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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Olli Etuahod2551232017-10-26 20:03:33 +030012#include "common/string_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050013#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040014#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050015#include "libANGLE/Framebuffer.h"
16#include "libANGLE/FramebufferAttachment.h"
17#include "libANGLE/Program.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050018#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040019#include "libANGLE/Uniform.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040020#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000021#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040022#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050023#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050024#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050025#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050026#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050027#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050028#include "libANGLE/renderer/d3d/VertexDataManager.h"
Luc Ferron46bcea52018-05-31 09:48:36 -040029#include "libANGLE/renderer/renderer_utils.h"
Geoff Lang22072132014-11-20 15:15:01 -050030
Jamie Madill01074252016-11-28 15:55:51 -050031using namespace angle;
32
Brandon Jonesc9610c52014-08-25 17:02:59 -070033namespace rx
34{
35
Brandon Joneseb994362014-09-24 10:27:28 -070036namespace
37{
38
Jamie Madill4c19a8a2017-07-24 11:46:06 -040039void GetDefaultInputLayoutFromShader(const gl::Context *context,
40 gl::Shader *vertexShader,
41 gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070042{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040043 inputLayoutOut->clear();
44
Jamie Madillbd044ed2017-06-05 12:59:21 -040045 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes(context))
Brandon Joneseb994362014-09-24 10:27:28 -070046 {
Brandon Joneseb994362014-09-24 10:27:28 -070047 if (shaderAttr.type != GL_NONE)
48 {
49 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
50
Jamie Madilld3dfda22015-07-06 08:28:49 -040051 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040052 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070053 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040054 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040055 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Xinghua Cao26143fd2017-11-01 18:19:05 +080056 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040057 gl::VertexFormatType defaultType =
58 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070059
Jamie Madill4c19a8a2017-07-24 11:46:06 -040060 inputLayoutOut->push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070061 }
62 }
63 }
64}
65
Jamie Madill4c19a8a2017-07-24 11:46:06 -040066void GetDefaultOutputLayoutFromShader(
67 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
68 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070069{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040070 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070071
Jamie Madillb4463142014-12-19 14:56:54 -050072 if (!shaderOutputVars.empty())
73 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040074 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
75 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050076 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040077}
Brandon Joneseb994362014-09-24 10:27:28 -070078
Jamie Madill04796cd2018-05-24 19:52:16 -040079gl::PrimitiveMode GetGeometryShaderTypeFromDrawMode(gl::PrimitiveMode drawMode)
Jamie Madill4e31ad52015-10-29 10:32:57 -040080{
81 switch (drawMode)
82 {
83 // Uses the point sprite geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040084 case gl::PrimitiveMode::Points:
Jamie Madill04796cd2018-05-24 19:52:16 -040085 return gl::PrimitiveMode::Points;
Jamie Madill4e31ad52015-10-29 10:32:57 -040086
87 // All line drawing uses the same geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040088 case gl::PrimitiveMode::Lines:
89 case gl::PrimitiveMode::LineStrip:
90 case gl::PrimitiveMode::LineLoop:
Jamie Madill04796cd2018-05-24 19:52:16 -040091 return gl::PrimitiveMode::Lines;
Jamie Madill4e31ad52015-10-29 10:32:57 -040092
93 // The triangle fan primitive is emulated with strips in D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -040094 case gl::PrimitiveMode::Triangles:
95 case gl::PrimitiveMode::TriangleFan:
Jamie Madill04796cd2018-05-24 19:52:16 -040096 return gl::PrimitiveMode::Triangles;
Jamie Madill4e31ad52015-10-29 10:32:57 -040097
98 // Special case for triangle strips.
Jamie Madill493f9572018-05-24 19:52:15 -040099 case gl::PrimitiveMode::TriangleStrip:
Jamie Madill04796cd2018-05-24 19:52:16 -0400100 return gl::PrimitiveMode::TriangleStrip;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400101
102 default:
103 UNREACHABLE();
Jamie Madill04796cd2018-05-24 19:52:16 -0400104 return gl::PrimitiveMode::InvalidEnum;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400105 }
106}
107
Jiawei Shao467c15f2018-04-24 15:04:26 +0800108bool HasFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
Jamie Madill192745a2016-12-22 15:58:21 -0500109{
110 // Note: this assumes nested structs can only be packed with one interpolation.
111 for (const auto &varying : varyings)
112 {
113 if (varying.interpolation == sh::INTERPOLATION_FLAT)
114 {
115 return true;
116 }
117 }
118
119 return false;
120}
121
Jiawei Shao467c15f2018-04-24 15:04:26 +0800122bool FindFlatInterpolationVaryingPerShader(const gl::Context *context, gl::Shader *shader)
123{
124 ASSERT(context && shader);
125 switch (shader->getType())
126 {
127 case gl::ShaderType::Vertex:
128 return HasFlatInterpolationVarying(shader->getOutputVaryings(context));
129 case gl::ShaderType::Fragment:
130 return HasFlatInterpolationVarying(shader->getInputVaryings(context));
131 case gl::ShaderType::Geometry:
132 return HasFlatInterpolationVarying(shader->getInputVaryings(context)) ||
133 HasFlatInterpolationVarying(shader->getOutputVaryings(context));
134 default:
135 UNREACHABLE();
136 return false;
137 }
138}
139
140bool FindFlatInterpolationVarying(const gl::Context *context,
141 const gl::ShaderMap<gl::Shader *> &shaders)
142{
143 ASSERT(context);
144
145 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
146 {
147 gl::Shader *shader = shaders[shaderType];
148 if (!shader)
149 {
150 continue;
151 }
152
153 if (FindFlatInterpolationVaryingPerShader(context, shader))
154 {
155 return true;
156 }
157 }
158
159 return false;
160}
161
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500162class UniformBlockInfo final : angle::NonCopyable
163{
164 public:
165 UniformBlockInfo() {}
166
167 void getShaderBlockInfo(const gl::Context *context, gl::Shader *shader);
168
169 bool getBlockSize(const std::string &name, const std::string &mappedName, size_t *sizeOut);
170 bool getBlockMemberInfo(const std::string &name,
171 const std::string &mappedName,
172 sh::BlockMemberInfo *infoOut);
173
174 private:
175 size_t getBlockInfo(const sh::InterfaceBlock &interfaceBlock);
176
177 std::map<std::string, size_t> mBlockSizes;
178 sh::BlockLayoutMap mBlockLayout;
179};
180
181void UniformBlockInfo::getShaderBlockInfo(const gl::Context *context, gl::Shader *shader)
182{
183 for (const sh::InterfaceBlock &interfaceBlock : shader->getUniformBlocks(context))
184 {
Olli Etuaho107c7242018-03-20 15:45:35 +0200185 if (!interfaceBlock.active && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500186 continue;
187
188 if (mBlockSizes.count(interfaceBlock.name) > 0)
189 continue;
190
191 size_t dataSize = getBlockInfo(interfaceBlock);
192 mBlockSizes[interfaceBlock.name] = dataSize;
193 }
194}
195
196size_t UniformBlockInfo::getBlockInfo(const sh::InterfaceBlock &interfaceBlock)
197{
Olli Etuaho107c7242018-03-20 15:45:35 +0200198 ASSERT(interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500199
200 // define member uniforms
201 sh::Std140BlockEncoder std140Encoder;
202 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
203 sh::BlockLayoutEncoder *encoder = nullptr;
204
205 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STD140)
206 {
207 encoder = &std140Encoder;
208 }
209 else
210 {
211 encoder = &hlslEncoder;
212 }
213
214 sh::GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
Olli Etuaho3de27032017-11-30 12:16:47 +0200215 &mBlockLayout);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500216
217 return encoder->getBlockSize();
218}
219
220bool UniformBlockInfo::getBlockSize(const std::string &name,
221 const std::string &mappedName,
222 size_t *sizeOut)
223{
224 size_t nameLengthWithoutArrayIndex;
225 gl::ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
226 std::string baseName = name.substr(0u, nameLengthWithoutArrayIndex);
227 auto sizeIter = mBlockSizes.find(baseName);
228 if (sizeIter == mBlockSizes.end())
229 {
230 *sizeOut = 0;
231 return false;
232 }
233
234 *sizeOut = sizeIter->second;
235 return true;
236};
237
238bool UniformBlockInfo::getBlockMemberInfo(const std::string &name,
239 const std::string &mappedName,
240 sh::BlockMemberInfo *infoOut)
241{
242 auto infoIter = mBlockLayout.find(name);
243 if (infoIter == mBlockLayout.end())
244 {
245 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
246 return false;
247 }
248
249 *infoOut = infoIter->second;
250 return true;
251};
Jamie Madillada9ecc2015-08-17 12:53:37 -0400252} // anonymous namespace
253
Jamie Madill28afae52015-11-09 15:07:57 -0500254// D3DUniform Implementation
255
Jamie Madill33bb7c42017-09-09 23:32:51 -0400256D3DUniform::D3DUniform(GLenum type,
Xinghua Cao26143fd2017-11-01 18:19:05 +0800257 HLSLRegisterType reg,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400258 const std::string &nameIn,
Olli Etuaho465835d2017-09-26 13:34:10 +0300259 const std::vector<unsigned int> &arraySizesIn,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400260 bool defaultBlock)
Jamie Madill33bb7c42017-09-09 23:32:51 -0400261 : typeInfo(gl::GetUniformTypeInfo(type)),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400262 name(nameIn),
Olli Etuaho465835d2017-09-26 13:34:10 +0300263 arraySizes(arraySizesIn),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800264 mShaderData({}),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800265 regType(reg),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400266 registerCount(0),
267 registerElement(0)
268{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800269 mShaderRegisterIndexes.fill(GL_INVALID_INDEX);
270
Jamie Madill62d31cb2015-09-11 13:25:51 -0400271 // We use data storage for default block uniforms to cache values that are sent to D3D during
272 // rendering
273 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
274 if (defaultBlock)
275 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400276 // Use the row count as register count, will work for non-square matrices.
Olli Etuaho465835d2017-09-26 13:34:10 +0300277 registerCount = typeInfo.rowCount * getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400278 }
279}
280
281D3DUniform::~D3DUniform()
282{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400283}
284
Olli Etuaho465835d2017-09-26 13:34:10 +0300285unsigned int D3DUniform::getArraySizeProduct() const
286{
287 return gl::ArraySizeProduct(arraySizes);
288}
289
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400290const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
291{
Olli Etuaho465835d2017-09-26 13:34:10 +0300292 ASSERT((!isArray() && elementIndex == 0) ||
293 (isArray() && elementIndex < getArraySizeProduct()));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400294
295 if (isSampler())
296 {
297 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
298 }
299
Jamie Madill33bb7c42017-09-09 23:32:51 -0400300 return firstNonNullData() + (elementIndex > 0 ? (typeInfo.internalSize * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400301}
302
303bool D3DUniform::isSampler() const
304{
Jamie Madill33bb7c42017-09-09 23:32:51 -0400305 return typeInfo.isSampler;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400306}
307
Xinghua Cao26143fd2017-11-01 18:19:05 +0800308bool D3DUniform::isImage() const
309{
310 return typeInfo.isImageType;
311}
312
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800313bool D3DUniform::isReferencedByShader(gl::ShaderType shaderType) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400314{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800315 return mShaderRegisterIndexes[shaderType] != GL_INVALID_INDEX;
Xinghua Caob1239382016-12-13 15:07:05 +0800316}
317
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400318const uint8_t *D3DUniform::firstNonNullData() const
319{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400320 if (!mSamplerData.empty())
321 {
322 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
323 }
324
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800325 for (gl::ShaderType shaderType : gl::AllShaderTypes())
326 {
327 if (mShaderData[shaderType])
328 {
329 return mShaderData[shaderType];
330 }
331 }
332
333 UNREACHABLE();
334 return nullptr;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400335}
336
Jamie Madill28afae52015-11-09 15:07:57 -0500337// D3DVarying Implementation
338
Jamie Madill9fc36822015-11-18 13:08:07 -0500339D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500340{
341}
342
Jamie Madill9fc36822015-11-18 13:08:07 -0500343D3DVarying::D3DVarying(const std::string &semanticNameIn,
344 unsigned int semanticIndexIn,
345 unsigned int componentCountIn,
346 unsigned int outputSlotIn)
347 : semanticName(semanticNameIn),
348 semanticIndex(semanticIndexIn),
349 componentCount(componentCountIn),
350 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500351{
352}
353
Jamie Madille39a3f02015-11-17 20:42:15 -0500354// ProgramD3DMetadata Implementation
355
Jamie Madillc9bde922016-07-24 17:58:50 -0400356ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800357 const gl::ShaderMap<const ShaderD3D *> &attachedShaders)
Jamie Madillc9bde922016-07-24 17:58:50 -0400358 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
359 mShaderModelSuffix(renderer->getShaderModelSuffix()),
360 mUsesInstancedPointSpriteEmulation(
361 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
362 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radevc1d4e552017-08-21 12:01:10 +0300363 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800364 mAttachedShaders(attachedShaders)
Jamie Madille39a3f02015-11-17 20:42:15 -0500365{
366}
367
368int ProgramD3DMetadata::getRendererMajorShaderModel() const
369{
370 return mRendererMajorShaderModel;
371}
372
Jamie Madill9082b982016-04-27 15:21:51 -0400373bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500374{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800375 return (mAttachedShaders[gl::ShaderType::Fragment]->usesFragColor() &&
376 mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets() &&
Corentin Wallezc084de12017-06-05 14:28:52 -0700377 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500378}
379
Jamie Madill48ef11b2016-04-27 15:21:52 -0400380bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500381{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800382 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500383}
384
385bool ProgramD3DMetadata::usesPointCoord() const
386{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800387 return mAttachedShaders[gl::ShaderType::Fragment]->usesPointCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500388}
389
390bool ProgramD3DMetadata::usesFragCoord() const
391{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800392 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500393}
394
395bool ProgramD3DMetadata::usesPointSize() const
396{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800397 return mAttachedShaders[gl::ShaderType::Vertex]->usesPointSize();
Jamie Madille39a3f02015-11-17 20:42:15 -0500398}
399
400bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
401{
Jamie Madillc9bde922016-07-24 17:58:50 -0400402 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
403 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500404}
405
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800406bool ProgramD3DMetadata::usesViewScale() const
407{
408 return mUsesViewScale;
409}
410
Martin Radev41ac68e2017-06-06 12:16:58 +0300411bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
412{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800413 return mAttachedShaders[gl::ShaderType::Vertex]->hasANGLEMultiviewEnabled();
Martin Radev41ac68e2017-06-06 12:16:58 +0300414}
415
416bool ProgramD3DMetadata::usesViewID() const
417{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800418 return mAttachedShaders[gl::ShaderType::Fragment]->usesViewID();
Martin Radev41ac68e2017-06-06 12:16:58 +0300419}
420
Martin Radevc1d4e552017-08-21 12:01:10 +0300421bool ProgramD3DMetadata::canSelectViewInVertexShader() const
422{
423 return mCanSelectViewInVertexShader;
424}
425
Jamie Madille39a3f02015-11-17 20:42:15 -0500426bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
427{
Jamie Madillc9bde922016-07-24 17:58:50 -0400428 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500429 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400430 // Even with a geometry shader, the app can render triangles or lines and reference
431 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
432 // simplicity, we always add this to the vertex shader when the fragment shader
433 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500434 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
435 usesInsertedPointCoordValue();
436}
437
438bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
439{
440 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
441 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
442 // the vertex shader in this case. This saves us 1 output vector.
