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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
Geoff Langeeba6e12014-02-03 13:12:30 -05003// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
Jamie Madille261b442014-06-25 12:42:21 -040019#include "libGLESv2/FramebufferAttachment.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000020#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000021#include "libGLESv2/Program.h"
22#include "libGLESv2/ProgramBinary.h"
23#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000024#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000025#include "libGLESv2/ResourceManager.h"
Brandon Jonesc7a41042014-06-23 12:03:25 -070026#include "libGLESv2/renderer/d3d/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000027#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000028#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040029#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040030#include "libGLESv2/Sampler.h"
Jamie Madill1fc7e2c2014-01-21 16:47:10 -050031#include "libGLESv2/validationES.h"
Geoff Langc8058452014-02-03 12:04:11 -050032#include "libGLESv2/TransformFeedback.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000033
34#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000035
36#undef near
37#undef far
38
39namespace gl
40{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000041
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000042Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000043{
44 ASSERT(robustAccess == false); // Unimplemented
45
Jamie Madill33dc8432013-07-26 11:55:05 -040046 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000047
48 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
49
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000050 mClientVersion = clientVersion;
51
apatrick@chromium.org144f2802012-07-12 01:42:34 +000052 mState.depthClearValue = 1.0f;
53 mState.stencilClearValue = 0;
54
Geoff Lang0550d032014-01-30 11:29:07 -050055 mState.rasterizer.rasterizerDiscard = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000056 mState.rasterizer.cullFace = false;
57 mState.rasterizer.cullMode = GL_BACK;
58 mState.rasterizer.frontFace = GL_CCW;
59 mState.rasterizer.polygonOffsetFill = false;
60 mState.rasterizer.polygonOffsetFactor = 0.0f;
61 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000062 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040063 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000064 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000065 mState.scissor.x = 0;
66 mState.scissor.y = 0;
67 mState.scissor.width = 0;
68 mState.scissor.height = 0;
69
70 mState.blend.blend = false;
71 mState.blend.sourceBlendRGB = GL_ONE;
72 mState.blend.sourceBlendAlpha = GL_ONE;
73 mState.blend.destBlendRGB = GL_ZERO;
74 mState.blend.destBlendAlpha = GL_ZERO;
75 mState.blend.blendEquationRGB = GL_FUNC_ADD;
76 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
77 mState.blend.sampleAlphaToCoverage = false;
78 mState.blend.dither = true;
79
apatrick@chromium.org144f2802012-07-12 01:42:34 +000080 mState.blendColor.red = 0;
81 mState.blendColor.green = 0;
82 mState.blendColor.blue = 0;
83 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000084
85 mState.depthStencil.depthTest = false;
86 mState.depthStencil.depthFunc = GL_LESS;
87 mState.depthStencil.depthMask = true;
88 mState.depthStencil.stencilTest = false;
89 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000090 mState.depthStencil.stencilMask = -1;
91 mState.depthStencil.stencilWritemask = -1;
92 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000093 mState.depthStencil.stencilBackMask = - 1;
94 mState.depthStencil.stencilBackWritemask = -1;
95 mState.depthStencil.stencilFail = GL_KEEP;
96 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
97 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
98 mState.depthStencil.stencilBackFail = GL_KEEP;
99 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
100 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
101
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000102 mState.stencilRef = 0;
103 mState.stencilBackRef = 0;
104
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000105 mState.sampleCoverage = false;
106 mState.sampleCoverageValue = 1.0f;
107 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000108 mState.generateMipmapHint = GL_DONT_CARE;
109 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
110
111 mState.lineWidth = 1.0f;
112
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000113 mState.viewport.x = 0;
114 mState.viewport.y = 0;
115 mState.viewport.width = 0;
116 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000117 mState.zNear = 0.0f;
118 mState.zFar = 1.0f;
119
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000120 mState.blend.colorMaskRed = true;
121 mState.blend.colorMaskGreen = true;
122 mState.blend.colorMaskBlue = true;
123 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000124
Geoff Lang7dca1862013-07-30 16:30:46 -0400125 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
126 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
127 {
128 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
129 }
130
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000131 if (shareContext != NULL)
132 {
133 mResourceManager = shareContext->mResourceManager;
134 mResourceManager->addRef();
135 }
136 else
137 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000138 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000139 }
140
141 // [OpenGL ES 2.0.24] section 3.7 page 83:
142 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
143 // and cube map texture state vectors respectively associated with them.
144 // In order that access to these initial textures not be lost, they are treated as texture
145 // objects all of whose names are 0.
146
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000147 mTexture2DZero.set(new Texture2D(mRenderer, 0));
148 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000149 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000150 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000151
Jamie Madilldc356042013-07-19 16:36:57 -0400152 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
153 {
154 mState.samplers[textureUnit] = 0;
155 }
156
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000157 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400158 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000159 bindArrayBuffer(0);
160 bindElementArrayBuffer(0);
161 bindTextureCubeMap(0);
162 bindTexture2D(0);
163 bindReadFramebuffer(0);
164 bindDrawFramebuffer(0);
165 bindRenderbuffer(0);
166
Geoff Lang37dde692014-01-31 16:34:54 -0500167 mState.activeQueries[GL_ANY_SAMPLES_PASSED].set(NULL);
168 mState.activeQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(NULL);
169 mState.activeQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(NULL);
170
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000171 bindGenericUniformBuffer(0);
172 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
173 {
174 bindIndexedUniformBuffer(0, i, 0, -1);
175 }
176
177 bindGenericTransformFeedbackBuffer(0);
178 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
179 {
180 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
181 }
182
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000183 bindCopyReadBuffer(0);
184 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000185 bindPixelPackBuffer(0);
186 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000187
Geoff Langc8058452014-02-03 12:04:11 -0500188 // [OpenGL ES 3.0.2] section 2.14.1 pg 85:
189 // In the initial state, a default transform feedback object is bound and treated as
190 // a transform feedback object with a name of zero. That object is bound any time
191 // BindTransformFeedback is called with id of zero
192 mTransformFeedbackZero.set(new TransformFeedback(0));
193 bindTransformFeedback(0);
194
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000195 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000196 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000197
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000198 mRendererString = NULL;
199
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000200 mInvalidEnum = false;
201 mInvalidValue = false;
202 mInvalidOperation = false;
203 mOutOfMemory = false;
204 mInvalidFramebufferOperation = false;
205
206 mHasBeenCurrent = false;
207 mContextLost = false;
208 mResetStatus = GL_NO_ERROR;
209 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
210 mRobustAccess = robustAccess;
211
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000212 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000213}
214
215Context::~Context()
216{
217 if (mState.currentProgram != 0)
218 {
219 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
220 if (programObject)
221 {
222 programObject->release();
223 }
224 mState.currentProgram = 0;
225 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000226 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000227
228 while (!mFramebufferMap.empty())
229 {
230 deleteFramebuffer(mFramebufferMap.begin()->first);
231 }
232
Jamie Madill33dc8432013-07-26 11:55:05 -0400233 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000234 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400235 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000236 }
237
238 while (!mQueryMap.empty())
239 {
240 deleteQuery(mQueryMap.begin()->first);
241 }
242
Jamie Madill57a89722013-07-02 11:57:03 -0400243 while (!mVertexArrayMap.empty())
244 {
245 deleteVertexArray(mVertexArrayMap.begin()->first);
246 }
247
Geoff Langc8058452014-02-03 12:04:11 -0500248 mTransformFeedbackZero.set(NULL);
249 while (!mTransformFeedbackMap.empty())
250 {
251 deleteTransformFeedback(mTransformFeedbackMap.begin()->first);
252 }
253
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000254 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
255 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000256 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000257 {
258 mState.samplerTexture[type][sampler].set(NULL);
259 }
260 }
261
262 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
263 {
264 mIncompleteTextures[type].set(NULL);
265 }
266
Jamie Madilla857c362013-07-02 11:57:02 -0400267 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
268 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000269 {
Jamie Madilla857c362013-07-02 11:57:02 -0400270 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000271 }
272
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000273 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000274 mState.renderbuffer.set(NULL);
275
Geoff Langc8058452014-02-03 12:04:11 -0500276 mState.transformFeedback.set(NULL);
277
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000278 mTexture2DZero.set(NULL);
279 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000280 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000281 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000282
Geoff Lang37dde692014-01-31 16:34:54 -0500283 for (State::ActiveQueryMap::iterator i = mState.activeQueries.begin(); i != mState.activeQueries.end(); i++)
284 {
285 i->second.set(NULL);
286 }
287
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000288 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000289 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
290 {
291 mState.uniformBuffers[i].set(NULL);
292 }
293
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000294 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000295 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
296 {
297 mState.transformFeedbackBuffers[i].set(NULL);
298 }
299
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000300 mState.copyReadBuffer.set(NULL);
301 mState.copyWriteBuffer.set(NULL);
302
Jamie Madill950a7752013-09-18 14:36:18 -0400303 mState.pack.pixelBuffer.set(NULL);
304 mState.unpack.pixelBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000305
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000306 mResourceManager->release();
307}
308
daniel@transgaming.comad629872012-11-28 19:32:06 +0000309void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000310{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000311 if (!mHasBeenCurrent)
312 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000313 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000314 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000315 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000316
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000317 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000318 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
319 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
320 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
321 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
322 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000323 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000324 mMaxRenderbufferDimension = mMax2DTextureDimension;
Geoff Langce635692013-09-24 13:56:32 -0400325 mMax2DTextureLevel = log2(mMax2DTextureDimension) + 1;
326 mMaxCubeTextureLevel = log2(mMaxCubeTextureDimension) + 1;
327 mMax3DTextureLevel = log2(mMax3DTextureDimension) + 1;
328 mMax2DArrayTextureLevel = log2(mMax2DTextureDimension) + 1;
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000329 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
Geoff Langce635692013-09-24 13:56:32 -0400330 "Max2DTextureLevel=%d, MaxCubeTextureLevel=%d, Max3DTextureLevel=%d, Max2DArrayTextureLevel=%d, "
Geoff Langcec35902014-04-16 10:52:36 -0400331 "MaxRenderbufferDimension=%d",
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000332 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
Geoff Langce635692013-09-24 13:56:32 -0400333 mMax2DTextureLevel, mMaxCubeTextureLevel, mMax3DTextureLevel, mMax2DArrayTextureLevel,
Geoff Langcec35902014-04-16 10:52:36 -0400334 mMaxRenderbufferDimension);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000335
336 mNumCompressedTextureFormats = 0;
Geoff Langcec35902014-04-16 10:52:36 -0400337 if (getCaps().extensions.textureCompressionDXT1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000338 {
339 mNumCompressedTextureFormats += 2;
340 }
Geoff Langcec35902014-04-16 10:52:36 -0400341 if (getCaps().extensions.textureCompressionDXT3)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000342 {
343 mNumCompressedTextureFormats += 1;
344 }
Geoff Langcec35902014-04-16 10:52:36 -0400345 if (getCaps().extensions.textureCompressionDXT5)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000346 {
347 mNumCompressedTextureFormats += 1;
348 }
349
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000350 initRendererString();
Geoff Langcec35902014-04-16 10:52:36 -0400351 initExtensionStrings();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000352
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000353 mState.viewport.x = 0;
354 mState.viewport.y = 0;
355 mState.viewport.width = surface->getWidth();
356 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000357
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000358 mState.scissor.x = 0;
359 mState.scissor.y = 0;
360 mState.scissor.width = surface->getWidth();
361 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000362
363 mHasBeenCurrent = true;
364 }
365
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000366 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000367 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000368
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000369 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
370 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000371 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000372
373 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000374
375 // Store the current client version in the renderer
376 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000377}
378
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000379// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000380void Context::markContextLost()
381{
382 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
383 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
384 mContextLost = true;
385}
386
387bool Context::isContextLost()
388{
389 return mContextLost;
390}
391
Geoff Lang0550d032014-01-30 11:29:07 -0500392void Context::setCap(GLenum cap, bool enabled)
393{
394 switch (cap)
395 {
396 case GL_CULL_FACE: setCullFace(enabled); break;
397 case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
398 case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
399 case GL_SAMPLE_COVERAGE: setSampleCoverage(enabled); break;
400 case GL_SCISSOR_TEST: setScissorTest(enabled); break;
401 case GL_STENCIL_TEST: setStencilTest(enabled); break;
402 case GL_DEPTH_TEST: setDepthTest(enabled); break;
403 case GL_BLEND: setBlend(enabled); break;
404 case GL_DITHER: setDither(enabled); break;
405 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); break;
406 case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
407 default: UNREACHABLE();
408 }
409}
410
411bool Context::getCap(GLenum cap)
412{
413 switch (cap)
414 {
415 case GL_CULL_FACE: return isCullFaceEnabled();
416 case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
417 case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
418 case GL_SAMPLE_COVERAGE: return isSampleCoverageEnabled();
419 case GL_SCISSOR_TEST: return isScissorTestEnabled();
420 case GL_STENCIL_TEST: return isStencilTestEnabled();
421 case GL_DEPTH_TEST: return isDepthTestEnabled();
422 case GL_BLEND: return isBlendEnabled();
423 case GL_DITHER: return isDitherEnabled();
424 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); return false;
425 case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
426 default: UNREACHABLE(); return false;
427 }
428}
429
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000430void Context::setClearColor(float red, float green, float blue, float alpha)
431{
432 mState.colorClearValue.red = red;
433 mState.colorClearValue.green = green;
434 mState.colorClearValue.blue = blue;
435 mState.colorClearValue.alpha = alpha;
436}
437
438void Context::setClearDepth(float depth)
439{
440 mState.depthClearValue = depth;
441}
442
443void Context::setClearStencil(int stencil)
444{
445 mState.stencilClearValue = stencil;
446}
447
Geoff Lang0550d032014-01-30 11:29:07 -0500448void Context::setRasterizerDiscard(bool enabled)
449{
450 mState.rasterizer.rasterizerDiscard = enabled;
451}
452
453bool Context::isRasterizerDiscardEnabled() const
454{
455 return mState.rasterizer.rasterizerDiscard;
456}
457
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000458void Context::setCullFace(bool enabled)
459{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000460 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000461}
462
463bool Context::isCullFaceEnabled() const
464{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000465 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000466}
467
468void Context::setCullMode(GLenum mode)
469{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000470 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000471}
472
473void Context::setFrontFace(GLenum front)
474{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000475 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000476}
477
478void Context::setDepthTest(bool enabled)
479{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000480 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000481}
482
483bool Context::isDepthTestEnabled() const
484{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000485 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000486}
487
488void Context::setDepthFunc(GLenum depthFunc)
489{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000490 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000491}
492
493void Context::setDepthRange(float zNear, float zFar)
494{
495 mState.zNear = zNear;
496 mState.zFar = zFar;
497}
498
499void Context::setBlend(bool enabled)
500{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000501 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000502}
503
504bool Context::isBlendEnabled() const
505{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000506 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000507}
508
509void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
510{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000511 mState.blend.sourceBlendRGB = sourceRGB;
512 mState.blend.destBlendRGB = destRGB;
513 mState.blend.sourceBlendAlpha = sourceAlpha;
514 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000515}
516
517void Context::setBlendColor(float red, float green, float blue, float alpha)
518{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000519 mState.blendColor.red = red;
520 mState.blendColor.green = green;
521 mState.blendColor.blue = blue;
522 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000523}
524
525void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
526{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000527 mState.blend.blendEquationRGB = rgbEquation;
528 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000529}
530
531void Context::setStencilTest(bool enabled)
532{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000533 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000534}
535
536bool Context::isStencilTestEnabled() const
537{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000538 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000539}
540
541void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
542{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000543 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000544 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000545 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000546}
547
548void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
549{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000550 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000551 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000552 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000553}
554
555void Context::setStencilWritemask(GLuint stencilWritemask)
556{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000557 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000558}
559
560void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
561{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000562 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000563}
564
565void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
566{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000567 mState.depthStencil.stencilFail = stencilFail;
568 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
569 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000570}
571
572void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
573{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000574 mState.depthStencil.stencilBackFail = stencilBackFail;
575 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
576 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000577}
578
Jamie Madillac528012014-06-20 13:21:23 -0400579const gl::DepthStencilState &Context::getDepthStencilState() const
580{
581 return mState.depthStencil;
582}
583
584GLint Context::getStencilRef() const
585{
586 return mState.stencilRef;
587}
588
589GLint Context::getStencilBackRef() const
590{
591 return mState.stencilBackRef;
592}
593
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000594void Context::setPolygonOffsetFill(bool enabled)
595{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000596 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000597}
598
599bool Context::isPolygonOffsetFillEnabled() const
600{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000601 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000602}
603
604void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
605{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000606 // An application can pass NaN values here, so handle this gracefully
607 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
608 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000609}
610
611void Context::setSampleAlphaToCoverage(bool enabled)
612{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000613 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000614}
615
616bool Context::isSampleAlphaToCoverageEnabled() const
617{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000618 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000619}
620
621void Context::setSampleCoverage(bool enabled)
622{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000623 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000624}
625
626bool Context::isSampleCoverageEnabled() const
627{
628 return mState.sampleCoverage;
629}
630
631void Context::setSampleCoverageParams(GLclampf value, bool invert)
632{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000633 mState.sampleCoverageValue = value;
634 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000635}
636
637void Context::setScissorTest(bool enabled)
638{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000639 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000640}
641
642bool Context::isScissorTestEnabled() const
643{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000644 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000645}
646
647void Context::setDither(bool enabled)
648{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000649 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000650}
651
652bool Context::isDitherEnabled() const
653{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000654 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000655}
656
657void Context::setLineWidth(GLfloat width)
658{
659 mState.lineWidth = width;
660}
661
662void Context::setGenerateMipmapHint(GLenum hint)
663{
664 mState.generateMipmapHint = hint;
665}
666
667void Context::setFragmentShaderDerivativeHint(GLenum hint)
668{
669 mState.fragmentShaderDerivativeHint = hint;
670 // TODO: Propagate the hint to shader translator so we can write
671 // ddx, ddx_coarse, or ddx_fine depending on the hint.
