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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Olli Etuahod2551232017-10-26 20:03:33 +030012#include "common/string_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050013#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040014#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050015#include "libANGLE/Framebuffer.h"
16#include "libANGLE/FramebufferAttachment.h"
17#include "libANGLE/Program.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050018#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040019#include "libANGLE/Uniform.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040020#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000021#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040022#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050023#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050024#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050025#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050026#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050027#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050028#include "libANGLE/renderer/d3d/VertexDataManager.h"
Luc Ferron46bcea52018-05-31 09:48:36 -040029#include "libANGLE/renderer/renderer_utils.h"
Geoff Lang22072132014-11-20 15:15:01 -050030
Jamie Madill01074252016-11-28 15:55:51 -050031using namespace angle;
32
Brandon Jonesc9610c52014-08-25 17:02:59 -070033namespace rx
34{
35
Brandon Joneseb994362014-09-24 10:27:28 -070036namespace
37{
38
jchen103fd614d2018-08-13 12:21:58 +080039void GetDefaultInputLayoutFromShader(gl::Shader *vertexShader, gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070040{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040041 inputLayoutOut->clear();
42
jchen103fd614d2018-08-13 12:21:58 +080043 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes())
Brandon Joneseb994362014-09-24 10:27:28 -070044 {
Brandon Joneseb994362014-09-24 10:27:28 -070045 if (shaderAttr.type != GL_NONE)
46 {
47 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
48
Jamie Madilld3dfda22015-07-06 08:28:49 -040049 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040050 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070051 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040052 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040053 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Xinghua Cao26143fd2017-11-01 18:19:05 +080054 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040055 gl::VertexFormatType defaultType =
56 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070057
Jamie Madill4c19a8a2017-07-24 11:46:06 -040058 inputLayoutOut->push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070059 }
60 }
61 }
62}
63
Jamie Madill4c19a8a2017-07-24 11:46:06 -040064void GetDefaultOutputLayoutFromShader(
65 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
66 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070067{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040068 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070069
Jamie Madillb4463142014-12-19 14:56:54 -050070 if (!shaderOutputVars.empty())
71 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040072 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
73 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050074 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040075}
Brandon Joneseb994362014-09-24 10:27:28 -070076
Jamie Madill04796cd2018-05-24 19:52:16 -040077gl::PrimitiveMode GetGeometryShaderTypeFromDrawMode(gl::PrimitiveMode drawMode)
Jamie Madill4e31ad52015-10-29 10:32:57 -040078{
79 switch (drawMode)
80 {
81 // Uses the point sprite geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040082 case gl::PrimitiveMode::Points:
Jamie Madill04796cd2018-05-24 19:52:16 -040083 return gl::PrimitiveMode::Points;
Jamie Madill4e31ad52015-10-29 10:32:57 -040084
85 // All line drawing uses the same geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040086 case gl::PrimitiveMode::Lines:
87 case gl::PrimitiveMode::LineStrip:
88 case gl::PrimitiveMode::LineLoop:
Jamie Madill04796cd2018-05-24 19:52:16 -040089 return gl::PrimitiveMode::Lines;
Jamie Madill4e31ad52015-10-29 10:32:57 -040090
91 // The triangle fan primitive is emulated with strips in D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -040092 case gl::PrimitiveMode::Triangles:
93 case gl::PrimitiveMode::TriangleFan:
Jamie Madill04796cd2018-05-24 19:52:16 -040094 return gl::PrimitiveMode::Triangles;
Jamie Madill4e31ad52015-10-29 10:32:57 -040095
96 // Special case for triangle strips.
Jamie Madill493f9572018-05-24 19:52:15 -040097 case gl::PrimitiveMode::TriangleStrip:
Jamie Madill04796cd2018-05-24 19:52:16 -040098 return gl::PrimitiveMode::TriangleStrip;
Jamie Madill4e31ad52015-10-29 10:32:57 -040099
100 default:
101 UNREACHABLE();
Jamie Madill04796cd2018-05-24 19:52:16 -0400102 return gl::PrimitiveMode::InvalidEnum;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400103 }
104}
105
Jiawei Shao467c15f2018-04-24 15:04:26 +0800106bool HasFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
Jamie Madill192745a2016-12-22 15:58:21 -0500107{
108 // Note: this assumes nested structs can only be packed with one interpolation.
109 for (const auto &varying : varyings)
110 {
111 if (varying.interpolation == sh::INTERPOLATION_FLAT)
112 {
113 return true;
114 }
115 }
116
117 return false;
118}
119
jchen103fd614d2018-08-13 12:21:58 +0800120bool FindFlatInterpolationVaryingPerShader(gl::Shader *shader)
Jiawei Shao467c15f2018-04-24 15:04:26 +0800121{
jchen103fd614d2018-08-13 12:21:58 +0800122 ASSERT(shader);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800123 switch (shader->getType())
124 {
125 case gl::ShaderType::Vertex:
jchen103fd614d2018-08-13 12:21:58 +0800126 return HasFlatInterpolationVarying(shader->getOutputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800127 case gl::ShaderType::Fragment:
jchen103fd614d2018-08-13 12:21:58 +0800128 return HasFlatInterpolationVarying(shader->getInputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800129 case gl::ShaderType::Geometry:
jchen103fd614d2018-08-13 12:21:58 +0800130 return HasFlatInterpolationVarying(shader->getInputVaryings()) ||
131 HasFlatInterpolationVarying(shader->getOutputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800132 default:
133 UNREACHABLE();
134 return false;
135 }
136}
137
jchen103fd614d2018-08-13 12:21:58 +0800138bool FindFlatInterpolationVarying(const gl::ShaderMap<gl::Shader *> &shaders)
Jiawei Shao467c15f2018-04-24 15:04:26 +0800139{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800140 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
141 {
142 gl::Shader *shader = shaders[shaderType];
143 if (!shader)
144 {
145 continue;
146 }
147
jchen103fd614d2018-08-13 12:21:58 +0800148 if (FindFlatInterpolationVaryingPerShader(shader))
Jiawei Shao467c15f2018-04-24 15:04:26 +0800149 {
150 return true;
151 }
152 }
153
154 return false;
155}
156
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500157class UniformBlockInfo final : angle::NonCopyable
158{
159 public:
160 UniformBlockInfo() {}
161
jchen103fd614d2018-08-13 12:21:58 +0800162 void getShaderBlockInfo(gl::Shader *shader);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500163
164 bool getBlockSize(const std::string &name, const std::string &mappedName, size_t *sizeOut);
165 bool getBlockMemberInfo(const std::string &name,
166 const std::string &mappedName,
167 sh::BlockMemberInfo *infoOut);
168
169 private:
170 size_t getBlockInfo(const sh::InterfaceBlock &interfaceBlock);
171
172 std::map<std::string, size_t> mBlockSizes;
173 sh::BlockLayoutMap mBlockLayout;
174};
175
jchen103fd614d2018-08-13 12:21:58 +0800176void UniformBlockInfo::getShaderBlockInfo(gl::Shader *shader)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500177{
jchen103fd614d2018-08-13 12:21:58 +0800178 for (const sh::InterfaceBlock &interfaceBlock : shader->getUniformBlocks())
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500179 {
Olli Etuaho107c7242018-03-20 15:45:35 +0200180 if (!interfaceBlock.active && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500181 continue;
182
183 if (mBlockSizes.count(interfaceBlock.name) > 0)
184 continue;
185
186 size_t dataSize = getBlockInfo(interfaceBlock);
187 mBlockSizes[interfaceBlock.name] = dataSize;
188 }
189}
190
191size_t UniformBlockInfo::getBlockInfo(const sh::InterfaceBlock &interfaceBlock)
192{
Olli Etuaho107c7242018-03-20 15:45:35 +0200193 ASSERT(interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500194
195 // define member uniforms
196 sh::Std140BlockEncoder std140Encoder;
197 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
198 sh::BlockLayoutEncoder *encoder = nullptr;
199
200 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STD140)
201 {
202 encoder = &std140Encoder;
203 }
204 else
205 {
206 encoder = &hlslEncoder;
207 }
208
209 sh::GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
Olli Etuaho3de27032017-11-30 12:16:47 +0200210 &mBlockLayout);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500211
212 return encoder->getBlockSize();
213}
214
215bool UniformBlockInfo::getBlockSize(const std::string &name,
216 const std::string &mappedName,
217 size_t *sizeOut)
218{
219 size_t nameLengthWithoutArrayIndex;
220 gl::ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
221 std::string baseName = name.substr(0u, nameLengthWithoutArrayIndex);
222 auto sizeIter = mBlockSizes.find(baseName);
223 if (sizeIter == mBlockSizes.end())
224 {
225 *sizeOut = 0;
226 return false;
227 }
228
229 *sizeOut = sizeIter->second;
230 return true;
231};
232
233bool UniformBlockInfo::getBlockMemberInfo(const std::string &name,
234 const std::string &mappedName,
235 sh::BlockMemberInfo *infoOut)
236{
237 auto infoIter = mBlockLayout.find(name);
238 if (infoIter == mBlockLayout.end())
239 {
240 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
241 return false;
242 }
243
244 *infoOut = infoIter->second;
245 return true;
246};
Jamie Madillada9ecc2015-08-17 12:53:37 -0400247} // anonymous namespace
248
Jamie Madill28afae52015-11-09 15:07:57 -0500249// D3DUniform Implementation
250
Jamie Madill33bb7c42017-09-09 23:32:51 -0400251D3DUniform::D3DUniform(GLenum type,
Xinghua Cao26143fd2017-11-01 18:19:05 +0800252 HLSLRegisterType reg,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400253 const std::string &nameIn,
Olli Etuaho465835d2017-09-26 13:34:10 +0300254 const std::vector<unsigned int> &arraySizesIn,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400255 bool defaultBlock)
Jamie Madill33bb7c42017-09-09 23:32:51 -0400256 : typeInfo(gl::GetUniformTypeInfo(type)),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400257 name(nameIn),
Olli Etuaho465835d2017-09-26 13:34:10 +0300258 arraySizes(arraySizesIn),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800259 mShaderData({}),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800260 regType(reg),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400261 registerCount(0),
262 registerElement(0)
263{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800264 mShaderRegisterIndexes.fill(GL_INVALID_INDEX);
265
Jamie Madill62d31cb2015-09-11 13:25:51 -0400266 // We use data storage for default block uniforms to cache values that are sent to D3D during
267 // rendering
268 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
269 if (defaultBlock)
270 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400271 // Use the row count as register count, will work for non-square matrices.
