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daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001//
Geoff Lang48dcae72014-02-05 16:28:24 -05002// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00003// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// Program.cpp: Implements the gl::Program class. Implements GL program objects
8// and related functionality. [OpenGL ES 2.0.24] section 2.10.3 page 28.
9
Geoff Lang2b5420c2014-11-19 14:20:15 -050010#include "libANGLE/Program.h"
Jamie Madill437d2662014-12-05 14:23:35 -050011
Jamie Madill9e0478f2015-01-13 11:13:54 -050012#include <algorithm>
13
Jamie Madill20e005b2017-04-07 14:19:22 -040014#include "common/bitset_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050015#include "common/debug.h"
16#include "common/platform.h"
Olli Etuahod2551232017-10-26 20:03:33 +030017#include "common/string_utils.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050018#include "common/utilities.h"
Jamie Madill9e0478f2015-01-13 11:13:54 -050019#include "compiler/translator/blocklayout.h"
Jamie Madilla2c74982016-12-12 11:20:42 -050020#include "libANGLE/Context.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040021#include "libANGLE/MemoryProgramCache.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050022#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill437d2662014-12-05 14:23:35 -050023#include "libANGLE/ResourceManager.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040024#include "libANGLE/Uniform.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040025#include "libANGLE/VaryingPacking.h"
jchen103fd614d2018-08-13 12:21:58 +080026#include "libANGLE/Version.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040027#include "libANGLE/features.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040028#include "libANGLE/histogram_macros.h"
Jamie Madill4f86d052017-06-05 12:59:26 -040029#include "libANGLE/queryconversions.h"
30#include "libANGLE/renderer/GLImplFactory.h"
31#include "libANGLE/renderer/ProgramImpl.h"
Jamie Madill6c58b062017-08-01 13:44:25 -040032#include "platform/Platform.h"
Geoff Lang7dd2e102014-11-10 15:19:26 -050033
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +000034namespace gl
35{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +000036
Geoff Lang7dd2e102014-11-10 15:19:26 -050037namespace
38{
39
Jamie Madill62d31cb2015-09-11 13:25:51 -040040// This simplified cast function doesn't need to worry about advanced concepts like
41// depth range values, or casting to bool.
42template <typename DestT, typename SrcT>
43DestT UniformStateQueryCast(SrcT value);
44
45// From-Float-To-Integer Casts
46template <>
47GLint UniformStateQueryCast(GLfloat value)
48{
49 return clampCast<GLint>(roundf(value));
50}
51
52template <>
53GLuint UniformStateQueryCast(GLfloat value)
54{
55 return clampCast<GLuint>(roundf(value));
56}
57
58// From-Integer-to-Integer Casts
59template <>
60GLint UniformStateQueryCast(GLuint value)
61{
62 return clampCast<GLint>(value);
63}
64
65template <>
66GLuint UniformStateQueryCast(GLint value)
67{
68 return clampCast<GLuint>(value);
69}
70
71// From-Boolean-to-Anything Casts
72template <>
73GLfloat UniformStateQueryCast(GLboolean value)
74{
Geoff Lang92019432017-11-20 13:09:34 -050075 return (ConvertToBool(value) ? 1.0f : 0.0f);
Jamie Madill62d31cb2015-09-11 13:25:51 -040076}
77
78template <>
79GLint UniformStateQueryCast(GLboolean value)
80{
Geoff Lang92019432017-11-20 13:09:34 -050081 return (ConvertToBool(value) ? 1 : 0);
Jamie Madill62d31cb2015-09-11 13:25:51 -040082}
83
84template <>
85GLuint UniformStateQueryCast(GLboolean value)
86{
Geoff Lang92019432017-11-20 13:09:34 -050087 return (ConvertToBool(value) ? 1u : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -040088}
89
90// Default to static_cast
91template <typename DestT, typename SrcT>
92DestT UniformStateQueryCast(SrcT value)
93{
94 return static_cast<DestT>(value);
95}
96
97template <typename SrcT, typename DestT>
98void UniformStateQueryCastLoop(DestT *dataOut, const uint8_t *srcPointer, int components)
99{
100 for (int comp = 0; comp < components; ++comp)
101 {
102 // We only work with strides of 4 bytes for uniform components. (GLfloat/GLint)
103 // Don't use SrcT stride directly since GLboolean has a stride of 1 byte.
104 size_t offset = comp * 4;
105 const SrcT *typedSrcPointer = reinterpret_cast<const SrcT *>(&srcPointer[offset]);
106 dataOut[comp] = UniformStateQueryCast<DestT>(*typedSrcPointer);
107 }
108}
109
jchen1015015f72017-03-16 13:54:21 +0800110template <typename VarT>
111GLuint GetResourceIndexFromName(const std::vector<VarT> &list, const std::string &name)
112{
Olli Etuahod2551232017-10-26 20:03:33 +0300113 std::string nameAsArrayName = name + "[0]";
jchen1015015f72017-03-16 13:54:21 +0800114 for (size_t index = 0; index < list.size(); index++)
115 {
116 const VarT &resource = list[index];
Olli Etuahod2551232017-10-26 20:03:33 +0300117 if (resource.name == name || (resource.isArray() && resource.name == nameAsArrayName))
jchen1015015f72017-03-16 13:54:21 +0800118 {
Olli Etuahod2551232017-10-26 20:03:33 +0300119 return static_cast<GLuint>(index);
jchen1015015f72017-03-16 13:54:21 +0800120 }
121 }
122
123 return GL_INVALID_INDEX;
124}
125
Olli Etuahod2551232017-10-26 20:03:33 +0300126template <typename VarT>
127GLint GetVariableLocation(const std::vector<VarT> &list,
128 const std::vector<VariableLocation> &locationList,
129 const std::string &name)
130{
131 size_t nameLengthWithoutArrayIndex;
132 unsigned int arrayIndex = ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
133
134 for (size_t location = 0u; location < locationList.size(); ++location)
135 {
136 const VariableLocation &variableLocation = locationList[location];
137 if (!variableLocation.used())
138 {
139 continue;
140 }
141
142 const VarT &variable = list[variableLocation.index];
143
144 if (angle::BeginsWith(variable.name, name))
145 {
146 if (name.length() == variable.name.length())
147 {
148 ASSERT(name == variable.name);
149 // GLES 3.1 November 2016 page 87.
150 // The string exactly matches the name of the active variable.
151 return static_cast<GLint>(location);
152 }
153 if (name.length() + 3u == variable.name.length() && variable.isArray())
154 {
155 ASSERT(name + "[0]" == variable.name);
156 // The string identifies the base name of an active array, where the string would
157 // exactly match the name of the variable if the suffix "[0]" were appended to the
158 // string.
159 return static_cast<GLint>(location);
160 }
161 }
Olli Etuaho1734e172017-10-27 15:30:27 +0300162 if (variable.isArray() && variableLocation.arrayIndex == arrayIndex &&
Olli Etuahod2551232017-10-26 20:03:33 +0300163 nameLengthWithoutArrayIndex + 3u == variable.name.length() &&
164 angle::BeginsWith(variable.name, name, nameLengthWithoutArrayIndex))
165 {
166 ASSERT(name.substr(0u, nameLengthWithoutArrayIndex) + "[0]" == variable.name);
167 // The string identifies an active element of the array, where the string ends with the
168 // concatenation of the "[" character, an integer (with no "+" sign, extra leading
169 // zeroes, or whitespace) identifying an array element, and the "]" character, the
170 // integer is less than the number of active elements of the array variable, and where
171 // the string would exactly match the enumerated name of the array if the decimal
172 // integer were replaced with zero.
173 return static_cast<GLint>(location);
174 }
175 }
176
177 return -1;
178}
179
jchen10fd7c3b52017-03-21 15:36:03 +0800180void CopyStringToBuffer(GLchar *buffer, const std::string &string, GLsizei bufSize, GLsizei *length)
181{
182 ASSERT(bufSize > 0);
183 strncpy(buffer, string.c_str(), bufSize);
184 buffer[bufSize - 1] = '\0';
185
186 if (length)
187 {
188 *length = static_cast<GLsizei>(strlen(buffer));
189 }
190}
191
jchen10a9042d32017-03-17 08:50:45 +0800192bool IncludeSameArrayElement(const std::set<std::string> &nameSet, const std::string &name)
193{
Olli Etuahoc8538042017-09-27 11:20:15 +0300194 std::vector<unsigned int> subscripts;
195 std::string baseName = ParseResourceName(name, &subscripts);
196 for (auto nameInSet : nameSet)
jchen10a9042d32017-03-17 08:50:45 +0800197 {
Olli Etuahoc8538042017-09-27 11:20:15 +0300198 std::vector<unsigned int> arrayIndices;
199 std::string arrayName = ParseResourceName(nameInSet, &arrayIndices);
200 if (baseName == arrayName &&
201 (subscripts.empty() || arrayIndices.empty() || subscripts == arrayIndices))
jchen10a9042d32017-03-17 08:50:45 +0800202 {
203 return true;
204 }
205 }
206 return false;
207}
208
Jiawei Shao40786bd2018-04-18 13:58:57 +0800209std::string GetInterfaceBlockLimitName(ShaderType shaderType, sh::BlockType blockType)
210{
211 std::ostringstream stream;
212 stream << "GL_MAX_" << GetShaderTypeString(shaderType) << "_";
213
214 switch (blockType)
215 {
216 case sh::BlockType::BLOCK_UNIFORM:
217 stream << "UNIFORM_BUFFERS";
218 break;
219 case sh::BlockType::BLOCK_BUFFER:
220 stream << "SHADER_STORAGE_BLOCKS";
221 break;
222 default:
223 UNREACHABLE();
224 return "";
225 }
226
227 if (shaderType == ShaderType::Geometry)
228 {
229 stream << "_EXT";
230 }
231
232 return stream.str();
233}
234
235const char *GetInterfaceBlockTypeString(sh::BlockType blockType)
236{
237 switch (blockType)
238 {
239 case sh::BlockType::BLOCK_UNIFORM:
240 return "uniform block";
241 case sh::BlockType::BLOCK_BUFFER:
242 return "shader storage block";
243 default:
244 UNREACHABLE();
245 return "";
246 }
247}
248
249void LogInterfaceBlocksExceedLimit(InfoLog &infoLog,
250 ShaderType shaderType,
251 sh::BlockType blockType,
252 GLuint limit)
253{
254 infoLog << GetShaderTypeString(shaderType) << " shader "
255 << GetInterfaceBlockTypeString(blockType) << " count exceeds "
256 << GetInterfaceBlockLimitName(shaderType, blockType) << " (" << limit << ")";
257}
258
Jiawei Shao427071e2018-03-19 09:21:37 +0800259bool ValidateInterfaceBlocksCount(GLuint maxInterfaceBlocks,
Jiajia Qin729b2c62017-08-14 09:36:11 +0800260 const std::vector<sh::InterfaceBlock> &interfaceBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800261 ShaderType shaderType,
262 sh::BlockType blockType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800263 GLuint *combinedInterfaceBlocksCount,
Jiajia Qin729b2c62017-08-14 09:36:11 +0800264 InfoLog &infoLog)
265{
266 GLuint blockCount = 0;
267 for (const sh::InterfaceBlock &block : interfaceBlocks)
268 {
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800269 if (IsActiveInterfaceBlock(block))
Jiajia Qin729b2c62017-08-14 09:36:11 +0800270 {
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800271 blockCount += std::max(block.arraySize, 1u);
Jiajia Qin729b2c62017-08-14 09:36:11 +0800272 if (blockCount > maxInterfaceBlocks)
273 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800274 LogInterfaceBlocksExceedLimit(infoLog, shaderType, blockType, maxInterfaceBlocks);
Jiajia Qin729b2c62017-08-14 09:36:11 +0800275 return false;
276 }
277 }
278 }
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800279
280 // [OpenGL ES 3.1] Chapter 7.6.2 Page 105:
281 // If a uniform block is used by multiple shader stages, each such use counts separately
282 // against this combined limit.
283 // [OpenGL ES 3.1] Chapter 7.8 Page 111:
284 // If a shader storage block in a program is referenced by multiple shaders, each such
285 // reference counts separately against this combined limit.
286 if (combinedInterfaceBlocksCount)
287 {
288 *combinedInterfaceBlocksCount += blockCount;
289 }
290
Jiajia Qin729b2c62017-08-14 09:36:11 +0800291 return true;
292}
293
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800294GLuint GetInterfaceBlockIndex(const std::vector<InterfaceBlock> &list, const std::string &name)
295{
296 std::vector<unsigned int> subscripts;
297 std::string baseName = ParseResourceName(name, &subscripts);
298
299 unsigned int numBlocks = static_cast<unsigned int>(list.size());
300 for (unsigned int blockIndex = 0; blockIndex < numBlocks; blockIndex++)
301 {
302 const auto &block = list[blockIndex];
303 if (block.name == baseName)
304 {
305 const bool arrayElementZero =
306 (subscripts.empty() && (!block.isArray || block.arrayElement == 0));
307 const bool arrayElementMatches =
308 (subscripts.size() == 1 && subscripts[0] == block.arrayElement);
309 if (arrayElementMatches || arrayElementZero)
310 {
311 return blockIndex;
312 }
313 }
314 }
315
316 return GL_INVALID_INDEX;
317}
318
319void GetInterfaceBlockName(const GLuint index,
320 const std::vector<InterfaceBlock> &list,
321 GLsizei bufSize,
322 GLsizei *length,
323 GLchar *name)
324{
325 ASSERT(index < list.size());
326
327 const auto &block = list[index];
328
329 if (bufSize > 0)
330 {
331 std::string blockName = block.name;
332
333 if (block.isArray)
334 {
335 blockName += ArrayString(block.arrayElement);
336 }
337 CopyStringToBuffer(name, blockName, bufSize, length);
338 }
339}
340
jchen103fd614d2018-08-13 12:21:58 +0800341void InitUniformBlockLinker(const ProgramState &state, UniformBlockLinker *blockLinker)
Jamie Madillc9727f32017-11-07 12:37:07 -0500342{
Jiawei Shao385b3e02018-03-21 09:43:28 +0800343 for (ShaderType shaderType : AllShaderTypes())
Jamie Madillc9727f32017-11-07 12:37:07 -0500344 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800345 Shader *shader = state.getAttachedShader(shaderType);
346 if (shader)
347 {
jchen103fd614d2018-08-13 12:21:58 +0800348 blockLinker->addShaderBlocks(shaderType, &shader->getUniformBlocks());
Jiawei Shao385b3e02018-03-21 09:43:28 +0800349 }
Jamie Madillc9727f32017-11-07 12:37:07 -0500350 }
351}
352
jchen103fd614d2018-08-13 12:21:58 +0800353void InitShaderStorageBlockLinker(const ProgramState &state, ShaderStorageBlockLinker *blockLinker)
Jamie Madillc9727f32017-11-07 12:37:07 -0500354{
Jiawei Shao385b3e02018-03-21 09:43:28 +0800355 for (ShaderType shaderType : AllShaderTypes())
Jamie Madillc9727f32017-11-07 12:37:07 -0500356 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800357 Shader *shader = state.getAttachedShader(shaderType);
358 if (shader != nullptr)
359 {
jchen103fd614d2018-08-13 12:21:58 +0800360 blockLinker->addShaderBlocks(shaderType, &shader->getShaderStorageBlocks());
Jiawei Shao385b3e02018-03-21 09:43:28 +0800361 }
Jamie Madillc9727f32017-11-07 12:37:07 -0500362 }
363}
364
jchen108225e732017-11-14 16:29:03 +0800365// Find the matching varying or field by name.
366const sh::ShaderVariable *FindVaryingOrField(const ProgramMergedVaryings &varyings,
367 const std::string &name)
368{
369 const sh::ShaderVariable *var = nullptr;
370 for (const auto &ref : varyings)
371 {
372 const sh::Varying *varying = ref.second.get();
373 if (varying->name == name)
374 {
375 var = varying;
376 break;
377 }
378 var = FindShaderVarField(*varying, name);
379 if (var != nullptr)
380 {
381 break;
382 }
383 }
384 return var;
385}
386
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800387void AddParentPrefix(const std::string &parentName, std::string *mismatchedFieldName)
388{
389 ASSERT(mismatchedFieldName);
390 if (mismatchedFieldName->empty())
391 {
392 *mismatchedFieldName = parentName;
393 }
394 else
395 {
396 std::ostringstream stream;
397 stream << parentName << "." << *mismatchedFieldName;
398 *mismatchedFieldName = stream.str();
399 }
400}
401
402const char *GetLinkMismatchErrorString(LinkMismatchError linkError)
403{
404 switch (linkError)
405 {
406 case LinkMismatchError::TYPE_MISMATCH:
407 return "Type";
408 case LinkMismatchError::ARRAY_SIZE_MISMATCH:
409 return "Array size";
410 case LinkMismatchError::PRECISION_MISMATCH:
411 return "Precision";
412 case LinkMismatchError::STRUCT_NAME_MISMATCH:
413 return "Structure name";
414 case LinkMismatchError::FIELD_NUMBER_MISMATCH:
415 return "Field number";
416 case LinkMismatchError::FIELD_NAME_MISMATCH:
417 return "Field name";
418
419 case LinkMismatchError::INTERPOLATION_TYPE_MISMATCH:
420 return "Interpolation type";
421 case LinkMismatchError::INVARIANCE_MISMATCH:
422 return "Invariance";
423
424 case LinkMismatchError::BINDING_MISMATCH:
425 return "Binding layout qualifier";
426 case LinkMismatchError::LOCATION_MISMATCH:
427 return "Location layout qualifier";
428 case LinkMismatchError::OFFSET_MISMATCH:
429 return "Offset layout qualilfier";
430
431 case LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH:
432 return "Layout qualifier";
433 case LinkMismatchError::MATRIX_PACKING_MISMATCH:
434 return "Matrix Packing";
435 default:
436 UNREACHABLE();
437 return "";
438 }
439}
440
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800441LinkMismatchError LinkValidateInterfaceBlockFields(const sh::InterfaceBlockField &blockField1,
442 const sh::InterfaceBlockField &blockField2,
443 bool webglCompatibility,
444 std::string *mismatchedBlockFieldName)
445{
446 if (blockField1.name != blockField2.name)
447 {
448 return LinkMismatchError::FIELD_NAME_MISMATCH;
449 }
450
451 // If webgl, validate precision of UBO fields, otherwise don't. See Khronos bug 10287.
452 LinkMismatchError linkError = Program::LinkValidateVariablesBase(
453 blockField1, blockField2, webglCompatibility, true, mismatchedBlockFieldName);
454 if (linkError != LinkMismatchError::NO_MISMATCH)
455 {
456 AddParentPrefix(blockField1.name, mismatchedBlockFieldName);
457 return linkError;
458 }
459
460 if (blockField1.isRowMajorLayout != blockField2.isRowMajorLayout)
461 {
462 AddParentPrefix(blockField1.name, mismatchedBlockFieldName);
463 return LinkMismatchError::MATRIX_PACKING_MISMATCH;
464 }
465
466 return LinkMismatchError::NO_MISMATCH;
467}
468
469LinkMismatchError AreMatchingInterfaceBlocks(const sh::InterfaceBlock &interfaceBlock1,
470 const sh::InterfaceBlock &interfaceBlock2,
471 bool webglCompatibility,
472 std::string *mismatchedBlockFieldName)
473{
474 // validate blocks for the same member types
475 if (interfaceBlock1.fields.size() != interfaceBlock2.fields.size())
476 {
477 return LinkMismatchError::FIELD_NUMBER_MISMATCH;
478 }
479 if (interfaceBlock1.arraySize != interfaceBlock2.arraySize)
480 {
481 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
482 }
483 if (interfaceBlock1.layout != interfaceBlock2.layout ||
484 interfaceBlock1.binding != interfaceBlock2.binding)
485 {
486 return LinkMismatchError::LAYOUT_QUALIFIER_MISMATCH;
487 }
488 const unsigned int numBlockMembers = static_cast<unsigned int>(interfaceBlock1.fields.size());
489 for (unsigned int blockMemberIndex = 0; blockMemberIndex < numBlockMembers; blockMemberIndex++)
490 {
491 const sh::InterfaceBlockField &member1 = interfaceBlock1.fields[blockMemberIndex];
492 const sh::InterfaceBlockField &member2 = interfaceBlock2.fields[blockMemberIndex];
493
494 LinkMismatchError linkError = LinkValidateInterfaceBlockFields(
495 member1, member2, webglCompatibility, mismatchedBlockFieldName);
496 if (linkError != LinkMismatchError::NO_MISMATCH)
497 {
498 return linkError;
499 }
500 }
501 return LinkMismatchError::NO_MISMATCH;
502}
503
Jiawei Shao40786bd2018-04-18 13:58:57 +0800504using ShaderInterfaceBlock = std::pair<ShaderType, const sh::InterfaceBlock *>;
505using InterfaceBlockMap = std::map<std::string, ShaderInterfaceBlock>;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800506
Jiawei Shao40786bd2018-04-18 13:58:57 +0800507void InitializeInterfaceBlockMap(const std::vector<sh::InterfaceBlock> &interfaceBlocks,
508 ShaderType shaderType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800509 InterfaceBlockMap *linkedInterfaceBlocks)
Jiawei Shao40786bd2018-04-18 13:58:57 +0800510{
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800511 ASSERT(linkedInterfaceBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800512
513 for (const sh::InterfaceBlock &interfaceBlock : interfaceBlocks)
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800514 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800515 (*linkedInterfaceBlocks)[interfaceBlock.name] = std::make_pair(shaderType, &interfaceBlock);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800516 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800517}
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800518
Jiawei Shao40786bd2018-04-18 13:58:57 +0800519bool ValidateGraphicsInterfaceBlocksPerShader(
520 const std::vector<sh::InterfaceBlock> &interfaceBlocksToLink,
521 ShaderType shaderType,
522 bool webglCompatibility,
523 InterfaceBlockMap *linkedBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800524 InfoLog &infoLog)
525{
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800526 ASSERT(linkedBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800527
528 for (const sh::InterfaceBlock &block : interfaceBlocksToLink)
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800529 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800530 const auto &entry = linkedBlocks->find(block.name);
531 if (entry != linkedBlocks->end())
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800532 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800533 const sh::InterfaceBlock &linkedBlock = *(entry->second.second);
534 std::string mismatchedStructFieldName;
535 LinkMismatchError linkError = AreMatchingInterfaceBlocks(
536 block, linkedBlock, webglCompatibility, &mismatchedStructFieldName);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800537 if (linkError != LinkMismatchError::NO_MISMATCH)
538 {
Jiawei Shao40786bd2018-04-18 13:58:57 +0800539 LogLinkMismatch(infoLog, block.name, GetInterfaceBlockTypeString(block.blockType),
540 linkError, mismatchedStructFieldName, entry->second.first,
541 shaderType);
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800542 return false;
543 }
544 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800545 else
546 {
547 (*linkedBlocks)[block.name] = std::make_pair(shaderType, &block);
548 }
Jiawei Shao40786bd2018-04-18 13:58:57 +0800549 }
550
551 return true;
552}
553
Jiawei Shao54aafe52018-04-27 14:54:57 +0800554bool ValidateInterfaceBlocksMatch(
555 GLuint numShadersHasInterfaceBlocks,
Jiawei Shao40786bd2018-04-18 13:58:57 +0800556 const ShaderMap<const std::vector<sh::InterfaceBlock> *> &shaderInterfaceBlocks,
557 InfoLog &infoLog,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800558 bool webglCompatibility)
Jiawei Shao40786bd2018-04-18 13:58:57 +0800559{
Jiawei Shao54aafe52018-04-27 14:54:57 +0800560 if (numShadersHasInterfaceBlocks < 2u)
561 {
562 return true;
563 }
564
565 ASSERT(!shaderInterfaceBlocks[ShaderType::Compute]);
566
Jiawei Shao40786bd2018-04-18 13:58:57 +0800567 // Check that interface blocks defined in the graphics shaders are identical
568
569 InterfaceBlockMap linkedInterfaceBlocks;
Jiawei Shao40786bd2018-04-18 13:58:57 +0800570
571 bool interfaceBlockMapInitialized = false;
572 for (ShaderType shaderType : kAllGraphicsShaderTypes)
573 {
574 if (!shaderInterfaceBlocks[shaderType])
575 {
576 continue;
577 }
578
579 if (!interfaceBlockMapInitialized)
580 {
581 InitializeInterfaceBlockMap(*shaderInterfaceBlocks[shaderType], shaderType,
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800582 &linkedInterfaceBlocks);
Jiawei Shao40786bd2018-04-18 13:58:57 +0800583 interfaceBlockMapInitialized = true;
584 }
Jiawei Shaobb3255b2018-04-27 09:45:18 +0800585 else if (!ValidateGraphicsInterfaceBlocksPerShader(*shaderInterfaceBlocks[shaderType],
586 shaderType, webglCompatibility,
587 &linkedInterfaceBlocks, infoLog))
Jiawei Shao40786bd2018-04-18 13:58:57 +0800588 {
589 return false;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800590 }
591 }
592
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800593 return true;
594}
595
Jamie Madill62d31cb2015-09-11 13:25:51 -0400596} // anonymous namespace
597
jchen107ae70d82018-07-06 13:47:01 +0800598// Saves the linking context for later use in resolveLink().
