blob: ac09e0e00e879861d1a1c941d8e83b8ce32325b8 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
Geoff Langeeba6e12014-02-03 13:12:30 -05003// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
Jamie Madille261b442014-06-25 12:42:21 -040019#include "libGLESv2/FramebufferAttachment.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000020#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000021#include "libGLESv2/Program.h"
22#include "libGLESv2/ProgramBinary.h"
23#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000024#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000025#include "libGLESv2/ResourceManager.h"
Brandon Jonesc7a41042014-06-23 12:03:25 -070026#include "libGLESv2/renderer/d3d/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000027#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000028#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040029#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040030#include "libGLESv2/Sampler.h"
Jamie Madill1fc7e2c2014-01-21 16:47:10 -050031#include "libGLESv2/validationES.h"
Geoff Langc8058452014-02-03 12:04:11 -050032#include "libGLESv2/TransformFeedback.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000033
34#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000035
36#undef near
37#undef far
38
39namespace gl
40{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000041
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000042Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000043{
44 ASSERT(robustAccess == false); // Unimplemented
45
Jamie Madill33dc8432013-07-26 11:55:05 -040046 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000047
48 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
49
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000050 mClientVersion = clientVersion;
51
apatrick@chromium.org144f2802012-07-12 01:42:34 +000052 mState.depthClearValue = 1.0f;
53 mState.stencilClearValue = 0;
54
Geoff Lang0550d032014-01-30 11:29:07 -050055 mState.rasterizer.rasterizerDiscard = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000056 mState.rasterizer.cullFace = false;
57 mState.rasterizer.cullMode = GL_BACK;
58 mState.rasterizer.frontFace = GL_CCW;
59 mState.rasterizer.polygonOffsetFill = false;
60 mState.rasterizer.polygonOffsetFactor = 0.0f;
61 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000062 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040063 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000064 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000065 mState.scissor.x = 0;
66 mState.scissor.y = 0;
67 mState.scissor.width = 0;
68 mState.scissor.height = 0;
69
70 mState.blend.blend = false;
71 mState.blend.sourceBlendRGB = GL_ONE;
72 mState.blend.sourceBlendAlpha = GL_ONE;
73 mState.blend.destBlendRGB = GL_ZERO;
74 mState.blend.destBlendAlpha = GL_ZERO;
75 mState.blend.blendEquationRGB = GL_FUNC_ADD;
76 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
77 mState.blend.sampleAlphaToCoverage = false;
78 mState.blend.dither = true;
79
apatrick@chromium.org144f2802012-07-12 01:42:34 +000080 mState.blendColor.red = 0;
81 mState.blendColor.green = 0;
82 mState.blendColor.blue = 0;
83 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000084
85 mState.depthStencil.depthTest = false;
86 mState.depthStencil.depthFunc = GL_LESS;
87 mState.depthStencil.depthMask = true;
88 mState.depthStencil.stencilTest = false;
89 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000090 mState.depthStencil.stencilMask = -1;
91 mState.depthStencil.stencilWritemask = -1;
92 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000093 mState.depthStencil.stencilBackMask = - 1;
94 mState.depthStencil.stencilBackWritemask = -1;
95 mState.depthStencil.stencilFail = GL_KEEP;
96 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
97 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
98 mState.depthStencil.stencilBackFail = GL_KEEP;
99 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
100 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
101
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000102 mState.stencilRef = 0;
103 mState.stencilBackRef = 0;
104
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000105 mState.sampleCoverage = false;
106 mState.sampleCoverageValue = 1.0f;
107 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000108 mState.generateMipmapHint = GL_DONT_CARE;
109 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
110
111 mState.lineWidth = 1.0f;
112
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000113 mState.viewport.x = 0;
114 mState.viewport.y = 0;
115 mState.viewport.width = 0;
116 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000117 mState.zNear = 0.0f;
118 mState.zFar = 1.0f;
119
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000120 mState.blend.colorMaskRed = true;
121 mState.blend.colorMaskGreen = true;
122 mState.blend.colorMaskBlue = true;
123 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000124
Geoff Lang7dca1862013-07-30 16:30:46 -0400125 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
126 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
127 {
128 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
129 }
130
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000131 if (shareContext != NULL)
132 {
133 mResourceManager = shareContext->mResourceManager;
134 mResourceManager->addRef();
135 }
136 else
137 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000138 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000139 }
140
141 // [OpenGL ES 2.0.24] section 3.7 page 83:
142 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
143 // and cube map texture state vectors respectively associated with them.
144 // In order that access to these initial textures not be lost, they are treated as texture
145 // objects all of whose names are 0.
146
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000147 mTexture2DZero.set(new Texture2D(mRenderer, 0));
148 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000149 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000150 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000151
Jamie Madilldc356042013-07-19 16:36:57 -0400152 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
153 {
154 mState.samplers[textureUnit] = 0;
155 }
156
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000157 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400158 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000159 bindArrayBuffer(0);
160 bindElementArrayBuffer(0);
161 bindTextureCubeMap(0);
162 bindTexture2D(0);
163 bindReadFramebuffer(0);
164 bindDrawFramebuffer(0);
165 bindRenderbuffer(0);
166
Geoff Lang37dde692014-01-31 16:34:54 -0500167 mState.activeQueries[GL_ANY_SAMPLES_PASSED].set(NULL);
168 mState.activeQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(NULL);
169 mState.activeQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(NULL);
170
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000171 bindGenericUniformBuffer(0);
172 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
173 {
174 bindIndexedUniformBuffer(0, i, 0, -1);
175 }
176
177 bindGenericTransformFeedbackBuffer(0);
178 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
179 {
180 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
181 }
182
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000183 bindCopyReadBuffer(0);
184 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000185 bindPixelPackBuffer(0);
186 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000187
Geoff Langc8058452014-02-03 12:04:11 -0500188 // [OpenGL ES 3.0.2] section 2.14.1 pg 85:
189 // In the initial state, a default transform feedback object is bound and treated as
190 // a transform feedback object with a name of zero. That object is bound any time
191 // BindTransformFeedback is called with id of zero
192 mTransformFeedbackZero.set(new TransformFeedback(0));
193 bindTransformFeedback(0);
194
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000195 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000196 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000197
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000198 mRendererString = NULL;
199
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000200 mInvalidEnum = false;
201 mInvalidValue = false;
202 mInvalidOperation = false;
203 mOutOfMemory = false;
204 mInvalidFramebufferOperation = false;
205
206 mHasBeenCurrent = false;
207 mContextLost = false;
208 mResetStatus = GL_NO_ERROR;
209 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
210 mRobustAccess = robustAccess;
211
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000212 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000213}
214
215Context::~Context()
216{
217 if (mState.currentProgram != 0)
218 {
219 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
220 if (programObject)
221 {
222 programObject->release();
223 }
224 mState.currentProgram = 0;
225 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000226 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000227
228 while (!mFramebufferMap.empty())
229 {
230 deleteFramebuffer(mFramebufferMap.begin()->first);
231 }
232
Jamie Madill33dc8432013-07-26 11:55:05 -0400233 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000234 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400235 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000236 }
237
238 while (!mQueryMap.empty())
239 {
240 deleteQuery(mQueryMap.begin()->first);
241 }
242
Jamie Madill57a89722013-07-02 11:57:03 -0400243 while (!mVertexArrayMap.empty())
244 {
245 deleteVertexArray(mVertexArrayMap.begin()->first);
246 }
247
Geoff Langc8058452014-02-03 12:04:11 -0500248 mTransformFeedbackZero.set(NULL);
249 while (!mTransformFeedbackMap.empty())
250 {
251 deleteTransformFeedback(mTransformFeedbackMap.begin()->first);
252 }
253
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000254 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
255 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000256 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000257 {
258 mState.samplerTexture[type][sampler].set(NULL);
259 }
260 }
261
262 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
263 {
264 mIncompleteTextures[type].set(NULL);
265 }
266
Jamie Madilla857c362013-07-02 11:57:02 -0400267 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
268 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000269 {
Jamie Madilla857c362013-07-02 11:57:02 -0400270 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000271 }
272
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000273 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000274 mState.renderbuffer.set(NULL);
275
Geoff Langc8058452014-02-03 12:04:11 -0500276 mState.transformFeedback.set(NULL);
277
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000278 mTexture2DZero.set(NULL);
279 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000280 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000281 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000282
Geoff Lang37dde692014-01-31 16:34:54 -0500283 for (State::ActiveQueryMap::iterator i = mState.activeQueries.begin(); i != mState.activeQueries.end(); i++)
284 {
285 i->second.set(NULL);
286 }
287
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000288 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000289 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
290 {
291 mState.uniformBuffers[i].set(NULL);
292 }
293
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000294 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000295 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
296 {
297 mState.transformFeedbackBuffers[i].set(NULL);
298 }
299
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000300 mState.copyReadBuffer.set(NULL);
301 mState.copyWriteBuffer.set(NULL);
302
Jamie Madill950a7752013-09-18 14:36:18 -0400303 mState.pack.pixelBuffer.set(NULL);
304 mState.unpack.pixelBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000305
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000306 mResourceManager->release();
307}
308
daniel@transgaming.comad629872012-11-28 19:32:06 +0000309void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000310{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000311 if (!mHasBeenCurrent)
312 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000313 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000314 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000315
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000316 mNumCompressedTextureFormats = 0;
Geoff Langcec35902014-04-16 10:52:36 -0400317 if (getCaps().extensions.textureCompressionDXT1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000318 {
319 mNumCompressedTextureFormats += 2;
320 }
Geoff Langcec35902014-04-16 10:52:36 -0400321 if (getCaps().extensions.textureCompressionDXT3)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000322 {
323 mNumCompressedTextureFormats += 1;
324 }
Geoff Langcec35902014-04-16 10:52:36 -0400325 if (getCaps().extensions.textureCompressionDXT5)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000326 {
327 mNumCompressedTextureFormats += 1;
328 }
329
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000330 initRendererString();
Geoff Langcec35902014-04-16 10:52:36 -0400331 initExtensionStrings();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000332
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000333 mState.viewport.x = 0;
334 mState.viewport.y = 0;
335 mState.viewport.width = surface->getWidth();
336 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000337
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000338 mState.scissor.x = 0;
339 mState.scissor.y = 0;
340 mState.scissor.width = surface->getWidth();
341 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000342
343 mHasBeenCurrent = true;
344 }
345
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000346 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000347 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000348
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000349 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
350 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000351 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000352
353 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000354
355 // Store the current client version in the renderer
356 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000357}
358
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000359// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000360void Context::markContextLost()
361{
362 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
363 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
364 mContextLost = true;
365}
366
367bool Context::isContextLost()
368{
369 return mContextLost;
370}
371
Geoff Lang0550d032014-01-30 11:29:07 -0500372void Context::setCap(GLenum cap, bool enabled)
373{
374 switch (cap)
375 {
376 case GL_CULL_FACE: setCullFace(enabled); break;
377 case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
378 case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
379 case GL_SAMPLE_COVERAGE: setSampleCoverage(enabled); break;
380 case GL_SCISSOR_TEST: setScissorTest(enabled); break;
381 case GL_STENCIL_TEST: setStencilTest(enabled); break;
382 case GL_DEPTH_TEST: setDepthTest(enabled); break;
383 case GL_BLEND: setBlend(enabled); break;
384 case GL_DITHER: setDither(enabled); break;
385 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); break;
386 case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
387 default: UNREACHABLE();
388 }
389}
390
391bool Context::getCap(GLenum cap)
392{
393 switch (cap)
394 {
395 case GL_CULL_FACE: return isCullFaceEnabled();
396 case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
397 case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
398 case GL_SAMPLE_COVERAGE: return isSampleCoverageEnabled();
399 case GL_SCISSOR_TEST: return isScissorTestEnabled();
400 case GL_STENCIL_TEST: return isStencilTestEnabled();
401 case GL_DEPTH_TEST: return isDepthTestEnabled();
402 case GL_BLEND: return isBlendEnabled();
403 case GL_DITHER: return isDitherEnabled();
404 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); return false;
405 case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
406 default: UNREACHABLE(); return false;
407 }
408}
409
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000410void Context::setClearColor(float red, float green, float blue, float alpha)
411{
412 mState.colorClearValue.red = red;
413 mState.colorClearValue.green = green;
414 mState.colorClearValue.blue = blue;
415 mState.colorClearValue.alpha = alpha;
416}
417
418void Context::setClearDepth(float depth)
419{
420 mState.depthClearValue = depth;
421}
422
423void Context::setClearStencil(int stencil)
424{
425 mState.stencilClearValue = stencil;
426}
427
Geoff Lang0550d032014-01-30 11:29:07 -0500428void Context::setRasterizerDiscard(bool enabled)
429{
430 mState.rasterizer.rasterizerDiscard = enabled;
431}
432
433bool Context::isRasterizerDiscardEnabled() const
434{
435 return mState.rasterizer.rasterizerDiscard;
436}
437
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000438void Context::setCullFace(bool enabled)
439{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000440 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000441}
442
443bool Context::isCullFaceEnabled() const
444{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000445 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000446}
447
448void Context::setCullMode(GLenum mode)
449{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000450 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000451}
452
453void Context::setFrontFace(GLenum front)
454{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000455 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000456}
457
458void Context::setDepthTest(bool enabled)
459{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000460 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000461}
462
463bool Context::isDepthTestEnabled() const
464{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000465 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000466}
467
468void Context::setDepthFunc(GLenum depthFunc)
469{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000470 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000471}
472
473void Context::setDepthRange(float zNear, float zFar)
474{
475 mState.zNear = zNear;
476 mState.zFar = zFar;
477}
478
479void Context::setBlend(bool enabled)
480{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000481 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000482}
483
484bool Context::isBlendEnabled() const
485{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000486 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000487}
488
489void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
490{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000491 mState.blend.sourceBlendRGB = sourceRGB;
492 mState.blend.destBlendRGB = destRGB;
493 mState.blend.sourceBlendAlpha = sourceAlpha;
494 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000495}
496
497void Context::setBlendColor(float red, float green, float blue, float alpha)
498{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000499 mState.blendColor.red = red;
500 mState.blendColor.green = green;
501 mState.blendColor.blue = blue;
502 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000503}
504
505void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
506{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000507 mState.blend.blendEquationRGB = rgbEquation;
508 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000509}
510
511void Context::setStencilTest(bool enabled)
512{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000513 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000514}
515
516bool Context::isStencilTestEnabled() const
517{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000518 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000519}
520
521void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
522{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000523 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000524 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000525 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000526}
527
528void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
529{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000530 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000531 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000532 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000533}
534
535void Context::setStencilWritemask(GLuint stencilWritemask)
536{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000537 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000538}
539
540void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
541{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000542 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000543}
544
545void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
546{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000547 mState.depthStencil.stencilFail = stencilFail;
548 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
549 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000550}
551
552void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
553{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000554 mState.depthStencil.stencilBackFail = stencilBackFail;
555 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
556 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000557}
558
Jamie Madillac528012014-06-20 13:21:23 -0400559const gl::DepthStencilState &Context::getDepthStencilState() const
560{
561 return mState.depthStencil;
562}
563
564GLint Context::getStencilRef() const
565{
566 return mState.stencilRef;
567}
568
569GLint Context::getStencilBackRef() const
570{
571 return mState.stencilBackRef;
572}
573
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000574void Context::setPolygonOffsetFill(bool enabled)
575{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000576 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000577}
578
579bool Context::isPolygonOffsetFillEnabled() const
580{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000581 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000582}
583
584void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
585{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000586 // An application can pass NaN values here, so handle this gracefully
587 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
588 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000589}
590
591void Context::setSampleAlphaToCoverage(bool enabled)
592{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000593 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000594}
595
596bool Context::isSampleAlphaToCoverageEnabled() const
597{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000598 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000599}
600
601void Context::setSampleCoverage(bool enabled)
602{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000603 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000604}
605
606bool Context::isSampleCoverageEnabled() const
607{
608 return mState.sampleCoverage;
609}
610
611void Context::setSampleCoverageParams(GLclampf value, bool invert)
612{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000613 mState.sampleCoverageValue = value;
614 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000615}
616
617void Context::setScissorTest(bool enabled)
618{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000619 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000620}
621
622bool Context::isScissorTestEnabled() const
623{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000624 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000625}
626
627void Context::setDither(bool enabled)
628{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000629 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000630}
631
632bool Context::isDitherEnabled() const
633{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000634 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000635}
636
637void Context::setLineWidth(GLfloat width)
638{
639 mState.lineWidth = width;
640}
641
642void Context::setGenerateMipmapHint(GLenum hint)
643{
644 mState.generateMipmapHint = hint;
645}
646
647void Context::setFragmentShaderDerivativeHint(GLenum hint)
648{
649 mState.fragmentShaderDerivativeHint = hint;
650 // TODO: Propagate the hint to shader translator so we can write
651 // ddx, ddx_coarse, or ddx_fine depending on the hint.
