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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
Geoff Langeeba6e12014-02-03 13:12:30 -05003// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040029#include "libGLESv2/Sampler.h"
Jamie Madill1fc7e2c2014-01-21 16:47:10 -050030#include "libGLESv2/validationES.h"
Geoff Langc8058452014-02-03 12:04:11 -050031#include "libGLESv2/TransformFeedback.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000032
33#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000034
35#undef near
36#undef far
37
38namespace gl
39{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000040static const char* makeStaticString(const std::string& str)
41{
42 static std::set<std::string> strings;
43 std::set<std::string>::iterator it = strings.find(str);
44 if (it != strings.end())
45 return it->c_str();
46
47 return strings.insert(str).first->c_str();
48}
49
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000050Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000051{
52 ASSERT(robustAccess == false); // Unimplemented
53
Jamie Madill33dc8432013-07-26 11:55:05 -040054 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000055
56 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
57
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000058 mClientVersion = clientVersion;
59
apatrick@chromium.org144f2802012-07-12 01:42:34 +000060 mState.depthClearValue = 1.0f;
61 mState.stencilClearValue = 0;
62
Geoff Lang0550d032014-01-30 11:29:07 -050063 mState.rasterizer.rasterizerDiscard = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000064 mState.rasterizer.cullFace = false;
65 mState.rasterizer.cullMode = GL_BACK;
66 mState.rasterizer.frontFace = GL_CCW;
67 mState.rasterizer.polygonOffsetFill = false;
68 mState.rasterizer.polygonOffsetFactor = 0.0f;
69 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000070 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040071 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000072 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000073 mState.scissor.x = 0;
74 mState.scissor.y = 0;
75 mState.scissor.width = 0;
76 mState.scissor.height = 0;
77
78 mState.blend.blend = false;
79 mState.blend.sourceBlendRGB = GL_ONE;
80 mState.blend.sourceBlendAlpha = GL_ONE;
81 mState.blend.destBlendRGB = GL_ZERO;
82 mState.blend.destBlendAlpha = GL_ZERO;
83 mState.blend.blendEquationRGB = GL_FUNC_ADD;
84 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
85 mState.blend.sampleAlphaToCoverage = false;
86 mState.blend.dither = true;
87
apatrick@chromium.org144f2802012-07-12 01:42:34 +000088 mState.blendColor.red = 0;
89 mState.blendColor.green = 0;
90 mState.blendColor.blue = 0;
91 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000092
93 mState.depthStencil.depthTest = false;
94 mState.depthStencil.depthFunc = GL_LESS;
95 mState.depthStencil.depthMask = true;
96 mState.depthStencil.stencilTest = false;
97 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000098 mState.depthStencil.stencilMask = -1;
99 mState.depthStencil.stencilWritemask = -1;
100 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000101 mState.depthStencil.stencilBackMask = - 1;
102 mState.depthStencil.stencilBackWritemask = -1;
103 mState.depthStencil.stencilFail = GL_KEEP;
104 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
105 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
106 mState.depthStencil.stencilBackFail = GL_KEEP;
107 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
108 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
109
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000110 mState.stencilRef = 0;
111 mState.stencilBackRef = 0;
112
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000113 mState.sampleCoverage = false;
114 mState.sampleCoverageValue = 1.0f;
115 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000116 mState.generateMipmapHint = GL_DONT_CARE;
117 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
118
119 mState.lineWidth = 1.0f;
120
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000121 mState.viewport.x = 0;
122 mState.viewport.y = 0;
123 mState.viewport.width = 0;
124 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000125 mState.zNear = 0.0f;
126 mState.zFar = 1.0f;
127
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000128 mState.blend.colorMaskRed = true;
129 mState.blend.colorMaskGreen = true;
130 mState.blend.colorMaskBlue = true;
131 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000132
Geoff Lang7dca1862013-07-30 16:30:46 -0400133 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
134 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
135 {
136 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
137 }
138
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000139 if (shareContext != NULL)
140 {
141 mResourceManager = shareContext->mResourceManager;
142 mResourceManager->addRef();
143 }
144 else
145 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000146 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000147 }
148
149 // [OpenGL ES 2.0.24] section 3.7 page 83:
150 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
151 // and cube map texture state vectors respectively associated with them.
152 // In order that access to these initial textures not be lost, they are treated as texture
153 // objects all of whose names are 0.
154
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000155 mTexture2DZero.set(new Texture2D(mRenderer, 0));
156 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000157 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000158 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000159
Jamie Madilldc356042013-07-19 16:36:57 -0400160 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
161 {
162 mState.samplers[textureUnit] = 0;
163 }
164
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000165 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400166 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000167 bindArrayBuffer(0);
168 bindElementArrayBuffer(0);
169 bindTextureCubeMap(0);
170 bindTexture2D(0);
171 bindReadFramebuffer(0);
172 bindDrawFramebuffer(0);
173 bindRenderbuffer(0);
174
Geoff Lang37dde692014-01-31 16:34:54 -0500175 mState.activeQueries[GL_ANY_SAMPLES_PASSED].set(NULL);
176 mState.activeQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(NULL);
177 mState.activeQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(NULL);
178
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000179 bindGenericUniformBuffer(0);
180 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
181 {
182 bindIndexedUniformBuffer(0, i, 0, -1);
183 }
184
185 bindGenericTransformFeedbackBuffer(0);
186 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
187 {
188 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
189 }
190
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000191 bindCopyReadBuffer(0);
192 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000193 bindPixelPackBuffer(0);
194 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000195
Geoff Langc8058452014-02-03 12:04:11 -0500196 // [OpenGL ES 3.0.2] section 2.14.1 pg 85:
197 // In the initial state, a default transform feedback object is bound and treated as
198 // a transform feedback object with a name of zero. That object is bound any time
199 // BindTransformFeedback is called with id of zero
200 mTransformFeedbackZero.set(new TransformFeedback(0));
201 bindTransformFeedback(0);
202
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000203 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000204 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000205
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000206 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000207 mRendererString = NULL;
208
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000209 mInvalidEnum = false;
210 mInvalidValue = false;
211 mInvalidOperation = false;
212 mOutOfMemory = false;
213 mInvalidFramebufferOperation = false;
214
215 mHasBeenCurrent = false;
216 mContextLost = false;
217 mResetStatus = GL_NO_ERROR;
218 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
219 mRobustAccess = robustAccess;
220
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000221 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000222 mSupportsDXT1Textures = false;
223 mSupportsDXT3Textures = false;
224 mSupportsDXT5Textures = false;
225 mSupportsEventQueries = false;
226 mSupportsOcclusionQueries = false;
227 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000228}
229
230Context::~Context()
231{
232 if (mState.currentProgram != 0)
233 {
234 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
235 if (programObject)
236 {
237 programObject->release();
238 }
239 mState.currentProgram = 0;
240 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000241 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000242
243 while (!mFramebufferMap.empty())
244 {
245 deleteFramebuffer(mFramebufferMap.begin()->first);
246 }
247
Jamie Madill33dc8432013-07-26 11:55:05 -0400248 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000249 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400250 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000251 }
252
253 while (!mQueryMap.empty())
254 {
255 deleteQuery(mQueryMap.begin()->first);
256 }
257
Jamie Madill57a89722013-07-02 11:57:03 -0400258 while (!mVertexArrayMap.empty())
259 {
260 deleteVertexArray(mVertexArrayMap.begin()->first);
261 }
262
Geoff Langc8058452014-02-03 12:04:11 -0500263 mTransformFeedbackZero.set(NULL);
264 while (!mTransformFeedbackMap.empty())
265 {
266 deleteTransformFeedback(mTransformFeedbackMap.begin()->first);
267 }
268
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000269 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
270 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000271 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000272 {
273 mState.samplerTexture[type][sampler].set(NULL);
274 }
275 }
276
277 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
278 {
279 mIncompleteTextures[type].set(NULL);
280 }
281
Jamie Madilla857c362013-07-02 11:57:02 -0400282 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
283 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000284 {
Jamie Madilla857c362013-07-02 11:57:02 -0400285 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000286 }
287
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000288 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000289 mState.renderbuffer.set(NULL);
290
Geoff Langc8058452014-02-03 12:04:11 -0500291 mState.transformFeedback.set(NULL);
292
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000293 mTexture2DZero.set(NULL);
294 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000295 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000296 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000297
Geoff Lang37dde692014-01-31 16:34:54 -0500298 for (State::ActiveQueryMap::iterator i = mState.activeQueries.begin(); i != mState.activeQueries.end(); i++)
299 {
300 i->second.set(NULL);
301 }
302
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000303 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000304 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
305 {
306 mState.uniformBuffers[i].set(NULL);
307 }
308
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000309 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000310 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
311 {
312 mState.transformFeedbackBuffers[i].set(NULL);
313 }
314
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000315 mState.copyReadBuffer.set(NULL);
316 mState.copyWriteBuffer.set(NULL);
317
Jamie Madill950a7752013-09-18 14:36:18 -0400318 mState.pack.pixelBuffer.set(NULL);
319 mState.unpack.pixelBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000320
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000321 mResourceManager->release();
322}
323
daniel@transgaming.comad629872012-11-28 19:32:06 +0000324void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000325{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000326 if (!mHasBeenCurrent)
327 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000328 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000329 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000330 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
331 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
332 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000333
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000334 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000335 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
336 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
337 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
338 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
339 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000340 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000341 mMaxRenderbufferDimension = mMax2DTextureDimension;
Geoff Langce635692013-09-24 13:56:32 -0400342 mMax2DTextureLevel = log2(mMax2DTextureDimension) + 1;
343 mMaxCubeTextureLevel = log2(mMaxCubeTextureDimension) + 1;
344 mMax3DTextureLevel = log2(mMax3DTextureDimension) + 1;
345 mMax2DArrayTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000346 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000347 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
Geoff Langce635692013-09-24 13:56:32 -0400348 "Max2DTextureLevel=%d, MaxCubeTextureLevel=%d, Max3DTextureLevel=%d, Max2DArrayTextureLevel=%d, "
349 "MaxRenderbufferDimension=%d, MaxTextureAnisotropy=%f",
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000350 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
Geoff Langce635692013-09-24 13:56:32 -0400351 mMax2DTextureLevel, mMaxCubeTextureLevel, mMax3DTextureLevel, mMax2DArrayTextureLevel,
352 mMaxRenderbufferDimension, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000353
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000354 mSupportsEventQueries = mRenderer->getEventQuerySupport();
355 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000356 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000357 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
358 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
359 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000360 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
361 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
362 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
363 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
364 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
365 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000366 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
367 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
Geoff Lang632192d2013-10-04 13:40:46 -0400368 mSupportsRGTextures = mRenderer->getRGTextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000369 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000370 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000371 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
Shannon Woodsb3801742014-03-27 14:59:19 -0400372 mSupportsPBOs = mRenderer->getPBOSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000373
374 mNumCompressedTextureFormats = 0;
375 if (supportsDXT1Textures())
376 {
377 mNumCompressedTextureFormats += 2;
378 }
379 if (supportsDXT3Textures())
380 {
381 mNumCompressedTextureFormats += 1;
382 }
383 if (supportsDXT5Textures())
384 {
385 mNumCompressedTextureFormats += 1;
386 }
387
388 initExtensionString();
389 initRendererString();
390
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000391 mState.viewport.x = 0;
392 mState.viewport.y = 0;
393 mState.viewport.width = surface->getWidth();
394 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000395
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000396 mState.scissor.x = 0;
397 mState.scissor.y = 0;
398 mState.scissor.width = surface->getWidth();
399 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000400
401 mHasBeenCurrent = true;
402 }
403
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000404 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000405 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000406
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000407 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
408 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000409 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000410
411 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000412
413 // Store the current client version in the renderer
414 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000415}
416
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000417// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000418void Context::markContextLost()
419{
420 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
421 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
422 mContextLost = true;
423}
424
425bool Context::isContextLost()
426{
427 return mContextLost;
428}
429
Geoff Lang0550d032014-01-30 11:29:07 -0500430void Context::setCap(GLenum cap, bool enabled)
431{
432 switch (cap)
433 {
434 case GL_CULL_FACE: setCullFace(enabled); break;
435 case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
436 case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
437 case GL_SAMPLE_COVERAGE: setSampleCoverage(enabled); break;
438 case GL_SCISSOR_TEST: setScissorTest(enabled); break;
439 case GL_STENCIL_TEST: setStencilTest(enabled); break;
440 case GL_DEPTH_TEST: setDepthTest(enabled); break;
441 case GL_BLEND: setBlend(enabled); break;
442 case GL_DITHER: setDither(enabled); break;
443 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); break;
444 case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
445 default: UNREACHABLE();
446 }
447}
448
449bool Context::getCap(GLenum cap)
450{
451 switch (cap)
452 {
453 case GL_CULL_FACE: return isCullFaceEnabled();
454 case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
455 case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
456 case GL_SAMPLE_COVERAGE: return isSampleCoverageEnabled();
457 case GL_SCISSOR_TEST: return isScissorTestEnabled();
458 case GL_STENCIL_TEST: return isStencilTestEnabled();
459 case GL_DEPTH_TEST: return isDepthTestEnabled();
460 case GL_BLEND: return isBlendEnabled();
461 case GL_DITHER: return isDitherEnabled();
462 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); return false;
463 case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
464 default: UNREACHABLE(); return false;
465 }
466}
467
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000468void Context::setClearColor(float red, float green, float blue, float alpha)
469{
470 mState.colorClearValue.red = red;
471 mState.colorClearValue.green = green;
472 mState.colorClearValue.blue = blue;
473 mState.colorClearValue.alpha = alpha;
474}
475
476void Context::setClearDepth(float depth)
477{
478 mState.depthClearValue = depth;
479}
480
481void Context::setClearStencil(int stencil)
482{
483 mState.stencilClearValue = stencil;
484}
485
Geoff Lang0550d032014-01-30 11:29:07 -0500486void Context::setRasterizerDiscard(bool enabled)
487{
488 mState.rasterizer.rasterizerDiscard = enabled;
489}
490
491bool Context::isRasterizerDiscardEnabled() const
492{
493 return mState.rasterizer.rasterizerDiscard;
494}
495
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000496void Context::setCullFace(bool enabled)
497{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000498 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000499}
500
501bool Context::isCullFaceEnabled() const
502{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000503 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000504}
505
506void Context::setCullMode(GLenum mode)
507{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000508 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000509}
510
511void Context::setFrontFace(GLenum front)
512{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000513 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000514}
515
516void Context::setDepthTest(bool enabled)
517{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000518 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000519}
520
521bool Context::isDepthTestEnabled() const
522{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000523 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000524}
525
526void Context::setDepthFunc(GLenum depthFunc)
527{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000528 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000529}
530
531void Context::setDepthRange(float zNear, float zFar)
532{
533 mState.zNear = zNear;
534 mState.zFar = zFar;
535}
536
537void Context::setBlend(bool enabled)
538{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000539 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000540}
541
542bool Context::isBlendEnabled() const
543{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000544 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000545}
546
547void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
548{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000549 mState.blend.sourceBlendRGB = sourceRGB;
550 mState.blend.destBlendRGB = destRGB;
551 mState.blend.sourceBlendAlpha = sourceAlpha;
552 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000553}
554
555void Context::setBlendColor(float red, float green, float blue, float alpha)
556{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000557 mState.blendColor.red = red;
558 mState.blendColor.green = green;
559 mState.blendColor.blue = blue;
560 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000561}
562
563void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
564{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000565 mState.blend.blendEquationRGB = rgbEquation;
566 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000567}
568
569void Context::setStencilTest(bool enabled)
570{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000571 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000572}
573
574bool Context::isStencilTestEnabled() const
575{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000576 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000577}
578
579void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
580{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000581 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000582 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000583 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000584}
585
586void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
587{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000588 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000589 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000590 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000591}
592
593void Context::setStencilWritemask(GLuint stencilWritemask)
594{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000595 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000596}
597
598void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
599{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000600 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000601}
602
603void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
604{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000605 mState.depthStencil.stencilFail = stencilFail;
606 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
607 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000608}
609
610void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
611{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000612 mState.depthStencil.stencilBackFail = stencilBackFail;
613 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
614 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000615}
616
617void Context::setPolygonOffsetFill(bool enabled)
618{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000619 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000620}
621
622bool Context::isPolygonOffsetFillEnabled() const
623{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000624 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000625}
626
627void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
628{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000629 // An application can pass NaN values here, so handle this gracefully
630 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
631 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000632}
633
634void Context::setSampleAlphaToCoverage(bool enabled)
635{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000636 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000637}
638
639bool Context::isSampleAlphaToCoverageEnabled() const
640{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000641 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000642}
643
644void Context::setSampleCoverage(bool enabled)
645{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000646 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000647}
648
649bool Context::isSampleCoverageEnabled() const
650{
651 return mState.sampleCoverage;
652}
653
654void Context::setSampleCoverageParams(GLclampf value, bool invert)
655{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000656 mState.sampleCoverageValue = value;
657 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000658}
659
660void Context::setScissorTest(bool enabled)
661{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000662 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000663}
664
665bool Context::isScissorTestEnabled() const
666{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000667 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000668}
669
670void Context::setDither(bool enabled)
671{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000672 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000673}
674
675bool Context::isDitherEnabled() const
676{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000677 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000678}
679
680void Context::setLineWidth(GLfloat width)
681{
682 mState.lineWidth = width;
683}
684
685void Context::setGenerateMipmapHint(GLenum hint)
686{
687 mState.generateMipmapHint = hint;
688}
689
690void Context::setFragmentShaderDerivativeHint(GLenum hint)
691{
692 mState.fragmentShaderDerivativeHint = hint;
693 // TODO: Propagate the hint to shader translator so we can write
694 // ddx, ddx_coarse, or ddx_fine depending on the hint.
