blob: e9a98014aab0bd9f70248779bfcd7a74f26eee12 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040029#include "libGLESv2/Sampler.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000030
31#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000032
33#undef near
34#undef far
35
36namespace gl
37{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000038static const char* makeStaticString(const std::string& str)
39{
40 static std::set<std::string> strings;
41 std::set<std::string>::iterator it = strings.find(str);
42 if (it != strings.end())
43 return it->c_str();
44
45 return strings.insert(str).first->c_str();
46}
47
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000048Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000049{
50 ASSERT(robustAccess == false); // Unimplemented
51
Jamie Madill33dc8432013-07-26 11:55:05 -040052 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000053
54 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
55
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000056 mClientVersion = clientVersion;
57
apatrick@chromium.org144f2802012-07-12 01:42:34 +000058 mState.depthClearValue = 1.0f;
59 mState.stencilClearValue = 0;
60
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000061 mState.rasterizer.cullFace = false;
62 mState.rasterizer.cullMode = GL_BACK;
63 mState.rasterizer.frontFace = GL_CCW;
64 mState.rasterizer.polygonOffsetFill = false;
65 mState.rasterizer.polygonOffsetFactor = 0.0f;
66 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000067 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040068 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000069 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000070 mState.scissor.x = 0;
71 mState.scissor.y = 0;
72 mState.scissor.width = 0;
73 mState.scissor.height = 0;
74
75 mState.blend.blend = false;
76 mState.blend.sourceBlendRGB = GL_ONE;
77 mState.blend.sourceBlendAlpha = GL_ONE;
78 mState.blend.destBlendRGB = GL_ZERO;
79 mState.blend.destBlendAlpha = GL_ZERO;
80 mState.blend.blendEquationRGB = GL_FUNC_ADD;
81 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
82 mState.blend.sampleAlphaToCoverage = false;
83 mState.blend.dither = true;
84
apatrick@chromium.org144f2802012-07-12 01:42:34 +000085 mState.blendColor.red = 0;
86 mState.blendColor.green = 0;
87 mState.blendColor.blue = 0;
88 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000089
90 mState.depthStencil.depthTest = false;
91 mState.depthStencil.depthFunc = GL_LESS;
92 mState.depthStencil.depthMask = true;
93 mState.depthStencil.stencilTest = false;
94 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000095 mState.depthStencil.stencilMask = -1;
96 mState.depthStencil.stencilWritemask = -1;
97 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000098 mState.depthStencil.stencilBackMask = - 1;
99 mState.depthStencil.stencilBackWritemask = -1;
100 mState.depthStencil.stencilFail = GL_KEEP;
101 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
102 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
103 mState.depthStencil.stencilBackFail = GL_KEEP;
104 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
105 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
106
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000107 mState.stencilRef = 0;
108 mState.stencilBackRef = 0;
109
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000110 mState.sampleCoverage = false;
111 mState.sampleCoverageValue = 1.0f;
112 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000113 mState.generateMipmapHint = GL_DONT_CARE;
114 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
115
116 mState.lineWidth = 1.0f;
117
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000118 mState.viewport.x = 0;
119 mState.viewport.y = 0;
120 mState.viewport.width = 0;
121 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000122 mState.zNear = 0.0f;
123 mState.zFar = 1.0f;
124
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000125 mState.blend.colorMaskRed = true;
126 mState.blend.colorMaskGreen = true;
127 mState.blend.colorMaskBlue = true;
128 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000129
Geoff Lang7dca1862013-07-30 16:30:46 -0400130 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
131 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
132 {
133 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
134 }
135
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000136 if (shareContext != NULL)
137 {
138 mResourceManager = shareContext->mResourceManager;
139 mResourceManager->addRef();
140 }
141 else
142 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000143 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000144 }
145
146 // [OpenGL ES 2.0.24] section 3.7 page 83:
147 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
148 // and cube map texture state vectors respectively associated with them.
149 // In order that access to these initial textures not be lost, they are treated as texture
150 // objects all of whose names are 0.
151
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000152 mTexture2DZero.set(new Texture2D(mRenderer, 0));
153 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000154 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000155 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000156
Jamie Madilldc356042013-07-19 16:36:57 -0400157 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
158 {
159 mState.samplers[textureUnit] = 0;
160 }
161
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000162 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400163 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000164 bindArrayBuffer(0);
165 bindElementArrayBuffer(0);
166 bindTextureCubeMap(0);
167 bindTexture2D(0);
168 bindReadFramebuffer(0);
169 bindDrawFramebuffer(0);
170 bindRenderbuffer(0);
171
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000172 bindGenericUniformBuffer(0);
173 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
174 {
175 bindIndexedUniformBuffer(0, i, 0, -1);
176 }
177
178 bindGenericTransformFeedbackBuffer(0);
179 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
180 {
181 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
182 }
183
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000184 bindCopyReadBuffer(0);
185 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000186 bindPixelPackBuffer(0);
187 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000188
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000189 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000190 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000191
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000192 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000193 mRendererString = NULL;
194
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000195 mInvalidEnum = false;
196 mInvalidValue = false;
197 mInvalidOperation = false;
198 mOutOfMemory = false;
199 mInvalidFramebufferOperation = false;
200
201 mHasBeenCurrent = false;
202 mContextLost = false;
203 mResetStatus = GL_NO_ERROR;
204 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
205 mRobustAccess = robustAccess;
206
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000207 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000208 mSupportsDXT1Textures = false;
209 mSupportsDXT3Textures = false;
210 mSupportsDXT5Textures = false;
211 mSupportsEventQueries = false;
212 mSupportsOcclusionQueries = false;
213 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000214}
215
216Context::~Context()
217{
218 if (mState.currentProgram != 0)
219 {
220 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
221 if (programObject)
222 {
223 programObject->release();
224 }
225 mState.currentProgram = 0;
226 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000227 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000228
229 while (!mFramebufferMap.empty())
230 {
231 deleteFramebuffer(mFramebufferMap.begin()->first);
232 }
233
Jamie Madill33dc8432013-07-26 11:55:05 -0400234 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000235 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400236 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000237 }
238
239 while (!mQueryMap.empty())
240 {
241 deleteQuery(mQueryMap.begin()->first);
242 }
243
Jamie Madill57a89722013-07-02 11:57:03 -0400244 while (!mVertexArrayMap.empty())
245 {
246 deleteVertexArray(mVertexArrayMap.begin()->first);
247 }
248
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000249 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
250 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000251 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000252 {
253 mState.samplerTexture[type][sampler].set(NULL);
254 }
255 }
256
257 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
258 {
259 mIncompleteTextures[type].set(NULL);
260 }
261
Jamie Madilla857c362013-07-02 11:57:02 -0400262 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
263 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000264 {
Jamie Madilla857c362013-07-02 11:57:02 -0400265 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000266 }
267
268 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
269 {
270 mState.activeQuery[i].set(NULL);
271 }
272
273 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000274 mState.renderbuffer.set(NULL);
275
276 mTexture2DZero.set(NULL);
277 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000278 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000279 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000280
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000281 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000282 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
283 {
284 mState.uniformBuffers[i].set(NULL);
285 }
286
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000287 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000288 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
289 {
290 mState.transformFeedbackBuffers[i].set(NULL);
291 }
292
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000293 mState.copyReadBuffer.set(NULL);
294 mState.copyWriteBuffer.set(NULL);
295
Jamie Madill950a7752013-09-18 14:36:18 -0400296 mState.pack.pixelBuffer.set(NULL);
297 mState.unpack.pixelBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000298
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000299 mResourceManager->release();
300}
301
daniel@transgaming.comad629872012-11-28 19:32:06 +0000302void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000303{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000304 if (!mHasBeenCurrent)
305 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000306 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000307 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000308 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
309 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
310 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000311
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000312 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000313 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
314 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
315 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
316 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
317 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000318 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000319 mMaxRenderbufferDimension = mMax2DTextureDimension;
Geoff Langce635692013-09-24 13:56:32 -0400320 mMax2DTextureLevel = log2(mMax2DTextureDimension) + 1;
321 mMaxCubeTextureLevel = log2(mMaxCubeTextureDimension) + 1;
322 mMax3DTextureLevel = log2(mMax3DTextureDimension) + 1;
323 mMax2DArrayTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000324 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000325 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
Geoff Langce635692013-09-24 13:56:32 -0400326 "Max2DTextureLevel=%d, MaxCubeTextureLevel=%d, Max3DTextureLevel=%d, Max2DArrayTextureLevel=%d, "
327 "MaxRenderbufferDimension=%d, MaxTextureAnisotropy=%f",
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000328 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
Geoff Langce635692013-09-24 13:56:32 -0400329 mMax2DTextureLevel, mMaxCubeTextureLevel, mMax3DTextureLevel, mMax2DArrayTextureLevel,
330 mMaxRenderbufferDimension, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000331
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000332 mSupportsEventQueries = mRenderer->getEventQuerySupport();
333 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000334 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000335 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
336 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
337 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000338 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
339 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
340 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
341 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
342 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
343 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000344 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
345 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
346 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000347 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000348 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000349
350 mNumCompressedTextureFormats = 0;
351 if (supportsDXT1Textures())
352 {
353 mNumCompressedTextureFormats += 2;
354 }
355 if (supportsDXT3Textures())
356 {
357 mNumCompressedTextureFormats += 1;
358 }
359 if (supportsDXT5Textures())
360 {
361 mNumCompressedTextureFormats += 1;
362 }
363
364 initExtensionString();
365 initRendererString();
366
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000367 mState.viewport.x = 0;
368 mState.viewport.y = 0;
369 mState.viewport.width = surface->getWidth();
370 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000371
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000372 mState.scissor.x = 0;
373 mState.scissor.y = 0;
374 mState.scissor.width = surface->getWidth();
375 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000376
377 mHasBeenCurrent = true;
378 }
379
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000380 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000381 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000382
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000383 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
384 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000385 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000386
387 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000388
389 // Store the current client version in the renderer
390 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000391}
392
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000393// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000394void Context::markContextLost()
395{
396 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
397 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
398 mContextLost = true;
399}
400
401bool Context::isContextLost()
402{
403 return mContextLost;
404}
405
406void Context::setClearColor(float red, float green, float blue, float alpha)
407{
408 mState.colorClearValue.red = red;
409 mState.colorClearValue.green = green;
410 mState.colorClearValue.blue = blue;
411 mState.colorClearValue.alpha = alpha;
412}
413
414void Context::setClearDepth(float depth)
415{
416 mState.depthClearValue = depth;
417}
418
419void Context::setClearStencil(int stencil)
420{
421 mState.stencilClearValue = stencil;
422}
423
424void Context::setCullFace(bool enabled)
425{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000426 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000427}
428
429bool Context::isCullFaceEnabled() const
430{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000431 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000432}
433
434void Context::setCullMode(GLenum mode)
435{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000436 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000437}
438
439void Context::setFrontFace(GLenum front)
440{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000441 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000442}
443
444void Context::setDepthTest(bool enabled)
445{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000446 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000447}
448
449bool Context::isDepthTestEnabled() const
450{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000451 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000452}
453
454void Context::setDepthFunc(GLenum depthFunc)
455{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000456 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000457}
458
459void Context::setDepthRange(float zNear, float zFar)
460{
461 mState.zNear = zNear;
462 mState.zFar = zFar;
463}
464
465void Context::setBlend(bool enabled)
466{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000467 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000468}
469
470bool Context::isBlendEnabled() const
471{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000472 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000473}
474
475void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
476{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000477 mState.blend.sourceBlendRGB = sourceRGB;
478 mState.blend.destBlendRGB = destRGB;
479 mState.blend.sourceBlendAlpha = sourceAlpha;
480 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000481}
482
483void Context::setBlendColor(float red, float green, float blue, float alpha)
484{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000485 mState.blendColor.red = red;
486 mState.blendColor.green = green;
487 mState.blendColor.blue = blue;
488 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000489}
490
491void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
492{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000493 mState.blend.blendEquationRGB = rgbEquation;
494 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000495}
496
497void Context::setStencilTest(bool enabled)
498{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000499 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000500}
501
502bool Context::isStencilTestEnabled() const
503{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000504 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000505}
506
507void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
508{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000509 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000510 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000511 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000512}
513
514void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
515{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000516 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000517 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000518 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000519}
520
521void Context::setStencilWritemask(GLuint stencilWritemask)
522{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000523 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000524}
525
526void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
527{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000528 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000529}
530
531void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
532{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000533 mState.depthStencil.stencilFail = stencilFail;
534 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
535 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000536}
537
538void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
539{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000540 mState.depthStencil.stencilBackFail = stencilBackFail;
541 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
542 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000543}
544
545void Context::setPolygonOffsetFill(bool enabled)
546{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000547 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000548}
549
550bool Context::isPolygonOffsetFillEnabled() const
551{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000552 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000553}
554
555void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
556{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000557 // An application can pass NaN values here, so handle this gracefully
558 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
559 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000560}
561
562void Context::setSampleAlphaToCoverage(bool enabled)
563{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000564 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000565}
566
567bool Context::isSampleAlphaToCoverageEnabled() const
568{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000569 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000570}
571
572void Context::setSampleCoverage(bool enabled)
573{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000574 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000575}
576
577bool Context::isSampleCoverageEnabled() const
578{
579 return mState.sampleCoverage;
580}
581
582void Context::setSampleCoverageParams(GLclampf value, bool invert)
583{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000584 mState.sampleCoverageValue = value;
585 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000586}
587
588void Context::setScissorTest(bool enabled)
589{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000590 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000591}
592
593bool Context::isScissorTestEnabled() const
594{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000595 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000596}
597
598void Context::setDither(bool enabled)
599{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000600 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000601}
602
603bool Context::isDitherEnabled() const
604{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000605 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000606}
607
608void Context::setLineWidth(GLfloat width)
609{
610 mState.lineWidth = width;
611}
612
613void Context::setGenerateMipmapHint(GLenum hint)
614{
615 mState.generateMipmapHint = hint;
616}
617
618void Context::setFragmentShaderDerivativeHint(GLenum hint)
619{
620 mState.fragmentShaderDerivativeHint = hint;
621 // TODO: Propagate the hint to shader translator so we can write
622 // ddx, ddx_coarse, or ddx_fine depending on the hint.
