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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002//
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00003// Copyright (c) 2002-2012 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
9
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +000010#include "common/version.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000011
12#include "libGLESv2/main.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000013#include "libGLESv2/utilities.h"
14#include "libGLESv2/Buffer.h"
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +000015#include "libGLESv2/Fence.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000016#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000017#include "libGLESv2/Renderbuffer.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000018#include "libGLESv2/Program.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000019#include "libGLESv2/ProgramBinary.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000020#include "libGLESv2/Texture.h"
daniel@transgaming.com86bdb822012-01-20 18:24:39 +000021#include "libGLESv2/Query.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000022#include "libGLESv2/Context.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000023
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +000024bool validImageSize(GLint level, GLsizei width, GLsizei height)
25{
26 if (level < 0 || width < 0 || height < 0)
27 {
28 return false;
29 }
30
31 if (gl::getContext() && gl::getContext()->supportsNonPower2Texture())
32 {
33 return true;
34 }
35
36 if (level == 0)
37 {
38 return true;
39 }
40
41 if (gl::isPow2(width) && gl::isPow2(height))
42 {
43 return true;
44 }
45
46 return false;
47}
48
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000049// Verify that format/type are one of the combinations from table 3.4.
50bool checkTextureFormatType(GLenum format, GLenum type)
51{
52 // validate <format> by itself (used as secondary key below)
53 switch (format)
54 {
55 case GL_RGBA:
56 case GL_BGRA_EXT:
57 case GL_RGB:
58 case GL_ALPHA:
59 case GL_LUMINANCE:
60 case GL_LUMINANCE_ALPHA:
61 case GL_DEPTH_COMPONENT:
62 case GL_DEPTH_STENCIL_OES:
63 break;
64 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000065 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000066 }
67
68 // invalid <type> -> sets INVALID_ENUM
69 // invalid <format>+<type> combination -> sets INVALID_OPERATION
70 switch (type)
71 {
72 case GL_UNSIGNED_BYTE:
73 switch (format)
74 {
75 case GL_RGBA:
76 case GL_BGRA_EXT:
77 case GL_RGB:
78 case GL_ALPHA:
79 case GL_LUMINANCE:
80 case GL_LUMINANCE_ALPHA:
81 return true;
82 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000083 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000084 }
85
86 case GL_FLOAT:
87 case GL_HALF_FLOAT_OES:
88 switch (format)
89 {
90 case GL_RGBA:
91 case GL_RGB:
92 case GL_ALPHA:
93 case GL_LUMINANCE:
94 case GL_LUMINANCE_ALPHA:
95 return true;
96 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000097 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000098 }
99
100 case GL_UNSIGNED_SHORT_4_4_4_4:
101 case GL_UNSIGNED_SHORT_5_5_5_1:
102 switch (format)
103 {
104 case GL_RGBA:
105 return true;
106 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000107 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000108 }
109
110 case GL_UNSIGNED_SHORT_5_6_5:
111 switch (format)
112 {
113 case GL_RGB:
114 return true;
115 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000116 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000117 }
118
119 case GL_UNSIGNED_SHORT:
120 case GL_UNSIGNED_INT:
121 switch (format)
122 {
123 case GL_DEPTH_COMPONENT:
124 return true;
125 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000126 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000127 }
128
129 case GL_UNSIGNED_INT_24_8_OES:
130 switch (format)
131 {
132 case GL_DEPTH_STENCIL_OES:
133 return true;
134 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000135 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000136 }
137
138 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000139 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000140 }
141}
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000142
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000143bool validateSubImageParams2D(bool compressed, GLsizei width, GLsizei height,
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000144 GLint xoffset, GLint yoffset, GLint level, GLenum format, GLenum type,
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000145 gl::Texture2D *texture)
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000146{
147 if (!texture)
148 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000149 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000150 }
151
daniel@transgaming.com92f49922012-05-09 15:49:19 +0000152 if (compressed != texture->isCompressed(level))
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000153 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000154 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000155 }
156
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000157 if (format != GL_NONE)
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000158 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000159 GLenum internalformat = gl::ConvertSizedInternalFormat(format, type);
160 if (internalformat != texture->getInternalFormat(level))
161 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000162 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000163 }
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000164 }
165
166 if (compressed)
167 {
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000168 if ((width % 4 != 0 && width != texture->getWidth(0)) ||
169 (height % 4 != 0 && height != texture->getHeight(0)))
170 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000171 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000172 }
173 }
174
175 if (xoffset + width > texture->getWidth(level) ||
176 yoffset + height > texture->getHeight(level))
177 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000178 return gl::error(GL_INVALID_VALUE, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000179 }
180
181 return true;
182}
183
184bool validateSubImageParamsCube(bool compressed, GLsizei width, GLsizei height,
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000185 GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, GLenum type,
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000186 gl::TextureCubeMap *texture)
187{
188 if (!texture)
189 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000190 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000191 }
192
daniel@transgaming.com4df88e82012-05-09 15:49:24 +0000193 if (compressed != texture->isCompressed(target, level))
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000194 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000195 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000196 }
197
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000198 if (format != GL_NONE)
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000199 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000200 GLenum internalformat = gl::ConvertSizedInternalFormat(format, type);
201 if (internalformat != texture->getInternalFormat(target, level))
202 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000203 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000204 }
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000205 }
206
207 if (compressed)
208 {
daniel@transgaming.com4df88e82012-05-09 15:49:24 +0000209 if ((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
210 (height % 4 != 0 && height != texture->getHeight(target, 0)))
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000211 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000212 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000213 }
214 }
215
daniel@transgaming.com4df88e82012-05-09 15:49:24 +0000216 if (xoffset + width > texture->getWidth(target, level) ||
217 yoffset + height > texture->getHeight(target, level))
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000218 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000219 return gl::error(GL_INVALID_VALUE, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000220 }
221
222 return true;
223}
224
daniel@transgaming.comb7915a52011-11-12 03:14:20 +0000225// check for combinations of format and type that are valid for ReadPixels
226bool validReadFormatType(GLenum format, GLenum type)
227{
228 switch (format)
229 {
230 case GL_RGBA:
231 switch (type)
232 {
233 case GL_UNSIGNED_BYTE:
234 break;
235 default:
236 return false;
237 }
238 break;
239 case GL_BGRA_EXT:
240 switch (type)
241 {
242 case GL_UNSIGNED_BYTE:
243 case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
244 case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
245 break;
246 default:
247 return false;
248 }
249 break;
daniel@transgaming.comb7915a52011-11-12 03:14:20 +0000250 default:
251 return false;
252 }
253 return true;
254}
255
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000256extern "C"
257{
258
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000259// OpenGL ES 2.0 functions
260
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000261void __stdcall glActiveTexture(GLenum texture)
262{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000263 EVENT("(GLenum texture = 0x%X)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000264
265 try
266 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000267 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000268
269 if (context)
270 {
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +0000271 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1)
272 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000273 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +0000274 }
275
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000276 context->setActiveSampler(texture - GL_TEXTURE0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000277 }
278 }
279 catch(std::bad_alloc&)
280 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000281 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000282 }
283}
284
285void __stdcall glAttachShader(GLuint program, GLuint shader)
286{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000287 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000288
289 try
290 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000291 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000292
293 if (context)
294 {
295 gl::Program *programObject = context->getProgram(program);
296 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000297
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000298 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000299 {
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000300 if (context->getShader(program))
301 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000302 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000303 }
304 else
305 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000306 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000307 }
308 }
309
310 if (!shaderObject)
311 {
312 if (context->getProgram(shader))
313 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000314 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000315 }
316 else
317 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000318 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000319 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000320 }
321
322 if (!programObject->attachShader(shaderObject))
323 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000324 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000325 }
326 }
327 }
328 catch(std::bad_alloc&)
329 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000330 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000331 }
332}
333
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000334void __stdcall glBeginQueryEXT(GLenum target, GLuint id)
335{
336 EVENT("(GLenum target = 0x%X, GLuint %d)", target, id);
337
338 try
339 {
340 switch (target)
341 {
342 case GL_ANY_SAMPLES_PASSED_EXT:
343 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
344 break;
345 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000346 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000347 }
348
349 if (id == 0)
350 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000351 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000352 }
353
354 gl::Context *context = gl::getNonLostContext();
355
356 if (context)
357 {
358 context->beginQuery(target, id);
359 }
360 }
361 catch(std::bad_alloc&)
362 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000363 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000364 }
365}
366
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000367void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000368{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000369 EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000370
371 try
372 {
373 if (index >= gl::MAX_VERTEX_ATTRIBS)
374 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000375 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000376 }
377
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000378 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000379
380 if (context)
381 {
382 gl::Program *programObject = context->getProgram(program);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000383
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000384 if (!programObject)
385 {
daniel@transgaming.com98079832010-04-13 03:26:29 +0000386 if (context->getShader(program))
387 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000388 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com98079832010-04-13 03:26:29 +0000389 }
390 else
391 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000392 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com98079832010-04-13 03:26:29 +0000393 }
394 }
395
396 if (strncmp(name, "gl_", 3) == 0)
397 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000398 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000399 }
400
401 programObject->bindAttributeLocation(index, name);
402 }
403 }
404 catch(std::bad_alloc&)
405 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000406 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000407 }
408}
409
410void __stdcall glBindBuffer(GLenum target, GLuint buffer)
411{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000412 EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000413
414 try
415 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000416 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000417
418 if (context)
419 {
420 switch (target)
421 {
422 case GL_ARRAY_BUFFER:
423 context->bindArrayBuffer(buffer);
424 return;
425 case GL_ELEMENT_ARRAY_BUFFER:
426 context->bindElementArrayBuffer(buffer);
427 return;
428 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000429 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000430 }
431 }
432 }
433 catch(std::bad_alloc&)
434 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000435 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000436 }
437}
438
439void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
440{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000441 EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000442
443 try
444 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000445 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000446 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000447 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000448 }
449
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000450 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000451
452 if (context)
453 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000454 if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
455 {
456 context->bindReadFramebuffer(framebuffer);
457 }
458
459 if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
460 {
461 context->bindDrawFramebuffer(framebuffer);
462 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000463 }
464 }
465 catch(std::bad_alloc&)
466 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000467 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000468 }
469}
470
471void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
472{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000473 EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000474
475 try
476 {
477 if (target != GL_RENDERBUFFER)
478 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000479 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000480 }
481
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000482 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000483
484 if (context)
485 {
486 context->bindRenderbuffer(renderbuffer);
487 }
488 }
489 catch(std::bad_alloc&)
490 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000491 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000492 }
493}
494
495void __stdcall glBindTexture(GLenum target, GLuint texture)
496{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000497 EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000498
499 try
500 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000501 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000502
503 if (context)
504 {
505 gl::Texture *textureObject = context->getTexture(texture);
506
507 if (textureObject && textureObject->getTarget() != target && texture != 0)
508 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000509 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000510 }
511
512 switch (target)
513 {
514 case GL_TEXTURE_2D:
515 context->bindTexture2D(texture);
516 return;
517 case GL_TEXTURE_CUBE_MAP:
518 context->bindTextureCubeMap(texture);
519 return;
520 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000521 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000522 }
523 }
524 }
525 catch(std::bad_alloc&)
526 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000527 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000528 }
529}
530
531void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
532{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000533 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000534 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000535
536 try
537 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000538 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000539
540 if (context)
541 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000542 context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000543 }
544 }
545 catch(std::bad_alloc&)
546 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000547 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000548 }
549}
550
551void __stdcall glBlendEquation(GLenum mode)
552{
553 glBlendEquationSeparate(mode, mode);
554}
555
556void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
557{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000558 EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000559
560 try
561 {
562 switch (modeRGB)
563 {
564 case GL_FUNC_ADD:
565 case GL_FUNC_SUBTRACT:
566 case GL_FUNC_REVERSE_SUBTRACT:
567 break;
568 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000569 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000570 }
571
572 switch (modeAlpha)
573 {
574 case GL_FUNC_ADD:
575 case GL_FUNC_SUBTRACT:
576 case GL_FUNC_REVERSE_SUBTRACT:
577 break;
578 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000579 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000580 }
581
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000582 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000583
584 if (context)
585 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000586 context->setBlendEquation(modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000587 }
588 }
589 catch(std::bad_alloc&)
590 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000591 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000592 }
593}
594
595void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
596{
597 glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
598}
599
600void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
601{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000602 EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000603 srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000604
605 try
606 {
607 switch (srcRGB)
608 {
609 case GL_ZERO:
610 case GL_ONE:
611 case GL_SRC_COLOR:
612 case GL_ONE_MINUS_SRC_COLOR:
613 case GL_DST_COLOR:
614 case GL_ONE_MINUS_DST_COLOR:
615 case GL_SRC_ALPHA:
616 case GL_ONE_MINUS_SRC_ALPHA:
617 case GL_DST_ALPHA:
618 case GL_ONE_MINUS_DST_ALPHA:
619 case GL_CONSTANT_COLOR:
620 case GL_ONE_MINUS_CONSTANT_COLOR:
621 case GL_CONSTANT_ALPHA:
622 case GL_ONE_MINUS_CONSTANT_ALPHA:
623 case GL_SRC_ALPHA_SATURATE:
624 break;
625 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000626 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000627 }
628
629 switch (dstRGB)
630 {
631 case GL_ZERO:
632 case GL_ONE:
633 case GL_SRC_COLOR:
634 case GL_ONE_MINUS_SRC_COLOR:
635 case GL_DST_COLOR:
636 case GL_ONE_MINUS_DST_COLOR:
637 case GL_SRC_ALPHA:
638 case GL_ONE_MINUS_SRC_ALPHA:
639 case GL_DST_ALPHA:
640 case GL_ONE_MINUS_DST_ALPHA:
641 case GL_CONSTANT_COLOR:
642 case GL_ONE_MINUS_CONSTANT_COLOR:
643 case GL_CONSTANT_ALPHA:
644 case GL_ONE_MINUS_CONSTANT_ALPHA:
645 break;
646 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000647 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000648 }
649
650 switch (srcAlpha)
651 {
652 case GL_ZERO:
653 case GL_ONE:
654 case GL_SRC_COLOR:
655 case GL_ONE_MINUS_SRC_COLOR:
656 case GL_DST_COLOR:
657 case GL_ONE_MINUS_DST_COLOR:
658 case GL_SRC_ALPHA:
659 case GL_ONE_MINUS_SRC_ALPHA:
660 case GL_DST_ALPHA:
661 case GL_ONE_MINUS_DST_ALPHA:
662 case GL_CONSTANT_COLOR:
663 case GL_ONE_MINUS_CONSTANT_COLOR:
664 case GL_CONSTANT_ALPHA:
665 case GL_ONE_MINUS_CONSTANT_ALPHA:
666 case GL_SRC_ALPHA_SATURATE:
667 break;
668 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000669 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000670 }
671
672 switch (dstAlpha)
673 {
674 case GL_ZERO:
675 case GL_ONE:
676 case GL_SRC_COLOR:
677 case GL_ONE_MINUS_SRC_COLOR:
678 case GL_DST_COLOR:
679 case GL_ONE_MINUS_DST_COLOR:
680 case GL_SRC_ALPHA:
681 case GL_ONE_MINUS_SRC_ALPHA:
682 case GL_DST_ALPHA:
683 case GL_ONE_MINUS_DST_ALPHA:
684 case GL_CONSTANT_COLOR:
685 case GL_ONE_MINUS_CONSTANT_COLOR:
686 case GL_CONSTANT_ALPHA:
687 case GL_ONE_MINUS_CONSTANT_ALPHA:
688 break;
689 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000690 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000691 }
692
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000693 bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
694 dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
695
696 bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
697 dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
698
699 if (constantColorUsed && constantAlphaUsed)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000700 {
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000701 ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000702 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000703 }
704
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000705 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000706
707 if (context)
708 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000709 context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000710 }
711 }
712 catch(std::bad_alloc&)
713 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000714 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000715 }
716}
717
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000718void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000719{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000720 EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000721 target, size, data, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000722
723 try
724 {
725 if (size < 0)
726 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000727 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000728 }
729
730 switch (usage)
731 {
732 case GL_STREAM_DRAW:
733 case GL_STATIC_DRAW:
734 case GL_DYNAMIC_DRAW:
735 break;
736 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000737 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000738 }
739
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000740 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000741
742 if (context)
743 {
744 gl::Buffer *buffer;
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000745
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000746 switch (target)
747 {
748 case GL_ARRAY_BUFFER:
749 buffer = context->getArrayBuffer();
750 break;
751 case GL_ELEMENT_ARRAY_BUFFER:
752 buffer = context->getElementArrayBuffer();
753 break;
754 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000755 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000756 }
757
758 if (!buffer)
759 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000760 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000761 }
762
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000763 buffer->bufferData(data, size, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000764 }
765 }
766 catch(std::bad_alloc&)
767 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000768 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000769 }
770}
771
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000772void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000773{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000774 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000775 target, offset, size, data);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000776
777 try
778 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000779 if (size < 0 || offset < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000780 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000781 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000782 }
783
daniel@transgaming.comd4620a32010-03-21 04:31:28 +0000784 if (data == NULL)
785 {
786 return;
787 }
788
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000789 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000790
791 if (context)
792 {
793 gl::Buffer *buffer;
794
795 switch (target)
796 {
797 case GL_ARRAY_BUFFER:
798 buffer = context->getArrayBuffer();
799 break;
800 case GL_ELEMENT_ARRAY_BUFFER:
801 buffer = context->getElementArrayBuffer();
802 break;
803 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000804 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000805 }
806
807 if (!buffer)
808 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000809 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000810 }
811
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000812 if ((size_t)size + offset > buffer->size())
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000813 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000814 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000815 }
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000816
817 buffer->bufferSubData(data, size, offset);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000818 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000819 }
820 catch(std::bad_alloc&)
821 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000822 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000823 }
824}
825
826GLenum __stdcall glCheckFramebufferStatus(GLenum target)
827{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000828 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000829
830 try
831 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000832 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000833 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000834 return gl::error(GL_INVALID_ENUM, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000835 }
836
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000837 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000838
839 if (context)
840 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000841 gl::Framebuffer *framebuffer = NULL;
842 if (target == GL_READ_FRAMEBUFFER_ANGLE)
843 {
844 framebuffer = context->getReadFramebuffer();
845 }
846 else
847 {
848 framebuffer = context->getDrawFramebuffer();
849 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000850
851 return framebuffer->completeness();
852 }
853 }
854 catch(std::bad_alloc&)
855 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000856 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000857 }
858
859 return 0;
860}
861
862void __stdcall glClear(GLbitfield mask)
863{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000864 EVENT("(GLbitfield mask = 0x%X)", mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000865
866 try
867 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000868 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000869
870 if (context)
871 {
872 context->clear(mask);
873 }
874 }
875 catch(std::bad_alloc&)
876 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000877 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000878 }
879}
880
881void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
882{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000883 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000884 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000885
886 try
887 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000888 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000889
890 if (context)
891 {
892 context->setClearColor(red, green, blue, alpha);
893 }
894 }
895 catch(std::bad_alloc&)
896 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000897 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000898 }
899}
900
901void __stdcall glClearDepthf(GLclampf depth)
902{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000903 EVENT("(GLclampf depth = %f)", depth);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000904
905 try
906 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000907 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000908
909 if (context)
910 {
911 context->setClearDepth(depth);
912 }
913 }
914 catch(std::bad_alloc&)
915 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000916 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000917 }
918}
919
920void __stdcall glClearStencil(GLint s)
921{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000922 EVENT("(GLint s = %d)", s);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000923
924 try
925 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000926 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000927
928 if (context)
929 {
930 context->setClearStencil(s);
931 }
932 }
933 catch(std::bad_alloc&)
934 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000935 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000936 }
937}
938
939void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
940{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000941 EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000942 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000943
944 try
945 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000946 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000947
948 if (context)
949 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +0000950 context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000951 }
952 }
953 catch(std::bad_alloc&)
954 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000955 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000956 }
957}
958
959void __stdcall glCompileShader(GLuint shader)
960{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000961 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000962
963 try
964 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000965 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000966
967 if (context)
968 {
969 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000970
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000971 if (!shaderObject)
972 {
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000973 if (context->getProgram(shader))
974 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000975 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000976 }
977 else
978 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000979 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000980 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000981 }
982
983 shaderObject->compile();
984 }
985 }
986 catch(std::bad_alloc&)
987 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000988 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000989 }
990}
991
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000992void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
993 GLint border, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000994{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000995 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000996 "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000997 target, level, internalformat, width, height, border, imageSize, data);
998
999 try
1000 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001001 if (!validImageSize(level, width, height) || border != 0 || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +00001002 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001003 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001004 }
1005
daniel@transgaming.com01868132010-08-24 19:21:17 +00001006 switch (internalformat)
1007 {
1008 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1009 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001010 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1011 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00001012 break;
1013 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001014 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001015 }
1016
1017 if (border != 0)
1018 {
shannon.woods@transgaming.com0efef902013-02-28 23:21:09 +00001019 return gl::error(GL_INVALID_OPERATION);
1020 }
1021
1022 if (width != 1 && width != 2 && width % 4 != 0)
1023 {
1024 return gl::error(GL_INVALID_OPERATION);
1025 }
1026
1027 if (height != 1 && height != 2 && height % 4 != 0)
1028 {
1029 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001030 }
1031
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001032 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001033
1034 if (context)
1035 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001036 if (level > context->getMaximumTextureLevel())
1037 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001038 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001039 }
1040
1041 switch (target)
1042 {
1043 case GL_TEXTURE_2D:
1044 if (width > (context->getMaximumTextureDimension() >> level) ||
1045 height > (context->getMaximumTextureDimension() >> level))
1046 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001047 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001048 }
1049 break;
1050 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1051 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1052 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1053 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1054 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1055 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1056 if (width != height)
1057 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001058 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001059 }
1060
1061 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
1062 height > (context->getMaximumCubeTextureDimension() >> level))
1063 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001064 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001065 }
1066 break;
1067 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001068 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001069 }
1070
gman@chromium.org50c526d2011-08-10 05:19:44 +00001071 switch (internalformat) {
1072 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1073 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1074 if (!context->supportsDXT1Textures())
1075 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001076 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001077 }
1078 break;
1079 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1080 if (!context->supportsDXT3Textures())
1081 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001082 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001083 }
1084 break;
1085 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1086 if (!context->supportsDXT5Textures())
1087 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001088 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001089 }
1090 break;
1091 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001092 }
1093
1094 if (imageSize != gl::ComputeCompressedSize(width, height, internalformat))
1095 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001096 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001097 }
1098
1099 if (target == GL_TEXTURE_2D)
1100 {
1101 gl::Texture2D *texture = context->getTexture2D();
1102
1103 if (!texture)
1104 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001105 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001106 }
1107
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001108 if (texture->isImmutable())
1109 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001110 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001111 }
1112
daniel@transgaming.com01868132010-08-24 19:21:17 +00001113 texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
1114 }
1115 else
1116 {
1117 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1118
1119 if (!texture)
1120 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001121 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001122 }
1123
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001124 if (texture->isImmutable())
1125 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001126 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001127 }
1128
daniel@transgaming.com01868132010-08-24 19:21:17 +00001129 switch (target)
1130 {
1131 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1132 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1133 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1134 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1135 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1136 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1137 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
1138 break;
1139 default: UNREACHABLE();
1140 }
1141 }
1142 }
1143
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001144 }
1145 catch(std::bad_alloc&)
1146 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001147 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001148 }
1149}
1150
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001151void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
1152 GLenum format, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001153{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001154 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001155 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001156 "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001157 target, level, xoffset, yoffset, width, height, format, imageSize, data);
1158
1159 try
1160 {
apatrick@chromium.org551022e2012-01-23 19:56:54 +00001161 if (!gl::IsInternalTextureTarget(target))
daniel@transgaming.com41430492010-03-11 20:36:18 +00001162 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001163 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001164 }
1165
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001166 if (xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +00001167 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001168 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001169 }
1170
daniel@transgaming.com01868132010-08-24 19:21:17 +00001171 switch (format)
daniel@transgaming.com41430492010-03-11 20:36:18 +00001172 {
daniel@transgaming.com01868132010-08-24 19:21:17 +00001173 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1174 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001175 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1176 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00001177 break;
1178 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001179 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001180 }
1181
daniel@transgaming.com01868132010-08-24 19:21:17 +00001182 if (width == 0 || height == 0 || data == NULL)
1183 {
1184 return;
1185 }
1186
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001187 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001188
1189 if (context)
1190 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001191 if (level > context->getMaximumTextureLevel())
1192 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001193 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001194 }
1195
gman@chromium.org50c526d2011-08-10 05:19:44 +00001196 switch (format) {
1197 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1198 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1199 if (!context->supportsDXT1Textures())
1200 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001201 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001202 }
1203 break;
1204 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1205 if (!context->supportsDXT3Textures())
1206 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001207 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001208 }
1209 break;
1210 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1211 if (!context->supportsDXT5Textures())
1212 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001213 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001214 }
1215 break;
1216 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001217 }
1218
1219 if (imageSize != gl::ComputeCompressedSize(width, height, format))
1220 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001221 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001222 }
1223
1224 if (xoffset % 4 != 0 || yoffset % 4 != 0)
1225 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001226 return gl::error(GL_INVALID_OPERATION); // we wait to check the offsets until this point, because the multiple-of-four restriction
gman@chromium.org50c526d2011-08-10 05:19:44 +00001227 // does not exist unless DXT textures are supported.
