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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Olli Etuahod2551232017-10-26 20:03:33 +030012#include "common/string_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050013#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040014#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050015#include "libANGLE/Framebuffer.h"
16#include "libANGLE/FramebufferAttachment.h"
17#include "libANGLE/Program.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050018#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040019#include "libANGLE/Uniform.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040020#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000021#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040022#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050023#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050024#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050025#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050026#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050027#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050028#include "libANGLE/renderer/d3d/VertexDataManager.h"
Luc Ferron46bcea52018-05-31 09:48:36 -040029#include "libANGLE/renderer/renderer_utils.h"
Geoff Lang22072132014-11-20 15:15:01 -050030
Jamie Madill01074252016-11-28 15:55:51 -050031using namespace angle;
32
Brandon Jonesc9610c52014-08-25 17:02:59 -070033namespace rx
34{
35
Brandon Joneseb994362014-09-24 10:27:28 -070036namespace
37{
38
jchen103fd614d2018-08-13 12:21:58 +080039void GetDefaultInputLayoutFromShader(gl::Shader *vertexShader, gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070040{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040041 inputLayoutOut->clear();
42
jchen103fd614d2018-08-13 12:21:58 +080043 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes())
Brandon Joneseb994362014-09-24 10:27:28 -070044 {
Brandon Joneseb994362014-09-24 10:27:28 -070045 if (shaderAttr.type != GL_NONE)
46 {
47 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
48
Jamie Madilld3dfda22015-07-06 08:28:49 -040049 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040050 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070051 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040052 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040053 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Xinghua Cao26143fd2017-11-01 18:19:05 +080054 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040055 gl::VertexFormatType defaultType =
56 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070057
Jamie Madill4c19a8a2017-07-24 11:46:06 -040058 inputLayoutOut->push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070059 }
60 }
61 }
62}
63
Jamie Madill4c19a8a2017-07-24 11:46:06 -040064void GetDefaultOutputLayoutFromShader(
65 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
66 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070067{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040068 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070069
Jamie Madillb4463142014-12-19 14:56:54 -050070 if (!shaderOutputVars.empty())
71 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040072 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
73 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050074 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040075}
Brandon Joneseb994362014-09-24 10:27:28 -070076
Jamie Madill04796cd2018-05-24 19:52:16 -040077gl::PrimitiveMode GetGeometryShaderTypeFromDrawMode(gl::PrimitiveMode drawMode)
Jamie Madill4e31ad52015-10-29 10:32:57 -040078{
79 switch (drawMode)
80 {
81 // Uses the point sprite geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040082 case gl::PrimitiveMode::Points:
Jamie Madill04796cd2018-05-24 19:52:16 -040083 return gl::PrimitiveMode::Points;
Jamie Madill4e31ad52015-10-29 10:32:57 -040084
85 // All line drawing uses the same geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040086 case gl::PrimitiveMode::Lines:
87 case gl::PrimitiveMode::LineStrip:
88 case gl::PrimitiveMode::LineLoop:
Jamie Madill04796cd2018-05-24 19:52:16 -040089 return gl::PrimitiveMode::Lines;
Jamie Madill4e31ad52015-10-29 10:32:57 -040090
91 // The triangle fan primitive is emulated with strips in D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -040092 case gl::PrimitiveMode::Triangles:
93 case gl::PrimitiveMode::TriangleFan:
Jamie Madill04796cd2018-05-24 19:52:16 -040094 return gl::PrimitiveMode::Triangles;
Jamie Madill4e31ad52015-10-29 10:32:57 -040095
96 // Special case for triangle strips.
Jamie Madill493f9572018-05-24 19:52:15 -040097 case gl::PrimitiveMode::TriangleStrip:
Jamie Madill04796cd2018-05-24 19:52:16 -040098 return gl::PrimitiveMode::TriangleStrip;
Jamie Madill4e31ad52015-10-29 10:32:57 -040099
100 default:
101 UNREACHABLE();
Jamie Madill04796cd2018-05-24 19:52:16 -0400102 return gl::PrimitiveMode::InvalidEnum;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400103 }
104}
105
Jiawei Shao467c15f2018-04-24 15:04:26 +0800106bool HasFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
Jamie Madill192745a2016-12-22 15:58:21 -0500107{
108 // Note: this assumes nested structs can only be packed with one interpolation.
109 for (const auto &varying : varyings)
110 {
111 if (varying.interpolation == sh::INTERPOLATION_FLAT)
112 {
113 return true;
114 }
115 }
116
117 return false;
118}
119
jchen103fd614d2018-08-13 12:21:58 +0800120bool FindFlatInterpolationVaryingPerShader(gl::Shader *shader)
Jiawei Shao467c15f2018-04-24 15:04:26 +0800121{
jchen103fd614d2018-08-13 12:21:58 +0800122 ASSERT(shader);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800123 switch (shader->getType())
124 {
125 case gl::ShaderType::Vertex:
jchen103fd614d2018-08-13 12:21:58 +0800126 return HasFlatInterpolationVarying(shader->getOutputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800127 case gl::ShaderType::Fragment:
jchen103fd614d2018-08-13 12:21:58 +0800128 return HasFlatInterpolationVarying(shader->getInputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800129 case gl::ShaderType::Geometry:
jchen103fd614d2018-08-13 12:21:58 +0800130 return HasFlatInterpolationVarying(shader->getInputVaryings()) ||
131 HasFlatInterpolationVarying(shader->getOutputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800132 default:
133 UNREACHABLE();
134 return false;
135 }
136}
137
jchen103fd614d2018-08-13 12:21:58 +0800138bool FindFlatInterpolationVarying(const gl::ShaderMap<gl::Shader *> &shaders)
Jiawei Shao467c15f2018-04-24 15:04:26 +0800139{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800140 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
141 {
142 gl::Shader *shader = shaders[shaderType];
143 if (!shader)
144 {
145 continue;
146 }
147
jchen103fd614d2018-08-13 12:21:58 +0800148 if (FindFlatInterpolationVaryingPerShader(shader))
Jiawei Shao467c15f2018-04-24 15:04:26 +0800149 {
150 return true;
151 }
152 }
153
154 return false;
155}
156
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500157class UniformBlockInfo final : angle::NonCopyable
158{
159 public:
160 UniformBlockInfo() {}
161
jchen103fd614d2018-08-13 12:21:58 +0800162 void getShaderBlockInfo(gl::Shader *shader);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500163
164 bool getBlockSize(const std::string &name, const std::string &mappedName, size_t *sizeOut);
165 bool getBlockMemberInfo(const std::string &name,
166 const std::string &mappedName,
167 sh::BlockMemberInfo *infoOut);
168
169 private:
170 size_t getBlockInfo(const sh::InterfaceBlock &interfaceBlock);
171
172 std::map<std::string, size_t> mBlockSizes;
173 sh::BlockLayoutMap mBlockLayout;
174};
175
jchen103fd614d2018-08-13 12:21:58 +0800176void UniformBlockInfo::getShaderBlockInfo(gl::Shader *shader)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500177{
jchen103fd614d2018-08-13 12:21:58 +0800178 for (const sh::InterfaceBlock &interfaceBlock : shader->getUniformBlocks())
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500179 {
Olli Etuaho107c7242018-03-20 15:45:35 +0200180 if (!interfaceBlock.active && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500181 continue;
182
183 if (mBlockSizes.count(interfaceBlock.name) > 0)
184 continue;
185
186 size_t dataSize = getBlockInfo(interfaceBlock);
187 mBlockSizes[interfaceBlock.name] = dataSize;
188 }
189}
190
191size_t UniformBlockInfo::getBlockInfo(const sh::InterfaceBlock &interfaceBlock)
192{
Olli Etuaho107c7242018-03-20 15:45:35 +0200193 ASSERT(interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500194
195 // define member uniforms
196 sh::Std140BlockEncoder std140Encoder;
197 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
198 sh::BlockLayoutEncoder *encoder = nullptr;
199
200 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STD140)
201 {
202 encoder = &std140Encoder;
203 }
204 else
205 {
206 encoder = &hlslEncoder;
207 }
208
209 sh::GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
Olli Etuaho3de27032017-11-30 12:16:47 +0200210 &mBlockLayout);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500211
212 return encoder->getBlockSize();
213}
214
215bool UniformBlockInfo::getBlockSize(const std::string &name,
216 const std::string &mappedName,
217 size_t *sizeOut)
218{
219 size_t nameLengthWithoutArrayIndex;
220 gl::ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
221 std::string baseName = name.substr(0u, nameLengthWithoutArrayIndex);
222 auto sizeIter = mBlockSizes.find(baseName);
223 if (sizeIter == mBlockSizes.end())
224 {
225 *sizeOut = 0;
226 return false;
227 }
228
229 *sizeOut = sizeIter->second;
230 return true;
231};
232
233bool UniformBlockInfo::getBlockMemberInfo(const std::string &name,
234 const std::string &mappedName,
235 sh::BlockMemberInfo *infoOut)
236{
237 auto infoIter = mBlockLayout.find(name);
238 if (infoIter == mBlockLayout.end())
239 {
240 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
241 return false;
242 }
243
244 *infoOut = infoIter->second;
245 return true;
246};
Jamie Madillada9ecc2015-08-17 12:53:37 -0400247} // anonymous namespace
248
Jamie Madill28afae52015-11-09 15:07:57 -0500249// D3DUniform Implementation
250
Jamie Madill33bb7c42017-09-09 23:32:51 -0400251D3DUniform::D3DUniform(GLenum type,
Xinghua Cao26143fd2017-11-01 18:19:05 +0800252 HLSLRegisterType reg,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400253 const std::string &nameIn,
Olli Etuaho465835d2017-09-26 13:34:10 +0300254 const std::vector<unsigned int> &arraySizesIn,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400255 bool defaultBlock)
Jamie Madill33bb7c42017-09-09 23:32:51 -0400256 : typeInfo(gl::GetUniformTypeInfo(type)),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400257 name(nameIn),
Olli Etuaho465835d2017-09-26 13:34:10 +0300258 arraySizes(arraySizesIn),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800259 mShaderData({}),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800260 regType(reg),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400261 registerCount(0),
262 registerElement(0)
263{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800264 mShaderRegisterIndexes.fill(GL_INVALID_INDEX);
265
Jamie Madill62d31cb2015-09-11 13:25:51 -0400266 // We use data storage for default block uniforms to cache values that are sent to D3D during
267 // rendering
268 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
269 if (defaultBlock)
270 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400271 // Use the row count as register count, will work for non-square matrices.
Olli Etuaho465835d2017-09-26 13:34:10 +0300272 registerCount = typeInfo.rowCount * getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400273 }
274}
275
276D3DUniform::~D3DUniform()
277{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400278}
279
Olli Etuaho465835d2017-09-26 13:34:10 +0300280unsigned int D3DUniform::getArraySizeProduct() const
281{
282 return gl::ArraySizeProduct(arraySizes);
283}
284
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400285const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
286{
Olli Etuaho465835d2017-09-26 13:34:10 +0300287 ASSERT((!isArray() && elementIndex == 0) ||
288 (isArray() && elementIndex < getArraySizeProduct()));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400289
290 if (isSampler())
291 {
292 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
293 }
294
Jamie Madill33bb7c42017-09-09 23:32:51 -0400295 return firstNonNullData() + (elementIndex > 0 ? (typeInfo.internalSize * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400296}
297
298bool D3DUniform::isSampler() const
299{
Jamie Madill33bb7c42017-09-09 23:32:51 -0400300 return typeInfo.isSampler;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400301}
302
Xinghua Cao26143fd2017-11-01 18:19:05 +0800303bool D3DUniform::isImage() const
304{
305 return typeInfo.isImageType;
306}
307
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800308bool D3DUniform::isReferencedByShader(gl::ShaderType shaderType) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400309{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800310 return mShaderRegisterIndexes[shaderType] != GL_INVALID_INDEX;
Xinghua Caob1239382016-12-13 15:07:05 +0800311}
312
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400313const uint8_t *D3DUniform::firstNonNullData() const
314{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400315 if (!mSamplerData.empty())
316 {
317 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
318 }
319
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800320 for (gl::ShaderType shaderType : gl::AllShaderTypes())
321 {
322 if (mShaderData[shaderType])
323 {
324 return mShaderData[shaderType];
325 }
326 }
327
328 UNREACHABLE();
329 return nullptr;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400330}
331
Jamie Madill28afae52015-11-09 15:07:57 -0500332// D3DVarying Implementation
333
Jamie Madill9fc36822015-11-18 13:08:07 -0500334D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500335{
336}
337
Jamie Madill9fc36822015-11-18 13:08:07 -0500338D3DVarying::D3DVarying(const std::string &semanticNameIn,
339 unsigned int semanticIndexIn,
340 unsigned int componentCountIn,
341 unsigned int outputSlotIn)
342 : semanticName(semanticNameIn),
343 semanticIndex(semanticIndexIn),
344 componentCount(componentCountIn),
345 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500346{
347}
348
Jamie Madille39a3f02015-11-17 20:42:15 -0500349// ProgramD3DMetadata Implementation
350
Jamie Madillc9bde922016-07-24 17:58:50 -0400351ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800352 const gl::ShaderMap<const ShaderD3D *> &attachedShaders)
Jamie Madillc9bde922016-07-24 17:58:50 -0400353 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
354 mShaderModelSuffix(renderer->getShaderModelSuffix()),
355 mUsesInstancedPointSpriteEmulation(
356 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
357 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radevc1d4e552017-08-21 12:01:10 +0300358 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800359 mAttachedShaders(attachedShaders)
Jamie Madille39a3f02015-11-17 20:42:15 -0500360{
361}
362
363int ProgramD3DMetadata::getRendererMajorShaderModel() const
364{
365 return mRendererMajorShaderModel;
366}
367
Jamie Madill9082b982016-04-27 15:21:51 -0400368bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500369{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800370 return (mAttachedShaders[gl::ShaderType::Fragment]->usesFragColor() &&
371 mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets() &&
Corentin Wallezc084de12017-06-05 14:28:52 -0700372 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500373}
374
Jamie Madill48ef11b2016-04-27 15:21:52 -0400375bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500376{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800377 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500378}
379
380bool ProgramD3DMetadata::usesPointCoord() const
381{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800382 return mAttachedShaders[gl::ShaderType::Fragment]->usesPointCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500383}
384
385bool ProgramD3DMetadata::usesFragCoord() const
386{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800387 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500388}
389
390bool ProgramD3DMetadata::usesPointSize() const
391{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800392 return mAttachedShaders[gl::ShaderType::Vertex]->usesPointSize();
Jamie Madille39a3f02015-11-17 20:42:15 -0500393}
394
395bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
396{
Jamie Madillc9bde922016-07-24 17:58:50 -0400397 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
398 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500399}
400
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800401bool ProgramD3DMetadata::usesViewScale() const
402{
403 return mUsesViewScale;
404}
405
Martin Radev41ac68e2017-06-06 12:16:58 +0300406bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
407{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800408 return mAttachedShaders[gl::ShaderType::Vertex]->hasANGLEMultiviewEnabled();
Martin Radev41ac68e2017-06-06 12:16:58 +0300409}
410
411bool ProgramD3DMetadata::usesViewID() const
412{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800413 return mAttachedShaders[gl::ShaderType::Fragment]->usesViewID();
Martin Radev41ac68e2017-06-06 12:16:58 +0300414}
415
Martin Radevc1d4e552017-08-21 12:01:10 +0300416bool ProgramD3DMetadata::canSelectViewInVertexShader() const
417{
418 return mCanSelectViewInVertexShader;
419}
420
Jamie Madille39a3f02015-11-17 20:42:15 -0500421bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
422{
Jamie Madillc9bde922016-07-24 17:58:50 -0400423 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500424 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400425 // Even with a geometry shader, the app can render triangles or lines and reference
426 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
427 // simplicity, we always add this to the vertex shader when the fragment shader
428 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500429 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
430 usesInsertedPointCoordValue();
431}
432
433bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
434{
435 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
436 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
437 // the vertex shader in this case. This saves us 1 output vector.
