blob: 2052a54919df765e5f00c1d679acc0b6f0f41f40 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002//
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// libGLESv2.cpp: Implements the exported OpenGL ES 2.0 functions.
9
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +000010#include "common/version.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000011
12#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000013#include "common/utilities.h"
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +000014#include "libGLESv2/formatutils.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000015#include "libGLESv2/Buffer.h"
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +000016#include "libGLESv2/Fence.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000017#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000018#include "libGLESv2/Renderbuffer.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000019#include "libGLESv2/Program.h"
apatrick@chromium.orgea09f9b2012-06-08 00:45:32 +000020#include "libGLESv2/ProgramBinary.h"
daniel@transgaming.combbf56f72010-04-20 18:52:13 +000021#include "libGLESv2/Texture.h"
daniel@transgaming.com86bdb822012-01-20 18:24:39 +000022#include "libGLESv2/Query.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000023#include "libGLESv2/Context.h"
Jamie Madill57a89722013-07-02 11:57:03 -040024#include "libGLESv2/VertexArray.h"
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000025
Geoff Lange8ebe7f2013-08-05 15:03:13 -040026#include "libGLESv2/validationES.h"
27#include "libGLESv2/validationES2.h"
28#include "libGLESv2/validationES3.h"
Jamie Madill478fdb22013-07-19 16:36:59 -040029
Jamie Madill35d15012013-10-07 10:46:37 -040030gl::Texture *GetTargetTexture(gl::Context *context, GLenum target)
Jamie Madillfb8a8302013-07-03 14:24:12 -040031{
Jamie Madill35d15012013-10-07 10:46:37 -040032 if (!ValidTextureTarget(context, target))
Jamie Madillfb8a8302013-07-03 14:24:12 -040033 {
Jamie Madill35d15012013-10-07 10:46:37 -040034 return NULL;
Jamie Madillfb8a8302013-07-03 14:24:12 -040035 }
36
37 switch (target)
38 {
39 case GL_TEXTURE_2D: return context->getTexture2D();
40 case GL_TEXTURE_CUBE_MAP: return context->getTextureCubeMap();
41 case GL_TEXTURE_3D: return context->getTexture3D();
42 case GL_TEXTURE_2D_ARRAY: return context->getTexture2DArray();
43 default: return NULL;
44 }
45}
Jamie Madill478fdb22013-07-19 16:36:59 -040046
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000047extern "C"
48{
49
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000050// OpenGL ES 2.0 functions
51
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000052void __stdcall glActiveTexture(GLenum texture)
53{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000054 EVENT("(GLenum texture = 0x%X)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000055
56 try
57 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +000058 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000059
60 if (context)
61 {
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +000062 if (texture < GL_TEXTURE0 || texture > GL_TEXTURE0 + context->getMaximumCombinedTextureImageUnits() - 1)
63 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000064 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f74c7a2011-05-11 15:36:51 +000065 }
66
daniel@transgaming.com428d1582010-05-04 03:35:25 +000067 context->setActiveSampler(texture - GL_TEXTURE0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000068 }
69 }
70 catch(std::bad_alloc&)
71 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000072 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000073 }
74}
75
76void __stdcall glAttachShader(GLuint program, GLuint shader)
77{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000078 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000079
80 try
81 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +000082 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000083
84 if (context)
85 {
86 gl::Program *programObject = context->getProgram(program);
87 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +000088
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +000089 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000090 {
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +000091 if (context->getShader(program))
92 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000093 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +000094 }
95 else
96 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000097 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +000098 }
99 }
100
101 if (!shaderObject)
102 {
103 if (context->getProgram(shader))
104 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000105 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000106 }
107 else
108 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000109 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come9d6ed02010-04-13 03:26:23 +0000110 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000111 }
112
113 if (!programObject->attachShader(shaderObject))
114 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000115 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000116 }
117 }
118 }
119 catch(std::bad_alloc&)
120 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000121 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000122 }
123}
124
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000125void __stdcall glBeginQueryEXT(GLenum target, GLuint id)
126{
127 EVENT("(GLenum target = 0x%X, GLuint %d)", target, id);
128
129 try
130 {
131 switch (target)
132 {
133 case GL_ANY_SAMPLES_PASSED_EXT:
134 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
135 break;
136 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000137 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000138 }
139
140 if (id == 0)
141 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000142 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000143 }
144
145 gl::Context *context = gl::getNonLostContext();
146
147 if (context)
148 {
149 context->beginQuery(target, id);
150 }
151 }
152 catch(std::bad_alloc&)
153 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000154 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +0000155 }
156}
157
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000158void __stdcall glBindAttribLocation(GLuint program, GLuint index, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000159{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000160 EVENT("(GLuint program = %d, GLuint index = %d, const GLchar* name = 0x%0.8p)", program, index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000161
162 try
163 {
164 if (index >= gl::MAX_VERTEX_ATTRIBS)
165 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000166 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000167 }
168
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000169 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000170
171 if (context)
172 {
173 gl::Program *programObject = context->getProgram(program);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000174
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000175 if (!programObject)
176 {
daniel@transgaming.com98079832010-04-13 03:26:29 +0000177 if (context->getShader(program))
178 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000179 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com98079832010-04-13 03:26:29 +0000180 }
181 else
182 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000183 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com98079832010-04-13 03:26:29 +0000184 }
185 }
186
187 if (strncmp(name, "gl_", 3) == 0)
188 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000189 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000190 }
191
192 programObject->bindAttributeLocation(index, name);
193 }
194 }
195 catch(std::bad_alloc&)
196 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000197 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000198 }
199}
200
201void __stdcall glBindBuffer(GLenum target, GLuint buffer)
202{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000203 EVENT("(GLenum target = 0x%X, GLuint buffer = %d)", target, buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000204
205 try
206 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000207 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000208
209 if (context)
210 {
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000211 // Check ES3 specific targets
212 switch (target)
213 {
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000214 case GL_COPY_READ_BUFFER:
215 case GL_COPY_WRITE_BUFFER:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000216 case GL_PIXEL_PACK_BUFFER:
217 case GL_PIXEL_UNPACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000218 case GL_UNIFORM_BUFFER:
219 case GL_TRANSFORM_FEEDBACK_BUFFER:
220 if (context->getClientVersion() < 3)
221 {
222 return gl::error(GL_INVALID_ENUM);
223 }
224 }
225
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000226 switch (target)
227 {
228 case GL_ARRAY_BUFFER:
229 context->bindArrayBuffer(buffer);
230 return;
231 case GL_ELEMENT_ARRAY_BUFFER:
232 context->bindElementArrayBuffer(buffer);
233 return;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000234 case GL_COPY_READ_BUFFER:
235 context->bindCopyReadBuffer(buffer);
236 return;
237 case GL_COPY_WRITE_BUFFER:
238 context->bindCopyWriteBuffer(buffer);
239 return;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000240 case GL_PIXEL_PACK_BUFFER:
241 context->bindPixelPackBuffer(buffer);
242 return;
243 case GL_PIXEL_UNPACK_BUFFER:
244 context->bindPixelUnpackBuffer(buffer);
245 return;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000246 case GL_UNIFORM_BUFFER:
247 context->bindGenericUniformBuffer(buffer);
248 return;
249 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannonwoods@chromium.org7a1ebad2013-05-30 00:05:20 +0000250 context->bindGenericTransformFeedbackBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000251 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000252 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000253 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000254 }
255 }
256 }
257 catch(std::bad_alloc&)
258 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000259 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000260 }
261}
262
263void __stdcall glBindFramebuffer(GLenum target, GLuint framebuffer)
264{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000265 EVENT("(GLenum target = 0x%X, GLuint framebuffer = %d)", target, framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000266
267 try
268 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000269 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000270 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000271 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000272 }
273
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000274 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000275
276 if (context)
277 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000278 if (target == GL_READ_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
279 {
280 context->bindReadFramebuffer(framebuffer);
281 }
282
283 if (target == GL_DRAW_FRAMEBUFFER_ANGLE || target == GL_FRAMEBUFFER)
284 {
285 context->bindDrawFramebuffer(framebuffer);
286 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000287 }
288 }
289 catch(std::bad_alloc&)
290 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000291 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000292 }
293}
294
295void __stdcall glBindRenderbuffer(GLenum target, GLuint renderbuffer)
296{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000297 EVENT("(GLenum target = 0x%X, GLuint renderbuffer = %d)", target, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000298
299 try
300 {
301 if (target != GL_RENDERBUFFER)
302 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000303 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000304 }
305
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000306 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000307
308 if (context)
309 {
310 context->bindRenderbuffer(renderbuffer);
311 }
312 }
313 catch(std::bad_alloc&)
314 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000315 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000316 }
317}
318
319void __stdcall glBindTexture(GLenum target, GLuint texture)
320{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000321 EVENT("(GLenum target = 0x%X, GLuint texture = %d)", target, texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000322
323 try
324 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000325 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000326
327 if (context)
328 {
329 gl::Texture *textureObject = context->getTexture(texture);
330
331 if (textureObject && textureObject->getTarget() != target && texture != 0)
332 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000333 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000334 }
335
336 switch (target)
337 {
338 case GL_TEXTURE_2D:
339 context->bindTexture2D(texture);
340 return;
341 case GL_TEXTURE_CUBE_MAP:
342 context->bindTextureCubeMap(texture);
343 return;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000344 case GL_TEXTURE_3D:
345 if (context->getClientVersion() < 3)
346 {
347 return gl::error(GL_INVALID_ENUM);
348 }
349 context->bindTexture3D(texture);
350 return;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000351 case GL_TEXTURE_2D_ARRAY:
352 if (context->getClientVersion() < 3)
353 {
354 return gl::error(GL_INVALID_ENUM);
355 }
356 context->bindTexture2DArray(texture);
357 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000358 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000359 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000360 }
361 }
362 }
363 catch(std::bad_alloc&)
364 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000365 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000366 }
367}
368
369void __stdcall glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
370{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000371 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000372 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000373
374 try
375 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000376 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000377
378 if (context)
379 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000380 context->setBlendColor(gl::clamp01(red), gl::clamp01(green), gl::clamp01(blue), gl::clamp01(alpha));
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000381 }
382 }
383 catch(std::bad_alloc&)
384 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000385 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000386 }
387}
388
389void __stdcall glBlendEquation(GLenum mode)
390{
391 glBlendEquationSeparate(mode, mode);
392}
393
394void __stdcall glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
395{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000396 EVENT("(GLenum modeRGB = 0x%X, GLenum modeAlpha = 0x%X)", modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000397
398 try
399 {
shannon.woods%transgaming.com@gtempaccount.com00b6a0e2013-04-13 03:38:00 +0000400 gl::Context *context = gl::getNonLostContext();
401
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000402 switch (modeRGB)
403 {
404 case GL_FUNC_ADD:
405 case GL_FUNC_SUBTRACT:
406 case GL_FUNC_REVERSE_SUBTRACT:
407 break;
shannon.woods%transgaming.com@gtempaccount.com00b6a0e2013-04-13 03:38:00 +0000408
409 case GL_MIN:
410 case GL_MAX:
411 if (context && context->getClientVersion() < 3)
412 {
413 return gl::error(GL_INVALID_ENUM);
414 }
415 break;
416
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000417 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000418 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000419 }
420
421 switch (modeAlpha)
422 {
423 case GL_FUNC_ADD:
424 case GL_FUNC_SUBTRACT:
425 case GL_FUNC_REVERSE_SUBTRACT:
426 break;
shannon.woods%transgaming.com@gtempaccount.com00b6a0e2013-04-13 03:38:00 +0000427
428 case GL_MIN:
429 case GL_MAX:
430 if (context && context->getClientVersion() < 3)
431 {
432 return gl::error(GL_INVALID_ENUM);
433 }
434 break;
435
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000436 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000437 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000438 }
439
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000440 if (context)
441 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000442 context->setBlendEquation(modeRGB, modeAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000443 }
444 }
445 catch(std::bad_alloc&)
446 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000447 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000448 }
449}
450
451void __stdcall glBlendFunc(GLenum sfactor, GLenum dfactor)
452{
453 glBlendFuncSeparate(sfactor, dfactor, sfactor, dfactor);
454}
455
456void __stdcall glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
457{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000458 EVENT("(GLenum srcRGB = 0x%X, GLenum dstRGB = 0x%X, GLenum srcAlpha = 0x%X, GLenum dstAlpha = 0x%X)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000459 srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000460
461 try
462 {
shannonwoods@chromium.org48ae0252013-05-30 00:13:22 +0000463 gl::Context *context = gl::getNonLostContext();
464
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000465 switch (srcRGB)
466 {
467 case GL_ZERO:
468 case GL_ONE:
469 case GL_SRC_COLOR:
470 case GL_ONE_MINUS_SRC_COLOR:
471 case GL_DST_COLOR:
472 case GL_ONE_MINUS_DST_COLOR:
473 case GL_SRC_ALPHA:
474 case GL_ONE_MINUS_SRC_ALPHA:
475 case GL_DST_ALPHA:
476 case GL_ONE_MINUS_DST_ALPHA:
477 case GL_CONSTANT_COLOR:
478 case GL_ONE_MINUS_CONSTANT_COLOR:
479 case GL_CONSTANT_ALPHA:
480 case GL_ONE_MINUS_CONSTANT_ALPHA:
481 case GL_SRC_ALPHA_SATURATE:
482 break;
483 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000484 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000485 }
486
487 switch (dstRGB)
488 {
489 case GL_ZERO:
490 case GL_ONE:
491 case GL_SRC_COLOR:
492 case GL_ONE_MINUS_SRC_COLOR:
493 case GL_DST_COLOR:
494 case GL_ONE_MINUS_DST_COLOR:
495 case GL_SRC_ALPHA:
496 case GL_ONE_MINUS_SRC_ALPHA:
497 case GL_DST_ALPHA:
498 case GL_ONE_MINUS_DST_ALPHA:
499 case GL_CONSTANT_COLOR:
500 case GL_ONE_MINUS_CONSTANT_COLOR:
501 case GL_CONSTANT_ALPHA:
502 case GL_ONE_MINUS_CONSTANT_ALPHA:
503 break;
shannonwoods@chromium.org48ae0252013-05-30 00:13:22 +0000504
505 case GL_SRC_ALPHA_SATURATE:
506 if (!context || context->getClientVersion() < 3)
507 {
508 return gl::error(GL_INVALID_ENUM);
509 }
510 break;
511
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000512 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000513 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000514 }
515
516 switch (srcAlpha)
517 {
518 case GL_ZERO:
519 case GL_ONE:
520 case GL_SRC_COLOR:
521 case GL_ONE_MINUS_SRC_COLOR:
522 case GL_DST_COLOR:
523 case GL_ONE_MINUS_DST_COLOR:
524 case GL_SRC_ALPHA:
525 case GL_ONE_MINUS_SRC_ALPHA:
526 case GL_DST_ALPHA:
527 case GL_ONE_MINUS_DST_ALPHA:
528 case GL_CONSTANT_COLOR:
529 case GL_ONE_MINUS_CONSTANT_COLOR:
530 case GL_CONSTANT_ALPHA:
531 case GL_ONE_MINUS_CONSTANT_ALPHA:
532 case GL_SRC_ALPHA_SATURATE:
533 break;
534 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000535 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000536 }
537
538 switch (dstAlpha)
539 {
540 case GL_ZERO:
541 case GL_ONE:
542 case GL_SRC_COLOR:
543 case GL_ONE_MINUS_SRC_COLOR:
544 case GL_DST_COLOR:
545 case GL_ONE_MINUS_DST_COLOR:
546 case GL_SRC_ALPHA:
547 case GL_ONE_MINUS_SRC_ALPHA:
548 case GL_DST_ALPHA:
549 case GL_ONE_MINUS_DST_ALPHA:
550 case GL_CONSTANT_COLOR:
551 case GL_ONE_MINUS_CONSTANT_COLOR:
552 case GL_CONSTANT_ALPHA:
553 case GL_ONE_MINUS_CONSTANT_ALPHA:
554 break;
shannonwoods@chromium.org48ae0252013-05-30 00:13:22 +0000555
556 case GL_SRC_ALPHA_SATURATE:
557 if (!context || context->getClientVersion() < 3)
558 {
559 return gl::error(GL_INVALID_ENUM);
560 }
561 break;
562
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000563 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000564 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000565 }
566
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000567 bool constantColorUsed = (srcRGB == GL_CONSTANT_COLOR || srcRGB == GL_ONE_MINUS_CONSTANT_COLOR ||
568 dstRGB == GL_CONSTANT_COLOR || dstRGB == GL_ONE_MINUS_CONSTANT_COLOR);
569
570 bool constantAlphaUsed = (srcRGB == GL_CONSTANT_ALPHA || srcRGB == GL_ONE_MINUS_CONSTANT_ALPHA ||
571 dstRGB == GL_CONSTANT_ALPHA || dstRGB == GL_ONE_MINUS_CONSTANT_ALPHA);
572
573 if (constantColorUsed && constantAlphaUsed)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000574 {
daniel@transgaming.comfe453652010-03-16 06:23:28 +0000575 ERR("Simultaneous use of GL_CONSTANT_ALPHA/GL_ONE_MINUS_CONSTANT_ALPHA and GL_CONSTANT_COLOR/GL_ONE_MINUS_CONSTANT_COLOR invalid under WebGL");
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000576 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000577 }
578
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000579 if (context)
580 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +0000581 context->setBlendFactors(srcRGB, dstRGB, srcAlpha, dstAlpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000582 }
583 }
584 catch(std::bad_alloc&)
585 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000586 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000587 }
588}
589
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000590void __stdcall glBufferData(GLenum target, GLsizeiptr size, const GLvoid* data, GLenum usage)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000591{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000592 EVENT("(GLenum target = 0x%X, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p, GLenum usage = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000593 target, size, data, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000594
595 try
596 {
597 if (size < 0)
598 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000599 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000600 }
601
shannon.woods%transgaming.com@gtempaccount.comf2db40b2013-04-13 03:37:09 +0000602 gl::Context *context = gl::getNonLostContext();
603
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000604 switch (usage)
605 {
606 case GL_STREAM_DRAW:
607 case GL_STATIC_DRAW:
608 case GL_DYNAMIC_DRAW:
609 break;
shannon.woods%transgaming.com@gtempaccount.comf2db40b2013-04-13 03:37:09 +0000610
611 case GL_STREAM_READ:
612 case GL_STREAM_COPY:
613 case GL_STATIC_READ:
614 case GL_STATIC_COPY:
615 case GL_DYNAMIC_READ:
616 case GL_DYNAMIC_COPY:
617 if (context && context->getClientVersion() < 3)
618 {
619 return gl::error(GL_INVALID_ENUM);
620 }
621 break;
622
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000623 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000624 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000625 }
626
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000627 if (context)
628 {
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000629 // Check ES3 specific targets
630 switch (target)
631 {
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000632 case GL_COPY_READ_BUFFER:
633 case GL_COPY_WRITE_BUFFER:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000634 case GL_PIXEL_PACK_BUFFER:
635 case GL_PIXEL_UNPACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000636 case GL_UNIFORM_BUFFER:
637 case GL_TRANSFORM_FEEDBACK_BUFFER:
638 if (context->getClientVersion() < 3)
639 {
640 return gl::error(GL_INVALID_ENUM);
641 }
642 }
643
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000644 gl::Buffer *buffer;
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000645
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000646 switch (target)
647 {
648 case GL_ARRAY_BUFFER:
649 buffer = context->getArrayBuffer();
650 break;
651 case GL_ELEMENT_ARRAY_BUFFER:
652 buffer = context->getElementArrayBuffer();
653 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000654 case GL_COPY_READ_BUFFER:
655 buffer = context->getCopyReadBuffer();
656 break;
657 case GL_COPY_WRITE_BUFFER:
658 buffer = context->getCopyWriteBuffer();
659 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000660 case GL_PIXEL_PACK_BUFFER:
661 buffer = context->getPixelPackBuffer();
662 break;
663 case GL_PIXEL_UNPACK_BUFFER:
664 buffer = context->getPixelUnpackBuffer();
665 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000666 case GL_TRANSFORM_FEEDBACK_BUFFER:
667 buffer = context->getGenericTransformFeedbackBuffer();
668 break;
669 case GL_UNIFORM_BUFFER:
670 buffer = context->getGenericUniformBuffer();
671 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000672 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000673 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000674 }
675
676 if (!buffer)
677 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000678 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000679 }
680
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000681 buffer->bufferData(data, size, usage);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000682 }
683 }
684 catch(std::bad_alloc&)
685 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000686 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000687 }
688}
689
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000690void __stdcall glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000691{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000692 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr size = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000693 target, offset, size, data);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000694
695 try
696 {
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000697 if (size < 0 || offset < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000698 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000699 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000700 }
701
daniel@transgaming.comd4620a32010-03-21 04:31:28 +0000702 if (data == NULL)
703 {
704 return;
705 }
706
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000707 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000708
709 if (context)
710 {
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000711 // Check ES3 specific targets
712 switch (target)
713 {
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000714 case GL_COPY_READ_BUFFER:
715 case GL_COPY_WRITE_BUFFER:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000716 case GL_PIXEL_PACK_BUFFER:
717 case GL_PIXEL_UNPACK_BUFFER:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000718 case GL_UNIFORM_BUFFER:
719 case GL_TRANSFORM_FEEDBACK_BUFFER:
720 if (context->getClientVersion() < 3)
721 {
722 return gl::error(GL_INVALID_ENUM);
723 }
724 }
725
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000726 gl::Buffer *buffer;
727
728 switch (target)
729 {
730 case GL_ARRAY_BUFFER:
731 buffer = context->getArrayBuffer();
732 break;
733 case GL_ELEMENT_ARRAY_BUFFER:
734 buffer = context->getElementArrayBuffer();
735 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000736 case GL_COPY_READ_BUFFER:
737 buffer = context->getCopyReadBuffer();
738 break;
739 case GL_COPY_WRITE_BUFFER:
740 buffer = context->getCopyWriteBuffer();
741 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000742 case GL_PIXEL_PACK_BUFFER:
743 buffer = context->getPixelPackBuffer();
744 break;
745 case GL_PIXEL_UNPACK_BUFFER:
746 buffer = context->getPixelUnpackBuffer();
747 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000748 case GL_TRANSFORM_FEEDBACK_BUFFER:
749 buffer = context->getGenericTransformFeedbackBuffer();
750 break;
751 case GL_UNIFORM_BUFFER:
752 buffer = context->getGenericUniformBuffer();
753 break;
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000754 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000755 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000756 }
757
758 if (!buffer)
759 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000760 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000761 }
762
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000763 if ((size_t)size + offset > buffer->size())
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000764 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000765 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000766 }
daniel@transgaming.comdefa1c32010-05-18 18:51:45 +0000767
768 buffer->bufferSubData(data, size, offset);
daniel@transgaming.com0f7aaf52010-03-11 19:41:38 +0000769 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000770 }
771 catch(std::bad_alloc&)
772 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000773 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000774 }
775}
776
777GLenum __stdcall glCheckFramebufferStatus(GLenum target)
778{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000779 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000780
781 try
782 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000783 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000784 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000785 return gl::error(GL_INVALID_ENUM, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000786 }
787
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000788 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000789
790 if (context)
791 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +0000792 gl::Framebuffer *framebuffer = NULL;
793 if (target == GL_READ_FRAMEBUFFER_ANGLE)
794 {
795 framebuffer = context->getReadFramebuffer();
796 }
797 else
798 {
799 framebuffer = context->getDrawFramebuffer();
800 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000801
802 return framebuffer->completeness();
803 }
804 }
805 catch(std::bad_alloc&)
806 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000807 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000808 }
809
810 return 0;
811}
812
813void __stdcall glClear(GLbitfield mask)
814{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000815 EVENT("(GLbitfield mask = 0x%X)", mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000816
817 try
818 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000819 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000820
821 if (context)
822 {
Geoff Lang0b833232013-08-21 10:13:29 -0400823 gl::Framebuffer *framebufferObject = context->getDrawFramebuffer();
824
825 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
826 {
827 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
828 }
829
830 if ((mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT)) != 0)
831 {
832 return gl::error(GL_INVALID_VALUE);
833 }
834
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000835 context->clear(mask);
836 }
837 }
838 catch(std::bad_alloc&)
839 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000840 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000841 }
842}
843
844void __stdcall glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
845{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000846 EVENT("(GLclampf red = %f, GLclampf green = %f, GLclampf blue = %f, GLclampf alpha = %f)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000847 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000848
849 try
850 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000851 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000852
853 if (context)
854 {
855 context->setClearColor(red, green, blue, alpha);
856 }
857 }
858 catch(std::bad_alloc&)
859 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000860 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000861 }
862}
863
864void __stdcall glClearDepthf(GLclampf depth)
865{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000866 EVENT("(GLclampf depth = %f)", depth);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000867
868 try
869 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000870 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000871
872 if (context)
873 {
874 context->setClearDepth(depth);
875 }
876 }
877 catch(std::bad_alloc&)
878 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000879 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000880 }
881}
882
883void __stdcall glClearStencil(GLint s)
884{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000885 EVENT("(GLint s = %d)", s);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000886
887 try
888 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000889 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000890
891 if (context)
892 {
893 context->setClearStencil(s);
894 }
895 }
896 catch(std::bad_alloc&)
897 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000898 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000899 }
900}
901
902void __stdcall glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
903{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +0000904 EVENT("(GLboolean red = %d, GLboolean green = %u, GLboolean blue = %u, GLboolean alpha = %u)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +0000905 red, green, blue, alpha);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000906
907 try
908 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000909 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000910
911 if (context)
912 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +0000913 context->setColorMask(red == GL_TRUE, green == GL_TRUE, blue == GL_TRUE, alpha == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000914 }
915 }
916 catch(std::bad_alloc&)
917 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000918 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000919 }
920}
921
922void __stdcall glCompileShader(GLuint shader)
923{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000924 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000925
926 try
927 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000928 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000929
930 if (context)
931 {
932 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +0000933
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000934 if (!shaderObject)
935 {
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000936 if (context->getProgram(shader))
937 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000938 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000939 }
940 else
941 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000942 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com0cefaf42010-04-13 03:26:36 +0000943 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000944 }
945
946 shaderObject->compile();
947 }
948 }
949 catch(std::bad_alloc&)
950 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000951 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000952 }
953}
954
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000955void __stdcall glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
956 GLint border, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000957{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +0000958 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +0000959 "GLsizei height = %d, GLint border = %d, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000960 target, level, internalformat, width, height, border, imageSize, data);
961
962 try
963 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +0000964 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +0000965
966 if (context)
967 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +0000968 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -0400969 !ValidateES2TexImageParameters(context, target, level, internalformat, true, false,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +0000970 0, 0, width, height, 0, GL_NONE, GL_NONE, data))
971 {
972 return;
973 }
974
975 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -0400976 !ValidateES3TexImageParameters(context, target, level, internalformat, true, false,
Jamie Madillefb2a6f2013-09-24 10:22:42 -0400977 0, 0, 0, width, height, 1, 0, GL_NONE, GL_NONE, data))
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +0000978 {
979 return;
980 }
981
982 if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(internalformat, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height))
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000983 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +0000984 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000985 }
986
987 switch (target)
988 {
989 case GL_TEXTURE_2D:
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000990 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +0000991 gl::Texture2D *texture = context->getTexture2D();
992 texture->setCompressedImage(level, internalformat, width, height, imageSize, data);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000993 }
994 break;
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +0000995
daniel@transgaming.com5d752f22010-10-07 13:37:20 +0000996 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
997 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
998 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
999 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1000 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1001 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001002 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001003 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1004 texture->setCompressedImage(target, level, internalformat, width, height, imageSize, data);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001005 }
1006 break;
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001007
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001008 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001009 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001010 }
daniel@transgaming.com01868132010-08-24 19:21:17 +00001011 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001012 }
1013 catch(std::bad_alloc&)
1014 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001015 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001016 }
1017}
1018
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001019void __stdcall glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
1020 GLenum format, GLsizei imageSize, const GLvoid* data)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001021{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001022 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001023 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001024 "GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001025 target, level, xoffset, yoffset, width, height, format, imageSize, data);
1026
1027 try
1028 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001029 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com01868132010-08-24 19:21:17 +00001030
1031 if (context)
1032 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001033 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04001034 !ValidateES2TexImageParameters(context, target, level, GL_NONE, true, true,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001035 xoffset, yoffset, width, height, 0, GL_NONE, GL_NONE, data))
1036 {
1037 return;
1038 }
1039
1040 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04001041 !ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true,
Jamie Madillefb2a6f2013-09-24 10:22:42 -04001042 xoffset, yoffset, 0, width, height, 1, 0, GL_NONE, GL_NONE, data))
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001043 {
1044 return;
1045 }
1046
1047 if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(format, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height))
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001048 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001049 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001050 }
1051
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001052 switch (target)
daniel@transgaming.com01868132010-08-24 19:21:17 +00001053 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001054 case GL_TEXTURE_2D:
daniel@transgaming.com01868132010-08-24 19:21:17 +00001055 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001056 gl::Texture2D *texture = context->getTexture2D();
daniel@transgaming.com343373a2011-11-29 19:42:32 +00001057 texture->subImageCompressed(level, xoffset, yoffset, width, height, format, imageSize, data);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001058 }
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001059 break;
1060
1061 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1062 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1063 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1064 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1065 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1066 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com01868132010-08-24 19:21:17 +00001067 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001068 gl::TextureCubeMap *texture = context->getTextureCubeMap();
daniel@transgaming.com343373a2011-11-29 19:42:32 +00001069 texture->subImageCompressed(target, level, xoffset, yoffset, width, height, format, imageSize, data);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001070 }
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001071 break;
1072
1073 default:
1074 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com01868132010-08-24 19:21:17 +00001075 }
1076 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001077 }
1078 catch(std::bad_alloc&)
1079 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001080 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001081 }
1082}
1083
1084void __stdcall glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
1085{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001086 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001087 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, GLint border = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001088 target, level, internalformat, x, y, width, height, border);
1089
1090 try
1091 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001092 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001093
1094 if (context)
1095 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001096 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04001097 !ValidateES2CopyTexImageParameters(context, target, level, internalformat, false,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001098 0, 0, x, y, width, height, border))
daniel@transgaming.com32b11442011-11-19 02:42:48 +00001099 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001100 return;
daniel@transgaming.com32b11442011-11-19 02:42:48 +00001101 }
1102
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001103 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04001104 !ValidateES3CopyTexImageParameters(context, target, level, internalformat, false,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001105 0, 0, 0, x, y, width, height, border))
1106 {
1107 return;
1108 }
1109
1110 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
1111
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001112 switch (target)
1113 {
1114 case GL_TEXTURE_2D:
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001115 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001116 gl::Texture2D *texture = context->getTexture2D();
1117 texture->copyImage(level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001118 }
1119 break;
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001120
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001121 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1122 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1123 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1124 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1125 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1126 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001127 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001128 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1129 texture->copyImage(target, level, internalformat, x, y, width, height, framebuffer);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001130 }
1131 break;
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001132
1133 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001134 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001135 }
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001136 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001137 }
1138 catch(std::bad_alloc&)
1139 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001140 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001141 }
1142}
1143
1144void __stdcall glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
1145{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001146 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001147 "GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001148 target, level, xoffset, yoffset, x, y, width, height);
1149
1150 try
1151 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001152 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001153
1154 if (context)
1155 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001156 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04001157 !ValidateES2CopyTexImageParameters(context, target, level, GL_NONE, true,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001158 xoffset, yoffset, x, y, width, height, 0))
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001159 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001160 return;
1161 }
1162
1163 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04001164 !ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, true,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001165 xoffset, yoffset, 0, x, y, width, height, 0))
1166 {
1167 return;
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00001168 }
1169
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00001170 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001171
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001172 switch (target)
daniel@transgaming.combbc57792010-07-28 19:21:05 +00001173 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001174 case GL_TEXTURE_2D:
daniel@transgaming.com2ccbbef2012-05-09 15:49:00 +00001175 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001176 gl::Texture2D *texture = context->getTexture2D();
1177 texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001178 }
1179 break;
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001180
1181 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
1182 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
1183 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
1184 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
1185 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
1186 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001187 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001188 gl::TextureCubeMap *texture = context->getTextureCubeMap();
1189 texture->copySubImage(target, level, xoffset, yoffset, 0, x, y, width, height, framebuffer);
daniel@transgaming.com6452adf2012-10-17 18:22:35 +00001190 }
1191 break;
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001192
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001193 default:
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00001194 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3f85fbb2010-10-15 17:58:05 +00001195 }
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001196 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001197 }
daniel@transgaming.comb8c28ed2010-04-13 03:26:32 +00001198
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001199 catch(std::bad_alloc&)
1200 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001201 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001202 }
1203}
1204
1205GLuint __stdcall glCreateProgram(void)
1206{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001207 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001208
1209 try
1210 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001211 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001212
1213 if (context)
1214 {
1215 return context->createProgram();
1216 }
1217 }
1218 catch(std::bad_alloc&)
1219 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001220 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001221 }
1222
1223 return 0;
1224}
1225
1226GLuint __stdcall glCreateShader(GLenum type)
1227{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001228 EVENT("(GLenum type = 0x%X)", type);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001229
1230 try
1231 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001232 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001233
1234 if (context)
1235 {
1236 switch (type)
1237 {
1238 case GL_FRAGMENT_SHADER:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00001239 case GL_VERTEX_SHADER:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001240 return context->createShader(type);
1241 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001242 return gl::error(GL_INVALID_ENUM, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001243 }
1244 }
1245 }
1246 catch(std::bad_alloc&)
1247 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001248 return gl::error(GL_OUT_OF_MEMORY, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001249 }
1250
1251 return 0;
1252}
1253
1254void __stdcall glCullFace(GLenum mode)
1255{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001256 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001257
1258 try
1259 {
1260 switch (mode)
1261 {
1262 case GL_FRONT:
1263 case GL_BACK:
1264 case GL_FRONT_AND_BACK:
1265 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001266 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001267
1268 if (context)
1269 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001270 context->setCullMode(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001271 }
1272 }
1273 break;
1274 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001275 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001276 }
1277 }
1278 catch(std::bad_alloc&)
1279 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001280 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001281 }
1282}
1283
1284void __stdcall glDeleteBuffers(GLsizei n, const GLuint* buffers)
1285{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001286 EVENT("(GLsizei n = %d, const GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001287
1288 try
1289 {
1290 if (n < 0)
1291 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001292 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001293 }
1294
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001295 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001296
1297 if (context)
1298 {
1299 for (int i = 0; i < n; i++)
1300 {
1301 context->deleteBuffer(buffers[i]);
1302 }
1303 }
1304 }
1305 catch(std::bad_alloc&)
1306 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001307 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001308 }
1309}
1310
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001311void __stdcall glDeleteFencesNV(GLsizei n, const GLuint* fences)
1312{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001313 EVENT("(GLsizei n = %d, const GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001314
1315 try
1316 {
1317 if (n < 0)
1318 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001319 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001320 }
1321
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001322 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001323
1324 if (context)
1325 {
1326 for (int i = 0; i < n; i++)
1327 {
Jamie Madill33dc8432013-07-26 11:55:05 -04001328 context->deleteFenceNV(fences[i]);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001329 }
1330 }
1331 }
1332 catch(std::bad_alloc&)
1333 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001334 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001335 }
1336}
1337
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001338void __stdcall glDeleteFramebuffers(GLsizei n, const GLuint* framebuffers)
1339{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001340 EVENT("(GLsizei n = %d, const GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001341
