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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Olli Etuahod2551232017-10-26 20:03:33 +030012#include "common/string_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050013#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040014#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050015#include "libANGLE/Framebuffer.h"
16#include "libANGLE/FramebufferAttachment.h"
17#include "libANGLE/Program.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050018#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040019#include "libANGLE/Uniform.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040020#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000021#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040022#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050023#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050024#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050025#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050026#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050027#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050028#include "libANGLE/renderer/d3d/VertexDataManager.h"
Luc Ferron46bcea52018-05-31 09:48:36 -040029#include "libANGLE/renderer/renderer_utils.h"
Geoff Lang22072132014-11-20 15:15:01 -050030
Jamie Madill01074252016-11-28 15:55:51 -050031using namespace angle;
32
Brandon Jonesc9610c52014-08-25 17:02:59 -070033namespace rx
34{
35
Brandon Joneseb994362014-09-24 10:27:28 -070036namespace
37{
38
jchen103fd614d2018-08-13 12:21:58 +080039void GetDefaultInputLayoutFromShader(gl::Shader *vertexShader, gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070040{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040041 inputLayoutOut->clear();
42
jchen103fd614d2018-08-13 12:21:58 +080043 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes())
Brandon Joneseb994362014-09-24 10:27:28 -070044 {
Brandon Joneseb994362014-09-24 10:27:28 -070045 if (shaderAttr.type != GL_NONE)
46 {
47 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
48
Jamie Madilld3dfda22015-07-06 08:28:49 -040049 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040050 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070051 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040052 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040053 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Xinghua Cao26143fd2017-11-01 18:19:05 +080054 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040055 gl::VertexFormatType defaultType =
56 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070057
Jamie Madill4c19a8a2017-07-24 11:46:06 -040058 inputLayoutOut->push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070059 }
60 }
61 }
62}
63
Jamie Madill4c19a8a2017-07-24 11:46:06 -040064void GetDefaultOutputLayoutFromShader(
65 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
66 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070067{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040068 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070069
Jamie Madillb4463142014-12-19 14:56:54 -050070 if (!shaderOutputVars.empty())
71 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040072 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
73 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050074 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040075}
Brandon Joneseb994362014-09-24 10:27:28 -070076
Jamie Madill04796cd2018-05-24 19:52:16 -040077gl::PrimitiveMode GetGeometryShaderTypeFromDrawMode(gl::PrimitiveMode drawMode)
Jamie Madill4e31ad52015-10-29 10:32:57 -040078{
79 switch (drawMode)
80 {
81 // Uses the point sprite geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040082 case gl::PrimitiveMode::Points:
Jamie Madill04796cd2018-05-24 19:52:16 -040083 return gl::PrimitiveMode::Points;
Jamie Madill4e31ad52015-10-29 10:32:57 -040084
85 // All line drawing uses the same geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040086 case gl::PrimitiveMode::Lines:
87 case gl::PrimitiveMode::LineStrip:
88 case gl::PrimitiveMode::LineLoop:
Jamie Madill04796cd2018-05-24 19:52:16 -040089 return gl::PrimitiveMode::Lines;
Jamie Madill4e31ad52015-10-29 10:32:57 -040090
91 // The triangle fan primitive is emulated with strips in D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -040092 case gl::PrimitiveMode::Triangles:
93 case gl::PrimitiveMode::TriangleFan:
Jamie Madill04796cd2018-05-24 19:52:16 -040094 return gl::PrimitiveMode::Triangles;
Jamie Madill4e31ad52015-10-29 10:32:57 -040095
96 // Special case for triangle strips.
Jamie Madill493f9572018-05-24 19:52:15 -040097 case gl::PrimitiveMode::TriangleStrip:
Jamie Madill04796cd2018-05-24 19:52:16 -040098 return gl::PrimitiveMode::TriangleStrip;
Jamie Madill4e31ad52015-10-29 10:32:57 -040099
100 default:
101 UNREACHABLE();
Jamie Madill04796cd2018-05-24 19:52:16 -0400102 return gl::PrimitiveMode::InvalidEnum;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400103 }
104}
105
Jiawei Shao467c15f2018-04-24 15:04:26 +0800106bool HasFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
Jamie Madill192745a2016-12-22 15:58:21 -0500107{
108 // Note: this assumes nested structs can only be packed with one interpolation.
109 for (const auto &varying : varyings)
110 {
111 if (varying.interpolation == sh::INTERPOLATION_FLAT)
112 {
113 return true;
114 }
115 }
116
117 return false;
118}
119
jchen103fd614d2018-08-13 12:21:58 +0800120bool FindFlatInterpolationVaryingPerShader(gl::Shader *shader)
Jiawei Shao467c15f2018-04-24 15:04:26 +0800121{
jchen103fd614d2018-08-13 12:21:58 +0800122 ASSERT(shader);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800123 switch (shader->getType())
124 {
125 case gl::ShaderType::Vertex:
jchen103fd614d2018-08-13 12:21:58 +0800126 return HasFlatInterpolationVarying(shader->getOutputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800127 case gl::ShaderType::Fragment:
jchen103fd614d2018-08-13 12:21:58 +0800128 return HasFlatInterpolationVarying(shader->getInputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800129 case gl::ShaderType::Geometry:
jchen103fd614d2018-08-13 12:21:58 +0800130 return HasFlatInterpolationVarying(shader->getInputVaryings()) ||
131 HasFlatInterpolationVarying(shader->getOutputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800132 default:
133 UNREACHABLE();
134 return false;
135 }
136}
137
jchen103fd614d2018-08-13 12:21:58 +0800138bool FindFlatInterpolationVarying(const gl::ShaderMap<gl::Shader *> &shaders)
Jiawei Shao467c15f2018-04-24 15:04:26 +0800139{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800140 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
141 {
142 gl::Shader *shader = shaders[shaderType];
143 if (!shader)
144 {
145 continue;
146 }
147
jchen103fd614d2018-08-13 12:21:58 +0800148 if (FindFlatInterpolationVaryingPerShader(shader))
Jiawei Shao467c15f2018-04-24 15:04:26 +0800149 {
150 return true;
151 }
152 }
153
154 return false;
155}
156
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500157class UniformBlockInfo final : angle::NonCopyable
158{
159 public:
160 UniformBlockInfo() {}
161
jchen103fd614d2018-08-13 12:21:58 +0800162 void getShaderBlockInfo(gl::Shader *shader);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500163
164 bool getBlockSize(const std::string &name, const std::string &mappedName, size_t *sizeOut);
165 bool getBlockMemberInfo(const std::string &name,
166 const std::string &mappedName,
167 sh::BlockMemberInfo *infoOut);
168
169 private:
170 size_t getBlockInfo(const sh::InterfaceBlock &interfaceBlock);
171
172 std::map<std::string, size_t> mBlockSizes;
173 sh::BlockLayoutMap mBlockLayout;
174};
175
jchen103fd614d2018-08-13 12:21:58 +0800176void UniformBlockInfo::getShaderBlockInfo(gl::Shader *shader)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500177{
jchen103fd614d2018-08-13 12:21:58 +0800178 for (const sh::InterfaceBlock &interfaceBlock : shader->getUniformBlocks())
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500179 {
Olli Etuaho107c7242018-03-20 15:45:35 +0200180 if (!interfaceBlock.active && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500181 continue;
182
183 if (mBlockSizes.count(interfaceBlock.name) > 0)
184 continue;
185
186 size_t dataSize = getBlockInfo(interfaceBlock);
187 mBlockSizes[interfaceBlock.name] = dataSize;
188 }
189}
190
191size_t UniformBlockInfo::getBlockInfo(const sh::InterfaceBlock &interfaceBlock)
192{
Olli Etuaho107c7242018-03-20 15:45:35 +0200193 ASSERT(interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500194
195 // define member uniforms
196 sh::Std140BlockEncoder std140Encoder;
197 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
198 sh::BlockLayoutEncoder *encoder = nullptr;
199
200 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STD140)
201 {
202 encoder = &std140Encoder;
203 }
204 else
205 {
206 encoder = &hlslEncoder;
207 }
208
209 sh::GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
Olli Etuaho3de27032017-11-30 12:16:47 +0200210 &mBlockLayout);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500211
212 return encoder->getBlockSize();
213}
214
215bool UniformBlockInfo::getBlockSize(const std::string &name,
216 const std::string &mappedName,
217 size_t *sizeOut)
218{
219 size_t nameLengthWithoutArrayIndex;
220 gl::ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
221 std::string baseName = name.substr(0u, nameLengthWithoutArrayIndex);
222 auto sizeIter = mBlockSizes.find(baseName);
223 if (sizeIter == mBlockSizes.end())
224 {
225 *sizeOut = 0;
226 return false;
227 }
228
229 *sizeOut = sizeIter->second;
230 return true;
231};
232
233bool UniformBlockInfo::getBlockMemberInfo(const std::string &name,
234 const std::string &mappedName,
235 sh::BlockMemberInfo *infoOut)
236{
237 auto infoIter = mBlockLayout.find(name);
238 if (infoIter == mBlockLayout.end())
239 {
240 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
241 return false;
242 }
243
244 *infoOut = infoIter->second;
245 return true;
246};
Jamie Madillada9ecc2015-08-17 12:53:37 -0400247} // anonymous namespace
248
Jamie Madill28afae52015-11-09 15:07:57 -0500249// D3DUniform Implementation
250
Jamie Madill33bb7c42017-09-09 23:32:51 -0400251D3DUniform::D3DUniform(GLenum type,
Xinghua Cao26143fd2017-11-01 18:19:05 +0800252 HLSLRegisterType reg,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400253 const std::string &nameIn,
Olli Etuaho465835d2017-09-26 13:34:10 +0300254 const std::vector<unsigned int> &arraySizesIn,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400255 bool defaultBlock)
Jamie Madill33bb7c42017-09-09 23:32:51 -0400256 : typeInfo(gl::GetUniformTypeInfo(type)),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400257 name(nameIn),
Olli Etuaho465835d2017-09-26 13:34:10 +0300258 arraySizes(arraySizesIn),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800259 mShaderData({}),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800260 regType(reg),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400261 registerCount(0),
262 registerElement(0)
263{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800264 mShaderRegisterIndexes.fill(GL_INVALID_INDEX);
265
Jamie Madill62d31cb2015-09-11 13:25:51 -0400266 // We use data storage for default block uniforms to cache values that are sent to D3D during
267 // rendering
268 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
269 if (defaultBlock)
270 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400271 // Use the row count as register count, will work for non-square matrices.
Olli Etuaho465835d2017-09-26 13:34:10 +0300272 registerCount = typeInfo.rowCount * getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400273 }
274}
275
276D3DUniform::~D3DUniform()
277{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400278}
279
Olli Etuaho465835d2017-09-26 13:34:10 +0300280unsigned int D3DUniform::getArraySizeProduct() const
281{
282 return gl::ArraySizeProduct(arraySizes);
283}
284
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400285const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
286{
Olli Etuaho465835d2017-09-26 13:34:10 +0300287 ASSERT((!isArray() && elementIndex == 0) ||
288 (isArray() && elementIndex < getArraySizeProduct()));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400289
290 if (isSampler())
291 {
292 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
293 }
294
Jamie Madill33bb7c42017-09-09 23:32:51 -0400295 return firstNonNullData() + (elementIndex > 0 ? (typeInfo.internalSize * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400296}
297
298bool D3DUniform::isSampler() const
299{
Jamie Madill33bb7c42017-09-09 23:32:51 -0400300 return typeInfo.isSampler;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400301}
302
Xinghua Cao26143fd2017-11-01 18:19:05 +0800303bool D3DUniform::isImage() const
304{
305 return typeInfo.isImageType;
306}
307
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800308bool D3DUniform::isReferencedByShader(gl::ShaderType shaderType) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400309{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800310 return mShaderRegisterIndexes[shaderType] != GL_INVALID_INDEX;
Xinghua Caob1239382016-12-13 15:07:05 +0800311}
312
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400313const uint8_t *D3DUniform::firstNonNullData() const
314{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400315 if (!mSamplerData.empty())
316 {
317 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
318 }
319
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800320 for (gl::ShaderType shaderType : gl::AllShaderTypes())
321 {
322 if (mShaderData[shaderType])
323 {
324 return mShaderData[shaderType];
325 }
326 }
327
328 UNREACHABLE();
329 return nullptr;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400330}
331
Jamie Madill28afae52015-11-09 15:07:57 -0500332// D3DVarying Implementation
333
Jamie Madill9fc36822015-11-18 13:08:07 -0500334D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500335{
336}
337
Jamie Madill9fc36822015-11-18 13:08:07 -0500338D3DVarying::D3DVarying(const std::string &semanticNameIn,
339 unsigned int semanticIndexIn,
340 unsigned int componentCountIn,
341 unsigned int outputSlotIn)
342 : semanticName(semanticNameIn),
343 semanticIndex(semanticIndexIn),
344 componentCount(componentCountIn),
345 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500346{
347}
348
Jamie Madille39a3f02015-11-17 20:42:15 -0500349// ProgramD3DMetadata Implementation
350
Jamie Madillc9bde922016-07-24 17:58:50 -0400351ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800352 const gl::ShaderMap<const ShaderD3D *> &attachedShaders)
Jamie Madillc9bde922016-07-24 17:58:50 -0400353 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
354 mShaderModelSuffix(renderer->getShaderModelSuffix()),
355 mUsesInstancedPointSpriteEmulation(
356 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
357 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radevc1d4e552017-08-21 12:01:10 +0300358 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800359 mAttachedShaders(attachedShaders)
Jamie Madille39a3f02015-11-17 20:42:15 -0500360{
361}
362
363int ProgramD3DMetadata::getRendererMajorShaderModel() const
364{
365 return mRendererMajorShaderModel;
366}
367
Jamie Madill9082b982016-04-27 15:21:51 -0400368bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500369{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800370 return (mAttachedShaders[gl::ShaderType::Fragment]->usesFragColor() &&
371 mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets() &&
Corentin Wallezc084de12017-06-05 14:28:52 -0700372 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500373}
374
Jamie Madill48ef11b2016-04-27 15:21:52 -0400375bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500376{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800377 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500378}
379
380bool ProgramD3DMetadata::usesPointCoord() const
381{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800382 return mAttachedShaders[gl::ShaderType::Fragment]->usesPointCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500383}
384
385bool ProgramD3DMetadata::usesFragCoord() const
386{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800387 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500388}
389
390bool ProgramD3DMetadata::usesPointSize() const
391{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800392 return mAttachedShaders[gl::ShaderType::Vertex]->usesPointSize();
Jamie Madille39a3f02015-11-17 20:42:15 -0500393}
394
395bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
396{
Jamie Madillc9bde922016-07-24 17:58:50 -0400397 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
398 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500399}
400
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800401bool ProgramD3DMetadata::usesViewScale() const
402{
403 return mUsesViewScale;
404}
405
Martin Radev41ac68e2017-06-06 12:16:58 +0300406bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
407{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800408 return mAttachedShaders[gl::ShaderType::Vertex]->hasANGLEMultiviewEnabled();
Martin Radev41ac68e2017-06-06 12:16:58 +0300409}
410
411bool ProgramD3DMetadata::usesViewID() const
412{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800413 return mAttachedShaders[gl::ShaderType::Fragment]->usesViewID();
Martin Radev41ac68e2017-06-06 12:16:58 +0300414}
415
Martin Radevc1d4e552017-08-21 12:01:10 +0300416bool ProgramD3DMetadata::canSelectViewInVertexShader() const
417{
418 return mCanSelectViewInVertexShader;
419}
420
Jamie Madille39a3f02015-11-17 20:42:15 -0500421bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
422{
Jamie Madillc9bde922016-07-24 17:58:50 -0400423 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500424 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400425 // Even with a geometry shader, the app can render triangles or lines and reference
426 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
427 // simplicity, we always add this to the vertex shader when the fragment shader
428 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500429 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
430 usesInsertedPointCoordValue();
431}
432
433bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
434{
435 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
436 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
437 // the vertex shader in this case. This saves us 1 output vector.
