blob: ca798db5e0ea6182807087f4e30adf8a1182c843 [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy03d58522012-02-24 17:54:07 -080024#include <SkPathMeasure.h>
Romain Guy694b5192010-07-21 21:33:20 -070025#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070026
Romain Guye4d01122010-06-16 18:44:05 -070027#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070028#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guy08aa2cb2011-03-17 11:06:57 -070030#include <private/hwui/DrawGlInfo.h>
31
Romain Guy5b3b3522010-10-27 18:57:51 -070032#include <ui/Rect.h>
33
Romain Guy85bf02f2010-06-22 13:11:24 -070034#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Romain Guya957eea2010-12-08 18:34:42 -080036#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070037
38namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070039namespace uirenderer {
40
41///////////////////////////////////////////////////////////////////////////////
42// Defines
43///////////////////////////////////////////////////////////////////////////////
44
Romain Guy759ea802010-09-16 20:49:46 -070045#define RAD_TO_DEG (180.0f / 3.14159265f)
46#define MIN_ANGLE 0.001f
47
Romain Guyf8773082012-07-12 18:01:00 -070048#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070049
Romain Guyd21b6e12011-11-30 20:21:23 -080050#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
51
Romain Guy9d5316e2010-06-24 19:30:36 -070052///////////////////////////////////////////////////////////////////////////////
53// Globals
54///////////////////////////////////////////////////////////////////////////////
55
Romain Guy889f8d12010-07-29 14:37:42 -070056/**
57 * Structure mapping Skia xfermodes to OpenGL blending factors.
58 */
59struct Blender {
60 SkXfermode::Mode mode;
61 GLenum src;
62 GLenum dst;
63}; // struct Blender
64
Romain Guy026c5e162010-06-28 17:12:22 -070065// In this array, the index of each Blender equals the value of the first
66// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
67static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070068 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
69 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
70 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
71 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
72 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
73 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
74 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
75 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
76 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
77 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
78 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
79 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
80 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
81 { SkXfermode::kMultiply_Mode, GL_ZERO, GL_SRC_COLOR },
82 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070083};
Romain Guye4d01122010-06-16 18:44:05 -070084
Romain Guy87a76572010-09-13 18:11:21 -070085// This array contains the swapped version of each SkXfermode. For instance
86// this array's SrcOver blending mode is actually DstOver. You can refer to
87// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070088static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070089 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
90 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
91 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
92 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
93 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
94 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
95 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
96 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
97 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
98 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
99 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
100 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
101 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
102 { SkXfermode::kMultiply_Mode, GL_DST_COLOR, GL_ZERO },
103 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700104};
105
Romain Guyf6a11b82010-06-23 17:47:49 -0700106///////////////////////////////////////////////////////////////////////////////
107// Constructors/destructor
108///////////////////////////////////////////////////////////////////////////////
109
Romain Guyfb8b7632010-08-23 21:05:08 -0700110OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700111 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700112 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700113 mHasShadow = false;
Romain Guy5ff9df62012-01-23 17:09:05 -0800114 mHasDrawFilter = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700115
Romain Guyac670c02010-07-27 17:39:27 -0700116 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
117
Romain Guyae5575b2010-07-29 18:48:04 -0700118 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700119}
120
Romain Guy85bf02f2010-06-22 13:11:24 -0700121OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700122 // The context has already been destroyed at this point, do not call
123 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700124}
125
Romain Guyf6a11b82010-06-23 17:47:49 -0700126///////////////////////////////////////////////////////////////////////////////
Romain Guy13631f32012-01-30 17:41:55 -0800127// Debug
128///////////////////////////////////////////////////////////////////////////////
129
130void OpenGLRenderer::startMark(const char* name) const {
131 mCaches.startMark(0, name);
132}
133
134void OpenGLRenderer::endMark() const {
135 mCaches.endMark();
136}
137
138///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700139// Setup
140///////////////////////////////////////////////////////////////////////////////
141
Romain Guy530041d2012-01-25 18:56:29 -0800142uint32_t OpenGLRenderer::getStencilSize() {
143 return STENCIL_BUFFER_SIZE;
144}
145
Romain Guy49c5fc02012-05-15 11:10:01 -0700146bool OpenGLRenderer::isDeferred() {
147 return false;
148}
149
Romain Guy85bf02f2010-06-22 13:11:24 -0700150void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy260e1022010-07-12 14:41:06 -0700151 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700152
153 mWidth = width;
154 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700155
156 mFirstSnapshot->height = height;
157 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guy746b7402010-10-26 16:27:31 -0700158
Romain Guy3e263fa2011-12-12 16:47:48 -0800159 glDisable(GL_DITHER);
Romain Guy3e263fa2011-12-12 16:47:48 -0800160 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
Romain Guy15bc6432011-12-13 13:11:32 -0800161
Romain Guy3e263fa2011-12-12 16:47:48 -0800162 glEnableVertexAttribArray(Program::kBindingPosition);
Romain Guye4d01122010-06-16 18:44:05 -0700163}
164
Chet Haase44b2fe32012-06-06 19:03:58 -0700165int OpenGLRenderer::prepare(bool opaque) {
166 return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
Romain Guy7d7b5492011-01-24 16:33:45 -0800167}
168
Chet Haase44b2fe32012-06-06 19:03:58 -0700169int OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800170 mCaches.clearGarbage();
171
Romain Guy8aef54f2010-09-01 15:13:49 -0700172 mSnapshot = new Snapshot(mFirstSnapshot,
173 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy84962f22011-03-02 15:43:44 -0800174 mSnapshot->fbo = getTargetFbo();
Romain Guy8fb95422010-08-17 18:38:51 -0700175 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700176
Romain Guy7d7b5492011-01-24 16:33:45 -0800177 mSnapshot->setClip(left, top, right, bottom);
Romain Guyddf74372012-05-22 14:07:07 -0700178 mDirtyClip = opaque;
179
180 syncState();
Romain Guy7d7b5492011-01-24 16:33:45 -0800181
Romain Guy6b7bd242010-10-06 19:49:23 -0700182 if (!opaque) {
Romain Guy586cae32012-07-13 15:28:31 -0700183 mCaches.enableScissor();
Romain Guyddf74372012-05-22 14:07:07 -0700184 mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700185 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700186 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700187 } else {
188 mCaches.resetScissor();
189 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700190
191 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700192}
193
194void OpenGLRenderer::syncState() {
195 glViewport(0, 0, mWidth, mHeight);
196
197 if (mCaches.blend) {
198 glEnable(GL_BLEND);
199 } else {
200 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700201 }
Romain Guybb9524b2010-06-22 18:56:38 -0700202}
203
Romain Guyb025b9c2010-09-16 14:16:48 -0700204void OpenGLRenderer::finish() {
205#if DEBUG_OPENGL
206 GLenum status = GL_NO_ERROR;
207 while ((status = glGetError()) != GL_NO_ERROR) {
Steve Block5baa3a62011-12-20 16:23:08 +0000208 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
Romain Guya07105b2011-01-10 21:14:18 -0800209 switch (status) {
Romain Guya44a63a2012-04-26 14:05:02 -0700210 case GL_INVALID_ENUM:
211 ALOGE(" GL_INVALID_ENUM");
212 break;
213 case GL_INVALID_VALUE:
214 ALOGE(" GL_INVALID_VALUE");
215 break;
216 case GL_INVALID_OPERATION:
217 ALOGE(" GL_INVALID_OPERATION");
218 break;
Romain Guya07105b2011-01-10 21:14:18 -0800219 case GL_OUT_OF_MEMORY:
Romain Guya44a63a2012-04-26 14:05:02 -0700220 ALOGE(" Out of memory!");
Romain Guya07105b2011-01-10 21:14:18 -0800221 break;
222 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700223 }
224#endif
Romain Guyc15008e2010-11-10 11:59:15 -0800225#if DEBUG_MEMORY_USAGE
226 mCaches.dumpMemoryUsage();
Romain Guye190aa62010-11-10 19:01:29 -0800227#else
228 if (mCaches.getDebugLevel() & kDebugMemory) {
229 mCaches.dumpMemoryUsage();
230 }
Romain Guyc15008e2010-11-10 11:59:15 -0800231#endif
Romain Guyb025b9c2010-09-16 14:16:48 -0700232}
233
Romain Guy6c319ca2011-01-11 14:29:25 -0800234void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700235 if (mCaches.currentProgram) {
236 if (mCaches.currentProgram->isInUse()) {
237 mCaches.currentProgram->remove();
238 mCaches.currentProgram = NULL;
239 }
240 }
Romain Guy50c0f092010-10-19 11:42:22 -0700241 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800242 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800243 mCaches.resetVertexPointers();
Romain Guy15bc6432011-12-13 13:11:32 -0800244 mCaches.disbaleTexCoordsVertexArray();
Romain Guyda8532c2010-08-31 11:50:35 -0700245}
246
Romain Guy6c319ca2011-01-11 14:29:25 -0800247void OpenGLRenderer::resume() {
Chet Haase08837c22011-11-28 11:53:21 -0800248 sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
249
250 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
Romain Guy3e263fa2011-12-12 16:47:48 -0800251 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
252
Romain Guy586cae32012-07-13 15:28:31 -0700253 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800254 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700255 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700256
Romain Guya1d3c912011-12-13 14:55:06 -0800257 mCaches.activeTexture(0);
Chet Haase08837c22011-11-28 11:53:21 -0800258 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guyf607bdc2010-09-10 19:20:06 -0700259
Romain Guy50c0f092010-10-19 11:42:22 -0700260 mCaches.blend = true;
261 glEnable(GL_BLEND);
262 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
263 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700264}
265
Romain Guyba6be8a2012-04-23 18:22:09 -0700266void OpenGLRenderer::detachFunctor(Functor* functor) {
Chris Craik932b7f62012-06-06 13:59:33 -0700267 mFunctors.remove(functor);
Romain Guyba6be8a2012-04-23 18:22:09 -0700268}
269
270void OpenGLRenderer::attachFunctor(Functor* functor) {
271 mFunctors.add(functor);
272}
273
Romain Guy8f3b8e32012-03-27 16:33:45 -0700274status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
275 status_t result = DrawGlInfo::kStatusDone;
Romain Guy3d745c02012-04-23 20:36:17 -0700276 size_t count = mFunctors.size();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700277
Romain Guyba6be8a2012-04-23 18:22:09 -0700278 if (count > 0) {
279 SortedVector<Functor*> functors(mFunctors);
280 mFunctors.clear();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700281
Romain Guyba6be8a2012-04-23 18:22:09 -0700282 DrawGlInfo info;
283 info.clipLeft = 0;
284 info.clipTop = 0;
285 info.clipRight = 0;
286 info.clipBottom = 0;
287 info.isLayer = false;
288 info.width = 0;
289 info.height = 0;
290 memset(info.transform, 0, sizeof(float) * 16);
291
292 for (size_t i = 0; i < count; i++) {
293 Functor* f = functors.itemAt(i);
294 result |= (*f)(DrawGlInfo::kModeProcess, &info);
295
Chris Craikc2c95432012-04-25 15:13:52 -0700296 if (result & DrawGlInfo::kStatusDraw) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700297 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
298 dirty.unionWith(localDirty);
Chris Craikc2c95432012-04-25 15:13:52 -0700299 }
Romain Guyba6be8a2012-04-23 18:22:09 -0700300
Chris Craikc2c95432012-04-25 15:13:52 -0700301 if (result & DrawGlInfo::kStatusInvoke) {
302 mFunctors.add(f);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700303 }
304 }
305 }
306
Romain Guyc189ef52012-04-25 20:02:53 -0700307 mCaches.activeTexture(0);
308
Romain Guy8f3b8e32012-03-27 16:33:45 -0700309 return result;
310}
311
312status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chet Haasedaf98e92011-01-10 14:10:36 -0800313 interrupt();
Chris Craik932b7f62012-06-06 13:59:33 -0700314 detachFunctor(functor);
Chris Craikc8538ade2012-05-22 11:54:06 -0700315
Romain Guyf90f8172011-01-25 22:53:24 -0800316 if (mDirtyClip) {
317 setScissorFromClip();
318 }
Romain Guyd643bb52011-03-01 14:55:21 -0800319
Romain Guy80911b82011-03-16 15:30:12 -0700320 Rect clip(*mSnapshot->clipRect);
321 clip.snapToPixelBoundaries();
322
Romain Guyd643bb52011-03-01 14:55:21 -0800323#if RENDER_LAYERS_AS_REGIONS
324 // Since we don't know what the functor will draw, let's dirty
325 // tne entire clip region
326 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800327 dirtyLayerUnchecked(clip, getRegion());
328 }
329#endif
330
Romain Guy08aa2cb2011-03-17 11:06:57 -0700331 DrawGlInfo info;
332 info.clipLeft = clip.left;
333 info.clipTop = clip.top;
334 info.clipRight = clip.right;
335 info.clipBottom = clip.bottom;
336 info.isLayer = hasLayer();
Chet Haase7b6a7582012-04-11 14:32:02 -0700337 info.width = getSnapshot()->viewport.getWidth();
338 info.height = getSnapshot()->height;
Romain Guy08aa2cb2011-03-17 11:06:57 -0700339 getSnapshot()->transform->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700340
Chet Haase48659092012-05-31 15:21:51 -0700341 status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
Romain Guycabfcc12011-03-07 18:06:46 -0800342
Romain Guy8f3b8e32012-03-27 16:33:45 -0700343 if (result != DrawGlInfo::kStatusDone) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700344 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800345 dirty.unionWith(localDirty);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700346
Chris Craik65924a32012-04-05 17:52:11 -0700347 if (result & DrawGlInfo::kStatusInvoke) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700348 mFunctors.add(functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700349 }
Romain Guycabfcc12011-03-07 18:06:46 -0800350 }
351
Chet Haasedaf98e92011-01-10 14:10:36 -0800352 resume();
Romain Guy65549432012-03-26 16:45:05 -0700353 return result;
Chet Haasedaf98e92011-01-10 14:10:36 -0800354}
355
Romain Guyf6a11b82010-06-23 17:47:49 -0700356///////////////////////////////////////////////////////////////////////////////
357// State management
358///////////////////////////////////////////////////////////////////////////////
359
Romain Guybb9524b2010-06-22 18:56:38 -0700360int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700361 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700362}
363
364int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700365 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700366}
367
368void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700369 if (mSaveCount > 1) {
370 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700371 }
Romain Guybb9524b2010-06-22 18:56:38 -0700372}
373
374void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700375 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700376
Romain Guy8fb95422010-08-17 18:38:51 -0700377 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700378 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700379 }
Romain Guybb9524b2010-06-22 18:56:38 -0700380}
381
Romain Guy8aef54f2010-09-01 15:13:49 -0700382int OpenGLRenderer::saveSnapshot(int flags) {
383 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700384 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700385}
386
387bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700388 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700389 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700390 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700391
Romain Guybd6b79b2010-06-26 00:13:53 -0700392 sp<Snapshot> current = mSnapshot;
393 sp<Snapshot> previous = mSnapshot->previous;
394
Romain Guyeb993562010-10-05 18:14:38 -0700395 if (restoreOrtho) {
396 Rect& r = previous->viewport;
397 glViewport(r.left, r.top, r.right, r.bottom);
398 mOrthoMatrix.load(current->orthoMatrix);
399 }
400
Romain Guy8b55f372010-08-18 17:10:07 -0700401 mSaveCount--;
402 mSnapshot = previous;
403
Romain Guy2542d192010-08-18 11:47:12 -0700404 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700405 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700406 }
Romain Guy2542d192010-08-18 11:47:12 -0700407
Romain Guy5ec99242010-11-03 16:19:08 -0700408 if (restoreLayer) {
409 composeLayer(current, previous);
410 }
411
Romain Guy2542d192010-08-18 11:47:12 -0700412 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700413}
414
Romain Guyf6a11b82010-06-23 17:47:49 -0700415///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700416// Layers
417///////////////////////////////////////////////////////////////////////////////
418
419int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700420 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700421 const GLuint previousFbo = mSnapshot->fbo;
422 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700423
Romain Guyaf636eb2010-12-09 17:47:21 -0800424 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700425 int alpha = 255;
426 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700427
Romain Guye45362c2010-11-03 19:58:32 -0700428 if (p) {
429 alpha = p->getAlpha();
430 if (!mCaches.extensions.hasFramebufferFetch()) {
431 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
432 if (!isMode) {
433 // Assume SRC_OVER
434 mode = SkXfermode::kSrcOver_Mode;
435 }
436 } else {
437 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700438 }
439 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700440 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700441 }
Romain Guyd55a8612010-06-28 17:42:46 -0700442
Romain Guydbc26d22010-10-11 17:58:29 -0700443 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
444 }
Romain Guyd55a8612010-06-28 17:42:46 -0700445
446 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700447}
448
449int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
450 int alpha, int flags) {
Romain Guyf8773082012-07-12 18:01:00 -0700451 if (alpha >= 255) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700452 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700453 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700454 SkPaint paint;
455 paint.setAlpha(alpha);
456 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700457 }
Romain Guyd55a8612010-06-28 17:42:46 -0700458}
Romain Guybd6b79b2010-06-26 00:13:53 -0700459
Romain Guy1c740bc2010-09-13 18:00:09 -0700460/**
461 * Layers are viewed by Skia are slightly different than layers in image editing
462 * programs (for instance.) When a layer is created, previously created layers
463 * and the frame buffer still receive every drawing command. For instance, if a
464 * layer is created and a shape intersecting the bounds of the layers and the
465 * framebuffer is draw, the shape will be drawn on both (unless the layer was
466 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
467 *
468 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
469 * texture. Unfortunately, this is inefficient as it requires every primitive to
470 * be drawn n + 1 times, where n is the number of active layers. In practice this
471 * means, for every primitive:
472 * - Switch active frame buffer
473 * - Change viewport, clip and projection matrix
474 * - Issue the drawing
475 *
476 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700477 * To avoid this, layers are implemented in a different way here, at least in the
478 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
479 * is set. When this flag is set we can redirect all drawing operations into a
480 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700481 *
482 * This implementation relies on the frame buffer being at least RGBA 8888. When
483 * a layer is created, only a texture is created, not an FBO. The content of the
484 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700485 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700486 * buffer and drawing continues as normal. This technique therefore treats the
487 * frame buffer as a scratch buffer for the layers.
