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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040029#include "libGLESv2/Sampler.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000030
31#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000032
33#undef near
34#undef far
35
36namespace gl
37{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000038static const char* makeStaticString(const std::string& str)
39{
40 static std::set<std::string> strings;
41 std::set<std::string>::iterator it = strings.find(str);
42 if (it != strings.end())
43 return it->c_str();
44
45 return strings.insert(str).first->c_str();
46}
47
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000048Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049{
50 ASSERT(robustAccess == false); // Unimplemented
51
Jamie Madill33dc8432013-07-26 11:55:05 -040052 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000053
54 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
55
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000056 mClientVersion = clientVersion;
57
apatrick@chromium.org144f2802012-07-12 01:42:34 +000058 mState.depthClearValue = 1.0f;
59 mState.stencilClearValue = 0;
60
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000061 mState.rasterizer.cullFace = false;
62 mState.rasterizer.cullMode = GL_BACK;
63 mState.rasterizer.frontFace = GL_CCW;
64 mState.rasterizer.polygonOffsetFill = false;
65 mState.rasterizer.polygonOffsetFactor = 0.0f;
66 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000067 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040068 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000069 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000070 mState.scissor.x = 0;
71 mState.scissor.y = 0;
72 mState.scissor.width = 0;
73 mState.scissor.height = 0;
74
75 mState.blend.blend = false;
76 mState.blend.sourceBlendRGB = GL_ONE;
77 mState.blend.sourceBlendAlpha = GL_ONE;
78 mState.blend.destBlendRGB = GL_ZERO;
79 mState.blend.destBlendAlpha = GL_ZERO;
80 mState.blend.blendEquationRGB = GL_FUNC_ADD;
81 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
82 mState.blend.sampleAlphaToCoverage = false;
83 mState.blend.dither = true;
84
apatrick@chromium.org144f2802012-07-12 01:42:34 +000085 mState.blendColor.red = 0;
86 mState.blendColor.green = 0;
87 mState.blendColor.blue = 0;
88 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000089
90 mState.depthStencil.depthTest = false;
91 mState.depthStencil.depthFunc = GL_LESS;
92 mState.depthStencil.depthMask = true;
93 mState.depthStencil.stencilTest = false;
94 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000095 mState.depthStencil.stencilMask = -1;
96 mState.depthStencil.stencilWritemask = -1;
97 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000098 mState.depthStencil.stencilBackMask = - 1;
99 mState.depthStencil.stencilBackWritemask = -1;
100 mState.depthStencil.stencilFail = GL_KEEP;
101 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
102 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
103 mState.depthStencil.stencilBackFail = GL_KEEP;
104 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
105 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
106
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000107 mState.stencilRef = 0;
108 mState.stencilBackRef = 0;
109
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000110 mState.sampleCoverage = false;
111 mState.sampleCoverageValue = 1.0f;
112 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000113 mState.generateMipmapHint = GL_DONT_CARE;
114 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
115
116 mState.lineWidth = 1.0f;
117
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000118 mState.viewport.x = 0;
119 mState.viewport.y = 0;
120 mState.viewport.width = 0;
121 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000122 mState.zNear = 0.0f;
123 mState.zFar = 1.0f;
124
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000125 mState.blend.colorMaskRed = true;
126 mState.blend.colorMaskGreen = true;
127 mState.blend.colorMaskBlue = true;
128 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000129
Geoff Lang7dca1862013-07-30 16:30:46 -0400130 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
131 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
132 {
133 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
134 }
135
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000136 if (shareContext != NULL)
137 {
138 mResourceManager = shareContext->mResourceManager;
139 mResourceManager->addRef();
140 }
141 else
142 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000143 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000144 }
145
146 // [OpenGL ES 2.0.24] section 3.7 page 83:
147 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
148 // and cube map texture state vectors respectively associated with them.
149 // In order that access to these initial textures not be lost, they are treated as texture
150 // objects all of whose names are 0.
151
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000152 mTexture2DZero.set(new Texture2D(mRenderer, 0));
153 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000154 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000155 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000156
Jamie Madilldc356042013-07-19 16:36:57 -0400157 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
158 {
159 mState.samplers[textureUnit] = 0;
160 }
161
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000162 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400163 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000164 bindArrayBuffer(0);
165 bindElementArrayBuffer(0);
166 bindTextureCubeMap(0);
167 bindTexture2D(0);
168 bindReadFramebuffer(0);
169 bindDrawFramebuffer(0);
170 bindRenderbuffer(0);
171
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000172 bindGenericUniformBuffer(0);
173 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
174 {
175 bindIndexedUniformBuffer(0, i, 0, -1);
176 }
177
178 bindGenericTransformFeedbackBuffer(0);
179 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
180 {
181 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
182 }
183
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000184 bindCopyReadBuffer(0);
185 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000186 bindPixelPackBuffer(0);
187 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000188
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000189 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000190 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000191
192 mState.packAlignment = 4;
193 mState.unpackAlignment = 4;
194 mState.packReverseRowOrder = false;
195
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000196 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000197 mRendererString = NULL;
198
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000199 mInvalidEnum = false;
200 mInvalidValue = false;
201 mInvalidOperation = false;
202 mOutOfMemory = false;
203 mInvalidFramebufferOperation = false;
204
205 mHasBeenCurrent = false;
206 mContextLost = false;
207 mResetStatus = GL_NO_ERROR;
208 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
209 mRobustAccess = robustAccess;
210
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000211 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000212 mSupportsDXT1Textures = false;
213 mSupportsDXT3Textures = false;
214 mSupportsDXT5Textures = false;
215 mSupportsEventQueries = false;
216 mSupportsOcclusionQueries = false;
217 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000218}
219
220Context::~Context()
221{
222 if (mState.currentProgram != 0)
223 {
224 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
225 if (programObject)
226 {
227 programObject->release();
228 }
229 mState.currentProgram = 0;
230 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000231 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000232
233 while (!mFramebufferMap.empty())
234 {
235 deleteFramebuffer(mFramebufferMap.begin()->first);
236 }
237
Jamie Madill33dc8432013-07-26 11:55:05 -0400238 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000239 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400240 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000241 }
242
243 while (!mQueryMap.empty())
244 {
245 deleteQuery(mQueryMap.begin()->first);
246 }
247
Jamie Madill57a89722013-07-02 11:57:03 -0400248 while (!mVertexArrayMap.empty())
249 {
250 deleteVertexArray(mVertexArrayMap.begin()->first);
251 }
252
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000253 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
254 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000255 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000256 {
257 mState.samplerTexture[type][sampler].set(NULL);
258 }
259 }
260
261 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
262 {
263 mIncompleteTextures[type].set(NULL);
264 }
265
Jamie Madilla857c362013-07-02 11:57:02 -0400266 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
267 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000268 {
Jamie Madilla857c362013-07-02 11:57:02 -0400269 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000270 }
271
272 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
273 {
274 mState.activeQuery[i].set(NULL);
275 }
276
277 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000278 mState.renderbuffer.set(NULL);
279
280 mTexture2DZero.set(NULL);
281 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000282 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000283 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000284
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000285 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000286 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
287 {
288 mState.uniformBuffers[i].set(NULL);
289 }
290
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000291 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000292 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
293 {
294 mState.transformFeedbackBuffers[i].set(NULL);
295 }
296
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000297 mState.copyReadBuffer.set(NULL);
298 mState.copyWriteBuffer.set(NULL);
299
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000300 mState.pixelPackBuffer.set(NULL);
301 mState.pixelUnpackBuffer.set(NULL);
302
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000303 mResourceManager->release();
304}
305
daniel@transgaming.comad629872012-11-28 19:32:06 +0000306void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000307{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000308 if (!mHasBeenCurrent)
309 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000310 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000311 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000312 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
313 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
314 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000315
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000316 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000317 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
318 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
319 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
320 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
321 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000322 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000323 mMaxRenderbufferDimension = mMax2DTextureDimension;
324 mMaxTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000325 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000326 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
327 "MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
328 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000329 mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000330
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000331 mSupportsEventQueries = mRenderer->getEventQuerySupport();
332 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000333 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000334 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
335 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
336 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000337 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
338 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
339 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
340 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
341 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
342 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000343 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
344 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
345 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000346 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000347 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000348
349 mNumCompressedTextureFormats = 0;
350 if (supportsDXT1Textures())
351 {
352 mNumCompressedTextureFormats += 2;
353 }
354 if (supportsDXT3Textures())
355 {
356 mNumCompressedTextureFormats += 1;
357 }
358 if (supportsDXT5Textures())
359 {
360 mNumCompressedTextureFormats += 1;
361 }
362
363 initExtensionString();
364 initRendererString();
365
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000366 mState.viewport.x = 0;
367 mState.viewport.y = 0;
368 mState.viewport.width = surface->getWidth();
369 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000370
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000371 mState.scissor.x = 0;
372 mState.scissor.y = 0;
373 mState.scissor.width = surface->getWidth();
374 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000375
376 mHasBeenCurrent = true;
377 }
378
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000379 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000380 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000381
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000382 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
383 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000384 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000385
386 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000387
388 // Store the current client version in the renderer
389 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000390}
391
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000392// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000393void Context::markContextLost()
394{
395 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
396 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
397 mContextLost = true;
398}
399
400bool Context::isContextLost()
401{
402 return mContextLost;
403}
404
405void Context::setClearColor(float red, float green, float blue, float alpha)
406{
407 mState.colorClearValue.red = red;
408 mState.colorClearValue.green = green;
409 mState.colorClearValue.blue = blue;
410 mState.colorClearValue.alpha = alpha;
411}
412
413void Context::setClearDepth(float depth)
414{
415 mState.depthClearValue = depth;
416}
417
418void Context::setClearStencil(int stencil)
419{
420 mState.stencilClearValue = stencil;
421}
422
423void Context::setCullFace(bool enabled)
424{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000425 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000426}
427
428bool Context::isCullFaceEnabled() const
429{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000430 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000431}
432
433void Context::setCullMode(GLenum mode)
434{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000435 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000436}
437
438void Context::setFrontFace(GLenum front)
439{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000440 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000441}
442
443void Context::setDepthTest(bool enabled)
444{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000445 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000446}
447
448bool Context::isDepthTestEnabled() const
449{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000450 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000451}
452
453void Context::setDepthFunc(GLenum depthFunc)
454{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000455 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000456}
457
458void Context::setDepthRange(float zNear, float zFar)
459{
460 mState.zNear = zNear;
461 mState.zFar = zFar;
462}
463
464void Context::setBlend(bool enabled)
465{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000466 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000467}
468
469bool Context::isBlendEnabled() const
470{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000471 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000472}
473
474void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
475{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000476 mState.blend.sourceBlendRGB = sourceRGB;
477 mState.blend.destBlendRGB = destRGB;
478 mState.blend.sourceBlendAlpha = sourceAlpha;
479 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000480}
481
482void Context::setBlendColor(float red, float green, float blue, float alpha)
483{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000484 mState.blendColor.red = red;
485 mState.blendColor.green = green;
486 mState.blendColor.blue = blue;
487 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000488}
489
490void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
491{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000492 mState.blend.blendEquationRGB = rgbEquation;
493 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000494}
495
496void Context::setStencilTest(bool enabled)
497{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000498 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000499}
500
501bool Context::isStencilTestEnabled() const
502{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000503 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000504}
505
506void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
507{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000508 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000509 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000510 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000511}
512
513void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
514{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000515 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000516 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000517 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000518}
519
520void Context::setStencilWritemask(GLuint stencilWritemask)
521{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000522 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000523}
524
525void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
526{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000527 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000528}
529
530void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
531{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000532 mState.depthStencil.stencilFail = stencilFail;
533 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
534 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000535}
536
537void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
538{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000539 mState.depthStencil.stencilBackFail = stencilBackFail;
540 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
541 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000542}
543
544void Context::setPolygonOffsetFill(bool enabled)
545{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000546 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000547}
548
549bool Context::isPolygonOffsetFillEnabled() const
550{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000551 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000552}
553
554void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
555{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000556 // An application can pass NaN values here, so handle this gracefully
557 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
558 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000559}
560
561void Context::setSampleAlphaToCoverage(bool enabled)
562{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000563 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000564}
565
566bool Context::isSampleAlphaToCoverageEnabled() const
567{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000568 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000569}
570
571void Context::setSampleCoverage(bool enabled)
572{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000573 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000574}
575
576bool Context::isSampleCoverageEnabled() const
577{
578 return mState.sampleCoverage;
579}
580
581void Context::setSampleCoverageParams(GLclampf value, bool invert)
582{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000583 mState.sampleCoverageValue = value;
584 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000585}
586
587void Context::setScissorTest(bool enabled)
588{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000589 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000590}
591
592bool Context::isScissorTestEnabled() const
593{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000594 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000595}
596
597void Context::setDither(bool enabled)
598{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000599 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000600}
601
602bool Context::isDitherEnabled() const
603{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000604 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000605}
606
607void Context::setLineWidth(GLfloat width)
608{
609 mState.lineWidth = width;
610}
611
612void Context::setGenerateMipmapHint(GLenum hint)
613{
614 mState.generateMipmapHint = hint;
615}
616
617void Context::setFragmentShaderDerivativeHint(GLenum hint)
618{
619 mState.fragmentShaderDerivativeHint = hint;
620 // TODO: Propagate the hint to shader translator so we can write
621 // ddx, ddx_coarse, or ddx_fine depending on the hint.
