blob: 8f8666eb204e2715f7f86c274c79688bdab2db66 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
Geoff Langeeba6e12014-02-03 13:12:30 -05003// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040029#include "libGLESv2/Sampler.h"
Jamie Madill1fc7e2c2014-01-21 16:47:10 -050030#include "libGLESv2/validationES.h"
Geoff Langc8058452014-02-03 12:04:11 -050031#include "libGLESv2/TransformFeedback.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000032
33#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000034
35#undef near
36#undef far
37
38namespace gl
39{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000040static const char* makeStaticString(const std::string& str)
41{
42 static std::set<std::string> strings;
43 std::set<std::string>::iterator it = strings.find(str);
44 if (it != strings.end())
45 return it->c_str();
46
47 return strings.insert(str).first->c_str();
48}
49
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000050Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000051{
52 ASSERT(robustAccess == false); // Unimplemented
53
Jamie Madill33dc8432013-07-26 11:55:05 -040054 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000055
56 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
57
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000058 mClientVersion = clientVersion;
59
apatrick@chromium.org144f2802012-07-12 01:42:34 +000060 mState.depthClearValue = 1.0f;
61 mState.stencilClearValue = 0;
62
Geoff Lang0550d032014-01-30 11:29:07 -050063 mState.rasterizer.rasterizerDiscard = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000064 mState.rasterizer.cullFace = false;
65 mState.rasterizer.cullMode = GL_BACK;
66 mState.rasterizer.frontFace = GL_CCW;
67 mState.rasterizer.polygonOffsetFill = false;
68 mState.rasterizer.polygonOffsetFactor = 0.0f;
69 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000070 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040071 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000072 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000073 mState.scissor.x = 0;
74 mState.scissor.y = 0;
75 mState.scissor.width = 0;
76 mState.scissor.height = 0;
77
78 mState.blend.blend = false;
79 mState.blend.sourceBlendRGB = GL_ONE;
80 mState.blend.sourceBlendAlpha = GL_ONE;
81 mState.blend.destBlendRGB = GL_ZERO;
82 mState.blend.destBlendAlpha = GL_ZERO;
83 mState.blend.blendEquationRGB = GL_FUNC_ADD;
84 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
85 mState.blend.sampleAlphaToCoverage = false;
86 mState.blend.dither = true;
87
apatrick@chromium.org144f2802012-07-12 01:42:34 +000088 mState.blendColor.red = 0;
89 mState.blendColor.green = 0;
90 mState.blendColor.blue = 0;
91 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000092
93 mState.depthStencil.depthTest = false;
94 mState.depthStencil.depthFunc = GL_LESS;
95 mState.depthStencil.depthMask = true;
96 mState.depthStencil.stencilTest = false;
97 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000098 mState.depthStencil.stencilMask = -1;
99 mState.depthStencil.stencilWritemask = -1;
100 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000101 mState.depthStencil.stencilBackMask = - 1;
102 mState.depthStencil.stencilBackWritemask = -1;
103 mState.depthStencil.stencilFail = GL_KEEP;
104 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
105 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
106 mState.depthStencil.stencilBackFail = GL_KEEP;
107 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
108 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
109
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000110 mState.stencilRef = 0;
111 mState.stencilBackRef = 0;
112
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000113 mState.sampleCoverage = false;
114 mState.sampleCoverageValue = 1.0f;
115 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000116 mState.generateMipmapHint = GL_DONT_CARE;
117 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
118
119 mState.lineWidth = 1.0f;
120
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000121 mState.viewport.x = 0;
122 mState.viewport.y = 0;
123 mState.viewport.width = 0;
124 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000125 mState.zNear = 0.0f;
126 mState.zFar = 1.0f;
127
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000128 mState.blend.colorMaskRed = true;
129 mState.blend.colorMaskGreen = true;
130 mState.blend.colorMaskBlue = true;
131 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000132
Geoff Lang7dca1862013-07-30 16:30:46 -0400133 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
134 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
135 {
136 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
137 }
138
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000139 if (shareContext != NULL)
140 {
141 mResourceManager = shareContext->mResourceManager;
142 mResourceManager->addRef();
143 }
144 else
145 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000146 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000147 }
148
149 // [OpenGL ES 2.0.24] section 3.7 page 83:
150 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
151 // and cube map texture state vectors respectively associated with them.
152 // In order that access to these initial textures not be lost, they are treated as texture
153 // objects all of whose names are 0.
154
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000155 mTexture2DZero.set(new Texture2D(mRenderer, 0));
156 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000157 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000158 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000159
Jamie Madilldc356042013-07-19 16:36:57 -0400160 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
161 {
162 mState.samplers[textureUnit] = 0;
163 }
164
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000165 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400166 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000167 bindArrayBuffer(0);
168 bindElementArrayBuffer(0);
169 bindTextureCubeMap(0);
170 bindTexture2D(0);
171 bindReadFramebuffer(0);
172 bindDrawFramebuffer(0);
173 bindRenderbuffer(0);
174
Geoff Lang37dde692014-01-31 16:34:54 -0500175 mState.activeQueries[GL_ANY_SAMPLES_PASSED].set(NULL);
176 mState.activeQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(NULL);
177 mState.activeQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(NULL);
178
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000179 bindGenericUniformBuffer(0);
180 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
181 {
182 bindIndexedUniformBuffer(0, i, 0, -1);
183 }
184
185 bindGenericTransformFeedbackBuffer(0);
186 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
187 {
188 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
189 }
190
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000191 bindCopyReadBuffer(0);
192 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000193 bindPixelPackBuffer(0);
194 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000195
Geoff Langc8058452014-02-03 12:04:11 -0500196 // [OpenGL ES 3.0.2] section 2.14.1 pg 85:
197 // In the initial state, a default transform feedback object is bound and treated as
198 // a transform feedback object with a name of zero. That object is bound any time
199 // BindTransformFeedback is called with id of zero
200 mTransformFeedbackZero.set(new TransformFeedback(0));
201 bindTransformFeedback(0);
202
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000203 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000204 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000205
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000206 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000207 mRendererString = NULL;
208
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000209 mInvalidEnum = false;
210 mInvalidValue = false;
211 mInvalidOperation = false;
212 mOutOfMemory = false;
213 mInvalidFramebufferOperation = false;
214
215 mHasBeenCurrent = false;
216 mContextLost = false;
217 mResetStatus = GL_NO_ERROR;
218 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
219 mRobustAccess = robustAccess;
220
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000221 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000222 mSupportsDXT1Textures = false;
223 mSupportsDXT3Textures = false;
224 mSupportsDXT5Textures = false;
225 mSupportsEventQueries = false;
226 mSupportsOcclusionQueries = false;
227 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000228}
229
230Context::~Context()
231{
232 if (mState.currentProgram != 0)
233 {
234 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
235 if (programObject)
236 {
237 programObject->release();
238 }
239 mState.currentProgram = 0;
240 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000241 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000242
243 while (!mFramebufferMap.empty())
244 {
245 deleteFramebuffer(mFramebufferMap.begin()->first);
246 }
247
Jamie Madill33dc8432013-07-26 11:55:05 -0400248 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000249 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400250 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000251 }
252
253 while (!mQueryMap.empty())
254 {
255 deleteQuery(mQueryMap.begin()->first);
256 }
257
Jamie Madill57a89722013-07-02 11:57:03 -0400258 while (!mVertexArrayMap.empty())
259 {
260 deleteVertexArray(mVertexArrayMap.begin()->first);
261 }
262
Geoff Langc8058452014-02-03 12:04:11 -0500263 mTransformFeedbackZero.set(NULL);
264 while (!mTransformFeedbackMap.empty())
265 {
266 deleteTransformFeedback(mTransformFeedbackMap.begin()->first);
267 }
268
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000269 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
270 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000271 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000272 {
273 mState.samplerTexture[type][sampler].set(NULL);
274 }
275 }
276
277 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
278 {
279 mIncompleteTextures[type].set(NULL);
280 }
281
Jamie Madilla857c362013-07-02 11:57:02 -0400282 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
283 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000284 {
Jamie Madilla857c362013-07-02 11:57:02 -0400285 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000286 }
287
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000288 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000289 mState.renderbuffer.set(NULL);
290
Geoff Langc8058452014-02-03 12:04:11 -0500291 mState.transformFeedback.set(NULL);
292
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000293 mTexture2DZero.set(NULL);
294 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000295 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000296 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000297
Geoff Lang37dde692014-01-31 16:34:54 -0500298 for (State::ActiveQueryMap::iterator i = mState.activeQueries.begin(); i != mState.activeQueries.end(); i++)
299 {
300 i->second.set(NULL);
301 }
302
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000303 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000304 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
305 {
306 mState.uniformBuffers[i].set(NULL);
307 }
308
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000309 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000310 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
311 {
312 mState.transformFeedbackBuffers[i].set(NULL);
313 }
314
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000315 mState.copyReadBuffer.set(NULL);
316 mState.copyWriteBuffer.set(NULL);
317
Jamie Madill950a7752013-09-18 14:36:18 -0400318 mState.pack.pixelBuffer.set(NULL);
319 mState.unpack.pixelBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000320
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000321 mResourceManager->release();
322}
323
daniel@transgaming.comad629872012-11-28 19:32:06 +0000324void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000325{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000326 if (!mHasBeenCurrent)
327 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000328 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000329 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000330 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
331 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
332 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000333
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000334 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000335 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
336 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
337 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
338 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
339 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000340 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000341 mMaxRenderbufferDimension = mMax2DTextureDimension;
Geoff Langce635692013-09-24 13:56:32 -0400342 mMax2DTextureLevel = log2(mMax2DTextureDimension) + 1;
343 mMaxCubeTextureLevel = log2(mMaxCubeTextureDimension) + 1;
344 mMax3DTextureLevel = log2(mMax3DTextureDimension) + 1;
345 mMax2DArrayTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000346 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000347 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
Geoff Langce635692013-09-24 13:56:32 -0400348 "Max2DTextureLevel=%d, MaxCubeTextureLevel=%d, Max3DTextureLevel=%d, Max2DArrayTextureLevel=%d, "
349 "MaxRenderbufferDimension=%d, MaxTextureAnisotropy=%f",
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000350 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
Geoff Langce635692013-09-24 13:56:32 -0400351 mMax2DTextureLevel, mMaxCubeTextureLevel, mMax3DTextureLevel, mMax2DArrayTextureLevel,
352 mMaxRenderbufferDimension, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000353
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000354 mSupportsEventQueries = mRenderer->getEventQuerySupport();
355 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000356 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000357 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
358 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
359 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000360 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
361 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
362 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
363 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
364 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
365 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000366 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
367 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
Geoff Lang632192d2013-10-04 13:40:46 -0400368 mSupportsRGTextures = mRenderer->getRGTextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000369 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000370 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000371 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
Shannon Woodsb3801742014-03-27 14:59:19 -0400372 mSupportsPBOs = mRenderer->getPBOSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000373
374 mNumCompressedTextureFormats = 0;
375 if (supportsDXT1Textures())
376 {
377 mNumCompressedTextureFormats += 2;
378 }
379 if (supportsDXT3Textures())
380 {
381 mNumCompressedTextureFormats += 1;
382 }
383 if (supportsDXT5Textures())
384 {
385 mNumCompressedTextureFormats += 1;
386 }
387
388 initExtensionString();
389 initRendererString();
390
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000391 mState.viewport.x = 0;
392 mState.viewport.y = 0;
393 mState.viewport.width = surface->getWidth();
394 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000395
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000396 mState.scissor.x = 0;
397 mState.scissor.y = 0;
398 mState.scissor.width = surface->getWidth();
399 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000400
401 mHasBeenCurrent = true;
402 }
403
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000404 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000405 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000406
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000407 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
408 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000409 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000410
411 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000412
413 // Store the current client version in the renderer
414 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000415}
416
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000417// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000418void Context::markContextLost()
419{
420 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
421 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
422 mContextLost = true;
423}
424
425bool Context::isContextLost()
426{
427 return mContextLost;
428}
429
Geoff Lang0550d032014-01-30 11:29:07 -0500430void Context::setCap(GLenum cap, bool enabled)
431{
432 switch (cap)
433 {
434 case GL_CULL_FACE: setCullFace(enabled); break;
435 case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
436 case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
437 case GL_SAMPLE_COVERAGE: setSampleCoverage(enabled); break;
438 case GL_SCISSOR_TEST: setScissorTest(enabled); break;
439 case GL_STENCIL_TEST: setStencilTest(enabled); break;
440 case GL_DEPTH_TEST: setDepthTest(enabled); break;
441 case GL_BLEND: setBlend(enabled); break;
442 case GL_DITHER: setDither(enabled); break;
443 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); break;
444 case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
445 default: UNREACHABLE();
446 }
447}
448
449bool Context::getCap(GLenum cap)
450{
451 switch (cap)
452 {
453 case GL_CULL_FACE: return isCullFaceEnabled();
454 case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
455 case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
456 case GL_SAMPLE_COVERAGE: return isSampleCoverageEnabled();
457 case GL_SCISSOR_TEST: return isScissorTestEnabled();
458 case GL_STENCIL_TEST: return isStencilTestEnabled();
459 case GL_DEPTH_TEST: return isDepthTestEnabled();
460 case GL_BLEND: return isBlendEnabled();
461 case GL_DITHER: return isDitherEnabled();
462 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); return false;
463 case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
464 default: UNREACHABLE(); return false;
465 }
466}
467
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000468void Context::setClearColor(float red, float green, float blue, float alpha)
469{
470 mState.colorClearValue.red = red;
471 mState.colorClearValue.green = green;
472 mState.colorClearValue.blue = blue;
473 mState.colorClearValue.alpha = alpha;
474}
475
476void Context::setClearDepth(float depth)
477{
478 mState.depthClearValue = depth;
479}
480
481void Context::setClearStencil(int stencil)
482{
483 mState.stencilClearValue = stencil;
484}
485
Geoff Lang0550d032014-01-30 11:29:07 -0500486void Context::setRasterizerDiscard(bool enabled)
487{
488 mState.rasterizer.rasterizerDiscard = enabled;
489}
490
491bool Context::isRasterizerDiscardEnabled() const
492{
493 return mState.rasterizer.rasterizerDiscard;
494}
495
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000496void Context::setCullFace(bool enabled)
497{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000498 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000499}
500
501bool Context::isCullFaceEnabled() const
502{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000503 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000504}
505
506void Context::setCullMode(GLenum mode)
507{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000508 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000509}
510
511void Context::setFrontFace(GLenum front)
512{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000513 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000514}
515
516void Context::setDepthTest(bool enabled)
517{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000518 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000519}
520
521bool Context::isDepthTestEnabled() const
522{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000523 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000524}
525
526void Context::setDepthFunc(GLenum depthFunc)
527{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000528 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000529}
530
531void Context::setDepthRange(float zNear, float zFar)
532{
533 mState.zNear = zNear;
534 mState.zFar = zFar;
535}
536
537void Context::setBlend(bool enabled)
538{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000539 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000540}
541
542bool Context::isBlendEnabled() const
543{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000544 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000545}
546
547void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
548{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000549 mState.blend.sourceBlendRGB = sourceRGB;
550 mState.blend.destBlendRGB = destRGB;
551 mState.blend.sourceBlendAlpha = sourceAlpha;
552 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000553}
554
555void Context::setBlendColor(float red, float green, float blue, float alpha)
556{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000557 mState.blendColor.red = red;
558 mState.blendColor.green = green;
559 mState.blendColor.blue = blue;
560 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000561}
562
563void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
564{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000565 mState.blend.blendEquationRGB = rgbEquation;
566 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000567}
568
569void Context::setStencilTest(bool enabled)
570{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000571 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000572}
573
574bool Context::isStencilTestEnabled() const
575{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000576 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000577}
578
579void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
580{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000581 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000582 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000583 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000584}
585
586void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
587{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000588 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000589 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000590 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000591}
592
593void Context::setStencilWritemask(GLuint stencilWritemask)
594{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000595 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000596}
597
598void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
599{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000600 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000601}
602
603void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
604{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000605 mState.depthStencil.stencilFail = stencilFail;
606 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
607 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000608}
609
610void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
611{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000612 mState.depthStencil.stencilBackFail = stencilBackFail;
613 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
614 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000615}
616
617void Context::setPolygonOffsetFill(bool enabled)
618{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000619 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000620}
621
622bool Context::isPolygonOffsetFillEnabled() const
623{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000624 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000625}
626
627void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
628{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000629 // An application can pass NaN values here, so handle this gracefully
630 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
631 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000632}
633
634void Context::setSampleAlphaToCoverage(bool enabled)
635{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000636 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000637}
638
639bool Context::isSampleAlphaToCoverageEnabled() const
640{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000641 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000642}
643
644void Context::setSampleCoverage(bool enabled)
645{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000646 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000647}
648
649bool Context::isSampleCoverageEnabled() const
650{
651 return mState.sampleCoverage;
652}
653
654void Context::setSampleCoverageParams(GLclampf value, bool invert)
655{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000656 mState.sampleCoverageValue = value;
657 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000658}
659
660void Context::setScissorTest(bool enabled)
661{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000662 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000663}
664
665bool Context::isScissorTestEnabled() const
666{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000667 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000668}
669
670void Context::setDither(bool enabled)
671{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000672 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000673}
674
675bool Context::isDitherEnabled() const
676{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000677 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000678}
679
680void Context::setLineWidth(GLfloat width)
681{
682 mState.lineWidth = width;
683}
684
685void Context::setGenerateMipmapHint(GLenum hint)
686{
687 mState.generateMipmapHint = hint;
688}
689
690void Context::setFragmentShaderDerivativeHint(GLenum hint)
691{
692 mState.fragmentShaderDerivativeHint = hint;
693 // TODO: Propagate the hint to shader translator so we can write
694 // ddx, ddx_coarse, or ddx_fine depending on the hint.
