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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy03d58522012-02-24 17:54:07 -080024#include <SkPathMeasure.h>
Romain Guy694b5192010-07-21 21:33:20 -070025#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070026
Romain Guye4d01122010-06-16 18:44:05 -070027#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070028#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guy08aa2cb2011-03-17 11:06:57 -070030#include <private/hwui/DrawGlInfo.h>
31
Romain Guy5b3b3522010-10-27 18:57:51 -070032#include <ui/Rect.h>
33
Romain Guy85bf02f2010-06-22 13:11:24 -070034#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Romain Guya957eea2010-12-08 18:34:42 -080036#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070037
38namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070039namespace uirenderer {
40
41///////////////////////////////////////////////////////////////////////////////
42// Defines
43///////////////////////////////////////////////////////////////////////////////
44
Romain Guy759ea802010-09-16 20:49:46 -070045#define RAD_TO_DEG (180.0f / 3.14159265f)
46#define MIN_ANGLE 0.001f
47
Romain Guyf8773082012-07-12 18:01:00 -070048#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070049
Romain Guyd21b6e12011-11-30 20:21:23 -080050#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
51
Romain Guy9d5316e2010-06-24 19:30:36 -070052///////////////////////////////////////////////////////////////////////////////
53// Globals
54///////////////////////////////////////////////////////////////////////////////
55
Romain Guy889f8d12010-07-29 14:37:42 -070056/**
57 * Structure mapping Skia xfermodes to OpenGL blending factors.
58 */
59struct Blender {
60 SkXfermode::Mode mode;
61 GLenum src;
62 GLenum dst;
63}; // struct Blender
64
Romain Guy026c5e162010-06-28 17:12:22 -070065// In this array, the index of each Blender equals the value of the first
66// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
67static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070068 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
69 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
70 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
71 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
72 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
73 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
74 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
75 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
76 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
77 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
78 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
79 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
80 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
81 { SkXfermode::kMultiply_Mode, GL_ZERO, GL_SRC_COLOR },
82 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070083};
Romain Guye4d01122010-06-16 18:44:05 -070084
Romain Guy87a76572010-09-13 18:11:21 -070085// This array contains the swapped version of each SkXfermode. For instance
86// this array's SrcOver blending mode is actually DstOver. You can refer to
87// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070088static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070089 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
90 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
91 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
92 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
93 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
94 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
95 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
96 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
97 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
98 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
99 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
100 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
101 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
102 { SkXfermode::kMultiply_Mode, GL_DST_COLOR, GL_ZERO },
103 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700104};
105
Romain Guyf6a11b82010-06-23 17:47:49 -0700106///////////////////////////////////////////////////////////////////////////////
107// Constructors/destructor
108///////////////////////////////////////////////////////////////////////////////
109
Romain Guyfb8b7632010-08-23 21:05:08 -0700110OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700111 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700112 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700113 mHasShadow = false;
Romain Guy5ff9df62012-01-23 17:09:05 -0800114 mHasDrawFilter = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700115
Romain Guyac670c02010-07-27 17:39:27 -0700116 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
117
Romain Guyae5575b2010-07-29 18:48:04 -0700118 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700119}
120
Romain Guy85bf02f2010-06-22 13:11:24 -0700121OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700122 // The context has already been destroyed at this point, do not call
123 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700124}
125
Romain Guyf6a11b82010-06-23 17:47:49 -0700126///////////////////////////////////////////////////////////////////////////////
Romain Guy13631f32012-01-30 17:41:55 -0800127// Debug
128///////////////////////////////////////////////////////////////////////////////
129
130void OpenGLRenderer::startMark(const char* name) const {
131 mCaches.startMark(0, name);
132}
133
134void OpenGLRenderer::endMark() const {
135 mCaches.endMark();
136}
137
138///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700139// Setup
140///////////////////////////////////////////////////////////////////////////////
141
Romain Guy530041d2012-01-25 18:56:29 -0800142uint32_t OpenGLRenderer::getStencilSize() {
143 return STENCIL_BUFFER_SIZE;
144}
145
Romain Guy49c5fc02012-05-15 11:10:01 -0700146bool OpenGLRenderer::isDeferred() {
147 return false;
148}
149
Romain Guy85bf02f2010-06-22 13:11:24 -0700150void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy260e1022010-07-12 14:41:06 -0700151 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700152
153 mWidth = width;
154 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700155
156 mFirstSnapshot->height = height;
157 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guy746b7402010-10-26 16:27:31 -0700158
Romain Guy3e263fa2011-12-12 16:47:48 -0800159 glDisable(GL_DITHER);
Romain Guy3e263fa2011-12-12 16:47:48 -0800160 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
Romain Guy15bc6432011-12-13 13:11:32 -0800161
Romain Guy3e263fa2011-12-12 16:47:48 -0800162 glEnableVertexAttribArray(Program::kBindingPosition);
Romain Guye4d01122010-06-16 18:44:05 -0700163}
164
Chet Haase44b2fe32012-06-06 19:03:58 -0700165int OpenGLRenderer::prepare(bool opaque) {
166 return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
Romain Guy7d7b5492011-01-24 16:33:45 -0800167}
168
Chet Haase44b2fe32012-06-06 19:03:58 -0700169int OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800170 mCaches.clearGarbage();
171
Romain Guy8aef54f2010-09-01 15:13:49 -0700172 mSnapshot = new Snapshot(mFirstSnapshot,
173 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy84962f22011-03-02 15:43:44 -0800174 mSnapshot->fbo = getTargetFbo();
Romain Guy8fb95422010-08-17 18:38:51 -0700175 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700176
Romain Guy7d7b5492011-01-24 16:33:45 -0800177 mSnapshot->setClip(left, top, right, bottom);
Romain Guyddf74372012-05-22 14:07:07 -0700178 mDirtyClip = opaque;
179
180 syncState();
Romain Guy7d7b5492011-01-24 16:33:45 -0800181
Romain Guy6b7bd242010-10-06 19:49:23 -0700182 if (!opaque) {
Romain Guy586cae32012-07-13 15:28:31 -0700183 mCaches.enableScissor();
Romain Guyddf74372012-05-22 14:07:07 -0700184 mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700185 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700186 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700187 } else {
188 mCaches.resetScissor();
189 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700190
191 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700192}
193
194void OpenGLRenderer::syncState() {
195 glViewport(0, 0, mWidth, mHeight);
196
197 if (mCaches.blend) {
198 glEnable(GL_BLEND);
199 } else {
200 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700201 }
Romain Guybb9524b2010-06-22 18:56:38 -0700202}
203
Romain Guyb025b9c2010-09-16 14:16:48 -0700204void OpenGLRenderer::finish() {
205#if DEBUG_OPENGL
206 GLenum status = GL_NO_ERROR;
207 while ((status = glGetError()) != GL_NO_ERROR) {
Steve Block5baa3a62011-12-20 16:23:08 +0000208 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
Romain Guya07105b2011-01-10 21:14:18 -0800209 switch (status) {
Romain Guya44a63a2012-04-26 14:05:02 -0700210 case GL_INVALID_ENUM:
211 ALOGE(" GL_INVALID_ENUM");
212 break;
213 case GL_INVALID_VALUE:
214 ALOGE(" GL_INVALID_VALUE");
215 break;
216 case GL_INVALID_OPERATION:
217 ALOGE(" GL_INVALID_OPERATION");
218 break;
Romain Guya07105b2011-01-10 21:14:18 -0800219 case GL_OUT_OF_MEMORY:
Romain Guya44a63a2012-04-26 14:05:02 -0700220 ALOGE(" Out of memory!");
Romain Guya07105b2011-01-10 21:14:18 -0800221 break;
222 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700223 }
224#endif
Romain Guyc15008e2010-11-10 11:59:15 -0800225#if DEBUG_MEMORY_USAGE
226 mCaches.dumpMemoryUsage();
Romain Guye190aa62010-11-10 19:01:29 -0800227#else
228 if (mCaches.getDebugLevel() & kDebugMemory) {
229 mCaches.dumpMemoryUsage();
230 }
Romain Guyc15008e2010-11-10 11:59:15 -0800231#endif
Romain Guyb025b9c2010-09-16 14:16:48 -0700232}
233
Romain Guy6c319ca2011-01-11 14:29:25 -0800234void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700235 if (mCaches.currentProgram) {
236 if (mCaches.currentProgram->isInUse()) {
237 mCaches.currentProgram->remove();
238 mCaches.currentProgram = NULL;
239 }
240 }
Romain Guy50c0f092010-10-19 11:42:22 -0700241 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800242 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800243 mCaches.resetVertexPointers();
Romain Guy15bc6432011-12-13 13:11:32 -0800244 mCaches.disbaleTexCoordsVertexArray();
Romain Guyda8532c2010-08-31 11:50:35 -0700245}
246
Romain Guy6c319ca2011-01-11 14:29:25 -0800247void OpenGLRenderer::resume() {
Chet Haase08837c22011-11-28 11:53:21 -0800248 sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
249
250 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
Romain Guy3e263fa2011-12-12 16:47:48 -0800251 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
252
Romain Guy586cae32012-07-13 15:28:31 -0700253 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800254 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700255 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700256
Romain Guya1d3c912011-12-13 14:55:06 -0800257 mCaches.activeTexture(0);
Chet Haase08837c22011-11-28 11:53:21 -0800258 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guyf607bdc2010-09-10 19:20:06 -0700259
Romain Guy50c0f092010-10-19 11:42:22 -0700260 mCaches.blend = true;
261 glEnable(GL_BLEND);
262 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
263 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700264}
265
Romain Guyba6be8a2012-04-23 18:22:09 -0700266void OpenGLRenderer::detachFunctor(Functor* functor) {
Chris Craik932b7f62012-06-06 13:59:33 -0700267 mFunctors.remove(functor);
Romain Guyba6be8a2012-04-23 18:22:09 -0700268}
269
270void OpenGLRenderer::attachFunctor(Functor* functor) {
271 mFunctors.add(functor);
272}
273
Romain Guy8f3b8e32012-03-27 16:33:45 -0700274status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
275 status_t result = DrawGlInfo::kStatusDone;
Romain Guy3d745c02012-04-23 20:36:17 -0700276 size_t count = mFunctors.size();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700277
Romain Guyba6be8a2012-04-23 18:22:09 -0700278 if (count > 0) {
279 SortedVector<Functor*> functors(mFunctors);
280 mFunctors.clear();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700281
Romain Guyba6be8a2012-04-23 18:22:09 -0700282 DrawGlInfo info;
283 info.clipLeft = 0;
284 info.clipTop = 0;
285 info.clipRight = 0;
286 info.clipBottom = 0;
287 info.isLayer = false;
288 info.width = 0;
289 info.height = 0;
290 memset(info.transform, 0, sizeof(float) * 16);
291
292 for (size_t i = 0; i < count; i++) {
293 Functor* f = functors.itemAt(i);
294 result |= (*f)(DrawGlInfo::kModeProcess, &info);
295
Chris Craikc2c95432012-04-25 15:13:52 -0700296 if (result & DrawGlInfo::kStatusDraw) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700297 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
298 dirty.unionWith(localDirty);
Chris Craikc2c95432012-04-25 15:13:52 -0700299 }
Romain Guyba6be8a2012-04-23 18:22:09 -0700300
Chris Craikc2c95432012-04-25 15:13:52 -0700301 if (result & DrawGlInfo::kStatusInvoke) {
302 mFunctors.add(f);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700303 }
304 }
305 }
306
Romain Guyc189ef52012-04-25 20:02:53 -0700307 mCaches.activeTexture(0);
308
Romain Guy8f3b8e32012-03-27 16:33:45 -0700309 return result;
310}
311
312status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chet Haasedaf98e92011-01-10 14:10:36 -0800313 interrupt();
Chris Craik932b7f62012-06-06 13:59:33 -0700314 detachFunctor(functor);
Chris Craikc8538ade2012-05-22 11:54:06 -0700315
Romain Guy8a4ac612012-07-17 17:32:48 -0700316 mCaches.enableScissor();
Romain Guyf90f8172011-01-25 22:53:24 -0800317 if (mDirtyClip) {
318 setScissorFromClip();
319 }
Romain Guyd643bb52011-03-01 14:55:21 -0800320
Romain Guy80911b82011-03-16 15:30:12 -0700321 Rect clip(*mSnapshot->clipRect);
322 clip.snapToPixelBoundaries();
323
Romain Guyd643bb52011-03-01 14:55:21 -0800324 // Since we don't know what the functor will draw, let's dirty
325 // tne entire clip region
326 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800327 dirtyLayerUnchecked(clip, getRegion());
328 }
Romain Guyd643bb52011-03-01 14:55:21 -0800329
Romain Guy08aa2cb2011-03-17 11:06:57 -0700330 DrawGlInfo info;
331 info.clipLeft = clip.left;
332 info.clipTop = clip.top;
333 info.clipRight = clip.right;
334 info.clipBottom = clip.bottom;
335 info.isLayer = hasLayer();
Chet Haase7b6a7582012-04-11 14:32:02 -0700336 info.width = getSnapshot()->viewport.getWidth();
337 info.height = getSnapshot()->height;
Romain Guy08aa2cb2011-03-17 11:06:57 -0700338 getSnapshot()->transform->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700339
Chet Haase48659092012-05-31 15:21:51 -0700340 status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
Romain Guycabfcc12011-03-07 18:06:46 -0800341
Romain Guy8f3b8e32012-03-27 16:33:45 -0700342 if (result != DrawGlInfo::kStatusDone) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700343 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800344 dirty.unionWith(localDirty);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700345
Chris Craik65924a32012-04-05 17:52:11 -0700346 if (result & DrawGlInfo::kStatusInvoke) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700347 mFunctors.add(functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700348 }
Romain Guycabfcc12011-03-07 18:06:46 -0800349 }
350
Chet Haasedaf98e92011-01-10 14:10:36 -0800351 resume();
Romain Guy65549432012-03-26 16:45:05 -0700352 return result;
Chet Haasedaf98e92011-01-10 14:10:36 -0800353}
354
Romain Guyf6a11b82010-06-23 17:47:49 -0700355///////////////////////////////////////////////////////////////////////////////
356// State management
357///////////////////////////////////////////////////////////////////////////////
358
Romain Guybb9524b2010-06-22 18:56:38 -0700359int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700360 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700361}
362
363int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700364 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700365}
366
367void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700368 if (mSaveCount > 1) {
369 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700370 }
Romain Guybb9524b2010-06-22 18:56:38 -0700371}
372
373void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700374 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700375
Romain Guy8fb95422010-08-17 18:38:51 -0700376 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700377 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700378 }
Romain Guybb9524b2010-06-22 18:56:38 -0700379}
380
Romain Guy8aef54f2010-09-01 15:13:49 -0700381int OpenGLRenderer::saveSnapshot(int flags) {
382 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700383 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700384}
385
386bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700387 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700388 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700389 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700390
Romain Guybd6b79b2010-06-26 00:13:53 -0700391 sp<Snapshot> current = mSnapshot;
392 sp<Snapshot> previous = mSnapshot->previous;
393
Romain Guyeb993562010-10-05 18:14:38 -0700394 if (restoreOrtho) {
395 Rect& r = previous->viewport;
396 glViewport(r.left, r.top, r.right, r.bottom);
397 mOrthoMatrix.load(current->orthoMatrix);
398 }
399
Romain Guy8b55f372010-08-18 17:10:07 -0700400 mSaveCount--;
401 mSnapshot = previous;
402
Romain Guy2542d192010-08-18 11:47:12 -0700403 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700404 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700405 }
Romain Guy2542d192010-08-18 11:47:12 -0700406
Romain Guy5ec99242010-11-03 16:19:08 -0700407 if (restoreLayer) {
408 composeLayer(current, previous);
409 }
410
Romain Guy2542d192010-08-18 11:47:12 -0700411 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700412}
413
Romain Guyf6a11b82010-06-23 17:47:49 -0700414///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700415// Layers
416///////////////////////////////////////////////////////////////////////////////
417
418int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700419 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700420 const GLuint previousFbo = mSnapshot->fbo;
421 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700422
Romain Guyaf636eb2010-12-09 17:47:21 -0800423 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700424 int alpha = 255;
425 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700426
Romain Guye45362c2010-11-03 19:58:32 -0700427 if (p) {
428 alpha = p->getAlpha();
429 if (!mCaches.extensions.hasFramebufferFetch()) {
430 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
431 if (!isMode) {
432 // Assume SRC_OVER
433 mode = SkXfermode::kSrcOver_Mode;
434 }
435 } else {
436 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700437 }
438 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700439 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700440 }
Romain Guyd55a8612010-06-28 17:42:46 -0700441
Romain Guydbc26d22010-10-11 17:58:29 -0700442 createLayer(mSnapshot, left, top, right, bottom, alpha, mode, flags, previousFbo);
443 }
Romain Guyd55a8612010-06-28 17:42:46 -0700444
445 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700446}
447
448int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
449 int alpha, int flags) {
Romain Guyf8773082012-07-12 18:01:00 -0700450 if (alpha >= 255) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700451 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700452 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700453 SkPaint paint;
454 paint.setAlpha(alpha);
455 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700456 }
Romain Guyd55a8612010-06-28 17:42:46 -0700457}
Romain Guybd6b79b2010-06-26 00:13:53 -0700458
Romain Guy1c740bc2010-09-13 18:00:09 -0700459/**
460 * Layers are viewed by Skia are slightly different than layers in image editing
461 * programs (for instance.) When a layer is created, previously created layers
462 * and the frame buffer still receive every drawing command. For instance, if a
463 * layer is created and a shape intersecting the bounds of the layers and the
464 * framebuffer is draw, the shape will be drawn on both (unless the layer was
465 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
466 *
467 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
468 * texture. Unfortunately, this is inefficient as it requires every primitive to
469 * be drawn n + 1 times, where n is the number of active layers. In practice this
470 * means, for every primitive:
471 * - Switch active frame buffer
472 * - Change viewport, clip and projection matrix
473 * - Issue the drawing
474 *
475 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700476 * To avoid this, layers are implemented in a different way here, at least in the
477 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
478 * is set. When this flag is set we can redirect all drawing operations into a
479 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700480 *
481 * This implementation relies on the frame buffer being at least RGBA 8888. When
482 * a layer is created, only a texture is created, not an FBO. The content of the
483 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700484 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700485 * buffer and drawing continues as normal. This technique therefore treats the
486 * frame buffer as a scratch buffer for the layers.