623 // Ignore for now. It is valid for implementations to ignore hint.
624}
625
626void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
627{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000628 mState.viewport.x = x;
629 mState.viewport.y = y;
630 mState.viewport.width = width;
631 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000632}
633
634void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
635{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000636 mState.scissor.x = x;
637 mState.scissor.y = y;
638 mState.scissor.width = width;
639 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000640}
641
Geoff Langc8325162013-08-09 13:26:56 -0400642void Context::getScissorParams(GLint *x, GLint *y, GLsizei *width, GLsizei *height)
643{
644 *x = mState.scissor.x;
645 *y = mState.scissor.y;
646 *width = mState.scissor.width;
647 *height = mState.scissor.height;
648}
649
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000650void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
651{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000652 mState.blend.colorMaskRed = red;
653 mState.blend.colorMaskGreen = green;
654 mState.blend.colorMaskBlue = blue;
655 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000656}
657
658void Context::setDepthMask(bool mask)
659{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000660 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000661}
662
663void Context::setActiveSampler(unsigned int active)
664{
665 mState.activeSampler = active;
666}
667
668GLuint Context::getReadFramebufferHandle() const
669{
670 return mState.readFramebuffer;
671}
672
673GLuint Context::getDrawFramebufferHandle() const
674{
675 return mState.drawFramebuffer;
676}
677
678GLuint Context::getRenderbufferHandle() const
679{
680 return mState.renderbuffer.id();
681}
682
Jamie Madilld8db8662013-07-02 11:57:04 -0400683GLuint Context::getVertexArrayHandle() const
684{
685 return mState.vertexArray;
686}
687
Jamie Madilldc356042013-07-19 16:36:57 -0400688GLuint Context::getSamplerHandle(GLuint textureUnit) const
689{
690 ASSERT(textureUnit < ArraySize(mState.samplers));
691 return mState.samplers[textureUnit];
692}
693
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000694GLuint Context::getArrayBufferHandle() const
695{
696 return mState.arrayBuffer.id();
697}
698
699GLuint Context::getActiveQuery(GLenum target) const
700{
701 Query *queryObject = NULL;
702
703 switch (target)
704 {
705 case GL_ANY_SAMPLES_PASSED_EXT:
706 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
707 break;
708 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
709 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
710 break;
711 default:
712 ASSERT(false);
713 }
714
715 if (queryObject)
716 {
717 return queryObject->id();
718 }
719 else
720 {
721 return 0;
722 }
723}
724
725void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
726{
Jamie Madill57a89722013-07-02 11:57:03 -0400727 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000728}
729
Jamie Madilla857c362013-07-02 11:57:02 -0400730const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000731{
Jamie Madill57a89722013-07-02 11:57:03 -0400732 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000733}
734
Jamie Madilla857c362013-07-02 11:57:02 -0400735const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
736{
737 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
738 return mState.vertexAttribCurrentValues[attribNum];
739}
740
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000741void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000742 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000743{
Jamie Madill57a89722013-07-02 11:57:03 -0400744 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000745}
746
747const void *Context::getVertexAttribPointer(unsigned int attribNum) const
748{
Jamie Madill57a89722013-07-02 11:57:03 -0400749 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000750}
751
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000752void Context::setPackAlignment(GLint alignment)
753{
Jamie Madill950a7752013-09-18 14:36:18 -0400754 mState.pack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000755}
756
757GLint Context::getPackAlignment() const
758{
Jamie Madill950a7752013-09-18 14:36:18 -0400759 return mState.pack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000760}
761
762void Context::setUnpackAlignment(GLint alignment)
763{
Jamie Madill950a7752013-09-18 14:36:18 -0400764 mState.unpack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000765}
766
767GLint Context::getUnpackAlignment() const
768{
Jamie Madill950a7752013-09-18 14:36:18 -0400769 return mState.unpack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000770}
771
772void Context::setPackReverseRowOrder(bool reverseRowOrder)
773{
Jamie Madill950a7752013-09-18 14:36:18 -0400774 mState.pack.reverseRowOrder = reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000775}
776
777bool Context::getPackReverseRowOrder() const
778{
Jamie Madill950a7752013-09-18 14:36:18 -0400779 return mState.pack.reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000780}
781
Jamie Madill88f18f42013-09-18 14:36:19 -0400782const PixelUnpackState &Context::getUnpackState() const
783{
784 return mState.unpack;
785}
786
787const PixelPackState &Context::getPackState() const
788{
789 return mState.pack;
790}
791
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000792GLuint Context::createBuffer()
793{
794 return mResourceManager->createBuffer();
795}
796
797GLuint Context::createProgram()
798{
799 return mResourceManager->createProgram();
800}
801
802GLuint Context::createShader(GLenum type)
803{
804 return mResourceManager->createShader(type);
805}
806
807GLuint Context::createTexture()
808{
809 return mResourceManager->createTexture();
810}
811
812GLuint Context::createRenderbuffer()
813{
814 return mResourceManager->createRenderbuffer();
815}
816
Jamie Madillcd055f82013-07-26 11:55:15 -0400817GLsync Context::createFenceSync(GLenum condition)
818{
819 GLuint handle = mResourceManager->createFenceSync();
820
821 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
822 ASSERT(fenceSync);
823
824 fenceSync->set(condition);
825
826 return reinterpret_cast<GLsync>(handle);
827}
828
Jamie Madill57a89722013-07-02 11:57:03 -0400829GLuint Context::createVertexArray()
830{
831 GLuint handle = mVertexArrayHandleAllocator.allocate();
832
Jamie Madilld1028542013-07-02 11:57:04 -0400833 // Although the spec states VAO state is not initialized until the object is bound,
834 // we create it immediately. The resulting behaviour is transparent to the application,
835 // since it's not currently possible to access the state until the object is bound.
Jamie Madill57a89722013-07-02 11:57:03 -0400836 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
837
838 return handle;
839}
840
Jamie Madilldc356042013-07-19 16:36:57 -0400841GLuint Context::createSampler()
842{
843 return mResourceManager->createSampler();
844}
845
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000846// Returns an unused framebuffer name
847GLuint Context::createFramebuffer()
848{
849 GLuint handle = mFramebufferHandleAllocator.allocate();
850
851 mFramebufferMap[handle] = NULL;
852
853 return handle;
854}
855
Jamie Madill33dc8432013-07-26 11:55:05 -0400856GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000857{
Jamie Madill33dc8432013-07-26 11:55:05 -0400858 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000859
Jamie Madill33dc8432013-07-26 11:55:05 -0400860 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000861
862 return handle;
863}
864
865// Returns an unused query name
866GLuint Context::createQuery()
867{
868 GLuint handle = mQueryHandleAllocator.allocate();
869
870 mQueryMap[handle] = NULL;
871
872 return handle;
873}
874
875void Context::deleteBuffer(GLuint buffer)
876{
877 if (mResourceManager->getBuffer(buffer))
878 {
879 detachBuffer(buffer);
880 }
881
882 mResourceManager->deleteBuffer(buffer);
883}
884
885void Context::deleteShader(GLuint shader)
886{
887 mResourceManager->deleteShader(shader);
888}
889
890void Context::deleteProgram(GLuint program)
891{
892 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000893}
894
895void Context::deleteTexture(GLuint texture)
896{
897 if (mResourceManager->getTexture(texture))
898 {
899 detachTexture(texture);
900 }
901
902 mResourceManager->deleteTexture(texture);
903}
904
905void Context::deleteRenderbuffer(GLuint renderbuffer)
906{
907 if (mResourceManager->getRenderbuffer(renderbuffer))
908 {
909 detachRenderbuffer(renderbuffer);
910 }
911
912 mResourceManager->deleteRenderbuffer(renderbuffer);
913}
914
Jamie Madillcd055f82013-07-26 11:55:15 -0400915void Context::deleteFenceSync(GLsync fenceSync)
916{
917 // The spec specifies the underlying Fence object is not deleted until all current
918 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
919 // and since our API is currently designed for being called from a single thread, we can delete
920 // the fence immediately.