488 *
489 * To compose the layers back onto the frame buffer, each layer texture
490 * (containing the original frame buffer data) is drawn as a simple quad over
491 * the frame buffer. The trick is that the quad is set as the composition
492 * destination in the blending equation, and the frame buffer becomes the source
493 * of the composition.
494 *
495 * Drawing layers with an alpha value requires an extra step before composition.
496 * An empty quad is drawn over the layer's region in the frame buffer. This quad
497 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
498 * quad is used to multiply the colors in the frame buffer. This is achieved by
499 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
500 * GL_ZERO, GL_SRC_ALPHA.
501 *
502 * Because glCopyTexImage2D() can be slow, an alternative implementation might
503 * be use to draw a single clipped layer. The implementation described above
504 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700505 *
506 * (1) The frame buffer is actually not cleared right away. To allow the GPU
507 * to potentially optimize series of calls to glCopyTexImage2D, the frame
508 * buffer is left untouched until the first drawing operation. Only when
509 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700510 */
Romain Guyd55a8612010-06-28 17:42:46 -0700511bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
Romain Guyeb993562010-10-05 18:14:38 -0700512 float right, float bottom, int alpha, SkXfermode::Mode mode,
513 int flags, GLuint previousFbo) {
514 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700515 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700516
Romain Guyeb993562010-10-05 18:14:38 -0700517 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
518
Romain Guyf607bdc2010-09-10 19:20:06 -0700519 // Window coordinates of the layer
Romain Guy8aef54f2010-09-01 15:13:49 -0700520 Rect bounds(left, top, right, bottom);
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700521 if (!fboLayer) {
Romain Guyeb993562010-10-05 18:14:38 -0700522 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700523
Romain Guyeb993562010-10-05 18:14:38 -0700524 // Layers only make sense if they are in the framebuffer's bounds
Romain Guyad37cd32011-03-15 11:12:25 -0700525 if (bounds.intersect(*snapshot->clipRect)) {
526 // We cannot work with sub-pixels in this case
527 bounds.snapToPixelBoundaries();
Romain Guyae517592010-10-22 10:40:27 -0700528
Romain Guyad37cd32011-03-15 11:12:25 -0700529 // When the layer is not an FBO, we may use glCopyTexImage so we
530 // need to make sure the layer does not extend outside the bounds
531 // of the framebuffer
532 if (!bounds.intersect(snapshot->previous->viewport)) {
533 bounds.setEmpty();
534 }
535 } else {
536 bounds.setEmpty();
537 }
Romain Guyeb993562010-10-05 18:14:38 -0700538 }
Romain Guybf434112010-09-16 14:40:17 -0700539
Romain Guy746b7402010-10-26 16:27:31 -0700540 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
541 bounds.getHeight() > mCaches.maxTextureSize) {
Romain Guy32963c32010-12-10 14:43:41 -0800542 snapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700543 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700544 snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700545 }
546
547 // Bail out if we won't draw in this snapshot
Romain Guyaf636eb2010-12-09 17:47:21 -0800548 if (snapshot->invisible || snapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700549 return false;
550 }
Romain Guyf18fd992010-07-08 11:45:51 -0700551
Romain Guya1d3c912011-12-13 14:55:06 -0800552 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700553 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700554 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700555 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700556 }
557
Romain Guy9ace8f52011-07-07 20:50:11 -0700558 layer->setAlpha(alpha, mode);
Romain Guy8aef54f2010-09-01 15:13:49 -0700559 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700560 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
561 bounds.getWidth() / float(layer->getWidth()), 0.0f);
562 layer->setColorFilter(mColorFilter);
Chet Haasea23eed82012-04-12 15:19:04 -0700563 layer->setBlend(true);
Romain Guydda57022010-07-06 11:39:32 -0700564
Romain Guy8fb95422010-08-17 18:38:51 -0700565 // Save the layer in the snapshot
566 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda57022010-07-06 11:39:32 -0700567 snapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700568
Romain Guyeb993562010-10-05 18:14:38 -0700569 if (fboLayer) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700570 return createFboLayer(layer, bounds, snapshot, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700571 } else {
572 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700573 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800574 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700575 if (layer->isEmpty()) {
576 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
577 bounds.left, snapshot->height - bounds.bottom,
578 layer->getWidth(), layer->getHeight(), 0);
579 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800580 } else {
581 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
582 snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
583 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700584
Romain Guy54be1cd2011-06-13 19:04:27 -0700585 // Enqueue the buffer coordinates to clear the corresponding region later
586 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700587 }
Romain Guyeb993562010-10-05 18:14:38 -0700588 }
Romain Guyf86ef572010-07-01 11:05:42 -0700589
Romain Guyd55a8612010-06-28 17:42:46 -0700590 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700591}
592
Romain Guy5b3b3522010-10-27 18:57:51 -0700593bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
594 GLuint previousFbo) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700595 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700596
597#if RENDER_LAYERS_AS_REGIONS
598 snapshot->region = &snapshot->layer->region;
599 snapshot->flags |= Snapshot::kFlagFboTarget;
600#endif
601
602 Rect clip(bounds);
603 snapshot->transform->mapRect(clip);
604 clip.intersect(*snapshot->clipRect);
605 clip.snapToPixelBoundaries();
606 clip.intersect(snapshot->previous->viewport);
607
608 mat4 inverse;
609 inverse.loadInverse(*mSnapshot->transform);
610
611 inverse.mapRect(clip);
612 clip.snapToPixelBoundaries();
613 clip.intersect(bounds);
Romain Guy5ec99242010-11-03 16:19:08 -0700614 clip.translate(-bounds.left, -bounds.top);
Romain Guy5b3b3522010-10-27 18:57:51 -0700615
616 snapshot->flags |= Snapshot::kFlagIsFboLayer;
Romain Guy9ace8f52011-07-07 20:50:11 -0700617 snapshot->fbo = layer->getFbo();
Romain Guy5b3b3522010-10-27 18:57:51 -0700618 snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700619 snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
620 snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
621 snapshot->height = bounds.getHeight();
622 snapshot->flags |= Snapshot::kFlagDirtyOrtho;
623 snapshot->orthoMatrix.load(mOrthoMatrix);
624
625 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700626 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
627 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700628
629 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700630 if (layer->isEmpty()) {
631 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
632 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700633 }
634
635 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700636 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700637
638#if DEBUG_LAYERS_AS_REGIONS
639 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
640 if (status != GL_FRAMEBUFFER_COMPLETE) {
Steve Block3762c312012-01-06 19:20:56 +0000641 ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
Romain Guy5b3b3522010-10-27 18:57:51 -0700642
643 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
Romain Guy9ace8f52011-07-07 20:50:11 -0700644 layer->deleteTexture();
645 mCaches.fboCache.put(layer->getFbo());
Romain Guy5b3b3522010-10-27 18:57:51 -0700646
647 delete layer;
648
649 return false;
650 }
651#endif
652
653 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700654 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800655 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700656 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700657 glClear(GL_COLOR_BUFFER_BIT);
658
659 dirtyClip();
660
661 // Change the ortho projection
662 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
663 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
664
665 return true;
666}
667
Romain Guy1c740bc2010-09-13 18:00:09 -0700668/**
669 * Read the documentation of createLayer() before doing anything in this method.