695 // Ignore for now. It is valid for implementations to ignore hint.
696}
697
698void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
699{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000700 mState.viewport.x = x;
701 mState.viewport.y = y;
702 mState.viewport.width = width;
703 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000704}
705
706void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
707{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000708 mState.scissor.x = x;
709 mState.scissor.y = y;
710 mState.scissor.width = width;
711 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000712}
713
Geoff Langc8325162013-08-09 13:26:56 -0400714void Context::getScissorParams(GLint *x, GLint *y, GLsizei *width, GLsizei *height)
715{
716 *x = mState.scissor.x;
717 *y = mState.scissor.y;
718 *width = mState.scissor.width;
719 *height = mState.scissor.height;
720}
721
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000722void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
723{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000724 mState.blend.colorMaskRed = red;
725 mState.blend.colorMaskGreen = green;
726 mState.blend.colorMaskBlue = blue;
727 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000728}
729
730void Context::setDepthMask(bool mask)
731{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000732 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000733}
734
735void Context::setActiveSampler(unsigned int active)
736{
737 mState.activeSampler = active;
738}
739
740GLuint Context::getReadFramebufferHandle() const
741{
742 return mState.readFramebuffer;
743}
744
745GLuint Context::getDrawFramebufferHandle() const
746{
747 return mState.drawFramebuffer;
748}
749
750GLuint Context::getRenderbufferHandle() const
751{
752 return mState.renderbuffer.id();
753}
754
Jamie Madilld8db8662013-07-02 11:57:04 -0400755GLuint Context::getVertexArrayHandle() const
756{
757 return mState.vertexArray;
758}
759
Jamie Madilldc356042013-07-19 16:36:57 -0400760GLuint Context::getSamplerHandle(GLuint textureUnit) const
761{
762 ASSERT(textureUnit < ArraySize(mState.samplers));
763 return mState.samplers[textureUnit];
764}
765
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000766GLuint Context::getArrayBufferHandle() const
767{
768 return mState.arrayBuffer.id();
769}
770
Jamie Madilldb2f14c2014-05-13 13:56:30 -0400771bool Context::isQueryActive() const
772{
773 for (State::ActiveQueryMap::const_iterator i = mState.activeQueries.begin();
774 i != mState.activeQueries.end(); i++)
775 {
776 if (i->second.get() != NULL)
777 {
778 return true;
779 }
780 }
781
782 return false;
783}
784
Jamie Madill45c785d2014-05-13 14:09:34 -0400785const Query *Context::getActiveQuery(GLenum target) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000786{
Geoff Lang37dde692014-01-31 16:34:54 -0500787 // All query types should already exist in the activeQueries map
788 ASSERT(mState.activeQueries.find(target) != mState.activeQueries.end());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000789
Jamie Madill45c785d2014-05-13 14:09:34 -0400790 return mState.activeQueries.at(target).get();
791}
792
793GLuint Context::getActiveQueryId(GLenum target) const
794{
795 const Query *query = getActiveQuery(target);
796 return (query ? query->id() : 0u);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000797}
798
799void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
800{
Jamie Madill57a89722013-07-02 11:57:03 -0400801 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000802}
803
Jamie Madilla857c362013-07-02 11:57:02 -0400804const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000805{
Jamie Madill57a89722013-07-02 11:57:03 -0400806 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000807}
808
Jamie Madilla857c362013-07-02 11:57:02 -0400809const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
810{
811 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
812 return mState.vertexAttribCurrentValues[attribNum];
813}
814
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000815void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000816 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000817{
Jamie Madill57a89722013-07-02 11:57:03 -0400818 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000819}
820
821const void *Context::getVertexAttribPointer(unsigned int attribNum) const
822{
Jamie Madill57a89722013-07-02 11:57:03 -0400823 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000824}
825
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000826void Context::setPackAlignment(GLint alignment)
827{
Jamie Madill950a7752013-09-18 14:36:18 -0400828 mState.pack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000829}
830
831GLint Context::getPackAlignment() const
832{
Jamie Madill950a7752013-09-18 14:36:18 -0400833 return mState.pack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000834}
835
836void Context::setUnpackAlignment(GLint alignment)
837{
Jamie Madill950a7752013-09-18 14:36:18 -0400838 mState.unpack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000839}
840
841GLint Context::getUnpackAlignment() const
842{
Jamie Madill950a7752013-09-18 14:36:18 -0400843 return mState.unpack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000844}
845
846void Context::setPackReverseRowOrder(bool reverseRowOrder)
847{
Jamie Madill950a7752013-09-18 14:36:18 -0400848 mState.pack.reverseRowOrder = reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000849}
850
851bool Context::getPackReverseRowOrder() const
852{
Jamie Madill950a7752013-09-18 14:36:18 -0400853 return mState.pack.reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000854}
855
Jamie Madill88f18f42013-09-18 14:36:19 -0400856const PixelUnpackState &Context::getUnpackState() const
857{
858 return mState.unpack;
859}
860
861const PixelPackState &Context::getPackState() const
862{
863 return mState.pack;
864}
865
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000866GLuint Context::createBuffer()
867{
868 return mResourceManager->createBuffer();
869}
870
871GLuint Context::createProgram()
872{
873 return mResourceManager->createProgram();
874}
875
876GLuint Context::createShader(GLenum type)
877{
878 return mResourceManager->createShader(type);
879}
880
881GLuint Context::createTexture()
882{
883 return mResourceManager->createTexture();
884}
885
886GLuint Context::createRenderbuffer()
887{
888 return mResourceManager->createRenderbuffer();
889}
890
Jamie Madillcd055f82013-07-26 11:55:15 -0400891GLsync Context::createFenceSync(GLenum condition)
892{
893 GLuint handle = mResourceManager->createFenceSync();
894
895 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
896 ASSERT(fenceSync);
897
898 fenceSync->set(condition);
899
900 return reinterpret_cast<GLsync>(handle);
901}
902
Jamie Madill57a89722013-07-02 11:57:03 -0400903GLuint Context::createVertexArray()
904{
905 GLuint handle = mVertexArrayHandleAllocator.allocate();
906
Jamie Madilld1028542013-07-02 11:57:04 -0400907 // Although the spec states VAO state is not initialized until the object is bound,
908 // we create it immediately. The resulting behaviour is transparent to the application,
909 // since it's not currently possible to access the state until the object is bound.
Jamie Madill57a89722013-07-02 11:57:03 -0400910 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
911
912 return handle;
913}
914
Jamie Madilldc356042013-07-19 16:36:57 -0400915GLuint Context::createSampler()
916{
917 return mResourceManager->createSampler();
918}
919
Geoff Langc8058452014-02-03 12:04:11 -0500920GLuint Context::createTransformFeedback()
921{
922 GLuint handle = mTransformFeedbackAllocator.allocate();
923 TransformFeedback *transformFeedback = new TransformFeedback(handle);
924 transformFeedback->addRef();
925 mTransformFeedbackMap[handle] = transformFeedback;
926 return handle;
927}
928
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000929// Returns an unused framebuffer name
930GLuint Context::createFramebuffer()
931{
932 GLuint handle = mFramebufferHandleAllocator.allocate();
933
934 mFramebufferMap[handle] = NULL;
935
936 return handle;
937}
938
Jamie Madill33dc8432013-07-26 11:55:05 -0400939GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000940{
Jamie Madill33dc8432013-07-26 11:55:05 -0400941 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000942
Jamie Madill33dc8432013-07-26 11:55:05 -0400943 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000944
945 return handle;
946}
947
948// Returns an unused query name
949GLuint Context::createQuery()
950{
951 GLuint handle = mQueryHandleAllocator.allocate();
952
953 mQueryMap[handle] = NULL;
954
955 return handle;
956}
957
958void Context::deleteBuffer(GLuint buffer)
959{
960 if (mResourceManager->getBuffer(buffer))
961 {
962 detachBuffer(buffer);
963 }
964
965 mResourceManager->deleteBuffer(buffer);
966}
967
968void Context::deleteShader(GLuint shader)
969{
970 mResourceManager->deleteShader(shader);
971}
972
973void Context::deleteProgram(GLuint program)
974{
975 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000976}
977
978void Context::deleteTexture(GLuint texture)
979{
980 if (mResourceManager->getTexture(texture))
981 {
982 detachTexture(texture);
983 }
984
985 mResourceManager->deleteTexture(texture);
986}
987
988void Context::deleteRenderbuffer(GLuint renderbuffer)
989{
990 if (mResourceManager->getRenderbuffer(renderbuffer))
991 {
992 detachRenderbuffer(renderbuffer);
993 }
994
995 mResourceManager->deleteRenderbuffer(renderbuffer);
996}
997
Jamie Madillcd055f82013-07-26 11:55:15 -0400998void Context::deleteFenceSync(GLsync fenceSync)
999{
1000 // The spec specifies the underlying Fence object is not deleted until all current
1001 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
1002 // and since our API is currently designed for being called from a single thread, we can delete
1003 // the fence immediately.
