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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy03d58522012-02-24 17:54:07 -080024#include <SkPathMeasure.h>
Romain Guy694b5192010-07-21 21:33:20 -070025#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070026
Romain Guye4d01122010-06-16 18:44:05 -070027#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070028#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guy08aa2cb2011-03-17 11:06:57 -070030#include <private/hwui/DrawGlInfo.h>
31
Romain Guy5b3b3522010-10-27 18:57:51 -070032#include <ui/Rect.h>
33
Romain Guy85bf02f2010-06-22 13:11:24 -070034#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Romain Guya957eea2010-12-08 18:34:42 -080036#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070037
38namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070039namespace uirenderer {
40
41///////////////////////////////////////////////////////////////////////////////
42// Defines
43///////////////////////////////////////////////////////////////////////////////
44
Romain Guy759ea802010-09-16 20:49:46 -070045#define RAD_TO_DEG (180.0f / 3.14159265f)
46#define MIN_ANGLE 0.001f
47
Romain Guyf8773082012-07-12 18:01:00 -070048#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070049
Romain Guyd21b6e12011-11-30 20:21:23 -080050#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
51
Romain Guy9d5316e2010-06-24 19:30:36 -070052///////////////////////////////////////////////////////////////////////////////
53// Globals
54///////////////////////////////////////////////////////////////////////////////
55
Romain Guy889f8d12010-07-29 14:37:42 -070056/**
57 * Structure mapping Skia xfermodes to OpenGL blending factors.
58 */
59struct Blender {
60 SkXfermode::Mode mode;
61 GLenum src;
62 GLenum dst;
63}; // struct Blender
64
Romain Guy026c5e162010-06-28 17:12:22 -070065// In this array, the index of each Blender equals the value of the first
66// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
67static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070068 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
69 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
70 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
71 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
72 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
73 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
74 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
75 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
76 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
77 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
78 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
79 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
80 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
81 { SkXfermode::kMultiply_Mode, GL_ZERO, GL_SRC_COLOR },
82 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070083};
Romain Guye4d01122010-06-16 18:44:05 -070084
Romain Guy87a76572010-09-13 18:11:21 -070085// This array contains the swapped version of each SkXfermode. For instance
86// this array's SrcOver blending mode is actually DstOver. You can refer to
87// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070088static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070089 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
90 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
91 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
92 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
93 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
94 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
95 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
96 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
97 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
98 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
99 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
100 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
101 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
102 { SkXfermode::kMultiply_Mode, GL_DST_COLOR, GL_ZERO },
103 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700104};
105
Romain Guyf6a11b82010-06-23 17:47:49 -0700106///////////////////////////////////////////////////////////////////////////////
107// Constructors/destructor
108///////////////////////////////////////////////////////////////////////////////
109
Romain Guyfb8b7632010-08-23 21:05:08 -0700110OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700111 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700112 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700113 mHasShadow = false;
Romain Guy5ff9df62012-01-23 17:09:05 -0800114 mHasDrawFilter = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700115
Romain Guyac670c02010-07-27 17:39:27 -0700116 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
117
Romain Guyae5575b2010-07-29 18:48:04 -0700118 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700119}
120
Romain Guy85bf02f2010-06-22 13:11:24 -0700121OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700122 // The context has already been destroyed at this point, do not call
123 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700124}
125
Romain Guyf6a11b82010-06-23 17:47:49 -0700126///////////////////////////////////////////////////////////////////////////////
Romain Guy13631f32012-01-30 17:41:55 -0800127// Debug
128///////////////////////////////////////////////////////////////////////////////
129
130void OpenGLRenderer::startMark(const char* name) const {
131 mCaches.startMark(0, name);
132}
133
134void OpenGLRenderer::endMark() const {
135 mCaches.endMark();
136}
137
138///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700139// Setup
140///////////////////////////////////////////////////////////////////////////////
141
Romain Guy530041d2012-01-25 18:56:29 -0800142uint32_t OpenGLRenderer::getStencilSize() {
143 return STENCIL_BUFFER_SIZE;
144}
145
Romain Guy49c5fc02012-05-15 11:10:01 -0700146bool OpenGLRenderer::isDeferred() {
147 return false;
148}
149
Romain Guy85bf02f2010-06-22 13:11:24 -0700150void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy260e1022010-07-12 14:41:06 -0700151 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700152
153 mWidth = width;
154 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700155
156 mFirstSnapshot->height = height;
157 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guy746b7402010-10-26 16:27:31 -0700158
Romain Guy3e263fa2011-12-12 16:47:48 -0800159 glDisable(GL_DITHER);
Romain Guy39d252a2011-12-12 18:14:06 -0800160 glEnable(GL_SCISSOR_TEST);
Romain Guy3e263fa2011-12-12 16:47:48 -0800161 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
Romain Guy15bc6432011-12-13 13:11:32 -0800162
Romain Guy3e263fa2011-12-12 16:47:48 -0800163 glEnableVertexAttribArray(Program::kBindingPosition);
Romain Guye4d01122010-06-16 18:44:05 -0700164}
165
Chet Haase44b2fe32012-06-06 19:03:58 -0700166int OpenGLRenderer::prepare(bool opaque) {
167 return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
Romain Guy7d7b5492011-01-24 16:33:45 -0800168}
169
Chet Haase44b2fe32012-06-06 19:03:58 -0700170int OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800171 mCaches.clearGarbage();
172
Romain Guy8aef54f2010-09-01 15:13:49 -0700173 mSnapshot = new Snapshot(mFirstSnapshot,
174 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy84962f22011-03-02 15:43:44 -0800175 mSnapshot->fbo = getTargetFbo();
Romain Guy8fb95422010-08-17 18:38:51 -0700176 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700177
Romain Guy7d7b5492011-01-24 16:33:45 -0800178 mSnapshot->setClip(left, top, right, bottom);
Romain Guyddf74372012-05-22 14:07:07 -0700179 mDirtyClip = opaque;
180
181 syncState();
Romain Guy7d7b5492011-01-24 16:33:45 -0800182
Romain Guy6b7bd242010-10-06 19:49:23 -0700183 if (!opaque) {
Romain Guyddf74372012-05-22 14:07:07 -0700184 mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700185 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700186 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700187 } else {
188 mCaches.resetScissor();
189 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700190
191 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700192}
193
194void OpenGLRenderer::syncState() {
195 glViewport(0, 0, mWidth, mHeight);
196
197 if (mCaches.blend) {
198 glEnable(GL_BLEND);
199 } else {
200 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700201 }
Romain Guybb9524b2010-06-22 18:56:38 -0700202}
203
Romain Guyb025b9c2010-09-16 14:16:48 -0700204void OpenGLRenderer::finish() {
205#if DEBUG_OPENGL
206 GLenum status = GL_NO_ERROR;
207 while ((status = glGetError()) != GL_NO_ERROR) {
Steve Block5baa3a62011-12-20 16:23:08 +0000208 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
Romain Guya07105b2011-01-10 21:14:18 -0800209 switch (status) {
Romain Guya44a63a2012-04-26 14:05:02 -0700210 case GL_INVALID_ENUM:
211 ALOGE(" GL_INVALID_ENUM");
212 break;
213 case GL_INVALID_VALUE:
214 ALOGE(" GL_INVALID_VALUE");
215 break;
216 case GL_INVALID_OPERATION:
217 ALOGE(" GL_INVALID_OPERATION");
218 break;
Romain Guya07105b2011-01-10 21:14:18 -0800219 case GL_OUT_OF_MEMORY:
Romain Guya44a63a2012-04-26 14:05:02 -0700220 ALOGE(" Out of memory!");
Romain Guya07105b2011-01-10 21:14:18 -0800221 break;
222 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700223 }
224#endif
Romain Guyc15008e2010-11-10 11:59:15 -0800225#if DEBUG_MEMORY_USAGE
226 mCaches.dumpMemoryUsage();
Romain Guye190aa62010-11-10 19:01:29 -0800227#else
228 if (mCaches.getDebugLevel() & kDebugMemory) {
229 mCaches.dumpMemoryUsage();
230 }
Romain Guyc15008e2010-11-10 11:59:15 -0800231#endif
Romain Guyb025b9c2010-09-16 14:16:48 -0700232}
233
Romain Guy6c319ca2011-01-11 14:29:25 -0800234void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700235 if (mCaches.currentProgram) {
236 if (mCaches.currentProgram->isInUse()) {
237 mCaches.currentProgram->remove();
238 mCaches.currentProgram = NULL;
239 }
240 }
Romain Guy50c0f092010-10-19 11:42:22 -0700241 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800242 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800243 mCaches.resetVertexPointers();
Romain Guy15bc6432011-12-13 13:11:32 -0800244 mCaches.disbaleTexCoordsVertexArray();
Romain Guyda8532c2010-08-31 11:50:35 -0700245}
246
Romain Guy6c319ca2011-01-11 14:29:25 -0800247void OpenGLRenderer::resume() {
Chet Haase08837c22011-11-28 11:53:21 -0800248 sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
249
250 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
Romain Guy3e263fa2011-12-12 16:47:48 -0800251 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
252
Romain Guyda8532c2010-08-31 11:50:35 -0700253 glEnable(GL_SCISSOR_TEST);
Romain Guy82bc7a72012-01-03 14:13:39 -0800254 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700255 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700256
Romain Guya1d3c912011-12-13 14:55:06 -0800257 mCaches.activeTexture(0);
Chet Haase08837c22011-11-28 11:53:21 -0800258 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guyf607bdc2010-09-10 19:20:06 -0700259
Romain Guy50c0f092010-10-19 11:42:22 -0700260 mCaches.blend = true;
261 glEnable(GL_BLEND);
262 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
263 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700264}
265
Romain Guyba6be8a2012-04-23 18:22:09 -0700266void OpenGLRenderer::detachFunctor(Functor* functor) {
Chris Craik932b7f62012-06-06 13:59:33 -0700267 mFunctors.remove(functor);
Romain Guyba6be8a2012-04-23 18:22:09 -0700268}
269
270void OpenGLRenderer::attachFunctor(Functor* functor) {
271 mFunctors.add(functor);
272}
273
Romain Guy8f3b8e32012-03-27 16:33:45 -0700274status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
275 status_t result = DrawGlInfo::kStatusDone;
Romain Guy3d745c02012-04-23 20:36:17 -0700276 size_t count = mFunctors.size();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700277
Romain Guyba6be8a2012-04-23 18:22:09 -0700278 if (count > 0) {
279 SortedVector<Functor*> functors(mFunctors);
280 mFunctors.clear();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700281
Romain Guyba6be8a2012-04-23 18:22:09 -0700282 DrawGlInfo info;
283 info.clipLeft = 0;
284 info.clipTop = 0;
285 info.clipRight = 0;
286 info.clipBottom = 0;
287 info.isLayer = false;
288 info.width = 0;
289 info.height = 0;
290 memset(info.transform, 0, sizeof(float) * 16);
291
292 for (size_t i = 0; i < count; i++) {
293 Functor* f = functors.itemAt(i);
294 result |= (*f)(DrawGlInfo::kModeProcess, &info);
295
Chris Craikc2c95432012-04-25 15:13:52 -0700296 if (result & DrawGlInfo::kStatusDraw) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700297 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
298 dirty.unionWith(localDirty);
Chris Craikc2c95432012-04-25 15:13:52 -0700299 }
Romain Guyba6be8a2012-04-23 18:22:09 -0700300
Chris Craikc2c95432012-04-25 15:13:52 -0700301 if (result & DrawGlInfo::kStatusInvoke) {
302 mFunctors.add(f);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700303 }
304 }
305 }
306
Romain Guyc189ef52012-04-25 20:02:53 -0700307 mCaches.activeTexture(0);
308
Romain Guy8f3b8e32012-03-27 16:33:45 -0700309 return result;
310}
311
312status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chet Haasedaf98e92011-01-10 14:10:36 -0800313 interrupt();
Chris Craik932b7f62012-06-06 13:59:33 -0700314 detachFunctor(functor);
Chris Craikc8538ade2012-05-22 11:54:06 -0700315
Romain Guyf90f8172011-01-25 22:53:24 -0800316 if (mDirtyClip) {
317 setScissorFromClip();
318 }
Romain Guyd643bb52011-03-01 14:55:21 -0800319
Romain Guy80911b82011-03-16 15:30:12 -0700320 Rect clip(*mSnapshot->clipRect);
321 clip.snapToPixelBoundaries();
322
Romain Guyd643bb52011-03-01 14:55:21 -0800323#if RENDER_LAYERS_AS_REGIONS
324 // Since we don't know what the functor will draw, let's dirty
325 // tne entire clip region
326 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800327 dirtyLayerUnchecked(clip, getRegion());
328 }
329#endif
330
Romain Guy08aa2cb2011-03-17 11:06:57 -0700331 DrawGlInfo info;
332 info.clipLeft = clip.left;
333 info.clipTop = clip.top;
334 info.clipRight = clip.right;
335 info.clipBottom = clip.bottom;
336 info.isLayer = hasLayer();
Chet Haase7b6a7582012-04-11 14:32:02 -0700337 info.width = getSnapshot()->viewport.getWidth();
338 info.height = getSnapshot()->height;
Romain Guy08aa2cb2011-03-17 11:06:57 -0700339 getSnapshot()->transform->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700340
Chet Haase48659092012-05-31 15:21:51 -0700341 status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
Romain Guycabfcc12011-03-07 18:06:46 -0800342
Romain Guy8f3b8e32012-03-27 16:33:45 -0700343 if (result != DrawGlInfo::kStatusDone) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700344 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800345 dirty.unionWith(localDirty);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700346
Chris Craik65924a32012-04-05 17:52:11 -0700347 if (result & DrawGlInfo::kStatusInvoke) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700348 mFunctors.add(functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700349 }
Romain Guycabfcc12011-03-07 18:06:46 -0800350 }
351
Chet Haasedaf98e92011-01-10 14:10:36 -0800352 resume();
Romain Guy65549432012-03-26 16:45:05 -0700353 return result;
Chet Haasedaf98e92011-01-10 14:10:36 -0800354}
355
Romain Guyf6a11b82010-06-23 17:47:49 -0700356///////////////////////////////////////////////////////////////////////////////
357// State management
358///////////////////////////////////////////////////////////////////////////////
359
Romain Guybb9524b2010-06-22 18:56:38 -0700360int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700361 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700362}
363
364int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700365 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700366}
367
368void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700369 if (mSaveCount > 1) {
370 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700371 }
Romain Guybb9524b2010-06-22 18:56:38 -0700372}
373
374void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700375 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700376
Romain Guy8fb95422010-08-17 18:38:51 -0700377 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700378 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700379 }
Romain Guybb9524b2010-06-22 18:56:38 -0700380}
381
Romain Guy8aef54f2010-09-01 15:13:49 -0700382int OpenGLRenderer::saveSnapshot(int flags) {
383 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700384 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700385}
386
387bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700388 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700389 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700390 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700391
Romain Guybd6b79b2010-06-26 00:13:53 -0700392 sp<Snapshot> current = mSnapshot;
393 sp<Snapshot> previous = mSnapshot->previous;
394
Romain Guyeb993562010-10-05 18:14:38 -0700395 if (restoreOrtho) {
396 Rect& r = previous->viewport;
397 glViewport(r.left, r.top, r.right, r.bottom);
398 mOrthoMatrix.load(current->orthoMatrix);
399 }
400
Romain Guy8b55f372010-08-18 17:10:07 -0700401 mSaveCount--;
402 mSnapshot = previous;
403
Romain Guy2542d192010-08-18 11:47:12 -0700404 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700405 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700406 }
Romain Guy2542d192010-08-18 11:47:12 -0700407
Romain Guy5ec99242010-11-03 16:19:08 -0700408 if (restoreLayer) {
409 composeLayer(current, previous);
410 }
411
Romain Guy2542d192010-08-18 11:47:12 -0700412 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700413}
414
Romain Guyf6a11b82010-06-23 17:47:49 -0700415///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700416// Layers
417///////////////////////////////////////////////////////////////////////////////
418
419int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700420 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700421 const GLuint previousFbo = mSnapshot->fbo;
422 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700423
Romain Guyaf636eb2010-12-09 17:47:21 -0800424 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700425 int alpha = 255;
426 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700427
Romain Guye45362c2010-11-03 19:58:32 -0700428 if (p) {
429 alpha = p->getAlpha();
430 if (!mCaches.extensions.hasFramebufferFetch()) {
431 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
432 if (!isMode) {
433 // Assume SRC_OVER
434 mode = SkXfermode::kSrcOver_Mode;
435 }
436 } else {
437 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700438 }
439 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700440 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700441 }
Romain Guyd55a8612010-06-28 17:42:46 -0700442
Romain Guydbc26d22010-10-11 17:58:29 -0700443 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
444 }
Romain Guyd55a8612010-06-28 17:42:46 -0700445
446 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700447}
448
449int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
450 int alpha, int flags) {
Romain Guyf8773082012-07-12 18:01:00 -0700451 if (alpha >= 255) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700452 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700453 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700454 SkPaint paint;
455 paint.setAlpha(alpha);
456 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700457 }
Romain Guyd55a8612010-06-28 17:42:46 -0700458}
Romain Guybd6b79b2010-06-26 00:13:53 -0700459
Romain Guy1c740bc2010-09-13 18:00:09 -0700460/**
461 * Layers are viewed by Skia are slightly different than layers in image editing
462 * programs (for instance.) When a layer is created, previously created layers
463 * and the frame buffer still receive every drawing command. For instance, if a
464 * layer is created and a shape intersecting the bounds of the layers and the
465 * framebuffer is draw, the shape will be drawn on both (unless the layer was
466 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
467 *
468 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
469 * texture. Unfortunately, this is inefficient as it requires every primitive to
470 * be drawn n + 1 times, where n is the number of active layers. In practice this
471 * means, for every primitive:
472 * - Switch active frame buffer
473 * - Change viewport, clip and projection matrix
474 * - Issue the drawing
475 *
476 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700477 * To avoid this, layers are implemented in a different way here, at least in the
478 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
479 * is set. When this flag is set we can redirect all drawing operations into a
480 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700481 *
482 * This implementation relies on the frame buffer being at least RGBA 8888. When
483 * a layer is created, only a texture is created, not an FBO. The content of the
484 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700485 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700486 * buffer and drawing continues as normal. This technique therefore treats the
487 * frame buffer as a scratch buffer for the layers.