438 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
439}
440
441bool ProgramD3DMetadata::usesSystemValuePointSize() const
442{
443 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
444}
445
446bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
447{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800448 return mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets();
Jamie Madille39a3f02015-11-17 20:42:15 -0500449}
450
451GLint ProgramD3DMetadata::getMajorShaderVersion() const
452{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800453 return mAttachedShaders[gl::ShaderType::Vertex]->getData().getShaderVersion();
Jamie Madille39a3f02015-11-17 20:42:15 -0500454}
455
456const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
457{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800458 return mAttachedShaders[gl::ShaderType::Fragment];
Jamie Madille39a3f02015-11-17 20:42:15 -0500459}
460
Jamie Madill28afae52015-11-09 15:07:57 -0500461// ProgramD3D Implementation
462
Jamie Madilld3dfda22015-07-06 08:28:49 -0400463ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
464 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500465 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400466 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700467{
Brandon Joneseb994362014-09-24 10:27:28 -0700468}
469
470ProgramD3D::VertexExecutable::~VertexExecutable()
471{
472 SafeDelete(mShaderExecutable);
473}
474
Jamie Madilld3dfda22015-07-06 08:28:49 -0400475// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500476ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
477 GLenum type)
478{
479 switch (type)
480 {
481 case GL_INT:
482 return HLSLAttribType::SIGNED_INT;
483 case GL_UNSIGNED_INT:
484 return HLSLAttribType::UNSIGNED_INT;
485 case GL_SIGNED_NORMALIZED:
486 case GL_UNSIGNED_NORMALIZED:
487 case GL_FLOAT:
488 return HLSLAttribType::FLOAT;
489 default:
490 UNREACHABLE();
491 return HLSLAttribType::FLOAT;
492 }
493}
494
495// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400496void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
497 const gl::InputLayout &inputLayout,
498 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700499{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500500 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400501
502 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700503 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400504 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500505 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
506 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400507
Jamie Madillbdec2f42016-03-02 16:35:32 -0500508 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
509 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
510 continue;
511
Xinghua Cao26143fd2017-11-01 18:19:05 +0800512 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
Jamie Madillbdec2f42016-03-02 16:35:32 -0500513 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700514 }
Brandon Joneseb994362014-09-24 10:27:28 -0700515}
516
Jamie Madilld3dfda22015-07-06 08:28:49 -0400517bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
518{
Jamie Madillbd136f92015-08-10 14:51:37 -0400519 size_t limit = std::max(mSignature.size(), signature.size());
520 for (size_t index = 0; index < limit; ++index)
521 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500522 // treat undefined indexes as FLOAT
523 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
524 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400525 if (a != b)
526 return false;
527 }
528
529 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400530}
531
532ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
533 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400534 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700535{
536}
537
538ProgramD3D::PixelExecutable::~PixelExecutable()
539{
540 SafeDelete(mShaderExecutable);
541}
542
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800543ProgramD3D::Sampler::Sampler()
544 : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700545{
546}
547
Xinghua Cao26143fd2017-11-01 18:19:05 +0800548ProgramD3D::Image::Image() : active(false), logicalImageUnit(0)
549{
550}
551
Geoff Lang7dd2e102014-11-10 15:19:26 -0500552unsigned int ProgramD3D::mCurrentSerial = 1;
553
Jamie Madill48ef11b2016-04-27 15:21:52 -0400554ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
555 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700556 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800557 mDynamicHLSL(nullptr),
Xinghua Caob1239382016-12-13 15:07:05 +0800558 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700559 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400560 mUsesFlatInterpolation(false),
Jiawei Shao467c15f2018-04-24 15:04:26 +0800561 mUsedShaderSamplerRanges({}),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700562 mDirtySamplerMapping(true),
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800563 mUsedComputeImageRange(0, 0),
564 mUsedComputeReadonlyImageRange(0, 0),
Jiawei Shao3dd8d2912018-03-30 09:39:09 +0800565 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700566{
Brandon Joneseb994362014-09-24 10:27:28 -0700567 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700568}
569
570ProgramD3D::~ProgramD3D()
571{
572 reset();
573 SafeDelete(mDynamicHLSL);
574}
575
Brandon Jones44151a92014-09-10 11:32:25 -0700576bool ProgramD3D::usesPointSpriteEmulation() const
577{
578 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
579}
580
Martin Radev41ac68e2017-06-06 12:16:58 +0300581bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
582{
583 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
584}
585
Jamie Madill493f9572018-05-24 19:52:15 -0400586bool ProgramD3D::usesGeometryShader(gl::PrimitiveMode drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700587{
Martin Radevc1d4e552017-08-21 12:01:10 +0300588 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
Martin Radev41ac68e2017-06-06 12:16:58 +0300589 {
590 return true;
591 }
Jamie Madill493f9572018-05-24 19:52:15 -0400592 if (drawMode != gl::PrimitiveMode::Points)
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400593 {
594 return mUsesFlatInterpolation;
595 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300596 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800597}
598
599bool ProgramD3D::usesInstancedPointSpriteEmulation() const
600{
601 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700602}
603
Xinghua Cao37584b32017-12-01 11:04:03 +0800604GLint ProgramD3D::getSamplerMapping(gl::ShaderType type,
Jamie Madill334d6152015-10-22 14:00:28 -0400605 unsigned int samplerIndex,
606 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700607{
608 GLint logicalTextureUnit = -1;
609
Jiawei Shao467c15f2018-04-24 15:04:26 +0800610 ASSERT(type != gl::ShaderType::InvalidEnum);
611
Jiawei Shao54aafe52018-04-27 14:54:57 +0800612 ASSERT(samplerIndex < caps.maxShaderTextureImageUnits[type]);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800613
614 const auto &samplers = mShaderSamplers[type];
615 if (samplerIndex < samplers.size() && samplers[samplerIndex].active)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700616 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800617 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700618 }
619
Jamie Madill334d6152015-10-22 14:00:28 -0400620 if (logicalTextureUnit >= 0 &&
621 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700622 {
623 return logicalTextureUnit;
624 }
625
626 return -1;
627}
628
629// Returns the texture type for a given Direct3D 9 sampler type and
630// index (0-15 for the pixel shader and 0-3 for the vertex shader).
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800631gl::TextureType ProgramD3D::getSamplerTextureType(gl::ShaderType type,
632 unsigned int samplerIndex) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700633{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800634 ASSERT(type != gl::ShaderType::InvalidEnum);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700635
Jiawei Shao467c15f2018-04-24 15:04:26 +0800636 const auto &samplers = mShaderSamplers[type];
637 ASSERT(samplerIndex < samplers.size());
638 ASSERT(samplers[samplerIndex].active);
639
640 return samplers[samplerIndex].textureType;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700641}
642
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800643gl::RangeUI ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700644{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800645 ASSERT(type != gl::ShaderType::InvalidEnum);
646 return mUsedShaderSamplerRanges[type];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700647}
648
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400649ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700650{
651 if (!mDirtySamplerMapping)
652 {
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400653 return SamplerMapping::WasClean;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700654 }
655
656 mDirtySamplerMapping = false;
657
658 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400659 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700660 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400661 if (!d3dUniform->isSampler())
662 continue;
663
Olli Etuaho465835d2017-09-26 13:34:10 +0300664 int count = d3dUniform->getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400665
Jiawei Shao467c15f2018-04-24 15:04:26 +0800666 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700667 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800668 if (!d3dUniform->isReferencedByShader(shaderType))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700669 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800670 continue;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400671 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700672
Jiawei Shao467c15f2018-04-24 15:04:26 +0800673 unsigned int firstIndex = d3dUniform->mShaderRegisterIndexes[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400674
Jiawei Shao467c15f2018-04-24 15:04:26 +0800675 std::vector<Sampler> &samplers = mShaderSamplers[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400676 for (int i = 0; i < count; i++)
677 {
678 unsigned int samplerIndex = firstIndex + i;
679
Jiawei Shao467c15f2018-04-24 15:04:26 +0800680 if (samplerIndex < samplers.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700681 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800682 ASSERT(samplers[samplerIndex].active);
683 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800684 }
685 }
686 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700687 }
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400688
689 return SamplerMapping::WasDirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700690}
691
Xinghua Cao26143fd2017-11-01 18:19:05 +0800692GLint ProgramD3D::getImageMapping(gl::ShaderType type,
693 unsigned int imageIndex,
694 bool readonly,
695 const gl::Caps &caps) const
696{
697 GLint logicalImageUnit = -1;
698 ASSERT(imageIndex < caps.maxImageUnits);
699 switch (type)
700 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800701 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800702 if (readonly && imageIndex < mReadonlyImagesCS.size() &&
703 mReadonlyImagesCS[imageIndex].active)
704 {
705 logicalImageUnit = mReadonlyImagesCS[imageIndex].logicalImageUnit;
706 }
707 else if (imageIndex < mImagesCS.size() && mImagesCS[imageIndex].active)
708 {
709 logicalImageUnit = mImagesCS[imageIndex].logicalImageUnit;
710 }
711 break;
712 // TODO(xinghua.cao@intel.com): add image mapping for vertex shader and pixel shader.
713 default:
714 UNREACHABLE();
715 }
716
717 if (logicalImageUnit >= 0 && logicalImageUnit < static_cast<GLint>(caps.maxImageUnits))
718 {
719 return logicalImageUnit;
720 }
721
722 return -1;
723}
724
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800725gl::RangeUI ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const
Xinghua Cao26143fd2017-11-01 18:19:05 +0800726{
727 switch (type)
728 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800729 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800730 return readonly ? mUsedComputeReadonlyImageRange : mUsedComputeImageRange;
731 // TODO(xinghua.cao@intel.com): add image range of vertex shader and pixel shader.
732 default:
733 UNREACHABLE();
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800734 return {0, 0};
Xinghua Cao26143fd2017-11-01 18:19:05 +0800735 }
736}
737
Jamie Madill9cf9e872017-06-05 12:59:25 -0400738gl::LinkResult ProgramD3D::load(const gl::Context *context,
739 gl::InfoLog &infoLog,
740 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700741{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500742 // TODO(jmadill): Use Renderer from contextImpl.