1342 try
1343 {
1344 if (n < 0)
1345 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001346 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001347 }
1348
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001349 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001350
1351 if (context)
1352 {
1353 for (int i = 0; i < n; i++)
1354 {
1355 if (framebuffers[i] != 0)
1356 {
1357 context->deleteFramebuffer(framebuffers[i]);
1358 }
1359 }
1360 }
1361 }
1362 catch(std::bad_alloc&)
1363 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001364 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001365 }
1366}
1367
1368void __stdcall glDeleteProgram(GLuint program)
1369{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001370 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001371
1372 try
1373 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001374 if (program == 0)
1375 {
1376 return;
1377 }
1378
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001379 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001380
1381 if (context)
1382 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001383 if (!context->getProgram(program))
1384 {
1385 if(context->getShader(program))
1386 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001387 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001388 }
1389 else
1390 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001391 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001392 }
1393 }
1394
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001395 context->deleteProgram(program);
1396 }
1397 }
1398 catch(std::bad_alloc&)
1399 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001400 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001401 }
1402}
1403
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001404void __stdcall glDeleteQueriesEXT(GLsizei n, const GLuint *ids)
1405{
1406 EVENT("(GLsizei n = %d, const GLuint *ids = 0x%0.8p)", n, ids);
1407
1408 try
1409 {
1410 if (n < 0)
1411 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001412 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001413 }
1414
1415 gl::Context *context = gl::getNonLostContext();
1416
1417 if (context)
1418 {
1419 for (int i = 0; i < n; i++)
1420 {
1421 context->deleteQuery(ids[i]);
1422 }
1423 }
1424 }
1425 catch(std::bad_alloc&)
1426 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001427 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001428 }
1429}
1430
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001431void __stdcall glDeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers)
1432{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001433 EVENT("(GLsizei n = %d, const GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001434
1435 try
1436 {
1437 if (n < 0)
1438 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001439 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001440 }
1441
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001442 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001443
1444 if (context)
1445 {
daniel@transgaming.come2b22122010-03-11 19:22:14 +00001446 for (int i = 0; i < n; i++)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001447 {
1448 context->deleteRenderbuffer(renderbuffers[i]);
1449 }
1450 }
1451 }
1452 catch(std::bad_alloc&)
1453 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001454 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001455 }
1456}
1457
1458void __stdcall glDeleteShader(GLuint shader)
1459{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001460 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001461
1462 try
1463 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001464 if (shader == 0)
1465 {
1466 return;
1467 }
1468
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001469 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001470
1471 if (context)
1472 {
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001473 if (!context->getShader(shader))
1474 {
1475 if(context->getProgram(shader))
1476 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001477 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001478 }
1479 else
1480 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001481 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com75401e62010-04-13 03:26:39 +00001482 }
1483 }
1484
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001485 context->deleteShader(shader);
1486 }
1487 }
1488 catch(std::bad_alloc&)
1489 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001490 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001491 }
1492}
1493
1494void __stdcall glDeleteTextures(GLsizei n, const GLuint* textures)
1495{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001496 EVENT("(GLsizei n = %d, const GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001497
1498 try
1499 {
1500 if (n < 0)
1501 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001502 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001503 }
1504
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001505 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001506
1507 if (context)
1508 {
1509 for (int i = 0; i < n; i++)
1510 {
1511 if (textures[i] != 0)
1512 {
1513 context->deleteTexture(textures[i]);
1514 }
1515 }
1516 }
1517 }
1518 catch(std::bad_alloc&)
1519 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001520 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001521 }
1522}
1523
1524void __stdcall glDepthFunc(GLenum func)
1525{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001526 EVENT("(GLenum func = 0x%X)", func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001527
1528 try
1529 {
1530 switch (func)
1531 {
1532 case GL_NEVER:
1533 case GL_ALWAYS:
1534 case GL_LESS:
1535 case GL_LEQUAL:
1536 case GL_EQUAL:
1537 case GL_GREATER:
1538 case GL_GEQUAL:
1539 case GL_NOTEQUAL:
1540 break;
1541 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001542 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001543 }
1544
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001545 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001546
1547 if (context)
1548 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001549 context->setDepthFunc(func);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001550 }
1551 }
1552 catch(std::bad_alloc&)
1553 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001554 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001555 }
1556}
1557
1558void __stdcall glDepthMask(GLboolean flag)
1559{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00001560 EVENT("(GLboolean flag = %u)", flag);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001561
1562 try
1563 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001564 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001565
1566 if (context)
1567 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001568 context->setDepthMask(flag != GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001569 }
1570 }
1571 catch(std::bad_alloc&)
1572 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001573 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001574 }
1575}
1576
1577void __stdcall glDepthRangef(GLclampf zNear, GLclampf zFar)
1578{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001579 EVENT("(GLclampf zNear = %f, GLclampf zFar = %f)", zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001580
1581 try
1582 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001583 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001584
1585 if (context)
1586 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001587 context->setDepthRange(zNear, zFar);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001588 }
1589 }
1590 catch(std::bad_alloc&)
1591 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001592 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001593 }
1594}
1595
1596void __stdcall glDetachShader(GLuint program, GLuint shader)
1597{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001598 EVENT("(GLuint program = %d, GLuint shader = %d)", program, shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001599
1600 try
1601 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001602 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001603
1604 if (context)
1605 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001606
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001607 gl::Program *programObject = context->getProgram(program);
1608 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001609
1610 if (!programObject)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001611 {
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001612 gl::Shader *shaderByProgramHandle;
1613 shaderByProgramHandle = context->getShader(program);
1614 if (!shaderByProgramHandle)
1615 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001616 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001617 }
1618 else
1619 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001620 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001621 }
1622 }
1623
1624 if (!shaderObject)
1625 {
1626 gl::Program *programByShaderHandle = context->getProgram(shader);
1627 if (!programByShaderHandle)
1628 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001629 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001630 }
1631 else
1632 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001633 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com73c2c2e2010-04-13 03:26:11 +00001634 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001635 }
1636
1637 if (!programObject->detachShader(shaderObject))
1638 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001639 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001640 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001641 }
1642 }
1643 catch(std::bad_alloc&)
1644 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001645 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001646 }
1647}
1648
1649void __stdcall glDisable(GLenum cap)
1650{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001651 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001652
1653 try
1654 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001655 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001656
1657 if (context)
1658 {
1659 switch (cap)
1660 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001661 case GL_CULL_FACE: context->setCullFace(false); break;
1662 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(false); break;
1663 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(false); break;
1664 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(false); break;
1665 case GL_SCISSOR_TEST: context->setScissorTest(false); break;
1666 case GL_STENCIL_TEST: context->setStencilTest(false); break;
1667 case GL_DEPTH_TEST: context->setDepthTest(false); break;
1668 case GL_BLEND: context->setBlend(false); break;
1669 case GL_DITHER: context->setDither(false); break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001670
1671 case GL_PRIMITIVE_RESTART_FIXED_INDEX:
1672 case GL_RASTERIZER_DISCARD:
1673 if (context->getClientVersion() < 3)
1674 {
1675 return gl::error(GL_INVALID_ENUM);
1676 }
1677 UNIMPLEMENTED();
1678 break;
1679
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001680 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001681 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001682 }
1683 }
1684 }
1685 catch(std::bad_alloc&)
1686 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001687 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001688 }
1689}
1690
1691void __stdcall glDisableVertexAttribArray(GLuint index)
1692{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001693 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001694
1695 try
1696 {
1697 if (index >= gl::MAX_VERTEX_ATTRIBS)
1698 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001699 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001700 }
1701
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001702 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001703
1704 if (context)
1705 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001706 context->setEnableVertexAttribArray(index, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001707 }
1708 }
1709 catch(std::bad_alloc&)
1710 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001711 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001712 }
1713}
1714
1715void __stdcall glDrawArrays(GLenum mode, GLint first, GLsizei count)
1716{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001717 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d)", mode, first, count);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001718
1719 try
1720 {
1721 if (count < 0 || first < 0)
1722 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001723 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001724 }
1725
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001726 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001727
1728 if (context)
1729 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001730 context->drawArrays(mode, first, count, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001731 }
1732 }
1733 catch(std::bad_alloc&)
1734 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001735 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001736 }
1737}
1738
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001739void __stdcall glDrawArraysInstancedANGLE(GLenum mode, GLint first, GLsizei count, GLsizei primcount)
1740{
1741 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei primcount = %d)", mode, first, count, primcount);
1742
1743 try
1744 {
1745 if (count < 0 || first < 0 || primcount < 0)
1746 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001747 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001748 }
1749
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001750 if (primcount > 0)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001751 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001752 gl::Context *context = gl::getNonLostContext();
1753
1754 if (context)
1755 {
1756 context->drawArrays(mode, first, count, primcount);
1757 }
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001758 }
1759 }
1760 catch(std::bad_alloc&)
1761 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001762 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001763 }
1764}
1765
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00001766void __stdcall glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001767{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001768 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00001769 mode, count, type, indices);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001770
1771 try
1772 {
1773 if (count < 0)
1774 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001775 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001776 }
1777
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001778 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001779
1780 if (context)
1781 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001782 switch (type)
1783 {
1784 case GL_UNSIGNED_BYTE:
1785 case GL_UNSIGNED_SHORT:
1786 break;
1787 case GL_UNSIGNED_INT:
1788 if (!context->supports32bitIndices())
1789 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001790 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com83921382011-01-08 05:46:00 +00001791 }
1792 break;
1793 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001794 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com83921382011-01-08 05:46:00 +00001795 }
1796
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001797 context->drawElements(mode, count, type, indices, 0);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001798 }
1799 }
1800 catch(std::bad_alloc&)
1801 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001802 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001803 }
1804}
1805
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001806void __stdcall glDrawElementsInstancedANGLE(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei primcount)
1807{
1808 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei primcount = %d)",
1809 mode, count, type, indices, primcount);
1810
1811 try
1812 {
1813 if (count < 0 || primcount < 0)
1814 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001815 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001816 }
1817
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001818 if (primcount > 0)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001819 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001820 gl::Context *context = gl::getNonLostContext();
1821
1822 if (context)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001823 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001824 switch (type)
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001825 {
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001826 case GL_UNSIGNED_BYTE:
1827 case GL_UNSIGNED_SHORT:
1828 break;
1829 case GL_UNSIGNED_INT:
1830 if (!context->supports32bitIndices())
1831 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001832 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001833 }
1834 break;
1835 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001836 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001837 }
daniel@transgaming.com8ca9c6e2012-01-27 15:38:54 +00001838
1839 context->drawElements(mode, count, type, indices, primcount);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001840 }
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001841 }
1842 }
1843 catch(std::bad_alloc&)
1844 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001845 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00001846 }
1847}
1848
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001849void __stdcall glEnable(GLenum cap)
1850{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001851 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001852
1853 try
1854 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001855 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001856
1857 if (context)
1858 {
1859 switch (cap)
1860 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00001861 case GL_CULL_FACE: context->setCullFace(true); break;
1862 case GL_POLYGON_OFFSET_FILL: context->setPolygonOffsetFill(true); break;
1863 case GL_SAMPLE_ALPHA_TO_COVERAGE: context->setSampleAlphaToCoverage(true); break;
1864 case GL_SAMPLE_COVERAGE: context->setSampleCoverage(true); break;
1865 case GL_SCISSOR_TEST: context->setScissorTest(true); break;
1866 case GL_STENCIL_TEST: context->setStencilTest(true); break;
1867 case GL_DEPTH_TEST: context->setDepthTest(true); break;
1868 case GL_BLEND: context->setBlend(true); break;
1869 case GL_DITHER: context->setDither(true); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001870 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001871 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001872 }
1873 }
1874 }
1875 catch(std::bad_alloc&)
1876 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001877 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001878 }
1879}
1880
1881void __stdcall glEnableVertexAttribArray(GLuint index)
1882{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001883 EVENT("(GLuint index = %d)", index);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001884
1885 try
1886 {
1887 if (index >= gl::MAX_VERTEX_ATTRIBS)
1888 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001889 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001890 }
1891
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001892 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001893
1894 if (context)
1895 {
daniel@transgaming.com83921382011-01-08 05:46:00 +00001896 context->setEnableVertexAttribArray(index, true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001897 }
1898 }
1899 catch(std::bad_alloc&)
1900 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001901 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001902 }
1903}
1904
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001905void __stdcall glEndQueryEXT(GLenum target)
1906{
1907 EVENT("GLenum target = 0x%X)", target);
1908
1909 try
1910 {
1911 switch (target)
1912 {
1913 case GL_ANY_SAMPLES_PASSED_EXT:
1914 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1915 break;
1916 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001917 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001918 }
1919
1920 gl::Context *context = gl::getNonLostContext();
1921
1922 if (context)
1923 {
1924 context->endQuery(target);
1925 }
1926 }
1927 catch(std::bad_alloc&)
1928 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001929 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00001930 }
1931}
1932
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001933void __stdcall glFinishFenceNV(GLuint fence)
1934{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001935 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001936
1937 try
1938 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001939 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001940
1941 if (context)
1942 {
Jamie Madill33dc8432013-07-26 11:55:05 -04001943 gl::FenceNV *fenceObject = context->getFenceNV(fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001944
1945 if (fenceObject == NULL)
1946 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001947 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001948 }
1949
Jamie Madillfb9a7402013-07-26 11:55:01 -04001950 if (fenceObject->isFence() != GL_TRUE)
1951 {
1952 return gl::error(GL_INVALID_OPERATION);
1953 }
1954
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001955 fenceObject->finishFence();
1956 }
1957 }
1958 catch(std::bad_alloc&)
1959 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001960 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00001961 }
1962}
1963
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001964void __stdcall glFinish(void)
1965{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001966 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001967
1968 try
1969 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001970 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001971
1972 if (context)
1973 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00001974 context->sync(true);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001975 }
1976 }
1977 catch(std::bad_alloc&)
1978 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001979 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001980 }
1981}
1982
1983void __stdcall glFlush(void)
1984{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00001985 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001986
1987 try
1988 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00001989 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001990
1991 if (context)
1992 {
daniel@transgaming.com0d86aa72011-10-26 02:35:10 +00001993 context->sync(false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001994 }
1995 }
1996 catch(std::bad_alloc&)
1997 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001998 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001999 }
2000}
2001
2002void __stdcall glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
2003{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002004 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum renderbuffertarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002005 "GLuint renderbuffer = %d)", target, attachment, renderbuffertarget, renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002006
2007 try
2008 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002009 if ((target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER_ANGLE && target != GL_READ_FRAMEBUFFER_ANGLE)
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002010 || (renderbuffertarget != GL_RENDERBUFFER && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002011 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002012 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002013 }
2014
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002015 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002016
2017 if (context)
2018 {
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002019 gl::Framebuffer *framebuffer = NULL;
2020 GLuint framebufferHandle = 0;
2021 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2022 {
2023 framebuffer = context->getReadFramebuffer();
2024 framebufferHandle = context->getReadFramebufferHandle();
2025 }
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002026 else
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002027 {
2028 framebuffer = context->getDrawFramebuffer();
2029 framebufferHandle = context->getDrawFramebufferHandle();
2030 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002031
daniel@transgaming.com2fa45512011-10-04 18:43:18 +00002032 if (!framebuffer || (framebufferHandle == 0 && renderbuffer != 0))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002033 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002034 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002035 }
2036
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002037 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002038 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002039 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2040
2041 if (colorAttachment >= context->getMaximumRenderTargets())
2042 {
2043 return gl::error(GL_INVALID_VALUE);
2044 }
2045
Geoff Lang309c92a2013-07-25 16:23:19 -04002046 framebuffer->setColorbuffer(colorAttachment, GL_RENDERBUFFER, renderbuffer, 0, 0);
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002047 }
2048 else
2049 {
2050 switch (attachment)
2051 {
2052 case GL_DEPTH_ATTACHMENT:
Geoff Lang309c92a2013-07-25 16:23:19 -04002053 framebuffer->setDepthbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002054 break;
2055 case GL_STENCIL_ATTACHMENT:
Geoff Lang309c92a2013-07-25 16:23:19 -04002056 framebuffer->setStencilbuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002057 break;
Geoff Lang7e9ee232013-08-05 10:18:42 -04002058 case GL_DEPTH_STENCIL_ATTACHMENT:
2059 if (context->getClientVersion() < 3)
2060 {
2061 return gl::error(GL_INVALID_ENUM);
2062 }
2063 framebuffer->setDepthStencilBuffer(GL_RENDERBUFFER, renderbuffer, 0, 0);
2064 break;
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002065 default:
2066 return gl::error(GL_INVALID_ENUM);
2067 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002068 }
2069 }
2070 }
2071 catch(std::bad_alloc&)
2072 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002073 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002074 }
2075}
2076
2077void __stdcall glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
2078{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002079 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum textarget = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002080 "GLuint texture = %d, GLint level = %d)", target, attachment, textarget, texture, level);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002081
2082 try
2083 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002084 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002085 if (context)
2086 {
Geoff Lang3ed0c482013-07-25 17:03:18 -04002087 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04002088 !ValidateES2FramebufferTextureParameters(context, target, attachment, textarget, texture, level))
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002089 {
Geoff Lang3ed0c482013-07-25 17:03:18 -04002090 return;
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002091 }
Geoff Lang3ed0c482013-07-25 17:03:18 -04002092
2093 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04002094 !ValidateES3FramebufferTextureParameters(context, target, attachment, textarget, texture, level, 0, false))
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002095 {
Geoff Lang3ed0c482013-07-25 17:03:18 -04002096 return;
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002097 }
2098
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002099 if (texture == 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002100 {
daniel@transgaming.com93a81472010-04-20 18:52:58 +00002101 textarget = GL_NONE;
2102 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002103
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002104 gl::Framebuffer *framebuffer = NULL;
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002105 if (target == GL_READ_FRAMEBUFFER_ANGLE)
2106 {
2107 framebuffer = context->getReadFramebuffer();
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002108 }
2109 else
2110 {
2111 framebuffer = context->getDrawFramebuffer();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002112 }
2113
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002114 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002115 {
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002116 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
Geoff Lang309c92a2013-07-25 16:23:19 -04002117 framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, 0);
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002118 }
2119 else
2120 {
2121 switch (attachment)
2122 {
Geoff Lang309c92a2013-07-25 16:23:19 -04002123 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level, 0); break;
2124 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level, 0); break;
2125 case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, 0); break;
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002126 }
daniel@transgaming.comfbc09532010-04-26 15:33:41 +00002127 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002128 }
2129 }
2130 catch(std::bad_alloc&)
2131 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002132 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002133 }
2134}
2135
2136void __stdcall glFrontFace(GLenum mode)
2137{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002138 EVENT("(GLenum mode = 0x%X)", mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002139
2140 try
2141 {
2142 switch (mode)
2143 {
2144 case GL_CW:
2145 case GL_CCW:
2146 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002147 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002148
2149 if (context)
2150 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00002151 context->setFrontFace(mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002152 }
2153 }
2154 break;
2155 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002156 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002157 }
2158 }
2159 catch(std::bad_alloc&)
2160 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002161 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002162 }
2163}
2164
2165void __stdcall glGenBuffers(GLsizei n, GLuint* buffers)
2166{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002167 EVENT("(GLsizei n = %d, GLuint* buffers = 0x%0.8p)", n, buffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002168
2169 try
2170 {
2171 if (n < 0)
2172 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002173 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002174 }
2175
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002176 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002177
2178 if (context)
2179 {
2180 for (int i = 0; i < n; i++)
2181 {
2182 buffers[i] = context->createBuffer();
2183 }
2184 }
2185 }
2186 catch(std::bad_alloc&)
2187 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002188 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002189 }
2190}
2191
2192void __stdcall glGenerateMipmap(GLenum target)
2193{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002194 EVENT("(GLenum target = 0x%X)", target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002195
2196 try
2197 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002198 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002199
2200 if (context)
2201 {
Jamie Madill35d15012013-10-07 10:46:37 -04002202 if (!ValidTextureTarget(context, target))
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002203 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002204 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002205 }
Geoff Langae4852a2013-06-05 15:00:34 -04002206
Jamie Madill35d15012013-10-07 10:46:37 -04002207 gl::Texture *texture = GetTargetTexture(context, target);
2208
2209 if (texture == NULL)
Geoff Langae4852a2013-06-05 15:00:34 -04002210 {
2211 return gl::error(GL_INVALID_OPERATION);
2212 }
2213
Geoff Lang005df412013-10-16 14:12:50 -04002214 GLenum internalFormat = texture->getBaseLevelInternalFormat();
Jamie Madill35d15012013-10-07 10:46:37 -04002215
Geoff Langae4852a2013-06-05 15:00:34 -04002216 // Internally, all texture formats are sized so checking if the format
2217 // is color renderable and filterable will not fail.
Jamie Madill33f9c2e2013-10-07 10:46:36 -04002218 if (gl::IsDepthRenderingSupported(internalFormat, context) ||
2219 gl::IsFormatCompressed(internalFormat, context->getClientVersion()) ||
Geoff Langae4852a2013-06-05 15:00:34 -04002220 !gl::IsColorRenderingSupported(internalFormat, context) ||
2221 !gl::IsTextureFilteringSupported(internalFormat, context))
2222 {
2223 return gl::error(GL_INVALID_OPERATION);
2224 }
2225
Jamie Madillc1f8b162013-10-07 10:46:38 -04002226 // Non-power of 2 ES2 check
2227 if (!context->supportsNonPower2Texture() && (!gl::isPow2(texture->getBaseLevelWidth()) || !gl::isPow2(texture->getBaseLevelHeight())))
2228 {
2229 ASSERT(context->getClientVersion() <= 2 && (target == GL_TEXTURE_2D || target == GL_TEXTURE_CUBE_MAP));
2230 return gl::error(GL_INVALID_OPERATION);
2231 }
2232
2233 // Cube completeness check
2234 if (target == GL_TEXTURE_CUBE_MAP)
2235 {
2236 gl::TextureCubeMap *textureCube = static_cast<gl::TextureCubeMap *>(texture);
2237 if (!textureCube->isCubeComplete())
2238 {
2239 return gl::error(GL_INVALID_OPERATION);
2240 }
2241 }
2242
Geoff Langae4852a2013-06-05 15:00:34 -04002243 texture->generateMipmaps();
daniel@transgaming.com8fd99e22010-04-20 18:52:00 +00002244 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002245 }
2246 catch(std::bad_alloc&)
2247 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002248 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002249 }
2250}
2251
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002252void __stdcall glGenFencesNV(GLsizei n, GLuint* fences)
2253{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002254 EVENT("(GLsizei n = %d, GLuint* fences = 0x%0.8p)", n, fences);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002255
2256 try
2257 {
2258 if (n < 0)
2259 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002260 return gl::error(GL_INVALID_VALUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002261 }
2262
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002263 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002264
2265 if (context)
2266 {
2267 for (int i = 0; i < n; i++)
2268 {
Jamie Madill33dc8432013-07-26 11:55:05 -04002269 fences[i] = context->createFenceNV();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002270 }
2271 }
2272 }
2273 catch(std::bad_alloc&)
2274 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002275 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002276 }
2277}
2278
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002279void __stdcall glGenFramebuffers(GLsizei n, GLuint* framebuffers)
2280{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002281 EVENT("(GLsizei n = %d, GLuint* framebuffers = 0x%0.8p)", n, framebuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002282
2283 try
2284 {
2285 if (n < 0)
2286 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002287 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002288 }
2289
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002290 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002291
2292 if (context)
2293 {
2294 for (int i = 0; i < n; i++)
2295 {
2296 framebuffers[i] = context->createFramebuffer();
2297 }
2298 }
2299 }
2300 catch(std::bad_alloc&)
2301 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002302 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002303 }
2304}
2305
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002306void __stdcall glGenQueriesEXT(GLsizei n, GLuint* ids)
2307{
2308 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
2309
2310 try
2311 {
2312 if (n < 0)
2313 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002314 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002315 }
2316
2317 gl::Context *context = gl::getNonLostContext();
2318
2319 if (context)
2320 {
2321 for (int i = 0; i < n; i++)
2322 {
2323 ids[i] = context->createQuery();
2324 }
2325 }
2326 }
2327 catch(std::bad_alloc&)
2328 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002329 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00002330 }
2331}
2332
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002333void __stdcall glGenRenderbuffers(GLsizei n, GLuint* renderbuffers)
2334{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002335 EVENT("(GLsizei n = %d, GLuint* renderbuffers = 0x%0.8p)", n, renderbuffers);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002336
2337 try
2338 {
2339 if (n < 0)
2340 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002341 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002342 }
2343
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002344 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002345
2346 if (context)
2347 {
2348 for (int i = 0; i < n; i++)
2349 {
2350 renderbuffers[i] = context->createRenderbuffer();
2351 }
2352 }
2353 }
2354 catch(std::bad_alloc&)
2355 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002356 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002357 }
2358}
2359
2360void __stdcall glGenTextures(GLsizei n, GLuint* textures)
2361{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002362 EVENT("(GLsizei n = %d, GLuint* textures = 0x%0.8p)", n, textures);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002363
2364 try
2365 {
2366 if (n < 0)
2367 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002368 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002369 }
2370
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002371 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002372
2373 if (context)
2374 {
2375 for (int i = 0; i < n; i++)
2376 {
2377 textures[i] = context->createTexture();
2378 }
2379 }
2380 }
2381 catch(std::bad_alloc&)
2382 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002383 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002384 }
2385}
2386
daniel@transgaming.com85423182010-04-22 13:35:27 +00002387void __stdcall glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufsize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002388{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002389 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, GLsizei *length = 0x%0.8p, "
daniel@transgaming.com85423182010-04-22 13:35:27 +00002390 "GLint *size = 0x%0.8p, GLenum *type = %0.8p, GLchar *name = %0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002391 program, index, bufsize, length, size, type, name);
2392
2393 try
2394 {
2395 if (bufsize < 0)
2396 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002397 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002398 }
2399
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002400 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com85423182010-04-22 13:35:27 +00002401
2402 if (context)
2403 {
2404 gl::Program *programObject = context->getProgram(program);
2405
2406 if (!programObject)
2407 {
2408 if (context->getShader(program))
2409 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002410 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002411 }
2412 else
2413 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002414 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002415 }
2416 }
2417
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002418 if (index >= (GLuint)programObject->getActiveAttributeCount())
daniel@transgaming.com85423182010-04-22 13:35:27 +00002419 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002420 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com85423182010-04-22 13:35:27 +00002421 }
2422
2423 programObject->getActiveAttribute(index, bufsize, length, size, type, name);
2424 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002425 }
2426 catch(std::bad_alloc&)
2427 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002428 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002429 }
2430}
2431
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002432void __stdcall glGetActiveUniform(GLuint program, GLuint index, GLsizei bufsize, GLsizei* length, GLint* size, GLenum* type, GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002433{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002434 EVENT("(GLuint program = %d, GLuint index = %d, GLsizei bufsize = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002435 "GLsizei* length = 0x%0.8p, GLint* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002436 program, index, bufsize, length, size, type, name);
2437
2438 try
2439 {
2440 if (bufsize < 0)
2441 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002442 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002443 }
2444
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002445 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002446
2447 if (context)
2448 {
2449 gl::Program *programObject = context->getProgram(program);
2450
2451 if (!programObject)
2452 {
2453 if (context->getShader(program))
2454 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002455 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002456 }
2457 else
2458 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002459 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002460 }
2461 }
2462
2463 if (index >= (GLuint)programObject->getActiveUniformCount())
2464 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002465 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00002466 }
2467
2468 programObject->getActiveUniform(index, bufsize, length, size, type, name);
2469 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002470 }
2471 catch(std::bad_alloc&)
2472 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002473 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002474 }
2475}
2476
2477void __stdcall glGetAttachedShaders(GLuint program, GLsizei maxcount, GLsizei* count, GLuint* shaders)
2478{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002479 EVENT("(GLuint program = %d, GLsizei maxcount = %d, GLsizei* count = 0x%0.8p, GLuint* shaders = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002480 program, maxcount, count, shaders);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002481
2482 try
2483 {
2484 if (maxcount < 0)
2485 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002486 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002487 }
2488
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002489 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002490
2491 if (context)
2492 {
2493 gl::Program *programObject = context->getProgram(program);
2494
2495 if (!programObject)
2496 {
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002497 if (context->getShader(program))
2498 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002499 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002500 }
2501 else
2502 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002503 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com23953e32010-04-13 19:53:31 +00002504 }
daniel@transgaming.com6c785212010-03-30 03:36:17 +00002505 }
2506
2507 return programObject->getAttachedShaders(maxcount, count, shaders);
2508 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002509 }
2510 catch(std::bad_alloc&)
2511 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002512 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002513 }
2514}
2515
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00002516int __stdcall glGetAttribLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002517{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002518 EVENT("(GLuint program = %d, const GLchar* name = %s)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002519
2520 try
2521 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002522 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002523
2524 if (context)
2525 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002526
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002527 gl::Program *programObject = context->getProgram(program);
2528
2529 if (!programObject)
2530 {
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002531 if (context->getShader(program))
2532 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002533 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002534 }
2535 else
2536 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002537 return gl::error(GL_INVALID_VALUE, -1);
daniel@transgaming.combb274c32010-04-13 03:26:21 +00002538 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002539 }
2540
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002541 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00002542 if (!programObject->isLinked() || !programBinary)
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00002543 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002544 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.comcf4aa872010-04-13 03:26:27 +00002545 }
2546
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002547 return programBinary->getAttributeLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002548 }
2549 }
2550 catch(std::bad_alloc&)
2551 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002552 return gl::error(GL_OUT_OF_MEMORY, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002553 }
2554
2555 return -1;
2556}
2557
2558void __stdcall glGetBooleanv(GLenum pname, GLboolean* params)
2559{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002560 EVENT("(GLenum pname = 0x%X, GLboolean* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002561
2562 try
2563 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002564 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002565
2566 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002567 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002568 if (!(context->getBooleanv(pname, params)))
2569 {
2570 GLenum nativeType;
2571 unsigned int numParams = 0;
2572 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002573 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002574
2575 if (numParams == 0)
2576 return; // it is known that the pname is valid, but there are no parameters to return
2577
2578 if (nativeType == GL_FLOAT)
2579 {
2580 GLfloat *floatParams = NULL;
2581 floatParams = new GLfloat[numParams];
2582
2583 context->getFloatv(pname, floatParams);
2584
2585 for (unsigned int i = 0; i < numParams; ++i)
2586 {
2587 if (floatParams[i] == 0.0f)
2588 params[i] = GL_FALSE;
2589 else
2590 params[i] = GL_TRUE;
2591 }
2592
2593 delete [] floatParams;
2594 }
2595 else if (nativeType == GL_INT)
2596 {
2597 GLint *intParams = NULL;
2598 intParams = new GLint[numParams];
2599
2600 context->getIntegerv(pname, intParams);
2601
2602 for (unsigned int i = 0; i < numParams; ++i)
2603 {
2604 if (intParams[i] == 0)
2605 params[i] = GL_FALSE;
2606 else
2607 params[i] = GL_TRUE;
2608 }
2609
2610 delete [] intParams;
2611 }
Jamie Madill71fbd602013-07-19 16:36:55 -04002612 else if (nativeType == GL_INT_64_ANGLEX)
2613 {
2614 GLint64 *int64Params = NULL;
2615 int64Params = new GLint64[numParams];
2616
2617 context->getInteger64v(pname, int64Params);
2618
2619 for (unsigned int i = 0; i < numParams; ++i)
2620 {
2621 if (int64Params[i] == 0)
2622 params[i] = GL_FALSE;
2623 else
2624 params[i] = GL_TRUE;
2625 }
2626
2627 delete [] int64Params;
2628 }
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002629 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002630 }
2631 }
2632 catch(std::bad_alloc&)
2633 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002634 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002635 }
2636}
2637
2638void __stdcall glGetBufferParameteriv(GLenum target, GLenum pname, GLint* params)
2639{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002640 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002641
2642 try
2643 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002644 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00002645
2646 if (context)
2647 {
2648 gl::Buffer *buffer;
2649
2650 switch (target)
2651 {
2652 case GL_ARRAY_BUFFER:
2653 buffer = context->getArrayBuffer();
2654 break;
2655 case GL_ELEMENT_ARRAY_BUFFER:
2656 buffer = context->getElementArrayBuffer();
2657 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002658 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00002659 }
2660
2661 if (!buffer)
2662 {
2663 // A null buffer means that "0" is bound to the requested buffer target
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002664 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00002665 }
2666
2667 switch (pname)
2668 {
2669 case GL_BUFFER_USAGE:
2670 *params = buffer->usage();
2671 break;
2672 case GL_BUFFER_SIZE:
2673 *params = buffer->size();
2674 break;
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002675 default: return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comaa0ccbd2010-04-15 20:45:05 +00002676 }
2677 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002678 }
2679 catch(std::bad_alloc&)
2680 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002681 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002682 }
2683}
2684
2685GLenum __stdcall glGetError(void)
2686{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002687 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002688
2689 gl::Context *context = gl::getContext();
2690
2691 if (context)
2692 {
daniel@transgaming.com82b28912011-12-12 21:01:35 +00002693 return context->getError();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002694 }
2695
2696 return GL_NO_ERROR;
2697}
2698
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002699void __stdcall glGetFenceivNV(GLuint fence, GLenum pname, GLint *params)
2700{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002701 EVENT("(GLuint fence = %d, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", fence, pname, params);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002702
2703 try
2704 {
2705
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002706 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002707
2708 if (context)
2709 {
Jamie Madill33dc8432013-07-26 11:55:05 -04002710 gl::FenceNV *fenceObject = context->getFenceNV(fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002711
2712 if (fenceObject == NULL)
2713 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002714 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002715 }
2716
Jamie Madillfb9a7402013-07-26 11:55:01 -04002717 if (fenceObject->isFence() != GL_TRUE)
2718 {
2719 return gl::error(GL_INVALID_OPERATION);
2720 }
2721
2722 switch (pname)
2723 {
2724 case GL_FENCE_STATUS_NV:
2725 case GL_FENCE_CONDITION_NV:
2726 break;
2727
2728 default: return gl::error(GL_INVALID_ENUM);
2729 }
2730
2731 params[0] = fenceObject->getFencei(pname);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002732 }
2733 }
2734 catch(std::bad_alloc&)
2735 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002736 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00002737 }
2738}
2739
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002740void __stdcall glGetFloatv(GLenum pname, GLfloat* params)
2741{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002742 EVENT("(GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002743
2744 try
2745 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002746 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002747
2748 if (context)
2749 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002750 if (!(context->getFloatv(pname, params)))
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002751 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002752 GLenum nativeType;
2753 unsigned int numParams = 0;
2754 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002755 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002756
2757 if (numParams == 0)
2758 return; // it is known that the pname is valid, but that there are no parameters to return.
