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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Olli Etuahod2551232017-10-26 20:03:33 +030012#include "common/string_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050013#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040014#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050015#include "libANGLE/Framebuffer.h"
16#include "libANGLE/FramebufferAttachment.h"
17#include "libANGLE/Program.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050018#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040019#include "libANGLE/Uniform.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040020#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000021#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040022#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050023#include "libANGLE/renderer/ContextImpl.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050024#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050025#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050026#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050027#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050028#include "libANGLE/renderer/d3d/VertexDataManager.h"
Luc Ferron46bcea52018-05-31 09:48:36 -040029#include "libANGLE/renderer/renderer_utils.h"
Geoff Lang22072132014-11-20 15:15:01 -050030
Jamie Madill01074252016-11-28 15:55:51 -050031using namespace angle;
32
Brandon Jonesc9610c52014-08-25 17:02:59 -070033namespace rx
34{
35
Brandon Joneseb994362014-09-24 10:27:28 -070036namespace
37{
38
jchen103fd614d2018-08-13 12:21:58 +080039void GetDefaultInputLayoutFromShader(gl::Shader *vertexShader, gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070040{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040041 inputLayoutOut->clear();
42
jchen103fd614d2018-08-13 12:21:58 +080043 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes())
Brandon Joneseb994362014-09-24 10:27:28 -070044 {
Brandon Joneseb994362014-09-24 10:27:28 -070045 if (shaderAttr.type != GL_NONE)
46 {
47 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
48
Jamie Madilld3dfda22015-07-06 08:28:49 -040049 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040050 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070051 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040052 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040053 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Xinghua Cao26143fd2017-11-01 18:19:05 +080054 bool pureInt = (componentType != GL_FLOAT);
Jamie Madill334d6152015-10-22 14:00:28 -040055 gl::VertexFormatType defaultType =
56 gl::GetVertexFormatType(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070057
Jamie Madill4c19a8a2017-07-24 11:46:06 -040058 inputLayoutOut->push_back(defaultType);
Brandon Joneseb994362014-09-24 10:27:28 -070059 }
60 }
61 }
62}
63
Jamie Madill4c19a8a2017-07-24 11:46:06 -040064void GetDefaultOutputLayoutFromShader(
65 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
66 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070067{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040068 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070069
Jamie Madillb4463142014-12-19 14:56:54 -050070 if (!shaderOutputVars.empty())
71 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040072 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
73 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050074 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040075}
Brandon Joneseb994362014-09-24 10:27:28 -070076
Jamie Madill04796cd2018-05-24 19:52:16 -040077gl::PrimitiveMode GetGeometryShaderTypeFromDrawMode(gl::PrimitiveMode drawMode)
Jamie Madill4e31ad52015-10-29 10:32:57 -040078{
79 switch (drawMode)
80 {
81 // Uses the point sprite geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040082 case gl::PrimitiveMode::Points:
Jamie Madill04796cd2018-05-24 19:52:16 -040083 return gl::PrimitiveMode::Points;
Jamie Madill4e31ad52015-10-29 10:32:57 -040084
85 // All line drawing uses the same geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040086 case gl::PrimitiveMode::Lines:
87 case gl::PrimitiveMode::LineStrip:
88 case gl::PrimitiveMode::LineLoop:
Jamie Madill04796cd2018-05-24 19:52:16 -040089 return gl::PrimitiveMode::Lines;
Jamie Madill4e31ad52015-10-29 10:32:57 -040090
91 // The triangle fan primitive is emulated with strips in D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -040092 case gl::PrimitiveMode::Triangles:
93 case gl::PrimitiveMode::TriangleFan:
Jamie Madill04796cd2018-05-24 19:52:16 -040094 return gl::PrimitiveMode::Triangles;
Jamie Madill4e31ad52015-10-29 10:32:57 -040095
96 // Special case for triangle strips.
Jamie Madill493f9572018-05-24 19:52:15 -040097 case gl::PrimitiveMode::TriangleStrip:
Jamie Madill04796cd2018-05-24 19:52:16 -040098 return gl::PrimitiveMode::TriangleStrip;
Jamie Madill4e31ad52015-10-29 10:32:57 -040099
100 default:
101 UNREACHABLE();
Jamie Madill04796cd2018-05-24 19:52:16 -0400102 return gl::PrimitiveMode::InvalidEnum;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400103 }
104}
105
Jiawei Shao467c15f2018-04-24 15:04:26 +0800106bool HasFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
Jamie Madill192745a2016-12-22 15:58:21 -0500107{
108 // Note: this assumes nested structs can only be packed with one interpolation.
109 for (const auto &varying : varyings)
110 {
111 if (varying.interpolation == sh::INTERPOLATION_FLAT)
112 {
113 return true;
114 }
115 }
116
117 return false;
118}
119
jchen103fd614d2018-08-13 12:21:58 +0800120bool FindFlatInterpolationVaryingPerShader(gl::Shader *shader)
Jiawei Shao467c15f2018-04-24 15:04:26 +0800121{
jchen103fd614d2018-08-13 12:21:58 +0800122 ASSERT(shader);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800123 switch (shader->getType())
124 {
125 case gl::ShaderType::Vertex:
jchen103fd614d2018-08-13 12:21:58 +0800126 return HasFlatInterpolationVarying(shader->getOutputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800127 case gl::ShaderType::Fragment:
jchen103fd614d2018-08-13 12:21:58 +0800128 return HasFlatInterpolationVarying(shader->getInputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800129 case gl::ShaderType::Geometry:
jchen103fd614d2018-08-13 12:21:58 +0800130 return HasFlatInterpolationVarying(shader->getInputVaryings()) ||
131 HasFlatInterpolationVarying(shader->getOutputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800132 default:
133 UNREACHABLE();
134 return false;
135 }
136}
137
jchen103fd614d2018-08-13 12:21:58 +0800138bool FindFlatInterpolationVarying(const gl::ShaderMap<gl::Shader *> &shaders)
Jiawei Shao467c15f2018-04-24 15:04:26 +0800139{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800140 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
141 {
142 gl::Shader *shader = shaders[shaderType];
143 if (!shader)
144 {
145 continue;
146 }
147
jchen103fd614d2018-08-13 12:21:58 +0800148 if (FindFlatInterpolationVaryingPerShader(shader))
Jiawei Shao467c15f2018-04-24 15:04:26 +0800149 {
150 return true;
151 }
152 }
153
154 return false;
155}
156
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500157class UniformBlockInfo final : angle::NonCopyable
158{
159 public:
160 UniformBlockInfo() {}
161
jchen103fd614d2018-08-13 12:21:58 +0800162 void getShaderBlockInfo(gl::Shader *shader);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500163
164 bool getBlockSize(const std::string &name, const std::string &mappedName, size_t *sizeOut);
165 bool getBlockMemberInfo(const std::string &name,
166 const std::string &mappedName,
167 sh::BlockMemberInfo *infoOut);
168
169 private:
170 size_t getBlockInfo(const sh::InterfaceBlock &interfaceBlock);
171
172 std::map<std::string, size_t> mBlockSizes;
173 sh::BlockLayoutMap mBlockLayout;
174};
175
jchen103fd614d2018-08-13 12:21:58 +0800176void UniformBlockInfo::getShaderBlockInfo(gl::Shader *shader)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500177{
jchen103fd614d2018-08-13 12:21:58 +0800178 for (const sh::InterfaceBlock &interfaceBlock : shader->getUniformBlocks())
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500179 {
Olli Etuaho107c7242018-03-20 15:45:35 +0200180 if (!interfaceBlock.active && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500181 continue;
182
183 if (mBlockSizes.count(interfaceBlock.name) > 0)
184 continue;
185
186 size_t dataSize = getBlockInfo(interfaceBlock);
187 mBlockSizes[interfaceBlock.name] = dataSize;
188 }
189}
190
191size_t UniformBlockInfo::getBlockInfo(const sh::InterfaceBlock &interfaceBlock)
192{
Olli Etuaho107c7242018-03-20 15:45:35 +0200193 ASSERT(interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500194
195 // define member uniforms
196 sh::Std140BlockEncoder std140Encoder;
197 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
198 sh::BlockLayoutEncoder *encoder = nullptr;
199
200 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STD140)
201 {
202 encoder = &std140Encoder;
203 }
204 else
205 {
206 encoder = &hlslEncoder;
207 }
208
209 sh::GetUniformBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
Olli Etuaho3de27032017-11-30 12:16:47 +0200210 &mBlockLayout);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500211
212 return encoder->getBlockSize();
213}
214
215bool UniformBlockInfo::getBlockSize(const std::string &name,
216 const std::string &mappedName,
217 size_t *sizeOut)
218{
219 size_t nameLengthWithoutArrayIndex;
220 gl::ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
221 std::string baseName = name.substr(0u, nameLengthWithoutArrayIndex);
222 auto sizeIter = mBlockSizes.find(baseName);
223 if (sizeIter == mBlockSizes.end())
224 {
225 *sizeOut = 0;
226 return false;
227 }
228
229 *sizeOut = sizeIter->second;
230 return true;
231};
232
233bool UniformBlockInfo::getBlockMemberInfo(const std::string &name,
234 const std::string &mappedName,
235 sh::BlockMemberInfo *infoOut)
236{
237 auto infoIter = mBlockLayout.find(name);
238 if (infoIter == mBlockLayout.end())
239 {
240 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
241 return false;
242 }
243
244 *infoOut = infoIter->second;
245 return true;
246};
Jamie Madillada9ecc2015-08-17 12:53:37 -0400247} // anonymous namespace
248
Jamie Madill28afae52015-11-09 15:07:57 -0500249// D3DUniform Implementation
250
Jamie Madill33bb7c42017-09-09 23:32:51 -0400251D3DUniform::D3DUniform(GLenum type,
Xinghua Cao26143fd2017-11-01 18:19:05 +0800252 HLSLRegisterType reg,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400253 const std::string &nameIn,
Olli Etuaho465835d2017-09-26 13:34:10 +0300254 const std::vector<unsigned int> &arraySizesIn,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400255 bool defaultBlock)
Jamie Madill33bb7c42017-09-09 23:32:51 -0400256 : typeInfo(gl::GetUniformTypeInfo(type)),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400257 name(nameIn),
Olli Etuaho465835d2017-09-26 13:34:10 +0300258 arraySizes(arraySizesIn),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800259 mShaderData({}),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800260 regType(reg),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400261 registerCount(0),
262 registerElement(0)
263{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800264 mShaderRegisterIndexes.fill(GL_INVALID_INDEX);
265
Jamie Madill62d31cb2015-09-11 13:25:51 -0400266 // We use data storage for default block uniforms to cache values that are sent to D3D during
267 // rendering
268 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
269 if (defaultBlock)
270 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400271 // Use the row count as register count, will work for non-square matrices.