670 */
Romain Guy1d83e192010-08-17 11:37:00 -0700671void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
672 if (!current->layer) {
Steve Block3762c312012-01-06 19:20:56 +0000673 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700674 return;
675 }
676
Romain Guy5b3b3522010-10-27 18:57:51 -0700677 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700678
679 if (fboLayer) {
Romain Guye0aa84b2012-04-03 19:30:26 -0700680 // Detach the texture from the FBO
681 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
682
Romain Guyeb993562010-10-05 18:14:38 -0700683 // Unbind current FBO and restore previous one
684 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
685 }
686
Romain Guy1d83e192010-08-17 11:37:00 -0700687 Layer* layer = current->layer;
688 const Rect& rect = layer->layer;
689
Romain Guy9ace8f52011-07-07 20:50:11 -0700690 if (!fboLayer && layer->getAlpha() < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700691 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700692 layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700693 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700694 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700695 }
696
Romain Guy03750a02010-10-18 14:06:08 -0700697 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700698
Romain Guya1d3c912011-12-13 14:55:06 -0800699 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700700
Romain Guy5b3b3522010-10-27 18:57:51 -0700701 // When the layer is stored in an FBO, we can save a bit of fillrate by
702 // drawing only the dirty region
703 if (fboLayer) {
704 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy9ace8f52011-07-07 20:50:11 -0700705 if (layer->getColorFilter()) {
706 setupColorFilter(layer->getColorFilter());
Romain Guy171c5922011-01-06 10:04:23 -0800707 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700708 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700709 if (layer->getColorFilter()) {
Romain Guy171c5922011-01-06 10:04:23 -0800710 resetColorFilter();
711 }
Romain Guy9ace8f52011-07-07 20:50:11 -0700712 } else if (!rect.isEmpty()) {
713 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
714 composeLayerRect(layer, rect, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700715 }
Romain Guy8b55f372010-08-18 17:10:07 -0700716
Romain Guyeb993562010-10-05 18:14:38 -0700717 if (fboLayer) {
Romain Guy9c4b79a2011-11-10 19:23:58 -0800718 // Note: No need to use glDiscardFramebufferEXT() since we never
719 // create/compose layers that are not on screen with this
720 // code path
721 // See LayerRenderer::destroyLayer(Layer*)
722
Romain Guyeb993562010-10-05 18:14:38 -0700723 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
724 mCaches.fboCache.put(current->fbo);
Romain Guy5c88fc72012-04-02 17:43:05 -0700725 layer->setFbo(0);
Romain Guyeb993562010-10-05 18:14:38 -0700726 }
727
Romain Guy746b7402010-10-26 16:27:31 -0700728 dirtyClip();
729
Romain Guyeb993562010-10-05 18:14:38 -0700730 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700731 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700732 LAYER_LOGD("Deleting layer");
Romain Guy9ace8f52011-07-07 20:50:11 -0700733 layer->deleteTexture();
Romain Guy1d83e192010-08-17 11:37:00 -0700734 delete layer;
735 }
736}
737
Romain Guyaa6c24c2011-04-28 18:40:04 -0700738void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700739 float alpha = layer->getAlpha() / 255.0f;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700740
Romain Guy302a9df2011-08-16 13:55:02 -0700741 mat4& transform = layer->getTransform();
742 if (!transform.isIdentity()) {
743 save(0);
744 mSnapshot->transform->multiply(transform);
745 }
746
Romain Guyaa6c24c2011-04-28 18:40:04 -0700747 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700748 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700749 setupDrawWithTexture();
750 } else {
751 setupDrawWithExternalTexture();
752 }
753 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700754 setupDrawColor(alpha, alpha, alpha, alpha);
755 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700756 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700757 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700758 setupDrawPureColorUniforms();
759 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700760 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
761 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700762 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700763 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700764 }
Romain Guyec19b4a2011-07-07 21:05:04 -0700765 if (mSnapshot->transform->isPureTranslate() &&
766 layer->getWidth() == (uint32_t) rect.getWidth() &&
767 layer->getHeight() == (uint32_t) rect.getHeight()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700768 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
769 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
770
Romain Guyd21b6e12011-11-30 20:21:23 -0800771 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700772 setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
773 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800774 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700775 setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
776 }
777 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700778 setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
779
780 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
781
782 finishDrawTexture();
Romain Guy302a9df2011-08-16 13:55:02 -0700783
784 if (!transform.isIdentity()) {
785 restore();
786 }
Romain Guyaa6c24c2011-04-28 18:40:04 -0700787}
788
Romain Guy5b3b3522010-10-27 18:57:51 -0700789void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700790 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700791 const Rect& texCoords = layer->texCoords;
792 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
793 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700794
Romain Guy9ace8f52011-07-07 20:50:11 -0700795 float x = rect.left;
796 float y = rect.top;
Romain Guyb2479152011-07-08 11:57:29 -0700797 bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700798 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -0700799 layer->getHeight() == (uint32_t) rect.getHeight();
800
801 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700802 // When we're swapping, the layer is already in screen coordinates
803 if (!swap) {
804 x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
805 y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
806 }
807
Romain Guyd21b6e12011-11-30 20:21:23 -0800808 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700809 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800810 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700811 }
812
813 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
814 layer->getTexture(), layer->getAlpha() / 255.0f,
815 layer->getMode(), layer->isBlend(),
816 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
817 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700818
Romain Guyaa6c24c2011-04-28 18:40:04 -0700819 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
820 } else {
821 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
822 drawTextureLayer(layer, rect);
823 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
824 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700825}
826
827void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
828#if RENDER_LAYERS_AS_REGIONS
829 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -0700830 layer->setRegionAsRect();
831
Romain Guy40667672011-03-18 14:34:03 -0700832 composeLayerRect(layer, layer->regionRect);
Romain Guy9fc27812011-04-27 14:21:41 -0700833
Romain Guy5b3b3522010-10-27 18:57:51 -0700834 layer->region.clear();
835 return;
836 }
837
Romain Guy8a3957d2011-09-07 17:55:15 -0700838 // TODO: See LayerRenderer.cpp::generateMesh() for important
839 // information about this implementation
Romain Guy211370f2012-02-01 16:10:55 -0800840 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700841 size_t count;
842 const android::Rect* rects = layer->region.getArray(&count);
843
Romain Guy9ace8f52011-07-07 20:50:11 -0700844 const float alpha = layer->getAlpha() / 255.0f;
845 const float texX = 1.0f / float(layer->getWidth());
846 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -0800847 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -0700848
849 TextureVertex* mesh = mCaches.getRegionMesh();
850 GLsizei numQuads = 0;
851
Romain Guy7230a742011-01-10 22:26:16 -0800852 setupDraw();
853 setupDrawWithTexture();
854 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -0800855 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700856 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
Romain Guy7230a742011-01-10 22:26:16 -0800857 setupDrawProgram();
858 setupDrawDirtyRegionsDisabled();
859 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -0800860 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700861 setupDrawTexture(layer->getTexture());
862 if (mSnapshot->transform->isPureTranslate()) {
863 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
864 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
865
Romain Guyd21b6e12011-11-30 20:21:23 -0800866 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700867 setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
868 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800869 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700870 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
871 }
Romain Guy15bc6432011-12-13 13:11:32 -0800872 setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -0700873
874 for (size_t i = 0; i < count; i++) {
875 const android::Rect* r = &rects[i];
876
877 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800878 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700879 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800880 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700881
882 // TODO: Reject quads outside of the clip
883 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
884 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
885 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
886 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
887
888 numQuads++;
889
890 if (numQuads >= REGION_MESH_QUAD_COUNT) {
891 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
892 numQuads = 0;
893 mesh = mCaches.getRegionMesh();
894 }
895 }
896
897 if (numQuads > 0) {
898 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
899 }
900
Romain Guy7230a742011-01-10 22:26:16 -0800901 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700902
903#if DEBUG_LAYERS_AS_REGIONS
Romain Guy3a3133d2011-02-01 22:59:58 -0800904 drawRegionRects(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -0700905#endif
906
907 layer->region.clear();
908 }
909#else
910 composeLayerRect(layer, rect);
911#endif
912}
913
Romain Guy3a3133d2011-02-01 22:59:58 -0800914void OpenGLRenderer::drawRegionRects(const Region& region) {
915#if DEBUG_LAYERS_AS_REGIONS
916 size_t count;
917 const android::Rect* rects = region.getArray(&count);
918
919 uint32_t colors[] = {
920 0x7fff0000, 0x7f00ff00,
921 0x7f0000ff, 0x7fff00ff,
922 };
923
924 int offset = 0;
925 int32_t top = rects[0].top;
926
927 for (size_t i = 0; i < count; i++) {
928 if (top != rects[i].top) {
929 offset ^= 0x2;
930 top = rects[i].top;
931 }
932
933 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
934 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
935 SkXfermode::kSrcOver_Mode);
936 }
937#endif
938}
939
Romain Guy5b3b3522010-10-27 18:57:51 -0700940void OpenGLRenderer::dirtyLayer(const float left, const float top,
941 const float right, const float bottom, const mat4 transform) {
942#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800943 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700944 Rect bounds(left, top, right, bottom);
945 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -0800946 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -0700947 }
948#endif
949}
950
951void OpenGLRenderer::dirtyLayer(const float left, const float top,
952 const float right, const float bottom) {
953#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -0800954 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700955 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -0800956 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -0800957 }
958#endif
959}
960
961void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
962#if RENDER_LAYERS_AS_REGIONS
963 if (bounds.intersect(*mSnapshot->clipRect)) {
964 bounds.snapToPixelBoundaries();
965 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
966 if (!dirty.isEmpty()) {
967 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -0700968 }
969 }
970#endif
971}
972
Romain Guy54be1cd2011-06-13 19:04:27 -0700973void OpenGLRenderer::clearLayerRegions() {
974 const size_t count = mLayers.size();
975 if (count == 0) return;
976
977 if (!mSnapshot->isIgnored()) {
978 // Doing several glScissor/glClear here can negatively impact
979 // GPUs with a tiler architecture, instead we draw quads with
980 // the Clear blending mode
981
982 // The list contains bounds that have already been clipped
983 // against their initial clip rect, and the current clip
984 // is likely different so we need to disable clipping here
Romain Guy586cae32012-07-13 15:28:31 -0700985 mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -0700986
987 Vertex mesh[count * 6];
988 Vertex* vertex = mesh;
989
990 for (uint32_t i = 0; i < count; i++) {
991 Rect* bounds = mLayers.itemAt(i);
992
993 Vertex::set(vertex++, bounds->left, bounds->bottom);
994 Vertex::set(vertex++, bounds->left, bounds->top);
995 Vertex::set(vertex++, bounds->right, bounds->top);
996 Vertex::set(vertex++, bounds->left, bounds->bottom);
997 Vertex::set(vertex++, bounds->right, bounds->top);
998 Vertex::set(vertex++, bounds->right, bounds->bottom);
999
1000 delete bounds;
1001 }
1002
1003 setupDraw(false);
1004 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
1005 setupDrawBlending(true, SkXfermode::kClear_Mode);
1006 setupDrawProgram();
1007 setupDrawPureColorUniforms();
1008 setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy39d252a2011-12-12 18:14:06 -08001009 setupDrawVertices(&mesh[0].position[0]);
Romain Guy54be1cd2011-06-13 19:04:27 -07001010
Romain Guy54be1cd2011-06-13 19:04:27 -07001011 glDrawArrays(GL_TRIANGLES, 0, count * 6);
Romain Guy54be1cd2011-06-13 19:04:27 -07001012 } else {
1013 for (uint32_t i = 0; i < count; i++) {
1014 delete mLayers.itemAt(i);
1015 }
1016 }
1017
1018 mLayers.clear();
1019}
1020
Romain Guybd6b79b2010-06-26 00:13:53 -07001021///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001022// Transforms
1023///////////////////////////////////////////////////////////////////////////////
1024
1025void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001026 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001027}
1028
1029void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001030 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001031}
1032
1033void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001034 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001035}
1036
Romain Guy807daf72011-01-18 11:19:19 -08001037void OpenGLRenderer::skew(float sx, float sy) {
1038 mSnapshot->transform->skew(sx, sy);
1039}
1040
Romain Guyf6a11b82010-06-23 17:47:49 -07001041void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guye7078592011-10-28 14:32:20 -07001042 if (matrix) {
1043 mSnapshot->transform->load(*matrix);
1044 } else {
1045 mSnapshot->transform->loadIdentity();
1046 }
Romain Guyf6a11b82010-06-23 17:47:49 -07001047}
1048
1049void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001050 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -07001051}
1052
1053void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -07001054 SkMatrix transform;
1055 mSnapshot->transform->copyTo(transform);
1056 transform.preConcat(*matrix);
1057 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -07001058}
1059
1060///////////////////////////////////////////////////////////////////////////////
1061// Clipping
1062///////////////////////////////////////////////////////////////////////////////
1063
Romain Guybb9524b2010-06-22 18:56:38 -07001064void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -07001065 Rect clip(*mSnapshot->clipRect);
1066 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001067
1068 mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
1069 clip.getWidth(), clip.getHeight());
1070
Romain Guy746b7402010-10-26 16:27:31 -07001071 mDirtyClip = false;
Romain Guy9d5316e2010-06-24 19:30:36 -07001072}
1073
1074const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -07001075 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -07001076}
1077
Romain Guyc7d53492010-06-25 13:41:57 -07001078bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guyaf636eb2010-12-09 17:47:21 -08001079 if (mSnapshot->isIgnored()) {
Romain Guydbc26d22010-10-11 17:58:29 -07001080 return true;
1081 }
1082
Romain Guy1d83e192010-08-17 11:37:00 -07001083 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -07001084 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -07001085 r.snapToPixelBoundaries();
1086
1087 Rect clipRect(*mSnapshot->clipRect);
1088 clipRect.snapToPixelBoundaries();
1089
Romain Guy586cae32012-07-13 15:28:31 -07001090 bool rejected = !clipRect.intersects(r);
1091 if (!isDeferred() && !rejected) {
1092 mCaches.setScissorEnabled(!clipRect.contains(r));
1093 }
1094
1095 return rejected;
Romain Guyc7d53492010-06-25 13:41:57 -07001096}
1097
Romain Guy079ba2c2010-07-16 14:12:24 -07001098bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1099 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -07001100 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -07001101 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -07001102 }
