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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Program.h"
Jamie Madill437d2662014-12-05 14:23:35 -050011
Jamie Madill9e0478f2015-01-13 11:13:54 -050012#include <algorithm>
13
Jamie Madill20e005b2017-04-07 14:19:22 -040014#include "common/bitset_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050015#include "common/debug.h"
16#include "common/platform.h"
Olli Etuahod2551232017-10-26 20:03:33 +030017#include "common/string_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050018#include "common/utilities.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050019#include "compiler/translator/blocklayout.h"
Jamie Madilla2c74982016-12-12 11:20:42 -050020#include "libANGLE/Context.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040021#include "libANGLE/MemoryProgramCache.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050022#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill437d2662014-12-05 14:23:35 -050023#include "libANGLE/ResourceManager.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040024#include "libANGLE/Uniform.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040025#include "libANGLE/VaryingPacking.h"
26#include "libANGLE/features.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040027#include "libANGLE/histogram_macros.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040028#include "libANGLE/queryconversions.h"
29#include "libANGLE/renderer/GLImplFactory.h"
30#include "libANGLE/renderer/ProgramImpl.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040031#include "platform/Platform.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050032
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000033namespace gl
34{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000035
Geoff Lang7dd2e102014-11-10 15:19:26 -050036namespace
37{
38
Jamie Madill62d31cb2015-09-11 13:25:51 -040039// This simplified cast function doesn't need to worry about advanced concepts like
40// depth range values, or casting to bool.
41template <typename DestT, typename SrcT>
42DestT UniformStateQueryCast(SrcT value);
43
44// From-Float-To-Integer Casts
45template <>
46GLint UniformStateQueryCast(GLfloat value)
47{
48 return clampCast<GLint>(roundf(value));
49}
50
51template <>
52GLuint UniformStateQueryCast(GLfloat value)
53{
54 return clampCast<GLuint>(roundf(value));
55}
56
57// From-Integer-to-Integer Casts
58template <>
59GLint UniformStateQueryCast(GLuint value)
60{
61 return clampCast<GLint>(value);
62}
63
64template <>
65GLuint UniformStateQueryCast(GLint value)
66{
67 return clampCast<GLuint>(value);
68}
69
70// From-Boolean-to-Anything Casts
71template <>
72GLfloat UniformStateQueryCast(GLboolean value)
73{
Geoff Lang92019432017-11-20 13:09:34 -050074 return (ConvertToBool(value) ? 1.0f : 0.0f);
Jamie Madill62d31cb2015-09-11 13:25:51 -040075}
76
77template <>
78GLint UniformStateQueryCast(GLboolean value)
79{
Geoff Lang92019432017-11-20 13:09:34 -050080 return (ConvertToBool(value) ? 1 : 0);
Jamie Madill62d31cb2015-09-11 13:25:51 -040081}
82
83template <>
84GLuint UniformStateQueryCast(GLboolean value)
85{
Geoff Lang92019432017-11-20 13:09:34 -050086 return (ConvertToBool(value) ? 1u : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -040087}
88
89// Default to static_cast
90template <typename DestT, typename SrcT>
91DestT UniformStateQueryCast(SrcT value)
92{
93 return static_cast<DestT>(value);
94}
95
96template <typename SrcT, typename DestT>
97void UniformStateQueryCastLoop(DestT *dataOut, const uint8_t *srcPointer, int components)
98{
99 for (int comp = 0; comp < components; ++comp)
100 {
101 // We only work with strides of 4 bytes for uniform components. (GLfloat/GLint)
102 // Don't use SrcT stride directly since GLboolean has a stride of 1 byte.
103 size_t offset = comp * 4;
104 const SrcT *typedSrcPointer = reinterpret_cast<const SrcT *>(&srcPointer[offset]);
105 dataOut[comp] = UniformStateQueryCast<DestT>(*typedSrcPointer);
106 }
107}
108
jchen1015015f72017-03-16 13:54:21 +0800109template <typename VarT>
110GLuint GetResourceIndexFromName(const std::vector<VarT> &list, const std::string &name)
111{
Olli Etuahod2551232017-10-26 20:03:33 +0300112 std::string nameAsArrayName = name + "[0]";
jchen1015015f72017-03-16 13:54:21 +0800113 for (size_t index = 0; index < list.size(); index++)
114 {
115 const VarT &resource = list[index];
Olli Etuahod2551232017-10-26 20:03:33 +0300116 if (resource.name == name || (resource.isArray() && resource.name == nameAsArrayName))
jchen1015015f72017-03-16 13:54:21 +0800117 {
Olli Etuahod2551232017-10-26 20:03:33 +0300118 return static_cast<GLuint>(index);
jchen1015015f72017-03-16 13:54:21 +0800119 }
120 }
121
122 return GL_INVALID_INDEX;
123}
124
Olli Etuahod2551232017-10-26 20:03:33 +0300125template <typename VarT>
126GLint GetVariableLocation(const std::vector<VarT> &list,
127 const std::vector<VariableLocation> &locationList,
128 const std::string &name)
129{
130 size_t nameLengthWithoutArrayIndex;
131 unsigned int arrayIndex = ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
132
133 for (size_t location = 0u; location < locationList.size(); ++location)
134 {
135 const VariableLocation &variableLocation = locationList[location];
136 if (!variableLocation.used())
137 {
138 continue;
139 }
140
141 const VarT &variable = list[variableLocation.index];
142
143 if (angle::BeginsWith(variable.name, name))
144 {
145 if (name.length() == variable.name.length())
146 {
147 ASSERT(name == variable.name);
148 // GLES 3.1 November 2016 page 87.
149 // The string exactly matches the name of the active variable.
150 return static_cast<GLint>(location);
151 }
152 if (name.length() + 3u == variable.name.length() && variable.isArray())
153 {
154 ASSERT(name + "[0]" == variable.name);
155 // The string identifies the base name of an active array, where the string would
156 // exactly match the name of the variable if the suffix "[0]" were appended to the
157 // string.
158 return static_cast<GLint>(location);
159 }
160 }
Olli Etuaho1734e172017-10-27 15:30:27 +0300161 if (variable.isArray() && variableLocation.arrayIndex == arrayIndex &&
Olli Etuahod2551232017-10-26 20:03:33 +0300162 nameLengthWithoutArrayIndex + 3u == variable.name.length() &&
163 angle::BeginsWith(variable.name, name, nameLengthWithoutArrayIndex))
164 {
165 ASSERT(name.substr(0u, nameLengthWithoutArrayIndex) + "[0]" == variable.name);
166 // The string identifies an active element of the array, where the string ends with the
167 // concatenation of the "[" character, an integer (with no "+" sign, extra leading
168 // zeroes, or whitespace) identifying an array element, and the "]" character, the
169 // integer is less than the number of active elements of the array variable, and where
170 // the string would exactly match the enumerated name of the array if the decimal
171 // integer were replaced with zero.
172 return static_cast<GLint>(location);
173 }
174 }
175
176 return -1;
177}
178
jchen10fd7c3b52017-03-21 15:36:03 +0800179void CopyStringToBuffer(GLchar *buffer, const std::string &string, GLsizei bufSize, GLsizei *length)
180{
181 ASSERT(bufSize > 0);
182 strncpy(buffer, string.c_str(), bufSize);
183 buffer[bufSize - 1] = '\0';
184
185 if (length)
186 {
187 *length = static_cast<GLsizei>(strlen(buffer));
188 }
189}
190
jchen10a9042d32017-03-17 08:50:45 +0800191bool IncludeSameArrayElement(const std::set<std::string> &nameSet, const std::string &name)
192{
Olli Etuahoc8538042017-09-27 11:20:15 +0300193 std::vector<unsigned int> subscripts;
194 std::string baseName = ParseResourceName(name, &subscripts);
195 for (auto nameInSet : nameSet)
jchen10a9042d32017-03-17 08:50:45 +0800196 {
Olli Etuahoc8538042017-09-27 11:20:15 +0300197 std::vector<unsigned int> arrayIndices;
198 std::string arrayName = ParseResourceName(nameInSet, &arrayIndices);
199 if (baseName == arrayName &&
200 (subscripts.empty() || arrayIndices.empty() || subscripts == arrayIndices))
jchen10a9042d32017-03-17 08:50:45 +0800201 {
202 return true;
203 }
204 }
205 return false;
206}
207
Jiawei Shao40786bd2018-04-18 13:58:57 +0800208std::string GetInterfaceBlockLimitName(ShaderType shaderType, sh::BlockType blockType)
209{
210 std::ostringstream stream;
211 stream << "GL_MAX_" << GetShaderTypeString(shaderType) << "_";
212
213 switch (blockType)
214 {
215 case sh::BlockType::BLOCK_UNIFORM:
216 stream << "UNIFORM_BUFFERS";
217 break;
218 case sh::BlockType::BLOCK_BUFFER:
219 stream << "SHADER_STORAGE_BLOCKS";
220 break;
221 default:
222 UNREACHABLE();
223 return "";
224 }
225
226 if (shaderType == ShaderType::Geometry)
227 {
228 stream << "_EXT";
229 }
230
231 return stream.str();
232}
233
234const char *GetInterfaceBlockTypeString(sh::BlockType blockType)
235{
236 switch (blockType)
237 {
238 case sh::BlockType::BLOCK_UNIFORM:
239 return "uniform block";
240 case sh::BlockType::BLOCK_BUFFER:
241 return "shader storage block";
242 default:
243 UNREACHABLE();
244 return "";
245 }
246}
247
248void LogInterfaceBlocksExceedLimit(InfoLog &infoLog,
249 ShaderType shaderType,
250 sh::BlockType blockType,
251 GLuint limit)
252{
253 infoLog << GetShaderTypeString(shaderType) << " shader "
254 << GetInterfaceBlockTypeString(blockType) << " count exceeds "
255 << GetInterfaceBlockLimitName(shaderType, blockType) << " (" << limit << ")";
256}
257
Jiawei Shao427071e2018-03-19 09:21:37 +0800258bool ValidateInterfaceBlocksCount(GLuint maxInterfaceBlocks,
Jiajia Qin729b2c62017-08-14 09:36:11 +0800259 const std::vector<sh::InterfaceBlock> &interfaceBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800260 ShaderType shaderType,
261 sh::BlockType blockType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800262 GLuint *combinedInterfaceBlocksCount,
Jiajia Qin729b2c62017-08-14 09:36:11 +0800263 InfoLog &infoLog)
264{
265 GLuint blockCount = 0;
266 for (const sh::InterfaceBlock &block : interfaceBlocks)
267 {
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800268 if (IsActiveInterfaceBlock(block))
Jiajia Qin729b2c62017-08-14 09:36:11 +0800269 {
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800270 blockCount += std::max(block.arraySize, 1u);
Jiajia Qin729b2c62017-08-14 09:36:11 +0800271 if (blockCount > maxInterfaceBlocks)
272 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800273 LogInterfaceBlocksExceedLimit(infoLog, shaderType, blockType, maxInterfaceBlocks);
Jiajia Qin729b2c62017-08-14 09:36:11 +0800274 return false;
275 }
276 }
277 }
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800278
279 // [OpenGL ES 3.1] Chapter 7.6.2 Page 105:
280 // If a uniform block is used by multiple shader stages, each such use counts separately
281 // against this combined limit.
282 // [OpenGL ES 3.1] Chapter 7.8 Page 111:
283 // If a shader storage block in a program is referenced by multiple shaders, each such
284 // reference counts separately against this combined limit.
285 if (combinedInterfaceBlocksCount)
286 {
287 *combinedInterfaceBlocksCount += blockCount;
288 }
289
Jiajia Qin729b2c62017-08-14 09:36:11 +0800290 return true;
291}
292
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800293GLuint GetInterfaceBlockIndex(const std::vector<InterfaceBlock> &list, const std::string &name)
294{
295 std::vector<unsigned int> subscripts;
296 std::string baseName = ParseResourceName(name, &subscripts);
297
298 unsigned int numBlocks = static_cast<unsigned int>(list.size());
299 for (unsigned int blockIndex = 0; blockIndex < numBlocks; blockIndex++)
300 {
301 const auto &block = list[blockIndex];
302 if (block.name == baseName)
303 {
304 const bool arrayElementZero =
305 (subscripts.empty() && (!block.isArray || block.arrayElement == 0));
306 const bool arrayElementMatches =
307 (subscripts.size() == 1 && subscripts[0] == block.arrayElement);
308 if (arrayElementMatches || arrayElementZero)
309 {
310 return blockIndex;
311 }
312 }
313 }
314
315 return GL_INVALID_INDEX;
316}
317
318void GetInterfaceBlockName(const GLuint index,
319 const std::vector<InterfaceBlock> &list,
320 GLsizei bufSize,
321 GLsizei *length,
322 GLchar *name)
323{
324 ASSERT(index < list.size());
325
326 const auto &block = list[index];
327
328 if (bufSize > 0)
329 {
330 std::string blockName = block.name;
331
332 if (block.isArray)
333 {
334 blockName += ArrayString(block.arrayElement);
335 }
336 CopyStringToBuffer(name, blockName, bufSize, length);
337 }
338}
339
Jamie Madillc9727f32017-11-07 12:37:07 -0500340void InitUniformBlockLinker(const gl::Context *context,
341 const ProgramState &state,
342 UniformBlockLinker *blockLinker)
343{
Jiawei Shao385b3e02018-03-21 09:43:28 +0800344 for (ShaderType shaderType : AllShaderTypes())
Jamie Madillc9727f32017-11-07 12:37:07 -0500345 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800346 Shader *shader = state.getAttachedShader(shaderType);
347 if (shader)
348 {
349 blockLinker->addShaderBlocks(shaderType, &shader->getUniformBlocks(context));
350 }
Jamie Madillc9727f32017-11-07 12:37:07 -0500351 }
352}
353
354void InitShaderStorageBlockLinker(const gl::Context *context,
355 const ProgramState &state,
356 ShaderStorageBlockLinker *blockLinker)
357{
Jiawei Shao385b3e02018-03-21 09:43:28 +0800358 for (ShaderType shaderType : AllShaderTypes())
Jamie Madillc9727f32017-11-07 12:37:07 -0500359 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800360 Shader *shader = state.getAttachedShader(shaderType);
361 if (shader != nullptr)
362 {
363 blockLinker->addShaderBlocks(shaderType, &shader->getShaderStorageBlocks(context));
364 }
Jamie Madillc9727f32017-11-07 12:37:07 -0500365 }
366}
367
jchen108225e732017-11-14 16:29:03 +0800368// Find the matching varying or field by name.
369const sh::ShaderVariable *FindVaryingOrField(const ProgramMergedVaryings &varyings,
370 const std::string &name)
371{
372 const sh::ShaderVariable *var = nullptr;
373 for (const auto &ref : varyings)
374 {
375 const sh::Varying *varying = ref.second.get();
376 if (varying->name == name)
377 {
378 var = varying;
379 break;
380 }
381 var = FindShaderVarField(*varying, name);
382 if (var != nullptr)
383 {
384 break;
385 }
386 }
387 return var;
388}
389
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800390void AddParentPrefix(const std::string &parentName, std::string *mismatchedFieldName)
391{
392 ASSERT(mismatchedFieldName);
393 if (mismatchedFieldName->empty())
394 {
395 *mismatchedFieldName = parentName;
396 }
397 else
398 {
399 std::ostringstream stream;
400 stream << parentName << "." << *mismatchedFieldName;
401 *mismatchedFieldName = stream.str();
402 }
403}
404
405const char *GetLinkMismatchErrorString(LinkMismatchError linkError)
406{
407 switch (linkError)
408 {
409 case LinkMismatchError::TYPE_MISMATCH:
410 return "Type";
411 case LinkMismatchError::ARRAY_SIZE_MISMATCH:
412 return "Array size";
413 case LinkMismatchError::PRECISION_MISMATCH:
414 return "Precision";
415 case LinkMismatchError::STRUCT_NAME_MISMATCH:
416 return "Structure name";
417 case LinkMismatchError::FIELD_NUMBER_MISMATCH:
418 return "Field number";
419 case LinkMismatchError::FIELD_NAME_MISMATCH:
420 return "Field name";
421
422 case LinkMismatchError::INTERPOLATION_TYPE_MISMATCH:
423 return "Interpolation type";
424 case LinkMismatchError::INVARIANCE_MISMATCH:
425 return "Invariance";
426
427 case LinkMismatchError::BINDING_MISMATCH:
428 return "Binding layout qualifier";
429 case LinkMismatchError::LOCATION_MISMATCH:
430 return "Location layout qualifier";
431 case LinkMismatchError::OFFSET_MISMATCH:
432 return "Offset layout qualilfier";
433
434 case LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH:
435 return "Layout qualifier";
436 case LinkMismatchError::MATRIX_PACKING_MISMATCH:
437 return "Matrix Packing";
438 default:
439 UNREACHABLE();
440 return "";
441 }
442}
443
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800444LinkMismatchError LinkValidateInterfaceBlockFields(const sh::InterfaceBlockField &blockField1,
445 const sh::InterfaceBlockField &blockField2,
446 bool webglCompatibility,
447 std::string *mismatchedBlockFieldName)
448{
449 if (blockField1.name != blockField2.name)
450 {
451 return LinkMismatchError::FIELD_NAME_MISMATCH;
452 }
453
454 // If webgl, validate precision of UBO fields, otherwise don't. See Khronos bug 10287.