daniel@transgaming.com01868132010-08-24 19:21:17 +00001228 }
1229
1230 if (target == GL_TEXTURE_2D)
1231 {
1232 gl::Texture2D *texture = context->getTexture2D();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001233 if (validateSubImageParams2D(true, width, height, xoffset, yoffset, level, format, GL_NONE, texture))
daniel@transgaming.com01868132010-08-24 19:21:17 +00001234 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00001235 texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001236 }
daniel@transgaming.com01868132010-08-24 19:21:17 +00001237 }
1238 else if (gl::IsCubemapTextureTarget(target))
1239 {
1240 gl::TextureCubeMap *texture = context->getTextureCubeMap();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001241 if (validateSubImageParamsCube(true, width, height, xoffset, yoffset, target, level, format, GL_NONE, texture))
daniel@transgaming.com01868132010-08-24 19:21:17 +00001242 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00001243 texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001244 }
daniel@transgaming.com01868132010-08-24 19:21:17 +00001245 }
1246 else
1247 {
1248 UNREACHABLE();
1249 }
1250 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001251 }
1252 catch(std::bad_alloc&)
1253 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001254 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001255 }
1256}
1257
1258void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1259{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001260 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001261 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001262 target, level, internalformat, x, y, width, height, border);
1263
1264 try
1265 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001266 if (!validImageSize(level, width, height))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001267 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001268 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001269 }
1270
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001271 if (border != 0)
1272 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001273 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001274 }
1275
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001276 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001277
1278 if (context)
1279 {
daniel@transgaming.com32b11442011-11-19 02:42:48 +00001280 if (level > context->getMaximumTextureLevel())
1281 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001282 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com32b11442011-11-19 02:42:48 +00001283 }
1284
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001285 switch (target)
1286 {
1287 case GL_TEXTURE_2D:
1288 if (width > (context->getMaximumTextureDimension() >> level) ||
1289 height > (context->getMaximumTextureDimension() >> level))
1290 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001291 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001292 }
1293 break;
1294 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1295 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1296 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1297 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1298 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1299 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1300 if (width != height)
1301 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001302 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001303 }
1304
1305 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
1306 height > (context->getMaximumCubeTextureDimension() >> level))
1307 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001308 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001309 }
1310 break;
1311 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001312 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001313 }
1314
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001315 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001316
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001317 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1318 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001319 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001320 }
1321
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001322 if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001323 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001324 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001325 }
1326
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001327 gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001328 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001329
1330 // [OpenGL ES 2.0.24] table 3.9
1331 switch (internalformat)
1332 {
1333 case GL_ALPHA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001334 if (colorbufferFormat != GL_ALPHA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001335 colorbufferFormat != GL_RGBA4 &&
1336 colorbufferFormat != GL_RGB5_A1 &&
shannon.woods@transgaming.com28e7ba02013-02-28 23:09:28 +00001337 colorbufferFormat != GL_BGRA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001338 colorbufferFormat != GL_RGBA8_OES)
1339 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001340 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001341 }
1342 break;
1343 case GL_LUMINANCE:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001344 case GL_RGB:
1345 if (colorbufferFormat != GL_RGB565 &&
1346 colorbufferFormat != GL_RGB8_OES &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001347 colorbufferFormat != GL_RGBA4 &&
1348 colorbufferFormat != GL_RGB5_A1 &&
shannon.woods@transgaming.com28e7ba02013-02-28 23:09:28 +00001349 colorbufferFormat != GL_BGRA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001350 colorbufferFormat != GL_RGBA8_OES)
1351 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001352 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001353 }
1354 break;
1355 case GL_LUMINANCE_ALPHA:
1356 case GL_RGBA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001357 if (colorbufferFormat != GL_RGBA4 &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001358 colorbufferFormat != GL_RGB5_A1 &&
shannon.woods@transgaming.com28e7ba02013-02-28 23:09:28 +00001359 colorbufferFormat != GL_BGRA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001360 colorbufferFormat != GL_RGBA8_OES)
1361 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001362 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001363 }
1364 break;
1365 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1366 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001367 if (context->supportsDXT1Textures())
1368 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001369 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001370 }
1371 else
1372 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001373 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001374 }
1375 break;
1376 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1377 if (context->supportsDXT3Textures())
1378 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001379 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001380 }
1381 else
1382 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001383 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001384 }
1385 break;
1386 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1387 if (context->supportsDXT5Textures())
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001388 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001389 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001390 }
1391 else
1392 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001393 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001394 }
1395 break;
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001396 case GL_DEPTH_COMPONENT:
1397 case GL_DEPTH_COMPONENT16:
1398 case GL_DEPTH_COMPONENT32_OES:
1399 case GL_DEPTH_STENCIL_OES:
1400 case GL_DEPTH24_STENCIL8_OES:
1401 if (context->supportsDepthTextures())
1402 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001403 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001404 }
1405 else
1406 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001407 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001408 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001409 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001410 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001411 }
1412
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001413 if (target == GL_TEXTURE_2D)
1414 {
1415 gl::Texture2D *texture = context->getTexture2D();
1416
1417 if (!texture)
1418 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001419 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001420 }
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00001421
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001422 if (texture->isImmutable())
1423 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001424 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001425 }
1426
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001427 texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001428 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001429 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001430 {
1431 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1432
1433 if (!texture)
1434 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001435 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001436 }
1437
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001438 if (texture->isImmutable())
1439 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001440 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001441 }
1442
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001443 texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001444 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001445 else UNREACHABLE();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001446 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001447 }
1448 catch(std::bad_alloc&)
1449 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001450 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001451 }
1452}
1453
1454void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1455{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001456 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001457 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001458 target, level, xoffset, yoffset, x, y, width, height);
1459
1460 try
1461 {
apatrick@chromium.org551022e2012-01-23 19:56:54 +00001462 if (!gl::IsInternalTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001463 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001464 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001465 }
1466
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001467 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001468 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001469 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001470 }
1471
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001472 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
1473 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001474 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001475 }
1476
1477 if (width == 0 || height == 0)
1478 {
1479 return;
1480 }
1481
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001482 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001483
1484 if (context)
1485 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001486 if (level > context->getMaximumTextureLevel())
1487 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001488 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001489 }
1490
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001491 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001492
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001493 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1494 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001495 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001496 }
1497
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001498 if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001499 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001500 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001501 }
1502
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001503 gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001504 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001505 gl::Texture *texture = NULL;
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001506 GLenum textureFormat = GL_RGBA;
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001507
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001508 if (target == GL_TEXTURE_2D)
1509 {
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001510 gl::Texture2D *tex2d = context->getTexture2D();
1511
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001512 if (!validateSubImageParams2D(false, width, height, xoffset, yoffset, level, GL_NONE, GL_NONE, tex2d))
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001513 {
1514 return; // error already registered by validateSubImageParams
1515 }
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001516 textureFormat = gl::ExtractFormat(tex2d->getInternalFormat(level));
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001517 texture = tex2d;
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001518 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001519 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001520 {
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001521 gl::TextureCubeMap *texcube = context->getTextureCubeMap();
1522
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001523 if (!validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, GL_NONE, GL_NONE, texcube))
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001524 {
1525 return; // error already registered by validateSubImageParams
1526 }
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001527 textureFormat = gl::ExtractFormat(texcube->getInternalFormat(target, level));
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001528 texture = texcube;
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001529 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001530 else UNREACHABLE();
1531
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001532 // [OpenGL ES 2.0.24] table 3.9
1533 switch (textureFormat)
1534 {
1535 case GL_ALPHA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001536 if (colorbufferFormat != GL_ALPHA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001537 colorbufferFormat != GL_RGBA4 &&
1538 colorbufferFormat != GL_RGB5_A1 &&
1539 colorbufferFormat != GL_RGBA8_OES)
1540 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001541 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001542 }
1543 break;
1544 case GL_LUMINANCE:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001545 case GL_RGB:
1546 if (colorbufferFormat != GL_RGB565 &&
1547 colorbufferFormat != GL_RGB8_OES &&
1548 colorbufferFormat != GL_RGBA4 &&
1549 colorbufferFormat != GL_RGB5_A1 &&
1550 colorbufferFormat != GL_RGBA8_OES)
1551 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001552 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001553 }
1554 break;
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001555 case GL_LUMINANCE_ALPHA:
1556 case GL_RGBA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001557 if (colorbufferFormat != GL_RGBA4 &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001558 colorbufferFormat != GL_RGB5_A1 &&
1559 colorbufferFormat != GL_RGBA8_OES)
1560 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001561 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001562 }
1563 break;
1564 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1565 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001566 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1567 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001568 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001569 case GL_DEPTH_COMPONENT:
1570 case GL_DEPTH_STENCIL_OES:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001571 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001572 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001573 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001574 }
1575
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001576 texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001577 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001578 }
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001579
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001580 catch(std::bad_alloc&)
1581 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001582 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001583 }
1584}
1585
1586GLuint __stdcall glCreateProgram(void)
1587{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001588 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001589
1590 try
1591 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001592 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001593
1594 if (context)
1595 {
1596 return context->createProgram();
1597 }
1598 }
1599 catch(std::bad_alloc&)
1600 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001601 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001602 }
1603
1604 return 0;
1605}
1606
1607GLuint __stdcall glCreateShader(GLenum type)
1608{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001609 EVENT("(GLenum type = 0x%X)", type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001610
1611 try
1612 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001613 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001614
1615 if (context)
1616 {
1617 switch (type)
1618 {
1619 case GL_FRAGMENT_SHADER:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001620 case GL_VERTEX_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001621 return context->createShader(type);
1622 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001623 return gl::error(GL_INVALID_ENUM, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001624 }
1625 }
1626 }
1627 catch(std::bad_alloc&)
1628 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001629 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001630 }
1631
1632 return 0;
1633}
1634
1635void __stdcall glCullFace(GLenum mode)
1636{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001637 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001638
1639 try
1640 {
1641 switch (mode)
1642 {
1643 case GL_FRONT:
1644 case GL_BACK:
1645 case GL_FRONT_AND_BACK:
1646 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001647 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001648
1649 if (context)
1650 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001651 context->setCullMode(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001652 }
1653 }
1654 break;
1655 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001656 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001657 }
1658 }
1659 catch(std::bad_alloc&)
1660 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001661 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001662 }
1663}
1664
1665void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
1666{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001667 EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001668
1669 try
1670 {
1671 if (n < 0)
1672 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001673 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001674 }
1675
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001676 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001677
1678 if (context)
1679 {
1680 for (int i = 0; i < n; i++)
1681 {
1682 context->deleteBuffer(buffers[i]);
1683 }
1684 }
1685 }
1686 catch(std::bad_alloc&)
1687 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001688 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001689 }
1690}
1691
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001692void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
1693{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001694 EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001695
1696 try
1697 {
1698 if (n < 0)
1699 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001700 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001701 }
1702
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001703 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001704
1705 if (context)
1706 {
1707 for (int i = 0; i < n; i++)
1708 {
1709 context->deleteFence(fences[i]);
1710 }
1711 }
1712 }
1713 catch(std::bad_alloc&)
1714 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001715 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001716 }
1717}
1718
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001719void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
1720{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001721 EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001722
1723 try
1724 {
1725 if (n < 0)
1726 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001727 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001728 }
1729
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001730 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001731
1732 if (context)
1733 {
1734 for (int i = 0; i < n; i++)
1735 {
1736 if (framebuffers[i] != 0)
1737 {
1738 context->deleteFramebuffer(framebuffers[i]);
1739 }
1740 }
1741 }
1742 }
1743 catch(std::bad_alloc&)
1744 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001745 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001746 }
1747}
1748
1749void __stdcall glDeleteProgram(GLuint program)
1750{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001751 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001752
1753 try
1754 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001755 if (program == 0)
1756 {
1757 return;
1758 }
1759
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001760 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001761
1762 if (context)
1763 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001764 if (!context->getProgram(program))
1765 {
1766 if(context->getShader(program))
1767 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001768 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001769 }
1770 else
1771 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001772 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001773 }
1774 }
1775
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001776 context->deleteProgram(program);
1777 }
1778 }
1779 catch(std::bad_alloc&)
1780 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001781 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001782 }
1783}
1784
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001785void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
1786{
1787 EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
1788
1789 try
1790 {
1791 if (n < 0)
1792 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001793 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001794 }
1795
1796 gl::Context *context = gl::getNonLostContext();
1797
1798 if (context)
1799 {
1800 for (int i = 0; i < n; i++)
1801 {
1802 context->deleteQuery(ids[i]);
1803 }
1804 }
1805 }
1806 catch(std::bad_alloc&)
1807 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001808 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001809 }
1810}
1811
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001812void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
1813{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001814 EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001815
1816 try
1817 {
1818 if (n < 0)
1819 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001820 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001821 }
1822
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001823 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001824
1825 if (context)
1826 {
daniel@transgaming.come2b22122010-03-11 19:22:14 +00001827 for (int i = 0; i < n; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001828 {
1829 context->deleteRenderbuffer(renderbuffers[i]);
1830 }
1831 }
1832 }
1833 catch(std::bad_alloc&)
1834 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001835 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001836 }
1837}
1838
1839void __stdcall glDeleteShader(GLuint shader)
1840{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001841 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001842
1843 try
1844 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001845 if (shader == 0)
1846 {
1847 return;
1848 }
1849
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001850 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001851
1852 if (context)
1853 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001854 if (!context->getShader(shader))
1855 {
1856 if(context->getProgram(shader))
1857 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001858 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001859 }
1860 else
1861 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001862 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001863 }
1864 }
1865
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001866 context->deleteShader(shader);
1867 }
1868 }
1869 catch(std::bad_alloc&)
1870 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001871 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001872 }
1873}
1874
1875void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
1876{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001877 EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001878
1879 try
1880 {
1881 if (n < 0)
1882 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001883 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001884 }
1885
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001886 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001887
1888 if (context)
1889 {
1890 for (int i = 0; i < n; i++)
1891 {
1892 if (textures[i] != 0)
1893 {
1894 context->deleteTexture(textures[i]);
1895 }
1896 }
1897 }
1898 }
1899 catch(std::bad_alloc&)
1900 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001901 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001902 }
1903}
1904
1905void __stdcall glDepthFunc(GLenum func)
1906{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001907 EVENT("(GLenum func = 0x%X)", func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001908
1909 try
1910 {
1911 switch (func)
1912 {
1913 case GL_NEVER:
1914 case GL_ALWAYS:
1915 case GL_LESS:
1916 case GL_LEQUAL:
1917 case GL_EQUAL:
1918 case GL_GREATER:
1919 case GL_GEQUAL:
1920 case GL_NOTEQUAL:
1921 break;
1922 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001923 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001924 }
1925
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001926 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001927
1928 if (context)
1929 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001930 context->setDepthFunc(func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001931 }
1932 }
1933 catch(std::bad_alloc&)
1934 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001935 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001936 }
1937}
1938
1939void __stdcall glDepthMask(GLboolean flag)
1940{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00001941 EVENT("(GLboolean flag = %u)", flag);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001942
1943 try
1944 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001945 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001946
1947 if (context)
1948 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001949 context->setDepthMask(flag != GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001950 }
1951 }
1952 catch(std::bad_alloc&)
1953 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001954 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001955 }
1956}
1957
1958void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
1959{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001960 EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001961
1962 try
1963 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001964 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001965
1966 if (context)
1967 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001968 context->setDepthRange(zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001969 }
1970 }
1971 catch(std::bad_alloc&)
1972 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001973 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001974 }
1975}
1976
1977void __stdcall glDetachShader(GLuint program, GLuint shader)
1978{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001979 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001980
1981 try
1982 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001983 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001984
1985 if (context)
1986 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001987
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001988 gl::Program *programObject = context->getProgram(program);
1989 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001990
1991 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001992 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001993 gl::Shader *shaderByProgramHandle;
1994 shaderByProgramHandle = context->getShader(program);
1995 if (!shaderByProgramHandle)
1996 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001997 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001998 }
1999 else
2000 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002001 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002002 }
2003 }
2004
2005 if (!shaderObject)
2006 {
2007 gl::Program *programByShaderHandle = context->getProgram(shader);
2008 if (!programByShaderHandle)
2009 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002010 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002011 }
2012 else
2013 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002014 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002015 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002016 }
2017
2018 if (!programObject->detachShader(shaderObject))
2019 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002020 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002021 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002022 }
2023 }
2024 catch(std::bad_alloc&)
2025 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002026 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002027 }
2028}
2029
2030void __stdcall glDisable(GLenum cap)
2031{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002032 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002033
2034 try
2035 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002036 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002037
2038 if (context)
2039 {
2040 switch (cap)
2041 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002042 case GL_CULL_FACE: context->setCullFace(false); break;
2043 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
2044 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
2045 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
2046 case GL_SCISSOR_TEST: context->setScissorTest(false); break;
2047 case GL_STENCIL_TEST: context->setStencilTest(false); break;
2048 case GL_DEPTH_TEST: context->setDepthTest(false); break;
2049 case GL_BLEND: context->setBlend(false); break;
2050 case GL_DITHER: context->setDither(false); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002051 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002052 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002053 }
2054 }
2055 }
2056 catch(std::bad_alloc&)
2057 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002058 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002059 }
2060}
2061
2062void __stdcall glDisableVertexAttribArray(GLuint index)
2063{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002064 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002065
2066 try
2067 {
2068 if (index >= gl::MAX_VERTEX_ATTRIBS)
2069 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002070 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002071 }
2072
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002073 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002074
2075 if (context)
2076 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00002077 context->setEnableVertexAttribArray(index, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002078 }
2079 }
2080 catch(std::bad_alloc&)
2081 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002082 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002083 }
2084}
2085
2086void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
2087{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002088 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002089
2090 try
2091 {
2092 if (count < 0 || first < 0)
2093 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002094 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002095 }
2096
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002097 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002098
2099 if (context)
2100 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002101 context->drawArrays(mode, first, count, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002102 }
2103 }
2104 catch(std::bad_alloc&)
2105 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002106 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002107 }
2108}
2109
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002110void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
2111{
2112 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount);
2113
2114 try
2115 {
2116 if (count < 0 || first < 0 || primcount < 0)
2117 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002118 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002119 }
2120
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002121 if (primcount > 0)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002122 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002123 gl::Context *context = gl::getNonLostContext();
2124
2125 if (context)
2126 {
2127 context->drawArrays(mode, first, count, primcount);
2128 }
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002129 }
2130 }
2131 catch(std::bad_alloc&)
2132 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002133 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002134 }
2135}
2136
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002137void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002138{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002139 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002140 mode, count, type, indices);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002141
2142 try
2143 {
2144 if (count < 0)
2145 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002146 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002147 }
2148
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002149 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002150
2151 if (context)
2152 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00002153 switch (type)
2154 {
2155 case GL_UNSIGNED_BYTE:
2156 case GL_UNSIGNED_SHORT:
2157 break;
2158 case GL_UNSIGNED_INT:
2159 if (!context->supports32bitIndices())
2160 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002161 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com83921382011-01-08 05:46:00 +00002162 }
2163 break;
2164 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002165 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com83921382011-01-08 05:46:00 +00002166 }
2167
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002168 context->drawElements(mode, count, type, indices, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002169 }
2170 }
2171 catch(std::bad_alloc&)
2172 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002173 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002174 }
2175}
2176
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002177void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
2178{
2179 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)",
2180 mode, count, type, indices, primcount);
2181
2182 try
2183 {
2184 if (count < 0 || primcount < 0)
2185 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002186 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002187 }
2188
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002189 if (primcount > 0)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002190 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002191 gl::Context *context = gl::getNonLostContext();
2192
2193 if (context)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002194 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002195 switch (type)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002196 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002197 case GL_UNSIGNED_BYTE:
2198 case GL_UNSIGNED_SHORT:
2199 break;
2200 case GL_UNSIGNED_INT:
2201 if (!context->supports32bitIndices())
2202 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002203 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002204 }
2205 break;
2206 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002207 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002208 }
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002209
2210 context->drawElements(mode, count, type, indices, primcount);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002211 }
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002212 }
2213 }
2214 catch(std::bad_alloc&)
2215 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002216 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002217 }
2218}
2219
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002220void __stdcall glEnable(GLenum cap)
2221{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002222 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002223
2224 try
2225 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002226 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002227
2228 if (context)
2229 {
2230 switch (cap)
2231 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002232 case GL_CULL_FACE: context->setCullFace(true); break;
2233 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break;
2234 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
2235 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break;
2236 case GL_SCISSOR_TEST: context->setScissorTest(true); break;
2237 case GL_STENCIL_TEST: context->setStencilTest(true); break;
2238 case GL_DEPTH_TEST: context->setDepthTest(true); break;
2239 case GL_BLEND: context->setBlend(true); break;
2240 case GL_DITHER: context->setDither(true); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002241 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002242 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002243 }
2244 }
2245 }
2246 catch(std::bad_alloc&)
2247 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002248 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002249 }
2250}
2251
2252void __stdcall glEnableVertexAttribArray(GLuint index)
2253{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002254 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002255
2256 try
2257 {
2258 if (index >= gl::MAX_VERTEX_ATTRIBS)
2259 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002260 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002261 }
2262
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002263 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002264
2265 if (context)
2266 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00002267 context->setEnableVertexAttribArray(index, true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002268 }
2269 }
2270 catch(std::bad_alloc&)
2271 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002272 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002273 }
2274}
2275
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002276void __stdcall glEndQueryEXT(GLenum target)
2277{
2278 EVENT("GLenum target = 0x%X)", target);
2279
2280 try
2281 {
2282 switch (target)
2283 {
2284 case GL_ANY_SAMPLES_PASSED_EXT:
2285 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
2286 break;
2287 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002288 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002289 }
2290
2291 gl::Context *context = gl::getNonLostContext();
2292
2293 if (context)
2294 {
2295 context->endQuery(target);
2296 }
2297 }
2298 catch(std::bad_alloc&)
2299 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002300 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002301 }
2302}
2303
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002304void __stdcall glFinishFenceNV(GLuint fence)
2305{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002306 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002307
2308 try
2309 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002310 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002311
2312 if (context)
2313 {
2314 gl::Fence* fenceObject = context->getFence(fence);
2315
2316 if (fenceObject == NULL)
2317 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002318 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002319 }
2320
2321 fenceObject->finishFence();
2322 }
2323 }
2324 catch(std::bad_alloc&)
2325 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002326 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002327 }
2328}
2329
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002330void __stdcall glFinish(void)
2331{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002332 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002333
2334 try
2335 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002336 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002337
2338 if (context)
2339 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00002340 context->sync(true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002341 }
2342 }
2343 catch(std::bad_alloc&)
2344 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002345 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002346 }
2347}
2348
2349void __stdcall glFlush(void)
2350{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002351 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002352
2353 try
2354 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002355 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002356
2357 if (context)
2358 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00002359 context->sync(false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002360 }
2361 }
2362 catch(std::bad_alloc&)
2363 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002364 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002365 }
2366}
2367
2368void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
2369{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002370 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002371 "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002372
2373 try
2374 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002375 if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002376 || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002377 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002378 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002379 }
2380
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002381 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002382
2383 if (context)
2384 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002385 gl::Framebuffer *framebuffer = NULL;
2386 GLuint framebufferHandle = 0;
2387 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2388 {
2389 framebuffer = context->getReadFramebuffer();
2390 framebufferHandle = context->getReadFramebufferHandle();
2391 }
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002392 else
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002393 {
2394 framebuffer = context->getDrawFramebuffer();
2395 framebufferHandle = context->getDrawFramebufferHandle();
2396 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002397
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002398 if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002399 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002400 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002401 }
2402
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002403 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002404 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002405 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2406
2407 if (colorAttachment >= context->getMaximumRenderTargets())
2408 {
2409 return gl::error(GL_INVALID_VALUE);
2410 }
2411
2412 framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer);
2413 }
2414 else
2415 {
2416 switch (attachment)
2417 {
2418 case GL_DEPTH_ATTACHMENT:
2419 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
2420 break;
2421 case GL_STENCIL_ATTACHMENT:
2422 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
2423 break;
2424 default:
2425 return gl::error(GL_INVALID_ENUM);
2426 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002427 }
2428 }
2429 }
2430 catch(std::bad_alloc&)
2431 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002432 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002433 }
2434}
2435
2436void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
2437{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002438 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002439 "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002440
2441 try
2442 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002443 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002444 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002445 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002446 }
2447
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002448 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002449
2450 if (context)
2451 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002452 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
2453 {
2454 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2455
2456 if (colorAttachment >= context->getMaximumRenderTargets())