652 // Ignore for now. It is valid for implementations to ignore hint.
653}
654
655void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
656{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000657 mState.viewport.x = x;
658 mState.viewport.y = y;
659 mState.viewport.width = width;
660 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000661}
662
663void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
664{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000665 mState.scissor.x = x;
666 mState.scissor.y = y;
667 mState.scissor.width = width;
668 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000669}
670
Geoff Langc8325162013-08-09 13:26:56 -0400671void Context::getScissorParams(GLint *x, GLint *y, GLsizei *width, GLsizei *height)
672{
673 *x = mState.scissor.x;
674 *y = mState.scissor.y;
675 *width = mState.scissor.width;
676 *height = mState.scissor.height;
677}
678
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000679void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
680{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000681 mState.blend.colorMaskRed = red;
682 mState.blend.colorMaskGreen = green;
683 mState.blend.colorMaskBlue = blue;
684 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000685}
686
687void Context::setDepthMask(bool mask)
688{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000689 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000690}
691
692void Context::setActiveSampler(unsigned int active)
693{
694 mState.activeSampler = active;
695}
696
697GLuint Context::getReadFramebufferHandle() const
698{
699 return mState.readFramebuffer;
700}
701
702GLuint Context::getDrawFramebufferHandle() const
703{
704 return mState.drawFramebuffer;
705}
706
707GLuint Context::getRenderbufferHandle() const
708{
709 return mState.renderbuffer.id();
710}
711
Jamie Madilld8db8662013-07-02 11:57:04 -0400712GLuint Context::getVertexArrayHandle() const
713{
714 return mState.vertexArray;
715}
716
Jamie Madilldc356042013-07-19 16:36:57 -0400717GLuint Context::getSamplerHandle(GLuint textureUnit) const
718{
719 ASSERT(textureUnit < ArraySize(mState.samplers));
720 return mState.samplers[textureUnit];
721}
722
Jamie Madill893ab082014-05-16 16:56:10 -0400723unsigned int Context::getActiveSampler() const
724{
725 return mState.activeSampler;
726}
727
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000728GLuint Context::getArrayBufferHandle() const
729{
730 return mState.arrayBuffer.id();
731}
732
Jamie Madilldb2f14c2014-05-13 13:56:30 -0400733bool Context::isQueryActive() const
734{
735 for (State::ActiveQueryMap::const_iterator i = mState.activeQueries.begin();
736 i != mState.activeQueries.end(); i++)
737 {
738 if (i->second.get() != NULL)
739 {
740 return true;
741 }
742 }
743
744 return false;
745}
746
Jamie Madill45c785d2014-05-13 14:09:34 -0400747const Query *Context::getActiveQuery(GLenum target) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000748{
Geoff Lang37dde692014-01-31 16:34:54 -0500749 // All query types should already exist in the activeQueries map
750 ASSERT(mState.activeQueries.find(target) != mState.activeQueries.end());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000751
Jamie Madill45c785d2014-05-13 14:09:34 -0400752 return mState.activeQueries.at(target).get();
753}
754
755GLuint Context::getActiveQueryId(GLenum target) const
756{
757 const Query *query = getActiveQuery(target);
758 return (query ? query->id() : 0u);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000759}
760
761void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
762{
Jamie Madill57a89722013-07-02 11:57:03 -0400763 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000764}
765
Jamie Madilla857c362013-07-02 11:57:02 -0400766const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000767{
Jamie Madill57a89722013-07-02 11:57:03 -0400768 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000769}
770
Jamie Madilla857c362013-07-02 11:57:02 -0400771const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
772{
773 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
774 return mState.vertexAttribCurrentValues[attribNum];
775}
776
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000777void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000778 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000779{
Jamie Madill57a89722013-07-02 11:57:03 -0400780 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000781}
782
783const void *Context::getVertexAttribPointer(unsigned int attribNum) const
784{
Brandon Jones5bf98292014-06-06 17:19:38 -0700785 return getCurrentVertexArray()->getVertexAttribute(attribNum).pointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000786}
787
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000788void Context::setPackAlignment(GLint alignment)
789{
Jamie Madill950a7752013-09-18 14:36:18 -0400790 mState.pack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000791}
792
793GLint Context::getPackAlignment() const
794{
Jamie Madill950a7752013-09-18 14:36:18 -0400795 return mState.pack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000796}
797
798void Context::setUnpackAlignment(GLint alignment)
799{
Jamie Madill950a7752013-09-18 14:36:18 -0400800 mState.unpack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000801}
802
803GLint Context::getUnpackAlignment() const
804{
Jamie Madill950a7752013-09-18 14:36:18 -0400805 return mState.unpack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000806}
807
808void Context::setPackReverseRowOrder(bool reverseRowOrder)
809{
Jamie Madill950a7752013-09-18 14:36:18 -0400810 mState.pack.reverseRowOrder = reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000811}
812
813bool Context::getPackReverseRowOrder() const
814{
Jamie Madill950a7752013-09-18 14:36:18 -0400815 return mState.pack.reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000816}
817
Jamie Madill88f18f42013-09-18 14:36:19 -0400818const PixelUnpackState &Context::getUnpackState() const
819{
820 return mState.unpack;
821}
822
823const PixelPackState &Context::getPackState() const
824{
825 return mState.pack;
826}
827
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000828GLuint Context::createBuffer()
829{
830 return mResourceManager->createBuffer();
831}
832
833GLuint Context::createProgram()
834{
835 return mResourceManager->createProgram();
836}
837
838GLuint Context::createShader(GLenum type)
839{
840 return mResourceManager->createShader(type);
841}
842
843GLuint Context::createTexture()
844{
845 return mResourceManager->createTexture();
846}
847
848GLuint Context::createRenderbuffer()
849{
850 return mResourceManager->createRenderbuffer();
851}
852
Jamie Madillcd055f82013-07-26 11:55:15 -0400853GLsync Context::createFenceSync(GLenum condition)
854{
855 GLuint handle = mResourceManager->createFenceSync();
856
857 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
858 ASSERT(fenceSync);
859
860 fenceSync->set(condition);
861
862 return reinterpret_cast<GLsync>(handle);
863}
864
Jamie Madill57a89722013-07-02 11:57:03 -0400865GLuint Context::createVertexArray()
866{
867 GLuint handle = mVertexArrayHandleAllocator.allocate();
868
Jamie Madilld1028542013-07-02 11:57:04 -0400869 // Although the spec states VAO state is not initialized until the object is bound,
870 // we create it immediately. The resulting behaviour is transparent to the application,
871 // since it's not currently possible to access the state until the object is bound.
Brandon Jones5bf98292014-06-06 17:19:38 -0700872 mVertexArrayMap[handle] = new VertexArray(mRenderer->createVertexArray(), handle, MAX_VERTEX_ATTRIBS);
Jamie Madill57a89722013-07-02 11:57:03 -0400873
874 return handle;
875}
876
Jamie Madilldc356042013-07-19 16:36:57 -0400877GLuint Context::createSampler()
878{
879 return mResourceManager->createSampler();
880}
881
Geoff Langc8058452014-02-03 12:04:11 -0500882GLuint Context::createTransformFeedback()
883{
884 GLuint handle = mTransformFeedbackAllocator.allocate();
885 TransformFeedback *transformFeedback = new TransformFeedback(handle);
886 transformFeedback->addRef();
887 mTransformFeedbackMap[handle] = transformFeedback;
888 return handle;
889}
890
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000891// Returns an unused framebuffer name
892GLuint Context::createFramebuffer()
893{
894 GLuint handle = mFramebufferHandleAllocator.allocate();
895
896 mFramebufferMap[handle] = NULL;
897
898 return handle;
899}
900
Jamie Madill33dc8432013-07-26 11:55:05 -0400901GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000902{
Jamie Madill33dc8432013-07-26 11:55:05 -0400903 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000904
Jamie Madill33dc8432013-07-26 11:55:05 -0400905 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000906
907 return handle;
908}
909
910// Returns an unused query name
911GLuint Context::createQuery()
912{
913 GLuint handle = mQueryHandleAllocator.allocate();
914
915 mQueryMap[handle] = NULL;
916
917 return handle;
918}
919
920void Context::deleteBuffer(GLuint buffer)
921{
922 if (mResourceManager->getBuffer(buffer))
923 {
924 detachBuffer(buffer);
925 }
Jamie Madill893ab082014-05-16 16:56:10 -0400926
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000927 mResourceManager->deleteBuffer(buffer);
928}
929
930void Context::deleteShader(GLuint shader)
931{
932 mResourceManager->deleteShader(shader);
933}
934
935void Context::deleteProgram(GLuint program)
936{
937 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000938}
939
940void Context::deleteTexture(GLuint texture)
941{
942 if (mResourceManager->getTexture(texture))
943 {
944 detachTexture(texture);
945 }
946
947 mResourceManager->deleteTexture(texture);
948}
949
950void Context::deleteRenderbuffer(GLuint renderbuffer)
951{
952 if (mResourceManager->getRenderbuffer(renderbuffer))
953 {
954 detachRenderbuffer(renderbuffer);
955 }
Jamie Madill893ab082014-05-16 16:56:10 -0400956
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000957 mResourceManager->deleteRenderbuffer(renderbuffer);
958}
959
Jamie Madillcd055f82013-07-26 11:55:15 -0400960void Context::deleteFenceSync(GLsync fenceSync)
961{
962 // The spec specifies the underlying Fence object is not deleted until all current
963 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
964 // and since our API is currently designed for being called from a single thread, we can delete
965 // the fence immediately.