Romain Guy8aef54f2010-09-01 15:13:49 -07001103 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -07001104}
1105
Chet Haasea23eed82012-04-12 15:19:04 -07001106Rect* OpenGLRenderer::getClipRect() {
1107 return mSnapshot->clipRect;
1108}
1109
Romain Guyf6a11b82010-06-23 17:47:49 -07001110///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001111// Drawing commands
1112///////////////////////////////////////////////////////////////////////////////
1113
Romain Guy54be1cd2011-06-13 19:04:27 -07001114void OpenGLRenderer::setupDraw(bool clear) {
1115 if (clear) clearLayerRegions();
Romain Guy70ca14e2010-12-13 18:24:33 -08001116 if (mDirtyClip) {
1117 setScissorFromClip();
1118 }
1119 mDescription.reset();
1120 mSetShaderColor = false;
1121 mColorSet = false;
1122 mColorA = mColorR = mColorG = mColorB = 0.0f;
1123 mTextureUnit = 0;
1124 mTrackDirtyRegions = true;
1125}
1126
1127void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1128 mDescription.hasTexture = true;
1129 mDescription.hasAlpha8Texture = isAlpha8;
1130}
1131
Romain Guyaa6c24c2011-04-28 18:40:04 -07001132void OpenGLRenderer::setupDrawWithExternalTexture() {
1133 mDescription.hasExternalTexture = true;
1134}
1135
Romain Guy15bc6432011-12-13 13:11:32 -08001136void OpenGLRenderer::setupDrawNoTexture() {
1137 mCaches.disbaleTexCoordsVertexArray();
1138}
1139
Chet Haase5b0200b2011-04-13 17:58:08 -07001140void OpenGLRenderer::setupDrawAALine() {
Chet Haase99585ad2011-05-02 15:00:16 -07001141 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001142}
1143
Romain Guyed6fcb02011-03-21 13:11:28 -07001144void OpenGLRenderer::setupDrawPoint(float pointSize) {
1145 mDescription.isPoint = true;
1146 mDescription.pointSize = pointSize;
1147}
1148
Romain Guy70ca14e2010-12-13 18:24:33 -08001149void OpenGLRenderer::setupDrawColor(int color) {
Romain Guy8d0d4782010-12-14 20:13:35 -08001150 setupDrawColor(color, (color >> 24) & 0xFF);
1151}
1152
1153void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1154 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001155 // Second divide of a by 255 is an optimization, allowing us to simply multiply
1156 // the rgb values by a instead of also dividing by 255
Romain Guy70ca14e2010-12-13 18:24:33 -08001157 const float a = mColorA / 255.0f;
Romain Guyfa7952d2010-12-14 13:45:54 -08001158 mColorR = a * ((color >> 16) & 0xFF);
1159 mColorG = a * ((color >> 8) & 0xFF);
1160 mColorB = a * ((color ) & 0xFF);
Romain Guy70ca14e2010-12-13 18:24:33 -08001161 mColorSet = true;
1162 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
1163}
1164
Romain Guy86568192010-12-14 15:55:39 -08001165void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1166 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001167 // Double-divide of a by 255 is an optimization, allowing us to simply multiply
1168 // the rgb values by a instead of also dividing by 255
Romain Guy86568192010-12-14 15:55:39 -08001169 const float a = mColorA / 255.0f;
1170 mColorR = a * ((color >> 16) & 0xFF);
1171 mColorG = a * ((color >> 8) & 0xFF);
1172 mColorB = a * ((color ) & 0xFF);
1173 mColorSet = true;
1174 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
1175}
1176
Romain Guy70ca14e2010-12-13 18:24:33 -08001177void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1178 mColorA = a;
1179 mColorR = r;
1180 mColorG = g;
1181 mColorB = b;
1182 mColorSet = true;
1183 mSetShaderColor = mDescription.setColor(r, g, b, a);
1184}
1185
1186void OpenGLRenderer::setupDrawShader() {
1187 if (mShader) {
1188 mShader->describe(mDescription, mCaches.extensions);
1189 }
1190}
1191
1192void OpenGLRenderer::setupDrawColorFilter() {
1193 if (mColorFilter) {
1194 mColorFilter->describe(mDescription, mCaches.extensions);
1195 }
1196}
1197
Romain Guyf09ef512011-05-27 11:43:46 -07001198void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1199 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1200 mColorA = 1.0f;
1201 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001202 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001203 }
1204}
1205
Romain Guy70ca14e2010-12-13 18:24:33 -08001206void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001207 // When the blending mode is kClear_Mode, we need to use a modulate color
1208 // argb=1,0,0,0
1209 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001210 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1211 mDescription, swapSrcDst);
1212}
1213
1214void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001215 // When the blending mode is kClear_Mode, we need to use a modulate color
1216 // argb=1,0,0,0
1217 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001218 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1219 mDescription, swapSrcDst);
1220}
1221
1222void OpenGLRenderer::setupDrawProgram() {
1223 useProgram(mCaches.programCache.get(mDescription));
1224}
1225
1226void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1227 mTrackDirtyRegions = false;
1228}
1229
1230void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
1231 bool ignoreTransform) {
1232 mModelView.loadTranslate(left, top, 0.0f);
1233 if (!ignoreTransform) {
1234 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1235 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1236 } else {
1237 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1238 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
1239 }
1240}
1241
Chet Haase8a5cc922011-04-26 07:28:09 -07001242void OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
1243 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
Romain Guy8d0d4782010-12-14 20:13:35 -08001244}
1245
Romain Guy70ca14e2010-12-13 18:24:33 -08001246void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
1247 bool ignoreTransform, bool ignoreModelView) {
1248 if (!ignoreModelView) {
1249 mModelView.loadTranslate(left, top, 0.0f);
1250 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001251 } else {
1252 mModelView.loadIdentity();
1253 }
Romain Guy86568192010-12-14 15:55:39 -08001254 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1255 if (!ignoreTransform) {
1256 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1257 if (mTrackDirtyRegions && dirty) {
1258 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1259 }
1260 } else {
1261 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1262 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
1263 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001264}
1265
Romain Guyed6fcb02011-03-21 13:11:28 -07001266void OpenGLRenderer::setupDrawPointUniforms() {
1267 int slot = mCaches.currentProgram->getUniform("pointSize");
1268 glUniform1f(slot, mDescription.pointSize);
1269}
1270
Romain Guy70ca14e2010-12-13 18:24:33 -08001271void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55fd2c92012-03-09 17:36:01 -08001272 if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001273 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1274 }
1275}
1276
Romain Guy86568192010-12-14 15:55:39 -08001277void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001278 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001279 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001280 }
1281}
1282
Romain Guy70ca14e2010-12-13 18:24:33 -08001283void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1284 if (mShader) {
1285 if (ignoreTransform) {
1286 mModelView.loadInverse(*mSnapshot->transform);
1287 }
1288 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
1289 }
1290}
1291
Romain Guy8d0d4782010-12-14 20:13:35 -08001292void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1293 if (mShader) {
1294 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
1295 }
1296}
1297
Romain Guy70ca14e2010-12-13 18:24:33 -08001298void OpenGLRenderer::setupDrawColorFilterUniforms() {
1299 if (mColorFilter) {
1300 mColorFilter->setupProgram(mCaches.currentProgram);
1301 }
1302}
1303
1304void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001305 bool force = mCaches.bindMeshBuffer();
1306 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001307 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001308}
1309
1310void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1311 bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001312 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001313 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001314}
1315
Romain Guyaa6c24c2011-04-28 18:40:04 -07001316void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1317 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001318 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001319 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001320}
1321
Romain Guy8f0095c2011-05-02 17:24:22 -07001322void OpenGLRenderer::setupDrawTextureTransform() {
1323 mDescription.hasTextureTransform = true;
1324}
1325
1326void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001327 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1328 GL_FALSE, &transform.data[0]);
1329}
1330
Romain Guy70ca14e2010-12-13 18:24:33 -08001331void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001332 bool force = false;
Romain Guy70ca14e2010-12-13 18:24:33 -08001333 if (!vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001334 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001335 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001336 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001337 }
Romain Guyd71dd362011-12-12 19:03:35 -08001338
Romain Guyf3a910b42011-12-12 20:35:21 -08001339 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001340 if (mCaches.currentProgram->texCoords >= 0) {
1341 mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
1342 }
1343
1344 mCaches.unbindIndicesBuffer();
1345}
1346
1347void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
1348 bool force = mCaches.unbindMeshBuffer();
1349 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
1350 if (mCaches.currentProgram->texCoords >= 0) {
1351 mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001352 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001353}
1354
Chet Haase5b0200b2011-04-13 17:58:08 -07001355void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001356 bool force = mCaches.unbindMeshBuffer();
1357 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1358 vertices, gVertexStride);
Romain Guy15bc6432011-12-13 13:11:32 -08001359 mCaches.unbindIndicesBuffer();
Chet Haase5b0200b2011-04-13 17:58:08 -07001360}
1361
1362/**
1363 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
Chet Haase99585ad2011-05-02 15:00:16 -07001364 * outer boundary that fades out to 0. The variables set in the shader define the proportion of
1365 * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
1366 * attributes (one per vertex) are values from zero to one that tells the fragment
1367 * shader where the fragment is in relation to the line width/length overall; these values are
1368 * then used to compute the proper color, based on whether the fragment lies in the fading AA
1369 * region of the line.
1370 * Note that we only pass down the width values in this setup function. The length coordinates
1371 * are set up for each individual segment.
Chet Haase5b0200b2011-04-13 17:58:08 -07001372 */
Chet Haase99585ad2011-05-02 15:00:16 -07001373void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
Romain Guy7b631422012-04-04 11:38:54 -07001374 GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001375 bool force = mCaches.unbindMeshBuffer();
1376 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1377 vertices, gAAVertexStride);
1378 mCaches.resetTexCoordsVertexPointer();
Romain Guy15bc6432011-12-13 13:11:32 -08001379 mCaches.unbindIndicesBuffer();
Romain Guyd71dd362011-12-12 19:03:35 -08001380
Romain Guy7b631422012-04-04 11:38:54 -07001381 widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
Chet Haase99585ad2011-05-02 15:00:16 -07001382 glEnableVertexAttribArray(widthSlot);
1383 glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001384
Romain Guy7b631422012-04-04 11:38:54 -07001385 lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
Chet Haase99585ad2011-05-02 15:00:16 -07001386 glEnableVertexAttribArray(lengthSlot);
1387 glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001388
Chet Haase5b0200b2011-04-13 17:58:08 -07001389 int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001390 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Romain Guyd71dd362011-12-12 19:03:35 -08001391
Chet Haase99585ad2011-05-02 15:00:16 -07001392 // Setting the inverse value saves computations per-fragment in the shader
Chet Haase5b0200b2011-04-13 17:58:08 -07001393 int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
Romain Guy7b631422012-04-04 11:38:54 -07001394 glUniform1f(inverseBoundaryWidthSlot, 1.0f / boundaryWidthProportion);
1395}
1396
1397void OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
1398 glDisableVertexAttribArray(widthSlot);
1399 glDisableVertexAttribArray(lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07001400}
1401
Romain Guy70ca14e2010-12-13 18:24:33 -08001402void OpenGLRenderer::finishDrawTexture() {
Romain Guy70ca14e2010-12-13 18:24:33 -08001403}
1404
1405///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001406// Drawing
1407///////////////////////////////////////////////////////////////////////////////
1408
Chet Haase1271e2c2012-04-20 09:54:27 -07001409status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
Romain Guy33f6beb2012-02-16 19:24:51 -08001410 Rect& dirty, int32_t flags, uint32_t level) {
Chet Haaseb85967b2012-03-26 14:37:51 -07001411
Romain Guy0fe478e2010-11-08 12:08:41 -08001412 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1413 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001414 if (displayList && displayList->isRenderable()) {
Chet Haase1271e2c2012-04-20 09:54:27 -07001415 return displayList->replay(*this, dirty, flags, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001416 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001417
Romain Guy65549432012-03-26 16:45:05 -07001418 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001419}
1420
Chet Haaseed30fd82011-04-22 16:18:45 -07001421void OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1422 if (displayList) {
1423 displayList->output(*this, level);
1424 }
1425}
1426
Romain Guya168d732011-03-18 16:50:13 -07001427void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1428 int alpha;
1429 SkXfermode::Mode mode;
1430 getAlphaAndMode(paint, &alpha, &mode);
1431
Romain Guya168d732011-03-18 16:50:13 -07001432 float x = left;
1433 float y = top;
1434
Romain Guye3c26852011-07-25 16:36:01 -07001435 GLenum filter = GL_LINEAR;
Romain Guya168d732011-03-18 16:50:13 -07001436 bool ignoreTransform = false;
1437 if (mSnapshot->transform->isPureTranslate()) {
1438 x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1439 y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1440 ignoreTransform = true;
Romain Guye3c26852011-07-25 16:36:01 -07001441 filter = GL_NEAREST;
Romain Guyd21b6e12011-11-30 20:21:23 -08001442 } else {
1443 filter = FILTER(paint);
Romain Guya168d732011-03-18 16:50:13 -07001444 }
1445
1446 setupDraw();
1447 setupDrawWithTexture(true);
Romain Guy5b7a3152011-03-23 17:15:38 -07001448 if (paint) {
1449 setupDrawAlpha8Color(paint->getColor(), alpha);
1450 }
Romain Guya168d732011-03-18 16:50:13 -07001451 setupDrawColorFilter();
1452 setupDrawShader();
1453 setupDrawBlending(true, mode);
1454 setupDrawProgram();
1455 setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
Romain Guye3c26852011-07-25 16:36:01 -07001456
Romain Guya168d732011-03-18 16:50:13 -07001457 setupDrawTexture(texture->id);
Romain Guyd21b6e12011-11-30 20:21:23 -08001458 texture->setWrap(GL_CLAMP_TO_EDGE);
1459 texture->setFilter(filter);
Romain Guye3c26852011-07-25 16:36:01 -07001460
Romain Guya168d732011-03-18 16:50:13 -07001461 setupDrawPureColorUniforms();
1462 setupDrawColorFilterUniforms();
1463 setupDrawShaderUniforms();
1464 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1465
1466 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1467
1468 finishDrawTexture();
1469}
1470
Chet Haase48659092012-05-31 15:21:51 -07001471status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001472 const float right = left + bitmap->width();
1473 const float bottom = top + bitmap->height();
1474
1475 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001476 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001477 }
1478
Romain Guya1d3c912011-12-13 14:55:06 -08001479 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001480 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001481 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001482 const AutoTexture autoCleanup(texture);
1483
Romain Guy211370f2012-02-01 16:10:55 -08001484 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07001485 drawAlphaBitmap(texture, left, top, paint);
1486 } else {
1487 drawTextureRect(left, top, right, bottom, texture, paint);
1488 }
Chet Haase48659092012-05-31 15:21:51 -07001489
1490 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07001491}
1492
Chet Haase48659092012-05-31 15:21:51 -07001493status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001494 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1495 const mat4 transform(*matrix);
1496 transform.mapRect(r);
1497
Romain Guy6926c722010-07-12 20:20:03 -07001498 if (quickReject(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001499 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001500 }
1501
Romain Guya1d3c912011-12-13 14:55:06 -08001502 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001503 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001504 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001505 const AutoTexture autoCleanup(texture);
1506
Romain Guy5b3b3522010-10-27 18:57:51 -07001507 // This could be done in a cheaper way, all we need is pass the matrix
1508 // to the vertex shader. The save/restore is a bit overkill.