488 *
489 * To compose the layers back onto the frame buffer, each layer texture
490 * (containing the original frame buffer data) is drawn as a simple quad over
491 * the frame buffer. The trick is that the quad is set as the composition
492 * destination in the blending equation, and the frame buffer becomes the source
493 * of the composition.
494 *
495 * Drawing layers with an alpha value requires an extra step before composition.
496 * An empty quad is drawn over the layer's region in the frame buffer. This quad
497 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
498 * quad is used to multiply the colors in the frame buffer. This is achieved by
499 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
500 * GL_ZERO, GL_SRC_ALPHA.
501 *
502 * Because glCopyTexImage2D() can be slow, an alternative implementation might
503 * be use to draw a single clipped layer. The implementation described above
504 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700505 *
506 * (1) The frame buffer is actually not cleared right away. To allow the GPU
507 * to potentially optimize series of calls to glCopyTexImage2D, the frame
508 * buffer is left untouched until the first drawing operation. Only when
509 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700510 */
Romain Guyd55a8612010-06-28 17:42:46 -0700511bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
Romain Guyeb993562010-10-05 18:14:38 -0700512 float right, float bottom, int alpha, SkXfermode::Mode mode,
513 int flags, GLuint previousFbo) {
514 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700515 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700516
Romain Guyeb993562010-10-05 18:14:38 -0700517 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
518
Romain Guyf607bdc2010-09-10 19:20:06 -0700519 // Window coordinates of the layer
Romain Guy8aef54f2010-09-01 15:13:49 -0700520 Rect bounds(left, top, right, bottom);
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700521 if (!fboLayer) {
Romain Guyeb993562010-10-05 18:14:38 -0700522 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700523
Romain Guyeb993562010-10-05 18:14:38 -0700524 // Layers only make sense if they are in the framebuffer's bounds
Romain Guyad37cd32011-03-15 11:12:25 -0700525 if (bounds.intersect(*snapshot->clipRect)) {
526 // We cannot work with sub-pixels in this case
527 bounds.snapToPixelBoundaries();
Romain Guyae517592010-10-22 10:40:27 -0700528
Romain Guyad37cd32011-03-15 11:12:25 -0700529 // When the layer is not an FBO, we may use glCopyTexImage so we
530 // need to make sure the layer does not extend outside the bounds
531 // of the framebuffer
532 if (!bounds.intersect(snapshot->previous->viewport)) {
533 bounds.setEmpty();
534 }
535 } else {
536 bounds.setEmpty();
537 }
Romain Guyeb993562010-10-05 18:14:38 -0700538 }
Romain Guybf434112010-09-16 14:40:17 -0700539
Romain Guy746b7402010-10-26 16:27:31 -0700540 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
541 bounds.getHeight() > mCaches.maxTextureSize) {
Romain Guy32963c32010-12-10 14:43:41 -0800542 snapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700543 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700544 snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700545 }
546
547 // Bail out if we won't draw in this snapshot
Romain Guyaf636eb2010-12-09 17:47:21 -0800548 if (snapshot->invisible || snapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700549 return false;
550 }
Romain Guyf18fd992010-07-08 11:45:51 -0700551
Romain Guya1d3c912011-12-13 14:55:06 -0800552 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700553 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700554 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700555 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700556 }
557
Romain Guy9ace8f52011-07-07 20:50:11 -0700558 layer->setAlpha(alpha, mode);
Romain Guy8aef54f2010-09-01 15:13:49 -0700559 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700560 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
561 bounds.getWidth() / float(layer->getWidth()), 0.0f);
562 layer->setColorFilter(mColorFilter);
Chet Haasea23eed82012-04-12 15:19:04 -0700563 layer->setBlend(true);
Romain Guydda57022010-07-06 11:39:32 -0700564
Romain Guy8fb95422010-08-17 18:38:51 -0700565 // Save the layer in the snapshot
566 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda57022010-07-06 11:39:32 -0700567 snapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700568
Romain Guyeb993562010-10-05 18:14:38 -0700569 if (fboLayer) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700570 return createFboLayer(layer, bounds, snapshot, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700571 } else {
572 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700573 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800574 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700575 if (layer->isEmpty()) {
576 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
577 bounds.left, snapshot->height - bounds.bottom,
578 layer->getWidth(), layer->getHeight(), 0);
579 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800580 } else {
581 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
582 snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
583 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700584
Romain Guy54be1cd2011-06-13 19:04:27 -0700585 // Enqueue the buffer coordinates to clear the corresponding region later
586 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700587 }
Romain Guyeb993562010-10-05 18:14:38 -0700588 }
Romain Guyf86ef572010-07-01 11:05:42 -0700589
Romain Guyd55a8612010-06-28 17:42:46 -0700590 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700591}
592
Romain Guy5b3b3522010-10-27 18:57:51 -0700593bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
594 GLuint previousFbo) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700595 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700596
597#if RENDER_LAYERS_AS_REGIONS
598 snapshot->region = &snapshot->layer->region;
599 snapshot->flags |= Snapshot::kFlagFboTarget;
600#endif
601
602 Rect clip(bounds);
603 snapshot->transform->mapRect(clip);
604 clip.intersect(*snapshot->clipRect);
605 clip.snapToPixelBoundaries();
606 clip.intersect(snapshot->previous->viewport);
607
608 mat4 inverse;
609 inverse.loadInverse(*mSnapshot->transform);
610
611 inverse.mapRect(clip);
612 clip.snapToPixelBoundaries();
613 clip.intersect(bounds);
Romain Guy5ec99242010-11-03 16:19:08 -0700614 clip.translate(-bounds.left, -bounds.top);
Romain Guy5b3b3522010-10-27 18:57:51 -0700615
616 snapshot->flags |= Snapshot::kFlagIsFboLayer;
Romain Guy9ace8f52011-07-07 20:50:11 -0700617 snapshot->fbo = layer->getFbo();
Romain Guy5b3b3522010-10-27 18:57:51 -0700618 snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700619 snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
620 snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
621 snapshot->height = bounds.getHeight();
622 snapshot->flags |= Snapshot::kFlagDirtyOrtho;
623 snapshot->orthoMatrix.load(mOrthoMatrix);
624
625 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700626 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
627 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700628
629 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700630 if (layer->isEmpty()) {
631 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
632 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700633 }
634
635 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700636 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700637
638#if DEBUG_LAYERS_AS_REGIONS
639 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
640 if (status != GL_FRAMEBUFFER_COMPLETE) {
Steve Block3762c312012-01-06 19:20:56 +0000641 ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
Romain Guy5b3b3522010-10-27 18:57:51 -0700642
643 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
Romain Guy9ace8f52011-07-07 20:50:11 -0700644 layer->deleteTexture();
645 mCaches.fboCache.put(layer->getFbo());
Romain Guy5b3b3522010-10-27 18:57:51 -0700646
647 delete layer;
648
649 return false;
650 }
651#endif
652
653 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy8f85e802011-12-14 19:23:32 -0800654 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700655 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700656 glClear(GL_COLOR_BUFFER_BIT);
657
658 dirtyClip();
659
660 // Change the ortho projection
661 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
662 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
663
664 return true;
665}
666
Romain Guy1c740bc2010-09-13 18:00:09 -0700667/**
668 * Read the documentation of createLayer() before doing anything in this method.
