blob: 53becf28007718381ed65e74e0d6c8ca0799cf0d [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040029#include "libGLESv2/Sampler.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000030
31#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000032
33#undef near
34#undef far
35
36namespace gl
37{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000038static const char* makeStaticString(const std::string& str)
39{
40 static std::set<std::string> strings;
41 std::set<std::string>::iterator it = strings.find(str);
42 if (it != strings.end())
43 return it->c_str();
44
45 return strings.insert(str).first->c_str();
46}
47
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000048Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049{
50 ASSERT(robustAccess == false); // Unimplemented
51
Jamie Madill33dc8432013-07-26 11:55:05 -040052 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000053
54 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
55
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000056 mClientVersion = clientVersion;
57
apatrick@chromium.org144f2802012-07-12 01:42:34 +000058 mState.depthClearValue = 1.0f;
59 mState.stencilClearValue = 0;
60
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000061 mState.rasterizer.cullFace = false;
62 mState.rasterizer.cullMode = GL_BACK;
63 mState.rasterizer.frontFace = GL_CCW;
64 mState.rasterizer.polygonOffsetFill = false;
65 mState.rasterizer.polygonOffsetFactor = 0.0f;
66 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000067 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040068 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000069 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000070 mState.scissor.x = 0;
71 mState.scissor.y = 0;
72 mState.scissor.width = 0;
73 mState.scissor.height = 0;
74
75 mState.blend.blend = false;
76 mState.blend.sourceBlendRGB = GL_ONE;
77 mState.blend.sourceBlendAlpha = GL_ONE;
78 mState.blend.destBlendRGB = GL_ZERO;
79 mState.blend.destBlendAlpha = GL_ZERO;
80 mState.blend.blendEquationRGB = GL_FUNC_ADD;
81 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
82 mState.blend.sampleAlphaToCoverage = false;
83 mState.blend.dither = true;
84
apatrick@chromium.org144f2802012-07-12 01:42:34 +000085 mState.blendColor.red = 0;
86 mState.blendColor.green = 0;
87 mState.blendColor.blue = 0;
88 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000089
90 mState.depthStencil.depthTest = false;
91 mState.depthStencil.depthFunc = GL_LESS;
92 mState.depthStencil.depthMask = true;
93 mState.depthStencil.stencilTest = false;
94 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000095 mState.depthStencil.stencilMask = -1;
96 mState.depthStencil.stencilWritemask = -1;
97 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000098 mState.depthStencil.stencilBackMask = - 1;
99 mState.depthStencil.stencilBackWritemask = -1;
100 mState.depthStencil.stencilFail = GL_KEEP;
101 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
102 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
103 mState.depthStencil.stencilBackFail = GL_KEEP;
104 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
105 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
106
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000107 mState.stencilRef = 0;
108 mState.stencilBackRef = 0;
109
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000110 mState.sampleCoverage = false;
111 mState.sampleCoverageValue = 1.0f;
112 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000113 mState.generateMipmapHint = GL_DONT_CARE;
114 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
115
116 mState.lineWidth = 1.0f;
117
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000118 mState.viewport.x = 0;
119 mState.viewport.y = 0;
120 mState.viewport.width = 0;
121 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000122 mState.zNear = 0.0f;
123 mState.zFar = 1.0f;
124
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000125 mState.blend.colorMaskRed = true;
126 mState.blend.colorMaskGreen = true;
127 mState.blend.colorMaskBlue = true;
128 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000129
Geoff Lang7dca1862013-07-30 16:30:46 -0400130 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
131 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
132 {
133 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
134 }
135
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000136 if (shareContext != NULL)
137 {
138 mResourceManager = shareContext->mResourceManager;
139 mResourceManager->addRef();
140 }
141 else
142 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000143 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000144 }
145
146 // [OpenGL ES 2.0.24] section 3.7 page 83:
147 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
148 // and cube map texture state vectors respectively associated with them.
149 // In order that access to these initial textures not be lost, they are treated as texture
150 // objects all of whose names are 0.
151
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000152 mTexture2DZero.set(new Texture2D(mRenderer, 0));
153 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000154 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000155 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000156
Jamie Madilldc356042013-07-19 16:36:57 -0400157 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
158 {
159 mState.samplers[textureUnit] = 0;
160 }
161
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000162 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400163 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000164 bindArrayBuffer(0);
165 bindElementArrayBuffer(0);
166 bindTextureCubeMap(0);
167 bindTexture2D(0);
168 bindReadFramebuffer(0);
169 bindDrawFramebuffer(0);
170 bindRenderbuffer(0);
171
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000172 bindGenericUniformBuffer(0);
173 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
174 {
175 bindIndexedUniformBuffer(0, i, 0, -1);
176 }
177
178 bindGenericTransformFeedbackBuffer(0);
179 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
180 {
181 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
182 }
183
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000184 bindCopyReadBuffer(0);
185 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000186 bindPixelPackBuffer(0);
187 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000188
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000189 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000190 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000191
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000192 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000193 mRendererString = NULL;
194
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000195 mInvalidEnum = false;
196 mInvalidValue = false;
197 mInvalidOperation = false;
198 mOutOfMemory = false;
199 mInvalidFramebufferOperation = false;
200
201 mHasBeenCurrent = false;
202 mContextLost = false;
203 mResetStatus = GL_NO_ERROR;
204 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
205 mRobustAccess = robustAccess;
206
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000207 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000208 mSupportsDXT1Textures = false;
209 mSupportsDXT3Textures = false;
210 mSupportsDXT5Textures = false;
211 mSupportsEventQueries = false;
212 mSupportsOcclusionQueries = false;
213 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000214}
215
216Context::~Context()
217{
218 if (mState.currentProgram != 0)
219 {
220 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
221 if (programObject)
222 {
223 programObject->release();
224 }
225 mState.currentProgram = 0;
226 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000227 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000228
229 while (!mFramebufferMap.empty())
230 {
231 deleteFramebuffer(mFramebufferMap.begin()->first);
232 }
233
Jamie Madill33dc8432013-07-26 11:55:05 -0400234 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000235 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400236 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000237 }
238
239 while (!mQueryMap.empty())
240 {
241 deleteQuery(mQueryMap.begin()->first);
242 }
243
Jamie Madill57a89722013-07-02 11:57:03 -0400244 while (!mVertexArrayMap.empty())
245 {
246 deleteVertexArray(mVertexArrayMap.begin()->first);
247 }
248
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000249 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
250 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000251 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000252 {
253 mState.samplerTexture[type][sampler].set(NULL);
254 }
255 }
256
257 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
258 {
259 mIncompleteTextures[type].set(NULL);
260 }
261
Jamie Madilla857c362013-07-02 11:57:02 -0400262 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
263 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000264 {
Jamie Madilla857c362013-07-02 11:57:02 -0400265 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000266 }
267
268 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
269 {
270 mState.activeQuery[i].set(NULL);
271 }
272
273 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000274 mState.renderbuffer.set(NULL);
275
276 mTexture2DZero.set(NULL);
277 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000278 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000279 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000280
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000281 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000282 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
283 {
284 mState.uniformBuffers[i].set(NULL);
285 }
286
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000287 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000288 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
289 {
290 mState.transformFeedbackBuffers[i].set(NULL);
291 }
292
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000293 mState.copyReadBuffer.set(NULL);
294 mState.copyWriteBuffer.set(NULL);
295
Jamie Madill950a7752013-09-18 14:36:18 -0400296 mState.pack.pixelBuffer.set(NULL);
297 mState.unpack.pixelBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000298
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000299 mResourceManager->release();
300}
301
daniel@transgaming.comad629872012-11-28 19:32:06 +0000302void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000303{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000304 if (!mHasBeenCurrent)
305 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000306 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000307 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000308 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
309 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
310 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000311
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000312 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000313 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
314 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
315 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
316 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
317 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000318 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000319 mMaxRenderbufferDimension = mMax2DTextureDimension;
Geoff Langce635692013-09-24 13:56:32 -0400320 mMax2DTextureLevel = log2(mMax2DTextureDimension) + 1;
321 mMaxCubeTextureLevel = log2(mMaxCubeTextureDimension) + 1;
322 mMax3DTextureLevel = log2(mMax3DTextureDimension) + 1;
323 mMax2DArrayTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000324 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000325 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
Geoff Langce635692013-09-24 13:56:32 -0400326 "Max2DTextureLevel=%d, MaxCubeTextureLevel=%d, Max3DTextureLevel=%d, Max2DArrayTextureLevel=%d, "
327 "MaxRenderbufferDimension=%d, MaxTextureAnisotropy=%f",
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000328 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
Geoff Langce635692013-09-24 13:56:32 -0400329 mMax2DTextureLevel, mMaxCubeTextureLevel, mMax3DTextureLevel, mMax2DArrayTextureLevel,
330 mMaxRenderbufferDimension, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000331
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000332 mSupportsEventQueries = mRenderer->getEventQuerySupport();
333 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000334 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000335 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
336 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
337 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000338 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
339 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
340 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
341 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
342 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
343 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000344 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
345 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
346 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000347 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000348 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000349
350 mNumCompressedTextureFormats = 0;
351 if (supportsDXT1Textures())
352 {
353 mNumCompressedTextureFormats += 2;
354 }
355 if (supportsDXT3Textures())
356 {
357 mNumCompressedTextureFormats += 1;
358 }
359 if (supportsDXT5Textures())
360 {
361 mNumCompressedTextureFormats += 1;
362 }
363
364 initExtensionString();
365 initRendererString();
366
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000367 mState.viewport.x = 0;
368 mState.viewport.y = 0;
369 mState.viewport.width = surface->getWidth();
370 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000371
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000372 mState.scissor.x = 0;
373 mState.scissor.y = 0;
374 mState.scissor.width = surface->getWidth();
375 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000376
377 mHasBeenCurrent = true;
378 }
379
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000380 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000381 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000382
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000383 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
384 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000385 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000386
387 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000388
389 // Store the current client version in the renderer
390 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000391}
392
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000393// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000394void Context::markContextLost()
395{
396 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
397 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
398 mContextLost = true;
399}
400
401bool Context::isContextLost()
402{
403 return mContextLost;
404}
405
406void Context::setClearColor(float red, float green, float blue, float alpha)
407{
408 mState.colorClearValue.red = red;
409 mState.colorClearValue.green = green;
410 mState.colorClearValue.blue = blue;
411 mState.colorClearValue.alpha = alpha;
412}
413
414void Context::setClearDepth(float depth)
415{
416 mState.depthClearValue = depth;
417}
418
419void Context::setClearStencil(int stencil)
420{
421 mState.stencilClearValue = stencil;
422}
423
424void Context::setCullFace(bool enabled)
425{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000426 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000427}
428
429bool Context::isCullFaceEnabled() const
430{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000431 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000432}
433
434void Context::setCullMode(GLenum mode)
435{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000436 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000437}
438
439void Context::setFrontFace(GLenum front)
440{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000441 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000442}
443
444void Context::setDepthTest(bool enabled)
445{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000446 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000447}
448
449bool Context::isDepthTestEnabled() const
450{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000451 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000452}
453
454void Context::setDepthFunc(GLenum depthFunc)
455{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000456 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000457}
458
459void Context::setDepthRange(float zNear, float zFar)
460{
461 mState.zNear = zNear;
462 mState.zFar = zFar;
463}
464
465void Context::setBlend(bool enabled)
466{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000467 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000468}
469
470bool Context::isBlendEnabled() const
471{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000472 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000473}
474
475void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
476{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000477 mState.blend.sourceBlendRGB = sourceRGB;
478 mState.blend.destBlendRGB = destRGB;
479 mState.blend.sourceBlendAlpha = sourceAlpha;
480 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000481}
482
483void Context::setBlendColor(float red, float green, float blue, float alpha)
484{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000485 mState.blendColor.red = red;
486 mState.blendColor.green = green;
487 mState.blendColor.blue = blue;
488 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000489}
490
491void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
492{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000493 mState.blend.blendEquationRGB = rgbEquation;
494 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000495}
496
497void Context::setStencilTest(bool enabled)
498{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000499 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000500}
501
502bool Context::isStencilTestEnabled() const
503{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000504 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000505}
506
507void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
508{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000509 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000510 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000511 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000512}
513
514void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
515{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000516 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000517 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000518 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000519}
520
521void Context::setStencilWritemask(GLuint stencilWritemask)
522{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000523 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000524}
525
526void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
527{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000528 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000529}
530
531void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
532{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000533 mState.depthStencil.stencilFail = stencilFail;
534 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
535 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000536}
537
538void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
539{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000540 mState.depthStencil.stencilBackFail = stencilBackFail;
541 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
542 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000543}
544
545void Context::setPolygonOffsetFill(bool enabled)
546{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000547 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000548}
549
550bool Context::isPolygonOffsetFillEnabled() const
551{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000552 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000553}
554
555void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
556{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000557 // An application can pass NaN values here, so handle this gracefully
558 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
559 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000560}
561
562void Context::setSampleAlphaToCoverage(bool enabled)
563{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000564 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000565}
566
567bool Context::isSampleAlphaToCoverageEnabled() const
568{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000569 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000570}
571
572void Context::setSampleCoverage(bool enabled)
573{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000574 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000575}
576
577bool Context::isSampleCoverageEnabled() const
578{
579 return mState.sampleCoverage;
580}
581
582void Context::setSampleCoverageParams(GLclampf value, bool invert)
583{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000584 mState.sampleCoverageValue = value;
585 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000586}
587
588void Context::setScissorTest(bool enabled)
589{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000590 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000591}
592
593bool Context::isScissorTestEnabled() const
594{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000595 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000596}
597
598void Context::setDither(bool enabled)
599{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000600 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000601}
602
603bool Context::isDitherEnabled() const
604{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000605 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000606}
607
608void Context::setLineWidth(GLfloat width)
609{
610 mState.lineWidth = width;
611}
612
613void Context::setGenerateMipmapHint(GLenum hint)
614{
615 mState.generateMipmapHint = hint;
616}
617
618void Context::setFragmentShaderDerivativeHint(GLenum hint)
619{
620 mState.fragmentShaderDerivativeHint = hint;
621 // TODO: Propagate the hint to shader translator so we can write
622 // ddx, ddx_coarse, or ddx_fine depending on the hint.