2759
2760 if (nativeType == GL_BOOL)
2761 {
2762 GLboolean *boolParams = NULL;
2763 boolParams = new GLboolean[numParams];
2764
2765 context->getBooleanv(pname, boolParams);
2766
2767 for (unsigned int i = 0; i < numParams; ++i)
2768 {
2769 if (boolParams[i] == GL_FALSE)
2770 params[i] = 0.0f;
2771 else
2772 params[i] = 1.0f;
2773 }
2774
2775 delete [] boolParams;
2776 }
2777 else if (nativeType == GL_INT)
2778 {
2779 GLint *intParams = NULL;
2780 intParams = new GLint[numParams];
2781
2782 context->getIntegerv(pname, intParams);
2783
2784 for (unsigned int i = 0; i < numParams; ++i)
2785 {
Jamie Madill71fbd602013-07-19 16:36:55 -04002786 params[i] = static_cast<GLfloat>(intParams[i]);
daniel@transgaming.com777f2672010-04-07 03:25:16 +00002787 }
2788
2789 delete [] intParams;
2790 }
Jamie Madill71fbd602013-07-19 16:36:55 -04002791 else if (nativeType == GL_INT_64_ANGLEX)
2792 {
2793 GLint64 *int64Params = NULL;
2794 int64Params = new GLint64[numParams];
2795
2796 context->getInteger64v(pname, int64Params);
2797
2798 for (unsigned int i = 0; i < numParams; ++i)
2799 {
2800 params[i] = static_cast<GLfloat>(int64Params[i]);
2801 }
2802
2803 delete [] int64Params;
2804 }
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00002805 }
2806 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002807 }
2808 catch(std::bad_alloc&)
2809 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002810 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002811 }
2812}
2813
2814void __stdcall glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params)
2815{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00002816 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00002817 target, attachment, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002818
2819 try
2820 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00002821 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002822
2823 if (context)
2824 {
Geoff Lang646559f2013-08-15 11:08:15 -04002825 META_ASSERT(GL_DRAW_FRAMEBUFFER_ANGLE == GL_DRAW_FRAMEBUFFER && GL_READ_FRAMEBUFFER_ANGLE == GL_READ_FRAMEBUFFER);
2826 if (target != GL_FRAMEBUFFER && target != GL_DRAW_FRAMEBUFFER && target != GL_READ_FRAMEBUFFER)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002827 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002828 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002829 }
2830
Geoff Lang646559f2013-08-15 11:08:15 -04002831 switch (pname)
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002832 {
Geoff Lang646559f2013-08-15 11:08:15 -04002833 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
2834 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
2835 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
2836 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
2837 break;
2838 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
2839 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
2840 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
2841 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
2842 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
2843 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
2844 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
2845 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
2846 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
2847 if (context->getClientVersion() >= 3)
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002848 {
Geoff Lang646559f2013-08-15 11:08:15 -04002849 break;
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002850 }
Geoff Lang646559f2013-08-15 11:08:15 -04002851 default:
2852 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002853 }
Geoff Lang646559f2013-08-15 11:08:15 -04002854
2855 // Determine if the attachment is a valid enum
2856 switch (attachment)
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002857 {
Geoff Lang646559f2013-08-15 11:08:15 -04002858 case GL_BACK:
2859 case GL_FRONT:
2860 case GL_STENCIL:
2861 case GL_DEPTH_STENCIL_ATTACHMENT:
2862 if (context->getClientVersion() < 3)
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002863 {
Geoff Lang646559f2013-08-15 11:08:15 -04002864 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002865 }
Geoff Lang646559f2013-08-15 11:08:15 -04002866 break;
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002867
Geoff Lang646559f2013-08-15 11:08:15 -04002868 case GL_DEPTH_ATTACHMENT:
2869 case GL_STENCIL_ATTACHMENT:
2870 break;
2871
2872 default:
2873 if (attachment < GL_COLOR_ATTACHMENT0_EXT ||
2874 (attachment - GL_COLOR_ATTACHMENT0_EXT) >= context->getMaximumRenderTargets())
2875 {
2876 return gl::error(GL_INVALID_ENUM);
2877 }
2878 break;
daniel@transgaming.coma27ff1e2010-08-24 19:20:11 +00002879 }
2880
Geoff Lang646559f2013-08-15 11:08:15 -04002881 GLuint framebufferHandle = (target == GL_READ_FRAMEBUFFER) ? context->getReadFramebufferHandle()
2882 : context->getDrawFramebufferHandle();
2883
2884 gl::Framebuffer *framebuffer = context->getFramebuffer(framebufferHandle);
2885
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002886 GLenum attachmentType;
2887 GLuint attachmentHandle;
Geoff Lang309c92a2013-07-25 16:23:19 -04002888 GLuint attachmentLevel;
2889 GLuint attachmentLayer;
Geoff Lang646559f2013-08-15 11:08:15 -04002890 gl::Renderbuffer *renderbuffer;
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002891
Geoff Lang646559f2013-08-15 11:08:15 -04002892 if(framebufferHandle == 0)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002893 {
Geoff Lang646559f2013-08-15 11:08:15 -04002894 if(context->getClientVersion() < 3)
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002895 {
Geoff Lang646559f2013-08-15 11:08:15 -04002896 return gl::error(GL_INVALID_OPERATION);
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002897 }
2898
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002899 switch (attachment)
2900 {
Geoff Lang646559f2013-08-15 11:08:15 -04002901 case GL_BACK:
2902 attachmentType = framebuffer->getColorbufferType(0);
2903 attachmentHandle = framebuffer->getColorbufferHandle(0);
2904 attachmentLevel = framebuffer->getColorbufferMipLevel(0);
2905 attachmentLayer = framebuffer->getColorbufferLayer(0);
2906 renderbuffer = framebuffer->getColorbuffer(0);
2907 break;
2908 case GL_DEPTH:
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002909 attachmentType = framebuffer->getDepthbufferType();
2910 attachmentHandle = framebuffer->getDepthbufferHandle();
Geoff Lang309c92a2013-07-25 16:23:19 -04002911 attachmentLevel = framebuffer->getDepthbufferMipLevel();
2912 attachmentLayer = framebuffer->getDepthbufferLayer();
Geoff Lang646559f2013-08-15 11:08:15 -04002913 renderbuffer = framebuffer->getDepthbuffer();
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002914 break;
Geoff Lang646559f2013-08-15 11:08:15 -04002915 case GL_STENCIL:
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002916 attachmentType = framebuffer->getStencilbufferType();
2917 attachmentHandle = framebuffer->getStencilbufferHandle();
Geoff Lang309c92a2013-07-25 16:23:19 -04002918 attachmentLevel = framebuffer->getStencilbufferMipLevel();
2919 attachmentLayer = framebuffer->getStencilbufferLayer();
Geoff Lang646559f2013-08-15 11:08:15 -04002920 renderbuffer = framebuffer->getStencilbuffer();
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002921 break;
Geoff Lang646559f2013-08-15 11:08:15 -04002922 default:
2923 return gl::error(GL_INVALID_OPERATION);
2924 }
2925 }
2926 else
2927 {
2928 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
2929 {
2930 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
2931 attachmentType = framebuffer->getColorbufferType(colorAttachment);
2932 attachmentHandle = framebuffer->getColorbufferHandle(colorAttachment);
2933 attachmentLevel = framebuffer->getColorbufferMipLevel(colorAttachment);
2934 attachmentLayer = framebuffer->getColorbufferLayer(colorAttachment);
2935 renderbuffer = framebuffer->getColorbuffer(colorAttachment);
2936 }
2937 else
2938 {
2939 switch (attachment)
Geoff Lang55ba29c2013-07-11 16:57:53 -04002940 {
Geoff Lang646559f2013-08-15 11:08:15 -04002941 case GL_DEPTH_ATTACHMENT:
2942 attachmentType = framebuffer->getDepthbufferType();
2943 attachmentHandle = framebuffer->getDepthbufferHandle();
2944 attachmentLevel = framebuffer->getDepthbufferMipLevel();
2945 attachmentLayer = framebuffer->getDepthbufferLayer();
2946 renderbuffer = framebuffer->getDepthbuffer();
2947 break;
2948 case GL_STENCIL_ATTACHMENT:
2949 attachmentType = framebuffer->getStencilbufferType();
2950 attachmentHandle = framebuffer->getStencilbufferHandle();
2951 attachmentLevel = framebuffer->getStencilbufferMipLevel();
2952 attachmentLayer = framebuffer->getStencilbufferLayer();
2953 renderbuffer = framebuffer->getStencilbuffer();
2954 break;
2955 case GL_DEPTH_STENCIL_ATTACHMENT:
2956 if (framebuffer->getDepthbufferHandle() != framebuffer->getStencilbufferHandle())
2957 {
2958 return gl::error(GL_INVALID_OPERATION);
2959 }
2960 attachmentType = framebuffer->getDepthStencilbufferType();
2961 attachmentHandle = framebuffer->getDepthStencilbufferHandle();
2962 attachmentLevel = framebuffer->getDepthStencilbufferMipLevel();
2963 attachmentLayer = framebuffer->getDepthStencilbufferLayer();
2964 renderbuffer = framebuffer->getDepthStencilBuffer();
2965 break;
2966 default:
Geoff Lang55ba29c2013-07-11 16:57:53 -04002967 return gl::error(GL_INVALID_OPERATION);
2968 }
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002969 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002970 }
2971
2972 GLenum attachmentObjectType; // Type category
Geoff Lang646559f2013-08-15 11:08:15 -04002973 if (framebufferHandle == 0)
2974 {
2975 attachmentObjectType = GL_FRAMEBUFFER_DEFAULT;
2976 }
2977 else if (attachmentType == GL_NONE || attachmentType == GL_RENDERBUFFER)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002978 {
2979 attachmentObjectType = attachmentType;
2980 }
Geoff Lang0fe19492013-07-25 17:04:31 -04002981 else if (gl::IsInternalTextureTarget(attachmentType, context->getClientVersion()))
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002982 {
2983 attachmentObjectType = GL_TEXTURE;
2984 }
apatrick@chromium.orga1d80592012-01-25 21:52:10 +00002985 else
2986 {
2987 UNREACHABLE();
2988 return;
2989 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002990
Geoff Lang646559f2013-08-15 11:08:15 -04002991 if (attachmentObjectType == GL_NONE)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00002992 {
Geoff Lang646559f2013-08-15 11:08:15 -04002993 // ES 2.0.25 spec pg 127 states that if the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE
2994 // is NONE, then querying any other pname will generate INVALID_ENUM.
2995
2996 // ES 3.0.2 spec pg 235 states that if the attachment type is none,
2997 // GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME will return zero and be an
2998 // INVALID_OPERATION for all other pnames
2999
3000 switch (pname)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003001 {
Geoff Lang646559f2013-08-15 11:08:15 -04003002 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
3003 *params = attachmentObjectType;
3004 break;
3005
3006 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
3007 if (context->getClientVersion() < 3)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003008 {
Geoff Lang646559f2013-08-15 11:08:15 -04003009 return gl::error(GL_INVALID_ENUM);
3010 }
3011 *params = 0;
3012 break;
3013
3014 default:
3015 if (context->getClientVersion() < 3)
3016 {
3017 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003018 }
3019 else
3020 {
Geoff Lang646559f2013-08-15 11:08:15 -04003021 gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003022 }
3023 }
Geoff Lang646559f2013-08-15 11:08:15 -04003024 }
3025 else
3026 {
3027 ASSERT(attachmentObjectType == GL_RENDERBUFFER || attachmentObjectType == GL_TEXTURE ||
3028 attachmentObjectType == GL_FRAMEBUFFER_DEFAULT);
3029 ASSERT(renderbuffer != NULL);
3030
3031 switch (pname)
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003032 {
Geoff Lang646559f2013-08-15 11:08:15 -04003033 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE:
3034 *params = attachmentObjectType;
3035 break;
3036
3037 case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME:
3038 if (attachmentObjectType != GL_RENDERBUFFER && attachmentObjectType != GL_TEXTURE)
3039 {
3040 return gl::error(GL_INVALID_ENUM);
3041 }
3042 *params = attachmentHandle;
3043 break;
3044
3045 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL:
3046 if (attachmentObjectType != GL_TEXTURE)
3047 {
3048 return gl::error(GL_INVALID_ENUM);
3049 }
3050 *params = attachmentLevel;
3051 break;
3052
3053 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE:
3054 if (attachmentObjectType != GL_TEXTURE)
3055 {
3056 return gl::error(GL_INVALID_ENUM);
3057 }
3058 *params = gl::IsCubemapTextureTarget(attachmentType) ? attachmentType : 0;
3059 break;
3060
3061 case GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE:
3062 *params = renderbuffer->getRedSize();
3063 break;
3064
3065 case GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE:
3066 *params = renderbuffer->getGreenSize();
3067 break;
3068
3069 case GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE:
3070 *params = renderbuffer->getBlueSize();
3071 break;
3072
3073 case GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE:
3074 *params = renderbuffer->getAlphaSize();
3075 break;
3076
3077 case GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE:
3078 *params = renderbuffer->getDepthSize();
3079 break;
3080
3081 case GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE:
3082 *params = renderbuffer->getStencilSize();
3083 break;
3084
3085 case GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE:
3086 if (attachment == GL_DEPTH_STENCIL)
3087 {
3088 gl::error(GL_INVALID_OPERATION);
3089 }
3090 *params = renderbuffer->getComponentType();
3091 break;
3092
3093 case GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING:
3094 *params = renderbuffer->getColorEncoding();
3095 break;
3096
3097 case GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER:
3098 if (attachmentObjectType != GL_TEXTURE)
3099 {
3100 return gl::error(GL_INVALID_ENUM);
3101 }
3102 *params = attachmentLayer;
3103 break;
3104
3105 default:
3106 UNREACHABLE();
3107 break;
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003108 }
daniel@transgaming.comc46c9c02010-04-23 18:34:55 +00003109 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003110 }
3111 }
3112 catch(std::bad_alloc&)
3113 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003114 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003115 }
3116}
3117
daniel@transgaming.com17f548c2011-11-09 17:47:02 +00003118GLenum __stdcall glGetGraphicsResetStatusEXT(void)
3119{
3120 EVENT("()");
3121
3122 try
3123 {
3124 gl::Context *context = gl::getContext();
3125
3126 if (context)
3127 {
3128 return context->getResetStatus();
3129 }
3130
3131 return GL_NO_ERROR;
3132 }
3133 catch(std::bad_alloc&)
3134 {
3135 return GL_OUT_OF_MEMORY;
3136 }
3137}
3138
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003139void __stdcall glGetIntegerv(GLenum pname, GLint* params)
3140{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003141 EVENT("(GLenum pname = 0x%X, GLint* params = 0x%0.8p)", pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003142
3143 try
3144 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003145 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003146
3147 if (context)
3148 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003149 if (!(context->getIntegerv(pname, params)))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003150 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003151 GLenum nativeType;
3152 unsigned int numParams = 0;
3153 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003154 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003155
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003156 if (numParams == 0)
3157 return; // it is known that pname is valid, but there are no parameters to return
3158
3159 if (nativeType == GL_BOOL)
3160 {
3161 GLboolean *boolParams = NULL;
3162 boolParams = new GLboolean[numParams];
3163
3164 context->getBooleanv(pname, boolParams);
3165
3166 for (unsigned int i = 0; i < numParams; ++i)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003167 {
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003168 if (boolParams[i] == GL_FALSE)
3169 params[i] = 0;
3170 else
3171 params[i] = 1;
3172 }
3173
3174 delete [] boolParams;
3175 }
3176 else if (nativeType == GL_FLOAT)
3177 {
3178 GLfloat *floatParams = NULL;
3179 floatParams = new GLfloat[numParams];
3180
3181 context->getFloatv(pname, floatParams);
3182
3183 for (unsigned int i = 0; i < numParams; ++i)
3184 {
Jamie Madill71fbd602013-07-19 16:36:55 -04003185 // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5
daniel@transgaming.comc1641352010-04-26 15:33:36 +00003186 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003187 {
Jamie Madill71fbd602013-07-19 16:36:55 -04003188 params[i] = static_cast<GLint>((static_cast<GLfloat>(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003189 }
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003190 else
Jamie Madill71fbd602013-07-19 16:36:55 -04003191 {
Jamie Madillaf496912013-07-19 16:36:54 -04003192 params[i] = gl::iround<GLint>(floatParams[i]);
Jamie Madill71fbd602013-07-19 16:36:55 -04003193 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003194 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003195
daniel@transgaming.com777f2672010-04-07 03:25:16 +00003196 delete [] floatParams;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003197 }
Jamie Madill71fbd602013-07-19 16:36:55 -04003198 else if (nativeType == GL_INT_64_ANGLEX)
3199 {
3200 GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<int>::min());
3201 GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<int>::max());
3202 GLint64 *int64Params = NULL;
3203 int64Params = new GLint64[numParams];
3204
3205 context->getInteger64v(pname, int64Params);
3206
3207 for (unsigned int i = 0; i < numParams; ++i)
3208 {
3209 GLint64 clampedValue = std::max(std::min(int64Params[i], maxIntValue), minIntValue);
3210 params[i] = static_cast<GLint>(clampedValue);
3211 }
3212
3213 delete [] int64Params;
3214 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003215 }
3216 }
3217 }
3218 catch(std::bad_alloc&)
3219 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003220 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003221 }
3222}
3223
3224void __stdcall glGetProgramiv(GLuint program, GLenum pname, GLint* params)
3225{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003226 EVENT("(GLuint program = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", program, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003227
3228 try
3229 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003230 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003231
3232 if (context)
3233 {
3234 gl::Program *programObject = context->getProgram(program);
3235
3236 if (!programObject)
3237 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003238 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003239 }
3240
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00003241 if (context->getClientVersion() < 3)
3242 {
3243 switch (pname)
3244 {
3245 case GL_ACTIVE_UNIFORM_BLOCKS:
3246 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
3247 return gl::error(GL_INVALID_ENUM);
3248 }
3249 }
3250
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003251 switch (pname)
3252 {
3253 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003254 *params = programObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003255 return;
3256 case GL_LINK_STATUS:
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003257 *params = programObject->isLinked();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003258 return;
3259 case GL_VALIDATE_STATUS:
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00003260 *params = programObject->isValidated();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003261 return;
3262 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003263 *params = programObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003264 return;
3265 case GL_ATTACHED_SHADERS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003266 *params = programObject->getAttachedShadersCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003267 return;
3268 case GL_ACTIVE_ATTRIBUTES:
daniel@transgaming.com85423182010-04-22 13:35:27 +00003269 *params = programObject->getActiveAttributeCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003270 return;
3271 case GL_ACTIVE_ATTRIBUTE_MAX_LENGTH:
daniel@transgaming.com85423182010-04-22 13:35:27 +00003272 *params = programObject->getActiveAttributeMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003273 return;
3274 case GL_ACTIVE_UNIFORMS:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003275 *params = programObject->getActiveUniformCount();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003276 return;
3277 case GL_ACTIVE_UNIFORM_MAX_LENGTH:
daniel@transgaming.com09fbfef2010-04-22 13:35:31 +00003278 *params = programObject->getActiveUniformMaxLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003279 return;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00003280 case GL_PROGRAM_BINARY_LENGTH_OES:
apatrick@chromium.org90080e32012-07-09 22:15:33 +00003281 *params = programObject->getProgramBinaryLength();
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00003282 return;
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00003283 case GL_ACTIVE_UNIFORM_BLOCKS:
3284 *params = programObject->getActiveUniformBlockCount();
3285 return;
3286 case GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH:
3287 *params = programObject->getActiveUniformBlockMaxLength();
3288 break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003289 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003290 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003291 }
3292 }
3293 }
3294 catch(std::bad_alloc&)
3295 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003296 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003297 }
3298}
3299
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003300void __stdcall glGetProgramInfoLog(GLuint program, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003301{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003302 EVENT("(GLuint program = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003303 program, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003304
3305 try
3306 {
3307 if (bufsize < 0)
3308 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003309 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003310 }
3311
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003312 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003313
3314 if (context)
3315 {
3316 gl::Program *programObject = context->getProgram(program);
3317
3318 if (!programObject)
3319 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003320 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003321 }
3322
3323 programObject->getInfoLog(bufsize, length, infolog);
3324 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003325 }
3326 catch(std::bad_alloc&)
3327 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003328 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003329 }
3330}
3331
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003332void __stdcall glGetQueryivEXT(GLenum target, GLenum pname, GLint *params)
3333{
3334 EVENT("GLenum target = 0x%X, GLenum pname = 0x%X, GLint *params = 0x%0.8p)", target, pname, params);
3335
3336 try
3337 {
3338 switch (pname)
3339 {
3340 case GL_CURRENT_QUERY_EXT:
3341 break;
3342 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003343 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003344 }
3345
3346 gl::Context *context = gl::getNonLostContext();
3347
3348 if (context)
3349 {
3350 params[0] = context->getActiveQuery(target);
3351 }
3352 }
3353 catch(std::bad_alloc&)
3354 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003355 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003356 }
3357}
3358
3359void __stdcall glGetQueryObjectuivEXT(GLuint id, GLenum pname, GLuint *params)
3360{
3361 EVENT("(GLuint id = %d, GLenum pname = 0x%X, GLuint *params = 0x%0.8p)", id, pname, params);
3362
3363 try
3364 {
3365 switch (pname)
3366 {
3367 case GL_QUERY_RESULT_EXT:
3368 case GL_QUERY_RESULT_AVAILABLE_EXT:
3369 break;
3370 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003371 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003372 }
3373 gl::Context *context = gl::getNonLostContext();
3374
3375 if (context)
3376 {
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003377 gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
3378
3379 if (!queryObject)
3380 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003381 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003382 }
3383
3384 if (context->getActiveQuery(queryObject->getType()) == id)
3385 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003386 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003387 }
3388
3389 switch(pname)
3390 {
3391 case GL_QUERY_RESULT_EXT:
3392 params[0] = queryObject->getResult();
3393 break;
3394 case GL_QUERY_RESULT_AVAILABLE_EXT:
3395 params[0] = queryObject->isResultAvailable();
3396 break;
3397 default:
3398 ASSERT(false);
3399 }
3400 }
3401 }
3402 catch(std::bad_alloc&)
3403 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003404 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00003405 }
3406}
3407
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003408void __stdcall glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint* params)
3409{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003410 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003411
3412 try
3413 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003414 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003415
3416 if (context)
3417 {
3418 if (target != GL_RENDERBUFFER)
3419 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003420 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003421 }
3422
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003423 if (context->getRenderbufferHandle() == 0)
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003424 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003425 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003426 }
3427
daniel@transgaming.com428d1582010-05-04 03:35:25 +00003428 gl::Renderbuffer *renderbuffer = context->getRenderbuffer(context->getRenderbufferHandle());
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003429
3430 switch (pname)
3431 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003432 case GL_RENDERBUFFER_WIDTH: *params = renderbuffer->getWidth(); break;
3433 case GL_RENDERBUFFER_HEIGHT: *params = renderbuffer->getHeight(); break;
3434 case GL_RENDERBUFFER_INTERNAL_FORMAT: *params = renderbuffer->getInternalFormat(); break;
3435 case GL_RENDERBUFFER_RED_SIZE: *params = renderbuffer->getRedSize(); break;
3436 case GL_RENDERBUFFER_GREEN_SIZE: *params = renderbuffer->getGreenSize(); break;
3437 case GL_RENDERBUFFER_BLUE_SIZE: *params = renderbuffer->getBlueSize(); break;
3438 case GL_RENDERBUFFER_ALPHA_SIZE: *params = renderbuffer->getAlphaSize(); break;
3439 case GL_RENDERBUFFER_DEPTH_SIZE: *params = renderbuffer->getDepthSize(); break;
3440 case GL_RENDERBUFFER_STENCIL_SIZE: *params = renderbuffer->getStencilSize(); break;
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003441 case GL_RENDERBUFFER_SAMPLES_ANGLE:
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003442 if (context->getMaxSupportedSamples() != 0)
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003443 {
daniel@transgaming.comd2fd4f22011-02-01 18:49:11 +00003444 *params = renderbuffer->getSamples();
3445 }
3446 else
3447 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003448 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00003449 }
3450 break;
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003451 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003452 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4901fca2010-04-20 18:52:41 +00003453 }
3454 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003455 }
3456 catch(std::bad_alloc&)
3457 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003458 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003459 }
3460}
3461
3462void __stdcall glGetShaderiv(GLuint shader, GLenum pname, GLint* params)
3463{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003464 EVENT("(GLuint shader = %d, GLenum pname = %d, GLint* params = 0x%0.8p)", shader, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003465
3466 try
3467 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003468 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003469
3470 if (context)
3471 {
3472 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00003473
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003474 if (!shaderObject)
3475 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003476 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003477 }
3478
3479 switch (pname)
3480 {
3481 case GL_SHADER_TYPE:
3482 *params = shaderObject->getType();
3483 return;
3484 case GL_DELETE_STATUS:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003485 *params = shaderObject->isFlaggedForDeletion();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003486 return;
3487 case GL_COMPILE_STATUS:
3488 *params = shaderObject->isCompiled() ? GL_TRUE : GL_FALSE;
3489 return;
3490 case GL_INFO_LOG_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003491 *params = shaderObject->getInfoLogLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003492 return;
3493 case GL_SHADER_SOURCE_LENGTH:
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003494 *params = shaderObject->getSourceLength();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003495 return;
zmo@google.coma574f782011-10-03 21:45:23 +00003496 case GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE:
3497 *params = shaderObject->getTranslatedSourceLength();
3498 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003499 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003500 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003501 }
3502 }
3503 }
3504 catch(std::bad_alloc&)
3505 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003506 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003507 }
3508}
3509
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003510void __stdcall glGetShaderInfoLog(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* infolog)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003511{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003512 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* infolog = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003513 shader, bufsize, length, infolog);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003514
3515 try
3516 {
3517 if (bufsize < 0)
3518 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003519 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003520 }
3521
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003522 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003523
3524 if (context)
3525 {
3526 gl::Shader *shaderObject = context->getShader(shader);
3527
3528 if (!shaderObject)
3529 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003530 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003531 }
3532
3533 shaderObject->getInfoLog(bufsize, length, infolog);
3534 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003535 }
3536 catch(std::bad_alloc&)
3537 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003538 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003539 }
3540}
3541
3542void __stdcall glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint* range, GLint* precision)
3543{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003544 EVENT("(GLenum shadertype = 0x%X, GLenum precisiontype = 0x%X, GLint* range = 0x%0.8p, GLint* precision = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003545 shadertype, precisiontype, range, precision);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003546
3547 try
3548 {
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003549 switch (shadertype)
3550 {
3551 case GL_VERTEX_SHADER:
3552 case GL_FRAGMENT_SHADER:
3553 break;
3554 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003555 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003556 }
3557
3558 switch (precisiontype)
3559 {
3560 case GL_LOW_FLOAT:
3561 case GL_MEDIUM_FLOAT:
3562 case GL_HIGH_FLOAT:
3563 // Assume IEEE 754 precision
3564 range[0] = 127;
3565 range[1] = 127;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003566 *precision = 23;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003567 break;
3568 case GL_LOW_INT:
3569 case GL_MEDIUM_INT:
3570 case GL_HIGH_INT:
3571 // Some (most) hardware only supports single-precision floating-point numbers,
3572 // which can accurately represent integers up to +/-16777216
3573 range[0] = 24;
3574 range[1] = 24;
daniel@transgaming.comc5c15382010-04-23 18:34:49 +00003575 *precision = 0;
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003576 break;
3577 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003578 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com6c785212010-03-30 03:36:17 +00003579 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003580 }
3581 catch(std::bad_alloc&)
3582 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003583 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003584 }
3585}
3586
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00003587void __stdcall glGetShaderSource(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003588{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003589 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00003590 shader, bufsize, length, source);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003591
3592 try
3593 {
3594 if (bufsize < 0)
3595 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003596 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003597 }
3598
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003599 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003600
3601 if (context)
3602 {
3603 gl::Shader *shaderObject = context->getShader(shader);
3604
3605 if (!shaderObject)
3606 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003607 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comcba50572010-03-28 19:36:09 +00003608 }
3609
3610 shaderObject->getSource(bufsize, length, source);
3611 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003612 }
3613 catch(std::bad_alloc&)
3614 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003615 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003616 }
3617}
3618
zmo@google.coma574f782011-10-03 21:45:23 +00003619void __stdcall glGetTranslatedShaderSourceANGLE(GLuint shader, GLsizei bufsize, GLsizei* length, GLchar* source)
3620{
3621 EVENT("(GLuint shader = %d, GLsizei bufsize = %d, GLsizei* length = 0x%0.8p, GLchar* source = 0x%0.8p)",
3622 shader, bufsize, length, source);
3623
3624 try
3625 {
3626 if (bufsize < 0)
3627 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003628 return gl::error(GL_INVALID_VALUE);
zmo@google.coma574f782011-10-03 21:45:23 +00003629 }
3630
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003631 gl::Context *context = gl::getNonLostContext();
zmo@google.coma574f782011-10-03 21:45:23 +00003632
3633 if (context)
3634 {
3635 gl::Shader *shaderObject = context->getShader(shader);
3636
3637 if (!shaderObject)
3638 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003639 return gl::error(GL_INVALID_OPERATION);
zmo@google.coma574f782011-10-03 21:45:23 +00003640 }
3641
3642 shaderObject->getTranslatedSource(bufsize, length, source);
3643 }
3644 }
3645 catch(std::bad_alloc&)
3646 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003647 return gl::error(GL_OUT_OF_MEMORY);
zmo@google.coma574f782011-10-03 21:45:23 +00003648 }
3649}
3650
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003651const GLubyte* __stdcall glGetString(GLenum name)
3652{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003653 EVENT("(GLenum name = 0x%X)", name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003654
3655 try
3656 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003657 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3e4c6002010-05-05 18:50:13 +00003658
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003659 switch (name)
3660 {
3661 case GL_VENDOR:
daniel@transgaming.coma0ce7e62011-01-25 14:47:16 +00003662 return (GLubyte*)"Google Inc.";
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003663 case GL_RENDERER:
daniel@transgaming.comc23ff642011-08-16 20:28:45 +00003664 return (GLubyte*)((context != NULL) ? context->getRendererString() : "ANGLE");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003665 case GL_VERSION:
shannonwoods@chromium.orge2865d02013-05-30 00:06:01 +00003666 if (context->getClientVersion() == 2)
3667 {
3668 return (GLubyte*)"OpenGL ES 2.0 (ANGLE " VERSION_STRING ")";
3669 }
3670 else
3671 {
3672 return (GLubyte*)"OpenGL ES 3.0 (ANGLE " VERSION_STRING ")";
3673 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003674 case GL_SHADING_LANGUAGE_VERSION:
shannonwoods@chromium.orge2865d02013-05-30 00:06:01 +00003675 if (context->getClientVersion() == 2)
3676 {
3677 return (GLubyte*)"OpenGL ES GLSL ES 1.00 (ANGLE " VERSION_STRING ")";
3678 }
3679 else
3680 {
3681 return (GLubyte*)"OpenGL ES GLSL ES 3.00 (ANGLE " VERSION_STRING ")";
3682 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003683 case GL_EXTENSIONS:
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003684 return (GLubyte*)((context != NULL) ? context->getCombinedExtensionsString() : "");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003685 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003686 return gl::error(GL_INVALID_ENUM, (GLubyte*)NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003687 }
3688 }
3689 catch(std::bad_alloc&)
3690 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003691 return gl::error(GL_OUT_OF_MEMORY, (GLubyte*)NULL);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003692 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003693}
3694
3695void __stdcall glGetTexParameterfv(GLenum target, GLenum pname, GLfloat* params)
3696{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003697 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003698
3699 try
3700 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003701 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003702
3703 if (context)
3704 {
Jamie Madill35d15012013-10-07 10:46:37 -04003705 gl::Texture *texture = GetTargetTexture(context, target);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003706
Jamie Madillfb8a8302013-07-03 14:24:12 -04003707 if (!texture)
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003708 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003709 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003710 }
3711
3712 switch (pname)
3713 {
3714 case GL_TEXTURE_MAG_FILTER:
3715 *params = (GLfloat)texture->getMagFilter();
3716 break;
3717 case GL_TEXTURE_MIN_FILTER:
3718 *params = (GLfloat)texture->getMinFilter();
3719 break;
3720 case GL_TEXTURE_WRAP_S:
3721 *params = (GLfloat)texture->getWrapS();
3722 break;
3723 case GL_TEXTURE_WRAP_T:
3724 *params = (GLfloat)texture->getWrapT();
3725 break;
shannon.woods%transgaming.com@gtempaccount.com0b3a8df2013-04-13 03:44:51 +00003726 case GL_TEXTURE_WRAP_R:
3727 if (context->getClientVersion() < 3)
3728 {
3729 return gl::error(GL_INVALID_ENUM);
3730 }
3731 *params = (GLfloat)texture->getWrapR();
3732 break;
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00003733 case GL_TEXTURE_IMMUTABLE_FORMAT:
3734 // Exposed to ES2.0 through EXT_texture_storage, no client version validation.
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00003735 *params = (GLfloat)(texture->isImmutable() ? GL_TRUE : GL_FALSE);
3736 break;
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00003737 case GL_TEXTURE_IMMUTABLE_LEVELS:
3738 if (context->getClientVersion() < 3)
3739 {
3740 return gl::error(GL_INVALID_ENUM);
3741 }
3742 *params = (GLfloat)(texture->isImmutable() ? texture->levelCount() : 0);
3743 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00003744 case GL_TEXTURE_USAGE_ANGLE:
3745 *params = (GLfloat)texture->getUsage();
3746 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003747 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
3748 if (!context->supportsTextureFilterAnisotropy())
3749 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003750 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003751 }
3752 *params = (GLfloat)texture->getMaxAnisotropy();
3753 break;
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003754 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003755 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003756 }
3757 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003758 }
3759 catch(std::bad_alloc&)
3760 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003761 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003762 }
3763}
3764
3765void __stdcall glGetTexParameteriv(GLenum target, GLenum pname, GLint* params)
3766{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003767 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003768
3769 try
3770 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003771 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003772
3773 if (context)
3774 {
Jamie Madill35d15012013-10-07 10:46:37 -04003775 gl::Texture *texture = GetTargetTexture(context, target);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003776
Jamie Madillfb8a8302013-07-03 14:24:12 -04003777 if (!texture)
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003778 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003779 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003780 }
3781
3782 switch (pname)
3783 {
3784 case GL_TEXTURE_MAG_FILTER:
3785 *params = texture->getMagFilter();
3786 break;
3787 case GL_TEXTURE_MIN_FILTER:
3788 *params = texture->getMinFilter();
3789 break;
3790 case GL_TEXTURE_WRAP_S:
3791 *params = texture->getWrapS();
3792 break;
3793 case GL_TEXTURE_WRAP_T:
3794 *params = texture->getWrapT();
3795 break;
shannon.woods%transgaming.com@gtempaccount.com0b3a8df2013-04-13 03:44:51 +00003796 case GL_TEXTURE_WRAP_R:
3797 if (context->getClientVersion() < 3)
3798 {
3799 return gl::error(GL_INVALID_ENUM);
3800 }
3801 *params = texture->getWrapR();
3802 break;
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00003803 case GL_TEXTURE_IMMUTABLE_FORMAT:
3804 // Exposed to ES2.0 through EXT_texture_storage, no client version validation.