743
Jamie Madill62d31cb2015-09-11 13:25:51 -0400744 reset();
745
Jamie Madill334d6152015-10-22 14:00:28 -0400746 DeviceIdentifier binaryDeviceIdentifier = {0};
747 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
748 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700749
750 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
751 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
752 {
753 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500754 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700755 }
756
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500757 int compileFlags = stream->readInt<int>();
758 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
759 {
Jamie Madillf6113162015-05-07 11:49:21 -0400760 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500761 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500762 }
763
Jamie Madill8047c0d2016-03-07 13:02:12 -0500764 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400765 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500766 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400767 }
768
Jiawei Shao467c15f2018-04-24 15:04:26 +0800769 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700770 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800771 const unsigned int samplerCount = stream->readInt<unsigned int>();
772 for (unsigned int i = 0; i < samplerCount; ++i)
773 {
774 Sampler sampler;
775 stream->readBool(&sampler.active);
776 stream->readInt(&sampler.logicalTextureUnit);
777 stream->readEnum(&sampler.textureType);
778 mShaderSamplers[shaderType].push_back(sampler);
779 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700780
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800781 unsigned int samplerRangeLow, samplerRangeHigh;
782 stream->readInt(&samplerRangeLow);
783 stream->readInt(&samplerRangeHigh);
784 mUsedShaderSamplerRanges[shaderType] = gl::RangeUI(samplerRangeLow, samplerRangeHigh);
Xinghua Caob1239382016-12-13 15:07:05 +0800785 }
786
Xinghua Cao26143fd2017-11-01 18:19:05 +0800787 const unsigned int csImageCount = stream->readInt<unsigned int>();
788 for (unsigned int i = 0; i < csImageCount; ++i)
789 {
790 Image image;
791 stream->readBool(&image.active);
792 stream->readInt(&image.logicalImageUnit);
793 mImagesCS.push_back(image);
794 }
795
796 const unsigned int csReadonlyImageCount = stream->readInt<unsigned int>();
797 for (unsigned int i = 0; i < csReadonlyImageCount; ++i)
798 {
799 Image image;
800 stream->readBool(&image.active);
801 stream->readInt(&image.logicalImageUnit);
802 mReadonlyImagesCS.push_back(image);
803 }
804
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800805 unsigned int computeImageRangeLow, computeImageRangeHigh, computeReadonlyImageRangeLow,
806 computeReadonlyImageRangeHigh;
807 stream->readInt(&computeImageRangeLow);
808 stream->readInt(&computeImageRangeHigh);
809 stream->readInt(&computeReadonlyImageRangeLow);
810 stream->readInt(&computeReadonlyImageRangeHigh);
811 mUsedComputeImageRange = gl::RangeUI(computeImageRangeLow, computeImageRangeHigh);
812 mUsedComputeReadonlyImageRange =
813 gl::RangeUI(computeReadonlyImageRangeLow, computeReadonlyImageRangeHigh);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700814
815 const unsigned int uniformCount = stream->readInt<unsigned int>();
816 if (stream->error())
817 {
Jamie Madillf6113162015-05-07 11:49:21 -0400818 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500819 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700820 }
821
Jamie Madill48ef11b2016-04-27 15:21:52 -0400822 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400823 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700824 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
825 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400826 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700827
Jamie Madill62d31cb2015-09-11 13:25:51 -0400828 D3DUniform *d3dUniform =
Xinghua Cao26143fd2017-11-01 18:19:05 +0800829 new D3DUniform(linkedUniform.type, HLSLRegisterType::None, linkedUniform.name,
830 linkedUniform.arraySizes, linkedUniform.isInDefaultBlock());
831 stream->readInt<HLSLRegisterType>(&d3dUniform->regType);
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800832 for (gl::ShaderType shaderType : gl::AllShaderTypes())
833 {
834 stream->readInt(&d3dUniform->mShaderRegisterIndexes[shaderType]);
835 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400836 stream->readInt(&d3dUniform->registerCount);
837 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700838
Jamie Madill62d31cb2015-09-11 13:25:51 -0400839 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700840 }
841
Jamie Madill4a3c2342015-10-08 12:58:45 -0400842 const unsigned int blockCount = stream->readInt<unsigned int>();
843 if (stream->error())
844 {
845 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500846 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400847 }
848
849 ASSERT(mD3DUniformBlocks.empty());
850 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
851 {
852 D3DUniformBlock uniformBlock;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800853 for (gl::ShaderType shaderType : gl::AllShaderTypes())
854 {
855 stream->readInt(&uniformBlock.mShaderRegisterIndexes[shaderType]);
856 }
Jamie Madill4a3c2342015-10-08 12:58:45 -0400857 mD3DUniformBlocks.push_back(uniformBlock);
858 }
859
Jamie Madill9fc36822015-11-18 13:08:07 -0500860 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
861 mStreamOutVaryings.resize(streamOutVaryingCount);
862 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700863 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500864 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700865
Jamie Madill28afae52015-11-09 15:07:57 -0500866 stream->readString(&varying->semanticName);
867 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500868 stream->readInt(&varying->componentCount);
869 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700870 }
871
Jiawei Shao467c15f2018-04-24 15:04:26 +0800872 for (gl::ShaderType shaderType : gl::AllShaderTypes())
873 {
874 stream->readString(&mShaderHLSL[shaderType]);
875 stream->readBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
876 sizeof(angle::CompilerWorkaroundsD3D));
877 }
878
Brandon Jones22502d52014-08-29 16:58:36 -0700879 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +0300880 stream->readBool(&mHasANGLEMultiviewEnabled);
881 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -0700882 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400883 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700884
885 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
886 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400887 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
888 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700889 {
890 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
891 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
892 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
893 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
894 }
895
Jamie Madill4e31ad52015-10-29 10:32:57 -0400896 stream->readString(&mGeometryShaderPreamble);
897
Jamie Madill334d6152015-10-22 14:00:28 -0400898 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700899
Jamie Madillb0a838b2016-11-13 20:02:12 -0500900 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
901
Brandon Joneseb994362014-09-24 10:27:28 -0700902 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400903 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
904 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700905 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400906 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400907 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700908
Jamie Madilld3dfda22015-07-06 08:28:49 -0400909 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700910 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400911 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700912 }
913
Jamie Madill334d6152015-10-22 14:00:28 -0400914 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700915 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400916
Jamie Madillada9ecc2015-08-17 12:53:37 -0400917 ShaderExecutableD3D *shaderExecutable = nullptr;
918
Jamie Madillb1565902018-07-27 08:12:48 -0400919 ANGLE_TRY(mRenderer->loadExecutable(context, vertexShaderFunction, vertexShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800920 gl::ShaderType::Vertex, mStreamOutVaryings,
921 separateAttribs, &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400922
Brandon Joneseb994362014-09-24 10:27:28 -0700923 if (!shaderExecutable)
924 {
Jamie Madillf6113162015-05-07 11:49:21 -0400925 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500926 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700927 }
928
929 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400930 VertexExecutable::Signature signature;
931 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700932
933 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800934 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
935 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700936
937 stream->skip(vertexShaderSize);
938 }
939
940 const size_t pixelShaderCount = stream->readInt<unsigned int>();
941 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
942 {
943 const size_t outputCount = stream->readInt<unsigned int>();
944 std::vector<GLenum> outputs(outputCount);
945 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
946 {
947 stream->readInt(&outputs[outputIndex]);
948 }
949
Jamie Madill334d6152015-10-22 14:00:28 -0400950 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700951 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400952 ShaderExecutableD3D *shaderExecutable = nullptr;
953
Jamie Madillb1565902018-07-27 08:12:48 -0400954 ANGLE_TRY(mRenderer->loadExecutable(context, pixelShaderFunction, pixelShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800955 gl::ShaderType::Fragment, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +0800956 separateAttribs, &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700957
958 if (!shaderExecutable)
959 {
Jamie Madillf6113162015-05-07 11:49:21 -0400960 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500961 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700962 }
963
964 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800965 mPixelExecutables.push_back(
966 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700967
968 stream->skip(pixelShaderSize);
969 }
970
Jamie Madill04796cd2018-05-24 19:52:16 -0400971 for (auto &geometryExe : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -0700972 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400973 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
974 if (geometryShaderSize == 0)
975 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400976 continue;
977 }
978
Brandon Joneseb994362014-09-24 10:27:28 -0700979 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -0400980
Xinghua Caob1239382016-12-13 15:07:05 +0800981 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb1565902018-07-27 08:12:48 -0400982 ANGLE_TRY(mRenderer->loadExecutable(context, geometryShaderFunction, geometryShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800983 gl::ShaderType::Geometry, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +0800984 separateAttribs, &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700985
Xinghua Caob1239382016-12-13 15:07:05 +0800986 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700987 {
Jamie Madillf6113162015-05-07 11:49:21 -0400988 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500989 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700990 }
Xinghua Caob1239382016-12-13 15:07:05 +0800991
Jamie Madill04796cd2018-05-24 19:52:16 -0400992 geometryExe.reset(geometryExecutable);
Xinghua Caob1239382016-12-13 15:07:05 +0800993
Brandon Joneseb994362014-09-24 10:27:28 -0700994 stream->skip(geometryShaderSize);
995 }
996
Xinghua Caob1239382016-12-13 15:07:05 +0800997 unsigned int computeShaderSize = stream->readInt<unsigned int>();
998 if (computeShaderSize > 0)
999 {
1000 const unsigned char *computeShaderFunction = binary + stream->offset();
1001
1002 ShaderExecutableD3D *computeExecutable = nullptr;
Jamie Madillb1565902018-07-27 08:12:48 -04001003 ANGLE_TRY(mRenderer->loadExecutable(context, computeShaderFunction, computeShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001004 gl::ShaderType::Compute, std::vector<D3DVarying>(),
1005 false, &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001006
1007 if (!computeExecutable)
1008 {
1009 infoLog << "Could not create compute shader.";
1010 return false;
1011 }
1012
1013 mComputeExecutable.reset(computeExecutable);
1014 }
1015
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001016 initializeUniformStorage(mState.getLinkedShaderStages());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001017
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001018 dirtyAllUniforms();
1019
Jamie Madillb0a838b2016-11-13 20:02:12 -05001020 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001021}
1022
Jamie Madill27a60632017-06-30 15:12:01 -04001023void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001024{
Austin Kinross137b1512015-06-17 16:14:53 -07001025 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001026 // When we load the binary again later, we can validate the device identifier before trying to
1027 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001028 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001029 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1030 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001031
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001032 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1033
Jamie Madill8047c0d2016-03-07 13:02:12 -05001034 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001035 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001036 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001037 }
1038
Jiawei Shao467c15f2018-04-24 15:04:26 +08001039 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001040 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08001041 stream->writeInt(mShaderSamplers[shaderType].size());
1042 for (unsigned int i = 0; i < mShaderSamplers[shaderType].size(); ++i)
1043 {
1044 stream->writeInt(mShaderSamplers[shaderType][i].active);
1045 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit);
1046 stream->writeEnum(mShaderSamplers[shaderType][i].textureType);
1047 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001048
Xinghua Cao6dfdca82018-08-03 17:10:55 +08001049 stream->writeInt(mUsedShaderSamplerRanges[shaderType].low());
1050 stream->writeInt(mUsedShaderSamplerRanges[shaderType].high());
Xinghua Caob1239382016-12-13 15:07:05 +08001051 }
1052
Xinghua Cao26143fd2017-11-01 18:19:05 +08001053 stream->writeInt(mImagesCS.size());
1054 for (unsigned int i = 0; i < mImagesCS.size(); ++i)
1055 {
1056 stream->writeInt(mImagesCS[i].active);
1057 stream->writeInt(mImagesCS[i].logicalImageUnit);
1058 }
1059
1060 stream->writeInt(mReadonlyImagesCS.size());
1061 for (unsigned int i = 0; i < mReadonlyImagesCS.size(); ++i)
1062 {
1063 stream->writeInt(mReadonlyImagesCS[i].active);
1064 stream->writeInt(mReadonlyImagesCS[i].logicalImageUnit);
1065 }
1066
Xinghua Cao6dfdca82018-08-03 17:10:55 +08001067 stream->writeInt(mUsedComputeImageRange.low());
1068 stream->writeInt(mUsedComputeImageRange.high());
1069 stream->writeInt(mUsedComputeReadonlyImageRange.low());
1070 stream->writeInt(mUsedComputeReadonlyImageRange.high());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001071
Jamie Madill62d31cb2015-09-11 13:25:51 -04001072 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001073 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001074 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001075 // Type, name and arraySize are redundant, so aren't stored in the binary.