438 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
439}
440
441bool ProgramD3DMetadata::usesSystemValuePointSize() const
442{
443 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
444}
445
446bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
447{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800448 return mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets();
Jamie Madille39a3f02015-11-17 20:42:15 -0500449}
450
451GLint ProgramD3DMetadata::getMajorShaderVersion() const
452{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800453 return mAttachedShaders[gl::ShaderType::Vertex]->getData().getShaderVersion();
Jamie Madille39a3f02015-11-17 20:42:15 -0500454}
455
456const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
457{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800458 return mAttachedShaders[gl::ShaderType::Fragment];
Jamie Madille39a3f02015-11-17 20:42:15 -0500459}
460
Jamie Madill28afae52015-11-09 15:07:57 -0500461// ProgramD3D Implementation
462
Jamie Madilld3dfda22015-07-06 08:28:49 -0400463ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
464 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500465 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400466 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700467{
Brandon Joneseb994362014-09-24 10:27:28 -0700468}
469
470ProgramD3D::VertexExecutable::~VertexExecutable()
471{
472 SafeDelete(mShaderExecutable);
473}
474
Jamie Madilld3dfda22015-07-06 08:28:49 -0400475// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500476ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
477 GLenum type)
478{
479 switch (type)
480 {
481 case GL_INT:
482 return HLSLAttribType::SIGNED_INT;
483 case GL_UNSIGNED_INT:
484 return HLSLAttribType::UNSIGNED_INT;
485 case GL_SIGNED_NORMALIZED:
486 case GL_UNSIGNED_NORMALIZED:
487 case GL_FLOAT:
488 return HLSLAttribType::FLOAT;
489 default:
490 UNREACHABLE();
491 return HLSLAttribType::FLOAT;
492 }
493}
494
495// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400496void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
497 const gl::InputLayout &inputLayout,
498 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700499{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500500 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400501
502 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700503 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400504 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500505 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
506 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400507
Jamie Madillbdec2f42016-03-02 16:35:32 -0500508 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
509 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
510 continue;
511
Xinghua Cao26143fd2017-11-01 18:19:05 +0800512 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
Jamie Madillbdec2f42016-03-02 16:35:32 -0500513 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700514 }
Brandon Joneseb994362014-09-24 10:27:28 -0700515}
516
Jamie Madilld3dfda22015-07-06 08:28:49 -0400517bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
518{
Jamie Madillbd136f92015-08-10 14:51:37 -0400519 size_t limit = std::max(mSignature.size(), signature.size());
520 for (size_t index = 0; index < limit; ++index)
521 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500522 // treat undefined indexes as FLOAT
523 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
524 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400525 if (a != b)
526 return false;
527 }
528
529 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400530}
531
532ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
533 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400534 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700535{
536}
537
538ProgramD3D::PixelExecutable::~PixelExecutable()
539{
540 SafeDelete(mShaderExecutable);
541}
542
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800543ProgramD3D::Sampler::Sampler()
544 : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700545{
546}
547
Xinghua Cao26143fd2017-11-01 18:19:05 +0800548ProgramD3D::Image::Image() : active(false), logicalImageUnit(0)
549{
550}
551
Geoff Lang7dd2e102014-11-10 15:19:26 -0500552unsigned int ProgramD3D::mCurrentSerial = 1;
553
Jamie Madill48ef11b2016-04-27 15:21:52 -0400554ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
555 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700556 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800557 mDynamicHLSL(nullptr),
Xinghua Caob1239382016-12-13 15:07:05 +0800558 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700559 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400560 mUsesFlatInterpolation(false),
Jiawei Shao467c15f2018-04-24 15:04:26 +0800561 mUsedShaderSamplerRanges({}),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700562 mDirtySamplerMapping(true),
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800563 mUsedComputeImageRange(0, 0),
564 mUsedComputeReadonlyImageRange(0, 0),
Jiawei Shao3dd8d2912018-03-30 09:39:09 +0800565 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700566{
Brandon Joneseb994362014-09-24 10:27:28 -0700567 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700568}
569
570ProgramD3D::~ProgramD3D()
571{
572 reset();
573 SafeDelete(mDynamicHLSL);
574}
575
Brandon Jones44151a92014-09-10 11:32:25 -0700576bool ProgramD3D::usesPointSpriteEmulation() const
577{
578 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
579}
580
Martin Radev41ac68e2017-06-06 12:16:58 +0300581bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
582{
583 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
584}
585
Jamie Madill493f9572018-05-24 19:52:15 -0400586bool ProgramD3D::usesGeometryShader(gl::PrimitiveMode drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700587{
Martin Radevc1d4e552017-08-21 12:01:10 +0300588 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
Martin Radev41ac68e2017-06-06 12:16:58 +0300589 {
590 return true;
591 }
Jamie Madill493f9572018-05-24 19:52:15 -0400592 if (drawMode != gl::PrimitiveMode::Points)
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400593 {
594 return mUsesFlatInterpolation;
595 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300596 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800597}
598
599bool ProgramD3D::usesInstancedPointSpriteEmulation() const
600{
601 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700602}
603
Xinghua Cao37584b32017-12-01 11:04:03 +0800604GLint ProgramD3D::getSamplerMapping(gl::ShaderType type,
Jamie Madill334d6152015-10-22 14:00:28 -0400605 unsigned int samplerIndex,
606 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700607{
608 GLint logicalTextureUnit = -1;
609
Jiawei Shao467c15f2018-04-24 15:04:26 +0800610 ASSERT(type != gl::ShaderType::InvalidEnum);
611
Jiawei Shao54aafe52018-04-27 14:54:57 +0800612 ASSERT(samplerIndex < caps.maxShaderTextureImageUnits[type]);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800613
614 const auto &samplers = mShaderSamplers[type];
615 if (samplerIndex < samplers.size() && samplers[samplerIndex].active)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700616 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800617 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700618 }
619
Jamie Madill334d6152015-10-22 14:00:28 -0400620 if (logicalTextureUnit >= 0 &&
621 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700622 {
623 return logicalTextureUnit;
624 }
625
626 return -1;
627}
628
629// Returns the texture type for a given Direct3D 9 sampler type and
630// index (0-15 for the pixel shader and 0-3 for the vertex shader).
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800631gl::TextureType ProgramD3D::getSamplerTextureType(gl::ShaderType type,
632 unsigned int samplerIndex) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700633{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800634 ASSERT(type != gl::ShaderType::InvalidEnum);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700635
Jiawei Shao467c15f2018-04-24 15:04:26 +0800636 const auto &samplers = mShaderSamplers[type];
637 ASSERT(samplerIndex < samplers.size());
638 ASSERT(samplers[samplerIndex].active);
639
640 return samplers[samplerIndex].textureType;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700641}
642
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800643gl::RangeUI ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700644{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800645 ASSERT(type != gl::ShaderType::InvalidEnum);
646 return mUsedShaderSamplerRanges[type];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700647}
648
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400649ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700650{
651 if (!mDirtySamplerMapping)
652 {
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400653 return SamplerMapping::WasClean;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700654 }
655
656 mDirtySamplerMapping = false;
657
658 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400659 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700660 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400661 if (!d3dUniform->isSampler())
662 continue;
663
Olli Etuaho465835d2017-09-26 13:34:10 +0300664 int count = d3dUniform->getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400665
Jiawei Shao467c15f2018-04-24 15:04:26 +0800666 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700667 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800668 if (!d3dUniform->isReferencedByShader(shaderType))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700669 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800670 continue;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400671 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700672
Jiawei Shao467c15f2018-04-24 15:04:26 +0800673 unsigned int firstIndex = d3dUniform->mShaderRegisterIndexes[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400674
Jiawei Shao467c15f2018-04-24 15:04:26 +0800675 std::vector<Sampler> &samplers = mShaderSamplers[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400676 for (int i = 0; i < count; i++)
677 {
678 unsigned int samplerIndex = firstIndex + i;
679
Jiawei Shao467c15f2018-04-24 15:04:26 +0800680 if (samplerIndex < samplers.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700681 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800682 ASSERT(samplers[samplerIndex].active);
683 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800684 }
685 }
686 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700687 }
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400688
689 return SamplerMapping::WasDirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700690}
691
Xinghua Cao26143fd2017-11-01 18:19:05 +0800692GLint ProgramD3D::getImageMapping(gl::ShaderType type,
693 unsigned int imageIndex,
694 bool readonly,
695 const gl::Caps &caps) const
696{
697 GLint logicalImageUnit = -1;
698 ASSERT(imageIndex < caps.maxImageUnits);
699 switch (type)
700 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800701 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800702 if (readonly && imageIndex < mReadonlyImagesCS.size() &&
703 mReadonlyImagesCS[imageIndex].active)
704 {
705 logicalImageUnit = mReadonlyImagesCS[imageIndex].logicalImageUnit;
706 }
707 else if (imageIndex < mImagesCS.size() && mImagesCS[imageIndex].active)
708 {
709 logicalImageUnit = mImagesCS[imageIndex].logicalImageUnit;
710 }
711 break;
712 // TODO(xinghua.cao@intel.com): add image mapping for vertex shader and pixel shader.
713 default:
714 UNREACHABLE();
715 }
716
717 if (logicalImageUnit >= 0 && logicalImageUnit < static_cast<GLint>(caps.maxImageUnits))
718 {
719 return logicalImageUnit;
720 }
721
722 return -1;
723}
724
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800725gl::RangeUI ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const
Xinghua Cao26143fd2017-11-01 18:19:05 +0800726{
727 switch (type)
728 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800729 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800730 return readonly ? mUsedComputeReadonlyImageRange : mUsedComputeImageRange;
Qin Jiajia155bfd12018-08-31 17:27:10 +0800731 // TODO(xinghua.cao@intel.com): add real image range of vertex shader and pixel shader.
732 case gl::ShaderType::Vertex:
733 case gl::ShaderType::Fragment:
734 return {0, 0};
Xinghua Cao26143fd2017-11-01 18:19:05 +0800735 default:
736 UNREACHABLE();
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800737 return {0, 0};
Xinghua Cao26143fd2017-11-01 18:19:05 +0800738 }
739}
740
Jamie Madill9cf9e872017-06-05 12:59:25 -0400741gl::LinkResult ProgramD3D::load(const gl::Context *context,
742 gl::InfoLog &infoLog,
743 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700744{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500745 // TODO(jmadill): Use Renderer from contextImpl.