daniel@transgaming.comd30bd0a2011-11-11 04:10:34 +00003805 *params = texture->isImmutable() ? GL_TRUE : GL_FALSE;
3806 break;
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00003807 case GL_TEXTURE_IMMUTABLE_LEVELS:
3808 if (context->getClientVersion() < 3)
3809 {
3810 return gl::error(GL_INVALID_ENUM);
3811 }
3812 *params = texture->isImmutable() ? texture->levelCount() : 0;
3813 break;
daniel@transgaming.com7d18c172011-11-11 04:18:21 +00003814 case GL_TEXTURE_USAGE_ANGLE:
3815 *params = texture->getUsage();
3816 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003817 case GL_TEXTURE_MAX_ANISOTROPY_EXT:
3818 if (!context->supportsTextureFilterAnisotropy())
3819 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003820 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003821 }
3822 *params = (GLint)texture->getMaxAnisotropy();
3823 break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00003824
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003825 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003826 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5d2bee92010-04-20 18:51:56 +00003827 }
3828 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003829 }
3830 catch(std::bad_alloc&)
3831 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003832 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003833 }
3834}
3835
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003836void __stdcall glGetnUniformfvEXT(GLuint program, GLint location, GLsizei bufSize, GLfloat* params)
3837{
3838 EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLfloat* params = 0x%0.8p)",
3839 program, location, bufSize, params);
3840
3841 try
3842 {
3843 if (bufSize < 0)
3844 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003845 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003846 }
3847
3848 gl::Context *context = gl::getNonLostContext();
3849
3850 if (context)
3851 {
3852 if (program == 0)
3853 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003854 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003855 }
3856
3857 gl::Program *programObject = context->getProgram(program);
3858
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003859 if (!programObject || !programObject->isLinked())
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003860 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003861 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003862 }
3863
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003864 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
3865 if (!programBinary)
3866 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003867 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003868 }
3869
3870 if (!programBinary->getUniformfv(location, &bufSize, params))
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003871 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003872 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003873 }
3874 }
3875 }
3876 catch(std::bad_alloc&)
3877 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003878 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003879 }
3880}
3881
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003882void __stdcall glGetUniformfv(GLuint program, GLint location, GLfloat* params)
3883{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003884 EVENT("(GLuint program = %d, GLint location = %d, GLfloat* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003885
3886 try
3887 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003888 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003889
3890 if (context)
3891 {
3892 if (program == 0)
3893 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003894 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003895 }
3896
3897 gl::Program *programObject = context->getProgram(program);
3898
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003899 if (!programObject || !programObject->isLinked())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003900 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003901 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003902 }
3903
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003904 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
3905 if (!programBinary)
3906 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003907 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003908 }
3909
3910 if (!programBinary->getUniformfv(location, NULL, params))
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003911 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003912 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003913 }
3914 }
3915 }
3916 catch(std::bad_alloc&)
3917 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003918 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003919 }
3920}
3921
3922void __stdcall glGetnUniformivEXT(GLuint program, GLint location, GLsizei bufSize, GLint* params)
3923{
3924 EVENT("(GLuint program = %d, GLint location = %d, GLsizei bufSize = %d, GLint* params = 0x%0.8p)",
3925 program, location, bufSize, params);
3926
3927 try
3928 {
3929 if (bufSize < 0)
3930 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003931 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003932 }
3933
3934 gl::Context *context = gl::getNonLostContext();
3935
3936 if (context)
3937 {
3938 if (program == 0)
3939 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003940 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003941 }
3942
3943 gl::Program *programObject = context->getProgram(program);
3944
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003945 if (!programObject || !programObject->isLinked())
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003946 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003947 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a849122011-11-12 03:18:00 +00003948 }
3949
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003950 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
3951 if (!programBinary)
3952 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003953 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003954 }
3955
3956 if (!programBinary->getUniformiv(location, &bufSize, params))
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003957 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003958 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003959 }
3960 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003961 }
3962 catch(std::bad_alloc&)
3963 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003964 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003965 }
3966}
3967
3968void __stdcall glGetUniformiv(GLuint program, GLint location, GLint* params)
3969{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00003970 EVENT("(GLuint program = %d, GLint location = %d, GLint* params = 0x%0.8p)", program, location, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003971
3972 try
3973 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00003974 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003975
3976 if (context)
3977 {
3978 if (program == 0)
3979 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003980 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003981 }
3982
3983 gl::Program *programObject = context->getProgram(program);
3984
daniel@transgaming.com716056c2012-07-24 18:38:59 +00003985 if (!programObject || !programObject->isLinked())
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003986 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003987 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003988 }
3989
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003990 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
3991 if (!programBinary)
3992 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003993 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00003994 }
3995
3996 if (!programBinary->getUniformiv(location, NULL, params))
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003997 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003998 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.combb3d9d02010-04-13 03:26:06 +00003999 }
4000 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004001 }
4002 catch(std::bad_alloc&)
4003 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004004 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004005 }
4006}
4007
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004008int __stdcall glGetUniformLocation(GLuint program, const GLchar* name)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004009{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004010 EVENT("(GLuint program = %d, const GLchar* name = 0x%0.8p)", program, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004011
4012 try
4013 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004014 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004015
4016 if (strstr(name, "gl_") == name)
4017 {
4018 return -1;
4019 }
4020
4021 if (context)
4022 {
4023 gl::Program *programObject = context->getProgram(program);
4024
4025 if (!programObject)
4026 {
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004027 if (context->getShader(program))
4028 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004029 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004030 }
4031 else
4032 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004033 return gl::error(GL_INVALID_VALUE, -1);
daniel@transgaming.comd1abe5b2010-04-13 19:53:33 +00004034 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004035 }
4036
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004037 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00004038 if (!programObject->isLinked() || !programBinary)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004039 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004040 return gl::error(GL_INVALID_OPERATION, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004041 }
4042
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00004043 return programBinary->getUniformLocation(name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004044 }
4045 }
4046 catch(std::bad_alloc&)
4047 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004048 return gl::error(GL_OUT_OF_MEMORY, -1);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004049 }
4050
4051 return -1;
4052}
4053
4054void __stdcall glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat* params)
4055{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004056 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004057
4058 try
4059 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004060 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004061
daniel@transgaming.come0078962010-04-15 20:45:08 +00004062 if (context)
4063 {
4064 if (index >= gl::MAX_VERTEX_ATTRIBS)
4065 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004066 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004067 }
4068
daniel@transgaming.com83921382011-01-08 05:46:00 +00004069 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004070
Geoff Lang34dbb6f2013-08-05 15:05:47 -04004071 if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion()))
daniel@transgaming.come0078962010-04-15 20:45:08 +00004072 {
Jamie Madillaff71502013-07-02 11:57:05 -04004073 return;
4074 }
4075
4076 if (pname == GL_CURRENT_VERTEX_ATTRIB)
4077 {
4078 const gl::VertexAttribCurrentValueData &currentValueData = context->getVertexAttribCurrentValue(index);
4079 for (int i = 0; i < 4; ++i)
daniel@transgaming.come0078962010-04-15 20:45:08 +00004080 {
Jamie Madillaff71502013-07-02 11:57:05 -04004081 params[i] = currentValueData.FloatValues[i];
daniel@transgaming.come0078962010-04-15 20:45:08 +00004082 }
Jamie Madillaff71502013-07-02 11:57:05 -04004083 }
4084 else
4085 {
4086 *params = attribState.querySingleParameter<GLfloat>(pname);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004087 }
4088 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004089 }
4090 catch(std::bad_alloc&)
4091 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004092 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004093 }
4094}
4095
4096void __stdcall glGetVertexAttribiv(GLuint index, GLenum pname, GLint* params)
4097{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004098 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", index, pname, params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004099
4100 try
4101 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004102 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004103
daniel@transgaming.come0078962010-04-15 20:45:08 +00004104 if (context)
4105 {
4106 if (index >= gl::MAX_VERTEX_ATTRIBS)
4107 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004108 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004109 }
4110
daniel@transgaming.com83921382011-01-08 05:46:00 +00004111 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004112
Geoff Lang34dbb6f2013-08-05 15:05:47 -04004113 if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion()))
daniel@transgaming.come0078962010-04-15 20:45:08 +00004114 {
Jamie Madillaff71502013-07-02 11:57:05 -04004115 return;
4116 }
4117
4118 if (pname == GL_CURRENT_VERTEX_ATTRIB)
4119 {
4120 const gl::VertexAttribCurrentValueData &currentValueData = context->getVertexAttribCurrentValue(index);
4121 for (int i = 0; i < 4; ++i)
daniel@transgaming.come0078962010-04-15 20:45:08 +00004122 {
Jamie Madillaff71502013-07-02 11:57:05 -04004123 float currentValue = currentValueData.FloatValues[i];
Jamie Madillaf496912013-07-19 16:36:54 -04004124 params[i] = gl::iround<GLint>(currentValue);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004125 }
Jamie Madillaff71502013-07-02 11:57:05 -04004126 }
4127 else
4128 {
4129 *params = attribState.querySingleParameter<GLint>(pname);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004130 }
4131 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004132 }
4133 catch(std::bad_alloc&)
4134 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004135 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004136 }
4137}
4138
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004139void __stdcall glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid** pointer)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004140{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004141 EVENT("(GLuint index = %d, GLenum pname = 0x%X, GLvoid** pointer = 0x%0.8p)", index, pname, pointer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004142
4143 try
4144 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004145 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004146
daniel@transgaming.come0078962010-04-15 20:45:08 +00004147 if (context)
4148 {
4149 if (index >= gl::MAX_VERTEX_ATTRIBS)
4150 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004151 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004152 }
4153
4154 if (pname != GL_VERTEX_ATTRIB_ARRAY_POINTER)
4155 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004156 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.come0078962010-04-15 20:45:08 +00004157 }
4158
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004159 *pointer = const_cast<GLvoid*>(context->getVertexAttribPointer(index));
daniel@transgaming.come0078962010-04-15 20:45:08 +00004160 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004161 }
4162 catch(std::bad_alloc&)
4163 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004164 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004165 }
4166}
4167
4168void __stdcall glHint(GLenum target, GLenum mode)
4169{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004170 EVENT("(GLenum target = 0x%X, GLenum mode = 0x%X)", target, mode);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004171
4172 try
4173 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004174 switch (mode)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004175 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004176 case GL_FASTEST:
4177 case GL_NICEST:
4178 case GL_DONT_CARE:
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004179 break;
4180 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004181 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004182 }
4183
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004184 gl::Context *context = gl::getNonLostContext();
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004185 switch (target)
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004186 {
alokp@chromium.orgd303ef92010-09-09 17:30:15 +00004187 case GL_GENERATE_MIPMAP_HINT:
4188 if (context) context->setGenerateMipmapHint(mode);
4189 break;
4190 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
4191 if (context) context->setFragmentShaderDerivativeHint(mode);
4192 break;
4193 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004194 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com5949aa12010-03-21 04:31:15 +00004195 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004196 }
4197 catch(std::bad_alloc&)
4198 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004199 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004200 }
4201}
4202
4203GLboolean __stdcall glIsBuffer(GLuint buffer)
4204{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004205 EVENT("(GLuint buffer = %d)", buffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004206
4207 try
4208 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004209 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004210
4211 if (context && buffer)
4212 {
4213 gl::Buffer *bufferObject = context->getBuffer(buffer);
4214
4215 if (bufferObject)
4216 {
4217 return GL_TRUE;
4218 }
4219 }
4220 }
4221 catch(std::bad_alloc&)
4222 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004223 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004224 }
4225
4226 return GL_FALSE;
4227}
4228
4229GLboolean __stdcall glIsEnabled(GLenum cap)
4230{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004231 EVENT("(GLenum cap = 0x%X)", cap);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004232
4233 try
4234 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004235 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004236
4237 if (context)
4238 {
4239 switch (cap)
4240 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004241 case GL_CULL_FACE: return context->isCullFaceEnabled();
4242 case GL_POLYGON_OFFSET_FILL: return context->isPolygonOffsetFillEnabled();
4243 case GL_SAMPLE_ALPHA_TO_COVERAGE: return context->isSampleAlphaToCoverageEnabled();
4244 case GL_SAMPLE_COVERAGE: return context->isSampleCoverageEnabled();
4245 case GL_SCISSOR_TEST: return context->isScissorTestEnabled();
4246 case GL_STENCIL_TEST: return context->isStencilTestEnabled();
4247 case GL_DEPTH_TEST: return context->isDepthTestEnabled();
4248 case GL_BLEND: return context->isBlendEnabled();
4249 case GL_DITHER: return context->isDitherEnabled();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004250 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004251 return gl::error(GL_INVALID_ENUM, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004252 }
4253 }
4254 }
4255 catch(std::bad_alloc&)
4256 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004257 return gl::error(GL_OUT_OF_MEMORY, false);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004258 }
4259
4260 return false;
4261}
4262
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004263GLboolean __stdcall glIsFenceNV(GLuint fence)
4264{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004265 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004266
4267 try
4268 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004269 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004270
4271 if (context)
4272 {
Jamie Madill33dc8432013-07-26 11:55:05 -04004273 gl::FenceNV *fenceObject = context->getFenceNV(fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004274
4275 if (fenceObject == NULL)
4276 {
4277 return GL_FALSE;
4278 }
4279
4280 return fenceObject->isFence();
4281 }
4282 }
4283 catch(std::bad_alloc&)
4284 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004285 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004286 }
4287
4288 return GL_FALSE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004289}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004290
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004291GLboolean __stdcall glIsFramebuffer(GLuint framebuffer)
4292{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004293 EVENT("(GLuint framebuffer = %d)", framebuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004294
4295 try
4296 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004297 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004298
4299 if (context && framebuffer)
4300 {
4301 gl::Framebuffer *framebufferObject = context->getFramebuffer(framebuffer);
4302
4303 if (framebufferObject)
4304 {
4305 return GL_TRUE;
4306 }
4307 }
4308 }
4309 catch(std::bad_alloc&)
4310 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004311 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004312 }
4313
4314 return GL_FALSE;
4315}
4316
4317GLboolean __stdcall glIsProgram(GLuint program)
4318{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004319 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004320
4321 try
4322 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004323 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004324
4325 if (context && program)
4326 {
4327 gl::Program *programObject = context->getProgram(program);
4328
4329 if (programObject)
4330 {
4331 return GL_TRUE;
4332 }
4333 }
4334 }
4335 catch(std::bad_alloc&)
4336 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004337 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004338 }
4339
4340 return GL_FALSE;
4341}
4342
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00004343GLboolean __stdcall glIsQueryEXT(GLuint id)
4344{
4345 EVENT("(GLuint id = %d)", id);
4346
4347 try
4348 {
4349 if (id == 0)
4350 {
4351 return GL_FALSE;
4352 }
4353
4354 gl::Context *context = gl::getNonLostContext();
4355
4356 if (context)
4357 {
4358 gl::Query *queryObject = context->getQuery(id, false, GL_NONE);
4359
4360 if (queryObject)
4361 {
4362 return GL_TRUE;
4363 }
4364 }
4365 }
4366 catch(std::bad_alloc&)
4367 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004368 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com86bdb822012-01-20 18:24:39 +00004369 }
4370
4371 return GL_FALSE;
4372}
4373
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004374GLboolean __stdcall glIsRenderbuffer(GLuint renderbuffer)
4375{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004376 EVENT("(GLuint renderbuffer = %d)", renderbuffer);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004377
4378 try
4379 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004380 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004381
4382 if (context && renderbuffer)
4383 {
4384 gl::Renderbuffer *renderbufferObject = context->getRenderbuffer(renderbuffer);
4385
4386 if (renderbufferObject)
4387 {
4388 return GL_TRUE;
4389 }
4390 }
4391 }
4392 catch(std::bad_alloc&)
4393 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004394 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004395 }
4396
4397 return GL_FALSE;
4398}
4399
4400GLboolean __stdcall glIsShader(GLuint shader)
4401{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004402 EVENT("(GLuint shader = %d)", shader);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004403
4404 try
4405 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004406 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004407
4408 if (context && shader)
4409 {
4410 gl::Shader *shaderObject = context->getShader(shader);
4411
4412 if (shaderObject)
4413 {
4414 return GL_TRUE;
4415 }
4416 }
4417 }
4418 catch(std::bad_alloc&)
4419 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004420 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004421 }
4422
4423 return GL_FALSE;
4424}
4425
4426GLboolean __stdcall glIsTexture(GLuint texture)
4427{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004428 EVENT("(GLuint texture = %d)", texture);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004429
4430 try
4431 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004432 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004433
4434 if (context && texture)
4435 {
4436 gl::Texture *textureObject = context->getTexture(texture);
4437
4438 if (textureObject)
4439 {
4440 return GL_TRUE;
4441 }
4442 }
4443 }
4444 catch(std::bad_alloc&)
4445 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004446 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004447 }
4448
4449 return GL_FALSE;
4450}
4451
4452void __stdcall glLineWidth(GLfloat width)
4453{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004454 EVENT("(GLfloat width = %f)", width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004455
4456 try
4457 {
4458 if (width <= 0.0f)
4459 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004460 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004461 }
4462
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004463 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com32e58cd2010-03-24 09:44:10 +00004464
4465 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004466 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004467 context->setLineWidth(width);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004468 }
4469 }
4470 catch(std::bad_alloc&)
4471 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004472 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004473 }
4474}
4475
4476void __stdcall glLinkProgram(GLuint program)
4477{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004478 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004479
4480 try
4481 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004482 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004483
4484 if (context)
4485 {
4486 gl::Program *programObject = context->getProgram(program);
4487
4488 if (!programObject)
4489 {
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004490 if (context->getShader(program))
4491 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004492 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004493 }
4494 else
4495 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004496 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com277b7142010-04-13 03:26:44 +00004497 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004498 }
4499
daniel@transgaming.com95d29422012-07-24 18:36:10 +00004500 context->linkProgram(program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004501 }
4502 }
4503 catch(std::bad_alloc&)
4504 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004505 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004506 }
4507}
4508
4509void __stdcall glPixelStorei(GLenum pname, GLint param)
4510{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004511 EVENT("(GLenum pname = 0x%X, GLint param = %d)", pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004512
4513 try
4514 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004515 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004516
4517 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004518 {
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004519 switch (pname)
4520 {
4521 case GL_UNPACK_ALIGNMENT:
4522 if (param != 1 && param != 2 && param != 4 && param != 8)
4523 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004524 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004525 }
4526
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004527 context->setUnpackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004528 break;
4529
4530 case GL_PACK_ALIGNMENT:
4531 if (param != 1 && param != 2 && param != 4 && param != 8)
4532 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004533 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004534 }
4535
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004536 context->setPackAlignment(param);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004537 break;
4538
bsalomon@google.com56d46ab2011-11-23 14:53:10 +00004539 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
4540 context->setPackReverseRowOrder(param != 0);
4541 break;
4542
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00004543 case GL_UNPACK_IMAGE_HEIGHT:
4544 case GL_UNPACK_SKIP_IMAGES:
4545 case GL_UNPACK_ROW_LENGTH:
4546 case GL_UNPACK_SKIP_ROWS:
4547 case GL_UNPACK_SKIP_PIXELS:
4548 case GL_PACK_ROW_LENGTH:
4549 case GL_PACK_SKIP_ROWS:
4550 case GL_PACK_SKIP_PIXELS:
4551 if (context->getClientVersion() < 3)
4552 {
4553 return gl::error(GL_INVALID_ENUM);
4554 }
4555 UNIMPLEMENTED();
4556 break;
4557
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004558 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004559 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com3489e3a2010-03-21 04:31:11 +00004560 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004561 }
4562 }
4563 catch(std::bad_alloc&)
4564 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004565 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004566 }
4567}
4568
4569void __stdcall glPolygonOffset(GLfloat factor, GLfloat units)
4570{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004571 EVENT("(GLfloat factor = %f, GLfloat units = %f)", factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004572
4573 try
4574 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004575 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.comaede6302010-04-29 03:35:48 +00004576
4577 if (context)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004578 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004579 context->setPolygonOffsetParams(factor, units);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004580 }
4581 }
4582 catch(std::bad_alloc&)
4583 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004584 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004585 }
4586}
4587
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004588void __stdcall glReadnPixelsEXT(GLint x, GLint y, GLsizei width, GLsizei height,
4589 GLenum format, GLenum type, GLsizei bufSize,
4590 GLvoid *data)
4591{
4592 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
4593 "GLenum format = 0x%X, GLenum type = 0x%X, GLsizei bufSize = 0x%d, GLvoid *data = 0x%0.8p)",
4594 x, y, width, height, format, type, bufSize, data);
4595
4596 try
4597 {
4598 if (width < 0 || height < 0 || bufSize < 0)
4599 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004600 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004601 }
4602
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004603 gl::Context *context = gl::getNonLostContext();
4604
4605 if (context)
4606 {
Geoff Lang005df412013-10-16 14:12:50 -04004607 GLenum currentInternalFormat, currentFormat, currentType;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00004608
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004609 // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
4610 // and attempting to read back if that's the case is an error. The error will be registered
4611 // by getCurrentReadFormat.
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00004612 if (!context->getCurrentReadFormatType(&currentInternalFormat, &currentFormat, &currentType))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004613 return;
4614
Geoff Lang34dbb6f2013-08-05 15:05:47 -04004615 bool validReadFormat = (context->getClientVersion() < 3) ? gl::ValidES2ReadFormatType(format, type) :
4616 gl::ValidES3ReadFormatType(currentInternalFormat, format, type);
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00004617
4618 if (!(currentFormat == format && currentType == type) && !validReadFormat)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004619 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004620 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004621 }
4622
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004623 context->readPixels(x, y, width, height, format, type, &bufSize, data);
4624 }
4625 }
4626 catch(std::bad_alloc&)
4627 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004628 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004629 }
4630}
4631
4632void __stdcall glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height,
4633 GLenum format, GLenum type, GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004634{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004635 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004636 "GLenum format = 0x%X, GLenum type = 0x%X, GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004637 x, y, width, height, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004638
4639 try
4640 {
4641 if (width < 0 || height < 0)
4642 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004643 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004644 }
4645
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004646 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004647
4648 if (context)
4649 {
Geoff Lang005df412013-10-16 14:12:50 -04004650 GLenum currentInternalFormat, currentFormat, currentType;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00004651
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004652 // Failure in getCurrentReadFormatType indicates that no color attachment is currently bound,
4653 // and attempting to read back if that's the case is an error. The error will be registered
4654 // by getCurrentReadFormat.
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00004655 if (!context->getCurrentReadFormatType(&currentInternalFormat, &currentFormat, &currentType))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004656 return;
4657
Geoff Lang34dbb6f2013-08-05 15:05:47 -04004658 bool validReadFormat = (context->getClientVersion() < 3) ? gl::ValidES2ReadFormatType(format, type) :
4659 gl::ValidES3ReadFormatType(currentInternalFormat, format, type);
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00004660
4661 if (!(currentFormat == format && currentType == type) && !validReadFormat)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004662 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004663 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00004664 }
4665
daniel@transgaming.comb7915a52011-11-12 03:14:20 +00004666 context->readPixels(x, y, width, height, format, type, NULL, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004667 }
4668 }
4669 catch(std::bad_alloc&)
4670 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004671 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004672 }
4673}
4674
4675void __stdcall glReleaseShaderCompiler(void)
4676{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004677 EVENT("()");
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004678
4679 try
4680 {
4681 gl::Shader::releaseCompiler();
4682 }
4683 catch(std::bad_alloc&)
4684 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004685 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004686 }
4687}
4688
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004689void __stdcall glRenderbufferStorageMultisampleANGLE(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004690{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004691 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004692 target, samples, internalformat, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004693
4694 try
4695 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004696 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004697
4698 if (context)
4699 {
Geoff Lang34dbb6f2013-08-05 15:05:47 -04004700 if (!ValidateRenderbufferStorageParameters(context, target, samples, internalformat,
Geoff Lang2e1dcd52013-05-29 10:34:08 -04004701 width, height, true))
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +00004702 {
Geoff Lang2e1dcd52013-05-29 10:34:08 -04004703 return;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004704 }
shannon.woods%transgaming.com@gtempaccount.com8dce6512013-04-13 03:42:19 +00004705
4706 context->setRenderbufferStorage(width, height, internalformat, samples);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004707 }
4708 }
4709 catch(std::bad_alloc&)
4710 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004711 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004712 }
4713}
4714
daniel@transgaming.com1f135d82010-08-24 19:20:36 +00004715void __stdcall glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
4716{
4717 glRenderbufferStorageMultisampleANGLE(target, 0, internalformat, width, height);
4718}
4719
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004720void __stdcall glSampleCoverage(GLclampf value, GLboolean invert)
4721{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00004722 EVENT("(GLclampf value = %f, GLboolean invert = %u)", value, invert);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004723
4724 try
4725 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004726 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004727
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004728 if (context)
4729 {
daniel@transgaming.coma36f98e2010-05-18 18:51:09 +00004730 context->setSampleCoverageParams(gl::clamp01(value), invert == GL_TRUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004731 }
4732 }
4733 catch(std::bad_alloc&)
4734 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004735 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004736 }
4737}
4738
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004739void __stdcall glSetFenceNV(GLuint fence, GLenum condition)
4740{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004741 EVENT("(GLuint fence = %d, GLenum condition = 0x%X)", fence, condition);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004742
4743 try
4744 {
4745 if (condition != GL_ALL_COMPLETED_NV)
4746 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004747 return gl::error(GL_INVALID_ENUM);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004748 }
4749
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004750 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004751
4752 if (context)
4753 {
Jamie Madill33dc8432013-07-26 11:55:05 -04004754 gl::FenceNV *fenceObject = context->getFenceNV(fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004755
4756 if (fenceObject == NULL)
4757 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004758 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004759 }
4760
4761 fenceObject->setFence(condition);
4762 }
4763 }
4764 catch(std::bad_alloc&)
4765 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004766 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004767 }
daniel@transgaming.comfe208882010-09-01 15:47:57 +00004768}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00004769
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004770void __stdcall glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
4771{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004772 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004773
4774 try
4775 {
4776 if (width < 0 || height < 0)
4777 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004778 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004779 }
4780
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004781 gl::Context* context = gl::getNonLostContext();
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004782
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004783 if (context)
4784 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004785 context->setScissorParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004786 }
4787 }
4788 catch(std::bad_alloc&)
4789 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004790 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004791 }
4792}
4793
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004794void __stdcall glShaderBinary(GLsizei n, const GLuint* shaders, GLenum binaryformat, const GLvoid* binary, GLsizei length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004795{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004796 EVENT("(GLsizei n = %d, const GLuint* shaders = 0x%0.8p, GLenum binaryformat = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00004797 "const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004798 n, shaders, binaryformat, binary, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004799
4800 try
4801 {
daniel@transgaming.comd1f667f2010-04-29 03:38:52 +00004802 // No binary shader formats are supported.
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004803 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004804 }
4805 catch(std::bad_alloc&)
4806 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004807 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004808 }
4809}
4810
shannon.woods%transgaming.com@gtempaccount.com5f339332013-04-13 03:29:02 +00004811void __stdcall glShaderSource(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004812{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004813 EVENT("(GLuint shader = %d, GLsizei count = %d, const GLchar** string = 0x%0.8p, const GLint* length = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004814 shader, count, string, length);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004815
4816 try
4817 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004818 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004819 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004820 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004821 }
4822
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004823 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004824
4825 if (context)
4826 {
4827 gl::Shader *shaderObject = context->getShader(shader);
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004828
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004829 if (!shaderObject)
4830 {
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004831 if (context->getProgram(shader))
4832 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004833 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004834 }
4835 else
4836 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004837 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com8e6a6be2010-04-13 03:26:41 +00004838 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004839 }
4840
4841 shaderObject->setSource(count, string, length);
4842 }
4843 }
4844 catch(std::bad_alloc&)
4845 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004846 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004847 }
4848}
4849
4850void __stdcall glStencilFunc(GLenum func, GLint ref, GLuint mask)
4851{
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004852 glStencilFuncSeparate(GL_FRONT_AND_BACK, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004853}
4854
4855void __stdcall glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
4856{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004857 EVENT("(GLenum face = 0x%X, GLenum func = 0x%X, GLint ref = %d, GLuint mask = %d)", face, func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004858
4859 try
4860 {
4861 switch (face)
4862 {
4863 case GL_FRONT:
4864 case GL_BACK:
4865 case GL_FRONT_AND_BACK:
4866 break;
4867 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004868 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004869 }
4870
4871 switch (func)
4872 {
4873 case GL_NEVER:
4874 case GL_ALWAYS:
4875 case GL_LESS:
4876 case GL_LEQUAL:
4877 case GL_EQUAL:
4878 case GL_GEQUAL:
4879 case GL_GREATER:
4880 case GL_NOTEQUAL:
4881 break;
4882 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004883 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004884 }
4885
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004886 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004887
4888 if (context)
4889 {
4890 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4891 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004892 context->setStencilParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004893 }
4894
4895 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4896 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004897 context->setStencilBackParams(func, ref, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004898 }
4899 }
4900 }
4901 catch(std::bad_alloc&)
4902 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004903 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004904 }
4905}
4906
4907void __stdcall glStencilMask(GLuint mask)
4908{
4909 glStencilMaskSeparate(GL_FRONT_AND_BACK, mask);
4910}
4911
4912void __stdcall glStencilMaskSeparate(GLenum face, GLuint mask)
4913{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004914 EVENT("(GLenum face = 0x%X, GLuint mask = %d)", face, mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004915
4916 try
4917 {
4918 switch (face)
4919 {
4920 case GL_FRONT:
4921 case GL_BACK:
4922 case GL_FRONT_AND_BACK:
4923 break;
4924 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004925 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004926 }
4927
daniel@transgaming.com9d788502011-11-09 17:46:55 +00004928 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004929
4930 if (context)
4931 {
4932 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
4933 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004934 context->setStencilWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004935 }
4936
4937 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
4938 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00004939 context->setStencilBackWritemask(mask);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004940 }
4941 }
4942 }
4943 catch(std::bad_alloc&)
4944 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004945 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004946 }
4947}
4948
4949void __stdcall glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
4950{
4951 glStencilOpSeparate(GL_FRONT_AND_BACK, fail, zfail, zpass);
4952}
4953
4954void __stdcall glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass)
4955{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00004956 EVENT("(GLenum face = 0x%X, GLenum fail = 0x%X, GLenum zfail = 0x%X, GLenum zpas = 0x%Xs)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00004957 face, fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004958
4959 try
4960 {
4961 switch (face)
4962 {
4963 case GL_FRONT:
4964 case GL_BACK:
4965 case GL_FRONT_AND_BACK:
4966 break;
4967 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004968 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004969 }
4970
4971 switch (fail)
4972 {
4973 case GL_ZERO:
4974 case GL_KEEP:
4975 case GL_REPLACE:
4976 case GL_INCR:
4977 case GL_DECR:
4978 case GL_INVERT:
4979 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004980 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004981 break;
4982 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004983 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004984 }
4985
4986 switch (zfail)
4987 {
4988 case GL_ZERO:
4989 case GL_KEEP:
4990 case GL_REPLACE:
4991 case GL_INCR:
4992 case GL_DECR:
4993 case GL_INVERT:
4994 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00004995 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004996 break;
4997 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00004998 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00004999 }
5000
5001 switch (zpass)
5002 {
5003 case GL_ZERO:
5004 case GL_KEEP:
5005 case GL_REPLACE:
5006 case GL_INCR:
5007 case GL_DECR:
5008 case GL_INVERT:
5009 case GL_INCR_WRAP:
daniel@transgaming.comfab5a1a2010-03-11 19:22:30 +00005010 case GL_DECR_WRAP:
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005011 break;
5012 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005013 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005014 }
5015
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005016 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005017
5018 if (context)
5019 {
5020 if (face == GL_FRONT || face == GL_FRONT_AND_BACK)
5021 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005022 context->setStencilOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005023 }
5024
5025 if (face == GL_BACK || face == GL_FRONT_AND_BACK)
5026 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00005027 context->setStencilBackOperations(fail, zfail, zpass);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005028 }
5029 }
5030 }
5031 catch(std::bad_alloc&)
5032 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005033 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005034 }
5035}
5036
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005037GLboolean __stdcall glTestFenceNV(GLuint fence)
5038{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005039 EVENT("(GLuint fence = %d)", fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005040
5041 try
5042 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005043 gl::Context *context = gl::getNonLostContext();
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005044
5045 if (context)
5046 {
Jamie Madill33dc8432013-07-26 11:55:05 -04005047 gl::FenceNV *fenceObject = context->getFenceNV(fence);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005048
5049 if (fenceObject == NULL)
