blob: 1a74a90db5eb8c4f178a12c59f1b50a3002824ab [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040029#include "libGLESv2/Sampler.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000030
31#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000032
33#undef near
34#undef far
35
36namespace gl
37{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000038static const char* makeStaticString(const std::string& str)
39{
40 static std::set<std::string> strings;
41 std::set<std::string>::iterator it = strings.find(str);
42 if (it != strings.end())
43 return it->c_str();
44
45 return strings.insert(str).first->c_str();
46}
47
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000048Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049{
50 ASSERT(robustAccess == false); // Unimplemented
51
Jamie Madill33dc8432013-07-26 11:55:05 -040052 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000053
54 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
55
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000056 mClientVersion = clientVersion;
57
apatrick@chromium.org144f2802012-07-12 01:42:34 +000058 mState.depthClearValue = 1.0f;
59 mState.stencilClearValue = 0;
60
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000061 mState.rasterizer.cullFace = false;
62 mState.rasterizer.cullMode = GL_BACK;
63 mState.rasterizer.frontFace = GL_CCW;
64 mState.rasterizer.polygonOffsetFill = false;
65 mState.rasterizer.polygonOffsetFactor = 0.0f;
66 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000067 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040068 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000069 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000070 mState.scissor.x = 0;
71 mState.scissor.y = 0;
72 mState.scissor.width = 0;
73 mState.scissor.height = 0;
74
75 mState.blend.blend = false;
76 mState.blend.sourceBlendRGB = GL_ONE;
77 mState.blend.sourceBlendAlpha = GL_ONE;
78 mState.blend.destBlendRGB = GL_ZERO;
79 mState.blend.destBlendAlpha = GL_ZERO;
80 mState.blend.blendEquationRGB = GL_FUNC_ADD;
81 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
82 mState.blend.sampleAlphaToCoverage = false;
83 mState.blend.dither = true;
84
apatrick@chromium.org144f2802012-07-12 01:42:34 +000085 mState.blendColor.red = 0;
86 mState.blendColor.green = 0;
87 mState.blendColor.blue = 0;
88 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000089
90 mState.depthStencil.depthTest = false;
91 mState.depthStencil.depthFunc = GL_LESS;
92 mState.depthStencil.depthMask = true;
93 mState.depthStencil.stencilTest = false;
94 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000095 mState.depthStencil.stencilMask = -1;
96 mState.depthStencil.stencilWritemask = -1;
97 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000098 mState.depthStencil.stencilBackMask = - 1;
99 mState.depthStencil.stencilBackWritemask = -1;
100 mState.depthStencil.stencilFail = GL_KEEP;
101 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
102 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
103 mState.depthStencil.stencilBackFail = GL_KEEP;
104 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
105 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
106
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000107 mState.stencilRef = 0;
108 mState.stencilBackRef = 0;
109
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000110 mState.sampleCoverage = false;
111 mState.sampleCoverageValue = 1.0f;
112 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000113 mState.generateMipmapHint = GL_DONT_CARE;
114 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
115
116 mState.lineWidth = 1.0f;
117
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000118 mState.viewport.x = 0;
119 mState.viewport.y = 0;
120 mState.viewport.width = 0;
121 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000122 mState.zNear = 0.0f;
123 mState.zFar = 1.0f;
124
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000125 mState.blend.colorMaskRed = true;
126 mState.blend.colorMaskGreen = true;
127 mState.blend.colorMaskBlue = true;
128 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000129
Geoff Lang7dca1862013-07-30 16:30:46 -0400130 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
131 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
132 {
133 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
134 }
135
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000136 if (shareContext != NULL)
137 {
138 mResourceManager = shareContext->mResourceManager;
139 mResourceManager->addRef();
140 }
141 else
142 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000143 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000144 }
145
146 // [OpenGL ES 2.0.24] section 3.7 page 83:
147 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
148 // and cube map texture state vectors respectively associated with them.
149 // In order that access to these initial textures not be lost, they are treated as texture
150 // objects all of whose names are 0.
151
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000152 mTexture2DZero.set(new Texture2D(mRenderer, 0));
153 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000154 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000155 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000156
Jamie Madilldc356042013-07-19 16:36:57 -0400157 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
158 {
159 mState.samplers[textureUnit] = 0;
160 }
161
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000162 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400163 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000164 bindArrayBuffer(0);
165 bindElementArrayBuffer(0);
166 bindTextureCubeMap(0);
167 bindTexture2D(0);
168 bindReadFramebuffer(0);
169 bindDrawFramebuffer(0);
170 bindRenderbuffer(0);
171
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000172 bindGenericUniformBuffer(0);
173 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
174 {
175 bindIndexedUniformBuffer(0, i, 0, -1);
176 }
177
178 bindGenericTransformFeedbackBuffer(0);
179 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
180 {
181 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
182 }
183
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000184 bindCopyReadBuffer(0);
185 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000186 bindPixelPackBuffer(0);
187 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000188
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000189 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000190 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000191
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000192 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000193 mRendererString = NULL;
194
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000195 mInvalidEnum = false;
196 mInvalidValue = false;
197 mInvalidOperation = false;
198 mOutOfMemory = false;
199 mInvalidFramebufferOperation = false;
200
201 mHasBeenCurrent = false;
202 mContextLost = false;
203 mResetStatus = GL_NO_ERROR;
204 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
205 mRobustAccess = robustAccess;
206
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000207 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000208 mSupportsDXT1Textures = false;
209 mSupportsDXT3Textures = false;
210 mSupportsDXT5Textures = false;
211 mSupportsEventQueries = false;
212 mSupportsOcclusionQueries = false;
213 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000214}
215
216Context::~Context()
217{
218 if (mState.currentProgram != 0)
219 {
220 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
221 if (programObject)
222 {
223 programObject->release();
224 }
225 mState.currentProgram = 0;
226 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000227 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000228
229 while (!mFramebufferMap.empty())
230 {
231 deleteFramebuffer(mFramebufferMap.begin()->first);
232 }
233
Jamie Madill33dc8432013-07-26 11:55:05 -0400234 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000235 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400236 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000237 }
238
239 while (!mQueryMap.empty())
240 {
241 deleteQuery(mQueryMap.begin()->first);
242 }
243
Jamie Madill57a89722013-07-02 11:57:03 -0400244 while (!mVertexArrayMap.empty())
245 {
246 deleteVertexArray(mVertexArrayMap.begin()->first);
247 }
248
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000249 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
250 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000251 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000252 {
253 mState.samplerTexture[type][sampler].set(NULL);
254 }
255 }
256
257 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
258 {
259 mIncompleteTextures[type].set(NULL);
260 }
261
Jamie Madilla857c362013-07-02 11:57:02 -0400262 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
263 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000264 {
Jamie Madilla857c362013-07-02 11:57:02 -0400265 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000266 }
267
268 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
269 {
270 mState.activeQuery[i].set(NULL);
271 }
272
273 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000274 mState.renderbuffer.set(NULL);
275
276 mTexture2DZero.set(NULL);
277 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000278 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000279 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000280
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000281 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000282 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
283 {
284 mState.uniformBuffers[i].set(NULL);
285 }
286
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000287 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000288 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
289 {
290 mState.transformFeedbackBuffers[i].set(NULL);
291 }
292
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000293 mState.copyReadBuffer.set(NULL);
294 mState.copyWriteBuffer.set(NULL);
295
Jamie Madill950a7752013-09-18 14:36:18 -0400296 mState.pack.pixelBuffer.set(NULL);
297 mState.unpack.pixelBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000298
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000299 mResourceManager->release();
300}
301
daniel@transgaming.comad629872012-11-28 19:32:06 +0000302void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000303{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000304 if (!mHasBeenCurrent)
305 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000306 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000307 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000308 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
309 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
310 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000311
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000312 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000313 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
314 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
315 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
316 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
317 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000318 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000319 mMaxRenderbufferDimension = mMax2DTextureDimension;
320 mMaxTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000321 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000322 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
323 "MaxRenderbufferDimension=%d, MaxTextureLevel=%d, MaxTextureAnisotropy=%f",
324 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000325 mMaxRenderbufferDimension, mMaxTextureLevel, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000326
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000327 mSupportsEventQueries = mRenderer->getEventQuerySupport();
328 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000329 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000330 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
331 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
332 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000333 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
334 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
335 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
336 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
337 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
338 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000339 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
340 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
341 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000342 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000343 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000344
345 mNumCompressedTextureFormats = 0;
346 if (supportsDXT1Textures())
347 {
348 mNumCompressedTextureFormats += 2;
349 }
350 if (supportsDXT3Textures())
351 {
352 mNumCompressedTextureFormats += 1;
353 }
354 if (supportsDXT5Textures())
355 {
356 mNumCompressedTextureFormats += 1;
357 }
358
359 initExtensionString();
360 initRendererString();
361
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000362 mState.viewport.x = 0;
363 mState.viewport.y = 0;
364 mState.viewport.width = surface->getWidth();
365 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000366
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000367 mState.scissor.x = 0;
368 mState.scissor.y = 0;
369 mState.scissor.width = surface->getWidth();
370 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000371
372 mHasBeenCurrent = true;
373 }
374
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000375 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000376 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000377
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000378 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
379 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000380 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000381
382 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000383
384 // Store the current client version in the renderer
385 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000386}
387
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000388// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000389void Context::markContextLost()
390{
391 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
392 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
393 mContextLost = true;
394}
395
396bool Context::isContextLost()
397{
398 return mContextLost;
399}
400
401void Context::setClearColor(float red, float green, float blue, float alpha)
402{
403 mState.colorClearValue.red = red;
404 mState.colorClearValue.green = green;
405 mState.colorClearValue.blue = blue;
406 mState.colorClearValue.alpha = alpha;
407}
408
409void Context::setClearDepth(float depth)
410{
411 mState.depthClearValue = depth;
412}
413
414void Context::setClearStencil(int stencil)
415{
416 mState.stencilClearValue = stencil;
417}
418
419void Context::setCullFace(bool enabled)
420{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000421 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000422}
423
424bool Context::isCullFaceEnabled() const
425{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000426 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000427}
428
429void Context::setCullMode(GLenum mode)
430{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000431 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000432}
433
434void Context::setFrontFace(GLenum front)
435{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000436 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000437}
438
439void Context::setDepthTest(bool enabled)
440{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000441 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000442}
443
444bool Context::isDepthTestEnabled() const
445{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000446 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000447}
448
449void Context::setDepthFunc(GLenum depthFunc)
450{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000451 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000452}
453
454void Context::setDepthRange(float zNear, float zFar)
455{
456 mState.zNear = zNear;
457 mState.zFar = zFar;
458}
459
460void Context::setBlend(bool enabled)
461{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000462 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000463}
464
465bool Context::isBlendEnabled() const
466{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000467 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000468}
469
470void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
471{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000472 mState.blend.sourceBlendRGB = sourceRGB;
473 mState.blend.destBlendRGB = destRGB;
474 mState.blend.sourceBlendAlpha = sourceAlpha;
475 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000476}
477
478void Context::setBlendColor(float red, float green, float blue, float alpha)
479{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000480 mState.blendColor.red = red;
481 mState.blendColor.green = green;
482 mState.blendColor.blue = blue;
483 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000484}
485
486void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
487{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000488 mState.blend.blendEquationRGB = rgbEquation;
489 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000490}
491
492void Context::setStencilTest(bool enabled)
493{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000494 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000495}
496
497bool Context::isStencilTestEnabled() const
498{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000499 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000500}
501
502void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
503{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000504 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000505 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000506 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000507}
508
509void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
510{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000511 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000512 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000513 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000514}
515
516void Context::setStencilWritemask(GLuint stencilWritemask)
517{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000518 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000519}
520
521void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
522{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000523 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000524}
525
526void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
527{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000528 mState.depthStencil.stencilFail = stencilFail;
529 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
530 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000531}
532
533void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
534{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000535 mState.depthStencil.stencilBackFail = stencilBackFail;
536 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
537 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000538}
539
540void Context::setPolygonOffsetFill(bool enabled)
541{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000542 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000543}
544
545bool Context::isPolygonOffsetFillEnabled() const
546{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000547 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000548}
549
550void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
551{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000552 // An application can pass NaN values here, so handle this gracefully
553 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
554 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000555}
556
557void Context::setSampleAlphaToCoverage(bool enabled)
558{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000559 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000560}
561
562bool Context::isSampleAlphaToCoverageEnabled() const
563{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000564 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000565}
566
567void Context::setSampleCoverage(bool enabled)
568{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000569 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000570}
571
572bool Context::isSampleCoverageEnabled() const
573{
574 return mState.sampleCoverage;
575}
576
577void Context::setSampleCoverageParams(GLclampf value, bool invert)
578{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000579 mState.sampleCoverageValue = value;
580 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000581}
582
583void Context::setScissorTest(bool enabled)
584{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000585 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000586}
587
588bool Context::isScissorTestEnabled() const
589{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000590 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000591}
592
593void Context::setDither(bool enabled)
594{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000595 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000596}
597
598bool Context::isDitherEnabled() const
599{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000600 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000601}
602
603void Context::setLineWidth(GLfloat width)
604{
605 mState.lineWidth = width;
606}
607
608void Context::setGenerateMipmapHint(GLenum hint)
609{
610 mState.generateMipmapHint = hint;
611}
612
613void Context::setFragmentShaderDerivativeHint(GLenum hint)
614{
615 mState.fragmentShaderDerivativeHint = hint;
616 // TODO: Propagate the hint to shader translator so we can write
617 // ddx, ddx_coarse, or ddx_fine depending on the hint.
