blob: 3661664d0fd95dd2e1134ada09bc58c2cfc372c8 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040029#include "libGLESv2/Sampler.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000030
31#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000032
33#undef near
34#undef far
35
36namespace gl
37{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000038static const char* makeStaticString(const std::string& str)
39{
40 static std::set<std::string> strings;
41 std::set<std::string>::iterator it = strings.find(str);
42 if (it != strings.end())
43 return it->c_str();
44
45 return strings.insert(str).first->c_str();
46}
47
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000048Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049{
50 ASSERT(robustAccess == false); // Unimplemented
51
Jamie Madill33dc8432013-07-26 11:55:05 -040052 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000053
54 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
55
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000056 mClientVersion = clientVersion;
57
apatrick@chromium.org144f2802012-07-12 01:42:34 +000058 mState.depthClearValue = 1.0f;
59 mState.stencilClearValue = 0;
60
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000061 mState.rasterizer.cullFace = false;
62 mState.rasterizer.cullMode = GL_BACK;
63 mState.rasterizer.frontFace = GL_CCW;
64 mState.rasterizer.polygonOffsetFill = false;
65 mState.rasterizer.polygonOffsetFactor = 0.0f;
66 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000067 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040068 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000069 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000070 mState.scissor.x = 0;
71 mState.scissor.y = 0;
72 mState.scissor.width = 0;
73 mState.scissor.height = 0;
74
75 mState.blend.blend = false;
76 mState.blend.sourceBlendRGB = GL_ONE;
77 mState.blend.sourceBlendAlpha = GL_ONE;
78 mState.blend.destBlendRGB = GL_ZERO;
79 mState.blend.destBlendAlpha = GL_ZERO;
80 mState.blend.blendEquationRGB = GL_FUNC_ADD;
81 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
82 mState.blend.sampleAlphaToCoverage = false;
83 mState.blend.dither = true;
84
apatrick@chromium.org144f2802012-07-12 01:42:34 +000085 mState.blendColor.red = 0;
86 mState.blendColor.green = 0;
87 mState.blendColor.blue = 0;
88 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000089
90 mState.depthStencil.depthTest = false;
91 mState.depthStencil.depthFunc = GL_LESS;
92 mState.depthStencil.depthMask = true;
93 mState.depthStencil.stencilTest = false;
94 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000095 mState.depthStencil.stencilMask = -1;
96 mState.depthStencil.stencilWritemask = -1;
97 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000098 mState.depthStencil.stencilBackMask = - 1;
99 mState.depthStencil.stencilBackWritemask = -1;
100 mState.depthStencil.stencilFail = GL_KEEP;
101 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
102 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
103 mState.depthStencil.stencilBackFail = GL_KEEP;
104 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
105 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
106
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000107 mState.stencilRef = 0;
108 mState.stencilBackRef = 0;
109
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000110 mState.sampleCoverage = false;
111 mState.sampleCoverageValue = 1.0f;
112 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000113 mState.generateMipmapHint = GL_DONT_CARE;
114 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
115
116 mState.lineWidth = 1.0f;
117
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000118 mState.viewport.x = 0;
119 mState.viewport.y = 0;
120 mState.viewport.width = 0;
121 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000122 mState.zNear = 0.0f;
123 mState.zFar = 1.0f;
124
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000125 mState.blend.colorMaskRed = true;
126 mState.blend.colorMaskGreen = true;
127 mState.blend.colorMaskBlue = true;
128 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000129
Geoff Lang7dca1862013-07-30 16:30:46 -0400130 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
131 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
132 {
133 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
134 }
135
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000136 if (shareContext != NULL)
137 {
138 mResourceManager = shareContext->mResourceManager;
139 mResourceManager->addRef();
140 }
141 else
142 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000143 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000144 }
145
146 // [OpenGL ES 2.0.24] section 3.7 page 83:
147 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
148 // and cube map texture state vectors respectively associated with them.
149 // In order that access to these initial textures not be lost, they are treated as texture
150 // objects all of whose names are 0.
151
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000152 mTexture2DZero.set(new Texture2D(mRenderer, 0));
153 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000154 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000155 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000156
Jamie Madilldc356042013-07-19 16:36:57 -0400157 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
158 {
159 mState.samplers[textureUnit] = 0;
160 }
161
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000162 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400163 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000164 bindArrayBuffer(0);
165 bindElementArrayBuffer(0);
166 bindTextureCubeMap(0);
167 bindTexture2D(0);
168 bindReadFramebuffer(0);
169 bindDrawFramebuffer(0);
170 bindRenderbuffer(0);
171
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000172 bindGenericUniformBuffer(0);
173 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
174 {
175 bindIndexedUniformBuffer(0, i, 0, -1);
176 }
177
178 bindGenericTransformFeedbackBuffer(0);
179 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
180 {
181 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
182 }
183
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000184 bindCopyReadBuffer(0);
185 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000186 bindPixelPackBuffer(0);
187 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000188
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000189 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000190 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000191
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000192 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000193 mRendererString = NULL;
194
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000195 mInvalidEnum = false;
196 mInvalidValue = false;
197 mInvalidOperation = false;
198 mOutOfMemory = false;
199 mInvalidFramebufferOperation = false;
200
201 mHasBeenCurrent = false;
202 mContextLost = false;
203 mResetStatus = GL_NO_ERROR;
204 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
205 mRobustAccess = robustAccess;
206
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000207 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000208 mSupportsDXT1Textures = false;
209 mSupportsDXT3Textures = false;
210 mSupportsDXT5Textures = false;
211 mSupportsEventQueries = false;
212 mSupportsOcclusionQueries = false;
213 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000214}
215
216Context::~Context()
217{
218 if (mState.currentProgram != 0)
219 {
220 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
221 if (programObject)
222 {
223 programObject->release();
224 }
225 mState.currentProgram = 0;
226 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000227 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000228
229 while (!mFramebufferMap.empty())
230 {
231 deleteFramebuffer(mFramebufferMap.begin()->first);
232 }
233
Jamie Madill33dc8432013-07-26 11:55:05 -0400234 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000235 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400236 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000237 }
238
239 while (!mQueryMap.empty())
240 {
241 deleteQuery(mQueryMap.begin()->first);
242 }
243
Jamie Madill57a89722013-07-02 11:57:03 -0400244 while (!mVertexArrayMap.empty())
245 {
246 deleteVertexArray(mVertexArrayMap.begin()->first);
247 }
248
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000249 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
250 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000251 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000252 {
253 mState.samplerTexture[type][sampler].set(NULL);
254 }
255 }
256
257 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
258 {
259 mIncompleteTextures[type].set(NULL);
260 }
261
Jamie Madilla857c362013-07-02 11:57:02 -0400262 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
263 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000264 {
Jamie Madilla857c362013-07-02 11:57:02 -0400265 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000266 }
267
268 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
269 {
270 mState.activeQuery[i].set(NULL);
271 }
272
273 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000274 mState.renderbuffer.set(NULL);
275
276 mTexture2DZero.set(NULL);
277 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000278 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000279 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000280
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000281 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000282 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
283 {
284 mState.uniformBuffers[i].set(NULL);
285 }
286
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000287 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000288 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
289 {
290 mState.transformFeedbackBuffers[i].set(NULL);
291 }
292
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000293 mState.copyReadBuffer.set(NULL);
294 mState.copyWriteBuffer.set(NULL);
295
Jamie Madill950a7752013-09-18 14:36:18 -0400296 mState.pack.pixelBuffer.set(NULL);
297 mState.unpack.pixelBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000298
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000299 mResourceManager->release();
300}
301
daniel@transgaming.comad629872012-11-28 19:32:06 +0000302void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000303{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000304 if (!mHasBeenCurrent)
305 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000306 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000307 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000308 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
309 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
310 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000311
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000312 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000313 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
314 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
315 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
316 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
317 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000318 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000319 mMaxRenderbufferDimension = mMax2DTextureDimension;
320 mMaxTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000321 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000322 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
323 "MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
324 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000325 mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000326
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000327 mSupportsEventQueries = mRenderer->getEventQuerySupport();
328 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000329 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000330 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
331 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
332 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000333 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
334 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
335 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
336 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
337 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
338 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000339 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
340 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
341 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000342 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000343 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000344
345 mNumCompressedTextureFormats = 0;
346 if (supportsDXT1Textures())
347 {
348 mNumCompressedTextureFormats += 2;
349 }
350 if (supportsDXT3Textures())
351 {
352 mNumCompressedTextureFormats += 1;
353 }
354 if (supportsDXT5Textures())
355 {
356 mNumCompressedTextureFormats += 1;
357 }
358
359 initExtensionString();
360 initRendererString();
361
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000362 mState.viewport.x = 0;
363 mState.viewport.y = 0;
364 mState.viewport.width = surface->getWidth();
365 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000366
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000367 mState.scissor.x = 0;
368 mState.scissor.y = 0;
369 mState.scissor.width = surface->getWidth();
370 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000371
372 mHasBeenCurrent = true;
373 }
374
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000375 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000376 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000377
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000378 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
379 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000380 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000381
382 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000383
384 // Store the current client version in the renderer
385 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000386}
387
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000388// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000389void Context::markContextLost()
390{
391 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
392 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
393 mContextLost = true;
394}
395
396bool Context::isContextLost()
397{
398 return mContextLost;
399}
400
401void Context::setClearColor(float red, float green, float blue, float alpha)
402{
403 mState.colorClearValue.red = red;
404 mState.colorClearValue.green = green;
405 mState.colorClearValue.blue = blue;
406 mState.colorClearValue.alpha = alpha;
407}
408
409void Context::setClearDepth(float depth)
410{
411 mState.depthClearValue = depth;
412}
413
414void Context::setClearStencil(int stencil)
415{
416 mState.stencilClearValue = stencil;
417}
418
419void Context::setCullFace(bool enabled)
420{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000421 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000422}
423
424bool Context::isCullFaceEnabled() const
425{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000426 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000427}
428
429void Context::setCullMode(GLenum mode)
430{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000431 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000432}
433
434void Context::setFrontFace(GLenum front)
435{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000436 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000437}
438
439void Context::setDepthTest(bool enabled)
440{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000441 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000442}
443
444bool Context::isDepthTestEnabled() const
445{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000446 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000447}
448
449void Context::setDepthFunc(GLenum depthFunc)
450{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000451 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000452}
453
454void Context::setDepthRange(float zNear, float zFar)
455{
456 mState.zNear = zNear;
457 mState.zFar = zFar;
458}
459
460void Context::setBlend(bool enabled)
461{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000462 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000463}
464
465bool Context::isBlendEnabled() const
466{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000467 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000468}
469
470void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
471{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000472 mState.blend.sourceBlendRGB = sourceRGB;
473 mState.blend.destBlendRGB = destRGB;
474 mState.blend.sourceBlendAlpha = sourceAlpha;
475 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000476}
477
478void Context::setBlendColor(float red, float green, float blue, float alpha)
479{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000480 mState.blendColor.red = red;
481 mState.blendColor.green = green;
482 mState.blendColor.blue = blue;
483 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000484}
485
486void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
487{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000488 mState.blend.blendEquationRGB = rgbEquation;
489 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000490}
491
492void Context::setStencilTest(bool enabled)
493{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000494 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000495}
496
497bool Context::isStencilTestEnabled() const
498{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000499 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000500}
501
502void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
503{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000504 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000505 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000506 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000507}
508
509void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
510{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000511 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000512 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000513 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000514}
515
516void Context::setStencilWritemask(GLuint stencilWritemask)
517{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000518 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000519}
520
521void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
522{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000523 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000524}
525
526void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
527{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000528 mState.depthStencil.stencilFail = stencilFail;
529 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
530 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000531}
532
533void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
534{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000535 mState.depthStencil.stencilBackFail = stencilBackFail;
536 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
537 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000538}
539
540void Context::setPolygonOffsetFill(bool enabled)
541{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000542 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000543}
544
545bool Context::isPolygonOffsetFillEnabled() const
546{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000547 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000548}
549
550void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
551{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000552 // An application can pass NaN values here, so handle this gracefully
553 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
554 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000555}
556
557void Context::setSampleAlphaToCoverage(bool enabled)
558{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000559 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000560}
561
562bool Context::isSampleAlphaToCoverageEnabled() const
563{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000564 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000565}
566
567void Context::setSampleCoverage(bool enabled)
568{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000569 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000570}
571
572bool Context::isSampleCoverageEnabled() const
573{
574 return mState.sampleCoverage;
575}
576
577void Context::setSampleCoverageParams(GLclampf value, bool invert)
578{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000579 mState.sampleCoverageValue = value;
580 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000581}
582
583void Context::setScissorTest(bool enabled)
584{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000585 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000586}
587
588bool Context::isScissorTestEnabled() const
589{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000590 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000591}
592
593void Context::setDither(bool enabled)
594{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000595 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000596}
597
598bool Context::isDitherEnabled() const
599{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000600 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000601}
602
603void Context::setLineWidth(GLfloat width)
604{
605 mState.lineWidth = width;
606}
607
608void Context::setGenerateMipmapHint(GLenum hint)
609{
610 mState.generateMipmapHint = hint;
611}
612
613void Context::setFragmentShaderDerivativeHint(GLenum hint)
614{
615 mState.fragmentShaderDerivativeHint = hint;
616 // TODO: Propagate the hint to shader translator so we can write
617 // ddx, ddx_coarse, or ddx_fine depending on the hint.
