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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Program.h"
Jamie Madill437d2662014-12-05 14:23:35 -050011
Jamie Madill9e0478f2015-01-13 11:13:54 -050012#include <algorithm>
13
Jamie Madill20e005b2017-04-07 14:19:22 -040014#include "common/bitset_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050015#include "common/debug.h"
16#include "common/platform.h"
Olli Etuahod2551232017-10-26 20:03:33 +030017#include "common/string_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050018#include "common/utilities.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050019#include "compiler/translator/blocklayout.h"
Jamie Madilla2c74982016-12-12 11:20:42 -050020#include "libANGLE/Context.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040021#include "libANGLE/MemoryProgramCache.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050022#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill437d2662014-12-05 14:23:35 -050023#include "libANGLE/ResourceManager.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040024#include "libANGLE/Uniform.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040025#include "libANGLE/VaryingPacking.h"
26#include "libANGLE/features.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040027#include "libANGLE/histogram_macros.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040028#include "libANGLE/queryconversions.h"
29#include "libANGLE/renderer/GLImplFactory.h"
30#include "libANGLE/renderer/ProgramImpl.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040031#include "platform/Platform.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050032
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000033namespace gl
34{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000035
Geoff Lang7dd2e102014-11-10 15:19:26 -050036namespace
37{
38
Jamie Madill62d31cb2015-09-11 13:25:51 -040039// This simplified cast function doesn't need to worry about advanced concepts like
40// depth range values, or casting to bool.
41template <typename DestT, typename SrcT>
42DestT UniformStateQueryCast(SrcT value);
43
44// From-Float-To-Integer Casts
45template <>
46GLint UniformStateQueryCast(GLfloat value)
47{
48 return clampCast<GLint>(roundf(value));
49}
50
51template <>
52GLuint UniformStateQueryCast(GLfloat value)
53{
54 return clampCast<GLuint>(roundf(value));
55}
56
57// From-Integer-to-Integer Casts
58template <>
59GLint UniformStateQueryCast(GLuint value)
60{
61 return clampCast<GLint>(value);
62}
63
64template <>
65GLuint UniformStateQueryCast(GLint value)
66{
67 return clampCast<GLuint>(value);
68}
69
70// From-Boolean-to-Anything Casts
71template <>
72GLfloat UniformStateQueryCast(GLboolean value)
73{
Geoff Lang92019432017-11-20 13:09:34 -050074 return (ConvertToBool(value) ? 1.0f : 0.0f);
Jamie Madill62d31cb2015-09-11 13:25:51 -040075}
76
77template <>
78GLint UniformStateQueryCast(GLboolean value)
79{
Geoff Lang92019432017-11-20 13:09:34 -050080 return (ConvertToBool(value) ? 1 : 0);
Jamie Madill62d31cb2015-09-11 13:25:51 -040081}
82
83template <>
84GLuint UniformStateQueryCast(GLboolean value)
85{
Geoff Lang92019432017-11-20 13:09:34 -050086 return (ConvertToBool(value) ? 1u : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -040087}
88
89// Default to static_cast
90template <typename DestT, typename SrcT>
91DestT UniformStateQueryCast(SrcT value)
92{
93 return static_cast<DestT>(value);
94}
95
96template <typename SrcT, typename DestT>
97void UniformStateQueryCastLoop(DestT *dataOut, const uint8_t *srcPointer, int components)
98{
99 for (int comp = 0; comp < components; ++comp)
100 {
101 // We only work with strides of 4 bytes for uniform components. (GLfloat/GLint)
102 // Don't use SrcT stride directly since GLboolean has a stride of 1 byte.
103 size_t offset = comp * 4;
104 const SrcT *typedSrcPointer = reinterpret_cast<const SrcT *>(&srcPointer[offset]);
105 dataOut[comp] = UniformStateQueryCast<DestT>(*typedSrcPointer);
106 }
107}
108
jchen1015015f72017-03-16 13:54:21 +0800109template <typename VarT>
110GLuint GetResourceIndexFromName(const std::vector<VarT> &list, const std::string &name)
111{
Olli Etuahod2551232017-10-26 20:03:33 +0300112 std::string nameAsArrayName = name + "[0]";
jchen1015015f72017-03-16 13:54:21 +0800113 for (size_t index = 0; index < list.size(); index++)
114 {
115 const VarT &resource = list[index];
Olli Etuahod2551232017-10-26 20:03:33 +0300116 if (resource.name == name || (resource.isArray() && resource.name == nameAsArrayName))
jchen1015015f72017-03-16 13:54:21 +0800117 {
Olli Etuahod2551232017-10-26 20:03:33 +0300118 return static_cast<GLuint>(index);
jchen1015015f72017-03-16 13:54:21 +0800119 }
120 }
121
122 return GL_INVALID_INDEX;
123}
124
Olli Etuahod2551232017-10-26 20:03:33 +0300125template <typename VarT>
126GLint GetVariableLocation(const std::vector<VarT> &list,
127 const std::vector<VariableLocation> &locationList,
128 const std::string &name)
129{
130 size_t nameLengthWithoutArrayIndex;
131 unsigned int arrayIndex = ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
132
133 for (size_t location = 0u; location < locationList.size(); ++location)
134 {
135 const VariableLocation &variableLocation = locationList[location];
136 if (!variableLocation.used())
137 {
138 continue;
139 }
140
141 const VarT &variable = list[variableLocation.index];
142
143 if (angle::BeginsWith(variable.name, name))
144 {
145 if (name.length() == variable.name.length())
146 {
147 ASSERT(name == variable.name);
148 // GLES 3.1 November 2016 page 87.
149 // The string exactly matches the name of the active variable.
150 return static_cast<GLint>(location);
151 }
152 if (name.length() + 3u == variable.name.length() && variable.isArray())
153 {
154 ASSERT(name + "[0]" == variable.name);
155 // The string identifies the base name of an active array, where the string would
156 // exactly match the name of the variable if the suffix "[0]" were appended to the
157 // string.
158 return static_cast<GLint>(location);
159 }
160 }
Olli Etuaho1734e172017-10-27 15:30:27 +0300161 if (variable.isArray() && variableLocation.arrayIndex == arrayIndex &&
Olli Etuahod2551232017-10-26 20:03:33 +0300162 nameLengthWithoutArrayIndex + 3u == variable.name.length() &&
163 angle::BeginsWith(variable.name, name, nameLengthWithoutArrayIndex))
164 {
165 ASSERT(name.substr(0u, nameLengthWithoutArrayIndex) + "[0]" == variable.name);
166 // The string identifies an active element of the array, where the string ends with the
167 // concatenation of the "[" character, an integer (with no "+" sign, extra leading
168 // zeroes, or whitespace) identifying an array element, and the "]" character, the
169 // integer is less than the number of active elements of the array variable, and where
170 // the string would exactly match the enumerated name of the array if the decimal
171 // integer were replaced with zero.
172 return static_cast<GLint>(location);
173 }
174 }
175
176 return -1;
177}
178
jchen10fd7c3b52017-03-21 15:36:03 +0800179void CopyStringToBuffer(GLchar *buffer, const std::string &string, GLsizei bufSize, GLsizei *length)
180{
181 ASSERT(bufSize > 0);
182 strncpy(buffer, string.c_str(), bufSize);
183 buffer[bufSize - 1] = '\0';
184
185 if (length)
186 {
187 *length = static_cast<GLsizei>(strlen(buffer));
188 }
189}
190
jchen10a9042d32017-03-17 08:50:45 +0800191bool IncludeSameArrayElement(const std::set<std::string> &nameSet, const std::string &name)
192{
Olli Etuahoc8538042017-09-27 11:20:15 +0300193 std::vector<unsigned int> subscripts;
194 std::string baseName = ParseResourceName(name, &subscripts);
195 for (auto nameInSet : nameSet)
jchen10a9042d32017-03-17 08:50:45 +0800196 {
Olli Etuahoc8538042017-09-27 11:20:15 +0300197 std::vector<unsigned int> arrayIndices;
198 std::string arrayName = ParseResourceName(nameInSet, &arrayIndices);
199 if (baseName == arrayName &&
200 (subscripts.empty() || arrayIndices.empty() || subscripts == arrayIndices))
jchen10a9042d32017-03-17 08:50:45 +0800201 {
202 return true;
203 }
204 }
205 return false;
206}
207
Jiawei Shao40786bd2018-04-18 13:58:57 +0800208std::string GetInterfaceBlockLimitName(ShaderType shaderType, sh::BlockType blockType)
209{
210 std::ostringstream stream;
211 stream << "GL_MAX_" << GetShaderTypeString(shaderType) << "_";
212
213 switch (blockType)
214 {
215 case sh::BlockType::BLOCK_UNIFORM:
216 stream << "UNIFORM_BUFFERS";
217 break;
218 case sh::BlockType::BLOCK_BUFFER:
219 stream << "SHADER_STORAGE_BLOCKS";
220 break;
221 default:
222 UNREACHABLE();
223 return "";
224 }
225
226 if (shaderType == ShaderType::Geometry)
227 {
228 stream << "_EXT";
229 }
230
231 return stream.str();
232}
233
234const char *GetInterfaceBlockTypeString(sh::BlockType blockType)
235{
236 switch (blockType)
237 {
238 case sh::BlockType::BLOCK_UNIFORM:
239 return "uniform block";
240 case sh::BlockType::BLOCK_BUFFER:
241 return "shader storage block";
242 default:
243 UNREACHABLE();
244 return "";
245 }
246}
247
248void LogInterfaceBlocksExceedLimit(InfoLog &infoLog,
249 ShaderType shaderType,
250 sh::BlockType blockType,
251 GLuint limit)
252{
253 infoLog << GetShaderTypeString(shaderType) << " shader "
254 << GetInterfaceBlockTypeString(blockType) << " count exceeds "
255 << GetInterfaceBlockLimitName(shaderType, blockType) << " (" << limit << ")";
256}
257
Jiawei Shao427071e2018-03-19 09:21:37 +0800258bool ValidateInterfaceBlocksCount(GLuint maxInterfaceBlocks,
Jiajia Qin729b2c62017-08-14 09:36:11 +0800259 const std::vector<sh::InterfaceBlock> &interfaceBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800260 ShaderType shaderType,
261 sh::BlockType blockType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800262 GLuint *combinedInterfaceBlocksCount,
Jiajia Qin729b2c62017-08-14 09:36:11 +0800263 InfoLog &infoLog)
264{
265 GLuint blockCount = 0;
266 for (const sh::InterfaceBlock &block : interfaceBlocks)
267 {
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800268 if (IsActiveInterfaceBlock(block))
Jiajia Qin729b2c62017-08-14 09:36:11 +0800269 {
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800270 blockCount += std::max(block.arraySize, 1u);
Jiajia Qin729b2c62017-08-14 09:36:11 +0800271 if (blockCount > maxInterfaceBlocks)
272 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800273 LogInterfaceBlocksExceedLimit(infoLog, shaderType, blockType, maxInterfaceBlocks);
Jiajia Qin729b2c62017-08-14 09:36:11 +0800274 return false;
275 }
276 }
277 }
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800278
279 // [OpenGL ES 3.1] Chapter 7.6.2 Page 105:
280 // If a uniform block is used by multiple shader stages, each such use counts separately
281 // against this combined limit.
282 // [OpenGL ES 3.1] Chapter 7.8 Page 111:
283 // If a shader storage block in a program is referenced by multiple shaders, each such
284 // reference counts separately against this combined limit.
285 if (combinedInterfaceBlocksCount)
286 {
287 *combinedInterfaceBlocksCount += blockCount;
288 }
289
Jiajia Qin729b2c62017-08-14 09:36:11 +0800290 return true;
291}
292
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800293GLuint GetInterfaceBlockIndex(const std::vector<InterfaceBlock> &list, const std::string &name)
294{
295 std::vector<unsigned int> subscripts;
296 std::string baseName = ParseResourceName(name, &subscripts);
297
298 unsigned int numBlocks = static_cast<unsigned int>(list.size());
299 for (unsigned int blockIndex = 0; blockIndex < numBlocks; blockIndex++)
300 {
301 const auto &block = list[blockIndex];
302 if (block.name == baseName)
303 {
304 const bool arrayElementZero =
305 (subscripts.empty() && (!block.isArray || block.arrayElement == 0));
306 const bool arrayElementMatches =
307 (subscripts.size() == 1 && subscripts[0] == block.arrayElement);
308 if (arrayElementMatches || arrayElementZero)
309 {
310 return blockIndex;
311 }
312 }
313 }
314
315 return GL_INVALID_INDEX;
316}
317
318void GetInterfaceBlockName(const GLuint index,
319 const std::vector<InterfaceBlock> &list,
320 GLsizei bufSize,
321 GLsizei *length,
322 GLchar *name)
323{
324 ASSERT(index < list.size());
325
326 const auto &block = list[index];
327
328 if (bufSize > 0)
329 {
330 std::string blockName = block.name;
331
332 if (block.isArray)
333 {
334 blockName += ArrayString(block.arrayElement);
335 }
336 CopyStringToBuffer(name, blockName, bufSize, length);
337 }
338}
339
Jamie Madillc9727f32017-11-07 12:37:07 -0500340void InitUniformBlockLinker(const gl::Context *context,
341 const ProgramState &state,
342 UniformBlockLinker *blockLinker)
343{
Jiawei Shao385b3e02018-03-21 09:43:28 +0800344 for (ShaderType shaderType : AllShaderTypes())
Jamie Madillc9727f32017-11-07 12:37:07 -0500345 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800346 Shader *shader = state.getAttachedShader(shaderType);
347 if (shader)
348 {
349 blockLinker->addShaderBlocks(shaderType, &shader->getUniformBlocks(context));
350 }
Jamie Madillc9727f32017-11-07 12:37:07 -0500351 }
352}
353
354void InitShaderStorageBlockLinker(const gl::Context *context,
355 const ProgramState &state,
356 ShaderStorageBlockLinker *blockLinker)
357{
Jiawei Shao385b3e02018-03-21 09:43:28 +0800358 for (ShaderType shaderType : AllShaderTypes())
Jamie Madillc9727f32017-11-07 12:37:07 -0500359 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800360 Shader *shader = state.getAttachedShader(shaderType);
361 if (shader != nullptr)
362 {
363 blockLinker->addShaderBlocks(shaderType, &shader->getShaderStorageBlocks(context));
364 }
Jamie Madillc9727f32017-11-07 12:37:07 -0500365 }
366}
367
jchen108225e732017-11-14 16:29:03 +0800368// Find the matching varying or field by name.
369const sh::ShaderVariable *FindVaryingOrField(const ProgramMergedVaryings &varyings,
370 const std::string &name)
371{
372 const sh::ShaderVariable *var = nullptr;
373 for (const auto &ref : varyings)
374 {
375 const sh::Varying *varying = ref.second.get();
376 if (varying->name == name)
377 {
378 var = varying;
379 break;
380 }
381 var = FindShaderVarField(*varying, name);
382 if (var != nullptr)
383 {
384 break;
385 }
386 }
387 return var;
388}
389
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800390void AddParentPrefix(const std::string &parentName, std::string *mismatchedFieldName)
391{
392 ASSERT(mismatchedFieldName);
393 if (mismatchedFieldName->empty())
394 {
395 *mismatchedFieldName = parentName;
396 }
397 else
398 {
399 std::ostringstream stream;
400 stream << parentName << "." << *mismatchedFieldName;
401 *mismatchedFieldName = stream.str();
402 }
403}
404
405const char *GetLinkMismatchErrorString(LinkMismatchError linkError)
406{
407 switch (linkError)
408 {
409 case LinkMismatchError::TYPE_MISMATCH:
410 return "Type";
411 case LinkMismatchError::ARRAY_SIZE_MISMATCH:
412 return "Array size";
413 case LinkMismatchError::PRECISION_MISMATCH:
414 return "Precision";
415 case LinkMismatchError::STRUCT_NAME_MISMATCH:
416 return "Structure name";
417 case LinkMismatchError::FIELD_NUMBER_MISMATCH:
418 return "Field number";
419 case LinkMismatchError::FIELD_NAME_MISMATCH:
420 return "Field name";
421
422 case LinkMismatchError::INTERPOLATION_TYPE_MISMATCH:
423 return "Interpolation type";
424 case LinkMismatchError::INVARIANCE_MISMATCH:
425 return "Invariance";
426
427 case LinkMismatchError::BINDING_MISMATCH:
428 return "Binding layout qualifier";
429 case LinkMismatchError::LOCATION_MISMATCH:
430 return "Location layout qualifier";
431 case LinkMismatchError::OFFSET_MISMATCH:
432 return "Offset layout qualilfier";
433
434 case LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH:
435 return "Layout qualifier";
436 case LinkMismatchError::MATRIX_PACKING_MISMATCH:
437 return "Matrix Packing";
438 default:
439 UNREACHABLE();
440 return "";
441 }
442}
443
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800444LinkMismatchError LinkValidateInterfaceBlockFields(const sh::InterfaceBlockField &blockField1,
445 const sh::InterfaceBlockField &blockField2,
446 bool webglCompatibility,
447 std::string *mismatchedBlockFieldName)
448{
449 if (blockField1.name != blockField2.name)
450 {
451 return LinkMismatchError::FIELD_NAME_MISMATCH;
452 }
453
454 // If webgl, validate precision of UBO fields, otherwise don't. See Khronos bug 10287.
