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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
Geoff Langeeba6e12014-02-03 13:12:30 -05003// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040029#include "libGLESv2/Sampler.h"
Jamie Madill1fc7e2c2014-01-21 16:47:10 -050030#include "libGLESv2/validationES.h"
Geoff Langc8058452014-02-03 12:04:11 -050031#include "libGLESv2/TransformFeedback.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000032
33#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000034
35#undef near
36#undef far
37
38namespace gl
39{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000040static const char* makeStaticString(const std::string& str)
41{
42 static std::set<std::string> strings;
43 std::set<std::string>::iterator it = strings.find(str);
44 if (it != strings.end())
45 return it->c_str();
46
47 return strings.insert(str).first->c_str();
48}
49
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000050Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000051{
52 ASSERT(robustAccess == false); // Unimplemented
53
Jamie Madill33dc8432013-07-26 11:55:05 -040054 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000055
56 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
57
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000058 mClientVersion = clientVersion;
59
apatrick@chromium.org144f2802012-07-12 01:42:34 +000060 mState.depthClearValue = 1.0f;
61 mState.stencilClearValue = 0;
62
Geoff Lang0550d032014-01-30 11:29:07 -050063 mState.rasterizer.rasterizerDiscard = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000064 mState.rasterizer.cullFace = false;
65 mState.rasterizer.cullMode = GL_BACK;
66 mState.rasterizer.frontFace = GL_CCW;
67 mState.rasterizer.polygonOffsetFill = false;
68 mState.rasterizer.polygonOffsetFactor = 0.0f;
69 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000070 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040071 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000072 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000073 mState.scissor.x = 0;
74 mState.scissor.y = 0;
75 mState.scissor.width = 0;
76 mState.scissor.height = 0;
77
78 mState.blend.blend = false;
79 mState.blend.sourceBlendRGB = GL_ONE;
80 mState.blend.sourceBlendAlpha = GL_ONE;
81 mState.blend.destBlendRGB = GL_ZERO;
82 mState.blend.destBlendAlpha = GL_ZERO;
83 mState.blend.blendEquationRGB = GL_FUNC_ADD;
84 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
85 mState.blend.sampleAlphaToCoverage = false;
86 mState.blend.dither = true;
87
apatrick@chromium.org144f2802012-07-12 01:42:34 +000088 mState.blendColor.red = 0;
89 mState.blendColor.green = 0;
90 mState.blendColor.blue = 0;
91 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000092
93 mState.depthStencil.depthTest = false;
94 mState.depthStencil.depthFunc = GL_LESS;
95 mState.depthStencil.depthMask = true;
96 mState.depthStencil.stencilTest = false;
97 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000098 mState.depthStencil.stencilMask = -1;
99 mState.depthStencil.stencilWritemask = -1;
100 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000101 mState.depthStencil.stencilBackMask = - 1;
102 mState.depthStencil.stencilBackWritemask = -1;
103 mState.depthStencil.stencilFail = GL_KEEP;
104 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
105 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
106 mState.depthStencil.stencilBackFail = GL_KEEP;
107 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
108 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
109
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000110 mState.stencilRef = 0;
111 mState.stencilBackRef = 0;
112
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000113 mState.sampleCoverage = false;
114 mState.sampleCoverageValue = 1.0f;
115 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000116 mState.generateMipmapHint = GL_DONT_CARE;
117 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
118
119 mState.lineWidth = 1.0f;
120
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000121 mState.viewport.x = 0;
122 mState.viewport.y = 0;
123 mState.viewport.width = 0;
124 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000125 mState.zNear = 0.0f;
126 mState.zFar = 1.0f;
127
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000128 mState.blend.colorMaskRed = true;
129 mState.blend.colorMaskGreen = true;
130 mState.blend.colorMaskBlue = true;
131 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000132
Geoff Lang7dca1862013-07-30 16:30:46 -0400133 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
134 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
135 {
136 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
137 }
138
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000139 if (shareContext != NULL)
140 {
141 mResourceManager = shareContext->mResourceManager;
142 mResourceManager->addRef();
143 }
144 else
145 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000146 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000147 }
148
149 // [OpenGL ES 2.0.24] section 3.7 page 83:
150 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
151 // and cube map texture state vectors respectively associated with them.
152 // In order that access to these initial textures not be lost, they are treated as texture
153 // objects all of whose names are 0.
154
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000155 mTexture2DZero.set(new Texture2D(mRenderer, 0));
156 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000157 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000158 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000159
Jamie Madilldc356042013-07-19 16:36:57 -0400160 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
161 {
162 mState.samplers[textureUnit] = 0;
163 }
164
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000165 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400166 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000167 bindArrayBuffer(0);
168 bindElementArrayBuffer(0);
169 bindTextureCubeMap(0);
170 bindTexture2D(0);
171 bindReadFramebuffer(0);
172 bindDrawFramebuffer(0);
173 bindRenderbuffer(0);
174
Geoff Lang37dde692014-01-31 16:34:54 -0500175 mState.activeQueries[GL_ANY_SAMPLES_PASSED].set(NULL);
176 mState.activeQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(NULL);
177 mState.activeQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(NULL);
178
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000179 bindGenericUniformBuffer(0);
180 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
181 {
182 bindIndexedUniformBuffer(0, i, 0, -1);
183 }
184
185 bindGenericTransformFeedbackBuffer(0);
186 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
187 {
188 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
189 }
190
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000191 bindCopyReadBuffer(0);
192 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000193 bindPixelPackBuffer(0);
194 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000195
Geoff Langc8058452014-02-03 12:04:11 -0500196 // [OpenGL ES 3.0.2] section 2.14.1 pg 85:
197 // In the initial state, a default transform feedback object is bound and treated as
198 // a transform feedback object with a name of zero. That object is bound any time
199 // BindTransformFeedback is called with id of zero
200 mTransformFeedbackZero.set(new TransformFeedback(0));
201 bindTransformFeedback(0);
202
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000203 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000204 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000205
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000206 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000207 mRendererString = NULL;
208
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000209 mInvalidEnum = false;
210 mInvalidValue = false;
211 mInvalidOperation = false;
212 mOutOfMemory = false;
213 mInvalidFramebufferOperation = false;
214
215 mHasBeenCurrent = false;
216 mContextLost = false;
217 mResetStatus = GL_NO_ERROR;
218 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
219 mRobustAccess = robustAccess;
220
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000221 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000222 mSupportsDXT1Textures = false;
223 mSupportsDXT3Textures = false;
224 mSupportsDXT5Textures = false;
225 mSupportsEventQueries = false;
226 mSupportsOcclusionQueries = false;
227 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000228}
229
230Context::~Context()
231{
232 if (mState.currentProgram != 0)
233 {
234 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
235 if (programObject)
236 {
237 programObject->release();
238 }
239 mState.currentProgram = 0;
240 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000241 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000242
243 while (!mFramebufferMap.empty())
244 {
245 deleteFramebuffer(mFramebufferMap.begin()->first);
246 }
247
Jamie Madill33dc8432013-07-26 11:55:05 -0400248 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000249 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400250 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000251 }
252
253 while (!mQueryMap.empty())
254 {
255 deleteQuery(mQueryMap.begin()->first);
256 }
257
Jamie Madill57a89722013-07-02 11:57:03 -0400258 while (!mVertexArrayMap.empty())
259 {
260 deleteVertexArray(mVertexArrayMap.begin()->first);
261 }
262
Geoff Langc8058452014-02-03 12:04:11 -0500263 mTransformFeedbackZero.set(NULL);
264 while (!mTransformFeedbackMap.empty())
265 {
266 deleteTransformFeedback(mTransformFeedbackMap.begin()->first);
267 }
268
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000269 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
270 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000271 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000272 {
273 mState.samplerTexture[type][sampler].set(NULL);
274 }
275 }
276
277 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
278 {
279 mIncompleteTextures[type].set(NULL);
280 }
281
Jamie Madilla857c362013-07-02 11:57:02 -0400282 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
283 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000284 {
Jamie Madilla857c362013-07-02 11:57:02 -0400285 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000286 }
287
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000288 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000289 mState.renderbuffer.set(NULL);
290
Geoff Langc8058452014-02-03 12:04:11 -0500291 mState.transformFeedback.set(NULL);
292
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000293 mTexture2DZero.set(NULL);
294 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000295 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000296 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000297
Geoff Lang37dde692014-01-31 16:34:54 -0500298 for (State::ActiveQueryMap::iterator i = mState.activeQueries.begin(); i != mState.activeQueries.end(); i++)
299 {
300 i->second.set(NULL);
301 }
302
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000303 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000304 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
305 {
306 mState.uniformBuffers[i].set(NULL);
307 }
308
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000309 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000310 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
311 {
312 mState.transformFeedbackBuffers[i].set(NULL);
313 }
314
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000315 mState.copyReadBuffer.set(NULL);
316 mState.copyWriteBuffer.set(NULL);
317
Jamie Madill950a7752013-09-18 14:36:18 -0400318 mState.pack.pixelBuffer.set(NULL);
319 mState.unpack.pixelBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000320
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000321 mResourceManager->release();
322}
323
daniel@transgaming.comad629872012-11-28 19:32:06 +0000324void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000325{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000326 if (!mHasBeenCurrent)
327 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000328 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000329 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000330 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
331 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
332 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000333
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000334 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000335 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
336 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
337 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
338 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
339 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000340 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000341 mMaxRenderbufferDimension = mMax2DTextureDimension;
Geoff Langce635692013-09-24 13:56:32 -0400342 mMax2DTextureLevel = log2(mMax2DTextureDimension) + 1;
343 mMaxCubeTextureLevel = log2(mMaxCubeTextureDimension) + 1;
344 mMax3DTextureLevel = log2(mMax3DTextureDimension) + 1;
345 mMax2DArrayTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000346 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000347 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
Geoff Langce635692013-09-24 13:56:32 -0400348 "Max2DTextureLevel=%d, MaxCubeTextureLevel=%d, Max3DTextureLevel=%d, Max2DArrayTextureLevel=%d, "
349 "MaxRenderbufferDimension=%d, MaxTextureAnisotropy=%f",
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000350 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
Geoff Langce635692013-09-24 13:56:32 -0400351 mMax2DTextureLevel, mMaxCubeTextureLevel, mMax3DTextureLevel, mMax2DArrayTextureLevel,
352 mMaxRenderbufferDimension, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000353
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000354 mSupportsEventQueries = mRenderer->getEventQuerySupport();
355 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000356 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000357 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
358 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
359 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000360 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
361 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
362 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
363 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
364 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
365 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000366 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
367 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
Geoff Lang632192d2013-10-04 13:40:46 -0400368 mSupportsRGTextures = mRenderer->getRGTextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000369 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000370 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000371 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
Shannon Woodsb3801742014-03-27 14:59:19 -0400372 mSupportsPBOs = mRenderer->getPBOSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000373
374 mNumCompressedTextureFormats = 0;
375 if (supportsDXT1Textures())
376 {
377 mNumCompressedTextureFormats += 2;
378 }
379 if (supportsDXT3Textures())
380 {
381 mNumCompressedTextureFormats += 1;
382 }
383 if (supportsDXT5Textures())
384 {
385 mNumCompressedTextureFormats += 1;
386 }
387
388 initExtensionString();
389 initRendererString();
390
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000391 mState.viewport.x = 0;
392 mState.viewport.y = 0;
393 mState.viewport.width = surface->getWidth();
394 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000395
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000396 mState.scissor.x = 0;
397 mState.scissor.y = 0;
398 mState.scissor.width = surface->getWidth();
399 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000400
401 mHasBeenCurrent = true;
402 }
403
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000404 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000405 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000406
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000407 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
408 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000409 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000410
411 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000412
413 // Store the current client version in the renderer
414 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000415}
416
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000417// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000418void Context::markContextLost()
419{
420 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
421 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
422 mContextLost = true;
423}
424
425bool Context::isContextLost()
426{
427 return mContextLost;
428}
429
Geoff Lang0550d032014-01-30 11:29:07 -0500430void Context::setCap(GLenum cap, bool enabled)
431{
432 switch (cap)
433 {
434 case GL_CULL_FACE: setCullFace(enabled); break;
435 case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
436 case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
437 case GL_SAMPLE_COVERAGE: setSampleCoverage(enabled); break;
438 case GL_SCISSOR_TEST: setScissorTest(enabled); break;
439 case GL_STENCIL_TEST: setStencilTest(enabled); break;
440 case GL_DEPTH_TEST: setDepthTest(enabled); break;
441 case GL_BLEND: setBlend(enabled); break;
442 case GL_DITHER: setDither(enabled); break;
443 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); break;
444 case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
445 default: UNREACHABLE();
446 }
447}
448
449bool Context::getCap(GLenum cap)
450{
451 switch (cap)
452 {
453 case GL_CULL_FACE: return isCullFaceEnabled();
454 case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
455 case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
456 case GL_SAMPLE_COVERAGE: return isSampleCoverageEnabled();
457 case GL_SCISSOR_TEST: return isScissorTestEnabled();
458 case GL_STENCIL_TEST: return isStencilTestEnabled();
459 case GL_DEPTH_TEST: return isDepthTestEnabled();
460 case GL_BLEND: return isBlendEnabled();
461 case GL_DITHER: return isDitherEnabled();
462 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); return false;
463 case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
464 default: UNREACHABLE(); return false;
465 }
466}
467
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000468void Context::setClearColor(float red, float green, float blue, float alpha)
469{
470 mState.colorClearValue.red = red;
471 mState.colorClearValue.green = green;
472 mState.colorClearValue.blue = blue;
473 mState.colorClearValue.alpha = alpha;
474}
475
476void Context::setClearDepth(float depth)
477{
478 mState.depthClearValue = depth;
479}
480
481void Context::setClearStencil(int stencil)
482{
483 mState.stencilClearValue = stencil;
484}
485
Geoff Lang0550d032014-01-30 11:29:07 -0500486void Context::setRasterizerDiscard(bool enabled)
487{
488 mState.rasterizer.rasterizerDiscard = enabled;
489}
490
491bool Context::isRasterizerDiscardEnabled() const
492{
493 return mState.rasterizer.rasterizerDiscard;
494}
495
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000496void Context::setCullFace(bool enabled)
497{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000498 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000499}
500
501bool Context::isCullFaceEnabled() const
502{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000503 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000504}
505
506void Context::setCullMode(GLenum mode)
507{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000508 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000509}
510
511void Context::setFrontFace(GLenum front)
512{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000513 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000514}
515
516void Context::setDepthTest(bool enabled)
517{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000518 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000519}
520
521bool Context::isDepthTestEnabled() const
522{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000523 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000524}
525
526void Context::setDepthFunc(GLenum depthFunc)
527{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000528 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000529}
530
531void Context::setDepthRange(float zNear, float zFar)
532{
533 mState.zNear = zNear;
534 mState.zFar = zFar;
535}
536
537void Context::setBlend(bool enabled)
538{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000539 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000540}
541
542bool Context::isBlendEnabled() const
543{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000544 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000545}
546
547void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
548{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000549 mState.blend.sourceBlendRGB = sourceRGB;
550 mState.blend.destBlendRGB = destRGB;
551 mState.blend.sourceBlendAlpha = sourceAlpha;
552 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000553}
554
555void Context::setBlendColor(float red, float green, float blue, float alpha)
556{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000557 mState.blendColor.red = red;
558 mState.blendColor.green = green;
559 mState.blendColor.blue = blue;
560 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000561}
562
563void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
564{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000565 mState.blend.blendEquationRGB = rgbEquation;
566 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000567}
568
569void Context::setStencilTest(bool enabled)
570{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000571 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000572}
573
574bool Context::isStencilTestEnabled() const
575{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000576 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000577}
578
579void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
580{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000581 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000582 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000583 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000584}
585
586void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
587{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000588 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000589 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000590 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000591}
592
593void Context::setStencilWritemask(GLuint stencilWritemask)
594{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000595 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000596}
597
598void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
599{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000600 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000601}
602
603void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
604{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000605 mState.depthStencil.stencilFail = stencilFail;
606 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
607 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000608}
609
610void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
611{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000612 mState.depthStencil.stencilBackFail = stencilBackFail;
613 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
614 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000615}
616
617void Context::setPolygonOffsetFill(bool enabled)
618{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000619 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000620}
621
622bool Context::isPolygonOffsetFillEnabled() const
623{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000624 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000625}
626
627void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
628{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000629 // An application can pass NaN values here, so handle this gracefully
630 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
631 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000632}
633
634void Context::setSampleAlphaToCoverage(bool enabled)
635{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000636 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000637}
638
639bool Context::isSampleAlphaToCoverageEnabled() const
640{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000641 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000642}
643
644void Context::setSampleCoverage(bool enabled)
645{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000646 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000647}
648
649bool Context::isSampleCoverageEnabled() const
650{
651 return mState.sampleCoverage;
652}
653
654void Context::setSampleCoverageParams(GLclampf value, bool invert)
655{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000656 mState.sampleCoverageValue = value;
657 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000658}
659
660void Context::setScissorTest(bool enabled)
661{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000662 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000663}
664
665bool Context::isScissorTestEnabled() const
666{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000667 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000668}
669
670void Context::setDither(bool enabled)
671{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000672 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000673}
674
675bool Context::isDitherEnabled() const
676{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000677 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000678}
679
680void Context::setLineWidth(GLfloat width)
681{
682 mState.lineWidth = width;
683}
684
685void Context::setGenerateMipmapHint(GLenum hint)
686{
687 mState.generateMipmapHint = hint;
688}
689
690void Context::setFragmentShaderDerivativeHint(GLenum hint)
691{
692 mState.fragmentShaderDerivativeHint = hint;
693 // TODO: Propagate the hint to shader translator so we can write
694 // ddx, ddx_coarse, or ddx_fine depending on the hint.