618 // Ignore for now. It is valid for implementations to ignore hint.
619}
620
621void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
622{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000623 mState.viewport.x = x;
624 mState.viewport.y = y;
625 mState.viewport.width = width;
626 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000627}
628
629void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
630{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000631 mState.scissor.x = x;
632 mState.scissor.y = y;
633 mState.scissor.width = width;
634 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000635}
636
Geoff Langc8325162013-08-09 13:26:56 -0400637void Context::getScissorParams(GLint *x, GLint *y, GLsizei *width, GLsizei *height)
638{
639 *x = mState.scissor.x;
640 *y = mState.scissor.y;
641 *width = mState.scissor.width;
642 *height = mState.scissor.height;
643}
644
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000645void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
646{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000647 mState.blend.colorMaskRed = red;
648 mState.blend.colorMaskGreen = green;
649 mState.blend.colorMaskBlue = blue;
650 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000651}
652
653void Context::setDepthMask(bool mask)
654{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000655 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000656}
657
658void Context::setActiveSampler(unsigned int active)
659{
660 mState.activeSampler = active;
661}
662
663GLuint Context::getReadFramebufferHandle() const
664{
665 return mState.readFramebuffer;
666}
667
668GLuint Context::getDrawFramebufferHandle() const
669{
670 return mState.drawFramebuffer;
671}
672
673GLuint Context::getRenderbufferHandle() const
674{
675 return mState.renderbuffer.id();
676}
677
Jamie Madilld8db8662013-07-02 11:57:04 -0400678GLuint Context::getVertexArrayHandle() const
679{
680 return mState.vertexArray;
681}
682
Jamie Madilldc356042013-07-19 16:36:57 -0400683GLuint Context::getSamplerHandle(GLuint textureUnit) const
684{
685 ASSERT(textureUnit < ArraySize(mState.samplers));
686 return mState.samplers[textureUnit];
687}
688
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000689GLuint Context::getArrayBufferHandle() const
690{
691 return mState.arrayBuffer.id();
692}
693
694GLuint Context::getActiveQuery(GLenum target) const
695{
696 Query *queryObject = NULL;
697
698 switch (target)
699 {
700 case GL_ANY_SAMPLES_PASSED_EXT:
701 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
702 break;
703 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
704 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
705 break;
706 default:
707 ASSERT(false);
708 }
709
710 if (queryObject)
711 {
712 return queryObject->id();
713 }
714 else
715 {
716 return 0;
717 }
718}
719
720void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
721{
Jamie Madill57a89722013-07-02 11:57:03 -0400722 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000723}
724
Jamie Madilla857c362013-07-02 11:57:02 -0400725const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000726{
Jamie Madill57a89722013-07-02 11:57:03 -0400727 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000728}
729
Jamie Madilla857c362013-07-02 11:57:02 -0400730const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
731{
732 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
733 return mState.vertexAttribCurrentValues[attribNum];
734}
735
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000736void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000737 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000738{
Jamie Madill57a89722013-07-02 11:57:03 -0400739 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000740}
741
742const void *Context::getVertexAttribPointer(unsigned int attribNum) const
743{
Jamie Madill57a89722013-07-02 11:57:03 -0400744 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000745}
746
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000747void Context::setPackAlignment(GLint alignment)
748{
Jamie Madill950a7752013-09-18 14:36:18 -0400749 mState.pack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000750}
751
752GLint Context::getPackAlignment() const
753{
Jamie Madill950a7752013-09-18 14:36:18 -0400754 return mState.pack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000755}
756
757void Context::setUnpackAlignment(GLint alignment)
758{
Jamie Madill950a7752013-09-18 14:36:18 -0400759 mState.unpack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000760}
761
762GLint Context::getUnpackAlignment() const
763{
Jamie Madill950a7752013-09-18 14:36:18 -0400764 return mState.unpack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000765}
766
767void Context::setPackReverseRowOrder(bool reverseRowOrder)
768{
Jamie Madill950a7752013-09-18 14:36:18 -0400769 mState.pack.reverseRowOrder = reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000770}
771
772bool Context::getPackReverseRowOrder() const
773{
Jamie Madill950a7752013-09-18 14:36:18 -0400774 return mState.pack.reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000775}
776
777GLuint Context::createBuffer()
778{
779 return mResourceManager->createBuffer();
780}
781
782GLuint Context::createProgram()
783{
784 return mResourceManager->createProgram();
785}
786
787GLuint Context::createShader(GLenum type)
788{
789 return mResourceManager->createShader(type);
790}
791
792GLuint Context::createTexture()
793{
794 return mResourceManager->createTexture();
795}
796
797GLuint Context::createRenderbuffer()
798{
799 return mResourceManager->createRenderbuffer();
800}
801
Jamie Madillcd055f82013-07-26 11:55:15 -0400802GLsync Context::createFenceSync(GLenum condition)
803{
804 GLuint handle = mResourceManager->createFenceSync();
805
806 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
807 ASSERT(fenceSync);
808
809 fenceSync->set(condition);
810
811 return reinterpret_cast<GLsync>(handle);
812}
813
Jamie Madill57a89722013-07-02 11:57:03 -0400814GLuint Context::createVertexArray()
815{
816 GLuint handle = mVertexArrayHandleAllocator.allocate();
817
Jamie Madilld1028542013-07-02 11:57:04 -0400818 // Although the spec states VAO state is not initialized until the object is bound,
819 // we create it immediately. The resulting behaviour is transparent to the application,
820 // since it's not currently possible to access the state until the object is bound.
Jamie Madill57a89722013-07-02 11:57:03 -0400821 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
822
823 return handle;
824}
825
Jamie Madilldc356042013-07-19 16:36:57 -0400826GLuint Context::createSampler()
827{
828 return mResourceManager->createSampler();
829}
830
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000831// Returns an unused framebuffer name
832GLuint Context::createFramebuffer()
833{
834 GLuint handle = mFramebufferHandleAllocator.allocate();
835
836 mFramebufferMap[handle] = NULL;
837
838 return handle;
839}
840
Jamie Madill33dc8432013-07-26 11:55:05 -0400841GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000842{
Jamie Madill33dc8432013-07-26 11:55:05 -0400843 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000844
Jamie Madill33dc8432013-07-26 11:55:05 -0400845 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000846
847 return handle;
848}
849
850// Returns an unused query name
851GLuint Context::createQuery()
852{
853 GLuint handle = mQueryHandleAllocator.allocate();
854
855 mQueryMap[handle] = NULL;
856
857 return handle;
858}
859
860void Context::deleteBuffer(GLuint buffer)
861{
862 if (mResourceManager->getBuffer(buffer))
863 {
864 detachBuffer(buffer);
865 }
866
867 mResourceManager->deleteBuffer(buffer);
868}
869
870void Context::deleteShader(GLuint shader)
871{
872 mResourceManager->deleteShader(shader);
873}
874
875void Context::deleteProgram(GLuint program)
876{
877 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000878}
879
880void Context::deleteTexture(GLuint texture)
881{
882 if (mResourceManager->getTexture(texture))
883 {
884 detachTexture(texture);
885 }
886
887 mResourceManager->deleteTexture(texture);
888}
889
890void Context::deleteRenderbuffer(GLuint renderbuffer)
891{
892 if (mResourceManager->getRenderbuffer(renderbuffer))
893 {
894 detachRenderbuffer(renderbuffer);
895 }
896
897 mResourceManager->deleteRenderbuffer(renderbuffer);
898}
899
Jamie Madillcd055f82013-07-26 11:55:15 -0400900void Context::deleteFenceSync(GLsync fenceSync)
901{
902 // The spec specifies the underlying Fence object is not deleted until all current
903 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
904 // and since our API is currently designed for being called from a single thread, we can delete
905 // the fence immediately.