455 LinkMismatchError linkError = Program::LinkValidateVariablesBase(
456 blockField1, blockField2, webglCompatibility, true, mismatchedBlockFieldName);
457 if (linkError != LinkMismatchError::NO_MISMATCH)
458 {
459 AddParentPrefix(blockField1.name, mismatchedBlockFieldName);
460 return linkError;
461 }
462
463 if (blockField1.isRowMajorLayout != blockField2.isRowMajorLayout)
464 {
465 AddParentPrefix(blockField1.name, mismatchedBlockFieldName);
466 return LinkMismatchError::MATRIX_PACKING_MISMATCH;
467 }
468
469 return LinkMismatchError::NO_MISMATCH;
470}
471
472LinkMismatchError AreMatchingInterfaceBlocks(const sh::InterfaceBlock &interfaceBlock1,
473 const sh::InterfaceBlock &interfaceBlock2,
474 bool webglCompatibility,
475 std::string *mismatchedBlockFieldName)
476{
477 // validate blocks for the same member types
478 if (interfaceBlock1.fields.size() != interfaceBlock2.fields.size())
479 {
480 return LinkMismatchError::FIELD_NUMBER_MISMATCH;
481 }
482 if (interfaceBlock1.arraySize != interfaceBlock2.arraySize)
483 {
484 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
485 }
486 if (interfaceBlock1.layout != interfaceBlock2.layout ||
487 interfaceBlock1.binding != interfaceBlock2.binding)
488 {
489 return LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH;
490 }
491 const unsigned int numBlockMembers = static_cast<unsigned int>(interfaceBlock1.fields.size());
492 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
493 {
494 const sh::InterfaceBlockField &member1 = interfaceBlock1.fields[blockMemberIndex];
495 const sh::InterfaceBlockField &member2 = interfaceBlock2.fields[blockMemberIndex];
496
497 LinkMismatchError linkError = LinkValidateInterfaceBlockFields(
498 member1, member2, webglCompatibility, mismatchedBlockFieldName);
499 if (linkError != LinkMismatchError::NO_MISMATCH)
500 {
501 return linkError;
502 }
503 }
504 return LinkMismatchError::NO_MISMATCH;
505}
506
Jiawei Shao40786bd2018-04-18 13:58:57 +0800507using ShaderInterfaceBlock = std::pair<ShaderType, const sh::InterfaceBlock *>;
508using InterfaceBlockMap = std::map<std::string, ShaderInterfaceBlock>;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800509
Jiawei Shao40786bd2018-04-18 13:58:57 +0800510void InitializeInterfaceBlockMap(const std::vector<sh::InterfaceBlock> &interfaceBlocks,
511 ShaderType shaderType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800512 InterfaceBlockMap *linkedInterfaceBlocks)
Jiawei Shao40786bd2018-04-18 13:58:57 +0800513{
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800514 ASSERT(linkedInterfaceBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800515
516 for (const sh::InterfaceBlock &interfaceBlock : interfaceBlocks)
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800517 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800518 (*linkedInterfaceBlocks)[interfaceBlock.name] = std::make_pair(shaderType, &interfaceBlock);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800519 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800520}
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800521
Jiawei Shao40786bd2018-04-18 13:58:57 +0800522bool ValidateGraphicsInterfaceBlocksPerShader(
523 const std::vector<sh::InterfaceBlock> &interfaceBlocksToLink,
524 ShaderType shaderType,
525 bool webglCompatibility,
526 InterfaceBlockMap *linkedBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800527 InfoLog &infoLog)
528{
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800529 ASSERT(linkedBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800530
531 for (const sh::InterfaceBlock &block : interfaceBlocksToLink)
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800532 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800533 const auto &entry = linkedBlocks->find(block.name);
534 if (entry != linkedBlocks->end())
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800535 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800536 const sh::InterfaceBlock &linkedBlock = *(entry->second.second);
537 std::string mismatchedStructFieldName;
538 LinkMismatchError linkError = AreMatchingInterfaceBlocks(
539 block, linkedBlock, webglCompatibility, &mismatchedStructFieldName);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800540 if (linkError != LinkMismatchError::NO_MISMATCH)
541 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800542 LogLinkMismatch(infoLog, block.name, GetInterfaceBlockTypeString(block.blockType),
543 linkError, mismatchedStructFieldName, entry->second.first,
544 shaderType);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800545 return false;
546 }
547 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800548 else
549 {
550 (*linkedBlocks)[block.name] = std::make_pair(shaderType, &block);
551 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800552 }
553
554 return true;
555}
556
Jiawei Shao54aafe52018-04-27 14:54:57 +0800557bool ValidateInterfaceBlocksMatch(
558 GLuint numShadersHasInterfaceBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800559 const ShaderMap<const std::vector<sh::InterfaceBlock> *> &shaderInterfaceBlocks,
560 InfoLog &infoLog,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800561 bool webglCompatibility)
Jiawei Shao40786bd2018-04-18 13:58:57 +0800562{
Jiawei Shao54aafe52018-04-27 14:54:57 +0800563 if (numShadersHasInterfaceBlocks < 2u)
564 {
565 return true;
566 }
567
568 ASSERT(!shaderInterfaceBlocks[ShaderType::Compute]);
569
Jiawei Shao40786bd2018-04-18 13:58:57 +0800570 // Check that interface blocks defined in the graphics shaders are identical
571
572 InterfaceBlockMap linkedInterfaceBlocks;
Jiawei Shao40786bd2018-04-18 13:58:57 +0800573
574 bool interfaceBlockMapInitialized = false;
575 for (ShaderType shaderType : kAllGraphicsShaderTypes)
576 {
577 if (!shaderInterfaceBlocks[shaderType])
578 {
579 continue;
580 }
581
582 if (!interfaceBlockMapInitialized)
583 {
584 InitializeInterfaceBlockMap(*shaderInterfaceBlocks[shaderType], shaderType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800585 &linkedInterfaceBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800586 interfaceBlockMapInitialized = true;
587 }
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800588 else if (!ValidateGraphicsInterfaceBlocksPerShader(*shaderInterfaceBlocks[shaderType],
589 shaderType, webglCompatibility,
590 &linkedInterfaceBlocks, infoLog))
Jiawei Shao40786bd2018-04-18 13:58:57 +0800591 {
592 return false;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800593 }
594 }
595
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800596 return true;
597}
598
Jamie Madill62d31cb2015-09-11 13:25:51 -0400599} // anonymous namespace
600
Jamie Madill4a3c2342015-10-08 12:58:45 -0400601const char *const g_fakepath = "C:\\fakepath";
602
Jamie Madill3c1da042017-11-27 18:33:40 -0500603// InfoLog implementation.
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400604InfoLog::InfoLog()
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000605{
606}
607
608InfoLog::~InfoLog()
609{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000610}
611
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400612size_t InfoLog::getLength() const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000613{
Jamie Madill23176ce2017-07-31 14:14:33 -0400614 if (!mLazyStream)
615 {
616 return 0;
617 }
618
619 const std::string &logString = mLazyStream->str();
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400620 return logString.empty() ? 0 : logString.length() + 1;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000621}
622
Geoff Lange1a27752015-10-05 13:16:04 -0400623void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000624{
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400625 size_t index = 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000626
627 if (bufSize > 0)
628 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400629 const std::string logString(str());
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400630
Jamie Madill23176ce2017-07-31 14:14:33 -0400631 if (!logString.empty())
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000632 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400633 index = std::min(static_cast<size_t>(bufSize) - 1, logString.length());
634 memcpy(infoLog, logString.c_str(), index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000635 }
636
637 infoLog[index] = '\0';
638 }
639
640 if (length)
641 {
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400642 *length = static_cast<GLsizei>(index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000643 }
644}
645
646// append a santized message to the program info log.
Sami Väisänen46eaa942016-06-29 10:26:37 +0300647// The D3D compiler includes a fake file path in some of the warning or error
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000648// messages, so lets remove all occurrences of this fake file path from the log.
649void InfoLog::appendSanitized(const char *message)
650{
Jamie Madill23176ce2017-07-31 14:14:33 -0400651 ensureInitialized();
652
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000653 std::string msg(message);
654
655 size_t found;
656 do
657 {
658 found = msg.find(g_fakepath);
659 if (found != std::string::npos)
660 {
661 msg.erase(found, strlen(g_fakepath));
662 }
Jamie Madill493f9572018-05-24 19:52:15 -0400663 } while (found != std::string::npos);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000664
Jamie Madill23176ce2017-07-31 14:14:33 -0400665 *mLazyStream << message << std::endl;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000666}
667
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000668void InfoLog::reset()
669{
Jiawei Shao02f15232017-12-27 10:10:28 +0800670 if (mLazyStream)
671 {
672 mLazyStream.reset(nullptr);
673 }
674}
675
676bool InfoLog::empty() const
677{
678 if (!mLazyStream)
679 {
680 return true;
681 }
682
683 return mLazyStream->rdbuf()->in_avail() == 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000684}
685
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800686void LogLinkMismatch(InfoLog &infoLog,
687 const std::string &variableName,
688 const char *variableType,
689 LinkMismatchError linkError,
690 const std::string &mismatchedStructOrBlockFieldName,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800691 ShaderType shaderType1,
692 ShaderType shaderType2)
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800693{
694 std::ostringstream stream;
695 stream << GetLinkMismatchErrorString(linkError) << "s of " << variableType << " '"
696 << variableName;
697
698 if (!mismatchedStructOrBlockFieldName.empty())
699 {
700 stream << "' member '" << variableName << "." << mismatchedStructOrBlockFieldName;
701 }
702
703 stream << "' differ between " << GetShaderTypeString(shaderType1) << " and "
704 << GetShaderTypeString(shaderType2) << " shaders.";
705
706 infoLog << stream.str();
707}
708
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800709bool IsActiveInterfaceBlock(const sh::InterfaceBlock &interfaceBlock)
710{
711 // Only 'packed' blocks are allowed to be considered inactive.
Olli Etuaho107c7242018-03-20 15:45:35 +0200712 return interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800713}
714
Jamie Madill3c1da042017-11-27 18:33:40 -0500715// VariableLocation implementation.
Olli Etuaho1734e172017-10-27 15:30:27 +0300716VariableLocation::VariableLocation() : arrayIndex(0), index(kUnused), ignored(false)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000717{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500718}
719
Olli Etuahoc8538042017-09-27 11:20:15 +0300720VariableLocation::VariableLocation(unsigned int arrayIndex, unsigned int index)
Olli Etuaho1734e172017-10-27 15:30:27 +0300721 : arrayIndex(arrayIndex), index(index), ignored(false)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500722{
Olli Etuahoc8538042017-09-27 11:20:15 +0300723 ASSERT(arrayIndex != GL_INVALID_INDEX);
724}
725
Jamie Madill3c1da042017-11-27 18:33:40 -0500726// SamplerBindings implementation.
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800727SamplerBinding::SamplerBinding(TextureType textureTypeIn, size_t elementCount, bool unreferenced)
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500728 : textureType(textureTypeIn), boundTextureUnits(elementCount, 0), unreferenced(unreferenced)
729{
730}
731
732SamplerBinding::SamplerBinding(const SamplerBinding &other) = default;
733
734SamplerBinding::~SamplerBinding() = default;
735
Jamie Madill3c1da042017-11-27 18:33:40 -0500736// ProgramBindings implementation.
737ProgramBindings::ProgramBindings()
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500738{
739}
740
Jamie Madill3c1da042017-11-27 18:33:40 -0500741ProgramBindings::~ProgramBindings()
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500742{
743}
744
Jamie Madill3c1da042017-11-27 18:33:40 -0500745void ProgramBindings::bindLocation(GLuint index, const std::string &name)
Geoff Langd8605522016-04-13 10:19:12 -0400746{
747 mBindings[name] = index;
748}
749
Jamie Madill3c1da042017-11-27 18:33:40 -0500750int ProgramBindings::getBinding(const std::string &name) const
Geoff Langd8605522016-04-13 10:19:12 -0400751{
752 auto iter = mBindings.find(name);
753 return (iter != mBindings.end()) ? iter->second : -1;
754}
755
Jamie Madill3c1da042017-11-27 18:33:40 -0500756ProgramBindings::const_iterator ProgramBindings::begin() const
Geoff Langd8605522016-04-13 10:19:12 -0400757{
758 return mBindings.begin();
759}
760
Jamie Madill3c1da042017-11-27 18:33:40 -0500761ProgramBindings::const_iterator ProgramBindings::end() const
Geoff Langd8605522016-04-13 10:19:12 -0400762{
763 return mBindings.end();
764}
765
Jamie Madill3c1da042017-11-27 18:33:40 -0500766// ImageBinding implementation.
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500767ImageBinding::ImageBinding(size_t count) : boundImageUnits(count, 0)
768{
769}
770ImageBinding::ImageBinding(GLuint imageUnit, size_t count)
771{
772 for (size_t index = 0; index < count; ++index)
773 {
774 boundImageUnits.push_back(imageUnit + static_cast<GLuint>(index));
775 }
776}
777
778ImageBinding::ImageBinding(const ImageBinding &other) = default;
779
780ImageBinding::~ImageBinding() = default;
781
Jamie Madill3c1da042017-11-27 18:33:40 -0500782// ProgramState implementation.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400783ProgramState::ProgramState()
Geoff Lang70d0f492015-12-10 17:45:46 -0500784 : mLabel(),
Jiawei Shao016105b2018-04-12 16:38:31 +0800785 mAttachedShaders({}),
Geoff Langc5629752015-12-07 16:29:04 -0500786 mTransformFeedbackBufferMode(GL_INTERLEAVED_ATTRIBS),
Jamie Madillbd159f02017-10-09 19:39:06 -0400787 mMaxActiveAttribLocation(0),
Jamie Madille7d84322017-01-10 18:21:59 -0500788 mSamplerUniformRange(0, 0),
jchen10eaef1e52017-06-13 10:44:11 +0800789 mImageUniformRange(0, 0),
790 mAtomicCounterUniformRange(0, 0),
Martin Radev7cf61662017-07-26 17:10:53 +0300791 mBinaryRetrieveableHint(false),
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800792 mNumViews(-1),
793 // [GL_EXT_geometry_shader] Table 20.22
Jamie Madill493f9572018-05-24 19:52:15 -0400794 mGeometryShaderInputPrimitiveType(PrimitiveMode::Triangles),
795 mGeometryShaderOutputPrimitiveType(PrimitiveMode::TriangleStrip),
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800796 mGeometryShaderInvocations(1),
797 mGeometryShaderMaxVertices(0)
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400798{
Martin Radev4c4c8e72016-08-04 12:25:34 +0300799 mComputeShaderLocalSize.fill(1);
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400800}
801
Jamie Madill48ef11b2016-04-27 15:21:52 -0400802ProgramState::~ProgramState()
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400803{
Jiawei Shao016105b2018-04-12 16:38:31 +0800804 ASSERT(!hasAttachedShader());
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400805}
806
Jamie Madill48ef11b2016-04-27 15:21:52 -0400807const std::string &ProgramState::getLabel()
Geoff Lang70d0f492015-12-10 17:45:46 -0500808{
809 return mLabel;
810}
811
Jiawei Shao385b3e02018-03-21 09:43:28 +0800812Shader *ProgramState::getAttachedShader(ShaderType shaderType) const
813{
Jiawei Shao016105b2018-04-12 16:38:31 +0800814 ASSERT(shaderType != ShaderType::InvalidEnum);
815 return mAttachedShaders[shaderType];
Jiawei Shao385b3e02018-03-21 09:43:28 +0800816}
817
Jamie Madille7d84322017-01-10 18:21:59 -0500818GLuint ProgramState::getUniformIndexFromName(const std::string &name) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400819{
jchen1015015f72017-03-16 13:54:21 +0800820 return GetResourceIndexFromName(mUniforms, name);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400821}
822
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800823GLuint ProgramState::getBufferVariableIndexFromName(const std::string &name) const
824{
825 return GetResourceIndexFromName(mBufferVariables, name);
826}
827
Jamie Madille7d84322017-01-10 18:21:59 -0500828GLuint ProgramState::getUniformIndexFromLocation(GLint location) const
829{
830 ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformLocations.size());
831 return mUniformLocations[location].index;
832}
833
834Optional<GLuint> ProgramState::getSamplerIndex(GLint location) const
835{
836 GLuint index = getUniformIndexFromLocation(location);
837 if (!isSamplerUniformIndex(index))
838 {
839 return Optional<GLuint>::Invalid();
840 }
841
842 return getSamplerIndexFromUniformIndex(index);
843}
844
845bool ProgramState::isSamplerUniformIndex(GLuint index) const
846{
Jamie Madill982f6e02017-06-07 14:33:04 -0400847 return mSamplerUniformRange.contains(index);
Jamie Madille7d84322017-01-10 18:21:59 -0500848}
849
850GLuint ProgramState::getSamplerIndexFromUniformIndex(GLuint uniformIndex) const
851{
852 ASSERT(isSamplerUniformIndex(uniformIndex));
Jamie Madill982f6e02017-06-07 14:33:04 -0400853 return uniformIndex - mSamplerUniformRange.low();
Jamie Madille7d84322017-01-10 18:21:59 -0500854}
855
Jamie Madill34ca4f52017-06-13 11:49:39 -0400856GLuint ProgramState::getAttributeLocation(const std::string &name) const
857{
858 for (const sh::Attribute &attribute : mAttributes)
859 {
860 if (attribute.name == name)
861 {
862 return attribute.location;
863 }
864 }
865
866 return static_cast<GLuint>(-1);
867}
868
Jiawei Shao016105b2018-04-12 16:38:31 +0800869bool ProgramState::hasAttachedShader() const
870{
871 for (const Shader *shader : mAttachedShaders)
872 {
873 if (shader)
874 {
875 return true;
876 }
877 }
878 return false;
879}
880
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500881Program::Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle)
Jamie Madill48ef11b2016-04-27 15:21:52 -0400882 : mProgram(factory->createProgram(mState)),
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400883 mValidated(false),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500884 mLinked(false),
885 mDeleteStatus(false),
886 mRefCount(0),
887 mResourceManager(manager),
Jamie Madille7d84322017-01-10 18:21:59 -0500888 mHandle(handle)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500889{
890 ASSERT(mProgram);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000891
Geoff Lang7dd2e102014-11-10 15:19:26 -0500892 unlink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000893}
894
895Program::~Program()
896{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400897 ASSERT(!mProgram);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000898}
899
Jamie Madill4928b7c2017-06-20 12:57:39 -0400900void Program::onDestroy(const Context *context)
Jamie Madill6c1f6712017-02-14 19:08:04 -0500901{
Jiawei Shao016105b2018-04-12 16:38:31 +0800902 for (ShaderType shaderType : AllShaderTypes())
Jamie Madill6c1f6712017-02-14 19:08:04 -0500903 {
Jiawei Shao016105b2018-04-12 16:38:31 +0800904 if (mState.mAttachedShaders[shaderType])
905 {
906 mState.mAttachedShaders[shaderType]->release(context);
907 mState.mAttachedShaders[shaderType] = nullptr;
908 }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800909 }
910
Jamie Madillb7d924a2018-03-10 11:16:54 -0500911 // TODO(jmadill): Handle error in the Context.
912 ANGLE_SWALLOW_ERR(mProgram->destroy(context));
Jamie Madill4928b7c2017-06-20 12:57:39 -0400913
Jiawei Shao016105b2018-04-12 16:38:31 +0800914 ASSERT(!mState.hasAttachedShader());
Jamie Madill4928b7c2017-06-20 12:57:39 -0400915 SafeDelete(mProgram);
916
917 delete this;
Jamie Madill6c1f6712017-02-14 19:08:04 -0500918}
919
Geoff Lang70d0f492015-12-10 17:45:46 -0500920void Program::setLabel(const std::string &label)
921{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400922 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500923}
924
925const std::string &Program::getLabel() const
926{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400927 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500928}
929
Jamie Madillef300b12016-10-07 15:12:09 -0400930void Program::attachShader(Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000931{
Jiawei Shao016105b2018-04-12 16:38:31 +0800932 ShaderType shaderType = shader->getType();
933 ASSERT(shaderType != ShaderType::InvalidEnum);
934
935 mState.mAttachedShaders[shaderType] = shader;
936 mState.mAttachedShaders[shaderType]->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000937}
938
Jamie Madillc1d770e2017-04-13 17:31:24 -0400939void Program::detachShader(const Context *context, Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000940{
Jiawei Shao016105b2018-04-12 16:38:31 +0800941 ShaderType shaderType = shader->getType();
942 ASSERT(shaderType != ShaderType::InvalidEnum);
943
944 ASSERT(mState.mAttachedShaders[shaderType] == shader);
945 shader->release(context);
946 mState.mAttachedShaders[shaderType] = nullptr;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000947}
948
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000949int Program::getAttachedShadersCount() const
950{
Jiawei Shao016105b2018-04-12 16:38:31 +0800951 int numAttachedShaders = 0;
952 for (const Shader *shader : mState.mAttachedShaders)
953 {
954 if (shader)
955 {
956 ++numAttachedShaders;
957 }
958 }
959
960 return numAttachedShaders;
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000961}
962
Jiawei Shao385b3e02018-03-21 09:43:28 +0800963const Shader *Program::getAttachedShader(ShaderType shaderType) const
964{
965 return mState.getAttachedShader(shaderType);
966}
967
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000968void Program::bindAttributeLocation(GLuint index, const char *name)
969{
Geoff Langd8605522016-04-13 10:19:12 -0400970 mAttributeBindings.bindLocation(index, name);
971}
972
973void Program::bindUniformLocation(GLuint index, const char *name)
974{
Olli Etuahod2551232017-10-26 20:03:33 +0300975 mUniformLocationBindings.bindLocation(index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000976}
977
Sami Väisänen46eaa942016-06-29 10:26:37 +0300978void Program::bindFragmentInputLocation(GLint index, const char *name)
979{
980 mFragmentInputBindings.bindLocation(index, name);
981}
982
Jamie Madillbd044ed2017-06-05 12:59:21 -0400983BindingInfo Program::getFragmentInputBindingInfo(const Context *context, GLint index) const
Sami Väisänen46eaa942016-06-29 10:26:37 +0300984{
985 BindingInfo ret;
986 ret.type = GL_NONE;
987 ret.valid = false;
988
Jiawei Shao385b3e02018-03-21 09:43:28 +0800989 Shader *fragmentShader = mState.getAttachedShader(ShaderType::Fragment);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300990 ASSERT(fragmentShader);
991
992 // Find the actual fragment shader varying we're interested in
Jiawei Shao3d404882017-10-16 13:30:48 +0800993 const std::vector<sh::Varying> &inputs = fragmentShader->getInputVaryings(context);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300994
995 for (const auto &binding : mFragmentInputBindings)
996 {
997 if (binding.second != static_cast<GLuint>(index))
998 continue;
999
1000 ret.valid = true;
1001
Olli Etuahod2551232017-10-26 20:03:33 +03001002 size_t nameLengthWithoutArrayIndex;
1003 unsigned int arrayIndex = ParseArrayIndex(binding.first, &nameLengthWithoutArrayIndex);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001004
1005 for (const auto &in : inputs)
1006 {
Olli Etuahod2551232017-10-26 20:03:33 +03001007 if (in.name.length() == nameLengthWithoutArrayIndex &&
1008 angle::BeginsWith(in.name, binding.first, nameLengthWithoutArrayIndex))
Sami Väisänen46eaa942016-06-29 10:26:37 +03001009 {
1010 if (in.isArray())
1011 {
1012 // The client wants to bind either "name" or "name[0]".