695 // Ignore for now. It is valid for implementations to ignore hint.
696}
697
698void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
699{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000700 mState.viewport.x = x;
701 mState.viewport.y = y;
702 mState.viewport.width = width;
703 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000704}
705
706void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
707{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000708 mState.scissor.x = x;
709 mState.scissor.y = y;
710 mState.scissor.width = width;
711 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000712}
713
Geoff Langc8325162013-08-09 13:26:56 -0400714void Context::getScissorParams(GLint *x, GLint *y, GLsizei *width, GLsizei *height)
715{
716 *x = mState.scissor.x;
717 *y = mState.scissor.y;
718 *width = mState.scissor.width;
719 *height = mState.scissor.height;
720}
721
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000722void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
723{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000724 mState.blend.colorMaskRed = red;
725 mState.blend.colorMaskGreen = green;
726 mState.blend.colorMaskBlue = blue;
727 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000728}
729
730void Context::setDepthMask(bool mask)
731{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000732 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000733}
734
735void Context::setActiveSampler(unsigned int active)
736{
737 mState.activeSampler = active;
738}
739
740GLuint Context::getReadFramebufferHandle() const
741{
742 return mState.readFramebuffer;
743}
744
745GLuint Context::getDrawFramebufferHandle() const
746{
747 return mState.drawFramebuffer;
748}
749
750GLuint Context::getRenderbufferHandle() const
751{
752 return mState.renderbuffer.id();
753}
754
Jamie Madilld8db8662013-07-02 11:57:04 -0400755GLuint Context::getVertexArrayHandle() const
756{
757 return mState.vertexArray;
758}
759
Jamie Madilldc356042013-07-19 16:36:57 -0400760GLuint Context::getSamplerHandle(GLuint textureUnit) const
761{
762 ASSERT(textureUnit < ArraySize(mState.samplers));
763 return mState.samplers[textureUnit];
764}
765
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000766GLuint Context::getArrayBufferHandle() const
767{
768 return mState.arrayBuffer.id();
769}
770
Jamie Madilldb2f14c2014-05-13 13:56:30 -0400771bool Context::isQueryActive() const
772{
773 for (State::ActiveQueryMap::const_iterator i = mState.activeQueries.begin();
774 i != mState.activeQueries.end(); i++)
775 {
776 if (i->second.get() != NULL)
777 {
778 return true;
779 }
780 }
781
782 return false;
783}
784
Jamie Madill45c785d2014-05-13 14:09:34 -0400785const Query *Context::getActiveQuery(GLenum target) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000786{
Geoff Lang37dde692014-01-31 16:34:54 -0500787 // All query types should already exist in the activeQueries map
788 ASSERT(mState.activeQueries.find(target) != mState.activeQueries.end());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000789
Jamie Madill45c785d2014-05-13 14:09:34 -0400790 return mState.activeQueries.at(target).get();
791}
792
793GLuint Context::getActiveQueryId(GLenum target) const
794{
795 const Query *query = getActiveQuery(target);
796 return (query ? query->id() : 0u);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000797}
798
799void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
800{
Jamie Madill57a89722013-07-02 11:57:03 -0400801 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000802}
803
Jamie Madilla857c362013-07-02 11:57:02 -0400804const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000805{
Jamie Madill57a89722013-07-02 11:57:03 -0400806 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000807}
808
Jamie Madilla857c362013-07-02 11:57:02 -0400809const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
810{
811 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
812 return mState.vertexAttribCurrentValues[attribNum];
813}
814
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000815void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000816 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000817{
Jamie Madill57a89722013-07-02 11:57:03 -0400818 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000819}
820
821const void *Context::getVertexAttribPointer(unsigned int attribNum) const
822{
Jamie Madill57a89722013-07-02 11:57:03 -0400823 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000824}
825
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000826void Context::setPackAlignment(GLint alignment)
827{
Jamie Madill950a7752013-09-18 14:36:18 -0400828 mState.pack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000829}
830
831GLint Context::getPackAlignment() const
832{
Jamie Madill950a7752013-09-18 14:36:18 -0400833 return mState.pack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000834}
835
836void Context::setUnpackAlignment(GLint alignment)
837{
Jamie Madill950a7752013-09-18 14:36:18 -0400838 mState.unpack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000839}
840
841GLint Context::getUnpackAlignment() const
842{
Jamie Madill950a7752013-09-18 14:36:18 -0400843 return mState.unpack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000844}
845
846void Context::setPackReverseRowOrder(bool reverseRowOrder)
847{
Jamie Madill950a7752013-09-18 14:36:18 -0400848 mState.pack.reverseRowOrder = reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000849}
850
851bool Context::getPackReverseRowOrder() const
852{
Jamie Madill950a7752013-09-18 14:36:18 -0400853 return mState.pack.reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000854}
855
Jamie Madill88f18f42013-09-18 14:36:19 -0400856const PixelUnpackState &Context::getUnpackState() const
857{
858 return mState.unpack;
859}
860
861const PixelPackState &Context::getPackState() const
862{
863 return mState.pack;
864}
865
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000866GLuint Context::createBuffer()
867{
868 return mResourceManager->createBuffer();
869}
870
871GLuint Context::createProgram()
872{
873 return mResourceManager->createProgram();
874}
875
876GLuint Context::createShader(GLenum type)
877{
878 return mResourceManager->createShader(type);
879}
880
881GLuint Context::createTexture()
882{
883 return mResourceManager->createTexture();
884}
885
886GLuint Context::createRenderbuffer()
887{
888 return mResourceManager->createRenderbuffer();
889}
890
Jamie Madillcd055f82013-07-26 11:55:15 -0400891GLsync Context::createFenceSync(GLenum condition)
892{
893 GLuint handle = mResourceManager->createFenceSync();
894
895 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
896 ASSERT(fenceSync);
897
898 fenceSync->set(condition);
899
900 return reinterpret_cast<GLsync>(handle);
901}
902
Jamie Madill57a89722013-07-02 11:57:03 -0400903GLuint Context::createVertexArray()
904{
905 GLuint handle = mVertexArrayHandleAllocator.allocate();
906
Jamie Madilld1028542013-07-02 11:57:04 -0400907 // Although the spec states VAO state is not initialized until the object is bound,
908 // we create it immediately. The resulting behaviour is transparent to the application,
909 // since it's not currently possible to access the state until the object is bound.
Jamie Madill57a89722013-07-02 11:57:03 -0400910 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
911
912 return handle;
913}
914
Jamie Madilldc356042013-07-19 16:36:57 -0400915GLuint Context::createSampler()
916{
917 return mResourceManager->createSampler();
918}
919
Geoff Langc8058452014-02-03 12:04:11 -0500920GLuint Context::createTransformFeedback()
921{
922 GLuint handle = mTransformFeedbackAllocator.allocate();
923 TransformFeedback *transformFeedback = new TransformFeedback(handle);
924 transformFeedback->addRef();
925 mTransformFeedbackMap[handle] = transformFeedback;
926 return handle;
927}
928
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000929// Returns an unused framebuffer name
930GLuint Context::createFramebuffer()
931{
932 GLuint handle = mFramebufferHandleAllocator.allocate();
933
934 mFramebufferMap[handle] = NULL;
935
936 return handle;
937}
938
Jamie Madill33dc8432013-07-26 11:55:05 -0400939GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000940{
Jamie Madill33dc8432013-07-26 11:55:05 -0400941 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000942
Jamie Madill33dc8432013-07-26 11:55:05 -0400943 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000944
945 return handle;
946}
947
948// Returns an unused query name
949GLuint Context::createQuery()
950{
951 GLuint handle = mQueryHandleAllocator.allocate();
952
953 mQueryMap[handle] = NULL;
954
955 return handle;
956}
957
958void Context::deleteBuffer(GLuint buffer)
959{
960 if (mResourceManager->getBuffer(buffer))
961 {
962 detachBuffer(buffer);
963 }
964
965 mResourceManager->deleteBuffer(buffer);
966}
967
968void Context::deleteShader(GLuint shader)
969{
970 mResourceManager->deleteShader(shader);
971}
972
973void Context::deleteProgram(GLuint program)
974{
975 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000976}
977
978void Context::deleteTexture(GLuint texture)
979{
980 if (mResourceManager->getTexture(texture))
981 {
982 detachTexture(texture);
983 }
984
985 mResourceManager->deleteTexture(texture);
986}
987
988void Context::deleteRenderbuffer(GLuint renderbuffer)
989{
990 if (mResourceManager->getRenderbuffer(renderbuffer))
991 {
992 detachRenderbuffer(renderbuffer);
993 }
994
995 mResourceManager->deleteRenderbuffer(renderbuffer);
996}
997
Jamie Madillcd055f82013-07-26 11:55:15 -0400998void Context::deleteFenceSync(GLsync fenceSync)
999{
1000 // The spec specifies the underlying Fence object is not deleted until all current
1001 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
1002 // and since our API is currently designed for being called from a single thread, we can delete
1003 // the fence immediately.
