blob: 7fdb9c922f7a68c8b00802112b28c00227c8d6bb [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040029#include "libGLESv2/Sampler.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000030
31#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000032
33#undef near
34#undef far
35
36namespace gl
37{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000038static const char* makeStaticString(const std::string& str)
39{
40 static std::set<std::string> strings;
41 std::set<std::string>::iterator it = strings.find(str);
42 if (it != strings.end())
43 return it->c_str();
44
45 return strings.insert(str).first->c_str();
46}
47
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000048Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049{
50 ASSERT(robustAccess == false); // Unimplemented
51
Jamie Madill33dc8432013-07-26 11:55:05 -040052 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000053
54 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
55
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000056 mClientVersion = clientVersion;
57
apatrick@chromium.org144f2802012-07-12 01:42:34 +000058 mState.depthClearValue = 1.0f;
59 mState.stencilClearValue = 0;
60
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000061 mState.rasterizer.cullFace = false;
62 mState.rasterizer.cullMode = GL_BACK;
63 mState.rasterizer.frontFace = GL_CCW;
64 mState.rasterizer.polygonOffsetFill = false;
65 mState.rasterizer.polygonOffsetFactor = 0.0f;
66 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000067 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040068 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000069 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000070 mState.scissor.x = 0;
71 mState.scissor.y = 0;
72 mState.scissor.width = 0;
73 mState.scissor.height = 0;
74
75 mState.blend.blend = false;
76 mState.blend.sourceBlendRGB = GL_ONE;
77 mState.blend.sourceBlendAlpha = GL_ONE;
78 mState.blend.destBlendRGB = GL_ZERO;
79 mState.blend.destBlendAlpha = GL_ZERO;
80 mState.blend.blendEquationRGB = GL_FUNC_ADD;
81 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
82 mState.blend.sampleAlphaToCoverage = false;
83 mState.blend.dither = true;
84
apatrick@chromium.org144f2802012-07-12 01:42:34 +000085 mState.blendColor.red = 0;
86 mState.blendColor.green = 0;
87 mState.blendColor.blue = 0;
88 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000089
90 mState.depthStencil.depthTest = false;
91 mState.depthStencil.depthFunc = GL_LESS;
92 mState.depthStencil.depthMask = true;
93 mState.depthStencil.stencilTest = false;
94 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000095 mState.depthStencil.stencilMask = -1;
96 mState.depthStencil.stencilWritemask = -1;
97 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000098 mState.depthStencil.stencilBackMask = - 1;
99 mState.depthStencil.stencilBackWritemask = -1;
100 mState.depthStencil.stencilFail = GL_KEEP;
101 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
102 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
103 mState.depthStencil.stencilBackFail = GL_KEEP;
104 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
105 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
106
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000107 mState.stencilRef = 0;
108 mState.stencilBackRef = 0;
109
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000110 mState.sampleCoverage = false;
111 mState.sampleCoverageValue = 1.0f;
112 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000113 mState.generateMipmapHint = GL_DONT_CARE;
114 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
115
116 mState.lineWidth = 1.0f;
117
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000118 mState.viewport.x = 0;
119 mState.viewport.y = 0;
120 mState.viewport.width = 0;
121 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000122 mState.zNear = 0.0f;
123 mState.zFar = 1.0f;
124
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000125 mState.blend.colorMaskRed = true;
126 mState.blend.colorMaskGreen = true;
127 mState.blend.colorMaskBlue = true;
128 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000129
130 if (shareContext != NULL)
131 {
132 mResourceManager = shareContext->mResourceManager;
133 mResourceManager->addRef();
134 }
135 else
136 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000137 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000138 }
139
140 // [OpenGL ES 2.0.24] section 3.7 page 83:
141 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
142 // and cube map texture state vectors respectively associated with them.
143 // In order that access to these initial textures not be lost, they are treated as texture
144 // objects all of whose names are 0.
145
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000146 mTexture2DZero.set(new Texture2D(mRenderer, 0));
147 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000148 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000149 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000150
Jamie Madilldc356042013-07-19 16:36:57 -0400151 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
152 {
153 mState.samplers[textureUnit] = 0;
154 }
155
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000156 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400157 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000158 bindArrayBuffer(0);
159 bindElementArrayBuffer(0);
160 bindTextureCubeMap(0);
161 bindTexture2D(0);
162 bindReadFramebuffer(0);
163 bindDrawFramebuffer(0);
164 bindRenderbuffer(0);
165
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000166 bindGenericUniformBuffer(0);
167 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
168 {
169 bindIndexedUniformBuffer(0, i, 0, -1);
170 }
171
172 bindGenericTransformFeedbackBuffer(0);
173 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
174 {
175 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
176 }
177
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000178 bindCopyReadBuffer(0);
179 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000180 bindPixelPackBuffer(0);
181 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000182
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000183 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000184 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000185
186 mState.packAlignment = 4;
187 mState.unpackAlignment = 4;
188 mState.packReverseRowOrder = false;
189
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000190 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000191 mRendererString = NULL;
192
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000193 mInvalidEnum = false;
194 mInvalidValue = false;
195 mInvalidOperation = false;
196 mOutOfMemory = false;
197 mInvalidFramebufferOperation = false;
198
199 mHasBeenCurrent = false;
200 mContextLost = false;
201 mResetStatus = GL_NO_ERROR;
202 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
203 mRobustAccess = robustAccess;
204
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000205 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000206 mSupportsDXT1Textures = false;
207 mSupportsDXT3Textures = false;
208 mSupportsDXT5Textures = false;
209 mSupportsEventQueries = false;
210 mSupportsOcclusionQueries = false;
211 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000212}
213
214Context::~Context()
215{
216 if (mState.currentProgram != 0)
217 {
218 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
219 if (programObject)
220 {
221 programObject->release();
222 }
223 mState.currentProgram = 0;
224 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000225 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000226
227 while (!mFramebufferMap.empty())
228 {
229 deleteFramebuffer(mFramebufferMap.begin()->first);
230 }
231
Jamie Madill33dc8432013-07-26 11:55:05 -0400232 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000233 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400234 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000235 }
236
237 while (!mQueryMap.empty())
238 {
239 deleteQuery(mQueryMap.begin()->first);
240 }
241
Jamie Madill57a89722013-07-02 11:57:03 -0400242 while (!mVertexArrayMap.empty())
243 {
244 deleteVertexArray(mVertexArrayMap.begin()->first);
245 }
246
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000247 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
248 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000249 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000250 {
251 mState.samplerTexture[type][sampler].set(NULL);
252 }
253 }
254
255 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
256 {
257 mIncompleteTextures[type].set(NULL);
258 }
259
Jamie Madilla857c362013-07-02 11:57:02 -0400260 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
261 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000262 {
Jamie Madilla857c362013-07-02 11:57:02 -0400263 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000264 }
265
266 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
267 {
268 mState.activeQuery[i].set(NULL);
269 }
270
271 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000272 mState.renderbuffer.set(NULL);
273
274 mTexture2DZero.set(NULL);
275 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000276 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000277 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000278
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000279 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000280 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
281 {
282 mState.uniformBuffers[i].set(NULL);
283 }
284
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000285 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000286 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
287 {
288 mState.transformFeedbackBuffers[i].set(NULL);
289 }
290
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000291 mState.copyReadBuffer.set(NULL);
292 mState.copyWriteBuffer.set(NULL);
293
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000294 mState.pixelPackBuffer.set(NULL);
295 mState.pixelUnpackBuffer.set(NULL);
296
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000297 mResourceManager->release();
298}
299
daniel@transgaming.comad629872012-11-28 19:32:06 +0000300void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000301{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000302 if (!mHasBeenCurrent)
303 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000304 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000305 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000306 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
307 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
308 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000309
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000310 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000311 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
312 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
313 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
314 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
315 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000316 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000317 mMaxRenderbufferDimension = mMax2DTextureDimension;
318 mMaxTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000319 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000320 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
321 "MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
322 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000323 mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000324
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000325 mSupportsEventQueries = mRenderer->getEventQuerySupport();
326 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000327 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000328 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
329 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
330 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000331 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
332 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
333 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
334 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
335 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
336 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000337 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
338 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
339 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000340 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000341 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000342
343 mNumCompressedTextureFormats = 0;
344 if (supportsDXT1Textures())
345 {
346 mNumCompressedTextureFormats += 2;
347 }
348 if (supportsDXT3Textures())
349 {
350 mNumCompressedTextureFormats += 1;
351 }
352 if (supportsDXT5Textures())
353 {
354 mNumCompressedTextureFormats += 1;
355 }
356
357 initExtensionString();
358 initRendererString();
359
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000360 mState.viewport.x = 0;
361 mState.viewport.y = 0;
362 mState.viewport.width = surface->getWidth();
363 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000364
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000365 mState.scissor.x = 0;
366 mState.scissor.y = 0;
367 mState.scissor.width = surface->getWidth();
368 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000369
370 mHasBeenCurrent = true;
371 }
372
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000373 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000374 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000375
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000376 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
377 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000378 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000379
380 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000381
382 // Store the current client version in the renderer
383 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000384}
385
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000386// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000387void Context::markContextLost()
388{
389 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
390 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
391 mContextLost = true;
392}
393
394bool Context::isContextLost()
395{
396 return mContextLost;
397}
398
399void Context::setClearColor(float red, float green, float blue, float alpha)
400{
401 mState.colorClearValue.red = red;
402 mState.colorClearValue.green = green;
403 mState.colorClearValue.blue = blue;
404 mState.colorClearValue.alpha = alpha;
405}
406
407void Context::setClearDepth(float depth)
408{
409 mState.depthClearValue = depth;
410}
411
412void Context::setClearStencil(int stencil)
413{
414 mState.stencilClearValue = stencil;
415}
416
417void Context::setCullFace(bool enabled)
418{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000419 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000420}
421
422bool Context::isCullFaceEnabled() const
423{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000424 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000425}
426
427void Context::setCullMode(GLenum mode)
428{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000429 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000430}
431
432void Context::setFrontFace(GLenum front)
433{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000434 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000435}
436
437void Context::setDepthTest(bool enabled)
438{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000439 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000440}
441
442bool Context::isDepthTestEnabled() const
443{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000444 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000445}
446
447void Context::setDepthFunc(GLenum depthFunc)
448{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000449 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000450}
451
452void Context::setDepthRange(float zNear, float zFar)
453{
454 mState.zNear = zNear;
455 mState.zFar = zFar;
456}
457
458void Context::setBlend(bool enabled)
459{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000460 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000461}
462
463bool Context::isBlendEnabled() const
464{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000465 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000466}
467
468void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
469{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000470 mState.blend.sourceBlendRGB = sourceRGB;
471 mState.blend.destBlendRGB = destRGB;
472 mState.blend.sourceBlendAlpha = sourceAlpha;
473 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000474}
475
476void Context::setBlendColor(float red, float green, float blue, float alpha)
477{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000478 mState.blendColor.red = red;
479 mState.blendColor.green = green;
480 mState.blendColor.blue = blue;
481 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000482}
483
484void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
485{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000486 mState.blend.blendEquationRGB = rgbEquation;
487 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000488}
489
490void Context::setStencilTest(bool enabled)
491{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000492 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000493}
494
495bool Context::isStencilTestEnabled() const
496{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000497 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000498}
499
500void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
501{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000502 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000503 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000504 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000505}
506
507void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
508{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000509 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000510 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000511 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000512}
513
514void Context::setStencilWritemask(GLuint stencilWritemask)
515{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000516 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000517}
518
519void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
520{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000521 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000522}
523
524void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
525{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000526 mState.depthStencil.stencilFail = stencilFail;
527 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
528 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000529}
530
531void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
532{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000533 mState.depthStencil.stencilBackFail = stencilBackFail;
534 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
535 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000536}
537
538void Context::setPolygonOffsetFill(bool enabled)
539{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000540 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000541}
542
543bool Context::isPolygonOffsetFillEnabled() const
544{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000545 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000546}
547
548void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
549{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000550 // An application can pass NaN values here, so handle this gracefully
551 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
552 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000553}
554
555void Context::setSampleAlphaToCoverage(bool enabled)
556{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000557 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000558}
559
560bool Context::isSampleAlphaToCoverageEnabled() const
561{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000562 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000563}
564
565void Context::setSampleCoverage(bool enabled)
566{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000567 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000568}
569
570bool Context::isSampleCoverageEnabled() const
571{
572 return mState.sampleCoverage;
573}
574
575void Context::setSampleCoverageParams(GLclampf value, bool invert)
576{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000577 mState.sampleCoverageValue = value;
578 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000579}
580
581void Context::setScissorTest(bool enabled)
582{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000583 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000584}
585
586bool Context::isScissorTestEnabled() const
587{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000588 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000589}
590
591void Context::setDither(bool enabled)
592{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000593 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000594}
595
596bool Context::isDitherEnabled() const
597{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000598 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000599}
600
601void Context::setLineWidth(GLfloat width)
602{
603 mState.lineWidth = width;
604}
605
606void Context::setGenerateMipmapHint(GLenum hint)
607{
608 mState.generateMipmapHint = hint;
609}
610
611void Context::setFragmentShaderDerivativeHint(GLenum hint)
612{
613 mState.fragmentShaderDerivativeHint = hint;
614 // TODO: Propagate the hint to shader translator so we can write
615 // ddx, ddx_coarse, or ddx_fine depending on the hint.