443 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
444}
445
446bool ProgramD3DMetadata::usesSystemValuePointSize() const
447{
448 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
449}
450
451bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
452{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800453 return mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets();
Jamie Madille39a3f02015-11-17 20:42:15 -0500454}
455
456GLint ProgramD3DMetadata::getMajorShaderVersion() const
457{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800458 return mAttachedShaders[gl::ShaderType::Vertex]->getData().getShaderVersion();
Jamie Madille39a3f02015-11-17 20:42:15 -0500459}
460
461const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
462{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800463 return mAttachedShaders[gl::ShaderType::Fragment];
Jamie Madille39a3f02015-11-17 20:42:15 -0500464}
465
Jamie Madill28afae52015-11-09 15:07:57 -0500466// ProgramD3D Implementation
467
Jamie Madilld3dfda22015-07-06 08:28:49 -0400468ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
469 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500470 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400471 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700472{
Brandon Joneseb994362014-09-24 10:27:28 -0700473}
474
475ProgramD3D::VertexExecutable::~VertexExecutable()
476{
477 SafeDelete(mShaderExecutable);
478}
479
Jamie Madilld3dfda22015-07-06 08:28:49 -0400480// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500481ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
482 GLenum type)
483{
484 switch (type)
485 {
486 case GL_INT:
487 return HLSLAttribType::SIGNED_INT;
488 case GL_UNSIGNED_INT:
489 return HLSLAttribType::UNSIGNED_INT;
490 case GL_SIGNED_NORMALIZED:
491 case GL_UNSIGNED_NORMALIZED:
492 case GL_FLOAT:
493 return HLSLAttribType::FLOAT;
494 default:
495 UNREACHABLE();
496 return HLSLAttribType::FLOAT;
497 }
498}
499
500// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400501void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
502 const gl::InputLayout &inputLayout,
503 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700504{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500505 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400506
507 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700508 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400509 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500510 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
511 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400512
Jamie Madillbdec2f42016-03-02 16:35:32 -0500513 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
514 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
515 continue;
516
Xinghua Cao26143fd2017-11-01 18:19:05 +0800517 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
Jamie Madillbdec2f42016-03-02 16:35:32 -0500518 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700519 }
Brandon Joneseb994362014-09-24 10:27:28 -0700520}
521
Jamie Madilld3dfda22015-07-06 08:28:49 -0400522bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
523{
Jamie Madillbd136f92015-08-10 14:51:37 -0400524 size_t limit = std::max(mSignature.size(), signature.size());
525 for (size_t index = 0; index < limit; ++index)
526 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500527 // treat undefined indexes as FLOAT
528 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
529 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400530 if (a != b)
531 return false;
532 }
533
534 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400535}
536
537ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
538 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400539 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700540{
541}
542
543ProgramD3D::PixelExecutable::~PixelExecutable()
544{
545 SafeDelete(mShaderExecutable);
546}
547
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800548ProgramD3D::Sampler::Sampler()
549 : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700550{
551}
552
Xinghua Cao26143fd2017-11-01 18:19:05 +0800553ProgramD3D::Image::Image() : active(false), logicalImageUnit(0)
554{
555}
556
Geoff Lang7dd2e102014-11-10 15:19:26 -0500557unsigned int ProgramD3D::mCurrentSerial = 1;
558
Jamie Madill48ef11b2016-04-27 15:21:52 -0400559ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
560 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700561 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800562 mDynamicHLSL(nullptr),
Xinghua Caob1239382016-12-13 15:07:05 +0800563 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700564 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400565 mUsesFlatInterpolation(false),
Jiawei Shao467c15f2018-04-24 15:04:26 +0800566 mUsedShaderSamplerRanges({}),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700567 mDirtySamplerMapping(true),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800568 mUsedComputeImageRange(0),
569 mUsedComputeReadonlyImageRange(0),
Jiawei Shao3dd8d2912018-03-30 09:39:09 +0800570 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700571{
Brandon Joneseb994362014-09-24 10:27:28 -0700572 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700573}
574
575ProgramD3D::~ProgramD3D()
576{
577 reset();
578 SafeDelete(mDynamicHLSL);
579}
580
Brandon Jones44151a92014-09-10 11:32:25 -0700581bool ProgramD3D::usesPointSpriteEmulation() const
582{
583 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
584}
585
Martin Radev41ac68e2017-06-06 12:16:58 +0300586bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
587{
588 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
589}
590
Jamie Madill493f9572018-05-24 19:52:15 -0400591bool ProgramD3D::usesGeometryShader(gl::PrimitiveMode drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700592{
Martin Radevc1d4e552017-08-21 12:01:10 +0300593 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
Martin Radev41ac68e2017-06-06 12:16:58 +0300594 {
595 return true;
596 }
Jamie Madill493f9572018-05-24 19:52:15 -0400597 if (drawMode != gl::PrimitiveMode::Points)
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400598 {
599 return mUsesFlatInterpolation;
600 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300601 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800602}
603
604bool ProgramD3D::usesInstancedPointSpriteEmulation() const
605{
606 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700607}
608
Xinghua Cao37584b32017-12-01 11:04:03 +0800609GLint ProgramD3D::getSamplerMapping(gl::ShaderType type,
Jamie Madill334d6152015-10-22 14:00:28 -0400610 unsigned int samplerIndex,
611 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700612{
613 GLint logicalTextureUnit = -1;
614
Jiawei Shao467c15f2018-04-24 15:04:26 +0800615 ASSERT(type != gl::ShaderType::InvalidEnum);
616
Jiawei Shao54aafe52018-04-27 14:54:57 +0800617 ASSERT(samplerIndex < caps.maxShaderTextureImageUnits[type]);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800618
619 const auto &samplers = mShaderSamplers[type];
620 if (samplerIndex < samplers.size() && samplers[samplerIndex].active)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700621 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800622 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700623 }
624
Jamie Madill334d6152015-10-22 14:00:28 -0400625 if (logicalTextureUnit >= 0 &&
626 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700627 {
628 return logicalTextureUnit;
629 }
630
631 return -1;
632}
633
634// Returns the texture type for a given Direct3D 9 sampler type and
635// index (0-15 for the pixel shader and 0-3 for the vertex shader).
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800636gl::TextureType ProgramD3D::getSamplerTextureType(gl::ShaderType type,
637 unsigned int samplerIndex) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700638{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800639 ASSERT(type != gl::ShaderType::InvalidEnum);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700640
Jiawei Shao467c15f2018-04-24 15:04:26 +0800641 const auto &samplers = mShaderSamplers[type];
642 ASSERT(samplerIndex < samplers.size());
643 ASSERT(samplers[samplerIndex].active);
644
645 return samplers[samplerIndex].textureType;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700646}
647
Xinghua Cao37584b32017-12-01 11:04:03 +0800648GLuint ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700649{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800650 ASSERT(type != gl::ShaderType::InvalidEnum);
651 return mUsedShaderSamplerRanges[type];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700652}
653
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400654ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700655{
656 if (!mDirtySamplerMapping)
657 {
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400658 return SamplerMapping::WasClean;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700659 }
660
661 mDirtySamplerMapping = false;
662
663 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400664 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700665 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400666 if (!d3dUniform->isSampler())
667 continue;
668
Olli Etuaho465835d2017-09-26 13:34:10 +0300669 int count = d3dUniform->getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400670
Jiawei Shao467c15f2018-04-24 15:04:26 +0800671 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700672 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800673 if (!d3dUniform->isReferencedByShader(shaderType))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700674 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800675 continue;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400676 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700677
Jiawei Shao467c15f2018-04-24 15:04:26 +0800678 unsigned int firstIndex = d3dUniform->mShaderRegisterIndexes[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400679
Jiawei Shao467c15f2018-04-24 15:04:26 +0800680 std::vector<Sampler> &samplers = mShaderSamplers[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400681 for (int i = 0; i < count; i++)
682 {
683 unsigned int samplerIndex = firstIndex + i;
684
Jiawei Shao467c15f2018-04-24 15:04:26 +0800685 if (samplerIndex < samplers.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700686 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800687 ASSERT(samplers[samplerIndex].active);
688 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800689 }
690 }
691 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700692 }
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400693
694 return SamplerMapping::WasDirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700695}
696
Xinghua Cao26143fd2017-11-01 18:19:05 +0800697GLint ProgramD3D::getImageMapping(gl::ShaderType type,
698 unsigned int imageIndex,
699 bool readonly,
700 const gl::Caps &caps) const
701{
702 GLint logicalImageUnit = -1;
703 ASSERT(imageIndex < caps.maxImageUnits);
704 switch (type)
705 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800706 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800707 if (readonly && imageIndex < mReadonlyImagesCS.size() &&
708 mReadonlyImagesCS[imageIndex].active)
709 {
710 logicalImageUnit = mReadonlyImagesCS[imageIndex].logicalImageUnit;
711 }
712 else if (imageIndex < mImagesCS.size() && mImagesCS[imageIndex].active)
713 {
714 logicalImageUnit = mImagesCS[imageIndex].logicalImageUnit;
715 }
716 break;
717 // TODO(xinghua.cao@intel.com): add image mapping for vertex shader and pixel shader.
718 default:
719 UNREACHABLE();
720 }
721
722 if (logicalImageUnit >= 0 && logicalImageUnit < static_cast<GLint>(caps.maxImageUnits))
723 {
724 return logicalImageUnit;
725 }
726
727 return -1;
728}
729
730GLuint ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const
731{
732 switch (type)
733 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800734 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800735 return readonly ? mUsedComputeReadonlyImageRange : mUsedComputeImageRange;
736 // TODO(xinghua.cao@intel.com): add image range of vertex shader and pixel shader.
737 default:
738 UNREACHABLE();
739 return 0u;
740 }
741}
742
Jamie Madill9cf9e872017-06-05 12:59:25 -0400743gl::LinkResult ProgramD3D::load(const gl::Context *context,
744 gl::InfoLog &infoLog,
745 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700746{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500747 // TODO(jmadill): Use Renderer from contextImpl.