1004 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
1005}
1006
Jamie Madill57a89722013-07-02 11:57:03 -04001007void Context::deleteVertexArray(GLuint vertexArray)
1008{
1009 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
1010
1011 if (vertexArrayObject != mVertexArrayMap.end())
1012 {
1013 detachVertexArray(vertexArray);
1014
1015 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
1016 delete vertexArrayObject->second;
1017 mVertexArrayMap.erase(vertexArrayObject);
1018 }
1019}
1020
Jamie Madilldc356042013-07-19 16:36:57 -04001021void Context::deleteSampler(GLuint sampler)
1022{
1023 if (mResourceManager->getSampler(sampler))
1024 {
1025 detachSampler(sampler);
1026 }
1027
1028 mResourceManager->deleteSampler(sampler);
1029}
1030
Geoff Langc8058452014-02-03 12:04:11 -05001031void Context::deleteTransformFeedback(GLuint transformFeedback)
1032{
1033 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(transformFeedback);
1034 if (iter != mTransformFeedbackMap.end())
1035 {
1036 detachTransformFeedback(transformFeedback);
1037 mTransformFeedbackAllocator.release(transformFeedback);
1038 iter->second->release();
1039 mTransformFeedbackMap.erase(iter);
1040 }
1041}
1042
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001043void Context::deleteFramebuffer(GLuint framebuffer)
1044{
1045 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
1046
1047 if (framebufferObject != mFramebufferMap.end())
1048 {
1049 detachFramebuffer(framebuffer);
1050
1051 mFramebufferHandleAllocator.release(framebufferObject->first);
1052 delete framebufferObject->second;
1053 mFramebufferMap.erase(framebufferObject);
1054 }
1055}
1056
Jamie Madill33dc8432013-07-26 11:55:05 -04001057void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001058{
Jamie Madill33dc8432013-07-26 11:55:05 -04001059 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001060
Jamie Madill33dc8432013-07-26 11:55:05 -04001061 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001062 {
Jamie Madill33dc8432013-07-26 11:55:05 -04001063 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001064 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -04001065 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001066 }
1067}
1068
1069void Context::deleteQuery(GLuint query)
1070{
1071 QueryMap::iterator queryObject = mQueryMap.find(query);
1072 if (queryObject != mQueryMap.end())
1073 {
1074 mQueryHandleAllocator.release(queryObject->first);
1075 if (queryObject->second)
1076 {
1077 queryObject->second->release();
1078 }
1079 mQueryMap.erase(queryObject);
1080 }
1081}
1082
1083Buffer *Context::getBuffer(GLuint handle)
1084{
1085 return mResourceManager->getBuffer(handle);
1086}
1087
Geoff Lang48dcae72014-02-05 16:28:24 -05001088Shader *Context::getShader(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001089{
1090 return mResourceManager->getShader(handle);
1091}
1092
Geoff Lang48dcae72014-02-05 16:28:24 -05001093Program *Context::getProgram(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001094{
1095 return mResourceManager->getProgram(handle);
1096}
1097
1098Texture *Context::getTexture(GLuint handle)
1099{
1100 return mResourceManager->getTexture(handle);
1101}
1102
1103Renderbuffer *Context::getRenderbuffer(GLuint handle)
1104{
1105 return mResourceManager->getRenderbuffer(handle);
1106}
1107
Jamie Madillcd055f82013-07-26 11:55:15 -04001108FenceSync *Context::getFenceSync(GLsync handle) const
1109{
1110 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
1111}
1112
Jamie Madill57a89722013-07-02 11:57:03 -04001113VertexArray *Context::getVertexArray(GLuint handle) const
1114{
1115 auto vertexArray = mVertexArrayMap.find(handle);
1116
1117 if (vertexArray == mVertexArrayMap.end())
1118 {
1119 return NULL;
1120 }
1121 else
1122 {
1123 return vertexArray->second;
1124 }
1125}
1126
Jamie Madilldc356042013-07-19 16:36:57 -04001127Sampler *Context::getSampler(GLuint handle) const
1128{
1129 return mResourceManager->getSampler(handle);
1130}
1131
Geoff Langc8058452014-02-03 12:04:11 -05001132TransformFeedback *Context::getTransformFeedback(GLuint handle) const
1133{
1134 if (handle == 0)
1135 {
1136 return mTransformFeedbackZero.get();
1137 }
1138 else
1139 {
1140 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(handle);
1141 return (iter != mTransformFeedbackMap.end()) ? iter->second : NULL;
1142 }
1143}
1144
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001145Framebuffer *Context::getReadFramebuffer()
1146{
1147 return getFramebuffer(mState.readFramebuffer);
1148}
1149
1150Framebuffer *Context::getDrawFramebuffer()
1151{
1152 return mBoundDrawFramebuffer;
1153}
1154
Jamie Madill57a89722013-07-02 11:57:03 -04001155VertexArray *Context::getCurrentVertexArray() const
1156{
1157 VertexArray *vao = getVertexArray(mState.vertexArray);
1158 ASSERT(vao != NULL);
1159 return vao;
1160}
1161
Geoff Langc8058452014-02-03 12:04:11 -05001162TransformFeedback *Context::getCurrentTransformFeedback() const
1163{
1164 return mState.transformFeedback.get();
1165}
1166
Jamie Madilldc356042013-07-19 16:36:57 -04001167bool Context::isSampler(GLuint samplerName) const
1168{
1169 return mResourceManager->isSampler(samplerName);
1170}
1171
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001172void Context::bindArrayBuffer(unsigned int buffer)
1173{
1174 mResourceManager->checkBufferAllocation(buffer);
1175
1176 mState.arrayBuffer.set(getBuffer(buffer));
1177}
1178
1179void Context::bindElementArrayBuffer(unsigned int buffer)
1180{
1181 mResourceManager->checkBufferAllocation(buffer);
1182
Jamie Madill57a89722013-07-02 11:57:03 -04001183 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001184}
1185
1186void Context::bindTexture2D(GLuint texture)
1187{
1188 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1189
1190 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1191}
1192
1193void Context::bindTextureCubeMap(GLuint texture)
1194{
1195 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1196
1197 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1198}
1199
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001200void Context::bindTexture3D(GLuint texture)
1201{
1202 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1203
1204 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1205}
1206
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001207void Context::bindTexture2DArray(GLuint texture)
1208{
1209 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1210
1211 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1212}
1213
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001214void Context::bindReadFramebuffer(GLuint framebuffer)
1215{
1216 if (!getFramebuffer(framebuffer))
1217 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001218 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001219 }
1220
1221 mState.readFramebuffer = framebuffer;
1222}
1223
1224void Context::bindDrawFramebuffer(GLuint framebuffer)
1225{
1226 if (!getFramebuffer(framebuffer))
1227 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001228 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001229 }
1230
1231 mState.drawFramebuffer = framebuffer;
1232
1233 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1234}
1235
1236void Context::bindRenderbuffer(GLuint renderbuffer)
1237{
1238 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1239
1240 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1241}
1242
Jamie Madill57a89722013-07-02 11:57:03 -04001243void Context::bindVertexArray(GLuint vertexArray)
1244{
1245 if (!getVertexArray(vertexArray))
1246 {
1247 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray);
1248 }
1249
1250 mState.vertexArray = vertexArray;
1251}
1252
Jamie Madilldc356042013-07-19 16:36:57 -04001253void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1254{
1255 ASSERT(textureUnit < ArraySize(mState.samplers));
1256 mResourceManager->checkSamplerAllocation(sampler);
1257
1258 mState.samplers[textureUnit] = sampler;
1259}
1260
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001261void Context::bindGenericUniformBuffer(GLuint buffer)
1262{
1263 mResourceManager->checkBufferAllocation(buffer);
1264
1265 mState.genericUniformBuffer.set(getBuffer(buffer));
1266}
1267
1268void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001269{
1270 mResourceManager->checkBufferAllocation(buffer);
1271
1272 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1273}
1274
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001275void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1276{
1277 mResourceManager->checkBufferAllocation(buffer);
1278
1279 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1280}
1281
1282void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001283{
1284 mResourceManager->checkBufferAllocation(buffer);
1285
1286 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1287}
1288
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001289void Context::bindCopyReadBuffer(GLuint buffer)
1290{
1291 mResourceManager->checkBufferAllocation(buffer);
1292
1293 mState.copyReadBuffer.set(getBuffer(buffer));
1294}
1295
1296void Context::bindCopyWriteBuffer(GLuint buffer)
1297{
1298 mResourceManager->checkBufferAllocation(buffer);
1299
1300 mState.copyWriteBuffer.set(getBuffer(buffer));
1301}
1302
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001303void Context::bindPixelPackBuffer(GLuint buffer)
1304{
1305 mResourceManager->checkBufferAllocation(buffer);
1306
Jamie Madill950a7752013-09-18 14:36:18 -04001307 mState.pack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001308}
1309
1310void Context::bindPixelUnpackBuffer(GLuint buffer)
1311{
1312 mResourceManager->checkBufferAllocation(buffer);
1313
Jamie Madill950a7752013-09-18 14:36:18 -04001314 mState.unpack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001315}
1316
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001317void Context::useProgram(GLuint program)
1318{
1319 GLuint priorProgram = mState.currentProgram;
1320 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1321
1322 if (priorProgram != program)
1323 {
1324 Program *newProgram = mResourceManager->getProgram(program);
1325 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001326 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001327
1328 if (newProgram)
1329 {
1330 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001331 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001332 }
1333
1334 if (oldProgram)
1335 {
1336 oldProgram->release();
1337 }
1338 }
1339}
1340
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001341void Context::linkProgram(GLuint program)
1342{
1343 Program *programObject = mResourceManager->getProgram(program);
1344
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001345 bool linked = programObject->link();
1346
1347 // if the current program was relinked successfully we
1348 // need to install the new executables
1349 if (linked && program == mState.currentProgram)
1350 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001351 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001352 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001353}
1354
1355void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1356{
1357 Program *programObject = mResourceManager->getProgram(program);
1358
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001359 bool loaded = programObject->setProgramBinary(binary, length);
1360
1361 // if the current program was reloaded successfully we
1362 // need to install the new executables
1363 if (loaded && program == mState.currentProgram)
1364 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001365 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001366 }
1367
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001368}
1369
Geoff Langc8058452014-02-03 12:04:11 -05001370void Context::bindTransformFeedback(GLuint transformFeedback)
1371{
1372 TransformFeedback *transformFeedbackObject = getTransformFeedback(transformFeedback);
1373 mState.transformFeedback.set(transformFeedbackObject);
1374}
1375
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001376void Context::beginQuery(GLenum target, GLuint query)
1377{
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001378 Query *queryObject = getQuery(query, true, target);
Jamie Madilldb2f14c2014-05-13 13:56:30 -04001379 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001380
1381 // set query as active for specified target
Geoff Lang37dde692014-01-31 16:34:54 -05001382 mState.activeQueries[target].set(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001383
1384 // begin query
1385 queryObject->begin();
1386}
1387
1388void Context::endQuery(GLenum target)
1389{
Geoff Lang37dde692014-01-31 16:34:54 -05001390 Query *queryObject = mState.activeQueries[target].get();
Jamie Madill45c785d2014-05-13 14:09:34 -04001391 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001392
1393 queryObject->end();
1394
Geoff Lang37dde692014-01-31 16:34:54 -05001395 mState.activeQueries[target].set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001396}
1397
1398void Context::setFramebufferZero(Framebuffer *buffer)
1399{
1400 delete mFramebufferMap[0];
1401 mFramebufferMap[0] = buffer;
1402 if (mState.drawFramebuffer == 0)
1403 {
1404 mBoundDrawFramebuffer = buffer;
1405 }
1406}
1407
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001408void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001409{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001410 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1411 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1412 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1413
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001414 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001415
1416 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001417 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001418 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001419 }
1420 else if (depth && stencil)
1421 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001422 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001423 }
1424 else if (depth)
1425 {
1426 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1427 }
1428 else if (stencil)
1429 {
1430 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1431 }
1432 else
1433 {
1434 UNREACHABLE();
1435 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001436 }
1437
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001438 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1439 renderbufferObject->setStorage(renderbuffer);
1440}
1441
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001442Framebuffer *Context::getFramebuffer(unsigned int handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001443{
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001444 FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001445
1446 if (framebuffer == mFramebufferMap.end())
1447 {
1448 return NULL;
1449 }
1450 else
1451 {
1452 return framebuffer->second;
1453 }
1454}
1455
Jamie Madill33dc8432013-07-26 11:55:05 -04001456FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001457{
Jamie Madill33dc8432013-07-26 11:55:05 -04001458 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001459
Jamie Madill33dc8432013-07-26 11:55:05 -04001460 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001461 {
1462 return NULL;
1463 }
1464 else
1465 {
1466 return fence->second;
1467 }
1468}
1469
1470Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1471{
1472 QueryMap::iterator query = mQueryMap.find(handle);
1473
1474 if (query == mQueryMap.end())
1475 {
1476 return NULL;
1477 }
1478 else
1479 {
1480 if (!query->second && create)
1481 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001482 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001483 query->second->addRef();
1484 }
1485 return query->second;
1486 }
1487}
1488
Jamie Madill8c96d582014-03-05 15:01:23 -05001489Buffer *Context::getTargetBuffer(GLenum target) const
1490{
1491 switch (target)
1492 {
1493 case GL_ARRAY_BUFFER: return mState.arrayBuffer.get();
1494 case GL_COPY_READ_BUFFER: return mState.copyReadBuffer.get();
1495 case GL_COPY_WRITE_BUFFER: return mState.copyWriteBuffer.get();
1496 case GL_ELEMENT_ARRAY_BUFFER: return getCurrentVertexArray()->getElementArrayBuffer();
1497 case GL_PIXEL_PACK_BUFFER: return mState.pack.pixelBuffer.get();
1498 case GL_PIXEL_UNPACK_BUFFER: return mState.unpack.pixelBuffer.get();
1499 case GL_TRANSFORM_FEEDBACK_BUFFER: return mState.genericTransformFeedbackBuffer.get();
1500 case GL_UNIFORM_BUFFER: return mState.genericUniformBuffer.get();
1501 default: UNREACHABLE(); return NULL;
1502 }
1503}
1504
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001505Buffer *Context::getArrayBuffer()
1506{
1507 return mState.arrayBuffer.get();
1508}
1509
Jamie Madill7a5f7382014-03-05 15:01:24 -05001510Buffer *Context::getElementArrayBuffer() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001511{
Jamie Madill57a89722013-07-02 11:57:03 -04001512 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001513}
1514
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001515ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001516{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001517 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001518}
1519
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001520Texture *Context::getTargetTexture(GLenum target) const
1521{
1522 if (!ValidTextureTarget(this, target))
1523 {
1524 return NULL;
1525 }
1526
1527 switch (target)
1528 {
1529 case GL_TEXTURE_2D: return getTexture2D();
1530 case GL_TEXTURE_CUBE_MAP: return getTextureCubeMap();
1531 case GL_TEXTURE_3D: return getTexture3D();
1532 case GL_TEXTURE_2D_ARRAY: return getTexture2DArray();
1533 default: return NULL;
1534 }
1535}
1536
1537GLuint Context::getTargetFramebufferHandle(GLenum target) const
1538{
1539 if (!ValidFramebufferTarget(target))
1540 {
1541 return GL_INVALID_INDEX;
1542 }
1543
1544 if (target == GL_READ_FRAMEBUFFER_ANGLE)
1545 {
1546 return mState.readFramebuffer;
1547 }
1548 else
1549 {
1550 return mState.drawFramebuffer;
1551 }
1552}
1553
1554Framebuffer *Context::getTargetFramebuffer(GLenum target) const
1555{
1556 GLuint framebufferHandle = getTargetFramebufferHandle(target);
1557 return (framebufferHandle == GL_INVALID_INDEX ? NULL : getFramebuffer(framebufferHandle));
1558}
1559
1560Texture2D *Context::getTexture2D() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001561{
1562 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1563}
1564
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001565TextureCubeMap *Context::getTextureCubeMap() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001566{
1567 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1568}
1569
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001570Texture3D *Context::getTexture3D() const
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001571{
1572 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1573}
1574
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001575Texture2DArray *Context::getTexture2DArray() const
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001576{
1577 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1578}
1579
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001580Buffer *Context::getGenericUniformBuffer()
1581{
1582 return mState.genericUniformBuffer.get();
1583}
1584
1585Buffer *Context::getGenericTransformFeedbackBuffer()
1586{
1587 return mState.genericTransformFeedbackBuffer.get();
1588}
1589
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001590Buffer *Context::getCopyReadBuffer()
1591{
1592 return mState.copyReadBuffer.get();
1593}
1594
1595Buffer *Context::getCopyWriteBuffer()
1596{
1597 return mState.copyWriteBuffer.get();
1598}
1599
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001600Buffer *Context::getPixelPackBuffer()
1601{
Jamie Madill950a7752013-09-18 14:36:18 -04001602 return mState.pack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001603}
1604
1605Buffer *Context::getPixelUnpackBuffer()
1606{
Jamie Madill950a7752013-09-18 14:36:18 -04001607 return mState.unpack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001608}
1609
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001610Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001611{
1612 GLuint texid = mState.samplerTexture[type][sampler].id();
1613
1614 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1615 {
1616 switch (type)
1617 {
1618 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001619 case TEXTURE_2D: return mTexture2DZero.get();
1620 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1621 case TEXTURE_3D: return mTexture3DZero.get();
1622 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001623 }
1624 }
1625
1626 return mState.samplerTexture[type][sampler].get();
1627}
1628
1629bool Context::getBooleanv(GLenum pname, GLboolean *params)
1630{
1631 switch (pname)
1632 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001633 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1634 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1635 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001636 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001637 params[0] = mState.blend.colorMaskRed;
1638 params[1] = mState.blend.colorMaskGreen;
1639 params[2] = mState.blend.colorMaskBlue;
1640 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001641 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001642 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1643 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1644 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1645 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001646 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001647 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1648 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1649 case GL_BLEND: *params = mState.blend.blend; break;
1650 case GL_DITHER: *params = mState.blend.dither; break;
1651 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001652 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = getCurrentTransformFeedback()->isStarted(); break;
1653 case GL_TRANSFORM_FEEDBACK_PAUSED: *params = getCurrentTransformFeedback()->isPaused(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001654 default:
1655 return false;
1656 }
1657
1658 return true;
1659}
1660
1661bool Context::getFloatv(GLenum pname, GLfloat *params)
1662{
1663 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1664 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1665 // GetIntegerv as its native query function. As it would require conversion in any
1666 // case, this should make no difference to the calling application.