622 // Ignore for now. It is valid for implementations to ignore hint.
623}
624
625void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
626{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000627 mState.viewport.x = x;
628 mState.viewport.y = y;
629 mState.viewport.width = width;
630 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000631}
632
633void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
634{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000635 mState.scissor.x = x;
636 mState.scissor.y = y;
637 mState.scissor.width = width;
638 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000639}
640
641void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
642{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000643 mState.blend.colorMaskRed = red;
644 mState.blend.colorMaskGreen = green;
645 mState.blend.colorMaskBlue = blue;
646 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000647}
648
649void Context::setDepthMask(bool mask)
650{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000651 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000652}
653
654void Context::setActiveSampler(unsigned int active)
655{
656 mState.activeSampler = active;
657}
658
659GLuint Context::getReadFramebufferHandle() const
660{
661 return mState.readFramebuffer;
662}
663
664GLuint Context::getDrawFramebufferHandle() const
665{
666 return mState.drawFramebuffer;
667}
668
669GLuint Context::getRenderbufferHandle() const
670{
671 return mState.renderbuffer.id();
672}
673
Jamie Madilld8db8662013-07-02 11:57:04 -0400674GLuint Context::getVertexArrayHandle() const
675{
676 return mState.vertexArray;
677}
678
Jamie Madilldc356042013-07-19 16:36:57 -0400679GLuint Context::getSamplerHandle(GLuint textureUnit) const
680{
681 ASSERT(textureUnit < ArraySize(mState.samplers));
682 return mState.samplers[textureUnit];
683}
684
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000685GLuint Context::getArrayBufferHandle() const
686{
687 return mState.arrayBuffer.id();
688}
689
690GLuint Context::getActiveQuery(GLenum target) const
691{
692 Query *queryObject = NULL;
693
694 switch (target)
695 {
696 case GL_ANY_SAMPLES_PASSED_EXT:
697 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
698 break;
699 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
700 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
701 break;
702 default:
703 ASSERT(false);
704 }
705
706 if (queryObject)
707 {
708 return queryObject->id();
709 }
710 else
711 {
712 return 0;
713 }
714}
715
716void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
717{
Jamie Madill57a89722013-07-02 11:57:03 -0400718 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000719}
720
Jamie Madilla857c362013-07-02 11:57:02 -0400721const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000722{
Jamie Madill57a89722013-07-02 11:57:03 -0400723 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000724}
725
Jamie Madilla857c362013-07-02 11:57:02 -0400726const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
727{
728 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
729 return mState.vertexAttribCurrentValues[attribNum];
730}
731
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000732void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000733 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000734{
Jamie Madill57a89722013-07-02 11:57:03 -0400735 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000736}
737
738const void *Context::getVertexAttribPointer(unsigned int attribNum) const
739{
Jamie Madill57a89722013-07-02 11:57:03 -0400740 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000741}
742
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000743void Context::setPackAlignment(GLint alignment)
744{
745 mState.packAlignment = alignment;
746}
747
748GLint Context::getPackAlignment() const
749{
750 return mState.packAlignment;
751}
752
753void Context::setUnpackAlignment(GLint alignment)
754{
755 mState.unpackAlignment = alignment;
756}
757
758GLint Context::getUnpackAlignment() const
759{
760 return mState.unpackAlignment;
761}
762
763void Context::setPackReverseRowOrder(bool reverseRowOrder)
764{
765 mState.packReverseRowOrder = reverseRowOrder;
766}
767
768bool Context::getPackReverseRowOrder() const
769{
770 return mState.packReverseRowOrder;
771}
772
773GLuint Context::createBuffer()
774{
775 return mResourceManager->createBuffer();
776}
777
778GLuint Context::createProgram()
779{
780 return mResourceManager->createProgram();
781}
782
783GLuint Context::createShader(GLenum type)
784{
785 return mResourceManager->createShader(type);
786}
787
788GLuint Context::createTexture()
789{
790 return mResourceManager->createTexture();
791}
792
793GLuint Context::createRenderbuffer()
794{
795 return mResourceManager->createRenderbuffer();
796}
797
Jamie Madillcd055f82013-07-26 11:55:15 -0400798GLsync Context::createFenceSync(GLenum condition)
799{
800 GLuint handle = mResourceManager->createFenceSync();
801
802 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
803 ASSERT(fenceSync);
804
805 fenceSync->set(condition);
806
807 return reinterpret_cast<GLsync>(handle);
808}
809
Jamie Madill57a89722013-07-02 11:57:03 -0400810GLuint Context::createVertexArray()
811{
812 GLuint handle = mVertexArrayHandleAllocator.allocate();
813
Jamie Madilld1028542013-07-02 11:57:04 -0400814 // Although the spec states VAO state is not initialized until the object is bound,
815 // we create it immediately. The resulting behaviour is transparent to the application,
816 // since it's not currently possible to access the state until the object is bound.
Jamie Madill57a89722013-07-02 11:57:03 -0400817 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
818
819 return handle;
820}
821
Jamie Madilldc356042013-07-19 16:36:57 -0400822GLuint Context::createSampler()
823{
824 return mResourceManager->createSampler();
825}
826
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000827// Returns an unused framebuffer name
828GLuint Context::createFramebuffer()
829{
830 GLuint handle = mFramebufferHandleAllocator.allocate();
831
832 mFramebufferMap[handle] = NULL;
833
834 return handle;
835}
836
Jamie Madill33dc8432013-07-26 11:55:05 -0400837GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000838{
Jamie Madill33dc8432013-07-26 11:55:05 -0400839 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000840
Jamie Madill33dc8432013-07-26 11:55:05 -0400841 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000842
843 return handle;
844}
845
846// Returns an unused query name
847GLuint Context::createQuery()
848{
849 GLuint handle = mQueryHandleAllocator.allocate();
850
851 mQueryMap[handle] = NULL;
852
853 return handle;
854}
855
856void Context::deleteBuffer(GLuint buffer)
857{
858 if (mResourceManager->getBuffer(buffer))
859 {
860 detachBuffer(buffer);
861 }
862
863 mResourceManager->deleteBuffer(buffer);
864}
865
866void Context::deleteShader(GLuint shader)
867{
868 mResourceManager->deleteShader(shader);
869}
870
871void Context::deleteProgram(GLuint program)
872{
873 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000874}
875
876void Context::deleteTexture(GLuint texture)
877{
878 if (mResourceManager->getTexture(texture))
879 {
880 detachTexture(texture);
881 }
882
883 mResourceManager->deleteTexture(texture);
884}
885
886void Context::deleteRenderbuffer(GLuint renderbuffer)
887{
888 if (mResourceManager->getRenderbuffer(renderbuffer))
889 {
890 detachRenderbuffer(renderbuffer);
891 }
892
893 mResourceManager->deleteRenderbuffer(renderbuffer);
894}
895
Jamie Madillcd055f82013-07-26 11:55:15 -0400896void Context::deleteFenceSync(GLsync fenceSync)
897{
898 // The spec specifies the underlying Fence object is not deleted until all current
899 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
900 // and since our API is currently designed for being called from a single thread, we can delete
901 // the fence immediately.