Xinghua Cao26143fd2017-11-01 18:19:05 +08001076 stream->writeInt(static_cast<unsigned int>(uniform->regType));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001077 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1078 {
1079 stream->writeIntOrNegOne(uniform->mShaderRegisterIndexes[shaderType]);
1080 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001081 stream->writeInt(uniform->registerCount);
1082 stream->writeInt(uniform->registerElement);
1083 }
1084
1085 stream->writeInt(mD3DUniformBlocks.size());
1086 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1087 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001088 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1089 {
1090 stream->writeIntOrNegOne(uniformBlock.mShaderRegisterIndexes[shaderType]);
1091 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001092 }
1093
Jamie Madill9fc36822015-11-18 13:08:07 -05001094 stream->writeInt(mStreamOutVaryings.size());
1095 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001096 {
Brandon Joneseb994362014-09-24 10:27:28 -07001097 stream->writeString(varying.semanticName);
1098 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001099 stream->writeInt(varying.componentCount);
1100 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001101 }
1102
Jiawei Shao467c15f2018-04-24 15:04:26 +08001103 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1104 {
1105 stream->writeString(mShaderHLSL[shaderType]);
1106 stream->writeBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
1107 sizeof(angle::CompilerWorkaroundsD3D));
1108 }
1109
Brandon Jones22502d52014-08-29 16:58:36 -07001110 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001111 stream->writeInt(mHasANGLEMultiviewEnabled);
1112 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001113 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001114 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001115
Brandon Joneseb994362014-09-24 10:27:28 -07001116 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001117 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001118 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1119 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001120 {
Brandon Joneseb994362014-09-24 10:27:28 -07001121 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001122 stream->writeInt(variable.type);
1123 stream->writeString(variable.name);
1124 stream->writeString(variable.source);
1125 stream->writeInt(variable.outputIndex);
1126 }
1127
Jamie Madill4e31ad52015-10-29 10:32:57 -04001128 stream->writeString(mGeometryShaderPreamble);
1129
Brandon Joneseb994362014-09-24 10:27:28 -07001130 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001131 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1132 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001133 {
Xinghua Caob1239382016-12-13 15:07:05 +08001134 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001135
Jamie Madilld3dfda22015-07-06 08:28:49 -04001136 const auto &inputLayout = vertexExecutable->inputs();
1137 stream->writeInt(inputLayout.size());
1138
1139 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001140 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001141 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001142 }
1143
1144 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1145 stream->writeInt(vertexShaderSize);
1146
1147 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1148 stream->writeBytes(vertexBlob, vertexShaderSize);
1149 }
1150
1151 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001152 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1153 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001154 {
Xinghua Caob1239382016-12-13 15:07:05 +08001155 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001156
1157 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1158 stream->writeInt(outputs.size());
1159 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1160 {
1161 stream->writeInt(outputs[outputIndex]);
1162 }
1163
1164 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1165 stream->writeInt(pixelShaderSize);
1166
1167 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1168 stream->writeBytes(pixelBlob, pixelShaderSize);
1169 }
1170
Xinghua Caob1239382016-12-13 15:07:05 +08001171 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001172 {
Xinghua Caob1239382016-12-13 15:07:05 +08001173 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001174 {
1175 stream->writeInt(0);
1176 continue;
1177 }
1178
Xinghua Caob1239382016-12-13 15:07:05 +08001179 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001180 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001181 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1182 }
1183
1184 if (mComputeExecutable)
1185 {
1186 size_t computeShaderSize = mComputeExecutable->getLength();
1187 stream->writeInt(computeShaderSize);
1188 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1189 }
1190 else
1191 {
1192 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001193 }
Brandon Jones22502d52014-08-29 16:58:36 -07001194}
1195
Geoff Langc5629752015-12-07 16:29:04 -05001196void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1197{
1198}
1199
Yunchao He61afff12017-03-14 15:34:03 +08001200void ProgramD3D::setSeparable(bool /* separable */)
1201{
1202}
1203
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001204angle::Result ProgramD3D::getPixelExecutableForCachedOutputLayout(
1205 const gl::Context *context,
1206 ShaderExecutableD3D **outExecutable,
1207 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001208{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001209 if (mCachedPixelExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001210 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001211 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable();
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001212 return angle::Result::Continue();
Brandon Joneseb994362014-09-24 10:27:28 -07001213 }
1214
Jamie Madill334d6152015-10-22 14:00:28 -04001215 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001216 mShaderHLSL[gl::ShaderType::Fragment], mPixelShaderKey, mUsesFragDepth,
1217 mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001218
1219 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001220 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001221
1222 gl::InfoLog tempInfoLog;
1223 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1224
Jamie Madill01074252016-11-28 15:55:51 -05001225 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001226 context, *currentInfoLog, finalPixelHLSL, gl::ShaderType::Fragment, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001227 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1228 mShaderWorkarounds[gl::ShaderType::Fragment], &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001229
Jamie Madill97399232014-12-23 12:31:15 -05001230 if (pixelExecutable)
1231 {
Xinghua Caob1239382016-12-13 15:07:05 +08001232 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001233 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001234 mCachedPixelExecutableIndex = mPixelExecutables.size() - 1;
Jamie Madill97399232014-12-23 12:31:15 -05001235 }
1236 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001237 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001238 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1239 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001240 }
Brandon Jones22502d52014-08-29 16:58:36 -07001241
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001242 *outExecutable = pixelExecutable;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001243 return angle::Result::Continue();
Brandon Jones22502d52014-08-29 16:58:36 -07001244}
1245
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001246angle::Result ProgramD3D::getVertexExecutableForCachedInputLayout(
1247 const gl::Context *context,
1248 ShaderExecutableD3D **outExectuable,
1249 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001250{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001251 if (mCachedVertexExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001252 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001253 *outExectuable =
1254 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable();
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001255 return angle::Result::Continue();
Brandon Joneseb994362014-09-24 10:27:28 -07001256 }
1257
Brandon Jones22502d52014-08-29 16:58:36 -07001258 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001259 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001260 mShaderHLSL[gl::ShaderType::Vertex], mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001261
1262 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001263 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001264
1265 gl::InfoLog tempInfoLog;
1266 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1267
Jamie Madill01074252016-11-28 15:55:51 -05001268 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001269 context, *currentInfoLog, finalVertexHLSL, gl::ShaderType::Vertex, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001270 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1271 mShaderWorkarounds[gl::ShaderType::Vertex], &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001272
Jamie Madill97399232014-12-23 12:31:15 -05001273 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001274 {
Xinghua Caob1239382016-12-13 15:07:05 +08001275 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001276 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001277 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1;
Brandon Joneseb994362014-09-24 10:27:28 -07001278 }
Jamie Madill97399232014-12-23 12:31:15 -05001279 else if (!infoLog)
1280 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001281 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1282 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001283 }
Brandon Jones22502d52014-08-29 16:58:36 -07001284
Geoff Langb543aff2014-09-30 14:52:54 -04001285 *outExectuable = vertexExecutable;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001286 return angle::Result::Continue();
Brandon Jones22502d52014-08-29 16:58:36 -07001287}
1288
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001289angle::Result ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::Context *context,
1290 gl::PrimitiveMode drawMode,
1291 ShaderExecutableD3D **outExecutable,
1292 gl::InfoLog *infoLog)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001293{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001294 if (outExecutable)
1295 {
1296 *outExecutable = nullptr;
1297 }
1298
Austin Kinross88829e82016-01-12 13:04:41 -08001299 // Return a null shader if the current rendering doesn't use a geometry shader
1300 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001301 {
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001302 return angle::Result::Continue();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001303 }
1304
Jamie Madill04796cd2018-05-24 19:52:16 -04001305 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001306
Xinghua Caob1239382016-12-13 15:07:05 +08001307 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001308 {
1309 if (outExecutable)
1310 {
Xinghua Caob1239382016-12-13 15:07:05 +08001311 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001312 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001313 return angle::Result::Continue();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001314 }
1315
1316 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
jchen103fd614d2018-08-13 12:21:58 +08001317 context->getCaps(), geometryShaderType, mState, mRenderer->presentPathFastEnabled(),
Martin Radevc1d4e552017-08-21 12:01:10 +03001318 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
1319 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001320
1321 gl::InfoLog tempInfoLog;
1322 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1323
Xinghua Caob1239382016-12-13 15:07:05 +08001324 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001325 angle::Result result = mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001326 context, *currentInfoLog, geometryHLSL, gl::ShaderType::Geometry, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001327 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001328 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001329
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001330 if (!infoLog && result == angle::Result::Stop())
Jamie Madill4e31ad52015-10-29 10:32:57 -04001331 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001332 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1333 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001334 }
1335
Xinghua Caob1239382016-12-13 15:07:05 +08001336 if (geometryExecutable != nullptr)
1337 {
1338 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1339 }
1340
Jamie Madill4e31ad52015-10-29 10:32:57 -04001341 if (outExecutable)
1342 {
Xinghua Caob1239382016-12-13 15:07:05 +08001343 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001344 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001345 return result;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001346}
1347
Jamie Madill01074252016-11-28 15:55:51 -05001348class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001349{
Jamie Madill01074252016-11-28 15:55:51 -05001350 public:
Jamie Madillb1565902018-07-27 08:12:48 -04001351 GetExecutableTask(ProgramD3D *program, const gl::Context *context)
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001352 : mProgram(program),
1353 mResult(angle::Result::Continue()),
1354 mInfoLog(),
1355 mExecutable(nullptr),
1356 mContext(context)
Brandon Joneseb994362014-09-24 10:27:28 -07001357 {
Brandon Joneseb994362014-09-24 10:27:28 -07001358 }
1359
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001360 virtual angle::Result run() = 0;
Jamie Madill01074252016-11-28 15:55:51 -05001361
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001362 void operator()() override { mResult = run(); }
Jamie Madill01074252016-11-28 15:55:51 -05001363
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001364 angle::Result getResult() const { return mResult; }
Jamie Madill01074252016-11-28 15:55:51 -05001365 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001366 ShaderExecutableD3D *getExecutable() { return mExecutable; }
Jamie Madill01074252016-11-28 15:55:51 -05001367
1368 protected:
1369 ProgramD3D *mProgram;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001370 angle::Result mResult;
Jamie Madill01074252016-11-28 15:55:51 -05001371 gl::InfoLog mInfoLog;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001372 ShaderExecutableD3D *mExecutable;
Jamie Madillb1565902018-07-27 08:12:48 -04001373 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001374};
1375
1376class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1377{
1378 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001379 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
Jamie Madillb1565902018-07-27 08:12:48 -04001380 : GetExecutableTask(program, context)
Jamie Madillbd044ed2017-06-05 12:59:21 -04001381 {
1382 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001383 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001384 {
jchen103fd614d2018-08-13 12:21:58 +08001385 mProgram->updateCachedInputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001386
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001387 ANGLE_TRY(
1388 mProgram->getVertexExecutableForCachedInputLayout(mContext, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001389
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001390 return angle::Result::Continue();
Jamie Madill01074252016-11-28 15:55:51 -05001391 }
1392};
1393
jchen103fd614d2018-08-13 12:21:58 +08001394void ProgramD3D::updateCachedInputLayoutFromShader()
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001395{
jchen103fd614d2018-08-13 12:21:58 +08001396 GetDefaultInputLayoutFromShader(mState.getAttachedShader(gl::ShaderType::Vertex),
Jiawei Shao385b3e02018-03-21 09:43:28 +08001397 &mCachedInputLayout);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001398 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001399 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001400}
1401
Jamie Madill01074252016-11-28 15:55:51 -05001402class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1403{
1404 public:
Jamie Madillb1565902018-07-27 08:12:48 -04001405 GetPixelExecutableTask(ProgramD3D *program, const gl::Context *context)
1406 : GetExecutableTask(program, context)
1407 {
1408 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001409 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001410 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001411 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001412
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001413 ANGLE_TRY(
1414 mProgram->getPixelExecutableForCachedOutputLayout(mContext, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001415
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001416 return angle::Result::Continue();
Jamie Madill01074252016-11-28 15:55:51 -05001417 }
1418};
1419
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001420void ProgramD3D::updateCachedOutputLayoutFromShader()
1421{
1422 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001423 updateCachedPixelExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001424}
1425
Jamie Madill01074252016-11-28 15:55:51 -05001426class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1427{
1428 public:
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001429 GetGeometryExecutableTask(ProgramD3D *program, const gl::Context *context)
Jamie Madillb1565902018-07-27 08:12:48 -04001430 : GetExecutableTask(program, context)
Jamie Madill01074252016-11-28 15:55:51 -05001431 {
1432 }
1433
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001434 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001435 {
1436 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1437 // D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -04001438 if (mProgram->usesGeometryShader(gl::PrimitiveMode::Points))
Jamie Madill01074252016-11-28 15:55:51 -05001439 {
Jamie Madill493f9572018-05-24 19:52:15 -04001440 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001441 mContext, gl::PrimitiveMode::Points, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001442 }
1443
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001444 return angle::Result::Continue();
Jamie Madill01074252016-11-28 15:55:51 -05001445 }
Jamie Madill01074252016-11-28 15:55:51 -05001446};
1447
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001448angle::Result ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
Xinghua Cao73badc02017-03-29 19:14:53 +08001449{
1450 if (outExecutable)
1451 {
1452 *outExecutable = mComputeExecutable.get();
1453 }
1454
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001455 return angle::Result::Continue();
Xinghua Cao73badc02017-03-29 19:14:53 +08001456}
1457
jchen107ae70d82018-07-06 13:47:01 +08001458// The LinkEvent implementation for linking a rendering(VS, FS, GS) program.
1459class ProgramD3D::GraphicsProgramLinkEvent final : public LinkEvent
1460{
1461 public:
1462 GraphicsProgramLinkEvent(gl::InfoLog &infoLog,
1463 std::shared_ptr<WorkerThreadPool> workerPool,
1464 std::shared_ptr<ProgramD3D::GetVertexExecutableTask> vertexTask,
1465 std::shared_ptr<ProgramD3D::GetPixelExecutableTask> pixelTask,
1466 std::shared_ptr<ProgramD3D::GetGeometryExecutableTask> geometryTask,
1467 bool useGS,
1468 const ShaderD3D *vertexShader,
1469 const ShaderD3D *fragmentShader)
1470 : mInfoLog(infoLog),
1471 mWorkerPool(workerPool),
1472 mVertexTask(vertexTask),
1473 mPixelTask(pixelTask),
1474 mGeometryTask(geometryTask),
1475 mWaitEvents(
1476 {{std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mVertexTask)),
1477 std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mPixelTask)),
1478 std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mGeometryTask))}}),
1479 mUseGS(useGS),
1480 mVertexShader(vertexShader),
1481 mFragmentShader(fragmentShader)
1482 {
1483 }
1484
1485 bool wait() override
1486 {
1487 WaitableEvent::WaitMany(&mWaitEvents);
1488
1489 if (!checkTask(mVertexTask.get()) || !checkTask(mPixelTask.get()) ||
1490 !checkTask(mGeometryTask.get()))
1491 {
1492 return false;
1493 }
1494
1495 ShaderExecutableD3D *defaultVertexExecutable = mVertexTask->getExecutable();
1496 ShaderExecutableD3D *defaultPixelExecutable = mPixelTask->getExecutable();
1497 ShaderExecutableD3D *pointGS = mGeometryTask->getExecutable();
1498
1499 if (mUseGS && pointGS)
1500 {
1501 // Geometry shaders are currently only used internally, so there is no corresponding
1502 // shader object at the interface level. For now the geometry shader debug info is
1503 // prepended to the vertex shader.