455 LinkMismatchError linkError = Program::LinkValidateVariablesBase(
456 blockField1, blockField2, webglCompatibility, true, mismatchedBlockFieldName);
457 if (linkError != LinkMismatchError::NO_MISMATCH)
458 {
459 AddParentPrefix(blockField1.name, mismatchedBlockFieldName);
460 return linkError;
461 }
462
463 if (blockField1.isRowMajorLayout != blockField2.isRowMajorLayout)
464 {
465 AddParentPrefix(blockField1.name, mismatchedBlockFieldName);
466 return LinkMismatchError::MATRIX_PACKING_MISMATCH;
467 }
468
469 return LinkMismatchError::NO_MISMATCH;
470}
471
472LinkMismatchError AreMatchingInterfaceBlocks(const sh::InterfaceBlock &interfaceBlock1,
473 const sh::InterfaceBlock &interfaceBlock2,
474 bool webglCompatibility,
475 std::string *mismatchedBlockFieldName)
476{
477 // validate blocks for the same member types
478 if (interfaceBlock1.fields.size() != interfaceBlock2.fields.size())
479 {
480 return LinkMismatchError::FIELD_NUMBER_MISMATCH;
481 }
482 if (interfaceBlock1.arraySize != interfaceBlock2.arraySize)
483 {
484 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
485 }
486 if (interfaceBlock1.layout != interfaceBlock2.layout ||
487 interfaceBlock1.binding != interfaceBlock2.binding)
488 {
489 return LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH;
490 }
491 const unsigned int numBlockMembers = static_cast<unsigned int>(interfaceBlock1.fields.size());
492 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
493 {
494 const sh::InterfaceBlockField &member1 = interfaceBlock1.fields[blockMemberIndex];
495 const sh::InterfaceBlockField &member2 = interfaceBlock2.fields[blockMemberIndex];
496
497 LinkMismatchError linkError = LinkValidateInterfaceBlockFields(
498 member1, member2, webglCompatibility, mismatchedBlockFieldName);
499 if (linkError != LinkMismatchError::NO_MISMATCH)
500 {
501 return linkError;
502 }
503 }
504 return LinkMismatchError::NO_MISMATCH;
505}
506
Jiawei Shao40786bd2018-04-18 13:58:57 +0800507using ShaderInterfaceBlock = std::pair<ShaderType, const sh::InterfaceBlock *>;
508using InterfaceBlockMap = std::map<std::string, ShaderInterfaceBlock>;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800509
Jiawei Shao40786bd2018-04-18 13:58:57 +0800510void InitializeInterfaceBlockMap(const std::vector<sh::InterfaceBlock> &interfaceBlocks,
511 ShaderType shaderType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800512 InterfaceBlockMap *linkedInterfaceBlocks)
Jiawei Shao40786bd2018-04-18 13:58:57 +0800513{
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800514 ASSERT(linkedInterfaceBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800515
516 for (const sh::InterfaceBlock &interfaceBlock : interfaceBlocks)
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800517 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800518 (*linkedInterfaceBlocks)[interfaceBlock.name] = std::make_pair(shaderType, &interfaceBlock);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800519 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800520}
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800521
Jiawei Shao40786bd2018-04-18 13:58:57 +0800522bool ValidateGraphicsInterfaceBlocksPerShader(
523 const std::vector<sh::InterfaceBlock> &interfaceBlocksToLink,
524 ShaderType shaderType,
525 bool webglCompatibility,
526 InterfaceBlockMap *linkedBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800527 InfoLog &infoLog)
528{
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800529 ASSERT(linkedBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800530
531 for (const sh::InterfaceBlock &block : interfaceBlocksToLink)
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800532 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800533 const auto &entry = linkedBlocks->find(block.name);
534 if (entry != linkedBlocks->end())
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800535 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800536 const sh::InterfaceBlock &linkedBlock = *(entry->second.second);
537 std::string mismatchedStructFieldName;
538 LinkMismatchError linkError = AreMatchingInterfaceBlocks(
539 block, linkedBlock, webglCompatibility, &mismatchedStructFieldName);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800540 if (linkError != LinkMismatchError::NO_MISMATCH)
541 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800542 LogLinkMismatch(infoLog, block.name, GetInterfaceBlockTypeString(block.blockType),
543 linkError, mismatchedStructFieldName, entry->second.first,
544 shaderType);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800545 return false;
546 }
547 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800548 else
549 {
550 (*linkedBlocks)[block.name] = std::make_pair(shaderType, &block);
551 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800552 }
553
554 return true;
555}
556
Jiawei Shao54aafe52018-04-27 14:54:57 +0800557bool ValidateInterfaceBlocksMatch(
558 GLuint numShadersHasInterfaceBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800559 const ShaderMap<const std::vector<sh::InterfaceBlock> *> &shaderInterfaceBlocks,
560 InfoLog &infoLog,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800561 bool webglCompatibility)
Jiawei Shao40786bd2018-04-18 13:58:57 +0800562{
Jiawei Shao54aafe52018-04-27 14:54:57 +0800563 if (numShadersHasInterfaceBlocks < 2u)
564 {
565 return true;
566 }
567
568 ASSERT(!shaderInterfaceBlocks[ShaderType::Compute]);
569
Jiawei Shao40786bd2018-04-18 13:58:57 +0800570 // Check that interface blocks defined in the graphics shaders are identical
571
572 InterfaceBlockMap linkedInterfaceBlocks;
Jiawei Shao40786bd2018-04-18 13:58:57 +0800573
574 bool interfaceBlockMapInitialized = false;
575 for (ShaderType shaderType : kAllGraphicsShaderTypes)
576 {
577 if (!shaderInterfaceBlocks[shaderType])
578 {
579 continue;
580 }
581
582 if (!interfaceBlockMapInitialized)
583 {
584 InitializeInterfaceBlockMap(*shaderInterfaceBlocks[shaderType], shaderType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800585 &linkedInterfaceBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800586 interfaceBlockMapInitialized = true;
587 }
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800588 else if (!ValidateGraphicsInterfaceBlocksPerShader(*shaderInterfaceBlocks[shaderType],
589 shaderType, webglCompatibility,
590 &linkedInterfaceBlocks, infoLog))
Jiawei Shao40786bd2018-04-18 13:58:57 +0800591 {
592 return false;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800593 }
594 }
595
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800596 return true;
597}
598
Jamie Madill62d31cb2015-09-11 13:25:51 -0400599} // anonymous namespace
600
Jamie Madill4a3c2342015-10-08 12:58:45 -0400601const char *const g_fakepath = "C:\\fakepath";
602
Jamie Madill3c1da042017-11-27 18:33:40 -0500603// InfoLog implementation.
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400604InfoLog::InfoLog()
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000605{
606}
607
608InfoLog::~InfoLog()
609{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000610}
611
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400612size_t InfoLog::getLength() const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000613{
Jamie Madill23176ce2017-07-31 14:14:33 -0400614 if (!mLazyStream)
615 {
616 return 0;
617 }
618
619 const std::string &logString = mLazyStream->str();
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400620 return logString.empty() ? 0 : logString.length() + 1;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000621}
622
Geoff Lange1a27752015-10-05 13:16:04 -0400623void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000624{
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400625 size_t index = 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000626
627 if (bufSize > 0)
628 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400629 const std::string logString(str());
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400630
Jamie Madill23176ce2017-07-31 14:14:33 -0400631 if (!logString.empty())
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000632 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400633 index = std::min(static_cast<size_t>(bufSize) - 1, logString.length());
634 memcpy(infoLog, logString.c_str(), index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000635 }
636
637 infoLog[index] = '\0';
638 }
639
640 if (length)
641 {
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400642 *length = static_cast<GLsizei>(index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000643 }
644}
645
646// append a santized message to the program info log.
Sami Väisänen46eaa942016-06-29 10:26:37 +0300647// The D3D compiler includes a fake file path in some of the warning or error
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000648// messages, so lets remove all occurrences of this fake file path from the log.
649void InfoLog::appendSanitized(const char *message)
650{
Jamie Madill23176ce2017-07-31 14:14:33 -0400651 ensureInitialized();
652
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000653 std::string msg(message);
654
655 size_t found;
656 do
657 {
658 found = msg.find(g_fakepath);
659 if (found != std::string::npos)
660 {
661 msg.erase(found, strlen(g_fakepath));
662 }
Jamie Madill493f9572018-05-24 19:52:15 -0400663 } while (found != std::string::npos);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000664
Jamie Madill23176ce2017-07-31 14:14:33 -0400665 *mLazyStream << message << std::endl;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000666}
667
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000668void InfoLog::reset()
669{
Jiawei Shao02f15232017-12-27 10:10:28 +0800670 if (mLazyStream)
671 {
672 mLazyStream.reset(nullptr);
673 }
674}
675
676bool InfoLog::empty() const
677{
678 if (!mLazyStream)
679 {
680 return true;
681 }
682
683 return mLazyStream->rdbuf()->in_avail() == 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000684}
685
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800686void LogLinkMismatch(InfoLog &infoLog,
687 const std::string &variableName,
688 const char *variableType,
689 LinkMismatchError linkError,
690 const std::string &mismatchedStructOrBlockFieldName,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800691 ShaderType shaderType1,
692 ShaderType shaderType2)
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800693{
694 std::ostringstream stream;
695 stream << GetLinkMismatchErrorString(linkError) << "s of " << variableType << " '"
696 << variableName;
697
698 if (!mismatchedStructOrBlockFieldName.empty())
699 {
700 stream << "' member '" << variableName << "." << mismatchedStructOrBlockFieldName;
701 }
702
703 stream << "' differ between " << GetShaderTypeString(shaderType1) << " and "
704 << GetShaderTypeString(shaderType2) << " shaders.";
705
706 infoLog << stream.str();
707}
708
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800709bool IsActiveInterfaceBlock(const sh::InterfaceBlock &interfaceBlock)
710{
711 // Only 'packed' blocks are allowed to be considered inactive.
Olli Etuaho107c7242018-03-20 15:45:35 +0200712 return interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800713}
714
Jamie Madill3c1da042017-11-27 18:33:40 -0500715// VariableLocation implementation.
Olli Etuaho1734e172017-10-27 15:30:27 +0300716VariableLocation::VariableLocation() : arrayIndex(0), index(kUnused), ignored(false)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000717{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500718}
719
Olli Etuahoc8538042017-09-27 11:20:15 +0300720VariableLocation::VariableLocation(unsigned int arrayIndex, unsigned int index)
Olli Etuaho1734e172017-10-27 15:30:27 +0300721 : arrayIndex(arrayIndex), index(index), ignored(false)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500722{
Olli Etuahoc8538042017-09-27 11:20:15 +0300723 ASSERT(arrayIndex != GL_INVALID_INDEX);
724}
725
Jamie Madill3c1da042017-11-27 18:33:40 -0500726// SamplerBindings implementation.
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800727SamplerBinding::SamplerBinding(TextureType textureTypeIn, size_t elementCount, bool unreferenced)
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500728 : textureType(textureTypeIn), boundTextureUnits(elementCount, 0), unreferenced(unreferenced)
729{
730}
731
732SamplerBinding::SamplerBinding(const SamplerBinding &other) = default;
733
734SamplerBinding::~SamplerBinding() = default;
735
Jamie Madill3c1da042017-11-27 18:33:40 -0500736// ProgramBindings implementation.
737ProgramBindings::ProgramBindings()
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500738{
739}
740
Jamie Madill3c1da042017-11-27 18:33:40 -0500741ProgramBindings::~ProgramBindings()
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500742{
743}
744
Jamie Madill3c1da042017-11-27 18:33:40 -0500745void ProgramBindings::bindLocation(GLuint index, const std::string &name)
Geoff Langd8605522016-04-13 10:19:12 -0400746{
747 mBindings[name] = index;
748}
749
Jamie Madill3c1da042017-11-27 18:33:40 -0500750int ProgramBindings::getBinding(const std::string &name) const
Geoff Langd8605522016-04-13 10:19:12 -0400751{
752 auto iter = mBindings.find(name);
753 return (iter != mBindings.end()) ? iter->second : -1;
754}
755
Jamie Madill3c1da042017-11-27 18:33:40 -0500756ProgramBindings::const_iterator ProgramBindings::begin() const
Geoff Langd8605522016-04-13 10:19:12 -0400757{
758 return mBindings.begin();
759}
760
Jamie Madill3c1da042017-11-27 18:33:40 -0500761ProgramBindings::const_iterator ProgramBindings::end() const
Geoff Langd8605522016-04-13 10:19:12 -0400762{
763 return mBindings.end();
764}
765
Jamie Madill3c1da042017-11-27 18:33:40 -0500766// ImageBinding implementation.
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500767ImageBinding::ImageBinding(size_t count) : boundImageUnits(count, 0)
768{
769}
770ImageBinding::ImageBinding(GLuint imageUnit, size_t count)
771{
772 for (size_t index = 0; index < count; ++index)
773 {
774 boundImageUnits.push_back(imageUnit + static_cast<GLuint>(index));
775 }
776}
777
778ImageBinding::ImageBinding(const ImageBinding &other) = default;
779
780ImageBinding::~ImageBinding() = default;
781
Jamie Madill3c1da042017-11-27 18:33:40 -0500782// ProgramState implementation.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400783ProgramState::ProgramState()
Geoff Lang70d0f492015-12-10 17:45:46 -0500784 : mLabel(),
Jiawei Shao016105b2018-04-12 16:38:31 +0800785 mAttachedShaders({}),
Geoff Langc5629752015-12-07 16:29:04 -0500786 mTransformFeedbackBufferMode(GL_INTERLEAVED_ATTRIBS),
Jamie Madillbd159f02017-10-09 19:39:06 -0400787 mMaxActiveAttribLocation(0),
Jamie Madille7d84322017-01-10 18:21:59 -0500788 mSamplerUniformRange(0, 0),
jchen10eaef1e52017-06-13 10:44:11 +0800789 mImageUniformRange(0, 0),
790 mAtomicCounterUniformRange(0, 0),
Martin Radev7cf61662017-07-26 17:10:53 +0300791 mBinaryRetrieveableHint(false),
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800792 mNumViews(-1),
793 // [GL_EXT_geometry_shader] Table 20.22
Jamie Madill493f9572018-05-24 19:52:15 -0400794 mGeometryShaderInputPrimitiveType(PrimitiveMode::Triangles),
795 mGeometryShaderOutputPrimitiveType(PrimitiveMode::TriangleStrip),
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800796 mGeometryShaderInvocations(1),
Jamie Madill7e4eff12018-08-08 15:49:26 -0400797 mGeometryShaderMaxVertices(0),
798 mActiveSamplerRefCounts{}
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400799{
Martin Radev4c4c8e72016-08-04 12:25:34 +0300800 mComputeShaderLocalSize.fill(1);
Jamie Madill7e4eff12018-08-08 15:49:26 -0400801 mActiveSamplerTypes.fill(TextureType::InvalidEnum);
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400802}
803
Jamie Madill48ef11b2016-04-27 15:21:52 -0400804ProgramState::~ProgramState()
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400805{
Jiawei Shao016105b2018-04-12 16:38:31 +0800806 ASSERT(!hasAttachedShader());
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400807}
808
Jamie Madill48ef11b2016-04-27 15:21:52 -0400809const std::string &ProgramState::getLabel()
Geoff Lang70d0f492015-12-10 17:45:46 -0500810{
811 return mLabel;
812}
813
Jiawei Shao385b3e02018-03-21 09:43:28 +0800814Shader *ProgramState::getAttachedShader(ShaderType shaderType) const
815{
Jiawei Shao016105b2018-04-12 16:38:31 +0800816 ASSERT(shaderType != ShaderType::InvalidEnum);
817 return mAttachedShaders[shaderType];
Jiawei Shao385b3e02018-03-21 09:43:28 +0800818}
819
Jamie Madille7d84322017-01-10 18:21:59 -0500820GLuint ProgramState::getUniformIndexFromName(const std::string &name) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400821{
jchen1015015f72017-03-16 13:54:21 +0800822 return GetResourceIndexFromName(mUniforms, name);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400823}
824
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800825GLuint ProgramState::getBufferVariableIndexFromName(const std::string &name) const
826{
827 return GetResourceIndexFromName(mBufferVariables, name);
828}
829
Jamie Madille7d84322017-01-10 18:21:59 -0500830GLuint ProgramState::getUniformIndexFromLocation(GLint location) const
831{
832 ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformLocations.size());
833 return mUniformLocations[location].index;
834}
835
836Optional<GLuint> ProgramState::getSamplerIndex(GLint location) const
837{
838 GLuint index = getUniformIndexFromLocation(location);
839 if (!isSamplerUniformIndex(index))
840 {
841 return Optional<GLuint>::Invalid();
842 }
843
844 return getSamplerIndexFromUniformIndex(index);
845}
846
847bool ProgramState::isSamplerUniformIndex(GLuint index) const
848{
Jamie Madill982f6e02017-06-07 14:33:04 -0400849 return mSamplerUniformRange.contains(index);
Jamie Madille7d84322017-01-10 18:21:59 -0500850}
851
852GLuint ProgramState::getSamplerIndexFromUniformIndex(GLuint uniformIndex) const
853{
854 ASSERT(isSamplerUniformIndex(uniformIndex));
Jamie Madill982f6e02017-06-07 14:33:04 -0400855 return uniformIndex - mSamplerUniformRange.low();
Jamie Madille7d84322017-01-10 18:21:59 -0500856}
857
Jamie Madill34ca4f52017-06-13 11:49:39 -0400858GLuint ProgramState::getAttributeLocation(const std::string &name) const
859{
860 for (const sh::Attribute &attribute : mAttributes)
861 {
862 if (attribute.name == name)
863 {
864 return attribute.location;
865 }
866 }
867
868 return static_cast<GLuint>(-1);
869}
870
Jiawei Shao016105b2018-04-12 16:38:31 +0800871bool ProgramState::hasAttachedShader() const
872{
873 for (const Shader *shader : mAttachedShaders)
874 {
875 if (shader)
876 {
877 return true;
878 }
879 }
880 return false;
881}
882
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500883Program::Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle)
Jamie Madill48ef11b2016-04-27 15:21:52 -0400884 : mProgram(factory->createProgram(mState)),
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400885 mValidated(false),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500886 mLinked(false),
887 mDeleteStatus(false),
888 mRefCount(0),
889 mResourceManager(manager),
Jamie Madille7d84322017-01-10 18:21:59 -0500890 mHandle(handle)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500891{
892 ASSERT(mProgram);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000893
Geoff Lang7dd2e102014-11-10 15:19:26 -0500894 unlink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000895}
896
897Program::~Program()
898{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400899 ASSERT(!mProgram);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000900}
901
Jamie Madill4928b7c2017-06-20 12:57:39 -0400902void Program::onDestroy(const Context *context)
Jamie Madill6c1f6712017-02-14 19:08:04 -0500903{
Jiawei Shao016105b2018-04-12 16:38:31 +0800904 for (ShaderType shaderType : AllShaderTypes())
Jamie Madill6c1f6712017-02-14 19:08:04 -0500905 {
Jiawei Shao016105b2018-04-12 16:38:31 +0800906 if (mState.mAttachedShaders[shaderType])
907 {
908 mState.mAttachedShaders[shaderType]->release(context);
909 mState.mAttachedShaders[shaderType] = nullptr;
910 }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800911 }
912
Jamie Madill21061022018-07-12 23:56:30 -0400913 // TODO(jmadill): Handle error in the Context. http://anglebug.com/2491
Jamie Madillb7d924a2018-03-10 11:16:54 -0500914 ANGLE_SWALLOW_ERR(mProgram->destroy(context));
Jamie Madill4928b7c2017-06-20 12:57:39 -0400915
Jiawei Shao016105b2018-04-12 16:38:31 +0800916 ASSERT(!mState.hasAttachedShader());
Jamie Madill4928b7c2017-06-20 12:57:39 -0400917 SafeDelete(mProgram);
918
919 delete this;
Jamie Madill6c1f6712017-02-14 19:08:04 -0500920}
921
Geoff Lang70d0f492015-12-10 17:45:46 -0500922void Program::setLabel(const std::string &label)
923{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400924 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500925}
926
927const std::string &Program::getLabel() const
928{
Jamie Madill48ef11b2016-04-27 15:21:52 -0400929 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500930}
931
Jamie Madillef300b12016-10-07 15:12:09 -0400932void Program::attachShader(Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000933{
Jiawei Shao016105b2018-04-12 16:38:31 +0800934 ShaderType shaderType = shader->getType();
935 ASSERT(shaderType != ShaderType::InvalidEnum);
936
937 mState.mAttachedShaders[shaderType] = shader;
938 mState.mAttachedShaders[shaderType]->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000939}
940
Jamie Madillc1d770e2017-04-13 17:31:24 -0400941void Program::detachShader(const Context *context, Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000942{
Jiawei Shao016105b2018-04-12 16:38:31 +0800943 ShaderType shaderType = shader->getType();
944 ASSERT(shaderType != ShaderType::InvalidEnum);
945
946 ASSERT(mState.mAttachedShaders[shaderType] == shader);
947 shader->release(context);
948 mState.mAttachedShaders[shaderType] = nullptr;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000949}
950
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000951int Program::getAttachedShadersCount() const
952{
Jiawei Shao016105b2018-04-12 16:38:31 +0800953 int numAttachedShaders = 0;
954 for (const Shader *shader : mState.mAttachedShaders)
955 {
956 if (shader)
957 {
958 ++numAttachedShaders;
959 }
960 }
961
962 return numAttachedShaders;
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000963}
964
Jiawei Shao385b3e02018-03-21 09:43:28 +0800965const Shader *Program::getAttachedShader(ShaderType shaderType) const
966{
967 return mState.getAttachedShader(shaderType);
968}
969
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000970void Program::bindAttributeLocation(GLuint index, const char *name)
971{
Geoff Langd8605522016-04-13 10:19:12 -0400972 mAttributeBindings.bindLocation(index, name);
973}
974
975void Program::bindUniformLocation(GLuint index, const char *name)
976{
Olli Etuahod2551232017-10-26 20:03:33 +0300977 mUniformLocationBindings.bindLocation(index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000978}
979
Sami Väisänen46eaa942016-06-29 10:26:37 +0300980void Program::bindFragmentInputLocation(GLint index, const char *name)
981{
982 mFragmentInputBindings.bindLocation(index, name);
983}
984
Jamie Madillbd044ed2017-06-05 12:59:21 -0400985BindingInfo Program::getFragmentInputBindingInfo(const Context *context, GLint index) const
Sami Väisänen46eaa942016-06-29 10:26:37 +0300986{
987 BindingInfo ret;
988 ret.type = GL_NONE;
989 ret.valid = false;
990
Jiawei Shao385b3e02018-03-21 09:43:28 +0800991 Shader *fragmentShader = mState.getAttachedShader(ShaderType::Fragment);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300992 ASSERT(fragmentShader);
993
994 // Find the actual fragment shader varying we're interested in
Jiawei Shao3d404882017-10-16 13:30:48 +0800995 const std::vector<sh::Varying> &inputs = fragmentShader->getInputVaryings(context);
Sami Väisänen46eaa942016-06-29 10:26:37 +0300996
997 for (const auto &binding : mFragmentInputBindings)
998 {
999 if (binding.second != static_cast<GLuint>(index))
1000 continue;
1001
1002 ret.valid = true;
1003
Olli Etuahod2551232017-10-26 20:03:33 +03001004 size_t nameLengthWithoutArrayIndex;
1005 unsigned int arrayIndex = ParseArrayIndex(binding.first, &nameLengthWithoutArrayIndex);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001006
1007 for (const auto &in : inputs)
1008 {
Olli Etuahod2551232017-10-26 20:03:33 +03001009 if (in.name.length() == nameLengthWithoutArrayIndex &&
1010 angle::BeginsWith(in.name, binding.first, nameLengthWithoutArrayIndex))
Sami Väisänen46eaa942016-06-29 10:26:37 +03001011 {
1012 if (in.isArray())
1013 {
1014 // The client wants to bind either "name" or "name[0]".