Olli Etuaho465835d2017-09-26 13:34:10 +0300272 registerCount = typeInfo.rowCount * getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400273 }
274}
275
276D3DUniform::~D3DUniform()
277{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400278}
279
Olli Etuaho465835d2017-09-26 13:34:10 +0300280unsigned int D3DUniform::getArraySizeProduct() const
281{
282 return gl::ArraySizeProduct(arraySizes);
283}
284
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400285const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
286{
Olli Etuaho465835d2017-09-26 13:34:10 +0300287 ASSERT((!isArray() && elementIndex == 0) ||
288 (isArray() && elementIndex < getArraySizeProduct()));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400289
290 if (isSampler())
291 {
292 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
293 }
294
Jamie Madill33bb7c42017-09-09 23:32:51 -0400295 return firstNonNullData() + (elementIndex > 0 ? (typeInfo.internalSize * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400296}
297
298bool D3DUniform::isSampler() const
299{
Jamie Madill33bb7c42017-09-09 23:32:51 -0400300 return typeInfo.isSampler;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400301}
302
Xinghua Cao26143fd2017-11-01 18:19:05 +0800303bool D3DUniform::isImage() const
304{
305 return typeInfo.isImageType;
306}
307
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800308bool D3DUniform::isReferencedByShader(gl::ShaderType shaderType) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400309{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800310 return mShaderRegisterIndexes[shaderType] != GL_INVALID_INDEX;
Xinghua Caob1239382016-12-13 15:07:05 +0800311}
312
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400313const uint8_t *D3DUniform::firstNonNullData() const
314{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400315 if (!mSamplerData.empty())
316 {
317 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
318 }
319
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800320 for (gl::ShaderType shaderType : gl::AllShaderTypes())
321 {
322 if (mShaderData[shaderType])
323 {
324 return mShaderData[shaderType];
325 }
326 }
327
328 UNREACHABLE();
329 return nullptr;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400330}
331
Jamie Madill28afae52015-11-09 15:07:57 -0500332// D3DVarying Implementation
333
Jamie Madill9fc36822015-11-18 13:08:07 -0500334D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500335{
336}
337
Jamie Madill9fc36822015-11-18 13:08:07 -0500338D3DVarying::D3DVarying(const std::string &semanticNameIn,
339 unsigned int semanticIndexIn,
340 unsigned int componentCountIn,
341 unsigned int outputSlotIn)
342 : semanticName(semanticNameIn),
343 semanticIndex(semanticIndexIn),
344 componentCount(componentCountIn),
345 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500346{
347}
348
Jamie Madille39a3f02015-11-17 20:42:15 -0500349// ProgramD3DMetadata Implementation
350
Jamie Madillc9bde922016-07-24 17:58:50 -0400351ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800352 const gl::ShaderMap<const ShaderD3D *> &attachedShaders)
Jamie Madillc9bde922016-07-24 17:58:50 -0400353 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
354 mShaderModelSuffix(renderer->getShaderModelSuffix()),
355 mUsesInstancedPointSpriteEmulation(
356 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
357 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radevc1d4e552017-08-21 12:01:10 +0300358 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800359 mAttachedShaders(attachedShaders)
Jamie Madille39a3f02015-11-17 20:42:15 -0500360{
361}
362
363int ProgramD3DMetadata::getRendererMajorShaderModel() const
364{
365 return mRendererMajorShaderModel;
366}
367
Jamie Madill9082b982016-04-27 15:21:51 -0400368bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500369{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800370 return (mAttachedShaders[gl::ShaderType::Fragment]->usesFragColor() &&
371 mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets() &&
Corentin Wallezc084de12017-06-05 14:28:52 -0700372 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500373}
374
Jamie Madill48ef11b2016-04-27 15:21:52 -0400375bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500376{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800377 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500378}
379
380bool ProgramD3DMetadata::usesPointCoord() const
381{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800382 return mAttachedShaders[gl::ShaderType::Fragment]->usesPointCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500383}
384
385bool ProgramD3DMetadata::usesFragCoord() const
386{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800387 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500388}
389
390bool ProgramD3DMetadata::usesPointSize() const
391{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800392 return mAttachedShaders[gl::ShaderType::Vertex]->usesPointSize();
Jamie Madille39a3f02015-11-17 20:42:15 -0500393}
394
395bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
396{
Jamie Madillc9bde922016-07-24 17:58:50 -0400397 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
398 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500399}
400
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800401bool ProgramD3DMetadata::usesViewScale() const
402{
403 return mUsesViewScale;
404}
405
Martin Radev41ac68e2017-06-06 12:16:58 +0300406bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
407{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800408 return mAttachedShaders[gl::ShaderType::Vertex]->hasANGLEMultiviewEnabled();
Martin Radev41ac68e2017-06-06 12:16:58 +0300409}
410
411bool ProgramD3DMetadata::usesViewID() const
412{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800413 return mAttachedShaders[gl::ShaderType::Fragment]->usesViewID();
Martin Radev41ac68e2017-06-06 12:16:58 +0300414}
415
Martin Radevc1d4e552017-08-21 12:01:10 +0300416bool ProgramD3DMetadata::canSelectViewInVertexShader() const
417{
418 return mCanSelectViewInVertexShader;
419}
420
Jamie Madille39a3f02015-11-17 20:42:15 -0500421bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
422{
Jamie Madillc9bde922016-07-24 17:58:50 -0400423 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500424 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400425 // Even with a geometry shader, the app can render triangles or lines and reference
426 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
427 // simplicity, we always add this to the vertex shader when the fragment shader
428 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500429 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
430 usesInsertedPointCoordValue();
431}
432
433bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
434{
435 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
436 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
437 // the vertex shader in this case. This saves us 1 output vector.
438 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
439}
440
441bool ProgramD3DMetadata::usesSystemValuePointSize() const
442{
443 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
444}
445
446bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
447{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800448 return mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets();
Jamie Madille39a3f02015-11-17 20:42:15 -0500449}
450
451GLint ProgramD3DMetadata::getMajorShaderVersion() const
452{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800453 return mAttachedShaders[gl::ShaderType::Vertex]->getData().getShaderVersion();
Jamie Madille39a3f02015-11-17 20:42:15 -0500454}
455
456const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
457{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800458 return mAttachedShaders[gl::ShaderType::Fragment];
Jamie Madille39a3f02015-11-17 20:42:15 -0500459}
460
Jamie Madill28afae52015-11-09 15:07:57 -0500461// ProgramD3D Implementation
462
Jamie Madilld3dfda22015-07-06 08:28:49 -0400463ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
464 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500465 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400466 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700467{
Brandon Joneseb994362014-09-24 10:27:28 -0700468}
469
470ProgramD3D::VertexExecutable::~VertexExecutable()
471{
472 SafeDelete(mShaderExecutable);
473}
474
Jamie Madilld3dfda22015-07-06 08:28:49 -0400475// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500476ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
477 GLenum type)
478{
479 switch (type)
480 {
481 case GL_INT:
482 return HLSLAttribType::SIGNED_INT;
483 case GL_UNSIGNED_INT:
484 return HLSLAttribType::UNSIGNED_INT;
485 case GL_SIGNED_NORMALIZED:
486 case GL_UNSIGNED_NORMALIZED:
487 case GL_FLOAT:
488 return HLSLAttribType::FLOAT;
489 default:
490 UNREACHABLE();
491 return HLSLAttribType::FLOAT;
492 }
493}
494
495// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400496void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
497 const gl::InputLayout &inputLayout,
498 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700499{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500500 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400501
502 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700503 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400504 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500505 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
506 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400507
Jamie Madillbdec2f42016-03-02 16:35:32 -0500508 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
509 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
510 continue;
511
Xinghua Cao26143fd2017-11-01 18:19:05 +0800512 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
Jamie Madillbdec2f42016-03-02 16:35:32 -0500513 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700514 }
Brandon Joneseb994362014-09-24 10:27:28 -0700515}
516
Jamie Madilld3dfda22015-07-06 08:28:49 -0400517bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
518{
Jamie Madillbd136f92015-08-10 14:51:37 -0400519 size_t limit = std::max(mSignature.size(), signature.size());
520 for (size_t index = 0; index < limit; ++index)
521 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500522 // treat undefined indexes as FLOAT
523 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
524 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400525 if (a != b)
526 return false;
527 }
528
529 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400530}
531
532ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
533 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400534 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700535{
536}
537
538ProgramD3D::PixelExecutable::~PixelExecutable()
539{
540 SafeDelete(mShaderExecutable);
541}
542
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800543ProgramD3D::Sampler::Sampler()
544 : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700545{
546}
547
Xinghua Cao26143fd2017-11-01 18:19:05 +0800548ProgramD3D::Image::Image() : active(false), logicalImageUnit(0)
549{
550}
551
Geoff Lang7dd2e102014-11-10 15:19:26 -0500552unsigned int ProgramD3D::mCurrentSerial = 1;
553
Jamie Madill48ef11b2016-04-27 15:21:52 -0400554ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
555 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700556 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800557 mDynamicHLSL(nullptr),
Xinghua Caob1239382016-12-13 15:07:05 +0800558 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700559 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400560 mUsesFlatInterpolation(false),
Jiawei Shao467c15f2018-04-24 15:04:26 +0800561 mUsedShaderSamplerRanges({}),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700562 mDirtySamplerMapping(true),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800563 mUsedComputeImageRange(0),
564 mUsedComputeReadonlyImageRange(0),
Jiawei Shao3dd8d2912018-03-30 09:39:09 +0800565 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700566{
Brandon Joneseb994362014-09-24 10:27:28 -0700567 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700568}
569
570ProgramD3D::~ProgramD3D()
571{
572 reset();
573 SafeDelete(mDynamicHLSL);
574}
575
Brandon Jones44151a92014-09-10 11:32:25 -0700576bool ProgramD3D::usesPointSpriteEmulation() const
577{
578 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
579}
580
Martin Radev41ac68e2017-06-06 12:16:58 +0300581bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
582{
583 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
584}
585
Jamie Madill493f9572018-05-24 19:52:15 -0400586bool ProgramD3D::usesGeometryShader(gl::PrimitiveMode drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700587{
Martin Radevc1d4e552017-08-21 12:01:10 +0300588 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
Martin Radev41ac68e2017-06-06 12:16:58 +0300589 {
590 return true;
591 }
Jamie Madill493f9572018-05-24 19:52:15 -0400592 if (drawMode != gl::PrimitiveMode::Points)
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400593 {
594 return mUsesFlatInterpolation;
595 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300596 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800597}
598
599bool ProgramD3D::usesInstancedPointSpriteEmulation() const
600{
601 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700602}
603
Xinghua Cao37584b32017-12-01 11:04:03 +0800604GLint ProgramD3D::getSamplerMapping(gl::ShaderType type,
Jamie Madill334d6152015-10-22 14:00:28 -0400605 unsigned int samplerIndex,
606 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700607{
608 GLint logicalTextureUnit = -1;
609
Jiawei Shao467c15f2018-04-24 15:04:26 +0800610 ASSERT(type != gl::ShaderType::InvalidEnum);
611
Jiawei Shao54aafe52018-04-27 14:54:57 +0800612 ASSERT(samplerIndex < caps.maxShaderTextureImageUnits[type]);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800613
614 const auto &samplers = mShaderSamplers[type];
615 if (samplerIndex < samplers.size() && samplers[samplerIndex].active)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700616 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800617 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700618 }
619
Jamie Madill334d6152015-10-22 14:00:28 -0400620 if (logicalTextureUnit >= 0 &&
621 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700622 {
623 return logicalTextureUnit;
624 }
625
626 return -1;
627}
628
629// Returns the texture type for a given Direct3D 9 sampler type and
630// index (0-15 for the pixel shader and 0-3 for the vertex shader).
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800631gl::TextureType ProgramD3D::getSamplerTextureType(gl::ShaderType type,
632 unsigned int samplerIndex) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700633{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800634 ASSERT(type != gl::ShaderType::InvalidEnum);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700635
Jiawei Shao467c15f2018-04-24 15:04:26 +0800636 const auto &samplers = mShaderSamplers[type];
637 ASSERT(samplerIndex < samplers.size());
638 ASSERT(samplers[samplerIndex].active);
639
640 return samplers[samplerIndex].textureType;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700641}
642
Xinghua Cao37584b32017-12-01 11:04:03 +0800643GLuint ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700644{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800645 ASSERT(type != gl::ShaderType::InvalidEnum);
646 return mUsedShaderSamplerRanges[type];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700647}
648
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400649ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700650{
651 if (!mDirtySamplerMapping)
652 {
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400653 return SamplerMapping::WasClean;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700654 }
655
656 mDirtySamplerMapping = false;
657
658 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400659 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700660 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400661 if (!d3dUniform->isSampler())
662 continue;
663
Olli Etuaho465835d2017-09-26 13:34:10 +0300664 int count = d3dUniform->getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400665
Jiawei Shao467c15f2018-04-24 15:04:26 +0800666 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700667 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800668 if (!d3dUniform->isReferencedByShader(shaderType))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700669 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800670 continue;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400671 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700672
Jiawei Shao467c15f2018-04-24 15:04:26 +0800673 unsigned int firstIndex = d3dUniform->mShaderRegisterIndexes[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400674
Jiawei Shao467c15f2018-04-24 15:04:26 +0800675 std::vector<Sampler> &samplers = mShaderSamplers[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400676 for (int i = 0; i < count; i++)
677 {
678 unsigned int samplerIndex = firstIndex + i;
679
Jiawei Shao467c15f2018-04-24 15:04:26 +0800680 if (samplerIndex < samplers.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700681 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800682 ASSERT(samplers[samplerIndex].active);
683 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800684 }
685 }
686 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700687 }
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400688
689 return SamplerMapping::WasDirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700690}
691
Xinghua Cao26143fd2017-11-01 18:19:05 +0800692GLint ProgramD3D::getImageMapping(gl::ShaderType type,
693 unsigned int imageIndex,
694 bool readonly,
695 const gl::Caps &caps) const
696{
697 GLint logicalImageUnit = -1;
698 ASSERT(imageIndex < caps.maxImageUnits);
699 switch (type)
700 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800701 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800702 if (readonly && imageIndex < mReadonlyImagesCS.size() &&
703 mReadonlyImagesCS[imageIndex].active)
704 {
705 logicalImageUnit = mReadonlyImagesCS[imageIndex].logicalImageUnit;
706 }
707 else if (imageIndex < mImagesCS.size() && mImagesCS[imageIndex].active)
708 {
709 logicalImageUnit = mImagesCS[imageIndex].logicalImageUnit;
710 }
711 break;
712 // TODO(xinghua.cao@intel.com): add image mapping for vertex shader and pixel shader.
713 default:
714 UNREACHABLE();
715 }
716
717 if (logicalImageUnit >= 0 && logicalImageUnit < static_cast<GLint>(caps.maxImageUnits))
718 {
719 return logicalImageUnit;
720 }
721
722 return -1;
723}
724
725GLuint ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const
726{
727 switch (type)
728 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800729 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800730 return readonly ? mUsedComputeReadonlyImageRange : mUsedComputeImageRange;
731 // TODO(xinghua.cao@intel.com): add image range of vertex shader and pixel shader.
732 default:
733 UNREACHABLE();
734 return 0u;
735 }
736}
737
Jamie Madill9cf9e872017-06-05 12:59:25 -0400738gl::LinkResult ProgramD3D::load(const gl::Context *context,
739 gl::InfoLog &infoLog,
740 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700741{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500742 // TODO(jmadill): Use Renderer from contextImpl.
