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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002//
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
9
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +000010#include "common/version.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000011
12#include "libGLESv2/main.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000013#include "libGLESv2/utilities.h"
14#include "libGLESv2/Buffer.h"
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +000015#include "libGLESv2/Fence.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000016#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000017#include "libGLESv2/Renderbuffer.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000018#include "libGLESv2/Program.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000019#include "libGLESv2/ProgramBinary.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000020#include "libGLESv2/Texture.h"
daniel@transgaming.com86bdb822012-01-20 18:24:39 +000021#include "libGLESv2/Query.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000022#include "libGLESv2/Context.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000023
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +000024bool validImageSize(GLint level, GLsizei width, GLsizei height)
25{
26 if (level < 0 || width < 0 || height < 0)
27 {
28 return false;
29 }
30
31 if (gl::getContext() && gl::getContext()->supportsNonPower2Texture())
32 {
33 return true;
34 }
35
36 if (level == 0)
37 {
38 return true;
39 }
40
41 if (gl::isPow2(width) && gl::isPow2(height))
42 {
43 return true;
44 }
45
46 return false;
47}
48
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000049// Verify that format/type are one of the combinations from table 3.4.
50bool checkTextureFormatType(GLenum format, GLenum type)
51{
52 // validate <format> by itself (used as secondary key below)
53 switch (format)
54 {
55 case GL_RGBA:
56 case GL_BGRA_EXT:
57 case GL_RGB:
58 case GL_ALPHA:
59 case GL_LUMINANCE:
60 case GL_LUMINANCE_ALPHA:
61 case GL_DEPTH_COMPONENT:
62 case GL_DEPTH_STENCIL_OES:
63 break;
64 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000065 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000066 }
67
68 // invalid <type> -> sets INVALID_ENUM
69 // invalid <format>+<type> combination -> sets INVALID_OPERATION
70 switch (type)
71 {
72 case GL_UNSIGNED_BYTE:
73 switch (format)
74 {
75 case GL_RGBA:
76 case GL_BGRA_EXT:
77 case GL_RGB:
78 case GL_ALPHA:
79 case GL_LUMINANCE:
80 case GL_LUMINANCE_ALPHA:
81 return true;
82 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000083 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000084 }
85
86 case GL_FLOAT:
87 case GL_HALF_FLOAT_OES:
88 switch (format)
89 {
90 case GL_RGBA:
91 case GL_RGB:
92 case GL_ALPHA:
93 case GL_LUMINANCE:
94 case GL_LUMINANCE_ALPHA:
95 return true;
96 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000097 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +000098 }
99
100 case GL_UNSIGNED_SHORT_4_4_4_4:
101 case GL_UNSIGNED_SHORT_5_5_5_1:
102 switch (format)
103 {
104 case GL_RGBA:
105 return true;
106 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000107 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000108 }
109
110 case GL_UNSIGNED_SHORT_5_6_5:
111 switch (format)
112 {
113 case GL_RGB:
114 return true;
115 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000116 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000117 }
118
119 case GL_UNSIGNED_SHORT:
120 case GL_UNSIGNED_INT:
121 switch (format)
122 {
123 case GL_DEPTH_COMPONENT:
124 return true;
125 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000126 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000127 }
128
129 case GL_UNSIGNED_INT_24_8_OES:
130 switch (format)
131 {
132 case GL_DEPTH_STENCIL_OES:
133 return true;
134 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000135 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000136 }
137
138 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000139 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com8833dd22012-06-05 19:49:58 +0000140 }
141}
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000142
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000143bool validateSubImageParams2D(bool compressed, GLsizei width, GLsizei height,
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000144 GLint xoffset, GLint yoffset, GLint level, GLenum format, GLenum type,
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000145 gl::Texture2D *texture)
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000146{
147 if (!texture)
148 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000149 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000150 }
151
daniel@transgaming.com92f49922012-05-09 15:49:19 +0000152 if (compressed != texture->isCompressed(level))
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000153 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000154 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000155 }
156
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000157 if (format != GL_NONE)
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000158 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000159 GLenum internalformat = gl::ConvertSizedInternalFormat(format, type);
160 if (internalformat != texture->getInternalFormat(level))
161 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000162 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000163 }
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000164 }
165
166 if (compressed)
167 {
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000168 if ((width % 4 != 0 && width != texture->getWidth(0)) ||
169 (height % 4 != 0 && height != texture->getHeight(0)))
170 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000171 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000172 }
173 }
174
175 if (xoffset + width > texture->getWidth(level) ||
176 yoffset + height > texture->getHeight(level))
177 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000178 return gl::error(GL_INVALID_VALUE, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000179 }
180
181 return true;
182}
183
184bool validateSubImageParamsCube(bool compressed, GLsizei width, GLsizei height,
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000185 GLint xoffset, GLint yoffset, GLenum target, GLint level, GLenum format, GLenum type,
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000186 gl::TextureCubeMap *texture)
187{
188 if (!texture)
189 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000190 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000191 }
192
daniel@transgaming.com4df88e82012-05-09 15:49:24 +0000193 if (compressed != texture->isCompressed(target, level))
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000194 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000195 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000196 }
197
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000198 if (format != GL_NONE)
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000199 {
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000200 GLenum internalformat = gl::ConvertSizedInternalFormat(format, type);
201 if (internalformat != texture->getInternalFormat(target, level))
202 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000203 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +0000204 }
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +0000205 }
206
207 if (compressed)
208 {
daniel@transgaming.com4df88e82012-05-09 15:49:24 +0000209 if ((width % 4 != 0 && width != texture->getWidth(target, 0)) ||
210 (height % 4 != 0 && height != texture->getHeight(target, 0)))
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000211 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000212 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000213 }
214 }
215
daniel@transgaming.com4df88e82012-05-09 15:49:24 +0000216 if (xoffset + width > texture->getWidth(target, level) ||
217 yoffset + height > texture->getHeight(target, level))
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000218 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000219 return gl::error(GL_INVALID_VALUE, false);
daniel@transgaming.com343373a2011-11-29 19:42:32 +0000220 }
221
222 return true;
223}
224
daniel@transgaming.comb7915a52011-11-12 03:14:20 +0000225// check for combinations of format and type that are valid for ReadPixels
226bool validReadFormatType(GLenum format, GLenum type)
227{
228 switch (format)
229 {
230 case GL_RGBA:
231 switch (type)
232 {
233 case GL_UNSIGNED_BYTE:
234 break;
235 default:
236 return false;
237 }
238 break;
239 case GL_BGRA_EXT:
240 switch (type)
241 {
242 case GL_UNSIGNED_BYTE:
243 case GL_UNSIGNED_SHORT_4_4_4_4_REV_EXT:
244 case GL_UNSIGNED_SHORT_1_5_5_5_REV_EXT:
245 break;
246 default:
247 return false;
248 }
249 break;
daniel@transgaming.comb7915a52011-11-12 03:14:20 +0000250 default:
251 return false;
252 }
253 return true;
254}
255
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000256extern "C"
257{
258
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000259// OpenGL ES 2.0 functions
260
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000261void __stdcall glActiveTexture(GLenum texture)
262{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000263 EVENT("(GLenum texture = 0x%X)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000264
265 try
266 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000267 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000268
269 if (context)
270 {
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +0000271 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1)
272 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000273 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +0000274 }
275
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000276 context->setActiveSampler(texture - GL_TEXTURE0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000277 }
278 }
279 catch(std::bad_alloc&)
280 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000281 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000282 }
283}
284
285void __stdcall glAttachShader(GLuint program, GLuint shader)
286{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000287 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000288
289 try
290 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000291 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000292
293 if (context)
294 {
295 gl::Program *programObject = context->getProgram(program);
296 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000297
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000298 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000299 {
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000300 if (context->getShader(program))
301 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000302 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000303 }
304 else
305 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000306 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000307 }
308 }
309
310 if (!shaderObject)
311 {
312 if (context->getProgram(shader))
313 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000314 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000315 }
316 else
317 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000318 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000319 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000320 }
321
322 if (!programObject->attachShader(shaderObject))
323 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000324 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000325 }
326 }
327 }
328 catch(std::bad_alloc&)
329 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000330 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000331 }
332}
333
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000334void __stdcall glBeginQueryEXT(GLenum target, GLuint id)
335{
336 EVENT("(GLenum target = 0x%X, GLuint %d)", target, id);
337
338 try
339 {
340 switch (target)
341 {
342 case GL_ANY_SAMPLES_PASSED_EXT:
343 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
344 break;
345 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000346 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000347 }
348
349 if (id == 0)
350 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000351 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000352 }
353
354 gl::Context *context = gl::getNonLostContext();
355
356 if (context)
357 {
358 context->beginQuery(target, id);
359 }
360 }
361 catch(std::bad_alloc&)
362 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000363 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000364 }
365}
366
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000367void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000368{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000369 EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000370
371 try
372 {
373 if (index >= gl::MAX_VERTEX_ATTRIBS)
374 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000375 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000376 }
377
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000378 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000379
380 if (context)
381 {
382 gl::Program *programObject = context->getProgram(program);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000383
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000384 if (!programObject)
385 {
daniel@transgaming.com98079832010-04-13 03:26:29 +0000386 if (context->getShader(program))
387 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000388 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com98079832010-04-13 03:26:29 +0000389 }
390 else
391 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000392 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com98079832010-04-13 03:26:29 +0000393 }
394 }
395
396 if (strncmp(name, "gl_", 3) == 0)
397 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000398 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000399 }
400
401 programObject->bindAttributeLocation(index, name);
402 }
403 }
404 catch(std::bad_alloc&)
405 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000406 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000407 }
408}
409
410void __stdcall glBindBuffer(GLenum target, GLuint buffer)
411{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000412 EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000413
414 try
415 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000416 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000417
418 if (context)
419 {
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000420 // Check ES3 specific targets
421 switch (target)
422 {
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000423 case GL_COPY_READ_BUFFER:
424 case GL_COPY_WRITE_BUFFER:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000425 case GL_PIXEL_PACK_BUFFER:
426 case GL_PIXEL_UNPACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000427 case GL_UNIFORM_BUFFER:
428 case GL_TRANSFORM_FEEDBACK_BUFFER:
429 if (context->getClientVersion() < 3)
430 {
431 return gl::error(GL_INVALID_ENUM);
432 }
433 }
434
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000435 switch (target)
436 {
437 case GL_ARRAY_BUFFER:
438 context->bindArrayBuffer(buffer);
439 return;
440 case GL_ELEMENT_ARRAY_BUFFER:
441 context->bindElementArrayBuffer(buffer);
442 return;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000443 case GL_COPY_READ_BUFFER:
444 context->bindCopyReadBuffer(buffer);
445 return;
446 case GL_COPY_WRITE_BUFFER:
447 context->bindCopyWriteBuffer(buffer);
448 return;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000449 case GL_PIXEL_PACK_BUFFER:
450 context->bindPixelPackBuffer(buffer);
451 return;
452 case GL_PIXEL_UNPACK_BUFFER:
453 context->bindPixelUnpackBuffer(buffer);
454 return;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000455 case GL_UNIFORM_BUFFER:
456 context->bindGenericUniformBuffer(buffer);
457 return;
458 case GL_TRANSFORM_FEEDBACK_BUFFER:
459 context->bindGenericUniformBuffer(buffer);
460 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000461 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000462 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000463 }
464 }
465 }
466 catch(std::bad_alloc&)
467 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000468 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000469 }
470}
471
472void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
473{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000474 EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000475
476 try
477 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000478 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000479 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000480 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000481 }
482
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000483 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000484
485 if (context)
486 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000487 if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
488 {
489 context->bindReadFramebuffer(framebuffer);
490 }
491
492 if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
493 {
494 context->bindDrawFramebuffer(framebuffer);
495 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000496 }
497 }
498 catch(std::bad_alloc&)
499 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000500 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000501 }
502}
503
504void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
505{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000506 EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000507
508 try
509 {
510 if (target != GL_RENDERBUFFER)
511 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000512 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000513 }
514
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000515 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000516
517 if (context)
518 {
519 context->bindRenderbuffer(renderbuffer);
520 }
521 }
522 catch(std::bad_alloc&)
523 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000524 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000525 }
526}
527
528void __stdcall glBindTexture(GLenum target, GLuint texture)
529{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000530 EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000531
532 try
533 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000534 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000535
536 if (context)
537 {
538 gl::Texture *textureObject = context->getTexture(texture);
539
540 if (textureObject && textureObject->getTarget() != target && texture != 0)
541 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000542 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000543 }
544
545 switch (target)
546 {
547 case GL_TEXTURE_2D:
548 context->bindTexture2D(texture);
549 return;
550 case GL_TEXTURE_CUBE_MAP:
551 context->bindTextureCubeMap(texture);
552 return;
553 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000554 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000555 }
556 }
557 }
558 catch(std::bad_alloc&)
559 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000560 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000561 }
562}
563
564void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
565{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000566 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000567 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000568
569 try
570 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000571 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000572
573 if (context)
574 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000575 context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000576 }
577 }
578 catch(std::bad_alloc&)
579 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000580 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000581 }
582}
583
584void __stdcall glBlendEquation(GLenum mode)
585{
586 glBlendEquationSeparate(mode, mode);
587}
588
589void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
590{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000591 EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000592
593 try
594 {
shannon.woods%transgaming.com@gtempaccount.com00b6a0e2013-04-13 03:38:00 +0000595 gl::Context *context = gl::getNonLostContext();
596
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000597 switch (modeRGB)
598 {
599 case GL_FUNC_ADD:
600 case GL_FUNC_SUBTRACT:
601 case GL_FUNC_REVERSE_SUBTRACT:
602 break;
shannon.woods%transgaming.com@gtempaccount.com00b6a0e2013-04-13 03:38:00 +0000603
604 case GL_MIN:
605 case GL_MAX:
606 if (context && context->getClientVersion() < 3)
607 {
608 return gl::error(GL_INVALID_ENUM);
609 }
610 break;
611
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000612 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000613 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000614 }
615
616 switch (modeAlpha)
617 {
618 case GL_FUNC_ADD:
619 case GL_FUNC_SUBTRACT:
620 case GL_FUNC_REVERSE_SUBTRACT:
621 break;
shannon.woods%transgaming.com@gtempaccount.com00b6a0e2013-04-13 03:38:00 +0000622
623 case GL_MIN:
624 case GL_MAX:
625 if (context && context->getClientVersion() < 3)
626 {
627 return gl::error(GL_INVALID_ENUM);
628 }
629 break;
630
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000631 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000632 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000633 }
634
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000635 if (context)
636 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000637 context->setBlendEquation(modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000638 }
639 }
640 catch(std::bad_alloc&)
641 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000642 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000643 }
644}
645
646void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
647{
648 glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
649}
650
651void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
652{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000653 EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000654 srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000655
656 try
657 {
658 switch (srcRGB)
659 {
660 case GL_ZERO:
661 case GL_ONE:
662 case GL_SRC_COLOR:
663 case GL_ONE_MINUS_SRC_COLOR:
664 case GL_DST_COLOR:
665 case GL_ONE_MINUS_DST_COLOR:
666 case GL_SRC_ALPHA:
667 case GL_ONE_MINUS_SRC_ALPHA:
668 case GL_DST_ALPHA:
669 case GL_ONE_MINUS_DST_ALPHA:
670 case GL_CONSTANT_COLOR:
671 case GL_ONE_MINUS_CONSTANT_COLOR:
672 case GL_CONSTANT_ALPHA:
673 case GL_ONE_MINUS_CONSTANT_ALPHA:
674 case GL_SRC_ALPHA_SATURATE:
675 break;
676 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000677 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000678 }
679
680 switch (dstRGB)
681 {
682 case GL_ZERO:
683 case GL_ONE:
684 case GL_SRC_COLOR:
685 case GL_ONE_MINUS_SRC_COLOR:
686 case GL_DST_COLOR:
687 case GL_ONE_MINUS_DST_COLOR:
688 case GL_SRC_ALPHA:
689 case GL_ONE_MINUS_SRC_ALPHA:
690 case GL_DST_ALPHA:
691 case GL_ONE_MINUS_DST_ALPHA:
692 case GL_CONSTANT_COLOR:
693 case GL_ONE_MINUS_CONSTANT_COLOR:
694 case GL_CONSTANT_ALPHA:
695 case GL_ONE_MINUS_CONSTANT_ALPHA:
696 break;
697 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000698 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000699 }
700
701 switch (srcAlpha)
702 {
703 case GL_ZERO:
704 case GL_ONE:
705 case GL_SRC_COLOR:
706 case GL_ONE_MINUS_SRC_COLOR:
707 case GL_DST_COLOR:
708 case GL_ONE_MINUS_DST_COLOR:
709 case GL_SRC_ALPHA:
710 case GL_ONE_MINUS_SRC_ALPHA:
711 case GL_DST_ALPHA:
712 case GL_ONE_MINUS_DST_ALPHA:
713 case GL_CONSTANT_COLOR:
714 case GL_ONE_MINUS_CONSTANT_COLOR:
715 case GL_CONSTANT_ALPHA:
716 case GL_ONE_MINUS_CONSTANT_ALPHA:
717 case GL_SRC_ALPHA_SATURATE:
718 break;
719 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000720 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000721 }
722
723 switch (dstAlpha)
724 {
725 case GL_ZERO:
726 case GL_ONE:
727 case GL_SRC_COLOR:
728 case GL_ONE_MINUS_SRC_COLOR:
729 case GL_DST_COLOR:
730 case GL_ONE_MINUS_DST_COLOR:
731 case GL_SRC_ALPHA:
732 case GL_ONE_MINUS_SRC_ALPHA:
733 case GL_DST_ALPHA:
734 case GL_ONE_MINUS_DST_ALPHA:
735 case GL_CONSTANT_COLOR:
736 case GL_ONE_MINUS_CONSTANT_COLOR:
737 case GL_CONSTANT_ALPHA:
738 case GL_ONE_MINUS_CONSTANT_ALPHA:
739 break;
740 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000741 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000742 }
743
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000744 bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
745 dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
746
747 bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
748 dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
749
750 if (constantColorUsed && constantAlphaUsed)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000751 {
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000752 ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000753 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000754 }
755
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000756 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000757
758 if (context)
759 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000760 context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000761 }
762 }
763 catch(std::bad_alloc&)
764 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000765 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000766 }
767}
768
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000769void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000770{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000771 EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000772 target, size, data, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000773
774 try
775 {
776 if (size < 0)
777 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000778 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000779 }
780
shannon.woods%transgaming.com@gtempaccount.comf2db40b2013-04-13 03:37:09 +0000781 gl::Context *context = gl::getNonLostContext();
782
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000783 switch (usage)
784 {
785 case GL_STREAM_DRAW:
786 case GL_STATIC_DRAW:
787 case GL_DYNAMIC_DRAW:
788 break;
shannon.woods%transgaming.com@gtempaccount.comf2db40b2013-04-13 03:37:09 +0000789
790 case GL_STREAM_READ:
791 case GL_STREAM_COPY:
792 case GL_STATIC_READ:
793 case GL_STATIC_COPY:
794 case GL_DYNAMIC_READ:
795 case GL_DYNAMIC_COPY:
796 if (context && context->getClientVersion() < 3)
797 {
798 return gl::error(GL_INVALID_ENUM);
799 }
800 break;
801
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000802 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000803 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000804 }
805
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000806 if (context)
807 {
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000808 // Check ES3 specific targets
809 switch (target)
810 {
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000811 case GL_COPY_READ_BUFFER:
812 case GL_COPY_WRITE_BUFFER:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000813 case GL_PIXEL_PACK_BUFFER:
814 case GL_PIXEL_UNPACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000815 case GL_UNIFORM_BUFFER:
816 case GL_TRANSFORM_FEEDBACK_BUFFER:
817 if (context->getClientVersion() < 3)
818 {
819 return gl::error(GL_INVALID_ENUM);
820 }
821 }
822
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000823 gl::Buffer *buffer;
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000824
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000825 switch (target)
826 {
827 case GL_ARRAY_BUFFER:
828 buffer = context->getArrayBuffer();
829 break;
830 case GL_ELEMENT_ARRAY_BUFFER:
831 buffer = context->getElementArrayBuffer();
832 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000833 case GL_COPY_READ_BUFFER:
834 buffer = context->getCopyReadBuffer();
835 break;
836 case GL_COPY_WRITE_BUFFER:
837 buffer = context->getCopyWriteBuffer();
838 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000839 case GL_PIXEL_PACK_BUFFER:
840 buffer = context->getPixelPackBuffer();
841 break;
842 case GL_PIXEL_UNPACK_BUFFER:
843 buffer = context->getPixelUnpackBuffer();
844 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000845 case GL_TRANSFORM_FEEDBACK_BUFFER:
846 buffer = context->getGenericTransformFeedbackBuffer();
847 break;
848 case GL_UNIFORM_BUFFER:
849 buffer = context->getGenericUniformBuffer();
850 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000851 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000852 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000853 }
854
855 if (!buffer)
856 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000857 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000858 }
859
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000860 buffer->bufferData(data, size, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000861 }
862 }
863 catch(std::bad_alloc&)
864 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000865 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000866 }
867}
868
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000869void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000870{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000871 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000872 target, offset, size, data);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000873
874 try
875 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000876 if (size < 0 || offset < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000877 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000878 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000879 }
880
daniel@transgaming.comd4620a32010-03-21 04:31:28 +0000881 if (data == NULL)
882 {
883 return;
884 }
885
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000886 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000887
888 if (context)
889 {
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000890 // Check ES3 specific targets
891 switch (target)
892 {
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000893 case GL_COPY_READ_BUFFER:
894 case GL_COPY_WRITE_BUFFER:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000895 case GL_PIXEL_PACK_BUFFER:
896 case GL_PIXEL_UNPACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000897 case GL_UNIFORM_BUFFER:
898 case GL_TRANSFORM_FEEDBACK_BUFFER:
899 if (context->getClientVersion() < 3)
900 {
901 return gl::error(GL_INVALID_ENUM);
902 }
903 }
904
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000905 gl::Buffer *buffer;
906
907 switch (target)
908 {
909 case GL_ARRAY_BUFFER:
910 buffer = context->getArrayBuffer();
911 break;
912 case GL_ELEMENT_ARRAY_BUFFER:
913 buffer = context->getElementArrayBuffer();
914 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000915 case GL_COPY_READ_BUFFER:
916 buffer = context->getCopyReadBuffer();
917 break;
918 case GL_COPY_WRITE_BUFFER:
919 buffer = context->getCopyWriteBuffer();
920 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000921 case GL_PIXEL_PACK_BUFFER:
922 buffer = context->getPixelPackBuffer();
923 break;
924 case GL_PIXEL_UNPACK_BUFFER:
925 buffer = context->getPixelUnpackBuffer();
926 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000927 case GL_TRANSFORM_FEEDBACK_BUFFER:
928 buffer = context->getGenericTransformFeedbackBuffer();
929 break;
930 case GL_UNIFORM_BUFFER:
931 buffer = context->getGenericUniformBuffer();
932 break;
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000933 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000934 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000935 }
936
937 if (!buffer)
938 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000939 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000940 }
941
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000942 if ((size_t)size + offset > buffer->size())
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000943 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000944 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000945 }
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000946
947 buffer->bufferSubData(data, size, offset);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000948 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000949 }
950 catch(std::bad_alloc&)
951 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000952 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000953 }
954}
955
956GLenum __stdcall glCheckFramebufferStatus(GLenum target)
957{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000958 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000959
960 try
961 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000962 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000963 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000964 return gl::error(GL_INVALID_ENUM, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000965 }
966
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000967 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000968
969 if (context)
970 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000971 gl::Framebuffer *framebuffer = NULL;
972 if (target == GL_READ_FRAMEBUFFER_ANGLE)
973 {
974 framebuffer = context->getReadFramebuffer();
975 }
976 else
977 {
978 framebuffer = context->getDrawFramebuffer();
979 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000980
981 return framebuffer->completeness();
982 }
983 }
984 catch(std::bad_alloc&)
985 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000986 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000987 }
988
989 return 0;
990}
991
992void __stdcall glClear(GLbitfield mask)
993{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000994 EVENT("(GLbitfield mask = 0x%X)", mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000995
996 try
997 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000998 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000999
1000 if (context)
1001 {
1002 context->clear(mask);
1003 }
1004 }
1005 catch(std::bad_alloc&)
1006 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001007 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001008 }
1009}
1010
1011void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
1012{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001013 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001014 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001015
1016 try
1017 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001018 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001019
1020 if (context)
1021 {
1022 context->setClearColor(red, green, blue, alpha);
1023 }
1024 }
1025 catch(std::bad_alloc&)
1026 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001027 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001028 }
1029}
1030
1031void __stdcall glClearDepthf(GLclampf depth)
1032{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001033 EVENT("(GLclampf depth = %f)", depth);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001034
1035 try
1036 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001037 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001038
1039 if (context)
1040 {
1041 context->setClearDepth(depth);
1042 }
1043 }
1044 catch(std::bad_alloc&)
1045 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001046 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001047 }
1048}
1049
1050void __stdcall glClearStencil(GLint s)
1051{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001052 EVENT("(GLint s = %d)", s);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001053
1054 try
1055 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001056 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001057
1058 if (context)
1059 {
1060 context->setClearStencil(s);
1061 }
1062 }
1063 catch(std::bad_alloc&)
1064 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001065 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001066 }
1067}
1068
1069void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
1070{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00001071 EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001072 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001073
1074 try
1075 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001076 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001077
1078 if (context)
1079 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +00001080 context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001081 }
1082 }
1083 catch(std::bad_alloc&)
1084 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001085 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001086 }
1087}
1088
1089void __stdcall glCompileShader(GLuint shader)
1090{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001091 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001092
1093 try
1094 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001095 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001096
1097 if (context)
1098 {
1099 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001100
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001101 if (!shaderObject)
1102 {
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +00001103 if (context->getProgram(shader))
1104 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001105 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +00001106 }
1107 else
1108 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001109 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +00001110 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001111 }
1112
1113 shaderObject->compile();
1114 }
1115 }
1116 catch(std::bad_alloc&)
1117 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001118 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001119 }
1120}
1121
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001122void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
1123 GLint border, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001124{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001125 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001126 "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001127 target, level, internalformat, width, height, border, imageSize, data);
1128
1129 try
1130 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001131 if (!validImageSize(level, width, height) || border != 0 || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +00001132 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001133 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001134 }
1135
daniel@transgaming.com01868132010-08-24 19:21:17 +00001136 switch (internalformat)
1137 {
1138 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1139 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001140 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1141 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00001142 break;
1143 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001144 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001145 }
1146
1147 if (border != 0)
1148 {
shannon.woods@transgaming.com0efef902013-02-28 23:21:09 +00001149 return gl::error(GL_INVALID_OPERATION);
1150 }
1151
1152 if (width != 1 && width != 2 && width % 4 != 0)
1153 {
1154 return gl::error(GL_INVALID_OPERATION);
1155 }
1156
1157 if (height != 1 && height != 2 && height % 4 != 0)
1158 {
1159 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001160 }
1161
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001162 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001163
1164 if (context)
1165 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001166 if (level > context->getMaximumTextureLevel())
1167 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001168 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001169 }
1170
1171 switch (target)
1172 {
1173 case GL_TEXTURE_2D:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00001174 if (width > (context->getMaximum2DTextureDimension() >> level) ||
1175 height > (context->getMaximum2DTextureDimension() >> level))
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001176 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001177 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001178 }
1179 break;
1180 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1181 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1182 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1183 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1184 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1185 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1186 if (width != height)
1187 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001188 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001189 }
1190
1191 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
1192 height > (context->getMaximumCubeTextureDimension() >> level))
1193 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001194 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001195 }
1196 break;
1197 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001198 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001199 }
1200
gman@chromium.org50c526d2011-08-10 05:19:44 +00001201 switch (internalformat) {
1202 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1203 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1204 if (!context->supportsDXT1Textures())
1205 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001206 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001207 }
1208 break;
1209 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1210 if (!context->supportsDXT3Textures())
1211 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001212 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001213 }
1214 break;
1215 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1216 if (!context->supportsDXT5Textures())
1217 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001218 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001219 }
1220 break;
1221 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001222 }
1223
1224 if (imageSize != gl::ComputeCompressedSize(width, height, internalformat))
1225 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001226 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001227 }
1228
1229 if (target == GL_TEXTURE_2D)
1230 {
1231 gl::Texture2D *texture = context->getTexture2D();
1232
1233 if (!texture)
1234 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001235 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001236 }
1237
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001238 if (texture->isImmutable())
1239 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001240 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001241 }
1242
daniel@transgaming.com01868132010-08-24 19:21:17 +00001243 texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
1244 }
1245 else
1246 {
1247 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1248
1249 if (!texture)
1250 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001251 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001252 }
1253
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001254 if (texture->isImmutable())
1255 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001256 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001257 }
1258
daniel@transgaming.com01868132010-08-24 19:21:17 +00001259 switch (target)
1260 {
1261 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1262 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1263 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1264 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1265 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1266 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1267 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
1268 break;
1269 default: UNREACHABLE();
1270 }
1271 }
1272 }
1273
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001274 }
1275 catch(std::bad_alloc&)
1276 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001277 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001278 }
1279}
1280
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001281void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
1282 GLenum format, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001283{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001284 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001285 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001286 "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001287 target, level, xoffset, yoffset, width, height, format, imageSize, data);
1288
1289 try
1290 {
apatrick@chromium.org551022e2012-01-23 19:56:54 +00001291 if (!gl::IsInternalTextureTarget(target))
daniel@transgaming.com41430492010-03-11 20:36:18 +00001292 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001293 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001294 }
1295
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001296 if (xoffset < 0 || yoffset < 0 || !validImageSize(level, width, height) || imageSize < 0)
daniel@transgaming.com41430492010-03-11 20:36:18 +00001297 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001298 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001299 }
1300
daniel@transgaming.com01868132010-08-24 19:21:17 +00001301 switch (format)
daniel@transgaming.com41430492010-03-11 20:36:18 +00001302 {
daniel@transgaming.com01868132010-08-24 19:21:17 +00001303 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1304 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001305 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1306 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00001307 break;
1308 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001309 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com41430492010-03-11 20:36:18 +00001310 }
1311
daniel@transgaming.com01868132010-08-24 19:21:17 +00001312 if (width == 0 || height == 0 || data == NULL)
1313 {
1314 return;
1315 }
1316
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001317 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001318
1319 if (context)
1320 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001321 if (level > context->getMaximumTextureLevel())
1322 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001323 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001324 }
1325
gman@chromium.org50c526d2011-08-10 05:19:44 +00001326 switch (format) {
1327 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1328 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
1329 if (!context->supportsDXT1Textures())
1330 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001331 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001332 }
1333 break;
1334 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1335 if (!context->supportsDXT3Textures())
1336 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001337 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001338 }
1339 break;
1340 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1341 if (!context->supportsDXT5Textures())
1342 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001343 return gl::error(GL_INVALID_ENUM); // in this case, it's as though the internal format switch failed
gman@chromium.org50c526d2011-08-10 05:19:44 +00001344 }
1345 break;
1346 default: UNREACHABLE();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001347 }
1348
1349 if (imageSize != gl::ComputeCompressedSize(width, height, format))
1350 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001351 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001352 }
1353
1354 if (xoffset % 4 != 0 || yoffset % 4 != 0)
1355 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001356 return gl::error(GL_INVALID_OPERATION); // we wait to check the offsets until this point, because the multiple-of-four restriction
gman@chromium.org50c526d2011-08-10 05:19:44 +00001357 // does not exist unless DXT textures are supported.