623 // Ignore for now. It is valid for implementations to ignore hint.
624}
625
626void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
627{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000628 mState.viewport.x = x;
629 mState.viewport.y = y;
630 mState.viewport.width = width;
631 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000632}
633
634void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
635{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000636 mState.scissor.x = x;
637 mState.scissor.y = y;
638 mState.scissor.width = width;
639 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000640}
641
Geoff Langc8325162013-08-09 13:26:56 -0400642void Context::getScissorParams(GLint *x, GLint *y, GLsizei *width, GLsizei *height)
643{
644 *x = mState.scissor.x;
645 *y = mState.scissor.y;
646 *width = mState.scissor.width;
647 *height = mState.scissor.height;
648}
649
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000650void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
651{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000652 mState.blend.colorMaskRed = red;
653 mState.blend.colorMaskGreen = green;
654 mState.blend.colorMaskBlue = blue;
655 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000656}
657
658void Context::setDepthMask(bool mask)
659{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000660 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000661}
662
663void Context::setActiveSampler(unsigned int active)
664{
665 mState.activeSampler = active;
666}
667
668GLuint Context::getReadFramebufferHandle() const
669{
670 return mState.readFramebuffer;
671}
672
673GLuint Context::getDrawFramebufferHandle() const
674{
675 return mState.drawFramebuffer;
676}
677
678GLuint Context::getRenderbufferHandle() const
679{
680 return mState.renderbuffer.id();
681}
682
Jamie Madilld8db8662013-07-02 11:57:04 -0400683GLuint Context::getVertexArrayHandle() const
684{
685 return mState.vertexArray;
686}
687
Jamie Madilldc356042013-07-19 16:36:57 -0400688GLuint Context::getSamplerHandle(GLuint textureUnit) const
689{
690 ASSERT(textureUnit < ArraySize(mState.samplers));
691 return mState.samplers[textureUnit];
692}
693
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000694GLuint Context::getArrayBufferHandle() const
695{
696 return mState.arrayBuffer.id();
697}
698
699GLuint Context::getActiveQuery(GLenum target) const
700{
701 Query *queryObject = NULL;
702
703 switch (target)
704 {
705 case GL_ANY_SAMPLES_PASSED_EXT:
706 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
707 break;
708 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
709 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
710 break;
711 default:
712 ASSERT(false);
713 }
714
715 if (queryObject)
716 {
717 return queryObject->id();
718 }
719 else
720 {
721 return 0;
722 }
723}
724
725void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
726{
Jamie Madill57a89722013-07-02 11:57:03 -0400727 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000728}
729
Jamie Madilla857c362013-07-02 11:57:02 -0400730const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000731{
Jamie Madill57a89722013-07-02 11:57:03 -0400732 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000733}
734
Jamie Madilla857c362013-07-02 11:57:02 -0400735const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
736{
737 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
738 return mState.vertexAttribCurrentValues[attribNum];
739}
740
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000741void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000742 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000743{
Jamie Madill57a89722013-07-02 11:57:03 -0400744 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000745}
746
747const void *Context::getVertexAttribPointer(unsigned int attribNum) const
748{
Jamie Madill57a89722013-07-02 11:57:03 -0400749 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000750}
751
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000752void Context::setPackAlignment(GLint alignment)
753{
Jamie Madill950a7752013-09-18 14:36:18 -0400754 mState.pack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000755}
756
757GLint Context::getPackAlignment() const
758{
Jamie Madill950a7752013-09-18 14:36:18 -0400759 return mState.pack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000760}
761
762void Context::setUnpackAlignment(GLint alignment)
763{
Jamie Madill950a7752013-09-18 14:36:18 -0400764 mState.unpack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000765}
766
767GLint Context::getUnpackAlignment() const
768{
Jamie Madill950a7752013-09-18 14:36:18 -0400769 return mState.unpack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000770}
771
772void Context::setPackReverseRowOrder(bool reverseRowOrder)
773{
Jamie Madill950a7752013-09-18 14:36:18 -0400774 mState.pack.reverseRowOrder = reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000775}
776
777bool Context::getPackReverseRowOrder() const
778{
Jamie Madill950a7752013-09-18 14:36:18 -0400779 return mState.pack.reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000780}
781
Jamie Madill88f18f42013-09-18 14:36:19 -0400782const PixelUnpackState &Context::getUnpackState() const
783{
784 return mState.unpack;
785}
786
787const PixelPackState &Context::getPackState() const
788{
789 return mState.pack;
790}
791
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000792GLuint Context::createBuffer()
793{
794 return mResourceManager->createBuffer();
795}
796
797GLuint Context::createProgram()
798{
799 return mResourceManager->createProgram();
800}
801
802GLuint Context::createShader(GLenum type)
803{
804 return mResourceManager->createShader(type);
805}
806
807GLuint Context::createTexture()
808{
809 return mResourceManager->createTexture();
810}
811
812GLuint Context::createRenderbuffer()
813{
814 return mResourceManager->createRenderbuffer();
815}
816
Jamie Madillcd055f82013-07-26 11:55:15 -0400817GLsync Context::createFenceSync(GLenum condition)
818{
819 GLuint handle = mResourceManager->createFenceSync();
820
821 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
822 ASSERT(fenceSync);
823
824 fenceSync->set(condition);
825
826 return reinterpret_cast<GLsync>(handle);
827}
828
Jamie Madill57a89722013-07-02 11:57:03 -0400829GLuint Context::createVertexArray()
830{
831 GLuint handle = mVertexArrayHandleAllocator.allocate();
832
Jamie Madilld1028542013-07-02 11:57:04 -0400833 // Although the spec states VAO state is not initialized until the object is bound,
834 // we create it immediately. The resulting behaviour is transparent to the application,
835 // since it's not currently possible to access the state until the object is bound.
Jamie Madill57a89722013-07-02 11:57:03 -0400836 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
837
838 return handle;
839}
840
Jamie Madilldc356042013-07-19 16:36:57 -0400841GLuint Context::createSampler()
842{
843 return mResourceManager->createSampler();
844}
845
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000846// Returns an unused framebuffer name
847GLuint Context::createFramebuffer()
848{
849 GLuint handle = mFramebufferHandleAllocator.allocate();
850
851 mFramebufferMap[handle] = NULL;
852
853 return handle;
854}
855
Jamie Madill33dc8432013-07-26 11:55:05 -0400856GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000857{
Jamie Madill33dc8432013-07-26 11:55:05 -0400858 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000859
Jamie Madill33dc8432013-07-26 11:55:05 -0400860 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000861
862 return handle;
863}
864
865// Returns an unused query name
866GLuint Context::createQuery()
867{
868 GLuint handle = mQueryHandleAllocator.allocate();
869
870 mQueryMap[handle] = NULL;
871
872 return handle;
873}
874
875void Context::deleteBuffer(GLuint buffer)
876{
877 if (mResourceManager->getBuffer(buffer))
878 {
879 detachBuffer(buffer);
880 }
881
882 mResourceManager->deleteBuffer(buffer);
883}
884
885void Context::deleteShader(GLuint shader)
886{
887 mResourceManager->deleteShader(shader);
888}
889
890void Context::deleteProgram(GLuint program)
891{
892 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000893}
894
895void Context::deleteTexture(GLuint texture)
896{
897 if (mResourceManager->getTexture(texture))
898 {
899 detachTexture(texture);
900 }
901
902 mResourceManager->deleteTexture(texture);
903}
904
905void Context::deleteRenderbuffer(GLuint renderbuffer)
906{
907 if (mResourceManager->getRenderbuffer(renderbuffer))
908 {
909 detachRenderbuffer(renderbuffer);
910 }
911
912 mResourceManager->deleteRenderbuffer(renderbuffer);
913}
914
Jamie Madillcd055f82013-07-26 11:55:15 -0400915void Context::deleteFenceSync(GLsync fenceSync)
916{
917 // The spec specifies the underlying Fence object is not deleted until all current
918 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
919 // and since our API is currently designed for being called from a single thread, we can delete
920 // the fence immediately.