1504 mVertexShader->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
1505 mVertexShader->appendDebugInfo(pointGS->getDebugInfo());
1506 mVertexShader->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1507 }
1508
1509 if (defaultVertexExecutable)
1510 {
1511 mVertexShader->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1512 }
1513
1514 if (defaultPixelExecutable)
1515 {
1516 mFragmentShader->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1517 }
1518
1519 bool isLinked = (defaultVertexExecutable && defaultPixelExecutable && (!mUseGS || pointGS));
1520 if (!isLinked)
1521 {
1522 mInfoLog << "Failed to create D3D Shaders";
1523 }
1524 return isLinked;
1525 }
1526
1527 bool isLinking() override
1528 {
1529 for (auto &event : mWaitEvents)
1530 {
1531 if (!event->isReady())
1532 {
1533 return true;
1534 }
1535 }
1536 return false;
1537 }
1538
1539 private:
1540 bool checkTask(ProgramD3D::GetExecutableTask *task)
1541 {
1542 if (!task->getInfoLog().empty())
1543 {
1544 mInfoLog << task->getInfoLog().str();
1545 }
1546 auto result = task->getResult();
1547 if (result.isError())
1548 {
1549 return false;
1550 }
1551 return true;
1552 }
1553
1554 gl::InfoLog &mInfoLog;
1555 std::shared_ptr<WorkerThreadPool> mWorkerPool;
1556 std::shared_ptr<ProgramD3D::GetVertexExecutableTask> mVertexTask;
1557 std::shared_ptr<ProgramD3D::GetPixelExecutableTask> mPixelTask;
1558 std::shared_ptr<ProgramD3D::GetGeometryExecutableTask> mGeometryTask;
1559 std::array<std::shared_ptr<WaitableEvent>, 3> mWaitEvents;
1560 bool mUseGS;
1561 const ShaderD3D *mVertexShader;
1562 const ShaderD3D *mFragmentShader;
1563};
1564
1565std::unique_ptr<LinkEvent> ProgramD3D::compileProgramExecutables(const gl::Context *context,
1566 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001567{
1568 // Ensure the compiler is initialized to avoid race conditions.
jchen107ae70d82018-07-06 13:47:01 +08001569 gl::Error result = mRenderer->ensureHLSLCompilerInitialized(context);
1570 if (result.isError())
Jiawei Shao02f15232017-12-27 10:10:28 +08001571 {
jchen107ae70d82018-07-06 13:47:01 +08001572 return std::make_unique<LinkEventDone>(result);
Jiawei Shao02f15232017-12-27 10:10:28 +08001573 }
Jamie Madill01074252016-11-28 15:55:51 -05001574
jchen107ae70d82018-07-06 13:47:01 +08001575 auto vertexTask = std::make_shared<GetVertexExecutableTask>(this, context);
1576 auto pixelTask = std::make_shared<GetPixelExecutableTask>(this, context);
1577 auto geometryTask = std::make_shared<GetGeometryExecutableTask>(this, context);
1578 bool useGS = usesGeometryShader(gl::PrimitiveMode::Points);
Jiawei Shao385b3e02018-03-21 09:43:28 +08001579 const ShaderD3D *vertexShaderD3D =
1580 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Vertex));
jchen107ae70d82018-07-06 13:47:01 +08001581 const ShaderD3D *fragmentShaderD3D =
1582 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Fragment));
Jamie Madill847638a2015-11-20 13:01:41 -05001583
jchen107ae70d82018-07-06 13:47:01 +08001584 return std::make_unique<GraphicsProgramLinkEvent>(infoLog, context->getWorkerThreadPool(),
1585 vertexTask, pixelTask, geometryTask, useGS,
1586 vertexShaderD3D, fragmentShaderD3D);
Brandon Jones18bd4102014-09-22 14:21:44 -07001587}
1588
Jamie Madill9cf9e872017-06-05 12:59:25 -04001589gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
1590 gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001591{
1592 // Ensure the compiler is initialized to avoid race conditions.
Jamie Madillb1565902018-07-27 08:12:48 -04001593 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized(context));
Xinghua Caob1239382016-12-13 15:07:05 +08001594
Jiawei Shao203b26f2018-07-25 10:30:43 +08001595 gl::Shader *computeShaderGL = mState.getAttachedShader(gl::ShaderType::Compute);
1596 ASSERT(computeShaderGL);
jchen103fd614d2018-08-13 12:21:58 +08001597 std::string computeShader = computeShaderGL->getTranslatedSource();
Xinghua Caob1239382016-12-13 15:07:05 +08001598
1599 ShaderExecutableD3D *computeExecutable = nullptr;
Jamie Madillb1565902018-07-27 08:12:48 -04001600 ANGLE_TRY(mRenderer->compileToExecutable(
1601 context, infoLog, computeShader, gl::ShaderType::Compute, std::vector<D3DVarying>(), false,
1602 angle::CompilerWorkaroundsD3D(), &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001603
1604 if (computeExecutable == nullptr)
1605 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001606 ERR() << "Error compiling dynamic compute executable:" << std::endl
1607 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001608 }
1609 else
1610 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001611 const ShaderD3D *computeShaderD3D =
1612 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Caob1239382016-12-13 15:07:05 +08001613 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1614 mComputeExecutable.reset(computeExecutable);
1615 }
1616
1617 return mComputeExecutable.get() != nullptr;
1618}
1619
jchen107ae70d82018-07-06 13:47:01 +08001620std::unique_ptr<LinkEvent> ProgramD3D::link(const gl::Context *context,
1621 const gl::ProgramLinkedResources &resources,
1622 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001623{
Jamie Madillc564c072017-06-01 12:45:42 -04001624 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001625
Jamie Madill62d31cb2015-09-11 13:25:51 -04001626 reset();
1627
Jiawei Shao385b3e02018-03-21 09:43:28 +08001628 gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Caob1239382016-12-13 15:07:05 +08001629 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001630 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08001631 mShaderSamplers[gl::ShaderType::Compute].resize(
1632 data.getCaps().maxShaderTextureImageUnits[gl::ShaderType::Compute]);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001633 mImagesCS.resize(data.getCaps().maxImageUnits);
1634 mReadonlyImagesCS.resize(data.getCaps().maxImageUnits);
Xinghua Caob1239382016-12-13 15:07:05 +08001635
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001636 mShaderUniformsDirty.set(gl::ShaderType::Compute);
jchen103fd614d2018-08-13 12:21:58 +08001637 defineUniformsAndAssignRegisters();
Xinghua Caob1239382016-12-13 15:07:05 +08001638
jchen103fd614d2018-08-13 12:21:58 +08001639 linkResources(resources);
jchen107ae70d82018-07-06 13:47:01 +08001640
Jamie Madill9cf9e872017-06-05 12:59:25 -04001641 gl::LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001642 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001643 {
Xinghua Caob1239382016-12-13 15:07:05 +08001644 infoLog << result.getError().getMessage();
Xinghua Caob1239382016-12-13 15:07:05 +08001645 }
1646 else if (!result.getResult())
1647 {
1648 infoLog << "Failed to create D3D compute shader.";
Xinghua Caob1239382016-12-13 15:07:05 +08001649 }
jchen107ae70d82018-07-06 13:47:01 +08001650 return std::make_unique<LinkEventDone>(result);
Xinghua Caob1239382016-12-13 15:07:05 +08001651 }
1652 else
1653 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001654 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
Jiawei Shao467c15f2018-04-24 15:04:26 +08001655 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
1656 {
1657 if (mState.getAttachedShader(shaderType))
1658 {
1659 shadersD3D[shaderType] = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
Xinghua Caob1239382016-12-13 15:07:05 +08001660
Jiawei Shao467c15f2018-04-24 15:04:26 +08001661 mShaderSamplers[shaderType].resize(
Jiawei Shao54aafe52018-04-27 14:54:57 +08001662 data.getCaps().maxShaderTextureImageUnits[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +08001663
Jiawei Shao467c15f2018-04-24 15:04:26 +08001664 shadersD3D[shaderType]->generateWorkarounds(&mShaderWorkarounds[shaderType]);
1665
1666 mShaderUniformsDirty.set(shaderType);
1667 }
1668 }
Xinghua Caob1239382016-12-13 15:07:05 +08001669
1670 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1671 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001672 if (shadersD3D[gl::ShaderType::Fragment]->usesFrontFacing())
Xinghua Caob1239382016-12-13 15:07:05 +08001673 {
1674 infoLog << "The current renderer doesn't support gl_FrontFacing";
jchen107ae70d82018-07-06 13:47:01 +08001675 return std::make_unique<LinkEventDone>(false);
Xinghua Caob1239382016-12-13 15:07:05 +08001676 }
1677 }
1678
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001679 ProgramD3DMetadata metadata(mRenderer, shadersD3D);
Jamie Madillc9727f32017-11-07 12:37:07 -05001680 BuiltinVaryingsD3D builtins(metadata, resources.varyingPacking);
Xinghua Caob1239382016-12-13 15:07:05 +08001681
jchen103fd614d2018-08-13 12:21:58 +08001682 mDynamicHLSL->generateShaderLinkHLSL(context->getCaps(), mState, metadata,
1683 resources.varyingPacking, builtins, &mShaderHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001684
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001685 mUsesPointSize = shadersD3D[gl::ShaderType::Vertex]->usesPointSize();
Xinghua Caob1239382016-12-13 15:07:05 +08001686 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001687 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001688 mUsesViewID = metadata.usesViewID();
1689 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001690
1691 // Cache if we use flat shading
jchen103fd614d2018-08-13 12:21:58 +08001692 mUsesFlatInterpolation = FindFlatInterpolationVarying(mState.getAttachedShaders());
Xinghua Caob1239382016-12-13 15:07:05 +08001693
1694 if (mRenderer->getMajorShaderModel() >= 4)
1695 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001696 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Jamie Madillc9727f32017-11-07 12:37:07 -05001697 resources.varyingPacking, builtins, mHasANGLEMultiviewEnabled,
Martin Radevc1d4e552017-08-21 12:01:10 +03001698 metadata.canSelectViewInVertexShader());
Xinghua Caob1239382016-12-13 15:07:05 +08001699 }
1700
jchen103fd614d2018-08-13 12:21:58 +08001701 initAttribLocationsToD3DSemantic();
Xinghua Caob1239382016-12-13 15:07:05 +08001702
jchen103fd614d2018-08-13 12:21:58 +08001703 defineUniformsAndAssignRegisters();
Xinghua Caob1239382016-12-13 15:07:05 +08001704
Jiawei Shao385b3e02018-03-21 09:43:28 +08001705 gatherTransformFeedbackVaryings(resources.varyingPacking, builtins[gl::ShaderType::Vertex]);
Xinghua Caob1239382016-12-13 15:07:05 +08001706
jchen103fd614d2018-08-13 12:21:58 +08001707 linkResources(resources);
jchen107ae70d82018-07-06 13:47:01 +08001708
1709 return compileProgramExecutables(context, infoLog);
Austin Kinross02df7962015-07-01 10:03:42 -07001710 }
Brandon Jones22502d52014-08-29 16:58:36 -07001711}
1712
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001713GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001714{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001715 // TODO(jmadill): Do something useful here?
1716 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001717}
1718
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001719void ProgramD3D::initializeUniformBlocks()
Jamie Madill62d31cb2015-09-11 13:25:51 -04001720{
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001721 if (mState.getUniformBlocks().empty())
Jamie Madill51f522f2016-12-21 15:10:55 -05001722 {
1723 return;
1724 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001725
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001726 ASSERT(mD3DUniformBlocks.empty());
1727
Jamie Madill62d31cb2015-09-11 13:25:51 -04001728 // Assign registers and update sizes.
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001729 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1730 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1731 {
1732 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
1733 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001734
Jiajia Qin729b2c62017-08-14 09:36:11 +08001735 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001736 {
1737 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1738
Jamie Madill4a3c2342015-10-08 12:58:45 -04001739 D3DUniformBlock d3dUniformBlock;
1740
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001741 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001742 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001743 if (uniformBlock.isActive(shaderType))
1744 {
1745 ASSERT(shadersD3D[shaderType]);
1746 unsigned int baseRegister =
1747 shadersD3D[shaderType]->getUniformBlockRegister(uniformBlock.name);
1748 d3dUniformBlock.mShaderRegisterIndexes[shaderType] =
1749 baseRegister + uniformBlockElement;
1750 }
Xinghua Caob1239382016-12-13 15:07:05 +08001751 }
1752
Jamie Madill4a3c2342015-10-08 12:58:45 -04001753 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001754 }
1755}
1756
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001757void ProgramD3D::initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001758{
1759 // Compute total default block size
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001760 gl::ShaderMap<unsigned int> shaderRegisters = {};
Jamie Madill62d31cb2015-09-11 13:25:51 -04001761 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001762 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001763 if (d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001764 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001765 continue;
1766 }
1767
Jiawei Shao0661eb82018-06-13 10:51:54 +08001768 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001769 {
1770 if (d3dUniform->isReferencedByShader(shaderType))
Brandon Jonesc9610c52014-08-25 17:02:59 -07001771 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001772 shaderRegisters[shaderType] = std::max(
1773 shaderRegisters[shaderType],
1774 d3dUniform->mShaderRegisterIndexes[shaderType] + d3dUniform->registerCount);
Xinghua Caob1239382016-12-13 15:07:05 +08001775 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001776 }
1777 }
1778
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001779 // We only reset uniform storages for the shader stages available in the program (attached
1780 // shaders in ProgramD3D::link() and linkedShaderStages in ProgramD3D::load()).