daniel@transgaming.com01868132010-08-24 19:21:17 +00001358 }
1359
1360 if (target == GL_TEXTURE_2D)
1361 {
1362 gl::Texture2D *texture = context->getTexture2D();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001363 if (validateSubImageParams2D(true, width, height, xoffset, yoffset, level, format, GL_NONE, texture))
daniel@transgaming.com01868132010-08-24 19:21:17 +00001364 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00001365 texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001366 }
daniel@transgaming.com01868132010-08-24 19:21:17 +00001367 }
1368 else if (gl::IsCubemapTextureTarget(target))
1369 {
1370 gl::TextureCubeMap *texture = context->getTextureCubeMap();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001371 if (validateSubImageParamsCube(true, width, height, xoffset, yoffset, target, level, format, GL_NONE, texture))
daniel@transgaming.com01868132010-08-24 19:21:17 +00001372 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00001373 texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001374 }
daniel@transgaming.com01868132010-08-24 19:21:17 +00001375 }
1376 else
1377 {
1378 UNREACHABLE();
1379 }
1380 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001381 }
1382 catch(std::bad_alloc&)
1383 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001384 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001385 }
1386}
1387
1388void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1389{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001390 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001391 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001392 target, level, internalformat, x, y, width, height, border);
1393
1394 try
1395 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00001396 if (!validImageSize(level, width, height))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001397 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001398 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001399 }
1400
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001401 if (border != 0)
1402 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001403 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001404 }
1405
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001406 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001407
1408 if (context)
1409 {
daniel@transgaming.com32b11442011-11-19 02:42:48 +00001410 if (level > context->getMaximumTextureLevel())
1411 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001412 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com32b11442011-11-19 02:42:48 +00001413 }
1414
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001415 switch (target)
1416 {
1417 case GL_TEXTURE_2D:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00001418 if (width > (context->getMaximum2DTextureDimension() >> level) ||
1419 height > (context->getMaximum2DTextureDimension() >> level))
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001420 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001421 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001422 }
1423 break;
1424 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1425 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1426 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1427 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1428 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1429 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
1430 if (width != height)
1431 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001432 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001433 }
1434
1435 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
1436 height > (context->getMaximumCubeTextureDimension() >> level))
1437 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001438 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001439 }
1440 break;
1441 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001442 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001443 }
1444
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001445 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001446
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001447 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1448 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001449 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001450 }
1451
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001452 if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001453 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001454 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001455 }
1456
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001457 gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001458 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001459
1460 // [OpenGL ES 2.0.24] table 3.9
1461 switch (internalformat)
1462 {
1463 case GL_ALPHA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001464 if (colorbufferFormat != GL_ALPHA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001465 colorbufferFormat != GL_RGBA4 &&
1466 colorbufferFormat != GL_RGB5_A1 &&
shannon.woods@transgaming.com28e7ba02013-02-28 23:09:28 +00001467 colorbufferFormat != GL_BGRA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001468 colorbufferFormat != GL_RGBA8_OES)
1469 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001470 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001471 }
1472 break;
1473 case GL_LUMINANCE:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001474 case GL_RGB:
1475 if (colorbufferFormat != GL_RGB565 &&
1476 colorbufferFormat != GL_RGB8_OES &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001477 colorbufferFormat != GL_RGBA4 &&
1478 colorbufferFormat != GL_RGB5_A1 &&
shannon.woods@transgaming.com28e7ba02013-02-28 23:09:28 +00001479 colorbufferFormat != GL_BGRA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001480 colorbufferFormat != GL_RGBA8_OES)
1481 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001482 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001483 }
1484 break;
1485 case GL_LUMINANCE_ALPHA:
1486 case GL_RGBA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001487 if (colorbufferFormat != GL_RGBA4 &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001488 colorbufferFormat != GL_RGB5_A1 &&
shannon.woods@transgaming.com28e7ba02013-02-28 23:09:28 +00001489 colorbufferFormat != GL_BGRA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001490 colorbufferFormat != GL_RGBA8_OES)
1491 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001492 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001493 }
1494 break;
1495 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1496 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001497 if (context->supportsDXT1Textures())
1498 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001499 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001500 }
1501 else
1502 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001503 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001504 }
1505 break;
1506 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1507 if (context->supportsDXT3Textures())
1508 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001509 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001510 }
1511 else
1512 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001513 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00001514 }
1515 break;
1516 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
1517 if (context->supportsDXT5Textures())
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001518 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001519 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001520 }
1521 else
1522 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001523 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001524 }
1525 break;
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001526 case GL_DEPTH_COMPONENT:
1527 case GL_DEPTH_COMPONENT16:
1528 case GL_DEPTH_COMPONENT32_OES:
1529 case GL_DEPTH_STENCIL_OES:
1530 case GL_DEPTH24_STENCIL8_OES:
1531 if (context->supportsDepthTextures())
1532 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001533 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001534 }
1535 else
1536 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001537 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001538 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001539 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001540 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001541 }
1542
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001543 if (target == GL_TEXTURE_2D)
1544 {
1545 gl::Texture2D *texture = context->getTexture2D();
1546
1547 if (!texture)
1548 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001549 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001550 }
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00001551
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001552 if (texture->isImmutable())
1553 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001554 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001555 }
1556
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001557 texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001558 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001559 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001560 {
1561 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1562
1563 if (!texture)
1564 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001565 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001566 }
1567
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001568 if (texture->isImmutable())
1569 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001570 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00001571 }
1572
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001573 texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001574 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001575 else UNREACHABLE();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001576 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001577 }
1578 catch(std::bad_alloc&)
1579 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001580 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001581 }
1582}
1583
1584void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1585{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001586 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001587 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001588 target, level, xoffset, yoffset, x, y, width, height);
1589
1590 try
1591 {
apatrick@chromium.org551022e2012-01-23 19:56:54 +00001592 if (!gl::IsInternalTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001593 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001594 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001595 }
1596
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001597 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001598 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001599 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001600 }
1601
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001602 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
1603 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001604 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001605 }
1606
1607 if (width == 0 || height == 0)
1608 {
1609 return;
1610 }
1611
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001612 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001613
1614 if (context)
1615 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001616 if (level > context->getMaximumTextureLevel())
1617 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001618 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001619 }
1620
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001621 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001622
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001623 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
1624 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001625 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001626 }
1627
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001628 if (context->getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001629 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001630 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00001631 }
1632
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00001633 gl::Renderbuffer *source = framebuffer->getReadColorbuffer();
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00001634 GLenum colorbufferFormat = source->getInternalFormat();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001635 gl::Texture *texture = NULL;
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001636 GLenum textureFormat = GL_RGBA;
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001637
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001638 if (target == GL_TEXTURE_2D)
1639 {
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001640 gl::Texture2D *tex2d = context->getTexture2D();
1641
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001642 if (!validateSubImageParams2D(false, width, height, xoffset, yoffset, level, GL_NONE, GL_NONE, tex2d))
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001643 {
1644 return; // error already registered by validateSubImageParams
1645 }
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001646 textureFormat = gl::ExtractFormat(tex2d->getInternalFormat(level));
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001647 texture = tex2d;
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001648 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00001649 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001650 {
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001651 gl::TextureCubeMap *texcube = context->getTextureCubeMap();
1652
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001653 if (!validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, GL_NONE, GL_NONE, texcube))
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001654 {
1655 return; // error already registered by validateSubImageParams
1656 }
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001657 textureFormat = gl::ExtractFormat(texcube->getInternalFormat(target, level));
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001658 texture = texcube;
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001659 }
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001660 else UNREACHABLE();
1661
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001662 // [OpenGL ES 2.0.24] table 3.9
1663 switch (textureFormat)
1664 {
1665 case GL_ALPHA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001666 if (colorbufferFormat != GL_ALPHA8_EXT &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001667 colorbufferFormat != GL_RGBA4 &&
1668 colorbufferFormat != GL_RGB5_A1 &&
1669 colorbufferFormat != GL_RGBA8_OES)
1670 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001671 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001672 }
1673 break;
1674 case GL_LUMINANCE:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001675 case GL_RGB:
1676 if (colorbufferFormat != GL_RGB565 &&
1677 colorbufferFormat != GL_RGB8_OES &&
1678 colorbufferFormat != GL_RGBA4 &&
1679 colorbufferFormat != GL_RGB5_A1 &&
1680 colorbufferFormat != GL_RGBA8_OES)
1681 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001682 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001683 }
1684 break;
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001685 case GL_LUMINANCE_ALPHA:
1686 case GL_RGBA:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001687 if (colorbufferFormat != GL_RGBA4 &&
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001688 colorbufferFormat != GL_RGB5_A1 &&
1689 colorbufferFormat != GL_RGBA8_OES)
1690 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001691 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001692 }
1693 break;
1694 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
1695 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00001696 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
1697 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001698 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00001699 case GL_DEPTH_COMPONENT:
1700 case GL_DEPTH_STENCIL_OES:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001701 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001702 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001703 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001704 }
1705
apatrick@chromium.orgb31f5322011-01-19 19:02:52 +00001706 texture->copySubImage(target, level, xoffset, yoffset, x, y, width, height, framebuffer);
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001707 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001708 }
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001709
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001710 catch(std::bad_alloc&)
1711 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001712 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001713 }
1714}
1715
1716GLuint __stdcall glCreateProgram(void)
1717{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001718 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001719
1720 try
1721 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001722 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001723
1724 if (context)
1725 {
1726 return context->createProgram();
1727 }
1728 }
1729 catch(std::bad_alloc&)
1730 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001731 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001732 }
1733
1734 return 0;
1735}
1736
1737GLuint __stdcall glCreateShader(GLenum type)
1738{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001739 EVENT("(GLenum type = 0x%X)", type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001740
1741 try
1742 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001743 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001744
1745 if (context)
1746 {
1747 switch (type)
1748 {
1749 case GL_FRAGMENT_SHADER:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001750 case GL_VERTEX_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001751 return context->createShader(type);
1752 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001753 return gl::error(GL_INVALID_ENUM, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001754 }
1755 }
1756 }
1757 catch(std::bad_alloc&)
1758 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001759 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001760 }
1761
1762 return 0;
1763}
1764
1765void __stdcall glCullFace(GLenum mode)
1766{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001767 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001768
1769 try
1770 {
1771 switch (mode)
1772 {
1773 case GL_FRONT:
1774 case GL_BACK:
1775 case GL_FRONT_AND_BACK:
1776 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001777 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001778
1779 if (context)
1780 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001781 context->setCullMode(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001782 }
1783 }
1784 break;
1785 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001786 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001787 }
1788 }
1789 catch(std::bad_alloc&)
1790 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001791 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001792 }
1793}
1794
1795void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
1796{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001797 EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001798
1799 try
1800 {
1801 if (n < 0)
1802 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001803 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001804 }
1805
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001806 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001807
1808 if (context)
1809 {
1810 for (int i = 0; i < n; i++)
1811 {
1812 context->deleteBuffer(buffers[i]);
1813 }
1814 }
1815 }
1816 catch(std::bad_alloc&)
1817 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001818 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001819 }
1820}
1821
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001822void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
1823{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001824 EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001825
1826 try
1827 {
1828 if (n < 0)
1829 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001830 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001831 }
1832
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001833 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001834
1835 if (context)
1836 {
1837 for (int i = 0; i < n; i++)
1838 {
1839 context->deleteFence(fences[i]);
1840 }
1841 }
1842 }
1843 catch(std::bad_alloc&)
1844 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001845 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001846 }
1847}
1848
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001849void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
1850{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001851 EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001852
1853 try
1854 {
1855 if (n < 0)
1856 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001857 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001858 }
1859
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001860 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001861
1862 if (context)
1863 {
1864 for (int i = 0; i < n; i++)
1865 {
1866 if (framebuffers[i] != 0)
1867 {
1868 context->deleteFramebuffer(framebuffers[i]);
1869 }
1870 }
1871 }
1872 }
1873 catch(std::bad_alloc&)
1874 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001875 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001876 }
1877}
1878
1879void __stdcall glDeleteProgram(GLuint program)
1880{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001881 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001882
1883 try
1884 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001885 if (program == 0)
1886 {
1887 return;
1888 }
1889
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001890 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001891
1892 if (context)
1893 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001894 if (!context->getProgram(program))
1895 {
1896 if(context->getShader(program))
1897 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001898 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001899 }
1900 else
1901 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001902 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001903 }
1904 }
1905
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001906 context->deleteProgram(program);
1907 }
1908 }
1909 catch(std::bad_alloc&)
1910 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001911 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001912 }
1913}
1914
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001915void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
1916{
1917 EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
1918
1919 try
1920 {
1921 if (n < 0)
1922 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001923 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001924 }
1925
1926 gl::Context *context = gl::getNonLostContext();
1927
1928 if (context)
1929 {
1930 for (int i = 0; i < n; i++)
1931 {
1932 context->deleteQuery(ids[i]);
1933 }
1934 }
1935 }
1936 catch(std::bad_alloc&)
1937 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001938 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001939 }
1940}
1941
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001942void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
1943{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001944 EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001945
1946 try
1947 {
1948 if (n < 0)
1949 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001950 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001951 }
1952
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001953 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001954
1955 if (context)
1956 {
daniel@transgaming.come2b22122010-03-11 19:22:14 +00001957 for (int i = 0; i < n; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001958 {
1959 context->deleteRenderbuffer(renderbuffers[i]);
1960 }
1961 }
1962 }
1963 catch(std::bad_alloc&)
1964 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001965 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001966 }
1967}
1968
1969void __stdcall glDeleteShader(GLuint shader)
1970{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001971 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001972
1973 try
1974 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001975 if (shader == 0)
1976 {
1977 return;
1978 }
1979
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001980 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001981
1982 if (context)
1983 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001984 if (!context->getShader(shader))
1985 {
1986 if(context->getProgram(shader))
1987 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001988 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001989 }
1990 else
1991 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001992 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001993 }
1994 }
1995
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001996 context->deleteShader(shader);
1997 }
1998 }
1999 catch(std::bad_alloc&)
2000 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002001 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002002 }
2003}
2004
2005void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
2006{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002007 EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002008
2009 try
2010 {
2011 if (n < 0)
2012 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002013 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002014 }
2015
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002016 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002017
2018 if (context)
2019 {
2020 for (int i = 0; i < n; i++)
2021 {
2022 if (textures[i] != 0)
2023 {
2024 context->deleteTexture(textures[i]);
2025 }
2026 }
2027 }
2028 }
2029 catch(std::bad_alloc&)
2030 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002031 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002032 }
2033}
2034
2035void __stdcall glDepthFunc(GLenum func)
2036{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002037 EVENT("(GLenum func = 0x%X)", func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002038
2039 try
2040 {
2041 switch (func)
2042 {
2043 case GL_NEVER:
2044 case GL_ALWAYS:
2045 case GL_LESS:
2046 case GL_LEQUAL:
2047 case GL_EQUAL:
2048 case GL_GREATER:
2049 case GL_GEQUAL:
2050 case GL_NOTEQUAL:
2051 break;
2052 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002053 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002054 }
2055
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002056 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002057
2058 if (context)
2059 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002060 context->setDepthFunc(func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002061 }
2062 }
2063 catch(std::bad_alloc&)
2064 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002065 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002066 }
2067}
2068
2069void __stdcall glDepthMask(GLboolean flag)
2070{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00002071 EVENT("(GLboolean flag = %u)", flag);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002072
2073 try
2074 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002075 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002076
2077 if (context)
2078 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002079 context->setDepthMask(flag != GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002080 }
2081 }
2082 catch(std::bad_alloc&)
2083 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002084 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002085 }
2086}
2087
2088void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
2089{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002090 EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002091
2092 try
2093 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002094 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002095
2096 if (context)
2097 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002098 context->setDepthRange(zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002099 }
2100 }
2101 catch(std::bad_alloc&)
2102 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002103 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002104 }
2105}
2106
2107void __stdcall glDetachShader(GLuint program, GLuint shader)
2108{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002109 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002110
2111 try
2112 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002113 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002114
2115 if (context)
2116 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002117
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002118 gl::Program *programObject = context->getProgram(program);
2119 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002120
2121 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002122 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002123 gl::Shader *shaderByProgramHandle;
2124 shaderByProgramHandle = context->getShader(program);
2125 if (!shaderByProgramHandle)
2126 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002127 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002128 }
2129 else
2130 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002131 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002132 }
2133 }
2134
2135 if (!shaderObject)
2136 {
2137 gl::Program *programByShaderHandle = context->getProgram(shader);
2138 if (!programByShaderHandle)
2139 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002140 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002141 }
2142 else
2143 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002144 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00002145 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002146 }
2147
2148 if (!programObject->detachShader(shaderObject))
2149 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002150 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002151 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002152 }
2153 }
2154 catch(std::bad_alloc&)
2155 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002156 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002157 }
2158}
2159
2160void __stdcall glDisable(GLenum cap)
2161{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002162 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002163
2164 try
2165 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002166 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002167
2168 if (context)
2169 {
2170 switch (cap)
2171 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002172 case GL_CULL_FACE: context->setCullFace(false); break;
2173 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
2174 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
2175 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
2176 case GL_SCISSOR_TEST: context->setScissorTest(false); break;
2177 case GL_STENCIL_TEST: context->setStencilTest(false); break;
2178 case GL_DEPTH_TEST: context->setDepthTest(false); break;
2179 case GL_BLEND: context->setBlend(false); break;
2180 case GL_DITHER: context->setDither(false); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002181 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002182 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002183 }
2184 }
2185 }
2186 catch(std::bad_alloc&)
2187 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002188 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002189 }
2190}
2191
2192void __stdcall glDisableVertexAttribArray(GLuint index)
2193{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002194 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002195
2196 try
2197 {
2198 if (index >= gl::MAX_VERTEX_ATTRIBS)
2199 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002200 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002201 }
2202
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002203 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002204
2205 if (context)
2206 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00002207 context->setEnableVertexAttribArray(index, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002208 }
2209 }
2210 catch(std::bad_alloc&)
2211 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002212 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002213 }
2214}
2215
2216void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
2217{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002218 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002219
2220 try
2221 {
2222 if (count < 0 || first < 0)
2223 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002224 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002225 }
2226
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002227 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002228
2229 if (context)
2230 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002231 context->drawArrays(mode, first, count, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002232 }
2233 }
2234 catch(std::bad_alloc&)
2235 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002236 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002237 }
2238}
2239
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002240void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
2241{
2242 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount);
2243
2244 try
2245 {
2246 if (count < 0 || first < 0 || primcount < 0)
2247 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002248 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002249 }
2250
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002251 if (primcount > 0)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002252 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002253 gl::Context *context = gl::getNonLostContext();
2254
2255 if (context)
2256 {
2257 context->drawArrays(mode, first, count, primcount);
2258 }
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002259 }
2260 }
2261 catch(std::bad_alloc&)
2262 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002263 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002264 }
2265}
2266
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002267void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002268{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002269 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002270 mode, count, type, indices);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002271
2272 try
2273 {
2274 if (count < 0)
2275 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002276 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002277 }
2278
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002279 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002280
2281 if (context)
2282 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00002283 switch (type)
2284 {
2285 case GL_UNSIGNED_BYTE:
2286 case GL_UNSIGNED_SHORT:
2287 break;
2288 case GL_UNSIGNED_INT:
2289 if (!context->supports32bitIndices())
2290 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002291 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com83921382011-01-08 05:46:00 +00002292 }
2293 break;
2294 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002295 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com83921382011-01-08 05:46:00 +00002296 }
2297
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002298 context->drawElements(mode, count, type, indices, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002299 }
2300 }
2301 catch(std::bad_alloc&)
2302 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002303 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002304 }
2305}
2306
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002307void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
2308{
2309 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)",
2310 mode, count, type, indices, primcount);
2311
2312 try
2313 {
2314 if (count < 0 || primcount < 0)
2315 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002316 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002317 }
2318
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002319 if (primcount > 0)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002320 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002321 gl::Context *context = gl::getNonLostContext();
2322
2323 if (context)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002324 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002325 switch (type)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002326 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002327 case GL_UNSIGNED_BYTE:
2328 case GL_UNSIGNED_SHORT:
2329 break;
2330 case GL_UNSIGNED_INT:
2331 if (!context->supports32bitIndices())
2332 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002333 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002334 }
2335 break;
2336 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002337 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002338 }
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00002339
2340 context->drawElements(mode, count, type, indices, primcount);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002341 }
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002342 }
2343 }
2344 catch(std::bad_alloc&)
2345 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002346 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00002347 }
2348}
2349
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002350void __stdcall glEnable(GLenum cap)
2351{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002352 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002353
2354 try
2355 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002356 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002357
2358 if (context)
2359 {
2360 switch (cap)
2361 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002362 case GL_CULL_FACE: context->setCullFace(true); break;
2363 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break;
2364 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
2365 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break;
2366 case GL_SCISSOR_TEST: context->setScissorTest(true); break;
2367 case GL_STENCIL_TEST: context->setStencilTest(true); break;
2368 case GL_DEPTH_TEST: context->setDepthTest(true); break;
2369 case GL_BLEND: context->setBlend(true); break;
2370 case GL_DITHER: context->setDither(true); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002371 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002372 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002373 }
2374 }
2375 }
2376 catch(std::bad_alloc&)
2377 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002378 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002379 }
2380}
2381
2382void __stdcall glEnableVertexAttribArray(GLuint index)
2383{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002384 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002385
2386 try
2387 {
2388 if (index >= gl::MAX_VERTEX_ATTRIBS)
2389 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002390 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002391 }
2392
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002393 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002394
2395 if (context)
2396 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00002397 context->setEnableVertexAttribArray(index, true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002398 }
2399 }
2400 catch(std::bad_alloc&)
2401 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002402 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002403 }
2404}
2405
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002406void __stdcall glEndQueryEXT(GLenum target)
2407{
2408 EVENT("GLenum target = 0x%X)", target);
2409
2410 try
2411 {
2412 switch (target)
2413 {
2414 case GL_ANY_SAMPLES_PASSED_EXT:
2415 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
2416 break;
2417 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002418 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002419 }
2420
2421 gl::Context *context = gl::getNonLostContext();
2422
2423 if (context)
2424 {
2425 context->endQuery(target);
2426 }
2427 }
2428 catch(std::bad_alloc&)
2429 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002430 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002431 }
2432}
2433
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002434void __stdcall glFinishFenceNV(GLuint fence)
2435{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002436 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002437
2438 try
2439 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002440 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002441
2442 if (context)
2443 {
2444 gl::Fence* fenceObject = context->getFence(fence);
2445
2446 if (fenceObject == NULL)
2447 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002448 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002449 }
2450
2451 fenceObject->finishFence();
2452 }
2453 }
2454 catch(std::bad_alloc&)
2455 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002456 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002457 }
2458}
2459
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002460void __stdcall glFinish(void)
2461{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002462 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002463
2464 try
2465 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002466 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002467
2468 if (context)
2469 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00002470 context->sync(true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002471 }
2472 }
2473 catch(std::bad_alloc&)
2474 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002475 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002476 }
2477}
2478
2479void __stdcall glFlush(void)
2480{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002481 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002482
2483 try
2484 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002485 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002486
2487 if (context)
2488 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00002489 context->sync(false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002490 }
2491 }
2492 catch(std::bad_alloc&)
2493 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002494 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002495 }
2496}
2497
2498void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
2499{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002500 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002501 "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002502
2503 try
2504 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002505 if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002506 || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002507 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002508 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002509 }
2510
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002511 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002512
2513 if (context)
2514 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002515 gl::Framebuffer *framebuffer = NULL;
2516 GLuint framebufferHandle = 0;
2517 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2518 {
2519 framebuffer = context->getReadFramebuffer();
2520 framebufferHandle = context->getReadFramebufferHandle();
2521 }
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002522 else
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002523 {
2524 framebuffer = context->getDrawFramebuffer();
2525 framebufferHandle = context->getDrawFramebufferHandle();
2526 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002527
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002528 if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002529 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002530 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002531 }
2532
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002533 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002534 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002535 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2536
2537 if (colorAttachment >= context->getMaximumRenderTargets())
2538 {
2539 return gl::error(GL_INVALID_VALUE);
2540 }
2541
2542 framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer);
2543 }
2544 else
2545 {
2546 switch (attachment)
2547 {
2548 case GL_DEPTH_ATTACHMENT:
2549 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer);
2550 break;
2551 case GL_STENCIL_ATTACHMENT:
2552 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer);
2553 break;
2554 default:
2555 return gl::error(GL_INVALID_ENUM);
2556 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002557 }
2558 }
2559 }
2560 catch(std::bad_alloc&)
2561 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002562 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002563 }
2564}
2565
2566void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
2567{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002568 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002569 "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002570
2571 try
2572 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002573 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002574 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002575 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002576 }
2577
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002578 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002579
2580 if (context)
2581 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002582 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
2583 {
2584 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2585
2586 if (colorAttachment >= context->getMaximumRenderTargets())
2587 {
2588 return gl::error(GL_INVALID_VALUE);
2589 }
2590 }
2591 else
2592 {
2593 switch (attachment)
2594 {
2595 case GL_DEPTH_ATTACHMENT:
2596 case GL_STENCIL_ATTACHMENT:
2597 break;
2598 default:
2599 return gl::error(GL_INVALID_ENUM);