1013 // GL ES 3.1 spec refers to active array names with language such as:
1014 // "if the string identifies the base name of an active array, where the
1015 // string would exactly match the name of the variable if the suffix "[0]"
1016 // were appended to the string".
Geoff Lang3f6a3982016-07-15 15:20:45 -04001017 if (arrayIndex == GL_INVALID_INDEX)
1018 arrayIndex = 0;
Sami Väisänen46eaa942016-06-29 10:26:37 +03001019
Corentin Wallez054f7ed2016-09-20 17:15:59 -04001020 ret.name = in.mappedName + "[" + ToString(arrayIndex) + "]";
Sami Väisänen46eaa942016-06-29 10:26:37 +03001021 }
1022 else
1023 {
1024 ret.name = in.mappedName;
1025 }
1026 ret.type = in.type;
1027 return ret;
1028 }
1029 }
1030 }
1031
1032 return ret;
1033}
1034
Jamie Madillbd044ed2017-06-05 12:59:21 -04001035void Program::pathFragmentInputGen(const Context *context,
1036 GLint index,
Sami Väisänen46eaa942016-06-29 10:26:37 +03001037 GLenum genMode,
1038 GLint components,
1039 const GLfloat *coeffs)
1040{
1041 // If the location is -1 then the command is silently ignored
1042 if (index == -1)
1043 return;
1044
Jamie Madillbd044ed2017-06-05 12:59:21 -04001045 const auto &binding = getFragmentInputBindingInfo(context, index);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001046
1047 // If the input doesn't exist then then the command is silently ignored
1048 // This could happen through optimization for example, the shader translator
1049 // decides that a variable is not actually being used and optimizes it away.
1050 if (binding.name.empty())
1051 return;
1052
1053 mProgram->setPathFragmentInputGen(binding.name, genMode, components, coeffs);
1054}
1055
Martin Radev4c4c8e72016-08-04 12:25:34 +03001056// The attached shaders are checked for linking errors by matching up their variables.
1057// Uniform, input and output variables get collected.
1058// The code gets compiled into binaries.
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001059Error Program::link(const gl::Context *context)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001060{
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001061 const auto &data = context->getContextState();
1062
Jamie Madill6c58b062017-08-01 13:44:25 -04001063 auto *platform = ANGLEPlatformCurrent();
1064 double startTime = platform->currentTime(platform);
1065
Jamie Madill6c1f6712017-02-14 19:08:04 -05001066 unlink();
Jamie Madill6bc264a2018-03-31 15:36:05 -04001067 mInfoLog.reset();
1068
1069 // Validate we have properly attached shaders before checking the cache.
1070 if (!linkValidateShaders(context, mInfoLog))
1071 {
1072 return NoError();
1073 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001074
Jamie Madill32447362017-06-28 14:53:52 -04001075 ProgramHash programHash;
Jamie Madill6bc264a2018-03-31 15:36:05 -04001076 MemoryProgramCache *cache = context->getMemoryProgramCache();
Jamie Madill32447362017-06-28 14:53:52 -04001077 if (cache)
1078 {
1079 ANGLE_TRY_RESULT(cache->getProgram(context, this, &mState, &programHash), mLinked);
Jamie Madill6c58b062017-08-01 13:44:25 -04001080 ANGLE_HISTOGRAM_BOOLEAN("GPU.ANGLE.ProgramCache.LoadBinarySuccess", mLinked);
Jamie Madill32447362017-06-28 14:53:52 -04001081 }
1082
1083 if (mLinked)
1084 {
Jamie Madill6c58b062017-08-01 13:44:25 -04001085 double delta = platform->currentTime(platform) - startTime;
1086 int us = static_cast<int>(delta * 1000000.0);
1087 ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheHitTimeUS", us);
Jamie Madill32447362017-06-28 14:53:52 -04001088 return NoError();
1089 }
1090
1091 // Cache load failed, fall through to normal linking.
1092 unlink();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001093
Jamie Madill6bc264a2018-03-31 15:36:05 -04001094 // Re-link shaders after the unlink call.
1095 ASSERT(linkValidateShaders(context, mInfoLog));
Yuly Novikovcfa48d32016-06-15 22:14:36 -04001096
Jiawei Shao016105b2018-04-12 16:38:31 +08001097 if (mState.mAttachedShaders[ShaderType::Compute])
Jamie Madill437d2662014-12-05 14:23:35 -05001098 {
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001099 GLuint combinedImageUniforms = 0u;
1100 if (!linkUniforms(context, mInfoLog, mUniformLocationBindings, &combinedImageUniforms))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001101 {
1102 return NoError();
1103 }
1104
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001105 GLuint combinedShaderStorageBlocks = 0u;
1106 if (!linkInterfaceBlocks(context, mInfoLog, &combinedShaderStorageBlocks))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001107 {
1108 return NoError();
1109 }
1110
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001111 // [OpenGL ES 3.1] Chapter 8.22 Page 203:
1112 // A link error will be generated if the sum of the number of active image uniforms used in
1113 // all shaders, the number of active shader storage blocks, and the number of active
1114 // fragment shader outputs exceeds the implementation-dependent value of
1115 // MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
1116 if (combinedImageUniforms + combinedShaderStorageBlocks >
1117 context->getCaps().maxCombinedShaderOutputResources)
1118 {
1119 mInfoLog
1120 << "The sum of the number of active image uniforms, active shader storage blocks "
1121 "and active fragment shader outputs exceeds "
1122 "MAX_COMBINED_SHADER_OUTPUT_RESOURCES ("
1123 << context->getCaps().maxCombinedShaderOutputResources << ")";
1124 return NoError();
1125 }
1126
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001127 ProgramLinkedResources resources = {
1128 {0, PackMode::ANGLE_RELAXED},
1129 {&mState.mUniformBlocks, &mState.mUniforms},
Jiajia Qin94f1e892017-11-20 12:14:32 +08001130 {&mState.mShaderStorageBlocks, &mState.mBufferVariables},
1131 {&mState.mAtomicCounterBuffers}};
Jamie Madillc9727f32017-11-07 12:37:07 -05001132
1133 InitUniformBlockLinker(context, mState, &resources.uniformBlockLinker);
1134 InitShaderStorageBlockLinker(context, mState, &resources.shaderStorageBlockLinker);
1135
1136 ANGLE_TRY_RESULT(mProgram->link(context, resources, mInfoLog), mLinked);
Jamie Madillb0a838b2016-11-13 20:02:12 -05001137 if (!mLinked)
Martin Radev4c4c8e72016-08-04 12:25:34 +03001138 {
Jamie Madillb0a838b2016-11-13 20:02:12 -05001139 return NoError();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001140 }
1141 }
1142 else
1143 {
Jamie Madillbd044ed2017-06-05 12:59:21 -04001144 if (!linkAttributes(context, mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001145 {
1146 return NoError();
1147 }
1148
Jamie Madillbd044ed2017-06-05 12:59:21 -04001149 if (!linkVaryings(context, mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001150 {
1151 return NoError();
1152 }
1153
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001154 GLuint combinedImageUniforms = 0u;
1155 if (!linkUniforms(context, mInfoLog, mUniformLocationBindings, &combinedImageUniforms))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001156 {
1157 return NoError();
1158 }
1159
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001160 GLuint combinedShaderStorageBlocks = 0u;
1161 if (!linkInterfaceBlocks(context, mInfoLog, &combinedShaderStorageBlocks))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001162 {
1163 return NoError();
1164 }
1165
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04001166 if (!linkValidateGlobalNames(context, mInfoLog))
1167 {
1168 return NoError();
1169 }
1170
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001171 if (!linkOutputVariables(context, combinedImageUniforms, combinedShaderStorageBlocks))
1172 {
1173 return NoError();
1174 }
1175
Jamie Madillbd044ed2017-06-05 12:59:21 -04001176 const auto &mergedVaryings = getMergedVaryings(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +03001177
Jiawei Shao016105b2018-04-12 16:38:31 +08001178 ASSERT(mState.mAttachedShaders[ShaderType::Vertex]);
1179 mState.mNumViews = mState.mAttachedShaders[ShaderType::Vertex]->getNumViews(context);
Martin Radev7cf61662017-07-26 17:10:53 +03001180
Jamie Madill192745a2016-12-22 15:58:21 -05001181 // Map the varyings to the register file
1182 // In WebGL, we use a slightly different handling for packing variables.
Jamie Madill61d53252018-01-31 14:49:24 -05001183 gl::PackMode packMode = PackMode::ANGLE_RELAXED;
1184 if (data.getLimitations().noFlexibleVaryingPacking)
1185 {
1186 // D3D9 pack mode is strictly more strict than WebGL, so takes priority.
1187 packMode = PackMode::ANGLE_NON_CONFORMANT_D3D9;
1188 }
1189 else if (data.getExtensions().webglCompatibility)
1190 {
1191 packMode = PackMode::WEBGL_STRICT;
1192 }
Jamie Madillc9727f32017-11-07 12:37:07 -05001193
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001194 ProgramLinkedResources resources = {
1195 {data.getCaps().maxVaryingVectors, packMode},
1196 {&mState.mUniformBlocks, &mState.mUniforms},
Jiajia Qin94f1e892017-11-20 12:14:32 +08001197 {&mState.mShaderStorageBlocks, &mState.mBufferVariables},
1198 {&mState.mAtomicCounterBuffers}};
Jamie Madillc9727f32017-11-07 12:37:07 -05001199
1200 InitUniformBlockLinker(context, mState, &resources.uniformBlockLinker);
1201 InitShaderStorageBlockLinker(context, mState, &resources.shaderStorageBlockLinker);
1202
Jiawei Shao73618602017-12-20 15:47:15 +08001203 if (!linkValidateTransformFeedback(context, mInfoLog, mergedVaryings, context->getCaps()))
Jamie Madill192745a2016-12-22 15:58:21 -05001204 {
1205 return NoError();
1206 }
1207
jchen1085c93c42017-11-12 15:36:47 +08001208 if (!resources.varyingPacking.collectAndPackUserVaryings(
1209 mInfoLog, mergedVaryings, mState.getTransformFeedbackVaryingNames()))
Olli Etuaho39e78122017-08-29 14:34:22 +03001210 {
1211 return NoError();
1212 }
1213
Jamie Madillc9727f32017-11-07 12:37:07 -05001214 ANGLE_TRY_RESULT(mProgram->link(context, resources, mInfoLog), mLinked);
Jamie Madillb0a838b2016-11-13 20:02:12 -05001215 if (!mLinked)
Martin Radev4c4c8e72016-08-04 12:25:34 +03001216 {
Jamie Madillb0a838b2016-11-13 20:02:12 -05001217 return NoError();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001218 }
1219
1220 gatherTransformFeedbackVaryings(mergedVaryings);
Jamie Madill437d2662014-12-05 14:23:35 -05001221 }
1222
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001223 initInterfaceBlockBindings();
Jamie Madillccdf74b2015-08-18 10:46:12 -04001224
jchen10eaef1e52017-06-13 10:44:11 +08001225 setUniformValuesFromBindingQualifiers();
1226
Yunchao Heece12532017-11-21 15:50:21 +08001227 // According to GLES 3.0/3.1 spec for LinkProgram and UseProgram,
1228 // Only successfully linked program can replace the executables.
Yunchao He85072e82017-11-14 15:43:28 +08001229 ASSERT(mLinked);
1230 updateLinkedShaderStages();
1231
Jamie Madill54164b02017-08-28 15:17:37 -04001232 // Mark implementation-specific unreferenced uniforms as ignored.
Jamie Madillfb997ec2017-09-20 15:44:27 -04001233 mProgram->markUnusedUniformLocations(&mState.mUniformLocations, &mState.mSamplerBindings);
Jamie Madill54164b02017-08-28 15:17:37 -04001234
Jamie Madill32447362017-06-28 14:53:52 -04001235 // Save to the program cache.
1236 if (cache && (mState.mLinkedTransformFeedbackVaryings.empty() ||
1237 !context->getWorkarounds().disableProgramCachingForTransformFeedback))
1238 {
1239 cache->putProgram(programHash, context, this);
1240 }
1241
Jamie Madill6c58b062017-08-01 13:44:25 -04001242 double delta = platform->currentTime(platform) - startTime;
1243 int us = static_cast<int>(delta * 1000000.0);
1244 ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheMissTimeUS", us);
1245
Martin Radev4c4c8e72016-08-04 12:25:34 +03001246 return NoError();
apatrick@chromium.org9a30b092012-06-06 20:21:55 +00001247}
1248
Yunchao He85072e82017-11-14 15:43:28 +08001249void Program::updateLinkedShaderStages()
1250{
Yunchao Heece12532017-11-21 15:50:21 +08001251 mState.mLinkedShaderStages.reset();
1252
Jiawei Shao016105b2018-04-12 16:38:31 +08001253 for (const Shader *shader : mState.mAttachedShaders)
Yunchao He85072e82017-11-14 15:43:28 +08001254 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001255 if (shader)
1256 {
1257 mState.mLinkedShaderStages.set(shader->getType());
1258 }
Jiawei Shao4ed05da2018-02-02 14:26:15 +08001259 }
Yunchao He85072e82017-11-14 15:43:28 +08001260}
1261
James Darpinian30b604d2018-03-12 17:26:57 -07001262void ProgramState::updateTransformFeedbackStrides()
1263{
1264 if (mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS)
1265 {
1266 mTransformFeedbackStrides.resize(1);
1267 size_t totalSize = 0;
1268 for (auto &varying : mLinkedTransformFeedbackVaryings)
1269 {
1270 totalSize += varying.size() * VariableExternalSize(varying.type);
1271 }
1272 mTransformFeedbackStrides[0] = static_cast<GLsizei>(totalSize);
1273 }
1274 else
1275 {
1276 mTransformFeedbackStrides.resize(mLinkedTransformFeedbackVaryings.size());
1277 for (size_t i = 0; i < mLinkedTransformFeedbackVaryings.size(); i++)
1278 {
1279 auto &varying = mLinkedTransformFeedbackVaryings[i];
1280 mTransformFeedbackStrides[i] =
1281 static_cast<GLsizei>(varying.size() * VariableExternalSize(varying.type));
1282 }
1283 }
1284}
1285
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +00001286// Returns the program object to an unlinked state, before re-linking, or at destruction
Jamie Madill6c1f6712017-02-14 19:08:04 -05001287void Program::unlink()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001288{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001289 mState.mAttributes.clear();
Brandon Jonesc405ae72017-12-06 14:15:03 -08001290 mState.mAttributesTypeMask.reset();
1291 mState.mAttributesMask.reset();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001292 mState.mActiveAttribLocationsMask.reset();
Jamie Madillbd159f02017-10-09 19:39:06 -04001293 mState.mMaxActiveAttribLocation = 0;
jchen10a9042d32017-03-17 08:50:45 +08001294 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001295 mState.mUniforms.clear();
1296 mState.mUniformLocations.clear();
1297 mState.mUniformBlocks.clear();
jchen107a20b972017-06-13 14:25:26 +08001298 mState.mActiveUniformBlockBindings.reset();
jchen10eaef1e52017-06-13 10:44:11 +08001299 mState.mAtomicCounterBuffers.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001300 mState.mOutputVariables.clear();
jchen1015015f72017-03-16 13:54:21 +08001301 mState.mOutputLocations.clear();
Geoff Lange0cff192017-05-30 13:04:56 -04001302 mState.mOutputVariableTypes.clear();
Brandon Jones76746f92017-11-22 11:44:41 -08001303 mState.mDrawBufferTypeMask.reset();
Corentin Walleze7557742017-06-01 13:09:57 -04001304 mState.mActiveOutputVariables.reset();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001305 mState.mComputeShaderLocalSize.fill(1);
Jamie Madille7d84322017-01-10 18:21:59 -05001306 mState.mSamplerBindings.clear();
jchen10eaef1e52017-06-13 10:44:11 +08001307 mState.mImageBindings.clear();
Jamie Madill493f9572018-05-24 19:52:15 -04001308 mState.mNumViews = -1;
1309 mState.mGeometryShaderInputPrimitiveType = PrimitiveMode::Triangles;
1310 mState.mGeometryShaderOutputPrimitiveType = PrimitiveMode::TriangleStrip;
Jiawei Shao4ed05da2018-02-02 14:26:15 +08001311 mState.mGeometryShaderInvocations = 1;
1312 mState.mGeometryShaderMaxVertices = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001313
Geoff Lang7dd2e102014-11-10 15:19:26 -05001314 mValidated = false;
1315
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001316 mLinked = false;
Jamie Madill6bc264a2018-03-31 15:36:05 -04001317 mInfoLog.reset();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001318}
1319
Jiawei Shao385b3e02018-03-21 09:43:28 +08001320bool Program::hasLinkedShaderStage(ShaderType shaderType) const
1321{
1322 ASSERT(shaderType != ShaderType::InvalidEnum);
1323 return mState.mLinkedShaderStages[shaderType];
1324}
1325
Jamie Madilla2c74982016-12-12 11:20:42 -05001326Error Program::loadBinary(const Context *context,
1327 GLenum binaryFormat,
1328 const void *binary,
1329 GLsizei length)
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001330{
Jamie Madill6c1f6712017-02-14 19:08:04 -05001331 unlink();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001332
Geoff Lang7dd2e102014-11-10 15:19:26 -05001333#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
He Yunchaoacd18982017-01-04 10:46:42 +08001334 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001335#else
Geoff Langc46cc2f2015-10-01 17:16:20 -04001336 ASSERT(binaryFormat == GL_PROGRAM_BINARY_ANGLE);
1337 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001338 {
Jamie Madillf6113162015-05-07 11:49:21 -04001339 mInfoLog << "Invalid program binary format.";
He Yunchaoacd18982017-01-04 10:46:42 +08001340 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001341 }
1342
Jamie Madill4f86d052017-06-05 12:59:26 -04001343 const uint8_t *bytes = reinterpret_cast<const uint8_t *>(binary);
1344 ANGLE_TRY_RESULT(
1345 MemoryProgramCache::Deserialize(context, this, &mState, bytes, length, mInfoLog), mLinked);
Jamie Madill32447362017-06-28 14:53:52 -04001346
1347 // Currently we require the full shader text to compute the program hash.
1348 // TODO(jmadill): Store the binary in the internal program cache.