695 // Ignore for now. It is valid for implementations to ignore hint.
696}
697
698void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
699{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000700 mState.viewport.x = x;
701 mState.viewport.y = y;
702 mState.viewport.width = width;
703 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000704}
705
706void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
707{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000708 mState.scissor.x = x;
709 mState.scissor.y = y;
710 mState.scissor.width = width;
711 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000712}
713
Geoff Langc8325162013-08-09 13:26:56 -0400714void Context::getScissorParams(GLint *x, GLint *y, GLsizei *width, GLsizei *height)
715{
716 *x = mState.scissor.x;
717 *y = mState.scissor.y;
718 *width = mState.scissor.width;
719 *height = mState.scissor.height;
720}
721
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000722void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
723{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000724 mState.blend.colorMaskRed = red;
725 mState.blend.colorMaskGreen = green;
726 mState.blend.colorMaskBlue = blue;
727 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000728}
729
730void Context::setDepthMask(bool mask)
731{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000732 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000733}
734
735void Context::setActiveSampler(unsigned int active)
736{
737 mState.activeSampler = active;
738}
739
740GLuint Context::getReadFramebufferHandle() const
741{
742 return mState.readFramebuffer;
743}
744
745GLuint Context::getDrawFramebufferHandle() const
746{
747 return mState.drawFramebuffer;
748}
749
750GLuint Context::getRenderbufferHandle() const
751{
752 return mState.renderbuffer.id();
753}
754
Jamie Madilld8db8662013-07-02 11:57:04 -0400755GLuint Context::getVertexArrayHandle() const
756{
757 return mState.vertexArray;
758}
759
Jamie Madilldc356042013-07-19 16:36:57 -0400760GLuint Context::getSamplerHandle(GLuint textureUnit) const
761{
762 ASSERT(textureUnit < ArraySize(mState.samplers));
763 return mState.samplers[textureUnit];
764}
765
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000766GLuint Context::getArrayBufferHandle() const
767{
768 return mState.arrayBuffer.id();
769}
770
771GLuint Context::getActiveQuery(GLenum target) const
772{
Geoff Lang37dde692014-01-31 16:34:54 -0500773 // All query types should already exist in the activeQueries map
774 ASSERT(mState.activeQueries.find(target) != mState.activeQueries.end());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000775
Geoff Lang37dde692014-01-31 16:34:54 -0500776 const Query *queryObject = mState.activeQueries.at(target).get();
777 return queryObject ? queryObject->id() : 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000778}
779
780void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
781{
Jamie Madill57a89722013-07-02 11:57:03 -0400782 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000783}
784
Jamie Madilla857c362013-07-02 11:57:02 -0400785const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000786{
Jamie Madill57a89722013-07-02 11:57:03 -0400787 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000788}
789
Jamie Madilla857c362013-07-02 11:57:02 -0400790const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
791{
792 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
793 return mState.vertexAttribCurrentValues[attribNum];
794}
795
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000796void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000797 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000798{
Jamie Madill57a89722013-07-02 11:57:03 -0400799 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000800}
801
802const void *Context::getVertexAttribPointer(unsigned int attribNum) const
803{
Jamie Madill57a89722013-07-02 11:57:03 -0400804 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000805}
806
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000807void Context::setPackAlignment(GLint alignment)
808{
Jamie Madill950a7752013-09-18 14:36:18 -0400809 mState.pack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000810}
811
812GLint Context::getPackAlignment() const
813{
Jamie Madill950a7752013-09-18 14:36:18 -0400814 return mState.pack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000815}
816
817void Context::setUnpackAlignment(GLint alignment)
818{
Jamie Madill950a7752013-09-18 14:36:18 -0400819 mState.unpack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000820}
821
822GLint Context::getUnpackAlignment() const
823{
Jamie Madill950a7752013-09-18 14:36:18 -0400824 return mState.unpack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000825}
826
827void Context::setPackReverseRowOrder(bool reverseRowOrder)
828{
Jamie Madill950a7752013-09-18 14:36:18 -0400829 mState.pack.reverseRowOrder = reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000830}
831
832bool Context::getPackReverseRowOrder() const
833{
Jamie Madill950a7752013-09-18 14:36:18 -0400834 return mState.pack.reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000835}
836
Jamie Madill88f18f42013-09-18 14:36:19 -0400837const PixelUnpackState &Context::getUnpackState() const
838{
839 return mState.unpack;
840}
841
842const PixelPackState &Context::getPackState() const
843{
844 return mState.pack;
845}
846
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000847GLuint Context::createBuffer()
848{
849 return mResourceManager->createBuffer();
850}
851
852GLuint Context::createProgram()
853{
854 return mResourceManager->createProgram();
855}
856
857GLuint Context::createShader(GLenum type)
858{
859 return mResourceManager->createShader(type);
860}
861
862GLuint Context::createTexture()
863{
864 return mResourceManager->createTexture();
865}
866
867GLuint Context::createRenderbuffer()
868{
869 return mResourceManager->createRenderbuffer();
870}
871
Jamie Madillcd055f82013-07-26 11:55:15 -0400872GLsync Context::createFenceSync(GLenum condition)
873{
874 GLuint handle = mResourceManager->createFenceSync();
875
876 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
877 ASSERT(fenceSync);
878
879 fenceSync->set(condition);
880
881 return reinterpret_cast<GLsync>(handle);
882}
883
Jamie Madill57a89722013-07-02 11:57:03 -0400884GLuint Context::createVertexArray()
885{
886 GLuint handle = mVertexArrayHandleAllocator.allocate();
887
Jamie Madilld1028542013-07-02 11:57:04 -0400888 // Although the spec states VAO state is not initialized until the object is bound,
889 // we create it immediately. The resulting behaviour is transparent to the application,
890 // since it's not currently possible to access the state until the object is bound.
Jamie Madill57a89722013-07-02 11:57:03 -0400891 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
892
893 return handle;
894}
895
Jamie Madilldc356042013-07-19 16:36:57 -0400896GLuint Context::createSampler()
897{
898 return mResourceManager->createSampler();
899}
900
Geoff Langc8058452014-02-03 12:04:11 -0500901GLuint Context::createTransformFeedback()
902{
903 GLuint handle = mTransformFeedbackAllocator.allocate();
904 TransformFeedback *transformFeedback = new TransformFeedback(handle);
905 transformFeedback->addRef();
906 mTransformFeedbackMap[handle] = transformFeedback;
907 return handle;
908}
909
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000910// Returns an unused framebuffer name
911GLuint Context::createFramebuffer()
912{
913 GLuint handle = mFramebufferHandleAllocator.allocate();
914
915 mFramebufferMap[handle] = NULL;
916
917 return handle;
918}
919
Jamie Madill33dc8432013-07-26 11:55:05 -0400920GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000921{
Jamie Madill33dc8432013-07-26 11:55:05 -0400922 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000923
Jamie Madill33dc8432013-07-26 11:55:05 -0400924 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000925
926 return handle;
927}
928
929// Returns an unused query name
930GLuint Context::createQuery()
931{
932 GLuint handle = mQueryHandleAllocator.allocate();
933
934 mQueryMap[handle] = NULL;
935
936 return handle;
937}
938
939void Context::deleteBuffer(GLuint buffer)
940{
941 if (mResourceManager->getBuffer(buffer))
942 {
943 detachBuffer(buffer);
944 }
945
946 mResourceManager->deleteBuffer(buffer);
947}
948
949void Context::deleteShader(GLuint shader)
950{
951 mResourceManager->deleteShader(shader);
952}
953
954void Context::deleteProgram(GLuint program)
955{
956 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000957}
958
959void Context::deleteTexture(GLuint texture)
960{
961 if (mResourceManager->getTexture(texture))
962 {
963 detachTexture(texture);
964 }
965
966 mResourceManager->deleteTexture(texture);
967}
968
969void Context::deleteRenderbuffer(GLuint renderbuffer)
970{
971 if (mResourceManager->getRenderbuffer(renderbuffer))
972 {
973 detachRenderbuffer(renderbuffer);
974 }
975
976 mResourceManager->deleteRenderbuffer(renderbuffer);
977}
978
Jamie Madillcd055f82013-07-26 11:55:15 -0400979void Context::deleteFenceSync(GLsync fenceSync)
980{
981 // The spec specifies the underlying Fence object is not deleted until all current
982 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
983 // and since our API is currently designed for being called from a single thread, we can delete
984 // the fence immediately.