618 // Ignore for now. It is valid for implementations to ignore hint.
619}
620
621void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
622{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000623 mState.viewport.x = x;
624 mState.viewport.y = y;
625 mState.viewport.width = width;
626 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000627}
628
629void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
630{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000631 mState.scissor.x = x;
632 mState.scissor.y = y;
633 mState.scissor.width = width;
634 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000635}
636
Geoff Langc8325162013-08-09 13:26:56 -0400637void Context::getScissorParams(GLint *x, GLint *y, GLsizei *width, GLsizei *height)
638{
639 *x = mState.scissor.x;
640 *y = mState.scissor.y;
641 *width = mState.scissor.width;
642 *height = mState.scissor.height;
643}
644
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000645void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
646{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000647 mState.blend.colorMaskRed = red;
648 mState.blend.colorMaskGreen = green;
649 mState.blend.colorMaskBlue = blue;
650 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000651}
652
653void Context::setDepthMask(bool mask)
654{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000655 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000656}
657
658void Context::setActiveSampler(unsigned int active)
659{
660 mState.activeSampler = active;
661}
662
663GLuint Context::getReadFramebufferHandle() const
664{
665 return mState.readFramebuffer;
666}
667
668GLuint Context::getDrawFramebufferHandle() const
669{
670 return mState.drawFramebuffer;
671}
672
673GLuint Context::getRenderbufferHandle() const
674{
675 return mState.renderbuffer.id();
676}
677
Jamie Madilld8db8662013-07-02 11:57:04 -0400678GLuint Context::getVertexArrayHandle() const
679{
680 return mState.vertexArray;
681}
682
Jamie Madilldc356042013-07-19 16:36:57 -0400683GLuint Context::getSamplerHandle(GLuint textureUnit) const
684{
685 ASSERT(textureUnit < ArraySize(mState.samplers));
686 return mState.samplers[textureUnit];
687}
688
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000689GLuint Context::getArrayBufferHandle() const
690{
691 return mState.arrayBuffer.id();
692}
693
694GLuint Context::getActiveQuery(GLenum target) const
695{
696 Query *queryObject = NULL;
697
698 switch (target)
699 {
700 case GL_ANY_SAMPLES_PASSED_EXT:
701 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
702 break;
703 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
704 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
705 break;
706 default:
707 ASSERT(false);
708 }
709
710 if (queryObject)
711 {
712 return queryObject->id();
713 }
714 else
715 {
716 return 0;
717 }
718}
719
720void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
721{
Jamie Madill57a89722013-07-02 11:57:03 -0400722 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000723}
724
Jamie Madilla857c362013-07-02 11:57:02 -0400725const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000726{
Jamie Madill57a89722013-07-02 11:57:03 -0400727 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000728}
729
Jamie Madilla857c362013-07-02 11:57:02 -0400730const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
731{
732 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
733 return mState.vertexAttribCurrentValues[attribNum];
734}
735
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000736void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000737 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000738{
Jamie Madill57a89722013-07-02 11:57:03 -0400739 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000740}
741
742const void *Context::getVertexAttribPointer(unsigned int attribNum) const
743{
Jamie Madill57a89722013-07-02 11:57:03 -0400744 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000745}
746
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000747void Context::setPackAlignment(GLint alignment)
748{
Jamie Madill950a7752013-09-18 14:36:18 -0400749 mState.pack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000750}
751
752GLint Context::getPackAlignment() const
753{
Jamie Madill950a7752013-09-18 14:36:18 -0400754 return mState.pack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000755}
756
757void Context::setUnpackAlignment(GLint alignment)
758{
Jamie Madill950a7752013-09-18 14:36:18 -0400759 mState.unpack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000760}
761
762GLint Context::getUnpackAlignment() const
763{
Jamie Madill950a7752013-09-18 14:36:18 -0400764 return mState.unpack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000765}
766
767void Context::setPackReverseRowOrder(bool reverseRowOrder)
768{
Jamie Madill950a7752013-09-18 14:36:18 -0400769 mState.pack.reverseRowOrder = reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000770}
771
772bool Context::getPackReverseRowOrder() const
773{
Jamie Madill950a7752013-09-18 14:36:18 -0400774 return mState.pack.reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000775}
776
Jamie Madill88f18f42013-09-18 14:36:19 -0400777const PixelUnpackState &Context::getUnpackState() const
778{
779 return mState.unpack;
780}
781
782const PixelPackState &Context::getPackState() const
783{
784 return mState.pack;
785}
786
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000787GLuint Context::createBuffer()
788{
789 return mResourceManager->createBuffer();
790}
791
792GLuint Context::createProgram()
793{
794 return mResourceManager->createProgram();
795}
796
797GLuint Context::createShader(GLenum type)
798{
799 return mResourceManager->createShader(type);
800}
801
802GLuint Context::createTexture()
803{
804 return mResourceManager->createTexture();
805}
806
807GLuint Context::createRenderbuffer()
808{
809 return mResourceManager->createRenderbuffer();
810}
811
Jamie Madillcd055f82013-07-26 11:55:15 -0400812GLsync Context::createFenceSync(GLenum condition)
813{
814 GLuint handle = mResourceManager->createFenceSync();
815
816 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
817 ASSERT(fenceSync);
818
819 fenceSync->set(condition);
820
821 return reinterpret_cast<GLsync>(handle);
822}
823
Jamie Madill57a89722013-07-02 11:57:03 -0400824GLuint Context::createVertexArray()
825{
826 GLuint handle = mVertexArrayHandleAllocator.allocate();
827
Jamie Madilld1028542013-07-02 11:57:04 -0400828 // Although the spec states VAO state is not initialized until the object is bound,
829 // we create it immediately. The resulting behaviour is transparent to the application,
830 // since it's not currently possible to access the state until the object is bound.
Jamie Madill57a89722013-07-02 11:57:03 -0400831 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
832
833 return handle;
834}
835
Jamie Madilldc356042013-07-19 16:36:57 -0400836GLuint Context::createSampler()
837{
838 return mResourceManager->createSampler();
839}
840
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000841// Returns an unused framebuffer name
842GLuint Context::createFramebuffer()
843{
844 GLuint handle = mFramebufferHandleAllocator.allocate();
845
846 mFramebufferMap[handle] = NULL;
847
848 return handle;
849}
850
Jamie Madill33dc8432013-07-26 11:55:05 -0400851GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000852{
Jamie Madill33dc8432013-07-26 11:55:05 -0400853 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000854
Jamie Madill33dc8432013-07-26 11:55:05 -0400855 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000856
857 return handle;
858}
859
860// Returns an unused query name
861GLuint Context::createQuery()
862{
863 GLuint handle = mQueryHandleAllocator.allocate();
864
865 mQueryMap[handle] = NULL;
866
867 return handle;
868}
869
870void Context::deleteBuffer(GLuint buffer)
871{
872 if (mResourceManager->getBuffer(buffer))
873 {
874 detachBuffer(buffer);
875 }
876
877 mResourceManager->deleteBuffer(buffer);
878}
879
880void Context::deleteShader(GLuint shader)
881{
882 mResourceManager->deleteShader(shader);
883}
884
885void Context::deleteProgram(GLuint program)
886{
887 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000888}
889
890void Context::deleteTexture(GLuint texture)
891{
892 if (mResourceManager->getTexture(texture))
893 {
894 detachTexture(texture);
895 }
896
897 mResourceManager->deleteTexture(texture);
898}
899
900void Context::deleteRenderbuffer(GLuint renderbuffer)
901{
902 if (mResourceManager->getRenderbuffer(renderbuffer))
903 {
904 detachRenderbuffer(renderbuffer);
905 }
906
907 mResourceManager->deleteRenderbuffer(renderbuffer);
908}
909
Jamie Madillcd055f82013-07-26 11:55:15 -0400910void Context::deleteFenceSync(GLsync fenceSync)
911{
912 // The spec specifies the underlying Fence object is not deleted until all current
913 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
914 // and since our API is currently designed for being called from a single thread, we can delete
915 // the fence immediately.