1349
Jamie Madillb0a838b2016-11-13 20:02:12 -05001350 return NoError();
Jamie Madilla2c74982016-12-12 11:20:42 -05001351#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
Geoff Lang7dd2e102014-11-10 15:19:26 -05001352}
1353
Jamie Madilla2c74982016-12-12 11:20:42 -05001354Error Program::saveBinary(const Context *context,
1355 GLenum *binaryFormat,
1356 void *binary,
1357 GLsizei bufSize,
1358 GLsizei *length) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001359{
1360 if (binaryFormat)
1361 {
Geoff Langc46cc2f2015-10-01 17:16:20 -04001362 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001363 }
1364
Jamie Madill4f86d052017-06-05 12:59:26 -04001365 angle::MemoryBuffer memoryBuf;
1366 MemoryProgramCache::Serialize(context, this, &memoryBuf);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001367
Jamie Madill4f86d052017-06-05 12:59:26 -04001368 GLsizei streamLength = static_cast<GLsizei>(memoryBuf.size());
1369 const uint8_t *streamState = memoryBuf.data();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001370
1371 if (streamLength > bufSize)
1372 {
1373 if (length)
1374 {
1375 *length = 0;
1376 }
1377
Jamie Madill493f9572018-05-24 19:52:15 -04001378 // TODO: This should be moved to the validation layer but computing the size of the binary
1379 // before saving it causes the save to happen twice. It may be possible to write the binary
1380 // to a separate buffer, validate sizes and then copy it.
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001381 return InternalError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001382 }
1383
1384 if (binary)
1385 {
Jamie Madill493f9572018-05-24 19:52:15 -04001386 char *ptr = reinterpret_cast<char *>(binary);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001387
Jamie Madill48ef11b2016-04-27 15:21:52 -04001388 memcpy(ptr, streamState, streamLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001389 ptr += streamLength;
1390
1391 ASSERT(ptr - streamLength == binary);
1392 }
1393
1394 if (length)
1395 {
1396 *length = streamLength;
1397 }
1398
He Yunchaoacd18982017-01-04 10:46:42 +08001399 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001400}
1401
Jamie Madillffe00c02017-06-27 16:26:55 -04001402GLint Program::getBinaryLength(const Context *context) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001403{
Geoff Langb26ab822018-05-29 11:19:00 -04001404 if (!mLinked)
1405 {
1406 return 0;
1407 }
1408
Geoff Lang7dd2e102014-11-10 15:19:26 -05001409 GLint length;
Jamie Madillffe00c02017-06-27 16:26:55 -04001410 Error error = saveBinary(context, nullptr, nullptr, std::numeric_limits<GLint>::max(), &length);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001411 if (error.isError())
1412 {
1413 return 0;
1414 }
1415
1416 return length;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001417}
1418
Geoff Langc5629752015-12-07 16:29:04 -05001419void Program::setBinaryRetrievableHint(bool retrievable)
1420{
1421 // TODO(jmadill) : replace with dirty bits
1422 mProgram->setBinaryRetrievableHint(retrievable);
Jamie Madill48ef11b2016-04-27 15:21:52 -04001423 mState.mBinaryRetrieveableHint = retrievable;
Geoff Langc5629752015-12-07 16:29:04 -05001424}
1425
1426bool Program::getBinaryRetrievableHint() const
1427{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001428 return mState.mBinaryRetrieveableHint;
Geoff Langc5629752015-12-07 16:29:04 -05001429}
1430
Yunchao He61afff12017-03-14 15:34:03 +08001431void Program::setSeparable(bool separable)
1432{
1433 // TODO(yunchao) : replace with dirty bits
1434 if (mState.mSeparable != separable)
1435 {
1436 mProgram->setSeparable(separable);
1437 mState.mSeparable = separable;
1438 }
1439}
1440
1441bool Program::isSeparable() const
1442{
1443 return mState.mSeparable;
1444}
1445
Jamie Madill6c1f6712017-02-14 19:08:04 -05001446void Program::release(const Context *context)
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001447{
1448 mRefCount--;
1449
1450 if (mRefCount == 0 && mDeleteStatus)
1451 {
Jamie Madill6c1f6712017-02-14 19:08:04 -05001452 mResourceManager->deleteProgram(context, mHandle);
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001453 }
1454}
1455
1456void Program::addRef()
1457{
1458 mRefCount++;
1459}
1460
1461unsigned int Program::getRefCount() const
1462{
1463 return mRefCount;
1464}
1465
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001466int Program::getInfoLogLength() const
1467{
Jamie Madill71c3b2c2015-05-07 11:49:20 -04001468 return static_cast<int>(mInfoLog.getLength());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001469}
1470
Geoff Lange1a27752015-10-05 13:16:04 -04001471void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001472{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001473 return mInfoLog.getLog(bufSize, length, infoLog);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001474}
1475
Geoff Lange1a27752015-10-05 13:16:04 -04001476void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001477{
1478 int total = 0;
1479
Jiawei Shao016105b2018-04-12 16:38:31 +08001480 for (const Shader *shader : mState.mAttachedShaders)
Martin Radev4c4c8e72016-08-04 12:25:34 +03001481 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001482 if (shader && (total < maxCount))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001483 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001484 shaders[total] = shader->getHandle();
1485 ++total;
Jiawei Shao89be29a2017-11-06 14:36:45 +08001486 }
1487 }
1488
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001489 if (count)
1490 {
1491 *count = total;
1492 }
1493}
1494
Geoff Lange1a27752015-10-05 13:16:04 -04001495GLuint Program::getAttributeLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001496{
Jamie Madill34ca4f52017-06-13 11:49:39 -04001497 return mState.getAttributeLocation(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001498}
1499
Jamie Madill63805b42015-08-25 13:17:39 -04001500bool Program::isAttribLocationActive(size_t attribLocation) const
Jamie Madill56c6e3c2015-04-15 10:18:05 -04001501{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001502 ASSERT(attribLocation < mState.mActiveAttribLocationsMask.size());
1503 return mState.mActiveAttribLocationsMask[attribLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001504}
1505
jchen10fd7c3b52017-03-21 15:36:03 +08001506void Program::getActiveAttribute(GLuint index,
1507 GLsizei bufsize,
1508 GLsizei *length,
1509 GLint *size,
1510 GLenum *type,
1511 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001512{
Jamie Madillc349ec02015-08-21 16:53:12 -04001513 if (!mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001514 {
1515 if (bufsize > 0)
1516 {
1517 name[0] = '\0';
1518 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001519
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001520 if (length)
1521 {
1522 *length = 0;
1523 }
1524
1525 *type = GL_NONE;
1526 *size = 1;
Jamie Madillc349ec02015-08-21 16:53:12 -04001527 return;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001528 }
Jamie Madillc349ec02015-08-21 16:53:12 -04001529
jchen1036e120e2017-03-14 14:53:58 +08001530 ASSERT(index < mState.mAttributes.size());
1531 const sh::Attribute &attrib = mState.mAttributes[index];
Jamie Madillc349ec02015-08-21 16:53:12 -04001532
1533 if (bufsize > 0)
1534 {
jchen10fd7c3b52017-03-21 15:36:03 +08001535 CopyStringToBuffer(name, attrib.name, bufsize, length);
Jamie Madillc349ec02015-08-21 16:53:12 -04001536 }
1537
1538 // Always a single 'type' instance
1539 *size = 1;
1540 *type = attrib.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001541}
1542
Geoff Lange1a27752015-10-05 13:16:04 -04001543GLint Program::getActiveAttributeCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001544{
Jamie Madillc349ec02015-08-21 16:53:12 -04001545 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001546 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001547 return 0;
1548 }
1549
jchen1036e120e2017-03-14 14:53:58 +08001550 return static_cast<GLint>(mState.mAttributes.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001551}
1552
Geoff Lange1a27752015-10-05 13:16:04 -04001553GLint Program::getActiveAttributeMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001554{
Jamie Madillc349ec02015-08-21 16:53:12 -04001555 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001556 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001557 return 0;
1558 }
1559
1560 size_t maxLength = 0;
1561
Jamie Madill48ef11b2016-04-27 15:21:52 -04001562 for (const sh::Attribute &attrib : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04001563 {
jchen1036e120e2017-03-14 14:53:58 +08001564 maxLength = std::max(attrib.name.length() + 1, maxLength);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001565 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001566
Jamie Madillc349ec02015-08-21 16:53:12 -04001567 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001568}
1569
jchen1015015f72017-03-16 13:54:21 +08001570GLuint Program::getInputResourceIndex(const GLchar *name) const
1571{
Olli Etuahod2551232017-10-26 20:03:33 +03001572 return GetResourceIndexFromName(mState.mAttributes, std::string(name));
jchen1015015f72017-03-16 13:54:21 +08001573}
1574
1575GLuint Program::getOutputResourceIndex(const GLchar *name) const
1576{
1577 return GetResourceIndexFromName(mState.mOutputVariables, std::string(name));
1578}
1579
jchen10fd7c3b52017-03-21 15:36:03 +08001580size_t Program::getOutputResourceCount() const
1581{
1582 return (mLinked ? mState.mOutputVariables.size() : 0);
1583}
1584
jchen10baf5d942017-08-28 20:45:48 +08001585template <typename T>
1586void Program::getResourceName(GLuint index,
1587 const std::vector<T> &resources,
1588 GLsizei bufSize,
1589 GLsizei *length,
1590 GLchar *name) const
jchen10fd7c3b52017-03-21 15:36:03 +08001591{
1592 if (length)
1593 {
1594 *length = 0;
1595 }
1596
1597 if (!mLinked)
1598 {
1599 if (bufSize > 0)
1600 {
1601 name[0] = '\0';
1602 }
1603 return;
1604 }
jchen10baf5d942017-08-28 20:45:48 +08001605 ASSERT(index < resources.size());
1606 const auto &resource = resources[index];
jchen10fd7c3b52017-03-21 15:36:03 +08001607
1608 if (bufSize > 0)
1609 {
Olli Etuahod2551232017-10-26 20:03:33 +03001610 CopyStringToBuffer(name, resource.name, bufSize, length);
jchen10fd7c3b52017-03-21 15:36:03 +08001611 }
1612}
1613
jchen10baf5d942017-08-28 20:45:48 +08001614void Program::getInputResourceName(GLuint index,
1615 GLsizei bufSize,
1616 GLsizei *length,
1617 GLchar *name) const
1618{
1619 getResourceName(index, mState.mAttributes, bufSize, length, name);
1620}
1621
1622void Program::getOutputResourceName(GLuint index,
1623 GLsizei bufSize,
1624 GLsizei *length,
1625 GLchar *name) const
1626{
1627 getResourceName(index, mState.mOutputVariables, bufSize, length, name);
1628}
1629
1630void Program::getUniformResourceName(GLuint index,
1631 GLsizei bufSize,
1632 GLsizei *length,
1633 GLchar *name) const
1634{
1635 getResourceName(index, mState.mUniforms, bufSize, length, name);
1636}
1637
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001638void Program::getBufferVariableResourceName(GLuint index,
1639 GLsizei bufSize,
1640 GLsizei *length,
1641 GLchar *name) const
1642{
1643 getResourceName(index, mState.mBufferVariables, bufSize, length, name);
1644}
1645
jchen10880683b2017-04-12 16:21:55 +08001646const sh::Attribute &Program::getInputResource(GLuint index) const
1647{
1648 ASSERT(index < mState.mAttributes.size());
1649 return mState.mAttributes[index];
1650}
1651
1652const sh::OutputVariable &Program::getOutputResource(GLuint index) const
1653{
1654 ASSERT(index < mState.mOutputVariables.size());
1655 return mState.mOutputVariables[index];
1656}
1657
Geoff Lang7dd2e102014-11-10 15:19:26 -05001658GLint Program::getFragDataLocation(const std::string &name) const
1659{
Olli Etuahod2551232017-10-26 20:03:33 +03001660 return GetVariableLocation(mState.mOutputVariables, mState.mOutputLocations, name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001661}
1662
Geoff Lange1a27752015-10-05 13:16:04 -04001663void Program::getActiveUniform(GLuint index,
1664 GLsizei bufsize,
1665 GLsizei *length,
1666 GLint *size,
1667 GLenum *type,
1668 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001669{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001670 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001671 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001672 // index must be smaller than getActiveUniformCount()
Jamie Madill48ef11b2016-04-27 15:21:52 -04001673 ASSERT(index < mState.mUniforms.size());
1674 const LinkedUniform &uniform = mState.mUniforms[index];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001675
1676 if (bufsize > 0)
1677 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001678 std::string string = uniform.name;
jchen10fd7c3b52017-03-21 15:36:03 +08001679 CopyStringToBuffer(name, string, bufsize, length);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001680 }
1681
Olli Etuaho465835d2017-09-26 13:34:10 +03001682 *size = clampCast<GLint>(uniform.getBasicTypeElementCount());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001683 *type = uniform.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001684 }
1685 else
1686 {
1687 if (bufsize > 0)
1688 {
1689 name[0] = '\0';
1690 }
1691
1692 if (length)
1693 {
1694 *length = 0;
1695 }
1696
1697 *size = 0;
1698 *type = GL_NONE;
1699 }
1700}
1701
Geoff Lange1a27752015-10-05 13:16:04 -04001702GLint Program::getActiveUniformCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001703{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001704 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001705 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001706 return static_cast<GLint>(mState.mUniforms.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001707 }
1708 else
1709 {
1710 return 0;
1711 }
1712}
1713
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001714size_t Program::getActiveBufferVariableCount() const
1715{
1716 return mLinked ? mState.mBufferVariables.size() : 0;
1717}
1718
Geoff Lange1a27752015-10-05 13:16:04 -04001719GLint Program::getActiveUniformMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001720{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001721 size_t maxLength = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001722
1723 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001724 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001725 for (const LinkedUniform &uniform : mState.mUniforms)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001726 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001727 if (!uniform.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001728 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001729 size_t length = uniform.name.length() + 1u;
1730 if (uniform.isArray())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001731 {
1732 length += 3; // Counting in "[0]".
1733 }
1734 maxLength = std::max(length, maxLength);
1735 }
1736 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001737 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001738
Jamie Madill62d31cb2015-09-11 13:25:51 -04001739 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001740}
1741
Geoff Lang7dd2e102014-11-10 15:19:26 -05001742bool Program::isValidUniformLocation(GLint location) const
1743{
Jamie Madille2e406c2016-06-02 13:04:10 -04001744 ASSERT(angle::IsValueInRangeForNumericType<GLint>(mState.mUniformLocations.size()));
Jamie Madill48ef11b2016-04-27 15:21:52 -04001745 return (location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size() &&
Jamie Madillfb997ec2017-09-20 15:44:27 -04001746 mState.mUniformLocations[static_cast<size_t>(location)].used());
Geoff Langd8605522016-04-13 10:19:12 -04001747}
1748
Jamie Madill62d31cb2015-09-11 13:25:51 -04001749const LinkedUniform &Program::getUniformByLocation(GLint location) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001750{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001751 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
Jamie Madille7d84322017-01-10 18:21:59 -05001752 return mState.mUniforms[mState.getUniformIndexFromLocation(location)];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001753}
1754
Jamie Madillac4e9c32017-01-13 14:07:12 -05001755const VariableLocation &Program::getUniformLocation(GLint location) const
1756{
1757 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
1758 return mState.mUniformLocations[location];
1759}
1760
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001761const BufferVariable &Program::getBufferVariableByIndex(GLuint index) const
1762{
1763 ASSERT(index < static_cast<size_t>(mState.mBufferVariables.size()));
1764 return mState.mBufferVariables[index];
1765}
1766
Jamie Madill62d31cb2015-09-11 13:25:51 -04001767GLint Program::getUniformLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001768{
Olli Etuahod2551232017-10-26 20:03:33 +03001769 return GetVariableLocation(mState.mUniforms, mState.mUniformLocations, name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001770}
1771
Jamie Madill62d31cb2015-09-11 13:25:51 -04001772GLuint Program::getUniformIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001773{
Jamie Madille7d84322017-01-10 18:21:59 -05001774 return mState.getUniformIndexFromName(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001775}
1776
1777void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
1778{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001779 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1780 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001781 mProgram->setUniform1fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001782}
1783
1784void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1785{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001786 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1787 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001788 mProgram->setUniform2fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001789}
1790
1791void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1792{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001793 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1794 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001795 mProgram->setUniform3fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001796}
1797
1798void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1799{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001800 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1801 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001802 mProgram->setUniform4fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001803}
1804
Jamie Madill81c2e252017-09-09 23:32:46 -04001805Program::SetUniformResult Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001806{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001807 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1808 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
1809
Jamie Madill81c2e252017-09-09 23:32:46 -04001810 mProgram->setUniform1iv(location, clampedCount, v);
1811
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001812 if (mState.isSamplerUniformIndex(locationInfo.index))
1813 {
1814 updateSamplerUniform(locationInfo, clampedCount, v);
Jamie Madill81c2e252017-09-09 23:32:46 -04001815 return SetUniformResult::SamplerChanged;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001816 }
1817
Jamie Madill81c2e252017-09-09 23:32:46 -04001818 return SetUniformResult::NoSamplerChange;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001819}
1820
1821void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1822{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001823 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1824 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001825 mProgram->setUniform2iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001826}
1827
1828void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1829{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001830 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1831 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001832 mProgram->setUniform3iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001833}
1834
1835void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1836{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001837 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1838 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001839 mProgram->setUniform4iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001840}
1841
1842void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1843{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001844 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1845 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001846 mProgram->setUniform1uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001847}
1848
1849void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1850{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001851 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1852 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001853 mProgram->setUniform2uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001854}
1855
1856void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1857{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001858 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1859 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001860 mProgram->setUniform3uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001861}
1862
1863void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1864{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001865 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1866 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001867 mProgram->setUniform4uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001868}
1869
Jamie Madill493f9572018-05-24 19:52:15 -04001870void Program::setUniformMatrix2fv(GLint location,
1871 GLsizei count,
1872 GLboolean transpose,
1873 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001874{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001875 GLsizei clampedCount = clampMatrixUniformCount<2, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001876 mProgram->setUniformMatrix2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001877}
1878
Jamie Madill493f9572018-05-24 19:52:15 -04001879void Program::setUniformMatrix3fv(GLint location,
1880 GLsizei count,
1881 GLboolean transpose,
1882 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001883{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001884 GLsizei clampedCount = clampMatrixUniformCount<3, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001885 mProgram->setUniformMatrix3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001886}
1887
Jamie Madill493f9572018-05-24 19:52:15 -04001888void Program::setUniformMatrix4fv(GLint location,
1889 GLsizei count,
1890 GLboolean transpose,
1891 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001892{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001893 GLsizei clampedCount = clampMatrixUniformCount<4, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001894 mProgram->setUniformMatrix4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001895}
1896
Jamie Madill493f9572018-05-24 19:52:15 -04001897void Program::setUniformMatrix2x3fv(GLint location,
1898 GLsizei count,
1899 GLboolean transpose,
1900 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001901{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001902 GLsizei clampedCount = clampMatrixUniformCount<2, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001903 mProgram->setUniformMatrix2x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001904}
1905
Jamie Madill493f9572018-05-24 19:52:15 -04001906void Program::setUniformMatrix2x4fv(GLint location,
1907 GLsizei count,
1908 GLboolean transpose,
1909 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001910{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001911 GLsizei clampedCount = clampMatrixUniformCount<2, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001912 mProgram->setUniformMatrix2x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001913}
1914
Jamie Madill493f9572018-05-24 19:52:15 -04001915void Program::setUniformMatrix3x2fv(GLint location,
1916 GLsizei count,
1917 GLboolean transpose,
1918 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001919{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001920 GLsizei clampedCount = clampMatrixUniformCount<3, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001921 mProgram->setUniformMatrix3x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001922}
1923
Jamie Madill493f9572018-05-24 19:52:15 -04001924void Program::setUniformMatrix3x4fv(GLint location,
1925 GLsizei count,
1926 GLboolean transpose,
1927 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001928{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001929 GLsizei clampedCount = clampMatrixUniformCount<3, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001930 mProgram->setUniformMatrix3x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001931}
1932
Jamie Madill493f9572018-05-24 19:52:15 -04001933void Program::setUniformMatrix4x2fv(GLint location,
1934 GLsizei count,
1935 GLboolean transpose,
1936 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001937{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001938 GLsizei clampedCount = clampMatrixUniformCount<4, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001939 mProgram->setUniformMatrix4x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001940}
1941
Jamie Madill493f9572018-05-24 19:52:15 -04001942void Program::setUniformMatrix4x3fv(GLint location,
1943 GLsizei count,
1944 GLboolean transpose,
1945 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001946{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001947 GLsizei clampedCount = clampMatrixUniformCount<4, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001948 mProgram->setUniformMatrix4x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001949}
1950
Jamie Madill54164b02017-08-28 15:17:37 -04001951void Program::getUniformfv(const Context *context, GLint location, GLfloat *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001952{
Jamie Madill54164b02017-08-28 15:17:37 -04001953 const auto &uniformLocation = mState.getUniformLocations()[location];
1954 const auto &uniform = mState.getUniforms()[uniformLocation.index];
1955
1956 GLenum nativeType = gl::VariableComponentType(uniform.type);
1957 if (nativeType == GL_FLOAT)
1958 {
1959 mProgram->getUniformfv(context, location, v);
1960 }
1961 else
1962 {
1963 getUniformInternal(context, v, location, nativeType,
1964 gl::VariableComponentCount(uniform.type));
1965 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001966}
1967
Jamie Madill54164b02017-08-28 15:17:37 -04001968void Program::getUniformiv(const Context *context, GLint location, GLint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001969{
Jamie Madill54164b02017-08-28 15:17:37 -04001970 const auto &uniformLocation = mState.getUniformLocations()[location];
1971 const auto &uniform = mState.getUniforms()[uniformLocation.index];
1972
1973 GLenum nativeType = gl::VariableComponentType(uniform.type);
1974 if (nativeType == GL_INT || nativeType == GL_BOOL)
1975 {
1976 mProgram->getUniformiv(context, location, v);
1977 }
1978 else
1979 {
1980 getUniformInternal(context, v, location, nativeType,
1981 gl::VariableComponentCount(uniform.type));
1982 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001983}
1984
Jamie Madill54164b02017-08-28 15:17:37 -04001985void Program::getUniformuiv(const Context *context, GLint location, GLuint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001986{
Jamie Madill54164b02017-08-28 15:17:37 -04001987 const auto &uniformLocation = mState.getUniformLocations()[location];
1988 const auto &uniform = mState.getUniforms()[uniformLocation.index];
1989
1990 GLenum nativeType = gl::VariableComponentType(uniform.type);
1991 if (nativeType == GL_UNSIGNED_INT)
1992 {
1993 mProgram->getUniformuiv(context, location, v);
1994 }
1995 else
1996 {
1997 getUniformInternal(context, v, location, nativeType,
1998 gl::VariableComponentCount(uniform.type));
1999 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002000}
2001
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002002void Program::flagForDeletion()
2003{
2004 mDeleteStatus = true;
2005}
2006
2007bool Program::isFlaggedForDeletion() const
2008{
2009 return mDeleteStatus;
2010}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002011
Brandon Jones43a53e22014-08-28 16:23:22 -07002012void Program::validate(const Caps &caps)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002013{
2014 mInfoLog.reset();
2015
Geoff Lang7dd2e102014-11-10 15:19:26 -05002016 if (mLinked)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002017 {
Geoff Lang92019432017-11-20 13:09:34 -05002018 mValidated = ConvertToBool(mProgram->validate(caps, &mInfoLog));
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002019 }
2020 else
2021 {
Jamie Madillf6113162015-05-07 11:49:21 -04002022 mInfoLog << "Program has not been successfully linked.";
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002023 }
2024}
2025
Geoff Lang7dd2e102014-11-10 15:19:26 -05002026bool Program::validateSamplers(InfoLog *infoLog, const Caps &caps)
2027{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002028 // Skip cache if we're using an infolog, so we get the full error.