599struct Program::LinkingState
600{
601 const Context *context;
602 std::unique_ptr<ProgramLinkedResources> resources;
603 ProgramHash programHash;
604 std::unique_ptr<rx::LinkEvent> linkEvent;
605};
606
Jamie Madill4a3c2342015-10-08 12:58:45 -0400607const char *const g_fakepath = "C:\\fakepath";
608
Jamie Madill3c1da042017-11-27 18:33:40 -0500609// InfoLog implementation.
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400610InfoLog::InfoLog()
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000611{
612}
613
614InfoLog::~InfoLog()
615{
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000616}
617
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400618size_t InfoLog::getLength() const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000619{
Jamie Madill23176ce2017-07-31 14:14:33 -0400620 if (!mLazyStream)
621 {
622 return 0;
623 }
624
625 const std::string &logString = mLazyStream->str();
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400626 return logString.empty() ? 0 : logString.length() + 1;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000627}
628
Geoff Lange1a27752015-10-05 13:16:04 -0400629void InfoLog::getLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000630{
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400631 size_t index = 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000632
633 if (bufSize > 0)
634 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400635 const std::string logString(str());
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400636
Jamie Madill23176ce2017-07-31 14:14:33 -0400637 if (!logString.empty())
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000638 {
Jamie Madill23176ce2017-07-31 14:14:33 -0400639 index = std::min(static_cast<size_t>(bufSize) - 1, logString.length());
640 memcpy(infoLog, logString.c_str(), index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000641 }
642
643 infoLog[index] = '\0';
644 }
645
646 if (length)
647 {
Jamie Madill71c3b2c2015-05-07 11:49:20 -0400648 *length = static_cast<GLsizei>(index);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000649 }
650}
651
652// append a santized message to the program info log.
Sami Väisänen46eaa942016-06-29 10:26:37 +0300653// The D3D compiler includes a fake file path in some of the warning or error
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000654// messages, so lets remove all occurrences of this fake file path from the log.
655void InfoLog::appendSanitized(const char *message)
656{
Jamie Madill23176ce2017-07-31 14:14:33 -0400657 ensureInitialized();
658
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000659 std::string msg(message);
660
661 size_t found;
662 do
663 {
664 found = msg.find(g_fakepath);
665 if (found != std::string::npos)
666 {
667 msg.erase(found, strlen(g_fakepath));
668 }
Jamie Madill493f9572018-05-24 19:52:15 -0400669 } while (found != std::string::npos);
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000670
Jamie Madill23176ce2017-07-31 14:14:33 -0400671 *mLazyStream << message << std::endl;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000672}
673
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000674void InfoLog::reset()
675{
Jiawei Shao02f15232017-12-27 10:10:28 +0800676 if (mLazyStream)
677 {
678 mLazyStream.reset(nullptr);
679 }
680}
681
682bool InfoLog::empty() const
683{
684 if (!mLazyStream)
685 {
686 return true;
687 }
688
689 return mLazyStream->rdbuf()->in_avail() == 0;
apatrick@chromium.org253b8d22012-06-22 19:27:21 +0000690}
691
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800692void LogLinkMismatch(InfoLog &infoLog,
693 const std::string &variableName,
694 const char *variableType,
695 LinkMismatchError linkError,
696 const std::string &mismatchedStructOrBlockFieldName,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800697 ShaderType shaderType1,
698 ShaderType shaderType2)
Jiawei Shao881b7bf2017-12-25 11:18:37 +0800699{
700 std::ostringstream stream;
701 stream << GetLinkMismatchErrorString(linkError) << "s of " << variableType << " '"
702 << variableName;
703
704 if (!mismatchedStructOrBlockFieldName.empty())
705 {
706 stream << "' member '" << variableName << "." << mismatchedStructOrBlockFieldName;
707 }
708
709 stream << "' differ between " << GetShaderTypeString(shaderType1) << " and "
710 << GetShaderTypeString(shaderType2) << " shaders.";
711
712 infoLog << stream.str();
713}
714
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800715bool IsActiveInterfaceBlock(const sh::InterfaceBlock &interfaceBlock)
716{
717 // Only 'packed' blocks are allowed to be considered inactive.
Olli Etuaho107c7242018-03-20 15:45:35 +0200718 return interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED;
Jiawei Shao1c08cbb2018-03-15 15:11:56 +0800719}
720
Jamie Madill3c1da042017-11-27 18:33:40 -0500721// VariableLocation implementation.
Olli Etuaho1734e172017-10-27 15:30:27 +0300722VariableLocation::VariableLocation() : arrayIndex(0), index(kUnused), ignored(false)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +0000723{
Geoff Lang7dd2e102014-11-10 15:19:26 -0500724}
725
Olli Etuahoc8538042017-09-27 11:20:15 +0300726VariableLocation::VariableLocation(unsigned int arrayIndex, unsigned int index)
Olli Etuaho1734e172017-10-27 15:30:27 +0300727 : arrayIndex(arrayIndex), index(index), ignored(false)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500728{
Olli Etuahoc8538042017-09-27 11:20:15 +0300729 ASSERT(arrayIndex != GL_INVALID_INDEX);
730}
731
Jamie Madill3c1da042017-11-27 18:33:40 -0500732// SamplerBindings implementation.
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800733SamplerBinding::SamplerBinding(TextureType textureTypeIn, size_t elementCount, bool unreferenced)
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500734 : textureType(textureTypeIn), boundTextureUnits(elementCount, 0), unreferenced(unreferenced)
735{
736}
737
738SamplerBinding::SamplerBinding(const SamplerBinding &other) = default;
739
740SamplerBinding::~SamplerBinding() = default;
741
Jamie Madill3c1da042017-11-27 18:33:40 -0500742// ProgramBindings implementation.
743ProgramBindings::ProgramBindings()
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500744{
745}
746
Jamie Madill3c1da042017-11-27 18:33:40 -0500747ProgramBindings::~ProgramBindings()
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500748{
749}
750
Jamie Madill3c1da042017-11-27 18:33:40 -0500751void ProgramBindings::bindLocation(GLuint index, const std::string &name)
Geoff Langd8605522016-04-13 10:19:12 -0400752{
753 mBindings[name] = index;
754}
755
Jamie Madill3c1da042017-11-27 18:33:40 -0500756int ProgramBindings::getBinding(const std::string &name) const
Geoff Langd8605522016-04-13 10:19:12 -0400757{
758 auto iter = mBindings.find(name);
759 return (iter != mBindings.end()) ? iter->second : -1;
760}
761
Jamie Madill3c1da042017-11-27 18:33:40 -0500762ProgramBindings::const_iterator ProgramBindings::begin() const
Geoff Langd8605522016-04-13 10:19:12 -0400763{
764 return mBindings.begin();
765}
766
Jamie Madill3c1da042017-11-27 18:33:40 -0500767ProgramBindings::const_iterator ProgramBindings::end() const
Geoff Langd8605522016-04-13 10:19:12 -0400768{
769 return mBindings.end();
770}
771
Jamie Madill3c1da042017-11-27 18:33:40 -0500772// ImageBinding implementation.
Jamie Madillacf2f3a2017-11-21 19:22:44 -0500773ImageBinding::ImageBinding(size_t count) : boundImageUnits(count, 0)
774{
775}
776ImageBinding::ImageBinding(GLuint imageUnit, size_t count)
777{
778 for (size_t index = 0; index < count; ++index)
779 {
780 boundImageUnits.push_back(imageUnit + static_cast<GLuint>(index));
781 }
782}
783
784ImageBinding::ImageBinding(const ImageBinding &other) = default;
785
786ImageBinding::~ImageBinding() = default;
787
Jamie Madill3c1da042017-11-27 18:33:40 -0500788// ProgramState implementation.
Jamie Madill48ef11b2016-04-27 15:21:52 -0400789ProgramState::ProgramState()
Geoff Lang70d0f492015-12-10 17:45:46 -0500790 : mLabel(),
Jiawei Shao016105b2018-04-12 16:38:31 +0800791 mAttachedShaders({}),
Geoff Langc5629752015-12-07 16:29:04 -0500792 mTransformFeedbackBufferMode(GL_INTERLEAVED_ATTRIBS),
Jamie Madillbd159f02017-10-09 19:39:06 -0400793 mMaxActiveAttribLocation(0),
Jamie Madille7d84322017-01-10 18:21:59 -0500794 mSamplerUniformRange(0, 0),
jchen10eaef1e52017-06-13 10:44:11 +0800795 mImageUniformRange(0, 0),
796 mAtomicCounterUniformRange(0, 0),
Martin Radev7cf61662017-07-26 17:10:53 +0300797 mBinaryRetrieveableHint(false),
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800798 mNumViews(-1),
799 // [GL_EXT_geometry_shader] Table 20.22
Jamie Madill493f9572018-05-24 19:52:15 -0400800 mGeometryShaderInputPrimitiveType(PrimitiveMode::Triangles),
801 mGeometryShaderOutputPrimitiveType(PrimitiveMode::TriangleStrip),
Jiawei Shao4ed05da2018-02-02 14:26:15 +0800802 mGeometryShaderInvocations(1),
Jamie Madill7e4eff12018-08-08 15:49:26 -0400803 mGeometryShaderMaxVertices(0),
804 mActiveSamplerRefCounts{}
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400805{
Martin Radev4c4c8e72016-08-04 12:25:34 +0300806 mComputeShaderLocalSize.fill(1);
Jamie Madill7e4eff12018-08-08 15:49:26 -0400807 mActiveSamplerTypes.fill(TextureType::InvalidEnum);
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400808}
809
Jamie Madill48ef11b2016-04-27 15:21:52 -0400810ProgramState::~ProgramState()
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400811{
Jiawei Shao016105b2018-04-12 16:38:31 +0800812 ASSERT(!hasAttachedShader());
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400813}
814
Jamie Madill48ef11b2016-04-27 15:21:52 -0400815const std::string &ProgramState::getLabel()
Geoff Lang70d0f492015-12-10 17:45:46 -0500816{
817 return mLabel;
818}
819
Jiawei Shao385b3e02018-03-21 09:43:28 +0800820Shader *ProgramState::getAttachedShader(ShaderType shaderType) const
821{
Jiawei Shao016105b2018-04-12 16:38:31 +0800822 ASSERT(shaderType != ShaderType::InvalidEnum);
823 return mAttachedShaders[shaderType];
Jiawei Shao385b3e02018-03-21 09:43:28 +0800824}
825
Jamie Madille7d84322017-01-10 18:21:59 -0500826GLuint ProgramState::getUniformIndexFromName(const std::string &name) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400827{
jchen1015015f72017-03-16 13:54:21 +0800828 return GetResourceIndexFromName(mUniforms, name);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400829}
830
Jiajia Qin3a9090f2017-09-27 14:37:04 +0800831GLuint ProgramState::getBufferVariableIndexFromName(const std::string &name) const
832{
833 return GetResourceIndexFromName(mBufferVariables, name);
834}
835
Jamie Madille7d84322017-01-10 18:21:59 -0500836GLuint ProgramState::getUniformIndexFromLocation(GLint location) const
837{
838 ASSERT(location >= 0 && static_cast<size_t>(location) < mUniformLocations.size());
839 return mUniformLocations[location].index;
840}
841
842Optional<GLuint> ProgramState::getSamplerIndex(GLint location) const
843{
844 GLuint index = getUniformIndexFromLocation(location);
845 if (!isSamplerUniformIndex(index))
846 {
847 return Optional<GLuint>::Invalid();
848 }
849
850 return getSamplerIndexFromUniformIndex(index);
851}
852
853bool ProgramState::isSamplerUniformIndex(GLuint index) const
854{
Jamie Madill982f6e02017-06-07 14:33:04 -0400855 return mSamplerUniformRange.contains(index);
Jamie Madille7d84322017-01-10 18:21:59 -0500856}
857
858GLuint ProgramState::getSamplerIndexFromUniformIndex(GLuint uniformIndex) const
859{
860 ASSERT(isSamplerUniformIndex(uniformIndex));
Jamie Madill982f6e02017-06-07 14:33:04 -0400861 return uniformIndex - mSamplerUniformRange.low();
Jamie Madille7d84322017-01-10 18:21:59 -0500862}
863
Jamie Madill34ca4f52017-06-13 11:49:39 -0400864GLuint ProgramState::getAttributeLocation(const std::string &name) const
865{
866 for (const sh::Attribute &attribute : mAttributes)
867 {
868 if (attribute.name == name)
869 {
870 return attribute.location;
871 }
872 }
873
874 return static_cast<GLuint>(-1);
875}
876
Jiawei Shao016105b2018-04-12 16:38:31 +0800877bool ProgramState::hasAttachedShader() const
878{
879 for (const Shader *shader : mAttachedShaders)
880 {
881 if (shader)
882 {
883 return true;
884 }
885 }
886 return false;
887}
888
Geoff Lang4ddf5af2016-12-01 14:30:44 -0500889Program::Program(rx::GLImplFactory *factory, ShaderProgramManager *manager, GLuint handle)
Jamie Madill48ef11b2016-04-27 15:21:52 -0400890 : mProgram(factory->createProgram(mState)),
Jamie Madill5c6b7bf2015-08-17 12:53:35 -0400891 mValidated(false),
Geoff Lang7dd2e102014-11-10 15:19:26 -0500892 mLinked(false),
893 mDeleteStatus(false),
894 mRefCount(0),
895 mResourceManager(manager),
Jamie Madille7d84322017-01-10 18:21:59 -0500896 mHandle(handle)
Geoff Lang7dd2e102014-11-10 15:19:26 -0500897{
898 ASSERT(mProgram);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +0000899
Geoff Lang7dd2e102014-11-10 15:19:26 -0500900 unlink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000901}
902
903Program::~Program()
904{
Jamie Madill4928b7c2017-06-20 12:57:39 -0400905 ASSERT(!mProgram);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000906}
907
Jamie Madill4928b7c2017-06-20 12:57:39 -0400908void Program::onDestroy(const Context *context)
Jamie Madill6c1f6712017-02-14 19:08:04 -0500909{
jchen107ae70d82018-07-06 13:47:01 +0800910 resolveLink();
Jiawei Shao016105b2018-04-12 16:38:31 +0800911 for (ShaderType shaderType : AllShaderTypes())
Jamie Madill6c1f6712017-02-14 19:08:04 -0500912 {
Jiawei Shao016105b2018-04-12 16:38:31 +0800913 if (mState.mAttachedShaders[shaderType])
914 {
915 mState.mAttachedShaders[shaderType]->release(context);
916 mState.mAttachedShaders[shaderType] = nullptr;
917 }
Jiawei Shao89be29a2017-11-06 14:36:45 +0800918 }
919
Jamie Madill21061022018-07-12 23:56:30 -0400920 // TODO(jmadill): Handle error in the Context. http://anglebug.com/2491
Jamie Madillb7d924a2018-03-10 11:16:54 -0500921 ANGLE_SWALLOW_ERR(mProgram->destroy(context));
Jamie Madill4928b7c2017-06-20 12:57:39 -0400922
Jiawei Shao016105b2018-04-12 16:38:31 +0800923 ASSERT(!mState.hasAttachedShader());
Jamie Madill4928b7c2017-06-20 12:57:39 -0400924 SafeDelete(mProgram);
925
926 delete this;
Jamie Madill6c1f6712017-02-14 19:08:04 -0500927}
jchen107ae70d82018-07-06 13:47:01 +0800928GLuint Program::id() const
929{
930 resolveLink();
931 return mHandle;
932}
Jamie Madill6c1f6712017-02-14 19:08:04 -0500933
Geoff Lang70d0f492015-12-10 17:45:46 -0500934void Program::setLabel(const std::string &label)
935{
jchen107ae70d82018-07-06 13:47:01 +0800936 resolveLink();
Jamie Madill48ef11b2016-04-27 15:21:52 -0400937 mState.mLabel = label;
Geoff Lang70d0f492015-12-10 17:45:46 -0500938}
939
940const std::string &Program::getLabel() const
941{
jchen107ae70d82018-07-06 13:47:01 +0800942 resolveLink();
Jamie Madill48ef11b2016-04-27 15:21:52 -0400943 return mState.mLabel;
Geoff Lang70d0f492015-12-10 17:45:46 -0500944}
jchen107ae70d82018-07-06 13:47:01 +0800945rx::ProgramImpl *Program::getImplementation() const
946{
947 resolveLink();
948 return mProgram;
949}
Geoff Lang70d0f492015-12-10 17:45:46 -0500950
Jamie Madillef300b12016-10-07 15:12:09 -0400951void Program::attachShader(Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000952{
jchen107ae70d82018-07-06 13:47:01 +0800953 resolveLink();
Jiawei Shao016105b2018-04-12 16:38:31 +0800954 ShaderType shaderType = shader->getType();
955 ASSERT(shaderType != ShaderType::InvalidEnum);
956
957 mState.mAttachedShaders[shaderType] = shader;
958 mState.mAttachedShaders[shaderType]->addRef();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000959}
960
Jamie Madillc1d770e2017-04-13 17:31:24 -0400961void Program::detachShader(const Context *context, Shader *shader)
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000962{
jchen107ae70d82018-07-06 13:47:01 +0800963 resolveLink();
Jiawei Shao016105b2018-04-12 16:38:31 +0800964 ShaderType shaderType = shader->getType();
965 ASSERT(shaderType != ShaderType::InvalidEnum);
966
967 ASSERT(mState.mAttachedShaders[shaderType] == shader);
968 shader->release(context);
969 mState.mAttachedShaders[shaderType] = nullptr;
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000970}
971
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000972int Program::getAttachedShadersCount() const
973{
jchen107ae70d82018-07-06 13:47:01 +0800974 resolveLink();
Jiawei Shao016105b2018-04-12 16:38:31 +0800975 int numAttachedShaders = 0;
976 for (const Shader *shader : mState.mAttachedShaders)
977 {
978 if (shader)
979 {
980 ++numAttachedShaders;
981 }
982 }
983
984 return numAttachedShaders;
daniel@transgaming.comcba50572010-03-28 19:36:09 +0000985}
986
Jiawei Shao385b3e02018-03-21 09:43:28 +0800987const Shader *Program::getAttachedShader(ShaderType shaderType) const
988{
jchen107ae70d82018-07-06 13:47:01 +0800989 resolveLink();
Jiawei Shao385b3e02018-03-21 09:43:28 +0800990 return mState.getAttachedShader(shaderType);
991}
992
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +0000993void Program::bindAttributeLocation(GLuint index, const char *name)
994{
jchen107ae70d82018-07-06 13:47:01 +0800995 resolveLink();
Geoff Langd8605522016-04-13 10:19:12 -0400996 mAttributeBindings.bindLocation(index, name);
997}
998
999void Program::bindUniformLocation(GLuint index, const char *name)
1000{
jchen107ae70d82018-07-06 13:47:01 +08001001 resolveLink();
Olli Etuahod2551232017-10-26 20:03:33 +03001002 mUniformLocationBindings.bindLocation(index, name);
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001003}
1004
Sami Väisänen46eaa942016-06-29 10:26:37 +03001005void Program::bindFragmentInputLocation(GLint index, const char *name)
1006{
jchen107ae70d82018-07-06 13:47:01 +08001007 resolveLink();
Sami Väisänen46eaa942016-06-29 10:26:37 +03001008 mFragmentInputBindings.bindLocation(index, name);
1009}
1010
jchen103fd614d2018-08-13 12:21:58 +08001011BindingInfo Program::getFragmentInputBindingInfo(GLint index) const
Sami Väisänen46eaa942016-06-29 10:26:37 +03001012{
jchen107ae70d82018-07-06 13:47:01 +08001013 resolveLink();
Sami Väisänen46eaa942016-06-29 10:26:37 +03001014 BindingInfo ret;
1015 ret.type = GL_NONE;
1016 ret.valid = false;
1017
Jiawei Shao385b3e02018-03-21 09:43:28 +08001018 Shader *fragmentShader = mState.getAttachedShader(ShaderType::Fragment);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001019 ASSERT(fragmentShader);
1020
1021 // Find the actual fragment shader varying we're interested in
jchen103fd614d2018-08-13 12:21:58 +08001022 const std::vector<sh::Varying> &inputs = fragmentShader->getInputVaryings();
Sami Väisänen46eaa942016-06-29 10:26:37 +03001023
1024 for (const auto &binding : mFragmentInputBindings)
1025 {
1026 if (binding.second != static_cast<GLuint>(index))
1027 continue;
1028
1029 ret.valid = true;
1030
Olli Etuahod2551232017-10-26 20:03:33 +03001031 size_t nameLengthWithoutArrayIndex;
1032 unsigned int arrayIndex = ParseArrayIndex(binding.first, &nameLengthWithoutArrayIndex);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001033
1034 for (const auto &in : inputs)
1035 {
Olli Etuahod2551232017-10-26 20:03:33 +03001036 if (in.name.length() == nameLengthWithoutArrayIndex &&
1037 angle::BeginsWith(in.name, binding.first, nameLengthWithoutArrayIndex))
Sami Väisänen46eaa942016-06-29 10:26:37 +03001038 {
1039 if (in.isArray())
1040 {
1041 // The client wants to bind either "name" or "name[0]".
1042 // GL ES 3.1 spec refers to active array names with language such as:
1043 // "if the string identifies the base name of an active array, where the
1044 // string would exactly match the name of the variable if the suffix "[0]"
1045 // were appended to the string".
Geoff Lang3f6a3982016-07-15 15:20:45 -04001046 if (arrayIndex == GL_INVALID_INDEX)
1047 arrayIndex = 0;
Sami Väisänen46eaa942016-06-29 10:26:37 +03001048
Corentin Wallez054f7ed2016-09-20 17:15:59 -04001049 ret.name = in.mappedName + "[" + ToString(arrayIndex) + "]";
Sami Väisänen46eaa942016-06-29 10:26:37 +03001050 }
1051 else
1052 {
1053 ret.name = in.mappedName;
1054 }
1055 ret.type = in.type;
1056 return ret;
1057 }
1058 }
1059 }
1060
1061 return ret;
1062}
1063
jchen103fd614d2018-08-13 12:21:58 +08001064void Program::pathFragmentInputGen(GLint index,
Sami Väisänen46eaa942016-06-29 10:26:37 +03001065 GLenum genMode,
1066 GLint components,
1067 const GLfloat *coeffs)
1068{
jchen107ae70d82018-07-06 13:47:01 +08001069 resolveLink();
Sami Väisänen46eaa942016-06-29 10:26:37 +03001070 // If the location is -1 then the command is silently ignored
1071 if (index == -1)
1072 return;
1073
jchen103fd614d2018-08-13 12:21:58 +08001074 const auto &binding = getFragmentInputBindingInfo(index);
Sami Väisänen46eaa942016-06-29 10:26:37 +03001075
1076 // If the input doesn't exist then then the command is silently ignored
1077 // This could happen through optimization for example, the shader translator
1078 // decides that a variable is not actually being used and optimizes it away.