921 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
922}
923
Jamie Madill57a89722013-07-02 11:57:03 -0400924void Context::deleteVertexArray(GLuint vertexArray)
925{
926 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
927
928 if (vertexArrayObject != mVertexArrayMap.end())
929 {
930 detachVertexArray(vertexArray);
931
932 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
933 delete vertexArrayObject->second;
934 mVertexArrayMap.erase(vertexArrayObject);
935 }
936}
937
Jamie Madilldc356042013-07-19 16:36:57 -0400938void Context::deleteSampler(GLuint sampler)
939{
940 if (mResourceManager->getSampler(sampler))
941 {
942 detachSampler(sampler);
943 }
944
945 mResourceManager->deleteSampler(sampler);
946}
947
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000948void Context::deleteFramebuffer(GLuint framebuffer)
949{
950 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
951
952 if (framebufferObject != mFramebufferMap.end())
953 {
954 detachFramebuffer(framebuffer);
955
956 mFramebufferHandleAllocator.release(framebufferObject->first);
957 delete framebufferObject->second;
958 mFramebufferMap.erase(framebufferObject);
959 }
960}
961
Jamie Madill33dc8432013-07-26 11:55:05 -0400962void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000963{
Jamie Madill33dc8432013-07-26 11:55:05 -0400964 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000965
Jamie Madill33dc8432013-07-26 11:55:05 -0400966 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000967 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400968 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000969 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -0400970 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000971 }
972}
973
974void Context::deleteQuery(GLuint query)
975{
976 QueryMap::iterator queryObject = mQueryMap.find(query);
977 if (queryObject != mQueryMap.end())
978 {
979 mQueryHandleAllocator.release(queryObject->first);
980 if (queryObject->second)
981 {
982 queryObject->second->release();
983 }
984 mQueryMap.erase(queryObject);
985 }
986}
987
988Buffer *Context::getBuffer(GLuint handle)
989{
990 return mResourceManager->getBuffer(handle);
991}
992
993Shader *Context::getShader(GLuint handle)
994{
995 return mResourceManager->getShader(handle);
996}
997
998Program *Context::getProgram(GLuint handle)
999{
1000 return mResourceManager->getProgram(handle);
1001}
1002
1003Texture *Context::getTexture(GLuint handle)
1004{
1005 return mResourceManager->getTexture(handle);
1006}
1007
1008Renderbuffer *Context::getRenderbuffer(GLuint handle)
1009{
1010 return mResourceManager->getRenderbuffer(handle);
1011}
1012
Jamie Madillcd055f82013-07-26 11:55:15 -04001013FenceSync *Context::getFenceSync(GLsync handle) const
1014{
1015 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
1016}
1017
Jamie Madill57a89722013-07-02 11:57:03 -04001018VertexArray *Context::getVertexArray(GLuint handle) const
1019{
1020 auto vertexArray = mVertexArrayMap.find(handle);
1021
1022 if (vertexArray == mVertexArrayMap.end())
1023 {
1024 return NULL;
1025 }
1026 else
1027 {
1028 return vertexArray->second;
1029 }
1030}
1031
Jamie Madilldc356042013-07-19 16:36:57 -04001032Sampler *Context::getSampler(GLuint handle) const
1033{
1034 return mResourceManager->getSampler(handle);
1035}
1036
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001037Framebuffer *Context::getReadFramebuffer()
1038{
1039 return getFramebuffer(mState.readFramebuffer);
1040}
1041
1042Framebuffer *Context::getDrawFramebuffer()
1043{
1044 return mBoundDrawFramebuffer;
1045}
1046
Jamie Madill57a89722013-07-02 11:57:03 -04001047VertexArray *Context::getCurrentVertexArray() const
1048{
1049 VertexArray *vao = getVertexArray(mState.vertexArray);
1050 ASSERT(vao != NULL);
1051 return vao;
1052}
1053
Jamie Madilldc356042013-07-19 16:36:57 -04001054bool Context::isSampler(GLuint samplerName) const
1055{
1056 return mResourceManager->isSampler(samplerName);
1057}
1058
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001059void Context::bindArrayBuffer(unsigned int buffer)
1060{
1061 mResourceManager->checkBufferAllocation(buffer);
1062
1063 mState.arrayBuffer.set(getBuffer(buffer));
1064}
1065
1066void Context::bindElementArrayBuffer(unsigned int buffer)
1067{
1068 mResourceManager->checkBufferAllocation(buffer);
1069
Jamie Madill57a89722013-07-02 11:57:03 -04001070 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001071}
1072
1073void Context::bindTexture2D(GLuint texture)
1074{
1075 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1076
1077 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1078}
1079
1080void Context::bindTextureCubeMap(GLuint texture)
1081{
1082 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1083
1084 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1085}
1086
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001087void Context::bindTexture3D(GLuint texture)
1088{
1089 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1090
1091 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1092}
1093
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001094void Context::bindTexture2DArray(GLuint texture)
1095{
1096 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1097
1098 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1099}
1100
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001101void Context::bindReadFramebuffer(GLuint framebuffer)
1102{
1103 if (!getFramebuffer(framebuffer))
1104 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001105 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001106 }
1107
1108 mState.readFramebuffer = framebuffer;
1109}
1110
1111void Context::bindDrawFramebuffer(GLuint framebuffer)
1112{
1113 if (!getFramebuffer(framebuffer))
1114 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001115 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001116 }
1117
1118 mState.drawFramebuffer = framebuffer;
1119
1120 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1121}
1122
1123void Context::bindRenderbuffer(GLuint renderbuffer)
1124{
1125 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1126
1127 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1128}
1129
Jamie Madill57a89722013-07-02 11:57:03 -04001130void Context::bindVertexArray(GLuint vertexArray)
1131{
1132 if (!getVertexArray(vertexArray))
1133 {
1134 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray);
1135 }
1136
1137 mState.vertexArray = vertexArray;
1138}
1139
Jamie Madilldc356042013-07-19 16:36:57 -04001140void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1141{
1142 ASSERT(textureUnit < ArraySize(mState.samplers));
1143 mResourceManager->checkSamplerAllocation(sampler);
1144
1145 mState.samplers[textureUnit] = sampler;
1146}
1147
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001148void Context::bindGenericUniformBuffer(GLuint buffer)
1149{
1150 mResourceManager->checkBufferAllocation(buffer);
1151
1152 mState.genericUniformBuffer.set(getBuffer(buffer));
1153}
1154
1155void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001156{
1157 mResourceManager->checkBufferAllocation(buffer);
1158
1159 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1160}
1161
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001162void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1163{
1164 mResourceManager->checkBufferAllocation(buffer);
1165
1166 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1167}
1168
1169void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001170{
1171 mResourceManager->checkBufferAllocation(buffer);
1172
1173 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1174}
1175
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001176void Context::bindCopyReadBuffer(GLuint buffer)
1177{
1178 mResourceManager->checkBufferAllocation(buffer);
1179
1180 mState.copyReadBuffer.set(getBuffer(buffer));
1181}
1182
1183void Context::bindCopyWriteBuffer(GLuint buffer)
1184{
1185 mResourceManager->checkBufferAllocation(buffer);
1186
1187 mState.copyWriteBuffer.set(getBuffer(buffer));
1188}
1189
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001190void Context::bindPixelPackBuffer(GLuint buffer)
1191{
1192 mResourceManager->checkBufferAllocation(buffer);
1193
Jamie Madill950a7752013-09-18 14:36:18 -04001194 mState.pack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001195}
1196
1197void Context::bindPixelUnpackBuffer(GLuint buffer)
1198{
1199 mResourceManager->checkBufferAllocation(buffer);
1200
Jamie Madill950a7752013-09-18 14:36:18 -04001201 mState.unpack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001202}
1203
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001204void Context::useProgram(GLuint program)
1205{
1206 GLuint priorProgram = mState.currentProgram;
1207 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1208
1209 if (priorProgram != program)
1210 {
1211 Program *newProgram = mResourceManager->getProgram(program);
1212 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001213 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001214
1215 if (newProgram)
1216 {
1217 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001218 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001219 }
1220
1221 if (oldProgram)
1222 {
1223 oldProgram->release();
1224 }
1225 }
1226}
1227
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001228void Context::linkProgram(GLuint program)
1229{
1230 Program *programObject = mResourceManager->getProgram(program);
1231
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001232 bool linked = programObject->link();
1233
1234 // if the current program was relinked successfully we
1235 // need to install the new executables
1236 if (linked && program == mState.currentProgram)
1237 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001238 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001239 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001240}
1241
1242void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1243{
1244 Program *programObject = mResourceManager->getProgram(program);
1245
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001246 bool loaded = programObject->setProgramBinary(binary, length);
1247
1248 // if the current program was reloaded successfully we
1249 // need to install the new executables
1250 if (loaded && program == mState.currentProgram)
1251 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001252 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001253 }
1254
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001255}
1256
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001257void Context::beginQuery(GLenum target, GLuint query)
1258{
1259 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1260 // of zero, if the active query object name for <target> is non-zero (for the
1261 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1262 // the active query for either target is non-zero), if <id> is the name of an
1263 // existing query object whose type does not match <target>, or if <id> is the
1264 // active query object name for any query type, the error INVALID_OPERATION is
1265 // generated.
1266
1267 // Ensure no other queries are active
1268 // NOTE: If other queries than occlusion are supported, we will need to check
1269 // separately that:
1270 // a) The query ID passed is not the current active query for any target/type
1271 // b) There are no active queries for the requested target (and in the case
1272 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1273 // no query may be active for either if glBeginQuery targets either.
1274 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1275 {
1276 if (mState.activeQuery[i].get() != NULL)
1277 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001278 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001279 }
1280 }
1281
1282 QueryType qType;
1283 switch (target)
1284 {
1285 case GL_ANY_SAMPLES_PASSED_EXT:
1286 qType = QUERY_ANY_SAMPLES_PASSED;
1287 break;
1288 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1289 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1290 break;
1291 default:
1292 ASSERT(false);
1293 return;
1294 }
1295
1296 Query *queryObject = getQuery(query, true, target);
1297
1298 // check that name was obtained with glGenQueries
1299 if (!queryObject)
1300 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001301 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001302 }
1303
1304 // check for type mismatch
1305 if (queryObject->getType() != target)
1306 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001307 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001308 }
1309
1310 // set query as active for specified target
1311 mState.activeQuery[qType].set(queryObject);
1312
1313 // begin query
1314 queryObject->begin();
1315}
1316
1317void Context::endQuery(GLenum target)
1318{
1319 QueryType qType;
1320
1321 switch (target)
1322 {
1323 case GL_ANY_SAMPLES_PASSED_EXT:
1324 qType = QUERY_ANY_SAMPLES_PASSED;
1325 break;
1326 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1327 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1328 break;
1329 default:
1330 ASSERT(false);
1331 return;
1332 }
1333
1334 Query *queryObject = mState.activeQuery[qType].get();
1335
1336 if (queryObject == NULL)
1337 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001338 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001339 }
1340
1341 queryObject->end();
1342
1343 mState.activeQuery[qType].set(NULL);
1344}
1345
1346void Context::setFramebufferZero(Framebuffer *buffer)
1347{
1348 delete mFramebufferMap[0];
1349 mFramebufferMap[0] = buffer;
1350 if (mState.drawFramebuffer == 0)
1351 {
1352 mBoundDrawFramebuffer = buffer;
1353 }
1354}
1355
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001356void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001357{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001358 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1359 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1360 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1361
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001362 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001363
1364 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001365 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001366 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001367 }
1368 else if (depth && stencil)
1369 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001370 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001371 }
1372 else if (depth)
1373 {
1374 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1375 }
1376 else if (stencil)
1377 {
1378 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1379 }
1380 else
1381 {
1382 UNREACHABLE();
1383 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001384 }
1385
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001386 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1387 renderbufferObject->setStorage(renderbuffer);
1388}
1389
1390Framebuffer *Context::getFramebuffer(unsigned int handle)
1391{
1392 FramebufferMap::iterator framebuffer = mFramebufferMap.find(handle);
1393
1394 if (framebuffer == mFramebufferMap.end())
1395 {
1396 return NULL;
1397 }
1398 else
1399 {
1400 return framebuffer->second;
1401 }
1402}
1403
Jamie Madill33dc8432013-07-26 11:55:05 -04001404FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001405{
Jamie Madill33dc8432013-07-26 11:55:05 -04001406 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001407
Jamie Madill33dc8432013-07-26 11:55:05 -04001408 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001409 {
1410 return NULL;
1411 }
1412 else
1413 {
1414 return fence->second;
1415 }
1416}
1417
1418Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1419{
1420 QueryMap::iterator query = mQueryMap.find(handle);
1421
1422 if (query == mQueryMap.end())
1423 {
1424 return NULL;
1425 }
1426 else
1427 {
1428 if (!query->second && create)
1429 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001430 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001431 query->second->addRef();
1432 }
1433 return query->second;
1434 }
1435}
1436
1437Buffer *Context::getArrayBuffer()
1438{
1439 return mState.arrayBuffer.get();
1440}
1441
1442Buffer *Context::getElementArrayBuffer()
1443{
Jamie Madill57a89722013-07-02 11:57:03 -04001444 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001445}
1446
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001447ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001448{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001449 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001450}
1451
1452Texture2D *Context::getTexture2D()
1453{
1454 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1455}
1456
1457TextureCubeMap *Context::getTextureCubeMap()
1458{
1459 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1460}
1461
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001462Texture3D *Context::getTexture3D()
1463{
1464 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1465}
1466
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001467Texture2DArray *Context::getTexture2DArray()
1468{
1469 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1470}
1471
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001472Buffer *Context::getGenericUniformBuffer()
1473{
1474 return mState.genericUniformBuffer.get();
1475}
1476
1477Buffer *Context::getGenericTransformFeedbackBuffer()
1478{
1479 return mState.genericTransformFeedbackBuffer.get();
1480}
1481
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001482Buffer *Context::getCopyReadBuffer()
1483{
1484 return mState.copyReadBuffer.get();
1485}
1486
1487Buffer *Context::getCopyWriteBuffer()
1488{
1489 return mState.copyWriteBuffer.get();
1490}
1491
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001492Buffer *Context::getPixelPackBuffer()
1493{
Jamie Madill950a7752013-09-18 14:36:18 -04001494 return mState.pack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001495}
1496
1497Buffer *Context::getPixelUnpackBuffer()
1498{
Jamie Madill950a7752013-09-18 14:36:18 -04001499 return mState.unpack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001500}
1501
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001502Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type)
1503{
1504 GLuint texid = mState.samplerTexture[type][sampler].id();
1505
1506 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1507 {
1508 switch (type)
1509 {
1510 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001511 case TEXTURE_2D: return mTexture2DZero.get();
1512 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1513 case TEXTURE_3D: return mTexture3DZero.get();
1514 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001515 }
1516 }
1517
1518 return mState.samplerTexture[type][sampler].get();
1519}
1520
1521bool Context::getBooleanv(GLenum pname, GLboolean *params)
1522{
1523 switch (pname)
1524 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001525 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1526 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1527 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001528 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001529 params[0] = mState.blend.colorMaskRed;
1530 params[1] = mState.blend.colorMaskGreen;
1531 params[2] = mState.blend.colorMaskBlue;
1532 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001533 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001534 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1535 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1536 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1537 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001538 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001539 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1540 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1541 case GL_BLEND: *params = mState.blend.blend; break;
1542 case GL_DITHER: *params = mState.blend.dither; break;
1543 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001544 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = GL_FALSE; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001545 default:
1546 return false;
1547 }
1548
1549 return true;
1550}
1551
1552bool Context::getFloatv(GLenum pname, GLfloat *params)
1553{
1554 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1555 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1556 // GetIntegerv as its native query function. As it would require conversion in any
1557 // case, this should make no difference to the calling application.