916 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
917}
918
Jamie Madill57a89722013-07-02 11:57:03 -0400919void Context::deleteVertexArray(GLuint vertexArray)
920{
921 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
922
923 if (vertexArrayObject != mVertexArrayMap.end())
924 {
925 detachVertexArray(vertexArray);
926
927 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
928 delete vertexArrayObject->second;
929 mVertexArrayMap.erase(vertexArrayObject);
930 }
931}
932
Jamie Madilldc356042013-07-19 16:36:57 -0400933void Context::deleteSampler(GLuint sampler)
934{
935 if (mResourceManager->getSampler(sampler))
936 {
937 detachSampler(sampler);
938 }
939
940 mResourceManager->deleteSampler(sampler);
941}
942
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000943void Context::deleteFramebuffer(GLuint framebuffer)
944{
945 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
946
947 if (framebufferObject != mFramebufferMap.end())
948 {
949 detachFramebuffer(framebuffer);
950
951 mFramebufferHandleAllocator.release(framebufferObject->first);
952 delete framebufferObject->second;
953 mFramebufferMap.erase(framebufferObject);
954 }
955}
956
Jamie Madill33dc8432013-07-26 11:55:05 -0400957void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000958{
Jamie Madill33dc8432013-07-26 11:55:05 -0400959 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000960
Jamie Madill33dc8432013-07-26 11:55:05 -0400961 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000962 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400963 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000964 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -0400965 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000966 }
967}
968
969void Context::deleteQuery(GLuint query)
970{
971 QueryMap::iterator queryObject = mQueryMap.find(query);
972 if (queryObject != mQueryMap.end())
973 {
974 mQueryHandleAllocator.release(queryObject->first);
975 if (queryObject->second)
976 {
977 queryObject->second->release();
978 }
979 mQueryMap.erase(queryObject);
980 }
981}
982
983Buffer *Context::getBuffer(GLuint handle)
984{
985 return mResourceManager->getBuffer(handle);
986}
987
988Shader *Context::getShader(GLuint handle)
989{
990 return mResourceManager->getShader(handle);
991}
992
993Program *Context::getProgram(GLuint handle)
994{
995 return mResourceManager->getProgram(handle);
996}
997
998Texture *Context::getTexture(GLuint handle)
999{
1000 return mResourceManager->getTexture(handle);
1001}
1002
1003Renderbuffer *Context::getRenderbuffer(GLuint handle)
1004{
1005 return mResourceManager->getRenderbuffer(handle);
1006}
1007
Jamie Madillcd055f82013-07-26 11:55:15 -04001008FenceSync *Context::getFenceSync(GLsync handle) const
1009{
1010 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
1011}
1012
Jamie Madill57a89722013-07-02 11:57:03 -04001013VertexArray *Context::getVertexArray(GLuint handle) const
1014{
1015 auto vertexArray = mVertexArrayMap.find(handle);
1016
1017 if (vertexArray == mVertexArrayMap.end())
1018 {
1019 return NULL;
1020 }
1021 else
1022 {
1023 return vertexArray->second;
1024 }
1025}
1026
Jamie Madilldc356042013-07-19 16:36:57 -04001027Sampler *Context::getSampler(GLuint handle) const
1028{
1029 return mResourceManager->getSampler(handle);
1030}
1031
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001032Framebuffer *Context::getReadFramebuffer()
1033{
1034 return getFramebuffer(mState.readFramebuffer);
1035}
1036
1037Framebuffer *Context::getDrawFramebuffer()
1038{
1039 return mBoundDrawFramebuffer;
1040}
1041
Jamie Madill57a89722013-07-02 11:57:03 -04001042VertexArray *Context::getCurrentVertexArray() const
1043{
1044 VertexArray *vao = getVertexArray(mState.vertexArray);
1045 ASSERT(vao != NULL);
1046 return vao;
1047}
1048
Jamie Madilldc356042013-07-19 16:36:57 -04001049bool Context::isSampler(GLuint samplerName) const
1050{
1051 return mResourceManager->isSampler(samplerName);
1052}
1053
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001054void Context::bindArrayBuffer(unsigned int buffer)
1055{
1056 mResourceManager->checkBufferAllocation(buffer);
1057
1058 mState.arrayBuffer.set(getBuffer(buffer));
1059}
1060
1061void Context::bindElementArrayBuffer(unsigned int buffer)
1062{
1063 mResourceManager->checkBufferAllocation(buffer);
1064
Jamie Madill57a89722013-07-02 11:57:03 -04001065 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001066}
1067
1068void Context::bindTexture2D(GLuint texture)
1069{
1070 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1071
1072 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1073}
1074
1075void Context::bindTextureCubeMap(GLuint texture)
1076{
1077 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1078
1079 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1080}
1081
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001082void Context::bindTexture3D(GLuint texture)
1083{
1084 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1085
1086 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1087}
1088
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001089void Context::bindTexture2DArray(GLuint texture)
1090{
1091 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1092
1093 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1094}
1095
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001096void Context::bindReadFramebuffer(GLuint framebuffer)
1097{
1098 if (!getFramebuffer(framebuffer))
1099 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001100 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001101 }
1102
1103 mState.readFramebuffer = framebuffer;
1104}
1105
1106void Context::bindDrawFramebuffer(GLuint framebuffer)
1107{
1108 if (!getFramebuffer(framebuffer))
1109 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001110 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001111 }
1112
1113 mState.drawFramebuffer = framebuffer;
1114
1115 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1116}
1117
1118void Context::bindRenderbuffer(GLuint renderbuffer)
1119{
1120 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1121
1122 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1123}
1124
Jamie Madill57a89722013-07-02 11:57:03 -04001125void Context::bindVertexArray(GLuint vertexArray)
1126{
1127 if (!getVertexArray(vertexArray))
1128 {
1129 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray);
1130 }
1131
1132 mState.vertexArray = vertexArray;
1133}
1134
Jamie Madilldc356042013-07-19 16:36:57 -04001135void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1136{
1137 ASSERT(textureUnit < ArraySize(mState.samplers));
1138 mResourceManager->checkSamplerAllocation(sampler);
1139
1140 mState.samplers[textureUnit] = sampler;
1141}
1142
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001143void Context::bindGenericUniformBuffer(GLuint buffer)
1144{
1145 mResourceManager->checkBufferAllocation(buffer);
1146
1147 mState.genericUniformBuffer.set(getBuffer(buffer));
1148}
1149
1150void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001151{
1152 mResourceManager->checkBufferAllocation(buffer);
1153
1154 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1155}
1156
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001157void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1158{
1159 mResourceManager->checkBufferAllocation(buffer);
1160
1161 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1162}
1163
1164void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001165{
1166 mResourceManager->checkBufferAllocation(buffer);
1167
1168 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1169}
1170
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001171void Context::bindCopyReadBuffer(GLuint buffer)
1172{
1173 mResourceManager->checkBufferAllocation(buffer);
1174
1175 mState.copyReadBuffer.set(getBuffer(buffer));
1176}
1177
1178void Context::bindCopyWriteBuffer(GLuint buffer)
1179{
1180 mResourceManager->checkBufferAllocation(buffer);
1181
1182 mState.copyWriteBuffer.set(getBuffer(buffer));
1183}
1184
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001185void Context::bindPixelPackBuffer(GLuint buffer)
1186{
1187 mResourceManager->checkBufferAllocation(buffer);
1188
Jamie Madill950a7752013-09-18 14:36:18 -04001189 mState.pack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001190}
1191
1192void Context::bindPixelUnpackBuffer(GLuint buffer)
1193{
1194 mResourceManager->checkBufferAllocation(buffer);
1195
Jamie Madill950a7752013-09-18 14:36:18 -04001196 mState.unpack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001197}
1198
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001199void Context::useProgram(GLuint program)
1200{
1201 GLuint priorProgram = mState.currentProgram;
1202 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1203
1204 if (priorProgram != program)
1205 {
1206 Program *newProgram = mResourceManager->getProgram(program);
1207 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001208 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001209
1210 if (newProgram)
1211 {
1212 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001213 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001214 }
1215
1216 if (oldProgram)
1217 {
1218 oldProgram->release();
1219 }
1220 }
1221}
1222
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001223void Context::linkProgram(GLuint program)
1224{
1225 Program *programObject = mResourceManager->getProgram(program);
1226
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001227 bool linked = programObject->link();
1228
1229 // if the current program was relinked successfully we
1230 // need to install the new executables
1231 if (linked && program == mState.currentProgram)
1232 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001233 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001234 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001235}
1236
1237void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1238{
1239 Program *programObject = mResourceManager->getProgram(program);
1240
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001241 bool loaded = programObject->setProgramBinary(binary, length);
1242
1243 // if the current program was reloaded successfully we
1244 // need to install the new executables
1245 if (loaded && program == mState.currentProgram)
1246 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001247 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001248 }
1249
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001250}
1251
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001252void Context::beginQuery(GLenum target, GLuint query)
1253{
1254 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1255 // of zero, if the active query object name for <target> is non-zero (for the
1256 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1257 // the active query for either target is non-zero), if <id> is the name of an
1258 // existing query object whose type does not match <target>, or if <id> is the
1259 // active query object name for any query type, the error INVALID_OPERATION is
1260 // generated.
1261
1262 // Ensure no other queries are active
1263 // NOTE: If other queries than occlusion are supported, we will need to check
1264 // separately that:
1265 // a) The query ID passed is not the current active query for any target/type
1266 // b) There are no active queries for the requested target (and in the case
1267 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1268 // no query may be active for either if glBeginQuery targets either.