1004 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
1005}
1006
Jamie Madill57a89722013-07-02 11:57:03 -04001007void Context::deleteVertexArray(GLuint vertexArray)
1008{
1009 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
1010
1011 if (vertexArrayObject != mVertexArrayMap.end())
1012 {
1013 detachVertexArray(vertexArray);
1014
1015 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
1016 delete vertexArrayObject->second;
1017 mVertexArrayMap.erase(vertexArrayObject);
1018 }
1019}
1020
Jamie Madilldc356042013-07-19 16:36:57 -04001021void Context::deleteSampler(GLuint sampler)
1022{
1023 if (mResourceManager->getSampler(sampler))
1024 {
1025 detachSampler(sampler);
1026 }
1027
1028 mResourceManager->deleteSampler(sampler);
1029}
1030
Geoff Langc8058452014-02-03 12:04:11 -05001031void Context::deleteTransformFeedback(GLuint transformFeedback)
1032{
1033 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(transformFeedback);
1034 if (iter != mTransformFeedbackMap.end())
1035 {
1036 detachTransformFeedback(transformFeedback);
1037 mTransformFeedbackAllocator.release(transformFeedback);
1038 iter->second->release();
1039 mTransformFeedbackMap.erase(iter);
1040 }
1041}
1042
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001043void Context::deleteFramebuffer(GLuint framebuffer)
1044{
1045 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
1046
1047 if (framebufferObject != mFramebufferMap.end())
1048 {
1049 detachFramebuffer(framebuffer);
1050
1051 mFramebufferHandleAllocator.release(framebufferObject->first);
1052 delete framebufferObject->second;
1053 mFramebufferMap.erase(framebufferObject);
1054 }
1055}
1056
Jamie Madill33dc8432013-07-26 11:55:05 -04001057void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001058{
Jamie Madill33dc8432013-07-26 11:55:05 -04001059 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001060
Jamie Madill33dc8432013-07-26 11:55:05 -04001061 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001062 {
Jamie Madill33dc8432013-07-26 11:55:05 -04001063 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001064 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -04001065 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001066 }
1067}
1068
1069void Context::deleteQuery(GLuint query)
1070{
1071 QueryMap::iterator queryObject = mQueryMap.find(query);
1072 if (queryObject != mQueryMap.end())
1073 {
1074 mQueryHandleAllocator.release(queryObject->first);
1075 if (queryObject->second)
1076 {
1077 queryObject->second->release();
1078 }
1079 mQueryMap.erase(queryObject);
1080 }
1081}
1082
1083Buffer *Context::getBuffer(GLuint handle)
1084{
1085 return mResourceManager->getBuffer(handle);
1086}
1087
Geoff Lang48dcae72014-02-05 16:28:24 -05001088Shader *Context::getShader(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001089{
1090 return mResourceManager->getShader(handle);
1091}
1092
Geoff Lang48dcae72014-02-05 16:28:24 -05001093Program *Context::getProgram(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001094{
1095 return mResourceManager->getProgram(handle);
1096}
1097
1098Texture *Context::getTexture(GLuint handle)
1099{
1100 return mResourceManager->getTexture(handle);
1101}
1102
1103Renderbuffer *Context::getRenderbuffer(GLuint handle)
1104{
1105 return mResourceManager->getRenderbuffer(handle);
1106}
1107
Jamie Madillcd055f82013-07-26 11:55:15 -04001108FenceSync *Context::getFenceSync(GLsync handle) const
1109{
1110 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
1111}
1112
Jamie Madill57a89722013-07-02 11:57:03 -04001113VertexArray *Context::getVertexArray(GLuint handle) const
1114{
1115 auto vertexArray = mVertexArrayMap.find(handle);
1116
1117 if (vertexArray == mVertexArrayMap.end())
1118 {
1119 return NULL;
1120 }
1121 else
1122 {
1123 return vertexArray->second;
1124 }
1125}
1126
Jamie Madilldc356042013-07-19 16:36:57 -04001127Sampler *Context::getSampler(GLuint handle) const
1128{
1129 return mResourceManager->getSampler(handle);
1130}
1131
Geoff Langc8058452014-02-03 12:04:11 -05001132TransformFeedback *Context::getTransformFeedback(GLuint handle) const
1133{
1134 if (handle == 0)
1135 {
1136 return mTransformFeedbackZero.get();
1137 }
1138 else
1139 {
1140 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(handle);
1141 return (iter != mTransformFeedbackMap.end()) ? iter->second : NULL;
1142 }
1143}
1144
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001145Framebuffer *Context::getReadFramebuffer()
1146{
1147 return getFramebuffer(mState.readFramebuffer);
1148}
1149
1150Framebuffer *Context::getDrawFramebuffer()
1151{
1152 return mBoundDrawFramebuffer;
1153}
1154
Jamie Madill57a89722013-07-02 11:57:03 -04001155VertexArray *Context::getCurrentVertexArray() const
1156{
1157 VertexArray *vao = getVertexArray(mState.vertexArray);
1158 ASSERT(vao != NULL);
1159 return vao;
1160}
1161
Geoff Langc8058452014-02-03 12:04:11 -05001162TransformFeedback *Context::getCurrentTransformFeedback() const
1163{
1164 return mState.transformFeedback.get();
1165}
1166
Jamie Madilldc356042013-07-19 16:36:57 -04001167bool Context::isSampler(GLuint samplerName) const
1168{
1169 return mResourceManager->isSampler(samplerName);
1170}
1171
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001172void Context::bindArrayBuffer(unsigned int buffer)
1173{
1174 mResourceManager->checkBufferAllocation(buffer);
1175
1176 mState.arrayBuffer.set(getBuffer(buffer));
1177}
1178
1179void Context::bindElementArrayBuffer(unsigned int buffer)
1180{
1181 mResourceManager->checkBufferAllocation(buffer);
1182
Jamie Madill57a89722013-07-02 11:57:03 -04001183 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001184}
1185
1186void Context::bindTexture2D(GLuint texture)
1187{
1188 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1189
1190 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1191}
1192
1193void Context::bindTextureCubeMap(GLuint texture)
1194{
1195 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1196
1197 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1198}
1199
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001200void Context::bindTexture3D(GLuint texture)
1201{
1202 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1203
1204 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1205}
1206
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001207void Context::bindTexture2DArray(GLuint texture)
1208{
1209 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1210
1211 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1212}
1213
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001214void Context::bindReadFramebuffer(GLuint framebuffer)
1215{
1216 if (!getFramebuffer(framebuffer))
1217 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001218 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001219 }
1220
1221 mState.readFramebuffer = framebuffer;
1222}
1223
1224void Context::bindDrawFramebuffer(GLuint framebuffer)
1225{
1226 if (!getFramebuffer(framebuffer))
1227 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001228 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001229 }
1230
1231 mState.drawFramebuffer = framebuffer;
1232
1233 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1234}
1235
1236void Context::bindRenderbuffer(GLuint renderbuffer)
1237{
1238 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1239
1240 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1241}
1242
Jamie Madill57a89722013-07-02 11:57:03 -04001243void Context::bindVertexArray(GLuint vertexArray)
1244{
1245 if (!getVertexArray(vertexArray))
1246 {
1247 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray);
1248 }
1249
1250 mState.vertexArray = vertexArray;
1251}
1252
Jamie Madilldc356042013-07-19 16:36:57 -04001253void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1254{
1255 ASSERT(textureUnit < ArraySize(mState.samplers));
1256 mResourceManager->checkSamplerAllocation(sampler);
1257
1258 mState.samplers[textureUnit] = sampler;
1259}
1260
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001261void Context::bindGenericUniformBuffer(GLuint buffer)
1262{
1263 mResourceManager->checkBufferAllocation(buffer);
1264
1265 mState.genericUniformBuffer.set(getBuffer(buffer));
1266}
1267
1268void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001269{
1270 mResourceManager->checkBufferAllocation(buffer);
1271
1272 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1273}
1274
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001275void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1276{
1277 mResourceManager->checkBufferAllocation(buffer);
1278
1279 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1280}
1281
1282void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001283{
1284 mResourceManager->checkBufferAllocation(buffer);
1285
1286 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1287}
1288
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001289void Context::bindCopyReadBuffer(GLuint buffer)
1290{
1291 mResourceManager->checkBufferAllocation(buffer);
1292
1293 mState.copyReadBuffer.set(getBuffer(buffer));
1294}
1295
1296void Context::bindCopyWriteBuffer(GLuint buffer)
1297{
1298 mResourceManager->checkBufferAllocation(buffer);
1299
1300 mState.copyWriteBuffer.set(getBuffer(buffer));
1301}
1302
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001303void Context::bindPixelPackBuffer(GLuint buffer)
1304{
1305 mResourceManager->checkBufferAllocation(buffer);
1306
Jamie Madill950a7752013-09-18 14:36:18 -04001307 mState.pack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001308}
1309
1310void Context::bindPixelUnpackBuffer(GLuint buffer)
1311{
1312 mResourceManager->checkBufferAllocation(buffer);
1313
Jamie Madill950a7752013-09-18 14:36:18 -04001314 mState.unpack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001315}
1316
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001317void Context::useProgram(GLuint program)
1318{
1319 GLuint priorProgram = mState.currentProgram;
1320 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1321
1322 if (priorProgram != program)
1323 {
1324 Program *newProgram = mResourceManager->getProgram(program);
1325 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001326 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001327
1328 if (newProgram)
1329 {
1330 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001331 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001332 }
1333
1334 if (oldProgram)
1335 {
1336 oldProgram->release();
1337 }
1338 }
1339}
1340
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001341void Context::linkProgram(GLuint program)
1342{
1343 Program *programObject = mResourceManager->getProgram(program);
1344
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001345 bool linked = programObject->link();
1346
1347 // if the current program was relinked successfully we
1348 // need to install the new executables
1349 if (linked && program == mState.currentProgram)
1350 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001351 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001352 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001353}
1354
1355void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1356{
1357 Program *programObject = mResourceManager->getProgram(program);
1358
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001359 bool loaded = programObject->setProgramBinary(binary, length);
1360
1361 // if the current program was reloaded successfully we
1362 // need to install the new executables
1363 if (loaded && program == mState.currentProgram)
1364 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001365 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001366 }
1367
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001368}
1369
Geoff Langc8058452014-02-03 12:04:11 -05001370void Context::bindTransformFeedback(GLuint transformFeedback)
1371{
1372 TransformFeedback *transformFeedbackObject = getTransformFeedback(transformFeedback);
1373 mState.transformFeedback.set(transformFeedbackObject);
1374}
1375
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001376void Context::beginQuery(GLenum target, GLuint query)
1377{
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001378 Query *queryObject = getQuery(query, true, target);
Jamie Madilldb2f14c2014-05-13 13:56:30 -04001379 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001380
1381 // set query as active for specified target
Geoff Lang37dde692014-01-31 16:34:54 -05001382 mState.activeQueries[target].set(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001383
1384 // begin query
1385 queryObject->begin();
1386}
1387
1388void Context::endQuery(GLenum target)
1389{
Geoff Lang37dde692014-01-31 16:34:54 -05001390 Query *queryObject = mState.activeQueries[target].get();
Jamie Madill45c785d2014-05-13 14:09:34 -04001391 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001392
1393 queryObject->end();
1394
Geoff Lang37dde692014-01-31 16:34:54 -05001395 mState.activeQueries[target].set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001396}
1397
1398void Context::setFramebufferZero(Framebuffer *buffer)
1399{
1400 delete mFramebufferMap[0];
1401 mFramebufferMap[0] = buffer;
1402 if (mState.drawFramebuffer == 0)
1403 {
1404 mBoundDrawFramebuffer = buffer;
1405 }
1406}
1407
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001408void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001409{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001410 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1411 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1412 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1413
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001414 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001415
1416 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001417 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001418 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001419 }
1420 else if (depth && stencil)
1421 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001422 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001423 }
1424 else if (depth)
1425 {
1426 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1427 }
1428 else if (stencil)
1429 {
1430 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1431 }
1432 else
1433 {
1434 UNREACHABLE();
1435 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001436 }
1437
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001438 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1439 renderbufferObject->setStorage(renderbuffer);
1440}
1441
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001442Framebuffer *Context::getFramebuffer(unsigned int handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001443{
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001444 FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001445
1446 if (framebuffer == mFramebufferMap.end())
1447 {
1448 return NULL;
1449 }
1450 else
1451 {
1452 return framebuffer->second;
1453 }
1454}
1455
Jamie Madill33dc8432013-07-26 11:55:05 -04001456FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001457{
Jamie Madill33dc8432013-07-26 11:55:05 -04001458 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001459
Jamie Madill33dc8432013-07-26 11:55:05 -04001460 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001461 {
1462 return NULL;
1463 }
1464 else
1465 {
1466 return fence->second;
1467 }
1468}
1469
1470Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1471{
1472 QueryMap::iterator query = mQueryMap.find(handle);
1473
1474 if (query == mQueryMap.end())
1475 {
1476 return NULL;
1477 }
1478 else
1479 {
1480 if (!query->second && create)
1481 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001482 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001483 query->second->addRef();
1484 }
1485 return query->second;
1486 }
1487}
1488
Jamie Madill8c96d582014-03-05 15:01:23 -05001489Buffer *Context::getTargetBuffer(GLenum target) const
1490{
1491 switch (target)
1492 {
1493 case GL_ARRAY_BUFFER: return mState.arrayBuffer.get();
1494 case GL_COPY_READ_BUFFER: return mState.copyReadBuffer.get();
1495 case GL_COPY_WRITE_BUFFER: return mState.copyWriteBuffer.get();
1496 case GL_ELEMENT_ARRAY_BUFFER: return getCurrentVertexArray()->getElementArrayBuffer();
1497 case GL_PIXEL_PACK_BUFFER: return mState.pack.pixelBuffer.get();
1498 case GL_PIXEL_UNPACK_BUFFER: return mState.unpack.pixelBuffer.get();
1499 case GL_TRANSFORM_FEEDBACK_BUFFER: return mState.genericTransformFeedbackBuffer.get();
1500 case GL_UNIFORM_BUFFER: return mState.genericUniformBuffer.get();
1501 default: UNREACHABLE(); return NULL;
1502 }
1503}
1504
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001505Buffer *Context::getArrayBuffer()
1506{
1507 return mState.arrayBuffer.get();
1508}
1509
Jamie Madill7a5f7382014-03-05 15:01:24 -05001510Buffer *Context::getElementArrayBuffer() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001511{
Jamie Madill57a89722013-07-02 11:57:03 -04001512 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001513}
1514
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001515ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001516{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001517 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001518}
1519
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001520Texture *Context::getTargetTexture(GLenum target) const
1521{
1522 if (!ValidTextureTarget(this, target))
1523 {
1524 return NULL;
1525 }
1526
1527 switch (target)
1528 {
1529 case GL_TEXTURE_2D: return getTexture2D();
1530 case GL_TEXTURE_CUBE_MAP: return getTextureCubeMap();
1531 case GL_TEXTURE_3D: return getTexture3D();
1532 case GL_TEXTURE_2D_ARRAY: return getTexture2DArray();
1533 default: return NULL;
1534 }
1535}
1536
1537GLuint Context::getTargetFramebufferHandle(GLenum target) const
1538{
1539 if (!ValidFramebufferTarget(target))
1540 {
1541 return GL_INVALID_INDEX;
1542 }
1543
1544 if (target == GL_READ_FRAMEBUFFER_ANGLE)
1545 {
1546 return mState.readFramebuffer;
1547 }
1548 else
1549 {
1550 return mState.drawFramebuffer;
1551 }
1552}
1553
1554Framebuffer *Context::getTargetFramebuffer(GLenum target) const
1555{
1556 GLuint framebufferHandle = getTargetFramebufferHandle(target);
1557 return (framebufferHandle == GL_INVALID_INDEX ? NULL : getFramebuffer(framebufferHandle));
1558}
1559
1560Texture2D *Context::getTexture2D() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001561{
1562 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1563}
1564
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001565TextureCubeMap *Context::getTextureCubeMap() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001566{
1567 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1568}
1569
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001570Texture3D *Context::getTexture3D() const
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001571{
1572 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1573}
1574
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001575Texture2DArray *Context::getTexture2DArray() const
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001576{
1577 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1578}
1579
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001580Buffer *Context::getGenericUniformBuffer()
1581{
1582 return mState.genericUniformBuffer.get();
1583}
1584
1585Buffer *Context::getGenericTransformFeedbackBuffer()
1586{
1587 return mState.genericTransformFeedbackBuffer.get();
1588}
1589
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001590Buffer *Context::getCopyReadBuffer()
1591{
1592 return mState.copyReadBuffer.get();
1593}
1594
1595Buffer *Context::getCopyWriteBuffer()
1596{
1597 return mState.copyWriteBuffer.get();
1598}
1599
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001600Buffer *Context::getPixelPackBuffer()
1601{
Jamie Madill950a7752013-09-18 14:36:18 -04001602 return mState.pack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001603}
1604
1605Buffer *Context::getPixelUnpackBuffer()
1606{
Jamie Madill950a7752013-09-18 14:36:18 -04001607 return mState.unpack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001608}
1609
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001610Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001611{
1612 GLuint texid = mState.samplerTexture[type][sampler].id();
1613
1614 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1615 {
1616 switch (type)
1617 {
1618 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001619 case TEXTURE_2D: return mTexture2DZero.get();
1620 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1621 case TEXTURE_3D: return mTexture3DZero.get();
1622 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001623 }
1624 }
1625
1626 return mState.samplerTexture[type][sampler].get();
1627}
1628
1629bool Context::getBooleanv(GLenum pname, GLboolean *params)
1630{
1631 switch (pname)
1632 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001633 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1634 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1635 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001636 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001637 params[0] = mState.blend.colorMaskRed;
1638 params[1] = mState.blend.colorMaskGreen;
1639 params[2] = mState.blend.colorMaskBlue;
1640 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001641 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001642 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1643 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1644 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1645 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001646 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001647 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1648 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1649 case GL_BLEND: *params = mState.blend.blend; break;
1650 case GL_DITHER: *params = mState.blend.dither; break;
1651 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001652 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = getCurrentTransformFeedback()->isStarted(); break;
1653 case GL_TRANSFORM_FEEDBACK_PAUSED: *params = getCurrentTransformFeedback()->isPaused(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001654 default:
1655 return false;
1656 }
1657
1658 return true;
1659}
1660
1661bool Context::getFloatv(GLenum pname, GLfloat *params)
1662{
1663 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1664 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1665 // GetIntegerv as its native query function. As it would require conversion in any
1666 // case, this should make no difference to the calling application.