743
Jamie Madill62d31cb2015-09-11 13:25:51 -0400744 reset();
745
Jamie Madill334d6152015-10-22 14:00:28 -0400746 DeviceIdentifier binaryDeviceIdentifier = {0};
747 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
748 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700749
750 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
751 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
752 {
753 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500754 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700755 }
756
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500757 int compileFlags = stream->readInt<int>();
758 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
759 {
Jamie Madillf6113162015-05-07 11:49:21 -0400760 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500761 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500762 }
763
Jamie Madill8047c0d2016-03-07 13:02:12 -0500764 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400765 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500766 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400767 }
768
Jiawei Shao467c15f2018-04-24 15:04:26 +0800769 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700770 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800771 const unsigned int samplerCount = stream->readInt<unsigned int>();
772 for (unsigned int i = 0; i < samplerCount; ++i)
773 {
774 Sampler sampler;
775 stream->readBool(&sampler.active);
776 stream->readInt(&sampler.logicalTextureUnit);
777 stream->readEnum(&sampler.textureType);
778 mShaderSamplers[shaderType].push_back(sampler);
779 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700780
Jiawei Shao467c15f2018-04-24 15:04:26 +0800781 stream->readInt(&mUsedShaderSamplerRanges[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +0800782 }
783
Xinghua Cao26143fd2017-11-01 18:19:05 +0800784 const unsigned int csImageCount = stream->readInt<unsigned int>();
785 for (unsigned int i = 0; i < csImageCount; ++i)
786 {
787 Image image;
788 stream->readBool(&image.active);
789 stream->readInt(&image.logicalImageUnit);
790 mImagesCS.push_back(image);
791 }
792
793 const unsigned int csReadonlyImageCount = stream->readInt<unsigned int>();
794 for (unsigned int i = 0; i < csReadonlyImageCount; ++i)
795 {
796 Image image;
797 stream->readBool(&image.active);
798 stream->readInt(&image.logicalImageUnit);
799 mReadonlyImagesCS.push_back(image);
800 }
801
Xinghua Cao26143fd2017-11-01 18:19:05 +0800802 stream->readInt(&mUsedComputeImageRange);
803 stream->readInt(&mUsedComputeReadonlyImageRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700804
805 const unsigned int uniformCount = stream->readInt<unsigned int>();
806 if (stream->error())
807 {
Jamie Madillf6113162015-05-07 11:49:21 -0400808 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500809 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700810 }
811
Jamie Madill48ef11b2016-04-27 15:21:52 -0400812 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400813 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700814 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
815 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400816 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700817
Jamie Madill62d31cb2015-09-11 13:25:51 -0400818 D3DUniform *d3dUniform =
Xinghua Cao26143fd2017-11-01 18:19:05 +0800819 new D3DUniform(linkedUniform.type, HLSLRegisterType::None, linkedUniform.name,
820 linkedUniform.arraySizes, linkedUniform.isInDefaultBlock());
821 stream->readInt<HLSLRegisterType>(&d3dUniform->regType);
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800822 for (gl::ShaderType shaderType : gl::AllShaderTypes())
823 {
824 stream->readInt(&d3dUniform->mShaderRegisterIndexes[shaderType]);
825 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400826 stream->readInt(&d3dUniform->registerCount);
827 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700828
Jamie Madill62d31cb2015-09-11 13:25:51 -0400829 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700830 }
831
Jamie Madill4a3c2342015-10-08 12:58:45 -0400832 const unsigned int blockCount = stream->readInt<unsigned int>();
833 if (stream->error())
834 {
835 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500836 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400837 }
838
839 ASSERT(mD3DUniformBlocks.empty());
840 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
841 {
842 D3DUniformBlock uniformBlock;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800843 for (gl::ShaderType shaderType : gl::AllShaderTypes())
844 {
845 stream->readInt(&uniformBlock.mShaderRegisterIndexes[shaderType]);
846 }
Jamie Madill4a3c2342015-10-08 12:58:45 -0400847 mD3DUniformBlocks.push_back(uniformBlock);
848 }
849
Jamie Madill9fc36822015-11-18 13:08:07 -0500850 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
851 mStreamOutVaryings.resize(streamOutVaryingCount);
852 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700853 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500854 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700855
Jamie Madill28afae52015-11-09 15:07:57 -0500856 stream->readString(&varying->semanticName);
857 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500858 stream->readInt(&varying->componentCount);
859 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700860 }
861
Jiawei Shao467c15f2018-04-24 15:04:26 +0800862 for (gl::ShaderType shaderType : gl::AllShaderTypes())
863 {
864 stream->readString(&mShaderHLSL[shaderType]);
865 stream->readBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
866 sizeof(angle::CompilerWorkaroundsD3D));
867 }
868
Brandon Jones22502d52014-08-29 16:58:36 -0700869 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +0300870 stream->readBool(&mHasANGLEMultiviewEnabled);
871 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -0700872 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400873 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700874
875 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
876 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400877 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
878 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700879 {
880 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
881 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
882 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
883 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
884 }
885
Jamie Madill4e31ad52015-10-29 10:32:57 -0400886 stream->readString(&mGeometryShaderPreamble);
887
Jamie Madill334d6152015-10-22 14:00:28 -0400888 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700889
Jamie Madillb0a838b2016-11-13 20:02:12 -0500890 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
891
Brandon Joneseb994362014-09-24 10:27:28 -0700892 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400893 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
894 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700895 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400896 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400897 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700898
Jamie Madilld3dfda22015-07-06 08:28:49 -0400899 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700900 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400901 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700902 }
903
Jamie Madill334d6152015-10-22 14:00:28 -0400904 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700905 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400906
Jamie Madillada9ecc2015-08-17 12:53:37 -0400907 ShaderExecutableD3D *shaderExecutable = nullptr;
908
Jamie Madillb1565902018-07-27 08:12:48 -0400909 ANGLE_TRY(mRenderer->loadExecutable(context, vertexShaderFunction, vertexShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800910 gl::ShaderType::Vertex, mStreamOutVaryings,
911 separateAttribs, &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400912
Brandon Joneseb994362014-09-24 10:27:28 -0700913 if (!shaderExecutable)
914 {
Jamie Madillf6113162015-05-07 11:49:21 -0400915 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500916 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700917 }
918
919 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400920 VertexExecutable::Signature signature;
921 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700922
923 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800924 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
925 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700926
927 stream->skip(vertexShaderSize);
928 }
929
930 const size_t pixelShaderCount = stream->readInt<unsigned int>();
931 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
932 {
933 const size_t outputCount = stream->readInt<unsigned int>();
934 std::vector<GLenum> outputs(outputCount);
935 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
936 {
937 stream->readInt(&outputs[outputIndex]);
938 }
939
Jamie Madill334d6152015-10-22 14:00:28 -0400940 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700941 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400942 ShaderExecutableD3D *shaderExecutable = nullptr;
943
Jamie Madillb1565902018-07-27 08:12:48 -0400944 ANGLE_TRY(mRenderer->loadExecutable(context, pixelShaderFunction, pixelShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800945 gl::ShaderType::Fragment, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +0800946 separateAttribs, &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700947
948 if (!shaderExecutable)
949 {
Jamie Madillf6113162015-05-07 11:49:21 -0400950 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500951 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700952 }
953
954 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800955 mPixelExecutables.push_back(
956 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700957
958 stream->skip(pixelShaderSize);
959 }
960
Jamie Madill04796cd2018-05-24 19:52:16 -0400961 for (auto &geometryExe : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -0700962 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400963 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
964 if (geometryShaderSize == 0)
965 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400966 continue;
967 }
968
Brandon Joneseb994362014-09-24 10:27:28 -0700969 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -0400970
Xinghua Caob1239382016-12-13 15:07:05 +0800971 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb1565902018-07-27 08:12:48 -0400972 ANGLE_TRY(mRenderer->loadExecutable(context, geometryShaderFunction, geometryShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800973 gl::ShaderType::Geometry, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +0800974 separateAttribs, &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700975
Xinghua Caob1239382016-12-13 15:07:05 +0800976 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700977 {
Jamie Madillf6113162015-05-07 11:49:21 -0400978 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500979 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700980 }
Xinghua Caob1239382016-12-13 15:07:05 +0800981
Jamie Madill04796cd2018-05-24 19:52:16 -0400982 geometryExe.reset(geometryExecutable);
Xinghua Caob1239382016-12-13 15:07:05 +0800983
Brandon Joneseb994362014-09-24 10:27:28 -0700984 stream->skip(geometryShaderSize);
985 }
986
Xinghua Caob1239382016-12-13 15:07:05 +0800987 unsigned int computeShaderSize = stream->readInt<unsigned int>();
988 if (computeShaderSize > 0)
989 {
990 const unsigned char *computeShaderFunction = binary + stream->offset();
991
992 ShaderExecutableD3D *computeExecutable = nullptr;
Jamie Madillb1565902018-07-27 08:12:48 -0400993 ANGLE_TRY(mRenderer->loadExecutable(context, computeShaderFunction, computeShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800994 gl::ShaderType::Compute, std::vector<D3DVarying>(),
995 false, &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +0800996
997 if (!computeExecutable)
998 {
999 infoLog << "Could not create compute shader.";
1000 return false;
1001 }
1002
1003 mComputeExecutable.reset(computeExecutable);
1004 }
1005
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001006 initializeUniformStorage(mState.getLinkedShaderStages());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001007
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001008 dirtyAllUniforms();
1009
Jamie Madillb0a838b2016-11-13 20:02:12 -05001010 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001011}
1012
Jamie Madill27a60632017-06-30 15:12:01 -04001013void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001014{
Austin Kinross137b1512015-06-17 16:14:53 -07001015 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001016 // When we load the binary again later, we can validate the device identifier before trying to
1017 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001018 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001019 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1020 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001021
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001022 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1023
Jamie Madill8047c0d2016-03-07 13:02:12 -05001024 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001025 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001026 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001027 }
1028
Jiawei Shao467c15f2018-04-24 15:04:26 +08001029 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001030 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08001031 stream->writeInt(mShaderSamplers[shaderType].size());
1032 for (unsigned int i = 0; i < mShaderSamplers[shaderType].size(); ++i)
1033 {
1034 stream->writeInt(mShaderSamplers[shaderType][i].active);
1035 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit);
1036 stream->writeEnum(mShaderSamplers[shaderType][i].textureType);
1037 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001038
Jiawei Shao467c15f2018-04-24 15:04:26 +08001039 stream->writeInt(mUsedShaderSamplerRanges[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +08001040 }
1041
Xinghua Cao26143fd2017-11-01 18:19:05 +08001042 stream->writeInt(mImagesCS.size());
1043 for (unsigned int i = 0; i < mImagesCS.size(); ++i)
1044 {
1045 stream->writeInt(mImagesCS[i].active);
1046 stream->writeInt(mImagesCS[i].logicalImageUnit);
1047 }
1048
1049 stream->writeInt(mReadonlyImagesCS.size());
1050 for (unsigned int i = 0; i < mReadonlyImagesCS.size(); ++i)
1051 {
1052 stream->writeInt(mReadonlyImagesCS[i].active);
1053 stream->writeInt(mReadonlyImagesCS[i].logicalImageUnit);
1054 }
1055
Xinghua Cao26143fd2017-11-01 18:19:05 +08001056 stream->writeInt(mUsedComputeImageRange);
1057 stream->writeInt(mUsedComputeReadonlyImageRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001058
Jamie Madill62d31cb2015-09-11 13:25:51 -04001059 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001060 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001061 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001062 // Type, name and arraySize are redundant, so aren't stored in the binary.