672 // Ignore for now. It is valid for implementations to ignore hint.
673}
674
675void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
676{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000677 mState.viewport.x = x;
678 mState.viewport.y = y;
679 mState.viewport.width = width;
680 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000681}
682
683void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
684{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000685 mState.scissor.x = x;
686 mState.scissor.y = y;
687 mState.scissor.width = width;
688 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000689}
690
Geoff Langc8325162013-08-09 13:26:56 -0400691void Context::getScissorParams(GLint *x, GLint *y, GLsizei *width, GLsizei *height)
692{
693 *x = mState.scissor.x;
694 *y = mState.scissor.y;
695 *width = mState.scissor.width;
696 *height = mState.scissor.height;
697}
698
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000699void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
700{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000701 mState.blend.colorMaskRed = red;
702 mState.blend.colorMaskGreen = green;
703 mState.blend.colorMaskBlue = blue;
704 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000705}
706
707void Context::setDepthMask(bool mask)
708{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000709 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000710}
711
712void Context::setActiveSampler(unsigned int active)
713{
714 mState.activeSampler = active;
715}
716
717GLuint Context::getReadFramebufferHandle() const
718{
719 return mState.readFramebuffer;
720}
721
722GLuint Context::getDrawFramebufferHandle() const
723{
724 return mState.drawFramebuffer;
725}
726
727GLuint Context::getRenderbufferHandle() const
728{
729 return mState.renderbuffer.id();
730}
731
Jamie Madilld8db8662013-07-02 11:57:04 -0400732GLuint Context::getVertexArrayHandle() const
733{
734 return mState.vertexArray;
735}
736
Jamie Madilldc356042013-07-19 16:36:57 -0400737GLuint Context::getSamplerHandle(GLuint textureUnit) const
738{
739 ASSERT(textureUnit < ArraySize(mState.samplers));
740 return mState.samplers[textureUnit];
741}
742
Jamie Madill893ab082014-05-16 16:56:10 -0400743unsigned int Context::getActiveSampler() const
744{
745 return mState.activeSampler;
746}
747
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000748GLuint Context::getArrayBufferHandle() const
749{
750 return mState.arrayBuffer.id();
751}
752
Jamie Madilldb2f14c2014-05-13 13:56:30 -0400753bool Context::isQueryActive() const
754{
755 for (State::ActiveQueryMap::const_iterator i = mState.activeQueries.begin();
756 i != mState.activeQueries.end(); i++)
757 {
758 if (i->second.get() != NULL)
759 {
760 return true;
761 }
762 }
763
764 return false;
765}
766
Jamie Madill45c785d2014-05-13 14:09:34 -0400767const Query *Context::getActiveQuery(GLenum target) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000768{
Geoff Lang37dde692014-01-31 16:34:54 -0500769 // All query types should already exist in the activeQueries map
770 ASSERT(mState.activeQueries.find(target) != mState.activeQueries.end());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000771
Jamie Madill45c785d2014-05-13 14:09:34 -0400772 return mState.activeQueries.at(target).get();
773}
774
775GLuint Context::getActiveQueryId(GLenum target) const
776{
777 const Query *query = getActiveQuery(target);
778 return (query ? query->id() : 0u);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000779}
780
781void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
782{
Jamie Madill57a89722013-07-02 11:57:03 -0400783 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000784}
785
Jamie Madilla857c362013-07-02 11:57:02 -0400786const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000787{
Jamie Madill57a89722013-07-02 11:57:03 -0400788 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000789}
790
Jamie Madilla857c362013-07-02 11:57:02 -0400791const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
792{
793 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
794 return mState.vertexAttribCurrentValues[attribNum];
795}
796
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000797void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000798 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000799{
Jamie Madill57a89722013-07-02 11:57:03 -0400800 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000801}
802
803const void *Context::getVertexAttribPointer(unsigned int attribNum) const
804{
Brandon Jones5bf98292014-06-06 17:19:38 -0700805 return getCurrentVertexArray()->getVertexAttribute(attribNum).pointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000806}
807
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000808void Context::setPackAlignment(GLint alignment)
809{
Jamie Madill950a7752013-09-18 14:36:18 -0400810 mState.pack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000811}
812
813GLint Context::getPackAlignment() const
814{
Jamie Madill950a7752013-09-18 14:36:18 -0400815 return mState.pack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000816}
817
818void Context::setUnpackAlignment(GLint alignment)
819{
Jamie Madill950a7752013-09-18 14:36:18 -0400820 mState.unpack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000821}
822
823GLint Context::getUnpackAlignment() const
824{
Jamie Madill950a7752013-09-18 14:36:18 -0400825 return mState.unpack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000826}
827
828void Context::setPackReverseRowOrder(bool reverseRowOrder)
829{
Jamie Madill950a7752013-09-18 14:36:18 -0400830 mState.pack.reverseRowOrder = reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000831}
832
833bool Context::getPackReverseRowOrder() const
834{
Jamie Madill950a7752013-09-18 14:36:18 -0400835 return mState.pack.reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000836}
837
Jamie Madill88f18f42013-09-18 14:36:19 -0400838const PixelUnpackState &Context::getUnpackState() const
839{
840 return mState.unpack;
841}
842
843const PixelPackState &Context::getPackState() const
844{
845 return mState.pack;
846}
847
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000848GLuint Context::createBuffer()
849{
850 return mResourceManager->createBuffer();
851}
852
853GLuint Context::createProgram()
854{
855 return mResourceManager->createProgram();
856}
857
858GLuint Context::createShader(GLenum type)
859{
860 return mResourceManager->createShader(type);
861}
862
863GLuint Context::createTexture()
864{
865 return mResourceManager->createTexture();
866}
867
868GLuint Context::createRenderbuffer()
869{
870 return mResourceManager->createRenderbuffer();
871}
872
Jamie Madillcd055f82013-07-26 11:55:15 -0400873GLsync Context::createFenceSync(GLenum condition)
874{
875 GLuint handle = mResourceManager->createFenceSync();
876
877 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
878 ASSERT(fenceSync);
879
880 fenceSync->set(condition);
881
882 return reinterpret_cast<GLsync>(handle);
883}
884
Jamie Madill57a89722013-07-02 11:57:03 -0400885GLuint Context::createVertexArray()
886{
887 GLuint handle = mVertexArrayHandleAllocator.allocate();
888
Jamie Madilld1028542013-07-02 11:57:04 -0400889 // Although the spec states VAO state is not initialized until the object is bound,
890 // we create it immediately. The resulting behaviour is transparent to the application,
891 // since it's not currently possible to access the state until the object is bound.
Brandon Jones5bf98292014-06-06 17:19:38 -0700892 mVertexArrayMap[handle] = new VertexArray(mRenderer->createVertexArray(), handle, MAX_VERTEX_ATTRIBS);
Jamie Madill57a89722013-07-02 11:57:03 -0400893
894 return handle;
895}
896
Jamie Madilldc356042013-07-19 16:36:57 -0400897GLuint Context::createSampler()
898{
899 return mResourceManager->createSampler();
900}
901
Geoff Langc8058452014-02-03 12:04:11 -0500902GLuint Context::createTransformFeedback()
903{
904 GLuint handle = mTransformFeedbackAllocator.allocate();
905 TransformFeedback *transformFeedback = new TransformFeedback(handle);
906 transformFeedback->addRef();
907 mTransformFeedbackMap[handle] = transformFeedback;
908 return handle;
909}
910
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000911// Returns an unused framebuffer name
912GLuint Context::createFramebuffer()
913{
914 GLuint handle = mFramebufferHandleAllocator.allocate();
915
916 mFramebufferMap[handle] = NULL;
917
918 return handle;
919}
920
Jamie Madill33dc8432013-07-26 11:55:05 -0400921GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000922{
Jamie Madill33dc8432013-07-26 11:55:05 -0400923 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000924
Jamie Madill33dc8432013-07-26 11:55:05 -0400925 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000926
927 return handle;
928}
929
930// Returns an unused query name
931GLuint Context::createQuery()
932{
933 GLuint handle = mQueryHandleAllocator.allocate();
934
935 mQueryMap[handle] = NULL;
936
937 return handle;
938}
939
940void Context::deleteBuffer(GLuint buffer)
941{
942 if (mResourceManager->getBuffer(buffer))
943 {
944 detachBuffer(buffer);
945 }
Jamie Madill893ab082014-05-16 16:56:10 -0400946
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000947 mResourceManager->deleteBuffer(buffer);
948}
949
950void Context::deleteShader(GLuint shader)
951{
952 mResourceManager->deleteShader(shader);
953}
954
955void Context::deleteProgram(GLuint program)
956{
957 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000958}
959
960void Context::deleteTexture(GLuint texture)
961{
962 if (mResourceManager->getTexture(texture))
963 {
964 detachTexture(texture);
965 }
966
967 mResourceManager->deleteTexture(texture);
968}
969
970void Context::deleteRenderbuffer(GLuint renderbuffer)
971{
972 if (mResourceManager->getRenderbuffer(renderbuffer))
973 {
974 detachRenderbuffer(renderbuffer);
975 }
Jamie Madill893ab082014-05-16 16:56:10 -0400976
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000977 mResourceManager->deleteRenderbuffer(renderbuffer);
978}
979
Jamie Madillcd055f82013-07-26 11:55:15 -0400980void Context::deleteFenceSync(GLsync fenceSync)
981{
982 // The spec specifies the underlying Fence object is not deleted until all current
983 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
984 // and since our API is currently designed for being called from a single thread, we can delete
985 // the fence immediately.