748
Jamie Madill62d31cb2015-09-11 13:25:51 -0400749 reset();
750
Jamie Madill334d6152015-10-22 14:00:28 -0400751 DeviceIdentifier binaryDeviceIdentifier = {0};
752 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
753 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700754
755 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
756 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
757 {
758 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500759 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700760 }
761
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500762 int compileFlags = stream->readInt<int>();
763 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
764 {
Jamie Madillf6113162015-05-07 11:49:21 -0400765 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500766 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500767 }
768
Jamie Madill8047c0d2016-03-07 13:02:12 -0500769 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400770 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500771 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400772 }
773
Jiawei Shao467c15f2018-04-24 15:04:26 +0800774 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700775 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800776 const unsigned int samplerCount = stream->readInt<unsigned int>();
777 for (unsigned int i = 0; i < samplerCount; ++i)
778 {
779 Sampler sampler;
780 stream->readBool(&sampler.active);
781 stream->readInt(&sampler.logicalTextureUnit);
782 stream->readEnum(&sampler.textureType);
783 mShaderSamplers[shaderType].push_back(sampler);
784 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700785
Jiawei Shao467c15f2018-04-24 15:04:26 +0800786 stream->readInt(&mUsedShaderSamplerRanges[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +0800787 }
788
Xinghua Cao26143fd2017-11-01 18:19:05 +0800789 const unsigned int csImageCount = stream->readInt<unsigned int>();
790 for (unsigned int i = 0; i < csImageCount; ++i)
791 {
792 Image image;
793 stream->readBool(&image.active);
794 stream->readInt(&image.logicalImageUnit);
795 mImagesCS.push_back(image);
796 }
797
798 const unsigned int csReadonlyImageCount = stream->readInt<unsigned int>();
799 for (unsigned int i = 0; i < csReadonlyImageCount; ++i)
800 {
801 Image image;
802 stream->readBool(&image.active);
803 stream->readInt(&image.logicalImageUnit);
804 mReadonlyImagesCS.push_back(image);
805 }
806
Xinghua Cao26143fd2017-11-01 18:19:05 +0800807 stream->readInt(&mUsedComputeImageRange);
808 stream->readInt(&mUsedComputeReadonlyImageRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700809
810 const unsigned int uniformCount = stream->readInt<unsigned int>();
811 if (stream->error())
812 {
Jamie Madillf6113162015-05-07 11:49:21 -0400813 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500814 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700815 }
816
Jamie Madill48ef11b2016-04-27 15:21:52 -0400817 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400818 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700819 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
820 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400821 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700822
Jamie Madill62d31cb2015-09-11 13:25:51 -0400823 D3DUniform *d3dUniform =
Xinghua Cao26143fd2017-11-01 18:19:05 +0800824 new D3DUniform(linkedUniform.type, HLSLRegisterType::None, linkedUniform.name,
825 linkedUniform.arraySizes, linkedUniform.isInDefaultBlock());
826 stream->readInt<HLSLRegisterType>(&d3dUniform->regType);
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800827 for (gl::ShaderType shaderType : gl::AllShaderTypes())
828 {
829 stream->readInt(&d3dUniform->mShaderRegisterIndexes[shaderType]);
830 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400831 stream->readInt(&d3dUniform->registerCount);
832 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700833
Jamie Madill62d31cb2015-09-11 13:25:51 -0400834 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700835 }
836
Jamie Madill4a3c2342015-10-08 12:58:45 -0400837 const unsigned int blockCount = stream->readInt<unsigned int>();
838 if (stream->error())
839 {
840 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500841 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400842 }
843
844 ASSERT(mD3DUniformBlocks.empty());
845 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
846 {
847 D3DUniformBlock uniformBlock;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800848 for (gl::ShaderType shaderType : gl::AllShaderTypes())
849 {
850 stream->readInt(&uniformBlock.mShaderRegisterIndexes[shaderType]);
851 }
Jamie Madill4a3c2342015-10-08 12:58:45 -0400852 mD3DUniformBlocks.push_back(uniformBlock);
853 }
854
Jamie Madill9fc36822015-11-18 13:08:07 -0500855 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
856 mStreamOutVaryings.resize(streamOutVaryingCount);
857 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700858 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500859 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700860
Jamie Madill28afae52015-11-09 15:07:57 -0500861 stream->readString(&varying->semanticName);
862 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500863 stream->readInt(&varying->componentCount);
864 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700865 }
866
Jiawei Shao467c15f2018-04-24 15:04:26 +0800867 for (gl::ShaderType shaderType : gl::AllShaderTypes())
868 {
869 stream->readString(&mShaderHLSL[shaderType]);
870 stream->readBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
871 sizeof(angle::CompilerWorkaroundsD3D));
872 }
873
Brandon Jones22502d52014-08-29 16:58:36 -0700874 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +0300875 stream->readBool(&mHasANGLEMultiviewEnabled);
876 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -0700877 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400878 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700879
880 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
881 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400882 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
883 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700884 {
885 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
886 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
887 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
888 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
889 }
890
Jamie Madill4e31ad52015-10-29 10:32:57 -0400891 stream->readString(&mGeometryShaderPreamble);
892
Jamie Madill334d6152015-10-22 14:00:28 -0400893 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700894
Jamie Madillb0a838b2016-11-13 20:02:12 -0500895 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
896
Brandon Joneseb994362014-09-24 10:27:28 -0700897 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400898 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
899 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700900 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400901 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400902 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700903
Jamie Madilld3dfda22015-07-06 08:28:49 -0400904 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700905 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400906 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700907 }
908
Jamie Madill334d6152015-10-22 14:00:28 -0400909 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700910 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400911
Jamie Madillada9ecc2015-08-17 12:53:37 -0400912 ShaderExecutableD3D *shaderExecutable = nullptr;
913
Jamie Madillb1565902018-07-27 08:12:48 -0400914 ANGLE_TRY(mRenderer->loadExecutable(context, vertexShaderFunction, vertexShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800915 gl::ShaderType::Vertex, mStreamOutVaryings,
916 separateAttribs, &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400917
Brandon Joneseb994362014-09-24 10:27:28 -0700918 if (!shaderExecutable)
919 {
Jamie Madillf6113162015-05-07 11:49:21 -0400920 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500921 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700922 }
923
924 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400925 VertexExecutable::Signature signature;
926 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700927
928 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800929 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
930 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700931
932 stream->skip(vertexShaderSize);
933 }
934
935 const size_t pixelShaderCount = stream->readInt<unsigned int>();
936 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
937 {
938 const size_t outputCount = stream->readInt<unsigned int>();
939 std::vector<GLenum> outputs(outputCount);
940 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
941 {
942 stream->readInt(&outputs[outputIndex]);
943 }
944
Jamie Madill334d6152015-10-22 14:00:28 -0400945 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700946 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400947 ShaderExecutableD3D *shaderExecutable = nullptr;
948
Jamie Madillb1565902018-07-27 08:12:48 -0400949 ANGLE_TRY(mRenderer->loadExecutable(context, pixelShaderFunction, pixelShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800950 gl::ShaderType::Fragment, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +0800951 separateAttribs, &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700952
953 if (!shaderExecutable)
954 {
Jamie Madillf6113162015-05-07 11:49:21 -0400955 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500956 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700957 }
958
959 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800960 mPixelExecutables.push_back(
961 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700962
963 stream->skip(pixelShaderSize);
964 }
965
Jamie Madill04796cd2018-05-24 19:52:16 -0400966 for (auto &geometryExe : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -0700967 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400968 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
969 if (geometryShaderSize == 0)
970 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400971 continue;
972 }
973
Brandon Joneseb994362014-09-24 10:27:28 -0700974 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -0400975
Xinghua Caob1239382016-12-13 15:07:05 +0800976 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb1565902018-07-27 08:12:48 -0400977 ANGLE_TRY(mRenderer->loadExecutable(context, geometryShaderFunction, geometryShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800978 gl::ShaderType::Geometry, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +0800979 separateAttribs, &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700980
Xinghua Caob1239382016-12-13 15:07:05 +0800981 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700982 {
Jamie Madillf6113162015-05-07 11:49:21 -0400983 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500984 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700985 }
Xinghua Caob1239382016-12-13 15:07:05 +0800986
Jamie Madill04796cd2018-05-24 19:52:16 -0400987 geometryExe.reset(geometryExecutable);
Xinghua Caob1239382016-12-13 15:07:05 +0800988
Brandon Joneseb994362014-09-24 10:27:28 -0700989 stream->skip(geometryShaderSize);
990 }
991
Xinghua Caob1239382016-12-13 15:07:05 +0800992 unsigned int computeShaderSize = stream->readInt<unsigned int>();
993 if (computeShaderSize > 0)
994 {
995 const unsigned char *computeShaderFunction = binary + stream->offset();
996
997 ShaderExecutableD3D *computeExecutable = nullptr;
Jamie Madillb1565902018-07-27 08:12:48 -0400998 ANGLE_TRY(mRenderer->loadExecutable(context, computeShaderFunction, computeShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800999 gl::ShaderType::Compute, std::vector<D3DVarying>(),
1000 false, &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001001
1002 if (!computeExecutable)
1003 {
1004 infoLog << "Could not create compute shader.";
1005 return false;
1006 }
1007
1008 mComputeExecutable.reset(computeExecutable);
1009 }
1010
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001011 initializeUniformStorage(mState.getLinkedShaderStages());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001012
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001013 dirtyAllUniforms();
1014
Jamie Madillb0a838b2016-11-13 20:02:12 -05001015 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001016}
1017
Jamie Madill27a60632017-06-30 15:12:01 -04001018void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001019{
Austin Kinross137b1512015-06-17 16:14:53 -07001020 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001021 // When we load the binary again later, we can validate the device identifier before trying to
1022 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001023 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001024 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1025 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001026
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001027 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1028
Jamie Madill8047c0d2016-03-07 13:02:12 -05001029 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001030 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001031 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001032 }
1033
Jiawei Shao467c15f2018-04-24 15:04:26 +08001034 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001035 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08001036 stream->writeInt(mShaderSamplers[shaderType].size());
1037 for (unsigned int i = 0; i < mShaderSamplers[shaderType].size(); ++i)
1038 {
1039 stream->writeInt(mShaderSamplers[shaderType][i].active);
1040 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit);
1041 stream->writeEnum(mShaderSamplers[shaderType][i].textureType);
1042 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001043
Jiawei Shao467c15f2018-04-24 15:04:26 +08001044 stream->writeInt(mUsedShaderSamplerRanges[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +08001045 }
1046
Xinghua Cao26143fd2017-11-01 18:19:05 +08001047 stream->writeInt(mImagesCS.size());
1048 for (unsigned int i = 0; i < mImagesCS.size(); ++i)
1049 {
1050 stream->writeInt(mImagesCS[i].active);
1051 stream->writeInt(mImagesCS[i].logicalImageUnit);
1052 }
1053
1054 stream->writeInt(mReadonlyImagesCS.size());
1055 for (unsigned int i = 0; i < mReadonlyImagesCS.size(); ++i)
1056 {
1057 stream->writeInt(mReadonlyImagesCS[i].active);
1058 stream->writeInt(mReadonlyImagesCS[i].logicalImageUnit);
1059 }
1060
Xinghua Cao26143fd2017-11-01 18:19:05 +08001061 stream->writeInt(mUsedComputeImageRange);
1062 stream->writeInt(mUsedComputeReadonlyImageRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001063
Jamie Madill62d31cb2015-09-11 13:25:51 -04001064 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001065 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001066 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001067 // Type, name and arraySize are redundant, so aren't stored in the binary.