906 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
907}
908
Jamie Madill57a89722013-07-02 11:57:03 -0400909void Context::deleteVertexArray(GLuint vertexArray)
910{
911 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
912
913 if (vertexArrayObject != mVertexArrayMap.end())
914 {
915 detachVertexArray(vertexArray);
916
917 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
918 delete vertexArrayObject->second;
919 mVertexArrayMap.erase(vertexArrayObject);
920 }
921}
922
Jamie Madilldc356042013-07-19 16:36:57 -0400923void Context::deleteSampler(GLuint sampler)
924{
925 if (mResourceManager->getSampler(sampler))
926 {
927 detachSampler(sampler);
928 }
929
930 mResourceManager->deleteSampler(sampler);
931}
932
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000933void Context::deleteFramebuffer(GLuint framebuffer)
934{
935 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
936
937 if (framebufferObject != mFramebufferMap.end())
938 {
939 detachFramebuffer(framebuffer);
940
941 mFramebufferHandleAllocator.release(framebufferObject->first);
942 delete framebufferObject->second;
943 mFramebufferMap.erase(framebufferObject);
944 }
945}
946
Jamie Madill33dc8432013-07-26 11:55:05 -0400947void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000948{
Jamie Madill33dc8432013-07-26 11:55:05 -0400949 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000950
Jamie Madill33dc8432013-07-26 11:55:05 -0400951 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000952 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400953 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000954 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -0400955 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000956 }
957}
958
959void Context::deleteQuery(GLuint query)
960{
961 QueryMap::iterator queryObject = mQueryMap.find(query);
962 if (queryObject != mQueryMap.end())
963 {
964 mQueryHandleAllocator.release(queryObject->first);
965 if (queryObject->second)
966 {
967 queryObject->second->release();
968 }
969 mQueryMap.erase(queryObject);
970 }
971}
972
973Buffer *Context::getBuffer(GLuint handle)
974{
975 return mResourceManager->getBuffer(handle);
976}
977
978Shader *Context::getShader(GLuint handle)
979{
980 return mResourceManager->getShader(handle);
981}
982
983Program *Context::getProgram(GLuint handle)
984{
985 return mResourceManager->getProgram(handle);
986}
987
988Texture *Context::getTexture(GLuint handle)
989{
990 return mResourceManager->getTexture(handle);
991}
992
993Renderbuffer *Context::getRenderbuffer(GLuint handle)
994{
995 return mResourceManager->getRenderbuffer(handle);
996}
997
Jamie Madillcd055f82013-07-26 11:55:15 -0400998FenceSync *Context::getFenceSync(GLsync handle) const
999{
1000 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
1001}
1002
Jamie Madill57a89722013-07-02 11:57:03 -04001003VertexArray *Context::getVertexArray(GLuint handle) const
1004{
1005 auto vertexArray = mVertexArrayMap.find(handle);
1006
1007 if (vertexArray == mVertexArrayMap.end())
1008 {
1009 return NULL;
1010 }
1011 else
1012 {
1013 return vertexArray->second;
1014 }
1015}
1016
Jamie Madilldc356042013-07-19 16:36:57 -04001017Sampler *Context::getSampler(GLuint handle) const
1018{
1019 return mResourceManager->getSampler(handle);
1020}
1021
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001022Framebuffer *Context::getReadFramebuffer()
1023{
1024 return getFramebuffer(mState.readFramebuffer);
1025}
1026
1027Framebuffer *Context::getDrawFramebuffer()
1028{
1029 return mBoundDrawFramebuffer;
1030}
1031
Jamie Madill57a89722013-07-02 11:57:03 -04001032VertexArray *Context::getCurrentVertexArray() const
1033{
1034 VertexArray *vao = getVertexArray(mState.vertexArray);
1035 ASSERT(vao != NULL);
1036 return vao;
1037}
1038
Jamie Madilldc356042013-07-19 16:36:57 -04001039bool Context::isSampler(GLuint samplerName) const
1040{
1041 return mResourceManager->isSampler(samplerName);
1042}
1043
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001044void Context::bindArrayBuffer(unsigned int buffer)
1045{
1046 mResourceManager->checkBufferAllocation(buffer);
1047
1048 mState.arrayBuffer.set(getBuffer(buffer));
1049}
1050
1051void Context::bindElementArrayBuffer(unsigned int buffer)
1052{
1053 mResourceManager->checkBufferAllocation(buffer);
1054
Jamie Madill57a89722013-07-02 11:57:03 -04001055 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001056}
1057
1058void Context::bindTexture2D(GLuint texture)
1059{
1060 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1061
1062 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1063}
1064
1065void Context::bindTextureCubeMap(GLuint texture)
1066{
1067 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1068
1069 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1070}
1071
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001072void Context::bindTexture3D(GLuint texture)
1073{
1074 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1075
1076 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1077}
1078
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001079void Context::bindTexture2DArray(GLuint texture)
1080{
1081 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1082
1083 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1084}
1085
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001086void Context::bindReadFramebuffer(GLuint framebuffer)
1087{
1088 if (!getFramebuffer(framebuffer))
1089 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001090 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001091 }
1092
1093 mState.readFramebuffer = framebuffer;
1094}
1095
1096void Context::bindDrawFramebuffer(GLuint framebuffer)
1097{
1098 if (!getFramebuffer(framebuffer))
1099 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001100 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001101 }
1102
1103 mState.drawFramebuffer = framebuffer;
1104
1105 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1106}
1107
1108void Context::bindRenderbuffer(GLuint renderbuffer)
1109{
1110 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1111
1112 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1113}
1114
Jamie Madill57a89722013-07-02 11:57:03 -04001115void Context::bindVertexArray(GLuint vertexArray)
1116{
1117 if (!getVertexArray(vertexArray))
1118 {
1119 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray);
1120 }
1121
1122 mState.vertexArray = vertexArray;
1123}
1124
Jamie Madilldc356042013-07-19 16:36:57 -04001125void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1126{
1127 ASSERT(textureUnit < ArraySize(mState.samplers));
1128 mResourceManager->checkSamplerAllocation(sampler);
1129
1130 mState.samplers[textureUnit] = sampler;
1131}
1132
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001133void Context::bindGenericUniformBuffer(GLuint buffer)
1134{
1135 mResourceManager->checkBufferAllocation(buffer);
1136
1137 mState.genericUniformBuffer.set(getBuffer(buffer));
1138}
1139
1140void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001141{
1142 mResourceManager->checkBufferAllocation(buffer);
1143
1144 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1145}
1146
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001147void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1148{
1149 mResourceManager->checkBufferAllocation(buffer);
1150
1151 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1152}
1153
1154void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001155{
1156 mResourceManager->checkBufferAllocation(buffer);
1157
1158 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1159}
1160
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001161void Context::bindCopyReadBuffer(GLuint buffer)
1162{
1163 mResourceManager->checkBufferAllocation(buffer);
1164
1165 mState.copyReadBuffer.set(getBuffer(buffer));
1166}
1167
1168void Context::bindCopyWriteBuffer(GLuint buffer)
1169{
1170 mResourceManager->checkBufferAllocation(buffer);
1171
1172 mState.copyWriteBuffer.set(getBuffer(buffer));
1173}
1174
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001175void Context::bindPixelPackBuffer(GLuint buffer)
1176{
1177 mResourceManager->checkBufferAllocation(buffer);
1178
Jamie Madill950a7752013-09-18 14:36:18 -04001179 mState.pack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001180}
1181
1182void Context::bindPixelUnpackBuffer(GLuint buffer)
1183{
1184 mResourceManager->checkBufferAllocation(buffer);
1185
Jamie Madill950a7752013-09-18 14:36:18 -04001186 mState.unpack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001187}
1188
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001189void Context::useProgram(GLuint program)
1190{
1191 GLuint priorProgram = mState.currentProgram;
1192 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1193
1194 if (priorProgram != program)
1195 {
1196 Program *newProgram = mResourceManager->getProgram(program);
1197 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001198 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001199
1200 if (newProgram)
1201 {
1202 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001203 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001204 }
1205
1206 if (oldProgram)
1207 {
1208 oldProgram->release();
1209 }
1210 }
1211}
1212
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001213void Context::linkProgram(GLuint program)
1214{
1215 Program *programObject = mResourceManager->getProgram(program);
1216
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001217 bool linked = programObject->link();
1218
1219 // if the current program was relinked successfully we
1220 // need to install the new executables
1221 if (linked && program == mState.currentProgram)
1222 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001223 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001224 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001225}
1226
1227void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1228{
1229 Program *programObject = mResourceManager->getProgram(program);
1230
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001231 bool loaded = programObject->setProgramBinary(binary, length);
1232
1233 // if the current program was reloaded successfully we
1234 // need to install the new executables
1235 if (loaded && program == mState.currentProgram)
1236 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001237 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001238 }
1239
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001240}
1241
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001242void Context::beginQuery(GLenum target, GLuint query)
1243{
1244 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1245 // of zero, if the active query object name for <target> is non-zero (for the
1246 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1247 // the active query for either target is non-zero), if <id> is the name of an
1248 // existing query object whose type does not match <target>, or if <id> is the
1249 // active query object name for any query type, the error INVALID_OPERATION is
1250 // generated.
1251
1252 // Ensure no other queries are active
1253 // NOTE: If other queries than occlusion are supported, we will need to check
1254 // separately that:
1255 // a) The query ID passed is not the current active query for any target/type
1256 // b) There are no active queries for the requested target (and in the case
1257 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1258 // no query may be active for either if glBeginQuery targets either.
1259 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1260 {
1261 if (mState.activeQuery[i].get() != NULL)
1262 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001263 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001264 }
1265 }
1266
1267 QueryType qType;
1268 switch (target)
1269 {
1270 case GL_ANY_SAMPLES_PASSED_EXT:
1271 qType = QUERY_ANY_SAMPLES_PASSED;
1272 break;
1273 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1274 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1275 break;
1276 default:
1277 ASSERT(false);
1278 return;
1279 }
1280
1281 Query *queryObject = getQuery(query, true, target);
1282
1283 // check that name was obtained with glGenQueries
1284 if (!queryObject)
1285 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001286 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001287 }
1288
1289 // check for type mismatch
1290 if (queryObject->getType() != target)
1291 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001292 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001293 }
1294
1295 // set query as active for specified target
1296 mState.activeQuery[qType].set(queryObject);
1297
1298 // begin query
1299 queryObject->begin();
1300}
1301
1302void Context::endQuery(GLenum target)
1303{
1304 QueryType qType;
1305
1306 switch (target)
1307 {
1308 case GL_ANY_SAMPLES_PASSED_EXT:
1309 qType = QUERY_ANY_SAMPLES_PASSED;
1310 break;
1311 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1312 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1313 break;
1314 default:
1315 ASSERT(false);
1316 return;
1317 }
1318
1319 Query *queryObject = mState.activeQuery[qType].get();
1320
1321 if (queryObject == NULL)
1322 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001323 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001324 }
1325
1326 queryObject->end();
1327
1328 mState.activeQuery[qType].set(NULL);
1329}
1330
1331void Context::setFramebufferZero(Framebuffer *buffer)
1332{
1333 delete mFramebufferMap[0];
1334 mFramebufferMap[0] = buffer;
1335 if (mState.drawFramebuffer == 0)
1336 {
1337 mBoundDrawFramebuffer = buffer;
1338 }
1339}
1340
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001341void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001342{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001343 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1344 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1345 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1346
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001347 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001348
1349 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001350 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001351 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001352 }
1353 else if (depth && stencil)
1354 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001355 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001356 }
1357 else if (depth)
1358 {
1359 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1360 }
1361 else if (stencil)
1362 {
1363 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1364 }
1365 else
1366 {
1367 UNREACHABLE();
1368 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001369 }
1370
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001371 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1372 renderbufferObject->setStorage(renderbuffer);
1373}
1374
1375Framebuffer *Context::getFramebuffer(unsigned int handle)
1376{
1377 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1378
1379 if (framebuffer == mFramebufferMap.end())
1380 {
1381 return NULL;
1382 }
1383 else
1384 {
1385 return framebuffer->second;
1386 }
1387}
1388
Jamie Madill33dc8432013-07-26 11:55:05 -04001389FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001390{
Jamie Madill33dc8432013-07-26 11:55:05 -04001391 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001392
Jamie Madill33dc8432013-07-26 11:55:05 -04001393 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001394 {
1395 return NULL;
1396 }
1397 else
1398 {
1399 return fence->second;
1400 }
1401}
1402
1403Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1404{
1405 QueryMap::iterator query = mQueryMap.find(handle);
1406
1407 if (query == mQueryMap.end())
1408 {
1409 return NULL;
1410 }
1411 else
1412 {
1413 if (!query->second && create)
1414 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001415 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001416 query->second->addRef();
1417 }
1418 return query->second;
1419 }
1420}
1421
1422Buffer *Context::getArrayBuffer()
1423{
1424 return mState.arrayBuffer.get();
1425}
1426
1427Buffer *Context::getElementArrayBuffer()
1428{
Jamie Madill57a89722013-07-02 11:57:03 -04001429 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001430}
1431
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001432ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001433{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001434 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001435}
1436
1437Texture2D *Context::getTexture2D()
1438{
1439 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1440}
1441
1442TextureCubeMap *Context::getTextureCubeMap()
1443{
1444 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1445}
1446
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001447Texture3D *Context::getTexture3D()
1448{
1449 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1450}
1451
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001452Texture2DArray *Context::getTexture2DArray()
1453{
1454 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1455}
1456
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001457Buffer *Context::getGenericUniformBuffer()
1458{
1459 return mState.genericUniformBuffer.get();
1460}
1461
1462Buffer *Context::getGenericTransformFeedbackBuffer()
1463{
1464 return mState.genericTransformFeedbackBuffer.get();
1465}
1466
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001467Buffer *Context::getCopyReadBuffer()
1468{
1469 return mState.copyReadBuffer.get();
1470}
1471
1472Buffer *Context::getCopyWriteBuffer()
1473{
1474 return mState.copyWriteBuffer.get();
1475}
1476
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001477Buffer *Context::getPixelPackBuffer()
1478{
Jamie Madill950a7752013-09-18 14:36:18 -04001479 return mState.pack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001480}
1481
1482Buffer *Context::getPixelUnpackBuffer()
1483{
Jamie Madill950a7752013-09-18 14:36:18 -04001484 return mState.unpack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001485}
1486
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001487Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1488{
1489 GLuint texid = mState.samplerTexture[type][sampler].id();
1490
1491 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1492 {
1493 switch (type)
1494 {
1495 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001496 case TEXTURE_2D: return mTexture2DZero.get();
1497 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1498 case TEXTURE_3D: return mTexture3DZero.get();
1499 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001500 }
1501 }
1502
1503 return mState.samplerTexture[type][sampler].get();
1504}
1505
1506bool Context::getBooleanv(GLenum pname, GLboolean *params)
1507{
1508 switch (pname)
1509 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001510 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1511 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1512 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001513 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001514 params[0] = mState.blend.colorMaskRed;
1515 params[1] = mState.blend.colorMaskGreen;
1516 params[2] = mState.blend.colorMaskBlue;
1517 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001518 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001519 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1520 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1521 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1522 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001523 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001524 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1525 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1526 case GL_BLEND: *params = mState.blend.blend; break;
1527 case GL_DITHER: *params = mState.blend.dither; break;
1528 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001529 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = GL_FALSE; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001530 default:
1531 return false;
1532 }
1533
1534 return true;
1535}
1536
1537bool Context::getFloatv(GLenum pname, GLfloat *params)
1538{
1539 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1540 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1541 // GetIntegerv as its native query function. As it would require conversion in any
1542 // case, this should make no difference to the calling application.