2457 {
2458 return gl::error(GL_INVALID_VALUE);
2459 }
2460 }
2461 else
2462 {
2463 switch (attachment)
2464 {
2465 case GL_DEPTH_ATTACHMENT:
2466 case GL_STENCIL_ATTACHMENT:
2467 break;
2468 default:
2469 return gl::error(GL_INVALID_ENUM);
2470 }
2471 }
2472
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002473 if (texture == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002474 {
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002475 textarget = GL_NONE;
2476 }
2477 else
2478 {
2479 gl::Texture *tex = context->getTexture(texture);
2480
2481 if (tex == NULL)
2482 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002483 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002484 }
2485
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002486 switch (textarget)
2487 {
2488 case GL_TEXTURE_2D:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002489 {
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002490 if (tex->getTarget() != GL_TEXTURE_2D)
2491 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002492 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002493 }
2494 gl::Texture2D *tex2d = static_cast<gl::Texture2D *>(tex);
daniel@transgaming.com92f49922012-05-09 15:49:19 +00002495 if (tex2d->isCompressed(0))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002496 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002497 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002498 }
2499 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002500 }
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002501
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002502 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002503 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002504 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002505 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002506 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002507 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002508 {
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002509 if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
2510 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002511 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002512 }
2513 gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex);
daniel@transgaming.com4df88e82012-05-09 15:49:24 +00002514 if (texcube->isCompressed(textarget, level))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002515 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002516 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002517 }
2518 break;
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002519 }
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002520
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002521 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002522 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002523 }
2524
2525 if (level != 0)
2526 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002527 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002528 }
2529 }
2530
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002531 gl::Framebuffer *framebuffer = NULL;
2532 GLuint framebufferHandle = 0;
2533 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2534 {
2535 framebuffer = context->getReadFramebuffer();
2536 framebufferHandle = context->getReadFramebufferHandle();
2537 }
2538 else
2539 {
2540 framebuffer = context->getDrawFramebuffer();
2541 framebufferHandle = context->getDrawFramebufferHandle();
2542 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002543
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002544 if (framebufferHandle == 0 || !framebuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002545 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002546 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002547 }
2548
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002549 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002550 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002551 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2552
2553 if (colorAttachment >= context->getMaximumRenderTargets())
2554 {
2555 return gl::error(GL_INVALID_VALUE);
2556 }
2557
2558 framebuffer->setColorbuffer(colorAttachment, textarget, texture);
2559 }
2560 else
2561 {
2562 switch (attachment)
2563 {
2564 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
2565 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
2566 }
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002567 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002568 }
2569 }
2570 catch(std::bad_alloc&)
2571 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002572 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002573 }
2574}
2575
2576void __stdcall glFrontFace(GLenum mode)
2577{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002578 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002579
2580 try
2581 {
2582 switch (mode)
2583 {
2584 case GL_CW:
2585 case GL_CCW:
2586 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002587 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002588
2589 if (context)
2590 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002591 context->setFrontFace(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002592 }
2593 }
2594 break;
2595 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002596 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002597 }
2598 }
2599 catch(std::bad_alloc&)
2600 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002601 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002602 }
2603}
2604
2605void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
2606{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002607 EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002608
2609 try
2610 {
2611 if (n < 0)
2612 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002613 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002614 }
2615
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002616 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002617
2618 if (context)
2619 {
2620 for (int i = 0; i < n; i++)
2621 {
2622 buffers[i] = context->createBuffer();
2623 }
2624 }
2625 }
2626 catch(std::bad_alloc&)
2627 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002628 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002629 }
2630}
2631
2632void __stdcall glGenerateMipmap(GLenum target)
2633{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002634 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002635
2636 try
2637 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002638 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002639
2640 if (context)
2641 {
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002642 switch (target)
2643 {
2644 case GL_TEXTURE_2D:
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002645 {
2646 gl::Texture2D *tex2d = context->getTexture2D();
2647
daniel@transgaming.com92f49922012-05-09 15:49:19 +00002648 if (tex2d->isCompressed(0))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002649 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002650 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002651 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00002652 if (tex2d->isDepth(0))
2653 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002654 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00002655 }
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002656
2657 tex2d->generateMipmaps();
2658 break;
2659 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002660
2661 case GL_TEXTURE_CUBE_MAP:
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002662 {
2663 gl::TextureCubeMap *texcube = context->getTextureCubeMap();
2664
daniel@transgaming.com4df88e82012-05-09 15:49:24 +00002665 if (texcube->isCompressed(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002666 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002667 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002668 }
2669
2670 texcube->generateMipmaps();
2671 break;
2672 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002673
2674 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002675 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002676 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002677 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002678 }
2679 catch(std::bad_alloc&)
2680 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002681 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002682 }
2683}
2684
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002685void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
2686{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002687 EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002688
2689 try
2690 {
2691 if (n < 0)
2692 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002693 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002694 }
2695
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002696 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002697
2698 if (context)
2699 {
2700 for (int i = 0; i < n; i++)
2701 {
2702 fences[i] = context->createFence();
2703 }
2704 }
2705 }
2706 catch(std::bad_alloc&)
2707 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002708 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002709 }
2710}
2711
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002712void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
2713{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002714 EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002715
2716 try
2717 {
2718 if (n < 0)
2719 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002720 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002721 }
2722
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002723 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002724
2725 if (context)
2726 {
2727 for (int i = 0; i < n; i++)
2728 {
2729 framebuffers[i] = context->createFramebuffer();
2730 }
2731 }
2732 }
2733 catch(std::bad_alloc&)
2734 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002735 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002736 }
2737}
2738
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002739void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids)
2740{
2741 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
2742
2743 try
2744 {
2745 if (n < 0)
2746 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002747 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002748 }
2749
2750 gl::Context *context = gl::getNonLostContext();
2751
2752 if (context)
2753 {
2754 for (int i = 0; i < n; i++)
2755 {
2756 ids[i] = context->createQuery();
2757 }
2758 }
2759 }
2760 catch(std::bad_alloc&)
2761 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002762 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002763 }
2764}
2765
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002766void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
2767{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002768 EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002769
2770 try
2771 {
2772 if (n < 0)
2773 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002774 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002775 }
2776
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002777 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002778
2779 if (context)
2780 {
2781 for (int i = 0; i < n; i++)
2782 {
2783 renderbuffers[i] = context->createRenderbuffer();
2784 }
2785 }
2786 }
2787 catch(std::bad_alloc&)
2788 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002789 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002790 }
2791}
2792
2793void __stdcall glGenTextures(GLsizei n, GLuint* textures)
2794{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002795 EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002796
2797 try
2798 {
2799 if (n < 0)
2800 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002801 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002802 }
2803
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002804 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002805
2806 if (context)
2807 {
2808 for (int i = 0; i < n; i++)
2809 {
2810 textures[i] = context->createTexture();
2811 }
2812 }
2813 }
2814 catch(std::bad_alloc&)
2815 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002816 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002817 }
2818}
2819
daniel@transgaming.com85423182010-04-22 13:35:27 +00002820void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002821{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002822 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
daniel@transgaming.com85423182010-04-22 13:35:27 +00002823 "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002824 program, index, bufsize, length, size, type, name);
2825
2826 try
2827 {
2828 if (bufsize < 0)
2829 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002830 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002831 }
2832
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002833 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com85423182010-04-22 13:35:27 +00002834
2835 if (context)
2836 {
2837 gl::Program *programObject = context->getProgram(program);
2838
2839 if (!programObject)
2840 {
2841 if (context->getShader(program))
2842 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002843 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002844 }
2845 else
2846 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002847 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002848 }
2849 }
2850
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002851 if (index >= (GLuint)programObject->getActiveAttributeCount())
daniel@transgaming.com85423182010-04-22 13:35:27 +00002852 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002853 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002854 }
2855
2856 programObject->getActiveAttribute(index, bufsize, length, size, type, name);
2857 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002858 }
2859 catch(std::bad_alloc&)
2860 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002861 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002862 }
2863}
2864
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002865void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002866{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002867 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002868 "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002869 program, index, bufsize, length, size, type, name);
2870
2871 try
2872 {
2873 if (bufsize < 0)
2874 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002875 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002876 }
2877
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002878 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002879
2880 if (context)
2881 {
2882 gl::Program *programObject = context->getProgram(program);
2883
2884 if (!programObject)
2885 {
2886 if (context->getShader(program))
2887 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002888 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002889 }
2890 else
2891 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002892 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002893 }
2894 }
2895
2896 if (index >= (GLuint)programObject->getActiveUniformCount())
2897 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002898 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002899 }
2900
2901 programObject->getActiveUniform(index, bufsize, length, size, type, name);
2902 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002903 }
2904 catch(std::bad_alloc&)
2905 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002906 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002907 }
2908}
2909
2910void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
2911{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002912 EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002913 program, maxcount, count, shaders);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002914
2915 try
2916 {
2917 if (maxcount < 0)
2918 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002919 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002920 }
2921
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002922 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002923
2924 if (context)
2925 {
2926 gl::Program *programObject = context->getProgram(program);
2927
2928 if (!programObject)
2929 {
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002930 if (context->getShader(program))
2931 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002932 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002933 }
2934 else
2935 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002936 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002937 }
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002938 }
2939
2940 return programObject->getAttachedShaders(maxcount, count, shaders);
2941 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002942 }
2943 catch(std::bad_alloc&)
2944 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002945 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002946 }
2947}
2948
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002949int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002950{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002951 EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002952
2953 try
2954 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002955 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002956
2957 if (context)
2958 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002959
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002960 gl::Program *programObject = context->getProgram(program);
2961
2962 if (!programObject)
2963 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002964 if (context->getShader(program))
2965 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002966 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002967 }
2968 else
2969 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002970 return gl::error(GL_INVALID_VALUE, -1);
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002971 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002972 }
2973
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002974 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00002975 if (!programObject->isLinked() || !programBinary)
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00002976 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002977 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00002978 }
2979
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002980 return programBinary->getAttributeLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002981 }
2982 }
2983 catch(std::bad_alloc&)
2984 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002985 return gl::error(GL_OUT_OF_MEMORY, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002986 }
2987
2988 return -1;
2989}
2990
2991void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
2992{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002993 EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002994
2995 try
2996 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002997 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002998
2999 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003000 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003001 if (!(context->getBooleanv(pname, params)))
3002 {
3003 GLenum nativeType;
3004 unsigned int numParams = 0;
3005 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003006 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003007
3008 if (numParams == 0)
3009 return; // it is known that the pname is valid, but there are no parameters to return
3010
3011 if (nativeType == GL_FLOAT)
3012 {
3013 GLfloat *floatParams = NULL;
3014 floatParams = new GLfloat[numParams];
3015
3016 context->getFloatv(pname, floatParams);
3017
3018 for (unsigned int i = 0; i < numParams; ++i)
3019 {
3020 if (floatParams[i] == 0.0f)
3021 params[i] = GL_FALSE;
3022 else
3023 params[i] = GL_TRUE;
3024 }
3025
3026 delete [] floatParams;
3027 }
3028 else if (nativeType == GL_INT)
3029 {
3030 GLint *intParams = NULL;
3031 intParams = new GLint[numParams];
3032
3033 context->getIntegerv(pname, intParams);
3034
3035 for (unsigned int i = 0; i < numParams; ++i)
3036 {
3037 if (intParams[i] == 0)
3038 params[i] = GL_FALSE;
3039 else
3040 params[i] = GL_TRUE;
3041 }
3042
3043 delete [] intParams;
3044 }
3045 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003046 }
3047 }
3048 catch(std::bad_alloc&)
3049 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003050 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003051 }
3052}
3053
3054void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
3055{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003056 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003057
3058 try
3059 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003060 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003061
3062 if (context)
3063 {
3064 gl::Buffer *buffer;
3065
3066 switch (target)
3067 {
3068 case GL_ARRAY_BUFFER:
3069 buffer = context->getArrayBuffer();
3070 break;
3071 case GL_ELEMENT_ARRAY_BUFFER:
3072 buffer = context->getElementArrayBuffer();
3073 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003074 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003075 }
3076
3077 if (!buffer)
3078 {
3079 // A null buffer means that "0" is bound to the requested buffer target
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003080 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003081 }
3082
3083 switch (pname)
3084 {
3085 case GL_BUFFER_USAGE:
3086 *params = buffer->usage();
3087 break;
3088 case GL_BUFFER_SIZE:
3089 *params = buffer->size();
3090 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003091 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003092 }
3093 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003094 }
3095 catch(std::bad_alloc&)
3096 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003097 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003098 }
3099}
3100
3101GLenum __stdcall glGetError(void)
3102{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003103 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003104
3105 gl::Context *context = gl::getContext();
3106
3107 if (context)
3108 {
daniel@transgaming.com82b28912011-12-12 21:01:35 +00003109 return context->getError();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003110 }
3111
3112 return GL_NO_ERROR;
3113}
3114
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003115void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
3116{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003117 EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003118
3119 try
3120 {
3121
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003122 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003123
3124 if (context)
3125 {
3126 gl::Fence *fenceObject = context->getFence(fence);
3127
3128 if (fenceObject == NULL)
3129 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003130 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003131 }
3132
3133 fenceObject->getFenceiv(pname, params);
3134 }
3135 }
3136 catch(std::bad_alloc&)
3137 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003138 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003139 }
3140}
3141
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003142void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
3143{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003144 EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003145
3146 try
3147 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003148 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003149
3150 if (context)
3151 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003152 if (!(context->getFloatv(pname, params)))
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003153 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003154 GLenum nativeType;
3155 unsigned int numParams = 0;
3156 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003157 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003158
3159 if (numParams == 0)
3160 return; // it is known that the pname is valid, but that there are no parameters to return.
3161
3162 if (nativeType == GL_BOOL)
3163 {
3164 GLboolean *boolParams = NULL;
3165 boolParams = new GLboolean[numParams];
3166
3167 context->getBooleanv(pname, boolParams);
3168
3169 for (unsigned int i = 0; i < numParams; ++i)
3170 {
3171 if (boolParams[i] == GL_FALSE)
3172 params[i] = 0.0f;
3173 else
3174 params[i] = 1.0f;
3175 }
3176
3177 delete [] boolParams;
3178 }
3179 else if (nativeType == GL_INT)
3180 {
3181 GLint *intParams = NULL;
3182 intParams = new GLint[numParams];
3183
3184 context->getIntegerv(pname, intParams);
3185
3186 for (unsigned int i = 0; i < numParams; ++i)
3187 {
3188 params[i] = (GLfloat)intParams[i];
3189 }
3190
3191 delete [] intParams;
3192 }
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003193 }
3194 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003195 }
3196 catch(std::bad_alloc&)
3197 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003198 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003199 }
3200}
3201
3202void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
3203{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003204 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003205 target, attachment, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003206
3207 try
3208 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003209 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003210
3211 if (context)
3212 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003213 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003214 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003215 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003216 }
3217
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003218 gl::Framebuffer *framebuffer = NULL;
3219 if (target == GL_READ_FRAMEBUFFER_ANGLE)
3220 {
3221 if(context->getReadFramebufferHandle() == 0)
3222 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003223 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003224 }
3225
3226 framebuffer = context->getReadFramebuffer();
3227 }
3228 else
3229 {
3230 if (context->getDrawFramebufferHandle() == 0)
3231 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003232 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003233 }
3234
3235 framebuffer = context->getDrawFramebuffer();
3236 }
3237
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003238 GLenum attachmentType;
3239 GLuint attachmentHandle;
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003240
3241 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003242 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003243 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
3244
3245 if (colorAttachment >= context->getMaximumRenderTargets())
3246 {
3247 return gl::error(GL_INVALID_ENUM);
3248 }
3249
3250 attachmentType = framebuffer->getColorbufferType(colorAttachment);
3251 attachmentHandle = framebuffer->getColorbufferHandle(colorAttachment);
3252 }
3253 else
3254 {
3255 switch (attachment)
3256 {
3257 case GL_DEPTH_ATTACHMENT:
3258 attachmentType = framebuffer->getDepthbufferType();
3259 attachmentHandle = framebuffer->getDepthbufferHandle();
3260 break;
3261 case GL_STENCIL_ATTACHMENT:
3262 attachmentType = framebuffer->getStencilbufferType();
3263 attachmentHandle = framebuffer->getStencilbufferHandle();
3264 break;
3265 default: return gl::error(GL_INVALID_ENUM);
3266 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003267 }
3268
3269 GLenum attachmentObjectType; // Type category
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00003270 if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003271 {
3272 attachmentObjectType = attachmentType;
3273 }
apatrick@chromium.org551022e2012-01-23 19:56:54 +00003274 else if (gl::IsInternalTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003275 {
3276 attachmentObjectType = GL_TEXTURE;
3277 }
apatrick@chromium.orga1d80592012-01-25 21:52:10 +00003278 else
3279 {
3280 UNREACHABLE();
3281 return;
3282 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003283
3284 switch (pname)
3285 {
3286 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
3287 *params = attachmentObjectType;
3288 break;
3289 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
3290 if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE)
3291 {
3292 *params = attachmentHandle;
3293 }
3294 else
3295 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003296 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003297 }
3298 break;
3299 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
3300 if (attachmentObjectType == GL_TEXTURE)
3301 {
3302 *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
3303 }
3304 else
3305 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003306 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003307 }
3308 break;
3309 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
3310 if (attachmentObjectType == GL_TEXTURE)
3311 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00003312 if (gl::IsCubemapTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003313 {
3314 *params = attachmentType;
3315 }
3316 else
3317 {
3318 *params = 0;
3319 }
3320 }
3321 else
3322 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003323 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003324 }
3325 break;
3326 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003327 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003328 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003329 }
3330 }
3331 catch(std::bad_alloc&)
3332 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003333 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003334 }
3335}
3336
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00003337GLenum __stdcall glGetGraphicsResetStatusEXT(void)
3338{
3339 EVENT("()");
3340
3341 try
3342 {
3343 gl::Context *context = gl::getContext();
3344
3345 if (context)
3346 {
3347 return context->getResetStatus();
3348 }
3349
3350 return GL_NO_ERROR;
3351 }
3352 catch(std::bad_alloc&)
3353 {
3354 return GL_OUT_OF_MEMORY;
3355 }
3356}
3357
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003358void __stdcall glGetIntegerv(GLenum pname, GLint* params)
3359{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003360 EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003361
3362 try
3363 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003364 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003365
3366 if (context)
3367 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003368 if (!(context->getIntegerv(pname, params)))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003369 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003370 GLenum nativeType;
3371 unsigned int numParams = 0;
3372 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003373 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003374
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003375 if (numParams == 0)
3376 return; // it is known that pname is valid, but there are no parameters to return
3377
3378 if (nativeType == GL_BOOL)
3379 {
3380 GLboolean *boolParams = NULL;
3381 boolParams = new GLboolean[numParams];
3382
3383 context->getBooleanv(pname, boolParams);
3384
3385 for (unsigned int i = 0; i < numParams; ++i)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003386 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003387 if (boolParams[i] == GL_FALSE)
3388 params[i] = 0;
3389 else
3390 params[i] = 1;
3391 }
3392
3393 delete [] boolParams;
3394 }
3395 else if (nativeType == GL_FLOAT)
3396 {
3397 GLfloat *floatParams = NULL;
3398 floatParams = new GLfloat[numParams];
3399
3400 context->getFloatv(pname, floatParams);
3401
3402 for (unsigned int i = 0; i < numParams; ++i)
3403 {
daniel@transgaming.comc1641352010-04-26 15:33:36 +00003404 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003405 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003406 params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003407 }
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003408 else
3409 params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003410 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003411
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003412 delete [] floatParams;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003413 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003414 }
3415 }
3416 }
3417 catch(std::bad_alloc&)
3418 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003419 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003420 }
3421}
3422
3423void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
3424{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003425 EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003426
3427 try
3428 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003429 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003430
3431 if (context)
3432 {
3433 gl::Program *programObject = context->getProgram(program);
3434
3435 if (!programObject)
3436 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003437 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003438 }
3439
3440 switch (pname)
3441 {
3442 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003443 *params = programObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003444 return;
3445 case GL_LINK_STATUS:
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003446 *params = programObject->isLinked();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003447 return;
3448 case GL_VALIDATE_STATUS:
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00003449 *params = programObject->isValidated();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003450 return;
3451 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003452 *params = programObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003453 return;
3454 case GL_ATTACHED_SHADERS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003455 *params = programObject->getAttachedShadersCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003456 return;
3457 case GL_ACTIVE_ATTRIBUTES:
daniel@transgaming.com85423182010-04-22 13:35:27 +00003458 *params = programObject->getActiveAttributeCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003459 return;
3460 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
daniel@transgaming.com85423182010-04-22 13:35:27 +00003461 *params = programObject->getActiveAttributeMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003462 return;
3463 case GL_ACTIVE_UNIFORMS:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003464 *params = programObject->getActiveUniformCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003465 return;
3466 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003467 *params = programObject->getActiveUniformMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003468 return;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00003469 case GL_PROGRAM_BINARY_LENGTH_OES:
apatrick@chromium.org90080e32012-07-09 22:15:33 +00003470 *params = programObject->getProgramBinaryLength();
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00003471 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003472 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003473 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003474 }
3475 }
3476 }
3477 catch(std::bad_alloc&)
3478 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003479 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003480 }
3481}
3482
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003483void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003484{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003485 EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003486 program, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003487
3488 try
3489 {
3490 if (bufsize < 0)
3491 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003492 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003493 }
3494
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003495 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003496
3497 if (context)
3498 {
3499 gl::Program *programObject = context->getProgram(program);
3500
3501 if (!programObject)
3502 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003503 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003504 }
3505
3506 programObject->getInfoLog(bufsize, length, infolog);
3507 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003508 }
3509 catch(std::bad_alloc&)
3510 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003511 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003512 }
3513}
3514
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003515void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
3516{
3517 EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params);
3518
3519 try
3520 {
3521 switch (pname)
3522 {
3523 case GL_CURRENT_QUERY_EXT:
3524 break;
3525 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003526 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003527 }
3528
3529 gl::Context *context = gl::getNonLostContext();
3530
3531 if (context)
3532 {
3533 params[0] = context->getActiveQuery(target);
3534 }
3535 }
3536 catch(std::bad_alloc&)
3537 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003538 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003539 }
3540}
3541
3542void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
3543{
3544 EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
3545
3546 try
3547 {
3548 switch (pname)
3549 {
3550 case GL_QUERY_RESULT_EXT:
3551 case GL_QUERY_RESULT_AVAILABLE_EXT:
3552 break;
3553 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003554 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003555 }
3556 gl::Context *context = gl::getNonLostContext();
3557
3558 if (context)
3559 {
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003560 gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
3561
3562 if (!queryObject)
3563 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003564 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003565 }
3566
3567 if (context->getActiveQuery(queryObject->getType()) == id)
3568 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003569 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003570 }
3571
3572 switch(pname)
3573 {
3574 case GL_QUERY_RESULT_EXT:
3575 params[0] = queryObject->getResult();
3576 break;
3577 case GL_QUERY_RESULT_AVAILABLE_EXT:
3578 params[0] = queryObject->isResultAvailable();
3579 break;
3580 default:
3581 ASSERT(false);
3582 }
3583 }
3584 }
3585 catch(std::bad_alloc&)
3586 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003587 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003588 }
3589}
3590
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003591void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
3592{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003593 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003594
3595 try
3596 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003597 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003598
3599 if (context)
3600 {
3601 if (target != GL_RENDERBUFFER)
3602 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003603 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003604 }
3605
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003606 if (context->getRenderbufferHandle() == 0)
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003607 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003608 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003609 }
3610
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003611 gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003612
3613 switch (pname)
3614 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003615 case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
3616 case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
3617 case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
3618 case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
3619 case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
3620 case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
3621 case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
3622 case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
3623 case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003624 case GL_RENDERBUFFER_SAMPLES_ANGLE:
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003625 if (context->getMaxSupportedSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003626 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003627 *params = renderbuffer->getSamples();
3628 }
3629 else
3630 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003631 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003632 }
3633 break;
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003634 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003635 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003636 }
3637 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003638 }
3639 catch(std::bad_alloc&)
3640 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003641 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003642 }
3643}
3644
3645void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
3646{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003647 EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003648
3649 try
3650 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003651 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003652
3653 if (context)
3654 {
3655 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00003656
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003657 if (!shaderObject)
3658 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003659 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003660 }
3661
3662 switch (pname)
3663 {
3664 case GL_SHADER_TYPE:
3665 *params = shaderObject->getType();
3666 return;
3667 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003668 *params = shaderObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003669 return;
3670 case GL_COMPILE_STATUS:
3671 *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
3672 return;
3673 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003674 *params = shaderObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003675 return;
3676 case GL_SHADER_SOURCE_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003677 *params = shaderObject->getSourceLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003678 return;
zmo@google.coma574f782011-10-03 21:45:23 +00003679 case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
3680 *params = shaderObject->getTranslatedSourceLength();
3681 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003682 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003683 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003684 }
3685 }
3686 }
3687 catch(std::bad_alloc&)
3688 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003689 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003690 }
3691}
3692
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003693void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003694{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003695 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003696 shader, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003697
3698 try
3699 {
3700 if (bufsize < 0)
3701 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003702 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003703 }
3704
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003705 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003706
3707 if (context)
3708 {
3709 gl::Shader *shaderObject = context->getShader(shader);
3710
3711 if (!shaderObject)
3712 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003713 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003714 }
3715
3716 shaderObject->getInfoLog(bufsize, length, infolog);
3717 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003718 }
3719 catch(std::bad_alloc&)
3720 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003721 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003722 }
3723}
3724
3725void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
3726{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003727 EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003728 shadertype, precisiontype, range, precision);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003729
3730 try
3731 {
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003732 switch (shadertype)
3733 {
3734 case GL_VERTEX_SHADER:
3735 case GL_FRAGMENT_SHADER:
3736 break;
3737 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003738 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003739 }
3740
3741 switch (precisiontype)
3742 {
3743 case GL_LOW_FLOAT:
3744 case GL_MEDIUM_FLOAT:
3745 case GL_HIGH_FLOAT:
3746 // Assume IEEE 754 precision
3747 range[0] = 127;
3748 range[1] = 127;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003749 *precision = 23;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003750 break;
3751 case GL_LOW_INT:
3752 case GL_MEDIUM_INT:
3753 case GL_HIGH_INT:
3754 // Some (most) hardware only supports single-precision floating-point numbers,
3755 // which can accurately represent integers up to +/-16777216
3756 range[0] = 24;
3757 range[1] = 24;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003758 *precision = 0;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003759 break;
3760 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003761 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003762 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003763 }
3764 catch(std::bad_alloc&)
3765 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003766 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003767 }
3768}
3769
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003770void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003771{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003772 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003773 shader, bufsize, length, source);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003774