1667 switch (pname)
1668 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001669 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1670 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1671 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1672 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1673 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001674 case GL_ALIASED_LINE_WIDTH_RANGE:
1675 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1676 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1677 break;
1678 case GL_ALIASED_POINT_SIZE_RANGE:
1679 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1680 params[1] = getMaximumPointSize();
1681 break;
1682 case GL_DEPTH_RANGE:
1683 params[0] = mState.zNear;
1684 params[1] = mState.zFar;
1685 break;
1686 case GL_COLOR_CLEAR_VALUE:
1687 params[0] = mState.colorClearValue.red;
1688 params[1] = mState.colorClearValue.green;
1689 params[2] = mState.colorClearValue.blue;
1690 params[3] = mState.colorClearValue.alpha;
1691 break;
1692 case GL_BLEND_COLOR:
1693 params[0] = mState.blendColor.red;
1694 params[1] = mState.blendColor.green;
1695 params[2] = mState.blendColor.blue;
1696 params[3] = mState.blendColor.alpha;
1697 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001698 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1699 if (!supportsTextureFilterAnisotropy())
1700 {
1701 return false;
1702 }
1703 *params = mMaxTextureAnisotropy;
1704 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001705 default:
1706 return false;
1707 }
1708
1709 return true;
1710}
1711
1712bool Context::getIntegerv(GLenum pname, GLint *params)
1713{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001714 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1715 {
1716 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1717
1718 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1719 {
1720 // return true to stop further operation in the parent call
1721 return gl::error(GL_INVALID_OPERATION, true);
1722 }
1723
1724 Framebuffer *framebuffer = getDrawFramebuffer();
1725
1726 *params = framebuffer->getDrawBufferState(colorAttachment);
1727 return true;
1728 }
1729
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001730 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1731 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1732 // GetIntegerv as its native query function. As it would require conversion in any
1733 // case, this should make no difference to the calling application. You may find it in
1734 // Context::getFloatv.
1735 switch (pname)
1736 {
Jamie Madill1caff072013-07-19 16:36:56 -04001737 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1738 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1739 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1740 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
Geoff Langd3ff9002014-05-08 11:19:27 -04001741 case GL_MAX_VARYING_COMPONENTS: *params = mRenderer->getMaxVaryingVectors() * 4; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001742 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1743 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1744 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1745 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1746 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
1747 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1748 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1749 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1750 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1751 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1752 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1753 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1754 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1755 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1756 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1757 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1758 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1759 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
Jamie Madill950a7752013-09-18 14:36:18 -04001760 case GL_PACK_ALIGNMENT: *params = mState.pack.alignment; break;
1761 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.pack.reverseRowOrder; break;
1762 case GL_UNPACK_ALIGNMENT: *params = mState.unpack.alignment; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001763 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1764 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1765 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1766 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1767 case GL_STENCIL_REF: *params = mState.stencilRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001768 case GL_STENCIL_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001769 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1770 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001771 case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilBackMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001772 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1773 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1774 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1775 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1776 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1777 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1778 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1779 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1780 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1781 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1782 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1783 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1784 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001785 case GL_STENCIL_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilWritemask); break;
1786 case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilBackWritemask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001787 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1788 case GL_SUBPIXEL_BITS: *params = 4; break;
1789 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1790 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1791 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1792 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1793 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1794 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1795 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1796 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1797 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
Jamie Madillee7010d2013-10-17 10:45:47 -04001798 case GL_MAJOR_VERSION: *params = mClientVersion; break;
1799 case GL_MINOR_VERSION: *params = 0; break;
Jamie Madill13a2f852013-12-11 16:35:08 -05001800 case GL_MAX_ELEMENTS_INDICES: *params = mRenderer->getMaxRecommendedElementsIndices(); break;
1801 case GL_MAX_ELEMENTS_VERTICES: *params = mRenderer->getMaxRecommendedElementsVertices(); break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001802 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackInterleavedComponents(); break;
1803 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = mRenderer->getMaxTransformFeedbackBuffers(); break;
1804 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackSeparateComponents(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001805 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1806 params[0] = mNumCompressedTextureFormats;
1807 break;
1808 case GL_MAX_SAMPLES_ANGLE:
1809 {
1810 GLsizei maxSamples = getMaxSupportedSamples();
1811 if (maxSamples != 0)
1812 {
1813 *params = maxSamples;
1814 }
1815 else
1816 {
1817 return false;
1818 }
1819
1820 break;
1821 }
1822 case GL_SAMPLE_BUFFERS:
1823 case GL_SAMPLES:
1824 {
1825 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1826 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1827 {
1828 switch (pname)
1829 {
1830 case GL_SAMPLE_BUFFERS:
1831 if (framebuffer->getSamples() != 0)
1832 {
1833 *params = 1;
1834 }
1835 else
1836 {
1837 *params = 0;
1838 }
1839 break;
1840 case GL_SAMPLES:
1841 *params = framebuffer->getSamples();
1842 break;
1843 }
1844 }
1845 else
1846 {
1847 *params = 0;
1848 }
1849 }
1850 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001851 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1852 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1853 {
Geoff Lang005df412013-10-16 14:12:50 -04001854 GLenum internalFormat, format, type;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001855 if (getCurrentReadFormatType(&internalFormat, &format, &type))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001856 {
1857 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1858 *params = format;
1859 else
1860 *params = type;
1861 }
1862 }
1863 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001864 case GL_MAX_VIEWPORT_DIMS:
1865 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001866 params[0] = mMaxViewportDimension;
1867 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001868 }
1869 break;
1870 case GL_COMPRESSED_TEXTURE_FORMATS:
1871 {
1872 if (supportsDXT1Textures())
1873 {
1874 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1875 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1876 }
1877 if (supportsDXT3Textures())
1878 {
1879 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1880 }
1881 if (supportsDXT5Textures())
1882 {
1883 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1884 }
1885 }
1886 break;
1887 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001888 params[0] = mState.viewport.x;
1889 params[1] = mState.viewport.y;
1890 params[2] = mState.viewport.width;
1891 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001892 break;
1893 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001894 params[0] = mState.scissor.x;
1895 params[1] = mState.scissor.y;
1896 params[2] = mState.scissor.width;
1897 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001898 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001899 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1900 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001901 case GL_RED_BITS:
1902 case GL_GREEN_BITS:
1903 case GL_BLUE_BITS:
1904 case GL_ALPHA_BITS:
1905 {
1906 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001907 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001908
1909 if (colorbuffer)
1910 {
1911 switch (pname)
1912 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001913 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1914 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1915 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1916 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001917 }
1918 }
1919 else
1920 {
1921 *params = 0;
1922 }
1923 }
1924 break;
1925 case GL_DEPTH_BITS:
1926 {
1927 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1928 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1929
1930 if (depthbuffer)
1931 {
1932 *params = depthbuffer->getDepthSize();
1933 }
1934 else
1935 {
1936 *params = 0;
1937 }
1938 }
1939 break;
1940 case GL_STENCIL_BITS:
1941 {
1942 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1943 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1944
1945 if (stencilbuffer)
1946 {
1947 *params = stencilbuffer->getStencilSize();
1948 }
1949 else
1950 {
1951 *params = 0;
1952 }
1953 }
1954 break;
1955 case GL_TEXTURE_BINDING_2D:
1956 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001957 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001958 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001959 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001960 return false;
1961 }
1962
1963 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1964 }
1965 break;
1966 case GL_TEXTURE_BINDING_CUBE_MAP:
1967 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001968 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001969 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001970 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001971 return false;
1972 }
1973
1974 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1975 }
1976 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001977 case GL_TEXTURE_BINDING_3D:
1978 {
1979 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1980 {
1981 gl::error(GL_INVALID_OPERATION);
1982 return false;
1983 }
1984
1985 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1986 }
1987 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001988 case GL_TEXTURE_BINDING_2D_ARRAY:
1989 {
1990 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1991 {
1992 gl::error(GL_INVALID_OPERATION);
1993 return false;
1994 }
1995
1996 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1997 }
1998 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001999 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2000 *params = mResetStrategy;
2001 break;
2002 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2003 *params = 1;
2004 break;
2005 case GL_PROGRAM_BINARY_FORMATS_OES:
2006 *params = GL_PROGRAM_BINARY_ANGLE;
2007 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002008 case GL_UNIFORM_BUFFER_BINDING:
2009 *params = mState.genericUniformBuffer.id();
2010 break;
2011 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2012 *params = mState.genericTransformFeedbackBuffer.id();
2013 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002014 case GL_COPY_READ_BUFFER_BINDING:
2015 *params = mState.copyReadBuffer.id();
2016 break;
2017 case GL_COPY_WRITE_BUFFER_BINDING:
2018 *params = mState.copyWriteBuffer.id();
2019 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002020 case GL_PIXEL_PACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04002021 *params = mState.pack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002022 break;
2023 case GL_PIXEL_UNPACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04002024 *params = mState.unpack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002025 break;
Geoff Lang23c81692013-08-12 10:46:58 -04002026 case GL_NUM_EXTENSIONS:
2027 *params = static_cast<GLint>(getNumExtensions());
2028 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002029 default:
2030 return false;
2031 }
2032
2033 return true;
2034}
2035
Jamie Madill0fda9862013-07-19 16:36:55 -04002036bool Context::getInteger64v(GLenum pname, GLint64 *params)
2037{
2038 switch (pname)
2039 {
2040 case GL_MAX_ELEMENT_INDEX:
2041 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
2042 break;
2043 case GL_MAX_UNIFORM_BLOCK_SIZE:
2044 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
2045 break;
2046 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2047 {
2048 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
2049 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
2050 *params = uniformBufferComponents + defaultBufferComponents;
2051 }
2052 break;
2053 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2054 {
2055 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
2056 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
2057 *params = uniformBufferComponents + defaultBufferComponents;
2058 }
2059 break;
2060 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04002061 // We do not wait for server fence objects internally, so report a max timeout of zero.
2062 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04002063 break;
2064 default:
2065 return false;
2066 }
2067
2068 return true;
2069}
2070
Shannon Woods1b2fb852013-08-19 14:28:48 -04002071bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
2072{
2073 switch (target)
2074 {
2075 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2076 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2077 {
2078 *data = mState.transformFeedbackBuffers[index].id();
2079 }
2080 break;
2081 case GL_UNIFORM_BUFFER_BINDING:
2082 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2083 {
2084 *data = mState.uniformBuffers[index].id();
2085 }
2086 break;
2087 default:
2088 return false;
2089 }
2090
2091 return true;
2092}
2093
2094bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
2095{
2096 switch (target)
2097 {
2098 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2099 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2100 {
2101 *data = mState.transformFeedbackBuffers[index].getOffset();
2102 }
2103 break;
2104 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2105 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2106 {
2107 *data = mState.transformFeedbackBuffers[index].getSize();
2108 }
2109 break;
2110 case GL_UNIFORM_BUFFER_START:
2111 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2112 {
2113 *data = mState.uniformBuffers[index].getOffset();
2114 }
2115 break;
2116 case GL_UNIFORM_BUFFER_SIZE:
2117 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2118 {
2119 *data = mState.uniformBuffers[index].getSize();
2120 }
2121 break;
2122 default:
2123 return false;
2124 }
2125
2126 return true;
2127}
2128
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002129bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
2130{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002131 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
2132 {
2133 *type = GL_INT;
2134 *numParams = 1;
2135 return true;
2136 }
2137
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002138 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2139 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2140 // to the fact that it is stored internally as a float, and so would require conversion
2141 // if returned from Context::getIntegerv. Since this conversion is already implemented
2142 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2143 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2144 // application.