1509 save(SkCanvas::kMatrix_SaveFlag);
1510 concatMatrix(matrix);
1511 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1512 restore();
Chet Haase48659092012-05-31 15:21:51 -07001513
1514 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07001515}
1516
Chet Haase48659092012-05-31 15:21:51 -07001517status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07001518 const float right = left + bitmap->width();
1519 const float bottom = top + bitmap->height();
1520
1521 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001522 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07001523 }
1524
1525 mCaches.activeTexture(0);
1526 Texture* texture = mCaches.textureCache.getTransient(bitmap);
1527 const AutoTexture autoCleanup(texture);
1528
1529 drawTextureRect(left, top, right, bottom, texture, paint);
Chet Haase48659092012-05-31 15:21:51 -07001530
1531 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07001532}
1533
Chet Haase48659092012-05-31 15:21:51 -07001534status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -08001535 float* vertices, int* colors, SkPaint* paint) {
1536 // TODO: Do a quickReject
1537 if (!vertices || mSnapshot->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07001538 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08001539 }
1540
Romain Guya1d3c912011-12-13 14:55:06 -08001541 mCaches.activeTexture(0);
Romain Guy5a7b4662011-01-20 19:09:30 -08001542 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001543 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08001544 const AutoTexture autoCleanup(texture);
Romain Guye3c26852011-07-25 16:36:01 -07001545
Romain Guyd21b6e12011-11-30 20:21:23 -08001546 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1547 texture->setFilter(FILTER(paint), true);
Romain Guy5a7b4662011-01-20 19:09:30 -08001548
1549 int alpha;
1550 SkXfermode::Mode mode;
1551 getAlphaAndMode(paint, &alpha, &mode);
1552
Romain Guy5a7b4662011-01-20 19:09:30 -08001553 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guy5a7b4662011-01-20 19:09:30 -08001554
Romain Guyb18d2d02011-02-10 15:52:54 -08001555 float left = FLT_MAX;
1556 float top = FLT_MAX;
1557 float right = FLT_MIN;
1558 float bottom = FLT_MIN;
1559
1560#if RENDER_LAYERS_AS_REGIONS
Romain Guy211370f2012-02-01 16:10:55 -08001561 const bool hasActiveLayer = hasLayer();
Romain Guyb18d2d02011-02-10 15:52:54 -08001562#else
Romain Guy211370f2012-02-01 16:10:55 -08001563 const bool hasActiveLayer = false;
Romain Guyb18d2d02011-02-10 15:52:54 -08001564#endif
1565
Romain Guya566b7c2011-01-23 16:36:11 -08001566 // TODO: Support the colors array
1567 TextureVertex mesh[count];
Romain Guy5a7b4662011-01-20 19:09:30 -08001568 TextureVertex* vertex = mesh;
1569 for (int32_t y = 0; y < meshHeight; y++) {
1570 for (int32_t x = 0; x < meshWidth; x++) {
1571 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1572
1573 float u1 = float(x) / meshWidth;
1574 float u2 = float(x + 1) / meshWidth;
1575 float v1 = float(y) / meshHeight;
1576 float v2 = float(y + 1) / meshHeight;
1577
1578 int ax = i + (meshWidth + 1) * 2;
1579 int ay = ax + 1;
1580 int bx = i;
1581 int by = bx + 1;
1582 int cx = i + 2;
1583 int cy = cx + 1;
1584 int dx = i + (meshWidth + 1) * 2 + 2;
1585 int dy = dx + 1;
1586
1587 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1588 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1589 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1590
1591 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1592 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1593 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
Romain Guyb18d2d02011-02-10 15:52:54 -08001594
1595#if RENDER_LAYERS_AS_REGIONS
1596 if (hasActiveLayer) {
1597 // TODO: This could be optimized to avoid unnecessary ops
1598 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1599 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1600 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1601 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1602 }
1603#endif
Romain Guy5a7b4662011-01-20 19:09:30 -08001604 }
1605 }
1606
Romain Guyb18d2d02011-02-10 15:52:54 -08001607#if RENDER_LAYERS_AS_REGIONS
1608 if (hasActiveLayer) {
1609 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1610 }
1611#endif
1612
Romain Guy5a7b4662011-01-20 19:09:30 -08001613 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1614 mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
Romain Guyb18d2d02011-02-10 15:52:54 -08001615 GL_TRIANGLES, count, false, false, 0, false, false);
Chet Haase48659092012-05-31 15:21:51 -07001616
1617 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08001618}
1619
Chet Haase48659092012-05-31 15:21:51 -07001620status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07001621 float srcLeft, float srcTop, float srcRight, float srcBottom,
1622 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001623 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001624 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001625 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001626 }
1627
Romain Guya1d3c912011-12-13 14:55:06 -08001628 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001629 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001630 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001631 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07001632
Romain Guy8ba548f2010-06-30 19:21:21 -07001633 const float width = texture->width;
1634 const float height = texture->height;
1635
Romain Guy68169722011-08-22 17:33:33 -07001636 const float u1 = fmax(0.0f, srcLeft / width);
1637 const float v1 = fmax(0.0f, srcTop / height);
1638 const float u2 = fmin(1.0f, srcRight / width);
1639 const float v2 = fmin(1.0f, srcBottom / height);
Romain Guy8ba548f2010-06-30 19:21:21 -07001640
Romain Guy03750a02010-10-18 14:06:08 -07001641 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001642 resetDrawTextureTexCoords(u1, v1, u2, v2);
1643
Romain Guy03750a02010-10-18 14:06:08 -07001644 int alpha;
1645 SkXfermode::Mode mode;
1646 getAlphaAndMode(paint, &alpha, &mode);
1647
Romain Guyd21b6e12011-11-30 20:21:23 -08001648 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1649
Romain Guy211370f2012-02-01 16:10:55 -08001650 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001651 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1652 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1653
Romain Guyb5014982011-07-28 15:39:12 -07001654 GLenum filter = GL_NEAREST;
Romain Guy631582f2011-08-24 11:51:35 -07001655 // Enable linear filtering if the source rectangle is scaled
1656 if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
Romain Guyd21b6e12011-11-30 20:21:23 -08001657 filter = FILTER(paint);
Romain Guyb5014982011-07-28 15:39:12 -07001658 }
Romain Guyb5014982011-07-28 15:39:12 -07001659
Romain Guyd21b6e12011-11-30 20:21:23 -08001660 texture->setFilter(filter, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001661 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1662 texture->id, alpha / 255.0f, mode, texture->blend,
1663 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1664 GL_TRIANGLE_STRIP, gMeshCount, false, true);
1665 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001666 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001667 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1668 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1669 GL_TRIANGLE_STRIP, gMeshCount);
1670 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001671
1672 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07001673
1674 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07001675}
1676
Chet Haase48659092012-05-31 15:21:51 -07001677status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001678 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001679 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001680 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001681 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001682 }
1683
Romain Guya1d3c912011-12-13 14:55:06 -08001684 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001685 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001686 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001687 const AutoTexture autoCleanup(texture);
Romain Guyd21b6e12011-11-30 20:21:23 -08001688 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1689 texture->setFilter(GL_LINEAR, true);
Romain Guyf7f93552010-07-08 19:17:03 -07001690
1691 int alpha;
1692 SkXfermode::Mode mode;
1693 getAlphaAndMode(paint, &alpha, &mode);
1694
Romain Guy2728f962010-10-08 18:36:15 -07001695 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001696 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001697
Romain Guy211370f2012-02-01 16:10:55 -08001698 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001699 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guya5ef39a2010-12-03 16:48:20 -08001700#if RENDER_LAYERS_AS_REGIONS
Romain Guy5b3b3522010-10-27 18:57:51 -07001701 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08001702 if (hasLayer() && mesh->hasEmptyQuads) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001703 const float offsetX = left + mSnapshot->transform->getTranslateX();
1704 const float offsetY = top + mSnapshot->transform->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07001705 const size_t count = mesh->quads.size();
1706 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001707 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08001708 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001709 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1710 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1711 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08001712 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08001713 dirtyLayer(left + bounds.left, top + bounds.top,
1714 left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
Romain Guy6620c6d2010-12-06 18:07:02 -08001715 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001716 }
1717 }
Romain Guya5ef39a2010-12-03 16:48:20 -08001718#endif
Romain Guy5b3b3522010-10-27 18:57:51 -07001719
Romain Guy211370f2012-02-01 16:10:55 -08001720 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001721 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1722 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1723
1724 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1725 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1726 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1727 true, !mesh->hasEmptyQuads);
1728 } else {
1729 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1730 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1731 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1732 true, !mesh->hasEmptyQuads);
1733 }
Romain Guy054dc182010-10-15 17:55:25 -07001734 }
Chet Haase48659092012-05-31 15:21:51 -07001735
1736 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07001737}
1738
Chet Haase99ecdc42011-05-06 12:06:34 -07001739/**
Chet Haase858aa932011-05-12 09:06:00 -07001740 * This function uses a similar approach to that of AA lines in the drawLines() function.
1741 * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1742 * shader to compute the translucency of the color, determined by whether a given pixel is
1743 * within that boundary region and how far into the region it is.
1744 */
1745void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
Romain Guy181d0a62011-06-09 18:52:38 -07001746 int color, SkXfermode::Mode mode) {
Chet Haase858aa932011-05-12 09:06:00 -07001747 float inverseScaleX = 1.0f;
1748 float inverseScaleY = 1.0f;
1749 // The quad that we use needs to account for scaling.
Romain Guy211370f2012-02-01 16:10:55 -08001750 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase858aa932011-05-12 09:06:00 -07001751 Matrix4 *mat = mSnapshot->transform;
1752 float m00 = mat->data[Matrix4::kScaleX];
1753 float m01 = mat->data[Matrix4::kSkewY];
1754 float m02 = mat->data[2];
1755 float m10 = mat->data[Matrix4::kSkewX];
1756 float m11 = mat->data[Matrix4::kScaleX];
1757 float m12 = mat->data[6];
1758 float scaleX = sqrt(m00 * m00 + m01 * m01);
1759 float scaleY = sqrt(m10 * m10 + m11 * m11);
1760 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1761 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1762 }
1763
1764 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08001765 setupDrawNoTexture();
Chet Haase858aa932011-05-12 09:06:00 -07001766 setupDrawAALine();
Romain Guy9c0b1882012-07-13 12:13:07 -07001767 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Chet Haase858aa932011-05-12 09:06:00 -07001768 setupDrawColorFilter();
1769 setupDrawShader();
1770 setupDrawBlending(true, mode);
1771 setupDrawProgram();
1772 setupDrawModelViewIdentity(true);
1773 setupDrawColorUniforms();
1774 setupDrawColorFilterUniforms();
1775 setupDrawShaderIdentityUniforms();
1776
1777 AAVertex rects[4];
1778 AAVertex* aaVertices = &rects[0];
1779 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1780 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1781
1782 float boundarySizeX = .5 * inverseScaleX;
1783 float boundarySizeY = .5 * inverseScaleY;
1784
1785 // Adjust the rect by the AA boundary padding
1786 left -= boundarySizeX;
1787 right += boundarySizeX;
1788 top -= boundarySizeY;
1789 bottom += boundarySizeY;
1790
1791 float width = right - left;
1792 float height = bottom - top;
1793
Romain Guy7b631422012-04-04 11:38:54 -07001794 int widthSlot;
1795 int lengthSlot;
1796
Chet Haase858aa932011-05-12 09:06:00 -07001797 float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
1798 float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
Romain Guy7b631422012-04-04 11:38:54 -07001799 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
1800 boundaryWidthProportion, widthSlot, lengthSlot);
1801
Chet Haase858aa932011-05-12 09:06:00 -07001802 int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1803 int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
1804 glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
Romain Guy7b631422012-04-04 11:38:54 -07001805 glUniform1f(inverseBoundaryLengthSlot, (1.0f / boundaryHeightProportion));
Chet Haase858aa932011-05-12 09:06:00 -07001806
1807 if (!quickReject(left, top, right, bottom)) {
1808 AAVertex::set(aaVertices++, left, bottom, 1, 1);
1809 AAVertex::set(aaVertices++, left, top, 1, 0);
1810 AAVertex::set(aaVertices++, right, bottom, 0, 1);
1811 AAVertex::set(aaVertices++, right, top, 0, 0);
1812 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1813 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1814 }
Romain Guy7b631422012-04-04 11:38:54 -07001815
1816 finishDrawAALine(widthSlot, lengthSlot);
Chet Haase858aa932011-05-12 09:06:00 -07001817}
1818
1819/**
Chet Haase99ecdc42011-05-06 12:06:34 -07001820 * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
1821 * rules for those lines produces some unexpected results, and may vary between hardware devices.
1822 * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
1823 * corners of the quads on either side of each line endpoint, separated by the strokeWidth
1824 * of the line. Hairlines are more involved because we need to account for transform scaling
1825 * to end up with a one-pixel-wide line in screen space..
1826 * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
1827 * in combination with values that we calculate and pass down in this method. The basic approach
1828 * is that the quad we create contains both the core line area plus a bounding area in which
1829 * the translucent/AA pixels are drawn. The values we calculate tell the shader what
1830 * proportion of the width and the length of a given segment is represented by the boundary
1831 * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
1832 * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
1833 * on the inside). This ends up giving the result we want, with pixels that are completely
1834 * 'inside' the line area being filled opaquely and the other pixels being filled according to
1835 * how far into the boundary region they are, which is determined by shader interpolation.
1836 */
Chet Haase48659092012-05-31 15:21:51 -07001837status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1838 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07001839
1840 const bool isAA = paint->isAntiAlias();
Chet Haase99ecdc42011-05-06 12:06:34 -07001841 // We use half the stroke width here because we're going to position the quad
1842 // corner vertices half of the width away from the line endpoints
1843 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
Chet Haase8a5cc922011-04-26 07:28:09 -07001844 // A stroke width of 0 has a special meaning in Skia:
1845 // it draws a line 1 px wide regardless of current transform
1846 bool isHairLine = paint->getStrokeWidth() == 0.0f;
Romain Guy7b631422012-04-04 11:38:54 -07001847
Chet Haase99ecdc42011-05-06 12:06:34 -07001848 float inverseScaleX = 1.0f;
1849 float inverseScaleY = 1.0f;
1850 bool scaled = false;
Romain Guy7b631422012-04-04 11:38:54 -07001851
Chet Haase8a5cc922011-04-26 07:28:09 -07001852 int alpha;
1853 SkXfermode::Mode mode;
Romain Guy7b631422012-04-04 11:38:54 -07001854
Chet Haase8a5cc922011-04-26 07:28:09 -07001855 int generatedVerticesCount = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001856 int verticesCount = count;
1857 if (count > 4) {
Chet Haasec54ed962011-05-06 14:13:05 -07001858 // Polyline: account for extra vertices needed for continuous tri-strip
Chet Haase99ecdc42011-05-06 12:06:34 -07001859 verticesCount += (count - 4);
1860 }
1861
1862 if (isHairLine || isAA) {
1863 // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
1864 // the line on the screen should always be one pixel wide regardless of scale. For
1865 // AA lines, we only want one pixel of translucent boundary around the quad.
Romain Guy211370f2012-02-01 16:10:55 -08001866 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase99ecdc42011-05-06 12:06:34 -07001867 Matrix4 *mat = mSnapshot->transform;
1868 float m00 = mat->data[Matrix4::kScaleX];
1869 float m01 = mat->data[Matrix4::kSkewY];
1870 float m02 = mat->data[2];
1871 float m10 = mat->data[Matrix4::kSkewX];
1872 float m11 = mat->data[Matrix4::kScaleX];
1873 float m12 = mat->data[6];
Romain Guy7b631422012-04-04 11:38:54 -07001874
Romain Guy211370f2012-02-01 16:10:55 -08001875 float scaleX = sqrtf(m00 * m00 + m01 * m01);
1876 float scaleY = sqrtf(m10 * m10 + m11 * m11);
Romain Guy7b631422012-04-04 11:38:54 -07001877
Chet Haase99ecdc42011-05-06 12:06:34 -07001878 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1879 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
Romain Guy7b631422012-04-04 11:38:54 -07001880
Chet Haase99ecdc42011-05-06 12:06:34 -07001881 if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
1882 scaled = true;
1883 }
1884 }
Chet Haase5b0200b2011-04-13 17:58:08 -07001885 }
Chet Haase8a5cc922011-04-26 07:28:09 -07001886
1887 getAlphaAndMode(paint, &alpha, &mode);
1888 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08001889 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07001890 if (isAA) {
1891 setupDrawAALine();
1892 }
1893 setupDrawColor(paint->getColor(), alpha);
1894 setupDrawColorFilter();
1895 setupDrawShader();
Romain Guy211370f2012-02-01 16:10:55 -08001896 setupDrawBlending(isAA, mode);
Chet Haase8a5cc922011-04-26 07:28:09 -07001897 setupDrawProgram();
1898 setupDrawModelViewIdentity(true);
1899 setupDrawColorUniforms();
1900 setupDrawColorFilterUniforms();
1901 setupDrawShaderIdentityUniforms();
1902
1903 if (isHairLine) {
1904 // Set a real stroke width to be used in quad construction
Chet Haase99ecdc42011-05-06 12:06:34 -07001905 halfStrokeWidth = isAA? 1 : .5;
1906 } else if (isAA && !scaled) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001907 // Expand boundary to enable AA calculations on the quad border
Chet Haase99ecdc42011-05-06 12:06:34 -07001908 halfStrokeWidth += .5f;
Chet Haase5b0200b2011-04-13 17:58:08 -07001909 }
Romain Guy7b631422012-04-04 11:38:54 -07001910
1911 int widthSlot;
1912 int lengthSlot;
1913
Chet Haase5b0200b2011-04-13 17:58:08 -07001914 Vertex lines[verticesCount];
1915 Vertex* vertices = &lines[0];
Romain Guy7b631422012-04-04 11:38:54 -07001916
Chet Haase99585ad2011-05-02 15:00:16 -07001917 AAVertex wLines[verticesCount];
1918 AAVertex* aaVertices = &wLines[0];
Romain Guy7b631422012-04-04 11:38:54 -07001919
Romain Guy211370f2012-02-01 16:10:55 -08001920 if (CC_UNLIKELY(!isAA)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001921 setupDrawVertices(vertices);
1922 } else {
Chet Haase99585ad2011-05-02 15:00:16 -07001923 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1924 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
Chet Haase99ecdc42011-05-06 12:06:34 -07001925 // innerProportion is the ratio of the inner (non-AA) part of the line to the total
Chet Haase5b0200b2011-04-13 17:58:08 -07001926 // AA stroke width (the base stroke width expanded by a half pixel on either side).