1015 // GL ES 3.1 spec refers to active array names with language such as:
1016 // "if the string identifies the base name of an active array, where the
1017 // string would exactly match the name of the variable if the suffix "[0]"
1018 // were appended to the string".
Geoff Lang3f6a3982016-07-15 15:20:45 -04001019 if (arrayIndex == GL_INVALID_INDEX)
1020 arrayIndex = 0;
Sami Väisänen46eaa942016-06-29 10:26:37 +03001021
Corentin Wallez054f7ed2016-09-20 17:15:59 -04001022 ret.name = in.mappedName + "[" + ToString(arrayIndex) + "]";
Sami Väisänen46eaa942016-06-29 10:26:37 +03001023 }
1024 else
1025 {
1026 ret.name = in.mappedName;
1027 }
1028 ret.type = in.type;
1029 return ret;
1030 }
1031 }
1032 }
1033
1034 return ret;
1035}
1036
Jamie Madillbd044ed2017-06-05 12:59:21 -04001037void Program::pathFragmentInputGen(const Context *context,
1038 GLint index,
Sami Väisänen46eaa942016-06-29 10:26:37 +03001039 GLenum genMode,
1040 GLint components,
1041 const GLfloat *coeffs)
1042{
1043 // If the location is -1 then the command is silently ignored
1044 if (index == -1)
1045 return;
1046
Jamie Madillbd044ed2017-06-05 12:59:21 -04001047 const auto &binding = getFragmentInputBindingInfo(context, index);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001048
1049 // If the input doesn't exist then then the command is silently ignored
1050 // This could happen through optimization for example, the shader translator
1051 // decides that a variable is not actually being used and optimizes it away.
1052 if (binding.name.empty())
1053 return;
1054
1055 mProgram->setPathFragmentInputGen(binding.name, genMode, components, coeffs);
1056}
1057
Martin Radev4c4c8e72016-08-04 12:25:34 +03001058// The attached shaders are checked for linking errors by matching up their variables.
1059// Uniform, input and output variables get collected.
1060// The code gets compiled into binaries.
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001061Error Program::link(const gl::Context *context)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001062{
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001063 const auto &data = context->getContextState();
1064
Jamie Madill6c58b062017-08-01 13:44:25 -04001065 auto *platform = ANGLEPlatformCurrent();
1066 double startTime = platform->currentTime(platform);
1067
Jamie Madill6c1f6712017-02-14 19:08:04 -05001068 unlink();
Jamie Madill6bc264a2018-03-31 15:36:05 -04001069 mInfoLog.reset();
1070
1071 // Validate we have properly attached shaders before checking the cache.
1072 if (!linkValidateShaders(context, mInfoLog))
1073 {
1074 return NoError();
1075 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001076
Jamie Madill32447362017-06-28 14:53:52 -04001077 ProgramHash programHash;
Jamie Madill6bc264a2018-03-31 15:36:05 -04001078 MemoryProgramCache *cache = context->getMemoryProgramCache();
Jamie Madill32447362017-06-28 14:53:52 -04001079 if (cache)
1080 {
1081 ANGLE_TRY_RESULT(cache->getProgram(context, this, &mState, &programHash), mLinked);
Jamie Madill6c58b062017-08-01 13:44:25 -04001082 ANGLE_HISTOGRAM_BOOLEAN("GPU.ANGLE.ProgramCache.LoadBinarySuccess", mLinked);
Jamie Madill32447362017-06-28 14:53:52 -04001083 }
1084
1085 if (mLinked)
1086 {
Jamie Madill6c58b062017-08-01 13:44:25 -04001087 double delta = platform->currentTime(platform) - startTime;
1088 int us = static_cast<int>(delta * 1000000.0);
1089 ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheHitTimeUS", us);
Jamie Madill32447362017-06-28 14:53:52 -04001090 return NoError();
1091 }
1092
1093 // Cache load failed, fall through to normal linking.
1094 unlink();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001095
Jamie Madill6bc264a2018-03-31 15:36:05 -04001096 // Re-link shaders after the unlink call.
1097 ASSERT(linkValidateShaders(context, mInfoLog));
Yuly Novikovcfa48d32016-06-15 22:14:36 -04001098
Jiawei Shao016105b2018-04-12 16:38:31 +08001099 if (mState.mAttachedShaders[ShaderType::Compute])
Jamie Madill437d2662014-12-05 14:23:35 -05001100 {
Luc Ferrone17b5ba2018-06-04 14:28:58 -04001101 ProgramLinkedResources resources = {
1102 {0, PackMode::ANGLE_RELAXED},
1103 {&mState.mUniformBlocks, &mState.mUniforms},
1104 {&mState.mShaderStorageBlocks, &mState.mBufferVariables},
1105 {&mState.mAtomicCounterBuffers},
1106 {}};
1107
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001108 GLuint combinedImageUniforms = 0u;
Luc Ferrone17b5ba2018-06-04 14:28:58 -04001109 if (!linkUniforms(context, mInfoLog, mUniformLocationBindings, &combinedImageUniforms,
1110 &resources.unusedUniforms))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001111 {
1112 return NoError();
1113 }
1114
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001115 GLuint combinedShaderStorageBlocks = 0u;
1116 if (!linkInterfaceBlocks(context, mInfoLog, &combinedShaderStorageBlocks))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001117 {
1118 return NoError();
1119 }
1120
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001121 // [OpenGL ES 3.1] Chapter 8.22 Page 203:
1122 // A link error will be generated if the sum of the number of active image uniforms used in
1123 // all shaders, the number of active shader storage blocks, and the number of active
1124 // fragment shader outputs exceeds the implementation-dependent value of
1125 // MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
1126 if (combinedImageUniforms + combinedShaderStorageBlocks >
1127 context->getCaps().maxCombinedShaderOutputResources)
1128 {
1129 mInfoLog
1130 << "The sum of the number of active image uniforms, active shader storage blocks "
1131 "and active fragment shader outputs exceeds "
1132 "MAX_COMBINED_SHADER_OUTPUT_RESOURCES ("
1133 << context->getCaps().maxCombinedShaderOutputResources << ")";
1134 return NoError();
1135 }
1136
Jamie Madillc9727f32017-11-07 12:37:07 -05001137 InitUniformBlockLinker(context, mState, &resources.uniformBlockLinker);
1138 InitShaderStorageBlockLinker(context, mState, &resources.shaderStorageBlockLinker);
1139
1140 ANGLE_TRY_RESULT(mProgram->link(context, resources, mInfoLog), mLinked);
Jamie Madillb0a838b2016-11-13 20:02:12 -05001141 if (!mLinked)
Martin Radev4c4c8e72016-08-04 12:25:34 +03001142 {
Jamie Madillb0a838b2016-11-13 20:02:12 -05001143 return NoError();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001144 }
1145 }
1146 else
1147 {
Luc Ferrone17b5ba2018-06-04 14:28:58 -04001148 // Map the varyings to the register file
1149 // In WebGL, we use a slightly different handling for packing variables.
1150 gl::PackMode packMode = PackMode::ANGLE_RELAXED;
1151 if (data.getLimitations().noFlexibleVaryingPacking)
1152 {
1153 // D3D9 pack mode is strictly more strict than WebGL, so takes priority.
1154 packMode = PackMode::ANGLE_NON_CONFORMANT_D3D9;
1155 }
1156 else if (data.getExtensions().webglCompatibility)
1157 {
1158 packMode = PackMode::WEBGL_STRICT;
1159 }
1160
1161 ProgramLinkedResources resources = {
1162 {data.getCaps().maxVaryingVectors, packMode},
1163 {&mState.mUniformBlocks, &mState.mUniforms},
1164 {&mState.mShaderStorageBlocks, &mState.mBufferVariables},
1165 {&mState.mAtomicCounterBuffers},
1166 {}};
1167
Jamie Madillbd044ed2017-06-05 12:59:21 -04001168 if (!linkAttributes(context, mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001169 {
1170 return NoError();
1171 }
1172
Jamie Madillbd044ed2017-06-05 12:59:21 -04001173 if (!linkVaryings(context, mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001174 {
1175 return NoError();
1176 }
1177
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001178 GLuint combinedImageUniforms = 0u;
Luc Ferrone17b5ba2018-06-04 14:28:58 -04001179 if (!linkUniforms(context, mInfoLog, mUniformLocationBindings, &combinedImageUniforms,
1180 &resources.unusedUniforms))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001181 {
1182 return NoError();
1183 }
1184
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001185 GLuint combinedShaderStorageBlocks = 0u;
1186 if (!linkInterfaceBlocks(context, mInfoLog, &combinedShaderStorageBlocks))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001187 {
1188 return NoError();
1189 }
1190
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04001191 if (!linkValidateGlobalNames(context, mInfoLog))
1192 {
1193 return NoError();
1194 }
1195
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001196 if (!linkOutputVariables(context, combinedImageUniforms, combinedShaderStorageBlocks))
1197 {
1198 return NoError();
1199 }
1200
Jamie Madillbd044ed2017-06-05 12:59:21 -04001201 const auto &mergedVaryings = getMergedVaryings(context);
Martin Radev4c4c8e72016-08-04 12:25:34 +03001202
Jiawei Shao016105b2018-04-12 16:38:31 +08001203 ASSERT(mState.mAttachedShaders[ShaderType::Vertex]);
1204 mState.mNumViews = mState.mAttachedShaders[ShaderType::Vertex]->getNumViews(context);
Martin Radev7cf61662017-07-26 17:10:53 +03001205
Jamie Madillc9727f32017-11-07 12:37:07 -05001206 InitUniformBlockLinker(context, mState, &resources.uniformBlockLinker);
1207 InitShaderStorageBlockLinker(context, mState, &resources.shaderStorageBlockLinker);
1208
Jiawei Shao73618602017-12-20 15:47:15 +08001209 if (!linkValidateTransformFeedback(context, mInfoLog, mergedVaryings, context->getCaps()))
Jamie Madill192745a2016-12-22 15:58:21 -05001210 {
1211 return NoError();
1212 }
1213
jchen1085c93c42017-11-12 15:36:47 +08001214 if (!resources.varyingPacking.collectAndPackUserVaryings(
1215 mInfoLog, mergedVaryings, mState.getTransformFeedbackVaryingNames()))
Olli Etuaho39e78122017-08-29 14:34:22 +03001216 {
1217 return NoError();
1218 }
1219
Jamie Madillc9727f32017-11-07 12:37:07 -05001220 ANGLE_TRY_RESULT(mProgram->link(context, resources, mInfoLog), mLinked);
Jamie Madillb0a838b2016-11-13 20:02:12 -05001221 if (!mLinked)
Martin Radev4c4c8e72016-08-04 12:25:34 +03001222 {
Jamie Madillb0a838b2016-11-13 20:02:12 -05001223 return NoError();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001224 }
1225
1226 gatherTransformFeedbackVaryings(mergedVaryings);
Jamie Madill437d2662014-12-05 14:23:35 -05001227 }
1228
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001229 initInterfaceBlockBindings();
Jamie Madillccdf74b2015-08-18 10:46:12 -04001230
Yunchao Heece12532017-11-21 15:50:21 +08001231 // According to GLES 3.0/3.1 spec for LinkProgram and UseProgram,
1232 // Only successfully linked program can replace the executables.
Yunchao He85072e82017-11-14 15:43:28 +08001233 ASSERT(mLinked);
1234 updateLinkedShaderStages();
1235
Jamie Madill54164b02017-08-28 15:17:37 -04001236 // Mark implementation-specific unreferenced uniforms as ignored.
Jamie Madillfb997ec2017-09-20 15:44:27 -04001237 mProgram->markUnusedUniformLocations(&mState.mUniformLocations, &mState.mSamplerBindings);
Jamie Madill54164b02017-08-28 15:17:37 -04001238
Jamie Madill7e4eff12018-08-08 15:49:26 -04001239 // Must be called after markUnusedUniformLocations.
1240 mState.updateActiveSamplers();
1241
1242 setUniformValuesFromBindingQualifiers();
1243
Jamie Madill32447362017-06-28 14:53:52 -04001244 // Save to the program cache.
1245 if (cache && (mState.mLinkedTransformFeedbackVaryings.empty() ||
1246 !context->getWorkarounds().disableProgramCachingForTransformFeedback))
1247 {
1248 cache->putProgram(programHash, context, this);
1249 }
1250
Jamie Madill6c58b062017-08-01 13:44:25 -04001251 double delta = platform->currentTime(platform) - startTime;
1252 int us = static_cast<int>(delta * 1000000.0);
1253 ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheMissTimeUS", us);
1254
Martin Radev4c4c8e72016-08-04 12:25:34 +03001255 return NoError();
apatrick@chromium.org9a30b092012-06-06 20:21:55 +00001256}
1257
Yunchao He85072e82017-11-14 15:43:28 +08001258void Program::updateLinkedShaderStages()
1259{
Yunchao Heece12532017-11-21 15:50:21 +08001260 mState.mLinkedShaderStages.reset();
1261
Jiawei Shao016105b2018-04-12 16:38:31 +08001262 for (const Shader *shader : mState.mAttachedShaders)
Yunchao He85072e82017-11-14 15:43:28 +08001263 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001264 if (shader)
1265 {
1266 mState.mLinkedShaderStages.set(shader->getType());
1267 }
Jiawei Shao4ed05da2018-02-02 14:26:15 +08001268 }
Yunchao He85072e82017-11-14 15:43:28 +08001269}
1270
James Darpinian30b604d2018-03-12 17:26:57 -07001271void ProgramState::updateTransformFeedbackStrides()
1272{
1273 if (mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS)
1274 {
1275 mTransformFeedbackStrides.resize(1);
1276 size_t totalSize = 0;
1277 for (auto &varying : mLinkedTransformFeedbackVaryings)
1278 {
1279 totalSize += varying.size() * VariableExternalSize(varying.type);
1280 }
1281 mTransformFeedbackStrides[0] = static_cast<GLsizei>(totalSize);
1282 }
1283 else
1284 {
1285 mTransformFeedbackStrides.resize(mLinkedTransformFeedbackVaryings.size());
1286 for (size_t i = 0; i < mLinkedTransformFeedbackVaryings.size(); i++)
1287 {
1288 auto &varying = mLinkedTransformFeedbackVaryings[i];
1289 mTransformFeedbackStrides[i] =
1290 static_cast<GLsizei>(varying.size() * VariableExternalSize(varying.type));
1291 }
1292 }
1293}
1294
Jamie Madill7e4eff12018-08-08 15:49:26 -04001295void ProgramState::updateActiveSamplers()
1296{
1297 for (SamplerBinding &samplerBinding : mSamplerBindings)
1298 {
1299 if (samplerBinding.unreferenced)
1300 continue;
1301
1302 for (GLint textureUnit : samplerBinding.boundTextureUnits)
1303 {
1304 mActiveSamplerRefCounts[textureUnit]++;
1305 mActiveSamplerTypes[textureUnit] = getSamplerUniformTextureType(textureUnit);
1306 mActiveSamplersMask.set(textureUnit);
1307 }
1308 }
1309}
1310
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +00001311// Returns the program object to an unlinked state, before re-linking, or at destruction
Jamie Madill6c1f6712017-02-14 19:08:04 -05001312void Program::unlink()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001313{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001314 mState.mAttributes.clear();
Brandon Jonesc405ae72017-12-06 14:15:03 -08001315 mState.mAttributesTypeMask.reset();
1316 mState.mAttributesMask.reset();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001317 mState.mActiveAttribLocationsMask.reset();
Jamie Madillbd159f02017-10-09 19:39:06 -04001318 mState.mMaxActiveAttribLocation = 0;
jchen10a9042d32017-03-17 08:50:45 +08001319 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001320 mState.mUniforms.clear();
1321 mState.mUniformLocations.clear();
1322 mState.mUniformBlocks.clear();
jchen107a20b972017-06-13 14:25:26 +08001323 mState.mActiveUniformBlockBindings.reset();
jchen10eaef1e52017-06-13 10:44:11 +08001324 mState.mAtomicCounterBuffers.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001325 mState.mOutputVariables.clear();
jchen1015015f72017-03-16 13:54:21 +08001326 mState.mOutputLocations.clear();
Geoff Lange0cff192017-05-30 13:04:56 -04001327 mState.mOutputVariableTypes.clear();
Brandon Jones76746f92017-11-22 11:44:41 -08001328 mState.mDrawBufferTypeMask.reset();
Corentin Walleze7557742017-06-01 13:09:57 -04001329 mState.mActiveOutputVariables.reset();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001330 mState.mComputeShaderLocalSize.fill(1);
Jamie Madille7d84322017-01-10 18:21:59 -05001331 mState.mSamplerBindings.clear();
jchen10eaef1e52017-06-13 10:44:11 +08001332 mState.mImageBindings.clear();
Jamie Madill493f9572018-05-24 19:52:15 -04001333 mState.mNumViews = -1;
1334 mState.mGeometryShaderInputPrimitiveType = PrimitiveMode::Triangles;
1335 mState.mGeometryShaderOutputPrimitiveType = PrimitiveMode::TriangleStrip;
Jiawei Shao4ed05da2018-02-02 14:26:15 +08001336 mState.mGeometryShaderInvocations = 1;
1337 mState.mGeometryShaderMaxVertices = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001338
Geoff Lang7dd2e102014-11-10 15:19:26 -05001339 mValidated = false;
1340
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001341 mLinked = false;
Jamie Madill6bc264a2018-03-31 15:36:05 -04001342 mInfoLog.reset();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001343}
1344
Jamie Madilla2c74982016-12-12 11:20:42 -05001345Error Program::loadBinary(const Context *context,
1346 GLenum binaryFormat,
1347 const void *binary,
1348 GLsizei length)
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001349{
Jamie Madill6c1f6712017-02-14 19:08:04 -05001350 unlink();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001351
Geoff Lang7dd2e102014-11-10 15:19:26 -05001352#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
He Yunchaoacd18982017-01-04 10:46:42 +08001353 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001354#else
Geoff Langc46cc2f2015-10-01 17:16:20 -04001355 ASSERT(binaryFormat == GL_PROGRAM_BINARY_ANGLE);
1356 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001357 {
Jamie Madillf6113162015-05-07 11:49:21 -04001358 mInfoLog << "Invalid program binary format.";
He Yunchaoacd18982017-01-04 10:46:42 +08001359 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001360 }
1361
Jamie Madill4f86d052017-06-05 12:59:26 -04001362 const uint8_t *bytes = reinterpret_cast<const uint8_t *>(binary);
1363 ANGLE_TRY_RESULT(
1364 MemoryProgramCache::Deserialize(context, this, &mState, bytes, length, mInfoLog), mLinked);
Jamie Madill32447362017-06-28 14:53:52 -04001365
1366 // Currently we require the full shader text to compute the program hash.
1367 // TODO(jmadill): Store the binary in the internal program cache.