669 */
Romain Guy1d83e192010-08-17 11:37:00 -0700670void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
671 if (!current->layer) {
Steve Block3762c312012-01-06 19:20:56 +0000672 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700673 return;
674 }
675
Romain Guy5b3b3522010-10-27 18:57:51 -0700676 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700677
678 if (fboLayer) {
Romain Guye0aa84b2012-04-03 19:30:26 -0700679 // Detach the texture from the FBO
680 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
681
Romain Guyeb993562010-10-05 18:14:38 -0700682 // Unbind current FBO and restore previous one
683 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
684 }
685
Romain Guy1d83e192010-08-17 11:37:00 -0700686 Layer* layer = current->layer;
687 const Rect& rect = layer->layer;
688
Romain Guy9ace8f52011-07-07 20:50:11 -0700689 if (!fboLayer && layer->getAlpha() < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700690 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700691 layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700692 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700693 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700694 }
695
Romain Guy03750a02010-10-18 14:06:08 -0700696 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700697
Romain Guya1d3c912011-12-13 14:55:06 -0800698 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700699
Romain Guy5b3b3522010-10-27 18:57:51 -0700700 // When the layer is stored in an FBO, we can save a bit of fillrate by
701 // drawing only the dirty region
702 if (fboLayer) {
703 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy9ace8f52011-07-07 20:50:11 -0700704 if (layer->getColorFilter()) {
705 setupColorFilter(layer->getColorFilter());
Romain Guy171c5922011-01-06 10:04:23 -0800706 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700707 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700708 if (layer->getColorFilter()) {
Romain Guy171c5922011-01-06 10:04:23 -0800709 resetColorFilter();
710 }
Romain Guy9ace8f52011-07-07 20:50:11 -0700711 } else if (!rect.isEmpty()) {
712 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
713 composeLayerRect(layer, rect, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700714 }
Romain Guy8b55f372010-08-18 17:10:07 -0700715
Romain Guyeb993562010-10-05 18:14:38 -0700716 if (fboLayer) {
Romain Guy9c4b79a2011-11-10 19:23:58 -0800717 // Note: No need to use glDiscardFramebufferEXT() since we never
718 // create/compose layers that are not on screen with this
719 // code path
720 // See LayerRenderer::destroyLayer(Layer*)
721
Romain Guyeb993562010-10-05 18:14:38 -0700722 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
723 mCaches.fboCache.put(current->fbo);
Romain Guy5c88fc72012-04-02 17:43:05 -0700724 layer->setFbo(0);
Romain Guyeb993562010-10-05 18:14:38 -0700725 }
726
Romain Guy746b7402010-10-26 16:27:31 -0700727 dirtyClip();
728
Romain Guyeb993562010-10-05 18:14:38 -0700729 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700730 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700731 LAYER_LOGD("Deleting layer");
Romain Guy9ace8f52011-07-07 20:50:11 -0700732 layer->deleteTexture();
Romain Guy1d83e192010-08-17 11:37:00 -0700733 delete layer;
734 }
735}
736
Romain Guyaa6c24c2011-04-28 18:40:04 -0700737void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700738 float alpha = layer->getAlpha() / 255.0f;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700739
Romain Guy302a9df2011-08-16 13:55:02 -0700740 mat4& transform = layer->getTransform();
741 if (!transform.isIdentity()) {
742 save(0);
743 mSnapshot->transform->multiply(transform);
744 }
745
Romain Guyaa6c24c2011-04-28 18:40:04 -0700746 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700747 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700748 setupDrawWithTexture();
749 } else {
750 setupDrawWithExternalTexture();
751 }
752 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700753 setupDrawColor(alpha, alpha, alpha, alpha);
754 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700755 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700756 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700757 setupDrawPureColorUniforms();
758 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700759 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
760 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700761 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700762 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700763 }
Romain Guyec19b4a2011-07-07 21:05:04 -0700764 if (mSnapshot->transform->isPureTranslate() &&
765 layer->getWidth() == (uint32_t) rect.getWidth() &&
766 layer->getHeight() == (uint32_t) rect.getHeight()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700767 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
768 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
769
Romain Guyd21b6e12011-11-30 20:21:23 -0800770 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700771 setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
772 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800773 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700774 setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
775 }
776 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700777 setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
778
779 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
780
781 finishDrawTexture();
Romain Guy302a9df2011-08-16 13:55:02 -0700782
783 if (!transform.isIdentity()) {
784 restore();
785 }
Romain Guyaa6c24c2011-04-28 18:40:04 -0700786}
787
Romain Guy5b3b3522010-10-27 18:57:51 -0700788void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700789 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700790 const Rect& texCoords = layer->texCoords;
791 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
792 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700793
Romain Guy9ace8f52011-07-07 20:50:11 -0700794 float x = rect.left;
795 float y = rect.top;
Romain Guyb2479152011-07-08 11:57:29 -0700796 bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700797 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -0700798 layer->getHeight() == (uint32_t) rect.getHeight();
799
800 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700801 // When we're swapping, the layer is already in screen coordinates
802 if (!swap) {
803 x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
804 y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
805 }
806
Romain Guyd21b6e12011-11-30 20:21:23 -0800807 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700808 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800809 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700810 }
811
812 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
813 layer->getTexture(), layer->getAlpha() / 255.0f,
814 layer->getMode(), layer->isBlend(),
815 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
816 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700817
Romain Guyaa6c24c2011-04-28 18:40:04 -0700818 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
819 } else {
820 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
821 drawTextureLayer(layer, rect);
822 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
823 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700824}
825
826void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
827#if RENDER_LAYERS_AS_REGIONS
828 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -0700829 layer->setRegionAsRect();
830
Romain Guy40667672011-03-18 14:34:03 -0700831 composeLayerRect(layer, layer->regionRect);
Romain Guy9fc27812011-04-27 14:21:41 -0700832
Romain Guy5b3b3522010-10-27 18:57:51 -0700833 layer->region.clear();
834 return;
835 }
836
Romain Guy8a3957d2011-09-07 17:55:15 -0700837 // TODO: See LayerRenderer.cpp::generateMesh() for important
838 // information about this implementation
Romain Guy211370f2012-02-01 16:10:55 -0800839 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700840 size_t count;
841 const android::Rect* rects = layer->region.getArray(&count);
842
Romain Guy9ace8f52011-07-07 20:50:11 -0700843 const float alpha = layer->getAlpha() / 255.0f;
844 const float texX = 1.0f / float(layer->getWidth());
845 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -0800846 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -0700847
848 TextureVertex* mesh = mCaches.getRegionMesh();
849 GLsizei numQuads = 0;
850
Romain Guy7230a742011-01-10 22:26:16 -0800851 setupDraw();
852 setupDrawWithTexture();
853 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -0800854 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700855 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
Romain Guy7230a742011-01-10 22:26:16 -0800856 setupDrawProgram();
857 setupDrawDirtyRegionsDisabled();
858 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -0800859 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700860 setupDrawTexture(layer->getTexture());
861 if (mSnapshot->transform->isPureTranslate()) {
862 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
863 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
864
Romain Guyd21b6e12011-11-30 20:21:23 -0800865 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700866 setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
867 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800868 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700869 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
870 }
Romain Guy15bc6432011-12-13 13:11:32 -0800871 setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -0700872
873 for (size_t i = 0; i < count; i++) {
874 const android::Rect* r = &rects[i];
875
876 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800877 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700878 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800879 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700880
881 // TODO: Reject quads outside of the clip
882 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
883 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
884 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
885 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
886
887 numQuads++;
888
889 if (numQuads >= REGION_MESH_QUAD_COUNT) {
890 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
891 numQuads = 0;
892 mesh = mCaches.getRegionMesh();
893 }
894 }
895
896 if (numQuads > 0) {
897 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
898 }
899
Romain Guy7230a742011-01-10 22:26:16 -0800900 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700901
902#if DEBUG_LAYERS_AS_REGIONS
Romain Guy3a3133d2011-02-01 22:59:58 -0800903 drawRegionRects(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -0700904#endif
905
906 layer->region.clear();
907 }
908#else
909 composeLayerRect(layer, rect);
910#endif
911}
912
Romain Guy3a3133d2011-02-01 22:59:58 -0800913void OpenGLRenderer::drawRegionRects(const Region& region) {
914#if DEBUG_LAYERS_AS_REGIONS
915 size_t count;
916 const android::Rect* rects = region.getArray(&count);
917
918 uint32_t colors[] = {
919 0x7fff0000, 0x7f00ff00,
920 0x7f0000ff, 0x7fff00ff,
921 };
922
923 int offset = 0;
924 int32_t top = rects[0].top;
925
926 for (size_t i = 0; i < count; i++) {
927 if (top != rects[i].top) {
928 offset ^= 0x2;
929 top = rects[i].top;
930 }
931
932 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
933 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
934 SkXfermode::kSrcOver_Mode);
935 }
936#endif
937}
938
Romain Guy5b3b3522010-10-27 18:57:51 -0700939void OpenGLRenderer::dirtyLayer(const float left, const float top,
940 const float right, const float bottom, const mat4 transform) {
941#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800942 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700943 Rect bounds(left, top, right, bottom);
944 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -0800945 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -0700946 }
947#endif
948}
949
950void OpenGLRenderer::dirtyLayer(const float left, const float top,
951 const float right, const float bottom) {
952#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800953 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700954 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -0800955 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -0800956 }
957#endif
958}
959
960void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
961#if RENDER_LAYERS_AS_REGIONS
962 if (bounds.intersect(*mSnapshot->clipRect)) {
963 bounds.snapToPixelBoundaries();
964 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
965 if (!dirty.isEmpty()) {
966 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -0700967 }
968 }
969#endif
970}
971
Romain Guy54be1cd2011-06-13 19:04:27 -0700972void OpenGLRenderer::clearLayerRegions() {
973 const size_t count = mLayers.size();
974 if (count == 0) return;
975
976 if (!mSnapshot->isIgnored()) {
977 // Doing several glScissor/glClear here can negatively impact
978 // GPUs with a tiler architecture, instead we draw quads with
979 // the Clear blending mode
980
981 // The list contains bounds that have already been clipped
982 // against their initial clip rect, and the current clip
983 // is likely different so we need to disable clipping here
984 glDisable(GL_SCISSOR_TEST);
985
986 Vertex mesh[count * 6];
987 Vertex* vertex = mesh;
988
989 for (uint32_t i = 0; i < count; i++) {
990 Rect* bounds = mLayers.itemAt(i);
991
992 Vertex::set(vertex++, bounds->left, bounds->bottom);
993 Vertex::set(vertex++, bounds->left, bounds->top);
994 Vertex::set(vertex++, bounds->right, bounds->top);
995 Vertex::set(vertex++, bounds->left, bounds->bottom);
996 Vertex::set(vertex++, bounds->right, bounds->top);
997 Vertex::set(vertex++, bounds->right, bounds->bottom);
998
999 delete bounds;
1000 }
1001
1002 setupDraw(false);
1003 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
1004 setupDrawBlending(true, SkXfermode::kClear_Mode);
1005 setupDrawProgram();
1006 setupDrawPureColorUniforms();
1007 setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy39d252a2011-12-12 18:14:06 -08001008 setupDrawVertices(&mesh[0].position[0]);
Romain Guy54be1cd2011-06-13 19:04:27 -07001009
Romain Guy54be1cd2011-06-13 19:04:27 -07001010 glDrawArrays(GL_TRIANGLES, 0, count * 6);
1011
1012 glEnable(GL_SCISSOR_TEST);
1013 } else {
1014 for (uint32_t i = 0; i < count; i++) {
1015 delete mLayers.itemAt(i);
1016 }
1017 }
1018
1019 mLayers.clear();
1020}
1021
Romain Guybd6b79b2010-06-26 00:13:53 -07001022///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001023// Transforms
1024///////////////////////////////////////////////////////////////////////////////
1025
1026void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001027 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001028}
1029
1030void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001031 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001032}
1033
1034void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001035 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001036}
1037
Romain Guy807daf72011-01-18 11:19:19 -08001038void OpenGLRenderer::skew(float sx, float sy) {
1039 mSnapshot->transform->skew(sx, sy);
1040}
1041
Romain Guyf6a11b82010-06-23 17:47:49 -07001042void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guye7078592011-10-28 14:32:20 -07001043 if (matrix) {
1044 mSnapshot->transform->load(*matrix);
1045 } else {
1046 mSnapshot->transform->loadIdentity();
1047 }
Romain Guyf6a11b82010-06-23 17:47:49 -07001048}
1049
1050void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001051 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -07001052}
1053
1054void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -07001055 SkMatrix transform;
1056 mSnapshot->transform->copyTo(transform);
1057 transform.preConcat(*matrix);
1058 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -07001059}
1060
1061///////////////////////////////////////////////////////////////////////////////
1062// Clipping
1063///////////////////////////////////////////////////////////////////////////////
1064
Romain Guybb9524b2010-06-22 18:56:38 -07001065void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -07001066 Rect clip(*mSnapshot->clipRect);
1067 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001068
1069 mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
1070 clip.getWidth(), clip.getHeight());
1071
Romain Guy746b7402010-10-26 16:27:31 -07001072 mDirtyClip = false;
Romain Guy9d5316e2010-06-24 19:30:36 -07001073}
1074
1075const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -07001076 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -07001077}
1078
Romain Guyc7d53492010-06-25 13:41:57 -07001079bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guyaf636eb2010-12-09 17:47:21 -08001080 if (mSnapshot->isIgnored()) {
Romain Guydbc26d22010-10-11 17:58:29 -07001081 return true;
1082 }
1083
Romain Guy1d83e192010-08-17 11:37:00 -07001084 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -07001085 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -07001086 r.snapToPixelBoundaries();
1087
1088 Rect clipRect(*mSnapshot->clipRect);
1089 clipRect.snapToPixelBoundaries();
1090
1091 return !clipRect.intersects(r);
Romain Guyc7d53492010-06-25 13:41:57 -07001092}
1093
Romain Guy079ba2c2010-07-16 14:12:24 -07001094bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1095 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -07001096 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -07001097 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -07001098 }
Romain Guy8aef54f2010-09-01 15:13:49 -07001099 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -07001100}
1101