616 // Ignore for now. It is valid for implementations to ignore hint.
617}
618
619void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
620{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000621 mState.viewport.x = x;
622 mState.viewport.y = y;
623 mState.viewport.width = width;
624 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000625}
626
627void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
628{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000629 mState.scissor.x = x;
630 mState.scissor.y = y;
631 mState.scissor.width = width;
632 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000633}
634
635void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
636{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000637 mState.blend.colorMaskRed = red;
638 mState.blend.colorMaskGreen = green;
639 mState.blend.colorMaskBlue = blue;
640 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000641}
642
643void Context::setDepthMask(bool mask)
644{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000645 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000646}
647
648void Context::setActiveSampler(unsigned int active)
649{
650 mState.activeSampler = active;
651}
652
653GLuint Context::getReadFramebufferHandle() const
654{
655 return mState.readFramebuffer;
656}
657
658GLuint Context::getDrawFramebufferHandle() const
659{
660 return mState.drawFramebuffer;
661}
662
663GLuint Context::getRenderbufferHandle() const
664{
665 return mState.renderbuffer.id();
666}
667
Jamie Madilld8db8662013-07-02 11:57:04 -0400668GLuint Context::getVertexArrayHandle() const
669{
670 return mState.vertexArray;
671}
672
Jamie Madilldc356042013-07-19 16:36:57 -0400673GLuint Context::getSamplerHandle(GLuint textureUnit) const
674{
675 ASSERT(textureUnit < ArraySize(mState.samplers));
676 return mState.samplers[textureUnit];
677}
678
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000679GLuint Context::getArrayBufferHandle() const
680{
681 return mState.arrayBuffer.id();
682}
683
684GLuint Context::getActiveQuery(GLenum target) const
685{
686 Query *queryObject = NULL;
687
688 switch (target)
689 {
690 case GL_ANY_SAMPLES_PASSED_EXT:
691 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
692 break;
693 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
694 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
695 break;
696 default:
697 ASSERT(false);
698 }
699
700 if (queryObject)
701 {
702 return queryObject->id();
703 }
704 else
705 {
706 return 0;
707 }
708}
709
710void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
711{
Jamie Madill57a89722013-07-02 11:57:03 -0400712 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000713}
714
Jamie Madilla857c362013-07-02 11:57:02 -0400715const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000716{
Jamie Madill57a89722013-07-02 11:57:03 -0400717 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000718}
719
Jamie Madilla857c362013-07-02 11:57:02 -0400720const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
721{
722 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
723 return mState.vertexAttribCurrentValues[attribNum];
724}
725
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000726void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000727 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000728{
Jamie Madill57a89722013-07-02 11:57:03 -0400729 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000730}
731
732const void *Context::getVertexAttribPointer(unsigned int attribNum) const
733{
Jamie Madill57a89722013-07-02 11:57:03 -0400734 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000735}
736
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000737void Context::setPackAlignment(GLint alignment)
738{
739 mState.packAlignment = alignment;
740}
741
742GLint Context::getPackAlignment() const
743{
744 return mState.packAlignment;
745}
746
747void Context::setUnpackAlignment(GLint alignment)
748{
749 mState.unpackAlignment = alignment;
750}
751
752GLint Context::getUnpackAlignment() const
753{
754 return mState.unpackAlignment;
755}
756
757void Context::setPackReverseRowOrder(bool reverseRowOrder)
758{
759 mState.packReverseRowOrder = reverseRowOrder;
760}
761
762bool Context::getPackReverseRowOrder() const
763{
764 return mState.packReverseRowOrder;
765}
766
767GLuint Context::createBuffer()
768{
769 return mResourceManager->createBuffer();
770}
771
772GLuint Context::createProgram()
773{
774 return mResourceManager->createProgram();
775}
776
777GLuint Context::createShader(GLenum type)
778{
779 return mResourceManager->createShader(type);
780}
781
782GLuint Context::createTexture()
783{
784 return mResourceManager->createTexture();
785}
786
787GLuint Context::createRenderbuffer()
788{
789 return mResourceManager->createRenderbuffer();
790}
791
Jamie Madillcd055f82013-07-26 11:55:15 -0400792GLsync Context::createFenceSync(GLenum condition)
793{
794 GLuint handle = mResourceManager->createFenceSync();
795
796 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
797 ASSERT(fenceSync);
798
799 fenceSync->set(condition);
800
801 return reinterpret_cast<GLsync>(handle);
802}
803
Jamie Madill57a89722013-07-02 11:57:03 -0400804GLuint Context::createVertexArray()
805{
806 GLuint handle = mVertexArrayHandleAllocator.allocate();
807
Jamie Madilld1028542013-07-02 11:57:04 -0400808 // Although the spec states VAO state is not initialized until the object is bound,
809 // we create it immediately. The resulting behaviour is transparent to the application,
810 // since it's not currently possible to access the state until the object is bound.
Jamie Madill57a89722013-07-02 11:57:03 -0400811 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
812
813 return handle;
814}
815
Jamie Madilldc356042013-07-19 16:36:57 -0400816GLuint Context::createSampler()
817{
818 return mResourceManager->createSampler();
819}
820
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000821// Returns an unused framebuffer name
822GLuint Context::createFramebuffer()
823{
824 GLuint handle = mFramebufferHandleAllocator.allocate();
825
826 mFramebufferMap[handle] = NULL;
827
828 return handle;
829}
830
Jamie Madill33dc8432013-07-26 11:55:05 -0400831GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000832{
Jamie Madill33dc8432013-07-26 11:55:05 -0400833 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000834
Jamie Madill33dc8432013-07-26 11:55:05 -0400835 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000836
837 return handle;
838}
839
840// Returns an unused query name
841GLuint Context::createQuery()
842{
843 GLuint handle = mQueryHandleAllocator.allocate();
844
845 mQueryMap[handle] = NULL;
846
847 return handle;
848}
849
850void Context::deleteBuffer(GLuint buffer)
851{
852 if (mResourceManager->getBuffer(buffer))
853 {
854 detachBuffer(buffer);
855 }
856
857 mResourceManager->deleteBuffer(buffer);
858}
859
860void Context::deleteShader(GLuint shader)
861{
862 mResourceManager->deleteShader(shader);
863}
864
865void Context::deleteProgram(GLuint program)
866{
867 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000868}
869
870void Context::deleteTexture(GLuint texture)
871{
872 if (mResourceManager->getTexture(texture))
873 {
874 detachTexture(texture);
875 }
876
877 mResourceManager->deleteTexture(texture);
878}
879
880void Context::deleteRenderbuffer(GLuint renderbuffer)
881{
882 if (mResourceManager->getRenderbuffer(renderbuffer))
883 {
884 detachRenderbuffer(renderbuffer);
885 }
886
887 mResourceManager->deleteRenderbuffer(renderbuffer);
888}
889
Jamie Madillcd055f82013-07-26 11:55:15 -0400890void Context::deleteFenceSync(GLsync fenceSync)
891{
892 // The spec specifies the underlying Fence object is not deleted until all current
893 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
894 // and since our API is currently designed for being called from a single thread, we can delete
895 // the fence immediately.