1368
Jamie Madillb0a838b2016-11-13 20:02:12 -05001369 return NoError();
Jamie Madilla2c74982016-12-12 11:20:42 -05001370#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
Geoff Lang7dd2e102014-11-10 15:19:26 -05001371}
1372
Jamie Madilla2c74982016-12-12 11:20:42 -05001373Error Program::saveBinary(const Context *context,
1374 GLenum *binaryFormat,
1375 void *binary,
1376 GLsizei bufSize,
1377 GLsizei *length) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001378{
1379 if (binaryFormat)
1380 {
Geoff Langc46cc2f2015-10-01 17:16:20 -04001381 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001382 }
1383
Jamie Madill4f86d052017-06-05 12:59:26 -04001384 angle::MemoryBuffer memoryBuf;
1385 MemoryProgramCache::Serialize(context, this, &memoryBuf);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001386
Jamie Madill4f86d052017-06-05 12:59:26 -04001387 GLsizei streamLength = static_cast<GLsizei>(memoryBuf.size());
1388 const uint8_t *streamState = memoryBuf.data();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001389
1390 if (streamLength > bufSize)
1391 {
1392 if (length)
1393 {
1394 *length = 0;
1395 }
1396
Jamie Madill493f9572018-05-24 19:52:15 -04001397 // TODO: This should be moved to the validation layer but computing the size of the binary
1398 // before saving it causes the save to happen twice. It may be possible to write the binary
1399 // to a separate buffer, validate sizes and then copy it.
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001400 return InternalError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001401 }
1402
1403 if (binary)
1404 {
Jamie Madill493f9572018-05-24 19:52:15 -04001405 char *ptr = reinterpret_cast<char *>(binary);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001406
Jamie Madill48ef11b2016-04-27 15:21:52 -04001407 memcpy(ptr, streamState, streamLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001408 ptr += streamLength;
1409
1410 ASSERT(ptr - streamLength == binary);
1411 }
1412
1413 if (length)
1414 {
1415 *length = streamLength;
1416 }
1417
He Yunchaoacd18982017-01-04 10:46:42 +08001418 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001419}
1420
Jamie Madillffe00c02017-06-27 16:26:55 -04001421GLint Program::getBinaryLength(const Context *context) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001422{
Geoff Langb26ab822018-05-29 11:19:00 -04001423 if (!mLinked)
1424 {
1425 return 0;
1426 }
1427
Geoff Lang7dd2e102014-11-10 15:19:26 -05001428 GLint length;
Jamie Madillffe00c02017-06-27 16:26:55 -04001429 Error error = saveBinary(context, nullptr, nullptr, std::numeric_limits<GLint>::max(), &length);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001430 if (error.isError())
1431 {
1432 return 0;
1433 }
1434
1435 return length;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001436}
1437
Geoff Langc5629752015-12-07 16:29:04 -05001438void Program::setBinaryRetrievableHint(bool retrievable)
1439{
1440 // TODO(jmadill) : replace with dirty bits
1441 mProgram->setBinaryRetrievableHint(retrievable);
Jamie Madill48ef11b2016-04-27 15:21:52 -04001442 mState.mBinaryRetrieveableHint = retrievable;
Geoff Langc5629752015-12-07 16:29:04 -05001443}
1444
1445bool Program::getBinaryRetrievableHint() const
1446{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001447 return mState.mBinaryRetrieveableHint;
Geoff Langc5629752015-12-07 16:29:04 -05001448}
1449
Yunchao He61afff12017-03-14 15:34:03 +08001450void Program::setSeparable(bool separable)
1451{
1452 // TODO(yunchao) : replace with dirty bits
1453 if (mState.mSeparable != separable)
1454 {
1455 mProgram->setSeparable(separable);
1456 mState.mSeparable = separable;
1457 }
1458}
1459
1460bool Program::isSeparable() const
1461{
1462 return mState.mSeparable;
1463}
1464
Jamie Madill6c1f6712017-02-14 19:08:04 -05001465void Program::release(const Context *context)
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001466{
1467 mRefCount--;
1468
1469 if (mRefCount == 0 && mDeleteStatus)
1470 {
Jamie Madill6c1f6712017-02-14 19:08:04 -05001471 mResourceManager->deleteProgram(context, mHandle);
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001472 }
1473}
1474
1475void Program::addRef()
1476{
1477 mRefCount++;
1478}
1479
1480unsigned int Program::getRefCount() const
1481{
1482 return mRefCount;
1483}
1484
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001485int Program::getInfoLogLength() const
1486{
Jamie Madill71c3b2c2015-05-07 11:49:20 -04001487 return static_cast<int>(mInfoLog.getLength());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001488}
1489
Geoff Lange1a27752015-10-05 13:16:04 -04001490void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001491{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001492 return mInfoLog.getLog(bufSize, length, infoLog);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001493}
1494
Geoff Lange1a27752015-10-05 13:16:04 -04001495void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001496{
1497 int total = 0;
1498
Jiawei Shao016105b2018-04-12 16:38:31 +08001499 for (const Shader *shader : mState.mAttachedShaders)
Martin Radev4c4c8e72016-08-04 12:25:34 +03001500 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001501 if (shader && (total < maxCount))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001502 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001503 shaders[total] = shader->getHandle();
1504 ++total;
Jiawei Shao89be29a2017-11-06 14:36:45 +08001505 }
1506 }
1507
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001508 if (count)
1509 {
1510 *count = total;
1511 }
1512}
1513
Geoff Lange1a27752015-10-05 13:16:04 -04001514GLuint Program::getAttributeLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001515{
Jamie Madill34ca4f52017-06-13 11:49:39 -04001516 return mState.getAttributeLocation(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001517}
1518
Jamie Madill63805b42015-08-25 13:17:39 -04001519bool Program::isAttribLocationActive(size_t attribLocation) const
Jamie Madill56c6e3c2015-04-15 10:18:05 -04001520{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001521 ASSERT(attribLocation < mState.mActiveAttribLocationsMask.size());
1522 return mState.mActiveAttribLocationsMask[attribLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001523}
1524
jchen10fd7c3b52017-03-21 15:36:03 +08001525void Program::getActiveAttribute(GLuint index,
1526 GLsizei bufsize,
1527 GLsizei *length,
1528 GLint *size,
1529 GLenum *type,
1530 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001531{
Jamie Madillc349ec02015-08-21 16:53:12 -04001532 if (!mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001533 {
1534 if (bufsize > 0)
1535 {
1536 name[0] = '\0';
1537 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001538
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001539 if (length)
1540 {
1541 *length = 0;
1542 }
1543
1544 *type = GL_NONE;
1545 *size = 1;
Jamie Madillc349ec02015-08-21 16:53:12 -04001546 return;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001547 }
Jamie Madillc349ec02015-08-21 16:53:12 -04001548
jchen1036e120e2017-03-14 14:53:58 +08001549 ASSERT(index < mState.mAttributes.size());
1550 const sh::Attribute &attrib = mState.mAttributes[index];
Jamie Madillc349ec02015-08-21 16:53:12 -04001551
1552 if (bufsize > 0)
1553 {
jchen10fd7c3b52017-03-21 15:36:03 +08001554 CopyStringToBuffer(name, attrib.name, bufsize, length);
Jamie Madillc349ec02015-08-21 16:53:12 -04001555 }
1556
1557 // Always a single 'type' instance
1558 *size = 1;
1559 *type = attrib.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001560}
1561
Geoff Lange1a27752015-10-05 13:16:04 -04001562GLint Program::getActiveAttributeCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001563{
Jamie Madillc349ec02015-08-21 16:53:12 -04001564 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001565 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001566 return 0;
1567 }
1568
jchen1036e120e2017-03-14 14:53:58 +08001569 return static_cast<GLint>(mState.mAttributes.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001570}
1571
Geoff Lange1a27752015-10-05 13:16:04 -04001572GLint Program::getActiveAttributeMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001573{
Jamie Madillc349ec02015-08-21 16:53:12 -04001574 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001575 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001576 return 0;
1577 }
1578
1579 size_t maxLength = 0;
1580
Jamie Madill48ef11b2016-04-27 15:21:52 -04001581 for (const sh::Attribute &attrib : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04001582 {
jchen1036e120e2017-03-14 14:53:58 +08001583 maxLength = std::max(attrib.name.length() + 1, maxLength);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001584 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001585
Jamie Madillc349ec02015-08-21 16:53:12 -04001586 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001587}
1588
jchen1015015f72017-03-16 13:54:21 +08001589GLuint Program::getInputResourceIndex(const GLchar *name) const
1590{
Olli Etuahod2551232017-10-26 20:03:33 +03001591 return GetResourceIndexFromName(mState.mAttributes, std::string(name));
jchen1015015f72017-03-16 13:54:21 +08001592}
1593
1594GLuint Program::getOutputResourceIndex(const GLchar *name) const
1595{
1596 return GetResourceIndexFromName(mState.mOutputVariables, std::string(name));
1597}
1598
jchen10fd7c3b52017-03-21 15:36:03 +08001599size_t Program::getOutputResourceCount() const
1600{
1601 return (mLinked ? mState.mOutputVariables.size() : 0);
1602}
1603
jchen10baf5d942017-08-28 20:45:48 +08001604template <typename T>
1605void Program::getResourceName(GLuint index,
1606 const std::vector<T> &resources,
1607 GLsizei bufSize,
1608 GLsizei *length,
1609 GLchar *name) const
jchen10fd7c3b52017-03-21 15:36:03 +08001610{
1611 if (length)
1612 {
1613 *length = 0;
1614 }
1615
1616 if (!mLinked)
1617 {
1618 if (bufSize > 0)
1619 {
1620 name[0] = '\0';
1621 }
1622 return;
1623 }
jchen10baf5d942017-08-28 20:45:48 +08001624 ASSERT(index < resources.size());
1625 const auto &resource = resources[index];
jchen10fd7c3b52017-03-21 15:36:03 +08001626
1627 if (bufSize > 0)
1628 {
Olli Etuahod2551232017-10-26 20:03:33 +03001629 CopyStringToBuffer(name, resource.name, bufSize, length);
jchen10fd7c3b52017-03-21 15:36:03 +08001630 }
1631}
1632
jchen10baf5d942017-08-28 20:45:48 +08001633void Program::getInputResourceName(GLuint index,
1634 GLsizei bufSize,
1635 GLsizei *length,
1636 GLchar *name) const
1637{
1638 getResourceName(index, mState.mAttributes, bufSize, length, name);
1639}
1640
1641void Program::getOutputResourceName(GLuint index,
1642 GLsizei bufSize,
1643 GLsizei *length,
1644 GLchar *name) const
1645{
1646 getResourceName(index, mState.mOutputVariables, bufSize, length, name);
1647}
1648
1649void Program::getUniformResourceName(GLuint index,
1650 GLsizei bufSize,
1651 GLsizei *length,
1652 GLchar *name) const
1653{
1654 getResourceName(index, mState.mUniforms, bufSize, length, name);
1655}
1656
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001657void Program::getBufferVariableResourceName(GLuint index,
1658 GLsizei bufSize,
1659 GLsizei *length,
1660 GLchar *name) const
1661{
1662 getResourceName(index, mState.mBufferVariables, bufSize, length, name);
1663}
1664
jchen10880683b2017-04-12 16:21:55 +08001665const sh::Attribute &Program::getInputResource(GLuint index) const
1666{
1667 ASSERT(index < mState.mAttributes.size());
1668 return mState.mAttributes[index];
1669}
1670
1671const sh::OutputVariable &Program::getOutputResource(GLuint index) const
1672{
1673 ASSERT(index < mState.mOutputVariables.size());
1674 return mState.mOutputVariables[index];
1675}
1676
Geoff Lang7dd2e102014-11-10 15:19:26 -05001677GLint Program::getFragDataLocation(const std::string &name) const
1678{
Olli Etuahod2551232017-10-26 20:03:33 +03001679 return GetVariableLocation(mState.mOutputVariables, mState.mOutputLocations, name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001680}
1681
Geoff Lange1a27752015-10-05 13:16:04 -04001682void Program::getActiveUniform(GLuint index,
1683 GLsizei bufsize,
1684 GLsizei *length,
1685 GLint *size,
1686 GLenum *type,
1687 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001688{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001689 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001690 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001691 // index must be smaller than getActiveUniformCount()
Jamie Madill48ef11b2016-04-27 15:21:52 -04001692 ASSERT(index < mState.mUniforms.size());
1693 const LinkedUniform &uniform = mState.mUniforms[index];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001694
1695 if (bufsize > 0)
1696 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001697 std::string string = uniform.name;
jchen10fd7c3b52017-03-21 15:36:03 +08001698 CopyStringToBuffer(name, string, bufsize, length);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001699 }
1700
Olli Etuaho465835d2017-09-26 13:34:10 +03001701 *size = clampCast<GLint>(uniform.getBasicTypeElementCount());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001702 *type = uniform.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001703 }
1704 else
1705 {
1706 if (bufsize > 0)
1707 {
1708 name[0] = '\0';
1709 }
1710
1711 if (length)
1712 {
1713 *length = 0;
1714 }
1715
1716 *size = 0;
1717 *type = GL_NONE;
1718 }
1719}
1720
Geoff Lange1a27752015-10-05 13:16:04 -04001721GLint Program::getActiveUniformCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001722{
Geoff Lang7dd2e102014-11-10 15:19:26 -05001723 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001724 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001725 return static_cast<GLint>(mState.mUniforms.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001726 }
1727 else
1728 {
1729 return 0;
1730 }
1731}
1732
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001733size_t Program::getActiveBufferVariableCount() const
1734{
1735 return mLinked ? mState.mBufferVariables.size() : 0;
1736}
1737
Geoff Lange1a27752015-10-05 13:16:04 -04001738GLint Program::getActiveUniformMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001739{
Jamie Madill62d31cb2015-09-11 13:25:51 -04001740 size_t maxLength = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001741
1742 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001743 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001744 for (const LinkedUniform &uniform : mState.mUniforms)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001745 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001746 if (!uniform.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001747 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001748 size_t length = uniform.name.length() + 1u;
1749 if (uniform.isArray())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001750 {
1751 length += 3; // Counting in "[0]".
1752 }
1753 maxLength = std::max(length, maxLength);
1754 }
1755 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001756 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001757
Jamie Madill62d31cb2015-09-11 13:25:51 -04001758 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001759}
1760
Geoff Lang7dd2e102014-11-10 15:19:26 -05001761bool Program::isValidUniformLocation(GLint location) const
1762{
Jamie Madille2e406c2016-06-02 13:04:10 -04001763 ASSERT(angle::IsValueInRangeForNumericType<GLint>(mState.mUniformLocations.size()));
Jamie Madill48ef11b2016-04-27 15:21:52 -04001764 return (location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size() &&
Jamie Madillfb997ec2017-09-20 15:44:27 -04001765 mState.mUniformLocations[static_cast<size_t>(location)].used());
Geoff Langd8605522016-04-13 10:19:12 -04001766}
1767
Jamie Madill62d31cb2015-09-11 13:25:51 -04001768const LinkedUniform &Program::getUniformByLocation(GLint location) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001769{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001770 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
Jamie Madille7d84322017-01-10 18:21:59 -05001771 return mState.mUniforms[mState.getUniformIndexFromLocation(location)];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001772}
1773
Jamie Madillac4e9c32017-01-13 14:07:12 -05001774const VariableLocation &Program::getUniformLocation(GLint location) const
1775{
1776 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
1777 return mState.mUniformLocations[location];
1778}
1779
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001780const BufferVariable &Program::getBufferVariableByIndex(GLuint index) const
1781{
1782 ASSERT(index < static_cast<size_t>(mState.mBufferVariables.size()));
1783 return mState.mBufferVariables[index];
1784}
1785
Jamie Madill62d31cb2015-09-11 13:25:51 -04001786GLint Program::getUniformLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001787{
Olli Etuahod2551232017-10-26 20:03:33 +03001788 return GetVariableLocation(mState.mUniforms, mState.mUniformLocations, name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001789}
1790
Jamie Madill62d31cb2015-09-11 13:25:51 -04001791GLuint Program::getUniformIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001792{
Jamie Madille7d84322017-01-10 18:21:59 -05001793 return mState.getUniformIndexFromName(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001794}
1795
1796void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
1797{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001798 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1799 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001800 mProgram->setUniform1fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001801}
1802
1803void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1804{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001805 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1806 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001807 mProgram->setUniform2fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001808}
1809
1810void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1811{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001812 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1813 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001814 mProgram->setUniform3fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001815}
1816
1817void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1818{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001819 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1820 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001821 mProgram->setUniform4fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001822}
1823
Jamie Madill81c2e252017-09-09 23:32:46 -04001824Program::SetUniformResult Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001825{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001826 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1827 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
1828
Jamie Madill81c2e252017-09-09 23:32:46 -04001829 mProgram->setUniform1iv(location, clampedCount, v);
1830
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001831 if (mState.isSamplerUniformIndex(locationInfo.index))
1832 {
1833 updateSamplerUniform(locationInfo, clampedCount, v);
Jamie Madill81c2e252017-09-09 23:32:46 -04001834 return SetUniformResult::SamplerChanged;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001835 }
1836
Jamie Madill81c2e252017-09-09 23:32:46 -04001837 return SetUniformResult::NoSamplerChange;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001838}
1839
1840void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1841{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001842 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1843 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001844 mProgram->setUniform2iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001845}
1846
1847void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1848{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001849 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1850 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001851 mProgram->setUniform3iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001852}
1853
1854void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1855{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001856 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1857 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001858 mProgram->setUniform4iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001859}
1860
1861void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1862{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001863 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1864 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001865 mProgram->setUniform1uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001866}
1867
1868void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1869{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001870 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1871 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001872 mProgram->setUniform2uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001873}
1874
1875void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1876{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001877 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1878 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001879 mProgram->setUniform3uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001880}
1881
1882void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1883{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001884 const VariableLocation &locationInfo = mState.mUniformLocations[location];
1885 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001886 mProgram->setUniform4uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001887}
1888
Jamie Madill493f9572018-05-24 19:52:15 -04001889void Program::setUniformMatrix2fv(GLint location,
1890 GLsizei count,
1891 GLboolean transpose,
1892 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001893{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001894 GLsizei clampedCount = clampMatrixUniformCount<2, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001895 mProgram->setUniformMatrix2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001896}
1897
Jamie Madill493f9572018-05-24 19:52:15 -04001898void Program::setUniformMatrix3fv(GLint location,
1899 GLsizei count,
1900 GLboolean transpose,
1901 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001902{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001903 GLsizei clampedCount = clampMatrixUniformCount<3, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001904 mProgram->setUniformMatrix3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001905}
1906
Jamie Madill493f9572018-05-24 19:52:15 -04001907void Program::setUniformMatrix4fv(GLint location,
1908 GLsizei count,
1909 GLboolean transpose,
1910 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001911{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001912 GLsizei clampedCount = clampMatrixUniformCount<4, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001913 mProgram->setUniformMatrix4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001914}
1915
Jamie Madill493f9572018-05-24 19:52:15 -04001916void Program::setUniformMatrix2x3fv(GLint location,
1917 GLsizei count,
1918 GLboolean transpose,
1919 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001920{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001921 GLsizei clampedCount = clampMatrixUniformCount<2, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001922 mProgram->setUniformMatrix2x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001923}
1924
Jamie Madill493f9572018-05-24 19:52:15 -04001925void Program::setUniformMatrix2x4fv(GLint location,
1926 GLsizei count,
1927 GLboolean transpose,
1928 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001929{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001930 GLsizei clampedCount = clampMatrixUniformCount<2, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001931 mProgram->setUniformMatrix2x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001932}
1933
Jamie Madill493f9572018-05-24 19:52:15 -04001934void Program::setUniformMatrix3x2fv(GLint location,
1935 GLsizei count,
1936 GLboolean transpose,
1937 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001938{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001939 GLsizei clampedCount = clampMatrixUniformCount<3, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001940 mProgram->setUniformMatrix3x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001941}
1942
Jamie Madill493f9572018-05-24 19:52:15 -04001943void Program::setUniformMatrix3x4fv(GLint location,
1944 GLsizei count,
1945 GLboolean transpose,
1946 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001947{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001948 GLsizei clampedCount = clampMatrixUniformCount<3, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001949 mProgram->setUniformMatrix3x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001950}
1951
Jamie Madill493f9572018-05-24 19:52:15 -04001952void Program::setUniformMatrix4x2fv(GLint location,
1953 GLsizei count,
1954 GLboolean transpose,
1955 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001956{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001957 GLsizei clampedCount = clampMatrixUniformCount<4, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001958 mProgram->setUniformMatrix4x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001959}
1960
Jamie Madill493f9572018-05-24 19:52:15 -04001961void Program::setUniformMatrix4x3fv(GLint location,
1962 GLsizei count,