Chet Haasea23eed82012-04-12 15:19:04 -07001102Rect* OpenGLRenderer::getClipRect() {
1103 return mSnapshot->clipRect;
1104}
1105
Romain Guyf6a11b82010-06-23 17:47:49 -07001106///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001107// Drawing commands
1108///////////////////////////////////////////////////////////////////////////////
1109
Romain Guy54be1cd2011-06-13 19:04:27 -07001110void OpenGLRenderer::setupDraw(bool clear) {
1111 if (clear) clearLayerRegions();
Romain Guy70ca14e2010-12-13 18:24:33 -08001112 if (mDirtyClip) {
1113 setScissorFromClip();
1114 }
1115 mDescription.reset();
1116 mSetShaderColor = false;
1117 mColorSet = false;
1118 mColorA = mColorR = mColorG = mColorB = 0.0f;
1119 mTextureUnit = 0;
1120 mTrackDirtyRegions = true;
1121}
1122
1123void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1124 mDescription.hasTexture = true;
1125 mDescription.hasAlpha8Texture = isAlpha8;
1126}
1127
Romain Guyaa6c24c2011-04-28 18:40:04 -07001128void OpenGLRenderer::setupDrawWithExternalTexture() {
1129 mDescription.hasExternalTexture = true;
1130}
1131
Romain Guy15bc6432011-12-13 13:11:32 -08001132void OpenGLRenderer::setupDrawNoTexture() {
1133 mCaches.disbaleTexCoordsVertexArray();
1134}
1135
Chet Haase5b0200b2011-04-13 17:58:08 -07001136void OpenGLRenderer::setupDrawAALine() {
Chet Haase99585ad2011-05-02 15:00:16 -07001137 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001138}
1139
Romain Guyed6fcb02011-03-21 13:11:28 -07001140void OpenGLRenderer::setupDrawPoint(float pointSize) {
1141 mDescription.isPoint = true;
1142 mDescription.pointSize = pointSize;
1143}
1144
Romain Guy70ca14e2010-12-13 18:24:33 -08001145void OpenGLRenderer::setupDrawColor(int color) {
Romain Guy8d0d4782010-12-14 20:13:35 -08001146 setupDrawColor(color, (color >> 24) & 0xFF);
1147}
1148
1149void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1150 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001151 // Second divide of a by 255 is an optimization, allowing us to simply multiply
1152 // the rgb values by a instead of also dividing by 255
Romain Guy70ca14e2010-12-13 18:24:33 -08001153 const float a = mColorA / 255.0f;
Romain Guyfa7952d2010-12-14 13:45:54 -08001154 mColorR = a * ((color >> 16) & 0xFF);
1155 mColorG = a * ((color >> 8) & 0xFF);
1156 mColorB = a * ((color ) & 0xFF);
Romain Guy70ca14e2010-12-13 18:24:33 -08001157 mColorSet = true;
1158 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
1159}
1160
Romain Guy86568192010-12-14 15:55:39 -08001161void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1162 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001163 // Double-divide of a by 255 is an optimization, allowing us to simply multiply
1164 // the rgb values by a instead of also dividing by 255
Romain Guy86568192010-12-14 15:55:39 -08001165 const float a = mColorA / 255.0f;
1166 mColorR = a * ((color >> 16) & 0xFF);
1167 mColorG = a * ((color >> 8) & 0xFF);
1168 mColorB = a * ((color ) & 0xFF);
1169 mColorSet = true;
1170 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
1171}
1172
Romain Guy70ca14e2010-12-13 18:24:33 -08001173void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1174 mColorA = a;
1175 mColorR = r;
1176 mColorG = g;
1177 mColorB = b;
1178 mColorSet = true;
1179 mSetShaderColor = mDescription.setColor(r, g, b, a);
1180}
1181
1182void OpenGLRenderer::setupDrawShader() {
1183 if (mShader) {
1184 mShader->describe(mDescription, mCaches.extensions);
1185 }
1186}
1187
1188void OpenGLRenderer::setupDrawColorFilter() {
1189 if (mColorFilter) {
1190 mColorFilter->describe(mDescription, mCaches.extensions);
1191 }
1192}
1193
Romain Guyf09ef512011-05-27 11:43:46 -07001194void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1195 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1196 mColorA = 1.0f;
1197 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001198 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001199 }
1200}
1201
Romain Guy70ca14e2010-12-13 18:24:33 -08001202void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001203 // When the blending mode is kClear_Mode, we need to use a modulate color
1204 // argb=1,0,0,0
1205 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001206 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1207 mDescription, swapSrcDst);
1208}
1209
1210void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001211 // When the blending mode is kClear_Mode, we need to use a modulate color
1212 // argb=1,0,0,0
1213 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001214 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1215 mDescription, swapSrcDst);
1216}
1217
1218void OpenGLRenderer::setupDrawProgram() {
1219 useProgram(mCaches.programCache.get(mDescription));
1220}
1221
1222void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1223 mTrackDirtyRegions = false;
1224}
1225
1226void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
1227 bool ignoreTransform) {
1228 mModelView.loadTranslate(left, top, 0.0f);
1229 if (!ignoreTransform) {
1230 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1231 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1232 } else {
1233 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1234 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
1235 }
1236}
1237
Chet Haase8a5cc922011-04-26 07:28:09 -07001238void OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
1239 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
Romain Guy8d0d4782010-12-14 20:13:35 -08001240}
1241
Romain Guy70ca14e2010-12-13 18:24:33 -08001242void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
1243 bool ignoreTransform, bool ignoreModelView) {
1244 if (!ignoreModelView) {
1245 mModelView.loadTranslate(left, top, 0.0f);
1246 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001247 } else {
1248 mModelView.loadIdentity();
1249 }
Romain Guy86568192010-12-14 15:55:39 -08001250 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1251 if (!ignoreTransform) {
1252 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1253 if (mTrackDirtyRegions && dirty) {
1254 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1255 }
1256 } else {
1257 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1258 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
1259 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001260}
1261
Romain Guyed6fcb02011-03-21 13:11:28 -07001262void OpenGLRenderer::setupDrawPointUniforms() {
1263 int slot = mCaches.currentProgram->getUniform("pointSize");
1264 glUniform1f(slot, mDescription.pointSize);
1265}
1266
Romain Guy70ca14e2010-12-13 18:24:33 -08001267void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55fd2c92012-03-09 17:36:01 -08001268 if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001269 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1270 }
1271}
1272
Romain Guy86568192010-12-14 15:55:39 -08001273void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001274 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001275 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001276 }
1277}
1278
Romain Guy70ca14e2010-12-13 18:24:33 -08001279void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1280 if (mShader) {
1281 if (ignoreTransform) {
1282 mModelView.loadInverse(*mSnapshot->transform);
1283 }
1284 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
1285 }
1286}
1287
Romain Guy8d0d4782010-12-14 20:13:35 -08001288void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1289 if (mShader) {
1290 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
1291 }
1292}
1293
Romain Guy70ca14e2010-12-13 18:24:33 -08001294void OpenGLRenderer::setupDrawColorFilterUniforms() {
1295 if (mColorFilter) {
1296 mColorFilter->setupProgram(mCaches.currentProgram);
1297 }
1298}
1299
1300void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001301 bool force = mCaches.bindMeshBuffer();
1302 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001303 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001304}
1305
1306void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1307 bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001308 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001309 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001310}
1311
Romain Guyaa6c24c2011-04-28 18:40:04 -07001312void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1313 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001314 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001315 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001316}
1317
Romain Guy8f0095c2011-05-02 17:24:22 -07001318void OpenGLRenderer::setupDrawTextureTransform() {
1319 mDescription.hasTextureTransform = true;
1320}
1321
1322void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001323 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1324 GL_FALSE, &transform.data[0]);
1325}
1326
Romain Guy70ca14e2010-12-13 18:24:33 -08001327void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001328 bool force = false;
Romain Guy70ca14e2010-12-13 18:24:33 -08001329 if (!vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001330 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001331 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001332 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001333 }
Romain Guyd71dd362011-12-12 19:03:35 -08001334
Romain Guyf3a910b42011-12-12 20:35:21 -08001335 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001336 if (mCaches.currentProgram->texCoords >= 0) {
1337 mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
1338 }
1339
1340 mCaches.unbindIndicesBuffer();
1341}
1342
1343void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
1344 bool force = mCaches.unbindMeshBuffer();
1345 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
1346 if (mCaches.currentProgram->texCoords >= 0) {
1347 mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001348 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001349}
1350
Chet Haase5b0200b2011-04-13 17:58:08 -07001351void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001352 bool force = mCaches.unbindMeshBuffer();
1353 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1354 vertices, gVertexStride);
Romain Guy15bc6432011-12-13 13:11:32 -08001355 mCaches.unbindIndicesBuffer();
Chet Haase5b0200b2011-04-13 17:58:08 -07001356}
1357
1358/**
1359 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
Chet Haase99585ad2011-05-02 15:00:16 -07001360 * outer boundary that fades out to 0. The variables set in the shader define the proportion of
1361 * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
1362 * attributes (one per vertex) are values from zero to one that tells the fragment
1363 * shader where the fragment is in relation to the line width/length overall; these values are
1364 * then used to compute the proper color, based on whether the fragment lies in the fading AA
1365 * region of the line.
1366 * Note that we only pass down the width values in this setup function. The length coordinates
1367 * are set up for each individual segment.
Chet Haase5b0200b2011-04-13 17:58:08 -07001368 */
Chet Haase99585ad2011-05-02 15:00:16 -07001369void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
Romain Guy7b631422012-04-04 11:38:54 -07001370 GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001371 bool force = mCaches.unbindMeshBuffer();
1372 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1373 vertices, gAAVertexStride);
1374 mCaches.resetTexCoordsVertexPointer();
Romain Guy15bc6432011-12-13 13:11:32 -08001375 mCaches.unbindIndicesBuffer();
Romain Guyd71dd362011-12-12 19:03:35 -08001376
Romain Guy7b631422012-04-04 11:38:54 -07001377 widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
Chet Haase99585ad2011-05-02 15:00:16 -07001378 glEnableVertexAttribArray(widthSlot);
1379 glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001380
Romain Guy7b631422012-04-04 11:38:54 -07001381 lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
Chet Haase99585ad2011-05-02 15:00:16 -07001382 glEnableVertexAttribArray(lengthSlot);
1383 glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001384
Chet Haase5b0200b2011-04-13 17:58:08 -07001385 int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001386 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Romain Guyd71dd362011-12-12 19:03:35 -08001387
Chet Haase99585ad2011-05-02 15:00:16 -07001388 // Setting the inverse value saves computations per-fragment in the shader
Chet Haase5b0200b2011-04-13 17:58:08 -07001389 int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
Romain Guy7b631422012-04-04 11:38:54 -07001390 glUniform1f(inverseBoundaryWidthSlot, 1.0f / boundaryWidthProportion);
1391}
1392
1393void OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
1394 glDisableVertexAttribArray(widthSlot);
1395 glDisableVertexAttribArray(lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07001396}
1397
Romain Guy70ca14e2010-12-13 18:24:33 -08001398void OpenGLRenderer::finishDrawTexture() {
Romain Guy70ca14e2010-12-13 18:24:33 -08001399}
1400
1401///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001402// Drawing
1403///////////////////////////////////////////////////////////////////////////////
1404
Chet Haase1271e2c2012-04-20 09:54:27 -07001405status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
Romain Guy33f6beb2012-02-16 19:24:51 -08001406 Rect& dirty, int32_t flags, uint32_t level) {
Chet Haaseb85967b2012-03-26 14:37:51 -07001407
Romain Guy0fe478e2010-11-08 12:08:41 -08001408 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1409 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001410 if (displayList && displayList->isRenderable()) {
Chet Haase1271e2c2012-04-20 09:54:27 -07001411 return displayList->replay(*this, dirty, flags, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001412 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001413
Romain Guy65549432012-03-26 16:45:05 -07001414 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001415}
1416
Chet Haaseed30fd82011-04-22 16:18:45 -07001417void OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1418 if (displayList) {
1419 displayList->output(*this, level);
1420 }
1421}
1422
Romain Guya168d732011-03-18 16:50:13 -07001423void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1424 int alpha;
1425 SkXfermode::Mode mode;
1426 getAlphaAndMode(paint, &alpha, &mode);
1427
Romain Guya168d732011-03-18 16:50:13 -07001428 float x = left;
1429 float y = top;
1430
Romain Guye3c26852011-07-25 16:36:01 -07001431 GLenum filter = GL_LINEAR;
Romain Guya168d732011-03-18 16:50:13 -07001432 bool ignoreTransform = false;
1433 if (mSnapshot->transform->isPureTranslate()) {
1434 x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1435 y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1436 ignoreTransform = true;
Romain Guye3c26852011-07-25 16:36:01 -07001437 filter = GL_NEAREST;
Romain Guyd21b6e12011-11-30 20:21:23 -08001438 } else {
1439 filter = FILTER(paint);
Romain Guya168d732011-03-18 16:50:13 -07001440 }
1441
1442 setupDraw();
1443 setupDrawWithTexture(true);
Romain Guy5b7a3152011-03-23 17:15:38 -07001444 if (paint) {
1445 setupDrawAlpha8Color(paint->getColor(), alpha);
1446 }
Romain Guya168d732011-03-18 16:50:13 -07001447 setupDrawColorFilter();
1448 setupDrawShader();
1449 setupDrawBlending(true, mode);
1450 setupDrawProgram();
1451 setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
Romain Guye3c26852011-07-25 16:36:01 -07001452
Romain Guya168d732011-03-18 16:50:13 -07001453 setupDrawTexture(texture->id);
Romain Guyd21b6e12011-11-30 20:21:23 -08001454 texture->setWrap(GL_CLAMP_TO_EDGE);
1455 texture->setFilter(filter);
Romain Guye3c26852011-07-25 16:36:01 -07001456
Romain Guya168d732011-03-18 16:50:13 -07001457 setupDrawPureColorUniforms();
1458 setupDrawColorFilterUniforms();
1459 setupDrawShaderUniforms();
1460 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1461
1462 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1463
1464 finishDrawTexture();
1465}
1466
Chet Haase48659092012-05-31 15:21:51 -07001467status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001468 const float right = left + bitmap->width();
1469 const float bottom = top + bitmap->height();
1470
1471 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001472 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001473 }
1474
Romain Guya1d3c912011-12-13 14:55:06 -08001475 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001476 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001477 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001478 const AutoTexture autoCleanup(texture);
1479
Romain Guy211370f2012-02-01 16:10:55 -08001480 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07001481 drawAlphaBitmap(texture, left, top, paint);
1482 } else {
1483 drawTextureRect(left, top, right, bottom, texture, paint);
1484 }
Chet Haase48659092012-05-31 15:21:51 -07001485
1486 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07001487}
1488
Chet Haase48659092012-05-31 15:21:51 -07001489status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001490 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1491 const mat4 transform(*matrix);
1492 transform.mapRect(r);
1493
Romain Guy6926c722010-07-12 20:20:03 -07001494 if (quickReject(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001495 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001496 }
1497
Romain Guya1d3c912011-12-13 14:55:06 -08001498 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001499 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001500 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001501 const AutoTexture autoCleanup(texture);
1502
Romain Guy5b3b3522010-10-27 18:57:51 -07001503 // This could be done in a cheaper way, all we need is pass the matrix
1504 // to the vertex shader. The save/restore is a bit overkill.