896 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
897}
898
Jamie Madill57a89722013-07-02 11:57:03 -0400899void Context::deleteVertexArray(GLuint vertexArray)
900{
901 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
902
903 if (vertexArrayObject != mVertexArrayMap.end())
904 {
905 detachVertexArray(vertexArray);
906
907 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
908 delete vertexArrayObject->second;
909 mVertexArrayMap.erase(vertexArrayObject);
910 }
911}
912
Jamie Madilldc356042013-07-19 16:36:57 -0400913void Context::deleteSampler(GLuint sampler)
914{
915 if (mResourceManager->getSampler(sampler))
916 {
917 detachSampler(sampler);
918 }
919
920 mResourceManager->deleteSampler(sampler);
921}
922
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000923void Context::deleteFramebuffer(GLuint framebuffer)
924{
925 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
926
927 if (framebufferObject != mFramebufferMap.end())
928 {
929 detachFramebuffer(framebuffer);
930
931 mFramebufferHandleAllocator.release(framebufferObject->first);
932 delete framebufferObject->second;
933 mFramebufferMap.erase(framebufferObject);
934 }
935}
936
Jamie Madill33dc8432013-07-26 11:55:05 -0400937void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000938{
Jamie Madill33dc8432013-07-26 11:55:05 -0400939 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000940
Jamie Madill33dc8432013-07-26 11:55:05 -0400941 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000942 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400943 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000944 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -0400945 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000946 }
947}
948
949void Context::deleteQuery(GLuint query)
950{
951 QueryMap::iterator queryObject = mQueryMap.find(query);
952 if (queryObject != mQueryMap.end())
953 {
954 mQueryHandleAllocator.release(queryObject->first);
955 if (queryObject->second)
956 {
957 queryObject->second->release();
958 }
959 mQueryMap.erase(queryObject);
960 }
961}
962
963Buffer *Context::getBuffer(GLuint handle)
964{
965 return mResourceManager->getBuffer(handle);
966}
967
968Shader *Context::getShader(GLuint handle)
969{
970 return mResourceManager->getShader(handle);
971}
972
973Program *Context::getProgram(GLuint handle)
974{
975 return mResourceManager->getProgram(handle);
976}
977
978Texture *Context::getTexture(GLuint handle)
979{
980 return mResourceManager->getTexture(handle);
981}
982
983Renderbuffer *Context::getRenderbuffer(GLuint handle)
984{
985 return mResourceManager->getRenderbuffer(handle);
986}
987
Jamie Madillcd055f82013-07-26 11:55:15 -0400988FenceSync *Context::getFenceSync(GLsync handle) const
989{
990 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
991}
992
Jamie Madill57a89722013-07-02 11:57:03 -0400993VertexArray *Context::getVertexArray(GLuint handle) const
994{
995 auto vertexArray = mVertexArrayMap.find(handle);
996
997 if (vertexArray == mVertexArrayMap.end())
998 {
999 return NULL;
1000 }
1001 else
1002 {
1003 return vertexArray->second;
1004 }
1005}
1006
Jamie Madilldc356042013-07-19 16:36:57 -04001007Sampler *Context::getSampler(GLuint handle) const
1008{
1009 return mResourceManager->getSampler(handle);
1010}
1011
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001012Framebuffer *Context::getReadFramebuffer()
1013{
1014 return getFramebuffer(mState.readFramebuffer);
1015}
1016
1017Framebuffer *Context::getDrawFramebuffer()
1018{
1019 return mBoundDrawFramebuffer;
1020}
1021
Jamie Madill57a89722013-07-02 11:57:03 -04001022VertexArray *Context::getCurrentVertexArray() const
1023{
1024 VertexArray *vao = getVertexArray(mState.vertexArray);
1025 ASSERT(vao != NULL);
1026 return vao;
1027}
1028
Jamie Madilldc356042013-07-19 16:36:57 -04001029bool Context::isSampler(GLuint samplerName) const
1030{
1031 return mResourceManager->isSampler(samplerName);
1032}
1033
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001034void Context::bindArrayBuffer(unsigned int buffer)
1035{
1036 mResourceManager->checkBufferAllocation(buffer);
1037
1038 mState.arrayBuffer.set(getBuffer(buffer));
1039}
1040
1041void Context::bindElementArrayBuffer(unsigned int buffer)
1042{
1043 mResourceManager->checkBufferAllocation(buffer);
1044
Jamie Madill57a89722013-07-02 11:57:03 -04001045 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001046}
1047
1048void Context::bindTexture2D(GLuint texture)
1049{
1050 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1051
1052 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1053}
1054
1055void Context::bindTextureCubeMap(GLuint texture)
1056{
1057 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1058
1059 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1060}
1061
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001062void Context::bindTexture3D(GLuint texture)
1063{
1064 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1065
1066 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1067}
1068
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001069void Context::bindTexture2DArray(GLuint texture)
1070{
1071 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1072
1073 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1074}
1075
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001076void Context::bindReadFramebuffer(GLuint framebuffer)
1077{
1078 if (!getFramebuffer(framebuffer))
1079 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001080 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001081 }
1082
1083 mState.readFramebuffer = framebuffer;
1084}
1085
1086void Context::bindDrawFramebuffer(GLuint framebuffer)
1087{
1088 if (!getFramebuffer(framebuffer))
1089 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001090 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001091 }
1092
1093 mState.drawFramebuffer = framebuffer;
1094
1095 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1096}
1097
1098void Context::bindRenderbuffer(GLuint renderbuffer)
1099{
1100 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1101
1102 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1103}
1104
Jamie Madill57a89722013-07-02 11:57:03 -04001105void Context::bindVertexArray(GLuint vertexArray)
1106{
1107 if (!getVertexArray(vertexArray))
1108 {
1109 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray);
1110 }
1111
1112 mState.vertexArray = vertexArray;
1113}
1114
Jamie Madilldc356042013-07-19 16:36:57 -04001115void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1116{
1117 ASSERT(textureUnit < ArraySize(mState.samplers));
1118 mResourceManager->checkSamplerAllocation(sampler);
1119
1120 mState.samplers[textureUnit] = sampler;
1121}
1122
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001123void Context::bindGenericUniformBuffer(GLuint buffer)
1124{
1125 mResourceManager->checkBufferAllocation(buffer);
1126
1127 mState.genericUniformBuffer.set(getBuffer(buffer));
1128}
1129
1130void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001131{
1132 mResourceManager->checkBufferAllocation(buffer);
1133
1134 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1135}
1136
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001137void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1138{
1139 mResourceManager->checkBufferAllocation(buffer);
1140
1141 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1142}
1143
1144void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001145{
1146 mResourceManager->checkBufferAllocation(buffer);
1147
1148 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1149}
1150
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001151void Context::bindCopyReadBuffer(GLuint buffer)
1152{
1153 mResourceManager->checkBufferAllocation(buffer);
1154
1155 mState.copyReadBuffer.set(getBuffer(buffer));
1156}
1157
1158void Context::bindCopyWriteBuffer(GLuint buffer)
1159{
1160 mResourceManager->checkBufferAllocation(buffer);
1161
1162 mState.copyWriteBuffer.set(getBuffer(buffer));
1163}
1164
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001165void Context::bindPixelPackBuffer(GLuint buffer)
1166{
1167 mResourceManager->checkBufferAllocation(buffer);
1168
1169 mState.pixelPackBuffer.set(getBuffer(buffer));
1170}
1171
1172void Context::bindPixelUnpackBuffer(GLuint buffer)
1173{
1174 mResourceManager->checkBufferAllocation(buffer);
1175
1176 mState.pixelUnpackBuffer.set(getBuffer(buffer));
1177}
1178
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001179void Context::useProgram(GLuint program)
1180{
1181 GLuint priorProgram = mState.currentProgram;
1182 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1183
1184 if (priorProgram != program)
1185 {
1186 Program *newProgram = mResourceManager->getProgram(program);
1187 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001188 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001189
1190 if (newProgram)
1191 {
1192 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001193 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001194 }
1195
1196 if (oldProgram)
1197 {
1198 oldProgram->release();
1199 }
1200 }
1201}
1202
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001203void Context::linkProgram(GLuint program)
1204{
1205 Program *programObject = mResourceManager->getProgram(program);
1206
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001207 bool linked = programObject->link();
1208
1209 // if the current program was relinked successfully we
1210 // need to install the new executables
1211 if (linked && program == mState.currentProgram)
1212 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001213 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001214 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001215}
1216
1217void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1218{
1219 Program *programObject = mResourceManager->getProgram(program);
1220
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001221 bool loaded = programObject->setProgramBinary(binary, length);
1222
1223 // if the current program was reloaded successfully we
1224 // need to install the new executables
1225 if (loaded && program == mState.currentProgram)
1226 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001227 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001228 }
1229
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001230}
1231
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001232void Context::beginQuery(GLenum target, GLuint query)
1233{
1234 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1235 // of zero, if the active query object name for <target> is non-zero (for the
1236 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1237 // the active query for either target is non-zero), if <id> is the name of an
1238 // existing query object whose type does not match <target>, or if <id> is the
1239 // active query object name for any query type, the error INVALID_OPERATION is
1240 // generated.
1241
1242 // Ensure no other queries are active
1243 // NOTE: If other queries than occlusion are supported, we will need to check
1244 // separately that:
1245 // a) The query ID passed is not the current active query for any target/type
1246 // b) There are no active queries for the requested target (and in the case
1247 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1248 // no query may be active for either if glBeginQuery targets either.
1249 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1250 {
1251 if (mState.activeQuery[i].get() != NULL)
1252 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001253 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001254 }
1255 }
1256
1257 QueryType qType;
1258 switch (target)
1259 {
1260 case GL_ANY_SAMPLES_PASSED_EXT:
1261 qType = QUERY_ANY_SAMPLES_PASSED;
1262 break;
1263 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1264 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1265 break;
1266 default:
1267 ASSERT(false);
1268 return;
1269 }
1270
1271 Query *queryObject = getQuery(query, true, target);
1272
1273 // check that name was obtained with glGenQueries
1274 if (!queryObject)
1275 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001276 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001277 }
1278
1279 // check for type mismatch
1280 if (queryObject->getType() != target)
1281 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001282 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001283 }
1284
1285 // set query as active for specified target
1286 mState.activeQuery[qType].set(queryObject);
1287
1288 // begin query
1289 queryObject->begin();
1290}
1291
1292void Context::endQuery(GLenum target)
1293{
1294 QueryType qType;
1295
1296 switch (target)
1297 {
1298 case GL_ANY_SAMPLES_PASSED_EXT:
1299 qType = QUERY_ANY_SAMPLES_PASSED;
1300 break;
1301 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1302 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1303 break;
1304 default:
1305 ASSERT(false);
1306 return;
1307 }
1308
1309 Query *queryObject = mState.activeQuery[qType].get();
1310
1311 if (queryObject == NULL)
1312 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001313 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001314 }
1315
1316 queryObject->end();
1317
1318 mState.activeQuery[qType].set(NULL);
1319}
1320
1321void Context::setFramebufferZero(Framebuffer *buffer)
1322{
1323 delete mFramebufferMap[0];
1324 mFramebufferMap[0] = buffer;
1325 if (mState.drawFramebuffer == 0)
1326 {
1327 mBoundDrawFramebuffer = buffer;
1328 }
1329}
1330
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001331void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001332{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001333 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1334 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1335 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1336
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001337 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001338
1339 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001340 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001341 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001342 }
1343 else if (depth && stencil)
1344 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001345 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001346 }
1347 else if (depth)
1348 {
1349 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1350 }
1351 else if (stencil)
1352 {
1353 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1354 }
1355 else
1356 {
1357 UNREACHABLE();
1358 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001359 }
1360
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001361 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1362 renderbufferObject->setStorage(renderbuffer);
1363}
1364
1365Framebuffer *Context::getFramebuffer(unsigned int handle)
1366{
1367 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1368
1369 if (framebuffer == mFramebufferMap.end())
1370 {
1371 return NULL;
1372 }
1373 else
1374 {
1375 return framebuffer->second;
1376 }
1377}
1378
Jamie Madill33dc8432013-07-26 11:55:05 -04001379FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001380{
Jamie Madill33dc8432013-07-26 11:55:05 -04001381 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001382
Jamie Madill33dc8432013-07-26 11:55:05 -04001383 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001384 {
1385 return NULL;
1386 }
1387 else
1388 {
1389 return fence->second;
1390 }
1391}
1392
1393Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1394{
1395 QueryMap::iterator query = mQueryMap.find(handle);
1396
1397 if (query == mQueryMap.end())
1398 {
1399 return NULL;
1400 }
1401 else
1402 {
1403 if (!query->second && create)
1404 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001405 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001406 query->second->addRef();
1407 }
1408 return query->second;
1409 }
1410}
1411
1412Buffer *Context::getArrayBuffer()
1413{
1414 return mState.arrayBuffer.get();
1415}
1416
1417Buffer *Context::getElementArrayBuffer()
1418{
Jamie Madill57a89722013-07-02 11:57:03 -04001419 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001420}
1421
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001422ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001423{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001424 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001425}
1426
1427Texture2D *Context::getTexture2D()
1428{
1429 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1430}
1431
1432TextureCubeMap *Context::getTextureCubeMap()
1433{
1434 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1435}
1436
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001437Texture3D *Context::getTexture3D()
1438{
1439 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1440}
1441
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001442Texture2DArray *Context::getTexture2DArray()
1443{
1444 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1445}
1446
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001447Buffer *Context::getGenericUniformBuffer()
1448{
1449 return mState.genericUniformBuffer.get();
1450}
1451
1452Buffer *Context::getGenericTransformFeedbackBuffer()
1453{
1454 return mState.genericTransformFeedbackBuffer.get();
1455}
1456
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001457Buffer *Context::getCopyReadBuffer()
1458{
1459 return mState.copyReadBuffer.get();
1460}
1461
1462Buffer *Context::getCopyWriteBuffer()
1463{
1464 return mState.copyWriteBuffer.get();
1465}
1466
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001467Buffer *Context::getPixelPackBuffer()
1468{
1469 return mState.pixelPackBuffer.get();
1470}
1471
1472Buffer *Context::getPixelUnpackBuffer()
1473{
1474 return mState.pixelUnpackBuffer.get();
1475}
1476
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001477Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1478{
1479 GLuint texid = mState.samplerTexture[type][sampler].id();
1480
1481 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1482 {
1483 switch (type)
1484 {
1485 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001486 case TEXTURE_2D: return mTexture2DZero.get();
1487 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1488 case TEXTURE_3D: return mTexture3DZero.get();
1489 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001490 }
1491 }
1492
1493 return mState.samplerTexture[type][sampler].get();
1494}
1495
1496bool Context::getBooleanv(GLenum pname, GLboolean *params)
1497{
1498 switch (pname)
1499 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001500 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1501 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1502 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001503 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001504 params[0] = mState.blend.colorMaskRed;
1505 params[1] = mState.blend.colorMaskGreen;
1506 params[2] = mState.blend.colorMaskBlue;
1507 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001508 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001509 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1510 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1511 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1512 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001513 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001514 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1515 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1516 case GL_BLEND: *params = mState.blend.blend; break;
1517 case GL_DITHER: *params = mState.blend.dither; break;
1518 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001519 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = GL_FALSE; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001520 default:
1521 return false;
1522 }
1523
1524 return true;
1525}
1526
1527bool Context::getFloatv(GLenum pname, GLfloat *params)
1528{
1529 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1530 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1531 // GetIntegerv as its native query function. As it would require conversion in any
1532 // case, this should make no difference to the calling application.