1963 GLboolean transpose,
1964 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001965{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001966 GLsizei clampedCount = clampMatrixUniformCount<4, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05001967 mProgram->setUniformMatrix4x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001968}
1969
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04001970GLuint Program::getSamplerUniformBinding(const VariableLocation &uniformLocation) const
1971{
1972 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(uniformLocation.index);
1973 const std::vector<GLuint> &boundTextureUnits =
1974 mState.mSamplerBindings[samplerIndex].boundTextureUnits;
1975 return boundTextureUnits[uniformLocation.arrayIndex];
1976}
1977
Jamie Madill54164b02017-08-28 15:17:37 -04001978void Program::getUniformfv(const Context *context, GLint location, GLfloat *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001979{
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04001980 const VariableLocation &uniformLocation = mState.getUniformLocations()[location];
1981 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index];
Jamie Madill54164b02017-08-28 15:17:37 -04001982
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04001983 if (uniform.isSampler())
1984 {
1985 *v = static_cast<GLfloat>(getSamplerUniformBinding(uniformLocation));
1986 return;
1987 }
1988
1989 const GLenum nativeType = gl::VariableComponentType(uniform.type);
Jamie Madill54164b02017-08-28 15:17:37 -04001990 if (nativeType == GL_FLOAT)
1991 {
1992 mProgram->getUniformfv(context, location, v);
1993 }
1994 else
1995 {
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04001996 getUniformInternal(context, v, location, nativeType, VariableComponentCount(uniform.type));
Jamie Madill54164b02017-08-28 15:17:37 -04001997 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001998}
1999
Jamie Madill54164b02017-08-28 15:17:37 -04002000void Program::getUniformiv(const Context *context, GLint location, GLint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002001{
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002002 const VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2003 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index];
Jamie Madill54164b02017-08-28 15:17:37 -04002004
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002005 if (uniform.isSampler())
2006 {
2007 *v = static_cast<GLint>(getSamplerUniformBinding(uniformLocation));
2008 return;
2009 }
2010
2011 const GLenum nativeType = gl::VariableComponentType(uniform.type);
Jamie Madill54164b02017-08-28 15:17:37 -04002012 if (nativeType == GL_INT || nativeType == GL_BOOL)
2013 {
2014 mProgram->getUniformiv(context, location, v);
2015 }
2016 else
2017 {
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002018 getUniformInternal(context, v, location, nativeType, VariableComponentCount(uniform.type));
Jamie Madill54164b02017-08-28 15:17:37 -04002019 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002020}
2021
Jamie Madill54164b02017-08-28 15:17:37 -04002022void Program::getUniformuiv(const Context *context, GLint location, GLuint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002023{
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002024 const VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2025 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index];
Jamie Madill54164b02017-08-28 15:17:37 -04002026
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002027 if (uniform.isSampler())
2028 {
2029 *v = getSamplerUniformBinding(uniformLocation);
2030 return;
2031 }
2032
2033 const GLenum nativeType = VariableComponentType(uniform.type);
Jamie Madill54164b02017-08-28 15:17:37 -04002034 if (nativeType == GL_UNSIGNED_INT)
2035 {
2036 mProgram->getUniformuiv(context, location, v);
2037 }
2038 else
2039 {
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002040 getUniformInternal(context, v, location, nativeType, VariableComponentCount(uniform.type));
Jamie Madill54164b02017-08-28 15:17:37 -04002041 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002042}
2043
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002044void Program::flagForDeletion()
2045{
2046 mDeleteStatus = true;
2047}
2048
2049bool Program::isFlaggedForDeletion() const
2050{
2051 return mDeleteStatus;
2052}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002053
Brandon Jones43a53e22014-08-28 16:23:22 -07002054void Program::validate(const Caps &caps)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002055{
2056 mInfoLog.reset();
2057
Geoff Lang7dd2e102014-11-10 15:19:26 -05002058 if (mLinked)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002059 {
Geoff Lang92019432017-11-20 13:09:34 -05002060 mValidated = ConvertToBool(mProgram->validate(caps, &mInfoLog));
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002061 }
2062 else
2063 {
Jamie Madillf6113162015-05-07 11:49:21 -04002064 mInfoLog << "Program has not been successfully linked.";
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002065 }
2066}
2067
Jamie Madillcc73f242018-08-01 11:34:48 -04002068bool Program::validateSamplersImpl(InfoLog *infoLog, const Caps &caps)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002069{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002070 // if any two active samplers in a program are of different types, but refer to the same
2071 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2072 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
Jamie Madill7e4eff12018-08-08 15:49:26 -04002073 for (size_t textureUnit : mState.mActiveSamplersMask)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002074 {
Jamie Madill7e4eff12018-08-08 15:49:26 -04002075 if (mState.mActiveSamplerTypes[textureUnit] == TextureType::InvalidEnum)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002076 {
Jamie Madill7e4eff12018-08-08 15:49:26 -04002077 if (infoLog)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002078 {
Jamie Madill7e4eff12018-08-08 15:49:26 -04002079 (*infoLog) << "Samplers of conflicting types refer to the same texture "
2080 "image unit ("
2081 << textureUnit << ").";
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002082 }
2083
Jamie Madill7e4eff12018-08-08 15:49:26 -04002084 mCachedValidateSamplersResult = false;
2085 return false;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002086 }
2087 }
2088
2089 mCachedValidateSamplersResult = true;
2090 return true;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002091}
2092
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002093bool Program::isValidated() const
2094{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002095 return mValidated;
2096}
2097
jchen1058f67be2017-10-27 08:59:27 +08002098GLuint Program::getActiveAtomicCounterBufferCount() const
2099{
2100 return static_cast<GLuint>(mState.mAtomicCounterBuffers.size());
2101}
2102
Jiajia Qin729b2c62017-08-14 09:36:11 +08002103GLuint Program::getActiveShaderStorageBlockCount() const
2104{
2105 return static_cast<GLuint>(mState.mShaderStorageBlocks.size());
2106}
2107
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002108void Program::getActiveUniformBlockName(const GLuint blockIndex,
2109 GLsizei bufSize,
2110 GLsizei *length,
2111 GLchar *blockName) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002112{
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002113 GetInterfaceBlockName(blockIndex, mState.mUniformBlocks, bufSize, length, blockName);
2114}
Geoff Lang7dd2e102014-11-10 15:19:26 -05002115
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002116void Program::getActiveShaderStorageBlockName(const GLuint blockIndex,
2117 GLsizei bufSize,
2118 GLsizei *length,
2119 GLchar *blockName) const
2120{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002121
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002122 GetInterfaceBlockName(blockIndex, mState.mShaderStorageBlocks, bufSize, length, blockName);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002123}
2124
Qin Jiajia9bf55522018-01-29 13:56:23 +08002125template <typename T>
2126GLint Program::getActiveInterfaceBlockMaxNameLength(const std::vector<T> &resources) const
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002127{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002128 int maxLength = 0;
2129
2130 if (mLinked)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002131 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002132 for (const T &resource : resources)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002133 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002134 if (!resource.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002135 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002136 int length = static_cast<int>(resource.nameWithArrayIndex().length());
jchen10af713a22017-04-19 09:10:56 +08002137 maxLength = std::max(length + 1, maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002138 }
2139 }
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002140 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002141
2142 return maxLength;
2143}
2144
Qin Jiajia9bf55522018-01-29 13:56:23 +08002145GLint Program::getActiveUniformBlockMaxNameLength() const
2146{
2147 return getActiveInterfaceBlockMaxNameLength(mState.mUniformBlocks);
2148}
2149
2150GLint Program::getActiveShaderStorageBlockMaxNameLength() const
2151{
2152 return getActiveInterfaceBlockMaxNameLength(mState.mShaderStorageBlocks);
2153}
2154
Geoff Lange1a27752015-10-05 13:16:04 -04002155GLuint Program::getUniformBlockIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002156{
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002157 return GetInterfaceBlockIndex(mState.mUniformBlocks, name);
2158}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002159
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002160GLuint Program::getShaderStorageBlockIndex(const std::string &name) const
2161{
2162 return GetInterfaceBlockIndex(mState.mShaderStorageBlocks, name);
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002163}
2164
Jiajia Qin729b2c62017-08-14 09:36:11 +08002165const InterfaceBlock &Program::getUniformBlockByIndex(GLuint index) const
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00002166{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002167 ASSERT(index < static_cast<GLuint>(mState.mUniformBlocks.size()));
2168 return mState.mUniformBlocks[index];
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00002169}
2170
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002171const InterfaceBlock &Program::getShaderStorageBlockByIndex(GLuint index) const
2172{
2173 ASSERT(index < static_cast<GLuint>(mState.mShaderStorageBlocks.size()));
2174 return mState.mShaderStorageBlocks[index];
2175}
2176
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002177void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2178{
jchen107a20b972017-06-13 14:25:26 +08002179 mState.mUniformBlocks[uniformBlockIndex].binding = uniformBlockBinding;
Jamie Madilla7d12dc2016-12-13 15:08:19 -05002180 mState.mActiveUniformBlockBindings.set(uniformBlockIndex, uniformBlockBinding != 0);
Geoff Lang5d124a62015-09-15 13:03:27 -04002181 mProgram->setUniformBlockBinding(uniformBlockIndex, uniformBlockBinding);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002182}
2183
2184GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
2185{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002186 return mState.getUniformBlockBinding(uniformBlockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002187}
2188
Jiajia Qin729b2c62017-08-14 09:36:11 +08002189GLuint Program::getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const
2190{
2191 return mState.getShaderStorageBlockBinding(shaderStorageBlockIndex);
2192}
2193
Jamie Madill493f9572018-05-24 19:52:15 -04002194void Program::setTransformFeedbackVaryings(GLsizei count,
2195 const GLchar *const *varyings,
2196 GLenum bufferMode)
Geoff Lang48dcae72014-02-05 16:28:24 -05002197{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002198 mState.mTransformFeedbackVaryingNames.resize(count);
Geoff Lang48dcae72014-02-05 16:28:24 -05002199 for (GLsizei i = 0; i < count; i++)
2200 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04002201 mState.mTransformFeedbackVaryingNames[i] = varyings[i];
Geoff Lang48dcae72014-02-05 16:28:24 -05002202 }
2203
Jamie Madill48ef11b2016-04-27 15:21:52 -04002204 mState.mTransformFeedbackBufferMode = bufferMode;
Geoff Lang48dcae72014-02-05 16:28:24 -05002205}
2206
Jamie Madill493f9572018-05-24 19:52:15 -04002207void Program::getTransformFeedbackVarying(GLuint index,
2208 GLsizei bufSize,
2209 GLsizei *length,
2210 GLsizei *size,
2211 GLenum *type,
2212 GLchar *name) const
Geoff Lang48dcae72014-02-05 16:28:24 -05002213{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002214 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002215 {
jchen10a9042d32017-03-17 08:50:45 +08002216 ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
2217 const auto &var = mState.mLinkedTransformFeedbackVaryings[index];
2218 std::string varName = var.nameWithArrayIndex();
2219 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varName.length()));
Geoff Lang48dcae72014-02-05 16:28:24 -05002220 if (length)
2221 {
2222 *length = lastNameIdx;
2223 }
2224 if (size)
2225 {
jchen10a9042d32017-03-17 08:50:45 +08002226 *size = var.size();
Geoff Lang48dcae72014-02-05 16:28:24 -05002227 }
2228 if (type)
2229 {
jchen10a9042d32017-03-17 08:50:45 +08002230 *type = var.type;
Geoff Lang48dcae72014-02-05 16:28:24 -05002231 }
2232 if (name)
2233 {
jchen10a9042d32017-03-17 08:50:45 +08002234 memcpy(name, varName.c_str(), lastNameIdx);
Geoff Lang48dcae72014-02-05 16:28:24 -05002235 name[lastNameIdx] = '\0';
2236 }
2237 }
2238}
2239
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002240GLsizei Program::getTransformFeedbackVaryingCount() const
2241{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002242 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002243 {
jchen10a9042d32017-03-17 08:50:45 +08002244 return static_cast<GLsizei>(mState.mLinkedTransformFeedbackVaryings.size());
Geoff Lang48dcae72014-02-05 16:28:24 -05002245 }
2246 else
2247 {
2248 return 0;
2249 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002250}
2251
2252GLsizei Program::getTransformFeedbackVaryingMaxLength() const
2253{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002254 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002255 {
2256 GLsizei maxSize = 0;
jchen10a9042d32017-03-17 08:50:45 +08002257 for (const auto &var : mState.mLinkedTransformFeedbackVaryings)
Geoff Lang48dcae72014-02-05 16:28:24 -05002258 {
jchen10a9042d32017-03-17 08:50:45 +08002259 maxSize =
2260 std::max(maxSize, static_cast<GLsizei>(var.nameWithArrayIndex().length() + 1));
Geoff Lang48dcae72014-02-05 16:28:24 -05002261 }
2262
2263 return maxSize;
2264 }
2265 else
2266 {
2267 return 0;
2268 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002269}
2270
2271GLenum Program::getTransformFeedbackBufferMode() const
2272{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002273 return mState.mTransformFeedbackBufferMode;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002274}
2275
Jiawei Shao73618602017-12-20 15:47:15 +08002276bool Program::linkValidateShaders(const Context *context, InfoLog &infoLog)
2277{
Jiawei Shao016105b2018-04-12 16:38:31 +08002278 Shader *vertexShader = mState.mAttachedShaders[ShaderType::Vertex];
2279 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
2280 Shader *computeShader = mState.mAttachedShaders[ShaderType::Compute];
2281 Shader *geometryShader = mState.mAttachedShaders[ShaderType::Geometry];
Jiawei Shao73618602017-12-20 15:47:15 +08002282
Jamie Madill493f9572018-05-24 19:52:15 -04002283 bool isComputeShaderAttached = (computeShader != nullptr);
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002284 bool isGraphicsShaderAttached =
2285 (vertexShader != nullptr || fragmentShader != nullptr || geometryShader != nullptr);
Jiawei Shao73618602017-12-20 15:47:15 +08002286 // Check whether we both have a compute and non-compute shaders attached.
2287 // If there are of both types attached, then linking should fail.
2288 // OpenGL ES 3.10, 7.3 Program Objects, under LinkProgram
2289 if (isComputeShaderAttached == true && isGraphicsShaderAttached == true)
2290 {
2291 infoLog << "Both compute and graphics shaders are attached to the same program.";
2292 return false;
2293 }
2294
2295 if (computeShader)
2296 {
2297 if (!computeShader->isCompiled(context))
2298 {
2299 infoLog << "Attached compute shader is not compiled.";
2300 return false;
2301 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002302 ASSERT(computeShader->getType() == ShaderType::Compute);
Jiawei Shao73618602017-12-20 15:47:15 +08002303
2304 mState.mComputeShaderLocalSize = computeShader->getWorkGroupSize(context);
2305
2306 // GLSL ES 3.10, 4.4.1.1 Compute Shader Inputs
2307 // If the work group size is not specified, a link time error should occur.
2308 if (!mState.mComputeShaderLocalSize.isDeclared())
2309 {
2310 infoLog << "Work group size is not specified.";
2311 return false;
2312 }
2313 }
2314 else
2315 {
2316 if (!fragmentShader || !fragmentShader->isCompiled(context))
2317 {
2318 infoLog << "No compiled fragment shader when at least one graphics shader is attached.";
2319 return false;
2320 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002321 ASSERT(fragmentShader->getType() == ShaderType::Fragment);
Jiawei Shao73618602017-12-20 15:47:15 +08002322
2323 if (!vertexShader || !vertexShader->isCompiled(context))
2324 {
2325 infoLog << "No compiled vertex shader when at least one graphics shader is attached.";
2326 return false;
2327 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002328 ASSERT(vertexShader->getType() == ShaderType::Vertex);
Jiawei Shao73618602017-12-20 15:47:15 +08002329
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002330 int vertexShaderVersion = vertexShader->getShaderVersion(context);
2331 if (fragmentShader->getShaderVersion(context) != vertexShaderVersion)
Jiawei Shao73618602017-12-20 15:47:15 +08002332 {
2333 infoLog << "Fragment shader version does not match vertex shader version.";
2334 return false;
2335 }
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002336
2337 if (geometryShader)
2338 {
2339 // [GL_EXT_geometry_shader] Chapter 7
2340 // Linking can fail for a variety of reasons as specified in the OpenGL ES Shading
2341 // Language Specification, as well as any of the following reasons:
2342 // * One or more of the shader objects attached to <program> are not compiled
2343 // successfully.
2344 // * The shaders do not use the same shader language version.
2345 // * <program> contains objects to form a geometry shader, and
2346 // - <program> is not separable and contains no objects to form a vertex shader; or
2347 // - the input primitive type, output primitive type, or maximum output vertex count
2348 // is not specified in the compiled geometry shader object.
2349 if (!geometryShader->isCompiled(context))
2350 {
2351 infoLog << "The attached geometry shader isn't compiled.";
2352 return false;
2353 }
2354
2355 if (geometryShader->getShaderVersion(context) != vertexShaderVersion)
2356 {
2357 mInfoLog << "Geometry shader version does not match vertex shader version.";
2358 return false;
2359 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002360 ASSERT(geometryShader->getType() == ShaderType::Geometry);
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002361
Jamie Madill493f9572018-05-24 19:52:15 -04002362 Optional<PrimitiveMode> inputPrimitive =
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002363 geometryShader->getGeometryShaderInputPrimitiveType(context);
2364 if (!inputPrimitive.valid())
2365 {
2366 mInfoLog << "Input primitive type is not specified in the geometry shader.";
2367 return false;
2368 }
2369
Jamie Madill493f9572018-05-24 19:52:15 -04002370 Optional<PrimitiveMode> outputPrimitive =
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002371 geometryShader->getGeometryShaderOutputPrimitiveType(context);
2372 if (!outputPrimitive.valid())
2373 {
2374 mInfoLog << "Output primitive type is not specified in the geometry shader.";
2375 return false;
2376 }
2377
2378 Optional<GLint> maxVertices = geometryShader->getGeometryShaderMaxVertices(context);
2379 if (!maxVertices.valid())
2380 {
2381 mInfoLog << "'max_vertices' is not specified in the geometry shader.";
2382 return false;
2383 }
2384
2385 mState.mGeometryShaderInputPrimitiveType = inputPrimitive.value();
2386 mState.mGeometryShaderOutputPrimitiveType = outputPrimitive.value();
2387 mState.mGeometryShaderMaxVertices = maxVertices.value();
2388 mState.mGeometryShaderInvocations =
2389 geometryShader->getGeometryShaderInvocations(context);
2390 }
Jiawei Shao73618602017-12-20 15:47:15 +08002391 }
2392
2393 return true;
2394}
2395
jchen10910a3da2017-11-15 09:40:11 +08002396GLuint Program::getTransformFeedbackVaryingResourceIndex(const GLchar *name) const
2397{
2398 for (GLuint tfIndex = 0; tfIndex < mState.mLinkedTransformFeedbackVaryings.size(); ++tfIndex)
2399 {
2400 const auto &tf = mState.mLinkedTransformFeedbackVaryings[tfIndex];
2401 if (tf.nameWithArrayIndex() == name)
2402 {
2403 return tfIndex;
2404 }
2405 }
2406 return GL_INVALID_INDEX;
2407}
2408
2409const TransformFeedbackVarying &Program::getTransformFeedbackVaryingResource(GLuint index) const
2410{
2411 ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
2412 return mState.mLinkedTransformFeedbackVaryings[index];
2413}
2414
Jamie Madillbd044ed2017-06-05 12:59:21 -04002415bool Program::linkVaryings(const Context *context, InfoLog &infoLog) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002416{
Jiawei Shao016105b2018-04-12 16:38:31 +08002417 Shader *previousShader = nullptr;
2418 for (ShaderType shaderType : kAllGraphicsShaderTypes)
Jiawei Shaod063aff2018-02-22 10:19:09 +08002419 {
Jiawei Shao016105b2018-04-12 16:38:31 +08002420 Shader *currentShader = mState.mAttachedShaders[shaderType];
2421 if (!currentShader)
Jiawei Shaod063aff2018-02-22 10:19:09 +08002422 {
Jiawei Shao016105b2018-04-12 16:38:31 +08002423 continue;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002424 }
Jiawei Shao016105b2018-04-12 16:38:31 +08002425
2426 if (previousShader)
2427 {
2428 if (!linkValidateShaderInterfaceMatching(context, previousShader, currentShader,
2429 infoLog))
2430 {
2431 return false;
2432 }
2433 }
2434 previousShader = currentShader;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002435 }
2436
2437 if (!linkValidateBuiltInVaryings(context, infoLog))
2438 {
2439 return false;
2440 }
2441
2442 if (!linkValidateFragmentInputBindings(context, infoLog))
2443 {
2444 return false;
2445 }
2446
2447 return true;
2448}
2449
2450// [OpenGL ES 3.1] Chapter 7.4.1 "Shader Interface Matchining" Page 91
2451// TODO(jiawei.shao@intel.com): add validation on input/output blocks matching
2452bool Program::linkValidateShaderInterfaceMatching(const Context *context,
2453 gl::Shader *generatingShader,
2454 gl::Shader *consumingShader,
2455 gl::InfoLog &infoLog) const
2456{
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002457 ASSERT(generatingShader->getShaderVersion(context) ==
2458 consumingShader->getShaderVersion(context));
Yuly Novikova1f6dc92016-06-15 23:27:04 -04002459
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002460 const std::vector<sh::Varying> &outputVaryings = generatingShader->getOutputVaryings(context);
2461 const std::vector<sh::Varying> &inputVaryings = consumingShader->getInputVaryings(context);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002462
Jiawei Shao385b3e02018-03-21 09:43:28 +08002463 bool validateGeometryShaderInputs = consumingShader->getType() == ShaderType::Geometry;
Sami Väisänen46eaa942016-06-29 10:26:37 +03002464
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002465 for (const sh::Varying &input : inputVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002466 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05002467 bool matched = false;
2468
2469 // Built-in varyings obey special rules
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002470 if (input.isBuiltIn())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002471 {
2472 continue;
2473 }
2474
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002475 for (const sh::Varying &output : outputVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002476 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002477 if (input.name == output.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002478 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002479 ASSERT(!output.isBuiltIn());
2480
2481 std::string mismatchedStructFieldName;
2482 LinkMismatchError linkError =
2483 LinkValidateVaryings(output, input, generatingShader->getShaderVersion(context),
Jiawei Shaod063aff2018-02-22 10:19:09 +08002484 validateGeometryShaderInputs, &mismatchedStructFieldName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002485 if (linkError != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002486 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002487 LogLinkMismatch(infoLog, input.name, "varying", linkError,
2488 mismatchedStructFieldName, generatingShader->getType(),
2489 consumingShader->getType());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002490 return false;
2491 }
2492
Geoff Lang7dd2e102014-11-10 15:19:26 -05002493 matched = true;
2494 break;
2495 }
2496 }
2497
Olli Etuaho107c7242018-03-20 15:45:35 +02002498 // We permit unmatched, unreferenced varyings. Note that this specifically depends on
2499 // whether the input is statically used - a statically used input should fail this test even
2500 // if it is not active. GLSL ES 3.00.6 section 4.3.10.