985 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
986}
987
Jamie Madill57a89722013-07-02 11:57:03 -0400988void Context::deleteVertexArray(GLuint vertexArray)
989{
990 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
991
992 if (vertexArrayObject != mVertexArrayMap.end())
993 {
994 detachVertexArray(vertexArray);
995
996 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
997 delete vertexArrayObject->second;
998 mVertexArrayMap.erase(vertexArrayObject);
999 }
1000}
1001
Jamie Madilldc356042013-07-19 16:36:57 -04001002void Context::deleteSampler(GLuint sampler)
1003{
1004 if (mResourceManager->getSampler(sampler))
1005 {
1006 detachSampler(sampler);
1007 }
1008
1009 mResourceManager->deleteSampler(sampler);
1010}
1011
Geoff Langc8058452014-02-03 12:04:11 -05001012void Context::deleteTransformFeedback(GLuint transformFeedback)
1013{
1014 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(transformFeedback);
1015 if (iter != mTransformFeedbackMap.end())
1016 {
1017 detachTransformFeedback(transformFeedback);
1018 mTransformFeedbackAllocator.release(transformFeedback);
1019 iter->second->release();
1020 mTransformFeedbackMap.erase(iter);
1021 }
1022}
1023
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001024void Context::deleteFramebuffer(GLuint framebuffer)
1025{
1026 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
1027
1028 if (framebufferObject != mFramebufferMap.end())
1029 {
1030 detachFramebuffer(framebuffer);
1031
1032 mFramebufferHandleAllocator.release(framebufferObject->first);
1033 delete framebufferObject->second;
1034 mFramebufferMap.erase(framebufferObject);
1035 }
1036}
1037
Jamie Madill33dc8432013-07-26 11:55:05 -04001038void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001039{
Jamie Madill33dc8432013-07-26 11:55:05 -04001040 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001041
Jamie Madill33dc8432013-07-26 11:55:05 -04001042 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001043 {
Jamie Madill33dc8432013-07-26 11:55:05 -04001044 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001045 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -04001046 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001047 }
1048}
1049
1050void Context::deleteQuery(GLuint query)
1051{
1052 QueryMap::iterator queryObject = mQueryMap.find(query);
1053 if (queryObject != mQueryMap.end())
1054 {
1055 mQueryHandleAllocator.release(queryObject->first);
1056 if (queryObject->second)
1057 {
1058 queryObject->second->release();
1059 }
1060 mQueryMap.erase(queryObject);
1061 }
1062}
1063
1064Buffer *Context::getBuffer(GLuint handle)
1065{
1066 return mResourceManager->getBuffer(handle);
1067}
1068
Geoff Lang48dcae72014-02-05 16:28:24 -05001069Shader *Context::getShader(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001070{
1071 return mResourceManager->getShader(handle);
1072}
1073
Geoff Lang48dcae72014-02-05 16:28:24 -05001074Program *Context::getProgram(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001075{
1076 return mResourceManager->getProgram(handle);
1077}
1078
1079Texture *Context::getTexture(GLuint handle)
1080{
1081 return mResourceManager->getTexture(handle);
1082}
1083
1084Renderbuffer *Context::getRenderbuffer(GLuint handle)
1085{
1086 return mResourceManager->getRenderbuffer(handle);
1087}
1088
Jamie Madillcd055f82013-07-26 11:55:15 -04001089FenceSync *Context::getFenceSync(GLsync handle) const
1090{
1091 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
1092}
1093
Jamie Madill57a89722013-07-02 11:57:03 -04001094VertexArray *Context::getVertexArray(GLuint handle) const
1095{
1096 auto vertexArray = mVertexArrayMap.find(handle);
1097
1098 if (vertexArray == mVertexArrayMap.end())
1099 {
1100 return NULL;
1101 }
1102 else
1103 {
1104 return vertexArray->second;
1105 }
1106}
1107
Jamie Madilldc356042013-07-19 16:36:57 -04001108Sampler *Context::getSampler(GLuint handle) const
1109{
1110 return mResourceManager->getSampler(handle);
1111}
1112
Geoff Langc8058452014-02-03 12:04:11 -05001113TransformFeedback *Context::getTransformFeedback(GLuint handle) const
1114{
1115 if (handle == 0)
1116 {
1117 return mTransformFeedbackZero.get();
1118 }
1119 else
1120 {
1121 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(handle);
1122 return (iter != mTransformFeedbackMap.end()) ? iter->second : NULL;
1123 }
1124}
1125
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001126Framebuffer *Context::getReadFramebuffer()
1127{
1128 return getFramebuffer(mState.readFramebuffer);
1129}
1130
1131Framebuffer *Context::getDrawFramebuffer()
1132{
1133 return mBoundDrawFramebuffer;
1134}
1135
Jamie Madill57a89722013-07-02 11:57:03 -04001136VertexArray *Context::getCurrentVertexArray() const
1137{
1138 VertexArray *vao = getVertexArray(mState.vertexArray);
1139 ASSERT(vao != NULL);
1140 return vao;
1141}
1142
Geoff Langc8058452014-02-03 12:04:11 -05001143TransformFeedback *Context::getCurrentTransformFeedback() const
1144{
1145 return mState.transformFeedback.get();
1146}
1147
Jamie Madilldc356042013-07-19 16:36:57 -04001148bool Context::isSampler(GLuint samplerName) const
1149{
1150 return mResourceManager->isSampler(samplerName);
1151}
1152
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001153void Context::bindArrayBuffer(unsigned int buffer)
1154{
1155 mResourceManager->checkBufferAllocation(buffer);
1156
1157 mState.arrayBuffer.set(getBuffer(buffer));
1158}
1159
1160void Context::bindElementArrayBuffer(unsigned int buffer)
1161{
1162 mResourceManager->checkBufferAllocation(buffer);
1163
Jamie Madill57a89722013-07-02 11:57:03 -04001164 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001165}
1166
1167void Context::bindTexture2D(GLuint texture)
1168{
1169 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1170
1171 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1172}
1173
1174void Context::bindTextureCubeMap(GLuint texture)
1175{
1176 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1177
1178 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1179}
1180
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001181void Context::bindTexture3D(GLuint texture)
1182{
1183 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1184
1185 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1186}
1187
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001188void Context::bindTexture2DArray(GLuint texture)
1189{
1190 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1191
1192 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1193}
1194
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001195void Context::bindReadFramebuffer(GLuint framebuffer)
1196{
1197 if (!getFramebuffer(framebuffer))
1198 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001199 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001200 }
1201
1202 mState.readFramebuffer = framebuffer;
1203}
1204
1205void Context::bindDrawFramebuffer(GLuint framebuffer)
1206{
1207 if (!getFramebuffer(framebuffer))
1208 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001209 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001210 }
1211
1212 mState.drawFramebuffer = framebuffer;
1213
1214 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1215}
1216
1217void Context::bindRenderbuffer(GLuint renderbuffer)
1218{
1219 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1220
1221 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1222}
1223
Jamie Madill57a89722013-07-02 11:57:03 -04001224void Context::bindVertexArray(GLuint vertexArray)
1225{
1226 if (!getVertexArray(vertexArray))
1227 {
1228 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray);
1229 }
1230
1231 mState.vertexArray = vertexArray;
1232}
1233
Jamie Madilldc356042013-07-19 16:36:57 -04001234void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1235{
1236 ASSERT(textureUnit < ArraySize(mState.samplers));
1237 mResourceManager->checkSamplerAllocation(sampler);
1238
1239 mState.samplers[textureUnit] = sampler;
1240}
1241
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001242void Context::bindGenericUniformBuffer(GLuint buffer)
1243{
1244 mResourceManager->checkBufferAllocation(buffer);
1245
1246 mState.genericUniformBuffer.set(getBuffer(buffer));
1247}
1248
1249void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001250{
1251 mResourceManager->checkBufferAllocation(buffer);
1252
1253 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1254}
1255
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001256void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1257{
1258 mResourceManager->checkBufferAllocation(buffer);
1259
1260 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1261}
1262
1263void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001264{
1265 mResourceManager->checkBufferAllocation(buffer);
1266
1267 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1268}
1269
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001270void Context::bindCopyReadBuffer(GLuint buffer)
1271{
1272 mResourceManager->checkBufferAllocation(buffer);
1273
1274 mState.copyReadBuffer.set(getBuffer(buffer));
1275}
1276
1277void Context::bindCopyWriteBuffer(GLuint buffer)
1278{
1279 mResourceManager->checkBufferAllocation(buffer);
1280
1281 mState.copyWriteBuffer.set(getBuffer(buffer));
1282}
1283
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001284void Context::bindPixelPackBuffer(GLuint buffer)
1285{
1286 mResourceManager->checkBufferAllocation(buffer);
1287
Jamie Madill950a7752013-09-18 14:36:18 -04001288 mState.pack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001289}
1290
1291void Context::bindPixelUnpackBuffer(GLuint buffer)
1292{
1293 mResourceManager->checkBufferAllocation(buffer);
1294
Jamie Madill950a7752013-09-18 14:36:18 -04001295 mState.unpack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001296}
1297
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001298void Context::useProgram(GLuint program)
1299{
1300 GLuint priorProgram = mState.currentProgram;
1301 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1302
1303 if (priorProgram != program)
1304 {
1305 Program *newProgram = mResourceManager->getProgram(program);
1306 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001307 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001308
1309 if (newProgram)
1310 {
1311 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001312 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001313 }
1314
1315 if (oldProgram)
1316 {
1317 oldProgram->release();
1318 }
1319 }
1320}
1321
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001322void Context::linkProgram(GLuint program)
1323{
1324 Program *programObject = mResourceManager->getProgram(program);
1325
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001326 bool linked = programObject->link();
1327
1328 // if the current program was relinked successfully we
1329 // need to install the new executables
1330 if (linked && program == mState.currentProgram)
1331 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001332 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001333 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001334}
1335
1336void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1337{
1338 Program *programObject = mResourceManager->getProgram(program);
1339
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001340 bool loaded = programObject->setProgramBinary(binary, length);
1341
1342 // if the current program was reloaded successfully we
1343 // need to install the new executables
1344 if (loaded && program == mState.currentProgram)
1345 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001346 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001347 }
1348
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001349}
1350
Geoff Langc8058452014-02-03 12:04:11 -05001351void Context::bindTransformFeedback(GLuint transformFeedback)
1352{
1353 TransformFeedback *transformFeedbackObject = getTransformFeedback(transformFeedback);
1354 mState.transformFeedback.set(transformFeedbackObject);
1355}
1356
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001357void Context::beginQuery(GLenum target, GLuint query)
1358{
1359 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1360 // of zero, if the active query object name for <target> is non-zero (for the
1361 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1362 // the active query for either target is non-zero), if <id> is the name of an
1363 // existing query object whose type does not match <target>, or if <id> is the
1364 // active query object name for any query type, the error INVALID_OPERATION is
1365 // generated.
1366
1367 // Ensure no other queries are active
1368 // NOTE: If other queries than occlusion are supported, we will need to check
1369 // separately that:
1370 // a) The query ID passed is not the current active query for any target/type
1371 // b) There are no active queries for the requested target (and in the case
1372 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1373 // no query may be active for either if glBeginQuery targets either.
Geoff Lang37dde692014-01-31 16:34:54 -05001374 for (State::ActiveQueryMap::iterator i = mState.activeQueries.begin(); i != mState.activeQueries.end(); i++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001375 {
Geoff Lang37dde692014-01-31 16:34:54 -05001376 if (i->second.get() != NULL)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001377 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001378 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001379 }
1380 }
1381
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001382 Query *queryObject = getQuery(query, true, target);
1383
1384 // check that name was obtained with glGenQueries
1385 if (!queryObject)
1386 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001387 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001388 }
1389
1390 // check for type mismatch
1391 if (queryObject->getType() != target)
1392 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001393 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001394 }
1395
1396 // set query as active for specified target
Geoff Lang37dde692014-01-31 16:34:54 -05001397 mState.activeQueries[target].set(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001398
1399 // begin query
1400 queryObject->begin();
1401}
1402
1403void Context::endQuery(GLenum target)
1404{
Geoff Lang37dde692014-01-31 16:34:54 -05001405 Query *queryObject = mState.activeQueries[target].get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001406
1407 if (queryObject == NULL)
1408 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001409 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001410 }
1411
1412 queryObject->end();
1413
Geoff Lang37dde692014-01-31 16:34:54 -05001414 mState.activeQueries[target].set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001415}
1416
1417void Context::setFramebufferZero(Framebuffer *buffer)
1418{
1419 delete mFramebufferMap[0];
1420 mFramebufferMap[0] = buffer;
1421 if (mState.drawFramebuffer == 0)
1422 {
1423 mBoundDrawFramebuffer = buffer;
1424 }
1425}
1426
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001427void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001428{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001429 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1430 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1431 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1432
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001433 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001434
1435 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001436 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001437 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001438 }
1439 else if (depth && stencil)
1440 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001441 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001442 }
1443 else if (depth)
1444 {
1445 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1446 }
1447 else if (stencil)
1448 {
1449 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1450 }
1451 else
1452 {
1453 UNREACHABLE();
1454 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001455 }
1456
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001457 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1458 renderbufferObject->setStorage(renderbuffer);
1459}
1460
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001461Framebuffer *Context::getFramebuffer(unsigned int handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001462{
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001463 FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001464
1465 if (framebuffer == mFramebufferMap.end())
1466 {
1467 return NULL;
1468 }
1469 else
1470 {
1471 return framebuffer->second;
1472 }
1473}
1474
Jamie Madill33dc8432013-07-26 11:55:05 -04001475FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001476{
Jamie Madill33dc8432013-07-26 11:55:05 -04001477 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001478
Jamie Madill33dc8432013-07-26 11:55:05 -04001479 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001480 {
1481 return NULL;
1482 }
1483 else
1484 {
1485 return fence->second;
1486 }
1487}
1488
1489Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1490{
1491 QueryMap::iterator query = mQueryMap.find(handle);
1492
1493 if (query == mQueryMap.end())
1494 {
1495 return NULL;
1496 }
1497 else
1498 {
1499 if (!query->second && create)
1500 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001501 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001502 query->second->addRef();
1503 }
1504 return query->second;
1505 }
1506}
1507
Jamie Madill8c96d582014-03-05 15:01:23 -05001508Buffer *Context::getTargetBuffer(GLenum target) const
1509{
1510 switch (target)
1511 {
1512 case GL_ARRAY_BUFFER: return mState.arrayBuffer.get();
1513 case GL_COPY_READ_BUFFER: return mState.copyReadBuffer.get();
1514 case GL_COPY_WRITE_BUFFER: return mState.copyWriteBuffer.get();
1515 case GL_ELEMENT_ARRAY_BUFFER: return getCurrentVertexArray()->getElementArrayBuffer();
1516 case GL_PIXEL_PACK_BUFFER: return mState.pack.pixelBuffer.get();
1517 case GL_PIXEL_UNPACK_BUFFER: return mState.unpack.pixelBuffer.get();
1518 case GL_TRANSFORM_FEEDBACK_BUFFER: return mState.genericTransformFeedbackBuffer.get();
1519 case GL_UNIFORM_BUFFER: return mState.genericUniformBuffer.get();
1520 default: UNREACHABLE(); return NULL;
1521 }
1522}
1523
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001524Buffer *Context::getArrayBuffer()
1525{
1526 return mState.arrayBuffer.get();
1527}
1528
Jamie Madill7a5f7382014-03-05 15:01:24 -05001529Buffer *Context::getElementArrayBuffer() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001530{
Jamie Madill57a89722013-07-02 11:57:03 -04001531 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001532}
1533
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001534ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001535{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001536 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001537}
1538
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001539Texture *Context::getTargetTexture(GLenum target) const
1540{
1541 if (!ValidTextureTarget(this, target))
1542 {
1543 return NULL;
1544 }
1545
1546 switch (target)
1547 {
1548 case GL_TEXTURE_2D: return getTexture2D();
1549 case GL_TEXTURE_CUBE_MAP: return getTextureCubeMap();
1550 case GL_TEXTURE_3D: return getTexture3D();
1551 case GL_TEXTURE_2D_ARRAY: return getTexture2DArray();
1552 default: return NULL;
1553 }
1554}
1555
1556GLuint Context::getTargetFramebufferHandle(GLenum target) const
1557{
1558 if (!ValidFramebufferTarget(target))
1559 {
1560 return GL_INVALID_INDEX;
1561 }
1562
1563 if (target == GL_READ_FRAMEBUFFER_ANGLE)
1564 {
1565 return mState.readFramebuffer;
1566 }
1567 else
1568 {
1569 return mState.drawFramebuffer;
1570 }
1571}
1572
1573Framebuffer *Context::getTargetFramebuffer(GLenum target) const
1574{
1575 GLuint framebufferHandle = getTargetFramebufferHandle(target);
1576 return (framebufferHandle == GL_INVALID_INDEX ? NULL : getFramebuffer(framebufferHandle));
1577}
1578
1579Texture2D *Context::getTexture2D() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001580{
1581 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1582}
1583
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001584TextureCubeMap *Context::getTextureCubeMap() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001585{
1586 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1587}
1588
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001589Texture3D *Context::getTexture3D() const
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001590{
1591 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1592}
1593
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001594Texture2DArray *Context::getTexture2DArray() const
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001595{
1596 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1597}
1598
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001599Buffer *Context::getGenericUniformBuffer()
1600{
1601 return mState.genericUniformBuffer.get();
1602}
1603
1604Buffer *Context::getGenericTransformFeedbackBuffer()
1605{
1606 return mState.genericTransformFeedbackBuffer.get();
1607}
1608
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001609Buffer *Context::getCopyReadBuffer()
1610{
1611 return mState.copyReadBuffer.get();
1612}
1613
1614Buffer *Context::getCopyWriteBuffer()
1615{
1616 return mState.copyWriteBuffer.get();
1617}
1618
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001619Buffer *Context::getPixelPackBuffer()
1620{
Jamie Madill950a7752013-09-18 14:36:18 -04001621 return mState.pack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001622}
1623
1624Buffer *Context::getPixelUnpackBuffer()
1625{
Jamie Madill950a7752013-09-18 14:36:18 -04001626 return mState.unpack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001627}
1628
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001629Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001630{
1631 GLuint texid = mState.samplerTexture[type][sampler].id();
1632
1633 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1634 {
1635 switch (type)
1636 {
1637 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001638 case TEXTURE_2D: return mTexture2DZero.get();
1639 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1640 case TEXTURE_3D: return mTexture3DZero.get();
1641 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001642 }
1643 }
1644
1645 return mState.samplerTexture[type][sampler].get();
1646}
1647
1648bool Context::getBooleanv(GLenum pname, GLboolean *params)
1649{
1650 switch (pname)
1651 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001652 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1653 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1654 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001655 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001656 params[0] = mState.blend.colorMaskRed;
1657 params[1] = mState.blend.colorMaskGreen;
1658 params[2] = mState.blend.colorMaskBlue;
1659 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001660 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001661 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1662 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1663 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1664 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001665 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001666 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1667 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1668 case GL_BLEND: *params = mState.blend.blend; break;
1669 case GL_DITHER: *params = mState.blend.dither; break;
1670 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001671 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = getCurrentTransformFeedback()->isStarted(); break;
1672 case GL_TRANSFORM_FEEDBACK_PAUSED: *params = getCurrentTransformFeedback()->isPaused(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001673 default:
1674 return false;
1675 }
1676
1677 return true;
1678}
1679
1680bool Context::getFloatv(GLenum pname, GLfloat *params)
1681{
1682 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1683 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1684 // GetIntegerv as its native query function. As it would require conversion in any
1685 // case, this should make no difference to the calling application.