1558 switch (pname)
1559 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001560 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1561 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1562 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1563 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1564 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001565 case GL_ALIASED_LINE_WIDTH_RANGE:
1566 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1567 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1568 break;
1569 case GL_ALIASED_POINT_SIZE_RANGE:
1570 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1571 params[1] = getMaximumPointSize();
1572 break;
1573 case GL_DEPTH_RANGE:
1574 params[0] = mState.zNear;
1575 params[1] = mState.zFar;
1576 break;
1577 case GL_COLOR_CLEAR_VALUE:
1578 params[0] = mState.colorClearValue.red;
1579 params[1] = mState.colorClearValue.green;
1580 params[2] = mState.colorClearValue.blue;
1581 params[3] = mState.colorClearValue.alpha;
1582 break;
1583 case GL_BLEND_COLOR:
1584 params[0] = mState.blendColor.red;
1585 params[1] = mState.blendColor.green;
1586 params[2] = mState.blendColor.blue;
1587 params[3] = mState.blendColor.alpha;
1588 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001589 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1590 if (!supportsTextureFilterAnisotropy())
1591 {
1592 return false;
1593 }
1594 *params = mMaxTextureAnisotropy;
1595 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001596 default:
1597 return false;
1598 }
1599
1600 return true;
1601}
1602
1603bool Context::getIntegerv(GLenum pname, GLint *params)
1604{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001605 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1606 {
1607 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1608
1609 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1610 {
1611 // return true to stop further operation in the parent call
1612 return gl::error(GL_INVALID_OPERATION, true);
1613 }
1614
1615 Framebuffer *framebuffer = getDrawFramebuffer();
1616
1617 *params = framebuffer->getDrawBufferState(colorAttachment);
1618 return true;
1619 }
1620
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001621 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1622 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1623 // GetIntegerv as its native query function. As it would require conversion in any
1624 // case, this should make no difference to the calling application. You may find it in
1625 // Context::getFloatv.
1626 switch (pname)
1627 {
Jamie Madill1caff072013-07-19 16:36:56 -04001628 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1629 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1630 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1631 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1632 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1633 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1634 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1635 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1636 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
1637 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1638 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1639 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1640 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1641 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1642 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1643 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1644 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1645 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1646 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1647 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1648 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1649 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
Jamie Madill950a7752013-09-18 14:36:18 -04001650 case GL_PACK_ALIGNMENT: *params = mState.pack.alignment; break;
1651 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.pack.reverseRowOrder; break;
1652 case GL_UNPACK_ALIGNMENT: *params = mState.unpack.alignment; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001653 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1654 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1655 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1656 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1657 case GL_STENCIL_REF: *params = mState.stencilRef; break;
1658 case GL_STENCIL_VALUE_MASK: *params = mState.depthStencil.stencilMask; break;
1659 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1660 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
1661 case GL_STENCIL_BACK_VALUE_MASK: *params = mState.depthStencil.stencilBackMask; break;
1662 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1663 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1664 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1665 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1666 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1667 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1668 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1669 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1670 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1671 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1672 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1673 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1674 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
1675 case GL_STENCIL_WRITEMASK: *params = mState.depthStencil.stencilWritemask; break;
1676 case GL_STENCIL_BACK_WRITEMASK: *params = mState.depthStencil.stencilBackWritemask; break;
1677 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1678 case GL_SUBPIXEL_BITS: *params = 4; break;
1679 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1680 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1681 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1682 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1683 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1684 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1685 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1686 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1687 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
1688 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = 0; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001689 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1690 params[0] = mNumCompressedTextureFormats;
1691 break;
1692 case GL_MAX_SAMPLES_ANGLE:
1693 {
1694 GLsizei maxSamples = getMaxSupportedSamples();
1695 if (maxSamples != 0)
1696 {
1697 *params = maxSamples;
1698 }
1699 else
1700 {
1701 return false;
1702 }
1703
1704 break;
1705 }
1706 case GL_SAMPLE_BUFFERS:
1707 case GL_SAMPLES:
1708 {
1709 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1710 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1711 {
1712 switch (pname)
1713 {
1714 case GL_SAMPLE_BUFFERS:
1715 if (framebuffer->getSamples() != 0)
1716 {
1717 *params = 1;
1718 }
1719 else
1720 {
1721 *params = 0;
1722 }
1723 break;
1724 case GL_SAMPLES:
1725 *params = framebuffer->getSamples();
1726 break;
1727 }
1728 }
1729 else
1730 {
1731 *params = 0;
1732 }
1733 }
1734 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001735 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1736 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1737 {
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001738 GLint internalFormat;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001739 GLenum format, type;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001740 if (getCurrentReadFormatType(&internalFormat, &format, &type))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001741 {
1742 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1743 *params = format;
1744 else
1745 *params = type;
1746 }
1747 }
1748 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001749 case GL_MAX_VIEWPORT_DIMS:
1750 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001751 params[0] = mMaxViewportDimension;
1752 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001753 }
1754 break;
1755 case GL_COMPRESSED_TEXTURE_FORMATS:
1756 {
1757 if (supportsDXT1Textures())
1758 {
1759 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1760 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1761 }
1762 if (supportsDXT3Textures())
1763 {
1764 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1765 }
1766 if (supportsDXT5Textures())
1767 {
1768 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1769 }
1770 }
1771 break;
1772 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001773 params[0] = mState.viewport.x;
1774 params[1] = mState.viewport.y;
1775 params[2] = mState.viewport.width;
1776 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001777 break;
1778 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001779 params[0] = mState.scissor.x;
1780 params[1] = mState.scissor.y;
1781 params[2] = mState.scissor.width;
1782 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001783 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001784 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1785 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001786 case GL_RED_BITS:
1787 case GL_GREEN_BITS:
1788 case GL_BLUE_BITS:
1789 case GL_ALPHA_BITS:
1790 {
1791 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001792 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001793
1794 if (colorbuffer)
1795 {
1796 switch (pname)
1797 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001798 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1799 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1800 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1801 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001802 }
1803 }
1804 else
1805 {
1806 *params = 0;
1807 }
1808 }
1809 break;
1810 case GL_DEPTH_BITS:
1811 {
1812 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1813 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1814
1815 if (depthbuffer)
1816 {
1817 *params = depthbuffer->getDepthSize();
1818 }
1819 else
1820 {
1821 *params = 0;
1822 }
1823 }
1824 break;
1825 case GL_STENCIL_BITS:
1826 {
1827 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1828 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1829
1830 if (stencilbuffer)
1831 {
1832 *params = stencilbuffer->getStencilSize();
1833 }
1834 else
1835 {
1836 *params = 0;
1837 }
1838 }
1839 break;
1840 case GL_TEXTURE_BINDING_2D:
1841 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001842 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001843 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001844 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001845 return false;
1846 }
1847
1848 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1849 }
1850 break;
1851 case GL_TEXTURE_BINDING_CUBE_MAP:
1852 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001853 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001854 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001855 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001856 return false;
1857 }
1858
1859 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1860 }
1861 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001862 case GL_TEXTURE_BINDING_3D:
1863 {
1864 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1865 {
1866 gl::error(GL_INVALID_OPERATION);
1867 return false;
1868 }
1869
1870 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1871 }
1872 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001873 case GL_TEXTURE_BINDING_2D_ARRAY:
1874 {
1875 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1876 {
1877 gl::error(GL_INVALID_OPERATION);
1878 return false;
1879 }
1880
1881 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1882 }
1883 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001884 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1885 *params = mResetStrategy;
1886 break;
1887 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1888 *params = 1;
1889 break;
1890 case GL_PROGRAM_BINARY_FORMATS_OES:
1891 *params = GL_PROGRAM_BINARY_ANGLE;
1892 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001893 case GL_UNIFORM_BUFFER_BINDING:
1894 *params = mState.genericUniformBuffer.id();
1895 break;
1896 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1897 *params = mState.genericTransformFeedbackBuffer.id();
1898 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001899 case GL_COPY_READ_BUFFER_BINDING:
1900 *params = mState.copyReadBuffer.id();
1901 break;
1902 case GL_COPY_WRITE_BUFFER_BINDING:
1903 *params = mState.copyWriteBuffer.id();
1904 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001905 case GL_PIXEL_PACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001906 *params = mState.pack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001907 break;
1908 case GL_PIXEL_UNPACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001909 *params = mState.unpack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001910 break;
Geoff Lang23c81692013-08-12 10:46:58 -04001911 case GL_NUM_EXTENSIONS:
1912 *params = static_cast<GLint>(getNumExtensions());
1913 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001914 default:
1915 return false;
1916 }
1917
1918 return true;
1919}
1920
Jamie Madill0fda9862013-07-19 16:36:55 -04001921bool Context::getInteger64v(GLenum pname, GLint64 *params)
1922{
1923 switch (pname)
1924 {
1925 case GL_MAX_ELEMENT_INDEX:
1926 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
1927 break;
1928 case GL_MAX_UNIFORM_BLOCK_SIZE:
1929 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
1930 break;
1931 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
1932 {
1933 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1934 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1935 *params = uniformBufferComponents + defaultBufferComponents;
1936 }
1937 break;
1938 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
1939 {
1940 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1941 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1942 *params = uniformBufferComponents + defaultBufferComponents;
1943 }
1944 break;
1945 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04001946 // We do not wait for server fence objects internally, so report a max timeout of zero.