746
Jamie Madill62d31cb2015-09-11 13:25:51 -0400747 reset();
748
Jamie Madill334d6152015-10-22 14:00:28 -0400749 DeviceIdentifier binaryDeviceIdentifier = {0};
750 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
751 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700752
753 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
754 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
755 {
756 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500757 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700758 }
759
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500760 int compileFlags = stream->readInt<int>();
761 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
762 {
Jamie Madillf6113162015-05-07 11:49:21 -0400763 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500764 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500765 }
766
Jamie Madill8047c0d2016-03-07 13:02:12 -0500767 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400768 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500769 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400770 }
771
Jiawei Shao467c15f2018-04-24 15:04:26 +0800772 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700773 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800774 const unsigned int samplerCount = stream->readInt<unsigned int>();
775 for (unsigned int i = 0; i < samplerCount; ++i)
776 {
777 Sampler sampler;
778 stream->readBool(&sampler.active);
779 stream->readInt(&sampler.logicalTextureUnit);
780 stream->readEnum(&sampler.textureType);
781 mShaderSamplers[shaderType].push_back(sampler);
782 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700783
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800784 unsigned int samplerRangeLow, samplerRangeHigh;
785 stream->readInt(&samplerRangeLow);
786 stream->readInt(&samplerRangeHigh);
787 mUsedShaderSamplerRanges[shaderType] = gl::RangeUI(samplerRangeLow, samplerRangeHigh);
Xinghua Caob1239382016-12-13 15:07:05 +0800788 }
789
Xinghua Cao26143fd2017-11-01 18:19:05 +0800790 const unsigned int csImageCount = stream->readInt<unsigned int>();
791 for (unsigned int i = 0; i < csImageCount; ++i)
792 {
793 Image image;
794 stream->readBool(&image.active);
795 stream->readInt(&image.logicalImageUnit);
796 mImagesCS.push_back(image);
797 }
798
799 const unsigned int csReadonlyImageCount = stream->readInt<unsigned int>();
800 for (unsigned int i = 0; i < csReadonlyImageCount; ++i)
801 {
802 Image image;
803 stream->readBool(&image.active);
804 stream->readInt(&image.logicalImageUnit);
805 mReadonlyImagesCS.push_back(image);
806 }
807
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800808 unsigned int computeImageRangeLow, computeImageRangeHigh, computeReadonlyImageRangeLow,
809 computeReadonlyImageRangeHigh;
810 stream->readInt(&computeImageRangeLow);
811 stream->readInt(&computeImageRangeHigh);
812 stream->readInt(&computeReadonlyImageRangeLow);
813 stream->readInt(&computeReadonlyImageRangeHigh);
814 mUsedComputeImageRange = gl::RangeUI(computeImageRangeLow, computeImageRangeHigh);
815 mUsedComputeReadonlyImageRange =
816 gl::RangeUI(computeReadonlyImageRangeLow, computeReadonlyImageRangeHigh);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700817
818 const unsigned int uniformCount = stream->readInt<unsigned int>();
819 if (stream->error())
820 {
Jamie Madillf6113162015-05-07 11:49:21 -0400821 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500822 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700823 }
824
Jamie Madill48ef11b2016-04-27 15:21:52 -0400825 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400826 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700827 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
828 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400829 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700830
Jamie Madill62d31cb2015-09-11 13:25:51 -0400831 D3DUniform *d3dUniform =
Xinghua Cao26143fd2017-11-01 18:19:05 +0800832 new D3DUniform(linkedUniform.type, HLSLRegisterType::None, linkedUniform.name,
833 linkedUniform.arraySizes, linkedUniform.isInDefaultBlock());
834 stream->readInt<HLSLRegisterType>(&d3dUniform->regType);
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800835 for (gl::ShaderType shaderType : gl::AllShaderTypes())
836 {
837 stream->readInt(&d3dUniform->mShaderRegisterIndexes[shaderType]);
838 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400839 stream->readInt(&d3dUniform->registerCount);
840 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700841
Jamie Madill62d31cb2015-09-11 13:25:51 -0400842 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700843 }
844
Jamie Madill4a3c2342015-10-08 12:58:45 -0400845 const unsigned int blockCount = stream->readInt<unsigned int>();
846 if (stream->error())
847 {
848 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500849 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400850 }
851
852 ASSERT(mD3DUniformBlocks.empty());
853 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
854 {
855 D3DUniformBlock uniformBlock;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800856 for (gl::ShaderType shaderType : gl::AllShaderTypes())
857 {
858 stream->readInt(&uniformBlock.mShaderRegisterIndexes[shaderType]);
859 }
Jamie Madill4a3c2342015-10-08 12:58:45 -0400860 mD3DUniformBlocks.push_back(uniformBlock);
861 }
862
Jamie Madill9fc36822015-11-18 13:08:07 -0500863 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
864 mStreamOutVaryings.resize(streamOutVaryingCount);
865 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700866 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500867 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700868
Jamie Madill28afae52015-11-09 15:07:57 -0500869 stream->readString(&varying->semanticName);
870 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500871 stream->readInt(&varying->componentCount);
872 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700873 }
874
Jiawei Shao467c15f2018-04-24 15:04:26 +0800875 for (gl::ShaderType shaderType : gl::AllShaderTypes())
876 {
877 stream->readString(&mShaderHLSL[shaderType]);
878 stream->readBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
879 sizeof(angle::CompilerWorkaroundsD3D));
880 }
881
Brandon Jones22502d52014-08-29 16:58:36 -0700882 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +0300883 stream->readBool(&mHasANGLEMultiviewEnabled);
884 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -0700885 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400886 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700887
888 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
889 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400890 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
891 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700892 {
893 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
894 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
895 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
896 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
897 }
898
Jamie Madill4e31ad52015-10-29 10:32:57 -0400899 stream->readString(&mGeometryShaderPreamble);
900
Jamie Madill334d6152015-10-22 14:00:28 -0400901 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700902
Jamie Madillb0a838b2016-11-13 20:02:12 -0500903 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
904
Brandon Joneseb994362014-09-24 10:27:28 -0700905 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400906 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
907 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700908 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400909 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400910 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700911
Jamie Madilld3dfda22015-07-06 08:28:49 -0400912 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700913 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400914 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700915 }
916
Jamie Madill334d6152015-10-22 14:00:28 -0400917 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700918 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400919
Jamie Madillada9ecc2015-08-17 12:53:37 -0400920 ShaderExecutableD3D *shaderExecutable = nullptr;
921
Jamie Madillb1565902018-07-27 08:12:48 -0400922 ANGLE_TRY(mRenderer->loadExecutable(context, vertexShaderFunction, vertexShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800923 gl::ShaderType::Vertex, mStreamOutVaryings,
924 separateAttribs, &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400925
Brandon Joneseb994362014-09-24 10:27:28 -0700926 if (!shaderExecutable)
927 {
Jamie Madillf6113162015-05-07 11:49:21 -0400928 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500929 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700930 }
931
932 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400933 VertexExecutable::Signature signature;
934 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700935
936 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800937 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
938 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700939
940 stream->skip(vertexShaderSize);
941 }
942
943 const size_t pixelShaderCount = stream->readInt<unsigned int>();
944 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
945 {
946 const size_t outputCount = stream->readInt<unsigned int>();
947 std::vector<GLenum> outputs(outputCount);
948 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
949 {
950 stream->readInt(&outputs[outputIndex]);
951 }
952
Jamie Madill334d6152015-10-22 14:00:28 -0400953 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700954 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400955 ShaderExecutableD3D *shaderExecutable = nullptr;
956
Jamie Madillb1565902018-07-27 08:12:48 -0400957 ANGLE_TRY(mRenderer->loadExecutable(context, pixelShaderFunction, pixelShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800958 gl::ShaderType::Fragment, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +0800959 separateAttribs, &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700960
961 if (!shaderExecutable)
962 {
Jamie Madillf6113162015-05-07 11:49:21 -0400963 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500964 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700965 }
966
967 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800968 mPixelExecutables.push_back(
969 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700970
971 stream->skip(pixelShaderSize);
972 }
973
Jamie Madill04796cd2018-05-24 19:52:16 -0400974 for (auto &geometryExe : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -0700975 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400976 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
977 if (geometryShaderSize == 0)
978 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400979 continue;
980 }
981
Brandon Joneseb994362014-09-24 10:27:28 -0700982 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -0400983
Xinghua Caob1239382016-12-13 15:07:05 +0800984 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb1565902018-07-27 08:12:48 -0400985 ANGLE_TRY(mRenderer->loadExecutable(context, geometryShaderFunction, geometryShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800986 gl::ShaderType::Geometry, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +0800987 separateAttribs, &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700988
Xinghua Caob1239382016-12-13 15:07:05 +0800989 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700990 {
Jamie Madillf6113162015-05-07 11:49:21 -0400991 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500992 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700993 }
Xinghua Caob1239382016-12-13 15:07:05 +0800994
Jamie Madill04796cd2018-05-24 19:52:16 -0400995 geometryExe.reset(geometryExecutable);
Xinghua Caob1239382016-12-13 15:07:05 +0800996
Brandon Joneseb994362014-09-24 10:27:28 -0700997 stream->skip(geometryShaderSize);
998 }
999
Xinghua Caob1239382016-12-13 15:07:05 +08001000 unsigned int computeShaderSize = stream->readInt<unsigned int>();
1001 if (computeShaderSize > 0)
1002 {
1003 const unsigned char *computeShaderFunction = binary + stream->offset();
1004
1005 ShaderExecutableD3D *computeExecutable = nullptr;
Jamie Madillb1565902018-07-27 08:12:48 -04001006 ANGLE_TRY(mRenderer->loadExecutable(context, computeShaderFunction, computeShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001007 gl::ShaderType::Compute, std::vector<D3DVarying>(),
1008 false, &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001009
1010 if (!computeExecutable)
1011 {
1012 infoLog << "Could not create compute shader.";
1013 return false;
1014 }
1015
1016 mComputeExecutable.reset(computeExecutable);
1017 }
1018
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001019 initializeUniformStorage(mState.getLinkedShaderStages());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001020
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001021 dirtyAllUniforms();
1022
Jamie Madillb0a838b2016-11-13 20:02:12 -05001023 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001024}
1025
Jamie Madill27a60632017-06-30 15:12:01 -04001026void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001027{
Austin Kinross137b1512015-06-17 16:14:53 -07001028 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001029 // When we load the binary again later, we can validate the device identifier before trying to
1030 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001031 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001032 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1033 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001034
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001035 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1036
Jamie Madill8047c0d2016-03-07 13:02:12 -05001037 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001038 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001039 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001040 }
1041
Jiawei Shao467c15f2018-04-24 15:04:26 +08001042 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001043 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08001044 stream->writeInt(mShaderSamplers[shaderType].size());
1045 for (unsigned int i = 0; i < mShaderSamplers[shaderType].size(); ++i)
1046 {
1047 stream->writeInt(mShaderSamplers[shaderType][i].active);
1048 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit);
1049 stream->writeEnum(mShaderSamplers[shaderType][i].textureType);
1050 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001051
Xinghua Cao6dfdca82018-08-03 17:10:55 +08001052 stream->writeInt(mUsedShaderSamplerRanges[shaderType].low());
1053 stream->writeInt(mUsedShaderSamplerRanges[shaderType].high());
Xinghua Caob1239382016-12-13 15:07:05 +08001054 }
1055
Xinghua Cao26143fd2017-11-01 18:19:05 +08001056 stream->writeInt(mImagesCS.size());
1057 for (unsigned int i = 0; i < mImagesCS.size(); ++i)
1058 {
1059 stream->writeInt(mImagesCS[i].active);
1060 stream->writeInt(mImagesCS[i].logicalImageUnit);
1061 }
1062
1063 stream->writeInt(mReadonlyImagesCS.size());
1064 for (unsigned int i = 0; i < mReadonlyImagesCS.size(); ++i)
1065 {
1066 stream->writeInt(mReadonlyImagesCS[i].active);
1067 stream->writeInt(mReadonlyImagesCS[i].logicalImageUnit);
1068 }
1069
Xinghua Cao6dfdca82018-08-03 17:10:55 +08001070 stream->writeInt(mUsedComputeImageRange.low());
1071 stream->writeInt(mUsedComputeImageRange.high());
1072 stream->writeInt(mUsedComputeReadonlyImageRange.low());
1073 stream->writeInt(mUsedComputeReadonlyImageRange.high());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001074
Jamie Madill62d31cb2015-09-11 13:25:51 -04001075 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001076 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001077 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001078 // Type, name and arraySize are redundant, so aren't stored in the binary.