1667 switch (pname)
1668 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001669 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1670 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1671 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1672 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1673 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001674 case GL_ALIASED_LINE_WIDTH_RANGE:
1675 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1676 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1677 break;
1678 case GL_ALIASED_POINT_SIZE_RANGE:
1679 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1680 params[1] = getMaximumPointSize();
1681 break;
1682 case GL_DEPTH_RANGE:
1683 params[0] = mState.zNear;
1684 params[1] = mState.zFar;
1685 break;
1686 case GL_COLOR_CLEAR_VALUE:
1687 params[0] = mState.colorClearValue.red;
1688 params[1] = mState.colorClearValue.green;
1689 params[2] = mState.colorClearValue.blue;
1690 params[3] = mState.colorClearValue.alpha;
1691 break;
1692 case GL_BLEND_COLOR:
1693 params[0] = mState.blendColor.red;
1694 params[1] = mState.blendColor.green;
1695 params[2] = mState.blendColor.blue;
1696 params[3] = mState.blendColor.alpha;
1697 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001698 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1699 if (!supportsTextureFilterAnisotropy())
1700 {
1701 return false;
1702 }
1703 *params = mMaxTextureAnisotropy;
1704 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001705 default:
1706 return false;
1707 }
1708
1709 return true;
1710}
1711
1712bool Context::getIntegerv(GLenum pname, GLint *params)
1713{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001714 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1715 {
1716 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1717
1718 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1719 {
1720 // return true to stop further operation in the parent call
1721 return gl::error(GL_INVALID_OPERATION, true);
1722 }
1723
1724 Framebuffer *framebuffer = getDrawFramebuffer();
1725
1726 *params = framebuffer->getDrawBufferState(colorAttachment);
1727 return true;
1728 }
1729
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001730 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1731 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1732 // GetIntegerv as its native query function. As it would require conversion in any
1733 // case, this should make no difference to the calling application. You may find it in
1734 // Context::getFloatv.
1735 switch (pname)
1736 {
Jamie Madill1caff072013-07-19 16:36:56 -04001737 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1738 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1739 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1740 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
Geoff Langd3ff9002014-05-08 11:19:27 -04001741 case GL_MAX_VARYING_COMPONENTS: *params = mRenderer->getMaxVaryingVectors() * 4; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001742 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1743 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1744 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1745 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1746 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
1747 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1748 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1749 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1750 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1751 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1752 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1753 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1754 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1755 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1756 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1757 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1758 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1759 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
Jamie Madill950a7752013-09-18 14:36:18 -04001760 case GL_PACK_ALIGNMENT: *params = mState.pack.alignment; break;
1761 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.pack.reverseRowOrder; break;
1762 case GL_UNPACK_ALIGNMENT: *params = mState.unpack.alignment; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001763 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1764 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1765 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1766 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1767 case GL_STENCIL_REF: *params = mState.stencilRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001768 case GL_STENCIL_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001769 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1770 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001771 case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilBackMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001772 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1773 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1774 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1775 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1776 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1777 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1778 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1779 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1780 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1781 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1782 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1783 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1784 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001785 case GL_STENCIL_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilWritemask); break;
1786 case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilBackWritemask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001787 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1788 case GL_SUBPIXEL_BITS: *params = 4; break;
1789 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1790 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1791 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1792 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1793 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1794 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1795 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1796 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1797 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
Jamie Madillee7010d2013-10-17 10:45:47 -04001798 case GL_MAJOR_VERSION: *params = mClientVersion; break;
1799 case GL_MINOR_VERSION: *params = 0; break;
Jamie Madill13a2f852013-12-11 16:35:08 -05001800 case GL_MAX_ELEMENTS_INDICES: *params = mRenderer->getMaxRecommendedElementsIndices(); break;
1801 case GL_MAX_ELEMENTS_VERTICES: *params = mRenderer->getMaxRecommendedElementsVertices(); break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001802 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackInterleavedComponents(); break;
1803 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = mRenderer->getMaxTransformFeedbackBuffers(); break;
1804 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackSeparateComponents(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001805 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1806 params[0] = mNumCompressedTextureFormats;
1807 break;
1808 case GL_MAX_SAMPLES_ANGLE:
1809 {
1810 GLsizei maxSamples = getMaxSupportedSamples();
1811 if (maxSamples != 0)
1812 {
1813 *params = maxSamples;
1814 }
1815 else
1816 {
1817 return false;
1818 }
1819
1820 break;
1821 }
1822 case GL_SAMPLE_BUFFERS:
1823 case GL_SAMPLES:
1824 {
1825 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1826 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1827 {
1828 switch (pname)
1829 {
1830 case GL_SAMPLE_BUFFERS:
1831 if (framebuffer->getSamples() != 0)
1832 {
1833 *params = 1;
1834 }
1835 else
1836 {
1837 *params = 0;
1838 }
1839 break;
1840 case GL_SAMPLES:
1841 *params = framebuffer->getSamples();
1842 break;
1843 }
1844 }
1845 else
1846 {
1847 *params = 0;
1848 }
1849 }
1850 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001851 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1852 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1853 {
Geoff Lang005df412013-10-16 14:12:50 -04001854 GLenum internalFormat, format, type;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001855 if (getCurrentReadFormatType(&internalFormat, &format, &type))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001856 {
1857 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1858 *params = format;
1859 else
1860 *params = type;
1861 }
1862 }
1863 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001864 case GL_MAX_VIEWPORT_DIMS:
1865 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001866 params[0] = mMaxViewportDimension;
1867 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001868 }
1869 break;
1870 case GL_COMPRESSED_TEXTURE_FORMATS:
1871 {
1872 if (supportsDXT1Textures())
1873 {
1874 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1875 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1876 }
1877 if (supportsDXT3Textures())
1878 {
1879 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1880 }
1881 if (supportsDXT5Textures())
1882 {
1883 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1884 }
1885 }
1886 break;
1887 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001888 params[0] = mState.viewport.x;
1889 params[1] = mState.viewport.y;
1890 params[2] = mState.viewport.width;
1891 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001892 break;
1893 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001894 params[0] = mState.scissor.x;
1895 params[1] = mState.scissor.y;
1896 params[2] = mState.scissor.width;
1897 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001898 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001899 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1900 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001901 case GL_RED_BITS:
1902 case GL_GREEN_BITS:
1903 case GL_BLUE_BITS:
1904 case GL_ALPHA_BITS:
1905 {
1906 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001907 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001908
1909 if (colorbuffer)
1910 {
1911 switch (pname)
1912 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001913 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1914 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1915 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1916 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001917 }
1918 }
1919 else
1920 {
1921 *params = 0;
1922 }
1923 }
1924 break;
1925 case GL_DEPTH_BITS:
1926 {
1927 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1928 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1929
1930 if (depthbuffer)
1931 {
1932 *params = depthbuffer->getDepthSize();
1933 }
1934 else
1935 {
1936 *params = 0;
1937 }
1938 }
1939 break;
1940 case GL_STENCIL_BITS:
1941 {
1942 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1943 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1944
1945 if (stencilbuffer)
1946 {
1947 *params = stencilbuffer->getStencilSize();
1948 }
1949 else
1950 {
1951 *params = 0;
1952 }
1953 }
1954 break;
1955 case GL_TEXTURE_BINDING_2D:
1956 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001957 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001958 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001959 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001960 return false;
1961 }
1962
1963 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1964 }
1965 break;
1966 case GL_TEXTURE_BINDING_CUBE_MAP:
1967 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001968 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001969 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001970 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001971 return false;
1972 }
1973
1974 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1975 }
1976 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001977 case GL_TEXTURE_BINDING_3D:
1978 {
1979 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1980 {
1981 gl::error(GL_INVALID_OPERATION);
1982 return false;
1983 }
1984
1985 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1986 }
1987 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001988 case GL_TEXTURE_BINDING_2D_ARRAY:
1989 {
1990 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1991 {
1992 gl::error(GL_INVALID_OPERATION);
1993 return false;
1994 }
1995
1996 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1997 }
1998 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001999 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2000 *params = mResetStrategy;
2001 break;
2002 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2003 *params = 1;
2004 break;
2005 case GL_PROGRAM_BINARY_FORMATS_OES:
2006 *params = GL_PROGRAM_BINARY_ANGLE;
2007 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002008 case GL_UNIFORM_BUFFER_BINDING:
2009 *params = mState.genericUniformBuffer.id();
2010 break;
2011 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2012 *params = mState.genericTransformFeedbackBuffer.id();
2013 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002014 case GL_COPY_READ_BUFFER_BINDING:
2015 *params = mState.copyReadBuffer.id();
2016 break;
2017 case GL_COPY_WRITE_BUFFER_BINDING:
2018 *params = mState.copyWriteBuffer.id();
2019 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002020 case GL_PIXEL_PACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04002021 *params = mState.pack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002022 break;
2023 case GL_PIXEL_UNPACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04002024 *params = mState.unpack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002025 break;
Geoff Lang23c81692013-08-12 10:46:58 -04002026 case GL_NUM_EXTENSIONS:
2027 *params = static_cast<GLint>(getNumExtensions());
2028 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002029 default:
2030 return false;
2031 }
2032
2033 return true;
2034}
2035
Jamie Madill0fda9862013-07-19 16:36:55 -04002036bool Context::getInteger64v(GLenum pname, GLint64 *params)
2037{
2038 switch (pname)
2039 {
2040 case GL_MAX_ELEMENT_INDEX:
2041 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
2042 break;
2043 case GL_MAX_UNIFORM_BLOCK_SIZE:
2044 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
2045 break;
2046 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2047 {
2048 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
2049 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
2050 *params = uniformBufferComponents + defaultBufferComponents;
2051 }
2052 break;
2053 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2054 {
2055 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
2056 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
2057 *params = uniformBufferComponents + defaultBufferComponents;
2058 }
2059 break;
2060 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04002061 // We do not wait for server fence objects internally, so report a max timeout of zero.
2062 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04002063 break;
2064 default:
2065 return false;
2066 }
2067
2068 return true;
2069}
2070
Shannon Woods1b2fb852013-08-19 14:28:48 -04002071bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
2072{
2073 switch (target)
2074 {
2075 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2076 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2077 {
2078 *data = mState.transformFeedbackBuffers[index].id();
2079 }
2080 break;
2081 case GL_UNIFORM_BUFFER_BINDING:
2082 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2083 {
2084 *data = mState.uniformBuffers[index].id();
2085 }
2086 break;
2087 default:
2088 return false;
2089 }
2090
2091 return true;
2092}
2093
2094bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
2095{
2096 switch (target)
2097 {
2098 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2099 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2100 {
2101 *data = mState.transformFeedbackBuffers[index].getOffset();
2102 }
2103 break;
2104 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2105 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2106 {
2107 *data = mState.transformFeedbackBuffers[index].getSize();
2108 }
2109 break;
2110 case GL_UNIFORM_BUFFER_START:
2111 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2112 {
2113 *data = mState.uniformBuffers[index].getOffset();
2114 }
2115 break;
2116 case GL_UNIFORM_BUFFER_SIZE:
2117 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2118 {
2119 *data = mState.uniformBuffers[index].getSize();
2120 }
2121 break;
2122 default:
2123 return false;
2124 }
2125
2126 return true;
2127}
2128
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002129bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
2130{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002131 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
2132 {
2133 *type = GL_INT;
2134 *numParams = 1;
2135 return true;
2136 }
2137
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002138 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2139 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2140 // to the fact that it is stored internally as a float, and so would require conversion
2141 // if returned from Context::getIntegerv. Since this conversion is already implemented
2142 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2143 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2144 // application.