Xinghua Cao26143fd2017-11-01 18:19:05 +08001068 stream->writeInt(static_cast<unsigned int>(uniform->regType));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001069 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1070 {
1071 stream->writeIntOrNegOne(uniform->mShaderRegisterIndexes[shaderType]);
1072 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001073 stream->writeInt(uniform->registerCount);
1074 stream->writeInt(uniform->registerElement);
1075 }
1076
1077 stream->writeInt(mD3DUniformBlocks.size());
1078 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1079 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001080 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1081 {
1082 stream->writeIntOrNegOne(uniformBlock.mShaderRegisterIndexes[shaderType]);
1083 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001084 }
1085
Jamie Madill9fc36822015-11-18 13:08:07 -05001086 stream->writeInt(mStreamOutVaryings.size());
1087 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001088 {
Brandon Joneseb994362014-09-24 10:27:28 -07001089 stream->writeString(varying.semanticName);
1090 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001091 stream->writeInt(varying.componentCount);
1092 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001093 }
1094
Jiawei Shao467c15f2018-04-24 15:04:26 +08001095 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1096 {
1097 stream->writeString(mShaderHLSL[shaderType]);
1098 stream->writeBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
1099 sizeof(angle::CompilerWorkaroundsD3D));
1100 }
1101
Brandon Jones22502d52014-08-29 16:58:36 -07001102 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001103 stream->writeInt(mHasANGLEMultiviewEnabled);
1104 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001105 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001106 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001107
Brandon Joneseb994362014-09-24 10:27:28 -07001108 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001109 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001110 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1111 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001112 {
Brandon Joneseb994362014-09-24 10:27:28 -07001113 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001114 stream->writeInt(variable.type);
1115 stream->writeString(variable.name);
1116 stream->writeString(variable.source);
1117 stream->writeInt(variable.outputIndex);
1118 }
1119
Jamie Madill4e31ad52015-10-29 10:32:57 -04001120 stream->writeString(mGeometryShaderPreamble);
1121
Brandon Joneseb994362014-09-24 10:27:28 -07001122 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001123 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1124 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001125 {
Xinghua Caob1239382016-12-13 15:07:05 +08001126 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001127
Jamie Madilld3dfda22015-07-06 08:28:49 -04001128 const auto &inputLayout = vertexExecutable->inputs();
1129 stream->writeInt(inputLayout.size());
1130
1131 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001132 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001133 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001134 }
1135
1136 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1137 stream->writeInt(vertexShaderSize);
1138
1139 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1140 stream->writeBytes(vertexBlob, vertexShaderSize);
1141 }
1142
1143 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001144 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1145 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001146 {
Xinghua Caob1239382016-12-13 15:07:05 +08001147 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001148
1149 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1150 stream->writeInt(outputs.size());
1151 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1152 {
1153 stream->writeInt(outputs[outputIndex]);
1154 }
1155
1156 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1157 stream->writeInt(pixelShaderSize);
1158
1159 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1160 stream->writeBytes(pixelBlob, pixelShaderSize);
1161 }
1162
Xinghua Caob1239382016-12-13 15:07:05 +08001163 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001164 {
Xinghua Caob1239382016-12-13 15:07:05 +08001165 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001166 {
1167 stream->writeInt(0);
1168 continue;
1169 }
1170
Xinghua Caob1239382016-12-13 15:07:05 +08001171 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001172 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001173 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1174 }
1175
1176 if (mComputeExecutable)
1177 {
1178 size_t computeShaderSize = mComputeExecutable->getLength();
1179 stream->writeInt(computeShaderSize);
1180 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1181 }
1182 else
1183 {
1184 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001185 }
Brandon Jones22502d52014-08-29 16:58:36 -07001186}
1187
Geoff Langc5629752015-12-07 16:29:04 -05001188void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1189{
1190}
1191
Yunchao He61afff12017-03-14 15:34:03 +08001192void ProgramD3D::setSeparable(bool /* separable */)
1193{
1194}
1195
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001196angle::Result ProgramD3D::getPixelExecutableForCachedOutputLayout(
1197 const gl::Context *context,
1198 ShaderExecutableD3D **outExecutable,
1199 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001200{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001201 if (mCachedPixelExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001202 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001203 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable();
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001204 return angle::Result::Continue();
Brandon Joneseb994362014-09-24 10:27:28 -07001205 }
1206
Jamie Madill334d6152015-10-22 14:00:28 -04001207 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001208 mShaderHLSL[gl::ShaderType::Fragment], mPixelShaderKey, mUsesFragDepth,
1209 mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001210
1211 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001212 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001213
1214 gl::InfoLog tempInfoLog;
1215 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1216
Jamie Madill01074252016-11-28 15:55:51 -05001217 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001218 context, *currentInfoLog, finalPixelHLSL, gl::ShaderType::Fragment, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001219 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1220 mShaderWorkarounds[gl::ShaderType::Fragment], &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001221
Jamie Madill97399232014-12-23 12:31:15 -05001222 if (pixelExecutable)
1223 {
Xinghua Caob1239382016-12-13 15:07:05 +08001224 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001225 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001226 mCachedPixelExecutableIndex = mPixelExecutables.size() - 1;
Jamie Madill97399232014-12-23 12:31:15 -05001227 }
1228 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001229 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001230 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1231 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001232 }
Brandon Jones22502d52014-08-29 16:58:36 -07001233
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001234 *outExecutable = pixelExecutable;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001235 return angle::Result::Continue();
Brandon Jones22502d52014-08-29 16:58:36 -07001236}
1237
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001238angle::Result ProgramD3D::getVertexExecutableForCachedInputLayout(
1239 const gl::Context *context,
1240 ShaderExecutableD3D **outExectuable,
1241 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001242{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001243 if (mCachedVertexExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001244 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001245 *outExectuable =
1246 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable();
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001247 return angle::Result::Continue();
Brandon Joneseb994362014-09-24 10:27:28 -07001248 }
1249
Brandon Jones22502d52014-08-29 16:58:36 -07001250 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001251 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001252 mShaderHLSL[gl::ShaderType::Vertex], mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001253
1254 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001255 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001256
1257 gl::InfoLog tempInfoLog;
1258 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1259
Jamie Madill01074252016-11-28 15:55:51 -05001260 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001261 context, *currentInfoLog, finalVertexHLSL, gl::ShaderType::Vertex, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001262 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1263 mShaderWorkarounds[gl::ShaderType::Vertex], &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001264
Jamie Madill97399232014-12-23 12:31:15 -05001265 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001266 {
Xinghua Caob1239382016-12-13 15:07:05 +08001267 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001268 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001269 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1;
Brandon Joneseb994362014-09-24 10:27:28 -07001270 }
Jamie Madill97399232014-12-23 12:31:15 -05001271 else if (!infoLog)
1272 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001273 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1274 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001275 }
Brandon Jones22502d52014-08-29 16:58:36 -07001276
Geoff Langb543aff2014-09-30 14:52:54 -04001277 *outExectuable = vertexExecutable;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001278 return angle::Result::Continue();
Brandon Jones22502d52014-08-29 16:58:36 -07001279}
1280
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001281angle::Result ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::Context *context,
1282 gl::PrimitiveMode drawMode,
1283 ShaderExecutableD3D **outExecutable,
1284 gl::InfoLog *infoLog)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001285{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001286 if (outExecutable)
1287 {
1288 *outExecutable = nullptr;
1289 }
1290
Austin Kinross88829e82016-01-12 13:04:41 -08001291 // Return a null shader if the current rendering doesn't use a geometry shader
1292 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001293 {
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001294 return angle::Result::Continue();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001295 }
1296
Jamie Madill04796cd2018-05-24 19:52:16 -04001297 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001298
Xinghua Caob1239382016-12-13 15:07:05 +08001299 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001300 {
1301 if (outExecutable)
1302 {
Xinghua Caob1239382016-12-13 15:07:05 +08001303 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001304 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001305 return angle::Result::Continue();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001306 }
1307
1308 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001309 context, geometryShaderType, mState, mRenderer->presentPathFastEnabled(),
Martin Radevc1d4e552017-08-21 12:01:10 +03001310 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
1311 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001312
1313 gl::InfoLog tempInfoLog;
1314 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1315
Xinghua Caob1239382016-12-13 15:07:05 +08001316 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001317 angle::Result result = mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001318 context, *currentInfoLog, geometryHLSL, gl::ShaderType::Geometry, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001319 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001320 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001321
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001322 if (!infoLog && result == angle::Result::Stop())
Jamie Madill4e31ad52015-10-29 10:32:57 -04001323 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001324 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1325 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001326 }
1327
Xinghua Caob1239382016-12-13 15:07:05 +08001328 if (geometryExecutable != nullptr)
1329 {
1330 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1331 }
1332
Jamie Madill4e31ad52015-10-29 10:32:57 -04001333 if (outExecutable)
1334 {
Xinghua Caob1239382016-12-13 15:07:05 +08001335 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001336 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001337 return result;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001338}
1339
Jamie Madill01074252016-11-28 15:55:51 -05001340class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001341{
Jamie Madill01074252016-11-28 15:55:51 -05001342 public:
Jamie Madillb1565902018-07-27 08:12:48 -04001343 GetExecutableTask(ProgramD3D *program, const gl::Context *context)
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001344 : mProgram(program),
1345 mResult(angle::Result::Continue()),
1346 mInfoLog(),
1347 mExecutable(nullptr),
1348 mContext(context)
Brandon Joneseb994362014-09-24 10:27:28 -07001349 {
Brandon Joneseb994362014-09-24 10:27:28 -07001350 }
1351
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001352 virtual angle::Result run() = 0;
Jamie Madill01074252016-11-28 15:55:51 -05001353
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001354 void operator()() override { mResult = run(); }
Jamie Madill01074252016-11-28 15:55:51 -05001355
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001356 angle::Result getResult() const { return mResult; }
Jamie Madill01074252016-11-28 15:55:51 -05001357 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001358 ShaderExecutableD3D *getExecutable() { return mExecutable; }
Jamie Madill01074252016-11-28 15:55:51 -05001359
1360 protected:
1361 ProgramD3D *mProgram;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001362 angle::Result mResult;
Jamie Madill01074252016-11-28 15:55:51 -05001363 gl::InfoLog mInfoLog;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001364 ShaderExecutableD3D *mExecutable;
Jamie Madillb1565902018-07-27 08:12:48 -04001365 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001366};
1367
1368class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1369{
1370 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001371 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
Jamie Madillb1565902018-07-27 08:12:48 -04001372 : GetExecutableTask(program, context)
Jamie Madillbd044ed2017-06-05 12:59:21 -04001373 {
1374 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001375 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001376 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001377 mProgram->updateCachedInputLayoutFromShader(mContext);
Jamie Madill01074252016-11-28 15:55:51 -05001378
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001379 ANGLE_TRY(
1380 mProgram->getVertexExecutableForCachedInputLayout(mContext, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001381
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001382 return angle::Result::Continue();
Jamie Madill01074252016-11-28 15:55:51 -05001383 }
1384};
1385
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001386void ProgramD3D::updateCachedInputLayoutFromShader(const gl::Context *context)
1387{
Jiawei Shao385b3e02018-03-21 09:43:28 +08001388 GetDefaultInputLayoutFromShader(context, mState.getAttachedShader(gl::ShaderType::Vertex),
1389 &mCachedInputLayout);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001390 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001391 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001392}
1393
Jamie Madill01074252016-11-28 15:55:51 -05001394class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1395{
1396 public:
Jamie Madillb1565902018-07-27 08:12:48 -04001397 GetPixelExecutableTask(ProgramD3D *program, const gl::Context *context)
1398 : GetExecutableTask(program, context)
1399 {
1400 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001401 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001402 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001403 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001404
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001405 ANGLE_TRY(
1406 mProgram->getPixelExecutableForCachedOutputLayout(mContext, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001407
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001408 return angle::Result::Continue();
Jamie Madill01074252016-11-28 15:55:51 -05001409 }
1410};
1411
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001412void ProgramD3D::updateCachedOutputLayoutFromShader()
1413{
1414 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001415 updateCachedPixelExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001416}
1417
Jamie Madill01074252016-11-28 15:55:51 -05001418class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1419{
1420 public:
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001421 GetGeometryExecutableTask(ProgramD3D *program, const gl::Context *context)
Jamie Madillb1565902018-07-27 08:12:48 -04001422 : GetExecutableTask(program, context)
Jamie Madill01074252016-11-28 15:55:51 -05001423 {
1424 }
1425
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001426 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001427 {
1428 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1429 // D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -04001430 if (mProgram->usesGeometryShader(gl::PrimitiveMode::Points))
Jamie Madill01074252016-11-28 15:55:51 -05001431 {
Jamie Madill493f9572018-05-24 19:52:15 -04001432 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001433 mContext, gl::PrimitiveMode::Points, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001434 }
1435
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001436 return angle::Result::Continue();
Jamie Madill01074252016-11-28 15:55:51 -05001437 }
Jamie Madill01074252016-11-28 15:55:51 -05001438};
1439
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001440angle::Result ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
Xinghua Cao73badc02017-03-29 19:14:53 +08001441{
1442 if (outExecutable)
1443 {
1444 *outExecutable = mComputeExecutable.get();
1445 }
1446
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001447 return angle::Result::Continue();
Xinghua Cao73badc02017-03-29 19:14:53 +08001448}
1449
Jamie Madill9cf9e872017-06-05 12:59:25 -04001450gl::LinkResult ProgramD3D::compileProgramExecutables(const gl::Context *context,
1451 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001452{
1453 // Ensure the compiler is initialized to avoid race conditions.