1505 save(SkCanvas::kMatrix_SaveFlag);
1506 concatMatrix(matrix);
1507 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1508 restore();
Chet Haase48659092012-05-31 15:21:51 -07001509
1510 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07001511}
1512
Chet Haase48659092012-05-31 15:21:51 -07001513status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07001514 const float right = left + bitmap->width();
1515 const float bottom = top + bitmap->height();
1516
1517 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001518 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07001519 }
1520
1521 mCaches.activeTexture(0);
1522 Texture* texture = mCaches.textureCache.getTransient(bitmap);
1523 const AutoTexture autoCleanup(texture);
1524
1525 drawTextureRect(left, top, right, bottom, texture, paint);
Chet Haase48659092012-05-31 15:21:51 -07001526
1527 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07001528}
1529
Chet Haase48659092012-05-31 15:21:51 -07001530status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -08001531 float* vertices, int* colors, SkPaint* paint) {
1532 // TODO: Do a quickReject
1533 if (!vertices || mSnapshot->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07001534 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08001535 }
1536
Romain Guya1d3c912011-12-13 14:55:06 -08001537 mCaches.activeTexture(0);
Romain Guy5a7b4662011-01-20 19:09:30 -08001538 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001539 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08001540 const AutoTexture autoCleanup(texture);
Romain Guye3c26852011-07-25 16:36:01 -07001541
Romain Guyd21b6e12011-11-30 20:21:23 -08001542 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1543 texture->setFilter(FILTER(paint), true);
Romain Guy5a7b4662011-01-20 19:09:30 -08001544
1545 int alpha;
1546 SkXfermode::Mode mode;
1547 getAlphaAndMode(paint, &alpha, &mode);
1548
Romain Guy5a7b4662011-01-20 19:09:30 -08001549 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guy5a7b4662011-01-20 19:09:30 -08001550
Romain Guyb18d2d02011-02-10 15:52:54 -08001551 float left = FLT_MAX;
1552 float top = FLT_MAX;
1553 float right = FLT_MIN;
1554 float bottom = FLT_MIN;
1555
1556#if RENDER_LAYERS_AS_REGIONS
Romain Guy211370f2012-02-01 16:10:55 -08001557 const bool hasActiveLayer = hasLayer();
Romain Guyb18d2d02011-02-10 15:52:54 -08001558#else
Romain Guy211370f2012-02-01 16:10:55 -08001559 const bool hasActiveLayer = false;
Romain Guyb18d2d02011-02-10 15:52:54 -08001560#endif
1561
Romain Guya566b7c2011-01-23 16:36:11 -08001562 // TODO: Support the colors array
1563 TextureVertex mesh[count];
Romain Guy5a7b4662011-01-20 19:09:30 -08001564 TextureVertex* vertex = mesh;
1565 for (int32_t y = 0; y < meshHeight; y++) {
1566 for (int32_t x = 0; x < meshWidth; x++) {
1567 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1568
1569 float u1 = float(x) / meshWidth;
1570 float u2 = float(x + 1) / meshWidth;
1571 float v1 = float(y) / meshHeight;
1572 float v2 = float(y + 1) / meshHeight;
1573
1574 int ax = i + (meshWidth + 1) * 2;
1575 int ay = ax + 1;
1576 int bx = i;
1577 int by = bx + 1;
1578 int cx = i + 2;
1579 int cy = cx + 1;
1580 int dx = i + (meshWidth + 1) * 2 + 2;
1581 int dy = dx + 1;
1582
1583 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1584 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1585 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1586
1587 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1588 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1589 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
Romain Guyb18d2d02011-02-10 15:52:54 -08001590
1591#if RENDER_LAYERS_AS_REGIONS
1592 if (hasActiveLayer) {
1593 // TODO: This could be optimized to avoid unnecessary ops
1594 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1595 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1596 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1597 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1598 }
1599#endif
Romain Guy5a7b4662011-01-20 19:09:30 -08001600 }
1601 }
1602
Romain Guyb18d2d02011-02-10 15:52:54 -08001603#if RENDER_LAYERS_AS_REGIONS
1604 if (hasActiveLayer) {
1605 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1606 }
1607#endif
1608
Romain Guy5a7b4662011-01-20 19:09:30 -08001609 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1610 mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
Romain Guyb18d2d02011-02-10 15:52:54 -08001611 GL_TRIANGLES, count, false, false, 0, false, false);
Chet Haase48659092012-05-31 15:21:51 -07001612
1613 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08001614}
1615
Chet Haase48659092012-05-31 15:21:51 -07001616status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07001617 float srcLeft, float srcTop, float srcRight, float srcBottom,
1618 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001619 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001620 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001621 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001622 }
1623
Romain Guya1d3c912011-12-13 14:55:06 -08001624 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001625 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001626 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001627 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07001628
Romain Guy8ba548f2010-06-30 19:21:21 -07001629 const float width = texture->width;
1630 const float height = texture->height;
1631
Romain Guy68169722011-08-22 17:33:33 -07001632 const float u1 = fmax(0.0f, srcLeft / width);
1633 const float v1 = fmax(0.0f, srcTop / height);
1634 const float u2 = fmin(1.0f, srcRight / width);
1635 const float v2 = fmin(1.0f, srcBottom / height);
Romain Guy8ba548f2010-06-30 19:21:21 -07001636
Romain Guy03750a02010-10-18 14:06:08 -07001637 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001638 resetDrawTextureTexCoords(u1, v1, u2, v2);
1639
Romain Guy03750a02010-10-18 14:06:08 -07001640 int alpha;
1641 SkXfermode::Mode mode;
1642 getAlphaAndMode(paint, &alpha, &mode);
1643
Romain Guyd21b6e12011-11-30 20:21:23 -08001644 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1645
Romain Guy211370f2012-02-01 16:10:55 -08001646 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001647 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1648 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1649
Romain Guyb5014982011-07-28 15:39:12 -07001650 GLenum filter = GL_NEAREST;
Romain Guy631582f2011-08-24 11:51:35 -07001651 // Enable linear filtering if the source rectangle is scaled
1652 if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
Romain Guyd21b6e12011-11-30 20:21:23 -08001653 filter = FILTER(paint);
Romain Guyb5014982011-07-28 15:39:12 -07001654 }
Romain Guyb5014982011-07-28 15:39:12 -07001655
Romain Guyd21b6e12011-11-30 20:21:23 -08001656 texture->setFilter(filter, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001657 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1658 texture->id, alpha / 255.0f, mode, texture->blend,
1659 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1660 GL_TRIANGLE_STRIP, gMeshCount, false, true);
1661 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001662 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001663 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1664 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1665 GL_TRIANGLE_STRIP, gMeshCount);
1666 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001667
1668 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07001669
1670 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07001671}
1672
Chet Haase48659092012-05-31 15:21:51 -07001673status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001674 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001675 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001676 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001677 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001678 }
1679
Romain Guya1d3c912011-12-13 14:55:06 -08001680 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001681 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001682 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001683 const AutoTexture autoCleanup(texture);
Romain Guyd21b6e12011-11-30 20:21:23 -08001684 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1685 texture->setFilter(GL_LINEAR, true);
Romain Guyf7f93552010-07-08 19:17:03 -07001686
1687 int alpha;
1688 SkXfermode::Mode mode;
1689 getAlphaAndMode(paint, &alpha, &mode);
1690
Romain Guy2728f962010-10-08 18:36:15 -07001691 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001692 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001693
Romain Guy211370f2012-02-01 16:10:55 -08001694 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001695 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guya5ef39a2010-12-03 16:48:20 -08001696#if RENDER_LAYERS_AS_REGIONS
Romain Guy5b3b3522010-10-27 18:57:51 -07001697 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08001698 if (hasLayer() && mesh->hasEmptyQuads) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001699 const float offsetX = left + mSnapshot->transform->getTranslateX();
1700 const float offsetY = top + mSnapshot->transform->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07001701 const size_t count = mesh->quads.size();
1702 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001703 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08001704 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001705 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1706 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1707 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08001708 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08001709 dirtyLayer(left + bounds.left, top + bounds.top,
1710 left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
Romain Guy6620c6d2010-12-06 18:07:02 -08001711 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001712 }
1713 }
Romain Guya5ef39a2010-12-03 16:48:20 -08001714#endif
Romain Guy5b3b3522010-10-27 18:57:51 -07001715
Romain Guy211370f2012-02-01 16:10:55 -08001716 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001717 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1718 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1719
1720 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1721 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1722 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1723 true, !mesh->hasEmptyQuads);
1724 } else {
1725 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1726 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1727 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1728 true, !mesh->hasEmptyQuads);
1729 }
Romain Guy054dc182010-10-15 17:55:25 -07001730 }
Chet Haase48659092012-05-31 15:21:51 -07001731
1732 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07001733}
1734
Chet Haase99ecdc42011-05-06 12:06:34 -07001735/**
Chet Haase858aa932011-05-12 09:06:00 -07001736 * This function uses a similar approach to that of AA lines in the drawLines() function.
1737 * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1738 * shader to compute the translucency of the color, determined by whether a given pixel is
1739 * within that boundary region and how far into the region it is.
1740 */
1741void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
Romain Guy181d0a62011-06-09 18:52:38 -07001742 int color, SkXfermode::Mode mode) {
Chet Haase858aa932011-05-12 09:06:00 -07001743 float inverseScaleX = 1.0f;
1744 float inverseScaleY = 1.0f;
1745 // The quad that we use needs to account for scaling.
Romain Guy211370f2012-02-01 16:10:55 -08001746 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase858aa932011-05-12 09:06:00 -07001747 Matrix4 *mat = mSnapshot->transform;
1748 float m00 = mat->data[Matrix4::kScaleX];
1749 float m01 = mat->data[Matrix4::kSkewY];
1750 float m02 = mat->data[2];
1751 float m10 = mat->data[Matrix4::kSkewX];
1752 float m11 = mat->data[Matrix4::kScaleX];
1753 float m12 = mat->data[6];
1754 float scaleX = sqrt(m00 * m00 + m01 * m01);
1755 float scaleY = sqrt(m10 * m10 + m11 * m11);
1756 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1757 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1758 }
1759
1760 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08001761 setupDrawNoTexture();
Chet Haase858aa932011-05-12 09:06:00 -07001762 setupDrawAALine();
Romain Guy9c0b1882012-07-13 12:13:07 -07001763 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Chet Haase858aa932011-05-12 09:06:00 -07001764 setupDrawColorFilter();
1765 setupDrawShader();
1766 setupDrawBlending(true, mode);
1767 setupDrawProgram();
1768 setupDrawModelViewIdentity(true);
1769 setupDrawColorUniforms();
1770 setupDrawColorFilterUniforms();
1771 setupDrawShaderIdentityUniforms();
1772
1773 AAVertex rects[4];
1774 AAVertex* aaVertices = &rects[0];
1775 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1776 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1777
1778 float boundarySizeX = .5 * inverseScaleX;
1779 float boundarySizeY = .5 * inverseScaleY;
1780
1781 // Adjust the rect by the AA boundary padding
1782 left -= boundarySizeX;
1783 right += boundarySizeX;
1784 top -= boundarySizeY;
1785 bottom += boundarySizeY;
1786
1787 float width = right - left;
1788 float height = bottom - top;
1789
Romain Guy7b631422012-04-04 11:38:54 -07001790 int widthSlot;
1791 int lengthSlot;
1792
Chet Haase858aa932011-05-12 09:06:00 -07001793 float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
1794 float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
Romain Guy7b631422012-04-04 11:38:54 -07001795 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
1796 boundaryWidthProportion, widthSlot, lengthSlot);
1797
Chet Haase858aa932011-05-12 09:06:00 -07001798 int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1799 int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
1800 glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
Romain Guy7b631422012-04-04 11:38:54 -07001801 glUniform1f(inverseBoundaryLengthSlot, (1.0f / boundaryHeightProportion));
Chet Haase858aa932011-05-12 09:06:00 -07001802
1803 if (!quickReject(left, top, right, bottom)) {
1804 AAVertex::set(aaVertices++, left, bottom, 1, 1);
1805 AAVertex::set(aaVertices++, left, top, 1, 0);
1806 AAVertex::set(aaVertices++, right, bottom, 0, 1);
1807 AAVertex::set(aaVertices++, right, top, 0, 0);
1808 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1809 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1810 }
Romain Guy7b631422012-04-04 11:38:54 -07001811
1812 finishDrawAALine(widthSlot, lengthSlot);
Chet Haase858aa932011-05-12 09:06:00 -07001813}
1814
1815/**
Chet Haase99ecdc42011-05-06 12:06:34 -07001816 * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
1817 * rules for those lines produces some unexpected results, and may vary between hardware devices.
1818 * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
1819 * corners of the quads on either side of each line endpoint, separated by the strokeWidth
1820 * of the line. Hairlines are more involved because we need to account for transform scaling
1821 * to end up with a one-pixel-wide line in screen space..
1822 * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
1823 * in combination with values that we calculate and pass down in this method. The basic approach
1824 * is that the quad we create contains both the core line area plus a bounding area in which
1825 * the translucent/AA pixels are drawn. The values we calculate tell the shader what
1826 * proportion of the width and the length of a given segment is represented by the boundary
1827 * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
1828 * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
1829 * on the inside). This ends up giving the result we want, with pixels that are completely
1830 * 'inside' the line area being filled opaquely and the other pixels being filled according to
1831 * how far into the boundary region they are, which is determined by shader interpolation.
1832 */
Chet Haase48659092012-05-31 15:21:51 -07001833status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1834 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07001835
1836 const bool isAA = paint->isAntiAlias();
Chet Haase99ecdc42011-05-06 12:06:34 -07001837 // We use half the stroke width here because we're going to position the quad
1838 // corner vertices half of the width away from the line endpoints
1839 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
Chet Haase8a5cc922011-04-26 07:28:09 -07001840 // A stroke width of 0 has a special meaning in Skia:
1841 // it draws a line 1 px wide regardless of current transform
1842 bool isHairLine = paint->getStrokeWidth() == 0.0f;
Romain Guy7b631422012-04-04 11:38:54 -07001843
Chet Haase99ecdc42011-05-06 12:06:34 -07001844 float inverseScaleX = 1.0f;
1845 float inverseScaleY = 1.0f;
1846 bool scaled = false;
Romain Guy7b631422012-04-04 11:38:54 -07001847
Chet Haase8a5cc922011-04-26 07:28:09 -07001848 int alpha;
1849 SkXfermode::Mode mode;
Romain Guy7b631422012-04-04 11:38:54 -07001850
Chet Haase8a5cc922011-04-26 07:28:09 -07001851 int generatedVerticesCount = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001852 int verticesCount = count;
1853 if (count > 4) {
Chet Haasec54ed962011-05-06 14:13:05 -07001854 // Polyline: account for extra vertices needed for continuous tri-strip
Chet Haase99ecdc42011-05-06 12:06:34 -07001855 verticesCount += (count - 4);
1856 }
1857
1858 if (isHairLine || isAA) {
1859 // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
1860 // the line on the screen should always be one pixel wide regardless of scale. For
1861 // AA lines, we only want one pixel of translucent boundary around the quad.
Romain Guy211370f2012-02-01 16:10:55 -08001862 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase99ecdc42011-05-06 12:06:34 -07001863 Matrix4 *mat = mSnapshot->transform;
1864 float m00 = mat->data[Matrix4::kScaleX];
1865 float m01 = mat->data[Matrix4::kSkewY];
1866 float m02 = mat->data[2];
1867 float m10 = mat->data[Matrix4::kSkewX];
1868 float m11 = mat->data[Matrix4::kScaleX];
1869 float m12 = mat->data[6];
Romain Guy7b631422012-04-04 11:38:54 -07001870
Romain Guy211370f2012-02-01 16:10:55 -08001871 float scaleX = sqrtf(m00 * m00 + m01 * m01);
1872 float scaleY = sqrtf(m10 * m10 + m11 * m11);
Romain Guy7b631422012-04-04 11:38:54 -07001873
Chet Haase99ecdc42011-05-06 12:06:34 -07001874 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1875 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
Romain Guy7b631422012-04-04 11:38:54 -07001876
Chet Haase99ecdc42011-05-06 12:06:34 -07001877 if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
1878 scaled = true;
1879 }
1880 }
Chet Haase5b0200b2011-04-13 17:58:08 -07001881 }
Chet Haase8a5cc922011-04-26 07:28:09 -07001882
1883 getAlphaAndMode(paint, &alpha, &mode);
1884 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08001885 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07001886 if (isAA) {
1887 setupDrawAALine();
1888 }
1889 setupDrawColor(paint->getColor(), alpha);
1890 setupDrawColorFilter();
1891 setupDrawShader();
Romain Guy211370f2012-02-01 16:10:55 -08001892 setupDrawBlending(isAA, mode);
Chet Haase8a5cc922011-04-26 07:28:09 -07001893 setupDrawProgram();
1894 setupDrawModelViewIdentity(true);
1895 setupDrawColorUniforms();
1896 setupDrawColorFilterUniforms();
1897 setupDrawShaderIdentityUniforms();
1898
1899 if (isHairLine) {
1900 // Set a real stroke width to be used in quad construction
Chet Haase99ecdc42011-05-06 12:06:34 -07001901 halfStrokeWidth = isAA? 1 : .5;
1902 } else if (isAA && !scaled) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001903 // Expand boundary to enable AA calculations on the quad border
Chet Haase99ecdc42011-05-06 12:06:34 -07001904 halfStrokeWidth += .5f;
Chet Haase5b0200b2011-04-13 17:58:08 -07001905 }
Romain Guy7b631422012-04-04 11:38:54 -07001906
1907 int widthSlot;
1908 int lengthSlot;
1909
Chet Haase5b0200b2011-04-13 17:58:08 -07001910 Vertex lines[verticesCount];
1911 Vertex* vertices = &lines[0];
Romain Guy7b631422012-04-04 11:38:54 -07001912
Chet Haase99585ad2011-05-02 15:00:16 -07001913 AAVertex wLines[verticesCount];
1914 AAVertex* aaVertices = &wLines[0];
Romain Guy7b631422012-04-04 11:38:54 -07001915
Romain Guy211370f2012-02-01 16:10:55 -08001916 if (CC_UNLIKELY(!isAA)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001917 setupDrawVertices(vertices);
1918 } else {
Chet Haase99585ad2011-05-02 15:00:16 -07001919 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1920 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
Chet Haase99ecdc42011-05-06 12:06:34 -07001921 // innerProportion is the ratio of the inner (non-AA) part of the line to the total
Chet Haase5b0200b2011-04-13 17:58:08 -07001922 // AA stroke width (the base stroke width expanded by a half pixel on either side).