966 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
967}
968
Jamie Madill57a89722013-07-02 11:57:03 -0400969void Context::deleteVertexArray(GLuint vertexArray)
970{
971 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
972
973 if (vertexArrayObject != mVertexArrayMap.end())
974 {
975 detachVertexArray(vertexArray);
976
977 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
978 delete vertexArrayObject->second;
979 mVertexArrayMap.erase(vertexArrayObject);
980 }
981}
982
Jamie Madilldc356042013-07-19 16:36:57 -0400983void Context::deleteSampler(GLuint sampler)
984{
985 if (mResourceManager->getSampler(sampler))
986 {
987 detachSampler(sampler);
988 }
989
990 mResourceManager->deleteSampler(sampler);
991}
992
Geoff Langc8058452014-02-03 12:04:11 -0500993void Context::deleteTransformFeedback(GLuint transformFeedback)
994{
995 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(transformFeedback);
996 if (iter != mTransformFeedbackMap.end())
997 {
998 detachTransformFeedback(transformFeedback);
999 mTransformFeedbackAllocator.release(transformFeedback);
1000 iter->second->release();
1001 mTransformFeedbackMap.erase(iter);
1002 }
1003}
1004
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001005void Context::deleteFramebuffer(GLuint framebuffer)
1006{
1007 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
1008
1009 if (framebufferObject != mFramebufferMap.end())
1010 {
1011 detachFramebuffer(framebuffer);
1012
1013 mFramebufferHandleAllocator.release(framebufferObject->first);
1014 delete framebufferObject->second;
1015 mFramebufferMap.erase(framebufferObject);
1016 }
1017}
1018
Jamie Madill33dc8432013-07-26 11:55:05 -04001019void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001020{
Jamie Madill33dc8432013-07-26 11:55:05 -04001021 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001022
Jamie Madill33dc8432013-07-26 11:55:05 -04001023 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001024 {
Jamie Madill33dc8432013-07-26 11:55:05 -04001025 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001026 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -04001027 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001028 }
1029}
1030
1031void Context::deleteQuery(GLuint query)
1032{
1033 QueryMap::iterator queryObject = mQueryMap.find(query);
1034 if (queryObject != mQueryMap.end())
1035 {
1036 mQueryHandleAllocator.release(queryObject->first);
1037 if (queryObject->second)
1038 {
1039 queryObject->second->release();
1040 }
1041 mQueryMap.erase(queryObject);
1042 }
1043}
1044
1045Buffer *Context::getBuffer(GLuint handle)
1046{
1047 return mResourceManager->getBuffer(handle);
1048}
1049
Geoff Lang48dcae72014-02-05 16:28:24 -05001050Shader *Context::getShader(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001051{
1052 return mResourceManager->getShader(handle);
1053}
1054
Geoff Lang48dcae72014-02-05 16:28:24 -05001055Program *Context::getProgram(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001056{
1057 return mResourceManager->getProgram(handle);
1058}
1059
Jamie Madill570f7c82014-07-03 10:38:54 -04001060Texture *Context::getTexture(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001061{
1062 return mResourceManager->getTexture(handle);
1063}
1064
Jamie Madill6c7b4ad2014-06-16 10:33:59 -04001065Renderbuffer *Context::getRenderbuffer(GLuint handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001066{
1067 return mResourceManager->getRenderbuffer(handle);
1068}
1069
Jamie Madillcd055f82013-07-26 11:55:15 -04001070FenceSync *Context::getFenceSync(GLsync handle) const
1071{
1072 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
1073}
1074
Jamie Madill57a89722013-07-02 11:57:03 -04001075VertexArray *Context::getVertexArray(GLuint handle) const
1076{
1077 auto vertexArray = mVertexArrayMap.find(handle);
1078
1079 if (vertexArray == mVertexArrayMap.end())
1080 {
1081 return NULL;
1082 }
1083 else
1084 {
1085 return vertexArray->second;
1086 }
1087}
1088
Jamie Madilldc356042013-07-19 16:36:57 -04001089Sampler *Context::getSampler(GLuint handle) const
1090{
1091 return mResourceManager->getSampler(handle);
1092}
1093
Geoff Langc8058452014-02-03 12:04:11 -05001094TransformFeedback *Context::getTransformFeedback(GLuint handle) const
1095{
1096 if (handle == 0)
1097 {
1098 return mTransformFeedbackZero.get();
1099 }
1100 else
1101 {
1102 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(handle);
1103 return (iter != mTransformFeedbackMap.end()) ? iter->second : NULL;
1104 }
1105}
1106
Jamie Madill570f7c82014-07-03 10:38:54 -04001107Framebuffer *Context::getReadFramebuffer() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001108{
1109 return getFramebuffer(mState.readFramebuffer);
1110}
1111
1112Framebuffer *Context::getDrawFramebuffer()
1113{
1114 return mBoundDrawFramebuffer;
1115}
1116
Jamie Madill13f7d7d2014-06-20 13:21:27 -04001117const Framebuffer *Context::getDrawFramebuffer() const
1118{
1119 return mBoundDrawFramebuffer;
1120}
1121
Jamie Madill57a89722013-07-02 11:57:03 -04001122VertexArray *Context::getCurrentVertexArray() const
1123{
1124 VertexArray *vao = getVertexArray(mState.vertexArray);
1125 ASSERT(vao != NULL);
1126 return vao;
1127}
1128
Geoff Langc8058452014-02-03 12:04:11 -05001129TransformFeedback *Context::getCurrentTransformFeedback() const
1130{
1131 return mState.transformFeedback.get();
1132}
1133
Jamie Madilldc356042013-07-19 16:36:57 -04001134bool Context::isSampler(GLuint samplerName) const
1135{
1136 return mResourceManager->isSampler(samplerName);
1137}
1138
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001139void Context::bindArrayBuffer(unsigned int buffer)
1140{
1141 mResourceManager->checkBufferAllocation(buffer);
1142
1143 mState.arrayBuffer.set(getBuffer(buffer));
1144}
1145
1146void Context::bindElementArrayBuffer(unsigned int buffer)
1147{
1148 mResourceManager->checkBufferAllocation(buffer);
1149
Jamie Madill57a89722013-07-02 11:57:03 -04001150 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001151}
1152
1153void Context::bindTexture2D(GLuint texture)
1154{
1155 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1156
1157 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1158}
1159
1160void Context::bindTextureCubeMap(GLuint texture)
1161{
1162 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1163
1164 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1165}
1166
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001167void Context::bindTexture3D(GLuint texture)
1168{
1169 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1170
1171 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1172}
1173
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001174void Context::bindTexture2DArray(GLuint texture)
1175{
1176 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1177
1178 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1179}
1180
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001181void Context::bindReadFramebuffer(GLuint framebuffer)
1182{
1183 if (!getFramebuffer(framebuffer))
1184 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001185 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001186 }
1187
1188 mState.readFramebuffer = framebuffer;
1189}
1190
1191void Context::bindDrawFramebuffer(GLuint framebuffer)
1192{
1193 if (!getFramebuffer(framebuffer))
1194 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001195 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001196 }
1197
1198 mState.drawFramebuffer = framebuffer;
1199
1200 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1201}
1202
1203void Context::bindRenderbuffer(GLuint renderbuffer)
1204{
1205 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1206
1207 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1208}
1209
Jamie Madill57a89722013-07-02 11:57:03 -04001210void Context::bindVertexArray(GLuint vertexArray)
1211{
1212 if (!getVertexArray(vertexArray))
1213 {
Brandon Jones5bf98292014-06-06 17:19:38 -07001214 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer->createVertexArray(), vertexArray, MAX_VERTEX_ATTRIBS);
Jamie Madill57a89722013-07-02 11:57:03 -04001215 }
1216
1217 mState.vertexArray = vertexArray;
1218}
1219
Jamie Madilldc356042013-07-19 16:36:57 -04001220void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1221{
1222 ASSERT(textureUnit < ArraySize(mState.samplers));
1223 mResourceManager->checkSamplerAllocation(sampler);
1224
1225 mState.samplers[textureUnit] = sampler;
1226}
1227
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001228void Context::bindGenericUniformBuffer(GLuint buffer)
1229{
1230 mResourceManager->checkBufferAllocation(buffer);
1231
1232 mState.genericUniformBuffer.set(getBuffer(buffer));
1233}
1234
1235void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001236{
1237 mResourceManager->checkBufferAllocation(buffer);
1238
1239 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1240}
1241
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001242void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1243{
1244 mResourceManager->checkBufferAllocation(buffer);
1245
1246 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1247}
1248
1249void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001250{
1251 mResourceManager->checkBufferAllocation(buffer);
1252
1253 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1254}
1255
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001256void Context::bindCopyReadBuffer(GLuint buffer)
1257{
1258 mResourceManager->checkBufferAllocation(buffer);
1259
1260 mState.copyReadBuffer.set(getBuffer(buffer));
1261}
1262
1263void Context::bindCopyWriteBuffer(GLuint buffer)
1264{
1265 mResourceManager->checkBufferAllocation(buffer);
1266
1267 mState.copyWriteBuffer.set(getBuffer(buffer));
1268}
1269
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001270void Context::bindPixelPackBuffer(GLuint buffer)
1271{
1272 mResourceManager->checkBufferAllocation(buffer);
1273
Jamie Madill950a7752013-09-18 14:36:18 -04001274 mState.pack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001275}
1276
1277void Context::bindPixelUnpackBuffer(GLuint buffer)
1278{
1279 mResourceManager->checkBufferAllocation(buffer);
1280
Jamie Madill950a7752013-09-18 14:36:18 -04001281 mState.unpack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001282}
1283
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001284void Context::useProgram(GLuint program)
1285{
1286 GLuint priorProgram = mState.currentProgram;
1287 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1288
1289 if (priorProgram != program)
1290 {
1291 Program *newProgram = mResourceManager->getProgram(program);
1292 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001293 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001294
1295 if (newProgram)
1296 {
1297 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001298 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001299 }
Jamie Madill893ab082014-05-16 16:56:10 -04001300
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001301 if (oldProgram)
1302 {
1303 oldProgram->release();
1304 }
1305 }
1306}
1307
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001308void Context::linkProgram(GLuint program)
1309{
1310 Program *programObject = mResourceManager->getProgram(program);
1311
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001312 bool linked = programObject->link();
1313
1314 // if the current program was relinked successfully we
1315 // need to install the new executables
1316 if (linked && program == mState.currentProgram)
1317 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001318 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001319 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001320}
1321
1322void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1323{
1324 Program *programObject = mResourceManager->getProgram(program);
1325
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001326 bool loaded = programObject->setProgramBinary(binary, length);
1327
1328 // if the current program was reloaded successfully we
1329 // need to install the new executables
1330 if (loaded && program == mState.currentProgram)
1331 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001332 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001333 }
1334
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001335}
1336
Geoff Langc8058452014-02-03 12:04:11 -05001337void Context::bindTransformFeedback(GLuint transformFeedback)
1338{
1339 TransformFeedback *transformFeedbackObject = getTransformFeedback(transformFeedback);
1340 mState.transformFeedback.set(transformFeedbackObject);
1341}
1342
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001343void Context::beginQuery(GLenum target, GLuint query)
1344{
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001345 Query *queryObject = getQuery(query, true, target);
Jamie Madilldb2f14c2014-05-13 13:56:30 -04001346 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001347
1348 // set query as active for specified target
Geoff Lang37dde692014-01-31 16:34:54 -05001349 mState.activeQueries[target].set(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001350
1351 // begin query
1352 queryObject->begin();
1353}
1354
1355void Context::endQuery(GLenum target)
1356{
Geoff Lang37dde692014-01-31 16:34:54 -05001357 Query *queryObject = mState.activeQueries[target].get();
Jamie Madill45c785d2014-05-13 14:09:34 -04001358 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001359
1360 queryObject->end();
1361
Geoff Lang37dde692014-01-31 16:34:54 -05001362 mState.activeQueries[target].set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001363}
1364
1365void Context::setFramebufferZero(Framebuffer *buffer)
1366{
1367 delete mFramebufferMap[0];
1368 mFramebufferMap[0] = buffer;
1369 if (mState.drawFramebuffer == 0)
1370 {
1371 mBoundDrawFramebuffer = buffer;
1372 }
1373}
1374
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001375void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001376{
Geoff Langcec35902014-04-16 10:52:36 -04001377 const TextureCaps &formatCaps = getCaps().textureCaps.get(internalformat);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001378
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001379 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001380
Geoff Langcec35902014-04-16 10:52:36 -04001381 if (formatCaps.colorRendering)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001382 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001383 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001384 }
Geoff Langcec35902014-04-16 10:52:36 -04001385 else if (formatCaps.depthRendering && formatCaps.stencilRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001386 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001387 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001388 }
Geoff Langcec35902014-04-16 10:52:36 -04001389 else if (formatCaps.depthRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001390 {
1391 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1392 }
Geoff Langcec35902014-04-16 10:52:36 -04001393 else if (formatCaps.stencilRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001394 {
1395 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1396 }
1397 else
1398 {
1399 UNREACHABLE();
1400 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001401 }
1402
Jamie Madill6c7b4ad2014-06-16 10:33:59 -04001403 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001404 renderbufferObject->setStorage(renderbuffer);
1405}
1406
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001407Framebuffer *Context::getFramebuffer(unsigned int handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001408{
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001409 FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001410
1411 if (framebuffer == mFramebufferMap.end())
1412 {
1413 return NULL;
1414 }
1415 else
1416 {
1417 return framebuffer->second;
1418 }
1419}
1420
Jamie Madill33dc8432013-07-26 11:55:05 -04001421FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001422{
Jamie Madill33dc8432013-07-26 11:55:05 -04001423 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001424
Jamie Madill33dc8432013-07-26 11:55:05 -04001425 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001426 {
1427 return NULL;
1428 }
1429 else
1430 {
1431 return fence->second;
1432 }
1433}
1434
1435Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1436{
1437 QueryMap::iterator query = mQueryMap.find(handle);
1438
1439 if (query == mQueryMap.end())
1440 {
1441 return NULL;
1442 }
1443 else
1444 {
1445 if (!query->second && create)
1446 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001447 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001448 query->second->addRef();
1449 }
1450 return query->second;
1451 }
1452}
1453
Jamie Madill8c96d582014-03-05 15:01:23 -05001454Buffer *Context::getTargetBuffer(GLenum target) const
1455{
1456 switch (target)
1457 {
1458 case GL_ARRAY_BUFFER: return mState.arrayBuffer.get();
1459 case GL_COPY_READ_BUFFER: return mState.copyReadBuffer.get();
1460 case GL_COPY_WRITE_BUFFER: return mState.copyWriteBuffer.get();
1461 case GL_ELEMENT_ARRAY_BUFFER: return getCurrentVertexArray()->getElementArrayBuffer();
1462 case GL_PIXEL_PACK_BUFFER: return mState.pack.pixelBuffer.get();
1463 case GL_PIXEL_UNPACK_BUFFER: return mState.unpack.pixelBuffer.get();
1464 case GL_TRANSFORM_FEEDBACK_BUFFER: return mState.genericTransformFeedbackBuffer.get();
1465 case GL_UNIFORM_BUFFER: return mState.genericUniformBuffer.get();
1466 default: UNREACHABLE(); return NULL;
1467 }
1468}
1469
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001470Buffer *Context::getArrayBuffer()
1471{
1472 return mState.arrayBuffer.get();
1473}
1474
Jamie Madill7a5f7382014-03-05 15:01:24 -05001475Buffer *Context::getElementArrayBuffer() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001476{
Jamie Madill57a89722013-07-02 11:57:03 -04001477 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001478}
1479
Shannon Woodse8cda3712014-07-01 16:13:18 -04001480ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001481{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001482 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001483}
1484
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001485Texture *Context::getTargetTexture(GLenum target) const
1486{
1487 if (!ValidTextureTarget(this, target))
1488 {
1489 return NULL;
1490 }
1491
1492 switch (target)
1493 {
1494 case GL_TEXTURE_2D: return getTexture2D();
1495 case GL_TEXTURE_CUBE_MAP: return getTextureCubeMap();
1496 case GL_TEXTURE_3D: return getTexture3D();
1497 case GL_TEXTURE_2D_ARRAY: return getTexture2DArray();
1498 default: return NULL;
1499 }
1500}
1501
1502GLuint Context::getTargetFramebufferHandle(GLenum target) const
1503{
1504 if (!ValidFramebufferTarget(target))
1505 {
1506 return GL_INVALID_INDEX;
1507 }
1508
1509 if (target == GL_READ_FRAMEBUFFER_ANGLE)
1510 {
1511 return mState.readFramebuffer;
1512 }
1513 else
1514 {
1515 return mState.drawFramebuffer;
1516 }
1517}
1518
1519Framebuffer *Context::getTargetFramebuffer(GLenum target) const
1520{
1521 GLuint framebufferHandle = getTargetFramebufferHandle(target);
1522 return (framebufferHandle == GL_INVALID_INDEX ? NULL : getFramebuffer(framebufferHandle));
1523}
1524
1525Texture2D *Context::getTexture2D() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001526{
1527 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1528}
1529
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001530TextureCubeMap *Context::getTextureCubeMap() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001531{
1532 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1533}
1534
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001535Texture3D *Context::getTexture3D() const
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001536{
1537 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1538}
1539
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001540Texture2DArray *Context::getTexture2DArray() const
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001541{
1542 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1543}
1544
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001545Buffer *Context::getGenericUniformBuffer()
1546{
1547 return mState.genericUniformBuffer.get();
1548}
1549
1550Buffer *Context::getGenericTransformFeedbackBuffer()
1551{
1552 return mState.genericTransformFeedbackBuffer.get();
1553}
1554
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001555Buffer *Context::getCopyReadBuffer()