Jamie Madillb1565902018-07-27 08:12:48 -04001454 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized(context));
Jamie Madill01074252016-11-28 15:55:51 -05001455
1456 WorkerThreadPool *workerPool = mRenderer->getWorkerThreadPool();
1457
Jamie Madillbd044ed2017-06-05 12:59:21 -04001458 GetVertexExecutableTask vertexTask(this, context);
Jamie Madillb1565902018-07-27 08:12:48 -04001459 GetPixelExecutableTask pixelTask(this, context);
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001460 GetGeometryExecutableTask geometryTask(this, context);
Jamie Madill01074252016-11-28 15:55:51 -05001461
1462 std::array<WaitableEvent, 3> waitEvents = {{workerPool->postWorkerTask(&vertexTask),
1463 workerPool->postWorkerTask(&pixelTask),
1464 workerPool->postWorkerTask(&geometryTask)}};
1465
1466 WaitableEvent::WaitMany(&waitEvents);
1467
Jiawei Shao02f15232017-12-27 10:10:28 +08001468 if (!vertexTask.getInfoLog().empty())
1469 {
1470 infoLog << vertexTask.getInfoLog().str();
1471 }
1472 if (!pixelTask.getInfoLog().empty())
1473 {
1474 infoLog << pixelTask.getInfoLog().str();
1475 }
1476 if (!geometryTask.getInfoLog().empty())
1477 {
1478 infoLog << geometryTask.getInfoLog().str();
1479 }
Jamie Madill01074252016-11-28 15:55:51 -05001480
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001481 ANGLE_TRY(vertexTask.getResult());
1482 ANGLE_TRY(pixelTask.getResult());
1483 ANGLE_TRY(geometryTask.getResult());
Jamie Madill01074252016-11-28 15:55:51 -05001484
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001485 ShaderExecutableD3D *defaultVertexExecutable = vertexTask.getExecutable();
1486 ShaderExecutableD3D *defaultPixelExecutable = pixelTask.getExecutable();
1487 ShaderExecutableD3D *pointGS = geometryTask.getExecutable();
Jamie Madill01074252016-11-28 15:55:51 -05001488
Jiawei Shao385b3e02018-03-21 09:43:28 +08001489 const ShaderD3D *vertexShaderD3D =
1490 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Vertex));
Jamie Madill847638a2015-11-20 13:01:41 -05001491
Jamie Madill493f9572018-05-24 19:52:15 -04001492 if (usesGeometryShader(gl::PrimitiveMode::Points) && pointGS)
Tibor den Ouden97049c62014-10-06 21:39:16 +02001493 {
Jamie Madill334d6152015-10-22 14:00:28 -04001494 // Geometry shaders are currently only used internally, so there is no corresponding shader
1495 // object at the interface level. For now the geometry shader debug info is prepended to
1496 // the vertex shader.
Tibor den Ouden97049c62014-10-06 21:39:16 +02001497 vertexShaderD3D->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
Jamie Madill847638a2015-11-20 13:01:41 -05001498 vertexShaderD3D->appendDebugInfo(pointGS->getDebugInfo());
Tibor den Ouden97049c62014-10-06 21:39:16 +02001499 vertexShaderD3D->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1500 }
1501
1502 if (defaultVertexExecutable)
1503 {
1504 vertexShaderD3D->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1505 }
1506
1507 if (defaultPixelExecutable)
1508 {
Jamie Madill76f8fa62015-10-29 10:32:56 -04001509 const ShaderD3D *fragmentShaderD3D =
Jiawei Shao385b3e02018-03-21 09:43:28 +08001510 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Fragment));
Tibor den Ouden97049c62014-10-06 21:39:16 +02001511 fragmentShaderD3D->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1512 }
Tibor den Ouden97049c62014-10-06 21:39:16 +02001513
Jamie Madillb0a838b2016-11-13 20:02:12 -05001514 return (defaultVertexExecutable && defaultPixelExecutable &&
Jamie Madill493f9572018-05-24 19:52:15 -04001515 (!usesGeometryShader(gl::PrimitiveMode::Points) || pointGS));
Brandon Jones18bd4102014-09-22 14:21:44 -07001516}
1517
Jamie Madill9cf9e872017-06-05 12:59:25 -04001518gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
1519 gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001520{
1521 // Ensure the compiler is initialized to avoid race conditions.
Jamie Madillb1565902018-07-27 08:12:48 -04001522 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized(context));
Xinghua Caob1239382016-12-13 15:07:05 +08001523
Jiawei Shao203b26f2018-07-25 10:30:43 +08001524 gl::Shader *computeShaderGL = mState.getAttachedShader(gl::ShaderType::Compute);
1525 ASSERT(computeShaderGL);
1526 std::string computeShader = computeShaderGL->getTranslatedSource(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001527
1528 ShaderExecutableD3D *computeExecutable = nullptr;
Jamie Madillb1565902018-07-27 08:12:48 -04001529 ANGLE_TRY(mRenderer->compileToExecutable(
1530 context, infoLog, computeShader, gl::ShaderType::Compute, std::vector<D3DVarying>(), false,
1531 angle::CompilerWorkaroundsD3D(), &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001532
1533 if (computeExecutable == nullptr)
1534 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001535 ERR() << "Error compiling dynamic compute executable:" << std::endl
1536 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001537 }
1538 else
1539 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001540 const ShaderD3D *computeShaderD3D =
1541 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Caob1239382016-12-13 15:07:05 +08001542 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1543 mComputeExecutable.reset(computeExecutable);
1544 }
1545
1546 return mComputeExecutable.get() != nullptr;
1547}
1548
Jamie Madill9cf9e872017-06-05 12:59:25 -04001549gl::LinkResult ProgramD3D::link(const gl::Context *context,
Jamie Madillc9727f32017-11-07 12:37:07 -05001550 const gl::ProgramLinkedResources &resources,
Jamie Madill9cf9e872017-06-05 12:59:25 -04001551 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001552{
Jamie Madillc564c072017-06-01 12:45:42 -04001553 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001554
Jamie Madill62d31cb2015-09-11 13:25:51 -04001555 reset();
1556
Jiawei Shao385b3e02018-03-21 09:43:28 +08001557 gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Caob1239382016-12-13 15:07:05 +08001558 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001559 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08001560 mShaderSamplers[gl::ShaderType::Compute].resize(
1561 data.getCaps().maxShaderTextureImageUnits[gl::ShaderType::Compute]);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001562 mImagesCS.resize(data.getCaps().maxImageUnits);
1563 mReadonlyImagesCS.resize(data.getCaps().maxImageUnits);
Xinghua Caob1239382016-12-13 15:07:05 +08001564
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001565 mShaderUniformsDirty.set(gl::ShaderType::Compute);
Jamie Madillbd044ed2017-06-05 12:59:21 -04001566 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001567
Jamie Madill9cf9e872017-06-05 12:59:25 -04001568 gl::LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001569 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001570 {
Xinghua Caob1239382016-12-13 15:07:05 +08001571 infoLog << result.getError().getMessage();
1572 return result;
1573 }
1574 else if (!result.getResult())
1575 {
1576 infoLog << "Failed to create D3D compute shader.";
1577 return result;
1578 }
Xinghua Caob1239382016-12-13 15:07:05 +08001579 }
1580 else
1581 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001582 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
Jiawei Shao467c15f2018-04-24 15:04:26 +08001583 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
1584 {
1585 if (mState.getAttachedShader(shaderType))
1586 {
1587 shadersD3D[shaderType] = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
Xinghua Caob1239382016-12-13 15:07:05 +08001588
Jiawei Shao467c15f2018-04-24 15:04:26 +08001589 mShaderSamplers[shaderType].resize(
Jiawei Shao54aafe52018-04-27 14:54:57 +08001590 data.getCaps().maxShaderTextureImageUnits[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +08001591
Jiawei Shao467c15f2018-04-24 15:04:26 +08001592 shadersD3D[shaderType]->generateWorkarounds(&mShaderWorkarounds[shaderType]);
1593
1594 mShaderUniformsDirty.set(shaderType);
1595 }
1596 }
Xinghua Caob1239382016-12-13 15:07:05 +08001597
1598 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1599 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001600 if (shadersD3D[gl::ShaderType::Fragment]->usesFrontFacing())
Xinghua Caob1239382016-12-13 15:07:05 +08001601 {
1602 infoLog << "The current renderer doesn't support gl_FrontFacing";
1603 return false;
1604 }
1605 }
1606
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001607 ProgramD3DMetadata metadata(mRenderer, shadersD3D);
Jamie Madillc9727f32017-11-07 12:37:07 -05001608 BuiltinVaryingsD3D builtins(metadata, resources.varyingPacking);
Xinghua Caob1239382016-12-13 15:07:05 +08001609
Jamie Madillc9727f32017-11-07 12:37:07 -05001610 mDynamicHLSL->generateShaderLinkHLSL(context, mState, metadata, resources.varyingPacking,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001611 builtins, &mShaderHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001612
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001613 mUsesPointSize = shadersD3D[gl::ShaderType::Vertex]->usesPointSize();
Xinghua Caob1239382016-12-13 15:07:05 +08001614 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001615 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001616 mUsesViewID = metadata.usesViewID();
1617 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001618
1619 // Cache if we use flat shading
Jiawei Shao467c15f2018-04-24 15:04:26 +08001620 mUsesFlatInterpolation = FindFlatInterpolationVarying(context, mState.getAttachedShaders());
Xinghua Caob1239382016-12-13 15:07:05 +08001621
1622 if (mRenderer->getMajorShaderModel() >= 4)
1623 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001624 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Jamie Madillc9727f32017-11-07 12:37:07 -05001625 resources.varyingPacking, builtins, mHasANGLEMultiviewEnabled,
Martin Radevc1d4e552017-08-21 12:01:10 +03001626 metadata.canSelectViewInVertexShader());
Xinghua Caob1239382016-12-13 15:07:05 +08001627 }
1628
Jamie Madillbd044ed2017-06-05 12:59:21 -04001629 initAttribLocationsToD3DSemantic(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001630
Jamie Madillbd044ed2017-06-05 12:59:21 -04001631 defineUniformsAndAssignRegisters(context);
Xinghua Caob1239382016-12-13 15:07:05 +08001632
Jiawei Shao385b3e02018-03-21 09:43:28 +08001633 gatherTransformFeedbackVaryings(resources.varyingPacking, builtins[gl::ShaderType::Vertex]);
Xinghua Caob1239382016-12-13 15:07:05 +08001634
Jamie Madill9cf9e872017-06-05 12:59:25 -04001635 gl::LinkResult result = compileProgramExecutables(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001636 if (result.isError())
1637 {
1638 infoLog << result.getError().getMessage();
1639 return result;
1640 }
1641 else if (!result.getResult())
1642 {
1643 infoLog << "Failed to create D3D shaders.";
1644 return result;
1645 }
Austin Kinross02df7962015-07-01 10:03:42 -07001646 }
1647
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001648 linkResources(context, resources);
1649
Jamie Madillb0a838b2016-11-13 20:02:12 -05001650 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001651}
1652
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001653GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001654{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001655 // TODO(jmadill): Do something useful here?
1656 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001657}
1658
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001659void ProgramD3D::initializeUniformBlocks()
Jamie Madill62d31cb2015-09-11 13:25:51 -04001660{
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001661 if (mState.getUniformBlocks().empty())
Jamie Madill51f522f2016-12-21 15:10:55 -05001662 {
1663 return;
1664 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001665
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001666 ASSERT(mD3DUniformBlocks.empty());
1667
Jamie Madill62d31cb2015-09-11 13:25:51 -04001668 // Assign registers and update sizes.
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001669 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1670 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1671 {
1672 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
1673 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001674
Jiajia Qin729b2c62017-08-14 09:36:11 +08001675 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001676 {
1677 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1678
Jamie Madill4a3c2342015-10-08 12:58:45 -04001679 D3DUniformBlock d3dUniformBlock;
1680
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001681 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001682 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001683 if (uniformBlock.isActive(shaderType))
1684 {
1685 ASSERT(shadersD3D[shaderType]);
1686 unsigned int baseRegister =
1687 shadersD3D[shaderType]->getUniformBlockRegister(uniformBlock.name);
1688 d3dUniformBlock.mShaderRegisterIndexes[shaderType] =
1689 baseRegister + uniformBlockElement;
1690 }
Xinghua Caob1239382016-12-13 15:07:05 +08001691 }
1692
Jamie Madill4a3c2342015-10-08 12:58:45 -04001693 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001694 }
1695}
1696
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001697void ProgramD3D::initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001698{
1699 // Compute total default block size
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001700 gl::ShaderMap<unsigned int> shaderRegisters = {};
Jamie Madill62d31cb2015-09-11 13:25:51 -04001701 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001702 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001703 if (d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001704 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001705 continue;
1706 }
1707
Jiawei Shao0661eb82018-06-13 10:51:54 +08001708 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001709 {
1710 if (d3dUniform->isReferencedByShader(shaderType))
Brandon Jonesc9610c52014-08-25 17:02:59 -07001711 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001712 shaderRegisters[shaderType] = std::max(
1713 shaderRegisters[shaderType],
1714 d3dUniform->mShaderRegisterIndexes[shaderType] + d3dUniform->registerCount);
Xinghua Caob1239382016-12-13 15:07:05 +08001715 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001716 }
1717 }
1718
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001719 // We only reset uniform storages for the shader stages available in the program (attached
1720 // shaders in ProgramD3D::link() and linkedShaderStages in ProgramD3D::load()).