2600 }
2601 }
2602
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002603 if (texture == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002604 {
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002605 textarget = GL_NONE;
2606 }
2607 else
2608 {
2609 gl::Texture *tex = context->getTexture(texture);
2610
2611 if (tex == NULL)
2612 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002613 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002614 }
2615
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002616 switch (textarget)
2617 {
2618 case GL_TEXTURE_2D:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002619 {
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002620 if (tex->getTarget() != GL_TEXTURE_2D)
2621 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002622 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002623 }
2624 gl::Texture2D *tex2d = static_cast<gl::Texture2D *>(tex);
daniel@transgaming.com92f49922012-05-09 15:49:19 +00002625 if (tex2d->isCompressed(0))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002626 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002627 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002628 }
2629 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002630 }
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002631
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002632 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002633 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002634 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002635 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002636 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002637 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002638 {
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002639 if (tex->getTarget() != GL_TEXTURE_CUBE_MAP)
2640 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002641 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002642 }
2643 gl::TextureCubeMap *texcube = static_cast<gl::TextureCubeMap *>(tex);
daniel@transgaming.com4df88e82012-05-09 15:49:24 +00002644 if (texcube->isCompressed(textarget, level))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002645 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002646 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002647 }
2648 break;
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002649 }
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002650
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002651 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002652 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002653 }
2654
2655 if (level != 0)
2656 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002657 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002658 }
2659 }
2660
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002661 gl::Framebuffer *framebuffer = NULL;
2662 GLuint framebufferHandle = 0;
2663 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2664 {
2665 framebuffer = context->getReadFramebuffer();
2666 framebufferHandle = context->getReadFramebufferHandle();
2667 }
2668 else
2669 {
2670 framebuffer = context->getDrawFramebuffer();
2671 framebufferHandle = context->getDrawFramebufferHandle();
2672 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002673
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002674 if (framebufferHandle == 0 || !framebuffer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002675 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002676 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002677 }
2678
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002679 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002680 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002681 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2682
2683 if (colorAttachment >= context->getMaximumRenderTargets())
2684 {
2685 return gl::error(GL_INVALID_VALUE);
2686 }
2687
2688 framebuffer->setColorbuffer(colorAttachment, textarget, texture);
2689 }
2690 else
2691 {
2692 switch (attachment)
2693 {
2694 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture); break;
2695 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture); break;
2696 }
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002697 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002698 }
2699 }
2700 catch(std::bad_alloc&)
2701 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002702 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002703 }
2704}
2705
2706void __stdcall glFrontFace(GLenum mode)
2707{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002708 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002709
2710 try
2711 {
2712 switch (mode)
2713 {
2714 case GL_CW:
2715 case GL_CCW:
2716 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002717 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002718
2719 if (context)
2720 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002721 context->setFrontFace(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002722 }
2723 }
2724 break;
2725 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002726 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002727 }
2728 }
2729 catch(std::bad_alloc&)
2730 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002731 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002732 }
2733}
2734
2735void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
2736{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002737 EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002738
2739 try
2740 {
2741 if (n < 0)
2742 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002743 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002744 }
2745
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002746 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002747
2748 if (context)
2749 {
2750 for (int i = 0; i < n; i++)
2751 {
2752 buffers[i] = context->createBuffer();
2753 }
2754 }
2755 }
2756 catch(std::bad_alloc&)
2757 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002758 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002759 }
2760}
2761
2762void __stdcall glGenerateMipmap(GLenum target)
2763{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002764 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002765
2766 try
2767 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002768 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002769
2770 if (context)
2771 {
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002772 switch (target)
2773 {
2774 case GL_TEXTURE_2D:
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002775 {
2776 gl::Texture2D *tex2d = context->getTexture2D();
2777
daniel@transgaming.com92f49922012-05-09 15:49:19 +00002778 if (tex2d->isCompressed(0))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002779 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002780 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002781 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00002782 if (tex2d->isDepth(0))
2783 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002784 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00002785 }
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002786
2787 tex2d->generateMipmaps();
2788 break;
2789 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002790
2791 case GL_TEXTURE_CUBE_MAP:
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002792 {
2793 gl::TextureCubeMap *texcube = context->getTextureCubeMap();
2794
daniel@transgaming.com4df88e82012-05-09 15:49:24 +00002795 if (texcube->isCompressed(GL_TEXTURE_CUBE_MAP_POSITIVE_X, 0))
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002796 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002797 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comeb3c01a2012-05-09 15:49:12 +00002798 }
2799
2800 texcube->generateMipmaps();
2801 break;
2802 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002803
2804 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002805 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002806 }
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002807 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002808 }
2809 catch(std::bad_alloc&)
2810 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002811 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002812 }
2813}
2814
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002815void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
2816{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002817 EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002818
2819 try
2820 {
2821 if (n < 0)
2822 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002823 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002824 }
2825
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002826 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002827
2828 if (context)
2829 {
2830 for (int i = 0; i < n; i++)
2831 {
2832 fences[i] = context->createFence();
2833 }
2834 }
2835 }
2836 catch(std::bad_alloc&)
2837 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002838 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002839 }
2840}
2841
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002842void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
2843{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002844 EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002845
2846 try
2847 {
2848 if (n < 0)
2849 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002850 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002851 }
2852
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002853 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002854
2855 if (context)
2856 {
2857 for (int i = 0; i < n; i++)
2858 {
2859 framebuffers[i] = context->createFramebuffer();
2860 }
2861 }
2862 }
2863 catch(std::bad_alloc&)
2864 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002865 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002866 }
2867}
2868
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002869void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids)
2870{
2871 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
2872
2873 try
2874 {
2875 if (n < 0)
2876 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002877 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002878 }
2879
2880 gl::Context *context = gl::getNonLostContext();
2881
2882 if (context)
2883 {
2884 for (int i = 0; i < n; i++)
2885 {
2886 ids[i] = context->createQuery();
2887 }
2888 }
2889 }
2890 catch(std::bad_alloc&)
2891 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002892 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002893 }
2894}
2895
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002896void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
2897{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002898 EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002899
2900 try
2901 {
2902 if (n < 0)
2903 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002904 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002905 }
2906
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002907 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002908
2909 if (context)
2910 {
2911 for (int i = 0; i < n; i++)
2912 {
2913 renderbuffers[i] = context->createRenderbuffer();
2914 }
2915 }
2916 }
2917 catch(std::bad_alloc&)
2918 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002919 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002920 }
2921}
2922
2923void __stdcall glGenTextures(GLsizei n, GLuint* textures)
2924{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002925 EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002926
2927 try
2928 {
2929 if (n < 0)
2930 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002931 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002932 }
2933
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002934 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002935
2936 if (context)
2937 {
2938 for (int i = 0; i < n; i++)
2939 {
2940 textures[i] = context->createTexture();
2941 }
2942 }
2943 }
2944 catch(std::bad_alloc&)
2945 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002946 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002947 }
2948}
2949
daniel@transgaming.com85423182010-04-22 13:35:27 +00002950void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002951{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002952 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
daniel@transgaming.com85423182010-04-22 13:35:27 +00002953 "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002954 program, index, bufsize, length, size, type, name);
2955
2956 try
2957 {
2958 if (bufsize < 0)
2959 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002960 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002961 }
2962
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002963 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com85423182010-04-22 13:35:27 +00002964
2965 if (context)
2966 {
2967 gl::Program *programObject = context->getProgram(program);
2968
2969 if (!programObject)
2970 {
2971 if (context->getShader(program))
2972 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002973 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002974 }
2975 else
2976 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002977 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002978 }
2979 }
2980
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002981 if (index >= (GLuint)programObject->getActiveAttributeCount())
daniel@transgaming.com85423182010-04-22 13:35:27 +00002982 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002983 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002984 }
2985
2986 programObject->getActiveAttribute(index, bufsize, length, size, type, name);
2987 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002988 }
2989 catch(std::bad_alloc&)
2990 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002991 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002992 }
2993}
2994
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002995void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002996{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002997 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002998 "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002999 program, index, bufsize, length, size, type, name);
3000
3001 try
3002 {
3003 if (bufsize < 0)
3004 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003005 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003006 }
3007
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003008 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003009
3010 if (context)
3011 {
3012 gl::Program *programObject = context->getProgram(program);
3013
3014 if (!programObject)
3015 {
3016 if (context->getShader(program))
3017 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003018 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003019 }
3020 else
3021 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003022 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003023 }
3024 }
3025
3026 if (index >= (GLuint)programObject->getActiveUniformCount())
3027 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003028 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003029 }
3030
3031 programObject->getActiveUniform(index, bufsize, length, size, type, name);
3032 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003033 }
3034 catch(std::bad_alloc&)
3035 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003036 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003037 }
3038}
3039
3040void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
3041{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003042 EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003043 program, maxcount, count, shaders);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003044
3045 try
3046 {
3047 if (maxcount < 0)
3048 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003049 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003050 }
3051
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003052 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003053
3054 if (context)
3055 {
3056 gl::Program *programObject = context->getProgram(program);
3057
3058 if (!programObject)
3059 {
daniel@transgaming.com23953e32010-04-13 19:53:31 +00003060 if (context->getShader(program))
3061 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003062 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com23953e32010-04-13 19:53:31 +00003063 }
3064 else
3065 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003066 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com23953e32010-04-13 19:53:31 +00003067 }
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003068 }
3069
3070 return programObject->getAttachedShaders(maxcount, count, shaders);
3071 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003072 }
3073 catch(std::bad_alloc&)
3074 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003075 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003076 }
3077}
3078
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003079int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003080{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003081 EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003082
3083 try
3084 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003085 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003086
3087 if (context)
3088 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00003089
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003090 gl::Program *programObject = context->getProgram(program);
3091
3092 if (!programObject)
3093 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00003094 if (context->getShader(program))
3095 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003096 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.combb274c32010-04-13 03:26:21 +00003097 }
3098 else
3099 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003100 return gl::error(GL_INVALID_VALUE, -1);
daniel@transgaming.combb274c32010-04-13 03:26:21 +00003101 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003102 }
3103
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003104 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003105 if (!programObject->isLinked() || !programBinary)
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00003106 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003107 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00003108 }
3109
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003110 return programBinary->getAttributeLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003111 }
3112 }
3113 catch(std::bad_alloc&)
3114 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003115 return gl::error(GL_OUT_OF_MEMORY, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003116 }
3117
3118 return -1;
3119}
3120
3121void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
3122{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003123 EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003124
3125 try
3126 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003127 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003128
3129 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003130 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003131 if (!(context->getBooleanv(pname, params)))
3132 {
3133 GLenum nativeType;
3134 unsigned int numParams = 0;
3135 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003136 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003137
3138 if (numParams == 0)
3139 return; // it is known that the pname is valid, but there are no parameters to return
3140
3141 if (nativeType == GL_FLOAT)
3142 {
3143 GLfloat *floatParams = NULL;
3144 floatParams = new GLfloat[numParams];
3145
3146 context->getFloatv(pname, floatParams);
3147
3148 for (unsigned int i = 0; i < numParams; ++i)
3149 {
3150 if (floatParams[i] == 0.0f)
3151 params[i] = GL_FALSE;
3152 else
3153 params[i] = GL_TRUE;
3154 }
3155
3156 delete [] floatParams;
3157 }
3158 else if (nativeType == GL_INT)
3159 {
3160 GLint *intParams = NULL;
3161 intParams = new GLint[numParams];
3162
3163 context->getIntegerv(pname, intParams);
3164
3165 for (unsigned int i = 0; i < numParams; ++i)
3166 {
3167 if (intParams[i] == 0)
3168 params[i] = GL_FALSE;
3169 else
3170 params[i] = GL_TRUE;
3171 }
3172
3173 delete [] intParams;
3174 }
3175 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003176 }
3177 }
3178 catch(std::bad_alloc&)
3179 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003180 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003181 }
3182}
3183
3184void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
3185{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003186 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003187
3188 try
3189 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003190 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003191
3192 if (context)
3193 {
3194 gl::Buffer *buffer;
3195
3196 switch (target)
3197 {
3198 case GL_ARRAY_BUFFER:
3199 buffer = context->getArrayBuffer();
3200 break;
3201 case GL_ELEMENT_ARRAY_BUFFER:
3202 buffer = context->getElementArrayBuffer();
3203 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003204 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003205 }
3206
3207 if (!buffer)
3208 {
3209 // A null buffer means that "0" is bound to the requested buffer target
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003210 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003211 }
3212
3213 switch (pname)
3214 {
3215 case GL_BUFFER_USAGE:
3216 *params = buffer->usage();
3217 break;
3218 case GL_BUFFER_SIZE:
3219 *params = buffer->size();
3220 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003221 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00003222 }
3223 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003224 }
3225 catch(std::bad_alloc&)
3226 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003227 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003228 }
3229}
3230
3231GLenum __stdcall glGetError(void)
3232{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003233 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003234
3235 gl::Context *context = gl::getContext();
3236
3237 if (context)
3238 {
daniel@transgaming.com82b28912011-12-12 21:01:35 +00003239 return context->getError();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003240 }
3241
3242 return GL_NO_ERROR;
3243}
3244
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003245void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
3246{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003247 EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003248
3249 try
3250 {
3251
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003252 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003253
3254 if (context)
3255 {
3256 gl::Fence *fenceObject = context->getFence(fence);
3257
3258 if (fenceObject == NULL)
3259 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003260 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003261 }
3262
3263 fenceObject->getFenceiv(pname, params);
3264 }
3265 }
3266 catch(std::bad_alloc&)
3267 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003268 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00003269 }
3270}
3271
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003272void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
3273{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003274 EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003275
3276 try
3277 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003278 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003279
3280 if (context)
3281 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003282 if (!(context->getFloatv(pname, params)))
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003283 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003284 GLenum nativeType;
3285 unsigned int numParams = 0;
3286 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003287 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003288
3289 if (numParams == 0)
3290 return; // it is known that the pname is valid, but that there are no parameters to return.
3291
3292 if (nativeType == GL_BOOL)
3293 {
3294 GLboolean *boolParams = NULL;
3295 boolParams = new GLboolean[numParams];
3296
3297 context->getBooleanv(pname, boolParams);
3298
3299 for (unsigned int i = 0; i < numParams; ++i)
3300 {
3301 if (boolParams[i] == GL_FALSE)
3302 params[i] = 0.0f;
3303 else
3304 params[i] = 1.0f;
3305 }
3306
3307 delete [] boolParams;
3308 }
3309 else if (nativeType == GL_INT)
3310 {
3311 GLint *intParams = NULL;
3312 intParams = new GLint[numParams];
3313
3314 context->getIntegerv(pname, intParams);
3315
3316 for (unsigned int i = 0; i < numParams; ++i)
3317 {
3318 params[i] = (GLfloat)intParams[i];
3319 }
3320
3321 delete [] intParams;
3322 }
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00003323 }
3324 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003325 }
3326 catch(std::bad_alloc&)
3327 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003328 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003329 }
3330}
3331
3332void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
3333{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003334 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003335 target, attachment, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003336
3337 try
3338 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003339 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003340
3341 if (context)
3342 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003343 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003344 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003345 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003346 }
3347
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003348 gl::Framebuffer *framebuffer = NULL;
3349 if (target == GL_READ_FRAMEBUFFER_ANGLE)
3350 {
3351 if(context->getReadFramebufferHandle() == 0)
3352 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003353 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003354 }
3355
3356 framebuffer = context->getReadFramebuffer();
3357 }
3358 else
3359 {
3360 if (context->getDrawFramebufferHandle() == 0)
3361 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003362 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00003363 }
3364
3365 framebuffer = context->getDrawFramebuffer();
3366 }
3367
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003368 GLenum attachmentType;
3369 GLuint attachmentHandle;
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003370
3371 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003372 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003373 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
3374
3375 if (colorAttachment >= context->getMaximumRenderTargets())
3376 {
3377 return gl::error(GL_INVALID_ENUM);
3378 }
3379
3380 attachmentType = framebuffer->getColorbufferType(colorAttachment);
3381 attachmentHandle = framebuffer->getColorbufferHandle(colorAttachment);
3382 }
3383 else
3384 {
3385 switch (attachment)
3386 {
3387 case GL_DEPTH_ATTACHMENT:
3388 attachmentType = framebuffer->getDepthbufferType();
3389 attachmentHandle = framebuffer->getDepthbufferHandle();
3390 break;
3391 case GL_STENCIL_ATTACHMENT:
3392 attachmentType = framebuffer->getStencilbufferType();
3393 attachmentHandle = framebuffer->getStencilbufferHandle();
3394 break;
3395 default: return gl::error(GL_INVALID_ENUM);
3396 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003397 }
3398
3399 GLenum attachmentObjectType; // Type category
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00003400 if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003401 {
3402 attachmentObjectType = attachmentType;
3403 }
apatrick@chromium.org551022e2012-01-23 19:56:54 +00003404 else if (gl::IsInternalTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003405 {
3406 attachmentObjectType = GL_TEXTURE;
3407 }
apatrick@chromium.orga1d80592012-01-25 21:52:10 +00003408 else
3409 {
3410 UNREACHABLE();
3411 return;
3412 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003413
3414 switch (pname)
3415 {
3416 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
3417 *params = attachmentObjectType;
3418 break;
3419 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
3420 if (attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE)
3421 {
3422 *params = attachmentHandle;
3423 }
3424 else
3425 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003426 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003427 }
3428 break;
3429 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
3430 if (attachmentObjectType == GL_TEXTURE)
3431 {
3432 *params = 0; // FramebufferTexture2D will not allow level to be set to anything else in GL ES 2.0
3433 }
3434 else
3435 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003436 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003437 }
3438 break;
3439 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
3440 if (attachmentObjectType == GL_TEXTURE)
3441 {
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00003442 if (gl::IsCubemapTextureTarget(attachmentType))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003443 {
3444 *params = attachmentType;
3445 }
3446 else
3447 {
3448 *params = 0;
3449 }
3450 }
3451 else
3452 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003453 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003454 }
3455 break;
3456 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003457 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003458 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003459 }
3460 }
3461 catch(std::bad_alloc&)
3462 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003463 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003464 }
3465}
3466
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00003467GLenum __stdcall glGetGraphicsResetStatusEXT(void)
3468{
3469 EVENT("()");
3470
3471 try
3472 {
3473 gl::Context *context = gl::getContext();
3474
3475 if (context)
3476 {
3477 return context->getResetStatus();
3478 }
3479
3480 return GL_NO_ERROR;
3481 }
3482 catch(std::bad_alloc&)
3483 {
3484 return GL_OUT_OF_MEMORY;
3485 }
3486}
3487
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003488void __stdcall glGetIntegerv(GLenum pname, GLint* params)
3489{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003490 EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003491
3492 try
3493 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003494 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003495
3496 if (context)
3497 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003498 if (!(context->getIntegerv(pname, params)))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003499 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003500 GLenum nativeType;
3501 unsigned int numParams = 0;
3502 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003503 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003504
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003505 if (numParams == 0)
3506 return; // it is known that pname is valid, but there are no parameters to return
3507
3508 if (nativeType == GL_BOOL)
3509 {
3510 GLboolean *boolParams = NULL;
3511 boolParams = new GLboolean[numParams];
3512
3513 context->getBooleanv(pname, boolParams);
3514
3515 for (unsigned int i = 0; i < numParams; ++i)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003516 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003517 if (boolParams[i] == GL_FALSE)
3518 params[i] = 0;
3519 else
3520 params[i] = 1;
3521 }
3522
3523 delete [] boolParams;
3524 }
3525 else if (nativeType == GL_FLOAT)
3526 {
3527 GLfloat *floatParams = NULL;
3528 floatParams = new GLfloat[numParams];
3529
3530 context->getFloatv(pname, floatParams);
3531
3532 for (unsigned int i = 0; i < numParams; ++i)
3533 {
daniel@transgaming.comc1641352010-04-26 15:33:36 +00003534 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003535 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003536 params[i] = (GLint)(((GLfloat)(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003537 }
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003538 else
3539 params[i] = (GLint)(floatParams[i] > 0.0f ? floor(floatParams[i] + 0.5) : ceil(floatParams[i] - 0.5));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003540 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003541
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003542 delete [] floatParams;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003543 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003544 }
3545 }
3546 }
3547 catch(std::bad_alloc&)
3548 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003549 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003550 }
3551}
3552
3553void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
3554{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003555 EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003556
3557 try
3558 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003559 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003560
3561 if (context)
3562 {
3563 gl::Program *programObject = context->getProgram(program);
3564
3565 if (!programObject)
3566 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003567 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003568 }
3569
3570 switch (pname)
3571 {
3572 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003573 *params = programObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003574 return;
3575 case GL_LINK_STATUS:
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003576 *params = programObject->isLinked();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003577 return;
3578 case GL_VALIDATE_STATUS:
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00003579 *params = programObject->isValidated();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003580 return;
3581 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003582 *params = programObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003583 return;
3584 case GL_ATTACHED_SHADERS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003585 *params = programObject->getAttachedShadersCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003586 return;
3587 case GL_ACTIVE_ATTRIBUTES:
daniel@transgaming.com85423182010-04-22 13:35:27 +00003588 *params = programObject->getActiveAttributeCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003589 return;
3590 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
daniel@transgaming.com85423182010-04-22 13:35:27 +00003591 *params = programObject->getActiveAttributeMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003592 return;
3593 case GL_ACTIVE_UNIFORMS:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003594 *params = programObject->getActiveUniformCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003595 return;
3596 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003597 *params = programObject->getActiveUniformMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003598 return;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00003599 case GL_PROGRAM_BINARY_LENGTH_OES:
apatrick@chromium.org90080e32012-07-09 22:15:33 +00003600 *params = programObject->getProgramBinaryLength();
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00003601 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003602 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003603 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003604 }
3605 }
3606 }
3607 catch(std::bad_alloc&)
3608 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003609 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003610 }
3611}
3612
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003613void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003614{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003615 EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003616 program, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003617
3618 try
3619 {
3620 if (bufsize < 0)
3621 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003622 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003623 }
3624
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003625 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003626
3627 if (context)
3628 {
3629 gl::Program *programObject = context->getProgram(program);
3630
3631 if (!programObject)
3632 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003633 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003634 }
3635
3636 programObject->getInfoLog(bufsize, length, infolog);
3637 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003638 }
3639 catch(std::bad_alloc&)
3640 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003641 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003642 }
3643}
3644
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003645void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
3646{
3647 EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params);
3648
3649 try
3650 {
3651 switch (pname)
3652 {
3653 case GL_CURRENT_QUERY_EXT:
3654 break;
3655 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003656 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003657 }
3658
3659 gl::Context *context = gl::getNonLostContext();
3660
3661 if (context)
3662 {
3663 params[0] = context->getActiveQuery(target);
3664 }
3665 }
3666 catch(std::bad_alloc&)
3667 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003668 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003669 }
3670}
3671
3672void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
3673{
3674 EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
3675
3676 try
3677 {
3678 switch (pname)
3679 {
3680 case GL_QUERY_RESULT_EXT:
3681 case GL_QUERY_RESULT_AVAILABLE_EXT:
3682 break;
3683 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003684 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003685 }
3686 gl::Context *context = gl::getNonLostContext();
3687
3688 if (context)
3689 {
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003690 gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
3691
3692 if (!queryObject)
3693 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003694 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003695 }
3696
3697 if (context->getActiveQuery(queryObject->getType()) == id)
3698 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003699 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003700 }
3701
3702 switch(pname)
3703 {
3704 case GL_QUERY_RESULT_EXT:
3705 params[0] = queryObject->getResult();
3706 break;
3707 case GL_QUERY_RESULT_AVAILABLE_EXT:
3708 params[0] = queryObject->isResultAvailable();
3709 break;
3710 default:
3711 ASSERT(false);
3712 }
3713 }
3714 }
3715 catch(std::bad_alloc&)
3716 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003717 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003718 }
3719}
3720
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003721void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
3722{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003723 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003724
3725 try
3726 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003727 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003728
3729 if (context)
3730 {
3731 if (target != GL_RENDERBUFFER)
3732 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003733 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003734 }
3735
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003736 if (context->getRenderbufferHandle() == 0)
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003737 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003738 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003739 }
3740
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003741 gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003742
3743 switch (pname)
3744 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003745 case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
3746 case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
3747 case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
3748 case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
3749 case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
3750 case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
3751 case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
3752 case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
3753 case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003754 case GL_RENDERBUFFER_SAMPLES_ANGLE:
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003755 if (context->getMaxSupportedSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003756 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003757 *params = renderbuffer->getSamples();
3758 }
3759 else
3760 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003761 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003762 }
3763 break;
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003764 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003765 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003766 }
3767 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003768 }
3769 catch(std::bad_alloc&)
3770 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003771 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003772 }
3773}
3774
3775void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
3776{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003777 EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003778
3779 try
3780 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003781 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003782
3783 if (context)
3784 {
3785 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00003786
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003787 if (!shaderObject)
3788 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003789 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003790 }
3791
3792 switch (pname)
3793 {
3794 case GL_SHADER_TYPE:
3795 *params = shaderObject->getType();
3796 return;
3797 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003798 *params = shaderObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003799 return;
3800 case GL_COMPILE_STATUS:
3801 *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
3802 return;
3803 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003804 *params = shaderObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003805 return;
3806 case GL_SHADER_SOURCE_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003807 *params = shaderObject->getSourceLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003808 return;
zmo@google.coma574f782011-10-03 21:45:23 +00003809 case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
3810 *params = shaderObject->getTranslatedSourceLength();
3811 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003812 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003813 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003814 }
3815 }
3816 }
3817 catch(std::bad_alloc&)
3818 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003819 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003820 }
3821}
3822
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003823void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003824{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003825 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003826 shader, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003827
3828 try
3829 {
3830 if (bufsize < 0)
3831 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003832 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003833 }
3834
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003835 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003836
3837 if (context)
3838 {
3839 gl::Shader *shaderObject = context->getShader(shader);
3840
3841 if (!shaderObject)
3842 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003843 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003844 }
3845
3846 shaderObject->getInfoLog(bufsize, length, infolog);
3847 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003848 }
3849 catch(std::bad_alloc&)
3850 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003851 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003852 }
3853}
3854
3855void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
3856{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003857 EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003858 shadertype, precisiontype, range, precision);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003859
3860 try
3861 {
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003862 switch (shadertype)
3863 {
3864 case GL_VERTEX_SHADER:
3865 case GL_FRAGMENT_SHADER:
3866 break;
3867 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003868 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003869 }
3870
3871 switch (precisiontype)
3872 {
3873 case GL_LOW_FLOAT:
3874 case GL_MEDIUM_FLOAT:
3875 case GL_HIGH_FLOAT:
3876 // Assume IEEE 754 precision
3877 range[0] = 127;
3878 range[1] = 127;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003879 *precision = 23;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003880 break;
3881 case GL_LOW_INT:
3882 case GL_MEDIUM_INT:
3883 case GL_HIGH_INT:
3884 // Some (most) hardware only supports single-precision floating-point numbers,
3885 // which can accurately represent integers up to +/-16777216
3886 range[0] = 24;
3887 range[1] = 24;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003888 *precision = 0;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003889 break;
3890 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003891 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003892 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003893 }
3894 catch(std::bad_alloc&)
3895 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003896 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003897 }
3898}
3899
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003900void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003901{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003902 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003903 shader, bufsize, length, source);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003904
3905 try
3906 {
3907 if (bufsize < 0)
3908 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003909 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003910 }
3911
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003912 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003913
3914 if (context)
3915 {
3916 gl::Shader *shaderObject = context->getShader(shader);