3775 try
3776 {
3777 if (bufsize < 0)
3778 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003779 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003780 }
3781
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003782 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003783
3784 if (context)
3785 {
3786 gl::Shader *shaderObject = context->getShader(shader);
3787
3788 if (!shaderObject)
3789 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003790 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003791 }
3792
3793 shaderObject->getSource(bufsize, length, source);
3794 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003795 }
3796 catch(std::bad_alloc&)
3797 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003798 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003799 }
3800}
3801
zmo@google.coma574f782011-10-03 21:45:23 +00003802void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
3803{
3804 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
3805 shader, bufsize, length, source);
3806
3807 try
3808 {
3809 if (bufsize < 0)
3810 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003811 return gl::error(GL_INVALID_VALUE);
zmo@google.coma574f782011-10-03 21:45:23 +00003812 }
3813
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003814 gl::Context *context = gl::getNonLostContext();
zmo@google.coma574f782011-10-03 21:45:23 +00003815
3816 if (context)
3817 {
3818 gl::Shader *shaderObject = context->getShader(shader);
3819
3820 if (!shaderObject)
3821 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003822 return gl::error(GL_INVALID_OPERATION);
zmo@google.coma574f782011-10-03 21:45:23 +00003823 }
3824
3825 shaderObject->getTranslatedSource(bufsize, length, source);
3826 }
3827 }
3828 catch(std::bad_alloc&)
3829 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003830 return gl::error(GL_OUT_OF_MEMORY);
zmo@google.coma574f782011-10-03 21:45:23 +00003831 }
3832}
3833
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003834const GLubyte* __stdcall glGetString(GLenum name)
3835{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003836 EVENT("(GLenum name = 0x%X)", name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003837
3838 try
3839 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003840 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003841
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003842 switch (name)
3843 {
3844 case GL_VENDOR:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003845 return (GLubyte*)"Google Inc.";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003846 case GL_RENDERER:
daniel@transgaming.comc23ff642011-08-16 20:28:45 +00003847 return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003848 case GL_VERSION:
daniel@transgaming.com1825d8e2012-08-27 16:25:29 +00003849 return (GLubyte*)"OpenGL ES 2.0 (ANGLE " VERSION_STRING ")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003850 case GL_SHADING_LANGUAGE_VERSION:
daniel@transgaming.com1825d8e2012-08-27 16:25:29 +00003851 return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " VERSION_STRING ")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003852 case GL_EXTENSIONS:
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003853 return (GLubyte*)((context != NULL) ? context->getExtensionString() : "");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003854 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003855 return gl::error(GL_INVALID_ENUM, (GLubyte*)NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003856 }
3857 }
3858 catch(std::bad_alloc&)
3859 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003860 return gl::error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003861 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003862}
3863
3864void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
3865{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003866 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003867
3868 try
3869 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003870 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003871
3872 if (context)
3873 {
3874 gl::Texture *texture;
3875
3876 switch (target)
3877 {
3878 case GL_TEXTURE_2D:
3879 texture = context->getTexture2D();
3880 break;
3881 case GL_TEXTURE_CUBE_MAP:
3882 texture = context->getTextureCubeMap();
3883 break;
3884 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003885 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003886 }
3887
3888 switch (pname)
3889 {
3890 case GL_TEXTURE_MAG_FILTER:
3891 *params = (GLfloat)texture->getMagFilter();
3892 break;
3893 case GL_TEXTURE_MIN_FILTER:
3894 *params = (GLfloat)texture->getMinFilter();
3895 break;
3896 case GL_TEXTURE_WRAP_S:
3897 *params = (GLfloat)texture->getWrapS();
3898 break;
3899 case GL_TEXTURE_WRAP_T:
3900 *params = (GLfloat)texture->getWrapT();
3901 break;
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00003902 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
3903 *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
3904 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00003905 case GL_TEXTURE_USAGE_ANGLE:
3906 *params = (GLfloat)texture->getUsage();
3907 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003908 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
3909 if (!context->supportsTextureFilterAnisotropy())
3910 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003911 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003912 }
3913 *params = (GLfloat)texture->getMaxAnisotropy();
3914 break;
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003915 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003916 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003917 }
3918 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003919 }
3920 catch(std::bad_alloc&)
3921 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003922 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003923 }
3924}
3925
3926void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
3927{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003928 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003929
3930 try
3931 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003932 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003933
3934 if (context)
3935 {
3936 gl::Texture *texture;
3937
3938 switch (target)
3939 {
3940 case GL_TEXTURE_2D:
3941 texture = context->getTexture2D();
3942 break;
3943 case GL_TEXTURE_CUBE_MAP:
3944 texture = context->getTextureCubeMap();
3945 break;
3946 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003947 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003948 }
3949
3950 switch (pname)
3951 {
3952 case GL_TEXTURE_MAG_FILTER:
3953 *params = texture->getMagFilter();
3954 break;
3955 case GL_TEXTURE_MIN_FILTER:
3956 *params = texture->getMinFilter();
3957 break;
3958 case GL_TEXTURE_WRAP_S:
3959 *params = texture->getWrapS();
3960 break;
3961 case GL_TEXTURE_WRAP_T:
3962 *params = texture->getWrapT();
3963 break;
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00003964 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
3965 *params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
3966 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00003967 case GL_TEXTURE_USAGE_ANGLE:
3968 *params = texture->getUsage();
3969 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003970 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
3971 if (!context->supportsTextureFilterAnisotropy())
3972 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003973 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003974 }
3975 *params = (GLint)texture->getMaxAnisotropy();
3976 break;
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003977 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003978 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003979 }
3980 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003981 }
3982 catch(std::bad_alloc&)
3983 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003984 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003985 }
3986}
3987
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003988void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
3989{
3990 EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
3991 program, location, bufSize, params);
3992
3993 try
3994 {
3995 if (bufSize < 0)
3996 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003997 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003998 }
3999
4000 gl::Context *context = gl::getNonLostContext();
4001
4002 if (context)
4003 {
4004 if (program == 0)
4005 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004006 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004007 }
4008
4009 gl::Program *programObject = context->getProgram(program);
4010
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004011 if (!programObject || !programObject->isLinked())
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004012 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004013 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004014 }
4015
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004016 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4017 if (!programBinary)
4018 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004019 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004020 }
4021
4022 if (!programBinary->getUniformfv(location, &bufSize, params))
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004023 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004024 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004025 }
4026 }
4027 }
4028 catch(std::bad_alloc&)
4029 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004030 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004031 }
4032}
4033
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004034void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
4035{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004036 EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004037
4038 try
4039 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004040 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004041
4042 if (context)
4043 {
4044 if (program == 0)
4045 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004046 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004047 }
4048
4049 gl::Program *programObject = context->getProgram(program);
4050
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004051 if (!programObject || !programObject->isLinked())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004052 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004053 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004054 }
4055
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004056 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4057 if (!programBinary)
4058 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004059 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004060 }
4061
4062 if (!programBinary->getUniformfv(location, NULL, params))
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004063 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004064 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004065 }
4066 }
4067 }
4068 catch(std::bad_alloc&)
4069 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004070 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004071 }
4072}
4073
4074void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
4075{
4076 EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
4077 program, location, bufSize, params);
4078
4079 try
4080 {
4081 if (bufSize < 0)
4082 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004083 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004084 }
4085
4086 gl::Context *context = gl::getNonLostContext();
4087
4088 if (context)
4089 {
4090 if (program == 0)
4091 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004092 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004093 }
4094
4095 gl::Program *programObject = context->getProgram(program);
4096
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004097 if (!programObject || !programObject->isLinked())
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004098 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004099 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004100 }
4101
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004102 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4103 if (!programBinary)
4104 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004105 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004106 }
4107
4108 if (!programBinary->getUniformiv(location, &bufSize, params))
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004109 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004110 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004111 }
4112 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004113 }
4114 catch(std::bad_alloc&)
4115 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004116 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004117 }
4118}
4119
4120void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
4121{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004122 EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004123
4124 try
4125 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004126 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004127
4128 if (context)
4129 {
4130 if (program == 0)
4131 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004132 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004133 }
4134
4135 gl::Program *programObject = context->getProgram(program);
4136
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004137 if (!programObject || !programObject->isLinked())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004138 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004139 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004140 }
4141
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004142 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4143 if (!programBinary)
4144 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004145 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004146 }
4147
4148 if (!programBinary->getUniformiv(location, NULL, params))
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004149 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004150 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004151 }
4152 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004153 }
4154 catch(std::bad_alloc&)
4155 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004156 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004157 }
4158}
4159
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004160int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004161{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004162 EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004163
4164 try
4165 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004166 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004167
4168 if (strstr(name, "gl_") == name)
4169 {
4170 return -1;
4171 }
4172
4173 if (context)
4174 {
4175 gl::Program *programObject = context->getProgram(program);
4176
4177 if (!programObject)
4178 {
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004179 if (context->getShader(program))
4180 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004181 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004182 }
4183 else
4184 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004185 return gl::error(GL_INVALID_VALUE, -1);
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004186 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004187 }
4188
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004189 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004190 if (!programObject->isLinked() || !programBinary)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004191 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004192 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004193 }
4194
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004195 return programBinary->getUniformLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004196 }
4197 }
4198 catch(std::bad_alloc&)
4199 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004200 return gl::error(GL_OUT_OF_MEMORY, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004201 }
4202
4203 return -1;
4204}
4205
4206void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
4207{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004208 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004209
4210 try
4211 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004212 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004213
daniel@transgaming.come0078962010-04-15 20:45:08 +00004214 if (context)
4215 {
4216 if (index >= gl::MAX_VERTEX_ATTRIBS)
4217 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004218 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004219 }
4220
daniel@transgaming.com83921382011-01-08 05:46:00 +00004221 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004222
daniel@transgaming.come0078962010-04-15 20:45:08 +00004223 switch (pname)
4224 {
4225 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00004226 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004227 break;
4228 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004229 *params = (GLfloat)attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004230 break;
4231 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004232 *params = (GLfloat)attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004233 break;
4234 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004235 *params = (GLfloat)attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004236 break;
4237 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004238 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004239 break;
4240 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004241 *params = (GLfloat)attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00004242 break;
4243 case GL_CURRENT_VERTEX_ATTRIB:
4244 for (int i = 0; i < 4; ++i)
4245 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004246 params[i] = attribState.mCurrentValue[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00004247 }
4248 break;
shannon.woods%transgaming.com@gtempaccount.com14eb55e2013-04-13 03:35:06 +00004249 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
4250 // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
4251 // the same constant.
4252 META_ASSERT(GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00004253 *params = (GLfloat)attribState.mDivisor;
4254 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004255 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004256 }
4257 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004258 }
4259 catch(std::bad_alloc&)
4260 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004261 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004262 }
4263}
4264
4265void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
4266{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004267 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004268
4269 try
4270 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004271 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004272
daniel@transgaming.come0078962010-04-15 20:45:08 +00004273 if (context)
4274 {
4275 if (index >= gl::MAX_VERTEX_ATTRIBS)
4276 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004277 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004278 }
4279
daniel@transgaming.com83921382011-01-08 05:46:00 +00004280 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004281
daniel@transgaming.come0078962010-04-15 20:45:08 +00004282 switch (pname)
4283 {
4284 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00004285 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004286 break;
4287 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004288 *params = attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004289 break;
4290 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004291 *params = attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004292 break;
4293 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004294 *params = attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004295 break;
4296 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004297 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004298 break;
4299 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004300 *params = attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00004301 break;
4302 case GL_CURRENT_VERTEX_ATTRIB:
4303 for (int i = 0; i < 4; ++i)
4304 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004305 float currentValue = attribState.mCurrentValue[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00004306 params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
4307 }
4308 break;
shannon.woods%transgaming.com@gtempaccount.com14eb55e2013-04-13 03:35:06 +00004309 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
4310 // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
4311 // the same constant.
4312 META_ASSERT(GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00004313 *params = (GLint)attribState.mDivisor;
4314 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004315 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004316 }
4317 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004318 }
4319 catch(std::bad_alloc&)
4320 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004321 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004322 }
4323}
4324
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004325void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004326{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004327 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004328
4329 try
4330 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004331 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004332
daniel@transgaming.come0078962010-04-15 20:45:08 +00004333 if (context)
4334 {
4335 if (index >= gl::MAX_VERTEX_ATTRIBS)
4336 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004337 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004338 }
4339
4340 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
4341 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004342 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004343 }
4344
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004345 *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
daniel@transgaming.come0078962010-04-15 20:45:08 +00004346 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004347 }
4348 catch(std::bad_alloc&)
4349 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004350 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004351 }
4352}
4353
4354void __stdcall glHint(GLenum target, GLenum mode)
4355{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004356 EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004357
4358 try
4359 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004360 switch (mode)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004361 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004362 case GL_FASTEST:
4363 case GL_NICEST:
4364 case GL_DONT_CARE:
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004365 break;
4366 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004367 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004368 }
4369
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004370 gl::Context *context = gl::getNonLostContext();
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004371 switch (target)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004372 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004373 case GL_GENERATE_MIPMAP_HINT:
4374 if (context) context->setGenerateMipmapHint(mode);
4375 break;
4376 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
4377 if (context) context->setFragmentShaderDerivativeHint(mode);
4378 break;
4379 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004380 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004381 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004382 }
4383 catch(std::bad_alloc&)
4384 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004385 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004386 }
4387}
4388
4389GLboolean __stdcall glIsBuffer(GLuint buffer)
4390{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004391 EVENT("(GLuint buffer = %d)", buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004392
4393 try
4394 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004395 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004396
4397 if (context && buffer)
4398 {
4399 gl::Buffer *bufferObject = context->getBuffer(buffer);
4400
4401 if (bufferObject)
4402 {
4403 return GL_TRUE;
4404 }
4405 }
4406 }
4407 catch(std::bad_alloc&)
4408 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004409 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004410 }
4411
4412 return GL_FALSE;
4413}
4414
4415GLboolean __stdcall glIsEnabled(GLenum cap)
4416{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004417 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004418
4419 try
4420 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004421 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004422
4423 if (context)
4424 {
4425 switch (cap)
4426 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004427 case GL_CULL_FACE: return context->isCullFaceEnabled();
4428 case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
4429 case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
4430 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
4431 case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
4432 case GL_STENCIL_TEST: return context->isStencilTestEnabled();
4433 case GL_DEPTH_TEST: return context->isDepthTestEnabled();
4434 case GL_BLEND: return context->isBlendEnabled();
4435 case GL_DITHER: return context->isDitherEnabled();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004436 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004437 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004438 }
4439 }
4440 }
4441 catch(std::bad_alloc&)
4442 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004443 return gl::error(GL_OUT_OF_MEMORY, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004444 }
4445
4446 return false;
4447}
4448
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004449GLboolean __stdcall glIsFenceNV(GLuint fence)
4450{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004451 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004452
4453 try
4454 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004455 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004456
4457 if (context)
4458 {
4459 gl::Fence *fenceObject = context->getFence(fence);
4460
4461 if (fenceObject == NULL)
4462 {
4463 return GL_FALSE;
4464 }
4465
4466 return fenceObject->isFence();
4467 }
4468 }
4469 catch(std::bad_alloc&)
4470 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004471 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004472 }
4473
4474 return GL_FALSE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004475}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004476
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004477GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
4478{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004479 EVENT("(GLuint framebuffer = %d)", framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004480
4481 try
4482 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004483 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004484
4485 if (context && framebuffer)
4486 {
4487 gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
4488
4489 if (framebufferObject)
4490 {
4491 return GL_TRUE;
4492 }
4493 }
4494 }
4495 catch(std::bad_alloc&)
4496 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004497 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004498 }
4499
4500 return GL_FALSE;
4501}
4502
4503GLboolean __stdcall glIsProgram(GLuint program)
4504{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004505 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004506
4507 try
4508 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004509 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004510
4511 if (context && program)
4512 {
4513 gl::Program *programObject = context->getProgram(program);
4514
4515 if (programObject)
4516 {
4517 return GL_TRUE;
4518 }
4519 }
4520 }
4521 catch(std::bad_alloc&)
4522 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004523 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004524 }
4525
4526 return GL_FALSE;
4527}
4528
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00004529GLboolean __stdcall glIsQueryEXT(GLuint id)
4530{
4531 EVENT("(GLuint id = %d)", id);
4532
4533 try
4534 {
4535 if (id == 0)
4536 {
4537 return GL_FALSE;
4538 }
4539
4540 gl::Context *context = gl::getNonLostContext();
4541
4542 if (context)
4543 {
4544 gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
4545
4546 if (queryObject)
4547 {
4548 return GL_TRUE;
4549 }
4550 }
4551 }
4552 catch(std::bad_alloc&)
4553 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004554 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00004555 }
4556
4557 return GL_FALSE;
4558}
4559
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004560GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
4561{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004562 EVENT("(GLuint renderbuffer = %d)", renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004563
4564 try
4565 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004566 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004567
4568 if (context && renderbuffer)
4569 {
4570 gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
4571
4572 if (renderbufferObject)
4573 {
4574 return GL_TRUE;
4575 }
4576 }
4577 }
4578 catch(std::bad_alloc&)
4579 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004580 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004581 }
4582
4583 return GL_FALSE;
4584}
4585
4586GLboolean __stdcall glIsShader(GLuint shader)
4587{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004588 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004589
4590 try
4591 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004592 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004593
4594 if (context && shader)
4595 {
4596 gl::Shader *shaderObject = context->getShader(shader);
4597
4598 if (shaderObject)
4599 {
4600 return GL_TRUE;
4601 }
4602 }
4603 }
4604 catch(std::bad_alloc&)
4605 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004606 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004607 }
4608
4609 return GL_FALSE;
4610}
4611
4612GLboolean __stdcall glIsTexture(GLuint texture)
4613{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004614 EVENT("(GLuint texture = %d)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004615
4616 try
4617 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004618 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004619
4620 if (context && texture)
4621 {
4622 gl::Texture *textureObject = context->getTexture(texture);
4623
4624 if (textureObject)
4625 {
4626 return GL_TRUE;
4627 }
4628 }
4629 }
4630 catch(std::bad_alloc&)
4631 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004632 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004633 }
4634
4635 return GL_FALSE;
4636}
4637
4638void __stdcall glLineWidth(GLfloat width)
4639{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004640 EVENT("(GLfloat width = %f)", width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004641
4642 try
4643 {
4644 if (width <= 0.0f)
4645 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004646 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004647 }
4648
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004649 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00004650
4651 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004652 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004653 context->setLineWidth(width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004654 }
4655 }
4656 catch(std::bad_alloc&)
4657 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004658 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004659 }
4660}
4661
4662void __stdcall glLinkProgram(GLuint program)
4663{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004664 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004665
4666 try
4667 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004668 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004669
4670 if (context)
4671 {
4672 gl::Program *programObject = context->getProgram(program);
4673
4674 if (!programObject)
4675 {
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004676 if (context->getShader(program))
4677 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004678 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004679 }
4680 else
4681 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004682 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004683 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004684 }
4685
daniel@transgaming.com95d29422012-07-24 18:36:10 +00004686 context->linkProgram(program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004687 }
4688 }
4689 catch(std::bad_alloc&)
4690 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004691 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004692 }
4693}
4694
4695void __stdcall glPixelStorei(GLenum pname, GLint param)
4696{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004697 EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004698
4699 try
4700 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004701 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004702
4703 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004704 {
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004705 switch (pname)
4706 {
4707 case GL_UNPACK_ALIGNMENT:
4708 if (param != 1 && param != 2 && param != 4 && param != 8)
4709 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004710 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004711 }
4712
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004713 context->setUnpackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004714 break;
4715
4716 case GL_PACK_ALIGNMENT:
4717 if (param != 1 && param != 2 && param != 4 && param != 8)
4718 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004719 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004720 }
4721
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004722 context->setPackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004723 break;
4724
bsalomon@google.com56d46ab2011-11-23 14:53:10 +00004725 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
4726 context->setPackReverseRowOrder(param != 0);
4727 break;
4728
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004729 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004730 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004731 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004732 }
4733 }
4734 catch(std::bad_alloc&)
4735 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004736 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004737 }
4738}
4739
4740void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
4741{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004742 EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004743
4744 try
4745 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004746 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaede6302010-04-29 03:35:48 +00004747
4748 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004749 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004750 context->setPolygonOffsetParams(factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004751 }
4752 }
4753 catch(std::bad_alloc&)
4754 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004755 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004756 }
4757}
4758
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004759void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
4760 GLenum format, GLenum type, GLsizei bufSize,
4761 GLvoid *data)
4762{
4763 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
4764 "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
4765 x, y, width, height, format, type, bufSize, data);
4766
4767 try
4768 {
4769 if (width < 0 || height < 0 || bufSize < 0)
4770 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004771 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004772 }
4773
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004774 gl::Context *context = gl::getNonLostContext();
4775
4776 if (context)
4777 {
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004778 GLenum currentFormat, currentType;
4779
4780 // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
4781 // and attempting to read back if that's the case is an error. The error will be registered
4782 // by getCurrentReadFormat.
4783 if (!context->getCurrentReadFormatType(&currentFormat, &currentType))
4784 return;
4785
4786 if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type))
4787 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004788 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004789 }
4790
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004791 context->readPixels(x, y, width, height, format, type, &bufSize, data);
4792 }
4793 }
4794 catch(std::bad_alloc&)
4795 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004796 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004797 }
4798}
4799
4800void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
4801 GLenum format, GLenum type, GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004802{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004803 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004804 "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004805 x, y, width, height, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004806
4807 try
4808 {
4809 if (width < 0 || height < 0)
4810 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004811 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004812 }
4813
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004814 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004815
4816 if (context)
4817 {
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004818 GLenum currentFormat, currentType;
4819
4820 // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
4821 // and attempting to read back if that's the case is an error. The error will be registered
4822 // by getCurrentReadFormat.
4823 if (!context->getCurrentReadFormatType(&currentFormat, &currentType))
4824 return;
4825
4826 if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type))
4827 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004828 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004829 }
4830
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004831 context->readPixels(x, y, width, height, format, type, NULL, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004832 }
4833 }
4834 catch(std::bad_alloc&)
4835 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004836 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004837 }
4838}
4839
4840void __stdcall glReleaseShaderCompiler(void)
4841{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004842 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004843
4844 try
4845 {
4846 gl::Shader::releaseCompiler();
4847 }
4848 catch(std::bad_alloc&)
4849 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004850 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004851 }
4852}
4853
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004854void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004855{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004856 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004857 target, samples, internalformat, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004858
4859 try
4860 {
4861 switch (target)
4862 {
4863 case GL_RENDERBUFFER:
4864 break;
4865 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004866 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004867 }
4868
daniel@transgaming.comedc19182010-10-15 17:57:55 +00004869 if (!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004870 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004871 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004872 }
4873
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004874 if (width < 0 || height < 0 || samples < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004875 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004876 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004877 }
4878
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004879 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004880
4881 if (context)
4882 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00004883 if (width > context->getMaximumRenderbufferDimension() ||
4884 height > context->getMaximumRenderbufferDimension() ||
4885 samples > context->getMaxSupportedSamples())
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004886 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004887 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004888 }
4889
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004890 GLuint handle = context->getRenderbufferHandle();
4891 if (handle == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004892 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004893 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004894 }
4895
4896 switch (internalformat)
4897 {
4898 case GL_DEPTH_COMPONENT16:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004899 case GL_RGBA4:
4900 case GL_RGB5_A1:
4901 case GL_RGB565:
daniel@transgaming.com63977542010-08-24 19:21:02 +00004902 case GL_RGB8_OES:
4903 case GL_RGBA8_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004904 case GL_STENCIL_INDEX8:
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00004905 case GL_DEPTH24_STENCIL8_OES:
daniel@transgaming.com70062c92012-11-28 19:32:30 +00004906 context->setRenderbufferStorage(width, height, internalformat, samples);
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00004907 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004908 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004909 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004910 }
4911 }
4912 }
4913 catch(std::bad_alloc&)
4914 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004915 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004916 }
4917}
4918
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004919void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
4920{
4921 glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
4922}
4923
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004924void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
4925{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00004926 EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004927
4928 try
4929 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004930 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004931
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004932 if (context)
4933 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +00004934 context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004935 }
4936 }
4937 catch(std::bad_alloc&)
4938 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004939 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004940 }
4941}
4942
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004943void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
4944{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004945 EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004946
4947 try
4948 {
4949 if (condition != GL_ALL_COMPLETED_NV)
4950 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004951 return gl::error(GL_INVALID_ENUM);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004952 }
4953
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004954 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004955
4956 if (context)
4957 {
4958 gl::Fence *fenceObject = context->getFence(fence);
4959
4960 if (fenceObject == NULL)
4961 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004962 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004963 }
4964
4965 fenceObject->setFence(condition);
4966 }
4967 }
4968 catch(std::bad_alloc&)
4969 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004970 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004971 }
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004972}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004973
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004974void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
4975{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004976 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004977
4978 try
4979 {
4980 if (width < 0 || height < 0)
4981 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004982 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004983 }
4984
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004985 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004986
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004987 if (context)
4988 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004989 context->setScissorParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004990 }
4991 }
4992 catch(std::bad_alloc&)
4993 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004994 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004995 }
4996}
4997
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004998void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004999{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005000 EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005001 "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005002 n, shaders, binaryformat, binary, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005003
5004 try
5005 {
daniel@transgaming.comd1f667f2010-04-29 03:38:52 +00005006 // No binary shader formats are supported.