Xinghua Cao26143fd2017-11-01 18:19:05 +08001063 stream->writeInt(static_cast<unsigned int>(uniform->regType));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001064 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1065 {
1066 stream->writeIntOrNegOne(uniform->mShaderRegisterIndexes[shaderType]);
1067 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001068 stream->writeInt(uniform->registerCount);
1069 stream->writeInt(uniform->registerElement);
1070 }
1071
1072 stream->writeInt(mD3DUniformBlocks.size());
1073 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1074 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001075 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1076 {
1077 stream->writeIntOrNegOne(uniformBlock.mShaderRegisterIndexes[shaderType]);
1078 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001079 }
1080
Jamie Madill9fc36822015-11-18 13:08:07 -05001081 stream->writeInt(mStreamOutVaryings.size());
1082 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001083 {
Brandon Joneseb994362014-09-24 10:27:28 -07001084 stream->writeString(varying.semanticName);
1085 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001086 stream->writeInt(varying.componentCount);
1087 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001088 }
1089
Jiawei Shao467c15f2018-04-24 15:04:26 +08001090 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1091 {
1092 stream->writeString(mShaderHLSL[shaderType]);
1093 stream->writeBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
1094 sizeof(angle::CompilerWorkaroundsD3D));
1095 }
1096
Brandon Jones22502d52014-08-29 16:58:36 -07001097 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001098 stream->writeInt(mHasANGLEMultiviewEnabled);
1099 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001100 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001101 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001102
Brandon Joneseb994362014-09-24 10:27:28 -07001103 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001104 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001105 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1106 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001107 {
Brandon Joneseb994362014-09-24 10:27:28 -07001108 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001109 stream->writeInt(variable.type);
1110 stream->writeString(variable.name);
1111 stream->writeString(variable.source);
1112 stream->writeInt(variable.outputIndex);
1113 }
1114
Jamie Madill4e31ad52015-10-29 10:32:57 -04001115 stream->writeString(mGeometryShaderPreamble);
1116
Brandon Joneseb994362014-09-24 10:27:28 -07001117 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001118 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1119 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001120 {
Xinghua Caob1239382016-12-13 15:07:05 +08001121 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001122
Jamie Madilld3dfda22015-07-06 08:28:49 -04001123 const auto &inputLayout = vertexExecutable->inputs();
1124 stream->writeInt(inputLayout.size());
1125
1126 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001127 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001128 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001129 }
1130
1131 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1132 stream->writeInt(vertexShaderSize);
1133
1134 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1135 stream->writeBytes(vertexBlob, vertexShaderSize);
1136 }
1137
1138 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001139 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1140 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001141 {
Xinghua Caob1239382016-12-13 15:07:05 +08001142 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001143
1144 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1145 stream->writeInt(outputs.size());
1146 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1147 {
1148 stream->writeInt(outputs[outputIndex]);
1149 }
1150
1151 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1152 stream->writeInt(pixelShaderSize);
1153
1154 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1155 stream->writeBytes(pixelBlob, pixelShaderSize);
1156 }
1157
Xinghua Caob1239382016-12-13 15:07:05 +08001158 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001159 {
Xinghua Caob1239382016-12-13 15:07:05 +08001160 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001161 {
1162 stream->writeInt(0);
1163 continue;
1164 }
1165
Xinghua Caob1239382016-12-13 15:07:05 +08001166 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001167 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001168 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1169 }
1170
1171 if (mComputeExecutable)
1172 {
1173 size_t computeShaderSize = mComputeExecutable->getLength();
1174 stream->writeInt(computeShaderSize);
1175 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1176 }
1177 else
1178 {
1179 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001180 }
Brandon Jones22502d52014-08-29 16:58:36 -07001181}
1182
Geoff Langc5629752015-12-07 16:29:04 -05001183void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1184{
1185}
1186
Yunchao He61afff12017-03-14 15:34:03 +08001187void ProgramD3D::setSeparable(bool /* separable */)
1188{
1189}
1190
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001191angle::Result ProgramD3D::getPixelExecutableForCachedOutputLayout(
1192 const gl::Context *context,
1193 ShaderExecutableD3D **outExecutable,
1194 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001195{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001196 if (mCachedPixelExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001197 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001198 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable();
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001199 return angle::Result::Continue();
Brandon Joneseb994362014-09-24 10:27:28 -07001200 }
1201
Jamie Madill334d6152015-10-22 14:00:28 -04001202 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001203 mShaderHLSL[gl::ShaderType::Fragment], mPixelShaderKey, mUsesFragDepth,
1204 mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001205
1206 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001207 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001208
1209 gl::InfoLog tempInfoLog;
1210 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1211
Jamie Madill01074252016-11-28 15:55:51 -05001212 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001213 context, *currentInfoLog, finalPixelHLSL, gl::ShaderType::Fragment, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001214 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1215 mShaderWorkarounds[gl::ShaderType::Fragment], &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001216
Jamie Madill97399232014-12-23 12:31:15 -05001217 if (pixelExecutable)
1218 {
Xinghua Caob1239382016-12-13 15:07:05 +08001219 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001220 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001221 mCachedPixelExecutableIndex = mPixelExecutables.size() - 1;
Jamie Madill97399232014-12-23 12:31:15 -05001222 }
1223 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001224 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001225 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1226 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001227 }
Brandon Jones22502d52014-08-29 16:58:36 -07001228
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001229 *outExecutable = pixelExecutable;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001230 return angle::Result::Continue();
Brandon Jones22502d52014-08-29 16:58:36 -07001231}
1232
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001233angle::Result ProgramD3D::getVertexExecutableForCachedInputLayout(
1234 const gl::Context *context,
1235 ShaderExecutableD3D **outExectuable,
1236 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001237{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001238 if (mCachedVertexExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001239 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001240 *outExectuable =
1241 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable();
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001242 return angle::Result::Continue();
Brandon Joneseb994362014-09-24 10:27:28 -07001243 }
1244
Brandon Jones22502d52014-08-29 16:58:36 -07001245 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001246 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001247 mShaderHLSL[gl::ShaderType::Vertex], mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001248
1249 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001250 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001251
1252 gl::InfoLog tempInfoLog;
1253 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1254
Jamie Madill01074252016-11-28 15:55:51 -05001255 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001256 context, *currentInfoLog, finalVertexHLSL, gl::ShaderType::Vertex, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001257 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1258 mShaderWorkarounds[gl::ShaderType::Vertex], &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001259
Jamie Madill97399232014-12-23 12:31:15 -05001260 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001261 {
Xinghua Caob1239382016-12-13 15:07:05 +08001262 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001263 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001264 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1;
Brandon Joneseb994362014-09-24 10:27:28 -07001265 }
Jamie Madill97399232014-12-23 12:31:15 -05001266 else if (!infoLog)
1267 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001268 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1269 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001270 }
Brandon Jones22502d52014-08-29 16:58:36 -07001271
Geoff Langb543aff2014-09-30 14:52:54 -04001272 *outExectuable = vertexExecutable;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001273 return angle::Result::Continue();
Brandon Jones22502d52014-08-29 16:58:36 -07001274}
1275
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001276angle::Result ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::Context *context,
1277 gl::PrimitiveMode drawMode,
1278 ShaderExecutableD3D **outExecutable,
1279 gl::InfoLog *infoLog)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001280{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001281 if (outExecutable)
1282 {
1283 *outExecutable = nullptr;
1284 }
1285
Austin Kinross88829e82016-01-12 13:04:41 -08001286 // Return a null shader if the current rendering doesn't use a geometry shader
1287 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001288 {
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001289 return angle::Result::Continue();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001290 }
1291
Jamie Madill04796cd2018-05-24 19:52:16 -04001292 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001293
Xinghua Caob1239382016-12-13 15:07:05 +08001294 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001295 {
1296 if (outExecutable)
1297 {
Xinghua Caob1239382016-12-13 15:07:05 +08001298 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001299 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001300 return angle::Result::Continue();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001301 }
1302
1303 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
jchen103fd614d2018-08-13 12:21:58 +08001304 context->getCaps(), geometryShaderType, mState, mRenderer->presentPathFastEnabled(),
Martin Radevc1d4e552017-08-21 12:01:10 +03001305 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
1306 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001307
1308 gl::InfoLog tempInfoLog;
1309 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1310
Xinghua Caob1239382016-12-13 15:07:05 +08001311 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001312 angle::Result result = mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001313 context, *currentInfoLog, geometryHLSL, gl::ShaderType::Geometry, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001314 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001315 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001316
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001317 if (!infoLog && result == angle::Result::Stop())
Jamie Madill4e31ad52015-10-29 10:32:57 -04001318 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001319 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1320 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001321 }
1322
Xinghua Caob1239382016-12-13 15:07:05 +08001323 if (geometryExecutable != nullptr)
1324 {
1325 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1326 }
1327
Jamie Madill4e31ad52015-10-29 10:32:57 -04001328 if (outExecutable)
1329 {
Xinghua Caob1239382016-12-13 15:07:05 +08001330 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001331 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001332 return result;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001333}
1334
Jamie Madill01074252016-11-28 15:55:51 -05001335class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001336{
Jamie Madill01074252016-11-28 15:55:51 -05001337 public:
Jamie Madillb1565902018-07-27 08:12:48 -04001338 GetExecutableTask(ProgramD3D *program, const gl::Context *context)
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001339 : mProgram(program),
1340 mResult(angle::Result::Continue()),
1341 mInfoLog(),
1342 mExecutable(nullptr),
1343 mContext(context)
Brandon Joneseb994362014-09-24 10:27:28 -07001344 {
Brandon Joneseb994362014-09-24 10:27:28 -07001345 }
1346
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001347 virtual angle::Result run() = 0;
Jamie Madill01074252016-11-28 15:55:51 -05001348
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001349 void operator()() override { mResult = run(); }
Jamie Madill01074252016-11-28 15:55:51 -05001350
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001351 angle::Result getResult() const { return mResult; }
Jamie Madill01074252016-11-28 15:55:51 -05001352 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001353 ShaderExecutableD3D *getExecutable() { return mExecutable; }
Jamie Madill01074252016-11-28 15:55:51 -05001354
1355 protected:
1356 ProgramD3D *mProgram;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001357 angle::Result mResult;
Jamie Madill01074252016-11-28 15:55:51 -05001358 gl::InfoLog mInfoLog;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001359 ShaderExecutableD3D *mExecutable;
Jamie Madillb1565902018-07-27 08:12:48 -04001360 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001361};
1362
1363class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1364{
1365 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001366 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
Jamie Madillb1565902018-07-27 08:12:48 -04001367 : GetExecutableTask(program, context)
Jamie Madillbd044ed2017-06-05 12:59:21 -04001368 {
1369 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001370 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001371 {
jchen103fd614d2018-08-13 12:21:58 +08001372 mProgram->updateCachedInputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001373
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001374 ANGLE_TRY(
1375 mProgram->getVertexExecutableForCachedInputLayout(mContext, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001376
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001377 return angle::Result::Continue();
Jamie Madill01074252016-11-28 15:55:51 -05001378 }
1379};
1380
jchen103fd614d2018-08-13 12:21:58 +08001381void ProgramD3D::updateCachedInputLayoutFromShader()
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001382{
jchen103fd614d2018-08-13 12:21:58 +08001383 GetDefaultInputLayoutFromShader(mState.getAttachedShader(gl::ShaderType::Vertex),
Jiawei Shao385b3e02018-03-21 09:43:28 +08001384 &mCachedInputLayout);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001385 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001386 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001387}
1388
Jamie Madill01074252016-11-28 15:55:51 -05001389class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1390{
1391 public:
Jamie Madillb1565902018-07-27 08:12:48 -04001392 GetPixelExecutableTask(ProgramD3D *program, const gl::Context *context)
1393 : GetExecutableTask(program, context)
1394 {
1395 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001396 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001397 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001398 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001399
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001400 ANGLE_TRY(
1401 mProgram->getPixelExecutableForCachedOutputLayout(mContext, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001402
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001403 return angle::Result::Continue();
Jamie Madill01074252016-11-28 15:55:51 -05001404 }
1405};
1406
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001407void ProgramD3D::updateCachedOutputLayoutFromShader()
1408{
1409 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001410 updateCachedPixelExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001411}
1412
Jamie Madill01074252016-11-28 15:55:51 -05001413class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1414{
1415 public:
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001416 GetGeometryExecutableTask(ProgramD3D *program, const gl::Context *context)
Jamie Madillb1565902018-07-27 08:12:48 -04001417 : GetExecutableTask(program, context)
Jamie Madill01074252016-11-28 15:55:51 -05001418 {
1419 }
1420
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001421 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001422 {
1423 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1424 // D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -04001425 if (mProgram->usesGeometryShader(gl::PrimitiveMode::Points))
Jamie Madill01074252016-11-28 15:55:51 -05001426 {
Jamie Madill493f9572018-05-24 19:52:15 -04001427 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001428 mContext, gl::PrimitiveMode::Points, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001429 }
1430
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001431 return angle::Result::Continue();
Jamie Madill01074252016-11-28 15:55:51 -05001432 }
Jamie Madill01074252016-11-28 15:55:51 -05001433};
1434
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001435angle::Result ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
Xinghua Cao73badc02017-03-29 19:14:53 +08001436{
1437 if (outExecutable)
1438 {
1439 *outExecutable = mComputeExecutable.get();
1440 }
1441
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001442 return angle::Result::Continue();
Xinghua Cao73badc02017-03-29 19:14:53 +08001443}
1444
jchen107ae70d82018-07-06 13:47:01 +08001445// The LinkEvent implementation for linking a rendering(VS, FS, GS) program.
1446class ProgramD3D::GraphicsProgramLinkEvent final : public LinkEvent
1447{
1448 public:
1449 GraphicsProgramLinkEvent(gl::InfoLog &infoLog,
1450 std::shared_ptr<WorkerThreadPool> workerPool,
1451 std::shared_ptr<ProgramD3D::GetVertexExecutableTask> vertexTask,
1452 std::shared_ptr<ProgramD3D::GetPixelExecutableTask> pixelTask,
1453 std::shared_ptr<ProgramD3D::GetGeometryExecutableTask> geometryTask,
1454 bool useGS,
1455 const ShaderD3D *vertexShader,
1456 const ShaderD3D *fragmentShader)
1457 : mInfoLog(infoLog),
1458 mWorkerPool(workerPool),
1459 mVertexTask(vertexTask),
1460 mPixelTask(pixelTask),
1461 mGeometryTask(geometryTask),
1462 mWaitEvents(
1463 {{std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mVertexTask)),
1464 std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mPixelTask)),
1465 std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mGeometryTask))}}),
1466 mUseGS(useGS),
1467 mVertexShader(vertexShader),
1468 mFragmentShader(fragmentShader)
1469 {
1470 }
1471
1472 bool wait() override
1473 {
1474 WaitableEvent::WaitMany(&mWaitEvents);
1475
1476 if (!checkTask(mVertexTask.get()) || !checkTask(mPixelTask.get()) ||
1477 !checkTask(mGeometryTask.get()))
1478 {
1479 return false;
1480 }
1481
1482 ShaderExecutableD3D *defaultVertexExecutable = mVertexTask->getExecutable();
1483 ShaderExecutableD3D *defaultPixelExecutable = mPixelTask->getExecutable();
1484 ShaderExecutableD3D *pointGS = mGeometryTask->getExecutable();
1485
1486 if (mUseGS && pointGS)
1487 {
1488 // Geometry shaders are currently only used internally, so there is no corresponding
1489 // shader object at the interface level. For now the geometry shader debug info is
1490 // prepended to the vertex shader.