1556{
1557 return mState.copyReadBuffer.get();
1558}
1559
1560Buffer *Context::getCopyWriteBuffer()
1561{
1562 return mState.copyWriteBuffer.get();
1563}
1564
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001565Buffer *Context::getPixelPackBuffer()
1566{
Jamie Madill950a7752013-09-18 14:36:18 -04001567 return mState.pack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001568}
1569
1570Buffer *Context::getPixelUnpackBuffer()
1571{
Jamie Madill950a7752013-09-18 14:36:18 -04001572 return mState.unpack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001573}
1574
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001575Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001576{
1577 GLuint texid = mState.samplerTexture[type][sampler].id();
1578
1579 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1580 {
1581 switch (type)
1582 {
1583 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001584 case TEXTURE_2D: return mTexture2DZero.get();
1585 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1586 case TEXTURE_3D: return mTexture3DZero.get();
1587 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001588 }
1589 }
1590
1591 return mState.samplerTexture[type][sampler].get();
1592}
1593
Jamie Madill893ab082014-05-16 16:56:10 -04001594void Context::getBooleanv(GLenum pname, GLboolean *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001595{
1596 switch (pname)
1597 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001598 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1599 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1600 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001601 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001602 params[0] = mState.blend.colorMaskRed;
1603 params[1] = mState.blend.colorMaskGreen;
1604 params[2] = mState.blend.colorMaskBlue;
1605 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001606 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001607 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1608 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1609 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1610 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001611 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001612 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1613 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1614 case GL_BLEND: *params = mState.blend.blend; break;
1615 case GL_DITHER: *params = mState.blend.dither; break;
1616 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001617 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = getCurrentTransformFeedback()->isStarted(); break;
1618 case GL_TRANSFORM_FEEDBACK_PAUSED: *params = getCurrentTransformFeedback()->isPaused(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001619 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001620 UNREACHABLE();
1621 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001622 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001623}
1624
Jamie Madill893ab082014-05-16 16:56:10 -04001625void Context::getFloatv(GLenum pname, GLfloat *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001626{
1627 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1628 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1629 // GetIntegerv as its native query function. As it would require conversion in any
1630 // case, this should make no difference to the calling application.
1631 switch (pname)
1632 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001633 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1634 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1635 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1636 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1637 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001638 case GL_ALIASED_LINE_WIDTH_RANGE:
Geoff Langaae65a42014-05-26 12:43:44 -04001639 params[0] = getCaps().minAliasedLineWidth;
1640 params[1] = getCaps().maxAliasedLineWidth;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001641 break;
1642 case GL_ALIASED_POINT_SIZE_RANGE:
Geoff Langaae65a42014-05-26 12:43:44 -04001643 params[0] = getCaps().minAliasedPointSize;
1644 params[1] = getCaps().maxAliasedPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001645 break;
1646 case GL_DEPTH_RANGE:
1647 params[0] = mState.zNear;
1648 params[1] = mState.zFar;
1649 break;
1650 case GL_COLOR_CLEAR_VALUE:
1651 params[0] = mState.colorClearValue.red;
1652 params[1] = mState.colorClearValue.green;
1653 params[2] = mState.colorClearValue.blue;
1654 params[3] = mState.colorClearValue.alpha;
1655 break;
1656 case GL_BLEND_COLOR:
1657 params[0] = mState.blendColor.red;
1658 params[1] = mState.blendColor.green;
1659 params[2] = mState.blendColor.blue;
1660 params[3] = mState.blendColor.alpha;
1661 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001662 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
Geoff Langcec35902014-04-16 10:52:36 -04001663 ASSERT(getCaps().extensions.textureFilterAnisotropic);
1664 *params = getCaps().extensions.maxTextureAnisotropy;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001665 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001666 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001667 UNREACHABLE();
1668 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001669 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001670}
1671
Jamie Madill893ab082014-05-16 16:56:10 -04001672void Context::getIntegerv(GLenum pname, GLint *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001673{
Geoff Langaae65a42014-05-26 12:43:44 -04001674 const Caps &caps = getCaps();
1675
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001676 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1677 {
1678 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
Geoff Langaae65a42014-05-26 12:43:44 -04001679 ASSERT(colorAttachment < caps.maxDrawBuffers);
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001680 Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001681 *params = framebuffer->getDrawBufferState(colorAttachment);
Jamie Madill893ab082014-05-16 16:56:10 -04001682 return;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001683 }
1684
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001685 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1686 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1687 // GetIntegerv as its native query function. As it would require conversion in any
Jamie Madill893ab082014-05-16 16:56:10 -04001688 // case, this should make no difference to the calling application. You may find it in
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001689 // Context::getFloatv.
1690 switch (pname)
1691 {
Jamie Madill1caff072013-07-19 16:36:56 -04001692 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1693 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1694 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1695 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
Geoff Langd3ff9002014-05-08 11:19:27 -04001696 case GL_MAX_VARYING_COMPONENTS: *params = mRenderer->getMaxVaryingVectors() * 4; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001697 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1698 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1699 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1700 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1701 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
Geoff Langaae65a42014-05-26 12:43:44 -04001702 case GL_MAX_RENDERBUFFER_SIZE: *params = caps.maxRenderbufferSize; break;
1703 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = caps.maxColorAttachments; break;
1704 case GL_MAX_DRAW_BUFFERS_EXT: *params = caps.maxDrawBuffers; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001705 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1706 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1707 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1708 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1709 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1710 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1711 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1712 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1713 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1714 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
Jamie Madill950a7752013-09-18 14:36:18 -04001715 case GL_PACK_ALIGNMENT: *params = mState.pack.alignment; break;
1716 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.pack.reverseRowOrder; break;
1717 case GL_UNPACK_ALIGNMENT: *params = mState.unpack.alignment; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001718 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1719 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1720 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1721 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1722 case GL_STENCIL_REF: *params = mState.stencilRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001723 case GL_STENCIL_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001724 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1725 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001726 case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilBackMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001727 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1728 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1729 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1730 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1731 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1732 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1733 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1734 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1735 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1736 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1737 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1738 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1739 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001740 case GL_STENCIL_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilWritemask); break;
1741 case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilBackWritemask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001742 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1743 case GL_SUBPIXEL_BITS: *params = 4; break;
Geoff Langaae65a42014-05-26 12:43:44 -04001744 case GL_MAX_TEXTURE_SIZE: *params = caps.max2DTextureSize; break;
1745 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = caps.maxCubeMapTextureSize; break;
1746 case GL_MAX_3D_TEXTURE_SIZE: *params = caps.max3DTextureSize; break;
1747 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = caps.maxArrayTextureLayers; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001748 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1749 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1750 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1751 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1752 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
Jamie Madillee7010d2013-10-17 10:45:47 -04001753 case GL_MAJOR_VERSION: *params = mClientVersion; break;
1754 case GL_MINOR_VERSION: *params = 0; break;
Jamie Madill13a2f852013-12-11 16:35:08 -05001755 case GL_MAX_ELEMENTS_INDICES: *params = mRenderer->getMaxRecommendedElementsIndices(); break;
1756 case GL_MAX_ELEMENTS_VERTICES: *params = mRenderer->getMaxRecommendedElementsVertices(); break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001757 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackInterleavedComponents(); break;
1758 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = mRenderer->getMaxTransformFeedbackBuffers(); break;
1759 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackSeparateComponents(); break;
Jamie Madill893ab082014-05-16 16:56:10 -04001760 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001761 params[0] = mNumCompressedTextureFormats;
1762 break;
1763 case GL_MAX_SAMPLES_ANGLE:
Jamie Madill893ab082014-05-16 16:56:10 -04001764 *params = static_cast<GLint>(getMaxSupportedSamples());
1765 break;
1766 case GL_SAMPLE_BUFFERS:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001767 case GL_SAMPLES:
1768 {
1769 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1770 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1771 {
1772 switch (pname)
1773 {
1774 case GL_SAMPLE_BUFFERS:
1775 if (framebuffer->getSamples() != 0)
1776 {
1777 *params = 1;
1778 }
1779 else
1780 {
1781 *params = 0;
1782 }
1783 break;
1784 case GL_SAMPLES:
1785 *params = framebuffer->getSamples();
1786 break;
1787 }
1788 }
Jamie Madill893ab082014-05-16 16:56:10 -04001789 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001790 {
1791 *params = 0;
1792 }
1793 }
1794 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001795 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1796 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1797 {
Geoff Lang005df412013-10-16 14:12:50 -04001798 GLenum internalFormat, format, type;
Jamie Madill893ab082014-05-16 16:56:10 -04001799 getCurrentReadFormatType(&internalFormat, &format, &type);
1800 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1801 *params = format;
1802 else
1803 *params = type;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001804 }
1805 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001806 case GL_MAX_VIEWPORT_DIMS:
1807 {
Geoff Langaae65a42014-05-26 12:43:44 -04001808 params[0] = getCaps().maxViewportWidth;
1809 params[1] = getCaps().maxViewportHeight;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001810 }
1811 break;
1812 case GL_COMPRESSED_TEXTURE_FORMATS:
1813 {
Geoff Langcec35902014-04-16 10:52:36 -04001814 if (getCaps().extensions.textureCompressionDXT1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001815 {
1816 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1817 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1818 }
Geoff Langcec35902014-04-16 10:52:36 -04001819 if (getCaps().extensions.textureCompressionDXT3)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001820 {
1821 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1822 }
Geoff Langcec35902014-04-16 10:52:36 -04001823 if (getCaps().extensions.textureCompressionDXT5)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001824 {
1825 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1826 }
1827 }
1828 break;
1829 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001830 params[0] = mState.viewport.x;
1831 params[1] = mState.viewport.y;
1832 params[2] = mState.viewport.width;
1833 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001834 break;
1835 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001836 params[0] = mState.scissor.x;
1837 params[1] = mState.scissor.y;
1838 params[2] = mState.scissor.width;
1839 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001840 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001841 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1842 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001843 case GL_RED_BITS:
1844 case GL_GREEN_BITS:
1845 case GL_BLUE_BITS:
1846 case GL_ALPHA_BITS:
1847 {
1848 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001849 gl::FramebufferAttachment *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001850
1851 if (colorbuffer)
1852 {
1853 switch (pname)
1854 {
Geoff Lange4a492b2014-06-19 14:14:41 -04001855 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1856 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1857 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1858 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001859 }
1860 }
1861 else
1862 {
1863 *params = 0;
1864 }
1865 }
1866 break;
1867 case GL_DEPTH_BITS:
1868 {
1869 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001870 gl::FramebufferAttachment *depthbuffer = framebuffer->getDepthbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001871
1872 if (depthbuffer)
1873 {
Geoff Lange4a492b2014-06-19 14:14:41 -04001874 *params = depthbuffer->getDepthSize();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001875 }
1876 else
1877 {
1878 *params = 0;
1879 }
1880 }
1881 break;
1882 case GL_STENCIL_BITS:
1883 {
1884 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001885 gl::FramebufferAttachment *stencilbuffer = framebuffer->getStencilbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001886
1887 if (stencilbuffer)
1888 {
Geoff Lange4a492b2014-06-19 14:14:41 -04001889 *params = stencilbuffer->getStencilSize();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001890 }
1891 else
1892 {
1893 *params = 0;
1894 }
1895 }
1896 break;
1897 case GL_TEXTURE_BINDING_2D:
Jamie Madill893ab082014-05-16 16:56:10 -04001898 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1899 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001900 break;
1901 case GL_TEXTURE_BINDING_CUBE_MAP:
Jamie Madill893ab082014-05-16 16:56:10 -04001902 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1903 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001904 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001905 case GL_TEXTURE_BINDING_3D:
Jamie Madill893ab082014-05-16 16:56:10 -04001906 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1907 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001908 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001909 case GL_TEXTURE_BINDING_2D_ARRAY:
Jamie Madill893ab082014-05-16 16:56:10 -04001910 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1911 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001912 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001913 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1914 *params = mResetStrategy;
1915 break;
1916 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1917 *params = 1;
1918 break;
1919 case GL_PROGRAM_BINARY_FORMATS_OES:
1920 *params = GL_PROGRAM_BINARY_ANGLE;
1921 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001922 case GL_UNIFORM_BUFFER_BINDING:
1923 *params = mState.genericUniformBuffer.id();
1924 break;
1925 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1926 *params = mState.genericTransformFeedbackBuffer.id();
1927 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001928 case GL_COPY_READ_BUFFER_BINDING:
1929 *params = mState.copyReadBuffer.id();
1930 break;
1931 case GL_COPY_WRITE_BUFFER_BINDING:
1932 *params = mState.copyWriteBuffer.id();
1933 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001934 case GL_PIXEL_PACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001935 *params = mState.pack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001936 break;
1937 case GL_PIXEL_UNPACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001938 *params = mState.unpack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001939 break;
Geoff Lang23c81692013-08-12 10:46:58 -04001940 case GL_NUM_EXTENSIONS:
Geoff Langcec35902014-04-16 10:52:36 -04001941 *params = static_cast<GLint>(mExtensionStrings.size());
Geoff Lang23c81692013-08-12 10:46:58 -04001942 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001943 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001944 UNREACHABLE();
1945 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001946 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001947}
1948
Jamie Madill893ab082014-05-16 16:56:10 -04001949void Context::getInteger64v(GLenum pname, GLint64 *params)
Jamie Madill0fda9862013-07-19 16:36:55 -04001950{
1951 switch (pname)
1952 {
1953 case GL_MAX_ELEMENT_INDEX:
Geoff Langaae65a42014-05-26 12:43:44 -04001954 *params = getCaps().maxElementIndex;
Jamie Madill0fda9862013-07-19 16:36:55 -04001955 break;
1956 case GL_MAX_UNIFORM_BLOCK_SIZE:
1957 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
1958 break;
1959 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
1960 {
1961 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1962 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1963 *params = uniformBufferComponents + defaultBufferComponents;
1964 }
1965 break;
1966 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
1967 {
1968 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1969 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1970 *params = uniformBufferComponents + defaultBufferComponents;
1971 }
1972 break;
1973 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04001974 // We do not wait for server fence objects internally, so report a max timeout of zero.