3917
3918 if (!shaderObject)
3919 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003920 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003921 }
3922
3923 shaderObject->getSource(bufsize, length, source);
3924 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003925 }
3926 catch(std::bad_alloc&)
3927 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003928 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003929 }
3930}
3931
zmo@google.coma574f782011-10-03 21:45:23 +00003932void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
3933{
3934 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
3935 shader, bufsize, length, source);
3936
3937 try
3938 {
3939 if (bufsize < 0)
3940 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003941 return gl::error(GL_INVALID_VALUE);
zmo@google.coma574f782011-10-03 21:45:23 +00003942 }
3943
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003944 gl::Context *context = gl::getNonLostContext();
zmo@google.coma574f782011-10-03 21:45:23 +00003945
3946 if (context)
3947 {
3948 gl::Shader *shaderObject = context->getShader(shader);
3949
3950 if (!shaderObject)
3951 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003952 return gl::error(GL_INVALID_OPERATION);
zmo@google.coma574f782011-10-03 21:45:23 +00003953 }
3954
3955 shaderObject->getTranslatedSource(bufsize, length, source);
3956 }
3957 }
3958 catch(std::bad_alloc&)
3959 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003960 return gl::error(GL_OUT_OF_MEMORY);
zmo@google.coma574f782011-10-03 21:45:23 +00003961 }
3962}
3963
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003964const GLubyte* __stdcall glGetString(GLenum name)
3965{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003966 EVENT("(GLenum name = 0x%X)", name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003967
3968 try
3969 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003970 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003971
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003972 switch (name)
3973 {
3974 case GL_VENDOR:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003975 return (GLubyte*)"Google Inc.";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003976 case GL_RENDERER:
daniel@transgaming.comc23ff642011-08-16 20:28:45 +00003977 return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003978 case GL_VERSION:
daniel@transgaming.com1825d8e2012-08-27 16:25:29 +00003979 return (GLubyte*)"OpenGL ES 2.0 (ANGLE " VERSION_STRING ")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003980 case GL_SHADING_LANGUAGE_VERSION:
daniel@transgaming.com1825d8e2012-08-27 16:25:29 +00003981 return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " VERSION_STRING ")";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003982 case GL_EXTENSIONS:
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003983 return (GLubyte*)((context != NULL) ? context->getExtensionString() : "");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003984 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003985 return gl::error(GL_INVALID_ENUM, (GLubyte*)NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003986 }
3987 }
3988 catch(std::bad_alloc&)
3989 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003990 return gl::error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003991 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003992}
3993
3994void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
3995{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003996 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003997
3998 try
3999 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004000 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004001
4002 if (context)
4003 {
4004 gl::Texture *texture;
4005
4006 switch (target)
4007 {
4008 case GL_TEXTURE_2D:
4009 texture = context->getTexture2D();
4010 break;
4011 case GL_TEXTURE_CUBE_MAP:
4012 texture = context->getTextureCubeMap();
4013 break;
4014 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004015 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004016 }
4017
4018 switch (pname)
4019 {
4020 case GL_TEXTURE_MAG_FILTER:
4021 *params = (GLfloat)texture->getMagFilter();
4022 break;
4023 case GL_TEXTURE_MIN_FILTER:
4024 *params = (GLfloat)texture->getMinFilter();
4025 break;
4026 case GL_TEXTURE_WRAP_S:
4027 *params = (GLfloat)texture->getWrapS();
4028 break;
4029 case GL_TEXTURE_WRAP_T:
4030 *params = (GLfloat)texture->getWrapT();
4031 break;
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00004032 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
4033 *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
4034 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00004035 case GL_TEXTURE_USAGE_ANGLE:
4036 *params = (GLfloat)texture->getUsage();
4037 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00004038 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
4039 if (!context->supportsTextureFilterAnisotropy())
4040 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004041 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00004042 }
4043 *params = (GLfloat)texture->getMaxAnisotropy();
4044 break;
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004045 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004046 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004047 }
4048 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004049 }
4050 catch(std::bad_alloc&)
4051 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004052 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004053 }
4054}
4055
4056void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
4057{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004058 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004059
4060 try
4061 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004062 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004063
4064 if (context)
4065 {
4066 gl::Texture *texture;
4067
4068 switch (target)
4069 {
4070 case GL_TEXTURE_2D:
4071 texture = context->getTexture2D();
4072 break;
4073 case GL_TEXTURE_CUBE_MAP:
4074 texture = context->getTextureCubeMap();
4075 break;
4076 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004077 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004078 }
4079
4080 switch (pname)
4081 {
4082 case GL_TEXTURE_MAG_FILTER:
4083 *params = texture->getMagFilter();
4084 break;
4085 case GL_TEXTURE_MIN_FILTER:
4086 *params = texture->getMinFilter();
4087 break;
4088 case GL_TEXTURE_WRAP_S:
4089 *params = texture->getWrapS();
4090 break;
4091 case GL_TEXTURE_WRAP_T:
4092 *params = texture->getWrapT();
4093 break;
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00004094 case GL_TEXTURE_IMMUTABLE_FORMAT_EXT:
4095 *params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
4096 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00004097 case GL_TEXTURE_USAGE_ANGLE:
4098 *params = texture->getUsage();
4099 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00004100 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
4101 if (!context->supportsTextureFilterAnisotropy())
4102 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004103 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00004104 }
4105 *params = (GLint)texture->getMaxAnisotropy();
4106 break;
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004107 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004108 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00004109 }
4110 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004111 }
4112 catch(std::bad_alloc&)
4113 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004114 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004115 }
4116}
4117
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004118void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
4119{
4120 EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
4121 program, location, bufSize, params);
4122
4123 try
4124 {
4125 if (bufSize < 0)
4126 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004127 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004128 }
4129
4130 gl::Context *context = gl::getNonLostContext();
4131
4132 if (context)
4133 {
4134 if (program == 0)
4135 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004136 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004137 }
4138
4139 gl::Program *programObject = context->getProgram(program);
4140
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004141 if (!programObject || !programObject->isLinked())
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004142 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004143 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004144 }
4145
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004146 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4147 if (!programBinary)
4148 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004149 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004150 }
4151
4152 if (!programBinary->getUniformfv(location, &bufSize, params))
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004153 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004154 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004155 }
4156 }
4157 }
4158 catch(std::bad_alloc&)
4159 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004160 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004161 }
4162}
4163
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004164void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
4165{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004166 EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004167
4168 try
4169 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004170 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004171
4172 if (context)
4173 {
4174 if (program == 0)
4175 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004176 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004177 }
4178
4179 gl::Program *programObject = context->getProgram(program);
4180
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004181 if (!programObject || !programObject->isLinked())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004182 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004183 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004184 }
4185
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004186 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4187 if (!programBinary)
4188 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004189 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004190 }
4191
4192 if (!programBinary->getUniformfv(location, NULL, params))
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004193 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004194 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004195 }
4196 }
4197 }
4198 catch(std::bad_alloc&)
4199 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004200 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004201 }
4202}
4203
4204void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
4205{
4206 EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
4207 program, location, bufSize, params);
4208
4209 try
4210 {
4211 if (bufSize < 0)
4212 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004213 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004214 }
4215
4216 gl::Context *context = gl::getNonLostContext();
4217
4218 if (context)
4219 {
4220 if (program == 0)
4221 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004222 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004223 }
4224
4225 gl::Program *programObject = context->getProgram(program);
4226
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004227 if (!programObject || !programObject->isLinked())
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004228 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004229 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00004230 }
4231
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004232 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4233 if (!programBinary)
4234 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004235 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004236 }
4237
4238 if (!programBinary->getUniformiv(location, &bufSize, params))
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004239 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004240 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004241 }
4242 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004243 }
4244 catch(std::bad_alloc&)
4245 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004246 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004247 }
4248}
4249
4250void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
4251{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004252 EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004253
4254 try
4255 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004256 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004257
4258 if (context)
4259 {
4260 if (program == 0)
4261 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004262 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004263 }
4264
4265 gl::Program *programObject = context->getProgram(program);
4266
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004267 if (!programObject || !programObject->isLinked())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004268 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004269 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004270 }
4271
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004272 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
4273 if (!programBinary)
4274 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004275 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004276 }
4277
4278 if (!programBinary->getUniformiv(location, NULL, params))
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004279 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004280 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00004281 }
4282 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004283 }
4284 catch(std::bad_alloc&)
4285 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004286 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004287 }
4288}
4289
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004290int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004291{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004292 EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004293
4294 try
4295 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004296 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004297
4298 if (strstr(name, "gl_") == name)
4299 {
4300 return -1;
4301 }
4302
4303 if (context)
4304 {
4305 gl::Program *programObject = context->getProgram(program);
4306
4307 if (!programObject)
4308 {
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004309 if (context->getShader(program))
4310 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004311 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004312 }
4313 else
4314 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004315 return gl::error(GL_INVALID_VALUE, -1);
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004316 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004317 }
4318
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004319 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004320 if (!programObject->isLinked() || !programBinary)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004321 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004322 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004323 }
4324
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004325 return programBinary->getUniformLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004326 }
4327 }
4328 catch(std::bad_alloc&)
4329 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004330 return gl::error(GL_OUT_OF_MEMORY, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004331 }
4332
4333 return -1;
4334}
4335
4336void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
4337{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004338 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004339
4340 try
4341 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004342 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004343
daniel@transgaming.come0078962010-04-15 20:45:08 +00004344 if (context)
4345 {
4346 if (index >= gl::MAX_VERTEX_ATTRIBS)
4347 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004348 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004349 }
4350
daniel@transgaming.com83921382011-01-08 05:46:00 +00004351 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004352
daniel@transgaming.come0078962010-04-15 20:45:08 +00004353 switch (pname)
4354 {
4355 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00004356 *params = (GLfloat)(attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004357 break;
4358 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004359 *params = (GLfloat)attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004360 break;
4361 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004362 *params = (GLfloat)attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004363 break;
4364 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004365 *params = (GLfloat)attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004366 break;
4367 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004368 *params = (GLfloat)(attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004369 break;
4370 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004371 *params = (GLfloat)attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00004372 break;
4373 case GL_CURRENT_VERTEX_ATTRIB:
4374 for (int i = 0; i < 4; ++i)
4375 {
shannon.woods%transgaming.com@gtempaccount.com3026dc72013-04-13 03:37:27 +00004376 params[i] = attribState.mCurrentValue.FloatValues[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00004377 }
4378 break;
shannon.woods%transgaming.com@gtempaccount.com14eb55e2013-04-13 03:35:06 +00004379 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
4380 // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
4381 // the same constant.
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00004382 *params = (GLfloat)attribState.mDivisor;
4383 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004384 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004385 }
4386 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004387 }
4388 catch(std::bad_alloc&)
4389 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004390 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004391 }
4392}
4393
4394void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
4395{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004396 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004397
4398 try
4399 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004400 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004401
daniel@transgaming.come0078962010-04-15 20:45:08 +00004402 if (context)
4403 {
4404 if (index >= gl::MAX_VERTEX_ATTRIBS)
4405 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004406 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004407 }
4408
daniel@transgaming.com83921382011-01-08 05:46:00 +00004409 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004410
daniel@transgaming.come0078962010-04-15 20:45:08 +00004411 switch (pname)
4412 {
4413 case GL_VERTEX_ATTRIB_ARRAY_ENABLED:
daniel@transgaming.com83921382011-01-08 05:46:00 +00004414 *params = (attribState.mArrayEnabled ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004415 break;
4416 case GL_VERTEX_ATTRIB_ARRAY_SIZE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004417 *params = attribState.mSize;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004418 break;
4419 case GL_VERTEX_ATTRIB_ARRAY_STRIDE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004420 *params = attribState.mStride;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004421 break;
4422 case GL_VERTEX_ATTRIB_ARRAY_TYPE:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004423 *params = attribState.mType;
daniel@transgaming.come0078962010-04-15 20:45:08 +00004424 break;
4425 case GL_VERTEX_ATTRIB_ARRAY_NORMALIZED:
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004426 *params = (attribState.mNormalized ? GL_TRUE : GL_FALSE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004427 break;
4428 case GL_VERTEX_ATTRIB_ARRAY_BUFFER_BINDING:
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00004429 *params = attribState.mBoundBuffer.id();
daniel@transgaming.come0078962010-04-15 20:45:08 +00004430 break;
4431 case GL_CURRENT_VERTEX_ATTRIB:
4432 for (int i = 0; i < 4; ++i)
4433 {
shannon.woods%transgaming.com@gtempaccount.com3026dc72013-04-13 03:37:27 +00004434 float currentValue = attribState.mCurrentValue.FloatValues[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00004435 params[i] = (GLint)(currentValue > 0.0f ? floor(currentValue + 0.5f) : ceil(currentValue - 0.5f));
4436 }
4437 break;
shannon.woods%transgaming.com@gtempaccount.com14eb55e2013-04-13 03:35:06 +00004438 case GL_VERTEX_ATTRIB_ARRAY_DIVISOR:
4439 // Don't verify ES3 context because GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE uses
4440 // the same constant.
4441 META_ASSERT(GL_VERTEX_ATTRIB_ARRAY_DIVISOR == GL_VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00004442 *params = (GLint)attribState.mDivisor;
4443 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004444 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004445 }
4446 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004447 }
4448 catch(std::bad_alloc&)
4449 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004450 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004451 }
4452}
4453
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004454void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004455{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004456 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004457
4458 try
4459 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004460 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004461
daniel@transgaming.come0078962010-04-15 20:45:08 +00004462 if (context)
4463 {
4464 if (index >= gl::MAX_VERTEX_ATTRIBS)
4465 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004466 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004467 }
4468
4469 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
4470 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004471 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004472 }
4473
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004474 *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
daniel@transgaming.come0078962010-04-15 20:45:08 +00004475 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004476 }
4477 catch(std::bad_alloc&)
4478 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004479 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004480 }
4481}
4482
4483void __stdcall glHint(GLenum target, GLenum mode)
4484{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004485 EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004486
4487 try
4488 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004489 switch (mode)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004490 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004491 case GL_FASTEST:
4492 case GL_NICEST:
4493 case GL_DONT_CARE:
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004494 break;
4495 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004496 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004497 }
4498
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004499 gl::Context *context = gl::getNonLostContext();
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004500 switch (target)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004501 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004502 case GL_GENERATE_MIPMAP_HINT:
4503 if (context) context->setGenerateMipmapHint(mode);
4504 break;
4505 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
4506 if (context) context->setFragmentShaderDerivativeHint(mode);
4507 break;
4508 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004509 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004510 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004511 }
4512 catch(std::bad_alloc&)
4513 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004514 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004515 }
4516}
4517
4518GLboolean __stdcall glIsBuffer(GLuint buffer)
4519{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004520 EVENT("(GLuint buffer = %d)", buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004521
4522 try
4523 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004524 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004525
4526 if (context && buffer)
4527 {
4528 gl::Buffer *bufferObject = context->getBuffer(buffer);
4529
4530 if (bufferObject)
4531 {
4532 return GL_TRUE;
4533 }
4534 }
4535 }
4536 catch(std::bad_alloc&)
4537 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004538 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004539 }
4540
4541 return GL_FALSE;
4542}
4543
4544GLboolean __stdcall glIsEnabled(GLenum cap)
4545{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004546 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004547
4548 try
4549 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004550 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004551
4552 if (context)
4553 {
4554 switch (cap)
4555 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004556 case GL_CULL_FACE: return context->isCullFaceEnabled();
4557 case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
4558 case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
4559 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
4560 case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
4561 case GL_STENCIL_TEST: return context->isStencilTestEnabled();
4562 case GL_DEPTH_TEST: return context->isDepthTestEnabled();
4563 case GL_BLEND: return context->isBlendEnabled();
4564 case GL_DITHER: return context->isDitherEnabled();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004565 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004566 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004567 }
4568 }
4569 }
4570 catch(std::bad_alloc&)
4571 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004572 return gl::error(GL_OUT_OF_MEMORY, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004573 }
4574
4575 return false;
4576}
4577
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004578GLboolean __stdcall glIsFenceNV(GLuint fence)
4579{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004580 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004581
4582 try
4583 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004584 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004585
4586 if (context)
4587 {
4588 gl::Fence *fenceObject = context->getFence(fence);
4589
4590 if (fenceObject == NULL)
4591 {
4592 return GL_FALSE;
4593 }
4594
4595 return fenceObject->isFence();
4596 }
4597 }
4598 catch(std::bad_alloc&)
4599 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004600 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004601 }
4602
4603 return GL_FALSE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004604}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004605
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004606GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
4607{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004608 EVENT("(GLuint framebuffer = %d)", framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004609
4610 try
4611 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004612 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004613
4614 if (context && framebuffer)
4615 {
4616 gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
4617
4618 if (framebufferObject)
4619 {
4620 return GL_TRUE;
4621 }
4622 }
4623 }
4624 catch(std::bad_alloc&)
4625 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004626 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004627 }
4628
4629 return GL_FALSE;
4630}
4631
4632GLboolean __stdcall glIsProgram(GLuint program)
4633{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004634 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004635
4636 try
4637 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004638 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004639
4640 if (context && program)
4641 {
4642 gl::Program *programObject = context->getProgram(program);
4643
4644 if (programObject)
4645 {
4646 return GL_TRUE;
4647 }
4648 }
4649 }
4650 catch(std::bad_alloc&)
4651 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004652 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004653 }
4654
4655 return GL_FALSE;
4656}
4657
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00004658GLboolean __stdcall glIsQueryEXT(GLuint id)
4659{
4660 EVENT("(GLuint id = %d)", id);
4661
4662 try
4663 {
4664 if (id == 0)
4665 {
4666 return GL_FALSE;
4667 }
4668
4669 gl::Context *context = gl::getNonLostContext();
4670
4671 if (context)
4672 {
4673 gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
4674
4675 if (queryObject)
4676 {
4677 return GL_TRUE;
4678 }
4679 }
4680 }
4681 catch(std::bad_alloc&)
4682 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004683 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00004684 }
4685
4686 return GL_FALSE;
4687}
4688
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004689GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
4690{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004691 EVENT("(GLuint renderbuffer = %d)", renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004692
4693 try
4694 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004695 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004696
4697 if (context && renderbuffer)
4698 {
4699 gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
4700
4701 if (renderbufferObject)
4702 {
4703 return GL_TRUE;
4704 }
4705 }
4706 }
4707 catch(std::bad_alloc&)
4708 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004709 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004710 }
4711
4712 return GL_FALSE;
4713}
4714
4715GLboolean __stdcall glIsShader(GLuint shader)
4716{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004717 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004718
4719 try
4720 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004721 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004722
4723 if (context && shader)
4724 {
4725 gl::Shader *shaderObject = context->getShader(shader);
4726
4727 if (shaderObject)
4728 {
4729 return GL_TRUE;
4730 }
4731 }
4732 }
4733 catch(std::bad_alloc&)
4734 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004735 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004736 }
4737
4738 return GL_FALSE;
4739}
4740
4741GLboolean __stdcall glIsTexture(GLuint texture)
4742{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004743 EVENT("(GLuint texture = %d)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004744
4745 try
4746 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004747 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004748
4749 if (context && texture)
4750 {
4751 gl::Texture *textureObject = context->getTexture(texture);
4752
4753 if (textureObject)
4754 {
4755 return GL_TRUE;
4756 }
4757 }
4758 }
4759 catch(std::bad_alloc&)
4760 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004761 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004762 }
4763
4764 return GL_FALSE;
4765}
4766
4767void __stdcall glLineWidth(GLfloat width)
4768{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004769 EVENT("(GLfloat width = %f)", width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004770
4771 try
4772 {
4773 if (width <= 0.0f)
4774 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004775 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004776 }
4777
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004778 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00004779
4780 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004781 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004782 context->setLineWidth(width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004783 }
4784 }
4785 catch(std::bad_alloc&)
4786 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004787 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004788 }
4789}
4790
4791void __stdcall glLinkProgram(GLuint program)
4792{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004793 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004794
4795 try
4796 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004797 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004798
4799 if (context)
4800 {
4801 gl::Program *programObject = context->getProgram(program);
4802
4803 if (!programObject)
4804 {
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004805 if (context->getShader(program))
4806 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004807 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004808 }
4809 else
4810 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004811 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004812 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004813 }
4814
daniel@transgaming.com95d29422012-07-24 18:36:10 +00004815 context->linkProgram(program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004816 }
4817 }
4818 catch(std::bad_alloc&)
4819 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004820 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004821 }
4822}
4823
4824void __stdcall glPixelStorei(GLenum pname, GLint param)
4825{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004826 EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004827
4828 try
4829 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004830 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004831
4832 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004833 {
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004834 switch (pname)
4835 {
4836 case GL_UNPACK_ALIGNMENT:
4837 if (param != 1 && param != 2 && param != 4 && param != 8)
4838 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004839 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004840 }
4841
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004842 context->setUnpackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004843 break;
4844
4845 case GL_PACK_ALIGNMENT:
4846 if (param != 1 && param != 2 && param != 4 && param != 8)
4847 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004848 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004849 }
4850
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004851 context->setPackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004852 break;
4853
bsalomon@google.com56d46ab2011-11-23 14:53:10 +00004854 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
4855 context->setPackReverseRowOrder(param != 0);
4856 break;
4857
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004858 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004859 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004860 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004861 }
4862 }
4863 catch(std::bad_alloc&)
4864 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004865 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004866 }
4867}
4868
4869void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
4870{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004871 EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004872
4873 try
4874 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004875 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaede6302010-04-29 03:35:48 +00004876
4877 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004878 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004879 context->setPolygonOffsetParams(factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004880 }
4881 }
4882 catch(std::bad_alloc&)
4883 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004884 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004885 }
4886}
4887
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004888void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
4889 GLenum format, GLenum type, GLsizei bufSize,
4890 GLvoid *data)
4891{
4892 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
4893 "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
4894 x, y, width, height, format, type, bufSize, data);
4895
4896 try
4897 {
4898 if (width < 0 || height < 0 || bufSize < 0)
4899 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004900 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004901 }
4902
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004903 gl::Context *context = gl::getNonLostContext();
4904
4905 if (context)
4906 {
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004907 GLenum currentFormat, currentType;
4908
4909 // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
4910 // and attempting to read back if that's the case is an error. The error will be registered
4911 // by getCurrentReadFormat.
4912 if (!context->getCurrentReadFormatType(&currentFormat, &currentType))
4913 return;
4914
4915 if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type))
4916 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004917 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004918 }
4919
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004920 context->readPixels(x, y, width, height, format, type, &bufSize, data);
4921 }
4922 }
4923 catch(std::bad_alloc&)
4924 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004925 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004926 }
4927}
4928
4929void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
4930 GLenum format, GLenum type, GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004931{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004932 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004933 "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004934 x, y, width, height, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004935
4936 try
4937 {
4938 if (width < 0 || height < 0)
4939 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004940 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004941 }
4942
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004943 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004944
4945 if (context)
4946 {
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004947 GLenum currentFormat, currentType;
4948
4949 // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
4950 // and attempting to read back if that's the case is an error. The error will be registered
4951 // by getCurrentReadFormat.
4952 if (!context->getCurrentReadFormatType(&currentFormat, &currentType))
4953 return;
4954
4955 if (!(currentFormat == format && currentType == type) && !validReadFormatType(format, type))
4956 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004957 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004958 }
4959
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004960 context->readPixels(x, y, width, height, format, type, NULL, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004961 }
4962 }
4963 catch(std::bad_alloc&)
4964 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004965 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004966 }
4967}
4968
4969void __stdcall glReleaseShaderCompiler(void)
4970{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004971 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004972
4973 try
4974 {
4975 gl::Shader::releaseCompiler();
4976 }
4977 catch(std::bad_alloc&)
4978 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004979 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004980 }
4981}
4982
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004983void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004984{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004985 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004986 target, samples, internalformat, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004987
4988 try
4989 {
4990 switch (target)
4991 {
4992 case GL_RENDERBUFFER:
4993 break;
4994 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004995 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004996 }
4997
daniel@transgaming.comedc19182010-10-15 17:57:55 +00004998 if (!gl::IsColorRenderable(internalformat) && !gl::IsDepthRenderable(internalformat) && !gl::IsStencilRenderable(internalformat))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004999 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005000 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005001 }
5002
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005003 if (width < 0 || height < 0 || samples < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005004 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005005 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005006 }
5007
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005008 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005009
5010 if (context)
5011 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005012 if (width > context->getMaximumRenderbufferDimension() ||
5013 height > context->getMaximumRenderbufferDimension() ||
5014 samples > context->getMaxSupportedSamples())
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00005015 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005016 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00005017 }
5018
daniel@transgaming.com9ecb9f92010-07-28 19:21:12 +00005019 GLuint handle = context->getRenderbufferHandle();
5020 if (handle == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005021 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005022 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005023 }
5024
5025 switch (internalformat)
5026 {
5027 case GL_DEPTH_COMPONENT16:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005028 case GL_RGBA4:
5029 case GL_RGB5_A1:
5030 case GL_RGB565:
daniel@transgaming.com63977542010-08-24 19:21:02 +00005031 case GL_RGB8_OES:
5032 case GL_RGBA8_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005033 case GL_STENCIL_INDEX8:
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00005034 case GL_DEPTH24_STENCIL8_OES:
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00005035 break;
5036 case GL_SRGB8_ALPHA8:
5037 case GL_RGB10_A2:
5038 case GL_RG8:
5039 case GL_R8:
5040 if (context->getClientVersion() < 3)
5041 {
5042 return gl::error(GL_INVALID_ENUM);
5043 }
daniel@transgaming.comcdacc8e2010-07-28 19:20:50 +00005044 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005045 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005046 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005047 }
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00005048
5049 context->setRenderbufferStorage(width, height, internalformat, samples);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005050 }
5051 }
5052 catch(std::bad_alloc&)
5053 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005054 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005055 }
5056}
5057
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00005058void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
5059{
5060 glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
5061}
5062
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005063void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
5064{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00005065 EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005066
5067 try
5068 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005069 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005070
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005071 if (context)
5072 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +00005073 context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005074 }
5075 }
5076 catch(std::bad_alloc&)
5077 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005078 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005079 }
5080}
5081
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005082void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
5083{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005084 EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005085
5086 try
5087 {
5088 if (condition != GL_ALL_COMPLETED_NV)
5089 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005090 return gl::error(GL_INVALID_ENUM);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005091 }
5092
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005093 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005094
5095 if (context)
5096 {
5097 gl::Fence *fenceObject = context->getFence(fence);
5098
5099 if (fenceObject == NULL)
5100 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005101 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005102 }
5103
5104 fenceObject->setFence(condition);
5105 }
5106 }
5107 catch(std::bad_alloc&)
5108 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005109 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005110 }
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005111}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005112
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005113void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
5114{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005115 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005116
5117 try
5118 {
5119 if (width < 0 || height < 0)
5120 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005121 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005122 }
5123
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005124 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005125
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005126 if (context)
5127 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005128 context->setScissorParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005129 }
5130 }
5131 catch(std::bad_alloc&)
5132 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005133 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005134 }
5135}
5136
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005137void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005138{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005139 EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005140 "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005141 n, shaders, binaryformat, binary, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005142
5143 try
5144 {
daniel@transgaming.comd1f667f2010-04-29 03:38:52 +00005145 // No binary shader formats are supported.