1543 switch (pname)
1544 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001545 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1546 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1547 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1548 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1549 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001550 case GL_ALIASED_LINE_WIDTH_RANGE:
1551 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1552 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1553 break;
1554 case GL_ALIASED_POINT_SIZE_RANGE:
1555 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1556 params[1] = getMaximumPointSize();
1557 break;
1558 case GL_DEPTH_RANGE:
1559 params[0] = mState.zNear;
1560 params[1] = mState.zFar;
1561 break;
1562 case GL_COLOR_CLEAR_VALUE:
1563 params[0] = mState.colorClearValue.red;
1564 params[1] = mState.colorClearValue.green;
1565 params[2] = mState.colorClearValue.blue;
1566 params[3] = mState.colorClearValue.alpha;
1567 break;
1568 case GL_BLEND_COLOR:
1569 params[0] = mState.blendColor.red;
1570 params[1] = mState.blendColor.green;
1571 params[2] = mState.blendColor.blue;
1572 params[3] = mState.blendColor.alpha;
1573 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001574 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1575 if (!supportsTextureFilterAnisotropy())
1576 {
1577 return false;
1578 }
1579 *params = mMaxTextureAnisotropy;
1580 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001581 default:
1582 return false;
1583 }
1584
1585 return true;
1586}
1587
1588bool Context::getIntegerv(GLenum pname, GLint *params)
1589{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001590 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1591 {
1592 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1593
1594 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1595 {
1596 // return true to stop further operation in the parent call
1597 return gl::error(GL_INVALID_OPERATION, true);
1598 }
1599
1600 Framebuffer *framebuffer = getDrawFramebuffer();
1601
1602 *params = framebuffer->getDrawBufferState(colorAttachment);
1603 return true;
1604 }
1605
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001606 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1607 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1608 // GetIntegerv as its native query function. As it would require conversion in any
1609 // case, this should make no difference to the calling application. You may find it in
1610 // Context::getFloatv.
1611 switch (pname)
1612 {
Jamie Madill1caff072013-07-19 16:36:56 -04001613 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1614 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1615 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1616 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1617 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1618 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1619 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1620 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1621 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
1622 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1623 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1624 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1625 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1626 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1627 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1628 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1629 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1630 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1631 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1632 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1633 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1634 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
Jamie Madill950a7752013-09-18 14:36:18 -04001635 case GL_PACK_ALIGNMENT: *params = mState.pack.alignment; break;
1636 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.pack.reverseRowOrder; break;
1637 case GL_UNPACK_ALIGNMENT: *params = mState.unpack.alignment; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001638 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1639 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1640 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1641 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1642 case GL_STENCIL_REF: *params = mState.stencilRef; break;
1643 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1644 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1645 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
1646 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1647 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1648 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1649 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1650 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1651 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1652 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1653 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1654 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1655 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1656 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1657 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1658 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1659 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1660 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1661 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
1662 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1663 case GL_SUBPIXEL_BITS: *params = 4; break;
1664 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1665 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1666 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1667 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1668 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1669 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1670 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1671 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1672 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
1673 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = 0; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001674 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1675 params[0] = mNumCompressedTextureFormats;
1676 break;
1677 case GL_MAX_SAMPLES_ANGLE:
1678 {
1679 GLsizei maxSamples = getMaxSupportedSamples();
1680 if (maxSamples != 0)
1681 {
1682 *params = maxSamples;
1683 }
1684 else
1685 {
1686 return false;
1687 }
1688
1689 break;
1690 }
1691 case GL_SAMPLE_BUFFERS:
1692 case GL_SAMPLES:
1693 {
1694 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1695 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1696 {
1697 switch (pname)
1698 {
1699 case GL_SAMPLE_BUFFERS:
1700 if (framebuffer->getSamples() != 0)
1701 {
1702 *params = 1;
1703 }
1704 else
1705 {
1706 *params = 0;
1707 }
1708 break;
1709 case GL_SAMPLES:
1710 *params = framebuffer->getSamples();
1711 break;
1712 }
1713 }
1714 else
1715 {
1716 *params = 0;
1717 }
1718 }
1719 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001720 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1721 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1722 {
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001723 GLint internalFormat;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001724 GLenum format, type;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001725 if (getCurrentReadFormatType(&internalFormat, &format, &type))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001726 {
1727 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1728 *params = format;
1729 else
1730 *params = type;
1731 }
1732 }
1733 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001734 case GL_MAX_VIEWPORT_DIMS:
1735 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001736 params[0] = mMaxViewportDimension;
1737 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001738 }
1739 break;
1740 case GL_COMPRESSED_TEXTURE_FORMATS:
1741 {
1742 if (supportsDXT1Textures())
1743 {
1744 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1745 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1746 }
1747 if (supportsDXT3Textures())
1748 {
1749 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1750 }
1751 if (supportsDXT5Textures())
1752 {
1753 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1754 }
1755 }
1756 break;
1757 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001758 params[0] = mState.viewport.x;
1759 params[1] = mState.viewport.y;
1760 params[2] = mState.viewport.width;
1761 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001762 break;
1763 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001764 params[0] = mState.scissor.x;
1765 params[1] = mState.scissor.y;
1766 params[2] = mState.scissor.width;
1767 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001768 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001769 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1770 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001771 case GL_RED_BITS:
1772 case GL_GREEN_BITS:
1773 case GL_BLUE_BITS:
1774 case GL_ALPHA_BITS:
1775 {
1776 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001777 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001778
1779 if (colorbuffer)
1780 {
1781 switch (pname)
1782 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001783 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1784 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1785 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1786 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001787 }
1788 }
1789 else
1790 {
1791 *params = 0;
1792 }
1793 }
1794 break;
1795 case GL_DEPTH_BITS:
1796 {
1797 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1798 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1799
1800 if (depthbuffer)
1801 {
1802 *params = depthbuffer->getDepthSize();
1803 }
1804 else
1805 {
1806 *params = 0;
1807 }
1808 }
1809 break;
1810 case GL_STENCIL_BITS:
1811 {
1812 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1813 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1814
1815 if (stencilbuffer)
1816 {
1817 *params = stencilbuffer->getStencilSize();
1818 }
1819 else
1820 {
1821 *params = 0;
1822 }
1823 }
1824 break;
1825 case GL_TEXTURE_BINDING_2D:
1826 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001827 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001828 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001829 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001830 return false;
1831 }
1832
1833 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1834 }
1835 break;
1836 case GL_TEXTURE_BINDING_CUBE_MAP:
1837 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001838 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001839 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001840 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001841 return false;
1842 }
1843
1844 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1845 }
1846 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001847 case GL_TEXTURE_BINDING_3D:
1848 {
1849 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1850 {
1851 gl::error(GL_INVALID_OPERATION);
1852 return false;
1853 }
1854
1855 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1856 }
1857 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001858 case GL_TEXTURE_BINDING_2D_ARRAY:
1859 {
1860 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1861 {
1862 gl::error(GL_INVALID_OPERATION);
1863 return false;
1864 }
1865
1866 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1867 }
1868 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001869 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1870 *params = mResetStrategy;
1871 break;
1872 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1873 *params = 1;
1874 break;
1875 case GL_PROGRAM_BINARY_FORMATS_OES:
1876 *params = GL_PROGRAM_BINARY_ANGLE;
1877 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001878 case GL_UNIFORM_BUFFER_BINDING:
1879 *params = mState.genericUniformBuffer.id();
1880 break;
1881 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1882 *params = mState.genericTransformFeedbackBuffer.id();
1883 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001884 case GL_COPY_READ_BUFFER_BINDING:
1885 *params = mState.copyReadBuffer.id();
1886 break;
1887 case GL_COPY_WRITE_BUFFER_BINDING:
1888 *params = mState.copyWriteBuffer.id();
1889 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001890 case GL_PIXEL_PACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001891 *params = mState.pack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001892 break;
1893 case GL_PIXEL_UNPACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001894 *params = mState.unpack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001895 break;
Geoff Lang23c81692013-08-12 10:46:58 -04001896 case GL_NUM_EXTENSIONS:
1897 *params = static_cast<GLint>(getNumExtensions());
1898 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001899 default:
1900 return false;
1901 }
1902
1903 return true;
1904}
1905
Jamie Madill0fda9862013-07-19 16:36:55 -04001906bool Context::getInteger64v(GLenum pname, GLint64 *params)
1907{
1908 switch (pname)
1909 {
1910 case GL_MAX_ELEMENT_INDEX:
1911 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
1912 break;
1913 case GL_MAX_UNIFORM_BLOCK_SIZE:
1914 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
1915 break;
1916 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
1917 {
1918 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1919 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1920 *params = uniformBufferComponents + defaultBufferComponents;
1921 }
1922 break;
1923 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
1924 {
1925 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1926 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1927 *params = uniformBufferComponents + defaultBufferComponents;
1928 }
1929 break;
1930 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04001931 // We do not wait for server fence objects internally, so report a max timeout of zero.