5050 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005051 return gl::error(GL_INVALID_OPERATION, GL_TRUE);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005052 }
5053
Jamie Madillfb9a7402013-07-26 11:55:01 -04005054 if (fenceObject->isFence() != GL_TRUE)
5055 {
5056 return gl::error(GL_INVALID_OPERATION, GL_TRUE);
5057 }
5058
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005059 return fenceObject->testFence();
5060 }
5061 }
5062 catch(std::bad_alloc&)
5063 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005064 gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005065 }
5066
5067 return GL_TRUE;
daniel@transgaming.comfe208882010-09-01 15:47:57 +00005068}
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +00005069
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005070void __stdcall glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
5071 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005072{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005073 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, GLsizei height = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005074 "GLint border = %d, GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005075 target, level, internalformat, width, height, border, format, type, pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005076
5077 try
5078 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005079 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005080
5081 if (context)
5082 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005083 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005084 !ValidateES2TexImageParameters(context, target, level, internalformat, false, false,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005085 0, 0, width, height, border, format, type, pixels))
daniel@transgaming.com32b11442011-11-19 02:42:48 +00005086 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005087 return;
5088 }
5089
5090 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005091 !ValidateES3TexImageParameters(context, target, level, internalformat, false, false,
Jamie Madillefb2a6f2013-09-24 10:22:42 -04005092 0, 0, 0, width, height, 1, border, format, type, pixels))
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005093 {
5094 return;
daniel@transgaming.com32b11442011-11-19 02:42:48 +00005095 }
5096
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005097 switch (target)
5098 {
5099 case GL_TEXTURE_2D:
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005100 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005101 gl::Texture2D *texture = context->getTexture2D();
Jamie Madill88f18f42013-09-18 14:36:19 -04005102 texture->setImage(level, width, height, internalformat, format, type, context->getUnpackState(), pixels);
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005103 }
5104 break;
5105 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
daniel@transgaming.com5d752f22010-10-07 13:37:20 +00005106 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005107 gl::TextureCubeMap *texture = context->getTextureCubeMap();
Jamie Madill88f18f42013-09-18 14:36:19 -04005108 texture->setImagePosX(level, width, height, internalformat, format, type, context->getUnpackState(), pixels);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005109 }
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005110 break;
5111 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5112 {
5113 gl::TextureCubeMap *texture = context->getTextureCubeMap();
Jamie Madill88f18f42013-09-18 14:36:19 -04005114 texture->setImageNegX(level, width, height, internalformat, format, type, context->getUnpackState(), pixels);
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005115 }
5116 break;
5117 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5118 {
5119 gl::TextureCubeMap *texture = context->getTextureCubeMap();
Jamie Madill88f18f42013-09-18 14:36:19 -04005120 texture->setImagePosY(level, width, height, internalformat, format, type, context->getUnpackState(), pixels);
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005121 }
5122 break;
5123 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5124 {
5125 gl::TextureCubeMap *texture = context->getTextureCubeMap();
Jamie Madill88f18f42013-09-18 14:36:19 -04005126 texture->setImageNegY(level, width, height, internalformat, format, type, context->getUnpackState(), pixels);
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005127 }
5128 break;
5129 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5130 {
5131 gl::TextureCubeMap *texture = context->getTextureCubeMap();
Jamie Madill88f18f42013-09-18 14:36:19 -04005132 texture->setImagePosZ(level, width, height, internalformat, format, type, context->getUnpackState(), pixels);
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005133 }
5134 break;
5135 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
5136 {
5137 gl::TextureCubeMap *texture = context->getTextureCubeMap();
Jamie Madill88f18f42013-09-18 14:36:19 -04005138 texture->setImageNegZ(level, width, height, internalformat, format, type, context->getUnpackState(), pixels);
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005139 }
5140 break;
5141 default: UNREACHABLE();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005142 }
5143 }
5144 }
5145 catch(std::bad_alloc&)
5146 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005147 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005148 }
5149}
5150
5151void __stdcall glTexParameterf(GLenum target, GLenum pname, GLfloat param)
5152{
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005153 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %f)", target, pname, param);
5154
5155 try
5156 {
5157 gl::Context *context = gl::getNonLostContext();
5158
5159 if (context)
5160 {
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005161 if (!ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
Jamie Madill478fdb22013-07-19 16:36:59 -04005162 {
5163 return;
5164 }
5165
Jamie Madill35d15012013-10-07 10:46:37 -04005166 gl::Texture *texture = GetTargetTexture(context, target);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005167
Jamie Madillfb8a8302013-07-03 14:24:12 -04005168 if (!texture)
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005169 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005170 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005171 }
5172
5173 switch (pname)
5174 {
Jamie Madill478fdb22013-07-19 16:36:59 -04005175 case GL_TEXTURE_WRAP_S: texture->setWrapS(gl::uiround<GLenum>(param)); break;
5176 case GL_TEXTURE_WRAP_T: texture->setWrapT(gl::uiround<GLenum>(param)); break;
5177 case GL_TEXTURE_WRAP_R: texture->setWrapR(gl::uiround<GLenum>(param)); break;
5178 case GL_TEXTURE_MIN_FILTER: texture->setMinFilter(gl::uiround<GLenum>(param)); break;
5179 case GL_TEXTURE_MAG_FILTER: texture->setMagFilter(gl::uiround<GLenum>(param)); break;
5180 case GL_TEXTURE_USAGE_ANGLE: texture->setUsage(gl::uiround<GLenum>(param)); break;
5181 case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->setMaxAnisotropy(static_cast<GLfloat>(param), context->getTextureMaxAnisotropy()); break;
5182 case GL_TEXTURE_COMPARE_MODE: texture->setCompareMode(gl::uiround<GLenum>(param)); break;
5183 case GL_TEXTURE_COMPARE_FUNC: texture->setCompareFunc(gl::uiround<GLenum>(param)); break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00005184
Jamie Madill478fdb22013-07-19 16:36:59 -04005185 case GL_TEXTURE_SWIZZLE_R:
5186 case GL_TEXTURE_SWIZZLE_G:
5187 case GL_TEXTURE_SWIZZLE_B:
5188 case GL_TEXTURE_SWIZZLE_A:
5189 case GL_TEXTURE_BASE_LEVEL:
5190 case GL_TEXTURE_MAX_LEVEL:
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00005191 case GL_TEXTURE_MIN_LOD:
5192 case GL_TEXTURE_MAX_LOD:
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00005193 UNIMPLEMENTED();
5194 break;
5195
Jamie Madill478fdb22013-07-19 16:36:59 -04005196 default: UNREACHABLE(); break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005197 }
5198 }
5199 }
5200 catch(std::bad_alloc&)
5201 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005202 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005203 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005204}
5205
5206void __stdcall glTexParameterfv(GLenum target, GLenum pname, const GLfloat* params)
5207{
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00005208 glTexParameterf(target, pname, (GLfloat)*params);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005209}
5210
5211void __stdcall glTexParameteri(GLenum target, GLenum pname, GLint param)
5212{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005213 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint param = %d)", target, pname, param);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005214
5215 try
5216 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005217 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005218
5219 if (context)
5220 {
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005221 if (!ValidateTexParamParameters(context, pname, param))
Jamie Madill478fdb22013-07-19 16:36:59 -04005222 {
5223 return;
5224 }
5225
Jamie Madill35d15012013-10-07 10:46:37 -04005226 gl::Texture *texture = GetTargetTexture(context, target);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005227
Jamie Madillfb8a8302013-07-03 14:24:12 -04005228 if (!texture)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005229 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005230 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005231 }
5232
5233 switch (pname)
5234 {
Jamie Madill478fdb22013-07-19 16:36:59 -04005235 case GL_TEXTURE_WRAP_S: texture->setWrapS((GLenum)param); break;
5236 case GL_TEXTURE_WRAP_T: texture->setWrapT((GLenum)param); break;
5237 case GL_TEXTURE_WRAP_R: texture->setWrapR((GLenum)param); break;
5238 case GL_TEXTURE_MIN_FILTER: texture->setMinFilter((GLenum)param); break;
5239 case GL_TEXTURE_MAG_FILTER: texture->setMagFilter((GLenum)param); break;
5240 case GL_TEXTURE_USAGE_ANGLE: texture->setUsage((GLenum)param); break;
5241 case GL_TEXTURE_MAX_ANISOTROPY_EXT: texture->setMaxAnisotropy((float)param, context->getTextureMaxAnisotropy()); break;
5242 case GL_TEXTURE_COMPARE_MODE: texture->setCompareMode((GLenum)param); break;
5243 case GL_TEXTURE_COMPARE_FUNC: texture->setCompareFunc((GLenum)param); break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00005244
5245 case GL_TEXTURE_SWIZZLE_R:
5246 case GL_TEXTURE_SWIZZLE_G:
5247 case GL_TEXTURE_SWIZZLE_B:
5248 case GL_TEXTURE_SWIZZLE_A:
5249 case GL_TEXTURE_BASE_LEVEL:
5250 case GL_TEXTURE_MAX_LEVEL:
Jamie Madill478fdb22013-07-19 16:36:59 -04005251 case GL_TEXTURE_MIN_LOD:
5252 case GL_TEXTURE_MAX_LOD:
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00005253 UNIMPLEMENTED();
5254 break;
5255
Jamie Madill478fdb22013-07-19 16:36:59 -04005256 default: UNREACHABLE(); break;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005257 }
5258 }
5259 }
5260 catch(std::bad_alloc&)
5261 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005262 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005263 }
5264}
5265
5266void __stdcall glTexParameteriv(GLenum target, GLenum pname, const GLint* params)
5267{
5268 glTexParameteri(target, pname, *params);
5269}
5270
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005271void __stdcall glTexStorage2DEXT(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
5272{
5273 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
5274 target, levels, internalformat, width, height);
5275
5276 try
5277 {
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005278 gl::Context *context = gl::getNonLostContext();
5279
5280 if (context)
5281 {
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005282 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005283 !ValidateES2TexStorageParameters(context, target, levels, internalformat, width, height))
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +00005284 {
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005285 return;
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +00005286 }
5287
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005288 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005289 !ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1))
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +00005290 {
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005291 return;
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +00005292 }
5293
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005294 switch (target)
5295 {
5296 case GL_TEXTURE_2D:
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005297 {
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005298 gl::Texture2D *texture2d = context->getTexture2D();
5299 texture2d->storage(levels, internalformat, width, height);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005300 }
5301 break;
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005302
Geoff Lang01c21d22013-09-24 11:52:16 -04005303 case GL_TEXTURE_CUBE_MAP:
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005304 {
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005305 gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
5306 textureCube->storage(levels, internalformat, width);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005307 }
5308 break;
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +00005309
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005310 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005311 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com21f05d72011-11-29 19:42:28 +00005312 }
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005313 }
5314 }
5315 catch(std::bad_alloc&)
5316 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005317 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +00005318 }
5319}
5320
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005321void __stdcall glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
5322 GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005323{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005324 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005325 "GLsizei width = %d, GLsizei height = %d, GLenum format = 0x%X, GLenum type = 0x%X, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00005326 "const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005327 target, level, xoffset, yoffset, width, height, format, type, pixels);
5328
5329 try
5330 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005331 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005332
5333 if (context)
5334 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005335 if (context->getClientVersion() < 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005336 !ValidateES2TexImageParameters(context, target, level, GL_NONE, false, true,
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005337 0, 0, width, height, 0, format, type, pixels))
daniel@transgaming.com1d2d3c42012-05-31 01:14:15 +00005338 {
5339 return;
5340 }
5341
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005342 if (context->getClientVersion() >= 3 &&
Geoff Lang34dbb6f2013-08-05 15:05:47 -04005343 !ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true,
Jamie Madillefb2a6f2013-09-24 10:22:42 -04005344 0, 0, 0, width, height, 1, 0, format, type, pixels))
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005345 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005346 return;
5347 }
5348
5349 switch (target)
5350 {
5351 case GL_TEXTURE_2D:
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005352 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005353 gl::Texture2D *texture = context->getTexture2D();
Jamie Madill88f18f42013-09-18 14:36:19 -04005354 texture->subImage(level, xoffset, yoffset, width, height, format, type, context->getUnpackState(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005355 }
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005356 break;
5357
5358 case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
5359 case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
5360 case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
5361 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
5362 case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
5363 case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005364 {
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005365 gl::TextureCubeMap *texture = context->getTextureCubeMap();
Jamie Madill88f18f42013-09-18 14:36:19 -04005366 texture->subImage(target, level, xoffset, yoffset, width, height, format, type, context->getUnpackState(), pixels);
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005367 }
shannonwoods@chromium.orgf3a3eda2013-05-30 00:13:42 +00005368 break;
5369
5370 default:
Geoff Lang01c21d22013-09-24 11:52:16 -04005371 UNREACHABLE();
daniel@transgaming.com00c75962010-03-11 20:36:15 +00005372 }
5373 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005374 }
5375 catch(std::bad_alloc&)
5376 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005377 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005378 }
5379}
5380
5381void __stdcall glUniform1f(GLint location, GLfloat x)
5382{
5383 glUniform1fv(location, 1, &x);
5384}
5385
5386void __stdcall glUniform1fv(GLint location, GLsizei count, const GLfloat* v)
5387{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005388 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005389
5390 try
5391 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005392 if (count < 0)
5393 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005394 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005395 }
5396
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005397 if (location == -1)
5398 {
5399 return;
5400 }
5401
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005402 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005403
5404 if (context)
5405 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005406 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005407 if (!programBinary)
5408 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005409 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005410 }
5411
5412 if (!programBinary->setUniform1fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005413 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005414 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005415 }
5416 }
5417 }
5418 catch(std::bad_alloc&)
5419 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005420 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005421 }
5422}
5423
5424void __stdcall glUniform1i(GLint location, GLint x)
5425{
5426 glUniform1iv(location, 1, &x);
5427}
5428
5429void __stdcall glUniform1iv(GLint location, GLsizei count, const GLint* v)
5430{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005431 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005432
5433 try
5434 {
5435 if (count < 0)
5436 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005437 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005438 }
5439
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005440 if (location == -1)
5441 {
5442 return;
5443 }
5444
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005445 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005446
5447 if (context)
5448 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005449 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005450 if (!programBinary)
5451 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005452 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005453 }
5454
5455 if (!programBinary->setUniform1iv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005456 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005457 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005458 }
5459 }
5460 }
5461 catch(std::bad_alloc&)
5462 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005463 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005464 }
5465}
5466
5467void __stdcall glUniform2f(GLint location, GLfloat x, GLfloat y)
5468{
5469 GLfloat xy[2] = {x, y};
5470
5471 glUniform2fv(location, 1, (GLfloat*)&xy);
5472}
5473
5474void __stdcall glUniform2fv(GLint location, GLsizei count, const GLfloat* v)
5475{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005476 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005477
5478 try
5479 {
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005480 if (count < 0)
5481 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005482 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005483 }
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005484
5485 if (location == -1)
5486 {
5487 return;
5488 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005489
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005490 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005491
5492 if (context)
5493 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005494 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005495 if (!programBinary)
5496 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005497 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005498 }
5499
5500 if (!programBinary->setUniform2fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005501 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005502 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005503 }
5504 }
5505 }
5506 catch(std::bad_alloc&)
5507 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005508 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005509 }
5510}
5511
5512void __stdcall glUniform2i(GLint location, GLint x, GLint y)
5513{
5514 GLint xy[4] = {x, y};
5515
5516 glUniform2iv(location, 1, (GLint*)&xy);
5517}
5518
5519void __stdcall glUniform2iv(GLint location, GLsizei count, const GLint* v)
5520{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005521 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005522
5523 try
5524 {
5525 if (count < 0)
5526 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005527 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005528 }
5529
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005530 if (location == -1)
5531 {
5532 return;
5533 }
5534
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005535 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005536
5537 if (context)
5538 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005539 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005540 if (!programBinary)
5541 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005542 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005543 }
5544
5545 if (!programBinary->setUniform2iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005546 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005547 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005548 }
5549 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005550 }
5551 catch(std::bad_alloc&)
5552 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005553 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005554 }
5555}
5556
5557void __stdcall glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z)
5558{
5559 GLfloat xyz[3] = {x, y, z};
5560
5561 glUniform3fv(location, 1, (GLfloat*)&xyz);
5562}
5563
5564void __stdcall glUniform3fv(GLint location, GLsizei count, const GLfloat* v)
5565{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005566 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005567
5568 try
5569 {
5570 if (count < 0)
5571 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005572 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005573 }
5574
5575 if (location == -1)
5576 {
5577 return;
5578 }
5579
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005580 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005581
5582 if (context)
5583 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005584 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005585 if (!programBinary)
5586 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005587 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005588 }
5589
5590 if (!programBinary->setUniform3fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005591 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005592 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005593 }
5594 }
5595 }
5596 catch(std::bad_alloc&)
5597 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005598 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005599 }
5600}
5601
5602void __stdcall glUniform3i(GLint location, GLint x, GLint y, GLint z)
5603{
5604 GLint xyz[3] = {x, y, z};
5605
5606 glUniform3iv(location, 1, (GLint*)&xyz);
5607}
5608
5609void __stdcall glUniform3iv(GLint location, GLsizei count, const GLint* v)
5610{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005611 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005612
5613 try
5614 {
5615 if (count < 0)
5616 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005617 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005618 }
5619
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005620 if (location == -1)
5621 {
5622 return;
5623 }
5624
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005625 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005626
5627 if (context)
5628 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005629 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005630 if (!programBinary)
5631 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005632 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005633 }
5634
5635 if (!programBinary->setUniform3iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005636 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005637 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005638 }
5639 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005640 }
5641 catch(std::bad_alloc&)
5642 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005643 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005644 }
5645}
5646
5647void __stdcall glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
5648{
5649 GLfloat xyzw[4] = {x, y, z, w};
5650
5651 glUniform4fv(location, 1, (GLfloat*)&xyzw);
5652}
5653
5654void __stdcall glUniform4fv(GLint location, GLsizei count, const GLfloat* v)
5655{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005656 EVENT("(GLint location = %d, GLsizei count = %d, const GLfloat* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005657
5658 try
5659 {
5660 if (count < 0)
5661 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005662 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005663 }
5664
5665 if (location == -1)
5666 {
5667 return;
5668 }
5669
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005670 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005671
5672 if (context)
5673 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005674 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005675 if (!programBinary)
5676 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005677 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005678 }
5679
5680 if (!programBinary->setUniform4fv(location, count, v))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005681 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005682 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005683 }
5684 }
5685 }
5686 catch(std::bad_alloc&)
5687 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005688 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005689 }
5690}
5691
5692void __stdcall glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w)
5693{
5694 GLint xyzw[4] = {x, y, z, w};
5695
5696 glUniform4iv(location, 1, (GLint*)&xyzw);
5697}
5698
5699void __stdcall glUniform4iv(GLint location, GLsizei count, const GLint* v)
5700{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005701 EVENT("(GLint location = %d, GLsizei count = %d, const GLint* v = 0x%0.8p)", location, count, v);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005702
5703 try
5704 {
5705 if (count < 0)
5706 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005707 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005708 }
5709
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005710 if (location == -1)
5711 {
5712 return;
5713 }
5714
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005715 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005716
5717 if (context)
5718 {
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005719 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005720 if (!programBinary)
5721 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005722 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005723 }
5724
5725 if (!programBinary->setUniform4iv(location, count, v))
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005726 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005727 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com9a95e2b2010-04-13 03:26:03 +00005728 }
5729 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005730 }
5731 catch(std::bad_alloc&)
5732 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005733 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005734 }
5735}
5736
5737void __stdcall glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5738{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00005739 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005740 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005741
5742 try
5743 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005744 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005745 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005746 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005747 }
5748
5749 if (location == -1)
5750 {
5751 return;
5752 }
5753
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005754 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005755
5756 if (context)
5757 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005758 if (transpose != GL_FALSE && context->getClientVersion() < 3)
5759 {
5760 return gl::error(GL_INVALID_VALUE);
5761 }
5762
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005763 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005764 if (!programBinary)
5765 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005766 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005767 }
5768
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005769 if (!programBinary->setUniformMatrix2fv(location, count, transpose, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005770 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005771 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005772 }
5773 }
5774 }
5775 catch(std::bad_alloc&)
5776 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005777 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005778 }
5779}
5780
5781void __stdcall glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5782{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00005783 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005784 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005785
5786 try
5787 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005788 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005789 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005790 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005791 }
5792
5793 if (location == -1)
5794 {
5795 return;
5796 }
5797
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005798 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005799
5800 if (context)
5801 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005802 if (transpose != GL_FALSE && context->getClientVersion() < 3)
5803 {
5804 return gl::error(GL_INVALID_VALUE);
5805 }
5806
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005807 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005808 if (!programBinary)
5809 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005810 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005811 }
5812
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005813 if (!programBinary->setUniformMatrix3fv(location, count, transpose, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005814 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005815 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005816 }
5817 }
5818 }
5819 catch(std::bad_alloc&)
5820 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005821 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005822 }
5823}
5824
5825void __stdcall glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
5826{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00005827 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00005828 location, count, transpose, value);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005829
5830 try
5831 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005832 if (count < 0)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005833 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005834 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005835 }
5836
5837 if (location == -1)
5838 {
5839 return;
5840 }
5841
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005842 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005843
5844 if (context)
5845 {
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005846 if (transpose != GL_FALSE && context->getClientVersion() < 3)
5847 {
5848 return gl::error(GL_INVALID_VALUE);
5849 }
5850
daniel@transgaming.com62a28462012-07-24 18:33:59 +00005851 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005852 if (!programBinary)
5853 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005854 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00005855 }
5856
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00005857 if (!programBinary->setUniformMatrix4fv(location, count, transpose, value))
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005858 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005859 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005860 }
5861 }
5862 }
5863 catch(std::bad_alloc&)
5864 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005865 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005866 }
5867}
5868
5869void __stdcall glUseProgram(GLuint program)
5870{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005871 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005872
5873 try
5874 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005875 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005876
5877 if (context)
5878 {
5879 gl::Program *programObject = context->getProgram(program);
5880
daniel@transgaming.comc8478202010-04-13 19:53:35 +00005881 if (!programObject && program != 0)
5882 {
5883 if (context->getShader(program))
5884 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005885 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.comc8478202010-04-13 19:53:35 +00005886 }
5887 else
5888 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005889 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comc8478202010-04-13 19:53:35 +00005890 }
5891 }
5892
daniel@transgaming.com716056c2012-07-24 18:38:59 +00005893 if (program != 0 && !programObject->isLinked())
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005894 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005895 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005896 }
5897
5898 context->useProgram(program);
5899 }
5900 }
5901 catch(std::bad_alloc&)
5902 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005903 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005904 }
5905}
5906
5907void __stdcall glValidateProgram(GLuint program)
5908{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005909 EVENT("(GLuint program = %d)", program);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005910
5911 try
5912 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005913 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00005914
5915 if (context)
5916 {
5917 gl::Program *programObject = context->getProgram(program);
5918
5919 if (!programObject)
5920 {
5921 if (context->getShader(program))
5922 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005923 return gl::error(GL_INVALID_OPERATION);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00005924 }
5925 else
5926 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005927 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00005928 }
5929 }
5930
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00005931 programObject->validate();
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00005932 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005933 }
5934 catch(std::bad_alloc&)
5935 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005936 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005937 }
5938}
5939
5940void __stdcall glVertexAttrib1f(GLuint index, GLfloat x)
5941{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005942 EVENT("(GLuint index = %d, GLfloat x = %f)", index, x);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005943
5944 try
5945 {
5946 if (index >= gl::MAX_VERTEX_ATTRIBS)
5947 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005948 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005949 }
5950
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005951 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005952
5953 if (context)
5954 {
5955 GLfloat vals[4] = { x, 0, 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00005956 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005957 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005958 }
5959 catch(std::bad_alloc&)
5960 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005961 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005962 }
5963}
5964
5965void __stdcall glVertexAttrib1fv(GLuint index, const GLfloat* values)
5966{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005967 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005968
5969 try
5970 {
5971 if (index >= gl::MAX_VERTEX_ATTRIBS)
5972 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005973 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005974 }
5975
daniel@transgaming.com9d788502011-11-09 17:46:55 +00005976 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005977
5978 if (context)
5979 {
5980 GLfloat vals[4] = { values[0], 0, 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00005981 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00005982 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005983 }
5984 catch(std::bad_alloc&)
5985 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005986 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005987 }
5988}
5989
5990void __stdcall glVertexAttrib2f(GLuint index, GLfloat x, GLfloat y)
5991{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00005992 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f)", index, x, y);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005993
5994 try
5995 {
5996 if (index >= gl::MAX_VERTEX_ATTRIBS)
5997 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00005998 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00005999 }
6000
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006001 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006002
6003 if (context)
6004 {
6005 GLfloat vals[4] = { x, y, 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006006 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006007 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006008 }
6009 catch(std::bad_alloc&)
6010 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006011 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006012 }
6013}
6014
6015void __stdcall glVertexAttrib2fv(GLuint index, const GLfloat* values)
6016{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006017 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006018
6019 try
6020 {
6021 if (index >= gl::MAX_VERTEX_ATTRIBS)
6022 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006023 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006024 }
6025
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006026 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006027
6028 if (context)
6029 {
6030 GLfloat vals[4] = { values[0], values[1], 0, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006031 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006032 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006033 }
6034 catch(std::bad_alloc&)
6035 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006036 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006037 }
6038}
6039
6040void __stdcall glVertexAttrib3f(GLuint index, GLfloat x, GLfloat y, GLfloat z)
6041{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006042 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f)", index, x, y, z);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006043
6044 try
6045 {
6046 if (index >= gl::MAX_VERTEX_ATTRIBS)
6047 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006048 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006049 }
6050
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006051 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006052
6053 if (context)
6054 {
6055 GLfloat vals[4] = { x, y, z, 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006056 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006057 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006058 }
6059 catch(std::bad_alloc&)
6060 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006061 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006062 }
6063}
6064
6065void __stdcall glVertexAttrib3fv(GLuint index, const GLfloat* values)
6066{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006067 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006068
6069 try
6070 {
6071 if (index >= gl::MAX_VERTEX_ATTRIBS)
6072 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006073 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006074 }
6075
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006076 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006077
6078 if (context)
6079 {
6080 GLfloat vals[4] = { values[0], values[1], values[2], 1 };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006081 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006082 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006083 }
6084 catch(std::bad_alloc&)
6085 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006086 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006087 }
6088}
6089
6090void __stdcall glVertexAttrib4f(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w)
6091{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006092 EVENT("(GLuint index = %d, GLfloat x = %f, GLfloat y = %f, GLfloat z = %f, GLfloat w = %f)", index, x, y, z, w);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006093
6094 try
6095 {
6096 if (index >= gl::MAX_VERTEX_ATTRIBS)
6097 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006098 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006099 }
6100
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006101 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006102
6103 if (context)
6104 {
6105 GLfloat vals[4] = { x, y, z, w };
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006106 context->setVertexAttribf(index, vals);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006107 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006108 }
6109 catch(std::bad_alloc&)
6110 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006111 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006112 }
6113}
6114
6115void __stdcall glVertexAttrib4fv(GLuint index, const GLfloat* values)
6116{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006117 EVENT("(GLuint index = %d, const GLfloat* values = 0x%0.8p)", index, values);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006118
6119 try
6120 {
6121 if (index >= gl::MAX_VERTEX_ATTRIBS)
6122 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006123 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006124 }
6125
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006126 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006127
6128 if (context)
6129 {
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006130 context->setVertexAttribf(index, values);
daniel@transgaming.come4b08c82010-04-20 18:53:06 +00006131 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006132 }
6133 catch(std::bad_alloc&)
6134 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006135 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006136 }
6137}
6138
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006139void __stdcall glVertexAttribDivisorANGLE(GLuint index, GLuint divisor)
6140{
6141 EVENT("(GLuint index = %d, GLuint divisor = %d)", index, divisor);
6142
6143 try
6144 {
6145 if (index >= gl::MAX_VERTEX_ATTRIBS)
6146 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006147 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006148 }
6149
6150 gl::Context *context = gl::getNonLostContext();
6151
6152 if (context)
6153 {
6154 context->setVertexAttribDivisor(index, divisor);
6155 }
6156 }
6157 catch(std::bad_alloc&)
6158 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006159 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.comd2820bf2012-01-27 15:38:48 +00006160 }
6161}
6162
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +00006163void __stdcall glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid* ptr)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006164{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006165 EVENT("(GLuint index = %d, GLint size = %d, GLenum type = 0x%X, "
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006166 "GLboolean normalized = %u, GLsizei stride = %d, const GLvoid* ptr = 0x%0.8p)",
daniel@transgaming.comb5b06162010-03-21 04:31:32 +00006167 index, size, type, normalized, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006168
6169 try
6170 {
6171 if (index >= gl::MAX_VERTEX_ATTRIBS)
6172 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006173 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006174 }
6175
6176 if (size < 1 || size > 4)
6177 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006178 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006179 }
6180
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006181 gl::Context *context = gl::getNonLostContext();
6182
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006183 switch (type)
6184 {
6185 case GL_BYTE:
6186 case GL_UNSIGNED_BYTE:
6187 case GL_SHORT:
6188 case GL_UNSIGNED_SHORT:
6189 case GL_FIXED:
6190 case GL_FLOAT:
6191 break;
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006192 case GL_HALF_FLOAT:
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00006193 case GL_INT:
6194 case GL_UNSIGNED_INT:
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00006195 case GL_INT_2_10_10_10_REV:
6196 case GL_UNSIGNED_INT_2_10_10_10_REV:
shannon.woods%transgaming.com@gtempaccount.com1a4e09a2013-04-13 03:33:30 +00006197 if (context && context->getClientVersion() < 3)
6198 {
6199 return gl::error(GL_INVALID_ENUM);
6200 }
6201 else
6202 {
6203 break;
6204 }
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006205 default:
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006206 return gl::error(GL_INVALID_ENUM);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006207 }
6208
6209 if (stride < 0)
6210 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006211 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006212 }
6213
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00006214 if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
6215 {
6216 return gl::error(GL_INVALID_OPERATION);
6217 }
6218
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006219 if (context)
6220 {
Jamie Madilld8db8662013-07-02 11:57:04 -04006221 // [OpenGL ES 3.0.2] Section 2.8 page 24:
6222 // An INVALID_OPERATION error is generated when a non-zero vertex array object
6223 // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
6224 // and the pointer argument is not NULL.
6225 if (context->getVertexArrayHandle() != 0 && context->getArrayBufferHandle() == 0 && ptr != NULL)
6226 {
6227 return gl::error(GL_INVALID_OPERATION);
6228 }
6229
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +00006230 context->setVertexAttribState(index, context->getArrayBuffer(), size, type,
6231 normalized == GL_TRUE, false, stride, ptr);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006232 }
6233 }
6234 catch(std::bad_alloc&)
6235 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006236 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006237 }
6238}
6239
6240void __stdcall glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
6241{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +00006242 EVENT("(GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)", x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006243
6244 try
6245 {
6246 if (width < 0 || height < 0)
6247 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006248 return gl::error(GL_INVALID_VALUE);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006249 }
6250
daniel@transgaming.com9d788502011-11-09 17:46:55 +00006251 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006252
6253 if (context)
6254 {
daniel@transgaming.com428d1582010-05-04 03:35:25 +00006255 context->setViewportParams(x, y, width, height);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006256 }