Jiawei Shao0661eb82018-06-13 10:51:54 +08001721 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001722 {
Jiawei Shao0661eb82018-06-13 10:51:54 +08001723 mShaderUniformStorages[shaderType].reset(
1724 mRenderer->createUniformStorage(shaderRegisters[shaderType] * 16u));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001725 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001726
1727 // Iterate the uniforms again to assign data pointers to default block uniforms.
1728 for (D3DUniform *d3dUniform : mD3DUniforms)
1729 {
1730 if (d3dUniform->isSampler())
1731 {
Olli Etuaho465835d2017-09-26 13:34:10 +03001732 d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001733 continue;
1734 }
1735
Jiawei Shao0661eb82018-06-13 10:51:54 +08001736 for (gl::ShaderType shaderType : availableShaderStages)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001737 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001738 if (d3dUniform->isReferencedByShader(shaderType))
1739 {
1740 d3dUniform->mShaderData[shaderType] =
1741 mShaderUniformStorages[shaderType]->getDataPointer(
1742 d3dUniform->mShaderRegisterIndexes[shaderType],
1743 d3dUniform->registerElement);
1744 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001745 }
1746 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001747}
1748
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001749void ProgramD3D::updateUniformBufferCache(
1750 const gl::Caps &caps,
1751 const gl::ShaderMap<unsigned int> &reservedShaderRegisterIndexes)
Brandon Jones18bd4102014-09-22 14:21:44 -07001752{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001753 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001754 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001755 return;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001756 }
1757
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001758 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1759 {
1760 mShaderUBOCaches[shaderType].clear();
1761 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001762
Jamie Madill4a3c2342015-10-08 12:58:45 -04001763 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001764 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001765 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001766 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001767 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001768
Brandon Jones18bd4102014-09-22 14:21:44 -07001769 // Unnecessary to apply an unreferenced standard or shared UBO
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001770 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones18bd4102014-09-22 14:21:44 -07001771 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001772 if (!uniformBlock.activeInShader(shaderType))
1773 {
1774 continue;
1775 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001776
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001777 unsigned int registerIndex = uniformBlock.mShaderRegisterIndexes[shaderType] -
1778 reservedShaderRegisterIndexes[shaderType];
Jiawei Shao54aafe52018-04-27 14:54:57 +08001779 ASSERT(registerIndex < caps.maxShaderUniformBlocks[shaderType]);
Jamie Madill03260fa2015-06-22 13:57:22 -04001780
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001781 std::vector<int> &shaderUBOcache = mShaderUBOCaches[shaderType];
1782 if (shaderUBOcache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001783 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001784 shaderUBOcache.resize(registerIndex + 1, -1);
Jamie Madill03260fa2015-06-22 13:57:22 -04001785 }
1786
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001787 ASSERT(shaderUBOcache[registerIndex] == -1);
1788 shaderUBOcache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001789 }
1790 }
Jamie Madilld63961d2017-09-12 15:22:57 -04001791}
Brandon Jones18bd4102014-09-22 14:21:44 -07001792
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001793const std::vector<GLint> &ProgramD3D::getShaderUniformBufferCache(gl::ShaderType shaderType) const
Jamie Madilld63961d2017-09-12 15:22:57 -04001794{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001795 return mShaderUBOCaches[shaderType];
Brandon Jones18bd4102014-09-22 14:21:44 -07001796}
1797
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001798void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001799{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001800 mShaderUniformsDirty = mState.getLinkedShaderStages();
Jamie Madill4148fd72017-09-14 15:46:20 -04001801}
1802
1803void ProgramD3D::markUniformsClean()
1804{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001805 mShaderUniformsDirty.reset();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001806}
1807
Jamie Madill334d6152015-10-22 14:00:28 -04001808void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001809{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001810 setUniformInternal(location, count, v, GL_FLOAT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001811}
1812
1813void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1814{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001815 setUniformInternal(location, count, v, GL_FLOAT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001816}
1817
1818void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1819{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001820 setUniformInternal(location, count, v, GL_FLOAT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001821}
1822
1823void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1824{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001825 setUniformInternal(location, count, v, GL_FLOAT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001826}
1827
Jamie Madill334d6152015-10-22 14:00:28 -04001828void ProgramD3D::setUniformMatrix2fv(GLint location,
1829 GLsizei count,
1830 GLboolean transpose,
1831 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001832{
Luc Ferron46bcea52018-05-31 09:48:36 -04001833 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001834}
1835
Jamie Madill334d6152015-10-22 14:00:28 -04001836void ProgramD3D::setUniformMatrix3fv(GLint location,
1837 GLsizei count,
1838 GLboolean transpose,
1839 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001840{
Luc Ferron46bcea52018-05-31 09:48:36 -04001841 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001842}
1843
Jamie Madill334d6152015-10-22 14:00:28 -04001844void ProgramD3D::setUniformMatrix4fv(GLint location,
1845 GLsizei count,
1846 GLboolean transpose,
1847 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001848{
Luc Ferron46bcea52018-05-31 09:48:36 -04001849 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001850}
1851
Jamie Madill334d6152015-10-22 14:00:28 -04001852void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1853 GLsizei count,
1854 GLboolean transpose,
1855 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001856{
Luc Ferron46bcea52018-05-31 09:48:36 -04001857 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001858}
1859
Jamie Madill334d6152015-10-22 14:00:28 -04001860void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1861 GLsizei count,
1862 GLboolean transpose,
1863 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001864{
Luc Ferron46bcea52018-05-31 09:48:36 -04001865 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001866}
1867
Jamie Madill334d6152015-10-22 14:00:28 -04001868void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1869 GLsizei count,
1870 GLboolean transpose,
1871 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001872{
Luc Ferron46bcea52018-05-31 09:48:36 -04001873 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001874}
1875
Jamie Madill334d6152015-10-22 14:00:28 -04001876void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1877 GLsizei count,
1878 GLboolean transpose,
1879 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001880{
Luc Ferron46bcea52018-05-31 09:48:36 -04001881 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001882}
1883
Jamie Madill334d6152015-10-22 14:00:28 -04001884void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1885 GLsizei count,
1886 GLboolean transpose,
1887 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001888{
Luc Ferron46bcea52018-05-31 09:48:36 -04001889 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001890}
1891
Jamie Madill334d6152015-10-22 14:00:28 -04001892void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1893 GLsizei count,
1894 GLboolean transpose,
1895 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001896{
Luc Ferron46bcea52018-05-31 09:48:36 -04001897 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001898}
1899
1900void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1901{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001902 setUniformInternal(location, count, v, GL_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001903}
1904
1905void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1906{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001907 setUniformInternal(location, count, v, GL_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001908}
1909
1910void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1911{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001912 setUniformInternal(location, count, v, GL_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001913}
1914
1915void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1916{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001917 setUniformInternal(location, count, v, GL_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001918}
1919
1920void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1921{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001922 setUniformInternal(location, count, v, GL_UNSIGNED_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001923}
1924
1925void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1926{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001927 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001928}
1929
1930void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1931{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001932 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001933}
1934
1935void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1936{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001937 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001938}
1939
Jamie Madillf4141212017-12-12 15:08:07 -05001940void ProgramD3D::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04001941{
Jamie Madillf4141212017-12-12 15:08:07 -05001942 mRenderer->onDirtyUniformBlockBinding(uniformBlockIndex);
Geoff Lang5d124a62015-09-15 13:03:27 -04001943}
1944
Jamie Madillbd044ed2017-06-05 12:59:21 -04001945void ProgramD3D::defineUniformsAndAssignRegisters(const gl::Context *context)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001946{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001947 D3DUniformMap uniformMap;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001948
1949 gl::ShaderBitSet attachedShaders;
Jiawei Shao385b3e02018-03-21 09:43:28 +08001950 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill417df922017-01-12 09:23:07 -05001951 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001952 gl::Shader *shader = mState.getAttachedShader(shaderType);
1953 if (shader)
Jamie Madillfb536032015-09-11 13:19:49 -04001954 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001955 for (const sh::Uniform &uniform : shader->getUniforms(context))
Xinghua Caob1239382016-12-13 15:07:05 +08001956 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001957 if (uniform.active)
1958 {
1959 defineUniformBase(shader, uniform, &uniformMap);
1960 }
Xinghua Caob1239382016-12-13 15:07:05 +08001961 }
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001962
1963 attachedShaders.set(shader->getType());
Jamie Madillfb536032015-09-11 13:19:49 -04001964 }
1965 }
1966
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001967 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04001968 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001969 {
1970 if (!glUniform.isInDefaultBlock())
1971 continue;
1972
Olli Etuahod2551232017-10-26 20:03:33 +03001973 std::string name = glUniform.name;
1974 if (glUniform.isArray())
1975 {
1976 // In the program state, array uniform names include [0] as in the program resource
1977 // spec. Here we don't include it.
1978 // TODO(oetuaho@nvidia.com): consider using the same uniform naming here as in the GL
1979 // layer.
1980 ASSERT(angle::EndsWith(name, "[0]"));
1981 name.resize(name.length() - 3);
1982 }
1983 auto mapEntry = uniformMap.find(name);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001984 ASSERT(mapEntry != uniformMap.end());
1985 mD3DUniforms.push_back(mapEntry->second);
1986 }
1987
Jamie Madill62d31cb2015-09-11 13:25:51 -04001988 assignAllSamplerRegisters();
Xinghua Cao26143fd2017-11-01 18:19:05 +08001989 assignAllImageRegisters();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001990 initializeUniformStorage(attachedShaders);
Jamie Madillfb536032015-09-11 13:19:49 -04001991}
1992
Jamie Madill91445bc2015-09-23 16:47:53 -04001993void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001994 const sh::Uniform &uniform,
1995 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04001996{
Xinghua Cao26143fd2017-11-01 18:19:05 +08001997 // Samplers get their registers assigned in assignAllSamplerRegisters, and images get their
1998 // registers assigned in assignAllImageRegisters.
1999 if (gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002000 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002001 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture, nullptr,
2002 uniformMap);
2003 return;
2004 }
2005 else if (gl::IsImageType(uniform.type))
2006 {
2007 if (uniform.readonly)
2008 {
2009 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture,
2010 nullptr, uniformMap);
2011 }
2012 else
2013 {
2014 defineUniform(shader->getType(), uniform, uniform.name,
2015 HLSLRegisterType::UnorderedAccessView, nullptr, uniformMap);
2016 }
2017 mImageBindingMap[uniform.name] = uniform.binding;
2018 return;
2019 }
2020 else if (uniform.isBuiltIn())
2021 {
2022 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, nullptr,
2023 uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04002024 return;
2025 }
2026
Jamie Madill91445bc2015-09-23 16:47:53 -04002027 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
Jamie Madill91445bc2015-09-23 16:47:53 -04002028 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002029 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002030 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002031 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002032
Xinghua Cao26143fd2017-11-01 18:19:05 +08002033 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, &encoder,
2034 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002035}
2036
Jamie Madill62d31cb2015-09-11 13:25:51 -04002037D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2038{
2039 for (D3DUniform *d3dUniform : mD3DUniforms)
2040 {
2041 if (d3dUniform->name == name)
2042 {
2043 return d3dUniform;
2044 }
2045 }
2046
2047 return nullptr;
2048}
2049
Jiawei Shao385b3e02018-03-21 09:43:28 +08002050void ProgramD3D::defineStructUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002051 const std::vector<sh::ShaderVariable> &fields,
2052 const std::string &namePrefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002053 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002054 sh::HLSLBlockEncoder *encoder,
2055 D3DUniformMap *uniformMap)
2056{
2057 if (encoder)
2058 encoder->enterAggregateType();
2059
2060 for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
2061 {
2062 const sh::ShaderVariable &field = fields[fieldIndex];
2063 const std::string &fieldFullName = (namePrefix + "." + field.name);
2064
2065 // Samplers get their registers assigned in assignAllSamplerRegisters.
2066 // Also they couldn't use the same encoder as the rest of the struct, since they are
2067 // extracted out of the struct by the shader translator.
2068 if (gl::IsSamplerType(field.type))
2069 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002070 defineUniform(shaderType, field, fieldFullName, regType, nullptr, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002071 }
2072 else
2073 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002074 defineUniform(shaderType, field, fieldFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002075 }
2076 }
2077
2078 if (encoder)
2079 encoder->exitAggregateType();
2080}
2081
Jiawei Shao385b3e02018-03-21 09:43:28 +08002082void ProgramD3D::defineArrayOfStructsUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002083 const sh::ShaderVariable &uniform,
2084 unsigned int arrayNestingIndex,
2085 const std::string &prefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002086 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002087 sh::HLSLBlockEncoder *encoder,
2088 D3DUniformMap *uniformMap)
2089{
2090 // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
2091 // innermost.