921 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
922}
923
Jamie Madill57a89722013-07-02 11:57:03 -0400924void Context::deleteVertexArray(GLuint vertexArray)
925{
926 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
927
928 if (vertexArrayObject != mVertexArrayMap.end())
929 {
930 detachVertexArray(vertexArray);
931
932 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
933 delete vertexArrayObject->second;
934 mVertexArrayMap.erase(vertexArrayObject);
935 }
936}
937
Jamie Madilldc356042013-07-19 16:36:57 -0400938void Context::deleteSampler(GLuint sampler)
939{
940 if (mResourceManager->getSampler(sampler))
941 {
942 detachSampler(sampler);
943 }
944
945 mResourceManager->deleteSampler(sampler);
946}
947
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000948void Context::deleteFramebuffer(GLuint framebuffer)
949{
950 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
951
952 if (framebufferObject != mFramebufferMap.end())
953 {
954 detachFramebuffer(framebuffer);
955
956 mFramebufferHandleAllocator.release(framebufferObject->first);
957 delete framebufferObject->second;
958 mFramebufferMap.erase(framebufferObject);
959 }
960}
961
Jamie Madill33dc8432013-07-26 11:55:05 -0400962void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000963{
Jamie Madill33dc8432013-07-26 11:55:05 -0400964 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000965
Jamie Madill33dc8432013-07-26 11:55:05 -0400966 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000967 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400968 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000969 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -0400970 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000971 }
972}
973
974void Context::deleteQuery(GLuint query)
975{
976 QueryMap::iterator queryObject = mQueryMap.find(query);
977 if (queryObject != mQueryMap.end())
978 {
979 mQueryHandleAllocator.release(queryObject->first);
980 if (queryObject->second)
981 {
982 queryObject->second->release();
983 }
984 mQueryMap.erase(queryObject);
985 }
986}
987
988Buffer *Context::getBuffer(GLuint handle)
989{
990 return mResourceManager->getBuffer(handle);
991}
992
993Shader *Context::getShader(GLuint handle)
994{
995 return mResourceManager->getShader(handle);
996}
997
998Program *Context::getProgram(GLuint handle)
999{
1000 return mResourceManager->getProgram(handle);
1001}
1002
1003Texture *Context::getTexture(GLuint handle)
1004{
1005 return mResourceManager->getTexture(handle);
1006}
1007
1008Renderbuffer *Context::getRenderbuffer(GLuint handle)
1009{
1010 return mResourceManager->getRenderbuffer(handle);
1011}
1012
Jamie Madillcd055f82013-07-26 11:55:15 -04001013FenceSync *Context::getFenceSync(GLsync handle) const
1014{
1015 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
1016}
1017
Jamie Madill57a89722013-07-02 11:57:03 -04001018VertexArray *Context::getVertexArray(GLuint handle) const
1019{
1020 auto vertexArray = mVertexArrayMap.find(handle);
1021
1022 if (vertexArray == mVertexArrayMap.end())
1023 {
1024 return NULL;
1025 }
1026 else
1027 {
1028 return vertexArray->second;
1029 }
1030}
1031
Jamie Madilldc356042013-07-19 16:36:57 -04001032Sampler *Context::getSampler(GLuint handle) const
1033{
1034 return mResourceManager->getSampler(handle);
1035}
1036
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001037Framebuffer *Context::getReadFramebuffer()
1038{
1039 return getFramebuffer(mState.readFramebuffer);
1040}
1041
1042Framebuffer *Context::getDrawFramebuffer()
1043{
1044 return mBoundDrawFramebuffer;
1045}
1046
Jamie Madill57a89722013-07-02 11:57:03 -04001047VertexArray *Context::getCurrentVertexArray() const
1048{
1049 VertexArray *vao = getVertexArray(mState.vertexArray);
1050 ASSERT(vao != NULL);
1051 return vao;
1052}
1053
Jamie Madilldc356042013-07-19 16:36:57 -04001054bool Context::isSampler(GLuint samplerName) const
1055{
1056 return mResourceManager->isSampler(samplerName);
1057}
1058
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001059void Context::bindArrayBuffer(unsigned int buffer)
1060{
1061 mResourceManager->checkBufferAllocation(buffer);
1062
1063 mState.arrayBuffer.set(getBuffer(buffer));
1064}
1065
1066void Context::bindElementArrayBuffer(unsigned int buffer)
1067{
1068 mResourceManager->checkBufferAllocation(buffer);
1069
Jamie Madill57a89722013-07-02 11:57:03 -04001070 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001071}
1072
1073void Context::bindTexture2D(GLuint texture)
1074{
1075 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1076
1077 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1078}
1079
1080void Context::bindTextureCubeMap(GLuint texture)
1081{
1082 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1083
1084 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1085}
1086
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001087void Context::bindTexture3D(GLuint texture)
1088{
1089 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1090
1091 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1092}
1093
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001094void Context::bindTexture2DArray(GLuint texture)
1095{
1096 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1097
1098 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1099}
1100
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001101void Context::bindReadFramebuffer(GLuint framebuffer)
1102{
1103 if (!getFramebuffer(framebuffer))
1104 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001105 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001106 }
1107
1108 mState.readFramebuffer = framebuffer;
1109}
1110
1111void Context::bindDrawFramebuffer(GLuint framebuffer)
1112{
1113 if (!getFramebuffer(framebuffer))
1114 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001115 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001116 }
1117
1118 mState.drawFramebuffer = framebuffer;
1119
1120 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1121}
1122
1123void Context::bindRenderbuffer(GLuint renderbuffer)
1124{
1125 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1126
1127 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1128}
1129
Jamie Madill57a89722013-07-02 11:57:03 -04001130void Context::bindVertexArray(GLuint vertexArray)
1131{
1132 if (!getVertexArray(vertexArray))
1133 {
1134 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray);
1135 }
1136
1137 mState.vertexArray = vertexArray;
1138}
1139
Jamie Madilldc356042013-07-19 16:36:57 -04001140void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1141{
1142 ASSERT(textureUnit < ArraySize(mState.samplers));
1143 mResourceManager->checkSamplerAllocation(sampler);
1144
1145 mState.samplers[textureUnit] = sampler;
1146}
1147
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001148void Context::bindGenericUniformBuffer(GLuint buffer)
1149{
1150 mResourceManager->checkBufferAllocation(buffer);
1151
1152 mState.genericUniformBuffer.set(getBuffer(buffer));
1153}
1154
1155void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001156{
1157 mResourceManager->checkBufferAllocation(buffer);
1158
1159 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1160}
1161
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001162void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1163{
1164 mResourceManager->checkBufferAllocation(buffer);
1165
1166 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1167}
1168
1169void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001170{
1171 mResourceManager->checkBufferAllocation(buffer);
1172
1173 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1174}
1175
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001176void Context::bindCopyReadBuffer(GLuint buffer)
1177{
1178 mResourceManager->checkBufferAllocation(buffer);
1179
1180 mState.copyReadBuffer.set(getBuffer(buffer));
1181}
1182
1183void Context::bindCopyWriteBuffer(GLuint buffer)
1184{
1185 mResourceManager->checkBufferAllocation(buffer);
1186
1187 mState.copyWriteBuffer.set(getBuffer(buffer));
1188}
1189
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001190void Context::bindPixelPackBuffer(GLuint buffer)
1191{
1192 mResourceManager->checkBufferAllocation(buffer);
1193
Jamie Madill950a7752013-09-18 14:36:18 -04001194 mState.pack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001195}
1196
1197void Context::bindPixelUnpackBuffer(GLuint buffer)
1198{
1199 mResourceManager->checkBufferAllocation(buffer);
1200
Jamie Madill950a7752013-09-18 14:36:18 -04001201 mState.unpack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001202}
1203
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001204void Context::useProgram(GLuint program)
1205{
1206 GLuint priorProgram = mState.currentProgram;
1207 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1208
1209 if (priorProgram != program)
1210 {
1211 Program *newProgram = mResourceManager->getProgram(program);
1212 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001213 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001214
1215 if (newProgram)
1216 {
1217 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001218 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001219 }
1220
1221 if (oldProgram)
1222 {
1223 oldProgram->release();
1224 }
1225 }
1226}
1227
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001228void Context::linkProgram(GLuint program)
1229{
1230 Program *programObject = mResourceManager->getProgram(program);
1231
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001232 bool linked = programObject->link();
1233
1234 // if the current program was relinked successfully we
1235 // need to install the new executables
1236 if (linked && program == mState.currentProgram)
1237 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001238 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001239 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001240}
1241
1242void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1243{
1244 Program *programObject = mResourceManager->getProgram(program);
1245
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001246 bool loaded = programObject->setProgramBinary(binary, length);
1247
1248 // if the current program was reloaded successfully we
1249 // need to install the new executables
1250 if (loaded && program == mState.currentProgram)
1251 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001252 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001253 }
1254
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001255}
1256
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001257void Context::beginQuery(GLenum target, GLuint query)
1258{
1259 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1260 // of zero, if the active query object name for <target> is non-zero (for the
1261 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1262 // the active query for either target is non-zero), if <id> is the name of an
1263 // existing query object whose type does not match <target>, or if <id> is the
1264 // active query object name for any query type, the error INVALID_OPERATION is
1265 // generated.
1266
1267 // Ensure no other queries are active
1268 // NOTE: If other queries than occlusion are supported, we will need to check
1269 // separately that:
1270 // a) The query ID passed is not the current active query for any target/type
1271 // b) There are no active queries for the requested target (and in the case
1272 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1273 // no query may be active for either if glBeginQuery targets either.