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005146 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005147 }
5148 catch(std::bad_alloc&)
5149 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005150 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005151 }
5152}
5153
shannon.woods%transgaming.com@gtempaccount.com5f339332013-04-13 03:29:02 +00005154void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005155{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005156 EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005157 shader, count, string, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005158
5159 try
5160 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005161 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005162 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005163 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005164 }
5165
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005166 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005167
5168 if (context)
5169 {
5170 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005171
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005172 if (!shaderObject)
5173 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005174 if (context->getProgram(shader))
5175 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005176 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005177 }
5178 else
5179 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005180 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00005181 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005182 }
5183
5184 shaderObject->setSource(count, string, length);
5185 }
5186 }
5187 catch(std::bad_alloc&)
5188 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005189 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005190 }
5191}
5192
5193void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
5194{
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005195 glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005196}
5197
5198void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
5199{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005200 EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005201
5202 try
5203 {
5204 switch (face)
5205 {
5206 case GL_FRONT:
5207 case GL_BACK:
5208 case GL_FRONT_AND_BACK:
5209 break;
5210 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005211 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005212 }
5213
5214 switch (func)
5215 {
5216 case GL_NEVER:
5217 case GL_ALWAYS:
5218 case GL_LESS:
5219 case GL_LEQUAL:
5220 case GL_EQUAL:
5221 case GL_GEQUAL:
5222 case GL_GREATER:
5223 case GL_NOTEQUAL:
5224 break;
5225 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005226 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005227 }
5228
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005229 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005230
5231 if (context)
5232 {
5233 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5234 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005235 context->setStencilParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005236 }
5237
5238 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5239 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005240 context->setStencilBackParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005241 }
5242 }
5243 }
5244 catch(std::bad_alloc&)
5245 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005246 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005247 }
5248}
5249
5250void __stdcall glStencilMask(GLuint mask)
5251{
5252 glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
5253}
5254
5255void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
5256{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005257 EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005258
5259 try
5260 {
5261 switch (face)
5262 {
5263 case GL_FRONT:
5264 case GL_BACK:
5265 case GL_FRONT_AND_BACK:
5266 break;
5267 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005268 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005269 }
5270
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005271 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005272
5273 if (context)
5274 {
5275 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5276 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005277 context->setStencilWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005278 }
5279
5280 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5281 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005282 context->setStencilBackWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005283 }
5284 }
5285 }
5286 catch(std::bad_alloc&)
5287 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005288 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005289 }
5290}
5291
5292void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
5293{
5294 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
5295}
5296
5297void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
5298{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005299 EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005300 face, fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005301
5302 try
5303 {
5304 switch (face)
5305 {
5306 case GL_FRONT:
5307 case GL_BACK:
5308 case GL_FRONT_AND_BACK:
5309 break;
5310 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005311 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005312 }
5313
5314 switch (fail)
5315 {
5316 case GL_ZERO:
5317 case GL_KEEP:
5318 case GL_REPLACE:
5319 case GL_INCR:
5320 case GL_DECR:
5321 case GL_INVERT:
5322 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005323 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005324 break;
5325 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005326 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005327 }
5328
5329 switch (zfail)
5330 {
5331 case GL_ZERO:
5332 case GL_KEEP:
5333 case GL_REPLACE:
5334 case GL_INCR:
5335 case GL_DECR:
5336 case GL_INVERT:
5337 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005338 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005339 break;
5340 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005341 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005342 }
5343
5344 switch (zpass)
5345 {
5346 case GL_ZERO:
5347 case GL_KEEP:
5348 case GL_REPLACE:
5349 case GL_INCR:
5350 case GL_DECR:
5351 case GL_INVERT:
5352 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005353 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005354 break;
5355 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005356 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005357 }
5358
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005359 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005360
5361 if (context)
5362 {
5363 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5364 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005365 context->setStencilOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005366 }
5367
5368 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5369 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005370 context->setStencilBackOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005371 }
5372 }
5373 }
5374 catch(std::bad_alloc&)
5375 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005376 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005377 }
5378}
5379
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005380GLboolean __stdcall glTestFenceNV(GLuint fence)
5381{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005382 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005383
5384 try
5385 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005386 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005387
5388 if (context)
5389 {
5390 gl::Fence *fenceObject = context->getFence(fence);
5391
5392 if (fenceObject == NULL)
5393 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005394 return gl::error(GL_INVALID_OPERATION, GL_TRUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005395 }
5396
5397 return fenceObject->testFence();
5398 }
5399 }
5400 catch(std::bad_alloc&)
5401 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005402 gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005403 }
5404
5405 return GL_TRUE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005406}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005407
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005408void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
5409 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005410{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005411 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005412 "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005413 target, level, internalformat, width, height, border, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005414
5415 try
5416 {
daniel@transgaming.com4f9ef0d2011-05-30 23:51:19 +00005417 if (!validImageSize(level, width, height))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005418 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005419 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005420 }
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005421
apatrick@chromium.orge057c5d2012-01-26 19:18:24 +00005422 if (internalformat != GLint(format))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005423 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005424 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005425 }
5426
daniel@transgaming.com6377e362012-06-05 19:49:55 +00005427 // validate <type> by itself (used as secondary key below)
5428 switch (type)
5429 {
5430 case GL_UNSIGNED_BYTE:
5431 case GL_UNSIGNED_SHORT_5_6_5:
5432 case GL_UNSIGNED_SHORT_4_4_4_4:
5433 case GL_UNSIGNED_SHORT_5_5_5_1:
5434 case GL_UNSIGNED_SHORT:
5435 case GL_UNSIGNED_INT:
5436 case GL_UNSIGNED_INT_24_8_OES:
5437 case GL_HALF_FLOAT_OES:
5438 case GL_FLOAT:
5439 break;
5440 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005441 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6377e362012-06-05 19:49:55 +00005442 }
5443
5444 // validate <format> + <type> combinations
5445 // - invalid <format> -> sets INVALID_ENUM
5446 // - invalid <format>+<type> combination -> sets INVALID_OPERATION
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005447 switch (format)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005448 {
5449 case GL_ALPHA:
5450 case GL_LUMINANCE:
5451 case GL_LUMINANCE_ALPHA:
5452 switch (type)
5453 {
5454 case GL_UNSIGNED_BYTE:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005455 case GL_FLOAT:
5456 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005457 break;
5458 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005459 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005460 }
5461 break;
5462 case GL_RGB:
5463 switch (type)
5464 {
5465 case GL_UNSIGNED_BYTE:
5466 case GL_UNSIGNED_SHORT_5_6_5:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005467 case GL_FLOAT:
5468 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005469 break;
5470 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005471 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005472 }
5473 break;
5474 case GL_RGBA:
5475 switch (type)
5476 {
5477 case GL_UNSIGNED_BYTE:
5478 case GL_UNSIGNED_SHORT_4_4_4_4:
5479 case GL_UNSIGNED_SHORT_5_5_5_1:
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005480 case GL_FLOAT:
5481 case GL_HALF_FLOAT_OES:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005482 break;
5483 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005484 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005485 }
5486 break;
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00005487 case GL_BGRA_EXT:
5488 switch (type)
5489 {
5490 case GL_UNSIGNED_BYTE:
5491 break;
5492 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005493 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.coma9198d92010-08-08 04:49:56 +00005494 }
5495 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00005496 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: // error cases for compressed textures are handled below
5497 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
gman@chromium.org50c526d2011-08-10 05:19:44 +00005498 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5499 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
daniel@transgaming.com01868132010-08-24 19:21:17 +00005500 break;
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005501 case GL_DEPTH_COMPONENT:
5502 switch (type)
5503 {
5504 case GL_UNSIGNED_SHORT:
5505 case GL_UNSIGNED_INT:
5506 break;
5507 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005508 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005509 }
5510 break;
5511 case GL_DEPTH_STENCIL_OES:
5512 switch (type)
5513 {
5514 case GL_UNSIGNED_INT_24_8_OES:
5515 break;
5516 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005517 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005518 }
5519 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005520 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005521 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005522 }
5523
5524 if (border != 0)
5525 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005526 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005527 }
5528
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005529 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005530
5531 if (context)
5532 {
daniel@transgaming.com32b11442011-11-19 02:42:48 +00005533 if (level > context->getMaximumTextureLevel())
5534 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005535 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com32b11442011-11-19 02:42:48 +00005536 }
5537
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005538 switch (target)
5539 {
5540 case GL_TEXTURE_2D:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00005541 if (width > (context->getMaximum2DTextureDimension() >> level) ||
5542 height > (context->getMaximum2DTextureDimension() >> level))
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005543 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005544 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005545 }
5546 break;
5547 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5548 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5549 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5550 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5551 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5552 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
5553 if (width != height)
5554 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005555 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005556 }
5557
5558 if (width > (context->getMaximumCubeTextureDimension() >> level) ||
5559 height > (context->getMaximumCubeTextureDimension() >> level))
5560 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005561 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005562 }
5563 break;
5564 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005565 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005566 }
5567
gman@chromium.org50c526d2011-08-10 05:19:44 +00005568 switch (format) {
5569 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
5570 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
5571 if (context->supportsDXT1Textures())
daniel@transgaming.com01868132010-08-24 19:21:17 +00005572 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005573 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com01868132010-08-24 19:21:17 +00005574 }
5575 else
5576 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005577 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com01868132010-08-24 19:21:17 +00005578 }
gman@chromium.org50c526d2011-08-10 05:19:44 +00005579 break;
5580 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5581 if (context->supportsDXT3Textures())
5582 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005583 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005584 }
5585 else
5586 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005587 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005588 }
5589 break;
5590 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
5591 if (context->supportsDXT5Textures())
5592 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005593 return gl::error(GL_INVALID_OPERATION);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005594 }
5595 else
5596 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005597 return gl::error(GL_INVALID_ENUM);
gman@chromium.org50c526d2011-08-10 05:19:44 +00005598 }
5599 break;
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005600 case GL_DEPTH_COMPONENT:
5601 case GL_DEPTH_STENCIL_OES:
5602 if (!context->supportsDepthTextures())
5603 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005604 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005605 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005606 if (target != GL_TEXTURE_2D)
5607 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005608 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005609 }
daniel@transgaming.com797924b2012-06-05 19:50:01 +00005610 // OES_depth_texture supports loading depth data and multiple levels,
5611 // but ANGLE_depth_texture does not
5612 if (pixels != NULL || level != 0)
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005613 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005614 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005615 }
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005616 break;
gman@chromium.org50c526d2011-08-10 05:19:44 +00005617 default:
5618 break;
daniel@transgaming.com01868132010-08-24 19:21:17 +00005619 }
5620
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005621 if (type == GL_FLOAT)
5622 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005623 if (!context->supportsFloat32Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005624 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005625 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005626 }
5627 }
5628 else if (type == GL_HALF_FLOAT_OES)
5629 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00005630 if (!context->supportsFloat16Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005631 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005632 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00005633 }
5634 }
5635
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005636 if (target == GL_TEXTURE_2D)
5637 {
5638 gl::Texture2D *texture = context->getTexture2D();
5639
5640 if (!texture)
5641 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005642 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005643 }
5644
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005645 if (texture->isImmutable())
5646 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005647 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005648 }
5649
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005650 texture->setImage(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005651 }
5652 else
5653 {
5654 gl::TextureCubeMap *texture = context->getTextureCubeMap();
5655
5656 if (!texture)
5657 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005658 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005659 }
5660
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005661 if (texture->isImmutable())
5662 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005663 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005664 }
5665
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005666 switch (target)
5667 {
5668 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005669 texture->setImagePosX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005670 break;
5671 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005672 texture->setImageNegX(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005673 break;
5674 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005675 texture->setImagePosY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005676 break;
5677 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005678 texture->setImageNegY(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005679 break;
5680 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005681 texture->setImagePosZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005682 break;
5683 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com8a0a2db2011-03-21 16:38:20 +00005684 texture->setImageNegZ(level, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005685 break;
5686 default: UNREACHABLE();
5687 }
5688 }
5689 }
5690 }
5691 catch(std::bad_alloc&)
5692 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005693 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005694 }
5695}
5696
5697void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
5698{
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005699 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
5700
5701 try
5702 {
5703 gl::Context *context = gl::getNonLostContext();
5704
5705 if (context)
5706 {
5707 gl::Texture *texture;
5708
5709 switch (target)
5710 {
5711 case GL_TEXTURE_2D:
5712 texture = context->getTexture2D();
5713 break;
5714 case GL_TEXTURE_CUBE_MAP:
5715 texture = context->getTextureCubeMap();
5716 break;
5717 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005718 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005719 }
5720
5721 switch (pname)
5722 {
5723 case GL_TEXTURE_WRAP_S:
5724 if (!texture->setWrapS((GLenum)param))
5725 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005726 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005727 }
5728 break;
5729 case GL_TEXTURE_WRAP_T:
5730 if (!texture->setWrapT((GLenum)param))
5731 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005732 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005733 }
5734 break;
5735 case GL_TEXTURE_MIN_FILTER:
5736 if (!texture->setMinFilter((GLenum)param))
5737 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005738 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005739 }
5740 break;
5741 case GL_TEXTURE_MAG_FILTER:
5742 if (!texture->setMagFilter((GLenum)param))
5743 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005744 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005745 }
5746 break;
5747 case GL_TEXTURE_USAGE_ANGLE:
5748 if (!texture->setUsage((GLenum)param))
5749 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005750 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005751 }
5752 break;
5753 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
5754 if (!context->supportsTextureFilterAnisotropy())
5755 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005756 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005757 }
5758 if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()))
5759 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005760 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005761 }
5762 break;
5763 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005764 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005765 }
5766 }
5767 }
5768 catch(std::bad_alloc&)
5769 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005770 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005771 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005772}
5773
5774void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
5775{
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005776 glTexParameterf(target, pname, (GLfloat)*params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005777}
5778
5779void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
5780{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005781 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005782
5783 try
5784 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005785 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005786
5787 if (context)
5788 {
5789 gl::Texture *texture;
5790
5791 switch (target)
5792 {
5793 case GL_TEXTURE_2D:
5794 texture = context->getTexture2D();
5795 break;
5796 case GL_TEXTURE_CUBE_MAP:
5797 texture = context->getTextureCubeMap();
5798 break;
5799 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005800 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005801 }
5802
5803 switch (pname)
5804 {
5805 case GL_TEXTURE_WRAP_S:
5806 if (!texture->setWrapS((GLenum)param))
5807 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005808 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005809 }
5810 break;
5811 case GL_TEXTURE_WRAP_T:
5812 if (!texture->setWrapT((GLenum)param))
5813 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005814 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005815 }
5816 break;
5817 case GL_TEXTURE_MIN_FILTER:
5818 if (!texture->setMinFilter((GLenum)param))
5819 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005820 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005821 }
5822 break;
5823 case GL_TEXTURE_MAG_FILTER:
5824 if (!texture->setMagFilter((GLenum)param))
5825 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005826 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005827 }
5828 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00005829 case GL_TEXTURE_USAGE_ANGLE:
5830 if (!texture->setUsage((GLenum)param))
5831 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005832 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00005833 }
5834 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005835 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
5836 if (!context->supportsTextureFilterAnisotropy())
5837 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005838 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005839 }
5840 if (!texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()))
5841 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005842 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005843 }
5844 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005845 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005846 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005847 }
5848 }
5849 }
5850 catch(std::bad_alloc&)
5851 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005852 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005853 }
5854}
5855
5856void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
5857{
5858 glTexParameteri(target, pname, *params);
5859}
5860
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005861void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
5862{
5863 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
5864 target, levels, internalformat, width, height);
5865
5866 try
5867 {
5868 if (target != GL_TEXTURE_2D && target != GL_TEXTURE_CUBE_MAP)
5869 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005870 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005871 }
5872
5873 if (width < 1 || height < 1 || levels < 1)
5874 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005875 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005876 }
5877
5878 if (target == GL_TEXTURE_CUBE_MAP && width != height)
5879 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005880 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005881 }
5882
daniel@transgaming.com45b888a2011-11-16 03:56:39 +00005883 if (levels != 1 && levels != gl::log2(std::max(width, height)) + 1)
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005884 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005885 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005886 }
5887
5888 GLenum format = gl::ExtractFormat(internalformat);
5889 GLenum type = gl::ExtractType(internalformat);
5890
5891 if (format == GL_NONE || type == GL_NONE)
5892 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005893 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005894 }
5895
5896 gl::Context *context = gl::getNonLostContext();
5897
5898 if (context)
5899 {
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005900 switch (target)
5901 {
5902 case GL_TEXTURE_2D:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00005903 if (width > context->getMaximum2DTextureDimension() ||
5904 height > context->getMaximum2DTextureDimension())
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005905 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005906 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005907 }
5908 break;
5909 case GL_TEXTURE_CUBE_MAP:
5910 if (width > context->getMaximumCubeTextureDimension() ||
5911 height > context->getMaximumCubeTextureDimension())
5912 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005913 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005914 }
5915 break;
5916 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005917 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005918 }
5919
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005920 if (levels != 1 && !context->supportsNonPower2Texture())
5921 {
5922 if (!gl::isPow2(width) || !gl::isPow2(height))
5923 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005924 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005925 }
5926 }
5927
daniel@transgaming.come1077362011-11-11 04:16:50 +00005928 switch (internalformat)
5929 {
5930 case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
5931 case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:
5932 if (!context->supportsDXT1Textures())
5933 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005934 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come1077362011-11-11 04:16:50 +00005935 }
5936 break;
5937 case GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE:
5938 if (!context->supportsDXT3Textures())
5939 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005940 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come1077362011-11-11 04:16:50 +00005941 }
5942 break;
5943 case GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE:
5944 if (!context->supportsDXT5Textures())
5945 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005946 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come1077362011-11-11 04:16:50 +00005947 }
5948 break;
daniel@transgaming.comff941aa2011-11-11 04:17:09 +00005949 case GL_RGBA32F_EXT:
5950 case GL_RGB32F_EXT:
5951 case GL_ALPHA32F_EXT:
5952 case GL_LUMINANCE32F_EXT:
5953 case GL_LUMINANCE_ALPHA32F_EXT:
5954 if (!context->supportsFloat32Textures())
5955 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005956 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comff941aa2011-11-11 04:17:09 +00005957 }
5958 break;
5959 case GL_RGBA16F_EXT:
5960 case GL_RGB16F_EXT:
5961 case GL_ALPHA16F_EXT:
5962 case GL_LUMINANCE16F_EXT:
5963 case GL_LUMINANCE_ALPHA16F_EXT:
5964 if (!context->supportsFloat16Textures())
5965 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005966 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comff941aa2011-11-11 04:17:09 +00005967 }
5968 break;
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005969 case GL_DEPTH_COMPONENT16:
5970 case GL_DEPTH_COMPONENT32_OES:
5971 case GL_DEPTH24_STENCIL8_OES:
5972 if (!context->supportsDepthTextures())
5973 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005974 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005975 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005976 if (target != GL_TEXTURE_2D)
5977 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005978 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00005979 }
daniel@transgaming.com797924b2012-06-05 19:50:01 +00005980 // ANGLE_depth_texture only supports 1-level textures
5981 if (levels != 1)
5982 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005983 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com797924b2012-06-05 19:50:01 +00005984 }
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00005985 break;
5986 default:
5987 break;
daniel@transgaming.come1077362011-11-11 04:16:50 +00005988 }
5989
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005990 if (target == GL_TEXTURE_2D)
5991 {
5992 gl::Texture2D *texture = context->getTexture2D();
5993
5994 if (!texture || texture->id() == 0)
5995 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005996 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005997 }
5998
5999 if (texture->isImmutable())
6000 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006001 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00006002 }
6003
6004 texture->storage(levels, internalformat, width, height);
6005 }
6006 else if (target == GL_TEXTURE_CUBE_MAP)
6007 {
6008 gl::TextureCubeMap *texture = context->getTextureCubeMap();
6009
6010 if (!texture || texture->id() == 0)
6011 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006012 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00006013 }
6014
6015 if (texture->isImmutable())
6016 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006017 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00006018 }
6019
6020 texture->storage(levels, internalformat, width);
6021 }
6022 else UNREACHABLE();
6023 }
6024 }
6025 catch(std::bad_alloc&)
6026 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006027 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00006028 }
6029}
6030
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00006031void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
6032 GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006033{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006034 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006035 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00006036 "const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006037 target, level, xoffset, yoffset, width, height, format, type, pixels);
6038
6039 try
6040 {
apatrick@chromium.org551022e2012-01-23 19:56:54 +00006041 if (!gl::IsInternalTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006042 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006043 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006044 }
6045
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00006046 if (level < 0 || xoffset < 0 || yoffset < 0 || width < 0 || height < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006047 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006048 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006049 }
6050
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006051 if (std::numeric_limits<GLsizei>::max() - xoffset < width || std::numeric_limits<GLsizei>::max() - yoffset < height)
6052 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006053 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006054 }
6055
daniel@transgaming.com8833dd22012-06-05 19:49:58 +00006056 if (!checkTextureFormatType(format, type))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006057 {
daniel@transgaming.com8833dd22012-06-05 19:49:58 +00006058 return; // error is set by helper function
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006059 }
6060
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006061 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006062
6063 if (context)
6064 {
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00006065 if (level > context->getMaximumTextureLevel())
6066 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006067 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00006068 }
6069
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006070 if (format == GL_FLOAT)
6071 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00006072 if (!context->supportsFloat32Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006073 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006074 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006075 }
6076 }
6077 else if (format == GL_HALF_FLOAT_OES)
6078 {
daniel@transgaming.combbeffbb2011-11-09 17:46:11 +00006079 if (!context->supportsFloat16Textures())
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006080 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006081 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006082 }
6083 }
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00006084 else if (gl::IsDepthTexture(format))
6085 {
6086 if (!context->supportsDepthTextures())
6087 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006088 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00006089 }
daniel@transgaming.com0c854682012-05-31 01:14:11 +00006090 if (target != GL_TEXTURE_2D)
6091 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006092 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0c854682012-05-31 01:14:11 +00006093 }
6094 // OES_depth_texture supports loading depth data, but ANGLE_depth_texture does not
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006095 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com835a95a2012-05-31 01:14:07 +00006096 }
daniel@transgaming.com0a337e92010-08-28 17:38:27 +00006097
daniel@transgaming.com1d2d3c42012-05-31 01:14:15 +00006098 if (width == 0 || height == 0 || pixels == NULL)
6099 {
6100 return;
6101 }
6102
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006103 if (target == GL_TEXTURE_2D)
6104 {