Jiawei Shao0661eb82018-06-13 10:51:54 +08001781 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001782 {
Jiawei Shao0661eb82018-06-13 10:51:54 +08001783 mShaderUniformStorages[shaderType].reset(
1784 mRenderer->createUniformStorage(shaderRegisters[shaderType] * 16u));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001785 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001786
1787 // Iterate the uniforms again to assign data pointers to default block uniforms.
1788 for (D3DUniform *d3dUniform : mD3DUniforms)
1789 {
1790 if (d3dUniform->isSampler())
1791 {
Olli Etuaho465835d2017-09-26 13:34:10 +03001792 d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001793 continue;
1794 }
1795
Jiawei Shao0661eb82018-06-13 10:51:54 +08001796 for (gl::ShaderType shaderType : availableShaderStages)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001797 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001798 if (d3dUniform->isReferencedByShader(shaderType))
1799 {
1800 d3dUniform->mShaderData[shaderType] =
1801 mShaderUniformStorages[shaderType]->getDataPointer(
1802 d3dUniform->mShaderRegisterIndexes[shaderType],
1803 d3dUniform->registerElement);
1804 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001805 }
1806 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001807}
1808
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001809void ProgramD3D::updateUniformBufferCache(
1810 const gl::Caps &caps,
1811 const gl::ShaderMap<unsigned int> &reservedShaderRegisterIndexes)
Brandon Jones18bd4102014-09-22 14:21:44 -07001812{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001813 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001814 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001815 return;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001816 }
1817
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001818 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1819 {
1820 mShaderUBOCaches[shaderType].clear();
1821 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001822
Jamie Madill4a3c2342015-10-08 12:58:45 -04001823 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001824 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001825 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001826 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001827 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001828
Brandon Jones18bd4102014-09-22 14:21:44 -07001829 // Unnecessary to apply an unreferenced standard or shared UBO
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001830 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones18bd4102014-09-22 14:21:44 -07001831 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001832 if (!uniformBlock.activeInShader(shaderType))
1833 {
1834 continue;
1835 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001836
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001837 unsigned int registerIndex = uniformBlock.mShaderRegisterIndexes[shaderType] -
1838 reservedShaderRegisterIndexes[shaderType];
Jiawei Shao54aafe52018-04-27 14:54:57 +08001839 ASSERT(registerIndex < caps.maxShaderUniformBlocks[shaderType]);
Jamie Madill03260fa2015-06-22 13:57:22 -04001840
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001841 std::vector<int> &shaderUBOcache = mShaderUBOCaches[shaderType];
1842 if (shaderUBOcache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001843 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001844 shaderUBOcache.resize(registerIndex + 1, -1);
Jamie Madill03260fa2015-06-22 13:57:22 -04001845 }
1846
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001847 ASSERT(shaderUBOcache[registerIndex] == -1);
1848 shaderUBOcache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001849 }
1850 }
Jamie Madilld63961d2017-09-12 15:22:57 -04001851}
Brandon Jones18bd4102014-09-22 14:21:44 -07001852
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001853const std::vector<GLint> &ProgramD3D::getShaderUniformBufferCache(gl::ShaderType shaderType) const
Jamie Madilld63961d2017-09-12 15:22:57 -04001854{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001855 return mShaderUBOCaches[shaderType];
Brandon Jones18bd4102014-09-22 14:21:44 -07001856}
1857
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001858void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001859{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001860 mShaderUniformsDirty = mState.getLinkedShaderStages();
Jamie Madill4148fd72017-09-14 15:46:20 -04001861}
1862
1863void ProgramD3D::markUniformsClean()
1864{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001865 mShaderUniformsDirty.reset();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001866}
1867
Jamie Madill334d6152015-10-22 14:00:28 -04001868void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001869{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001870 setUniformInternal(location, count, v, GL_FLOAT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001871}
1872
1873void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1874{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001875 setUniformInternal(location, count, v, GL_FLOAT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001876}
1877
1878void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1879{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001880 setUniformInternal(location, count, v, GL_FLOAT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001881}
1882
1883void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1884{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001885 setUniformInternal(location, count, v, GL_FLOAT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001886}
1887
Jamie Madill334d6152015-10-22 14:00:28 -04001888void ProgramD3D::setUniformMatrix2fv(GLint location,
1889 GLsizei count,
1890 GLboolean transpose,
1891 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001892{
Luc Ferron46bcea52018-05-31 09:48:36 -04001893 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001894}
1895
Jamie Madill334d6152015-10-22 14:00:28 -04001896void ProgramD3D::setUniformMatrix3fv(GLint location,
1897 GLsizei count,
1898 GLboolean transpose,
1899 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001900{
Luc Ferron46bcea52018-05-31 09:48:36 -04001901 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001902}
1903
Jamie Madill334d6152015-10-22 14:00:28 -04001904void ProgramD3D::setUniformMatrix4fv(GLint location,
1905 GLsizei count,
1906 GLboolean transpose,
1907 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001908{
Luc Ferron46bcea52018-05-31 09:48:36 -04001909 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001910}
1911
Jamie Madill334d6152015-10-22 14:00:28 -04001912void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1913 GLsizei count,
1914 GLboolean transpose,
1915 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001916{
Luc Ferron46bcea52018-05-31 09:48:36 -04001917 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001918}
1919
Jamie Madill334d6152015-10-22 14:00:28 -04001920void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1921 GLsizei count,
1922 GLboolean transpose,
1923 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001924{
Luc Ferron46bcea52018-05-31 09:48:36 -04001925 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001926}
1927
Jamie Madill334d6152015-10-22 14:00:28 -04001928void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1929 GLsizei count,
1930 GLboolean transpose,
1931 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001932{
Luc Ferron46bcea52018-05-31 09:48:36 -04001933 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001934}
1935
Jamie Madill334d6152015-10-22 14:00:28 -04001936void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1937 GLsizei count,
1938 GLboolean transpose,
1939 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001940{
Luc Ferron46bcea52018-05-31 09:48:36 -04001941 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001942}
1943
Jamie Madill334d6152015-10-22 14:00:28 -04001944void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1945 GLsizei count,
1946 GLboolean transpose,
1947 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001948{
Luc Ferron46bcea52018-05-31 09:48:36 -04001949 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001950}
1951
Jamie Madill334d6152015-10-22 14:00:28 -04001952void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1953 GLsizei count,
1954 GLboolean transpose,
1955 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001956{
Luc Ferron46bcea52018-05-31 09:48:36 -04001957 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001958}
1959
1960void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1961{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001962 setUniformInternal(location, count, v, GL_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001963}
1964
1965void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1966{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001967 setUniformInternal(location, count, v, GL_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001968}
1969
1970void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1971{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001972 setUniformInternal(location, count, v, GL_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001973}
1974
1975void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1976{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001977 setUniformInternal(location, count, v, GL_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001978}
1979
1980void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1981{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001982 setUniformInternal(location, count, v, GL_UNSIGNED_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001983}
1984
1985void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1986{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001987 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001988}
1989
1990void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1991{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001992 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001993}
1994
1995void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1996{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001997 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001998}
1999
jchen103fd614d2018-08-13 12:21:58 +08002000void ProgramD3D::defineUniformsAndAssignRegisters()
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002001{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002002 D3DUniformMap uniformMap;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002003
2004 gl::ShaderBitSet attachedShaders;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002005 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill417df922017-01-12 09:23:07 -05002006 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002007 gl::Shader *shader = mState.getAttachedShader(shaderType);
2008 if (shader)
Jamie Madillfb536032015-09-11 13:19:49 -04002009 {
jchen103fd614d2018-08-13 12:21:58 +08002010 for (const sh::Uniform &uniform : shader->getUniforms())
Xinghua Caob1239382016-12-13 15:07:05 +08002011 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002012 if (uniform.active)
2013 {
2014 defineUniformBase(shader, uniform, &uniformMap);
2015 }
Xinghua Caob1239382016-12-13 15:07:05 +08002016 }
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002017
2018 attachedShaders.set(shader->getType());
Jamie Madillfb536032015-09-11 13:19:49 -04002019 }
2020 }
2021
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002022 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002023 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002024 {
2025 if (!glUniform.isInDefaultBlock())
2026 continue;
2027
Olli Etuahod2551232017-10-26 20:03:33 +03002028 std::string name = glUniform.name;
2029 if (glUniform.isArray())
2030 {
2031 // In the program state, array uniform names include [0] as in the program resource
2032 // spec. Here we don't include it.
2033 // TODO(oetuaho@nvidia.com): consider using the same uniform naming here as in the GL
2034 // layer.
2035 ASSERT(angle::EndsWith(name, "[0]"));
2036 name.resize(name.length() - 3);
2037 }
2038 auto mapEntry = uniformMap.find(name);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002039 ASSERT(mapEntry != uniformMap.end());
2040 mD3DUniforms.push_back(mapEntry->second);
2041 }
2042
Jamie Madill62d31cb2015-09-11 13:25:51 -04002043 assignAllSamplerRegisters();
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002044 // Samplers and readonly images share shader input resource slot, adjust low value of
2045 // readonly image range.
2046 mUsedComputeReadonlyImageRange =
2047 gl::RangeUI(mUsedShaderSamplerRanges[gl::ShaderType::Compute].high(),
2048 mUsedShaderSamplerRanges[gl::ShaderType::Compute].high());
Xinghua Cao26143fd2017-11-01 18:19:05 +08002049 assignAllImageRegisters();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002050 initializeUniformStorage(attachedShaders);
Jamie Madillfb536032015-09-11 13:19:49 -04002051}
2052
Jamie Madill91445bc2015-09-23 16:47:53 -04002053void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002054 const sh::Uniform &uniform,
2055 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04002056{
Xinghua Cao26143fd2017-11-01 18:19:05 +08002057 // Samplers get their registers assigned in assignAllSamplerRegisters, and images get their
2058 // registers assigned in assignAllImageRegisters.
2059 if (gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002060 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002061 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture, nullptr,
2062 uniformMap);
2063 return;
2064 }
2065 else if (gl::IsImageType(uniform.type))
2066 {
2067 if (uniform.readonly)
2068 {
2069 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture,
2070 nullptr, uniformMap);
2071 }
2072 else
2073 {
2074 defineUniform(shader->getType(), uniform, uniform.name,
2075 HLSLRegisterType::UnorderedAccessView, nullptr, uniformMap);
2076 }
2077 mImageBindingMap[uniform.name] = uniform.binding;
2078 return;
2079 }
2080 else if (uniform.isBuiltIn())
2081 {
2082 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, nullptr,
2083 uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04002084 return;
2085 }
2086
Jamie Madill91445bc2015-09-23 16:47:53 -04002087 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
Jamie Madill91445bc2015-09-23 16:47:53 -04002088 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002089 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002090 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002091 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002092
Xinghua Cao26143fd2017-11-01 18:19:05 +08002093 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, &encoder,
2094 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002095}
2096
Jamie Madill62d31cb2015-09-11 13:25:51 -04002097D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2098{
2099 for (D3DUniform *d3dUniform : mD3DUniforms)
2100 {
2101 if (d3dUniform->name == name)
2102 {
2103 return d3dUniform;
2104 }
2105 }
2106
2107 return nullptr;
2108}
2109
Jiawei Shao385b3e02018-03-21 09:43:28 +08002110void ProgramD3D::defineStructUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002111 const std::vector<sh::ShaderVariable> &fields,
2112 const std::string &namePrefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002113 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002114 sh::HLSLBlockEncoder *encoder,
2115 D3DUniformMap *uniformMap)
2116{
2117 if (encoder)
2118 encoder->enterAggregateType();
2119
2120 for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
2121 {
2122 const sh::ShaderVariable &field = fields[fieldIndex];
2123 const std::string &fieldFullName = (namePrefix + "." + field.name);
2124
2125 // Samplers get their registers assigned in assignAllSamplerRegisters.
2126 // Also they couldn't use the same encoder as the rest of the struct, since they are
2127 // extracted out of the struct by the shader translator.
2128 if (gl::IsSamplerType(field.type))
2129 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002130 defineUniform(shaderType, field, fieldFullName, regType, nullptr, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002131 }
2132 else
2133 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002134 defineUniform(shaderType, field, fieldFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002135 }
2136 }
2137
2138 if (encoder)
2139 encoder->exitAggregateType();
2140}
2141
Jiawei Shao385b3e02018-03-21 09:43:28 +08002142void ProgramD3D::defineArrayOfStructsUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002143 const sh::ShaderVariable &uniform,
2144 unsigned int arrayNestingIndex,
2145 const std::string &prefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002146 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002147 sh::HLSLBlockEncoder *encoder,
2148 D3DUniformMap *uniformMap)
2149{
2150 // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
2151 // innermost.