1686 switch (pname)
1687 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001688 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1689 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1690 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1691 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1692 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001693 case GL_ALIASED_LINE_WIDTH_RANGE:
1694 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1695 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1696 break;
1697 case GL_ALIASED_POINT_SIZE_RANGE:
1698 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1699 params[1] = getMaximumPointSize();
1700 break;
1701 case GL_DEPTH_RANGE:
1702 params[0] = mState.zNear;
1703 params[1] = mState.zFar;
1704 break;
1705 case GL_COLOR_CLEAR_VALUE:
1706 params[0] = mState.colorClearValue.red;
1707 params[1] = mState.colorClearValue.green;
1708 params[2] = mState.colorClearValue.blue;
1709 params[3] = mState.colorClearValue.alpha;
1710 break;
1711 case GL_BLEND_COLOR:
1712 params[0] = mState.blendColor.red;
1713 params[1] = mState.blendColor.green;
1714 params[2] = mState.blendColor.blue;
1715 params[3] = mState.blendColor.alpha;
1716 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001717 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1718 if (!supportsTextureFilterAnisotropy())
1719 {
1720 return false;
1721 }
1722 *params = mMaxTextureAnisotropy;
1723 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001724 default:
1725 return false;
1726 }
1727
1728 return true;
1729}
1730
1731bool Context::getIntegerv(GLenum pname, GLint *params)
1732{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001733 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1734 {
1735 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1736
1737 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1738 {
1739 // return true to stop further operation in the parent call
1740 return gl::error(GL_INVALID_OPERATION, true);
1741 }
1742
1743 Framebuffer *framebuffer = getDrawFramebuffer();
1744
1745 *params = framebuffer->getDrawBufferState(colorAttachment);
1746 return true;
1747 }
1748
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001749 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1750 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1751 // GetIntegerv as its native query function. As it would require conversion in any
1752 // case, this should make no difference to the calling application. You may find it in
1753 // Context::getFloatv.
1754 switch (pname)
1755 {
Jamie Madill1caff072013-07-19 16:36:56 -04001756 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1757 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1758 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1759 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1760 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1761 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1762 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1763 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1764 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
1765 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1766 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1767 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1768 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1769 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1770 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1771 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1772 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1773 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1774 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1775 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1776 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1777 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
Jamie Madill950a7752013-09-18 14:36:18 -04001778 case GL_PACK_ALIGNMENT: *params = mState.pack.alignment; break;
1779 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.pack.reverseRowOrder; break;
1780 case GL_UNPACK_ALIGNMENT: *params = mState.unpack.alignment; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001781 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1782 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1783 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1784 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1785 case GL_STENCIL_REF: *params = mState.stencilRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001786 case GL_STENCIL_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001787 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1788 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001789 case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilBackMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001790 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1791 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1792 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1793 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1794 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1795 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1796 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1797 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1798 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1799 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1800 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1801 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1802 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001803 case GL_STENCIL_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilWritemask); break;
1804 case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilBackWritemask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001805 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1806 case GL_SUBPIXEL_BITS: *params = 4; break;
1807 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1808 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1809 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1810 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1811 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1812 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1813 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1814 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1815 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
Jamie Madillee7010d2013-10-17 10:45:47 -04001816 case GL_MAJOR_VERSION: *params = mClientVersion; break;
1817 case GL_MINOR_VERSION: *params = 0; break;
Jamie Madill13a2f852013-12-11 16:35:08 -05001818 case GL_MAX_ELEMENTS_INDICES: *params = mRenderer->getMaxRecommendedElementsIndices(); break;
1819 case GL_MAX_ELEMENTS_VERTICES: *params = mRenderer->getMaxRecommendedElementsVertices(); break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001820 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackInterleavedComponents(); break;
1821 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = mRenderer->getMaxTransformFeedbackBuffers(); break;
1822 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackSeparateComponents(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001823 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1824 params[0] = mNumCompressedTextureFormats;
1825 break;
1826 case GL_MAX_SAMPLES_ANGLE:
1827 {
1828 GLsizei maxSamples = getMaxSupportedSamples();
1829 if (maxSamples != 0)
1830 {
1831 *params = maxSamples;
1832 }
1833 else
1834 {
1835 return false;
1836 }
1837
1838 break;
1839 }
1840 case GL_SAMPLE_BUFFERS:
1841 case GL_SAMPLES:
1842 {
1843 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1844 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1845 {
1846 switch (pname)
1847 {
1848 case GL_SAMPLE_BUFFERS:
1849 if (framebuffer->getSamples() != 0)
1850 {
1851 *params = 1;
1852 }
1853 else
1854 {
1855 *params = 0;
1856 }
1857 break;
1858 case GL_SAMPLES:
1859 *params = framebuffer->getSamples();
1860 break;
1861 }
1862 }
1863 else
1864 {
1865 *params = 0;
1866 }
1867 }
1868 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001869 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1870 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1871 {
Geoff Lang005df412013-10-16 14:12:50 -04001872 GLenum internalFormat, format, type;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001873 if (getCurrentReadFormatType(&internalFormat, &format, &type))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001874 {
1875 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1876 *params = format;
1877 else
1878 *params = type;
1879 }
1880 }
1881 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001882 case GL_MAX_VIEWPORT_DIMS:
1883 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001884 params[0] = mMaxViewportDimension;
1885 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001886 }
1887 break;
1888 case GL_COMPRESSED_TEXTURE_FORMATS:
1889 {
1890 if (supportsDXT1Textures())
1891 {
1892 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1893 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1894 }
1895 if (supportsDXT3Textures())
1896 {
1897 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1898 }
1899 if (supportsDXT5Textures())
1900 {
1901 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1902 }
1903 }
1904 break;
1905 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001906 params[0] = mState.viewport.x;
1907 params[1] = mState.viewport.y;
1908 params[2] = mState.viewport.width;
1909 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001910 break;
1911 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001912 params[0] = mState.scissor.x;
1913 params[1] = mState.scissor.y;
1914 params[2] = mState.scissor.width;
1915 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001916 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001917 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1918 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001919 case GL_RED_BITS:
1920 case GL_GREEN_BITS:
1921 case GL_BLUE_BITS:
1922 case GL_ALPHA_BITS:
1923 {
1924 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001925 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001926
1927 if (colorbuffer)
1928 {
1929 switch (pname)
1930 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001931 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1932 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1933 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1934 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001935 }
1936 }
1937 else
1938 {
1939 *params = 0;
1940 }
1941 }
1942 break;
1943 case GL_DEPTH_BITS:
1944 {
1945 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1946 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1947
1948 if (depthbuffer)
1949 {
1950 *params = depthbuffer->getDepthSize();
1951 }
1952 else
1953 {
1954 *params = 0;
1955 }
1956 }
1957 break;
1958 case GL_STENCIL_BITS:
1959 {
1960 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1961 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1962
1963 if (stencilbuffer)
1964 {
1965 *params = stencilbuffer->getStencilSize();
1966 }
1967 else
1968 {
1969 *params = 0;
1970 }
1971 }
1972 break;
1973 case GL_TEXTURE_BINDING_2D:
1974 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001975 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001976 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001977 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001978 return false;
1979 }
1980
1981 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1982 }
1983 break;
1984 case GL_TEXTURE_BINDING_CUBE_MAP:
1985 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001986 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001987 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001988 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001989 return false;
1990 }
1991
1992 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1993 }
1994 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001995 case GL_TEXTURE_BINDING_3D:
1996 {
1997 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1998 {
1999 gl::error(GL_INVALID_OPERATION);
2000 return false;
2001 }
2002
2003 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
2004 }
2005 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002006 case GL_TEXTURE_BINDING_2D_ARRAY:
2007 {
2008 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
2009 {
2010 gl::error(GL_INVALID_OPERATION);
2011 return false;
2012 }
2013
2014 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
2015 }
2016 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002017 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2018 *params = mResetStrategy;
2019 break;
2020 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2021 *params = 1;
2022 break;
2023 case GL_PROGRAM_BINARY_FORMATS_OES:
2024 *params = GL_PROGRAM_BINARY_ANGLE;
2025 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002026 case GL_UNIFORM_BUFFER_BINDING:
2027 *params = mState.genericUniformBuffer.id();
2028 break;
2029 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2030 *params = mState.genericTransformFeedbackBuffer.id();
2031 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002032 case GL_COPY_READ_BUFFER_BINDING:
2033 *params = mState.copyReadBuffer.id();
2034 break;
2035 case GL_COPY_WRITE_BUFFER_BINDING:
2036 *params = mState.copyWriteBuffer.id();
2037 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002038 case GL_PIXEL_PACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04002039 *params = mState.pack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002040 break;
2041 case GL_PIXEL_UNPACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04002042 *params = mState.unpack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002043 break;
Geoff Lang23c81692013-08-12 10:46:58 -04002044 case GL_NUM_EXTENSIONS:
2045 *params = static_cast<GLint>(getNumExtensions());
2046 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002047 default:
2048 return false;
2049 }
2050
2051 return true;
2052}
2053
Jamie Madill0fda9862013-07-19 16:36:55 -04002054bool Context::getInteger64v(GLenum pname, GLint64 *params)
2055{
2056 switch (pname)
2057 {
2058 case GL_MAX_ELEMENT_INDEX:
2059 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
2060 break;
2061 case GL_MAX_UNIFORM_BLOCK_SIZE:
2062 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
2063 break;
2064 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2065 {
2066 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
2067 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
2068 *params = uniformBufferComponents + defaultBufferComponents;
2069 }
2070 break;
2071 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2072 {
2073 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
2074 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
2075 *params = uniformBufferComponents + defaultBufferComponents;
2076 }
2077 break;
2078 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04002079 // We do not wait for server fence objects internally, so report a max timeout of zero.