487 *
488 * To compose the layers back onto the frame buffer, each layer texture
489 * (containing the original frame buffer data) is drawn as a simple quad over
490 * the frame buffer. The trick is that the quad is set as the composition
491 * destination in the blending equation, and the frame buffer becomes the source
492 * of the composition.
493 *
494 * Drawing layers with an alpha value requires an extra step before composition.
495 * An empty quad is drawn over the layer's region in the frame buffer. This quad
496 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
497 * quad is used to multiply the colors in the frame buffer. This is achieved by
498 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
499 * GL_ZERO, GL_SRC_ALPHA.
500 *
501 * Because glCopyTexImage2D() can be slow, an alternative implementation might
502 * be use to draw a single clipped layer. The implementation described above
503 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700504 *
505 * (1) The frame buffer is actually not cleared right away. To allow the GPU
506 * to potentially optimize series of calls to glCopyTexImage2D, the frame
507 * buffer is left untouched until the first drawing operation. Only when
508 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700509 */
Romain Guyd55a8612010-06-28 17:42:46 -0700510bool OpenGLRenderer::createLayer(sp<Snapshot> snapshot, float left, float top,
Romain Guyeb993562010-10-05 18:14:38 -0700511 float right, float bottom, int alpha, SkXfermode::Mode mode,
512 int flags, GLuint previousFbo) {
513 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700514 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700515
Romain Guyeb993562010-10-05 18:14:38 -0700516 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
517
Romain Guyf607bdc2010-09-10 19:20:06 -0700518 // Window coordinates of the layer
Romain Guy8aef54f2010-09-01 15:13:49 -0700519 Rect bounds(left, top, right, bottom);
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700520 if (!fboLayer) {
Romain Guyeb993562010-10-05 18:14:38 -0700521 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700522
Romain Guyeb993562010-10-05 18:14:38 -0700523 // Layers only make sense if they are in the framebuffer's bounds
Romain Guyad37cd32011-03-15 11:12:25 -0700524 if (bounds.intersect(*snapshot->clipRect)) {
525 // We cannot work with sub-pixels in this case
526 bounds.snapToPixelBoundaries();
Romain Guyae517592010-10-22 10:40:27 -0700527
Romain Guyad37cd32011-03-15 11:12:25 -0700528 // When the layer is not an FBO, we may use glCopyTexImage so we
529 // need to make sure the layer does not extend outside the bounds
530 // of the framebuffer
531 if (!bounds.intersect(snapshot->previous->viewport)) {
532 bounds.setEmpty();
533 }
534 } else {
535 bounds.setEmpty();
536 }
Romain Guyeb993562010-10-05 18:14:38 -0700537 }
Romain Guybf434112010-09-16 14:40:17 -0700538
Romain Guy746b7402010-10-26 16:27:31 -0700539 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
540 bounds.getHeight() > mCaches.maxTextureSize) {
Romain Guy32963c32010-12-10 14:43:41 -0800541 snapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700542 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700543 snapshot->invisible = snapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700544 }
545
546 // Bail out if we won't draw in this snapshot
Romain Guyaf636eb2010-12-09 17:47:21 -0800547 if (snapshot->invisible || snapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700548 return false;
549 }
Romain Guyf18fd992010-07-08 11:45:51 -0700550
Romain Guya1d3c912011-12-13 14:55:06 -0800551 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700552 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700553 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700554 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700555 }
556
Romain Guy9ace8f52011-07-07 20:50:11 -0700557 layer->setAlpha(alpha, mode);
Romain Guy8aef54f2010-09-01 15:13:49 -0700558 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700559 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
560 bounds.getWidth() / float(layer->getWidth()), 0.0f);
561 layer->setColorFilter(mColorFilter);
Chet Haasea23eed82012-04-12 15:19:04 -0700562 layer->setBlend(true);
Romain Guydda57022010-07-06 11:39:32 -0700563
Romain Guy8fb95422010-08-17 18:38:51 -0700564 // Save the layer in the snapshot
565 snapshot->flags |= Snapshot::kFlagIsLayer;
Romain Guydda57022010-07-06 11:39:32 -0700566 snapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700567
Romain Guyeb993562010-10-05 18:14:38 -0700568 if (fboLayer) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700569 return createFboLayer(layer, bounds, snapshot, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700570 } else {
571 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700572 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800573 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700574 if (layer->isEmpty()) {
575 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
576 bounds.left, snapshot->height - bounds.bottom,
577 layer->getWidth(), layer->getHeight(), 0);
578 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800579 } else {
580 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
581 snapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
582 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700583
Romain Guy54be1cd2011-06-13 19:04:27 -0700584 // Enqueue the buffer coordinates to clear the corresponding region later
585 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700586 }
Romain Guyeb993562010-10-05 18:14:38 -0700587 }
Romain Guyf86ef572010-07-01 11:05:42 -0700588
Romain Guyd55a8612010-06-28 17:42:46 -0700589 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700590}
591
Romain Guy5b3b3522010-10-27 18:57:51 -0700592bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, sp<Snapshot> snapshot,
593 GLuint previousFbo) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700594 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700595
Romain Guy5b3b3522010-10-27 18:57:51 -0700596 snapshot->region = &snapshot->layer->region;
597 snapshot->flags |= Snapshot::kFlagFboTarget;
Romain Guy5b3b3522010-10-27 18:57:51 -0700598
599 Rect clip(bounds);
600 snapshot->transform->mapRect(clip);
601 clip.intersect(*snapshot->clipRect);
602 clip.snapToPixelBoundaries();
603 clip.intersect(snapshot->previous->viewport);
604
605 mat4 inverse;
606 inverse.loadInverse(*mSnapshot->transform);
607
608 inverse.mapRect(clip);
609 clip.snapToPixelBoundaries();
610 clip.intersect(bounds);
Romain Guy5ec99242010-11-03 16:19:08 -0700611 clip.translate(-bounds.left, -bounds.top);
Romain Guy5b3b3522010-10-27 18:57:51 -0700612
613 snapshot->flags |= Snapshot::kFlagIsFboLayer;
Romain Guy9ace8f52011-07-07 20:50:11 -0700614 snapshot->fbo = layer->getFbo();
Romain Guy5b3b3522010-10-27 18:57:51 -0700615 snapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700616 snapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
617 snapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
618 snapshot->height = bounds.getHeight();
619 snapshot->flags |= Snapshot::kFlagDirtyOrtho;
620 snapshot->orthoMatrix.load(mOrthoMatrix);
621
622 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700623 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
624 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700625
626 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700627 if (layer->isEmpty()) {
628 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
629 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700630 }
631
632 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700633 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700634
635#if DEBUG_LAYERS_AS_REGIONS
636 GLenum status = glCheckFramebufferStatus(GL_FRAMEBUFFER);
637 if (status != GL_FRAMEBUFFER_COMPLETE) {
Steve Block3762c312012-01-06 19:20:56 +0000638 ALOGE("Framebuffer incomplete (GL error code 0x%x)", status);
Romain Guy5b3b3522010-10-27 18:57:51 -0700639
640 glBindFramebuffer(GL_FRAMEBUFFER, previousFbo);
Romain Guy9ace8f52011-07-07 20:50:11 -0700641 layer->deleteTexture();
642 mCaches.fboCache.put(layer->getFbo());
Romain Guy5b3b3522010-10-27 18:57:51 -0700643
644 delete layer;
645
646 return false;
647 }
648#endif
649
650 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700651 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800652 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700653 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700654 glClear(GL_COLOR_BUFFER_BIT);
655
656 dirtyClip();
657
658 // Change the ortho projection
659 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
660 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
661
662 return true;
663}
664
Romain Guy1c740bc2010-09-13 18:00:09 -0700665/**
666 * Read the documentation of createLayer() before doing anything in this method.