1533 switch (pname)
1534 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001535 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1536 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1537 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1538 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1539 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001540 case GL_ALIASED_LINE_WIDTH_RANGE:
1541 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1542 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1543 break;
1544 case GL_ALIASED_POINT_SIZE_RANGE:
1545 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1546 params[1] = getMaximumPointSize();
1547 break;
1548 case GL_DEPTH_RANGE:
1549 params[0] = mState.zNear;
1550 params[1] = mState.zFar;
1551 break;
1552 case GL_COLOR_CLEAR_VALUE:
1553 params[0] = mState.colorClearValue.red;
1554 params[1] = mState.colorClearValue.green;
1555 params[2] = mState.colorClearValue.blue;
1556 params[3] = mState.colorClearValue.alpha;
1557 break;
1558 case GL_BLEND_COLOR:
1559 params[0] = mState.blendColor.red;
1560 params[1] = mState.blendColor.green;
1561 params[2] = mState.blendColor.blue;
1562 params[3] = mState.blendColor.alpha;
1563 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001564 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1565 if (!supportsTextureFilterAnisotropy())
1566 {
1567 return false;
1568 }
1569 *params = mMaxTextureAnisotropy;
1570 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001571 default:
1572 return false;
1573 }
1574
1575 return true;
1576}
1577
1578bool Context::getIntegerv(GLenum pname, GLint *params)
1579{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001580 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1581 {
1582 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1583
1584 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1585 {
1586 // return true to stop further operation in the parent call
1587 return gl::error(GL_INVALID_OPERATION, true);
1588 }
1589
1590 Framebuffer *framebuffer = getDrawFramebuffer();
1591
1592 *params = framebuffer->getDrawBufferState(colorAttachment);
1593 return true;
1594 }
1595
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001596 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1597 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1598 // GetIntegerv as its native query function. As it would require conversion in any
1599 // case, this should make no difference to the calling application. You may find it in
1600 // Context::getFloatv.
1601 switch (pname)
1602 {
Jamie Madill1caff072013-07-19 16:36:56 -04001603 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1604 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1605 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1606 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1607 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1608 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1609 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1610 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1611 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
1612 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1613 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1614 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1615 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1616 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1617 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1618 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1619 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1620 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1621 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1622 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1623 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1624 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
1625 case GL_PACK_ALIGNMENT: *params = mState.packAlignment; break;
1626 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.packReverseRowOrder; break;
1627 case GL_UNPACK_ALIGNMENT: *params = mState.unpackAlignment; break;
1628 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1629 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1630 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1631 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1632 case GL_STENCIL_REF: *params = mState.stencilRef; break;
1633 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1634 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1635 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
1636 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1637 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1638 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1639 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1640 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1641 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1642 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1643 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1644 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1645 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1646 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1647 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1648 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1649 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1650 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1651 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
1652 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1653 case GL_SUBPIXEL_BITS: *params = 4; break;
1654 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1655 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1656 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1657 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1658 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1659 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1660 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1661 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1662 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
1663 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = 0; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001664 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1665 params[0] = mNumCompressedTextureFormats;
1666 break;
1667 case GL_MAX_SAMPLES_ANGLE:
1668 {
1669 GLsizei maxSamples = getMaxSupportedSamples();
1670 if (maxSamples != 0)
1671 {
1672 *params = maxSamples;
1673 }
1674 else
1675 {
1676 return false;
1677 }
1678
1679 break;
1680 }
1681 case GL_SAMPLE_BUFFERS:
1682 case GL_SAMPLES:
1683 {
1684 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1685 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1686 {
1687 switch (pname)
1688 {
1689 case GL_SAMPLE_BUFFERS:
1690 if (framebuffer->getSamples() != 0)
1691 {
1692 *params = 1;
1693 }
1694 else
1695 {
1696 *params = 0;
1697 }
1698 break;
1699 case GL_SAMPLES:
1700 *params = framebuffer->getSamples();
1701 break;
1702 }
1703 }
1704 else
1705 {
1706 *params = 0;
1707 }
1708 }
1709 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001710 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1711 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1712 {
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001713 GLint internalFormat;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001714 GLenum format, type;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001715 if (getCurrentReadFormatType(&internalFormat, &format, &type))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001716 {
1717 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1718 *params = format;
1719 else
1720 *params = type;
1721 }
1722 }
1723 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001724 case GL_MAX_VIEWPORT_DIMS:
1725 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001726 params[0] = mMaxViewportDimension;
1727 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001728 }
1729 break;
1730 case GL_COMPRESSED_TEXTURE_FORMATS:
1731 {
1732 if (supportsDXT1Textures())
1733 {
1734 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1735 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1736 }
1737 if (supportsDXT3Textures())
1738 {
1739 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1740 }
1741 if (supportsDXT5Textures())
1742 {
1743 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1744 }
1745 }
1746 break;
1747 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001748 params[0] = mState.viewport.x;
1749 params[1] = mState.viewport.y;
1750 params[2] = mState.viewport.width;
1751 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001752 break;
1753 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001754 params[0] = mState.scissor.x;
1755 params[1] = mState.scissor.y;
1756 params[2] = mState.scissor.width;
1757 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001758 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001759 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1760 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001761 case GL_RED_BITS:
1762 case GL_GREEN_BITS:
1763 case GL_BLUE_BITS:
1764 case GL_ALPHA_BITS:
1765 {
1766 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001767 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001768
1769 if (colorbuffer)
1770 {
1771 switch (pname)
1772 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001773 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1774 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1775 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1776 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001777 }
1778 }
1779 else
1780 {
1781 *params = 0;
1782 }
1783 }
1784 break;
1785 case GL_DEPTH_BITS:
1786 {
1787 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1788 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1789
1790 if (depthbuffer)
1791 {
1792 *params = depthbuffer->getDepthSize();
1793 }
1794 else
1795 {
1796 *params = 0;
1797 }
1798 }
1799 break;
1800 case GL_STENCIL_BITS:
1801 {
1802 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1803 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1804
1805 if (stencilbuffer)
1806 {
1807 *params = stencilbuffer->getStencilSize();
1808 }
1809 else
1810 {
1811 *params = 0;
1812 }
1813 }
1814 break;
1815 case GL_TEXTURE_BINDING_2D:
1816 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001817 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001818 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001819 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001820 return false;
1821 }
1822
1823 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1824 }
1825 break;
1826 case GL_TEXTURE_BINDING_CUBE_MAP:
1827 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001828 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001829 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001830 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001831 return false;
1832 }
1833
1834 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1835 }
1836 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001837 case GL_TEXTURE_BINDING_3D:
1838 {
1839 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1840 {
1841 gl::error(GL_INVALID_OPERATION);
1842 return false;
1843 }
1844
1845 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1846 }
1847 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001848 case GL_TEXTURE_BINDING_2D_ARRAY:
1849 {
1850 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1851 {
1852 gl::error(GL_INVALID_OPERATION);
1853 return false;
1854 }
1855
1856 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1857 }
1858 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001859 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1860 *params = mResetStrategy;
1861 break;
1862 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1863 *params = 1;
1864 break;
1865 case GL_PROGRAM_BINARY_FORMATS_OES:
1866 *params = GL_PROGRAM_BINARY_ANGLE;
1867 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001868 case GL_UNIFORM_BUFFER_BINDING:
1869 *params = mState.genericUniformBuffer.id();
1870 break;
1871 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1872 *params = mState.genericTransformFeedbackBuffer.id();
1873 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001874 case GL_COPY_READ_BUFFER_BINDING:
1875 *params = mState.copyReadBuffer.id();
1876 break;
1877 case GL_COPY_WRITE_BUFFER_BINDING:
1878 *params = mState.copyWriteBuffer.id();
1879 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001880 case GL_PIXEL_PACK_BUFFER_BINDING:
1881 *params = mState.pixelPackBuffer.id();
1882 break;
1883 case GL_PIXEL_UNPACK_BUFFER_BINDING:
1884 *params = mState.pixelUnpackBuffer.id();
1885 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001886 default:
1887 return false;
1888 }
1889
1890 return true;
1891}
1892
Jamie Madill0fda9862013-07-19 16:36:55 -04001893bool Context::getInteger64v(GLenum pname, GLint64 *params)
1894{
1895 switch (pname)
1896 {
1897 case GL_MAX_ELEMENT_INDEX:
1898 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
1899 break;
1900 case GL_MAX_UNIFORM_BLOCK_SIZE:
1901 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
1902 break;
1903 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
1904 {
1905 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1906 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1907 *params = uniformBufferComponents + defaultBufferComponents;
1908 }
1909 break;
1910 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
1911 {
1912 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1913 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1914 *params = uniformBufferComponents + defaultBufferComponents;
1915 }
1916 break;
1917 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04001918 // We do not wait for server fence objects internally, so report a max timeout of zero.
1919 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04001920 break;
1921 default:
1922 return false;
1923 }
1924
1925 return true;
1926}
1927
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001928bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
1929{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001930 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1931 {
1932 *type = GL_INT;
1933 *numParams = 1;
1934 return true;
1935 }
1936
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001937 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
1938 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
1939 // to the fact that it is stored internally as a float, and so would require conversion
1940 // if returned from Context::getIntegerv. Since this conversion is already implemented
1941 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
1942 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
1943 // application.