902 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
903}
904
Jamie Madill57a89722013-07-02 11:57:03 -0400905void Context::deleteVertexArray(GLuint vertexArray)
906{
907 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
908
909 if (vertexArrayObject != mVertexArrayMap.end())
910 {
911 detachVertexArray(vertexArray);
912
913 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
914 delete vertexArrayObject->second;
915 mVertexArrayMap.erase(vertexArrayObject);
916 }
917}
918
Jamie Madilldc356042013-07-19 16:36:57 -0400919void Context::deleteSampler(GLuint sampler)
920{
921 if (mResourceManager->getSampler(sampler))
922 {
923 detachSampler(sampler);
924 }
925
926 mResourceManager->deleteSampler(sampler);
927}
928
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000929void Context::deleteFramebuffer(GLuint framebuffer)
930{
931 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
932
933 if (framebufferObject != mFramebufferMap.end())
934 {
935 detachFramebuffer(framebuffer);
936
937 mFramebufferHandleAllocator.release(framebufferObject->first);
938 delete framebufferObject->second;
939 mFramebufferMap.erase(framebufferObject);
940 }
941}
942
Jamie Madill33dc8432013-07-26 11:55:05 -0400943void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000944{
Jamie Madill33dc8432013-07-26 11:55:05 -0400945 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000946
Jamie Madill33dc8432013-07-26 11:55:05 -0400947 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000948 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400949 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000950 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -0400951 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000952 }
953}
954
955void Context::deleteQuery(GLuint query)
956{
957 QueryMap::iterator queryObject = mQueryMap.find(query);
958 if (queryObject != mQueryMap.end())
959 {
960 mQueryHandleAllocator.release(queryObject->first);
961 if (queryObject->second)
962 {
963 queryObject->second->release();
964 }
965 mQueryMap.erase(queryObject);
966 }
967}
968
969Buffer *Context::getBuffer(GLuint handle)
970{
971 return mResourceManager->getBuffer(handle);
972}
973
974Shader *Context::getShader(GLuint handle)
975{
976 return mResourceManager->getShader(handle);
977}
978
979Program *Context::getProgram(GLuint handle)
980{
981 return mResourceManager->getProgram(handle);
982}
983
984Texture *Context::getTexture(GLuint handle)
985{
986 return mResourceManager->getTexture(handle);
987}
988
989Renderbuffer *Context::getRenderbuffer(GLuint handle)
990{
991 return mResourceManager->getRenderbuffer(handle);
992}
993
Jamie Madillcd055f82013-07-26 11:55:15 -0400994FenceSync *Context::getFenceSync(GLsync handle) const
995{
996 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
997}
998
Jamie Madill57a89722013-07-02 11:57:03 -0400999VertexArray *Context::getVertexArray(GLuint handle) const
1000{
1001 auto vertexArray = mVertexArrayMap.find(handle);
1002
1003 if (vertexArray == mVertexArrayMap.end())
1004 {
1005 return NULL;
1006 }
1007 else
1008 {
1009 return vertexArray->second;
1010 }
1011}
1012
Jamie Madilldc356042013-07-19 16:36:57 -04001013Sampler *Context::getSampler(GLuint handle) const
1014{
1015 return mResourceManager->getSampler(handle);
1016}
1017
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001018Framebuffer *Context::getReadFramebuffer()
1019{
1020 return getFramebuffer(mState.readFramebuffer);
1021}
1022
1023Framebuffer *Context::getDrawFramebuffer()
1024{
1025 return mBoundDrawFramebuffer;
1026}
1027
Jamie Madill57a89722013-07-02 11:57:03 -04001028VertexArray *Context::getCurrentVertexArray() const
1029{
1030 VertexArray *vao = getVertexArray(mState.vertexArray);
1031 ASSERT(vao != NULL);
1032 return vao;
1033}
1034
Jamie Madilldc356042013-07-19 16:36:57 -04001035bool Context::isSampler(GLuint samplerName) const
1036{
1037 return mResourceManager->isSampler(samplerName);
1038}
1039
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001040void Context::bindArrayBuffer(unsigned int buffer)
1041{
1042 mResourceManager->checkBufferAllocation(buffer);
1043
1044 mState.arrayBuffer.set(getBuffer(buffer));
1045}
1046
1047void Context::bindElementArrayBuffer(unsigned int buffer)
1048{
1049 mResourceManager->checkBufferAllocation(buffer);
1050
Jamie Madill57a89722013-07-02 11:57:03 -04001051 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001052}
1053
1054void Context::bindTexture2D(GLuint texture)
1055{
1056 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1057
1058 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1059}
1060
1061void Context::bindTextureCubeMap(GLuint texture)
1062{
1063 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1064
1065 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1066}
1067
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001068void Context::bindTexture3D(GLuint texture)
1069{
1070 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1071
1072 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1073}
1074
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001075void Context::bindTexture2DArray(GLuint texture)
1076{
1077 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1078
1079 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1080}
1081
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001082void Context::bindReadFramebuffer(GLuint framebuffer)
1083{
1084 if (!getFramebuffer(framebuffer))
1085 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001086 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001087 }
1088
1089 mState.readFramebuffer = framebuffer;
1090}
1091
1092void Context::bindDrawFramebuffer(GLuint framebuffer)
1093{
1094 if (!getFramebuffer(framebuffer))
1095 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001096 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001097 }
1098
1099 mState.drawFramebuffer = framebuffer;
1100
1101 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1102}
1103
1104void Context::bindRenderbuffer(GLuint renderbuffer)
1105{
1106 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1107
1108 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1109}
1110
Jamie Madill57a89722013-07-02 11:57:03 -04001111void Context::bindVertexArray(GLuint vertexArray)
1112{
1113 if (!getVertexArray(vertexArray))
1114 {
1115 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray);
1116 }
1117
1118 mState.vertexArray = vertexArray;
1119}
1120
Jamie Madilldc356042013-07-19 16:36:57 -04001121void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1122{
1123 ASSERT(textureUnit < ArraySize(mState.samplers));
1124 mResourceManager->checkSamplerAllocation(sampler);
1125
1126 mState.samplers[textureUnit] = sampler;
1127}
1128
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001129void Context::bindGenericUniformBuffer(GLuint buffer)
1130{
1131 mResourceManager->checkBufferAllocation(buffer);
1132
1133 mState.genericUniformBuffer.set(getBuffer(buffer));
1134}
1135
1136void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001137{
1138 mResourceManager->checkBufferAllocation(buffer);
1139
1140 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1141}
1142
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001143void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1144{
1145 mResourceManager->checkBufferAllocation(buffer);
1146
1147 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1148}
1149
1150void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001151{
1152 mResourceManager->checkBufferAllocation(buffer);
1153
1154 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1155}
1156
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001157void Context::bindCopyReadBuffer(GLuint buffer)
1158{
1159 mResourceManager->checkBufferAllocation(buffer);
1160
1161 mState.copyReadBuffer.set(getBuffer(buffer));
1162}
1163
1164void Context::bindCopyWriteBuffer(GLuint buffer)
1165{
1166 mResourceManager->checkBufferAllocation(buffer);
1167
1168 mState.copyWriteBuffer.set(getBuffer(buffer));
1169}
1170
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001171void Context::bindPixelPackBuffer(GLuint buffer)
1172{
1173 mResourceManager->checkBufferAllocation(buffer);
1174
1175 mState.pixelPackBuffer.set(getBuffer(buffer));
1176}
1177
1178void Context::bindPixelUnpackBuffer(GLuint buffer)
1179{
1180 mResourceManager->checkBufferAllocation(buffer);
1181
1182 mState.pixelUnpackBuffer.set(getBuffer(buffer));
1183}
1184
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001185void Context::useProgram(GLuint program)
1186{
1187 GLuint priorProgram = mState.currentProgram;
1188 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1189
1190 if (priorProgram != program)
1191 {
1192 Program *newProgram = mResourceManager->getProgram(program);
1193 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001194 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001195
1196 if (newProgram)
1197 {
1198 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001199 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001200 }
1201
1202 if (oldProgram)
1203 {
1204 oldProgram->release();
1205 }
1206 }
1207}
1208
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001209void Context::linkProgram(GLuint program)
1210{
1211 Program *programObject = mResourceManager->getProgram(program);
1212
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001213 bool linked = programObject->link();
1214
1215 // if the current program was relinked successfully we
1216 // need to install the new executables
1217 if (linked && program == mState.currentProgram)
1218 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001219 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001220 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001221}
1222
1223void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1224{
1225 Program *programObject = mResourceManager->getProgram(program);
1226
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001227 bool loaded = programObject->setProgramBinary(binary, length);
1228
1229 // if the current program was reloaded successfully we
1230 // need to install the new executables
1231 if (loaded && program == mState.currentProgram)
1232 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001233 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001234 }
1235
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001236}
1237
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001238void Context::beginQuery(GLenum target, GLuint query)
1239{
1240 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1241 // of zero, if the active query object name for <target> is non-zero (for the
1242 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1243 // the active query for either target is non-zero), if <id> is the name of an
1244 // existing query object whose type does not match <target>, or if <id> is the
1245 // active query object name for any query type, the error INVALID_OPERATION is
1246 // generated.
1247
1248 // Ensure no other queries are active
1249 // NOTE: If other queries than occlusion are supported, we will need to check
1250 // separately that:
1251 // a) The query ID passed is not the current active query for any target/type
1252 // b) There are no active queries for the requested target (and in the case
1253 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1254 // no query may be active for either if glBeginQuery targets either.
1255 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1256 {
1257 if (mState.activeQuery[i].get() != NULL)
1258 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001259 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001260 }
1261 }
1262
1263 QueryType qType;
1264 switch (target)
1265 {
1266 case GL_ANY_SAMPLES_PASSED_EXT:
1267 qType = QUERY_ANY_SAMPLES_PASSED;
1268 break;
1269 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1270 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1271 break;
1272 default:
1273 ASSERT(false);
1274 return;
1275 }
1276
1277 Query *queryObject = getQuery(query, true, target);
1278
1279 // check that name was obtained with glGenQueries
1280 if (!queryObject)
1281 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001282 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001283 }
1284
1285 // check for type mismatch
1286 if (queryObject->getType() != target)
1287 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001288 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001289 }
1290
1291 // set query as active for specified target
1292 mState.activeQuery[qType].set(queryObject);
1293
1294 // begin query
1295 queryObject->begin();
1296}
1297
1298void Context::endQuery(GLenum target)
1299{
1300 QueryType qType;
1301
1302 switch (target)
1303 {
1304 case GL_ANY_SAMPLES_PASSED_EXT:
1305 qType = QUERY_ANY_SAMPLES_PASSED;
1306 break;
1307 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1308 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1309 break;
1310 default:
1311 ASSERT(false);
1312 return;
1313 }
1314
1315 Query *queryObject = mState.activeQuery[qType].get();
1316
1317 if (queryObject == NULL)
1318 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001319 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001320 }
1321
1322 queryObject->end();
1323
1324 mState.activeQuery[qType].set(NULL);
1325}
1326
1327void Context::setFramebufferZero(Framebuffer *buffer)
1328{
1329 delete mFramebufferMap[0];
1330 mFramebufferMap[0] = buffer;
1331 if (mState.drawFramebuffer == 0)
1332 {
1333 mBoundDrawFramebuffer = buffer;
1334 }
1335}
1336
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001337void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001338{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001339 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1340 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1341 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1342
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001343 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001344
1345 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001346 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001347 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001348 }
1349 else if (depth && stencil)
1350 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001351 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001352 }
1353 else if (depth)
1354 {
1355 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1356 }
1357 else if (stencil)
1358 {
1359 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1360 }
1361 else
1362 {
1363 UNREACHABLE();
1364 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001365 }
1366
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001367 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1368 renderbufferObject->setStorage(renderbuffer);
1369}
1370
1371Framebuffer *Context::getFramebuffer(unsigned int handle)
1372{
1373 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1374
1375 if (framebuffer == mFramebufferMap.end())
1376 {
1377 return NULL;
1378 }
1379 else
1380 {
1381 return framebuffer->second;
1382 }
1383}
1384
Jamie Madill33dc8432013-07-26 11:55:05 -04001385FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001386{
Jamie Madill33dc8432013-07-26 11:55:05 -04001387 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001388
Jamie Madill33dc8432013-07-26 11:55:05 -04001389 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001390 {
1391 return NULL;
1392 }
1393 else
1394 {
1395 return fence->second;
1396 }
1397}
1398
1399Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1400{
1401 QueryMap::iterator query = mQueryMap.find(handle);
1402
1403 if (query == mQueryMap.end())
1404 {
1405 return NULL;
1406 }
1407 else
1408 {
1409 if (!query->second && create)
1410 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001411 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001412 query->second->addRef();
1413 }
1414 return query->second;
1415 }
1416}
1417
1418Buffer *Context::getArrayBuffer()
1419{
1420 return mState.arrayBuffer.get();
1421}
1422
1423Buffer *Context::getElementArrayBuffer()
1424{
Jamie Madill57a89722013-07-02 11:57:03 -04001425 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001426}
1427
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001428ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001429{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001430 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001431}
1432
1433Texture2D *Context::getTexture2D()
1434{
1435 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1436}
1437
1438TextureCubeMap *Context::getTextureCubeMap()
1439{
1440 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1441}
1442
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001443Texture3D *Context::getTexture3D()
1444{
1445 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1446}
1447
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001448Texture2DArray *Context::getTexture2DArray()
1449{
1450 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1451}
1452
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001453Buffer *Context::getGenericUniformBuffer()
1454{
1455 return mState.genericUniformBuffer.get();
1456}
1457
1458Buffer *Context::getGenericTransformFeedbackBuffer()
1459{
1460 return mState.genericTransformFeedbackBuffer.get();
1461}
1462
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001463Buffer *Context::getCopyReadBuffer()
1464{
1465 return mState.copyReadBuffer.get();
1466}
1467
1468Buffer *Context::getCopyWriteBuffer()
1469{
1470 return mState.copyWriteBuffer.get();
1471}
1472
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001473Buffer *Context::getPixelPackBuffer()
1474{
1475 return mState.pixelPackBuffer.get();
1476}
1477
1478Buffer *Context::getPixelUnpackBuffer()
1479{
1480 return mState.pixelUnpackBuffer.get();
1481}
1482
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001483Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1484{
1485 GLuint texid = mState.samplerTexture[type][sampler].id();
1486
1487 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1488 {
1489 switch (type)
1490 {
1491 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001492 case TEXTURE_2D: return mTexture2DZero.get();
1493 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1494 case TEXTURE_3D: return mTexture3DZero.get();
1495 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001496 }
1497 }
1498
1499 return mState.samplerTexture[type][sampler].get();
1500}
1501
1502bool Context::getBooleanv(GLenum pname, GLboolean *params)
1503{
1504 switch (pname)
1505 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001506 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1507 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1508 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001509 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001510 params[0] = mState.blend.colorMaskRed;
1511 params[1] = mState.blend.colorMaskGreen;
1512 params[2] = mState.blend.colorMaskBlue;
1513 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001514 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001515 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1516 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1517 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1518 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001519 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001520 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1521 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1522 case GL_BLEND: *params = mState.blend.blend; break;
1523 case GL_DITHER: *params = mState.blend.dither; break;
1524 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001525 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = GL_FALSE; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001526 default:
1527 return false;
1528 }
1529
1530 return true;
1531}
1532
1533bool Context::getFloatv(GLenum pname, GLfloat *params)
1534{
1535 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1536 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1537 // GetIntegerv as its native query function. As it would require conversion in any
1538 // case, this should make no difference to the calling application.