2145 switch (pname)
2146 {
2147 case GL_COMPRESSED_TEXTURE_FORMATS:
2148 {
2149 *type = GL_INT;
2150 *numParams = mNumCompressedTextureFormats;
2151 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002152 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002153 case GL_SHADER_BINARY_FORMATS:
2154 {
2155 *type = GL_INT;
2156 *numParams = 0;
2157 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002158 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002159 case GL_MAX_VERTEX_ATTRIBS:
2160 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2161 case GL_MAX_VARYING_VECTORS:
2162 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2163 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2164 case GL_MAX_TEXTURE_IMAGE_UNITS:
2165 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2166 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002167 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002168 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002169 case GL_NUM_SHADER_BINARY_FORMATS:
2170 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2171 case GL_ARRAY_BUFFER_BINDING:
Vladimir Vukicevic1e514352014-05-13 15:53:06 -07002172 //case GL_FRAMEBUFFER_BINDING: // equivalent to DRAW_FRAMEBUFFER_BINDING_ANGLE
2173 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE:
2174 case GL_READ_FRAMEBUFFER_BINDING_ANGLE:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002175 case GL_RENDERBUFFER_BINDING:
2176 case GL_CURRENT_PROGRAM:
2177 case GL_PACK_ALIGNMENT:
2178 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2179 case GL_UNPACK_ALIGNMENT:
2180 case GL_GENERATE_MIPMAP_HINT:
2181 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2182 case GL_RED_BITS:
2183 case GL_GREEN_BITS:
2184 case GL_BLUE_BITS:
2185 case GL_ALPHA_BITS:
2186 case GL_DEPTH_BITS:
2187 case GL_STENCIL_BITS:
2188 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2189 case GL_CULL_FACE_MODE:
2190 case GL_FRONT_FACE:
2191 case GL_ACTIVE_TEXTURE:
2192 case GL_STENCIL_FUNC:
2193 case GL_STENCIL_VALUE_MASK:
2194 case GL_STENCIL_REF:
2195 case GL_STENCIL_FAIL:
2196 case GL_STENCIL_PASS_DEPTH_FAIL:
2197 case GL_STENCIL_PASS_DEPTH_PASS:
2198 case GL_STENCIL_BACK_FUNC:
2199 case GL_STENCIL_BACK_VALUE_MASK:
2200 case GL_STENCIL_BACK_REF:
2201 case GL_STENCIL_BACK_FAIL:
2202 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2203 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2204 case GL_DEPTH_FUNC:
2205 case GL_BLEND_SRC_RGB:
2206 case GL_BLEND_SRC_ALPHA:
2207 case GL_BLEND_DST_RGB:
2208 case GL_BLEND_DST_ALPHA:
2209 case GL_BLEND_EQUATION_RGB:
2210 case GL_BLEND_EQUATION_ALPHA:
2211 case GL_STENCIL_WRITEMASK:
2212 case GL_STENCIL_BACK_WRITEMASK:
2213 case GL_STENCIL_CLEAR_VALUE:
2214 case GL_SUBPIXEL_BITS:
2215 case GL_MAX_TEXTURE_SIZE:
2216 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2217 case GL_SAMPLE_BUFFERS:
2218 case GL_SAMPLES:
2219 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2220 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2221 case GL_TEXTURE_BINDING_2D:
2222 case GL_TEXTURE_BINDING_CUBE_MAP:
2223 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2224 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2225 case GL_PROGRAM_BINARY_FORMATS_OES:
2226 {
2227 *type = GL_INT;
2228 *numParams = 1;
2229 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002230 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002231 case GL_MAX_SAMPLES_ANGLE:
2232 {
2233 if (getMaxSupportedSamples() != 0)
2234 {
2235 *type = GL_INT;
2236 *numParams = 1;
2237 }
2238 else
2239 {
2240 return false;
2241 }
2242 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002243 return true;
Shannon Woods158c4382014-05-06 13:00:07 -04002244 case GL_PIXEL_PACK_BUFFER_BINDING:
2245 case GL_PIXEL_UNPACK_BUFFER_BINDING:
2246 {
2247 if (supportsPBOs())
2248 {
2249 *type = GL_INT;
2250 *numParams = 1;
2251 }
2252 else
2253 {
2254 return false;
2255 }
2256 }
2257 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002258 case GL_MAX_VIEWPORT_DIMS:
2259 {
2260 *type = GL_INT;
2261 *numParams = 2;
2262 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002263 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002264 case GL_VIEWPORT:
2265 case GL_SCISSOR_BOX:
2266 {
2267 *type = GL_INT;
2268 *numParams = 4;
2269 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002270 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002271 case GL_SHADER_COMPILER:
2272 case GL_SAMPLE_COVERAGE_INVERT:
2273 case GL_DEPTH_WRITEMASK:
2274 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2275 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2276 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2277 case GL_SAMPLE_COVERAGE:
2278 case GL_SCISSOR_TEST:
2279 case GL_STENCIL_TEST:
2280 case GL_DEPTH_TEST:
2281 case GL_BLEND:
2282 case GL_DITHER:
2283 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2284 {
2285 *type = GL_BOOL;
2286 *numParams = 1;
2287 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002288 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002289 case GL_COLOR_WRITEMASK:
2290 {
2291 *type = GL_BOOL;
2292 *numParams = 4;
2293 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002294 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002295 case GL_POLYGON_OFFSET_FACTOR:
2296 case GL_POLYGON_OFFSET_UNITS:
2297 case GL_SAMPLE_COVERAGE_VALUE:
2298 case GL_DEPTH_CLEAR_VALUE:
2299 case GL_LINE_WIDTH:
2300 {
2301 *type = GL_FLOAT;
2302 *numParams = 1;
2303 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002304 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002305 case GL_ALIASED_LINE_WIDTH_RANGE:
2306 case GL_ALIASED_POINT_SIZE_RANGE:
2307 case GL_DEPTH_RANGE:
2308 {
2309 *type = GL_FLOAT;
2310 *numParams = 2;
2311 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002312 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002313 case GL_COLOR_CLEAR_VALUE:
2314 case GL_BLEND_COLOR:
2315 {
2316 *type = GL_FLOAT;
2317 *numParams = 4;
2318 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002319 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002320 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
2321 if (!supportsTextureFilterAnisotropy())
2322 {
2323 return false;
2324 }
2325 *type = GL_FLOAT;
2326 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002327 return true;
2328 }
2329
2330 if (mClientVersion < 3)
2331 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002332 return false;
2333 }
2334
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002335 // Check for ES3.0+ parameter names
2336 switch (pname)
2337 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002338 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2339 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002340 case GL_UNIFORM_BUFFER_BINDING:
2341 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002342 case GL_COPY_READ_BUFFER_BINDING:
2343 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002344 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002345 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002346 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002347 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002348 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2349 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2350 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Geoff Langd3ff9002014-05-08 11:19:27 -04002351 case GL_MAX_VARYING_COMPONENTS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002352 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002353 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2354 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002355 case GL_NUM_EXTENSIONS:
Jamie Madillee7010d2013-10-17 10:45:47 -04002356 case GL_MAJOR_VERSION:
2357 case GL_MINOR_VERSION:
Jamie Madill13a2f852013-12-11 16:35:08 -05002358 case GL_MAX_ELEMENTS_INDICES:
2359 case GL_MAX_ELEMENTS_VERTICES:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002360 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
Jamie Madill2e503552013-12-19 13:48:34 -05002361 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002362 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002363 {
2364 *type = GL_INT;
2365 *numParams = 1;
2366 }
2367 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002368
2369 case GL_MAX_ELEMENT_INDEX:
2370 case GL_MAX_UNIFORM_BLOCK_SIZE:
2371 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2372 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2373 case GL_MAX_SERVER_WAIT_TIMEOUT:
2374 {
2375 *type = GL_INT_64_ANGLEX;
2376 *numParams = 1;
2377 }
2378 return true;
Jamie Madill2e503552013-12-19 13:48:34 -05002379
2380 case GL_TRANSFORM_FEEDBACK_ACTIVE:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002381 case GL_TRANSFORM_FEEDBACK_PAUSED:
Jamie Madill2e503552013-12-19 13:48:34 -05002382 {
2383 *type = GL_BOOL;
2384 *numParams = 1;
2385 }
2386 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002387 }
2388
2389 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002390}
2391
Shannon Woods1b2fb852013-08-19 14:28:48 -04002392bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2393{
2394 if (mClientVersion < 3)
2395 {
2396 return false;
2397 }
2398
2399 switch (target)
2400 {
2401 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2402 case GL_UNIFORM_BUFFER_BINDING:
2403 {
2404 *type = GL_INT;
2405 *numParams = 1;
2406 }
2407 return true;
2408 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2409 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2410 case GL_UNIFORM_BUFFER_START:
2411 case GL_UNIFORM_BUFFER_SIZE:
2412 {
2413 *type = GL_INT_64_ANGLEX;
2414 *numParams = 1;
2415 }
2416 }
2417
2418 return false;
2419}
2420
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002421// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002422// scissor rectangle to the renderer
2423bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002424{
2425 Framebuffer *framebufferObject = getDrawFramebuffer();
2426
2427 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2428 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002429 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002430 }
2431
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002432 mRenderer->applyRenderTarget(framebufferObject);
2433
daniel@transgaming.com12985182012-12-20 20:56:31 +00002434 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002435 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002436 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002437 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002438 }
2439
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002440 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002441
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002442 return true;
2443}
2444
2445// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2446void Context::applyState(GLenum drawMode)
2447{
Nicolas Capensfd396552013-06-18 21:41:30 -04002448 Framebuffer *framebufferObject = getDrawFramebuffer();
2449 int samples = framebufferObject->getSamples();
2450
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002451 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002452 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002453 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002454
2455 unsigned int mask = 0;
2456 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002457 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002458 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002459 {
Nicolas Capensfd396552013-06-18 21:41:30 -04002460
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002461 float threshold = 0.5f;
2462
Nicolas Capensfd396552013-06-18 21:41:30 -04002463 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002464 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002465 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002466
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002467 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002468 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002469 threshold += 1.0f;
2470 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002471 }
2472 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002473 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002474
2475 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002476 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002477 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002478 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002479 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002480 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002481 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002482 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002483 }
Geoff Langc142e9d2013-09-30 15:19:47 -04002484 mRenderer->setBlendState(framebufferObject, mState.blend, mState.blendColor, mask);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002485
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002486 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002487 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002488}
2489
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002490// Applies the shaders and shader constants to the Direct3D 9 device
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002491void Context::applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002492{
Jamie Madillc5a83002014-02-14 16:41:25 -05002493 const VertexAttribute *vertexAttributes = getCurrentVertexArray()->getVertexAttributes();
2494
2495 VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS];
2496 VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.vertexAttribCurrentValues);
2497
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002498 mRenderer->applyShaders(programBinary, mState.rasterizer.rasterizerDiscard, transformFeedbackActive, inputLayout);
Geoff Lang0550d032014-01-30 11:29:07 -05002499
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002500 programBinary->applyUniforms();
2501}
2502
Geoff Lang43b00422014-05-12 16:28:07 -04002503size_t Context::getCurrentTexturesAndSamplerStates(ProgramBinary *programBinary, SamplerType type, Texture **outTextures,
2504 TextureType *outTextureTypes, SamplerState *outSamplers)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002505{
Geoff Lang43b00422014-05-12 16:28:07 -04002506 size_t samplerRange = programBinary->getUsedSamplerRange(type);
2507 for (size_t i = 0; i < samplerRange; i++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002508 {
Geoff Lang43b00422014-05-12 16:28:07 -04002509 outTextureTypes[i] = programBinary->getSamplerTextureType(type, i);
2510 GLint textureUnit = programBinary->getSamplerMapping(type, i); // OpenGL texture image unit index
2511 if (textureUnit != -1)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002512 {
Geoff Lang43b00422014-05-12 16:28:07 -04002513 outTextures[i] = getSamplerTexture(textureUnit, outTextureTypes[i]);
2514 outTextures[i]->getSamplerState(&outSamplers[i]);
2515 if (mState.samplers[textureUnit] != 0)
2516 {
2517 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2518 samplerObject->getState(&outSamplers[i]);
2519 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002520 }
Geoff Lang43b00422014-05-12 16:28:07 -04002521 else
Geoff Lange2e0ce02013-09-17 17:05:08 -04002522 {
Geoff Lang43b00422014-05-12 16:28:07 -04002523 outTextures[i] = NULL;
Geoff Lange2e0ce02013-09-17 17:05:08 -04002524 }
2525 }
Geoff Lang43b00422014-05-12 16:28:07 -04002526
2527 return samplerRange;
Geoff Lange2e0ce02013-09-17 17:05:08 -04002528}
2529
Geoff Lang43b00422014-05-12 16:28:07 -04002530void Context::generateSwizzles(Texture *textures[], size_t count)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002531{
Geoff Lang43b00422014-05-12 16:28:07 -04002532 for (size_t i = 0; i < count; i++)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002533 {
Geoff Lang43b00422014-05-12 16:28:07 -04002534 if (textures[i] && textures[i]->isSwizzled())
2535 {
2536 mRenderer->generateSwizzle(textures[i]);
2537 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002538 }
2539}
2540
2541// For each Direct3D sampler of either the pixel or vertex stage,
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002542// looks up the corresponding OpenGL texture image unit and texture type,
2543// and sets the texture and its addressing/filtering state (or NULL when inactive).