1944 switch (pname)
1945 {
1946 case GL_COMPRESSED_TEXTURE_FORMATS:
1947 {
1948 *type = GL_INT;
1949 *numParams = mNumCompressedTextureFormats;
1950 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001951 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001952 case GL_SHADER_BINARY_FORMATS:
1953 {
1954 *type = GL_INT;
1955 *numParams = 0;
1956 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001957 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001958 case GL_MAX_VERTEX_ATTRIBS:
1959 case GL_MAX_VERTEX_UNIFORM_VECTORS:
1960 case GL_MAX_VARYING_VECTORS:
1961 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
1962 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
1963 case GL_MAX_TEXTURE_IMAGE_UNITS:
1964 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
1965 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00001966 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001967 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001968 case GL_NUM_SHADER_BINARY_FORMATS:
1969 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1970 case GL_ARRAY_BUFFER_BINDING:
1971 case GL_FRAMEBUFFER_BINDING:
1972 case GL_RENDERBUFFER_BINDING:
1973 case GL_CURRENT_PROGRAM:
1974 case GL_PACK_ALIGNMENT:
1975 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
1976 case GL_UNPACK_ALIGNMENT:
1977 case GL_GENERATE_MIPMAP_HINT:
1978 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
1979 case GL_RED_BITS:
1980 case GL_GREEN_BITS:
1981 case GL_BLUE_BITS:
1982 case GL_ALPHA_BITS:
1983 case GL_DEPTH_BITS:
1984 case GL_STENCIL_BITS:
1985 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
1986 case GL_CULL_FACE_MODE:
1987 case GL_FRONT_FACE:
1988 case GL_ACTIVE_TEXTURE:
1989 case GL_STENCIL_FUNC:
1990 case GL_STENCIL_VALUE_MASK:
1991 case GL_STENCIL_REF:
1992 case GL_STENCIL_FAIL:
1993 case GL_STENCIL_PASS_DEPTH_FAIL:
1994 case GL_STENCIL_PASS_DEPTH_PASS:
1995 case GL_STENCIL_BACK_FUNC:
1996 case GL_STENCIL_BACK_VALUE_MASK:
1997 case GL_STENCIL_BACK_REF:
1998 case GL_STENCIL_BACK_FAIL:
1999 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2000 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2001 case GL_DEPTH_FUNC:
2002 case GL_BLEND_SRC_RGB:
2003 case GL_BLEND_SRC_ALPHA:
2004 case GL_BLEND_DST_RGB:
2005 case GL_BLEND_DST_ALPHA:
2006 case GL_BLEND_EQUATION_RGB:
2007 case GL_BLEND_EQUATION_ALPHA:
2008 case GL_STENCIL_WRITEMASK:
2009 case GL_STENCIL_BACK_WRITEMASK:
2010 case GL_STENCIL_CLEAR_VALUE:
2011 case GL_SUBPIXEL_BITS:
2012 case GL_MAX_TEXTURE_SIZE:
2013 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2014 case GL_SAMPLE_BUFFERS:
2015 case GL_SAMPLES:
2016 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2017 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2018 case GL_TEXTURE_BINDING_2D:
2019 case GL_TEXTURE_BINDING_CUBE_MAP:
2020 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2021 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2022 case GL_PROGRAM_BINARY_FORMATS_OES:
2023 {
2024 *type = GL_INT;
2025 *numParams = 1;
2026 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002027 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002028 case GL_MAX_SAMPLES_ANGLE:
2029 {
2030 if (getMaxSupportedSamples() != 0)
2031 {
2032 *type = GL_INT;
2033 *numParams = 1;
2034 }
2035 else
2036 {
2037 return false;
2038 }
2039 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002040 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002041 case GL_MAX_VIEWPORT_DIMS:
2042 {
2043 *type = GL_INT;
2044 *numParams = 2;
2045 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002046 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002047 case GL_VIEWPORT:
2048 case GL_SCISSOR_BOX:
2049 {
2050 *type = GL_INT;
2051 *numParams = 4;
2052 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002053 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002054 case GL_SHADER_COMPILER:
2055 case GL_SAMPLE_COVERAGE_INVERT:
2056 case GL_DEPTH_WRITEMASK:
2057 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2058 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2059 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2060 case GL_SAMPLE_COVERAGE:
2061 case GL_SCISSOR_TEST:
2062 case GL_STENCIL_TEST:
2063 case GL_DEPTH_TEST:
2064 case GL_BLEND:
2065 case GL_DITHER:
2066 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2067 {
2068 *type = GL_BOOL;
2069 *numParams = 1;
2070 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002071 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002072 case GL_COLOR_WRITEMASK:
2073 {
2074 *type = GL_BOOL;
2075 *numParams = 4;
2076 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002077 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002078 case GL_POLYGON_OFFSET_FACTOR:
2079 case GL_POLYGON_OFFSET_UNITS:
2080 case GL_SAMPLE_COVERAGE_VALUE:
2081 case GL_DEPTH_CLEAR_VALUE:
2082 case GL_LINE_WIDTH:
2083 {
2084 *type = GL_FLOAT;
2085 *numParams = 1;
2086 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002087 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002088 case GL_ALIASED_LINE_WIDTH_RANGE:
2089 case GL_ALIASED_POINT_SIZE_RANGE:
2090 case GL_DEPTH_RANGE:
2091 {
2092 *type = GL_FLOAT;
2093 *numParams = 2;
2094 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002095 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002096 case GL_COLOR_CLEAR_VALUE:
2097 case GL_BLEND_COLOR:
2098 {
2099 *type = GL_FLOAT;
2100 *numParams = 4;
2101 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002102 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002103 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
2104 if (!supportsTextureFilterAnisotropy())
2105 {
2106 return false;
2107 }
2108 *type = GL_FLOAT;
2109 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002110 return true;
2111 }
2112
2113 if (mClientVersion < 3)
2114 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002115 return false;
2116 }
2117
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002118 // Check for ES3.0+ parameter names
2119 switch (pname)
2120 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002121 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2122 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002123 case GL_UNIFORM_BUFFER_BINDING:
2124 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002125 case GL_COPY_READ_BUFFER_BINDING:
2126 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002127 case GL_PIXEL_PACK_BUFFER_BINDING:
2128 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002129 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002130 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002131 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002132 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002133 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2134 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2135 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002136 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002137 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2138 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002139 {
2140 *type = GL_INT;
2141 *numParams = 1;
2142 }
2143 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002144
2145 case GL_MAX_ELEMENT_INDEX:
2146 case GL_MAX_UNIFORM_BLOCK_SIZE:
2147 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2148 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2149 case GL_MAX_SERVER_WAIT_TIMEOUT:
2150 {
2151 *type = GL_INT_64_ANGLEX;
2152 *numParams = 1;
2153 }
2154 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002155 }
2156
2157 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002158}
2159
2160// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002161// scissor rectangle to the renderer
2162bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002163{
2164 Framebuffer *framebufferObject = getDrawFramebuffer();
2165
2166 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2167 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002168 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002169 }
2170
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002171 mRenderer->applyRenderTarget(framebufferObject);
2172
daniel@transgaming.com12985182012-12-20 20:56:31 +00002173 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002174 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002175 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002176 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002177 }
2178
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002179 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002180
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002181 return true;
2182}
2183
2184// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2185void Context::applyState(GLenum drawMode)
2186{
Nicolas Capensfd396552013-06-18 21:41:30 -04002187 Framebuffer *framebufferObject = getDrawFramebuffer();
2188 int samples = framebufferObject->getSamples();
2189
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002190 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002191 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002192 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002193
2194 unsigned int mask = 0;
2195 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002196 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002197 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002198 {
Nicolas Capensfd396552013-06-18 21:41:30 -04002199
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002200 float threshold = 0.5f;
2201
Nicolas Capensfd396552013-06-18 21:41:30 -04002202 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002203 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002204 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002205
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002206 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002207 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002208 threshold += 1.0f;
2209 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002210 }
2211 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002212 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002213
2214 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002215 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002216 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002217 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002218 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002219 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002220 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002221 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002222 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002223 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
2224
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002225 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002226 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002227}
2228
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002229// Applies the shaders and shader constants to the Direct3D 9 device
2230void Context::applyShaders()
2231{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002232 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002233
daniel@transgaming.come4991412012-12-20 20:55:34 +00002234 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00002235
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002236 programBinary->applyUniforms();
2237}
2238
2239// Applies the textures and sampler states to the Direct3D 9 device
2240void Context::applyTextures()
2241{
2242 applyTextures(SAMPLER_PIXEL);
2243
2244 if (mSupportsVertexTexture)
2245 {
2246 applyTextures(SAMPLER_VERTEX);
2247 }
2248}
2249
2250// For each Direct3D 9 sampler of either the pixel or vertex stage,
2251// looks up the corresponding OpenGL texture image unit and texture type,
2252// and sets the texture and its addressing/filtering state (or NULL when inactive).