1947 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04001948 break;
1949 default:
1950 return false;
1951 }
1952
1953 return true;
1954}
1955
Shannon Woods1b2fb852013-08-19 14:28:48 -04001956bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
1957{
1958 switch (target)
1959 {
1960 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1961 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
1962 {
1963 *data = mState.transformFeedbackBuffers[index].id();
1964 }
1965 break;
1966 case GL_UNIFORM_BUFFER_BINDING:
1967 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
1968 {
1969 *data = mState.uniformBuffers[index].id();
1970 }
1971 break;
1972 default:
1973 return false;
1974 }
1975
1976 return true;
1977}
1978
1979bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
1980{
1981 switch (target)
1982 {
1983 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
1984 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
1985 {
1986 *data = mState.transformFeedbackBuffers[index].getOffset();
1987 }
1988 break;
1989 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
1990 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
1991 {
1992 *data = mState.transformFeedbackBuffers[index].getSize();
1993 }
1994 break;
1995 case GL_UNIFORM_BUFFER_START:
1996 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
1997 {
1998 *data = mState.uniformBuffers[index].getOffset();
1999 }
2000 break;
2001 case GL_UNIFORM_BUFFER_SIZE:
2002 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2003 {
2004 *data = mState.uniformBuffers[index].getSize();
2005 }
2006 break;
2007 default:
2008 return false;
2009 }
2010
2011 return true;
2012}
2013
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002014bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
2015{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002016 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
2017 {
2018 *type = GL_INT;
2019 *numParams = 1;
2020 return true;
2021 }
2022
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002023 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2024 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2025 // to the fact that it is stored internally as a float, and so would require conversion
2026 // if returned from Context::getIntegerv. Since this conversion is already implemented
2027 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2028 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2029 // application.
2030 switch (pname)
2031 {
2032 case GL_COMPRESSED_TEXTURE_FORMATS:
2033 {
2034 *type = GL_INT;
2035 *numParams = mNumCompressedTextureFormats;
2036 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002037 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002038 case GL_SHADER_BINARY_FORMATS:
2039 {
2040 *type = GL_INT;
2041 *numParams = 0;
2042 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002043 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002044 case GL_MAX_VERTEX_ATTRIBS:
2045 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2046 case GL_MAX_VARYING_VECTORS:
2047 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2048 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2049 case GL_MAX_TEXTURE_IMAGE_UNITS:
2050 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2051 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002052 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002053 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002054 case GL_NUM_SHADER_BINARY_FORMATS:
2055 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2056 case GL_ARRAY_BUFFER_BINDING:
2057 case GL_FRAMEBUFFER_BINDING:
2058 case GL_RENDERBUFFER_BINDING:
2059 case GL_CURRENT_PROGRAM:
2060 case GL_PACK_ALIGNMENT:
2061 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2062 case GL_UNPACK_ALIGNMENT:
2063 case GL_GENERATE_MIPMAP_HINT:
2064 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2065 case GL_RED_BITS:
2066 case GL_GREEN_BITS:
2067 case GL_BLUE_BITS:
2068 case GL_ALPHA_BITS:
2069 case GL_DEPTH_BITS:
2070 case GL_STENCIL_BITS:
2071 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2072 case GL_CULL_FACE_MODE:
2073 case GL_FRONT_FACE:
2074 case GL_ACTIVE_TEXTURE:
2075 case GL_STENCIL_FUNC:
2076 case GL_STENCIL_VALUE_MASK:
2077 case GL_STENCIL_REF:
2078 case GL_STENCIL_FAIL:
2079 case GL_STENCIL_PASS_DEPTH_FAIL:
2080 case GL_STENCIL_PASS_DEPTH_PASS:
2081 case GL_STENCIL_BACK_FUNC:
2082 case GL_STENCIL_BACK_VALUE_MASK:
2083 case GL_STENCIL_BACK_REF:
2084 case GL_STENCIL_BACK_FAIL:
2085 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2086 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2087 case GL_DEPTH_FUNC:
2088 case GL_BLEND_SRC_RGB:
2089 case GL_BLEND_SRC_ALPHA:
2090 case GL_BLEND_DST_RGB:
2091 case GL_BLEND_DST_ALPHA:
2092 case GL_BLEND_EQUATION_RGB:
2093 case GL_BLEND_EQUATION_ALPHA:
2094 case GL_STENCIL_WRITEMASK:
2095 case GL_STENCIL_BACK_WRITEMASK:
2096 case GL_STENCIL_CLEAR_VALUE:
2097 case GL_SUBPIXEL_BITS:
2098 case GL_MAX_TEXTURE_SIZE:
2099 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2100 case GL_SAMPLE_BUFFERS:
2101 case GL_SAMPLES:
2102 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2103 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2104 case GL_TEXTURE_BINDING_2D:
2105 case GL_TEXTURE_BINDING_CUBE_MAP:
2106 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2107 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2108 case GL_PROGRAM_BINARY_FORMATS_OES:
2109 {
2110 *type = GL_INT;
2111 *numParams = 1;
2112 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002113 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002114 case GL_MAX_SAMPLES_ANGLE:
2115 {
2116 if (getMaxSupportedSamples() != 0)
2117 {
2118 *type = GL_INT;
2119 *numParams = 1;
2120 }
2121 else
2122 {
2123 return false;
2124 }
2125 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002126 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002127 case GL_MAX_VIEWPORT_DIMS:
2128 {
2129 *type = GL_INT;
2130 *numParams = 2;
2131 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002132 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002133 case GL_VIEWPORT:
2134 case GL_SCISSOR_BOX:
2135 {
2136 *type = GL_INT;
2137 *numParams = 4;
2138 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002139 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002140 case GL_SHADER_COMPILER:
2141 case GL_SAMPLE_COVERAGE_INVERT:
2142 case GL_DEPTH_WRITEMASK:
2143 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2144 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2145 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2146 case GL_SAMPLE_COVERAGE:
2147 case GL_SCISSOR_TEST:
2148 case GL_STENCIL_TEST:
2149 case GL_DEPTH_TEST:
2150 case GL_BLEND:
2151 case GL_DITHER:
2152 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2153 {
2154 *type = GL_BOOL;
2155 *numParams = 1;
2156 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002157 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002158 case GL_COLOR_WRITEMASK:
2159 {
2160 *type = GL_BOOL;
2161 *numParams = 4;
2162 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002163 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002164 case GL_POLYGON_OFFSET_FACTOR:
2165 case GL_POLYGON_OFFSET_UNITS:
2166 case GL_SAMPLE_COVERAGE_VALUE:
2167 case GL_DEPTH_CLEAR_VALUE:
2168 case GL_LINE_WIDTH:
2169 {
2170 *type = GL_FLOAT;
2171 *numParams = 1;
2172 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002173 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002174 case GL_ALIASED_LINE_WIDTH_RANGE:
2175 case GL_ALIASED_POINT_SIZE_RANGE:
2176 case GL_DEPTH_RANGE:
2177 {
2178 *type = GL_FLOAT;
2179 *numParams = 2;
2180 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002181 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002182 case GL_COLOR_CLEAR_VALUE:
2183 case GL_BLEND_COLOR:
2184 {
2185 *type = GL_FLOAT;
2186 *numParams = 4;
2187 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002188 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002189 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
2190 if (!supportsTextureFilterAnisotropy())
2191 {
2192 return false;
2193 }
2194 *type = GL_FLOAT;
2195 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002196 return true;
2197 }
2198
2199 if (mClientVersion < 3)
2200 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002201 return false;
2202 }
2203
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002204 // Check for ES3.0+ parameter names
2205 switch (pname)
2206 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002207 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2208 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002209 case GL_UNIFORM_BUFFER_BINDING:
2210 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002211 case GL_COPY_READ_BUFFER_BINDING:
2212 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002213 case GL_PIXEL_PACK_BUFFER_BINDING:
2214 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002215 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002216 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002217 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002218 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002219 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2220 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2221 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002222 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002223 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2224 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002225 case GL_NUM_EXTENSIONS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002226 {
2227 *type = GL_INT;
2228 *numParams = 1;
2229 }
2230 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002231
2232 case GL_MAX_ELEMENT_INDEX:
2233 case GL_MAX_UNIFORM_BLOCK_SIZE:
2234 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2235 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2236 case GL_MAX_SERVER_WAIT_TIMEOUT:
2237 {
2238 *type = GL_INT_64_ANGLEX;
2239 *numParams = 1;
2240 }
2241 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002242 }
2243
2244 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002245}
2246
Shannon Woods1b2fb852013-08-19 14:28:48 -04002247bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2248{
2249 if (mClientVersion < 3)
2250 {
2251 return false;
2252 }
2253
2254 switch (target)
2255 {
2256 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2257 case GL_UNIFORM_BUFFER_BINDING:
2258 {
2259 *type = GL_INT;
2260 *numParams = 1;
2261 }
2262 return true;
2263 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2264 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2265 case GL_UNIFORM_BUFFER_START:
2266 case GL_UNIFORM_BUFFER_SIZE:
2267 {
2268 *type = GL_INT_64_ANGLEX;
2269 *numParams = 1;
2270 }
2271 }
2272
2273 return false;
2274}
2275
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002276// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002277// scissor rectangle to the renderer
2278bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002279{
2280 Framebuffer *framebufferObject = getDrawFramebuffer();
2281
2282 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2283 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002284 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002285 }
2286
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002287 mRenderer->applyRenderTarget(framebufferObject);
2288
daniel@transgaming.com12985182012-12-20 20:56:31 +00002289 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002290 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002291 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002292 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002293 }
2294
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002295 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002296
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002297 return true;
2298}
2299
2300// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2301void Context::applyState(GLenum drawMode)
2302{
Nicolas Capensfd396552013-06-18 21:41:30 -04002303 Framebuffer *framebufferObject = getDrawFramebuffer();
2304 int samples = framebufferObject->getSamples();
2305
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002306 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002307 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002308 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002309
2310 unsigned int mask = 0;
2311 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002312 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002313 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002314 {
Nicolas Capensfd396552013-06-18 21:41:30 -04002315
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002316 float threshold = 0.5f;
2317
Nicolas Capensfd396552013-06-18 21:41:30 -04002318 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002319 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002320 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002321
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002322 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002323 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002324 threshold += 1.0f;
2325 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002326 }
2327 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002328 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002329
2330 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002331 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002332 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002333 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002334 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002335 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002336 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002337 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002338 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002339 mRenderer->setBlendState(mState.blend, mState.blendColor, mask);
2340
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002341 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002342 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002343}
2344
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002345// Applies the shaders and shader constants to the Direct3D 9 device
2346void Context::applyShaders()
2347{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002348 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002349
daniel@transgaming.come4991412012-12-20 20:55:34 +00002350 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00002351
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002352 programBinary->applyUniforms();
2353}
2354
2355// Applies the textures and sampler states to the Direct3D 9 device
2356void Context::applyTextures()
2357{
2358 applyTextures(SAMPLER_PIXEL);
2359
2360 if (mSupportsVertexTexture)
2361 {
2362 applyTextures(SAMPLER_VERTEX);
2363 }
2364}
2365
2366// For each Direct3D 9 sampler of either the pixel or vertex stage,
2367// looks up the corresponding OpenGL texture image unit and texture type,
2368// and sets the texture and its addressing/filtering state (or NULL when inactive).