1491 mVertexShader->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
1492 mVertexShader->appendDebugInfo(pointGS->getDebugInfo());
1493 mVertexShader->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1494 }
1495
1496 if (defaultVertexExecutable)
1497 {
1498 mVertexShader->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1499 }
1500
1501 if (defaultPixelExecutable)
1502 {
1503 mFragmentShader->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1504 }
1505
1506 bool isLinked = (defaultVertexExecutable && defaultPixelExecutable && (!mUseGS || pointGS));
1507 if (!isLinked)
1508 {
1509 mInfoLog << "Failed to create D3D Shaders";
1510 }
1511 return isLinked;
1512 }
1513
1514 bool isLinking() override
1515 {
1516 for (auto &event : mWaitEvents)
1517 {
1518 if (!event->isReady())
1519 {
1520 return true;
1521 }
1522 }
1523 return false;
1524 }
1525
1526 private:
1527 bool checkTask(ProgramD3D::GetExecutableTask *task)
1528 {
1529 if (!task->getInfoLog().empty())
1530 {
1531 mInfoLog << task->getInfoLog().str();
1532 }
1533 auto result = task->getResult();
1534 if (result.isError())
1535 {
1536 return false;
1537 }
1538 return true;
1539 }
1540
1541 gl::InfoLog &mInfoLog;
1542 std::shared_ptr<WorkerThreadPool> mWorkerPool;
1543 std::shared_ptr<ProgramD3D::GetVertexExecutableTask> mVertexTask;
1544 std::shared_ptr<ProgramD3D::GetPixelExecutableTask> mPixelTask;
1545 std::shared_ptr<ProgramD3D::GetGeometryExecutableTask> mGeometryTask;
1546 std::array<std::shared_ptr<WaitableEvent>, 3> mWaitEvents;
1547 bool mUseGS;
1548 const ShaderD3D *mVertexShader;
1549 const ShaderD3D *mFragmentShader;
1550};
1551
1552std::unique_ptr<LinkEvent> ProgramD3D::compileProgramExecutables(const gl::Context *context,
1553 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001554{
1555 // Ensure the compiler is initialized to avoid race conditions.
jchen107ae70d82018-07-06 13:47:01 +08001556 gl::Error result = mRenderer->ensureHLSLCompilerInitialized(context);
1557 if (result.isError())
Jiawei Shao02f15232017-12-27 10:10:28 +08001558 {
jchen107ae70d82018-07-06 13:47:01 +08001559 return std::make_unique<LinkEventDone>(result);
Jiawei Shao02f15232017-12-27 10:10:28 +08001560 }
Jamie Madill01074252016-11-28 15:55:51 -05001561
jchen107ae70d82018-07-06 13:47:01 +08001562 auto vertexTask = std::make_shared<GetVertexExecutableTask>(this, context);
1563 auto pixelTask = std::make_shared<GetPixelExecutableTask>(this, context);
1564 auto geometryTask = std::make_shared<GetGeometryExecutableTask>(this, context);
1565 bool useGS = usesGeometryShader(gl::PrimitiveMode::Points);
Jiawei Shao385b3e02018-03-21 09:43:28 +08001566 const ShaderD3D *vertexShaderD3D =
1567 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Vertex));
jchen107ae70d82018-07-06 13:47:01 +08001568 const ShaderD3D *fragmentShaderD3D =
1569 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Fragment));
Jamie Madill847638a2015-11-20 13:01:41 -05001570
jchen107ae70d82018-07-06 13:47:01 +08001571 return std::make_unique<GraphicsProgramLinkEvent>(infoLog, context->getWorkerThreadPool(),
1572 vertexTask, pixelTask, geometryTask, useGS,
1573 vertexShaderD3D, fragmentShaderD3D);
Brandon Jones18bd4102014-09-22 14:21:44 -07001574}
1575
Jamie Madill9cf9e872017-06-05 12:59:25 -04001576gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
1577 gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001578{
1579 // Ensure the compiler is initialized to avoid race conditions.
Jamie Madillb1565902018-07-27 08:12:48 -04001580 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized(context));
Xinghua Caob1239382016-12-13 15:07:05 +08001581
Jiawei Shao203b26f2018-07-25 10:30:43 +08001582 gl::Shader *computeShaderGL = mState.getAttachedShader(gl::ShaderType::Compute);
1583 ASSERT(computeShaderGL);
jchen103fd614d2018-08-13 12:21:58 +08001584 std::string computeShader = computeShaderGL->getTranslatedSource();
Xinghua Caob1239382016-12-13 15:07:05 +08001585
1586 ShaderExecutableD3D *computeExecutable = nullptr;
Jamie Madillb1565902018-07-27 08:12:48 -04001587 ANGLE_TRY(mRenderer->compileToExecutable(
1588 context, infoLog, computeShader, gl::ShaderType::Compute, std::vector<D3DVarying>(), false,
1589 angle::CompilerWorkaroundsD3D(), &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001590
1591 if (computeExecutable == nullptr)
1592 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001593 ERR() << "Error compiling dynamic compute executable:" << std::endl
1594 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001595 }
1596 else
1597 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001598 const ShaderD3D *computeShaderD3D =
1599 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Caob1239382016-12-13 15:07:05 +08001600 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1601 mComputeExecutable.reset(computeExecutable);
1602 }
1603
1604 return mComputeExecutable.get() != nullptr;
1605}
1606
jchen107ae70d82018-07-06 13:47:01 +08001607std::unique_ptr<LinkEvent> ProgramD3D::link(const gl::Context *context,
1608 const gl::ProgramLinkedResources &resources,
1609 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001610{
Jamie Madillc564c072017-06-01 12:45:42 -04001611 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001612
Jamie Madill62d31cb2015-09-11 13:25:51 -04001613 reset();
1614
Jiawei Shao385b3e02018-03-21 09:43:28 +08001615 gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Caob1239382016-12-13 15:07:05 +08001616 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001617 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08001618 mShaderSamplers[gl::ShaderType::Compute].resize(
1619 data.getCaps().maxShaderTextureImageUnits[gl::ShaderType::Compute]);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001620 mImagesCS.resize(data.getCaps().maxImageUnits);
1621 mReadonlyImagesCS.resize(data.getCaps().maxImageUnits);
Xinghua Caob1239382016-12-13 15:07:05 +08001622
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001623 mShaderUniformsDirty.set(gl::ShaderType::Compute);
jchen103fd614d2018-08-13 12:21:58 +08001624 defineUniformsAndAssignRegisters();
Xinghua Caob1239382016-12-13 15:07:05 +08001625
jchen103fd614d2018-08-13 12:21:58 +08001626 linkResources(resources);
jchen107ae70d82018-07-06 13:47:01 +08001627
Jamie Madill9cf9e872017-06-05 12:59:25 -04001628 gl::LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001629 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001630 {
Xinghua Caob1239382016-12-13 15:07:05 +08001631 infoLog << result.getError().getMessage();
Xinghua Caob1239382016-12-13 15:07:05 +08001632 }
1633 else if (!result.getResult())
1634 {
1635 infoLog << "Failed to create D3D compute shader.";
Xinghua Caob1239382016-12-13 15:07:05 +08001636 }
jchen107ae70d82018-07-06 13:47:01 +08001637 return std::make_unique<LinkEventDone>(result);
Xinghua Caob1239382016-12-13 15:07:05 +08001638 }
1639 else
1640 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001641 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
Jiawei Shao467c15f2018-04-24 15:04:26 +08001642 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
1643 {
1644 if (mState.getAttachedShader(shaderType))
1645 {
1646 shadersD3D[shaderType] = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
Xinghua Caob1239382016-12-13 15:07:05 +08001647
Jiawei Shao467c15f2018-04-24 15:04:26 +08001648 mShaderSamplers[shaderType].resize(
Jiawei Shao54aafe52018-04-27 14:54:57 +08001649 data.getCaps().maxShaderTextureImageUnits[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +08001650
Jiawei Shao467c15f2018-04-24 15:04:26 +08001651 shadersD3D[shaderType]->generateWorkarounds(&mShaderWorkarounds[shaderType]);
1652
1653 mShaderUniformsDirty.set(shaderType);
1654 }
1655 }
Xinghua Caob1239382016-12-13 15:07:05 +08001656
1657 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1658 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001659 if (shadersD3D[gl::ShaderType::Fragment]->usesFrontFacing())
Xinghua Caob1239382016-12-13 15:07:05 +08001660 {
1661 infoLog << "The current renderer doesn't support gl_FrontFacing";
jchen107ae70d82018-07-06 13:47:01 +08001662 return std::make_unique<LinkEventDone>(false);
Xinghua Caob1239382016-12-13 15:07:05 +08001663 }
1664 }
1665
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001666 ProgramD3DMetadata metadata(mRenderer, shadersD3D);
Jamie Madillc9727f32017-11-07 12:37:07 -05001667 BuiltinVaryingsD3D builtins(metadata, resources.varyingPacking);
Xinghua Caob1239382016-12-13 15:07:05 +08001668
jchen103fd614d2018-08-13 12:21:58 +08001669 mDynamicHLSL->generateShaderLinkHLSL(context->getCaps(), mState, metadata,
1670 resources.varyingPacking, builtins, &mShaderHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001671
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001672 mUsesPointSize = shadersD3D[gl::ShaderType::Vertex]->usesPointSize();
Xinghua Caob1239382016-12-13 15:07:05 +08001673 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001674 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001675 mUsesViewID = metadata.usesViewID();
1676 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001677
1678 // Cache if we use flat shading
jchen103fd614d2018-08-13 12:21:58 +08001679 mUsesFlatInterpolation = FindFlatInterpolationVarying(mState.getAttachedShaders());
Xinghua Caob1239382016-12-13 15:07:05 +08001680
1681 if (mRenderer->getMajorShaderModel() >= 4)
1682 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001683 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Jamie Madillc9727f32017-11-07 12:37:07 -05001684 resources.varyingPacking, builtins, mHasANGLEMultiviewEnabled,
Martin Radevc1d4e552017-08-21 12:01:10 +03001685 metadata.canSelectViewInVertexShader());
Xinghua Caob1239382016-12-13 15:07:05 +08001686 }
1687
jchen103fd614d2018-08-13 12:21:58 +08001688 initAttribLocationsToD3DSemantic();
Xinghua Caob1239382016-12-13 15:07:05 +08001689
jchen103fd614d2018-08-13 12:21:58 +08001690 defineUniformsAndAssignRegisters();
Xinghua Caob1239382016-12-13 15:07:05 +08001691
Jiawei Shao385b3e02018-03-21 09:43:28 +08001692 gatherTransformFeedbackVaryings(resources.varyingPacking, builtins[gl::ShaderType::Vertex]);
Xinghua Caob1239382016-12-13 15:07:05 +08001693
jchen103fd614d2018-08-13 12:21:58 +08001694 linkResources(resources);
jchen107ae70d82018-07-06 13:47:01 +08001695
1696 return compileProgramExecutables(context, infoLog);
Austin Kinross02df7962015-07-01 10:03:42 -07001697 }
Brandon Jones22502d52014-08-29 16:58:36 -07001698}
1699
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001700GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001701{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001702 // TODO(jmadill): Do something useful here?
1703 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001704}
1705
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001706void ProgramD3D::initializeUniformBlocks()
Jamie Madill62d31cb2015-09-11 13:25:51 -04001707{
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001708 if (mState.getUniformBlocks().empty())
Jamie Madill51f522f2016-12-21 15:10:55 -05001709 {
1710 return;
1711 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001712
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001713 ASSERT(mD3DUniformBlocks.empty());
1714
Jamie Madill62d31cb2015-09-11 13:25:51 -04001715 // Assign registers and update sizes.
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001716 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1717 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1718 {
1719 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
1720 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001721
Jiajia Qin729b2c62017-08-14 09:36:11 +08001722 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001723 {
1724 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1725
Jamie Madill4a3c2342015-10-08 12:58:45 -04001726 D3DUniformBlock d3dUniformBlock;
1727
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001728 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001729 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001730 if (uniformBlock.isActive(shaderType))
1731 {
1732 ASSERT(shadersD3D[shaderType]);
1733 unsigned int baseRegister =
1734 shadersD3D[shaderType]->getUniformBlockRegister(uniformBlock.name);
1735 d3dUniformBlock.mShaderRegisterIndexes[shaderType] =
1736 baseRegister + uniformBlockElement;
1737 }
Xinghua Caob1239382016-12-13 15:07:05 +08001738 }
1739
Jamie Madill4a3c2342015-10-08 12:58:45 -04001740 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001741 }
1742}
1743
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001744void ProgramD3D::initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001745{
1746 // Compute total default block size
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001747 gl::ShaderMap<unsigned int> shaderRegisters = {};
Jamie Madill62d31cb2015-09-11 13:25:51 -04001748 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001749 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001750 if (d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001751 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001752 continue;
1753 }
1754
Jiawei Shao0661eb82018-06-13 10:51:54 +08001755 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001756 {
1757 if (d3dUniform->isReferencedByShader(shaderType))
Brandon Jonesc9610c52014-08-25 17:02:59 -07001758 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001759 shaderRegisters[shaderType] = std::max(
1760 shaderRegisters[shaderType],
1761 d3dUniform->mShaderRegisterIndexes[shaderType] + d3dUniform->registerCount);
Xinghua Caob1239382016-12-13 15:07:05 +08001762 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001763 }
1764 }
1765
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001766 // We only reset uniform storages for the shader stages available in the program (attached
1767 // shaders in ProgramD3D::link() and linkedShaderStages in ProgramD3D::load()).