667 */
Romain Guy1d83e192010-08-17 11:37:00 -0700668void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
669 if (!current->layer) {
Steve Block3762c312012-01-06 19:20:56 +0000670 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700671 return;
672 }
673
Romain Guy5b3b3522010-10-27 18:57:51 -0700674 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700675
676 if (fboLayer) {
Romain Guye0aa84b2012-04-03 19:30:26 -0700677 // Detach the texture from the FBO
678 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
679
Romain Guyeb993562010-10-05 18:14:38 -0700680 // Unbind current FBO and restore previous one
681 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
682 }
683
Romain Guy1d83e192010-08-17 11:37:00 -0700684 Layer* layer = current->layer;
685 const Rect& rect = layer->layer;
686
Romain Guy9ace8f52011-07-07 20:50:11 -0700687 if (!fboLayer && layer->getAlpha() < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700688 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700689 layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700690 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700691 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700692 }
693
Romain Guy03750a02010-10-18 14:06:08 -0700694 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700695
Romain Guya1d3c912011-12-13 14:55:06 -0800696 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700697
Romain Guy5b3b3522010-10-27 18:57:51 -0700698 // When the layer is stored in an FBO, we can save a bit of fillrate by
699 // drawing only the dirty region
700 if (fboLayer) {
701 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy9ace8f52011-07-07 20:50:11 -0700702 if (layer->getColorFilter()) {
703 setupColorFilter(layer->getColorFilter());
Romain Guy171c5922011-01-06 10:04:23 -0800704 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700705 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700706 if (layer->getColorFilter()) {
Romain Guy171c5922011-01-06 10:04:23 -0800707 resetColorFilter();
708 }
Romain Guy9ace8f52011-07-07 20:50:11 -0700709 } else if (!rect.isEmpty()) {
710 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
711 composeLayerRect(layer, rect, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700712 }
Romain Guy8b55f372010-08-18 17:10:07 -0700713
Romain Guyeb993562010-10-05 18:14:38 -0700714 if (fboLayer) {
Romain Guy9c4b79a2011-11-10 19:23:58 -0800715 // Note: No need to use glDiscardFramebufferEXT() since we never
716 // create/compose layers that are not on screen with this
717 // code path
718 // See LayerRenderer::destroyLayer(Layer*)
719
Romain Guyeb993562010-10-05 18:14:38 -0700720 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
721 mCaches.fboCache.put(current->fbo);
Romain Guy5c88fc72012-04-02 17:43:05 -0700722 layer->setFbo(0);
Romain Guyeb993562010-10-05 18:14:38 -0700723 }
724
Romain Guy746b7402010-10-26 16:27:31 -0700725 dirtyClip();
726
Romain Guyeb993562010-10-05 18:14:38 -0700727 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700728 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700729 LAYER_LOGD("Deleting layer");
Romain Guy9ace8f52011-07-07 20:50:11 -0700730 layer->deleteTexture();
Romain Guy1d83e192010-08-17 11:37:00 -0700731 delete layer;
732 }
733}
734
Romain Guyaa6c24c2011-04-28 18:40:04 -0700735void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700736 float alpha = layer->getAlpha() / 255.0f;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700737
Romain Guy302a9df2011-08-16 13:55:02 -0700738 mat4& transform = layer->getTransform();
739 if (!transform.isIdentity()) {
740 save(0);
741 mSnapshot->transform->multiply(transform);
742 }
743
Romain Guyaa6c24c2011-04-28 18:40:04 -0700744 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700745 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700746 setupDrawWithTexture();
747 } else {
748 setupDrawWithExternalTexture();
749 }
750 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700751 setupDrawColor(alpha, alpha, alpha, alpha);
752 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700753 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700754 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700755 setupDrawPureColorUniforms();
756 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700757 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
758 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700759 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700760 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700761 }
Romain Guyec19b4a2011-07-07 21:05:04 -0700762 if (mSnapshot->transform->isPureTranslate() &&
763 layer->getWidth() == (uint32_t) rect.getWidth() &&
764 layer->getHeight() == (uint32_t) rect.getHeight()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700765 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
766 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
767
Romain Guyd21b6e12011-11-30 20:21:23 -0800768 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700769 setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
770 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800771 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700772 setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
773 }
774 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700775 setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
776
777 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
778
779 finishDrawTexture();
Romain Guy302a9df2011-08-16 13:55:02 -0700780
781 if (!transform.isIdentity()) {
782 restore();
783 }
Romain Guyaa6c24c2011-04-28 18:40:04 -0700784}
785
Romain Guy5b3b3522010-10-27 18:57:51 -0700786void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700787 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700788 const Rect& texCoords = layer->texCoords;
789 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
790 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700791
Romain Guy9ace8f52011-07-07 20:50:11 -0700792 float x = rect.left;
793 float y = rect.top;
Romain Guyb2479152011-07-08 11:57:29 -0700794 bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700795 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -0700796 layer->getHeight() == (uint32_t) rect.getHeight();
797
798 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700799 // When we're swapping, the layer is already in screen coordinates
800 if (!swap) {
801 x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
802 y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
803 }
804
Romain Guyd21b6e12011-11-30 20:21:23 -0800805 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700806 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800807 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700808 }
809
810 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
811 layer->getTexture(), layer->getAlpha() / 255.0f,
812 layer->getMode(), layer->isBlend(),
813 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
814 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700815
Romain Guyaa6c24c2011-04-28 18:40:04 -0700816 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
817 } else {
818 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
819 drawTextureLayer(layer, rect);
820 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
821 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700822}
823
824void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700825 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -0700826 layer->setRegionAsRect();
827
Romain Guy40667672011-03-18 14:34:03 -0700828 composeLayerRect(layer, layer->regionRect);
Romain Guy9fc27812011-04-27 14:21:41 -0700829
Romain Guy5b3b3522010-10-27 18:57:51 -0700830 layer->region.clear();
831 return;
832 }
833
Romain Guy8a3957d2011-09-07 17:55:15 -0700834 // TODO: See LayerRenderer.cpp::generateMesh() for important
835 // information about this implementation
Romain Guy211370f2012-02-01 16:10:55 -0800836 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700837 size_t count;
838 const android::Rect* rects = layer->region.getArray(&count);
839
Romain Guy9ace8f52011-07-07 20:50:11 -0700840 const float alpha = layer->getAlpha() / 255.0f;
841 const float texX = 1.0f / float(layer->getWidth());
842 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -0800843 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -0700844
845 TextureVertex* mesh = mCaches.getRegionMesh();
846 GLsizei numQuads = 0;
847
Romain Guy7230a742011-01-10 22:26:16 -0800848 setupDraw();
849 setupDrawWithTexture();
850 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -0800851 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700852 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
Romain Guy7230a742011-01-10 22:26:16 -0800853 setupDrawProgram();
854 setupDrawDirtyRegionsDisabled();
855 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -0800856 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700857 setupDrawTexture(layer->getTexture());
858 if (mSnapshot->transform->isPureTranslate()) {
859 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
860 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
861
Romain Guyd21b6e12011-11-30 20:21:23 -0800862 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700863 setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
864 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800865 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700866 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
867 }
Romain Guy15bc6432011-12-13 13:11:32 -0800868 setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -0700869
870 for (size_t i = 0; i < count; i++) {
871 const android::Rect* r = &rects[i];
872
873 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800874 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700875 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800876 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700877
878 // TODO: Reject quads outside of the clip
879 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
880 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
881 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
882 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
883
884 numQuads++;
885
886 if (numQuads >= REGION_MESH_QUAD_COUNT) {
887 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
888 numQuads = 0;
889 mesh = mCaches.getRegionMesh();
890 }
891 }
892
893 if (numQuads > 0) {
894 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
895 }
896
Romain Guy7230a742011-01-10 22:26:16 -0800897 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700898
899#if DEBUG_LAYERS_AS_REGIONS
Romain Guy3a3133d2011-02-01 22:59:58 -0800900 drawRegionRects(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -0700901#endif
902
903 layer->region.clear();
904 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700905}
906
Romain Guy3a3133d2011-02-01 22:59:58 -0800907void OpenGLRenderer::drawRegionRects(const Region& region) {
908#if DEBUG_LAYERS_AS_REGIONS
909 size_t count;
910 const android::Rect* rects = region.getArray(&count);
911
912 uint32_t colors[] = {
913 0x7fff0000, 0x7f00ff00,
914 0x7f0000ff, 0x7fff00ff,
915 };
916
917 int offset = 0;
918 int32_t top = rects[0].top;
919
920 for (size_t i = 0; i < count; i++) {
921 if (top != rects[i].top) {
922 offset ^= 0x2;
923 top = rects[i].top;
924 }
925
926 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
927 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
928 SkXfermode::kSrcOver_Mode);
929 }
930#endif
931}
932
Romain Guy5b3b3522010-10-27 18:57:51 -0700933void OpenGLRenderer::dirtyLayer(const float left, const float top,
934 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -0800935 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700936 Rect bounds(left, top, right, bottom);
937 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -0800938 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -0700939 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700940}
941
942void OpenGLRenderer::dirtyLayer(const float left, const float top,
943 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -0800944 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700945 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -0800946 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -0800947 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800948}
949
950void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Romain Guy1bd1bad2011-01-14 20:07:20 -0800951 if (bounds.intersect(*mSnapshot->clipRect)) {
952 bounds.snapToPixelBoundaries();
953 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
954 if (!dirty.isEmpty()) {
955 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -0700956 }
957 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700958}
959
Romain Guy54be1cd2011-06-13 19:04:27 -0700960void OpenGLRenderer::clearLayerRegions() {
961 const size_t count = mLayers.size();
962 if (count == 0) return;
963
964 if (!mSnapshot->isIgnored()) {
965 // Doing several glScissor/glClear here can negatively impact
966 // GPUs with a tiler architecture, instead we draw quads with
967 // the Clear blending mode
968
969 // The list contains bounds that have already been clipped
970 // against their initial clip rect, and the current clip
971 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -0700972 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -0700973
974 Vertex mesh[count * 6];
975 Vertex* vertex = mesh;
976
977 for (uint32_t i = 0; i < count; i++) {
978 Rect* bounds = mLayers.itemAt(i);
979
980 Vertex::set(vertex++, bounds->left, bounds->bottom);
981 Vertex::set(vertex++, bounds->left, bounds->top);
982 Vertex::set(vertex++, bounds->right, bounds->top);
983 Vertex::set(vertex++, bounds->left, bounds->bottom);
984 Vertex::set(vertex++, bounds->right, bounds->top);
985 Vertex::set(vertex++, bounds->right, bounds->bottom);
986
987 delete bounds;
988 }
989
990 setupDraw(false);
991 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
992 setupDrawBlending(true, SkXfermode::kClear_Mode);
993 setupDrawProgram();
994 setupDrawPureColorUniforms();
995 setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy39d252a2011-12-12 18:14:06 -0800996 setupDrawVertices(&mesh[0].position[0]);
Romain Guy54be1cd2011-06-13 19:04:27 -0700997
Romain Guy54be1cd2011-06-13 19:04:27 -0700998 glDrawArrays(GL_TRIANGLES, 0, count * 6);
Romain Guy8a4ac612012-07-17 17:32:48 -0700999
1000 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001001 } else {
1002 for (uint32_t i = 0; i < count; i++) {
1003 delete mLayers.itemAt(i);
1004 }
1005 }
1006
1007 mLayers.clear();
1008}
1009
Romain Guybd6b79b2010-06-26 00:13:53 -07001010///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001011// Transforms
1012///////////////////////////////////////////////////////////////////////////////
1013
1014void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001015 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001016}
1017
1018void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001019 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001020}
1021
1022void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001023 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001024}
1025
Romain Guy807daf72011-01-18 11:19:19 -08001026void OpenGLRenderer::skew(float sx, float sy) {
1027 mSnapshot->transform->skew(sx, sy);
1028}
1029
Romain Guyf6a11b82010-06-23 17:47:49 -07001030void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guye7078592011-10-28 14:32:20 -07001031 if (matrix) {
1032 mSnapshot->transform->load(*matrix);
1033 } else {
1034 mSnapshot->transform->loadIdentity();
1035 }
Romain Guyf6a11b82010-06-23 17:47:49 -07001036}
1037
1038void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001039 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -07001040}
1041
1042void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -07001043 SkMatrix transform;
1044 mSnapshot->transform->copyTo(transform);
1045 transform.preConcat(*matrix);
1046 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -07001047}
1048
1049///////////////////////////////////////////////////////////////////////////////
1050// Clipping
1051///////////////////////////////////////////////////////////////////////////////
1052
Romain Guybb9524b2010-06-22 18:56:38 -07001053void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -07001054 Rect clip(*mSnapshot->clipRect);
1055 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001056
Romain Guy8a4ac612012-07-17 17:32:48 -07001057 if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
1058 clip.getWidth(), clip.getHeight())) {
1059 mDirtyClip = false;
1060 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001061}
1062
1063const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -07001064 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -07001065}
1066
Romain Guy8a4ac612012-07-17 17:32:48 -07001067bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
1068 if (mSnapshot->isIgnored()) {
1069 return true;
1070 }
1071
1072 Rect r(left, top, right, bottom);
1073 mSnapshot->transform->mapRect(r);
1074 r.snapToPixelBoundaries();
1075
1076 Rect clipRect(*mSnapshot->clipRect);
1077 clipRect.snapToPixelBoundaries();
1078
1079 return !clipRect.intersects(r);
1080}
1081
Romain Guyc7d53492010-06-25 13:41:57 -07001082bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guyaf636eb2010-12-09 17:47:21 -08001083 if (mSnapshot->isIgnored()) {
Romain Guydbc26d22010-10-11 17:58:29 -07001084 return true;
1085 }
1086
Romain Guy1d83e192010-08-17 11:37:00 -07001087 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -07001088 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -07001089 r.snapToPixelBoundaries();
1090
1091 Rect clipRect(*mSnapshot->clipRect);
1092 clipRect.snapToPixelBoundaries();
1093
Romain Guy586cae32012-07-13 15:28:31 -07001094 bool rejected = !clipRect.intersects(r);
1095 if (!isDeferred() && !rejected) {
1096 mCaches.setScissorEnabled(!clipRect.contains(r));
1097 }
1098
1099 return rejected;
Romain Guyc7d53492010-06-25 13:41:57 -07001100}
1101
Romain Guy079ba2c2010-07-16 14:12:24 -07001102bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1103 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -07001104 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -07001105 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -07001106 }
Romain Guy8aef54f2010-09-01 15:13:49 -07001107 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -07001108}
