blob: 379dc8254dfc2a53ee424abcf9286baeae28ff57 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040029#include "libGLESv2/Sampler.h"
Jamie Madill1fc7e2c2014-01-21 16:47:10 -050030#include "libGLESv2/validationES.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000031
32#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000033
34#undef near
35#undef far
36
37namespace gl
38{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000039static const char* makeStaticString(const std::string& str)
40{
41 static std::set<std::string> strings;
42 std::set<std::string>::iterator it = strings.find(str);
43 if (it != strings.end())
44 return it->c_str();
45
46 return strings.insert(str).first->c_str();
47}
48
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000049Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000050{
51 ASSERT(robustAccess == false); // Unimplemented
52
Jamie Madill33dc8432013-07-26 11:55:05 -040053 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000054
55 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
56
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000057 mClientVersion = clientVersion;
58
apatrick@chromium.org144f2802012-07-12 01:42:34 +000059 mState.depthClearValue = 1.0f;
60 mState.stencilClearValue = 0;
61
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000062 mState.rasterizer.cullFace = false;
63 mState.rasterizer.cullMode = GL_BACK;
64 mState.rasterizer.frontFace = GL_CCW;
65 mState.rasterizer.polygonOffsetFill = false;
66 mState.rasterizer.polygonOffsetFactor = 0.0f;
67 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000068 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040069 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000070 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000071 mState.scissor.x = 0;
72 mState.scissor.y = 0;
73 mState.scissor.width = 0;
74 mState.scissor.height = 0;
75
76 mState.blend.blend = false;
77 mState.blend.sourceBlendRGB = GL_ONE;
78 mState.blend.sourceBlendAlpha = GL_ONE;
79 mState.blend.destBlendRGB = GL_ZERO;
80 mState.blend.destBlendAlpha = GL_ZERO;
81 mState.blend.blendEquationRGB = GL_FUNC_ADD;
82 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
83 mState.blend.sampleAlphaToCoverage = false;
84 mState.blend.dither = true;
85
apatrick@chromium.org144f2802012-07-12 01:42:34 +000086 mState.blendColor.red = 0;
87 mState.blendColor.green = 0;
88 mState.blendColor.blue = 0;
89 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000090
91 mState.depthStencil.depthTest = false;
92 mState.depthStencil.depthFunc = GL_LESS;
93 mState.depthStencil.depthMask = true;
94 mState.depthStencil.stencilTest = false;
95 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000096 mState.depthStencil.stencilMask = -1;
97 mState.depthStencil.stencilWritemask = -1;
98 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000099 mState.depthStencil.stencilBackMask = - 1;
100 mState.depthStencil.stencilBackWritemask = -1;
101 mState.depthStencil.stencilFail = GL_KEEP;
102 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
103 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
104 mState.depthStencil.stencilBackFail = GL_KEEP;
105 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
106 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
107
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000108 mState.stencilRef = 0;
109 mState.stencilBackRef = 0;
110
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000111 mState.sampleCoverage = false;
112 mState.sampleCoverageValue = 1.0f;
113 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000114 mState.generateMipmapHint = GL_DONT_CARE;
115 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
116
117 mState.lineWidth = 1.0f;
118
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000119 mState.viewport.x = 0;
120 mState.viewport.y = 0;
121 mState.viewport.width = 0;
122 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000123 mState.zNear = 0.0f;
124 mState.zFar = 1.0f;
125
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000126 mState.blend.colorMaskRed = true;
127 mState.blend.colorMaskGreen = true;
128 mState.blend.colorMaskBlue = true;
129 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000130
Geoff Lang7dca1862013-07-30 16:30:46 -0400131 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
132 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
133 {
134 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
135 }
136
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000137 if (shareContext != NULL)
138 {
139 mResourceManager = shareContext->mResourceManager;
140 mResourceManager->addRef();
141 }
142 else
143 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000144 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000145 }
146
147 // [OpenGL ES 2.0.24] section 3.7 page 83:
148 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
149 // and cube map texture state vectors respectively associated with them.
150 // In order that access to these initial textures not be lost, they are treated as texture
151 // objects all of whose names are 0.
152
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000153 mTexture2DZero.set(new Texture2D(mRenderer, 0));
154 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000155 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000156 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000157
Jamie Madilldc356042013-07-19 16:36:57 -0400158 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
159 {
160 mState.samplers[textureUnit] = 0;
161 }
162
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000163 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400164 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000165 bindArrayBuffer(0);
166 bindElementArrayBuffer(0);
167 bindTextureCubeMap(0);
168 bindTexture2D(0);
169 bindReadFramebuffer(0);
170 bindDrawFramebuffer(0);
171 bindRenderbuffer(0);
172
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000173 bindGenericUniformBuffer(0);
174 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
175 {
176 bindIndexedUniformBuffer(0, i, 0, -1);
177 }
178
179 bindGenericTransformFeedbackBuffer(0);
180 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
181 {
182 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
183 }
184
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000185 bindCopyReadBuffer(0);
186 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000187 bindPixelPackBuffer(0);
188 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000189
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000190 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000191 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000192
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000193 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000194 mRendererString = NULL;
195
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000196 mInvalidEnum = false;
197 mInvalidValue = false;
198 mInvalidOperation = false;
199 mOutOfMemory = false;
200 mInvalidFramebufferOperation = false;
201
202 mHasBeenCurrent = false;
203 mContextLost = false;
204 mResetStatus = GL_NO_ERROR;
205 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
206 mRobustAccess = robustAccess;
207
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000208 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000209 mSupportsDXT1Textures = false;
210 mSupportsDXT3Textures = false;
211 mSupportsDXT5Textures = false;
212 mSupportsEventQueries = false;
213 mSupportsOcclusionQueries = false;
214 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000215}
216
217Context::~Context()
218{
219 if (mState.currentProgram != 0)
220 {
221 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
222 if (programObject)
223 {
224 programObject->release();
225 }
226 mState.currentProgram = 0;
227 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000228 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000229
230 while (!mFramebufferMap.empty())
231 {
232 deleteFramebuffer(mFramebufferMap.begin()->first);
233 }
234
Jamie Madill33dc8432013-07-26 11:55:05 -0400235 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000236 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400237 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000238 }
239
240 while (!mQueryMap.empty())
241 {
242 deleteQuery(mQueryMap.begin()->first);
243 }
244
Jamie Madill57a89722013-07-02 11:57:03 -0400245 while (!mVertexArrayMap.empty())
246 {
247 deleteVertexArray(mVertexArrayMap.begin()->first);
248 }
249
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000250 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
251 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000252 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000253 {
254 mState.samplerTexture[type][sampler].set(NULL);
255 }
256 }
257
258 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
259 {
260 mIncompleteTextures[type].set(NULL);
261 }
262
Jamie Madilla857c362013-07-02 11:57:02 -0400263 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
264 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000265 {
Jamie Madilla857c362013-07-02 11:57:02 -0400266 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000267 }
268
269 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
270 {
271 mState.activeQuery[i].set(NULL);
272 }
273
274 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000275 mState.renderbuffer.set(NULL);
276
277 mTexture2DZero.set(NULL);
278 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000279 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000280 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000281
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000282 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000283 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
284 {
285 mState.uniformBuffers[i].set(NULL);
286 }
287
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000288 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000289 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
290 {
291 mState.transformFeedbackBuffers[i].set(NULL);
292 }
293
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000294 mState.copyReadBuffer.set(NULL);
295 mState.copyWriteBuffer.set(NULL);
296
Jamie Madill950a7752013-09-18 14:36:18 -0400297 mState.pack.pixelBuffer.set(NULL);
298 mState.unpack.pixelBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000299
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000300 mResourceManager->release();
301}
302
daniel@transgaming.comad629872012-11-28 19:32:06 +0000303void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000304{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000305 if (!mHasBeenCurrent)
306 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000307 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000308 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000309 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
310 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
311 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000312
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000313 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000314 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
315 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
316 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
317 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
318 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000319 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000320 mMaxRenderbufferDimension = mMax2DTextureDimension;
Geoff Langce635692013-09-24 13:56:32 -0400321 mMax2DTextureLevel = log2(mMax2DTextureDimension) + 1;
322 mMaxCubeTextureLevel = log2(mMaxCubeTextureDimension) + 1;
323 mMax3DTextureLevel = log2(mMax3DTextureDimension) + 1;
324 mMax2DArrayTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000325 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000326 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
Geoff Langce635692013-09-24 13:56:32 -0400327 "Max2DTextureLevel=%d, MaxCubeTextureLevel=%d, Max3DTextureLevel=%d, Max2DArrayTextureLevel=%d, "
328 "MaxRenderbufferDimension=%d, MaxTextureAnisotropy=%f",
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000329 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
Geoff Langce635692013-09-24 13:56:32 -0400330 mMax2DTextureLevel, mMaxCubeTextureLevel, mMax3DTextureLevel, mMax2DArrayTextureLevel,
331 mMaxRenderbufferDimension, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000332
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000333 mSupportsEventQueries = mRenderer->getEventQuerySupport();
334 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000335 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000336 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
337 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
338 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000339 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
340 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
341 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
342 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
343 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
344 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000345 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
346 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
Geoff Lang632192d2013-10-04 13:40:46 -0400347 mSupportsRGTextures = mRenderer->getRGTextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000348 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000349 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000350 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000351
352 mNumCompressedTextureFormats = 0;
353 if (supportsDXT1Textures())
354 {
355 mNumCompressedTextureFormats += 2;
356 }
357 if (supportsDXT3Textures())
358 {
359 mNumCompressedTextureFormats += 1;
360 }
361 if (supportsDXT5Textures())
362 {
363 mNumCompressedTextureFormats += 1;
364 }
365
366 initExtensionString();
367 initRendererString();
368
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000369 mState.viewport.x = 0;
370 mState.viewport.y = 0;
371 mState.viewport.width = surface->getWidth();
372 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000373
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000374 mState.scissor.x = 0;
375 mState.scissor.y = 0;
376 mState.scissor.width = surface->getWidth();
377 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000378
379 mHasBeenCurrent = true;
380 }
381
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000382 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000383 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000384
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000385 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
386 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000387 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000388
389 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000390
391 // Store the current client version in the renderer
392 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000393}
394
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000395// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000396void Context::markContextLost()
397{
398 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
399 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
400 mContextLost = true;
401}
402
403bool Context::isContextLost()
404{
405 return mContextLost;
406}
407
408void Context::setClearColor(float red, float green, float blue, float alpha)
409{
410 mState.colorClearValue.red = red;
411 mState.colorClearValue.green = green;
412 mState.colorClearValue.blue = blue;
413 mState.colorClearValue.alpha = alpha;
414}
415
416void Context::setClearDepth(float depth)
417{
418 mState.depthClearValue = depth;
419}
420
421void Context::setClearStencil(int stencil)
422{
423 mState.stencilClearValue = stencil;
424}
425
426void Context::setCullFace(bool enabled)
427{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000428 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000429}
430
431bool Context::isCullFaceEnabled() const
432{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000433 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000434}
435
436void Context::setCullMode(GLenum mode)
437{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000438 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000439}
440
441void Context::setFrontFace(GLenum front)
442{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000443 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000444}
445
446void Context::setDepthTest(bool enabled)
447{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000448 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000449}
450
451bool Context::isDepthTestEnabled() const
452{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000453 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000454}
455
456void Context::setDepthFunc(GLenum depthFunc)
457{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000458 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000459}
460
461void Context::setDepthRange(float zNear, float zFar)
462{
463 mState.zNear = zNear;
464 mState.zFar = zFar;
465}
466
467void Context::setBlend(bool enabled)
468{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000469 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000470}
471
472bool Context::isBlendEnabled() const
473{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000474 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000475}
476
477void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
478{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000479 mState.blend.sourceBlendRGB = sourceRGB;
480 mState.blend.destBlendRGB = destRGB;
481 mState.blend.sourceBlendAlpha = sourceAlpha;
482 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000483}
484
485void Context::setBlendColor(float red, float green, float blue, float alpha)
486{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000487 mState.blendColor.red = red;
488 mState.blendColor.green = green;
489 mState.blendColor.blue = blue;
490 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000491}
492
493void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
494{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000495 mState.blend.blendEquationRGB = rgbEquation;
496 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000497}
498
499void Context::setStencilTest(bool enabled)
500{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000501 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000502}
503
504bool Context::isStencilTestEnabled() const
505{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000506 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000507}
508
509void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
510{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000511 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000512 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000513 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000514}
515
516void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
517{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000518 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000519 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000520 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000521}
522
523void Context::setStencilWritemask(GLuint stencilWritemask)
524{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000525 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000526}
527
528void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
529{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000530 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000531}
532
533void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
534{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000535 mState.depthStencil.stencilFail = stencilFail;
536 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
537 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000538}
539
540void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
541{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000542 mState.depthStencil.stencilBackFail = stencilBackFail;
543 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
544 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000545}
546
547void Context::setPolygonOffsetFill(bool enabled)
548{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000549 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000550}
551
552bool Context::isPolygonOffsetFillEnabled() const
553{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000554 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000555}
556
557void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
558{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000559 // An application can pass NaN values here, so handle this gracefully
560 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
561 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000562}
563
564void Context::setSampleAlphaToCoverage(bool enabled)
565{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000566 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000567}
568
569bool Context::isSampleAlphaToCoverageEnabled() const
570{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000571 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000572}
573
574void Context::setSampleCoverage(bool enabled)
575{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000576 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000577}
578
579bool Context::isSampleCoverageEnabled() const
580{
581 return mState.sampleCoverage;
582}
583
584void Context::setSampleCoverageParams(GLclampf value, bool invert)
585{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000586 mState.sampleCoverageValue = value;
587 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000588}
589
590void Context::setScissorTest(bool enabled)
591{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000592 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000593}
594
595bool Context::isScissorTestEnabled() const
596{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000597 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000598}
599
600void Context::setDither(bool enabled)
601{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000602 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000603}
604
605bool Context::isDitherEnabled() const
606{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000607 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000608}
609
610void Context::setLineWidth(GLfloat width)
611{
612 mState.lineWidth = width;
613}
614
615void Context::setGenerateMipmapHint(GLenum hint)
616{
617 mState.generateMipmapHint = hint;
618}
619
620void Context::setFragmentShaderDerivativeHint(GLenum hint)
621{
622 mState.fragmentShaderDerivativeHint = hint;
623 // TODO: Propagate the hint to shader translator so we can write
624 // ddx, ddx_coarse, or ddx_fine depending on the hint.