Jiawei Shao0661eb82018-06-13 10:51:54 +08001768 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001769 {
Jiawei Shao0661eb82018-06-13 10:51:54 +08001770 mShaderUniformStorages[shaderType].reset(
1771 mRenderer->createUniformStorage(shaderRegisters[shaderType] * 16u));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001772 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001773
1774 // Iterate the uniforms again to assign data pointers to default block uniforms.
1775 for (D3DUniform *d3dUniform : mD3DUniforms)
1776 {
1777 if (d3dUniform->isSampler())
1778 {
Olli Etuaho465835d2017-09-26 13:34:10 +03001779 d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001780 continue;
1781 }
1782
Jiawei Shao0661eb82018-06-13 10:51:54 +08001783 for (gl::ShaderType shaderType : availableShaderStages)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001784 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001785 if (d3dUniform->isReferencedByShader(shaderType))
1786 {
1787 d3dUniform->mShaderData[shaderType] =
1788 mShaderUniformStorages[shaderType]->getDataPointer(
1789 d3dUniform->mShaderRegisterIndexes[shaderType],
1790 d3dUniform->registerElement);
1791 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001792 }
1793 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001794}
1795
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001796void ProgramD3D::updateUniformBufferCache(
1797 const gl::Caps &caps,
1798 const gl::ShaderMap<unsigned int> &reservedShaderRegisterIndexes)
Brandon Jones18bd4102014-09-22 14:21:44 -07001799{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001800 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001801 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001802 return;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001803 }
1804
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001805 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1806 {
1807 mShaderUBOCaches[shaderType].clear();
1808 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001809
Jamie Madill4a3c2342015-10-08 12:58:45 -04001810 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001811 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001812 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001813 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001814 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001815
Brandon Jones18bd4102014-09-22 14:21:44 -07001816 // Unnecessary to apply an unreferenced standard or shared UBO
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001817 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones18bd4102014-09-22 14:21:44 -07001818 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001819 if (!uniformBlock.activeInShader(shaderType))
1820 {
1821 continue;
1822 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001823
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001824 unsigned int registerIndex = uniformBlock.mShaderRegisterIndexes[shaderType] -
1825 reservedShaderRegisterIndexes[shaderType];
Jiawei Shao54aafe52018-04-27 14:54:57 +08001826 ASSERT(registerIndex < caps.maxShaderUniformBlocks[shaderType]);
Jamie Madill03260fa2015-06-22 13:57:22 -04001827
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001828 std::vector<int> &shaderUBOcache = mShaderUBOCaches[shaderType];
1829 if (shaderUBOcache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001830 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001831 shaderUBOcache.resize(registerIndex + 1, -1);
Jamie Madill03260fa2015-06-22 13:57:22 -04001832 }
1833
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001834 ASSERT(shaderUBOcache[registerIndex] == -1);
1835 shaderUBOcache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001836 }
1837 }
Jamie Madilld63961d2017-09-12 15:22:57 -04001838}
Brandon Jones18bd4102014-09-22 14:21:44 -07001839
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001840const std::vector<GLint> &ProgramD3D::getShaderUniformBufferCache(gl::ShaderType shaderType) const
Jamie Madilld63961d2017-09-12 15:22:57 -04001841{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001842 return mShaderUBOCaches[shaderType];
Brandon Jones18bd4102014-09-22 14:21:44 -07001843}
1844
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001845void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001846{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001847 mShaderUniformsDirty = mState.getLinkedShaderStages();
Jamie Madill4148fd72017-09-14 15:46:20 -04001848}
1849
1850void ProgramD3D::markUniformsClean()
1851{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001852 mShaderUniformsDirty.reset();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001853}
1854
Jamie Madill334d6152015-10-22 14:00:28 -04001855void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001856{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001857 setUniformInternal(location, count, v, GL_FLOAT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001858}
1859
1860void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1861{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001862 setUniformInternal(location, count, v, GL_FLOAT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001863}
1864
1865void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1866{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001867 setUniformInternal(location, count, v, GL_FLOAT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001868}
1869
1870void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1871{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001872 setUniformInternal(location, count, v, GL_FLOAT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001873}
1874
Jamie Madill334d6152015-10-22 14:00:28 -04001875void ProgramD3D::setUniformMatrix2fv(GLint location,
1876 GLsizei count,
1877 GLboolean transpose,
1878 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001879{
Luc Ferron46bcea52018-05-31 09:48:36 -04001880 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001881}
1882
Jamie Madill334d6152015-10-22 14:00:28 -04001883void ProgramD3D::setUniformMatrix3fv(GLint location,
1884 GLsizei count,
1885 GLboolean transpose,
1886 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001887{
Luc Ferron46bcea52018-05-31 09:48:36 -04001888 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001889}
1890
Jamie Madill334d6152015-10-22 14:00:28 -04001891void ProgramD3D::setUniformMatrix4fv(GLint location,
1892 GLsizei count,
1893 GLboolean transpose,
1894 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001895{
Luc Ferron46bcea52018-05-31 09:48:36 -04001896 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001897}
1898
Jamie Madill334d6152015-10-22 14:00:28 -04001899void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1900 GLsizei count,
1901 GLboolean transpose,
1902 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001903{
Luc Ferron46bcea52018-05-31 09:48:36 -04001904 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001905}
1906
Jamie Madill334d6152015-10-22 14:00:28 -04001907void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1908 GLsizei count,
1909 GLboolean transpose,
1910 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001911{
Luc Ferron46bcea52018-05-31 09:48:36 -04001912 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001913}
1914
Jamie Madill334d6152015-10-22 14:00:28 -04001915void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1916 GLsizei count,
1917 GLboolean transpose,
1918 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001919{
Luc Ferron46bcea52018-05-31 09:48:36 -04001920 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001921}
1922
Jamie Madill334d6152015-10-22 14:00:28 -04001923void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1924 GLsizei count,
1925 GLboolean transpose,
1926 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001927{
Luc Ferron46bcea52018-05-31 09:48:36 -04001928 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001929}
1930
Jamie Madill334d6152015-10-22 14:00:28 -04001931void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1932 GLsizei count,
1933 GLboolean transpose,
1934 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001935{
Luc Ferron46bcea52018-05-31 09:48:36 -04001936 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001937}
1938
Jamie Madill334d6152015-10-22 14:00:28 -04001939void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1940 GLsizei count,
1941 GLboolean transpose,
1942 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001943{
Luc Ferron46bcea52018-05-31 09:48:36 -04001944 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001945}
1946
1947void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1948{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001949 setUniformInternal(location, count, v, GL_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001950}
1951
1952void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1953{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001954 setUniformInternal(location, count, v, GL_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001955}
1956
1957void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1958{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001959 setUniformInternal(location, count, v, GL_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001960}
1961
1962void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1963{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001964 setUniformInternal(location, count, v, GL_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001965}
1966
1967void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1968{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001969 setUniformInternal(location, count, v, GL_UNSIGNED_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001970}
1971
1972void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1973{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001974 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001975}
1976
1977void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1978{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001979 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001980}
1981
1982void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1983{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001984 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001985}
1986
Jamie Madillf4141212017-12-12 15:08:07 -05001987void ProgramD3D::setUniformBlockBinding(GLuint uniformBlockIndex, GLuint /*uniformBlockBinding*/)
Geoff Lang5d124a62015-09-15 13:03:27 -04001988{
Jamie Madillf4141212017-12-12 15:08:07 -05001989 mRenderer->onDirtyUniformBlockBinding(uniformBlockIndex);
Geoff Lang5d124a62015-09-15 13:03:27 -04001990}
1991
jchen103fd614d2018-08-13 12:21:58 +08001992void ProgramD3D::defineUniformsAndAssignRegisters()
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001993{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001994 D3DUniformMap uniformMap;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001995
1996 gl::ShaderBitSet attachedShaders;
Jiawei Shao385b3e02018-03-21 09:43:28 +08001997 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill417df922017-01-12 09:23:07 -05001998 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001999 gl::Shader *shader = mState.getAttachedShader(shaderType);
2000 if (shader)
Jamie Madillfb536032015-09-11 13:19:49 -04002001 {
jchen103fd614d2018-08-13 12:21:58 +08002002 for (const sh::Uniform &uniform : shader->getUniforms())
Xinghua Caob1239382016-12-13 15:07:05 +08002003 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002004 if (uniform.active)
2005 {
2006 defineUniformBase(shader, uniform, &uniformMap);
2007 }
Xinghua Caob1239382016-12-13 15:07:05 +08002008 }
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002009
2010 attachedShaders.set(shader->getType());
Jamie Madillfb536032015-09-11 13:19:49 -04002011 }
2012 }
2013
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002014 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002015 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002016 {
2017 if (!glUniform.isInDefaultBlock())
2018 continue;
2019
Olli Etuahod2551232017-10-26 20:03:33 +03002020 std::string name = glUniform.name;
2021 if (glUniform.isArray())
2022 {
2023 // In the program state, array uniform names include [0] as in the program resource
2024 // spec. Here we don't include it.
2025 // TODO(oetuaho@nvidia.com): consider using the same uniform naming here as in the GL
2026 // layer.
2027 ASSERT(angle::EndsWith(name, "[0]"));
2028 name.resize(name.length() - 3);
2029 }
2030 auto mapEntry = uniformMap.find(name);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002031 ASSERT(mapEntry != uniformMap.end());
2032 mD3DUniforms.push_back(mapEntry->second);
2033 }
2034
Jamie Madill62d31cb2015-09-11 13:25:51 -04002035 assignAllSamplerRegisters();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002036 assignAllImageRegisters();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002037 initializeUniformStorage(attachedShaders);
Jamie Madillfb536032015-09-11 13:19:49 -04002038}
2039
Jamie Madill91445bc2015-09-23 16:47:53 -04002040void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002041 const sh::Uniform &uniform,
2042 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04002043{
Xinghua Cao26143fd2017-11-01 18:19:05 +08002044 // Samplers get their registers assigned in assignAllSamplerRegisters, and images get their
2045 // registers assigned in assignAllImageRegisters.
2046 if (gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002047 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002048 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture, nullptr,
2049 uniformMap);
2050 return;
2051 }
2052 else if (gl::IsImageType(uniform.type))
2053 {
2054 if (uniform.readonly)
2055 {
2056 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture,
2057 nullptr, uniformMap);
2058 }
2059 else
2060 {
2061 defineUniform(shader->getType(), uniform, uniform.name,
2062 HLSLRegisterType::UnorderedAccessView, nullptr, uniformMap);
2063 }
2064 mImageBindingMap[uniform.name] = uniform.binding;
2065 return;
2066 }
2067 else if (uniform.isBuiltIn())
2068 {
2069 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, nullptr,
2070 uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04002071 return;
2072 }
2073
Jamie Madill91445bc2015-09-23 16:47:53 -04002074 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
Jamie Madill91445bc2015-09-23 16:47:53 -04002075 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002076 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002077 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002078 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002079
Xinghua Cao26143fd2017-11-01 18:19:05 +08002080 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, &encoder,
2081 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002082}
2083
Jamie Madill62d31cb2015-09-11 13:25:51 -04002084D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2085{
2086 for (D3DUniform *d3dUniform : mD3DUniforms)
2087 {
2088 if (d3dUniform->name == name)
2089 {
2090 return d3dUniform;
2091 }
2092 }
2093
2094 return nullptr;
2095}
2096
Jiawei Shao385b3e02018-03-21 09:43:28 +08002097void ProgramD3D::defineStructUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002098 const std::vector<sh::ShaderVariable> &fields,
2099 const std::string &namePrefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002100 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002101 sh::HLSLBlockEncoder *encoder,
2102 D3DUniformMap *uniformMap)
2103{
2104 if (encoder)
2105 encoder->enterAggregateType();
2106
2107 for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
2108 {
2109 const sh::ShaderVariable &field = fields[fieldIndex];
2110 const std::string &fieldFullName = (namePrefix + "." + field.name);
2111
2112 // Samplers get their registers assigned in assignAllSamplerRegisters.
2113 // Also they couldn't use the same encoder as the rest of the struct, since they are
2114 // extracted out of the struct by the shader translator.
2115 if (gl::IsSamplerType(field.type))
2116 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002117 defineUniform(shaderType, field, fieldFullName, regType, nullptr, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002118 }
2119 else
2120 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002121 defineUniform(shaderType, field, fieldFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002122 }
2123 }
2124
2125 if (encoder)
2126 encoder->exitAggregateType();
2127}
2128
Jiawei Shao385b3e02018-03-21 09:43:28 +08002129void ProgramD3D::defineArrayOfStructsUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002130 const sh::ShaderVariable &uniform,
2131 unsigned int arrayNestingIndex,
2132 const std::string &prefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002133 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002134 sh::HLSLBlockEncoder *encoder,
2135 D3DUniformMap *uniformMap)
2136{
2137 // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
2138 // innermost.