1274 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1275 {
1276 if (mState.activeQuery[i].get() != NULL)
1277 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001278 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001279 }
1280 }
1281
1282 QueryType qType;
1283 switch (target)
1284 {
1285 case GL_ANY_SAMPLES_PASSED_EXT:
1286 qType = QUERY_ANY_SAMPLES_PASSED;
1287 break;
1288 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1289 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1290 break;
1291 default:
1292 ASSERT(false);
1293 return;
1294 }
1295
1296 Query *queryObject = getQuery(query, true, target);
1297
1298 // check that name was obtained with glGenQueries
1299 if (!queryObject)
1300 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001301 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001302 }
1303
1304 // check for type mismatch
1305 if (queryObject->getType() != target)
1306 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001307 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001308 }
1309
1310 // set query as active for specified target
1311 mState.activeQuery[qType].set(queryObject);
1312
1313 // begin query
1314 queryObject->begin();
1315}
1316
1317void Context::endQuery(GLenum target)
1318{
1319 QueryType qType;
1320
1321 switch (target)
1322 {
1323 case GL_ANY_SAMPLES_PASSED_EXT:
1324 qType = QUERY_ANY_SAMPLES_PASSED;
1325 break;
1326 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1327 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1328 break;
1329 default:
1330 ASSERT(false);
1331 return;
1332 }
1333
1334 Query *queryObject = mState.activeQuery[qType].get();
1335
1336 if (queryObject == NULL)
1337 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001338 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001339 }
1340
1341 queryObject->end();
1342
1343 mState.activeQuery[qType].set(NULL);
1344}
1345
1346void Context::setFramebufferZero(Framebuffer *buffer)
1347{
1348 delete mFramebufferMap[0];
1349 mFramebufferMap[0] = buffer;
1350 if (mState.drawFramebuffer == 0)
1351 {
1352 mBoundDrawFramebuffer = buffer;
1353 }
1354}
1355
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001356void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001357{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001358 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1359 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1360 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1361
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001362 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001363
1364 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001365 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001366 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001367 }
1368 else if (depth && stencil)
1369 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001370 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001371 }
1372 else if (depth)
1373 {
1374 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1375 }
1376 else if (stencil)
1377 {
1378 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1379 }
1380 else
1381 {
1382 UNREACHABLE();
1383 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001384 }
1385
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001386 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1387 renderbufferObject->setStorage(renderbuffer);
1388}
1389
1390Framebuffer *Context::getFramebuffer(unsigned int handle)
1391{
1392 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1393
1394 if (framebuffer == mFramebufferMap.end())
1395 {
1396 return NULL;
1397 }
1398 else
1399 {
1400 return framebuffer->second;
1401 }
1402}
1403
Jamie Madill33dc8432013-07-26 11:55:05 -04001404FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001405{
Jamie Madill33dc8432013-07-26 11:55:05 -04001406 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001407
Jamie Madill33dc8432013-07-26 11:55:05 -04001408 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001409 {
1410 return NULL;
1411 }
1412 else
1413 {
1414 return fence->second;
1415 }
1416}
1417
1418Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1419{
1420 QueryMap::iterator query = mQueryMap.find(handle);
1421
1422 if (query == mQueryMap.end())
1423 {
1424 return NULL;
1425 }
1426 else
1427 {
1428 if (!query->second && create)
1429 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001430 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001431 query->second->addRef();
1432 }
1433 return query->second;
1434 }
1435}
1436
1437Buffer *Context::getArrayBuffer()
1438{
1439 return mState.arrayBuffer.get();
1440}
1441
1442Buffer *Context::getElementArrayBuffer()
1443{
Jamie Madill57a89722013-07-02 11:57:03 -04001444 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001445}
1446
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001447ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001448{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001449 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001450}
1451
1452Texture2D *Context::getTexture2D()
1453{
1454 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1455}
1456
1457TextureCubeMap *Context::getTextureCubeMap()
1458{
1459 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1460}
1461
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001462Texture3D *Context::getTexture3D()
1463{
1464 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1465}
1466
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001467Texture2DArray *Context::getTexture2DArray()
1468{
1469 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1470}
1471
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001472Buffer *Context::getGenericUniformBuffer()
1473{
1474 return mState.genericUniformBuffer.get();
1475}
1476
1477Buffer *Context::getGenericTransformFeedbackBuffer()
1478{
1479 return mState.genericTransformFeedbackBuffer.get();
1480}
1481
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001482Buffer *Context::getCopyReadBuffer()
1483{
1484 return mState.copyReadBuffer.get();
1485}
1486
1487Buffer *Context::getCopyWriteBuffer()
1488{
1489 return mState.copyWriteBuffer.get();
1490}
1491
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001492Buffer *Context::getPixelPackBuffer()
1493{
Jamie Madill950a7752013-09-18 14:36:18 -04001494 return mState.pack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001495}
1496
1497Buffer *Context::getPixelUnpackBuffer()
1498{
Jamie Madill950a7752013-09-18 14:36:18 -04001499 return mState.unpack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001500}
1501
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001502Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1503{
1504 GLuint texid = mState.samplerTexture[type][sampler].id();
1505
1506 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1507 {
1508 switch (type)
1509 {
1510 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001511 case TEXTURE_2D: return mTexture2DZero.get();
1512 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1513 case TEXTURE_3D: return mTexture3DZero.get();
1514 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001515 }
1516 }
1517
1518 return mState.samplerTexture[type][sampler].get();
1519}
1520
1521bool Context::getBooleanv(GLenum pname, GLboolean *params)
1522{
1523 switch (pname)
1524 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001525 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1526 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1527 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001528 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001529 params[0] = mState.blend.colorMaskRed;
1530 params[1] = mState.blend.colorMaskGreen;
1531 params[2] = mState.blend.colorMaskBlue;
1532 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001533 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001534 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1535 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1536 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1537 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001538 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001539 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1540 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1541 case GL_BLEND: *params = mState.blend.blend; break;
1542 case GL_DITHER: *params = mState.blend.dither; break;
1543 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001544 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = GL_FALSE; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001545 default:
1546 return false;
1547 }
1548
1549 return true;
1550}
1551
1552bool Context::getFloatv(GLenum pname, GLfloat *params)
1553{
1554 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1555 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1556 // GetIntegerv as its native query function. As it would require conversion in any
1557 // case, this should make no difference to the calling application.
1558 switch (pname)
1559 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001560 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1561 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1562 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1563 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1564 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001565 case GL_ALIASED_LINE_WIDTH_RANGE:
1566 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1567 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1568 break;
1569 case GL_ALIASED_POINT_SIZE_RANGE:
1570 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1571 params[1] = getMaximumPointSize();
1572 break;
1573 case GL_DEPTH_RANGE:
1574 params[0] = mState.zNear;
1575 params[1] = mState.zFar;
1576 break;
1577 case GL_COLOR_CLEAR_VALUE:
1578 params[0] = mState.colorClearValue.red;
1579 params[1] = mState.colorClearValue.green;
1580 params[2] = mState.colorClearValue.blue;
1581 params[3] = mState.colorClearValue.alpha;
1582 break;
1583 case GL_BLEND_COLOR:
1584 params[0] = mState.blendColor.red;
1585 params[1] = mState.blendColor.green;
1586 params[2] = mState.blendColor.blue;
1587 params[3] = mState.blendColor.alpha;
1588 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001589 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1590 if (!supportsTextureFilterAnisotropy())
1591 {
1592 return false;
1593 }
1594 *params = mMaxTextureAnisotropy;
1595 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001596 default:
1597 return false;
1598 }
1599
1600 return true;
1601}
1602
1603bool Context::getIntegerv(GLenum pname, GLint *params)
1604{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001605 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1606 {
1607 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1608
1609 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1610 {
1611 // return true to stop further operation in the parent call
1612 return gl::error(GL_INVALID_OPERATION, true);
1613 }
1614
1615 Framebuffer *framebuffer = getDrawFramebuffer();
1616
1617 *params = framebuffer->getDrawBufferState(colorAttachment);
1618 return true;
1619 }
1620
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001621 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1622 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1623 // GetIntegerv as its native query function. As it would require conversion in any
1624 // case, this should make no difference to the calling application. You may find it in
1625 // Context::getFloatv.
1626 switch (pname)
1627 {
Jamie Madill1caff072013-07-19 16:36:56 -04001628 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1629 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1630 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1631 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1632 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1633 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1634 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1635 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1636 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
1637 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1638 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1639 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1640 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1641 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1642 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1643 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1644 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1645 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1646 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1647 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1648 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1649 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
Jamie Madill950a7752013-09-18 14:36:18 -04001650 case GL_PACK_ALIGNMENT: *params = mState.pack.alignment; break;
1651 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.pack.reverseRowOrder; break;
1652 case GL_UNPACK_ALIGNMENT: *params = mState.unpack.alignment; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001653 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1654 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1655 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1656 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1657 case GL_STENCIL_REF: *params = mState.stencilRef; break;
1658 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1659 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1660 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
1661 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1662 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1663 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1664 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1665 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1666 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1667 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1668 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1669 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1670 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1671 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1672 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1673 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1674 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1675 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1676 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
1677 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1678 case GL_SUBPIXEL_BITS: *params = 4; break;
1679 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1680 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1681 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1682 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1683 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1684 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1685 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1686 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1687 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
Jamie Madillee7010d2013-10-17 10:45:47 -04001688 case GL_MAJOR_VERSION: *params = mClientVersion; break;
1689 case GL_MINOR_VERSION: *params = 0; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001690 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = 0; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001691 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1692 params[0] = mNumCompressedTextureFormats;
1693 break;
1694 case GL_MAX_SAMPLES_ANGLE:
1695 {
1696 GLsizei maxSamples = getMaxSupportedSamples();
1697 if (maxSamples != 0)
1698 {
1699 *params = maxSamples;
1700 }
1701 else
1702 {
1703 return false;
1704 }
1705
1706 break;
1707 }
1708 case GL_SAMPLE_BUFFERS:
1709 case GL_SAMPLES:
1710 {
1711 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1712 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1713 {
1714 switch (pname)
1715 {
1716 case GL_SAMPLE_BUFFERS:
1717 if (framebuffer->getSamples() != 0)
1718 {
1719 *params = 1;
1720 }
1721 else
1722 {
1723 *params = 0;
1724 }
1725 break;
1726 case GL_SAMPLES:
1727 *params = framebuffer->getSamples();
1728 break;
1729 }
1730 }
1731 else
1732 {
1733 *params = 0;
1734 }
1735 }
1736 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001737 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1738 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1739 {
Geoff Lang005df412013-10-16 14:12:50 -04001740 GLenum internalFormat, format, type;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001741 if (getCurrentReadFormatType(&internalFormat, &format, &type))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001742 {
1743 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1744 *params = format;
1745 else
1746 *params = type;
1747 }
1748 }
1749 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001750 case GL_MAX_VIEWPORT_DIMS:
1751 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001752 params[0] = mMaxViewportDimension;
1753 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001754 }
1755 break;
1756 case GL_COMPRESSED_TEXTURE_FORMATS:
1757 {
1758 if (supportsDXT1Textures())
1759 {
1760 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1761 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1762 }
1763 if (supportsDXT3Textures())
1764 {
1765 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1766 }
1767 if (supportsDXT5Textures())
1768 {
1769 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1770 }
1771 }
1772 break;
1773 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001774 params[0] = mState.viewport.x;
1775 params[1] = mState.viewport.y;
1776 params[2] = mState.viewport.width;
1777 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001778 break;
1779 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001780 params[0] = mState.scissor.x;
1781 params[1] = mState.scissor.y;
1782 params[2] = mState.scissor.width;
1783 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001784 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001785 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1786 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001787 case GL_RED_BITS:
1788 case GL_GREEN_BITS:
1789 case GL_BLUE_BITS:
1790 case GL_ALPHA_BITS:
1791 {
1792 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001793 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001794
1795 if (colorbuffer)
1796 {
1797 switch (pname)
1798 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001799 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1800 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1801 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1802 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001803 }
1804 }
1805 else
1806 {
1807 *params = 0;
1808 }
1809 }
1810 break;
1811 case GL_DEPTH_BITS:
1812 {
1813 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1814 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1815
1816 if (depthbuffer)
1817 {
1818 *params = depthbuffer->getDepthSize();
1819 }
1820 else
1821 {
1822 *params = 0;
1823 }
1824 }
1825 break;
1826 case GL_STENCIL_BITS:
1827 {
1828 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1829 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1830
1831 if (stencilbuffer)
1832 {
1833 *params = stencilbuffer->getStencilSize();
1834 }
1835 else
1836 {
1837 *params = 0;
1838 }
1839 }
1840 break;
1841 case GL_TEXTURE_BINDING_2D:
1842 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001843 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001844 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001845 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001846 return false;
1847 }
1848
1849 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1850 }
1851 break;
1852 case GL_TEXTURE_BINDING_CUBE_MAP:
1853 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001854 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001855 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001856 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001857 return false;
1858 }
1859
1860 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1861 }
1862 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001863 case GL_TEXTURE_BINDING_3D:
1864 {
1865 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1866 {
1867 gl::error(GL_INVALID_OPERATION);
1868 return false;
1869 }
1870
1871 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1872 }
1873 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001874 case GL_TEXTURE_BINDING_2D_ARRAY:
1875 {
1876 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1877 {
1878 gl::error(GL_INVALID_OPERATION);
1879 return false;
1880 }
1881
1882 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1883 }
1884 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001885 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1886 *params = mResetStrategy;
1887 break;
1888 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1889 *params = 1;
1890 break;
1891 case GL_PROGRAM_BINARY_FORMATS_OES:
1892 *params = GL_PROGRAM_BINARY_ANGLE;
1893 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001894 case GL_UNIFORM_BUFFER_BINDING:
1895 *params = mState.genericUniformBuffer.id();
1896 break;
1897 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1898 *params = mState.genericTransformFeedbackBuffer.id();
1899 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001900 case GL_COPY_READ_BUFFER_BINDING:
1901 *params = mState.copyReadBuffer.id();
1902 break;
1903 case GL_COPY_WRITE_BUFFER_BINDING:
1904 *params = mState.copyWriteBuffer.id();
1905 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001906 case GL_PIXEL_PACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001907 *params = mState.pack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001908 break;
1909 case GL_PIXEL_UNPACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001910 *params = mState.unpack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001911 break;
Geoff Lang23c81692013-08-12 10:46:58 -04001912 case GL_NUM_EXTENSIONS:
1913 *params = static_cast<GLint>(getNumExtensions());
1914 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001915 default:
1916 return false;
1917 }
1918
1919 return true;
1920}
1921
Jamie Madill0fda9862013-07-19 16:36:55 -04001922bool Context::getInteger64v(GLenum pname, GLint64 *params)
1923{
1924 switch (pname)
1925 {
1926 case GL_MAX_ELEMENT_INDEX:
1927 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
1928 break;
1929 case GL_MAX_UNIFORM_BLOCK_SIZE:
1930 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
1931 break;
1932 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
1933 {
1934 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1935 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1936 *params = uniformBufferComponents + defaultBufferComponents;
1937 }
1938 break;
1939 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
1940 {
1941 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1942 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1943 *params = uniformBufferComponents + defaultBufferComponents;
1944 }
1945 break;
1946 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04001947 // We do not wait for server fence objects internally, so report a max timeout of zero.