2152 const unsigned int currentArraySize = uniform.getNestedArraySize(arrayNestingIndex);
2153 for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
2154 {
2155 const std::string &elementString = prefix + ArrayString(arrayElement);
2156 if (arrayNestingIndex + 1u < uniform.arraySizes.size())
2157 {
2158 defineArrayOfStructsUniformFields(shaderType, uniform, arrayNestingIndex + 1u,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002159 elementString, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002160 }
2161 else
2162 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002163 defineStructUniformFields(shaderType, uniform.fields, elementString, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002164 uniformMap);
2165 }
2166 }
2167}
2168
Jiawei Shao385b3e02018-03-21 09:43:28 +08002169void ProgramD3D::defineArrayUniformElements(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002170 const sh::ShaderVariable &uniform,
2171 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002172 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002173 sh::HLSLBlockEncoder *encoder,
2174 D3DUniformMap *uniformMap)
2175{
2176 if (encoder)
2177 encoder->enterAggregateType();
2178
2179 sh::ShaderVariable uniformElement = uniform;
2180 uniformElement.arraySizes.pop_back();
2181 for (unsigned int arrayIndex = 0u; arrayIndex < uniform.getOutermostArraySize(); ++arrayIndex)
2182 {
2183 std::string elementFullName = fullName + ArrayString(arrayIndex);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002184 defineUniform(shaderType, uniformElement, elementFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002185 }
2186
2187 if (encoder)
2188 encoder->exitAggregateType();
2189}
2190
Jiawei Shao385b3e02018-03-21 09:43:28 +08002191void ProgramD3D::defineUniform(gl::ShaderType shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002192 const sh::ShaderVariable &uniform,
2193 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002194 const HLSLRegisterType regType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002195 sh::HLSLBlockEncoder *encoder,
2196 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002197{
2198 if (uniform.isStruct())
2199 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002200 if (uniform.isArray())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002201 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002202 defineArrayOfStructsUniformFields(shaderType, uniform, 0u, fullName, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002203 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002204 }
Olli Etuaho465835d2017-09-26 13:34:10 +03002205 else
2206 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002207 defineStructUniformFields(shaderType, uniform.fields, fullName, regType, encoder,
2208 uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002209 }
2210 return;
2211 }
2212 if (uniform.isArrayOfArrays())
2213 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002214 defineArrayUniformElements(shaderType, uniform, fullName, regType, encoder, uniformMap);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002215 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002216 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002217
2218 // Not a struct. Arrays are treated as aggregate types.
2219 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002220 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002221 encoder->enterAggregateType();
2222 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002223
Jamie Madill62d31cb2015-09-11 13:25:51 -04002224 // Advance the uniform offset, to track registers allocation for structs
2225 sh::BlockMemberInfo blockInfo =
Olli Etuaho465835d2017-09-26 13:34:10 +03002226 encoder ? encoder->encodeType(uniform.type, uniform.arraySizes, false)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002227 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002228
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002229 auto uniformMapEntry = uniformMap->find(fullName);
2230 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002231
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002232 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002233 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002234 d3dUniform = uniformMapEntry->second;
2235 }
2236 else
2237 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002238 d3dUniform = new D3DUniform(uniform.type, regType, fullName, uniform.arraySizes, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002239 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002240 }
2241
2242 if (encoder)
2243 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002244 d3dUniform->registerElement =
2245 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002246 unsigned int reg =
2247 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jiawei Shao385b3e02018-03-21 09:43:28 +08002248
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002249 ASSERT(shaderType != gl::ShaderType::InvalidEnum);
2250 d3dUniform->mShaderRegisterIndexes[shaderType] = reg;
Jamie Madillfb536032015-09-11 13:19:49 -04002251
2252 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002253 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002254 {
2255 encoder->exitAggregateType();
2256 }
2257 }
2258}
2259
Jamie Madill134f93d2017-08-31 17:11:00 -04002260// Assume count is already clamped.
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002261template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002262void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
Jamie Madill134f93d2017-08-31 17:11:00 -04002263 GLsizei count,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002264 const T *v,
2265 uint8_t *targetData,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002266 GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002267{
Jamie Madill493f9572018-05-24 19:52:15 -04002268 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2269 const int components = targetUniform->typeInfo.componentCount;
Olli Etuaho1734e172017-10-27 15:30:27 +03002270 const unsigned int arrayElementOffset = locationInfo.arrayIndex;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002271
Jamie Madill33bb7c42017-09-09 23:32:51 -04002272 if (targetUniform->typeInfo.type == uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002273 {
Olli Etuahoc8538042017-09-27 11:20:15 +03002274 T *dest = reinterpret_cast<T *>(targetData) + arrayElementOffset * 4;
Jamie Madill33bb7c42017-09-09 23:32:51 -04002275 const T *source = v;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002276
Jamie Madill33bb7c42017-09-09 23:32:51 -04002277 for (GLint i = 0; i < count; i++, dest += 4, source += components)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002278 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002279 memcpy(dest, source, components * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002280 }
2281 }
Jamie Madill33bb7c42017-09-09 23:32:51 -04002282 else
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002283 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002284 ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType));
Olli Etuahoc8538042017-09-27 11:20:15 +03002285 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElementOffset * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002286
Jamie Madill134f93d2017-08-31 17:11:00 -04002287 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002288 {
Jamie Madill334d6152015-10-22 14:00:28 -04002289 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002290 const T *source = v + (i * components);
2291
2292 for (int c = 0; c < components; c++)
2293 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002294 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002295 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002296 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002297 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002298}
2299
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002300template <typename T>
Jamie Madill33bb7c42017-09-09 23:32:51 -04002301void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002302{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002303 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2304 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2305
Jamie Madill33bb7c42017-09-09 23:32:51 -04002306 if (targetUniform->typeInfo.isSampler)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002307 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002308 ASSERT(uniformType == GL_INT);
Jamie Madill80823cc2017-09-14 15:46:21 -04002309 size_t size = count * sizeof(T);
Jamie Madillacf2f3a2017-11-21 19:22:44 -05002310 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex];
Jamie Madill80823cc2017-09-14 15:46:21 -04002311 if (memcmp(dest, v, size) != 0)
2312 {
2313 memcpy(dest, v, size);
2314 mDirtySamplerMapping = true;
2315 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002316 return;
2317 }
2318
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002319 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002320 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002321 if (targetUniform->mShaderData[shaderType])
2322 {
2323 setUniformImpl(locationInfo, count, v, targetUniform->mShaderData[shaderType],
2324 uniformType);
2325 mShaderUniformsDirty.set(shaderType);
2326 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002327 }
2328}
2329
2330template <int cols, int rows>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002331void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2332 GLsizei countIn,
2333 GLboolean transpose,
Luc Ferron46bcea52018-05-31 09:48:36 -04002334 const GLfloat *value)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002335{
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002336 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Luc Ferron46bcea52018-05-31 09:48:36 -04002337 const gl::VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2338 unsigned int arrayElementOffset = uniformLocation.arrayIndex;
2339 unsigned int elementCount = targetUniform->getArraySizeProduct();
2340
2341 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2342 transpose = !transpose;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002343
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002344 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002345 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002346 if (targetUniform->mShaderData[shaderType])
Jamie Madill80823cc2017-09-14 15:46:21 -04002347 {
Luc Ferron46bcea52018-05-31 09:48:36 -04002348 if (SetFloatUniformMatrix<cols, rows>(arrayElementOffset, elementCount, countIn,
2349 transpose, value,
2350 targetUniform->mShaderData[shaderType]))
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002351 {
2352 mShaderUniformsDirty.set(shaderType);
2353 }
Jamie Madill80823cc2017-09-14 15:46:21 -04002354 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002355 }
2356}
2357
Jamie Madill62d31cb2015-09-11 13:25:51 -04002358void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002359{
Olli Etuaho465835d2017-09-26 13:34:10 +03002360 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002361 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002362 if (mD3DUniforms[uniformIndex]->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002363 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002364 assignSamplerRegisters(uniformIndex);
Jamie Madillfb536032015-09-11 13:19:49 -04002365 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002366 }
2367}
2368
Olli Etuaho465835d2017-09-26 13:34:10 +03002369void ProgramD3D::assignSamplerRegisters(size_t uniformIndex)
Jamie Madillfb536032015-09-11 13:19:49 -04002370{
Olli Etuaho465835d2017-09-26 13:34:10 +03002371 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002372 ASSERT(d3dUniform->isSampler());
Olli Etuaho465835d2017-09-26 13:34:10 +03002373 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2374 // mD3DUniforms. However, the sampler register info is stored in the shader only for the
2375 // outermost array.
2376 std::vector<unsigned int> subscripts;
2377 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2378 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2379 d3dUniform->getArraySizeProduct();
2380
Jiawei Shao467c15f2018-04-24 15:04:26 +08002381 bool hasUniform = false;
2382 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillfb536032015-09-11 13:19:49 -04002383 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002384 if (!mState.getAttachedShader(shaderType))
Xinghua Caob1239382016-12-13 15:07:05 +08002385 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002386 continue;
Xinghua Caob1239382016-12-13 15:07:05 +08002387 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002388
2389 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
2390 if (shaderD3D->hasUniform(baseName))
Xinghua Caob1239382016-12-13 15:07:05 +08002391 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002392 d3dUniform->mShaderRegisterIndexes[shaderType] =
2393 shaderD3D->getUniformRegister(baseName) + registerOffset;
2394 ASSERT(d3dUniform->mShaderRegisterIndexes[shaderType] != GL_INVALID_VALUE);
2395
2396 AssignSamplers(d3dUniform->mShaderRegisterIndexes[shaderType], d3dUniform->typeInfo,
2397 d3dUniform->getArraySizeProduct(), mShaderSamplers[shaderType],
2398 &mUsedShaderSamplerRanges[shaderType]);
2399 hasUniform = true;
Xinghua Caob1239382016-12-13 15:07:05 +08002400 }
Jamie Madillfb536032015-09-11 13:19:49 -04002401 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002402
2403 ASSERT(hasUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002404}
2405
Jamie Madill62d31cb2015-09-11 13:25:51 -04002406// static
2407void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002408 const gl::UniformTypeInfo &typeInfo,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002409 unsigned int samplerCount,
2410 std::vector<Sampler> &outSamplers,
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002411 gl::RangeUI *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002412{
2413 unsigned int samplerIndex = startSamplerIndex;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002414 unsigned int low = outUsedRange->low();
2415 unsigned int high = outUsedRange->high();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002416
2417 do
2418 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002419 ASSERT(samplerIndex < outSamplers.size());
2420 Sampler *sampler = &outSamplers[samplerIndex];
2421 sampler->active = true;
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002422 sampler->textureType = gl::FromGLenum<gl::TextureType>(typeInfo.textureType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002423 sampler->logicalTextureUnit = 0;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002424 low = std::min(samplerIndex, low);
2425 high = std::max(samplerIndex + 1, high);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002426 samplerIndex++;
2427 } while (samplerIndex < startSamplerIndex + samplerCount);
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002428
2429 ASSERT(low < high);
2430 *outUsedRange = gl::RangeUI(low, high);
Brandon Jones18bd4102014-09-22 14:21:44 -07002431}
2432
Xinghua Cao26143fd2017-11-01 18:19:05 +08002433void ProgramD3D::assignAllImageRegisters()
2434{
2435 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
2436 {
2437 if (mD3DUniforms[uniformIndex]->isImage())
2438 {
2439 assignImageRegisters(uniformIndex);
2440 }
2441 }
2442}
2443
2444void ProgramD3D::assignImageRegisters(size_t uniformIndex)
2445{
2446 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
2447 ASSERT(d3dUniform->isImage());
2448 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2449 // mD3DUniforms. However, the image register info is stored in the shader only for the
2450 // outermost array.
2451 std::vector<unsigned int> subscripts;
2452 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2453 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2454 d3dUniform->getArraySizeProduct();
2455
Jiawei Shao385b3e02018-03-21 09:43:28 +08002456 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002457 if (computeShader)
2458 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002459 const ShaderD3D *computeShaderD3D =
2460 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Cao26143fd2017-11-01 18:19:05 +08002461 ASSERT(computeShaderD3D->hasUniform(baseName));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002462 d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] =
Xinghua Cao26143fd2017-11-01 18:19:05 +08002463 computeShaderD3D->getUniformRegister(baseName) + registerOffset;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002464 ASSERT(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] != GL_INVALID_INDEX);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002465 auto bindingIter = mImageBindingMap.find(baseName);
2466 ASSERT(bindingIter != mImageBindingMap.end());
2467 if (d3dUniform->regType == HLSLRegisterType::Texture)
2468 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002469 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2470 bindingIter->second, d3dUniform->getArraySizeProduct(), mReadonlyImagesCS,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002471 &mUsedComputeReadonlyImageRange);
2472 }
2473 else if (d3dUniform->regType == HLSLRegisterType::UnorderedAccessView)
2474 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002475 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2476 bindingIter->second, d3dUniform->getArraySizeProduct(), mImagesCS,
2477 &mUsedComputeImageRange);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002478 }
2479 else
2480 {
2481 UNREACHABLE();
2482 }
2483 }
2484 else
2485 {
2486 // TODO(xinghua.cao@intel.com): Implement image variables in vertex shader and pixel shader.
2487 UNIMPLEMENTED();
2488 }
2489}
2490
2491// static
2492void ProgramD3D::AssignImages(unsigned int startImageIndex,
2493 int startLogicalImageUnit,
2494 unsigned int imageCount,
2495 std::vector<Image> &outImages,
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002496 gl::RangeUI *outUsedRange)
Xinghua Cao26143fd2017-11-01 18:19:05 +08002497{
2498 unsigned int imageIndex = startImageIndex;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002499 unsigned int low = outUsedRange->low();
2500 unsigned int high = outUsedRange->high();
2501
Xinghua Cao26143fd2017-11-01 18:19:05 +08002502 // If declare without a binding qualifier, any uniform image variable (include all elements of
2503 // unbound image array) shoud be bound to unit zero.