625 // Ignore for now. It is valid for implementations to ignore hint.
626}
627
628void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
629{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000630 mState.viewport.x = x;
631 mState.viewport.y = y;
632 mState.viewport.width = width;
633 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000634}
635
636void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
637{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000638 mState.scissor.x = x;
639 mState.scissor.y = y;
640 mState.scissor.width = width;
641 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000642}
643
Geoff Langc8325162013-08-09 13:26:56 -0400644void Context::getScissorParams(GLint *x, GLint *y, GLsizei *width, GLsizei *height)
645{
646 *x = mState.scissor.x;
647 *y = mState.scissor.y;
648 *width = mState.scissor.width;
649 *height = mState.scissor.height;
650}
651
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000652void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
653{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000654 mState.blend.colorMaskRed = red;
655 mState.blend.colorMaskGreen = green;
656 mState.blend.colorMaskBlue = blue;
657 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000658}
659
660void Context::setDepthMask(bool mask)
661{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000662 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000663}
664
665void Context::setActiveSampler(unsigned int active)
666{
667 mState.activeSampler = active;
668}
669
670GLuint Context::getReadFramebufferHandle() const
671{
672 return mState.readFramebuffer;
673}
674
675GLuint Context::getDrawFramebufferHandle() const
676{
677 return mState.drawFramebuffer;
678}
679
680GLuint Context::getRenderbufferHandle() const
681{
682 return mState.renderbuffer.id();
683}
684
Jamie Madilld8db8662013-07-02 11:57:04 -0400685GLuint Context::getVertexArrayHandle() const
686{
687 return mState.vertexArray;
688}
689
Jamie Madilldc356042013-07-19 16:36:57 -0400690GLuint Context::getSamplerHandle(GLuint textureUnit) const
691{
692 ASSERT(textureUnit < ArraySize(mState.samplers));
693 return mState.samplers[textureUnit];
694}
695
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000696GLuint Context::getArrayBufferHandle() const
697{
698 return mState.arrayBuffer.id();
699}
700
701GLuint Context::getActiveQuery(GLenum target) const
702{
703 Query *queryObject = NULL;
704
705 switch (target)
706 {
707 case GL_ANY_SAMPLES_PASSED_EXT:
708 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED].get();
709 break;
710 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
711 queryObject = mState.activeQuery[QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE].get();
712 break;
713 default:
714 ASSERT(false);
715 }
716
717 if (queryObject)
718 {
719 return queryObject->id();
720 }
721 else
722 {
723 return 0;
724 }
725}
726
727void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
728{
Jamie Madill57a89722013-07-02 11:57:03 -0400729 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000730}
731
Jamie Madilla857c362013-07-02 11:57:02 -0400732const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000733{
Jamie Madill57a89722013-07-02 11:57:03 -0400734 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000735}
736
Jamie Madilla857c362013-07-02 11:57:02 -0400737const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
738{
739 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
740 return mState.vertexAttribCurrentValues[attribNum];
741}
742
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000743void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000744 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000745{
Jamie Madill57a89722013-07-02 11:57:03 -0400746 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000747}
748
749const void *Context::getVertexAttribPointer(unsigned int attribNum) const
750{
Jamie Madill57a89722013-07-02 11:57:03 -0400751 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000752}
753
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000754void Context::setPackAlignment(GLint alignment)
755{
Jamie Madill950a7752013-09-18 14:36:18 -0400756 mState.pack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000757}
758
759GLint Context::getPackAlignment() const
760{
Jamie Madill950a7752013-09-18 14:36:18 -0400761 return mState.pack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000762}
763
764void Context::setUnpackAlignment(GLint alignment)
765{
Jamie Madill950a7752013-09-18 14:36:18 -0400766 mState.unpack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000767}
768
769GLint Context::getUnpackAlignment() const
770{
Jamie Madill950a7752013-09-18 14:36:18 -0400771 return mState.unpack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000772}
773
774void Context::setPackReverseRowOrder(bool reverseRowOrder)
775{
Jamie Madill950a7752013-09-18 14:36:18 -0400776 mState.pack.reverseRowOrder = reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000777}
778
779bool Context::getPackReverseRowOrder() const
780{
Jamie Madill950a7752013-09-18 14:36:18 -0400781 return mState.pack.reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000782}
783
Jamie Madill88f18f42013-09-18 14:36:19 -0400784const PixelUnpackState &Context::getUnpackState() const
785{
786 return mState.unpack;
787}
788
789const PixelPackState &Context::getPackState() const
790{
791 return mState.pack;
792}
793
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000794GLuint Context::createBuffer()
795{
796 return mResourceManager->createBuffer();
797}
798
799GLuint Context::createProgram()
800{
801 return mResourceManager->createProgram();
802}
803
804GLuint Context::createShader(GLenum type)
805{
806 return mResourceManager->createShader(type);
807}
808
809GLuint Context::createTexture()
810{
811 return mResourceManager->createTexture();
812}
813
814GLuint Context::createRenderbuffer()
815{
816 return mResourceManager->createRenderbuffer();
817}
818
Jamie Madillcd055f82013-07-26 11:55:15 -0400819GLsync Context::createFenceSync(GLenum condition)
820{
821 GLuint handle = mResourceManager->createFenceSync();
822
823 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
824 ASSERT(fenceSync);
825
826 fenceSync->set(condition);
827
828 return reinterpret_cast<GLsync>(handle);
829}
830
Jamie Madill57a89722013-07-02 11:57:03 -0400831GLuint Context::createVertexArray()
832{
833 GLuint handle = mVertexArrayHandleAllocator.allocate();
834
Jamie Madilld1028542013-07-02 11:57:04 -0400835 // Although the spec states VAO state is not initialized until the object is bound,
836 // we create it immediately. The resulting behaviour is transparent to the application,
837 // since it's not currently possible to access the state until the object is bound.
Jamie Madill57a89722013-07-02 11:57:03 -0400838 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
839
840 return handle;
841}
842
Jamie Madilldc356042013-07-19 16:36:57 -0400843GLuint Context::createSampler()
844{
845 return mResourceManager->createSampler();
846}
847
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000848// Returns an unused framebuffer name
849GLuint Context::createFramebuffer()
850{
851 GLuint handle = mFramebufferHandleAllocator.allocate();
852
853 mFramebufferMap[handle] = NULL;
854
855 return handle;
856}
857
Jamie Madill33dc8432013-07-26 11:55:05 -0400858GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000859{
Jamie Madill33dc8432013-07-26 11:55:05 -0400860 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000861
Jamie Madill33dc8432013-07-26 11:55:05 -0400862 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000863
864 return handle;
865}
866
867// Returns an unused query name
868GLuint Context::createQuery()
869{
870 GLuint handle = mQueryHandleAllocator.allocate();
871
872 mQueryMap[handle] = NULL;
873
874 return handle;
875}
876
877void Context::deleteBuffer(GLuint buffer)
878{
879 if (mResourceManager->getBuffer(buffer))
880 {
881 detachBuffer(buffer);
882 }
883
884 mResourceManager->deleteBuffer(buffer);
885}
886
887void Context::deleteShader(GLuint shader)
888{
889 mResourceManager->deleteShader(shader);
890}
891
892void Context::deleteProgram(GLuint program)
893{
894 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000895}
896
897void Context::deleteTexture(GLuint texture)
898{
899 if (mResourceManager->getTexture(texture))
900 {
901 detachTexture(texture);
902 }
903
904 mResourceManager->deleteTexture(texture);
905}
906
907void Context::deleteRenderbuffer(GLuint renderbuffer)
908{
909 if (mResourceManager->getRenderbuffer(renderbuffer))
910 {
911 detachRenderbuffer(renderbuffer);
912 }
913
914 mResourceManager->deleteRenderbuffer(renderbuffer);
915}
916
Jamie Madillcd055f82013-07-26 11:55:15 -0400917void Context::deleteFenceSync(GLsync fenceSync)
918{
919 // The spec specifies the underlying Fence object is not deleted until all current
920 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
921 // and since our API is currently designed for being called from a single thread, we can delete
922 // the fence immediately.