Geoff Lang43b00422014-05-12 16:28:07 -04002544void Context::applyTextures(SamplerType shaderType, Texture *textures[], TextureType *textureTypes, SamplerState *samplers,
2545 size_t textureCount, const FramebufferTextureSerialArray& framebufferSerials,
2546 size_t framebufferSerialCount)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002547{
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002548 // Range of Direct3D samplers of given sampler type
Geoff Lang43b00422014-05-12 16:28:07 -04002549 size_t samplerCount = (shaderType == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS
2550 : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002551
Geoff Lang43b00422014-05-12 16:28:07 -04002552 for (size_t samplerIndex = 0; samplerIndex < textureCount; samplerIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002553 {
Geoff Lang43b00422014-05-12 16:28:07 -04002554 Texture *texture = textures[samplerIndex];
2555 const SamplerState &sampler = samplers[samplerIndex];
2556 TextureType textureType = textureTypes[samplerIndex];
2557
2558 if (texture)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002559 {
Geoff Lang43b00422014-05-12 16:28:07 -04002560 // TODO: std::binary_search may become unavailable using older versions of GCC
2561 if (texture->isSamplerComplete(sampler) &&
2562 !std::binary_search(framebufferSerials.begin(), framebufferSerials.begin() + framebufferSerialCount, texture->getTextureSerial()))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002563 {
Geoff Lang43b00422014-05-12 16:28:07 -04002564 mRenderer->setSamplerState(shaderType, samplerIndex, sampler);
2565 mRenderer->setTexture(shaderType, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002566 texture->resetDirty();
2567 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002568 else
2569 {
Geoff Lang43b00422014-05-12 16:28:07 -04002570 Texture *incompleteTexture = getIncompleteTexture(textureType);
2571 mRenderer->setTexture(shaderType, samplerIndex, incompleteTexture);
2572 incompleteTexture->resetDirty();
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002573 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002574 }
2575 else
2576 {
Geoff Lang43b00422014-05-12 16:28:07 -04002577 mRenderer->setTexture(shaderType, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002578 }
2579 }
2580
Geoff Lang43b00422014-05-12 16:28:07 -04002581 for (size_t samplerIndex = textureCount; samplerIndex < samplerCount; samplerIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002582 {
Geoff Lang43b00422014-05-12 16:28:07 -04002583 mRenderer->setTexture(shaderType, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002584 }
2585}
2586
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002587bool Context::applyUniformBuffers()
2588{
2589 Program *programObject = getProgram(mState.currentProgram);
2590 ProgramBinary *programBinary = programObject->getProgramBinary();
2591
2592 std::vector<gl::Buffer*> boundBuffers;
2593
2594 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2595 {
2596 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2597 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2598 if (boundBuffer.id() == 0)
2599 {
2600 // undefined behaviour
2601 return false;
2602 }
2603 else
2604 {
2605 gl::Buffer *uniformBuffer = boundBuffer.get();
2606 ASSERT(uniformBuffer);
2607 boundBuffers.push_back(uniformBuffer);
2608 }
2609 }
2610
2611 return programBinary->applyUniformBuffers(boundBuffers);
2612}
2613
Geoff Langeeba6e12014-02-03 13:12:30 -05002614bool Context::applyTransformFeedbackBuffers()
2615{
2616 TransformFeedback *curTransformFeedback = getCurrentTransformFeedback();
2617 if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
2618 {
2619 Buffer *transformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2620 GLintptr transformFeedbackOffsets[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2621 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2622 {
2623 transformFeedbackBuffers[i] = mState.transformFeedbackBuffers[i].get();
2624 transformFeedbackOffsets[i] = mState.transformFeedbackBuffers[i].getOffset();
2625 }
2626 mRenderer->applyTransformFeedbackBuffers(transformFeedbackBuffers, transformFeedbackOffsets);
2627 return true;
2628 }
2629 else
2630 {
2631 return false;
2632 }
2633}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002634
Geoff Langeeba6e12014-02-03 13:12:30 -05002635void Context::markTransformFeedbackUsage()
2636{
2637 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2638 {
2639 Buffer *buffer = mState.transformFeedbackBuffers[i].get();
2640 if (buffer)
2641 {
2642 buffer->markTransformFeedbackUsage();
2643 }
2644 }
2645}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002646
2647void Context::clear(GLbitfield mask)
2648{
Geoff Lang0550d032014-01-30 11:29:07 -05002649 if (isRasterizerDiscardEnabled())
2650 {
2651 return;
2652 }
2653
Geoff Langda507fe2013-08-20 12:01:42 -04002654 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002655 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2656 {
2657 clearParams.clearColor[i] = false;
2658 }
2659 clearParams.colorFClearValue = mState.colorClearValue;
2660 clearParams.colorClearType = GL_FLOAT;
2661 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2662 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2663 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2664 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2665 clearParams.clearDepth = false;
2666 clearParams.depthClearValue = mState.depthClearValue;
2667 clearParams.clearStencil = false;
2668 clearParams.stencilClearValue = mState.stencilClearValue;
2669 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2670 clearParams.scissorEnabled = mState.scissorTest;
2671 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002672
Geoff Lang0b833232013-08-21 10:13:29 -04002673 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002674 if (mask & GL_COLOR_BUFFER_BIT)
2675 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002676 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002677 {
Geoff Langda507fe2013-08-20 12:01:42 -04002678 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2679 {
2680 clearParams.clearColor[i] = true;
2681 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002682 }
2683 }
2684
2685 if (mask & GL_DEPTH_BUFFER_BIT)
2686 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002687 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002688 {
Geoff Langda507fe2013-08-20 12:01:42 -04002689 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002690 }
2691 }
2692
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002693 if (mask & GL_STENCIL_BUFFER_BIT)
2694 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002695 if (framebufferObject->getStencilbufferType() != GL_NONE)
2696 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002697 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002698 if (!depthStencil)
2699 {
2700 ERR("Depth stencil pointer unexpectedly null.");
2701 return;
2702 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002703
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002704 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002705 {
Geoff Langda507fe2013-08-20 12:01:42 -04002706 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002707 }
2708 }
2709 }
2710
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002711
daniel@transgaming.com12985182012-12-20 20:56:31 +00002712 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002713 {
2714 return;
2715 }
2716
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002717 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002718}
2719
Geoff Lang42359ca2013-08-21 13:25:17 -04002720void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2721{
Geoff Lang0550d032014-01-30 11:29:07 -05002722 if (isRasterizerDiscardEnabled())
2723 {
2724 return;
2725 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002726
Geoff Lang0550d032014-01-30 11:29:07 -05002727 // glClearBufferfv can be called to clear the color buffer or depth buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002728 ClearParameters clearParams = { 0 };
2729
2730 if (buffer == GL_COLOR)
2731 {
2732 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2733 {
2734 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2735 }
2736 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2737 clearParams.colorClearType = GL_FLOAT;
2738 }
2739 else
2740 {
2741 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2742 {
2743 clearParams.clearColor[i] = false;
2744 }
2745 clearParams.colorFClearValue = mState.colorClearValue;
2746 clearParams.colorClearType = GL_FLOAT;
2747 }
2748
2749 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2750 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2751 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2752 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2753
2754 if (buffer == GL_DEPTH)
2755 {
2756 clearParams.clearDepth = true;
2757 clearParams.depthClearValue = values[0];
2758 }
2759 else
2760 {
2761 clearParams.clearDepth = false;
2762 clearParams.depthClearValue = mState.depthClearValue;
2763 }
2764
2765 clearParams.clearStencil = false;
2766 clearParams.stencilClearValue = mState.stencilClearValue;
2767 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2768 clearParams.scissorEnabled = mState.scissorTest;
2769 clearParams.scissor = mState.scissor;
2770
2771 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2772 {
2773 return;
2774 }
2775
2776 mRenderer->clear(clearParams, getDrawFramebuffer());
2777}
2778
2779void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2780{
Geoff Lang0550d032014-01-30 11:29:07 -05002781 if (isRasterizerDiscardEnabled())
2782 {
2783 return;
2784 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002785
Geoff Lang0550d032014-01-30 11:29:07 -05002786 // glClearBufferuv can only be called to clear a color buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002787 ClearParameters clearParams = { 0 };
2788 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2789 {
2790 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2791 }
2792 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2793 clearParams.colorClearType = GL_UNSIGNED_INT;
2794 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2795 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2796 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2797 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2798 clearParams.clearDepth = false;
2799 clearParams.depthClearValue = mState.depthClearValue;
2800 clearParams.clearStencil = false;
2801 clearParams.stencilClearValue = mState.stencilClearValue;
2802 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2803 clearParams.scissorEnabled = mState.scissorTest;
2804 clearParams.scissor = mState.scissor;
2805
2806 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2807 {
2808 return;
2809 }
2810
2811 mRenderer->clear(clearParams, getDrawFramebuffer());
2812}
2813
2814void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2815{
Geoff Lang0550d032014-01-30 11:29:07 -05002816 if (isRasterizerDiscardEnabled())
2817 {
2818 return;
2819 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002820
Geoff Lang0550d032014-01-30 11:29:07 -05002821 // glClearBufferfv can be called to clear the color buffer or stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002822 ClearParameters clearParams = { 0 };
2823
2824 if (buffer == GL_COLOR)
2825 {
2826 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2827 {
2828 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2829 }
2830 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2831 clearParams.colorClearType = GL_INT;
2832 }
2833 else
2834 {
2835 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2836 {
2837 clearParams.clearColor[i] = false;
2838 }
2839 clearParams.colorFClearValue = mState.colorClearValue;
2840 clearParams.colorClearType = GL_FLOAT;
2841 }
2842
2843 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2844 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2845 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2846 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2847
2848 clearParams.clearDepth = false;
2849 clearParams.depthClearValue = mState.depthClearValue;
2850
2851 if (buffer == GL_STENCIL)
2852 {
2853 clearParams.clearStencil = true;
2854 clearParams.stencilClearValue = values[1];
2855 }
2856 else
2857 {
2858 clearParams.clearStencil = false;
2859 clearParams.stencilClearValue = mState.stencilClearValue;
2860 }
2861 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2862
2863 clearParams.scissorEnabled = mState.scissorTest;
2864 clearParams.scissor = mState.scissor;
2865
2866 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2867 {
2868 return;
2869 }
2870
2871 mRenderer->clear(clearParams, getDrawFramebuffer());
2872}
2873
2874void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2875{
Geoff Lang0550d032014-01-30 11:29:07 -05002876 if (isRasterizerDiscardEnabled())
2877 {
2878 return;
2879 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002880
Geoff Lang0550d032014-01-30 11:29:07 -05002881 // glClearBufferfi can only be called to clear a depth stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002882 ClearParameters clearParams = { 0 };
2883 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2884 {
2885 clearParams.clearColor[i] = false;
2886 }
2887 clearParams.colorFClearValue = mState.colorClearValue;
2888 clearParams.colorClearType = GL_FLOAT;
2889 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2890 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2891 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2892 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2893 clearParams.clearDepth = true;
2894 clearParams.depthClearValue = depth;
2895 clearParams.clearStencil = true;
2896 clearParams.stencilClearValue = stencil;
2897 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2898 clearParams.scissorEnabled = mState.scissorTest;
2899 clearParams.scissor = mState.scissor;
2900
2901 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2902 {
2903 return;
2904 }
2905
2906 mRenderer->clear(clearParams, getDrawFramebuffer());
2907}
2908
2909void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2910 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2911{
Jamie Madill26e91952014-03-05 15:01:27 -05002912 gl::Framebuffer *framebuffer = getReadFramebuffer();
Geoff Lang42359ca2013-08-21 13:25:17 -04002913
Jamie Madill26e91952014-03-05 15:01:27 -05002914 bool isSized = IsSizedInternalFormat(format, mClientVersion);
2915 GLenum sizedInternalFormat = (isSized ? format : GetSizedInternalFormat(format, type, mClientVersion));
Jamie Madilleb9baab2014-03-24 13:19:43 -04002916 GLuint outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, mState.pack.alignment);
Geoff Lang42359ca2013-08-21 13:25:17 -04002917
Jamie Madilleb9baab2014-03-24 13:19:43 -04002918 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, mState.pack, pixels);
Geoff Lang42359ca2013-08-21 13:25:17 -04002919}
2920
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002921void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2922{
2923 if (!mState.currentProgram)
2924 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002925 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002926 }
2927
Geoff Lange2e0ce02013-09-17 17:05:08 -04002928 ProgramBinary *programBinary = getCurrentProgramBinary();
2929 programBinary->applyUniforms();
2930
Geoff Lang43b00422014-05-12 16:28:07 -04002931 Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2932 TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2933 SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2934 size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
2935
2936 Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
2937 TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
2938 SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
2939 size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
2940
2941 generateSwizzles(vsTextures, vsTextureCount);
2942 generateSwizzles(psTextures, psTextureCount);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002943
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002944 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002945 {
2946 return;
2947 }
2948
daniel@transgaming.com12985182012-12-20 20:56:31 +00002949 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002950 {
2951 return;
2952 }
2953
2954 applyState(mode);
2955
Jamie Madill57a89722013-07-02 11:57:03 -04002956 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002957 if (err != GL_NO_ERROR)
2958 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002959 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002960 }
2961
Geoff Langeeba6e12014-02-03 13:12:30 -05002962 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2963
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002964 applyShaders(programBinary, transformFeedbackActive);
Geoff Lang43b00422014-05-12 16:28:07 -04002965
2966 FramebufferTextureSerialArray frameBufferSerials;
2967 size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
2968
2969 applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
2970 applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002971
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002972 if (!applyUniformBuffers())
2973 {
2974 return;
2975 }
2976
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002977 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002978 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002979 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002980 }
2981
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002982 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002983 {
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002984 mRenderer->drawArrays(mode, count, instances, transformFeedbackActive);
Geoff Langeeba6e12014-02-03 13:12:30 -05002985
2986 if (transformFeedbackActive)
2987 {
2988 markTransformFeedbackUsage();
2989 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002990 }
2991}
2992
2993void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2994{
2995 if (!mState.currentProgram)
2996 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002997 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002998 }
2999
Jamie Madill57a89722013-07-02 11:57:03 -04003000 VertexArray *vao = getCurrentVertexArray();
3001 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003002 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003003 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003004 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04003005
3006 ProgramBinary *programBinary = getCurrentProgramBinary();
3007 programBinary->applyUniforms();
3008
Geoff Lang43b00422014-05-12 16:28:07 -04003009 Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
3010 TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
3011 SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
3012 size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
3013
3014 Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
3015 TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
3016 SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
3017 size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
3018
3019 generateSwizzles(vsTextures, vsTextureCount);
3020 generateSwizzles(psTextures, psTextureCount);
Geoff Lange2e0ce02013-09-17 17:05:08 -04003021
daniel@transgaming.com91207b72012-11-28 20:56:43 +00003022 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003023 {
3024 return;
3025 }
3026
daniel@transgaming.com12985182012-12-20 20:56:31 +00003027 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003028 {
3029 return;
3030 }
3031
3032 applyState(mode);
3033
daniel@transgaming.com31240482012-11-28 21:06:41 +00003034 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04003035 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003036 if (err != GL_NO_ERROR)
3037 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003038 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003039 }
3040
3041 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04003042 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003043 if (err != GL_NO_ERROR)
3044 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003045 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003046 }
3047
Geoff Langeeba6e12014-02-03 13:12:30 -05003048 bool transformFeedbackActive = applyTransformFeedbackBuffers();
3049 // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation
3050 // layer.