Xinghua Cao26143fd2017-11-01 18:19:05 +08001079 stream->writeInt(static_cast<unsigned int>(uniform->regType));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001080 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1081 {
1082 stream->writeIntOrNegOne(uniform->mShaderRegisterIndexes[shaderType]);
1083 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001084 stream->writeInt(uniform->registerCount);
1085 stream->writeInt(uniform->registerElement);
1086 }
1087
1088 stream->writeInt(mD3DUniformBlocks.size());
1089 for (const D3DUniformBlock &uniformBlock : mD3DUniformBlocks)
1090 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001091 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1092 {
1093 stream->writeIntOrNegOne(uniformBlock.mShaderRegisterIndexes[shaderType]);
1094 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001095 }
1096
Jamie Madill9fc36822015-11-18 13:08:07 -05001097 stream->writeInt(mStreamOutVaryings.size());
1098 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001099 {
Brandon Joneseb994362014-09-24 10:27:28 -07001100 stream->writeString(varying.semanticName);
1101 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001102 stream->writeInt(varying.componentCount);
1103 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001104 }
1105
Jiawei Shao467c15f2018-04-24 15:04:26 +08001106 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1107 {
1108 stream->writeString(mShaderHLSL[shaderType]);
1109 stream->writeBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
1110 sizeof(angle::CompilerWorkaroundsD3D));
1111 }
1112
Brandon Jones22502d52014-08-29 16:58:36 -07001113 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001114 stream->writeInt(mHasANGLEMultiviewEnabled);
1115 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001116 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001117 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001118
Brandon Joneseb994362014-09-24 10:27:28 -07001119 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001120 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001121 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1122 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001123 {
Brandon Joneseb994362014-09-24 10:27:28 -07001124 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001125 stream->writeInt(variable.type);
1126 stream->writeString(variable.name);
1127 stream->writeString(variable.source);
1128 stream->writeInt(variable.outputIndex);
1129 }
1130
Jamie Madill4e31ad52015-10-29 10:32:57 -04001131 stream->writeString(mGeometryShaderPreamble);
1132
Brandon Joneseb994362014-09-24 10:27:28 -07001133 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001134 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1135 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001136 {
Xinghua Caob1239382016-12-13 15:07:05 +08001137 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001138
Jamie Madilld3dfda22015-07-06 08:28:49 -04001139 const auto &inputLayout = vertexExecutable->inputs();
1140 stream->writeInt(inputLayout.size());
1141
1142 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001143 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001144 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001145 }
1146
1147 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1148 stream->writeInt(vertexShaderSize);
1149
1150 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1151 stream->writeBytes(vertexBlob, vertexShaderSize);
1152 }
1153
1154 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001155 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1156 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001157 {
Xinghua Caob1239382016-12-13 15:07:05 +08001158 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001159
1160 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1161 stream->writeInt(outputs.size());
1162 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1163 {
1164 stream->writeInt(outputs[outputIndex]);
1165 }
1166
1167 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1168 stream->writeInt(pixelShaderSize);
1169
1170 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1171 stream->writeBytes(pixelBlob, pixelShaderSize);
1172 }
1173
Xinghua Caob1239382016-12-13 15:07:05 +08001174 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001175 {
Xinghua Caob1239382016-12-13 15:07:05 +08001176 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001177 {
1178 stream->writeInt(0);
1179 continue;
1180 }
1181
Xinghua Caob1239382016-12-13 15:07:05 +08001182 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001183 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001184 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1185 }
1186
1187 if (mComputeExecutable)
1188 {
1189 size_t computeShaderSize = mComputeExecutable->getLength();
1190 stream->writeInt(computeShaderSize);
1191 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1192 }
1193 else
1194 {
1195 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001196 }
Brandon Jones22502d52014-08-29 16:58:36 -07001197}
1198
Geoff Langc5629752015-12-07 16:29:04 -05001199void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1200{
1201}
1202
Yunchao He61afff12017-03-14 15:34:03 +08001203void ProgramD3D::setSeparable(bool /* separable */)
1204{
1205}
1206
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001207angle::Result ProgramD3D::getPixelExecutableForCachedOutputLayout(
1208 const gl::Context *context,
1209 ShaderExecutableD3D **outExecutable,
1210 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001211{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001212 if (mCachedPixelExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001213 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001214 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable();
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001215 return angle::Result::Continue();
Brandon Joneseb994362014-09-24 10:27:28 -07001216 }
1217
Jamie Madill334d6152015-10-22 14:00:28 -04001218 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001219 mShaderHLSL[gl::ShaderType::Fragment], mPixelShaderKey, mUsesFragDepth,
1220 mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001221
1222 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001223 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001224
1225 gl::InfoLog tempInfoLog;
1226 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1227
Jamie Madill01074252016-11-28 15:55:51 -05001228 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001229 context, *currentInfoLog, finalPixelHLSL, gl::ShaderType::Fragment, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001230 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1231 mShaderWorkarounds[gl::ShaderType::Fragment], &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001232
Jamie Madill97399232014-12-23 12:31:15 -05001233 if (pixelExecutable)
1234 {
Xinghua Caob1239382016-12-13 15:07:05 +08001235 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001236 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001237 mCachedPixelExecutableIndex = mPixelExecutables.size() - 1;
Jamie Madill97399232014-12-23 12:31:15 -05001238 }
1239 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001240 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001241 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1242 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001243 }
Brandon Jones22502d52014-08-29 16:58:36 -07001244
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001245 *outExecutable = pixelExecutable;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001246 return angle::Result::Continue();
Brandon Jones22502d52014-08-29 16:58:36 -07001247}
1248
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001249angle::Result ProgramD3D::getVertexExecutableForCachedInputLayout(
1250 const gl::Context *context,
1251 ShaderExecutableD3D **outExectuable,
1252 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001253{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001254 if (mCachedVertexExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001255 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001256 *outExectuable =
1257 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable();
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001258 return angle::Result::Continue();
Brandon Joneseb994362014-09-24 10:27:28 -07001259 }
1260
Brandon Jones22502d52014-08-29 16:58:36 -07001261 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001262 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001263 mShaderHLSL[gl::ShaderType::Vertex], mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001264
1265 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001266 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001267
1268 gl::InfoLog tempInfoLog;
1269 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1270
Jamie Madill01074252016-11-28 15:55:51 -05001271 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001272 context, *currentInfoLog, finalVertexHLSL, gl::ShaderType::Vertex, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001273 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1274 mShaderWorkarounds[gl::ShaderType::Vertex], &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001275
Jamie Madill97399232014-12-23 12:31:15 -05001276 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001277 {
Xinghua Caob1239382016-12-13 15:07:05 +08001278 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001279 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001280 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1;
Brandon Joneseb994362014-09-24 10:27:28 -07001281 }
Jamie Madill97399232014-12-23 12:31:15 -05001282 else if (!infoLog)
1283 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001284 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1285 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001286 }
Brandon Jones22502d52014-08-29 16:58:36 -07001287
Geoff Langb543aff2014-09-30 14:52:54 -04001288 *outExectuable = vertexExecutable;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001289 return angle::Result::Continue();
Brandon Jones22502d52014-08-29 16:58:36 -07001290}
1291
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001292angle::Result ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::Context *context,
1293 gl::PrimitiveMode drawMode,
1294 ShaderExecutableD3D **outExecutable,
1295 gl::InfoLog *infoLog)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001296{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001297 if (outExecutable)
1298 {
1299 *outExecutable = nullptr;
1300 }
1301
Austin Kinross88829e82016-01-12 13:04:41 -08001302 // Return a null shader if the current rendering doesn't use a geometry shader
1303 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001304 {
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001305 return angle::Result::Continue();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001306 }
1307
Jamie Madill04796cd2018-05-24 19:52:16 -04001308 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001309
Xinghua Caob1239382016-12-13 15:07:05 +08001310 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001311 {
1312 if (outExecutable)
1313 {
Xinghua Caob1239382016-12-13 15:07:05 +08001314 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001315 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001316 return angle::Result::Continue();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001317 }
1318
1319 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
jchen103fd614d2018-08-13 12:21:58 +08001320 context->getCaps(), geometryShaderType, mState, mRenderer->presentPathFastEnabled(),
Martin Radevc1d4e552017-08-21 12:01:10 +03001321 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
1322 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001323
1324 gl::InfoLog tempInfoLog;
1325 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1326
Xinghua Caob1239382016-12-13 15:07:05 +08001327 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001328 angle::Result result = mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001329 context, *currentInfoLog, geometryHLSL, gl::ShaderType::Geometry, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001330 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001331 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001332
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001333 if (!infoLog && result == angle::Result::Stop())
Jamie Madill4e31ad52015-10-29 10:32:57 -04001334 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001335 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1336 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001337 }
1338
Xinghua Caob1239382016-12-13 15:07:05 +08001339 if (geometryExecutable != nullptr)
1340 {
1341 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1342 }
1343
Jamie Madill4e31ad52015-10-29 10:32:57 -04001344 if (outExecutable)
1345 {
Xinghua Caob1239382016-12-13 15:07:05 +08001346 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001347 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001348 return result;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001349}
1350
Jamie Madill01074252016-11-28 15:55:51 -05001351class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001352{
Jamie Madill01074252016-11-28 15:55:51 -05001353 public:
Jamie Madillb1565902018-07-27 08:12:48 -04001354 GetExecutableTask(ProgramD3D *program, const gl::Context *context)
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001355 : mProgram(program),
1356 mResult(angle::Result::Continue()),
1357 mInfoLog(),
1358 mExecutable(nullptr),
1359 mContext(context)
Brandon Joneseb994362014-09-24 10:27:28 -07001360 {
Brandon Joneseb994362014-09-24 10:27:28 -07001361 }
1362
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001363 virtual angle::Result run() = 0;
Jamie Madill01074252016-11-28 15:55:51 -05001364
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001365 void operator()() override { mResult = run(); }
Jamie Madill01074252016-11-28 15:55:51 -05001366
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001367 angle::Result getResult() const { return mResult; }
Jamie Madill01074252016-11-28 15:55:51 -05001368 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001369 ShaderExecutableD3D *getExecutable() { return mExecutable; }
Jamie Madill01074252016-11-28 15:55:51 -05001370
1371 protected:
1372 ProgramD3D *mProgram;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001373 angle::Result mResult;
Jamie Madill01074252016-11-28 15:55:51 -05001374 gl::InfoLog mInfoLog;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001375 ShaderExecutableD3D *mExecutable;
Jamie Madillb1565902018-07-27 08:12:48 -04001376 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001377};
1378
1379class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1380{
1381 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001382 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
Jamie Madillb1565902018-07-27 08:12:48 -04001383 : GetExecutableTask(program, context)
Jamie Madillbd044ed2017-06-05 12:59:21 -04001384 {
1385 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001386 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001387 {
jchen103fd614d2018-08-13 12:21:58 +08001388 mProgram->updateCachedInputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001389
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001390 ANGLE_TRY(
1391 mProgram->getVertexExecutableForCachedInputLayout(mContext, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001392
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001393 return angle::Result::Continue();
Jamie Madill01074252016-11-28 15:55:51 -05001394 }
1395};
1396
jchen103fd614d2018-08-13 12:21:58 +08001397void ProgramD3D::updateCachedInputLayoutFromShader()
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001398{
jchen103fd614d2018-08-13 12:21:58 +08001399 GetDefaultInputLayoutFromShader(mState.getAttachedShader(gl::ShaderType::Vertex),
Jiawei Shao385b3e02018-03-21 09:43:28 +08001400 &mCachedInputLayout);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001401 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001402 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001403}
1404
Jamie Madill01074252016-11-28 15:55:51 -05001405class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1406{
1407 public:
Jamie Madillb1565902018-07-27 08:12:48 -04001408 GetPixelExecutableTask(ProgramD3D *program, const gl::Context *context)
1409 : GetExecutableTask(program, context)
1410 {
1411 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001412 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001413 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001414 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001415
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001416 ANGLE_TRY(
1417 mProgram->getPixelExecutableForCachedOutputLayout(mContext, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001418
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001419 return angle::Result::Continue();
Jamie Madill01074252016-11-28 15:55:51 -05001420 }
1421};
1422
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001423void ProgramD3D::updateCachedOutputLayoutFromShader()
1424{
1425 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001426 updateCachedPixelExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001427}
1428
Jamie Madill01074252016-11-28 15:55:51 -05001429class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1430{
1431 public:
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001432 GetGeometryExecutableTask(ProgramD3D *program, const gl::Context *context)
Jamie Madillb1565902018-07-27 08:12:48 -04001433 : GetExecutableTask(program, context)
Jamie Madill01074252016-11-28 15:55:51 -05001434 {
1435 }
1436
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001437 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001438 {
1439 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1440 // D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -04001441 if (mProgram->usesGeometryShader(gl::PrimitiveMode::Points))
Jamie Madill01074252016-11-28 15:55:51 -05001442 {
Jamie Madill493f9572018-05-24 19:52:15 -04001443 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001444 mContext, gl::PrimitiveMode::Points, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001445 }
1446
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001447 return angle::Result::Continue();
Jamie Madill01074252016-11-28 15:55:51 -05001448 }
Jamie Madill01074252016-11-28 15:55:51 -05001449};
1450
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001451angle::Result ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
Xinghua Cao73badc02017-03-29 19:14:53 +08001452{
1453 if (outExecutable)
1454 {
1455 *outExecutable = mComputeExecutable.get();
1456 }
1457
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001458 return angle::Result::Continue();
Xinghua Cao73badc02017-03-29 19:14:53 +08001459}
1460
jchen107ae70d82018-07-06 13:47:01 +08001461// The LinkEvent implementation for linking a rendering(VS, FS, GS) program.
1462class ProgramD3D::GraphicsProgramLinkEvent final : public LinkEvent
1463{
1464 public:
1465 GraphicsProgramLinkEvent(gl::InfoLog &infoLog,
1466 std::shared_ptr<WorkerThreadPool> workerPool,
1467 std::shared_ptr<ProgramD3D::GetVertexExecutableTask> vertexTask,
1468 std::shared_ptr<ProgramD3D::GetPixelExecutableTask> pixelTask,
1469 std::shared_ptr<ProgramD3D::GetGeometryExecutableTask> geometryTask,
1470 bool useGS,
1471 const ShaderD3D *vertexShader,
1472 const ShaderD3D *fragmentShader)
1473 : mInfoLog(infoLog),
1474 mWorkerPool(workerPool),
1475 mVertexTask(vertexTask),
1476 mPixelTask(pixelTask),
1477 mGeometryTask(geometryTask),
1478 mWaitEvents(
1479 {{std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mVertexTask)),
1480 std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mPixelTask)),
1481 std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mGeometryTask))}}),
1482 mUseGS(useGS),
1483 mVertexShader(vertexShader),
1484 mFragmentShader(fragmentShader)
1485 {
1486 }
1487
1488 bool wait() override
1489 {
1490 WaitableEvent::WaitMany(&mWaitEvents);
1491
1492 if (!checkTask(mVertexTask.get()) || !checkTask(mPixelTask.get()) ||
1493 !checkTask(mGeometryTask.get()))
1494 {
1495 return false;
1496 }
1497
1498 ShaderExecutableD3D *defaultVertexExecutable = mVertexTask->getExecutable();
1499 ShaderExecutableD3D *defaultPixelExecutable = mPixelTask->getExecutable();
1500 ShaderExecutableD3D *pointGS = mGeometryTask->getExecutable();
1501
1502 if (mUseGS && pointGS)
1503 {
1504 // Geometry shaders are currently only used internally, so there is no corresponding
1505 // shader object at the interface level. For now the geometry shader debug info is
1506 // prepended to the vertex shader.