1269 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1270 {
1271 if (mState.activeQuery[i].get() != NULL)
1272 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001273 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001274 }
1275 }
1276
1277 QueryType qType;
1278 switch (target)
1279 {
1280 case GL_ANY_SAMPLES_PASSED_EXT:
1281 qType = QUERY_ANY_SAMPLES_PASSED;
1282 break;
1283 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1284 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1285 break;
1286 default:
1287 ASSERT(false);
1288 return;
1289 }
1290
1291 Query *queryObject = getQuery(query, true, target);
1292
1293 // check that name was obtained with glGenQueries
1294 if (!queryObject)
1295 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001296 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001297 }
1298
1299 // check for type mismatch
1300 if (queryObject->getType() != target)
1301 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001302 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001303 }
1304
1305 // set query as active for specified target
1306 mState.activeQuery[qType].set(queryObject);
1307
1308 // begin query
1309 queryObject->begin();
1310}
1311
1312void Context::endQuery(GLenum target)
1313{
1314 QueryType qType;
1315
1316 switch (target)
1317 {
1318 case GL_ANY_SAMPLES_PASSED_EXT:
1319 qType = QUERY_ANY_SAMPLES_PASSED;
1320 break;
1321 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1322 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1323 break;
1324 default:
1325 ASSERT(false);
1326 return;
1327 }
1328
1329 Query *queryObject = mState.activeQuery[qType].get();
1330
1331 if (queryObject == NULL)
1332 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001333 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001334 }
1335
1336 queryObject->end();
1337
1338 mState.activeQuery[qType].set(NULL);
1339}
1340
1341void Context::setFramebufferZero(Framebuffer *buffer)
1342{
1343 delete mFramebufferMap[0];
1344 mFramebufferMap[0] = buffer;
1345 if (mState.drawFramebuffer == 0)
1346 {
1347 mBoundDrawFramebuffer = buffer;
1348 }
1349}
1350
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001351void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001352{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001353 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1354 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1355 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1356
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001357 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001358
1359 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001360 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001361 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001362 }
1363 else if (depth && stencil)
1364 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001365 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001366 }
1367 else if (depth)
1368 {
1369 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1370 }
1371 else if (stencil)
1372 {
1373 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1374 }
1375 else
1376 {
1377 UNREACHABLE();
1378 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001379 }
1380
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001381 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1382 renderbufferObject->setStorage(renderbuffer);
1383}
1384
1385Framebuffer *Context::getFramebuffer(unsigned int handle)
1386{
1387 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1388
1389 if (framebuffer == mFramebufferMap.end())
1390 {
1391 return NULL;
1392 }
1393 else
1394 {
1395 return framebuffer->second;
1396 }
1397}
1398
Jamie Madill33dc8432013-07-26 11:55:05 -04001399FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001400{
Jamie Madill33dc8432013-07-26 11:55:05 -04001401 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001402
Jamie Madill33dc8432013-07-26 11:55:05 -04001403 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001404 {
1405 return NULL;
1406 }
1407 else
1408 {
1409 return fence->second;
1410 }
1411}
1412
1413Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1414{
1415 QueryMap::iterator query = mQueryMap.find(handle);
1416
1417 if (query == mQueryMap.end())
1418 {
1419 return NULL;
1420 }
1421 else
1422 {
1423 if (!query->second && create)
1424 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001425 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001426 query->second->addRef();
1427 }
1428 return query->second;
1429 }
1430}
1431
1432Buffer *Context::getArrayBuffer()
1433{
1434 return mState.arrayBuffer.get();
1435}
1436
1437Buffer *Context::getElementArrayBuffer()
1438{
Jamie Madill57a89722013-07-02 11:57:03 -04001439 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001440}
1441
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001442ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001443{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001444 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001445}
1446
1447Texture2D *Context::getTexture2D()
1448{
1449 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1450}
1451
1452TextureCubeMap *Context::getTextureCubeMap()
1453{
1454 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1455}
1456
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001457Texture3D *Context::getTexture3D()
1458{
1459 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1460}
1461
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001462Texture2DArray *Context::getTexture2DArray()
1463{
1464 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1465}
1466
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001467Buffer *Context::getGenericUniformBuffer()
1468{
1469 return mState.genericUniformBuffer.get();
1470}
1471
1472Buffer *Context::getGenericTransformFeedbackBuffer()
1473{
1474 return mState.genericTransformFeedbackBuffer.get();
1475}
1476
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001477Buffer *Context::getCopyReadBuffer()
1478{
1479 return mState.copyReadBuffer.get();
1480}
1481
1482Buffer *Context::getCopyWriteBuffer()
1483{
1484 return mState.copyWriteBuffer.get();
1485}
1486
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001487Buffer *Context::getPixelPackBuffer()
1488{
Jamie Madill950a7752013-09-18 14:36:18 -04001489 return mState.pack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001490}
1491
1492Buffer *Context::getPixelUnpackBuffer()
1493{
Jamie Madill950a7752013-09-18 14:36:18 -04001494 return mState.unpack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001495}
1496
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001497Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1498{
1499 GLuint texid = mState.samplerTexture[type][sampler].id();
1500
1501 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1502 {
1503 switch (type)
1504 {
1505 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001506 case TEXTURE_2D: return mTexture2DZero.get();
1507 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1508 case TEXTURE_3D: return mTexture3DZero.get();
1509 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001510 }
1511 }
1512
1513 return mState.samplerTexture[type][sampler].get();
1514}
1515
1516bool Context::getBooleanv(GLenum pname, GLboolean *params)
1517{
1518 switch (pname)
1519 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001520 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1521 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1522 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001523 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001524 params[0] = mState.blend.colorMaskRed;
1525 params[1] = mState.blend.colorMaskGreen;
1526 params[2] = mState.blend.colorMaskBlue;
1527 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001528 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001529 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1530 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1531 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1532 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001533 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001534 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1535 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1536 case GL_BLEND: *params = mState.blend.blend; break;
1537 case GL_DITHER: *params = mState.blend.dither; break;
1538 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001539 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = GL_FALSE; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001540 default:
1541 return false;
1542 }
1543
1544 return true;
1545}
1546
1547bool Context::getFloatv(GLenum pname, GLfloat *params)
1548{
1549 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1550 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1551 // GetIntegerv as its native query function. As it would require conversion in any
1552 // case, this should make no difference to the calling application.
1553 switch (pname)
1554 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001555 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1556 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1557 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1558 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1559 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001560 case GL_ALIASED_LINE_WIDTH_RANGE:
1561 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1562 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1563 break;
1564 case GL_ALIASED_POINT_SIZE_RANGE:
1565 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1566 params[1] = getMaximumPointSize();
1567 break;
1568 case GL_DEPTH_RANGE:
1569 params[0] = mState.zNear;
1570 params[1] = mState.zFar;
1571 break;
1572 case GL_COLOR_CLEAR_VALUE:
1573 params[0] = mState.colorClearValue.red;
1574 params[1] = mState.colorClearValue.green;
1575 params[2] = mState.colorClearValue.blue;
1576 params[3] = mState.colorClearValue.alpha;
1577 break;
1578 case GL_BLEND_COLOR:
1579 params[0] = mState.blendColor.red;
1580 params[1] = mState.blendColor.green;
1581 params[2] = mState.blendColor.blue;
1582 params[3] = mState.blendColor.alpha;
1583 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001584 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1585 if (!supportsTextureFilterAnisotropy())
1586 {
1587 return false;
1588 }
1589 *params = mMaxTextureAnisotropy;
1590 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001591 default:
1592 return false;
1593 }
1594
1595 return true;
1596}
1597
1598bool Context::getIntegerv(GLenum pname, GLint *params)
1599{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001600 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1601 {
1602 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1603
1604 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1605 {
1606 // return true to stop further operation in the parent call
1607 return gl::error(GL_INVALID_OPERATION, true);
1608 }
1609
1610 Framebuffer *framebuffer = getDrawFramebuffer();
1611
1612 *params = framebuffer->getDrawBufferState(colorAttachment);
1613 return true;
1614 }
1615
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001616 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1617 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1618 // GetIntegerv as its native query function. As it would require conversion in any
1619 // case, this should make no difference to the calling application. You may find it in
1620 // Context::getFloatv.
1621 switch (pname)
1622 {
Jamie Madill1caff072013-07-19 16:36:56 -04001623 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1624 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1625 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1626 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1627 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1628 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1629 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1630 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1631 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
1632 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1633 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1634 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1635 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1636 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1637 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1638 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1639 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1640 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1641 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1642 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1643 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1644 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
Jamie Madill950a7752013-09-18 14:36:18 -04001645 case GL_PACK_ALIGNMENT: *params = mState.pack.alignment; break;
1646 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.pack.reverseRowOrder; break;
1647 case GL_UNPACK_ALIGNMENT: *params = mState.unpack.alignment; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001648 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1649 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1650 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1651 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1652 case GL_STENCIL_REF: *params = mState.stencilRef; break;
1653 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1654 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1655 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
1656 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1657 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1658 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1659 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1660 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1661 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1662 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1663 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1664 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1665 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1666 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1667 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1668 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1669 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1670 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1671 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
1672 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1673 case GL_SUBPIXEL_BITS: *params = 4; break;
1674 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1675 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1676 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1677 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1678 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1679 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1680 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1681 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1682 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
1683 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = 0; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001684 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1685 params[0] = mNumCompressedTextureFormats;
1686 break;
1687 case GL_MAX_SAMPLES_ANGLE:
1688 {
1689 GLsizei maxSamples = getMaxSupportedSamples();
1690 if (maxSamples != 0)
1691 {
1692 *params = maxSamples;
1693 }
1694 else
1695 {
1696 return false;
1697 }
1698
1699 break;
1700 }
1701 case GL_SAMPLE_BUFFERS:
1702 case GL_SAMPLES:
1703 {
1704 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1705 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1706 {
1707 switch (pname)
1708 {
1709 case GL_SAMPLE_BUFFERS:
1710 if (framebuffer->getSamples() != 0)
1711 {
1712 *params = 1;
1713 }
1714 else
1715 {
1716 *params = 0;
1717 }
1718 break;
1719 case GL_SAMPLES:
1720 *params = framebuffer->getSamples();
1721 break;
1722 }
1723 }
1724 else
1725 {
1726 *params = 0;
1727 }
1728 }
1729 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001730 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1731 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1732 {
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001733 GLint internalFormat;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001734 GLenum format, type;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001735 if (getCurrentReadFormatType(&internalFormat, &format, &type))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001736 {
1737 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1738 *params = format;
1739 else
1740 *params = type;
1741 }
1742 }
1743 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001744 case GL_MAX_VIEWPORT_DIMS:
1745 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001746 params[0] = mMaxViewportDimension;
1747 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001748 }
1749 break;
1750 case GL_COMPRESSED_TEXTURE_FORMATS:
1751 {
1752 if (supportsDXT1Textures())
1753 {
1754 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1755 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1756 }
1757 if (supportsDXT3Textures())
1758 {
1759 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1760 }
1761 if (supportsDXT5Textures())
1762 {
1763 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1764 }
1765 }
1766 break;
1767 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001768 params[0] = mState.viewport.x;
1769 params[1] = mState.viewport.y;
1770 params[2] = mState.viewport.width;
1771 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001772 break;
1773 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001774 params[0] = mState.scissor.x;
1775 params[1] = mState.scissor.y;
1776 params[2] = mState.scissor.width;
1777 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001778 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001779 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1780 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001781 case GL_RED_BITS:
1782 case GL_GREEN_BITS:
1783 case GL_BLUE_BITS:
1784 case GL_ALPHA_BITS:
1785 {
1786 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001787 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001788
1789 if (colorbuffer)
1790 {
1791 switch (pname)
1792 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001793 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1794 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1795 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1796 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001797 }
1798 }
1799 else
1800 {
1801 *params = 0;
1802 }
1803 }
1804 break;
1805 case GL_DEPTH_BITS:
1806 {
1807 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1808 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1809
1810 if (depthbuffer)
1811 {
1812 *params = depthbuffer->getDepthSize();
1813 }
1814 else
1815 {
1816 *params = 0;
1817 }
1818 }
1819 break;
1820 case GL_STENCIL_BITS:
1821 {
1822 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1823 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1824
1825 if (stencilbuffer)
1826 {
1827 *params = stencilbuffer->getStencilSize();
1828 }
1829 else
1830 {
1831 *params = 0;
1832 }
1833 }
1834 break;
1835 case GL_TEXTURE_BINDING_2D:
1836 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001837 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001838 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001839 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001840 return false;
1841 }
1842
1843 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1844 }
1845 break;
1846 case GL_TEXTURE_BINDING_CUBE_MAP:
1847 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001848 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001849 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001850 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001851 return false;
1852 }
1853
1854 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1855 }
1856 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001857 case GL_TEXTURE_BINDING_3D:
1858 {
1859 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1860 {
1861 gl::error(GL_INVALID_OPERATION);
1862 return false;
1863 }
1864
1865 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1866 }
1867 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001868 case GL_TEXTURE_BINDING_2D_ARRAY:
1869 {
1870 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1871 {
1872 gl::error(GL_INVALID_OPERATION);
1873 return false;
1874 }
1875
1876 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1877 }
1878 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001879 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1880 *params = mResetStrategy;
1881 break;
1882 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1883 *params = 1;
1884 break;
1885 case GL_PROGRAM_BINARY_FORMATS_OES:
1886 *params = GL_PROGRAM_BINARY_ANGLE;
1887 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001888 case GL_UNIFORM_BUFFER_BINDING:
1889 *params = mState.genericUniformBuffer.id();
1890 break;
1891 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1892 *params = mState.genericTransformFeedbackBuffer.id();
1893 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001894 case GL_COPY_READ_BUFFER_BINDING:
1895 *params = mState.copyReadBuffer.id();
1896 break;
1897 case GL_COPY_WRITE_BUFFER_BINDING:
1898 *params = mState.copyWriteBuffer.id();
1899 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001900 case GL_PIXEL_PACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001901 *params = mState.pack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001902 break;
1903 case GL_PIXEL_UNPACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001904 *params = mState.unpack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001905 break;
Geoff Lang23c81692013-08-12 10:46:58 -04001906 case GL_NUM_EXTENSIONS:
1907 *params = static_cast<GLint>(getNumExtensions());
1908 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001909 default:
1910 return false;
1911 }
1912
1913 return true;
1914}
1915
Jamie Madill0fda9862013-07-19 16:36:55 -04001916bool Context::getInteger64v(GLenum pname, GLint64 *params)
1917{
1918 switch (pname)
1919 {
1920 case GL_MAX_ELEMENT_INDEX:
1921 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
1922 break;
1923 case GL_MAX_UNIFORM_BLOCK_SIZE:
1924 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
1925 break;
1926 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
1927 {
1928 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1929 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1930 *params = uniformBufferComponents + defaultBufferComponents;
1931 }
1932 break;
1933 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
1934 {
1935 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1936 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1937 *params = uniformBufferComponents + defaultBufferComponents;
1938 }
1939 break;
1940 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04001941 // We do not wait for server fence objects internally, so report a max timeout of zero.