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005007 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005008 }
5009 catch(std::bad_alloc&)
5010 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005011 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005012 }
5013}
5014
shannon.woods%transgaming.com@gtempaccount.com5f339332013-04-13 03:29:02 +00005015void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005016{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005017 EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005018 shader, count, string, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005019
5020 try
5021 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005022 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005023 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005024 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005025 }
5026
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005027 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005028
5029 if (context)
5030 {
5031 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005032
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005033 if (!shaderObject)
5034 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005035 if (context->getProgram(shader))
5036 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005037 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005038 }
5039 else
5040 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005041 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005042 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005043 }
5044
5045 shaderObject->setSource(count, string, length);
5046 }
5047 }
5048 catch(std::bad_alloc&)
5049 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005050 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005051 }
5052}
5053
5054void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
5055{
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005056 glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005057}
5058
5059void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
5060{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005061 EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005062
5063 try
5064 {
5065 switch (face)
5066 {
5067 case GL_FRONT:
5068 case GL_BACK:
5069 case GL_FRONT_AND_BACK:
5070 break;
5071 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005072 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005073 }
5074
5075 switch (func)
5076 {
5077 case GL_NEVER:
5078 case GL_ALWAYS:
5079 case GL_LESS:
5080 case GL_LEQUAL:
5081 case GL_EQUAL:
5082 case GL_GEQUAL:
5083 case GL_GREATER:
5084 case GL_NOTEQUAL:
5085 break;
5086 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005087 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005088 }
5089
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005090 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005091
5092 if (context)
5093 {
5094 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5095 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005096 context->setStencilParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005097 }
5098
5099 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5100 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005101 context->setStencilBackParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005102 }
5103 }
5104 }
5105 catch(std::bad_alloc&)
5106 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005107 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005108 }
5109}
5110
5111void __stdcall glStencilMask(GLuint mask)
5112{
5113 glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
5114}
5115
5116void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
5117{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005118 EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005119
5120 try
5121 {
5122 switch (face)
5123 {
5124 case GL_FRONT:
5125 case GL_BACK:
5126 case GL_FRONT_AND_BACK:
5127 break;
5128 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005129 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005130 }
5131
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005132 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005133
5134 if (context)
5135 {
5136 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5137 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005138 context->setStencilWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005139 }
5140
5141 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5142 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005143 context->setStencilBackWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005144 }
5145 }
5146 }
5147 catch(std::bad_alloc&)
5148 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005149 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005150 }
5151}
5152
5153void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
5154{
5155 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
5156}
5157
5158void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
5159{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005160 EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005161 face, fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005162
5163 try
5164 {
5165 switch (face)
5166 {
5167 case GL_FRONT:
5168 case GL_BACK:
5169 case GL_FRONT_AND_BACK:
5170 break;
5171 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005172 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005173 }
5174
5175 switch (fail)
5176 {
5177 case GL_ZERO:
5178 case GL_KEEP:
5179 case GL_REPLACE:
5180 case GL_INCR:
5181 case GL_DECR:
5182 case GL_INVERT:
5183 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005184 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005185 break;
5186 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005187 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005188 }
5189
5190 switch (zfail)
5191 {
5192 case GL_ZERO:
5193 case GL_KEEP:
5194 case GL_REPLACE:
5195 case GL_INCR:
5196 case GL_DECR:
5197 case GL_INVERT:
5198 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005199 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005200 break;
5201 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005202 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005203 }
5204
5205 switch (zpass)
5206 {
5207 case GL_ZERO:
5208 case GL_KEEP:
5209 case GL_REPLACE:
5210 case GL_INCR:
5211 case GL_DECR:
5212 case GL_INVERT:
5213 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005214 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005215 break;
5216 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005217 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005218 }
5219
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005220 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005221
5222 if (context)
5223 {
5224 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5225 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005226 context->setStencilOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005227 }
5228
5229 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5230 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005231 context->setStencilBackOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005232 }
5233 }
5234 }
5235 catch(std::bad_alloc&)
5236 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005237 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005238 }
5239}
5240
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005241GLboolean __stdcall glTestFenceNV(GLuint fence)
5242{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005243 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005244
5245 try
5246 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005247 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005248
5249 if (context)
5250 {
5251 gl::Fence *fenceObject = context->getFence(fence);
5252
5253 if (fenceObject == NULL)
5254 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005255 return gl::error(GL_INVALID_OPERATION, GL_TRUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005256 }
5257
5258 return fenceObject->testFence();
5259 }
5260 }
5261 catch(std::bad_alloc&)
5262 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005263 gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005264 }
5265
5266 return GL_TRUE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005267}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005268
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005269void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
5270 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005271{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005272 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005273 "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005274 target, level, internalformat, width, height, border, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005275
5276 try
5277 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00005278 if (!validImageSize(level, width, height))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005279 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005280 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005281 }
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005282
apatrick@chromium.orge057c5d2012-01-26 19:18:24 +00005283 if (internalformat != GLint(format))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005284 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005285 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005286 }
5287
daniel@transgaming.com6377e362012-06-05 19:49:55 +00005288 // validate <type> by itself (used as secondary key below)
5289 switch (type)
5290 {
5291 case GL_UNSIGNED_BYTE:
5292 case GL_UNSIGNED_SHORT_5_6_5:
5293 case GL_UNSIGNED_SHORT_4_4_4_4:
5294 case GL_UNSIGNED_SHORT_5_5_5_1:
5295 case GL_UNSIGNED_SHORT:
5296 case GL_UNSIGNED_INT:
5297 case GL_UNSIGNED_INT_24_8_OES:
5298 case GL_HALF_FLOAT_OES:
5299 case GL_FLOAT:
5300 break;
5301 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005302 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6377e362012-06-05 19:49:55 +00005303 }
5304
5305 // validate <format> + <type> combinations
5306 // - invalid <format> -> sets INVALID_ENUM
5307 // - invalid <format>+<type> combination -> sets INVALID_OPERATION
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005308 switch (format)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005309 {
5310 case GL_ALPHA:
5311 case GL_LUMINANCE:
5312 case GL_LUMINANCE_ALPHA:
5313 switch (type)
5314 {
5315 case GL_UNSIGNED_BYTE:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005316 case GL_FLOAT:
5317 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005318 break;
5319 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005320 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005321 }
5322 break;
5323 case GL_RGB:
5324 switch (type)
5325 {
5326 case GL_UNSIGNED_BYTE:
5327 case GL_UNSIGNED_SHORT_5_6_5:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005328 case GL_FLOAT:
5329 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005330 break;
5331 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005332 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005333 }
5334 break;
5335 case GL_RGBA:
5336 switch (type)
5337 {
5338 case GL_UNSIGNED_BYTE:
5339 case GL_UNSIGNED_SHORT_4_4_4_4:
5340 case GL_UNSIGNED_SHORT_5_5_5_1:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005341 case GL_FLOAT:
5342 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005343 break;
5344 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005345 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005346 }
5347 break;
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00005348 case GL_BGRA_EXT:
5349 switch (type)
5350 {
5351 case GL_UNSIGNED_BYTE:
5352 break;
5353 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005354 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00005355 }
5356 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00005357 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below
5358 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00005359 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5360 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00005361 break;
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005362 case GL_DEPTH_COMPONENT:
5363 switch (type)
5364 {
5365 case GL_UNSIGNED_SHORT:
5366 case GL_UNSIGNED_INT:
5367 break;
5368 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005369 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005370 }
5371 break;
5372 case GL_DEPTH_STENCIL_OES:
5373 switch (type)
5374 {
5375 case GL_UNSIGNED_INT_24_8_OES:
5376 break;
5377 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005378 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005379 }
5380 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005381 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005382 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005383 }
5384
5385 if (border != 0)
5386 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005387 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005388 }
5389
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005390 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005391
5392 if (context)
5393 {
daniel@transgaming.com32b11442011-11-19 02:42:48 +00005394 if (level > context->getMaximumTextureLevel())
5395 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005396 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com32b11442011-11-19 02:42:48 +00005397 }
5398
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005399 switch (target)
5400 {
5401 case GL_TEXTURE_2D:
5402 if (width > (context->getMaximumTextureDimension() >> level) ||
5403 height > (context->getMaximumTextureDimension() >> level))
5404 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005405 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005406 }
5407 break;
5408 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5409 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5410 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5411 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5412 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5413 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
5414 if (width != height)
5415 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005416 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005417 }
5418
5419 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
5420 height > (context->getMaximumCubeTextureDimension() >> level))
5421 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005422 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005423 }
5424 break;
5425 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005426 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005427 }
5428
gman@chromium.org50c526d2011-08-10 05:19:44 +00005429 switch (format) {
5430 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
5431 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
5432 if (context->supportsDXT1Textures())
daniel@transgaming.com01868132010-08-24 19:21:17 +00005433 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005434 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00005435 }
5436 else
5437 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005438 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com01868132010-08-24 19:21:17 +00005439 }
gman@chromium.org50c526d2011-08-10 05:19:44 +00005440 break;
5441 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5442 if (context->supportsDXT3Textures())
5443 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005444 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005445 }
5446 else
5447 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005448 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005449 }
5450 break;
5451 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
5452 if (context->supportsDXT5Textures())
5453 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005454 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005455 }
5456 else
5457 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005458 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005459 }
5460 break;
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005461 case GL_DEPTH_COMPONENT:
5462 case GL_DEPTH_STENCIL_OES:
5463 if (!context->supportsDepthTextures())
5464 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005465 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005466 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005467 if (target != GL_TEXTURE_2D)
5468 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005469 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005470 }
daniel@transgaming.com797924b2012-06-05 19:50:01 +00005471 // OES_depth_texture supports loading depth data and multiple levels,
5472 // but ANGLE_depth_texture does not
5473 if (pixels != NULL || level != 0)
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005474 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005475 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005476 }
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005477 break;
gman@chromium.org50c526d2011-08-10 05:19:44 +00005478 default:
5479 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00005480 }
5481
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005482 if (type == GL_FLOAT)
5483 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005484 if (!context->supportsFloat32Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005485 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005486 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005487 }
5488 }
5489 else if (type == GL_HALF_FLOAT_OES)
5490 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005491 if (!context->supportsFloat16Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005492 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005493 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005494 }
5495 }
5496
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005497 if (target == GL_TEXTURE_2D)
5498 {
5499 gl::Texture2D *texture = context->getTexture2D();
5500
5501 if (!texture)
5502 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005503 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005504 }
5505
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005506 if (texture->isImmutable())
5507 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005508 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005509 }
5510
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005511 texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005512 }
5513 else
5514 {
5515 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5516
5517 if (!texture)
5518 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005519 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005520 }
5521
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005522 if (texture->isImmutable())
5523 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005524 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005525 }
5526
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005527 switch (target)
5528 {
5529 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005530 texture->setImagePosX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005531 break;
5532 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005533 texture->setImageNegX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005534 break;
5535 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005536 texture->setImagePosY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005537 break;
5538 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005539 texture->setImageNegY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005540 break;
5541 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005542 texture->setImagePosZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005543 break;
5544 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005545 texture->setImageNegZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005546 break;
5547 default: UNREACHABLE();
5548 }
5549 }
5550 }
5551 }
5552 catch(std::bad_alloc&)
5553 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005554 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005555 }
5556}
5557
5558void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
5559{
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005560 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
5561
5562 try
5563 {
5564 gl::Context *context = gl::getNonLostContext();
5565
5566 if (context)
5567 {
5568 gl::Texture *texture;
5569
5570 switch (target)
5571 {
5572 case GL_TEXTURE_2D:
5573 texture = context->getTexture2D();
5574 break;
5575 case GL_TEXTURE_CUBE_MAP:
5576 texture = context->getTextureCubeMap();
5577 break;
5578 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005579 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005580 }
5581
5582 switch (pname)
5583 {
5584 case GL_TEXTURE_WRAP_S:
5585 if (!texture->setWrapS((GLenum)param))
5586 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005587 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005588 }
5589 break;
5590 case GL_TEXTURE_WRAP_T:
5591 if (!texture->setWrapT((GLenum)param))
5592 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005593 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005594 }
5595 break;
5596 case GL_TEXTURE_MIN_FILTER:
5597 if (!texture->setMinFilter((GLenum)param))
5598 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005599 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005600 }
5601 break;
5602 case GL_TEXTURE_MAG_FILTER:
5603 if (!texture->setMagFilter((GLenum)param))
5604 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005605 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005606 }
5607 break;
5608 case GL_TEXTURE_USAGE_ANGLE:
5609 if (!texture->setUsage((GLenum)param))
5610 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005611 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005612 }
5613 break;
5614 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
5615 if (!context->supportsTextureFilterAnisotropy())
5616 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005617 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005618 }
5619 if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()))
5620 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005621 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005622 }
5623 break;
5624 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005625 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005626 }
5627 }
5628 }
5629 catch(std::bad_alloc&)
5630 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005631 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005632 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005633}
5634
5635void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
5636{
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005637 glTexParameterf(target, pname, (GLfloat)*params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005638}
5639
5640void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
5641{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005642 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005643
5644 try
5645 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005646 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005647
5648 if (context)
5649 {
5650 gl::Texture *texture;
5651
5652 switch (target)
5653 {
5654 case GL_TEXTURE_2D:
5655 texture = context->getTexture2D();
5656 break;
5657 case GL_TEXTURE_CUBE_MAP:
5658 texture = context->getTextureCubeMap();
5659 break;
5660 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005661 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005662 }
5663
5664 switch (pname)
5665 {
5666 case GL_TEXTURE_WRAP_S:
5667 if (!texture->setWrapS((GLenum)param))
5668 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005669 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005670 }
5671 break;
5672 case GL_TEXTURE_WRAP_T:
5673 if (!texture->setWrapT((GLenum)param))
5674 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005675 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005676 }
5677 break;
5678 case GL_TEXTURE_MIN_FILTER:
5679 if (!texture->setMinFilter((GLenum)param))
5680 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005681 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005682 }
5683 break;
5684 case GL_TEXTURE_MAG_FILTER:
5685 if (!texture->setMagFilter((GLenum)param))
5686 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005687 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005688 }
5689 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00005690 case GL_TEXTURE_USAGE_ANGLE:
5691 if (!texture->setUsage((GLenum)param))
5692 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005693 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00005694 }
5695 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005696 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
5697 if (!context->supportsTextureFilterAnisotropy())
5698 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005699 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005700 }
5701 if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()))
5702 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005703 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005704 }
5705 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005706 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005707 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005708 }
5709 }
5710 }
5711 catch(std::bad_alloc&)
5712 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005713 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005714 }
5715}
5716
5717void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
5718{
5719 glTexParameteri(target, pname, *params);
5720}
5721
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005722void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
5723{
5724 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
5725 target, levels, internalformat, width, height);
5726
5727 try
5728 {
5729 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP)
5730 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005731 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005732 }
5733
5734 if (width < 1 || height < 1 || levels < 1)
5735 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005736 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005737 }
5738
5739 if (target == GL_TEXTURE_CUBE_MAP && width != height)
5740 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005741 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005742 }
5743
daniel@transgaming.com45b888a2011-11-16 03:56:39 +00005744 if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1)
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005745 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005746 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005747 }
5748
5749 GLenum format = gl::ExtractFormat(internalformat);
5750 GLenum type = gl::ExtractType(internalformat);
5751
5752 if (format == GL_NONE || type == GL_NONE)
5753 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005754 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005755 }
5756
5757 gl::Context *context = gl::getNonLostContext();
5758
5759 if (context)
5760 {
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005761 switch (target)
5762 {
5763 case GL_TEXTURE_2D:
5764 if (width > context->getMaximumTextureDimension() ||
5765 height > context->getMaximumTextureDimension())
5766 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005767 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005768 }
5769 break;
5770 case GL_TEXTURE_CUBE_MAP:
5771 if (width > context->getMaximumCubeTextureDimension() ||
5772 height > context->getMaximumCubeTextureDimension())
5773 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005774 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005775 }
5776 break;
5777 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005778 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005779 }
5780
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005781 if (levels != 1 && !context->supportsNonPower2Texture())
5782 {
5783 if (!gl::isPow2(width) || !gl::isPow2(height))
5784 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005785 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005786 }
5787 }
5788
daniel@transgaming.come1077362011-11-11 04:16:50 +00005789 switch (internalformat)
5790 {
5791 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
5792 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
5793 if (!context->supportsDXT1Textures())
5794 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005795 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come1077362011-11-11 04:16:50 +00005796 }
5797 break;
5798 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5799 if (!context->supportsDXT3Textures())
5800 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005801 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come1077362011-11-11 04:16:50 +00005802 }
5803 break;
5804 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
5805 if (!context->supportsDXT5Textures())
5806 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005807 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come1077362011-11-11 04:16:50 +00005808 }
5809 break;
daniel@transgaming.comff941aa2011-11-11 04:17:09 +00005810 case GL_RGBA32F_EXT:
5811 case GL_RGB32F_EXT:
5812 case GL_ALPHA32F_EXT:
5813 case GL_LUMINANCE32F_EXT:
5814 case GL_LUMINANCE_ALPHA32F_EXT:
5815 if (!context->supportsFloat32Textures())
5816 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005817 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comff941aa2011-11-11 04:17:09 +00005818 }
5819 break;
5820 case GL_RGBA16F_EXT:
5821 case GL_RGB16F_EXT:
5822 case GL_ALPHA16F_EXT:
5823 case GL_LUMINANCE16F_EXT:
5824 case GL_LUMINANCE_ALPHA16F_EXT:
5825 if (!context->supportsFloat16Textures())
5826 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005827 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comff941aa2011-11-11 04:17:09 +00005828 }
5829 break;
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005830 case GL_DEPTH_COMPONENT16:
5831 case GL_DEPTH_COMPONENT32_OES:
5832 case GL_DEPTH24_STENCIL8_OES:
5833 if (!context->supportsDepthTextures())
5834 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005835 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005836 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005837 if (target != GL_TEXTURE_2D)
5838 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005839 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005840 }
daniel@transgaming.com797924b2012-06-05 19:50:01 +00005841 // ANGLE_depth_texture only supports 1-level textures
5842 if (levels != 1)
5843 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005844 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com797924b2012-06-05 19:50:01 +00005845 }
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005846 break;
5847 default:
5848 break;
daniel@transgaming.come1077362011-11-11 04:16:50 +00005849 }
5850
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005851 if (target == GL_TEXTURE_2D)
5852 {
5853 gl::Texture2D *texture = context->getTexture2D();
5854
5855 if (!texture || texture->id() == 0)
5856 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005857 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005858 }
5859
5860 if (texture->isImmutable())
5861 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005862 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005863 }
5864
5865 texture->storage(levels, internalformat, width, height);
5866 }
5867 else if (target == GL_TEXTURE_CUBE_MAP)
5868 {
5869 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5870
5871 if (!texture || texture->id() == 0)
5872 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005873 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005874 }
5875
5876 if (texture->isImmutable())
5877 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005878 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005879 }
5880
5881 texture->storage(levels, internalformat, width);
5882 }
5883 else UNREACHABLE();
5884 }
5885 }
5886 catch(std::bad_alloc&)
5887 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005888 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005889 }
5890}
5891
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005892void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