2080 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04002081 break;
2082 default:
2083 return false;
2084 }
2085
2086 return true;
2087}
2088
Shannon Woods1b2fb852013-08-19 14:28:48 -04002089bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
2090{
2091 switch (target)
2092 {
2093 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2094 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2095 {
2096 *data = mState.transformFeedbackBuffers[index].id();
2097 }
2098 break;
2099 case GL_UNIFORM_BUFFER_BINDING:
2100 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2101 {
2102 *data = mState.uniformBuffers[index].id();
2103 }
2104 break;
2105 default:
2106 return false;
2107 }
2108
2109 return true;
2110}
2111
2112bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
2113{
2114 switch (target)
2115 {
2116 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2117 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2118 {
2119 *data = mState.transformFeedbackBuffers[index].getOffset();
2120 }
2121 break;
2122 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2123 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2124 {
2125 *data = mState.transformFeedbackBuffers[index].getSize();
2126 }
2127 break;
2128 case GL_UNIFORM_BUFFER_START:
2129 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2130 {
2131 *data = mState.uniformBuffers[index].getOffset();
2132 }
2133 break;
2134 case GL_UNIFORM_BUFFER_SIZE:
2135 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2136 {
2137 *data = mState.uniformBuffers[index].getSize();
2138 }
2139 break;
2140 default:
2141 return false;
2142 }
2143
2144 return true;
2145}
2146
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002147bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
2148{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002149 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
2150 {
2151 *type = GL_INT;
2152 *numParams = 1;
2153 return true;
2154 }
2155
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002156 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2157 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2158 // to the fact that it is stored internally as a float, and so would require conversion
2159 // if returned from Context::getIntegerv. Since this conversion is already implemented
2160 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2161 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2162 // application.
2163 switch (pname)
2164 {
2165 case GL_COMPRESSED_TEXTURE_FORMATS:
2166 {
2167 *type = GL_INT;
2168 *numParams = mNumCompressedTextureFormats;
2169 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002170 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002171 case GL_SHADER_BINARY_FORMATS:
2172 {
2173 *type = GL_INT;
2174 *numParams = 0;
2175 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002176 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002177 case GL_MAX_VERTEX_ATTRIBS:
2178 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2179 case GL_MAX_VARYING_VECTORS:
2180 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2181 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2182 case GL_MAX_TEXTURE_IMAGE_UNITS:
2183 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2184 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002185 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002186 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002187 case GL_NUM_SHADER_BINARY_FORMATS:
2188 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2189 case GL_ARRAY_BUFFER_BINDING:
2190 case GL_FRAMEBUFFER_BINDING:
2191 case GL_RENDERBUFFER_BINDING:
2192 case GL_CURRENT_PROGRAM:
2193 case GL_PACK_ALIGNMENT:
2194 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2195 case GL_UNPACK_ALIGNMENT:
2196 case GL_GENERATE_MIPMAP_HINT:
2197 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2198 case GL_RED_BITS:
2199 case GL_GREEN_BITS:
2200 case GL_BLUE_BITS:
2201 case GL_ALPHA_BITS:
2202 case GL_DEPTH_BITS:
2203 case GL_STENCIL_BITS:
2204 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2205 case GL_CULL_FACE_MODE:
2206 case GL_FRONT_FACE:
2207 case GL_ACTIVE_TEXTURE:
2208 case GL_STENCIL_FUNC:
2209 case GL_STENCIL_VALUE_MASK:
2210 case GL_STENCIL_REF:
2211 case GL_STENCIL_FAIL:
2212 case GL_STENCIL_PASS_DEPTH_FAIL:
2213 case GL_STENCIL_PASS_DEPTH_PASS:
2214 case GL_STENCIL_BACK_FUNC:
2215 case GL_STENCIL_BACK_VALUE_MASK:
2216 case GL_STENCIL_BACK_REF:
2217 case GL_STENCIL_BACK_FAIL:
2218 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2219 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2220 case GL_DEPTH_FUNC:
2221 case GL_BLEND_SRC_RGB:
2222 case GL_BLEND_SRC_ALPHA:
2223 case GL_BLEND_DST_RGB:
2224 case GL_BLEND_DST_ALPHA:
2225 case GL_BLEND_EQUATION_RGB:
2226 case GL_BLEND_EQUATION_ALPHA:
2227 case GL_STENCIL_WRITEMASK:
2228 case GL_STENCIL_BACK_WRITEMASK:
2229 case GL_STENCIL_CLEAR_VALUE:
2230 case GL_SUBPIXEL_BITS:
2231 case GL_MAX_TEXTURE_SIZE:
2232 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2233 case GL_SAMPLE_BUFFERS:
2234 case GL_SAMPLES:
2235 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2236 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2237 case GL_TEXTURE_BINDING_2D:
2238 case GL_TEXTURE_BINDING_CUBE_MAP:
2239 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2240 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2241 case GL_PROGRAM_BINARY_FORMATS_OES:
2242 {
2243 *type = GL_INT;
2244 *numParams = 1;
2245 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002246 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002247 case GL_MAX_SAMPLES_ANGLE:
2248 {
2249 if (getMaxSupportedSamples() != 0)
2250 {
2251 *type = GL_INT;
2252 *numParams = 1;
2253 }
2254 else
2255 {
2256 return false;
2257 }
2258 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002259 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002260 case GL_MAX_VIEWPORT_DIMS:
2261 {
2262 *type = GL_INT;
2263 *numParams = 2;
2264 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002265 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002266 case GL_VIEWPORT:
2267 case GL_SCISSOR_BOX:
2268 {
2269 *type = GL_INT;
2270 *numParams = 4;
2271 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002272 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002273 case GL_SHADER_COMPILER:
2274 case GL_SAMPLE_COVERAGE_INVERT:
2275 case GL_DEPTH_WRITEMASK:
2276 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2277 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2278 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2279 case GL_SAMPLE_COVERAGE:
2280 case GL_SCISSOR_TEST:
2281 case GL_STENCIL_TEST:
2282 case GL_DEPTH_TEST:
2283 case GL_BLEND:
2284 case GL_DITHER:
2285 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2286 {
2287 *type = GL_BOOL;
2288 *numParams = 1;
2289 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002290 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002291 case GL_COLOR_WRITEMASK:
2292 {
2293 *type = GL_BOOL;
2294 *numParams = 4;
2295 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002296 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002297 case GL_POLYGON_OFFSET_FACTOR:
2298 case GL_POLYGON_OFFSET_UNITS:
2299 case GL_SAMPLE_COVERAGE_VALUE:
2300 case GL_DEPTH_CLEAR_VALUE:
2301 case GL_LINE_WIDTH:
2302 {
2303 *type = GL_FLOAT;
2304 *numParams = 1;
2305 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002306 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002307 case GL_ALIASED_LINE_WIDTH_RANGE:
2308 case GL_ALIASED_POINT_SIZE_RANGE:
2309 case GL_DEPTH_RANGE:
2310 {
2311 *type = GL_FLOAT;
2312 *numParams = 2;
2313 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002314 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002315 case GL_COLOR_CLEAR_VALUE:
2316 case GL_BLEND_COLOR:
2317 {
2318 *type = GL_FLOAT;
2319 *numParams = 4;
2320 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002321 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002322 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
2323 if (!supportsTextureFilterAnisotropy())
2324 {
2325 return false;
2326 }
2327 *type = GL_FLOAT;
2328 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002329 return true;
2330 }
2331
2332 if (mClientVersion < 3)
2333 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002334 return false;
2335 }
2336
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002337 // Check for ES3.0+ parameter names
2338 switch (pname)
2339 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002340 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2341 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002342 case GL_UNIFORM_BUFFER_BINDING:
2343 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002344 case GL_COPY_READ_BUFFER_BINDING:
2345 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002346 case GL_PIXEL_PACK_BUFFER_BINDING:
2347 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002348 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002349 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002350 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002351 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002352 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2353 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2354 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002355 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002356 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2357 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002358 case GL_NUM_EXTENSIONS:
Jamie Madillee7010d2013-10-17 10:45:47 -04002359 case GL_MAJOR_VERSION:
2360 case GL_MINOR_VERSION:
Jamie Madill13a2f852013-12-11 16:35:08 -05002361 case GL_MAX_ELEMENTS_INDICES:
2362 case GL_MAX_ELEMENTS_VERTICES:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002363 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
Jamie Madill2e503552013-12-19 13:48:34 -05002364 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002365 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002366 {
2367 *type = GL_INT;
2368 *numParams = 1;
2369 }
2370 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002371
2372 case GL_MAX_ELEMENT_INDEX:
2373 case GL_MAX_UNIFORM_BLOCK_SIZE:
2374 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2375 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2376 case GL_MAX_SERVER_WAIT_TIMEOUT:
2377 {
2378 *type = GL_INT_64_ANGLEX;
2379 *numParams = 1;
2380 }
2381 return true;
Jamie Madill2e503552013-12-19 13:48:34 -05002382
2383 case GL_TRANSFORM_FEEDBACK_ACTIVE:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002384 case GL_TRANSFORM_FEEDBACK_PAUSED:
Jamie Madill2e503552013-12-19 13:48:34 -05002385 {
2386 *type = GL_BOOL;
2387 *numParams = 1;
2388 }
2389 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002390 }
2391
2392 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002393}
2394
Shannon Woods1b2fb852013-08-19 14:28:48 -04002395bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2396{
2397 if (mClientVersion < 3)
2398 {
2399 return false;
2400 }
2401
2402 switch (target)
2403 {
2404 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2405 case GL_UNIFORM_BUFFER_BINDING:
2406 {
2407 *type = GL_INT;
2408 *numParams = 1;
2409 }
2410 return true;
2411 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2412 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2413 case GL_UNIFORM_BUFFER_START:
2414 case GL_UNIFORM_BUFFER_SIZE:
2415 {
2416 *type = GL_INT_64_ANGLEX;
2417 *numParams = 1;
2418 }
2419 }
2420
2421 return false;
2422}
2423
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002424// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002425// scissor rectangle to the renderer
2426bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002427{
2428 Framebuffer *framebufferObject = getDrawFramebuffer();
2429
2430 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2431 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002432 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002433 }
2434
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002435 mRenderer->applyRenderTarget(framebufferObject);
2436
daniel@transgaming.com12985182012-12-20 20:56:31 +00002437 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002438 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002439 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002440 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002441 }
2442
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002443 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002444
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002445 return true;
2446}
2447
2448// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2449void Context::applyState(GLenum drawMode)
2450{
Nicolas Capensfd396552013-06-18 21:41:30 -04002451 Framebuffer *framebufferObject = getDrawFramebuffer();
2452 int samples = framebufferObject->getSamples();
2453
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002454 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002455 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002456 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002457
2458 unsigned int mask = 0;
2459 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002460 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002461 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002462 {
Nicolas Capensfd396552013-06-18 21:41:30 -04002463
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002464 float threshold = 0.5f;
2465
Nicolas Capensfd396552013-06-18 21:41:30 -04002466 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002467 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002468 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002469
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002470 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002471 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002472 threshold += 1.0f;
2473 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002474 }
2475 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002476 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002477
2478 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002479 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002480 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002481 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002482 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002483 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002484 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002485 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002486 }
Geoff Langc142e9d2013-09-30 15:19:47 -04002487 mRenderer->setBlendState(framebufferObject, mState.blend, mState.blendColor, mask);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002488
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002489 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002490 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002491}
2492
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002493// Applies the shaders and shader constants to the Direct3D 9 device
Jamie Madillc5a83002014-02-14 16:41:25 -05002494void Context::applyShaders(ProgramBinary *programBinary)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002495{
Jamie Madillc5a83002014-02-14 16:41:25 -05002496 const VertexAttribute *vertexAttributes = getCurrentVertexArray()->getVertexAttributes();
2497
2498 VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS];
2499 VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.vertexAttribCurrentValues);
2500
2501 mRenderer->applyShaders(programBinary, mState.rasterizer.rasterizerDiscard, inputLayout);
Geoff Lang0550d032014-01-30 11:29:07 -05002502
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002503 programBinary->applyUniforms();
2504}
2505
Geoff Lange2e0ce02013-09-17 17:05:08 -04002506bool Context::getCurrentTextureAndSamplerState(ProgramBinary *programBinary, SamplerType type, int index, Texture **outTexture,
2507 TextureType *outTextureType, SamplerState *outSampler)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002508{
Geoff Lange2e0ce02013-09-17 17:05:08 -04002509 int textureUnit = programBinary->getSamplerMapping(type, index); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002510
Geoff Lange2e0ce02013-09-17 17:05:08 -04002511 if (textureUnit != -1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002512 {
Geoff Lange2e0ce02013-09-17 17:05:08 -04002513 TextureType textureType = programBinary->getSamplerTextureType(type, index);
2514 Texture *texture = getSamplerTexture(textureUnit, textureType);
2515
2516 SamplerState samplerState;
2517 texture->getSamplerState(&samplerState);
2518
2519 if (mState.samplers[textureUnit] != 0)
2520 {
2521 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2522 samplerObject->getState(&samplerState);
2523 }
2524
2525 *outTexture = texture;
2526 *outTextureType = textureType;
2527 *outSampler = samplerState;
2528
2529 return true;
2530 }
2531 else
2532 {
2533 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002534 }
2535}
2536
Geoff Lange2e0ce02013-09-17 17:05:08 -04002537void Context::generateSwizzles(ProgramBinary *programBinary)
2538{
2539 generateSwizzles(programBinary, SAMPLER_PIXEL);
2540
2541 if (mSupportsVertexTexture)
2542 {
2543 generateSwizzles(programBinary, SAMPLER_VERTEX);
2544 }
2545}
2546
2547void Context::generateSwizzles(ProgramBinary *programBinary, SamplerType type)
2548{
2549 // Range of Direct3D samplers of given sampler type
2550 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
2551 int samplerRange = programBinary->getUsedSamplerRange(type);
2552
2553 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2554 {
2555 Texture *texture = NULL;
2556 TextureType textureType;
2557 SamplerState samplerState;
2558 if (getCurrentTextureAndSamplerState(programBinary, type, samplerIndex, &texture, &textureType, &samplerState) && texture->isSwizzled())
2559 {
2560 mRenderer->generateSwizzle(texture);
2561 }
2562 }
2563}
2564
2565// Applies the textures and sampler states to the Direct3D 9 device
2566void Context::applyTextures(ProgramBinary *programBinary)
2567{
2568 applyTextures(programBinary, SAMPLER_PIXEL);
2569
2570 if (mSupportsVertexTexture)
2571 {
2572 applyTextures(programBinary, SAMPLER_VERTEX);
2573 }
2574}
2575
2576// For each Direct3D sampler of either the pixel or vertex stage,
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002577// looks up the corresponding OpenGL texture image unit and texture type,
2578// and sets the texture and its addressing/filtering state (or NULL when inactive).