1079 if (binding.name.empty())
1080 return;
1081
1082 mProgram->setPathFragmentInputGen(binding.name, genMode, components, coeffs);
1083}
1084
Martin Radev4c4c8e72016-08-04 12:25:34 +03001085// The attached shaders are checked for linking errors by matching up their variables.
1086// Uniform, input and output variables get collected.
1087// The code gets compiled into binaries.
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001088Error Program::link(const gl::Context *context)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001089{
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001090 const auto &data = context->getContextState();
1091
Jamie Madill6c58b062017-08-01 13:44:25 -04001092 auto *platform = ANGLEPlatformCurrent();
1093 double startTime = platform->currentTime(platform);
1094
Jamie Madill6c1f6712017-02-14 19:08:04 -05001095 unlink();
Jamie Madill6bc264a2018-03-31 15:36:05 -04001096 mInfoLog.reset();
1097
1098 // Validate we have properly attached shaders before checking the cache.
jchen103fd614d2018-08-13 12:21:58 +08001099 if (!linkValidateShaders(mInfoLog))
Jamie Madill6bc264a2018-03-31 15:36:05 -04001100 {
1101 return NoError();
1102 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001103
jchen107ae70d82018-07-06 13:47:01 +08001104 ProgramHash programHash = {0};
Jamie Madill6bc264a2018-03-31 15:36:05 -04001105 MemoryProgramCache *cache = context->getMemoryProgramCache();
jchen107ae70d82018-07-06 13:47:01 +08001106
Jamie Madill32447362017-06-28 14:53:52 -04001107 if (cache)
1108 {
1109 ANGLE_TRY_RESULT(cache->getProgram(context, this, &mState, &programHash), mLinked);
Jamie Madill6c58b062017-08-01 13:44:25 -04001110 ANGLE_HISTOGRAM_BOOLEAN("GPU.ANGLE.ProgramCache.LoadBinarySuccess", mLinked);
Jamie Madill32447362017-06-28 14:53:52 -04001111 }
1112
1113 if (mLinked)
1114 {
Jamie Madill6c58b062017-08-01 13:44:25 -04001115 double delta = platform->currentTime(platform) - startTime;
1116 int us = static_cast<int>(delta * 1000000.0);
1117 ANGLE_HISTOGRAM_COUNTS("GPU.ANGLE.ProgramCache.ProgramCacheHitTimeUS", us);
Jamie Madill32447362017-06-28 14:53:52 -04001118 return NoError();
1119 }
1120
1121 // Cache load failed, fall through to normal linking.
1122 unlink();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001123
Jamie Madill6bc264a2018-03-31 15:36:05 -04001124 // Re-link shaders after the unlink call.
jchen103fd614d2018-08-13 12:21:58 +08001125 ASSERT(linkValidateShaders(mInfoLog));
Yuly Novikovcfa48d32016-06-15 22:14:36 -04001126
jchen107ae70d82018-07-06 13:47:01 +08001127 std::unique_ptr<ProgramLinkedResources> resources;
Jiawei Shao016105b2018-04-12 16:38:31 +08001128 if (mState.mAttachedShaders[ShaderType::Compute])
Jamie Madill437d2662014-12-05 14:23:35 -05001129 {
jchen107ae70d82018-07-06 13:47:01 +08001130 resources.reset(
1131 new ProgramLinkedResources{{0, PackMode::ANGLE_RELAXED},
1132 {&mState.mUniformBlocks, &mState.mUniforms},
1133 {&mState.mShaderStorageBlocks, &mState.mBufferVariables},
1134 {&mState.mAtomicCounterBuffers},
1135 {}});
Luc Ferrone17b5ba2018-06-04 14:28:58 -04001136
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001137 GLuint combinedImageUniforms = 0u;
jchen103fd614d2018-08-13 12:21:58 +08001138 if (!linkUniforms(context->getCaps(), mInfoLog, mUniformLocationBindings,
1139 &combinedImageUniforms, &resources->unusedUniforms))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001140 {
1141 return NoError();
1142 }
1143
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001144 GLuint combinedShaderStorageBlocks = 0u;
jchen103fd614d2018-08-13 12:21:58 +08001145 if (!linkInterfaceBlocks(context->getCaps(), context->getClientVersion(),
1146 context->getExtensions().webglCompatibility, mInfoLog,
1147 &combinedShaderStorageBlocks))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001148 {
1149 return NoError();
1150 }
1151
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001152 // [OpenGL ES 3.1] Chapter 8.22 Page 203:
1153 // A link error will be generated if the sum of the number of active image uniforms used in
1154 // all shaders, the number of active shader storage blocks, and the number of active
1155 // fragment shader outputs exceeds the implementation-dependent value of
1156 // MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
1157 if (combinedImageUniforms + combinedShaderStorageBlocks >
1158 context->getCaps().maxCombinedShaderOutputResources)
1159 {
1160 mInfoLog
1161 << "The sum of the number of active image uniforms, active shader storage blocks "
1162 "and active fragment shader outputs exceeds "
1163 "MAX_COMBINED_SHADER_OUTPUT_RESOURCES ("
1164 << context->getCaps().maxCombinedShaderOutputResources << ")";
1165 return NoError();
1166 }
1167
jchen103fd614d2018-08-13 12:21:58 +08001168 InitUniformBlockLinker(mState, &resources->uniformBlockLinker);
1169 InitShaderStorageBlockLinker(mState, &resources->shaderStorageBlockLinker);
Martin Radev4c4c8e72016-08-04 12:25:34 +03001170 }
1171 else
1172 {
Luc Ferrone17b5ba2018-06-04 14:28:58 -04001173 // Map the varyings to the register file
1174 // In WebGL, we use a slightly different handling for packing variables.
1175 gl::PackMode packMode = PackMode::ANGLE_RELAXED;
1176 if (data.getLimitations().noFlexibleVaryingPacking)
1177 {
1178 // D3D9 pack mode is strictly more strict than WebGL, so takes priority.
1179 packMode = PackMode::ANGLE_NON_CONFORMANT_D3D9;
1180 }
1181 else if (data.getExtensions().webglCompatibility)
1182 {
1183 packMode = PackMode::WEBGL_STRICT;
1184 }
1185
jchen107ae70d82018-07-06 13:47:01 +08001186 resources.reset(
1187 new ProgramLinkedResources{{data.getCaps().maxVaryingVectors, packMode},
1188 {&mState.mUniformBlocks, &mState.mUniforms},
1189 {&mState.mShaderStorageBlocks, &mState.mBufferVariables},
1190 {&mState.mAtomicCounterBuffers},
1191 {}});
Luc Ferrone17b5ba2018-06-04 14:28:58 -04001192
jchen103fd614d2018-08-13 12:21:58 +08001193 if (!linkAttributes(context->getCaps(), mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001194 {
1195 return NoError();
1196 }
1197
jchen103fd614d2018-08-13 12:21:58 +08001198 if (!linkVaryings(mInfoLog))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001199 {
1200 return NoError();
1201 }
1202
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001203 GLuint combinedImageUniforms = 0u;
jchen103fd614d2018-08-13 12:21:58 +08001204 if (!linkUniforms(context->getCaps(), mInfoLog, mUniformLocationBindings,
1205 &combinedImageUniforms, &resources->unusedUniforms))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001206 {
1207 return NoError();
1208 }
1209
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001210 GLuint combinedShaderStorageBlocks = 0u;
jchen103fd614d2018-08-13 12:21:58 +08001211 if (!linkInterfaceBlocks(context->getCaps(), context->getClientVersion(),
1212 context->getExtensions().webglCompatibility, mInfoLog,
1213 &combinedShaderStorageBlocks))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001214 {
1215 return NoError();
1216 }
1217
jchen103fd614d2018-08-13 12:21:58 +08001218 if (!linkValidateGlobalNames(mInfoLog))
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04001219 {
1220 return NoError();
1221 }
1222
jchen103fd614d2018-08-13 12:21:58 +08001223 if (!linkOutputVariables(context->getCaps(), context->getClientVersion(),
1224 combinedImageUniforms, combinedShaderStorageBlocks))
Jiawei Shao7a8fe152018-04-28 12:59:58 +08001225 {
1226 return NoError();
1227 }
1228
jchen103fd614d2018-08-13 12:21:58 +08001229 const auto &mergedVaryings = getMergedVaryings();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001230
Jiawei Shao016105b2018-04-12 16:38:31 +08001231 ASSERT(mState.mAttachedShaders[ShaderType::Vertex]);
jchen103fd614d2018-08-13 12:21:58 +08001232 mState.mNumViews = mState.mAttachedShaders[ShaderType::Vertex]->getNumViews();
Martin Radev7cf61662017-07-26 17:10:53 +03001233
jchen103fd614d2018-08-13 12:21:58 +08001234 InitUniformBlockLinker(mState, &resources->uniformBlockLinker);
1235 InitShaderStorageBlockLinker(mState, &resources->shaderStorageBlockLinker);
Jamie Madillc9727f32017-11-07 12:37:07 -05001236
jchen103fd614d2018-08-13 12:21:58 +08001237 if (!linkValidateTransformFeedback(context->getClientVersion(), mInfoLog, mergedVaryings,
1238 context->getCaps()))
Jamie Madill192745a2016-12-22 15:58:21 -05001239 {
1240 return NoError();
1241 }
1242
jchen107ae70d82018-07-06 13:47:01 +08001243 if (!resources->varyingPacking.collectAndPackUserVaryings(
jchen1085c93c42017-11-12 15:36:47 +08001244 mInfoLog, mergedVaryings, mState.getTransformFeedbackVaryingNames()))
Olli Etuaho39e78122017-08-29 14:34:22 +03001245 {
1246 return NoError();
1247 }
1248
Martin Radev4c4c8e72016-08-04 12:25:34 +03001249 gatherTransformFeedbackVaryings(mergedVaryings);
Jamie Madill437d2662014-12-05 14:23:35 -05001250 }
1251
jchen107ae70d82018-07-06 13:47:01 +08001252 mLinkingState.reset(new LinkingState());
1253 mLinkingState->context = context;
1254 mLinkingState->programHash = programHash;
1255 mLinkingState->linkEvent = mProgram->link(context, *resources, mInfoLog);
1256 mLinkingState->resources = std::move(resources);
1257
1258 return NoError();
1259}
1260
1261bool Program::isLinking() const
1262{
1263 return (mLinkingState.get() && mLinkingState->linkEvent->isLinking());
1264}
1265
1266bool Program::isLinked() const
1267{
1268 resolveLink();
1269 return mLinked;
1270}
1271
1272void Program::resolveLink() const
1273{
1274 if (mLinkingState.get())
1275 {
1276 return const_cast<Program *>(this)->resolveLinkImpl();
1277 }
1278}
1279
1280void Program::resolveLinkImpl()
1281{
1282 ASSERT(mLinkingState.get());
1283
1284 mLinked = mLinkingState->linkEvent->wait();
1285 auto linkingState = std::move(mLinkingState);
1286 if (!mLinked)
1287 {
1288 return;
1289 }
1290
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001291 initInterfaceBlockBindings();
Jamie Madillccdf74b2015-08-18 10:46:12 -04001292
Yunchao Heece12532017-11-21 15:50:21 +08001293 // According to GLES 3.0/3.1 spec for LinkProgram and UseProgram,
1294 // Only successfully linked program can replace the executables.
Yunchao He85072e82017-11-14 15:43:28 +08001295 ASSERT(mLinked);
1296 updateLinkedShaderStages();
1297
Jamie Madill54164b02017-08-28 15:17:37 -04001298 // Mark implementation-specific unreferenced uniforms as ignored.
Jamie Madillfb997ec2017-09-20 15:44:27 -04001299 mProgram->markUnusedUniformLocations(&mState.mUniformLocations, &mState.mSamplerBindings);
Jamie Madill54164b02017-08-28 15:17:37 -04001300
Jamie Madill7e4eff12018-08-08 15:49:26 -04001301 // Must be called after markUnusedUniformLocations.
1302 mState.updateActiveSamplers();
1303
1304 setUniformValuesFromBindingQualifiers();
1305
Jamie Madill32447362017-06-28 14:53:52 -04001306 // Save to the program cache.
jchen107ae70d82018-07-06 13:47:01 +08001307 auto *cache = linkingState->context->getMemoryProgramCache();
1308 if (cache &&
1309 (mState.mLinkedTransformFeedbackVaryings.empty() ||
1310 !linkingState->context->getWorkarounds().disableProgramCachingForTransformFeedback))
Jamie Madill32447362017-06-28 14:53:52 -04001311 {
jchen107ae70d82018-07-06 13:47:01 +08001312 cache->putProgram(linkingState->programHash, linkingState->context, this);
Jamie Madill32447362017-06-28 14:53:52 -04001313 }
apatrick@chromium.org9a30b092012-06-06 20:21:55 +00001314}
1315
Yunchao He85072e82017-11-14 15:43:28 +08001316void Program::updateLinkedShaderStages()
1317{
Yunchao Heece12532017-11-21 15:50:21 +08001318 mState.mLinkedShaderStages.reset();
1319
Jiawei Shao016105b2018-04-12 16:38:31 +08001320 for (const Shader *shader : mState.mAttachedShaders)
Yunchao He85072e82017-11-14 15:43:28 +08001321 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001322 if (shader)
1323 {
1324 mState.mLinkedShaderStages.set(shader->getType());
1325 }
Jiawei Shao4ed05da2018-02-02 14:26:15 +08001326 }
Yunchao He85072e82017-11-14 15:43:28 +08001327}
1328
James Darpinian30b604d2018-03-12 17:26:57 -07001329void ProgramState::updateTransformFeedbackStrides()
1330{
1331 if (mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS)
1332 {
1333 mTransformFeedbackStrides.resize(1);
1334 size_t totalSize = 0;
1335 for (auto &varying : mLinkedTransformFeedbackVaryings)
1336 {
1337 totalSize += varying.size() * VariableExternalSize(varying.type);
1338 }
1339 mTransformFeedbackStrides[0] = static_cast<GLsizei>(totalSize);
1340 }
1341 else
1342 {
1343 mTransformFeedbackStrides.resize(mLinkedTransformFeedbackVaryings.size());
1344 for (size_t i = 0; i < mLinkedTransformFeedbackVaryings.size(); i++)
1345 {
1346 auto &varying = mLinkedTransformFeedbackVaryings[i];
1347 mTransformFeedbackStrides[i] =
1348 static_cast<GLsizei>(varying.size() * VariableExternalSize(varying.type));
1349 }
1350 }
1351}
1352
Jamie Madill7e4eff12018-08-08 15:49:26 -04001353void ProgramState::updateActiveSamplers()
1354{
1355 for (SamplerBinding &samplerBinding : mSamplerBindings)
1356 {
1357 if (samplerBinding.unreferenced)
1358 continue;
1359
1360 for (GLint textureUnit : samplerBinding.boundTextureUnits)
1361 {
1362 mActiveSamplerRefCounts[textureUnit]++;
1363 mActiveSamplerTypes[textureUnit] = getSamplerUniformTextureType(textureUnit);
1364 mActiveSamplersMask.set(textureUnit);
1365 }
1366 }
1367}
1368
daniel@transgaming.comaa5e59b2011-10-04 18:43:12 +00001369// Returns the program object to an unlinked state, before re-linking, or at destruction
Jamie Madill6c1f6712017-02-14 19:08:04 -05001370void Program::unlink()
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00001371{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001372 mState.mAttributes.clear();
Brandon Jonesc405ae72017-12-06 14:15:03 -08001373 mState.mAttributesTypeMask.reset();
1374 mState.mAttributesMask.reset();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001375 mState.mActiveAttribLocationsMask.reset();
Jamie Madillbd159f02017-10-09 19:39:06 -04001376 mState.mMaxActiveAttribLocation = 0;
jchen10a9042d32017-03-17 08:50:45 +08001377 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001378 mState.mUniforms.clear();
1379 mState.mUniformLocations.clear();
1380 mState.mUniformBlocks.clear();
jchen107a20b972017-06-13 14:25:26 +08001381 mState.mActiveUniformBlockBindings.reset();
jchen10eaef1e52017-06-13 10:44:11 +08001382 mState.mAtomicCounterBuffers.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001383 mState.mOutputVariables.clear();
jchen1015015f72017-03-16 13:54:21 +08001384 mState.mOutputLocations.clear();
Geoff Lange0cff192017-05-30 13:04:56 -04001385 mState.mOutputVariableTypes.clear();
Brandon Jones76746f92017-11-22 11:44:41 -08001386 mState.mDrawBufferTypeMask.reset();
Corentin Walleze7557742017-06-01 13:09:57 -04001387 mState.mActiveOutputVariables.reset();
Martin Radev4c4c8e72016-08-04 12:25:34 +03001388 mState.mComputeShaderLocalSize.fill(1);
Jamie Madille7d84322017-01-10 18:21:59 -05001389 mState.mSamplerBindings.clear();
jchen10eaef1e52017-06-13 10:44:11 +08001390 mState.mImageBindings.clear();
Jamie Madill493f9572018-05-24 19:52:15 -04001391 mState.mNumViews = -1;
1392 mState.mGeometryShaderInputPrimitiveType = PrimitiveMode::Triangles;
1393 mState.mGeometryShaderOutputPrimitiveType = PrimitiveMode::TriangleStrip;
Jiawei Shao4ed05da2018-02-02 14:26:15 +08001394 mState.mGeometryShaderInvocations = 1;
1395 mState.mGeometryShaderMaxVertices = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001396
Geoff Lang7dd2e102014-11-10 15:19:26 -05001397 mValidated = false;
1398
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001399 mLinked = false;
Jamie Madill6bc264a2018-03-31 15:36:05 -04001400 mInfoLog.reset();
daniel@transgaming.com716056c2012-07-24 18:38:59 +00001401}
1402
Jamie Madilla2c74982016-12-12 11:20:42 -05001403Error Program::loadBinary(const Context *context,
1404 GLenum binaryFormat,
1405 const void *binary,
1406 GLsizei length)
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001407{
jchen107ae70d82018-07-06 13:47:01 +08001408 resolveLink();
Jamie Madill6c1f6712017-02-14 19:08:04 -05001409 unlink();
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001410
Geoff Lang7dd2e102014-11-10 15:19:26 -05001411#if ANGLE_PROGRAM_BINARY_LOAD != ANGLE_ENABLED
He Yunchaoacd18982017-01-04 10:46:42 +08001412 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001413#else
Geoff Langc46cc2f2015-10-01 17:16:20 -04001414 ASSERT(binaryFormat == GL_PROGRAM_BINARY_ANGLE);
1415 if (binaryFormat != GL_PROGRAM_BINARY_ANGLE)
apatrick@chromium.org90080e32012-07-09 22:15:33 +00001416 {
Jamie Madillf6113162015-05-07 11:49:21 -04001417 mInfoLog << "Invalid program binary format.";
He Yunchaoacd18982017-01-04 10:46:42 +08001418 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001419 }
1420
Jamie Madill4f86d052017-06-05 12:59:26 -04001421 const uint8_t *bytes = reinterpret_cast<const uint8_t *>(binary);
1422 ANGLE_TRY_RESULT(
1423 MemoryProgramCache::Deserialize(context, this, &mState, bytes, length, mInfoLog), mLinked);
Jamie Madill32447362017-06-28 14:53:52 -04001424
1425 // Currently we require the full shader text to compute the program hash.
1426 // TODO(jmadill): Store the binary in the internal program cache.
1427
Jamie Madillb0a838b2016-11-13 20:02:12 -05001428 return NoError();
Jamie Madilla2c74982016-12-12 11:20:42 -05001429#endif // #if ANGLE_PROGRAM_BINARY_LOAD == ANGLE_ENABLED
Geoff Lang7dd2e102014-11-10 15:19:26 -05001430}
1431
Jamie Madilla2c74982016-12-12 11:20:42 -05001432Error Program::saveBinary(const Context *context,
1433 GLenum *binaryFormat,
1434 void *binary,
1435 GLsizei bufSize,
1436 GLsizei *length) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001437{
jchen107ae70d82018-07-06 13:47:01 +08001438 resolveLink();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001439 if (binaryFormat)
1440 {
Geoff Langc46cc2f2015-10-01 17:16:20 -04001441 *binaryFormat = GL_PROGRAM_BINARY_ANGLE;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001442 }
1443
Jamie Madill4f86d052017-06-05 12:59:26 -04001444 angle::MemoryBuffer memoryBuf;
1445 MemoryProgramCache::Serialize(context, this, &memoryBuf);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001446
Jamie Madill4f86d052017-06-05 12:59:26 -04001447 GLsizei streamLength = static_cast<GLsizei>(memoryBuf.size());
1448 const uint8_t *streamState = memoryBuf.data();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001449
1450 if (streamLength > bufSize)
1451 {
1452 if (length)
1453 {
1454 *length = 0;
1455 }
1456
Jamie Madill493f9572018-05-24 19:52:15 -04001457 // TODO: This should be moved to the validation layer but computing the size of the binary
1458 // before saving it causes the save to happen twice. It may be possible to write the binary
1459 // to a separate buffer, validate sizes and then copy it.