1109
Chet Haasea23eed82012-04-12 15:19:04 -07001110Rect* OpenGLRenderer::getClipRect() {
1111 return mSnapshot->clipRect;
1112}
1113
Romain Guyf6a11b82010-06-23 17:47:49 -07001114///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001115// Drawing commands
1116///////////////////////////////////////////////////////////////////////////////
1117
Romain Guy54be1cd2011-06-13 19:04:27 -07001118void OpenGLRenderer::setupDraw(bool clear) {
Romain Guy8a4ac612012-07-17 17:32:48 -07001119 // TODO: It would be best if we could do this before quickReject()
1120 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001121 if (clear) clearLayerRegions();
Romain Guy70ca14e2010-12-13 18:24:33 -08001122 if (mDirtyClip) {
1123 setScissorFromClip();
1124 }
1125 mDescription.reset();
1126 mSetShaderColor = false;
1127 mColorSet = false;
1128 mColorA = mColorR = mColorG = mColorB = 0.0f;
1129 mTextureUnit = 0;
1130 mTrackDirtyRegions = true;
1131}
1132
1133void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1134 mDescription.hasTexture = true;
1135 mDescription.hasAlpha8Texture = isAlpha8;
1136}
1137
Romain Guyaa6c24c2011-04-28 18:40:04 -07001138void OpenGLRenderer::setupDrawWithExternalTexture() {
1139 mDescription.hasExternalTexture = true;
1140}
1141
Romain Guy15bc6432011-12-13 13:11:32 -08001142void OpenGLRenderer::setupDrawNoTexture() {
1143 mCaches.disbaleTexCoordsVertexArray();
1144}
1145
Chet Haase5b0200b2011-04-13 17:58:08 -07001146void OpenGLRenderer::setupDrawAALine() {
Chet Haase99585ad2011-05-02 15:00:16 -07001147 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001148}
1149
Romain Guyed6fcb02011-03-21 13:11:28 -07001150void OpenGLRenderer::setupDrawPoint(float pointSize) {
1151 mDescription.isPoint = true;
1152 mDescription.pointSize = pointSize;
1153}
1154
Romain Guy70ca14e2010-12-13 18:24:33 -08001155void OpenGLRenderer::setupDrawColor(int color) {
Romain Guy8d0d4782010-12-14 20:13:35 -08001156 setupDrawColor(color, (color >> 24) & 0xFF);
1157}
1158
1159void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1160 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001161 // Second divide of a by 255 is an optimization, allowing us to simply multiply
1162 // the rgb values by a instead of also dividing by 255
Romain Guy70ca14e2010-12-13 18:24:33 -08001163 const float a = mColorA / 255.0f;
Romain Guyfa7952d2010-12-14 13:45:54 -08001164 mColorR = a * ((color >> 16) & 0xFF);
1165 mColorG = a * ((color >> 8) & 0xFF);
1166 mColorB = a * ((color ) & 0xFF);
Romain Guy70ca14e2010-12-13 18:24:33 -08001167 mColorSet = true;
1168 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
1169}
1170
Romain Guy86568192010-12-14 15:55:39 -08001171void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1172 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001173 // Double-divide of a by 255 is an optimization, allowing us to simply multiply
1174 // the rgb values by a instead of also dividing by 255
Romain Guy86568192010-12-14 15:55:39 -08001175 const float a = mColorA / 255.0f;
1176 mColorR = a * ((color >> 16) & 0xFF);
1177 mColorG = a * ((color >> 8) & 0xFF);
1178 mColorB = a * ((color ) & 0xFF);
1179 mColorSet = true;
1180 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
1181}
1182
Romain Guy41210632012-07-16 17:04:24 -07001183void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1184 mCaches.fontRenderer->describe(mDescription, paint);
1185}
1186
Romain Guy70ca14e2010-12-13 18:24:33 -08001187void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1188 mColorA = a;
1189 mColorR = r;
1190 mColorG = g;
1191 mColorB = b;
1192 mColorSet = true;
1193 mSetShaderColor = mDescription.setColor(r, g, b, a);
1194}
1195
1196void OpenGLRenderer::setupDrawShader() {
1197 if (mShader) {
1198 mShader->describe(mDescription, mCaches.extensions);
1199 }
1200}
1201
1202void OpenGLRenderer::setupDrawColorFilter() {
1203 if (mColorFilter) {
1204 mColorFilter->describe(mDescription, mCaches.extensions);
1205 }
1206}
1207
Romain Guyf09ef512011-05-27 11:43:46 -07001208void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1209 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1210 mColorA = 1.0f;
1211 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001212 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001213 }
1214}
1215
Romain Guy70ca14e2010-12-13 18:24:33 -08001216void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001217 // When the blending mode is kClear_Mode, we need to use a modulate color
1218 // argb=1,0,0,0
1219 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001220 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1221 mDescription, swapSrcDst);
1222}
1223
1224void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001225 // When the blending mode is kClear_Mode, we need to use a modulate color
1226 // argb=1,0,0,0
1227 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001228 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1229 mDescription, swapSrcDst);
1230}
1231
1232void OpenGLRenderer::setupDrawProgram() {
1233 useProgram(mCaches.programCache.get(mDescription));
1234}
1235
1236void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1237 mTrackDirtyRegions = false;
1238}
1239
1240void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
1241 bool ignoreTransform) {
1242 mModelView.loadTranslate(left, top, 0.0f);
1243 if (!ignoreTransform) {
1244 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1245 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1246 } else {
1247 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1248 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
1249 }
1250}
1251
Chet Haase8a5cc922011-04-26 07:28:09 -07001252void OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
1253 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
Romain Guy8d0d4782010-12-14 20:13:35 -08001254}
1255
Romain Guy70ca14e2010-12-13 18:24:33 -08001256void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
1257 bool ignoreTransform, bool ignoreModelView) {
1258 if (!ignoreModelView) {
1259 mModelView.loadTranslate(left, top, 0.0f);
1260 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001261 } else {
1262 mModelView.loadIdentity();
1263 }
Romain Guy86568192010-12-14 15:55:39 -08001264 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1265 if (!ignoreTransform) {
1266 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1267 if (mTrackDirtyRegions && dirty) {
1268 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1269 }
1270 } else {
1271 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1272 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
1273 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001274}
1275
Romain Guyed6fcb02011-03-21 13:11:28 -07001276void OpenGLRenderer::setupDrawPointUniforms() {
1277 int slot = mCaches.currentProgram->getUniform("pointSize");
1278 glUniform1f(slot, mDescription.pointSize);
1279}
1280
Romain Guy70ca14e2010-12-13 18:24:33 -08001281void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55fd2c92012-03-09 17:36:01 -08001282 if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001283 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1284 }
1285}
1286
Romain Guy86568192010-12-14 15:55:39 -08001287void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001288 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001289 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001290 }
1291}
1292
Romain Guy70ca14e2010-12-13 18:24:33 -08001293void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1294 if (mShader) {
1295 if (ignoreTransform) {
1296 mModelView.loadInverse(*mSnapshot->transform);
1297 }
1298 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
1299 }
1300}
1301
Romain Guy8d0d4782010-12-14 20:13:35 -08001302void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1303 if (mShader) {
1304 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
1305 }
1306}
1307
Romain Guy70ca14e2010-12-13 18:24:33 -08001308void OpenGLRenderer::setupDrawColorFilterUniforms() {
1309 if (mColorFilter) {
1310 mColorFilter->setupProgram(mCaches.currentProgram);
1311 }
1312}
1313
Romain Guy41210632012-07-16 17:04:24 -07001314void OpenGLRenderer::setupDrawTextGammaUniforms() {
1315 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1316}
1317
Romain Guy70ca14e2010-12-13 18:24:33 -08001318void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001319 bool force = mCaches.bindMeshBuffer();
1320 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001321 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001322}
1323
1324void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1325 bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001326 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001327 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001328}
1329
Romain Guyaa6c24c2011-04-28 18:40:04 -07001330void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1331 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001332 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001333 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001334}
1335
Romain Guy8f0095c2011-05-02 17:24:22 -07001336void OpenGLRenderer::setupDrawTextureTransform() {
1337 mDescription.hasTextureTransform = true;
1338}
1339
1340void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001341 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1342 GL_FALSE, &transform.data[0]);
1343}
1344
Romain Guy70ca14e2010-12-13 18:24:33 -08001345void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001346 bool force = false;
Romain Guy70ca14e2010-12-13 18:24:33 -08001347 if (!vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001348 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001349 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001350 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001351 }
Romain Guyd71dd362011-12-12 19:03:35 -08001352
Romain Guyf3a910b42011-12-12 20:35:21 -08001353 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001354 if (mCaches.currentProgram->texCoords >= 0) {
1355 mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
1356 }
1357
1358 mCaches.unbindIndicesBuffer();
1359}
1360
1361void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
1362 bool force = mCaches.unbindMeshBuffer();
1363 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
1364 if (mCaches.currentProgram->texCoords >= 0) {
1365 mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001366 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001367}
1368
Chet Haase5b0200b2011-04-13 17:58:08 -07001369void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001370 bool force = mCaches.unbindMeshBuffer();
1371 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1372 vertices, gVertexStride);
Romain Guy15bc6432011-12-13 13:11:32 -08001373 mCaches.unbindIndicesBuffer();
Chet Haase5b0200b2011-04-13 17:58:08 -07001374}
1375
1376/**
1377 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
Chet Haase99585ad2011-05-02 15:00:16 -07001378 * outer boundary that fades out to 0. The variables set in the shader define the proportion of
1379 * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
1380 * attributes (one per vertex) are values from zero to one that tells the fragment
1381 * shader where the fragment is in relation to the line width/length overall; these values are
1382 * then used to compute the proper color, based on whether the fragment lies in the fading AA
1383 * region of the line.
1384 * Note that we only pass down the width values in this setup function. The length coordinates
1385 * are set up for each individual segment.
Chet Haase5b0200b2011-04-13 17:58:08 -07001386 */
Chet Haase99585ad2011-05-02 15:00:16 -07001387void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
Romain Guy7b631422012-04-04 11:38:54 -07001388 GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001389 bool force = mCaches.unbindMeshBuffer();
1390 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1391 vertices, gAAVertexStride);
1392 mCaches.resetTexCoordsVertexPointer();
Romain Guy15bc6432011-12-13 13:11:32 -08001393 mCaches.unbindIndicesBuffer();
Romain Guyd71dd362011-12-12 19:03:35 -08001394
Romain Guy7b631422012-04-04 11:38:54 -07001395 widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
Chet Haase99585ad2011-05-02 15:00:16 -07001396 glEnableVertexAttribArray(widthSlot);
1397 glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001398
Romain Guy7b631422012-04-04 11:38:54 -07001399 lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
Chet Haase99585ad2011-05-02 15:00:16 -07001400 glEnableVertexAttribArray(lengthSlot);
1401 glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001402
Chet Haase5b0200b2011-04-13 17:58:08 -07001403 int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001404 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Romain Guyd71dd362011-12-12 19:03:35 -08001405
Chet Haase99585ad2011-05-02 15:00:16 -07001406 // Setting the inverse value saves computations per-fragment in the shader
Chet Haase5b0200b2011-04-13 17:58:08 -07001407 int inverseBoundaryWidthSlot = mCaches.currentProgram->getUniform("inverseBoundaryWidth");
Romain Guy7b631422012-04-04 11:38:54 -07001408 glUniform1f(inverseBoundaryWidthSlot, 1.0f / boundaryWidthProportion);
1409}
1410
1411void OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
1412 glDisableVertexAttribArray(widthSlot);
1413 glDisableVertexAttribArray(lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07001414}
1415
Romain Guy70ca14e2010-12-13 18:24:33 -08001416void OpenGLRenderer::finishDrawTexture() {
Romain Guy70ca14e2010-12-13 18:24:33 -08001417}
1418
1419///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001420// Drawing
1421///////////////////////////////////////////////////////////////////////////////
1422
Chet Haase1271e2c2012-04-20 09:54:27 -07001423status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
Romain Guy33f6beb2012-02-16 19:24:51 -08001424 Rect& dirty, int32_t flags, uint32_t level) {
Chet Haaseb85967b2012-03-26 14:37:51 -07001425
Romain Guy0fe478e2010-11-08 12:08:41 -08001426 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1427 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001428 if (displayList && displayList->isRenderable()) {
Chet Haase1271e2c2012-04-20 09:54:27 -07001429 return displayList->replay(*this, dirty, flags, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001430 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001431
Romain Guy65549432012-03-26 16:45:05 -07001432 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001433}
1434
Chet Haaseed30fd82011-04-22 16:18:45 -07001435void OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1436 if (displayList) {
1437 displayList->output(*this, level);
1438 }
1439}
1440
Romain Guya168d732011-03-18 16:50:13 -07001441void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1442 int alpha;
1443 SkXfermode::Mode mode;
1444 getAlphaAndMode(paint, &alpha, &mode);
1445
Romain Guya168d732011-03-18 16:50:13 -07001446 float x = left;
1447 float y = top;
1448
Romain Guye3c26852011-07-25 16:36:01 -07001449 GLenum filter = GL_LINEAR;
Romain Guya168d732011-03-18 16:50:13 -07001450 bool ignoreTransform = false;
1451 if (mSnapshot->transform->isPureTranslate()) {
1452 x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1453 y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1454 ignoreTransform = true;
Romain Guye3c26852011-07-25 16:36:01 -07001455 filter = GL_NEAREST;
Romain Guyd21b6e12011-11-30 20:21:23 -08001456 } else {
1457 filter = FILTER(paint);
Romain Guya168d732011-03-18 16:50:13 -07001458 }
1459
1460 setupDraw();
1461 setupDrawWithTexture(true);
Romain Guy5b7a3152011-03-23 17:15:38 -07001462 if (paint) {
1463 setupDrawAlpha8Color(paint->getColor(), alpha);
1464 }
Romain Guya168d732011-03-18 16:50:13 -07001465 setupDrawColorFilter();
1466 setupDrawShader();
1467 setupDrawBlending(true, mode);
1468 setupDrawProgram();
1469 setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
Romain Guye3c26852011-07-25 16:36:01 -07001470
Romain Guya168d732011-03-18 16:50:13 -07001471 setupDrawTexture(texture->id);
Romain Guyd21b6e12011-11-30 20:21:23 -08001472 texture->setWrap(GL_CLAMP_TO_EDGE);
1473 texture->setFilter(filter);
Romain Guye3c26852011-07-25 16:36:01 -07001474
Romain Guya168d732011-03-18 16:50:13 -07001475 setupDrawPureColorUniforms();
1476 setupDrawColorFilterUniforms();
1477 setupDrawShaderUniforms();
1478 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1479
1480 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1481
1482 finishDrawTexture();
1483}
1484
Chet Haase48659092012-05-31 15:21:51 -07001485status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001486 const float right = left + bitmap->width();
1487 const float bottom = top + bitmap->height();
1488
1489 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001490 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001491 }
1492
Romain Guya1d3c912011-12-13 14:55:06 -08001493 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001494 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001495 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001496 const AutoTexture autoCleanup(texture);
1497
Romain Guy211370f2012-02-01 16:10:55 -08001498 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07001499 drawAlphaBitmap(texture, left, top, paint);
1500 } else {
1501 drawTextureRect(left, top, right, bottom, texture, paint);
1502 }
Chet Haase48659092012-05-31 15:21:51 -07001503
1504 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07001505}
1506
Chet Haase48659092012-05-31 15:21:51 -07001507status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001508 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1509 const mat4 transform(*matrix);
1510 transform.mapRect(r);
1511
Romain Guy6926c722010-07-12 20:20:03 -07001512 if (quickReject(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001513 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001514 }
1515
Romain Guya1d3c912011-12-13 14:55:06 -08001516 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001517 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001518 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001519 const AutoTexture autoCleanup(texture);
1520
Romain Guy5b3b3522010-10-27 18:57:51 -07001521 // This could be done in a cheaper way, all we need is pass the matrix
1522 // to the vertex shader. The save/restore is a bit overkill.