986 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
987}
988
Jamie Madill57a89722013-07-02 11:57:03 -0400989void Context::deleteVertexArray(GLuint vertexArray)
990{
991 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
992
993 if (vertexArrayObject != mVertexArrayMap.end())
994 {
995 detachVertexArray(vertexArray);
996
997 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
998 delete vertexArrayObject->second;
999 mVertexArrayMap.erase(vertexArrayObject);
1000 }
1001}
1002
Jamie Madilldc356042013-07-19 16:36:57 -04001003void Context::deleteSampler(GLuint sampler)
1004{
1005 if (mResourceManager->getSampler(sampler))
1006 {
1007 detachSampler(sampler);
1008 }
1009
1010 mResourceManager->deleteSampler(sampler);
1011}
1012
Geoff Langc8058452014-02-03 12:04:11 -05001013void Context::deleteTransformFeedback(GLuint transformFeedback)
1014{
1015 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(transformFeedback);
1016 if (iter != mTransformFeedbackMap.end())
1017 {
1018 detachTransformFeedback(transformFeedback);
1019 mTransformFeedbackAllocator.release(transformFeedback);
1020 iter->second->release();
1021 mTransformFeedbackMap.erase(iter);
1022 }
1023}
1024
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001025void Context::deleteFramebuffer(GLuint framebuffer)
1026{
1027 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
1028
1029 if (framebufferObject != mFramebufferMap.end())
1030 {
1031 detachFramebuffer(framebuffer);
1032
1033 mFramebufferHandleAllocator.release(framebufferObject->first);
1034 delete framebufferObject->second;
1035 mFramebufferMap.erase(framebufferObject);
1036 }
1037}
1038
Jamie Madill33dc8432013-07-26 11:55:05 -04001039void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001040{
Jamie Madill33dc8432013-07-26 11:55:05 -04001041 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001042
Jamie Madill33dc8432013-07-26 11:55:05 -04001043 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001044 {
Jamie Madill33dc8432013-07-26 11:55:05 -04001045 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001046 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -04001047 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001048 }
1049}
1050
1051void Context::deleteQuery(GLuint query)
1052{
1053 QueryMap::iterator queryObject = mQueryMap.find(query);
1054 if (queryObject != mQueryMap.end())
1055 {
1056 mQueryHandleAllocator.release(queryObject->first);
1057 if (queryObject->second)
1058 {
1059 queryObject->second->release();
1060 }
1061 mQueryMap.erase(queryObject);
1062 }
1063}
1064
1065Buffer *Context::getBuffer(GLuint handle)
1066{
1067 return mResourceManager->getBuffer(handle);
1068}
1069
Geoff Lang48dcae72014-02-05 16:28:24 -05001070Shader *Context::getShader(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001071{
1072 return mResourceManager->getShader(handle);
1073}
1074
Geoff Lang48dcae72014-02-05 16:28:24 -05001075Program *Context::getProgram(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001076{
1077 return mResourceManager->getProgram(handle);
1078}
1079
1080Texture *Context::getTexture(GLuint handle)
1081{
1082 return mResourceManager->getTexture(handle);
1083}
1084
Jamie Madill6c7b4ad2014-06-16 10:33:59 -04001085Renderbuffer *Context::getRenderbuffer(GLuint handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001086{
1087 return mResourceManager->getRenderbuffer(handle);
1088}
1089
Jamie Madillcd055f82013-07-26 11:55:15 -04001090FenceSync *Context::getFenceSync(GLsync handle) const
1091{
1092 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
1093}
1094
Jamie Madill57a89722013-07-02 11:57:03 -04001095VertexArray *Context::getVertexArray(GLuint handle) const
1096{
1097 auto vertexArray = mVertexArrayMap.find(handle);
1098
1099 if (vertexArray == mVertexArrayMap.end())
1100 {
1101 return NULL;
1102 }
1103 else
1104 {
1105 return vertexArray->second;
1106 }
1107}
1108
Jamie Madilldc356042013-07-19 16:36:57 -04001109Sampler *Context::getSampler(GLuint handle) const
1110{
1111 return mResourceManager->getSampler(handle);
1112}
1113
Geoff Langc8058452014-02-03 12:04:11 -05001114TransformFeedback *Context::getTransformFeedback(GLuint handle) const
1115{
1116 if (handle == 0)
1117 {
1118 return mTransformFeedbackZero.get();
1119 }
1120 else
1121 {
1122 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(handle);
1123 return (iter != mTransformFeedbackMap.end()) ? iter->second : NULL;
1124 }
1125}
1126
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001127Framebuffer *Context::getReadFramebuffer()
1128{
1129 return getFramebuffer(mState.readFramebuffer);
1130}
1131
1132Framebuffer *Context::getDrawFramebuffer()
1133{
1134 return mBoundDrawFramebuffer;
1135}
1136
Jamie Madill13f7d7d2014-06-20 13:21:27 -04001137const Framebuffer *Context::getDrawFramebuffer() const
1138{
1139 return mBoundDrawFramebuffer;
1140}
1141
Jamie Madill57a89722013-07-02 11:57:03 -04001142VertexArray *Context::getCurrentVertexArray() const
1143{
1144 VertexArray *vao = getVertexArray(mState.vertexArray);
1145 ASSERT(vao != NULL);
1146 return vao;
1147}
1148
Geoff Langc8058452014-02-03 12:04:11 -05001149TransformFeedback *Context::getCurrentTransformFeedback() const
1150{
1151 return mState.transformFeedback.get();
1152}
1153
Jamie Madilldc356042013-07-19 16:36:57 -04001154bool Context::isSampler(GLuint samplerName) const
1155{
1156 return mResourceManager->isSampler(samplerName);
1157}
1158
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001159void Context::bindArrayBuffer(unsigned int buffer)
1160{
1161 mResourceManager->checkBufferAllocation(buffer);
1162
1163 mState.arrayBuffer.set(getBuffer(buffer));
1164}
1165
1166void Context::bindElementArrayBuffer(unsigned int buffer)
1167{
1168 mResourceManager->checkBufferAllocation(buffer);
1169
Jamie Madill57a89722013-07-02 11:57:03 -04001170 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001171}
1172
1173void Context::bindTexture2D(GLuint texture)
1174{
1175 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1176
1177 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1178}
1179
1180void Context::bindTextureCubeMap(GLuint texture)
1181{
1182 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1183
1184 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1185}
1186
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001187void Context::bindTexture3D(GLuint texture)
1188{
1189 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1190
1191 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1192}
1193
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001194void Context::bindTexture2DArray(GLuint texture)
1195{
1196 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1197
1198 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1199}
1200
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001201void Context::bindReadFramebuffer(GLuint framebuffer)
1202{
1203 if (!getFramebuffer(framebuffer))
1204 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001205 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001206 }
1207
1208 mState.readFramebuffer = framebuffer;
1209}
1210
1211void Context::bindDrawFramebuffer(GLuint framebuffer)
1212{
1213 if (!getFramebuffer(framebuffer))
1214 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001215 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001216 }
1217
1218 mState.drawFramebuffer = framebuffer;
1219
1220 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1221}
1222
1223void Context::bindRenderbuffer(GLuint renderbuffer)
1224{
1225 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1226
1227 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1228}
1229
Jamie Madill57a89722013-07-02 11:57:03 -04001230void Context::bindVertexArray(GLuint vertexArray)
1231{
1232 if (!getVertexArray(vertexArray))
1233 {
Brandon Jones5bf98292014-06-06 17:19:38 -07001234 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer->createVertexArray(), vertexArray, MAX_VERTEX_ATTRIBS);
Jamie Madill57a89722013-07-02 11:57:03 -04001235 }
1236
1237 mState.vertexArray = vertexArray;
1238}
1239
Jamie Madilldc356042013-07-19 16:36:57 -04001240void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1241{
1242 ASSERT(textureUnit < ArraySize(mState.samplers));
1243 mResourceManager->checkSamplerAllocation(sampler);
1244
1245 mState.samplers[textureUnit] = sampler;
1246}
1247
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001248void Context::bindGenericUniformBuffer(GLuint buffer)
1249{
1250 mResourceManager->checkBufferAllocation(buffer);
1251
1252 mState.genericUniformBuffer.set(getBuffer(buffer));
1253}
1254
1255void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001256{
1257 mResourceManager->checkBufferAllocation(buffer);
1258
1259 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1260}
1261
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001262void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1263{
1264 mResourceManager->checkBufferAllocation(buffer);
1265
1266 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1267}
1268
1269void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001270{
1271 mResourceManager->checkBufferAllocation(buffer);
1272
1273 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1274}
1275
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001276void Context::bindCopyReadBuffer(GLuint buffer)
1277{
1278 mResourceManager->checkBufferAllocation(buffer);
1279
1280 mState.copyReadBuffer.set(getBuffer(buffer));
1281}
1282
1283void Context::bindCopyWriteBuffer(GLuint buffer)
1284{
1285 mResourceManager->checkBufferAllocation(buffer);
1286
1287 mState.copyWriteBuffer.set(getBuffer(buffer));
1288}
1289
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001290void Context::bindPixelPackBuffer(GLuint buffer)
1291{
1292 mResourceManager->checkBufferAllocation(buffer);
1293
Jamie Madill950a7752013-09-18 14:36:18 -04001294 mState.pack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001295}
1296
1297void Context::bindPixelUnpackBuffer(GLuint buffer)
1298{
1299 mResourceManager->checkBufferAllocation(buffer);
1300
Jamie Madill950a7752013-09-18 14:36:18 -04001301 mState.unpack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001302}
1303
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001304void Context::useProgram(GLuint program)
1305{
1306 GLuint priorProgram = mState.currentProgram;
1307 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1308
1309 if (priorProgram != program)
1310 {
1311 Program *newProgram = mResourceManager->getProgram(program);
1312 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001313 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001314
1315 if (newProgram)
1316 {
1317 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001318 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001319 }
Jamie Madill893ab082014-05-16 16:56:10 -04001320
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001321 if (oldProgram)
1322 {
1323 oldProgram->release();
1324 }
1325 }
1326}
1327
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001328void Context::linkProgram(GLuint program)
1329{
1330 Program *programObject = mResourceManager->getProgram(program);
1331
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001332 bool linked = programObject->link();
1333
1334 // if the current program was relinked successfully we
1335 // need to install the new executables
1336 if (linked && program == mState.currentProgram)
1337 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001338 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001339 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001340}
1341
1342void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1343{
1344 Program *programObject = mResourceManager->getProgram(program);
1345
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001346 bool loaded = programObject->setProgramBinary(binary, length);
1347
1348 // if the current program was reloaded successfully we
1349 // need to install the new executables
1350 if (loaded && program == mState.currentProgram)
1351 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001352 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001353 }
1354
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001355}
1356
Jamie Madill9efa5812014-06-20 13:21:24 -04001357GLuint Context::getCurrentProgram() const
1358{
1359 return mState.currentProgram;
1360}
1361
Geoff Langc8058452014-02-03 12:04:11 -05001362void Context::bindTransformFeedback(GLuint transformFeedback)
1363{
1364 TransformFeedback *transformFeedbackObject = getTransformFeedback(transformFeedback);
1365 mState.transformFeedback.set(transformFeedbackObject);
1366}
1367
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001368void Context::beginQuery(GLenum target, GLuint query)
1369{
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001370 Query *queryObject = getQuery(query, true, target);
Jamie Madilldb2f14c2014-05-13 13:56:30 -04001371 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001372
1373 // set query as active for specified target
Geoff Lang37dde692014-01-31 16:34:54 -05001374 mState.activeQueries[target].set(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001375
1376 // begin query
1377 queryObject->begin();
1378}
1379
1380void Context::endQuery(GLenum target)
1381{
Geoff Lang37dde692014-01-31 16:34:54 -05001382 Query *queryObject = mState.activeQueries[target].get();
Jamie Madill45c785d2014-05-13 14:09:34 -04001383 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001384
1385 queryObject->end();
1386
Geoff Lang37dde692014-01-31 16:34:54 -05001387 mState.activeQueries[target].set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001388}
1389
1390void Context::setFramebufferZero(Framebuffer *buffer)
1391{
1392 delete mFramebufferMap[0];
1393 mFramebufferMap[0] = buffer;
1394 if (mState.drawFramebuffer == 0)
1395 {
1396 mBoundDrawFramebuffer = buffer;
1397 }
1398}
1399
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001400void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001401{
Geoff Langcec35902014-04-16 10:52:36 -04001402 const TextureCaps &formatCaps = getCaps().textureCaps.get(internalformat);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001403
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001404 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001405
Geoff Langcec35902014-04-16 10:52:36 -04001406 if (formatCaps.colorRendering)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001407 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001408 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001409 }
Geoff Langcec35902014-04-16 10:52:36 -04001410 else if (formatCaps.depthRendering && formatCaps.stencilRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001411 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001412 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001413 }
Geoff Langcec35902014-04-16 10:52:36 -04001414 else if (formatCaps.depthRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001415 {
1416 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1417 }
Geoff Langcec35902014-04-16 10:52:36 -04001418 else if (formatCaps.stencilRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001419 {
1420 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1421 }
1422 else
1423 {
1424 UNREACHABLE();
1425 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001426 }
1427
Jamie Madill6c7b4ad2014-06-16 10:33:59 -04001428 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001429 renderbufferObject->setStorage(renderbuffer);
1430}
1431
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001432Framebuffer *Context::getFramebuffer(unsigned int handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001433{
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001434 FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001435
1436 if (framebuffer == mFramebufferMap.end())
1437 {
1438 return NULL;
1439 }
1440 else
1441 {
1442 return framebuffer->second;
1443 }
1444}
1445
Jamie Madill33dc8432013-07-26 11:55:05 -04001446FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001447{
Jamie Madill33dc8432013-07-26 11:55:05 -04001448 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001449
Jamie Madill33dc8432013-07-26 11:55:05 -04001450 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001451 {
1452 return NULL;
1453 }
1454 else
1455 {
1456 return fence->second;
1457 }
1458}
1459
1460Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1461{
1462 QueryMap::iterator query = mQueryMap.find(handle);
1463
1464 if (query == mQueryMap.end())
1465 {
1466 return NULL;
1467 }
1468 else
1469 {
1470 if (!query->second && create)
1471 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001472 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001473 query->second->addRef();
1474 }
1475 return query->second;
1476 }
1477}
1478
Jamie Madill8c96d582014-03-05 15:01:23 -05001479Buffer *Context::getTargetBuffer(GLenum target) const
1480{
1481 switch (target)
1482 {
1483 case GL_ARRAY_BUFFER: return mState.arrayBuffer.get();
1484 case GL_COPY_READ_BUFFER: return mState.copyReadBuffer.get();
1485 case GL_COPY_WRITE_BUFFER: return mState.copyWriteBuffer.get();
1486 case GL_ELEMENT_ARRAY_BUFFER: return getCurrentVertexArray()->getElementArrayBuffer();
1487 case GL_PIXEL_PACK_BUFFER: return mState.pack.pixelBuffer.get();
1488 case GL_PIXEL_UNPACK_BUFFER: return mState.unpack.pixelBuffer.get();
1489 case GL_TRANSFORM_FEEDBACK_BUFFER: return mState.genericTransformFeedbackBuffer.get();
1490 case GL_UNIFORM_BUFFER: return mState.genericUniformBuffer.get();
1491 default: UNREACHABLE(); return NULL;
1492 }
1493}
1494
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001495Buffer *Context::getArrayBuffer()
1496{
1497 return mState.arrayBuffer.get();
1498}
1499
Jamie Madill7a5f7382014-03-05 15:01:24 -05001500Buffer *Context::getElementArrayBuffer() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001501{
Jamie Madill57a89722013-07-02 11:57:03 -04001502 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001503}
1504
Jamie Madill9efa5812014-06-20 13:21:24 -04001505ProgramBinary *Context::getCurrentProgramBinary() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001506{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001507 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001508}
1509
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001510Texture *Context::getTargetTexture(GLenum target) const
1511{
1512 if (!ValidTextureTarget(this, target))
1513 {
1514 return NULL;
1515 }
1516
1517 switch (target)
1518 {
1519 case GL_TEXTURE_2D: return getTexture2D();
1520 case GL_TEXTURE_CUBE_MAP: return getTextureCubeMap();
1521 case GL_TEXTURE_3D: return getTexture3D();
1522 case GL_TEXTURE_2D_ARRAY: return getTexture2DArray();
1523 default: return NULL;
1524 }
1525}
1526
1527GLuint Context::getTargetFramebufferHandle(GLenum target) const
1528{
1529 if (!ValidFramebufferTarget(target))
1530 {
1531 return GL_INVALID_INDEX;
1532 }
1533
1534 if (target == GL_READ_FRAMEBUFFER_ANGLE)
1535 {
1536 return mState.readFramebuffer;
1537 }
1538 else
1539 {
1540 return mState.drawFramebuffer;
1541 }
1542}
1543
1544Framebuffer *Context::getTargetFramebuffer(GLenum target) const
1545{
1546 GLuint framebufferHandle = getTargetFramebufferHandle(target);
1547 return (framebufferHandle == GL_INVALID_INDEX ? NULL : getFramebuffer(framebufferHandle));
1548}
1549
1550Texture2D *Context::getTexture2D() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001551{
1552 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1553}
1554
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001555TextureCubeMap *Context::getTextureCubeMap() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001556{
1557 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1558}
1559
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001560Texture3D *Context::getTexture3D() const
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001561{
1562 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1563}
1564
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001565Texture2DArray *Context::getTexture2DArray() const
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001566{
1567 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1568}
1569
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001570Buffer *Context::getGenericUniformBuffer()