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002501 if (!matched && input.staticUse)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002502 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002503 infoLog << GetShaderTypeString(consumingShader->getType()) << " varying " << input.name
2504 << " does not match any " << GetShaderTypeString(generatingShader->getType())
2505 << " varying";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002506 return false;
2507 }
Jiawei Shaod063aff2018-02-22 10:19:09 +08002508 }
Sami Väisänen46eaa942016-06-29 10:26:37 +03002509
Jiawei Shaod063aff2018-02-22 10:19:09 +08002510 // TODO(jmadill): verify no unmatched output varyings?
Sami Väisänen46eaa942016-06-29 10:26:37 +03002511
Jiawei Shaod063aff2018-02-22 10:19:09 +08002512 return true;
2513}
2514
2515bool Program::linkValidateFragmentInputBindings(const Context *context, gl::InfoLog &infoLog) const
2516{
Jiawei Shao016105b2018-04-12 16:38:31 +08002517 ASSERT(mState.mAttachedShaders[ShaderType::Fragment]);
Jiawei Shaod063aff2018-02-22 10:19:09 +08002518
2519 std::map<GLuint, std::string> staticFragmentInputLocations;
2520
2521 const std::vector<sh::Varying> &fragmentInputVaryings =
Jiawei Shao016105b2018-04-12 16:38:31 +08002522 mState.mAttachedShaders[ShaderType::Fragment]->getInputVaryings(context);
Jiawei Shaod063aff2018-02-22 10:19:09 +08002523 for (const sh::Varying &input : fragmentInputVaryings)
2524 {
2525 if (input.isBuiltIn() || !input.staticUse)
2526 {
Sami Väisänen46eaa942016-06-29 10:26:37 +03002527 continue;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002528 }
Sami Väisänen46eaa942016-06-29 10:26:37 +03002529
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002530 const auto inputBinding = mFragmentInputBindings.getBinding(input.name);
Sami Väisänen46eaa942016-06-29 10:26:37 +03002531 if (inputBinding == -1)
2532 continue;
2533
2534 const auto it = staticFragmentInputLocations.find(inputBinding);
2535 if (it == std::end(staticFragmentInputLocations))
2536 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002537 staticFragmentInputLocations.insert(std::make_pair(inputBinding, input.name));
Sami Väisänen46eaa942016-06-29 10:26:37 +03002538 }
2539 else
2540 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002541 infoLog << "Binding for fragment input " << input.name << " conflicts with "
Sami Väisänen46eaa942016-06-29 10:26:37 +03002542 << it->second;
2543 return false;
2544 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002545 }
2546
2547 return true;
2548}
2549
Jamie Madillbd044ed2017-06-05 12:59:21 -04002550bool Program::linkUniforms(const Context *context,
2551 InfoLog &infoLog,
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002552 const ProgramBindings &uniformLocationBindings,
Luc Ferrone17b5ba2018-06-04 14:28:58 -04002553 GLuint *combinedImageUniformsCount,
2554 std::vector<UnusedUniform> *unusedUniforms)
Martin Radev4c4c8e72016-08-04 12:25:34 +03002555{
Olli Etuahob78707c2017-03-09 15:03:11 +00002556 UniformLinker linker(mState);
Jamie Madillbd044ed2017-06-05 12:59:21 -04002557 if (!linker.link(context, infoLog, uniformLocationBindings))
Jamie Madill62d31cb2015-09-11 13:25:51 -04002558 {
2559 return false;
2560 }
2561
Luc Ferrone17b5ba2018-06-04 14:28:58 -04002562 linker.getResults(&mState.mUniforms, unusedUniforms, &mState.mUniformLocations);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002563
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002564 linkSamplerAndImageBindings(combinedImageUniformsCount);
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002565
jchen10eaef1e52017-06-13 10:44:11 +08002566 if (!linkAtomicCounterBuffers())
2567 {
2568 return false;
2569 }
2570
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002571 return true;
2572}
2573
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002574void Program::linkSamplerAndImageBindings(GLuint *combinedImageUniforms)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002575{
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002576 ASSERT(combinedImageUniforms);
2577
Jamie Madill982f6e02017-06-07 14:33:04 -04002578 unsigned int high = static_cast<unsigned int>(mState.mUniforms.size());
2579 unsigned int low = high;
2580
jchen10eaef1e52017-06-13 10:44:11 +08002581 for (auto counterIter = mState.mUniforms.rbegin();
2582 counterIter != mState.mUniforms.rend() && counterIter->isAtomicCounter(); ++counterIter)
2583 {
2584 --low;
2585 }
2586
2587 mState.mAtomicCounterUniformRange = RangeUI(low, high);
2588
2589 high = low;
2590
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002591 for (auto imageIter = mState.mUniforms.rbegin();
2592 imageIter != mState.mUniforms.rend() && imageIter->isImage(); ++imageIter)
2593 {
2594 --low;
2595 }
2596
2597 mState.mImageUniformRange = RangeUI(low, high);
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002598 *combinedImageUniforms = 0u;
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002599 // If uniform is a image type, insert it into the mImageBindings array.
2600 for (unsigned int imageIndex : mState.mImageUniformRange)
2601 {
Xinghua Cao0328b572017-06-26 15:51:36 +08002602 // ES3.1 (section 7.6.1) and GLSL ES3.1 (section 4.4.5), Uniform*i{v} commands
2603 // cannot load values into a uniform defined as an image. if declare without a
2604 // binding qualifier, any uniform image variable (include all elements of
2605 // unbound image array) shoud be bound to unit zero.
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002606 auto &imageUniform = mState.mUniforms[imageIndex];
2607 if (imageUniform.binding == -1)
2608 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002609 mState.mImageBindings.emplace_back(
2610 ImageBinding(imageUniform.getBasicTypeElementCount()));
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002611 }
Xinghua Cao0328b572017-06-26 15:51:36 +08002612 else
2613 {
2614 mState.mImageBindings.emplace_back(
Olli Etuaho465835d2017-09-26 13:34:10 +03002615 ImageBinding(imageUniform.binding, imageUniform.getBasicTypeElementCount()));
Xinghua Cao0328b572017-06-26 15:51:36 +08002616 }
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002617
2618 GLuint arraySize = imageUniform.isArray() ? imageUniform.arraySizes[0] : 1u;
2619 *combinedImageUniforms += imageUniform.activeShaderCount() * arraySize;
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002620 }
2621
2622 high = low;
2623
2624 for (auto samplerIter = mState.mUniforms.rbegin() + mState.mImageUniformRange.length();
Jamie Madill982f6e02017-06-07 14:33:04 -04002625 samplerIter != mState.mUniforms.rend() && samplerIter->isSampler(); ++samplerIter)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002626 {
Jamie Madill982f6e02017-06-07 14:33:04 -04002627 --low;
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002628 }
Jamie Madill982f6e02017-06-07 14:33:04 -04002629
2630 mState.mSamplerUniformRange = RangeUI(low, high);
2631
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002632 // If uniform is a sampler type, insert it into the mSamplerBindings array.
Jamie Madill982f6e02017-06-07 14:33:04 -04002633 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002634 {
2635 const auto &samplerUniform = mState.mUniforms[samplerIndex];
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002636 TextureType textureType = SamplerTypeToTextureType(samplerUniform.type);
Jamie Madill7e4eff12018-08-08 15:49:26 -04002637 unsigned int elementCount = samplerUniform.getBasicTypeElementCount();
2638 mState.mSamplerBindings.emplace_back(textureType, elementCount, false);
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002639 }
2640}
2641
jchen10eaef1e52017-06-13 10:44:11 +08002642bool Program::linkAtomicCounterBuffers()
2643{
2644 for (unsigned int index : mState.mAtomicCounterUniformRange)
2645 {
Jamie Madill493f9572018-05-24 19:52:15 -04002646 auto &uniform = mState.mUniforms[index];
Jiajia Qin94f1e892017-11-20 12:14:32 +08002647 uniform.blockInfo.offset = uniform.offset;
2648 uniform.blockInfo.arrayStride = (uniform.isArray() ? 4 : 0);
2649 uniform.blockInfo.matrixStride = 0;
2650 uniform.blockInfo.isRowMajorMatrix = false;
2651
Jamie Madill493f9572018-05-24 19:52:15 -04002652 bool found = false;
jchen10eaef1e52017-06-13 10:44:11 +08002653 for (unsigned int bufferIndex = 0; bufferIndex < mState.mAtomicCounterBuffers.size();
2654 ++bufferIndex)
2655 {
2656 auto &buffer = mState.mAtomicCounterBuffers[bufferIndex];
2657 if (buffer.binding == uniform.binding)
2658 {
2659 buffer.memberIndexes.push_back(index);
2660 uniform.bufferIndex = bufferIndex;
2661 found = true;
jchen1058f67be2017-10-27 08:59:27 +08002662 buffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002663 break;
2664 }
2665 }
2666 if (!found)
2667 {
2668 AtomicCounterBuffer atomicCounterBuffer;
2669 atomicCounterBuffer.binding = uniform.binding;
2670 atomicCounterBuffer.memberIndexes.push_back(index);
jchen1058f67be2017-10-27 08:59:27 +08002671 atomicCounterBuffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002672 mState.mAtomicCounterBuffers.push_back(atomicCounterBuffer);
2673 uniform.bufferIndex = static_cast<int>(mState.mAtomicCounterBuffers.size() - 1);
2674 }
2675 }
2676 // TODO(jie.a.chen@intel.com): Count each atomic counter buffer to validate against
Jiawei Shao0d88ec92018-02-27 16:25:31 +08002677 // gl_Max[Vertex|Fragment|Compute|Geometry|Combined]AtomicCounterBuffers.
jchen10eaef1e52017-06-13 10:44:11 +08002678
2679 return true;
2680}
2681
Jamie Madilleb979bf2016-11-15 12:28:46 -05002682// Assigns locations to all attributes from the bindings and program locations.
Jamie Madillbd044ed2017-06-05 12:59:21 -04002683bool Program::linkAttributes(const Context *context, InfoLog &infoLog)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002684{
Jamie Madillbd044ed2017-06-05 12:59:21 -04002685 const ContextState &data = context->getContextState();
Jiawei Shao385b3e02018-03-21 09:43:28 +08002686 Shader *vertexShader = mState.getAttachedShader(ShaderType::Vertex);
Jamie Madilleb979bf2016-11-15 12:28:46 -05002687
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002688 int shaderVersion = vertexShader->getShaderVersion(context);
2689
Geoff Lang7dd2e102014-11-10 15:19:26 -05002690 unsigned int usedLocations = 0;
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002691 if (shaderVersion >= 300)
2692 {
2693 // In GLSL ES 3.00.6, aliasing checks should be done with all declared attributes - see GLSL
2694 // ES 3.00.6 section 12.46. Inactive attributes will be pruned after aliasing checks.
2695 mState.mAttributes = vertexShader->getAllAttributes(context);
2696 }
2697 else
2698 {
2699 // In GLSL ES 1.00.17 we only do aliasing checks for active attributes.
2700 mState.mAttributes = vertexShader->getActiveAttributes(context);
2701 }
Jamie Madill493f9572018-05-24 19:52:15 -04002702 GLuint maxAttribs = data.getCaps().maxVertexAttributes;
Jamie Madill3da79b72015-04-27 11:09:17 -04002703
2704 // TODO(jmadill): handle aliasing robustly
Jamie Madill48ef11b2016-04-27 15:21:52 -04002705 if (mState.mAttributes.size() > maxAttribs)
Jamie Madill3da79b72015-04-27 11:09:17 -04002706 {
Jamie Madillf6113162015-05-07 11:49:21 -04002707 infoLog << "Too many vertex attributes.";
Jamie Madill3da79b72015-04-27 11:09:17 -04002708 return false;
2709 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002710
Jamie Madilldfde6ab2016-06-09 07:07:18 -07002711 std::vector<sh::Attribute *> usedAttribMap(maxAttribs, nullptr);
Jamie Madill4e107222015-08-24 14:12:17 +00002712
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002713 // Assign locations to attributes that have a binding location and check for attribute aliasing.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002714 for (sh::Attribute &attribute : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04002715 {
Olli Etuahod2551232017-10-26 20:03:33 +03002716 // GLSL ES 3.10 January 2016 section 4.3.4: Vertex shader inputs can't be arrays or
2717 // structures, so we don't need to worry about adjusting their names or generating entries
2718 // for each member/element (unlike uniforms for example).
2719 ASSERT(!attribute.isArray() && !attribute.isStruct());
2720
Jamie Madilleb979bf2016-11-15 12:28:46 -05002721 int bindingLocation = mAttributeBindings.getBinding(attribute.name);
Jamie Madillc349ec02015-08-21 16:53:12 -04002722 if (attribute.location == -1 && bindingLocation != -1)
Jamie Madill2d773182015-08-18 10:27:28 -04002723 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002724 attribute.location = bindingLocation;
2725 }
2726
2727 if (attribute.location != -1)
2728 {
2729 // Location is set by glBindAttribLocation or by location layout qualifier
Jamie Madill63805b42015-08-25 13:17:39 -04002730 const int regs = VariableRegisterCount(attribute.type);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002731
Jamie Madill63805b42015-08-25 13:17:39 -04002732 if (static_cast<GLuint>(regs + attribute.location) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002733 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002734 infoLog << "Attribute (" << attribute.name << ") at location " << attribute.location
2735 << " is too big to fit";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002736
2737 return false;
2738 }
2739
Jamie Madill63805b42015-08-25 13:17:39 -04002740 for (int reg = 0; reg < regs; reg++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002741 {
Jamie Madill63805b42015-08-25 13:17:39 -04002742 const int regLocation = attribute.location + reg;
2743 sh::ShaderVariable *linkedAttribute = usedAttribMap[regLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05002744
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002745 // In GLSL ES 3.00.6 and in WebGL, attribute aliasing produces a link error.
2746 // In non-WebGL GLSL ES 1.00.17, attribute aliasing is allowed with some
2747 // restrictions - see GLSL ES 1.00.17 section 2.10.4, but ANGLE currently has a bug.
Jamie Madillc349ec02015-08-21 16:53:12 -04002748 if (linkedAttribute)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002749 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002750 // TODO(jmadill): fix aliasing on ES2
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002751 // if (shaderVersion >= 300 && !webgl)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002752 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04002753 infoLog << "Attribute '" << attribute.name << "' aliases attribute '"
Jamie Madill63805b42015-08-25 13:17:39 -04002754 << linkedAttribute->name << "' at location " << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002755 return false;
2756 }
2757 }
Jamie Madillc349ec02015-08-21 16:53:12 -04002758 else
2759 {
Jamie Madill63805b42015-08-25 13:17:39 -04002760 usedAttribMap[regLocation] = &attribute;
Jamie Madillc349ec02015-08-21 16:53:12 -04002761 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002762
Jamie Madill63805b42015-08-25 13:17:39 -04002763 usedLocations |= 1 << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002764 }
2765 }
2766 }
2767
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002768 // Assign locations to attributes that don't have a binding location.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002769 for (sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002770 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002771 // Not set by glBindAttribLocation or by location layout qualifier
2772 if (attribute.location == -1)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002773 {
Jamie Madill63805b42015-08-25 13:17:39 -04002774 int regs = VariableRegisterCount(attribute.type);
2775 int availableIndex = AllocateFirstFreeBits(&usedLocations, regs, maxAttribs);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002776
Jamie Madill63805b42015-08-25 13:17:39 -04002777 if (availableIndex == -1 || static_cast<GLuint>(availableIndex + regs) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002778 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002779 infoLog << "Too many attributes (" << attribute.name << ")";
Jamie Madillc349ec02015-08-21 16:53:12 -04002780 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002781 }
2782
Jamie Madillc349ec02015-08-21 16:53:12 -04002783 attribute.location = availableIndex;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002784 }
2785 }
2786
Brandon Jonesc405ae72017-12-06 14:15:03 -08002787 ASSERT(mState.mAttributesTypeMask.none());
2788 ASSERT(mState.mAttributesMask.none());
2789
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002790 // Prune inactive attributes. This step is only needed on shaderVersion >= 300 since on earlier
2791 // shader versions we're only processing active attributes to begin with.
2792 if (shaderVersion >= 300)
2793 {
2794 for (auto attributeIter = mState.mAttributes.begin();
2795 attributeIter != mState.mAttributes.end();)
2796 {
2797 if (attributeIter->active)
2798 {
2799 ++attributeIter;
2800 }
2801 else
2802 {
2803 attributeIter = mState.mAttributes.erase(attributeIter);
2804 }
2805 }
2806 }
2807
Jamie Madill48ef11b2016-04-27 15:21:52 -04002808 for (const sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002809 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002810 ASSERT(attribute.active);
Jamie Madill63805b42015-08-25 13:17:39 -04002811 ASSERT(attribute.location != -1);
Jamie Madillbd159f02017-10-09 19:39:06 -04002812 unsigned int regs = static_cast<unsigned int>(VariableRegisterCount(attribute.type));
Jamie Madillc349ec02015-08-21 16:53:12 -04002813
Jamie Madillbd159f02017-10-09 19:39:06 -04002814 for (unsigned int r = 0; r < regs; r++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002815 {
Jamie Madillbd159f02017-10-09 19:39:06 -04002816 unsigned int location = static_cast<unsigned int>(attribute.location) + r;
2817 mState.mActiveAttribLocationsMask.set(location);
2818 mState.mMaxActiveAttribLocation =
2819 std::max(mState.mMaxActiveAttribLocation, location + 1);
Brandon Jonesc405ae72017-12-06 14:15:03 -08002820
2821 // gl_VertexID and gl_InstanceID are active attributes but don't have a bound attribute.