1948 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04001949 break;
1950 default:
1951 return false;
1952 }
1953
1954 return true;
1955}
1956
Shannon Woods1b2fb852013-08-19 14:28:48 -04001957bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
1958{
1959 switch (target)
1960 {
1961 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1962 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
1963 {
1964 *data = mState.transformFeedbackBuffers[index].id();
1965 }
1966 break;
1967 case GL_UNIFORM_BUFFER_BINDING:
1968 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
1969 {
1970 *data = mState.uniformBuffers[index].id();
1971 }
1972 break;
1973 default:
1974 return false;
1975 }
1976
1977 return true;
1978}
1979
1980bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
1981{
1982 switch (target)
1983 {
1984 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1985 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
1986 {
1987 *data = mState.transformFeedbackBuffers[index].getOffset();
1988 }
1989 break;
1990 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1991 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
1992 {
1993 *data = mState.transformFeedbackBuffers[index].getSize();
1994 }
1995 break;
1996 case GL_UNIFORM_BUFFER_START:
1997 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
1998 {
1999 *data = mState.uniformBuffers[index].getOffset();
2000 }
2001 break;
2002 case GL_UNIFORM_BUFFER_SIZE:
2003 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2004 {
2005 *data = mState.uniformBuffers[index].getSize();
2006 }
2007 break;
2008 default:
2009 return false;
2010 }
2011
2012 return true;
2013}
2014
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002015bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
2016{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002017 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
2018 {
2019 *type = GL_INT;
2020 *numParams = 1;
2021 return true;
2022 }
2023
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002024 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2025 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2026 // to the fact that it is stored internally as a float, and so would require conversion
2027 // if returned from Context::getIntegerv. Since this conversion is already implemented
2028 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2029 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2030 // application.
2031 switch (pname)
2032 {
2033 case GL_COMPRESSED_TEXTURE_FORMATS:
2034 {
2035 *type = GL_INT;
2036 *numParams = mNumCompressedTextureFormats;
2037 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002038 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002039 case GL_SHADER_BINARY_FORMATS:
2040 {
2041 *type = GL_INT;
2042 *numParams = 0;
2043 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002044 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002045 case GL_MAX_VERTEX_ATTRIBS:
2046 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2047 case GL_MAX_VARYING_VECTORS:
2048 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2049 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2050 case GL_MAX_TEXTURE_IMAGE_UNITS:
2051 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2052 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002053 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002054 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002055 case GL_NUM_SHADER_BINARY_FORMATS:
2056 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2057 case GL_ARRAY_BUFFER_BINDING:
2058 case GL_FRAMEBUFFER_BINDING:
2059 case GL_RENDERBUFFER_BINDING:
2060 case GL_CURRENT_PROGRAM:
2061 case GL_PACK_ALIGNMENT:
2062 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2063 case GL_UNPACK_ALIGNMENT:
2064 case GL_GENERATE_MIPMAP_HINT:
2065 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2066 case GL_RED_BITS:
2067 case GL_GREEN_BITS:
2068 case GL_BLUE_BITS:
2069 case GL_ALPHA_BITS:
2070 case GL_DEPTH_BITS:
2071 case GL_STENCIL_BITS:
2072 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2073 case GL_CULL_FACE_MODE:
2074 case GL_FRONT_FACE:
2075 case GL_ACTIVE_TEXTURE:
2076 case GL_STENCIL_FUNC:
2077 case GL_STENCIL_VALUE_MASK:
2078 case GL_STENCIL_REF:
2079 case GL_STENCIL_FAIL:
2080 case GL_STENCIL_PASS_DEPTH_FAIL:
2081 case GL_STENCIL_PASS_DEPTH_PASS:
2082 case GL_STENCIL_BACK_FUNC:
2083 case GL_STENCIL_BACK_VALUE_MASK:
2084 case GL_STENCIL_BACK_REF:
2085 case GL_STENCIL_BACK_FAIL:
2086 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2087 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2088 case GL_DEPTH_FUNC:
2089 case GL_BLEND_SRC_RGB:
2090 case GL_BLEND_SRC_ALPHA:
2091 case GL_BLEND_DST_RGB:
2092 case GL_BLEND_DST_ALPHA:
2093 case GL_BLEND_EQUATION_RGB:
2094 case GL_BLEND_EQUATION_ALPHA:
2095 case GL_STENCIL_WRITEMASK:
2096 case GL_STENCIL_BACK_WRITEMASK:
2097 case GL_STENCIL_CLEAR_VALUE:
2098 case GL_SUBPIXEL_BITS:
2099 case GL_MAX_TEXTURE_SIZE:
2100 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2101 case GL_SAMPLE_BUFFERS:
2102 case GL_SAMPLES:
2103 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2104 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2105 case GL_TEXTURE_BINDING_2D:
2106 case GL_TEXTURE_BINDING_CUBE_MAP:
2107 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2108 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2109 case GL_PROGRAM_BINARY_FORMATS_OES:
2110 {
2111 *type = GL_INT;
2112 *numParams = 1;
2113 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002114 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002115 case GL_MAX_SAMPLES_ANGLE:
2116 {
2117 if (getMaxSupportedSamples() != 0)
2118 {
2119 *type = GL_INT;
2120 *numParams = 1;
2121 }
2122 else
2123 {
2124 return false;
2125 }
2126 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002127 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002128 case GL_MAX_VIEWPORT_DIMS:
2129 {
2130 *type = GL_INT;
2131 *numParams = 2;
2132 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002133 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002134 case GL_VIEWPORT:
2135 case GL_SCISSOR_BOX:
2136 {
2137 *type = GL_INT;
2138 *numParams = 4;
2139 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002140 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002141 case GL_SHADER_COMPILER:
2142 case GL_SAMPLE_COVERAGE_INVERT:
2143 case GL_DEPTH_WRITEMASK:
2144 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2145 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2146 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2147 case GL_SAMPLE_COVERAGE:
2148 case GL_SCISSOR_TEST:
2149 case GL_STENCIL_TEST:
2150 case GL_DEPTH_TEST:
2151 case GL_BLEND:
2152 case GL_DITHER:
2153 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2154 {
2155 *type = GL_BOOL;
2156 *numParams = 1;
2157 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002158 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002159 case GL_COLOR_WRITEMASK:
2160 {
2161 *type = GL_BOOL;
2162 *numParams = 4;
2163 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002164 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002165 case GL_POLYGON_OFFSET_FACTOR:
2166 case GL_POLYGON_OFFSET_UNITS:
2167 case GL_SAMPLE_COVERAGE_VALUE:
2168 case GL_DEPTH_CLEAR_VALUE:
2169 case GL_LINE_WIDTH:
2170 {
2171 *type = GL_FLOAT;
2172 *numParams = 1;
2173 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002174 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002175 case GL_ALIASED_LINE_WIDTH_RANGE:
2176 case GL_ALIASED_POINT_SIZE_RANGE:
2177 case GL_DEPTH_RANGE:
2178 {
2179 *type = GL_FLOAT;
2180 *numParams = 2;
2181 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002182 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002183 case GL_COLOR_CLEAR_VALUE:
2184 case GL_BLEND_COLOR:
2185 {
2186 *type = GL_FLOAT;
2187 *numParams = 4;
2188 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002189 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002190 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
2191 if (!supportsTextureFilterAnisotropy())
2192 {
2193 return false;
2194 }
2195 *type = GL_FLOAT;
2196 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002197 return true;
2198 }
2199
2200 if (mClientVersion < 3)
2201 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002202 return false;
2203 }
2204
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002205 // Check for ES3.0+ parameter names
2206 switch (pname)
2207 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002208 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2209 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002210 case GL_UNIFORM_BUFFER_BINDING:
2211 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002212 case GL_COPY_READ_BUFFER_BINDING:
2213 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002214 case GL_PIXEL_PACK_BUFFER_BINDING:
2215 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002216 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002217 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002218 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002219 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002220 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2221 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2222 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002223 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002224 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2225 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002226 case GL_NUM_EXTENSIONS:
Jamie Madillee7010d2013-10-17 10:45:47 -04002227 case GL_MAJOR_VERSION:
2228 case GL_MINOR_VERSION:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002229 {
2230 *type = GL_INT;
2231 *numParams = 1;
2232 }
2233 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002234
2235 case GL_MAX_ELEMENT_INDEX:
2236 case GL_MAX_UNIFORM_BLOCK_SIZE:
2237 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2238 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2239 case GL_MAX_SERVER_WAIT_TIMEOUT:
2240 {
2241 *type = GL_INT_64_ANGLEX;
2242 *numParams = 1;
2243 }
2244 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002245 }
2246
2247 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002248}
2249
Shannon Woods1b2fb852013-08-19 14:28:48 -04002250bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2251{
2252 if (mClientVersion < 3)
2253 {
2254 return false;
2255 }
2256
2257 switch (target)
2258 {
2259 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2260 case GL_UNIFORM_BUFFER_BINDING:
2261 {
2262 *type = GL_INT;
2263 *numParams = 1;
2264 }
2265 return true;
2266 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2267 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2268 case GL_UNIFORM_BUFFER_START:
2269 case GL_UNIFORM_BUFFER_SIZE:
2270 {
2271 *type = GL_INT_64_ANGLEX;
2272 *numParams = 1;
2273 }
2274 }
2275
2276 return false;
2277}
2278
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002279// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002280// scissor rectangle to the renderer
2281bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002282{
2283 Framebuffer *framebufferObject = getDrawFramebuffer();
2284
2285 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2286 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002287 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002288 }
2289
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002290 mRenderer->applyRenderTarget(framebufferObject);
2291
daniel@transgaming.com12985182012-12-20 20:56:31 +00002292 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002293 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002294 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002295 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002296 }
2297
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002298 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002299
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002300 return true;
2301}
2302
2303// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2304void Context::applyState(GLenum drawMode)
2305{
Nicolas Capensfd396552013-06-18 21:41:30 -04002306 Framebuffer *framebufferObject = getDrawFramebuffer();
2307 int samples = framebufferObject->getSamples();
2308
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002309 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002310 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002311 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002312
2313 unsigned int mask = 0;
2314 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002315 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002316 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002317 {
Nicolas Capensfd396552013-06-18 21:41:30 -04002318
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002319 float threshold = 0.5f;
2320
Nicolas Capensfd396552013-06-18 21:41:30 -04002321 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002322 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002323 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002324
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002325 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002326 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002327 threshold += 1.0f;
2328 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002329 }
2330 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002331 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002332
2333 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002334 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002335 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002336 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002337 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002338 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002339 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002340 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002341 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002342 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
2343
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002344 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002345 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002346}
2347
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002348// Applies the shaders and shader constants to the Direct3D 9 device
2349void Context::applyShaders()
2350{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002351 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002352
daniel@transgaming.come4991412012-12-20 20:55:34 +00002353 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00002354
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002355 programBinary->applyUniforms();
2356}
2357
2358// Applies the textures and sampler states to the Direct3D 9 device
2359void Context::applyTextures()
2360{
2361 applyTextures(SAMPLER_PIXEL);
2362
2363 if (mSupportsVertexTexture)
2364 {
2365 applyTextures(SAMPLER_VERTEX);
2366 }
2367}
2368
2369// For each Direct3D 9 sampler of either the pixel or vertex stage,
2370// looks up the corresponding OpenGL texture image unit and texture type,
2371// and sets the texture and its addressing/filtering state (or NULL when inactive).