3051 ASSERT(!transformFeedbackActive);
3052
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05003053 applyShaders(programBinary, transformFeedbackActive);
Geoff Lang43b00422014-05-12 16:28:07 -04003054
3055 FramebufferTextureSerialArray frameBufferSerials;
3056 size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
3057
3058 applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
3059 applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003060
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00003061 if (!applyUniformBuffers())
3062 {
3063 return;
3064 }
3065
daniel@transgaming.com92025f52012-11-28 20:52:54 +00003066 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003067 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003068 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003069 }
3070
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003071 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003072 {
Jamie Madill57a89722013-07-02 11:57:03 -04003073 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003074 }
3075}
3076
3077// Implements glFlush when block is false, glFinish when block is true
3078void Context::sync(bool block)
3079{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00003080 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003081}
3082
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003083void Context::recordInvalidEnum()
3084{
3085 mInvalidEnum = true;
3086}
3087
3088void Context::recordInvalidValue()
3089{
3090 mInvalidValue = true;
3091}
3092
3093void Context::recordInvalidOperation()
3094{
3095 mInvalidOperation = true;
3096}
3097
3098void Context::recordOutOfMemory()
3099{
3100 mOutOfMemory = true;
3101}
3102
3103void Context::recordInvalidFramebufferOperation()
3104{
3105 mInvalidFramebufferOperation = true;
3106}
3107
3108// Get one of the recorded errors and clear its flag, if any.
3109// [OpenGL ES 2.0.24] section 2.5 page 13.
3110GLenum Context::getError()
3111{
3112 if (mInvalidEnum)
3113 {
3114 mInvalidEnum = false;
3115
3116 return GL_INVALID_ENUM;
3117 }
3118
3119 if (mInvalidValue)
3120 {
3121 mInvalidValue = false;
3122
3123 return GL_INVALID_VALUE;
3124 }
3125
3126 if (mInvalidOperation)
3127 {
3128 mInvalidOperation = false;
3129
3130 return GL_INVALID_OPERATION;
3131 }
3132
3133 if (mOutOfMemory)
3134 {
3135 mOutOfMemory = false;
3136
3137 return GL_OUT_OF_MEMORY;
3138 }
3139
3140 if (mInvalidFramebufferOperation)
3141 {
3142 mInvalidFramebufferOperation = false;
3143
3144 return GL_INVALID_FRAMEBUFFER_OPERATION;
3145 }
3146
3147 return GL_NO_ERROR;
3148}
3149
3150GLenum Context::getResetStatus()
3151{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003152 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003153 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00003154 // mResetStatus will be set by the markContextLost callback
3155 // in the case a notification is sent
3156 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003157 }
3158
3159 GLenum status = mResetStatus;
3160
3161 if (mResetStatus != GL_NO_ERROR)
3162 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003163 ASSERT(mContextLost);
3164
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003165 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003166 {
3167 mResetStatus = GL_NO_ERROR;
3168 }
3169 }
3170
3171 return status;
3172}
3173
3174bool Context::isResetNotificationEnabled()
3175{
3176 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
3177}
3178
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003179int Context::getClientVersion() const
3180{
3181 return mClientVersion;
3182}
3183
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003184int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003185{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003186 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003187}
3188
3189float Context::getMaximumPointSize() const
3190{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00003191 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003192}
3193
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003194unsigned int Context::getMaximumCombinedTextureImageUnits() const
3195{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00003196 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003197}
3198
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003199unsigned int Context::getMaximumCombinedUniformBufferBindings() const
3200{
3201 return mRenderer->getMaxVertexShaderUniformBuffers() +
3202 mRenderer->getMaxFragmentShaderUniformBuffers();
3203}
3204
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003205int Context::getMaxSupportedSamples() const
3206{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00003207 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003208}
3209
Geoff Lang005df412013-10-16 14:12:50 -04003210GLsizei Context::getMaxSupportedFormatSamples(GLenum internalFormat) const
Geoff Lang0e120e32013-05-29 10:23:55 -04003211{
3212 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
3213}
3214
Geoff Lang005df412013-10-16 14:12:50 -04003215GLsizei Context::getNumSampleCounts(GLenum internalFormat) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003216{
3217 return mRenderer->getNumSampleCounts(internalFormat);
3218}
3219
Geoff Lang005df412013-10-16 14:12:50 -04003220void Context::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003221{
3222 mRenderer->getSampleCounts(internalFormat, bufSize, params);
3223}
3224
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003225unsigned int Context::getMaxTransformFeedbackBufferBindings() const
3226{
3227 return mRenderer->getMaxTransformFeedbackBuffers();
3228}
3229
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00003230GLintptr Context::getUniformBufferOffsetAlignment() const
3231{
3232 // setting a large alignment forces uniform buffers to bind with zero offset
3233 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
3234}
3235
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003236unsigned int Context::getMaximumRenderTargets() const
3237{
3238 return mRenderer->getMaxRenderTargets();
3239}
3240
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003241bool Context::supportsEventQueries() const
3242{
3243 return mSupportsEventQueries;
3244}
3245
3246bool Context::supportsOcclusionQueries() const
3247{
3248 return mSupportsOcclusionQueries;
3249}
3250
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00003251bool Context::supportsBGRATextures() const
3252{
3253 return mSupportsBGRATextures;
3254}
3255
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003256bool Context::supportsDXT1Textures() const
3257{
3258 return mSupportsDXT1Textures;
3259}
3260
3261bool Context::supportsDXT3Textures() const
3262{
3263 return mSupportsDXT3Textures;
3264}
3265
3266bool Context::supportsDXT5Textures() const
3267{
3268 return mSupportsDXT5Textures;
3269}
3270
3271bool Context::supportsFloat32Textures() const
3272{
3273 return mSupportsFloat32Textures;
3274}
3275
3276bool Context::supportsFloat32LinearFilter() const
3277{
3278 return mSupportsFloat32LinearFilter;
3279}
3280
3281bool Context::supportsFloat32RenderableTextures() const
3282{
3283 return mSupportsFloat32RenderableTextures;
3284}
3285
3286bool Context::supportsFloat16Textures() const
3287{
3288 return mSupportsFloat16Textures;
3289}
3290
3291bool Context::supportsFloat16LinearFilter() const
3292{
3293 return mSupportsFloat16LinearFilter;
3294}
3295
3296bool Context::supportsFloat16RenderableTextures() const
3297{
3298 return mSupportsFloat16RenderableTextures;
3299}
3300
3301int Context::getMaximumRenderbufferDimension() const
3302{
3303 return mMaxRenderbufferDimension;
3304}
3305
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003306int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003307{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003308 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003309}
3310
3311int Context::getMaximumCubeTextureDimension() const
3312{
3313 return mMaxCubeTextureDimension;
3314}
3315
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003316int Context::getMaximum3DTextureDimension() const
3317{
3318 return mMax3DTextureDimension;
3319}
3320
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00003321int Context::getMaximum2DArrayTextureLayers() const
3322{
3323 return mMax2DArrayTextureLayers;
3324}
3325
Geoff Langce635692013-09-24 13:56:32 -04003326int Context::getMaximum2DTextureLevel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003327{
Geoff Langce635692013-09-24 13:56:32 -04003328 return mMax2DTextureLevel;
3329}
3330
3331int Context::getMaximumCubeTextureLevel() const
3332{
3333 return mMaxCubeTextureLevel;
3334}
3335
3336int Context::getMaximum3DTextureLevel() const
3337{
3338 return mMax3DTextureLevel;
3339}
3340
3341int Context::getMaximum2DArrayTextureLevel() const
3342{
3343 return mMax2DArrayTextureLevel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003344}
3345
3346bool Context::supportsLuminanceTextures() const
3347{
3348 return mSupportsLuminanceTextures;
3349}
3350
3351bool Context::supportsLuminanceAlphaTextures() const
3352{
3353 return mSupportsLuminanceAlphaTextures;
3354}
3355
Geoff Lang632192d2013-10-04 13:40:46 -04003356bool Context::supportsRGTextures() const
3357{
3358 return mSupportsRGTextures;
3359}
3360
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003361bool Context::supportsDepthTextures() const
3362{
3363 return mSupportsDepthTextures;
3364}
3365
3366bool Context::supports32bitIndices() const
3367{
3368 return mSupports32bitIndices;
3369}
3370
3371bool Context::supportsNonPower2Texture() const
3372{
3373 return mSupportsNonPower2Texture;
3374}
3375
3376bool Context::supportsInstancing() const
3377{
3378 return mSupportsInstancing;
3379}
3380
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003381bool Context::supportsTextureFilterAnisotropy() const
3382{
3383 return mSupportsTextureFilterAnisotropy;
3384}
3385
Shannon Woodsb3801742014-03-27 14:59:19 -04003386bool Context::supportsPBOs() const
3387{
3388 return mSupportsPBOs;
3389}
3390
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003391float Context::getTextureMaxAnisotropy() const
3392{
3393 return mMaxTextureAnisotropy;
3394}
3395
Geoff Lang005df412013-10-16 14:12:50 -04003396bool Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003397{
3398 Framebuffer *framebuffer = getReadFramebuffer();
3399 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3400 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003401 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003402 }
3403
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003404 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003405 if (!renderbuffer)
3406 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003407 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003408 }
3409
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00003410 *internalFormat = renderbuffer->getActualFormat();
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00003411 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
3412 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003413
3414 return true;
3415}
3416
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003417void Context::detachBuffer(GLuint buffer)
3418{
3419 // [OpenGL ES 2.0.24] section 2.9 page 22:
3420 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3421 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3422
3423 if (mState.arrayBuffer.id() == buffer)
3424 {
3425 mState.arrayBuffer.set(NULL);
3426 }
3427
Jamie Madill57a89722013-07-02 11:57:03 -04003428 // mark as freed among the vertex array objects
3429 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003430 {
Jamie Madill57a89722013-07-02 11:57:03 -04003431 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003432 }
3433}
3434
3435void Context::detachTexture(GLuint texture)
3436{
3437 // [OpenGL ES 2.0.24] section 3.8 page 84:
3438 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3439 // rebound to texture object zero
3440
3441 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3442 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003443 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003444 {
3445 if (mState.samplerTexture[type][sampler].id() == texture)
3446 {
3447 mState.samplerTexture[type][sampler].set(NULL);
3448 }
3449 }
3450 }
3451
3452 // [OpenGL ES 2.0.24] section 4.4 page 112:
3453 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
3454 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
3455 // image was attached in the currently bound framebuffer.
3456
3457 Framebuffer *readFramebuffer = getReadFramebuffer();
3458 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3459
3460 if (readFramebuffer)
3461 {
3462 readFramebuffer->detachTexture(texture);
3463 }
3464
3465 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3466 {
3467 drawFramebuffer->detachTexture(texture);
3468 }
3469}
3470
3471void Context::detachFramebuffer(GLuint framebuffer)
3472{
3473 // [OpenGL ES 2.0.24] section 4.4 page 107:
3474 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3475 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3476
3477 if (mState.readFramebuffer == framebuffer)
3478 {
3479 bindReadFramebuffer(0);
3480 }
3481
3482 if (mState.drawFramebuffer == framebuffer)
3483 {
3484 bindDrawFramebuffer(0);
3485 }
3486}
3487
3488void Context::detachRenderbuffer(GLuint renderbuffer)
3489{
3490 // [OpenGL ES 2.0.24] section 4.4 page 109:
3491 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3492 // had been executed with the target RENDERBUFFER and name of zero.
3493
3494 if (mState.renderbuffer.id() == renderbuffer)
3495 {
3496 bindRenderbuffer(0);
3497 }
3498
3499 // [OpenGL ES 2.0.24] section 4.4 page 111:
3500 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3501 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3502 // point to which this image was attached in the currently bound framebuffer.
3503
3504 Framebuffer *readFramebuffer = getReadFramebuffer();
3505 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3506
3507 if (readFramebuffer)
3508 {
3509 readFramebuffer->detachRenderbuffer(renderbuffer);
3510 }
3511
3512 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3513 {
3514 drawFramebuffer->detachRenderbuffer(renderbuffer);
3515 }
3516}
3517
Jamie Madill57a89722013-07-02 11:57:03 -04003518void Context::detachVertexArray(GLuint vertexArray)
3519{
3520 // [OpenGL ES 3.0.2] section 2.10 page 43:
3521 // If a vertex array object that is currently bound is deleted, the binding
3522 // for that object reverts to zero and the default vertex array becomes current.
3523 if (mState.vertexArray == vertexArray)
3524 {
3525 bindVertexArray(0);
3526 }
3527}
3528
Geoff Langc8058452014-02-03 12:04:11 -05003529void Context::detachTransformFeedback(GLuint transformFeedback)
3530{
3531 if (mState.transformFeedback.id() == transformFeedback)
3532 {
3533 bindTransformFeedback(0);
3534 }
3535}
3536
Jamie Madilldc356042013-07-19 16:36:57 -04003537void Context::detachSampler(GLuint sampler)
3538{
3539 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3540 // If a sampler object that is currently bound to one or more texture units is
3541 // deleted, it is as though BindSampler is called once for each texture unit to
3542 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3543 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3544 {
3545 if (mState.samplers[textureUnit] == sampler)
3546 {
3547 mState.samplers[textureUnit] = 0;
3548 }
3549 }
3550}
3551
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003552Texture *Context::getIncompleteTexture(TextureType type)
3553{
3554 Texture *t = mIncompleteTextures[type].get();
3555
3556 if (t == NULL)
3557 {
Jamie Madill88f18f42013-09-18 14:36:19 -04003558 const GLubyte color[] = { 0, 0, 0, 255 };
3559 const PixelUnpackState incompleteUnpackState(1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003560
3561 switch (type)
3562 {
3563 default:
3564 UNREACHABLE();
3565 // default falls through to TEXTURE_2D
3566
3567 case TEXTURE_2D:
3568 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003569 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003570 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003571 t = incomplete2d;
3572 }
3573 break;
3574
3575 case TEXTURE_CUBE:
3576 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003577 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003578
Jamie Madill88f18f42013-09-18 14:36:19 -04003579 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3580 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3581 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3582 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3583 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3584 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003585
3586 t = incompleteCube;
3587 }
3588 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003589
3590 case TEXTURE_3D:
3591 {
3592 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003593 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003594
3595 t = incomplete3d;
3596 }
3597 break;
3598
3599 case TEXTURE_2D_ARRAY:
3600 {
3601 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003602 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003603
3604 t = incomplete2darray;
3605 }
3606 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003607 }
3608
3609 mIncompleteTextures[type].set(t);
3610 }
3611
3612 return t;
3613}
3614
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003615bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003616{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003617 if (drawMode == GL_POINTS)
3618 {
3619 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3620 // which affects varying interpolation. Since the value of gl_PointSize is
3621 // undefined when not written, just skip drawing to avoid unexpected results.