2822 if (!attribute.isBuiltIn())
2823 {
2824 mState.mAttributesTypeMask.setIndex(VariableComponentType(attribute.type),
2825 location);
2826 mState.mAttributesMask.set(location);
2827 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002828 }
2829 }
2830
Geoff Lang7dd2e102014-11-10 15:19:26 -05002831 return true;
2832}
2833
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002834bool Program::linkInterfaceBlocks(const Context *context,
2835 InfoLog &infoLog,
2836 GLuint *combinedShaderStorageBlocksCount)
Martin Radev4c4c8e72016-08-04 12:25:34 +03002837{
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002838 ASSERT(combinedShaderStorageBlocksCount);
2839
Jamie Madillbd044ed2017-06-05 12:59:21 -04002840 const auto &caps = context->getCaps();
2841
Jiawei Shao54aafe52018-04-27 14:54:57 +08002842 GLuint combinedUniformBlocksCount = 0u;
2843 GLuint numShadersHasUniformBlocks = 0u;
2844 ShaderMap<const std::vector<sh::InterfaceBlock> *> allShaderUniformBlocks = {};
2845 for (ShaderType shaderType : AllShaderTypes())
Martin Radev4c4c8e72016-08-04 12:25:34 +03002846 {
Jiawei Shao40786bd2018-04-18 13:58:57 +08002847 Shader *shader = mState.mAttachedShaders[shaderType];
2848 if (!shader)
2849 {
2850 continue;
2851 }
Martin Radev4c4c8e72016-08-04 12:25:34 +03002852
Jiawei Shao54aafe52018-04-27 14:54:57 +08002853 const auto &uniformBlocks = shader->getUniformBlocks(context);
2854 if (!uniformBlocks.empty())
Jiawei Shao427071e2018-03-19 09:21:37 +08002855 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08002856 if (!ValidateInterfaceBlocksCount(
2857 caps.maxShaderUniformBlocks[shaderType], uniformBlocks, shaderType,
2858 sh::BlockType::BLOCK_UNIFORM, &combinedUniformBlocksCount, infoLog))
2859 {
2860 return false;
2861 }
Jiawei Shao40786bd2018-04-18 13:58:57 +08002862
Jiawei Shao54aafe52018-04-27 14:54:57 +08002863 allShaderUniformBlocks[shaderType] = &uniformBlocks;
2864 ++numShadersHasUniformBlocks;
2865 }
Jiawei Shao427071e2018-03-19 09:21:37 +08002866 }
2867
Jiawei Shaobb3255b2018-04-27 09:45:18 +08002868 if (combinedUniformBlocksCount > caps.maxCombinedUniformBlocks)
2869 {
2870 infoLog << "The sum of the number of active uniform blocks exceeds "
2871 "MAX_COMBINED_UNIFORM_BLOCKS ("
2872 << caps.maxCombinedUniformBlocks << ").";
2873 return false;
2874 }
2875
Jamie Madillbd044ed2017-06-05 12:59:21 -04002876 bool webglCompatibility = context->getExtensions().webglCompatibility;
Jiawei Shao54aafe52018-04-27 14:54:57 +08002877 if (!ValidateInterfaceBlocksMatch(numShadersHasUniformBlocks, allShaderUniformBlocks, infoLog,
2878 webglCompatibility))
Martin Radev4c4c8e72016-08-04 12:25:34 +03002879 {
2880 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002881 }
Jamie Madille473dee2015-08-18 14:49:01 -04002882
Jiajia Qin729b2c62017-08-14 09:36:11 +08002883 if (context->getClientVersion() >= Version(3, 1))
2884 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08002885 *combinedShaderStorageBlocksCount = 0u;
2886 GLuint numShadersHasShaderStorageBlocks = 0u;
2887 ShaderMap<const std::vector<sh::InterfaceBlock> *> allShaderStorageBlocks = {};
2888 for (ShaderType shaderType : AllShaderTypes())
Jiajia Qin729b2c62017-08-14 09:36:11 +08002889 {
Jiawei Shao40786bd2018-04-18 13:58:57 +08002890 Shader *shader = mState.mAttachedShaders[shaderType];
2891 if (!shader)
2892 {
2893 continue;
2894 }
Jiajia Qin729b2c62017-08-14 09:36:11 +08002895
Jiawei Shao40786bd2018-04-18 13:58:57 +08002896 const auto &shaderStorageBlocks = shader->getShaderStorageBlocks(context);
Jiawei Shao54aafe52018-04-27 14:54:57 +08002897 if (!shaderStorageBlocks.empty())
Jiawei Shao427071e2018-03-19 09:21:37 +08002898 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08002899 if (!ValidateInterfaceBlocksCount(
2900 caps.maxShaderStorageBlocks[shaderType], shaderStorageBlocks, shaderType,
2901 sh::BlockType::BLOCK_BUFFER, combinedShaderStorageBlocksCount, infoLog))
2902 {
2903 return false;
2904 }
Jiawei Shao40786bd2018-04-18 13:58:57 +08002905
Jiawei Shao54aafe52018-04-27 14:54:57 +08002906 allShaderStorageBlocks[shaderType] = &shaderStorageBlocks;
2907 ++numShadersHasShaderStorageBlocks;
2908 }
Jiawei Shao427071e2018-03-19 09:21:37 +08002909 }
2910
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002911 if (*combinedShaderStorageBlocksCount > caps.maxCombinedShaderStorageBlocks)
Jiawei Shaobb3255b2018-04-27 09:45:18 +08002912 {
2913 infoLog << "The sum of the number of active shader storage blocks exceeds "
2914 "MAX_COMBINED_SHADER_STORAGE_BLOCKS ("
2915 << caps.maxCombinedShaderStorageBlocks << ").";
2916 return false;
2917 }
2918
Jiawei Shao54aafe52018-04-27 14:54:57 +08002919 if (!ValidateInterfaceBlocksMatch(numShadersHasShaderStorageBlocks, allShaderStorageBlocks,
2920 infoLog, webglCompatibility))
Jiajia Qin729b2c62017-08-14 09:36:11 +08002921 {
2922 return false;
2923 }
2924 }
Jiawei Shao54aafe52018-04-27 14:54:57 +08002925
Geoff Lang7dd2e102014-11-10 15:19:26 -05002926 return true;
2927}
2928
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002929LinkMismatchError Program::LinkValidateVariablesBase(const sh::ShaderVariable &variable1,
2930 const sh::ShaderVariable &variable2,
2931 bool validatePrecision,
Jiawei Shaod063aff2018-02-22 10:19:09 +08002932 bool validateArraySize,
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002933 std::string *mismatchedStructOrBlockMemberName)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002934{
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002935 if (variable1.type != variable2.type)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002936 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002937 return LinkMismatchError::TYPE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002938 }
Jiawei Shaod063aff2018-02-22 10:19:09 +08002939 if (validateArraySize && variable1.arraySizes != variable2.arraySizes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002940 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002941 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002942 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002943 if (validatePrecision && variable1.precision != variable2.precision)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002944 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002945 return LinkMismatchError::PRECISION_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002946 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002947 if (variable1.structName != variable2.structName)
Geoff Langbb1e7502017-06-05 16:40:09 -04002948 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002949 return LinkMismatchError::STRUCT_NAME_MISMATCH;
Geoff Langbb1e7502017-06-05 16:40:09 -04002950 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002951
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002952 if (variable1.fields.size() != variable2.fields.size())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002953 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002954 return LinkMismatchError::FIELD_NUMBER_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002955 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002956 const unsigned int numMembers = static_cast<unsigned int>(variable1.fields.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002957 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
2958 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002959 const sh::ShaderVariable &member1 = variable1.fields[memberIndex];
2960 const sh::ShaderVariable &member2 = variable2.fields[memberIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -05002961
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002962 if (member1.name != member2.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002963 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002964 return LinkMismatchError::FIELD_NAME_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002965 }
2966
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002967 LinkMismatchError linkErrorOnField = LinkValidateVariablesBase(
Jiawei Shaod063aff2018-02-22 10:19:09 +08002968 member1, member2, validatePrecision, true, mismatchedStructOrBlockMemberName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002969 if (linkErrorOnField != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002970 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002971 AddParentPrefix(member1.name, mismatchedStructOrBlockMemberName);
2972 return linkErrorOnField;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002973 }
2974 }
2975
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002976 return LinkMismatchError::NO_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002977}
2978
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002979LinkMismatchError Program::LinkValidateVaryings(const sh::Varying &outputVarying,
2980 const sh::Varying &inputVarying,
2981 int shaderVersion,
Jiawei Shaod063aff2018-02-22 10:19:09 +08002982 bool validateGeometryShaderInputVarying,
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002983 std::string *mismatchedStructFieldName)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002984{
Jiawei Shaod063aff2018-02-22 10:19:09 +08002985 if (validateGeometryShaderInputVarying)
2986 {
2987 // [GL_EXT_geometry_shader] Section 11.1gs.4.3:
2988 // The OpenGL ES Shading Language doesn't support multi-dimensional arrays as shader inputs
2989 // or outputs.
2990 ASSERT(inputVarying.arraySizes.size() == 1u);
2991
2992 // Geometry shader input varyings are not treated as arrays, so a vertex array output
2993 // varying cannot match a geometry shader input varying.
2994 // [GL_EXT_geometry_shader] Section 7.4.1:
2995 // Geometry shader per-vertex input variables and blocks are required to be declared as
2996 // arrays, with each element representing input or output values for a single vertex of a
2997 // multi-vertex primitive. For the purposes of interface matching, such variables and blocks
2998 // are treated as though they were not declared as arrays.
2999 if (outputVarying.isArray())
3000 {
3001 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
3002 }
3003 }
3004
3005 // Skip the validation on the array sizes between a vertex output varying and a geometry input
3006 // varying as it has been done before.
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003007 LinkMismatchError linkError =
Jiawei Shaod063aff2018-02-22 10:19:09 +08003008 LinkValidateVariablesBase(outputVarying, inputVarying, false,
3009 !validateGeometryShaderInputVarying, mismatchedStructFieldName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003010 if (linkError != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003011 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003012 return linkError;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003013 }
3014
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003015 if (!sh::InterpolationTypesMatch(outputVarying.interpolation, inputVarying.interpolation))
Geoff Lang7dd2e102014-11-10 15:19:26 -05003016 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003017 return LinkMismatchError::INTERPOLATION_TYPE_MISMATCH;
Yuly Novikova1f6dc92016-06-15 23:27:04 -04003018 }
3019
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003020 if (shaderVersion == 100 && outputVarying.isInvariant != inputVarying.isInvariant)
Yuly Novikova1f6dc92016-06-15 23:27:04 -04003021 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003022 return LinkMismatchError::INVARIANCE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003023 }
3024
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003025 return LinkMismatchError::NO_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003026}
3027
Jamie Madillbd044ed2017-06-05 12:59:21 -04003028bool Program::linkValidateBuiltInVaryings(const Context *context, InfoLog &infoLog) const
Yuly Novikov817232e2017-02-22 18:36:10 -05003029{
Jiawei Shao016105b2018-04-12 16:38:31 +08003030 Shader *vertexShader = mState.mAttachedShaders[ShaderType::Vertex];
3031 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
Jiawei Shao3d404882017-10-16 13:30:48 +08003032 const auto &vertexVaryings = vertexShader->getOutputVaryings(context);
3033 const auto &fragmentVaryings = fragmentShader->getInputVaryings(context);
Jamie Madillbd044ed2017-06-05 12:59:21 -04003034 int shaderVersion = vertexShader->getShaderVersion(context);
Yuly Novikov817232e2017-02-22 18:36:10 -05003035
3036 if (shaderVersion != 100)
3037 {
3038 // Only ESSL 1.0 has restrictions on matching input and output invariance
3039 return true;
3040 }
3041
3042 bool glPositionIsInvariant = false;
3043 bool glPointSizeIsInvariant = false;
3044 bool glFragCoordIsInvariant = false;
3045 bool glPointCoordIsInvariant = false;
3046
3047 for (const sh::Varying &varying : vertexVaryings)
3048 {
3049 if (!varying.isBuiltIn())
3050 {
3051 continue;
3052 }
3053 if (varying.name.compare("gl_Position") == 0)
3054 {
3055 glPositionIsInvariant = varying.isInvariant;
3056 }
3057 else if (varying.name.compare("gl_PointSize") == 0)
3058 {
3059 glPointSizeIsInvariant = varying.isInvariant;
3060 }
3061 }
3062
3063 for (const sh::Varying &varying : fragmentVaryings)
3064 {
3065 if (!varying.isBuiltIn())
3066 {
3067 continue;
3068 }
3069 if (varying.name.compare("gl_FragCoord") == 0)
3070 {
3071 glFragCoordIsInvariant = varying.isInvariant;
3072 }
3073 else if (varying.name.compare("gl_PointCoord") == 0)
3074 {
3075 glPointCoordIsInvariant = varying.isInvariant;
3076 }
3077 }
3078
3079 // There is some ambiguity in ESSL 1.00.17 paragraph 4.6.4 interpretation,
3080 // for example, https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13842.
3081 // Not requiring invariance to match is supported by:
3082 // dEQP, WebGL CTS, Nexus 5X GLES
3083 if (glFragCoordIsInvariant && !glPositionIsInvariant)
3084 {
3085 infoLog << "gl_FragCoord can only be declared invariant if and only if gl_Position is "
3086 "declared invariant.";
3087 return false;
3088 }
3089 if (glPointCoordIsInvariant && !glPointSizeIsInvariant)
3090 {
3091 infoLog << "gl_PointCoord can only be declared invariant if and only if gl_PointSize is "
3092 "declared invariant.";
3093 return false;
3094 }
3095
3096 return true;
3097}
3098
jchen10a9042d32017-03-17 08:50:45 +08003099bool Program::linkValidateTransformFeedback(const gl::Context *context,
3100 InfoLog &infoLog,
Jamie Madill3c1da042017-11-27 18:33:40 -05003101 const ProgramMergedVaryings &varyings,
Jamie Madillccdf74b2015-08-18 10:46:12 -04003102 const Caps &caps) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05003103{
Geoff Lang7dd2e102014-11-10 15:19:26 -05003104
jchen108225e732017-11-14 16:29:03 +08003105 // Validate the tf names regardless of the actual program varyings.
Jamie Madillccdf74b2015-08-18 10:46:12 -04003106 std::set<std::string> uniqueNames;
Jamie Madill48ef11b2016-04-27 15:21:52 -04003107 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003108 {
jchen10a9042d32017-03-17 08:50:45 +08003109 if (context->getClientVersion() < Version(3, 1) &&
3110 tfVaryingName.find('[') != std::string::npos)
Jamie Madill89bb70e2015-08-31 14:18:39 -04003111 {
Geoff Lang1a683462015-09-29 15:09:59 -04003112 infoLog << "Capture of array elements is undefined and not supported.";
Jamie Madill89bb70e2015-08-31 14:18:39 -04003113 return false;
3114 }
jchen108225e732017-11-14 16:29:03 +08003115 if (context->getClientVersion() >= Version(3, 1))
3116 {
3117 if (IncludeSameArrayElement(uniqueNames, tfVaryingName))
3118 {
3119 infoLog << "Two transform feedback varyings include the same array element ("
3120 << tfVaryingName << ").";
3121 return false;
3122 }
3123 }
3124 else
3125 {
3126 if (uniqueNames.count(tfVaryingName) > 0)
3127 {
3128 infoLog << "Two transform feedback varyings specify the same output variable ("
3129 << tfVaryingName << ").";
3130 return false;
3131 }
3132 }
3133 uniqueNames.insert(tfVaryingName);
3134 }
3135
3136 // Validate against program varyings.
3137 size_t totalComponents = 0;
3138 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
3139 {
3140 std::vector<unsigned int> subscripts;
3141 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
3142
3143 const sh::ShaderVariable *var = FindVaryingOrField(varyings, baseName);
3144 if (var == nullptr)
jchen1085c93c42017-11-12 15:36:47 +08003145 {
3146 infoLog << "Transform feedback varying " << tfVaryingName
3147 << " does not exist in the vertex shader.";
3148 return false;
3149 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003150
jchen108225e732017-11-14 16:29:03 +08003151 // Validate the matching variable.
3152 if (var->isStruct())
3153 {
3154 infoLog << "Struct cannot be captured directly (" << baseName << ").";
3155 return false;
3156 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003157
jchen108225e732017-11-14 16:29:03 +08003158 size_t elementCount = 0;
3159 size_t componentCount = 0;
3160
3161 if (var->isArray())
3162 {
3163 if (context->getClientVersion() < Version(3, 1))
3164 {
3165 infoLog << "Capture of arrays is undefined and not supported.";
3166 return false;
3167 }
3168
3169 // GLSL ES 3.10 section 4.3.6: A vertex output can't be an array of arrays.
3170 ASSERT(!var->isArrayOfArrays());
3171
3172 if (!subscripts.empty() && subscripts[0] >= var->getOutermostArraySize())
3173 {
3174 infoLog << "Cannot capture outbound array element '" << tfVaryingName << "'.";
3175 return false;
3176 }
3177 elementCount = (subscripts.empty() ? var->getOutermostArraySize() : 1);
3178 }
3179 else
3180 {
3181 if (!subscripts.empty())
3182 {
3183 infoLog << "Varying '" << baseName
3184 << "' is not an array to be captured by element.";
3185 return false;
3186 }
3187 elementCount = 1;
3188 }
3189
3190 // TODO(jmadill): Investigate implementation limits on D3D11
3191 componentCount = VariableComponentCount(var->type) * elementCount;
3192 if (mState.mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
3193 componentCount > caps.maxTransformFeedbackSeparateComponents)
3194 {
3195 infoLog << "Transform feedback varying " << tfVaryingName << " components ("
3196 << componentCount << ") exceed the maximum separate components ("
3197 << caps.maxTransformFeedbackSeparateComponents << ").";
3198 return false;
3199 }
3200
3201 totalComponents += componentCount;
3202 if (mState.mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS &&
3203 totalComponents > caps.maxTransformFeedbackInterleavedComponents)
3204 {
3205 infoLog << "Transform feedback varying total components (" << totalComponents
3206 << ") exceed the maximum interleaved components ("
3207 << caps.maxTransformFeedbackInterleavedComponents << ").";
3208 return false;
3209 }
3210 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003211 return true;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05003212}
3213
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003214bool Program::linkValidateGlobalNames(const Context *context, InfoLog &infoLog) const
3215{
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003216 const std::vector<sh::Attribute> &attributes =
Jiawei Shao016105b2018-04-12 16:38:31 +08003217 mState.mAttachedShaders[ShaderType::Vertex]->getActiveAttributes(context);
3218
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003219 for (const auto &attrib : attributes)
3220 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003221 for (ShaderType shaderType : kAllGraphicsShaderTypes)
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003222 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003223 Shader *shader = mState.mAttachedShaders[shaderType];
3224 if (!shader)
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003225 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003226 continue;
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003227 }
Jiawei Shao016105b2018-04-12 16:38:31 +08003228
3229 const std::vector<sh::Uniform> &uniforms = shader->getUniforms(context);
3230 for (const auto &uniform : uniforms)
Jiawei Shao0d88ec92018-02-27 16:25:31 +08003231 {
3232 if (uniform.name == attrib.name)
3233 {
3234 infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name;
3235 return false;
3236 }
3237 }
3238 }
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003239 }
Jiawei Shao016105b2018-04-12 16:38:31 +08003240
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003241 return true;
3242}
3243
Jamie Madill3c1da042017-11-27 18:33:40 -05003244void Program::gatherTransformFeedbackVaryings(const ProgramMergedVaryings &varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003245{
3246 // Gather the linked varyings that are used for transform feedback, they should all exist.