1942 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04001943 break;
1944 default:
1945 return false;
1946 }
1947
1948 return true;
1949}
1950
Shannon Woods1b2fb852013-08-19 14:28:48 -04001951bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
1952{
1953 switch (target)
1954 {
1955 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1956 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
1957 {
1958 *data = mState.transformFeedbackBuffers[index].id();
1959 }
1960 break;
1961 case GL_UNIFORM_BUFFER_BINDING:
1962 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
1963 {
1964 *data = mState.uniformBuffers[index].id();
1965 }
1966 break;
1967 default:
1968 return false;
1969 }
1970
1971 return true;
1972}
1973
1974bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
1975{
1976 switch (target)
1977 {
1978 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1979 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
1980 {
1981 *data = mState.transformFeedbackBuffers[index].getOffset();
1982 }
1983 break;
1984 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1985 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
1986 {
1987 *data = mState.transformFeedbackBuffers[index].getSize();
1988 }
1989 break;
1990 case GL_UNIFORM_BUFFER_START:
1991 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
1992 {
1993 *data = mState.uniformBuffers[index].getOffset();
1994 }
1995 break;
1996 case GL_UNIFORM_BUFFER_SIZE:
1997 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
1998 {
1999 *data = mState.uniformBuffers[index].getSize();
2000 }
2001 break;
2002 default:
2003 return false;
2004 }
2005
2006 return true;
2007}
2008
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002009bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
2010{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002011 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
2012 {
2013 *type = GL_INT;
2014 *numParams = 1;
2015 return true;
2016 }
2017
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002018 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2019 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2020 // to the fact that it is stored internally as a float, and so would require conversion
2021 // if returned from Context::getIntegerv. Since this conversion is already implemented
2022 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2023 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2024 // application.
2025 switch (pname)
2026 {
2027 case GL_COMPRESSED_TEXTURE_FORMATS:
2028 {
2029 *type = GL_INT;
2030 *numParams = mNumCompressedTextureFormats;
2031 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002032 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002033 case GL_SHADER_BINARY_FORMATS:
2034 {
2035 *type = GL_INT;
2036 *numParams = 0;
2037 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002038 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002039 case GL_MAX_VERTEX_ATTRIBS:
2040 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2041 case GL_MAX_VARYING_VECTORS:
2042 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2043 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2044 case GL_MAX_TEXTURE_IMAGE_UNITS:
2045 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2046 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002047 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002048 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002049 case GL_NUM_SHADER_BINARY_FORMATS:
2050 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2051 case GL_ARRAY_BUFFER_BINDING:
2052 case GL_FRAMEBUFFER_BINDING:
2053 case GL_RENDERBUFFER_BINDING:
2054 case GL_CURRENT_PROGRAM:
2055 case GL_PACK_ALIGNMENT:
2056 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2057 case GL_UNPACK_ALIGNMENT:
2058 case GL_GENERATE_MIPMAP_HINT:
2059 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2060 case GL_RED_BITS:
2061 case GL_GREEN_BITS:
2062 case GL_BLUE_BITS:
2063 case GL_ALPHA_BITS:
2064 case GL_DEPTH_BITS:
2065 case GL_STENCIL_BITS:
2066 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2067 case GL_CULL_FACE_MODE:
2068 case GL_FRONT_FACE:
2069 case GL_ACTIVE_TEXTURE:
2070 case GL_STENCIL_FUNC:
2071 case GL_STENCIL_VALUE_MASK:
2072 case GL_STENCIL_REF:
2073 case GL_STENCIL_FAIL:
2074 case GL_STENCIL_PASS_DEPTH_FAIL:
2075 case GL_STENCIL_PASS_DEPTH_PASS:
2076 case GL_STENCIL_BACK_FUNC:
2077 case GL_STENCIL_BACK_VALUE_MASK:
2078 case GL_STENCIL_BACK_REF:
2079 case GL_STENCIL_BACK_FAIL:
2080 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2081 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2082 case GL_DEPTH_FUNC:
2083 case GL_BLEND_SRC_RGB:
2084 case GL_BLEND_SRC_ALPHA:
2085 case GL_BLEND_DST_RGB:
2086 case GL_BLEND_DST_ALPHA:
2087 case GL_BLEND_EQUATION_RGB:
2088 case GL_BLEND_EQUATION_ALPHA:
2089 case GL_STENCIL_WRITEMASK:
2090 case GL_STENCIL_BACK_WRITEMASK:
2091 case GL_STENCIL_CLEAR_VALUE:
2092 case GL_SUBPIXEL_BITS:
2093 case GL_MAX_TEXTURE_SIZE:
2094 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2095 case GL_SAMPLE_BUFFERS:
2096 case GL_SAMPLES:
2097 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2098 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2099 case GL_TEXTURE_BINDING_2D:
2100 case GL_TEXTURE_BINDING_CUBE_MAP:
2101 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2102 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2103 case GL_PROGRAM_BINARY_FORMATS_OES:
2104 {
2105 *type = GL_INT;
2106 *numParams = 1;
2107 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002108 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002109 case GL_MAX_SAMPLES_ANGLE:
2110 {
2111 if (getMaxSupportedSamples() != 0)
2112 {
2113 *type = GL_INT;
2114 *numParams = 1;
2115 }
2116 else
2117 {
2118 return false;
2119 }
2120 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002121 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002122 case GL_MAX_VIEWPORT_DIMS:
2123 {
2124 *type = GL_INT;
2125 *numParams = 2;
2126 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002127 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002128 case GL_VIEWPORT:
2129 case GL_SCISSOR_BOX:
2130 {
2131 *type = GL_INT;
2132 *numParams = 4;
2133 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002134 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002135 case GL_SHADER_COMPILER:
2136 case GL_SAMPLE_COVERAGE_INVERT:
2137 case GL_DEPTH_WRITEMASK:
2138 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2139 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2140 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2141 case GL_SAMPLE_COVERAGE:
2142 case GL_SCISSOR_TEST:
2143 case GL_STENCIL_TEST:
2144 case GL_DEPTH_TEST:
2145 case GL_BLEND:
2146 case GL_DITHER:
2147 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2148 {
2149 *type = GL_BOOL;
2150 *numParams = 1;
2151 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002152 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002153 case GL_COLOR_WRITEMASK:
2154 {
2155 *type = GL_BOOL;
2156 *numParams = 4;
2157 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002158 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002159 case GL_POLYGON_OFFSET_FACTOR:
2160 case GL_POLYGON_OFFSET_UNITS:
2161 case GL_SAMPLE_COVERAGE_VALUE:
2162 case GL_DEPTH_CLEAR_VALUE:
2163 case GL_LINE_WIDTH:
2164 {
2165 *type = GL_FLOAT;
2166 *numParams = 1;
2167 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002168 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002169 case GL_ALIASED_LINE_WIDTH_RANGE:
2170 case GL_ALIASED_POINT_SIZE_RANGE:
2171 case GL_DEPTH_RANGE:
2172 {
2173 *type = GL_FLOAT;
2174 *numParams = 2;
2175 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002176 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002177 case GL_COLOR_CLEAR_VALUE:
2178 case GL_BLEND_COLOR:
2179 {
2180 *type = GL_FLOAT;
2181 *numParams = 4;
2182 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002183 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002184 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
2185 if (!supportsTextureFilterAnisotropy())
2186 {
2187 return false;
2188 }
2189 *type = GL_FLOAT;
2190 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002191 return true;
2192 }
2193
2194 if (mClientVersion < 3)
2195 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002196 return false;
2197 }
2198
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002199 // Check for ES3.0+ parameter names
2200 switch (pname)
2201 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002202 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2203 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002204 case GL_UNIFORM_BUFFER_BINDING:
2205 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002206 case GL_COPY_READ_BUFFER_BINDING:
2207 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002208 case GL_PIXEL_PACK_BUFFER_BINDING:
2209 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002210 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002211 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002212 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002213 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002214 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2215 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2216 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002217 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002218 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2219 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002220 case GL_NUM_EXTENSIONS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002221 {
2222 *type = GL_INT;
2223 *numParams = 1;
2224 }
2225 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002226
2227 case GL_MAX_ELEMENT_INDEX:
2228 case GL_MAX_UNIFORM_BLOCK_SIZE:
2229 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2230 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2231 case GL_MAX_SERVER_WAIT_TIMEOUT:
2232 {
2233 *type = GL_INT_64_ANGLEX;
2234 *numParams = 1;
2235 }
2236 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002237 }
2238
2239 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002240}
2241
Shannon Woods1b2fb852013-08-19 14:28:48 -04002242bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2243{
2244 if (mClientVersion < 3)
2245 {
2246 return false;
2247 }
2248
2249 switch (target)
2250 {
2251 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2252 case GL_UNIFORM_BUFFER_BINDING:
2253 {
2254 *type = GL_INT;
2255 *numParams = 1;
2256 }
2257 return true;
2258 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2259 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2260 case GL_UNIFORM_BUFFER_START:
2261 case GL_UNIFORM_BUFFER_SIZE:
2262 {
2263 *type = GL_INT_64_ANGLEX;
2264 *numParams = 1;
2265 }
2266 }
2267
2268 return false;
2269}
2270
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002271// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002272// scissor rectangle to the renderer
2273bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002274{
2275 Framebuffer *framebufferObject = getDrawFramebuffer();
2276
2277 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2278 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002279 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002280 }
2281
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002282 mRenderer->applyRenderTarget(framebufferObject);
2283
daniel@transgaming.com12985182012-12-20 20:56:31 +00002284 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002285 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002286 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002287 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002288 }
2289
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002290 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002291
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002292 return true;
2293}
2294
2295// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2296void Context::applyState(GLenum drawMode)
2297{
Nicolas Capensfd396552013-06-18 21:41:30 -04002298 Framebuffer *framebufferObject = getDrawFramebuffer();
2299 int samples = framebufferObject->getSamples();
2300
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002301 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002302 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002303 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002304
2305 unsigned int mask = 0;
2306 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002307 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002308 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002309 {
Nicolas Capensfd396552013-06-18 21:41:30 -04002310
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002311 float threshold = 0.5f;
2312
Nicolas Capensfd396552013-06-18 21:41:30 -04002313 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002314 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002315 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002316
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002317 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002318 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002319 threshold += 1.0f;
2320 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002321 }
2322 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002323 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002324
2325 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002326 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002327 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002328 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002329 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002330 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002331 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002332 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002333 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002334 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
2335
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002336 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002337 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002338}
2339
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002340// Applies the shaders and shader constants to the Direct3D 9 device
2341void Context::applyShaders()
2342{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002343 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002344
daniel@transgaming.come4991412012-12-20 20:55:34 +00002345 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00002346
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002347 programBinary->applyUniforms();
2348}
2349
2350// Applies the textures and sampler states to the Direct3D 9 device
2351void Context::applyTextures()
2352{
2353 applyTextures(SAMPLER_PIXEL);
2354
2355 if (mSupportsVertexTexture)
2356 {
2357 applyTextures(SAMPLER_VERTEX);
2358 }
2359}
2360
2361// For each Direct3D 9 sampler of either the pixel or vertex stage,
2362// looks up the corresponding OpenGL texture image unit and texture type,
2363// and sets the texture and its addressing/filtering state (or NULL when inactive).