1571{
1572 return mState.genericUniformBuffer.get();
1573}
1574
1575Buffer *Context::getGenericTransformFeedbackBuffer()
1576{
1577 return mState.genericTransformFeedbackBuffer.get();
1578}
1579
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001580Buffer *Context::getCopyReadBuffer()
1581{
1582 return mState.copyReadBuffer.get();
1583}
1584
1585Buffer *Context::getCopyWriteBuffer()
1586{
1587 return mState.copyWriteBuffer.get();
1588}
1589
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001590Buffer *Context::getPixelPackBuffer()
1591{
Jamie Madill950a7752013-09-18 14:36:18 -04001592 return mState.pack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001593}
1594
1595Buffer *Context::getPixelUnpackBuffer()
1596{
Jamie Madill950a7752013-09-18 14:36:18 -04001597 return mState.unpack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001598}
1599
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001600Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001601{
1602 GLuint texid = mState.samplerTexture[type][sampler].id();
1603
1604 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1605 {
1606 switch (type)
1607 {
1608 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001609 case TEXTURE_2D: return mTexture2DZero.get();
1610 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1611 case TEXTURE_3D: return mTexture3DZero.get();
1612 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001613 }
1614 }
1615
1616 return mState.samplerTexture[type][sampler].get();
1617}
1618
Jamie Madill893ab082014-05-16 16:56:10 -04001619void Context::getBooleanv(GLenum pname, GLboolean *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001620{
1621 switch (pname)
1622 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001623 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1624 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1625 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001626 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001627 params[0] = mState.blend.colorMaskRed;
1628 params[1] = mState.blend.colorMaskGreen;
1629 params[2] = mState.blend.colorMaskBlue;
1630 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001631 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001632 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1633 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1634 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1635 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001636 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001637 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1638 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1639 case GL_BLEND: *params = mState.blend.blend; break;
1640 case GL_DITHER: *params = mState.blend.dither; break;
1641 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001642 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = getCurrentTransformFeedback()->isStarted(); break;
1643 case GL_TRANSFORM_FEEDBACK_PAUSED: *params = getCurrentTransformFeedback()->isPaused(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001644 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001645 UNREACHABLE();
1646 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001647 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001648}
1649
Jamie Madill893ab082014-05-16 16:56:10 -04001650void Context::getFloatv(GLenum pname, GLfloat *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001651{
1652 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1653 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1654 // GetIntegerv as its native query function. As it would require conversion in any
1655 // case, this should make no difference to the calling application.
1656 switch (pname)
1657 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001658 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1659 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1660 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1661 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1662 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001663 case GL_ALIASED_LINE_WIDTH_RANGE:
1664 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1665 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1666 break;
1667 case GL_ALIASED_POINT_SIZE_RANGE:
1668 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1669 params[1] = getMaximumPointSize();
1670 break;
1671 case GL_DEPTH_RANGE:
1672 params[0] = mState.zNear;
1673 params[1] = mState.zFar;
1674 break;
1675 case GL_COLOR_CLEAR_VALUE:
1676 params[0] = mState.colorClearValue.red;
1677 params[1] = mState.colorClearValue.green;
1678 params[2] = mState.colorClearValue.blue;
1679 params[3] = mState.colorClearValue.alpha;
1680 break;
1681 case GL_BLEND_COLOR:
1682 params[0] = mState.blendColor.red;
1683 params[1] = mState.blendColor.green;
1684 params[2] = mState.blendColor.blue;
1685 params[3] = mState.blendColor.alpha;
1686 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001687 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
Geoff Langcec35902014-04-16 10:52:36 -04001688 ASSERT(getCaps().extensions.textureFilterAnisotropic);
1689 *params = getCaps().extensions.maxTextureAnisotropy;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001690 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001691 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001692 UNREACHABLE();
1693 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001694 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001695}
1696
Jamie Madill893ab082014-05-16 16:56:10 -04001697void Context::getIntegerv(GLenum pname, GLint *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001698{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001699 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1700 {
1701 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
Jamie Madill893ab082014-05-16 16:56:10 -04001702 ASSERT(colorAttachment < mRenderer->getMaxRenderTargets());
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001703 Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001704 *params = framebuffer->getDrawBufferState(colorAttachment);
Jamie Madill893ab082014-05-16 16:56:10 -04001705 return;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001706 }
1707
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001708 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1709 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1710 // GetIntegerv as its native query function. As it would require conversion in any
Jamie Madill893ab082014-05-16 16:56:10 -04001711 // case, this should make no difference to the calling application. You may find it in
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001712 // Context::getFloatv.
1713 switch (pname)
1714 {
Jamie Madill1caff072013-07-19 16:36:56 -04001715 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1716 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1717 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1718 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
Geoff Langd3ff9002014-05-08 11:19:27 -04001719 case GL_MAX_VARYING_COMPONENTS: *params = mRenderer->getMaxVaryingVectors() * 4; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001720 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1721 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1722 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1723 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1724 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
1725 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1726 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1727 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1728 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1729 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1730 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1731 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1732 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1733 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1734 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1735 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1736 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1737 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
Jamie Madill950a7752013-09-18 14:36:18 -04001738 case GL_PACK_ALIGNMENT: *params = mState.pack.alignment; break;
1739 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.pack.reverseRowOrder; break;
1740 case GL_UNPACK_ALIGNMENT: *params = mState.unpack.alignment; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001741 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1742 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1743 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1744 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1745 case GL_STENCIL_REF: *params = mState.stencilRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001746 case GL_STENCIL_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001747 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1748 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001749 case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilBackMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001750 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1751 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1752 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1753 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1754 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1755 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1756 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1757 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1758 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1759 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1760 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1761 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1762 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001763 case GL_STENCIL_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilWritemask); break;
1764 case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilBackWritemask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001765 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1766 case GL_SUBPIXEL_BITS: *params = 4; break;
1767 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1768 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1769 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1770 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1771 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1772 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1773 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1774 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1775 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
Jamie Madillee7010d2013-10-17 10:45:47 -04001776 case GL_MAJOR_VERSION: *params = mClientVersion; break;
1777 case GL_MINOR_VERSION: *params = 0; break;
Jamie Madill13a2f852013-12-11 16:35:08 -05001778 case GL_MAX_ELEMENTS_INDICES: *params = mRenderer->getMaxRecommendedElementsIndices(); break;
1779 case GL_MAX_ELEMENTS_VERTICES: *params = mRenderer->getMaxRecommendedElementsVertices(); break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001780 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackInterleavedComponents(); break;
1781 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = mRenderer->getMaxTransformFeedbackBuffers(); break;
1782 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackSeparateComponents(); break;
Jamie Madill893ab082014-05-16 16:56:10 -04001783 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001784 params[0] = mNumCompressedTextureFormats;
1785 break;
1786 case GL_MAX_SAMPLES_ANGLE:
Jamie Madill893ab082014-05-16 16:56:10 -04001787 *params = static_cast<GLint>(getMaxSupportedSamples());
1788 break;
1789 case GL_SAMPLE_BUFFERS:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001790 case GL_SAMPLES:
1791 {
1792 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1793 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1794 {
1795 switch (pname)
1796 {
1797 case GL_SAMPLE_BUFFERS:
1798 if (framebuffer->getSamples() != 0)
1799 {
1800 *params = 1;
1801 }
1802 else
1803 {
1804 *params = 0;
1805 }
1806 break;
1807 case GL_SAMPLES:
1808 *params = framebuffer->getSamples();
1809 break;
1810 }
1811 }
Jamie Madill893ab082014-05-16 16:56:10 -04001812 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001813 {
1814 *params = 0;
1815 }
1816 }
1817 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001818 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1819 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1820 {
Geoff Lang005df412013-10-16 14:12:50 -04001821 GLenum internalFormat, format, type;
Jamie Madill893ab082014-05-16 16:56:10 -04001822 getCurrentReadFormatType(&internalFormat, &format, &type);
1823 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1824 *params = format;
1825 else
1826 *params = type;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001827 }
1828 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001829 case GL_MAX_VIEWPORT_DIMS:
1830 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001831 params[0] = mMaxViewportDimension;
1832 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001833 }
1834 break;
1835 case GL_COMPRESSED_TEXTURE_FORMATS:
1836 {
Geoff Langcec35902014-04-16 10:52:36 -04001837 if (getCaps().extensions.textureCompressionDXT1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001838 {
1839 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1840 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1841 }
Geoff Langcec35902014-04-16 10:52:36 -04001842 if (getCaps().extensions.textureCompressionDXT3)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001843 {
1844 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1845 }
Geoff Langcec35902014-04-16 10:52:36 -04001846 if (getCaps().extensions.textureCompressionDXT5)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001847 {
1848 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1849 }
1850 }
1851 break;
1852 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001853 params[0] = mState.viewport.x;
1854 params[1] = mState.viewport.y;
1855 params[2] = mState.viewport.width;
1856 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001857 break;
1858 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001859 params[0] = mState.scissor.x;
1860 params[1] = mState.scissor.y;
1861 params[2] = mState.scissor.width;
1862 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001863 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001864 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1865 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001866 case GL_RED_BITS:
1867 case GL_GREEN_BITS:
1868 case GL_BLUE_BITS:
1869 case GL_ALPHA_BITS:
1870 {
1871 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001872 gl::FramebufferAttachment *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001873
1874 if (colorbuffer)
1875 {
1876 switch (pname)
1877 {
Jamie Madill1e3fa742014-06-16 10:34:00 -04001878 case GL_RED_BITS: *params = colorbuffer->getRedSize(mClientVersion); break;
1879 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(mClientVersion); break;
1880 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(mClientVersion); break;
1881 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(mClientVersion); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001882 }
1883 }
1884 else
1885 {
1886 *params = 0;
1887 }
1888 }
1889 break;
1890 case GL_DEPTH_BITS:
1891 {
1892 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001893 gl::FramebufferAttachment *depthbuffer = framebuffer->getDepthbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001894
1895 if (depthbuffer)
1896 {
Jamie Madill1e3fa742014-06-16 10:34:00 -04001897 *params = depthbuffer->getDepthSize(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001898 }
1899 else
1900 {
1901 *params = 0;
1902 }
1903 }
1904 break;
1905 case GL_STENCIL_BITS:
1906 {
1907 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001908 gl::FramebufferAttachment *stencilbuffer = framebuffer->getStencilbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001909
1910 if (stencilbuffer)
1911 {
Jamie Madill1e3fa742014-06-16 10:34:00 -04001912 *params = stencilbuffer->getStencilSize(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001913 }
1914 else
1915 {
1916 *params = 0;
1917 }
1918 }
1919 break;
1920 case GL_TEXTURE_BINDING_2D:
Jamie Madill893ab082014-05-16 16:56:10 -04001921 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1922 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001923 break;
1924 case GL_TEXTURE_BINDING_CUBE_MAP:
Jamie Madill893ab082014-05-16 16:56:10 -04001925 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1926 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001927 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001928 case GL_TEXTURE_BINDING_3D:
Jamie Madill893ab082014-05-16 16:56:10 -04001929 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1930 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001931 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001932 case GL_TEXTURE_BINDING_2D_ARRAY:
Jamie Madill893ab082014-05-16 16:56:10 -04001933 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1934 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001935 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001936 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1937 *params = mResetStrategy;
1938 break;
1939 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1940 *params = 1;
1941 break;
1942 case GL_PROGRAM_BINARY_FORMATS_OES:
1943 *params = GL_PROGRAM_BINARY_ANGLE;
1944 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001945 case GL_UNIFORM_BUFFER_BINDING:
1946 *params = mState.genericUniformBuffer.id();
1947 break;
1948 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1949 *params = mState.genericTransformFeedbackBuffer.id();
1950 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001951 case GL_COPY_READ_BUFFER_BINDING:
1952 *params = mState.copyReadBuffer.id();
1953 break;
1954 case GL_COPY_WRITE_BUFFER_BINDING:
1955 *params = mState.copyWriteBuffer.id();
1956 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001957 case GL_PIXEL_PACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001958 *params = mState.pack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001959 break;
1960 case GL_PIXEL_UNPACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001961 *params = mState.unpack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001962 break;
Geoff Lang23c81692013-08-12 10:46:58 -04001963 case GL_NUM_EXTENSIONS:
Geoff Langcec35902014-04-16 10:52:36 -04001964 *params = static_cast<GLint>(mExtensionStrings.size());
Geoff Lang23c81692013-08-12 10:46:58 -04001965 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001966 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001967 UNREACHABLE();
1968 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001969 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001970}
1971
Jamie Madill893ab082014-05-16 16:56:10 -04001972void Context::getInteger64v(GLenum pname, GLint64 *params)
Jamie Madill0fda9862013-07-19 16:36:55 -04001973{
1974 switch (pname)
1975 {
1976 case GL_MAX_ELEMENT_INDEX:
1977 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
1978 break;
1979 case GL_MAX_UNIFORM_BLOCK_SIZE:
1980 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
1981 break;
1982 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
1983 {
1984 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1985 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1986 *params = uniformBufferComponents + defaultBufferComponents;
1987 }
1988 break;
1989 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
1990 {
1991 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1992 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1993 *params = uniformBufferComponents + defaultBufferComponents;
1994 }
1995 break;
1996 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04001997 // We do not wait for server fence objects internally, so report a max timeout of zero.