923 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
924}
925
Jamie Madill57a89722013-07-02 11:57:03 -0400926void Context::deleteVertexArray(GLuint vertexArray)
927{
928 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
929
930 if (vertexArrayObject != mVertexArrayMap.end())
931 {
932 detachVertexArray(vertexArray);
933
934 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
935 delete vertexArrayObject->second;
936 mVertexArrayMap.erase(vertexArrayObject);
937 }
938}
939
Jamie Madilldc356042013-07-19 16:36:57 -0400940void Context::deleteSampler(GLuint sampler)
941{
942 if (mResourceManager->getSampler(sampler))
943 {
944 detachSampler(sampler);
945 }
946
947 mResourceManager->deleteSampler(sampler);
948}
949
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000950void Context::deleteFramebuffer(GLuint framebuffer)
951{
952 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
953
954 if (framebufferObject != mFramebufferMap.end())
955 {
956 detachFramebuffer(framebuffer);
957
958 mFramebufferHandleAllocator.release(framebufferObject->first);
959 delete framebufferObject->second;
960 mFramebufferMap.erase(framebufferObject);
961 }
962}
963
Jamie Madill33dc8432013-07-26 11:55:05 -0400964void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000965{
Jamie Madill33dc8432013-07-26 11:55:05 -0400966 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000967
Jamie Madill33dc8432013-07-26 11:55:05 -0400968 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000969 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400970 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000971 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -0400972 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000973 }
974}
975
976void Context::deleteQuery(GLuint query)
977{
978 QueryMap::iterator queryObject = mQueryMap.find(query);
979 if (queryObject != mQueryMap.end())
980 {
981 mQueryHandleAllocator.release(queryObject->first);
982 if (queryObject->second)
983 {
984 queryObject->second->release();
985 }
986 mQueryMap.erase(queryObject);
987 }
988}
989
990Buffer *Context::getBuffer(GLuint handle)
991{
992 return mResourceManager->getBuffer(handle);
993}
994
995Shader *Context::getShader(GLuint handle)
996{
997 return mResourceManager->getShader(handle);
998}
999
1000Program *Context::getProgram(GLuint handle)
1001{
1002 return mResourceManager->getProgram(handle);
1003}
1004
1005Texture *Context::getTexture(GLuint handle)
1006{
1007 return mResourceManager->getTexture(handle);
1008}
1009
1010Renderbuffer *Context::getRenderbuffer(GLuint handle)
1011{
1012 return mResourceManager->getRenderbuffer(handle);
1013}
1014
Jamie Madillcd055f82013-07-26 11:55:15 -04001015FenceSync *Context::getFenceSync(GLsync handle) const
1016{
1017 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
1018}
1019
Jamie Madill57a89722013-07-02 11:57:03 -04001020VertexArray *Context::getVertexArray(GLuint handle) const
1021{
1022 auto vertexArray = mVertexArrayMap.find(handle);
1023
1024 if (vertexArray == mVertexArrayMap.end())
1025 {
1026 return NULL;
1027 }
1028 else
1029 {
1030 return vertexArray->second;
1031 }
1032}
1033
Jamie Madilldc356042013-07-19 16:36:57 -04001034Sampler *Context::getSampler(GLuint handle) const
1035{
1036 return mResourceManager->getSampler(handle);
1037}
1038
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001039Framebuffer *Context::getReadFramebuffer()
1040{
1041 return getFramebuffer(mState.readFramebuffer);
1042}
1043
1044Framebuffer *Context::getDrawFramebuffer()
1045{
1046 return mBoundDrawFramebuffer;
1047}
1048
Jamie Madill57a89722013-07-02 11:57:03 -04001049VertexArray *Context::getCurrentVertexArray() const
1050{
1051 VertexArray *vao = getVertexArray(mState.vertexArray);
1052 ASSERT(vao != NULL);
1053 return vao;
1054}
1055
Jamie Madilldc356042013-07-19 16:36:57 -04001056bool Context::isSampler(GLuint samplerName) const
1057{
1058 return mResourceManager->isSampler(samplerName);
1059}
1060
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001061void Context::bindArrayBuffer(unsigned int buffer)
1062{
1063 mResourceManager->checkBufferAllocation(buffer);
1064
1065 mState.arrayBuffer.set(getBuffer(buffer));
1066}
1067
1068void Context::bindElementArrayBuffer(unsigned int buffer)
1069{
1070 mResourceManager->checkBufferAllocation(buffer);
1071
Jamie Madill57a89722013-07-02 11:57:03 -04001072 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001073}
1074
1075void Context::bindTexture2D(GLuint texture)
1076{
1077 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1078
1079 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1080}
1081
1082void Context::bindTextureCubeMap(GLuint texture)
1083{
1084 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1085
1086 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1087}
1088
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001089void Context::bindTexture3D(GLuint texture)
1090{
1091 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1092
1093 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1094}
1095
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001096void Context::bindTexture2DArray(GLuint texture)
1097{
1098 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1099
1100 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1101}
1102
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001103void Context::bindReadFramebuffer(GLuint framebuffer)
1104{
1105 if (!getFramebuffer(framebuffer))
1106 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001107 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001108 }
1109
1110 mState.readFramebuffer = framebuffer;
1111}
1112
1113void Context::bindDrawFramebuffer(GLuint framebuffer)
1114{
1115 if (!getFramebuffer(framebuffer))
1116 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001117 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001118 }
1119
1120 mState.drawFramebuffer = framebuffer;
1121
1122 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1123}
1124
1125void Context::bindRenderbuffer(GLuint renderbuffer)
1126{
1127 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1128
1129 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1130}
1131
Jamie Madill57a89722013-07-02 11:57:03 -04001132void Context::bindVertexArray(GLuint vertexArray)
1133{
1134 if (!getVertexArray(vertexArray))
1135 {
1136 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray);
1137 }
1138
1139 mState.vertexArray = vertexArray;
1140}
1141
Jamie Madilldc356042013-07-19 16:36:57 -04001142void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1143{
1144 ASSERT(textureUnit < ArraySize(mState.samplers));
1145 mResourceManager->checkSamplerAllocation(sampler);
1146
1147 mState.samplers[textureUnit] = sampler;
1148}
1149
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001150void Context::bindGenericUniformBuffer(GLuint buffer)
1151{
1152 mResourceManager->checkBufferAllocation(buffer);
1153
1154 mState.genericUniformBuffer.set(getBuffer(buffer));
1155}
1156
1157void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001158{
1159 mResourceManager->checkBufferAllocation(buffer);
1160
1161 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1162}
1163
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001164void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1165{
1166 mResourceManager->checkBufferAllocation(buffer);
1167
1168 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1169}
1170
1171void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001172{
1173 mResourceManager->checkBufferAllocation(buffer);
1174
1175 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1176}
1177
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001178void Context::bindCopyReadBuffer(GLuint buffer)
1179{
1180 mResourceManager->checkBufferAllocation(buffer);
1181
1182 mState.copyReadBuffer.set(getBuffer(buffer));
1183}
1184
1185void Context::bindCopyWriteBuffer(GLuint buffer)
1186{
1187 mResourceManager->checkBufferAllocation(buffer);
1188
1189 mState.copyWriteBuffer.set(getBuffer(buffer));
1190}
1191
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001192void Context::bindPixelPackBuffer(GLuint buffer)
1193{
1194 mResourceManager->checkBufferAllocation(buffer);
1195
Jamie Madill950a7752013-09-18 14:36:18 -04001196 mState.pack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001197}
1198
1199void Context::bindPixelUnpackBuffer(GLuint buffer)
1200{
1201 mResourceManager->checkBufferAllocation(buffer);
1202
Jamie Madill950a7752013-09-18 14:36:18 -04001203 mState.unpack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001204}
1205
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001206void Context::useProgram(GLuint program)
1207{
1208 GLuint priorProgram = mState.currentProgram;
1209 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1210
1211 if (priorProgram != program)
1212 {
1213 Program *newProgram = mResourceManager->getProgram(program);
1214 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001215 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001216
1217 if (newProgram)
1218 {
1219 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001220 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001221 }
1222
1223 if (oldProgram)
1224 {
1225 oldProgram->release();
1226 }
1227 }
1228}
1229
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001230void Context::linkProgram(GLuint program)
1231{
1232 Program *programObject = mResourceManager->getProgram(program);
1233
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001234 bool linked = programObject->link();
1235
1236 // if the current program was relinked successfully we
1237 // need to install the new executables
1238 if (linked && program == mState.currentProgram)
1239 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001240 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001241 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001242}
1243
1244void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1245{
1246 Program *programObject = mResourceManager->getProgram(program);
1247
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001248 bool loaded = programObject->setProgramBinary(binary, length);
1249
1250 // if the current program was reloaded successfully we
1251 // need to install the new executables
1252 if (loaded && program == mState.currentProgram)
1253 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001254 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001255 }
1256
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001257}
1258
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001259void Context::beginQuery(GLenum target, GLuint query)
1260{
1261 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1262 // of zero, if the active query object name for <target> is non-zero (for the
1263 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1264 // the active query for either target is non-zero), if <id> is the name of an
1265 // existing query object whose type does not match <target>, or if <id> is the
1266 // active query object name for any query type, the error INVALID_OPERATION is
1267 // generated.
1268
1269 // Ensure no other queries are active
1270 // NOTE: If other queries than occlusion are supported, we will need to check
1271 // separately that:
1272 // a) The query ID passed is not the current active query for any target/type
1273 // b) There are no active queries for the requested target (and in the case
1274 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1275 // no query may be active for either if glBeginQuery targets either.
1276 for (int i = 0; i < QUERY_TYPE_COUNT; i++)
1277 {
1278 if (mState.activeQuery[i].get() != NULL)
1279 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001280 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001281 }
1282 }
1283
1284 QueryType qType;
1285 switch (target)
1286 {
1287 case GL_ANY_SAMPLES_PASSED_EXT:
1288 qType = QUERY_ANY_SAMPLES_PASSED;
1289 break;
1290 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1291 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1292 break;
1293 default:
1294 ASSERT(false);
1295 return;
1296 }
1297
1298 Query *queryObject = getQuery(query, true, target);
1299
1300 // check that name was obtained with glGenQueries
1301 if (!queryObject)
1302 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001303 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001304 }
1305
1306 // check for type mismatch
1307 if (queryObject->getType() != target)
1308 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001309 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001310 }
1311
1312 // set query as active for specified target
1313 mState.activeQuery[qType].set(queryObject);
1314
1315 // begin query
1316 queryObject->begin();
1317}
1318
1319void Context::endQuery(GLenum target)
1320{
1321 QueryType qType;
1322
1323 switch (target)
1324 {
1325 case GL_ANY_SAMPLES_PASSED_EXT:
1326 qType = QUERY_ANY_SAMPLES_PASSED;
1327 break;
1328 case GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT:
1329 qType = QUERY_ANY_SAMPLES_PASSED_CONSERVATIVE;
1330 break;
1331 default:
1332 ASSERT(false);
1333 return;
1334 }
1335
1336 Query *queryObject = mState.activeQuery[qType].get();
1337
1338 if (queryObject == NULL)
1339 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001340 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001341 }
1342
1343 queryObject->end();
1344
1345 mState.activeQuery[qType].set(NULL);
1346}
1347
1348void Context::setFramebufferZero(Framebuffer *buffer)
1349{
1350 delete mFramebufferMap[0];
1351 mFramebufferMap[0] = buffer;
1352 if (mState.drawFramebuffer == 0)
1353 {
1354 mBoundDrawFramebuffer = buffer;
1355 }
1356}
1357
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001358void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001359{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001360 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1361 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1362 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1363
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001364 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001365
1366 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001367 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001368 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001369 }
1370 else if (depth && stencil)
1371 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001372 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001373 }
1374 else if (depth)
1375 {
1376 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1377 }
1378 else if (stencil)
1379 {
1380 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1381 }
1382 else
1383 {
1384 UNREACHABLE();
1385 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001386 }
1387
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001388 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1389 renderbufferObject->setStorage(renderbuffer);
1390}
1391
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001392Framebuffer *Context::getFramebuffer(unsigned int handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001393{
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001394 FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001395
1396 if (framebuffer == mFramebufferMap.end())
1397 {
1398 return NULL;
1399 }
1400 else
1401 {
1402 return framebuffer->second;
1403 }
1404}
1405
Jamie Madill33dc8432013-07-26 11:55:05 -04001406FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001407{
Jamie Madill33dc8432013-07-26 11:55:05 -04001408 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001409
Jamie Madill33dc8432013-07-26 11:55:05 -04001410 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001411 {
1412 return NULL;
1413 }
1414 else
1415 {
1416 return fence->second;
1417 }
1418}
1419
1420Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1421{
1422 QueryMap::iterator query = mQueryMap.find(handle);
1423
1424 if (query == mQueryMap.end())
1425 {
1426 return NULL;
1427 }
1428 else
1429 {
1430 if (!query->second && create)
1431 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001432 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001433 query->second->addRef();
1434 }
1435 return query->second;
1436 }
1437}
1438
1439Buffer *Context::getArrayBuffer()
1440{
1441 return mState.arrayBuffer.get();
1442}
1443
1444Buffer *Context::getElementArrayBuffer()
1445{
Jamie Madill57a89722013-07-02 11:57:03 -04001446 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001447}
1448
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001449ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001450{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001451 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001452}
1453
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001454Texture *Context::getTargetTexture(GLenum target) const
1455{
1456 if (!ValidTextureTarget(this, target))
1457 {
1458 return NULL;
1459 }
1460
1461 switch (target)
1462 {
1463 case GL_TEXTURE_2D: return getTexture2D();
1464 case GL_TEXTURE_CUBE_MAP: return getTextureCubeMap();
1465 case GL_TEXTURE_3D: return getTexture3D();
1466 case GL_TEXTURE_2D_ARRAY: return getTexture2DArray();
1467 default: return NULL;
1468 }
1469}
1470
1471GLuint Context::getTargetFramebufferHandle(GLenum target) const
1472{
1473 if (!ValidFramebufferTarget(target))
1474 {
1475 return GL_INVALID_INDEX;
1476 }
1477
1478 if (target == GL_READ_FRAMEBUFFER_ANGLE)
1479 {
1480 return mState.readFramebuffer;
1481 }
1482 else
1483 {
1484 return mState.drawFramebuffer;
1485 }
1486}
1487
1488Framebuffer *Context::getTargetFramebuffer(GLenum target) const
1489{
1490 GLuint framebufferHandle = getTargetFramebufferHandle(target);
1491 return (framebufferHandle == GL_INVALID_INDEX ? NULL : getFramebuffer(framebufferHandle));
1492}
1493
1494Texture2D *Context::getTexture2D() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001495{
1496 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1497}
1498
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001499TextureCubeMap *Context::getTextureCubeMap() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001500{
1501 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1502}
1503
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001504Texture3D *Context::getTexture3D() const
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001505{
1506 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1507}
1508
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001509Texture2DArray *Context::getTexture2DArray() const
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001510{
1511 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1512}
1513
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001514Buffer *Context::getGenericUniformBuffer()
1515{
1516 return mState.genericUniformBuffer.get();
1517}
1518
1519Buffer *Context::getGenericTransformFeedbackBuffer()
1520{
1521 return mState.genericTransformFeedbackBuffer.get();
1522}
1523
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001524Buffer *Context::getCopyReadBuffer()
1525{
1526 return mState.copyReadBuffer.get();
1527}
1528
1529Buffer *Context::getCopyWriteBuffer()
1530{
1531 return mState.copyWriteBuffer.get();
1532}
1533
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001534Buffer *Context::getPixelPackBuffer()
1535{
Jamie Madill950a7752013-09-18 14:36:18 -04001536 return mState.pack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001537}
1538
1539Buffer *Context::getPixelUnpackBuffer()
1540{
Jamie Madill950a7752013-09-18 14:36:18 -04001541 return mState.unpack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001542}
1543
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001544Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001545{
1546 GLuint texid = mState.samplerTexture[type][sampler].id();
1547
1548 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1549 {
1550 switch (type)
1551 {
1552 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001553 case TEXTURE_2D: return mTexture2DZero.get();
1554 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1555 case TEXTURE_3D: return mTexture3DZero.get();
1556 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001557 }
1558 }
1559
1560 return mState.samplerTexture[type][sampler].get();
1561}
1562
1563bool Context::getBooleanv(GLenum pname, GLboolean *params)
1564{
1565 switch (pname)
1566 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001567 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1568 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1569 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001570 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001571 params[0] = mState.blend.colorMaskRed;
1572 params[1] = mState.blend.colorMaskGreen;
1573 params[2] = mState.blend.colorMaskBlue;
1574 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001575 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001576 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1577 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1578 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1579 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001580 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001581 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1582 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1583 case GL_BLEND: *params = mState.blend.blend; break;
1584 case GL_DITHER: *params = mState.blend.dither; break;
1585 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001586 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = GL_FALSE; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001587 default:
1588 return false;
1589 }
1590
1591 return true;
1592}
1593
1594bool Context::getFloatv(GLenum pname, GLfloat *params)
1595{
1596 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1597 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1598 // GetIntegerv as its native query function. As it would require conversion in any
1599 // case, this should make no difference to the calling application.