5893 GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005894{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005895 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005896 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005897 "const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005898 target, level, xoffset, yoffset, width, height, format, type, pixels);
5899
5900 try
5901 {
apatrick@chromium.org551022e2012-01-23 19:56:54 +00005902 if (!gl::IsInternalTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005903 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005904 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005905 }
5906
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005907 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005908 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005909 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005910 }
5911
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005912 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
5913 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005914 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005915 }
5916
daniel@transgaming.com8833dd22012-06-05 19:49:58 +00005917 if (!checkTextureFormatType(format, type))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005918 {
daniel@transgaming.com8833dd22012-06-05 19:49:58 +00005919 return; // error is set by helper function
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005920 }
5921
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005922 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005923
5924 if (context)
5925 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005926 if (level > context->getMaximumTextureLevel())
5927 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005928 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005929 }
5930
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005931 if (format == GL_FLOAT)
5932 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005933 if (!context->supportsFloat32Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005934 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005935 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005936 }
5937 }
5938 else if (format == GL_HALF_FLOAT_OES)
5939 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005940 if (!context->supportsFloat16Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005941 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005942 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005943 }
5944 }
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005945 else if (gl::IsDepthTexture(format))
5946 {
5947 if (!context->supportsDepthTextures())
5948 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005949 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005950 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005951 if (target != GL_TEXTURE_2D)
5952 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005953 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005954 }
5955 // OES_depth_texture supports loading depth data, but ANGLE_depth_texture does not
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005956 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005957 }
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005958
daniel@transgaming.com1d2d3c42012-05-31 01:14:15 +00005959 if (width == 0 || height == 0 || pixels == NULL)
5960 {
5961 return;
5962 }
5963
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005964 if (target == GL_TEXTURE_2D)
5965 {
5966 gl::Texture2D *texture = context->getTexture2D();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00005967 if (validateSubImageParams2D(false, width, height, xoffset, yoffset, level, format, type, texture))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005968 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00005969 texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005970 }
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005971 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00005972 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005973 {
5974 gl::TextureCubeMap *texture = context->getTextureCubeMap();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00005975 if (validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, format, type, texture))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005976 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00005977 texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005978 }
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005979 }
5980 else
5981 {
5982 UNREACHABLE();
5983 }
5984 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005985 }
5986 catch(std::bad_alloc&)
5987 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005988 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005989 }
5990}
5991
5992void __stdcall glUniform1f(GLint location, GLfloat x)
5993{
5994 glUniform1fv(location, 1, &x);
5995}
5996
5997void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
5998{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005999 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006000
6001 try
6002 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006003 if (count < 0)
6004 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006005 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006006 }
6007
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006008 if (location == -1)
6009 {
6010 return;
6011 }
6012
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006013 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006014
6015 if (context)
6016 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006017 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006018 if (!programBinary)
6019 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006020 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006021 }
6022
6023 if (!programBinary->setUniform1fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006024 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006025 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006026 }
6027 }
6028 }
6029 catch(std::bad_alloc&)
6030 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006031 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006032 }
6033}
6034
6035void __stdcall glUniform1i(GLint location, GLint x)
6036{
6037 glUniform1iv(location, 1, &x);
6038}
6039
6040void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
6041{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006042 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006043
6044 try
6045 {
6046 if (count < 0)
6047 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006048 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006049 }
6050
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006051 if (location == -1)
6052 {
6053 return;
6054 }
6055
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006056 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006057
6058 if (context)
6059 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006060 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006061 if (!programBinary)
6062 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006063 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006064 }
6065
6066 if (!programBinary->setUniform1iv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006067 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006068 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006069 }
6070 }
6071 }
6072 catch(std::bad_alloc&)
6073 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006074 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006075 }
6076}
6077
6078void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
6079{
6080 GLfloat xy[2] = {x, y};
6081
6082 glUniform2fv(location, 1, (GLfloat*)&xy);
6083}
6084
6085void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
6086{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006087 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006088
6089 try
6090 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006091 if (count < 0)
6092 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006093 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006094 }
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006095
6096 if (location == -1)
6097 {
6098 return;
6099 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006100
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006101 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006102
6103 if (context)
6104 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006105 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006106 if (!programBinary)
6107 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006108 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006109 }
6110
6111 if (!programBinary->setUniform2fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006112 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006113 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006114 }
6115 }
6116 }
6117 catch(std::bad_alloc&)
6118 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006119 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006120 }
6121}
6122
6123void __stdcall glUniform2i(GLint location, GLint x, GLint y)
6124{
6125 GLint xy[4] = {x, y};
6126
6127 glUniform2iv(location, 1, (GLint*)&xy);
6128}
6129
6130void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
6131{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006132 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006133
6134 try
6135 {
6136 if (count < 0)
6137 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006138 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006139 }
6140
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006141 if (location == -1)
6142 {
6143 return;
6144 }
6145
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006146 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006147
6148 if (context)
6149 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006150 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006151 if (!programBinary)
6152 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006153 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006154 }
6155
6156 if (!programBinary->setUniform2iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006157 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006158 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006159 }
6160 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006161 }
6162 catch(std::bad_alloc&)
6163 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006164 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006165 }
6166}
6167
6168void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
6169{
6170 GLfloat xyz[3] = {x, y, z};
6171
6172 glUniform3fv(location, 1, (GLfloat*)&xyz);
6173}
6174
6175void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
6176{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006177 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006178
6179 try
6180 {
6181 if (count < 0)
6182 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006183 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006184 }
6185
6186 if (location == -1)
6187 {
6188 return;
6189 }
6190
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006191 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006192
6193 if (context)
6194 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006195 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006196 if (!programBinary)
6197 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006198 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006199 }
6200
6201 if (!programBinary->setUniform3fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006202 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006203 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006204 }
6205 }
6206 }
6207 catch(std::bad_alloc&)
6208 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006209 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006210 }
6211}
6212
6213void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
6214{
6215 GLint xyz[3] = {x, y, z};
6216
6217 glUniform3iv(location, 1, (GLint*)&xyz);
6218}
6219
6220void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
6221{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006222 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006223
6224 try
6225 {
6226 if (count < 0)
6227 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006228 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006229 }
6230
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006231 if (location == -1)
6232 {
6233 return;
6234 }
6235
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006236 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006237
6238 if (context)
6239 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006240 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006241 if (!programBinary)
6242 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006243 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006244 }
6245
6246 if (!programBinary->setUniform3iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006247 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006248 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006249 }
6250 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006251 }
6252 catch(std::bad_alloc&)
6253 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006254 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006255 }
6256}
6257
6258void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6259{
6260 GLfloat xyzw[4] = {x, y, z, w};
6261
6262 glUniform4fv(location, 1, (GLfloat*)&xyzw);
6263}
6264
6265void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
6266{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006267 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006268
6269 try
6270 {
6271 if (count < 0)
6272 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006273 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006274 }
6275
6276 if (location == -1)
6277 {
6278 return;
6279 }
6280
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006281 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006282
6283 if (context)
6284 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006285 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006286 if (!programBinary)
6287 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006288 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006289 }
6290
6291 if (!programBinary->setUniform4fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006292 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006293 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006294 }
6295 }
6296 }
6297 catch(std::bad_alloc&)
6298 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006299 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006300 }
6301}
6302
6303void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
6304{
6305 GLint xyzw[4] = {x, y, z, w};
6306
6307 glUniform4iv(location, 1, (GLint*)&xyzw);
6308}
6309
6310void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
6311{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006312 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006313
6314 try
6315 {
6316 if (count < 0)
6317 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006318 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006319 }
6320
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006321 if (location == -1)
6322 {
6323 return;
6324 }
6325
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006326 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006327
6328 if (context)
6329 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006330 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006331 if (!programBinary)
6332 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006333 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006334 }
6335
6336 if (!programBinary->setUniform4iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006337 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006338 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006339 }
6340 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006341 }
6342 catch(std::bad_alloc&)
6343 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006344 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006345 }
6346}
6347
6348void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6349{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006350 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006351 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006352
6353 try
6354 {
6355 if (count < 0 || transpose != GL_FALSE)
6356 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006357 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006358 }
6359
6360 if (location == -1)
6361 {
6362 return;
6363 }
6364
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006365 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006366
6367 if (context)
6368 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006369 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006370 if (!programBinary)
6371 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006372 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006373 }
6374
6375 if (!programBinary->setUniformMatrix2fv(location, count, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006376 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006377 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006378 }
6379 }
6380 }
6381 catch(std::bad_alloc&)
6382 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006383 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006384 }
6385}
6386
6387void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6388{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006389 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006390 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006391
6392 try
6393 {
6394 if (count < 0 || transpose != GL_FALSE)
6395 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006396 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006397 }
6398
6399 if (location == -1)
6400 {
6401 return;
6402 }
6403
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006404 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006405
6406 if (context)
6407 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006408 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006409 if (!programBinary)
6410 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006411 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006412 }
6413
6414 if (!programBinary->setUniformMatrix3fv(location, count, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006415 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006416 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006417 }
6418 }
6419 }
6420 catch(std::bad_alloc&)
6421 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006422 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006423 }
6424}
6425
6426void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6427{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006428 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006429 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006430
6431 try
6432 {
6433 if (count < 0 || transpose != GL_FALSE)
6434 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006435 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006436 }
6437
6438 if (location == -1)
6439 {
6440 return;
6441 }
6442
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006443 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006444
6445 if (context)
6446 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006447 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006448 if (!programBinary)
6449 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006450 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006451 }
6452
6453 if (!programBinary->setUniformMatrix4fv(location, count, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006454 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006455 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006456 }
6457 }
6458 }
6459 catch(std::bad_alloc&)
6460 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006461 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006462 }
6463}
6464
6465void __stdcall glUseProgram(GLuint program)
6466{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006467 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006468
6469 try
6470 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006471 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006472
6473 if (context)
6474 {
6475 gl::Program *programObject = context->getProgram(program);
6476
daniel@transgaming.comc8478202010-04-13 19:53:35 +00006477 if (!programObject && program != 0)
6478 {
6479 if (context->getShader(program))
6480 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006481 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comc8478202010-04-13 19:53:35 +00006482 }
6483 else
6484 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006485 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comc8478202010-04-13 19:53:35 +00006486 }
6487 }
6488
daniel@transgaming.com716056c2012-07-24 18:38:59 +00006489 if (program != 0 && !programObject->isLinked())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006490 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006491 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006492 }
6493
6494 context->useProgram(program);
6495 }
6496 }
6497 catch(std::bad_alloc&)
6498 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006499 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006500 }
6501}
6502
6503void __stdcall glValidateProgram(GLuint program)
6504{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006505 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006506
6507 try
6508 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006509 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006510
6511 if (context)
6512 {
6513 gl::Program *programObject = context->getProgram(program);
6514
6515 if (!programObject)
6516 {
6517 if (context->getShader(program))
6518 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006519 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006520 }
6521 else
6522 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006523 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006524 }
6525 }
6526
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00006527 programObject->validate();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006528 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006529 }
6530 catch(std::bad_alloc&)
6531 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006532 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006533 }
6534}
6535
6536void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
6537{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006538 EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006539
6540 try
6541 {
6542 if (index >= gl::MAX_VERTEX_ATTRIBS)
6543 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006544 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006545 }
6546
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006547 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006548
6549 if (context)
6550 {
6551 GLfloat vals[4] = { x, 0, 0, 1 };
6552 context->setVertexAttrib(index, vals);
6553 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006554 }
6555 catch(std::bad_alloc&)
6556 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006557 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006558 }
6559}
6560
6561void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
6562{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006563 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006564
6565 try
6566 {
6567 if (index >= gl::MAX_VERTEX_ATTRIBS)
6568 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006569 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006570 }
6571
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006572 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006573
6574 if (context)
6575 {
6576 GLfloat vals[4] = { values[0], 0, 0, 1 };
6577 context->setVertexAttrib(index, vals);
6578 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006579 }
6580 catch(std::bad_alloc&)
6581 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006582 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006583 }
6584}
6585
6586void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
6587{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006588 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006589
6590 try
6591 {
6592 if (index >= gl::MAX_VERTEX_ATTRIBS)
6593 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006594 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006595 }
6596
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006597 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006598
6599 if (context)
6600 {
6601 GLfloat vals[4] = { x, y, 0, 1 };
6602 context->setVertexAttrib(index, vals);
6603 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006604 }
6605 catch(std::bad_alloc&)
6606 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006607 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006608 }
6609}
6610
6611void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
6612{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006613 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006614
6615 try
6616 {
6617 if (index >= gl::MAX_VERTEX_ATTRIBS)
6618 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006619 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006620 }
6621
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006622 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006623
6624 if (context)
6625 {
6626 GLfloat vals[4] = { values[0], values[1], 0, 1 };
6627 context->setVertexAttrib(index, vals);
6628 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006629 }
6630 catch(std::bad_alloc&)
6631 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006632 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006633 }
6634}
6635
6636void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
6637{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006638 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006639
6640 try
6641 {
6642 if (index >= gl::MAX_VERTEX_ATTRIBS)
6643 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006644 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006645 }
6646
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006647 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006648
6649 if (context)
6650 {
6651 GLfloat vals[4] = { x, y, z, 1 };
6652 context->setVertexAttrib(index, vals);
6653 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006654 }
6655 catch(std::bad_alloc&)
6656 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006657 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006658 }
6659}
6660
6661void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
6662{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006663 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006664
6665 try
6666 {
6667 if (index >= gl::MAX_VERTEX_ATTRIBS)
6668 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006669 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006670 }
6671
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006672 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006673
6674 if (context)
6675 {
6676 GLfloat vals[4] = { values[0], values[1], values[2], 1 };
6677 context->setVertexAttrib(index, vals);
6678 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006679 }
6680 catch(std::bad_alloc&)
6681 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006682 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006683 }
6684}
6685
6686void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6687{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006688 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006689
6690 try
6691 {
6692 if (index >= gl::MAX_VERTEX_ATTRIBS)
6693 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006694 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006695 }
6696
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006697 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006698
6699 if (context)
6700 {
6701 GLfloat vals[4] = { x, y, z, w };
6702 context->setVertexAttrib(index, vals);
6703 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006704 }
6705 catch(std::bad_alloc&)
6706 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006707 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006708 }
6709}
6710
6711void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
6712{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006713 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006714
6715 try
6716 {
6717 if (index >= gl::MAX_VERTEX_ATTRIBS)
6718 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006719 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006720 }
6721
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006722 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006723
6724 if (context)
6725 {
6726 context->setVertexAttrib(index, values);
6727 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006728 }
6729 catch(std::bad_alloc&)
6730 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006731 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006732 }
6733}
6734
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006735void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
6736{
6737 EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
6738
6739 try
6740 {
6741 if (index >= gl::MAX_VERTEX_ATTRIBS)
6742 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006743 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006744 }
6745
6746 gl::Context *context = gl::getNonLostContext();
6747
6748 if (context)
6749 {
6750 context->setVertexAttribDivisor(index, divisor);
6751 }
6752 }
6753 catch(std::bad_alloc&)
6754 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006755 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006756 }
6757}
6758
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00006759void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006760{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006761 EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006762 "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006763 index, size, type, normalized, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006764
6765 try
6766 {
6767 if (index >= gl::MAX_VERTEX_ATTRIBS)
6768 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006769 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006770 }
6771
6772 if (size < 1 || size > 4)
6773 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006774 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006775 }
6776
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006777 gl::Context *context = gl::getNonLostContext();
6778
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006779 switch (type)
6780 {
6781 case GL_BYTE:
6782 case GL_UNSIGNED_BYTE:
6783 case GL_SHORT:
6784 case GL_UNSIGNED_SHORT:
6785 case GL_FIXED:
6786 case GL_FLOAT:
6787 break;
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006788
6789 case GL_HALF_FLOAT:
6790 if (context && context->getClientVersion() < 3)
6791 {
6792 return gl::error(GL_INVALID_ENUM);
6793 }
6794 else
6795 {
6796 break;
6797 }
6798
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006799 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006800 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006801 }
6802
6803 if (stride < 0)
6804 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006805 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006806 }
6807
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006808 if (context)
6809 {
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00006810 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, (normalized == GL_TRUE), stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006811 }
6812 }
6813 catch(std::bad_alloc&)
6814 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006815 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006816 }
6817}
6818
6819void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
6820{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006821 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006822
6823 try
6824 {
6825 if (width < 0 || height < 0)