1923 // This value is used in the fragment shader to determine how to fill fragments.
Chet Haase99ecdc42011-05-06 12:06:34 -07001924 // We will need to calculate the actual width proportion on each segment for
1925 // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
1926 float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
Romain Guy7b631422012-04-04 11:38:54 -07001927 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
1928 boundaryWidthProportion, widthSlot, lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07001929 }
1930
Chet Haase99ecdc42011-05-06 12:06:34 -07001931 AAVertex* prevAAVertex = NULL;
1932 Vertex* prevVertex = NULL;
Romain Guy740bf2b2011-04-26 15:33:10 -07001933
Chet Haase99585ad2011-05-02 15:00:16 -07001934 int boundaryLengthSlot = -1;
1935 int inverseBoundaryLengthSlot = -1;
Chet Haase99ecdc42011-05-06 12:06:34 -07001936 int boundaryWidthSlot = -1;
1937 int inverseBoundaryWidthSlot = -1;
Romain Guy7b631422012-04-04 11:38:54 -07001938
Chet Haase5b0200b2011-04-13 17:58:08 -07001939 for (int i = 0; i < count; i += 4) {
1940 // a = start point, b = end point
1941 vec2 a(points[i], points[i + 1]);
1942 vec2 b(points[i + 2], points[i + 3]);
Romain Guy7b631422012-04-04 11:38:54 -07001943
Chet Haase99585ad2011-05-02 15:00:16 -07001944 float length = 0;
Chet Haase99ecdc42011-05-06 12:06:34 -07001945 float boundaryLengthProportion = 0;
1946 float boundaryWidthProportion = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001947
Chet Haase5b0200b2011-04-13 17:58:08 -07001948 // Find the normal to the line
Chet Haase99ecdc42011-05-06 12:06:34 -07001949 vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
Chet Haase8a5cc922011-04-26 07:28:09 -07001950 if (isHairLine) {
Chet Haase8a5cc922011-04-26 07:28:09 -07001951 if (isAA) {
1952 float wideningFactor;
1953 if (fabs(n.x) >= fabs(n.y)) {
1954 wideningFactor = fabs(1.0f / n.x);
1955 } else {
1956 wideningFactor = fabs(1.0f / n.y);
1957 }
1958 n *= wideningFactor;
Chet Haase5b0200b2011-04-13 17:58:08 -07001959 }
Romain Guy7b631422012-04-04 11:38:54 -07001960
Chet Haase99ecdc42011-05-06 12:06:34 -07001961 if (scaled) {
1962 n.x *= inverseScaleX;
1963 n.y *= inverseScaleY;
1964 }
1965 } else if (scaled) {
1966 // Extend n by .5 pixel on each side, post-transform
1967 vec2 extendedN = n.copyNormalized();
1968 extendedN /= 2;
1969 extendedN.x *= inverseScaleX;
1970 extendedN.y *= inverseScaleY;
Romain Guy7b631422012-04-04 11:38:54 -07001971
Chet Haase99ecdc42011-05-06 12:06:34 -07001972 float extendedNLength = extendedN.length();
1973 // We need to set this value on the shader prior to drawing
1974 boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
1975 n += extendedN;
Chet Haase5b0200b2011-04-13 17:58:08 -07001976 }
Romain Guy7b631422012-04-04 11:38:54 -07001977
Chet Haase5b0200b2011-04-13 17:58:08 -07001978 float x = n.x;
1979 n.x = -n.y;
1980 n.y = x;
1981
Chet Haase99585ad2011-05-02 15:00:16 -07001982 // aa lines expand the endpoint vertices to encompass the AA boundary
1983 if (isAA) {
1984 vec2 abVector = (b - a);
1985 length = abVector.length();
1986 abVector.normalize();
Romain Guy7b631422012-04-04 11:38:54 -07001987
Chet Haase99ecdc42011-05-06 12:06:34 -07001988 if (scaled) {
1989 abVector.x *= inverseScaleX;
1990 abVector.y *= inverseScaleY;
1991 float abLength = abVector.length();
1992 boundaryLengthProportion = abLength / (length + abLength);
1993 } else {
1994 boundaryLengthProportion = .5 / (length + 1);
1995 }
Romain Guy7b631422012-04-04 11:38:54 -07001996
Chet Haase99ecdc42011-05-06 12:06:34 -07001997 abVector /= 2;
Chet Haase99585ad2011-05-02 15:00:16 -07001998 a -= abVector;
1999 b += abVector;
2000 }
2001
Chet Haase5b0200b2011-04-13 17:58:08 -07002002 // Four corners of the rectangle defining a thick line
2003 vec2 p1 = a - n;
2004 vec2 p2 = a + n;
2005 vec2 p3 = b + n;
2006 vec2 p4 = b - n;
2007
Chet Haase99585ad2011-05-02 15:00:16 -07002008
Chet Haase5b0200b2011-04-13 17:58:08 -07002009 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
2010 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
2011 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
2012 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
2013
2014 if (!quickReject(left, top, right, bottom)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002015 if (!isAA) {
2016 if (prevVertex != NULL) {
2017 // Issue two repeat vertices to create degenerate triangles to bridge
2018 // between the previous line and the new one. This is necessary because
2019 // we are creating a single triangle_strip which will contain
2020 // potentially discontinuous line segments.
2021 Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
2022 Vertex::set(vertices++, p1.x, p1.y);
2023 generatedVerticesCount += 2;
2024 }
Romain Guy7b631422012-04-04 11:38:54 -07002025
Chet Haase5b0200b2011-04-13 17:58:08 -07002026 Vertex::set(vertices++, p1.x, p1.y);
2027 Vertex::set(vertices++, p2.x, p2.y);
2028 Vertex::set(vertices++, p4.x, p4.y);
2029 Vertex::set(vertices++, p3.x, p3.y);
Romain Guy7b631422012-04-04 11:38:54 -07002030
Chet Haase5b0200b2011-04-13 17:58:08 -07002031 prevVertex = vertices - 1;
2032 generatedVerticesCount += 4;
2033 } else {
Chet Haase99ecdc42011-05-06 12:06:34 -07002034 if (!isHairLine && scaled) {
2035 // Must set width proportions per-segment for scaled non-hairlines to use the
2036 // correct AA boundary dimensions
2037 if (boundaryWidthSlot < 0) {
2038 boundaryWidthSlot =
2039 mCaches.currentProgram->getUniform("boundaryWidth");
2040 inverseBoundaryWidthSlot =
2041 mCaches.currentProgram->getUniform("inverseBoundaryWidth");
2042 }
Romain Guy7b631422012-04-04 11:38:54 -07002043
Chet Haase99ecdc42011-05-06 12:06:34 -07002044 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
2045 glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
2046 }
Romain Guy7b631422012-04-04 11:38:54 -07002047
Chet Haase99585ad2011-05-02 15:00:16 -07002048 if (boundaryLengthSlot < 0) {
2049 boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
2050 inverseBoundaryLengthSlot =
2051 mCaches.currentProgram->getUniform("inverseBoundaryLength");
2052 }
Romain Guy7b631422012-04-04 11:38:54 -07002053
Chet Haase99ecdc42011-05-06 12:06:34 -07002054 glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
2055 glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
Chet Haase99585ad2011-05-02 15:00:16 -07002056
Chet Haase5b0200b2011-04-13 17:58:08 -07002057 if (prevAAVertex != NULL) {
2058 // Issue two repeat vertices to create degenerate triangles to bridge
2059 // between the previous line and the new one. This is necessary because
2060 // we are creating a single triangle_strip which will contain
2061 // potentially discontinuous line segments.
Chet Haase99585ad2011-05-02 15:00:16 -07002062 AAVertex::set(aaVertices++,prevAAVertex->position[0],
2063 prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
2064 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
Chet Haase5b0200b2011-04-13 17:58:08 -07002065 generatedVerticesCount += 2;
2066 }
Romain Guy7b631422012-04-04 11:38:54 -07002067
Chet Haase99585ad2011-05-02 15:00:16 -07002068 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
2069 AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
2070 AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
2071 AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
Romain Guy7b631422012-04-04 11:38:54 -07002072
Chet Haase5b0200b2011-04-13 17:58:08 -07002073 prevAAVertex = aaVertices - 1;
2074 generatedVerticesCount += 4;
2075 }
Romain Guy7b631422012-04-04 11:38:54 -07002076
Chet Haase99585ad2011-05-02 15:00:16 -07002077 dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
2078 a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
2079 *mSnapshot->transform);
Chet Haase5b0200b2011-04-13 17:58:08 -07002080 }
2081 }
Romain Guy7b631422012-04-04 11:38:54 -07002082
Chet Haase5b0200b2011-04-13 17:58:08 -07002083 if (generatedVerticesCount > 0) {
2084 glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
2085 }
Romain Guy7b631422012-04-04 11:38:54 -07002086
2087 if (isAA) {
2088 finishDrawAALine(widthSlot, lengthSlot);
2089 }
Chet Haase48659092012-05-31 15:21:51 -07002090
2091 return DrawGlInfo::kStatusDrew;
Chet Haase5b0200b2011-04-13 17:58:08 -07002092}
2093
Chet Haase48659092012-05-31 15:21:51 -07002094status_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2095 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002096
2097 // TODO: The paint's cap style defines whether the points are square or circular
2098 // TODO: Handle AA for round points
2099
Chet Haase5b0200b2011-04-13 17:58:08 -07002100 // A stroke width of 0 has a special meaning in Skia:
Romain Guyed6fcb02011-03-21 13:11:28 -07002101 // it draws an unscaled 1px point
Chet Haase8a5cc922011-04-26 07:28:09 -07002102 float strokeWidth = paint->getStrokeWidth();
Romain Guyed6fcb02011-03-21 13:11:28 -07002103 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase8a5cc922011-04-26 07:28:09 -07002104 if (isHairLine) {
2105 // Now that we know it's hairline, we can set the effective width, to be used later
2106 strokeWidth = 1.0f;
2107 }
2108 const float halfWidth = strokeWidth / 2;
Romain Guyed6fcb02011-03-21 13:11:28 -07002109 int alpha;
2110 SkXfermode::Mode mode;
2111 getAlphaAndMode(paint, &alpha, &mode);
2112
2113 int verticesCount = count >> 1;
2114 int generatedVerticesCount = 0;
2115
2116 TextureVertex pointsData[verticesCount];
2117 TextureVertex* vertex = &pointsData[0];
2118
2119 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002120 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07002121 setupDrawPoint(strokeWidth);
Romain Guyed6fcb02011-03-21 13:11:28 -07002122 setupDrawColor(paint->getColor(), alpha);
2123 setupDrawColorFilter();
2124 setupDrawShader();
2125 setupDrawBlending(mode);
2126 setupDrawProgram();
Chet Haase8a5cc922011-04-26 07:28:09 -07002127 setupDrawModelViewIdentity(true);
Romain Guyed6fcb02011-03-21 13:11:28 -07002128 setupDrawColorUniforms();
2129 setupDrawColorFilterUniforms();
2130 setupDrawPointUniforms();
2131 setupDrawShaderIdentityUniforms();
2132 setupDrawMesh(vertex);
2133
2134 for (int i = 0; i < count; i += 2) {
2135 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2136 generatedVerticesCount++;
Romain Guy7b631422012-04-04 11:38:54 -07002137
Chet Haase8a5cc922011-04-26 07:28:09 -07002138 float left = points[i] - halfWidth;
2139 float right = points[i] + halfWidth;
2140 float top = points[i + 1] - halfWidth;
2141 float bottom = points [i + 1] + halfWidth;
Romain Guy7b631422012-04-04 11:38:54 -07002142
Chet Haase8a5cc922011-04-26 07:28:09 -07002143 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyed6fcb02011-03-21 13:11:28 -07002144 }
2145
2146 glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
Chet Haase48659092012-05-31 15:21:51 -07002147
2148 return DrawGlInfo::kStatusDrew;
Romain Guyed6fcb02011-03-21 13:11:28 -07002149}
2150
Chet Haase48659092012-05-31 15:21:51 -07002151status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002152 // No need to check against the clip, we fill the clip region
Chet Haase48659092012-05-31 15:21:51 -07002153 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002154
Romain Guyae88e5e2010-10-22 17:49:18 -07002155 Rect& clip(*mSnapshot->clipRect);
2156 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002157
Romain Guy3d58c032010-07-14 16:34:53 -07002158 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Chet Haase48659092012-05-31 15:21:51 -07002159
2160 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002161}
Romain Guy9d5316e2010-06-24 19:30:36 -07002162
Chet Haase48659092012-05-31 15:21:51 -07002163status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2164 SkPaint* paint) {
2165 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002166 const AutoTexture autoCleanup(texture);
2167
2168 const float x = left + texture->left - texture->offset;
2169 const float y = top + texture->top - texture->offset;
2170
2171 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002172
2173 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002174}
2175
Chet Haase48659092012-05-31 15:21:51 -07002176status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002177 float rx, float ry, SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002178 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002179
Romain Guya1d3c912011-12-13 14:55:06 -08002180 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002181 const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2182 right - left, bottom - top, rx, ry, paint);
Chet Haase48659092012-05-31 15:21:51 -07002183 return drawShape(left, top, texture, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002184}
2185
Chet Haase48659092012-05-31 15:21:51 -07002186status_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2187 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002188
Romain Guya1d3c912011-12-13 14:55:06 -08002189 mCaches.activeTexture(0);
Romain Guy01d58e42011-01-19 21:54:02 -08002190 const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
Chet Haase48659092012-05-31 15:21:51 -07002191 return drawShape(x - radius, y - radius, texture, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002192}
Romain Guy01d58e42011-01-19 21:54:02 -08002193
Chet Haase48659092012-05-31 15:21:51 -07002194status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2195 SkPaint* paint) {
2196 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002197
Romain Guya1d3c912011-12-13 14:55:06 -08002198 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002199 const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
Chet Haase48659092012-05-31 15:21:51 -07002200 return drawShape(left, top, texture, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002201}
2202
Chet Haase48659092012-05-31 15:21:51 -07002203status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -08002204 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002205 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002206
2207 if (fabs(sweepAngle) >= 360.0f) {
Chet Haase48659092012-05-31 15:21:51 -07002208 return drawOval(left, top, right, bottom, paint);
Romain Guy8b2f5262011-01-23 16:15:02 -08002209 }
2210
Romain Guya1d3c912011-12-13 14:55:06 -08002211 mCaches.activeTexture(0);
Romain Guy8b2f5262011-01-23 16:15:02 -08002212 const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
2213 startAngle, sweepAngle, useCenter, paint);
Chet Haase48659092012-05-31 15:21:51 -07002214 return drawShape(left, top, texture, paint);
Romain Guy8b2f5262011-01-23 16:15:02 -08002215}
2216
Chet Haase48659092012-05-31 15:21:51 -07002217status_t OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002218 SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002219 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002220
Romain Guya1d3c912011-12-13 14:55:06 -08002221 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002222 const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
Chet Haase48659092012-05-31 15:21:51 -07002223 return drawShape(left, top, texture, paint);
Romain Guy01d58e42011-01-19 21:54:02 -08002224}
2225
Chet Haase48659092012-05-31 15:21:51 -07002226status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002227 if (p->getStyle() != SkPaint::kFill_Style) {
Chet Haase48659092012-05-31 15:21:51 -07002228 return drawRectAsShape(left, top, right, bottom, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002229 }
2230
Romain Guy6926c722010-07-12 20:20:03 -07002231 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002232 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002233 }
2234
Romain Guy026c5e162010-06-28 17:12:22 -07002235 SkXfermode::Mode mode;
Romain Guy746b7402010-10-26 16:27:31 -07002236 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002237 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2238 if (!isMode) {
2239 // Assume SRC_OVER
2240 mode = SkXfermode::kSrcOver_Mode;
2241 }
2242 } else {