2029 // Also skip the cache if the sample mapping has changed, or if we haven't ever validated.
2030 if (infoLog == nullptr && mCachedValidateSamplersResult.valid())
2031 {
2032 return mCachedValidateSamplersResult.value();
2033 }
2034
2035 if (mTextureUnitTypesCache.empty())
2036 {
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002037 mTextureUnitTypesCache.resize(caps.maxCombinedTextureImageUnits, TextureType::InvalidEnum);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002038 }
2039 else
2040 {
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002041 std::fill(mTextureUnitTypesCache.begin(), mTextureUnitTypesCache.end(),
2042 TextureType::InvalidEnum);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002043 }
2044
2045 // if any two active samplers in a program are of different types, but refer to the same
2046 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2047 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
Jamie Madille7d84322017-01-10 18:21:59 -05002048 for (const auto &samplerBinding : mState.mSamplerBindings)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002049 {
Jamie Madill54164b02017-08-28 15:17:37 -04002050 if (samplerBinding.unreferenced)
2051 continue;
2052
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002053 TextureType textureType = samplerBinding.textureType;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002054
Jamie Madille7d84322017-01-10 18:21:59 -05002055 for (GLuint textureUnit : samplerBinding.boundTextureUnits)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002056 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002057 if (textureUnit >= caps.maxCombinedTextureImageUnits)
2058 {
2059 if (infoLog)
2060 {
2061 (*infoLog) << "Sampler uniform (" << textureUnit
2062 << ") exceeds GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS ("
2063 << caps.maxCombinedTextureImageUnits << ")";
2064 }
2065
2066 mCachedValidateSamplersResult = false;
2067 return false;
2068 }
2069
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002070 if (mTextureUnitTypesCache[textureUnit] != TextureType::InvalidEnum)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002071 {
2072 if (textureType != mTextureUnitTypesCache[textureUnit])
2073 {
2074 if (infoLog)
2075 {
2076 (*infoLog) << "Samplers of conflicting types refer to the same texture "
2077 "image unit ("
2078 << textureUnit << ").";
2079 }
2080
2081 mCachedValidateSamplersResult = false;
2082 return false;
2083 }
2084 }
2085 else
2086 {
2087 mTextureUnitTypesCache[textureUnit] = textureType;
2088 }
2089 }
2090 }
2091
2092 mCachedValidateSamplersResult = true;
2093 return true;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002094}
2095
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002096bool Program::isValidated() const
2097{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002098 return mValidated;
2099}
2100
Geoff Lange1a27752015-10-05 13:16:04 -04002101GLuint Program::getActiveUniformBlockCount() const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002102{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002103 return static_cast<GLuint>(mState.mUniformBlocks.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002104}
2105
jchen1058f67be2017-10-27 08:59:27 +08002106GLuint Program::getActiveAtomicCounterBufferCount() const
2107{
2108 return static_cast<GLuint>(mState.mAtomicCounterBuffers.size());
2109}
2110
Jiajia Qin729b2c62017-08-14 09:36:11 +08002111GLuint Program::getActiveShaderStorageBlockCount() const
2112{
2113 return static_cast<GLuint>(mState.mShaderStorageBlocks.size());
2114}
2115
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002116void Program::getActiveUniformBlockName(const GLuint blockIndex,
2117 GLsizei bufSize,
2118 GLsizei *length,
2119 GLchar *blockName) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002120{
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002121 GetInterfaceBlockName(blockIndex, mState.mUniformBlocks, bufSize, length, blockName);
2122}
Geoff Lang7dd2e102014-11-10 15:19:26 -05002123
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002124void Program::getActiveShaderStorageBlockName(const GLuint blockIndex,
2125 GLsizei bufSize,
2126 GLsizei *length,
2127 GLchar *blockName) const
2128{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002129
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002130 GetInterfaceBlockName(blockIndex, mState.mShaderStorageBlocks, bufSize, length, blockName);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002131}
2132
Qin Jiajia9bf55522018-01-29 13:56:23 +08002133template <typename T>
2134GLint Program::getActiveInterfaceBlockMaxNameLength(const std::vector<T> &resources) const
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002135{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002136 int maxLength = 0;
2137
2138 if (mLinked)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002139 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002140 for (const T &resource : resources)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002141 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002142 if (!resource.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002143 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002144 int length = static_cast<int>(resource.nameWithArrayIndex().length());
jchen10af713a22017-04-19 09:10:56 +08002145 maxLength = std::max(length + 1, maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002146 }
2147 }
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002148 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002149
2150 return maxLength;
2151}
2152
Qin Jiajia9bf55522018-01-29 13:56:23 +08002153GLint Program::getActiveUniformBlockMaxNameLength() const
2154{
2155 return getActiveInterfaceBlockMaxNameLength(mState.mUniformBlocks);
2156}
2157
2158GLint Program::getActiveShaderStorageBlockMaxNameLength() const
2159{
2160 return getActiveInterfaceBlockMaxNameLength(mState.mShaderStorageBlocks);
2161}
2162
Geoff Lange1a27752015-10-05 13:16:04 -04002163GLuint Program::getUniformBlockIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002164{
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002165 return GetInterfaceBlockIndex(mState.mUniformBlocks, name);
2166}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002167
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002168GLuint Program::getShaderStorageBlockIndex(const std::string &name) const
2169{
2170 return GetInterfaceBlockIndex(mState.mShaderStorageBlocks, name);
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002171}
2172
Jiajia Qin729b2c62017-08-14 09:36:11 +08002173const InterfaceBlock &Program::getUniformBlockByIndex(GLuint index) const
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00002174{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002175 ASSERT(index < static_cast<GLuint>(mState.mUniformBlocks.size()));
2176 return mState.mUniformBlocks[index];
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00002177}
2178
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002179const InterfaceBlock &Program::getShaderStorageBlockByIndex(GLuint index) const
2180{
2181 ASSERT(index < static_cast<GLuint>(mState.mShaderStorageBlocks.size()));
2182 return mState.mShaderStorageBlocks[index];
2183}
2184
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002185void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2186{
jchen107a20b972017-06-13 14:25:26 +08002187 mState.mUniformBlocks[uniformBlockIndex].binding = uniformBlockBinding;
Jamie Madilla7d12dc2016-12-13 15:08:19 -05002188 mState.mActiveUniformBlockBindings.set(uniformBlockIndex, uniformBlockBinding != 0);
Geoff Lang5d124a62015-09-15 13:03:27 -04002189 mProgram->setUniformBlockBinding(uniformBlockIndex, uniformBlockBinding);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002190}
2191
2192GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
2193{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002194 return mState.getUniformBlockBinding(uniformBlockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002195}
2196
Jiajia Qin729b2c62017-08-14 09:36:11 +08002197GLuint Program::getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const
2198{
2199 return mState.getShaderStorageBlockBinding(shaderStorageBlockIndex);
2200}
2201
Jamie Madill493f9572018-05-24 19:52:15 -04002202void Program::setTransformFeedbackVaryings(GLsizei count,
2203 const GLchar *const *varyings,
2204 GLenum bufferMode)
Geoff Lang48dcae72014-02-05 16:28:24 -05002205{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002206 mState.mTransformFeedbackVaryingNames.resize(count);
Geoff Lang48dcae72014-02-05 16:28:24 -05002207 for (GLsizei i = 0; i < count; i++)
2208 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04002209 mState.mTransformFeedbackVaryingNames[i] = varyings[i];
Geoff Lang48dcae72014-02-05 16:28:24 -05002210 }
2211
Jamie Madill48ef11b2016-04-27 15:21:52 -04002212 mState.mTransformFeedbackBufferMode = bufferMode;
Geoff Lang48dcae72014-02-05 16:28:24 -05002213}
2214
Jamie Madill493f9572018-05-24 19:52:15 -04002215void Program::getTransformFeedbackVarying(GLuint index,
2216 GLsizei bufSize,
2217 GLsizei *length,
2218 GLsizei *size,
2219 GLenum *type,
2220 GLchar *name) const
Geoff Lang48dcae72014-02-05 16:28:24 -05002221{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002222 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002223 {
jchen10a9042d32017-03-17 08:50:45 +08002224 ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
2225 const auto &var = mState.mLinkedTransformFeedbackVaryings[index];
2226 std::string varName = var.nameWithArrayIndex();
2227 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varName.length()));
Geoff Lang48dcae72014-02-05 16:28:24 -05002228 if (length)
2229 {
2230 *length = lastNameIdx;
2231 }
2232 if (size)
2233 {
jchen10a9042d32017-03-17 08:50:45 +08002234 *size = var.size();
Geoff Lang48dcae72014-02-05 16:28:24 -05002235 }
2236 if (type)
2237 {
jchen10a9042d32017-03-17 08:50:45 +08002238 *type = var.type;
Geoff Lang48dcae72014-02-05 16:28:24 -05002239 }
2240 if (name)
2241 {
jchen10a9042d32017-03-17 08:50:45 +08002242 memcpy(name, varName.c_str(), lastNameIdx);
Geoff Lang48dcae72014-02-05 16:28:24 -05002243 name[lastNameIdx] = '\0';
2244 }
2245 }
2246}
2247
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002248GLsizei Program::getTransformFeedbackVaryingCount() const
2249{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002250 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002251 {
jchen10a9042d32017-03-17 08:50:45 +08002252 return static_cast<GLsizei>(mState.mLinkedTransformFeedbackVaryings.size());
Geoff Lang48dcae72014-02-05 16:28:24 -05002253 }
2254 else
2255 {
2256 return 0;
2257 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002258}
2259
2260GLsizei Program::getTransformFeedbackVaryingMaxLength() const
2261{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002262 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002263 {
2264 GLsizei maxSize = 0;
jchen10a9042d32017-03-17 08:50:45 +08002265 for (const auto &var : mState.mLinkedTransformFeedbackVaryings)
Geoff Lang48dcae72014-02-05 16:28:24 -05002266 {
jchen10a9042d32017-03-17 08:50:45 +08002267 maxSize =
2268 std::max(maxSize, static_cast<GLsizei>(var.nameWithArrayIndex().length() + 1));
Geoff Lang48dcae72014-02-05 16:28:24 -05002269 }
2270
2271 return maxSize;
2272 }
2273 else
2274 {
2275 return 0;
2276 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002277}
2278
2279GLenum Program::getTransformFeedbackBufferMode() const
2280{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002281 return mState.mTransformFeedbackBufferMode;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002282}
2283
Jiawei Shao73618602017-12-20 15:47:15 +08002284bool Program::linkValidateShaders(const Context *context, InfoLog &infoLog)
2285{
Jiawei Shao016105b2018-04-12 16:38:31 +08002286 Shader *vertexShader = mState.mAttachedShaders[ShaderType::Vertex];
2287 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
2288 Shader *computeShader = mState.mAttachedShaders[ShaderType::Compute];
2289 Shader *geometryShader = mState.mAttachedShaders[ShaderType::Geometry];
Jiawei Shao73618602017-12-20 15:47:15 +08002290
Jamie Madill493f9572018-05-24 19:52:15 -04002291 bool isComputeShaderAttached = (computeShader != nullptr);
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002292 bool isGraphicsShaderAttached =
2293 (vertexShader != nullptr || fragmentShader != nullptr || geometryShader != nullptr);
Jiawei Shao73618602017-12-20 15:47:15 +08002294 // Check whether we both have a compute and non-compute shaders attached.
2295 // If there are of both types attached, then linking should fail.
2296 // OpenGL ES 3.10, 7.3 Program Objects, under LinkProgram
2297 if (isComputeShaderAttached == true && isGraphicsShaderAttached == true)
2298 {
2299 infoLog << "Both compute and graphics shaders are attached to the same program.";
2300 return false;
2301 }
2302
2303 if (computeShader)
2304 {
2305 if (!computeShader->isCompiled(context))
2306 {
2307 infoLog << "Attached compute shader is not compiled.";
2308 return false;
2309 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002310 ASSERT(computeShader->getType() == ShaderType::Compute);
Jiawei Shao73618602017-12-20 15:47:15 +08002311
2312 mState.mComputeShaderLocalSize = computeShader->getWorkGroupSize(context);
2313
2314 // GLSL ES 3.10, 4.4.1.1 Compute Shader Inputs
2315 // If the work group size is not specified, a link time error should occur.
2316 if (!mState.mComputeShaderLocalSize.isDeclared())
2317 {
2318 infoLog << "Work group size is not specified.";
2319 return false;
2320 }
2321 }
2322 else
2323 {
2324 if (!fragmentShader || !fragmentShader->isCompiled(context))
2325 {
2326 infoLog << "No compiled fragment shader when at least one graphics shader is attached.";
2327 return false;
2328 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002329 ASSERT(fragmentShader->getType() == ShaderType::Fragment);
Jiawei Shao73618602017-12-20 15:47:15 +08002330
2331 if (!vertexShader || !vertexShader->isCompiled(context))
2332 {
2333 infoLog << "No compiled vertex shader when at least one graphics shader is attached.";
2334 return false;
2335 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002336 ASSERT(vertexShader->getType() == ShaderType::Vertex);
Jiawei Shao73618602017-12-20 15:47:15 +08002337
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002338 int vertexShaderVersion = vertexShader->getShaderVersion(context);
2339 if (fragmentShader->getShaderVersion(context) != vertexShaderVersion)
Jiawei Shao73618602017-12-20 15:47:15 +08002340 {
2341 infoLog << "Fragment shader version does not match vertex shader version.";
2342 return false;
2343 }
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002344
2345 if (geometryShader)
2346 {
2347 // [GL_EXT_geometry_shader] Chapter 7
2348 // Linking can fail for a variety of reasons as specified in the OpenGL ES Shading
2349 // Language Specification, as well as any of the following reasons:
2350 // * One or more of the shader objects attached to <program> are not compiled
2351 // successfully.
2352 // * The shaders do not use the same shader language version.
2353 // * <program> contains objects to form a geometry shader, and
2354 // - <program> is not separable and contains no objects to form a vertex shader; or
2355 // - the input primitive type, output primitive type, or maximum output vertex count
2356 // is not specified in the compiled geometry shader object.