2253void Context::applyTextures(SamplerType type)
2254{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002255 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002256
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002257 // Range of Direct3D samplers of given sampler type
2258 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002259 int samplerRange = programBinary->getUsedSamplerRange(type);
2260
2261 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2262 {
2263 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002264
2265 if (textureUnit != -1)
2266 {
2267 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002268 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002269
Jamie Madillf8989902013-07-19 16:36:58 -04002270 SamplerState samplerState;
2271 texture->getSamplerState(&samplerState);
2272
Jamie Madilla85f6f12013-07-19 16:36:59 -04002273 if (mState.samplers[textureUnit] != 0)
2274 {
2275 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2276 samplerObject->getState(&samplerState);
2277 }
2278
Jamie Madillf8989902013-07-19 16:36:58 -04002279 if (texture->isSamplerComplete(samplerState))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002280 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002281 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002282
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002283 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002284
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002285 texture->resetDirty();
2286 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002287 else
2288 {
2289 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2290 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002291 }
2292 else
2293 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002294 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002295 }
2296 }
2297
2298 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2299 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002300 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002301 }
2302}
2303
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002304bool Context::applyUniformBuffers()
2305{
2306 Program *programObject = getProgram(mState.currentProgram);
2307 ProgramBinary *programBinary = programObject->getProgramBinary();
2308
2309 std::vector<gl::Buffer*> boundBuffers;
2310
2311 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2312 {
2313 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2314 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2315 if (boundBuffer.id() == 0)
2316 {
2317 // undefined behaviour
2318 return false;
2319 }
2320 else
2321 {
2322 gl::Buffer *uniformBuffer = boundBuffer.get();
2323 ASSERT(uniformBuffer);
2324 boundBuffers.push_back(uniformBuffer);
2325 }
2326 }
2327
2328 return programBinary->applyUniformBuffers(boundBuffers);
2329}
2330
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002331void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2332 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2333{
2334 Framebuffer *framebuffer = getReadFramebuffer();
2335
2336 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2337 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002338 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002339 }
2340
2341 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2342 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002343 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002344 }
2345
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002346 GLint sizedInternalFormat = IsSizedInternalFormat(format, mClientVersion) ? format
2347 : GetSizedInternalFormat(format, type, mClientVersion);
2348
2349 GLsizei outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, getPackAlignment());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002350 // sized query sanity check
2351 if (bufSize)
2352 {
2353 int requiredSize = outputPitch * height;
2354 if (requiredSize > *bufSize)
2355 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002356 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002357 }
2358 }
2359
daniel@transgaming.com6c872172012-11-28 19:39:33 +00002360 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002361}
2362
2363void Context::clear(GLbitfield mask)
2364{
2365 Framebuffer *framebufferObject = getDrawFramebuffer();
2366
2367 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2368 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002369 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002370 }
2371
2372 DWORD flags = 0;
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002373 GLbitfield finalMask = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002374
2375 if (mask & GL_COLOR_BUFFER_BIT)
2376 {
2377 mask &= ~GL_COLOR_BUFFER_BIT;
2378
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002379 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002380 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002381 finalMask |= GL_COLOR_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002382 }
2383 }
2384
2385 if (mask & GL_DEPTH_BUFFER_BIT)
2386 {
2387 mask &= ~GL_DEPTH_BUFFER_BIT;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002388 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002389 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002390 finalMask |= GL_DEPTH_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002391 }
2392 }
2393
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002394 if (mask & GL_STENCIL_BUFFER_BIT)
2395 {
2396 mask &= ~GL_STENCIL_BUFFER_BIT;
2397 if (framebufferObject->getStencilbufferType() != GL_NONE)
2398 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002399 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002400 if (!depthStencil)
2401 {
2402 ERR("Depth stencil pointer unexpectedly null.");
2403 return;
2404 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002405
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002406 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002407 {
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002408 finalMask |= GL_STENCIL_BUFFER_BIT;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002409 }
2410 }
2411 }
2412
2413 if (mask != 0)
2414 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002415 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002416 }
2417
daniel@transgaming.com12985182012-12-20 20:56:31 +00002418 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002419 {
2420 return;
2421 }
2422
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002423 ClearParameters clearParams;
2424 clearParams.mask = finalMask;
2425 clearParams.colorClearValue = mState.colorClearValue;
2426 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2427 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2428 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2429 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2430 clearParams.depthClearValue = mState.depthClearValue;
2431 clearParams.stencilClearValue = mState.stencilClearValue;
2432 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
daniel@transgaming.comd084c622012-11-28 19:36:05 +00002433
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002434 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002435}
2436
2437void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2438{
2439 if (!mState.currentProgram)
2440 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002441 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002442 }
2443
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002444 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002445 {
2446 return;
2447 }
2448
daniel@transgaming.com12985182012-12-20 20:56:31 +00002449 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002450 {
2451 return;
2452 }
2453
2454 applyState(mode);
2455
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002456 ProgramBinary *programBinary = getCurrentProgramBinary();
2457
Jamie Madill57a89722013-07-02 11:57:03 -04002458 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002459 if (err != GL_NO_ERROR)
2460 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002461 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002462 }
2463
2464 applyShaders();
2465 applyTextures();
2466
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002467 if (!applyUniformBuffers())
2468 {
2469 return;
2470 }
2471
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002472 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002473 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002474 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002475 }
2476
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002477 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002478 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002479 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002480 }
2481}
2482
2483void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2484{
2485 if (!mState.currentProgram)
2486 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002487 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002488 }
2489
Jamie Madill57a89722013-07-02 11:57:03 -04002490 VertexArray *vao = getCurrentVertexArray();
2491 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002492 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002493 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002494 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002495
2496 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002497 {
2498 return;
2499 }
2500
daniel@transgaming.com12985182012-12-20 20:56:31 +00002501 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002502 {
2503 return;
2504 }
2505
2506 applyState(mode);
2507
daniel@transgaming.com31240482012-11-28 21:06:41 +00002508 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002509 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002510 if (err != GL_NO_ERROR)
2511 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002512 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002513 }
2514
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002515 ProgramBinary *programBinary = getCurrentProgramBinary();
2516
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002517 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002518 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002519 if (err != GL_NO_ERROR)
2520 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002521 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002522 }
2523
2524 applyShaders();
2525 applyTextures();
2526
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002527 if (!applyUniformBuffers())
2528 {
2529 return;
2530 }
2531
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002532 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002533 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002534 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002535 }
2536
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002537 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002538 {
Jamie Madill57a89722013-07-02 11:57:03 -04002539 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002540 }
2541}
2542
2543// Implements glFlush when block is false, glFinish when block is true
2544void Context::sync(bool block)
2545{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002546 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002547}
2548
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002549void Context::recordInvalidEnum()
2550{
2551 mInvalidEnum = true;
2552}
2553
2554void Context::recordInvalidValue()
2555{
2556 mInvalidValue = true;
2557}
2558
2559void Context::recordInvalidOperation()
2560{
2561 mInvalidOperation = true;
2562}
2563
2564void Context::recordOutOfMemory()
2565{
2566 mOutOfMemory = true;
2567}
2568
2569void Context::recordInvalidFramebufferOperation()
2570{
2571 mInvalidFramebufferOperation = true;
2572}
2573
2574// Get one of the recorded errors and clear its flag, if any.
2575// [OpenGL ES 2.0.24] section 2.5 page 13.
2576GLenum Context::getError()
2577{
2578 if (mInvalidEnum)
2579 {
2580 mInvalidEnum = false;
2581
2582 return GL_INVALID_ENUM;
2583 }
2584
2585 if (mInvalidValue)
2586 {
2587 mInvalidValue = false;
2588
2589 return GL_INVALID_VALUE;
2590 }
2591
2592 if (mInvalidOperation)
2593 {
2594 mInvalidOperation = false;
2595
2596 return GL_INVALID_OPERATION;
2597 }
2598
2599 if (mOutOfMemory)
2600 {
2601 mOutOfMemory = false;
2602
2603 return GL_OUT_OF_MEMORY;
2604 }
2605
2606 if (mInvalidFramebufferOperation)
2607 {
2608 mInvalidFramebufferOperation = false;
2609
2610 return GL_INVALID_FRAMEBUFFER_OPERATION;
2611 }
2612
2613 return GL_NO_ERROR;
2614}
2615
2616GLenum Context::getResetStatus()
2617{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002618 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002619 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002620 // mResetStatus will be set by the markContextLost callback
2621 // in the case a notification is sent
2622 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002623 }
2624
2625 GLenum status = mResetStatus;
2626
2627 if (mResetStatus != GL_NO_ERROR)
2628 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002629 ASSERT(mContextLost);
2630
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002631 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002632 {
2633 mResetStatus = GL_NO_ERROR;
2634 }
2635 }
2636
2637 return status;
2638}
2639
2640bool Context::isResetNotificationEnabled()
2641{
2642 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2643}
2644
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002645int Context::getClientVersion() const
2646{
2647 return mClientVersion;
2648}
2649
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002650int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002651{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002652 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002653}
2654
2655float Context::getMaximumPointSize() const
2656{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002657 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002658}
2659
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002660unsigned int Context::getMaximumCombinedTextureImageUnits() const
2661{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002662 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002663}
2664
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002665unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2666{
2667 return mRenderer->getMaxVertexShaderUniformBuffers() +
2668 mRenderer->getMaxFragmentShaderUniformBuffers();
2669}
2670
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002671int Context::getMaxSupportedSamples() const
2672{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002673 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002674}
2675
Geoff Lang0e120e32013-05-29 10:23:55 -04002676GLsizei Context::getMaxSupportedFormatSamples(GLint internalFormat) const
2677{
2678 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
2679}
2680
Shannon Woods52f1e7e2013-07-08 10:32:17 -04002681GLsizei Context::getNumSampleCounts(GLint internalFormat) const
2682{
2683 return mRenderer->getNumSampleCounts(internalFormat);
2684}
2685
2686void Context::getSampleCounts(GLint internalFormat, GLsizei bufSize, GLint *params) const
2687{
2688 mRenderer->getSampleCounts(internalFormat, bufSize, params);
2689}
2690
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002691unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2692{
2693 return mRenderer->getMaxTransformFeedbackBuffers();
2694}
2695
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002696GLintptr Context::getUniformBufferOffsetAlignment() const
2697{
2698 // setting a large alignment forces uniform buffers to bind with zero offset
2699 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
2700}
2701
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002702unsigned int Context::getMaximumRenderTargets() const
2703{
2704 return mRenderer->getMaxRenderTargets();
2705}
2706
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002707bool Context::supportsEventQueries() const
2708{
2709 return mSupportsEventQueries;
2710}
2711
2712bool Context::supportsOcclusionQueries() const
2713{
2714 return mSupportsOcclusionQueries;
2715}
2716
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002717bool Context::supportsBGRATextures() const
2718{
2719 return mSupportsBGRATextures;
2720}
2721
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002722bool Context::supportsDXT1Textures() const
2723{
2724 return mSupportsDXT1Textures;
2725}
2726
2727bool Context::supportsDXT3Textures() const
2728{
2729 return mSupportsDXT3Textures;
2730}
2731
2732bool Context::supportsDXT5Textures() const
2733{
2734 return mSupportsDXT5Textures;
2735}
2736
2737bool Context::supportsFloat32Textures() const
2738{
2739 return mSupportsFloat32Textures;
2740}
2741
2742bool Context::supportsFloat32LinearFilter() const
2743{
2744 return mSupportsFloat32LinearFilter;
2745}
2746
2747bool Context::supportsFloat32RenderableTextures() const
2748{
2749 return mSupportsFloat32RenderableTextures;
2750}
2751
2752bool Context::supportsFloat16Textures() const
2753{
2754 return mSupportsFloat16Textures;
2755}
2756
2757bool Context::supportsFloat16LinearFilter() const
2758{
2759 return mSupportsFloat16LinearFilter;
2760}
2761
2762bool Context::supportsFloat16RenderableTextures() const
2763{
2764 return mSupportsFloat16RenderableTextures;
2765}
2766
2767int Context::getMaximumRenderbufferDimension() const
2768{
2769 return mMaxRenderbufferDimension;
2770}
2771
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002772int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002773{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002774 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002775}
2776
2777int Context::getMaximumCubeTextureDimension() const
2778{
2779 return mMaxCubeTextureDimension;
2780}
2781
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002782int Context::getMaximum3DTextureDimension() const
2783{
2784 return mMax3DTextureDimension;
2785}
2786
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002787int Context::getMaximum2DArrayTextureLayers() const
2788{
2789 return mMax2DArrayTextureLayers;
2790}
2791
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002792int Context::getMaximumTextureLevel() const
2793{
2794 return mMaxTextureLevel;
2795}
2796
2797bool Context::supportsLuminanceTextures() const
2798{
2799 return mSupportsLuminanceTextures;
2800}
2801
2802bool Context::supportsLuminanceAlphaTextures() const
2803{
2804 return mSupportsLuminanceAlphaTextures;
2805}
2806
2807bool Context::supportsDepthTextures() const
2808{
2809 return mSupportsDepthTextures;
2810}
2811
2812bool Context::supports32bitIndices() const
2813{
2814 return mSupports32bitIndices;
2815}
2816
2817bool Context::supportsNonPower2Texture() const
2818{
2819 return mSupportsNonPower2Texture;
2820}
2821
2822bool Context::supportsInstancing() const
2823{
2824 return mSupportsInstancing;
2825}
2826
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002827bool Context::supportsTextureFilterAnisotropy() const
2828{
2829 return mSupportsTextureFilterAnisotropy;
2830}
2831
2832float Context::getTextureMaxAnisotropy() const
2833{
2834 return mMaxTextureAnisotropy;
2835}
2836
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00002837bool Context::getCurrentReadFormatType(GLint *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002838{
2839 Framebuffer *framebuffer = getReadFramebuffer();
2840 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2841 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002842 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002843 }
2844
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002845 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002846 if (!renderbuffer)
2847 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002848 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002849 }
2850
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00002851 *internalFormat = renderbuffer->getActualFormat();
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002852 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
2853 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00002854
2855 return true;
2856}
2857
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002858void Context::detachBuffer(GLuint buffer)
2859{
2860 // [OpenGL ES 2.0.24] section 2.9 page 22:
2861 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
2862 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
2863
2864 if (mState.arrayBuffer.id() == buffer)
2865 {
2866 mState.arrayBuffer.set(NULL);
2867 }
2868
Jamie Madill57a89722013-07-02 11:57:03 -04002869 // mark as freed among the vertex array objects
2870 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002871 {
Jamie Madill57a89722013-07-02 11:57:03 -04002872 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002873 }
2874}
2875
2876void Context::detachTexture(GLuint texture)
2877{
2878 // [OpenGL ES 2.0.24] section 3.8 page 84:
2879 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
2880 // rebound to texture object zero
2881
2882 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
2883 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002884 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002885 {
2886 if (mState.samplerTexture[type][sampler].id() == texture)
2887 {
2888 mState.samplerTexture[type][sampler].set(NULL);
2889 }
2890 }
2891 }
2892
2893 // [OpenGL ES 2.0.24] section 4.4 page 112:
2894 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
2895 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
2896 // image was attached in the currently bound framebuffer.