2364void Context::applyTextures(SamplerType type)
2365{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002366 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002367
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002368 // Range of Direct3D samplers of given sampler type
2369 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002370 int samplerRange = programBinary->getUsedSamplerRange(type);
2371
2372 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2373 {
2374 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002375
2376 if (textureUnit != -1)
2377 {
2378 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002379 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002380
Jamie Madillf8989902013-07-19 16:36:58 -04002381 SamplerState samplerState;
2382 texture->getSamplerState(&samplerState);
2383
Jamie Madilla85f6f12013-07-19 16:36:59 -04002384 if (mState.samplers[textureUnit] != 0)
2385 {
2386 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2387 samplerObject->getState(&samplerState);
2388 }
2389
Jamie Madillf8989902013-07-19 16:36:58 -04002390 if (texture->isSamplerComplete(samplerState))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002391 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002392 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002393
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002394 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002395
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002396 texture->resetDirty();
2397 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002398 else
2399 {
2400 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2401 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002402 }
2403 else
2404 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002405 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002406 }
2407 }
2408
2409 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2410 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002411 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002412 }
2413}
2414
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002415bool Context::applyUniformBuffers()
2416{
2417 Program *programObject = getProgram(mState.currentProgram);
2418 ProgramBinary *programBinary = programObject->getProgramBinary();
2419
2420 std::vector<gl::Buffer*> boundBuffers;
2421
2422 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2423 {
2424 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2425 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2426 if (boundBuffer.id() == 0)
2427 {
2428 // undefined behaviour
2429 return false;
2430 }
2431 else
2432 {
2433 gl::Buffer *uniformBuffer = boundBuffer.get();
2434 ASSERT(uniformBuffer);
2435 boundBuffers.push_back(uniformBuffer);
2436 }
2437 }
2438
2439 return programBinary->applyUniformBuffers(boundBuffers);
2440}
2441
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002442
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002443
2444void Context::clear(GLbitfield mask)
2445{
Geoff Langda507fe2013-08-20 12:01:42 -04002446 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002447 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2448 {
2449 clearParams.clearColor[i] = false;
2450 }
2451 clearParams.colorFClearValue = mState.colorClearValue;
2452 clearParams.colorClearType = GL_FLOAT;
2453 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2454 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2455 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2456 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2457 clearParams.clearDepth = false;
2458 clearParams.depthClearValue = mState.depthClearValue;
2459 clearParams.clearStencil = false;
2460 clearParams.stencilClearValue = mState.stencilClearValue;
2461 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2462 clearParams.scissorEnabled = mState.scissorTest;
2463 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002464
Geoff Lang0b833232013-08-21 10:13:29 -04002465 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002466 if (mask & GL_COLOR_BUFFER_BIT)
2467 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002468 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002469 {
Geoff Langda507fe2013-08-20 12:01:42 -04002470 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2471 {
2472 clearParams.clearColor[i] = true;
2473 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002474 }
2475 }
2476
2477 if (mask & GL_DEPTH_BUFFER_BIT)
2478 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002479 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002480 {
Geoff Langda507fe2013-08-20 12:01:42 -04002481 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002482 }
2483 }
2484
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002485 if (mask & GL_STENCIL_BUFFER_BIT)
2486 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002487 if (framebufferObject->getStencilbufferType() != GL_NONE)
2488 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002489 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002490 if (!depthStencil)
2491 {
2492 ERR("Depth stencil pointer unexpectedly null.");
2493 return;
2494 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002495
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002496 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002497 {
Geoff Langda507fe2013-08-20 12:01:42 -04002498 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002499 }
2500 }
2501 }
2502
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002503
daniel@transgaming.com12985182012-12-20 20:56:31 +00002504 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002505 {
2506 return;
2507 }
2508
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002509 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002510}
2511
Geoff Lang42359ca2013-08-21 13:25:17 -04002512void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2513{
2514 // glClearBufferfv can be called to clear the color buffer or depth buffer
2515
2516 ClearParameters clearParams = { 0 };
2517
2518 if (buffer == GL_COLOR)
2519 {
2520 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2521 {
2522 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2523 }
2524 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2525 clearParams.colorClearType = GL_FLOAT;
2526 }
2527 else
2528 {
2529 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2530 {
2531 clearParams.clearColor[i] = false;
2532 }
2533 clearParams.colorFClearValue = mState.colorClearValue;
2534 clearParams.colorClearType = GL_FLOAT;
2535 }
2536
2537 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2538 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2539 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2540 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2541
2542 if (buffer == GL_DEPTH)
2543 {
2544 clearParams.clearDepth = true;
2545 clearParams.depthClearValue = values[0];
2546 }
2547 else
2548 {
2549 clearParams.clearDepth = false;
2550 clearParams.depthClearValue = mState.depthClearValue;
2551 }
2552
2553 clearParams.clearStencil = false;
2554 clearParams.stencilClearValue = mState.stencilClearValue;
2555 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2556 clearParams.scissorEnabled = mState.scissorTest;
2557 clearParams.scissor = mState.scissor;
2558
2559 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2560 {
2561 return;
2562 }
2563
2564 mRenderer->clear(clearParams, getDrawFramebuffer());
2565}
2566
2567void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2568{
2569 // glClearBufferuv can only be called to clear a color buffer
2570
2571 ClearParameters clearParams = { 0 };
2572 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2573 {
2574 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2575 }
2576 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2577 clearParams.colorClearType = GL_UNSIGNED_INT;
2578 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2579 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2580 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2581 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2582 clearParams.clearDepth = false;
2583 clearParams.depthClearValue = mState.depthClearValue;
2584 clearParams.clearStencil = false;
2585 clearParams.stencilClearValue = mState.stencilClearValue;
2586 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2587 clearParams.scissorEnabled = mState.scissorTest;
2588 clearParams.scissor = mState.scissor;
2589
2590 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2591 {
2592 return;
2593 }
2594
2595 mRenderer->clear(clearParams, getDrawFramebuffer());
2596}
2597
2598void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2599{
2600 // glClearBufferfv can be called to clear the color buffer or stencil buffer
2601
2602 ClearParameters clearParams = { 0 };
2603
2604 if (buffer == GL_COLOR)
2605 {
2606 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2607 {
2608 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2609 }
2610 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2611 clearParams.colorClearType = GL_INT;
2612 }
2613 else
2614 {
2615 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2616 {
2617 clearParams.clearColor[i] = false;
2618 }
2619 clearParams.colorFClearValue = mState.colorClearValue;
2620 clearParams.colorClearType = GL_FLOAT;
2621 }
2622
2623 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2624 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2625 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2626 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2627
2628 clearParams.clearDepth = false;
2629 clearParams.depthClearValue = mState.depthClearValue;
2630
2631 if (buffer == GL_STENCIL)
2632 {
2633 clearParams.clearStencil = true;
2634 clearParams.stencilClearValue = values[1];
2635 }
2636 else
2637 {
2638 clearParams.clearStencil = false;
2639 clearParams.stencilClearValue = mState.stencilClearValue;
2640 }
2641 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2642
2643 clearParams.scissorEnabled = mState.scissorTest;
2644 clearParams.scissor = mState.scissor;
2645
2646 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2647 {
2648 return;
2649 }
2650
2651 mRenderer->clear(clearParams, getDrawFramebuffer());
2652}
2653
2654void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2655{
2656 // glClearBufferfi can only be called to clear a depth stencil buffer
2657
2658 ClearParameters clearParams = { 0 };
2659 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2660 {
2661 clearParams.clearColor[i] = false;
2662 }
2663 clearParams.colorFClearValue = mState.colorClearValue;
2664 clearParams.colorClearType = GL_FLOAT;
2665 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2666 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2667 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2668 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2669 clearParams.clearDepth = true;
2670 clearParams.depthClearValue = depth;
2671 clearParams.clearStencil = true;
2672 clearParams.stencilClearValue = stencil;
2673 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2674 clearParams.scissorEnabled = mState.scissorTest;
2675 clearParams.scissor = mState.scissor;
2676
2677 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2678 {
2679 return;
2680 }
2681
2682 mRenderer->clear(clearParams, getDrawFramebuffer());
2683}
2684
2685void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2686 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2687{
2688 Framebuffer *framebuffer = getReadFramebuffer();
2689
2690 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2691 {
2692 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
2693 }
2694
2695 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2696 {
2697 return gl::error(GL_INVALID_OPERATION);
2698 }
2699
2700 GLint sizedInternalFormat = IsSizedInternalFormat(format, mClientVersion) ? format
2701 : GetSizedInternalFormat(format, type, mClientVersion);
2702
2703 GLsizei outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, getPackAlignment());
2704 // sized query sanity check
2705 if (bufSize)
2706 {
2707 int requiredSize = outputPitch * height;
2708 if (requiredSize > *bufSize)
2709 {
2710 return gl::error(GL_INVALID_OPERATION);
2711 }
2712 }
2713
2714 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
2715}
2716
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002717void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2718{
2719 if (!mState.currentProgram)
2720 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002721 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002722 }
2723
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002724 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002725 {
2726 return;
2727 }
2728
daniel@transgaming.com12985182012-12-20 20:56:31 +00002729 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002730 {
2731 return;
2732 }
2733
2734 applyState(mode);
2735
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002736 ProgramBinary *programBinary = getCurrentProgramBinary();
2737
Jamie Madill57a89722013-07-02 11:57:03 -04002738 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002739 if (err != GL_NO_ERROR)
2740 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002741 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002742 }
2743
2744 applyShaders();
2745 applyTextures();
2746
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002747 if (!applyUniformBuffers())
2748 {
2749 return;
2750 }
2751
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002752 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002753 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002754 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002755 }
2756
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002757 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002758 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002759 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002760 }
2761}
2762
2763void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2764{
2765 if (!mState.currentProgram)
2766 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002767 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002768 }
2769
Jamie Madill57a89722013-07-02 11:57:03 -04002770 VertexArray *vao = getCurrentVertexArray();
2771 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002772 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002773 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002774 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002775
2776 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002777 {
2778 return;
2779 }
2780
daniel@transgaming.com12985182012-12-20 20:56:31 +00002781 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002782 {
2783 return;
2784 }
2785
2786 applyState(mode);
2787
daniel@transgaming.com31240482012-11-28 21:06:41 +00002788 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002789 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002790 if (err != GL_NO_ERROR)
2791 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002792 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002793 }
2794
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002795 ProgramBinary *programBinary = getCurrentProgramBinary();
2796
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002797 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002798 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002799 if (err != GL_NO_ERROR)
2800 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002801 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002802 }
2803
2804 applyShaders();
2805 applyTextures();
2806
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002807 if (!applyUniformBuffers())
2808 {
2809 return;
2810 }
2811
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002812 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002813 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002814 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002815 }
2816
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002817 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002818 {
Jamie Madill57a89722013-07-02 11:57:03 -04002819 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002820 }
2821}
2822
2823// Implements glFlush when block is false, glFinish when block is true
2824void Context::sync(bool block)
2825{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002826 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002827}
2828
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002829void Context::recordInvalidEnum()
2830{
2831 mInvalidEnum = true;
2832}
2833
2834void Context::recordInvalidValue()
2835{
2836 mInvalidValue = true;
2837}
2838
2839void Context::recordInvalidOperation()
2840{
2841 mInvalidOperation = true;
2842}
2843
2844void Context::recordOutOfMemory()
2845{
2846 mOutOfMemory = true;
2847}
2848
2849void Context::recordInvalidFramebufferOperation()
2850{
2851 mInvalidFramebufferOperation = true;
2852}
2853
2854// Get one of the recorded errors and clear its flag, if any.