3622 if (!getCurrentProgramBinary()->usesPointSize())
3623 {
3624 // This is stictly speaking not an error, but developers should be
3625 // notified of risking undefined behavior.
3626 ERR("Point rendering without writing to gl_PointSize.");
3627
3628 return true;
3629 }
3630 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003631 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003632 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003633 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003634 {
3635 return true;
3636 }
3637 }
3638
3639 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003640}
3641
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003642void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003643{
3644 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003645 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003646}
3647
3648void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3649{
3650 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003651 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003652}
3653
3654void Context::setVertexAttribi(GLuint index, const GLint values[4])
3655{
3656 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003657 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003658}
3659
3660void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3661{
Jamie Madill57a89722013-07-02 11:57:03 -04003662 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003663}
3664
Jamie Madille29d1672013-07-19 16:36:57 -04003665void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3666{
3667 mResourceManager->checkSamplerAllocation(sampler);
3668
3669 Sampler *samplerObject = getSampler(sampler);
3670 ASSERT(samplerObject);
3671
3672 switch (pname)
3673 {
3674 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3675 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3676 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3677 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3678 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3679 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3680 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3681 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3682 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3683 default: UNREACHABLE(); break;
3684 }
3685}
3686
3687void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3688{
3689 mResourceManager->checkSamplerAllocation(sampler);
3690
3691 Sampler *samplerObject = getSampler(sampler);
3692 ASSERT(samplerObject);
3693
3694 switch (pname)
3695 {
Jamie Madill9675b802013-07-19 16:36:59 -04003696 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3697 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3698 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3699 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3700 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003701 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3702 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003703 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3704 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003705 default: UNREACHABLE(); break;
3706 }
3707}
3708
Jamie Madill9675b802013-07-19 16:36:59 -04003709GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3710{
3711 mResourceManager->checkSamplerAllocation(sampler);
3712
3713 Sampler *samplerObject = getSampler(sampler);
3714 ASSERT(samplerObject);
3715
3716 switch (pname)
3717 {
3718 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3719 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3720 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3721 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3722 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3723 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3724 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3725 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3726 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3727 default: UNREACHABLE(); return 0;
3728 }
3729}
3730
3731GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3732{
3733 mResourceManager->checkSamplerAllocation(sampler);
3734
3735 Sampler *samplerObject = getSampler(sampler);
3736 ASSERT(samplerObject);
3737
3738 switch (pname)
3739 {
3740 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3741 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3742 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3743 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3744 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3745 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3746 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3747 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3748 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3749 default: UNREACHABLE(); return 0;
3750 }
3751}
3752
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003753// keep list sorted in following order
3754// OES extensions
3755// EXT extensions
3756// Vendor extensions
3757void Context::initExtensionString()
3758{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003759 // Do not report extension in GLES 3 contexts for now
3760 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003761 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003762 // OES extensions
3763 if (supports32bitIndices())
3764 {
3765 mExtensionStringList.push_back("GL_OES_element_index_uint");
3766 }
3767
3768 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
3769 mExtensionStringList.push_back("GL_OES_get_program_binary");
3770 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
Shannon Woodsb3801742014-03-27 14:59:19 -04003771
3772 if (supportsPBOs())
3773 {
Shannon Woods6667f762014-05-06 17:12:19 -04003774 mExtensionStringList.push_back("NV_pixel_buffer_object");
Shannon Woodsb3801742014-03-27 14:59:19 -04003775 mExtensionStringList.push_back("GL_OES_mapbuffer");
Shannon Woods916e7692014-03-27 16:58:22 -04003776 mExtensionStringList.push_back("GL_EXT_map_buffer_range");
Shannon Woodsb3801742014-03-27 14:59:19 -04003777 }
Shannon Woods916e7692014-03-27 16:58:22 -04003778
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003779 if (mRenderer->getDerivativeInstructionSupport())
3780 {
3781 mExtensionStringList.push_back("GL_OES_standard_derivatives");
3782 }
3783
3784 if (supportsFloat16Textures())
3785 {
3786 mExtensionStringList.push_back("GL_OES_texture_half_float");
3787 }
3788 if (supportsFloat16LinearFilter())
3789 {
3790 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
3791 }
3792 if (supportsFloat32Textures())
3793 {
3794 mExtensionStringList.push_back("GL_OES_texture_float");
3795 }
3796 if (supportsFloat32LinearFilter())
3797 {
3798 mExtensionStringList.push_back("GL_OES_texture_float_linear");
3799 }
3800
Geoff Lang632192d2013-10-04 13:40:46 -04003801 if (supportsRGTextures())
3802 {
3803 mExtensionStringList.push_back("GL_EXT_texture_rg");
3804 }
3805
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003806 if (supportsNonPower2Texture())
3807 {
3808 mExtensionStringList.push_back("GL_OES_texture_npot");
3809 }
3810
3811 // Multi-vendor (EXT) extensions
3812 if (supportsOcclusionQueries())
3813 {
3814 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
3815 }
3816
3817 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
3818 mExtensionStringList.push_back("GL_EXT_robustness");
Nicolas Capens46485082014-04-15 13:12:50 -04003819 mExtensionStringList.push_back("GL_EXT_shader_texture_lod");
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003820
3821 if (supportsDXT1Textures())
3822 {
3823 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
3824 }
3825
3826 if (supportsTextureFilterAnisotropy())
3827 {
3828 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
3829 }
3830
3831 if (supportsBGRATextures())
3832 {
3833 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3834 }
3835
3836 if (mRenderer->getMaxRenderTargets() > 1)
3837 {
3838 mExtensionStringList.push_back("GL_EXT_draw_buffers");
3839 }
3840
3841 mExtensionStringList.push_back("GL_EXT_texture_storage");
Jamie Madill2aeb26a2013-07-08 14:02:55 -04003842 mExtensionStringList.push_back("GL_EXT_frag_depth");
Geoff Lang496123f2014-02-12 11:33:51 -05003843 mExtensionStringList.push_back("GL_EXT_blend_minmax");
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003844
3845 // ANGLE-specific extensions
3846 if (supportsDepthTextures())
3847 {
3848 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
3849 }
3850
3851 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
3852 if (getMaxSupportedSamples() != 0)
3853 {
3854 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
3855 }
3856
3857 if (supportsInstancing())
3858 {
3859 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
3860 }
3861
3862 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
3863
3864 if (supportsDXT3Textures())
3865 {
3866 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
3867 }
3868 if (supportsDXT5Textures())
3869 {
3870 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
3871 }
3872
3873 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
3874 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
3875
3876 // Other vendor-specific extensions
3877 if (supportsEventQueries())
3878 {
3879 mExtensionStringList.push_back("GL_NV_fence");
3880 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003881 }
3882
Geoff Lang1ec57f82013-10-16 11:43:23 -04003883 if (mClientVersion == 3)
3884 {
3885 mExtensionStringList.push_back("GL_EXT_color_buffer_float");
Geoff Langcdacacd2014-04-24 12:01:56 -04003886
3887 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
3888
3889 if (supportsBGRATextures())
3890 {
3891 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3892 }
Geoff Lang1ec57f82013-10-16 11:43:23 -04003893 }
3894
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003895 // Join the extension strings to one long string for use with GetString
3896 std::stringstream strstr;
3897 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003898 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003899 strstr << mExtensionStringList[extensionIndex];
3900 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003901 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003902
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003903 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003904}
3905
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003906const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003907{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003908 return mCombinedExtensionsString;
3909}
3910
3911const char *Context::getExtensionString(const GLuint index) const
3912{
3913 ASSERT(index < mExtensionStringList.size());
3914 return mExtensionStringList[index].c_str();
3915}
3916
3917unsigned int Context::getNumExtensions() const
3918{
3919 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003920}
3921
3922void Context::initRendererString()
3923{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003924 std::ostringstream rendererString;
3925 rendererString << "ANGLE (";
3926 rendererString << mRenderer->getRendererDescription();
3927 rendererString << ")";
3928
3929 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003930}
3931
3932const char *Context::getRendererString() const
3933{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003934 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003935}
3936
Geoff Lang43b00422014-05-12 16:28:07 -04003937size_t Context::getBoundFramebufferTextureSerials(FramebufferTextureSerialArray *outSerialArray)
Geoff Langcdf22f92013-10-31 10:38:23 -04003938{
Geoff Lang43b00422014-05-12 16:28:07 -04003939 size_t serialCount = 0;
Geoff Langcdf22f92013-10-31 10:38:23 -04003940
3941 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3942 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
3943 {
3944 Renderbuffer *renderBuffer = drawFramebuffer->getColorbuffer(i);
3945 if (renderBuffer && renderBuffer->getTextureSerial() != 0)
3946 {
Geoff Lang43b00422014-05-12 16:28:07 -04003947 (*outSerialArray)[serialCount++] = renderBuffer->getTextureSerial();
Geoff Langcdf22f92013-10-31 10:38:23 -04003948 }
3949 }
3950
3951 Renderbuffer *depthStencilBuffer = drawFramebuffer->getDepthOrStencilbuffer();
3952 if (depthStencilBuffer && depthStencilBuffer->getTextureSerial() != 0)
3953 {
Geoff Lang43b00422014-05-12 16:28:07 -04003954 (*outSerialArray)[serialCount++] = depthStencilBuffer->getTextureSerial();
Geoff Langcdf22f92013-10-31 10:38:23 -04003955 }
3956
Geoff Lang43b00422014-05-12 16:28:07 -04003957 std::sort(outSerialArray->begin(), outSerialArray->begin() + serialCount);
3958
3959 return serialCount;
Geoff Langcdf22f92013-10-31 10:38:23 -04003960}
3961
Geoff Lang758d5b22013-06-11 11:42:50 -04003962void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3963 GLbitfield mask, GLenum filter)
3964{
3965 Framebuffer *readFramebuffer = getReadFramebuffer();
3966 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3967
3968 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003969 bool blitDepth = false;
3970 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003971 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003972 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003973 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003974 }
3975 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3976 {
Geoff Lang685806d2013-06-12 11:16:36 -04003977 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003978 }
3979 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3980 {
Geoff Lang685806d2013-06-12 11:16:36 -04003981 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003982 }
3983
Geoff Lang125deab2013-08-09 13:34:16 -04003984 gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
3985 gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
Geoff Lang685806d2013-06-12 11:16:36 -04003986 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003987 {
Geoff Lang125deab2013-08-09 13:34:16 -04003988 const gl::Rectangle *scissor = mState.scissorTest ? &mState.scissor : NULL;
3989 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
Geoff Lang685806d2013-06-12 11:16:36 -04003990 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003991 }
3992}
3993
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003994void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3995 GLint x, GLint y, GLsizei width, GLsizei height)
3996{
3997 Framebuffer *frameBuffer = NULL;
3998 switch (target)
3999 {
4000 case GL_FRAMEBUFFER:
4001 case GL_DRAW_FRAMEBUFFER:
4002 frameBuffer = getDrawFramebuffer();
4003 break;
4004 case GL_READ_FRAMEBUFFER:
4005 frameBuffer = getReadFramebuffer();
4006 break;
4007 default:
4008 UNREACHABLE();
4009 }
4010
4011 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
4012 {
4013 for (int i = 0; i < numAttachments; ++i)
4014 {
4015 rx::RenderTarget *renderTarget = NULL;
4016
4017 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
4018 {
4019 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
4020 if (renderBuffer)
4021 {
4022 renderTarget = renderBuffer->getRenderTarget();
4023 }
4024 }
4025 else if (attachments[i] == GL_COLOR)
4026 {
4027 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
4028 if (renderBuffer)
4029 {
4030 renderTarget = renderBuffer->getRenderTarget();
4031 }
4032 }
4033 else
4034 {
4035 gl::Renderbuffer *renderBuffer = NULL;
4036 switch (attachments[i])
4037 {
4038 case GL_DEPTH_ATTACHMENT:
4039 case GL_DEPTH:
4040 renderBuffer = frameBuffer->getDepthbuffer();
4041 break;
4042 case GL_STENCIL_ATTACHMENT:
4043 case GL_STENCIL:
4044 renderBuffer = frameBuffer->getStencilbuffer();
4045 break;
4046 case GL_DEPTH_STENCIL_ATTACHMENT:
4047 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
4048 break;
4049 default:
4050 UNREACHABLE();
4051 }
4052
4053 if (renderBuffer)
4054 {
4055 renderTarget = renderBuffer->getDepthStencil();
4056 }
4057 }
4058
4059 if (renderTarget)
4060 {
4061 renderTarget->invalidate(x, y, width, height);
4062 }
4063 }
4064 }
4065}
4066
Jamie Madill7a5f7382014-03-05 15:01:24 -05004067bool Context::hasMappedBuffer(GLenum target) const
4068{
4069 if (target == GL_ARRAY_BUFFER)
4070 {
4071 for (unsigned int attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++)
4072 {
4073 const gl::VertexAttribute &vertexAttrib = getVertexAttribState(attribIndex);
4074 gl::Buffer *boundBuffer = vertexAttrib.mBoundBuffer.get();
4075 if (vertexAttrib.mArrayEnabled && boundBuffer && boundBuffer->mapped())
4076 {
4077 return true;
4078 }
4079 }
4080 }
4081 else if (target == GL_ELEMENT_ARRAY_BUFFER)
4082 {
4083 Buffer *elementBuffer = getElementArrayBuffer();
4084 return (elementBuffer && elementBuffer->mapped());
4085 }
4086 else if (target == GL_TRANSFORM_FEEDBACK_BUFFER)
4087 {
4088 UNIMPLEMENTED();
4089 }
4090 else UNREACHABLE();
4091 return false;
4092}
4093
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004094}
4095
4096extern "C"
4097{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00004098gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004099{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00004100 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004101}
4102
4103void glDestroyContext(gl::Context *context)
4104{
4105 delete context;
4106
4107 if (context == gl::getContext())
4108 {
4109 gl::makeCurrent(NULL, NULL, NULL);
4110 }
4111}
4112
4113void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
4114{
4115 gl::makeCurrent(context, display, surface);
4116}
4117
4118gl::Context *glGetCurrentContext()
4119{
4120 return gl::getContext();
4121}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00004122
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004123}