Yuly Novikovc4d18aa2017-03-09 18:45:02 -05001460 return InternalError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001461 }
1462
1463 if (binary)
1464 {
Jamie Madill493f9572018-05-24 19:52:15 -04001465 char *ptr = reinterpret_cast<char *>(binary);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001466
Jamie Madill48ef11b2016-04-27 15:21:52 -04001467 memcpy(ptr, streamState, streamLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001468 ptr += streamLength;
1469
1470 ASSERT(ptr - streamLength == binary);
1471 }
1472
1473 if (length)
1474 {
1475 *length = streamLength;
1476 }
1477
He Yunchaoacd18982017-01-04 10:46:42 +08001478 return NoError();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001479}
1480
Jamie Madillffe00c02017-06-27 16:26:55 -04001481GLint Program::getBinaryLength(const Context *context) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001482{
jchen107ae70d82018-07-06 13:47:01 +08001483 resolveLink();
Geoff Langb26ab822018-05-29 11:19:00 -04001484 if (!mLinked)
1485 {
1486 return 0;
1487 }
1488
Geoff Lang7dd2e102014-11-10 15:19:26 -05001489 GLint length;
Jamie Madillffe00c02017-06-27 16:26:55 -04001490 Error error = saveBinary(context, nullptr, nullptr, std::numeric_limits<GLint>::max(), &length);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001491 if (error.isError())
1492 {
1493 return 0;
1494 }
1495
1496 return length;
apatrick@chromium.org3ce8dbc2012-06-08 17:52:30 +00001497}
1498
Geoff Langc5629752015-12-07 16:29:04 -05001499void Program::setBinaryRetrievableHint(bool retrievable)
1500{
jchen107ae70d82018-07-06 13:47:01 +08001501 resolveLink();
Geoff Langc5629752015-12-07 16:29:04 -05001502 // TODO(jmadill) : replace with dirty bits
1503 mProgram->setBinaryRetrievableHint(retrievable);
Jamie Madill48ef11b2016-04-27 15:21:52 -04001504 mState.mBinaryRetrieveableHint = retrievable;
Geoff Langc5629752015-12-07 16:29:04 -05001505}
1506
1507bool Program::getBinaryRetrievableHint() const
1508{
jchen107ae70d82018-07-06 13:47:01 +08001509 resolveLink();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001510 return mState.mBinaryRetrieveableHint;
Geoff Langc5629752015-12-07 16:29:04 -05001511}
1512
Yunchao He61afff12017-03-14 15:34:03 +08001513void Program::setSeparable(bool separable)
1514{
jchen107ae70d82018-07-06 13:47:01 +08001515 resolveLink();
Yunchao He61afff12017-03-14 15:34:03 +08001516 // TODO(yunchao) : replace with dirty bits
1517 if (mState.mSeparable != separable)
1518 {
1519 mProgram->setSeparable(separable);
1520 mState.mSeparable = separable;
1521 }
1522}
1523
1524bool Program::isSeparable() const
1525{
jchen107ae70d82018-07-06 13:47:01 +08001526 resolveLink();
Yunchao He61afff12017-03-14 15:34:03 +08001527 return mState.mSeparable;
1528}
1529
Jamie Madill6c1f6712017-02-14 19:08:04 -05001530void Program::release(const Context *context)
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001531{
jchen107ae70d82018-07-06 13:47:01 +08001532 resolveLink();
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001533 mRefCount--;
1534
1535 if (mRefCount == 0 && mDeleteStatus)
1536 {
Jamie Madill6c1f6712017-02-14 19:08:04 -05001537 mResourceManager->deleteProgram(context, mHandle);
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001538 }
1539}
1540
1541void Program::addRef()
1542{
jchen107ae70d82018-07-06 13:47:01 +08001543 resolveLink();
daniel@transgaming.comda13f3e2010-07-28 19:20:56 +00001544 mRefCount++;
1545}
1546
1547unsigned int Program::getRefCount() const
1548{
1549 return mRefCount;
1550}
1551
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001552int Program::getInfoLogLength() const
1553{
jchen107ae70d82018-07-06 13:47:01 +08001554 resolveLink();
Jamie Madill71c3b2c2015-05-07 11:49:20 -04001555 return static_cast<int>(mInfoLog.getLength());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001556}
1557
Geoff Lange1a27752015-10-05 13:16:04 -04001558void Program::getInfoLog(GLsizei bufSize, GLsizei *length, char *infoLog) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001559{
jchen107ae70d82018-07-06 13:47:01 +08001560 resolveLink();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00001561 return mInfoLog.getLog(bufSize, length, infoLog);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001562}
1563
Geoff Lange1a27752015-10-05 13:16:04 -04001564void Program::getAttachedShaders(GLsizei maxCount, GLsizei *count, GLuint *shaders) const
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001565{
jchen107ae70d82018-07-06 13:47:01 +08001566 resolveLink();
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001567 int total = 0;
1568
Jiawei Shao016105b2018-04-12 16:38:31 +08001569 for (const Shader *shader : mState.mAttachedShaders)
Martin Radev4c4c8e72016-08-04 12:25:34 +03001570 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001571 if (shader && (total < maxCount))
Martin Radev4c4c8e72016-08-04 12:25:34 +03001572 {
Jiawei Shao016105b2018-04-12 16:38:31 +08001573 shaders[total] = shader->getHandle();
1574 ++total;
Jiawei Shao89be29a2017-11-06 14:36:45 +08001575 }
1576 }
1577
daniel@transgaming.com6c785212010-03-30 03:36:17 +00001578 if (count)
1579 {
1580 *count = total;
1581 }
1582}
1583
Geoff Lange1a27752015-10-05 13:16:04 -04001584GLuint Program::getAttributeLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001585{
jchen107ae70d82018-07-06 13:47:01 +08001586 resolveLink();
Jamie Madill34ca4f52017-06-13 11:49:39 -04001587 return mState.getAttributeLocation(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001588}
1589
Jamie Madill63805b42015-08-25 13:17:39 -04001590bool Program::isAttribLocationActive(size_t attribLocation) const
Jamie Madill56c6e3c2015-04-15 10:18:05 -04001591{
jchen107ae70d82018-07-06 13:47:01 +08001592 resolveLink();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001593 ASSERT(attribLocation < mState.mActiveAttribLocationsMask.size());
1594 return mState.mActiveAttribLocationsMask[attribLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001595}
1596
jchen10fd7c3b52017-03-21 15:36:03 +08001597void Program::getActiveAttribute(GLuint index,
1598 GLsizei bufsize,
1599 GLsizei *length,
1600 GLint *size,
1601 GLenum *type,
1602 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001603{
jchen107ae70d82018-07-06 13:47:01 +08001604 resolveLink();
Jamie Madillc349ec02015-08-21 16:53:12 -04001605 if (!mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001606 {
1607 if (bufsize > 0)
1608 {
1609 name[0] = '\0';
1610 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001611
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001612 if (length)
1613 {
1614 *length = 0;
1615 }
1616
1617 *type = GL_NONE;
1618 *size = 1;
Jamie Madillc349ec02015-08-21 16:53:12 -04001619 return;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001620 }
Jamie Madillc349ec02015-08-21 16:53:12 -04001621
jchen1036e120e2017-03-14 14:53:58 +08001622 ASSERT(index < mState.mAttributes.size());
1623 const sh::Attribute &attrib = mState.mAttributes[index];
Jamie Madillc349ec02015-08-21 16:53:12 -04001624
1625 if (bufsize > 0)
1626 {
jchen10fd7c3b52017-03-21 15:36:03 +08001627 CopyStringToBuffer(name, attrib.name, bufsize, length);
Jamie Madillc349ec02015-08-21 16:53:12 -04001628 }
1629
1630 // Always a single 'type' instance
1631 *size = 1;
1632 *type = attrib.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001633}
1634
Geoff Lange1a27752015-10-05 13:16:04 -04001635GLint Program::getActiveAttributeCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001636{
jchen107ae70d82018-07-06 13:47:01 +08001637 resolveLink();
Jamie Madillc349ec02015-08-21 16:53:12 -04001638 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001639 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001640 return 0;
1641 }
1642
jchen1036e120e2017-03-14 14:53:58 +08001643 return static_cast<GLint>(mState.mAttributes.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001644}
1645
Geoff Lange1a27752015-10-05 13:16:04 -04001646GLint Program::getActiveAttributeMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001647{
jchen107ae70d82018-07-06 13:47:01 +08001648 resolveLink();
Jamie Madillc349ec02015-08-21 16:53:12 -04001649 if (!mLinked)
Jamie Madill2d773182015-08-18 10:27:28 -04001650 {
Jamie Madillc349ec02015-08-21 16:53:12 -04001651 return 0;
1652 }
1653
1654 size_t maxLength = 0;
1655
Jamie Madill48ef11b2016-04-27 15:21:52 -04001656 for (const sh::Attribute &attrib : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04001657 {
jchen1036e120e2017-03-14 14:53:58 +08001658 maxLength = std::max(attrib.name.length() + 1, maxLength);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001659 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001660
Jamie Madillc349ec02015-08-21 16:53:12 -04001661 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001662}
1663
jchen107ae70d82018-07-06 13:47:01 +08001664const std::vector<sh::Attribute> &Program::getAttributes() const
1665{
1666 resolveLink();
1667 return mState.mAttributes;
1668}
1669
1670const AttributesMask &Program::getActiveAttribLocationsMask() const
1671{
1672 resolveLink();
1673 return mState.mActiveAttribLocationsMask;
1674}
1675
1676const std::vector<SamplerBinding> &Program::getSamplerBindings() const
1677{
1678 resolveLink();
1679 return mState.mSamplerBindings;
1680}
1681
1682const std::vector<ImageBinding> &Program::getImageBindings() const
1683{
1684 resolveLink();
1685 return mState.mImageBindings;
1686}
1687const sh::WorkGroupSize &Program::getComputeShaderLocalSize() const
1688{
1689 resolveLink();
1690 return mState.mComputeShaderLocalSize;
1691}
1692
1693PrimitiveMode Program::getGeometryShaderInputPrimitiveType() const
1694{
1695 resolveLink();
1696 return mState.mGeometryShaderInputPrimitiveType;
1697}
1698PrimitiveMode Program::getGeometryShaderOutputPrimitiveType() const
1699{
1700 resolveLink();
1701 return mState.mGeometryShaderOutputPrimitiveType;
1702}
1703GLint Program::getGeometryShaderInvocations() const
1704{
1705 resolveLink();
1706 return mState.mGeometryShaderInvocations;
1707}
1708GLint Program::getGeometryShaderMaxVertices() const
1709{
1710 resolveLink();
1711 return mState.mGeometryShaderMaxVertices;
1712}
1713
1714const ProgramState &Program::getState() const
1715{
1716 resolveLink();
1717 return mState;
1718}
1719
jchen1015015f72017-03-16 13:54:21 +08001720GLuint Program::getInputResourceIndex(const GLchar *name) const
1721{
jchen107ae70d82018-07-06 13:47:01 +08001722 resolveLink();
Olli Etuahod2551232017-10-26 20:03:33 +03001723 return GetResourceIndexFromName(mState.mAttributes, std::string(name));
jchen1015015f72017-03-16 13:54:21 +08001724}
1725
1726GLuint Program::getOutputResourceIndex(const GLchar *name) const
1727{
jchen107ae70d82018-07-06 13:47:01 +08001728 resolveLink();
jchen1015015f72017-03-16 13:54:21 +08001729 return GetResourceIndexFromName(mState.mOutputVariables, std::string(name));
1730}
1731
jchen10fd7c3b52017-03-21 15:36:03 +08001732size_t Program::getOutputResourceCount() const
1733{
jchen107ae70d82018-07-06 13:47:01 +08001734 resolveLink();
jchen10fd7c3b52017-03-21 15:36:03 +08001735 return (mLinked ? mState.mOutputVariables.size() : 0);
1736}
1737
jchen107ae70d82018-07-06 13:47:01 +08001738const std::vector<GLenum> &Program::getOutputVariableTypes() const
1739{
1740 resolveLink();
1741 return mState.mOutputVariableTypes;
1742}
1743DrawBufferMask Program::getActiveOutputVariables() const
1744{
1745 resolveLink();
1746 return mState.mActiveOutputVariables;
1747}
1748
jchen10baf5d942017-08-28 20:45:48 +08001749template <typename T>
1750void Program::getResourceName(GLuint index,
1751 const std::vector<T> &resources,
1752 GLsizei bufSize,
1753 GLsizei *length,
1754 GLchar *name) const
jchen10fd7c3b52017-03-21 15:36:03 +08001755{
1756 if (length)
1757 {
1758 *length = 0;
1759 }
1760
1761 if (!mLinked)
1762 {
1763 if (bufSize > 0)
1764 {
1765 name[0] = '\0';
1766 }
1767 return;
1768 }
jchen10baf5d942017-08-28 20:45:48 +08001769 ASSERT(index < resources.size());
1770 const auto &resource = resources[index];
jchen10fd7c3b52017-03-21 15:36:03 +08001771
1772 if (bufSize > 0)
1773 {
Olli Etuahod2551232017-10-26 20:03:33 +03001774 CopyStringToBuffer(name, resource.name, bufSize, length);
jchen10fd7c3b52017-03-21 15:36:03 +08001775 }
1776}
1777
jchen10baf5d942017-08-28 20:45:48 +08001778void Program::getInputResourceName(GLuint index,
1779 GLsizei bufSize,
1780 GLsizei *length,
1781 GLchar *name) const
1782{
jchen107ae70d82018-07-06 13:47:01 +08001783 resolveLink();
jchen10baf5d942017-08-28 20:45:48 +08001784 getResourceName(index, mState.mAttributes, bufSize, length, name);
1785}
1786
1787void Program::getOutputResourceName(GLuint index,
1788 GLsizei bufSize,
1789 GLsizei *length,
1790 GLchar *name) const
1791{
jchen107ae70d82018-07-06 13:47:01 +08001792 resolveLink();
jchen10baf5d942017-08-28 20:45:48 +08001793 getResourceName(index, mState.mOutputVariables, bufSize, length, name);
1794}
1795
1796void Program::getUniformResourceName(GLuint index,
1797 GLsizei bufSize,
1798 GLsizei *length,
1799 GLchar *name) const
1800{
jchen107ae70d82018-07-06 13:47:01 +08001801 resolveLink();
jchen10baf5d942017-08-28 20:45:48 +08001802 getResourceName(index, mState.mUniforms, bufSize, length, name);
1803}
1804
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001805void Program::getBufferVariableResourceName(GLuint index,
1806 GLsizei bufSize,
1807 GLsizei *length,
1808 GLchar *name) const
1809{
jchen107ae70d82018-07-06 13:47:01 +08001810 resolveLink();
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001811 getResourceName(index, mState.mBufferVariables, bufSize, length, name);
1812}
1813
jchen10880683b2017-04-12 16:21:55 +08001814const sh::Attribute &Program::getInputResource(GLuint index) const
1815{
jchen107ae70d82018-07-06 13:47:01 +08001816 resolveLink();
jchen10880683b2017-04-12 16:21:55 +08001817 ASSERT(index < mState.mAttributes.size());
1818 return mState.mAttributes[index];
1819}
1820
1821const sh::OutputVariable &Program::getOutputResource(GLuint index) const
1822{
jchen107ae70d82018-07-06 13:47:01 +08001823 resolveLink();
jchen10880683b2017-04-12 16:21:55 +08001824 ASSERT(index < mState.mOutputVariables.size());
1825 return mState.mOutputVariables[index];
1826}
1827
jchen107ae70d82018-07-06 13:47:01 +08001828const ProgramBindings &Program::getAttributeBindings() const
1829{
1830 resolveLink();
1831 return mAttributeBindings;
1832}
1833const ProgramBindings &Program::getUniformLocationBindings() const
1834{
1835 resolveLink();
1836 return mUniformLocationBindings;
1837}
1838const ProgramBindings &Program::getFragmentInputBindings() const
1839{
1840 resolveLink();
1841 return mFragmentInputBindings;
1842}
1843
1844int Program::getNumViews() const
1845{
1846 resolveLink();
1847 return mState.getNumViews();
1848}
1849bool Program::usesMultiview() const
1850{
1851 resolveLink();
1852 return mState.usesMultiview();
1853}
1854
1855ComponentTypeMask Program::getDrawBufferTypeMask() const
1856{
1857 resolveLink();
1858 return mState.mDrawBufferTypeMask;
1859}
1860ComponentTypeMask Program::getAttributesTypeMask() const
1861{
1862 resolveLink();
1863 return mState.mAttributesTypeMask;
1864}
1865AttributesMask Program::getAttributesMask() const
1866{
1867 resolveLink();
1868 return mState.mAttributesMask;
1869}
1870
1871const std::vector<GLsizei> &Program::getTransformFeedbackStrides() const
1872{
1873 resolveLink();
1874 return mState.mTransformFeedbackStrides;
1875}
1876
Geoff Lang7dd2e102014-11-10 15:19:26 -05001877GLint Program::getFragDataLocation(const std::string &name) const
1878{
jchen107ae70d82018-07-06 13:47:01 +08001879 resolveLink();
Olli Etuahod2551232017-10-26 20:03:33 +03001880 return GetVariableLocation(mState.mOutputVariables, mState.mOutputLocations, name);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001881}
1882
Geoff Lange1a27752015-10-05 13:16:04 -04001883void Program::getActiveUniform(GLuint index,
1884 GLsizei bufsize,
1885 GLsizei *length,
1886 GLint *size,
1887 GLenum *type,
1888 GLchar *name) const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001889{
jchen107ae70d82018-07-06 13:47:01 +08001890 resolveLink();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001891 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001892 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001893 // index must be smaller than getActiveUniformCount()
Jamie Madill48ef11b2016-04-27 15:21:52 -04001894 ASSERT(index < mState.mUniforms.size());
1895 const LinkedUniform &uniform = mState.mUniforms[index];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001896
1897 if (bufsize > 0)
1898 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001899 std::string string = uniform.name;
jchen10fd7c3b52017-03-21 15:36:03 +08001900 CopyStringToBuffer(name, string, bufsize, length);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001901 }
1902
Olli Etuaho465835d2017-09-26 13:34:10 +03001903 *size = clampCast<GLint>(uniform.getBasicTypeElementCount());
Jamie Madill62d31cb2015-09-11 13:25:51 -04001904 *type = uniform.type;
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001905 }
1906 else
1907 {
1908 if (bufsize > 0)
1909 {
1910 name[0] = '\0';
1911 }
1912
1913 if (length)
1914 {
1915 *length = 0;
1916 }
1917
1918 *size = 0;
1919 *type = GL_NONE;
1920 }
1921}
1922
Geoff Lange1a27752015-10-05 13:16:04 -04001923GLint Program::getActiveUniformCount() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001924{
jchen107ae70d82018-07-06 13:47:01 +08001925 resolveLink();
Geoff Lang7dd2e102014-11-10 15:19:26 -05001926 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001927 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001928 return static_cast<GLint>(mState.mUniforms.size());
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001929 }
1930 else
1931 {
1932 return 0;
1933 }
1934}
1935
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001936size_t Program::getActiveBufferVariableCount() const
1937{
jchen107ae70d82018-07-06 13:47:01 +08001938 resolveLink();
Jiajia Qin3a9090f2017-09-27 14:37:04 +08001939 return mLinked ? mState.mBufferVariables.size() : 0;
1940}
1941
Geoff Lange1a27752015-10-05 13:16:04 -04001942GLint Program::getActiveUniformMaxLength() const
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001943{
jchen107ae70d82018-07-06 13:47:01 +08001944 resolveLink();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001945 size_t maxLength = 0;
Geoff Lang7dd2e102014-11-10 15:19:26 -05001946
1947 if (mLinked)
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001948 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04001949 for (const LinkedUniform &uniform : mState.mUniforms)
Geoff Lang7dd2e102014-11-10 15:19:26 -05001950 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001951 if (!uniform.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001952 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001953 size_t length = uniform.name.length() + 1u;
1954 if (uniform.isArray())
Geoff Lang7dd2e102014-11-10 15:19:26 -05001955 {
1956 length += 3; // Counting in "[0]".