2139 const unsigned int currentArraySize = uniform.getNestedArraySize(arrayNestingIndex);
2140 for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
2141 {
2142 const std::string &elementString = prefix + ArrayString(arrayElement);
2143 if (arrayNestingIndex + 1u < uniform.arraySizes.size())
2144 {
2145 defineArrayOfStructsUniformFields(shaderType, uniform, arrayNestingIndex + 1u,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002146 elementString, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002147 }
2148 else
2149 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002150 defineStructUniformFields(shaderType, uniform.fields, elementString, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002151 uniformMap);
2152 }
2153 }
2154}
2155
Jiawei Shao385b3e02018-03-21 09:43:28 +08002156void ProgramD3D::defineArrayUniformElements(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002157 const sh::ShaderVariable &uniform,
2158 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002159 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002160 sh::HLSLBlockEncoder *encoder,
2161 D3DUniformMap *uniformMap)
2162{
2163 if (encoder)
2164 encoder->enterAggregateType();
2165
2166 sh::ShaderVariable uniformElement = uniform;
2167 uniformElement.arraySizes.pop_back();
2168 for (unsigned int arrayIndex = 0u; arrayIndex < uniform.getOutermostArraySize(); ++arrayIndex)
2169 {
2170 std::string elementFullName = fullName + ArrayString(arrayIndex);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002171 defineUniform(shaderType, uniformElement, elementFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002172 }
2173
2174 if (encoder)
2175 encoder->exitAggregateType();
2176}
2177
Jiawei Shao385b3e02018-03-21 09:43:28 +08002178void ProgramD3D::defineUniform(gl::ShaderType shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002179 const sh::ShaderVariable &uniform,
2180 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002181 const HLSLRegisterType regType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002182 sh::HLSLBlockEncoder *encoder,
2183 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002184{
2185 if (uniform.isStruct())
2186 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002187 if (uniform.isArray())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002188 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002189 defineArrayOfStructsUniformFields(shaderType, uniform, 0u, fullName, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002190 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002191 }
Olli Etuaho465835d2017-09-26 13:34:10 +03002192 else
2193 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002194 defineStructUniformFields(shaderType, uniform.fields, fullName, regType, encoder,
2195 uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002196 }
2197 return;
2198 }
2199 if (uniform.isArrayOfArrays())
2200 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002201 defineArrayUniformElements(shaderType, uniform, fullName, regType, encoder, uniformMap);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002202 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002203 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002204
2205 // Not a struct. Arrays are treated as aggregate types.
2206 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002207 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002208 encoder->enterAggregateType();
2209 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002210
Jamie Madill62d31cb2015-09-11 13:25:51 -04002211 // Advance the uniform offset, to track registers allocation for structs
2212 sh::BlockMemberInfo blockInfo =
Olli Etuaho465835d2017-09-26 13:34:10 +03002213 encoder ? encoder->encodeType(uniform.type, uniform.arraySizes, false)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002214 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002215
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002216 auto uniformMapEntry = uniformMap->find(fullName);
2217 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002218
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002219 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002220 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002221 d3dUniform = uniformMapEntry->second;
2222 }
2223 else
2224 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002225 d3dUniform = new D3DUniform(uniform.type, regType, fullName, uniform.arraySizes, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002226 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002227 }
2228
2229 if (encoder)
2230 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002231 d3dUniform->registerElement =
2232 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002233 unsigned int reg =
2234 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jiawei Shao385b3e02018-03-21 09:43:28 +08002235
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002236 ASSERT(shaderType != gl::ShaderType::InvalidEnum);
2237 d3dUniform->mShaderRegisterIndexes[shaderType] = reg;
Jamie Madillfb536032015-09-11 13:19:49 -04002238
2239 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002240 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002241 {
2242 encoder->exitAggregateType();
2243 }
2244 }
2245}
2246
Jamie Madill134f93d2017-08-31 17:11:00 -04002247// Assume count is already clamped.
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002248template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002249void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
Jamie Madill134f93d2017-08-31 17:11:00 -04002250 GLsizei count,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002251 const T *v,
2252 uint8_t *targetData,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002253 GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002254{
Jamie Madill493f9572018-05-24 19:52:15 -04002255 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2256 const int components = targetUniform->typeInfo.componentCount;
Olli Etuaho1734e172017-10-27 15:30:27 +03002257 const unsigned int arrayElementOffset = locationInfo.arrayIndex;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002258
Jamie Madill33bb7c42017-09-09 23:32:51 -04002259 if (targetUniform->typeInfo.type == uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002260 {
Olli Etuahoc8538042017-09-27 11:20:15 +03002261 T *dest = reinterpret_cast<T *>(targetData) + arrayElementOffset * 4;
Jamie Madill33bb7c42017-09-09 23:32:51 -04002262 const T *source = v;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002263
Jamie Madill33bb7c42017-09-09 23:32:51 -04002264 for (GLint i = 0; i < count; i++, dest += 4, source += components)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002265 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002266 memcpy(dest, source, components * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002267 }
2268 }
Jamie Madill33bb7c42017-09-09 23:32:51 -04002269 else
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002270 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002271 ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType));
Olli Etuahoc8538042017-09-27 11:20:15 +03002272 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElementOffset * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002273
Jamie Madill134f93d2017-08-31 17:11:00 -04002274 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002275 {
Jamie Madill334d6152015-10-22 14:00:28 -04002276 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002277 const T *source = v + (i * components);
2278
2279 for (int c = 0; c < components; c++)
2280 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002281 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002282 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002283 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002284 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002285}
2286
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002287template <typename T>
Jamie Madill33bb7c42017-09-09 23:32:51 -04002288void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002289{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002290 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2291 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2292
Jamie Madill33bb7c42017-09-09 23:32:51 -04002293 if (targetUniform->typeInfo.isSampler)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002294 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002295 ASSERT(uniformType == GL_INT);
Jamie Madill80823cc2017-09-14 15:46:21 -04002296 size_t size = count * sizeof(T);
Jamie Madillacf2f3a2017-11-21 19:22:44 -05002297 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex];
Jamie Madill80823cc2017-09-14 15:46:21 -04002298 if (memcmp(dest, v, size) != 0)
2299 {
2300 memcpy(dest, v, size);
2301 mDirtySamplerMapping = true;
2302 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002303 return;
2304 }
2305
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002306 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002307 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002308 if (targetUniform->mShaderData[shaderType])
2309 {
2310 setUniformImpl(locationInfo, count, v, targetUniform->mShaderData[shaderType],
2311 uniformType);
2312 mShaderUniformsDirty.set(shaderType);
2313 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002314 }
2315}
2316
2317template <int cols, int rows>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002318void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2319 GLsizei countIn,
2320 GLboolean transpose,
Luc Ferron46bcea52018-05-31 09:48:36 -04002321 const GLfloat *value)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002322{
2323 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Luc Ferron46bcea52018-05-31 09:48:36 -04002324 const gl::VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2325 unsigned int arrayElementOffset = uniformLocation.arrayIndex;
2326 unsigned int elementCount = targetUniform->getArraySizeProduct();
2327
2328 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2329 transpose = !transpose;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002330
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002331 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002332 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002333 if (targetUniform->mShaderData[shaderType])
Jamie Madill80823cc2017-09-14 15:46:21 -04002334 {
Luc Ferron46bcea52018-05-31 09:48:36 -04002335 if (SetFloatUniformMatrix<cols, rows>(arrayElementOffset, elementCount, countIn,
2336 transpose, value,
2337 targetUniform->mShaderData[shaderType]))
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002338 {
2339 mShaderUniformsDirty.set(shaderType);
2340 }
Jamie Madill80823cc2017-09-14 15:46:21 -04002341 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002342 }
2343}
2344
Jamie Madill62d31cb2015-09-11 13:25:51 -04002345void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002346{
Olli Etuaho465835d2017-09-26 13:34:10 +03002347 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002348 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002349 if (mD3DUniforms[uniformIndex]->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002350 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002351 assignSamplerRegisters(uniformIndex);
Jamie Madillfb536032015-09-11 13:19:49 -04002352 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002353 }
2354}
2355
Olli Etuaho465835d2017-09-26 13:34:10 +03002356void ProgramD3D::assignSamplerRegisters(size_t uniformIndex)
Jamie Madillfb536032015-09-11 13:19:49 -04002357{
Olli Etuaho465835d2017-09-26 13:34:10 +03002358 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002359 ASSERT(d3dUniform->isSampler());
Olli Etuaho465835d2017-09-26 13:34:10 +03002360 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2361 // mD3DUniforms. However, the sampler register info is stored in the shader only for the
2362 // outermost array.
2363 std::vector<unsigned int> subscripts;
2364 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2365 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2366 d3dUniform->getArraySizeProduct();
2367
Jiawei Shao467c15f2018-04-24 15:04:26 +08002368 bool hasUniform = false;
2369 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillfb536032015-09-11 13:19:49 -04002370 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002371 if (!mState.getAttachedShader(shaderType))
Xinghua Caob1239382016-12-13 15:07:05 +08002372 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002373 continue;
Xinghua Caob1239382016-12-13 15:07:05 +08002374 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002375
2376 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
2377 if (shaderD3D->hasUniform(baseName))
Xinghua Caob1239382016-12-13 15:07:05 +08002378 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002379 d3dUniform->mShaderRegisterIndexes[shaderType] =
2380 shaderD3D->getUniformRegister(baseName) + registerOffset;
2381 ASSERT(d3dUniform->mShaderRegisterIndexes[shaderType] != GL_INVALID_VALUE);
2382
2383 AssignSamplers(d3dUniform->mShaderRegisterIndexes[shaderType], d3dUniform->typeInfo,
2384 d3dUniform->getArraySizeProduct(), mShaderSamplers[shaderType],
2385 &mUsedShaderSamplerRanges[shaderType]);
2386 hasUniform = true;
Xinghua Caob1239382016-12-13 15:07:05 +08002387 }
Jamie Madillfb536032015-09-11 13:19:49 -04002388 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002389
2390 ASSERT(hasUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002391}
2392
Jamie Madill62d31cb2015-09-11 13:25:51 -04002393// static
2394void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002395 const gl::UniformTypeInfo &typeInfo,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002396 unsigned int samplerCount,
2397 std::vector<Sampler> &outSamplers,
2398 GLuint *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002399{
2400 unsigned int samplerIndex = startSamplerIndex;
2401
2402 do
2403 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002404 ASSERT(samplerIndex < outSamplers.size());
2405 Sampler *sampler = &outSamplers[samplerIndex];
2406 sampler->active = true;
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002407 sampler->textureType = gl::FromGLenum<gl::TextureType>(typeInfo.textureType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002408 sampler->logicalTextureUnit = 0;
2409 *outUsedRange = std::max(samplerIndex + 1, *outUsedRange);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002410 samplerIndex++;
2411 } while (samplerIndex < startSamplerIndex + samplerCount);
Brandon Jones18bd4102014-09-22 14:21:44 -07002412}
2413
Xinghua Cao26143fd2017-11-01 18:19:05 +08002414void ProgramD3D::assignAllImageRegisters()
2415{
2416 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
2417 {
2418 if (mD3DUniforms[uniformIndex]->isImage())
2419 {
2420 assignImageRegisters(uniformIndex);
2421 }
2422 }
2423}
2424
2425void ProgramD3D::assignImageRegisters(size_t uniformIndex)
2426{
2427 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
2428 ASSERT(d3dUniform->isImage());
2429 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2430 // mD3DUniforms. However, the image register info is stored in the shader only for the
2431 // outermost array.
2432 std::vector<unsigned int> subscripts;
2433 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2434 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2435 d3dUniform->getArraySizeProduct();
2436
Jiawei Shao385b3e02018-03-21 09:43:28 +08002437 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002438 if (computeShader)
2439 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002440 const ShaderD3D *computeShaderD3D =
2441 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Cao26143fd2017-11-01 18:19:05 +08002442 ASSERT(computeShaderD3D->hasUniform(baseName));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002443 d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] =
Xinghua Cao26143fd2017-11-01 18:19:05 +08002444 computeShaderD3D->getUniformRegister(baseName) + registerOffset;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002445 ASSERT(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] != GL_INVALID_INDEX);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002446 auto bindingIter = mImageBindingMap.find(baseName);
2447 ASSERT(bindingIter != mImageBindingMap.end());
2448 if (d3dUniform->regType == HLSLRegisterType::Texture)
2449 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002450 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2451 bindingIter->second, d3dUniform->getArraySizeProduct(), mReadonlyImagesCS,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002452 &mUsedComputeReadonlyImageRange);
2453 }
2454 else if (d3dUniform->regType == HLSLRegisterType::UnorderedAccessView)
2455 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002456 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2457 bindingIter->second, d3dUniform->getArraySizeProduct(), mImagesCS,
2458 &mUsedComputeImageRange);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002459 }
2460 else
2461 {
2462 UNREACHABLE();
2463 }
2464 }
2465 else
2466 {
2467 // TODO(xinghua.cao@intel.com): Implement image variables in vertex shader and pixel shader.