6826 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006827 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006828 }
6829
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006830 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006831
6832 if (context)
6833 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00006834 context->setViewportParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006835 }
6836 }
6837 catch(std::bad_alloc&)
6838 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006839 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006840 }
6841}
6842
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006843// OpenGL ES 3.0 functions
6844
6845void __stdcall glReadBuffer(GLenum mode)
6846{
6847 EVENT("(GLenum mode = 0x%X)", mode);
6848
6849 try
6850 {
6851 gl::Context *context = gl::getNonLostContext();
6852
6853 if (context)
6854 {
6855 if (context->getClientVersion() < 3)
6856 {
6857 return gl::error(GL_INVALID_OPERATION);
6858 }
6859 }
6860
6861 UNIMPLEMENTED();
6862 }
6863 catch(std::bad_alloc&)
6864 {
6865 return gl::error(GL_OUT_OF_MEMORY);
6866 }
6867}
6868
6869void __stdcall glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
6870{
6871 EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, "
6872 "const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices);
6873
6874 try
6875 {
6876 gl::Context *context = gl::getNonLostContext();
6877
6878 if (context)
6879 {
6880 if (context->getClientVersion() < 3)
6881 {
6882 return gl::error(GL_INVALID_OPERATION);
6883 }
6884 }
6885
6886 UNIMPLEMENTED();
6887 }
6888 catch(std::bad_alloc&)
6889 {
6890 return gl::error(GL_OUT_OF_MEMORY);
6891 }
6892}
6893
6894void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
6895{
6896 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
6897 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
6898 "GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
6899 target, level, internalformat, width, height, depth, border, format, type, pixels);
6900
6901 try
6902 {
6903 gl::Context *context = gl::getNonLostContext();
6904
6905 if (context)
6906 {
6907 if (context->getClientVersion() < 3)
6908 {
6909 return gl::error(GL_INVALID_OPERATION);
6910 }
6911 }
6912
6913 UNIMPLEMENTED();
6914 }
6915 catch(std::bad_alloc&)
6916 {
6917 return gl::error(GL_OUT_OF_MEMORY);
6918 }
6919}
6920
6921void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
6922{
6923 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
6924 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
6925 "GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
6926 target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
6927
6928 try
6929 {
6930 gl::Context *context = gl::getNonLostContext();
6931
6932 if (context)
6933 {
6934 if (context->getClientVersion() < 3)
6935 {
6936 return gl::error(GL_INVALID_OPERATION);
6937 }
6938 }
6939
6940 UNIMPLEMENTED();
6941 }
6942 catch(std::bad_alloc&)
6943 {
6944 return gl::error(GL_OUT_OF_MEMORY);
6945 }
6946}
6947
6948void __stdcall glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
6949{
6950 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
6951 "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
6952 target, level, xoffset, yoffset, zoffset, x, y, width, height);
6953
6954 try
6955 {
6956 gl::Context *context = gl::getNonLostContext();
6957
6958 if (context)
6959 {
6960 if (context->getClientVersion() < 3)
6961 {
6962 return gl::error(GL_INVALID_OPERATION);
6963 }
6964 }
6965
6966 UNIMPLEMENTED();
6967 }
6968 catch(std::bad_alloc&)
6969 {
6970 return gl::error(GL_OUT_OF_MEMORY);
6971 }
6972}
6973
6974void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
6975{
6976 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
6977 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
6978 "const GLvoid* data = 0x%0.8p)",
6979 target, level, internalformat, width, height, depth, border, imageSize, data);
6980
6981 try
6982 {
6983 gl::Context *context = gl::getNonLostContext();
6984
6985 if (context)
6986 {
6987 if (context->getClientVersion() < 3)
6988 {
6989 return gl::error(GL_INVALID_OPERATION);
6990 }
6991 }
6992
6993 UNIMPLEMENTED();
6994 }
6995 catch(std::bad_alloc&)
6996 {
6997 return gl::error(GL_OUT_OF_MEMORY);
6998 }
6999}
7000
7001void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
7002{
7003 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
7004 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
7005 "GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
7006 target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
7007
7008 try
7009 {
7010 gl::Context *context = gl::getNonLostContext();
7011
7012 if (context)
7013 {
7014 if (context->getClientVersion() < 3)
7015 {
7016 return gl::error(GL_INVALID_OPERATION);
7017 }
7018 }
7019
7020 UNIMPLEMENTED();
7021 }
7022 catch(std::bad_alloc&)
7023 {
7024 return gl::error(GL_OUT_OF_MEMORY);
7025 }
7026}
7027
7028void __stdcall glGenQueries(GLsizei n, GLuint* ids)
7029{
7030 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
7031
7032 try
7033 {
7034 gl::Context *context = gl::getNonLostContext();
7035
7036 if (context)
7037 {
7038 if (context->getClientVersion() < 3)
7039 {
7040 return gl::error(GL_INVALID_OPERATION);
7041 }
7042 }
7043
7044 UNIMPLEMENTED();
7045 }
7046 catch(std::bad_alloc&)
7047 {
7048 return gl::error(GL_OUT_OF_MEMORY);
7049 }
7050}
7051
7052void __stdcall glDeleteQueries(GLsizei n, const GLuint* ids)
7053{
7054 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
7055
7056 try
7057 {
7058 gl::Context *context = gl::getNonLostContext();
7059
7060 if (context)
7061 {
7062 if (context->getClientVersion() < 3)
7063 {
7064 return gl::error(GL_INVALID_OPERATION);
7065 }
7066 }
7067
7068 UNIMPLEMENTED();
7069 }
7070 catch(std::bad_alloc&)
7071 {
7072 return gl::error(GL_OUT_OF_MEMORY);
7073 }
7074}
7075
7076GLboolean __stdcall glIsQuery(GLuint id)
7077{
7078 EVENT("(GLuint id = %u)", id);
7079
7080 try
7081 {
7082 gl::Context *context = gl::getNonLostContext();
7083
7084 if (context)
7085 {
7086 if (context->getClientVersion() < 3)
7087 {
7088 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7089 }
7090 }
7091
7092 UNIMPLEMENTED();
7093 }
7094 catch(std::bad_alloc&)
7095 {
7096 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7097 }
7098
7099 return GL_FALSE;
7100}
7101
7102void __stdcall glBeginQuery(GLenum target, GLuint id)
7103{
7104 EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
7105
7106 try
7107 {
7108 gl::Context *context = gl::getNonLostContext();
7109
7110 if (context)
7111 {
7112 if (context->getClientVersion() < 3)
7113 {
7114 return gl::error(GL_INVALID_OPERATION);
7115 }
7116 }
7117
7118 UNIMPLEMENTED();
7119 }
7120 catch(std::bad_alloc&)
7121 {
7122 return gl::error(GL_OUT_OF_MEMORY);
7123 }
7124}
7125
7126void __stdcall glEndQuery(GLenum target)
7127{
7128 EVENT("(GLenum target = 0x%X)", target);
7129
7130 try
7131 {
7132 gl::Context *context = gl::getNonLostContext();
7133
7134 if (context)
7135 {
7136 if (context->getClientVersion() < 3)
7137 {
7138 return gl::error(GL_INVALID_OPERATION);
7139 }
7140 }
7141
7142 UNIMPLEMENTED();
7143 }
7144 catch(std::bad_alloc&)
7145 {
7146 return gl::error(GL_OUT_OF_MEMORY);
7147 }
7148}
7149
7150void __stdcall glGetQueryiv(GLenum target, GLenum pname, GLint* params)
7151{
7152 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
7153
7154 try
7155 {
7156 gl::Context *context = gl::getNonLostContext();
7157
7158 if (context)
7159 {
7160 if (context->getClientVersion() < 3)
7161 {
7162 return gl::error(GL_INVALID_OPERATION);
7163 }
7164 }
7165
7166 UNIMPLEMENTED();
7167 }
7168 catch(std::bad_alloc&)
7169 {
7170 return gl::error(GL_OUT_OF_MEMORY);
7171 }
7172}
7173
7174void __stdcall glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
7175{
7176 EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params);
7177
7178 try
7179 {
7180 gl::Context *context = gl::getNonLostContext();
7181
7182 if (context)
7183 {
7184 if (context->getClientVersion() < 3)
7185 {
7186 return gl::error(GL_INVALID_OPERATION);
7187 }
7188 }
7189
7190 UNIMPLEMENTED();
7191 }
7192 catch(std::bad_alloc&)
7193 {
7194 return gl::error(GL_OUT_OF_MEMORY);
7195 }
7196}
7197
7198GLboolean __stdcall glUnmapBuffer(GLenum target)
7199{
7200 EVENT("(GLenum target = 0x%X)", target);
7201
7202 try
7203 {
7204 gl::Context *context = gl::getNonLostContext();
7205
7206 if (context)
7207 {
7208 if (context->getClientVersion() < 3)
7209 {
7210 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7211 }
7212 }
7213
7214 UNIMPLEMENTED();
7215 }
7216 catch(std::bad_alloc&)
7217 {
7218 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7219 }
7220
7221 return GL_FALSE;
7222}
7223
7224void __stdcall glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
7225{
7226 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
7227
7228 try
7229 {
7230 gl::Context *context = gl::getNonLostContext();
7231
7232 if (context)
7233 {
7234 if (context->getClientVersion() < 3)
7235 {
7236 return gl::error(GL_INVALID_OPERATION);
7237 }
7238 }
7239
7240 UNIMPLEMENTED();
7241 }
7242 catch(std::bad_alloc&)
7243 {
7244 return gl::error(GL_OUT_OF_MEMORY);
7245 }
7246}
7247
7248void __stdcall glDrawBuffers(GLsizei n, const GLenum* bufs)
7249{
7250 EVENT("(GLsizei n = %d, const GLenum* bufs = 0x%0.8p)", n, bufs);
7251
7252 try
7253 {
7254 gl::Context *context = gl::getNonLostContext();
7255
7256 if (context)
7257 {
7258 if (context->getClientVersion() < 3)
7259 {
7260 return gl::error(GL_INVALID_OPERATION);
7261 }
7262 }
7263
7264 UNIMPLEMENTED();
7265 }
7266 catch(std::bad_alloc&)
7267 {
7268 return gl::error(GL_OUT_OF_MEMORY);
7269 }
7270}
7271
7272void __stdcall glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7273{
7274 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7275 location, count, transpose, value);
7276
7277 try
7278 {
7279 gl::Context *context = gl::getNonLostContext();
7280
7281 if (context)
7282 {
7283 if (context->getClientVersion() < 3)
7284 {
7285 return gl::error(GL_INVALID_OPERATION);
7286 }
7287 }
7288
7289 UNIMPLEMENTED();
7290 }
7291 catch(std::bad_alloc&)
7292 {
7293 return gl::error(GL_OUT_OF_MEMORY);
7294 }
7295}
7296
7297void __stdcall glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7298{
7299 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7300 location, count, transpose, value);
7301
7302 try
7303 {
7304 gl::Context *context = gl::getNonLostContext();
7305
7306 if (context)
7307 {
7308 if (context->getClientVersion() < 3)
7309 {
7310 return gl::error(GL_INVALID_OPERATION);
7311 }
7312 }
7313
7314 UNIMPLEMENTED();
7315 }
7316 catch(std::bad_alloc&)
7317 {
7318 return gl::error(GL_OUT_OF_MEMORY);
7319 }
7320}
7321
7322void __stdcall glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7323{
7324 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7325 location, count, transpose, value);
7326
7327 try
7328 {
7329 gl::Context *context = gl::getNonLostContext();
7330
7331 if (context)
7332 {
7333 if (context->getClientVersion() < 3)
7334 {
7335 return gl::error(GL_INVALID_OPERATION);
7336 }
7337 }
7338
7339 UNIMPLEMENTED();
7340 }
7341 catch(std::bad_alloc&)
7342 {
7343 return gl::error(GL_OUT_OF_MEMORY);
7344 }
7345}
7346
7347void __stdcall glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7348{
7349 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7350 location, count, transpose, value);
7351
7352 try
7353 {
7354 gl::Context *context = gl::getNonLostContext();
7355
7356 if (context)
7357 {
7358 if (context->getClientVersion() < 3)
7359 {
7360 return gl::error(GL_INVALID_OPERATION);
7361 }
7362 }
7363
7364 UNIMPLEMENTED();
7365 }
7366 catch(std::bad_alloc&)
7367 {
7368 return gl::error(GL_OUT_OF_MEMORY);
7369 }
7370}
7371
7372void __stdcall glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7373{
7374 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7375 location, count, transpose, value);
7376
7377 try
7378 {
7379 gl::Context *context = gl::getNonLostContext();
7380
7381 if (context)
7382 {
7383 if (context->getClientVersion() < 3)
7384 {
7385 return gl::error(GL_INVALID_OPERATION);
7386 }
7387 }
7388
7389 UNIMPLEMENTED();
7390 }
7391 catch(std::bad_alloc&)
7392 {
7393 return gl::error(GL_OUT_OF_MEMORY);
7394 }
7395}
7396
7397void __stdcall glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7398{
7399 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7400 location, count, transpose, value);
7401
7402 try
7403 {
7404 gl::Context *context = gl::getNonLostContext();
7405
7406 if (context)
7407 {
7408 if (context->getClientVersion() < 3)
7409 {
7410 return gl::error(GL_INVALID_OPERATION);
7411 }
7412 }
7413
7414 UNIMPLEMENTED();
7415 }
7416 catch(std::bad_alloc&)
7417 {
7418 return gl::error(GL_OUT_OF_MEMORY);
7419 }
7420}
7421
7422void __stdcall glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
7423{
7424 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, "
7425 "GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
7426 srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
7427
7428 try
7429 {
7430 gl::Context *context = gl::getNonLostContext();
7431
7432 if (context)
7433 {
7434 if (context->getClientVersion() < 3)
7435 {
7436 return gl::error(GL_INVALID_OPERATION);
7437 }
7438 }
7439
7440 UNIMPLEMENTED();
7441 }
7442 catch(std::bad_alloc&)
7443 {
7444 return gl::error(GL_OUT_OF_MEMORY);
7445 }
7446}
7447
7448void __stdcall glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
7449{
7450 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
7451 target, samples, internalformat, width, height);
7452
7453 try
7454 {
7455 gl::Context *context = gl::getNonLostContext();
7456
7457 if (context)
7458 {
7459 if (context->getClientVersion() < 3)
7460 {
7461 return gl::error(GL_INVALID_OPERATION);
7462 }
7463 }
7464
7465 UNIMPLEMENTED();
7466 }
7467 catch(std::bad_alloc&)
7468 {
7469 return gl::error(GL_OUT_OF_MEMORY);
7470 }
7471}
7472
7473void __stdcall glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
7474{
7475 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)",
7476 target, attachment, texture, level, layer);
7477
7478 try
7479 {
7480 gl::Context *context = gl::getNonLostContext();
7481
7482 if (context)
7483 {
7484 if (context->getClientVersion() < 3)
7485 {
7486 return gl::error(GL_INVALID_OPERATION);
7487 }
7488 }
7489
7490 UNIMPLEMENTED();
7491 }
7492 catch(std::bad_alloc&)
7493 {
7494 return gl::error(GL_OUT_OF_MEMORY);
7495 }
7496}
7497
7498GLvoid* __stdcall glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
7499{
7500 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
7501 target, offset, length, access);
7502
7503 try
7504 {
7505 gl::Context *context = gl::getNonLostContext();
7506
7507 if (context)
7508 {
7509 if (context->getClientVersion() < 3)
7510 {
7511 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL));
7512 }
7513 }
7514
7515 UNIMPLEMENTED();
7516 }
7517 catch(std::bad_alloc&)
7518 {
7519 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLvoid*>(NULL));
7520 }
7521
7522 return NULL;
7523}
7524
7525void __stdcall glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
7526{
7527 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
7528
7529 try
7530 {
7531 gl::Context *context = gl::getNonLostContext();
7532
7533 if (context)
7534 {
7535 if (context->getClientVersion() < 3)
7536 {
7537 return gl::error(GL_INVALID_OPERATION);
7538 }
7539 }
7540
7541 UNIMPLEMENTED();
7542 }
7543 catch(std::bad_alloc&)
7544 {
7545 return gl::error(GL_OUT_OF_MEMORY);
7546 }
7547}
7548
7549void __stdcall glBindVertexArray(GLuint array)
7550{
7551 EVENT("(GLuint array = %u)", array);
7552
7553 try
7554 {
7555 gl::Context *context = gl::getNonLostContext();
7556
7557 if (context)
7558 {
7559 if (context->getClientVersion() < 3)
7560 {
7561 return gl::error(GL_INVALID_OPERATION);
7562 }
7563 }
7564
7565 UNIMPLEMENTED();
7566 }
7567 catch(std::bad_alloc&)
7568 {
7569 return gl::error(GL_OUT_OF_MEMORY);
7570 }
7571}
7572
7573void __stdcall glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
7574{
7575 EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
7576
7577 try
7578 {
7579 gl::Context *context = gl::getNonLostContext();
7580
7581 if (context)
7582 {
7583 if (context->getClientVersion() < 3)
7584 {
7585 return gl::error(GL_INVALID_OPERATION);
7586 }
7587 }
7588
7589 UNIMPLEMENTED();
7590 }
7591 catch(std::bad_alloc&)
7592 {
7593 return gl::error(GL_OUT_OF_MEMORY);
7594 }
7595}
7596
7597void __stdcall glGenVertexArrays(GLsizei n, GLuint* arrays)
7598{
7599 EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
7600
7601 try
7602 {
7603 gl::Context *context = gl::getNonLostContext();
7604
7605 if (context)
7606 {
7607 if (context->getClientVersion() < 3)
7608 {
7609 return gl::error(GL_INVALID_OPERATION);
7610 }
7611 }
7612
7613 UNIMPLEMENTED();
7614 }
7615 catch(std::bad_alloc&)
7616 {
7617 return gl::error(GL_OUT_OF_MEMORY);
7618 }
7619}
7620
7621GLboolean __stdcall glIsVertexArray(GLuint array)
7622{
7623 EVENT("(GLuint array = %u)", array);
7624
7625 try
7626 {
7627 gl::Context *context = gl::getNonLostContext();
7628
7629 if (context)
7630 {
7631 if (context->getClientVersion() < 3)
7632 {
7633 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7634 }
7635 }
7636
7637 UNIMPLEMENTED();
7638 }
7639 catch(std::bad_alloc&)
7640 {
7641 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7642 }
7643
7644 return GL_FALSE;
7645}
7646
7647void __stdcall glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
7648{
7649 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)",
7650 target, index, data);
7651
7652 try
7653 {
7654 gl::Context *context = gl::getNonLostContext();
7655
7656 if (context)
7657 {
7658 if (context->getClientVersion() < 3)
7659 {
7660 return gl::error(GL_INVALID_OPERATION);
7661 }
7662 }
7663
7664 UNIMPLEMENTED();
7665 }
7666 catch(std::bad_alloc&)
7667 {
7668 return gl::error(GL_OUT_OF_MEMORY);
7669 }
7670}
7671
7672void __stdcall glBeginTransformFeedback(GLenum primitiveMode)
7673{
7674 EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
7675
7676 try
7677 {
7678 gl::Context *context = gl::getNonLostContext();
7679
7680 if (context)
7681 {
7682 if (context->getClientVersion() < 3)
7683 {
7684 return gl::error(GL_INVALID_OPERATION);
7685 }
7686 }
7687
7688 UNIMPLEMENTED();
7689 }
7690 catch(std::bad_alloc&)
7691 {
7692 return gl::error(GL_OUT_OF_MEMORY);
7693 }
7694}
7695
7696void __stdcall glEndTransformFeedback(void)
7697{
7698 EVENT("(void)");
7699
7700 try
7701 {
7702 gl::Context *context = gl::getNonLostContext();
7703
7704 if (context)
7705 {
7706 if (context->getClientVersion() < 3)
7707 {
7708 return gl::error(GL_INVALID_OPERATION);
7709 }
7710 }
7711
7712 UNIMPLEMENTED();
7713 }
7714 catch(std::bad_alloc&)
7715 {
7716 return gl::error(GL_OUT_OF_MEMORY);
7717 }
7718}
7719
7720void __stdcall glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
7721{
7722 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)",
7723 target, index, buffer, offset, size);
7724
7725 try
7726 {
7727 gl::Context *context = gl::getNonLostContext();
7728
7729 if (context)
7730 {
7731 if (context->getClientVersion() < 3)
7732 {
7733 return gl::error(GL_INVALID_OPERATION);
7734 }
7735 }
7736
7737 UNIMPLEMENTED();
7738 }
7739 catch(std::bad_alloc&)
7740 {
7741 return gl::error(GL_OUT_OF_MEMORY);
7742 }
7743}
7744
7745void __stdcall glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
7746{
7747 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)",
7748 target, index, buffer);
7749
7750 try
7751 {
7752 gl::Context *context = gl::getNonLostContext();
7753
7754 if (context)
7755 {
7756 if (context->getClientVersion() < 3)
7757 {
7758 return gl::error(GL_INVALID_OPERATION);
7759 }
7760 }
7761
7762 UNIMPLEMENTED();
7763 }
7764 catch(std::bad_alloc&)
7765 {
7766 return gl::error(GL_OUT_OF_MEMORY);
7767 }
7768}
7769
7770void __stdcall glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
7771{
7772 EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
7773 program, count, varyings, bufferMode);
7774
7775 try
7776 {
7777 gl::Context *context = gl::getNonLostContext();
7778
7779 if (context)
7780 {
7781 if (context->getClientVersion() < 3)
7782 {
7783 return gl::error(GL_INVALID_OPERATION);
7784 }
7785 }
7786
7787 UNIMPLEMENTED();
7788 }
7789 catch(std::bad_alloc&)
7790 {
7791 return gl::error(GL_OUT_OF_MEMORY);
7792 }
7793}
7794
7795void __stdcall glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
7796{
7797 EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, "
7798 "GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
7799 program, index, bufSize, length, size, type, name);
7800
7801 try
7802 {
7803 gl::Context *context = gl::getNonLostContext();
7804
7805 if (context)
7806 {
7807 if (context->getClientVersion() < 3)
7808 {
7809 return gl::error(GL_INVALID_OPERATION);
7810 }
7811 }
7812
7813 UNIMPLEMENTED();
7814 }
7815 catch(std::bad_alloc&)
7816 {
7817 return gl::error(GL_OUT_OF_MEMORY);
7818 }
7819}
7820
7821void __stdcall glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
7822{
7823 EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)",
7824 index, size, type, stride, pointer);
7825
7826 try
7827 {
7828 gl::Context *context = gl::getNonLostContext();
7829
7830 if (context)
7831 {
7832 if (context->getClientVersion() < 3)
7833 {
7834 return gl::error(GL_INVALID_OPERATION);
7835 }
7836 }
7837
7838 UNIMPLEMENTED();
7839 }
7840 catch(std::bad_alloc&)
7841 {
7842 return gl::error(GL_OUT_OF_MEMORY);
7843 }
7844}
7845
7846void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
7847{
7848 EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
7849 index, pname, params);
7850
7851 try
7852 {
7853 gl::Context *context = gl::getNonLostContext();
7854
7855 if (context)
7856 {
7857 if (context->getClientVersion() < 3)
7858 {
7859 return gl::error(GL_INVALID_OPERATION);
7860 }
7861 }
7862
7863 UNIMPLEMENTED();
7864 }
7865 catch(std::bad_alloc&)
7866 {
7867 return gl::error(GL_OUT_OF_MEMORY);
7868 }
7869}
7870
7871void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
7872{
7873 EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)",
7874 index, pname, params);
7875
7876 try
7877 {
7878 gl::Context *context = gl::getNonLostContext();
7879
7880 if (context)
7881 {
7882 if (context->getClientVersion() < 3)
7883 {
7884 return gl::error(GL_INVALID_OPERATION);
7885 }
7886 }
7887
7888 UNIMPLEMENTED();
7889 }
7890 catch(std::bad_alloc&)
7891 {
7892 return gl::error(GL_OUT_OF_MEMORY);
7893 }
7894}
7895
7896void __stdcall glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
7897{
7898 EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
7899 index, x, y, z, w);
7900
7901 try
7902 {
7903 gl::Context *context = gl::getNonLostContext();
7904
7905 if (context)
7906 {
7907 if (context->getClientVersion() < 3)
7908 {
7909 return gl::error(GL_INVALID_OPERATION);
7910 }
7911 }
7912
7913 UNIMPLEMENTED();
7914 }
7915 catch(std::bad_alloc&)
7916 {
7917 return gl::error(GL_OUT_OF_MEMORY);
7918 }
7919}
7920
7921void __stdcall glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
7922{
7923 EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)",
7924 index, x, y, z, w);
7925
7926 try
7927 {
7928 gl::Context *context = gl::getNonLostContext();
7929
7930 if (context)
7931 {
7932 if (context->getClientVersion() < 3)
7933 {
7934 return gl::error(GL_INVALID_OPERATION);
7935 }
7936 }
7937
7938 UNIMPLEMENTED();
7939 }
7940 catch(std::bad_alloc&)
7941 {
7942 return gl::error(GL_OUT_OF_MEMORY);
7943 }
7944}
7945
7946void __stdcall glVertexAttribI4iv(GLuint index, const GLint* v)
7947{
7948 EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v);
7949
7950 try
7951 {
7952 gl::Context *context = gl::getNonLostContext();
7953
7954 if (context)
7955 {
7956 if (context->getClientVersion() < 3)
7957 {
7958 return gl::error(GL_INVALID_OPERATION);
7959 }
7960 }
7961
7962 UNIMPLEMENTED();
7963 }
7964 catch(std::bad_alloc&)
7965 {
7966 return gl::error(GL_OUT_OF_MEMORY);
7967 }
7968}
7969
7970void __stdcall glVertexAttribI4uiv(GLuint index, const GLuint* v)
7971{
7972 EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v);
7973
7974 try
7975 {
7976 gl::Context *context = gl::getNonLostContext();
7977
7978 if (context)
7979 {
7980 if (context->getClientVersion() < 3)
7981 {
7982 return gl::error(GL_INVALID_OPERATION);
7983 }
7984 }
7985
7986 UNIMPLEMENTED();
7987 }
7988 catch(std::bad_alloc&)
7989 {
7990 return gl::error(GL_OUT_OF_MEMORY);
7991 }
7992}
7993
7994void __stdcall glGetUniformuiv(GLuint program, GLint location, GLuint* params)
7995{
7996 EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)",
7997 program, location, params);
7998
7999 try
8000 {
8001 gl::Context *context = gl::getNonLostContext();
8002
8003 if (context)
8004 {
8005 if (context->getClientVersion() < 3)
8006 {
8007 return gl::error(GL_INVALID_OPERATION);
8008 }
8009 }
8010
8011 UNIMPLEMENTED();
8012 }
8013 catch(std::bad_alloc&)
8014 {
8015 return gl::error(GL_OUT_OF_MEMORY);
8016 }
8017}
8018
8019GLint __stdcall glGetFragDataLocation(GLuint program, const GLchar *name)
8020{
8021 EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)",
8022 program, name);
8023
8024 try
8025 {
8026 gl::Context *context = gl::getNonLostContext();
8027
8028 if (context)
8029 {
8030 if (context->getClientVersion() < 3)
8031 {
8032 return gl::error(GL_INVALID_OPERATION, 0);
8033 }
8034 }
8035
8036 UNIMPLEMENTED();
8037 }
8038 catch(std::bad_alloc&)
8039 {
8040 return gl::error(GL_OUT_OF_MEMORY, 0);
8041 }
8042
8043 return 0;
8044}
8045
8046void __stdcall glUniform1ui(GLint location, GLuint v0)
8047{
8048 EVENT("(GLint location = %d, GLuint v0 = %u)",
8049 location, v0);
8050
8051 try
8052 {
8053 gl::Context *context = gl::getNonLostContext();
8054
8055 if (context)
8056 {
8057 if (context->getClientVersion() < 3)
8058 {
8059 return gl::error(GL_INVALID_OPERATION);
8060 }
8061 }
8062
8063 UNIMPLEMENTED();
8064 }
8065 catch(std::bad_alloc&)
8066 {
8067 return gl::error(GL_OUT_OF_MEMORY);
8068 }
8069}
8070
8071void __stdcall glUniform2ui(GLint location, GLuint v0, GLuint v1)
8072{
8073 EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u)",
8074 location, v0, v1);
8075
8076 try
8077 {
8078 gl::Context *context = gl::getNonLostContext();
8079
8080 if (context)
8081 {
8082 if (context->getClientVersion() < 3)
8083 {
8084 return gl::error(GL_INVALID_OPERATION);
8085 }
8086 }
8087
8088 UNIMPLEMENTED();
8089 }
8090 catch(std::bad_alloc&)
8091 {
8092 return gl::error(GL_OUT_OF_MEMORY);
8093 }
8094}
8095
8096void __stdcall glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
8097{
8098 EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u)",
8099 location, v0, v1, v2);
8100
8101 try
8102 {
8103 gl::Context *context = gl::getNonLostContext();
8104
8105 if (context)
8106 {
8107 if (context->getClientVersion() < 3)
8108 {
8109 return gl::error(GL_INVALID_OPERATION);
8110 }
8111 }
8112
8113 UNIMPLEMENTED();
8114 }
8115 catch(std::bad_alloc&)
8116 {
8117 return gl::error(GL_OUT_OF_MEMORY);
8118 }
8119}
8120
8121void __stdcall glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
8122{
8123 EVENT("(GLint location = %d, GLuint v0 = %u, GLuint v1 = %u, GLuint v2 = %u, GLuint v3 = %u)",
8124 location, v0, v1, v2, v3);
8125
8126 try
8127 {
8128 gl::Context *context = gl::getNonLostContext();
8129
8130 if (context)
8131 {
8132 if (context->getClientVersion() < 3)
8133 {
8134 return gl::error(GL_INVALID_OPERATION);
8135 }
8136 }
8137
8138 UNIMPLEMENTED();
8139 }
8140 catch(std::bad_alloc&)
8141 {
8142 return gl::error(GL_OUT_OF_MEMORY);
8143 }
8144}
8145
8146void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
8147{
8148 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8149 location, count, value);
8150
8151 try
8152 {
8153 gl::Context *context = gl::getNonLostContext();
8154
8155 if (context)
8156 {
8157 if (context->getClientVersion() < 3)
8158 {
8159 return gl::error(GL_INVALID_OPERATION);
8160 }
8161 }
8162
8163 UNIMPLEMENTED();
8164 }
8165 catch(std::bad_alloc&)
8166 {
8167 return gl::error(GL_OUT_OF_MEMORY);
8168 }
8169}
8170
8171void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
8172{
8173 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8174 location, count, value);
8175
8176 try
8177 {
8178 gl::Context *context = gl::getNonLostContext();
8179
8180 if (context)
8181 {
8182 if (context->getClientVersion() < 3)
8183 {
8184 return gl::error(GL_INVALID_OPERATION);
8185 }
8186 }
8187
8188 UNIMPLEMENTED();
8189 }
8190 catch(std::bad_alloc&)
8191 {
8192 return gl::error(GL_OUT_OF_MEMORY);
8193 }
8194}
8195
8196void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
8197{
8198 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)",
8199 location, count, value);
8200
8201 try
8202 {
8203 gl::Context *context = gl::getNonLostContext();
8204
8205 if (context)
8206 {
8207 if (context->getClientVersion() < 3)
8208 {
8209 return gl::error(GL_INVALID_OPERATION);
8210 }
8211 }
8212
8213 UNIMPLEMENTED();
8214 }
8215 catch(std::bad_alloc&)
8216 {
8217 return gl::error(GL_OUT_OF_MEMORY);
8218 }
8219}
8220
8221void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
8222{
8223 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8224 location, count, value);
8225
8226 try
8227 {
8228 gl::Context *context = gl::getNonLostContext();
8229
8230 if (context)
8231 {
8232 if (context->getClientVersion() < 3)
8233 {
8234 return gl::error(GL_INVALID_OPERATION);
8235 }
8236 }
8237
8238 UNIMPLEMENTED();
8239 }
8240 catch(std::bad_alloc&)
8241 {
8242 return gl::error(GL_OUT_OF_MEMORY);
8243 }
8244}
8245
8246void __stdcall glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
8247{
8248 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)",
8249 buffer, drawbuffer, value);
8250
8251 try
8252 {
8253 gl::Context *context = gl::getNonLostContext();
8254
8255 if (context)
8256 {
8257 if (context->getClientVersion() < 3)
8258 {
8259 return gl::error(GL_INVALID_OPERATION);
8260 }
8261 }
8262
8263 UNIMPLEMENTED();
8264 }
8265 catch(std::bad_alloc&)
8266 {
8267 return gl::error(GL_OUT_OF_MEMORY);
8268 }
8269}
8270
8271void __stdcall glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
8272{
8273 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)",
8274 buffer, drawbuffer, value);
8275
8276 try
8277 {
8278 gl::Context *context = gl::getNonLostContext();
8279
8280 if (context)
8281 {
8282 if (context->getClientVersion() < 3)
8283 {
8284 return gl::error(GL_INVALID_OPERATION);
8285 }
8286 }
8287
8288 UNIMPLEMENTED();
8289 }
8290 catch(std::bad_alloc&)
8291 {
8292 return gl::error(GL_OUT_OF_MEMORY);
8293 }
8294}
8295
8296void __stdcall glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
8297{
8298 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)",
8299 buffer, drawbuffer, value);
8300
8301 try
8302 {
8303 gl::Context *context = gl::getNonLostContext();
8304
8305 if (context)
8306 {
8307 if (context->getClientVersion() < 3)
8308 {
8309 return gl::error(GL_INVALID_OPERATION);
8310 }
8311 }
8312
8313 UNIMPLEMENTED();
8314 }
8315 catch(std::bad_alloc&)
8316 {
8317 return gl::error(GL_OUT_OF_MEMORY);
8318 }
8319}
8320
8321void __stdcall glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
8322{
8323 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)",
8324 buffer, drawbuffer, depth, stencil);
8325
8326 try
8327 {
8328 gl::Context *context = gl::getNonLostContext();
8329
8330 if (context)
8331 {
8332 if (context->getClientVersion() < 3)
8333 {
8334 return gl::error(GL_INVALID_OPERATION);
8335 }
8336 }
8337
8338 UNIMPLEMENTED();
8339 }
8340 catch(std::bad_alloc&)
8341 {
8342 return gl::error(GL_OUT_OF_MEMORY);
8343 }
8344}
8345
8346const GLubyte* __stdcall glGetStringi(GLenum name, GLuint index)
8347{
8348 EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
8349
8350 try
8351 {
8352 gl::Context *context = gl::getNonLostContext();
8353
8354 if (context)
8355 {
8356 if (context->getClientVersion() < 3)
8357 {
8358 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLubyte*>(NULL));
8359 }
8360 }
8361
8362 UNIMPLEMENTED();
8363 }
8364 catch(std::bad_alloc&)
8365 {
8366 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLubyte*>(NULL));
8367 }
8368
8369 return NULL;
8370}
8371
8372void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
8373{
8374 EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
8375 readTarget, writeTarget, readOffset, writeOffset, size);
8376
8377 try
8378 {
8379 gl::Context *context = gl::getNonLostContext();
8380
8381 if (context)
8382 {
8383 if (context->getClientVersion() < 3)
8384 {
8385 return gl::error(GL_INVALID_OPERATION);
8386 }
8387 }
8388
8389 UNIMPLEMENTED();
8390 }
8391 catch(std::bad_alloc&)
8392 {
8393 return gl::error(GL_OUT_OF_MEMORY);
8394 }
8395}
8396
8397void __stdcall glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
8398{
8399 EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)",