1523 save(SkCanvas::kMatrix_SaveFlag);
1524 concatMatrix(matrix);
1525 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1526 restore();
Chet Haase48659092012-05-31 15:21:51 -07001527
1528 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07001529}
1530
Chet Haase48659092012-05-31 15:21:51 -07001531status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07001532 const float right = left + bitmap->width();
1533 const float bottom = top + bitmap->height();
1534
1535 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001536 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07001537 }
1538
1539 mCaches.activeTexture(0);
1540 Texture* texture = mCaches.textureCache.getTransient(bitmap);
1541 const AutoTexture autoCleanup(texture);
1542
1543 drawTextureRect(left, top, right, bottom, texture, paint);
Chet Haase48659092012-05-31 15:21:51 -07001544
1545 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07001546}
1547
Chet Haase48659092012-05-31 15:21:51 -07001548status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -08001549 float* vertices, int* colors, SkPaint* paint) {
1550 // TODO: Do a quickReject
1551 if (!vertices || mSnapshot->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07001552 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08001553 }
1554
Romain Guya1d3c912011-12-13 14:55:06 -08001555 mCaches.activeTexture(0);
Romain Guy5a7b4662011-01-20 19:09:30 -08001556 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001557 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08001558 const AutoTexture autoCleanup(texture);
Romain Guye3c26852011-07-25 16:36:01 -07001559
Romain Guyd21b6e12011-11-30 20:21:23 -08001560 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1561 texture->setFilter(FILTER(paint), true);
Romain Guy5a7b4662011-01-20 19:09:30 -08001562
1563 int alpha;
1564 SkXfermode::Mode mode;
1565 getAlphaAndMode(paint, &alpha, &mode);
1566
Romain Guy5a7b4662011-01-20 19:09:30 -08001567 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guy5a7b4662011-01-20 19:09:30 -08001568
Romain Guyb18d2d02011-02-10 15:52:54 -08001569 float left = FLT_MAX;
1570 float top = FLT_MAX;
1571 float right = FLT_MIN;
1572 float bottom = FLT_MIN;
1573
Romain Guy211370f2012-02-01 16:10:55 -08001574 const bool hasActiveLayer = hasLayer();
Romain Guyb18d2d02011-02-10 15:52:54 -08001575
Romain Guya566b7c2011-01-23 16:36:11 -08001576 // TODO: Support the colors array
1577 TextureVertex mesh[count];
Romain Guy5a7b4662011-01-20 19:09:30 -08001578 TextureVertex* vertex = mesh;
1579 for (int32_t y = 0; y < meshHeight; y++) {
1580 for (int32_t x = 0; x < meshWidth; x++) {
1581 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1582
1583 float u1 = float(x) / meshWidth;
1584 float u2 = float(x + 1) / meshWidth;
1585 float v1 = float(y) / meshHeight;
1586 float v2 = float(y + 1) / meshHeight;
1587
1588 int ax = i + (meshWidth + 1) * 2;
1589 int ay = ax + 1;
1590 int bx = i;
1591 int by = bx + 1;
1592 int cx = i + 2;
1593 int cy = cx + 1;
1594 int dx = i + (meshWidth + 1) * 2 + 2;
1595 int dy = dx + 1;
1596
1597 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1598 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1599 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1600
1601 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1602 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1603 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
Romain Guyb18d2d02011-02-10 15:52:54 -08001604
Romain Guyb18d2d02011-02-10 15:52:54 -08001605 if (hasActiveLayer) {
1606 // TODO: This could be optimized to avoid unnecessary ops
1607 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1608 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1609 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1610 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1611 }
Romain Guy5a7b4662011-01-20 19:09:30 -08001612 }
1613 }
1614
Romain Guyb18d2d02011-02-10 15:52:54 -08001615 if (hasActiveLayer) {
1616 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1617 }
Romain Guyb18d2d02011-02-10 15:52:54 -08001618
Romain Guy5a7b4662011-01-20 19:09:30 -08001619 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1620 mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
Romain Guyb18d2d02011-02-10 15:52:54 -08001621 GL_TRIANGLES, count, false, false, 0, false, false);
Chet Haase48659092012-05-31 15:21:51 -07001622
1623 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08001624}
1625
Chet Haase48659092012-05-31 15:21:51 -07001626status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07001627 float srcLeft, float srcTop, float srcRight, float srcBottom,
1628 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001629 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001630 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001631 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001632 }
1633
Romain Guya1d3c912011-12-13 14:55:06 -08001634 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001635 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001636 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001637 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07001638
Romain Guy8ba548f2010-06-30 19:21:21 -07001639 const float width = texture->width;
1640 const float height = texture->height;
1641
Romain Guy68169722011-08-22 17:33:33 -07001642 const float u1 = fmax(0.0f, srcLeft / width);
1643 const float v1 = fmax(0.0f, srcTop / height);
1644 const float u2 = fmin(1.0f, srcRight / width);
1645 const float v2 = fmin(1.0f, srcBottom / height);
Romain Guy8ba548f2010-06-30 19:21:21 -07001646
Romain Guy03750a02010-10-18 14:06:08 -07001647 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001648 resetDrawTextureTexCoords(u1, v1, u2, v2);
1649
Romain Guy03750a02010-10-18 14:06:08 -07001650 int alpha;
1651 SkXfermode::Mode mode;
1652 getAlphaAndMode(paint, &alpha, &mode);
1653
Romain Guyd21b6e12011-11-30 20:21:23 -08001654 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1655
Romain Guy211370f2012-02-01 16:10:55 -08001656 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001657 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1658 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1659
Romain Guyb5014982011-07-28 15:39:12 -07001660 GLenum filter = GL_NEAREST;
Romain Guy631582f2011-08-24 11:51:35 -07001661 // Enable linear filtering if the source rectangle is scaled
1662 if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
Romain Guyd21b6e12011-11-30 20:21:23 -08001663 filter = FILTER(paint);
Romain Guyb5014982011-07-28 15:39:12 -07001664 }
Romain Guyb5014982011-07-28 15:39:12 -07001665
Romain Guyd21b6e12011-11-30 20:21:23 -08001666 texture->setFilter(filter, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001667 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1668 texture->id, alpha / 255.0f, mode, texture->blend,
1669 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1670 GL_TRIANGLE_STRIP, gMeshCount, false, true);
1671 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001672 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001673 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1674 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1675 GL_TRIANGLE_STRIP, gMeshCount);
1676 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001677
1678 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07001679
1680 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07001681}
1682
Chet Haase48659092012-05-31 15:21:51 -07001683status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001684 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001685 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guybe6f9dc2012-07-16 12:41:17 -07001686 int alpha;
1687 SkXfermode::Mode mode;
1688 getAlphaAndModeDirect(paint, &alpha, &mode);
1689
1690 return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
1691 left, top, right, bottom, alpha, mode);
1692}
1693
1694status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1695 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1696 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
Romain Guy6926c722010-07-12 20:20:03 -07001697 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001698 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001699 }
1700
Romain Guybe6f9dc2012-07-16 12:41:17 -07001701 alpha *= mSnapshot->alpha;
1702
Romain Guya1d3c912011-12-13 14:55:06 -08001703 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001704 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001705 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001706 const AutoTexture autoCleanup(texture);
Romain Guyd21b6e12011-11-30 20:21:23 -08001707 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1708 texture->setFilter(GL_LINEAR, true);
Romain Guyf7f93552010-07-08 19:17:03 -07001709
Romain Guy2728f962010-10-08 18:36:15 -07001710 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001711 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001712
Romain Guy211370f2012-02-01 16:10:55 -08001713 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001714 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07001715 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08001716 if (hasLayer() && mesh->hasEmptyQuads) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001717 const float offsetX = left + mSnapshot->transform->getTranslateX();
1718 const float offsetY = top + mSnapshot->transform->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07001719 const size_t count = mesh->quads.size();
1720 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001721 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08001722 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001723 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1724 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1725 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08001726 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08001727 dirtyLayer(left + bounds.left, top + bounds.top,
1728 left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
Romain Guy6620c6d2010-12-06 18:07:02 -08001729 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001730 }
1731 }
1732
Romain Guy211370f2012-02-01 16:10:55 -08001733 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001734 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1735 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1736
1737 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1738 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1739 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1740 true, !mesh->hasEmptyQuads);
1741 } else {
1742 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1743 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1744 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1745 true, !mesh->hasEmptyQuads);
1746 }
Romain Guy054dc182010-10-15 17:55:25 -07001747 }
Chet Haase48659092012-05-31 15:21:51 -07001748
1749 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07001750}
1751
Chet Haase99ecdc42011-05-06 12:06:34 -07001752/**
Chet Haase858aa932011-05-12 09:06:00 -07001753 * This function uses a similar approach to that of AA lines in the drawLines() function.
1754 * We expand the rectangle by a half pixel in screen space on all sides, and use a fragment
1755 * shader to compute the translucency of the color, determined by whether a given pixel is
1756 * within that boundary region and how far into the region it is.
1757 */
1758void OpenGLRenderer::drawAARect(float left, float top, float right, float bottom,
Romain Guy181d0a62011-06-09 18:52:38 -07001759 int color, SkXfermode::Mode mode) {
Chet Haase858aa932011-05-12 09:06:00 -07001760 float inverseScaleX = 1.0f;
1761 float inverseScaleY = 1.0f;
Romain Guy04299382012-07-18 17:15:41 -07001762
Chet Haase858aa932011-05-12 09:06:00 -07001763 // The quad that we use needs to account for scaling.
Romain Guy211370f2012-02-01 16:10:55 -08001764 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase858aa932011-05-12 09:06:00 -07001765 Matrix4 *mat = mSnapshot->transform;
1766 float m00 = mat->data[Matrix4::kScaleX];
1767 float m01 = mat->data[Matrix4::kSkewY];
1768 float m02 = mat->data[2];
1769 float m10 = mat->data[Matrix4::kSkewX];
1770 float m11 = mat->data[Matrix4::kScaleX];
1771 float m12 = mat->data[6];
1772 float scaleX = sqrt(m00 * m00 + m01 * m01);
1773 float scaleY = sqrt(m10 * m10 + m11 * m11);
1774 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1775 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
1776 }
1777
Chet Haase858aa932011-05-12 09:06:00 -07001778 float boundarySizeX = .5 * inverseScaleX;
1779 float boundarySizeY = .5 * inverseScaleY;
1780
1781 // Adjust the rect by the AA boundary padding
1782 left -= boundarySizeX;
1783 right += boundarySizeX;
1784 top -= boundarySizeY;
1785 bottom += boundarySizeY;
1786
Chet Haase858aa932011-05-12 09:06:00 -07001787 if (!quickReject(left, top, right, bottom)) {
Romain Guy04299382012-07-18 17:15:41 -07001788 setupDraw();
1789 setupDrawNoTexture();
1790 setupDrawAALine();
1791 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
1792 setupDrawColorFilter();
1793 setupDrawShader();
1794 setupDrawBlending(true, mode);
1795 setupDrawProgram();
1796 setupDrawModelViewIdentity(true);
1797 setupDrawColorUniforms();
1798 setupDrawColorFilterUniforms();
1799 setupDrawShaderIdentityUniforms();
1800
1801 AAVertex rects[4];
1802 AAVertex* aaVertices = &rects[0];
1803 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1804 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
1805
1806 int widthSlot;
1807 int lengthSlot;
1808
1809 float width = right - left;
1810 float height = bottom - top;
1811
1812 float boundaryWidthProportion = (width != 0) ? (2 * boundarySizeX) / width : 0;
1813 float boundaryHeightProportion = (height != 0) ? (2 * boundarySizeY) / height : 0;
1814 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
1815 boundaryWidthProportion, widthSlot, lengthSlot);
1816
1817 int boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
1818 int inverseBoundaryLengthSlot = mCaches.currentProgram->getUniform("inverseBoundaryLength");
1819 glUniform1f(boundaryLengthSlot, boundaryHeightProportion);
1820 glUniform1f(inverseBoundaryLengthSlot, (1.0f / boundaryHeightProportion));
1821
Chet Haase858aa932011-05-12 09:06:00 -07001822 AAVertex::set(aaVertices++, left, bottom, 1, 1);
1823 AAVertex::set(aaVertices++, left, top, 1, 0);
1824 AAVertex::set(aaVertices++, right, bottom, 0, 1);
1825 AAVertex::set(aaVertices++, right, top, 0, 0);
1826 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guy7b631422012-04-04 11:38:54 -07001827
Romain Guy04299382012-07-18 17:15:41 -07001828 glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
1829
1830 finishDrawAALine(widthSlot, lengthSlot);
1831 }
Chet Haase858aa932011-05-12 09:06:00 -07001832}
1833
1834/**
Chet Haase99ecdc42011-05-06 12:06:34 -07001835 * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
1836 * rules for those lines produces some unexpected results, and may vary between hardware devices.
1837 * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
1838 * corners of the quads on either side of each line endpoint, separated by the strokeWidth
1839 * of the line. Hairlines are more involved because we need to account for transform scaling
1840 * to end up with a one-pixel-wide line in screen space..
1841 * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
1842 * in combination with values that we calculate and pass down in this method. The basic approach
1843 * is that the quad we create contains both the core line area plus a bounding area in which
1844 * the translucent/AA pixels are drawn. The values we calculate tell the shader what
1845 * proportion of the width and the length of a given segment is represented by the boundary
1846 * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
1847 * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
1848 * on the inside). This ends up giving the result we want, with pixels that are completely
1849 * 'inside' the line area being filled opaquely and the other pixels being filled according to
1850 * how far into the boundary region they are, which is determined by shader interpolation.
1851 */
Chet Haase48659092012-05-31 15:21:51 -07001852status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1853 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07001854
1855 const bool isAA = paint->isAntiAlias();
Chet Haase99ecdc42011-05-06 12:06:34 -07001856 // We use half the stroke width here because we're going to position the quad
1857 // corner vertices half of the width away from the line endpoints
1858 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
Chet Haase8a5cc922011-04-26 07:28:09 -07001859 // A stroke width of 0 has a special meaning in Skia:
1860 // it draws a line 1 px wide regardless of current transform
1861 bool isHairLine = paint->getStrokeWidth() == 0.0f;
Romain Guy7b631422012-04-04 11:38:54 -07001862
Chet Haase99ecdc42011-05-06 12:06:34 -07001863 float inverseScaleX = 1.0f;
1864 float inverseScaleY = 1.0f;
1865 bool scaled = false;
Romain Guy7b631422012-04-04 11:38:54 -07001866
Chet Haase8a5cc922011-04-26 07:28:09 -07001867 int alpha;
1868 SkXfermode::Mode mode;
Romain Guy7b631422012-04-04 11:38:54 -07001869
Chet Haase8a5cc922011-04-26 07:28:09 -07001870 int generatedVerticesCount = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001871 int verticesCount = count;
1872 if (count > 4) {
Chet Haasec54ed962011-05-06 14:13:05 -07001873 // Polyline: account for extra vertices needed for continuous tri-strip
Chet Haase99ecdc42011-05-06 12:06:34 -07001874 verticesCount += (count - 4);
1875 }
1876
1877 if (isHairLine || isAA) {
1878 // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
1879 // the line on the screen should always be one pixel wide regardless of scale. For
1880 // AA lines, we only want one pixel of translucent boundary around the quad.
Romain Guy211370f2012-02-01 16:10:55 -08001881 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase99ecdc42011-05-06 12:06:34 -07001882 Matrix4 *mat = mSnapshot->transform;
1883 float m00 = mat->data[Matrix4::kScaleX];
1884 float m01 = mat->data[Matrix4::kSkewY];
1885 float m02 = mat->data[2];
1886 float m10 = mat->data[Matrix4::kSkewX];
1887 float m11 = mat->data[Matrix4::kScaleX];
1888 float m12 = mat->data[6];
Romain Guy7b631422012-04-04 11:38:54 -07001889
Romain Guy211370f2012-02-01 16:10:55 -08001890 float scaleX = sqrtf(m00 * m00 + m01 * m01);
1891 float scaleY = sqrtf(m10 * m10 + m11 * m11);
Romain Guy7b631422012-04-04 11:38:54 -07001892
Chet Haase99ecdc42011-05-06 12:06:34 -07001893 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1894 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
Romain Guy7b631422012-04-04 11:38:54 -07001895
Chet Haase99ecdc42011-05-06 12:06:34 -07001896 if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
1897 scaled = true;
1898 }
1899 }
Chet Haase5b0200b2011-04-13 17:58:08 -07001900 }
Chet Haase8a5cc922011-04-26 07:28:09 -07001901
1902 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy04299382012-07-18 17:15:41 -07001903
1904 mCaches.enableScissor();
1905
Chet Haase8a5cc922011-04-26 07:28:09 -07001906 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08001907 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07001908 if (isAA) {
1909 setupDrawAALine();
1910 }
1911 setupDrawColor(paint->getColor(), alpha);
1912 setupDrawColorFilter();
1913 setupDrawShader();
Romain Guy211370f2012-02-01 16:10:55 -08001914 setupDrawBlending(isAA, mode);
Chet Haase8a5cc922011-04-26 07:28:09 -07001915 setupDrawProgram();
1916 setupDrawModelViewIdentity(true);
1917 setupDrawColorUniforms();
1918 setupDrawColorFilterUniforms();
1919 setupDrawShaderIdentityUniforms();
1920
1921 if (isHairLine) {
1922 // Set a real stroke width to be used in quad construction
Chet Haase99ecdc42011-05-06 12:06:34 -07001923 halfStrokeWidth = isAA? 1 : .5;
1924 } else if (isAA && !scaled) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001925 // Expand boundary to enable AA calculations on the quad border
Chet Haase99ecdc42011-05-06 12:06:34 -07001926 halfStrokeWidth += .5f;
Chet Haase5b0200b2011-04-13 17:58:08 -07001927 }
Romain Guy7b631422012-04-04 11:38:54 -07001928
1929 int widthSlot;
1930 int lengthSlot;
1931
Chet Haase5b0200b2011-04-13 17:58:08 -07001932 Vertex lines[verticesCount];
1933 Vertex* vertices = &lines[0];
Romain Guy7b631422012-04-04 11:38:54 -07001934
Chet Haase99585ad2011-05-02 15:00:16 -07001935 AAVertex wLines[verticesCount];
1936 AAVertex* aaVertices = &wLines[0];
Romain Guy7b631422012-04-04 11:38:54 -07001937
Romain Guy211370f2012-02-01 16:10:55 -08001938 if (CC_UNLIKELY(!isAA)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001939 setupDrawVertices(vertices);
1940 } else {
Chet Haase99585ad2011-05-02 15:00:16 -07001941 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1942 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
Chet Haase99ecdc42011-05-06 12:06:34 -07001943 // innerProportion is the ratio of the inner (non-AA) part of the line to the total
Chet Haase5b0200b2011-04-13 17:58:08 -07001944 // AA stroke width (the base stroke width expanded by a half pixel on either side).