Olli Etuaho465835d2017-09-26 13:34:10 +0300272 registerCount = typeInfo.rowCount * getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400273 }
274}
275
276D3DUniform::~D3DUniform()
277{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400278}
279
Olli Etuaho465835d2017-09-26 13:34:10 +0300280unsigned int D3DUniform::getArraySizeProduct() const
281{
282 return gl::ArraySizeProduct(arraySizes);
283}
284
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400285const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
286{
Olli Etuaho465835d2017-09-26 13:34:10 +0300287 ASSERT((!isArray() && elementIndex == 0) ||
288 (isArray() && elementIndex < getArraySizeProduct()));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400289
290 if (isSampler())
291 {
292 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
293 }
294
Jamie Madill33bb7c42017-09-09 23:32:51 -0400295 return firstNonNullData() + (elementIndex > 0 ? (typeInfo.internalSize * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400296}
297
298bool D3DUniform::isSampler() const
299{
Jamie Madill33bb7c42017-09-09 23:32:51 -0400300 return typeInfo.isSampler;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400301}
302
Xinghua Cao26143fd2017-11-01 18:19:05 +0800303bool D3DUniform::isImage() const
304{
305 return typeInfo.isImageType;
306}
307
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800308bool D3DUniform::isReferencedByShader(gl::ShaderType shaderType) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400309{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800310 return mShaderRegisterIndexes[shaderType] != GL_INVALID_INDEX;
Xinghua Caob1239382016-12-13 15:07:05 +0800311}
312
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400313const uint8_t *D3DUniform::firstNonNullData() const
314{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400315 if (!mSamplerData.empty())
316 {
317 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
318 }
319
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800320 for (gl::ShaderType shaderType : gl::AllShaderTypes())
321 {
322 if (mShaderData[shaderType])
323 {
324 return mShaderData[shaderType];
325 }
326 }
327
328 UNREACHABLE();
329 return nullptr;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400330}
331
Jamie Madill28afae52015-11-09 15:07:57 -0500332// D3DVarying Implementation
333
Jamie Madill9fc36822015-11-18 13:08:07 -0500334D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500335{
336}
337
Jamie Madill9fc36822015-11-18 13:08:07 -0500338D3DVarying::D3DVarying(const std::string &semanticNameIn,
339 unsigned int semanticIndexIn,
340 unsigned int componentCountIn,
341 unsigned int outputSlotIn)
342 : semanticName(semanticNameIn),
343 semanticIndex(semanticIndexIn),
344 componentCount(componentCountIn),
345 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500346{
347}
348
Jamie Madille39a3f02015-11-17 20:42:15 -0500349// ProgramD3DMetadata Implementation
350
Jamie Madillc9bde922016-07-24 17:58:50 -0400351ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800352 const gl::ShaderMap<const ShaderD3D *> &attachedShaders)
Jamie Madillc9bde922016-07-24 17:58:50 -0400353 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
354 mShaderModelSuffix(renderer->getShaderModelSuffix()),
355 mUsesInstancedPointSpriteEmulation(
356 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
357 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radevc1d4e552017-08-21 12:01:10 +0300358 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800359 mAttachedShaders(attachedShaders)
Jamie Madille39a3f02015-11-17 20:42:15 -0500360{
361}
362
363int ProgramD3DMetadata::getRendererMajorShaderModel() const
364{
365 return mRendererMajorShaderModel;
366}
367
Jamie Madill9082b982016-04-27 15:21:51 -0400368bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500369{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800370 return (mAttachedShaders[gl::ShaderType::Fragment]->usesFragColor() &&
371 mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets() &&
Corentin Wallezc084de12017-06-05 14:28:52 -0700372 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500373}
374
Jamie Madill48ef11b2016-04-27 15:21:52 -0400375bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500376{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800377 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500378}
379
380bool ProgramD3DMetadata::usesPointCoord() const
381{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800382 return mAttachedShaders[gl::ShaderType::Fragment]->usesPointCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500383}
384
385bool ProgramD3DMetadata::usesFragCoord() const
386{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800387 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500388}
389
390bool ProgramD3DMetadata::usesPointSize() const
391{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800392 return mAttachedShaders[gl::ShaderType::Vertex]->usesPointSize();
Jamie Madille39a3f02015-11-17 20:42:15 -0500393}
394
395bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
396{
Jamie Madillc9bde922016-07-24 17:58:50 -0400397 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
398 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500399}
400
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800401bool ProgramD3DMetadata::usesViewScale() const
402{
403 return mUsesViewScale;
404}
405
Martin Radev41ac68e2017-06-06 12:16:58 +0300406bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
407{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800408 return mAttachedShaders[gl::ShaderType::Vertex]->hasANGLEMultiviewEnabled();
Martin Radev41ac68e2017-06-06 12:16:58 +0300409}
410
411bool ProgramD3DMetadata::usesViewID() const
412{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800413 return mAttachedShaders[gl::ShaderType::Fragment]->usesViewID();
Martin Radev41ac68e2017-06-06 12:16:58 +0300414}
415
Martin Radevc1d4e552017-08-21 12:01:10 +0300416bool ProgramD3DMetadata::canSelectViewInVertexShader() const
417{
418 return mCanSelectViewInVertexShader;
419}
420
Jamie Madille39a3f02015-11-17 20:42:15 -0500421bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
422{
Jamie Madillc9bde922016-07-24 17:58:50 -0400423 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500424 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400425 // Even with a geometry shader, the app can render triangles or lines and reference
426 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
427 // simplicity, we always add this to the vertex shader when the fragment shader
428 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500429 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
430 usesInsertedPointCoordValue();
431}
432
433bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
434{
435 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
436 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
437 // the vertex shader in this case. This saves us 1 output vector.
438 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
439}
440
441bool ProgramD3DMetadata::usesSystemValuePointSize() const
442{
443 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
444}
445
446bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
447{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800448 return mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets();
Jamie Madille39a3f02015-11-17 20:42:15 -0500449}
450
451GLint ProgramD3DMetadata::getMajorShaderVersion() const
452{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800453 return mAttachedShaders[gl::ShaderType::Vertex]->getData().getShaderVersion();
Jamie Madille39a3f02015-11-17 20:42:15 -0500454}
455
456const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
457{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800458 return mAttachedShaders[gl::ShaderType::Fragment];
Jamie Madille39a3f02015-11-17 20:42:15 -0500459}
460
Jamie Madill28afae52015-11-09 15:07:57 -0500461// ProgramD3D Implementation
462
Jamie Madilld3dfda22015-07-06 08:28:49 -0400463ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
464 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500465 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400466 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700467{
Brandon Joneseb994362014-09-24 10:27:28 -0700468}
469
470ProgramD3D::VertexExecutable::~VertexExecutable()
471{
472 SafeDelete(mShaderExecutable);
473}
474
Jamie Madilld3dfda22015-07-06 08:28:49 -0400475// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500476ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
477 GLenum type)
478{
479 switch (type)
480 {
481 case GL_INT:
482 return HLSLAttribType::SIGNED_INT;
483 case GL_UNSIGNED_INT:
484 return HLSLAttribType::UNSIGNED_INT;
485 case GL_SIGNED_NORMALIZED:
486 case GL_UNSIGNED_NORMALIZED:
487 case GL_FLOAT:
488 return HLSLAttribType::FLOAT;
489 default:
490 UNREACHABLE();
491 return HLSLAttribType::FLOAT;
492 }
493}
494
495// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400496void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
497 const gl::InputLayout &inputLayout,
498 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700499{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500500 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400501
502 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700503 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400504 gl::VertexFormatType vertexFormatType = inputLayout[index];
Jamie Madillbdec2f42016-03-02 16:35:32 -0500505 if (vertexFormatType == gl::VERTEX_FORMAT_INVALID)
506 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400507
Jamie Madillbdec2f42016-03-02 16:35:32 -0500508 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatType);
509 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
510 continue;
511
Xinghua Cao26143fd2017-11-01 18:19:05 +0800512 GLenum componentType = renderer->getVertexComponentType(vertexFormatType);
Jamie Madillbdec2f42016-03-02 16:35:32 -0500513 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700514 }
Brandon Joneseb994362014-09-24 10:27:28 -0700515}
516
Jamie Madilld3dfda22015-07-06 08:28:49 -0400517bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
518{
Jamie Madillbd136f92015-08-10 14:51:37 -0400519 size_t limit = std::max(mSignature.size(), signature.size());
520 for (size_t index = 0; index < limit; ++index)
521 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500522 // treat undefined indexes as FLOAT
523 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
524 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400525 if (a != b)
526 return false;
527 }
528
529 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400530}
531
532ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
533 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400534 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700535{
536}
537
538ProgramD3D::PixelExecutable::~PixelExecutable()
539{
540 SafeDelete(mShaderExecutable);
541}
542
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800543ProgramD3D::Sampler::Sampler()
544 : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700545{
546}
547
Xinghua Cao26143fd2017-11-01 18:19:05 +0800548ProgramD3D::Image::Image() : active(false), logicalImageUnit(0)
549{
550}
551
Geoff Lang7dd2e102014-11-10 15:19:26 -0500552unsigned int ProgramD3D::mCurrentSerial = 1;
553
Jamie Madill48ef11b2016-04-27 15:21:52 -0400554ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
555 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700556 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800557 mDynamicHLSL(nullptr),
Xinghua Caob1239382016-12-13 15:07:05 +0800558 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700559 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400560 mUsesFlatInterpolation(false),
Jiawei Shao467c15f2018-04-24 15:04:26 +0800561 mUsedShaderSamplerRanges({}),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700562 mDirtySamplerMapping(true),
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800563 mUsedComputeImageRange(0, 0),
564 mUsedComputeReadonlyImageRange(0, 0),
Jiawei Shao3dd8d2912018-03-30 09:39:09 +0800565 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700566{
Brandon Joneseb994362014-09-24 10:27:28 -0700567 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700568}
569
570ProgramD3D::~ProgramD3D()
571{
572 reset();
573 SafeDelete(mDynamicHLSL);
574}
575
Brandon Jones44151a92014-09-10 11:32:25 -0700576bool ProgramD3D::usesPointSpriteEmulation() const
577{
578 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
579}
580
Martin Radev41ac68e2017-06-06 12:16:58 +0300581bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
582{
583 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
584}
585
Jamie Madill493f9572018-05-24 19:52:15 -0400586bool ProgramD3D::usesGeometryShader(gl::PrimitiveMode drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700587{
Martin Radevc1d4e552017-08-21 12:01:10 +0300588 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
Martin Radev41ac68e2017-06-06 12:16:58 +0300589 {
590 return true;
591 }
Jamie Madill493f9572018-05-24 19:52:15 -0400592 if (drawMode != gl::PrimitiveMode::Points)
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400593 {
594 return mUsesFlatInterpolation;
595 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300596 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800597}
598
599bool ProgramD3D::usesInstancedPointSpriteEmulation() const
600{
601 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700602}
603
Xinghua Cao37584b32017-12-01 11:04:03 +0800604GLint ProgramD3D::getSamplerMapping(gl::ShaderType type,
Jamie Madill334d6152015-10-22 14:00:28 -0400605 unsigned int samplerIndex,
606 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700607{
608 GLint logicalTextureUnit = -1;
609
Jiawei Shao467c15f2018-04-24 15:04:26 +0800610 ASSERT(type != gl::ShaderType::InvalidEnum);
611
Jiawei Shao54aafe52018-04-27 14:54:57 +0800612 ASSERT(samplerIndex < caps.maxShaderTextureImageUnits[type]);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800613
614 const auto &samplers = mShaderSamplers[type];
615 if (samplerIndex < samplers.size() && samplers[samplerIndex].active)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700616 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800617 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700618 }
619
Jamie Madill334d6152015-10-22 14:00:28 -0400620 if (logicalTextureUnit >= 0 &&
621 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700622 {
623 return logicalTextureUnit;
624 }
625
626 return -1;
627}
628
629// Returns the texture type for a given Direct3D 9 sampler type and
630// index (0-15 for the pixel shader and 0-3 for the vertex shader).