2897
2898 Framebuffer *readFramebuffer = getReadFramebuffer();
2899 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2900
2901 if (readFramebuffer)
2902 {
2903 readFramebuffer->detachTexture(texture);
2904 }
2905
2906 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2907 {
2908 drawFramebuffer->detachTexture(texture);
2909 }
2910}
2911
2912void Context::detachFramebuffer(GLuint framebuffer)
2913{
2914 // [OpenGL ES 2.0.24] section 4.4 page 107:
2915 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
2916 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
2917
2918 if (mState.readFramebuffer == framebuffer)
2919 {
2920 bindReadFramebuffer(0);
2921 }
2922
2923 if (mState.drawFramebuffer == framebuffer)
2924 {
2925 bindDrawFramebuffer(0);
2926 }
2927}
2928
2929void Context::detachRenderbuffer(GLuint renderbuffer)
2930{
2931 // [OpenGL ES 2.0.24] section 4.4 page 109:
2932 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
2933 // had been executed with the target RENDERBUFFER and name of zero.
2934
2935 if (mState.renderbuffer.id() == renderbuffer)
2936 {
2937 bindRenderbuffer(0);
2938 }
2939
2940 // [OpenGL ES 2.0.24] section 4.4 page 111:
2941 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
2942 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
2943 // point to which this image was attached in the currently bound framebuffer.
2944
2945 Framebuffer *readFramebuffer = getReadFramebuffer();
2946 Framebuffer *drawFramebuffer = getDrawFramebuffer();
2947
2948 if (readFramebuffer)
2949 {
2950 readFramebuffer->detachRenderbuffer(renderbuffer);
2951 }
2952
2953 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
2954 {
2955 drawFramebuffer->detachRenderbuffer(renderbuffer);
2956 }
2957}
2958
Jamie Madill57a89722013-07-02 11:57:03 -04002959void Context::detachVertexArray(GLuint vertexArray)
2960{
2961 // [OpenGL ES 3.0.2] section 2.10 page 43:
2962 // If a vertex array object that is currently bound is deleted, the binding
2963 // for that object reverts to zero and the default vertex array becomes current.
2964 if (mState.vertexArray == vertexArray)
2965 {
2966 bindVertexArray(0);
2967 }
2968}
2969
Jamie Madilldc356042013-07-19 16:36:57 -04002970void Context::detachSampler(GLuint sampler)
2971{
2972 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
2973 // If a sampler object that is currently bound to one or more texture units is
2974 // deleted, it is as though BindSampler is called once for each texture unit to
2975 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
2976 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
2977 {
2978 if (mState.samplers[textureUnit] == sampler)
2979 {
2980 mState.samplers[textureUnit] = 0;
2981 }
2982 }
2983}
2984
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002985Texture *Context::getIncompleteTexture(TextureType type)
2986{
2987 Texture *t = mIncompleteTextures[type].get();
2988
2989 if (t == NULL)
2990 {
2991 static const GLubyte color[] = { 0, 0, 0, 255 };
2992
2993 switch (type)
2994 {
2995 default:
2996 UNREACHABLE();
2997 // default falls through to TEXTURE_2D
2998
2999 case TEXTURE_2D:
3000 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003001 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00003002 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003003 t = incomplete2d;
3004 }
3005 break;
3006
3007 case TEXTURE_CUBE:
3008 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003009 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003010
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00003011 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3012 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3013 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3014 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3015 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3016 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003017
3018 t = incompleteCube;
3019 }
3020 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003021
3022 case TEXTURE_3D:
3023 {
3024 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
3025 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3026
3027 t = incomplete3d;
3028 }
3029 break;
3030
3031 case TEXTURE_2D_ARRAY:
3032 {
3033 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
3034 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3035
3036 t = incomplete2darray;
3037 }
3038 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003039 }
3040
3041 mIncompleteTextures[type].set(t);
3042 }
3043
3044 return t;
3045}
3046
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003047bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003048{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003049 if (drawMode == GL_POINTS)
3050 {
3051 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3052 // which affects varying interpolation. Since the value of gl_PointSize is
3053 // undefined when not written, just skip drawing to avoid unexpected results.
3054 if (!getCurrentProgramBinary()->usesPointSize())
3055 {
3056 // This is stictly speaking not an error, but developers should be
3057 // notified of risking undefined behavior.
3058 ERR("Point rendering without writing to gl_PointSize.");
3059
3060 return true;
3061 }
3062 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003063 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003064 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003065 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003066 {
3067 return true;
3068 }
3069 }
3070
3071 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003072}
3073
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003074void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003075{
3076 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003077 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003078}
3079
3080void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3081{
3082 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003083 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003084}
3085
3086void Context::setVertexAttribi(GLuint index, const GLint values[4])
3087{
3088 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003089 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003090}
3091
3092void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3093{
Jamie Madill57a89722013-07-02 11:57:03 -04003094 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003095}
3096
Jamie Madille29d1672013-07-19 16:36:57 -04003097void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3098{
3099 mResourceManager->checkSamplerAllocation(sampler);
3100
3101 Sampler *samplerObject = getSampler(sampler);
3102 ASSERT(samplerObject);
3103
3104 switch (pname)
3105 {
3106 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3107 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3108 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3109 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3110 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3111 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3112 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3113 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3114 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3115 default: UNREACHABLE(); break;
3116 }
3117}
3118
3119void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3120{
3121 mResourceManager->checkSamplerAllocation(sampler);
3122
3123 Sampler *samplerObject = getSampler(sampler);
3124 ASSERT(samplerObject);
3125
3126 switch (pname)
3127 {
Jamie Madill9675b802013-07-19 16:36:59 -04003128 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3129 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3130 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3131 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3132 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003133 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3134 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003135 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3136 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003137 default: UNREACHABLE(); break;
3138 }
3139}
3140
Jamie Madill9675b802013-07-19 16:36:59 -04003141GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3142{
3143 mResourceManager->checkSamplerAllocation(sampler);
3144
3145 Sampler *samplerObject = getSampler(sampler);
3146 ASSERT(samplerObject);
3147
3148 switch (pname)
3149 {
3150 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3151 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3152 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3153 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3154 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3155 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3156 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3157 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3158 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3159 default: UNREACHABLE(); return 0;
3160 }
3161}
3162
3163GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3164{
3165 mResourceManager->checkSamplerAllocation(sampler);
3166
3167 Sampler *samplerObject = getSampler(sampler);
3168 ASSERT(samplerObject);
3169
3170 switch (pname)
3171 {
3172 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3173 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3174 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3175 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3176 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3177 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3178 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3179 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3180 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3181 default: UNREACHABLE(); return 0;
3182 }
3183}
3184
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003185// keep list sorted in following order
3186// OES extensions
3187// EXT extensions
3188// Vendor extensions
3189void Context::initExtensionString()
3190{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003191 // Do not report extension in GLES 3 contexts for now
3192 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003193 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003194 // OES extensions
3195 if (supports32bitIndices())
3196 {
3197 mExtensionStringList.push_back("GL_OES_element_index_uint");
3198 }
3199
3200 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
3201 mExtensionStringList.push_back("GL_OES_get_program_binary");
3202 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
3203 if (mRenderer->getDerivativeInstructionSupport())
3204 {
3205 mExtensionStringList.push_back("GL_OES_standard_derivatives");
3206 }
3207
3208 if (supportsFloat16Textures())
3209 {
3210 mExtensionStringList.push_back("GL_OES_texture_half_float");
3211 }
3212 if (supportsFloat16LinearFilter())
3213 {
3214 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
3215 }
3216 if (supportsFloat32Textures())
3217 {
3218 mExtensionStringList.push_back("GL_OES_texture_float");
3219 }
3220 if (supportsFloat32LinearFilter())
3221 {
3222 mExtensionStringList.push_back("GL_OES_texture_float_linear");
3223 }
3224
3225 if (supportsNonPower2Texture())
3226 {
3227 mExtensionStringList.push_back("GL_OES_texture_npot");
3228 }
3229
3230 // Multi-vendor (EXT) extensions
3231 if (supportsOcclusionQueries())
3232 {
3233 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
3234 }
3235
3236 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
3237 mExtensionStringList.push_back("GL_EXT_robustness");
3238
3239 if (supportsDXT1Textures())
3240 {
3241 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
3242 }
3243
3244 if (supportsTextureFilterAnisotropy())
3245 {
3246 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
3247 }
3248
3249 if (supportsBGRATextures())
3250 {
3251 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3252 }
3253
3254 if (mRenderer->getMaxRenderTargets() > 1)
3255 {
3256 mExtensionStringList.push_back("GL_EXT_draw_buffers");
3257 }
3258
3259 mExtensionStringList.push_back("GL_EXT_texture_storage");
Jamie Madill2aeb26a2013-07-08 14:02:55 -04003260 mExtensionStringList.push_back("GL_EXT_frag_depth");
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003261
3262 // ANGLE-specific extensions
3263 if (supportsDepthTextures())
3264 {
3265 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
3266 }
3267
3268 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
3269 if (getMaxSupportedSamples() != 0)
3270 {
3271 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
3272 }
3273
3274 if (supportsInstancing())
3275 {
3276 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
3277 }
3278
3279 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
3280
3281 if (supportsDXT3Textures())
3282 {
3283 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
3284 }
3285 if (supportsDXT5Textures())
3286 {
3287 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
3288 }
3289
3290 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
3291 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
3292
3293 // Other vendor-specific extensions
3294 if (supportsEventQueries())
3295 {
3296 mExtensionStringList.push_back("GL_NV_fence");
3297 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003298 }
3299
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003300 // Join the extension strings to one long string for use with GetString
3301 std::stringstream strstr;
3302 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003303 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003304 strstr << mExtensionStringList[extensionIndex];
3305 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003306 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003307
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003308 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003309}
3310
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003311const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003312{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003313 return mCombinedExtensionsString;
3314}
3315
3316const char *Context::getExtensionString(const GLuint index) const
3317{
3318 ASSERT(index < mExtensionStringList.size());
3319 return mExtensionStringList[index].c_str();
3320}
3321
3322unsigned int Context::getNumExtensions() const
3323{
3324 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003325}
3326
3327void Context::initRendererString()
3328{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003329 std::ostringstream rendererString;
3330 rendererString << "ANGLE (";
3331 rendererString << mRenderer->getRendererDescription();
3332 rendererString << ")";
3333
3334 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003335}
3336
3337const char *Context::getRendererString() const
3338{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003339 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003340}
3341
Geoff Lang758d5b22013-06-11 11:42:50 -04003342bool Context::clipBlitFramebufferCoordinates(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
3343 GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3344 gl::Rectangle *outSourceRect, gl::Rectangle *outDestRect,
3345 bool *outPartialCopy)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003346{
3347 Framebuffer *readFramebuffer = getReadFramebuffer();
3348 Framebuffer *drawFramebuffer = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003349 if (!readFramebuffer || readFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE ||
3350 !drawFramebuffer || drawFramebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3351 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003352 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003353 }
3354
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003355 Renderbuffer *readColorBuffer = readFramebuffer->getReadColorbuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00003356 Renderbuffer *drawColorBuffer = drawFramebuffer->getFirstColorbuffer();
Geoff Lang758d5b22013-06-11 11:42:50 -04003357 if (!readColorBuffer || !drawColorBuffer)
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003358 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003359 return false;
shannon.woods%transgaming.com@gtempaccount.comf6863e02013-04-13 03:34:00 +00003360 }
3361
3362 int readBufferWidth = readColorBuffer->getWidth();
3363 int readBufferHeight = readColorBuffer->getHeight();
3364 int drawBufferWidth = drawColorBuffer->getWidth();
3365 int drawBufferHeight = drawColorBuffer->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003366
Geoff Lang758d5b22013-06-11 11:42:50 -04003367 gl::Rectangle sourceRect;
3368 gl::Rectangle destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003369
3370 if (srcX0 < srcX1)
3371 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003372 sourceRect.x = srcX0;
3373 destRect.x = dstX0;
3374 sourceRect.width = srcX1 - srcX0;
3375 destRect.width = dstX1 - dstX0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003376 }
3377 else
3378 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003379 sourceRect.x = srcX1;
3380 destRect.x = dstX1;
3381 sourceRect.width = srcX0 - srcX1;
3382 destRect.width = dstX0 - dstX1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003383 }
3384
3385 if (srcY0 < srcY1)
3386 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003387 sourceRect.height = srcY1 - srcY0;
3388 destRect.height = dstY1 - dstY0;
3389 sourceRect.y = srcY0;
3390 destRect.y = dstY0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003391 }
3392 else
3393 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003394 sourceRect.height = srcY0 - srcY1;
Geoff Lang758d5b22013-06-11 11:42:50 -04003395 destRect.height = dstY0 - dstY1;
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003396 sourceRect.y = srcY1;
3397 destRect.y = dstY1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003398 }
3399
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003400 Rectangle sourceScissoredRect = sourceRect;
3401 Rectangle destScissoredRect = destRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003402
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00003403 if (mState.scissorTest)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003404 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003405 // Only write to parts of the destination framebuffer which pass the scissor test.