1945 // This value is used in the fragment shader to determine how to fill fragments.
Chet Haase99ecdc42011-05-06 12:06:34 -07001946 // We will need to calculate the actual width proportion on each segment for
1947 // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
1948 float boundaryWidthProportion = 1 / (2 * halfStrokeWidth);
Romain Guy7b631422012-04-04 11:38:54 -07001949 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
1950 boundaryWidthProportion, widthSlot, lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07001951 }
1952
Chet Haase99ecdc42011-05-06 12:06:34 -07001953 AAVertex* prevAAVertex = NULL;
1954 Vertex* prevVertex = NULL;
Romain Guy740bf2b2011-04-26 15:33:10 -07001955
Chet Haase99585ad2011-05-02 15:00:16 -07001956 int boundaryLengthSlot = -1;
1957 int inverseBoundaryLengthSlot = -1;
Chet Haase99ecdc42011-05-06 12:06:34 -07001958 int boundaryWidthSlot = -1;
1959 int inverseBoundaryWidthSlot = -1;
Romain Guy7b631422012-04-04 11:38:54 -07001960
Chet Haase5b0200b2011-04-13 17:58:08 -07001961 for (int i = 0; i < count; i += 4) {
1962 // a = start point, b = end point
1963 vec2 a(points[i], points[i + 1]);
1964 vec2 b(points[i + 2], points[i + 3]);
Romain Guy7b631422012-04-04 11:38:54 -07001965
Chet Haase99585ad2011-05-02 15:00:16 -07001966 float length = 0;
Chet Haase99ecdc42011-05-06 12:06:34 -07001967 float boundaryLengthProportion = 0;
1968 float boundaryWidthProportion = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001969
Chet Haase5b0200b2011-04-13 17:58:08 -07001970 // Find the normal to the line
Chet Haase99ecdc42011-05-06 12:06:34 -07001971 vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
Chet Haase8a5cc922011-04-26 07:28:09 -07001972 if (isHairLine) {
Chet Haase8a5cc922011-04-26 07:28:09 -07001973 if (isAA) {
1974 float wideningFactor;
1975 if (fabs(n.x) >= fabs(n.y)) {
1976 wideningFactor = fabs(1.0f / n.x);
1977 } else {
1978 wideningFactor = fabs(1.0f / n.y);
1979 }
1980 n *= wideningFactor;
Chet Haase5b0200b2011-04-13 17:58:08 -07001981 }
Romain Guy7b631422012-04-04 11:38:54 -07001982
Chet Haase99ecdc42011-05-06 12:06:34 -07001983 if (scaled) {
1984 n.x *= inverseScaleX;
1985 n.y *= inverseScaleY;
1986 }
1987 } else if (scaled) {
1988 // Extend n by .5 pixel on each side, post-transform
1989 vec2 extendedN = n.copyNormalized();
1990 extendedN /= 2;
1991 extendedN.x *= inverseScaleX;
1992 extendedN.y *= inverseScaleY;
Romain Guy7b631422012-04-04 11:38:54 -07001993
Chet Haase99ecdc42011-05-06 12:06:34 -07001994 float extendedNLength = extendedN.length();
1995 // We need to set this value on the shader prior to drawing
1996 boundaryWidthProportion = extendedNLength / (halfStrokeWidth + extendedNLength);
1997 n += extendedN;
Chet Haase5b0200b2011-04-13 17:58:08 -07001998 }
Romain Guy7b631422012-04-04 11:38:54 -07001999
Chet Haase5b0200b2011-04-13 17:58:08 -07002000 float x = n.x;
2001 n.x = -n.y;
2002 n.y = x;
2003
Chet Haase99585ad2011-05-02 15:00:16 -07002004 // aa lines expand the endpoint vertices to encompass the AA boundary
2005 if (isAA) {
2006 vec2 abVector = (b - a);
2007 length = abVector.length();
2008 abVector.normalize();
Romain Guy7b631422012-04-04 11:38:54 -07002009
Chet Haase99ecdc42011-05-06 12:06:34 -07002010 if (scaled) {
2011 abVector.x *= inverseScaleX;
2012 abVector.y *= inverseScaleY;
2013 float abLength = abVector.length();
2014 boundaryLengthProportion = abLength / (length + abLength);
2015 } else {
2016 boundaryLengthProportion = .5 / (length + 1);
2017 }
Romain Guy7b631422012-04-04 11:38:54 -07002018
Chet Haase99ecdc42011-05-06 12:06:34 -07002019 abVector /= 2;
Chet Haase99585ad2011-05-02 15:00:16 -07002020 a -= abVector;
2021 b += abVector;
2022 }
2023
Chet Haase5b0200b2011-04-13 17:58:08 -07002024 // Four corners of the rectangle defining a thick line
2025 vec2 p1 = a - n;
2026 vec2 p2 = a + n;
2027 vec2 p3 = b + n;
2028 vec2 p4 = b - n;
2029
Chet Haase99585ad2011-05-02 15:00:16 -07002030
Chet Haase5b0200b2011-04-13 17:58:08 -07002031 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
2032 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
2033 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
2034 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
2035
Romain Guy04299382012-07-18 17:15:41 -07002036 if (!quickRejectNoScissor(left, top, right, bottom)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002037 if (!isAA) {
2038 if (prevVertex != NULL) {
2039 // Issue two repeat vertices to create degenerate triangles to bridge
2040 // between the previous line and the new one. This is necessary because
2041 // we are creating a single triangle_strip which will contain
2042 // potentially discontinuous line segments.
2043 Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
2044 Vertex::set(vertices++, p1.x, p1.y);
2045 generatedVerticesCount += 2;
2046 }
Romain Guy7b631422012-04-04 11:38:54 -07002047
Chet Haase5b0200b2011-04-13 17:58:08 -07002048 Vertex::set(vertices++, p1.x, p1.y);
2049 Vertex::set(vertices++, p2.x, p2.y);
2050 Vertex::set(vertices++, p4.x, p4.y);
2051 Vertex::set(vertices++, p3.x, p3.y);
Romain Guy7b631422012-04-04 11:38:54 -07002052
Chet Haase5b0200b2011-04-13 17:58:08 -07002053 prevVertex = vertices - 1;
2054 generatedVerticesCount += 4;
2055 } else {
Chet Haase99ecdc42011-05-06 12:06:34 -07002056 if (!isHairLine && scaled) {
2057 // Must set width proportions per-segment for scaled non-hairlines to use the
2058 // correct AA boundary dimensions
2059 if (boundaryWidthSlot < 0) {
2060 boundaryWidthSlot =
2061 mCaches.currentProgram->getUniform("boundaryWidth");
2062 inverseBoundaryWidthSlot =
2063 mCaches.currentProgram->getUniform("inverseBoundaryWidth");
2064 }
Romain Guy7b631422012-04-04 11:38:54 -07002065
Chet Haase99ecdc42011-05-06 12:06:34 -07002066 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
2067 glUniform1f(inverseBoundaryWidthSlot, (1 / boundaryWidthProportion));
2068 }
Romain Guy7b631422012-04-04 11:38:54 -07002069
Chet Haase99585ad2011-05-02 15:00:16 -07002070 if (boundaryLengthSlot < 0) {
2071 boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
2072 inverseBoundaryLengthSlot =
2073 mCaches.currentProgram->getUniform("inverseBoundaryLength");
2074 }
Romain Guy7b631422012-04-04 11:38:54 -07002075
Chet Haase99ecdc42011-05-06 12:06:34 -07002076 glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
2077 glUniform1f(inverseBoundaryLengthSlot, (1 / boundaryLengthProportion));
Chet Haase99585ad2011-05-02 15:00:16 -07002078
Chet Haase5b0200b2011-04-13 17:58:08 -07002079 if (prevAAVertex != NULL) {
2080 // Issue two repeat vertices to create degenerate triangles to bridge
2081 // between the previous line and the new one. This is necessary because
2082 // we are creating a single triangle_strip which will contain
2083 // potentially discontinuous line segments.
Chet Haase99585ad2011-05-02 15:00:16 -07002084 AAVertex::set(aaVertices++,prevAAVertex->position[0],
2085 prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
2086 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
Chet Haase5b0200b2011-04-13 17:58:08 -07002087 generatedVerticesCount += 2;
2088 }
Romain Guy7b631422012-04-04 11:38:54 -07002089
Chet Haase99585ad2011-05-02 15:00:16 -07002090 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
2091 AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
2092 AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
2093 AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
Romain Guy7b631422012-04-04 11:38:54 -07002094
Chet Haase5b0200b2011-04-13 17:58:08 -07002095 prevAAVertex = aaVertices - 1;
2096 generatedVerticesCount += 4;
2097 }
Romain Guy7b631422012-04-04 11:38:54 -07002098
Chet Haase99585ad2011-05-02 15:00:16 -07002099 dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
2100 a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
2101 *mSnapshot->transform);
Chet Haase5b0200b2011-04-13 17:58:08 -07002102 }
2103 }
Romain Guy7b631422012-04-04 11:38:54 -07002104
Chet Haase5b0200b2011-04-13 17:58:08 -07002105 if (generatedVerticesCount > 0) {
2106 glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
2107 }
Romain Guy7b631422012-04-04 11:38:54 -07002108
2109 if (isAA) {
2110 finishDrawAALine(widthSlot, lengthSlot);
2111 }
Chet Haase48659092012-05-31 15:21:51 -07002112
2113 return DrawGlInfo::kStatusDrew;
Chet Haase5b0200b2011-04-13 17:58:08 -07002114}
2115
Chet Haase48659092012-05-31 15:21:51 -07002116status_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2117 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002118
2119 // TODO: The paint's cap style defines whether the points are square or circular
2120 // TODO: Handle AA for round points
2121
Chet Haase5b0200b2011-04-13 17:58:08 -07002122 // A stroke width of 0 has a special meaning in Skia:
Romain Guyed6fcb02011-03-21 13:11:28 -07002123 // it draws an unscaled 1px point
Chet Haase8a5cc922011-04-26 07:28:09 -07002124 float strokeWidth = paint->getStrokeWidth();
Romain Guyed6fcb02011-03-21 13:11:28 -07002125 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase8a5cc922011-04-26 07:28:09 -07002126 if (isHairLine) {
2127 // Now that we know it's hairline, we can set the effective width, to be used later
2128 strokeWidth = 1.0f;
2129 }
2130 const float halfWidth = strokeWidth / 2;
Romain Guyed6fcb02011-03-21 13:11:28 -07002131 int alpha;
2132 SkXfermode::Mode mode;
2133 getAlphaAndMode(paint, &alpha, &mode);
2134
2135 int verticesCount = count >> 1;
2136 int generatedVerticesCount = 0;
2137
2138 TextureVertex pointsData[verticesCount];
2139 TextureVertex* vertex = &pointsData[0];
2140
Romain Guy04299382012-07-18 17:15:41 -07002141 // TODO: We should optimize this method to not generate vertices for points
2142 // that lie outside of the clip.