1932 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04001933 break;
1934 default:
1935 return false;
1936 }
1937
1938 return true;
1939}
1940
Shannon Woods1b2fb852013-08-19 14:28:48 -04001941bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
1942{
1943 switch (target)
1944 {
1945 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1946 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
1947 {
1948 *data = mState.transformFeedbackBuffers[index].id();
1949 }
1950 break;
1951 case GL_UNIFORM_BUFFER_BINDING:
1952 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
1953 {
1954 *data = mState.uniformBuffers[index].id();
1955 }
1956 break;
1957 default:
1958 return false;
1959 }
1960
1961 return true;
1962}
1963
1964bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
1965{
1966 switch (target)
1967 {
1968 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1969 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
1970 {
1971 *data = mState.transformFeedbackBuffers[index].getOffset();
1972 }
1973 break;
1974 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1975 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
1976 {
1977 *data = mState.transformFeedbackBuffers[index].getSize();
1978 }
1979 break;
1980 case GL_UNIFORM_BUFFER_START:
1981 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
1982 {
1983 *data = mState.uniformBuffers[index].getOffset();
1984 }
1985 break;
1986 case GL_UNIFORM_BUFFER_SIZE:
1987 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
1988 {
1989 *data = mState.uniformBuffers[index].getSize();
1990 }
1991 break;
1992 default:
1993 return false;
1994 }
1995
1996 return true;
1997}
1998
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001999bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
2000{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002001 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
2002 {
2003 *type = GL_INT;
2004 *numParams = 1;
2005 return true;
2006 }
2007
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002008 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2009 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2010 // to the fact that it is stored internally as a float, and so would require conversion
2011 // if returned from Context::getIntegerv. Since this conversion is already implemented
2012 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2013 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2014 // application.
2015 switch (pname)
2016 {
2017 case GL_COMPRESSED_TEXTURE_FORMATS:
2018 {
2019 *type = GL_INT;
2020 *numParams = mNumCompressedTextureFormats;
2021 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002022 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002023 case GL_SHADER_BINARY_FORMATS:
2024 {
2025 *type = GL_INT;
2026 *numParams = 0;
2027 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002028 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002029 case GL_MAX_VERTEX_ATTRIBS:
2030 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2031 case GL_MAX_VARYING_VECTORS:
2032 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2033 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2034 case GL_MAX_TEXTURE_IMAGE_UNITS:
2035 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2036 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002037 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002038 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002039 case GL_NUM_SHADER_BINARY_FORMATS:
2040 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2041 case GL_ARRAY_BUFFER_BINDING:
2042 case GL_FRAMEBUFFER_BINDING:
2043 case GL_RENDERBUFFER_BINDING:
2044 case GL_CURRENT_PROGRAM:
2045 case GL_PACK_ALIGNMENT:
2046 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2047 case GL_UNPACK_ALIGNMENT:
2048 case GL_GENERATE_MIPMAP_HINT:
2049 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2050 case GL_RED_BITS:
2051 case GL_GREEN_BITS:
2052 case GL_BLUE_BITS:
2053 case GL_ALPHA_BITS:
2054 case GL_DEPTH_BITS:
2055 case GL_STENCIL_BITS:
2056 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2057 case GL_CULL_FACE_MODE:
2058 case GL_FRONT_FACE:
2059 case GL_ACTIVE_TEXTURE:
2060 case GL_STENCIL_FUNC:
2061 case GL_STENCIL_VALUE_MASK:
2062 case GL_STENCIL_REF:
2063 case GL_STENCIL_FAIL:
2064 case GL_STENCIL_PASS_DEPTH_FAIL:
2065 case GL_STENCIL_PASS_DEPTH_PASS:
2066 case GL_STENCIL_BACK_FUNC:
2067 case GL_STENCIL_BACK_VALUE_MASK:
2068 case GL_STENCIL_BACK_REF:
2069 case GL_STENCIL_BACK_FAIL:
2070 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2071 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2072 case GL_DEPTH_FUNC:
2073 case GL_BLEND_SRC_RGB:
2074 case GL_BLEND_SRC_ALPHA:
2075 case GL_BLEND_DST_RGB:
2076 case GL_BLEND_DST_ALPHA:
2077 case GL_BLEND_EQUATION_RGB:
2078 case GL_BLEND_EQUATION_ALPHA:
2079 case GL_STENCIL_WRITEMASK:
2080 case GL_STENCIL_BACK_WRITEMASK:
2081 case GL_STENCIL_CLEAR_VALUE:
2082 case GL_SUBPIXEL_BITS:
2083 case GL_MAX_TEXTURE_SIZE:
2084 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2085 case GL_SAMPLE_BUFFERS:
2086 case GL_SAMPLES:
2087 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2088 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2089 case GL_TEXTURE_BINDING_2D:
2090 case GL_TEXTURE_BINDING_CUBE_MAP:
2091 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2092 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2093 case GL_PROGRAM_BINARY_FORMATS_OES:
2094 {
2095 *type = GL_INT;
2096 *numParams = 1;
2097 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002098 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002099 case GL_MAX_SAMPLES_ANGLE:
2100 {
2101 if (getMaxSupportedSamples() != 0)
2102 {
2103 *type = GL_INT;
2104 *numParams = 1;
2105 }
2106 else
2107 {
2108 return false;
2109 }
2110 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002111 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002112 case GL_MAX_VIEWPORT_DIMS:
2113 {
2114 *type = GL_INT;
2115 *numParams = 2;
2116 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002117 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002118 case GL_VIEWPORT:
2119 case GL_SCISSOR_BOX:
2120 {
2121 *type = GL_INT;
2122 *numParams = 4;
2123 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002124 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002125 case GL_SHADER_COMPILER:
2126 case GL_SAMPLE_COVERAGE_INVERT:
2127 case GL_DEPTH_WRITEMASK:
2128 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2129 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2130 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2131 case GL_SAMPLE_COVERAGE:
2132 case GL_SCISSOR_TEST:
2133 case GL_STENCIL_TEST:
2134 case GL_DEPTH_TEST:
2135 case GL_BLEND:
2136 case GL_DITHER:
2137 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2138 {
2139 *type = GL_BOOL;
2140 *numParams = 1;
2141 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002142 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002143 case GL_COLOR_WRITEMASK:
2144 {
2145 *type = GL_BOOL;
2146 *numParams = 4;
2147 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002148 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002149 case GL_POLYGON_OFFSET_FACTOR:
2150 case GL_POLYGON_OFFSET_UNITS:
2151 case GL_SAMPLE_COVERAGE_VALUE:
2152 case GL_DEPTH_CLEAR_VALUE:
2153 case GL_LINE_WIDTH:
2154 {
2155 *type = GL_FLOAT;
2156 *numParams = 1;
2157 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002158 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002159 case GL_ALIASED_LINE_WIDTH_RANGE:
2160 case GL_ALIASED_POINT_SIZE_RANGE:
2161 case GL_DEPTH_RANGE:
2162 {
2163 *type = GL_FLOAT;
2164 *numParams = 2;
2165 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002166 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002167 case GL_COLOR_CLEAR_VALUE:
2168 case GL_BLEND_COLOR:
2169 {
2170 *type = GL_FLOAT;
2171 *numParams = 4;
2172 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002173 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002174 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
2175 if (!supportsTextureFilterAnisotropy())
2176 {
2177 return false;
2178 }
2179 *type = GL_FLOAT;
2180 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002181 return true;
2182 }
2183
2184 if (mClientVersion < 3)
2185 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002186 return false;
2187 }
2188
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002189 // Check for ES3.0+ parameter names
2190 switch (pname)
2191 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002192 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2193 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002194 case GL_UNIFORM_BUFFER_BINDING:
2195 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002196 case GL_COPY_READ_BUFFER_BINDING:
2197 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002198 case GL_PIXEL_PACK_BUFFER_BINDING:
2199 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002200 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002201 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002202 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002203 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002204 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2205 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2206 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002207 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002208 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2209 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002210 case GL_NUM_EXTENSIONS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002211 {
2212 *type = GL_INT;
2213 *numParams = 1;
2214 }
2215 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002216
2217 case GL_MAX_ELEMENT_INDEX:
2218 case GL_MAX_UNIFORM_BLOCK_SIZE:
2219 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2220 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2221 case GL_MAX_SERVER_WAIT_TIMEOUT:
2222 {
2223 *type = GL_INT_64_ANGLEX;
2224 *numParams = 1;
2225 }
2226 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002227 }
2228
2229 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002230}
2231
Shannon Woods1b2fb852013-08-19 14:28:48 -04002232bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2233{
2234 if (mClientVersion < 3)
2235 {
2236 return false;
2237 }
2238
2239 switch (target)
2240 {
2241 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2242 case GL_UNIFORM_BUFFER_BINDING:
2243 {
2244 *type = GL_INT;
2245 *numParams = 1;
2246 }
2247 return true;
2248 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2249 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2250 case GL_UNIFORM_BUFFER_START:
2251 case GL_UNIFORM_BUFFER_SIZE:
2252 {
2253 *type = GL_INT_64_ANGLEX;
2254 *numParams = 1;
2255 }
2256 }
2257
2258 return false;
2259}
2260
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002261// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002262// scissor rectangle to the renderer
2263bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002264{
2265 Framebuffer *framebufferObject = getDrawFramebuffer();
2266
2267 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2268 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002269 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002270 }
2271
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002272 mRenderer->applyRenderTarget(framebufferObject);
2273
daniel@transgaming.com12985182012-12-20 20:56:31 +00002274 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002275 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002276 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002277 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002278 }
2279
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002280 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002281
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002282 return true;
2283}
2284
2285// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2286void Context::applyState(GLenum drawMode)
2287{
Nicolas Capensfd396552013-06-18 21:41:30 -04002288 Framebuffer *framebufferObject = getDrawFramebuffer();
2289 int samples = framebufferObject->getSamples();
2290
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002291 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002292 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002293 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002294
2295 unsigned int mask = 0;
2296 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002297 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002298 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002299 {
Nicolas Capensfd396552013-06-18 21:41:30 -04002300
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002301 float threshold = 0.5f;
2302
Nicolas Capensfd396552013-06-18 21:41:30 -04002303 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002304 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002305 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002306
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002307 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002308 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002309 threshold += 1.0f;
2310 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002311 }
2312 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002313 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002314
2315 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002316 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002317 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002318 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002319 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002320 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002321 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002322 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002323 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002324 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
2325
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002326 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002327 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002328}
2329
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002330// Applies the shaders and shader constants to the Direct3D 9 device
2331void Context::applyShaders()
2332{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002333 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002334
daniel@transgaming.come4991412012-12-20 20:55:34 +00002335 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00002336
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002337 programBinary->applyUniforms();
2338}
2339
2340// Applies the textures and sampler states to the Direct3D 9 device
2341void Context::applyTextures()
2342{
2343 applyTextures(SAMPLER_PIXEL);
2344
2345 if (mSupportsVertexTexture)
2346 {
2347 applyTextures(SAMPLER_VERTEX);
2348 }
2349}
2350
2351// For each Direct3D 9 sampler of either the pixel or vertex stage,
2352// looks up the corresponding OpenGL texture image unit and texture type,
2353// and sets the texture and its addressing/filtering state (or NULL when inactive).