2145 switch (pname)
2146 {
2147 case GL_COMPRESSED_TEXTURE_FORMATS:
2148 {
2149 *type = GL_INT;
2150 *numParams = mNumCompressedTextureFormats;
2151 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002152 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002153 case GL_SHADER_BINARY_FORMATS:
2154 {
2155 *type = GL_INT;
2156 *numParams = 0;
2157 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002158 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002159 case GL_MAX_VERTEX_ATTRIBS:
2160 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2161 case GL_MAX_VARYING_VECTORS:
2162 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2163 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2164 case GL_MAX_TEXTURE_IMAGE_UNITS:
2165 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2166 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002167 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002168 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002169 case GL_NUM_SHADER_BINARY_FORMATS:
2170 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2171 case GL_ARRAY_BUFFER_BINDING:
Vladimir Vukicevic1e514352014-05-13 15:53:06 -07002172 //case GL_FRAMEBUFFER_BINDING: // equivalent to DRAW_FRAMEBUFFER_BINDING_ANGLE
2173 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE:
2174 case GL_READ_FRAMEBUFFER_BINDING_ANGLE:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002175 case GL_RENDERBUFFER_BINDING:
2176 case GL_CURRENT_PROGRAM:
2177 case GL_PACK_ALIGNMENT:
2178 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2179 case GL_UNPACK_ALIGNMENT:
2180 case GL_GENERATE_MIPMAP_HINT:
2181 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2182 case GL_RED_BITS:
2183 case GL_GREEN_BITS:
2184 case GL_BLUE_BITS:
2185 case GL_ALPHA_BITS:
2186 case GL_DEPTH_BITS:
2187 case GL_STENCIL_BITS:
2188 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2189 case GL_CULL_FACE_MODE:
2190 case GL_FRONT_FACE:
2191 case GL_ACTIVE_TEXTURE:
2192 case GL_STENCIL_FUNC:
2193 case GL_STENCIL_VALUE_MASK:
2194 case GL_STENCIL_REF:
2195 case GL_STENCIL_FAIL:
2196 case GL_STENCIL_PASS_DEPTH_FAIL:
2197 case GL_STENCIL_PASS_DEPTH_PASS:
2198 case GL_STENCIL_BACK_FUNC:
2199 case GL_STENCIL_BACK_VALUE_MASK:
2200 case GL_STENCIL_BACK_REF:
2201 case GL_STENCIL_BACK_FAIL:
2202 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2203 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2204 case GL_DEPTH_FUNC:
2205 case GL_BLEND_SRC_RGB:
2206 case GL_BLEND_SRC_ALPHA:
2207 case GL_BLEND_DST_RGB:
2208 case GL_BLEND_DST_ALPHA:
2209 case GL_BLEND_EQUATION_RGB:
2210 case GL_BLEND_EQUATION_ALPHA:
2211 case GL_STENCIL_WRITEMASK:
2212 case GL_STENCIL_BACK_WRITEMASK:
2213 case GL_STENCIL_CLEAR_VALUE:
2214 case GL_SUBPIXEL_BITS:
2215 case GL_MAX_TEXTURE_SIZE:
2216 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2217 case GL_SAMPLE_BUFFERS:
2218 case GL_SAMPLES:
2219 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2220 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2221 case GL_TEXTURE_BINDING_2D:
2222 case GL_TEXTURE_BINDING_CUBE_MAP:
2223 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2224 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2225 case GL_PROGRAM_BINARY_FORMATS_OES:
2226 {
2227 *type = GL_INT;
2228 *numParams = 1;
2229 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002230 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002231 case GL_MAX_SAMPLES_ANGLE:
2232 {
2233 if (getMaxSupportedSamples() != 0)
2234 {
2235 *type = GL_INT;
2236 *numParams = 1;
2237 }
2238 else
2239 {
2240 return false;
2241 }
2242 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002243 return true;
Shannon Woods158c4382014-05-06 13:00:07 -04002244 case GL_PIXEL_PACK_BUFFER_BINDING:
2245 case GL_PIXEL_UNPACK_BUFFER_BINDING:
2246 {
2247 if (supportsPBOs())
2248 {
2249 *type = GL_INT;
2250 *numParams = 1;
2251 }
2252 else
2253 {
2254 return false;
2255 }
2256 }
2257 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002258 case GL_MAX_VIEWPORT_DIMS:
2259 {
2260 *type = GL_INT;
2261 *numParams = 2;
2262 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002263 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002264 case GL_VIEWPORT:
2265 case GL_SCISSOR_BOX:
2266 {
2267 *type = GL_INT;
2268 *numParams = 4;
2269 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002270 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002271 case GL_SHADER_COMPILER:
2272 case GL_SAMPLE_COVERAGE_INVERT:
2273 case GL_DEPTH_WRITEMASK:
2274 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2275 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2276 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2277 case GL_SAMPLE_COVERAGE:
2278 case GL_SCISSOR_TEST:
2279 case GL_STENCIL_TEST:
2280 case GL_DEPTH_TEST:
2281 case GL_BLEND:
2282 case GL_DITHER:
2283 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2284 {
2285 *type = GL_BOOL;
2286 *numParams = 1;
2287 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002288 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002289 case GL_COLOR_WRITEMASK:
2290 {
2291 *type = GL_BOOL;
2292 *numParams = 4;
2293 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002294 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002295 case GL_POLYGON_OFFSET_FACTOR:
2296 case GL_POLYGON_OFFSET_UNITS:
2297 case GL_SAMPLE_COVERAGE_VALUE:
2298 case GL_DEPTH_CLEAR_VALUE:
2299 case GL_LINE_WIDTH:
2300 {
2301 *type = GL_FLOAT;
2302 *numParams = 1;
2303 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002304 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002305 case GL_ALIASED_LINE_WIDTH_RANGE:
2306 case GL_ALIASED_POINT_SIZE_RANGE:
2307 case GL_DEPTH_RANGE:
2308 {
2309 *type = GL_FLOAT;
2310 *numParams = 2;
2311 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002312 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002313 case GL_COLOR_CLEAR_VALUE:
2314 case GL_BLEND_COLOR:
2315 {
2316 *type = GL_FLOAT;
2317 *numParams = 4;
2318 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002319 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002320 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
2321 if (!supportsTextureFilterAnisotropy())
2322 {
2323 return false;
2324 }
2325 *type = GL_FLOAT;
2326 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002327 return true;
2328 }
2329
2330 if (mClientVersion < 3)
2331 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002332 return false;
2333 }
2334
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002335 // Check for ES3.0+ parameter names
2336 switch (pname)
2337 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002338 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2339 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002340 case GL_UNIFORM_BUFFER_BINDING:
2341 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002342 case GL_COPY_READ_BUFFER_BINDING:
2343 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002344 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002345 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002346 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002347 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002348 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2349 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2350 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Geoff Langd3ff9002014-05-08 11:19:27 -04002351 case GL_MAX_VARYING_COMPONENTS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002352 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002353 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2354 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002355 case GL_NUM_EXTENSIONS:
Jamie Madillee7010d2013-10-17 10:45:47 -04002356 case GL_MAJOR_VERSION:
2357 case GL_MINOR_VERSION:
Jamie Madill13a2f852013-12-11 16:35:08 -05002358 case GL_MAX_ELEMENTS_INDICES:
2359 case GL_MAX_ELEMENTS_VERTICES:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002360 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
Jamie Madill2e503552013-12-19 13:48:34 -05002361 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002362 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002363 {
2364 *type = GL_INT;
2365 *numParams = 1;
2366 }
2367 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002368
2369 case GL_MAX_ELEMENT_INDEX:
2370 case GL_MAX_UNIFORM_BLOCK_SIZE:
2371 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2372 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2373 case GL_MAX_SERVER_WAIT_TIMEOUT:
2374 {
2375 *type = GL_INT_64_ANGLEX;
2376 *numParams = 1;
2377 }
2378 return true;
Jamie Madill2e503552013-12-19 13:48:34 -05002379
2380 case GL_TRANSFORM_FEEDBACK_ACTIVE:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002381 case GL_TRANSFORM_FEEDBACK_PAUSED:
Jamie Madill2e503552013-12-19 13:48:34 -05002382 {
2383 *type = GL_BOOL;
2384 *numParams = 1;
2385 }
2386 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002387 }
2388
2389 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002390}
2391
Shannon Woods1b2fb852013-08-19 14:28:48 -04002392bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2393{
2394 if (mClientVersion < 3)
2395 {
2396 return false;
2397 }
2398
2399 switch (target)
2400 {
2401 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2402 case GL_UNIFORM_BUFFER_BINDING:
2403 {
2404 *type = GL_INT;
2405 *numParams = 1;
2406 }
2407 return true;
2408 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2409 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2410 case GL_UNIFORM_BUFFER_START:
2411 case GL_UNIFORM_BUFFER_SIZE:
2412 {
2413 *type = GL_INT_64_ANGLEX;
2414 *numParams = 1;
2415 }
2416 }
2417
2418 return false;
2419}
2420
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002421// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002422// scissor rectangle to the renderer
2423bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002424{
2425 Framebuffer *framebufferObject = getDrawFramebuffer();
2426
2427 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2428 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002429 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002430 }
2431
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002432 mRenderer->applyRenderTarget(framebufferObject);
2433
daniel@transgaming.com12985182012-12-20 20:56:31 +00002434 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002435 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002436 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002437 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002438 }
2439
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002440 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002441
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002442 return true;
2443}
2444
2445// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2446void Context::applyState(GLenum drawMode)
2447{
Nicolas Capensfd396552013-06-18 21:41:30 -04002448 Framebuffer *framebufferObject = getDrawFramebuffer();
2449 int samples = framebufferObject->getSamples();
2450
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002451 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002452 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002453 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002454
2455 unsigned int mask = 0;
2456 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002457 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002458 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002459 {
Nicolas Capensfd396552013-06-18 21:41:30 -04002460
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002461 float threshold = 0.5f;
2462
Nicolas Capensfd396552013-06-18 21:41:30 -04002463 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002464 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002465 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002466
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002467 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002468 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002469 threshold += 1.0f;
2470 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002471 }
2472 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002473 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002474
2475 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002476 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002477 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002478 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002479 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002480 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002481 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002482 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002483 }
Geoff Langc142e9d2013-09-30 15:19:47 -04002484 mRenderer->setBlendState(framebufferObject, mState.blend, mState.blendColor, mask);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002485
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002486 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002487 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002488}
2489
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002490// Applies the shaders and shader constants to the Direct3D 9 device
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002491void Context::applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002492{
Jamie Madillc5a83002014-02-14 16:41:25 -05002493 const VertexAttribute *vertexAttributes = getCurrentVertexArray()->getVertexAttributes();
2494
2495 VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS];
2496 VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.vertexAttribCurrentValues);
2497
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002498 mRenderer->applyShaders(programBinary, mState.rasterizer.rasterizerDiscard, transformFeedbackActive, inputLayout);
Geoff Lang0550d032014-01-30 11:29:07 -05002499
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002500 programBinary->applyUniforms();
2501}
2502
Geoff Lange2e0ce02013-09-17 17:05:08 -04002503bool Context::getCurrentTextureAndSamplerState(ProgramBinary *programBinary, SamplerType type, int index, Texture **outTexture,
2504 TextureType *outTextureType, SamplerState *outSampler)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002505{
Geoff Lange2e0ce02013-09-17 17:05:08 -04002506 int textureUnit = programBinary->getSamplerMapping(type, index); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002507
Geoff Lange2e0ce02013-09-17 17:05:08 -04002508 if (textureUnit != -1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002509 {
Geoff Lange2e0ce02013-09-17 17:05:08 -04002510 TextureType textureType = programBinary->getSamplerTextureType(type, index);
2511 Texture *texture = getSamplerTexture(textureUnit, textureType);
2512
2513 SamplerState samplerState;
2514 texture->getSamplerState(&samplerState);
2515
2516 if (mState.samplers[textureUnit] != 0)
2517 {
2518 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2519 samplerObject->getState(&samplerState);
2520 }
2521
2522 *outTexture = texture;
2523 *outTextureType = textureType;
2524 *outSampler = samplerState;
2525
2526 return true;
2527 }
2528 else
2529 {
2530 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002531 }
2532}
2533
Geoff Lange2e0ce02013-09-17 17:05:08 -04002534void Context::generateSwizzles(ProgramBinary *programBinary)
2535{
2536 generateSwizzles(programBinary, SAMPLER_PIXEL);
2537
2538 if (mSupportsVertexTexture)
2539 {
2540 generateSwizzles(programBinary, SAMPLER_VERTEX);
2541 }
2542}
2543
2544void Context::generateSwizzles(ProgramBinary *programBinary, SamplerType type)
2545{
2546 // Range of Direct3D samplers of given sampler type
Geoff Lange2e0ce02013-09-17 17:05:08 -04002547 int samplerRange = programBinary->getUsedSamplerRange(type);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002548 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2549 {
2550 Texture *texture = NULL;
2551 TextureType textureType;
2552 SamplerState samplerState;
2553 if (getCurrentTextureAndSamplerState(programBinary, type, samplerIndex, &texture, &textureType, &samplerState) && texture->isSwizzled())
2554 {
2555 mRenderer->generateSwizzle(texture);
2556 }
2557 }
2558}
2559
2560// Applies the textures and sampler states to the Direct3D 9 device
2561void Context::applyTextures(ProgramBinary *programBinary)
2562{
2563 applyTextures(programBinary, SAMPLER_PIXEL);
2564
2565 if (mSupportsVertexTexture)
2566 {
2567 applyTextures(programBinary, SAMPLER_VERTEX);
2568 }
2569}
2570
2571// For each Direct3D sampler of either the pixel or vertex stage,
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002572// looks up the corresponding OpenGL texture image unit and texture type,
2573// and sets the texture and its addressing/filtering state (or NULL when inactive).