6105 gl::Texture2D *texture = context->getTexture2D();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00006106 if (validateSubImageParams2D(false, width, height, xoffset, yoffset, level, format, type, texture))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006107 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00006108 texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006109 }
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006110 }
daniel@transgaming.com19ffc242010-05-04 03:35:21 +00006111 else if (gl::IsCubemapTextureTarget(target))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006112 {
6113 gl::TextureCubeMap *texture = context->getTextureCubeMap();
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00006114 if (validateSubImageParamsCube(false, width, height, xoffset, yoffset, target, level, format, type, texture))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006115 {
daniel@transgaming.com343373a2011-11-29 19:42:32 +00006116 texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackAlignment(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006117 }
daniel@transgaming.com00c75962010-03-11 20:36:15 +00006118 }
6119 else
6120 {
6121 UNREACHABLE();
6122 }
6123 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006124 }
6125 catch(std::bad_alloc&)
6126 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006127 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006128 }
6129}
6130
6131void __stdcall glUniform1f(GLint location, GLfloat x)
6132{
6133 glUniform1fv(location, 1, &x);
6134}
6135
6136void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
6137{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006138 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006139
6140 try
6141 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006142 if (count < 0)
6143 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006144 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006145 }
6146
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006147 if (location == -1)
6148 {
6149 return;
6150 }
6151
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006152 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006153
6154 if (context)
6155 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006156 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006157 if (!programBinary)
6158 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006159 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006160 }
6161
6162 if (!programBinary->setUniform1fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006163 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006164 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006165 }
6166 }
6167 }
6168 catch(std::bad_alloc&)
6169 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006170 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006171 }
6172}
6173
6174void __stdcall glUniform1i(GLint location, GLint x)
6175{
6176 glUniform1iv(location, 1, &x);
6177}
6178
6179void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
6180{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006181 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006182
6183 try
6184 {
6185 if (count < 0)
6186 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006187 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006188 }
6189
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006190 if (location == -1)
6191 {
6192 return;
6193 }
6194
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006195 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006196
6197 if (context)
6198 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006199 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006200 if (!programBinary)
6201 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006202 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006203 }
6204
6205 if (!programBinary->setUniform1iv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006206 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006207 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006208 }
6209 }
6210 }
6211 catch(std::bad_alloc&)
6212 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006213 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006214 }
6215}
6216
6217void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
6218{
6219 GLfloat xy[2] = {x, y};
6220
6221 glUniform2fv(location, 1, (GLfloat*)&xy);
6222}
6223
6224void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
6225{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006226 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006227
6228 try
6229 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006230 if (count < 0)
6231 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006232 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006233 }
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006234
6235 if (location == -1)
6236 {
6237 return;
6238 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006239
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006240 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006241
6242 if (context)
6243 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006244 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006245 if (!programBinary)
6246 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006247 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006248 }
6249
6250 if (!programBinary->setUniform2fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006251 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006252 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006253 }
6254 }
6255 }
6256 catch(std::bad_alloc&)
6257 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006258 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006259 }
6260}
6261
6262void __stdcall glUniform2i(GLint location, GLint x, GLint y)
6263{
6264 GLint xy[4] = {x, y};
6265
6266 glUniform2iv(location, 1, (GLint*)&xy);
6267}
6268
6269void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
6270{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006271 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006272
6273 try
6274 {
6275 if (count < 0)
6276 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006277 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006278 }
6279
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006280 if (location == -1)
6281 {
6282 return;
6283 }
6284
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006285 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006286
6287 if (context)
6288 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006289 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006290 if (!programBinary)
6291 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006292 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006293 }
6294
6295 if (!programBinary->setUniform2iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006296 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006297 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006298 }
6299 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006300 }
6301 catch(std::bad_alloc&)
6302 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006303 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006304 }
6305}
6306
6307void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
6308{
6309 GLfloat xyz[3] = {x, y, z};
6310
6311 glUniform3fv(location, 1, (GLfloat*)&xyz);
6312}
6313
6314void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
6315{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006316 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006317
6318 try
6319 {
6320 if (count < 0)
6321 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006322 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006323 }
6324
6325 if (location == -1)
6326 {
6327 return;
6328 }
6329
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006330 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006331
6332 if (context)
6333 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006334 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006335 if (!programBinary)
6336 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006337 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006338 }
6339
6340 if (!programBinary->setUniform3fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006341 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006342 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006343 }
6344 }
6345 }
6346 catch(std::bad_alloc&)
6347 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006348 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006349 }
6350}
6351
6352void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
6353{
6354 GLint xyz[3] = {x, y, z};
6355
6356 glUniform3iv(location, 1, (GLint*)&xyz);
6357}
6358
6359void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
6360{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006361 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006362
6363 try
6364 {
6365 if (count < 0)
6366 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006367 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006368 }
6369
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006370 if (location == -1)
6371 {
6372 return;
6373 }
6374
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006375 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006376
6377 if (context)
6378 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006379 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006380 if (!programBinary)
6381 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006382 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006383 }
6384
6385 if (!programBinary->setUniform3iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006386 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006387 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006388 }
6389 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006390 }
6391 catch(std::bad_alloc&)
6392 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006393 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006394 }
6395}
6396
6397void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6398{
6399 GLfloat xyzw[4] = {x, y, z, w};
6400
6401 glUniform4fv(location, 1, (GLfloat*)&xyzw);
6402}
6403
6404void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
6405{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006406 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006407
6408 try
6409 {
6410 if (count < 0)
6411 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006412 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006413 }
6414
6415 if (location == -1)
6416 {
6417 return;
6418 }
6419
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006420 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006421
6422 if (context)
6423 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006424 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006425 if (!programBinary)
6426 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006427 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006428 }
6429
6430 if (!programBinary->setUniform4fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006431 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006432 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006433 }
6434 }
6435 }
6436 catch(std::bad_alloc&)
6437 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006438 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006439 }
6440}
6441
6442void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
6443{
6444 GLint xyzw[4] = {x, y, z, w};
6445
6446 glUniform4iv(location, 1, (GLint*)&xyzw);
6447}
6448
6449void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
6450{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006451 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006452
6453 try
6454 {
6455 if (count < 0)
6456 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006457 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006458 }
6459
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006460 if (location == -1)
6461 {
6462 return;
6463 }
6464
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006465 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006466
6467 if (context)
6468 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006469 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006470 if (!programBinary)
6471 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006472 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006473 }
6474
6475 if (!programBinary->setUniform4iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006476 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006477 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00006478 }
6479 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006480 }
6481 catch(std::bad_alloc&)
6482 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006483 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006484 }
6485}
6486
6487void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6488{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006489 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006490 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006491
6492 try
6493 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006494 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006495 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006496 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006497 }
6498
6499 if (location == -1)
6500 {
6501 return;
6502 }
6503
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006504 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006505
6506 if (context)
6507 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006508 if (transpose != GL_FALSE && context->getClientVersion() < 3)
6509 {
6510 return gl::error(GL_INVALID_VALUE);
6511 }
6512
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006513 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006514 if (!programBinary)
6515 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006516 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006517 }
6518
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006519 if (!programBinary->setUniformMatrix2fv(location, count, transpose, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006520 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006521 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006522 }
6523 }
6524 }
6525 catch(std::bad_alloc&)
6526 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006527 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006528 }
6529}
6530
6531void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6532{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006533 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006534 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006535
6536 try
6537 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006538 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006539 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006540 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006541 }
6542
6543 if (location == -1)
6544 {
6545 return;
6546 }
6547
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006548 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006549
6550 if (context)
6551 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006552 if (transpose != GL_FALSE && context->getClientVersion() < 3)
6553 {
6554 return gl::error(GL_INVALID_VALUE);
6555 }
6556
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006557 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006558 if (!programBinary)
6559 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006560 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006561 }
6562
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006563 if (!programBinary->setUniformMatrix3fv(location, count, transpose, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006564 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006565 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006566 }
6567 }
6568 }
6569 catch(std::bad_alloc&)
6570 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006571 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006572 }
6573}
6574
6575void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6576{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006577 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006578 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006579
6580 try
6581 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006582 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006583 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006584 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006585 }
6586
6587 if (location == -1)
6588 {
6589 return;
6590 }
6591
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006592 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006593
6594 if (context)
6595 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006596 if (transpose != GL_FALSE && context->getClientVersion() < 3)
6597 {
6598 return gl::error(GL_INVALID_VALUE);
6599 }
6600
daniel@transgaming.com62a28462012-07-24 18:33:59 +00006601 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006602 if (!programBinary)
6603 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006604 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00006605 }
6606
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006607 if (!programBinary->setUniformMatrix4fv(location, count, transpose, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006608 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006609 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006610 }
6611 }
6612 }
6613 catch(std::bad_alloc&)
6614 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006615 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006616 }
6617}
6618
6619void __stdcall glUseProgram(GLuint program)
6620{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006621 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006622
6623 try
6624 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006625 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006626
6627 if (context)
6628 {
6629 gl::Program *programObject = context->getProgram(program);
6630
daniel@transgaming.comc8478202010-04-13 19:53:35 +00006631 if (!programObject && program != 0)
6632 {
6633 if (context->getShader(program))
6634 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006635 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comc8478202010-04-13 19:53:35 +00006636 }
6637 else
6638 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006639 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comc8478202010-04-13 19:53:35 +00006640 }
6641 }
6642
daniel@transgaming.com716056c2012-07-24 18:38:59 +00006643 if (program != 0 && !programObject->isLinked())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006644 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006645 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006646 }
6647
6648 context->useProgram(program);
6649 }
6650 }
6651 catch(std::bad_alloc&)
6652 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006653 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006654 }
6655}
6656
6657void __stdcall glValidateProgram(GLuint program)
6658{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006659 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006660
6661 try
6662 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006663 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006664
6665 if (context)
6666 {
6667 gl::Program *programObject = context->getProgram(program);
6668
6669 if (!programObject)
6670 {
6671 if (context->getShader(program))
6672 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006673 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006674 }
6675 else
6676 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006677 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006678 }
6679 }
6680
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00006681 programObject->validate();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00006682 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006683 }
6684 catch(std::bad_alloc&)
6685 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006686 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006687 }
6688}
6689
6690void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
6691{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006692 EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006693
6694 try
6695 {
6696 if (index >= gl::MAX_VERTEX_ATTRIBS)
6697 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006698 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006699 }
6700
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006701 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006702
6703 if (context)
6704 {
6705 GLfloat vals[4] = { x, 0, 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006706 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006707 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006708 }
6709 catch(std::bad_alloc&)
6710 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006711 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006712 }
6713}
6714
6715void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
6716{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006717 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006718
6719 try
6720 {
6721 if (index >= gl::MAX_VERTEX_ATTRIBS)
6722 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006723 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006724 }
6725
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006726 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006727
6728 if (context)
6729 {
6730 GLfloat vals[4] = { values[0], 0, 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006731 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006732 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006733 }
6734 catch(std::bad_alloc&)
6735 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006736 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006737 }
6738}
6739
6740void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
6741{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006742 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006743
6744 try
6745 {
6746 if (index >= gl::MAX_VERTEX_ATTRIBS)
6747 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006748 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006749 }
6750
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006751 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006752
6753 if (context)
6754 {
6755 GLfloat vals[4] = { x, y, 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006756 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006757 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006758 }
6759 catch(std::bad_alloc&)
6760 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006761 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006762 }
6763}
6764
6765void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
6766{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006767 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006768
6769 try
6770 {
6771 if (index >= gl::MAX_VERTEX_ATTRIBS)
6772 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006773 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006774 }
6775
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006776 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006777
6778 if (context)
6779 {
6780 GLfloat vals[4] = { values[0], values[1], 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006781 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006782 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006783 }
6784 catch(std::bad_alloc&)
6785 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006786 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006787 }
6788}
6789
6790void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
6791{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006792 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006793
6794 try
6795 {
6796 if (index >= gl::MAX_VERTEX_ATTRIBS)
6797 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006798 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006799 }
6800
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006801 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006802
6803 if (context)
6804 {
6805 GLfloat vals[4] = { x, y, z, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006806 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006807 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006808 }
6809 catch(std::bad_alloc&)
6810 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006811 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006812 }
6813}
6814
6815void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
6816{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006817 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006818
6819 try
6820 {
6821 if (index >= gl::MAX_VERTEX_ATTRIBS)
6822 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006823 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006824 }
6825
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006826 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006827
6828 if (context)
6829 {
6830 GLfloat vals[4] = { values[0], values[1], values[2], 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006831 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006832 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006833 }
6834 catch(std::bad_alloc&)
6835 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006836 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006837 }
6838}
6839
6840void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6841{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006842 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006843
6844 try
6845 {
6846 if (index >= gl::MAX_VERTEX_ATTRIBS)
6847 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006848 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006849 }
6850
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006851 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006852
6853 if (context)
6854 {
6855 GLfloat vals[4] = { x, y, z, w };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006856 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006857 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006858 }
6859 catch(std::bad_alloc&)
6860 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006861 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006862 }
6863}
6864
6865void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
6866{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006867 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006868
6869 try
6870 {
6871 if (index >= gl::MAX_VERTEX_ATTRIBS)
6872 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006873 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006874 }
6875
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006876 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006877
6878 if (context)
6879 {
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006880 context->setVertexAttribf(index, values);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006881 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006882 }
6883 catch(std::bad_alloc&)
6884 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006885 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006886 }
6887}
6888
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006889void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
6890{
6891 EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
6892
6893 try
6894 {
6895 if (index >= gl::MAX_VERTEX_ATTRIBS)
6896 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006897 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006898 }
6899
6900 gl::Context *context = gl::getNonLostContext();
6901
6902 if (context)
6903 {
6904 context->setVertexAttribDivisor(index, divisor);
6905 }
6906 }
6907 catch(std::bad_alloc&)
6908 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006909 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006910 }
6911}
6912
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00006913void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006914{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006915 EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006916 "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006917 index, size, type, normalized, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006918
6919 try
6920 {
6921 if (index >= gl::MAX_VERTEX_ATTRIBS)
6922 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006923 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006924 }
6925
6926 if (size < 1 || size > 4)
6927 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006928 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006929 }
6930
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006931 gl::Context *context = gl::getNonLostContext();
6932
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006933 switch (type)
6934 {
6935 case GL_BYTE:
6936 case GL_UNSIGNED_BYTE:
6937 case GL_SHORT:
6938 case GL_UNSIGNED_SHORT:
6939 case GL_FIXED:
6940 case GL_FLOAT:
6941 break;
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006942 case GL_HALF_FLOAT:
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006943 case GL_INT:
6944 case GL_UNSIGNED_INT:
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00006945 case GL_INT_2_10_10_10_REV:
6946 case GL_UNSIGNED_INT_2_10_10_10_REV:
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006947 if (context && context->getClientVersion() < 3)
6948 {
6949 return gl::error(GL_INVALID_ENUM);
6950 }
6951 else
6952 {
6953 break;
6954 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006955 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006956 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006957 }
6958
6959 if (stride < 0)
6960 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006961 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006962 }
6963
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00006964 if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
6965 {
6966 return gl::error(GL_INVALID_OPERATION);
6967 }
6968
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006969 if (context)
6970 {
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +00006971 context->setVertexAttribState(index, context->getArrayBuffer(), size, type,
6972 normalized == GL_TRUE, false, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006973 }
6974 }
6975 catch(std::bad_alloc&)
6976 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006977 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006978 }
6979}
6980
6981void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
6982{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006983 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006984
6985 try
6986 {
6987 if (width < 0 || height < 0)
6988 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006989 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006990 }
6991
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006992 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006993
6994 if (context)
6995 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00006996 context->setViewportParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006997 }
6998 }
6999 catch(std::bad_alloc&)
7000 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00007001 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00007002 }
7003}
7004
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007005// OpenGL ES 3.0 functions
7006
7007void __stdcall glReadBuffer(GLenum mode)
7008{
7009 EVENT("(GLenum mode = 0x%X)", mode);
7010
7011 try
7012 {
7013 gl::Context *context = gl::getNonLostContext();
7014
7015 if (context)
7016 {
7017 if (context->getClientVersion() < 3)
7018 {
7019 return gl::error(GL_INVALID_OPERATION);
7020 }
7021 }
7022
7023 UNIMPLEMENTED();
7024 }
7025 catch(std::bad_alloc&)
7026 {
7027 return gl::error(GL_OUT_OF_MEMORY);
7028 }
7029}
7030
7031void __stdcall glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
7032{
7033 EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, "
7034 "const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices);
7035
7036 try
7037 {
7038 gl::Context *context = gl::getNonLostContext();
7039
7040 if (context)
7041 {
7042 if (context->getClientVersion() < 3)
7043 {
7044 return gl::error(GL_INVALID_OPERATION);
7045 }
7046 }
7047
7048 UNIMPLEMENTED();
7049 }
7050 catch(std::bad_alloc&)
7051 {
7052 return gl::error(GL_OUT_OF_MEMORY);
7053 }
7054}
7055
7056void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
7057{
7058 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
7059 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
7060 "GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
7061 target, level, internalformat, width, height, depth, border, format, type, pixels);
7062
7063 try
7064 {
7065 gl::Context *context = gl::getNonLostContext();
7066
7067 if (context)
7068 {
7069 if (context->getClientVersion() < 3)
7070 {
7071 return gl::error(GL_INVALID_OPERATION);
7072 }
7073 }
7074
7075 UNIMPLEMENTED();
7076 }
7077 catch(std::bad_alloc&)
7078 {
7079 return gl::error(GL_OUT_OF_MEMORY);
7080 }
7081}
7082
7083void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
7084{
7085 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
7086 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
7087 "GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
7088 target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
7089
7090 try
7091 {
7092 gl::Context *context = gl::getNonLostContext();
7093
7094 if (context)
7095 {
7096 if (context->getClientVersion() < 3)
7097 {
7098 return gl::error(GL_INVALID_OPERATION);
7099 }
7100 }
7101
7102 UNIMPLEMENTED();
7103 }
7104 catch(std::bad_alloc&)
7105 {
7106 return gl::error(GL_OUT_OF_MEMORY);
7107 }
7108}
7109
7110void __stdcall glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
7111{
7112 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
7113 "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
7114 target, level, xoffset, yoffset, zoffset, x, y, width, height);
7115
7116 try
7117 {
7118 gl::Context *context = gl::getNonLostContext();
7119
7120 if (context)
7121 {
7122 if (context->getClientVersion() < 3)
7123 {
7124 return gl::error(GL_INVALID_OPERATION);
7125 }
7126 }
7127
7128 UNIMPLEMENTED();
7129 }
7130 catch(std::bad_alloc&)
7131 {
7132 return gl::error(GL_OUT_OF_MEMORY);
7133 }
7134}
7135
7136void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
7137{
7138 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
7139 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
7140 "const GLvoid* data = 0x%0.8p)",
7141 target, level, internalformat, width, height, depth, border, imageSize, data);
7142
7143 try
7144 {
7145 gl::Context *context = gl::getNonLostContext();
7146
7147 if (context)
7148 {
7149 if (context->getClientVersion() < 3)
7150 {
7151 return gl::error(GL_INVALID_OPERATION);
7152 }
7153 }
7154
7155 UNIMPLEMENTED();
7156 }
7157 catch(std::bad_alloc&)
7158 {
7159 return gl::error(GL_OUT_OF_MEMORY);
7160 }
7161}
7162
7163void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
7164{
7165 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
7166 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
7167 "GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
7168 target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
7169
7170 try
7171 {
7172 gl::Context *context = gl::getNonLostContext();
7173
7174 if (context)
7175 {
7176 if (context->getClientVersion() < 3)
7177 {
7178 return gl::error(GL_INVALID_OPERATION);
7179 }
7180 }
7181
7182 UNIMPLEMENTED();
7183 }
7184 catch(std::bad_alloc&)
7185 {
7186 return gl::error(GL_OUT_OF_MEMORY);
7187 }
7188}
7189
7190void __stdcall glGenQueries(GLsizei n, GLuint* ids)
7191{
7192 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
7193
7194 try
7195 {
7196 gl::Context *context = gl::getNonLostContext();
7197
7198 if (context)
7199 {
7200 if (context->getClientVersion() < 3)
7201 {
7202 return gl::error(GL_INVALID_OPERATION);
7203 }
7204 }
7205
7206 UNIMPLEMENTED();
7207 }
7208 catch(std::bad_alloc&)
7209 {
7210 return gl::error(GL_OUT_OF_MEMORY);
7211 }
7212}
7213
7214void __stdcall glDeleteQueries(GLsizei n, const GLuint* ids)
7215{
7216 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
7217
7218 try
7219 {
7220 gl::Context *context = gl::getNonLostContext();
7221
7222 if (context)
7223 {
7224 if (context->getClientVersion() < 3)
7225 {
7226 return gl::error(GL_INVALID_OPERATION);
7227 }
7228 }
7229
7230 UNIMPLEMENTED();
7231 }
7232 catch(std::bad_alloc&)
7233 {
7234 return gl::error(GL_OUT_OF_MEMORY);
7235 }
7236}
7237
7238GLboolean __stdcall glIsQuery(GLuint id)
7239{
7240 EVENT("(GLuint id = %u)", id);
7241
7242 try
7243 {
7244 gl::Context *context = gl::getNonLostContext();
7245
7246 if (context)
7247 {
7248 if (context->getClientVersion() < 3)
7249 {
7250 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7251 }
7252 }
7253
7254 UNIMPLEMENTED();