2855// [OpenGL ES 2.0.24] section 2.5 page 13.
2856GLenum Context::getError()
2857{
2858 if (mInvalidEnum)
2859 {
2860 mInvalidEnum = false;
2861
2862 return GL_INVALID_ENUM;
2863 }
2864
2865 if (mInvalidValue)
2866 {
2867 mInvalidValue = false;
2868
2869 return GL_INVALID_VALUE;
2870 }
2871
2872 if (mInvalidOperation)
2873 {
2874 mInvalidOperation = false;
2875
2876 return GL_INVALID_OPERATION;
2877 }
2878
2879 if (mOutOfMemory)
2880 {
2881 mOutOfMemory = false;
2882
2883 return GL_OUT_OF_MEMORY;
2884 }
2885
2886 if (mInvalidFramebufferOperation)
2887 {
2888 mInvalidFramebufferOperation = false;
2889
2890 return GL_INVALID_FRAMEBUFFER_OPERATION;
2891 }
2892
2893 return GL_NO_ERROR;
2894}
2895
2896GLenum Context::getResetStatus()
2897{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002898 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002899 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002900 // mResetStatus will be set by the markContextLost callback
2901 // in the case a notification is sent
2902 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002903 }
2904
2905 GLenum status = mResetStatus;
2906
2907 if (mResetStatus != GL_NO_ERROR)
2908 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002909 ASSERT(mContextLost);
2910
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002911 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002912 {
2913 mResetStatus = GL_NO_ERROR;
2914 }
2915 }
2916
2917 return status;
2918}
2919
2920bool Context::isResetNotificationEnabled()
2921{
2922 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2923}
2924
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002925int Context::getClientVersion() const
2926{
2927 return mClientVersion;
2928}
2929
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002930int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002931{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002932 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002933}
2934
2935float Context::getMaximumPointSize() const
2936{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002937 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002938}
2939
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002940unsigned int Context::getMaximumCombinedTextureImageUnits() const
2941{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002942 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002943}
2944
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002945unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2946{
2947 return mRenderer->getMaxVertexShaderUniformBuffers() +
2948 mRenderer->getMaxFragmentShaderUniformBuffers();
2949}
2950
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002951int Context::getMaxSupportedSamples() const
2952{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002953 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002954}
2955
Geoff Lang0e120e32013-05-29 10:23:55 -04002956GLsizei Context::getMaxSupportedFormatSamples(GLint internalFormat) const
2957{
2958 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
2959}
2960
Shannon Woods52f1e7e2013-07-08 10:32:17 -04002961GLsizei Context::getNumSampleCounts(GLint internalFormat) const
2962{
2963 return mRenderer->getNumSampleCounts(internalFormat);
2964}
2965
2966void Context::getSampleCounts(GLint internalFormat, GLsizei bufSize, GLint *params) const
2967{
2968 mRenderer->getSampleCounts(internalFormat, bufSize, params);
2969}
2970
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002971unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2972{
2973 return mRenderer->getMaxTransformFeedbackBuffers();
2974}
2975
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002976GLintptr Context::getUniformBufferOffsetAlignment() const
2977{
2978 // setting a large alignment forces uniform buffers to bind with zero offset
2979 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
2980}
2981
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002982unsigned int Context::getMaximumRenderTargets() const
2983{
2984 return mRenderer->getMaxRenderTargets();
2985}
2986
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002987bool Context::supportsEventQueries() const
2988{
2989 return mSupportsEventQueries;
2990}
2991
2992bool Context::supportsOcclusionQueries() const
2993{
2994 return mSupportsOcclusionQueries;
2995}
2996
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00002997bool Context::supportsBGRATextures() const
2998{
2999 return mSupportsBGRATextures;
3000}
3001
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003002bool Context::supportsDXT1Textures() const
3003{
3004 return mSupportsDXT1Textures;
3005}
3006
3007bool Context::supportsDXT3Textures() const
3008{
3009 return mSupportsDXT3Textures;
3010}
3011
3012bool Context::supportsDXT5Textures() const
3013{
3014 return mSupportsDXT5Textures;
3015}
3016
3017bool Context::supportsFloat32Textures() const
3018{
3019 return mSupportsFloat32Textures;
3020}
3021
3022bool Context::supportsFloat32LinearFilter() const
3023{
3024 return mSupportsFloat32LinearFilter;
3025}
3026
3027bool Context::supportsFloat32RenderableTextures() const
3028{
3029 return mSupportsFloat32RenderableTextures;
3030}
3031
3032bool Context::supportsFloat16Textures() const
3033{
3034 return mSupportsFloat16Textures;
3035}
3036
3037bool Context::supportsFloat16LinearFilter() const
3038{
3039 return mSupportsFloat16LinearFilter;
3040}
3041
3042bool Context::supportsFloat16RenderableTextures() const
3043{
3044 return mSupportsFloat16RenderableTextures;
3045}
3046
3047int Context::getMaximumRenderbufferDimension() const
3048{
3049 return mMaxRenderbufferDimension;
3050}
3051
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003052int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003053{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003054 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003055}
3056
3057int Context::getMaximumCubeTextureDimension() const
3058{
3059 return mMaxCubeTextureDimension;
3060}
3061
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003062int Context::getMaximum3DTextureDimension() const
3063{
3064 return mMax3DTextureDimension;
3065}
3066
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00003067int Context::getMaximum2DArrayTextureLayers() const
3068{
3069 return mMax2DArrayTextureLayers;
3070}
3071
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003072int Context::getMaximumTextureLevel() const
3073{
3074 return mMaxTextureLevel;
3075}
3076
3077bool Context::supportsLuminanceTextures() const
3078{
3079 return mSupportsLuminanceTextures;
3080}
3081
3082bool Context::supportsLuminanceAlphaTextures() const
3083{
3084 return mSupportsLuminanceAlphaTextures;
3085}
3086
3087bool Context::supportsDepthTextures() const
3088{
3089 return mSupportsDepthTextures;
3090}
3091
3092bool Context::supports32bitIndices() const
3093{
3094 return mSupports32bitIndices;
3095}
3096
3097bool Context::supportsNonPower2Texture() const
3098{
3099 return mSupportsNonPower2Texture;
3100}
3101
3102bool Context::supportsInstancing() const
3103{
3104 return mSupportsInstancing;
3105}
3106
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003107bool Context::supportsTextureFilterAnisotropy() const
3108{
3109 return mSupportsTextureFilterAnisotropy;
3110}
3111
3112float Context::getTextureMaxAnisotropy() const
3113{
3114 return mMaxTextureAnisotropy;
3115}
3116
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00003117bool Context::getCurrentReadFormatType(GLint *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003118{
3119 Framebuffer *framebuffer = getReadFramebuffer();
3120 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3121 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003122 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003123 }
3124
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003125 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003126 if (!renderbuffer)
3127 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003128 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003129 }
3130
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00003131 *internalFormat = renderbuffer->getActualFormat();
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00003132 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
3133 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003134
3135 return true;
3136}
3137
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003138void Context::detachBuffer(GLuint buffer)
3139{
3140 // [OpenGL ES 2.0.24] section 2.9 page 22:
3141 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3142 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3143
3144 if (mState.arrayBuffer.id() == buffer)
3145 {
3146 mState.arrayBuffer.set(NULL);
3147 }
3148
Jamie Madill57a89722013-07-02 11:57:03 -04003149 // mark as freed among the vertex array objects
3150 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003151 {
Jamie Madill57a89722013-07-02 11:57:03 -04003152 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003153 }
3154}
3155
3156void Context::detachTexture(GLuint texture)
3157{
3158 // [OpenGL ES 2.0.24] section 3.8 page 84:
3159 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3160 // rebound to texture object zero
3161
3162 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3163 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003164 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003165 {
3166 if (mState.samplerTexture[type][sampler].id() == texture)
3167 {
3168 mState.samplerTexture[type][sampler].set(NULL);
3169 }
3170 }
3171 }
3172
3173 // [OpenGL ES 2.0.24] section 4.4 page 112:
3174 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
3175 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
3176 // image was attached in the currently bound framebuffer.
3177
3178 Framebuffer *readFramebuffer = getReadFramebuffer();
3179 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3180
3181 if (readFramebuffer)
3182 {
3183 readFramebuffer->detachTexture(texture);
3184 }
3185
3186 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3187 {
3188 drawFramebuffer->detachTexture(texture);
3189 }
3190}
3191
3192void Context::detachFramebuffer(GLuint framebuffer)
3193{
3194 // [OpenGL ES 2.0.24] section 4.4 page 107:
3195 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3196 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3197
3198 if (mState.readFramebuffer == framebuffer)
3199 {
3200 bindReadFramebuffer(0);
3201 }
3202
3203 if (mState.drawFramebuffer == framebuffer)
3204 {
3205 bindDrawFramebuffer(0);
3206 }
3207}
3208
3209void Context::detachRenderbuffer(GLuint renderbuffer)
3210{
3211 // [OpenGL ES 2.0.24] section 4.4 page 109:
3212 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3213 // had been executed with the target RENDERBUFFER and name of zero.
3214
3215 if (mState.renderbuffer.id() == renderbuffer)
3216 {
3217 bindRenderbuffer(0);
3218 }
3219
3220 // [OpenGL ES 2.0.24] section 4.4 page 111:
3221 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3222 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3223 // point to which this image was attached in the currently bound framebuffer.
3224
3225 Framebuffer *readFramebuffer = getReadFramebuffer();
3226 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3227
3228 if (readFramebuffer)
3229 {
3230 readFramebuffer->detachRenderbuffer(renderbuffer);
3231 }
3232
3233 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3234 {
3235 drawFramebuffer->detachRenderbuffer(renderbuffer);
3236 }
3237}
3238
Jamie Madill57a89722013-07-02 11:57:03 -04003239void Context::detachVertexArray(GLuint vertexArray)
3240{
3241 // [OpenGL ES 3.0.2] section 2.10 page 43:
3242 // If a vertex array object that is currently bound is deleted, the binding
3243 // for that object reverts to zero and the default vertex array becomes current.