1539 switch (pname)
1540 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001541 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1542 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1543 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1544 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1545 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001546 case GL_ALIASED_LINE_WIDTH_RANGE:
1547 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1548 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1549 break;
1550 case GL_ALIASED_POINT_SIZE_RANGE:
1551 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1552 params[1] = getMaximumPointSize();
1553 break;
1554 case GL_DEPTH_RANGE:
1555 params[0] = mState.zNear;
1556 params[1] = mState.zFar;
1557 break;
1558 case GL_COLOR_CLEAR_VALUE:
1559 params[0] = mState.colorClearValue.red;
1560 params[1] = mState.colorClearValue.green;
1561 params[2] = mState.colorClearValue.blue;
1562 params[3] = mState.colorClearValue.alpha;
1563 break;
1564 case GL_BLEND_COLOR:
1565 params[0] = mState.blendColor.red;
1566 params[1] = mState.blendColor.green;
1567 params[2] = mState.blendColor.blue;
1568 params[3] = mState.blendColor.alpha;
1569 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001570 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1571 if (!supportsTextureFilterAnisotropy())
1572 {
1573 return false;
1574 }
1575 *params = mMaxTextureAnisotropy;
1576 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001577 default:
1578 return false;
1579 }
1580
1581 return true;
1582}
1583
1584bool Context::getIntegerv(GLenum pname, GLint *params)
1585{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001586 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1587 {
1588 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1589
1590 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1591 {
1592 // return true to stop further operation in the parent call
1593 return gl::error(GL_INVALID_OPERATION, true);
1594 }
1595
1596 Framebuffer *framebuffer = getDrawFramebuffer();
1597
1598 *params = framebuffer->getDrawBufferState(colorAttachment);
1599 return true;
1600 }
1601
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001602 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1603 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1604 // GetIntegerv as its native query function. As it would require conversion in any
1605 // case, this should make no difference to the calling application. You may find it in
1606 // Context::getFloatv.
1607 switch (pname)
1608 {
Jamie Madill1caff072013-07-19 16:36:56 -04001609 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1610 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1611 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1612 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1613 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1614 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1615 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1616 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1617 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
1618 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1619 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1620 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1621 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1622 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1623 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1624 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1625 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1626 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1627 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1628 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1629 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1630 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1631 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1632 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1633 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1634 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1635 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1636 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1637 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1638 case GL_STENCIL_REF: *params = mState.stencilRef; break;
1639 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1640 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1641 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
1642 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1643 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1644 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1645 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1646 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1647 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1648 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1649 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1650 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1651 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1652 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1653 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1654 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1655 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1656 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1657 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
1658 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1659 case GL_SUBPIXEL_BITS: *params = 4; break;
1660 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1661 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1662 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1663 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1664 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1665 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1666 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1667 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1668 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
1669 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = 0; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001670 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1671 params[0] = mNumCompressedTextureFormats;
1672 break;
1673 case GL_MAX_SAMPLES_ANGLE:
1674 {
1675 GLsizei maxSamples = getMaxSupportedSamples();
1676 if (maxSamples != 0)
1677 {
1678 *params = maxSamples;
1679 }
1680 else
1681 {
1682 return false;
1683 }
1684
1685 break;
1686 }
1687 case GL_SAMPLE_BUFFERS:
1688 case GL_SAMPLES:
1689 {
1690 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1691 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1692 {
1693 switch (pname)
1694 {
1695 case GL_SAMPLE_BUFFERS:
1696 if (framebuffer->getSamples() != 0)
1697 {
1698 *params = 1;
1699 }
1700 else
1701 {
1702 *params = 0;
1703 }
1704 break;
1705 case GL_SAMPLES:
1706 *params = framebuffer->getSamples();
1707 break;
1708 }
1709 }
1710 else
1711 {
1712 *params = 0;
1713 }
1714 }
1715 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001716 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1717 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1718 {
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001719 GLint internalFormat;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001720 GLenum format, type;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001721 if (getCurrentReadFormatType(&internalFormat, &format, &type))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001722 {
1723 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1724 *params = format;
1725 else
1726 *params = type;
1727 }
1728 }
1729 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001730 case GL_MAX_VIEWPORT_DIMS:
1731 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001732 params[0] = mMaxViewportDimension;
1733 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001734 }
1735 break;
1736 case GL_COMPRESSED_TEXTURE_FORMATS:
1737 {
1738 if (supportsDXT1Textures())
1739 {
1740 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1741 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1742 }
1743 if (supportsDXT3Textures())
1744 {
1745 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1746 }
1747 if (supportsDXT5Textures())
1748 {
1749 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1750 }
1751 }
1752 break;
1753 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001754 params[0] = mState.viewport.x;
1755 params[1] = mState.viewport.y;
1756 params[2] = mState.viewport.width;
1757 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001758 break;
1759 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001760 params[0] = mState.scissor.x;
1761 params[1] = mState.scissor.y;
1762 params[2] = mState.scissor.width;
1763 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001764 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001765 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1766 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001767 case GL_RED_BITS:
1768 case GL_GREEN_BITS:
1769 case GL_BLUE_BITS:
1770 case GL_ALPHA_BITS:
1771 {
1772 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001773 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001774
1775 if (colorbuffer)
1776 {
1777 switch (pname)
1778 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001779 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1780 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1781 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1782 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001783 }
1784 }
1785 else
1786 {
1787 *params = 0;
1788 }
1789 }
1790 break;
1791 case GL_DEPTH_BITS:
1792 {
1793 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1794 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1795
1796 if (depthbuffer)
1797 {
1798 *params = depthbuffer->getDepthSize();
1799 }
1800 else
1801 {
1802 *params = 0;
1803 }
1804 }
1805 break;
1806 case GL_STENCIL_BITS:
1807 {
1808 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1809 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1810
1811 if (stencilbuffer)
1812 {
1813 *params = stencilbuffer->getStencilSize();
1814 }
1815 else
1816 {
1817 *params = 0;
1818 }
1819 }
1820 break;
1821 case GL_TEXTURE_BINDING_2D:
1822 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001823 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001824 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001825 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001826 return false;
1827 }
1828
1829 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1830 }
1831 break;
1832 case GL_TEXTURE_BINDING_CUBE_MAP:
1833 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001834 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001835 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001836 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001837 return false;
1838 }
1839
1840 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1841 }
1842 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001843 case GL_TEXTURE_BINDING_3D:
1844 {
1845 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1846 {
1847 gl::error(GL_INVALID_OPERATION);
1848 return false;
1849 }
1850
1851 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1852 }
1853 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001854 case GL_TEXTURE_BINDING_2D_ARRAY:
1855 {
1856 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1857 {
1858 gl::error(GL_INVALID_OPERATION);
1859 return false;
1860 }
1861
1862 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1863 }
1864 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001865 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1866 *params = mResetStrategy;
1867 break;
1868 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1869 *params = 1;
1870 break;
1871 case GL_PROGRAM_BINARY_FORMATS_OES:
1872 *params = GL_PROGRAM_BINARY_ANGLE;
1873 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001874 case GL_UNIFORM_BUFFER_BINDING:
1875 *params = mState.genericUniformBuffer.id();
1876 break;
1877 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1878 *params = mState.genericTransformFeedbackBuffer.id();
1879 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001880 case GL_COPY_READ_BUFFER_BINDING:
1881 *params = mState.copyReadBuffer.id();
1882 break;
1883 case GL_COPY_WRITE_BUFFER_BINDING:
1884 *params = mState.copyWriteBuffer.id();
1885 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001886 case GL_PIXEL_PACK_BUFFER_BINDING:
1887 *params = mState.pixelPackBuffer.id();
1888 break;
1889 case GL_PIXEL_UNPACK_BUFFER_BINDING:
1890 *params = mState.pixelUnpackBuffer.id();
1891 break;
Geoff Lang23c81692013-08-12 10:46:58 -04001892 case GL_NUM_EXTENSIONS:
1893 *params = static_cast<GLint>(getNumExtensions());
1894 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001895 default:
1896 return false;
1897 }
1898
1899 return true;
1900}
1901
Jamie Madill0fda9862013-07-19 16:36:55 -04001902bool Context::getInteger64v(GLenum pname, GLint64 *params)
1903{
1904 switch (pname)
1905 {
1906 case GL_MAX_ELEMENT_INDEX:
1907 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
1908 break;
1909 case GL_MAX_UNIFORM_BLOCK_SIZE:
1910 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
1911 break;
1912 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
1913 {
1914 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1915 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1916 *params = uniformBufferComponents + defaultBufferComponents;
1917 }
1918 break;
1919 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
1920 {
1921 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1922 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1923 *params = uniformBufferComponents + defaultBufferComponents;
1924 }
1925 break;
1926 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04001927 // We do not wait for server fence objects internally, so report a max timeout of zero.
1928 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04001929 break;
1930 default:
1931 return false;
1932 }
1933
1934 return true;
1935}
1936
Shannon Woods1b2fb852013-08-19 14:28:48 -04001937bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
1938{
1939 switch (target)
1940 {
1941 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1942 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
1943 {
1944 *data = mState.transformFeedbackBuffers[index].id();
1945 }
1946 break;
1947 case GL_UNIFORM_BUFFER_BINDING:
1948 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
1949 {
1950 *data = mState.uniformBuffers[index].id();
1951 }
1952 break;
1953 default:
1954 return false;
1955 }
1956
1957 return true;
1958}
1959
1960bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
1961{
1962 switch (target)
1963 {
1964 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1965 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
1966 {
1967 *data = mState.transformFeedbackBuffers[index].getOffset();
1968 }
1969 break;
1970 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1971 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
1972 {
1973 *data = mState.transformFeedbackBuffers[index].getSize();
1974 }
1975 break;
1976 case GL_UNIFORM_BUFFER_START:
1977 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
1978 {
1979 *data = mState.uniformBuffers[index].getOffset();
1980 }
1981 break;
1982 case GL_UNIFORM_BUFFER_SIZE:
1983 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
1984 {
1985 *data = mState.uniformBuffers[index].getSize();
1986 }
1987 break;
1988 default:
1989 return false;
1990 }
1991
1992 return true;
1993}
1994
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001995bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1996{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001997 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1998 {
1999 *type = GL_INT;
2000 *numParams = 1;
2001 return true;
2002 }
2003
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002004 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2005 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2006 // to the fact that it is stored internally as a float, and so would require conversion
2007 // if returned from Context::getIntegerv. Since this conversion is already implemented
2008 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2009 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2010 // application.