Geoff Lange2e0ce02013-09-17 17:05:08 -04002574void Context::applyTextures(ProgramBinary *programBinary, SamplerType type)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002575{
Geoff Langcdf22f92013-10-31 10:38:23 -04002576 FramebufferTextureSerialSet boundFramebufferTextures = getBoundFramebufferTextureSerials();
2577
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002578 // Range of Direct3D samplers of given sampler type
2579 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002580 int samplerRange = programBinary->getUsedSamplerRange(type);
2581
2582 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2583 {
Geoff Lange2e0ce02013-09-17 17:05:08 -04002584 Texture *texture = NULL;
2585 TextureType textureType;
2586 SamplerState samplerState;
2587 if (getCurrentTextureAndSamplerState(programBinary, type, samplerIndex, &texture, &textureType, &samplerState))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002588 {
Geoff Lange2e0ce02013-09-17 17:05:08 -04002589 if (texture->isSamplerComplete(samplerState) &&
2590 boundFramebufferTextures.find(texture->getTextureSerial()) == boundFramebufferTextures.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002591 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002592 mRenderer->setSamplerState(type, samplerIndex, samplerState);
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002593 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002594 texture->resetDirty();
2595 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002596 else
2597 {
2598 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2599 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002600 }
2601 else
2602 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002603 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002604 }
2605 }
2606
2607 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2608 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002609 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002610 }
2611}
2612
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002613bool Context::applyUniformBuffers()
2614{
2615 Program *programObject = getProgram(mState.currentProgram);
2616 ProgramBinary *programBinary = programObject->getProgramBinary();
2617
2618 std::vector<gl::Buffer*> boundBuffers;
2619
2620 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2621 {
2622 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2623 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2624 if (boundBuffer.id() == 0)
2625 {
2626 // undefined behaviour
2627 return false;
2628 }
2629 else
2630 {
2631 gl::Buffer *uniformBuffer = boundBuffer.get();
2632 ASSERT(uniformBuffer);
2633 boundBuffers.push_back(uniformBuffer);
2634 }
2635 }
2636
2637 return programBinary->applyUniformBuffers(boundBuffers);
2638}
2639
Geoff Langeeba6e12014-02-03 13:12:30 -05002640bool Context::applyTransformFeedbackBuffers()
2641{
2642 TransformFeedback *curTransformFeedback = getCurrentTransformFeedback();
2643 if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
2644 {
2645 Buffer *transformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2646 GLintptr transformFeedbackOffsets[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2647 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2648 {
2649 transformFeedbackBuffers[i] = mState.transformFeedbackBuffers[i].get();
2650 transformFeedbackOffsets[i] = mState.transformFeedbackBuffers[i].getOffset();
2651 }
2652 mRenderer->applyTransformFeedbackBuffers(transformFeedbackBuffers, transformFeedbackOffsets);
2653 return true;
2654 }
2655 else
2656 {
2657 return false;
2658 }
2659}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002660
Geoff Langeeba6e12014-02-03 13:12:30 -05002661void Context::markTransformFeedbackUsage()
2662{
2663 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2664 {
2665 Buffer *buffer = mState.transformFeedbackBuffers[i].get();
2666 if (buffer)
2667 {
2668 buffer->markTransformFeedbackUsage();
2669 }
2670 }
2671}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002672
2673void Context::clear(GLbitfield mask)
2674{
Geoff Lang0550d032014-01-30 11:29:07 -05002675 if (isRasterizerDiscardEnabled())
2676 {
2677 return;
2678 }
2679
Geoff Langda507fe2013-08-20 12:01:42 -04002680 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002681 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2682 {
2683 clearParams.clearColor[i] = false;
2684 }
2685 clearParams.colorFClearValue = mState.colorClearValue;
2686 clearParams.colorClearType = GL_FLOAT;
2687 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2688 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2689 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2690 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2691 clearParams.clearDepth = false;
2692 clearParams.depthClearValue = mState.depthClearValue;
2693 clearParams.clearStencil = false;
2694 clearParams.stencilClearValue = mState.stencilClearValue;
2695 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2696 clearParams.scissorEnabled = mState.scissorTest;
2697 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002698
Geoff Lang0b833232013-08-21 10:13:29 -04002699 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002700 if (mask & GL_COLOR_BUFFER_BIT)
2701 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002702 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002703 {
Geoff Langda507fe2013-08-20 12:01:42 -04002704 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2705 {
2706 clearParams.clearColor[i] = true;
2707 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002708 }
2709 }
2710
2711 if (mask & GL_DEPTH_BUFFER_BIT)
2712 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002713 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002714 {
Geoff Langda507fe2013-08-20 12:01:42 -04002715 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002716 }
2717 }
2718
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002719 if (mask & GL_STENCIL_BUFFER_BIT)
2720 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002721 if (framebufferObject->getStencilbufferType() != GL_NONE)
2722 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002723 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002724 if (!depthStencil)
2725 {
2726 ERR("Depth stencil pointer unexpectedly null.");
2727 return;
2728 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002729
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002730 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002731 {
Geoff Langda507fe2013-08-20 12:01:42 -04002732 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002733 }
2734 }
2735 }
2736
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002737
daniel@transgaming.com12985182012-12-20 20:56:31 +00002738 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002739 {
2740 return;
2741 }
2742
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002743 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002744}
2745
Geoff Lang42359ca2013-08-21 13:25:17 -04002746void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2747{
Geoff Lang0550d032014-01-30 11:29:07 -05002748 if (isRasterizerDiscardEnabled())
2749 {
2750 return;
2751 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002752
Geoff Lang0550d032014-01-30 11:29:07 -05002753 // glClearBufferfv can be called to clear the color buffer or depth buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002754 ClearParameters clearParams = { 0 };
2755
2756 if (buffer == GL_COLOR)
2757 {
2758 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2759 {
2760 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2761 }
2762 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2763 clearParams.colorClearType = GL_FLOAT;
2764 }
2765 else
2766 {
2767 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2768 {
2769 clearParams.clearColor[i] = false;
2770 }
2771 clearParams.colorFClearValue = mState.colorClearValue;
2772 clearParams.colorClearType = GL_FLOAT;
2773 }
2774
2775 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2776 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2777 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2778 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2779
2780 if (buffer == GL_DEPTH)
2781 {
2782 clearParams.clearDepth = true;
2783 clearParams.depthClearValue = values[0];
2784 }
2785 else
2786 {
2787 clearParams.clearDepth = false;
2788 clearParams.depthClearValue = mState.depthClearValue;
2789 }
2790
2791 clearParams.clearStencil = false;
2792 clearParams.stencilClearValue = mState.stencilClearValue;
2793 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2794 clearParams.scissorEnabled = mState.scissorTest;
2795 clearParams.scissor = mState.scissor;
2796
2797 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2798 {
2799 return;
2800 }
2801
2802 mRenderer->clear(clearParams, getDrawFramebuffer());
2803}
2804
2805void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2806{
Geoff Lang0550d032014-01-30 11:29:07 -05002807 if (isRasterizerDiscardEnabled())
2808 {
2809 return;
2810 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002811
Geoff Lang0550d032014-01-30 11:29:07 -05002812 // glClearBufferuv can only be called to clear a color buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002813 ClearParameters clearParams = { 0 };
2814 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2815 {
2816 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2817 }
2818 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2819 clearParams.colorClearType = GL_UNSIGNED_INT;
2820 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2821 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2822 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2823 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2824 clearParams.clearDepth = false;
2825 clearParams.depthClearValue = mState.depthClearValue;
2826 clearParams.clearStencil = false;
2827 clearParams.stencilClearValue = mState.stencilClearValue;
2828 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2829 clearParams.scissorEnabled = mState.scissorTest;
2830 clearParams.scissor = mState.scissor;
2831
2832 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2833 {
2834 return;
2835 }
2836
2837 mRenderer->clear(clearParams, getDrawFramebuffer());
2838}
2839
2840void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2841{
Geoff Lang0550d032014-01-30 11:29:07 -05002842 if (isRasterizerDiscardEnabled())
2843 {
2844 return;
2845 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002846
Geoff Lang0550d032014-01-30 11:29:07 -05002847 // glClearBufferfv can be called to clear the color buffer or stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002848 ClearParameters clearParams = { 0 };
2849
2850 if (buffer == GL_COLOR)
2851 {
2852 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2853 {
2854 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2855 }
2856 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2857 clearParams.colorClearType = GL_INT;
2858 }
2859 else
2860 {
2861 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2862 {
2863 clearParams.clearColor[i] = false;
2864 }
2865 clearParams.colorFClearValue = mState.colorClearValue;
2866 clearParams.colorClearType = GL_FLOAT;
2867 }
2868
2869 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2870 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2871 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2872 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2873
2874 clearParams.clearDepth = false;
2875 clearParams.depthClearValue = mState.depthClearValue;
2876
2877 if (buffer == GL_STENCIL)
2878 {
2879 clearParams.clearStencil = true;
2880 clearParams.stencilClearValue = values[1];
2881 }
2882 else
2883 {
2884 clearParams.clearStencil = false;
2885 clearParams.stencilClearValue = mState.stencilClearValue;
2886 }
2887 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2888
2889 clearParams.scissorEnabled = mState.scissorTest;
2890 clearParams.scissor = mState.scissor;
2891
2892 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2893 {
2894 return;
2895 }
2896
2897 mRenderer->clear(clearParams, getDrawFramebuffer());
2898}
2899
2900void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2901{
Geoff Lang0550d032014-01-30 11:29:07 -05002902 if (isRasterizerDiscardEnabled())
2903 {
2904 return;
2905 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002906
Geoff Lang0550d032014-01-30 11:29:07 -05002907 // glClearBufferfi can only be called to clear a depth stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002908 ClearParameters clearParams = { 0 };
2909 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2910 {
2911 clearParams.clearColor[i] = false;
2912 }
2913 clearParams.colorFClearValue = mState.colorClearValue;
2914 clearParams.colorClearType = GL_FLOAT;
2915 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2916 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2917 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2918 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2919 clearParams.clearDepth = true;
2920 clearParams.depthClearValue = depth;
2921 clearParams.clearStencil = true;
2922 clearParams.stencilClearValue = stencil;
2923 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2924 clearParams.scissorEnabled = mState.scissorTest;
2925 clearParams.scissor = mState.scissor;
2926
2927 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2928 {
2929 return;
2930 }
2931
2932 mRenderer->clear(clearParams, getDrawFramebuffer());
2933}
2934
2935void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2936 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2937{
Jamie Madill26e91952014-03-05 15:01:27 -05002938 gl::Framebuffer *framebuffer = getReadFramebuffer();
Geoff Lang42359ca2013-08-21 13:25:17 -04002939
Jamie Madill26e91952014-03-05 15:01:27 -05002940 bool isSized = IsSizedInternalFormat(format, mClientVersion);
2941 GLenum sizedInternalFormat = (isSized ? format : GetSizedInternalFormat(format, type, mClientVersion));
Jamie Madilleb9baab2014-03-24 13:19:43 -04002942 GLuint outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, mState.pack.alignment);
Geoff Lang42359ca2013-08-21 13:25:17 -04002943
Jamie Madilleb9baab2014-03-24 13:19:43 -04002944 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, mState.pack, pixels);
Geoff Lang42359ca2013-08-21 13:25:17 -04002945}
2946
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002947void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2948{
2949 if (!mState.currentProgram)
2950 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002951 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002952 }
2953
Geoff Lange2e0ce02013-09-17 17:05:08 -04002954 ProgramBinary *programBinary = getCurrentProgramBinary();
2955 programBinary->applyUniforms();
2956
2957 generateSwizzles(programBinary);
2958
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002959 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002960 {
2961 return;
2962 }
2963
daniel@transgaming.com12985182012-12-20 20:56:31 +00002964 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002965 {
2966 return;
2967 }
2968
2969 applyState(mode);
2970
Jamie Madill57a89722013-07-02 11:57:03 -04002971 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002972 if (err != GL_NO_ERROR)
2973 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002974 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002975 }
2976
Geoff Langeeba6e12014-02-03 13:12:30 -05002977 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2978
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002979 applyShaders(programBinary, transformFeedbackActive);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002980 applyTextures(programBinary);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002981
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002982 if (!applyUniformBuffers())
2983 {
2984 return;
2985 }
2986
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002987 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002988 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002989 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002990 }
2991
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002992 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002993 {
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002994 mRenderer->drawArrays(mode, count, instances, transformFeedbackActive);
Geoff Langeeba6e12014-02-03 13:12:30 -05002995
2996 if (transformFeedbackActive)
2997 {
2998 markTransformFeedbackUsage();
2999 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003000 }
3001}
3002
3003void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
3004{
3005 if (!mState.currentProgram)
3006 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003007 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003008 }
3009
Jamie Madill57a89722013-07-02 11:57:03 -04003010 VertexArray *vao = getCurrentVertexArray();
3011 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003012 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003013 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003014 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04003015
3016 ProgramBinary *programBinary = getCurrentProgramBinary();
3017 programBinary->applyUniforms();
3018
3019 generateSwizzles(programBinary);
3020
daniel@transgaming.com91207b72012-11-28 20:56:43 +00003021 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003022 {
3023 return;
3024 }
3025
daniel@transgaming.com12985182012-12-20 20:56:31 +00003026 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003027 {
3028 return;
3029 }
3030
3031 applyState(mode);
3032
daniel@transgaming.com31240482012-11-28 21:06:41 +00003033 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04003034 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003035 if (err != GL_NO_ERROR)
3036 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003037 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003038 }
3039
3040 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04003041 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003042 if (err != GL_NO_ERROR)
3043 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003044 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003045 }
3046
Geoff Langeeba6e12014-02-03 13:12:30 -05003047 bool transformFeedbackActive = applyTransformFeedbackBuffers();
3048 // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation
3049 // layer.