2092 const unsigned int currentArraySize = uniform.getNestedArraySize(arrayNestingIndex);
2093 for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
2094 {
2095 const std::string &elementString = prefix + ArrayString(arrayElement);
2096 if (arrayNestingIndex + 1u < uniform.arraySizes.size())
2097 {
2098 defineArrayOfStructsUniformFields(shaderType, uniform, arrayNestingIndex + 1u,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002099 elementString, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002100 }
2101 else
2102 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002103 defineStructUniformFields(shaderType, uniform.fields, elementString, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002104 uniformMap);
2105 }
2106 }
2107}
2108
Jiawei Shao385b3e02018-03-21 09:43:28 +08002109void ProgramD3D::defineArrayUniformElements(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002110 const sh::ShaderVariable &uniform,
2111 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002112 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002113 sh::HLSLBlockEncoder *encoder,
2114 D3DUniformMap *uniformMap)
2115{
2116 if (encoder)
2117 encoder->enterAggregateType();
2118
2119 sh::ShaderVariable uniformElement = uniform;
2120 uniformElement.arraySizes.pop_back();
2121 for (unsigned int arrayIndex = 0u; arrayIndex < uniform.getOutermostArraySize(); ++arrayIndex)
2122 {
2123 std::string elementFullName = fullName + ArrayString(arrayIndex);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002124 defineUniform(shaderType, uniformElement, elementFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002125 }
2126
2127 if (encoder)
2128 encoder->exitAggregateType();
2129}
2130
Jiawei Shao385b3e02018-03-21 09:43:28 +08002131void ProgramD3D::defineUniform(gl::ShaderType shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002132 const sh::ShaderVariable &uniform,
2133 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002134 const HLSLRegisterType regType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002135 sh::HLSLBlockEncoder *encoder,
2136 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002137{
2138 if (uniform.isStruct())
2139 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002140 if (uniform.isArray())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002141 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002142 defineArrayOfStructsUniformFields(shaderType, uniform, 0u, fullName, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002143 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002144 }
Olli Etuaho465835d2017-09-26 13:34:10 +03002145 else
2146 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002147 defineStructUniformFields(shaderType, uniform.fields, fullName, regType, encoder,
2148 uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002149 }
2150 return;
2151 }
2152 if (uniform.isArrayOfArrays())
2153 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002154 defineArrayUniformElements(shaderType, uniform, fullName, regType, encoder, uniformMap);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002155 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002156 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002157
2158 // Not a struct. Arrays are treated as aggregate types.
2159 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002160 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002161 encoder->enterAggregateType();
2162 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002163
Jamie Madill62d31cb2015-09-11 13:25:51 -04002164 // Advance the uniform offset, to track registers allocation for structs
2165 sh::BlockMemberInfo blockInfo =
Olli Etuaho465835d2017-09-26 13:34:10 +03002166 encoder ? encoder->encodeType(uniform.type, uniform.arraySizes, false)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002167 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002168
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002169 auto uniformMapEntry = uniformMap->find(fullName);
2170 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002171
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002172 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002173 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002174 d3dUniform = uniformMapEntry->second;
2175 }
2176 else
2177 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002178 d3dUniform = new D3DUniform(uniform.type, regType, fullName, uniform.arraySizes, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002179 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002180 }
2181
2182 if (encoder)
2183 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002184 d3dUniform->registerElement =
2185 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002186 unsigned int reg =
2187 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jiawei Shao385b3e02018-03-21 09:43:28 +08002188
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002189 ASSERT(shaderType != gl::ShaderType::InvalidEnum);
2190 d3dUniform->mShaderRegisterIndexes[shaderType] = reg;
Jamie Madillfb536032015-09-11 13:19:49 -04002191
2192 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002193 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002194 {
2195 encoder->exitAggregateType();
2196 }
2197 }
2198}
2199
Jamie Madill134f93d2017-08-31 17:11:00 -04002200// Assume count is already clamped.
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002201template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002202void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
Jamie Madill134f93d2017-08-31 17:11:00 -04002203 GLsizei count,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002204 const T *v,
2205 uint8_t *targetData,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002206 GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002207{
Jamie Madill493f9572018-05-24 19:52:15 -04002208 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2209 const int components = targetUniform->typeInfo.componentCount;
Olli Etuaho1734e172017-10-27 15:30:27 +03002210 const unsigned int arrayElementOffset = locationInfo.arrayIndex;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002211
Jamie Madill33bb7c42017-09-09 23:32:51 -04002212 if (targetUniform->typeInfo.type == uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002213 {
Olli Etuahoc8538042017-09-27 11:20:15 +03002214 T *dest = reinterpret_cast<T *>(targetData) + arrayElementOffset * 4;
Jamie Madill33bb7c42017-09-09 23:32:51 -04002215 const T *source = v;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002216
Jamie Madill33bb7c42017-09-09 23:32:51 -04002217 for (GLint i = 0; i < count; i++, dest += 4, source += components)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002218 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002219 memcpy(dest, source, components * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002220 }
2221 }
Jamie Madill33bb7c42017-09-09 23:32:51 -04002222 else
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002223 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002224 ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType));
Olli Etuahoc8538042017-09-27 11:20:15 +03002225 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElementOffset * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002226
Jamie Madill134f93d2017-08-31 17:11:00 -04002227 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002228 {
Jamie Madill334d6152015-10-22 14:00:28 -04002229 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002230 const T *source = v + (i * components);
2231
2232 for (int c = 0; c < components; c++)
2233 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002234 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002235 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002236 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002237 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002238}
2239
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002240template <typename T>
Jamie Madill33bb7c42017-09-09 23:32:51 -04002241void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002242{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002243 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2244 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2245
Jamie Madill33bb7c42017-09-09 23:32:51 -04002246 if (targetUniform->typeInfo.isSampler)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002247 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002248 ASSERT(uniformType == GL_INT);
Jamie Madill80823cc2017-09-14 15:46:21 -04002249 size_t size = count * sizeof(T);
Jamie Madillacf2f3a2017-11-21 19:22:44 -05002250 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex];
Jamie Madill80823cc2017-09-14 15:46:21 -04002251 if (memcmp(dest, v, size) != 0)
2252 {
2253 memcpy(dest, v, size);
2254 mDirtySamplerMapping = true;
2255 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002256 return;
2257 }
2258
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002259 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002260 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002261 if (targetUniform->mShaderData[shaderType])
2262 {
2263 setUniformImpl(locationInfo, count, v, targetUniform->mShaderData[shaderType],
2264 uniformType);
2265 mShaderUniformsDirty.set(shaderType);
2266 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002267 }
2268}
2269
2270template <int cols, int rows>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002271void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2272 GLsizei countIn,
2273 GLboolean transpose,
Luc Ferron46bcea52018-05-31 09:48:36 -04002274 const GLfloat *value)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002275{
2276 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Luc Ferron46bcea52018-05-31 09:48:36 -04002277 const gl::VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2278 unsigned int arrayElementOffset = uniformLocation.arrayIndex;
2279 unsigned int elementCount = targetUniform->getArraySizeProduct();
2280
2281 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2282 transpose = !transpose;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002283
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002284 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002285 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002286 if (targetUniform->mShaderData[shaderType])
Jamie Madill80823cc2017-09-14 15:46:21 -04002287 {
Luc Ferron46bcea52018-05-31 09:48:36 -04002288 if (SetFloatUniformMatrix<cols, rows>(arrayElementOffset, elementCount, countIn,
2289 transpose, value,
2290 targetUniform->mShaderData[shaderType]))
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002291 {
2292 mShaderUniformsDirty.set(shaderType);
2293 }
Jamie Madill80823cc2017-09-14 15:46:21 -04002294 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002295 }
2296}
2297
Jamie Madill62d31cb2015-09-11 13:25:51 -04002298void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002299{
Olli Etuaho465835d2017-09-26 13:34:10 +03002300 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002301 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002302 if (mD3DUniforms[uniformIndex]->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002303 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002304 assignSamplerRegisters(uniformIndex);
Jamie Madillfb536032015-09-11 13:19:49 -04002305 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002306 }
2307}
2308
Olli Etuaho465835d2017-09-26 13:34:10 +03002309void ProgramD3D::assignSamplerRegisters(size_t uniformIndex)
Jamie Madillfb536032015-09-11 13:19:49 -04002310{
Olli Etuaho465835d2017-09-26 13:34:10 +03002311 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002312 ASSERT(d3dUniform->isSampler());
Olli Etuaho465835d2017-09-26 13:34:10 +03002313 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2314 // mD3DUniforms. However, the sampler register info is stored in the shader only for the
2315 // outermost array.
2316 std::vector<unsigned int> subscripts;
2317 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2318 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2319 d3dUniform->getArraySizeProduct();
2320
Jiawei Shao467c15f2018-04-24 15:04:26 +08002321 bool hasUniform = false;
2322 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillfb536032015-09-11 13:19:49 -04002323 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002324 if (!mState.getAttachedShader(shaderType))
Xinghua Caob1239382016-12-13 15:07:05 +08002325 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002326 continue;
Xinghua Caob1239382016-12-13 15:07:05 +08002327 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002328
2329 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
2330 if (shaderD3D->hasUniform(baseName))
Xinghua Caob1239382016-12-13 15:07:05 +08002331 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002332 d3dUniform->mShaderRegisterIndexes[shaderType] =
2333 shaderD3D->getUniformRegister(baseName) + registerOffset;
2334 ASSERT(d3dUniform->mShaderRegisterIndexes[shaderType] != GL_INVALID_VALUE);
2335
2336 AssignSamplers(d3dUniform->mShaderRegisterIndexes[shaderType], d3dUniform->typeInfo,
2337 d3dUniform->getArraySizeProduct(), mShaderSamplers[shaderType],
2338 &mUsedShaderSamplerRanges[shaderType]);
2339 hasUniform = true;
Xinghua Caob1239382016-12-13 15:07:05 +08002340 }
Jamie Madillfb536032015-09-11 13:19:49 -04002341 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002342
2343 ASSERT(hasUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002344}
2345
Jamie Madill62d31cb2015-09-11 13:25:51 -04002346// static
2347void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002348 const gl::UniformTypeInfo &typeInfo,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002349 unsigned int samplerCount,
2350 std::vector<Sampler> &outSamplers,
2351 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002352{
2353 unsigned int samplerIndex = startSamplerIndex;
2354
2355 do
2356 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002357 ASSERT(samplerIndex < outSamplers.size());
2358 Sampler *sampler = &outSamplers[samplerIndex];
2359 sampler->active = true;
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002360 sampler->textureType = gl::FromGLenum<gl::TextureType>(typeInfo.textureType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002361 sampler->logicalTextureUnit = 0;
2362 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002363 samplerIndex++;
2364 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07002365}
2366
Xinghua Cao26143fd2017-11-01 18:19:05 +08002367void ProgramD3D::assignAllImageRegisters()
2368{
2369 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
2370 {
2371 if (mD3DUniforms[uniformIndex]->isImage())
2372 {
2373 assignImageRegisters(uniformIndex);
2374 }
2375 }
2376}
2377
2378void ProgramD3D::assignImageRegisters(size_t uniformIndex)
2379{
2380 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
2381 ASSERT(d3dUniform->isImage());
2382 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2383 // mD3DUniforms. However, the image register info is stored in the shader only for the
2384 // outermost array.
2385 std::vector<unsigned int> subscripts;
2386 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2387 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2388 d3dUniform->getArraySizeProduct();
2389
Jiawei Shao385b3e02018-03-21 09:43:28 +08002390 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002391 if (computeShader)
2392 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002393 const ShaderD3D *computeShaderD3D =
2394 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Cao26143fd2017-11-01 18:19:05 +08002395 ASSERT(computeShaderD3D->hasUniform(baseName));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002396 d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] =
Xinghua Cao26143fd2017-11-01 18:19:05 +08002397 computeShaderD3D->getUniformRegister(baseName) + registerOffset;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002398 ASSERT(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] != GL_INVALID_INDEX);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002399 auto bindingIter = mImageBindingMap.find(baseName);
2400 ASSERT(bindingIter != mImageBindingMap.end());
2401 if (d3dUniform->regType == HLSLRegisterType::Texture)
2402 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002403 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2404 bindingIter->second, d3dUniform->getArraySizeProduct(), mReadonlyImagesCS,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002405 &mUsedComputeReadonlyImageRange);
2406 }
2407 else if (d3dUniform->regType == HLSLRegisterType::UnorderedAccessView)
2408 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002409 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2410 bindingIter->second, d3dUniform->getArraySizeProduct(), mImagesCS,
2411 &mUsedComputeImageRange);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002412 }
2413 else
2414 {
2415 UNREACHABLE();
2416 }
2417 }
2418 else
2419 {
2420 // TODO(xinghua.cao@intel.com): Implement image variables in vertex shader and pixel shader.
2421 UNIMPLEMENTED();
2422 }
2423}
2424
2425// static
2426void ProgramD3D::AssignImages(unsigned int startImageIndex,
2427 int startLogicalImageUnit,
2428 unsigned int imageCount,
2429 std::vector<Image> &outImages,
2430 GLuint *outUsedRange)
2431{
2432 unsigned int imageIndex = startImageIndex;
2433 // If declare without a binding qualifier, any uniform image variable (include all elements of
2434 // unbound image array) shoud be bound to unit zero.