1957 }
1958 maxLength = std::max(length, maxLength);
1959 }
1960 }
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00001961 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05001962
Jamie Madill62d31cb2015-09-11 13:25:51 -04001963 return static_cast<GLint>(maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05001964}
1965
Geoff Lang7dd2e102014-11-10 15:19:26 -05001966bool Program::isValidUniformLocation(GLint location) const
1967{
jchen107ae70d82018-07-06 13:47:01 +08001968 resolveLink();
Jamie Madille2e406c2016-06-02 13:04:10 -04001969 ASSERT(angle::IsValueInRangeForNumericType<GLint>(mState.mUniformLocations.size()));
Jamie Madill48ef11b2016-04-27 15:21:52 -04001970 return (location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size() &&
Jamie Madillfb997ec2017-09-20 15:44:27 -04001971 mState.mUniformLocations[static_cast<size_t>(location)].used());
Geoff Langd8605522016-04-13 10:19:12 -04001972}
1973
Jamie Madill62d31cb2015-09-11 13:25:51 -04001974const LinkedUniform &Program::getUniformByLocation(GLint location) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05001975{
jchen107ae70d82018-07-06 13:47:01 +08001976 resolveLink();
Jamie Madill48ef11b2016-04-27 15:21:52 -04001977 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
Jamie Madille7d84322017-01-10 18:21:59 -05001978 return mState.mUniforms[mState.getUniformIndexFromLocation(location)];
Geoff Lang7dd2e102014-11-10 15:19:26 -05001979}
1980
Jamie Madillac4e9c32017-01-13 14:07:12 -05001981const VariableLocation &Program::getUniformLocation(GLint location) const
1982{
jchen107ae70d82018-07-06 13:47:01 +08001983 resolveLink();
Jamie Madillac4e9c32017-01-13 14:07:12 -05001984 ASSERT(location >= 0 && static_cast<size_t>(location) < mState.mUniformLocations.size());
1985 return mState.mUniformLocations[location];
1986}
1987
jchen107ae70d82018-07-06 13:47:01 +08001988const std::vector<VariableLocation> &Program::getUniformLocations() const
1989{
1990 resolveLink();
1991 return mState.mUniformLocations;
1992}
1993const LinkedUniform &Program::getUniformByIndex(GLuint index) const
1994{
1995 resolveLink();
1996 ASSERT(index < static_cast<size_t>(mState.mUniforms.size()));
1997 return mState.mUniforms[index];
1998}
1999
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002000const BufferVariable &Program::getBufferVariableByIndex(GLuint index) const
2001{
jchen107ae70d82018-07-06 13:47:01 +08002002 resolveLink();
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002003 ASSERT(index < static_cast<size_t>(mState.mBufferVariables.size()));
2004 return mState.mBufferVariables[index];
2005}
2006
Jamie Madill62d31cb2015-09-11 13:25:51 -04002007GLint Program::getUniformLocation(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002008{
jchen107ae70d82018-07-06 13:47:01 +08002009 resolveLink();
Olli Etuahod2551232017-10-26 20:03:33 +03002010 return GetVariableLocation(mState.mUniforms, mState.mUniformLocations, name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002011}
2012
Jamie Madill62d31cb2015-09-11 13:25:51 -04002013GLuint Program::getUniformIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002014{
jchen107ae70d82018-07-06 13:47:01 +08002015 resolveLink();
Jamie Madille7d84322017-01-10 18:21:59 -05002016 return mState.getUniformIndexFromName(name);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002017}
2018
2019void Program::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
2020{
jchen107ae70d82018-07-06 13:47:01 +08002021 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002022 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2023 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002024 mProgram->setUniform1fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002025}
2026
2027void Program::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
2028{
jchen107ae70d82018-07-06 13:47:01 +08002029 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002030 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2031 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002032 mProgram->setUniform2fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002033}
2034
2035void Program::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
2036{
jchen107ae70d82018-07-06 13:47:01 +08002037 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002038 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2039 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002040 mProgram->setUniform3fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002041}
2042
2043void Program::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
2044{
jchen107ae70d82018-07-06 13:47:01 +08002045 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002046 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2047 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002048 mProgram->setUniform4fv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002049}
2050
Jamie Madill81c2e252017-09-09 23:32:46 -04002051Program::SetUniformResult Program::setUniform1iv(GLint location, GLsizei count, const GLint *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002052{
jchen107ae70d82018-07-06 13:47:01 +08002053 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002054 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2055 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
2056
Jamie Madill81c2e252017-09-09 23:32:46 -04002057 mProgram->setUniform1iv(location, clampedCount, v);
2058
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002059 if (mState.isSamplerUniformIndex(locationInfo.index))
2060 {
2061 updateSamplerUniform(locationInfo, clampedCount, v);
Jamie Madill81c2e252017-09-09 23:32:46 -04002062 return SetUniformResult::SamplerChanged;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002063 }
2064
Jamie Madill81c2e252017-09-09 23:32:46 -04002065 return SetUniformResult::NoSamplerChange;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002066}
2067
2068void Program::setUniform2iv(GLint location, GLsizei count, const GLint *v)
2069{
jchen107ae70d82018-07-06 13:47:01 +08002070 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002071 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2072 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002073 mProgram->setUniform2iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002074}
2075
2076void Program::setUniform3iv(GLint location, GLsizei count, const GLint *v)
2077{
jchen107ae70d82018-07-06 13:47:01 +08002078 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002079 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2080 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002081 mProgram->setUniform3iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002082}
2083
2084void Program::setUniform4iv(GLint location, GLsizei count, const GLint *v)
2085{
jchen107ae70d82018-07-06 13:47:01 +08002086 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002087 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2088 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002089 mProgram->setUniform4iv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002090}
2091
2092void Program::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
2093{
jchen107ae70d82018-07-06 13:47:01 +08002094 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002095 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2096 GLsizei clampedCount = clampUniformCount(locationInfo, count, 1, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002097 mProgram->setUniform1uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002098}
2099
2100void Program::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
2101{
jchen107ae70d82018-07-06 13:47:01 +08002102 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002103 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2104 GLsizei clampedCount = clampUniformCount(locationInfo, count, 2, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002105 mProgram->setUniform2uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002106}
2107
2108void Program::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
2109{
jchen107ae70d82018-07-06 13:47:01 +08002110 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002111 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2112 GLsizei clampedCount = clampUniformCount(locationInfo, count, 3, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002113 mProgram->setUniform3uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002114}
2115
2116void Program::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
2117{
jchen107ae70d82018-07-06 13:47:01 +08002118 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002119 const VariableLocation &locationInfo = mState.mUniformLocations[location];
2120 GLsizei clampedCount = clampUniformCount(locationInfo, count, 4, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002121 mProgram->setUniform4uiv(location, clampedCount, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002122}
2123
Jamie Madill493f9572018-05-24 19:52:15 -04002124void Program::setUniformMatrix2fv(GLint location,
2125 GLsizei count,
2126 GLboolean transpose,
2127 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002128{
jchen107ae70d82018-07-06 13:47:01 +08002129 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002130 GLsizei clampedCount = clampMatrixUniformCount<2, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002131 mProgram->setUniformMatrix2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002132}
2133
Jamie Madill493f9572018-05-24 19:52:15 -04002134void Program::setUniformMatrix3fv(GLint location,
2135 GLsizei count,
2136 GLboolean transpose,
2137 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002138{
jchen107ae70d82018-07-06 13:47:01 +08002139 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002140 GLsizei clampedCount = clampMatrixUniformCount<3, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002141 mProgram->setUniformMatrix3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002142}
2143
Jamie Madill493f9572018-05-24 19:52:15 -04002144void Program::setUniformMatrix4fv(GLint location,
2145 GLsizei count,
2146 GLboolean transpose,
2147 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002148{
jchen107ae70d82018-07-06 13:47:01 +08002149 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002150 GLsizei clampedCount = clampMatrixUniformCount<4, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002151 mProgram->setUniformMatrix4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002152}
2153
Jamie Madill493f9572018-05-24 19:52:15 -04002154void Program::setUniformMatrix2x3fv(GLint location,
2155 GLsizei count,
2156 GLboolean transpose,
2157 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002158{
jchen107ae70d82018-07-06 13:47:01 +08002159 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002160 GLsizei clampedCount = clampMatrixUniformCount<2, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002161 mProgram->setUniformMatrix2x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002162}
2163
Jamie Madill493f9572018-05-24 19:52:15 -04002164void Program::setUniformMatrix2x4fv(GLint location,
2165 GLsizei count,
2166 GLboolean transpose,
2167 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002168{
jchen107ae70d82018-07-06 13:47:01 +08002169 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002170 GLsizei clampedCount = clampMatrixUniformCount<2, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002171 mProgram->setUniformMatrix2x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002172}
2173
Jamie Madill493f9572018-05-24 19:52:15 -04002174void Program::setUniformMatrix3x2fv(GLint location,
2175 GLsizei count,
2176 GLboolean transpose,
2177 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002178{
jchen107ae70d82018-07-06 13:47:01 +08002179 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002180 GLsizei clampedCount = clampMatrixUniformCount<3, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002181 mProgram->setUniformMatrix3x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002182}
2183
Jamie Madill493f9572018-05-24 19:52:15 -04002184void Program::setUniformMatrix3x4fv(GLint location,
2185 GLsizei count,
2186 GLboolean transpose,
2187 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002188{
jchen107ae70d82018-07-06 13:47:01 +08002189 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002190 GLsizei clampedCount = clampMatrixUniformCount<3, 4>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002191 mProgram->setUniformMatrix3x4fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002192}
2193
Jamie Madill493f9572018-05-24 19:52:15 -04002194void Program::setUniformMatrix4x2fv(GLint location,
2195 GLsizei count,
2196 GLboolean transpose,
2197 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002198{
jchen107ae70d82018-07-06 13:47:01 +08002199 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002200 GLsizei clampedCount = clampMatrixUniformCount<4, 2>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002201 mProgram->setUniformMatrix4x2fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002202}
2203
Jamie Madill493f9572018-05-24 19:52:15 -04002204void Program::setUniformMatrix4x3fv(GLint location,
2205 GLsizei count,
2206 GLboolean transpose,
2207 const GLfloat *v)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002208{
jchen107ae70d82018-07-06 13:47:01 +08002209 resolveLink();
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002210 GLsizei clampedCount = clampMatrixUniformCount<4, 3>(location, count, transpose, v);
Corentin Wallez8b7d8142016-11-15 13:40:37 -05002211 mProgram->setUniformMatrix4x3fv(location, clampedCount, transpose, v);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002212}
2213
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002214GLuint Program::getSamplerUniformBinding(const VariableLocation &uniformLocation) const
2215{
jchen107ae70d82018-07-06 13:47:01 +08002216 resolveLink();
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002217 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(uniformLocation.index);
2218 const std::vector<GLuint> &boundTextureUnits =
2219 mState.mSamplerBindings[samplerIndex].boundTextureUnits;
2220 return boundTextureUnits[uniformLocation.arrayIndex];
2221}
2222
Jamie Madill54164b02017-08-28 15:17:37 -04002223void Program::getUniformfv(const Context *context, GLint location, GLfloat *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002224{
jchen107ae70d82018-07-06 13:47:01 +08002225 resolveLink();
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002226 const VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2227 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index];
Jamie Madill54164b02017-08-28 15:17:37 -04002228
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002229 if (uniform.isSampler())
2230 {
2231 *v = static_cast<GLfloat>(getSamplerUniformBinding(uniformLocation));
2232 return;
2233 }
2234
2235 const GLenum nativeType = gl::VariableComponentType(uniform.type);
Jamie Madill54164b02017-08-28 15:17:37 -04002236 if (nativeType == GL_FLOAT)
2237 {
2238 mProgram->getUniformfv(context, location, v);
2239 }
2240 else
2241 {
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002242 getUniformInternal(context, v, location, nativeType, VariableComponentCount(uniform.type));
Jamie Madill54164b02017-08-28 15:17:37 -04002243 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002244}
2245
Jamie Madill54164b02017-08-28 15:17:37 -04002246void Program::getUniformiv(const Context *context, GLint location, GLint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002247{
jchen107ae70d82018-07-06 13:47:01 +08002248 resolveLink();
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002249 const VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2250 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index];
Jamie Madill54164b02017-08-28 15:17:37 -04002251
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002252 if (uniform.isSampler())
2253 {
2254 *v = static_cast<GLint>(getSamplerUniformBinding(uniformLocation));
2255 return;
2256 }
2257
2258 const GLenum nativeType = gl::VariableComponentType(uniform.type);
Jamie Madill54164b02017-08-28 15:17:37 -04002259 if (nativeType == GL_INT || nativeType == GL_BOOL)
2260 {
2261 mProgram->getUniformiv(context, location, v);
2262 }
2263 else
2264 {
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002265 getUniformInternal(context, v, location, nativeType, VariableComponentCount(uniform.type));
Jamie Madill54164b02017-08-28 15:17:37 -04002266 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002267}
2268
Jamie Madill54164b02017-08-28 15:17:37 -04002269void Program::getUniformuiv(const Context *context, GLint location, GLuint *v) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002270{
jchen107ae70d82018-07-06 13:47:01 +08002271 resolveLink();
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002272 const VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2273 const LinkedUniform &uniform = mState.getUniforms()[uniformLocation.index];
Jamie Madill54164b02017-08-28 15:17:37 -04002274
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002275 if (uniform.isSampler())
2276 {
2277 *v = getSamplerUniformBinding(uniformLocation);
2278 return;
2279 }
2280
2281 const GLenum nativeType = VariableComponentType(uniform.type);
Jamie Madill54164b02017-08-28 15:17:37 -04002282 if (nativeType == GL_UNSIGNED_INT)
2283 {
2284 mProgram->getUniformuiv(context, location, v);
2285 }
2286 else
2287 {
Jamie Madill3bb2bbe2018-06-15 09:47:03 -04002288 getUniformInternal(context, v, location, nativeType, VariableComponentCount(uniform.type));
Jamie Madill54164b02017-08-28 15:17:37 -04002289 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002290}
2291
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002292void Program::flagForDeletion()
2293{
jchen107ae70d82018-07-06 13:47:01 +08002294 resolveLink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002295 mDeleteStatus = true;
2296}
2297
2298bool Program::isFlaggedForDeletion() const
2299{
jchen107ae70d82018-07-06 13:47:01 +08002300 resolveLink();
daniel@transgaming.com4f39fd92010-03-08 20:26:45 +00002301 return mDeleteStatus;
2302}
daniel@transgaming.com86a7a132010-04-29 03:32:32 +00002303
Brandon Jones43a53e22014-08-28 16:23:22 -07002304void Program::validate(const Caps &caps)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002305{
jchen107ae70d82018-07-06 13:47:01 +08002306 resolveLink();
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002307 mInfoLog.reset();
2308
Geoff Lang7dd2e102014-11-10 15:19:26 -05002309 if (mLinked)
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002310 {
Geoff Lang92019432017-11-20 13:09:34 -05002311 mValidated = ConvertToBool(mProgram->validate(caps, &mInfoLog));
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002312 }
2313 else
2314 {
Jamie Madillf6113162015-05-07 11:49:21 -04002315 mInfoLog << "Program has not been successfully linked.";
apatrick@chromium.org253b8d22012-06-22 19:27:21 +00002316 }
2317}
2318
Jamie Madillcc73f242018-08-01 11:34:48 -04002319bool Program::validateSamplersImpl(InfoLog *infoLog, const Caps &caps)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002320{
jchen107ae70d82018-07-06 13:47:01 +08002321 resolveLink();
2322
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002323 // if any two active samplers in a program are of different types, but refer to the same
2324 // texture image unit, and this is the current program, then ValidateProgram will fail, and
2325 // DrawArrays and DrawElements will issue the INVALID_OPERATION error.
Jamie Madill7e4eff12018-08-08 15:49:26 -04002326 for (size_t textureUnit : mState.mActiveSamplersMask)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002327 {
Jamie Madill7e4eff12018-08-08 15:49:26 -04002328 if (mState.mActiveSamplerTypes[textureUnit] == TextureType::InvalidEnum)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002329 {
Jamie Madill7e4eff12018-08-08 15:49:26 -04002330 if (infoLog)
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002331 {
Jamie Madill7e4eff12018-08-08 15:49:26 -04002332 (*infoLog) << "Samplers of conflicting types refer to the same texture "
2333 "image unit ("
2334 << textureUnit << ").";
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002335 }
2336
Jamie Madill7e4eff12018-08-08 15:49:26 -04002337 mCachedValidateSamplersResult = false;
2338 return false;
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002339 }
2340 }
2341
2342 mCachedValidateSamplersResult = true;
2343 return true;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002344}
2345
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002346bool Program::isValidated() const
2347{
jchen107ae70d82018-07-06 13:47:01 +08002348 resolveLink();
Geoff Lang7dd2e102014-11-10 15:19:26 -05002349 return mValidated;
2350}
2351
jchen1058f67be2017-10-27 08:59:27 +08002352GLuint Program::getActiveAtomicCounterBufferCount() const
2353{
jchen107ae70d82018-07-06 13:47:01 +08002354 resolveLink();
jchen1058f67be2017-10-27 08:59:27 +08002355 return static_cast<GLuint>(mState.mAtomicCounterBuffers.size());
2356}
2357
Jiajia Qin729b2c62017-08-14 09:36:11 +08002358GLuint Program::getActiveShaderStorageBlockCount() const
2359{
jchen107ae70d82018-07-06 13:47:01 +08002360 resolveLink();
Jiajia Qin729b2c62017-08-14 09:36:11 +08002361 return static_cast<GLuint>(mState.mShaderStorageBlocks.size());
2362}
2363
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002364void Program::getActiveUniformBlockName(const GLuint blockIndex,
2365 GLsizei bufSize,
2366 GLsizei *length,
2367 GLchar *blockName) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002368{
jchen107ae70d82018-07-06 13:47:01 +08002369 resolveLink();
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002370 GetInterfaceBlockName(blockIndex, mState.mUniformBlocks, bufSize, length, blockName);
2371}
Geoff Lang7dd2e102014-11-10 15:19:26 -05002372
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002373void Program::getActiveShaderStorageBlockName(const GLuint blockIndex,
2374 GLsizei bufSize,
2375 GLsizei *length,
2376 GLchar *blockName) const
2377{
jchen107ae70d82018-07-06 13:47:01 +08002378 resolveLink();
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002379 GetInterfaceBlockName(blockIndex, mState.mShaderStorageBlocks, bufSize, length, blockName);
apatrick@chromium.orge2a59bb2012-06-07 21:09:53 +00002380}
2381
Qin Jiajia9bf55522018-01-29 13:56:23 +08002382template <typename T>
2383GLint Program::getActiveInterfaceBlockMaxNameLength(const std::vector<T> &resources) const
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002384{
Geoff Lang7dd2e102014-11-10 15:19:26 -05002385 int maxLength = 0;
2386
2387 if (mLinked)
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002388 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002389 for (const T &resource : resources)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002390 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002391 if (!resource.name.empty())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002392 {
Qin Jiajia9bf55522018-01-29 13:56:23 +08002393 int length = static_cast<int>(resource.nameWithArrayIndex().length());
jchen10af713a22017-04-19 09:10:56 +08002394 maxLength = std::max(length + 1, maxLength);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002395 }
2396 }
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002397 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002398
2399 return maxLength;
2400}
2401
Qin Jiajia9bf55522018-01-29 13:56:23 +08002402GLint Program::getActiveUniformBlockMaxNameLength() const
2403{
jchen107ae70d82018-07-06 13:47:01 +08002404 resolveLink();
Qin Jiajia9bf55522018-01-29 13:56:23 +08002405 return getActiveInterfaceBlockMaxNameLength(mState.mUniformBlocks);
2406}
2407
2408GLint Program::getActiveShaderStorageBlockMaxNameLength() const
2409{
jchen107ae70d82018-07-06 13:47:01 +08002410 resolveLink();
Qin Jiajia9bf55522018-01-29 13:56:23 +08002411 return getActiveInterfaceBlockMaxNameLength(mState.mShaderStorageBlocks);
2412}
2413
Geoff Lange1a27752015-10-05 13:16:04 -04002414GLuint Program::getUniformBlockIndex(const std::string &name) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002415{
jchen107ae70d82018-07-06 13:47:01 +08002416 resolveLink();
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002417 return GetInterfaceBlockIndex(mState.mUniformBlocks, name);
2418}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002419
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002420GLuint Program::getShaderStorageBlockIndex(const std::string &name) const
2421{
jchen107ae70d82018-07-06 13:47:01 +08002422 resolveLink();
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002423 return GetInterfaceBlockIndex(mState.mShaderStorageBlocks, name);
shannonwoods@chromium.orge684b582013-05-30 00:07:42 +00002424}
2425
Jiajia Qin729b2c62017-08-14 09:36:11 +08002426const InterfaceBlock &Program::getUniformBlockByIndex(GLuint index) const
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00002427{
jchen107ae70d82018-07-06 13:47:01 +08002428 resolveLink();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002429 ASSERT(index < static_cast<GLuint>(mState.mUniformBlocks.size()));
2430 return mState.mUniformBlocks[index];
Gregoire Payen de La Garanderie68694e92015-03-24 14:03:37 +00002431}
2432
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002433const InterfaceBlock &Program::getShaderStorageBlockByIndex(GLuint index) const
2434{
jchen107ae70d82018-07-06 13:47:01 +08002435 resolveLink();
Jiajia Qin3a9090f2017-09-27 14:37:04 +08002436 ASSERT(index < static_cast<GLuint>(mState.mShaderStorageBlocks.size()));
2437 return mState.mShaderStorageBlocks[index];
2438}
2439
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002440void Program::bindUniformBlock(GLuint uniformBlockIndex, GLuint uniformBlockBinding)
2441{
jchen107ae70d82018-07-06 13:47:01 +08002442 resolveLink();
jchen107a20b972017-06-13 14:25:26 +08002443 mState.mUniformBlocks[uniformBlockIndex].binding = uniformBlockBinding;
Jamie Madilla7d12dc2016-12-13 15:08:19 -05002444 mState.mActiveUniformBlockBindings.set(uniformBlockIndex, uniformBlockBinding != 0);
Geoff Lang5d124a62015-09-15 13:03:27 -04002445 mProgram->setUniformBlockBinding(uniformBlockIndex, uniformBlockBinding);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002446}
2447
2448GLuint Program::getUniformBlockBinding(GLuint uniformBlockIndex) const
2449{
jchen107ae70d82018-07-06 13:47:01 +08002450 resolveLink();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002451 return mState.getUniformBlockBinding(uniformBlockIndex);
shannonwoods@chromium.org70eb1ea2013-05-30 00:07:20 +00002452}
2453
Jiajia Qin729b2c62017-08-14 09:36:11 +08002454GLuint Program::getShaderStorageBlockBinding(GLuint shaderStorageBlockIndex) const
2455{
jchen107ae70d82018-07-06 13:47:01 +08002456 resolveLink();
Jiajia Qin729b2c62017-08-14 09:36:11 +08002457 return mState.getShaderStorageBlockBinding(shaderStorageBlockIndex);
2458}
2459
Jamie Madill493f9572018-05-24 19:52:15 -04002460void Program::setTransformFeedbackVaryings(GLsizei count,
2461 const GLchar *const *varyings,
2462 GLenum bufferMode)
Geoff Lang48dcae72014-02-05 16:28:24 -05002463{
jchen107ae70d82018-07-06 13:47:01 +08002464 resolveLink();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002465 mState.mTransformFeedbackVaryingNames.resize(count);
Geoff Lang48dcae72014-02-05 16:28:24 -05002466 for (GLsizei i = 0; i < count; i++)
2467 {
Jamie Madill48ef11b2016-04-27 15:21:52 -04002468 mState.mTransformFeedbackVaryingNames[i] = varyings[i];
Geoff Lang48dcae72014-02-05 16:28:24 -05002469 }
2470
Jamie Madill48ef11b2016-04-27 15:21:52 -04002471 mState.mTransformFeedbackBufferMode = bufferMode;
Geoff Lang48dcae72014-02-05 16:28:24 -05002472}
2473
Jamie Madill493f9572018-05-24 19:52:15 -04002474void Program::getTransformFeedbackVarying(GLuint index,
2475 GLsizei bufSize,
2476 GLsizei *length,
2477 GLsizei *size,
2478 GLenum *type,
2479 GLchar *name) const
Geoff Lang48dcae72014-02-05 16:28:24 -05002480{
jchen107ae70d82018-07-06 13:47:01 +08002481 resolveLink();
Geoff Lang7dd2e102014-11-10 15:19:26 -05002482 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002483 {
jchen10a9042d32017-03-17 08:50:45 +08002484 ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
2485 const auto &var = mState.mLinkedTransformFeedbackVaryings[index];
2486 std::string varName = var.nameWithArrayIndex();
2487 GLsizei lastNameIdx = std::min(bufSize - 1, static_cast<GLsizei>(varName.length()));
Geoff Lang48dcae72014-02-05 16:28:24 -05002488 if (length)
2489 {
2490 *length = lastNameIdx;
2491 }
2492 if (size)
2493 {
jchen10a9042d32017-03-17 08:50:45 +08002494 *size = var.size();
Geoff Lang48dcae72014-02-05 16:28:24 -05002495 }
2496 if (type)
2497 {
jchen10a9042d32017-03-17 08:50:45 +08002498 *type = var.type;
Geoff Lang48dcae72014-02-05 16:28:24 -05002499 }
2500 if (name)
2501 {
jchen10a9042d32017-03-17 08:50:45 +08002502 memcpy(name, varName.c_str(), lastNameIdx);
Geoff Lang48dcae72014-02-05 16:28:24 -05002503 name[lastNameIdx] = '\0';
2504 }
2505 }
2506}
2507
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002508GLsizei Program::getTransformFeedbackVaryingCount() const
2509{
jchen107ae70d82018-07-06 13:47:01 +08002510 resolveLink();
Geoff Lang7dd2e102014-11-10 15:19:26 -05002511 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002512 {
jchen10a9042d32017-03-17 08:50:45 +08002513 return static_cast<GLsizei>(mState.mLinkedTransformFeedbackVaryings.size());
Geoff Lang48dcae72014-02-05 16:28:24 -05002514 }
2515 else
2516 {
2517 return 0;
2518 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002519}
2520
2521GLsizei Program::getTransformFeedbackVaryingMaxLength() const
2522{
jchen107ae70d82018-07-06 13:47:01 +08002523 resolveLink();
Geoff Lang7dd2e102014-11-10 15:19:26 -05002524 if (mLinked)
Geoff Lang48dcae72014-02-05 16:28:24 -05002525 {
2526 GLsizei maxSize = 0;
jchen10a9042d32017-03-17 08:50:45 +08002527 for (const auto &var : mState.mLinkedTransformFeedbackVaryings)
Geoff Lang48dcae72014-02-05 16:28:24 -05002528 {
jchen10a9042d32017-03-17 08:50:45 +08002529 maxSize =
2530 std::max(maxSize, static_cast<GLsizei>(var.nameWithArrayIndex().length() + 1));
Geoff Lang48dcae72014-02-05 16:28:24 -05002531 }
2532
2533 return maxSize;
2534 }
2535 else
2536 {
2537 return 0;
2538 }
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002539}
2540
2541GLenum Program::getTransformFeedbackBufferMode() const
2542{
jchen107ae70d82018-07-06 13:47:01 +08002543 resolveLink();
Jamie Madill48ef11b2016-04-27 15:21:52 -04002544 return mState.mTransformFeedbackBufferMode;
Geoff Lang7dd2e102014-11-10 15:19:26 -05002545}
2546
jchen103fd614d2018-08-13 12:21:58 +08002547bool Program::linkValidateShaders(InfoLog &infoLog)
Jiawei Shao73618602017-12-20 15:47:15 +08002548{
Jiawei Shao016105b2018-04-12 16:38:31 +08002549 Shader *vertexShader = mState.mAttachedShaders[ShaderType::Vertex];
2550 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
2551 Shader *computeShader = mState.mAttachedShaders[ShaderType::Compute];
2552 Shader *geometryShader = mState.mAttachedShaders[ShaderType::Geometry];
Jiawei Shao73618602017-12-20 15:47:15 +08002553
Jamie Madill493f9572018-05-24 19:52:15 -04002554 bool isComputeShaderAttached = (computeShader != nullptr);
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002555 bool isGraphicsShaderAttached =
2556 (vertexShader != nullptr || fragmentShader != nullptr || geometryShader != nullptr);
Jiawei Shao73618602017-12-20 15:47:15 +08002557 // Check whether we both have a compute and non-compute shaders attached.
2558 // If there are of both types attached, then linking should fail.
2559 // OpenGL ES 3.10, 7.3 Program Objects, under LinkProgram
2560 if (isComputeShaderAttached == true && isGraphicsShaderAttached == true)
2561 {
2562 infoLog << "Both compute and graphics shaders are attached to the same program.";
2563 return false;
2564 }
2565
2566 if (computeShader)
2567 {
jchen103fd614d2018-08-13 12:21:58 +08002568 if (!computeShader->isCompiled())
Jiawei Shao73618602017-12-20 15:47:15 +08002569 {
2570 infoLog << "Attached compute shader is not compiled.";
2571 return false;
2572 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002573 ASSERT(computeShader->getType() == ShaderType::Compute);
Jiawei Shao73618602017-12-20 15:47:15 +08002574
jchen103fd614d2018-08-13 12:21:58 +08002575 mState.mComputeShaderLocalSize = computeShader->getWorkGroupSize();
Jiawei Shao73618602017-12-20 15:47:15 +08002576
2577 // GLSL ES 3.10, 4.4.1.1 Compute Shader Inputs
2578 // If the work group size is not specified, a link time error should occur.
2579 if (!mState.mComputeShaderLocalSize.isDeclared())
2580 {
2581 infoLog << "Work group size is not specified.";
2582 return false;
2583 }
2584 }
2585 else
2586 {
jchen103fd614d2018-08-13 12:21:58 +08002587 if (!fragmentShader || !fragmentShader->isCompiled())
Jiawei Shao73618602017-12-20 15:47:15 +08002588 {
2589 infoLog << "No compiled fragment shader when at least one graphics shader is attached.";
2590 return false;
2591 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002592 ASSERT(fragmentShader->getType() == ShaderType::Fragment);
Jiawei Shao73618602017-12-20 15:47:15 +08002593
jchen103fd614d2018-08-13 12:21:58 +08002594 if (!vertexShader || !vertexShader->isCompiled())
Jiawei Shao73618602017-12-20 15:47:15 +08002595 {
2596 infoLog << "No compiled vertex shader when at least one graphics shader is attached.";
2597 return false;
2598 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002599 ASSERT(vertexShader->getType() == ShaderType::Vertex);
Jiawei Shao73618602017-12-20 15:47:15 +08002600
jchen103fd614d2018-08-13 12:21:58 +08002601 int vertexShaderVersion = vertexShader->getShaderVersion();
2602 if (fragmentShader->getShaderVersion() != vertexShaderVersion)
Jiawei Shao73618602017-12-20 15:47:15 +08002603 {
2604 infoLog << "Fragment shader version does not match vertex shader version.";
2605 return false;
2606 }
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002607
2608 if (geometryShader)
2609 {
2610 // [GL_EXT_geometry_shader] Chapter 7
2611 // Linking can fail for a variety of reasons as specified in the OpenGL ES Shading
2612 // Language Specification, as well as any of the following reasons:
2613 // * One or more of the shader objects attached to <program> are not compiled
2614 // successfully.