1998 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04001999 break;
2000 default:
Jamie Madill893ab082014-05-16 16:56:10 -04002001 UNREACHABLE();
2002 break;
Jamie Madill0fda9862013-07-19 16:36:55 -04002003 }
Jamie Madill0fda9862013-07-19 16:36:55 -04002004}
2005
Shannon Woods1b2fb852013-08-19 14:28:48 -04002006bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
2007{
2008 switch (target)
2009 {
2010 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2011 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2012 {
2013 *data = mState.transformFeedbackBuffers[index].id();
2014 }
2015 break;
2016 case GL_UNIFORM_BUFFER_BINDING:
2017 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2018 {
2019 *data = mState.uniformBuffers[index].id();
2020 }
2021 break;
2022 default:
2023 return false;
2024 }
2025
2026 return true;
2027}
2028
2029bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
2030{
2031 switch (target)
2032 {
2033 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2034 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2035 {
2036 *data = mState.transformFeedbackBuffers[index].getOffset();
2037 }
2038 break;
2039 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2040 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2041 {
2042 *data = mState.transformFeedbackBuffers[index].getSize();
2043 }
2044 break;
2045 case GL_UNIFORM_BUFFER_START:
2046 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2047 {
2048 *data = mState.uniformBuffers[index].getOffset();
2049 }
2050 break;
2051 case GL_UNIFORM_BUFFER_SIZE:
2052 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2053 {
2054 *data = mState.uniformBuffers[index].getSize();
2055 }
2056 break;
2057 default:
2058 return false;
2059 }
2060
2061 return true;
2062}
2063
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002064bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
2065{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002066 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
2067 {
2068 *type = GL_INT;
2069 *numParams = 1;
2070 return true;
2071 }
2072
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002073 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2074 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2075 // to the fact that it is stored internally as a float, and so would require conversion
Jamie Madill893ab082014-05-16 16:56:10 -04002076 // if returned from Context::getIntegerv. Since this conversion is already implemented
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002077 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2078 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2079 // application.
2080 switch (pname)
2081 {
2082 case GL_COMPRESSED_TEXTURE_FORMATS:
2083 {
2084 *type = GL_INT;
2085 *numParams = mNumCompressedTextureFormats;
2086 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002087 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002088 case GL_SHADER_BINARY_FORMATS:
2089 {
2090 *type = GL_INT;
2091 *numParams = 0;
2092 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002093 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002094 case GL_MAX_VERTEX_ATTRIBS:
2095 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2096 case GL_MAX_VARYING_VECTORS:
2097 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2098 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2099 case GL_MAX_TEXTURE_IMAGE_UNITS:
2100 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2101 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002102 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002103 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002104 case GL_NUM_SHADER_BINARY_FORMATS:
2105 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2106 case GL_ARRAY_BUFFER_BINDING:
Vladimir Vukicevic1e514352014-05-13 15:53:06 -07002107 //case GL_FRAMEBUFFER_BINDING: // equivalent to DRAW_FRAMEBUFFER_BINDING_ANGLE
2108 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE:
2109 case GL_READ_FRAMEBUFFER_BINDING_ANGLE:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002110 case GL_RENDERBUFFER_BINDING:
2111 case GL_CURRENT_PROGRAM:
2112 case GL_PACK_ALIGNMENT:
2113 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2114 case GL_UNPACK_ALIGNMENT:
2115 case GL_GENERATE_MIPMAP_HINT:
2116 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2117 case GL_RED_BITS:
2118 case GL_GREEN_BITS:
2119 case GL_BLUE_BITS:
2120 case GL_ALPHA_BITS:
2121 case GL_DEPTH_BITS:
2122 case GL_STENCIL_BITS:
2123 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2124 case GL_CULL_FACE_MODE:
2125 case GL_FRONT_FACE:
2126 case GL_ACTIVE_TEXTURE:
2127 case GL_STENCIL_FUNC:
2128 case GL_STENCIL_VALUE_MASK:
2129 case GL_STENCIL_REF:
2130 case GL_STENCIL_FAIL:
2131 case GL_STENCIL_PASS_DEPTH_FAIL:
2132 case GL_STENCIL_PASS_DEPTH_PASS:
2133 case GL_STENCIL_BACK_FUNC:
2134 case GL_STENCIL_BACK_VALUE_MASK:
2135 case GL_STENCIL_BACK_REF:
2136 case GL_STENCIL_BACK_FAIL:
2137 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2138 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2139 case GL_DEPTH_FUNC:
2140 case GL_BLEND_SRC_RGB:
2141 case GL_BLEND_SRC_ALPHA:
2142 case GL_BLEND_DST_RGB:
2143 case GL_BLEND_DST_ALPHA:
2144 case GL_BLEND_EQUATION_RGB:
2145 case GL_BLEND_EQUATION_ALPHA:
2146 case GL_STENCIL_WRITEMASK:
2147 case GL_STENCIL_BACK_WRITEMASK:
2148 case GL_STENCIL_CLEAR_VALUE:
2149 case GL_SUBPIXEL_BITS:
2150 case GL_MAX_TEXTURE_SIZE:
2151 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2152 case GL_SAMPLE_BUFFERS:
2153 case GL_SAMPLES:
2154 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2155 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2156 case GL_TEXTURE_BINDING_2D:
2157 case GL_TEXTURE_BINDING_CUBE_MAP:
2158 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2159 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2160 case GL_PROGRAM_BINARY_FORMATS_OES:
2161 {
2162 *type = GL_INT;
2163 *numParams = 1;
2164 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002165 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002166 case GL_MAX_SAMPLES_ANGLE:
2167 {
Geoff Langcec35902014-04-16 10:52:36 -04002168 if (getCaps().extensions.framebufferMultisample)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002169 {
2170 *type = GL_INT;
2171 *numParams = 1;
2172 }
2173 else
2174 {
2175 return false;
2176 }
2177 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002178 return true;
Shannon Woods158c4382014-05-06 13:00:07 -04002179 case GL_PIXEL_PACK_BUFFER_BINDING:
2180 case GL_PIXEL_UNPACK_BUFFER_BINDING:
2181 {
Geoff Langcec35902014-04-16 10:52:36 -04002182 if (getCaps().extensions.pixelBufferObject)
Shannon Woods158c4382014-05-06 13:00:07 -04002183 {
2184 *type = GL_INT;
2185 *numParams = 1;
2186 }
2187 else
2188 {
2189 return false;
2190 }
2191 }
2192 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002193 case GL_MAX_VIEWPORT_DIMS:
2194 {
2195 *type = GL_INT;
2196 *numParams = 2;
2197 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002198 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002199 case GL_VIEWPORT:
2200 case GL_SCISSOR_BOX:
2201 {
2202 *type = GL_INT;
2203 *numParams = 4;
2204 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002205 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002206 case GL_SHADER_COMPILER:
2207 case GL_SAMPLE_COVERAGE_INVERT:
2208 case GL_DEPTH_WRITEMASK:
2209 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2210 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2211 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2212 case GL_SAMPLE_COVERAGE:
2213 case GL_SCISSOR_TEST:
2214 case GL_STENCIL_TEST:
2215 case GL_DEPTH_TEST:
2216 case GL_BLEND:
2217 case GL_DITHER:
2218 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2219 {
2220 *type = GL_BOOL;
2221 *numParams = 1;
2222 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002223 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002224 case GL_COLOR_WRITEMASK:
2225 {
2226 *type = GL_BOOL;
2227 *numParams = 4;
2228 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002229 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002230 case GL_POLYGON_OFFSET_FACTOR:
2231 case GL_POLYGON_OFFSET_UNITS:
2232 case GL_SAMPLE_COVERAGE_VALUE:
2233 case GL_DEPTH_CLEAR_VALUE:
2234 case GL_LINE_WIDTH:
2235 {
2236 *type = GL_FLOAT;
2237 *numParams = 1;
2238 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002239 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002240 case GL_ALIASED_LINE_WIDTH_RANGE:
2241 case GL_ALIASED_POINT_SIZE_RANGE:
2242 case GL_DEPTH_RANGE:
2243 {
2244 *type = GL_FLOAT;
2245 *numParams = 2;
2246 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002247 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002248 case GL_COLOR_CLEAR_VALUE:
2249 case GL_BLEND_COLOR:
2250 {
2251 *type = GL_FLOAT;
2252 *numParams = 4;
2253 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002254 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002255 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
Geoff Langcec35902014-04-16 10:52:36 -04002256 if (!getCaps().extensions.maxTextureAnisotropy)
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002257 {
2258 return false;
2259 }
2260 *type = GL_FLOAT;
2261 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002262 return true;
2263 }
2264
2265 if (mClientVersion < 3)
2266 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002267 return false;
2268 }
2269
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002270 // Check for ES3.0+ parameter names
2271 switch (pname)
2272 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002273 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2274 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002275 case GL_UNIFORM_BUFFER_BINDING:
2276 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002277 case GL_COPY_READ_BUFFER_BINDING:
2278 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002279 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002280 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002281 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002282 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002283 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2284 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2285 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Geoff Langd3ff9002014-05-08 11:19:27 -04002286 case GL_MAX_VARYING_COMPONENTS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002287 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002288 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2289 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002290 case GL_NUM_EXTENSIONS:
Jamie Madillee7010d2013-10-17 10:45:47 -04002291 case GL_MAJOR_VERSION:
2292 case GL_MINOR_VERSION:
Jamie Madill13a2f852013-12-11 16:35:08 -05002293 case GL_MAX_ELEMENTS_INDICES:
2294 case GL_MAX_ELEMENTS_VERTICES:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002295 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
Jamie Madill2e503552013-12-19 13:48:34 -05002296 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002297 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002298 {
2299 *type = GL_INT;
2300 *numParams = 1;
2301 }
2302 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002303
2304 case GL_MAX_ELEMENT_INDEX:
2305 case GL_MAX_UNIFORM_BLOCK_SIZE:
2306 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2307 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2308 case GL_MAX_SERVER_WAIT_TIMEOUT:
2309 {
2310 *type = GL_INT_64_ANGLEX;
2311 *numParams = 1;
2312 }
2313 return true;
Jamie Madill2e503552013-12-19 13:48:34 -05002314
2315 case GL_TRANSFORM_FEEDBACK_ACTIVE:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002316 case GL_TRANSFORM_FEEDBACK_PAUSED:
Jamie Madill2e503552013-12-19 13:48:34 -05002317 {
2318 *type = GL_BOOL;
2319 *numParams = 1;
2320 }
2321 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002322 }
2323
2324 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002325}
2326
Shannon Woods1b2fb852013-08-19 14:28:48 -04002327bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2328{
2329 if (mClientVersion < 3)
2330 {
2331 return false;
2332 }
2333
2334 switch (target)
2335 {
2336 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2337 case GL_UNIFORM_BUFFER_BINDING:
2338 {
2339 *type = GL_INT;
2340 *numParams = 1;
2341 }
2342 return true;
2343 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2344 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2345 case GL_UNIFORM_BUFFER_START:
2346 case GL_UNIFORM_BUFFER_SIZE:
2347 {
2348 *type = GL_INT_64_ANGLEX;
2349 *numParams = 1;
2350 }
2351 }
2352
2353 return false;
2354}
2355
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002356// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002357// scissor rectangle to the renderer
2358bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002359{
2360 Framebuffer *framebufferObject = getDrawFramebuffer();
Jamie Madill13f7d7d2014-06-20 13:21:27 -04002361 ASSERT(framebufferObject && framebufferObject->completeness() == GL_FRAMEBUFFER_COMPLETE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002362
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002363 mRenderer->applyRenderTarget(framebufferObject);
2364
daniel@transgaming.com12985182012-12-20 20:56:31 +00002365 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002366 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002367 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002368 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002369 }
2370
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002371 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002372
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002373 return true;
2374}
2375
2376// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2377void Context::applyState(GLenum drawMode)
2378{
Nicolas Capensfd396552013-06-18 21:41:30 -04002379 Framebuffer *framebufferObject = getDrawFramebuffer();
2380 int samples = framebufferObject->getSamples();
2381
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002382 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002383 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002384 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002385
2386 unsigned int mask = 0;
2387 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002388 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002389 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002390 {
Jamie Madill893ab082014-05-16 16:56:10 -04002391
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002392 float threshold = 0.5f;
2393
Nicolas Capensfd396552013-06-18 21:41:30 -04002394 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002395 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002396 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002397
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002398 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002399 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002400 threshold += 1.0f;
2401 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002402 }
2403 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002404 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002405
2406 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002407 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002408 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002409 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002410 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002411 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002412 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002413 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002414 }
Geoff Langc142e9d2013-09-30 15:19:47 -04002415 mRenderer->setBlendState(framebufferObject, mState.blend, mState.blendColor, mask);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002416
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002417 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002418 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002419}
2420
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002421// Applies the shaders and shader constants to the Direct3D 9 device
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002422void Context::applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002423{