2369void Context::applyTextures(SamplerType type)
2370{
daniel@transgaming.com62a28462012-07-24 18:33:59 +00002371 ProgramBinary *programBinary = getCurrentProgramBinary();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002372
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002373 // Range of Direct3D samplers of given sampler type
2374 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002375 int samplerRange = programBinary->getUsedSamplerRange(type);
2376
2377 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2378 {
2379 int textureUnit = programBinary->getSamplerMapping(type, samplerIndex); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002380
2381 if (textureUnit != -1)
2382 {
2383 TextureType textureType = programBinary->getSamplerTextureType(type, samplerIndex);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002384 Texture *texture = getSamplerTexture(textureUnit, textureType);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002385
Jamie Madillf8989902013-07-19 16:36:58 -04002386 SamplerState samplerState;
2387 texture->getSamplerState(&samplerState);
2388
Jamie Madilla85f6f12013-07-19 16:36:59 -04002389 if (mState.samplers[textureUnit] != 0)
2390 {
2391 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2392 samplerObject->getState(&samplerState);
2393 }
2394
Jamie Madillf8989902013-07-19 16:36:58 -04002395 if (texture->isSamplerComplete(samplerState))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002396 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002397 mRenderer->setSamplerState(type, samplerIndex, samplerState);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002398
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002399 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002400
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002401 texture->resetDirty();
2402 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002403 else
2404 {
2405 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2406 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002407 }
2408 else
2409 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002410 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002411 }
2412 }
2413
2414 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2415 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002416 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002417 }
2418}
2419
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002420bool Context::applyUniformBuffers()
2421{
2422 Program *programObject = getProgram(mState.currentProgram);
2423 ProgramBinary *programBinary = programObject->getProgramBinary();
2424
2425 std::vector<gl::Buffer*> boundBuffers;
2426
2427 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2428 {
2429 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2430 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2431 if (boundBuffer.id() == 0)
2432 {
2433 // undefined behaviour
2434 return false;
2435 }
2436 else
2437 {
2438 gl::Buffer *uniformBuffer = boundBuffer.get();
2439 ASSERT(uniformBuffer);
2440 boundBuffers.push_back(uniformBuffer);
2441 }
2442 }
2443
2444 return programBinary->applyUniformBuffers(boundBuffers);
2445}
2446
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002447
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002448
2449void Context::clear(GLbitfield mask)
2450{
Geoff Langda507fe2013-08-20 12:01:42 -04002451 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002452 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2453 {
2454 clearParams.clearColor[i] = false;
2455 }
2456 clearParams.colorFClearValue = mState.colorClearValue;
2457 clearParams.colorClearType = GL_FLOAT;
2458 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2459 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2460 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2461 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2462 clearParams.clearDepth = false;
2463 clearParams.depthClearValue = mState.depthClearValue;
2464 clearParams.clearStencil = false;
2465 clearParams.stencilClearValue = mState.stencilClearValue;
2466 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2467 clearParams.scissorEnabled = mState.scissorTest;
2468 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002469
Geoff Lang0b833232013-08-21 10:13:29 -04002470 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002471 if (mask & GL_COLOR_BUFFER_BIT)
2472 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002473 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002474 {
Geoff Langda507fe2013-08-20 12:01:42 -04002475 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2476 {
2477 clearParams.clearColor[i] = true;
2478 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002479 }
2480 }
2481
2482 if (mask & GL_DEPTH_BUFFER_BIT)
2483 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002484 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002485 {
Geoff Langda507fe2013-08-20 12:01:42 -04002486 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002487 }
2488 }
2489
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002490 if (mask & GL_STENCIL_BUFFER_BIT)
2491 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002492 if (framebufferObject->getStencilbufferType() != GL_NONE)
2493 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002494 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002495 if (!depthStencil)
2496 {
2497 ERR("Depth stencil pointer unexpectedly null.");
2498 return;
2499 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002500
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002501 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002502 {
Geoff Langda507fe2013-08-20 12:01:42 -04002503 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002504 }
2505 }
2506 }
2507
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002508
daniel@transgaming.com12985182012-12-20 20:56:31 +00002509 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002510 {
2511 return;
2512 }
2513
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002514 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002515}
2516
Geoff Lang42359ca2013-08-21 13:25:17 -04002517void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2518{
2519 // glClearBufferfv can be called to clear the color buffer or depth buffer
2520
2521 ClearParameters clearParams = { 0 };
2522
2523 if (buffer == GL_COLOR)
2524 {
2525 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2526 {
2527 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2528 }
2529 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2530 clearParams.colorClearType = GL_FLOAT;
2531 }
2532 else
2533 {
2534 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2535 {
2536 clearParams.clearColor[i] = false;
2537 }
2538 clearParams.colorFClearValue = mState.colorClearValue;
2539 clearParams.colorClearType = GL_FLOAT;
2540 }
2541
2542 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2543 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2544 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2545 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2546
2547 if (buffer == GL_DEPTH)
2548 {
2549 clearParams.clearDepth = true;
2550 clearParams.depthClearValue = values[0];
2551 }
2552 else
2553 {
2554 clearParams.clearDepth = false;
2555 clearParams.depthClearValue = mState.depthClearValue;
2556 }
2557
2558 clearParams.clearStencil = false;
2559 clearParams.stencilClearValue = mState.stencilClearValue;
2560 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2561 clearParams.scissorEnabled = mState.scissorTest;
2562 clearParams.scissor = mState.scissor;
2563
2564 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2565 {
2566 return;
2567 }
2568
2569 mRenderer->clear(clearParams, getDrawFramebuffer());
2570}
2571
2572void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2573{
2574 // glClearBufferuv can only be called to clear a color buffer
2575
2576 ClearParameters clearParams = { 0 };
2577 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2578 {
2579 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2580 }
2581 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2582 clearParams.colorClearType = GL_UNSIGNED_INT;
2583 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2584 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2585 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2586 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2587 clearParams.clearDepth = false;
2588 clearParams.depthClearValue = mState.depthClearValue;
2589 clearParams.clearStencil = false;
2590 clearParams.stencilClearValue = mState.stencilClearValue;
2591 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2592 clearParams.scissorEnabled = mState.scissorTest;
2593 clearParams.scissor = mState.scissor;
2594
2595 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2596 {
2597 return;
2598 }
2599
2600 mRenderer->clear(clearParams, getDrawFramebuffer());
2601}
2602
2603void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2604{
2605 // glClearBufferfv can be called to clear the color buffer or stencil buffer
2606
2607 ClearParameters clearParams = { 0 };
2608
2609 if (buffer == GL_COLOR)
2610 {
2611 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2612 {
2613 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2614 }
2615 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2616 clearParams.colorClearType = GL_INT;
2617 }
2618 else
2619 {
2620 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2621 {
2622 clearParams.clearColor[i] = false;
2623 }
2624 clearParams.colorFClearValue = mState.colorClearValue;
2625 clearParams.colorClearType = GL_FLOAT;
2626 }
2627
2628 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2629 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2630 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2631 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2632
2633 clearParams.clearDepth = false;
2634 clearParams.depthClearValue = mState.depthClearValue;
2635
2636 if (buffer == GL_STENCIL)
2637 {
2638 clearParams.clearStencil = true;
2639 clearParams.stencilClearValue = values[1];
2640 }
2641 else
2642 {
2643 clearParams.clearStencil = false;
2644 clearParams.stencilClearValue = mState.stencilClearValue;
2645 }
2646 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2647
2648 clearParams.scissorEnabled = mState.scissorTest;
2649 clearParams.scissor = mState.scissor;
2650
2651 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2652 {
2653 return;
2654 }
2655
2656 mRenderer->clear(clearParams, getDrawFramebuffer());
2657}
2658
2659void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2660{
2661 // glClearBufferfi can only be called to clear a depth stencil buffer
2662
2663 ClearParameters clearParams = { 0 };
2664 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2665 {
2666 clearParams.clearColor[i] = false;
2667 }
2668 clearParams.colorFClearValue = mState.colorClearValue;
2669 clearParams.colorClearType = GL_FLOAT;
2670 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2671 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2672 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2673 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2674 clearParams.clearDepth = true;
2675 clearParams.depthClearValue = depth;
2676 clearParams.clearStencil = true;
2677 clearParams.stencilClearValue = stencil;
2678 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2679 clearParams.scissorEnabled = mState.scissorTest;
2680 clearParams.scissor = mState.scissor;
2681
2682 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2683 {
2684 return;
2685 }
2686
2687 mRenderer->clear(clearParams, getDrawFramebuffer());
2688}
2689
2690void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2691 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2692{
2693 Framebuffer *framebuffer = getReadFramebuffer();
2694
2695 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2696 {
2697 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
2698 }
2699
2700 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2701 {
2702 return gl::error(GL_INVALID_OPERATION);
2703 }
2704
2705 GLint sizedInternalFormat = IsSizedInternalFormat(format, mClientVersion) ? format
2706 : GetSizedInternalFormat(format, type, mClientVersion);
2707
2708 GLsizei outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, getPackAlignment());
2709 // sized query sanity check
2710 if (bufSize)
2711 {
2712 int requiredSize = outputPitch * height;
2713 if (requiredSize > *bufSize)
2714 {
2715 return gl::error(GL_INVALID_OPERATION);
2716 }
2717 }
2718
2719 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
2720}
2721
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002722void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2723{
2724 if (!mState.currentProgram)
2725 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002726 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002727 }
2728
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002729 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002730 {
2731 return;
2732 }
2733
daniel@transgaming.com12985182012-12-20 20:56:31 +00002734 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002735 {
2736 return;
2737 }
2738
2739 applyState(mode);
2740
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002741 ProgramBinary *programBinary = getCurrentProgramBinary();
2742
Jamie Madill57a89722013-07-02 11:57:03 -04002743 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002744 if (err != GL_NO_ERROR)
2745 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002746 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002747 }
2748
2749 applyShaders();
2750 applyTextures();
2751
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002752 if (!applyUniformBuffers())
2753 {
2754 return;
2755 }
2756
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002757 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002758 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002759 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002760 }
2761
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002762 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002763 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002764 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002765 }
2766}
2767
2768void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2769{
2770 if (!mState.currentProgram)
2771 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002772 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002773 }
2774
Jamie Madill57a89722013-07-02 11:57:03 -04002775 VertexArray *vao = getCurrentVertexArray();
2776 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002777 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002778 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002779 }
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002780
2781 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002782 {
2783 return;
2784 }
2785
daniel@transgaming.com12985182012-12-20 20:56:31 +00002786 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002787 {
2788 return;
2789 }
2790
2791 applyState(mode);
2792
daniel@transgaming.com31240482012-11-28 21:06:41 +00002793 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002794 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002795 if (err != GL_NO_ERROR)
2796 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002797 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002798 }
2799
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002800 ProgramBinary *programBinary = getCurrentProgramBinary();
2801
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002802 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002803 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002804 if (err != GL_NO_ERROR)
2805 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002806 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002807 }
2808
2809 applyShaders();
2810 applyTextures();
2811
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002812 if (!applyUniformBuffers())
2813 {
2814 return;
2815 }
2816
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002817 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002818 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002819 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002820 }
2821
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002822 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002823 {
Jamie Madill57a89722013-07-02 11:57:03 -04002824 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002825 }
2826}
2827
2828// Implements glFlush when block is false, glFinish when block is true
2829void Context::sync(bool block)
2830{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002831 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002832}
2833
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002834void Context::recordInvalidEnum()
2835{
2836 mInvalidEnum = true;
2837}
2838
2839void Context::recordInvalidValue()
2840{
2841 mInvalidValue = true;
2842}
2843
2844void Context::recordInvalidOperation()
2845{
2846 mInvalidOperation = true;
2847}
2848
2849void Context::recordOutOfMemory()
2850{
2851 mOutOfMemory = true;
2852}
2853
2854void Context::recordInvalidFramebufferOperation()
2855{
2856 mInvalidFramebufferOperation = true;
2857}
2858
2859// Get one of the recorded errors and clear its flag, if any.