1975 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04001976 break;
1977 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001978 UNREACHABLE();
1979 break;
Jamie Madill0fda9862013-07-19 16:36:55 -04001980 }
Jamie Madill0fda9862013-07-19 16:36:55 -04001981}
1982
Shannon Woods1b2fb852013-08-19 14:28:48 -04001983bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
1984{
1985 switch (target)
1986 {
1987 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1988 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
1989 {
1990 *data = mState.transformFeedbackBuffers[index].id();
1991 }
1992 break;
1993 case GL_UNIFORM_BUFFER_BINDING:
1994 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
1995 {
1996 *data = mState.uniformBuffers[index].id();
1997 }
1998 break;
1999 default:
2000 return false;
2001 }
2002
2003 return true;
2004}
2005
2006bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
2007{
2008 switch (target)
2009 {
2010 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2011 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2012 {
2013 *data = mState.transformFeedbackBuffers[index].getOffset();
2014 }
2015 break;
2016 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2017 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2018 {
2019 *data = mState.transformFeedbackBuffers[index].getSize();
2020 }
2021 break;
2022 case GL_UNIFORM_BUFFER_START:
2023 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2024 {
2025 *data = mState.uniformBuffers[index].getOffset();
2026 }
2027 break;
2028 case GL_UNIFORM_BUFFER_SIZE:
2029 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2030 {
2031 *data = mState.uniformBuffers[index].getSize();
2032 }
2033 break;
2034 default:
2035 return false;
2036 }
2037
2038 return true;
2039}
2040
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002041bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
2042{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002043 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
2044 {
2045 *type = GL_INT;
2046 *numParams = 1;
2047 return true;
2048 }
2049
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002050 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2051 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2052 // to the fact that it is stored internally as a float, and so would require conversion
Jamie Madill893ab082014-05-16 16:56:10 -04002053 // if returned from Context::getIntegerv. Since this conversion is already implemented
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002054 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2055 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2056 // application.
2057 switch (pname)
2058 {
2059 case GL_COMPRESSED_TEXTURE_FORMATS:
2060 {
2061 *type = GL_INT;
2062 *numParams = mNumCompressedTextureFormats;
2063 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002064 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002065 case GL_SHADER_BINARY_FORMATS:
2066 {
2067 *type = GL_INT;
2068 *numParams = 0;
2069 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002070 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002071 case GL_MAX_VERTEX_ATTRIBS:
2072 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2073 case GL_MAX_VARYING_VECTORS:
2074 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2075 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2076 case GL_MAX_TEXTURE_IMAGE_UNITS:
2077 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2078 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002079 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002080 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002081 case GL_NUM_SHADER_BINARY_FORMATS:
2082 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2083 case GL_ARRAY_BUFFER_BINDING:
Vladimir Vukicevic1e514352014-05-13 15:53:06 -07002084 //case GL_FRAMEBUFFER_BINDING: // equivalent to DRAW_FRAMEBUFFER_BINDING_ANGLE
2085 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE:
2086 case GL_READ_FRAMEBUFFER_BINDING_ANGLE:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002087 case GL_RENDERBUFFER_BINDING:
2088 case GL_CURRENT_PROGRAM:
2089 case GL_PACK_ALIGNMENT:
2090 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2091 case GL_UNPACK_ALIGNMENT:
2092 case GL_GENERATE_MIPMAP_HINT:
2093 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2094 case GL_RED_BITS:
2095 case GL_GREEN_BITS:
2096 case GL_BLUE_BITS:
2097 case GL_ALPHA_BITS:
2098 case GL_DEPTH_BITS:
2099 case GL_STENCIL_BITS:
2100 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2101 case GL_CULL_FACE_MODE:
2102 case GL_FRONT_FACE:
2103 case GL_ACTIVE_TEXTURE:
2104 case GL_STENCIL_FUNC:
2105 case GL_STENCIL_VALUE_MASK:
2106 case GL_STENCIL_REF:
2107 case GL_STENCIL_FAIL:
2108 case GL_STENCIL_PASS_DEPTH_FAIL:
2109 case GL_STENCIL_PASS_DEPTH_PASS:
2110 case GL_STENCIL_BACK_FUNC:
2111 case GL_STENCIL_BACK_VALUE_MASK:
2112 case GL_STENCIL_BACK_REF:
2113 case GL_STENCIL_BACK_FAIL:
2114 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2115 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2116 case GL_DEPTH_FUNC:
2117 case GL_BLEND_SRC_RGB:
2118 case GL_BLEND_SRC_ALPHA:
2119 case GL_BLEND_DST_RGB:
2120 case GL_BLEND_DST_ALPHA:
2121 case GL_BLEND_EQUATION_RGB:
2122 case GL_BLEND_EQUATION_ALPHA:
2123 case GL_STENCIL_WRITEMASK:
2124 case GL_STENCIL_BACK_WRITEMASK:
2125 case GL_STENCIL_CLEAR_VALUE:
2126 case GL_SUBPIXEL_BITS:
2127 case GL_MAX_TEXTURE_SIZE:
2128 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2129 case GL_SAMPLE_BUFFERS:
2130 case GL_SAMPLES:
2131 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2132 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2133 case GL_TEXTURE_BINDING_2D:
2134 case GL_TEXTURE_BINDING_CUBE_MAP:
2135 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2136 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2137 case GL_PROGRAM_BINARY_FORMATS_OES:
2138 {
2139 *type = GL_INT;
2140 *numParams = 1;
2141 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002142 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002143 case GL_MAX_SAMPLES_ANGLE:
2144 {
Geoff Langcec35902014-04-16 10:52:36 -04002145 if (getCaps().extensions.framebufferMultisample)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002146 {
2147 *type = GL_INT;
2148 *numParams = 1;
2149 }
2150 else
2151 {
2152 return false;
2153 }
2154 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002155 return true;
Shannon Woods158c4382014-05-06 13:00:07 -04002156 case GL_PIXEL_PACK_BUFFER_BINDING:
2157 case GL_PIXEL_UNPACK_BUFFER_BINDING:
2158 {
Geoff Langcec35902014-04-16 10:52:36 -04002159 if (getCaps().extensions.pixelBufferObject)
Shannon Woods158c4382014-05-06 13:00:07 -04002160 {
2161 *type = GL_INT;
2162 *numParams = 1;
2163 }
2164 else
2165 {
2166 return false;
2167 }
2168 }
2169 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002170 case GL_MAX_VIEWPORT_DIMS:
2171 {
2172 *type = GL_INT;
2173 *numParams = 2;
2174 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002175 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002176 case GL_VIEWPORT:
2177 case GL_SCISSOR_BOX:
2178 {
2179 *type = GL_INT;
2180 *numParams = 4;
2181 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002182 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002183 case GL_SHADER_COMPILER:
2184 case GL_SAMPLE_COVERAGE_INVERT:
2185 case GL_DEPTH_WRITEMASK:
2186 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2187 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2188 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2189 case GL_SAMPLE_COVERAGE:
2190 case GL_SCISSOR_TEST:
2191 case GL_STENCIL_TEST:
2192 case GL_DEPTH_TEST:
2193 case GL_BLEND:
2194 case GL_DITHER:
2195 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2196 {
2197 *type = GL_BOOL;
2198 *numParams = 1;
2199 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002200 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002201 case GL_COLOR_WRITEMASK:
2202 {
2203 *type = GL_BOOL;
2204 *numParams = 4;
2205 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002206 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002207 case GL_POLYGON_OFFSET_FACTOR:
2208 case GL_POLYGON_OFFSET_UNITS:
2209 case GL_SAMPLE_COVERAGE_VALUE:
2210 case GL_DEPTH_CLEAR_VALUE:
2211 case GL_LINE_WIDTH:
2212 {
2213 *type = GL_FLOAT;
2214 *numParams = 1;
2215 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002216 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002217 case GL_ALIASED_LINE_WIDTH_RANGE:
2218 case GL_ALIASED_POINT_SIZE_RANGE:
2219 case GL_DEPTH_RANGE:
2220 {
2221 *type = GL_FLOAT;
2222 *numParams = 2;
2223 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002224 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002225 case GL_COLOR_CLEAR_VALUE:
2226 case GL_BLEND_COLOR:
2227 {
2228 *type = GL_FLOAT;
2229 *numParams = 4;
2230 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002231 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002232 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
Geoff Langcec35902014-04-16 10:52:36 -04002233 if (!getCaps().extensions.maxTextureAnisotropy)
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002234 {
2235 return false;
2236 }
2237 *type = GL_FLOAT;
2238 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002239 return true;
2240 }
2241
2242 if (mClientVersion < 3)
2243 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002244 return false;
2245 }
2246
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002247 // Check for ES3.0+ parameter names
2248 switch (pname)
2249 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002250 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2251 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002252 case GL_UNIFORM_BUFFER_BINDING:
2253 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002254 case GL_COPY_READ_BUFFER_BINDING:
2255 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002256 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002257 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002258 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002259 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002260 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2261 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2262 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Geoff Langd3ff9002014-05-08 11:19:27 -04002263 case GL_MAX_VARYING_COMPONENTS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002264 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002265 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2266 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002267 case GL_NUM_EXTENSIONS:
Jamie Madillee7010d2013-10-17 10:45:47 -04002268 case GL_MAJOR_VERSION:
2269 case GL_MINOR_VERSION:
Jamie Madill13a2f852013-12-11 16:35:08 -05002270 case GL_MAX_ELEMENTS_INDICES:
2271 case GL_MAX_ELEMENTS_VERTICES:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002272 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
Jamie Madill2e503552013-12-19 13:48:34 -05002273 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002274 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002275 {
2276 *type = GL_INT;
2277 *numParams = 1;
2278 }
2279 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002280
2281 case GL_MAX_ELEMENT_INDEX:
2282 case GL_MAX_UNIFORM_BLOCK_SIZE:
2283 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2284 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2285 case GL_MAX_SERVER_WAIT_TIMEOUT:
2286 {
2287 *type = GL_INT_64_ANGLEX;
2288 *numParams = 1;
2289 }
2290 return true;
Jamie Madill2e503552013-12-19 13:48:34 -05002291
2292 case GL_TRANSFORM_FEEDBACK_ACTIVE:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002293 case GL_TRANSFORM_FEEDBACK_PAUSED:
Jamie Madill2e503552013-12-19 13:48:34 -05002294 {
2295 *type = GL_BOOL;
2296 *numParams = 1;
2297 }
2298 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002299 }
2300
2301 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002302}
2303
Shannon Woods1b2fb852013-08-19 14:28:48 -04002304bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2305{
2306 if (mClientVersion < 3)
2307 {
2308 return false;
2309 }
2310
2311 switch (target)
2312 {
2313 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2314 case GL_UNIFORM_BUFFER_BINDING:
2315 {
2316 *type = GL_INT;
2317 *numParams = 1;
2318 }
2319 return true;
2320 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2321 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2322 case GL_UNIFORM_BUFFER_START:
2323 case GL_UNIFORM_BUFFER_SIZE:
2324 {
2325 *type = GL_INT_64_ANGLEX;
2326 *numParams = 1;
2327 }
2328 }
2329
2330 return false;
2331}
2332
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002333// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002334// scissor rectangle to the renderer
2335bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002336{
2337 Framebuffer *framebufferObject = getDrawFramebuffer();
Jamie Madill13f7d7d2014-06-20 13:21:27 -04002338 ASSERT(framebufferObject && framebufferObject->completeness() == GL_FRAMEBUFFER_COMPLETE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002339
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002340 mRenderer->applyRenderTarget(framebufferObject);
2341
daniel@transgaming.com12985182012-12-20 20:56:31 +00002342 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002343 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002344 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002345 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002346 }
2347
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002348 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002349
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002350 return true;
2351}
2352
2353// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2354void Context::applyState(GLenum drawMode)
2355{
Nicolas Capensfd396552013-06-18 21:41:30 -04002356 Framebuffer *framebufferObject = getDrawFramebuffer();
2357 int samples = framebufferObject->getSamples();
2358
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002359 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002360 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002361 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002362
2363 unsigned int mask = 0;
2364 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002365 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002366 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002367 {
Jamie Madill893ab082014-05-16 16:56:10 -04002368
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002369 float threshold = 0.5f;
2370
Nicolas Capensfd396552013-06-18 21:41:30 -04002371 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002372 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002373 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002374
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002375 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002376 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002377 threshold += 1.0f;
2378 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002379 }
2380 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002381 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002382
2383 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002384 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002385 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002386 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002387 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002388 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002389 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002390 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002391 }
Geoff Langc142e9d2013-09-30 15:19:47 -04002392 mRenderer->setBlendState(framebufferObject, mState.blend, mState.blendColor, mask);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002393
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002394 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002395 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002396}
2397
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002398// Applies the shaders and shader constants to the Direct3D 9 device
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002399void Context::applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002400{