1507 mVertexShader->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
1508 mVertexShader->appendDebugInfo(pointGS->getDebugInfo());
1509 mVertexShader->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1510 }
1511
1512 if (defaultVertexExecutable)
1513 {
1514 mVertexShader->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1515 }
1516
1517 if (defaultPixelExecutable)
1518 {
1519 mFragmentShader->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1520 }
1521
1522 bool isLinked = (defaultVertexExecutable && defaultPixelExecutable && (!mUseGS || pointGS));
1523 if (!isLinked)
1524 {
1525 mInfoLog << "Failed to create D3D Shaders";
1526 }
1527 return isLinked;
1528 }
1529
1530 bool isLinking() override
1531 {
1532 for (auto &event : mWaitEvents)
1533 {
1534 if (!event->isReady())
1535 {
1536 return true;
1537 }
1538 }
1539 return false;
1540 }
1541
1542 private:
1543 bool checkTask(ProgramD3D::GetExecutableTask *task)
1544 {
1545 if (!task->getInfoLog().empty())
1546 {
1547 mInfoLog << task->getInfoLog().str();
1548 }
1549 auto result = task->getResult();
1550 if (result.isError())
1551 {
1552 return false;
1553 }
1554 return true;
1555 }
1556
1557 gl::InfoLog &mInfoLog;
1558 std::shared_ptr<WorkerThreadPool> mWorkerPool;
1559 std::shared_ptr<ProgramD3D::GetVertexExecutableTask> mVertexTask;
1560 std::shared_ptr<ProgramD3D::GetPixelExecutableTask> mPixelTask;
1561 std::shared_ptr<ProgramD3D::GetGeometryExecutableTask> mGeometryTask;
1562 std::array<std::shared_ptr<WaitableEvent>, 3> mWaitEvents;
1563 bool mUseGS;
1564 const ShaderD3D *mVertexShader;
1565 const ShaderD3D *mFragmentShader;
1566};
1567
1568std::unique_ptr<LinkEvent> ProgramD3D::compileProgramExecutables(const gl::Context *context,
1569 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001570{
1571 // Ensure the compiler is initialized to avoid race conditions.
jchen107ae70d82018-07-06 13:47:01 +08001572 gl::Error result = mRenderer->ensureHLSLCompilerInitialized(context);
1573 if (result.isError())
Jiawei Shao02f15232017-12-27 10:10:28 +08001574 {
jchen107ae70d82018-07-06 13:47:01 +08001575 return std::make_unique<LinkEventDone>(result);
Jiawei Shao02f15232017-12-27 10:10:28 +08001576 }
Jamie Madill01074252016-11-28 15:55:51 -05001577
jchen107ae70d82018-07-06 13:47:01 +08001578 auto vertexTask = std::make_shared<GetVertexExecutableTask>(this, context);
1579 auto pixelTask = std::make_shared<GetPixelExecutableTask>(this, context);
1580 auto geometryTask = std::make_shared<GetGeometryExecutableTask>(this, context);
1581 bool useGS = usesGeometryShader(gl::PrimitiveMode::Points);
Jiawei Shao385b3e02018-03-21 09:43:28 +08001582 const ShaderD3D *vertexShaderD3D =
1583 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Vertex));
jchen107ae70d82018-07-06 13:47:01 +08001584 const ShaderD3D *fragmentShaderD3D =
1585 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Fragment));
Jamie Madill847638a2015-11-20 13:01:41 -05001586
jchen107ae70d82018-07-06 13:47:01 +08001587 return std::make_unique<GraphicsProgramLinkEvent>(infoLog, context->getWorkerThreadPool(),
1588 vertexTask, pixelTask, geometryTask, useGS,
1589 vertexShaderD3D, fragmentShaderD3D);
Brandon Jones18bd4102014-09-22 14:21:44 -07001590}
1591
Jamie Madill9cf9e872017-06-05 12:59:25 -04001592gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
1593 gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001594{
1595 // Ensure the compiler is initialized to avoid race conditions.
Jamie Madillb1565902018-07-27 08:12:48 -04001596 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized(context));
Xinghua Caob1239382016-12-13 15:07:05 +08001597
Jiawei Shao203b26f2018-07-25 10:30:43 +08001598 gl::Shader *computeShaderGL = mState.getAttachedShader(gl::ShaderType::Compute);
1599 ASSERT(computeShaderGL);
jchen103fd614d2018-08-13 12:21:58 +08001600 std::string computeShader = computeShaderGL->getTranslatedSource();
Xinghua Caob1239382016-12-13 15:07:05 +08001601
1602 ShaderExecutableD3D *computeExecutable = nullptr;
Jamie Madillb1565902018-07-27 08:12:48 -04001603 ANGLE_TRY(mRenderer->compileToExecutable(
1604 context, infoLog, computeShader, gl::ShaderType::Compute, std::vector<D3DVarying>(), false,
1605 angle::CompilerWorkaroundsD3D(), &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001606
1607 if (computeExecutable == nullptr)
1608 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001609 ERR() << "Error compiling dynamic compute executable:" << std::endl
1610 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001611 }
1612 else
1613 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001614 const ShaderD3D *computeShaderD3D =
1615 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Caob1239382016-12-13 15:07:05 +08001616 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1617 mComputeExecutable.reset(computeExecutable);
1618 }
1619
1620 return mComputeExecutable.get() != nullptr;
1621}
1622
jchen107ae70d82018-07-06 13:47:01 +08001623std::unique_ptr<LinkEvent> ProgramD3D::link(const gl::Context *context,
1624 const gl::ProgramLinkedResources &resources,
1625 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001626{
Jamie Madillc564c072017-06-01 12:45:42 -04001627 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001628
Jamie Madill62d31cb2015-09-11 13:25:51 -04001629 reset();
1630
Jiawei Shao385b3e02018-03-21 09:43:28 +08001631 gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Caob1239382016-12-13 15:07:05 +08001632 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001633 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08001634 mShaderSamplers[gl::ShaderType::Compute].resize(
1635 data.getCaps().maxShaderTextureImageUnits[gl::ShaderType::Compute]);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001636 mImagesCS.resize(data.getCaps().maxImageUnits);
1637 mReadonlyImagesCS.resize(data.getCaps().maxImageUnits);
Xinghua Caob1239382016-12-13 15:07:05 +08001638
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001639 mShaderUniformsDirty.set(gl::ShaderType::Compute);
jchen103fd614d2018-08-13 12:21:58 +08001640 defineUniformsAndAssignRegisters();
Xinghua Caob1239382016-12-13 15:07:05 +08001641
jchen103fd614d2018-08-13 12:21:58 +08001642 linkResources(resources);
jchen107ae70d82018-07-06 13:47:01 +08001643
Jamie Madill9cf9e872017-06-05 12:59:25 -04001644 gl::LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001645 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001646 {
Xinghua Caob1239382016-12-13 15:07:05 +08001647 infoLog << result.getError().getMessage();
Xinghua Caob1239382016-12-13 15:07:05 +08001648 }
1649 else if (!result.getResult())
1650 {
1651 infoLog << "Failed to create D3D compute shader.";
Xinghua Caob1239382016-12-13 15:07:05 +08001652 }
jchen107ae70d82018-07-06 13:47:01 +08001653 return std::make_unique<LinkEventDone>(result);
Xinghua Caob1239382016-12-13 15:07:05 +08001654 }
1655 else
1656 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001657 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
Jiawei Shao467c15f2018-04-24 15:04:26 +08001658 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
1659 {
1660 if (mState.getAttachedShader(shaderType))
1661 {
1662 shadersD3D[shaderType] = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
Xinghua Caob1239382016-12-13 15:07:05 +08001663
Jiawei Shao467c15f2018-04-24 15:04:26 +08001664 mShaderSamplers[shaderType].resize(
Jiawei Shao54aafe52018-04-27 14:54:57 +08001665 data.getCaps().maxShaderTextureImageUnits[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +08001666
Jiawei Shao467c15f2018-04-24 15:04:26 +08001667 shadersD3D[shaderType]->generateWorkarounds(&mShaderWorkarounds[shaderType]);
1668
1669 mShaderUniformsDirty.set(shaderType);
1670 }
1671 }
Xinghua Caob1239382016-12-13 15:07:05 +08001672
1673 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1674 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001675 if (shadersD3D[gl::ShaderType::Fragment]->usesFrontFacing())
Xinghua Caob1239382016-12-13 15:07:05 +08001676 {
1677 infoLog << "The current renderer doesn't support gl_FrontFacing";
jchen107ae70d82018-07-06 13:47:01 +08001678 return std::make_unique<LinkEventDone>(false);
Xinghua Caob1239382016-12-13 15:07:05 +08001679 }
1680 }
1681
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001682 ProgramD3DMetadata metadata(mRenderer, shadersD3D);
Jamie Madillc9727f32017-11-07 12:37:07 -05001683 BuiltinVaryingsD3D builtins(metadata, resources.varyingPacking);
Xinghua Caob1239382016-12-13 15:07:05 +08001684
jchen103fd614d2018-08-13 12:21:58 +08001685 mDynamicHLSL->generateShaderLinkHLSL(context->getCaps(), mState, metadata,
1686 resources.varyingPacking, builtins, &mShaderHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001687
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001688 mUsesPointSize = shadersD3D[gl::ShaderType::Vertex]->usesPointSize();
Xinghua Caob1239382016-12-13 15:07:05 +08001689 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001690 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001691 mUsesViewID = metadata.usesViewID();
1692 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001693
1694 // Cache if we use flat shading
jchen103fd614d2018-08-13 12:21:58 +08001695 mUsesFlatInterpolation = FindFlatInterpolationVarying(mState.getAttachedShaders());
Xinghua Caob1239382016-12-13 15:07:05 +08001696
1697 if (mRenderer->getMajorShaderModel() >= 4)
1698 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001699 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Jamie Madillc9727f32017-11-07 12:37:07 -05001700 resources.varyingPacking, builtins, mHasANGLEMultiviewEnabled,
Martin Radevc1d4e552017-08-21 12:01:10 +03001701 metadata.canSelectViewInVertexShader());
Xinghua Caob1239382016-12-13 15:07:05 +08001702 }
1703
jchen103fd614d2018-08-13 12:21:58 +08001704 initAttribLocationsToD3DSemantic();
Xinghua Caob1239382016-12-13 15:07:05 +08001705
jchen103fd614d2018-08-13 12:21:58 +08001706 defineUniformsAndAssignRegisters();
Xinghua Caob1239382016-12-13 15:07:05 +08001707
Jiawei Shao385b3e02018-03-21 09:43:28 +08001708 gatherTransformFeedbackVaryings(resources.varyingPacking, builtins[gl::ShaderType::Vertex]);
Xinghua Caob1239382016-12-13 15:07:05 +08001709
jchen103fd614d2018-08-13 12:21:58 +08001710 linkResources(resources);
jchen107ae70d82018-07-06 13:47:01 +08001711
1712 return compileProgramExecutables(context, infoLog);
Austin Kinross02df7962015-07-01 10:03:42 -07001713 }
Brandon Jones22502d52014-08-29 16:58:36 -07001714}
1715
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001716GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001717{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001718 // TODO(jmadill): Do something useful here?
1719 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001720}
1721
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001722void ProgramD3D::initializeUniformBlocks()
Jamie Madill62d31cb2015-09-11 13:25:51 -04001723{
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001724 if (mState.getUniformBlocks().empty())
Jamie Madill51f522f2016-12-21 15:10:55 -05001725 {
1726 return;
1727 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001728
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001729 ASSERT(mD3DUniformBlocks.empty());
1730
Jamie Madill62d31cb2015-09-11 13:25:51 -04001731 // Assign registers and update sizes.
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001732 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1733 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1734 {
1735 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
1736 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001737
Jiajia Qin729b2c62017-08-14 09:36:11 +08001738 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001739 {
1740 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1741
Jamie Madill4a3c2342015-10-08 12:58:45 -04001742 D3DUniformBlock d3dUniformBlock;
1743
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001744 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001745 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001746 if (uniformBlock.isActive(shaderType))
1747 {
1748 ASSERT(shadersD3D[shaderType]);
1749 unsigned int baseRegister =
1750 shadersD3D[shaderType]->getUniformBlockRegister(uniformBlock.name);
1751 d3dUniformBlock.mShaderRegisterIndexes[shaderType] =
1752 baseRegister + uniformBlockElement;
1753 }
Xinghua Caob1239382016-12-13 15:07:05 +08001754 }
1755
Jamie Madill4a3c2342015-10-08 12:58:45 -04001756 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001757 }
1758}
1759
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001760void ProgramD3D::initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001761{
1762 // Compute total default block size
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001763 gl::ShaderMap<unsigned int> shaderRegisters = {};
Jamie Madill62d31cb2015-09-11 13:25:51 -04001764 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001765 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001766 if (d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001767 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001768 continue;
1769 }
1770
Jiawei Shao0661eb82018-06-13 10:51:54 +08001771 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001772 {
1773 if (d3dUniform->isReferencedByShader(shaderType))
Brandon Jonesc9610c52014-08-25 17:02:59 -07001774 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001775 shaderRegisters[shaderType] = std::max(
1776 shaderRegisters[shaderType],
1777 d3dUniform->mShaderRegisterIndexes[shaderType] + d3dUniform->registerCount);
Xinghua Caob1239382016-12-13 15:07:05 +08001778 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001779 }
1780 }
1781
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001782 // We only reset uniform storages for the shader stages available in the program (attached
1783 // shaders in ProgramD3D::link() and linkedShaderStages in ProgramD3D::load()).