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800631gl::TextureType ProgramD3D::getSamplerTextureType(gl::ShaderType type,
632 unsigned int samplerIndex) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700633{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800634 ASSERT(type != gl::ShaderType::InvalidEnum);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700635
Jiawei Shao467c15f2018-04-24 15:04:26 +0800636 const auto &samplers = mShaderSamplers[type];
637 ASSERT(samplerIndex < samplers.size());
638 ASSERT(samplers[samplerIndex].active);
639
640 return samplers[samplerIndex].textureType;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700641}
642
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800643gl::RangeUI ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700644{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800645 ASSERT(type != gl::ShaderType::InvalidEnum);
646 return mUsedShaderSamplerRanges[type];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700647}
648
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400649ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700650{
651 if (!mDirtySamplerMapping)
652 {
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400653 return SamplerMapping::WasClean;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700654 }
655
656 mDirtySamplerMapping = false;
657
658 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400659 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700660 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400661 if (!d3dUniform->isSampler())
662 continue;
663
Olli Etuaho465835d2017-09-26 13:34:10 +0300664 int count = d3dUniform->getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400665
Jiawei Shao467c15f2018-04-24 15:04:26 +0800666 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700667 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800668 if (!d3dUniform->isReferencedByShader(shaderType))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700669 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800670 continue;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400671 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700672
Jiawei Shao467c15f2018-04-24 15:04:26 +0800673 unsigned int firstIndex = d3dUniform->mShaderRegisterIndexes[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400674
Jiawei Shao467c15f2018-04-24 15:04:26 +0800675 std::vector<Sampler> &samplers = mShaderSamplers[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400676 for (int i = 0; i < count; i++)
677 {
678 unsigned int samplerIndex = firstIndex + i;
679
Jiawei Shao467c15f2018-04-24 15:04:26 +0800680 if (samplerIndex < samplers.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700681 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800682 ASSERT(samplers[samplerIndex].active);
683 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800684 }
685 }
686 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700687 }
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400688
689 return SamplerMapping::WasDirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700690}
691
Xinghua Cao26143fd2017-11-01 18:19:05 +0800692GLint ProgramD3D::getImageMapping(gl::ShaderType type,
693 unsigned int imageIndex,
694 bool readonly,
695 const gl::Caps &caps) const
696{
697 GLint logicalImageUnit = -1;
698 ASSERT(imageIndex < caps.maxImageUnits);
699 switch (type)
700 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800701 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800702 if (readonly && imageIndex < mReadonlyImagesCS.size() &&
703 mReadonlyImagesCS[imageIndex].active)
704 {
705 logicalImageUnit = mReadonlyImagesCS[imageIndex].logicalImageUnit;
706 }
707 else if (imageIndex < mImagesCS.size() && mImagesCS[imageIndex].active)
708 {
709 logicalImageUnit = mImagesCS[imageIndex].logicalImageUnit;
710 }
711 break;
712 // TODO(xinghua.cao@intel.com): add image mapping for vertex shader and pixel shader.
713 default:
714 UNREACHABLE();
715 }
716
717 if (logicalImageUnit >= 0 && logicalImageUnit < static_cast<GLint>(caps.maxImageUnits))
718 {
719 return logicalImageUnit;
720 }
721
722 return -1;
723}
724
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800725gl::RangeUI ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const
Xinghua Cao26143fd2017-11-01 18:19:05 +0800726{
727 switch (type)
728 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800729 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800730 return readonly ? mUsedComputeReadonlyImageRange : mUsedComputeImageRange;
Qin Jiajia155bfd12018-08-31 17:27:10 +0800731 // TODO(xinghua.cao@intel.com): add real image range of vertex shader and pixel shader.
732 case gl::ShaderType::Vertex:
733 case gl::ShaderType::Fragment:
734 return {0, 0};
Xinghua Cao26143fd2017-11-01 18:19:05 +0800735 default:
736 UNREACHABLE();
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800737 return {0, 0};
Xinghua Cao26143fd2017-11-01 18:19:05 +0800738 }
739}
740
Jamie Madill9cf9e872017-06-05 12:59:25 -0400741gl::LinkResult ProgramD3D::load(const gl::Context *context,
742 gl::InfoLog &infoLog,
743 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700744{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500745 // TODO(jmadill): Use Renderer from contextImpl.
746
Jamie Madill62d31cb2015-09-11 13:25:51 -0400747 reset();
748
Jamie Madill334d6152015-10-22 14:00:28 -0400749 DeviceIdentifier binaryDeviceIdentifier = {0};
750 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
751 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700752
753 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
754 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
755 {
756 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500757 return false;
Austin Kinross137b1512015-06-17 16:14:53 -0700758 }
759
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500760 int compileFlags = stream->readInt<int>();
761 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
762 {
Jamie Madillf6113162015-05-07 11:49:21 -0400763 infoLog << "Mismatched compilation flags.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500764 return false;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500765 }
766
Jamie Madill8047c0d2016-03-07 13:02:12 -0500767 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400768 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500769 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400770 }
771
Jiawei Shao467c15f2018-04-24 15:04:26 +0800772 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700773 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800774 const unsigned int samplerCount = stream->readInt<unsigned int>();
775 for (unsigned int i = 0; i < samplerCount; ++i)
776 {
777 Sampler sampler;
778 stream->readBool(&sampler.active);
779 stream->readInt(&sampler.logicalTextureUnit);
780 stream->readEnum(&sampler.textureType);
781 mShaderSamplers[shaderType].push_back(sampler);
782 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700783
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800784 unsigned int samplerRangeLow, samplerRangeHigh;
785 stream->readInt(&samplerRangeLow);
786 stream->readInt(&samplerRangeHigh);
787 mUsedShaderSamplerRanges[shaderType] = gl::RangeUI(samplerRangeLow, samplerRangeHigh);
Xinghua Caob1239382016-12-13 15:07:05 +0800788 }
789
Xinghua Cao26143fd2017-11-01 18:19:05 +0800790 const unsigned int csImageCount = stream->readInt<unsigned int>();
791 for (unsigned int i = 0; i < csImageCount; ++i)
792 {
793 Image image;
794 stream->readBool(&image.active);
795 stream->readInt(&image.logicalImageUnit);
796 mImagesCS.push_back(image);
797 }
798
799 const unsigned int csReadonlyImageCount = stream->readInt<unsigned int>();
800 for (unsigned int i = 0; i < csReadonlyImageCount; ++i)
801 {
802 Image image;
803 stream->readBool(&image.active);
804 stream->readInt(&image.logicalImageUnit);
805 mReadonlyImagesCS.push_back(image);
806 }
807
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800808 unsigned int computeImageRangeLow, computeImageRangeHigh, computeReadonlyImageRangeLow,
809 computeReadonlyImageRangeHigh;
810 stream->readInt(&computeImageRangeLow);
811 stream->readInt(&computeImageRangeHigh);
812 stream->readInt(&computeReadonlyImageRangeLow);
813 stream->readInt(&computeReadonlyImageRangeHigh);
814 mUsedComputeImageRange = gl::RangeUI(computeImageRangeLow, computeImageRangeHigh);
815 mUsedComputeReadonlyImageRange =
816 gl::RangeUI(computeReadonlyImageRangeLow, computeReadonlyImageRangeHigh);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700817
Qin Jiajiaa602f902018-09-11 14:40:24 +0800818 const unsigned int shaderStorageBlockCount = stream->readInt<unsigned int>();
819 if (stream->error())
820 {
821 infoLog << "Invalid program binary.";
822 return false;
823 }
824
825 ASSERT(mD3DShaderStorageBlocks.empty());
826 for (unsigned int blockIndex = 0; blockIndex < shaderStorageBlockCount; ++blockIndex)
827 {
828 D3DInterfaceBlock shaderStorageBlock;
829 for (gl::ShaderType shaderType : gl::AllShaderTypes())
830 {
831 stream->readInt(&shaderStorageBlock.mShaderRegisterIndexes[shaderType]);
832 }
833 mD3DShaderStorageBlocks.push_back(shaderStorageBlock);
834 }
835
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700836 const unsigned int uniformCount = stream->readInt<unsigned int>();
837 if (stream->error())
838 {
Jamie Madillf6113162015-05-07 11:49:21 -0400839 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500840 return false;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700841 }
842
Jamie Madill48ef11b2016-04-27 15:21:52 -0400843 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400844 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700845 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
846 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400847 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700848
Jamie Madill62d31cb2015-09-11 13:25:51 -0400849 D3DUniform *d3dUniform =
Xinghua Cao26143fd2017-11-01 18:19:05 +0800850 new D3DUniform(linkedUniform.type, HLSLRegisterType::None, linkedUniform.name,
851 linkedUniform.arraySizes, linkedUniform.isInDefaultBlock());
852 stream->readInt<HLSLRegisterType>(&d3dUniform->regType);
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800853 for (gl::ShaderType shaderType : gl::AllShaderTypes())
854 {
855 stream->readInt(&d3dUniform->mShaderRegisterIndexes[shaderType]);
856 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400857 stream->readInt(&d3dUniform->registerCount);
858 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700859
Jamie Madill62d31cb2015-09-11 13:25:51 -0400860 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700861 }
862
Jamie Madill4a3c2342015-10-08 12:58:45 -0400863 const unsigned int blockCount = stream->readInt<unsigned int>();
864 if (stream->error())
865 {
866 infoLog << "Invalid program binary.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500867 return false;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400868 }
869
870 ASSERT(mD3DUniformBlocks.empty());
871 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
872 {
Qin Jiajiaa602f902018-09-11 14:40:24 +0800873 D3DInterfaceBlock uniformBlock;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800874 for (gl::ShaderType shaderType : gl::AllShaderTypes())
875 {
876 stream->readInt(&uniformBlock.mShaderRegisterIndexes[shaderType]);
877 }