Jamie Madillc5a83002014-02-14 16:41:25 -05002401 const VertexAttribute *vertexAttributes = getCurrentVertexArray()->getVertexAttributes();
2402
2403 VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS];
2404 VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.vertexAttribCurrentValues);
2405
Geoff Lang04fb89a2014-06-09 15:05:36 -04002406 const Framebuffer *fbo = getDrawFramebuffer();
2407
2408 mRenderer->applyShaders(programBinary, inputLayout, fbo, mState.rasterizer.rasterizerDiscard, transformFeedbackActive);
Geoff Lang0550d032014-01-30 11:29:07 -05002409
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002410 programBinary->applyUniforms();
2411}
2412
Geoff Lang43b00422014-05-12 16:28:07 -04002413size_t Context::getCurrentTexturesAndSamplerStates(ProgramBinary *programBinary, SamplerType type, Texture **outTextures,
2414 TextureType *outTextureTypes, SamplerState *outSamplers)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002415{
Geoff Lang43b00422014-05-12 16:28:07 -04002416 size_t samplerRange = programBinary->getUsedSamplerRange(type);
2417 for (size_t i = 0; i < samplerRange; i++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002418 {
Geoff Lang43b00422014-05-12 16:28:07 -04002419 outTextureTypes[i] = programBinary->getSamplerTextureType(type, i);
2420 GLint textureUnit = programBinary->getSamplerMapping(type, i); // OpenGL texture image unit index
2421 if (textureUnit != -1)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002422 {
Geoff Lang43b00422014-05-12 16:28:07 -04002423 outTextures[i] = getSamplerTexture(textureUnit, outTextureTypes[i]);
Brandon Jonesa328d562014-07-01 13:52:40 -07002424 outTextures[i]->getSamplerStateWithNativeOffset(&outSamplers[i]);
Geoff Lang43b00422014-05-12 16:28:07 -04002425 if (mState.samplers[textureUnit] != 0)
2426 {
2427 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2428 samplerObject->getState(&outSamplers[i]);
2429 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002430 }
Geoff Lang43b00422014-05-12 16:28:07 -04002431 else
Geoff Lange2e0ce02013-09-17 17:05:08 -04002432 {
Geoff Lang43b00422014-05-12 16:28:07 -04002433 outTextures[i] = NULL;
Geoff Lange2e0ce02013-09-17 17:05:08 -04002434 }
2435 }
Geoff Lang43b00422014-05-12 16:28:07 -04002436
2437 return samplerRange;
Geoff Lange2e0ce02013-09-17 17:05:08 -04002438}
2439
Geoff Lang43b00422014-05-12 16:28:07 -04002440void Context::generateSwizzles(Texture *textures[], size_t count)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002441{
Geoff Lang43b00422014-05-12 16:28:07 -04002442 for (size_t i = 0; i < count; i++)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002443 {
Brandon Jonesa328d562014-07-01 13:52:40 -07002444 if (textures[i] && textures[i]->getSamplerState().swizzleRequired())
Geoff Lang43b00422014-05-12 16:28:07 -04002445 {
2446 mRenderer->generateSwizzle(textures[i]);
2447 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002448 }
2449}
2450
2451// For each Direct3D sampler of either the pixel or vertex stage,
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002452// looks up the corresponding OpenGL texture image unit and texture type,
2453// and sets the texture and its addressing/filtering state (or NULL when inactive).
Geoff Lang43b00422014-05-12 16:28:07 -04002454void Context::applyTextures(SamplerType shaderType, Texture *textures[], TextureType *textureTypes, SamplerState *samplers,
2455 size_t textureCount, const FramebufferTextureSerialArray& framebufferSerials,
2456 size_t framebufferSerialCount)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002457{
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002458 // Range of Direct3D samplers of given sampler type
Geoff Lang43b00422014-05-12 16:28:07 -04002459 size_t samplerCount = (shaderType == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS
2460 : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002461
Geoff Lang43b00422014-05-12 16:28:07 -04002462 for (size_t samplerIndex = 0; samplerIndex < textureCount; samplerIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002463 {
Geoff Lang43b00422014-05-12 16:28:07 -04002464 Texture *texture = textures[samplerIndex];
2465 const SamplerState &sampler = samplers[samplerIndex];
2466 TextureType textureType = textureTypes[samplerIndex];
2467
2468 if (texture)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002469 {
Geoff Lang43b00422014-05-12 16:28:07 -04002470 // TODO: std::binary_search may become unavailable using older versions of GCC
2471 if (texture->isSamplerComplete(sampler) &&
2472 !std::binary_search(framebufferSerials.begin(), framebufferSerials.begin() + framebufferSerialCount, texture->getTextureSerial()))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002473 {
Geoff Lang43b00422014-05-12 16:28:07 -04002474 mRenderer->setSamplerState(shaderType, samplerIndex, sampler);
2475 mRenderer->setTexture(shaderType, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002476 texture->resetDirty();
2477 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002478 else
2479 {
Geoff Lang43b00422014-05-12 16:28:07 -04002480 Texture *incompleteTexture = getIncompleteTexture(textureType);
2481 mRenderer->setTexture(shaderType, samplerIndex, incompleteTexture);
2482 incompleteTexture->resetDirty();
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002483 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002484 }
2485 else
2486 {
Geoff Lang43b00422014-05-12 16:28:07 -04002487 mRenderer->setTexture(shaderType, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002488 }
2489 }
2490
Geoff Lang43b00422014-05-12 16:28:07 -04002491 for (size_t samplerIndex = textureCount; samplerIndex < samplerCount; samplerIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002492 {
Geoff Lang43b00422014-05-12 16:28:07 -04002493 mRenderer->setTexture(shaderType, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002494 }
2495}
2496
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002497bool Context::applyUniformBuffers()
2498{
2499 Program *programObject = getProgram(mState.currentProgram);
2500 ProgramBinary *programBinary = programObject->getProgramBinary();
2501
2502 std::vector<gl::Buffer*> boundBuffers;
2503
2504 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2505 {
2506 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2507 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2508 if (boundBuffer.id() == 0)
2509 {
2510 // undefined behaviour
2511 return false;
2512 }
2513 else
2514 {
2515 gl::Buffer *uniformBuffer = boundBuffer.get();
2516 ASSERT(uniformBuffer);
2517 boundBuffers.push_back(uniformBuffer);
2518 }
2519 }
2520
2521 return programBinary->applyUniformBuffers(boundBuffers);
2522}
2523
Geoff Langeeba6e12014-02-03 13:12:30 -05002524bool Context::applyTransformFeedbackBuffers()
2525{
2526 TransformFeedback *curTransformFeedback = getCurrentTransformFeedback();
2527 if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
2528 {
2529 Buffer *transformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2530 GLintptr transformFeedbackOffsets[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2531 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2532 {
2533 transformFeedbackBuffers[i] = mState.transformFeedbackBuffers[i].get();
2534 transformFeedbackOffsets[i] = mState.transformFeedbackBuffers[i].getOffset();
2535 }
2536 mRenderer->applyTransformFeedbackBuffers(transformFeedbackBuffers, transformFeedbackOffsets);
2537 return true;
2538 }
2539 else
2540 {
2541 return false;
2542 }
2543}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002544
Geoff Langeeba6e12014-02-03 13:12:30 -05002545void Context::markTransformFeedbackUsage()
2546{
2547 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2548 {
2549 Buffer *buffer = mState.transformFeedbackBuffers[i].get();
2550 if (buffer)
2551 {
2552 buffer->markTransformFeedbackUsage();
2553 }
2554 }
2555}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002556
2557void Context::clear(GLbitfield mask)
2558{
Geoff Lang0550d032014-01-30 11:29:07 -05002559 if (isRasterizerDiscardEnabled())
2560 {
2561 return;
2562 }
2563
Geoff Langda507fe2013-08-20 12:01:42 -04002564 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002565 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2566 {
2567 clearParams.clearColor[i] = false;
2568 }
2569 clearParams.colorFClearValue = mState.colorClearValue;
2570 clearParams.colorClearType = GL_FLOAT;
2571 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2572 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2573 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2574 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2575 clearParams.clearDepth = false;
2576 clearParams.depthClearValue = mState.depthClearValue;
2577 clearParams.clearStencil = false;
2578 clearParams.stencilClearValue = mState.stencilClearValue;
2579 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2580 clearParams.scissorEnabled = mState.scissorTest;
2581 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002582
Geoff Lang0b833232013-08-21 10:13:29 -04002583 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002584 if (mask & GL_COLOR_BUFFER_BIT)
2585 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002586 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002587 {
Geoff Langda507fe2013-08-20 12:01:42 -04002588 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2589 {
2590 clearParams.clearColor[i] = true;
2591 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002592 }
2593 }
2594
2595 if (mask & GL_DEPTH_BUFFER_BIT)
2596 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002597 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002598 {
Geoff Langda507fe2013-08-20 12:01:42 -04002599 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002600 }
2601 }
2602
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002603 if (mask & GL_STENCIL_BUFFER_BIT)
2604 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002605 if (framebufferObject->getStencilbufferType() != GL_NONE)
2606 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002607 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002608 if (!depthStencil)
2609 {
2610 ERR("Depth stencil pointer unexpectedly null.");
2611 return;
2612 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002613
Geoff Lange4a492b2014-06-19 14:14:41 -04002614 if (gl::GetStencilBits(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002615 {
Geoff Langda507fe2013-08-20 12:01:42 -04002616 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002617 }
2618 }
2619 }
2620
daniel@transgaming.com12985182012-12-20 20:56:31 +00002621 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002622 {
2623 return;
2624 }
2625
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002626 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002627}
2628
Geoff Lang42359ca2013-08-21 13:25:17 -04002629void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2630{
Geoff Lang0550d032014-01-30 11:29:07 -05002631 if (isRasterizerDiscardEnabled())
2632 {
2633 return;
2634 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002635
Geoff Lang0550d032014-01-30 11:29:07 -05002636 // glClearBufferfv can be called to clear the color buffer or depth buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002637 ClearParameters clearParams = { 0 };
2638
2639 if (buffer == GL_COLOR)
2640 {
2641 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2642 {
2643 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2644 }
2645 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2646 clearParams.colorClearType = GL_FLOAT;
2647 }
2648 else
2649 {
2650 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2651 {
2652 clearParams.clearColor[i] = false;
2653 }
2654 clearParams.colorFClearValue = mState.colorClearValue;
2655 clearParams.colorClearType = GL_FLOAT;
2656 }
2657
2658 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2659 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2660 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2661 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2662
2663 if (buffer == GL_DEPTH)
2664 {
2665 clearParams.clearDepth = true;
2666 clearParams.depthClearValue = values[0];
2667 }
2668 else
2669 {
2670 clearParams.clearDepth = false;
2671 clearParams.depthClearValue = mState.depthClearValue;
2672 }
2673
2674 clearParams.clearStencil = false;
2675 clearParams.stencilClearValue = mState.stencilClearValue;
2676 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2677 clearParams.scissorEnabled = mState.scissorTest;
2678 clearParams.scissor = mState.scissor;
2679
2680 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2681 {
2682 return;
2683 }
2684
2685 mRenderer->clear(clearParams, getDrawFramebuffer());
2686}
2687
2688void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2689{
Geoff Lang0550d032014-01-30 11:29:07 -05002690 if (isRasterizerDiscardEnabled())
2691 {
2692 return;
2693 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002694
Geoff Lang0550d032014-01-30 11:29:07 -05002695 // glClearBufferuv can only be called to clear a color buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002696 ClearParameters clearParams = { 0 };
2697 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2698 {
2699 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2700 }
2701 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2702 clearParams.colorClearType = GL_UNSIGNED_INT;
2703 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2704 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2705 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2706 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2707 clearParams.clearDepth = false;
2708 clearParams.depthClearValue = mState.depthClearValue;
2709 clearParams.clearStencil = false;
2710 clearParams.stencilClearValue = mState.stencilClearValue;
2711 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2712 clearParams.scissorEnabled = mState.scissorTest;
2713 clearParams.scissor = mState.scissor;
2714
2715 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2716 {
2717 return;
2718 }
2719
2720 mRenderer->clear(clearParams, getDrawFramebuffer());
2721}
2722
2723void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2724{
Geoff Lang0550d032014-01-30 11:29:07 -05002725 if (isRasterizerDiscardEnabled())
2726 {
2727 return;
2728 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002729
Geoff Lang0550d032014-01-30 11:29:07 -05002730 // glClearBufferfv can be called to clear the color buffer or stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002731 ClearParameters clearParams = { 0 };
2732
2733 if (buffer == GL_COLOR)
2734 {
2735 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2736 {
2737 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2738 }
2739 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2740 clearParams.colorClearType = GL_INT;
2741 }
2742 else
2743 {
2744 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2745 {
2746 clearParams.clearColor[i] = false;
2747 }
2748 clearParams.colorFClearValue = mState.colorClearValue;
2749 clearParams.colorClearType = GL_FLOAT;
2750 }
2751
2752 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2753 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2754 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2755 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2756
2757 clearParams.clearDepth = false;
2758 clearParams.depthClearValue = mState.depthClearValue;
2759
2760 if (buffer == GL_STENCIL)
2761 {
2762 clearParams.clearStencil = true;
2763 clearParams.stencilClearValue = values[1];
2764 }
2765 else
2766 {
2767 clearParams.clearStencil = false;
2768 clearParams.stencilClearValue = mState.stencilClearValue;
2769 }
2770 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2771
2772 clearParams.scissorEnabled = mState.scissorTest;
2773 clearParams.scissor = mState.scissor;
2774
2775 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2776 {
2777 return;
2778 }
2779
2780 mRenderer->clear(clearParams, getDrawFramebuffer());
2781}
2782
2783void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2784{
Geoff Lang0550d032014-01-30 11:29:07 -05002785 if (isRasterizerDiscardEnabled())
2786 {
2787 return;
2788 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002789
Geoff Lang0550d032014-01-30 11:29:07 -05002790 // glClearBufferfi can only be called to clear a depth stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002791 ClearParameters clearParams = { 0 };