2504 if (startLogicalImageUnit == -1)
2505 {
2506 ASSERT(imageIndex < outImages.size());
2507 Image *image = &outImages[imageIndex];
2508 image->active = true;
2509 image->logicalImageUnit = 0;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002510 low = std::min(imageIndex, low);
2511 high = std::max(imageIndex + 1, high);
2512 ASSERT(low < high);
2513 *outUsedRange = gl::RangeUI(low, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002514 return;
2515 }
2516
2517 unsigned int logcalImageUnit = startLogicalImageUnit;
2518 do
2519 {
2520 ASSERT(imageIndex < outImages.size());
2521 Image *image = &outImages[imageIndex];
2522 image->active = true;
2523 image->logicalImageUnit = logcalImageUnit;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002524 low = std::min(imageIndex, low);
2525 high = std::max(imageIndex + 1, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002526 imageIndex++;
2527 logcalImageUnit++;
2528 } while (imageIndex < startImageIndex + imageCount);
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002529
2530 ASSERT(low < high);
2531 *outUsedRange = gl::RangeUI(low, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002532}
2533
Brandon Jonesc9610c52014-08-25 17:02:59 -07002534void ProgramD3D::reset()
2535{
Xinghua Caob1239382016-12-13 15:07:05 +08002536 mVertexExecutables.clear();
2537 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002538
Xinghua Caob1239382016-12-13 15:07:05 +08002539 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002540 {
Xinghua Caob1239382016-12-13 15:07:05 +08002541 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002542 }
Brandon Joneseb994362014-09-24 10:27:28 -07002543
Xinghua Caob1239382016-12-13 15:07:05 +08002544 mComputeExecutable.reset(nullptr);
2545
Jiawei Shao467c15f2018-04-24 15:04:26 +08002546 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2547 {
2548 mShaderHLSL[shaderType].clear();
2549 mShaderWorkarounds[shaderType] = CompilerWorkaroundsD3D();
2550 }
Brandon Jones22502d52014-08-29 16:58:36 -07002551
Xinghua Cao26143fd2017-11-01 18:19:05 +08002552 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002553 mHasANGLEMultiviewEnabled = false;
2554 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002555 mPixelShaderKey.clear();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002556 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002557 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002558
Jamie Madill62d31cb2015-09-11 13:25:51 -04002559 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002560 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002561
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002562 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2563 {
2564 mShaderUniformStorages[shaderType].reset();
Jiawei Shao467c15f2018-04-24 15:04:26 +08002565 mShaderSamplers[shaderType].clear();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002566 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002567
Xinghua Cao26143fd2017-11-01 18:19:05 +08002568 mImagesCS.clear();
2569 mReadonlyImagesCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002570
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002571 mUsedShaderSamplerRanges.fill({0, 0});
Xinghua Cao26143fd2017-11-01 18:19:05 +08002572 mDirtySamplerMapping = true;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002573 mUsedComputeImageRange = {0, 0};
2574 mUsedComputeReadonlyImageRange = {0, 0};
Jamie Madill437d2662014-12-05 14:23:35 -05002575
Jamie Madill8047c0d2016-03-07 13:02:12 -05002576 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002577
Jamie Madill9fc36822015-11-18 13:08:07 -05002578 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002579
2580 mGeometryShaderPreamble.clear();
Jamie Madill561ed3a2017-08-31 16:48:09 -04002581
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002582 markUniformsClean();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002583
2584 mCachedPixelExecutableIndex.reset();
2585 mCachedVertexExecutableIndex.reset();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002586}
2587
Geoff Lang7dd2e102014-11-10 15:19:26 -05002588unsigned int ProgramD3D::getSerial() const
2589{
2590 return mSerial;
2591}
2592
2593unsigned int ProgramD3D::issueSerial()
2594{
2595 return mCurrentSerial++;
2596}
2597
jchen103fd614d2018-08-13 12:21:58 +08002598void ProgramD3D::initAttribLocationsToD3DSemantic()
Jamie Madill63805b42015-08-25 13:17:39 -04002599{
Jiawei Shao385b3e02018-03-21 09:43:28 +08002600 gl::Shader *vertexShader = mState.getAttachedShader(gl::ShaderType::Vertex);
Jamie Madill63805b42015-08-25 13:17:39 -04002601 ASSERT(vertexShader != nullptr);
2602
2603 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002604 int semanticIndex = 0;
jchen103fd614d2018-08-13 12:21:58 +08002605 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes())
Jamie Madill63805b42015-08-25 13:17:39 -04002606 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002607 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002608 GLuint location = mState.getAttributeLocation(attribute.name);
2609 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002610
Jamie Madill8047c0d2016-03-07 13:02:12 -05002611 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002612 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002613 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002614 }
2615 }
Jamie Madill437d2662014-12-05 14:23:35 -05002616}
2617
Jamie Madilla779b612017-07-24 11:46:05 -04002618void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002619{
Jamie Madilla779b612017-07-24 11:46:05 -04002620 if (mCurrentVertexArrayStateSerial == associatedSerial)
2621 {
2622 return;
2623 }
2624
2625 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002626 mCachedInputLayout.clear();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002627
Jamie Madilld3dfda22015-07-06 08:28:49 -04002628 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002629
Jamie Madill6de51852017-04-12 09:53:01 -04002630 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002631 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002632 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002633
Jamie Madill8047c0d2016-03-07 13:02:12 -05002634 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002635 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002636 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002637 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002638 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002639 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002640 mCachedInputLayout[d3dSemantic] =
2641 GetVertexFormatType(vertexAttributes[locationIndex],
2642 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002643 }
2644 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002645
2646 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04002647
2648 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002649}
2650
2651void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2652 const gl::Framebuffer *framebuffer)
2653{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002654 mPixelShaderOutputLayoutCache.clear();
2655
2656 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
2657 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
2658
2659 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
2660 {
2661 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
2662
2663 if (colorbuffer)
2664 {
2665 auto binding = colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
2666 : colorbuffer->getBinding();
2667 mPixelShaderOutputLayoutCache.push_back(binding);
2668 }
2669 else
2670 {
2671 mPixelShaderOutputLayoutCache.push_back(GL_NONE);
2672 }
2673 }
2674
2675 updateCachedPixelExecutableIndex();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002676}
2677
Jamie Madill192745a2016-12-22 15:58:21 -05002678void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2679 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002680{
Jamie Madill9fc36822015-11-18 13:08:07 -05002681 const std::string &varyingSemantic =
2682 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2683
Jamie Madillccdf74b2015-08-18 10:46:12 -04002684 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002685 mStreamOutVaryings.clear();
2686
Jamie Madill48ef11b2016-04-27 15:21:52 -04002687 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002688 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2689 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002690 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002691 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2692 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002693 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002694 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002695 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002696 mStreamOutVaryings.emplace_back(builtins.glPosition.semantic,
2697 builtins.glPosition.index, 4, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002698 }
2699 }
2700 else if (tfVaryingName == "gl_FragCoord")
2701 {
2702 if (builtins.glFragCoord.enabled)
2703 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002704 mStreamOutVaryings.emplace_back(builtins.glFragCoord.semantic,
2705 builtins.glFragCoord.index, 4, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002706 }
2707 }
2708 else if (tfVaryingName == "gl_PointSize")
2709 {
2710 if (builtins.glPointSize.enabled)
2711 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002712 mStreamOutVaryings.emplace_back("PSIZE", 0, 1, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002713 }
2714 }
2715 else
2716 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002717 const auto &registerInfos = varyingPacking.getRegisterList();
2718 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex)
Jamie Madill9fc36822015-11-18 13:08:07 -05002719 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002720 const auto &registerInfo = registerInfos[registerIndex];
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002721 const auto &varying = *registerInfo.packedVarying->varying;
2722 GLenum transposedType = gl::TransposeMatrixType(varying.type);
2723 int componentCount = gl::VariableColumnCount(transposedType);
jchen108225e732017-11-14 16:29:03 +08002724 ASSERT(!varying.isBuiltIn() && !varying.isStruct());
Jamie Madill55c25d02015-11-18 13:08:08 -05002725
Jamie Madill9fc36822015-11-18 13:08:07 -05002726 // There can be more than one register assigned to a particular varying, and each
2727 // register needs its own stream out entry.
jchen108225e732017-11-14 16:29:03 +08002728 if (registerInfo.tfVaryingName() == tfVaryingName)
Jamie Madill9fc36822015-11-18 13:08:07 -05002729 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002730 mStreamOutVaryings.emplace_back(varyingSemantic, registerIndex, componentCount,
2731 outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002732 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002733 }
2734 }
2735 }
2736}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002737
2738D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2739{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002740 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002741}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002742
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002743const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2744{
2745 return mD3DUniforms[mState.getUniformLocations()[location].index];
2746}
2747
Sami Väisänen46eaa942016-06-29 10:26:37 +03002748void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2749 GLenum genMode,
2750 GLint components,
2751 const GLfloat *coeffs)
2752{
2753 UNREACHABLE();
2754}
2755
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002756bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2757{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002758 return mCachedVertexExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002759}
2760
Jamie Madill493f9572018-05-24 19:52:15 -04002761bool ProgramD3D::hasGeometryExecutableForPrimitiveType(gl::PrimitiveMode drawMode)
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002762{
2763 if (!usesGeometryShader(drawMode))
2764 {
2765 // No shader necessary mean we have the required (null) executable.
2766 return true;
2767 }
2768
Jamie Madill04796cd2018-05-24 19:52:16 -04002769 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002770 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2771}
2772
2773bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2774{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002775 return mCachedPixelExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002776}
2777
Jamie Madill54164b02017-08-28 15:17:37 -04002778template <typename DestT>
2779void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2780{
2781 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2782 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2783
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002784 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Olli Etuaho1734e172017-10-27 15:30:27 +03002785 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.arrayIndex);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002786
2787 if (gl::IsMatrixType(uniform.type))
2788 {
Luc Ferron48cdc2e2018-05-31 09:58:34 -04002789 GetMatrixUniform(uniform.type, dataOut, reinterpret_cast<const DestT *>(srcPointer), true);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002790 }
2791 else
2792 {
2793 memcpy(dataOut, srcPointer, uniform.getElementSize());
2794 }
Jamie Madill54164b02017-08-28 15:17:37 -04002795}
2796
2797void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2798{
2799 getUniformInternal(location, params);
2800}
2801
2802void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2803{
2804 getUniformInternal(location, params);
2805}
2806
2807void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2808{
2809 getUniformInternal(location, params);
2810}
2811
Jamie Madill0e7f1732017-09-09 23:32:50 -04002812void ProgramD3D::updateCachedVertexExecutableIndex()
2813{
2814 mCachedVertexExecutableIndex.reset();
2815 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2816 {
2817 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2818 {
2819 mCachedVertexExecutableIndex = executableIndex;
2820 break;
2821 }
2822 }
2823}
2824
2825void ProgramD3D::updateCachedPixelExecutableIndex()
2826{
2827 mCachedPixelExecutableIndex.reset();
2828 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2829 {
2830 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2831 {
2832 mCachedPixelExecutableIndex = executableIndex;
2833 break;
2834 }
2835 }
2836}
2837
jchen103fd614d2018-08-13 12:21:58 +08002838void ProgramD3D::linkResources(const gl::ProgramLinkedResources &resources)
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002839{
2840 UniformBlockInfo uniformBlockInfo;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002841 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002842 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002843 gl::Shader *shader = mState.getAttachedShader(shaderType);
2844 if (shader)
2845 {
jchen103fd614d2018-08-13 12:21:58 +08002846 uniformBlockInfo.getShaderBlockInfo(shader);
Jiawei Shao385b3e02018-03-21 09:43:28 +08002847 }
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002848 }
2849
2850 // Gather interface block info.
2851 auto getUniformBlockSize = [&uniformBlockInfo](const std::string &name,
2852 const std::string &mappedName, size_t *sizeOut) {
2853 return uniformBlockInfo.getBlockSize(name, mappedName, sizeOut);
2854 };
2855
2856 auto getUniformBlockMemberInfo = [&uniformBlockInfo](const std::string &name,
2857 const std::string &mappedName,
2858 sh::BlockMemberInfo *infoOut) {
2859 return uniformBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
2860 };
2861
2862 resources.uniformBlockLinker.linkBlocks(getUniformBlockSize, getUniformBlockMemberInfo);
2863 initializeUniformBlocks();
2864
2865 // TODO(jiajia.qin@intel.com): Determine correct shader storage block info.
2866 auto getShaderStorageBlockSize = [](const std::string &name, const std::string &mappedName,
2867 size_t *sizeOut) {
2868 *sizeOut = 0;
2869 return true;
2870 };
2871
2872 auto getShaderStorageBlockMemberInfo =
2873 [](const std::string &name, const std::string &mappedName, sh::BlockMemberInfo *infoOut) {
2874 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2875 return true;
2876 };
2877
2878 resources.shaderStorageBlockLinker.linkBlocks(getShaderStorageBlockSize,
2879 getShaderStorageBlockMemberInfo);
2880}
2881
Jamie Madill8047c0d2016-03-07 13:02:12 -05002882} // namespace rx