Jamie Madill4a3c2342015-10-08 12:58:45 -0400878 mD3DUniformBlocks.push_back(uniformBlock);
879 }
880
Jamie Madill9fc36822015-11-18 13:08:07 -0500881 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
882 mStreamOutVaryings.resize(streamOutVaryingCount);
883 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700884 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500885 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700886
Jamie Madill28afae52015-11-09 15:07:57 -0500887 stream->readString(&varying->semanticName);
888 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500889 stream->readInt(&varying->componentCount);
890 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700891 }
892
Jiawei Shao467c15f2018-04-24 15:04:26 +0800893 for (gl::ShaderType shaderType : gl::AllShaderTypes())
894 {
895 stream->readString(&mShaderHLSL[shaderType]);
896 stream->readBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
897 sizeof(angle::CompilerWorkaroundsD3D));
898 }
899
Brandon Jones22502d52014-08-29 16:58:36 -0700900 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +0300901 stream->readBool(&mHasANGLEMultiviewEnabled);
902 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -0700903 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400904 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700905
906 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
907 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400908 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
909 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700910 {
911 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
912 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
913 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
914 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
915 }
916
Jamie Madill4e31ad52015-10-29 10:32:57 -0400917 stream->readString(&mGeometryShaderPreamble);
918
Jamie Madill334d6152015-10-22 14:00:28 -0400919 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700920
Jamie Madillb0a838b2016-11-13 20:02:12 -0500921 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
922
Brandon Joneseb994362014-09-24 10:27:28 -0700923 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400924 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
925 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700926 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400927 size_t inputLayoutSize = stream->readInt<size_t>();
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400928 gl::InputLayout inputLayout(inputLayoutSize, gl::VERTEX_FORMAT_INVALID);
Brandon Joneseb994362014-09-24 10:27:28 -0700929
Jamie Madilld3dfda22015-07-06 08:28:49 -0400930 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700931 {
Jamie Madillf8dd7b12015-08-05 13:50:08 -0400932 inputLayout[inputIndex] = stream->readInt<gl::VertexFormatType>();
Brandon Joneseb994362014-09-24 10:27:28 -0700933 }
934
Jamie Madill334d6152015-10-22 14:00:28 -0400935 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700936 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400937
Jamie Madillada9ecc2015-08-17 12:53:37 -0400938 ShaderExecutableD3D *shaderExecutable = nullptr;
939
Jamie Madillb1565902018-07-27 08:12:48 -0400940 ANGLE_TRY(mRenderer->loadExecutable(context, vertexShaderFunction, vertexShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800941 gl::ShaderType::Vertex, mStreamOutVaryings,
942 separateAttribs, &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400943
Brandon Joneseb994362014-09-24 10:27:28 -0700944 if (!shaderExecutable)
945 {
Jamie Madillf6113162015-05-07 11:49:21 -0400946 infoLog << "Could not create vertex shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500947 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700948 }
949
950 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400951 VertexExecutable::Signature signature;
952 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700953
954 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800955 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
956 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700957
958 stream->skip(vertexShaderSize);
959 }
960
961 const size_t pixelShaderCount = stream->readInt<unsigned int>();
962 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
963 {
964 const size_t outputCount = stream->readInt<unsigned int>();
965 std::vector<GLenum> outputs(outputCount);
966 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
967 {
968 stream->readInt(&outputs[outputIndex]);
969 }
970
Jamie Madill334d6152015-10-22 14:00:28 -0400971 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700972 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400973 ShaderExecutableD3D *shaderExecutable = nullptr;
974
Jamie Madillb1565902018-07-27 08:12:48 -0400975 ANGLE_TRY(mRenderer->loadExecutable(context, pixelShaderFunction, pixelShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800976 gl::ShaderType::Fragment, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +0800977 separateAttribs, &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700978
979 if (!shaderExecutable)
980 {
Jamie Madillf6113162015-05-07 11:49:21 -0400981 infoLog << "Could not create pixel shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -0500982 return false;
Brandon Joneseb994362014-09-24 10:27:28 -0700983 }
984
985 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800986 mPixelExecutables.push_back(
987 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700988
989 stream->skip(pixelShaderSize);
990 }
991
Jamie Madill04796cd2018-05-24 19:52:16 -0400992 for (auto &geometryExe : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -0700993 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400994 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
995 if (geometryShaderSize == 0)
996 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400997 continue;
998 }
999
Brandon Joneseb994362014-09-24 10:27:28 -07001000 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001001
Xinghua Caob1239382016-12-13 15:07:05 +08001002 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillb1565902018-07-27 08:12:48 -04001003 ANGLE_TRY(mRenderer->loadExecutable(context, geometryShaderFunction, geometryShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001004 gl::ShaderType::Geometry, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +08001005 separateAttribs, &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001006
Xinghua Caob1239382016-12-13 15:07:05 +08001007 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001008 {
Jamie Madillf6113162015-05-07 11:49:21 -04001009 infoLog << "Could not create geometry shader.";
Jamie Madillb0a838b2016-11-13 20:02:12 -05001010 return false;
Brandon Joneseb994362014-09-24 10:27:28 -07001011 }
Xinghua Caob1239382016-12-13 15:07:05 +08001012
Jamie Madill04796cd2018-05-24 19:52:16 -04001013 geometryExe.reset(geometryExecutable);
Xinghua Caob1239382016-12-13 15:07:05 +08001014
Brandon Joneseb994362014-09-24 10:27:28 -07001015 stream->skip(geometryShaderSize);
1016 }
1017
Xinghua Caob1239382016-12-13 15:07:05 +08001018 unsigned int computeShaderSize = stream->readInt<unsigned int>();
1019 if (computeShaderSize > 0)
1020 {
1021 const unsigned char *computeShaderFunction = binary + stream->offset();
1022
1023 ShaderExecutableD3D *computeExecutable = nullptr;
Jamie Madillb1565902018-07-27 08:12:48 -04001024 ANGLE_TRY(mRenderer->loadExecutable(context, computeShaderFunction, computeShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001025 gl::ShaderType::Compute, std::vector<D3DVarying>(),
1026 false, &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001027
1028 if (!computeExecutable)
1029 {
1030 infoLog << "Could not create compute shader.";
1031 return false;
1032 }
1033
1034 mComputeExecutable.reset(computeExecutable);
1035 }
1036
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001037 initializeUniformStorage(mState.getLinkedShaderStages());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001038
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001039 dirtyAllUniforms();
1040
Jamie Madillb0a838b2016-11-13 20:02:12 -05001041 return true;
Brandon Jones22502d52014-08-29 16:58:36 -07001042}
1043
Jamie Madill27a60632017-06-30 15:12:01 -04001044void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001045{
Austin Kinross137b1512015-06-17 16:14:53 -07001046 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001047 // When we load the binary again later, we can validate the device identifier before trying to
1048 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001049 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001050 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1051 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001052
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001053 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1054
Jamie Madill8047c0d2016-03-07 13:02:12 -05001055 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001056 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001057 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001058 }
1059
Jiawei Shao467c15f2018-04-24 15:04:26 +08001060 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001061 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08001062 stream->writeInt(mShaderSamplers[shaderType].size());
1063 for (unsigned int i = 0; i < mShaderSamplers[shaderType].size(); ++i)
1064 {
1065 stream->writeInt(mShaderSamplers[shaderType][i].active);
1066 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit);
1067 stream->writeEnum(mShaderSamplers[shaderType][i].textureType);
1068 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001069
Xinghua Cao6dfdca82018-08-03 17:10:55 +08001070 stream->writeInt(mUsedShaderSamplerRanges[shaderType].low());
1071 stream->writeInt(mUsedShaderSamplerRanges[shaderType].high());
Xinghua Caob1239382016-12-13 15:07:05 +08001072 }
1073
Xinghua Cao26143fd2017-11-01 18:19:05 +08001074 stream->writeInt(mImagesCS.size());
1075 for (unsigned int i = 0; i < mImagesCS.size(); ++i)
1076 {
1077 stream->writeInt(mImagesCS[i].active);
1078 stream->writeInt(mImagesCS[i].logicalImageUnit);
1079 }
1080
1081 stream->writeInt(mReadonlyImagesCS.size());
1082 for (unsigned int i = 0; i < mReadonlyImagesCS.size(); ++i)
1083 {
1084 stream->writeInt(mReadonlyImagesCS[i].active);
1085 stream->writeInt(mReadonlyImagesCS[i].logicalImageUnit);
1086 }
1087
Xinghua Cao6dfdca82018-08-03 17:10:55 +08001088 stream->writeInt(mUsedComputeImageRange.low());
1089 stream->writeInt(mUsedComputeImageRange.high());
1090 stream->writeInt(mUsedComputeReadonlyImageRange.low());
1091 stream->writeInt(mUsedComputeReadonlyImageRange.high());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001092
Qin Jiajiaa602f902018-09-11 14:40:24 +08001093 stream->writeInt(mD3DShaderStorageBlocks.size());
1094 for (const D3DInterfaceBlock &shaderStorageBlock : mD3DShaderStorageBlocks)
1095 {
1096 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1097 {
1098 stream->writeIntOrNegOne(shaderStorageBlock.mShaderRegisterIndexes[shaderType]);
1099 }
1100 }
1101
Jamie Madill62d31cb2015-09-11 13:25:51 -04001102 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001103 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001104 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001105 // Type, name and arraySize are redundant, so aren't stored in the binary.