Jiawei Shao0661eb82018-06-13 10:51:54 +08001784 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001785 {
Jiawei Shao0661eb82018-06-13 10:51:54 +08001786 mShaderUniformStorages[shaderType].reset(
1787 mRenderer->createUniformStorage(shaderRegisters[shaderType] * 16u));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001788 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001789
1790 // Iterate the uniforms again to assign data pointers to default block uniforms.
1791 for (D3DUniform *d3dUniform : mD3DUniforms)
1792 {
1793 if (d3dUniform->isSampler())
1794 {
Olli Etuaho465835d2017-09-26 13:34:10 +03001795 d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001796 continue;
1797 }
1798
Jiawei Shao0661eb82018-06-13 10:51:54 +08001799 for (gl::ShaderType shaderType : availableShaderStages)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001800 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001801 if (d3dUniform->isReferencedByShader(shaderType))
1802 {
1803 d3dUniform->mShaderData[shaderType] =
1804 mShaderUniformStorages[shaderType]->getDataPointer(
1805 d3dUniform->mShaderRegisterIndexes[shaderType],
1806 d3dUniform->registerElement);
1807 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001808 }
1809 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001810}
1811
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001812void ProgramD3D::updateUniformBufferCache(
1813 const gl::Caps &caps,
1814 const gl::ShaderMap<unsigned int> &reservedShaderRegisterIndexes)
Brandon Jones18bd4102014-09-22 14:21:44 -07001815{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001816 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001817 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001818 return;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001819 }
1820
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001821 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1822 {
1823 mShaderUBOCaches[shaderType].clear();
1824 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001825
Jamie Madill4a3c2342015-10-08 12:58:45 -04001826 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001827 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001828 {
Jamie Madill4a3c2342015-10-08 12:58:45 -04001829 const D3DUniformBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001830 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001831
Brandon Jones18bd4102014-09-22 14:21:44 -07001832 // Unnecessary to apply an unreferenced standard or shared UBO
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001833 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones18bd4102014-09-22 14:21:44 -07001834 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001835 if (!uniformBlock.activeInShader(shaderType))
1836 {
1837 continue;
1838 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001839
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001840 unsigned int registerIndex = uniformBlock.mShaderRegisterIndexes[shaderType] -
1841 reservedShaderRegisterIndexes[shaderType];
Jiawei Shao54aafe52018-04-27 14:54:57 +08001842 ASSERT(registerIndex < caps.maxShaderUniformBlocks[shaderType]);
Jamie Madill03260fa2015-06-22 13:57:22 -04001843
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001844 std::vector<int> &shaderUBOcache = mShaderUBOCaches[shaderType];
1845 if (shaderUBOcache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001846 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001847 shaderUBOcache.resize(registerIndex + 1, -1);
Jamie Madill03260fa2015-06-22 13:57:22 -04001848 }
1849
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001850 ASSERT(shaderUBOcache[registerIndex] == -1);
1851 shaderUBOcache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001852 }
1853 }
Jamie Madilld63961d2017-09-12 15:22:57 -04001854}
Brandon Jones18bd4102014-09-22 14:21:44 -07001855
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001856const std::vector<GLint> &ProgramD3D::getShaderUniformBufferCache(gl::ShaderType shaderType) const
Jamie Madilld63961d2017-09-12 15:22:57 -04001857{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001858 return mShaderUBOCaches[shaderType];
Brandon Jones18bd4102014-09-22 14:21:44 -07001859}
1860
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001861void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001862{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001863 mShaderUniformsDirty = mState.getLinkedShaderStages();
Jamie Madill4148fd72017-09-14 15:46:20 -04001864}
1865
1866void ProgramD3D::markUniformsClean()
1867{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001868 mShaderUniformsDirty.reset();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001869}
1870
Jamie Madill334d6152015-10-22 14:00:28 -04001871void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001872{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001873 setUniformInternal(location, count, v, GL_FLOAT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001874}
1875
1876void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1877{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001878 setUniformInternal(location, count, v, GL_FLOAT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001879}
1880
1881void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1882{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001883 setUniformInternal(location, count, v, GL_FLOAT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001884}
1885
1886void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1887{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001888 setUniformInternal(location, count, v, GL_FLOAT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001889}
1890
Jamie Madill334d6152015-10-22 14:00:28 -04001891void ProgramD3D::setUniformMatrix2fv(GLint location,
1892 GLsizei count,
1893 GLboolean transpose,
1894 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001895{
Luc Ferron46bcea52018-05-31 09:48:36 -04001896 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001897}
1898
Jamie Madill334d6152015-10-22 14:00:28 -04001899void ProgramD3D::setUniformMatrix3fv(GLint location,
1900 GLsizei count,
1901 GLboolean transpose,
1902 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001903{
Luc Ferron46bcea52018-05-31 09:48:36 -04001904 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001905}
1906
Jamie Madill334d6152015-10-22 14:00:28 -04001907void ProgramD3D::setUniformMatrix4fv(GLint location,
1908 GLsizei count,
1909 GLboolean transpose,
1910 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001911{
Luc Ferron46bcea52018-05-31 09:48:36 -04001912 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001913}
1914
Jamie Madill334d6152015-10-22 14:00:28 -04001915void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1916 GLsizei count,
1917 GLboolean transpose,
1918 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001919{
Luc Ferron46bcea52018-05-31 09:48:36 -04001920 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001921}
1922
Jamie Madill334d6152015-10-22 14:00:28 -04001923void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1924 GLsizei count,
1925 GLboolean transpose,
1926 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001927{
Luc Ferron46bcea52018-05-31 09:48:36 -04001928 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001929}
1930
Jamie Madill334d6152015-10-22 14:00:28 -04001931void ProgramD3D::setUniformMatrix2x4fv(GLint location,
1932 GLsizei count,
1933 GLboolean transpose,
1934 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001935{
Luc Ferron46bcea52018-05-31 09:48:36 -04001936 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001937}
1938
Jamie Madill334d6152015-10-22 14:00:28 -04001939void ProgramD3D::setUniformMatrix4x2fv(GLint location,
1940 GLsizei count,
1941 GLboolean transpose,
1942 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001943{
Luc Ferron46bcea52018-05-31 09:48:36 -04001944 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001945}
1946
Jamie Madill334d6152015-10-22 14:00:28 -04001947void ProgramD3D::setUniformMatrix3x4fv(GLint location,
1948 GLsizei count,
1949 GLboolean transpose,
1950 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001951{
Luc Ferron46bcea52018-05-31 09:48:36 -04001952 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001953}
1954
Jamie Madill334d6152015-10-22 14:00:28 -04001955void ProgramD3D::setUniformMatrix4x3fv(GLint location,
1956 GLsizei count,
1957 GLboolean transpose,
1958 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001959{
Luc Ferron46bcea52018-05-31 09:48:36 -04001960 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001961}
1962
1963void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
1964{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001965 setUniformInternal(location, count, v, GL_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001966}
1967
1968void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
1969{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001970 setUniformInternal(location, count, v, GL_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001971}
1972
1973void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
1974{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001975 setUniformInternal(location, count, v, GL_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001976}
1977
1978void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
1979{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001980 setUniformInternal(location, count, v, GL_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001981}
1982
1983void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
1984{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001985 setUniformInternal(location, count, v, GL_UNSIGNED_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001986}
1987
1988void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
1989{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001990 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001991}
1992
1993void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
1994{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001995 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001996}
1997
1998void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
1999{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002000 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002001}
2002
jchen103fd614d2018-08-13 12:21:58 +08002003void ProgramD3D::defineUniformsAndAssignRegisters()
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002004{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002005 D3DUniformMap uniformMap;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002006
2007 gl::ShaderBitSet attachedShaders;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002008 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill417df922017-01-12 09:23:07 -05002009 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002010 gl::Shader *shader = mState.getAttachedShader(shaderType);
2011 if (shader)
Jamie Madillfb536032015-09-11 13:19:49 -04002012 {
jchen103fd614d2018-08-13 12:21:58 +08002013 for (const sh::Uniform &uniform : shader->getUniforms())
Xinghua Caob1239382016-12-13 15:07:05 +08002014 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002015 if (uniform.active)
2016 {
2017 defineUniformBase(shader, uniform, &uniformMap);
2018 }
Xinghua Caob1239382016-12-13 15:07:05 +08002019 }
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002020
2021 attachedShaders.set(shader->getType());
Jamie Madillfb536032015-09-11 13:19:49 -04002022 }
2023 }
2024
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002025 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002026 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002027 {
2028 if (!glUniform.isInDefaultBlock())
2029 continue;
2030
Olli Etuahod2551232017-10-26 20:03:33 +03002031 std::string name = glUniform.name;
2032 if (glUniform.isArray())
2033 {
2034 // In the program state, array uniform names include [0] as in the program resource
2035 // spec. Here we don't include it.
2036 // TODO(oetuaho@nvidia.com): consider using the same uniform naming here as in the GL
2037 // layer.
2038 ASSERT(angle::EndsWith(name, "[0]"));
2039 name.resize(name.length() - 3);
2040 }
2041 auto mapEntry = uniformMap.find(name);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002042 ASSERT(mapEntry != uniformMap.end());
2043 mD3DUniforms.push_back(mapEntry->second);
2044 }
2045
Jamie Madill62d31cb2015-09-11 13:25:51 -04002046 assignAllSamplerRegisters();
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002047 // Samplers and readonly images share shader input resource slot, adjust low value of
2048 // readonly image range.
2049 mUsedComputeReadonlyImageRange =
2050 gl::RangeUI(mUsedShaderSamplerRanges[gl::ShaderType::Compute].high(),
2051 mUsedShaderSamplerRanges[gl::ShaderType::Compute].high());
Xinghua Cao26143fd2017-11-01 18:19:05 +08002052 assignAllImageRegisters();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002053 initializeUniformStorage(attachedShaders);
Jamie Madillfb536032015-09-11 13:19:49 -04002054}
2055
Jamie Madill91445bc2015-09-23 16:47:53 -04002056void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002057 const sh::Uniform &uniform,
2058 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04002059{
Xinghua Cao26143fd2017-11-01 18:19:05 +08002060 // Samplers get their registers assigned in assignAllSamplerRegisters, and images get their
2061 // registers assigned in assignAllImageRegisters.
2062 if (gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002063 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002064 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture, nullptr,
2065 uniformMap);
2066 return;
2067 }
2068 else if (gl::IsImageType(uniform.type))
2069 {
2070 if (uniform.readonly)
2071 {
2072 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture,
2073 nullptr, uniformMap);
2074 }
2075 else
2076 {
2077 defineUniform(shader->getType(), uniform, uniform.name,
2078 HLSLRegisterType::UnorderedAccessView, nullptr, uniformMap);
2079 }
2080 mImageBindingMap[uniform.name] = uniform.binding;
2081 return;
2082 }
2083 else if (uniform.isBuiltIn())
2084 {
2085 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, nullptr,
2086 uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04002087 return;
2088 }
2089
Jamie Madill91445bc2015-09-23 16:47:53 -04002090 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
Jamie Madill91445bc2015-09-23 16:47:53 -04002091 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002092 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002093 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002094 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002095
Xinghua Cao26143fd2017-11-01 18:19:05 +08002096 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, &encoder,
2097 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002098}
2099
Jamie Madill62d31cb2015-09-11 13:25:51 -04002100D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2101{
2102 for (D3DUniform *d3dUniform : mD3DUniforms)
2103 {
2104 if (d3dUniform->name == name)
2105 {
2106 return d3dUniform;
2107 }
2108 }
2109
2110 return nullptr;
2111}
2112
Jiawei Shao385b3e02018-03-21 09:43:28 +08002113void ProgramD3D::defineStructUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002114 const std::vector<sh::ShaderVariable> &fields,
2115 const std::string &namePrefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002116 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002117 sh::HLSLBlockEncoder *encoder,
2118 D3DUniformMap *uniformMap)
2119{
2120 if (encoder)
2121 encoder->enterAggregateType();
2122
2123 for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
2124 {
2125 const sh::ShaderVariable &field = fields[fieldIndex];
2126 const std::string &fieldFullName = (namePrefix + "." + field.name);
2127
2128 // Samplers get their registers assigned in assignAllSamplerRegisters.
2129 // Also they couldn't use the same encoder as the rest of the struct, since they are
2130 // extracted out of the struct by the shader translator.
2131 if (gl::IsSamplerType(field.type))
2132 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002133 defineUniform(shaderType, field, fieldFullName, regType, nullptr, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002134 }
2135 else
2136 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002137 defineUniform(shaderType, field, fieldFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002138 }
2139 }
2140
2141 if (encoder)
2142 encoder->exitAggregateType();
2143}
2144
Jiawei Shao385b3e02018-03-21 09:43:28 +08002145void ProgramD3D::defineArrayOfStructsUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002146 const sh::ShaderVariable &uniform,
2147 unsigned int arrayNestingIndex,
2148 const std::string &prefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002149 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002150 sh::HLSLBlockEncoder *encoder,
2151 D3DUniformMap *uniformMap)
2152{
2153 // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
2154 // innermost.