Geoff Lange2e0ce02013-09-17 17:05:08 -04002579void Context::applyTextures(ProgramBinary *programBinary, SamplerType type)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002580{
Geoff Langcdf22f92013-10-31 10:38:23 -04002581 FramebufferTextureSerialSet boundFramebufferTextures = getBoundFramebufferTextureSerials();
2582
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002583 // Range of Direct3D samplers of given sampler type
2584 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002585 int samplerRange = programBinary->getUsedSamplerRange(type);
2586
2587 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2588 {
Geoff Lange2e0ce02013-09-17 17:05:08 -04002589 Texture *texture = NULL;
2590 TextureType textureType;
2591 SamplerState samplerState;
2592 if (getCurrentTextureAndSamplerState(programBinary, type, samplerIndex, &texture, &textureType, &samplerState))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002593 {
Geoff Lange2e0ce02013-09-17 17:05:08 -04002594 if (texture->isSamplerComplete(samplerState) &&
2595 boundFramebufferTextures.find(texture->getTextureSerial()) == boundFramebufferTextures.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002596 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002597 mRenderer->setSamplerState(type, samplerIndex, samplerState);
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002598 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002599 texture->resetDirty();
2600 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002601 else
2602 {
2603 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2604 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002605 }
2606 else
2607 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002608 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002609 }
2610 }
2611
2612 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2613 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002614 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002615 }
2616}
2617
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002618bool Context::applyUniformBuffers()
2619{
2620 Program *programObject = getProgram(mState.currentProgram);
2621 ProgramBinary *programBinary = programObject->getProgramBinary();
2622
2623 std::vector<gl::Buffer*> boundBuffers;
2624
2625 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2626 {
2627 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2628 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2629 if (boundBuffer.id() == 0)
2630 {
2631 // undefined behaviour
2632 return false;
2633 }
2634 else
2635 {
2636 gl::Buffer *uniformBuffer = boundBuffer.get();
2637 ASSERT(uniformBuffer);
2638 boundBuffers.push_back(uniformBuffer);
2639 }
2640 }
2641
2642 return programBinary->applyUniformBuffers(boundBuffers);
2643}
2644
Geoff Langeeba6e12014-02-03 13:12:30 -05002645bool Context::applyTransformFeedbackBuffers()
2646{
2647 TransformFeedback *curTransformFeedback = getCurrentTransformFeedback();
2648 if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
2649 {
2650 Buffer *transformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2651 GLintptr transformFeedbackOffsets[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2652 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2653 {
2654 transformFeedbackBuffers[i] = mState.transformFeedbackBuffers[i].get();
2655 transformFeedbackOffsets[i] = mState.transformFeedbackBuffers[i].getOffset();
2656 }
2657 mRenderer->applyTransformFeedbackBuffers(transformFeedbackBuffers, transformFeedbackOffsets);
2658 return true;
2659 }
2660 else
2661 {
2662 return false;
2663 }
2664}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002665
Geoff Langeeba6e12014-02-03 13:12:30 -05002666void Context::markTransformFeedbackUsage()
2667{
2668 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2669 {
2670 Buffer *buffer = mState.transformFeedbackBuffers[i].get();
2671 if (buffer)
2672 {
2673 buffer->markTransformFeedbackUsage();
2674 }
2675 }
2676}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002677
2678void Context::clear(GLbitfield mask)
2679{
Geoff Lang0550d032014-01-30 11:29:07 -05002680 if (isRasterizerDiscardEnabled())
2681 {
2682 return;
2683 }
2684
Geoff Langda507fe2013-08-20 12:01:42 -04002685 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002686 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2687 {
2688 clearParams.clearColor[i] = false;
2689 }
2690 clearParams.colorFClearValue = mState.colorClearValue;
2691 clearParams.colorClearType = GL_FLOAT;
2692 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2693 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2694 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2695 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2696 clearParams.clearDepth = false;
2697 clearParams.depthClearValue = mState.depthClearValue;
2698 clearParams.clearStencil = false;
2699 clearParams.stencilClearValue = mState.stencilClearValue;
2700 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2701 clearParams.scissorEnabled = mState.scissorTest;
2702 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002703
Geoff Lang0b833232013-08-21 10:13:29 -04002704 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002705 if (mask & GL_COLOR_BUFFER_BIT)
2706 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002707 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002708 {
Geoff Langda507fe2013-08-20 12:01:42 -04002709 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2710 {
2711 clearParams.clearColor[i] = true;
2712 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002713 }
2714 }
2715
2716 if (mask & GL_DEPTH_BUFFER_BIT)
2717 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002718 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002719 {
Geoff Langda507fe2013-08-20 12:01:42 -04002720 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002721 }
2722 }
2723
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002724 if (mask & GL_STENCIL_BUFFER_BIT)
2725 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002726 if (framebufferObject->getStencilbufferType() != GL_NONE)
2727 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002728 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002729 if (!depthStencil)
2730 {
2731 ERR("Depth stencil pointer unexpectedly null.");
2732 return;
2733 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002734
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002735 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002736 {
Geoff Langda507fe2013-08-20 12:01:42 -04002737 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002738 }
2739 }
2740 }
2741
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002742
daniel@transgaming.com12985182012-12-20 20:56:31 +00002743 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002744 {
2745 return;
2746 }
2747
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002748 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002749}
2750
Geoff Lang42359ca2013-08-21 13:25:17 -04002751void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2752{
Geoff Lang0550d032014-01-30 11:29:07 -05002753 if (isRasterizerDiscardEnabled())
2754 {
2755 return;
2756 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002757
Geoff Lang0550d032014-01-30 11:29:07 -05002758 // glClearBufferfv can be called to clear the color buffer or depth buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002759 ClearParameters clearParams = { 0 };
2760
2761 if (buffer == GL_COLOR)
2762 {
2763 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2764 {
2765 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2766 }
2767 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2768 clearParams.colorClearType = GL_FLOAT;
2769 }
2770 else
2771 {
2772 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2773 {
2774 clearParams.clearColor[i] = false;
2775 }
2776 clearParams.colorFClearValue = mState.colorClearValue;
2777 clearParams.colorClearType = GL_FLOAT;
2778 }
2779
2780 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2781 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2782 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2783 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2784
2785 if (buffer == GL_DEPTH)
2786 {
2787 clearParams.clearDepth = true;
2788 clearParams.depthClearValue = values[0];
2789 }
2790 else
2791 {
2792 clearParams.clearDepth = false;
2793 clearParams.depthClearValue = mState.depthClearValue;
2794 }
2795
2796 clearParams.clearStencil = false;
2797 clearParams.stencilClearValue = mState.stencilClearValue;
2798 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2799 clearParams.scissorEnabled = mState.scissorTest;
2800 clearParams.scissor = mState.scissor;
2801
2802 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2803 {
2804 return;
2805 }
2806
2807 mRenderer->clear(clearParams, getDrawFramebuffer());
2808}
2809
2810void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2811{
Geoff Lang0550d032014-01-30 11:29:07 -05002812 if (isRasterizerDiscardEnabled())
2813 {
2814 return;
2815 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002816
Geoff Lang0550d032014-01-30 11:29:07 -05002817 // glClearBufferuv can only be called to clear a color buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002818 ClearParameters clearParams = { 0 };
2819 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2820 {
2821 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2822 }
2823 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2824 clearParams.colorClearType = GL_UNSIGNED_INT;
2825 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2826 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2827 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2828 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2829 clearParams.clearDepth = false;
2830 clearParams.depthClearValue = mState.depthClearValue;
2831 clearParams.clearStencil = false;
2832 clearParams.stencilClearValue = mState.stencilClearValue;
2833 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2834 clearParams.scissorEnabled = mState.scissorTest;
2835 clearParams.scissor = mState.scissor;
2836
2837 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2838 {
2839 return;
2840 }
2841
2842 mRenderer->clear(clearParams, getDrawFramebuffer());
2843}
2844
2845void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2846{
Geoff Lang0550d032014-01-30 11:29:07 -05002847 if (isRasterizerDiscardEnabled())
2848 {
2849 return;
2850 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002851
Geoff Lang0550d032014-01-30 11:29:07 -05002852 // glClearBufferfv can be called to clear the color buffer or stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002853 ClearParameters clearParams = { 0 };
2854
2855 if (buffer == GL_COLOR)
2856 {
2857 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2858 {
2859 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2860 }
2861 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2862 clearParams.colorClearType = GL_INT;
2863 }
2864 else
2865 {
2866 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2867 {
2868 clearParams.clearColor[i] = false;
2869 }
2870 clearParams.colorFClearValue = mState.colorClearValue;
2871 clearParams.colorClearType = GL_FLOAT;
2872 }
2873
2874 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2875 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2876 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2877 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2878
2879 clearParams.clearDepth = false;
2880 clearParams.depthClearValue = mState.depthClearValue;
2881
2882 if (buffer == GL_STENCIL)
2883 {
2884 clearParams.clearStencil = true;
2885 clearParams.stencilClearValue = values[1];
2886 }
2887 else
2888 {
2889 clearParams.clearStencil = false;
2890 clearParams.stencilClearValue = mState.stencilClearValue;
2891 }
2892 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2893
2894 clearParams.scissorEnabled = mState.scissorTest;
2895 clearParams.scissor = mState.scissor;
2896
2897 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2898 {
2899 return;
2900 }
2901
2902 mRenderer->clear(clearParams, getDrawFramebuffer());
2903}
2904
2905void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2906{
Geoff Lang0550d032014-01-30 11:29:07 -05002907 if (isRasterizerDiscardEnabled())
2908 {
2909 return;
2910 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002911
Geoff Lang0550d032014-01-30 11:29:07 -05002912 // glClearBufferfi can only be called to clear a depth stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002913 ClearParameters clearParams = { 0 };
2914 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2915 {
2916 clearParams.clearColor[i] = false;
2917 }
2918 clearParams.colorFClearValue = mState.colorClearValue;
2919 clearParams.colorClearType = GL_FLOAT;
2920 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2921 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2922 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2923 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2924 clearParams.clearDepth = true;
2925 clearParams.depthClearValue = depth;
2926 clearParams.clearStencil = true;
2927 clearParams.stencilClearValue = stencil;
2928 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2929 clearParams.scissorEnabled = mState.scissorTest;
2930 clearParams.scissor = mState.scissor;
2931
2932 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2933 {
2934 return;
2935 }
2936
2937 mRenderer->clear(clearParams, getDrawFramebuffer());
2938}
2939
2940void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2941 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2942{
Jamie Madill26e91952014-03-05 15:01:27 -05002943 gl::Framebuffer *framebuffer = getReadFramebuffer();
Geoff Lang42359ca2013-08-21 13:25:17 -04002944
Jamie Madill26e91952014-03-05 15:01:27 -05002945 bool isSized = IsSizedInternalFormat(format, mClientVersion);
2946 GLenum sizedInternalFormat = (isSized ? format : GetSizedInternalFormat(format, type, mClientVersion));
2947 GLuint outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, getPackAlignment());
Geoff Lang42359ca2013-08-21 13:25:17 -04002948
2949 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
2950}
2951
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002952void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2953{
2954 if (!mState.currentProgram)
2955 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002956 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002957 }
2958
Geoff Lange2e0ce02013-09-17 17:05:08 -04002959 ProgramBinary *programBinary = getCurrentProgramBinary();
2960 programBinary->applyUniforms();
2961
2962 generateSwizzles(programBinary);
2963
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002964 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002965 {
2966 return;
2967 }
2968
daniel@transgaming.com12985182012-12-20 20:56:31 +00002969 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002970 {
2971 return;
2972 }
2973
2974 applyState(mode);
2975
Jamie Madill57a89722013-07-02 11:57:03 -04002976 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002977 if (err != GL_NO_ERROR)
2978 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002979 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002980 }
2981
Geoff Langeeba6e12014-02-03 13:12:30 -05002982 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2983
Jamie Madillc5a83002014-02-14 16:41:25 -05002984 applyShaders(programBinary);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002985 applyTextures(programBinary);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002986
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002987 if (!applyUniformBuffers())
2988 {
2989 return;
2990 }
2991
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002992 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002993 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002994 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002995 }
2996
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002997 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002998 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002999 mRenderer->drawArrays(mode, count, instances);
Geoff Langeeba6e12014-02-03 13:12:30 -05003000
3001 if (transformFeedbackActive)
3002 {
3003 markTransformFeedbackUsage();
3004 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003005 }
3006}
3007
3008void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
3009{
3010 if (!mState.currentProgram)
3011 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003012 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003013 }
3014
Jamie Madill57a89722013-07-02 11:57:03 -04003015 VertexArray *vao = getCurrentVertexArray();
3016 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003017 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003018 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003019 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04003020
3021 ProgramBinary *programBinary = getCurrentProgramBinary();
3022 programBinary->applyUniforms();
3023
3024 generateSwizzles(programBinary);
3025
daniel@transgaming.com91207b72012-11-28 20:56:43 +00003026 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003027 {
3028 return;
3029 }
3030
daniel@transgaming.com12985182012-12-20 20:56:31 +00003031 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003032 {
3033 return;
3034 }
3035
3036 applyState(mode);
3037
daniel@transgaming.com31240482012-11-28 21:06:41 +00003038 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04003039 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003040 if (err != GL_NO_ERROR)
3041 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003042 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003043 }
3044
3045 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04003046 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003047 if (err != GL_NO_ERROR)
3048 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003049 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003050 }
3051
Geoff Langeeba6e12014-02-03 13:12:30 -05003052 bool transformFeedbackActive = applyTransformFeedbackBuffers();
3053 // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation
3054 // layer.