Xinghua Cao26143fd2017-11-01 18:19:05 +08001106 stream->writeInt(static_cast<unsigned int>(uniform->regType));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001107 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1108 {
1109 stream->writeIntOrNegOne(uniform->mShaderRegisterIndexes[shaderType]);
1110 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001111 stream->writeInt(uniform->registerCount);
1112 stream->writeInt(uniform->registerElement);
1113 }
1114
1115 stream->writeInt(mD3DUniformBlocks.size());
Qin Jiajiaa602f902018-09-11 14:40:24 +08001116 for (const D3DInterfaceBlock &uniformBlock : mD3DUniformBlocks)
Jamie Madill4a3c2342015-10-08 12:58:45 -04001117 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001118 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1119 {
1120 stream->writeIntOrNegOne(uniformBlock.mShaderRegisterIndexes[shaderType]);
1121 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001122 }
1123
Jamie Madill9fc36822015-11-18 13:08:07 -05001124 stream->writeInt(mStreamOutVaryings.size());
1125 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001126 {
Brandon Joneseb994362014-09-24 10:27:28 -07001127 stream->writeString(varying.semanticName);
1128 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001129 stream->writeInt(varying.componentCount);
1130 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001131 }
1132
Jiawei Shao467c15f2018-04-24 15:04:26 +08001133 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1134 {
1135 stream->writeString(mShaderHLSL[shaderType]);
1136 stream->writeBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
1137 sizeof(angle::CompilerWorkaroundsD3D));
1138 }
1139
Brandon Jones22502d52014-08-29 16:58:36 -07001140 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001141 stream->writeInt(mHasANGLEMultiviewEnabled);
1142 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001143 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001144 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001145
Brandon Joneseb994362014-09-24 10:27:28 -07001146 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001147 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001148 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1149 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001150 {
Brandon Joneseb994362014-09-24 10:27:28 -07001151 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001152 stream->writeInt(variable.type);
1153 stream->writeString(variable.name);
1154 stream->writeString(variable.source);
1155 stream->writeInt(variable.outputIndex);
1156 }
1157
Jamie Madill4e31ad52015-10-29 10:32:57 -04001158 stream->writeString(mGeometryShaderPreamble);
1159
Brandon Joneseb994362014-09-24 10:27:28 -07001160 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001161 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1162 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001163 {
Xinghua Caob1239382016-12-13 15:07:05 +08001164 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001165
Jamie Madilld3dfda22015-07-06 08:28:49 -04001166 const auto &inputLayout = vertexExecutable->inputs();
1167 stream->writeInt(inputLayout.size());
1168
1169 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001170 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001171 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001172 }
1173
1174 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1175 stream->writeInt(vertexShaderSize);
1176
1177 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1178 stream->writeBytes(vertexBlob, vertexShaderSize);
1179 }
1180
1181 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001182 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1183 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001184 {
Xinghua Caob1239382016-12-13 15:07:05 +08001185 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001186
1187 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1188 stream->writeInt(outputs.size());
1189 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1190 {
1191 stream->writeInt(outputs[outputIndex]);
1192 }
1193
1194 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1195 stream->writeInt(pixelShaderSize);
1196
1197 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1198 stream->writeBytes(pixelBlob, pixelShaderSize);
1199 }
1200
Xinghua Caob1239382016-12-13 15:07:05 +08001201 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001202 {
Xinghua Caob1239382016-12-13 15:07:05 +08001203 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001204 {
1205 stream->writeInt(0);
1206 continue;
1207 }
1208
Xinghua Caob1239382016-12-13 15:07:05 +08001209 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001210 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001211 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1212 }
1213
1214 if (mComputeExecutable)
1215 {
1216 size_t computeShaderSize = mComputeExecutable->getLength();
1217 stream->writeInt(computeShaderSize);
1218 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1219 }
1220 else
1221 {
1222 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001223 }
Brandon Jones22502d52014-08-29 16:58:36 -07001224}
1225
Geoff Langc5629752015-12-07 16:29:04 -05001226void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1227{
1228}
1229
Yunchao He61afff12017-03-14 15:34:03 +08001230void ProgramD3D::setSeparable(bool /* separable */)
1231{
1232}
1233
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001234angle::Result ProgramD3D::getPixelExecutableForCachedOutputLayout(
1235 const gl::Context *context,
1236 ShaderExecutableD3D **outExecutable,
1237 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001238{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001239 if (mCachedPixelExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001240 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001241 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable();
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001242 return angle::Result::Continue();
Brandon Joneseb994362014-09-24 10:27:28 -07001243 }
1244
Jamie Madill334d6152015-10-22 14:00:28 -04001245 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001246 mShaderHLSL[gl::ShaderType::Fragment], mPixelShaderKey, mUsesFragDepth,
1247 mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001248
1249 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001250 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001251
1252 gl::InfoLog tempInfoLog;
1253 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1254
Jamie Madill01074252016-11-28 15:55:51 -05001255 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001256 context, *currentInfoLog, finalPixelHLSL, gl::ShaderType::Fragment, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001257 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1258 mShaderWorkarounds[gl::ShaderType::Fragment], &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001259
Jamie Madill97399232014-12-23 12:31:15 -05001260 if (pixelExecutable)
1261 {
Xinghua Caob1239382016-12-13 15:07:05 +08001262 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001263 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001264 mCachedPixelExecutableIndex = mPixelExecutables.size() - 1;
Jamie Madill97399232014-12-23 12:31:15 -05001265 }
1266 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001267 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001268 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1269 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001270 }
Brandon Jones22502d52014-08-29 16:58:36 -07001271
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001272 *outExecutable = pixelExecutable;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001273 return angle::Result::Continue();
Brandon Jones22502d52014-08-29 16:58:36 -07001274}
1275
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001276angle::Result ProgramD3D::getVertexExecutableForCachedInputLayout(
1277 const gl::Context *context,
1278 ShaderExecutableD3D **outExectuable,
1279 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001280{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001281 if (mCachedVertexExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001282 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001283 *outExectuable =
1284 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable();
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001285 return angle::Result::Continue();
Brandon Joneseb994362014-09-24 10:27:28 -07001286 }
1287
Brandon Jones22502d52014-08-29 16:58:36 -07001288 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001289 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001290 mShaderHLSL[gl::ShaderType::Vertex], mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001291
1292 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001293 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001294
1295 gl::InfoLog tempInfoLog;
1296 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1297
Jamie Madill01074252016-11-28 15:55:51 -05001298 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001299 context, *currentInfoLog, finalVertexHLSL, gl::ShaderType::Vertex, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001300 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1301 mShaderWorkarounds[gl::ShaderType::Vertex], &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001302
Jamie Madill97399232014-12-23 12:31:15 -05001303 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001304 {
Xinghua Caob1239382016-12-13 15:07:05 +08001305 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001306 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001307 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1;
Brandon Joneseb994362014-09-24 10:27:28 -07001308 }
Jamie Madill97399232014-12-23 12:31:15 -05001309 else if (!infoLog)
1310 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001311 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1312 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001313 }
Brandon Jones22502d52014-08-29 16:58:36 -07001314
Geoff Langb543aff2014-09-30 14:52:54 -04001315 *outExectuable = vertexExecutable;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001316 return angle::Result::Continue();
Brandon Jones22502d52014-08-29 16:58:36 -07001317}
1318
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001319angle::Result ProgramD3D::getGeometryExecutableForPrimitiveType(const gl::Context *context,
1320 gl::PrimitiveMode drawMode,
1321 ShaderExecutableD3D **outExecutable,
1322 gl::InfoLog *infoLog)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001323{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001324 if (outExecutable)
1325 {
1326 *outExecutable = nullptr;
1327 }
1328
Austin Kinross88829e82016-01-12 13:04:41 -08001329 // Return a null shader if the current rendering doesn't use a geometry shader
1330 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001331 {
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001332 return angle::Result::Continue();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001333 }
1334
Jamie Madill04796cd2018-05-24 19:52:16 -04001335 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001336
Xinghua Caob1239382016-12-13 15:07:05 +08001337 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001338 {
1339 if (outExecutable)
1340 {
Xinghua Caob1239382016-12-13 15:07:05 +08001341 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001342 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001343 return angle::Result::Continue();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001344 }
1345
1346 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
jchen103fd614d2018-08-13 12:21:58 +08001347 context->getCaps(), geometryShaderType, mState, mRenderer->presentPathFastEnabled(),
Martin Radevc1d4e552017-08-21 12:01:10 +03001348 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
1349 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001350
1351 gl::InfoLog tempInfoLog;
1352 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1353
Xinghua Caob1239382016-12-13 15:07:05 +08001354 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001355 angle::Result result = mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001356 context, *currentInfoLog, geometryHLSL, gl::ShaderType::Geometry, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001357 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001358 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001359
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001360 if (!infoLog && result == angle::Result::Stop())
Jamie Madill4e31ad52015-10-29 10:32:57 -04001361 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001362 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1363 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001364 }
1365
Xinghua Caob1239382016-12-13 15:07:05 +08001366 if (geometryExecutable != nullptr)
1367 {
1368 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1369 }
1370
Jamie Madill4e31ad52015-10-29 10:32:57 -04001371 if (outExecutable)
1372 {
Xinghua Caob1239382016-12-13 15:07:05 +08001373 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001374 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001375 return result;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001376}
1377
Jamie Madill01074252016-11-28 15:55:51 -05001378class ProgramD3D::GetExecutableTask : public Closure
Brandon Jones44151a92014-09-10 11:32:25 -07001379{
Jamie Madill01074252016-11-28 15:55:51 -05001380 public:
Jamie Madillb1565902018-07-27 08:12:48 -04001381 GetExecutableTask(ProgramD3D *program, const gl::Context *context)
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001382 : mProgram(program),
1383 mResult(angle::Result::Continue()),
1384 mInfoLog(),
1385 mExecutable(nullptr),
1386 mContext(context)
Brandon Joneseb994362014-09-24 10:27:28 -07001387 {
Brandon Joneseb994362014-09-24 10:27:28 -07001388 }
1389
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001390 virtual angle::Result run() = 0;
Jamie Madill01074252016-11-28 15:55:51 -05001391
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001392 void operator()() override { mResult = run(); }
Jamie Madill01074252016-11-28 15:55:51 -05001393
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001394 angle::Result getResult() const { return mResult; }
Jamie Madill01074252016-11-28 15:55:51 -05001395 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001396 ShaderExecutableD3D *getExecutable() { return mExecutable; }
Jamie Madill01074252016-11-28 15:55:51 -05001397
1398 protected:
1399 ProgramD3D *mProgram;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001400 angle::Result mResult;
Jamie Madill01074252016-11-28 15:55:51 -05001401 gl::InfoLog mInfoLog;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001402 ShaderExecutableD3D *mExecutable;
Jamie Madillb1565902018-07-27 08:12:48 -04001403 const gl::Context *mContext;
Jamie Madill01074252016-11-28 15:55:51 -05001404};
1405
1406class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1407{
1408 public:
Jamie Madillbd044ed2017-06-05 12:59:21 -04001409 GetVertexExecutableTask(ProgramD3D *program, const gl::Context *context)
Jamie Madillb1565902018-07-27 08:12:48 -04001410 : GetExecutableTask(program, context)
Jamie Madillbd044ed2017-06-05 12:59:21 -04001411 {
1412 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001413 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001414 {
jchen103fd614d2018-08-13 12:21:58 +08001415 mProgram->updateCachedInputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001416
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001417 ANGLE_TRY(
1418 mProgram->getVertexExecutableForCachedInputLayout(mContext, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001419
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001420 return angle::Result::Continue();
Jamie Madill01074252016-11-28 15:55:51 -05001421 }
1422};
1423
jchen103fd614d2018-08-13 12:21:58 +08001424void ProgramD3D::updateCachedInputLayoutFromShader()
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001425{
jchen103fd614d2018-08-13 12:21:58 +08001426 GetDefaultInputLayoutFromShader(mState.getAttachedShader(gl::ShaderType::Vertex),
Jiawei Shao385b3e02018-03-21 09:43:28 +08001427 &mCachedInputLayout);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001428 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001429 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001430}
1431
Jamie Madill01074252016-11-28 15:55:51 -05001432class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1433{
1434 public:
Jamie Madillb1565902018-07-27 08:12:48 -04001435 GetPixelExecutableTask(ProgramD3D *program, const gl::Context *context)
1436 : GetExecutableTask(program, context)
1437 {
1438 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001439 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001440 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001441 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001442
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001443 ANGLE_TRY(
1444 mProgram->getPixelExecutableForCachedOutputLayout(mContext, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001445
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001446 return angle::Result::Continue();
Jamie Madill01074252016-11-28 15:55:51 -05001447 }
1448};
1449
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001450void ProgramD3D::updateCachedOutputLayoutFromShader()
1451{
1452 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001453 updateCachedPixelExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001454}
1455
Jamie Madill01074252016-11-28 15:55:51 -05001456class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1457{
1458 public:
Jamie Madillc9fed8d2017-09-12 15:23:00 -04001459 GetGeometryExecutableTask(ProgramD3D *program, const gl::Context *context)
Jamie Madillb1565902018-07-27 08:12:48 -04001460 : GetExecutableTask(program, context)
Jamie Madill01074252016-11-28 15:55:51 -05001461 {
1462 }
1463
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001464 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001465 {
1466 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1467 // D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -04001468 if (mProgram->usesGeometryShader(gl::PrimitiveMode::Points))
Jamie Madill01074252016-11-28 15:55:51 -05001469 {
Jamie Madill493f9572018-05-24 19:52:15 -04001470 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001471 mContext, gl::PrimitiveMode::Points, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001472 }
1473
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001474 return angle::Result::Continue();
Jamie Madill01074252016-11-28 15:55:51 -05001475 }
Jamie Madill01074252016-11-28 15:55:51 -05001476};
1477
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001478angle::Result ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
Xinghua Cao73badc02017-03-29 19:14:53 +08001479{
1480 if (outExecutable)
1481 {
1482 *outExecutable = mComputeExecutable.get();
1483 }
1484
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001485 return angle::Result::Continue();
Xinghua Cao73badc02017-03-29 19:14:53 +08001486}
1487
jchen107ae70d82018-07-06 13:47:01 +08001488// The LinkEvent implementation for linking a rendering(VS, FS, GS) program.