2243 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -07002244 }
2245
Romain Guy026c5e162010-06-28 17:12:22 -07002246 int color = p->getColor();
Romain Guy181d0a62011-06-09 18:52:38 -07002247 if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
Chet Haase858aa932011-05-12 09:06:00 -07002248 drawAARect(left, top, right, bottom, color, mode);
2249 } else {
2250 drawColorRect(left, top, right, bottom, color, mode);
2251 }
Chet Haase48659092012-05-31 15:21:51 -07002252
2253 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002254}
Romain Guy9d5316e2010-06-24 19:30:36 -07002255
Chet Haase48659092012-05-31 15:21:51 -07002256status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Romain Guyeb9a5362012-01-17 17:39:26 -08002257 const float* positions, SkPaint* paint) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002258 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002259 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002260 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002261 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002262
Romain Guy671d6cf2012-01-18 12:39:17 -08002263 // NOTE: Skia does not support perspective transform on drawPosText yet
2264 if (!mSnapshot->transform->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002265 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002266 }
2267
2268 float x = 0.0f;
2269 float y = 0.0f;
2270 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2271 if (pureTranslate) {
2272 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2273 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2274 }
2275
2276 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2277 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2278 paint->getTextSize());
2279
2280 int alpha;
2281 SkXfermode::Mode mode;
2282 getAlphaAndMode(paint, &alpha, &mode);
2283
2284 // Pick the appropriate texture filtering
2285 bool linearFilter = mSnapshot->transform->changesBounds();
2286 if (pureTranslate && !linearFilter) {
2287 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2288 }
2289
2290 mCaches.activeTexture(0);
2291 setupDraw();
2292 setupDrawDirtyRegionsDisabled();
2293 setupDrawWithTexture(true);
2294 setupDrawAlpha8Color(paint->getColor(), alpha);
2295 setupDrawColorFilter();
2296 setupDrawShader();
2297 setupDrawBlending(true, mode);
2298 setupDrawProgram();
2299 setupDrawModelView(x, y, x, y, pureTranslate, true);
2300 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2301 setupDrawPureColorUniforms();
2302 setupDrawColorFilterUniforms();
2303 setupDrawShaderUniforms(pureTranslate);
2304
2305 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2306 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2307
2308#if RENDER_LAYERS_AS_REGIONS
Romain Guy211370f2012-02-01 16:10:55 -08002309 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002310#else
Romain Guy211370f2012-02-01 16:10:55 -08002311 const bool hasActiveLayer = false;
Romain Guy671d6cf2012-01-18 12:39:17 -08002312#endif
2313
2314 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2315 positions, hasActiveLayer ? &bounds : NULL)) {
2316#if RENDER_LAYERS_AS_REGIONS
2317 if (hasActiveLayer) {
2318 if (!pureTranslate) {
2319 mSnapshot->transform->mapRect(bounds);
2320 }
2321 dirtyLayerUnchecked(bounds, getRegion());
2322 }
2323#endif
2324 }
Chet Haase48659092012-05-31 15:21:51 -07002325
2326 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002327}
2328
Chet Haase48659092012-05-31 15:21:51 -07002329status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
Romain Guycac5fd32011-12-01 20:08:50 -08002330 float x, float y, SkPaint* paint, float length) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002331 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002332 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002333 return DrawGlInfo::kStatusDone;
Romain Guye8e62a42010-07-23 18:55:21 -07002334 }
2335
Chet Haasea1cff502012-02-21 13:43:44 -08002336 if (length < 0.0f) length = paint->measureText(text, bytesCount);
Romain Guye8e62a42010-07-23 18:55:21 -07002337 switch (paint->getTextAlign()) {
2338 case SkPaint::kCenter_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002339 x -= length / 2.0f;
2340 break;
2341 case SkPaint::kRight_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002342 x -= length;
2343 break;
2344 default:
2345 break;
2346 }
2347
Romain Guycac5fd32011-12-01 20:08:50 -08002348 SkPaint::FontMetrics metrics;
2349 paint->getFontMetrics(&metrics, 0.0f);
Romain Guy33f6beb2012-02-16 19:24:51 -08002350 if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002351 return DrawGlInfo::kStatusDone;
Romain Guycac5fd32011-12-01 20:08:50 -08002352 }
2353
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002354 const float oldX = x;
2355 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08002356 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy211370f2012-02-01 16:10:55 -08002357 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002358 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2359 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2360 }
2361
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002362#if DEBUG_GLYPHS
Steve Block5baa3a62011-12-20 16:23:08 +00002363 ALOGD("OpenGLRenderer drawText() with FontID=%d", SkTypeface::UniqueID(paint->getTypeface()));
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002364#endif
Romain Guyeb9a5362012-01-17 17:39:26 -08002365
2366 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
Romain Guyb45c0c92010-08-26 20:35:23 -07002367 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07002368 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07002369
Romain Guy86568192010-12-14 15:55:39 -08002370 int alpha;
2371 SkXfermode::Mode mode;
2372 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002373
Romain Guy211370f2012-02-01 16:10:55 -08002374 if (CC_UNLIKELY(mHasShadow)) {
Romain Guy2d4fd362011-12-13 22:00:19 -08002375 mCaches.activeTexture(0);
2376
Romain Guyb45c0c92010-08-26 20:35:23 -07002377 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
Romain Guy67ffc362011-06-03 18:50:11 -07002378 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2379 paint, text, bytesCount, count, mShadowRadius);
Romain Guy1e45aae2010-08-13 19:39:53 -07002380 const AutoTexture autoCleanup(shadow);
Romain Guy0a417492010-08-16 20:26:20 -07002381
Romain Guy740bf2b2011-04-26 15:33:10 -07002382 const float sx = oldX - shadow->left + mShadowDx;
2383 const float sy = oldY - shadow->top + mShadowDy;
Romain Guy0a417492010-08-16 20:26:20 -07002384
Romain Guy9c0b1882012-07-13 12:13:07 -07002385 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
Romain Guy740bf2b2011-04-26 15:33:10 -07002386 int shadowColor = mShadowColor;
2387 if (mShader) {
2388 shadowColor = 0xffffffff;
2389 }
Romain Guy86568192010-12-14 15:55:39 -08002390
Romain Guy86568192010-12-14 15:55:39 -08002391 setupDraw();
2392 setupDrawWithTexture(true);
Romain Guy740bf2b2011-04-26 15:33:10 -07002393 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2394 setupDrawColorFilter();
2395 setupDrawShader();
Romain Guy86568192010-12-14 15:55:39 -08002396 setupDrawBlending(true, mode);
2397 setupDrawProgram();
Romain Guy740bf2b2011-04-26 15:33:10 -07002398 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
Romain Guy86568192010-12-14 15:55:39 -08002399 setupDrawTexture(shadow->id);
2400 setupDrawPureColorUniforms();
Romain Guy740bf2b2011-04-26 15:33:10 -07002401 setupDrawColorFilterUniforms();
2402 setupDrawShaderUniforms();
Romain Guy86568192010-12-14 15:55:39 -08002403 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2404
Romain Guy0a417492010-08-16 20:26:20 -07002405 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy1e45aae2010-08-13 19:39:53 -07002406 }
2407
Romain Guy6620c6d2010-12-06 18:07:02 -08002408 // Pick the appropriate texture filtering
2409 bool linearFilter = mSnapshot->transform->changesBounds();
2410 if (pureTranslate && !linearFilter) {
2411 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2412 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002413
Romain Guy16c88082012-06-11 16:03:47 -07002414 // The font renderer will always use texture unit 0
Romain Guya1d3c912011-12-13 14:55:06 -08002415 mCaches.activeTexture(0);
Romain Guy86568192010-12-14 15:55:39 -08002416 setupDraw();
2417 setupDrawDirtyRegionsDisabled();
2418 setupDrawWithTexture(true);
2419 setupDrawAlpha8Color(paint->getColor(), alpha);
2420 setupDrawColorFilter();
2421 setupDrawShader();
2422 setupDrawBlending(true, mode);
2423 setupDrawProgram();
2424 setupDrawModelView(x, y, x, y, pureTranslate, true);
Romain Guy16c88082012-06-11 16:03:47 -07002425 // See comment above; the font renderer must use texture unit 0
2426 // assert(mTextureUnit == 0)
Romain Guy86568192010-12-14 15:55:39 -08002427 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2428 setupDrawPureColorUniforms();
2429 setupDrawColorFilterUniforms();
2430 setupDrawShaderUniforms(pureTranslate);
Romain Guy06f96e22010-07-30 19:18:16 -07002431
Romain Guy6620c6d2010-12-06 18:07:02 -08002432 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07002433 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2434
2435#if RENDER_LAYERS_AS_REGIONS
Romain Guy211370f2012-02-01 16:10:55 -08002436 const bool hasActiveLayer = hasLayer();
Romain Guy5b3b3522010-10-27 18:57:51 -07002437#else
Romain Guy211370f2012-02-01 16:10:55 -08002438 const bool hasActiveLayer = false;
Romain Guy5b3b3522010-10-27 18:57:51 -07002439#endif
Alex Sakhartchouk894df172011-02-17 16:45:37 -08002440
Romain Guy6620c6d2010-12-06 18:07:02 -08002441 if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guyf219da52011-01-16 12:54:25 -08002442 hasActiveLayer ? &bounds : NULL)) {
Romain Guy5b3b3522010-10-27 18:57:51 -07002443#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -08002444 if (hasActiveLayer) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002445 if (!pureTranslate) {
2446 mSnapshot->transform->mapRect(bounds);
2447 }
Romain Guyf219da52011-01-16 12:54:25 -08002448 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002449 }
2450#endif
2451 }
Romain Guy694b5192010-07-21 21:33:20 -07002452
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002453 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002454
2455 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002456}
2457
Chet Haase48659092012-05-31 15:21:51 -07002458status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -08002459 float hOffset, float vOffset, SkPaint* paint) {
Romain Guy03d58522012-02-24 17:54:07 -08002460 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2461 (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002462 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002463 }
2464
Romain Guy03d58522012-02-24 17:54:07 -08002465 FontRenderer& fontRenderer = mCaches.fontRenderer.getFontRenderer(paint);
2466 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2467 paint->getTextSize());
2468
2469 int alpha;
2470 SkXfermode::Mode mode;
2471 getAlphaAndMode(paint, &alpha, &mode);
2472
2473 mCaches.activeTexture(0);
2474 setupDraw();
2475 setupDrawDirtyRegionsDisabled();
2476 setupDrawWithTexture(true);
2477 setupDrawAlpha8Color(paint->getColor(), alpha);
2478 setupDrawColorFilter();
2479 setupDrawShader();
2480 setupDrawBlending(true, mode);
2481 setupDrawProgram();
Romain Guy97771732012-02-28 18:17:02 -08002482 setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
Romain Guy03d58522012-02-24 17:54:07 -08002483 setupDrawTexture(fontRenderer.getTexture(true));
2484 setupDrawPureColorUniforms();
2485 setupDrawColorFilterUniforms();
Romain Guy97771732012-02-28 18:17:02 -08002486 setupDrawShaderUniforms(false);
Romain Guy03d58522012-02-24 17:54:07 -08002487
Romain Guy97771732012-02-28 18:17:02 -08002488 const Rect* clip = &mSnapshot->getLocalClip();
2489 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002490
Romain Guy97771732012-02-28 18:17:02 -08002491#if RENDER_LAYERS_AS_REGIONS
2492 const bool hasActiveLayer = hasLayer();
2493#else
2494 const bool hasActiveLayer = false;
2495#endif
2496
2497 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
2498 hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
2499#if RENDER_LAYERS_AS_REGIONS
2500 if (hasActiveLayer) {
2501 mSnapshot->transform->mapRect(bounds);
2502 dirtyLayerUnchecked(bounds, getRegion());
2503 }
2504#endif
2505 }
Chet Haase48659092012-05-31 15:21:51 -07002506
2507 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002508}
2509
Chet Haase48659092012-05-31 15:21:51 -07002510status_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2511 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002512
Romain Guya1d3c912011-12-13 14:55:06 -08002513 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002514
Romain Guy33f6beb2012-02-16 19:24:51 -08002515 // TODO: Perform early clip test before we rasterize the path
Romain Guyfb8b7632010-08-23 21:05:08 -07002516 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002517 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002518 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002519
Romain Guy8b55f372010-08-18 17:10:07 -07002520 const float x = texture->left - texture->offset;
2521 const float y = texture->top - texture->offset;
2522
Romain Guy01d58e42011-01-19 21:54:02 -08002523 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002524
2525 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002526}
2527
Chet Haase48659092012-05-31 15:21:51 -07002528status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
Romain Guyada830f2011-01-13 12:13:20 -08002529 if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
Chet Haase48659092012-05-31 15:21:51 -07002530 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002531 }
2532
Romain Guy2bf68f02012-03-02 13:37:47 -08002533 if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
2534 OpenGLRenderer* renderer = layer->renderer;
2535 Rect& dirty = layer->dirtyRect;
2536
2537 interrupt();
2538 renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
2539 renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
Chet Haase1271e2c2012-04-20 09:54:27 -07002540 renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
Romain Guy2bf68f02012-03-02 13:37:47 -08002541 renderer->finish();
2542 resume();
2543
2544 dirty.setEmpty();
2545 layer->deferredUpdateScheduled = false;
2546 layer->renderer = NULL;
2547 layer->displayList = NULL;
2548 }
2549
Romain Guya1d3c912011-12-13 14:55:06 -08002550 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002551
2552 int alpha;
2553 SkXfermode::Mode mode;
2554 getAlphaAndMode(paint, &alpha, &mode);
2555
Romain Guy9ace8f52011-07-07 20:50:11 -07002556 layer->setAlpha(alpha, mode);
Romain Guy6c319ca2011-01-11 14:29:25 -08002557
Romain Guyf219da52011-01-16 12:54:25 -08002558#if RENDER_LAYERS_AS_REGIONS
Romain Guy211370f2012-02-01 16:10:55 -08002559 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002560 if (layer->region.isRect()) {
Romain Guy40667672011-03-18 14:34:03 -07002561 composeLayerRect(layer, layer->regionRect);
Romain Guyc88e3572011-01-22 00:32:12 -08002562 } else if (layer->mesh) {
Romain Guy81683962011-01-24 20:40:18 -08002563 const float a = alpha / 255.0f;
Romain Guyc88e3572011-01-22 00:32:12 -08002564 const Rect& rect = layer->layer;
Romain Guyf219da52011-01-16 12:54:25 -08002565
Romain Guyc88e3572011-01-22 00:32:12 -08002566 setupDraw();
2567 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002568 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08002569 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07002570 setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
Romain Guyc88e3572011-01-22 00:32:12 -08002571 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002572 setupDrawPureColorUniforms();
2573 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07002574 setupDrawTexture(layer->getTexture());