2468 UNIMPLEMENTED();
2469 }
2470}
2471
2472// static
2473void ProgramD3D::AssignImages(unsigned int startImageIndex,
2474 int startLogicalImageUnit,
2475 unsigned int imageCount,
2476 std::vector<Image> &outImages,
2477 GLuint *outUsedRange)
2478{
2479 unsigned int imageIndex = startImageIndex;
2480 // If declare without a binding qualifier, any uniform image variable (include all elements of
2481 // unbound image array) shoud be bound to unit zero.
2482 if (startLogicalImageUnit == -1)
2483 {
2484 ASSERT(imageIndex < outImages.size());
2485 Image *image = &outImages[imageIndex];
2486 image->active = true;
2487 image->logicalImageUnit = 0;
2488 *outUsedRange = std::max(imageIndex + 1, *outUsedRange);
2489 return;
2490 }
2491
2492 unsigned int logcalImageUnit = startLogicalImageUnit;
2493 do
2494 {
2495 ASSERT(imageIndex < outImages.size());
2496 Image *image = &outImages[imageIndex];
2497 image->active = true;
2498 image->logicalImageUnit = logcalImageUnit;
2499 *outUsedRange = std::max(imageIndex + 1, *outUsedRange);
2500 imageIndex++;
2501 logcalImageUnit++;
2502 } while (imageIndex < startImageIndex + imageCount);
2503}
2504
Brandon Jonesc9610c52014-08-25 17:02:59 -07002505void ProgramD3D::reset()
2506{
Xinghua Caob1239382016-12-13 15:07:05 +08002507 mVertexExecutables.clear();
2508 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002509
Xinghua Caob1239382016-12-13 15:07:05 +08002510 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002511 {
Xinghua Caob1239382016-12-13 15:07:05 +08002512 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002513 }
Brandon Joneseb994362014-09-24 10:27:28 -07002514
Xinghua Caob1239382016-12-13 15:07:05 +08002515 mComputeExecutable.reset(nullptr);
2516
Jiawei Shao467c15f2018-04-24 15:04:26 +08002517 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2518 {
2519 mShaderHLSL[shaderType].clear();
2520 mShaderWorkarounds[shaderType] = CompilerWorkaroundsD3D();
2521 }
Brandon Jones22502d52014-08-29 16:58:36 -07002522
Xinghua Cao26143fd2017-11-01 18:19:05 +08002523 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002524 mHasANGLEMultiviewEnabled = false;
2525 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002526 mPixelShaderKey.clear();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002527 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002528 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002529
Jamie Madill62d31cb2015-09-11 13:25:51 -04002530 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002531 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002532
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002533 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2534 {
2535 mShaderUniformStorages[shaderType].reset();
Jiawei Shao467c15f2018-04-24 15:04:26 +08002536 mShaderSamplers[shaderType].clear();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002537 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002538
Xinghua Cao26143fd2017-11-01 18:19:05 +08002539 mImagesCS.clear();
2540 mReadonlyImagesCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002541
Jiawei Shao467c15f2018-04-24 15:04:26 +08002542 mUsedShaderSamplerRanges.fill(0);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002543 mDirtySamplerMapping = true;
2544 mUsedComputeImageRange = 0;
2545 mUsedComputeReadonlyImageRange = 0;
Jamie Madill437d2662014-12-05 14:23:35 -05002546
Jamie Madill8047c0d2016-03-07 13:02:12 -05002547 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002548
Jamie Madill9fc36822015-11-18 13:08:07 -05002549 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002550
2551 mGeometryShaderPreamble.clear();
Jamie Madill561ed3a2017-08-31 16:48:09 -04002552
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002553 markUniformsClean();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002554
2555 mCachedPixelExecutableIndex.reset();
2556 mCachedVertexExecutableIndex.reset();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002557}
2558
Geoff Lang7dd2e102014-11-10 15:19:26 -05002559unsigned int ProgramD3D::getSerial() const
2560{
2561 return mSerial;
2562}
2563
2564unsigned int ProgramD3D::issueSerial()
2565{
2566 return mCurrentSerial++;
2567}
2568
jchen103fd614d2018-08-13 12:21:58 +08002569void ProgramD3D::initAttribLocationsToD3DSemantic()
Jamie Madill63805b42015-08-25 13:17:39 -04002570{
Jiawei Shao385b3e02018-03-21 09:43:28 +08002571 gl::Shader *vertexShader = mState.getAttachedShader(gl::ShaderType::Vertex);
Jamie Madill63805b42015-08-25 13:17:39 -04002572 ASSERT(vertexShader != nullptr);
2573
2574 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002575 int semanticIndex = 0;
jchen103fd614d2018-08-13 12:21:58 +08002576 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes())
Jamie Madill63805b42015-08-25 13:17:39 -04002577 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002578 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002579 GLuint location = mState.getAttributeLocation(attribute.name);
2580 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002581
Jamie Madill8047c0d2016-03-07 13:02:12 -05002582 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002583 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002584 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002585 }
2586 }
Jamie Madill437d2662014-12-05 14:23:35 -05002587}
2588
Jamie Madilla779b612017-07-24 11:46:05 -04002589void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002590{
Jamie Madilla779b612017-07-24 11:46:05 -04002591 if (mCurrentVertexArrayStateSerial == associatedSerial)
2592 {
2593 return;
2594 }
2595
2596 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002597 mCachedInputLayout.clear();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002598
Jamie Madilld3dfda22015-07-06 08:28:49 -04002599 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002600
Jamie Madill6de51852017-04-12 09:53:01 -04002601 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002602 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002603 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002604
Jamie Madill8047c0d2016-03-07 13:02:12 -05002605 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002606 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002607 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002608 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002609 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002610 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002611 mCachedInputLayout[d3dSemantic] =
2612 GetVertexFormatType(vertexAttributes[locationIndex],
2613 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002614 }
2615 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002616
2617 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04002618
2619 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002620}
2621
2622void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2623 const gl::Framebuffer *framebuffer)
2624{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002625 mPixelShaderOutputLayoutCache.clear();
2626
2627 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
2628 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
2629
2630 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
2631 {
2632 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
2633
2634 if (colorbuffer)
2635 {
2636 auto binding = colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
2637 : colorbuffer->getBinding();
2638 mPixelShaderOutputLayoutCache.push_back(binding);
2639 }
2640 else
2641 {
2642 mPixelShaderOutputLayoutCache.push_back(GL_NONE);
2643 }
2644 }
2645
2646 updateCachedPixelExecutableIndex();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002647}
2648
Jamie Madill192745a2016-12-22 15:58:21 -05002649void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2650 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002651{
Jamie Madill9fc36822015-11-18 13:08:07 -05002652 const std::string &varyingSemantic =
2653 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2654
Jamie Madillccdf74b2015-08-18 10:46:12 -04002655 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002656 mStreamOutVaryings.clear();
2657
Jamie Madill48ef11b2016-04-27 15:21:52 -04002658 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002659 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2660 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002661 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002662 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2663 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002664 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002665 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002666 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002667 mStreamOutVaryings.emplace_back(builtins.glPosition.semantic,
2668 builtins.glPosition.index, 4, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002669 }
2670 }
2671 else if (tfVaryingName == "gl_FragCoord")
2672 {
2673 if (builtins.glFragCoord.enabled)
2674 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002675 mStreamOutVaryings.emplace_back(builtins.glFragCoord.semantic,
2676 builtins.glFragCoord.index, 4, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002677 }
2678 }
2679 else if (tfVaryingName == "gl_PointSize")
2680 {
2681 if (builtins.glPointSize.enabled)
2682 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002683 mStreamOutVaryings.emplace_back("PSIZE", 0, 1, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002684 }
2685 }
2686 else
2687 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002688 const auto &registerInfos = varyingPacking.getRegisterList();
2689 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex)
Jamie Madill9fc36822015-11-18 13:08:07 -05002690 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002691 const auto &registerInfo = registerInfos[registerIndex];
Jamie Madill55c25d02015-11-18 13:08:08 -05002692 const auto &varying = *registerInfo.packedVarying->varying;
2693 GLenum transposedType = gl::TransposeMatrixType(varying.type);
jchen108225e732017-11-14 16:29:03 +08002694 int componentCount = gl::VariableColumnCount(transposedType);
2695 ASSERT(!varying.isBuiltIn() && !varying.isStruct());
Jamie Madill55c25d02015-11-18 13:08:08 -05002696
Jamie Madill9fc36822015-11-18 13:08:07 -05002697 // There can be more than one register assigned to a particular varying, and each
2698 // register needs its own stream out entry.
jchen108225e732017-11-14 16:29:03 +08002699 if (registerInfo.tfVaryingName() == tfVaryingName)
Jamie Madill9fc36822015-11-18 13:08:07 -05002700 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002701 mStreamOutVaryings.emplace_back(varyingSemantic, registerIndex, componentCount,
2702 outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002703 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002704 }
2705 }
2706 }
2707}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002708
2709D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2710{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002711 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002712}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002713
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002714const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2715{
2716 return mD3DUniforms[mState.getUniformLocations()[location].index];
2717}
2718
Sami Väisänen46eaa942016-06-29 10:26:37 +03002719void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2720 GLenum genMode,
2721 GLint components,
2722 const GLfloat *coeffs)
2723{
2724 UNREACHABLE();
2725}
2726
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002727bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2728{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002729 return mCachedVertexExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002730}
2731
Jamie Madill493f9572018-05-24 19:52:15 -04002732bool ProgramD3D::hasGeometryExecutableForPrimitiveType(gl::PrimitiveMode drawMode)
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002733{
2734 if (!usesGeometryShader(drawMode))
2735 {
2736 // No shader necessary mean we have the required (null) executable.
2737 return true;
2738 }
2739
Jamie Madill04796cd2018-05-24 19:52:16 -04002740 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002741 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2742}
2743
2744bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2745{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002746 return mCachedPixelExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002747}
2748
Jamie Madill54164b02017-08-28 15:17:37 -04002749template <typename DestT>
2750void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2751{
2752 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2753 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2754
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002755 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Olli Etuaho1734e172017-10-27 15:30:27 +03002756 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.arrayIndex);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002757
2758 if (gl::IsMatrixType(uniform.type))
2759 {
Luc Ferron48cdc2e2018-05-31 09:58:34 -04002760 GetMatrixUniform(uniform.type, dataOut, reinterpret_cast<const DestT *>(srcPointer), true);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002761 }
2762 else
2763 {
2764 memcpy(dataOut, srcPointer, uniform.getElementSize());
2765 }
Jamie Madill54164b02017-08-28 15:17:37 -04002766}
2767
2768void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2769{
2770 getUniformInternal(location, params);
2771}
2772
2773void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2774{
2775 getUniformInternal(location, params);
2776}
2777
2778void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2779{
2780 getUniformInternal(location, params);
2781}
2782
Jamie Madill0e7f1732017-09-09 23:32:50 -04002783void ProgramD3D::updateCachedVertexExecutableIndex()
2784{
2785 mCachedVertexExecutableIndex.reset();
2786 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2787 {
2788 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2789 {
2790 mCachedVertexExecutableIndex = executableIndex;
2791 break;
2792 }
2793 }
2794}
2795
2796void ProgramD3D::updateCachedPixelExecutableIndex()
2797{
2798 mCachedPixelExecutableIndex.reset();
2799 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2800 {
2801 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2802 {
2803 mCachedPixelExecutableIndex = executableIndex;
2804 break;
2805 }
2806 }
2807}
2808
jchen103fd614d2018-08-13 12:21:58 +08002809void ProgramD3D::linkResources(const gl::ProgramLinkedResources &resources)
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002810{
2811 UniformBlockInfo uniformBlockInfo;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002812 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002813 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002814 gl::Shader *shader = mState.getAttachedShader(shaderType);
2815 if (shader)
2816 {
jchen103fd614d2018-08-13 12:21:58 +08002817 uniformBlockInfo.getShaderBlockInfo(shader);
Jiawei Shao385b3e02018-03-21 09:43:28 +08002818 }
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002819 }
2820
2821 // Gather interface block info.
2822 auto getUniformBlockSize = [&uniformBlockInfo](const std::string &name,
2823 const std::string &mappedName, size_t *sizeOut) {
2824 return uniformBlockInfo.getBlockSize(name, mappedName, sizeOut);
2825 };
2826
2827 auto getUniformBlockMemberInfo = [&uniformBlockInfo](const std::string &name,
2828 const std::string &mappedName,
2829 sh::BlockMemberInfo *infoOut) {
2830 return uniformBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
2831 };
2832
2833 resources.uniformBlockLinker.linkBlocks(getUniformBlockSize, getUniformBlockMemberInfo);
2834 initializeUniformBlocks();
2835
2836 // TODO(jiajia.qin@intel.com): Determine correct shader storage block info.
2837 auto getShaderStorageBlockSize = [](const std::string &name, const std::string &mappedName,
2838 size_t *sizeOut) {
2839 *sizeOut = 0;
2840 return true;
2841 };
2842
2843 auto getShaderStorageBlockMemberInfo =
2844 [](const std::string &name, const std::string &mappedName, sh::BlockMemberInfo *infoOut) {
2845 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2846 return true;
2847 };
2848
2849 resources.shaderStorageBlockLinker.linkBlocks(getShaderStorageBlockSize,
2850 getShaderStorageBlockMemberInfo);
2851}
2852
Jamie Madill8047c0d2016-03-07 13:02:12 -05002853} // namespace rx