1489class ProgramD3D::GraphicsProgramLinkEvent final : public LinkEvent
1490{
1491 public:
1492 GraphicsProgramLinkEvent(gl::InfoLog &infoLog,
1493 std::shared_ptr<WorkerThreadPool> workerPool,
1494 std::shared_ptr<ProgramD3D::GetVertexExecutableTask> vertexTask,
1495 std::shared_ptr<ProgramD3D::GetPixelExecutableTask> pixelTask,
1496 std::shared_ptr<ProgramD3D::GetGeometryExecutableTask> geometryTask,
1497 bool useGS,
1498 const ShaderD3D *vertexShader,
1499 const ShaderD3D *fragmentShader)
1500 : mInfoLog(infoLog),
1501 mWorkerPool(workerPool),
1502 mVertexTask(vertexTask),
1503 mPixelTask(pixelTask),
1504 mGeometryTask(geometryTask),
1505 mWaitEvents(
1506 {{std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mVertexTask)),
1507 std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mPixelTask)),
1508 std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mGeometryTask))}}),
1509 mUseGS(useGS),
1510 mVertexShader(vertexShader),
1511 mFragmentShader(fragmentShader)
1512 {
1513 }
1514
1515 bool wait() override
1516 {
1517 WaitableEvent::WaitMany(&mWaitEvents);
1518
1519 if (!checkTask(mVertexTask.get()) || !checkTask(mPixelTask.get()) ||
1520 !checkTask(mGeometryTask.get()))
1521 {
1522 return false;
1523 }
1524
1525 ShaderExecutableD3D *defaultVertexExecutable = mVertexTask->getExecutable();
1526 ShaderExecutableD3D *defaultPixelExecutable = mPixelTask->getExecutable();
1527 ShaderExecutableD3D *pointGS = mGeometryTask->getExecutable();
1528
1529 if (mUseGS && pointGS)
1530 {
1531 // Geometry shaders are currently only used internally, so there is no corresponding
1532 // shader object at the interface level. For now the geometry shader debug info is
1533 // prepended to the vertex shader.
1534 mVertexShader->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
1535 mVertexShader->appendDebugInfo(pointGS->getDebugInfo());
1536 mVertexShader->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1537 }
1538
1539 if (defaultVertexExecutable)
1540 {
1541 mVertexShader->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1542 }
1543
1544 if (defaultPixelExecutable)
1545 {
1546 mFragmentShader->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1547 }
1548
1549 bool isLinked = (defaultVertexExecutable && defaultPixelExecutable && (!mUseGS || pointGS));
1550 if (!isLinked)
1551 {
1552 mInfoLog << "Failed to create D3D Shaders";
1553 }
1554 return isLinked;
1555 }
1556
1557 bool isLinking() override
1558 {
1559 for (auto &event : mWaitEvents)
1560 {
1561 if (!event->isReady())
1562 {
1563 return true;
1564 }
1565 }
1566 return false;
1567 }
1568
1569 private:
1570 bool checkTask(ProgramD3D::GetExecutableTask *task)
1571 {
1572 if (!task->getInfoLog().empty())
1573 {
1574 mInfoLog << task->getInfoLog().str();
1575 }
1576 auto result = task->getResult();
1577 if (result.isError())
1578 {
1579 return false;
1580 }
1581 return true;
1582 }
1583
1584 gl::InfoLog &mInfoLog;
1585 std::shared_ptr<WorkerThreadPool> mWorkerPool;
1586 std::shared_ptr<ProgramD3D::GetVertexExecutableTask> mVertexTask;
1587 std::shared_ptr<ProgramD3D::GetPixelExecutableTask> mPixelTask;
1588 std::shared_ptr<ProgramD3D::GetGeometryExecutableTask> mGeometryTask;
1589 std::array<std::shared_ptr<WaitableEvent>, 3> mWaitEvents;
1590 bool mUseGS;
1591 const ShaderD3D *mVertexShader;
1592 const ShaderD3D *mFragmentShader;
1593};
1594
1595std::unique_ptr<LinkEvent> ProgramD3D::compileProgramExecutables(const gl::Context *context,
1596 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001597{
1598 // Ensure the compiler is initialized to avoid race conditions.
jchen107ae70d82018-07-06 13:47:01 +08001599 gl::Error result = mRenderer->ensureHLSLCompilerInitialized(context);
1600 if (result.isError())
Jiawei Shao02f15232017-12-27 10:10:28 +08001601 {
jchen107ae70d82018-07-06 13:47:01 +08001602 return std::make_unique<LinkEventDone>(result);
Jiawei Shao02f15232017-12-27 10:10:28 +08001603 }
Jamie Madill01074252016-11-28 15:55:51 -05001604
jchen107ae70d82018-07-06 13:47:01 +08001605 auto vertexTask = std::make_shared<GetVertexExecutableTask>(this, context);
1606 auto pixelTask = std::make_shared<GetPixelExecutableTask>(this, context);
1607 auto geometryTask = std::make_shared<GetGeometryExecutableTask>(this, context);
1608 bool useGS = usesGeometryShader(gl::PrimitiveMode::Points);
Jiawei Shao385b3e02018-03-21 09:43:28 +08001609 const ShaderD3D *vertexShaderD3D =
1610 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Vertex));
jchen107ae70d82018-07-06 13:47:01 +08001611 const ShaderD3D *fragmentShaderD3D =
1612 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Fragment));
Jamie Madill847638a2015-11-20 13:01:41 -05001613
jchen107ae70d82018-07-06 13:47:01 +08001614 return std::make_unique<GraphicsProgramLinkEvent>(infoLog, context->getWorkerThreadPool(),
1615 vertexTask, pixelTask, geometryTask, useGS,
1616 vertexShaderD3D, fragmentShaderD3D);
Brandon Jones18bd4102014-09-22 14:21:44 -07001617}
1618
Jamie Madill9cf9e872017-06-05 12:59:25 -04001619gl::LinkResult ProgramD3D::compileComputeExecutable(const gl::Context *context,
1620 gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001621{
1622 // Ensure the compiler is initialized to avoid race conditions.