1927 // This value is used in the fragment shader to determine how to fill fragments.
Chet Haase99ecdc42011-05-06 12:06:34 -07001928 // We will need to calculate the actual width proportion on each segment for
1929 // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
1930 float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
Romain Guy7b631422012-04-04 11:38:54 -07001931 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
1932 boundaryWidthProportion, widthSlot, lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07001933 }
1934
Chet Haase99ecdc42011-05-06 12:06:34 -07001935 AAVertex* prevAAVertex = NULL;
1936 Vertex* prevVertex = NULL;
Romain Guy740bf2b2011-04-26 15:33:10 -07001937
Chet Haase99585ad2011-05-02 15:00:16 -07001938 int boundaryLengthSlot = -1;
1939 int inverseBoundaryLengthSlot = -1;
Chet Haase99ecdc42011-05-06 12:06:34 -07001940 int boundaryWidthSlot = -1;
1941 int inverseBoundaryWidthSlot = -1;
Romain Guy7b631422012-04-04 11:38:54 -07001942
Chet Haase5b0200b2011-04-13 17:58:08 -07001943 for (int i = 0; i < count; i += 4) {
1944 // a = start point, b = end point
1945 vec2 a(points[i], points[i + 1]);
1946 vec2 b(points[i + 2], points[i + 3]);
Romain Guy7b631422012-04-04 11:38:54 -07001947
Chet Haase99585ad2011-05-02 15:00:16 -07001948 float length = 0;
Chet Haase99ecdc42011-05-06 12:06:34 -07001949 float boundaryLengthProportion = 0;
1950 float boundaryWidthProportion = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001951
Chet Haase5b0200b2011-04-13 17:58:08 -07001952 // Find the normal to the line
Chet Haase99ecdc42011-05-06 12:06:34 -07001953 vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
Chet Haase8a5cc922011-04-26 07:28:09 -07001954 if (isHairLine) {
Chet Haase8a5cc922011-04-26 07:28:09 -07001955 if (isAA) {
1956 float wideningFactor;
1957 if (fabs(n.x) >= fabs(n.y)) {
1958 wideningFactor = fabs(1.0f / n.x);
1959 } else {
1960 wideningFactor = fabs(1.0f / n.y);
1961 }
1962 n *= wideningFactor;
Chet Haase5b0200b2011-04-13 17:58:08 -07001963 }
Romain Guy7b631422012-04-04 11:38:54 -07001964
Chet Haase99ecdc42011-05-06 12:06:34 -07001965 if (scaled) {
1966 n.x *= inverseScaleX;
1967 n.y *= inverseScaleY;
1968 }
1969 } else if (scaled) {
1970 // Extend n by .5 pixel on each side, post-transform
1971 vec2 extendedN = n.copyNormalized();
1972 extendedN /= 2;
1973 extendedN.x *= inverseScaleX;
1974 extendedN.y *= inverseScaleY;
Romain Guy7b631422012-04-04 11:38:54 -07001975
Chet Haase99ecdc42011-05-06 12:06:34 -07001976 float extendedNLength = extendedN.length();
1977 // We need to set this value on the shader prior to drawing
1978 boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
1979 n += extendedN;
Chet Haase5b0200b2011-04-13 17:58:08 -07001980 }
Romain Guy7b631422012-04-04 11:38:54 -07001981
Chet Haase5b0200b2011-04-13 17:58:08 -07001982 float x = n.x;
1983 n.x = -n.y;
1984 n.y = x;
1985
Chet Haase99585ad2011-05-02 15:00:16 -07001986 // aa lines expand the endpoint vertices to encompass the AA boundary
1987 if (isAA) {
1988 vec2 abVector = (b - a);
1989 length = abVector.length();
1990 abVector.normalize();
Romain Guy7b631422012-04-04 11:38:54 -07001991
Chet Haase99ecdc42011-05-06 12:06:34 -07001992 if (scaled) {
1993 abVector.x *= inverseScaleX;
1994 abVector.y *= inverseScaleY;
1995 float abLength = abVector.length();
1996 boundaryLengthProportion = abLength / (length + abLength);
1997 } else {
1998 boundaryLengthProportion = .5 / (length + 1);
1999 }
Romain Guy7b631422012-04-04 11:38:54 -07002000
Chet Haase99ecdc42011-05-06 12:06:34 -07002001 abVector /= 2;
Chet Haase99585ad2011-05-02 15:00:16 -07002002 a -= abVector;
2003 b += abVector;
2004 }
2005
Chet Haase5b0200b2011-04-13 17:58:08 -07002006 // Four corners of the rectangle defining a thick line
2007 vec2 p1 = a - n;
2008 vec2 p2 = a + n;
2009 vec2 p3 = b + n;
2010 vec2 p4 = b - n;
2011
Chet Haase99585ad2011-05-02 15:00:16 -07002012
Chet Haase5b0200b2011-04-13 17:58:08 -07002013 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
2014 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
2015 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
2016 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
2017
2018 if (!quickReject(left, top, right, bottom)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002019 if (!isAA) {
2020 if (prevVertex != NULL) {
2021 // Issue two repeat vertices to create degenerate triangles to bridge
2022 // between the previous line and the new one. This is necessary because
2023 // we are creating a single triangle_strip which will contain
2024 // potentially discontinuous line segments.
2025 Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
2026 Vertex::set(vertices++, p1.x, p1.y);
2027 generatedVerticesCount += 2;
2028 }
Romain Guy7b631422012-04-04 11:38:54 -07002029
Chet Haase5b0200b2011-04-13 17:58:08 -07002030 Vertex::set(vertices++, p1.x, p1.y);
2031 Vertex::set(vertices++, p2.x, p2.y);
2032 Vertex::set(vertices++, p4.x, p4.y);
2033 Vertex::set(vertices++, p3.x, p3.y);
Romain Guy7b631422012-04-04 11:38:54 -07002034
Chet Haase5b0200b2011-04-13 17:58:08 -07002035 prevVertex = vertices - 1;
2036 generatedVerticesCount += 4;
2037 } else {
Chet Haase99ecdc42011-05-06 12:06:34 -07002038 if (!isHairLine && scaled) {
2039 // Must set width proportions per-segment for scaled non-hairlines to use the
2040 // correct AA boundary dimensions
2041 if (boundaryWidthSlot < 0) {
2042 boundaryWidthSlot =
2043 mCaches.currentProgram->getUniform("boundaryWidth");
2044 inverseBoundaryWidthSlot =
2045 mCaches.currentProgram->getUniform("inverseBoundaryWidth");
2046 }
Romain Guy7b631422012-04-04 11:38:54 -07002047
Chet Haase99ecdc42011-05-06 12:06:34 -07002048 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
2049 glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
2050 }
Romain Guy7b631422012-04-04 11:38:54 -07002051
Chet Haase99585ad2011-05-02 15:00:16 -07002052 if (boundaryLengthSlot < 0) {
2053 boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
2054 inverseBoundaryLengthSlot =
2055 mCaches.currentProgram->getUniform("inverseBoundaryLength");
2056 }
Romain Guy7b631422012-04-04 11:38:54 -07002057
Chet Haase99ecdc42011-05-06 12:06:34 -07002058 glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
2059 glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
Chet Haase99585ad2011-05-02 15:00:16 -07002060
Chet Haase5b0200b2011-04-13 17:58:08 -07002061 if (prevAAVertex != NULL) {
2062 // Issue two repeat vertices to create degenerate triangles to bridge
2063 // between the previous line and the new one. This is necessary because
2064 // we are creating a single triangle_strip which will contain
2065 // potentially discontinuous line segments.
Chet Haase99585ad2011-05-02 15:00:16 -07002066 AAVertex::set(aaVertices++,prevAAVertex->position[0],
2067 prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
2068 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
Chet Haase5b0200b2011-04-13 17:58:08 -07002069 generatedVerticesCount += 2;
2070 }
Romain Guy7b631422012-04-04 11:38:54 -07002071
Chet Haase99585ad2011-05-02 15:00:16 -07002072 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
2073 AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
2074 AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
2075 AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
Romain Guy7b631422012-04-04 11:38:54 -07002076
Chet Haase5b0200b2011-04-13 17:58:08 -07002077 prevAAVertex = aaVertices - 1;
2078 generatedVerticesCount += 4;
2079 }
Romain Guy7b631422012-04-04 11:38:54 -07002080
Chet Haase99585ad2011-05-02 15:00:16 -07002081 dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
2082 a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
2083 *mSnapshot->transform);
Chet Haase5b0200b2011-04-13 17:58:08 -07002084 }
2085 }
Romain Guy7b631422012-04-04 11:38:54 -07002086
Chet Haase5b0200b2011-04-13 17:58:08 -07002087 if (generatedVerticesCount > 0) {
2088 glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
2089 }
Romain Guy7b631422012-04-04 11:38:54 -07002090
2091 if (isAA) {
2092 finishDrawAALine(widthSlot, lengthSlot);
2093 }
Chet Haase48659092012-05-31 15:21:51 -07002094
2095 return DrawGlInfo::kStatusDrew;
Chet Haase5b0200b2011-04-13 17:58:08 -07002096}
2097
Chet Haase48659092012-05-31 15:21:51 -07002098status_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2099 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002100
2101 // TODO: The paint's cap style defines whether the points are square or circular
2102 // TODO: Handle AA for round points
2103
Chet Haase5b0200b2011-04-13 17:58:08 -07002104 // A stroke width of 0 has a special meaning in Skia:
Romain Guyed6fcb02011-03-21 13:11:28 -07002105 // it draws an unscaled 1px point
Chet Haase8a5cc922011-04-26 07:28:09 -07002106 float strokeWidth = paint->getStrokeWidth();
Romain Guyed6fcb02011-03-21 13:11:28 -07002107 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase8a5cc922011-04-26 07:28:09 -07002108 if (isHairLine) {
2109 // Now that we know it's hairline, we can set the effective width, to be used later
2110 strokeWidth = 1.0f;
2111 }
2112 const float halfWidth = strokeWidth / 2;
Romain Guyed6fcb02011-03-21 13:11:28 -07002113 int alpha;
2114 SkXfermode::Mode mode;
2115 getAlphaAndMode(paint, &alpha, &mode);
2116
2117 int verticesCount = count >> 1;
2118 int generatedVerticesCount = 0;
2119
2120 TextureVertex pointsData[verticesCount];
2121 TextureVertex* vertex = &pointsData[0];
2122
2123 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002124 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07002125 setupDrawPoint(strokeWidth);
Romain Guyed6fcb02011-03-21 13:11:28 -07002126 setupDrawColor(paint->getColor(), alpha);
2127 setupDrawColorFilter();
2128 setupDrawShader();
2129 setupDrawBlending(mode);
2130 setupDrawProgram();
Chet Haase8a5cc922011-04-26 07:28:09 -07002131 setupDrawModelViewIdentity(true);
Romain Guyed6fcb02011-03-21 13:11:28 -07002132 setupDrawColorUniforms();
2133 setupDrawColorFilterUniforms();
2134 setupDrawPointUniforms();
2135 setupDrawShaderIdentityUniforms();
2136 setupDrawMesh(vertex);
2137
2138 for (int i = 0; i < count; i += 2) {
2139 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2140 generatedVerticesCount++;
Romain Guy7b631422012-04-04 11:38:54 -07002141
Chet Haase8a5cc922011-04-26 07:28:09 -07002142 float left = points[i] - halfWidth;
2143 float right = points[i] + halfWidth;
2144 float top = points[i + 1] - halfWidth;
2145 float bottom = points [i + 1] + halfWidth;
Romain Guy7b631422012-04-04 11:38:54 -07002146
Chet Haase8a5cc922011-04-26 07:28:09 -07002147 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyed6fcb02011-03-21 13:11:28 -07002148 }
2149
2150 glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
Chet Haase48659092012-05-31 15:21:51 -07002151
2152 return DrawGlInfo::kStatusDrew;
Romain Guyed6fcb02011-03-21 13:11:28 -07002153}
2154
Chet Haase48659092012-05-31 15:21:51 -07002155status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002156 // No need to check against the clip, we fill the clip region
Chet Haase48659092012-05-31 15:21:51 -07002157 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002158
Romain Guyae88e5e2010-10-22 17:49:18 -07002159 Rect& clip(*mSnapshot->clipRect);
2160 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002161
Romain Guy3d58c032010-07-14 16:34:53 -07002162 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Chet Haase48659092012-05-31 15:21:51 -07002163
2164 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002165}
Romain Guy9d5316e2010-06-24 19:30:36 -07002166
Chet Haase48659092012-05-31 15:21:51 -07002167status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2168 SkPaint* paint) {
2169 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002170 const AutoTexture autoCleanup(texture);
2171
2172 const float x = left + texture->left - texture->offset;
2173 const float y = top + texture->top - texture->offset;
2174
2175 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002176
2177 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002178}
2179
Chet Haase48659092012-05-31 15:21:51 -07002180status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002181 float rx, float ry, SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002182 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002183
Romain Guya1d3c912011-12-13 14:55:06 -08002184 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002185 const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2186 right - left, bottom - top, rx, ry, paint);
Chet Haase48659092012-05-31 15:21:51 -07002187 return drawShape(left, top, texture, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002188}
2189
Chet Haase48659092012-05-31 15:21:51 -07002190status_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2191 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002192
Romain Guya1d3c912011-12-13 14:55:06 -08002193 mCaches.activeTexture(0);
Romain Guy01d58e42011-01-19 21:54:02 -08002194 const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
Chet Haase48659092012-05-31 15:21:51 -07002195 return drawShape(x - radius, y - radius, texture, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002196}
Romain Guy01d58e42011-01-19 21:54:02 -08002197
Chet Haase48659092012-05-31 15:21:51 -07002198status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2199 SkPaint* paint) {
2200 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002201
Romain Guya1d3c912011-12-13 14:55:06 -08002202 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002203 const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
Chet Haase48659092012-05-31 15:21:51 -07002204 return drawShape(left, top, texture, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002205}
2206
Chet Haase48659092012-05-31 15:21:51 -07002207status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -08002208 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002209 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002210
2211 if (fabs(sweepAngle) >= 360.0f) {
Chet Haase48659092012-05-31 15:21:51 -07002212 return drawOval(left, top, right, bottom, paint);
Romain Guy8b2f5262011-01-23 16:15:02 -08002213 }
2214
Romain Guya1d3c912011-12-13 14:55:06 -08002215 mCaches.activeTexture(0);
Romain Guy8b2f5262011-01-23 16:15:02 -08002216 const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
2217 startAngle, sweepAngle, useCenter, paint);
Chet Haase48659092012-05-31 15:21:51 -07002218 return drawShape(left, top, texture, paint);
Romain Guy8b2f5262011-01-23 16:15:02 -08002219}
2220
Chet Haase48659092012-05-31 15:21:51 -07002221status_t OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002222 SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002223 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002224
Romain Guya1d3c912011-12-13 14:55:06 -08002225 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002226 const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
Chet Haase48659092012-05-31 15:21:51 -07002227 return drawShape(left, top, texture, paint);
Romain Guy01d58e42011-01-19 21:54:02 -08002228}
2229
Chet Haase48659092012-05-31 15:21:51 -07002230status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002231 if (p->getStyle() != SkPaint::kFill_Style) {
Chet Haase48659092012-05-31 15:21:51 -07002232 return drawRectAsShape(left, top, right, bottom, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002233 }
2234
Romain Guy6926c722010-07-12 20:20:03 -07002235 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002236 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002237 }
2238
Romain Guy026c5e162010-06-28 17:12:22 -07002239 SkXfermode::Mode mode;
Romain Guy746b7402010-10-26 16:27:31 -07002240 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002241 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2242 if (!isMode) {
2243 // Assume SRC_OVER
2244 mode = SkXfermode::kSrcOver_Mode;
2245 }
2246 } else {
2247 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -07002248 }
2249