8400 program, uniformCount, uniformNames, uniformIndices);
8401
8402 try
8403 {
8404 gl::Context *context = gl::getNonLostContext();
8405
8406 if (context)
8407 {
8408 if (context->getClientVersion() < 3)
8409 {
8410 return gl::error(GL_INVALID_OPERATION);
8411 }
8412 }
8413
8414 UNIMPLEMENTED();
8415 }
8416 catch(std::bad_alloc&)
8417 {
8418 return gl::error(GL_OUT_OF_MEMORY);
8419 }
8420}
8421
8422void __stdcall glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
8423{
8424 EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8425 program, uniformCount, uniformIndices, pname, params);
8426
8427 try
8428 {
8429 gl::Context *context = gl::getNonLostContext();
8430
8431 if (context)
8432 {
8433 if (context->getClientVersion() < 3)
8434 {
8435 return gl::error(GL_INVALID_OPERATION);
8436 }
8437 }
8438
8439 UNIMPLEMENTED();
8440 }
8441 catch(std::bad_alloc&)
8442 {
8443 return gl::error(GL_OUT_OF_MEMORY);
8444 }
8445}
8446
8447GLuint __stdcall glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
8448{
8449 EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName);
8450
8451 try
8452 {
8453 gl::Context *context = gl::getNonLostContext();
8454
8455 if (context)
8456 {
8457 if (context->getClientVersion() < 3)
8458 {
8459 return gl::error(GL_INVALID_OPERATION, 0);
8460 }
8461 }
8462
8463 UNIMPLEMENTED();
8464 }
8465 catch(std::bad_alloc&)
8466 {
8467 return gl::error(GL_OUT_OF_MEMORY, 0);
8468 }
8469
8470 return 0;
8471}
8472
8473void __stdcall glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
8474{
8475 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8476 program, uniformBlockIndex, pname, params);
8477
8478 try
8479 {
8480 gl::Context *context = gl::getNonLostContext();
8481
8482 if (context)
8483 {
8484 if (context->getClientVersion() < 3)
8485 {
8486 return gl::error(GL_INVALID_OPERATION);
8487 }
8488 }
8489
8490 UNIMPLEMENTED();
8491 }
8492 catch(std::bad_alloc&)
8493 {
8494 return gl::error(GL_OUT_OF_MEMORY);
8495 }
8496}
8497
8498void __stdcall glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
8499{
8500 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)",
8501 program, uniformBlockIndex, bufSize, length, uniformBlockName);
8502
8503 try
8504 {
8505 gl::Context *context = gl::getNonLostContext();
8506
8507 if (context)
8508 {
8509 if (context->getClientVersion() < 3)
8510 {
8511 return gl::error(GL_INVALID_OPERATION);
8512 }
8513 }
8514
8515 UNIMPLEMENTED();
8516 }
8517 catch(std::bad_alloc&)
8518 {
8519 return gl::error(GL_OUT_OF_MEMORY);
8520 }
8521}
8522
8523void __stdcall glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
8524{
8525 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
8526 program, uniformBlockIndex, uniformBlockBinding);
8527
8528 try
8529 {
8530 gl::Context *context = gl::getNonLostContext();
8531
8532 if (context)
8533 {
8534 if (context->getClientVersion() < 3)
8535 {
8536 return gl::error(GL_INVALID_OPERATION);
8537 }
8538 }
8539
8540 UNIMPLEMENTED();
8541 }
8542 catch(std::bad_alloc&)
8543 {
8544 return gl::error(GL_OUT_OF_MEMORY);
8545 }
8546}
8547
8548void __stdcall glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
8549{
8550 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
8551 mode, first, count, instanceCount);
8552
8553 try
8554 {
8555 gl::Context *context = gl::getNonLostContext();
8556
8557 if (context)
8558 {
8559 if (context->getClientVersion() < 3)
8560 {
8561 return gl::error(GL_INVALID_OPERATION);
8562 }
8563 }
8564
8565 UNIMPLEMENTED();
8566 }
8567 catch(std::bad_alloc&)
8568 {
8569 return gl::error(GL_OUT_OF_MEMORY);
8570 }
8571}
8572
8573void __stdcall glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
8574{
8575 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)",
8576 mode, count, type, indices, instanceCount);
8577
8578 try
8579 {
8580 gl::Context *context = gl::getNonLostContext();
8581
8582 if (context)
8583 {
8584 if (context->getClientVersion() < 3)
8585 {
8586 return gl::error(GL_INVALID_OPERATION);
8587 }
8588 }
8589
8590 UNIMPLEMENTED();
8591 }
8592 catch(std::bad_alloc&)
8593 {
8594 return gl::error(GL_OUT_OF_MEMORY);
8595 }
8596}
8597
8598GLsync __stdcall glFenceSync(GLenum condition, GLbitfield flags)
8599{
8600 EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
8601
8602 try
8603 {
8604 gl::Context *context = gl::getNonLostContext();
8605
8606 if (context)
8607 {
8608 if (context->getClientVersion() < 3)
8609 {
8610 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLsync>(NULL));
8611 }
8612 }
8613
8614 UNIMPLEMENTED();
8615 }
8616 catch(std::bad_alloc&)
8617 {
8618 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLsync>(NULL));
8619 }
8620
8621 return NULL;
8622}
8623
8624GLboolean __stdcall glIsSync(GLsync sync)
8625{
8626 EVENT("(GLsync sync = 0x%0.8p)", sync);
8627
8628 try
8629 {
8630 gl::Context *context = gl::getNonLostContext();
8631
8632 if (context)
8633 {
8634 if (context->getClientVersion() < 3)
8635 {
8636 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
8637 }
8638 }
8639
8640 UNIMPLEMENTED();
8641 }
8642 catch(std::bad_alloc&)
8643 {
8644 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
8645 }
8646
8647 return GL_FALSE;
8648}
8649
8650void __stdcall glDeleteSync(GLsync sync)
8651{
8652 EVENT("(GLsync sync = 0x%0.8p)", sync);
8653
8654 try
8655 {
8656 gl::Context *context = gl::getNonLostContext();
8657
8658 if (context)
8659 {
8660 if (context->getClientVersion() < 3)
8661 {
8662 return gl::error(GL_INVALID_OPERATION);
8663 }
8664 }
8665
8666 UNIMPLEMENTED();
8667 }
8668 catch(std::bad_alloc&)
8669 {
8670 return gl::error(GL_OUT_OF_MEMORY);
8671 }
8672}
8673
8674GLenum __stdcall glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
8675{
8676 EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
8677 sync, flags, timeout);
8678
8679 try
8680 {
8681 gl::Context *context = gl::getNonLostContext();
8682
8683 if (context)
8684 {
8685 if (context->getClientVersion() < 3)
8686 {
8687 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
8688 }
8689 }
8690
8691 UNIMPLEMENTED();
8692 }
8693 catch(std::bad_alloc&)
8694 {
8695 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
8696 }
8697
8698 return GL_FALSE;
8699}
8700
8701void __stdcall glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
8702{
8703 EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
8704 sync, flags, timeout);
8705
8706 try
8707 {
8708 gl::Context *context = gl::getNonLostContext();
8709
8710 if (context)
8711 {
8712 if (context->getClientVersion() < 3)
8713 {
8714 return gl::error(GL_INVALID_OPERATION);
8715 }
8716 }
8717
8718 UNIMPLEMENTED();
8719 }
8720 catch(std::bad_alloc&)
8721 {
8722 return gl::error(GL_OUT_OF_MEMORY);
8723 }
8724}
8725
8726void __stdcall glGetInteger64v(GLenum pname, GLint64* params)
8727{
8728 EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
8729 pname, params);
8730
8731 try
8732 {
8733 gl::Context *context = gl::getNonLostContext();
8734
8735 if (context)
8736 {
8737 if (context->getClientVersion() < 3)
8738 {
8739 return gl::error(GL_INVALID_OPERATION);
8740 }
8741 }
8742
8743 UNIMPLEMENTED();
8744 }
8745 catch(std::bad_alloc&)
8746 {
8747 return gl::error(GL_OUT_OF_MEMORY);
8748 }
8749}
8750
8751void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
8752{
8753 EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)",
8754 sync, pname, bufSize, length, values);
8755
8756 try
8757 {
8758 gl::Context *context = gl::getNonLostContext();
8759
8760 if (context)
8761 {
8762 if (context->getClientVersion() < 3)
8763 {
8764 return gl::error(GL_INVALID_OPERATION);
8765 }
8766 }
8767
8768 UNIMPLEMENTED();
8769 }
8770 catch(std::bad_alloc&)
8771 {
8772 return gl::error(GL_OUT_OF_MEMORY);
8773 }
8774}
8775
8776void __stdcall glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
8777{
8778 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)",
8779 target, index, data);
8780
8781 try
8782 {
8783 gl::Context *context = gl::getNonLostContext();
8784
8785 if (context)
8786 {
8787 if (context->getClientVersion() < 3)
8788 {
8789 return gl::error(GL_INVALID_OPERATION);
8790 }
8791 }
8792
8793 UNIMPLEMENTED();
8794 }
8795 catch(std::bad_alloc&)
8796 {
8797 return gl::error(GL_OUT_OF_MEMORY);
8798 }
8799}
8800
8801void __stdcall glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
8802{
8803 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
8804 target, pname, params);
8805
8806 try
8807 {
8808 gl::Context *context = gl::getNonLostContext();
8809
8810 if (context)
8811 {
8812 if (context->getClientVersion() < 3)
8813 {
8814 return gl::error(GL_INVALID_OPERATION);
8815 }
8816 }
8817
8818 UNIMPLEMENTED();
8819 }
8820 catch(std::bad_alloc&)
8821 {
8822 return gl::error(GL_OUT_OF_MEMORY);
8823 }
8824}
8825
8826void __stdcall glGenSamplers(GLsizei count, GLuint* samplers)
8827{
8828 EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers);
8829
8830 try
8831 {
8832 gl::Context *context = gl::getNonLostContext();
8833
8834 if (context)
8835 {
8836 if (context->getClientVersion() < 3)
8837 {
8838 return gl::error(GL_INVALID_OPERATION);
8839 }
8840 }
8841
8842 UNIMPLEMENTED();
8843 }
8844 catch(std::bad_alloc&)
8845 {
8846 return gl::error(GL_OUT_OF_MEMORY);
8847 }
8848}
8849
8850void __stdcall glDeleteSamplers(GLsizei count, const GLuint* samplers)
8851{
8852 EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers);
8853
8854 try
8855 {
8856 gl::Context *context = gl::getNonLostContext();
8857
8858 if (context)
8859 {
8860 if (context->getClientVersion() < 3)
8861 {
8862 return gl::error(GL_INVALID_OPERATION);
8863 }
8864 }
8865
8866 UNIMPLEMENTED();
8867 }
8868 catch(std::bad_alloc&)
8869 {
8870 return gl::error(GL_OUT_OF_MEMORY);
8871 }
8872}
8873
8874GLboolean __stdcall glIsSampler(GLuint sampler)
8875{
8876 EVENT("(GLuint sampler = %u)", sampler);
8877
8878 try
8879 {
8880 gl::Context *context = gl::getNonLostContext();
8881
8882 if (context)
8883 {
8884 if (context->getClientVersion() < 3)
8885 {
8886 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
8887 }
8888 }
8889
8890 UNIMPLEMENTED();
8891 }
8892 catch(std::bad_alloc&)
8893 {
8894 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
8895 }
8896
8897 return GL_FALSE;
8898}
8899
8900void __stdcall glBindSampler(GLuint unit, GLuint sampler)
8901{
8902 EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
8903
8904 try
8905 {
8906 gl::Context *context = gl::getNonLostContext();
8907
8908 if (context)
8909 {
8910 if (context->getClientVersion() < 3)
8911 {
8912 return gl::error(GL_INVALID_OPERATION);
8913 }
8914 }
8915
8916 UNIMPLEMENTED();
8917 }
8918 catch(std::bad_alloc&)
8919 {
8920 return gl::error(GL_OUT_OF_MEMORY);
8921 }
8922}
8923
8924void __stdcall glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
8925{
8926 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
8927
8928 try
8929 {
8930 gl::Context *context = gl::getNonLostContext();
8931
8932 if (context)
8933 {
8934 if (context->getClientVersion() < 3)
8935 {
8936 return gl::error(GL_INVALID_OPERATION);
8937 }
8938 }
8939
8940 UNIMPLEMENTED();
8941 }
8942 catch(std::bad_alloc&)
8943 {
8944 return gl::error(GL_OUT_OF_MEMORY);
8945 }
8946}
8947
8948void __stdcall glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
8949{
8950 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLint* param = 0x%0.8p)",
8951 sampler, pname, param);
8952
8953 try
8954 {
8955 gl::Context *context = gl::getNonLostContext();
8956
8957 if (context)
8958 {
8959 if (context->getClientVersion() < 3)
8960 {
8961 return gl::error(GL_INVALID_OPERATION);
8962 }
8963 }
8964
8965 UNIMPLEMENTED();
8966 }
8967 catch(std::bad_alloc&)
8968 {
8969 return gl::error(GL_OUT_OF_MEMORY);
8970 }
8971}
8972
8973void __stdcall glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
8974{
8975 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param);
8976
8977 try
8978 {
8979 gl::Context *context = gl::getNonLostContext();
8980
8981 if (context)
8982 {
8983 if (context->getClientVersion() < 3)
8984 {
8985 return gl::error(GL_INVALID_OPERATION);
8986 }
8987 }
8988
8989 UNIMPLEMENTED();
8990 }
8991 catch(std::bad_alloc&)
8992 {
8993 return gl::error(GL_OUT_OF_MEMORY);
8994 }
8995}
8996
8997void __stdcall glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
8998{
8999 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLfloat* param = 0x%0.8p)", sampler, pname, param);
9000
9001 try
9002 {
9003 gl::Context *context = gl::getNonLostContext();
9004
9005 if (context)
9006 {
9007 if (context->getClientVersion() < 3)
9008 {
9009 return gl::error(GL_INVALID_OPERATION);
9010 }
9011 }
9012
9013 UNIMPLEMENTED();
9014 }
9015 catch(std::bad_alloc&)
9016 {
9017 return gl::error(GL_OUT_OF_MEMORY);
9018 }
9019}
9020
9021void __stdcall glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
9022{
9023 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params);
9024
9025 try
9026 {
9027 gl::Context *context = gl::getNonLostContext();
9028
9029 if (context)
9030 {
9031 if (context->getClientVersion() < 3)
9032 {
9033 return gl::error(GL_INVALID_OPERATION);
9034 }
9035 }
9036
9037 UNIMPLEMENTED();
9038 }
9039 catch(std::bad_alloc&)
9040 {
9041 return gl::error(GL_OUT_OF_MEMORY);
9042 }
9043}
9044
9045void __stdcall glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
9046{
9047 EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params);
9048
9049 try
9050 {
9051 gl::Context *context = gl::getNonLostContext();
9052
9053 if (context)
9054 {
9055 if (context->getClientVersion() < 3)
9056 {
9057 return gl::error(GL_INVALID_OPERATION);
9058 }
9059 }
9060
9061 UNIMPLEMENTED();
9062 }
9063 catch(std::bad_alloc&)
9064 {
9065 return gl::error(GL_OUT_OF_MEMORY);
9066 }
9067}
9068
9069void __stdcall glVertexAttribDivisor(GLuint index, GLuint divisor)
9070{
9071 EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
9072
9073 try
9074 {
9075 gl::Context *context = gl::getNonLostContext();
9076
9077 if (context)
9078 {
9079 if (context->getClientVersion() < 3)
9080 {
9081 return gl::error(GL_INVALID_OPERATION);
9082 }
9083 }
9084
9085 UNIMPLEMENTED();
9086 }
9087 catch(std::bad_alloc&)
9088 {
9089 return gl::error(GL_OUT_OF_MEMORY);
9090 }
9091}
9092
9093void __stdcall glBindTransformFeedback(GLenum target, GLuint id)
9094{
9095 EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
9096
9097 try
9098 {
9099 gl::Context *context = gl::getNonLostContext();
9100
9101 if (context)
9102 {
9103 if (context->getClientVersion() < 3)
9104 {
9105 return gl::error(GL_INVALID_OPERATION);
9106 }
9107 }
9108
9109 UNIMPLEMENTED();
9110 }
9111 catch(std::bad_alloc&)
9112 {
9113 return gl::error(GL_OUT_OF_MEMORY);
9114 }
9115}
9116
9117void __stdcall glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
9118{
9119 EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids);
9120
9121 try
9122 {
9123 gl::Context *context = gl::getNonLostContext();
9124
9125 if (context)
9126 {
9127 if (context->getClientVersion() < 3)
9128 {
9129 return gl::error(GL_INVALID_OPERATION);
9130 }
9131 }
9132
9133 UNIMPLEMENTED();
9134 }
9135 catch(std::bad_alloc&)
9136 {
9137 return gl::error(GL_OUT_OF_MEMORY);
9138 }
9139}
9140
9141void __stdcall glGenTransformFeedbacks(GLsizei n, GLuint* ids)
9142{
9143 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
9144
9145 try
9146 {
9147 gl::Context *context = gl::getNonLostContext();
9148
9149 if (context)
9150 {
9151 if (context->getClientVersion() < 3)
9152 {
9153 return gl::error(GL_INVALID_OPERATION);
9154 }
9155 }
9156
9157 UNIMPLEMENTED();
9158 }
9159 catch(std::bad_alloc&)
9160 {
9161 return gl::error(GL_OUT_OF_MEMORY);
9162 }
9163}
9164
9165GLboolean __stdcall glIsTransformFeedback(GLuint id)
9166{
9167 EVENT("(GLuint id = %u)", id);
9168
9169 try
9170 {
9171 gl::Context *context = gl::getNonLostContext();
9172
9173 if (context)
9174 {
9175 if (context->getClientVersion() < 3)
9176 {
9177 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9178 }
9179 }
9180
9181 UNIMPLEMENTED();
9182 }
9183 catch(std::bad_alloc&)
9184 {
9185 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9186 }
9187
9188 return GL_FALSE;
9189}
9190
9191void __stdcall glPauseTransformFeedback(void)
9192{
9193 EVENT("(void)");
9194
9195 try
9196 {
9197 gl::Context *context = gl::getNonLostContext();
9198
9199 if (context)
9200 {
9201 if (context->getClientVersion() < 3)
9202 {
9203 return gl::error(GL_INVALID_OPERATION);
9204 }
9205 }
9206
9207 UNIMPLEMENTED();
9208 }
9209 catch(std::bad_alloc&)
9210 {
9211 return gl::error(GL_OUT_OF_MEMORY);
9212 }
9213}
9214
9215void __stdcall glResumeTransformFeedback(void)
9216{
9217 EVENT("(void)");
9218
9219 try
9220 {
9221 gl::Context *context = gl::getNonLostContext();
9222
9223 if (context)
9224 {
9225 if (context->getClientVersion() < 3)
9226 {
9227 return gl::error(GL_INVALID_OPERATION);
9228 }
9229 }
9230
9231 UNIMPLEMENTED();
9232 }
9233 catch(std::bad_alloc&)
9234 {
9235 return gl::error(GL_OUT_OF_MEMORY);
9236 }
9237}
9238
9239void __stdcall glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
9240{
9241 EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)",
9242 program, bufSize, length, binaryFormat, binary);
9243
9244 try
9245 {
9246 gl::Context *context = gl::getNonLostContext();
9247
9248 if (context)
9249 {
9250 if (context->getClientVersion() < 3)
9251 {
9252 return gl::error(GL_INVALID_OPERATION);
9253 }
9254 }
9255
9256 UNIMPLEMENTED();
9257 }
9258 catch(std::bad_alloc&)
9259 {
9260 return gl::error(GL_OUT_OF_MEMORY);
9261 }
9262}
9263
9264void __stdcall glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
9265{
9266 EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
9267 program, binaryFormat, binary, length);
9268
9269 try
9270 {
9271 gl::Context *context = gl::getNonLostContext();
9272
9273 if (context)
9274 {
9275 if (context->getClientVersion() < 3)
9276 {
9277 return gl::error(GL_INVALID_OPERATION);
9278 }
9279 }
9280
9281 UNIMPLEMENTED();
9282 }
9283 catch(std::bad_alloc&)
9284 {
9285 return gl::error(GL_OUT_OF_MEMORY);
9286 }
9287}
9288
9289void __stdcall glProgramParameteri(GLuint program, GLenum pname, GLint value)
9290{
9291 EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)",
9292 program, pname, value);
9293
9294 try
9295 {
9296 gl::Context *context = gl::getNonLostContext();
9297
9298 if (context)
9299 {
9300 if (context->getClientVersion() < 3)
9301 {
9302 return gl::error(GL_INVALID_OPERATION);
9303 }
9304 }
9305
9306 UNIMPLEMENTED();
9307 }
9308 catch(std::bad_alloc&)
9309 {
9310 return gl::error(GL_OUT_OF_MEMORY);
9311 }
9312}
9313
9314void __stdcall glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
9315{
9316 EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)",
9317 target, numAttachments, attachments);
9318
9319 try
9320 {
9321 gl::Context *context = gl::getNonLostContext();
9322
9323 if (context)
9324 {
9325 if (context->getClientVersion() < 3)
9326 {
9327 return gl::error(GL_INVALID_OPERATION);
9328 }
9329 }
9330
9331 UNIMPLEMENTED();
9332 }
9333 catch(std::bad_alloc&)
9334 {
9335 return gl::error(GL_OUT_OF_MEMORY);
9336 }
9337}
9338
9339void __stdcall glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
9340{
9341 EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, "
9342 "GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
9343 target, numAttachments, attachments, x, y, width, height);
9344
9345 try
9346 {
9347 gl::Context *context = gl::getNonLostContext();
9348
9349 if (context)
9350 {
9351 if (context->getClientVersion() < 3)
9352 {
9353 return gl::error(GL_INVALID_OPERATION);
9354 }
9355 }
9356
9357 UNIMPLEMENTED();
9358 }
9359 catch(std::bad_alloc&)
9360 {
9361 return gl::error(GL_OUT_OF_MEMORY);
9362 }
9363}
9364
9365void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
9366{
9367 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
9368 target, levels, internalformat, width, height);
9369
9370 try
9371 {
9372 gl::Context *context = gl::getNonLostContext();
9373
9374 if (context)
9375 {
9376 if (context->getClientVersion() < 3)
9377 {
9378 return gl::error(GL_INVALID_OPERATION);
9379 }
9380 }
9381
9382 UNIMPLEMENTED();
9383 }
9384 catch(std::bad_alloc&)
9385 {
9386 return gl::error(GL_OUT_OF_MEMORY);
9387 }
9388}
9389
9390void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
9391{
9392 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
9393 "GLsizei height = %d, GLsizei depth = %d)",
9394 target, levels, internalformat, width, height, depth);
9395
9396 try
9397 {
shannon.woods%transgaming.com@gtempaccount.com14eb55e2013-04-13 03:35:06 +00009398 if (index >= gl::MAX_VERTEX_ATTRIBS)
9399 {
9400 return gl::error(GL_INVALID_VALUE);
9401 }
9402
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009403 gl::Context *context = gl::getNonLostContext();
9404
9405 if (context)
9406 {
9407 if (context->getClientVersion() < 3)
9408 {
9409 return gl::error(GL_INVALID_OPERATION);
9410 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009411
shannon.woods%transgaming.com@gtempaccount.com14eb55e2013-04-13 03:35:06 +00009412 context->setVertexAttribDivisor(index, divisor);
9413 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009414 }
9415 catch(std::bad_alloc&)
9416 {
9417 return gl::error(GL_OUT_OF_MEMORY);
9418 }
9419}
9420
9421void __stdcall glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
9422{
9423 EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, "
9424 "GLint* params = 0x%0.8p)",
9425 target, internalformat, pname, bufSize, params);
9426
9427 try
9428 {
9429 gl::Context *context = gl::getNonLostContext();
9430
9431 if (context)
9432 {
9433 if (context->getClientVersion() < 3)
9434 {
9435 return gl::error(GL_INVALID_OPERATION);
9436 }
9437 }
9438
9439 UNIMPLEMENTED();
9440 }
9441 catch(std::bad_alloc&)
9442 {
9443 return gl::error(GL_OUT_OF_MEMORY);
9444 }
9445}
9446
9447// Extension functions
9448
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009449void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
9450 GLbitfield mask, GLenum filter)
9451{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00009452 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009453 "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
9454 "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
9455 srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
9456
9457 try
9458 {
9459 switch (filter)
9460 {
9461 case GL_NEAREST:
9462 break;
9463 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009464 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009465 }
9466
9467 if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
9468 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009469 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009470 }
9471
9472 if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
9473 {
9474 ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009475 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009476 }
9477
daniel@transgaming.com9d788502011-11-09 17:46:55 +00009478 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009479
9480 if (context)
9481 {
9482 if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
9483 {
9484 ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009485 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009486 }
9487
9488 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
9489 }
9490 }
9491 catch(std::bad_alloc&)
9492 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009493 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009494 }
9495}
9496
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00009497void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
9498 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009499{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00009500 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00009501 "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00009502 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009503 target, level, internalformat, width, height, depth, border, format, type, pixels);
9504
9505 try
9506 {
9507 UNIMPLEMENTED(); // FIXME
9508 }
9509 catch(std::bad_alloc&)
9510 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009511 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009512 }
9513}
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00009514
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009515void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length,
9516 GLenum *binaryFormat, void *binary)
9517{
apatrick@chromium.org90080e32012-07-09 22:15:33 +00009518 EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)",
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009519 program, bufSize, length, binaryFormat, binary);
9520
9521 try
9522 {
9523 gl::Context *context = gl::getNonLostContext();
9524
9525 if (context)
9526 {
9527 gl::Program *programObject = context->getProgram(program);
9528
daniel@transgaming.com716056c2012-07-24 18:38:59 +00009529 if (!programObject || !programObject->isLinked())
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009530 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009531 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009532 }
9533
9534 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
9535
9536 if (!programBinary)
9537 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009538 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009539 }
9540
apatrick@chromium.org90080e32012-07-09 22:15:33 +00009541 if (!programBinary->save(binary, bufSize, length))
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009542 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009543 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009544 }
apatrick@chromium.org90080e32012-07-09 22:15:33 +00009545
9546 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009547 }
9548 }
9549 catch(std::bad_alloc&)
9550 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009551 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009552 }
9553}
9554
9555void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat,
9556 const void *binary, GLint length)
9557{
9558 EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)",
9559 program, binaryFormat, binary, length);
9560
9561 try
9562 {
9563 gl::Context *context = gl::getNonLostContext();
9564
9565 if (context)
9566 {
9567 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
9568 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009569 return gl::error(GL_INVALID_ENUM);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009570 }
9571
9572 gl::Program *programObject = context->getProgram(program);
9573
9574 if (!programObject)
9575 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009576 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009577 }
9578
daniel@transgaming.com95d29422012-07-24 18:36:10 +00009579 context->setProgramBinary(program, binary, length);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009580 }
9581 }
9582 catch(std::bad_alloc&)
9583 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009584 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009585 }
9586}
9587
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +00009588void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
9589{
9590 EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);
9591
9592 try
9593 {
9594 gl::Context *context = gl::getNonLostContext();
9595
9596 if (context)
9597 {
9598 if (n < 0 || (unsigned int)n > context->getMaximumRenderTargets())
9599 {
9600 return gl::error(GL_INVALID_VALUE);
9601 }
9602
9603 if (context->getDrawFramebufferHandle() == 0)
9604 {
9605 if (n > 1)
9606 {
9607 return gl::error(GL_INVALID_OPERATION);
9608 }
9609
9610 if (n == 1)
9611 {
9612 if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
9613 {
9614 return gl::error(GL_INVALID_OPERATION);
9615 }
9616 }
9617 }
9618 else
9619 {
9620 for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
9621 {
9622 const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
9623 if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment)
9624 {
9625 return gl::error(GL_INVALID_OPERATION);
9626 }
9627 }
9628 }
9629
9630 gl::Framebuffer *framebuffer = context->getDrawFramebuffer();
9631
9632 for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
9633 {
9634 framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]);
9635 }
9636 }
9637 }
9638 catch (std::bad_alloc&)
9639 {
9640 return gl::error(GL_OUT_OF_MEMORY);
9641 }
9642}
9643
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00009644__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
9645{
9646 struct Extension
9647 {
9648 const char *name;
9649 __eglMustCastToProperFunctionPointerType address;
9650 };
9651
9652 static const Extension glExtensions[] =
9653 {
9654 {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
daniel@transgaming.com01868132010-08-24 19:21:17 +00009655 {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
daniel@transgaming.com1fe96c92011-01-14 15:08:44 +00009656 {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE},
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00009657 {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV},
9658 {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV},
9659 {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV},
9660 {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV},
9661 {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
9662 {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
9663 {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
zmo@google.coma574f782011-10-03 21:45:23 +00009664 {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE},
daniel@transgaming.com0bd1f2f2011-11-11 04:19:03 +00009665 {"glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)glTexStorage2DEXT},
daniel@transgaming.com709ed112011-11-12 03:18:10 +00009666 {"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT},
9667 {"glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT},
9668 {"glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT},
9669 {"glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT},
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00009670 {"glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT},
9671 {"glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT},
9672 {"glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT},
9673 {"glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT},
9674 {"glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT},
9675 {"glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT},
9676 {"glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT},
shannon.woods%transgaming.com@gtempaccount.com77d94722013-04-13 03:34:22 +00009677 {"glDrawBuffersEXT", (__eglMustCastToProperFunctionPointerType)glDrawBuffersEXT},
daniel@transgaming.comdce02fd2012-01-27 15:39:51 +00009678 {"glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)glVertexAttribDivisorANGLE},
9679 {"glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE},
9680 {"glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE},
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00009681 {"glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES},
9682 {"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES}, };
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00009683
shannon.woods@transgaming.comd438fd42013-02-28 23:17:45 +00009684 for (unsigned int ext = 0; ext < ArraySize(glExtensions); ext++)
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00009685 {
9686 if (strcmp(procname, glExtensions[ext].name) == 0)
9687 {
9688 return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
9689 }
9690 }
9691
9692 return NULL;
9693}
9694
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00009695// Non-public functions used by EGL
9696
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00009697bool __stdcall glBindTexImage(egl::Surface *surface)
jbauman@chromium.orgae345802011-03-30 22:04:25 +00009698{
9699 EVENT("(egl::Surface* surface = 0x%0.8p)",
9700 surface);
9701
9702 try
9703 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00009704 gl::Context *context = gl::getNonLostContext();
jbauman@chromium.orgae345802011-03-30 22:04:25 +00009705
9706 if (context)
9707 {
9708 gl::Texture2D *textureObject = context->getTexture2D();
9709
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00009710 if (textureObject->isImmutable())
9711 {
9712 return false;
9713 }
9714
jbauman@chromium.orgae345802011-03-30 22:04:25 +00009715 if (textureObject)
9716 {
9717 textureObject->bindTexImage(surface);
9718 }
9719 }
9720 }
9721 catch(std::bad_alloc&)
9722 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009723 return gl::error(GL_OUT_OF_MEMORY, false);
jbauman@chromium.orgae345802011-03-30 22:04:25 +00009724 }
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00009725
9726 return true;
jbauman@chromium.orgae345802011-03-30 22:04:25 +00009727}
9728
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009729}