7255 }
7256 catch(std::bad_alloc&)
7257 {
7258 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7259 }
7260
7261 return GL_FALSE;
7262}
7263
7264void __stdcall glBeginQuery(GLenum target, GLuint id)
7265{
7266 EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
7267
7268 try
7269 {
7270 gl::Context *context = gl::getNonLostContext();
7271
7272 if (context)
7273 {
7274 if (context->getClientVersion() < 3)
7275 {
7276 return gl::error(GL_INVALID_OPERATION);
7277 }
7278 }
7279
7280 UNIMPLEMENTED();
7281 }
7282 catch(std::bad_alloc&)
7283 {
7284 return gl::error(GL_OUT_OF_MEMORY);
7285 }
7286}
7287
7288void __stdcall glEndQuery(GLenum target)
7289{
7290 EVENT("(GLenum target = 0x%X)", target);
7291
7292 try
7293 {
7294 gl::Context *context = gl::getNonLostContext();
7295
7296 if (context)
7297 {
7298 if (context->getClientVersion() < 3)
7299 {
7300 return gl::error(GL_INVALID_OPERATION);
7301 }
7302 }
7303
7304 UNIMPLEMENTED();
7305 }
7306 catch(std::bad_alloc&)
7307 {
7308 return gl::error(GL_OUT_OF_MEMORY);
7309 }
7310}
7311
7312void __stdcall glGetQueryiv(GLenum target, GLenum pname, GLint* params)
7313{
7314 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
7315
7316 try
7317 {
7318 gl::Context *context = gl::getNonLostContext();
7319
7320 if (context)
7321 {
7322 if (context->getClientVersion() < 3)
7323 {
7324 return gl::error(GL_INVALID_OPERATION);
7325 }
7326 }
7327
7328 UNIMPLEMENTED();
7329 }
7330 catch(std::bad_alloc&)
7331 {
7332 return gl::error(GL_OUT_OF_MEMORY);
7333 }
7334}
7335
7336void __stdcall glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
7337{
7338 EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params);
7339
7340 try
7341 {
7342 gl::Context *context = gl::getNonLostContext();
7343
7344 if (context)
7345 {
7346 if (context->getClientVersion() < 3)
7347 {
7348 return gl::error(GL_INVALID_OPERATION);
7349 }
7350 }
7351
7352 UNIMPLEMENTED();
7353 }
7354 catch(std::bad_alloc&)
7355 {
7356 return gl::error(GL_OUT_OF_MEMORY);
7357 }
7358}
7359
7360GLboolean __stdcall glUnmapBuffer(GLenum target)
7361{
7362 EVENT("(GLenum target = 0x%X)", target);
7363
7364 try
7365 {
7366 gl::Context *context = gl::getNonLostContext();
7367
7368 if (context)
7369 {
7370 if (context->getClientVersion() < 3)
7371 {
7372 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7373 }
7374 }
7375
7376 UNIMPLEMENTED();
7377 }
7378 catch(std::bad_alloc&)
7379 {
7380 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7381 }
7382
7383 return GL_FALSE;
7384}
7385
7386void __stdcall glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
7387{
7388 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
7389
7390 try
7391 {
7392 gl::Context *context = gl::getNonLostContext();
7393
7394 if (context)
7395 {
7396 if (context->getClientVersion() < 3)
7397 {
7398 return gl::error(GL_INVALID_OPERATION);
7399 }
7400 }
7401
7402 UNIMPLEMENTED();
7403 }
7404 catch(std::bad_alloc&)
7405 {
7406 return gl::error(GL_OUT_OF_MEMORY);
7407 }
7408}
7409
7410void __stdcall glDrawBuffers(GLsizei n, const GLenum* bufs)
7411{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007412 try
7413 {
7414 gl::Context *context = gl::getNonLostContext();
7415
7416 if (context)
7417 {
7418 if (context->getClientVersion() < 3)
7419 {
7420 return gl::error(GL_INVALID_OPERATION);
7421 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007422
shannon.woods%transgaming.com@gtempaccount.com7948c5f2013-04-13 03:38:58 +00007423 glDrawBuffersEXT(n, bufs);
7424 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007425 }
7426 catch(std::bad_alloc&)
7427 {
7428 return gl::error(GL_OUT_OF_MEMORY);
7429 }
7430}
7431
7432void __stdcall glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7433{
7434 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7435 location, count, transpose, value);
7436
7437 try
7438 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007439 if (count < 0)
7440 {
7441 return gl::error(GL_INVALID_VALUE);
7442 }
7443
7444 if (location == -1)
7445 {
7446 return;
7447 }
7448
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007449 gl::Context *context = gl::getNonLostContext();
7450
7451 if (context)
7452 {
7453 if (context->getClientVersion() < 3)
7454 {
7455 return gl::error(GL_INVALID_OPERATION);
7456 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007457
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007458 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7459 if (!programBinary)
7460 {
7461 return gl::error(GL_INVALID_OPERATION);
7462 }
7463
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007464 if (!programBinary->setUniformMatrix2x3fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007465 {
7466 return gl::error(GL_INVALID_OPERATION);
7467 }
7468 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007469 }
7470 catch(std::bad_alloc&)
7471 {
7472 return gl::error(GL_OUT_OF_MEMORY);
7473 }
7474}
7475
7476void __stdcall glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7477{
7478 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7479 location, count, transpose, value);
7480
7481 try
7482 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007483 if (count < 0)
7484 {
7485 return gl::error(GL_INVALID_VALUE);
7486 }
7487
7488 if (location == -1)
7489 {
7490 return;
7491 }
7492
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007493 gl::Context *context = gl::getNonLostContext();
7494
7495 if (context)
7496 {
7497 if (context->getClientVersion() < 3)
7498 {
7499 return gl::error(GL_INVALID_OPERATION);
7500 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007501
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007502 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7503 if (!programBinary)
7504 {
7505 return gl::error(GL_INVALID_OPERATION);
7506 }
7507
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007508 if (!programBinary->setUniformMatrix3x2fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007509 {
7510 return gl::error(GL_INVALID_OPERATION);
7511 }
7512 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007513 }
7514 catch(std::bad_alloc&)
7515 {
7516 return gl::error(GL_OUT_OF_MEMORY);
7517 }
7518}
7519
7520void __stdcall glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7521{
7522 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7523 location, count, transpose, value);
7524
7525 try
7526 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007527 if (count < 0)
7528 {
7529 return gl::error(GL_INVALID_VALUE);
7530 }
7531
7532 if (location == -1)
7533 {
7534 return;
7535 }
7536
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007537 gl::Context *context = gl::getNonLostContext();
7538
7539 if (context)
7540 {
7541 if (context->getClientVersion() < 3)
7542 {
7543 return gl::error(GL_INVALID_OPERATION);
7544 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007545
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007546 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7547 if (!programBinary)
7548 {
7549 return gl::error(GL_INVALID_OPERATION);
7550 }
7551
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007552 if (!programBinary->setUniformMatrix2x4fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007553 {
7554 return gl::error(GL_INVALID_OPERATION);
7555 }
7556 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007557 }
7558 catch(std::bad_alloc&)
7559 {
7560 return gl::error(GL_OUT_OF_MEMORY);
7561 }
7562}
7563
7564void __stdcall glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7565{
7566 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7567 location, count, transpose, value);
7568
7569 try
7570 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007571 if (count < 0)
7572 {
7573 return gl::error(GL_INVALID_VALUE);
7574 }
7575
7576 if (location == -1)
7577 {
7578 return;
7579 }
7580
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007581 gl::Context *context = gl::getNonLostContext();
7582
7583 if (context)
7584 {
7585 if (context->getClientVersion() < 3)
7586 {
7587 return gl::error(GL_INVALID_OPERATION);
7588 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007589
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007590 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7591 if (!programBinary)
7592 {
7593 return gl::error(GL_INVALID_OPERATION);
7594 }
7595
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007596 if (!programBinary->setUniformMatrix4x2fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007597 {
7598 return gl::error(GL_INVALID_OPERATION);
7599 }
7600 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007601 }
7602 catch(std::bad_alloc&)
7603 {
7604 return gl::error(GL_OUT_OF_MEMORY);
7605 }
7606}
7607
7608void __stdcall glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7609{
7610 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7611 location, count, transpose, value);
7612
7613 try
7614 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007615 if (count < 0)
7616 {
7617 return gl::error(GL_INVALID_VALUE);
7618 }
7619
7620 if (location == -1)
7621 {
7622 return;
7623 }
7624
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007625 gl::Context *context = gl::getNonLostContext();
7626
7627 if (context)
7628 {
7629 if (context->getClientVersion() < 3)
7630 {
7631 return gl::error(GL_INVALID_OPERATION);
7632 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007633
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007634 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7635 if (!programBinary)
7636 {
7637 return gl::error(GL_INVALID_OPERATION);
7638 }
7639
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007640 if (!programBinary->setUniformMatrix3x4fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007641 {
7642 return gl::error(GL_INVALID_OPERATION);
7643 }
7644 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007645 }
7646 catch(std::bad_alloc&)
7647 {
7648 return gl::error(GL_OUT_OF_MEMORY);
7649 }
7650}
7651
7652void __stdcall glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7653{
7654 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7655 location, count, transpose, value);
7656
7657 try
7658 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007659 if (count < 0)
7660 {
7661 return gl::error(GL_INVALID_VALUE);
7662 }
7663
7664 if (location == -1)
7665 {
7666 return;
7667 }
7668
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007669 gl::Context *context = gl::getNonLostContext();
7670
7671 if (context)
7672 {
7673 if (context->getClientVersion() < 3)
7674 {
7675 return gl::error(GL_INVALID_OPERATION);
7676 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007677
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007678 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7679 if (!programBinary)
7680 {
7681 return gl::error(GL_INVALID_OPERATION);
7682 }
7683
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007684 if (!programBinary->setUniformMatrix4x3fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007685 {
7686 return gl::error(GL_INVALID_OPERATION);
7687 }
7688 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007689 }
7690 catch(std::bad_alloc&)
7691 {
7692 return gl::error(GL_OUT_OF_MEMORY);
7693 }
7694}
7695
7696void __stdcall glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
7697{
7698 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, "
7699 "GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
7700 srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
7701
7702 try
7703 {
7704 gl::Context *context = gl::getNonLostContext();
7705
7706 if (context)
7707 {
7708 if (context->getClientVersion() < 3)
7709 {
7710 return gl::error(GL_INVALID_OPERATION);
7711 }
7712 }
7713
7714 UNIMPLEMENTED();
7715 }
7716 catch(std::bad_alloc&)
7717 {
7718 return gl::error(GL_OUT_OF_MEMORY);
7719 }
7720}
7721
7722void __stdcall glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
7723{
7724 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
7725 target, samples, internalformat, width, height);
7726
7727 try
7728 {
7729 gl::Context *context = gl::getNonLostContext();
7730
7731 if (context)
7732 {
7733 if (context->getClientVersion() < 3)
7734 {
7735 return gl::error(GL_INVALID_OPERATION);
7736 }
7737 }
7738
7739 UNIMPLEMENTED();
7740 }
7741 catch(std::bad_alloc&)
7742 {
7743 return gl::error(GL_OUT_OF_MEMORY);
7744 }
7745}
7746
7747void __stdcall glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
7748{
7749 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)",
7750 target, attachment, texture, level, layer);
7751
7752 try
7753 {
7754 gl::Context *context = gl::getNonLostContext();
7755
7756 if (context)
7757 {
7758 if (context->getClientVersion() < 3)
7759 {
7760 return gl::error(GL_INVALID_OPERATION);
7761 }
7762 }
7763
7764 UNIMPLEMENTED();
7765 }
7766 catch(std::bad_alloc&)
7767 {
7768 return gl::error(GL_OUT_OF_MEMORY);
7769 }
7770}
7771
7772GLvoid* __stdcall glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
7773{
7774 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
7775 target, offset, length, access);
7776
7777 try
7778 {
7779 gl::Context *context = gl::getNonLostContext();
7780
7781 if (context)
7782 {
7783 if (context->getClientVersion() < 3)
7784 {
7785 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL));
7786 }
7787 }
7788
7789 UNIMPLEMENTED();
7790 }
7791 catch(std::bad_alloc&)
7792 {
7793 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLvoid*>(NULL));
7794 }
7795
7796 return NULL;
7797}
7798
7799void __stdcall glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
7800{
7801 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
7802
7803 try
7804 {
7805 gl::Context *context = gl::getNonLostContext();
7806
7807 if (context)
7808 {
7809 if (context->getClientVersion() < 3)
7810 {
7811 return gl::error(GL_INVALID_OPERATION);
7812 }
7813 }
7814
7815 UNIMPLEMENTED();
7816 }
7817 catch(std::bad_alloc&)
7818 {
7819 return gl::error(GL_OUT_OF_MEMORY);
7820 }
7821}
7822
7823void __stdcall glBindVertexArray(GLuint array)
7824{
7825 EVENT("(GLuint array = %u)", array);
7826
7827 try
7828 {
7829 gl::Context *context = gl::getNonLostContext();
7830
7831 if (context)
7832 {
7833 if (context->getClientVersion() < 3)
7834 {
7835 return gl::error(GL_INVALID_OPERATION);
7836 }
7837 }
7838
7839 UNIMPLEMENTED();
7840 }
7841 catch(std::bad_alloc&)
7842 {
7843 return gl::error(GL_OUT_OF_MEMORY);
7844 }
7845}
7846
7847void __stdcall glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
7848{
7849 EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
7850
7851 try
7852 {
7853 gl::Context *context = gl::getNonLostContext();
7854
7855 if (context)
7856 {
7857 if (context->getClientVersion() < 3)
7858 {
7859 return gl::error(GL_INVALID_OPERATION);
7860 }
7861 }
7862
7863 UNIMPLEMENTED();
7864 }
7865 catch(std::bad_alloc&)
7866 {
7867 return gl::error(GL_OUT_OF_MEMORY);
7868 }
7869}
7870
7871void __stdcall glGenVertexArrays(GLsizei n, GLuint* arrays)
7872{
7873 EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
7874
7875 try
7876 {
7877 gl::Context *context = gl::getNonLostContext();
7878
7879 if (context)
7880 {
7881 if (context->getClientVersion() < 3)
7882 {
7883 return gl::error(GL_INVALID_OPERATION);
7884 }
7885 }
7886
7887 UNIMPLEMENTED();
7888 }
7889 catch(std::bad_alloc&)
7890 {
7891 return gl::error(GL_OUT_OF_MEMORY);
7892 }
7893}
7894
7895GLboolean __stdcall glIsVertexArray(GLuint array)
7896{
7897 EVENT("(GLuint array = %u)", array);
7898
7899 try
7900 {
7901 gl::Context *context = gl::getNonLostContext();
7902
7903 if (context)
7904 {
7905 if (context->getClientVersion() < 3)
7906 {
7907 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7908 }
7909 }
7910
7911 UNIMPLEMENTED();
7912 }
7913 catch(std::bad_alloc&)
7914 {
7915 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7916 }
7917
7918 return GL_FALSE;
7919}
7920
7921void __stdcall glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
7922{
7923 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)",
7924 target, index, data);
7925
7926 try
7927 {
7928 gl::Context *context = gl::getNonLostContext();
7929
7930 if (context)
7931 {
7932 if (context->getClientVersion() < 3)
7933 {
7934 return gl::error(GL_INVALID_OPERATION);
7935 }
7936 }
7937
7938 UNIMPLEMENTED();
7939 }
7940 catch(std::bad_alloc&)
7941 {
7942 return gl::error(GL_OUT_OF_MEMORY);
7943 }
7944}
7945
7946void __stdcall glBeginTransformFeedback(GLenum primitiveMode)
7947{
7948 EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
7949
7950 try
7951 {
7952 gl::Context *context = gl::getNonLostContext();
7953
7954 if (context)
7955 {
7956 if (context->getClientVersion() < 3)
7957 {
7958 return gl::error(GL_INVALID_OPERATION);
7959 }
7960 }
7961
7962 UNIMPLEMENTED();
7963 }
7964 catch(std::bad_alloc&)
7965 {
7966 return gl::error(GL_OUT_OF_MEMORY);
7967 }
7968}
7969
7970void __stdcall glEndTransformFeedback(void)
7971{
7972 EVENT("(void)");
7973
7974 try
7975 {
7976 gl::Context *context = gl::getNonLostContext();
7977
7978 if (context)
7979 {
7980 if (context->getClientVersion() < 3)
7981 {
7982 return gl::error(GL_INVALID_OPERATION);
7983 }
7984 }
7985
7986 UNIMPLEMENTED();
7987 }
7988 catch(std::bad_alloc&)
7989 {
7990 return gl::error(GL_OUT_OF_MEMORY);
7991 }
7992}
7993
7994void __stdcall glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
7995{
7996 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)",
7997 target, index, buffer, offset, size);
7998
7999 try
8000 {
8001 gl::Context *context = gl::getNonLostContext();
8002
8003 if (context)
8004 {
8005 if (context->getClientVersion() < 3)
8006 {
8007 return gl::error(GL_INVALID_OPERATION);
8008 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008009
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00008010 switch (target)
8011 {
8012 case GL_TRANSFORM_FEEDBACK_BUFFER:
8013 if (index > context->getMaxTransformFeedbackBufferBindings())
8014 {
8015 return gl::error(GL_INVALID_VALUE);
8016 }
8017 break;
8018
8019 case GL_UNIFORM_BUFFER:
8020 if (index >= context->getMaximumCombinedUniformBufferBindings())
8021 {
8022 return gl::error(GL_INVALID_VALUE);
8023 }
8024 break;
8025
8026 default:
8027 return gl::error(GL_INVALID_ENUM);
8028 }
8029
8030 gl::Buffer *bufferObject = context->getBuffer(buffer);
8031 if (!bufferObject)
8032 {
8033 // Buffer index must not have been valid
8034 return gl::error(GL_INVALID_VALUE);
8035 }
8036
8037 if (size <= 0 || static_cast<unsigned int>(offset + size) > bufferObject->size())
8038 {
8039 return gl::error(GL_INVALID_VALUE);
8040 }
8041
8042 switch (target)
8043 {
8044 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00008045 context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size);
8046 context->bindGenericTransformFeedbackBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00008047 break;
8048
8049 case GL_UNIFORM_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00008050 context->bindIndexedUniformBuffer(buffer, index, offset, size);
8051 context->bindGenericUniformBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00008052 break;
8053
8054 default:
8055 UNREACHABLE();
8056 }
8057 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008058 }
8059 catch(std::bad_alloc&)
8060 {
8061 return gl::error(GL_OUT_OF_MEMORY);
8062 }
8063}
8064
8065void __stdcall glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
8066{
8067 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)",
8068 target, index, buffer);
8069
8070 try
8071 {
8072 gl::Context *context = gl::getNonLostContext();
8073
8074 if (context)
8075 {
8076 if (context->getClientVersion() < 3)
8077 {
8078 return gl::error(GL_INVALID_OPERATION);
8079 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008080
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00008081 switch (target)
8082 {
8083 case GL_TRANSFORM_FEEDBACK_BUFFER:
8084 if (index > context->getMaxTransformFeedbackBufferBindings())
8085 {
8086 return gl::error(GL_INVALID_VALUE);
8087 }
8088 break;
8089
8090 case GL_UNIFORM_BUFFER:
8091 if (index > context->getMaximumCombinedUniformBufferBindings())
8092 {
8093 return gl::error(GL_INVALID_VALUE);
8094 }
8095 break;
8096
8097 default:
8098 return gl::error(GL_INVALID_ENUM);
8099 }
8100
8101 gl::Buffer *bufferObject = context->getBuffer(buffer);
8102 if (!bufferObject)
8103 {
8104 // Buffer index must not have been valid
8105 return gl::error(GL_INVALID_VALUE);
8106 }
8107
8108 switch (target)
8109 {
8110 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00008111 context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, -1);
8112 context->bindGenericTransformFeedbackBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00008113 break;
8114
8115 case GL_UNIFORM_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00008116 context->bindIndexedUniformBuffer(buffer, index, 0, -1);
8117 context->bindGenericUniformBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00008118 break;
8119
8120 default:
8121 UNREACHABLE();
8122 }
8123 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008124 }
8125 catch(std::bad_alloc&)
8126 {
8127 return gl::error(GL_OUT_OF_MEMORY);
8128 }
8129}
8130
8131void __stdcall glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
8132{
8133 EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
8134 program, count, varyings, bufferMode);
8135
8136 try
8137 {
8138 gl::Context *context = gl::getNonLostContext();
8139
8140 if (context)
8141 {
8142 if (context->getClientVersion() < 3)
8143 {
8144 return gl::error(GL_INVALID_OPERATION);
8145 }
8146 }
8147
8148 UNIMPLEMENTED();
8149 }
8150 catch(std::bad_alloc&)
8151 {
8152 return gl::error(GL_OUT_OF_MEMORY);
8153 }
8154}
8155
8156void __stdcall glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
8157{
8158 EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, "
8159 "GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
8160 program, index, bufSize, length, size, type, name);
8161
8162 try
8163 {
8164 gl::Context *context = gl::getNonLostContext();
8165
8166 if (context)
8167 {
8168 if (context->getClientVersion() < 3)
8169 {
8170 return gl::error(GL_INVALID_OPERATION);
8171 }
8172 }
8173
8174 UNIMPLEMENTED();
8175 }
8176 catch(std::bad_alloc&)
8177 {
8178 return gl::error(GL_OUT_OF_MEMORY);
8179 }
8180}
8181
8182void __stdcall glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
8183{
8184 EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)",
8185 index, size, type, stride, pointer);
8186
8187 try
8188 {
8189 gl::Context *context = gl::getNonLostContext();
8190
8191 if (context)
8192 {
8193 if (context->getClientVersion() < 3)
8194 {
8195 return gl::error(GL_INVALID_OPERATION);
8196 }
8197 }
8198
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008199 if (index >= gl::MAX_VERTEX_ATTRIBS)
8200 {
8201 return gl::error(GL_INVALID_VALUE);
8202 }
8203
8204 if (size < 1 || size > 4)
8205 {
8206 return gl::error(GL_INVALID_VALUE);
8207 }
8208
8209 switch (type)
8210 {
8211 case GL_BYTE:
8212 case GL_UNSIGNED_BYTE:
8213 case GL_SHORT:
8214 case GL_UNSIGNED_SHORT:
8215 case GL_INT:
8216 case GL_UNSIGNED_INT:
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00008217 case GL_INT_2_10_10_10_REV:
8218 case GL_UNSIGNED_INT_2_10_10_10_REV:
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008219 break;
8220 default:
8221 return gl::error(GL_INVALID_ENUM);
8222 }
8223
8224 if (stride < 0)
8225 {
8226 return gl::error(GL_INVALID_VALUE);
8227 }
8228
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00008229 if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
8230 {
8231 return gl::error(GL_INVALID_OPERATION);
8232 }
8233
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008234 if (context)
8235 {
8236 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, false, true,
8237 stride, pointer);
8238 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008239 }
8240 catch(std::bad_alloc&)
8241 {
8242 return gl::error(GL_OUT_OF_MEMORY);
8243 }
8244}
8245
8246void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
8247{
8248 EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8249 index, pname, params);
8250
8251 try
8252 {
8253 gl::Context *context = gl::getNonLostContext();
8254
8255 if (context)
8256 {
8257 if (context->getClientVersion() < 3)
8258 {
8259 return gl::error(GL_INVALID_OPERATION);
8260 }
8261 }
8262
8263 UNIMPLEMENTED();
8264 }
8265 catch(std::bad_alloc&)
8266 {
8267 return gl::error(GL_OUT_OF_MEMORY);
8268 }
8269}
8270
8271void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
8272{
8273 EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)",
8274 index, pname, params);
8275
8276 try
8277 {
8278 gl::Context *context = gl::getNonLostContext();
8279
8280 if (context)
8281 {
8282 if (context->getClientVersion() < 3)
8283 {
8284 return gl::error(GL_INVALID_OPERATION);
8285 }
8286 }
8287
8288 UNIMPLEMENTED();
8289 }
8290 catch(std::bad_alloc&)
8291 {
8292 return gl::error(GL_OUT_OF_MEMORY);
8293 }
8294}
8295
8296void __stdcall glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
8297{
8298 EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
8299 index, x, y, z, w);
8300
8301 try
8302 {
8303 gl::Context *context = gl::getNonLostContext();
8304
8305 if (context)
8306 {
8307 if (context->getClientVersion() < 3)
8308 {
8309 return gl::error(GL_INVALID_OPERATION);
8310 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008311
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008312 if (index >= gl::MAX_VERTEX_ATTRIBS)
8313 {
8314 return gl::error(GL_INVALID_VALUE);
8315 }
8316
8317 GLint vals[4] = { x, y, z, w };
8318 context->setVertexAttribi(index, vals);
8319 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008320 }
8321 catch(std::bad_alloc&)
8322 {
8323 return gl::error(GL_OUT_OF_MEMORY);
8324 }
8325}
8326
8327void __stdcall glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
8328{
8329 EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)",
8330 index, x, y, z, w);
8331
8332 try
8333 {
8334 gl::Context *context = gl::getNonLostContext();
8335
8336 if (context)
8337 {
8338 if (context->getClientVersion() < 3)
8339 {
8340 return gl::error(GL_INVALID_OPERATION);
8341 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008342
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008343 if (index >= gl::MAX_VERTEX_ATTRIBS)
8344 {
8345 return gl::error(GL_INVALID_VALUE);
8346 }
8347
8348 GLuint vals[4] = { x, y, z, w };
8349 context->setVertexAttribu(index, vals);
8350 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008351 }
8352 catch(std::bad_alloc&)
8353 {
8354 return gl::error(GL_OUT_OF_MEMORY);
8355 }
8356}
8357
8358void __stdcall glVertexAttribI4iv(GLuint index, const GLint* v)
8359{
8360 EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v);
8361
8362 try
8363 {
8364 gl::Context *context = gl::getNonLostContext();
8365
8366 if (context)
8367 {
8368 if (context->getClientVersion() < 3)
8369 {
8370 return gl::error(GL_INVALID_OPERATION);
8371 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008372
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008373 if (index >= gl::MAX_VERTEX_ATTRIBS)
8374 {
8375 return gl::error(GL_INVALID_VALUE);
8376 }
8377
8378 context->setVertexAttribi(index, v);
8379 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008380 }
8381 catch(std::bad_alloc&)
8382 {
8383 return gl::error(GL_OUT_OF_MEMORY);
8384 }
8385}
8386
8387void __stdcall glVertexAttribI4uiv(GLuint index, const GLuint* v)
8388{
8389 EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v);
8390
8391 try
8392 {
8393 gl::Context *context = gl::getNonLostContext();
8394
8395 if (context)
8396 {
8397 if (context->getClientVersion() < 3)
8398 {
8399 return gl::error(GL_INVALID_OPERATION);
8400 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008401
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008402 if (index >= gl::MAX_VERTEX_ATTRIBS)
8403 {
8404 return gl::error(GL_INVALID_VALUE);
8405 }
8406
8407 context->setVertexAttribu(index, v);
8408 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008409 }
8410 catch(std::bad_alloc&)
8411 {
8412 return gl::error(GL_OUT_OF_MEMORY);
8413 }
8414}
8415
8416void __stdcall glGetUniformuiv(GLuint program, GLint location, GLuint* params)
8417{
8418 EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)",
8419 program, location, params);
8420
8421 try
8422 {
8423 gl::Context *context = gl::getNonLostContext();
8424
8425 if (context)
8426 {
8427 if (context->getClientVersion() < 3)
8428 {
8429 return gl::error(GL_INVALID_OPERATION);
8430 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008431
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +00008432 if (program == 0)
8433 {
8434 return gl::error(GL_INVALID_VALUE);
8435 }
8436
8437 gl::Program *programObject = context->getProgram(program);
8438
8439 if (!programObject || !programObject->isLinked())
8440 {
8441 return gl::error(GL_INVALID_OPERATION);
8442 }
8443
8444 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8445 if (!programBinary)
8446 {
8447 return gl::error(GL_INVALID_OPERATION);
8448 }
8449
8450 if (!programBinary->getUniformuiv(location, NULL, params))
8451 {
8452 return gl::error(GL_INVALID_OPERATION);
8453 }
8454 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008455 }
8456 catch(std::bad_alloc&)
8457 {
8458 return gl::error(GL_OUT_OF_MEMORY);
8459 }
8460}
8461
8462GLint __stdcall glGetFragDataLocation(GLuint program, const GLchar *name)
8463{
8464 EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)",
8465 program, name);
8466
8467 try
8468 {
8469 gl::Context *context = gl::getNonLostContext();
8470
8471 if (context)
8472 {
8473 if (context->getClientVersion() < 3)
8474 {
8475 return gl::error(GL_INVALID_OPERATION, 0);
8476 }
8477 }
8478
8479 UNIMPLEMENTED();
8480 }
8481 catch(std::bad_alloc&)
8482 {
8483 return gl::error(GL_OUT_OF_MEMORY, 0);
8484 }
8485
8486 return 0;
8487}
8488
8489void __stdcall glUniform1ui(GLint location, GLuint v0)
8490{
shannon.woods%transgaming.com@gtempaccount.com8431b9c2013-04-13 03:40:17 +00008491 glUniform1uiv(location, 1, &v0);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008492}
8493
8494void __stdcall glUniform2ui(GLint location, GLuint v0, GLuint v1)
8495{
shannon.woods%transgaming.com@gtempaccount.com8431b9c2013-04-13 03:40:17 +00008496 const GLuint xy[] = { v0, v1 };
8497 glUniform2uiv(location, 1, xy);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008498}
8499
8500void __stdcall glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
8501{
shannon.woods%transgaming.com@gtempaccount.com8431b9c2013-04-13 03:40:17 +00008502 const GLuint xyz[] = { v0, v1, v2 };
8503 glUniform3uiv(location, 1, xyz);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008504}
8505
8506void __stdcall glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
8507{
shannon.woods%transgaming.com@gtempaccount.com8431b9c2013-04-13 03:40:17 +00008508 const GLuint xyzw[] = { v0, v1, v2, v3 };
8509 glUniform4uiv(location, 1, xyzw);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008510}
8511
8512void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
8513{
8514 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8515 location, count, value);
8516
8517 try
8518 {
8519 gl::Context *context = gl::getNonLostContext();
8520
8521 if (context)
8522 {
8523 if (context->getClientVersion() < 3)
8524 {
8525 return gl::error(GL_INVALID_OPERATION);
8526 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008527
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +00008528 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
8529 if (!programBinary)
8530 {
8531 return gl::error(GL_INVALID_OPERATION);
8532 }
8533
8534 if (!programBinary->setUniform1uiv(location, count, value))
8535 {
8536 return gl::error(GL_INVALID_OPERATION);
8537 }
8538 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008539 }
8540 catch(std::bad_alloc&)
8541 {
8542 return gl::error(GL_OUT_OF_MEMORY);
8543 }
8544}
8545
8546void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
8547{
8548 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8549 location, count, value);
8550
8551 try
8552 {
8553 gl::Context *context = gl::getNonLostContext();
8554
8555 if (context)
8556 {
8557 if (context->getClientVersion() < 3)
8558 {
8559 return gl::error(GL_INVALID_OPERATION);
8560 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008561
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +00008562 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
8563 if (!programBinary)
8564 {
8565 return gl::error(GL_INVALID_OPERATION);
8566 }
8567
8568 if (!programBinary->setUniform2uiv(location, count, value))
8569 {
8570 return gl::error(GL_INVALID_OPERATION);
8571 }
8572 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008573 }
8574 catch(std::bad_alloc&)
8575 {
8576 return gl::error(GL_OUT_OF_MEMORY);
8577 }
8578}
8579
8580void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
8581{
8582 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)",
8583 location, count, value);
8584
8585 try
8586 {
8587 gl::Context *context = gl::getNonLostContext();
8588
8589 if (context)
8590 {
8591 if (context->getClientVersion() < 3)
8592 {
8593 return gl::error(GL_INVALID_OPERATION);
8594 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008595
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +00008596 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
8597 if (!programBinary)
8598 {
8599 return gl::error(GL_INVALID_OPERATION);
8600 }
8601
8602 if (!programBinary->setUniform3uiv(location, count, value))
8603 {
8604 return gl::error(GL_INVALID_OPERATION);
8605 }
8606 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008607 }
8608 catch(std::bad_alloc&)
8609 {
8610 return gl::error(GL_OUT_OF_MEMORY);
8611 }
8612}
8613
8614void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
8615{
8616 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8617 location, count, value);
8618
8619 try
8620 {
8621 gl::Context *context = gl::getNonLostContext();
8622
8623 if (context)
8624 {
8625 if (context->getClientVersion() < 3)
8626 {
8627 return gl::error(GL_INVALID_OPERATION);
8628 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008629
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +00008630 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
8631 if (!programBinary)
8632 {
8633 return gl::error(GL_INVALID_OPERATION);
8634 }
8635
8636 if (!programBinary->setUniform4uiv(location, count, value))
8637 {
8638 return gl::error(GL_INVALID_OPERATION);
8639 }
8640 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008641 }
8642 catch(std::bad_alloc&)
8643 {
8644 return gl::error(GL_OUT_OF_MEMORY);
8645 }
8646}
8647
8648void __stdcall glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
8649{
8650 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)",
8651 buffer, drawbuffer, value);
8652
8653 try
8654 {
8655 gl::Context *context = gl::getNonLostContext();
8656
8657 if (context)
8658 {
8659 if (context->getClientVersion() < 3)
8660 {
8661 return gl::error(GL_INVALID_OPERATION);
8662 }
8663 }
8664
8665 UNIMPLEMENTED();
8666 }
8667 catch(std::bad_alloc&)
8668 {
8669 return gl::error(GL_OUT_OF_MEMORY);
8670 }
8671}
8672
8673void __stdcall glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
8674{
8675 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)",
8676 buffer, drawbuffer, value);
8677
8678 try
8679 {
8680 gl::Context *context = gl::getNonLostContext();
8681
8682 if (context)
8683 {
8684 if (context->getClientVersion() < 3)
8685 {
8686 return gl::error(GL_INVALID_OPERATION);
8687 }
8688 }
8689
8690 UNIMPLEMENTED();
8691 }
8692 catch(std::bad_alloc&)
8693 {
8694 return gl::error(GL_OUT_OF_MEMORY);
8695 }
8696}
8697
8698void __stdcall glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
8699{
8700 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)",
8701 buffer, drawbuffer, value);
8702
8703 try
8704 {
8705 gl::Context *context = gl::getNonLostContext();
8706
8707 if (context)
8708 {
8709 if (context->getClientVersion() < 3)
8710 {
8711 return gl::error(GL_INVALID_OPERATION);
8712 }
8713 }
8714
8715 UNIMPLEMENTED();
8716 }
8717 catch(std::bad_alloc&)
8718 {
8719 return gl::error(GL_OUT_OF_MEMORY);
8720 }
8721}
8722
8723void __stdcall glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
8724{
8725 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)",
8726 buffer, drawbuffer, depth, stencil);
8727
8728 try
8729 {
8730 gl::Context *context = gl::getNonLostContext();
8731
8732 if (context)
8733 {
8734 if (context->getClientVersion() < 3)
8735 {
8736 return gl::error(GL_INVALID_OPERATION);
8737 }
8738 }
8739
8740 UNIMPLEMENTED();
8741 }
8742 catch(std::bad_alloc&)
8743 {
8744 return gl::error(GL_OUT_OF_MEMORY);
8745 }
8746}
8747
8748const GLubyte* __stdcall glGetStringi(GLenum name, GLuint index)
8749{
8750 EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
8751
8752 try
8753 {
8754 gl::Context *context = gl::getNonLostContext();
8755
8756 if (context)
8757 {
8758 if (context->getClientVersion() < 3)
8759 {
8760 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLubyte*>(NULL));
8761 }
8762 }
8763
8764 UNIMPLEMENTED();
8765 }
8766 catch(std::bad_alloc&)
8767 {
8768 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLubyte*>(NULL));
8769 }
8770
8771 return NULL;
8772}
8773
8774void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
8775{
8776 EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