3244 if (mState.vertexArray == vertexArray)
3245 {
3246 bindVertexArray(0);
3247 }
3248}
3249
Jamie Madilldc356042013-07-19 16:36:57 -04003250void Context::detachSampler(GLuint sampler)
3251{
3252 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3253 // If a sampler object that is currently bound to one or more texture units is
3254 // deleted, it is as though BindSampler is called once for each texture unit to
3255 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3256 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3257 {
3258 if (mState.samplers[textureUnit] == sampler)
3259 {
3260 mState.samplers[textureUnit] = 0;
3261 }
3262 }
3263}
3264
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003265Texture *Context::getIncompleteTexture(TextureType type)
3266{
3267 Texture *t = mIncompleteTextures[type].get();
3268
3269 if (t == NULL)
3270 {
Jamie Madill88f18f42013-09-18 14:36:19 -04003271 const GLubyte color[] = { 0, 0, 0, 255 };
3272 const PixelUnpackState incompleteUnpackState(1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003273
3274 switch (type)
3275 {
3276 default:
3277 UNREACHABLE();
3278 // default falls through to TEXTURE_2D
3279
3280 case TEXTURE_2D:
3281 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003282 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003283 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003284 t = incomplete2d;
3285 }
3286 break;
3287
3288 case TEXTURE_CUBE:
3289 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003290 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003291
Jamie Madill88f18f42013-09-18 14:36:19 -04003292 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3293 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3294 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3295 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3296 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3297 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003298
3299 t = incompleteCube;
3300 }
3301 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003302
3303 case TEXTURE_3D:
3304 {
3305 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003306 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003307
3308 t = incomplete3d;
3309 }
3310 break;
3311
3312 case TEXTURE_2D_ARRAY:
3313 {
3314 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003315 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003316
3317 t = incomplete2darray;
3318 }
3319 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003320 }
3321
3322 mIncompleteTextures[type].set(t);
3323 }
3324
3325 return t;
3326}
3327
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003328bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003329{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003330 if (drawMode == GL_POINTS)
3331 {
3332 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3333 // which affects varying interpolation. Since the value of gl_PointSize is
3334 // undefined when not written, just skip drawing to avoid unexpected results.
3335 if (!getCurrentProgramBinary()->usesPointSize())
3336 {
3337 // This is stictly speaking not an error, but developers should be
3338 // notified of risking undefined behavior.
3339 ERR("Point rendering without writing to gl_PointSize.");
3340
3341 return true;
3342 }
3343 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003344 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003345 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003346 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003347 {
3348 return true;
3349 }
3350 }
3351
3352 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003353}
3354
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003355void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003356{
3357 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003358 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003359}
3360
3361void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3362{
3363 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003364 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003365}
3366
3367void Context::setVertexAttribi(GLuint index, const GLint values[4])
3368{
3369 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003370 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003371}
3372
3373void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3374{
Jamie Madill57a89722013-07-02 11:57:03 -04003375 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003376}
3377
Jamie Madille29d1672013-07-19 16:36:57 -04003378void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3379{
3380 mResourceManager->checkSamplerAllocation(sampler);
3381
3382 Sampler *samplerObject = getSampler(sampler);
3383 ASSERT(samplerObject);
3384
3385 switch (pname)
3386 {
3387 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3388 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3389 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3390 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3391 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3392 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3393 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3394 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3395 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3396 default: UNREACHABLE(); break;
3397 }
3398}
3399
3400void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3401{
3402 mResourceManager->checkSamplerAllocation(sampler);
3403
3404 Sampler *samplerObject = getSampler(sampler);
3405 ASSERT(samplerObject);
3406
3407 switch (pname)
3408 {
Jamie Madill9675b802013-07-19 16:36:59 -04003409 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3410 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3411 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3412 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3413 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003414 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3415 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003416 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3417 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003418 default: UNREACHABLE(); break;
3419 }
3420}
3421
Jamie Madill9675b802013-07-19 16:36:59 -04003422GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3423{
3424 mResourceManager->checkSamplerAllocation(sampler);
3425
3426 Sampler *samplerObject = getSampler(sampler);
3427 ASSERT(samplerObject);
3428
3429 switch (pname)
3430 {
3431 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3432 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3433 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3434 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3435 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3436 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3437 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3438 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3439 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3440 default: UNREACHABLE(); return 0;
3441 }
3442}
3443
3444GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3445{
3446 mResourceManager->checkSamplerAllocation(sampler);
3447
3448 Sampler *samplerObject = getSampler(sampler);
3449 ASSERT(samplerObject);
3450
3451 switch (pname)
3452 {
3453 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3454 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3455 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3456 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3457 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3458 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3459 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3460 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3461 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3462 default: UNREACHABLE(); return 0;
3463 }
3464}
3465
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003466// keep list sorted in following order
3467// OES extensions
3468// EXT extensions
3469// Vendor extensions
3470void Context::initExtensionString()
3471{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003472 // Do not report extension in GLES 3 contexts for now
3473 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003474 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003475 // OES extensions
3476 if (supports32bitIndices())
3477 {
3478 mExtensionStringList.push_back("GL_OES_element_index_uint");
3479 }
3480
3481 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
3482 mExtensionStringList.push_back("GL_OES_get_program_binary");
3483 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
3484 if (mRenderer->getDerivativeInstructionSupport())
3485 {
3486 mExtensionStringList.push_back("GL_OES_standard_derivatives");
3487 }
3488
3489 if (supportsFloat16Textures())
3490 {
3491 mExtensionStringList.push_back("GL_OES_texture_half_float");
3492 }
3493 if (supportsFloat16LinearFilter())
3494 {
3495 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
3496 }
3497 if (supportsFloat32Textures())
3498 {
3499 mExtensionStringList.push_back("GL_OES_texture_float");
3500 }
3501 if (supportsFloat32LinearFilter())
3502 {
3503 mExtensionStringList.push_back("GL_OES_texture_float_linear");
3504 }
3505
3506 if (supportsNonPower2Texture())
3507 {
3508 mExtensionStringList.push_back("GL_OES_texture_npot");
3509 }
3510
3511 // Multi-vendor (EXT) extensions
3512 if (supportsOcclusionQueries())
3513 {
3514 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
3515 }
3516
3517 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
3518 mExtensionStringList.push_back("GL_EXT_robustness");
3519
3520 if (supportsDXT1Textures())
3521 {
3522 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
3523 }
3524
3525 if (supportsTextureFilterAnisotropy())
3526 {
3527 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
3528 }
3529
3530 if (supportsBGRATextures())
3531 {
3532 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3533 }
3534
3535 if (mRenderer->getMaxRenderTargets() > 1)
3536 {
3537 mExtensionStringList.push_back("GL_EXT_draw_buffers");
3538 }
3539
3540 mExtensionStringList.push_back("GL_EXT_texture_storage");
Jamie Madill2aeb26a2013-07-08 14:02:55 -04003541 mExtensionStringList.push_back("GL_EXT_frag_depth");
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003542
3543 // ANGLE-specific extensions
3544 if (supportsDepthTextures())
3545 {
3546 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
3547 }
3548
3549 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
3550 if (getMaxSupportedSamples() != 0)
3551 {
3552 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
3553 }
3554
3555 if (supportsInstancing())
3556 {
3557 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
3558 }
3559
3560 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
3561
3562 if (supportsDXT3Textures())
3563 {
3564 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
3565 }
3566 if (supportsDXT5Textures())
3567 {
3568 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
3569 }
3570
3571 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
3572 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
3573
3574 // Other vendor-specific extensions
3575 if (supportsEventQueries())
3576 {
3577 mExtensionStringList.push_back("GL_NV_fence");
3578 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003579 }
3580
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003581 // Join the extension strings to one long string for use with GetString
3582 std::stringstream strstr;
3583 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003584 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003585 strstr << mExtensionStringList[extensionIndex];
3586 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003587 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003588
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003589 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003590}
3591
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003592const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003593{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003594 return mCombinedExtensionsString;
3595}
3596
3597const char *Context::getExtensionString(const GLuint index) const
3598{
3599 ASSERT(index < mExtensionStringList.size());
3600 return mExtensionStringList[index].c_str();
3601}
3602
3603unsigned int Context::getNumExtensions() const
3604{
3605 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003606}
3607
3608void Context::initRendererString()
3609{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003610 std::ostringstream rendererString;
3611 rendererString << "ANGLE (";
3612 rendererString << mRenderer->getRendererDescription();
3613 rendererString << ")";
3614
3615 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003616}
3617
3618const char *Context::getRendererString() const
3619{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003620 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003621}
3622
Geoff Lang758d5b22013-06-11 11:42:50 -04003623void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3624 GLbitfield mask, GLenum filter)
3625{
3626 Framebuffer *readFramebuffer = getReadFramebuffer();
3627 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3628
3629 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003630 bool blitDepth = false;
3631 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003632 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003633 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003634 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003635 }
3636 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3637 {
Geoff Lang685806d2013-06-12 11:16:36 -04003638 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003639 }
3640 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3641 {
Geoff Lang685806d2013-06-12 11:16:36 -04003642 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003643 }
3644
Geoff Lang125deab2013-08-09 13:34:16 -04003645 gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
3646 gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
Geoff Lang685806d2013-06-12 11:16:36 -04003647 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003648 {
Geoff Lang125deab2013-08-09 13:34:16 -04003649 const gl::Rectangle *scissor = mState.scissorTest ? &mState.scissor : NULL;
3650 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
Geoff Lang685806d2013-06-12 11:16:36 -04003651 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003652 }
3653}
3654
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003655void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3656 GLint x, GLint y, GLsizei width, GLsizei height)
3657{
3658 Framebuffer *frameBuffer = NULL;
3659 switch (target)
3660 {
3661 case GL_FRAMEBUFFER:
3662 case GL_DRAW_FRAMEBUFFER:
3663 frameBuffer = getDrawFramebuffer();
3664 break;
3665 case GL_READ_FRAMEBUFFER:
3666 frameBuffer = getReadFramebuffer();
3667 break;
3668 default:
3669 UNREACHABLE();
3670 }
3671
3672 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3673 {
3674 for (int i = 0; i < numAttachments; ++i)
3675 {
3676 rx::RenderTarget *renderTarget = NULL;
3677
3678 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3679 {
3680 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3681 if (renderBuffer)
3682 {
3683 renderTarget = renderBuffer->getRenderTarget();
3684 }
3685 }
3686 else if (attachments[i] == GL_COLOR)
3687 {
3688 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
3689 if (renderBuffer)
3690 {
3691 renderTarget = renderBuffer->getRenderTarget();
3692 }
3693 }
3694 else
3695 {
3696 gl::Renderbuffer *renderBuffer = NULL;
3697 switch (attachments[i])
3698 {
3699 case GL_DEPTH_ATTACHMENT:
3700 case GL_DEPTH:
3701 renderBuffer = frameBuffer->getDepthbuffer();
3702 break;
3703 case GL_STENCIL_ATTACHMENT:
3704 case GL_STENCIL:
3705 renderBuffer = frameBuffer->getStencilbuffer();
3706 break;
3707 case GL_DEPTH_STENCIL_ATTACHMENT:
3708 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
3709 break;
3710 default:
3711 UNREACHABLE();
3712 }
3713
3714 if (renderBuffer)
3715 {
3716 renderTarget = renderBuffer->getDepthStencil();
3717 }
3718 }
3719
3720 if (renderTarget)
3721 {
3722 renderTarget->invalidate(x, y, width, height);
3723 }
3724 }
3725 }
3726}
3727
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003728}
3729
3730extern "C"
3731{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003732gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003733{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003734 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003735}
3736
3737void glDestroyContext(gl::Context *context)
3738{
3739 delete context;
3740
3741 if (context == gl::getContext())
3742 {
3743 gl::makeCurrent(NULL, NULL, NULL);
3744 }
3745}
3746
3747void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3748{
3749 gl::makeCurrent(context, display, surface);
3750}
3751
3752gl::Context *glGetCurrentContext()
3753{
3754 return gl::getContext();
3755}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003756
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003757}