2357 if (!geometryShader->isCompiled(context))
2358 {
2359 infoLog << "The attached geometry shader isn't compiled.";
2360 return false;
2361 }
2362
2363 if (geometryShader->getShaderVersion(context) != vertexShaderVersion)
2364 {
2365 mInfoLog << "Geometry shader version does not match vertex shader version.";
2366 return false;
2367 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002368 ASSERT(geometryShader->getType() == ShaderType::Geometry);
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002369
Jamie Madill493f9572018-05-24 19:52:15 -04002370 Optional<PrimitiveMode> inputPrimitive =
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002371 geometryShader->getGeometryShaderInputPrimitiveType(context);
2372 if (!inputPrimitive.valid())
2373 {
2374 mInfoLog << "Input primitive type is not specified in the geometry shader.";
2375 return false;
2376 }
2377
Jamie Madill493f9572018-05-24 19:52:15 -04002378 Optional<PrimitiveMode> outputPrimitive =
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002379 geometryShader->getGeometryShaderOutputPrimitiveType(context);
2380 if (!outputPrimitive.valid())
2381 {
2382 mInfoLog << "Output primitive type is not specified in the geometry shader.";
2383 return false;
2384 }
2385
2386 Optional<GLint> maxVertices = geometryShader->getGeometryShaderMaxVertices(context);
2387 if (!maxVertices.valid())
2388 {
2389 mInfoLog << "'max_vertices' is not specified in the geometry shader.";
2390 return false;
2391 }
2392
2393 mState.mGeometryShaderInputPrimitiveType = inputPrimitive.value();
2394 mState.mGeometryShaderOutputPrimitiveType = outputPrimitive.value();
2395 mState.mGeometryShaderMaxVertices = maxVertices.value();
2396 mState.mGeometryShaderInvocations =
2397 geometryShader->getGeometryShaderInvocations(context);
2398 }
Jiawei Shao73618602017-12-20 15:47:15 +08002399 }
2400
2401 return true;
2402}
2403
jchen10910a3da2017-11-15 09:40:11 +08002404GLuint Program::getTransformFeedbackVaryingResourceIndex(const GLchar *name) const
2405{
2406 for (GLuint tfIndex = 0; tfIndex < mState.mLinkedTransformFeedbackVaryings.size(); ++tfIndex)
2407 {
2408 const auto &tf = mState.mLinkedTransformFeedbackVaryings[tfIndex];
2409 if (tf.nameWithArrayIndex() == name)
2410 {
2411 return tfIndex;
2412 }
2413 }
2414 return GL_INVALID_INDEX;
2415}
2416
2417const TransformFeedbackVarying &Program::getTransformFeedbackVaryingResource(GLuint index) const
2418{
2419 ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
2420 return mState.mLinkedTransformFeedbackVaryings[index];
2421}
2422
Jamie Madillbd044ed2017-06-05 12:59:21 -04002423bool Program::linkVaryings(const Context *context, InfoLog &infoLog) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002424{
Jiawei Shao016105b2018-04-12 16:38:31 +08002425 Shader *previousShader = nullptr;
2426 for (ShaderType shaderType : kAllGraphicsShaderTypes)
Jiawei Shaod063aff2018-02-22 10:19:09 +08002427 {
Jiawei Shao016105b2018-04-12 16:38:31 +08002428 Shader *currentShader = mState.mAttachedShaders[shaderType];
2429 if (!currentShader)
Jiawei Shaod063aff2018-02-22 10:19:09 +08002430 {
Jiawei Shao016105b2018-04-12 16:38:31 +08002431 continue;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002432 }
Jiawei Shao016105b2018-04-12 16:38:31 +08002433
2434 if (previousShader)
2435 {
2436 if (!linkValidateShaderInterfaceMatching(context, previousShader, currentShader,
2437 infoLog))
2438 {
2439 return false;
2440 }
2441 }
2442 previousShader = currentShader;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002443 }
2444
2445 if (!linkValidateBuiltInVaryings(context, infoLog))
2446 {
2447 return false;
2448 }
2449
2450 if (!linkValidateFragmentInputBindings(context, infoLog))
2451 {
2452 return false;
2453 }
2454
2455 return true;
2456}
2457
2458// [OpenGL ES 3.1] Chapter 7.4.1 "Shader Interface Matchining" Page 91
2459// TODO(jiawei.shao@intel.com): add validation on input/output blocks matching
2460bool Program::linkValidateShaderInterfaceMatching(const Context *context,
2461 gl::Shader *generatingShader,
2462 gl::Shader *consumingShader,
2463 gl::InfoLog &infoLog) const
2464{
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002465 ASSERT(generatingShader->getShaderVersion(context) ==
2466 consumingShader->getShaderVersion(context));
Yuly Novikova1f6dc92016-06-15 23:27:04 -04002467
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002468 const std::vector<sh::Varying> &outputVaryings = generatingShader->getOutputVaryings(context);
2469 const std::vector<sh::Varying> &inputVaryings = consumingShader->getInputVaryings(context);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002470
Jiawei Shao385b3e02018-03-21 09:43:28 +08002471 bool validateGeometryShaderInputs = consumingShader->getType() == ShaderType::Geometry;
Sami Väisänen46eaa942016-06-29 10:26:37 +03002472
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002473 for (const sh::Varying &input : inputVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002474 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05002475 bool matched = false;
2476
2477 // Built-in varyings obey special rules
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002478 if (input.isBuiltIn())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002479 {
2480 continue;
2481 }
2482
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002483 for (const sh::Varying &output : outputVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002484 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002485 if (input.name == output.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002486 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002487 ASSERT(!output.isBuiltIn());
2488
2489 std::string mismatchedStructFieldName;
2490 LinkMismatchError linkError =
2491 LinkValidateVaryings(output, input, generatingShader->getShaderVersion(context),
Jiawei Shaod063aff2018-02-22 10:19:09 +08002492 validateGeometryShaderInputs, &mismatchedStructFieldName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002493 if (linkError != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002494 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002495 LogLinkMismatch(infoLog, input.name, "varying", linkError,
2496 mismatchedStructFieldName, generatingShader->getType(),
2497 consumingShader->getType());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002498 return false;
2499 }
2500
Geoff Lang7dd2e102014-11-10 15:19:26 -05002501 matched = true;
2502 break;
2503 }
2504 }
2505
Olli Etuaho107c7242018-03-20 15:45:35 +02002506 // We permit unmatched, unreferenced varyings. Note that this specifically depends on
2507 // whether the input is statically used - a statically used input should fail this test even
2508 // if it is not active. GLSL ES 3.00.6 section 4.3.10.
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002509 if (!matched && input.staticUse)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002510 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002511 infoLog << GetShaderTypeString(consumingShader->getType()) << " varying " << input.name
2512 << " does not match any " << GetShaderTypeString(generatingShader->getType())
2513 << " varying";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002514 return false;
2515 }
Jiawei Shaod063aff2018-02-22 10:19:09 +08002516 }
Sami Väisänen46eaa942016-06-29 10:26:37 +03002517
Jiawei Shaod063aff2018-02-22 10:19:09 +08002518 // TODO(jmadill): verify no unmatched output varyings?
Sami Väisänen46eaa942016-06-29 10:26:37 +03002519
Jiawei Shaod063aff2018-02-22 10:19:09 +08002520 return true;
2521}
2522
2523bool Program::linkValidateFragmentInputBindings(const Context *context, gl::InfoLog &infoLog) const
2524{
Jiawei Shao016105b2018-04-12 16:38:31 +08002525 ASSERT(mState.mAttachedShaders[ShaderType::Fragment]);
Jiawei Shaod063aff2018-02-22 10:19:09 +08002526
2527 std::map<GLuint, std::string> staticFragmentInputLocations;
2528
2529 const std::vector<sh::Varying> &fragmentInputVaryings =
Jiawei Shao016105b2018-04-12 16:38:31 +08002530 mState.mAttachedShaders[ShaderType::Fragment]->getInputVaryings(context);
Jiawei Shaod063aff2018-02-22 10:19:09 +08002531 for (const sh::Varying &input : fragmentInputVaryings)
2532 {
2533 if (input.isBuiltIn() || !input.staticUse)
2534 {
Sami Väisänen46eaa942016-06-29 10:26:37 +03002535 continue;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002536 }
Sami Väisänen46eaa942016-06-29 10:26:37 +03002537
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002538 const auto inputBinding = mFragmentInputBindings.getBinding(input.name);
Sami Väisänen46eaa942016-06-29 10:26:37 +03002539 if (inputBinding == -1)
2540 continue;
2541
2542 const auto it = staticFragmentInputLocations.find(inputBinding);
2543 if (it == std::end(staticFragmentInputLocations))
2544 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002545 staticFragmentInputLocations.insert(std::make_pair(inputBinding, input.name));
Sami Väisänen46eaa942016-06-29 10:26:37 +03002546 }
2547 else
2548 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002549 infoLog << "Binding for fragment input " << input.name << " conflicts with "
Sami Väisänen46eaa942016-06-29 10:26:37 +03002550 << it->second;
2551 return false;
2552 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002553 }
2554
2555 return true;
2556}
2557
Jamie Madillbd044ed2017-06-05 12:59:21 -04002558bool Program::linkUniforms(const Context *context,
2559 InfoLog &infoLog,
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002560 const ProgramBindings &uniformLocationBindings,
2561 GLuint *combinedImageUniformsCount)
Martin Radev4c4c8e72016-08-04 12:25:34 +03002562{
Olli Etuahob78707c2017-03-09 15:03:11 +00002563 UniformLinker linker(mState);
Jamie Madillbd044ed2017-06-05 12:59:21 -04002564 if (!linker.link(context, infoLog, uniformLocationBindings))
Jamie Madill62d31cb2015-09-11 13:25:51 -04002565 {
2566 return false;
2567 }
2568
Olli Etuahob78707c2017-03-09 15:03:11 +00002569 linker.getResults(&mState.mUniforms, &mState.mUniformLocations);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002570
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002571 linkSamplerAndImageBindings(combinedImageUniformsCount);
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002572
jchen10eaef1e52017-06-13 10:44:11 +08002573 if (!linkAtomicCounterBuffers())
2574 {
2575 return false;
2576 }
2577
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002578 return true;
2579}
2580
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002581void Program::linkSamplerAndImageBindings(GLuint *combinedImageUniforms)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002582{
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002583 ASSERT(combinedImageUniforms);
2584
Jamie Madill982f6e02017-06-07 14:33:04 -04002585 unsigned int high = static_cast<unsigned int>(mState.mUniforms.size());
2586 unsigned int low = high;
2587
jchen10eaef1e52017-06-13 10:44:11 +08002588 for (auto counterIter = mState.mUniforms.rbegin();
2589 counterIter != mState.mUniforms.rend() && counterIter->isAtomicCounter(); ++counterIter)
2590 {
2591 --low;
2592 }
2593
2594 mState.mAtomicCounterUniformRange = RangeUI(low, high);
2595
2596 high = low;
2597
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002598 for (auto imageIter = mState.mUniforms.rbegin();
2599 imageIter != mState.mUniforms.rend() && imageIter->isImage(); ++imageIter)
2600 {
2601 --low;
2602 }
2603
2604 mState.mImageUniformRange = RangeUI(low, high);
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002605 *combinedImageUniforms = 0u;
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002606 // If uniform is a image type, insert it into the mImageBindings array.
2607 for (unsigned int imageIndex : mState.mImageUniformRange)
2608 {
Xinghua Cao0328b572017-06-26 15:51:36 +08002609 // ES3.1 (section 7.6.1) and GLSL ES3.1 (section 4.4.5), Uniform*i{v} commands
2610 // cannot load values into a uniform defined as an image. if declare without a
2611 // binding qualifier, any uniform image variable (include all elements of
2612 // unbound image array) shoud be bound to unit zero.
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002613 auto &imageUniform = mState.mUniforms[imageIndex];
2614 if (imageUniform.binding == -1)
2615 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002616 mState.mImageBindings.emplace_back(
2617 ImageBinding(imageUniform.getBasicTypeElementCount()));
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002618 }
Xinghua Cao0328b572017-06-26 15:51:36 +08002619 else
2620 {
2621 mState.mImageBindings.emplace_back(
Olli Etuaho465835d2017-09-26 13:34:10 +03002622 ImageBinding(imageUniform.binding, imageUniform.getBasicTypeElementCount()));
Xinghua Cao0328b572017-06-26 15:51:36 +08002623 }
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002624
2625 GLuint arraySize = imageUniform.isArray() ? imageUniform.arraySizes[0] : 1u;
2626 *combinedImageUniforms += imageUniform.activeShaderCount() * arraySize;
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002627 }
2628
2629 high = low;
2630
2631 for (auto samplerIter = mState.mUniforms.rbegin() + mState.mImageUniformRange.length();
Jamie Madill982f6e02017-06-07 14:33:04 -04002632 samplerIter != mState.mUniforms.rend() && samplerIter->isSampler(); ++samplerIter)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002633 {
Jamie Madill982f6e02017-06-07 14:33:04 -04002634 --low;
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002635 }
Jamie Madill982f6e02017-06-07 14:33:04 -04002636
2637 mState.mSamplerUniformRange = RangeUI(low, high);
2638
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002639 // If uniform is a sampler type, insert it into the mSamplerBindings array.
Jamie Madill982f6e02017-06-07 14:33:04 -04002640 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002641 {
2642 const auto &samplerUniform = mState.mUniforms[samplerIndex];
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002643 TextureType textureType = SamplerTypeToTextureType(samplerUniform.type);
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002644 mState.mSamplerBindings.emplace_back(
Olli Etuaho465835d2017-09-26 13:34:10 +03002645 SamplerBinding(textureType, samplerUniform.getBasicTypeElementCount(), false));
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002646 }
2647}
2648
jchen10eaef1e52017-06-13 10:44:11 +08002649bool Program::linkAtomicCounterBuffers()
2650{
2651 for (unsigned int index : mState.mAtomicCounterUniformRange)
2652 {
Jamie Madill493f9572018-05-24 19:52:15 -04002653 auto &uniform = mState.mUniforms[index];
Jiajia Qin94f1e892017-11-20 12:14:32 +08002654 uniform.blockInfo.offset = uniform.offset;
2655 uniform.blockInfo.arrayStride = (uniform.isArray() ? 4 : 0);
2656 uniform.blockInfo.matrixStride = 0;
2657 uniform.blockInfo.isRowMajorMatrix = false;
2658
Jamie Madill493f9572018-05-24 19:52:15 -04002659 bool found = false;
jchen10eaef1e52017-06-13 10:44:11 +08002660 for (unsigned int bufferIndex = 0; bufferIndex < mState.mAtomicCounterBuffers.size();
2661 ++bufferIndex)
2662 {
2663 auto &buffer = mState.mAtomicCounterBuffers[bufferIndex];
2664 if (buffer.binding == uniform.binding)
2665 {
2666 buffer.memberIndexes.push_back(index);
2667 uniform.bufferIndex = bufferIndex;
2668 found = true;
jchen1058f67be2017-10-27 08:59:27 +08002669 buffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002670 break;
2671 }
2672 }
2673 if (!found)
2674 {
2675 AtomicCounterBuffer atomicCounterBuffer;
2676 atomicCounterBuffer.binding = uniform.binding;
2677 atomicCounterBuffer.memberIndexes.push_back(index);
jchen1058f67be2017-10-27 08:59:27 +08002678 atomicCounterBuffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002679 mState.mAtomicCounterBuffers.push_back(atomicCounterBuffer);
2680 uniform.bufferIndex = static_cast<int>(mState.mAtomicCounterBuffers.size() - 1);
2681 }
2682 }
2683 // TODO(jie.a.chen@intel.com): Count each atomic counter buffer to validate against
Jiawei Shao0d88ec92018-02-27 16:25:31 +08002684 // gl_Max[Vertex|Fragment|Compute|Geometry|Combined]AtomicCounterBuffers.
jchen10eaef1e52017-06-13 10:44:11 +08002685
2686 return true;
2687}
2688
Jamie Madilleb979bf2016-11-15 12:28:46 -05002689// Assigns locations to all attributes from the bindings and program locations.
Jamie Madillbd044ed2017-06-05 12:59:21 -04002690bool Program::linkAttributes(const Context *context, InfoLog &infoLog)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002691{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002692 const ContextState &data = context->getContextState();
Jiawei Shao385b3e02018-03-21 09:43:28 +08002693 Shader *vertexShader = mState.getAttachedShader(ShaderType::Vertex);
Jamie Madilleb979bf2016-11-15 12:28:46 -05002694
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002695 int shaderVersion = vertexShader->getShaderVersion(context);
2696
Geoff Lang7dd2e102014-11-10 15:19:26 -05002697 unsigned int usedLocations = 0;
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002698 if (shaderVersion >= 300)
2699 {
2700 // In GLSL ES 3.00.6, aliasing checks should be done with all declared attributes - see GLSL
2701 // ES 3.00.6 section 12.46. Inactive attributes will be pruned after aliasing checks.
2702 mState.mAttributes = vertexShader->getAllAttributes(context);
2703 }
2704 else
2705 {
2706 // In GLSL ES 1.00.17 we only do aliasing checks for active attributes.
2707 mState.mAttributes = vertexShader->getActiveAttributes(context);
2708 }
Jamie Madill493f9572018-05-24 19:52:15 -04002709 GLuint maxAttribs = data.getCaps().maxVertexAttributes;
Jamie Madill3da79b72015-04-27 11:09:17 -04002710
2711 // TODO(jmadill): handle aliasing robustly
Jamie Madill48ef11b2016-04-27 15:21:52 -04002712 if (mState.mAttributes.size() > maxAttribs)
Jamie Madill3da79b72015-04-27 11:09:17 -04002713 {
Jamie Madillf6113162015-05-07 11:49:21 -04002714 infoLog << "Too many vertex attributes.";
Jamie Madill3da79b72015-04-27 11:09:17 -04002715 return false;
2716 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002717
Jamie Madilldfde6ab2016-06-09 07:07:18 -07002718 std::vector<sh::Attribute *> usedAttribMap(maxAttribs, nullptr);
Jamie Madill4e107222015-08-24 14:12:17 +00002719
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002720 // Assign locations to attributes that have a binding location and check for attribute aliasing.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002721 for (sh::Attribute &attribute : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04002722 {
Olli Etuahod2551232017-10-26 20:03:33 +03002723 // GLSL ES 3.10 January 2016 section 4.3.4: Vertex shader inputs can't be arrays or
2724 // structures, so we don't need to worry about adjusting their names or generating entries
2725 // for each member/element (unlike uniforms for example).
2726 ASSERT(!attribute.isArray() && !attribute.isStruct());
2727
Jamie Madilleb979bf2016-11-15 12:28:46 -05002728 int bindingLocation = mAttributeBindings.getBinding(attribute.name);
Jamie Madillc349ec02015-08-21 16:53:12 -04002729 if (attribute.location == -1 && bindingLocation != -1)
Jamie Madill2d773182015-08-18 10:27:28 -04002730 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002731 attribute.location = bindingLocation;
2732 }
2733
2734 if (attribute.location != -1)
2735 {
2736 // Location is set by glBindAttribLocation or by location layout qualifier
Jamie Madill63805b42015-08-25 13:17:39 -04002737 const int regs = VariableRegisterCount(attribute.type);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002738
Jamie Madill63805b42015-08-25 13:17:39 -04002739 if (static_cast<GLuint>(regs + attribute.location) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002740 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002741 infoLog << "Attribute (" << attribute.name << ") at location " << attribute.location
2742 << " is too big to fit";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002743
2744 return false;
2745 }
2746
Jamie Madill63805b42015-08-25 13:17:39 -04002747 for (int reg = 0; reg < regs; reg++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002748 {
Jamie Madill63805b42015-08-25 13:17:39 -04002749 const int regLocation = attribute.location + reg;
2750 sh::ShaderVariable *linkedAttribute = usedAttribMap[regLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05002751
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002752 // In GLSL ES 3.00.6 and in WebGL, attribute aliasing produces a link error.
2753 // In non-WebGL GLSL ES 1.00.17, attribute aliasing is allowed with some
2754 // restrictions - see GLSL ES 1.00.17 section 2.10.4, but ANGLE currently has a bug.
Jamie Madillc349ec02015-08-21 16:53:12 -04002755 if (linkedAttribute)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002756 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002757 // TODO(jmadill): fix aliasing on ES2
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002758 // if (shaderVersion >= 300 && !webgl)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002759 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04002760 infoLog << "Attribute '" << attribute.name << "' aliases attribute '"
Jamie Madill63805b42015-08-25 13:17:39 -04002761 << linkedAttribute->name << "' at location " << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002762 return false;
2763 }
2764 }
Jamie Madillc349ec02015-08-21 16:53:12 -04002765 else
2766 {
Jamie Madill63805b42015-08-25 13:17:39 -04002767 usedAttribMap[regLocation] = &attribute;
Jamie Madillc349ec02015-08-21 16:53:12 -04002768 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002769
Jamie Madill63805b42015-08-25 13:17:39 -04002770 usedLocations |= 1 << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002771 }
2772 }
2773 }
2774
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002775 // Assign locations to attributes that don't have a binding location.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002776 for (sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002777 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002778 // Not set by glBindAttribLocation or by location layout qualifier
2779 if (attribute.location == -1)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002780 {
Jamie Madill63805b42015-08-25 13:17:39 -04002781 int regs = VariableRegisterCount(attribute.type);
2782 int availableIndex = AllocateFirstFreeBits(&usedLocations, regs, maxAttribs);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002783
Jamie Madill63805b42015-08-25 13:17:39 -04002784 if (availableIndex == -1 || static_cast<GLuint>(availableIndex + regs) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002785 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002786 infoLog << "Too many attributes (" << attribute.name << ")";
Jamie Madillc349ec02015-08-21 16:53:12 -04002787 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002788 }
2789
Jamie Madillc349ec02015-08-21 16:53:12 -04002790 attribute.location = availableIndex;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002791 }
2792 }
2793
Brandon Jonesc405ae72017-12-06 14:15:03 -08002794 ASSERT(mState.mAttributesTypeMask.none());
2795 ASSERT(mState.mAttributesMask.none());
2796
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002797 // Prune inactive attributes. This step is only needed on shaderVersion >= 300 since on earlier
2798 // shader versions we're only processing active attributes to begin with.