8777 readTarget, writeTarget, readOffset, writeOffset, size);
8778
8779 try
8780 {
8781 gl::Context *context = gl::getNonLostContext();
8782
8783 if (context)
8784 {
8785 if (context->getClientVersion() < 3)
8786 {
8787 return gl::error(GL_INVALID_OPERATION);
8788 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008789
shannon.woods%transgaming.com@gtempaccount.com296c3f22013-04-13 03:39:39 +00008790 gl::Buffer *readBuffer = NULL;
8791 switch (readTarget)
8792 {
8793 case GL_ARRAY_BUFFER:
8794 readBuffer = context->getArrayBuffer();
8795 break;
8796 case GL_COPY_READ_BUFFER:
8797 readBuffer = context->getCopyReadBuffer();
8798 break;
8799 case GL_COPY_WRITE_BUFFER:
8800 readBuffer = context->getCopyWriteBuffer();
8801 break;
8802 case GL_ELEMENT_ARRAY_BUFFER:
8803 readBuffer = context->getElementArrayBuffer();
8804 break;
8805 case GL_PIXEL_PACK_BUFFER:
8806 readBuffer = context->getPixelPackBuffer();
8807 break;
8808 case GL_PIXEL_UNPACK_BUFFER:
8809 readBuffer = context->getPixelUnpackBuffer();
8810 break;
8811 case GL_TRANSFORM_FEEDBACK_BUFFER:
8812 readBuffer = context->getGenericTransformFeedbackBuffer();
8813 break;
8814 case GL_UNIFORM_BUFFER:
8815 readBuffer = context->getGenericUniformBuffer();
8816 break;
8817 default:
8818 return gl::error(GL_INVALID_ENUM);
8819 }
8820
8821 gl::Buffer *writeBuffer = NULL;
8822 switch (writeTarget)
8823 {
8824 case GL_ARRAY_BUFFER:
8825 writeBuffer = context->getArrayBuffer();
8826 break;
8827 case GL_COPY_READ_BUFFER:
8828 writeBuffer = context->getCopyReadBuffer();
8829 break;
8830 case GL_COPY_WRITE_BUFFER:
8831 writeBuffer = context->getCopyWriteBuffer();
8832 break;
8833 case GL_ELEMENT_ARRAY_BUFFER:
8834 writeBuffer = context->getElementArrayBuffer();
8835 break;
8836 case GL_PIXEL_PACK_BUFFER:
8837 writeBuffer = context->getPixelPackBuffer();
8838 break;
8839 case GL_PIXEL_UNPACK_BUFFER:
8840 writeBuffer = context->getPixelUnpackBuffer();
8841 break;
8842 case GL_TRANSFORM_FEEDBACK_BUFFER:
8843 writeBuffer = context->getGenericTransformFeedbackBuffer();
8844 break;
8845 case GL_UNIFORM_BUFFER:
8846 writeBuffer = context->getGenericUniformBuffer();
8847 break;
8848 default:
8849 return gl::error(GL_INVALID_ENUM);
8850 }
8851
8852 if (!readBuffer || !writeBuffer)
8853 {
8854 return gl::error(GL_INVALID_OPERATION);
8855 }
8856
8857 if (readOffset < 0 || writeOffset < 0 || size < 0 ||
8858 static_cast<unsigned int>(readOffset + size) > readBuffer->size() ||
8859 static_cast<unsigned int>(writeOffset + size) > writeBuffer->size())
8860 {
8861 return gl::error(GL_INVALID_VALUE);
8862 }
8863
8864 if (readBuffer == writeBuffer && abs(readOffset - writeOffset) < size)
8865 {
8866 return gl::error(GL_INVALID_VALUE);
8867 }
8868
8869 // TODO: Verify that readBuffer and writeBuffer are not currently mapped (GL_INVALID_OPERATION)
8870
shannon.woods%transgaming.com@gtempaccount.comc53376a2013-04-13 03:41:23 +00008871 // if size is zero, the copy is a successful no-op
8872 if (size > 0)
8873 {
8874 writeBuffer->copyBufferSubData(readBuffer, readOffset, writeOffset, size);
8875 }
shannon.woods%transgaming.com@gtempaccount.com296c3f22013-04-13 03:39:39 +00008876 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008877 }
8878 catch(std::bad_alloc&)
8879 {
8880 return gl::error(GL_OUT_OF_MEMORY);
8881 }
8882}
8883
8884void __stdcall glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
8885{
8886 EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)",
8887 program, uniformCount, uniformNames, uniformIndices);
8888
8889 try
8890 {
8891 gl::Context *context = gl::getNonLostContext();
8892
8893 if (context)
8894 {
8895 if (context->getClientVersion() < 3)
8896 {
8897 return gl::error(GL_INVALID_OPERATION);
8898 }
8899 }
8900
8901 UNIMPLEMENTED();
8902 }
8903 catch(std::bad_alloc&)
8904 {
8905 return gl::error(GL_OUT_OF_MEMORY);
8906 }
8907}
8908
8909void __stdcall glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
8910{
8911 EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8912 program, uniformCount, uniformIndices, pname, params);
8913
8914 try
8915 {
8916 gl::Context *context = gl::getNonLostContext();
8917
8918 if (context)
8919 {
8920 if (context->getClientVersion() < 3)
8921 {
8922 return gl::error(GL_INVALID_OPERATION);
8923 }
8924 }
8925
8926 UNIMPLEMENTED();
8927 }
8928 catch(std::bad_alloc&)
8929 {
8930 return gl::error(GL_OUT_OF_MEMORY);
8931 }
8932}
8933
8934GLuint __stdcall glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
8935{
8936 EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName);
8937
8938 try
8939 {
8940 gl::Context *context = gl::getNonLostContext();
8941
8942 if (context)
8943 {
8944 if (context->getClientVersion() < 3)
8945 {
8946 return gl::error(GL_INVALID_OPERATION, 0);
8947 }
8948 }
8949
8950 UNIMPLEMENTED();
8951 }
8952 catch(std::bad_alloc&)
8953 {
8954 return gl::error(GL_OUT_OF_MEMORY, 0);
8955 }
8956
8957 return 0;
8958}
8959
8960void __stdcall glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
8961{
8962 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8963 program, uniformBlockIndex, pname, params);
8964
8965 try
8966 {
8967 gl::Context *context = gl::getNonLostContext();
8968
8969 if (context)
8970 {
8971 if (context->getClientVersion() < 3)
8972 {
8973 return gl::error(GL_INVALID_OPERATION);
8974 }
8975 }
8976
8977 UNIMPLEMENTED();
8978 }
8979 catch(std::bad_alloc&)
8980 {
8981 return gl::error(GL_OUT_OF_MEMORY);
8982 }
8983}
8984
8985void __stdcall glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
8986{
8987 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)",
8988 program, uniformBlockIndex, bufSize, length, uniformBlockName);
8989
8990 try
8991 {
8992 gl::Context *context = gl::getNonLostContext();
8993
8994 if (context)
8995 {
8996 if (context->getClientVersion() < 3)
8997 {
8998 return gl::error(GL_INVALID_OPERATION);
8999 }
9000 }
9001
9002 UNIMPLEMENTED();
9003 }
9004 catch(std::bad_alloc&)
9005 {
9006 return gl::error(GL_OUT_OF_MEMORY);
9007 }
9008}
9009
9010void __stdcall glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
9011{
9012 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
9013 program, uniformBlockIndex, uniformBlockBinding);
9014
9015 try
9016 {
9017 gl::Context *context = gl::getNonLostContext();
9018
9019 if (context)
9020 {
9021 if (context->getClientVersion() < 3)
9022 {
9023 return gl::error(GL_INVALID_OPERATION);
9024 }
9025 }
9026
9027 UNIMPLEMENTED();
9028 }
9029 catch(std::bad_alloc&)
9030 {
9031 return gl::error(GL_OUT_OF_MEMORY);
9032 }
9033}
9034
9035void __stdcall glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
9036{
9037 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
9038 mode, first, count, instanceCount);
9039
9040 try
9041 {
9042 gl::Context *context = gl::getNonLostContext();
9043
9044 if (context)
9045 {
9046 if (context->getClientVersion() < 3)
9047 {
9048 return gl::error(GL_INVALID_OPERATION);
9049 }
9050 }
9051
9052 UNIMPLEMENTED();
9053 }
9054 catch(std::bad_alloc&)
9055 {
9056 return gl::error(GL_OUT_OF_MEMORY);
9057 }
9058}
9059
9060void __stdcall glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
9061{
9062 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)",
9063 mode, count, type, indices, instanceCount);
9064
9065 try
9066 {
9067 gl::Context *context = gl::getNonLostContext();
9068
9069 if (context)
9070 {
9071 if (context->getClientVersion() < 3)
9072 {
9073 return gl::error(GL_INVALID_OPERATION);
9074 }
9075 }
9076
9077 UNIMPLEMENTED();
9078 }
9079 catch(std::bad_alloc&)
9080 {
9081 return gl::error(GL_OUT_OF_MEMORY);
9082 }
9083}
9084
9085GLsync __stdcall glFenceSync(GLenum condition, GLbitfield flags)
9086{
9087 EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
9088
9089 try
9090 {
9091 gl::Context *context = gl::getNonLostContext();
9092
9093 if (context)
9094 {
9095 if (context->getClientVersion() < 3)
9096 {
9097 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLsync>(NULL));
9098 }
9099 }
9100
9101 UNIMPLEMENTED();
9102 }
9103 catch(std::bad_alloc&)
9104 {
9105 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLsync>(NULL));
9106 }
9107
9108 return NULL;
9109}
9110
9111GLboolean __stdcall glIsSync(GLsync sync)
9112{
9113 EVENT("(GLsync sync = 0x%0.8p)", sync);
9114
9115 try
9116 {
9117 gl::Context *context = gl::getNonLostContext();
9118
9119 if (context)
9120 {
9121 if (context->getClientVersion() < 3)
9122 {
9123 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9124 }
9125 }
9126
9127 UNIMPLEMENTED();
9128 }
9129 catch(std::bad_alloc&)
9130 {
9131 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9132 }
9133
9134 return GL_FALSE;
9135}
9136
9137void __stdcall glDeleteSync(GLsync sync)
9138{
9139 EVENT("(GLsync sync = 0x%0.8p)", sync);
9140
9141 try
9142 {
9143 gl::Context *context = gl::getNonLostContext();
9144
9145 if (context)
9146 {
9147 if (context->getClientVersion() < 3)
9148 {
9149 return gl::error(GL_INVALID_OPERATION);
9150 }
9151 }
9152
9153 UNIMPLEMENTED();
9154 }
9155 catch(std::bad_alloc&)
9156 {
9157 return gl::error(GL_OUT_OF_MEMORY);
9158 }
9159}
9160
9161GLenum __stdcall glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
9162{
9163 EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
9164 sync, flags, timeout);
9165
9166 try
9167 {
9168 gl::Context *context = gl::getNonLostContext();
9169
9170 if (context)
9171 {
9172 if (context->getClientVersion() < 3)
9173 {
9174 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9175 }
9176 }
9177
9178 UNIMPLEMENTED();
9179 }
9180 catch(std::bad_alloc&)
9181 {
9182 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9183 }
9184
9185 return GL_FALSE;
9186}
9187
9188void __stdcall glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
9189{
9190 EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
9191 sync, flags, timeout);
9192
9193 try
9194 {
9195 gl::Context *context = gl::getNonLostContext();
9196
9197 if (context)
9198 {
9199 if (context->getClientVersion() < 3)
9200 {
9201 return gl::error(GL_INVALID_OPERATION);
9202 }
9203 }
9204
9205 UNIMPLEMENTED();
9206 }
9207 catch(std::bad_alloc&)
9208 {
9209 return gl::error(GL_OUT_OF_MEMORY);
9210 }
9211}
9212
9213void __stdcall glGetInteger64v(GLenum pname, GLint64* params)
9214{
9215 EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
9216 pname, params);
9217
9218 try
9219 {
9220 gl::Context *context = gl::getNonLostContext();
9221
9222 if (context)
9223 {
9224 if (context->getClientVersion() < 3)
9225 {
9226 return gl::error(GL_INVALID_OPERATION);
9227 }
9228 }
9229
9230 UNIMPLEMENTED();
9231 }
9232 catch(std::bad_alloc&)
9233 {
9234 return gl::error(GL_OUT_OF_MEMORY);
9235 }
9236}
9237
9238void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
9239{
9240 EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)",
9241 sync, pname, bufSize, length, values);
9242
9243 try
9244 {
9245 gl::Context *context = gl::getNonLostContext();
9246
9247 if (context)
9248 {
9249 if (context->getClientVersion() < 3)
9250 {
9251 return gl::error(GL_INVALID_OPERATION);
9252 }
9253 }
9254
9255 UNIMPLEMENTED();
9256 }
9257 catch(std::bad_alloc&)
9258 {
9259 return gl::error(GL_OUT_OF_MEMORY);
9260 }
9261}
9262
9263void __stdcall glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
9264{
9265 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)",
9266 target, index, data);
9267
9268 try
9269 {
9270 gl::Context *context = gl::getNonLostContext();
9271
9272 if (context)
9273 {
9274 if (context->getClientVersion() < 3)
9275 {
9276 return gl::error(GL_INVALID_OPERATION);
9277 }
9278 }
9279
9280 UNIMPLEMENTED();
9281 }
9282 catch(std::bad_alloc&)
9283 {
9284 return gl::error(GL_OUT_OF_MEMORY);
9285 }
9286}
9287
9288void __stdcall glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
9289{
9290 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
9291 target, pname, params);
9292
9293 try
9294 {
9295 gl::Context *context = gl::getNonLostContext();
9296
9297 if (context)
9298 {
9299 if (context->getClientVersion() < 3)
9300 {
9301 return gl::error(GL_INVALID_OPERATION);
9302 }
9303 }
9304
9305 UNIMPLEMENTED();
9306 }
9307 catch(std::bad_alloc&)
9308 {
9309 return gl::error(GL_OUT_OF_MEMORY);
9310 }
9311}
9312
9313void __stdcall glGenSamplers(GLsizei count, GLuint* samplers)
9314{
9315 EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers);
9316
9317 try
9318 {
9319 gl::Context *context = gl::getNonLostContext();
9320
9321 if (context)
9322 {
9323 if (context->getClientVersion() < 3)
9324 {
9325 return gl::error(GL_INVALID_OPERATION);
9326 }
9327 }
9328
9329 UNIMPLEMENTED();
9330 }
9331 catch(std::bad_alloc&)
9332 {
9333 return gl::error(GL_OUT_OF_MEMORY);
9334 }
9335}
9336
9337void __stdcall glDeleteSamplers(GLsizei count, const GLuint* samplers)
9338{
9339 EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers);
9340
9341 try
9342 {
9343 gl::Context *context = gl::getNonLostContext();
9344
9345 if (context)
9346 {
9347 if (context->getClientVersion() < 3)
9348 {
9349 return gl::error(GL_INVALID_OPERATION);
9350 }
9351 }
9352
9353 UNIMPLEMENTED();
9354 }
9355 catch(std::bad_alloc&)
9356 {
9357 return gl::error(GL_OUT_OF_MEMORY);
9358 }
9359}
9360
9361GLboolean __stdcall glIsSampler(GLuint sampler)
9362{
9363 EVENT("(GLuint sampler = %u)", sampler);
9364
9365 try
9366 {
9367 gl::Context *context = gl::getNonLostContext();
9368
9369 if (context)
9370 {
9371 if (context->getClientVersion() < 3)
9372 {
9373 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9374 }
9375 }
9376
9377 UNIMPLEMENTED();
9378 }
9379 catch(std::bad_alloc&)
9380 {
9381 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9382 }
9383
9384 return GL_FALSE;
9385}
9386
9387void __stdcall glBindSampler(GLuint unit, GLuint sampler)
9388{
9389 EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
9390
9391 try
9392 {
9393 gl::Context *context = gl::getNonLostContext();
9394
9395 if (context)
9396 {
9397 if (context->getClientVersion() < 3)
9398 {
9399 return gl::error(GL_INVALID_OPERATION);
9400 }
9401 }
9402
9403 UNIMPLEMENTED();
9404 }
9405 catch(std::bad_alloc&)
9406 {
9407 return gl::error(GL_OUT_OF_MEMORY);
9408 }
9409}
9410
9411void __stdcall glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
9412{
9413 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
9414
9415 try
9416 {
9417 gl::Context *context = gl::getNonLostContext();
9418
9419 if (context)
9420 {
9421 if (context->getClientVersion() < 3)
9422 {
9423 return gl::error(GL_INVALID_OPERATION);
9424 }
9425 }
9426
9427 UNIMPLEMENTED();
9428 }
9429 catch(std::bad_alloc&)
9430 {
9431 return gl::error(GL_OUT_OF_MEMORY);
9432 }
9433}
9434
9435void __stdcall glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
9436{
9437 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLint* param = 0x%0.8p)",
9438 sampler, pname, param);
9439
9440 try
9441 {
9442 gl::Context *context = gl::getNonLostContext();
9443
9444 if (context)
9445 {
9446 if (context->getClientVersion() < 3)
9447 {
9448 return gl::error(GL_INVALID_OPERATION);
9449 }
9450 }
9451
9452 UNIMPLEMENTED();
9453 }
9454 catch(std::bad_alloc&)
9455 {
9456 return gl::error(GL_OUT_OF_MEMORY);
9457 }
9458}
9459
9460void __stdcall glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
9461{
9462 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param);
9463
9464 try
9465 {
9466 gl::Context *context = gl::getNonLostContext();
9467
9468 if (context)
9469 {
9470 if (context->getClientVersion() < 3)
9471 {
9472 return gl::error(GL_INVALID_OPERATION);
9473 }
9474 }
9475
9476 UNIMPLEMENTED();
9477 }
9478 catch(std::bad_alloc&)
9479 {
9480 return gl::error(GL_OUT_OF_MEMORY);
9481 }
9482}
9483
9484void __stdcall glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
9485{
9486 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, const GLfloat* param = 0x%0.8p)", sampler, pname, param);
9487
9488 try
9489 {
9490 gl::Context *context = gl::getNonLostContext();
9491
9492 if (context)
9493 {
9494 if (context->getClientVersion() < 3)
9495 {
9496 return gl::error(GL_INVALID_OPERATION);
9497 }
9498 }
9499
9500 UNIMPLEMENTED();
9501 }
9502 catch(std::bad_alloc&)
9503 {
9504 return gl::error(GL_OUT_OF_MEMORY);
9505 }
9506}
9507
9508void __stdcall glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
9509{
9510 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params);
9511
9512 try
9513 {
9514 gl::Context *context = gl::getNonLostContext();
9515
9516 if (context)
9517 {
9518 if (context->getClientVersion() < 3)
9519 {
9520 return gl::error(GL_INVALID_OPERATION);
9521 }
9522 }
9523
9524 UNIMPLEMENTED();
9525 }
9526 catch(std::bad_alloc&)
9527 {
9528 return gl::error(GL_OUT_OF_MEMORY);
9529 }
9530}
9531
9532void __stdcall glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
9533{
9534 EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params);
9535
9536 try
9537 {
9538 gl::Context *context = gl::getNonLostContext();
9539
9540 if (context)
9541 {
9542 if (context->getClientVersion() < 3)
9543 {
9544 return gl::error(GL_INVALID_OPERATION);
9545 }
9546 }
9547
9548 UNIMPLEMENTED();
9549 }
9550 catch(std::bad_alloc&)
9551 {
9552 return gl::error(GL_OUT_OF_MEMORY);
9553 }
9554}
9555
9556void __stdcall glVertexAttribDivisor(GLuint index, GLuint divisor)
9557{
9558 EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
9559
9560 try
9561 {
shannon.woods%transgaming.com@gtempaccount.com8736bd62013-04-13 03:35:41 +00009562 if (index >= gl::MAX_VERTEX_ATTRIBS)
9563 {
9564 return gl::error(GL_INVALID_VALUE);
9565 }
9566
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009567 gl::Context *context = gl::getNonLostContext();
9568
9569 if (context)
9570 {
9571 if (context->getClientVersion() < 3)
9572 {
9573 return gl::error(GL_INVALID_OPERATION);
9574 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009575
shannon.woods%transgaming.com@gtempaccount.com8736bd62013-04-13 03:35:41 +00009576 context->setVertexAttribDivisor(index, divisor);
9577 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009578 }
9579 catch(std::bad_alloc&)
9580 {
9581 return gl::error(GL_OUT_OF_MEMORY);
9582 }
9583}
9584
9585void __stdcall glBindTransformFeedback(GLenum target, GLuint id)
9586{
9587 EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
9588
9589 try
9590 {
9591 gl::Context *context = gl::getNonLostContext();
9592
9593 if (context)
9594 {
9595 if (context->getClientVersion() < 3)
9596 {
9597 return gl::error(GL_INVALID_OPERATION);
9598 }
9599 }
9600
9601 UNIMPLEMENTED();
9602 }
9603 catch(std::bad_alloc&)
9604 {
9605 return gl::error(GL_OUT_OF_MEMORY);
9606 }
9607}
9608
9609void __stdcall glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
9610{
9611 EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids);
9612
9613 try
9614 {
9615 gl::Context *context = gl::getNonLostContext();
9616
9617 if (context)
9618 {
9619 if (context->getClientVersion() < 3)
9620 {
9621 return gl::error(GL_INVALID_OPERATION);
9622 }
9623 }
9624
9625 UNIMPLEMENTED();
9626 }
9627 catch(std::bad_alloc&)
9628 {
9629 return gl::error(GL_OUT_OF_MEMORY);
9630 }
9631}
9632
9633void __stdcall glGenTransformFeedbacks(GLsizei n, GLuint* ids)
9634{
9635 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
9636
9637 try
9638 {
9639 gl::Context *context = gl::getNonLostContext();
9640
9641 if (context)
9642 {
9643 if (context->getClientVersion() < 3)
9644 {
9645 return gl::error(GL_INVALID_OPERATION);
9646 }
9647 }
9648
9649 UNIMPLEMENTED();
9650 }
9651 catch(std::bad_alloc&)
9652 {
9653 return gl::error(GL_OUT_OF_MEMORY);
9654 }
9655}
9656
9657GLboolean __stdcall glIsTransformFeedback(GLuint id)
9658{
9659 EVENT("(GLuint id = %u)", id);
9660
9661 try
9662 {
9663 gl::Context *context = gl::getNonLostContext();
9664
9665 if (context)
9666 {
9667 if (context->getClientVersion() < 3)
9668 {
9669 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9670 }
9671 }
9672
9673 UNIMPLEMENTED();
9674 }
9675 catch(std::bad_alloc&)
9676 {
9677 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9678 }
9679
9680 return GL_FALSE;
9681}
9682
9683void __stdcall glPauseTransformFeedback(void)
9684{
9685 EVENT("(void)");
9686
9687 try
9688 {
9689 gl::Context *context = gl::getNonLostContext();
9690
9691 if (context)
9692 {
9693 if (context->getClientVersion() < 3)
9694 {
9695 return gl::error(GL_INVALID_OPERATION);
9696 }
9697 }
9698
9699 UNIMPLEMENTED();
9700 }
9701 catch(std::bad_alloc&)
9702 {
9703 return gl::error(GL_OUT_OF_MEMORY);
9704 }
9705}
9706
9707void __stdcall glResumeTransformFeedback(void)
9708{
9709 EVENT("(void)");
9710
9711 try
9712 {
9713 gl::Context *context = gl::getNonLostContext();
9714
9715 if (context)
9716 {
9717 if (context->getClientVersion() < 3)
9718 {
9719 return gl::error(GL_INVALID_OPERATION);
9720 }
9721 }
9722
9723 UNIMPLEMENTED();
9724 }
9725 catch(std::bad_alloc&)
9726 {
9727 return gl::error(GL_OUT_OF_MEMORY);
9728 }
9729}
9730
9731void __stdcall glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
9732{
9733 EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)",
9734 program, bufSize, length, binaryFormat, binary);
9735
9736 try
9737 {
9738 gl::Context *context = gl::getNonLostContext();
9739
9740 if (context)
9741 {
9742 if (context->getClientVersion() < 3)
9743 {
9744 return gl::error(GL_INVALID_OPERATION);
9745 }
9746 }
9747
9748 UNIMPLEMENTED();
9749 }
9750 catch(std::bad_alloc&)
9751 {
9752 return gl::error(GL_OUT_OF_MEMORY);
9753 }
9754}
9755
9756void __stdcall glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
9757{
9758 EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
9759 program, binaryFormat, binary, length);
9760
9761 try
9762 {
9763 gl::Context *context = gl::getNonLostContext();
9764
9765 if (context)
9766 {
9767 if (context->getClientVersion() < 3)
9768 {
9769 return gl::error(GL_INVALID_OPERATION);
9770 }
9771 }
9772
9773 UNIMPLEMENTED();
9774 }
9775 catch(std::bad_alloc&)
9776 {
9777 return gl::error(GL_OUT_OF_MEMORY);
9778 }
9779}
9780
9781void __stdcall glProgramParameteri(GLuint program, GLenum pname, GLint value)
9782{
9783 EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)",
9784 program, pname, value);
9785
9786 try
9787 {
9788 gl::Context *context = gl::getNonLostContext();
9789
9790 if (context)
9791 {
9792 if (context->getClientVersion() < 3)
9793 {
9794 return gl::error(GL_INVALID_OPERATION);
9795 }
9796 }
9797
9798 UNIMPLEMENTED();
9799 }
9800 catch(std::bad_alloc&)
9801 {
9802 return gl::error(GL_OUT_OF_MEMORY);
9803 }
9804}
9805
9806void __stdcall glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
9807{
9808 EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)",
9809 target, numAttachments, attachments);
9810
9811 try
9812 {
9813 gl::Context *context = gl::getNonLostContext();
9814
9815 if (context)
9816 {
9817 if (context->getClientVersion() < 3)
9818 {
9819 return gl::error(GL_INVALID_OPERATION);
9820 }
9821 }
9822
9823 UNIMPLEMENTED();
9824 }
9825 catch(std::bad_alloc&)
9826 {
9827 return gl::error(GL_OUT_OF_MEMORY);
9828 }
9829}
9830
9831void __stdcall glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
9832{
9833 EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, "
9834 "GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
9835 target, numAttachments, attachments, x, y, width, height);
9836
9837 try
9838 {
9839 gl::Context *context = gl::getNonLostContext();
9840
9841 if (context)
9842 {
9843 if (context->getClientVersion() < 3)
9844 {
9845 return gl::error(GL_INVALID_OPERATION);
9846 }
9847 }
9848
9849 UNIMPLEMENTED();
9850 }
9851 catch(std::bad_alloc&)
9852 {
9853 return gl::error(GL_OUT_OF_MEMORY);
9854 }
9855}
9856
9857void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
9858{
9859 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
9860 target, levels, internalformat, width, height);
9861
9862 try
9863 {
9864 gl::Context *context = gl::getNonLostContext();
9865
9866 if (context)
9867 {
9868 if (context->getClientVersion() < 3)
9869 {
9870 return gl::error(GL_INVALID_OPERATION);
9871 }
9872 }
9873
9874 UNIMPLEMENTED();
9875 }
9876 catch(std::bad_alloc&)
9877 {
9878 return gl::error(GL_OUT_OF_MEMORY);
9879 }
9880}
9881
9882void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
9883{
9884 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
9885 "GLsizei height = %d, GLsizei depth = %d)",
9886 target, levels, internalformat, width, height, depth);
9887
9888 try
9889 {
9890 gl::Context *context = gl::getNonLostContext();
9891
9892 if (context)
9893 {
9894 if (context->getClientVersion() < 3)
9895 {
9896 return gl::error(GL_INVALID_OPERATION);
9897 }
shannon.woods%transgaming.com@gtempaccount.com14eb55e2013-04-13 03:35:06 +00009898 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009899 }
9900 catch(std::bad_alloc&)
9901 {
9902 return gl::error(GL_OUT_OF_MEMORY);
9903 }
9904}
9905
9906void __stdcall glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
9907{
9908 EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, "
9909 "GLint* params = 0x%0.8p)",
9910 target, internalformat, pname, bufSize, params);
9911
9912 try
9913 {
9914 gl::Context *context = gl::getNonLostContext();
9915
9916 if (context)
9917 {
9918 if (context->getClientVersion() < 3)
9919 {
9920 return gl::error(GL_INVALID_OPERATION);
9921 }
9922 }
9923
9924 UNIMPLEMENTED();
9925 }
9926 catch(std::bad_alloc&)
9927 {
9928 return gl::error(GL_OUT_OF_MEMORY);
9929 }
9930}
9931
9932// Extension functions
9933
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009934void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
9935 GLbitfield mask, GLenum filter)
9936{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00009937 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009938 "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
9939 "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
9940 srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
9941
9942 try
9943 {
9944 switch (filter)
9945 {
9946 case GL_NEAREST:
9947 break;
9948 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009949 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009950 }
9951
9952 if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_STENCIL_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)) != 0)
9953 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009954 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009955 }
9956
9957 if (srcX1 - srcX0 != dstX1 - dstX0 || srcY1 - srcY0 != dstY1 - dstY0)
9958 {
9959 ERR("Scaling and flipping in BlitFramebufferANGLE not supported by this implementation");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009960 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009961 }
9962
daniel@transgaming.com9d788502011-11-09 17:46:55 +00009963 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009964
9965 if (context)
9966 {
9967 if (context->getReadFramebufferHandle() == context->getDrawFramebufferHandle())
9968 {
9969 ERR("Blits with the same source and destination framebuffer are not supported by this implementation.");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009970 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009971 }
9972
9973 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask);
9974 }
9975 }
9976 catch(std::bad_alloc&)
9977 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009978 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +00009979 }
9980}
9981
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00009982void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
9983 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009984{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00009985 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00009986 "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00009987 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009988 target, level, internalformat, width, height, depth, border, format, type, pixels);
9989
9990 try
9991 {
9992 UNIMPLEMENTED(); // FIXME
9993 }
9994 catch(std::bad_alloc&)
9995 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00009996 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00009997 }
9998}
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +00009999
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010000void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length,
10001 GLenum *binaryFormat, void *binary)
10002{
apatrick@chromium.org90080e32012-07-09 22:15:33 +000010003 EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)",
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010004 program, bufSize, length, binaryFormat, binary);
10005
10006 try
10007 {
10008 gl::Context *context = gl::getNonLostContext();
10009
10010 if (context)
10011 {
10012 gl::Program *programObject = context->getProgram(program);
10013
daniel@transgaming.com716056c2012-07-24 18:38:59 +000010014 if (!programObject || !programObject->isLinked())
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010015 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010016 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010017 }
10018
10019 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
10020
10021 if (!programBinary)
10022 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010023 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010024 }
10025
apatrick@chromium.org90080e32012-07-09 22:15:33 +000010026 if (!programBinary->save(binary, bufSize, length))
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010027 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010028 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010029 }
apatrick@chromium.org90080e32012-07-09 22:15:33 +000010030
10031 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010032 }
10033 }
10034 catch(std::bad_alloc&)
10035 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010036 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010037 }
10038}
10039
10040void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat,
10041 const void *binary, GLint length)
10042{
10043 EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)",
10044 program, binaryFormat, binary, length);
10045
10046 try
10047 {
10048 gl::Context *context = gl::getNonLostContext();
10049
10050 if (context)
10051 {
10052 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
10053 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010054 return gl::error(GL_INVALID_ENUM);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010055 }
10056
10057 gl::Program *programObject = context->getProgram(program);
10058
10059 if (!programObject)
10060 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010061 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010062 }
10063
daniel@transgaming.com95d29422012-07-24 18:36:10 +000010064 context->setProgramBinary(program, binary, length);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010065 }
10066 }
10067 catch(std::bad_alloc&)
10068 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010069 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010070 }
10071}
10072
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010073void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
10074{
10075 EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);
10076
10077 try
10078 {
10079 gl::Context *context = gl::getNonLostContext();
10080
10081 if (context)
10082 {
10083 if (n < 0 || (unsigned int)n > context->getMaximumRenderTargets())
10084 {
10085 return gl::error(GL_INVALID_VALUE);
10086 }
10087
10088 if (context->getDrawFramebufferHandle() == 0)
10089 {
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010090 if (n != 1)
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010091 {
10092 return gl::error(GL_INVALID_OPERATION);
10093 }
10094
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010095 if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010096 {
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010097 return gl::error(GL_INVALID_OPERATION);
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010098 }
10099 }
10100 else
10101 {
10102 for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
10103 {
10104 const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
10105 if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment)
10106 {
10107 return gl::error(GL_INVALID_OPERATION);
10108 }
10109 }
10110 }
10111
10112 gl::Framebuffer *framebuffer = context->getDrawFramebuffer();
10113
10114 for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
10115 {
10116 framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]);
10117 }
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010118
10119 for (int colorAttachment = n; colorAttachment < (int)context->getMaximumRenderTargets(); colorAttachment++)
10120 {
10121 framebuffer->setDrawBufferState(colorAttachment, GL_NONE);
10122 }
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010123 }
10124 }
10125 catch (std::bad_alloc&)
10126 {
10127 return gl::error(GL_OUT_OF_MEMORY);
10128 }
10129}
10130
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +000010131__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
10132{
10133 struct Extension
10134 {
10135 const char *name;
10136 __eglMustCastToProperFunctionPointerType address;
10137 };
10138
10139 static const Extension glExtensions[] =
10140 {
10141 {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
daniel@transgaming.com01868132010-08-24 19:21:17 +000010142 {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
daniel@transgaming.com1fe96c92011-01-14 15:08:44 +000010143 {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE},
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +000010144 {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV},
10145 {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV},
10146 {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV},
10147 {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV},
10148 {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
10149 {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
10150 {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
zmo@google.coma574f782011-10-03 21:45:23 +000010151 {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE},
daniel@transgaming.com0bd1f2f2011-11-11 04:19:03 +000010152 {"glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)glTexStorage2DEXT},
daniel@transgaming.com709ed112011-11-12 03:18:10 +000010153 {"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT},
10154 {"glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT},
10155 {"glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT},
10156 {"glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT},
daniel@transgaming.com86bdb822012-01-20 18:24:39 +000010157 {"glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT},
10158 {"glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT},
10159 {"glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT},
10160 {"glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT},
10161 {"glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT},
10162 {"glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT},
10163 {"glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT},
shannon.woods%transgaming.com@gtempaccount.com77d94722013-04-13 03:34:22 +000010164 {"glDrawBuffersEXT", (__eglMustCastToProperFunctionPointerType)glDrawBuffersEXT},
daniel@transgaming.comdce02fd2012-01-27 15:39:51 +000010165 {"glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)glVertexAttribDivisorANGLE},
10166 {"glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE},
10167 {"glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE},
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010168 {"glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES},
10169 {"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES}, };
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +000010170
shannon.woods@transgaming.comd438fd42013-02-28 23:17:45 +000010171 for (unsigned int ext = 0; ext < ArraySize(glExtensions); ext++)
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +000010172 {
10173 if (strcmp(procname, glExtensions[ext].name) == 0)
10174 {
10175 return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
10176 }
10177 }
10178
10179 return NULL;
10180}
10181
daniel@transgaming.com17f548c2011-11-09 17:47:02 +000010182// Non-public functions used by EGL
10183
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +000010184bool __stdcall glBindTexImage(egl::Surface *surface)
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010185{
10186 EVENT("(egl::Surface* surface = 0x%0.8p)",
10187 surface);
10188
10189 try
10190 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +000010191 gl::Context *context = gl::getNonLostContext();
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010192
10193 if (context)
10194 {
10195 gl::Texture2D *textureObject = context->getTexture2D();
10196
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +000010197 if (textureObject->isImmutable())
10198 {
10199 return false;
10200 }
10201
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010202 if (textureObject)
10203 {
10204 textureObject->bindTexImage(surface);
10205 }
10206 }
10207 }
10208 catch(std::bad_alloc&)
10209 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010210 return gl::error(GL_OUT_OF_MEMORY, false);
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010211 }
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +000010212
10213 return true;
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010214}
10215
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010216}