1600 switch (pname)
1601 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001602 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1603 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1604 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1605 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1606 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001607 case GL_ALIASED_LINE_WIDTH_RANGE:
1608 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1609 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1610 break;
1611 case GL_ALIASED_POINT_SIZE_RANGE:
1612 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1613 params[1] = getMaximumPointSize();
1614 break;
1615 case GL_DEPTH_RANGE:
1616 params[0] = mState.zNear;
1617 params[1] = mState.zFar;
1618 break;
1619 case GL_COLOR_CLEAR_VALUE:
1620 params[0] = mState.colorClearValue.red;
1621 params[1] = mState.colorClearValue.green;
1622 params[2] = mState.colorClearValue.blue;
1623 params[3] = mState.colorClearValue.alpha;
1624 break;
1625 case GL_BLEND_COLOR:
1626 params[0] = mState.blendColor.red;
1627 params[1] = mState.blendColor.green;
1628 params[2] = mState.blendColor.blue;
1629 params[3] = mState.blendColor.alpha;
1630 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001631 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1632 if (!supportsTextureFilterAnisotropy())
1633 {
1634 return false;
1635 }
1636 *params = mMaxTextureAnisotropy;
1637 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001638 default:
1639 return false;
1640 }
1641
1642 return true;
1643}
1644
1645bool Context::getIntegerv(GLenum pname, GLint *params)
1646{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001647 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1648 {
1649 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1650
1651 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1652 {
1653 // return true to stop further operation in the parent call
1654 return gl::error(GL_INVALID_OPERATION, true);
1655 }
1656
1657 Framebuffer *framebuffer = getDrawFramebuffer();
1658
1659 *params = framebuffer->getDrawBufferState(colorAttachment);
1660 return true;
1661 }
1662
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001663 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1664 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1665 // GetIntegerv as its native query function. As it would require conversion in any
1666 // case, this should make no difference to the calling application. You may find it in
1667 // Context::getFloatv.
1668 switch (pname)
1669 {
Jamie Madill1caff072013-07-19 16:36:56 -04001670 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1671 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1672 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1673 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1674 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1675 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1676 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1677 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1678 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
1679 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1680 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1681 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1682 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1683 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1684 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1685 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1686 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1687 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1688 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1689 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1690 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1691 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
Jamie Madill950a7752013-09-18 14:36:18 -04001692 case GL_PACK_ALIGNMENT: *params = mState.pack.alignment; break;
1693 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.pack.reverseRowOrder; break;
1694 case GL_UNPACK_ALIGNMENT: *params = mState.unpack.alignment; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001695 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1696 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1697 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1698 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1699 case GL_STENCIL_REF: *params = mState.stencilRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001700 case GL_STENCIL_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001701 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1702 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001703 case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilBackMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001704 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1705 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1706 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1707 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1708 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1709 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1710 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1711 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1712 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1713 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1714 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1715 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1716 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001717 case GL_STENCIL_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilWritemask); break;
1718 case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilBackWritemask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001719 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1720 case GL_SUBPIXEL_BITS: *params = 4; break;
1721 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1722 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1723 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1724 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1725 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1726 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1727 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1728 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1729 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
Jamie Madillee7010d2013-10-17 10:45:47 -04001730 case GL_MAJOR_VERSION: *params = mClientVersion; break;
1731 case GL_MINOR_VERSION: *params = 0; break;
Jamie Madill13a2f852013-12-11 16:35:08 -05001732 case GL_MAX_ELEMENTS_INDICES: *params = mRenderer->getMaxRecommendedElementsIndices(); break;
1733 case GL_MAX_ELEMENTS_VERTICES: *params = mRenderer->getMaxRecommendedElementsVertices(); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001734 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = 0; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001735 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1736 params[0] = mNumCompressedTextureFormats;
1737 break;
1738 case GL_MAX_SAMPLES_ANGLE:
1739 {
1740 GLsizei maxSamples = getMaxSupportedSamples();
1741 if (maxSamples != 0)
1742 {
1743 *params = maxSamples;
1744 }
1745 else
1746 {
1747 return false;
1748 }
1749
1750 break;
1751 }
1752 case GL_SAMPLE_BUFFERS:
1753 case GL_SAMPLES:
1754 {
1755 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1756 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1757 {
1758 switch (pname)
1759 {
1760 case GL_SAMPLE_BUFFERS:
1761 if (framebuffer->getSamples() != 0)
1762 {
1763 *params = 1;
1764 }
1765 else
1766 {
1767 *params = 0;
1768 }
1769 break;
1770 case GL_SAMPLES:
1771 *params = framebuffer->getSamples();
1772 break;
1773 }
1774 }
1775 else
1776 {
1777 *params = 0;
1778 }
1779 }
1780 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001781 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1782 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1783 {
Geoff Lang005df412013-10-16 14:12:50 -04001784 GLenum internalFormat, format, type;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001785 if (getCurrentReadFormatType(&internalFormat, &format, &type))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001786 {
1787 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1788 *params = format;
1789 else
1790 *params = type;
1791 }
1792 }
1793 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001794 case GL_MAX_VIEWPORT_DIMS:
1795 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001796 params[0] = mMaxViewportDimension;
1797 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001798 }
1799 break;
1800 case GL_COMPRESSED_TEXTURE_FORMATS:
1801 {
1802 if (supportsDXT1Textures())
1803 {
1804 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1805 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1806 }
1807 if (supportsDXT3Textures())
1808 {
1809 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1810 }
1811 if (supportsDXT5Textures())
1812 {
1813 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1814 }
1815 }
1816 break;
1817 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001818 params[0] = mState.viewport.x;
1819 params[1] = mState.viewport.y;
1820 params[2] = mState.viewport.width;
1821 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001822 break;
1823 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001824 params[0] = mState.scissor.x;
1825 params[1] = mState.scissor.y;
1826 params[2] = mState.scissor.width;
1827 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001828 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001829 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1830 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001831 case GL_RED_BITS:
1832 case GL_GREEN_BITS:
1833 case GL_BLUE_BITS:
1834 case GL_ALPHA_BITS:
1835 {
1836 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001837 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001838
1839 if (colorbuffer)
1840 {
1841 switch (pname)
1842 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001843 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1844 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1845 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1846 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001847 }
1848 }
1849 else
1850 {
1851 *params = 0;
1852 }
1853 }
1854 break;
1855 case GL_DEPTH_BITS:
1856 {
1857 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1858 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1859
1860 if (depthbuffer)
1861 {
1862 *params = depthbuffer->getDepthSize();
1863 }
1864 else
1865 {
1866 *params = 0;
1867 }
1868 }
1869 break;
1870 case GL_STENCIL_BITS:
1871 {
1872 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1873 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1874
1875 if (stencilbuffer)
1876 {
1877 *params = stencilbuffer->getStencilSize();
1878 }
1879 else
1880 {
1881 *params = 0;
1882 }
1883 }
1884 break;
1885 case GL_TEXTURE_BINDING_2D:
1886 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001887 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001888 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001889 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001890 return false;
1891 }
1892
1893 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1894 }
1895 break;
1896 case GL_TEXTURE_BINDING_CUBE_MAP:
1897 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001898 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001899 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001900 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001901 return false;
1902 }
1903
1904 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1905 }
1906 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001907 case GL_TEXTURE_BINDING_3D:
1908 {
1909 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1910 {
1911 gl::error(GL_INVALID_OPERATION);
1912 return false;
1913 }
1914
1915 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1916 }
1917 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001918 case GL_TEXTURE_BINDING_2D_ARRAY:
1919 {
1920 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1921 {
1922 gl::error(GL_INVALID_OPERATION);
1923 return false;
1924 }
1925
1926 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1927 }
1928 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001929 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1930 *params = mResetStrategy;
1931 break;
1932 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1933 *params = 1;
1934 break;
1935 case GL_PROGRAM_BINARY_FORMATS_OES:
1936 *params = GL_PROGRAM_BINARY_ANGLE;
1937 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001938 case GL_UNIFORM_BUFFER_BINDING:
1939 *params = mState.genericUniformBuffer.id();
1940 break;
1941 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1942 *params = mState.genericTransformFeedbackBuffer.id();
1943 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001944 case GL_COPY_READ_BUFFER_BINDING:
1945 *params = mState.copyReadBuffer.id();
1946 break;
1947 case GL_COPY_WRITE_BUFFER_BINDING:
1948 *params = mState.copyWriteBuffer.id();
1949 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001950 case GL_PIXEL_PACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001951 *params = mState.pack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001952 break;
1953 case GL_PIXEL_UNPACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001954 *params = mState.unpack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001955 break;
Geoff Lang23c81692013-08-12 10:46:58 -04001956 case GL_NUM_EXTENSIONS:
1957 *params = static_cast<GLint>(getNumExtensions());
1958 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001959 default:
1960 return false;
1961 }
1962
1963 return true;
1964}
1965
Jamie Madill0fda9862013-07-19 16:36:55 -04001966bool Context::getInteger64v(GLenum pname, GLint64 *params)
1967{
1968 switch (pname)
1969 {
1970 case GL_MAX_ELEMENT_INDEX:
1971 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
1972 break;
1973 case GL_MAX_UNIFORM_BLOCK_SIZE:
1974 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
1975 break;
1976 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
1977 {
1978 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1979 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1980 *params = uniformBufferComponents + defaultBufferComponents;
1981 }
1982 break;
1983 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
1984 {
1985 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1986 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1987 *params = uniformBufferComponents + defaultBufferComponents;
1988 }
1989 break;
1990 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04001991 // We do not wait for server fence objects internally, so report a max timeout of zero.
1992 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04001993 break;
1994 default:
1995 return false;
1996 }
1997
1998 return true;
1999}
2000
Shannon Woods1b2fb852013-08-19 14:28:48 -04002001bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
2002{
2003 switch (target)
2004 {
2005 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2006 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2007 {
2008 *data = mState.transformFeedbackBuffers[index].id();
2009 }
2010 break;
2011 case GL_UNIFORM_BUFFER_BINDING:
2012 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2013 {
2014 *data = mState.uniformBuffers[index].id();
2015 }
2016 break;
2017 default:
2018 return false;
2019 }
2020
2021 return true;
2022}
2023
2024bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
2025{
2026 switch (target)
2027 {
2028 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2029 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2030 {
2031 *data = mState.transformFeedbackBuffers[index].getOffset();
2032 }
2033 break;
2034 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2035 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2036 {
2037 *data = mState.transformFeedbackBuffers[index].getSize();
2038 }
2039 break;
2040 case GL_UNIFORM_BUFFER_START:
2041 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2042 {
2043 *data = mState.uniformBuffers[index].getOffset();
2044 }
2045 break;
2046 case GL_UNIFORM_BUFFER_SIZE:
2047 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2048 {
2049 *data = mState.uniformBuffers[index].getSize();
2050 }
2051 break;
2052 default:
2053 return false;
2054 }
2055
2056 return true;
2057}
2058
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002059bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
2060{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002061 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
2062 {
2063 *type = GL_INT;
2064 *numParams = 1;
2065 return true;
2066 }
2067
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002068 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2069 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2070 // to the fact that it is stored internally as a float, and so would require conversion
2071 // if returned from Context::getIntegerv. Since this conversion is already implemented
2072 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2073 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2074 // application.