2792 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2793 {
2794 clearParams.clearColor[i] = false;
2795 }
2796 clearParams.colorFClearValue = mState.colorClearValue;
2797 clearParams.colorClearType = GL_FLOAT;
2798 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2799 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2800 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2801 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2802 clearParams.clearDepth = true;
2803 clearParams.depthClearValue = depth;
2804 clearParams.clearStencil = true;
2805 clearParams.stencilClearValue = stencil;
2806 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2807 clearParams.scissorEnabled = mState.scissorTest;
2808 clearParams.scissor = mState.scissor;
2809
2810 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2811 {
2812 return;
2813 }
2814
2815 mRenderer->clear(clearParams, getDrawFramebuffer());
2816}
2817
2818void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2819 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2820{
Jamie Madill26e91952014-03-05 15:01:27 -05002821 gl::Framebuffer *framebuffer = getReadFramebuffer();
Geoff Lang42359ca2013-08-21 13:25:17 -04002822
Geoff Lange4a492b2014-06-19 14:14:41 -04002823 bool isSized = IsSizedInternalFormat(format);
2824 GLenum sizedInternalFormat = (isSized ? format : GetSizedInternalFormat(format, type));
2825 GLuint outputPitch = GetRowPitch(sizedInternalFormat, type, width, mState.pack.alignment);
Geoff Lang42359ca2013-08-21 13:25:17 -04002826
Jamie Madilleb9baab2014-03-24 13:19:43 -04002827 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, mState.pack, pixels);
Geoff Lang42359ca2013-08-21 13:25:17 -04002828}
2829
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002830void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2831{
Shannon Woodse8cda3712014-07-01 16:13:18 -04002832 if (!mState.currentProgram)
2833 {
2834 return gl::error(GL_INVALID_OPERATION);
2835 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002836
Geoff Lange2e0ce02013-09-17 17:05:08 -04002837 ProgramBinary *programBinary = getCurrentProgramBinary();
2838 programBinary->applyUniforms();
2839
Geoff Lang43b00422014-05-12 16:28:07 -04002840 Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2841 TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2842 SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2843 size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
2844
2845 Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
2846 TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
2847 SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
2848 size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
2849
2850 generateSwizzles(vsTextures, vsTextureCount);
2851 generateSwizzles(psTextures, psTextureCount);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002852
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002853 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002854 {
2855 return;
2856 }
2857
daniel@transgaming.com12985182012-12-20 20:56:31 +00002858 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002859 {
2860 return;
2861 }
2862
2863 applyState(mode);
2864
Jamie Madill57a89722013-07-02 11:57:03 -04002865 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002866 if (err != GL_NO_ERROR)
2867 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002868 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002869 }
2870
Geoff Langeeba6e12014-02-03 13:12:30 -05002871 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2872
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002873 applyShaders(programBinary, transformFeedbackActive);
Geoff Lang43b00422014-05-12 16:28:07 -04002874
2875 FramebufferTextureSerialArray frameBufferSerials;
2876 size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
2877
2878 applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
2879 applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002880
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002881 if (!applyUniformBuffers())
2882 {
2883 return;
2884 }
2885
Shannon Woodse8cda3712014-07-01 16:13:18 -04002886 if (!programBinary->validateSamplers(NULL))
2887 {
2888 return gl::error(GL_INVALID_OPERATION);
2889 }
2890
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002891 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002892 {
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002893 mRenderer->drawArrays(mode, count, instances, transformFeedbackActive);
Geoff Langeeba6e12014-02-03 13:12:30 -05002894
2895 if (transformFeedbackActive)
2896 {
2897 markTransformFeedbackUsage();
2898 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002899 }
2900}
2901
2902void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2903{
Shannon Woodse8cda3712014-07-01 16:13:18 -04002904 if (!mState.currentProgram)
2905 {
2906 return gl::error(GL_INVALID_OPERATION);
2907 }
2908
2909 VertexArray *vao = getCurrentVertexArray();
2910 if (!indices && !vao->getElementArrayBuffer())
2911 {
2912 return gl::error(GL_INVALID_OPERATION);
2913 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002914
2915 ProgramBinary *programBinary = getCurrentProgramBinary();
2916 programBinary->applyUniforms();
2917
Geoff Lang43b00422014-05-12 16:28:07 -04002918 Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2919 TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2920 SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2921 size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
2922
2923 Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
2924 TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
2925 SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
2926 size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
2927
2928 generateSwizzles(vsTextures, vsTextureCount);
2929 generateSwizzles(psTextures, psTextureCount);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002930
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002931 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002932 {
2933 return;
2934 }
2935
daniel@transgaming.com12985182012-12-20 20:56:31 +00002936 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002937 {
2938 return;
2939 }
2940
2941 applyState(mode);
2942
daniel@transgaming.com31240482012-11-28 21:06:41 +00002943 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002944 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002945 if (err != GL_NO_ERROR)
2946 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002947 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002948 }
2949
2950 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002951 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002952 if (err != GL_NO_ERROR)
2953 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002954 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002955 }
2956
Geoff Langeeba6e12014-02-03 13:12:30 -05002957 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2958 // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation
2959 // layer.
2960 ASSERT(!transformFeedbackActive);
2961
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002962 applyShaders(programBinary, transformFeedbackActive);
Geoff Lang43b00422014-05-12 16:28:07 -04002963
2964 FramebufferTextureSerialArray frameBufferSerials;
2965 size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
2966
2967 applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
2968 applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002969
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002970 if (!applyUniformBuffers())
2971 {
2972 return;
2973 }
2974
Shannon Woodse8cda3712014-07-01 16:13:18 -04002975 if (!programBinary->validateSamplers(NULL))
2976 {
2977 return gl::error(GL_INVALID_OPERATION);
2978 }
2979
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002980 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002981 {
Jamie Madill57a89722013-07-02 11:57:03 -04002982 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002983 }
2984}
2985
2986// Implements glFlush when block is false, glFinish when block is true
2987void Context::sync(bool block)
2988{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002989 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002990}
2991
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002992void Context::recordInvalidEnum()
2993{
2994 mInvalidEnum = true;
2995}
2996
2997void Context::recordInvalidValue()
2998{
2999 mInvalidValue = true;
3000}
3001
3002void Context::recordInvalidOperation()
3003{
3004 mInvalidOperation = true;
3005}
3006
3007void Context::recordOutOfMemory()
3008{
3009 mOutOfMemory = true;
3010}
3011
3012void Context::recordInvalidFramebufferOperation()
3013{
3014 mInvalidFramebufferOperation = true;
3015}
3016
3017// Get one of the recorded errors and clear its flag, if any.
3018// [OpenGL ES 2.0.24] section 2.5 page 13.
3019GLenum Context::getError()
3020{
3021 if (mInvalidEnum)
3022 {
3023 mInvalidEnum = false;
3024
3025 return GL_INVALID_ENUM;
3026 }
3027
3028 if (mInvalidValue)
3029 {
3030 mInvalidValue = false;
3031
3032 return GL_INVALID_VALUE;
3033 }
3034
3035 if (mInvalidOperation)
3036 {
3037 mInvalidOperation = false;
3038
3039 return GL_INVALID_OPERATION;
3040 }
3041
3042 if (mOutOfMemory)
3043 {
3044 mOutOfMemory = false;
3045
3046 return GL_OUT_OF_MEMORY;
3047 }
3048
3049 if (mInvalidFramebufferOperation)
3050 {
3051 mInvalidFramebufferOperation = false;
3052
3053 return GL_INVALID_FRAMEBUFFER_OPERATION;
3054 }
3055
3056 return GL_NO_ERROR;
3057}
3058
3059GLenum Context::getResetStatus()
3060{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003061 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003062 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00003063 // mResetStatus will be set by the markContextLost callback
3064 // in the case a notification is sent
3065 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003066 }
3067
3068 GLenum status = mResetStatus;
3069
3070 if (mResetStatus != GL_NO_ERROR)
3071 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003072 ASSERT(mContextLost);
3073
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003074 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003075 {
3076 mResetStatus = GL_NO_ERROR;
3077 }
3078 }
Jamie Madill893ab082014-05-16 16:56:10 -04003079
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003080 return status;
3081}
3082
3083bool Context::isResetNotificationEnabled()
3084{
3085 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
3086}
3087
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003088int Context::getClientVersion() const
3089{
3090 return mClientVersion;
3091}
3092
Geoff Langcec35902014-04-16 10:52:36 -04003093const Caps &Context::getCaps() const
3094{
3095 return mRenderer->getCaps();
3096}
3097
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003098int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003099{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003100 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003101}
3102
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003103unsigned int Context::getMaximumCombinedTextureImageUnits() const
3104{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00003105 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003106}
3107
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003108unsigned int Context::getMaximumCombinedUniformBufferBindings() const
3109{
3110 return mRenderer->getMaxVertexShaderUniformBuffers() +
3111 mRenderer->getMaxFragmentShaderUniformBuffers();
3112}
3113
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003114int Context::getMaxSupportedSamples() const
3115{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00003116 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003117}
3118
Geoff Lang005df412013-10-16 14:12:50 -04003119GLsizei Context::getMaxSupportedFormatSamples(GLenum internalFormat) const
Geoff Lang0e120e32013-05-29 10:23:55 -04003120{
3121 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
3122}
3123
Geoff Lang005df412013-10-16 14:12:50 -04003124GLsizei Context::getNumSampleCounts(GLenum internalFormat) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003125{
3126 return mRenderer->getNumSampleCounts(internalFormat);
3127}
3128
Geoff Lang005df412013-10-16 14:12:50 -04003129void Context::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003130{
3131 mRenderer->getSampleCounts(internalFormat, bufSize, params);
3132}
3133
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003134unsigned int Context::getMaxTransformFeedbackBufferBindings() const
3135{
3136 return mRenderer->getMaxTransformFeedbackBuffers();
3137}
3138
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00003139GLintptr Context::getUniformBufferOffsetAlignment() const
3140{
3141 // setting a large alignment forces uniform buffers to bind with zero offset
3142 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
3143}
3144
Jamie Madill893ab082014-05-16 16:56:10 -04003145void Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003146{
3147 Framebuffer *framebuffer = getReadFramebuffer();
Jamie Madill893ab082014-05-16 16:56:10 -04003148 ASSERT(framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003149
Jamie Madill3c7fa222014-06-05 13:08:51 -04003150 FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
3151 ASSERT(attachment);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003152
Jamie Madill3c7fa222014-06-05 13:08:51 -04003153 *internalFormat = attachment->getActualFormat();
Geoff Lange4a492b2014-06-19 14:14:41 -04003154 *format = gl::GetFormat(attachment->getActualFormat());
3155 *type = gl::GetType(attachment->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003156}
3157
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003158void Context::detachBuffer(GLuint buffer)
3159{
3160 // [OpenGL ES 2.0.24] section 2.9 page 22:
3161 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3162 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3163
3164 if (mState.arrayBuffer.id() == buffer)
3165 {
3166 mState.arrayBuffer.set(NULL);
3167 }
3168
Jamie Madill57a89722013-07-02 11:57:03 -04003169 // mark as freed among the vertex array objects
3170 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003171 {
Jamie Madill57a89722013-07-02 11:57:03 -04003172 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003173 }
3174}
3175
3176void Context::detachTexture(GLuint texture)
3177{
3178 // [OpenGL ES 2.0.24] section 3.8 page 84:
3179 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3180 // rebound to texture object zero
3181
3182 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3183 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003184 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003185 {
3186 if (mState.samplerTexture[type][sampler].id() == texture)
3187 {
3188 mState.samplerTexture[type][sampler].set(NULL);
3189 }
3190 }
3191 }
3192
3193 // [OpenGL ES 2.0.24] section 4.4 page 112:
3194 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
Jamie Madill3c7fa222014-06-05 13:08:51 -04003195 // as if Texture2DAttachment had been called, with a texture of 0, for each attachment point to which this
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003196 // image was attached in the currently bound framebuffer.
3197
3198 Framebuffer *readFramebuffer = getReadFramebuffer();
3199 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3200
3201 if (readFramebuffer)
3202 {
3203 readFramebuffer->detachTexture(texture);
3204 }
3205
3206 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3207 {
3208 drawFramebuffer->detachTexture(texture);
3209 }
3210}
3211
3212void Context::detachFramebuffer(GLuint framebuffer)
3213{
3214 // [OpenGL ES 2.0.24] section 4.4 page 107:
3215 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3216 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3217
3218 if (mState.readFramebuffer == framebuffer)
3219 {
3220 bindReadFramebuffer(0);
3221 }
3222
3223 if (mState.drawFramebuffer == framebuffer)
3224 {
3225 bindDrawFramebuffer(0);
3226 }
3227}
3228
3229void Context::detachRenderbuffer(GLuint renderbuffer)
3230{
3231 // [OpenGL ES 2.0.24] section 4.4 page 109:
3232 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3233 // had been executed with the target RENDERBUFFER and name of zero.