6257 }
6258 catch(std::bad_alloc&)
6259 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00006260 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00006261 }
6262}
6263
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006264// OpenGL ES 3.0 functions
6265
6266void __stdcall glReadBuffer(GLenum mode)
6267{
6268 EVENT("(GLenum mode = 0x%X)", mode);
6269
6270 try
6271 {
6272 gl::Context *context = gl::getNonLostContext();
6273
6274 if (context)
6275 {
6276 if (context->getClientVersion() < 3)
6277 {
6278 return gl::error(GL_INVALID_OPERATION);
6279 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006280
Jamie Madill54133512013-06-21 09:33:07 -04006281 // glReadBuffer
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006282 UNIMPLEMENTED();
6283 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006284 }
6285 catch(std::bad_alloc&)
6286 {
6287 return gl::error(GL_OUT_OF_MEMORY);
6288 }
6289}
6290
6291void __stdcall glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid* indices)
6292{
6293 EVENT("(GLenum mode = 0x%X, GLuint start = %u, GLuint end = %u, GLsizei count = %d, GLenum type = 0x%X, "
6294 "const GLvoid* indices = 0x%0.8p)", mode, start, end, count, type, indices);
6295
6296 try
6297 {
6298 gl::Context *context = gl::getNonLostContext();
6299
6300 if (context)
6301 {
6302 if (context->getClientVersion() < 3)
6303 {
6304 return gl::error(GL_INVALID_OPERATION);
6305 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006306
Jamie Madill54133512013-06-21 09:33:07 -04006307 // glDrawRangeElements
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006308 UNIMPLEMENTED();
6309 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006310 }
6311 catch(std::bad_alloc&)
6312 {
6313 return gl::error(GL_OUT_OF_MEMORY);
6314 }
6315}
6316
6317void __stdcall glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid* pixels)
6318{
6319 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint internalformat = %d, GLsizei width = %d, "
6320 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLenum format = 0x%X, "
6321 "GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
6322 target, level, internalformat, width, height, depth, border, format, type, pixels);
6323
6324 try
6325 {
6326 gl::Context *context = gl::getNonLostContext();
6327
6328 if (context)
6329 {
6330 if (context->getClientVersion() < 3)
6331 {
6332 return gl::error(GL_INVALID_OPERATION);
6333 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006334
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006335 // validateES3TexImageFormat sets the error code if there is an error
Geoff Lang34dbb6f2013-08-05 15:05:47 -04006336 if (!ValidateES3TexImageParameters(context, target, level, internalformat, false, false,
Jamie Madillefb2a6f2013-09-24 10:22:42 -04006337 0, 0, 0, width, height, depth, border, format, type, pixels))
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006338 {
6339 return;
6340 }
6341
6342 switch(target)
6343 {
6344 case GL_TEXTURE_3D:
6345 {
6346 gl::Texture3D *texture = context->getTexture3D();
Jamie Madill88f18f42013-09-18 14:36:19 -04006347 texture->setImage(level, width, height, depth, internalformat, format, type, context->getUnpackState(), pixels);
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006348 }
6349 break;
6350
6351 case GL_TEXTURE_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.com14e8f592013-04-13 03:46:21 +00006352 {
6353 gl::Texture2DArray *texture = context->getTexture2DArray();
Jamie Madill88f18f42013-09-18 14:36:19 -04006354 texture->setImage(level, width, height, depth, internalformat, format, type, context->getUnpackState(), pixels);
shannon.woods%transgaming.com@gtempaccount.com14e8f592013-04-13 03:46:21 +00006355 }
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006356 break;
6357
6358 default:
6359 return gl::error(GL_INVALID_ENUM);
6360 }
6361 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006362 }
6363 catch(std::bad_alloc&)
6364 {
6365 return gl::error(GL_OUT_OF_MEMORY);
6366 }
6367}
6368
6369void __stdcall glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid* pixels)
6370{
6371 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
6372 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
6373 "GLenum format = 0x%X, GLenum type = 0x%X, const GLvoid* pixels = 0x%0.8p)",
6374 target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
6375
6376 try
6377 {
6378 gl::Context *context = gl::getNonLostContext();
6379
6380 if (context)
6381 {
6382 if (context->getClientVersion() < 3)
6383 {
6384 return gl::error(GL_INVALID_OPERATION);
6385 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006386
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006387 // validateES3TexImageFormat sets the error code if there is an error
Geoff Lang34dbb6f2013-08-05 15:05:47 -04006388 if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, false, true,
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006389 xoffset, yoffset, zoffset, width, height, depth, 0,
Jamie Madillefb2a6f2013-09-24 10:22:42 -04006390 format, type, pixels))
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006391 {
6392 return;
6393 }
6394
6395 switch(target)
6396 {
6397 case GL_TEXTURE_3D:
6398 {
6399 gl::Texture3D *texture = context->getTexture3D();
Jamie Madill88f18f42013-09-18 14:36:19 -04006400 texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackState(), pixels);
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006401 }
6402 break;
6403
6404 case GL_TEXTURE_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.com14e8f592013-04-13 03:46:21 +00006405 {
6406 gl::Texture2DArray *texture = context->getTexture2DArray();
Jamie Madill88f18f42013-09-18 14:36:19 -04006407 texture->subImage(level, xoffset, yoffset, zoffset, width, height, depth, format, type, context->getUnpackState(), pixels);
shannon.woods%transgaming.com@gtempaccount.com14e8f592013-04-13 03:46:21 +00006408 }
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006409 break;
6410
6411 default:
6412 return gl::error(GL_INVALID_ENUM);
6413 }
6414 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006415 }
6416 catch(std::bad_alloc&)
6417 {
6418 return gl::error(GL_OUT_OF_MEMORY);
6419 }
6420}
6421
6422void __stdcall glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
6423{
6424 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
6425 "GLint zoffset = %d, GLint x = %d, GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
6426 target, level, xoffset, yoffset, zoffset, x, y, width, height);
6427
6428 try
6429 {
6430 gl::Context *context = gl::getNonLostContext();
6431
6432 if (context)
6433 {
6434 if (context->getClientVersion() < 3)
6435 {
6436 return gl::error(GL_INVALID_OPERATION);
6437 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006438
Geoff Lang34dbb6f2013-08-05 15:05:47 -04006439 if (!ValidateES3CopyTexImageParameters(context, target, level, GL_NONE, false, xoffset, yoffset, zoffset,
shannonwoods@chromium.org6cf2b0e2013-05-30 00:13:36 +00006440 x, y, width, height, 0))
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006441 {
6442 return;
6443 }
6444
6445 gl::Framebuffer *framebuffer = context->getReadFramebuffer();
6446 gl::Texture *texture = NULL;
6447 switch (target)
6448 {
6449 case GL_TEXTURE_3D:
6450 texture = context->getTexture3D();
6451 break;
6452
6453 case GL_TEXTURE_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.com14e8f592013-04-13 03:46:21 +00006454 texture = context->getTexture2DArray();
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006455 break;
6456
6457 default:
6458 return gl::error(GL_INVALID_ENUM);
6459 }
6460
6461 texture->copySubImage(target, level, xoffset, yoffset, zoffset, x, y, width, height, framebuffer);
6462 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006463 }
6464 catch(std::bad_alloc&)
6465 {
6466 return gl::error(GL_OUT_OF_MEMORY);
6467 }
6468}
6469
6470void __stdcall glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid* data)
6471{
Geoff Langeef52cc2013-10-16 15:07:39 -04006472 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006473 "GLsizei height = %d, GLsizei depth = %d, GLint border = %d, GLsizei imageSize = %d, "
6474 "const GLvoid* data = 0x%0.8p)",
6475 target, level, internalformat, width, height, depth, border, imageSize, data);
6476
6477 try
6478 {
6479 gl::Context *context = gl::getNonLostContext();
6480
6481 if (context)
6482 {
6483 if (context->getClientVersion() < 3)
6484 {
6485 return gl::error(GL_INVALID_OPERATION);
6486 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006487
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +00006488 if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(internalformat, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height))
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006489 {
6490 return gl::error(GL_INVALID_VALUE);
6491 }
6492
6493 // validateES3TexImageFormat sets the error code if there is an error
Geoff Lang34dbb6f2013-08-05 15:05:47 -04006494 if (!ValidateES3TexImageParameters(context, target, level, internalformat, true, false,
Jamie Madillefb2a6f2013-09-24 10:22:42 -04006495 0, 0, 0, width, height, depth, border, GL_NONE, GL_NONE, data))
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006496 {
6497 return;
6498 }
6499
6500 switch(target)
6501 {
6502 case GL_TEXTURE_3D:
6503 {
6504 gl::Texture3D *texture = context->getTexture3D();
6505 texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
6506 }
6507 break;
6508
6509 case GL_TEXTURE_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.com14e8f592013-04-13 03:46:21 +00006510 {
6511 gl::Texture2DArray *texture = context->getTexture2DArray();
6512 texture->setCompressedImage(level, internalformat, width, height, depth, imageSize, data);
6513 }
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006514 break;
6515
6516 default:
6517 return gl::error(GL_INVALID_ENUM);
6518 }
6519 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006520 }
6521 catch(std::bad_alloc&)
6522 {
6523 return gl::error(GL_OUT_OF_MEMORY);
6524 }
6525}
6526
6527void __stdcall glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid* data)
6528{
6529 EVENT("(GLenum target = 0x%X, GLint level = %d, GLint xoffset = %d, GLint yoffset = %d, "
6530 "GLint zoffset = %d, GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, "
6531 "GLenum format = 0x%X, GLsizei imageSize = %d, const GLvoid* data = 0x%0.8p)",
6532 target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
6533
6534 try
6535 {
6536 gl::Context *context = gl::getNonLostContext();
6537
6538 if (context)
6539 {
6540 if (context->getClientVersion() < 3)
6541 {
6542 return gl::error(GL_INVALID_OPERATION);
6543 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006544
shannonwoods@chromium.org8dcfc6a2013-05-30 00:09:48 +00006545 if (imageSize < 0 || imageSize != (GLsizei)gl::GetBlockSize(format, GL_UNSIGNED_BYTE, context->getClientVersion(), width, height))
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006546 {
6547 return gl::error(GL_INVALID_VALUE);
6548 }
6549
6550 if (!data)
6551 {
6552 return gl::error(GL_INVALID_VALUE);
6553 }
6554
6555 // validateES3TexImageFormat sets the error code if there is an error
Geoff Lang34dbb6f2013-08-05 15:05:47 -04006556 if (!ValidateES3TexImageParameters(context, target, level, GL_NONE, true, true,
Jamie Madillefb2a6f2013-09-24 10:22:42 -04006557 0, 0, 0, width, height, depth, 0, GL_NONE, GL_NONE, data))
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006558 {
6559 return;
6560 }
6561
6562 switch(target)
6563 {
6564 case GL_TEXTURE_3D:
6565 {
6566 gl::Texture3D *texture = context->getTexture3D();
6567 texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
6568 format, imageSize, data);
6569 }
6570 break;
6571
6572 case GL_TEXTURE_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.com14e8f592013-04-13 03:46:21 +00006573 {
6574 gl::Texture2DArray *texture = context->getTexture2DArray();
6575 texture->subImageCompressed(level, xoffset, yoffset, zoffset, width, height, depth,
6576 format, imageSize, data);
6577 }
shannon.woods%transgaming.com@gtempaccount.com875994b2013-04-13 03:45:17 +00006578 break;
6579
6580 default:
6581 return gl::error(GL_INVALID_ENUM);
6582 }
6583 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006584 }
6585 catch(std::bad_alloc&)
6586 {
6587 return gl::error(GL_OUT_OF_MEMORY);
6588 }
6589}
6590
6591void __stdcall glGenQueries(GLsizei n, GLuint* ids)
6592{
6593 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
6594
6595 try
6596 {
6597 gl::Context *context = gl::getNonLostContext();
6598
6599 if (context)
6600 {
6601 if (context->getClientVersion() < 3)
6602 {
6603 return gl::error(GL_INVALID_OPERATION);
6604 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006605
Jamie Madill3641b4b2013-07-26 12:54:59 -04006606 glGenQueriesEXT(n, ids);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006607 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006608 }
6609 catch(std::bad_alloc&)
6610 {
6611 return gl::error(GL_OUT_OF_MEMORY);
6612 }
6613}
6614
6615void __stdcall glDeleteQueries(GLsizei n, const GLuint* ids)
6616{
6617 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
6618
6619 try
6620 {
6621 gl::Context *context = gl::getNonLostContext();
6622
6623 if (context)
6624 {
6625 if (context->getClientVersion() < 3)
6626 {
6627 return gl::error(GL_INVALID_OPERATION);
6628 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006629
Jamie Madill3641b4b2013-07-26 12:54:59 -04006630 glDeleteQueriesEXT(n, ids);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006631 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006632 }
6633 catch(std::bad_alloc&)
6634 {
6635 return gl::error(GL_OUT_OF_MEMORY);
6636 }
6637}
6638
6639GLboolean __stdcall glIsQuery(GLuint id)
6640{
6641 EVENT("(GLuint id = %u)", id);
6642
6643 try
6644 {
6645 gl::Context *context = gl::getNonLostContext();
6646
6647 if (context)
6648 {
6649 if (context->getClientVersion() < 3)
6650 {
6651 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
6652 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006653
Jamie Madill3641b4b2013-07-26 12:54:59 -04006654 // TODO: XFB queries
6655 return glIsQueryEXT(id);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006656 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006657 }
6658 catch(std::bad_alloc&)
6659 {
6660 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
6661 }
6662
6663 return GL_FALSE;
6664}
6665
6666void __stdcall glBeginQuery(GLenum target, GLuint id)
6667{
6668 EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
6669
6670 try
6671 {
6672 gl::Context *context = gl::getNonLostContext();
6673
6674 if (context)
6675 {
6676 if (context->getClientVersion() < 3)
6677 {
6678 return gl::error(GL_INVALID_OPERATION);
6679 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006680
Jamie Madill3641b4b2013-07-26 12:54:59 -04006681 switch (target)
6682 {
6683 case GL_ANY_SAMPLES_PASSED:
6684 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE:
6685 case GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN:
6686 break;
6687 default:
6688 return gl::error(GL_INVALID_ENUM);
6689 }
6690
6691 if (id == 0)
6692 {
6693 return gl::error(GL_INVALID_OPERATION);
6694 }
6695
6696 if (target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
6697 {
6698 // TODO: XFB queries
6699 UNIMPLEMENTED();
6700 }
6701 else
6702 {
6703 context->beginQuery(target, id);
6704 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006705 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006706 }
6707 catch(std::bad_alloc&)
6708 {
6709 return gl::error(GL_OUT_OF_MEMORY);
6710 }
6711}
6712
6713void __stdcall glEndQuery(GLenum target)
6714{
6715 EVENT("(GLenum target = 0x%X)", target);
6716
6717 try
6718 {
6719 gl::Context *context = gl::getNonLostContext();
6720
6721 if (context)
6722 {
6723 if (context->getClientVersion() < 3)
6724 {
6725 return gl::error(GL_INVALID_OPERATION);
6726 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006727
Jamie Madill3641b4b2013-07-26 12:54:59 -04006728 if (target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
6729 {
6730 // TODO: XFB queries
6731 UNIMPLEMENTED();
6732 }
6733 else
6734 {
6735 glEndQueryEXT(target);
6736 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006737 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006738 }
6739 catch(std::bad_alloc&)
6740 {
6741 return gl::error(GL_OUT_OF_MEMORY);
6742 }
6743}
6744
6745void __stdcall glGetQueryiv(GLenum target, GLenum pname, GLint* params)
6746{
6747 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", target, pname, params);
6748
6749 try
6750 {
6751 gl::Context *context = gl::getNonLostContext();
6752
6753 if (context)
6754 {
6755 if (context->getClientVersion() < 3)
6756 {
6757 return gl::error(GL_INVALID_OPERATION);
6758 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006759
Jamie Madill3641b4b2013-07-26 12:54:59 -04006760 if (target == GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN)
6761 {
6762 // TODO: XFB queries
6763 UNIMPLEMENTED();
6764 }
6765 else
6766 {
6767 glGetQueryivEXT(target, pname, params);
6768 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006769 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006770 }
6771 catch(std::bad_alloc&)
6772 {
6773 return gl::error(GL_OUT_OF_MEMORY);
6774 }
6775}
6776
6777void __stdcall glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint* params)
6778{
6779 EVENT("(GLuint id = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", id, pname, params);
6780
6781 try
6782 {
6783 gl::Context *context = gl::getNonLostContext();
6784
6785 if (context)
6786 {
6787 if (context->getClientVersion() < 3)
6788 {
6789 return gl::error(GL_INVALID_OPERATION);
6790 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006791
Jamie Madill3641b4b2013-07-26 12:54:59 -04006792 // TODO: XFB queries
6793 glGetQueryObjectuivEXT(id, pname, params);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006794 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006795 }
6796 catch(std::bad_alloc&)
6797 {
6798 return gl::error(GL_OUT_OF_MEMORY);
6799 }
6800}
6801
6802GLboolean __stdcall glUnmapBuffer(GLenum target)
6803{
6804 EVENT("(GLenum target = 0x%X)", target);
6805
6806 try
6807 {
6808 gl::Context *context = gl::getNonLostContext();
6809
6810 if (context)
6811 {
6812 if (context->getClientVersion() < 3)
6813 {
6814 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
6815 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006816
Jamie Madill54133512013-06-21 09:33:07 -04006817 // glUnmapBuffer
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006818 UNIMPLEMENTED();
6819 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006820 }
6821 catch(std::bad_alloc&)
6822 {
6823 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
6824 }
6825
6826 return GL_FALSE;
6827}
6828
6829void __stdcall glGetBufferPointerv(GLenum target, GLenum pname, GLvoid** params)
6830{
6831 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLvoid** params = 0x%0.8p)", target, pname, params);
6832
6833 try
6834 {
6835 gl::Context *context = gl::getNonLostContext();
6836
6837 if (context)
6838 {
6839 if (context->getClientVersion() < 3)
6840 {
6841 return gl::error(GL_INVALID_OPERATION);
6842 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006843
Jamie Madill54133512013-06-21 09:33:07 -04006844 // glGetBufferPointerv
shannonwoods@chromium.org2d2190a2013-05-30 00:17:35 +00006845 UNIMPLEMENTED();
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00006846 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006847 }
6848 catch(std::bad_alloc&)
6849 {
6850 return gl::error(GL_OUT_OF_MEMORY);
6851 }
6852}
6853
6854void __stdcall glDrawBuffers(GLsizei n, const GLenum* bufs)
6855{
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006856 try
6857 {
6858 gl::Context *context = gl::getNonLostContext();
6859
6860 if (context)
6861 {
6862 if (context->getClientVersion() < 3)
6863 {
6864 return gl::error(GL_INVALID_OPERATION);
6865 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006866
shannon.woods%transgaming.com@gtempaccount.com7948c5f2013-04-13 03:38:58 +00006867 glDrawBuffersEXT(n, bufs);
6868 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006869 }
6870 catch(std::bad_alloc&)
6871 {
6872 return gl::error(GL_OUT_OF_MEMORY);
6873 }
6874}
6875
6876void __stdcall glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6877{
6878 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
6879 location, count, transpose, value);
6880
6881 try
6882 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00006883 if (count < 0)
6884 {
6885 return gl::error(GL_INVALID_VALUE);
6886 }
6887
6888 if (location == -1)
6889 {
6890 return;
6891 }
6892
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006893 gl::Context *context = gl::getNonLostContext();
6894
6895 if (context)
6896 {
6897 if (context->getClientVersion() < 3)
6898 {
6899 return gl::error(GL_INVALID_OPERATION);
6900 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006901
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00006902 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
6903 if (!programBinary)
6904 {
6905 return gl::error(GL_INVALID_OPERATION);
6906 }
6907
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006908 if (!programBinary->setUniformMatrix2x3fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00006909 {
6910 return gl::error(GL_INVALID_OPERATION);
6911 }
6912 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006913 }
6914 catch(std::bad_alloc&)
6915 {
6916 return gl::error(GL_OUT_OF_MEMORY);
6917 }
6918}
6919
6920void __stdcall glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6921{
6922 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
6923 location, count, transpose, value);
6924
6925 try
6926 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00006927 if (count < 0)
6928 {
6929 return gl::error(GL_INVALID_VALUE);
6930 }
6931
6932 if (location == -1)
6933 {
6934 return;
6935 }
6936
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006937 gl::Context *context = gl::getNonLostContext();
6938
6939 if (context)
6940 {
6941 if (context->getClientVersion() < 3)
6942 {
6943 return gl::error(GL_INVALID_OPERATION);
6944 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006945
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00006946 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
6947 if (!programBinary)
6948 {
6949 return gl::error(GL_INVALID_OPERATION);
6950 }
6951
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006952 if (!programBinary->setUniformMatrix3x2fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00006953 {
6954 return gl::error(GL_INVALID_OPERATION);
6955 }
6956 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006957 }
6958 catch(std::bad_alloc&)
6959 {
6960 return gl::error(GL_OUT_OF_MEMORY);
6961 }
6962}
6963
6964void __stdcall glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
6965{
6966 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
6967 location, count, transpose, value);
6968
6969 try
6970 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00006971 if (count < 0)
6972 {
6973 return gl::error(GL_INVALID_VALUE);
6974 }
6975
6976 if (location == -1)
6977 {
6978 return;
6979 }
6980
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006981 gl::Context *context = gl::getNonLostContext();
6982
6983 if (context)
6984 {
6985 if (context->getClientVersion() < 3)
6986 {
6987 return gl::error(GL_INVALID_OPERATION);
6988 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00006989
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00006990 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
6991 if (!programBinary)
6992 {
6993 return gl::error(GL_INVALID_OPERATION);
6994 }
6995
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00006996 if (!programBinary->setUniformMatrix2x4fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00006997 {
6998 return gl::error(GL_INVALID_OPERATION);
6999 }
7000 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007001 }
7002 catch(std::bad_alloc&)
7003 {
7004 return gl::error(GL_OUT_OF_MEMORY);
7005 }
7006}
7007
7008void __stdcall glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7009{
7010 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7011 location, count, transpose, value);
7012
7013 try
7014 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007015 if (count < 0)
7016 {
7017 return gl::error(GL_INVALID_VALUE);
7018 }
7019
7020 if (location == -1)
7021 {
7022 return;
7023 }
7024
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007025 gl::Context *context = gl::getNonLostContext();
7026
7027 if (context)
7028 {
7029 if (context->getClientVersion() < 3)
7030 {
7031 return gl::error(GL_INVALID_OPERATION);
7032 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007033
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007034 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7035 if (!programBinary)
7036 {
7037 return gl::error(GL_INVALID_OPERATION);
7038 }
7039
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007040 if (!programBinary->setUniformMatrix4x2fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007041 {
7042 return gl::error(GL_INVALID_OPERATION);
7043 }
7044 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007045 }
7046 catch(std::bad_alloc&)
7047 {
7048 return gl::error(GL_OUT_OF_MEMORY);
7049 }
7050}
7051
7052void __stdcall glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7053{
7054 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7055 location, count, transpose, value);
7056
7057 try
7058 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007059 if (count < 0)
7060 {
7061 return gl::error(GL_INVALID_VALUE);
7062 }
7063
7064 if (location == -1)
7065 {
7066 return;
7067 }
7068
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007069 gl::Context *context = gl::getNonLostContext();
7070
7071 if (context)
7072 {
7073 if (context->getClientVersion() < 3)
7074 {
7075 return gl::error(GL_INVALID_OPERATION);
7076 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007077
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007078 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7079 if (!programBinary)
7080 {
7081 return gl::error(GL_INVALID_OPERATION);
7082 }
7083
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007084 if (!programBinary->setUniformMatrix3x4fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007085 {
7086 return gl::error(GL_INVALID_OPERATION);
7087 }
7088 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007089 }
7090 catch(std::bad_alloc&)
7091 {
7092 return gl::error(GL_OUT_OF_MEMORY);
7093 }
7094}
7095
7096void __stdcall glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value)
7097{
7098 EVENT("(GLint location = %d, GLsizei count = %d, GLboolean transpose = %u, const GLfloat* value = 0x%0.8p)",
7099 location, count, transpose, value);
7100
7101 try
7102 {
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007103 if (count < 0)
7104 {
7105 return gl::error(GL_INVALID_VALUE);
7106 }
7107
7108 if (location == -1)
7109 {
7110 return;
7111 }
7112
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007113 gl::Context *context = gl::getNonLostContext();
7114
7115 if (context)
7116 {
7117 if (context->getClientVersion() < 3)
7118 {
7119 return gl::error(GL_INVALID_OPERATION);
7120 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007121
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007122 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
7123 if (!programBinary)
7124 {
7125 return gl::error(GL_INVALID_OPERATION);
7126 }
7127
shannon.woods%transgaming.com@gtempaccount.coma741b642013-04-13 03:40:10 +00007128 if (!programBinary->setUniformMatrix4x3fv(location, count, transpose, value))
shannon.woods%transgaming.com@gtempaccount.comf1306162013-04-13 03:40:04 +00007129 {
7130 return gl::error(GL_INVALID_OPERATION);
7131 }
7132 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007133 }
7134 catch(std::bad_alloc&)
7135 {
7136 return gl::error(GL_OUT_OF_MEMORY);
7137 }
7138}
7139
7140void __stdcall glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
7141{
7142 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, GLint dstX0 = %d, "
7143 "GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
7144 srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
7145
7146 try
7147 {
7148 gl::Context *context = gl::getNonLostContext();
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007149 if (context)
7150 {
7151 if (context->getClientVersion() < 3)
7152 {
7153 return gl::error(GL_INVALID_OPERATION);
7154 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007155
Geoff Lang34dbb6f2013-08-05 15:05:47 -04007156 if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1,
Geoff Lang758d5b22013-06-11 11:42:50 -04007157 dstX0, dstY0, dstX1, dstY1, mask, filter,
7158 false))
7159 {
7160 return;
7161 }
7162
7163 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
7164 mask, filter);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007165 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007166 }
7167 catch(std::bad_alloc&)
7168 {
7169 return gl::error(GL_OUT_OF_MEMORY);
7170 }
7171}
7172
7173void __stdcall glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
7174{
7175 EVENT("(GLenum target = 0x%X, GLsizei samples = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
7176 target, samples, internalformat, width, height);
7177
7178 try
7179 {
7180 gl::Context *context = gl::getNonLostContext();
7181
7182 if (context)
7183 {
7184 if (context->getClientVersion() < 3)
7185 {
7186 return gl::error(GL_INVALID_OPERATION);
7187 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007188
Geoff Lang34dbb6f2013-08-05 15:05:47 -04007189 if (!ValidateRenderbufferStorageParameters(context, target, samples, internalformat,
Geoff Lang2e1dcd52013-05-29 10:34:08 -04007190 width, height, false))
7191 {
7192 return;
7193 }
7194
7195 context->setRenderbufferStorage(width, height, internalformat, samples);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007196 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007197 }
7198 catch(std::bad_alloc&)
7199 {
7200 return gl::error(GL_OUT_OF_MEMORY);
7201 }
7202}
7203
7204void __stdcall glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
7205{
7206 EVENT("(GLenum target = 0x%X, GLenum attachment = 0x%X, GLuint texture = %u, GLint level = %d, GLint layer = %d)",
7207 target, attachment, texture, level, layer);
7208
7209 try
7210 {
7211 gl::Context *context = gl::getNonLostContext();
7212
7213 if (context)
7214 {
7215 if (context->getClientVersion() < 3)
7216 {
7217 return gl::error(GL_INVALID_OPERATION);
7218 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007219
Geoff Lang34dbb6f2013-08-05 15:05:47 -04007220 if (!ValidateES3FramebufferTextureParameters(context, target, attachment, GL_NONE, texture, level, layer, true))
Geoff Lang3ed0c482013-07-25 17:03:18 -04007221 {
7222 return;
7223 }
7224
7225 gl::Framebuffer *framebuffer = NULL;
7226 if (target == GL_READ_FRAMEBUFFER)
7227 {
7228 framebuffer = context->getReadFramebuffer();
7229 }
7230 else
7231 {
7232 framebuffer = context->getDrawFramebuffer();
7233 }
7234
7235 gl::Texture *textureObject = context->getTexture(texture);
7236 GLenum textarget = textureObject ? textureObject->getTarget() : GL_NONE;
7237
7238 if (attachment >= GL_COLOR_ATTACHMENT0_EXT && attachment <= GL_COLOR_ATTACHMENT15_EXT)
7239 {
7240 const unsigned int colorAttachment = (attachment - GL_COLOR_ATTACHMENT0_EXT);
7241 framebuffer->setColorbuffer(colorAttachment, textarget, texture, level, layer);
7242 }
7243 else
7244 {
7245 switch (attachment)
7246 {
7247 case GL_DEPTH_ATTACHMENT: framebuffer->setDepthbuffer(textarget, texture, level, layer); break;
7248 case GL_STENCIL_ATTACHMENT: framebuffer->setStencilbuffer(textarget, texture, level, layer); break;
7249 case GL_DEPTH_STENCIL_ATTACHMENT: framebuffer->setDepthStencilBuffer(textarget, texture, level, layer); break;
7250 }
7251 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007252 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007253 }
7254 catch(std::bad_alloc&)
7255 {
7256 return gl::error(GL_OUT_OF_MEMORY);
7257 }
7258}
7259
7260GLvoid* __stdcall glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
7261{
7262 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d, GLbitfield access = 0x%X)",
7263 target, offset, length, access);
7264
7265 try
7266 {
7267 gl::Context *context = gl::getNonLostContext();
7268
7269 if (context)
7270 {
7271 if (context->getClientVersion() < 3)
7272 {
7273 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLvoid*>(NULL));
7274 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007275
Jamie Madill54133512013-06-21 09:33:07 -04007276 // glMapBufferRange
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007277 UNIMPLEMENTED();
7278 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007279 }
7280 catch(std::bad_alloc&)
7281 {
7282 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLvoid*>(NULL));
7283 }
7284
7285 return NULL;
7286}
7287
7288void __stdcall glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
7289{
7290 EVENT("(GLenum target = 0x%X, GLintptr offset = %d, GLsizeiptr length = %d)", target, offset, length);
7291
7292 try
7293 {
7294 gl::Context *context = gl::getNonLostContext();
7295
7296 if (context)
7297 {
7298 if (context->getClientVersion() < 3)
7299 {
7300 return gl::error(GL_INVALID_OPERATION);
7301 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007302
Jamie Madill54133512013-06-21 09:33:07 -04007303 // glFlushMappedBufferRange
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007304 UNIMPLEMENTED();
7305 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007306 }
7307 catch(std::bad_alloc&)
7308 {
7309 return gl::error(GL_OUT_OF_MEMORY);
7310 }
7311}
7312
7313void __stdcall glBindVertexArray(GLuint array)
7314{
7315 EVENT("(GLuint array = %u)", array);
7316
7317 try
7318 {
7319 gl::Context *context = gl::getNonLostContext();
7320
7321 if (context)
7322 {
7323 if (context->getClientVersion() < 3)
7324 {
7325 return gl::error(GL_INVALID_OPERATION);
7326 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007327
Jamie Madilld1028542013-07-02 11:57:04 -04007328 gl::VertexArray *vao = context->getVertexArray(array);
7329
7330 if (!vao)
7331 {
7332 // The default VAO should always exist
7333 ASSERT(array != 0);
7334 return gl::error(GL_INVALID_OPERATION);
7335 }
7336
7337 context->bindVertexArray(array);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007338 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007339 }
7340 catch(std::bad_alloc&)
7341 {
7342 return gl::error(GL_OUT_OF_MEMORY);
7343 }
7344}
7345
7346void __stdcall glDeleteVertexArrays(GLsizei n, const GLuint* arrays)
7347{
7348 EVENT("(GLsizei n = %d, const GLuint* arrays = 0x%0.8p)", n, arrays);
7349
7350 try
7351 {
7352 gl::Context *context = gl::getNonLostContext();
7353
7354 if (context)
7355 {
7356 if (context->getClientVersion() < 3)
7357 {
7358 return gl::error(GL_INVALID_OPERATION);
7359 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007360
Jamie Madilld1028542013-07-02 11:57:04 -04007361 if (n < 0)
7362 {
7363 return gl::error(GL_INVALID_VALUE);
7364 }
7365
7366 for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
7367 {
7368 if (arrays[arrayIndex] != 0)
7369 {
7370 context->deleteVertexArray(arrays[arrayIndex]);
7371 }
7372 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007373 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007374 }
7375 catch(std::bad_alloc&)
7376 {
7377 return gl::error(GL_OUT_OF_MEMORY);
7378 }
7379}
7380
7381void __stdcall glGenVertexArrays(GLsizei n, GLuint* arrays)
7382{
7383 EVENT("(GLsizei n = %d, GLuint* arrays = 0x%0.8p)", n, arrays);
7384
7385 try
7386 {
7387 gl::Context *context = gl::getNonLostContext();
7388
7389 if (context)
7390 {
7391 if (context->getClientVersion() < 3)
7392 {
7393 return gl::error(GL_INVALID_OPERATION);
7394 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007395
Jamie Madilld1028542013-07-02 11:57:04 -04007396 if (n < 0)
7397 {
7398 return gl::error(GL_INVALID_VALUE);
7399 }
7400
7401 for (int arrayIndex = 0; arrayIndex < n; arrayIndex++)
7402 {
7403 arrays[arrayIndex] = context->createVertexArray();
7404 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007405 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007406 }
7407 catch(std::bad_alloc&)
7408 {
7409 return gl::error(GL_OUT_OF_MEMORY);
7410 }
7411}
7412
7413GLboolean __stdcall glIsVertexArray(GLuint array)
7414{
7415 EVENT("(GLuint array = %u)", array);
7416
7417 try
7418 {
7419 gl::Context *context = gl::getNonLostContext();
7420
7421 if (context)
7422 {
7423 if (context->getClientVersion() < 3)
7424 {
7425 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
7426 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007427
Jamie Madilld1028542013-07-02 11:57:04 -04007428 if (array == 0)
7429 {
7430 return GL_FALSE;
7431 }
7432
7433 gl::VertexArray *vao = context->getVertexArray(array);
7434
7435 return (vao != NULL ? GL_TRUE : GL_FALSE);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007436 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007437 }
7438 catch(std::bad_alloc&)
7439 {
7440 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
7441 }
7442
7443 return GL_FALSE;
7444}
7445
7446void __stdcall glGetIntegeri_v(GLenum target, GLuint index, GLint* data)
7447{
7448 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint* data = 0x%0.8p)",
7449 target, index, data);
7450
7451 try
7452 {
7453 gl::Context *context = gl::getNonLostContext();
7454
7455 if (context)
7456 {
7457 if (context->getClientVersion() < 3)
7458 {
7459 return gl::error(GL_INVALID_OPERATION);
7460 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007461
Shannon Woods15934d52013-08-19 14:28:49 -04007462 switch (target)
7463 {
7464 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
7465 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
7466 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
7467 if (index >= context->getMaxTransformFeedbackBufferBindings())
7468 return gl::error(GL_INVALID_VALUE);
7469 break;
7470 case GL_UNIFORM_BUFFER_START:
7471 case GL_UNIFORM_BUFFER_SIZE:
7472 case GL_UNIFORM_BUFFER_BINDING:
7473 if (index >= context->getMaximumCombinedUniformBufferBindings())
7474 return gl::error(GL_INVALID_VALUE);
7475 break;
7476 default:
7477 return gl::error(GL_INVALID_ENUM);
7478 }
7479
7480 if (!(context->getIndexedIntegerv(target, index, data)))
7481 {
7482 GLenum nativeType;
7483 unsigned int numParams = 0;
7484 if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams))
7485 return gl::error(GL_INVALID_ENUM);
7486
7487 if (numParams == 0)
7488 return; // it is known that pname is valid, but there are no parameters to return
7489
7490 if (nativeType == GL_INT_64_ANGLEX)
7491 {
7492 GLint64 minIntValue = static_cast<GLint64>(std::numeric_limits<int>::min());
7493 GLint64 maxIntValue = static_cast<GLint64>(std::numeric_limits<int>::max());
7494 GLint64 *int64Params = new GLint64[numParams];
7495
7496 context->getIndexedInteger64v(target, index, int64Params);
7497
7498 for (unsigned int i = 0; i < numParams; ++i)
7499 {
7500 GLint64 clampedValue = std::max(std::min(int64Params[i], maxIntValue), minIntValue);
7501 data[i] = static_cast<GLint>(clampedValue);
7502 }
7503
7504 delete [] int64Params;
7505 }
7506 else
7507 {
7508 UNREACHABLE();
7509 }
7510 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007511 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007512 }
7513 catch(std::bad_alloc&)
7514 {
7515 return gl::error(GL_OUT_OF_MEMORY);
7516 }
7517}
7518
7519void __stdcall glBeginTransformFeedback(GLenum primitiveMode)
7520{
7521 EVENT("(GLenum primitiveMode = 0x%X)", primitiveMode);
7522
7523 try
7524 {
7525 gl::Context *context = gl::getNonLostContext();
7526
7527 if (context)
7528 {
7529 if (context->getClientVersion() < 3)
7530 {
7531 return gl::error(GL_INVALID_OPERATION);
7532 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007533
Jamie Madill54133512013-06-21 09:33:07 -04007534 // glBeginTransformFeedback
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007535 UNIMPLEMENTED();
7536 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007537 }
7538 catch(std::bad_alloc&)
7539 {
7540 return gl::error(GL_OUT_OF_MEMORY);
7541 }
7542}
7543
7544void __stdcall glEndTransformFeedback(void)
7545{
7546 EVENT("(void)");
7547
7548 try
7549 {
7550 gl::Context *context = gl::getNonLostContext();
7551
7552 if (context)
7553 {
7554 if (context->getClientVersion() < 3)
7555 {
7556 return gl::error(GL_INVALID_OPERATION);
7557 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007558
Jamie Madill54133512013-06-21 09:33:07 -04007559 // glEndTransformFeedback
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007560 UNIMPLEMENTED();
7561 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007562 }
7563 catch(std::bad_alloc&)
7564 {
7565 return gl::error(GL_OUT_OF_MEMORY);
7566 }
7567}
7568
7569void __stdcall glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
7570{
7571 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u, GLintptr offset = %d, GLsizeiptr size = %d)",
7572 target, index, buffer, offset, size);
7573
7574 try
7575 {
7576 gl::Context *context = gl::getNonLostContext();
7577
7578 if (context)
7579 {
7580 if (context->getClientVersion() < 3)
7581 {
7582 return gl::error(GL_INVALID_OPERATION);
7583 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007584
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007585 switch (target)
7586 {
7587 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannonwoods@chromium.orgd11158f2013-05-30 00:06:19 +00007588 if (index >= context->getMaxTransformFeedbackBufferBindings())
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007589 {
7590 return gl::error(GL_INVALID_VALUE);
7591 }
7592 break;
7593
7594 case GL_UNIFORM_BUFFER:
7595 if (index >= context->getMaximumCombinedUniformBufferBindings())
7596 {
7597 return gl::error(GL_INVALID_VALUE);
7598 }
7599 break;
7600
7601 default:
7602 return gl::error(GL_INVALID_ENUM);
7603 }
7604
shannonwoods@chromium.orge6e00792013-05-30 00:06:07 +00007605 if (buffer != 0 && size <= 0)
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007606 {
7607 return gl::error(GL_INVALID_VALUE);
7608 }
7609
7610 switch (target)
7611 {
7612 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannonwoods@chromium.orga26aeaf2013-05-30 00:06:13 +00007613
7614 // size and offset must be a multiple of 4
7615 if (buffer != 0 && ((offset % 4) != 0 || (size % 4) != 0))
7616 {
7617 return gl::error(GL_INVALID_VALUE);
7618 }
7619
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00007620 context->bindIndexedTransformFeedbackBuffer(buffer, index, offset, size);
7621 context->bindGenericTransformFeedbackBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007622 break;
7623
7624 case GL_UNIFORM_BUFFER:
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00007625
7626 // it is an error to bind an offset not a multiple of the alignment
7627 if (buffer != 0 && (offset % context->getUniformBufferOffsetAlignment()) != 0)
7628 {
7629 return gl::error(GL_INVALID_VALUE);
7630 }
7631
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00007632 context->bindIndexedUniformBuffer(buffer, index, offset, size);
7633 context->bindGenericUniformBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007634 break;
7635
7636 default:
7637 UNREACHABLE();
7638 }
7639 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007640 }
7641 catch(std::bad_alloc&)
7642 {
7643 return gl::error(GL_OUT_OF_MEMORY);
7644 }
7645}
7646
7647void __stdcall glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
7648{
7649 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLuint buffer = %u)",
7650 target, index, buffer);
7651
7652 try
7653 {
7654 gl::Context *context = gl::getNonLostContext();
7655
7656 if (context)
7657 {
7658 if (context->getClientVersion() < 3)
7659 {
7660 return gl::error(GL_INVALID_OPERATION);
7661 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007662
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007663 switch (target)
7664 {
7665 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannonwoods@chromium.orgd11158f2013-05-30 00:06:19 +00007666 if (index >= context->getMaxTransformFeedbackBufferBindings())
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007667 {
7668 return gl::error(GL_INVALID_VALUE);
7669 }
7670 break;
7671
7672 case GL_UNIFORM_BUFFER:
shannonwoods@chromium.orgd11158f2013-05-30 00:06:19 +00007673 if (index >= context->getMaximumCombinedUniformBufferBindings())
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007674 {
7675 return gl::error(GL_INVALID_VALUE);
7676 }
7677 break;
7678
7679 default:
7680 return gl::error(GL_INVALID_ENUM);
7681 }
7682
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007683 switch (target)
7684 {
7685 case GL_TRANSFORM_FEEDBACK_BUFFER:
shannonwoods@chromium.org3eeca1e2013-05-30 00:04:28 +00007686 context->bindIndexedTransformFeedbackBuffer(buffer, index, 0, 0);
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00007687 context->bindGenericTransformFeedbackBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007688 break;
7689
7690 case GL_UNIFORM_BUFFER:
shannonwoods@chromium.org3eeca1e2013-05-30 00:04:28 +00007691 context->bindIndexedUniformBuffer(buffer, index, 0, 0);
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00007692 context->bindGenericUniformBuffer(buffer);
shannon.woods%transgaming.com@gtempaccount.comd4e61972013-04-13 03:37:04 +00007693 break;
7694
7695 default:
7696 UNREACHABLE();
7697 }
7698 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007699 }
7700 catch(std::bad_alloc&)
7701 {
7702 return gl::error(GL_OUT_OF_MEMORY);
7703 }
7704}
7705
7706void __stdcall glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const* varyings, GLenum bufferMode)
7707{
7708 EVENT("(GLuint program = %u, GLsizei count = %d, const GLchar* const* varyings = 0x%0.8p, GLenum bufferMode = 0x%X)",
7709 program, count, varyings, bufferMode);
7710
7711 try
7712 {
7713 gl::Context *context = gl::getNonLostContext();
7714
7715 if (context)
7716 {
7717 if (context->getClientVersion() < 3)
7718 {
7719 return gl::error(GL_INVALID_OPERATION);
7720 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007721
Jamie Madill54133512013-06-21 09:33:07 -04007722 // glTransformFeedbackVaryings
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007723 UNIMPLEMENTED();
7724 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007725 }
7726 catch(std::bad_alloc&)
7727 {
7728 return gl::error(GL_OUT_OF_MEMORY);
7729 }
7730}
7731
7732void __stdcall glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei* length, GLsizei* size, GLenum* type, GLchar* name)
7733{
7734 EVENT("(GLuint program = %u, GLuint index = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, "
7735 "GLsizei* size = 0x%0.8p, GLenum* type = 0x%0.8p, GLchar* name = 0x%0.8p)",
7736 program, index, bufSize, length, size, type, name);
7737
7738 try
7739 {
7740 gl::Context *context = gl::getNonLostContext();
7741
7742 if (context)
7743 {
7744 if (context->getClientVersion() < 3)
7745 {
7746 return gl::error(GL_INVALID_OPERATION);
7747 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007748
Jamie Madill54133512013-06-21 09:33:07 -04007749 // glGetTransformFeedbackVarying
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007750 UNIMPLEMENTED();
7751 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007752 }
7753 catch(std::bad_alloc&)
7754 {
7755 return gl::error(GL_OUT_OF_MEMORY);
7756 }
7757}
7758
7759void __stdcall glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid* pointer)
7760{
7761 EVENT("(GLuint index = %u, GLint size = %d, GLenum type = 0x%X, GLsizei stride = %d, const GLvoid* pointer = 0x%0.8p)",
7762 index, size, type, stride, pointer);
7763
7764 try
7765 {
7766 gl::Context *context = gl::getNonLostContext();
7767
7768 if (context)
7769 {
7770 if (context->getClientVersion() < 3)
7771 {
7772 return gl::error(GL_INVALID_OPERATION);
7773 }
7774 }
7775
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00007776 if (index >= gl::MAX_VERTEX_ATTRIBS)
7777 {
7778 return gl::error(GL_INVALID_VALUE);
7779 }
7780
7781 if (size < 1 || size > 4)
7782 {
7783 return gl::error(GL_INVALID_VALUE);
7784 }
7785
7786 switch (type)
7787 {
7788 case GL_BYTE:
7789 case GL_UNSIGNED_BYTE:
7790 case GL_SHORT:
7791 case GL_UNSIGNED_SHORT:
7792 case GL_INT:
7793 case GL_UNSIGNED_INT:
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00007794 case GL_INT_2_10_10_10_REV:
7795 case GL_UNSIGNED_INT_2_10_10_10_REV:
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00007796 break;
7797 default:
7798 return gl::error(GL_INVALID_ENUM);
7799 }
7800
7801 if (stride < 0)
7802 {
7803 return gl::error(GL_INVALID_VALUE);
7804 }
7805
shannon.woods%transgaming.com@gtempaccount.com1ab57be2013-04-13 03:38:39 +00007806 if ((type == GL_INT_2_10_10_10_REV || type == GL_UNSIGNED_INT_2_10_10_10_REV) && size != 4)
7807 {
7808 return gl::error(GL_INVALID_OPERATION);
7809 }
7810
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00007811 if (context)
7812 {
Jamie Madilld8db8662013-07-02 11:57:04 -04007813 // [OpenGL ES 3.0.2] Section 2.8 page 24:
7814 // An INVALID_OPERATION error is generated when a non-zero vertex array object
7815 // is bound, zero is bound to the ARRAY_BUFFER buffer object binding point,
7816 // and the pointer argument is not NULL.