3050 ASSERT(!transformFeedbackActive);
3051
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05003052 applyShaders(programBinary, transformFeedbackActive);
Geoff Lange2e0ce02013-09-17 17:05:08 -04003053 applyTextures(programBinary);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003054
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00003055 if (!applyUniformBuffers())
3056 {
3057 return;
3058 }
3059
daniel@transgaming.com92025f52012-11-28 20:52:54 +00003060 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003061 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003062 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003063 }
3064
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003065 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003066 {
Jamie Madill57a89722013-07-02 11:57:03 -04003067 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003068 }
3069}
3070
3071// Implements glFlush when block is false, glFinish when block is true
3072void Context::sync(bool block)
3073{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00003074 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003075}
3076
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003077void Context::recordInvalidEnum()
3078{
3079 mInvalidEnum = true;
3080}
3081
3082void Context::recordInvalidValue()
3083{
3084 mInvalidValue = true;
3085}
3086
3087void Context::recordInvalidOperation()
3088{
3089 mInvalidOperation = true;
3090}
3091
3092void Context::recordOutOfMemory()
3093{
3094 mOutOfMemory = true;
3095}
3096
3097void Context::recordInvalidFramebufferOperation()
3098{
3099 mInvalidFramebufferOperation = true;
3100}
3101
3102// Get one of the recorded errors and clear its flag, if any.
3103// [OpenGL ES 2.0.24] section 2.5 page 13.
3104GLenum Context::getError()
3105{
3106 if (mInvalidEnum)
3107 {
3108 mInvalidEnum = false;
3109
3110 return GL_INVALID_ENUM;
3111 }
3112
3113 if (mInvalidValue)
3114 {
3115 mInvalidValue = false;
3116
3117 return GL_INVALID_VALUE;
3118 }
3119
3120 if (mInvalidOperation)
3121 {
3122 mInvalidOperation = false;
3123
3124 return GL_INVALID_OPERATION;
3125 }
3126
3127 if (mOutOfMemory)
3128 {
3129 mOutOfMemory = false;
3130
3131 return GL_OUT_OF_MEMORY;
3132 }
3133
3134 if (mInvalidFramebufferOperation)
3135 {
3136 mInvalidFramebufferOperation = false;
3137
3138 return GL_INVALID_FRAMEBUFFER_OPERATION;
3139 }
3140
3141 return GL_NO_ERROR;
3142}
3143
3144GLenum Context::getResetStatus()
3145{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003146 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003147 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00003148 // mResetStatus will be set by the markContextLost callback
3149 // in the case a notification is sent
3150 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003151 }
3152
3153 GLenum status = mResetStatus;
3154
3155 if (mResetStatus != GL_NO_ERROR)
3156 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003157 ASSERT(mContextLost);
3158
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003159 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003160 {
3161 mResetStatus = GL_NO_ERROR;
3162 }
3163 }
3164
3165 return status;
3166}
3167
3168bool Context::isResetNotificationEnabled()
3169{
3170 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
3171}
3172
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003173int Context::getClientVersion() const
3174{
3175 return mClientVersion;
3176}
3177
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003178int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003179{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003180 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003181}
3182
3183float Context::getMaximumPointSize() const
3184{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00003185 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003186}
3187
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003188unsigned int Context::getMaximumCombinedTextureImageUnits() const
3189{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00003190 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003191}
3192
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003193unsigned int Context::getMaximumCombinedUniformBufferBindings() const
3194{
3195 return mRenderer->getMaxVertexShaderUniformBuffers() +
3196 mRenderer->getMaxFragmentShaderUniformBuffers();
3197}
3198
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003199int Context::getMaxSupportedSamples() const
3200{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00003201 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003202}
3203
Geoff Lang005df412013-10-16 14:12:50 -04003204GLsizei Context::getMaxSupportedFormatSamples(GLenum internalFormat) const
Geoff Lang0e120e32013-05-29 10:23:55 -04003205{
3206 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
3207}
3208
Geoff Lang005df412013-10-16 14:12:50 -04003209GLsizei Context::getNumSampleCounts(GLenum internalFormat) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003210{
3211 return mRenderer->getNumSampleCounts(internalFormat);
3212}
3213
Geoff Lang005df412013-10-16 14:12:50 -04003214void Context::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003215{
3216 mRenderer->getSampleCounts(internalFormat, bufSize, params);
3217}
3218
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003219unsigned int Context::getMaxTransformFeedbackBufferBindings() const
3220{
3221 return mRenderer->getMaxTransformFeedbackBuffers();
3222}
3223
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00003224GLintptr Context::getUniformBufferOffsetAlignment() const
3225{
3226 // setting a large alignment forces uniform buffers to bind with zero offset
3227 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
3228}
3229
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003230unsigned int Context::getMaximumRenderTargets() const
3231{
3232 return mRenderer->getMaxRenderTargets();
3233}
3234
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003235bool Context::supportsEventQueries() const
3236{
3237 return mSupportsEventQueries;
3238}
3239
3240bool Context::supportsOcclusionQueries() const
3241{
3242 return mSupportsOcclusionQueries;
3243}
3244
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00003245bool Context::supportsBGRATextures() const
3246{
3247 return mSupportsBGRATextures;
3248}
3249
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003250bool Context::supportsDXT1Textures() const
3251{
3252 return mSupportsDXT1Textures;
3253}
3254
3255bool Context::supportsDXT3Textures() const
3256{
3257 return mSupportsDXT3Textures;
3258}
3259
3260bool Context::supportsDXT5Textures() const
3261{
3262 return mSupportsDXT5Textures;
3263}
3264
3265bool Context::supportsFloat32Textures() const
3266{
3267 return mSupportsFloat32Textures;
3268}
3269
3270bool Context::supportsFloat32LinearFilter() const
3271{
3272 return mSupportsFloat32LinearFilter;
3273}
3274
3275bool Context::supportsFloat32RenderableTextures() const
3276{
3277 return mSupportsFloat32RenderableTextures;
3278}
3279
3280bool Context::supportsFloat16Textures() const
3281{
3282 return mSupportsFloat16Textures;
3283}
3284
3285bool Context::supportsFloat16LinearFilter() const
3286{
3287 return mSupportsFloat16LinearFilter;
3288}
3289
3290bool Context::supportsFloat16RenderableTextures() const
3291{
3292 return mSupportsFloat16RenderableTextures;
3293}
3294
3295int Context::getMaximumRenderbufferDimension() const
3296{
3297 return mMaxRenderbufferDimension;
3298}
3299
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003300int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003301{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003302 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003303}
3304
3305int Context::getMaximumCubeTextureDimension() const
3306{
3307 return mMaxCubeTextureDimension;
3308}
3309
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003310int Context::getMaximum3DTextureDimension() const
3311{
3312 return mMax3DTextureDimension;
3313}
3314
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00003315int Context::getMaximum2DArrayTextureLayers() const
3316{
3317 return mMax2DArrayTextureLayers;
3318}
3319
Geoff Langce635692013-09-24 13:56:32 -04003320int Context::getMaximum2DTextureLevel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003321{
Geoff Langce635692013-09-24 13:56:32 -04003322 return mMax2DTextureLevel;
3323}
3324
3325int Context::getMaximumCubeTextureLevel() const
3326{
3327 return mMaxCubeTextureLevel;
3328}
3329
3330int Context::getMaximum3DTextureLevel() const
3331{
3332 return mMax3DTextureLevel;
3333}
3334
3335int Context::getMaximum2DArrayTextureLevel() const
3336{
3337 return mMax2DArrayTextureLevel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003338}
3339
3340bool Context::supportsLuminanceTextures() const
3341{
3342 return mSupportsLuminanceTextures;
3343}
3344
3345bool Context::supportsLuminanceAlphaTextures() const
3346{
3347 return mSupportsLuminanceAlphaTextures;
3348}
3349
Geoff Lang632192d2013-10-04 13:40:46 -04003350bool Context::supportsRGTextures() const
3351{
3352 return mSupportsRGTextures;
3353}
3354
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003355bool Context::supportsDepthTextures() const
3356{
3357 return mSupportsDepthTextures;
3358}
3359
3360bool Context::supports32bitIndices() const
3361{
3362 return mSupports32bitIndices;
3363}
3364
3365bool Context::supportsNonPower2Texture() const
3366{
3367 return mSupportsNonPower2Texture;
3368}
3369
3370bool Context::supportsInstancing() const
3371{
3372 return mSupportsInstancing;
3373}
3374
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003375bool Context::supportsTextureFilterAnisotropy() const
3376{
3377 return mSupportsTextureFilterAnisotropy;
3378}
3379
Shannon Woodsb3801742014-03-27 14:59:19 -04003380bool Context::supportsPBOs() const
3381{
3382 return mSupportsPBOs;
3383}
3384
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003385float Context::getTextureMaxAnisotropy() const
3386{
3387 return mMaxTextureAnisotropy;
3388}
3389
Geoff Lang005df412013-10-16 14:12:50 -04003390bool Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003391{
3392 Framebuffer *framebuffer = getReadFramebuffer();
3393 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3394 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003395 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003396 }
3397
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003398 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003399 if (!renderbuffer)
3400 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003401 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003402 }
3403
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00003404 *internalFormat = renderbuffer->getActualFormat();
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00003405 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
3406 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003407
3408 return true;
3409}
3410
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003411void Context::detachBuffer(GLuint buffer)
3412{
3413 // [OpenGL ES 2.0.24] section 2.9 page 22:
3414 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3415 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3416
3417 if (mState.arrayBuffer.id() == buffer)
3418 {
3419 mState.arrayBuffer.set(NULL);
3420 }
3421
Jamie Madill57a89722013-07-02 11:57:03 -04003422 // mark as freed among the vertex array objects
3423 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003424 {
Jamie Madill57a89722013-07-02 11:57:03 -04003425 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003426 }
3427}
3428
3429void Context::detachTexture(GLuint texture)
3430{
3431 // [OpenGL ES 2.0.24] section 3.8 page 84:
3432 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3433 // rebound to texture object zero
3434
3435 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3436 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003437 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003438 {
3439 if (mState.samplerTexture[type][sampler].id() == texture)
3440 {
3441 mState.samplerTexture[type][sampler].set(NULL);
3442 }
3443 }
3444 }
3445
3446 // [OpenGL ES 2.0.24] section 4.4 page 112:
3447 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
3448 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
3449 // image was attached in the currently bound framebuffer.
3450
3451 Framebuffer *readFramebuffer = getReadFramebuffer();
3452 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3453
3454 if (readFramebuffer)
3455 {
3456 readFramebuffer->detachTexture(texture);
3457 }
3458
3459 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3460 {
3461 drawFramebuffer->detachTexture(texture);
3462 }
3463}
3464
3465void Context::detachFramebuffer(GLuint framebuffer)
3466{
3467 // [OpenGL ES 2.0.24] section 4.4 page 107:
3468 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3469 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3470
3471 if (mState.readFramebuffer == framebuffer)
3472 {
3473 bindReadFramebuffer(0);
3474 }
3475
3476 if (mState.drawFramebuffer == framebuffer)
3477 {
3478 bindDrawFramebuffer(0);
3479 }
3480}
3481
3482void Context::detachRenderbuffer(GLuint renderbuffer)
3483{
3484 // [OpenGL ES 2.0.24] section 4.4 page 109:
3485 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3486 // had been executed with the target RENDERBUFFER and name of zero.
3487
3488 if (mState.renderbuffer.id() == renderbuffer)
3489 {
3490 bindRenderbuffer(0);
3491 }
3492
3493 // [OpenGL ES 2.0.24] section 4.4 page 111:
3494 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3495 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3496 // point to which this image was attached in the currently bound framebuffer.
3497
3498 Framebuffer *readFramebuffer = getReadFramebuffer();
3499 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3500
3501 if (readFramebuffer)
3502 {
3503 readFramebuffer->detachRenderbuffer(renderbuffer);
3504 }
3505
3506 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3507 {
3508 drawFramebuffer->detachRenderbuffer(renderbuffer);
3509 }
3510}
3511
Jamie Madill57a89722013-07-02 11:57:03 -04003512void Context::detachVertexArray(GLuint vertexArray)
3513{
3514 // [OpenGL ES 3.0.2] section 2.10 page 43:
3515 // If a vertex array object that is currently bound is deleted, the binding
3516 // for that object reverts to zero and the default vertex array becomes current.
3517 if (mState.vertexArray == vertexArray)
3518 {
3519 bindVertexArray(0);
3520 }
3521}
3522
Geoff Langc8058452014-02-03 12:04:11 -05003523void Context::detachTransformFeedback(GLuint transformFeedback)
3524{
3525 if (mState.transformFeedback.id() == transformFeedback)
3526 {
3527 bindTransformFeedback(0);
3528 }
3529}
3530
Jamie Madilldc356042013-07-19 16:36:57 -04003531void Context::detachSampler(GLuint sampler)
3532{
3533 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3534 // If a sampler object that is currently bound to one or more texture units is
3535 // deleted, it is as though BindSampler is called once for each texture unit to
3536 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3537 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3538 {
3539 if (mState.samplers[textureUnit] == sampler)
3540 {
3541 mState.samplers[textureUnit] = 0;
3542 }
3543 }
3544}
3545
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003546Texture *Context::getIncompleteTexture(TextureType type)
3547{
3548 Texture *t = mIncompleteTextures[type].get();
3549
3550 if (t == NULL)
3551 {
Jamie Madill88f18f42013-09-18 14:36:19 -04003552 const GLubyte color[] = { 0, 0, 0, 255 };
3553 const PixelUnpackState incompleteUnpackState(1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003554
3555 switch (type)
3556 {
3557 default:
3558 UNREACHABLE();
3559 // default falls through to TEXTURE_2D
3560
3561 case TEXTURE_2D:
3562 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003563 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003564 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003565 t = incomplete2d;
3566 }
3567 break;
3568
3569 case TEXTURE_CUBE:
3570 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003571 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003572
Jamie Madill88f18f42013-09-18 14:36:19 -04003573 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3574 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3575 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3576 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3577 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3578 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003579
3580 t = incompleteCube;
3581 }
3582 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003583
3584 case TEXTURE_3D:
3585 {
3586 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003587 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003588
3589 t = incomplete3d;
3590 }
3591 break;
3592
3593 case TEXTURE_2D_ARRAY:
3594 {
3595 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003596 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003597
3598 t = incomplete2darray;
3599 }
3600 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003601 }
3602
3603 mIncompleteTextures[type].set(t);
3604 }
3605
3606 return t;
3607}
3608
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003609bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003610{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003611 if (drawMode == GL_POINTS)
3612 {
3613 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3614 // which affects varying interpolation. Since the value of gl_PointSize is
3615 // undefined when not written, just skip drawing to avoid unexpected results.