2615 // * The shaders do not use the same shader language version.
2616 // * <program> contains objects to form a geometry shader, and
2617 // - <program> is not separable and contains no objects to form a vertex shader; or
2618 // - the input primitive type, output primitive type, or maximum output vertex count
2619 // is not specified in the compiled geometry shader object.
jchen103fd614d2018-08-13 12:21:58 +08002620 if (!geometryShader->isCompiled())
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002621 {
2622 infoLog << "The attached geometry shader isn't compiled.";
2623 return false;
2624 }
2625
jchen103fd614d2018-08-13 12:21:58 +08002626 if (geometryShader->getShaderVersion() != vertexShaderVersion)
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002627 {
2628 mInfoLog << "Geometry shader version does not match vertex shader version.";
2629 return false;
2630 }
Jiawei Shao385b3e02018-03-21 09:43:28 +08002631 ASSERT(geometryShader->getType() == ShaderType::Geometry);
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002632
Jamie Madill493f9572018-05-24 19:52:15 -04002633 Optional<PrimitiveMode> inputPrimitive =
jchen103fd614d2018-08-13 12:21:58 +08002634 geometryShader->getGeometryShaderInputPrimitiveType();
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002635 if (!inputPrimitive.valid())
2636 {
2637 mInfoLog << "Input primitive type is not specified in the geometry shader.";
2638 return false;
2639 }
2640
Jamie Madill493f9572018-05-24 19:52:15 -04002641 Optional<PrimitiveMode> outputPrimitive =
jchen103fd614d2018-08-13 12:21:58 +08002642 geometryShader->getGeometryShaderOutputPrimitiveType();
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002643 if (!outputPrimitive.valid())
2644 {
2645 mInfoLog << "Output primitive type is not specified in the geometry shader.";
2646 return false;
2647 }
2648
jchen103fd614d2018-08-13 12:21:58 +08002649 Optional<GLint> maxVertices = geometryShader->getGeometryShaderMaxVertices();
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002650 if (!maxVertices.valid())
2651 {
2652 mInfoLog << "'max_vertices' is not specified in the geometry shader.";
2653 return false;
2654 }
2655
2656 mState.mGeometryShaderInputPrimitiveType = inputPrimitive.value();
2657 mState.mGeometryShaderOutputPrimitiveType = outputPrimitive.value();
2658 mState.mGeometryShaderMaxVertices = maxVertices.value();
jchen103fd614d2018-08-13 12:21:58 +08002659 mState.mGeometryShaderInvocations = geometryShader->getGeometryShaderInvocations();
Jiawei Shao4ed05da2018-02-02 14:26:15 +08002660 }
Jiawei Shao73618602017-12-20 15:47:15 +08002661 }
2662
2663 return true;
2664}
2665
jchen10910a3da2017-11-15 09:40:11 +08002666GLuint Program::getTransformFeedbackVaryingResourceIndex(const GLchar *name) const
2667{
jchen107ae70d82018-07-06 13:47:01 +08002668 resolveLink();
jchen10910a3da2017-11-15 09:40:11 +08002669 for (GLuint tfIndex = 0; tfIndex < mState.mLinkedTransformFeedbackVaryings.size(); ++tfIndex)
2670 {
2671 const auto &tf = mState.mLinkedTransformFeedbackVaryings[tfIndex];
2672 if (tf.nameWithArrayIndex() == name)
2673 {
2674 return tfIndex;
2675 }
2676 }
2677 return GL_INVALID_INDEX;
2678}
2679
2680const TransformFeedbackVarying &Program::getTransformFeedbackVaryingResource(GLuint index) const
2681{
jchen107ae70d82018-07-06 13:47:01 +08002682 resolveLink();
jchen10910a3da2017-11-15 09:40:11 +08002683 ASSERT(index < mState.mLinkedTransformFeedbackVaryings.size());
2684 return mState.mLinkedTransformFeedbackVaryings[index];
2685}
2686
jchen103fd614d2018-08-13 12:21:58 +08002687bool Program::linkVaryings(InfoLog &infoLog) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05002688{
Jiawei Shao016105b2018-04-12 16:38:31 +08002689 Shader *previousShader = nullptr;
2690 for (ShaderType shaderType : kAllGraphicsShaderTypes)
Jiawei Shaod063aff2018-02-22 10:19:09 +08002691 {
Jiawei Shao016105b2018-04-12 16:38:31 +08002692 Shader *currentShader = mState.mAttachedShaders[shaderType];
2693 if (!currentShader)
Jiawei Shaod063aff2018-02-22 10:19:09 +08002694 {
Jiawei Shao016105b2018-04-12 16:38:31 +08002695 continue;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002696 }
Jiawei Shao016105b2018-04-12 16:38:31 +08002697
2698 if (previousShader)
2699 {
jchen103fd614d2018-08-13 12:21:58 +08002700 if (!linkValidateShaderInterfaceMatching(previousShader, currentShader, infoLog))
Jiawei Shao016105b2018-04-12 16:38:31 +08002701 {
2702 return false;
2703 }
2704 }
2705 previousShader = currentShader;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002706 }
2707
jchen103fd614d2018-08-13 12:21:58 +08002708 if (!linkValidateBuiltInVaryings(infoLog))
Jiawei Shaod063aff2018-02-22 10:19:09 +08002709 {
2710 return false;
2711 }
2712
jchen103fd614d2018-08-13 12:21:58 +08002713 if (!linkValidateFragmentInputBindings(infoLog))
Jiawei Shaod063aff2018-02-22 10:19:09 +08002714 {
2715 return false;
2716 }
2717
2718 return true;
2719}
2720
2721// [OpenGL ES 3.1] Chapter 7.4.1 "Shader Interface Matchining" Page 91
2722// TODO(jiawei.shao@intel.com): add validation on input/output blocks matching
jchen103fd614d2018-08-13 12:21:58 +08002723bool Program::linkValidateShaderInterfaceMatching(gl::Shader *generatingShader,
Jiawei Shaod063aff2018-02-22 10:19:09 +08002724 gl::Shader *consumingShader,
2725 gl::InfoLog &infoLog) const
2726{
jchen103fd614d2018-08-13 12:21:58 +08002727 ASSERT(generatingShader->getShaderVersion() == consumingShader->getShaderVersion());
Yuly Novikova1f6dc92016-06-15 23:27:04 -04002728
jchen103fd614d2018-08-13 12:21:58 +08002729 const std::vector<sh::Varying> &outputVaryings = generatingShader->getOutputVaryings();
2730 const std::vector<sh::Varying> &inputVaryings = consumingShader->getInputVaryings();
Geoff Lang7dd2e102014-11-10 15:19:26 -05002731
Jiawei Shao385b3e02018-03-21 09:43:28 +08002732 bool validateGeometryShaderInputs = consumingShader->getType() == ShaderType::Geometry;
Sami Väisänen46eaa942016-06-29 10:26:37 +03002733
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002734 for (const sh::Varying &input : inputVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002735 {
Geoff Lang7dd2e102014-11-10 15:19:26 -05002736 bool matched = false;
2737
2738 // Built-in varyings obey special rules
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002739 if (input.isBuiltIn())
Geoff Lang7dd2e102014-11-10 15:19:26 -05002740 {
2741 continue;
2742 }
2743
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002744 for (const sh::Varying &output : outputVaryings)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002745 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002746 if (input.name == output.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002747 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002748 ASSERT(!output.isBuiltIn());
2749
2750 std::string mismatchedStructFieldName;
2751 LinkMismatchError linkError =
jchen103fd614d2018-08-13 12:21:58 +08002752 LinkValidateVaryings(output, input, generatingShader->getShaderVersion(),
Jiawei Shaod063aff2018-02-22 10:19:09 +08002753 validateGeometryShaderInputs, &mismatchedStructFieldName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002754 if (linkError != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002755 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002756 LogLinkMismatch(infoLog, input.name, "varying", linkError,
2757 mismatchedStructFieldName, generatingShader->getType(),
2758 consumingShader->getType());
Geoff Lang7dd2e102014-11-10 15:19:26 -05002759 return false;
2760 }
2761
Geoff Lang7dd2e102014-11-10 15:19:26 -05002762 matched = true;
2763 break;
2764 }
2765 }
2766
Olli Etuaho107c7242018-03-20 15:45:35 +02002767 // We permit unmatched, unreferenced varyings. Note that this specifically depends on
2768 // whether the input is statically used - a statically used input should fail this test even
2769 // if it is not active. GLSL ES 3.00.6 section 4.3.10.
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002770 if (!matched && input.staticUse)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002771 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002772 infoLog << GetShaderTypeString(consumingShader->getType()) << " varying " << input.name
2773 << " does not match any " << GetShaderTypeString(generatingShader->getType())
2774 << " varying";
Geoff Lang7dd2e102014-11-10 15:19:26 -05002775 return false;
2776 }
Jiawei Shaod063aff2018-02-22 10:19:09 +08002777 }
Sami Väisänen46eaa942016-06-29 10:26:37 +03002778
Jiawei Shaod063aff2018-02-22 10:19:09 +08002779 // TODO(jmadill): verify no unmatched output varyings?
Sami Väisänen46eaa942016-06-29 10:26:37 +03002780
Jiawei Shaod063aff2018-02-22 10:19:09 +08002781 return true;
2782}
2783
jchen103fd614d2018-08-13 12:21:58 +08002784bool Program::linkValidateFragmentInputBindings(gl::InfoLog &infoLog) const
Jiawei Shaod063aff2018-02-22 10:19:09 +08002785{
Jiawei Shao016105b2018-04-12 16:38:31 +08002786 ASSERT(mState.mAttachedShaders[ShaderType::Fragment]);
Jiawei Shaod063aff2018-02-22 10:19:09 +08002787
2788 std::map<GLuint, std::string> staticFragmentInputLocations;
2789
2790 const std::vector<sh::Varying> &fragmentInputVaryings =
jchen103fd614d2018-08-13 12:21:58 +08002791 mState.mAttachedShaders[ShaderType::Fragment]->getInputVaryings();
Jiawei Shaod063aff2018-02-22 10:19:09 +08002792 for (const sh::Varying &input : fragmentInputVaryings)
2793 {
2794 if (input.isBuiltIn() || !input.staticUse)
2795 {
Sami Väisänen46eaa942016-06-29 10:26:37 +03002796 continue;
Jiawei Shaod063aff2018-02-22 10:19:09 +08002797 }
Sami Väisänen46eaa942016-06-29 10:26:37 +03002798
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002799 const auto inputBinding = mFragmentInputBindings.getBinding(input.name);
Sami Väisänen46eaa942016-06-29 10:26:37 +03002800 if (inputBinding == -1)
2801 continue;
2802
2803 const auto it = staticFragmentInputLocations.find(inputBinding);
2804 if (it == std::end(staticFragmentInputLocations))
2805 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002806 staticFragmentInputLocations.insert(std::make_pair(inputBinding, input.name));
Sami Väisänen46eaa942016-06-29 10:26:37 +03002807 }
2808 else
2809 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08002810 infoLog << "Binding for fragment input " << input.name << " conflicts with "
Sami Väisänen46eaa942016-06-29 10:26:37 +03002811 << it->second;
2812 return false;
2813 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002814 }
2815
2816 return true;
2817}
2818
jchen103fd614d2018-08-13 12:21:58 +08002819bool Program::linkUniforms(const Caps &caps,
Jamie Madillbd044ed2017-06-05 12:59:21 -04002820 InfoLog &infoLog,
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002821 const ProgramBindings &uniformLocationBindings,
Luc Ferrone17b5ba2018-06-04 14:28:58 -04002822 GLuint *combinedImageUniformsCount,
2823 std::vector<UnusedUniform> *unusedUniforms)
Martin Radev4c4c8e72016-08-04 12:25:34 +03002824{
Olli Etuahob78707c2017-03-09 15:03:11 +00002825 UniformLinker linker(mState);
jchen103fd614d2018-08-13 12:21:58 +08002826 if (!linker.link(caps, infoLog, uniformLocationBindings))
Jamie Madill62d31cb2015-09-11 13:25:51 -04002827 {
2828 return false;
2829 }
2830
Luc Ferrone17b5ba2018-06-04 14:28:58 -04002831 linker.getResults(&mState.mUniforms, unusedUniforms, &mState.mUniformLocations);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002832
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002833 linkSamplerAndImageBindings(combinedImageUniformsCount);
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002834
jchen10eaef1e52017-06-13 10:44:11 +08002835 if (!linkAtomicCounterBuffers())
2836 {
2837 return false;
2838 }
2839
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002840 return true;
2841}
2842
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002843void Program::linkSamplerAndImageBindings(GLuint *combinedImageUniforms)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002844{
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002845 ASSERT(combinedImageUniforms);
2846
Jamie Madill982f6e02017-06-07 14:33:04 -04002847 unsigned int high = static_cast<unsigned int>(mState.mUniforms.size());
2848 unsigned int low = high;
2849
jchen10eaef1e52017-06-13 10:44:11 +08002850 for (auto counterIter = mState.mUniforms.rbegin();
2851 counterIter != mState.mUniforms.rend() && counterIter->isAtomicCounter(); ++counterIter)
2852 {
2853 --low;
2854 }
2855
2856 mState.mAtomicCounterUniformRange = RangeUI(low, high);
2857
2858 high = low;
2859
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002860 for (auto imageIter = mState.mUniforms.rbegin();
2861 imageIter != mState.mUniforms.rend() && imageIter->isImage(); ++imageIter)
2862 {
2863 --low;
2864 }
2865
2866 mState.mImageUniformRange = RangeUI(low, high);
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002867 *combinedImageUniforms = 0u;
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002868 // If uniform is a image type, insert it into the mImageBindings array.
2869 for (unsigned int imageIndex : mState.mImageUniformRange)
2870 {
Xinghua Cao0328b572017-06-26 15:51:36 +08002871 // ES3.1 (section 7.6.1) and GLSL ES3.1 (section 4.4.5), Uniform*i{v} commands
2872 // cannot load values into a uniform defined as an image. if declare without a
2873 // binding qualifier, any uniform image variable (include all elements of
2874 // unbound image array) shoud be bound to unit zero.
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002875 auto &imageUniform = mState.mUniforms[imageIndex];
2876 if (imageUniform.binding == -1)
2877 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002878 mState.mImageBindings.emplace_back(
2879 ImageBinding(imageUniform.getBasicTypeElementCount()));
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002880 }
Xinghua Cao0328b572017-06-26 15:51:36 +08002881 else
2882 {
2883 mState.mImageBindings.emplace_back(
Olli Etuaho465835d2017-09-26 13:34:10 +03002884 ImageBinding(imageUniform.binding, imageUniform.getBasicTypeElementCount()));
Xinghua Cao0328b572017-06-26 15:51:36 +08002885 }
Jiawei Shao7a8fe152018-04-28 12:59:58 +08002886
2887 GLuint arraySize = imageUniform.isArray() ? imageUniform.arraySizes[0] : 1u;
2888 *combinedImageUniforms += imageUniform.activeShaderCount() * arraySize;
Xinghua Cao65ec0b22017-03-28 16:10:52 +08002889 }
2890
2891 high = low;
2892
2893 for (auto samplerIter = mState.mUniforms.rbegin() + mState.mImageUniformRange.length();
Jamie Madill982f6e02017-06-07 14:33:04 -04002894 samplerIter != mState.mUniforms.rend() && samplerIter->isSampler(); ++samplerIter)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002895 {
Jamie Madill982f6e02017-06-07 14:33:04 -04002896 --low;
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002897 }
Jamie Madill982f6e02017-06-07 14:33:04 -04002898
2899 mState.mSamplerUniformRange = RangeUI(low, high);
2900
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002901 // If uniform is a sampler type, insert it into the mSamplerBindings array.
Jamie Madill982f6e02017-06-07 14:33:04 -04002902 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002903 {
2904 const auto &samplerUniform = mState.mUniforms[samplerIndex];
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002905 TextureType textureType = SamplerTypeToTextureType(samplerUniform.type);
Jamie Madill7e4eff12018-08-08 15:49:26 -04002906 unsigned int elementCount = samplerUniform.getBasicTypeElementCount();
2907 mState.mSamplerBindings.emplace_back(textureType, elementCount, false);
Olli Etuaho6ca2b652017-02-19 18:05:10 +00002908 }
2909}
2910
jchen10eaef1e52017-06-13 10:44:11 +08002911bool Program::linkAtomicCounterBuffers()
2912{
2913 for (unsigned int index : mState.mAtomicCounterUniformRange)
2914 {
Jamie Madill493f9572018-05-24 19:52:15 -04002915 auto &uniform = mState.mUniforms[index];
Jiajia Qin94f1e892017-11-20 12:14:32 +08002916 uniform.blockInfo.offset = uniform.offset;
2917 uniform.blockInfo.arrayStride = (uniform.isArray() ? 4 : 0);
2918 uniform.blockInfo.matrixStride = 0;
2919 uniform.blockInfo.isRowMajorMatrix = false;
2920
Jamie Madill493f9572018-05-24 19:52:15 -04002921 bool found = false;
jchen10eaef1e52017-06-13 10:44:11 +08002922 for (unsigned int bufferIndex = 0; bufferIndex < mState.mAtomicCounterBuffers.size();
2923 ++bufferIndex)
2924 {
2925 auto &buffer = mState.mAtomicCounterBuffers[bufferIndex];
2926 if (buffer.binding == uniform.binding)
2927 {
2928 buffer.memberIndexes.push_back(index);
2929 uniform.bufferIndex = bufferIndex;
2930 found = true;
jchen1058f67be2017-10-27 08:59:27 +08002931 buffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002932 break;
2933 }
2934 }
2935 if (!found)
2936 {
2937 AtomicCounterBuffer atomicCounterBuffer;
2938 atomicCounterBuffer.binding = uniform.binding;
2939 atomicCounterBuffer.memberIndexes.push_back(index);
jchen1058f67be2017-10-27 08:59:27 +08002940 atomicCounterBuffer.unionReferencesWith(uniform);
jchen10eaef1e52017-06-13 10:44:11 +08002941 mState.mAtomicCounterBuffers.push_back(atomicCounterBuffer);
2942 uniform.bufferIndex = static_cast<int>(mState.mAtomicCounterBuffers.size() - 1);
2943 }
2944 }
2945 // TODO(jie.a.chen@intel.com): Count each atomic counter buffer to validate against
Jiawei Shao0d88ec92018-02-27 16:25:31 +08002946 // gl_Max[Vertex|Fragment|Compute|Geometry|Combined]AtomicCounterBuffers.
jchen10eaef1e52017-06-13 10:44:11 +08002947
2948 return true;
2949}
2950
Jamie Madilleb979bf2016-11-15 12:28:46 -05002951// Assigns locations to all attributes from the bindings and program locations.
jchen103fd614d2018-08-13 12:21:58 +08002952bool Program::linkAttributes(const Caps &caps, InfoLog &infoLog)
Geoff Lang7dd2e102014-11-10 15:19:26 -05002953{
Jiawei Shao385b3e02018-03-21 09:43:28 +08002954 Shader *vertexShader = mState.getAttachedShader(ShaderType::Vertex);
Jamie Madilleb979bf2016-11-15 12:28:46 -05002955
jchen103fd614d2018-08-13 12:21:58 +08002956 int shaderVersion = vertexShader->getShaderVersion();
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002957
Geoff Lang7dd2e102014-11-10 15:19:26 -05002958 unsigned int usedLocations = 0;
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002959 if (shaderVersion >= 300)
2960 {
2961 // In GLSL ES 3.00.6, aliasing checks should be done with all declared attributes - see GLSL
2962 // ES 3.00.6 section 12.46. Inactive attributes will be pruned after aliasing checks.
jchen103fd614d2018-08-13 12:21:58 +08002963 mState.mAttributes = vertexShader->getAllAttributes();
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002964 }
2965 else
2966 {
2967 // In GLSL ES 1.00.17 we only do aliasing checks for active attributes.
jchen103fd614d2018-08-13 12:21:58 +08002968 mState.mAttributes = vertexShader->getActiveAttributes();
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002969 }
jchen103fd614d2018-08-13 12:21:58 +08002970 GLuint maxAttribs = caps.maxVertexAttributes;
Jamie Madill3da79b72015-04-27 11:09:17 -04002971
2972 // TODO(jmadill): handle aliasing robustly
Jamie Madill48ef11b2016-04-27 15:21:52 -04002973 if (mState.mAttributes.size() > maxAttribs)
Jamie Madill3da79b72015-04-27 11:09:17 -04002974 {
Jamie Madillf6113162015-05-07 11:49:21 -04002975 infoLog << "Too many vertex attributes.";
Jamie Madill3da79b72015-04-27 11:09:17 -04002976 return false;
2977 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05002978
Jamie Madilldfde6ab2016-06-09 07:07:18 -07002979 std::vector<sh::Attribute *> usedAttribMap(maxAttribs, nullptr);
Jamie Madill4e107222015-08-24 14:12:17 +00002980
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02002981 // Assign locations to attributes that have a binding location and check for attribute aliasing.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002982 for (sh::Attribute &attribute : mState.mAttributes)
Jamie Madillc349ec02015-08-21 16:53:12 -04002983 {
Olli Etuahod2551232017-10-26 20:03:33 +03002984 // GLSL ES 3.10 January 2016 section 4.3.4: Vertex shader inputs can't be arrays or
2985 // structures, so we don't need to worry about adjusting their names or generating entries
2986 // for each member/element (unlike uniforms for example).
2987 ASSERT(!attribute.isArray() && !attribute.isStruct());
2988
Jamie Madilleb979bf2016-11-15 12:28:46 -05002989 int bindingLocation = mAttributeBindings.getBinding(attribute.name);
Jamie Madillc349ec02015-08-21 16:53:12 -04002990 if (attribute.location == -1 && bindingLocation != -1)
Jamie Madill2d773182015-08-18 10:27:28 -04002991 {
Jamie Madillc349ec02015-08-21 16:53:12 -04002992 attribute.location = bindingLocation;
2993 }
2994
2995 if (attribute.location != -1)
2996 {
2997 // Location is set by glBindAttribLocation or by location layout qualifier
Jamie Madill63805b42015-08-25 13:17:39 -04002998 const int regs = VariableRegisterCount(attribute.type);
Geoff Lang7dd2e102014-11-10 15:19:26 -05002999
Jamie Madill63805b42015-08-25 13:17:39 -04003000 if (static_cast<GLuint>(regs + attribute.location) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003001 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003002 infoLog << "Attribute (" << attribute.name << ") at location " << attribute.location
3003 << " is too big to fit";
Geoff Lang7dd2e102014-11-10 15:19:26 -05003004
3005 return false;
3006 }
3007
Jamie Madill63805b42015-08-25 13:17:39 -04003008 for (int reg = 0; reg < regs; reg++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003009 {
Jamie Madill63805b42015-08-25 13:17:39 -04003010 const int regLocation = attribute.location + reg;
3011 sh::ShaderVariable *linkedAttribute = usedAttribMap[regLocation];
Geoff Lang7dd2e102014-11-10 15:19:26 -05003012
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003013 // In GLSL ES 3.00.6 and in WebGL, attribute aliasing produces a link error.
3014 // In non-WebGL GLSL ES 1.00.17, attribute aliasing is allowed with some
3015 // restrictions - see GLSL ES 1.00.17 section 2.10.4, but ANGLE currently has a bug.