Jamie Madillb1565902018-07-27 08:12:48 -04001623 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized(context));
Xinghua Caob1239382016-12-13 15:07:05 +08001624
Jiawei Shao203b26f2018-07-25 10:30:43 +08001625 gl::Shader *computeShaderGL = mState.getAttachedShader(gl::ShaderType::Compute);
1626 ASSERT(computeShaderGL);
jchen103fd614d2018-08-13 12:21:58 +08001627 std::string computeShader = computeShaderGL->getTranslatedSource();
Xinghua Caob1239382016-12-13 15:07:05 +08001628
1629 ShaderExecutableD3D *computeExecutable = nullptr;
Jamie Madillb1565902018-07-27 08:12:48 -04001630 ANGLE_TRY(mRenderer->compileToExecutable(
1631 context, infoLog, computeShader, gl::ShaderType::Compute, std::vector<D3DVarying>(), false,
1632 angle::CompilerWorkaroundsD3D(), &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001633
1634 if (computeExecutable == nullptr)
1635 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001636 ERR() << "Error compiling dynamic compute executable:" << std::endl
1637 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001638 }
1639 else
1640 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001641 const ShaderD3D *computeShaderD3D =
1642 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Caob1239382016-12-13 15:07:05 +08001643 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1644 mComputeExecutable.reset(computeExecutable);
1645 }
1646
1647 return mComputeExecutable.get() != nullptr;
1648}
1649
jchen107ae70d82018-07-06 13:47:01 +08001650std::unique_ptr<LinkEvent> ProgramD3D::link(const gl::Context *context,
1651 const gl::ProgramLinkedResources &resources,
1652 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001653{
Jamie Madillc564c072017-06-01 12:45:42 -04001654 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001655
Jamie Madill62d31cb2015-09-11 13:25:51 -04001656 reset();
1657
Jiawei Shao385b3e02018-03-21 09:43:28 +08001658 gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Caob1239382016-12-13 15:07:05 +08001659 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001660 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08001661 mShaderSamplers[gl::ShaderType::Compute].resize(
1662 data.getCaps().maxShaderTextureImageUnits[gl::ShaderType::Compute]);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001663 mImagesCS.resize(data.getCaps().maxImageUnits);
1664 mReadonlyImagesCS.resize(data.getCaps().maxImageUnits);
Xinghua Caob1239382016-12-13 15:07:05 +08001665
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001666 mShaderUniformsDirty.set(gl::ShaderType::Compute);
jchen103fd614d2018-08-13 12:21:58 +08001667 defineUniformsAndAssignRegisters();
Xinghua Caob1239382016-12-13 15:07:05 +08001668
jchen103fd614d2018-08-13 12:21:58 +08001669 linkResources(resources);
jchen107ae70d82018-07-06 13:47:01 +08001670
Jamie Madill9cf9e872017-06-05 12:59:25 -04001671 gl::LinkResult result = compileComputeExecutable(context, infoLog);
Xinghua Caob1239382016-12-13 15:07:05 +08001672 if (result.isError())
Austin Kinross02df7962015-07-01 10:03:42 -07001673 {
Xinghua Caob1239382016-12-13 15:07:05 +08001674 infoLog << result.getError().getMessage();
Xinghua Caob1239382016-12-13 15:07:05 +08001675 }
1676 else if (!result.getResult())
1677 {
1678 infoLog << "Failed to create D3D compute shader.";
Xinghua Caob1239382016-12-13 15:07:05 +08001679 }
jchen107ae70d82018-07-06 13:47:01 +08001680 return std::make_unique<LinkEventDone>(result);
Xinghua Caob1239382016-12-13 15:07:05 +08001681 }
1682 else
1683 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001684 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
Jiawei Shao467c15f2018-04-24 15:04:26 +08001685 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
1686 {
1687 if (mState.getAttachedShader(shaderType))
1688 {
1689 shadersD3D[shaderType] = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
Xinghua Caob1239382016-12-13 15:07:05 +08001690
Jiawei Shao467c15f2018-04-24 15:04:26 +08001691 mShaderSamplers[shaderType].resize(
Jiawei Shao54aafe52018-04-27 14:54:57 +08001692 data.getCaps().maxShaderTextureImageUnits[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +08001693
Jiawei Shao467c15f2018-04-24 15:04:26 +08001694 shadersD3D[shaderType]->generateWorkarounds(&mShaderWorkarounds[shaderType]);
1695
1696 mShaderUniformsDirty.set(shaderType);
1697 }
1698 }
Xinghua Caob1239382016-12-13 15:07:05 +08001699
1700 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1701 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001702 if (shadersD3D[gl::ShaderType::Fragment]->usesFrontFacing())
Xinghua Caob1239382016-12-13 15:07:05 +08001703 {
1704 infoLog << "The current renderer doesn't support gl_FrontFacing";
jchen107ae70d82018-07-06 13:47:01 +08001705 return std::make_unique<LinkEventDone>(false);
Xinghua Caob1239382016-12-13 15:07:05 +08001706 }
1707 }
1708
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001709 ProgramD3DMetadata metadata(mRenderer, shadersD3D);
Jamie Madillc9727f32017-11-07 12:37:07 -05001710 BuiltinVaryingsD3D builtins(metadata, resources.varyingPacking);
Xinghua Caob1239382016-12-13 15:07:05 +08001711
jchen103fd614d2018-08-13 12:21:58 +08001712 mDynamicHLSL->generateShaderLinkHLSL(context->getCaps(), mState, metadata,
1713 resources.varyingPacking, builtins, &mShaderHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001714
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001715 mUsesPointSize = shadersD3D[gl::ShaderType::Vertex]->usesPointSize();
Xinghua Caob1239382016-12-13 15:07:05 +08001716 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001717 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001718 mUsesViewID = metadata.usesViewID();
1719 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001720
1721 // Cache if we use flat shading
jchen103fd614d2018-08-13 12:21:58 +08001722 mUsesFlatInterpolation = FindFlatInterpolationVarying(mState.getAttachedShaders());
Xinghua Caob1239382016-12-13 15:07:05 +08001723
1724 if (mRenderer->getMajorShaderModel() >= 4)
1725 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001726 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Jamie Madillc9727f32017-11-07 12:37:07 -05001727 resources.varyingPacking, builtins, mHasANGLEMultiviewEnabled,
Martin Radevc1d4e552017-08-21 12:01:10 +03001728 metadata.canSelectViewInVertexShader());
Xinghua Caob1239382016-12-13 15:07:05 +08001729 }
1730
jchen103fd614d2018-08-13 12:21:58 +08001731 initAttribLocationsToD3DSemantic();
Xinghua Caob1239382016-12-13 15:07:05 +08001732
jchen103fd614d2018-08-13 12:21:58 +08001733 defineUniformsAndAssignRegisters();
Xinghua Caob1239382016-12-13 15:07:05 +08001734
Jiawei Shao385b3e02018-03-21 09:43:28 +08001735 gatherTransformFeedbackVaryings(resources.varyingPacking, builtins[gl::ShaderType::Vertex]);
Xinghua Caob1239382016-12-13 15:07:05 +08001736
jchen103fd614d2018-08-13 12:21:58 +08001737 linkResources(resources);
jchen107ae70d82018-07-06 13:47:01 +08001738
1739 return compileProgramExecutables(context, infoLog);
Austin Kinross02df7962015-07-01 10:03:42 -07001740 }
Brandon Jones22502d52014-08-29 16:58:36 -07001741}
1742
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001743GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001744{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001745 // TODO(jmadill): Do something useful here?
1746 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001747}
1748
Qin Jiajiaa602f902018-09-11 14:40:24 +08001749void ProgramD3D::initializeShaderStorageBlocks()
1750{
1751 if (mState.getShaderStorageBlocks().empty())
1752 {
1753 return;
1754 }
1755
1756 ASSERT(mD3DShaderStorageBlocks.empty());
1757
1758 // Assign registers and update sizes.
1759 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1760 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1761 {
1762 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
1763 }
1764
1765 for (const gl::InterfaceBlock &shaderStorageBlock : mState.getShaderStorageBlocks())
1766 {
1767 unsigned int shaderStorageBlockElement =
1768 shaderStorageBlock.isArray ? shaderStorageBlock.arrayElement : 0;
1769
1770 D3DInterfaceBlock d3dShaderStorageBlock;
1771
1772 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1773 {
1774 if (shaderStorageBlock.isActive(shaderType))
1775 {
1776 ASSERT(shadersD3D[shaderType]);
1777 unsigned int baseRegister =
1778 shadersD3D[shaderType]->getShaderStorageBlockRegister(shaderStorageBlock.name);
1779 d3dShaderStorageBlock.mShaderRegisterIndexes[shaderType] =
1780 baseRegister + shaderStorageBlockElement;
1781 }
1782 }
1783
1784 mD3DShaderStorageBlocks.push_back(d3dShaderStorageBlock);
1785 }
1786}
1787
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001788void ProgramD3D::initializeUniformBlocks()
Jamie Madill62d31cb2015-09-11 13:25:51 -04001789{
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001790 if (mState.getUniformBlocks().empty())
Jamie Madill51f522f2016-12-21 15:10:55 -05001791 {
1792 return;
1793 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001794
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001795 ASSERT(mD3DUniformBlocks.empty());
1796
Jamie Madill62d31cb2015-09-11 13:25:51 -04001797 // Assign registers and update sizes.
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001798 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1799 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1800 {
1801 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
1802 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001803
Jiajia Qin729b2c62017-08-14 09:36:11 +08001804 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001805 {
1806 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1807
Qin Jiajiaa602f902018-09-11 14:40:24 +08001808 D3DInterfaceBlock d3dUniformBlock;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001809
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001810 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001811 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001812 if (uniformBlock.isActive(shaderType))
1813 {
1814 ASSERT(shadersD3D[shaderType]);
1815 unsigned int baseRegister =
1816 shadersD3D[shaderType]->getUniformBlockRegister(uniformBlock.name);
1817 d3dUniformBlock.mShaderRegisterIndexes[shaderType] =
1818 baseRegister + uniformBlockElement;
1819 }
Xinghua Caob1239382016-12-13 15:07:05 +08001820 }
1821
Jamie Madill4a3c2342015-10-08 12:58:45 -04001822 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001823 }
1824}
1825
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001826void ProgramD3D::initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001827{
1828 // Compute total default block size
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001829 gl::ShaderMap<unsigned int> shaderRegisters = {};
Jamie Madill62d31cb2015-09-11 13:25:51 -04001830 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001831 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001832 if (d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001833 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001834 continue;
1835 }
1836
Jiawei Shao0661eb82018-06-13 10:51:54 +08001837 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001838 {
1839 if (d3dUniform->isReferencedByShader(shaderType))
Brandon Jonesc9610c52014-08-25 17:02:59 -07001840 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001841 shaderRegisters[shaderType] = std::max(
1842 shaderRegisters[shaderType],
1843 d3dUniform->mShaderRegisterIndexes[shaderType] + d3dUniform->registerCount);
Xinghua Caob1239382016-12-13 15:07:05 +08001844 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001845 }
1846 }
1847
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001848 // We only reset uniform storages for the shader stages available in the program (attached
1849 // shaders in ProgramD3D::link() and linkedShaderStages in ProgramD3D::load()).
Jiawei Shao0661eb82018-06-13 10:51:54 +08001850 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001851 {
Jiawei Shao0661eb82018-06-13 10:51:54 +08001852 mShaderUniformStorages[shaderType].reset(
1853 mRenderer->createUniformStorage(shaderRegisters[shaderType] * 16u));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001854 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001855
1856 // Iterate the uniforms again to assign data pointers to default block uniforms.