2799 if (shaderVersion >= 300)
2800 {
2801 for (auto attributeIter = mState.mAttributes.begin();
2802 attributeIter != mState.mAttributes.end();)
2803 {
2804 if (attributeIter->active)
2805 {
2806 ++attributeIter;
2807 }
2808 else
2809 {
2810 attributeIter = mState.mAttributes.erase(attributeIter);
2811 }
2812 }
2813 }
2814
Jamie Madill48ef11b2016-04-27 15:21:52 -04002815 for (const sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002816 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002817 ASSERT(attribute.active);
Jamie Madill63805b42015-08-25 13:17:39 -04002818 ASSERT(attribute.location != -1);
Jamie Madillbd159f02017-10-09 19:39:06 -04002819 unsigned int regs = static_cast<unsigned int>(VariableRegisterCount(attribute.type));
Jamie Madillc349ec02015-08-21 16:53:12 -04002820
Jamie Madillbd159f02017-10-09 19:39:06 -04002821 for (unsigned int r = 0; r < regs; r++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002822 {
Jamie Madillbd159f02017-10-09 19:39:06 -04002823 unsigned int location = static_cast<unsigned int>(attribute.location) + r;
2824 mState.mActiveAttribLocationsMask.set(location);
2825 mState.mMaxActiveAttribLocation =
2826 std::max(mState.mMaxActiveAttribLocation, location + 1);
Brandon Jonesc405ae72017-12-06 14:15:03 -08002827
2828 // gl_VertexID and gl_InstanceID are active attributes but don't have a bound attribute.
2829 if (!attribute.isBuiltIn())
2830 {
2831 mState.mAttributesTypeMask.setIndex(VariableComponentType(attribute.type),
2832 location);
2833 mState.mAttributesMask.set(location);
2834 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002835 }
2836 }
2837
Geoff Lang7dd2e102014-11-10 15:19:26 -05002838 return true;
2839}
2840
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002841bool Program::linkInterfaceBlocks(const Context *context,
2842 InfoLog &infoLog,
2843 GLuint *combinedShaderStorageBlocksCount)
Martin Radev4c4c8e72016-08-04 12:25:34 +03002844{
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002845 ASSERT(combinedShaderStorageBlocksCount);
2846
Jamie Madillbd044ed2017-06-05 12:59:21 -04002847 const auto &caps = context->getCaps();
2848
Jiawei Shao54aafe52018-04-27 14:54:57 +08002849 GLuint combinedUniformBlocksCount = 0u;
2850 GLuint numShadersHasUniformBlocks = 0u;
2851 ShaderMap<const std::vector<sh::InterfaceBlock> *> allShaderUniformBlocks = {};
2852 for (ShaderType shaderType : AllShaderTypes())
Martin Radev4c4c8e72016-08-04 12:25:34 +03002853 {
Jiawei Shao40786bd2018-04-18 13:58:57 +08002854 Shader *shader = mState.mAttachedShaders[shaderType];
2855 if (!shader)
2856 {
2857 continue;
2858 }
Martin Radev4c4c8e72016-08-04 12:25:34 +03002859
Jiawei Shao54aafe52018-04-27 14:54:57 +08002860 const auto &uniformBlocks = shader->getUniformBlocks(context);
2861 if (!uniformBlocks.empty())
Jiawei Shao427071e2018-03-19 09:21:37 +08002862 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08002863 if (!ValidateInterfaceBlocksCount(
2864 caps.maxShaderUniformBlocks[shaderType], uniformBlocks, shaderType,
2865 sh::BlockType::BLOCK_UNIFORM, &combinedUniformBlocksCount, infoLog))
2866 {
2867 return false;
2868 }
Jiawei Shao40786bd2018-04-18 13:58:57 +08002869
Jiawei Shao54aafe52018-04-27 14:54:57 +08002870 allShaderUniformBlocks[shaderType] = &uniformBlocks;
2871 ++numShadersHasUniformBlocks;
2872 }
Jiawei Shao427071e2018-03-19 09:21:37 +08002873 }
2874
Jiawei Shaobb3255b2018-04-27 09:45:18 +08002875 if (combinedUniformBlocksCount > caps.maxCombinedUniformBlocks)
2876 {
2877 infoLog << "The sum of the number of active uniform blocks exceeds "
2878 "MAX_COMBINED_UNIFORM_BLOCKS ("
2879 << caps.maxCombinedUniformBlocks << ").";
2880 return false;
2881 }
2882
Jamie Madillbd044ed2017-06-05 12:59:21 -04002883 bool webglCompatibility = context->getExtensions().webglCompatibility;
Jiawei Shao54aafe52018-04-27 14:54:57 +08002884 if (!ValidateInterfaceBlocksMatch(numShadersHasUniformBlocks, allShaderUniformBlocks, infoLog,
2885 webglCompatibility))
Martin Radev4c4c8e72016-08-04 12:25:34 +03002886 {
2887 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002888 }
Jamie Madille473dee2015-08-18 14:49:01 -04002889
Jiajia Qin729b2c62017-08-14 09:36:11 +08002890 if (context->getClientVersion() >= Version(3, 1))
2891 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08002892 *combinedShaderStorageBlocksCount = 0u;
2893 GLuint numShadersHasShaderStorageBlocks = 0u;
2894 ShaderMap<const std::vector<sh::InterfaceBlock> *> allShaderStorageBlocks = {};
2895 for (ShaderType shaderType : AllShaderTypes())
Jiajia Qin729b2c62017-08-14 09:36:11 +08002896 {
Jiawei Shao40786bd2018-04-18 13:58:57 +08002897 Shader *shader = mState.mAttachedShaders[shaderType];
2898 if (!shader)
2899 {
2900 continue;
2901 }
Jiajia Qin729b2c62017-08-14 09:36:11 +08002902
Jiawei Shao40786bd2018-04-18 13:58:57 +08002903 const auto &shaderStorageBlocks = shader->getShaderStorageBlocks(context);
Jiawei Shao54aafe52018-04-27 14:54:57 +08002904 if (!shaderStorageBlocks.empty())
Jiawei Shao427071e2018-03-19 09:21:37 +08002905 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08002906 if (!ValidateInterfaceBlocksCount(
2907 caps.maxShaderStorageBlocks[shaderType], shaderStorageBlocks, shaderType,
2908 sh::BlockType::BLOCK_BUFFER, combinedShaderStorageBlocksCount, infoLog))
2909 {
2910 return false;
2911 }
Jiawei Shao40786bd2018-04-18 13:58:57 +08002912
Jiawei Shao54aafe52018-04-27 14:54:57 +08002913 allShaderStorageBlocks[shaderType] = &shaderStorageBlocks;
2914 ++numShadersHasShaderStorageBlocks;
2915 }
Jiawei Shao427071e2018-03-19 09:21:37 +08002916 }
2917
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002918 if (*combinedShaderStorageBlocksCount > caps.maxCombinedShaderStorageBlocks)
Jiawei Shaobb3255b2018-04-27 09:45:18 +08002919 {
2920 infoLog << "The sum of the number of active shader storage blocks exceeds "
2921 "MAX_COMBINED_SHADER_STORAGE_BLOCKS ("
2922 << caps.maxCombinedShaderStorageBlocks << ").";
2923 return false;
2924 }
2925
Jiawei Shao54aafe52018-04-27 14:54:57 +08002926 if (!ValidateInterfaceBlocksMatch(numShadersHasShaderStorageBlocks, allShaderStorageBlocks,
2927 infoLog, webglCompatibility))
Jiajia Qin729b2c62017-08-14 09:36:11 +08002928 {
2929 return false;
2930 }
2931 }
Jiawei Shao54aafe52018-04-27 14:54:57 +08002932
Geoff Lang7dd2e102014-11-10 15:19:26 -05002933 return true;
2934}
2935
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002936LinkMismatchError Program::LinkValidateVariablesBase(const sh::ShaderVariable &variable1,
2937 const sh::ShaderVariable &variable2,
2938 bool validatePrecision,
Jiawei Shaod063aff2018-02-22 10:19:09 +08002939 bool validateArraySize,
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002940 std::string *mismatchedStructOrBlockMemberName)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002941{
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002942 if (variable1.type != variable2.type)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002943 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002944 return LinkMismatchError::TYPE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002945 }
Jiawei Shaod063aff2018-02-22 10:19:09 +08002946 if (validateArraySize && variable1.arraySizes != variable2.arraySizes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002947 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002948 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002949 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002950 if (validatePrecision && variable1.precision != variable2.precision)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002951 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002952 return LinkMismatchError::PRECISION_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002953 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002954 if (variable1.structName != variable2.structName)
Geoff Langbb1e7502017-06-05 16:40:09 -04002955 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002956 return LinkMismatchError::STRUCT_NAME_MISMATCH;
Geoff Langbb1e7502017-06-05 16:40:09 -04002957 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002958
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002959 if (variable1.fields.size() != variable2.fields.size())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002960 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002961 return LinkMismatchError::FIELD_NUMBER_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002962 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002963 const unsigned int numMembers = static_cast<unsigned int>(variable1.fields.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002964 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
2965 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002966 const sh::ShaderVariable &member1 = variable1.fields[memberIndex];
2967 const sh::ShaderVariable &member2 = variable2.fields[memberIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -05002968
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002969 if (member1.name != member2.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002970 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002971 return LinkMismatchError::FIELD_NAME_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002972 }
2973
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002974 LinkMismatchError linkErrorOnField = LinkValidateVariablesBase(
Jiawei Shaod063aff2018-02-22 10:19:09 +08002975 member1, member2, validatePrecision, true, mismatchedStructOrBlockMemberName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002976 if (linkErrorOnField != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002977 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002978 AddParentPrefix(member1.name, mismatchedStructOrBlockMemberName);
2979 return linkErrorOnField;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002980 }
2981 }
2982
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002983 return LinkMismatchError::NO_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002984}
2985
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002986LinkMismatchError Program::LinkValidateVaryings(const sh::Varying &outputVarying,
2987 const sh::Varying &inputVarying,
2988 int shaderVersion,
Jiawei Shaod063aff2018-02-22 10:19:09 +08002989 bool validateGeometryShaderInputVarying,
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002990 std::string *mismatchedStructFieldName)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002991{
Jiawei Shaod063aff2018-02-22 10:19:09 +08002992 if (validateGeometryShaderInputVarying)
2993 {
2994 // [GL_EXT_geometry_shader] Section 11.1gs.4.3:
2995 // The OpenGL ES Shading Language doesn't support multi-dimensional arrays as shader inputs
2996 // or outputs.
2997 ASSERT(inputVarying.arraySizes.size() == 1u);
2998
2999 // Geometry shader input varyings are not treated as arrays, so a vertex array output
3000 // varying cannot match a geometry shader input varying.
3001 // [GL_EXT_geometry_shader] Section 7.4.1:
3002 // Geometry shader per-vertex input variables and blocks are required to be declared as
3003 // arrays, with each element representing input or output values for a single vertex of a
3004 // multi-vertex primitive. For the purposes of interface matching, such variables and blocks
3005 // are treated as though they were not declared as arrays.
3006 if (outputVarying.isArray())
3007 {
3008 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
3009 }
3010 }
3011
3012 // Skip the validation on the array sizes between a vertex output varying and a geometry input
3013 // varying as it has been done before.
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003014 LinkMismatchError linkError =
Jiawei Shaod063aff2018-02-22 10:19:09 +08003015 LinkValidateVariablesBase(outputVarying, inputVarying, false,
3016 !validateGeometryShaderInputVarying, mismatchedStructFieldName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003017 if (linkError != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003018 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003019 return linkError;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003020 }
3021
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003022 if (!sh::InterpolationTypesMatch(outputVarying.interpolation, inputVarying.interpolation))
Geoff Lang7dd2e102014-11-10 15:19:26 -05003023 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003024 return LinkMismatchError::INTERPOLATION_TYPE_MISMATCH;
Yuly Novikova1f6dc92016-06-15 23:27:04 -04003025 }
3026
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003027 if (shaderVersion == 100 && outputVarying.isInvariant != inputVarying.isInvariant)
Yuly Novikova1f6dc92016-06-15 23:27:04 -04003028 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003029 return LinkMismatchError::INVARIANCE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003030 }
3031
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003032 return LinkMismatchError::NO_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003033}
3034
Jamie Madillbd044ed2017-06-05 12:59:21 -04003035bool Program::linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const
Yuly Novikov817232e2017-02-22 18:36:10 -05003036{
Jiawei Shao016105b2018-04-12 16:38:31 +08003037 Shader *vertexShader = mState.mAttachedShaders[ShaderType::Vertex];
3038 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
Jiawei Shao3d404882017-10-16 13:30:48 +08003039 const auto &vertexVaryings = vertexShader->getOutputVaryings(context);
3040 const auto &fragmentVaryings = fragmentShader->getInputVaryings(context);
Jamie Madillbd044ed2017-06-05 12:59:21 -04003041 int shaderVersion = vertexShader->getShaderVersion(context);
Yuly Novikov817232e2017-02-22 18:36:10 -05003042
3043 if (shaderVersion != 100)
3044 {
3045 // Only ESSL 1.0 has restrictions on matching input and output invariance
3046 return true;
3047 }
3048
3049 bool glPositionIsInvariant = false;
3050 bool glPointSizeIsInvariant = false;
3051 bool glFragCoordIsInvariant = false;
3052 bool glPointCoordIsInvariant = false;
3053
3054 for (const sh::Varying &varying : vertexVaryings)
3055 {
3056 if (!varying.isBuiltIn())
3057 {
3058 continue;
3059 }
3060 if (varying.name.compare("gl_Position") == 0)
3061 {
3062 glPositionIsInvariant = varying.isInvariant;
3063 }
3064 else if (varying.name.compare("gl_PointSize") == 0)
3065 {
3066 glPointSizeIsInvariant = varying.isInvariant;
3067 }
3068 }
3069
3070 for (const sh::Varying &varying : fragmentVaryings)
3071 {
3072 if (!varying.isBuiltIn())
3073 {
3074 continue;
3075 }
3076 if (varying.name.compare("gl_FragCoord") == 0)
3077 {
3078 glFragCoordIsInvariant = varying.isInvariant;
3079 }
3080 else if (varying.name.compare("gl_PointCoord") == 0)
3081 {
3082 glPointCoordIsInvariant = varying.isInvariant;
3083 }
3084 }
3085
3086 // There is some ambiguity in ESSL 1.00.17 paragraph 4.6.4 interpretation,
3087 // for example, https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13842.
3088 // Not requiring invariance to match is supported by:
3089 // dEQP, WebGL CTS, Nexus 5X GLES
3090 if (glFragCoordIsInvariant && !glPositionIsInvariant)
3091 {
3092 infoLog << "gl_FragCoord can only be declared invariant if and only if gl_Position is "
3093 "declared invariant.";
3094 return false;
3095 }
3096 if (glPointCoordIsInvariant && !glPointSizeIsInvariant)
3097 {
3098 infoLog << "gl_PointCoord can only be declared invariant if and only if gl_PointSize is "
3099 "declared invariant.";
3100 return false;
3101 }
3102
3103 return true;
3104}
3105
jchen10a9042d32017-03-17 08:50:45 +08003106bool Program::linkValidateTransformFeedback(const gl::Context *context,
3107 InfoLog &infoLog,
Jamie Madill3c1da042017-11-27 18:33:40 -05003108 const ProgramMergedVaryings &varyings,
Jamie Madillccdf74b2015-08-18 10:46:12 -04003109 const Caps &caps) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05003110{
Geoff Lang7dd2e102014-11-10 15:19:26 -05003111
jchen108225e732017-11-14 16:29:03 +08003112 // Validate the tf names regardless of the actual program varyings.
Jamie Madillccdf74b2015-08-18 10:46:12 -04003113 std::set<std::string> uniqueNames;
Jamie Madill48ef11b2016-04-27 15:21:52 -04003114 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003115 {
jchen10a9042d32017-03-17 08:50:45 +08003116 if (context->getClientVersion() < Version(3, 1) &&
3117 tfVaryingName.find('[') != std::string::npos)
Jamie Madill89bb70e2015-08-31 14:18:39 -04003118 {
Geoff Lang1a683462015-09-29 15:09:59 -04003119 infoLog << "Capture of array elements is undefined and not supported.";
Jamie Madill89bb70e2015-08-31 14:18:39 -04003120 return false;
3121 }
jchen108225e732017-11-14 16:29:03 +08003122 if (context->getClientVersion() >= Version(3, 1))
3123 {
3124 if (IncludeSameArrayElement(uniqueNames, tfVaryingName))
3125 {
3126 infoLog << "Two transform feedback varyings include the same array element ("
3127 << tfVaryingName << ").";
3128 return false;
3129 }
3130 }
3131 else
3132 {
3133 if (uniqueNames.count(tfVaryingName) > 0)
3134 {
3135 infoLog << "Two transform feedback varyings specify the same output variable ("
3136 << tfVaryingName << ").";
3137 return false;
3138 }
3139 }
3140 uniqueNames.insert(tfVaryingName);
3141 }
3142
3143 // Validate against program varyings.
3144 size_t totalComponents = 0;
3145 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
3146 {
3147 std::vector<unsigned int> subscripts;
3148 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
3149
3150 const sh::ShaderVariable *var = FindVaryingOrField(varyings, baseName);
3151 if (var == nullptr)
jchen1085c93c42017-11-12 15:36:47 +08003152 {
3153 infoLog << "Transform feedback varying " << tfVaryingName
3154 << " does not exist in the vertex shader.";
3155 return false;
3156 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003157
jchen108225e732017-11-14 16:29:03 +08003158 // Validate the matching variable.
3159 if (var->isStruct())
3160 {
3161 infoLog << "Struct cannot be captured directly (" << baseName << ").";
3162 return false;
3163 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003164
jchen108225e732017-11-14 16:29:03 +08003165 size_t elementCount = 0;
3166 size_t componentCount = 0;
3167
3168 if (var->isArray())
3169 {
3170 if (context->getClientVersion() < Version(3, 1))
3171 {
3172 infoLog << "Capture of arrays is undefined and not supported.";
3173 return false;
3174 }
3175
3176 // GLSL ES 3.10 section 4.3.6: A vertex output can't be an array of arrays.