2011 switch (pname)
2012 {
2013 case GL_COMPRESSED_TEXTURE_FORMATS:
2014 {
2015 *type = GL_INT;
2016 *numParams = mNumCompressedTextureFormats;
2017 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002018 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002019 case GL_SHADER_BINARY_FORMATS:
2020 {
2021 *type = GL_INT;
2022 *numParams = 0;
2023 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002024 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002025 case GL_MAX_VERTEX_ATTRIBS:
2026 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2027 case GL_MAX_VARYING_VECTORS:
2028 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2029 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2030 case GL_MAX_TEXTURE_IMAGE_UNITS:
2031 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2032 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002033 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002034 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002035 case GL_NUM_SHADER_BINARY_FORMATS:
2036 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2037 case GL_ARRAY_BUFFER_BINDING:
2038 case GL_FRAMEBUFFER_BINDING:
2039 case GL_RENDERBUFFER_BINDING:
2040 case GL_CURRENT_PROGRAM:
2041 case GL_PACK_ALIGNMENT:
2042 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2043 case GL_UNPACK_ALIGNMENT:
2044 case GL_GENERATE_MIPMAP_HINT:
2045 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2046 case GL_RED_BITS:
2047 case GL_GREEN_BITS:
2048 case GL_BLUE_BITS:
2049 case GL_ALPHA_BITS:
2050 case GL_DEPTH_BITS:
2051 case GL_STENCIL_BITS:
2052 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2053 case GL_CULL_FACE_MODE:
2054 case GL_FRONT_FACE:
2055 case GL_ACTIVE_TEXTURE:
2056 case GL_STENCIL_FUNC:
2057 case GL_STENCIL_VALUE_MASK:
2058 case GL_STENCIL_REF:
2059 case GL_STENCIL_FAIL:
2060 case GL_STENCIL_PASS_DEPTH_FAIL:
2061 case GL_STENCIL_PASS_DEPTH_PASS:
2062 case GL_STENCIL_BACK_FUNC:
2063 case GL_STENCIL_BACK_VALUE_MASK:
2064 case GL_STENCIL_BACK_REF:
2065 case GL_STENCIL_BACK_FAIL:
2066 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2067 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2068 case GL_DEPTH_FUNC:
2069 case GL_BLEND_SRC_RGB:
2070 case GL_BLEND_SRC_ALPHA:
2071 case GL_BLEND_DST_RGB:
2072 case GL_BLEND_DST_ALPHA:
2073 case GL_BLEND_EQUATION_RGB:
2074 case GL_BLEND_EQUATION_ALPHA:
2075 case GL_STENCIL_WRITEMASK:
2076 case GL_STENCIL_BACK_WRITEMASK:
2077 case GL_STENCIL_CLEAR_VALUE:
2078 case GL_SUBPIXEL_BITS:
2079 case GL_MAX_TEXTURE_SIZE:
2080 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2081 case GL_SAMPLE_BUFFERS:
2082 case GL_SAMPLES:
2083 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2084 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2085 case GL_TEXTURE_BINDING_2D:
2086 case GL_TEXTURE_BINDING_CUBE_MAP:
2087 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2088 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2089 case GL_PROGRAM_BINARY_FORMATS_OES:
2090 {
2091 *type = GL_INT;
2092 *numParams = 1;
2093 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002094 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002095 case GL_MAX_SAMPLES_ANGLE:
2096 {
2097 if (getMaxSupportedSamples() != 0)
2098 {
2099 *type = GL_INT;
2100 *numParams = 1;
2101 }
2102 else
2103 {
2104 return false;
2105 }
2106 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002107 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002108 case GL_MAX_VIEWPORT_DIMS:
2109 {
2110 *type = GL_INT;
2111 *numParams = 2;
2112 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002113 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002114 case GL_VIEWPORT:
2115 case GL_SCISSOR_BOX:
2116 {
2117 *type = GL_INT;
2118 *numParams = 4;
2119 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002120 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002121 case GL_SHADER_COMPILER:
2122 case GL_SAMPLE_COVERAGE_INVERT:
2123 case GL_DEPTH_WRITEMASK:
2124 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2125 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2126 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2127 case GL_SAMPLE_COVERAGE:
2128 case GL_SCISSOR_TEST:
2129 case GL_STENCIL_TEST:
2130 case GL_DEPTH_TEST:
2131 case GL_BLEND:
2132 case GL_DITHER:
2133 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2134 {
2135 *type = GL_BOOL;
2136 *numParams = 1;
2137 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002138 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002139 case GL_COLOR_WRITEMASK:
2140 {
2141 *type = GL_BOOL;
2142 *numParams = 4;
2143 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002144 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002145 case GL_POLYGON_OFFSET_FACTOR:
2146 case GL_POLYGON_OFFSET_UNITS:
2147 case GL_SAMPLE_COVERAGE_VALUE:
2148 case GL_DEPTH_CLEAR_VALUE:
2149 case GL_LINE_WIDTH:
2150 {
2151 *type = GL_FLOAT;
2152 *numParams = 1;
2153 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002154 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002155 case GL_ALIASED_LINE_WIDTH_RANGE:
2156 case GL_ALIASED_POINT_SIZE_RANGE:
2157 case GL_DEPTH_RANGE:
2158 {
2159 *type = GL_FLOAT;
2160 *numParams = 2;
2161 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002162 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002163 case GL_COLOR_CLEAR_VALUE:
2164 case GL_BLEND_COLOR:
2165 {
2166 *type = GL_FLOAT;
2167 *numParams = 4;
2168 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002169 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002170 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
2171 if (!supportsTextureFilterAnisotropy())
2172 {
2173 return false;
2174 }
2175 *type = GL_FLOAT;
2176 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002177 return true;
2178 }
2179
2180 if (mClientVersion < 3)
2181 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002182 return false;
2183 }
2184
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002185 // Check for ES3.0+ parameter names
2186 switch (pname)
2187 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002188 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2189 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002190 case GL_UNIFORM_BUFFER_BINDING:
2191 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002192 case GL_COPY_READ_BUFFER_BINDING:
2193 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002194 case GL_PIXEL_PACK_BUFFER_BINDING:
2195 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002196 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002197 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002198 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002199 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002200 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2201 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2202 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002203 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002204 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2205 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002206 case GL_NUM_EXTENSIONS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002207 {
2208 *type = GL_INT;
2209 *numParams = 1;
2210 }
2211 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002212
2213 case GL_MAX_ELEMENT_INDEX:
2214 case GL_MAX_UNIFORM_BLOCK_SIZE:
2215 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2216 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2217 case GL_MAX_SERVER_WAIT_TIMEOUT:
2218 {
2219 *type = GL_INT_64_ANGLEX;
2220 *numParams = 1;
2221 }
2222 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002223 }
2224
2225 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002226}
2227
Shannon Woods1b2fb852013-08-19 14:28:48 -04002228bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2229{
2230 if (mClientVersion < 3)
2231 {
2232 return false;
2233 }
2234
2235 switch (target)
2236 {
2237 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2238 case GL_UNIFORM_BUFFER_BINDING:
2239 {
2240 *type = GL_INT;
2241 *numParams = 1;
2242 }
2243 return true;
2244 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2245 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2246 case GL_UNIFORM_BUFFER_START:
2247 case GL_UNIFORM_BUFFER_SIZE:
2248 {
2249 *type = GL_INT_64_ANGLEX;
2250 *numParams = 1;
2251 }
2252 }
2253
2254 return false;
2255}
2256
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002257// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002258// scissor rectangle to the renderer
2259bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002260{
2261 Framebuffer *framebufferObject = getDrawFramebuffer();
2262
2263 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2264 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002265 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002266 }
2267
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002268 mRenderer->applyRenderTarget(framebufferObject);
2269
daniel@transgaming.com12985182012-12-20 20:56:31 +00002270 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002271 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002272 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002273 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002274 }
2275
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002276 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002277
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002278 return true;
2279}
2280
2281// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2282void Context::applyState(GLenum drawMode)
2283{
Nicolas Capensfd396552013-06-18 21:41:30 -04002284 Framebuffer *framebufferObject = getDrawFramebuffer();
2285 int samples = framebufferObject->getSamples();
2286
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002287 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002288 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002289 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002290
2291 unsigned int mask = 0;
2292 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002293 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002294 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002295 {
Nicolas Capensfd396552013-06-18 21:41:30 -04002296
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002297 float threshold = 0.5f;
2298
Nicolas Capensfd396552013-06-18 21:41:30 -04002299 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002300 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002301 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002302
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002303 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002304 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002305 threshold += 1.0f;
2306 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002307 }
2308 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002309 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002310
2311 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002312 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002313 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002314 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002315 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002316 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002317 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002318 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002319 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002320 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
2321
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002322 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002323 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002324}
2325
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002326// Applies the shaders and shader constants to the Direct3D 9 device
2327void Context::applyShaders()
2328{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002329 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002330
daniel@transgaming.come4991412012-12-20 20:55:34 +00002331 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00002332
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002333 programBinary->applyUniforms();
2334}
2335
2336// Applies the textures and sampler states to the Direct3D 9 device
2337void Context::applyTextures()
2338{
2339 applyTextures(SAMPLER_PIXEL);
2340
2341 if (mSupportsVertexTexture)
2342 {
2343 applyTextures(SAMPLER_VERTEX);
2344 }
2345}
2346
2347// For each Direct3D 9 sampler of either the pixel or vertex stage,
2348// looks up the corresponding OpenGL texture image unit and texture type,
2349// and sets the texture and its addressing/filtering state (or NULL when inactive).