2372void Context::applyTextures(SamplerType type)
2373{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002374 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002375
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002376 // Range of Direct3D samplers of given sampler type
2377 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002378 int samplerRange = programBinary->getUsedSamplerRange(type);
2379
2380 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2381 {
2382 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002383
2384 if (textureUnit != -1)
2385 {
2386 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002387 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002388
Jamie Madillf8989902013-07-19 16:36:58 -04002389 SamplerState samplerState;
2390 texture->getSamplerState(&samplerState);
2391
Jamie Madilla85f6f12013-07-19 16:36:59 -04002392 if (mState.samplers[textureUnit] != 0)
2393 {
2394 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2395 samplerObject->getState(&samplerState);
2396 }
2397
Jamie Madillf8989902013-07-19 16:36:58 -04002398 if (texture->isSamplerComplete(samplerState))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002399 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002400 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002401
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002402 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002403
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002404 texture->resetDirty();
2405 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002406 else
2407 {
2408 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2409 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002410 }
2411 else
2412 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002413 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002414 }
2415 }
2416
2417 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2418 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002419 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002420 }
2421}
2422
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002423bool Context::applyUniformBuffers()
2424{
2425 Program *programObject = getProgram(mState.currentProgram);
2426 ProgramBinary *programBinary = programObject->getProgramBinary();
2427
2428 std::vector<gl::Buffer*> boundBuffers;
2429
2430 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2431 {
2432 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2433 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2434 if (boundBuffer.id() == 0)
2435 {
2436 // undefined behaviour
2437 return false;
2438 }
2439 else
2440 {
2441 gl::Buffer *uniformBuffer = boundBuffer.get();
2442 ASSERT(uniformBuffer);
2443 boundBuffers.push_back(uniformBuffer);
2444 }
2445 }
2446
2447 return programBinary->applyUniformBuffers(boundBuffers);
2448}
2449
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002450
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002451
2452void Context::clear(GLbitfield mask)
2453{
Geoff Langda507fe2013-08-20 12:01:42 -04002454 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002455 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2456 {
2457 clearParams.clearColor[i] = false;
2458 }
2459 clearParams.colorFClearValue = mState.colorClearValue;
2460 clearParams.colorClearType = GL_FLOAT;
2461 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2462 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2463 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2464 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2465 clearParams.clearDepth = false;
2466 clearParams.depthClearValue = mState.depthClearValue;
2467 clearParams.clearStencil = false;
2468 clearParams.stencilClearValue = mState.stencilClearValue;
2469 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2470 clearParams.scissorEnabled = mState.scissorTest;
2471 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002472
Geoff Lang0b833232013-08-21 10:13:29 -04002473 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002474 if (mask & GL_COLOR_BUFFER_BIT)
2475 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002476 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002477 {
Geoff Langda507fe2013-08-20 12:01:42 -04002478 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2479 {
2480 clearParams.clearColor[i] = true;
2481 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002482 }
2483 }
2484
2485 if (mask & GL_DEPTH_BUFFER_BIT)
2486 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002487 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002488 {
Geoff Langda507fe2013-08-20 12:01:42 -04002489 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002490 }
2491 }
2492
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002493 if (mask & GL_STENCIL_BUFFER_BIT)
2494 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002495 if (framebufferObject->getStencilbufferType() != GL_NONE)
2496 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002497 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002498 if (!depthStencil)
2499 {
2500 ERR("Depth stencil pointer unexpectedly null.");
2501 return;
2502 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002503
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002504 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002505 {
Geoff Langda507fe2013-08-20 12:01:42 -04002506 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002507 }
2508 }
2509 }
2510
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002511
daniel@transgaming.com12985182012-12-20 20:56:31 +00002512 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002513 {
2514 return;
2515 }
2516
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002517 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002518}
2519
Geoff Lang42359ca2013-08-21 13:25:17 -04002520void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2521{
2522 // glClearBufferfv can be called to clear the color buffer or depth buffer
2523
2524 ClearParameters clearParams = { 0 };
2525
2526 if (buffer == GL_COLOR)
2527 {
2528 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2529 {
2530 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2531 }
2532 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2533 clearParams.colorClearType = GL_FLOAT;
2534 }
2535 else
2536 {
2537 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2538 {
2539 clearParams.clearColor[i] = false;
2540 }
2541 clearParams.colorFClearValue = mState.colorClearValue;
2542 clearParams.colorClearType = GL_FLOAT;
2543 }
2544
2545 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2546 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2547 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2548 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2549
2550 if (buffer == GL_DEPTH)
2551 {
2552 clearParams.clearDepth = true;
2553 clearParams.depthClearValue = values[0];
2554 }
2555 else
2556 {
2557 clearParams.clearDepth = false;
2558 clearParams.depthClearValue = mState.depthClearValue;
2559 }
2560
2561 clearParams.clearStencil = false;
2562 clearParams.stencilClearValue = mState.stencilClearValue;
2563 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2564 clearParams.scissorEnabled = mState.scissorTest;
2565 clearParams.scissor = mState.scissor;
2566
2567 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2568 {
2569 return;
2570 }
2571
2572 mRenderer->clear(clearParams, getDrawFramebuffer());
2573}
2574
2575void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2576{
2577 // glClearBufferuv can only be called to clear a color buffer
2578
2579 ClearParameters clearParams = { 0 };
2580 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2581 {
2582 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2583 }
2584 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2585 clearParams.colorClearType = GL_UNSIGNED_INT;
2586 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2587 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2588 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2589 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2590 clearParams.clearDepth = false;
2591 clearParams.depthClearValue = mState.depthClearValue;
2592 clearParams.clearStencil = false;
2593 clearParams.stencilClearValue = mState.stencilClearValue;
2594 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2595 clearParams.scissorEnabled = mState.scissorTest;
2596 clearParams.scissor = mState.scissor;
2597
2598 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2599 {
2600 return;
2601 }
2602
2603 mRenderer->clear(clearParams, getDrawFramebuffer());
2604}
2605
2606void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2607{
2608 // glClearBufferfv can be called to clear the color buffer or stencil buffer
2609
2610 ClearParameters clearParams = { 0 };
2611
2612 if (buffer == GL_COLOR)
2613 {
2614 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2615 {
2616 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2617 }
2618 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2619 clearParams.colorClearType = GL_INT;
2620 }
2621 else
2622 {
2623 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2624 {
2625 clearParams.clearColor[i] = false;
2626 }
2627 clearParams.colorFClearValue = mState.colorClearValue;
2628 clearParams.colorClearType = GL_FLOAT;
2629 }
2630
2631 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2632 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2633 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2634 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2635
2636 clearParams.clearDepth = false;
2637 clearParams.depthClearValue = mState.depthClearValue;
2638
2639 if (buffer == GL_STENCIL)
2640 {
2641 clearParams.clearStencil = true;
2642 clearParams.stencilClearValue = values[1];
2643 }
2644 else
2645 {
2646 clearParams.clearStencil = false;
2647 clearParams.stencilClearValue = mState.stencilClearValue;
2648 }
2649 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2650
2651 clearParams.scissorEnabled = mState.scissorTest;
2652 clearParams.scissor = mState.scissor;
2653
2654 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2655 {
2656 return;
2657 }
2658
2659 mRenderer->clear(clearParams, getDrawFramebuffer());
2660}
2661
2662void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2663{
2664 // glClearBufferfi can only be called to clear a depth stencil buffer
2665
2666 ClearParameters clearParams = { 0 };
2667 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2668 {
2669 clearParams.clearColor[i] = false;
2670 }
2671 clearParams.colorFClearValue = mState.colorClearValue;
2672 clearParams.colorClearType = GL_FLOAT;
2673 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2674 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2675 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2676 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2677 clearParams.clearDepth = true;
2678 clearParams.depthClearValue = depth;
2679 clearParams.clearStencil = true;
2680 clearParams.stencilClearValue = stencil;
2681 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2682 clearParams.scissorEnabled = mState.scissorTest;
2683 clearParams.scissor = mState.scissor;
2684
2685 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2686 {
2687 return;
2688 }
2689
2690 mRenderer->clear(clearParams, getDrawFramebuffer());
2691}
2692
2693void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2694 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2695{
2696 Framebuffer *framebuffer = getReadFramebuffer();
2697
2698 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2699 {
2700 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
2701 }
2702
2703 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2704 {
2705 return gl::error(GL_INVALID_OPERATION);
2706 }
2707
Geoff Lang005df412013-10-16 14:12:50 -04002708 GLenum sizedInternalFormat = IsSizedInternalFormat(format, mClientVersion) ? format
2709 : GetSizedInternalFormat(format, type, mClientVersion);
Geoff Lang42359ca2013-08-21 13:25:17 -04002710
2711 GLsizei outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, getPackAlignment());
2712 // sized query sanity check
2713 if (bufSize)
2714 {
2715 int requiredSize = outputPitch * height;
2716 if (requiredSize > *bufSize)
2717 {
2718 return gl::error(GL_INVALID_OPERATION);
2719 }
2720 }
2721
2722 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
2723}
2724
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002725void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2726{
2727 if (!mState.currentProgram)
2728 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002729 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002730 }
2731
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002732 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002733 {
2734 return;
2735 }
2736
daniel@transgaming.com12985182012-12-20 20:56:31 +00002737 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002738 {
2739 return;
2740 }
2741
2742 applyState(mode);
2743
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002744 ProgramBinary *programBinary = getCurrentProgramBinary();
2745
Jamie Madill57a89722013-07-02 11:57:03 -04002746 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002747 if (err != GL_NO_ERROR)
2748 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002749 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002750 }
2751
2752 applyShaders();
2753 applyTextures();
2754
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002755 if (!applyUniformBuffers())
2756 {
2757 return;
2758 }
2759
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002760 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002761 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002762 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002763 }
2764
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002765 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002766 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002767 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002768 }
2769}
2770
2771void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2772{
2773 if (!mState.currentProgram)
2774 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002775 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002776 }
2777
Jamie Madill57a89722013-07-02 11:57:03 -04002778 VertexArray *vao = getCurrentVertexArray();
2779 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002780 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002781 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002782 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002783
2784 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002785 {
2786 return;
2787 }
2788
daniel@transgaming.com12985182012-12-20 20:56:31 +00002789 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002790 {
2791 return;
2792 }
2793
2794 applyState(mode);
2795
daniel@transgaming.com31240482012-11-28 21:06:41 +00002796 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002797 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002798 if (err != GL_NO_ERROR)
2799 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002800 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002801 }
2802
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002803 ProgramBinary *programBinary = getCurrentProgramBinary();
2804
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002805 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002806 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002807 if (err != GL_NO_ERROR)
2808 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002809 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002810 }
2811
2812 applyShaders();
2813 applyTextures();
2814
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002815 if (!applyUniformBuffers())
2816 {
2817 return;
2818 }
2819
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002820 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002821 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002822 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002823 }
2824
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002825 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002826 {
Jamie Madill57a89722013-07-02 11:57:03 -04002827 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002828 }
2829}
2830
2831// Implements glFlush when block is false, glFinish when block is true
2832void Context::sync(bool block)
2833{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002834 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002835}
2836
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002837void Context::recordInvalidEnum()
2838{
2839 mInvalidEnum = true;
2840}
2841
2842void Context::recordInvalidValue()
2843{
2844 mInvalidValue = true;
2845}
2846
2847void Context::recordInvalidOperation()
2848{
2849 mInvalidOperation = true;
2850}
2851
2852void Context::recordOutOfMemory()
2853{
2854 mOutOfMemory = true;
2855}
2856
2857void Context::recordInvalidFramebufferOperation()
2858{
2859 mInvalidFramebufferOperation = true;
2860}
2861
2862// Get one of the recorded errors and clear its flag, if any.