3177 ASSERT(!var->isArrayOfArrays());
3178
3179 if (!subscripts.empty() && subscripts[0] >= var->getOutermostArraySize())
3180 {
3181 infoLog << "Cannot capture outbound array element '" << tfVaryingName << "'.";
3182 return false;
3183 }
3184 elementCount = (subscripts.empty() ? var->getOutermostArraySize() : 1);
3185 }
3186 else
3187 {
3188 if (!subscripts.empty())
3189 {
3190 infoLog << "Varying '" << baseName
3191 << "' is not an array to be captured by element.";
3192 return false;
3193 }
3194 elementCount = 1;
3195 }
3196
3197 // TODO(jmadill): Investigate implementation limits on D3D11
3198 componentCount = VariableComponentCount(var->type) * elementCount;
3199 if (mState.mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
3200 componentCount > caps.maxTransformFeedbackSeparateComponents)
3201 {
3202 infoLog << "Transform feedback varying " << tfVaryingName << " components ("
3203 << componentCount << ") exceed the maximum separate components ("
3204 << caps.maxTransformFeedbackSeparateComponents << ").";
3205 return false;
3206 }
3207
3208 totalComponents += componentCount;
3209 if (mState.mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS &&
3210 totalComponents > caps.maxTransformFeedbackInterleavedComponents)
3211 {
3212 infoLog << "Transform feedback varying total components (" << totalComponents
3213 << ") exceed the maximum interleaved components ("
3214 << caps.maxTransformFeedbackInterleavedComponents << ").";
3215 return false;
3216 }
3217 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003218 return true;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05003219}
3220
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003221bool Program::linkValidateGlobalNames(const Context *context, InfoLog &infoLog) const
3222{
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003223 const std::vector<sh::Attribute> &attributes =
Jiawei Shao016105b2018-04-12 16:38:31 +08003224 mState.mAttachedShaders[ShaderType::Vertex]->getActiveAttributes(context);
3225
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003226 for (const auto &attrib : attributes)
3227 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003228 for (ShaderType shaderType : kAllGraphicsShaderTypes)
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003229 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003230 Shader *shader = mState.mAttachedShaders[shaderType];
3231 if (!shader)
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003232 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003233 continue;
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003234 }
Jiawei Shao016105b2018-04-12 16:38:31 +08003235
3236 const std::vector<sh::Uniform> &uniforms = shader->getUniforms(context);
3237 for (const auto &uniform : uniforms)
Jiawei Shao0d88ec92018-02-27 16:25:31 +08003238 {
3239 if (uniform.name == attrib.name)
3240 {
3241 infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name;
3242 return false;
3243 }
3244 }
3245 }
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003246 }
Jiawei Shao016105b2018-04-12 16:38:31 +08003247
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003248 return true;
3249}
3250
Jamie Madill3c1da042017-11-27 18:33:40 -05003251void Program::gatherTransformFeedbackVaryings(const ProgramMergedVaryings &varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003252{
3253 // Gather the linked varyings that are used for transform feedback, they should all exist.
jchen10a9042d32017-03-17 08:50:45 +08003254 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04003255 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003256 {
Olli Etuahoc8538042017-09-27 11:20:15 +03003257 std::vector<unsigned int> subscripts;
3258 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
jchen10a9042d32017-03-17 08:50:45 +08003259 size_t subscript = GL_INVALID_INDEX;
Olli Etuahoc8538042017-09-27 11:20:15 +03003260 if (!subscripts.empty())
3261 {
3262 subscript = subscripts.back();
3263 }
Jamie Madill192745a2016-12-22 15:58:21 -05003264 for (const auto &ref : varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003265 {
Jamie Madill192745a2016-12-22 15:58:21 -05003266 const sh::Varying *varying = ref.second.get();
jchen10a9042d32017-03-17 08:50:45 +08003267 if (baseName == varying->name)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003268 {
jchen10a9042d32017-03-17 08:50:45 +08003269 mState.mLinkedTransformFeedbackVaryings.emplace_back(
3270 *varying, static_cast<GLuint>(subscript));
Jamie Madillccdf74b2015-08-18 10:46:12 -04003271 break;
3272 }
jchen108225e732017-11-14 16:29:03 +08003273 else if (varying->isStruct())
3274 {
3275 const auto *field = FindShaderVarField(*varying, tfVaryingName);
3276 if (field != nullptr)
3277 {
3278 mState.mLinkedTransformFeedbackVaryings.emplace_back(*field, *varying);
3279 break;
3280 }
3281 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04003282 }
3283 }
James Darpinian30b604d2018-03-12 17:26:57 -07003284 mState.updateTransformFeedbackStrides();
Jamie Madillccdf74b2015-08-18 10:46:12 -04003285}
3286
Jamie Madill3c1da042017-11-27 18:33:40 -05003287ProgramMergedVaryings Program::getMergedVaryings(const Context *context) const
Jamie Madillccdf74b2015-08-18 10:46:12 -04003288{
Jamie Madill3c1da042017-11-27 18:33:40 -05003289 ProgramMergedVaryings merged;
Jamie Madillccdf74b2015-08-18 10:46:12 -04003290
Jiawei Shao016105b2018-04-12 16:38:31 +08003291 for (const sh::Varying &varying :
3292 mState.mAttachedShaders[ShaderType::Vertex]->getOutputVaryings(context))
Jamie Madillccdf74b2015-08-18 10:46:12 -04003293 {
Jamie Madill192745a2016-12-22 15:58:21 -05003294 merged[varying.name].vertex = &varying;
Jamie Madillccdf74b2015-08-18 10:46:12 -04003295 }
3296
Jiawei Shao016105b2018-04-12 16:38:31 +08003297 for (const sh::Varying &varying :
3298 mState.mAttachedShaders[ShaderType::Fragment]->getInputVaryings(context))
Jamie Madillccdf74b2015-08-18 10:46:12 -04003299 {
Jamie Madill192745a2016-12-22 15:58:21 -05003300 merged[varying.name].fragment = &varying;
3301 }
3302
3303 return merged;
3304}
3305
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003306bool Program::linkOutputVariables(const Context *context,
3307 GLuint combinedImageUniformsCount,
3308 GLuint combinedShaderStorageBlocksCount)
Jamie Madill80a6fc02015-08-21 16:53:16 -04003309{
Jiawei Shao016105b2018-04-12 16:38:31 +08003310 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
Jamie Madill80a6fc02015-08-21 16:53:16 -04003311 ASSERT(fragmentShader != nullptr);
3312
Geoff Lange0cff192017-05-30 13:04:56 -04003313 ASSERT(mState.mOutputVariableTypes.empty());
Corentin Walleze7557742017-06-01 13:09:57 -04003314 ASSERT(mState.mActiveOutputVariables.none());
Brandon Jones76746f92017-11-22 11:44:41 -08003315 ASSERT(mState.mDrawBufferTypeMask.none());
Geoff Lange0cff192017-05-30 13:04:56 -04003316
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003317 const auto &outputVariables = fragmentShader->getActiveOutputVariables(context);
Geoff Lange0cff192017-05-30 13:04:56 -04003318 // Gather output variable types
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003319 for (const auto &outputVariable : outputVariables)
Geoff Lange0cff192017-05-30 13:04:56 -04003320 {
3321 if (outputVariable.isBuiltIn() && outputVariable.name != "gl_FragColor" &&
3322 outputVariable.name != "gl_FragData")
3323 {
3324 continue;
3325 }
3326
3327 unsigned int baseLocation =
3328 (outputVariable.location == -1 ? 0u
3329 : static_cast<unsigned int>(outputVariable.location));
Olli Etuaho465835d2017-09-26 13:34:10 +03003330
3331 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
3332 // structures, so we may use getBasicTypeElementCount().
3333 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
3334 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Geoff Lange0cff192017-05-30 13:04:56 -04003335 {
3336 const unsigned int location = baseLocation + elementIndex;
3337 if (location >= mState.mOutputVariableTypes.size())
3338 {
3339 mState.mOutputVariableTypes.resize(location + 1, GL_NONE);
3340 }
Corentin Walleze7557742017-06-01 13:09:57 -04003341 ASSERT(location < mState.mActiveOutputVariables.size());
3342 mState.mActiveOutputVariables.set(location);
Geoff Lange0cff192017-05-30 13:04:56 -04003343 mState.mOutputVariableTypes[location] = VariableComponentType(outputVariable.type);
Brandon Jones76746f92017-11-22 11:44:41 -08003344 mState.mDrawBufferTypeMask.setIndex(mState.mOutputVariableTypes[location], location);
Geoff Lange0cff192017-05-30 13:04:56 -04003345 }
3346 }
3347
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003348 if (context->getClientVersion() >= ES_3_1)
3349 {
3350 // [OpenGL ES 3.1] Chapter 8.22 Page 203:
3351 // A link error will be generated if the sum of the number of active image uniforms used in
3352 // all shaders, the number of active shader storage blocks, and the number of active
3353 // fragment shader outputs exceeds the implementation-dependent value of
3354 // MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
3355 if (combinedImageUniformsCount + combinedShaderStorageBlocksCount +
3356 mState.mActiveOutputVariables.count() >
3357 context->getCaps().maxCombinedShaderOutputResources)
3358 {
3359 mInfoLog
3360 << "The sum of the number of active image uniforms, active shader storage blocks "
3361 "and active fragment shader outputs exceeds "
3362 "MAX_COMBINED_SHADER_OUTPUT_RESOURCES ("
3363 << context->getCaps().maxCombinedShaderOutputResources << ")";
3364 return false;
3365 }
3366 }
3367
Jamie Madill80a6fc02015-08-21 16:53:16 -04003368 // Skip this step for GLES2 shaders.
Jamie Madillbd044ed2017-06-05 12:59:21 -04003369 if (fragmentShader->getShaderVersion(context) == 100)
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003370 return true;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003371
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003372 mState.mOutputVariables = outputVariables;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003373 // TODO(jmadill): any caps validation here?
3374
jchen1015015f72017-03-16 13:54:21 +08003375 for (unsigned int outputVariableIndex = 0; outputVariableIndex < mState.mOutputVariables.size();
Jamie Madill80a6fc02015-08-21 16:53:16 -04003376 outputVariableIndex++)
3377 {
jchen1015015f72017-03-16 13:54:21 +08003378 const sh::OutputVariable &outputVariable = mState.mOutputVariables[outputVariableIndex];
Jamie Madill80a6fc02015-08-21 16:53:16 -04003379
Olli Etuahod2551232017-10-26 20:03:33 +03003380 if (outputVariable.isArray())
3381 {
3382 // We're following the GLES 3.1 November 2016 spec section 7.3.1.1 Naming Active
3383 // Resources and including [0] at the end of array variable names.
3384 mState.mOutputVariables[outputVariableIndex].name += "[0]";
3385 mState.mOutputVariables[outputVariableIndex].mappedName += "[0]";
3386 }
3387
Jamie Madill80a6fc02015-08-21 16:53:16 -04003388 // Don't store outputs for gl_FragDepth, gl_FragColor, etc.
3389 if (outputVariable.isBuiltIn())
3390 continue;
3391
3392 // Since multiple output locations must be specified, use 0 for non-specified locations.
Olli Etuahod2551232017-10-26 20:03:33 +03003393 unsigned int baseLocation =
3394 (outputVariable.location == -1 ? 0u
3395 : static_cast<unsigned int>(outputVariable.location));
Jamie Madill80a6fc02015-08-21 16:53:16 -04003396
Olli Etuaho465835d2017-09-26 13:34:10 +03003397 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
3398 // structures, so we may use getBasicTypeElementCount().
3399 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
3400 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Jamie Madill80a6fc02015-08-21 16:53:16 -04003401 {
Olli Etuahod2551232017-10-26 20:03:33 +03003402 const unsigned int location = baseLocation + elementIndex;
3403 if (location >= mState.mOutputLocations.size())
3404 {
3405 mState.mOutputLocations.resize(location + 1);
3406 }
3407 ASSERT(!mState.mOutputLocations.at(location).used());
Olli Etuahoc8538042017-09-27 11:20:15 +03003408 if (outputVariable.isArray())
3409 {
3410 mState.mOutputLocations[location] =
3411 VariableLocation(elementIndex, outputVariableIndex);
3412 }
3413 else
3414 {
3415 VariableLocation locationInfo;
3416 locationInfo.index = outputVariableIndex;
3417 mState.mOutputLocations[location] = locationInfo;
3418 }
Jamie Madill80a6fc02015-08-21 16:53:16 -04003419 }
3420 }
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003421
3422 return true;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003423}
Jamie Madill62d31cb2015-09-11 13:25:51 -04003424
Olli Etuaho48fed632017-03-16 12:05:30 +00003425void Program::setUniformValuesFromBindingQualifiers()
3426{
Jamie Madill982f6e02017-06-07 14:33:04 -04003427 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho48fed632017-03-16 12:05:30 +00003428 {
3429 const auto &samplerUniform = mState.mUniforms[samplerIndex];
3430 if (samplerUniform.binding != -1)
3431 {
Olli Etuahod2551232017-10-26 20:03:33 +03003432 GLint location = getUniformLocation(samplerUniform.name);
Olli Etuaho48fed632017-03-16 12:05:30 +00003433 ASSERT(location != -1);
3434 std::vector<GLint> boundTextureUnits;
Olli Etuaho465835d2017-09-26 13:34:10 +03003435 for (unsigned int elementIndex = 0;
3436 elementIndex < samplerUniform.getBasicTypeElementCount(); ++elementIndex)
Olli Etuaho48fed632017-03-16 12:05:30 +00003437 {
3438 boundTextureUnits.push_back(samplerUniform.binding + elementIndex);
3439 }
3440 setUniform1iv(location, static_cast<GLsizei>(boundTextureUnits.size()),
3441 boundTextureUnits.data());
3442 }
3443 }
3444}
3445
Jamie Madill6db1c2e2017-11-08 09:17:40 -05003446void Program::initInterfaceBlockBindings()
Jamie Madill62d31cb2015-09-11 13:25:51 -04003447{
jchen10af713a22017-04-19 09:10:56 +08003448 // Set initial bindings from shader.
3449 for (unsigned int blockIndex = 0; blockIndex < mState.mUniformBlocks.size(); blockIndex++)
3450 {
Jiajia Qin729b2c62017-08-14 09:36:11 +08003451 InterfaceBlock &uniformBlock = mState.mUniformBlocks[blockIndex];
jchen10af713a22017-04-19 09:10:56 +08003452 bindUniformBlock(blockIndex, uniformBlock.binding);
3453 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003454}
3455
Jamie Madille7d84322017-01-10 18:21:59 -05003456void Program::updateSamplerUniform(const VariableLocation &locationInfo,
Jamie Madille7d84322017-01-10 18:21:59 -05003457 GLsizei clampedCount,
3458 const GLint *v)
3459{
Jamie Madill81c2e252017-09-09 23:32:46 -04003460 ASSERT(mState.isSamplerUniformIndex(locationInfo.index));
3461 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationInfo.index);
3462 std::vector<GLuint> *boundTextureUnits =
3463 &mState.mSamplerBindings[samplerIndex].boundTextureUnits;
Jamie Madille7d84322017-01-10 18:21:59 -05003464
Olli Etuaho1734e172017-10-27 15:30:27 +03003465 std::copy(v, v + clampedCount, boundTextureUnits->begin() + locationInfo.arrayIndex);
Jamie Madilld68248b2017-09-11 14:34:14 -04003466
3467 // Invalidate the validation cache.
Jamie Madill81c2e252017-09-09 23:32:46 -04003468 mCachedValidateSamplersResult.reset();
Jamie Madille7d84322017-01-10 18:21:59 -05003469}
3470
3471template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003472GLsizei Program::clampUniformCount(const VariableLocation &locationInfo,
3473 GLsizei count,
3474 int vectorSize,
Jamie Madille7d84322017-01-10 18:21:59 -05003475 const T *v)
3476{
Jamie Madill134f93d2017-08-31 17:11:00 -04003477 if (count == 1)
3478 return 1;
3479
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003480 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04003481
Corentin Wallez15ac5342016-11-03 17:06:39 -04003482 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
3483 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03003484 unsigned int remainingElements =
3485 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003486 GLsizei maxElementCount =
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003487 static_cast<GLsizei>(remainingElements * linkedUniform.getElementComponents());
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003488
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003489 if (count * vectorSize > maxElementCount)
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003490 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003491 return maxElementCount / vectorSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003492 }
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003493
3494 return count;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003495}
3496
3497template <size_t cols, size_t rows, typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003498GLsizei Program::clampMatrixUniformCount(GLint location,
3499 GLsizei count,
3500 GLboolean transpose,
3501 const T *v)
Jamie Madill62d31cb2015-09-11 13:25:51 -04003502{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003503 const VariableLocation &locationInfo = mState.mUniformLocations[location];
3504
Jamie Madill62d31cb2015-09-11 13:25:51 -04003505 if (!transpose)
3506 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003507 return clampUniformCount(locationInfo, count, cols * rows, v);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003508 }
3509
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003510 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Corentin Wallez15ac5342016-11-03 17:06:39 -04003511
3512 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
3513 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03003514 unsigned int remainingElements =
3515 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003516 return std::min(count, static_cast<GLsizei>(remainingElements));
Jamie Madill62d31cb2015-09-11 13:25:51 -04003517}
3518
Jamie Madill54164b02017-08-28 15:17:37 -04003519// Driver differences mean that doing the uniform value cast ourselves gives consistent results.
3520// EG: on NVIDIA drivers, it was observed that getUniformi for MAX_INT+1 returned MIN_INT.
Jamie Madill62d31cb2015-09-11 13:25:51 -04003521template <typename DestT>
Jamie Madill54164b02017-08-28 15:17:37 -04003522void Program::getUniformInternal(const Context *context,
3523 DestT *dataOut,
3524 GLint location,
3525 GLenum nativeType,
3526 int components) const
Jamie Madill62d31cb2015-09-11 13:25:51 -04003527{
Jamie Madill54164b02017-08-28 15:17:37 -04003528 switch (nativeType)
Jamie Madill62d31cb2015-09-11 13:25:51 -04003529 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04003530 case GL_BOOL:
Jamie Madill54164b02017-08-28 15:17:37 -04003531 {
3532 GLint tempValue[16] = {0};
3533 mProgram->getUniformiv(context, location, tempValue);
3534 UniformStateQueryCastLoop<GLboolean>(
3535 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003536 break;
Jamie Madill54164b02017-08-28 15:17:37 -04003537 }
3538 case GL_INT:
3539 {
3540 GLint tempValue[16] = {0};
3541 mProgram->getUniformiv(context, location, tempValue);
3542 UniformStateQueryCastLoop<GLint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
3543 components);
3544 break;
3545 }
3546 case GL_UNSIGNED_INT:
3547 {
3548 GLuint tempValue[16] = {0};
3549 mProgram->getUniformuiv(context, location, tempValue);
3550 UniformStateQueryCastLoop<GLuint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
3551 components);
3552 break;
3553 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003554 case GL_FLOAT:
Jamie Madill54164b02017-08-28 15:17:37 -04003555 {
3556 GLfloat tempValue[16] = {0};
3557 mProgram->getUniformfv(context, location, tempValue);
3558 UniformStateQueryCastLoop<GLfloat>(
3559 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003560 break;
Jamie Madill54164b02017-08-28 15:17:37 -04003561 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003562 default:
3563 UNREACHABLE();
Jamie Madill54164b02017-08-28 15:17:37 -04003564 break;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003565 }
3566}
Jamie Madilla4595b82017-01-11 17:36:34 -05003567
3568bool Program::samplesFromTexture(const gl::State &state, GLuint textureID) const
3569{
3570 // Must be called after samplers are validated.
3571 ASSERT(mCachedValidateSamplersResult.valid() && mCachedValidateSamplersResult.value());
3572
3573 for (const auto &binding : mState.mSamplerBindings)
3574 {
Corentin Wallezf0e89be2017-11-08 14:00:32 -08003575 TextureType textureType = binding.textureType;
Jamie Madilla4595b82017-01-11 17:36:34 -05003576 for (const auto &unit : binding.boundTextureUnits)
3577 {
3578 GLenum programTextureID = state.getSamplerTextureId(unit, textureType);
3579 if (programTextureID == textureID)
3580 {
3581 // TODO(jmadill): Check for appropriate overlap.
3582 return true;
3583 }
3584 }
3585 }
3586
3587 return false;
3588}
3589
Jamie Madilla2c74982016-12-12 11:20:42 -05003590} // namespace gl