2350void Context::applyTextures(SamplerType type)
2351{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002352 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002353
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002354 // Range of Direct3D samplers of given sampler type
2355 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002356 int samplerRange = programBinary->getUsedSamplerRange(type);
2357
2358 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2359 {
2360 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002361
2362 if (textureUnit != -1)
2363 {
2364 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002365 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002366
Jamie Madillf8989902013-07-19 16:36:58 -04002367 SamplerState samplerState;
2368 texture->getSamplerState(&samplerState);
2369
Jamie Madilla85f6f12013-07-19 16:36:59 -04002370 if (mState.samplers[textureUnit] != 0)
2371 {
2372 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2373 samplerObject->getState(&samplerState);
2374 }
2375
Jamie Madillf8989902013-07-19 16:36:58 -04002376 if (texture->isSamplerComplete(samplerState))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002377 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002378 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002379
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002380 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002381
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002382 texture->resetDirty();
2383 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002384 else
2385 {
2386 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2387 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002388 }
2389 else
2390 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002391 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002392 }
2393 }
2394
2395 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2396 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002397 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002398 }
2399}
2400
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002401bool Context::applyUniformBuffers()
2402{
2403 Program *programObject = getProgram(mState.currentProgram);
2404 ProgramBinary *programBinary = programObject->getProgramBinary();
2405
2406 std::vector<gl::Buffer*> boundBuffers;
2407
2408 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2409 {
2410 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2411 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2412 if (boundBuffer.id() == 0)
2413 {
2414 // undefined behaviour
2415 return false;
2416 }
2417 else
2418 {
2419 gl::Buffer *uniformBuffer = boundBuffer.get();
2420 ASSERT(uniformBuffer);
2421 boundBuffers.push_back(uniformBuffer);
2422 }
2423 }
2424
2425 return programBinary->applyUniformBuffers(boundBuffers);
2426}
2427
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002428
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002429
2430void Context::clear(GLbitfield mask)
2431{
Geoff Langda507fe2013-08-20 12:01:42 -04002432 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002433 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2434 {
2435 clearParams.clearColor[i] = false;
2436 }
2437 clearParams.colorFClearValue = mState.colorClearValue;
2438 clearParams.colorClearType = GL_FLOAT;
2439 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2440 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2441 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2442 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2443 clearParams.clearDepth = false;
2444 clearParams.depthClearValue = mState.depthClearValue;
2445 clearParams.clearStencil = false;
2446 clearParams.stencilClearValue = mState.stencilClearValue;
2447 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2448 clearParams.scissorEnabled = mState.scissorTest;
2449 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002450
Geoff Lang0b833232013-08-21 10:13:29 -04002451 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002452 if (mask & GL_COLOR_BUFFER_BIT)
2453 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002454 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002455 {
Geoff Langda507fe2013-08-20 12:01:42 -04002456 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2457 {
2458 clearParams.clearColor[i] = true;
2459 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002460 }
2461 }
2462
2463 if (mask & GL_DEPTH_BUFFER_BIT)
2464 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002465 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002466 {
Geoff Langda507fe2013-08-20 12:01:42 -04002467 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002468 }
2469 }
2470
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002471 if (mask & GL_STENCIL_BUFFER_BIT)
2472 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002473 if (framebufferObject->getStencilbufferType() != GL_NONE)
2474 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002475 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002476 if (!depthStencil)
2477 {
2478 ERR("Depth stencil pointer unexpectedly null.");
2479 return;
2480 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002481
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002482 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002483 {
Geoff Langda507fe2013-08-20 12:01:42 -04002484 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002485 }
2486 }
2487 }
2488
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002489
daniel@transgaming.com12985182012-12-20 20:56:31 +00002490 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002491 {
2492 return;
2493 }
2494
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002495 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002496}
2497
Geoff Lang42359ca2013-08-21 13:25:17 -04002498void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2499{
2500 // glClearBufferfv can be called to clear the color buffer or depth buffer
2501
2502 ClearParameters clearParams = { 0 };
2503
2504 if (buffer == GL_COLOR)
2505 {
2506 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2507 {
2508 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2509 }
2510 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2511 clearParams.colorClearType = GL_FLOAT;
2512 }
2513 else
2514 {
2515 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2516 {
2517 clearParams.clearColor[i] = false;
2518 }
2519 clearParams.colorFClearValue = mState.colorClearValue;
2520 clearParams.colorClearType = GL_FLOAT;
2521 }
2522
2523 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2524 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2525 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2526 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2527
2528 if (buffer == GL_DEPTH)
2529 {
2530 clearParams.clearDepth = true;
2531 clearParams.depthClearValue = values[0];
2532 }
2533 else
2534 {
2535 clearParams.clearDepth = false;
2536 clearParams.depthClearValue = mState.depthClearValue;
2537 }
2538
2539 clearParams.clearStencil = false;
2540 clearParams.stencilClearValue = mState.stencilClearValue;
2541 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2542 clearParams.scissorEnabled = mState.scissorTest;
2543 clearParams.scissor = mState.scissor;
2544
2545 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2546 {
2547 return;
2548 }
2549
2550 mRenderer->clear(clearParams, getDrawFramebuffer());
2551}
2552
2553void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2554{
2555 // glClearBufferuv can only be called to clear a color buffer
2556
2557 ClearParameters clearParams = { 0 };
2558 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2559 {
2560 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2561 }
2562 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2563 clearParams.colorClearType = GL_UNSIGNED_INT;
2564 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2565 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2566 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2567 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2568 clearParams.clearDepth = false;
2569 clearParams.depthClearValue = mState.depthClearValue;
2570 clearParams.clearStencil = false;
2571 clearParams.stencilClearValue = mState.stencilClearValue;
2572 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2573 clearParams.scissorEnabled = mState.scissorTest;
2574 clearParams.scissor = mState.scissor;
2575
2576 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2577 {
2578 return;
2579 }
2580
2581 mRenderer->clear(clearParams, getDrawFramebuffer());
2582}
2583
2584void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2585{
2586 // glClearBufferfv can be called to clear the color buffer or stencil buffer
2587
2588 ClearParameters clearParams = { 0 };
2589
2590 if (buffer == GL_COLOR)
2591 {
2592 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2593 {
2594 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2595 }
2596 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2597 clearParams.colorClearType = GL_INT;
2598 }
2599 else
2600 {
2601 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2602 {
2603 clearParams.clearColor[i] = false;
2604 }
2605 clearParams.colorFClearValue = mState.colorClearValue;
2606 clearParams.colorClearType = GL_FLOAT;
2607 }
2608
2609 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2610 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2611 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2612 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2613
2614 clearParams.clearDepth = false;
2615 clearParams.depthClearValue = mState.depthClearValue;
2616
2617 if (buffer == GL_STENCIL)
2618 {
2619 clearParams.clearStencil = true;
2620 clearParams.stencilClearValue = values[1];
2621 }
2622 else
2623 {
2624 clearParams.clearStencil = false;
2625 clearParams.stencilClearValue = mState.stencilClearValue;
2626 }
2627 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2628
2629 clearParams.scissorEnabled = mState.scissorTest;
2630 clearParams.scissor = mState.scissor;
2631
2632 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2633 {
2634 return;
2635 }
2636
2637 mRenderer->clear(clearParams, getDrawFramebuffer());
2638}
2639
2640void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2641{
2642 // glClearBufferfi can only be called to clear a depth stencil buffer
2643
2644 ClearParameters clearParams = { 0 };
2645 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2646 {
2647 clearParams.clearColor[i] = false;
2648 }
2649 clearParams.colorFClearValue = mState.colorClearValue;
2650 clearParams.colorClearType = GL_FLOAT;
2651 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2652 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2653 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2654 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2655 clearParams.clearDepth = true;
2656 clearParams.depthClearValue = depth;
2657 clearParams.clearStencil = true;
2658 clearParams.stencilClearValue = stencil;
2659 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2660 clearParams.scissorEnabled = mState.scissorTest;
2661 clearParams.scissor = mState.scissor;
2662
2663 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2664 {
2665 return;
2666 }
2667
2668 mRenderer->clear(clearParams, getDrawFramebuffer());
2669}
2670
2671void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2672 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2673{
2674 Framebuffer *framebuffer = getReadFramebuffer();
2675
2676 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2677 {
2678 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
2679 }
2680
2681 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2682 {
2683 return gl::error(GL_INVALID_OPERATION);
2684 }
2685
2686 GLint sizedInternalFormat = IsSizedInternalFormat(format, mClientVersion) ? format
2687 : GetSizedInternalFormat(format, type, mClientVersion);
2688
2689 GLsizei outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, getPackAlignment());
2690 // sized query sanity check
2691 if (bufSize)
2692 {
2693 int requiredSize = outputPitch * height;
2694 if (requiredSize > *bufSize)
2695 {
2696 return gl::error(GL_INVALID_OPERATION);
2697 }
2698 }
2699
2700 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
2701}
2702
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002703void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2704{
2705 if (!mState.currentProgram)
2706 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002707 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002708 }
2709
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002710 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002711 {
2712 return;
2713 }
2714
daniel@transgaming.com12985182012-12-20 20:56:31 +00002715 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002716 {
2717 return;
2718 }
2719
2720 applyState(mode);
2721
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002722 ProgramBinary *programBinary = getCurrentProgramBinary();
2723
Jamie Madill57a89722013-07-02 11:57:03 -04002724 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002725 if (err != GL_NO_ERROR)
2726 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002727 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002728 }
2729
2730 applyShaders();
2731 applyTextures();
2732
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002733 if (!applyUniformBuffers())
2734 {
2735 return;
2736 }
2737
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002738 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002739 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002740 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002741 }
2742
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002743 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002744 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002745 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002746 }
2747}
2748
2749void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2750{
2751 if (!mState.currentProgram)
2752 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002753 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002754 }
2755
Jamie Madill57a89722013-07-02 11:57:03 -04002756 VertexArray *vao = getCurrentVertexArray();
2757 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002758 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002759 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002760 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002761
2762 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002763 {
2764 return;
2765 }
2766
daniel@transgaming.com12985182012-12-20 20:56:31 +00002767 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002768 {
2769 return;
2770 }
2771
2772 applyState(mode);
2773
daniel@transgaming.com31240482012-11-28 21:06:41 +00002774 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002775 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002776 if (err != GL_NO_ERROR)
2777 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002778 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002779 }
2780
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002781 ProgramBinary *programBinary = getCurrentProgramBinary();
2782
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002783 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002784 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002785 if (err != GL_NO_ERROR)
2786 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002787 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002788 }
2789
2790 applyShaders();
2791 applyTextures();
2792
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002793 if (!applyUniformBuffers())
2794 {
2795 return;
2796 }
2797
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002798 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002799 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002800 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002801 }
2802
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002803 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002804 {
Jamie Madill57a89722013-07-02 11:57:03 -04002805 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002806 }
2807}
2808
2809// Implements glFlush when block is false, glFinish when block is true
2810void Context::sync(bool block)
2811{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002812 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002813}
2814
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002815void Context::recordInvalidEnum()
2816{
2817 mInvalidEnum = true;
2818}
2819
2820void Context::recordInvalidValue()
2821{
2822 mInvalidValue = true;
2823}
2824
2825void Context::recordInvalidOperation()
2826{
2827 mInvalidOperation = true;
2828}
2829
2830void Context::recordOutOfMemory()
2831{
2832 mOutOfMemory = true;
2833}
2834
2835void Context::recordInvalidFramebufferOperation()
2836{
2837 mInvalidFramebufferOperation = true;
2838}
2839
2840// Get one of the recorded errors and clear its flag, if any.
2841// [OpenGL ES 2.0.24] section 2.5 page 13.