3234
3235 if (mState.renderbuffer.id() == renderbuffer)
3236 {
3237 bindRenderbuffer(0);
3238 }
3239
3240 // [OpenGL ES 2.0.24] section 4.4 page 111:
3241 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3242 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3243 // point to which this image was attached in the currently bound framebuffer.
3244
3245 Framebuffer *readFramebuffer = getReadFramebuffer();
3246 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3247
3248 if (readFramebuffer)
3249 {
3250 readFramebuffer->detachRenderbuffer(renderbuffer);
3251 }
3252
3253 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3254 {
3255 drawFramebuffer->detachRenderbuffer(renderbuffer);
3256 }
3257}
3258
Jamie Madill57a89722013-07-02 11:57:03 -04003259void Context::detachVertexArray(GLuint vertexArray)
3260{
3261 // [OpenGL ES 3.0.2] section 2.10 page 43:
3262 // If a vertex array object that is currently bound is deleted, the binding
3263 // for that object reverts to zero and the default vertex array becomes current.
3264 if (mState.vertexArray == vertexArray)
3265 {
3266 bindVertexArray(0);
3267 }
3268}
3269
Geoff Langc8058452014-02-03 12:04:11 -05003270void Context::detachTransformFeedback(GLuint transformFeedback)
3271{
3272 if (mState.transformFeedback.id() == transformFeedback)
3273 {
3274 bindTransformFeedback(0);
3275 }
3276}
3277
Jamie Madilldc356042013-07-19 16:36:57 -04003278void Context::detachSampler(GLuint sampler)
3279{
3280 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3281 // If a sampler object that is currently bound to one or more texture units is
3282 // deleted, it is as though BindSampler is called once for each texture unit to
3283 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3284 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3285 {
3286 if (mState.samplers[textureUnit] == sampler)
3287 {
3288 mState.samplers[textureUnit] = 0;
3289 }
3290 }
3291}
3292
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003293Texture *Context::getIncompleteTexture(TextureType type)
3294{
3295 Texture *t = mIncompleteTextures[type].get();
3296
3297 if (t == NULL)
3298 {
Jamie Madill88f18f42013-09-18 14:36:19 -04003299 const GLubyte color[] = { 0, 0, 0, 255 };
3300 const PixelUnpackState incompleteUnpackState(1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003301
3302 switch (type)
3303 {
3304 default:
3305 UNREACHABLE();
3306 // default falls through to TEXTURE_2D
3307
3308 case TEXTURE_2D:
3309 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003310 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003311 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003312 t = incomplete2d;
3313 }
3314 break;
3315
3316 case TEXTURE_CUBE:
3317 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003318 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003319
Jamie Madill88f18f42013-09-18 14:36:19 -04003320 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3321 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3322 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3323 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3324 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3325 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003326
3327 t = incompleteCube;
3328 }
3329 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003330
3331 case TEXTURE_3D:
3332 {
3333 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003334 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003335
3336 t = incomplete3d;
3337 }
3338 break;
3339
3340 case TEXTURE_2D_ARRAY:
3341 {
3342 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003343 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003344
3345 t = incomplete2darray;
3346 }
3347 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003348 }
3349
3350 mIncompleteTextures[type].set(t);
3351 }
3352
3353 return t;
3354}
3355
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003356bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003357{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003358 if (drawMode == GL_POINTS)
3359 {
3360 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3361 // which affects varying interpolation. Since the value of gl_PointSize is
3362 // undefined when not written, just skip drawing to avoid unexpected results.
3363 if (!getCurrentProgramBinary()->usesPointSize())
3364 {
Jamie Madill893ab082014-05-16 16:56:10 -04003365 // This is stictly speaking not an error, but developers should be
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003366 // notified of risking undefined behavior.
3367 ERR("Point rendering without writing to gl_PointSize.");
3368
3369 return true;
3370 }
3371 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003372 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003373 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003374 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003375 {
3376 return true;
3377 }
3378 }
3379
3380 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003381}
3382
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003383void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003384{
3385 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003386 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003387}
3388
3389void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3390{
3391 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003392 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003393}
3394
3395void Context::setVertexAttribi(GLuint index, const GLint values[4])
3396{
3397 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003398 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003399}
3400
3401void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3402{
Jamie Madill57a89722013-07-02 11:57:03 -04003403 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003404}
3405
Jamie Madille29d1672013-07-19 16:36:57 -04003406void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3407{
3408 mResourceManager->checkSamplerAllocation(sampler);
3409
3410 Sampler *samplerObject = getSampler(sampler);
3411 ASSERT(samplerObject);
3412
3413 switch (pname)
3414 {
3415 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3416 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3417 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3418 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3419 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3420 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3421 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3422 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3423 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3424 default: UNREACHABLE(); break;
3425 }
3426}
3427
3428void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3429{
3430 mResourceManager->checkSamplerAllocation(sampler);
3431
3432 Sampler *samplerObject = getSampler(sampler);
3433 ASSERT(samplerObject);
3434
3435 switch (pname)
3436 {
Jamie Madill9675b802013-07-19 16:36:59 -04003437 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3438 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3439 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3440 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3441 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003442 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3443 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003444 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3445 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003446 default: UNREACHABLE(); break;
3447 }
3448}
3449
Jamie Madill9675b802013-07-19 16:36:59 -04003450GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3451{
3452 mResourceManager->checkSamplerAllocation(sampler);
3453
3454 Sampler *samplerObject = getSampler(sampler);
3455 ASSERT(samplerObject);
3456
3457 switch (pname)
3458 {
3459 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3460 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3461 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3462 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3463 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3464 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3465 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3466 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3467 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3468 default: UNREACHABLE(); return 0;
3469 }
3470}
3471
3472GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3473{
3474 mResourceManager->checkSamplerAllocation(sampler);
3475
3476 Sampler *samplerObject = getSampler(sampler);
3477 ASSERT(samplerObject);
3478
3479 switch (pname)
3480 {
3481 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3482 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3483 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3484 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3485 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3486 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3487 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3488 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3489 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3490 default: UNREACHABLE(); return 0;
3491 }
3492}
3493
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003494void Context::initRendererString()
3495{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003496 std::ostringstream rendererString;
3497 rendererString << "ANGLE (";
3498 rendererString << mRenderer->getRendererDescription();
3499 rendererString << ")";
3500
Geoff Langcec35902014-04-16 10:52:36 -04003501 mRendererString = MakeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003502}
3503
3504const char *Context::getRendererString() const
3505{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003506 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003507}
3508
Geoff Langcec35902014-04-16 10:52:36 -04003509void Context::initExtensionStrings()
3510{
3511 std::ostringstream combinedStringStream;
3512
3513 std::vector<std::string> extensions = getCaps().extensions.getStrings(mClientVersion);
3514 for (size_t i = 0; i < extensions.size(); i++)
3515 {
3516 combinedStringStream << extensions[i] << " ";
3517 mExtensionStrings.push_back(MakeStaticString(extensions[i]));
3518 }
3519 mExtensionString = MakeStaticString(combinedStringStream.str());
3520}
3521
3522const char *Context::getExtensionString() const
3523{
3524 return mExtensionString;
3525}
3526
3527const char *Context::getExtensionString(size_t idx) const
3528{
3529 return mExtensionStrings[idx];
3530}
3531
3532size_t Context::getExtensionStringCount() const
3533{
3534 return mExtensionStrings.size();
3535}
3536
Geoff Lang43b00422014-05-12 16:28:07 -04003537size_t Context::getBoundFramebufferTextureSerials(FramebufferTextureSerialArray *outSerialArray)
Geoff Langcdf22f92013-10-31 10:38:23 -04003538{
Geoff Lang43b00422014-05-12 16:28:07 -04003539 size_t serialCount = 0;
Geoff Langcdf22f92013-10-31 10:38:23 -04003540
3541 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3542 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
3543 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003544 FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(i);
3545 if (attachment && attachment->isTexture())
Geoff Langcdf22f92013-10-31 10:38:23 -04003546 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003547 (*outSerialArray)[serialCount++] = attachment->getTextureSerial();
Geoff Langcdf22f92013-10-31 10:38:23 -04003548 }
3549 }
3550
Jamie Madill3c7fa222014-06-05 13:08:51 -04003551 FramebufferAttachment *depthStencilAttachment = drawFramebuffer->getDepthOrStencilbuffer();
3552 if (depthStencilAttachment && depthStencilAttachment->isTexture())
Geoff Langcdf22f92013-10-31 10:38:23 -04003553 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003554 (*outSerialArray)[serialCount++] = depthStencilAttachment->getTextureSerial();
Geoff Langcdf22f92013-10-31 10:38:23 -04003555 }
3556
Geoff Lang43b00422014-05-12 16:28:07 -04003557 std::sort(outSerialArray->begin(), outSerialArray->begin() + serialCount);
3558
3559 return serialCount;
Geoff Langcdf22f92013-10-31 10:38:23 -04003560}
3561
Geoff Lang758d5b22013-06-11 11:42:50 -04003562void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3563 GLbitfield mask, GLenum filter)
3564{
3565 Framebuffer *readFramebuffer = getReadFramebuffer();
3566 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3567
3568 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003569 bool blitDepth = false;
3570 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003571 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003572 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003573 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003574 }
3575 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3576 {
Geoff Lang685806d2013-06-12 11:16:36 -04003577 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003578 }
3579 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3580 {
Geoff Lang685806d2013-06-12 11:16:36 -04003581 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003582 }
3583
Geoff Lang125deab2013-08-09 13:34:16 -04003584 gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
3585 gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
Geoff Lang685806d2013-06-12 11:16:36 -04003586 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003587 {
Geoff Lang125deab2013-08-09 13:34:16 -04003588 const gl::Rectangle *scissor = mState.scissorTest ? &mState.scissor : NULL;
3589 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
Geoff Lang685806d2013-06-12 11:16:36 -04003590 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003591 }
3592}
3593
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003594void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3595 GLint x, GLint y, GLsizei width, GLsizei height)
3596{
3597 Framebuffer *frameBuffer = NULL;
3598 switch (target)
3599 {
3600 case GL_FRAMEBUFFER:
3601 case GL_DRAW_FRAMEBUFFER:
3602 frameBuffer = getDrawFramebuffer();
3603 break;
3604 case GL_READ_FRAMEBUFFER:
3605 frameBuffer = getReadFramebuffer();
3606 break;
3607 default:
3608 UNREACHABLE();
3609 }
3610
3611 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3612 {
3613 for (int i = 0; i < numAttachments; ++i)
3614 {
3615 rx::RenderTarget *renderTarget = NULL;
3616
3617 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3618 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003619 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3620 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003621 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003622 renderTarget = attachment->getRenderTarget();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003623 }
3624 }
3625 else if (attachments[i] == GL_COLOR)
3626 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003627 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(0);
3628 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003629 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003630 renderTarget = attachment->getRenderTarget();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003631 }
3632 }
3633 else
3634 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003635 gl::FramebufferAttachment *attachment = NULL;
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003636 switch (attachments[i])
3637 {
3638 case GL_DEPTH_ATTACHMENT:
3639 case GL_DEPTH:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003640 attachment = frameBuffer->getDepthbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003641 break;
3642 case GL_STENCIL_ATTACHMENT:
3643 case GL_STENCIL:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003644 attachment = frameBuffer->getStencilbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003645 break;
3646 case GL_DEPTH_STENCIL_ATTACHMENT:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003647 attachment = frameBuffer->getDepthOrStencilbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003648 break;
3649 default:
3650 UNREACHABLE();
3651 }
3652
Jamie Madill3c7fa222014-06-05 13:08:51 -04003653 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003654 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003655 renderTarget = attachment->getDepthStencil();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003656 }
3657 }
3658
3659 if (renderTarget)
3660 {
3661 renderTarget->invalidate(x, y, width, height);
3662 }
3663 }
3664 }
3665}
3666
Jamie Madill7a5f7382014-03-05 15:01:24 -05003667bool Context::hasMappedBuffer(GLenum target) const
3668{
3669 if (target == GL_ARRAY_BUFFER)
3670 {
3671 for (unsigned int attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++)
3672 {
3673 const gl::VertexAttribute &vertexAttrib = getVertexAttribState(attribIndex);
Brandon Jones5bf98292014-06-06 17:19:38 -07003674 gl::Buffer *boundBuffer = vertexAttrib.buffer.get();
Brandon Jonesd38f9262014-06-18 16:26:45 -07003675 if (vertexAttrib.enabled && boundBuffer && boundBuffer->isMapped())
Jamie Madill7a5f7382014-03-05 15:01:24 -05003676 {
3677 return true;
3678 }
3679 }
3680 }
3681 else if (target == GL_ELEMENT_ARRAY_BUFFER)
3682 {
3683 Buffer *elementBuffer = getElementArrayBuffer();
Brandon Jonesd38f9262014-06-18 16:26:45 -07003684 return (elementBuffer && elementBuffer->isMapped());
Jamie Madill7a5f7382014-03-05 15:01:24 -05003685 }
3686 else if (target == GL_TRANSFORM_FEEDBACK_BUFFER)
3687 {
3688 UNIMPLEMENTED();
3689 }
3690 else UNREACHABLE();
3691 return false;
3692}
3693
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003694}
3695
3696extern "C"
3697{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003698gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003699{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003700 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003701}
3702
3703void glDestroyContext(gl::Context *context)
3704{
3705 delete context;
3706
3707 if (context == gl::getContext())
3708 {
3709 gl::makeCurrent(NULL, NULL, NULL);
3710 }
3711}
3712
3713void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3714{
3715 gl::makeCurrent(context, display, surface);
3716}
3717
3718gl::Context *glGetCurrentContext()
3719{
3720 return gl::getContext();
3721}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003722
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003723}