2075 switch (pname)
2076 {
2077 case GL_COMPRESSED_TEXTURE_FORMATS:
2078 {
2079 *type = GL_INT;
2080 *numParams = mNumCompressedTextureFormats;
2081 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002082 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002083 case GL_SHADER_BINARY_FORMATS:
2084 {
2085 *type = GL_INT;
2086 *numParams = 0;
2087 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002088 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002089 case GL_MAX_VERTEX_ATTRIBS:
2090 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2091 case GL_MAX_VARYING_VECTORS:
2092 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2093 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2094 case GL_MAX_TEXTURE_IMAGE_UNITS:
2095 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2096 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002097 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002098 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002099 case GL_NUM_SHADER_BINARY_FORMATS:
2100 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2101 case GL_ARRAY_BUFFER_BINDING:
2102 case GL_FRAMEBUFFER_BINDING:
2103 case GL_RENDERBUFFER_BINDING:
2104 case GL_CURRENT_PROGRAM:
2105 case GL_PACK_ALIGNMENT:
2106 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2107 case GL_UNPACK_ALIGNMENT:
2108 case GL_GENERATE_MIPMAP_HINT:
2109 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2110 case GL_RED_BITS:
2111 case GL_GREEN_BITS:
2112 case GL_BLUE_BITS:
2113 case GL_ALPHA_BITS:
2114 case GL_DEPTH_BITS:
2115 case GL_STENCIL_BITS:
2116 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2117 case GL_CULL_FACE_MODE:
2118 case GL_FRONT_FACE:
2119 case GL_ACTIVE_TEXTURE:
2120 case GL_STENCIL_FUNC:
2121 case GL_STENCIL_VALUE_MASK:
2122 case GL_STENCIL_REF:
2123 case GL_STENCIL_FAIL:
2124 case GL_STENCIL_PASS_DEPTH_FAIL:
2125 case GL_STENCIL_PASS_DEPTH_PASS:
2126 case GL_STENCIL_BACK_FUNC:
2127 case GL_STENCIL_BACK_VALUE_MASK:
2128 case GL_STENCIL_BACK_REF:
2129 case GL_STENCIL_BACK_FAIL:
2130 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2131 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2132 case GL_DEPTH_FUNC:
2133 case GL_BLEND_SRC_RGB:
2134 case GL_BLEND_SRC_ALPHA:
2135 case GL_BLEND_DST_RGB:
2136 case GL_BLEND_DST_ALPHA:
2137 case GL_BLEND_EQUATION_RGB:
2138 case GL_BLEND_EQUATION_ALPHA:
2139 case GL_STENCIL_WRITEMASK:
2140 case GL_STENCIL_BACK_WRITEMASK:
2141 case GL_STENCIL_CLEAR_VALUE:
2142 case GL_SUBPIXEL_BITS:
2143 case GL_MAX_TEXTURE_SIZE:
2144 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2145 case GL_SAMPLE_BUFFERS:
2146 case GL_SAMPLES:
2147 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2148 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2149 case GL_TEXTURE_BINDING_2D:
2150 case GL_TEXTURE_BINDING_CUBE_MAP:
2151 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2152 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2153 case GL_PROGRAM_BINARY_FORMATS_OES:
2154 {
2155 *type = GL_INT;
2156 *numParams = 1;
2157 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002158 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002159 case GL_MAX_SAMPLES_ANGLE:
2160 {
2161 if (getMaxSupportedSamples() != 0)
2162 {
2163 *type = GL_INT;
2164 *numParams = 1;
2165 }
2166 else
2167 {
2168 return false;
2169 }
2170 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002171 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002172 case GL_MAX_VIEWPORT_DIMS:
2173 {
2174 *type = GL_INT;
2175 *numParams = 2;
2176 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002177 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002178 case GL_VIEWPORT:
2179 case GL_SCISSOR_BOX:
2180 {
2181 *type = GL_INT;
2182 *numParams = 4;
2183 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002184 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002185 case GL_SHADER_COMPILER:
2186 case GL_SAMPLE_COVERAGE_INVERT:
2187 case GL_DEPTH_WRITEMASK:
2188 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2189 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2190 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2191 case GL_SAMPLE_COVERAGE:
2192 case GL_SCISSOR_TEST:
2193 case GL_STENCIL_TEST:
2194 case GL_DEPTH_TEST:
2195 case GL_BLEND:
2196 case GL_DITHER:
2197 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2198 {
2199 *type = GL_BOOL;
2200 *numParams = 1;
2201 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002202 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002203 case GL_COLOR_WRITEMASK:
2204 {
2205 *type = GL_BOOL;
2206 *numParams = 4;
2207 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002208 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002209 case GL_POLYGON_OFFSET_FACTOR:
2210 case GL_POLYGON_OFFSET_UNITS:
2211 case GL_SAMPLE_COVERAGE_VALUE:
2212 case GL_DEPTH_CLEAR_VALUE:
2213 case GL_LINE_WIDTH:
2214 {
2215 *type = GL_FLOAT;
2216 *numParams = 1;
2217 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002218 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002219 case GL_ALIASED_LINE_WIDTH_RANGE:
2220 case GL_ALIASED_POINT_SIZE_RANGE:
2221 case GL_DEPTH_RANGE:
2222 {
2223 *type = GL_FLOAT;
2224 *numParams = 2;
2225 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002226 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002227 case GL_COLOR_CLEAR_VALUE:
2228 case GL_BLEND_COLOR:
2229 {
2230 *type = GL_FLOAT;
2231 *numParams = 4;
2232 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002233 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002234 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
2235 if (!supportsTextureFilterAnisotropy())
2236 {
2237 return false;
2238 }
2239 *type = GL_FLOAT;
2240 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002241 return true;
2242 }
2243
2244 if (mClientVersion < 3)
2245 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002246 return false;
2247 }
2248
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002249 // Check for ES3.0+ parameter names
2250 switch (pname)
2251 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002252 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2253 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002254 case GL_UNIFORM_BUFFER_BINDING:
2255 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002256 case GL_COPY_READ_BUFFER_BINDING:
2257 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002258 case GL_PIXEL_PACK_BUFFER_BINDING:
2259 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002260 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002261 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002262 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002263 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002264 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2265 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2266 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002267 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002268 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2269 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002270 case GL_NUM_EXTENSIONS:
Jamie Madillee7010d2013-10-17 10:45:47 -04002271 case GL_MAJOR_VERSION:
2272 case GL_MINOR_VERSION:
Jamie Madill13a2f852013-12-11 16:35:08 -05002273 case GL_MAX_ELEMENTS_INDICES:
2274 case GL_MAX_ELEMENTS_VERTICES:
Jamie Madill2e503552013-12-19 13:48:34 -05002275 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002276 {
2277 *type = GL_INT;
2278 *numParams = 1;
2279 }
2280 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002281
2282 case GL_MAX_ELEMENT_INDEX:
2283 case GL_MAX_UNIFORM_BLOCK_SIZE:
2284 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2285 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2286 case GL_MAX_SERVER_WAIT_TIMEOUT:
2287 {
2288 *type = GL_INT_64_ANGLEX;
2289 *numParams = 1;
2290 }
2291 return true;
Jamie Madill2e503552013-12-19 13:48:34 -05002292
2293 case GL_TRANSFORM_FEEDBACK_ACTIVE:
2294 {
2295 *type = GL_BOOL;
2296 *numParams = 1;
2297 }
2298 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002299 }
2300
2301 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002302}
2303
Shannon Woods1b2fb852013-08-19 14:28:48 -04002304bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2305{
2306 if (mClientVersion < 3)
2307 {
2308 return false;
2309 }
2310
2311 switch (target)
2312 {
2313 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2314 case GL_UNIFORM_BUFFER_BINDING:
2315 {
2316 *type = GL_INT;
2317 *numParams = 1;
2318 }
2319 return true;
2320 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2321 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2322 case GL_UNIFORM_BUFFER_START:
2323 case GL_UNIFORM_BUFFER_SIZE:
2324 {
2325 *type = GL_INT_64_ANGLEX;
2326 *numParams = 1;
2327 }
2328 }
2329
2330 return false;
2331}
2332
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002333// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002334// scissor rectangle to the renderer
2335bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002336{
2337 Framebuffer *framebufferObject = getDrawFramebuffer();
2338
2339 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2340 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002341 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002342 }
2343
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002344 mRenderer->applyRenderTarget(framebufferObject);
2345
daniel@transgaming.com12985182012-12-20 20:56:31 +00002346 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002347 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002348 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002349 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002350 }
2351
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002352 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002353
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002354 return true;
2355}
2356
2357// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2358void Context::applyState(GLenum drawMode)
2359{
Nicolas Capensfd396552013-06-18 21:41:30 -04002360 Framebuffer *framebufferObject = getDrawFramebuffer();
2361 int samples = framebufferObject->getSamples();
2362
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002363 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002364 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002365 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002366
2367 unsigned int mask = 0;
2368 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002369 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002370 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002371 {
Nicolas Capensfd396552013-06-18 21:41:30 -04002372
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002373 float threshold = 0.5f;
2374
Nicolas Capensfd396552013-06-18 21:41:30 -04002375 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002376 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002377 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002378
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002379 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002380 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002381 threshold += 1.0f;
2382 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002383 }
2384 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002385 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002386
2387 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002388 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002389 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002390 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002391 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002392 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002393 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002394 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002395 }
Geoff Langc142e9d2013-09-30 15:19:47 -04002396 mRenderer->setBlendState(framebufferObject, mState.blend, mState.blendColor, mask);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002397
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002398 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002399 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002400}
2401
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002402// Applies the shaders and shader constants to the Direct3D 9 device
Geoff Lange2e0ce02013-09-17 17:05:08 -04002403void Context::applyShaders(ProgramBinary *programBinary)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002404{
daniel@transgaming.come4991412012-12-20 20:55:34 +00002405 mRenderer->applyShaders(programBinary);
daniel@transgaming.com5fbf1772012-11-28 20:54:43 +00002406
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002407 programBinary->applyUniforms();
2408}
2409
Geoff Lange2e0ce02013-09-17 17:05:08 -04002410bool Context::getCurrentTextureAndSamplerState(ProgramBinary *programBinary, SamplerType type, int index, Texture **outTexture,
2411 TextureType *outTextureType, SamplerState *outSampler)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002412{
Geoff Lange2e0ce02013-09-17 17:05:08 -04002413 int textureUnit = programBinary->getSamplerMapping(type, index); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002414
Geoff Lange2e0ce02013-09-17 17:05:08 -04002415 if (textureUnit != -1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002416 {
Geoff Lange2e0ce02013-09-17 17:05:08 -04002417 TextureType textureType = programBinary->getSamplerTextureType(type, index);
2418 Texture *texture = getSamplerTexture(textureUnit, textureType);
2419
2420 SamplerState samplerState;
2421 texture->getSamplerState(&samplerState);
2422
2423 if (mState.samplers[textureUnit] != 0)
2424 {
2425 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2426 samplerObject->getState(&samplerState);
2427 }
2428
2429 *outTexture = texture;
2430 *outTextureType = textureType;
2431 *outSampler = samplerState;
2432
2433 return true;
2434 }
2435 else
2436 {
2437 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002438 }
2439}
2440
Geoff Lange2e0ce02013-09-17 17:05:08 -04002441void Context::generateSwizzles(ProgramBinary *programBinary)
2442{
2443 generateSwizzles(programBinary, SAMPLER_PIXEL);
2444
2445 if (mSupportsVertexTexture)
2446 {
2447 generateSwizzles(programBinary, SAMPLER_VERTEX);
2448 }
2449}
2450
2451void Context::generateSwizzles(ProgramBinary *programBinary, SamplerType type)
2452{
2453 // Range of Direct3D samplers of given sampler type
2454 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
2455 int samplerRange = programBinary->getUsedSamplerRange(type);
2456
2457 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2458 {
2459 Texture *texture = NULL;
2460 TextureType textureType;
2461 SamplerState samplerState;
2462 if (getCurrentTextureAndSamplerState(programBinary, type, samplerIndex, &texture, &textureType, &samplerState) && texture->isSwizzled())
2463 {
2464 mRenderer->generateSwizzle(texture);
2465 }
2466 }
2467}
2468
2469// Applies the textures and sampler states to the Direct3D 9 device
2470void Context::applyTextures(ProgramBinary *programBinary)
2471{
2472 applyTextures(programBinary, SAMPLER_PIXEL);
2473
2474 if (mSupportsVertexTexture)
2475 {
2476 applyTextures(programBinary, SAMPLER_VERTEX);
2477 }
2478}
2479
2480// For each Direct3D sampler of either the pixel or vertex stage,
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002481// looks up the corresponding OpenGL texture image unit and texture type,
2482// and sets the texture and its addressing/filtering state (or NULL when inactive).