Jamie Madillc349ec02015-08-21 16:53:12 -04003016 if (linkedAttribute)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003017 {
Jamie Madillc349ec02015-08-21 16:53:12 -04003018 // TODO(jmadill): fix aliasing on ES2
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003019 // if (shaderVersion >= 300 && !webgl)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003020 {
Jamie Madill5c6b7bf2015-08-17 12:53:35 -04003021 infoLog << "Attribute '" << attribute.name << "' aliases attribute '"
Jamie Madill63805b42015-08-25 13:17:39 -04003022 << linkedAttribute->name << "' at location " << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003023 return false;
3024 }
3025 }
Jamie Madillc349ec02015-08-21 16:53:12 -04003026 else
3027 {
Jamie Madill63805b42015-08-25 13:17:39 -04003028 usedAttribMap[regLocation] = &attribute;
Jamie Madillc349ec02015-08-21 16:53:12 -04003029 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003030
Jamie Madill63805b42015-08-25 13:17:39 -04003031 usedLocations |= 1 << regLocation;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003032 }
3033 }
3034 }
3035
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003036 // Assign locations to attributes that don't have a binding location.
Jamie Madill48ef11b2016-04-27 15:21:52 -04003037 for (sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003038 {
Jamie Madillc349ec02015-08-21 16:53:12 -04003039 // Not set by glBindAttribLocation or by location layout qualifier
3040 if (attribute.location == -1)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003041 {
Jamie Madill63805b42015-08-25 13:17:39 -04003042 int regs = VariableRegisterCount(attribute.type);
3043 int availableIndex = AllocateFirstFreeBits(&usedLocations, regs, maxAttribs);
Geoff Lang7dd2e102014-11-10 15:19:26 -05003044
Jamie Madill63805b42015-08-25 13:17:39 -04003045 if (availableIndex == -1 || static_cast<GLuint>(availableIndex + regs) > maxAttribs)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003046 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003047 infoLog << "Too many attributes (" << attribute.name << ")";
Jamie Madillc349ec02015-08-21 16:53:12 -04003048 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003049 }
3050
Jamie Madillc349ec02015-08-21 16:53:12 -04003051 attribute.location = availableIndex;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003052 }
3053 }
3054
Brandon Jonesc405ae72017-12-06 14:15:03 -08003055 ASSERT(mState.mAttributesTypeMask.none());
3056 ASSERT(mState.mAttributesMask.none());
3057
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003058 // Prune inactive attributes. This step is only needed on shaderVersion >= 300 since on earlier
3059 // shader versions we're only processing active attributes to begin with.
3060 if (shaderVersion >= 300)
3061 {
3062 for (auto attributeIter = mState.mAttributes.begin();
3063 attributeIter != mState.mAttributes.end();)
3064 {
3065 if (attributeIter->active)
3066 {
3067 ++attributeIter;
3068 }
3069 else
3070 {
3071 attributeIter = mState.mAttributes.erase(attributeIter);
3072 }
3073 }
3074 }
3075
Jamie Madill48ef11b2016-04-27 15:21:52 -04003076 for (const sh::Attribute &attribute : mState.mAttributes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003077 {
Olli Etuahoebd6e2d2018-03-23 17:07:55 +02003078 ASSERT(attribute.active);
Jamie Madill63805b42015-08-25 13:17:39 -04003079 ASSERT(attribute.location != -1);
Jamie Madillbd159f02017-10-09 19:39:06 -04003080 unsigned int regs = static_cast<unsigned int>(VariableRegisterCount(attribute.type));
Jamie Madillc349ec02015-08-21 16:53:12 -04003081
Jamie Madillbd159f02017-10-09 19:39:06 -04003082 for (unsigned int r = 0; r < regs; r++)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003083 {
Jamie Madillbd159f02017-10-09 19:39:06 -04003084 unsigned int location = static_cast<unsigned int>(attribute.location) + r;
3085 mState.mActiveAttribLocationsMask.set(location);
3086 mState.mMaxActiveAttribLocation =
3087 std::max(mState.mMaxActiveAttribLocation, location + 1);
Brandon Jonesc405ae72017-12-06 14:15:03 -08003088
3089 // gl_VertexID and gl_InstanceID are active attributes but don't have a bound attribute.
3090 if (!attribute.isBuiltIn())
3091 {
3092 mState.mAttributesTypeMask.setIndex(VariableComponentType(attribute.type),
3093 location);
3094 mState.mAttributesMask.set(location);
3095 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003096 }
3097 }
3098
Geoff Lang7dd2e102014-11-10 15:19:26 -05003099 return true;
3100}
3101
jchen103fd614d2018-08-13 12:21:58 +08003102bool Program::linkInterfaceBlocks(const Caps &caps,
3103 const Version &version,
3104 bool webglCompatibility,
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003105 InfoLog &infoLog,
3106 GLuint *combinedShaderStorageBlocksCount)
Martin Radev4c4c8e72016-08-04 12:25:34 +03003107{
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003108 ASSERT(combinedShaderStorageBlocksCount);
3109
Jiawei Shao54aafe52018-04-27 14:54:57 +08003110 GLuint combinedUniformBlocksCount = 0u;
3111 GLuint numShadersHasUniformBlocks = 0u;
3112 ShaderMap<const std::vector<sh::InterfaceBlock> *> allShaderUniformBlocks = {};
3113 for (ShaderType shaderType : AllShaderTypes())
Martin Radev4c4c8e72016-08-04 12:25:34 +03003114 {
Jiawei Shao40786bd2018-04-18 13:58:57 +08003115 Shader *shader = mState.mAttachedShaders[shaderType];
3116 if (!shader)
3117 {
3118 continue;
3119 }
Martin Radev4c4c8e72016-08-04 12:25:34 +03003120
jchen103fd614d2018-08-13 12:21:58 +08003121 const auto &uniformBlocks = shader->getUniformBlocks();
Jiawei Shao54aafe52018-04-27 14:54:57 +08003122 if (!uniformBlocks.empty())
Jiawei Shao427071e2018-03-19 09:21:37 +08003123 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08003124 if (!ValidateInterfaceBlocksCount(
3125 caps.maxShaderUniformBlocks[shaderType], uniformBlocks, shaderType,
3126 sh::BlockType::BLOCK_UNIFORM, &combinedUniformBlocksCount, infoLog))
3127 {
3128 return false;
3129 }
Jiawei Shao40786bd2018-04-18 13:58:57 +08003130
Jiawei Shao54aafe52018-04-27 14:54:57 +08003131 allShaderUniformBlocks[shaderType] = &uniformBlocks;
3132 ++numShadersHasUniformBlocks;
3133 }
Jiawei Shao427071e2018-03-19 09:21:37 +08003134 }
3135
Jiawei Shaobb3255b2018-04-27 09:45:18 +08003136 if (combinedUniformBlocksCount > caps.maxCombinedUniformBlocks)
3137 {
3138 infoLog << "The sum of the number of active uniform blocks exceeds "
3139 "MAX_COMBINED_UNIFORM_BLOCKS ("
3140 << caps.maxCombinedUniformBlocks << ").";
3141 return false;
3142 }
3143
Jiawei Shao54aafe52018-04-27 14:54:57 +08003144 if (!ValidateInterfaceBlocksMatch(numShadersHasUniformBlocks, allShaderUniformBlocks, infoLog,
3145 webglCompatibility))
Martin Radev4c4c8e72016-08-04 12:25:34 +03003146 {
3147 return false;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003148 }
Jamie Madille473dee2015-08-18 14:49:01 -04003149
jchen103fd614d2018-08-13 12:21:58 +08003150 if (version >= Version(3, 1))
Jiajia Qin729b2c62017-08-14 09:36:11 +08003151 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08003152 *combinedShaderStorageBlocksCount = 0u;
3153 GLuint numShadersHasShaderStorageBlocks = 0u;
3154 ShaderMap<const std::vector<sh::InterfaceBlock> *> allShaderStorageBlocks = {};
3155 for (ShaderType shaderType : AllShaderTypes())
Jiajia Qin729b2c62017-08-14 09:36:11 +08003156 {
Jiawei Shao40786bd2018-04-18 13:58:57 +08003157 Shader *shader = mState.mAttachedShaders[shaderType];
3158 if (!shader)
3159 {
3160 continue;
3161 }
Jiajia Qin729b2c62017-08-14 09:36:11 +08003162
jchen103fd614d2018-08-13 12:21:58 +08003163 const auto &shaderStorageBlocks = shader->getShaderStorageBlocks();
Jiawei Shao54aafe52018-04-27 14:54:57 +08003164 if (!shaderStorageBlocks.empty())
Jiawei Shao427071e2018-03-19 09:21:37 +08003165 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08003166 if (!ValidateInterfaceBlocksCount(
3167 caps.maxShaderStorageBlocks[shaderType], shaderStorageBlocks, shaderType,
3168 sh::BlockType::BLOCK_BUFFER, combinedShaderStorageBlocksCount, infoLog))
3169 {
3170 return false;
3171 }
Jiawei Shao40786bd2018-04-18 13:58:57 +08003172
Jiawei Shao54aafe52018-04-27 14:54:57 +08003173 allShaderStorageBlocks[shaderType] = &shaderStorageBlocks;
3174 ++numShadersHasShaderStorageBlocks;
3175 }
Jiawei Shao427071e2018-03-19 09:21:37 +08003176 }
3177
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003178 if (*combinedShaderStorageBlocksCount > caps.maxCombinedShaderStorageBlocks)
Jiawei Shaobb3255b2018-04-27 09:45:18 +08003179 {
3180 infoLog << "The sum of the number of active shader storage blocks exceeds "
3181 "MAX_COMBINED_SHADER_STORAGE_BLOCKS ("
3182 << caps.maxCombinedShaderStorageBlocks << ").";
3183 return false;
3184 }
3185
Jiawei Shao54aafe52018-04-27 14:54:57 +08003186 if (!ValidateInterfaceBlocksMatch(numShadersHasShaderStorageBlocks, allShaderStorageBlocks,
3187 infoLog, webglCompatibility))
Jiajia Qin729b2c62017-08-14 09:36:11 +08003188 {
3189 return false;
3190 }
3191 }
Jiawei Shao54aafe52018-04-27 14:54:57 +08003192
Geoff Lang7dd2e102014-11-10 15:19:26 -05003193 return true;
3194}
3195
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003196LinkMismatchError Program::LinkValidateVariablesBase(const sh::ShaderVariable &variable1,
3197 const sh::ShaderVariable &variable2,
3198 bool validatePrecision,
Jiawei Shaod063aff2018-02-22 10:19:09 +08003199 bool validateArraySize,
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003200 std::string *mismatchedStructOrBlockMemberName)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003201{
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003202 if (variable1.type != variable2.type)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003203 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003204 return LinkMismatchError::TYPE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003205 }
Jiawei Shaod063aff2018-02-22 10:19:09 +08003206 if (validateArraySize && variable1.arraySizes != variable2.arraySizes)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003207 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003208 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003209 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003210 if (validatePrecision && variable1.precision != variable2.precision)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003211 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003212 return LinkMismatchError::PRECISION_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003213 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003214 if (variable1.structName != variable2.structName)
Geoff Langbb1e7502017-06-05 16:40:09 -04003215 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003216 return LinkMismatchError::STRUCT_NAME_MISMATCH;
Geoff Langbb1e7502017-06-05 16:40:09 -04003217 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003218
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003219 if (variable1.fields.size() != variable2.fields.size())
Geoff Lang7dd2e102014-11-10 15:19:26 -05003220 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003221 return LinkMismatchError::FIELD_NUMBER_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003222 }
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003223 const unsigned int numMembers = static_cast<unsigned int>(variable1.fields.size());
Geoff Lang7dd2e102014-11-10 15:19:26 -05003224 for (unsigned int memberIndex = 0; memberIndex < numMembers; memberIndex++)
3225 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003226 const sh::ShaderVariable &member1 = variable1.fields[memberIndex];
3227 const sh::ShaderVariable &member2 = variable2.fields[memberIndex];
Geoff Lang7dd2e102014-11-10 15:19:26 -05003228
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003229 if (member1.name != member2.name)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003230 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003231 return LinkMismatchError::FIELD_NAME_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003232 }
3233
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003234 LinkMismatchError linkErrorOnField = LinkValidateVariablesBase(
Jiawei Shaod063aff2018-02-22 10:19:09 +08003235 member1, member2, validatePrecision, true, mismatchedStructOrBlockMemberName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003236 if (linkErrorOnField != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003237 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003238 AddParentPrefix(member1.name, mismatchedStructOrBlockMemberName);
3239 return linkErrorOnField;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003240 }
3241 }
3242
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003243 return LinkMismatchError::NO_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003244}
3245
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003246LinkMismatchError Program::LinkValidateVaryings(const sh::Varying &outputVarying,
3247 const sh::Varying &inputVarying,
3248 int shaderVersion,
Jiawei Shaod063aff2018-02-22 10:19:09 +08003249 bool validateGeometryShaderInputVarying,
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003250 std::string *mismatchedStructFieldName)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003251{
Jiawei Shaod063aff2018-02-22 10:19:09 +08003252 if (validateGeometryShaderInputVarying)
3253 {
3254 // [GL_EXT_geometry_shader] Section 11.1gs.4.3:
3255 // The OpenGL ES Shading Language doesn't support multi-dimensional arrays as shader inputs
3256 // or outputs.
3257 ASSERT(inputVarying.arraySizes.size() == 1u);
3258
3259 // Geometry shader input varyings are not treated as arrays, so a vertex array output
3260 // varying cannot match a geometry shader input varying.
3261 // [GL_EXT_geometry_shader] Section 7.4.1:
3262 // Geometry shader per-vertex input variables and blocks are required to be declared as
3263 // arrays, with each element representing input or output values for a single vertex of a
3264 // multi-vertex primitive. For the purposes of interface matching, such variables and blocks
3265 // are treated as though they were not declared as arrays.
3266 if (outputVarying.isArray())
3267 {
3268 return LinkMismatchError::ARRAY_SIZE_MISMATCH;
3269 }
3270 }
3271
3272 // Skip the validation on the array sizes between a vertex output varying and a geometry input
3273 // varying as it has been done before.
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003274 LinkMismatchError linkError =
Jiawei Shaod063aff2018-02-22 10:19:09 +08003275 LinkValidateVariablesBase(outputVarying, inputVarying, false,
3276 !validateGeometryShaderInputVarying, mismatchedStructFieldName);
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003277 if (linkError != LinkMismatchError::NO_MISMATCH)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003278 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003279 return linkError;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003280 }
3281
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003282 if (!sh::InterpolationTypesMatch(outputVarying.interpolation, inputVarying.interpolation))
Geoff Lang7dd2e102014-11-10 15:19:26 -05003283 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003284 return LinkMismatchError::INTERPOLATION_TYPE_MISMATCH;
Yuly Novikova1f6dc92016-06-15 23:27:04 -04003285 }
3286
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003287 if (shaderVersion == 100 && outputVarying.isInvariant != inputVarying.isInvariant)
Yuly Novikova1f6dc92016-06-15 23:27:04 -04003288 {
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003289 return LinkMismatchError::INVARIANCE_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003290 }
3291
Jiawei Shao881b7bf2017-12-25 11:18:37 +08003292 return LinkMismatchError::NO_MISMATCH;
Geoff Lang7dd2e102014-11-10 15:19:26 -05003293}
3294
jchen103fd614d2018-08-13 12:21:58 +08003295bool Program::linkValidateBuiltInVaryings(InfoLog &infoLog) const
Yuly Novikov817232e2017-02-22 18:36:10 -05003296{
Jiawei Shao016105b2018-04-12 16:38:31 +08003297 Shader *vertexShader = mState.mAttachedShaders[ShaderType::Vertex];
3298 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
jchen103fd614d2018-08-13 12:21:58 +08003299 const auto &vertexVaryings = vertexShader->getOutputVaryings();
3300 const auto &fragmentVaryings = fragmentShader->getInputVaryings();
3301 int shaderVersion = vertexShader->getShaderVersion();
Yuly Novikov817232e2017-02-22 18:36:10 -05003302
3303 if (shaderVersion != 100)
3304 {
3305 // Only ESSL 1.0 has restrictions on matching input and output invariance
3306 return true;
3307 }
3308
3309 bool glPositionIsInvariant = false;
3310 bool glPointSizeIsInvariant = false;
3311 bool glFragCoordIsInvariant = false;
3312 bool glPointCoordIsInvariant = false;
3313
3314 for (const sh::Varying &varying : vertexVaryings)
3315 {
3316 if (!varying.isBuiltIn())
3317 {
3318 continue;
3319 }
3320 if (varying.name.compare("gl_Position") == 0)
3321 {
3322 glPositionIsInvariant = varying.isInvariant;
3323 }
3324 else if (varying.name.compare("gl_PointSize") == 0)
3325 {
3326 glPointSizeIsInvariant = varying.isInvariant;
3327 }
3328 }
3329
3330 for (const sh::Varying &varying : fragmentVaryings)
3331 {
3332 if (!varying.isBuiltIn())
3333 {
3334 continue;
3335 }
3336 if (varying.name.compare("gl_FragCoord") == 0)
3337 {
3338 glFragCoordIsInvariant = varying.isInvariant;
3339 }
3340 else if (varying.name.compare("gl_PointCoord") == 0)
3341 {
3342 glPointCoordIsInvariant = varying.isInvariant;
3343 }
3344 }
3345
3346 // There is some ambiguity in ESSL 1.00.17 paragraph 4.6.4 interpretation,
3347 // for example, https://cvs.khronos.org/bugzilla/show_bug.cgi?id=13842.
3348 // Not requiring invariance to match is supported by:
3349 // dEQP, WebGL CTS, Nexus 5X GLES
3350 if (glFragCoordIsInvariant && !glPositionIsInvariant)
3351 {
3352 infoLog << "gl_FragCoord can only be declared invariant if and only if gl_Position is "
3353 "declared invariant.";
3354 return false;
3355 }
3356 if (glPointCoordIsInvariant && !glPointSizeIsInvariant)
3357 {
3358 infoLog << "gl_PointCoord can only be declared invariant if and only if gl_PointSize is "
3359 "declared invariant.";
3360 return false;
3361 }
3362
3363 return true;
3364}
3365
jchen103fd614d2018-08-13 12:21:58 +08003366bool Program::linkValidateTransformFeedback(const Version &version,
jchen10a9042d32017-03-17 08:50:45 +08003367 InfoLog &infoLog,
Jamie Madill3c1da042017-11-27 18:33:40 -05003368 const ProgramMergedVaryings &varyings,
Jamie Madillccdf74b2015-08-18 10:46:12 -04003369 const Caps &caps) const
Geoff Lang7dd2e102014-11-10 15:19:26 -05003370{
Geoff Lang7dd2e102014-11-10 15:19:26 -05003371
jchen108225e732017-11-14 16:29:03 +08003372 // Validate the tf names regardless of the actual program varyings.
Jamie Madillccdf74b2015-08-18 10:46:12 -04003373 std::set<std::string> uniqueNames;
Jamie Madill48ef11b2016-04-27 15:21:52 -04003374 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Geoff Lang7dd2e102014-11-10 15:19:26 -05003375 {
jchen103fd614d2018-08-13 12:21:58 +08003376 if (version < Version(3, 1) && tfVaryingName.find('[') != std::string::npos)
Jamie Madill89bb70e2015-08-31 14:18:39 -04003377 {
Geoff Lang1a683462015-09-29 15:09:59 -04003378 infoLog << "Capture of array elements is undefined and not supported.";
Jamie Madill89bb70e2015-08-31 14:18:39 -04003379 return false;
3380 }
jchen103fd614d2018-08-13 12:21:58 +08003381 if (version >= Version(3, 1))
jchen108225e732017-11-14 16:29:03 +08003382 {
3383 if (IncludeSameArrayElement(uniqueNames, tfVaryingName))
3384 {
3385 infoLog << "Two transform feedback varyings include the same array element ("
3386 << tfVaryingName << ").";
3387 return false;
3388 }
3389 }
3390 else
3391 {
3392 if (uniqueNames.count(tfVaryingName) > 0)
3393 {
3394 infoLog << "Two transform feedback varyings specify the same output variable ("
3395 << tfVaryingName << ").";
3396 return false;
3397 }
3398 }
3399 uniqueNames.insert(tfVaryingName);
3400 }
3401
3402 // Validate against program varyings.
3403 size_t totalComponents = 0;
3404 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
3405 {
3406 std::vector<unsigned int> subscripts;
3407 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
3408
3409 const sh::ShaderVariable *var = FindVaryingOrField(varyings, baseName);
3410 if (var == nullptr)
jchen1085c93c42017-11-12 15:36:47 +08003411 {
3412 infoLog << "Transform feedback varying " << tfVaryingName
3413 << " does not exist in the vertex shader.";
3414 return false;
3415 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003416
jchen108225e732017-11-14 16:29:03 +08003417 // Validate the matching variable.
3418 if (var->isStruct())
3419 {
3420 infoLog << "Struct cannot be captured directly (" << baseName << ").";
3421 return false;
3422 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003423
jchen108225e732017-11-14 16:29:03 +08003424 size_t elementCount = 0;
3425 size_t componentCount = 0;
3426
3427 if (var->isArray())
3428 {
jchen103fd614d2018-08-13 12:21:58 +08003429 if (version < Version(3, 1))
jchen108225e732017-11-14 16:29:03 +08003430 {
3431 infoLog << "Capture of arrays is undefined and not supported.";
3432 return false;
3433 }
3434
3435 // GLSL ES 3.10 section 4.3.6: A vertex output can't be an array of arrays.