jchen10a9042d32017-03-17 08:50:45 +08003247 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04003248 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003249 {
Olli Etuahoc8538042017-09-27 11:20:15 +03003250 std::vector<unsigned int> subscripts;
3251 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
jchen10a9042d32017-03-17 08:50:45 +08003252 size_t subscript = GL_INVALID_INDEX;
Olli Etuahoc8538042017-09-27 11:20:15 +03003253 if (!subscripts.empty())
3254 {
3255 subscript = subscripts.back();
3256 }
Jamie Madill192745a2016-12-22 15:58:21 -05003257 for (const auto &ref : varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003258 {
Jamie Madill192745a2016-12-22 15:58:21 -05003259 const sh::Varying *varying = ref.second.get();
jchen10a9042d32017-03-17 08:50:45 +08003260 if (baseName == varying->name)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003261 {
jchen10a9042d32017-03-17 08:50:45 +08003262 mState.mLinkedTransformFeedbackVaryings.emplace_back(
3263 *varying, static_cast<GLuint>(subscript));
Jamie Madillccdf74b2015-08-18 10:46:12 -04003264 break;
3265 }
jchen108225e732017-11-14 16:29:03 +08003266 else if (varying->isStruct())
3267 {
3268 const auto *field = FindShaderVarField(*varying, tfVaryingName);
3269 if (field != nullptr)
3270 {
3271 mState.mLinkedTransformFeedbackVaryings.emplace_back(*field, *varying);
3272 break;
3273 }
3274 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04003275 }
3276 }
James Darpinian30b604d2018-03-12 17:26:57 -07003277 mState.updateTransformFeedbackStrides();
Jamie Madillccdf74b2015-08-18 10:46:12 -04003278}
3279
Jamie Madill3c1da042017-11-27 18:33:40 -05003280ProgramMergedVaryings Program::getMergedVaryings(const Context *context) const
Jamie Madillccdf74b2015-08-18 10:46:12 -04003281{
Jamie Madill3c1da042017-11-27 18:33:40 -05003282 ProgramMergedVaryings merged;
Jamie Madillccdf74b2015-08-18 10:46:12 -04003283
Jiawei Shao016105b2018-04-12 16:38:31 +08003284 for (const sh::Varying &varying :
3285 mState.mAttachedShaders[ShaderType::Vertex]->getOutputVaryings(context))
Jamie Madillccdf74b2015-08-18 10:46:12 -04003286 {
Jamie Madill192745a2016-12-22 15:58:21 -05003287 merged[varying.name].vertex = &varying;
Jamie Madillccdf74b2015-08-18 10:46:12 -04003288 }
3289
Jiawei Shao016105b2018-04-12 16:38:31 +08003290 for (const sh::Varying &varying :
3291 mState.mAttachedShaders[ShaderType::Fragment]->getInputVaryings(context))
Jamie Madillccdf74b2015-08-18 10:46:12 -04003292 {
Jamie Madill192745a2016-12-22 15:58:21 -05003293 merged[varying.name].fragment = &varying;
3294 }
3295
3296 return merged;
3297}
3298
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003299bool Program::linkOutputVariables(const Context *context,
3300 GLuint combinedImageUniformsCount,
3301 GLuint combinedShaderStorageBlocksCount)
Jamie Madill80a6fc02015-08-21 16:53:16 -04003302{
Jiawei Shao016105b2018-04-12 16:38:31 +08003303 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
Jamie Madill80a6fc02015-08-21 16:53:16 -04003304 ASSERT(fragmentShader != nullptr);
3305
Geoff Lange0cff192017-05-30 13:04:56 -04003306 ASSERT(mState.mOutputVariableTypes.empty());
Corentin Walleze7557742017-06-01 13:09:57 -04003307 ASSERT(mState.mActiveOutputVariables.none());
Brandon Jones76746f92017-11-22 11:44:41 -08003308 ASSERT(mState.mDrawBufferTypeMask.none());
Geoff Lange0cff192017-05-30 13:04:56 -04003309
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003310 const auto &outputVariables = fragmentShader->getActiveOutputVariables(context);
Geoff Lange0cff192017-05-30 13:04:56 -04003311 // Gather output variable types
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003312 for (const auto &outputVariable : outputVariables)
Geoff Lange0cff192017-05-30 13:04:56 -04003313 {
3314 if (outputVariable.isBuiltIn() && outputVariable.name != "gl_FragColor" &&
3315 outputVariable.name != "gl_FragData")
3316 {
3317 continue;
3318 }
3319
3320 unsigned int baseLocation =
3321 (outputVariable.location == -1 ? 0u
3322 : static_cast<unsigned int>(outputVariable.location));
Olli Etuaho465835d2017-09-26 13:34:10 +03003323
3324 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
3325 // structures, so we may use getBasicTypeElementCount().
3326 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
3327 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Geoff Lange0cff192017-05-30 13:04:56 -04003328 {
3329 const unsigned int location = baseLocation + elementIndex;
3330 if (location >= mState.mOutputVariableTypes.size())
3331 {
3332 mState.mOutputVariableTypes.resize(location + 1, GL_NONE);
3333 }
Corentin Walleze7557742017-06-01 13:09:57 -04003334 ASSERT(location < mState.mActiveOutputVariables.size());
3335 mState.mActiveOutputVariables.set(location);
Geoff Lange0cff192017-05-30 13:04:56 -04003336 mState.mOutputVariableTypes[location] = VariableComponentType(outputVariable.type);
Brandon Jones76746f92017-11-22 11:44:41 -08003337 mState.mDrawBufferTypeMask.setIndex(mState.mOutputVariableTypes[location], location);
Geoff Lange0cff192017-05-30 13:04:56 -04003338 }
3339 }
3340
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003341 if (context->getClientVersion() >= ES_3_1)
3342 {
3343 // [OpenGL ES 3.1] Chapter 8.22 Page 203:
3344 // A link error will be generated if the sum of the number of active image uniforms used in
3345 // all shaders, the number of active shader storage blocks, and the number of active
3346 // fragment shader outputs exceeds the implementation-dependent value of
3347 // MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
3348 if (combinedImageUniformsCount + combinedShaderStorageBlocksCount +
3349 mState.mActiveOutputVariables.count() >
3350 context->getCaps().maxCombinedShaderOutputResources)
3351 {
3352 mInfoLog
3353 << "The sum of the number of active image uniforms, active shader storage blocks "
3354 "and active fragment shader outputs exceeds "
3355 "MAX_COMBINED_SHADER_OUTPUT_RESOURCES ("
3356 << context->getCaps().maxCombinedShaderOutputResources << ")";
3357 return false;
3358 }
3359 }
3360
Jamie Madill80a6fc02015-08-21 16:53:16 -04003361 // Skip this step for GLES2 shaders.
Jamie Madillbd044ed2017-06-05 12:59:21 -04003362 if (fragmentShader->getShaderVersion(context) == 100)
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003363 return true;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003364
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003365 mState.mOutputVariables = outputVariables;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003366 // TODO(jmadill): any caps validation here?
3367
jchen1015015f72017-03-16 13:54:21 +08003368 for (unsigned int outputVariableIndex = 0; outputVariableIndex < mState.mOutputVariables.size();
Jamie Madill80a6fc02015-08-21 16:53:16 -04003369 outputVariableIndex++)
3370 {
jchen1015015f72017-03-16 13:54:21 +08003371 const sh::OutputVariable &outputVariable = mState.mOutputVariables[outputVariableIndex];
Jamie Madill80a6fc02015-08-21 16:53:16 -04003372
Olli Etuahod2551232017-10-26 20:03:33 +03003373 if (outputVariable.isArray())
3374 {
3375 // We're following the GLES 3.1 November 2016 spec section 7.3.1.1 Naming Active
3376 // Resources and including [0] at the end of array variable names.
3377 mState.mOutputVariables[outputVariableIndex].name += "[0]";
3378 mState.mOutputVariables[outputVariableIndex].mappedName += "[0]";
3379 }
3380
Jamie Madill80a6fc02015-08-21 16:53:16 -04003381 // Don't store outputs for gl_FragDepth, gl_FragColor, etc.
3382 if (outputVariable.isBuiltIn())
3383 continue;
3384
3385 // Since multiple output locations must be specified, use 0 for non-specified locations.
Olli Etuahod2551232017-10-26 20:03:33 +03003386 unsigned int baseLocation =
3387 (outputVariable.location == -1 ? 0u
3388 : static_cast<unsigned int>(outputVariable.location));
Jamie Madill80a6fc02015-08-21 16:53:16 -04003389
Olli Etuaho465835d2017-09-26 13:34:10 +03003390 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
3391 // structures, so we may use getBasicTypeElementCount().
3392 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
3393 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Jamie Madill80a6fc02015-08-21 16:53:16 -04003394 {
Olli Etuahod2551232017-10-26 20:03:33 +03003395 const unsigned int location = baseLocation + elementIndex;
3396 if (location >= mState.mOutputLocations.size())
3397 {
3398 mState.mOutputLocations.resize(location + 1);
3399 }
3400 ASSERT(!mState.mOutputLocations.at(location).used());
Olli Etuahoc8538042017-09-27 11:20:15 +03003401 if (outputVariable.isArray())
3402 {
3403 mState.mOutputLocations[location] =
3404 VariableLocation(elementIndex, outputVariableIndex);
3405 }
3406 else
3407 {
3408 VariableLocation locationInfo;
3409 locationInfo.index = outputVariableIndex;
3410 mState.mOutputLocations[location] = locationInfo;
3411 }
Jamie Madill80a6fc02015-08-21 16:53:16 -04003412 }
3413 }
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003414
3415 return true;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003416}
Jamie Madill62d31cb2015-09-11 13:25:51 -04003417
Olli Etuaho48fed632017-03-16 12:05:30 +00003418void Program::setUniformValuesFromBindingQualifiers()
3419{
Jamie Madill982f6e02017-06-07 14:33:04 -04003420 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho48fed632017-03-16 12:05:30 +00003421 {
3422 const auto &samplerUniform = mState.mUniforms[samplerIndex];
3423 if (samplerUniform.binding != -1)
3424 {
Olli Etuahod2551232017-10-26 20:03:33 +03003425 GLint location = getUniformLocation(samplerUniform.name);
Olli Etuaho48fed632017-03-16 12:05:30 +00003426 ASSERT(location != -1);
3427 std::vector<GLint> boundTextureUnits;
Olli Etuaho465835d2017-09-26 13:34:10 +03003428 for (unsigned int elementIndex = 0;
3429 elementIndex < samplerUniform.getBasicTypeElementCount(); ++elementIndex)
Olli Etuaho48fed632017-03-16 12:05:30 +00003430 {
3431 boundTextureUnits.push_back(samplerUniform.binding + elementIndex);
3432 }
3433 setUniform1iv(location, static_cast<GLsizei>(boundTextureUnits.size()),
3434 boundTextureUnits.data());
3435 }
3436 }
3437}
3438
Jamie Madill6db1c2e2017-11-08 09:17:40 -05003439void Program::initInterfaceBlockBindings()
Jamie Madill62d31cb2015-09-11 13:25:51 -04003440{
jchen10af713a22017-04-19 09:10:56 +08003441 // Set initial bindings from shader.
3442 for (unsigned int blockIndex = 0; blockIndex < mState.mUniformBlocks.size(); blockIndex++)
3443 {
Jiajia Qin729b2c62017-08-14 09:36:11 +08003444 InterfaceBlock &uniformBlock = mState.mUniformBlocks[blockIndex];
jchen10af713a22017-04-19 09:10:56 +08003445 bindUniformBlock(blockIndex, uniformBlock.binding);
3446 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003447}
3448
Jamie Madille7d84322017-01-10 18:21:59 -05003449void Program::updateSamplerUniform(const VariableLocation &locationInfo,
Jamie Madille7d84322017-01-10 18:21:59 -05003450 GLsizei clampedCount,
3451 const GLint *v)
3452{
Jamie Madill81c2e252017-09-09 23:32:46 -04003453 ASSERT(mState.isSamplerUniformIndex(locationInfo.index));
3454 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationInfo.index);
Jamie Madill7e4eff12018-08-08 15:49:26 -04003455 SamplerBinding &samplerBinding = mState.mSamplerBindings[samplerIndex];
3456 std::vector<GLuint> &boundTextureUnits = samplerBinding.boundTextureUnits;
Jamie Madille7d84322017-01-10 18:21:59 -05003457
Jamie Madill7e4eff12018-08-08 15:49:26 -04003458 if (samplerBinding.unreferenced)
3459 return;
3460
3461 // Update the sampler uniforms.
3462 for (GLsizei arrayIndex = 0; arrayIndex < clampedCount; ++arrayIndex)
3463 {
3464 GLint oldSamplerIndex = boundTextureUnits[arrayIndex + locationInfo.arrayIndex];
3465 GLint newSamplerIndex = v[arrayIndex];
3466
3467 if (oldSamplerIndex == newSamplerIndex)
3468 continue;
3469
3470 boundTextureUnits[arrayIndex + locationInfo.arrayIndex] = newSamplerIndex;
3471
3472 // Update the reference counts.
3473 uint32_t &oldRefCount = mState.mActiveSamplerRefCounts[oldSamplerIndex];
3474 uint32_t &newRefCount = mState.mActiveSamplerRefCounts[newSamplerIndex];
3475 ASSERT(oldRefCount > 0);
3476 ASSERT(newRefCount < std::numeric_limits<uint32_t>::max());
3477 oldRefCount--;
3478 newRefCount++;
3479
3480 // Check for binding type change.
3481 TextureType &newSamplerType = mState.mActiveSamplerTypes[newSamplerIndex];
3482 TextureType &oldSamplerType = mState.mActiveSamplerTypes[oldSamplerIndex];
3483
3484 if (newRefCount == 1)
3485 {
3486 newSamplerType = samplerBinding.textureType;
3487 mState.mActiveSamplersMask.set(newSamplerIndex);
3488 }
3489 else if (newSamplerType != samplerBinding.textureType)
3490 {
3491 // Conflict detected. Ensure we reset it properly.
3492 newSamplerType = TextureType::InvalidEnum;
3493 }
3494
3495 // Unset previously active sampler.
3496 if (oldRefCount == 0)
3497 {
3498 oldSamplerType = TextureType::InvalidEnum;
3499 mState.mActiveSamplersMask.reset(oldSamplerIndex);
3500 }
3501 else if (oldSamplerType == TextureType::InvalidEnum)
3502 {
3503 // Previous conflict. Check if this new change fixed the conflict.
3504 oldSamplerType = mState.getSamplerUniformTextureType(oldSamplerIndex);
3505 }
3506 }
Jamie Madilld68248b2017-09-11 14:34:14 -04003507
3508 // Invalidate the validation cache.
Jamie Madill81c2e252017-09-09 23:32:46 -04003509 mCachedValidateSamplersResult.reset();
Jamie Madille7d84322017-01-10 18:21:59 -05003510}
3511
Jamie Madill7e4eff12018-08-08 15:49:26 -04003512TextureType ProgramState::getSamplerUniformTextureType(size_t textureUnitIndex) const
3513{
3514 TextureType foundType = TextureType::InvalidEnum;
3515
3516 for (const SamplerBinding &binding : mSamplerBindings)
3517 {
3518 if (binding.unreferenced)
3519 continue;
3520
3521 // A conflict exists if samplers of different types are sourced by the same texture unit.
3522 // We need to check all bound textures to detect this error case.
3523 for (GLuint textureUnit : binding.boundTextureUnits)
3524 {
3525 if (textureUnit == textureUnitIndex)
3526 {
3527 if (foundType == TextureType::InvalidEnum)
3528 {
3529 foundType = binding.textureType;
3530 }
3531 else if (foundType != binding.textureType)
3532 {
3533 return TextureType::InvalidEnum;
3534 }
3535 }
3536 }
3537 }
3538
3539 return foundType;
3540}
3541
Jamie Madille7d84322017-01-10 18:21:59 -05003542template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003543GLsizei Program::clampUniformCount(const VariableLocation &locationInfo,
3544 GLsizei count,
3545 int vectorSize,
Jamie Madille7d84322017-01-10 18:21:59 -05003546 const T *v)
3547{
Jamie Madill134f93d2017-08-31 17:11:00 -04003548 if (count == 1)
3549 return 1;
3550
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003551 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04003552
Corentin Wallez15ac5342016-11-03 17:06:39 -04003553 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
3554 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03003555 unsigned int remainingElements =
3556 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003557 GLsizei maxElementCount =
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003558 static_cast<GLsizei>(remainingElements * linkedUniform.getElementComponents());
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003559
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003560 if (count * vectorSize > maxElementCount)
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003561 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003562 return maxElementCount / vectorSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003563 }
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003564
3565 return count;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003566}
3567
3568template <size_t cols, size_t rows, typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003569GLsizei Program::clampMatrixUniformCount(GLint location,
3570 GLsizei count,
3571 GLboolean transpose,
3572 const T *v)
Jamie Madill62d31cb2015-09-11 13:25:51 -04003573{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003574 const VariableLocation &locationInfo = mState.mUniformLocations[location];
3575
Jamie Madill62d31cb2015-09-11 13:25:51 -04003576 if (!transpose)
3577 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003578 return clampUniformCount(locationInfo, count, cols * rows, v);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003579 }
3580
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003581 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Corentin Wallez15ac5342016-11-03 17:06:39 -04003582
3583 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
3584 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03003585 unsigned int remainingElements =
3586 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003587 return std::min(count, static_cast<GLsizei>(remainingElements));
Jamie Madill62d31cb2015-09-11 13:25:51 -04003588}
3589
Jamie Madill54164b02017-08-28 15:17:37 -04003590// Driver differences mean that doing the uniform value cast ourselves gives consistent results.
3591// EG: on NVIDIA drivers, it was observed that getUniformi for MAX_INT+1 returned MIN_INT.
Jamie Madill62d31cb2015-09-11 13:25:51 -04003592template <typename DestT>
Jamie Madill54164b02017-08-28 15:17:37 -04003593void Program::getUniformInternal(const Context *context,
3594 DestT *dataOut,
3595 GLint location,
3596 GLenum nativeType,
3597 int components) const
Jamie Madill62d31cb2015-09-11 13:25:51 -04003598{
Jamie Madill54164b02017-08-28 15:17:37 -04003599 switch (nativeType)
Jamie Madill62d31cb2015-09-11 13:25:51 -04003600 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04003601 case GL_BOOL:
Jamie Madill54164b02017-08-28 15:17:37 -04003602 {
3603 GLint tempValue[16] = {0};
3604 mProgram->getUniformiv(context, location, tempValue);
3605 UniformStateQueryCastLoop<GLboolean>(
3606 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003607 break;
Jamie Madill54164b02017-08-28 15:17:37 -04003608 }
3609 case GL_INT:
3610 {
3611 GLint tempValue[16] = {0};
3612 mProgram->getUniformiv(context, location, tempValue);
3613 UniformStateQueryCastLoop<GLint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
3614 components);
3615 break;
3616 }
3617 case GL_UNSIGNED_INT:
3618 {
3619 GLuint tempValue[16] = {0};
3620 mProgram->getUniformuiv(context, location, tempValue);
3621 UniformStateQueryCastLoop<GLuint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
3622 components);
3623 break;
3624 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003625 case GL_FLOAT:
Jamie Madill54164b02017-08-28 15:17:37 -04003626 {
3627 GLfloat tempValue[16] = {0};
3628 mProgram->getUniformfv(context, location, tempValue);
3629 UniformStateQueryCastLoop<GLfloat>(
3630 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003631 break;
Jamie Madill54164b02017-08-28 15:17:37 -04003632 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003633 default:
3634 UNREACHABLE();
Jamie Madill54164b02017-08-28 15:17:37 -04003635 break;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003636 }
3637}
Jamie Madilla4595b82017-01-11 17:36:34 -05003638
3639bool Program::samplesFromTexture(const gl::State &state, GLuint textureID) const
3640{
3641 // Must be called after samplers are validated.
3642 ASSERT(mCachedValidateSamplersResult.valid() && mCachedValidateSamplersResult.value());
3643
3644 for (const auto &binding : mState.mSamplerBindings)
3645 {
Corentin Wallezf0e89be2017-11-08 14:00:32 -08003646 TextureType textureType = binding.textureType;
Jamie Madilla4595b82017-01-11 17:36:34 -05003647 for (const auto &unit : binding.boundTextureUnits)
3648 {
3649 GLenum programTextureID = state.getSamplerTextureId(unit, textureType);
3650 if (programTextureID == textureID)
3651 {
3652 // TODO(jmadill): Check for appropriate overlap.
3653 return true;
3654 }
3655 }
3656 }
3657
3658 return false;
3659}
3660
Jamie Madilla2c74982016-12-12 11:20:42 -05003661} // namespace gl