2860// [OpenGL ES 2.0.24] section 2.5 page 13.
2861GLenum Context::getError()
2862{
2863 if (mInvalidEnum)
2864 {
2865 mInvalidEnum = false;
2866
2867 return GL_INVALID_ENUM;
2868 }
2869
2870 if (mInvalidValue)
2871 {
2872 mInvalidValue = false;
2873
2874 return GL_INVALID_VALUE;
2875 }
2876
2877 if (mInvalidOperation)
2878 {
2879 mInvalidOperation = false;
2880
2881 return GL_INVALID_OPERATION;
2882 }
2883
2884 if (mOutOfMemory)
2885 {
2886 mOutOfMemory = false;
2887
2888 return GL_OUT_OF_MEMORY;
2889 }
2890
2891 if (mInvalidFramebufferOperation)
2892 {
2893 mInvalidFramebufferOperation = false;
2894
2895 return GL_INVALID_FRAMEBUFFER_OPERATION;
2896 }
2897
2898 return GL_NO_ERROR;
2899}
2900
2901GLenum Context::getResetStatus()
2902{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002903 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002904 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00002905 // mResetStatus will be set by the markContextLost callback
2906 // in the case a notification is sent
2907 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002908 }
2909
2910 GLenum status = mResetStatus;
2911
2912 if (mResetStatus != GL_NO_ERROR)
2913 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00002914 ASSERT(mContextLost);
2915
daniel@transgaming.com621ce052012-10-31 17:52:29 +00002916 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002917 {
2918 mResetStatus = GL_NO_ERROR;
2919 }
2920 }
2921
2922 return status;
2923}
2924
2925bool Context::isResetNotificationEnabled()
2926{
2927 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
2928}
2929
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00002930int Context::getClientVersion() const
2931{
2932 return mClientVersion;
2933}
2934
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002935int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002936{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00002937 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002938}
2939
2940float Context::getMaximumPointSize() const
2941{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00002942 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002943}
2944
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002945unsigned int Context::getMaximumCombinedTextureImageUnits() const
2946{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00002947 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002948}
2949
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002950unsigned int Context::getMaximumCombinedUniformBufferBindings() const
2951{
2952 return mRenderer->getMaxVertexShaderUniformBuffers() +
2953 mRenderer->getMaxFragmentShaderUniformBuffers();
2954}
2955
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002956int Context::getMaxSupportedSamples() const
2957{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00002958 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002959}
2960
Geoff Lang0e120e32013-05-29 10:23:55 -04002961GLsizei Context::getMaxSupportedFormatSamples(GLint internalFormat) const
2962{
2963 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
2964}
2965
Shannon Woods52f1e7e2013-07-08 10:32:17 -04002966GLsizei Context::getNumSampleCounts(GLint internalFormat) const
2967{
2968 return mRenderer->getNumSampleCounts(internalFormat);
2969}
2970
2971void Context::getSampleCounts(GLint internalFormat, GLsizei bufSize, GLint *params) const
2972{
2973 mRenderer->getSampleCounts(internalFormat, bufSize, params);
2974}
2975
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00002976unsigned int Context::getMaxTransformFeedbackBufferBindings() const
2977{
2978 return mRenderer->getMaxTransformFeedbackBuffers();
2979}
2980
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002981GLintptr Context::getUniformBufferOffsetAlignment() const
2982{
2983 // setting a large alignment forces uniform buffers to bind with zero offset
2984 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
2985}
2986
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00002987unsigned int Context::getMaximumRenderTargets() const
2988{
2989 return mRenderer->getMaxRenderTargets();
2990}
2991
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002992bool Context::supportsEventQueries() const
2993{
2994 return mSupportsEventQueries;
2995}
2996
2997bool Context::supportsOcclusionQueries() const
2998{
2999 return mSupportsOcclusionQueries;
3000}
3001
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00003002bool Context::supportsBGRATextures() const
3003{
3004 return mSupportsBGRATextures;
3005}
3006
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003007bool Context::supportsDXT1Textures() const
3008{
3009 return mSupportsDXT1Textures;
3010}
3011
3012bool Context::supportsDXT3Textures() const
3013{
3014 return mSupportsDXT3Textures;
3015}
3016
3017bool Context::supportsDXT5Textures() const
3018{
3019 return mSupportsDXT5Textures;
3020}
3021
3022bool Context::supportsFloat32Textures() const
3023{
3024 return mSupportsFloat32Textures;
3025}
3026
3027bool Context::supportsFloat32LinearFilter() const
3028{
3029 return mSupportsFloat32LinearFilter;
3030}
3031
3032bool Context::supportsFloat32RenderableTextures() const
3033{
3034 return mSupportsFloat32RenderableTextures;
3035}
3036
3037bool Context::supportsFloat16Textures() const
3038{
3039 return mSupportsFloat16Textures;
3040}
3041
3042bool Context::supportsFloat16LinearFilter() const
3043{
3044 return mSupportsFloat16LinearFilter;
3045}
3046
3047bool Context::supportsFloat16RenderableTextures() const
3048{
3049 return mSupportsFloat16RenderableTextures;
3050}
3051
3052int Context::getMaximumRenderbufferDimension() const
3053{
3054 return mMaxRenderbufferDimension;
3055}
3056
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003057int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003058{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003059 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003060}
3061
3062int Context::getMaximumCubeTextureDimension() const
3063{
3064 return mMaxCubeTextureDimension;
3065}
3066
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003067int Context::getMaximum3DTextureDimension() const
3068{
3069 return mMax3DTextureDimension;
3070}
3071
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00003072int Context::getMaximum2DArrayTextureLayers() const
3073{
3074 return mMax2DArrayTextureLayers;
3075}
3076
Geoff Langce635692013-09-24 13:56:32 -04003077int Context::getMaximum2DTextureLevel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003078{
Geoff Langce635692013-09-24 13:56:32 -04003079 return mMax2DTextureLevel;
3080}
3081
3082int Context::getMaximumCubeTextureLevel() const
3083{
3084 return mMaxCubeTextureLevel;
3085}
3086
3087int Context::getMaximum3DTextureLevel() const
3088{
3089 return mMax3DTextureLevel;
3090}
3091
3092int Context::getMaximum2DArrayTextureLevel() const
3093{
3094 return mMax2DArrayTextureLevel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003095}
3096
3097bool Context::supportsLuminanceTextures() const
3098{
3099 return mSupportsLuminanceTextures;
3100}
3101
3102bool Context::supportsLuminanceAlphaTextures() const
3103{
3104 return mSupportsLuminanceAlphaTextures;
3105}
3106
3107bool Context::supportsDepthTextures() const
3108{
3109 return mSupportsDepthTextures;
3110}
3111
3112bool Context::supports32bitIndices() const
3113{
3114 return mSupports32bitIndices;
3115}
3116
3117bool Context::supportsNonPower2Texture() const
3118{
3119 return mSupportsNonPower2Texture;
3120}
3121
3122bool Context::supportsInstancing() const
3123{
3124 return mSupportsInstancing;
3125}
3126
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003127bool Context::supportsTextureFilterAnisotropy() const
3128{
3129 return mSupportsTextureFilterAnisotropy;
3130}
3131
3132float Context::getTextureMaxAnisotropy() const
3133{
3134 return mMaxTextureAnisotropy;
3135}
3136
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00003137bool Context::getCurrentReadFormatType(GLint *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003138{
3139 Framebuffer *framebuffer = getReadFramebuffer();
3140 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3141 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003142 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003143 }
3144
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003145 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003146 if (!renderbuffer)
3147 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003148 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003149 }
3150
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00003151 *internalFormat = renderbuffer->getActualFormat();
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00003152 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
3153 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003154
3155 return true;
3156}
3157
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003158void Context::detachBuffer(GLuint buffer)
3159{
3160 // [OpenGL ES 2.0.24] section 2.9 page 22:
3161 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3162 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3163
3164 if (mState.arrayBuffer.id() == buffer)
3165 {
3166 mState.arrayBuffer.set(NULL);
3167 }
3168
Jamie Madill57a89722013-07-02 11:57:03 -04003169 // mark as freed among the vertex array objects
3170 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003171 {
Jamie Madill57a89722013-07-02 11:57:03 -04003172 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003173 }
3174}
3175
3176void Context::detachTexture(GLuint texture)
3177{
3178 // [OpenGL ES 2.0.24] section 3.8 page 84:
3179 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3180 // rebound to texture object zero
3181
3182 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3183 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003184 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003185 {
3186 if (mState.samplerTexture[type][sampler].id() == texture)
3187 {
3188 mState.samplerTexture[type][sampler].set(NULL);
3189 }
3190 }
3191 }
3192
3193 // [OpenGL ES 2.0.24] section 4.4 page 112:
3194 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
3195 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
3196 // image was attached in the currently bound framebuffer.
3197
3198 Framebuffer *readFramebuffer = getReadFramebuffer();
3199 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3200
3201 if (readFramebuffer)
3202 {
3203 readFramebuffer->detachTexture(texture);
3204 }
3205
3206 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3207 {
3208 drawFramebuffer->detachTexture(texture);
3209 }
3210}
3211
3212void Context::detachFramebuffer(GLuint framebuffer)
3213{
3214 // [OpenGL ES 2.0.24] section 4.4 page 107:
3215 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3216 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3217
3218 if (mState.readFramebuffer == framebuffer)
3219 {
3220 bindReadFramebuffer(0);
3221 }
3222
3223 if (mState.drawFramebuffer == framebuffer)
3224 {
3225 bindDrawFramebuffer(0);
3226 }
3227}
3228
3229void Context::detachRenderbuffer(GLuint renderbuffer)
3230{
3231 // [OpenGL ES 2.0.24] section 4.4 page 109:
3232 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3233 // had been executed with the target RENDERBUFFER and name of zero.
3234
3235 if (mState.renderbuffer.id() == renderbuffer)
3236 {
3237 bindRenderbuffer(0);
3238 }
3239
3240 // [OpenGL ES 2.0.24] section 4.4 page 111:
3241 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3242 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3243 // point to which this image was attached in the currently bound framebuffer.
3244
3245 Framebuffer *readFramebuffer = getReadFramebuffer();
3246 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3247
3248 if (readFramebuffer)
3249 {
3250 readFramebuffer->detachRenderbuffer(renderbuffer);
3251 }
3252
3253 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3254 {
3255 drawFramebuffer->detachRenderbuffer(renderbuffer);
3256 }
3257}
3258
Jamie Madill57a89722013-07-02 11:57:03 -04003259void Context::detachVertexArray(GLuint vertexArray)
3260{
3261 // [OpenGL ES 3.0.2] section 2.10 page 43:
3262 // If a vertex array object that is currently bound is deleted, the binding
3263 // for that object reverts to zero and the default vertex array becomes current.