2155 const unsigned int currentArraySize = uniform.getNestedArraySize(arrayNestingIndex);
2156 for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
2157 {
2158 const std::string &elementString = prefix + ArrayString(arrayElement);
2159 if (arrayNestingIndex + 1u < uniform.arraySizes.size())
2160 {
2161 defineArrayOfStructsUniformFields(shaderType, uniform, arrayNestingIndex + 1u,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002162 elementString, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002163 }
2164 else
2165 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002166 defineStructUniformFields(shaderType, uniform.fields, elementString, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002167 uniformMap);
2168 }
2169 }
2170}
2171
Jiawei Shao385b3e02018-03-21 09:43:28 +08002172void ProgramD3D::defineArrayUniformElements(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002173 const sh::ShaderVariable &uniform,
2174 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002175 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002176 sh::HLSLBlockEncoder *encoder,
2177 D3DUniformMap *uniformMap)
2178{
2179 if (encoder)
2180 encoder->enterAggregateType();
2181
2182 sh::ShaderVariable uniformElement = uniform;
2183 uniformElement.arraySizes.pop_back();
2184 for (unsigned int arrayIndex = 0u; arrayIndex < uniform.getOutermostArraySize(); ++arrayIndex)
2185 {
2186 std::string elementFullName = fullName + ArrayString(arrayIndex);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002187 defineUniform(shaderType, uniformElement, elementFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002188 }
2189
2190 if (encoder)
2191 encoder->exitAggregateType();
2192}
2193
Jiawei Shao385b3e02018-03-21 09:43:28 +08002194void ProgramD3D::defineUniform(gl::ShaderType shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002195 const sh::ShaderVariable &uniform,
2196 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002197 const HLSLRegisterType regType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002198 sh::HLSLBlockEncoder *encoder,
2199 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002200{
2201 if (uniform.isStruct())
2202 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002203 if (uniform.isArray())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002204 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002205 defineArrayOfStructsUniformFields(shaderType, uniform, 0u, fullName, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002206 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002207 }
Olli Etuaho465835d2017-09-26 13:34:10 +03002208 else
2209 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002210 defineStructUniformFields(shaderType, uniform.fields, fullName, regType, encoder,
2211 uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002212 }
2213 return;
2214 }
2215 if (uniform.isArrayOfArrays())
2216 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002217 defineArrayUniformElements(shaderType, uniform, fullName, regType, encoder, uniformMap);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002218 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002219 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002220
2221 // Not a struct. Arrays are treated as aggregate types.
2222 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002223 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002224 encoder->enterAggregateType();
2225 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002226
Jamie Madill62d31cb2015-09-11 13:25:51 -04002227 // Advance the uniform offset, to track registers allocation for structs
2228 sh::BlockMemberInfo blockInfo =
Olli Etuaho465835d2017-09-26 13:34:10 +03002229 encoder ? encoder->encodeType(uniform.type, uniform.arraySizes, false)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002230 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002231
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002232 auto uniformMapEntry = uniformMap->find(fullName);
2233 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002234
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002235 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002236 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002237 d3dUniform = uniformMapEntry->second;
2238 }
2239 else
2240 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002241 d3dUniform = new D3DUniform(uniform.type, regType, fullName, uniform.arraySizes, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002242 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002243 }
2244
2245 if (encoder)
2246 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002247 d3dUniform->registerElement =
2248 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002249 unsigned int reg =
2250 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jiawei Shao385b3e02018-03-21 09:43:28 +08002251
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002252 ASSERT(shaderType != gl::ShaderType::InvalidEnum);
2253 d3dUniform->mShaderRegisterIndexes[shaderType] = reg;
Jamie Madillfb536032015-09-11 13:19:49 -04002254
2255 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002256 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002257 {
2258 encoder->exitAggregateType();
2259 }
2260 }
2261}
2262
Jamie Madill134f93d2017-08-31 17:11:00 -04002263// Assume count is already clamped.
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002264template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002265void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
Jamie Madill134f93d2017-08-31 17:11:00 -04002266 GLsizei count,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002267 const T *v,
2268 uint8_t *targetData,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002269 GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002270{
Jamie Madill493f9572018-05-24 19:52:15 -04002271 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2272 const int components = targetUniform->typeInfo.componentCount;
Olli Etuaho1734e172017-10-27 15:30:27 +03002273 const unsigned int arrayElementOffset = locationInfo.arrayIndex;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002274
Jamie Madill33bb7c42017-09-09 23:32:51 -04002275 if (targetUniform->typeInfo.type == uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002276 {
Olli Etuahoc8538042017-09-27 11:20:15 +03002277 T *dest = reinterpret_cast<T *>(targetData) + arrayElementOffset * 4;
Jamie Madill33bb7c42017-09-09 23:32:51 -04002278 const T *source = v;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002279
Jamie Madill33bb7c42017-09-09 23:32:51 -04002280 for (GLint i = 0; i < count; i++, dest += 4, source += components)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002281 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002282 memcpy(dest, source, components * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002283 }
2284 }
Jamie Madill33bb7c42017-09-09 23:32:51 -04002285 else
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002286 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002287 ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType));
Olli Etuahoc8538042017-09-27 11:20:15 +03002288 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElementOffset * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002289
Jamie Madill134f93d2017-08-31 17:11:00 -04002290 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002291 {
Jamie Madill334d6152015-10-22 14:00:28 -04002292 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002293 const T *source = v + (i * components);
2294
2295 for (int c = 0; c < components; c++)
2296 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002297 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002298 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002299 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002300 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002301}
2302
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002303template <typename T>
Jamie Madill33bb7c42017-09-09 23:32:51 -04002304void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002305{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002306 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2307 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2308
Jamie Madill33bb7c42017-09-09 23:32:51 -04002309 if (targetUniform->typeInfo.isSampler)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002310 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002311 ASSERT(uniformType == GL_INT);
Jamie Madill80823cc2017-09-14 15:46:21 -04002312 size_t size = count * sizeof(T);
Jamie Madillacf2f3a2017-11-21 19:22:44 -05002313 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex];
Jamie Madill80823cc2017-09-14 15:46:21 -04002314 if (memcmp(dest, v, size) != 0)
2315 {
2316 memcpy(dest, v, size);
2317 mDirtySamplerMapping = true;
2318 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002319 return;
2320 }
2321
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002322 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002323 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002324 if (targetUniform->mShaderData[shaderType])
2325 {
2326 setUniformImpl(locationInfo, count, v, targetUniform->mShaderData[shaderType],
2327 uniformType);
2328 mShaderUniformsDirty.set(shaderType);
2329 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002330 }
2331}
2332
2333template <int cols, int rows>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002334void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2335 GLsizei countIn,
2336 GLboolean transpose,
Luc Ferron46bcea52018-05-31 09:48:36 -04002337 const GLfloat *value)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002338{
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002339 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Luc Ferron46bcea52018-05-31 09:48:36 -04002340 const gl::VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2341 unsigned int arrayElementOffset = uniformLocation.arrayIndex;
2342 unsigned int elementCount = targetUniform->getArraySizeProduct();
2343
2344 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2345 transpose = !transpose;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002346
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002347 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002348 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002349 if (targetUniform->mShaderData[shaderType])
Jamie Madill80823cc2017-09-14 15:46:21 -04002350 {
Luc Ferron46bcea52018-05-31 09:48:36 -04002351 if (SetFloatUniformMatrix<cols, rows>(arrayElementOffset, elementCount, countIn,
2352 transpose, value,
2353 targetUniform->mShaderData[shaderType]))
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002354 {
2355 mShaderUniformsDirty.set(shaderType);
2356 }
Jamie Madill80823cc2017-09-14 15:46:21 -04002357 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002358 }
2359}
2360
Jamie Madill62d31cb2015-09-11 13:25:51 -04002361void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002362{
Olli Etuaho465835d2017-09-26 13:34:10 +03002363 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002364 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002365 if (mD3DUniforms[uniformIndex]->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002366 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002367 assignSamplerRegisters(uniformIndex);
Jamie Madillfb536032015-09-11 13:19:49 -04002368 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002369 }
2370}
2371
Olli Etuaho465835d2017-09-26 13:34:10 +03002372void ProgramD3D::assignSamplerRegisters(size_t uniformIndex)
Jamie Madillfb536032015-09-11 13:19:49 -04002373{
Olli Etuaho465835d2017-09-26 13:34:10 +03002374 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002375 ASSERT(d3dUniform->isSampler());
Olli Etuaho465835d2017-09-26 13:34:10 +03002376 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2377 // mD3DUniforms. However, the sampler register info is stored in the shader only for the
2378 // outermost array.
2379 std::vector<unsigned int> subscripts;
2380 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2381 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2382 d3dUniform->getArraySizeProduct();
2383
Jiawei Shao467c15f2018-04-24 15:04:26 +08002384 bool hasUniform = false;
2385 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillfb536032015-09-11 13:19:49 -04002386 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002387 if (!mState.getAttachedShader(shaderType))
Xinghua Caob1239382016-12-13 15:07:05 +08002388 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002389 continue;
Xinghua Caob1239382016-12-13 15:07:05 +08002390 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002391
2392 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
2393 if (shaderD3D->hasUniform(baseName))
Xinghua Caob1239382016-12-13 15:07:05 +08002394 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002395 d3dUniform->mShaderRegisterIndexes[shaderType] =
2396 shaderD3D->getUniformRegister(baseName) + registerOffset;
2397 ASSERT(d3dUniform->mShaderRegisterIndexes[shaderType] != GL_INVALID_VALUE);
2398
2399 AssignSamplers(d3dUniform->mShaderRegisterIndexes[shaderType], d3dUniform->typeInfo,
2400 d3dUniform->getArraySizeProduct(), mShaderSamplers[shaderType],
2401 &mUsedShaderSamplerRanges[shaderType]);
2402 hasUniform = true;
Xinghua Caob1239382016-12-13 15:07:05 +08002403 }
Jamie Madillfb536032015-09-11 13:19:49 -04002404 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002405
2406 ASSERT(hasUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002407}
2408
Jamie Madill62d31cb2015-09-11 13:25:51 -04002409// static
2410void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002411 const gl::UniformTypeInfo &typeInfo,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002412 unsigned int samplerCount,
2413 std::vector<Sampler> &outSamplers,
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002414 gl::RangeUI *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002415{
2416 unsigned int samplerIndex = startSamplerIndex;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002417 unsigned int low = outUsedRange->low();
2418 unsigned int high = outUsedRange->high();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002419
2420 do
2421 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002422 ASSERT(samplerIndex < outSamplers.size());
2423 Sampler *sampler = &outSamplers[samplerIndex];
2424 sampler->active = true;
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002425 sampler->textureType = gl::FromGLenum<gl::TextureType>(typeInfo.textureType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002426 sampler->logicalTextureUnit = 0;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002427 low = std::min(samplerIndex, low);
2428 high = std::max(samplerIndex + 1, high);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002429 samplerIndex++;
2430 } while (samplerIndex < startSamplerIndex + samplerCount);
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002431
2432 ASSERT(low < high);
2433 *outUsedRange = gl::RangeUI(low, high);
Brandon Jones18bd4102014-09-22 14:21:44 -07002434}
2435
Xinghua Cao26143fd2017-11-01 18:19:05 +08002436void ProgramD3D::assignAllImageRegisters()
2437{
2438 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
2439 {
2440 if (mD3DUniforms[uniformIndex]->isImage())
2441 {
2442 assignImageRegisters(uniformIndex);
2443 }
2444 }
2445}
2446
2447void ProgramD3D::assignImageRegisters(size_t uniformIndex)
2448{
2449 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
2450 ASSERT(d3dUniform->isImage());
2451 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2452 // mD3DUniforms. However, the image register info is stored in the shader only for the
2453 // outermost array.
2454 std::vector<unsigned int> subscripts;
2455 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2456 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2457 d3dUniform->getArraySizeProduct();
2458
Jiawei Shao385b3e02018-03-21 09:43:28 +08002459 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002460 if (computeShader)
2461 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002462 const ShaderD3D *computeShaderD3D =
2463 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Cao26143fd2017-11-01 18:19:05 +08002464 ASSERT(computeShaderD3D->hasUniform(baseName));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002465 d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] =
Xinghua Cao26143fd2017-11-01 18:19:05 +08002466 computeShaderD3D->getUniformRegister(baseName) + registerOffset;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002467 ASSERT(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] != GL_INVALID_INDEX);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002468 auto bindingIter = mImageBindingMap.find(baseName);
2469 ASSERT(bindingIter != mImageBindingMap.end());
2470 if (d3dUniform->regType == HLSLRegisterType::Texture)
2471 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002472 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2473 bindingIter->second, d3dUniform->getArraySizeProduct(), mReadonlyImagesCS,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002474 &mUsedComputeReadonlyImageRange);
2475 }
2476 else if (d3dUniform->regType == HLSLRegisterType::UnorderedAccessView)
2477 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002478 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2479 bindingIter->second, d3dUniform->getArraySizeProduct(), mImagesCS,
2480 &mUsedComputeImageRange);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002481 }
2482 else
2483 {
2484 UNREACHABLE();
2485 }
2486 }
2487 else
2488 {
2489 // TODO(xinghua.cao@intel.com): Implement image variables in vertex shader and pixel shader.