Jamie Madillc5a83002014-02-14 16:41:25 -05002424 const VertexAttribute *vertexAttributes = getCurrentVertexArray()->getVertexAttributes();
2425
2426 VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS];
2427 VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.vertexAttribCurrentValues);
2428
Geoff Lang04fb89a2014-06-09 15:05:36 -04002429 const Framebuffer *fbo = getDrawFramebuffer();
2430
2431 mRenderer->applyShaders(programBinary, inputLayout, fbo, mState.rasterizer.rasterizerDiscard, transformFeedbackActive);
Geoff Lang0550d032014-01-30 11:29:07 -05002432
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002433 programBinary->applyUniforms();
2434}
2435
Geoff Lang43b00422014-05-12 16:28:07 -04002436size_t Context::getCurrentTexturesAndSamplerStates(ProgramBinary *programBinary, SamplerType type, Texture **outTextures,
2437 TextureType *outTextureTypes, SamplerState *outSamplers)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002438{
Geoff Lang43b00422014-05-12 16:28:07 -04002439 size_t samplerRange = programBinary->getUsedSamplerRange(type);
2440 for (size_t i = 0; i < samplerRange; i++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002441 {
Geoff Lang43b00422014-05-12 16:28:07 -04002442 outTextureTypes[i] = programBinary->getSamplerTextureType(type, i);
2443 GLint textureUnit = programBinary->getSamplerMapping(type, i); // OpenGL texture image unit index
2444 if (textureUnit != -1)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002445 {
Geoff Lang43b00422014-05-12 16:28:07 -04002446 outTextures[i] = getSamplerTexture(textureUnit, outTextureTypes[i]);
2447 outTextures[i]->getSamplerState(&outSamplers[i]);
2448 if (mState.samplers[textureUnit] != 0)
2449 {
2450 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2451 samplerObject->getState(&outSamplers[i]);
2452 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002453 }
Geoff Lang43b00422014-05-12 16:28:07 -04002454 else
Geoff Lange2e0ce02013-09-17 17:05:08 -04002455 {
Geoff Lang43b00422014-05-12 16:28:07 -04002456 outTextures[i] = NULL;
Geoff Lange2e0ce02013-09-17 17:05:08 -04002457 }
2458 }
Geoff Lang43b00422014-05-12 16:28:07 -04002459
2460 return samplerRange;
Geoff Lange2e0ce02013-09-17 17:05:08 -04002461}
2462
Geoff Lang43b00422014-05-12 16:28:07 -04002463void Context::generateSwizzles(Texture *textures[], size_t count)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002464{
Geoff Lang43b00422014-05-12 16:28:07 -04002465 for (size_t i = 0; i < count; i++)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002466 {
Geoff Lang43b00422014-05-12 16:28:07 -04002467 if (textures[i] && textures[i]->isSwizzled())
2468 {
2469 mRenderer->generateSwizzle(textures[i]);
2470 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002471 }
2472}
2473
2474// For each Direct3D sampler of either the pixel or vertex stage,
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002475// looks up the corresponding OpenGL texture image unit and texture type,
2476// and sets the texture and its addressing/filtering state (or NULL when inactive).
Geoff Lang43b00422014-05-12 16:28:07 -04002477void Context::applyTextures(SamplerType shaderType, Texture *textures[], TextureType *textureTypes, SamplerState *samplers,
2478 size_t textureCount, const FramebufferTextureSerialArray& framebufferSerials,
2479 size_t framebufferSerialCount)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002480{
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002481 // Range of Direct3D samplers of given sampler type
Geoff Lang43b00422014-05-12 16:28:07 -04002482 size_t samplerCount = (shaderType == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS
2483 : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002484
Geoff Lang43b00422014-05-12 16:28:07 -04002485 for (size_t samplerIndex = 0; samplerIndex < textureCount; samplerIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002486 {
Geoff Lang43b00422014-05-12 16:28:07 -04002487 Texture *texture = textures[samplerIndex];
2488 const SamplerState &sampler = samplers[samplerIndex];
2489 TextureType textureType = textureTypes[samplerIndex];
2490
2491 if (texture)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002492 {
Geoff Lang43b00422014-05-12 16:28:07 -04002493 // TODO: std::binary_search may become unavailable using older versions of GCC
2494 if (texture->isSamplerComplete(sampler) &&
2495 !std::binary_search(framebufferSerials.begin(), framebufferSerials.begin() + framebufferSerialCount, texture->getTextureSerial()))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002496 {
Geoff Lang43b00422014-05-12 16:28:07 -04002497 mRenderer->setSamplerState(shaderType, samplerIndex, sampler);
2498 mRenderer->setTexture(shaderType, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002499 texture->resetDirty();
2500 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002501 else
2502 {
Geoff Lang43b00422014-05-12 16:28:07 -04002503 Texture *incompleteTexture = getIncompleteTexture(textureType);
2504 mRenderer->setTexture(shaderType, samplerIndex, incompleteTexture);
2505 incompleteTexture->resetDirty();
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002506 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002507 }
2508 else
2509 {
Geoff Lang43b00422014-05-12 16:28:07 -04002510 mRenderer->setTexture(shaderType, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002511 }
2512 }
2513
Geoff Lang43b00422014-05-12 16:28:07 -04002514 for (size_t samplerIndex = textureCount; samplerIndex < samplerCount; samplerIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002515 {
Geoff Lang43b00422014-05-12 16:28:07 -04002516 mRenderer->setTexture(shaderType, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002517 }
2518}
2519
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002520bool Context::applyUniformBuffers()
2521{
2522 Program *programObject = getProgram(mState.currentProgram);
2523 ProgramBinary *programBinary = programObject->getProgramBinary();
2524
2525 std::vector<gl::Buffer*> boundBuffers;
2526
2527 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2528 {
2529 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2530 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2531 if (boundBuffer.id() == 0)
2532 {
2533 // undefined behaviour
2534 return false;
2535 }
2536 else
2537 {
2538 gl::Buffer *uniformBuffer = boundBuffer.get();
2539 ASSERT(uniformBuffer);
2540 boundBuffers.push_back(uniformBuffer);
2541 }
2542 }
2543
2544 return programBinary->applyUniformBuffers(boundBuffers);
2545}
2546
Geoff Langeeba6e12014-02-03 13:12:30 -05002547bool Context::applyTransformFeedbackBuffers()
2548{
2549 TransformFeedback *curTransformFeedback = getCurrentTransformFeedback();
2550 if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
2551 {
2552 Buffer *transformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2553 GLintptr transformFeedbackOffsets[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2554 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2555 {
2556 transformFeedbackBuffers[i] = mState.transformFeedbackBuffers[i].get();
2557 transformFeedbackOffsets[i] = mState.transformFeedbackBuffers[i].getOffset();
2558 }
2559 mRenderer->applyTransformFeedbackBuffers(transformFeedbackBuffers, transformFeedbackOffsets);
2560 return true;
2561 }
2562 else
2563 {
2564 return false;
2565 }
2566}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002567
Geoff Langeeba6e12014-02-03 13:12:30 -05002568void Context::markTransformFeedbackUsage()
2569{
2570 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2571 {
2572 Buffer *buffer = mState.transformFeedbackBuffers[i].get();
2573 if (buffer)
2574 {
2575 buffer->markTransformFeedbackUsage();
2576 }
2577 }
2578}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002579
2580void Context::clear(GLbitfield mask)
2581{
Geoff Lang0550d032014-01-30 11:29:07 -05002582 if (isRasterizerDiscardEnabled())
2583 {
2584 return;
2585 }
2586
Geoff Langda507fe2013-08-20 12:01:42 -04002587 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002588 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2589 {
2590 clearParams.clearColor[i] = false;
2591 }
2592 clearParams.colorFClearValue = mState.colorClearValue;
2593 clearParams.colorClearType = GL_FLOAT;
2594 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2595 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2596 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2597 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2598 clearParams.clearDepth = false;
2599 clearParams.depthClearValue = mState.depthClearValue;
2600 clearParams.clearStencil = false;
2601 clearParams.stencilClearValue = mState.stencilClearValue;
2602 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2603 clearParams.scissorEnabled = mState.scissorTest;
2604 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002605
Geoff Lang0b833232013-08-21 10:13:29 -04002606 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002607 if (mask & GL_COLOR_BUFFER_BIT)
2608 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002609 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002610 {
Geoff Langda507fe2013-08-20 12:01:42 -04002611 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2612 {
2613 clearParams.clearColor[i] = true;
2614 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002615 }
2616 }
2617
2618 if (mask & GL_DEPTH_BUFFER_BIT)
2619 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002620 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002621 {
Geoff Langda507fe2013-08-20 12:01:42 -04002622 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002623 }
2624 }
2625
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002626 if (mask & GL_STENCIL_BUFFER_BIT)
2627 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002628 if (framebufferObject->getStencilbufferType() != GL_NONE)
2629 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002630 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002631 if (!depthStencil)
2632 {
2633 ERR("Depth stencil pointer unexpectedly null.");
2634 return;
2635 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002636
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002637 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002638 {
Geoff Langda507fe2013-08-20 12:01:42 -04002639 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002640 }
2641 }
2642 }
2643
daniel@transgaming.com12985182012-12-20 20:56:31 +00002644 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002645 {
2646 return;
2647 }
2648
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002649 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002650}
2651
Geoff Lang42359ca2013-08-21 13:25:17 -04002652void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2653{
Geoff Lang0550d032014-01-30 11:29:07 -05002654 if (isRasterizerDiscardEnabled())
2655 {
2656 return;
2657 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002658
Geoff Lang0550d032014-01-30 11:29:07 -05002659 // glClearBufferfv can be called to clear the color buffer or depth buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002660 ClearParameters clearParams = { 0 };
2661
2662 if (buffer == GL_COLOR)
2663 {
2664 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2665 {
2666 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2667 }
2668 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2669 clearParams.colorClearType = GL_FLOAT;
2670 }
2671 else
2672 {
2673 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2674 {
2675 clearParams.clearColor[i] = false;
2676 }
2677 clearParams.colorFClearValue = mState.colorClearValue;
2678 clearParams.colorClearType = GL_FLOAT;
2679 }
2680
2681 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2682 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2683 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2684 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2685
2686 if (buffer == GL_DEPTH)
2687 {
2688 clearParams.clearDepth = true;
2689 clearParams.depthClearValue = values[0];
2690 }
2691 else
2692 {
2693 clearParams.clearDepth = false;
2694 clearParams.depthClearValue = mState.depthClearValue;
2695 }
2696
2697 clearParams.clearStencil = false;
2698 clearParams.stencilClearValue = mState.stencilClearValue;
2699 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2700 clearParams.scissorEnabled = mState.scissorTest;
2701 clearParams.scissor = mState.scissor;
2702
2703 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2704 {
2705 return;
2706 }
2707
2708 mRenderer->clear(clearParams, getDrawFramebuffer());
2709}
2710
2711void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2712{
Geoff Lang0550d032014-01-30 11:29:07 -05002713 if (isRasterizerDiscardEnabled())
2714 {
2715 return;
2716 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002717
Geoff Lang0550d032014-01-30 11:29:07 -05002718 // glClearBufferuv can only be called to clear a color buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002719 ClearParameters clearParams = { 0 };
2720 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2721 {
2722 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2723 }
2724 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2725 clearParams.colorClearType = GL_UNSIGNED_INT;
2726 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2727 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2728 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2729 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2730 clearParams.clearDepth = false;
2731 clearParams.depthClearValue = mState.depthClearValue;
2732 clearParams.clearStencil = false;
2733 clearParams.stencilClearValue = mState.stencilClearValue;
2734 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2735 clearParams.scissorEnabled = mState.scissorTest;
2736 clearParams.scissor = mState.scissor;
2737
2738 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2739 {
2740 return;
2741 }
2742
2743 mRenderer->clear(clearParams, getDrawFramebuffer());
2744}
2745
2746void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2747{
Geoff Lang0550d032014-01-30 11:29:07 -05002748 if (isRasterizerDiscardEnabled())
2749 {
2750 return;
2751 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002752
Geoff Lang0550d032014-01-30 11:29:07 -05002753 // glClearBufferfv can be called to clear the color buffer or stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002754 ClearParameters clearParams = { 0 };
2755
2756 if (buffer == GL_COLOR)
2757 {
2758 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2759 {
2760 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2761 }
2762 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2763 clearParams.colorClearType = GL_INT;
2764 }
2765 else
2766 {
2767 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2768 {
2769 clearParams.clearColor[i] = false;
2770 }
2771 clearParams.colorFClearValue = mState.colorClearValue;
2772 clearParams.colorClearType = GL_FLOAT;
2773 }
2774
2775 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2776 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2777 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2778 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2779
2780 clearParams.clearDepth = false;
2781 clearParams.depthClearValue = mState.depthClearValue;
2782
2783 if (buffer == GL_STENCIL)
2784 {
2785 clearParams.clearStencil = true;
2786 clearParams.stencilClearValue = values[1];
2787 }
2788 else
2789 {
2790 clearParams.clearStencil = false;
2791 clearParams.stencilClearValue = mState.stencilClearValue;
2792 }
2793 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2794
2795 clearParams.scissorEnabled = mState.scissorTest;
2796 clearParams.scissor = mState.scissor;
2797
2798 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2799 {
2800 return;
2801 }
2802
2803 mRenderer->clear(clearParams, getDrawFramebuffer());
2804}
2805
2806void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2807{
Geoff Lang0550d032014-01-30 11:29:07 -05002808 if (isRasterizerDiscardEnabled())
2809 {
2810 return;
2811 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002812
Geoff Lang0550d032014-01-30 11:29:07 -05002813 // glClearBufferfi can only be called to clear a depth stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002814 ClearParameters clearParams = { 0 };
2815 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2816 {
2817 clearParams.clearColor[i] = false;
2818 }
2819 clearParams.colorFClearValue = mState.colorClearValue;
2820 clearParams.colorClearType = GL_FLOAT;