7817 if (context->getVertexArrayHandle() != 0 && context->getArrayBufferHandle() == 0 && pointer != NULL)
7818 {
7819 return gl::error(GL_INVALID_OPERATION);
7820 }
7821
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00007822 context->setVertexAttribState(index, context->getArrayBuffer(), size, type, false, true,
7823 stride, pointer);
7824 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007825 }
7826 catch(std::bad_alloc&)
7827 {
7828 return gl::error(GL_OUT_OF_MEMORY);
7829 }
7830}
7831
7832void __stdcall glGetVertexAttribIiv(GLuint index, GLenum pname, GLint* params)
7833{
7834 EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
7835 index, pname, params);
7836
7837 try
7838 {
7839 gl::Context *context = gl::getNonLostContext();
7840
7841 if (context)
7842 {
7843 if (context->getClientVersion() < 3)
7844 {
7845 return gl::error(GL_INVALID_OPERATION);
7846 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007847
Jamie Madilla7d05862013-07-02 11:57:06 -04007848 if (index >= gl::MAX_VERTEX_ATTRIBS)
7849 {
7850 return gl::error(GL_INVALID_VALUE);
7851 }
7852
7853 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
7854
Geoff Lang34dbb6f2013-08-05 15:05:47 -04007855 if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion()))
Jamie Madilla7d05862013-07-02 11:57:06 -04007856 {
7857 return;
7858 }
7859
7860 if (pname == GL_CURRENT_VERTEX_ATTRIB)
7861 {
7862 const gl::VertexAttribCurrentValueData &currentValueData = context->getVertexAttribCurrentValue(index);
7863 for (int i = 0; i < 4; ++i)
7864 {
7865 params[i] = currentValueData.IntValues[i];
7866 }
7867 }
7868 else
7869 {
7870 *params = attribState.querySingleParameter<GLint>(pname);
7871 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007872 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007873 }
7874 catch(std::bad_alloc&)
7875 {
7876 return gl::error(GL_OUT_OF_MEMORY);
7877 }
7878}
7879
7880void __stdcall glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint* params)
7881{
7882 EVENT("(GLuint index = %u, GLenum pname = 0x%X, GLuint* params = 0x%0.8p)",
7883 index, pname, params);
7884
7885 try
7886 {
7887 gl::Context *context = gl::getNonLostContext();
7888
7889 if (context)
7890 {
7891 if (context->getClientVersion() < 3)
7892 {
7893 return gl::error(GL_INVALID_OPERATION);
7894 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007895
Jamie Madilla7d05862013-07-02 11:57:06 -04007896 if (index >= gl::MAX_VERTEX_ATTRIBS)
7897 {
7898 return gl::error(GL_INVALID_VALUE);
7899 }
7900
7901 const gl::VertexAttribute &attribState = context->getVertexAttribState(index);
7902
Geoff Lang34dbb6f2013-08-05 15:05:47 -04007903 if (!gl::ValidateGetVertexAttribParameters(pname, context->getClientVersion()))
Jamie Madilla7d05862013-07-02 11:57:06 -04007904 {
7905 return;
7906 }
7907
7908 if (pname == GL_CURRENT_VERTEX_ATTRIB)
7909 {
7910 const gl::VertexAttribCurrentValueData &currentValueData = context->getVertexAttribCurrentValue(index);
7911 for (int i = 0; i < 4; ++i)
7912 {
7913 params[i] = currentValueData.UnsignedIntValues[i];
7914 }
7915 }
7916 else
7917 {
7918 *params = attribState.querySingleParameter<GLuint>(pname);
7919 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00007920 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007921 }
7922 catch(std::bad_alloc&)
7923 {
7924 return gl::error(GL_OUT_OF_MEMORY);
7925 }
7926}
7927
7928void __stdcall glVertexAttribI4i(GLuint index, GLint x, GLint y, GLint z, GLint w)
7929{
7930 EVENT("(GLuint index = %u, GLint x = %d, GLint y = %d, GLint z = %d, GLint w = %d)",
7931 index, x, y, z, w);
7932
7933 try
7934 {
7935 gl::Context *context = gl::getNonLostContext();
7936
7937 if (context)
7938 {
7939 if (context->getClientVersion() < 3)
7940 {
7941 return gl::error(GL_INVALID_OPERATION);
7942 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007943
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00007944 if (index >= gl::MAX_VERTEX_ATTRIBS)
7945 {
7946 return gl::error(GL_INVALID_VALUE);
7947 }
7948
7949 GLint vals[4] = { x, y, z, w };
7950 context->setVertexAttribi(index, vals);
7951 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007952 }
7953 catch(std::bad_alloc&)
7954 {
7955 return gl::error(GL_OUT_OF_MEMORY);
7956 }
7957}
7958
7959void __stdcall glVertexAttribI4ui(GLuint index, GLuint x, GLuint y, GLuint z, GLuint w)
7960{
7961 EVENT("(GLuint index = %u, GLuint x = %u, GLuint y = %u, GLuint z = %u, GLuint w = %u)",
7962 index, x, y, z, w);
7963
7964 try
7965 {
7966 gl::Context *context = gl::getNonLostContext();
7967
7968 if (context)
7969 {
7970 if (context->getClientVersion() < 3)
7971 {
7972 return gl::error(GL_INVALID_OPERATION);
7973 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007974
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00007975 if (index >= gl::MAX_VERTEX_ATTRIBS)
7976 {
7977 return gl::error(GL_INVALID_VALUE);
7978 }
7979
7980 GLuint vals[4] = { x, y, z, w };
7981 context->setVertexAttribu(index, vals);
7982 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00007983 }
7984 catch(std::bad_alloc&)
7985 {
7986 return gl::error(GL_OUT_OF_MEMORY);
7987 }
7988}
7989
7990void __stdcall glVertexAttribI4iv(GLuint index, const GLint* v)
7991{
7992 EVENT("(GLuint index = %u, const GLint* v = 0x%0.8p)", index, v);
7993
7994 try
7995 {
7996 gl::Context *context = gl::getNonLostContext();
7997
7998 if (context)
7999 {
8000 if (context->getClientVersion() < 3)
8001 {
8002 return gl::error(GL_INVALID_OPERATION);
8003 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008004
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008005 if (index >= gl::MAX_VERTEX_ATTRIBS)
8006 {
8007 return gl::error(GL_INVALID_VALUE);
8008 }
8009
8010 context->setVertexAttribi(index, v);
8011 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008012 }
8013 catch(std::bad_alloc&)
8014 {
8015 return gl::error(GL_OUT_OF_MEMORY);
8016 }
8017}
8018
8019void __stdcall glVertexAttribI4uiv(GLuint index, const GLuint* v)
8020{
8021 EVENT("(GLuint index = %u, const GLuint* v = 0x%0.8p)", index, v);
8022
8023 try
8024 {
8025 gl::Context *context = gl::getNonLostContext();
8026
8027 if (context)
8028 {
8029 if (context->getClientVersion() < 3)
8030 {
8031 return gl::error(GL_INVALID_OPERATION);
8032 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008033
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00008034 if (index >= gl::MAX_VERTEX_ATTRIBS)
8035 {
8036 return gl::error(GL_INVALID_VALUE);
8037 }
8038
8039 context->setVertexAttribu(index, v);
8040 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008041 }
8042 catch(std::bad_alloc&)
8043 {
8044 return gl::error(GL_OUT_OF_MEMORY);
8045 }
8046}
8047
8048void __stdcall glGetUniformuiv(GLuint program, GLint location, GLuint* params)
8049{
8050 EVENT("(GLuint program = %u, GLint location = %d, GLuint* params = 0x%0.8p)",
8051 program, location, params);
8052
8053 try
8054 {
8055 gl::Context *context = gl::getNonLostContext();
8056
8057 if (context)
8058 {
8059 if (context->getClientVersion() < 3)
8060 {
8061 return gl::error(GL_INVALID_OPERATION);
8062 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008063
shannon.woods%transgaming.com@gtempaccount.come2290122013-04-13 03:41:07 +00008064 if (program == 0)
8065 {
8066 return gl::error(GL_INVALID_VALUE);
8067 }
8068
8069 gl::Program *programObject = context->getProgram(program);
8070
8071 if (!programObject || !programObject->isLinked())
8072 {
8073 return gl::error(GL_INVALID_OPERATION);
8074 }
8075
8076 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8077 if (!programBinary)
8078 {
8079 return gl::error(GL_INVALID_OPERATION);
8080 }
8081
8082 if (!programBinary->getUniformuiv(location, NULL, params))
8083 {
8084 return gl::error(GL_INVALID_OPERATION);
8085 }
8086 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008087 }
8088 catch(std::bad_alloc&)
8089 {
8090 return gl::error(GL_OUT_OF_MEMORY);
8091 }
8092}
8093
8094GLint __stdcall glGetFragDataLocation(GLuint program, const GLchar *name)
8095{
8096 EVENT("(GLuint program = %u, const GLchar *name = 0x%0.8p)",
8097 program, name);
8098
8099 try
8100 {
8101 gl::Context *context = gl::getNonLostContext();
8102
8103 if (context)
8104 {
8105 if (context->getClientVersion() < 3)
8106 {
Jamie Madilld1e78c92013-06-20 11:55:50 -04008107 return gl::error(GL_INVALID_OPERATION, -1);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008108 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008109
Jamie Madilld1e78c92013-06-20 11:55:50 -04008110 if (program == 0)
8111 {
8112 return gl::error(GL_INVALID_VALUE, -1);
8113 }
8114
8115 gl::Program *programObject = context->getProgram(program);
8116
8117 if (!programObject || !programObject->isLinked())
8118 {
8119 return gl::error(GL_INVALID_OPERATION, -1);
8120 }
8121
8122 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8123 if (!programBinary)
8124 {
8125 return gl::error(GL_INVALID_OPERATION, -1);
8126 }
8127
8128 return programBinary->getFragDataLocation(name);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00008129 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008130 }
8131 catch(std::bad_alloc&)
8132 {
8133 return gl::error(GL_OUT_OF_MEMORY, 0);
8134 }
8135
8136 return 0;
8137}
8138
8139void __stdcall glUniform1ui(GLint location, GLuint v0)
8140{
shannon.woods%transgaming.com@gtempaccount.com8431b9c2013-04-13 03:40:17 +00008141 glUniform1uiv(location, 1, &v0);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008142}
8143
8144void __stdcall glUniform2ui(GLint location, GLuint v0, GLuint v1)
8145{
shannon.woods%transgaming.com@gtempaccount.com8431b9c2013-04-13 03:40:17 +00008146 const GLuint xy[] = { v0, v1 };
8147 glUniform2uiv(location, 1, xy);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008148}
8149
8150void __stdcall glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
8151{
shannon.woods%transgaming.com@gtempaccount.com8431b9c2013-04-13 03:40:17 +00008152 const GLuint xyz[] = { v0, v1, v2 };
8153 glUniform3uiv(location, 1, xyz);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008154}
8155
8156void __stdcall glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
8157{
shannon.woods%transgaming.com@gtempaccount.com8431b9c2013-04-13 03:40:17 +00008158 const GLuint xyzw[] = { v0, v1, v2, v3 };
8159 glUniform4uiv(location, 1, xyzw);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008160}
8161
8162void __stdcall glUniform1uiv(GLint location, GLsizei count, const GLuint* value)
8163{
8164 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8165 location, count, value);
8166
8167 try
8168 {
8169 gl::Context *context = gl::getNonLostContext();
8170
8171 if (context)
8172 {
8173 if (context->getClientVersion() < 3)
8174 {
8175 return gl::error(GL_INVALID_OPERATION);
8176 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008177
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +00008178 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
8179 if (!programBinary)
8180 {
8181 return gl::error(GL_INVALID_OPERATION);
8182 }
8183
8184 if (!programBinary->setUniform1uiv(location, count, value))
8185 {
8186 return gl::error(GL_INVALID_OPERATION);
8187 }
8188 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008189 }
8190 catch(std::bad_alloc&)
8191 {
8192 return gl::error(GL_OUT_OF_MEMORY);
8193 }
8194}
8195
8196void __stdcall glUniform2uiv(GLint location, GLsizei count, const GLuint* value)
8197{
8198 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8199 location, count, value);
8200
8201 try
8202 {
8203 gl::Context *context = gl::getNonLostContext();
8204
8205 if (context)
8206 {
8207 if (context->getClientVersion() < 3)
8208 {
8209 return gl::error(GL_INVALID_OPERATION);
8210 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008211
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +00008212 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
8213 if (!programBinary)
8214 {
8215 return gl::error(GL_INVALID_OPERATION);
8216 }
8217
8218 if (!programBinary->setUniform2uiv(location, count, value))
8219 {
8220 return gl::error(GL_INVALID_OPERATION);
8221 }
8222 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008223 }
8224 catch(std::bad_alloc&)
8225 {
8226 return gl::error(GL_OUT_OF_MEMORY);
8227 }
8228}
8229
8230void __stdcall glUniform3uiv(GLint location, GLsizei count, const GLuint* value)
8231{
8232 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value)",
8233 location, count, value);
8234
8235 try
8236 {
8237 gl::Context *context = gl::getNonLostContext();
8238
8239 if (context)
8240 {
8241 if (context->getClientVersion() < 3)
8242 {
8243 return gl::error(GL_INVALID_OPERATION);
8244 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008245
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +00008246 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
8247 if (!programBinary)
8248 {
8249 return gl::error(GL_INVALID_OPERATION);
8250 }
8251
8252 if (!programBinary->setUniform3uiv(location, count, value))
8253 {
8254 return gl::error(GL_INVALID_OPERATION);
8255 }
8256 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008257 }
8258 catch(std::bad_alloc&)
8259 {
8260 return gl::error(GL_OUT_OF_MEMORY);
8261 }
8262}
8263
8264void __stdcall glUniform4uiv(GLint location, GLsizei count, const GLuint* value)
8265{
8266 EVENT("(GLint location = %d, GLsizei count = %d, const GLuint* value = 0x%0.8p)",
8267 location, count, value);
8268
8269 try
8270 {
8271 gl::Context *context = gl::getNonLostContext();
8272
8273 if (context)
8274 {
8275 if (context->getClientVersion() < 3)
8276 {
8277 return gl::error(GL_INVALID_OPERATION);
8278 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008279
shannon.woods%transgaming.com@gtempaccount.com50ea4ab2013-04-13 03:40:36 +00008280 gl::ProgramBinary *programBinary = context->getCurrentProgramBinary();
8281 if (!programBinary)
8282 {
8283 return gl::error(GL_INVALID_OPERATION);
8284 }
8285
8286 if (!programBinary->setUniform4uiv(location, count, value))
8287 {
8288 return gl::error(GL_INVALID_OPERATION);
8289 }
8290 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008291 }
8292 catch(std::bad_alloc&)
8293 {
8294 return gl::error(GL_OUT_OF_MEMORY);
8295 }
8296}
8297
8298void __stdcall glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value)
8299{
8300 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLint* value = 0x%0.8p)",
8301 buffer, drawbuffer, value);
8302
8303 try
8304 {
8305 gl::Context *context = gl::getNonLostContext();
8306
8307 if (context)
8308 {
8309 if (context->getClientVersion() < 3)
8310 {
8311 return gl::error(GL_INVALID_OPERATION);
8312 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008313
Geoff Lang42359ca2013-08-21 13:25:17 -04008314 switch (buffer)
8315 {
8316 case GL_COLOR:
8317 if (drawbuffer < 0 || drawbuffer >= static_cast<GLint>(context->getMaximumRenderTargets()))
8318 {
8319 return gl::error(GL_INVALID_VALUE);
8320 }
8321 break;
8322 case GL_STENCIL:
8323 if (drawbuffer != 0)
8324 {
8325 return gl::error(GL_INVALID_VALUE);
8326 }
8327 default:
8328 return gl::error(GL_INVALID_ENUM);
8329 }
8330
8331 context->clearBufferiv(buffer, drawbuffer, value);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00008332 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008333 }
8334 catch(std::bad_alloc&)
8335 {
8336 return gl::error(GL_OUT_OF_MEMORY);
8337 }
8338}
8339
8340void __stdcall glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value)
8341{
8342 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLuint* value = 0x%0.8p)",
8343 buffer, drawbuffer, value);
8344
8345 try
8346 {
8347 gl::Context *context = gl::getNonLostContext();
8348
8349 if (context)
8350 {
8351 if (context->getClientVersion() < 3)
8352 {
8353 return gl::error(GL_INVALID_OPERATION);
8354 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008355
Geoff Lang42359ca2013-08-21 13:25:17 -04008356 switch (buffer)
8357 {
8358 case GL_COLOR:
8359 if (drawbuffer < 0 || drawbuffer >= static_cast<GLint>(context->getMaximumRenderTargets()))
8360 {
8361 return gl::error(GL_INVALID_VALUE);
8362 }
8363 break;
8364 default:
8365 return gl::error(GL_INVALID_ENUM);
8366 }
8367
8368 context->clearBufferuiv(buffer, drawbuffer, value);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00008369 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008370 }
8371 catch(std::bad_alloc&)
8372 {
8373 return gl::error(GL_OUT_OF_MEMORY);
8374 }
8375}
8376
8377void __stdcall glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value)
8378{
8379 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, const GLfloat* value = 0x%0.8p)",
8380 buffer, drawbuffer, value);
8381
8382 try
8383 {
8384 gl::Context *context = gl::getNonLostContext();
8385
8386 if (context)
8387 {
8388 if (context->getClientVersion() < 3)
8389 {
8390 return gl::error(GL_INVALID_OPERATION);
8391 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008392
Geoff Lang42359ca2013-08-21 13:25:17 -04008393 switch (buffer)
8394 {
8395 case GL_COLOR:
8396 if (drawbuffer < 0 || drawbuffer >= static_cast<GLint>(context->getMaximumRenderTargets()))
8397 {
8398 return gl::error(GL_INVALID_VALUE);
8399 }
8400 break;
8401 case GL_DEPTH:
8402 if (drawbuffer != 0)
8403 {
8404 return gl::error(GL_INVALID_VALUE);
8405 }
8406 break;
8407 default:
8408 return gl::error(GL_INVALID_ENUM);
8409 }
8410
8411 context->clearBufferfv(buffer, drawbuffer, value);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00008412 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008413 }
8414 catch(std::bad_alloc&)
8415 {
8416 return gl::error(GL_OUT_OF_MEMORY);
8417 }
8418}
8419
8420void __stdcall glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
8421{
8422 EVENT("(GLenum buffer = 0x%X, GLint drawbuffer = %d, GLfloat depth, GLint stencil = %d)",
8423 buffer, drawbuffer, depth, stencil);
8424
8425 try
8426 {
8427 gl::Context *context = gl::getNonLostContext();
8428
8429 if (context)
8430 {
8431 if (context->getClientVersion() < 3)
8432 {
8433 return gl::error(GL_INVALID_OPERATION);
8434 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008435
Geoff Lang42359ca2013-08-21 13:25:17 -04008436 switch (buffer)
8437 {
8438 case GL_DEPTH_STENCIL:
8439 if (drawbuffer != 0)
8440 {
8441 return gl::error(GL_INVALID_VALUE);
8442 }
8443 break;
8444 default:
8445 return gl::error(GL_INVALID_ENUM);
8446 }
8447
8448 context->clearBufferfi(buffer, drawbuffer, depth, stencil);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00008449 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008450 }
8451 catch(std::bad_alloc&)
8452 {
8453 return gl::error(GL_OUT_OF_MEMORY);
8454 }
8455}
8456
8457const GLubyte* __stdcall glGetStringi(GLenum name, GLuint index)
8458{
8459 EVENT("(GLenum name = 0x%X, GLuint index = %u)", name, index);
8460
8461 try
8462 {
8463 gl::Context *context = gl::getNonLostContext();
8464
8465 if (context)
8466 {
8467 if (context->getClientVersion() < 3)
8468 {
8469 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLubyte*>(NULL));
8470 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008471
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00008472 if (name != GL_EXTENSIONS)
8473 {
8474 return gl::error(GL_INVALID_ENUM, reinterpret_cast<GLubyte*>(NULL));
8475 }
8476
8477 if (index >= context->getNumExtensions())
8478 {
8479 return gl::error(GL_INVALID_VALUE, reinterpret_cast<GLubyte*>(NULL));
8480 }
8481
8482 return reinterpret_cast<const GLubyte*>(context->getExtensionString(index));
8483 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008484 }
8485 catch(std::bad_alloc&)
8486 {
8487 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLubyte*>(NULL));
8488 }
8489
8490 return NULL;
8491}
8492
8493void __stdcall glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
8494{
8495 EVENT("(GLenum readTarget = 0x%X, GLenum writeTarget = 0x%X, GLintptr readOffset = %d, GLintptr writeOffset = %d, GLsizeiptr size = %d)",
8496 readTarget, writeTarget, readOffset, writeOffset, size);
8497
8498 try
8499 {
8500 gl::Context *context = gl::getNonLostContext();
8501
8502 if (context)
8503 {
8504 if (context->getClientVersion() < 3)
8505 {
8506 return gl::error(GL_INVALID_OPERATION);
8507 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008508
shannon.woods%transgaming.com@gtempaccount.com296c3f22013-04-13 03:39:39 +00008509 gl::Buffer *readBuffer = NULL;
8510 switch (readTarget)
8511 {
8512 case GL_ARRAY_BUFFER:
8513 readBuffer = context->getArrayBuffer();
8514 break;
8515 case GL_COPY_READ_BUFFER:
8516 readBuffer = context->getCopyReadBuffer();
8517 break;
8518 case GL_COPY_WRITE_BUFFER:
8519 readBuffer = context->getCopyWriteBuffer();
8520 break;
8521 case GL_ELEMENT_ARRAY_BUFFER:
8522 readBuffer = context->getElementArrayBuffer();
8523 break;
8524 case GL_PIXEL_PACK_BUFFER:
8525 readBuffer = context->getPixelPackBuffer();
8526 break;
8527 case GL_PIXEL_UNPACK_BUFFER:
8528 readBuffer = context->getPixelUnpackBuffer();
8529 break;
8530 case GL_TRANSFORM_FEEDBACK_BUFFER:
8531 readBuffer = context->getGenericTransformFeedbackBuffer();
8532 break;
8533 case GL_UNIFORM_BUFFER:
8534 readBuffer = context->getGenericUniformBuffer();
8535 break;
8536 default:
8537 return gl::error(GL_INVALID_ENUM);
8538 }
8539
8540 gl::Buffer *writeBuffer = NULL;
8541 switch (writeTarget)
8542 {
8543 case GL_ARRAY_BUFFER:
8544 writeBuffer = context->getArrayBuffer();
8545 break;
8546 case GL_COPY_READ_BUFFER:
8547 writeBuffer = context->getCopyReadBuffer();
8548 break;
8549 case GL_COPY_WRITE_BUFFER:
8550 writeBuffer = context->getCopyWriteBuffer();
8551 break;
8552 case GL_ELEMENT_ARRAY_BUFFER:
8553 writeBuffer = context->getElementArrayBuffer();
8554 break;
8555 case GL_PIXEL_PACK_BUFFER:
8556 writeBuffer = context->getPixelPackBuffer();
8557 break;
8558 case GL_PIXEL_UNPACK_BUFFER:
8559 writeBuffer = context->getPixelUnpackBuffer();
8560 break;
8561 case GL_TRANSFORM_FEEDBACK_BUFFER:
8562 writeBuffer = context->getGenericTransformFeedbackBuffer();
8563 break;
8564 case GL_UNIFORM_BUFFER:
8565 writeBuffer = context->getGenericUniformBuffer();
8566 break;
8567 default:
8568 return gl::error(GL_INVALID_ENUM);
8569 }
8570
8571 if (!readBuffer || !writeBuffer)
8572 {
8573 return gl::error(GL_INVALID_OPERATION);
8574 }
8575
8576 if (readOffset < 0 || writeOffset < 0 || size < 0 ||
8577 static_cast<unsigned int>(readOffset + size) > readBuffer->size() ||
8578 static_cast<unsigned int>(writeOffset + size) > writeBuffer->size())
8579 {
8580 return gl::error(GL_INVALID_VALUE);
8581 }
8582
8583 if (readBuffer == writeBuffer && abs(readOffset - writeOffset) < size)
8584 {
8585 return gl::error(GL_INVALID_VALUE);
8586 }
8587
8588 // TODO: Verify that readBuffer and writeBuffer are not currently mapped (GL_INVALID_OPERATION)
8589
shannon.woods%transgaming.com@gtempaccount.comc53376a2013-04-13 03:41:23 +00008590 // if size is zero, the copy is a successful no-op
8591 if (size > 0)
8592 {
8593 writeBuffer->copyBufferSubData(readBuffer, readOffset, writeOffset, size);
8594 }
shannon.woods%transgaming.com@gtempaccount.com296c3f22013-04-13 03:39:39 +00008595 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008596 }
8597 catch(std::bad_alloc&)
8598 {
8599 return gl::error(GL_OUT_OF_MEMORY);
8600 }
8601}
8602
8603void __stdcall glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const* uniformNames, GLuint* uniformIndices)
8604{
8605 EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLchar* const* uniformNames = 0x%0.8p, GLuint* uniformIndices = 0x%0.8p)",
8606 program, uniformCount, uniformNames, uniformIndices);
8607
8608 try
8609 {
8610 gl::Context *context = gl::getNonLostContext();
8611
8612 if (context)
8613 {
8614 if (context->getClientVersion() < 3)
8615 {
8616 return gl::error(GL_INVALID_OPERATION);
8617 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008618
shannonwoods@chromium.orgc2ed9912013-05-30 00:05:33 +00008619 if (uniformCount < 0)
8620 {
8621 return gl::error(GL_INVALID_VALUE);
8622 }
8623
8624 gl::Program *programObject = context->getProgram(program);
8625
8626 if (!programObject)
8627 {
8628 if (context->getShader(program))
8629 {
8630 return gl::error(GL_INVALID_OPERATION);
8631 }
8632 else
8633 {
8634 return gl::error(GL_INVALID_VALUE);
8635 }
8636 }
8637
8638 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8639 if (!programObject->isLinked() || !programBinary)
8640 {
8641 for (int uniformId = 0; uniformId < uniformCount; uniformId++)
8642 {
8643 uniformIndices[uniformId] = GL_INVALID_INDEX;
8644 }
8645 }
8646 else
8647 {
8648 for (int uniformId = 0; uniformId < uniformCount; uniformId++)
8649 {
8650 uniformIndices[uniformId] = programBinary->getUniformIndex(uniformNames[uniformId]);
8651 }
8652 }
8653 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008654 }
8655 catch(std::bad_alloc&)
8656 {
8657 return gl::error(GL_OUT_OF_MEMORY);
8658 }
8659}
8660
8661void __stdcall glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint* uniformIndices, GLenum pname, GLint* params)
8662{
8663 EVENT("(GLuint program = %u, GLsizei uniformCount = %d, const GLuint* uniformIndices = 0x%0.8p, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8664 program, uniformCount, uniformIndices, pname, params);
8665
8666 try
8667 {
8668 gl::Context *context = gl::getNonLostContext();
8669
8670 if (context)
8671 {
8672 if (context->getClientVersion() < 3)
8673 {
8674 return gl::error(GL_INVALID_OPERATION);
8675 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008676
shannonwoods@chromium.org2a9a9d22013-05-30 00:05:40 +00008677 if (uniformCount < 0)
8678 {
8679 return gl::error(GL_INVALID_VALUE);
8680 }
8681
8682 gl::Program *programObject = context->getProgram(program);
8683
8684 if (!programObject)
8685 {
8686 if (context->getShader(program))
8687 {
8688 return gl::error(GL_INVALID_OPERATION);
8689 }
8690 else
8691 {
8692 return gl::error(GL_INVALID_VALUE);
8693 }
8694 }
8695
8696 switch (pname)
8697 {
8698 case GL_UNIFORM_TYPE:
8699 case GL_UNIFORM_SIZE:
8700 case GL_UNIFORM_NAME_LENGTH:
8701 case GL_UNIFORM_BLOCK_INDEX:
8702 case GL_UNIFORM_OFFSET:
8703 case GL_UNIFORM_ARRAY_STRIDE:
8704 case GL_UNIFORM_MATRIX_STRIDE:
8705 case GL_UNIFORM_IS_ROW_MAJOR:
8706 break;
8707 default:
8708 return gl::error(GL_INVALID_ENUM);
8709 }
8710
8711 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8712
8713 if (!programBinary && uniformCount > 0)
8714 {
8715 return gl::error(GL_INVALID_VALUE);
8716 }
8717
8718 for (int uniformId = 0; uniformId < uniformCount; uniformId++)
8719 {
8720 const GLuint index = uniformIndices[uniformId];
8721
8722 if (index >= (GLuint)programBinary->getActiveUniformCount())
8723 {
8724 return gl::error(GL_INVALID_VALUE);
8725 }
8726 }
8727
8728 for (int uniformId = 0; uniformId < uniformCount; uniformId++)
8729 {
8730 const GLuint index = uniformIndices[uniformId];
8731 params[uniformId] = programBinary->getActiveUniformi(index, pname);
8732 }
8733 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008734 }
8735 catch(std::bad_alloc&)
8736 {
8737 return gl::error(GL_OUT_OF_MEMORY);
8738 }
8739}
8740
8741GLuint __stdcall glGetUniformBlockIndex(GLuint program, const GLchar* uniformBlockName)
8742{
8743 EVENT("(GLuint program = %u, const GLchar* uniformBlockName = 0x%0.8p)", program, uniformBlockName);
8744
8745 try
8746 {
8747 gl::Context *context = gl::getNonLostContext();
8748
8749 if (context)
8750 {
8751 if (context->getClientVersion() < 3)
8752 {
shannonwoods@chromium.org42766252013-05-30 00:07:12 +00008753 return gl::error(GL_INVALID_OPERATION, GL_INVALID_INDEX);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008754 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008755
shannonwoods@chromium.org42766252013-05-30 00:07:12 +00008756 gl::Program *programObject = context->getProgram(program);
8757
8758 if (!programObject)
8759 {
8760 if (context->getShader(program))
8761 {
8762 return gl::error(GL_INVALID_OPERATION, GL_INVALID_INDEX);
8763 }
8764 else
8765 {
8766 return gl::error(GL_INVALID_VALUE, GL_INVALID_INDEX);
8767 }
8768 }
8769
8770 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8771 if (!programBinary)
8772 {
8773 return GL_INVALID_INDEX;
8774 }
8775
8776 return programBinary->getUniformBlockIndex(uniformBlockName);
8777 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008778 }
8779 catch(std::bad_alloc&)
8780 {
8781 return gl::error(GL_OUT_OF_MEMORY, 0);
8782 }
8783
8784 return 0;
8785}
8786
8787void __stdcall glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint* params)
8788{
8789 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)",
8790 program, uniformBlockIndex, pname, params);
8791
8792 try
8793 {
8794 gl::Context *context = gl::getNonLostContext();
8795
8796 if (context)
8797 {
8798 if (context->getClientVersion() < 3)
8799 {
8800 return gl::error(GL_INVALID_OPERATION);
8801 }
shannonwoods@chromium.orge7317ca2013-05-30 00:07:35 +00008802 gl::Program *programObject = context->getProgram(program);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008803
shannonwoods@chromium.orge7317ca2013-05-30 00:07:35 +00008804 if (!programObject)
8805 {
8806 if (context->getShader(program))
8807 {
8808 return gl::error(GL_INVALID_OPERATION);
8809 }
8810 else
8811 {
8812 return gl::error(GL_INVALID_VALUE);
8813 }
8814 }
8815
8816 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8817
8818 if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
8819 {
8820 return gl::error(GL_INVALID_VALUE);
8821 }
8822
8823 switch (pname)
8824 {
8825 case GL_UNIFORM_BLOCK_BINDING:
8826 *params = static_cast<GLint>(programObject->getUniformBlockBinding(uniformBlockIndex));
8827 break;
8828
8829 case GL_UNIFORM_BLOCK_DATA_SIZE:
8830 case GL_UNIFORM_BLOCK_NAME_LENGTH:
8831 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS:
8832 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES:
8833 case GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER:
8834 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER:
8835 programBinary->getActiveUniformBlockiv(uniformBlockIndex, pname, params);
8836 break;
8837
8838 default:
8839 return gl::error(GL_INVALID_ENUM);
8840 }
8841 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008842 }
8843 catch(std::bad_alloc&)
8844 {
8845 return gl::error(GL_OUT_OF_MEMORY);
8846 }
8847}
8848
8849void __stdcall glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei* length, GLchar* uniformBlockName)
8850{
8851 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLchar* uniformBlockName = 0x%0.8p)",
8852 program, uniformBlockIndex, bufSize, length, uniformBlockName);
8853
8854 try
8855 {
8856 gl::Context *context = gl::getNonLostContext();
8857
8858 if (context)
8859 {
8860 if (context->getClientVersion() < 3)
8861 {
8862 return gl::error(GL_INVALID_OPERATION);
8863 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008864
shannonwoods@chromium.orgbeb02782013-05-30 00:07:28 +00008865 gl::Program *programObject = context->getProgram(program);
8866
8867 if (!programObject)
8868 {
8869 if (context->getShader(program))
8870 {
8871 return gl::error(GL_INVALID_OPERATION);
8872 }
8873 else
8874 {
8875 return gl::error(GL_INVALID_VALUE);
8876 }
8877 }
8878
8879 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8880
8881 if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
8882 {
8883 return gl::error(GL_INVALID_VALUE);
8884 }
8885
8886 programBinary->getActiveUniformBlockName(uniformBlockIndex, bufSize, length, uniformBlockName);
8887 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008888 }
8889 catch(std::bad_alloc&)
8890 {
8891 return gl::error(GL_OUT_OF_MEMORY);
8892 }
8893}
8894
8895void __stdcall glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
8896{
8897 EVENT("(GLuint program = %u, GLuint uniformBlockIndex = %u, GLuint uniformBlockBinding = %u)",
8898 program, uniformBlockIndex, uniformBlockBinding);
8899
8900 try
8901 {
8902 gl::Context *context = gl::getNonLostContext();
8903
8904 if (context)
8905 {
8906 if (context->getClientVersion() < 3)
8907 {
8908 return gl::error(GL_INVALID_OPERATION);
8909 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008910
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00008911 if (uniformBlockBinding >= context->getMaximumCombinedUniformBufferBindings())
8912 {
8913 return gl::error(GL_INVALID_VALUE);
8914 }
8915
8916 gl::Program *programObject = context->getProgram(program);
8917
8918 if (!programObject)
8919 {
8920 if (context->getShader(program))
8921 {
8922 return gl::error(GL_INVALID_OPERATION);
8923 }
8924 else
8925 {
8926 return gl::error(GL_INVALID_VALUE);
8927 }
8928 }
8929
8930 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
8931
8932 // if never linked, there won't be any uniform blocks
8933 if (!programBinary || uniformBlockIndex >= programBinary->getActiveUniformBlockCount())
8934 {
8935 return gl::error(GL_INVALID_VALUE);
8936 }
8937
8938 programObject->bindUniformBlock(uniformBlockIndex, uniformBlockBinding);
8939 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008940 }
8941 catch(std::bad_alloc&)
8942 {
8943 return gl::error(GL_OUT_OF_MEMORY);
8944 }
8945}
8946
8947void __stdcall glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instanceCount)
8948{
8949 EVENT("(GLenum mode = 0x%X, GLint first = %d, GLsizei count = %d, GLsizei instanceCount = %d)",
8950 mode, first, count, instanceCount);
8951
8952 try
8953 {
8954 gl::Context *context = gl::getNonLostContext();
8955
8956 if (context)
8957 {
8958 if (context->getClientVersion() < 3)
8959 {
8960 return gl::error(GL_INVALID_OPERATION);
8961 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008962
Jamie Madill54133512013-06-21 09:33:07 -04008963 // glDrawArraysInstanced
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00008964 UNIMPLEMENTED();
8965 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008966 }
8967 catch(std::bad_alloc&)
8968 {
8969 return gl::error(GL_OUT_OF_MEMORY);
8970 }
8971}
8972
8973void __stdcall glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLsizei instanceCount)
8974{
8975 EVENT("(GLenum mode = 0x%X, GLsizei count = %d, GLenum type = 0x%X, const GLvoid* indices = 0x%0.8p, GLsizei instanceCount = %d)",
8976 mode, count, type, indices, instanceCount);
8977
8978 try
8979 {
8980 gl::Context *context = gl::getNonLostContext();
8981
8982 if (context)
8983 {
8984 if (context->getClientVersion() < 3)
8985 {
8986 return gl::error(GL_INVALID_OPERATION);
8987 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008988
Jamie Madill54133512013-06-21 09:33:07 -04008989 // glDrawElementsInstanced
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00008990 UNIMPLEMENTED();
8991 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00008992 }
8993 catch(std::bad_alloc&)
8994 {
8995 return gl::error(GL_OUT_OF_MEMORY);
8996 }
8997}
8998
8999GLsync __stdcall glFenceSync(GLenum condition, GLbitfield flags)
9000{
9001 EVENT("(GLenum condition = 0x%X, GLbitfield flags = 0x%X)", condition, flags);
9002
9003 try
9004 {
9005 gl::Context *context = gl::getNonLostContext();
9006
9007 if (context)
9008 {
9009 if (context->getClientVersion() < 3)
9010 {
Jamie Madill5215e1a2013-07-26 11:55:19 -04009011 return gl::error(GL_INVALID_OPERATION, reinterpret_cast<GLsync>(0));
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009012 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009013
Jamie Madill5215e1a2013-07-26 11:55:19 -04009014 if (condition != GL_SYNC_GPU_COMMANDS_COMPLETE)
9015 {
9016 return gl::error(GL_INVALID_ENUM, reinterpret_cast<GLsync>(0));
9017 }
9018
9019 if (flags != 0)
9020 {
9021 return gl::error(GL_INVALID_VALUE, reinterpret_cast<GLsync>(0));
9022 }
9023
9024 return context->createFenceSync(condition);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009025 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009026 }
9027 catch(std::bad_alloc&)
9028 {
9029 return gl::error(GL_OUT_OF_MEMORY, reinterpret_cast<GLsync>(NULL));
9030 }
9031
9032 return NULL;
9033}
9034
9035GLboolean __stdcall glIsSync(GLsync sync)
9036{
9037 EVENT("(GLsync sync = 0x%0.8p)", sync);
9038
9039 try
9040 {
9041 gl::Context *context = gl::getNonLostContext();
9042
9043 if (context)
9044 {
9045 if (context->getClientVersion() < 3)
9046 {
9047 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9048 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009049
Jamie Madill5215e1a2013-07-26 11:55:19 -04009050 return (context->getFenceSync(sync) != NULL);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009051 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009052 }
9053 catch(std::bad_alloc&)
9054 {
9055 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9056 }
9057
9058 return GL_FALSE;
9059}
9060
9061void __stdcall glDeleteSync(GLsync sync)
9062{
9063 EVENT("(GLsync sync = 0x%0.8p)", sync);
9064
9065 try
9066 {
9067 gl::Context *context = gl::getNonLostContext();
9068
9069 if (context)
9070 {
9071 if (context->getClientVersion() < 3)
9072 {
9073 return gl::error(GL_INVALID_OPERATION);
9074 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009075
Jamie Madill5215e1a2013-07-26 11:55:19 -04009076 if (sync != static_cast<GLsync>(0) && !context->getFenceSync(sync))
9077 {
9078 return gl::error(GL_INVALID_VALUE);
9079 }
9080
9081 context->deleteFenceSync(sync);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009082 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009083 }
9084 catch(std::bad_alloc&)
9085 {
9086 return gl::error(GL_OUT_OF_MEMORY);
9087 }
9088}
9089
9090GLenum __stdcall glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
9091{
9092 EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
9093 sync, flags, timeout);
9094
9095 try
9096 {
9097 gl::Context *context = gl::getNonLostContext();
9098
9099 if (context)
9100 {
9101 if (context->getClientVersion() < 3)
9102 {
Jamie Madill5215e1a2013-07-26 11:55:19 -04009103 return gl::error(GL_INVALID_OPERATION, GL_WAIT_FAILED);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009104 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009105
Jamie Madill5215e1a2013-07-26 11:55:19 -04009106 if ((flags & ~(GL_SYNC_FLUSH_COMMANDS_BIT)) != 0)
9107 {
9108 return gl::error(GL_INVALID_VALUE, GL_WAIT_FAILED);
9109 }
9110
9111 gl::FenceSync *fenceSync = context->getFenceSync(sync);
9112
9113 if (!fenceSync)
9114 {
9115 return gl::error(GL_INVALID_VALUE, GL_WAIT_FAILED);
9116 }
9117
9118 return fenceSync->clientWait(flags, timeout);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009119 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009120 }
9121 catch(std::bad_alloc&)
9122 {
9123 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9124 }
9125
9126 return GL_FALSE;
9127}
9128
9129void __stdcall glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
9130{
9131 EVENT("(GLsync sync = 0x%0.8p, GLbitfield flags = 0x%X, GLuint64 timeout = %llu)",
9132 sync, flags, timeout);
9133
9134 try
9135 {
9136 gl::Context *context = gl::getNonLostContext();
9137
9138 if (context)
9139 {
9140 if (context->getClientVersion() < 3)
9141 {
9142 return gl::error(GL_INVALID_OPERATION);
9143 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009144
Jamie Madill5215e1a2013-07-26 11:55:19 -04009145 if (flags != 0)
9146 {
9147 return gl::error(GL_INVALID_VALUE);
9148 }
9149
9150 if (timeout != GL_TIMEOUT_IGNORED)
9151 {
9152 return gl::error(GL_INVALID_VALUE);
9153 }
9154
9155 gl::FenceSync *fenceSync = context->getFenceSync(sync);
9156
9157 if (!fenceSync)
9158 {
9159 return gl::error(GL_INVALID_VALUE);
9160 }
9161
9162 fenceSync->serverWait();
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009163 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009164 }
9165 catch(std::bad_alloc&)
9166 {
9167 return gl::error(GL_OUT_OF_MEMORY);
9168 }
9169}
9170
9171void __stdcall glGetInteger64v(GLenum pname, GLint64* params)
9172{
9173 EVENT("(GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
9174 pname, params);
9175
9176 try
9177 {
9178 gl::Context *context = gl::getNonLostContext();
9179
9180 if (context)
9181 {
9182 if (context->getClientVersion() < 3)
9183 {
9184 return gl::error(GL_INVALID_OPERATION);
9185 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009186
Jamie Madill71fbd602013-07-19 16:36:55 -04009187 if (!(context->getInteger64v(pname, params)))
9188 {
9189 GLenum nativeType;
9190 unsigned int numParams = 0;
9191 if (!context->getQueryParameterInfo(pname, &nativeType, &numParams))
9192 return gl::error(GL_INVALID_ENUM);
9193
9194 if (numParams == 0)
9195 return; // it is known that the pname is valid, but that there are no parameters to return.