2143 mCaches.enableScissor();
2144
Romain Guyed6fcb02011-03-21 13:11:28 -07002145 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002146 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07002147 setupDrawPoint(strokeWidth);
Romain Guyed6fcb02011-03-21 13:11:28 -07002148 setupDrawColor(paint->getColor(), alpha);
2149 setupDrawColorFilter();
2150 setupDrawShader();
2151 setupDrawBlending(mode);
2152 setupDrawProgram();
Chet Haase8a5cc922011-04-26 07:28:09 -07002153 setupDrawModelViewIdentity(true);
Romain Guyed6fcb02011-03-21 13:11:28 -07002154 setupDrawColorUniforms();
2155 setupDrawColorFilterUniforms();
2156 setupDrawPointUniforms();
2157 setupDrawShaderIdentityUniforms();
2158 setupDrawMesh(vertex);
2159
2160 for (int i = 0; i < count; i += 2) {
2161 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2162 generatedVerticesCount++;
Romain Guy7b631422012-04-04 11:38:54 -07002163
Chet Haase8a5cc922011-04-26 07:28:09 -07002164 float left = points[i] - halfWidth;
2165 float right = points[i] + halfWidth;
2166 float top = points[i + 1] - halfWidth;
2167 float bottom = points [i + 1] + halfWidth;
Romain Guy7b631422012-04-04 11:38:54 -07002168
Chet Haase8a5cc922011-04-26 07:28:09 -07002169 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyed6fcb02011-03-21 13:11:28 -07002170 }
2171
2172 glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
Chet Haase48659092012-05-31 15:21:51 -07002173
2174 return DrawGlInfo::kStatusDrew;
Romain Guyed6fcb02011-03-21 13:11:28 -07002175}
2176
Chet Haase48659092012-05-31 15:21:51 -07002177status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002178 // No need to check against the clip, we fill the clip region
Chet Haase48659092012-05-31 15:21:51 -07002179 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002180
Romain Guyae88e5e2010-10-22 17:49:18 -07002181 Rect& clip(*mSnapshot->clipRect);
2182 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002183
Romain Guy3d58c032010-07-14 16:34:53 -07002184 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Chet Haase48659092012-05-31 15:21:51 -07002185
2186 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002187}
Romain Guy9d5316e2010-06-24 19:30:36 -07002188
Chet Haase48659092012-05-31 15:21:51 -07002189status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2190 SkPaint* paint) {
2191 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002192 const AutoTexture autoCleanup(texture);
2193
2194 const float x = left + texture->left - texture->offset;
2195 const float y = top + texture->top - texture->offset;
2196
2197 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002198
2199 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002200}
2201
Chet Haase48659092012-05-31 15:21:51 -07002202status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002203 float rx, float ry, SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002204 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002205
Romain Guya1d3c912011-12-13 14:55:06 -08002206 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002207 const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2208 right - left, bottom - top, rx, ry, paint);
Chet Haase48659092012-05-31 15:21:51 -07002209 return drawShape(left, top, texture, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002210}
2211
Chet Haase48659092012-05-31 15:21:51 -07002212status_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* paint) {
2213 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002214
Romain Guya1d3c912011-12-13 14:55:06 -08002215 mCaches.activeTexture(0);
Romain Guy01d58e42011-01-19 21:54:02 -08002216 const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, paint);
Chet Haase48659092012-05-31 15:21:51 -07002217 return drawShape(x - radius, y - radius, texture, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002218}
Romain Guy01d58e42011-01-19 21:54:02 -08002219
Chet Haase48659092012-05-31 15:21:51 -07002220status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
2221 SkPaint* paint) {
2222 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002223
Romain Guya1d3c912011-12-13 14:55:06 -08002224 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002225 const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, paint);
Chet Haase48659092012-05-31 15:21:51 -07002226 return drawShape(left, top, texture, paint);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002227}
2228
Chet Haase48659092012-05-31 15:21:51 -07002229status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -08002230 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002231 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002232
2233 if (fabs(sweepAngle) >= 360.0f) {
Chet Haase48659092012-05-31 15:21:51 -07002234 return drawOval(left, top, right, bottom, paint);
Romain Guy8b2f5262011-01-23 16:15:02 -08002235 }
2236
Romain Guya1d3c912011-12-13 14:55:06 -08002237 mCaches.activeTexture(0);
Romain Guy8b2f5262011-01-23 16:15:02 -08002238 const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
2239 startAngle, sweepAngle, useCenter, paint);
Chet Haase48659092012-05-31 15:21:51 -07002240 return drawShape(left, top, texture, paint);
Romain Guy8b2f5262011-01-23 16:15:02 -08002241}
2242
Chet Haase48659092012-05-31 15:21:51 -07002243status_t OpenGLRenderer::drawRectAsShape(float left, float top, float right, float bottom,
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002244 SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002245 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002246
Romain Guya1d3c912011-12-13 14:55:06 -08002247 mCaches.activeTexture(0);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002248 const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, paint);
Chet Haase48659092012-05-31 15:21:51 -07002249 return drawShape(left, top, texture, paint);
Romain Guy01d58e42011-01-19 21:54:02 -08002250}
2251
Chet Haase48659092012-05-31 15:21:51 -07002252status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002253 if (p->getStyle() != SkPaint::kFill_Style) {
Chet Haase48659092012-05-31 15:21:51 -07002254 return drawRectAsShape(left, top, right, bottom, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002255 }
2256
Romain Guy6926c722010-07-12 20:20:03 -07002257 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002258 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002259 }
2260
Romain Guy026c5e162010-06-28 17:12:22 -07002261 SkXfermode::Mode mode;
Romain Guy746b7402010-10-26 16:27:31 -07002262 if (!mCaches.extensions.hasFramebufferFetch()) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002263 const bool isMode = SkXfermode::IsMode(p->getXfermode(), &mode);
2264 if (!isMode) {
2265 // Assume SRC_OVER
2266 mode = SkXfermode::kSrcOver_Mode;
2267 }
2268 } else {
2269 mode = getXfermode(p->getXfermode());
Romain Guy026c5e162010-06-28 17:12:22 -07002270 }
2271
Romain Guy026c5e162010-06-28 17:12:22 -07002272 int color = p->getColor();
Romain Guy181d0a62011-06-09 18:52:38 -07002273 if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
Chet Haase858aa932011-05-12 09:06:00 -07002274 drawAARect(left, top, right, bottom, color, mode);
2275 } else {
2276 drawColorRect(left, top, right, bottom, color, mode);
2277 }
Chet Haase48659092012-05-31 15:21:51 -07002278
2279 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002280}
Romain Guy9d5316e2010-06-24 19:30:36 -07002281
Raph Levien416a8472012-07-19 22:48:17 -07002282void OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2283 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2284 float x, float y) {
2285 mCaches.activeTexture(0);
2286
2287 // NOTE: The drop shadow will not perform gamma correction
2288 // if shader-based correction is enabled
2289 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2290 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2291 paint, text, bytesCount, count, mShadowRadius, positions);
2292 const AutoTexture autoCleanup(shadow);
2293
2294 const float sx = x - shadow->left + mShadowDx;
2295 const float sy = y - shadow->top + mShadowDy;
2296
2297 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2298 int shadowColor = mShadowColor;
2299 if (mShader) {
2300 shadowColor = 0xffffffff;
2301 }
2302
2303 setupDraw();
2304 setupDrawWithTexture(true);
2305 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2306 setupDrawColorFilter();
2307 setupDrawShader();
2308 setupDrawBlending(true, mode);
2309 setupDrawProgram();
2310 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2311 setupDrawTexture(shadow->id);
2312 setupDrawPureColorUniforms();
2313 setupDrawColorFilterUniforms();
2314 setupDrawShaderUniforms();
2315 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2316
2317 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2318}
2319
Chet Haase48659092012-05-31 15:21:51 -07002320status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Romain Guyeb9a5362012-01-17 17:39:26 -08002321 const float* positions, SkPaint* paint) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002322 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002323 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002324 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002325 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002326
Romain Guy671d6cf2012-01-18 12:39:17 -08002327 // NOTE: Skia does not support perspective transform on drawPosText yet
2328 if (!mSnapshot->transform->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002329 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002330 }
2331
2332 float x = 0.0f;
2333 float y = 0.0f;
2334 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2335 if (pureTranslate) {
2336 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2337 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2338 }
2339
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002340 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002341 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2342 paint->getTextSize());
2343
2344 int alpha;
2345 SkXfermode::Mode mode;
2346 getAlphaAndMode(paint, &alpha, &mode);
2347
Raph Levien416a8472012-07-19 22:48:17 -07002348 if (CC_UNLIKELY(mHasShadow)) {
2349 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2350 0.0f, 0.0f);
2351 }
2352
Romain Guy671d6cf2012-01-18 12:39:17 -08002353 // Pick the appropriate texture filtering
2354 bool linearFilter = mSnapshot->transform->changesBounds();
2355 if (pureTranslate && !linearFilter) {
2356 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2357 }
2358
2359 mCaches.activeTexture(0);
2360 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002361 setupDrawTextGamma(paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002362 setupDrawDirtyRegionsDisabled();
2363 setupDrawWithTexture(true);
2364 setupDrawAlpha8Color(paint->getColor(), alpha);
2365 setupDrawColorFilter();
2366 setupDrawShader();
2367 setupDrawBlending(true, mode);
2368 setupDrawProgram();
2369 setupDrawModelView(x, y, x, y, pureTranslate, true);
2370 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2371 setupDrawPureColorUniforms();
2372 setupDrawColorFilterUniforms();
2373 setupDrawShaderUniforms(pureTranslate);
Romain Guy41210632012-07-16 17:04:24 -07002374 setupDrawTextGammaUniforms();
Romain Guy671d6cf2012-01-18 12:39:17 -08002375
2376 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2377 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2378
Romain Guy211370f2012-02-01 16:10:55 -08002379 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002380
2381 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2382 positions, hasActiveLayer ? &bounds : NULL)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002383 if (hasActiveLayer) {
2384 if (!pureTranslate) {
2385 mSnapshot->transform->mapRect(bounds);
2386 }
2387 dirtyLayerUnchecked(bounds, getRegion());
2388 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002389 }
Chet Haase48659092012-05-31 15:21:51 -07002390
2391 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002392}
2393
Romain Guyc2525952012-07-27 16:41:22 -07002394status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
Raph Levien996e57c2012-07-23 15:22:52 -07002395 float x, float y, const float* positions, SkPaint* paint, float length) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002396 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002397 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002398 return DrawGlInfo::kStatusDone;
Romain Guye8e62a42010-07-23 18:55:21 -07002399 }
2400
Chet Haasea1cff502012-02-21 13:43:44 -08002401 if (length < 0.0f) length = paint->measureText(text, bytesCount);
Romain Guye8e62a42010-07-23 18:55:21 -07002402 switch (paint->getTextAlign()) {
2403 case SkPaint::kCenter_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002404 x -= length / 2.0f;
2405 break;
2406 case SkPaint::kRight_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002407 x -= length;
2408 break;
2409 default:
2410 break;
2411 }
2412
Romain Guycac5fd32011-12-01 20:08:50 -08002413 SkPaint::FontMetrics metrics;
2414 paint->getFontMetrics(&metrics, 0.0f);
Romain Guy33f6beb2012-02-16 19:24:51 -08002415 if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002416 return DrawGlInfo::kStatusDone;
Romain Guycac5fd32011-12-01 20:08:50 -08002417 }
2418
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002419 const float oldX = x;
2420 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08002421 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy211370f2012-02-01 16:10:55 -08002422 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002423 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2424 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2425 }
2426
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002427#if DEBUG_GLYPHS
Romain Guyc2525952012-07-27 16:41:22 -07002428 ALOGD("OpenGLRenderer drawText() with FontID=%d",
Raph Levien996e57c2012-07-23 15:22:52 -07002429 SkTypeface::UniqueID(paint->getTypeface()));
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002430#endif
Romain Guyeb9a5362012-01-17 17:39:26 -08002431
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002432 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyb45c0c92010-08-26 20:35:23 -07002433 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07002434 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07002435
Romain Guy86568192010-12-14 15:55:39 -08002436 int alpha;
2437 SkXfermode::Mode mode;
2438 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002439
Romain Guy211370f2012-02-01 16:10:55 -08002440 if (CC_UNLIKELY(mHasShadow)) {
Raph Levien996e57c2012-07-23 15:22:52 -07002441 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2442 oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002443 }
2444
Romain Guy6620c6d2010-12-06 18:07:02 -08002445 // Pick the appropriate texture filtering
2446 bool linearFilter = mSnapshot->transform->changesBounds();
2447 if (pureTranslate && !linearFilter) {
2448 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2449 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002450
Romain Guy16c88082012-06-11 16:03:47 -07002451 // The font renderer will always use texture unit 0
Romain Guya1d3c912011-12-13 14:55:06 -08002452 mCaches.activeTexture(0);
Romain Guy86568192010-12-14 15:55:39 -08002453 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002454 setupDrawTextGamma(paint);
Romain Guy86568192010-12-14 15:55:39 -08002455 setupDrawDirtyRegionsDisabled();
2456 setupDrawWithTexture(true);
2457 setupDrawAlpha8Color(paint->getColor(), alpha);
2458 setupDrawColorFilter();
2459 setupDrawShader();
2460 setupDrawBlending(true, mode);
2461 setupDrawProgram();
2462 setupDrawModelView(x, y, x, y, pureTranslate, true);
Romain Guy16c88082012-06-11 16:03:47 -07002463 // See comment above; the font renderer must use texture unit 0
2464 // assert(mTextureUnit == 0)
Romain Guy86568192010-12-14 15:55:39 -08002465 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2466 setupDrawPureColorUniforms();
2467 setupDrawColorFilterUniforms();
2468 setupDrawShaderUniforms(pureTranslate);
Romain Guy41210632012-07-16 17:04:24 -07002469 setupDrawTextGammaUniforms();
Romain Guy06f96e22010-07-30 19:18:16 -07002470
Romain Guy6620c6d2010-12-06 18:07:02 -08002471 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07002472 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2473
Romain Guy211370f2012-02-01 16:10:55 -08002474 const bool hasActiveLayer = hasLayer();
Alex Sakhartchouk894df172011-02-17 16:45:37 -08002475
Raph Levien996e57c2012-07-23 15:22:52 -07002476 bool status;
Raph Levien8b4072d2012-07-30 15:50:00 -07002477 if (paint->getTextAlign() != SkPaint::kLeft_Align) {
2478 SkPaint paintCopy(*paint);
2479 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2480 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Raph Levien996e57c2012-07-23 15:22:52 -07002481 positions, hasActiveLayer ? &bounds : NULL);
2482 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002483 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2484 positions, hasActiveLayer ? &bounds : NULL);
Raph Levien996e57c2012-07-23 15:22:52 -07002485 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002486
2487 if (status && hasActiveLayer) {
2488 if (!pureTranslate) {
2489 mSnapshot->transform->mapRect(bounds);
Romain Guy5b3b3522010-10-27 18:57:51 -07002490 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002491 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002492 }
Romain Guy694b5192010-07-21 21:33:20 -07002493
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002494 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002495
2496 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002497}
2498
Chet Haase48659092012-05-31 15:21:51 -07002499status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -08002500 float hOffset, float vOffset, SkPaint* paint) {
Romain Guy03d58522012-02-24 17:54:07 -08002501 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2502 (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002503 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002504 }
2505
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002506 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guy03d58522012-02-24 17:54:07 -08002507 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2508 paint->getTextSize());
2509
2510 int alpha;
2511 SkXfermode::Mode mode;
2512 getAlphaAndMode(paint, &alpha, &mode);
2513
2514 mCaches.activeTexture(0);
2515 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002516 setupDrawTextGamma(paint);
Romain Guy03d58522012-02-24 17:54:07 -08002517 setupDrawDirtyRegionsDisabled();
2518 setupDrawWithTexture(true);
2519 setupDrawAlpha8Color(paint->getColor(), alpha);
2520 setupDrawColorFilter();
2521 setupDrawShader();
2522 setupDrawBlending(true, mode);
2523 setupDrawProgram();
Romain Guy97771732012-02-28 18:17:02 -08002524 setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
Romain Guy03d58522012-02-24 17:54:07 -08002525 setupDrawTexture(fontRenderer.getTexture(true));
2526 setupDrawPureColorUniforms();
2527 setupDrawColorFilterUniforms();
Romain Guy97771732012-02-28 18:17:02 -08002528 setupDrawShaderUniforms(false);