3616 if (!getCurrentProgramBinary()->usesPointSize())
3617 {
3618 // This is stictly speaking not an error, but developers should be
3619 // notified of risking undefined behavior.
3620 ERR("Point rendering without writing to gl_PointSize.");
3621
3622 return true;
3623 }
3624 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003625 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003626 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003627 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003628 {
3629 return true;
3630 }
3631 }
3632
3633 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003634}
3635
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003636void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003637{
3638 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003639 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003640}
3641
3642void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3643{
3644 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003645 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003646}
3647
3648void Context::setVertexAttribi(GLuint index, const GLint values[4])
3649{
3650 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003651 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003652}
3653
3654void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3655{
Jamie Madill57a89722013-07-02 11:57:03 -04003656 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003657}
3658
Jamie Madille29d1672013-07-19 16:36:57 -04003659void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3660{
3661 mResourceManager->checkSamplerAllocation(sampler);
3662
3663 Sampler *samplerObject = getSampler(sampler);
3664 ASSERT(samplerObject);
3665
3666 switch (pname)
3667 {
3668 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3669 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3670 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3671 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3672 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3673 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3674 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3675 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3676 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3677 default: UNREACHABLE(); break;
3678 }
3679}
3680
3681void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3682{
3683 mResourceManager->checkSamplerAllocation(sampler);
3684
3685 Sampler *samplerObject = getSampler(sampler);
3686 ASSERT(samplerObject);
3687
3688 switch (pname)
3689 {
Jamie Madill9675b802013-07-19 16:36:59 -04003690 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3691 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3692 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3693 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3694 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003695 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3696 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003697 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3698 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003699 default: UNREACHABLE(); break;
3700 }
3701}
3702
Jamie Madill9675b802013-07-19 16:36:59 -04003703GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3704{
3705 mResourceManager->checkSamplerAllocation(sampler);
3706
3707 Sampler *samplerObject = getSampler(sampler);
3708 ASSERT(samplerObject);
3709
3710 switch (pname)
3711 {
3712 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3713 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3714 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3715 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3716 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3717 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3718 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3719 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3720 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3721 default: UNREACHABLE(); return 0;
3722 }
3723}
3724
3725GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3726{
3727 mResourceManager->checkSamplerAllocation(sampler);
3728
3729 Sampler *samplerObject = getSampler(sampler);
3730 ASSERT(samplerObject);
3731
3732 switch (pname)
3733 {
3734 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3735 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3736 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3737 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3738 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3739 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3740 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3741 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3742 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3743 default: UNREACHABLE(); return 0;
3744 }
3745}
3746
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003747// keep list sorted in following order
3748// OES extensions
3749// EXT extensions
3750// Vendor extensions
3751void Context::initExtensionString()
3752{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003753 // Do not report extension in GLES 3 contexts for now
3754 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003755 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003756 // OES extensions
3757 if (supports32bitIndices())
3758 {
3759 mExtensionStringList.push_back("GL_OES_element_index_uint");
3760 }
3761
3762 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
3763 mExtensionStringList.push_back("GL_OES_get_program_binary");
3764 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
Shannon Woodsb3801742014-03-27 14:59:19 -04003765
3766 if (supportsPBOs())
3767 {
Shannon Woods6667f762014-05-06 17:12:19 -04003768 mExtensionStringList.push_back("NV_pixel_buffer_object");
Shannon Woodsb3801742014-03-27 14:59:19 -04003769 mExtensionStringList.push_back("GL_OES_mapbuffer");
Shannon Woods916e7692014-03-27 16:58:22 -04003770 mExtensionStringList.push_back("GL_EXT_map_buffer_range");
Shannon Woodsb3801742014-03-27 14:59:19 -04003771 }
Shannon Woods916e7692014-03-27 16:58:22 -04003772
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003773 if (mRenderer->getDerivativeInstructionSupport())
3774 {
3775 mExtensionStringList.push_back("GL_OES_standard_derivatives");
3776 }
3777
3778 if (supportsFloat16Textures())
3779 {
3780 mExtensionStringList.push_back("GL_OES_texture_half_float");
3781 }
3782 if (supportsFloat16LinearFilter())
3783 {
3784 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
3785 }
3786 if (supportsFloat32Textures())
3787 {
3788 mExtensionStringList.push_back("GL_OES_texture_float");
3789 }
3790 if (supportsFloat32LinearFilter())
3791 {
3792 mExtensionStringList.push_back("GL_OES_texture_float_linear");
3793 }
3794
Geoff Lang632192d2013-10-04 13:40:46 -04003795 if (supportsRGTextures())
3796 {
3797 mExtensionStringList.push_back("GL_EXT_texture_rg");
3798 }
3799
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003800 if (supportsNonPower2Texture())
3801 {
3802 mExtensionStringList.push_back("GL_OES_texture_npot");
3803 }
3804
3805 // Multi-vendor (EXT) extensions
3806 if (supportsOcclusionQueries())
3807 {
3808 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
3809 }
3810
3811 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
3812 mExtensionStringList.push_back("GL_EXT_robustness");
Nicolas Capens46485082014-04-15 13:12:50 -04003813 mExtensionStringList.push_back("GL_EXT_shader_texture_lod");
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003814
3815 if (supportsDXT1Textures())
3816 {
3817 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
3818 }
3819
3820 if (supportsTextureFilterAnisotropy())
3821 {
3822 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
3823 }
3824
3825 if (supportsBGRATextures())
3826 {
3827 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3828 }
3829
3830 if (mRenderer->getMaxRenderTargets() > 1)
3831 {
3832 mExtensionStringList.push_back("GL_EXT_draw_buffers");
3833 }
3834
3835 mExtensionStringList.push_back("GL_EXT_texture_storage");
Jamie Madill2aeb26a2013-07-08 14:02:55 -04003836 mExtensionStringList.push_back("GL_EXT_frag_depth");
Geoff Lang496123f2014-02-12 11:33:51 -05003837 mExtensionStringList.push_back("GL_EXT_blend_minmax");
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003838
3839 // ANGLE-specific extensions
3840 if (supportsDepthTextures())
3841 {
3842 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
3843 }
3844
3845 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
3846 if (getMaxSupportedSamples() != 0)
3847 {
3848 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
3849 }
3850
3851 if (supportsInstancing())
3852 {
3853 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
3854 }
3855
3856 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
3857
3858 if (supportsDXT3Textures())
3859 {
3860 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
3861 }
3862 if (supportsDXT5Textures())
3863 {
3864 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
3865 }
3866
3867 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
3868 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
3869
3870 // Other vendor-specific extensions
3871 if (supportsEventQueries())
3872 {
3873 mExtensionStringList.push_back("GL_NV_fence");
3874 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003875 }
3876
Geoff Lang1ec57f82013-10-16 11:43:23 -04003877 if (mClientVersion == 3)
3878 {
3879 mExtensionStringList.push_back("GL_EXT_color_buffer_float");
Geoff Langcdacacd2014-04-24 12:01:56 -04003880
3881 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
3882
3883 if (supportsBGRATextures())
3884 {
3885 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3886 }
Geoff Lang1ec57f82013-10-16 11:43:23 -04003887 }
3888
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003889 // Join the extension strings to one long string for use with GetString
3890 std::stringstream strstr;
3891 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003892 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003893 strstr << mExtensionStringList[extensionIndex];
3894 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003895 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003896
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003897 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003898}
3899
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003900const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003901{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003902 return mCombinedExtensionsString;
3903}
3904
3905const char *Context::getExtensionString(const GLuint index) const
3906{
3907 ASSERT(index < mExtensionStringList.size());
3908 return mExtensionStringList[index].c_str();
3909}
3910
3911unsigned int Context::getNumExtensions() const
3912{
3913 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003914}
3915
3916void Context::initRendererString()
3917{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003918 std::ostringstream rendererString;
3919 rendererString << "ANGLE (";
3920 rendererString << mRenderer->getRendererDescription();
3921 rendererString << ")";
3922
3923 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003924}
3925
3926const char *Context::getRendererString() const
3927{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003928 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003929}
3930
Geoff Langcdf22f92013-10-31 10:38:23 -04003931Context::FramebufferTextureSerialSet Context::getBoundFramebufferTextureSerials()
3932{
3933 FramebufferTextureSerialSet set;
3934
3935 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3936 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
3937 {
3938 Renderbuffer *renderBuffer = drawFramebuffer->getColorbuffer(i);
3939 if (renderBuffer && renderBuffer->getTextureSerial() != 0)
3940 {
3941 set.insert(renderBuffer->getTextureSerial());
3942 }
3943 }
3944
3945 Renderbuffer *depthStencilBuffer = drawFramebuffer->getDepthOrStencilbuffer();
3946 if (depthStencilBuffer && depthStencilBuffer->getTextureSerial() != 0)
3947 {
3948 set.insert(depthStencilBuffer->getTextureSerial());
3949 }
3950
3951 return set;
3952}
3953
Geoff Lang758d5b22013-06-11 11:42:50 -04003954void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3955 GLbitfield mask, GLenum filter)
3956{
3957 Framebuffer *readFramebuffer = getReadFramebuffer();
3958 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3959
3960 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003961 bool blitDepth = false;
3962 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003963 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003964 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003965 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003966 }
3967 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3968 {
Geoff Lang685806d2013-06-12 11:16:36 -04003969 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003970 }
3971 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3972 {
Geoff Lang685806d2013-06-12 11:16:36 -04003973 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003974 }
3975
Geoff Lang125deab2013-08-09 13:34:16 -04003976 gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
3977 gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
Geoff Lang685806d2013-06-12 11:16:36 -04003978 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003979 {
Geoff Lang125deab2013-08-09 13:34:16 -04003980 const gl::Rectangle *scissor = mState.scissorTest ? &mState.scissor : NULL;
3981 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
Geoff Lang685806d2013-06-12 11:16:36 -04003982 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003983 }
3984}
3985
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003986void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3987 GLint x, GLint y, GLsizei width, GLsizei height)
3988{
3989 Framebuffer *frameBuffer = NULL;
3990 switch (target)
3991 {
3992 case GL_FRAMEBUFFER:
3993 case GL_DRAW_FRAMEBUFFER:
3994 frameBuffer = getDrawFramebuffer();
3995 break;
3996 case GL_READ_FRAMEBUFFER:
3997 frameBuffer = getReadFramebuffer();
3998 break;
3999 default:
4000 UNREACHABLE();
4001 }
4002
4003 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
4004 {
4005 for (int i = 0; i < numAttachments; ++i)
4006 {
4007 rx::RenderTarget *renderTarget = NULL;
4008
4009 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
4010 {
4011 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
4012 if (renderBuffer)
4013 {
4014 renderTarget = renderBuffer->getRenderTarget();
4015 }
4016 }
4017 else if (attachments[i] == GL_COLOR)
4018 {
4019 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
4020 if (renderBuffer)
4021 {
4022 renderTarget = renderBuffer->getRenderTarget();
4023 }
4024 }
4025 else
4026 {
4027 gl::Renderbuffer *renderBuffer = NULL;
4028 switch (attachments[i])
4029 {
4030 case GL_DEPTH_ATTACHMENT:
4031 case GL_DEPTH:
4032 renderBuffer = frameBuffer->getDepthbuffer();
4033 break;
4034 case GL_STENCIL_ATTACHMENT:
4035 case GL_STENCIL:
4036 renderBuffer = frameBuffer->getStencilbuffer();
4037 break;
4038 case GL_DEPTH_STENCIL_ATTACHMENT:
4039 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
4040 break;
4041 default:
4042 UNREACHABLE();
4043 }
4044
4045 if (renderBuffer)
4046 {
4047 renderTarget = renderBuffer->getDepthStencil();
4048 }
4049 }
4050
4051 if (renderTarget)
4052 {
4053 renderTarget->invalidate(x, y, width, height);
4054 }
4055 }
4056 }
4057}
4058
Jamie Madill7a5f7382014-03-05 15:01:24 -05004059bool Context::hasMappedBuffer(GLenum target) const
4060{
4061 if (target == GL_ARRAY_BUFFER)
4062 {
4063 for (unsigned int attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++)
4064 {
4065 const gl::VertexAttribute &vertexAttrib = getVertexAttribState(attribIndex);
4066 gl::Buffer *boundBuffer = vertexAttrib.mBoundBuffer.get();
4067 if (vertexAttrib.mArrayEnabled && boundBuffer && boundBuffer->mapped())
4068 {
4069 return true;
4070 }
4071 }
4072 }
4073 else if (target == GL_ELEMENT_ARRAY_BUFFER)
4074 {
4075 Buffer *elementBuffer = getElementArrayBuffer();
4076 return (elementBuffer && elementBuffer->mapped());
4077 }
4078 else if (target == GL_TRANSFORM_FEEDBACK_BUFFER)
4079 {
4080 UNIMPLEMENTED();
4081 }
4082 else UNREACHABLE();
4083 return false;
4084}
4085
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004086}
4087
4088extern "C"
4089{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00004090gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004091{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00004092 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004093}
4094
4095void glDestroyContext(gl::Context *context)
4096{
4097 delete context;
4098
4099 if (context == gl::getContext())
4100 {
4101 gl::makeCurrent(NULL, NULL, NULL);
4102 }
4103}
4104
4105void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
4106{
4107 gl::makeCurrent(context, display, surface);
4108}
4109
4110gl::Context *glGetCurrentContext()
4111{
4112 return gl::getContext();
4113}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00004114
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004115}