3436 ASSERT(!var->isArrayOfArrays());
3437
3438 if (!subscripts.empty() && subscripts[0] >= var->getOutermostArraySize())
3439 {
3440 infoLog << "Cannot capture outbound array element '" << tfVaryingName << "'.";
3441 return false;
3442 }
3443 elementCount = (subscripts.empty() ? var->getOutermostArraySize() : 1);
3444 }
3445 else
3446 {
3447 if (!subscripts.empty())
3448 {
3449 infoLog << "Varying '" << baseName
3450 << "' is not an array to be captured by element.";
3451 return false;
3452 }
3453 elementCount = 1;
3454 }
3455
3456 // TODO(jmadill): Investigate implementation limits on D3D11
3457 componentCount = VariableComponentCount(var->type) * elementCount;
3458 if (mState.mTransformFeedbackBufferMode == GL_SEPARATE_ATTRIBS &&
3459 componentCount > caps.maxTransformFeedbackSeparateComponents)
3460 {
3461 infoLog << "Transform feedback varying " << tfVaryingName << " components ("
3462 << componentCount << ") exceed the maximum separate components ("
3463 << caps.maxTransformFeedbackSeparateComponents << ").";
3464 return false;
3465 }
3466
3467 totalComponents += componentCount;
3468 if (mState.mTransformFeedbackBufferMode == GL_INTERLEAVED_ATTRIBS &&
3469 totalComponents > caps.maxTransformFeedbackInterleavedComponents)
3470 {
3471 infoLog << "Transform feedback varying total components (" << totalComponents
3472 << ") exceed the maximum interleaved components ("
3473 << caps.maxTransformFeedbackInterleavedComponents << ").";
3474 return false;
3475 }
3476 }
Geoff Lang7dd2e102014-11-10 15:19:26 -05003477 return true;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05003478}
3479
jchen103fd614d2018-08-13 12:21:58 +08003480bool Program::linkValidateGlobalNames(InfoLog &infoLog) const
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003481{
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003482 const std::vector<sh::Attribute> &attributes =
jchen103fd614d2018-08-13 12:21:58 +08003483 mState.mAttachedShaders[ShaderType::Vertex]->getActiveAttributes();
Jiawei Shao016105b2018-04-12 16:38:31 +08003484
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003485 for (const auto &attrib : attributes)
3486 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003487 for (ShaderType shaderType : kAllGraphicsShaderTypes)
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003488 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003489 Shader *shader = mState.mAttachedShaders[shaderType];
3490 if (!shader)
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003491 {
Jiawei Shao016105b2018-04-12 16:38:31 +08003492 continue;
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003493 }
Jiawei Shao016105b2018-04-12 16:38:31 +08003494
jchen103fd614d2018-08-13 12:21:58 +08003495 const std::vector<sh::Uniform> &uniforms = shader->getUniforms();
Jiawei Shao016105b2018-04-12 16:38:31 +08003496 for (const auto &uniform : uniforms)
Jiawei Shao0d88ec92018-02-27 16:25:31 +08003497 {
3498 if (uniform.name == attrib.name)
3499 {
3500 infoLog << "Name conflicts between a uniform and an attribute: " << attrib.name;
3501 return false;
3502 }
3503 }
3504 }
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003505 }
Jiawei Shao016105b2018-04-12 16:38:31 +08003506
Yuly Novikovcaa5cda2017-06-15 21:14:03 -04003507 return true;
3508}
3509
Jamie Madill3c1da042017-11-27 18:33:40 -05003510void Program::gatherTransformFeedbackVaryings(const ProgramMergedVaryings &varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003511{
3512 // Gather the linked varyings that are used for transform feedback, they should all exist.
jchen10a9042d32017-03-17 08:50:45 +08003513 mState.mLinkedTransformFeedbackVaryings.clear();
Jamie Madill48ef11b2016-04-27 15:21:52 -04003514 for (const std::string &tfVaryingName : mState.mTransformFeedbackVaryingNames)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003515 {
Olli Etuahoc8538042017-09-27 11:20:15 +03003516 std::vector<unsigned int> subscripts;
3517 std::string baseName = ParseResourceName(tfVaryingName, &subscripts);
jchen10a9042d32017-03-17 08:50:45 +08003518 size_t subscript = GL_INVALID_INDEX;
Olli Etuahoc8538042017-09-27 11:20:15 +03003519 if (!subscripts.empty())
3520 {
3521 subscript = subscripts.back();
3522 }
Jamie Madill192745a2016-12-22 15:58:21 -05003523 for (const auto &ref : varyings)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003524 {
Jamie Madill192745a2016-12-22 15:58:21 -05003525 const sh::Varying *varying = ref.second.get();
jchen10a9042d32017-03-17 08:50:45 +08003526 if (baseName == varying->name)
Jamie Madillccdf74b2015-08-18 10:46:12 -04003527 {
jchen10a9042d32017-03-17 08:50:45 +08003528 mState.mLinkedTransformFeedbackVaryings.emplace_back(
3529 *varying, static_cast<GLuint>(subscript));
Jamie Madillccdf74b2015-08-18 10:46:12 -04003530 break;
3531 }
jchen108225e732017-11-14 16:29:03 +08003532 else if (varying->isStruct())
3533 {
3534 const auto *field = FindShaderVarField(*varying, tfVaryingName);
3535 if (field != nullptr)
3536 {
3537 mState.mLinkedTransformFeedbackVaryings.emplace_back(*field, *varying);
3538 break;
3539 }
3540 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04003541 }
3542 }
James Darpinian30b604d2018-03-12 17:26:57 -07003543 mState.updateTransformFeedbackStrides();
Jamie Madillccdf74b2015-08-18 10:46:12 -04003544}
3545
jchen103fd614d2018-08-13 12:21:58 +08003546ProgramMergedVaryings Program::getMergedVaryings() const
Jamie Madillccdf74b2015-08-18 10:46:12 -04003547{
Jamie Madill3c1da042017-11-27 18:33:40 -05003548 ProgramMergedVaryings merged;
Jamie Madillccdf74b2015-08-18 10:46:12 -04003549
Jiawei Shao016105b2018-04-12 16:38:31 +08003550 for (const sh::Varying &varying :
jchen103fd614d2018-08-13 12:21:58 +08003551 mState.mAttachedShaders[ShaderType::Vertex]->getOutputVaryings())
Jamie Madillccdf74b2015-08-18 10:46:12 -04003552 {
Jamie Madill192745a2016-12-22 15:58:21 -05003553 merged[varying.name].vertex = &varying;
Jamie Madillccdf74b2015-08-18 10:46:12 -04003554 }
3555
Jiawei Shao016105b2018-04-12 16:38:31 +08003556 for (const sh::Varying &varying :
jchen103fd614d2018-08-13 12:21:58 +08003557 mState.mAttachedShaders[ShaderType::Fragment]->getInputVaryings())
Jamie Madillccdf74b2015-08-18 10:46:12 -04003558 {
Jamie Madill192745a2016-12-22 15:58:21 -05003559 merged[varying.name].fragment = &varying;
3560 }
3561
3562 return merged;
3563}
3564
jchen103fd614d2018-08-13 12:21:58 +08003565bool Program::linkOutputVariables(const Caps &caps,
3566 const Version &version,
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003567 GLuint combinedImageUniformsCount,
3568 GLuint combinedShaderStorageBlocksCount)
Jamie Madill80a6fc02015-08-21 16:53:16 -04003569{
Jiawei Shao016105b2018-04-12 16:38:31 +08003570 Shader *fragmentShader = mState.mAttachedShaders[ShaderType::Fragment];
Jamie Madill80a6fc02015-08-21 16:53:16 -04003571 ASSERT(fragmentShader != nullptr);
3572
Geoff Lange0cff192017-05-30 13:04:56 -04003573 ASSERT(mState.mOutputVariableTypes.empty());
Corentin Walleze7557742017-06-01 13:09:57 -04003574 ASSERT(mState.mActiveOutputVariables.none());
Brandon Jones76746f92017-11-22 11:44:41 -08003575 ASSERT(mState.mDrawBufferTypeMask.none());
Geoff Lange0cff192017-05-30 13:04:56 -04003576
jchen103fd614d2018-08-13 12:21:58 +08003577 const auto &outputVariables = fragmentShader->getActiveOutputVariables();
Geoff Lange0cff192017-05-30 13:04:56 -04003578 // Gather output variable types
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003579 for (const auto &outputVariable : outputVariables)
Geoff Lange0cff192017-05-30 13:04:56 -04003580 {
3581 if (outputVariable.isBuiltIn() && outputVariable.name != "gl_FragColor" &&
3582 outputVariable.name != "gl_FragData")
3583 {
3584 continue;
3585 }
3586
3587 unsigned int baseLocation =
3588 (outputVariable.location == -1 ? 0u
3589 : static_cast<unsigned int>(outputVariable.location));
Olli Etuaho465835d2017-09-26 13:34:10 +03003590
3591 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
3592 // structures, so we may use getBasicTypeElementCount().
3593 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
3594 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Geoff Lange0cff192017-05-30 13:04:56 -04003595 {
3596 const unsigned int location = baseLocation + elementIndex;
3597 if (location >= mState.mOutputVariableTypes.size())
3598 {
3599 mState.mOutputVariableTypes.resize(location + 1, GL_NONE);
3600 }
Corentin Walleze7557742017-06-01 13:09:57 -04003601 ASSERT(location < mState.mActiveOutputVariables.size());
3602 mState.mActiveOutputVariables.set(location);
Geoff Lange0cff192017-05-30 13:04:56 -04003603 mState.mOutputVariableTypes[location] = VariableComponentType(outputVariable.type);
Brandon Jones76746f92017-11-22 11:44:41 -08003604 mState.mDrawBufferTypeMask.setIndex(mState.mOutputVariableTypes[location], location);
Geoff Lange0cff192017-05-30 13:04:56 -04003605 }
3606 }
3607
jchen103fd614d2018-08-13 12:21:58 +08003608 if (version >= ES_3_1)
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003609 {
3610 // [OpenGL ES 3.1] Chapter 8.22 Page 203:
3611 // A link error will be generated if the sum of the number of active image uniforms used in
3612 // all shaders, the number of active shader storage blocks, and the number of active
3613 // fragment shader outputs exceeds the implementation-dependent value of
3614 // MAX_COMBINED_SHADER_OUTPUT_RESOURCES.
3615 if (combinedImageUniformsCount + combinedShaderStorageBlocksCount +
3616 mState.mActiveOutputVariables.count() >
jchen103fd614d2018-08-13 12:21:58 +08003617 caps.maxCombinedShaderOutputResources)
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003618 {
3619 mInfoLog
3620 << "The sum of the number of active image uniforms, active shader storage blocks "
3621 "and active fragment shader outputs exceeds "
3622 "MAX_COMBINED_SHADER_OUTPUT_RESOURCES ("
jchen103fd614d2018-08-13 12:21:58 +08003623 << caps.maxCombinedShaderOutputResources << ")";
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003624 return false;
3625 }
3626 }
3627
Jamie Madill80a6fc02015-08-21 16:53:16 -04003628 // Skip this step for GLES2 shaders.
jchen103fd614d2018-08-13 12:21:58 +08003629 if (fragmentShader->getShaderVersion() == 100)
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003630 return true;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003631
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003632 mState.mOutputVariables = outputVariables;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003633 // TODO(jmadill): any caps validation here?
3634
jchen1015015f72017-03-16 13:54:21 +08003635 for (unsigned int outputVariableIndex = 0; outputVariableIndex < mState.mOutputVariables.size();
Jamie Madill80a6fc02015-08-21 16:53:16 -04003636 outputVariableIndex++)
3637 {
jchen1015015f72017-03-16 13:54:21 +08003638 const sh::OutputVariable &outputVariable = mState.mOutputVariables[outputVariableIndex];
Jamie Madill80a6fc02015-08-21 16:53:16 -04003639
Olli Etuahod2551232017-10-26 20:03:33 +03003640 if (outputVariable.isArray())
3641 {
3642 // We're following the GLES 3.1 November 2016 spec section 7.3.1.1 Naming Active
3643 // Resources and including [0] at the end of array variable names.
3644 mState.mOutputVariables[outputVariableIndex].name += "[0]";
3645 mState.mOutputVariables[outputVariableIndex].mappedName += "[0]";
3646 }
3647
Jamie Madill80a6fc02015-08-21 16:53:16 -04003648 // Don't store outputs for gl_FragDepth, gl_FragColor, etc.
3649 if (outputVariable.isBuiltIn())
3650 continue;
3651
3652 // Since multiple output locations must be specified, use 0 for non-specified locations.
Olli Etuahod2551232017-10-26 20:03:33 +03003653 unsigned int baseLocation =
3654 (outputVariable.location == -1 ? 0u
3655 : static_cast<unsigned int>(outputVariable.location));
Jamie Madill80a6fc02015-08-21 16:53:16 -04003656
Olli Etuaho465835d2017-09-26 13:34:10 +03003657 // GLSL ES 3.10 section 4.3.6: Output variables cannot be arrays of arrays or arrays of
3658 // structures, so we may use getBasicTypeElementCount().
3659 unsigned int elementCount = outputVariable.getBasicTypeElementCount();
3660 for (unsigned int elementIndex = 0; elementIndex < elementCount; elementIndex++)
Jamie Madill80a6fc02015-08-21 16:53:16 -04003661 {
Olli Etuahod2551232017-10-26 20:03:33 +03003662 const unsigned int location = baseLocation + elementIndex;
3663 if (location >= mState.mOutputLocations.size())
3664 {
3665 mState.mOutputLocations.resize(location + 1);
3666 }
3667 ASSERT(!mState.mOutputLocations.at(location).used());
Olli Etuahoc8538042017-09-27 11:20:15 +03003668 if (outputVariable.isArray())
3669 {
3670 mState.mOutputLocations[location] =
3671 VariableLocation(elementIndex, outputVariableIndex);
3672 }
3673 else
3674 {
3675 VariableLocation locationInfo;
3676 locationInfo.index = outputVariableIndex;
3677 mState.mOutputLocations[location] = locationInfo;
3678 }
Jamie Madill80a6fc02015-08-21 16:53:16 -04003679 }
3680 }
Jiawei Shao7a8fe152018-04-28 12:59:58 +08003681
3682 return true;
Jamie Madill80a6fc02015-08-21 16:53:16 -04003683}
Jamie Madill62d31cb2015-09-11 13:25:51 -04003684
Olli Etuaho48fed632017-03-16 12:05:30 +00003685void Program::setUniformValuesFromBindingQualifiers()
3686{
Jamie Madill982f6e02017-06-07 14:33:04 -04003687 for (unsigned int samplerIndex : mState.mSamplerUniformRange)
Olli Etuaho48fed632017-03-16 12:05:30 +00003688 {
3689 const auto &samplerUniform = mState.mUniforms[samplerIndex];
3690 if (samplerUniform.binding != -1)
3691 {
Olli Etuahod2551232017-10-26 20:03:33 +03003692 GLint location = getUniformLocation(samplerUniform.name);
Olli Etuaho48fed632017-03-16 12:05:30 +00003693 ASSERT(location != -1);
3694 std::vector<GLint> boundTextureUnits;
Olli Etuaho465835d2017-09-26 13:34:10 +03003695 for (unsigned int elementIndex = 0;
3696 elementIndex < samplerUniform.getBasicTypeElementCount(); ++elementIndex)
Olli Etuaho48fed632017-03-16 12:05:30 +00003697 {
3698 boundTextureUnits.push_back(samplerUniform.binding + elementIndex);
3699 }
3700 setUniform1iv(location, static_cast<GLsizei>(boundTextureUnits.size()),
3701 boundTextureUnits.data());
3702 }
3703 }
3704}
3705
Jamie Madill6db1c2e2017-11-08 09:17:40 -05003706void Program::initInterfaceBlockBindings()
Jamie Madill62d31cb2015-09-11 13:25:51 -04003707{
jchen10af713a22017-04-19 09:10:56 +08003708 // Set initial bindings from shader.
3709 for (unsigned int blockIndex = 0; blockIndex < mState.mUniformBlocks.size(); blockIndex++)
3710 {
Jiajia Qin729b2c62017-08-14 09:36:11 +08003711 InterfaceBlock &uniformBlock = mState.mUniformBlocks[blockIndex];
jchen10af713a22017-04-19 09:10:56 +08003712 bindUniformBlock(blockIndex, uniformBlock.binding);
3713 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003714}
3715
Jamie Madille7d84322017-01-10 18:21:59 -05003716void Program::updateSamplerUniform(const VariableLocation &locationInfo,
Jamie Madille7d84322017-01-10 18:21:59 -05003717 GLsizei clampedCount,
3718 const GLint *v)
3719{
Jamie Madill81c2e252017-09-09 23:32:46 -04003720 ASSERT(mState.isSamplerUniformIndex(locationInfo.index));
3721 GLuint samplerIndex = mState.getSamplerIndexFromUniformIndex(locationInfo.index);
Jamie Madill7e4eff12018-08-08 15:49:26 -04003722 SamplerBinding &samplerBinding = mState.mSamplerBindings[samplerIndex];
3723 std::vector<GLuint> &boundTextureUnits = samplerBinding.boundTextureUnits;
Jamie Madille7d84322017-01-10 18:21:59 -05003724
Jamie Madill7e4eff12018-08-08 15:49:26 -04003725 if (samplerBinding.unreferenced)
3726 return;
3727
3728 // Update the sampler uniforms.
3729 for (GLsizei arrayIndex = 0; arrayIndex < clampedCount; ++arrayIndex)
3730 {
3731 GLint oldSamplerIndex = boundTextureUnits[arrayIndex + locationInfo.arrayIndex];
3732 GLint newSamplerIndex = v[arrayIndex];
3733
3734 if (oldSamplerIndex == newSamplerIndex)
3735 continue;
3736
3737 boundTextureUnits[arrayIndex + locationInfo.arrayIndex] = newSamplerIndex;
3738
3739 // Update the reference counts.
3740 uint32_t &oldRefCount = mState.mActiveSamplerRefCounts[oldSamplerIndex];
3741 uint32_t &newRefCount = mState.mActiveSamplerRefCounts[newSamplerIndex];
3742 ASSERT(oldRefCount > 0);
3743 ASSERT(newRefCount < std::numeric_limits<uint32_t>::max());
3744 oldRefCount--;
3745 newRefCount++;
3746
3747 // Check for binding type change.
3748 TextureType &newSamplerType = mState.mActiveSamplerTypes[newSamplerIndex];
3749 TextureType &oldSamplerType = mState.mActiveSamplerTypes[oldSamplerIndex];
3750
3751 if (newRefCount == 1)
3752 {
3753 newSamplerType = samplerBinding.textureType;
3754 mState.mActiveSamplersMask.set(newSamplerIndex);
3755 }
3756 else if (newSamplerType != samplerBinding.textureType)
3757 {
3758 // Conflict detected. Ensure we reset it properly.
3759 newSamplerType = TextureType::InvalidEnum;
3760 }
3761
3762 // Unset previously active sampler.
3763 if (oldRefCount == 0)
3764 {
3765 oldSamplerType = TextureType::InvalidEnum;
3766 mState.mActiveSamplersMask.reset(oldSamplerIndex);
3767 }
3768 else if (oldSamplerType == TextureType::InvalidEnum)
3769 {
3770 // Previous conflict. Check if this new change fixed the conflict.
3771 oldSamplerType = mState.getSamplerUniformTextureType(oldSamplerIndex);
3772 }
3773 }
Jamie Madilld68248b2017-09-11 14:34:14 -04003774
3775 // Invalidate the validation cache.
Jamie Madill81c2e252017-09-09 23:32:46 -04003776 mCachedValidateSamplersResult.reset();
Jamie Madille7d84322017-01-10 18:21:59 -05003777}
3778
Jamie Madill7e4eff12018-08-08 15:49:26 -04003779TextureType ProgramState::getSamplerUniformTextureType(size_t textureUnitIndex) const
3780{
3781 TextureType foundType = TextureType::InvalidEnum;
3782
3783 for (const SamplerBinding &binding : mSamplerBindings)
3784 {
3785 if (binding.unreferenced)
3786 continue;
3787
3788 // A conflict exists if samplers of different types are sourced by the same texture unit.
3789 // We need to check all bound textures to detect this error case.
3790 for (GLuint textureUnit : binding.boundTextureUnits)
3791 {
3792 if (textureUnit == textureUnitIndex)
3793 {
3794 if (foundType == TextureType::InvalidEnum)
3795 {
3796 foundType = binding.textureType;
3797 }
3798 else if (foundType != binding.textureType)
3799 {
3800 return TextureType::InvalidEnum;
3801 }
3802 }
3803 }
3804 }
3805
3806 return foundType;
3807}
3808
Jamie Madille7d84322017-01-10 18:21:59 -05003809template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003810GLsizei Program::clampUniformCount(const VariableLocation &locationInfo,
3811 GLsizei count,
3812 int vectorSize,
Jamie Madille7d84322017-01-10 18:21:59 -05003813 const T *v)
3814{
Jamie Madill134f93d2017-08-31 17:11:00 -04003815 if (count == 1)
3816 return 1;
3817
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003818 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04003819
Corentin Wallez15ac5342016-11-03 17:06:39 -04003820 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
3821 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03003822 unsigned int remainingElements =
3823 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003824 GLsizei maxElementCount =
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003825 static_cast<GLsizei>(remainingElements * linkedUniform.getElementComponents());
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003826
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003827 if (count * vectorSize > maxElementCount)
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003828 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003829 return maxElementCount / vectorSize;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003830 }
Corentin Wallez8b7d8142016-11-15 13:40:37 -05003831
3832 return count;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003833}
3834
3835template <size_t cols, size_t rows, typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003836GLsizei Program::clampMatrixUniformCount(GLint location,
3837 GLsizei count,
3838 GLboolean transpose,
3839 const T *v)
Jamie Madill62d31cb2015-09-11 13:25:51 -04003840{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003841 const VariableLocation &locationInfo = mState.mUniformLocations[location];
3842
Jamie Madill62d31cb2015-09-11 13:25:51 -04003843 if (!transpose)
3844 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003845 return clampUniformCount(locationInfo, count, cols * rows, v);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003846 }
3847
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003848 const LinkedUniform &linkedUniform = mState.mUniforms[locationInfo.index];
Corentin Wallez15ac5342016-11-03 17:06:39 -04003849
3850 // OpenGL ES 3.0.4 spec pg 67: "Values for any array element that exceeds the highest array
3851 // element index used, as reported by GetActiveUniform, will be ignored by the GL."
Olli Etuaho465835d2017-09-26 13:34:10 +03003852 unsigned int remainingElements =
3853 linkedUniform.getBasicTypeElementCount() - locationInfo.arrayIndex;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04003854 return std::min(count, static_cast<GLsizei>(remainingElements));
Jamie Madill62d31cb2015-09-11 13:25:51 -04003855}
3856
Jamie Madill54164b02017-08-28 15:17:37 -04003857// Driver differences mean that doing the uniform value cast ourselves gives consistent results.
3858// EG: on NVIDIA drivers, it was observed that getUniformi for MAX_INT+1 returned MIN_INT.
Jamie Madill62d31cb2015-09-11 13:25:51 -04003859template <typename DestT>
Jamie Madill54164b02017-08-28 15:17:37 -04003860void Program::getUniformInternal(const Context *context,
3861 DestT *dataOut,
3862 GLint location,
3863 GLenum nativeType,
3864 int components) const
Jamie Madill62d31cb2015-09-11 13:25:51 -04003865{
Jamie Madill54164b02017-08-28 15:17:37 -04003866 switch (nativeType)
Jamie Madill62d31cb2015-09-11 13:25:51 -04003867 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04003868 case GL_BOOL:
Jamie Madill54164b02017-08-28 15:17:37 -04003869 {
3870 GLint tempValue[16] = {0};
3871 mProgram->getUniformiv(context, location, tempValue);
3872 UniformStateQueryCastLoop<GLboolean>(
3873 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003874 break;
Jamie Madill54164b02017-08-28 15:17:37 -04003875 }
3876 case GL_INT:
3877 {
3878 GLint tempValue[16] = {0};
3879 mProgram->getUniformiv(context, location, tempValue);
3880 UniformStateQueryCastLoop<GLint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
3881 components);
3882 break;
3883 }
3884 case GL_UNSIGNED_INT:
3885 {
3886 GLuint tempValue[16] = {0};
3887 mProgram->getUniformuiv(context, location, tempValue);
3888 UniformStateQueryCastLoop<GLuint>(dataOut, reinterpret_cast<const uint8_t *>(tempValue),
3889 components);
3890 break;
3891 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003892 case GL_FLOAT:
Jamie Madill54164b02017-08-28 15:17:37 -04003893 {
3894 GLfloat tempValue[16] = {0};
3895 mProgram->getUniformfv(context, location, tempValue);
3896 UniformStateQueryCastLoop<GLfloat>(
3897 dataOut, reinterpret_cast<const uint8_t *>(tempValue), components);
Jamie Madill62d31cb2015-09-11 13:25:51 -04003898 break;
Jamie Madill54164b02017-08-28 15:17:37 -04003899 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04003900 default:
3901 UNREACHABLE();
Jamie Madill54164b02017-08-28 15:17:37 -04003902 break;
Jamie Madill62d31cb2015-09-11 13:25:51 -04003903 }
3904}
Jamie Madilla4595b82017-01-11 17:36:34 -05003905
3906bool Program::samplesFromTexture(const gl::State &state, GLuint textureID) const
3907{
jchen107ae70d82018-07-06 13:47:01 +08003908 resolveLink();
Jamie Madilla4595b82017-01-11 17:36:34 -05003909 // Must be called after samplers are validated.
3910 ASSERT(mCachedValidateSamplersResult.valid() && mCachedValidateSamplersResult.value());
3911
3912 for (const auto &binding : mState.mSamplerBindings)
3913 {
Corentin Wallezf0e89be2017-11-08 14:00:32 -08003914 TextureType textureType = binding.textureType;
Jamie Madilla4595b82017-01-11 17:36:34 -05003915 for (const auto &unit : binding.boundTextureUnits)
3916 {
3917 GLenum programTextureID = state.getSamplerTextureId(unit, textureType);
3918 if (programTextureID == textureID)
3919 {
3920 // TODO(jmadill): Check for appropriate overlap.
3921 return true;
3922 }
3923 }
3924 }
3925
3926 return false;
3927}
3928
Jamie Madilla2c74982016-12-12 11:20:42 -05003929} // namespace gl