Romain Guy211370f2012-02-01 16:10:55 -08002575 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy9ace8f52011-07-07 20:50:11 -07002576 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2577 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2578
Romain Guyd21b6e12011-11-30 20:21:23 -08002579 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -07002580 setupDrawModelViewTranslate(x, y,
2581 x + layer->layer.getWidth(), y + layer->layer.getHeight(), true);
2582 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002583 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -07002584 setupDrawModelViewTranslate(x, y,
2585 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2586 }
Romain Guyc88e3572011-01-22 00:32:12 -08002587 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
Romain Guyf219da52011-01-16 12:54:25 -08002588
Romain Guyc88e3572011-01-22 00:32:12 -08002589 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2590 GL_UNSIGNED_SHORT, layer->meshIndices);
Romain Guyf219da52011-01-16 12:54:25 -08002591
Romain Guyc88e3572011-01-22 00:32:12 -08002592 finishDrawTexture();
Romain Guy3a3133d2011-02-01 22:59:58 -08002593
2594#if DEBUG_LAYERS_AS_REGIONS
2595 drawRegionRects(layer->region);
2596#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002597 }
Romain Guyf219da52011-01-16 12:54:25 -08002598 }
2599#else
Romain Guyada830f2011-01-13 12:13:20 -08002600 const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
2601 composeLayerRect(layer, r);
Romain Guyf219da52011-01-16 12:54:25 -08002602#endif
Chet Haase48659092012-05-31 15:21:51 -07002603
2604 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08002605}
2606
Romain Guy6926c722010-07-12 20:20:03 -07002607///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07002608// Shaders
2609///////////////////////////////////////////////////////////////////////////////
2610
2611void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07002612 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07002613}
2614
Romain Guy06f96e22010-07-30 19:18:16 -07002615void OpenGLRenderer::setupShader(SkiaShader* shader) {
2616 mShader = shader;
2617 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002618 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07002619 }
Romain Guy7fac2e12010-07-16 17:10:13 -07002620}
2621
Romain Guyd27977d2010-07-14 19:18:51 -07002622///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07002623// Color filters
2624///////////////////////////////////////////////////////////////////////////////
2625
2626void OpenGLRenderer::resetColorFilter() {
2627 mColorFilter = NULL;
2628}
2629
2630void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2631 mColorFilter = filter;
2632}
2633
2634///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07002635// Drop shadow
2636///////////////////////////////////////////////////////////////////////////////
2637
2638void OpenGLRenderer::resetShadow() {
2639 mHasShadow = false;
2640}
2641
2642void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
2643 mHasShadow = true;
2644 mShadowRadius = radius;
2645 mShadowDx = dx;
2646 mShadowDy = dy;
2647 mShadowColor = color;
2648}
2649
2650///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08002651// Draw filters
2652///////////////////////////////////////////////////////////////////////////////
2653
2654void OpenGLRenderer::resetPaintFilter() {
2655 mHasDrawFilter = false;
2656}
2657
2658void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
2659 mHasDrawFilter = true;
2660 mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
2661 mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
2662}
2663
2664SkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
Romain Guydd7c8e4c2012-03-01 12:08:38 -08002665 if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
Romain Guy5ff9df62012-01-23 17:09:05 -08002666
2667 uint32_t flags = paint->getFlags();
2668
2669 mFilteredPaint = *paint;
2670 mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
2671
2672 return &mFilteredPaint;
2673}
2674
2675///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07002676// Drawing implementation
2677///////////////////////////////////////////////////////////////////////////////
2678
Romain Guy01d58e42011-01-19 21:54:02 -08002679void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
2680 float x, float y, SkPaint* paint) {
2681 if (quickReject(x, y, x + texture->width, y + texture->height)) {
2682 return;
2683 }
2684
2685 int alpha;
2686 SkXfermode::Mode mode;
2687 getAlphaAndMode(paint, &alpha, &mode);
2688
2689 setupDraw();
2690 setupDrawWithTexture(true);
2691 setupDrawAlpha8Color(paint->getColor(), alpha);
2692 setupDrawColorFilter();
2693 setupDrawShader();
2694 setupDrawBlending(true, mode);
2695 setupDrawProgram();
2696 setupDrawModelView(x, y, x + texture->width, y + texture->height);
2697 setupDrawTexture(texture->id);
2698 setupDrawPureColorUniforms();
2699 setupDrawColorFilterUniforms();
2700 setupDrawShaderUniforms();
2701 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2702
2703 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2704
2705 finishDrawTexture();
2706}
2707
Romain Guyf607bdc2010-09-10 19:20:06 -07002708// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07002709#define kStdStrikeThru_Offset (-6.0f / 21.0f)
2710#define kStdUnderline_Offset (1.0f / 9.0f)
2711#define kStdUnderline_Thickness (1.0f / 18.0f)
2712
2713void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
2714 float x, float y, SkPaint* paint) {
2715 // Handle underline and strike-through
2716 uint32_t flags = paint->getFlags();
2717 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002718 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07002719 float underlineWidth = length;
2720 // If length is > 0.0f, we already measured the text for the text alignment
2721 if (length <= 0.0f) {
Romain Guy726aeba2011-06-01 14:52:00 -07002722 underlineWidth = paintCopy.measureText(text, bytesCount);
Romain Guy0a417492010-08-16 20:26:20 -07002723 }
2724
2725 float offsetX = 0;
Romain Guy726aeba2011-06-01 14:52:00 -07002726 switch (paintCopy.getTextAlign()) {
Romain Guy0a417492010-08-16 20:26:20 -07002727 case SkPaint::kCenter_Align:
2728 offsetX = underlineWidth * 0.5f;
2729 break;
2730 case SkPaint::kRight_Align:
2731 offsetX = underlineWidth;
2732 break;
2733 default:
2734 break;
2735 }
2736
Romain Guy211370f2012-02-01 16:10:55 -08002737 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002738 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08002739 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07002740
Romain Guye20ecbd2010-09-22 19:49:04 -07002741 const float left = x - offsetX;
Romain Guy0a417492010-08-16 20:26:20 -07002742 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07002743
Romain Guyf6834472011-01-23 13:32:12 -08002744 int linesCount = 0;
2745 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2746 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2747
2748 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07002749 float points[pointsCount];
2750 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07002751
2752 if (flags & SkPaint::kUnderlineText_Flag) {
2753 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002754 points[currentPoint++] = left;
2755 points[currentPoint++] = top;
2756 points[currentPoint++] = left + underlineWidth;
2757 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002758 }
2759
2760 if (flags & SkPaint::kStrikeThruText_Flag) {
2761 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002762 points[currentPoint++] = left;
2763 points[currentPoint++] = top;
2764 points[currentPoint++] = left + underlineWidth;
2765 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002766 }
Romain Guye20ecbd2010-09-22 19:49:04 -07002767
Romain Guy726aeba2011-06-01 14:52:00 -07002768 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07002769
Romain Guy726aeba2011-06-01 14:52:00 -07002770 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07002771 }
2772 }
2773}
2774
Romain Guy026c5e162010-06-28 17:12:22 -07002775void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07002776 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07002777 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07002778 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07002779 color |= 0x00ffffff;
2780 }
2781
Romain Guy70ca14e2010-12-13 18:24:33 -08002782 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002783 setupDrawNoTexture();
Romain Guy9c0b1882012-07-13 12:13:07 -07002784 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08002785 setupDrawShader();
2786 setupDrawColorFilter();
2787 setupDrawBlending(mode);
2788 setupDrawProgram();
2789 setupDrawModelView(left, top, right, bottom, ignoreTransform);
2790 setupDrawColorUniforms();
2791 setupDrawShaderUniforms(ignoreTransform);
2792 setupDrawColorFilterUniforms();
2793 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07002794
Romain Guyc95c8d62010-09-17 15:31:32 -07002795 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2796}
2797
Romain Guy82ba8142010-07-09 13:25:56 -07002798void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07002799 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07002800 int alpha;
2801 SkXfermode::Mode mode;
2802 getAlphaAndMode(paint, &alpha, &mode);
2803
Romain Guyd21b6e12011-11-30 20:21:23 -08002804 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07002805
Romain Guy211370f2012-02-01 16:10:55 -08002806 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002807 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
2808 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
2809
Romain Guyd21b6e12011-11-30 20:21:23 -08002810 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002811 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
2812 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
2813 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
2814 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002815 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002816 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
2817 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
2818 GL_TRIANGLE_STRIP, gMeshCount);
2819 }
Romain Guy85bf02f2010-06-22 13:11:24 -07002820}
2821
Romain Guybd6b79b2010-06-26 00:13:53 -07002822void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002823 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2824 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07002825 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07002826}
2827
2828void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002829 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07002830 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07002831 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002832
Romain Guy746b7402010-10-26 16:27:31 -07002833 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08002834 setupDrawWithTexture();
2835 setupDrawColor(alpha, alpha, alpha, alpha);
2836 setupDrawColorFilter();
2837 setupDrawBlending(blend, mode, swapSrcDst);
2838 setupDrawProgram();
2839 if (!dirty) {
2840 setupDrawDirtyRegionsDisabled();
Romain Guydb1938e2010-08-02 18:50:22 -07002841 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002842 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002843 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002844 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08002845 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002846 }
Romain Guy86568192010-12-14 15:55:39 -08002847 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08002848 setupDrawColorFilterUniforms();
2849 setupDrawTexture(texture);
2850 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07002851
Romain Guy6820ac82010-09-15 18:11:50 -07002852 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08002853
2854 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07002855}
2856
Romain Guya5aed0d2010-09-09 14:42:43 -07002857void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07002858 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07002859 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07002860
Romain Guy82ba8142010-07-09 13:25:56 -07002861 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08002862 // These blend modes are not supported by OpenGL directly and have
2863 // to be implemented using shaders. Since the shader will perform
2864 // the blending, turn blending off here
2865 // If the blend mode cannot be implemented using shaders, fall
2866 // back to the default SrcOver blend mode instead
Romain Guy211370f2012-02-01 16:10:55 -08002867 if CC_UNLIKELY((mode > SkXfermode::kScreen_Mode)) {
2868 if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002869 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07002870 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07002871
Romain Guy82bc7a72012-01-03 14:13:39 -08002872 if (mCaches.blend) {
2873 glDisable(GL_BLEND);
2874 mCaches.blend = false;
2875 }
2876
2877 return;
2878 } else {
2879 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002880 }
Romain Guy82bc7a72012-01-03 14:13:39 -08002881 }
2882
2883 if (!mCaches.blend) {
2884 glEnable(GL_BLEND);
2885 }
2886
2887 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
2888 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
2889
2890 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
2891 glBlendFunc(sourceMode, destMode);
2892 mCaches.lastSrcMode = sourceMode;
2893 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07002894 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002895 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07002896 glDisable(GL_BLEND);
2897 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002898 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07002899}
2900
Romain Guy889f8d12010-07-29 14:37:42 -07002901bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07002902 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002903 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07002904 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07002905 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07002906 return false;
Romain Guy260e1022010-07-12 14:41:06 -07002907 }
Romain Guy6926c722010-07-12 20:20:03 -07002908 return true;
Romain Guy260e1022010-07-12 14:41:06 -07002909}
2910
Romain Guy026c5e162010-06-28 17:12:22 -07002911void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07002912 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07002913 TextureVertex::setUV(v++, u1, v1);
2914 TextureVertex::setUV(v++, u2, v1);
2915 TextureVertex::setUV(v++, u1, v2);
2916 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002917}
2918
Chet Haase5c13d892010-10-08 08:37:55 -07002919void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guy8ba548f2010-06-30 19:21:21 -07002920 if (paint) {
Romain Guy2ffefd42011-09-08 15:33:03 -07002921 *mode = getXfermode(paint->getXfermode());
Romain Guy8ba548f2010-06-30 19:21:21 -07002922
2923 // Skia draws using the color's alpha channel if < 255
2924 // Otherwise, it uses the paint's alpha
2925 int color = paint->getColor();
2926 *alpha = (color >> 24) & 0xFF;
2927 if (*alpha == 255) {
2928 *alpha = paint->getAlpha();
2929 }
2930 } else {
2931 *mode = SkXfermode::kSrcOver_Mode;
2932 *alpha = 255;
2933 }
Chet Haasedb8c9a62012-03-21 18:54:18 -07002934 *alpha *= mSnapshot->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07002935}
2936
Romain Guya5aed0d2010-09-09 14:42:43 -07002937SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
Derek Sollenbergerd39d1af2011-05-16 13:09:42 -04002938 SkXfermode::Mode resultMode;
2939 if (!SkXfermode::AsMode(mode, &resultMode)) {
2940 resultMode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002941 }
Derek Sollenbergerd39d1af2011-05-16 13:09:42 -04002942 return resultMode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002943}
2944
Romain Guy9d5316e2010-06-24 19:30:36 -07002945}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07002946}; // namespace android