2821 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2822 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2823 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2824 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2825 clearParams.clearDepth = true;
2826 clearParams.depthClearValue = depth;
2827 clearParams.clearStencil = true;
2828 clearParams.stencilClearValue = stencil;
2829 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2830 clearParams.scissorEnabled = mState.scissorTest;
2831 clearParams.scissor = mState.scissor;
2832
2833 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2834 {
2835 return;
2836 }
2837
2838 mRenderer->clear(clearParams, getDrawFramebuffer());
2839}
2840
2841void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2842 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2843{
Jamie Madill26e91952014-03-05 15:01:27 -05002844 gl::Framebuffer *framebuffer = getReadFramebuffer();
Geoff Lang42359ca2013-08-21 13:25:17 -04002845
Jamie Madill26e91952014-03-05 15:01:27 -05002846 bool isSized = IsSizedInternalFormat(format, mClientVersion);
2847 GLenum sizedInternalFormat = (isSized ? format : GetSizedInternalFormat(format, type, mClientVersion));
Jamie Madilleb9baab2014-03-24 13:19:43 -04002848 GLuint outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, mState.pack.alignment);
Geoff Lang42359ca2013-08-21 13:25:17 -04002849
Jamie Madilleb9baab2014-03-24 13:19:43 -04002850 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, mState.pack, pixels);
Geoff Lang42359ca2013-08-21 13:25:17 -04002851}
2852
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002853void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2854{
Jamie Madill9efa5812014-06-20 13:21:24 -04002855 ASSERT(mState.currentProgram);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002856
Geoff Lange2e0ce02013-09-17 17:05:08 -04002857 ProgramBinary *programBinary = getCurrentProgramBinary();
2858 programBinary->applyUniforms();
2859
Geoff Lang43b00422014-05-12 16:28:07 -04002860 Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2861 TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2862 SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2863 size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
2864
2865 Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
2866 TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
2867 SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
2868 size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
2869
2870 generateSwizzles(vsTextures, vsTextureCount);
2871 generateSwizzles(psTextures, psTextureCount);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002872
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002873 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002874 {
2875 return;
2876 }
2877
daniel@transgaming.com12985182012-12-20 20:56:31 +00002878 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002879 {
2880 return;
2881 }
2882
2883 applyState(mode);
2884
Jamie Madill57a89722013-07-02 11:57:03 -04002885 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002886 if (err != GL_NO_ERROR)
2887 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002888 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002889 }
2890
Geoff Langeeba6e12014-02-03 13:12:30 -05002891 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2892
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002893 applyShaders(programBinary, transformFeedbackActive);
Geoff Lang43b00422014-05-12 16:28:07 -04002894
2895 FramebufferTextureSerialArray frameBufferSerials;
2896 size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
2897
2898 applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
2899 applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002900
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002901 if (!applyUniformBuffers())
2902 {
2903 return;
2904 }
2905
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002906 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002907 {
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002908 mRenderer->drawArrays(mode, count, instances, transformFeedbackActive);
Geoff Langeeba6e12014-02-03 13:12:30 -05002909
2910 if (transformFeedbackActive)
2911 {
2912 markTransformFeedbackUsage();
2913 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002914 }
2915}
2916
2917void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2918{
Jamie Madill9efa5812014-06-20 13:21:24 -04002919 ASSERT(mState.currentProgram);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002920
2921 ProgramBinary *programBinary = getCurrentProgramBinary();
2922 programBinary->applyUniforms();
2923
Geoff Lang43b00422014-05-12 16:28:07 -04002924 Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2925 TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2926 SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2927 size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
2928
2929 Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
2930 TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
2931 SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
2932 size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
2933
2934 generateSwizzles(vsTextures, vsTextureCount);
2935 generateSwizzles(psTextures, psTextureCount);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002936
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002937 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002938 {
2939 return;
2940 }
2941
daniel@transgaming.com12985182012-12-20 20:56:31 +00002942 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002943 {
2944 return;
2945 }
2946
2947 applyState(mode);
2948
Jamie Madill9efa5812014-06-20 13:21:24 -04002949 VertexArray *vao = getCurrentVertexArray();
daniel@transgaming.com31240482012-11-28 21:06:41 +00002950 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002951 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002952 if (err != GL_NO_ERROR)
2953 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002954 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002955 }
2956
2957 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002958 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002959 if (err != GL_NO_ERROR)
2960 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002961 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002962 }
2963
Geoff Langeeba6e12014-02-03 13:12:30 -05002964 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2965 // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation
2966 // layer.
2967 ASSERT(!transformFeedbackActive);
2968
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002969 applyShaders(programBinary, transformFeedbackActive);
Geoff Lang43b00422014-05-12 16:28:07 -04002970
2971 FramebufferTextureSerialArray frameBufferSerials;
2972 size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
2973
2974 applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
2975 applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002976
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002977 if (!applyUniformBuffers())
2978 {
2979 return;
2980 }
2981
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002982 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002983 {
Jamie Madill57a89722013-07-02 11:57:03 -04002984 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002985 }
2986}
2987
2988// Implements glFlush when block is false, glFinish when block is true
2989void Context::sync(bool block)
2990{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002991 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002992}
2993
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002994void Context::recordInvalidEnum()
2995{
2996 mInvalidEnum = true;
2997}
2998
2999void Context::recordInvalidValue()
3000{
3001 mInvalidValue = true;
3002}
3003
3004void Context::recordInvalidOperation()
3005{
3006 mInvalidOperation = true;
3007}
3008
3009void Context::recordOutOfMemory()
3010{
3011 mOutOfMemory = true;
3012}
3013
3014void Context::recordInvalidFramebufferOperation()
3015{
3016 mInvalidFramebufferOperation = true;
3017}
3018
3019// Get one of the recorded errors and clear its flag, if any.
3020// [OpenGL ES 2.0.24] section 2.5 page 13.
3021GLenum Context::getError()
3022{
3023 if (mInvalidEnum)
3024 {
3025 mInvalidEnum = false;
3026
3027 return GL_INVALID_ENUM;
3028 }
3029
3030 if (mInvalidValue)
3031 {
3032 mInvalidValue = false;
3033
3034 return GL_INVALID_VALUE;
3035 }
3036
3037 if (mInvalidOperation)
3038 {
3039 mInvalidOperation = false;
3040
3041 return GL_INVALID_OPERATION;
3042 }
3043
3044 if (mOutOfMemory)
3045 {
3046 mOutOfMemory = false;
3047
3048 return GL_OUT_OF_MEMORY;
3049 }
3050
3051 if (mInvalidFramebufferOperation)
3052 {
3053 mInvalidFramebufferOperation = false;
3054
3055 return GL_INVALID_FRAMEBUFFER_OPERATION;
3056 }
3057
3058 return GL_NO_ERROR;
3059}
3060
3061GLenum Context::getResetStatus()
3062{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003063 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003064 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00003065 // mResetStatus will be set by the markContextLost callback
3066 // in the case a notification is sent
3067 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003068 }
3069
3070 GLenum status = mResetStatus;
3071
3072 if (mResetStatus != GL_NO_ERROR)
3073 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003074 ASSERT(mContextLost);
3075
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003076 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003077 {
3078 mResetStatus = GL_NO_ERROR;
3079 }
3080 }
Jamie Madill893ab082014-05-16 16:56:10 -04003081
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003082 return status;
3083}
3084
3085bool Context::isResetNotificationEnabled()
3086{
3087 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
3088}
3089
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003090int Context::getClientVersion() const
3091{
3092 return mClientVersion;
3093}
3094
Geoff Langcec35902014-04-16 10:52:36 -04003095const Caps &Context::getCaps() const
3096{
3097 return mRenderer->getCaps();
3098}
3099
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003100int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003101{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003102 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003103}
3104
3105float Context::getMaximumPointSize() const
3106{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00003107 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003108}
3109
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003110unsigned int Context::getMaximumCombinedTextureImageUnits() const
3111{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00003112 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003113}
3114
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003115unsigned int Context::getMaximumCombinedUniformBufferBindings() const
3116{
3117 return mRenderer->getMaxVertexShaderUniformBuffers() +
3118 mRenderer->getMaxFragmentShaderUniformBuffers();
3119}
3120
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003121int Context::getMaxSupportedSamples() const
3122{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00003123 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003124}
3125
Geoff Lang005df412013-10-16 14:12:50 -04003126GLsizei Context::getMaxSupportedFormatSamples(GLenum internalFormat) const
Geoff Lang0e120e32013-05-29 10:23:55 -04003127{
3128 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
3129}
3130
Geoff Lang005df412013-10-16 14:12:50 -04003131GLsizei Context::getNumSampleCounts(GLenum internalFormat) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003132{
3133 return mRenderer->getNumSampleCounts(internalFormat);
3134}
3135
Geoff Lang005df412013-10-16 14:12:50 -04003136void Context::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003137{
3138 mRenderer->getSampleCounts(internalFormat, bufSize, params);
3139}
3140
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003141unsigned int Context::getMaxTransformFeedbackBufferBindings() const
3142{
3143 return mRenderer->getMaxTransformFeedbackBuffers();
3144}
3145
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00003146GLintptr Context::getUniformBufferOffsetAlignment() const
3147{
3148 // setting a large alignment forces uniform buffers to bind with zero offset
3149 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
3150}
3151
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003152unsigned int Context::getMaximumRenderTargets() const
3153{
3154 return mRenderer->getMaxRenderTargets();
3155}
3156
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003157int Context::getMaximumRenderbufferDimension() const
3158{
3159 return mMaxRenderbufferDimension;
3160}
3161
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003162int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003163{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003164 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003165}
3166
3167int Context::getMaximumCubeTextureDimension() const
3168{
3169 return mMaxCubeTextureDimension;
3170}
3171
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003172int Context::getMaximum3DTextureDimension() const
3173{
3174 return mMax3DTextureDimension;
3175}
3176
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00003177int Context::getMaximum2DArrayTextureLayers() const
3178{
3179 return mMax2DArrayTextureLayers;
3180}
3181
Geoff Langce635692013-09-24 13:56:32 -04003182int Context::getMaximum2DTextureLevel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003183{
Geoff Langce635692013-09-24 13:56:32 -04003184 return mMax2DTextureLevel;
3185}
3186
3187int Context::getMaximumCubeTextureLevel() const
3188{
3189 return mMaxCubeTextureLevel;
3190}
3191
3192int Context::getMaximum3DTextureLevel() const
3193{
3194 return mMax3DTextureLevel;
3195}
3196
3197int Context::getMaximum2DArrayTextureLevel() const
3198{
3199 return mMax2DArrayTextureLevel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003200}
3201
Jamie Madill893ab082014-05-16 16:56:10 -04003202void Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003203{
3204 Framebuffer *framebuffer = getReadFramebuffer();
Jamie Madill893ab082014-05-16 16:56:10 -04003205 ASSERT(framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003206
Jamie Madill3c7fa222014-06-05 13:08:51 -04003207 FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
3208 ASSERT(attachment);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003209
Jamie Madill3c7fa222014-06-05 13:08:51 -04003210 *internalFormat = attachment->getActualFormat();
3211 *format = gl::GetFormat(attachment->getActualFormat(), mClientVersion);
3212 *type = gl::GetType(attachment->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003213}
3214
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003215void Context::detachBuffer(GLuint buffer)
3216{
3217 // [OpenGL ES 2.0.24] section 2.9 page 22:
3218 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3219 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3220
3221 if (mState.arrayBuffer.id() == buffer)
3222 {
3223 mState.arrayBuffer.set(NULL);
3224 }
3225
Jamie Madill57a89722013-07-02 11:57:03 -04003226 // mark as freed among the vertex array objects
3227 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003228 {
Jamie Madill57a89722013-07-02 11:57:03 -04003229 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003230 }
3231}
3232
3233void Context::detachTexture(GLuint texture)
3234{
3235 // [OpenGL ES 2.0.24] section 3.8 page 84:
3236 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3237 // rebound to texture object zero
3238
3239 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3240 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003241 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003242 {
3243 if (mState.samplerTexture[type][sampler].id() == texture)
3244 {
3245 mState.samplerTexture[type][sampler].set(NULL);
3246 }
3247 }
3248 }
3249
3250 // [OpenGL ES 2.0.24] section 4.4 page 112:
3251 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
Jamie Madill3c7fa222014-06-05 13:08:51 -04003252 // as if Texture2DAttachment had been called, with a texture of 0, for each attachment point to which this
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003253 // image was attached in the currently bound framebuffer.