2842GLenum Context::getError()
2843{
2844 if (mInvalidEnum)
2845 {
2846 mInvalidEnum = false;
2847
2848 return GL_INVALID_ENUM;
2849 }
2850
2851 if (mInvalidValue)
2852 {
2853 mInvalidValue = false;
2854
2855 return GL_INVALID_VALUE;
2856 }
2857
2858 if (mInvalidOperation)
2859 {
2860 mInvalidOperation = false;
2861
2862 return GL_INVALID_OPERATION;
2863 }
2864
2865 if (mOutOfMemory)
2866 {
2867 mOutOfMemory = false;
2868
2869 return GL_OUT_OF_MEMORY;
2870 }
2871
2872 if (mInvalidFramebufferOperation)
2873 {
2874 mInvalidFramebufferOperation = false;
2875
2876 return GL_INVALID_FRAMEBUFFER_OPERATION;
2877 }
2878
2879 return GL_NO_ERROR;
2880}
2881
2882GLenum Context::getResetStatus()
2883{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002884 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002885 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002886 // mResetStatus will be set by the markContextLost callback
2887 // in the case a notification is sent
2888 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002889 }
2890
2891 GLenum status = mResetStatus;
2892
2893 if (mResetStatus != GL_NO_ERROR)
2894 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002895 ASSERT(mContextLost);
2896
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002897 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002898 {
2899 mResetStatus = GL_NO_ERROR;
2900 }
2901 }
2902
2903 return status;
2904}
2905
2906bool Context::isResetNotificationEnabled()
2907{
2908 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2909}
2910
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002911int Context::getClientVersion() const
2912{
2913 return mClientVersion;
2914}
2915
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002916int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002917{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002918 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002919}
2920
2921float Context::getMaximumPointSize() const
2922{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002923 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002924}
2925
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002926unsigned int Context::getMaximumCombinedTextureImageUnits() const
2927{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002928 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002929}
2930
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002931unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2932{
2933 return mRenderer->getMaxVertexShaderUniformBuffers() +
2934 mRenderer->getMaxFragmentShaderUniformBuffers();
2935}
2936
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002937int Context::getMaxSupportedSamples() const
2938{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002939 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002940}
2941
Geoff Lang0e120e32013-05-29 10:23:55 -04002942GLsizei Context::getMaxSupportedFormatSamples(GLint internalFormat) const
2943{
2944 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
2945}
2946
Shannon Woods52f1e7e2013-07-08 10:32:17 -04002947GLsizei Context::getNumSampleCounts(GLint internalFormat) const
2948{
2949 return mRenderer->getNumSampleCounts(internalFormat);
2950}
2951
2952void Context::getSampleCounts(GLint internalFormat, GLsizei bufSize, GLint *params) const
2953{
2954 mRenderer->getSampleCounts(internalFormat, bufSize, params);
2955}
2956
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002957unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2958{
2959 return mRenderer->getMaxTransformFeedbackBuffers();
2960}
2961
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002962GLintptr Context::getUniformBufferOffsetAlignment() const
2963{
2964 // setting a large alignment forces uniform buffers to bind with zero offset
2965 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
2966}
2967
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002968unsigned int Context::getMaximumRenderTargets() const
2969{
2970 return mRenderer->getMaxRenderTargets();
2971}
2972
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002973bool Context::supportsEventQueries() const
2974{
2975 return mSupportsEventQueries;
2976}
2977
2978bool Context::supportsOcclusionQueries() const
2979{
2980 return mSupportsOcclusionQueries;
2981}
2982
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002983bool Context::supportsBGRATextures() const
2984{
2985 return mSupportsBGRATextures;
2986}
2987
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002988bool Context::supportsDXT1Textures() const
2989{
2990 return mSupportsDXT1Textures;
2991}
2992
2993bool Context::supportsDXT3Textures() const
2994{
2995 return mSupportsDXT3Textures;
2996}
2997
2998bool Context::supportsDXT5Textures() const
2999{
3000 return mSupportsDXT5Textures;
3001}
3002
3003bool Context::supportsFloat32Textures() const
3004{
3005 return mSupportsFloat32Textures;
3006}
3007
3008bool Context::supportsFloat32LinearFilter() const
3009{
3010 return mSupportsFloat32LinearFilter;
3011}
3012
3013bool Context::supportsFloat32RenderableTextures() const
3014{
3015 return mSupportsFloat32RenderableTextures;
3016}
3017
3018bool Context::supportsFloat16Textures() const
3019{
3020 return mSupportsFloat16Textures;
3021}
3022
3023bool Context::supportsFloat16LinearFilter() const
3024{
3025 return mSupportsFloat16LinearFilter;
3026}
3027
3028bool Context::supportsFloat16RenderableTextures() const
3029{
3030 return mSupportsFloat16RenderableTextures;
3031}
3032
3033int Context::getMaximumRenderbufferDimension() const
3034{
3035 return mMaxRenderbufferDimension;
3036}
3037
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003038int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003039{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003040 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003041}
3042
3043int Context::getMaximumCubeTextureDimension() const
3044{
3045 return mMaxCubeTextureDimension;
3046}
3047
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003048int Context::getMaximum3DTextureDimension() const
3049{
3050 return mMax3DTextureDimension;
3051}
3052
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00003053int Context::getMaximum2DArrayTextureLayers() const
3054{
3055 return mMax2DArrayTextureLayers;
3056}
3057
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003058int Context::getMaximumTextureLevel() const
3059{
3060 return mMaxTextureLevel;
3061}
3062
3063bool Context::supportsLuminanceTextures() const
3064{
3065 return mSupportsLuminanceTextures;
3066}
3067
3068bool Context::supportsLuminanceAlphaTextures() const
3069{
3070 return mSupportsLuminanceAlphaTextures;
3071}
3072
3073bool Context::supportsDepthTextures() const
3074{
3075 return mSupportsDepthTextures;
3076}
3077
3078bool Context::supports32bitIndices() const
3079{
3080 return mSupports32bitIndices;
3081}
3082
3083bool Context::supportsNonPower2Texture() const
3084{
3085 return mSupportsNonPower2Texture;
3086}
3087
3088bool Context::supportsInstancing() const
3089{
3090 return mSupportsInstancing;
3091}
3092
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003093bool Context::supportsTextureFilterAnisotropy() const
3094{
3095 return mSupportsTextureFilterAnisotropy;
3096}
3097
3098float Context::getTextureMaxAnisotropy() const
3099{
3100 return mMaxTextureAnisotropy;
3101}
3102
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00003103bool Context::getCurrentReadFormatType(GLint *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003104{
3105 Framebuffer *framebuffer = getReadFramebuffer();
3106 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3107 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003108 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003109 }
3110
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003111 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003112 if (!renderbuffer)
3113 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003114 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003115 }
3116
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00003117 *internalFormat = renderbuffer->getActualFormat();
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00003118 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
3119 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003120
3121 return true;
3122}
3123
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003124void Context::detachBuffer(GLuint buffer)
3125{
3126 // [OpenGL ES 2.0.24] section 2.9 page 22:
3127 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3128 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3129
3130 if (mState.arrayBuffer.id() == buffer)
3131 {
3132 mState.arrayBuffer.set(NULL);
3133 }
3134
Jamie Madill57a89722013-07-02 11:57:03 -04003135 // mark as freed among the vertex array objects
3136 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003137 {
Jamie Madill57a89722013-07-02 11:57:03 -04003138 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003139 }
3140}
3141
3142void Context::detachTexture(GLuint texture)
3143{
3144 // [OpenGL ES 2.0.24] section 3.8 page 84:
3145 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3146 // rebound to texture object zero
3147
3148 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3149 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003150 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003151 {
3152 if (mState.samplerTexture[type][sampler].id() == texture)
3153 {
3154 mState.samplerTexture[type][sampler].set(NULL);
3155 }
3156 }
3157 }
3158
3159 // [OpenGL ES 2.0.24] section 4.4 page 112:
3160 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
3161 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
3162 // image was attached in the currently bound framebuffer.
3163
3164 Framebuffer *readFramebuffer = getReadFramebuffer();
3165 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3166
3167 if (readFramebuffer)
3168 {
3169 readFramebuffer->detachTexture(texture);
3170 }
3171
3172 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3173 {
3174 drawFramebuffer->detachTexture(texture);
3175 }
3176}
3177
3178void Context::detachFramebuffer(GLuint framebuffer)
3179{
3180 // [OpenGL ES 2.0.24] section 4.4 page 107:
3181 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3182 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3183
3184 if (mState.readFramebuffer == framebuffer)
3185 {
3186 bindReadFramebuffer(0);
3187 }
3188
3189 if (mState.drawFramebuffer == framebuffer)
3190 {
3191 bindDrawFramebuffer(0);
3192 }
3193}
3194
3195void Context::detachRenderbuffer(GLuint renderbuffer)
3196{
3197 // [OpenGL ES 2.0.24] section 4.4 page 109:
3198 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3199 // had been executed with the target RENDERBUFFER and name of zero.
3200
3201 if (mState.renderbuffer.id() == renderbuffer)
3202 {
3203 bindRenderbuffer(0);
3204 }
3205
3206 // [OpenGL ES 2.0.24] section 4.4 page 111:
3207 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3208 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3209 // point to which this image was attached in the currently bound framebuffer.
3210
3211 Framebuffer *readFramebuffer = getReadFramebuffer();
3212 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3213
3214 if (readFramebuffer)
3215 {
3216 readFramebuffer->detachRenderbuffer(renderbuffer);
3217 }
3218
3219 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3220 {
3221 drawFramebuffer->detachRenderbuffer(renderbuffer);
3222 }
3223}
3224
Jamie Madill57a89722013-07-02 11:57:03 -04003225void Context::detachVertexArray(GLuint vertexArray)
3226{
3227 // [OpenGL ES 3.0.2] section 2.10 page 43:
3228 // If a vertex array object that is currently bound is deleted, the binding
3229 // for that object reverts to zero and the default vertex array becomes current.
3230 if (mState.vertexArray == vertexArray)
3231 {
3232 bindVertexArray(0);
3233 }
3234}
3235
Jamie Madilldc356042013-07-19 16:36:57 -04003236void Context::detachSampler(GLuint sampler)
3237{
3238 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3239 // If a sampler object that is currently bound to one or more texture units is
3240 // deleted, it is as though BindSampler is called once for each texture unit to
3241 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3242 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3243 {
3244 if (mState.samplers[textureUnit] == sampler)
3245 {
3246 mState.samplers[textureUnit] = 0;
3247 }
3248 }
3249}
3250
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003251Texture *Context::getIncompleteTexture(TextureType type)
3252{
3253 Texture *t = mIncompleteTextures[type].get();
3254
3255 if (t == NULL)
3256 {
3257 static const GLubyte color[] = { 0, 0, 0, 255 };
3258
3259 switch (type)
3260 {
3261 default:
3262 UNREACHABLE();
3263 // default falls through to TEXTURE_2D
3264
3265 case TEXTURE_2D:
3266 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003267 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00003268 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003269 t = incomplete2d;
3270 }
3271 break;
3272
3273 case TEXTURE_CUBE:
3274 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003275 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003276
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00003277 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3278 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3279 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3280 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3281 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3282 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003283
3284 t = incompleteCube;
3285 }
3286 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003287
3288 case TEXTURE_3D:
3289 {
3290 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
3291 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3292
3293 t = incomplete3d;
3294 }
3295 break;
3296
3297 case TEXTURE_2D_ARRAY:
3298 {
3299 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
3300 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3301
3302 t = incomplete2darray;
3303 }
3304 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003305 }
3306
3307 mIncompleteTextures[type].set(t);
3308 }
3309
3310 return t;
3311}
3312
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003313bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003314{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003315 if (drawMode == GL_POINTS)
3316 {
3317 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3318 // which affects varying interpolation. Since the value of gl_PointSize is
3319 // undefined when not written, just skip drawing to avoid unexpected results.
3320 if (!getCurrentProgramBinary()->usesPointSize())
3321 {
3322 // This is stictly speaking not an error, but developers should be
3323 // notified of risking undefined behavior.