3264 if (mState.vertexArray == vertexArray)
3265 {
3266 bindVertexArray(0);
3267 }
3268}
3269
Jamie Madilldc356042013-07-19 16:36:57 -04003270void Context::detachSampler(GLuint sampler)
3271{
3272 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3273 // If a sampler object that is currently bound to one or more texture units is
3274 // deleted, it is as though BindSampler is called once for each texture unit to
3275 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3276 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3277 {
3278 if (mState.samplers[textureUnit] == sampler)
3279 {
3280 mState.samplers[textureUnit] = 0;
3281 }
3282 }
3283}
3284
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003285Texture *Context::getIncompleteTexture(TextureType type)
3286{
3287 Texture *t = mIncompleteTextures[type].get();
3288
3289 if (t == NULL)
3290 {
Jamie Madill88f18f42013-09-18 14:36:19 -04003291 const GLubyte color[] = { 0, 0, 0, 255 };
3292 const PixelUnpackState incompleteUnpackState(1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003293
3294 switch (type)
3295 {
3296 default:
3297 UNREACHABLE();
3298 // default falls through to TEXTURE_2D
3299
3300 case TEXTURE_2D:
3301 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003302 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003303 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003304 t = incomplete2d;
3305 }
3306 break;
3307
3308 case TEXTURE_CUBE:
3309 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003310 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003311
Jamie Madill88f18f42013-09-18 14:36:19 -04003312 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3313 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3314 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3315 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3316 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3317 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003318
3319 t = incompleteCube;
3320 }
3321 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003322
3323 case TEXTURE_3D:
3324 {
3325 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003326 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003327
3328 t = incomplete3d;
3329 }
3330 break;
3331
3332 case TEXTURE_2D_ARRAY:
3333 {
3334 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003335 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003336
3337 t = incomplete2darray;
3338 }
3339 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003340 }
3341
3342 mIncompleteTextures[type].set(t);
3343 }
3344
3345 return t;
3346}
3347
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003348bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003349{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003350 if (drawMode == GL_POINTS)
3351 {
3352 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3353 // which affects varying interpolation. Since the value of gl_PointSize is
3354 // undefined when not written, just skip drawing to avoid unexpected results.
3355 if (!getCurrentProgramBinary()->usesPointSize())
3356 {
3357 // This is stictly speaking not an error, but developers should be
3358 // notified of risking undefined behavior.
3359 ERR("Point rendering without writing to gl_PointSize.");
3360
3361 return true;
3362 }
3363 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003364 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003365 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003366 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003367 {
3368 return true;
3369 }
3370 }
3371
3372 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003373}
3374
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003375void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003376{
3377 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003378 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003379}
3380
3381void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3382{
3383 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003384 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003385}
3386
3387void Context::setVertexAttribi(GLuint index, const GLint values[4])
3388{
3389 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003390 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003391}
3392
3393void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3394{
Jamie Madill57a89722013-07-02 11:57:03 -04003395 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003396}
3397
Jamie Madille29d1672013-07-19 16:36:57 -04003398void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3399{
3400 mResourceManager->checkSamplerAllocation(sampler);
3401
3402 Sampler *samplerObject = getSampler(sampler);
3403 ASSERT(samplerObject);
3404
3405 switch (pname)
3406 {
3407 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3408 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3409 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3410 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3411 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3412 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3413 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3414 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3415 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3416 default: UNREACHABLE(); break;
3417 }
3418}
3419
3420void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3421{
3422 mResourceManager->checkSamplerAllocation(sampler);
3423
3424 Sampler *samplerObject = getSampler(sampler);
3425 ASSERT(samplerObject);
3426
3427 switch (pname)
3428 {
Jamie Madill9675b802013-07-19 16:36:59 -04003429 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3430 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3431 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3432 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3433 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003434 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3435 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003436 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3437 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003438 default: UNREACHABLE(); break;
3439 }
3440}
3441
Jamie Madill9675b802013-07-19 16:36:59 -04003442GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3443{
3444 mResourceManager->checkSamplerAllocation(sampler);
3445
3446 Sampler *samplerObject = getSampler(sampler);
3447 ASSERT(samplerObject);
3448
3449 switch (pname)
3450 {
3451 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3452 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3453 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3454 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3455 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3456 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3457 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3458 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3459 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3460 default: UNREACHABLE(); return 0;
3461 }
3462}
3463
3464GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3465{
3466 mResourceManager->checkSamplerAllocation(sampler);
3467
3468 Sampler *samplerObject = getSampler(sampler);
3469 ASSERT(samplerObject);
3470
3471 switch (pname)
3472 {
3473 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3474 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3475 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3476 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3477 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3478 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3479 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3480 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3481 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3482 default: UNREACHABLE(); return 0;
3483 }
3484}
3485
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003486// keep list sorted in following order
3487// OES extensions
3488// EXT extensions
3489// Vendor extensions
3490void Context::initExtensionString()
3491{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003492 // Do not report extension in GLES 3 contexts for now
3493 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003494 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003495 // OES extensions
3496 if (supports32bitIndices())
3497 {
3498 mExtensionStringList.push_back("GL_OES_element_index_uint");
3499 }
3500
3501 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
3502 mExtensionStringList.push_back("GL_OES_get_program_binary");
3503 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
3504 if (mRenderer->getDerivativeInstructionSupport())
3505 {
3506 mExtensionStringList.push_back("GL_OES_standard_derivatives");
3507 }
3508
3509 if (supportsFloat16Textures())
3510 {
3511 mExtensionStringList.push_back("GL_OES_texture_half_float");
3512 }
3513 if (supportsFloat16LinearFilter())
3514 {
3515 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
3516 }
3517 if (supportsFloat32Textures())
3518 {
3519 mExtensionStringList.push_back("GL_OES_texture_float");
3520 }
3521 if (supportsFloat32LinearFilter())
3522 {
3523 mExtensionStringList.push_back("GL_OES_texture_float_linear");
3524 }
3525
3526 if (supportsNonPower2Texture())
3527 {
3528 mExtensionStringList.push_back("GL_OES_texture_npot");
3529 }
3530
3531 // Multi-vendor (EXT) extensions
3532 if (supportsOcclusionQueries())
3533 {
3534 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
3535 }
3536
3537 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
3538 mExtensionStringList.push_back("GL_EXT_robustness");
3539
3540 if (supportsDXT1Textures())
3541 {
3542 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
3543 }
3544
3545 if (supportsTextureFilterAnisotropy())
3546 {
3547 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
3548 }
3549
3550 if (supportsBGRATextures())
3551 {
3552 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3553 }
3554
3555 if (mRenderer->getMaxRenderTargets() > 1)
3556 {
3557 mExtensionStringList.push_back("GL_EXT_draw_buffers");
3558 }
3559
3560 mExtensionStringList.push_back("GL_EXT_texture_storage");
Jamie Madill2aeb26a2013-07-08 14:02:55 -04003561 mExtensionStringList.push_back("GL_EXT_frag_depth");
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003562
3563 // ANGLE-specific extensions
3564 if (supportsDepthTextures())
3565 {
3566 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
3567 }
3568
3569 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
3570 if (getMaxSupportedSamples() != 0)
3571 {
3572 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
3573 }
3574
3575 if (supportsInstancing())
3576 {
3577 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
3578 }
3579
3580 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
3581
3582 if (supportsDXT3Textures())
3583 {
3584 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
3585 }
3586 if (supportsDXT5Textures())
3587 {
3588 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
3589 }
3590
3591 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
3592 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
3593
3594 // Other vendor-specific extensions
3595 if (supportsEventQueries())
3596 {
3597 mExtensionStringList.push_back("GL_NV_fence");
3598 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003599 }
3600
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003601 // Join the extension strings to one long string for use with GetString
3602 std::stringstream strstr;
3603 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003604 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003605 strstr << mExtensionStringList[extensionIndex];
3606 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003607 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003608
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003609 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003610}
3611
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003612const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003613{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003614 return mCombinedExtensionsString;
3615}
3616
3617const char *Context::getExtensionString(const GLuint index) const
3618{
3619 ASSERT(index < mExtensionStringList.size());
3620 return mExtensionStringList[index].c_str();
3621}
3622
3623unsigned int Context::getNumExtensions() const
3624{
3625 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003626}
3627
3628void Context::initRendererString()
3629{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003630 std::ostringstream rendererString;
3631 rendererString << "ANGLE (";
3632 rendererString << mRenderer->getRendererDescription();
3633 rendererString << ")";
3634
3635 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003636}
3637
3638const char *Context::getRendererString() const
3639{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003640 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003641}
3642
Geoff Lang758d5b22013-06-11 11:42:50 -04003643void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3644 GLbitfield mask, GLenum filter)
3645{
3646 Framebuffer *readFramebuffer = getReadFramebuffer();
3647 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3648
3649 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003650 bool blitDepth = false;
3651 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003652 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003653 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003654 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003655 }
3656 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3657 {
Geoff Lang685806d2013-06-12 11:16:36 -04003658 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003659 }
3660 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3661 {
Geoff Lang685806d2013-06-12 11:16:36 -04003662 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003663 }
3664
Geoff Lang125deab2013-08-09 13:34:16 -04003665 gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
3666 gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
Geoff Lang685806d2013-06-12 11:16:36 -04003667 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003668 {
Geoff Lang125deab2013-08-09 13:34:16 -04003669 const gl::Rectangle *scissor = mState.scissorTest ? &mState.scissor : NULL;
3670 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
Geoff Lang685806d2013-06-12 11:16:36 -04003671 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003672 }
3673}
3674
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003675void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3676 GLint x, GLint y, GLsizei width, GLsizei height)
3677{
3678 Framebuffer *frameBuffer = NULL;
3679 switch (target)
3680 {
3681 case GL_FRAMEBUFFER:
3682 case GL_DRAW_FRAMEBUFFER:
3683 frameBuffer = getDrawFramebuffer();
3684 break;
3685 case GL_READ_FRAMEBUFFER:
3686 frameBuffer = getReadFramebuffer();
3687 break;
3688 default:
3689 UNREACHABLE();
3690 }
3691
3692 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3693 {
3694 for (int i = 0; i < numAttachments; ++i)
3695 {
3696 rx::RenderTarget *renderTarget = NULL;
3697
3698 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3699 {
3700 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3701 if (renderBuffer)
3702 {
3703 renderTarget = renderBuffer->getRenderTarget();
3704 }
3705 }
3706 else if (attachments[i] == GL_COLOR)
3707 {
3708 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
3709 if (renderBuffer)
3710 {
3711 renderTarget = renderBuffer->getRenderTarget();
3712 }
3713 }
3714 else
3715 {
3716 gl::Renderbuffer *renderBuffer = NULL;
3717 switch (attachments[i])
3718 {
3719 case GL_DEPTH_ATTACHMENT:
3720 case GL_DEPTH:
3721 renderBuffer = frameBuffer->getDepthbuffer();
3722 break;
3723 case GL_STENCIL_ATTACHMENT:
3724 case GL_STENCIL:
3725 renderBuffer = frameBuffer->getStencilbuffer();
3726 break;
3727 case GL_DEPTH_STENCIL_ATTACHMENT:
3728 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
3729 break;
3730 default:
3731 UNREACHABLE();
3732 }
3733
3734 if (renderBuffer)
3735 {
3736 renderTarget = renderBuffer->getDepthStencil();
3737 }
3738 }
3739
3740 if (renderTarget)
3741 {
3742 renderTarget->invalidate(x, y, width, height);
3743 }
3744 }
3745 }
3746}
3747
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003748}
3749
3750extern "C"
3751{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003752gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003753{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003754 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003755}
3756
3757void glDestroyContext(gl::Context *context)
3758{
3759 delete context;
3760
3761 if (context == gl::getContext())
3762 {
3763 gl::makeCurrent(NULL, NULL, NULL);
3764 }
3765}
3766
3767void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3768{
3769 gl::makeCurrent(context, display, surface);
3770}
3771
3772gl::Context *glGetCurrentContext()
3773{
3774 return gl::getContext();
3775}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003776
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003777}