Romain Guy41210632012-07-16 17:04:24 -07002529 setupDrawTextGammaUniforms();
Romain Guy03d58522012-02-24 17:54:07 -08002530
Romain Guy97771732012-02-28 18:17:02 -08002531 const Rect* clip = &mSnapshot->getLocalClip();
2532 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002533
Romain Guy97771732012-02-28 18:17:02 -08002534 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002535
2536 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
2537 hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
Romain Guy97771732012-02-28 18:17:02 -08002538 if (hasActiveLayer) {
2539 mSnapshot->transform->mapRect(bounds);
2540 dirtyLayerUnchecked(bounds, getRegion());
2541 }
Romain Guy97771732012-02-28 18:17:02 -08002542 }
Chet Haase48659092012-05-31 15:21:51 -07002543
2544 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002545}
2546
Chet Haase48659092012-05-31 15:21:51 -07002547status_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2548 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002549
Romain Guya1d3c912011-12-13 14:55:06 -08002550 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002551
Romain Guy33f6beb2012-02-16 19:24:51 -08002552 // TODO: Perform early clip test before we rasterize the path
Romain Guyfb8b7632010-08-23 21:05:08 -07002553 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002554 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002555 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002556
Romain Guy8b55f372010-08-18 17:10:07 -07002557 const float x = texture->left - texture->offset;
2558 const float y = texture->top - texture->offset;
2559
Romain Guy01d58e42011-01-19 21:54:02 -08002560 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002561
2562 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002563}
2564
Chet Haase48659092012-05-31 15:21:51 -07002565status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
Romain Guyada830f2011-01-13 12:13:20 -08002566 if (!layer || quickReject(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight())) {
Chet Haase48659092012-05-31 15:21:51 -07002567 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002568 }
2569
Romain Guy4ff0cf42012-08-06 14:51:10 -07002570 bool debugLayerUpdate = false;
2571
Romain Guy2bf68f02012-03-02 13:37:47 -08002572 if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
2573 OpenGLRenderer* renderer = layer->renderer;
2574 Rect& dirty = layer->dirtyRect;
2575
2576 interrupt();
2577 renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
2578 renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
Chet Haase1271e2c2012-04-20 09:54:27 -07002579 renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
Romain Guy2bf68f02012-03-02 13:37:47 -08002580 renderer->finish();
2581 resume();
2582
2583 dirty.setEmpty();
2584 layer->deferredUpdateScheduled = false;
2585 layer->renderer = NULL;
2586 layer->displayList = NULL;
Romain Guy4ff0cf42012-08-06 14:51:10 -07002587
2588 debugLayerUpdate = mCaches.debugLayersUpdates;
Romain Guy2bf68f02012-03-02 13:37:47 -08002589 }
2590
Romain Guya1d3c912011-12-13 14:55:06 -08002591 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002592
2593 int alpha;
2594 SkXfermode::Mode mode;
2595 getAlphaAndMode(paint, &alpha, &mode);
2596
Romain Guy9ace8f52011-07-07 20:50:11 -07002597 layer->setAlpha(alpha, mode);
Romain Guy6c319ca2011-01-11 14:29:25 -08002598
Romain Guy211370f2012-02-01 16:10:55 -08002599 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002600 if (layer->region.isRect()) {
Romain Guy40667672011-03-18 14:34:03 -07002601 composeLayerRect(layer, layer->regionRect);
Romain Guyc88e3572011-01-22 00:32:12 -08002602 } else if (layer->mesh) {
Romain Guy81683962011-01-24 20:40:18 -08002603 const float a = alpha / 255.0f;
Romain Guyf219da52011-01-16 12:54:25 -08002604
Romain Guyc88e3572011-01-22 00:32:12 -08002605 setupDraw();
2606 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002607 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08002608 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07002609 setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
Romain Guyc88e3572011-01-22 00:32:12 -08002610 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002611 setupDrawPureColorUniforms();
2612 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07002613 setupDrawTexture(layer->getTexture());
Romain Guy211370f2012-02-01 16:10:55 -08002614 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy4ff0cf42012-08-06 14:51:10 -07002615 int tx = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2616 int ty = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002617
Romain Guyd21b6e12011-11-30 20:21:23 -08002618 layer->setFilter(GL_NEAREST);
Romain Guy4ff0cf42012-08-06 14:51:10 -07002619 setupDrawModelViewTranslate(tx, ty,
2620 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07002621 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002622 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -07002623 setupDrawModelViewTranslate(x, y,
2624 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2625 }
Romain Guyc88e3572011-01-22 00:32:12 -08002626 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
Romain Guyf219da52011-01-16 12:54:25 -08002627
Romain Guyc88e3572011-01-22 00:32:12 -08002628 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2629 GL_UNSIGNED_SHORT, layer->meshIndices);
Romain Guyf219da52011-01-16 12:54:25 -08002630
Romain Guyc88e3572011-01-22 00:32:12 -08002631 finishDrawTexture();
Romain Guy3a3133d2011-02-01 22:59:58 -08002632
2633#if DEBUG_LAYERS_AS_REGIONS
2634 drawRegionRects(layer->region);
2635#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002636 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002637
2638 if (debugLayerUpdate) {
2639 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
2640 0x7f00ff00, SkXfermode::kSrcOver_Mode);
2641 }
Romain Guyf219da52011-01-16 12:54:25 -08002642 }
Chet Haase48659092012-05-31 15:21:51 -07002643
2644 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08002645}
2646
Romain Guy6926c722010-07-12 20:20:03 -07002647///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07002648// Shaders
2649///////////////////////////////////////////////////////////////////////////////
2650
2651void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07002652 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07002653}
2654
Romain Guy06f96e22010-07-30 19:18:16 -07002655void OpenGLRenderer::setupShader(SkiaShader* shader) {
2656 mShader = shader;
2657 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002658 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07002659 }
Romain Guy7fac2e12010-07-16 17:10:13 -07002660}
2661
Romain Guyd27977d2010-07-14 19:18:51 -07002662///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07002663// Color filters
2664///////////////////////////////////////////////////////////////////////////////
2665
2666void OpenGLRenderer::resetColorFilter() {
2667 mColorFilter = NULL;
2668}
2669
2670void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2671 mColorFilter = filter;
2672}
2673
2674///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07002675// Drop shadow
2676///////////////////////////////////////////////////////////////////////////////
2677
2678void OpenGLRenderer::resetShadow() {
2679 mHasShadow = false;
2680}
2681
2682void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
2683 mHasShadow = true;
2684 mShadowRadius = radius;
2685 mShadowDx = dx;
2686 mShadowDy = dy;
2687 mShadowColor = color;
2688}
2689
2690///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08002691// Draw filters
2692///////////////////////////////////////////////////////////////////////////////
2693
2694void OpenGLRenderer::resetPaintFilter() {
2695 mHasDrawFilter = false;
2696}
2697
2698void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
2699 mHasDrawFilter = true;
2700 mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
2701 mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
2702}
2703
2704SkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
Romain Guydd7c8e4c2012-03-01 12:08:38 -08002705 if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
Romain Guy5ff9df62012-01-23 17:09:05 -08002706
2707 uint32_t flags = paint->getFlags();
2708
2709 mFilteredPaint = *paint;
2710 mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
2711
2712 return &mFilteredPaint;
2713}
2714
2715///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07002716// Drawing implementation
2717///////////////////////////////////////////////////////////////////////////////
2718
Romain Guy01d58e42011-01-19 21:54:02 -08002719void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
2720 float x, float y, SkPaint* paint) {
2721 if (quickReject(x, y, x + texture->width, y + texture->height)) {
2722 return;
2723 }
2724
2725 int alpha;
2726 SkXfermode::Mode mode;
2727 getAlphaAndMode(paint, &alpha, &mode);
2728
2729 setupDraw();
2730 setupDrawWithTexture(true);
2731 setupDrawAlpha8Color(paint->getColor(), alpha);
2732 setupDrawColorFilter();
2733 setupDrawShader();
2734 setupDrawBlending(true, mode);
2735 setupDrawProgram();
2736 setupDrawModelView(x, y, x + texture->width, y + texture->height);
2737 setupDrawTexture(texture->id);
2738 setupDrawPureColorUniforms();
2739 setupDrawColorFilterUniforms();
2740 setupDrawShaderUniforms();
2741 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2742
2743 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2744
2745 finishDrawTexture();
2746}
2747
Romain Guyf607bdc2010-09-10 19:20:06 -07002748// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07002749#define kStdStrikeThru_Offset (-6.0f / 21.0f)
2750#define kStdUnderline_Offset (1.0f / 9.0f)
2751#define kStdUnderline_Thickness (1.0f / 18.0f)
2752
2753void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
2754 float x, float y, SkPaint* paint) {
2755 // Handle underline and strike-through
2756 uint32_t flags = paint->getFlags();
2757 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002758 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07002759 float underlineWidth = length;
2760 // If length is > 0.0f, we already measured the text for the text alignment
2761 if (length <= 0.0f) {
Romain Guy726aeba2011-06-01 14:52:00 -07002762 underlineWidth = paintCopy.measureText(text, bytesCount);
Romain Guy0a417492010-08-16 20:26:20 -07002763 }
2764
Romain Guy211370f2012-02-01 16:10:55 -08002765 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002766 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08002767 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07002768
Raph Levien8b4072d2012-07-30 15:50:00 -07002769 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07002770 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07002771
Romain Guyf6834472011-01-23 13:32:12 -08002772 int linesCount = 0;
2773 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2774 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2775
2776 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07002777 float points[pointsCount];
2778 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07002779
2780 if (flags & SkPaint::kUnderlineText_Flag) {
2781 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002782 points[currentPoint++] = left;
2783 points[currentPoint++] = top;
2784 points[currentPoint++] = left + underlineWidth;
2785 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002786 }
2787
2788 if (flags & SkPaint::kStrikeThruText_Flag) {
2789 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002790 points[currentPoint++] = left;
2791 points[currentPoint++] = top;
2792 points[currentPoint++] = left + underlineWidth;
2793 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002794 }
Romain Guye20ecbd2010-09-22 19:49:04 -07002795
Romain Guy726aeba2011-06-01 14:52:00 -07002796 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07002797
Romain Guy726aeba2011-06-01 14:52:00 -07002798 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07002799 }
2800 }
2801}
2802
Romain Guy026c5e162010-06-28 17:12:22 -07002803void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07002804 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07002805 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07002806 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07002807 color |= 0x00ffffff;
2808 }
2809
Romain Guy70ca14e2010-12-13 18:24:33 -08002810 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002811 setupDrawNoTexture();
Romain Guy9c0b1882012-07-13 12:13:07 -07002812 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08002813 setupDrawShader();
2814 setupDrawColorFilter();
2815 setupDrawBlending(mode);
2816 setupDrawProgram();
2817 setupDrawModelView(left, top, right, bottom, ignoreTransform);
2818 setupDrawColorUniforms();
2819 setupDrawShaderUniforms(ignoreTransform);
2820 setupDrawColorFilterUniforms();
2821 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07002822
Romain Guyc95c8d62010-09-17 15:31:32 -07002823 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2824}
2825
Romain Guy82ba8142010-07-09 13:25:56 -07002826void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07002827 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07002828 int alpha;
2829 SkXfermode::Mode mode;
2830 getAlphaAndMode(paint, &alpha, &mode);
2831
Romain Guyd21b6e12011-11-30 20:21:23 -08002832 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07002833
Romain Guy211370f2012-02-01 16:10:55 -08002834 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002835 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
2836 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
2837
Romain Guyd21b6e12011-11-30 20:21:23 -08002838 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002839 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
2840 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
2841 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
2842 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002843 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002844 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
2845 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
2846 GL_TRIANGLE_STRIP, gMeshCount);
2847 }
Romain Guy85bf02f2010-06-22 13:11:24 -07002848}
2849
Romain Guybd6b79b2010-06-26 00:13:53 -07002850void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002851 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2852 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07002853 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07002854}
2855
2856void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002857 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07002858 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07002859 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002860
Romain Guy746b7402010-10-26 16:27:31 -07002861 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08002862 setupDrawWithTexture();
2863 setupDrawColor(alpha, alpha, alpha, alpha);
2864 setupDrawColorFilter();
2865 setupDrawBlending(blend, mode, swapSrcDst);
2866 setupDrawProgram();
2867 if (!dirty) {
2868 setupDrawDirtyRegionsDisabled();
Romain Guydb1938e2010-08-02 18:50:22 -07002869 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002870 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002871 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002872 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08002873 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002874 }
Romain Guy86568192010-12-14 15:55:39 -08002875 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08002876 setupDrawColorFilterUniforms();
2877 setupDrawTexture(texture);
2878 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07002879
Romain Guy6820ac82010-09-15 18:11:50 -07002880 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08002881
2882 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07002883}
2884
Romain Guya5aed0d2010-09-09 14:42:43 -07002885void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07002886 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07002887 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07002888
Romain Guy82ba8142010-07-09 13:25:56 -07002889 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08002890 // These blend modes are not supported by OpenGL directly and have
2891 // to be implemented using shaders. Since the shader will perform
2892 // the blending, turn blending off here
2893 // If the blend mode cannot be implemented using shaders, fall
2894 // back to the default SrcOver blend mode instead
Romain Guy211370f2012-02-01 16:10:55 -08002895 if CC_UNLIKELY((mode > SkXfermode::kScreen_Mode)) {
2896 if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002897 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07002898 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07002899
Romain Guy82bc7a72012-01-03 14:13:39 -08002900 if (mCaches.blend) {
2901 glDisable(GL_BLEND);
2902 mCaches.blend = false;
2903 }
2904
2905 return;
2906 } else {
2907 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002908 }
Romain Guy82bc7a72012-01-03 14:13:39 -08002909 }
2910
2911 if (!mCaches.blend) {
2912 glEnable(GL_BLEND);
2913 }
2914
2915 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
2916 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
2917
2918 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
2919 glBlendFunc(sourceMode, destMode);
2920 mCaches.lastSrcMode = sourceMode;
2921 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07002922 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002923 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07002924 glDisable(GL_BLEND);
2925 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002926 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07002927}
2928
Romain Guy889f8d12010-07-29 14:37:42 -07002929bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07002930 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002931 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07002932 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07002933 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07002934 return false;
Romain Guy260e1022010-07-12 14:41:06 -07002935 }
Romain Guy6926c722010-07-12 20:20:03 -07002936 return true;
Romain Guy260e1022010-07-12 14:41:06 -07002937}
2938
Romain Guy026c5e162010-06-28 17:12:22 -07002939void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07002940 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07002941 TextureVertex::setUV(v++, u1, v1);
2942 TextureVertex::setUV(v++, u2, v1);
2943 TextureVertex::setUV(v++, u1, v2);
2944 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002945}
2946
Chet Haase5c13d892010-10-08 08:37:55 -07002947void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guybe6f9dc2012-07-16 12:41:17 -07002948 getAlphaAndModeDirect(paint, alpha, mode);
Chet Haasedb8c9a62012-03-21 18:54:18 -07002949 *alpha *= mSnapshot->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07002950}
2951
Romain Guy9d5316e2010-06-24 19:30:36 -07002952}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07002953}; // namespace android