2863// [OpenGL ES 2.0.24] section 2.5 page 13.
2864GLenum Context::getError()
2865{
2866 if (mInvalidEnum)
2867 {
2868 mInvalidEnum = false;
2869
2870 return GL_INVALID_ENUM;
2871 }
2872
2873 if (mInvalidValue)
2874 {
2875 mInvalidValue = false;
2876
2877 return GL_INVALID_VALUE;
2878 }
2879
2880 if (mInvalidOperation)
2881 {
2882 mInvalidOperation = false;
2883
2884 return GL_INVALID_OPERATION;
2885 }
2886
2887 if (mOutOfMemory)
2888 {
2889 mOutOfMemory = false;
2890
2891 return GL_OUT_OF_MEMORY;
2892 }
2893
2894 if (mInvalidFramebufferOperation)
2895 {
2896 mInvalidFramebufferOperation = false;
2897
2898 return GL_INVALID_FRAMEBUFFER_OPERATION;
2899 }
2900
2901 return GL_NO_ERROR;
2902}
2903
2904GLenum Context::getResetStatus()
2905{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002906 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002907 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002908 // mResetStatus will be set by the markContextLost callback
2909 // in the case a notification is sent
2910 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002911 }
2912
2913 GLenum status = mResetStatus;
2914
2915 if (mResetStatus != GL_NO_ERROR)
2916 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002917 ASSERT(mContextLost);
2918
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002919 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002920 {
2921 mResetStatus = GL_NO_ERROR;
2922 }
2923 }
2924
2925 return status;
2926}
2927
2928bool Context::isResetNotificationEnabled()
2929{
2930 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2931}
2932
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002933int Context::getClientVersion() const
2934{
2935 return mClientVersion;
2936}
2937
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002938int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002939{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002940 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002941}
2942
2943float Context::getMaximumPointSize() const
2944{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002945 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002946}
2947
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002948unsigned int Context::getMaximumCombinedTextureImageUnits() const
2949{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002950 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002951}
2952
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002953unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2954{
2955 return mRenderer->getMaxVertexShaderUniformBuffers() +
2956 mRenderer->getMaxFragmentShaderUniformBuffers();
2957}
2958
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002959int Context::getMaxSupportedSamples() const
2960{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002961 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002962}
2963
Geoff Lang005df412013-10-16 14:12:50 -04002964GLsizei Context::getMaxSupportedFormatSamples(GLenum internalFormat) const
Geoff Lang0e120e32013-05-29 10:23:55 -04002965{
2966 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
2967}
2968
Geoff Lang005df412013-10-16 14:12:50 -04002969GLsizei Context::getNumSampleCounts(GLenum internalFormat) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04002970{
2971 return mRenderer->getNumSampleCounts(internalFormat);
2972}
2973
Geoff Lang005df412013-10-16 14:12:50 -04002974void Context::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04002975{
2976 mRenderer->getSampleCounts(internalFormat, bufSize, params);
2977}
2978
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002979unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2980{
2981 return mRenderer->getMaxTransformFeedbackBuffers();
2982}
2983
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002984GLintptr Context::getUniformBufferOffsetAlignment() const
2985{
2986 // setting a large alignment forces uniform buffers to bind with zero offset
2987 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
2988}
2989
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002990unsigned int Context::getMaximumRenderTargets() const
2991{
2992 return mRenderer->getMaxRenderTargets();
2993}
2994
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002995bool Context::supportsEventQueries() const
2996{
2997 return mSupportsEventQueries;
2998}
2999
3000bool Context::supportsOcclusionQueries() const
3001{
3002 return mSupportsOcclusionQueries;
3003}
3004
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00003005bool Context::supportsBGRATextures() const
3006{
3007 return mSupportsBGRATextures;
3008}
3009
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003010bool Context::supportsDXT1Textures() const
3011{
3012 return mSupportsDXT1Textures;
3013}
3014
3015bool Context::supportsDXT3Textures() const
3016{
3017 return mSupportsDXT3Textures;
3018}
3019
3020bool Context::supportsDXT5Textures() const
3021{
3022 return mSupportsDXT5Textures;
3023}
3024
3025bool Context::supportsFloat32Textures() const
3026{
3027 return mSupportsFloat32Textures;
3028}
3029
3030bool Context::supportsFloat32LinearFilter() const
3031{
3032 return mSupportsFloat32LinearFilter;
3033}
3034
3035bool Context::supportsFloat32RenderableTextures() const
3036{
3037 return mSupportsFloat32RenderableTextures;
3038}
3039
3040bool Context::supportsFloat16Textures() const
3041{
3042 return mSupportsFloat16Textures;
3043}
3044
3045bool Context::supportsFloat16LinearFilter() const
3046{
3047 return mSupportsFloat16LinearFilter;
3048}
3049
3050bool Context::supportsFloat16RenderableTextures() const
3051{
3052 return mSupportsFloat16RenderableTextures;
3053}
3054
3055int Context::getMaximumRenderbufferDimension() const
3056{
3057 return mMaxRenderbufferDimension;
3058}
3059
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003060int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003061{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003062 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003063}
3064
3065int Context::getMaximumCubeTextureDimension() const
3066{
3067 return mMaxCubeTextureDimension;
3068}
3069
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003070int Context::getMaximum3DTextureDimension() const
3071{
3072 return mMax3DTextureDimension;
3073}
3074
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00003075int Context::getMaximum2DArrayTextureLayers() const
3076{
3077 return mMax2DArrayTextureLayers;
3078}
3079
Geoff Langce635692013-09-24 13:56:32 -04003080int Context::getMaximum2DTextureLevel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003081{
Geoff Langce635692013-09-24 13:56:32 -04003082 return mMax2DTextureLevel;
3083}
3084
3085int Context::getMaximumCubeTextureLevel() const
3086{
3087 return mMaxCubeTextureLevel;
3088}
3089
3090int Context::getMaximum3DTextureLevel() const
3091{
3092 return mMax3DTextureLevel;
3093}
3094
3095int Context::getMaximum2DArrayTextureLevel() const
3096{
3097 return mMax2DArrayTextureLevel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003098}
3099
3100bool Context::supportsLuminanceTextures() const
3101{
3102 return mSupportsLuminanceTextures;
3103}
3104
3105bool Context::supportsLuminanceAlphaTextures() const
3106{
3107 return mSupportsLuminanceAlphaTextures;
3108}
3109
3110bool Context::supportsDepthTextures() const
3111{
3112 return mSupportsDepthTextures;
3113}
3114
3115bool Context::supports32bitIndices() const
3116{
3117 return mSupports32bitIndices;
3118}
3119
3120bool Context::supportsNonPower2Texture() const
3121{
3122 return mSupportsNonPower2Texture;
3123}
3124
3125bool Context::supportsInstancing() const
3126{
3127 return mSupportsInstancing;
3128}
3129
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003130bool Context::supportsTextureFilterAnisotropy() const
3131{
3132 return mSupportsTextureFilterAnisotropy;
3133}
3134
3135float Context::getTextureMaxAnisotropy() const
3136{
3137 return mMaxTextureAnisotropy;
3138}
3139
Geoff Lang005df412013-10-16 14:12:50 -04003140bool Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003141{
3142 Framebuffer *framebuffer = getReadFramebuffer();
3143 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3144 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003145 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003146 }
3147
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003148 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003149 if (!renderbuffer)
3150 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003151 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003152 }
3153
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00003154 *internalFormat = renderbuffer->getActualFormat();
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00003155 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
3156 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003157
3158 return true;
3159}
3160
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003161void Context::detachBuffer(GLuint buffer)
3162{
3163 // [OpenGL ES 2.0.24] section 2.9 page 22:
3164 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3165 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3166
3167 if (mState.arrayBuffer.id() == buffer)
3168 {
3169 mState.arrayBuffer.set(NULL);
3170 }
3171
Jamie Madill57a89722013-07-02 11:57:03 -04003172 // mark as freed among the vertex array objects
3173 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003174 {
Jamie Madill57a89722013-07-02 11:57:03 -04003175 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003176 }
3177}
3178
3179void Context::detachTexture(GLuint texture)
3180{
3181 // [OpenGL ES 2.0.24] section 3.8 page 84:
3182 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3183 // rebound to texture object zero
3184
3185 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3186 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003187 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003188 {
3189 if (mState.samplerTexture[type][sampler].id() == texture)
3190 {
3191 mState.samplerTexture[type][sampler].set(NULL);
3192 }
3193 }
3194 }
3195
3196 // [OpenGL ES 2.0.24] section 4.4 page 112:
3197 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
3198 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
3199 // image was attached in the currently bound framebuffer.
3200
3201 Framebuffer *readFramebuffer = getReadFramebuffer();
3202 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3203
3204 if (readFramebuffer)
3205 {
3206 readFramebuffer->detachTexture(texture);
3207 }
3208
3209 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3210 {
3211 drawFramebuffer->detachTexture(texture);
3212 }
3213}
3214
3215void Context::detachFramebuffer(GLuint framebuffer)
3216{
3217 // [OpenGL ES 2.0.24] section 4.4 page 107:
3218 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3219 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3220
3221 if (mState.readFramebuffer == framebuffer)
3222 {
3223 bindReadFramebuffer(0);
3224 }
3225
3226 if (mState.drawFramebuffer == framebuffer)
3227 {
3228 bindDrawFramebuffer(0);
3229 }
3230}
3231
3232void Context::detachRenderbuffer(GLuint renderbuffer)
3233{
3234 // [OpenGL ES 2.0.24] section 4.4 page 109:
3235 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3236 // had been executed with the target RENDERBUFFER and name of zero.
3237
3238 if (mState.renderbuffer.id() == renderbuffer)
3239 {
3240 bindRenderbuffer(0);
3241 }
3242
3243 // [OpenGL ES 2.0.24] section 4.4 page 111:
3244 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3245 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3246 // point to which this image was attached in the currently bound framebuffer.
3247
3248 Framebuffer *readFramebuffer = getReadFramebuffer();
3249 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3250
3251 if (readFramebuffer)
3252 {
3253 readFramebuffer->detachRenderbuffer(renderbuffer);
3254 }
3255
3256 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3257 {
3258 drawFramebuffer->detachRenderbuffer(renderbuffer);
3259 }
3260}
3261
Jamie Madill57a89722013-07-02 11:57:03 -04003262void Context::detachVertexArray(GLuint vertexArray)
3263{
3264 // [OpenGL ES 3.0.2] section 2.10 page 43:
3265 // If a vertex array object that is currently bound is deleted, the binding
3266 // for that object reverts to zero and the default vertex array becomes current.