Romain Guy026c5e162010-06-28 17:12:22 -07002250 int color = p->getColor();
Romain Guy181d0a62011-06-09 18:52:38 -07002251 if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
Chet Haase858aa932011-05-12 09:06:00 -07002252 drawAARect(left, top, right, bottom, color, mode);
2253 } else {
2254 drawColorRect(left, top, right, bottom, color, mode);
2255 }
Chet Haase48659092012-05-31 15:21:51 -07002256
2257 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002258}
Romain Guy9d5316e2010-06-24 19:30:36 -07002259
Chet Haase48659092012-05-31 15:21:51 -07002260status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Romain Guyeb9a5362012-01-17 17:39:26 -08002261 const float* positions, SkPaint* paint) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002262 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002263 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002264 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002265 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002266
Romain Guy671d6cf2012-01-18 12:39:17 -08002267 // NOTE: Skia does not support perspective transform on drawPosText yet
2268 if (!mSnapshot->transform->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002269 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002270 }
2271
2272 float x = 0.0f;
2273 float y = 0.0f;
2274 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2275 if (pureTranslate) {
2276 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2277 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2278 }
2279
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002280 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002281 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2282 paint->getTextSize());
2283
2284 int alpha;
2285 SkXfermode::Mode mode;
2286 getAlphaAndMode(paint, &alpha, &mode);
2287
2288 // Pick the appropriate texture filtering
2289 bool linearFilter = mSnapshot->transform->changesBounds();
2290 if (pureTranslate && !linearFilter) {
2291 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2292 }
2293
2294 mCaches.activeTexture(0);
2295 setupDraw();
2296 setupDrawDirtyRegionsDisabled();
2297 setupDrawWithTexture(true);
2298 setupDrawAlpha8Color(paint->getColor(), alpha);
2299 setupDrawColorFilter();
2300 setupDrawShader();
2301 setupDrawBlending(true, mode);
2302 setupDrawProgram();
2303 setupDrawModelView(x, y, x, y, pureTranslate, true);
2304 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2305 setupDrawPureColorUniforms();
2306 setupDrawColorFilterUniforms();
2307 setupDrawShaderUniforms(pureTranslate);
2308
2309 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2310 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2311
2312#if RENDER_LAYERS_AS_REGIONS
Romain Guy211370f2012-02-01 16:10:55 -08002313 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002314#else
Romain Guy211370f2012-02-01 16:10:55 -08002315 const bool hasActiveLayer = false;
Romain Guy671d6cf2012-01-18 12:39:17 -08002316#endif
2317
2318 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2319 positions, hasActiveLayer ? &bounds : NULL)) {
2320#if RENDER_LAYERS_AS_REGIONS
2321 if (hasActiveLayer) {
2322 if (!pureTranslate) {
2323 mSnapshot->transform->mapRect(bounds);
2324 }
2325 dirtyLayerUnchecked(bounds, getRegion());
2326 }
2327#endif
2328 }
Chet Haase48659092012-05-31 15:21:51 -07002329
2330 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002331}
2332
Chet Haase48659092012-05-31 15:21:51 -07002333status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
Romain Guycac5fd32011-12-01 20:08:50 -08002334 float x, float y, SkPaint* paint, float length) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002335 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002336 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002337 return DrawGlInfo::kStatusDone;
Romain Guye8e62a42010-07-23 18:55:21 -07002338 }
2339
Chet Haasea1cff502012-02-21 13:43:44 -08002340 if (length < 0.0f) length = paint->measureText(text, bytesCount);
Romain Guye8e62a42010-07-23 18:55:21 -07002341 switch (paint->getTextAlign()) {
2342 case SkPaint::kCenter_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002343 x -= length / 2.0f;
2344 break;
2345 case SkPaint::kRight_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002346 x -= length;
2347 break;
2348 default:
2349 break;
2350 }
2351
Romain Guycac5fd32011-12-01 20:08:50 -08002352 SkPaint::FontMetrics metrics;
2353 paint->getFontMetrics(&metrics, 0.0f);
Romain Guy33f6beb2012-02-16 19:24:51 -08002354 if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002355 return DrawGlInfo::kStatusDone;
Romain Guycac5fd32011-12-01 20:08:50 -08002356 }
2357
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002358 const float oldX = x;
2359 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08002360 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy211370f2012-02-01 16:10:55 -08002361 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002362 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2363 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2364 }
2365
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002366#if DEBUG_GLYPHS
Steve Block5baa3a62011-12-20 16:23:08 +00002367 ALOGD("OpenGLRenderer drawText() with FontID=%d", SkTypeface::UniqueID(paint->getTypeface()));
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002368#endif
Romain Guyeb9a5362012-01-17 17:39:26 -08002369
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002370 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyb45c0c92010-08-26 20:35:23 -07002371 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07002372 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07002373
Romain Guy86568192010-12-14 15:55:39 -08002374 int alpha;
2375 SkXfermode::Mode mode;
2376 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002377
Romain Guy211370f2012-02-01 16:10:55 -08002378 if (CC_UNLIKELY(mHasShadow)) {
Romain Guy2d4fd362011-12-13 22:00:19 -08002379 mCaches.activeTexture(0);
2380
Romain Guyb45c0c92010-08-26 20:35:23 -07002381 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
Romain Guy67ffc362011-06-03 18:50:11 -07002382 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2383 paint, text, bytesCount, count, mShadowRadius);
Romain Guy1e45aae2010-08-13 19:39:53 -07002384 const AutoTexture autoCleanup(shadow);
Romain Guy0a417492010-08-16 20:26:20 -07002385
Romain Guy740bf2b2011-04-26 15:33:10 -07002386 const float sx = oldX - shadow->left + mShadowDx;
2387 const float sy = oldY - shadow->top + mShadowDy;
Romain Guy0a417492010-08-16 20:26:20 -07002388
Romain Guy9c0b1882012-07-13 12:13:07 -07002389 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
Romain Guy740bf2b2011-04-26 15:33:10 -07002390 int shadowColor = mShadowColor;
2391 if (mShader) {
2392 shadowColor = 0xffffffff;
2393 }
Romain Guy86568192010-12-14 15:55:39 -08002394
Romain Guy86568192010-12-14 15:55:39 -08002395 setupDraw();
2396 setupDrawWithTexture(true);
Romain Guy740bf2b2011-04-26 15:33:10 -07002397 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2398 setupDrawColorFilter();
2399 setupDrawShader();
Romain Guy86568192010-12-14 15:55:39 -08002400 setupDrawBlending(true, mode);
2401 setupDrawProgram();
Romain Guy740bf2b2011-04-26 15:33:10 -07002402 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
Romain Guy86568192010-12-14 15:55:39 -08002403 setupDrawTexture(shadow->id);
2404 setupDrawPureColorUniforms();
Romain Guy740bf2b2011-04-26 15:33:10 -07002405 setupDrawColorFilterUniforms();
2406 setupDrawShaderUniforms();
Romain Guy86568192010-12-14 15:55:39 -08002407 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2408
Romain Guy0a417492010-08-16 20:26:20 -07002409 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy1e45aae2010-08-13 19:39:53 -07002410 }
2411
Romain Guy6620c6d2010-12-06 18:07:02 -08002412 // Pick the appropriate texture filtering
2413 bool linearFilter = mSnapshot->transform->changesBounds();
2414 if (pureTranslate && !linearFilter) {
2415 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2416 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002417
Romain Guy16c88082012-06-11 16:03:47 -07002418 // The font renderer will always use texture unit 0
Romain Guya1d3c912011-12-13 14:55:06 -08002419 mCaches.activeTexture(0);
Romain Guy86568192010-12-14 15:55:39 -08002420 setupDraw();
2421 setupDrawDirtyRegionsDisabled();
2422 setupDrawWithTexture(true);
2423 setupDrawAlpha8Color(paint->getColor(), alpha);
2424 setupDrawColorFilter();
2425 setupDrawShader();
2426 setupDrawBlending(true, mode);
2427 setupDrawProgram();
2428 setupDrawModelView(x, y, x, y, pureTranslate, true);
Romain Guy16c88082012-06-11 16:03:47 -07002429 // See comment above; the font renderer must use texture unit 0
2430 // assert(mTextureUnit == 0)
Romain Guy86568192010-12-14 15:55:39 -08002431 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2432 setupDrawPureColorUniforms();
2433 setupDrawColorFilterUniforms();
2434 setupDrawShaderUniforms(pureTranslate);
Romain Guy06f96e22010-07-30 19:18:16 -07002435
Romain Guy6620c6d2010-12-06 18:07:02 -08002436 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07002437 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2438
2439#if RENDER_LAYERS_AS_REGIONS
Romain Guy211370f2012-02-01 16:10:55 -08002440 const bool hasActiveLayer = hasLayer();
Romain Guy5b3b3522010-10-27 18:57:51 -07002441#else
Romain Guy211370f2012-02-01 16:10:55 -08002442 const bool hasActiveLayer = false;
Romain Guy5b3b3522010-10-27 18:57:51 -07002443#endif
Alex Sakhartchouk894df172011-02-17 16:45:37 -08002444
Romain Guy6620c6d2010-12-06 18:07:02 -08002445 if (fontRenderer.renderText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guyf219da52011-01-16 12:54:25 -08002446 hasActiveLayer ? &bounds : NULL)) {
Romain Guy5b3b3522010-10-27 18:57:51 -07002447#if RENDER_LAYERS_AS_REGIONS
Romain Guyf219da52011-01-16 12:54:25 -08002448 if (hasActiveLayer) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002449 if (!pureTranslate) {
2450 mSnapshot->transform->mapRect(bounds);
2451 }
Romain Guyf219da52011-01-16 12:54:25 -08002452 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002453 }
2454#endif
2455 }
Romain Guy694b5192010-07-21 21:33:20 -07002456
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002457 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002458
2459 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002460}
2461
Chet Haase48659092012-05-31 15:21:51 -07002462status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -08002463 float hOffset, float vOffset, SkPaint* paint) {
Romain Guy03d58522012-02-24 17:54:07 -08002464 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2465 (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002466 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002467 }
2468
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002469 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guy03d58522012-02-24 17:54:07 -08002470 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2471 paint->getTextSize());
2472
2473 int alpha;
2474 SkXfermode::Mode mode;
2475 getAlphaAndMode(paint, &alpha, &mode);
2476
2477 mCaches.activeTexture(0);
2478 setupDraw();
2479 setupDrawDirtyRegionsDisabled();
2480 setupDrawWithTexture(true);
2481 setupDrawAlpha8Color(paint->getColor(), alpha);
2482 setupDrawColorFilter();
2483 setupDrawShader();
2484 setupDrawBlending(true, mode);
2485 setupDrawProgram();
Romain Guy97771732012-02-28 18:17:02 -08002486 setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
Romain Guy03d58522012-02-24 17:54:07 -08002487 setupDrawTexture(fontRenderer.getTexture(true));
2488 setupDrawPureColorUniforms();
2489 setupDrawColorFilterUniforms();
Romain Guy97771732012-02-28 18:17:02 -08002490 setupDrawShaderUniforms(false);
Romain Guy03d58522012-02-24 17:54:07 -08002491
Romain Guy97771732012-02-28 18:17:02 -08002492 const Rect* clip = &mSnapshot->getLocalClip();
2493 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002494
Romain Guy97771732012-02-28 18:17:02 -08002495#if RENDER_LAYERS_AS_REGIONS
2496 const bool hasActiveLayer = hasLayer();
2497#else
2498 const bool hasActiveLayer = false;
2499#endif
2500
2501 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
2502 hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
2503#if RENDER_LAYERS_AS_REGIONS
2504 if (hasActiveLayer) {
2505 mSnapshot->transform->mapRect(bounds);
2506 dirtyLayerUnchecked(bounds, getRegion());
2507 }
2508#endif
2509 }
Chet Haase48659092012-05-31 15:21:51 -07002510
2511 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002512}
2513
Chet Haase48659092012-05-31 15:21:51 -07002514status_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2515 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002516
Romain Guya1d3c912011-12-13 14:55:06 -08002517 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002518
Romain Guy33f6beb2012-02-16 19:24:51 -08002519 // TODO: Perform early clip test before we rasterize the path
Romain Guyfb8b7632010-08-23 21:05:08 -07002520 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002521 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002522 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002523
Romain Guy8b55f372010-08-18 17:10:07 -07002524 const float x = texture->left - texture->offset;
2525 const float y = texture->top - texture->offset;
2526
Romain Guy01d58e42011-01-19 21:54:02 -08002527 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002528
2529 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002530}
2531
Chet Haase48659092012-05-31 15:21:51 -07002532status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
Romain Guyada830f2011-01-13 12:13:20 -08002533 if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
Chet Haase48659092012-05-31 15:21:51 -07002534 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002535 }
2536
Romain Guy2bf68f02012-03-02 13:37:47 -08002537 if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
2538 OpenGLRenderer* renderer = layer->renderer;
2539 Rect& dirty = layer->dirtyRect;
2540
2541 interrupt();
2542 renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
2543 renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
Chet Haase1271e2c2012-04-20 09:54:27 -07002544 renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
Romain Guy2bf68f02012-03-02 13:37:47 -08002545 renderer->finish();
2546 resume();
2547
2548 dirty.setEmpty();
2549 layer->deferredUpdateScheduled = false;
2550 layer->renderer = NULL;
2551 layer->displayList = NULL;
2552 }
2553
Romain Guya1d3c912011-12-13 14:55:06 -08002554 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002555
2556 int alpha;
2557 SkXfermode::Mode mode;
2558 getAlphaAndMode(paint, &alpha, &mode);
2559
Romain Guy9ace8f52011-07-07 20:50:11 -07002560 layer->setAlpha(alpha, mode);
Romain Guy6c319ca2011-01-11 14:29:25 -08002561
Romain Guyf219da52011-01-16 12:54:25 -08002562#if RENDER_LAYERS_AS_REGIONS
Romain Guy211370f2012-02-01 16:10:55 -08002563 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002564 if (layer->region.isRect()) {
Romain Guy40667672011-03-18 14:34:03 -07002565 composeLayerRect(layer, layer->regionRect);
Romain Guyc88e3572011-01-22 00:32:12 -08002566 } else if (layer->mesh) {
Romain Guy81683962011-01-24 20:40:18 -08002567 const float a = alpha / 255.0f;
Romain Guyc88e3572011-01-22 00:32:12 -08002568 const Rect& rect = layer->layer;
Romain Guyf219da52011-01-16 12:54:25 -08002569
Romain Guyc88e3572011-01-22 00:32:12 -08002570 setupDraw();
2571 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002572 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08002573 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07002574 setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
Romain Guyc88e3572011-01-22 00:32:12 -08002575 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002576 setupDrawPureColorUniforms();
2577 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07002578 setupDrawTexture(layer->getTexture());