3406 if (destRect.x < mState.scissor.x)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003407 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003408 int xDiff = mState.scissor.x - destRect.x;
3409 destScissoredRect.x = mState.scissor.x;
3410 destScissoredRect.width -= xDiff;
3411 sourceScissoredRect.x += xDiff;
3412 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003413 }
3414
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003415 if (destRect.x + destRect.width > mState.scissor.x + mState.scissor.width)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003416 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003417 int xDiff = (destRect.x + destRect.width) - (mState.scissor.x + mState.scissor.width);
3418 destScissoredRect.width -= xDiff;
3419 sourceScissoredRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003420 }
3421
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003422 if (destRect.y < mState.scissor.y)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003423 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003424 int yDiff = mState.scissor.y - destRect.y;
3425 destScissoredRect.y = mState.scissor.y;
3426 destScissoredRect.height -= yDiff;
3427 sourceScissoredRect.y += yDiff;
3428 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003429 }
3430
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003431 if (destRect.y + destRect.height > mState.scissor.y + mState.scissor.height)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003432 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003433 int yDiff = (destRect.y + destRect.height) - (mState.scissor.y + mState.scissor.height);
3434 destScissoredRect.height -= yDiff;
3435 sourceScissoredRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003436 }
3437 }
3438
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003439 Rectangle sourceTrimmedRect = sourceScissoredRect;
3440 Rectangle destTrimmedRect = destScissoredRect;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003441
3442 // The source & destination rectangles also may need to be trimmed if they fall out of the bounds of
3443 // the actual draw and read surfaces.
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003444 if (sourceTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003445 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003446 int xDiff = 0 - sourceTrimmedRect.x;
3447 sourceTrimmedRect.x = 0;
3448 sourceTrimmedRect.width -= xDiff;
3449 destTrimmedRect.x += xDiff;
3450 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003451 }
3452
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003453 if (sourceTrimmedRect.x + sourceTrimmedRect.width > readBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003454 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003455 int xDiff = (sourceTrimmedRect.x + sourceTrimmedRect.width) - readBufferWidth;
3456 sourceTrimmedRect.width -= xDiff;
3457 destTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003458 }
3459
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003460 if (sourceTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003461 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003462 int yDiff = 0 - sourceTrimmedRect.y;
3463 sourceTrimmedRect.y = 0;
3464 sourceTrimmedRect.height -= yDiff;
3465 destTrimmedRect.y += yDiff;
3466 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003467 }
3468
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003469 if (sourceTrimmedRect.y + sourceTrimmedRect.height > readBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003470 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003471 int yDiff = (sourceTrimmedRect.y + sourceTrimmedRect.height) - readBufferHeight;
3472 sourceTrimmedRect.height -= yDiff;
3473 destTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003474 }
3475
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003476 if (destTrimmedRect.x < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003477 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003478 int xDiff = 0 - destTrimmedRect.x;
3479 destTrimmedRect.x = 0;
3480 destTrimmedRect.width -= xDiff;
3481 sourceTrimmedRect.x += xDiff;
3482 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003483 }
3484
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003485 if (destTrimmedRect.x + destTrimmedRect.width > drawBufferWidth)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003486 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003487 int xDiff = (destTrimmedRect.x + destTrimmedRect.width) - drawBufferWidth;
3488 destTrimmedRect.width -= xDiff;
3489 sourceTrimmedRect.width -= xDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003490 }
3491
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003492 if (destTrimmedRect.y < 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003493 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003494 int yDiff = 0 - destTrimmedRect.y;
3495 destTrimmedRect.y = 0;
3496 destTrimmedRect.height -= yDiff;
3497 sourceTrimmedRect.y += yDiff;
3498 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003499 }
3500
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003501 if (destTrimmedRect.y + destTrimmedRect.height > drawBufferHeight)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003502 {
daniel@transgaming.com48ab81c2012-11-28 19:39:21 +00003503 int yDiff = (destTrimmedRect.y + destTrimmedRect.height) - drawBufferHeight;
3504 destTrimmedRect.height -= yDiff;
3505 sourceTrimmedRect.height -= yDiff;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003506 }
3507
Geoff Lang758d5b22013-06-11 11:42:50 -04003508 *outSourceRect = sourceTrimmedRect;
3509 *outDestRect = destTrimmedRect;
3510
3511 *outPartialCopy = sourceTrimmedRect.height < readBufferHeight ||
3512 sourceTrimmedRect.width < readBufferWidth ||
3513 destTrimmedRect.height < drawBufferHeight ||
3514 destTrimmedRect.width < drawBufferWidth ||
3515 sourceTrimmedRect.x != 0 || destTrimmedRect.x != 0 ||
3516 sourceTrimmedRect.y != 0 || destTrimmedRect.y != 0;
3517
3518 return true;
3519}
3520
3521void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3522 GLbitfield mask, GLenum filter)
3523{
3524 Framebuffer *readFramebuffer = getReadFramebuffer();
3525 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3526
3527 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003528 bool blitDepth = false;
3529 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003530 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003531 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003532 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003533 }
3534 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3535 {
Geoff Lang685806d2013-06-12 11:16:36 -04003536 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003537 }
3538 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3539 {
Geoff Lang685806d2013-06-12 11:16:36 -04003540 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003541 }
3542
Geoff Lang758d5b22013-06-11 11:42:50 -04003543 gl::Rectangle sourceClippedRect, destClippedRect;
3544 bool partialCopy;
3545 if (!clipBlitFramebufferCoordinates(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
3546 &sourceClippedRect, &destClippedRect, &partialCopy))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003547 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003548 return;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003549 }
3550
Geoff Lang685806d2013-06-12 11:16:36 -04003551 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003552 {
Geoff Lang758d5b22013-06-11 11:42:50 -04003553 mRenderer->blitRect(readFramebuffer, sourceClippedRect, drawFramebuffer, destClippedRect,
Geoff Lang685806d2013-06-12 11:16:36 -04003554 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003555 }
3556}
3557
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003558void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3559 GLint x, GLint y, GLsizei width, GLsizei height)
3560{
3561 Framebuffer *frameBuffer = NULL;
3562 switch (target)
3563 {
3564 case GL_FRAMEBUFFER:
3565 case GL_DRAW_FRAMEBUFFER:
3566 frameBuffer = getDrawFramebuffer();
3567 break;
3568 case GL_READ_FRAMEBUFFER:
3569 frameBuffer = getReadFramebuffer();
3570 break;
3571 default:
3572 UNREACHABLE();
3573 }
3574
3575 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3576 {
3577 for (int i = 0; i < numAttachments; ++i)
3578 {
3579 rx::RenderTarget *renderTarget = NULL;
3580
3581 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3582 {
3583 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3584 if (renderBuffer)
3585 {
3586 renderTarget = renderBuffer->getRenderTarget();
3587 }
3588 }
3589 else if (attachments[i] == GL_COLOR)
3590 {
3591 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
3592 if (renderBuffer)
3593 {
3594 renderTarget = renderBuffer->getRenderTarget();
3595 }
3596 }
3597 else
3598 {
3599 gl::Renderbuffer *renderBuffer = NULL;
3600 switch (attachments[i])
3601 {
3602 case GL_DEPTH_ATTACHMENT:
3603 case GL_DEPTH:
3604 renderBuffer = frameBuffer->getDepthbuffer();
3605 break;
3606 case GL_STENCIL_ATTACHMENT:
3607 case GL_STENCIL:
3608 renderBuffer = frameBuffer->getStencilbuffer();
3609 break;
3610 case GL_DEPTH_STENCIL_ATTACHMENT:
3611 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
3612 break;
3613 default:
3614 UNREACHABLE();
3615 }
3616
3617 if (renderBuffer)
3618 {
3619 renderTarget = renderBuffer->getDepthStencil();
3620 }
3621 }
3622
3623 if (renderTarget)
3624 {
3625 renderTarget->invalidate(x, y, width, height);
3626 }
3627 }
3628 }
3629}
3630
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003631}
3632
3633extern "C"
3634{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003635gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003636{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003637 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003638}
3639
3640void glDestroyContext(gl::Context *context)
3641{
3642 delete context;
3643
3644 if (context == gl::getContext())
3645 {
3646 gl::makeCurrent(NULL, NULL, NULL);
3647 }
3648}
3649
3650void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3651{
3652 gl::makeCurrent(context, display, surface);
3653}
3654
3655gl::Context *glGetCurrentContext()
3656{
3657 return gl::getContext();
3658}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003659
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003660}