3267 if (mState.vertexArray == vertexArray)
3268 {
3269 bindVertexArray(0);
3270 }
3271}
3272
Jamie Madilldc356042013-07-19 16:36:57 -04003273void Context::detachSampler(GLuint sampler)
3274{
3275 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3276 // If a sampler object that is currently bound to one or more texture units is
3277 // deleted, it is as though BindSampler is called once for each texture unit to
3278 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3279 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3280 {
3281 if (mState.samplers[textureUnit] == sampler)
3282 {
3283 mState.samplers[textureUnit] = 0;
3284 }
3285 }
3286}
3287
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003288Texture *Context::getIncompleteTexture(TextureType type)
3289{
3290 Texture *t = mIncompleteTextures[type].get();
3291
3292 if (t == NULL)
3293 {
Jamie Madill88f18f42013-09-18 14:36:19 -04003294 const GLubyte color[] = { 0, 0, 0, 255 };
3295 const PixelUnpackState incompleteUnpackState(1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003296
3297 switch (type)
3298 {
3299 default:
3300 UNREACHABLE();
3301 // default falls through to TEXTURE_2D
3302
3303 case TEXTURE_2D:
3304 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003305 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003306 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003307 t = incomplete2d;
3308 }
3309 break;
3310
3311 case TEXTURE_CUBE:
3312 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003313 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003314
Jamie Madill88f18f42013-09-18 14:36:19 -04003315 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3316 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3317 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3318 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3319 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3320 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003321
3322 t = incompleteCube;
3323 }
3324 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003325
3326 case TEXTURE_3D:
3327 {
3328 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003329 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003330
3331 t = incomplete3d;
3332 }
3333 break;
3334
3335 case TEXTURE_2D_ARRAY:
3336 {
3337 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003338 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003339
3340 t = incomplete2darray;
3341 }
3342 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003343 }
3344
3345 mIncompleteTextures[type].set(t);
3346 }
3347
3348 return t;
3349}
3350
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003351bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003352{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003353 if (drawMode == GL_POINTS)
3354 {
3355 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3356 // which affects varying interpolation. Since the value of gl_PointSize is
3357 // undefined when not written, just skip drawing to avoid unexpected results.
3358 if (!getCurrentProgramBinary()->usesPointSize())
3359 {
3360 // This is stictly speaking not an error, but developers should be
3361 // notified of risking undefined behavior.
3362 ERR("Point rendering without writing to gl_PointSize.");
3363
3364 return true;
3365 }
3366 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003367 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003368 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003369 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003370 {
3371 return true;
3372 }
3373 }
3374
3375 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003376}
3377
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003378void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003379{
3380 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003381 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003382}
3383
3384void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3385{
3386 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003387 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003388}
3389
3390void Context::setVertexAttribi(GLuint index, const GLint values[4])
3391{
3392 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003393 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003394}
3395
3396void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3397{
Jamie Madill57a89722013-07-02 11:57:03 -04003398 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003399}
3400
Jamie Madille29d1672013-07-19 16:36:57 -04003401void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3402{
3403 mResourceManager->checkSamplerAllocation(sampler);
3404
3405 Sampler *samplerObject = getSampler(sampler);
3406 ASSERT(samplerObject);
3407
3408 switch (pname)
3409 {
3410 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3411 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3412 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3413 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3414 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3415 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3416 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3417 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3418 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3419 default: UNREACHABLE(); break;
3420 }
3421}
3422
3423void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3424{
3425 mResourceManager->checkSamplerAllocation(sampler);
3426
3427 Sampler *samplerObject = getSampler(sampler);
3428 ASSERT(samplerObject);
3429
3430 switch (pname)
3431 {
Jamie Madill9675b802013-07-19 16:36:59 -04003432 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3433 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3434 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3435 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3436 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003437 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3438 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003439 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3440 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003441 default: UNREACHABLE(); break;
3442 }
3443}
3444
Jamie Madill9675b802013-07-19 16:36:59 -04003445GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3446{
3447 mResourceManager->checkSamplerAllocation(sampler);
3448
3449 Sampler *samplerObject = getSampler(sampler);
3450 ASSERT(samplerObject);
3451
3452 switch (pname)
3453 {
3454 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3455 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3456 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3457 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3458 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3459 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3460 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3461 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3462 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3463 default: UNREACHABLE(); return 0;
3464 }
3465}
3466
3467GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3468{
3469 mResourceManager->checkSamplerAllocation(sampler);
3470
3471 Sampler *samplerObject = getSampler(sampler);
3472 ASSERT(samplerObject);
3473
3474 switch (pname)
3475 {
3476 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3477 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3478 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3479 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3480 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3481 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3482 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3483 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3484 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3485 default: UNREACHABLE(); return 0;
3486 }
3487}
3488
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003489// keep list sorted in following order
3490// OES extensions
3491// EXT extensions
3492// Vendor extensions
3493void Context::initExtensionString()
3494{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003495 // Do not report extension in GLES 3 contexts for now
3496 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003497 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003498 // OES extensions
3499 if (supports32bitIndices())
3500 {
3501 mExtensionStringList.push_back("GL_OES_element_index_uint");
3502 }
3503
3504 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
3505 mExtensionStringList.push_back("GL_OES_get_program_binary");
3506 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
3507 if (mRenderer->getDerivativeInstructionSupport())
3508 {
3509 mExtensionStringList.push_back("GL_OES_standard_derivatives");
3510 }
3511
3512 if (supportsFloat16Textures())
3513 {
3514 mExtensionStringList.push_back("GL_OES_texture_half_float");
3515 }
3516 if (supportsFloat16LinearFilter())
3517 {
3518 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
3519 }
3520 if (supportsFloat32Textures())
3521 {
3522 mExtensionStringList.push_back("GL_OES_texture_float");
3523 }
3524 if (supportsFloat32LinearFilter())
3525 {
3526 mExtensionStringList.push_back("GL_OES_texture_float_linear");
3527 }
3528
3529 if (supportsNonPower2Texture())
3530 {
3531 mExtensionStringList.push_back("GL_OES_texture_npot");
3532 }
3533
3534 // Multi-vendor (EXT) extensions
3535 if (supportsOcclusionQueries())
3536 {
3537 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
3538 }
3539
3540 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
3541 mExtensionStringList.push_back("GL_EXT_robustness");
3542
3543 if (supportsDXT1Textures())
3544 {
3545 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
3546 }
3547
3548 if (supportsTextureFilterAnisotropy())
3549 {
3550 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
3551 }
3552
3553 if (supportsBGRATextures())
3554 {
3555 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3556 }
3557
3558 if (mRenderer->getMaxRenderTargets() > 1)
3559 {
3560 mExtensionStringList.push_back("GL_EXT_draw_buffers");
3561 }
3562
3563 mExtensionStringList.push_back("GL_EXT_texture_storage");
Jamie Madill2aeb26a2013-07-08 14:02:55 -04003564 mExtensionStringList.push_back("GL_EXT_frag_depth");
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003565
3566 // ANGLE-specific extensions
3567 if (supportsDepthTextures())
3568 {
3569 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
3570 }
3571
3572 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
3573 if (getMaxSupportedSamples() != 0)
3574 {
3575 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
3576 }
3577
3578 if (supportsInstancing())
3579 {
3580 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
3581 }
3582
3583 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
3584
3585 if (supportsDXT3Textures())
3586 {
3587 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
3588 }
3589 if (supportsDXT5Textures())
3590 {
3591 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
3592 }
3593
3594 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
3595 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
3596
3597 // Other vendor-specific extensions
3598 if (supportsEventQueries())
3599 {
3600 mExtensionStringList.push_back("GL_NV_fence");
3601 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003602 }
3603
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003604 // Join the extension strings to one long string for use with GetString
3605 std::stringstream strstr;
3606 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003607 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003608 strstr << mExtensionStringList[extensionIndex];
3609 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003610 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003611
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003612 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003613}
3614
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003615const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003616{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003617 return mCombinedExtensionsString;
3618}
3619
3620const char *Context::getExtensionString(const GLuint index) const
3621{
3622 ASSERT(index < mExtensionStringList.size());
3623 return mExtensionStringList[index].c_str();
3624}
3625
3626unsigned int Context::getNumExtensions() const
3627{
3628 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003629}
3630
3631void Context::initRendererString()
3632{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003633 std::ostringstream rendererString;
3634 rendererString << "ANGLE (";
3635 rendererString << mRenderer->getRendererDescription();
3636 rendererString << ")";
3637
3638 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003639}
3640
3641const char *Context::getRendererString() const
3642{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003643 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003644}
3645
Geoff Lang758d5b22013-06-11 11:42:50 -04003646void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3647 GLbitfield mask, GLenum filter)
3648{
3649 Framebuffer *readFramebuffer = getReadFramebuffer();
3650 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3651
3652 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003653 bool blitDepth = false;
3654 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003655 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003656 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003657 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003658 }
3659 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3660 {
Geoff Lang685806d2013-06-12 11:16:36 -04003661 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003662 }
3663 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3664 {
Geoff Lang685806d2013-06-12 11:16:36 -04003665 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003666 }
3667
Geoff Lang125deab2013-08-09 13:34:16 -04003668 gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
3669 gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
Geoff Lang685806d2013-06-12 11:16:36 -04003670 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003671 {
Geoff Lang125deab2013-08-09 13:34:16 -04003672 const gl::Rectangle *scissor = mState.scissorTest ? &mState.scissor : NULL;
3673 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
Geoff Lang685806d2013-06-12 11:16:36 -04003674 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003675 }
3676}
3677
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003678void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3679 GLint x, GLint y, GLsizei width, GLsizei height)
3680{
3681 Framebuffer *frameBuffer = NULL;
3682 switch (target)
3683 {
3684 case GL_FRAMEBUFFER:
3685 case GL_DRAW_FRAMEBUFFER:
3686 frameBuffer = getDrawFramebuffer();
3687 break;
3688 case GL_READ_FRAMEBUFFER:
3689 frameBuffer = getReadFramebuffer();
3690 break;
3691 default:
3692 UNREACHABLE();
3693 }
3694
3695 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3696 {
3697 for (int i = 0; i < numAttachments; ++i)
3698 {
3699 rx::RenderTarget *renderTarget = NULL;
3700
3701 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3702 {
3703 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3704 if (renderBuffer)
3705 {
3706 renderTarget = renderBuffer->getRenderTarget();
3707 }
3708 }
3709 else if (attachments[i] == GL_COLOR)
3710 {
3711 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
3712 if (renderBuffer)
3713 {
3714 renderTarget = renderBuffer->getRenderTarget();
3715 }
3716 }
3717 else
3718 {
3719 gl::Renderbuffer *renderBuffer = NULL;
3720 switch (attachments[i])
3721 {
3722 case GL_DEPTH_ATTACHMENT:
3723 case GL_DEPTH:
3724 renderBuffer = frameBuffer->getDepthbuffer();
3725 break;
3726 case GL_STENCIL_ATTACHMENT:
3727 case GL_STENCIL:
3728 renderBuffer = frameBuffer->getStencilbuffer();
3729 break;
3730 case GL_DEPTH_STENCIL_ATTACHMENT:
3731 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
3732 break;
3733 default:
3734 UNREACHABLE();
3735 }
3736
3737 if (renderBuffer)
3738 {
3739 renderTarget = renderBuffer->getDepthStencil();
3740 }
3741 }
3742
3743 if (renderTarget)
3744 {
3745 renderTarget->invalidate(x, y, width, height);
3746 }
3747 }
3748 }
3749}
3750
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003751}
3752
3753extern "C"
3754{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003755gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003756{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003757 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003758}
3759
3760void glDestroyContext(gl::Context *context)
3761{
3762 delete context;
3763
3764 if (context == gl::getContext())
3765 {
3766 gl::makeCurrent(NULL, NULL, NULL);
3767 }
3768}
3769
3770void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3771{
3772 gl::makeCurrent(context, display, surface);
3773}
3774
3775gl::Context *glGetCurrentContext()
3776{
3777 return gl::getContext();
3778}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003779
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003780}