2354void Context::applyTextures(SamplerType type)
2355{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002356 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002357
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002358 // Range of Direct3D samplers of given sampler type
2359 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002360 int samplerRange = programBinary->getUsedSamplerRange(type);
2361
2362 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2363 {
2364 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002365
2366 if (textureUnit != -1)
2367 {
2368 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002369 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002370
Jamie Madillf8989902013-07-19 16:36:58 -04002371 SamplerState samplerState;
2372 texture->getSamplerState(&samplerState);
2373
Jamie Madilla85f6f12013-07-19 16:36:59 -04002374 if (mState.samplers[textureUnit] != 0)
2375 {
2376 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2377 samplerObject->getState(&samplerState);
2378 }
2379
Jamie Madillf8989902013-07-19 16:36:58 -04002380 if (texture->isSamplerComplete(samplerState))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002381 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002382 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002383
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002384 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002385
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002386 texture->resetDirty();
2387 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002388 else
2389 {
2390 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2391 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002392 }
2393 else
2394 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002395 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002396 }
2397 }
2398
2399 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2400 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002401 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002402 }
2403}
2404
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002405bool Context::applyUniformBuffers()
2406{
2407 Program *programObject = getProgram(mState.currentProgram);
2408 ProgramBinary *programBinary = programObject->getProgramBinary();
2409
2410 std::vector<gl::Buffer*> boundBuffers;
2411
2412 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2413 {
2414 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2415 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2416 if (boundBuffer.id() == 0)
2417 {
2418 // undefined behaviour
2419 return false;
2420 }
2421 else
2422 {
2423 gl::Buffer *uniformBuffer = boundBuffer.get();
2424 ASSERT(uniformBuffer);
2425 boundBuffers.push_back(uniformBuffer);
2426 }
2427 }
2428
2429 return programBinary->applyUniformBuffers(boundBuffers);
2430}
2431
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002432
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002433
2434void Context::clear(GLbitfield mask)
2435{
Geoff Langda507fe2013-08-20 12:01:42 -04002436 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002437 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2438 {
2439 clearParams.clearColor[i] = false;
2440 }
2441 clearParams.colorFClearValue = mState.colorClearValue;
2442 clearParams.colorClearType = GL_FLOAT;
2443 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2444 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2445 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2446 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2447 clearParams.clearDepth = false;
2448 clearParams.depthClearValue = mState.depthClearValue;
2449 clearParams.clearStencil = false;
2450 clearParams.stencilClearValue = mState.stencilClearValue;
2451 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2452 clearParams.scissorEnabled = mState.scissorTest;
2453 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002454
Geoff Lang0b833232013-08-21 10:13:29 -04002455 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002456 if (mask & GL_COLOR_BUFFER_BIT)
2457 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002458 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002459 {
Geoff Langda507fe2013-08-20 12:01:42 -04002460 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2461 {
2462 clearParams.clearColor[i] = true;
2463 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002464 }
2465 }
2466
2467 if (mask & GL_DEPTH_BUFFER_BIT)
2468 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002469 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002470 {
Geoff Langda507fe2013-08-20 12:01:42 -04002471 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002472 }
2473 }
2474
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002475 if (mask & GL_STENCIL_BUFFER_BIT)
2476 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002477 if (framebufferObject->getStencilbufferType() != GL_NONE)
2478 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002479 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002480 if (!depthStencil)
2481 {
2482 ERR("Depth stencil pointer unexpectedly null.");
2483 return;
2484 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002485
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002486 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002487 {
Geoff Langda507fe2013-08-20 12:01:42 -04002488 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002489 }
2490 }
2491 }
2492
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002493
daniel@transgaming.com12985182012-12-20 20:56:31 +00002494 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002495 {
2496 return;
2497 }
2498
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002499 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002500}
2501
Geoff Lang42359ca2013-08-21 13:25:17 -04002502void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2503{
2504 // glClearBufferfv can be called to clear the color buffer or depth buffer
2505
2506 ClearParameters clearParams = { 0 };
2507
2508 if (buffer == GL_COLOR)
2509 {
2510 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2511 {
2512 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2513 }
2514 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2515 clearParams.colorClearType = GL_FLOAT;
2516 }
2517 else
2518 {
2519 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2520 {
2521 clearParams.clearColor[i] = false;
2522 }
2523 clearParams.colorFClearValue = mState.colorClearValue;
2524 clearParams.colorClearType = GL_FLOAT;
2525 }
2526
2527 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2528 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2529 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2530 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2531
2532 if (buffer == GL_DEPTH)
2533 {
2534 clearParams.clearDepth = true;
2535 clearParams.depthClearValue = values[0];
2536 }
2537 else
2538 {
2539 clearParams.clearDepth = false;
2540 clearParams.depthClearValue = mState.depthClearValue;
2541 }
2542
2543 clearParams.clearStencil = false;
2544 clearParams.stencilClearValue = mState.stencilClearValue;
2545 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2546 clearParams.scissorEnabled = mState.scissorTest;
2547 clearParams.scissor = mState.scissor;
2548
2549 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2550 {
2551 return;
2552 }
2553
2554 mRenderer->clear(clearParams, getDrawFramebuffer());
2555}
2556
2557void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2558{
2559 // glClearBufferuv can only be called to clear a color buffer
2560
2561 ClearParameters clearParams = { 0 };
2562 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2563 {
2564 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2565 }
2566 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2567 clearParams.colorClearType = GL_UNSIGNED_INT;
2568 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2569 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2570 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2571 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2572 clearParams.clearDepth = false;
2573 clearParams.depthClearValue = mState.depthClearValue;
2574 clearParams.clearStencil = false;
2575 clearParams.stencilClearValue = mState.stencilClearValue;
2576 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2577 clearParams.scissorEnabled = mState.scissorTest;
2578 clearParams.scissor = mState.scissor;
2579
2580 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2581 {
2582 return;
2583 }
2584
2585 mRenderer->clear(clearParams, getDrawFramebuffer());
2586}
2587
2588void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2589{
2590 // glClearBufferfv can be called to clear the color buffer or stencil buffer
2591
2592 ClearParameters clearParams = { 0 };
2593
2594 if (buffer == GL_COLOR)
2595 {
2596 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2597 {
2598 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2599 }
2600 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2601 clearParams.colorClearType = GL_INT;
2602 }
2603 else
2604 {
2605 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2606 {
2607 clearParams.clearColor[i] = false;
2608 }
2609 clearParams.colorFClearValue = mState.colorClearValue;
2610 clearParams.colorClearType = GL_FLOAT;
2611 }
2612
2613 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2614 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2615 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2616 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2617
2618 clearParams.clearDepth = false;
2619 clearParams.depthClearValue = mState.depthClearValue;
2620
2621 if (buffer == GL_STENCIL)
2622 {
2623 clearParams.clearStencil = true;
2624 clearParams.stencilClearValue = values[1];
2625 }
2626 else
2627 {
2628 clearParams.clearStencil = false;
2629 clearParams.stencilClearValue = mState.stencilClearValue;
2630 }
2631 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2632
2633 clearParams.scissorEnabled = mState.scissorTest;
2634 clearParams.scissor = mState.scissor;
2635
2636 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2637 {
2638 return;
2639 }
2640
2641 mRenderer->clear(clearParams, getDrawFramebuffer());
2642}
2643
2644void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2645{
2646 // glClearBufferfi can only be called to clear a depth stencil buffer
2647
2648 ClearParameters clearParams = { 0 };
2649 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2650 {
2651 clearParams.clearColor[i] = false;
2652 }
2653 clearParams.colorFClearValue = mState.colorClearValue;
2654 clearParams.colorClearType = GL_FLOAT;
2655 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2656 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2657 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2658 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2659 clearParams.clearDepth = true;
2660 clearParams.depthClearValue = depth;
2661 clearParams.clearStencil = true;
2662 clearParams.stencilClearValue = stencil;
2663 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2664 clearParams.scissorEnabled = mState.scissorTest;
2665 clearParams.scissor = mState.scissor;
2666
2667 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2668 {
2669 return;
2670 }
2671
2672 mRenderer->clear(clearParams, getDrawFramebuffer());
2673}
2674
2675void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2676 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2677{
2678 Framebuffer *framebuffer = getReadFramebuffer();
2679
2680 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2681 {
2682 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
2683 }
2684
2685 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2686 {
2687 return gl::error(GL_INVALID_OPERATION);
2688 }
2689
2690 GLint sizedInternalFormat = IsSizedInternalFormat(format, mClientVersion) ? format
2691 : GetSizedInternalFormat(format, type, mClientVersion);
2692
2693 GLsizei outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, getPackAlignment());
2694 // sized query sanity check
2695 if (bufSize)
2696 {
2697 int requiredSize = outputPitch * height;
2698 if (requiredSize > *bufSize)
2699 {
2700 return gl::error(GL_INVALID_OPERATION);
2701 }
2702 }
2703
2704 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
2705}
2706
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002707void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2708{
2709 if (!mState.currentProgram)
2710 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002711 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002712 }
2713
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002714 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002715 {
2716 return;
2717 }
2718
daniel@transgaming.com12985182012-12-20 20:56:31 +00002719 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002720 {
2721 return;
2722 }
2723
2724 applyState(mode);
2725
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002726 ProgramBinary *programBinary = getCurrentProgramBinary();
2727
Jamie Madill57a89722013-07-02 11:57:03 -04002728 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002729 if (err != GL_NO_ERROR)
2730 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002731 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002732 }
2733
2734 applyShaders();
2735 applyTextures();
2736
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002737 if (!applyUniformBuffers())
2738 {
2739 return;
2740 }
2741
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002742 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002743 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002744 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002745 }
2746
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002747 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002748 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002749 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002750 }
2751}
2752
2753void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2754{
2755 if (!mState.currentProgram)
2756 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002757 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002758 }
2759
Jamie Madill57a89722013-07-02 11:57:03 -04002760 VertexArray *vao = getCurrentVertexArray();
2761 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002762 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002763 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002764 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002765
2766 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002767 {
2768 return;
2769 }
2770
daniel@transgaming.com12985182012-12-20 20:56:31 +00002771 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002772 {
2773 return;
2774 }
2775
2776 applyState(mode);
2777
daniel@transgaming.com31240482012-11-28 21:06:41 +00002778 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002779 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002780 if (err != GL_NO_ERROR)
2781 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002782 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002783 }
2784
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002785 ProgramBinary *programBinary = getCurrentProgramBinary();
2786
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002787 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002788 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002789 if (err != GL_NO_ERROR)
2790 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002791 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002792 }
2793
2794 applyShaders();
2795 applyTextures();
2796
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002797 if (!applyUniformBuffers())
2798 {
2799 return;
2800 }
2801
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002802 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002803 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002804 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002805 }
2806
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002807 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002808 {
Jamie Madill57a89722013-07-02 11:57:03 -04002809 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002810 }
2811}
2812
2813// Implements glFlush when block is false, glFinish when block is true
2814void Context::sync(bool block)
2815{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002816 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002817}
2818
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002819void Context::recordInvalidEnum()
2820{
2821 mInvalidEnum = true;
2822}
2823
2824void Context::recordInvalidValue()
2825{
2826 mInvalidValue = true;
2827}
2828
2829void Context::recordInvalidOperation()
2830{
2831 mInvalidOperation = true;
2832}
2833
2834void Context::recordOutOfMemory()
2835{
2836 mOutOfMemory = true;
2837}
2838
2839void Context::recordInvalidFramebufferOperation()
2840{
2841 mInvalidFramebufferOperation = true;
2842}
2843
2844// Get one of the recorded errors and clear its flag, if any.