3324 ERR("Point rendering without writing to gl_PointSize.");
3325
3326 return true;
3327 }
3328 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003329 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003330 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003331 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003332 {
3333 return true;
3334 }
3335 }
3336
3337 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003338}
3339
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003340void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003341{
3342 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003343 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003344}
3345
3346void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3347{
3348 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003349 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003350}
3351
3352void Context::setVertexAttribi(GLuint index, const GLint values[4])
3353{
3354 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003355 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003356}
3357
3358void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3359{
Jamie Madill57a89722013-07-02 11:57:03 -04003360 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003361}
3362
Jamie Madille29d1672013-07-19 16:36:57 -04003363void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3364{
3365 mResourceManager->checkSamplerAllocation(sampler);
3366
3367 Sampler *samplerObject = getSampler(sampler);
3368 ASSERT(samplerObject);
3369
3370 switch (pname)
3371 {
3372 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3373 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3374 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3375 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3376 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3377 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3378 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3379 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3380 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3381 default: UNREACHABLE(); break;
3382 }
3383}
3384
3385void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3386{
3387 mResourceManager->checkSamplerAllocation(sampler);
3388
3389 Sampler *samplerObject = getSampler(sampler);
3390 ASSERT(samplerObject);
3391
3392 switch (pname)
3393 {
Jamie Madill9675b802013-07-19 16:36:59 -04003394 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3395 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3396 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3397 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3398 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003399 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3400 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003401 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3402 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003403 default: UNREACHABLE(); break;
3404 }
3405}
3406
Jamie Madill9675b802013-07-19 16:36:59 -04003407GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3408{
3409 mResourceManager->checkSamplerAllocation(sampler);
3410
3411 Sampler *samplerObject = getSampler(sampler);
3412 ASSERT(samplerObject);
3413
3414 switch (pname)
3415 {
3416 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3417 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3418 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3419 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3420 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3421 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3422 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3423 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3424 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3425 default: UNREACHABLE(); return 0;
3426 }
3427}
3428
3429GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3430{
3431 mResourceManager->checkSamplerAllocation(sampler);
3432
3433 Sampler *samplerObject = getSampler(sampler);
3434 ASSERT(samplerObject);
3435
3436 switch (pname)
3437 {
3438 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3439 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3440 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3441 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3442 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3443 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3444 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3445 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3446 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3447 default: UNREACHABLE(); return 0;
3448 }
3449}
3450
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003451// keep list sorted in following order
3452// OES extensions
3453// EXT extensions
3454// Vendor extensions
3455void Context::initExtensionString()
3456{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003457 // Do not report extension in GLES 3 contexts for now
3458 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003459 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003460 // OES extensions
3461 if (supports32bitIndices())
3462 {
3463 mExtensionStringList.push_back("GL_OES_element_index_uint");
3464 }
3465
3466 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
3467 mExtensionStringList.push_back("GL_OES_get_program_binary");
3468 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
3469 if (mRenderer->getDerivativeInstructionSupport())
3470 {
3471 mExtensionStringList.push_back("GL_OES_standard_derivatives");
3472 }
3473
3474 if (supportsFloat16Textures())
3475 {
3476 mExtensionStringList.push_back("GL_OES_texture_half_float");
3477 }
3478 if (supportsFloat16LinearFilter())
3479 {
3480 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
3481 }
3482 if (supportsFloat32Textures())
3483 {
3484 mExtensionStringList.push_back("GL_OES_texture_float");
3485 }
3486 if (supportsFloat32LinearFilter())
3487 {
3488 mExtensionStringList.push_back("GL_OES_texture_float_linear");
3489 }
3490
3491 if (supportsNonPower2Texture())
3492 {
3493 mExtensionStringList.push_back("GL_OES_texture_npot");
3494 }
3495
3496 // Multi-vendor (EXT) extensions
3497 if (supportsOcclusionQueries())
3498 {
3499 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
3500 }
3501
3502 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
3503 mExtensionStringList.push_back("GL_EXT_robustness");
3504
3505 if (supportsDXT1Textures())
3506 {
3507 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
3508 }
3509
3510 if (supportsTextureFilterAnisotropy())
3511 {
3512 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
3513 }
3514
3515 if (supportsBGRATextures())
3516 {
3517 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3518 }
3519
3520 if (mRenderer->getMaxRenderTargets() > 1)
3521 {
3522 mExtensionStringList.push_back("GL_EXT_draw_buffers");
3523 }
3524
3525 mExtensionStringList.push_back("GL_EXT_texture_storage");
Jamie Madill2aeb26a2013-07-08 14:02:55 -04003526 mExtensionStringList.push_back("GL_EXT_frag_depth");
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003527
3528 // ANGLE-specific extensions
3529 if (supportsDepthTextures())
3530 {
3531 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
3532 }
3533
3534 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
3535 if (getMaxSupportedSamples() != 0)
3536 {
3537 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
3538 }
3539
3540 if (supportsInstancing())
3541 {
3542 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
3543 }
3544
3545 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
3546
3547 if (supportsDXT3Textures())
3548 {
3549 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
3550 }
3551 if (supportsDXT5Textures())
3552 {
3553 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
3554 }
3555
3556 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
3557 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
3558
3559 // Other vendor-specific extensions
3560 if (supportsEventQueries())
3561 {
3562 mExtensionStringList.push_back("GL_NV_fence");
3563 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003564 }
3565
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003566 // Join the extension strings to one long string for use with GetString
3567 std::stringstream strstr;
3568 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003569 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003570 strstr << mExtensionStringList[extensionIndex];
3571 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003572 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003573
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003574 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003575}
3576
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003577const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003578{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003579 return mCombinedExtensionsString;
3580}
3581
3582const char *Context::getExtensionString(const GLuint index) const
3583{
3584 ASSERT(index < mExtensionStringList.size());
3585 return mExtensionStringList[index].c_str();
3586}
3587
3588unsigned int Context::getNumExtensions() const
3589{
3590 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003591}
3592
3593void Context::initRendererString()
3594{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003595 std::ostringstream rendererString;
3596 rendererString << "ANGLE (";
3597 rendererString << mRenderer->getRendererDescription();
3598 rendererString << ")";
3599
3600 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003601}
3602
3603const char *Context::getRendererString() const
3604{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003605 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003606}
3607
Geoff Lang758d5b22013-06-11 11:42:50 -04003608bool Context::clipBlitFramebufferCoordinates(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
3609 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3610 gl::Rectangle *outSourceRect, gl::Rectangle *outDestRect,
3611 bool *outPartialCopy)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003612{
3613 Framebuffer *readFramebuffer = getReadFramebuffer();
3614 Framebuffer *drawFramebuffer = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003615 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
3616 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3617 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003618 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003619 }
3620
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003621 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00003622 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
Geoff Lang758d5b22013-06-11 11:42:50 -04003623 if (!readColorBuffer || !drawColorBuffer)
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003624 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003625 return false;
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003626 }
3627
3628 int readBufferWidth = readColorBuffer->getWidth();
3629 int readBufferHeight = readColorBuffer->getHeight();
3630 int drawBufferWidth = drawColorBuffer->getWidth();
3631 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003632
Geoff Lang758d5b22013-06-11 11:42:50 -04003633 gl::Rectangle sourceRect;
3634 gl::Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003635
3636 if (srcX0 < srcX1)
3637 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003638 sourceRect.x = srcX0;
3639 destRect.x = dstX0;
3640 sourceRect.width = srcX1 - srcX0;
3641 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003642 }
3643 else
3644 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003645 sourceRect.x = srcX1;
3646 destRect.x = dstX1;
3647 sourceRect.width = srcX0 - srcX1;
3648 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003649 }
3650
3651 if (srcY0 < srcY1)
3652 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003653 sourceRect.height = srcY1 - srcY0;
3654 destRect.height = dstY1 - dstY0;
3655 sourceRect.y = srcY0;
3656 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003657 }
3658 else
3659 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003660 sourceRect.height = srcY0 - srcY1;
Geoff Lang758d5b22013-06-11 11:42:50 -04003661 destRect.height = dstY0 - dstY1;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003662 sourceRect.y = srcY1;
3663 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003664 }
3665
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003666 Rectangle sourceScissoredRect = sourceRect;
3667 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003668
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00003669 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003670 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003671 // Only write to parts of the destination framebuffer which pass the scissor test.
3672 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003673 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003674 int xDiff = mState.scissor.x - destRect.x;
3675 destScissoredRect.x = mState.scissor.x;
3676 destScissoredRect.width -= xDiff;
3677 sourceScissoredRect.x += xDiff;
3678 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003679 }
3680
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003681 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003682 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003683 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
3684 destScissoredRect.width -= xDiff;
3685 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003686 }
3687
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003688 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003689 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003690 int yDiff = mState.scissor.y - destRect.y;
3691 destScissoredRect.y = mState.scissor.y;
3692 destScissoredRect.height -= yDiff;
3693 sourceScissoredRect.y += yDiff;
3694 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003695 }
3696
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003697 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003698 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003699 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
3700 destScissoredRect.height -= yDiff;
3701 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003702 }
3703 }
3704
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003705 Rectangle sourceTrimmedRect = sourceScissoredRect;
3706 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003707
3708 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
3709 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003710 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003711 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003712 int xDiff = 0 - sourceTrimmedRect.x;
3713 sourceTrimmedRect.x = 0;
3714 sourceTrimmedRect.width -= xDiff;
3715 destTrimmedRect.x += xDiff;
3716 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003717 }
3718
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003719 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003720 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003721 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
3722 sourceTrimmedRect.width -= xDiff;
3723 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003724 }
3725
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003726 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003727 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003728 int yDiff = 0 - sourceTrimmedRect.y;
3729 sourceTrimmedRect.y = 0;
3730 sourceTrimmedRect.height -= yDiff;
3731 destTrimmedRect.y += yDiff;
3732 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003733 }
3734
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003735 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003736 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003737 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
3738 sourceTrimmedRect.height -= yDiff;
3739 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003740 }
3741
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003742 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003743 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003744 int xDiff = 0 - destTrimmedRect.x;
3745 destTrimmedRect.x = 0;
3746 destTrimmedRect.width -= xDiff;
3747 sourceTrimmedRect.x += xDiff;
3748 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003749 }
3750
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003751 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003752 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003753 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
3754 destTrimmedRect.width -= xDiff;
3755 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003756 }
3757
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003758 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003759 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003760 int yDiff = 0 - destTrimmedRect.y;
3761 destTrimmedRect.y = 0;
3762 destTrimmedRect.height -= yDiff;
3763 sourceTrimmedRect.y += yDiff;
3764 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003765 }
3766
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003767 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003768 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003769 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
3770 destTrimmedRect.height -= yDiff;
3771 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003772 }
3773
Geoff Lang758d5b22013-06-11 11:42:50 -04003774 *outSourceRect = sourceTrimmedRect;
3775 *outDestRect = destTrimmedRect;
3776
3777 *outPartialCopy = sourceTrimmedRect.height < readBufferHeight ||
3778 sourceTrimmedRect.width < readBufferWidth ||
3779 destTrimmedRect.height < drawBufferHeight ||
3780 destTrimmedRect.width < drawBufferWidth ||
3781 sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0 ||
3782 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0;
3783
3784 return true;
3785}
3786
3787void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3788 GLbitfield mask, GLenum filter)
3789{
3790 Framebuffer *readFramebuffer = getReadFramebuffer();
3791 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3792
3793 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003794 bool blitDepth = false;
3795 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003796 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003797 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003798 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003799 }
3800 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3801 {
Geoff Lang685806d2013-06-12 11:16:36 -04003802 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003803 }
3804 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3805 {
Geoff Lang685806d2013-06-12 11:16:36 -04003806 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003807 }
3808
Geoff Lang758d5b22013-06-11 11:42:50 -04003809 gl::Rectangle sourceClippedRect, destClippedRect;
3810 bool partialCopy;
3811 if (!clipBlitFramebufferCoordinates(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
3812 &sourceClippedRect, &destClippedRect, &partialCopy))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003813 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003814 return;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003815 }
3816
Geoff Lang685806d2013-06-12 11:16:36 -04003817 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003818 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003819 mRenderer->blitRect(readFramebuffer, sourceClippedRect, drawFramebuffer, destClippedRect,
Geoff Lang685806d2013-06-12 11:16:36 -04003820 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003821 }
3822}
3823
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003824void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3825 GLint x, GLint y, GLsizei width, GLsizei height)
3826{
3827 Framebuffer *frameBuffer = NULL;
3828 switch (target)
3829 {
3830 case GL_FRAMEBUFFER:
3831 case GL_DRAW_FRAMEBUFFER:
3832 frameBuffer = getDrawFramebuffer();
3833 break;
3834 case GL_READ_FRAMEBUFFER:
3835 frameBuffer = getReadFramebuffer();
3836 break;
3837 default:
3838 UNREACHABLE();
3839 }
3840
3841 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3842 {
3843 for (int i = 0; i < numAttachments; ++i)
3844 {
3845 rx::RenderTarget *renderTarget = NULL;
3846
3847 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3848 {
3849 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3850 if (renderBuffer)
3851 {
3852 renderTarget = renderBuffer->getRenderTarget();
3853 }
3854 }
3855 else if (attachments[i] == GL_COLOR)
3856 {
3857 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
3858 if (renderBuffer)
3859 {
3860 renderTarget = renderBuffer->getRenderTarget();
3861 }
3862 }
3863 else
3864 {
3865 gl::Renderbuffer *renderBuffer = NULL;
3866 switch (attachments[i])
3867 {
3868 case GL_DEPTH_ATTACHMENT:
3869 case GL_DEPTH:
3870 renderBuffer = frameBuffer->getDepthbuffer();
3871 break;
3872 case GL_STENCIL_ATTACHMENT:
3873 case GL_STENCIL:
3874 renderBuffer = frameBuffer->getStencilbuffer();
3875 break;
3876 case GL_DEPTH_STENCIL_ATTACHMENT:
3877 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
3878 break;
3879 default:
3880 UNREACHABLE();
3881 }
3882
3883 if (renderBuffer)
3884 {
3885 renderTarget = renderBuffer->getDepthStencil();
3886 }
3887 }
3888
3889 if (renderTarget)
3890 {
3891 renderTarget->invalidate(x, y, width, height);
3892 }
3893 }
3894 }
3895}
3896
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003897}
3898
3899extern "C"
3900{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003901gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003902{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003903 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003904}
3905
3906void glDestroyContext(gl::Context *context)
3907{
3908 delete context;
3909
3910 if (context == gl::getContext())
3911 {
3912 gl::makeCurrent(NULL, NULL, NULL);
3913 }
3914}
3915
3916void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3917{
3918 gl::makeCurrent(context, display, surface);
3919}
3920
3921gl::Context *glGetCurrentContext()
3922{
3923 return gl::getContext();
3924}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003925
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003926}