3254
3255 Framebuffer *readFramebuffer = getReadFramebuffer();
3256 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3257
3258 if (readFramebuffer)
3259 {
3260 readFramebuffer->detachTexture(texture);
3261 }
3262
3263 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3264 {
3265 drawFramebuffer->detachTexture(texture);
3266 }
3267}
3268
3269void Context::detachFramebuffer(GLuint framebuffer)
3270{
3271 // [OpenGL ES 2.0.24] section 4.4 page 107:
3272 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3273 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3274
3275 if (mState.readFramebuffer == framebuffer)
3276 {
3277 bindReadFramebuffer(0);
3278 }
3279
3280 if (mState.drawFramebuffer == framebuffer)
3281 {
3282 bindDrawFramebuffer(0);
3283 }
3284}
3285
3286void Context::detachRenderbuffer(GLuint renderbuffer)
3287{
3288 // [OpenGL ES 2.0.24] section 4.4 page 109:
3289 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3290 // had been executed with the target RENDERBUFFER and name of zero.
3291
3292 if (mState.renderbuffer.id() == renderbuffer)
3293 {
3294 bindRenderbuffer(0);
3295 }
3296
3297 // [OpenGL ES 2.0.24] section 4.4 page 111:
3298 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3299 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3300 // point to which this image was attached in the currently bound framebuffer.
3301
3302 Framebuffer *readFramebuffer = getReadFramebuffer();
3303 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3304
3305 if (readFramebuffer)
3306 {
3307 readFramebuffer->detachRenderbuffer(renderbuffer);
3308 }
3309
3310 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3311 {
3312 drawFramebuffer->detachRenderbuffer(renderbuffer);
3313 }
3314}
3315
Jamie Madill57a89722013-07-02 11:57:03 -04003316void Context::detachVertexArray(GLuint vertexArray)
3317{
3318 // [OpenGL ES 3.0.2] section 2.10 page 43:
3319 // If a vertex array object that is currently bound is deleted, the binding
3320 // for that object reverts to zero and the default vertex array becomes current.
3321 if (mState.vertexArray == vertexArray)
3322 {
3323 bindVertexArray(0);
3324 }
3325}
3326
Geoff Langc8058452014-02-03 12:04:11 -05003327void Context::detachTransformFeedback(GLuint transformFeedback)
3328{
3329 if (mState.transformFeedback.id() == transformFeedback)
3330 {
3331 bindTransformFeedback(0);
3332 }
3333}
3334
Jamie Madilldc356042013-07-19 16:36:57 -04003335void Context::detachSampler(GLuint sampler)
3336{
3337 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3338 // If a sampler object that is currently bound to one or more texture units is
3339 // deleted, it is as though BindSampler is called once for each texture unit to
3340 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3341 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3342 {
3343 if (mState.samplers[textureUnit] == sampler)
3344 {
3345 mState.samplers[textureUnit] = 0;
3346 }
3347 }
3348}
3349
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003350Texture *Context::getIncompleteTexture(TextureType type)
3351{
3352 Texture *t = mIncompleteTextures[type].get();
3353
3354 if (t == NULL)
3355 {
Jamie Madill88f18f42013-09-18 14:36:19 -04003356 const GLubyte color[] = { 0, 0, 0, 255 };
3357 const PixelUnpackState incompleteUnpackState(1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003358
3359 switch (type)
3360 {
3361 default:
3362 UNREACHABLE();
3363 // default falls through to TEXTURE_2D
3364
3365 case TEXTURE_2D:
3366 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003367 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003368 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003369 t = incomplete2d;
3370 }
3371 break;
3372
3373 case TEXTURE_CUBE:
3374 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003375 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003376
Jamie Madill88f18f42013-09-18 14:36:19 -04003377 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3378 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3379 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3380 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3381 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3382 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003383
3384 t = incompleteCube;
3385 }
3386 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003387
3388 case TEXTURE_3D:
3389 {
3390 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003391 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003392
3393 t = incomplete3d;
3394 }
3395 break;
3396
3397 case TEXTURE_2D_ARRAY:
3398 {
3399 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003400 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003401
3402 t = incomplete2darray;
3403 }
3404 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003405 }
3406
3407 mIncompleteTextures[type].set(t);
3408 }
3409
3410 return t;
3411}
3412
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003413bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003414{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003415 if (drawMode == GL_POINTS)
3416 {
3417 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3418 // which affects varying interpolation. Since the value of gl_PointSize is
3419 // undefined when not written, just skip drawing to avoid unexpected results.
3420 if (!getCurrentProgramBinary()->usesPointSize())
3421 {
Jamie Madill893ab082014-05-16 16:56:10 -04003422 // This is stictly speaking not an error, but developers should be
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003423 // notified of risking undefined behavior.
3424 ERR("Point rendering without writing to gl_PointSize.");
3425
3426 return true;
3427 }
3428 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003429 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003430 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003431 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003432 {
3433 return true;
3434 }
3435 }
3436
3437 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003438}
3439
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003440void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003441{
3442 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003443 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003444}
3445
3446void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3447{
3448 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003449 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003450}
3451
3452void Context::setVertexAttribi(GLuint index, const GLint values[4])
3453{
3454 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003455 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003456}
3457
3458void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3459{
Jamie Madill57a89722013-07-02 11:57:03 -04003460 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003461}
3462
Jamie Madille29d1672013-07-19 16:36:57 -04003463void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3464{
3465 mResourceManager->checkSamplerAllocation(sampler);
3466
3467 Sampler *samplerObject = getSampler(sampler);
3468 ASSERT(samplerObject);
3469
3470 switch (pname)
3471 {
3472 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3473 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3474 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3475 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3476 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3477 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3478 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3479 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3480 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3481 default: UNREACHABLE(); break;
3482 }
3483}
3484
3485void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3486{
3487 mResourceManager->checkSamplerAllocation(sampler);
3488
3489 Sampler *samplerObject = getSampler(sampler);
3490 ASSERT(samplerObject);
3491
3492 switch (pname)
3493 {
Jamie Madill9675b802013-07-19 16:36:59 -04003494 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3495 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3496 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3497 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3498 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003499 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3500 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003501 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3502 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003503 default: UNREACHABLE(); break;
3504 }
3505}
3506
Jamie Madill9675b802013-07-19 16:36:59 -04003507GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3508{
3509 mResourceManager->checkSamplerAllocation(sampler);
3510
3511 Sampler *samplerObject = getSampler(sampler);
3512 ASSERT(samplerObject);
3513
3514 switch (pname)
3515 {
3516 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3517 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3518 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3519 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3520 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3521 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3522 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3523 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3524 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3525 default: UNREACHABLE(); return 0;
3526 }
3527}
3528
3529GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3530{
3531 mResourceManager->checkSamplerAllocation(sampler);
3532
3533 Sampler *samplerObject = getSampler(sampler);
3534 ASSERT(samplerObject);
3535
3536 switch (pname)
3537 {
3538 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3539 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3540 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3541 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3542 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3543 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3544 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3545 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3546 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3547 default: UNREACHABLE(); return 0;
3548 }
3549}
3550
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003551void Context::initRendererString()
3552{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003553 std::ostringstream rendererString;
3554 rendererString << "ANGLE (";
3555 rendererString << mRenderer->getRendererDescription();
3556 rendererString << ")";
3557
Geoff Langcec35902014-04-16 10:52:36 -04003558 mRendererString = MakeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003559}
3560
3561const char *Context::getRendererString() const
3562{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003563 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003564}
3565
Geoff Langcec35902014-04-16 10:52:36 -04003566void Context::initExtensionStrings()
3567{
3568 std::ostringstream combinedStringStream;
3569
3570 std::vector<std::string> extensions = getCaps().extensions.getStrings(mClientVersion);
3571 for (size_t i = 0; i < extensions.size(); i++)
3572 {
3573 combinedStringStream << extensions[i] << " ";
3574 mExtensionStrings.push_back(MakeStaticString(extensions[i]));
3575 }
3576 mExtensionString = MakeStaticString(combinedStringStream.str());
3577}
3578
3579const char *Context::getExtensionString() const
3580{
3581 return mExtensionString;
3582}
3583
3584const char *Context::getExtensionString(size_t idx) const
3585{
3586 return mExtensionStrings[idx];
3587}
3588
3589size_t Context::getExtensionStringCount() const
3590{
3591 return mExtensionStrings.size();
3592}
3593
Geoff Lang43b00422014-05-12 16:28:07 -04003594size_t Context::getBoundFramebufferTextureSerials(FramebufferTextureSerialArray *outSerialArray)
Geoff Langcdf22f92013-10-31 10:38:23 -04003595{
Geoff Lang43b00422014-05-12 16:28:07 -04003596 size_t serialCount = 0;
Geoff Langcdf22f92013-10-31 10:38:23 -04003597
3598 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3599 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
3600 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003601 FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(i);
3602 if (attachment && attachment->isTexture())
Geoff Langcdf22f92013-10-31 10:38:23 -04003603 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003604 (*outSerialArray)[serialCount++] = attachment->getTextureSerial();
Geoff Langcdf22f92013-10-31 10:38:23 -04003605 }
3606 }
3607
Jamie Madill3c7fa222014-06-05 13:08:51 -04003608 FramebufferAttachment *depthStencilAttachment = drawFramebuffer->getDepthOrStencilbuffer();
3609 if (depthStencilAttachment && depthStencilAttachment->isTexture())
Geoff Langcdf22f92013-10-31 10:38:23 -04003610 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003611 (*outSerialArray)[serialCount++] = depthStencilAttachment->getTextureSerial();
Geoff Langcdf22f92013-10-31 10:38:23 -04003612 }
3613
Geoff Lang43b00422014-05-12 16:28:07 -04003614 std::sort(outSerialArray->begin(), outSerialArray->begin() + serialCount);
3615
3616 return serialCount;
Geoff Langcdf22f92013-10-31 10:38:23 -04003617}
3618
Geoff Lang758d5b22013-06-11 11:42:50 -04003619void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3620 GLbitfield mask, GLenum filter)
3621{
3622 Framebuffer *readFramebuffer = getReadFramebuffer();
3623 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3624
3625 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003626 bool blitDepth = false;
3627 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003628 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003629 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003630 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003631 }
3632 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3633 {
Geoff Lang685806d2013-06-12 11:16:36 -04003634 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003635 }
3636 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3637 {
Geoff Lang685806d2013-06-12 11:16:36 -04003638 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003639 }
3640
Geoff Lang125deab2013-08-09 13:34:16 -04003641 gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
3642 gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
Geoff Lang685806d2013-06-12 11:16:36 -04003643 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003644 {
Geoff Lang125deab2013-08-09 13:34:16 -04003645 const gl::Rectangle *scissor = mState.scissorTest ? &mState.scissor : NULL;
3646 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
Geoff Lang685806d2013-06-12 11:16:36 -04003647 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003648 }
3649}
3650
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003651void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3652 GLint x, GLint y, GLsizei width, GLsizei height)
3653{
3654 Framebuffer *frameBuffer = NULL;
3655 switch (target)
3656 {
3657 case GL_FRAMEBUFFER:
3658 case GL_DRAW_FRAMEBUFFER:
3659 frameBuffer = getDrawFramebuffer();
3660 break;
3661 case GL_READ_FRAMEBUFFER:
3662 frameBuffer = getReadFramebuffer();
3663 break;
3664 default:
3665 UNREACHABLE();
3666 }
3667
3668 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3669 {
3670 for (int i = 0; i < numAttachments; ++i)
3671 {
3672 rx::RenderTarget *renderTarget = NULL;
3673
3674 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3675 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003676 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3677 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003678 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003679 renderTarget = attachment->getRenderTarget();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003680 }
3681 }
3682 else if (attachments[i] == GL_COLOR)
3683 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003684 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(0);
3685 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003686 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003687 renderTarget = attachment->getRenderTarget();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003688 }
3689 }
3690 else
3691 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003692 gl::FramebufferAttachment *attachment = NULL;
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003693 switch (attachments[i])
3694 {
3695 case GL_DEPTH_ATTACHMENT:
3696 case GL_DEPTH:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003697 attachment = frameBuffer->getDepthbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003698 break;
3699 case GL_STENCIL_ATTACHMENT:
3700 case GL_STENCIL:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003701 attachment = frameBuffer->getStencilbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003702 break;
3703 case GL_DEPTH_STENCIL_ATTACHMENT:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003704 attachment = frameBuffer->getDepthOrStencilbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003705 break;
3706 default:
3707 UNREACHABLE();
3708 }
3709
Jamie Madill3c7fa222014-06-05 13:08:51 -04003710 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003711 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003712 renderTarget = attachment->getDepthStencil();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003713 }
3714 }
3715
3716 if (renderTarget)
3717 {
3718 renderTarget->invalidate(x, y, width, height);
3719 }
3720 }
3721 }
3722}
3723
Jamie Madill7a5f7382014-03-05 15:01:24 -05003724bool Context::hasMappedBuffer(GLenum target) const
3725{
3726 if (target == GL_ARRAY_BUFFER)
3727 {
3728 for (unsigned int attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++)
3729 {
3730 const gl::VertexAttribute &vertexAttrib = getVertexAttribState(attribIndex);
Brandon Jones5bf98292014-06-06 17:19:38 -07003731 gl::Buffer *boundBuffer = vertexAttrib.buffer.get();
3732 if (vertexAttrib.enabled && boundBuffer && boundBuffer->mapped())
Jamie Madill7a5f7382014-03-05 15:01:24 -05003733 {
3734 return true;
3735 }
3736 }
3737 }
3738 else if (target == GL_ELEMENT_ARRAY_BUFFER)
3739 {
3740 Buffer *elementBuffer = getElementArrayBuffer();
3741 return (elementBuffer && elementBuffer->mapped());
3742 }
3743 else if (target == GL_TRANSFORM_FEEDBACK_BUFFER)
3744 {
3745 UNIMPLEMENTED();
3746 }
3747 else UNREACHABLE();
3748 return false;
3749}
3750
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003751}
3752
3753extern "C"
3754{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003755gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003756{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003757 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003758}
3759
3760void glDestroyContext(gl::Context *context)
3761{
3762 delete context;
3763
3764 if (context == gl::getContext())
3765 {
3766 gl::makeCurrent(NULL, NULL, NULL);
3767 }
3768}
3769
3770void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3771{
3772 gl::makeCurrent(context, display, surface);
3773}
3774
3775gl::Context *glGetCurrentContext()
3776{
3777 return gl::getContext();
3778}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003779
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003780}