2845// [OpenGL ES 2.0.24] section 2.5 page 13.
2846GLenum Context::getError()
2847{
2848 if (mInvalidEnum)
2849 {
2850 mInvalidEnum = false;
2851
2852 return GL_INVALID_ENUM;
2853 }
2854
2855 if (mInvalidValue)
2856 {
2857 mInvalidValue = false;
2858
2859 return GL_INVALID_VALUE;
2860 }
2861
2862 if (mInvalidOperation)
2863 {
2864 mInvalidOperation = false;
2865
2866 return GL_INVALID_OPERATION;
2867 }
2868
2869 if (mOutOfMemory)
2870 {
2871 mOutOfMemory = false;
2872
2873 return GL_OUT_OF_MEMORY;
2874 }
2875
2876 if (mInvalidFramebufferOperation)
2877 {
2878 mInvalidFramebufferOperation = false;
2879
2880 return GL_INVALID_FRAMEBUFFER_OPERATION;
2881 }
2882
2883 return GL_NO_ERROR;
2884}
2885
2886GLenum Context::getResetStatus()
2887{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002888 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002889 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002890 // mResetStatus will be set by the markContextLost callback
2891 // in the case a notification is sent
2892 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002893 }
2894
2895 GLenum status = mResetStatus;
2896
2897 if (mResetStatus != GL_NO_ERROR)
2898 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002899 ASSERT(mContextLost);
2900
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002901 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002902 {
2903 mResetStatus = GL_NO_ERROR;
2904 }
2905 }
2906
2907 return status;
2908}
2909
2910bool Context::isResetNotificationEnabled()
2911{
2912 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2913}
2914
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002915int Context::getClientVersion() const
2916{
2917 return mClientVersion;
2918}
2919
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002920int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002921{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002922 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002923}
2924
2925float Context::getMaximumPointSize() const
2926{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002927 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002928}
2929
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002930unsigned int Context::getMaximumCombinedTextureImageUnits() const
2931{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002932 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002933}
2934
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002935unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2936{
2937 return mRenderer->getMaxVertexShaderUniformBuffers() +
2938 mRenderer->getMaxFragmentShaderUniformBuffers();
2939}
2940
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002941int Context::getMaxSupportedSamples() const
2942{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002943 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002944}
2945
Geoff Lang0e120e32013-05-29 10:23:55 -04002946GLsizei Context::getMaxSupportedFormatSamples(GLint internalFormat) const
2947{
2948 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
2949}
2950
Shannon Woods52f1e7e2013-07-08 10:32:17 -04002951GLsizei Context::getNumSampleCounts(GLint internalFormat) const
2952{
2953 return mRenderer->getNumSampleCounts(internalFormat);
2954}
2955
2956void Context::getSampleCounts(GLint internalFormat, GLsizei bufSize, GLint *params) const
2957{
2958 mRenderer->getSampleCounts(internalFormat, bufSize, params);
2959}
2960
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002961unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2962{
2963 return mRenderer->getMaxTransformFeedbackBuffers();
2964}
2965
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002966GLintptr Context::getUniformBufferOffsetAlignment() const
2967{
2968 // setting a large alignment forces uniform buffers to bind with zero offset
2969 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
2970}
2971
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002972unsigned int Context::getMaximumRenderTargets() const
2973{
2974 return mRenderer->getMaxRenderTargets();
2975}
2976
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002977bool Context::supportsEventQueries() const
2978{
2979 return mSupportsEventQueries;
2980}
2981
2982bool Context::supportsOcclusionQueries() const
2983{
2984 return mSupportsOcclusionQueries;
2985}
2986
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002987bool Context::supportsBGRATextures() const
2988{
2989 return mSupportsBGRATextures;
2990}
2991
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002992bool Context::supportsDXT1Textures() const
2993{
2994 return mSupportsDXT1Textures;
2995}
2996
2997bool Context::supportsDXT3Textures() const
2998{
2999 return mSupportsDXT3Textures;
3000}
3001
3002bool Context::supportsDXT5Textures() const
3003{
3004 return mSupportsDXT5Textures;
3005}
3006
3007bool Context::supportsFloat32Textures() const
3008{
3009 return mSupportsFloat32Textures;
3010}
3011
3012bool Context::supportsFloat32LinearFilter() const
3013{
3014 return mSupportsFloat32LinearFilter;
3015}
3016
3017bool Context::supportsFloat32RenderableTextures() const
3018{
3019 return mSupportsFloat32RenderableTextures;
3020}
3021
3022bool Context::supportsFloat16Textures() const
3023{
3024 return mSupportsFloat16Textures;
3025}
3026
3027bool Context::supportsFloat16LinearFilter() const
3028{
3029 return mSupportsFloat16LinearFilter;
3030}
3031
3032bool Context::supportsFloat16RenderableTextures() const
3033{
3034 return mSupportsFloat16RenderableTextures;
3035}
3036
3037int Context::getMaximumRenderbufferDimension() const
3038{
3039 return mMaxRenderbufferDimension;
3040}
3041
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003042int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003043{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003044 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003045}
3046
3047int Context::getMaximumCubeTextureDimension() const
3048{
3049 return mMaxCubeTextureDimension;
3050}
3051
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003052int Context::getMaximum3DTextureDimension() const
3053{
3054 return mMax3DTextureDimension;
3055}
3056
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00003057int Context::getMaximum2DArrayTextureLayers() const
3058{
3059 return mMax2DArrayTextureLayers;
3060}
3061
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003062int Context::getMaximumTextureLevel() const
3063{
3064 return mMaxTextureLevel;
3065}
3066
3067bool Context::supportsLuminanceTextures() const
3068{
3069 return mSupportsLuminanceTextures;
3070}
3071
3072bool Context::supportsLuminanceAlphaTextures() const
3073{
3074 return mSupportsLuminanceAlphaTextures;
3075}
3076
3077bool Context::supportsDepthTextures() const
3078{
3079 return mSupportsDepthTextures;
3080}
3081
3082bool Context::supports32bitIndices() const
3083{
3084 return mSupports32bitIndices;
3085}
3086
3087bool Context::supportsNonPower2Texture() const
3088{
3089 return mSupportsNonPower2Texture;
3090}
3091
3092bool Context::supportsInstancing() const
3093{
3094 return mSupportsInstancing;
3095}
3096
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003097bool Context::supportsTextureFilterAnisotropy() const
3098{
3099 return mSupportsTextureFilterAnisotropy;
3100}
3101
3102float Context::getTextureMaxAnisotropy() const
3103{
3104 return mMaxTextureAnisotropy;
3105}
3106
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00003107bool Context::getCurrentReadFormatType(GLint *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003108{
3109 Framebuffer *framebuffer = getReadFramebuffer();
3110 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3111 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003112 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003113 }
3114
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003115 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003116 if (!renderbuffer)
3117 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003118 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003119 }
3120
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00003121 *internalFormat = renderbuffer->getActualFormat();
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00003122 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
3123 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003124
3125 return true;
3126}
3127
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003128void Context::detachBuffer(GLuint buffer)
3129{
3130 // [OpenGL ES 2.0.24] section 2.9 page 22:
3131 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3132 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3133
3134 if (mState.arrayBuffer.id() == buffer)
3135 {
3136 mState.arrayBuffer.set(NULL);
3137 }
3138
Jamie Madill57a89722013-07-02 11:57:03 -04003139 // mark as freed among the vertex array objects
3140 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003141 {
Jamie Madill57a89722013-07-02 11:57:03 -04003142 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003143 }
3144}
3145
3146void Context::detachTexture(GLuint texture)
3147{
3148 // [OpenGL ES 2.0.24] section 3.8 page 84:
3149 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3150 // rebound to texture object zero
3151
3152 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3153 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003154 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003155 {
3156 if (mState.samplerTexture[type][sampler].id() == texture)
3157 {
3158 mState.samplerTexture[type][sampler].set(NULL);
3159 }
3160 }
3161 }
3162
3163 // [OpenGL ES 2.0.24] section 4.4 page 112:
3164 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
3165 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
3166 // image was attached in the currently bound framebuffer.
3167
3168 Framebuffer *readFramebuffer = getReadFramebuffer();
3169 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3170
3171 if (readFramebuffer)
3172 {
3173 readFramebuffer->detachTexture(texture);
3174 }
3175
3176 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3177 {
3178 drawFramebuffer->detachTexture(texture);
3179 }
3180}
3181
3182void Context::detachFramebuffer(GLuint framebuffer)
3183{
3184 // [OpenGL ES 2.0.24] section 4.4 page 107:
3185 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3186 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3187
3188 if (mState.readFramebuffer == framebuffer)
3189 {
3190 bindReadFramebuffer(0);
3191 }
3192
3193 if (mState.drawFramebuffer == framebuffer)
3194 {
3195 bindDrawFramebuffer(0);
3196 }
3197}
3198
3199void Context::detachRenderbuffer(GLuint renderbuffer)
3200{
3201 // [OpenGL ES 2.0.24] section 4.4 page 109:
3202 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3203 // had been executed with the target RENDERBUFFER and name of zero.
3204
3205 if (mState.renderbuffer.id() == renderbuffer)
3206 {
3207 bindRenderbuffer(0);
3208 }
3209
3210 // [OpenGL ES 2.0.24] section 4.4 page 111:
3211 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3212 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3213 // point to which this image was attached in the currently bound framebuffer.
3214
3215 Framebuffer *readFramebuffer = getReadFramebuffer();
3216 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3217
3218 if (readFramebuffer)
3219 {
3220 readFramebuffer->detachRenderbuffer(renderbuffer);
3221 }
3222
3223 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3224 {
3225 drawFramebuffer->detachRenderbuffer(renderbuffer);
3226 }
3227}
3228
Jamie Madill57a89722013-07-02 11:57:03 -04003229void Context::detachVertexArray(GLuint vertexArray)
3230{
3231 // [OpenGL ES 3.0.2] section 2.10 page 43:
3232 // If a vertex array object that is currently bound is deleted, the binding
3233 // for that object reverts to zero and the default vertex array becomes current.