2490 UNIMPLEMENTED();
2491 }
2492}
2493
2494// static
2495void ProgramD3D::AssignImages(unsigned int startImageIndex,
2496 int startLogicalImageUnit,
2497 unsigned int imageCount,
2498 std::vector<Image> &outImages,
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002499 gl::RangeUI *outUsedRange)
Xinghua Cao26143fd2017-11-01 18:19:05 +08002500{
2501 unsigned int imageIndex = startImageIndex;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002502 unsigned int low = outUsedRange->low();
2503 unsigned int high = outUsedRange->high();
2504
Xinghua Cao26143fd2017-11-01 18:19:05 +08002505 // If declare without a binding qualifier, any uniform image variable (include all elements of
2506 // unbound image array) shoud be bound to unit zero.
2507 if (startLogicalImageUnit == -1)
2508 {
2509 ASSERT(imageIndex < outImages.size());
2510 Image *image = &outImages[imageIndex];
2511 image->active = true;
2512 image->logicalImageUnit = 0;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002513 low = std::min(imageIndex, low);
2514 high = std::max(imageIndex + 1, high);
2515 ASSERT(low < high);
2516 *outUsedRange = gl::RangeUI(low, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002517 return;
2518 }
2519
2520 unsigned int logcalImageUnit = startLogicalImageUnit;
2521 do
2522 {
2523 ASSERT(imageIndex < outImages.size());
2524 Image *image = &outImages[imageIndex];
2525 image->active = true;
2526 image->logicalImageUnit = logcalImageUnit;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002527 low = std::min(imageIndex, low);
2528 high = std::max(imageIndex + 1, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002529 imageIndex++;
2530 logcalImageUnit++;
2531 } while (imageIndex < startImageIndex + imageCount);
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002532
2533 ASSERT(low < high);
2534 *outUsedRange = gl::RangeUI(low, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002535}
2536
Brandon Jonesc9610c52014-08-25 17:02:59 -07002537void ProgramD3D::reset()
2538{
Xinghua Caob1239382016-12-13 15:07:05 +08002539 mVertexExecutables.clear();
2540 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002541
Xinghua Caob1239382016-12-13 15:07:05 +08002542 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002543 {
Xinghua Caob1239382016-12-13 15:07:05 +08002544 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002545 }
Brandon Joneseb994362014-09-24 10:27:28 -07002546
Xinghua Caob1239382016-12-13 15:07:05 +08002547 mComputeExecutable.reset(nullptr);
2548
Jiawei Shao467c15f2018-04-24 15:04:26 +08002549 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2550 {
2551 mShaderHLSL[shaderType].clear();
2552 mShaderWorkarounds[shaderType] = CompilerWorkaroundsD3D();
2553 }
Brandon Jones22502d52014-08-29 16:58:36 -07002554
Xinghua Cao26143fd2017-11-01 18:19:05 +08002555 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002556 mHasANGLEMultiviewEnabled = false;
2557 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002558 mPixelShaderKey.clear();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002559 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002560 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002561
Jamie Madill62d31cb2015-09-11 13:25:51 -04002562 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002563 mD3DUniformBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002564
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002565 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2566 {
2567 mShaderUniformStorages[shaderType].reset();
Jiawei Shao467c15f2018-04-24 15:04:26 +08002568 mShaderSamplers[shaderType].clear();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002569 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002570
Xinghua Cao26143fd2017-11-01 18:19:05 +08002571 mImagesCS.clear();
2572 mReadonlyImagesCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002573
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002574 mUsedShaderSamplerRanges.fill({0, 0});
Xinghua Cao26143fd2017-11-01 18:19:05 +08002575 mDirtySamplerMapping = true;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002576 mUsedComputeImageRange = {0, 0};
2577 mUsedComputeReadonlyImageRange = {0, 0};
Jamie Madill437d2662014-12-05 14:23:35 -05002578
Jamie Madill8047c0d2016-03-07 13:02:12 -05002579 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002580
Jamie Madill9fc36822015-11-18 13:08:07 -05002581 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002582
2583 mGeometryShaderPreamble.clear();
Jamie Madill561ed3a2017-08-31 16:48:09 -04002584
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002585 markUniformsClean();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002586
2587 mCachedPixelExecutableIndex.reset();
2588 mCachedVertexExecutableIndex.reset();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002589}
2590
Geoff Lang7dd2e102014-11-10 15:19:26 -05002591unsigned int ProgramD3D::getSerial() const
2592{
2593 return mSerial;
2594}
2595
2596unsigned int ProgramD3D::issueSerial()
2597{
2598 return mCurrentSerial++;
2599}
2600
jchen103fd614d2018-08-13 12:21:58 +08002601void ProgramD3D::initAttribLocationsToD3DSemantic()
Jamie Madill63805b42015-08-25 13:17:39 -04002602{
Jiawei Shao385b3e02018-03-21 09:43:28 +08002603 gl::Shader *vertexShader = mState.getAttachedShader(gl::ShaderType::Vertex);
Jamie Madill63805b42015-08-25 13:17:39 -04002604 ASSERT(vertexShader != nullptr);
2605
2606 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002607 int semanticIndex = 0;
jchen103fd614d2018-08-13 12:21:58 +08002608 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes())
Jamie Madill63805b42015-08-25 13:17:39 -04002609 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002610 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002611 GLuint location = mState.getAttributeLocation(attribute.name);
2612 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002613
Jamie Madill8047c0d2016-03-07 13:02:12 -05002614 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002615 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002616 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002617 }
2618 }
Jamie Madill437d2662014-12-05 14:23:35 -05002619}
2620
Jamie Madilla779b612017-07-24 11:46:05 -04002621void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002622{
Jamie Madilla779b612017-07-24 11:46:05 -04002623 if (mCurrentVertexArrayStateSerial == associatedSerial)
2624 {
2625 return;
2626 }
2627
2628 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002629 mCachedInputLayout.clear();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002630
Jamie Madilld3dfda22015-07-06 08:28:49 -04002631 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002632
Jamie Madill6de51852017-04-12 09:53:01 -04002633 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002634 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002635 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002636
Jamie Madill8047c0d2016-03-07 13:02:12 -05002637 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002638 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002639 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002640 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002641 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002642 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002643 mCachedInputLayout[d3dSemantic] =
2644 GetVertexFormatType(vertexAttributes[locationIndex],
2645 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002646 }
2647 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002648
2649 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04002650
2651 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002652}
2653
2654void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2655 const gl::Framebuffer *framebuffer)
2656{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002657 mPixelShaderOutputLayoutCache.clear();
2658
2659 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
2660 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
2661
2662 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
2663 {
2664 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
2665
2666 if (colorbuffer)
2667 {
2668 auto binding = colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
2669 : colorbuffer->getBinding();
2670 mPixelShaderOutputLayoutCache.push_back(binding);
2671 }
2672 else
2673 {
2674 mPixelShaderOutputLayoutCache.push_back(GL_NONE);
2675 }
2676 }
2677
2678 updateCachedPixelExecutableIndex();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002679}
2680
Jamie Madill192745a2016-12-22 15:58:21 -05002681void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2682 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002683{
Jamie Madill9fc36822015-11-18 13:08:07 -05002684 const std::string &varyingSemantic =
2685 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2686
Jamie Madillccdf74b2015-08-18 10:46:12 -04002687 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002688 mStreamOutVaryings.clear();
2689
Jamie Madill48ef11b2016-04-27 15:21:52 -04002690 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002691 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2692 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002693 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002694 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2695 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002696 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002697 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002698 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002699 mStreamOutVaryings.emplace_back(builtins.glPosition.semantic,
2700 builtins.glPosition.index, 4, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002701 }
2702 }
2703 else if (tfVaryingName == "gl_FragCoord")
2704 {
2705 if (builtins.glFragCoord.enabled)
2706 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002707 mStreamOutVaryings.emplace_back(builtins.glFragCoord.semantic,
2708 builtins.glFragCoord.index, 4, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002709 }
2710 }
2711 else if (tfVaryingName == "gl_PointSize")
2712 {
2713 if (builtins.glPointSize.enabled)
2714 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002715 mStreamOutVaryings.emplace_back("PSIZE", 0, 1, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002716 }
2717 }
2718 else
2719 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002720 const auto &registerInfos = varyingPacking.getRegisterList();
2721 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex)
Jamie Madill9fc36822015-11-18 13:08:07 -05002722 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002723 const auto &registerInfo = registerInfos[registerIndex];
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002724 const auto &varying = *registerInfo.packedVarying->varying;
2725 GLenum transposedType = gl::TransposeMatrixType(varying.type);
2726 int componentCount = gl::VariableColumnCount(transposedType);
jchen108225e732017-11-14 16:29:03 +08002727 ASSERT(!varying.isBuiltIn() && !varying.isStruct());
Jamie Madill55c25d02015-11-18 13:08:08 -05002728
Jamie Madill9fc36822015-11-18 13:08:07 -05002729 // There can be more than one register assigned to a particular varying, and each
2730 // register needs its own stream out entry.
jchen108225e732017-11-14 16:29:03 +08002731 if (registerInfo.tfVaryingName() == tfVaryingName)
Jamie Madill9fc36822015-11-18 13:08:07 -05002732 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002733 mStreamOutVaryings.emplace_back(varyingSemantic, registerIndex, componentCount,
2734 outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002735 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002736 }
2737 }
2738 }
2739}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002740
2741D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2742{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002743 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002744}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002745
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002746const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2747{
2748 return mD3DUniforms[mState.getUniformLocations()[location].index];
2749}
2750
Sami Väisänen46eaa942016-06-29 10:26:37 +03002751void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2752 GLenum genMode,
2753 GLint components,
2754 const GLfloat *coeffs)
2755{
2756 UNREACHABLE();
2757}
2758
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002759bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2760{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002761 return mCachedVertexExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002762}
2763
Jamie Madill493f9572018-05-24 19:52:15 -04002764bool ProgramD3D::hasGeometryExecutableForPrimitiveType(gl::PrimitiveMode drawMode)
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002765{
2766 if (!usesGeometryShader(drawMode))
2767 {
2768 // No shader necessary mean we have the required (null) executable.
2769 return true;
2770 }
2771
Jamie Madill04796cd2018-05-24 19:52:16 -04002772 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002773 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2774}
2775
2776bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2777{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002778 return mCachedPixelExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002779}
2780
Jamie Madill54164b02017-08-28 15:17:37 -04002781template <typename DestT>
2782void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2783{
2784 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2785 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2786
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002787 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Olli Etuaho1734e172017-10-27 15:30:27 +03002788 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.arrayIndex);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002789
2790 if (gl::IsMatrixType(uniform.type))
2791 {
Luc Ferron48cdc2e2018-05-31 09:58:34 -04002792 GetMatrixUniform(uniform.type, dataOut, reinterpret_cast<const DestT *>(srcPointer), true);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002793 }
2794 else
2795 {
2796 memcpy(dataOut, srcPointer, uniform.getElementSize());
2797 }
Jamie Madill54164b02017-08-28 15:17:37 -04002798}
2799
2800void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2801{
2802 getUniformInternal(location, params);
2803}
2804
2805void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2806{
2807 getUniformInternal(location, params);
2808}
2809
2810void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2811{
2812 getUniformInternal(location, params);
2813}
2814
Jamie Madill0e7f1732017-09-09 23:32:50 -04002815void ProgramD3D::updateCachedVertexExecutableIndex()
2816{
2817 mCachedVertexExecutableIndex.reset();
2818 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2819 {
2820 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2821 {
2822 mCachedVertexExecutableIndex = executableIndex;
2823 break;
2824 }
2825 }
2826}
2827
2828void ProgramD3D::updateCachedPixelExecutableIndex()
2829{
2830 mCachedPixelExecutableIndex.reset();
2831 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2832 {
2833 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2834 {
2835 mCachedPixelExecutableIndex = executableIndex;
2836 break;
2837 }
2838 }
2839}
2840
jchen103fd614d2018-08-13 12:21:58 +08002841void ProgramD3D::linkResources(const gl::ProgramLinkedResources &resources)
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002842{
2843 UniformBlockInfo uniformBlockInfo;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002844 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002845 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002846 gl::Shader *shader = mState.getAttachedShader(shaderType);
2847 if (shader)
2848 {
jchen103fd614d2018-08-13 12:21:58 +08002849 uniformBlockInfo.getShaderBlockInfo(shader);
Jiawei Shao385b3e02018-03-21 09:43:28 +08002850 }
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002851 }
2852
2853 // Gather interface block info.
2854 auto getUniformBlockSize = [&uniformBlockInfo](const std::string &name,
2855 const std::string &mappedName, size_t *sizeOut) {
2856 return uniformBlockInfo.getBlockSize(name, mappedName, sizeOut);
2857 };
2858
2859 auto getUniformBlockMemberInfo = [&uniformBlockInfo](const std::string &name,
2860 const std::string &mappedName,
2861 sh::BlockMemberInfo *infoOut) {
2862 return uniformBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
2863 };
2864
2865 resources.uniformBlockLinker.linkBlocks(getUniformBlockSize, getUniformBlockMemberInfo);
2866 initializeUniformBlocks();
2867
2868 // TODO(jiajia.qin@intel.com): Determine correct shader storage block info.
2869 auto getShaderStorageBlockSize = [](const std::string &name, const std::string &mappedName,
2870 size_t *sizeOut) {
2871 *sizeOut = 0;
2872 return true;
2873 };
2874
2875 auto getShaderStorageBlockMemberInfo =
2876 [](const std::string &name, const std::string &mappedName, sh::BlockMemberInfo *infoOut) {
2877 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2878 return true;
2879 };
2880
2881 resources.shaderStorageBlockLinker.linkBlocks(getShaderStorageBlockSize,
2882 getShaderStorageBlockMemberInfo);
2883}
2884
Jamie Madill8047c0d2016-03-07 13:02:12 -05002885} // namespace rx