3055 ASSERT(!transformFeedbackActive);
3056
Jamie Madillc5a83002014-02-14 16:41:25 -05003057 applyShaders(programBinary);
Geoff Lange2e0ce02013-09-17 17:05:08 -04003058 applyTextures(programBinary);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003059
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00003060 if (!applyUniformBuffers())
3061 {
3062 return;
3063 }
3064
daniel@transgaming.com92025f52012-11-28 20:52:54 +00003065 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003066 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003067 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003068 }
3069
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003070 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003071 {
Jamie Madill57a89722013-07-02 11:57:03 -04003072 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003073 }
3074}
3075
3076// Implements glFlush when block is false, glFinish when block is true
3077void Context::sync(bool block)
3078{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00003079 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003080}
3081
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003082void Context::recordInvalidEnum()
3083{
3084 mInvalidEnum = true;
3085}
3086
3087void Context::recordInvalidValue()
3088{
3089 mInvalidValue = true;
3090}
3091
3092void Context::recordInvalidOperation()
3093{
3094 mInvalidOperation = true;
3095}
3096
3097void Context::recordOutOfMemory()
3098{
3099 mOutOfMemory = true;
3100}
3101
3102void Context::recordInvalidFramebufferOperation()
3103{
3104 mInvalidFramebufferOperation = true;
3105}
3106
3107// Get one of the recorded errors and clear its flag, if any.
3108// [OpenGL ES 2.0.24] section 2.5 page 13.
3109GLenum Context::getError()
3110{
3111 if (mInvalidEnum)
3112 {
3113 mInvalidEnum = false;
3114
3115 return GL_INVALID_ENUM;
3116 }
3117
3118 if (mInvalidValue)
3119 {
3120 mInvalidValue = false;
3121
3122 return GL_INVALID_VALUE;
3123 }
3124
3125 if (mInvalidOperation)
3126 {
3127 mInvalidOperation = false;
3128
3129 return GL_INVALID_OPERATION;
3130 }
3131
3132 if (mOutOfMemory)
3133 {
3134 mOutOfMemory = false;
3135
3136 return GL_OUT_OF_MEMORY;
3137 }
3138
3139 if (mInvalidFramebufferOperation)
3140 {
3141 mInvalidFramebufferOperation = false;
3142
3143 return GL_INVALID_FRAMEBUFFER_OPERATION;
3144 }
3145
3146 return GL_NO_ERROR;
3147}
3148
3149GLenum Context::getResetStatus()
3150{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003151 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003152 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00003153 // mResetStatus will be set by the markContextLost callback
3154 // in the case a notification is sent
3155 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003156 }
3157
3158 GLenum status = mResetStatus;
3159
3160 if (mResetStatus != GL_NO_ERROR)
3161 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003162 ASSERT(mContextLost);
3163
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003164 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003165 {
3166 mResetStatus = GL_NO_ERROR;
3167 }
3168 }
3169
3170 return status;
3171}
3172
3173bool Context::isResetNotificationEnabled()
3174{
3175 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
3176}
3177
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003178int Context::getClientVersion() const
3179{
3180 return mClientVersion;
3181}
3182
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003183int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003184{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003185 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003186}
3187
3188float Context::getMaximumPointSize() const
3189{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00003190 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003191}
3192
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003193unsigned int Context::getMaximumCombinedTextureImageUnits() const
3194{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00003195 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003196}
3197
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003198unsigned int Context::getMaximumCombinedUniformBufferBindings() const
3199{
3200 return mRenderer->getMaxVertexShaderUniformBuffers() +
3201 mRenderer->getMaxFragmentShaderUniformBuffers();
3202}
3203
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003204int Context::getMaxSupportedSamples() const
3205{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00003206 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003207}
3208
Geoff Lang005df412013-10-16 14:12:50 -04003209GLsizei Context::getMaxSupportedFormatSamples(GLenum internalFormat) const
Geoff Lang0e120e32013-05-29 10:23:55 -04003210{
3211 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
3212}
3213
Geoff Lang005df412013-10-16 14:12:50 -04003214GLsizei Context::getNumSampleCounts(GLenum internalFormat) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003215{
3216 return mRenderer->getNumSampleCounts(internalFormat);
3217}
3218
Geoff Lang005df412013-10-16 14:12:50 -04003219void Context::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003220{
3221 mRenderer->getSampleCounts(internalFormat, bufSize, params);
3222}
3223
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003224unsigned int Context::getMaxTransformFeedbackBufferBindings() const
3225{
3226 return mRenderer->getMaxTransformFeedbackBuffers();
3227}
3228
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00003229GLintptr Context::getUniformBufferOffsetAlignment() const
3230{
3231 // setting a large alignment forces uniform buffers to bind with zero offset
3232 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
3233}
3234
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003235unsigned int Context::getMaximumRenderTargets() const
3236{
3237 return mRenderer->getMaxRenderTargets();
3238}
3239
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003240bool Context::supportsEventQueries() const
3241{
3242 return mSupportsEventQueries;
3243}
3244
3245bool Context::supportsOcclusionQueries() const
3246{
3247 return mSupportsOcclusionQueries;
3248}
3249
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00003250bool Context::supportsBGRATextures() const
3251{
3252 return mSupportsBGRATextures;
3253}
3254
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003255bool Context::supportsDXT1Textures() const
3256{
3257 return mSupportsDXT1Textures;
3258}
3259
3260bool Context::supportsDXT3Textures() const
3261{
3262 return mSupportsDXT3Textures;
3263}
3264
3265bool Context::supportsDXT5Textures() const
3266{
3267 return mSupportsDXT5Textures;
3268}
3269
3270bool Context::supportsFloat32Textures() const
3271{
3272 return mSupportsFloat32Textures;
3273}
3274
3275bool Context::supportsFloat32LinearFilter() const
3276{
3277 return mSupportsFloat32LinearFilter;
3278}
3279
3280bool Context::supportsFloat32RenderableTextures() const
3281{
3282 return mSupportsFloat32RenderableTextures;
3283}
3284
3285bool Context::supportsFloat16Textures() const
3286{
3287 return mSupportsFloat16Textures;
3288}
3289
3290bool Context::supportsFloat16LinearFilter() const
3291{
3292 return mSupportsFloat16LinearFilter;
3293}
3294
3295bool Context::supportsFloat16RenderableTextures() const
3296{
3297 return mSupportsFloat16RenderableTextures;
3298}
3299
3300int Context::getMaximumRenderbufferDimension() const
3301{
3302 return mMaxRenderbufferDimension;
3303}
3304
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003305int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003306{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003307 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003308}
3309
3310int Context::getMaximumCubeTextureDimension() const
3311{
3312 return mMaxCubeTextureDimension;
3313}
3314
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003315int Context::getMaximum3DTextureDimension() const
3316{
3317 return mMax3DTextureDimension;
3318}
3319
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00003320int Context::getMaximum2DArrayTextureLayers() const
3321{
3322 return mMax2DArrayTextureLayers;
3323}
3324
Geoff Langce635692013-09-24 13:56:32 -04003325int Context::getMaximum2DTextureLevel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003326{
Geoff Langce635692013-09-24 13:56:32 -04003327 return mMax2DTextureLevel;
3328}
3329
3330int Context::getMaximumCubeTextureLevel() const
3331{
3332 return mMaxCubeTextureLevel;
3333}
3334
3335int Context::getMaximum3DTextureLevel() const
3336{
3337 return mMax3DTextureLevel;
3338}
3339
3340int Context::getMaximum2DArrayTextureLevel() const
3341{
3342 return mMax2DArrayTextureLevel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003343}
3344
3345bool Context::supportsLuminanceTextures() const
3346{
3347 return mSupportsLuminanceTextures;
3348}
3349
3350bool Context::supportsLuminanceAlphaTextures() const
3351{
3352 return mSupportsLuminanceAlphaTextures;
3353}
3354
Geoff Lang632192d2013-10-04 13:40:46 -04003355bool Context::supportsRGTextures() const
3356{
3357 return mSupportsRGTextures;
3358}
3359
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003360bool Context::supportsDepthTextures() const
3361{
3362 return mSupportsDepthTextures;
3363}
3364
3365bool Context::supports32bitIndices() const
3366{
3367 return mSupports32bitIndices;
3368}
3369
3370bool Context::supportsNonPower2Texture() const
3371{
3372 return mSupportsNonPower2Texture;
3373}
3374
3375bool Context::supportsInstancing() const
3376{
3377 return mSupportsInstancing;
3378}
3379
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003380bool Context::supportsTextureFilterAnisotropy() const
3381{
3382 return mSupportsTextureFilterAnisotropy;
3383}
3384
Shannon Woodsb3801742014-03-27 14:59:19 -04003385bool Context::supportsPBOs() const
3386{
3387 return mSupportsPBOs;
3388}
3389
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003390float Context::getTextureMaxAnisotropy() const
3391{
3392 return mMaxTextureAnisotropy;
3393}
3394
Geoff Lang005df412013-10-16 14:12:50 -04003395bool Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003396{
3397 Framebuffer *framebuffer = getReadFramebuffer();
3398 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3399 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003400 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003401 }
3402
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003403 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003404 if (!renderbuffer)
3405 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003406 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003407 }
3408
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00003409 *internalFormat = renderbuffer->getActualFormat();
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00003410 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
3411 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003412
3413 return true;
3414}
3415
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003416void Context::detachBuffer(GLuint buffer)
3417{
3418 // [OpenGL ES 2.0.24] section 2.9 page 22:
3419 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3420 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3421
3422 if (mState.arrayBuffer.id() == buffer)
3423 {
3424 mState.arrayBuffer.set(NULL);
3425 }
3426
Jamie Madill57a89722013-07-02 11:57:03 -04003427 // mark as freed among the vertex array objects
3428 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003429 {
Jamie Madill57a89722013-07-02 11:57:03 -04003430 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003431 }
3432}
3433
3434void Context::detachTexture(GLuint texture)
3435{
3436 // [OpenGL ES 2.0.24] section 3.8 page 84:
3437 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3438 // rebound to texture object zero
3439
3440 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3441 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003442 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003443 {
3444 if (mState.samplerTexture[type][sampler].id() == texture)
3445 {
3446 mState.samplerTexture[type][sampler].set(NULL);
3447 }
3448 }
3449 }
3450
3451 // [OpenGL ES 2.0.24] section 4.4 page 112:
3452 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
3453 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
3454 // image was attached in the currently bound framebuffer.
3455
3456 Framebuffer *readFramebuffer = getReadFramebuffer();
3457 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3458
3459 if (readFramebuffer)
3460 {
3461 readFramebuffer->detachTexture(texture);
3462 }
3463
3464 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3465 {
3466 drawFramebuffer->detachTexture(texture);
3467 }
3468}
3469
3470void Context::detachFramebuffer(GLuint framebuffer)
3471{
3472 // [OpenGL ES 2.0.24] section 4.4 page 107:
3473 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3474 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3475
3476 if (mState.readFramebuffer == framebuffer)
3477 {
3478 bindReadFramebuffer(0);
3479 }
3480
3481 if (mState.drawFramebuffer == framebuffer)
3482 {
3483 bindDrawFramebuffer(0);
3484 }
3485}
3486
3487void Context::detachRenderbuffer(GLuint renderbuffer)
3488{
3489 // [OpenGL ES 2.0.24] section 4.4 page 109:
3490 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3491 // had been executed with the target RENDERBUFFER and name of zero.
3492
3493 if (mState.renderbuffer.id() == renderbuffer)
3494 {
3495 bindRenderbuffer(0);
3496 }
3497
3498 // [OpenGL ES 2.0.24] section 4.4 page 111:
3499 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3500 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3501 // point to which this image was attached in the currently bound framebuffer.
3502
3503 Framebuffer *readFramebuffer = getReadFramebuffer();
3504 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3505
3506 if (readFramebuffer)
3507 {
3508 readFramebuffer->detachRenderbuffer(renderbuffer);
3509 }
3510
3511 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3512 {
3513 drawFramebuffer->detachRenderbuffer(renderbuffer);
3514 }
3515}
3516
Jamie Madill57a89722013-07-02 11:57:03 -04003517void Context::detachVertexArray(GLuint vertexArray)
3518{
3519 // [OpenGL ES 3.0.2] section 2.10 page 43:
3520 // If a vertex array object that is currently bound is deleted, the binding
3521 // for that object reverts to zero and the default vertex array becomes current.