2435 if (startLogicalImageUnit == -1)
2436 {
2437 ASSERT(imageIndex < outImages.size());
2438 Image *image = &outImages[imageIndex];
2439 image->active = true;
2440 image->logicalImageUnit = 0;
2441 *outUsedRange = std::max(imageIndex + 1, *outUsedRange);
2442 return;
2443 }
2444
2445 unsigned int logcalImageUnit = startLogicalImageUnit;
2446 do
2447 {
2448 ASSERT(imageIndex < outImages.size());
2449 Image *image = &outImages[imageIndex];
2450 image->active = true;
2451 image->logicalImageUnit = logcalImageUnit;
2452 *outUsedRange = std::max(imageIndex + 1, *outUsedRange);
2453 imageIndex++;
2454 logcalImageUnit++;
2455 } while (imageIndex < startImageIndex + imageCount);
2456}
2457
Brandon Jonesc9610c52014-08-25 17:02:59 -07002458void ProgramD3D::reset()
2459{
Xinghua Caob1239382016-12-13 15:07:05 +08002460 mVertexExecutables.clear();
2461 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002462
Xinghua Caob1239382016-12-13 15:07:05 +08002463 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002464 {
Xinghua Caob1239382016-12-13 15:07:05 +08002465 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002466 }
Brandon Joneseb994362014-09-24 10:27:28 -07002467
Xinghua Caob1239382016-12-13 15:07:05 +08002468 mComputeExecutable.reset(nullptr);
2469
Jiawei Shao467c15f2018-04-24 15:04:26 +08002470 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2471 {
2472 mShaderHLSL[shaderType].clear();
2473 mShaderWorkarounds[shaderType] = CompilerWorkaroundsD3D();
2474 }
Brandon Jones22502d52014-08-29 16:58:36 -07002475
Xinghua Cao26143fd2017-11-01 18:19:05 +08002476 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002477 mHasANGLEMultiviewEnabled = false;
2478 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002479 mPixelShaderKey.clear();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002480 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002481 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002482
Jamie Madill62d31cb2015-09-11 13:25:51 -04002483 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002484 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002485
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002486 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2487 {
2488 mShaderUniformStorages[shaderType].reset();
Jiawei Shao467c15f2018-04-24 15:04:26 +08002489 mShaderSamplers[shaderType].clear();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002490 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002491
Xinghua Cao26143fd2017-11-01 18:19:05 +08002492 mImagesCS.clear();
2493 mReadonlyImagesCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002494
Jiawei Shao467c15f2018-04-24 15:04:26 +08002495 mUsedShaderSamplerRanges.fill(0);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002496 mDirtySamplerMapping = true;
2497 mUsedComputeImageRange = 0;
2498 mUsedComputeReadonlyImageRange = 0;
Jamie Madill437d2662014-12-05 14:23:35 -05002499
Jamie Madill8047c0d2016-03-07 13:02:12 -05002500 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002501
Jamie Madill9fc36822015-11-18 13:08:07 -05002502 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002503
2504 mGeometryShaderPreamble.clear();
Jamie Madill561ed3a2017-08-31 16:48:09 -04002505
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002506 markUniformsClean();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002507
2508 mCachedPixelExecutableIndex.reset();
2509 mCachedVertexExecutableIndex.reset();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002510}
2511
Geoff Lang7dd2e102014-11-10 15:19:26 -05002512unsigned int ProgramD3D::getSerial() const
2513{
2514 return mSerial;
2515}
2516
2517unsigned int ProgramD3D::issueSerial()
2518{
2519 return mCurrentSerial++;
2520}
2521
Jamie Madillbd044ed2017-06-05 12:59:21 -04002522void ProgramD3D::initAttribLocationsToD3DSemantic(const gl::Context *context)
Jamie Madill63805b42015-08-25 13:17:39 -04002523{
Jiawei Shao385b3e02018-03-21 09:43:28 +08002524 gl::Shader *vertexShader = mState.getAttachedShader(gl::ShaderType::Vertex);
Jamie Madill63805b42015-08-25 13:17:39 -04002525 ASSERT(vertexShader != nullptr);
2526
2527 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002528 int semanticIndex = 0;
2529 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes(context))
Jamie Madill63805b42015-08-25 13:17:39 -04002530 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002531 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002532 GLuint location = mState.getAttributeLocation(attribute.name);
2533 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002534
Jamie Madill8047c0d2016-03-07 13:02:12 -05002535 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002536 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002537 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002538 }
2539 }
Jamie Madill437d2662014-12-05 14:23:35 -05002540}
2541
Jamie Madilla779b612017-07-24 11:46:05 -04002542void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002543{
Jamie Madilla779b612017-07-24 11:46:05 -04002544 if (mCurrentVertexArrayStateSerial == associatedSerial)
2545 {
2546 return;
2547 }
2548
2549 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002550 mCachedInputLayout.clear();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002551
Jamie Madilld3dfda22015-07-06 08:28:49 -04002552 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002553
Jamie Madill6de51852017-04-12 09:53:01 -04002554 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002555 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002556 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002557
Jamie Madill8047c0d2016-03-07 13:02:12 -05002558 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002559 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002560 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002561 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002562 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002563 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002564 mCachedInputLayout[d3dSemantic] =
2565 GetVertexFormatType(vertexAttributes[locationIndex],
2566 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002567 }
2568 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002569
2570 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04002571
2572 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002573}
2574
2575void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2576 const gl::Framebuffer *framebuffer)
2577{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002578 mPixelShaderOutputLayoutCache.clear();
2579
2580 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
2581 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
2582
2583 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
2584 {
2585 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
2586
2587 if (colorbuffer)
2588 {
2589 auto binding = colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
2590 : colorbuffer->getBinding();
2591 mPixelShaderOutputLayoutCache.push_back(binding);
2592 }
2593 else
2594 {
2595 mPixelShaderOutputLayoutCache.push_back(GL_NONE);
2596 }
2597 }
2598
2599 updateCachedPixelExecutableIndex();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002600}
2601
Jamie Madill192745a2016-12-22 15:58:21 -05002602void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2603 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002604{
Jamie Madill9fc36822015-11-18 13:08:07 -05002605 const std::string &varyingSemantic =
2606 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2607
Jamie Madillccdf74b2015-08-18 10:46:12 -04002608 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002609 mStreamOutVaryings.clear();
2610
Jamie Madill48ef11b2016-04-27 15:21:52 -04002611 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002612 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2613 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002614 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002615 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2616 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002617 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002618 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002619 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002620 mStreamOutVaryings.emplace_back(builtins.glPosition.semantic,
2621 builtins.glPosition.index, 4, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002622 }
2623 }
2624 else if (tfVaryingName == "gl_FragCoord")
2625 {
2626 if (builtins.glFragCoord.enabled)
2627 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002628 mStreamOutVaryings.emplace_back(builtins.glFragCoord.semantic,
2629 builtins.glFragCoord.index, 4, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002630 }
2631 }
2632 else if (tfVaryingName == "gl_PointSize")
2633 {
2634 if (builtins.glPointSize.enabled)
2635 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002636 mStreamOutVaryings.emplace_back("PSIZE", 0, 1, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002637 }
2638 }
2639 else
2640 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002641 const auto &registerInfos = varyingPacking.getRegisterList();
2642 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex)
Jamie Madill9fc36822015-11-18 13:08:07 -05002643 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002644 const auto &registerInfo = registerInfos[registerIndex];
Jamie Madill55c25d02015-11-18 13:08:08 -05002645 const auto &varying = *registerInfo.packedVarying->varying;
2646 GLenum transposedType = gl::TransposeMatrixType(varying.type);
jchen108225e732017-11-14 16:29:03 +08002647 int componentCount = gl::VariableColumnCount(transposedType);
2648 ASSERT(!varying.isBuiltIn() && !varying.isStruct());
Jamie Madill55c25d02015-11-18 13:08:08 -05002649
Jamie Madill9fc36822015-11-18 13:08:07 -05002650 // There can be more than one register assigned to a particular varying, and each
2651 // register needs its own stream out entry.
jchen108225e732017-11-14 16:29:03 +08002652 if (registerInfo.tfVaryingName() == tfVaryingName)
Jamie Madill9fc36822015-11-18 13:08:07 -05002653 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002654 mStreamOutVaryings.emplace_back(varyingSemantic, registerIndex, componentCount,
2655 outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002656 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002657 }
2658 }
2659 }
2660}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002661
2662D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2663{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002664 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002665}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002666
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002667const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2668{
2669 return mD3DUniforms[mState.getUniformLocations()[location].index];
2670}
2671
Sami Väisänen46eaa942016-06-29 10:26:37 +03002672void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2673 GLenum genMode,
2674 GLint components,
2675 const GLfloat *coeffs)
2676{
2677 UNREACHABLE();
2678}
2679
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002680bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2681{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002682 return mCachedVertexExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002683}
2684
Jamie Madill493f9572018-05-24 19:52:15 -04002685bool ProgramD3D::hasGeometryExecutableForPrimitiveType(gl::PrimitiveMode drawMode)
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002686{
2687 if (!usesGeometryShader(drawMode))
2688 {
2689 // No shader necessary mean we have the required (null) executable.
2690 return true;
2691 }
2692
Jamie Madill04796cd2018-05-24 19:52:16 -04002693 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002694 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2695}
2696
2697bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2698{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002699 return mCachedPixelExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002700}
2701
Jamie Madill54164b02017-08-28 15:17:37 -04002702template <typename DestT>
2703void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2704{
2705 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2706 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2707
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002708 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Olli Etuaho1734e172017-10-27 15:30:27 +03002709 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.arrayIndex);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002710
2711 if (gl::IsMatrixType(uniform.type))
2712 {
Luc Ferron48cdc2e2018-05-31 09:58:34 -04002713 GetMatrixUniform(uniform.type, dataOut, reinterpret_cast<const DestT *>(srcPointer), true);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002714 }
2715 else
2716 {
2717 memcpy(dataOut, srcPointer, uniform.getElementSize());
2718 }
Jamie Madill54164b02017-08-28 15:17:37 -04002719}
2720
2721void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2722{
2723 getUniformInternal(location, params);
2724}
2725
2726void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2727{
2728 getUniformInternal(location, params);
2729}
2730
2731void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2732{
2733 getUniformInternal(location, params);
2734}
2735
Jamie Madill0e7f1732017-09-09 23:32:50 -04002736void ProgramD3D::updateCachedVertexExecutableIndex()
2737{
2738 mCachedVertexExecutableIndex.reset();
2739 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2740 {
2741 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2742 {
2743 mCachedVertexExecutableIndex = executableIndex;
2744 break;
2745 }
2746 }
2747}
2748
2749void ProgramD3D::updateCachedPixelExecutableIndex()
2750{
2751 mCachedPixelExecutableIndex.reset();
2752 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2753 {
2754 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2755 {
2756 mCachedPixelExecutableIndex = executableIndex;
2757 break;
2758 }
2759 }
2760}
2761
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002762void ProgramD3D::linkResources(const gl::Context *context,
2763 const gl::ProgramLinkedResources &resources)
2764{
2765 UniformBlockInfo uniformBlockInfo;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002766 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002767 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002768 gl::Shader *shader = mState.getAttachedShader(shaderType);
2769 if (shader)
2770 {
2771 uniformBlockInfo.getShaderBlockInfo(context, shader);
2772 }
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002773 }
2774
2775 // Gather interface block info.
2776 auto getUniformBlockSize = [&uniformBlockInfo](const std::string &name,
2777 const std::string &mappedName, size_t *sizeOut) {
2778 return uniformBlockInfo.getBlockSize(name, mappedName, sizeOut);
2779 };
2780
2781 auto getUniformBlockMemberInfo = [&uniformBlockInfo](const std::string &name,
2782 const std::string &mappedName,
2783 sh::BlockMemberInfo *infoOut) {
2784 return uniformBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
2785 };
2786
2787 resources.uniformBlockLinker.linkBlocks(getUniformBlockSize, getUniformBlockMemberInfo);
2788 initializeUniformBlocks();
2789
2790 // TODO(jiajia.qin@intel.com): Determine correct shader storage block info.
2791 auto getShaderStorageBlockSize = [](const std::string &name, const std::string &mappedName,
2792 size_t *sizeOut) {
2793 *sizeOut = 0;
2794 return true;
2795 };
2796
2797 auto getShaderStorageBlockMemberInfo =
2798 [](const std::string &name, const std::string &mappedName, sh::BlockMemberInfo *infoOut) {
2799 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2800 return true;
2801 };
2802
2803 resources.shaderStorageBlockLinker.linkBlocks(getShaderStorageBlockSize,
2804 getShaderStorageBlockMemberInfo);
2805}
2806
Jamie Madill8047c0d2016-03-07 13:02:12 -05002807} // namespace rx