Geoff Lange2e0ce02013-09-17 17:05:08 -04002483void Context::applyTextures(ProgramBinary *programBinary, SamplerType type)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002484{
Geoff Langcdf22f92013-10-31 10:38:23 -04002485 FramebufferTextureSerialSet boundFramebufferTextures = getBoundFramebufferTextureSerials();
2486
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002487 // Range of Direct3D samplers of given sampler type
2488 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002489 int samplerRange = programBinary->getUsedSamplerRange(type);
2490
2491 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2492 {
Geoff Lange2e0ce02013-09-17 17:05:08 -04002493 Texture *texture = NULL;
2494 TextureType textureType;
2495 SamplerState samplerState;
2496 if (getCurrentTextureAndSamplerState(programBinary, type, samplerIndex, &texture, &textureType, &samplerState))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002497 {
Geoff Lange2e0ce02013-09-17 17:05:08 -04002498 if (texture->isSamplerComplete(samplerState) &&
2499 boundFramebufferTextures.find(texture->getTextureSerial()) == boundFramebufferTextures.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002500 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002501 mRenderer->setSamplerState(type, samplerIndex, samplerState);
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002502 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002503 texture->resetDirty();
2504 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002505 else
2506 {
2507 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2508 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002509 }
2510 else
2511 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002512 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002513 }
2514 }
2515
2516 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2517 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002518 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002519 }
2520}
2521
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002522bool Context::applyUniformBuffers()
2523{
2524 Program *programObject = getProgram(mState.currentProgram);
2525 ProgramBinary *programBinary = programObject->getProgramBinary();
2526
2527 std::vector<gl::Buffer*> boundBuffers;
2528
2529 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2530 {
2531 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2532 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2533 if (boundBuffer.id() == 0)
2534 {
2535 // undefined behaviour
2536 return false;
2537 }
2538 else
2539 {
2540 gl::Buffer *uniformBuffer = boundBuffer.get();
2541 ASSERT(uniformBuffer);
2542 boundBuffers.push_back(uniformBuffer);
2543 }
2544 }
2545
2546 return programBinary->applyUniformBuffers(boundBuffers);
2547}
2548
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002549
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002550
2551void Context::clear(GLbitfield mask)
2552{
Geoff Langda507fe2013-08-20 12:01:42 -04002553 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002554 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2555 {
2556 clearParams.clearColor[i] = false;
2557 }
2558 clearParams.colorFClearValue = mState.colorClearValue;
2559 clearParams.colorClearType = GL_FLOAT;
2560 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2561 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2562 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2563 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2564 clearParams.clearDepth = false;
2565 clearParams.depthClearValue = mState.depthClearValue;
2566 clearParams.clearStencil = false;
2567 clearParams.stencilClearValue = mState.stencilClearValue;
2568 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2569 clearParams.scissorEnabled = mState.scissorTest;
2570 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002571
Geoff Lang0b833232013-08-21 10:13:29 -04002572 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002573 if (mask & GL_COLOR_BUFFER_BIT)
2574 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002575 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002576 {
Geoff Langda507fe2013-08-20 12:01:42 -04002577 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2578 {
2579 clearParams.clearColor[i] = true;
2580 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002581 }
2582 }
2583
2584 if (mask & GL_DEPTH_BUFFER_BIT)
2585 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002586 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002587 {
Geoff Langda507fe2013-08-20 12:01:42 -04002588 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002589 }
2590 }
2591
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002592 if (mask & GL_STENCIL_BUFFER_BIT)
2593 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002594 if (framebufferObject->getStencilbufferType() != GL_NONE)
2595 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002596 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002597 if (!depthStencil)
2598 {
2599 ERR("Depth stencil pointer unexpectedly null.");
2600 return;
2601 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002602
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002603 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002604 {
Geoff Langda507fe2013-08-20 12:01:42 -04002605 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002606 }
2607 }
2608 }
2609
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002610
daniel@transgaming.com12985182012-12-20 20:56:31 +00002611 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002612 {
2613 return;
2614 }
2615
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002616 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002617}
2618
Geoff Lang42359ca2013-08-21 13:25:17 -04002619void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2620{
2621 // glClearBufferfv can be called to clear the color buffer or depth buffer
2622
2623 ClearParameters clearParams = { 0 };
2624
2625 if (buffer == GL_COLOR)
2626 {
2627 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2628 {
2629 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2630 }
2631 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2632 clearParams.colorClearType = GL_FLOAT;
2633 }
2634 else
2635 {
2636 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2637 {
2638 clearParams.clearColor[i] = false;
2639 }
2640 clearParams.colorFClearValue = mState.colorClearValue;
2641 clearParams.colorClearType = GL_FLOAT;
2642 }
2643
2644 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2645 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2646 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2647 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2648
2649 if (buffer == GL_DEPTH)
2650 {
2651 clearParams.clearDepth = true;
2652 clearParams.depthClearValue = values[0];
2653 }
2654 else
2655 {
2656 clearParams.clearDepth = false;
2657 clearParams.depthClearValue = mState.depthClearValue;
2658 }
2659
2660 clearParams.clearStencil = false;
2661 clearParams.stencilClearValue = mState.stencilClearValue;
2662 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2663 clearParams.scissorEnabled = mState.scissorTest;
2664 clearParams.scissor = mState.scissor;
2665
2666 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2667 {
2668 return;
2669 }
2670
2671 mRenderer->clear(clearParams, getDrawFramebuffer());
2672}
2673
2674void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2675{
2676 // glClearBufferuv can only be called to clear a color buffer
2677
2678 ClearParameters clearParams = { 0 };
2679 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2680 {
2681 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2682 }
2683 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2684 clearParams.colorClearType = GL_UNSIGNED_INT;
2685 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2686 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2687 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2688 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2689 clearParams.clearDepth = false;
2690 clearParams.depthClearValue = mState.depthClearValue;
2691 clearParams.clearStencil = false;
2692 clearParams.stencilClearValue = mState.stencilClearValue;
2693 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2694 clearParams.scissorEnabled = mState.scissorTest;
2695 clearParams.scissor = mState.scissor;
2696
2697 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2698 {
2699 return;
2700 }
2701
2702 mRenderer->clear(clearParams, getDrawFramebuffer());
2703}
2704
2705void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2706{
2707 // glClearBufferfv can be called to clear the color buffer or stencil buffer
2708
2709 ClearParameters clearParams = { 0 };
2710
2711 if (buffer == GL_COLOR)
2712 {
2713 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2714 {
2715 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2716 }
2717 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2718 clearParams.colorClearType = GL_INT;
2719 }
2720 else
2721 {
2722 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2723 {
2724 clearParams.clearColor[i] = false;
2725 }
2726 clearParams.colorFClearValue = mState.colorClearValue;
2727 clearParams.colorClearType = GL_FLOAT;
2728 }
2729
2730 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2731 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2732 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2733 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2734
2735 clearParams.clearDepth = false;
2736 clearParams.depthClearValue = mState.depthClearValue;
2737
2738 if (buffer == GL_STENCIL)
2739 {
2740 clearParams.clearStencil = true;
2741 clearParams.stencilClearValue = values[1];
2742 }
2743 else
2744 {
2745 clearParams.clearStencil = false;
2746 clearParams.stencilClearValue = mState.stencilClearValue;
2747 }
2748 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2749
2750 clearParams.scissorEnabled = mState.scissorTest;
2751 clearParams.scissor = mState.scissor;
2752
2753 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2754 {
2755 return;
2756 }
2757
2758 mRenderer->clear(clearParams, getDrawFramebuffer());
2759}
2760
2761void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2762{
2763 // glClearBufferfi can only be called to clear a depth stencil buffer
2764
2765 ClearParameters clearParams = { 0 };
2766 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2767 {
2768 clearParams.clearColor[i] = false;
2769 }
2770 clearParams.colorFClearValue = mState.colorClearValue;
2771 clearParams.colorClearType = GL_FLOAT;
2772 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2773 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2774 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2775 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2776 clearParams.clearDepth = true;
2777 clearParams.depthClearValue = depth;
2778 clearParams.clearStencil = true;
2779 clearParams.stencilClearValue = stencil;
2780 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2781 clearParams.scissorEnabled = mState.scissorTest;
2782 clearParams.scissor = mState.scissor;
2783
2784 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2785 {
2786 return;
2787 }
2788
2789 mRenderer->clear(clearParams, getDrawFramebuffer());
2790}
2791
2792void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2793 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2794{
2795 Framebuffer *framebuffer = getReadFramebuffer();
2796
2797 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2798 {
2799 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
2800 }
2801
2802 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2803 {
2804 return gl::error(GL_INVALID_OPERATION);
2805 }
2806
Geoff Lang005df412013-10-16 14:12:50 -04002807 GLenum sizedInternalFormat = IsSizedInternalFormat(format, mClientVersion) ? format
2808 : GetSizedInternalFormat(format, type, mClientVersion);
Geoff Lang42359ca2013-08-21 13:25:17 -04002809
2810 GLsizei outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, getPackAlignment());
2811 // sized query sanity check
2812 if (bufSize)
2813 {
2814 int requiredSize = outputPitch * height;
2815 if (requiredSize > *bufSize)
2816 {
2817 return gl::error(GL_INVALID_OPERATION);
2818 }
2819 }
2820
2821 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
2822}
2823
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002824void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2825{
2826 if (!mState.currentProgram)
2827 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002828 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002829 }
2830
Geoff Lange2e0ce02013-09-17 17:05:08 -04002831 ProgramBinary *programBinary = getCurrentProgramBinary();
2832 programBinary->applyUniforms();
2833
2834 generateSwizzles(programBinary);
2835
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002836 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002837 {
2838 return;
2839 }
2840
daniel@transgaming.com12985182012-12-20 20:56:31 +00002841 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002842 {
2843 return;
2844 }
2845
2846 applyState(mode);
2847
Jamie Madill57a89722013-07-02 11:57:03 -04002848 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002849 if (err != GL_NO_ERROR)
2850 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002851 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002852 }
2853
Geoff Lange2e0ce02013-09-17 17:05:08 -04002854 applyShaders(programBinary);
2855 applyTextures(programBinary);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002856
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002857 if (!applyUniformBuffers())
2858 {
2859 return;
2860 }
2861
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002862 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002863 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002864 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002865 }
2866
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002867 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002868 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002869 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002870 }
2871}
2872
2873void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2874{
2875 if (!mState.currentProgram)
2876 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002877 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002878 }
2879
Jamie Madill57a89722013-07-02 11:57:03 -04002880 VertexArray *vao = getCurrentVertexArray();
2881 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002882 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002883 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002884 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002885
2886 ProgramBinary *programBinary = getCurrentProgramBinary();
2887 programBinary->applyUniforms();
2888
2889 generateSwizzles(programBinary);
2890
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002891 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002892 {
2893 return;
2894 }
2895
daniel@transgaming.com12985182012-12-20 20:56:31 +00002896 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002897 {
2898 return;
2899 }
2900
2901 applyState(mode);
2902
daniel@transgaming.com31240482012-11-28 21:06:41 +00002903 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002904 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002905 if (err != GL_NO_ERROR)
2906 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002907 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002908 }
2909
2910 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002911 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002912 if (err != GL_NO_ERROR)
2913 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002914 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002915 }
2916
Geoff Lange2e0ce02013-09-17 17:05:08 -04002917 applyShaders(programBinary);
2918 applyTextures(programBinary);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002919
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002920 if (!applyUniformBuffers())
2921 {
2922 return;
2923 }
2924
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002925 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002926 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002927 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002928 }
2929
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002930 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002931 {
Jamie Madill57a89722013-07-02 11:57:03 -04002932 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002933 }
2934}
2935
2936// Implements glFlush when block is false, glFinish when block is true
2937void Context::sync(bool block)
2938{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002939 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002940}
2941
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002942void Context::recordInvalidEnum()
2943{
2944 mInvalidEnum = true;
2945}
2946
2947void Context::recordInvalidValue()
2948{
2949 mInvalidValue = true;
2950}
2951
2952void Context::recordInvalidOperation()
2953{
2954 mInvalidOperation = true;
2955}
2956
2957void Context::recordOutOfMemory()
2958{
2959 mOutOfMemory = true;
2960}
2961
2962void Context::recordInvalidFramebufferOperation()
2963{
2964 mInvalidFramebufferOperation = true;
2965}
2966
2967// Get one of the recorded errors and clear its flag, if any.