3522 if (mState.vertexArray == vertexArray)
3523 {
3524 bindVertexArray(0);
3525 }
3526}
3527
Geoff Langc8058452014-02-03 12:04:11 -05003528void Context::detachTransformFeedback(GLuint transformFeedback)
3529{
3530 if (mState.transformFeedback.id() == transformFeedback)
3531 {
3532 bindTransformFeedback(0);
3533 }
3534}
3535
Jamie Madilldc356042013-07-19 16:36:57 -04003536void Context::detachSampler(GLuint sampler)
3537{
3538 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3539 // If a sampler object that is currently bound to one or more texture units is
3540 // deleted, it is as though BindSampler is called once for each texture unit to
3541 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3542 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3543 {
3544 if (mState.samplers[textureUnit] == sampler)
3545 {
3546 mState.samplers[textureUnit] = 0;
3547 }
3548 }
3549}
3550
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003551Texture *Context::getIncompleteTexture(TextureType type)
3552{
3553 Texture *t = mIncompleteTextures[type].get();
3554
3555 if (t == NULL)
3556 {
Jamie Madill88f18f42013-09-18 14:36:19 -04003557 const GLubyte color[] = { 0, 0, 0, 255 };
3558 const PixelUnpackState incompleteUnpackState(1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003559
3560 switch (type)
3561 {
3562 default:
3563 UNREACHABLE();
3564 // default falls through to TEXTURE_2D
3565
3566 case TEXTURE_2D:
3567 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003568 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003569 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003570 t = incomplete2d;
3571 }
3572 break;
3573
3574 case TEXTURE_CUBE:
3575 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003576 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003577
Jamie Madill88f18f42013-09-18 14:36:19 -04003578 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3579 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3580 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3581 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3582 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3583 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003584
3585 t = incompleteCube;
3586 }
3587 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003588
3589 case TEXTURE_3D:
3590 {
3591 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003592 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003593
3594 t = incomplete3d;
3595 }
3596 break;
3597
3598 case TEXTURE_2D_ARRAY:
3599 {
3600 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003601 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003602
3603 t = incomplete2darray;
3604 }
3605 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003606 }
3607
3608 mIncompleteTextures[type].set(t);
3609 }
3610
3611 return t;
3612}
3613
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003614bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003615{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003616 if (drawMode == GL_POINTS)
3617 {
3618 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3619 // which affects varying interpolation. Since the value of gl_PointSize is
3620 // undefined when not written, just skip drawing to avoid unexpected results.
3621 if (!getCurrentProgramBinary()->usesPointSize())
3622 {
3623 // This is stictly speaking not an error, but developers should be
3624 // notified of risking undefined behavior.
3625 ERR("Point rendering without writing to gl_PointSize.");
3626
3627 return true;
3628 }
3629 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003630 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003631 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003632 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003633 {
3634 return true;
3635 }
3636 }
3637
3638 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003639}
3640
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003641void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003642{
3643 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003644 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003645}
3646
3647void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3648{
3649 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003650 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003651}
3652
3653void Context::setVertexAttribi(GLuint index, const GLint values[4])
3654{
3655 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003656 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003657}
3658
3659void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3660{
Jamie Madill57a89722013-07-02 11:57:03 -04003661 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003662}
3663
Jamie Madille29d1672013-07-19 16:36:57 -04003664void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3665{
3666 mResourceManager->checkSamplerAllocation(sampler);
3667
3668 Sampler *samplerObject = getSampler(sampler);
3669 ASSERT(samplerObject);
3670
3671 switch (pname)
3672 {
3673 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3674 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3675 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3676 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3677 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3678 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3679 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3680 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3681 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3682 default: UNREACHABLE(); break;
3683 }
3684}
3685
3686void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3687{
3688 mResourceManager->checkSamplerAllocation(sampler);
3689
3690 Sampler *samplerObject = getSampler(sampler);
3691 ASSERT(samplerObject);
3692
3693 switch (pname)
3694 {
Jamie Madill9675b802013-07-19 16:36:59 -04003695 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3696 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3697 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3698 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3699 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003700 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3701 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003702 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3703 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003704 default: UNREACHABLE(); break;
3705 }
3706}
3707
Jamie Madill9675b802013-07-19 16:36:59 -04003708GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3709{
3710 mResourceManager->checkSamplerAllocation(sampler);
3711
3712 Sampler *samplerObject = getSampler(sampler);
3713 ASSERT(samplerObject);
3714
3715 switch (pname)
3716 {
3717 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3718 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3719 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3720 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3721 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3722 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3723 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3724 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3725 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3726 default: UNREACHABLE(); return 0;
3727 }
3728}
3729
3730GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3731{
3732 mResourceManager->checkSamplerAllocation(sampler);
3733
3734 Sampler *samplerObject = getSampler(sampler);
3735 ASSERT(samplerObject);
3736
3737 switch (pname)
3738 {
3739 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3740 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3741 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3742 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3743 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3744 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3745 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3746 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3747 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3748 default: UNREACHABLE(); return 0;
3749 }
3750}
3751
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003752// keep list sorted in following order
3753// OES extensions
3754// EXT extensions
3755// Vendor extensions
3756void Context::initExtensionString()
3757{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003758 // Do not report extension in GLES 3 contexts for now
3759 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003760 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003761 // OES extensions
3762 if (supports32bitIndices())
3763 {
3764 mExtensionStringList.push_back("GL_OES_element_index_uint");
3765 }
3766
3767 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
3768 mExtensionStringList.push_back("GL_OES_get_program_binary");
3769 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
Shannon Woodsb3801742014-03-27 14:59:19 -04003770
3771 if (supportsPBOs())
3772 {
3773 mExtensionStringList.push_back("GL_OES_mapbuffer");
3774 }
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003775 if (mRenderer->getDerivativeInstructionSupport())
3776 {
3777 mExtensionStringList.push_back("GL_OES_standard_derivatives");
3778 }
3779
3780 if (supportsFloat16Textures())
3781 {
3782 mExtensionStringList.push_back("GL_OES_texture_half_float");
3783 }
3784 if (supportsFloat16LinearFilter())
3785 {
3786 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
3787 }
3788 if (supportsFloat32Textures())
3789 {
3790 mExtensionStringList.push_back("GL_OES_texture_float");
3791 }
3792 if (supportsFloat32LinearFilter())
3793 {
3794 mExtensionStringList.push_back("GL_OES_texture_float_linear");
3795 }
3796
Geoff Lang632192d2013-10-04 13:40:46 -04003797 if (supportsRGTextures())
3798 {
3799 mExtensionStringList.push_back("GL_EXT_texture_rg");
3800 }
3801
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003802 if (supportsNonPower2Texture())
3803 {
3804 mExtensionStringList.push_back("GL_OES_texture_npot");
3805 }
3806
3807 // Multi-vendor (EXT) extensions
3808 if (supportsOcclusionQueries())
3809 {
3810 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
3811 }
3812
3813 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
3814 mExtensionStringList.push_back("GL_EXT_robustness");
3815
3816 if (supportsDXT1Textures())
3817 {
3818 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
3819 }
3820
3821 if (supportsTextureFilterAnisotropy())
3822 {
3823 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
3824 }
3825
3826 if (supportsBGRATextures())
3827 {
3828 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3829 }
3830
3831 if (mRenderer->getMaxRenderTargets() > 1)
3832 {
3833 mExtensionStringList.push_back("GL_EXT_draw_buffers");
3834 }
3835
3836 mExtensionStringList.push_back("GL_EXT_texture_storage");
Jamie Madill2aeb26a2013-07-08 14:02:55 -04003837 mExtensionStringList.push_back("GL_EXT_frag_depth");
Geoff Lang496123f2014-02-12 11:33:51 -05003838 mExtensionStringList.push_back("GL_EXT_blend_minmax");
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003839
3840 // ANGLE-specific extensions
3841 if (supportsDepthTextures())
3842 {
3843 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
3844 }
3845
3846 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
3847 if (getMaxSupportedSamples() != 0)
3848 {
3849 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
3850 }
3851
3852 if (supportsInstancing())
3853 {
3854 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
3855 }
3856
3857 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
3858
3859 if (supportsDXT3Textures())
3860 {
3861 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
3862 }
3863 if (supportsDXT5Textures())
3864 {
3865 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
3866 }
3867
3868 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
3869 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
3870
3871 // Other vendor-specific extensions
3872 if (supportsEventQueries())
3873 {
3874 mExtensionStringList.push_back("GL_NV_fence");
3875 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003876 }
3877
Geoff Lang1ec57f82013-10-16 11:43:23 -04003878 if (mClientVersion == 3)
3879 {
3880 mExtensionStringList.push_back("GL_EXT_color_buffer_float");
3881 }
3882
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003883 // Join the extension strings to one long string for use with GetString
3884 std::stringstream strstr;
3885 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003886 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003887 strstr << mExtensionStringList[extensionIndex];
3888 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003889 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003890
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003891 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003892}
3893
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003894const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003895{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003896 return mCombinedExtensionsString;
3897}
3898
3899const char *Context::getExtensionString(const GLuint index) const
3900{
3901 ASSERT(index < mExtensionStringList.size());
3902 return mExtensionStringList[index].c_str();
3903}
3904
3905unsigned int Context::getNumExtensions() const
3906{
3907 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003908}
3909
3910void Context::initRendererString()
3911{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003912 std::ostringstream rendererString;
3913 rendererString << "ANGLE (";
3914 rendererString << mRenderer->getRendererDescription();
3915 rendererString << ")";
3916
3917 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003918}
3919
3920const char *Context::getRendererString() const
3921{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003922 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003923}
3924
Geoff Langcdf22f92013-10-31 10:38:23 -04003925Context::FramebufferTextureSerialSet Context::getBoundFramebufferTextureSerials()
3926{
3927 FramebufferTextureSerialSet set;
3928
3929 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3930 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
3931 {
3932 Renderbuffer *renderBuffer = drawFramebuffer->getColorbuffer(i);
3933 if (renderBuffer && renderBuffer->getTextureSerial() != 0)
3934 {
3935 set.insert(renderBuffer->getTextureSerial());
3936 }
3937 }
3938
3939 Renderbuffer *depthStencilBuffer = drawFramebuffer->getDepthOrStencilbuffer();
3940 if (depthStencilBuffer && depthStencilBuffer->getTextureSerial() != 0)
3941 {
3942 set.insert(depthStencilBuffer->getTextureSerial());
3943 }
3944
3945 return set;
3946}
3947
Geoff Lang758d5b22013-06-11 11:42:50 -04003948void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3949 GLbitfield mask, GLenum filter)
3950{
3951 Framebuffer *readFramebuffer = getReadFramebuffer();
3952 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3953
3954 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003955 bool blitDepth = false;
3956 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003957 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003958 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003959 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003960 }
3961 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3962 {
Geoff Lang685806d2013-06-12 11:16:36 -04003963 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003964 }
3965 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3966 {
Geoff Lang685806d2013-06-12 11:16:36 -04003967 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003968 }
3969
Geoff Lang125deab2013-08-09 13:34:16 -04003970 gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
3971 gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
Geoff Lang685806d2013-06-12 11:16:36 -04003972 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003973 {
Geoff Lang125deab2013-08-09 13:34:16 -04003974 const gl::Rectangle *scissor = mState.scissorTest ? &mState.scissor : NULL;
3975 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
Geoff Lang685806d2013-06-12 11:16:36 -04003976 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003977 }
3978}
3979
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003980void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3981 GLint x, GLint y, GLsizei width, GLsizei height)
3982{
3983 Framebuffer *frameBuffer = NULL;
3984 switch (target)
3985 {
3986 case GL_FRAMEBUFFER:
3987 case GL_DRAW_FRAMEBUFFER:
3988 frameBuffer = getDrawFramebuffer();
3989 break;
3990 case GL_READ_FRAMEBUFFER:
3991 frameBuffer = getReadFramebuffer();
3992 break;
3993 default:
3994 UNREACHABLE();
3995 }
3996
3997 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3998 {
3999 for (int i = 0; i < numAttachments; ++i)
4000 {
4001 rx::RenderTarget *renderTarget = NULL;
4002
4003 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
4004 {
4005 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
4006 if (renderBuffer)
4007 {
4008 renderTarget = renderBuffer->getRenderTarget();
4009 }
4010 }
4011 else if (attachments[i] == GL_COLOR)
4012 {
4013 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
4014 if (renderBuffer)
4015 {
4016 renderTarget = renderBuffer->getRenderTarget();
4017 }
4018 }
4019 else
4020 {
4021 gl::Renderbuffer *renderBuffer = NULL;
4022 switch (attachments[i])
4023 {
4024 case GL_DEPTH_ATTACHMENT:
4025 case GL_DEPTH:
4026 renderBuffer = frameBuffer->getDepthbuffer();
4027 break;
4028 case GL_STENCIL_ATTACHMENT:
4029 case GL_STENCIL:
4030 renderBuffer = frameBuffer->getStencilbuffer();
4031 break;
4032 case GL_DEPTH_STENCIL_ATTACHMENT:
4033 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
4034 break;
4035 default:
4036 UNREACHABLE();
4037 }
4038
4039 if (renderBuffer)
4040 {
4041 renderTarget = renderBuffer->getDepthStencil();
4042 }
4043 }
4044
4045 if (renderTarget)
4046 {
4047 renderTarget->invalidate(x, y, width, height);
4048 }
4049 }
4050 }
4051}
4052
Jamie Madill7a5f7382014-03-05 15:01:24 -05004053bool Context::hasMappedBuffer(GLenum target) const
4054{
4055 if (target == GL_ARRAY_BUFFER)
4056 {
4057 for (unsigned int attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++)
4058 {
4059 const gl::VertexAttribute &vertexAttrib = getVertexAttribState(attribIndex);
4060 gl::Buffer *boundBuffer = vertexAttrib.mBoundBuffer.get();
4061 if (vertexAttrib.mArrayEnabled && boundBuffer && boundBuffer->mapped())
4062 {
4063 return true;
4064 }
4065 }
4066 }
4067 else if (target == GL_ELEMENT_ARRAY_BUFFER)
4068 {
4069 Buffer *elementBuffer = getElementArrayBuffer();
4070 return (elementBuffer && elementBuffer->mapped());
4071 }
4072 else if (target == GL_TRANSFORM_FEEDBACK_BUFFER)
4073 {
4074 UNIMPLEMENTED();
4075 }
4076 else UNREACHABLE();
4077 return false;
4078}
4079
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004080}
4081
4082extern "C"
4083{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00004084gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004085{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00004086 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004087}
4088
4089void glDestroyContext(gl::Context *context)
4090{
4091 delete context;
4092
4093 if (context == gl::getContext())
4094 {
4095 gl::makeCurrent(NULL, NULL, NULL);
4096 }
4097}
4098
4099void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
4100{
4101 gl::makeCurrent(context, display, surface);
4102}
4103
4104gl::Context *glGetCurrentContext()
4105{
4106 return gl::getContext();
4107}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00004108
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004109}