9196
9197 if (nativeType == GL_BOOL)
9198 {
9199 GLboolean *boolParams = NULL;
9200 boolParams = new GLboolean[numParams];
9201
9202 context->getBooleanv(pname, boolParams);
9203
9204 for (unsigned int i = 0; i < numParams; ++i)
9205 {
9206 if (boolParams[i] == GL_FALSE)
9207 params[i] = 0;
9208 else
9209 params[i] = 1;
9210 }
9211
9212 delete [] boolParams;
9213 }
9214 else if (nativeType == GL_INT)
9215 {
9216 GLint *intParams = NULL;
9217 intParams = new GLint[numParams];
9218
9219 context->getIntegerv(pname, intParams);
9220
9221 for (unsigned int i = 0; i < numParams; ++i)
9222 {
9223 params[i] = static_cast<GLint64>(intParams[i]);
9224 }
9225
9226 delete [] intParams;
9227 }
9228 else if (nativeType == GL_FLOAT)
9229 {
9230 GLfloat *floatParams = NULL;
9231 floatParams = new GLfloat[numParams];
9232
9233 context->getFloatv(pname, floatParams);
9234
9235 for (unsigned int i = 0; i < numParams; ++i)
9236 {
9237 // RGBA color values and DepthRangeF values are converted to integer using Equation 2.4 from Table 4.5
9238 if (pname == GL_DEPTH_RANGE || pname == GL_COLOR_CLEAR_VALUE || pname == GL_DEPTH_CLEAR_VALUE || pname == GL_BLEND_COLOR)
9239 {
9240 params[i] = static_cast<GLint64>((static_cast<GLfloat>(0xFFFFFFFF) * floatParams[i] - 1.0f) / 2.0f);
9241 }
9242 else
9243 {
9244 params[i] = gl::iround<GLint64>(floatParams[i]);
9245 }
9246 }
9247
9248 delete [] floatParams;
9249 }
9250 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009251 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009252 }
9253 catch(std::bad_alloc&)
9254 {
9255 return gl::error(GL_OUT_OF_MEMORY);
9256 }
9257}
9258
9259void __stdcall glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei* length, GLint* values)
9260{
9261 EVENT("(GLsync sync = 0x%0.8p, GLenum pname = 0x%X, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLint* values = 0x%0.8p)",
9262 sync, pname, bufSize, length, values);
9263
9264 try
9265 {
9266 gl::Context *context = gl::getNonLostContext();
9267
9268 if (context)
9269 {
9270 if (context->getClientVersion() < 3)
9271 {
9272 return gl::error(GL_INVALID_OPERATION);
9273 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009274
Jamie Madill5215e1a2013-07-26 11:55:19 -04009275 if (bufSize < 0)
9276 {
9277 return gl::error(GL_INVALID_VALUE);
9278 }
9279
9280 gl::FenceSync *fenceSync = context->getFenceSync(sync);
9281
9282 if (!fenceSync)
9283 {
9284 return gl::error(GL_INVALID_VALUE);
9285 }
9286
9287 switch (pname)
9288 {
9289 case GL_OBJECT_TYPE: values[0] = static_cast<GLint>(GL_SYNC_FENCE); break;
9290 case GL_SYNC_STATUS: values[0] = static_cast<GLint>(fenceSync->getStatus()); break;
9291 case GL_SYNC_CONDITION: values[0] = static_cast<GLint>(fenceSync->getCondition()); break;
9292 case GL_SYNC_FLAGS: values[0] = 0; break;
9293
9294 default:
9295 return gl::error(GL_INVALID_ENUM);
9296 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009297 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009298 }
9299 catch(std::bad_alloc&)
9300 {
9301 return gl::error(GL_OUT_OF_MEMORY);
9302 }
9303}
9304
9305void __stdcall glGetInteger64i_v(GLenum target, GLuint index, GLint64* data)
9306{
9307 EVENT("(GLenum target = 0x%X, GLuint index = %u, GLint64* data = 0x%0.8p)",
9308 target, index, data);
9309
9310 try
9311 {
9312 gl::Context *context = gl::getNonLostContext();
9313
9314 if (context)
9315 {
9316 if (context->getClientVersion() < 3)
9317 {
9318 return gl::error(GL_INVALID_OPERATION);
9319 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009320
Shannon Woods15934d52013-08-19 14:28:49 -04009321 switch (target)
9322 {
9323 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
9324 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
9325 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
9326 if (index >= context->getMaxTransformFeedbackBufferBindings())
9327 return gl::error(GL_INVALID_VALUE);
9328 break;
9329 case GL_UNIFORM_BUFFER_START:
9330 case GL_UNIFORM_BUFFER_SIZE:
9331 case GL_UNIFORM_BUFFER_BINDING:
9332 if (index >= context->getMaximumCombinedUniformBufferBindings())
9333 return gl::error(GL_INVALID_VALUE);
9334 break;
9335 default:
9336 return gl::error(GL_INVALID_ENUM);
9337 }
9338
9339 if (!(context->getIndexedInteger64v(target, index, data)))
9340 {
9341 GLenum nativeType;
9342 unsigned int numParams = 0;
9343 if (!context->getIndexedQueryParameterInfo(target, &nativeType, &numParams))
9344 return gl::error(GL_INVALID_ENUM);
9345
9346 if (numParams == 0)
9347 return; // it is known that pname is valid, but there are no parameters to return
9348
9349 if (nativeType == GL_INT)
9350 {
9351 GLint *intParams = new GLint[numParams];
9352
9353 context->getIndexedIntegerv(target, index, intParams);
9354
9355 for (unsigned int i = 0; i < numParams; ++i)
9356 {
9357 data[i] = static_cast<GLint64>(intParams[i]);
9358 }
9359
9360 delete [] intParams;
9361 }
9362 else
9363 {
9364 UNREACHABLE();
9365 }
9366 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009367 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009368 }
9369 catch(std::bad_alloc&)
9370 {
9371 return gl::error(GL_OUT_OF_MEMORY);
9372 }
9373}
9374
9375void __stdcall glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64* params)
9376{
9377 EVENT("(GLenum target = 0x%X, GLenum pname = 0x%X, GLint64* params = 0x%0.8p)",
9378 target, pname, params);
9379
9380 try
9381 {
9382 gl::Context *context = gl::getNonLostContext();
9383
9384 if (context)
9385 {
9386 if (context->getClientVersion() < 3)
9387 {
9388 return gl::error(GL_INVALID_OPERATION);
9389 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009390
Jamie Madill54133512013-06-21 09:33:07 -04009391 // glGetBufferParameteri64v
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009392 UNIMPLEMENTED();
9393 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009394 }
9395 catch(std::bad_alloc&)
9396 {
9397 return gl::error(GL_OUT_OF_MEMORY);
9398 }
9399}
9400
9401void __stdcall glGenSamplers(GLsizei count, GLuint* samplers)
9402{
9403 EVENT("(GLsizei count = %d, GLuint* samplers = 0x%0.8p)", count, samplers);
9404
9405 try
9406 {
9407 gl::Context *context = gl::getNonLostContext();
9408
9409 if (context)
9410 {
9411 if (context->getClientVersion() < 3)
9412 {
9413 return gl::error(GL_INVALID_OPERATION);
9414 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009415
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009416 if (count < 0)
9417 {
9418 return gl::error(GL_INVALID_VALUE);
9419 }
9420
9421 for (int i = 0; i < count; i++)
9422 {
9423 samplers[i] = context->createSampler();
9424 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009425 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009426 }
9427 catch(std::bad_alloc&)
9428 {
9429 return gl::error(GL_OUT_OF_MEMORY);
9430 }
9431}
9432
9433void __stdcall glDeleteSamplers(GLsizei count, const GLuint* samplers)
9434{
9435 EVENT("(GLsizei count = %d, const GLuint* samplers = 0x%0.8p)", count, samplers);
9436
9437 try
9438 {
9439 gl::Context *context = gl::getNonLostContext();
9440
9441 if (context)
9442 {
9443 if (context->getClientVersion() < 3)
9444 {
9445 return gl::error(GL_INVALID_OPERATION);
9446 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009447
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009448 if (count < 0)
9449 {
9450 return gl::error(GL_INVALID_VALUE);
9451 }
9452
9453 for (int i = 0; i < count; i++)
9454 {
9455 context->deleteSampler(samplers[i]);
9456 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009457 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009458 }
9459 catch(std::bad_alloc&)
9460 {
9461 return gl::error(GL_OUT_OF_MEMORY);
9462 }
9463}
9464
9465GLboolean __stdcall glIsSampler(GLuint sampler)
9466{
9467 EVENT("(GLuint sampler = %u)", sampler);
9468
9469 try
9470 {
9471 gl::Context *context = gl::getNonLostContext();
9472
9473 if (context)
9474 {
9475 if (context->getClientVersion() < 3)
9476 {
9477 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9478 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009479
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009480 return context->isSampler(sampler);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009481 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009482 }
9483 catch(std::bad_alloc&)
9484 {
9485 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9486 }
9487
9488 return GL_FALSE;
9489}
9490
9491void __stdcall glBindSampler(GLuint unit, GLuint sampler)
9492{
9493 EVENT("(GLuint unit = %u, GLuint sampler = %u)", unit, sampler);
9494
9495 try
9496 {
9497 gl::Context *context = gl::getNonLostContext();
9498
9499 if (context)
9500 {
9501 if (context->getClientVersion() < 3)
9502 {
9503 return gl::error(GL_INVALID_OPERATION);
9504 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009505
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009506 if (sampler != 0 && !context->isSampler(sampler))
9507 {
9508 return gl::error(GL_INVALID_OPERATION);
9509 }
9510
9511 if (unit >= context->getMaximumCombinedTextureImageUnits())
9512 {
9513 return gl::error(GL_INVALID_VALUE);
9514 }
9515
9516 context->bindSampler(unit, sampler);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009517 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009518 }
9519 catch(std::bad_alloc&)
9520 {
9521 return gl::error(GL_OUT_OF_MEMORY);
9522 }
9523}
9524
9525void __stdcall glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
9526{
9527 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint param = %d)", sampler, pname, param);
9528
9529 try
9530 {
9531 gl::Context *context = gl::getNonLostContext();
9532
9533 if (context)
9534 {
9535 if (context->getClientVersion() < 3)
9536 {
9537 return gl::error(GL_INVALID_OPERATION);
9538 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009539
Geoff Lang34dbb6f2013-08-05 15:05:47 -04009540 if (!gl::ValidateSamplerObjectParameter(pname))
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009541 {
9542 return;
9543 }
9544
Geoff Lang34dbb6f2013-08-05 15:05:47 -04009545 if (!gl::ValidateTexParamParameters(context, pname, param))
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009546 {
9547 return;
9548 }
9549
9550 if (!context->isSampler(sampler))
9551 {
9552 return gl::error(GL_INVALID_OPERATION);
9553 }
9554
9555 context->samplerParameteri(sampler, pname, param);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009556 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009557 }
9558 catch(std::bad_alloc&)
9559 {
9560 return gl::error(GL_OUT_OF_MEMORY);
9561 }
9562}
9563
9564void __stdcall glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param)
9565{
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009566 glSamplerParameteri(sampler, pname, *param);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009567}
9568
9569void __stdcall glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
9570{
9571 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLfloat param = %g)", sampler, pname, param);
9572
9573 try
9574 {
9575 gl::Context *context = gl::getNonLostContext();
9576
9577 if (context)
9578 {
9579 if (context->getClientVersion() < 3)
9580 {
9581 return gl::error(GL_INVALID_OPERATION);
9582 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009583
Geoff Lang34dbb6f2013-08-05 15:05:47 -04009584 if (!gl::ValidateSamplerObjectParameter(pname))
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009585 {
9586 return;
9587 }
9588
Geoff Lang34dbb6f2013-08-05 15:05:47 -04009589 if (!gl::ValidateTexParamParameters(context, pname, static_cast<GLint>(param)))
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009590 {
9591 return;
9592 }
9593
9594 if (!context->isSampler(sampler))
9595 {
9596 return gl::error(GL_INVALID_OPERATION);
9597 }
9598
9599 context->samplerParameterf(sampler, pname, param);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009600 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009601 }
9602 catch(std::bad_alloc&)
9603 {
9604 return gl::error(GL_OUT_OF_MEMORY);
9605 }
9606}
9607
9608void __stdcall glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param)
9609{
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009610 glSamplerParameterf(sampler, pname, *param);
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009611}
9612
9613void __stdcall glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params)
9614{
9615 EVENT("(GLuint sampler = %u, GLenum pname = 0x%X, GLint* params = 0x%0.8p)", sampler, pname, params);
9616
9617 try
9618 {
9619 gl::Context *context = gl::getNonLostContext();
9620
9621 if (context)
9622 {
9623 if (context->getClientVersion() < 3)
9624 {
9625 return gl::error(GL_INVALID_OPERATION);
9626 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009627
Geoff Lang34dbb6f2013-08-05 15:05:47 -04009628 if (!gl::ValidateSamplerObjectParameter(pname))
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009629 {
9630 return;
9631 }
9632
9633 if (!context->isSampler(sampler))
9634 {
9635 return gl::error(GL_INVALID_OPERATION);
9636 }
9637
9638 *params = context->getSamplerParameteri(sampler, pname);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009639 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009640 }
9641 catch(std::bad_alloc&)
9642 {
9643 return gl::error(GL_OUT_OF_MEMORY);
9644 }
9645}
9646
9647void __stdcall glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params)
9648{
9649 EVENT("(GLuint sample = %ur, GLenum pname = 0x%X, GLfloat* params = 0x%0.8p)", sampler, pname, params);
9650
9651 try
9652 {
9653 gl::Context *context = gl::getNonLostContext();
9654
9655 if (context)
9656 {
9657 if (context->getClientVersion() < 3)
9658 {
9659 return gl::error(GL_INVALID_OPERATION);
9660 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009661
Geoff Lang34dbb6f2013-08-05 15:05:47 -04009662 if (!gl::ValidateSamplerObjectParameter(pname))
Jamie Madillf6cc8cc2013-07-03 12:44:15 -04009663 {
9664 return;
9665 }
9666
9667 if (!context->isSampler(sampler))
9668 {
9669 return gl::error(GL_INVALID_OPERATION);
9670 }
9671
9672 *params = context->getSamplerParameterf(sampler, pname);
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009673 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009674 }
9675 catch(std::bad_alloc&)
9676 {
9677 return gl::error(GL_OUT_OF_MEMORY);
9678 }
9679}
9680
9681void __stdcall glVertexAttribDivisor(GLuint index, GLuint divisor)
9682{
9683 EVENT("(GLuint index = %u, GLuint divisor = %u)", index, divisor);
9684
9685 try
9686 {
shannon.woods%transgaming.com@gtempaccount.com8736bd62013-04-13 03:35:41 +00009687 if (index >= gl::MAX_VERTEX_ATTRIBS)
9688 {
9689 return gl::error(GL_INVALID_VALUE);
9690 }
9691
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009692 gl::Context *context = gl::getNonLostContext();
9693
9694 if (context)
9695 {
9696 if (context->getClientVersion() < 3)
9697 {
9698 return gl::error(GL_INVALID_OPERATION);
9699 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009700
shannon.woods%transgaming.com@gtempaccount.com8736bd62013-04-13 03:35:41 +00009701 context->setVertexAttribDivisor(index, divisor);
9702 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009703 }
9704 catch(std::bad_alloc&)
9705 {
9706 return gl::error(GL_OUT_OF_MEMORY);
9707 }
9708}
9709
9710void __stdcall glBindTransformFeedback(GLenum target, GLuint id)
9711{
9712 EVENT("(GLenum target = 0x%X, GLuint id = %u)", target, id);
9713
9714 try
9715 {
9716 gl::Context *context = gl::getNonLostContext();
9717
9718 if (context)
9719 {
9720 if (context->getClientVersion() < 3)
9721 {
9722 return gl::error(GL_INVALID_OPERATION);
9723 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009724
Jamie Madill54133512013-06-21 09:33:07 -04009725 // glBindTransformFeedback
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009726 UNIMPLEMENTED();
9727 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009728 }
9729 catch(std::bad_alloc&)
9730 {
9731 return gl::error(GL_OUT_OF_MEMORY);
9732 }
9733}
9734
9735void __stdcall glDeleteTransformFeedbacks(GLsizei n, const GLuint* ids)
9736{
9737 EVENT("(GLsizei n = %d, const GLuint* ids = 0x%0.8p)", n, ids);
9738
9739 try
9740 {
9741 gl::Context *context = gl::getNonLostContext();
9742
9743 if (context)
9744 {
9745 if (context->getClientVersion() < 3)
9746 {
9747 return gl::error(GL_INVALID_OPERATION);
9748 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009749
Jamie Madill54133512013-06-21 09:33:07 -04009750 // glDeleteTransformFeedbacks
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009751 UNIMPLEMENTED();
9752 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009753 }
9754 catch(std::bad_alloc&)
9755 {
9756 return gl::error(GL_OUT_OF_MEMORY);
9757 }
9758}
9759
9760void __stdcall glGenTransformFeedbacks(GLsizei n, GLuint* ids)
9761{
9762 EVENT("(GLsizei n = %d, GLuint* ids = 0x%0.8p)", n, ids);
9763
9764 try
9765 {
9766 gl::Context *context = gl::getNonLostContext();
9767
9768 if (context)
9769 {
9770 if (context->getClientVersion() < 3)
9771 {
9772 return gl::error(GL_INVALID_OPERATION);
9773 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009774
Jamie Madill54133512013-06-21 09:33:07 -04009775 // glGenTransformFeedbacks
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009776 UNIMPLEMENTED();
9777 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009778 }
9779 catch(std::bad_alloc&)
9780 {
9781 return gl::error(GL_OUT_OF_MEMORY);
9782 }
9783}
9784
9785GLboolean __stdcall glIsTransformFeedback(GLuint id)
9786{
9787 EVENT("(GLuint id = %u)", id);
9788
9789 try
9790 {
9791 gl::Context *context = gl::getNonLostContext();
9792
9793 if (context)
9794 {
9795 if (context->getClientVersion() < 3)
9796 {
9797 return gl::error(GL_INVALID_OPERATION, GL_FALSE);
9798 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009799
Jamie Madill54133512013-06-21 09:33:07 -04009800 // glIsTransformFeedback
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009801 UNIMPLEMENTED();
9802 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009803 }
9804 catch(std::bad_alloc&)
9805 {
9806 return gl::error(GL_OUT_OF_MEMORY, GL_FALSE);
9807 }
9808
9809 return GL_FALSE;
9810}
9811
9812void __stdcall glPauseTransformFeedback(void)
9813{
9814 EVENT("(void)");
9815
9816 try
9817 {
9818 gl::Context *context = gl::getNonLostContext();
9819
9820 if (context)
9821 {
9822 if (context->getClientVersion() < 3)
9823 {
9824 return gl::error(GL_INVALID_OPERATION);
9825 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009826
Jamie Madill54133512013-06-21 09:33:07 -04009827 // glPauseTransformFeedback
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009828 UNIMPLEMENTED();
9829 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009830 }
9831 catch(std::bad_alloc&)
9832 {
9833 return gl::error(GL_OUT_OF_MEMORY);
9834 }
9835}
9836
9837void __stdcall glResumeTransformFeedback(void)
9838{
9839 EVENT("(void)");
9840
9841 try
9842 {
9843 gl::Context *context = gl::getNonLostContext();
9844
9845 if (context)
9846 {
9847 if (context->getClientVersion() < 3)
9848 {
9849 return gl::error(GL_INVALID_OPERATION);
9850 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009851
Jamie Madill54133512013-06-21 09:33:07 -04009852 // glResumeTransformFeedback
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009853 UNIMPLEMENTED();
9854 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009855 }
9856 catch(std::bad_alloc&)
9857 {
9858 return gl::error(GL_OUT_OF_MEMORY);
9859 }
9860}
9861
9862void __stdcall glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei* length, GLenum* binaryFormat, GLvoid* binary)
9863{
9864 EVENT("(GLuint program = %u, GLsizei bufSize = %d, GLsizei* length = 0x%0.8p, GLenum* binaryFormat = 0x%0.8p, GLvoid* binary = 0x%0.8p)",
9865 program, bufSize, length, binaryFormat, binary);
9866
9867 try
9868 {
9869 gl::Context *context = gl::getNonLostContext();
9870
9871 if (context)
9872 {
9873 if (context->getClientVersion() < 3)
9874 {
9875 return gl::error(GL_INVALID_OPERATION);
9876 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009877
Jamie Madill54133512013-06-21 09:33:07 -04009878 // glGetProgramBinary
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009879 UNIMPLEMENTED();
9880 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009881 }
9882 catch(std::bad_alloc&)
9883 {
9884 return gl::error(GL_OUT_OF_MEMORY);
9885 }
9886}
9887
9888void __stdcall glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid* binary, GLsizei length)
9889{
9890 EVENT("(GLuint program = %u, GLenum binaryFormat = 0x%X, const GLvoid* binary = 0x%0.8p, GLsizei length = %d)",
9891 program, binaryFormat, binary, length);
9892
9893 try
9894 {
9895 gl::Context *context = gl::getNonLostContext();
9896
9897 if (context)
9898 {
9899 if (context->getClientVersion() < 3)
9900 {
9901 return gl::error(GL_INVALID_OPERATION);
9902 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009903
Jamie Madill54133512013-06-21 09:33:07 -04009904 // glProgramBinary
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009905 UNIMPLEMENTED();
9906 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009907 }
9908 catch(std::bad_alloc&)
9909 {
9910 return gl::error(GL_OUT_OF_MEMORY);
9911 }
9912}
9913
9914void __stdcall glProgramParameteri(GLuint program, GLenum pname, GLint value)
9915{
9916 EVENT("(GLuint program = %u, GLenum pname = 0x%X, GLint value = %d)",
9917 program, pname, value);
9918
9919 try
9920 {
9921 gl::Context *context = gl::getNonLostContext();
9922
9923 if (context)
9924 {
9925 if (context->getClientVersion() < 3)
9926 {
9927 return gl::error(GL_INVALID_OPERATION);
9928 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009929
Jamie Madill54133512013-06-21 09:33:07 -04009930 // glProgramParameteri
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +00009931 UNIMPLEMENTED();
9932 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009933 }
9934 catch(std::bad_alloc&)
9935 {
9936 return gl::error(GL_OUT_OF_MEMORY);
9937 }
9938}
9939
9940void __stdcall glInvalidateFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments)
9941{
9942 EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p)",
9943 target, numAttachments, attachments);
9944
9945 try
9946 {
9947 gl::Context *context = gl::getNonLostContext();
9948
9949 if (context)
9950 {
9951 if (context->getClientVersion() < 3)
9952 {
9953 return gl::error(GL_INVALID_OPERATION);
9954 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009955
Geoff Lang34dbb6f2013-08-05 15:05:47 -04009956 if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments))
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00009957 {
9958 return;
9959 }
9960
9961 int maxDimension = context->getMaximumRenderbufferDimension();
9962 context->invalidateFrameBuffer(target, numAttachments, attachments, 0, 0, maxDimension, maxDimension);
9963 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009964 }
9965 catch(std::bad_alloc&)
9966 {
9967 return gl::error(GL_OUT_OF_MEMORY);
9968 }
9969}
9970
9971void __stdcall glInvalidateSubFramebuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments, GLint x, GLint y, GLsizei width, GLsizei height)
9972{
9973 EVENT("(GLenum target = 0x%X, GLsizei numAttachments = %d, const GLenum* attachments = 0x%0.8p, GLint x = %d, "
9974 "GLint y = %d, GLsizei width = %d, GLsizei height = %d)",
9975 target, numAttachments, attachments, x, y, width, height);
9976
9977 try
9978 {
9979 gl::Context *context = gl::getNonLostContext();
9980
9981 if (context)
9982 {
9983 if (context->getClientVersion() < 3)
9984 {
9985 return gl::error(GL_INVALID_OPERATION);
9986 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009987
Geoff Lang34dbb6f2013-08-05 15:05:47 -04009988 if (!ValidateInvalidateFramebufferParameters(context, target, numAttachments, attachments))
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00009989 {
9990 return;
9991 }
9992
9993 context->invalidateFrameBuffer(target, numAttachments, attachments, x, y, width, height);
9994 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +00009995 }
9996 catch(std::bad_alloc&)
9997 {
9998 return gl::error(GL_OUT_OF_MEMORY);
9999 }
10000}
10001
10002void __stdcall glTexStorage2D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height)
10003{
10004 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, GLsizei height = %d)",
10005 target, levels, internalformat, width, height);
10006
10007 try
10008 {
10009 gl::Context *context = gl::getNonLostContext();
10010
10011 if (context)
10012 {
10013 if (context->getClientVersion() < 3)
10014 {
10015 return gl::error(GL_INVALID_OPERATION);
10016 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000010017
Geoff Lang34dbb6f2013-08-05 15:05:47 -040010018 if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, 1))
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +000010019 {
10020 return;
10021 }
10022
10023 switch (target)
10024 {
10025 case GL_TEXTURE_2D:
10026 {
10027 gl::Texture2D *texture2d = context->getTexture2D();
10028 texture2d->storage(levels, internalformat, width, height);
10029 }
10030 break;
10031
Geoff Lang01c21d22013-09-24 11:52:16 -040010032 case GL_TEXTURE_CUBE_MAP:
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +000010033 {
10034 gl::TextureCubeMap *textureCube = context->getTextureCubeMap();
10035 textureCube->storage(levels, internalformat, width);
10036 }
10037 break;
10038
10039 default:
10040 return gl::error(GL_INVALID_ENUM);
10041 }
10042 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000010043 }
10044 catch(std::bad_alloc&)
10045 {
10046 return gl::error(GL_OUT_OF_MEMORY);
10047 }
10048}
10049
10050void __stdcall glTexStorage3D(GLenum target, GLsizei levels, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth)
10051{
10052 EVENT("(GLenum target = 0x%X, GLsizei levels = %d, GLenum internalformat = 0x%X, GLsizei width = %d, "
10053 "GLsizei height = %d, GLsizei depth = %d)",
10054 target, levels, internalformat, width, height, depth);
10055
10056 try
10057 {
10058 gl::Context *context = gl::getNonLostContext();
10059
10060 if (context)
10061 {
10062 if (context->getClientVersion() < 3)
10063 {
10064 return gl::error(GL_INVALID_OPERATION);
10065 }
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +000010066
Geoff Lang34dbb6f2013-08-05 15:05:47 -040010067 if (!ValidateES3TexStorageParameters(context, target, levels, internalformat, width, height, depth))
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +000010068 {
10069 return;
10070 }
10071
10072 switch (target)
10073 {
10074 case GL_TEXTURE_3D:
10075 {
10076 gl::Texture3D *texture3d = context->getTexture3D();
10077 texture3d->storage(levels, internalformat, width, height, depth);
10078 }
10079 break;
10080
10081 case GL_TEXTURE_2D_ARRAY:
10082 {
10083 gl::Texture2DArray *texture2darray = context->getTexture2DArray();
10084 texture2darray->storage(levels, internalformat, width, height, depth);
10085 }
10086 break;
10087
10088 default:
Geoff Lang01c21d22013-09-24 11:52:16 -040010089 UNREACHABLE();
shannonwoods@chromium.org8757c062013-05-30 00:14:24 +000010090 }
shannon.woods%transgaming.com@gtempaccount.com14eb55e2013-04-13 03:35:06 +000010091 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000010092 }
10093 catch(std::bad_alloc&)
10094 {
10095 return gl::error(GL_OUT_OF_MEMORY);
10096 }
10097}
10098
10099void __stdcall glGetInternalformativ(GLenum target, GLenum internalformat, GLenum pname, GLsizei bufSize, GLint* params)
10100{
10101 EVENT("(GLenum target = 0x%X, GLenum internalformat = 0x%X, GLenum pname = 0x%X, GLsizei bufSize = %d, "
10102 "GLint* params = 0x%0.8p)",
10103 target, internalformat, pname, bufSize, params);
10104
10105 try
10106 {
10107 gl::Context *context = gl::getNonLostContext();
10108
10109 if (context)
10110 {
10111 if (context->getClientVersion() < 3)
10112 {
10113 return gl::error(GL_INVALID_OPERATION);
10114 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000010115
Shannon Woods809d2502013-07-08 10:32:18 -040010116 if (!gl::IsColorRenderingSupported(internalformat, context) &&
10117 !gl::IsDepthRenderingSupported(internalformat, context) &&
10118 !gl::IsStencilRenderingSupported(internalformat, context))
10119 {
10120 return gl::error(GL_INVALID_ENUM);
10121 }
10122
10123 if (target != GL_RENDERBUFFER)
10124 {
10125 return gl::error(GL_INVALID_ENUM);
10126 }
10127
10128 if (bufSize < 0)
10129 {
10130 return gl::error(GL_INVALID_VALUE);
10131 }
10132
10133 switch (pname)
10134 {
10135 case GL_NUM_SAMPLE_COUNTS:
10136 if (bufSize != 0)
10137 *params = context->getNumSampleCounts(internalformat);
10138 break;
10139 case GL_SAMPLES:
10140 context->getSampleCounts(internalformat, bufSize, params);
10141 break;
10142 default:
10143 return gl::error(GL_INVALID_ENUM);
10144 }
shannonwoods@chromium.org705fc2f2013-05-30 00:17:14 +000010145 }
shannon.woods%transgaming.com@gtempaccount.coma8171752013-04-13 03:29:28 +000010146 }
10147 catch(std::bad_alloc&)
10148 {
10149 return gl::error(GL_OUT_OF_MEMORY);
10150 }
10151}
10152
10153// Extension functions
10154
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000010155void __stdcall glBlitFramebufferANGLE(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
10156 GLbitfield mask, GLenum filter)
10157{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000010158 EVENT("(GLint srcX0 = %d, GLint srcY0 = %d, GLint srcX1 = %d, GLint srcY1 = %d, "
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000010159 "GLint dstX0 = %d, GLint dstY0 = %d, GLint dstX1 = %d, GLint dstY1 = %d, "
10160 "GLbitfield mask = 0x%X, GLenum filter = 0x%X)",
10161 srcX0, srcY0, srcX1, srcX1, dstX0, dstY0, dstX1, dstY1, mask, filter);
10162
10163 try
10164 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +000010165 gl::Context *context = gl::getNonLostContext();
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000010166
10167 if (context)
10168 {
Geoff Lang34dbb6f2013-08-05 15:05:47 -040010169 if (!ValidateBlitFramebufferParameters(context, srcX0, srcY0, srcX1, srcY1,
Geoff Lang758d5b22013-06-11 11:42:50 -040010170 dstX0, dstY0, dstX1, dstY1, mask, filter,
10171 true))
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000010172 {
Geoff Lang758d5b22013-06-11 11:42:50 -040010173 return;
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000010174 }
10175
Geoff Lang758d5b22013-06-11 11:42:50 -040010176 context->blitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
10177 mask, filter);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000010178 }
10179 }
10180 catch(std::bad_alloc&)
10181 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010182 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4cbc5902010-08-24 19:20:26 +000010183 }
10184}
10185
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +000010186void __stdcall glTexImage3DOES(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth,
10187 GLint border, GLenum format, GLenum type, const GLvoid* pixels)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010188{
apatrick@chromium.org0f4cefe2011-01-26 19:30:57 +000010189 EVENT("(GLenum target = 0x%X, GLint level = %d, GLenum internalformat = 0x%X, "
daniel@transgaming.comb5b06162010-03-21 04:31:32 +000010190 "GLsizei width = %d, GLsizei height = %d, GLsizei depth = %d, GLint border = %d, "
daniel@transgaming.comfe4b8272010-04-08 03:51:20 +000010191 "GLenum format = 0x%X, GLenum type = 0x%x, const GLvoid* pixels = 0x%0.8p)",
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010192 target, level, internalformat, width, height, depth, border, format, type, pixels);
10193
10194 try
10195 {
10196 UNIMPLEMENTED(); // FIXME
10197 }
10198 catch(std::bad_alloc&)
10199 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010200 return gl::error(GL_OUT_OF_MEMORY);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010201 }
10202}
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +000010203
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010204void __stdcall glGetProgramBinaryOES(GLuint program, GLsizei bufSize, GLsizei *length,
10205 GLenum *binaryFormat, void *binary)
10206{
apatrick@chromium.org90080e32012-07-09 22:15:33 +000010207 EVENT("(GLenum program = 0x%X, bufSize = %d, length = 0x%0.8p, binaryFormat = 0x%0.8p, binary = 0x%0.8p)",
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010208 program, bufSize, length, binaryFormat, binary);
10209
10210 try
10211 {
10212 gl::Context *context = gl::getNonLostContext();
10213
10214 if (context)
10215 {
10216 gl::Program *programObject = context->getProgram(program);
10217
daniel@transgaming.com716056c2012-07-24 18:38:59 +000010218 if (!programObject || !programObject->isLinked())
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010219 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010220 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010221 }
10222
10223 gl::ProgramBinary *programBinary = programObject->getProgramBinary();
10224
10225 if (!programBinary)
10226 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010227 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010228 }
10229
apatrick@chromium.org90080e32012-07-09 22:15:33 +000010230 if (!programBinary->save(binary, bufSize, length))
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010231 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010232 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010233 }
apatrick@chromium.org90080e32012-07-09 22:15:33 +000010234
10235 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010236 }
10237 }
10238 catch(std::bad_alloc&)
10239 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010240 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010241 }
10242}
10243
10244void __stdcall glProgramBinaryOES(GLuint program, GLenum binaryFormat,
10245 const void *binary, GLint length)
10246{
10247 EVENT("(GLenum program = 0x%X, binaryFormat = 0x%x, binary = 0x%0.8p, length = %d)",
10248 program, binaryFormat, binary, length);
10249
10250 try
10251 {
10252 gl::Context *context = gl::getNonLostContext();
10253
10254 if (context)
10255 {
10256 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
10257 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010258 return gl::error(GL_INVALID_ENUM);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010259 }
10260
10261 gl::Program *programObject = context->getProgram(program);
10262
10263 if (!programObject)
10264 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010265 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010266 }
10267
daniel@transgaming.com95d29422012-07-24 18:36:10 +000010268 context->setProgramBinary(program, binary, length);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010269 }
10270 }
10271 catch(std::bad_alloc&)
10272 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010273 return gl::error(GL_OUT_OF_MEMORY);
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010274 }
10275}
10276
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010277void __stdcall glDrawBuffersEXT(GLsizei n, const GLenum *bufs)
10278{
10279 EVENT("(GLenum n = %d, bufs = 0x%0.8p)", n, bufs);
10280
10281 try
10282 {
10283 gl::Context *context = gl::getNonLostContext();
10284
10285 if (context)
10286 {
10287 if (n < 0 || (unsigned int)n > context->getMaximumRenderTargets())
10288 {
10289 return gl::error(GL_INVALID_VALUE);
10290 }
10291
10292 if (context->getDrawFramebufferHandle() == 0)
10293 {
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010294 if (n != 1)
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010295 {
10296 return gl::error(GL_INVALID_OPERATION);
10297 }
10298
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010299 if (bufs[0] != GL_NONE && bufs[0] != GL_BACK)
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010300 {
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010301 return gl::error(GL_INVALID_OPERATION);
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010302 }
10303 }
10304 else
10305 {
10306 for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
10307 {
10308 const GLenum attachment = GL_COLOR_ATTACHMENT0_EXT + colorAttachment;
10309 if (bufs[colorAttachment] != GL_NONE && bufs[colorAttachment] != attachment)
10310 {
10311 return gl::error(GL_INVALID_OPERATION);
10312 }
10313 }
10314 }
10315
10316 gl::Framebuffer *framebuffer = context->getDrawFramebuffer();
10317
10318 for (int colorAttachment = 0; colorAttachment < n; colorAttachment++)
10319 {
10320 framebuffer->setDrawBufferState(colorAttachment, bufs[colorAttachment]);
10321 }
shannon.woods%transgaming.com@gtempaccount.com2fa73c52013-04-13 03:37:20 +000010322
10323 for (int colorAttachment = n; colorAttachment < (int)context->getMaximumRenderTargets(); colorAttachment++)
10324 {
10325 framebuffer->setDrawBufferState(colorAttachment, GL_NONE);
10326 }
shannon.woods%transgaming.com@gtempaccount.com4059a382013-04-13 03:31:16 +000010327 }
10328 }
10329 catch (std::bad_alloc&)
10330 {
10331 return gl::error(GL_OUT_OF_MEMORY);
10332 }
10333}
10334
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +000010335__eglMustCastToProperFunctionPointerType __stdcall glGetProcAddress(const char *procname)
10336{
10337 struct Extension
10338 {
10339 const char *name;
10340 __eglMustCastToProperFunctionPointerType address;
10341 };
10342
10343 static const Extension glExtensions[] =
10344 {
10345 {"glTexImage3DOES", (__eglMustCastToProperFunctionPointerType)glTexImage3DOES},
daniel@transgaming.com01868132010-08-24 19:21:17 +000010346 {"glBlitFramebufferANGLE", (__eglMustCastToProperFunctionPointerType)glBlitFramebufferANGLE},
daniel@transgaming.com1fe96c92011-01-14 15:08:44 +000010347 {"glRenderbufferStorageMultisampleANGLE", (__eglMustCastToProperFunctionPointerType)glRenderbufferStorageMultisampleANGLE},
apatrick@chromium.orgd3bd0ad2010-08-30 18:55:36 +000010348 {"glDeleteFencesNV", (__eglMustCastToProperFunctionPointerType)glDeleteFencesNV},
10349 {"glGenFencesNV", (__eglMustCastToProperFunctionPointerType)glGenFencesNV},
10350 {"glIsFenceNV", (__eglMustCastToProperFunctionPointerType)glIsFenceNV},
10351 {"glTestFenceNV", (__eglMustCastToProperFunctionPointerType)glTestFenceNV},
10352 {"glGetFenceivNV", (__eglMustCastToProperFunctionPointerType)glGetFenceivNV},
10353 {"glFinishFenceNV", (__eglMustCastToProperFunctionPointerType)glFinishFenceNV},
10354 {"glSetFenceNV", (__eglMustCastToProperFunctionPointerType)glSetFenceNV},
zmo@google.coma574f782011-10-03 21:45:23 +000010355 {"glGetTranslatedShaderSourceANGLE", (__eglMustCastToProperFunctionPointerType)glGetTranslatedShaderSourceANGLE},
daniel@transgaming.com0bd1f2f2011-11-11 04:19:03 +000010356 {"glTexStorage2DEXT", (__eglMustCastToProperFunctionPointerType)glTexStorage2DEXT},
daniel@transgaming.com709ed112011-11-12 03:18:10 +000010357 {"glGetGraphicsResetStatusEXT", (__eglMustCastToProperFunctionPointerType)glGetGraphicsResetStatusEXT},
10358 {"glReadnPixelsEXT", (__eglMustCastToProperFunctionPointerType)glReadnPixelsEXT},
10359 {"glGetnUniformfvEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformfvEXT},
10360 {"glGetnUniformivEXT", (__eglMustCastToProperFunctionPointerType)glGetnUniformivEXT},
daniel@transgaming.com86bdb822012-01-20 18:24:39 +000010361 {"glGenQueriesEXT", (__eglMustCastToProperFunctionPointerType)glGenQueriesEXT},
10362 {"glDeleteQueriesEXT", (__eglMustCastToProperFunctionPointerType)glDeleteQueriesEXT},
10363 {"glIsQueryEXT", (__eglMustCastToProperFunctionPointerType)glIsQueryEXT},
10364 {"glBeginQueryEXT", (__eglMustCastToProperFunctionPointerType)glBeginQueryEXT},
10365 {"glEndQueryEXT", (__eglMustCastToProperFunctionPointerType)glEndQueryEXT},
10366 {"glGetQueryivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryivEXT},
10367 {"glGetQueryObjectuivEXT", (__eglMustCastToProperFunctionPointerType)glGetQueryObjectuivEXT},
shannon.woods%transgaming.com@gtempaccount.com77d94722013-04-13 03:34:22 +000010368 {"glDrawBuffersEXT", (__eglMustCastToProperFunctionPointerType)glDrawBuffersEXT},
daniel@transgaming.comdce02fd2012-01-27 15:39:51 +000010369 {"glVertexAttribDivisorANGLE", (__eglMustCastToProperFunctionPointerType)glVertexAttribDivisorANGLE},
10370 {"glDrawArraysInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawArraysInstancedANGLE},
10371 {"glDrawElementsInstancedANGLE", (__eglMustCastToProperFunctionPointerType)glDrawElementsInstancedANGLE},
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +000010372 {"glGetProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glGetProgramBinaryOES},
10373 {"glProgramBinaryOES", (__eglMustCastToProperFunctionPointerType)glProgramBinaryOES}, };
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +000010374
shannon.woods@transgaming.comd438fd42013-02-28 23:17:45 +000010375 for (unsigned int ext = 0; ext < ArraySize(glExtensions); ext++)
daniel@transgaming.comce3d0f22010-05-04 03:35:14 +000010376 {
10377 if (strcmp(procname, glExtensions[ext].name) == 0)
10378 {
10379 return (__eglMustCastToProperFunctionPointerType)glExtensions[ext].address;
10380 }
10381 }
10382
10383 return NULL;
10384}
10385
daniel@transgaming.com17f548c2011-11-09 17:47:02 +000010386// Non-public functions used by EGL
10387
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +000010388bool __stdcall glBindTexImage(egl::Surface *surface)
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010389{
10390 EVENT("(egl::Surface* surface = 0x%0.8p)",
10391 surface);
10392
10393 try
10394 {
daniel@transgaming.com9d788502011-11-09 17:46:55 +000010395 gl::Context *context = gl::getNonLostContext();
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010396
10397 if (context)
10398 {
10399 gl::Texture2D *textureObject = context->getTexture2D();
10400
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +000010401 if (textureObject->isImmutable())
10402 {
10403 return false;
10404 }
10405
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010406 if (textureObject)
10407 {
10408 textureObject->bindTexImage(surface);
10409 }
10410 }
10411 }
10412 catch(std::bad_alloc&)
10413 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +000010414 return gl::error(GL_OUT_OF_MEMORY, false);
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010415 }
daniel@transgaming.com64a0fb22011-11-11 04:10:40 +000010416
10417 return true;
jbauman@chromium.orgae345802011-03-30 22:04:25 +000010418}
10419
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000010420}