2968// [OpenGL ES 2.0.24] section 2.5 page 13.
2969GLenum Context::getError()
2970{
2971 if (mInvalidEnum)
2972 {
2973 mInvalidEnum = false;
2974
2975 return GL_INVALID_ENUM;
2976 }
2977
2978 if (mInvalidValue)
2979 {
2980 mInvalidValue = false;
2981
2982 return GL_INVALID_VALUE;
2983 }
2984
2985 if (mInvalidOperation)
2986 {
2987 mInvalidOperation = false;
2988
2989 return GL_INVALID_OPERATION;
2990 }
2991
2992 if (mOutOfMemory)
2993 {
2994 mOutOfMemory = false;
2995
2996 return GL_OUT_OF_MEMORY;
2997 }
2998
2999 if (mInvalidFramebufferOperation)
3000 {
3001 mInvalidFramebufferOperation = false;
3002
3003 return GL_INVALID_FRAMEBUFFER_OPERATION;
3004 }
3005
3006 return GL_NO_ERROR;
3007}
3008
3009GLenum Context::getResetStatus()
3010{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003011 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003012 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00003013 // mResetStatus will be set by the markContextLost callback
3014 // in the case a notification is sent
3015 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003016 }
3017
3018 GLenum status = mResetStatus;
3019
3020 if (mResetStatus != GL_NO_ERROR)
3021 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003022 ASSERT(mContextLost);
3023
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003024 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003025 {
3026 mResetStatus = GL_NO_ERROR;
3027 }
3028 }
3029
3030 return status;
3031}
3032
3033bool Context::isResetNotificationEnabled()
3034{
3035 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
3036}
3037
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003038int Context::getClientVersion() const
3039{
3040 return mClientVersion;
3041}
3042
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003043int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003044{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003045 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003046}
3047
3048float Context::getMaximumPointSize() const
3049{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00003050 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003051}
3052
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003053unsigned int Context::getMaximumCombinedTextureImageUnits() const
3054{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00003055 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003056}
3057
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003058unsigned int Context::getMaximumCombinedUniformBufferBindings() const
3059{
3060 return mRenderer->getMaxVertexShaderUniformBuffers() +
3061 mRenderer->getMaxFragmentShaderUniformBuffers();
3062}
3063
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003064int Context::getMaxSupportedSamples() const
3065{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00003066 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003067}
3068
Geoff Lang005df412013-10-16 14:12:50 -04003069GLsizei Context::getMaxSupportedFormatSamples(GLenum internalFormat) const
Geoff Lang0e120e32013-05-29 10:23:55 -04003070{
3071 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
3072}
3073
Geoff Lang005df412013-10-16 14:12:50 -04003074GLsizei Context::getNumSampleCounts(GLenum internalFormat) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003075{
3076 return mRenderer->getNumSampleCounts(internalFormat);
3077}
3078
Geoff Lang005df412013-10-16 14:12:50 -04003079void Context::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003080{
3081 mRenderer->getSampleCounts(internalFormat, bufSize, params);
3082}
3083
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003084unsigned int Context::getMaxTransformFeedbackBufferBindings() const
3085{
3086 return mRenderer->getMaxTransformFeedbackBuffers();
3087}
3088
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00003089GLintptr Context::getUniformBufferOffsetAlignment() const
3090{
3091 // setting a large alignment forces uniform buffers to bind with zero offset
3092 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
3093}
3094
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003095unsigned int Context::getMaximumRenderTargets() const
3096{
3097 return mRenderer->getMaxRenderTargets();
3098}
3099
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003100bool Context::supportsEventQueries() const
3101{
3102 return mSupportsEventQueries;
3103}
3104
3105bool Context::supportsOcclusionQueries() const
3106{
3107 return mSupportsOcclusionQueries;
3108}
3109
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00003110bool Context::supportsBGRATextures() const
3111{
3112 return mSupportsBGRATextures;
3113}
3114
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003115bool Context::supportsDXT1Textures() const
3116{
3117 return mSupportsDXT1Textures;
3118}
3119
3120bool Context::supportsDXT3Textures() const
3121{
3122 return mSupportsDXT3Textures;
3123}
3124
3125bool Context::supportsDXT5Textures() const
3126{
3127 return mSupportsDXT5Textures;
3128}
3129
3130bool Context::supportsFloat32Textures() const
3131{
3132 return mSupportsFloat32Textures;
3133}
3134
3135bool Context::supportsFloat32LinearFilter() const
3136{
3137 return mSupportsFloat32LinearFilter;
3138}
3139
3140bool Context::supportsFloat32RenderableTextures() const
3141{
3142 return mSupportsFloat32RenderableTextures;
3143}
3144
3145bool Context::supportsFloat16Textures() const
3146{
3147 return mSupportsFloat16Textures;
3148}
3149
3150bool Context::supportsFloat16LinearFilter() const
3151{
3152 return mSupportsFloat16LinearFilter;
3153}
3154
3155bool Context::supportsFloat16RenderableTextures() const
3156{
3157 return mSupportsFloat16RenderableTextures;
3158}
3159
3160int Context::getMaximumRenderbufferDimension() const
3161{
3162 return mMaxRenderbufferDimension;
3163}
3164
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003165int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003166{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003167 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003168}
3169
3170int Context::getMaximumCubeTextureDimension() const
3171{
3172 return mMaxCubeTextureDimension;
3173}
3174
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003175int Context::getMaximum3DTextureDimension() const
3176{
3177 return mMax3DTextureDimension;
3178}
3179
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00003180int Context::getMaximum2DArrayTextureLayers() const
3181{
3182 return mMax2DArrayTextureLayers;
3183}
3184
Geoff Langce635692013-09-24 13:56:32 -04003185int Context::getMaximum2DTextureLevel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003186{
Geoff Langce635692013-09-24 13:56:32 -04003187 return mMax2DTextureLevel;
3188}
3189
3190int Context::getMaximumCubeTextureLevel() const
3191{
3192 return mMaxCubeTextureLevel;
3193}
3194
3195int Context::getMaximum3DTextureLevel() const
3196{
3197 return mMax3DTextureLevel;
3198}
3199
3200int Context::getMaximum2DArrayTextureLevel() const
3201{
3202 return mMax2DArrayTextureLevel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003203}
3204
3205bool Context::supportsLuminanceTextures() const
3206{
3207 return mSupportsLuminanceTextures;
3208}
3209
3210bool Context::supportsLuminanceAlphaTextures() const
3211{
3212 return mSupportsLuminanceAlphaTextures;
3213}
3214
Geoff Lang632192d2013-10-04 13:40:46 -04003215bool Context::supportsRGTextures() const
3216{
3217 return mSupportsRGTextures;
3218}
3219
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003220bool Context::supportsDepthTextures() const
3221{
3222 return mSupportsDepthTextures;
3223}
3224
3225bool Context::supports32bitIndices() const
3226{
3227 return mSupports32bitIndices;
3228}
3229
3230bool Context::supportsNonPower2Texture() const
3231{
3232 return mSupportsNonPower2Texture;
3233}
3234
3235bool Context::supportsInstancing() const
3236{
3237 return mSupportsInstancing;
3238}
3239
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003240bool Context::supportsTextureFilterAnisotropy() const
3241{
3242 return mSupportsTextureFilterAnisotropy;
3243}
3244
3245float Context::getTextureMaxAnisotropy() const
3246{
3247 return mMaxTextureAnisotropy;
3248}
3249
Geoff Lang005df412013-10-16 14:12:50 -04003250bool Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003251{
3252 Framebuffer *framebuffer = getReadFramebuffer();
3253 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3254 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003255 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003256 }
3257
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003258 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003259 if (!renderbuffer)
3260 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003261 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003262 }
3263
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00003264 *internalFormat = renderbuffer->getActualFormat();
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00003265 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
3266 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003267
3268 return true;
3269}
3270
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003271void Context::detachBuffer(GLuint buffer)
3272{
3273 // [OpenGL ES 2.0.24] section 2.9 page 22:
3274 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3275 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3276
3277 if (mState.arrayBuffer.id() == buffer)
3278 {
3279 mState.arrayBuffer.set(NULL);
3280 }
3281
Jamie Madill57a89722013-07-02 11:57:03 -04003282 // mark as freed among the vertex array objects
3283 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003284 {
Jamie Madill57a89722013-07-02 11:57:03 -04003285 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003286 }
3287}
3288
3289void Context::detachTexture(GLuint texture)
3290{
3291 // [OpenGL ES 2.0.24] section 3.8 page 84:
3292 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3293 // rebound to texture object zero
3294
3295 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3296 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003297 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003298 {
3299 if (mState.samplerTexture[type][sampler].id() == texture)
3300 {
3301 mState.samplerTexture[type][sampler].set(NULL);
3302 }
3303 }
3304 }
3305
3306 // [OpenGL ES 2.0.24] section 4.4 page 112:
3307 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
3308 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
3309 // image was attached in the currently bound framebuffer.
3310
3311 Framebuffer *readFramebuffer = getReadFramebuffer();
3312 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3313
3314 if (readFramebuffer)
3315 {
3316 readFramebuffer->detachTexture(texture);
3317 }
3318
3319 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3320 {
3321 drawFramebuffer->detachTexture(texture);
3322 }
3323}
3324
3325void Context::detachFramebuffer(GLuint framebuffer)
3326{
3327 // [OpenGL ES 2.0.24] section 4.4 page 107:
3328 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3329 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3330
3331 if (mState.readFramebuffer == framebuffer)
3332 {
3333 bindReadFramebuffer(0);
3334 }
3335
3336 if (mState.drawFramebuffer == framebuffer)
3337 {
3338 bindDrawFramebuffer(0);
3339 }
3340}
3341
3342void Context::detachRenderbuffer(GLuint renderbuffer)
3343{
3344 // [OpenGL ES 2.0.24] section 4.4 page 109:
3345 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3346 // had been executed with the target RENDERBUFFER and name of zero.
3347
3348 if (mState.renderbuffer.id() == renderbuffer)
3349 {
3350 bindRenderbuffer(0);
3351 }
3352
3353 // [OpenGL ES 2.0.24] section 4.4 page 111:
3354 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3355 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3356 // point to which this image was attached in the currently bound framebuffer.
3357
3358 Framebuffer *readFramebuffer = getReadFramebuffer();
3359 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3360
3361 if (readFramebuffer)
3362 {
3363 readFramebuffer->detachRenderbuffer(renderbuffer);
3364 }
3365
3366 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3367 {
3368 drawFramebuffer->detachRenderbuffer(renderbuffer);
3369 }
3370}
3371
Jamie Madill57a89722013-07-02 11:57:03 -04003372void Context::detachVertexArray(GLuint vertexArray)
3373{
3374 // [OpenGL ES 3.0.2] section 2.10 page 43:
3375 // If a vertex array object that is currently bound is deleted, the binding
3376 // for that object reverts to zero and the default vertex array becomes current.