Romain Guy211370f2012-02-01 16:10:55 -08002579 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy9ace8f52011-07-07 20:50:11 -07002580 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2581 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2582
Romain Guyd21b6e12011-11-30 20:21:23 -08002583 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -07002584 setupDrawModelViewTranslate(x, y,
2585 x + layer->layer.getWidth(), y + layer->layer.getHeight(), true);
2586 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002587 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -07002588 setupDrawModelViewTranslate(x, y,
2589 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2590 }
Romain Guyc88e3572011-01-22 00:32:12 -08002591 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
Romain Guyf219da52011-01-16 12:54:25 -08002592
Romain Guyc88e3572011-01-22 00:32:12 -08002593 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2594 GL_UNSIGNED_SHORT, layer->meshIndices);
Romain Guyf219da52011-01-16 12:54:25 -08002595
Romain Guyc88e3572011-01-22 00:32:12 -08002596 finishDrawTexture();
Romain Guy3a3133d2011-02-01 22:59:58 -08002597
2598#if DEBUG_LAYERS_AS_REGIONS
2599 drawRegionRects(layer->region);
2600#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002601 }
Romain Guyf219da52011-01-16 12:54:25 -08002602 }
2603#else
Romain Guyada830f2011-01-13 12:13:20 -08002604 const Rect r(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight());
2605 composeLayerRect(layer, r);
Romain Guyf219da52011-01-16 12:54:25 -08002606#endif
Chet Haase48659092012-05-31 15:21:51 -07002607
2608 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08002609}
2610
Romain Guy6926c722010-07-12 20:20:03 -07002611///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07002612// Shaders
2613///////////////////////////////////////////////////////////////////////////////
2614
2615void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07002616 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07002617}
2618
Romain Guy06f96e22010-07-30 19:18:16 -07002619void OpenGLRenderer::setupShader(SkiaShader* shader) {
2620 mShader = shader;
2621 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002622 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07002623 }
Romain Guy7fac2e12010-07-16 17:10:13 -07002624}
2625
Romain Guyd27977d2010-07-14 19:18:51 -07002626///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07002627// Color filters
2628///////////////////////////////////////////////////////////////////////////////
2629
2630void OpenGLRenderer::resetColorFilter() {
2631 mColorFilter = NULL;
2632}
2633
2634void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2635 mColorFilter = filter;
2636}
2637
2638///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07002639// Drop shadow
2640///////////////////////////////////////////////////////////////////////////////
2641
2642void OpenGLRenderer::resetShadow() {
2643 mHasShadow = false;
2644}
2645
2646void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
2647 mHasShadow = true;
2648 mShadowRadius = radius;
2649 mShadowDx = dx;
2650 mShadowDy = dy;
2651 mShadowColor = color;
2652}
2653
2654///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08002655// Draw filters
2656///////////////////////////////////////////////////////////////////////////////
2657
2658void OpenGLRenderer::resetPaintFilter() {
2659 mHasDrawFilter = false;
2660}
2661
2662void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
2663 mHasDrawFilter = true;
2664 mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
2665 mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
2666}
2667
2668SkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
Romain Guydd7c8e4c2012-03-01 12:08:38 -08002669 if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
Romain Guy5ff9df62012-01-23 17:09:05 -08002670
2671 uint32_t flags = paint->getFlags();
2672
2673 mFilteredPaint = *paint;
2674 mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
2675
2676 return &mFilteredPaint;
2677}
2678
2679///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07002680// Drawing implementation
2681///////////////////////////////////////////////////////////////////////////////
2682
Romain Guy01d58e42011-01-19 21:54:02 -08002683void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
2684 float x, float y, SkPaint* paint) {
2685 if (quickReject(x, y, x + texture->width, y + texture->height)) {
2686 return;
2687 }
2688
2689 int alpha;
2690 SkXfermode::Mode mode;
2691 getAlphaAndMode(paint, &alpha, &mode);
2692
2693 setupDraw();
2694 setupDrawWithTexture(true);
2695 setupDrawAlpha8Color(paint->getColor(), alpha);
2696 setupDrawColorFilter();
2697 setupDrawShader();
2698 setupDrawBlending(true, mode);
2699 setupDrawProgram();
2700 setupDrawModelView(x, y, x + texture->width, y + texture->height);
2701 setupDrawTexture(texture->id);
2702 setupDrawPureColorUniforms();
2703 setupDrawColorFilterUniforms();
2704 setupDrawShaderUniforms();
2705 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2706
2707 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2708
2709 finishDrawTexture();
2710}
2711
Romain Guyf607bdc2010-09-10 19:20:06 -07002712// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07002713#define kStdStrikeThru_Offset (-6.0f / 21.0f)
2714#define kStdUnderline_Offset (1.0f / 9.0f)
2715#define kStdUnderline_Thickness (1.0f / 18.0f)
2716
2717void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
2718 float x, float y, SkPaint* paint) {
2719 // Handle underline and strike-through
2720 uint32_t flags = paint->getFlags();
2721 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002722 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07002723 float underlineWidth = length;
2724 // If length is > 0.0f, we already measured the text for the text alignment
2725 if (length <= 0.0f) {
Romain Guy726aeba2011-06-01 14:52:00 -07002726 underlineWidth = paintCopy.measureText(text, bytesCount);
Romain Guy0a417492010-08-16 20:26:20 -07002727 }
2728
2729 float offsetX = 0;
Romain Guy726aeba2011-06-01 14:52:00 -07002730 switch (paintCopy.getTextAlign()) {
Romain Guy0a417492010-08-16 20:26:20 -07002731 case SkPaint::kCenter_Align:
2732 offsetX = underlineWidth * 0.5f;
2733 break;
2734 case SkPaint::kRight_Align:
2735 offsetX = underlineWidth;
2736 break;
2737 default:
2738 break;
2739 }
2740
Romain Guy211370f2012-02-01 16:10:55 -08002741 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002742 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08002743 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07002744
Romain Guye20ecbd2010-09-22 19:49:04 -07002745 const float left = x - offsetX;
Romain Guy0a417492010-08-16 20:26:20 -07002746 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07002747
Romain Guyf6834472011-01-23 13:32:12 -08002748 int linesCount = 0;
2749 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2750 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2751
2752 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07002753 float points[pointsCount];
2754 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07002755
2756 if (flags & SkPaint::kUnderlineText_Flag) {
2757 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002758 points[currentPoint++] = left;
2759 points[currentPoint++] = top;
2760 points[currentPoint++] = left + underlineWidth;
2761 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002762 }
2763
2764 if (flags & SkPaint::kStrikeThruText_Flag) {
2765 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002766 points[currentPoint++] = left;
2767 points[currentPoint++] = top;
2768 points[currentPoint++] = left + underlineWidth;
2769 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002770 }
Romain Guye20ecbd2010-09-22 19:49:04 -07002771
Romain Guy726aeba2011-06-01 14:52:00 -07002772 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07002773
Romain Guy726aeba2011-06-01 14:52:00 -07002774 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07002775 }
2776 }
2777}
2778
Romain Guy026c5e162010-06-28 17:12:22 -07002779void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07002780 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07002781 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07002782 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07002783 color |= 0x00ffffff;
2784 }
2785
Romain Guy70ca14e2010-12-13 18:24:33 -08002786 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002787 setupDrawNoTexture();
Romain Guy9c0b1882012-07-13 12:13:07 -07002788 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08002789 setupDrawShader();
2790 setupDrawColorFilter();
2791 setupDrawBlending(mode);
2792 setupDrawProgram();
2793 setupDrawModelView(left, top, right, bottom, ignoreTransform);
2794 setupDrawColorUniforms();
2795 setupDrawShaderUniforms(ignoreTransform);
2796 setupDrawColorFilterUniforms();
2797 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07002798
Romain Guyc95c8d62010-09-17 15:31:32 -07002799 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2800}
2801
Romain Guy82ba8142010-07-09 13:25:56 -07002802void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07002803 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07002804 int alpha;
2805 SkXfermode::Mode mode;
2806 getAlphaAndMode(paint, &alpha, &mode);
2807
Romain Guyd21b6e12011-11-30 20:21:23 -08002808 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07002809
Romain Guy211370f2012-02-01 16:10:55 -08002810 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002811 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
2812 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
2813
Romain Guyd21b6e12011-11-30 20:21:23 -08002814 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002815 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
2816 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
2817 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
2818 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002819 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002820 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
2821 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
2822 GL_TRIANGLE_STRIP, gMeshCount);
2823 }
Romain Guy85bf02f2010-06-22 13:11:24 -07002824}
2825
Romain Guybd6b79b2010-06-26 00:13:53 -07002826void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002827 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2828 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07002829 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07002830}
2831
2832void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002833 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07002834 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07002835 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002836
Romain Guy746b7402010-10-26 16:27:31 -07002837 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08002838 setupDrawWithTexture();
2839 setupDrawColor(alpha, alpha, alpha, alpha);
2840 setupDrawColorFilter();
2841 setupDrawBlending(blend, mode, swapSrcDst);
2842 setupDrawProgram();
2843 if (!dirty) {
2844 setupDrawDirtyRegionsDisabled();
Romain Guydb1938e2010-08-02 18:50:22 -07002845 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002846 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002847 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002848 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08002849 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002850 }
Romain Guy86568192010-12-14 15:55:39 -08002851 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08002852 setupDrawColorFilterUniforms();
2853 setupDrawTexture(texture);
2854 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07002855
Romain Guy6820ac82010-09-15 18:11:50 -07002856 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08002857
2858 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07002859}
2860
Romain Guya5aed0d2010-09-09 14:42:43 -07002861void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07002862 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07002863 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07002864
Romain Guy82ba8142010-07-09 13:25:56 -07002865 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08002866 // These blend modes are not supported by OpenGL directly and have
2867 // to be implemented using shaders. Since the shader will perform
2868 // the blending, turn blending off here
2869 // If the blend mode cannot be implemented using shaders, fall
2870 // back to the default SrcOver blend mode instead
Romain Guy211370f2012-02-01 16:10:55 -08002871 if CC_UNLIKELY((mode > SkXfermode::kScreen_Mode)) {
2872 if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002873 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07002874 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07002875
Romain Guy82bc7a72012-01-03 14:13:39 -08002876 if (mCaches.blend) {
2877 glDisable(GL_BLEND);
2878 mCaches.blend = false;
2879 }
2880
2881 return;
2882 } else {
2883 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002884 }
Romain Guy82bc7a72012-01-03 14:13:39 -08002885 }
2886
2887 if (!mCaches.blend) {
2888 glEnable(GL_BLEND);
2889 }
2890
2891 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
2892 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
2893
2894 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
2895 glBlendFunc(sourceMode, destMode);
2896 mCaches.lastSrcMode = sourceMode;
2897 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07002898 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002899 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07002900 glDisable(GL_BLEND);
2901 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002902 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07002903}
2904
Romain Guy889f8d12010-07-29 14:37:42 -07002905bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07002906 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002907 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07002908 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07002909 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07002910 return false;
Romain Guy260e1022010-07-12 14:41:06 -07002911 }
Romain Guy6926c722010-07-12 20:20:03 -07002912 return true;
Romain Guy260e1022010-07-12 14:41:06 -07002913}
2914
Romain Guy026c5e162010-06-28 17:12:22 -07002915void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07002916 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07002917 TextureVertex::setUV(v++, u1, v1);
2918 TextureVertex::setUV(v++, u2, v1);
2919 TextureVertex::setUV(v++, u1, v2);
2920 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002921}
2922
Chet Haase5c13d892010-10-08 08:37:55 -07002923void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guy8ba548f2010-06-30 19:21:21 -07002924 if (paint) {
Romain Guy2ffefd42011-09-08 15:33:03 -07002925 *mode = getXfermode(paint->getXfermode());
Romain Guy8ba548f2010-06-30 19:21:21 -07002926
2927 // Skia draws using the color's alpha channel if < 255
2928 // Otherwise, it uses the paint's alpha
2929 int color = paint->getColor();
2930 *alpha = (color >> 24) & 0xFF;
2931 if (*alpha == 255) {
2932 *alpha = paint->getAlpha();
2933 }
2934 } else {
2935 *mode = SkXfermode::kSrcOver_Mode;
2936 *alpha = 255;
2937 }
Chet Haasedb8c9a62012-03-21 18:54:18 -07002938 *alpha *= mSnapshot->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07002939}
2940
Romain Guya5aed0d2010-09-09 14:42:43 -07002941SkXfermode::Mode OpenGLRenderer::getXfermode(SkXfermode* mode) {
Derek Sollenbergerd39d1af2011-05-16 13:09:42 -04002942 SkXfermode::Mode resultMode;
2943 if (!SkXfermode::AsMode(mode, &resultMode)) {
2944 resultMode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002945 }
Derek Sollenbergerd39d1af2011-05-16 13:09:42 -04002946 return resultMode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002947}
2948
Romain Guy9d5316e2010-06-24 19:30:36 -07002949}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07002950}; // namespace android