3234 if (mState.vertexArray == vertexArray)
3235 {
3236 bindVertexArray(0);
3237 }
3238}
3239
Jamie Madilldc356042013-07-19 16:36:57 -04003240void Context::detachSampler(GLuint sampler)
3241{
3242 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3243 // If a sampler object that is currently bound to one or more texture units is
3244 // deleted, it is as though BindSampler is called once for each texture unit to
3245 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3246 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3247 {
3248 if (mState.samplers[textureUnit] == sampler)
3249 {
3250 mState.samplers[textureUnit] = 0;
3251 }
3252 }
3253}
3254
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003255Texture *Context::getIncompleteTexture(TextureType type)
3256{
3257 Texture *t = mIncompleteTextures[type].get();
3258
3259 if (t == NULL)
3260 {
3261 static const GLubyte color[] = { 0, 0, 0, 255 };
3262
3263 switch (type)
3264 {
3265 default:
3266 UNREACHABLE();
3267 // default falls through to TEXTURE_2D
3268
3269 case TEXTURE_2D:
3270 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003271 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00003272 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003273 t = incomplete2d;
3274 }
3275 break;
3276
3277 case TEXTURE_CUBE:
3278 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003279 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003280
shannonwoods@chromium.org4ad58e02013-05-30 00:08:11 +00003281 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3282 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3283 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3284 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3285 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3286 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003287
3288 t = incompleteCube;
3289 }
3290 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003291
3292 case TEXTURE_3D:
3293 {
3294 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
3295 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3296
3297 t = incomplete3d;
3298 }
3299 break;
3300
3301 case TEXTURE_2D_ARRAY:
3302 {
3303 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
3304 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, 1, color);
3305
3306 t = incomplete2darray;
3307 }
3308 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003309 }
3310
3311 mIncompleteTextures[type].set(t);
3312 }
3313
3314 return t;
3315}
3316
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003317bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003318{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003319 if (drawMode == GL_POINTS)
3320 {
3321 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3322 // which affects varying interpolation. Since the value of gl_PointSize is
3323 // undefined when not written, just skip drawing to avoid unexpected results.
3324 if (!getCurrentProgramBinary()->usesPointSize())
3325 {
3326 // This is stictly speaking not an error, but developers should be
3327 // notified of risking undefined behavior.
3328 ERR("Point rendering without writing to gl_PointSize.");
3329
3330 return true;
3331 }
3332 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003333 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003334 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003335 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003336 {
3337 return true;
3338 }
3339 }
3340
3341 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003342}
3343
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003344void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003345{
3346 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003347 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003348}
3349
3350void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3351{
3352 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003353 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003354}
3355
3356void Context::setVertexAttribi(GLuint index, const GLint values[4])
3357{
3358 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003359 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003360}
3361
3362void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3363{
Jamie Madill57a89722013-07-02 11:57:03 -04003364 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003365}
3366
Jamie Madille29d1672013-07-19 16:36:57 -04003367void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3368{
3369 mResourceManager->checkSamplerAllocation(sampler);
3370
3371 Sampler *samplerObject = getSampler(sampler);
3372 ASSERT(samplerObject);
3373
3374 switch (pname)
3375 {
3376 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3377 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3378 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3379 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3380 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3381 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3382 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3383 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3384 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3385 default: UNREACHABLE(); break;
3386 }
3387}
3388
3389void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3390{
3391 mResourceManager->checkSamplerAllocation(sampler);
3392
3393 Sampler *samplerObject = getSampler(sampler);
3394 ASSERT(samplerObject);
3395
3396 switch (pname)
3397 {
Jamie Madill9675b802013-07-19 16:36:59 -04003398 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3399 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3400 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3401 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3402 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003403 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3404 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003405 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3406 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003407 default: UNREACHABLE(); break;
3408 }
3409}
3410
Jamie Madill9675b802013-07-19 16:36:59 -04003411GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3412{
3413 mResourceManager->checkSamplerAllocation(sampler);
3414
3415 Sampler *samplerObject = getSampler(sampler);
3416 ASSERT(samplerObject);
3417
3418 switch (pname)
3419 {
3420 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3421 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3422 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3423 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3424 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3425 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3426 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3427 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3428 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3429 default: UNREACHABLE(); return 0;
3430 }
3431}
3432
3433GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3434{
3435 mResourceManager->checkSamplerAllocation(sampler);
3436
3437 Sampler *samplerObject = getSampler(sampler);
3438 ASSERT(samplerObject);
3439
3440 switch (pname)
3441 {
3442 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3443 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3444 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3445 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3446 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3447 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3448 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3449 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3450 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3451 default: UNREACHABLE(); return 0;
3452 }
3453}
3454
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003455// keep list sorted in following order
3456// OES extensions
3457// EXT extensions
3458// Vendor extensions
3459void Context::initExtensionString()
3460{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003461 // Do not report extension in GLES 3 contexts for now
3462 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003463 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003464 // OES extensions
3465 if (supports32bitIndices())
3466 {
3467 mExtensionStringList.push_back("GL_OES_element_index_uint");
3468 }
3469
3470 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
3471 mExtensionStringList.push_back("GL_OES_get_program_binary");
3472 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
3473 if (mRenderer->getDerivativeInstructionSupport())
3474 {
3475 mExtensionStringList.push_back("GL_OES_standard_derivatives");
3476 }
3477
3478 if (supportsFloat16Textures())
3479 {
3480 mExtensionStringList.push_back("GL_OES_texture_half_float");
3481 }
3482 if (supportsFloat16LinearFilter())
3483 {
3484 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
3485 }
3486 if (supportsFloat32Textures())
3487 {
3488 mExtensionStringList.push_back("GL_OES_texture_float");
3489 }
3490 if (supportsFloat32LinearFilter())
3491 {
3492 mExtensionStringList.push_back("GL_OES_texture_float_linear");
3493 }
3494
3495 if (supportsNonPower2Texture())
3496 {
3497 mExtensionStringList.push_back("GL_OES_texture_npot");
3498 }
3499
3500 // Multi-vendor (EXT) extensions
3501 if (supportsOcclusionQueries())
3502 {
3503 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
3504 }
3505
3506 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
3507 mExtensionStringList.push_back("GL_EXT_robustness");
3508
3509 if (supportsDXT1Textures())
3510 {
3511 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
3512 }
3513
3514 if (supportsTextureFilterAnisotropy())
3515 {
3516 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
3517 }
3518
3519 if (supportsBGRATextures())
3520 {
3521 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3522 }
3523
3524 if (mRenderer->getMaxRenderTargets() > 1)
3525 {
3526 mExtensionStringList.push_back("GL_EXT_draw_buffers");
3527 }
3528
3529 mExtensionStringList.push_back("GL_EXT_texture_storage");
Jamie Madill2aeb26a2013-07-08 14:02:55 -04003530 mExtensionStringList.push_back("GL_EXT_frag_depth");
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003531
3532 // ANGLE-specific extensions
3533 if (supportsDepthTextures())
3534 {
3535 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
3536 }
3537
3538 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
3539 if (getMaxSupportedSamples() != 0)
3540 {
3541 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
3542 }
3543
3544 if (supportsInstancing())
3545 {
3546 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
3547 }
3548
3549 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
3550
3551 if (supportsDXT3Textures())
3552 {
3553 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
3554 }
3555 if (supportsDXT5Textures())
3556 {
3557 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
3558 }
3559
3560 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
3561 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
3562
3563 // Other vendor-specific extensions
3564 if (supportsEventQueries())
3565 {
3566 mExtensionStringList.push_back("GL_NV_fence");
3567 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003568 }
3569
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003570 // Join the extension strings to one long string for use with GetString
3571 std::stringstream strstr;
3572 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003573 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003574 strstr << mExtensionStringList[extensionIndex];
3575 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003576 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003577
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003578 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003579}
3580
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003581const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003582{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003583 return mCombinedExtensionsString;
3584}
3585
3586const char *Context::getExtensionString(const GLuint index) const
3587{
3588 ASSERT(index < mExtensionStringList.size());
3589 return mExtensionStringList[index].c_str();
3590}
3591
3592unsigned int Context::getNumExtensions() const
3593{
3594 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003595}
3596
3597void Context::initRendererString()
3598{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003599 std::ostringstream rendererString;
3600 rendererString << "ANGLE (";
3601 rendererString << mRenderer->getRendererDescription();
3602 rendererString << ")";
3603
3604 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003605}
3606
3607const char *Context::getRendererString() const
3608{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003609 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003610}
3611
Geoff Lang758d5b22013-06-11 11:42:50 -04003612void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3613 GLbitfield mask, GLenum filter)
3614{
3615 Framebuffer *readFramebuffer = getReadFramebuffer();
3616 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3617
3618 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003619 bool blitDepth = false;
3620 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003621 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003622 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003623 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003624 }
3625 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3626 {
Geoff Lang685806d2013-06-12 11:16:36 -04003627 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003628 }
3629 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3630 {
Geoff Lang685806d2013-06-12 11:16:36 -04003631 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003632 }
3633
Geoff Lang125deab2013-08-09 13:34:16 -04003634 gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
3635 gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
Geoff Lang685806d2013-06-12 11:16:36 -04003636 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003637 {
Geoff Lang125deab2013-08-09 13:34:16 -04003638 const gl::Rectangle *scissor = mState.scissorTest ? &mState.scissor : NULL;
3639 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
Geoff Lang685806d2013-06-12 11:16:36 -04003640 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003641 }
3642}
3643
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003644void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3645 GLint x, GLint y, GLsizei width, GLsizei height)
3646{
3647 Framebuffer *frameBuffer = NULL;
3648 switch (target)
3649 {
3650 case GL_FRAMEBUFFER:
3651 case GL_DRAW_FRAMEBUFFER:
3652 frameBuffer = getDrawFramebuffer();
3653 break;
3654 case GL_READ_FRAMEBUFFER:
3655 frameBuffer = getReadFramebuffer();
3656 break;
3657 default:
3658 UNREACHABLE();
3659 }
3660
3661 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3662 {
3663 for (int i = 0; i < numAttachments; ++i)
3664 {
3665 rx::RenderTarget *renderTarget = NULL;
3666
3667 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3668 {
3669 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3670 if (renderBuffer)
3671 {
3672 renderTarget = renderBuffer->getRenderTarget();
3673 }
3674 }
3675 else if (attachments[i] == GL_COLOR)
3676 {
3677 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
3678 if (renderBuffer)
3679 {
3680 renderTarget = renderBuffer->getRenderTarget();
3681 }
3682 }
3683 else
3684 {
3685 gl::Renderbuffer *renderBuffer = NULL;
3686 switch (attachments[i])
3687 {
3688 case GL_DEPTH_ATTACHMENT:
3689 case GL_DEPTH:
3690 renderBuffer = frameBuffer->getDepthbuffer();
3691 break;
3692 case GL_STENCIL_ATTACHMENT:
3693 case GL_STENCIL:
3694 renderBuffer = frameBuffer->getStencilbuffer();
3695 break;
3696 case GL_DEPTH_STENCIL_ATTACHMENT:
3697 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
3698 break;
3699 default:
3700 UNREACHABLE();
3701 }
3702
3703 if (renderBuffer)
3704 {
3705 renderTarget = renderBuffer->getDepthStencil();
3706 }
3707 }
3708
3709 if (renderTarget)
3710 {
3711 renderTarget->invalidate(x, y, width, height);
3712 }
3713 }
3714 }
3715}
3716
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003717}
3718
3719extern "C"
3720{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003721gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003722{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003723 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003724}
3725
3726void glDestroyContext(gl::Context *context)
3727{
3728 delete context;
3729
3730 if (context == gl::getContext())
3731 {
3732 gl::makeCurrent(NULL, NULL, NULL);
3733 }
3734}
3735
3736void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3737{
3738 gl::makeCurrent(context, display, surface);
3739}
3740
3741gl::Context *glGetCurrentContext()
3742{
3743 return gl::getContext();
3744}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003745
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003746}