3377 if (mState.vertexArray == vertexArray)
3378 {
3379 bindVertexArray(0);
3380 }
3381}
3382
Jamie Madilldc356042013-07-19 16:36:57 -04003383void Context::detachSampler(GLuint sampler)
3384{
3385 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3386 // If a sampler object that is currently bound to one or more texture units is
3387 // deleted, it is as though BindSampler is called once for each texture unit to
3388 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3389 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3390 {
3391 if (mState.samplers[textureUnit] == sampler)
3392 {
3393 mState.samplers[textureUnit] = 0;
3394 }
3395 }
3396}
3397
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003398Texture *Context::getIncompleteTexture(TextureType type)
3399{
3400 Texture *t = mIncompleteTextures[type].get();
3401
3402 if (t == NULL)
3403 {
Jamie Madill88f18f42013-09-18 14:36:19 -04003404 const GLubyte color[] = { 0, 0, 0, 255 };
3405 const PixelUnpackState incompleteUnpackState(1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003406
3407 switch (type)
3408 {
3409 default:
3410 UNREACHABLE();
3411 // default falls through to TEXTURE_2D
3412
3413 case TEXTURE_2D:
3414 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003415 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003416 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003417 t = incomplete2d;
3418 }
3419 break;
3420
3421 case TEXTURE_CUBE:
3422 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003423 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003424
Jamie Madill88f18f42013-09-18 14:36:19 -04003425 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3426 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3427 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3428 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3429 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3430 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003431
3432 t = incompleteCube;
3433 }
3434 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003435
3436 case TEXTURE_3D:
3437 {
3438 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003439 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003440
3441 t = incomplete3d;
3442 }
3443 break;
3444
3445 case TEXTURE_2D_ARRAY:
3446 {
3447 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003448 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003449
3450 t = incomplete2darray;
3451 }
3452 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003453 }
3454
3455 mIncompleteTextures[type].set(t);
3456 }
3457
3458 return t;
3459}
3460
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003461bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003462{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003463 if (drawMode == GL_POINTS)
3464 {
3465 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3466 // which affects varying interpolation. Since the value of gl_PointSize is
3467 // undefined when not written, just skip drawing to avoid unexpected results.
3468 if (!getCurrentProgramBinary()->usesPointSize())
3469 {
3470 // This is stictly speaking not an error, but developers should be
3471 // notified of risking undefined behavior.
3472 ERR("Point rendering without writing to gl_PointSize.");
3473
3474 return true;
3475 }
3476 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003477 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003478 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003479 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003480 {
3481 return true;
3482 }
3483 }
3484
3485 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003486}
3487
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003488void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003489{
3490 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003491 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003492}
3493
3494void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3495{
3496 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003497 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003498}
3499
3500void Context::setVertexAttribi(GLuint index, const GLint values[4])
3501{
3502 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003503 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003504}
3505
3506void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3507{
Jamie Madill57a89722013-07-02 11:57:03 -04003508 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003509}
3510
Jamie Madille29d1672013-07-19 16:36:57 -04003511void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3512{
3513 mResourceManager->checkSamplerAllocation(sampler);
3514
3515 Sampler *samplerObject = getSampler(sampler);
3516 ASSERT(samplerObject);
3517
3518 switch (pname)
3519 {
3520 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3521 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3522 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3523 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3524 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3525 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3526 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3527 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3528 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3529 default: UNREACHABLE(); break;
3530 }
3531}
3532
3533void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3534{
3535 mResourceManager->checkSamplerAllocation(sampler);
3536
3537 Sampler *samplerObject = getSampler(sampler);
3538 ASSERT(samplerObject);
3539
3540 switch (pname)
3541 {
Jamie Madill9675b802013-07-19 16:36:59 -04003542 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3543 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3544 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3545 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3546 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003547 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3548 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003549 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3550 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003551 default: UNREACHABLE(); break;
3552 }
3553}
3554
Jamie Madill9675b802013-07-19 16:36:59 -04003555GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3556{
3557 mResourceManager->checkSamplerAllocation(sampler);
3558
3559 Sampler *samplerObject = getSampler(sampler);
3560 ASSERT(samplerObject);
3561
3562 switch (pname)
3563 {
3564 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3565 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3566 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3567 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3568 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3569 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3570 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3571 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3572 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3573 default: UNREACHABLE(); return 0;
3574 }
3575}
3576
3577GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3578{
3579 mResourceManager->checkSamplerAllocation(sampler);
3580
3581 Sampler *samplerObject = getSampler(sampler);
3582 ASSERT(samplerObject);
3583
3584 switch (pname)
3585 {
3586 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3587 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3588 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3589 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3590 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3591 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3592 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3593 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3594 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3595 default: UNREACHABLE(); return 0;
3596 }
3597}
3598
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003599// keep list sorted in following order
3600// OES extensions
3601// EXT extensions
3602// Vendor extensions
3603void Context::initExtensionString()
3604{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003605 // Do not report extension in GLES 3 contexts for now
3606 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003607 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003608 // OES extensions
3609 if (supports32bitIndices())
3610 {
3611 mExtensionStringList.push_back("GL_OES_element_index_uint");
3612 }
3613
3614 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
3615 mExtensionStringList.push_back("GL_OES_get_program_binary");
3616 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
3617 if (mRenderer->getDerivativeInstructionSupport())
3618 {
3619 mExtensionStringList.push_back("GL_OES_standard_derivatives");
3620 }
3621
3622 if (supportsFloat16Textures())
3623 {
3624 mExtensionStringList.push_back("GL_OES_texture_half_float");
3625 }
3626 if (supportsFloat16LinearFilter())
3627 {
3628 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
3629 }
3630 if (supportsFloat32Textures())
3631 {
3632 mExtensionStringList.push_back("GL_OES_texture_float");
3633 }
3634 if (supportsFloat32LinearFilter())
3635 {
3636 mExtensionStringList.push_back("GL_OES_texture_float_linear");
3637 }
3638
Geoff Lang632192d2013-10-04 13:40:46 -04003639 if (supportsRGTextures())
3640 {
3641 mExtensionStringList.push_back("GL_EXT_texture_rg");
3642 }
3643
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003644 if (supportsNonPower2Texture())
3645 {
3646 mExtensionStringList.push_back("GL_OES_texture_npot");
3647 }
3648
3649 // Multi-vendor (EXT) extensions
3650 if (supportsOcclusionQueries())
3651 {
3652 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
3653 }
3654
3655 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
3656 mExtensionStringList.push_back("GL_EXT_robustness");
3657
3658 if (supportsDXT1Textures())
3659 {
3660 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
3661 }
3662
3663 if (supportsTextureFilterAnisotropy())
3664 {
3665 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
3666 }
3667
3668 if (supportsBGRATextures())
3669 {
3670 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3671 }
3672
3673 if (mRenderer->getMaxRenderTargets() > 1)
3674 {
3675 mExtensionStringList.push_back("GL_EXT_draw_buffers");
3676 }
3677
3678 mExtensionStringList.push_back("GL_EXT_texture_storage");
Jamie Madill2aeb26a2013-07-08 14:02:55 -04003679 mExtensionStringList.push_back("GL_EXT_frag_depth");
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003680
3681 // ANGLE-specific extensions
3682 if (supportsDepthTextures())
3683 {
3684 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
3685 }
3686
3687 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
3688 if (getMaxSupportedSamples() != 0)
3689 {
3690 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
3691 }
3692
3693 if (supportsInstancing())
3694 {
3695 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
3696 }
3697
3698 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
3699
3700 if (supportsDXT3Textures())
3701 {
3702 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
3703 }
3704 if (supportsDXT5Textures())
3705 {
3706 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
3707 }
3708
3709 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
3710 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
3711
3712 // Other vendor-specific extensions
3713 if (supportsEventQueries())
3714 {
3715 mExtensionStringList.push_back("GL_NV_fence");
3716 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003717 }
3718
Geoff Lang1ec57f82013-10-16 11:43:23 -04003719 if (mClientVersion == 3)
3720 {
3721 mExtensionStringList.push_back("GL_EXT_color_buffer_float");
3722 }
3723
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003724 // Join the extension strings to one long string for use with GetString
3725 std::stringstream strstr;
3726 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003727 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003728 strstr << mExtensionStringList[extensionIndex];
3729 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003730 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003731
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003732 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003733}
3734
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003735const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003736{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003737 return mCombinedExtensionsString;
3738}
3739
3740const char *Context::getExtensionString(const GLuint index) const
3741{
3742 ASSERT(index < mExtensionStringList.size());
3743 return mExtensionStringList[index].c_str();
3744}
3745
3746unsigned int Context::getNumExtensions() const
3747{
3748 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003749}
3750
3751void Context::initRendererString()
3752{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003753 std::ostringstream rendererString;
3754 rendererString << "ANGLE (";
3755 rendererString << mRenderer->getRendererDescription();
3756 rendererString << ")";
3757
3758 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003759}
3760
3761const char *Context::getRendererString() const
3762{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003763 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003764}
3765
Geoff Langcdf22f92013-10-31 10:38:23 -04003766Context::FramebufferTextureSerialSet Context::getBoundFramebufferTextureSerials()
3767{
3768 FramebufferTextureSerialSet set;
3769
3770 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3771 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
3772 {
3773 Renderbuffer *renderBuffer = drawFramebuffer->getColorbuffer(i);
3774 if (renderBuffer && renderBuffer->getTextureSerial() != 0)
3775 {
3776 set.insert(renderBuffer->getTextureSerial());
3777 }
3778 }
3779
3780 Renderbuffer *depthStencilBuffer = drawFramebuffer->getDepthOrStencilbuffer();
3781 if (depthStencilBuffer && depthStencilBuffer->getTextureSerial() != 0)
3782 {
3783 set.insert(depthStencilBuffer->getTextureSerial());
3784 }
3785
3786 return set;
3787}
3788
Geoff Lang758d5b22013-06-11 11:42:50 -04003789void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3790 GLbitfield mask, GLenum filter)
3791{
3792 Framebuffer *readFramebuffer = getReadFramebuffer();
3793 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3794
3795 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003796 bool blitDepth = false;
3797 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003798 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003799 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003800 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003801 }
3802 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3803 {
Geoff Lang685806d2013-06-12 11:16:36 -04003804 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003805 }
3806 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3807 {
Geoff Lang685806d2013-06-12 11:16:36 -04003808 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003809 }
3810
Geoff Lang125deab2013-08-09 13:34:16 -04003811 gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
3812 gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
Geoff Lang685806d2013-06-12 11:16:36 -04003813 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003814 {
Geoff Lang125deab2013-08-09 13:34:16 -04003815 const gl::Rectangle *scissor = mState.scissorTest ? &mState.scissor : NULL;
3816 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
Geoff Lang685806d2013-06-12 11:16:36 -04003817 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003818 }
3819}
3820
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003821void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3822 GLint x, GLint y, GLsizei width, GLsizei height)
3823{
3824 Framebuffer *frameBuffer = NULL;
3825 switch (target)
3826 {
3827 case GL_FRAMEBUFFER:
3828 case GL_DRAW_FRAMEBUFFER:
3829 frameBuffer = getDrawFramebuffer();
3830 break;
3831 case GL_READ_FRAMEBUFFER:
3832 frameBuffer = getReadFramebuffer();
3833 break;
3834 default:
3835 UNREACHABLE();
3836 }
3837
3838 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3839 {
3840 for (int i = 0; i < numAttachments; ++i)
3841 {
3842 rx::RenderTarget *renderTarget = NULL;
3843
3844 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3845 {
3846 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3847 if (renderBuffer)
3848 {
3849 renderTarget = renderBuffer->getRenderTarget();
3850 }
3851 }
3852 else if (attachments[i] == GL_COLOR)
3853 {
3854 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
3855 if (renderBuffer)
3856 {
3857 renderTarget = renderBuffer->getRenderTarget();
3858 }
3859 }
3860 else
3861 {
3862 gl::Renderbuffer *renderBuffer = NULL;
3863 switch (attachments[i])
3864 {
3865 case GL_DEPTH_ATTACHMENT:
3866 case GL_DEPTH:
3867 renderBuffer = frameBuffer->getDepthbuffer();
3868 break;
3869 case GL_STENCIL_ATTACHMENT:
3870 case GL_STENCIL:
3871 renderBuffer = frameBuffer->getStencilbuffer();
3872 break;
3873 case GL_DEPTH_STENCIL_ATTACHMENT:
3874 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
3875 break;
3876 default:
3877 UNREACHABLE();
3878 }
3879
3880 if (renderBuffer)
3881 {
3882 renderTarget = renderBuffer->getDepthStencil();
3883 }
3884 }
3885
3886 if (renderTarget)
3887 {
3888 renderTarget->invalidate(x, y, width, height);
3889 }
3890 }
3891 }
3892}
3893
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003894}
3895
3896extern "C"
3897{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003898gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003899{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003900 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003901}
3902
3903void glDestroyContext(gl::Context *context)
3904{
3905 delete context;
3906
3907 if (context == gl::getContext())
3908 {
3909 gl::makeCurrent(NULL, NULL, NULL);
3910 }
3911}
3912
3913void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3914{
3915 gl::makeCurrent(context, display, surface);
3916}
3917
3918gl::Context *glGetCurrentContext()
3919{
3920 return gl::getContext();
3921}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003922
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003923}