1857 for (D3DUniform *d3dUniform : mD3DUniforms)
1858 {
1859 if (d3dUniform->isSampler())
1860 {
Olli Etuaho465835d2017-09-26 13:34:10 +03001861 d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001862 continue;
1863 }
1864
Jiawei Shao0661eb82018-06-13 10:51:54 +08001865 for (gl::ShaderType shaderType : availableShaderStages)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001866 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001867 if (d3dUniform->isReferencedByShader(shaderType))
1868 {
1869 d3dUniform->mShaderData[shaderType] =
1870 mShaderUniformStorages[shaderType]->getDataPointer(
1871 d3dUniform->mShaderRegisterIndexes[shaderType],
1872 d3dUniform->registerElement);
1873 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001874 }
1875 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001876}
1877
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001878void ProgramD3D::updateUniformBufferCache(
1879 const gl::Caps &caps,
1880 const gl::ShaderMap<unsigned int> &reservedShaderRegisterIndexes)
Brandon Jones18bd4102014-09-22 14:21:44 -07001881{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001882 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001883 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001884 return;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001885 }
1886
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001887 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1888 {
1889 mShaderUBOCaches[shaderType].clear();
1890 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001891
Jamie Madill4a3c2342015-10-08 12:58:45 -04001892 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001893 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001894 {
Qin Jiajiaa602f902018-09-11 14:40:24 +08001895 const D3DInterfaceBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001896 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001897
Brandon Jones18bd4102014-09-22 14:21:44 -07001898 // Unnecessary to apply an unreferenced standard or shared UBO
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001899 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones18bd4102014-09-22 14:21:44 -07001900 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001901 if (!uniformBlock.activeInShader(shaderType))
1902 {
1903 continue;
1904 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001905
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001906 unsigned int registerIndex = uniformBlock.mShaderRegisterIndexes[shaderType] -
1907 reservedShaderRegisterIndexes[shaderType];
Jiawei Shao54aafe52018-04-27 14:54:57 +08001908 ASSERT(registerIndex < caps.maxShaderUniformBlocks[shaderType]);
Jamie Madill03260fa2015-06-22 13:57:22 -04001909
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001910 std::vector<int> &shaderUBOcache = mShaderUBOCaches[shaderType];
1911 if (shaderUBOcache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001912 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001913 shaderUBOcache.resize(registerIndex + 1, -1);
Jamie Madill03260fa2015-06-22 13:57:22 -04001914 }
1915
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001916 ASSERT(shaderUBOcache[registerIndex] == -1);
1917 shaderUBOcache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001918 }
1919 }
Jamie Madilld63961d2017-09-12 15:22:57 -04001920}
Brandon Jones18bd4102014-09-22 14:21:44 -07001921
Qin Jiajiaa602f902018-09-11 14:40:24 +08001922unsigned int ProgramD3D::getShaderStorageBufferRegisterIndex(GLuint blockIndex,
1923 gl::ShaderType shaderType) const
1924{
1925 return mD3DShaderStorageBlocks[blockIndex].mShaderRegisterIndexes[shaderType];
1926}
1927
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001928const std::vector<GLint> &ProgramD3D::getShaderUniformBufferCache(gl::ShaderType shaderType) const
Jamie Madilld63961d2017-09-12 15:22:57 -04001929{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001930 return mShaderUBOCaches[shaderType];
Brandon Jones18bd4102014-09-22 14:21:44 -07001931}
1932
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001933void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001934{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001935 mShaderUniformsDirty = mState.getLinkedShaderStages();
Jamie Madill4148fd72017-09-14 15:46:20 -04001936}
1937
1938void ProgramD3D::markUniformsClean()
1939{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001940 mShaderUniformsDirty.reset();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001941}
1942
Jamie Madill334d6152015-10-22 14:00:28 -04001943void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001944{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001945 setUniformInternal(location, count, v, GL_FLOAT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001946}
1947
1948void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1949{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001950 setUniformInternal(location, count, v, GL_FLOAT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001951}
1952
1953void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1954{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001955 setUniformInternal(location, count, v, GL_FLOAT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001956}
1957
1958void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1959{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001960 setUniformInternal(location, count, v, GL_FLOAT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001961}
1962
Jamie Madill334d6152015-10-22 14:00:28 -04001963void ProgramD3D::setUniformMatrix2fv(GLint location,
1964 GLsizei count,
1965 GLboolean transpose,
1966 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001967{
Luc Ferron46bcea52018-05-31 09:48:36 -04001968 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001969}
1970
Jamie Madill334d6152015-10-22 14:00:28 -04001971void ProgramD3D::setUniformMatrix3fv(GLint location,
1972 GLsizei count,
1973 GLboolean transpose,
1974 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001975{
Luc Ferron46bcea52018-05-31 09:48:36 -04001976 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001977}
1978
Jamie Madill334d6152015-10-22 14:00:28 -04001979void ProgramD3D::setUniformMatrix4fv(GLint location,
1980 GLsizei count,
1981 GLboolean transpose,
1982 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001983{
Luc Ferron46bcea52018-05-31 09:48:36 -04001984 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001985}
1986
Jamie Madill334d6152015-10-22 14:00:28 -04001987void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1988 GLsizei count,
1989 GLboolean transpose,
1990 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001991{
Luc Ferron46bcea52018-05-31 09:48:36 -04001992 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001993}
1994
Jamie Madill334d6152015-10-22 14:00:28 -04001995void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1996 GLsizei count,
1997 GLboolean transpose,
1998 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001999{
Luc Ferron46bcea52018-05-31 09:48:36 -04002000 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002001}
2002
Jamie Madill334d6152015-10-22 14:00:28 -04002003void ProgramD3D::setUniformMatrix2x4fv(GLint location,
2004 GLsizei count,
2005 GLboolean transpose,
2006 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002007{
Luc Ferron46bcea52018-05-31 09:48:36 -04002008 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002009}
2010
Jamie Madill334d6152015-10-22 14:00:28 -04002011void ProgramD3D::setUniformMatrix4x2fv(GLint location,
2012 GLsizei count,
2013 GLboolean transpose,
2014 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002015{
Luc Ferron46bcea52018-05-31 09:48:36 -04002016 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002017}
2018
Jamie Madill334d6152015-10-22 14:00:28 -04002019void ProgramD3D::setUniformMatrix3x4fv(GLint location,
2020 GLsizei count,
2021 GLboolean transpose,
2022 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002023{
Luc Ferron46bcea52018-05-31 09:48:36 -04002024 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002025}
2026
Jamie Madill334d6152015-10-22 14:00:28 -04002027void ProgramD3D::setUniformMatrix4x3fv(GLint location,
2028 GLsizei count,
2029 GLboolean transpose,
2030 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002031{
Luc Ferron46bcea52018-05-31 09:48:36 -04002032 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002033}
2034
2035void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
2036{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002037 setUniformInternal(location, count, v, GL_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002038}
2039
2040void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
2041{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002042 setUniformInternal(location, count, v, GL_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002043}
2044
2045void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
2046{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002047 setUniformInternal(location, count, v, GL_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002048}
2049
2050void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
2051{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002052 setUniformInternal(location, count, v, GL_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002053}
2054
2055void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
2056{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002057 setUniformInternal(location, count, v, GL_UNSIGNED_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002058}
2059
2060void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
2061{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002062 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002063}
2064
2065void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
2066{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002067 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002068}
2069
2070void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
2071{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002072 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002073}
2074
jchen103fd614d2018-08-13 12:21:58 +08002075void ProgramD3D::defineUniformsAndAssignRegisters()
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002076{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002077 D3DUniformMap uniformMap;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002078
2079 gl::ShaderBitSet attachedShaders;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002080 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill417df922017-01-12 09:23:07 -05002081 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002082 gl::Shader *shader = mState.getAttachedShader(shaderType);
2083 if (shader)
Jamie Madillfb536032015-09-11 13:19:49 -04002084 {
jchen103fd614d2018-08-13 12:21:58 +08002085 for (const sh::Uniform &uniform : shader->getUniforms())
Xinghua Caob1239382016-12-13 15:07:05 +08002086 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002087 if (uniform.active)
2088 {
2089 defineUniformBase(shader, uniform, &uniformMap);
2090 }
Xinghua Caob1239382016-12-13 15:07:05 +08002091 }
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002092
2093 attachedShaders.set(shader->getType());
Jamie Madillfb536032015-09-11 13:19:49 -04002094 }
2095 }
2096
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002097 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002098 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002099 {
2100 if (!glUniform.isInDefaultBlock())
2101 continue;
2102
Olli Etuahod2551232017-10-26 20:03:33 +03002103 std::string name = glUniform.name;
2104 if (glUniform.isArray())
2105 {
2106 // In the program state, array uniform names include [0] as in the program resource
2107 // spec. Here we don't include it.
2108 // TODO(oetuaho@nvidia.com): consider using the same uniform naming here as in the GL
2109 // layer.
2110 ASSERT(angle::EndsWith(name, "[0]"));
2111 name.resize(name.length() - 3);
2112 }
2113 auto mapEntry = uniformMap.find(name);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002114 ASSERT(mapEntry != uniformMap.end());
2115 mD3DUniforms.push_back(mapEntry->second);
2116 }
2117
Jamie Madill62d31cb2015-09-11 13:25:51 -04002118 assignAllSamplerRegisters();
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002119 // Samplers and readonly images share shader input resource slot, adjust low value of
2120 // readonly image range.
2121 mUsedComputeReadonlyImageRange =
2122 gl::RangeUI(mUsedShaderSamplerRanges[gl::ShaderType::Compute].high(),
2123 mUsedShaderSamplerRanges[gl::ShaderType::Compute].high());
Xinghua Cao26143fd2017-11-01 18:19:05 +08002124 assignAllImageRegisters();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002125 initializeUniformStorage(attachedShaders);
Jamie Madillfb536032015-09-11 13:19:49 -04002126}
2127
Jamie Madill91445bc2015-09-23 16:47:53 -04002128void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002129 const sh::Uniform &uniform,
2130 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04002131{
Xinghua Cao26143fd2017-11-01 18:19:05 +08002132 // Samplers get their registers assigned in assignAllSamplerRegisters, and images get their
2133 // registers assigned in assignAllImageRegisters.
2134 if (gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002135 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002136 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture, nullptr,
2137 uniformMap);
2138 return;
2139 }
2140 else if (gl::IsImageType(uniform.type))
2141 {
2142 if (uniform.readonly)
2143 {
2144 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture,
2145 nullptr, uniformMap);
2146 }
2147 else
2148 {
2149 defineUniform(shader->getType(), uniform, uniform.name,
2150 HLSLRegisterType::UnorderedAccessView, nullptr, uniformMap);
2151 }
2152 mImageBindingMap[uniform.name] = uniform.binding;
2153 return;
2154 }
2155 else if (uniform.isBuiltIn())
2156 {
2157 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, nullptr,
2158 uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04002159 return;
2160 }
2161
Jamie Madill91445bc2015-09-23 16:47:53 -04002162 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
Jamie Madill91445bc2015-09-23 16:47:53 -04002163 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002164 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002165 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002166 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002167
Xinghua Cao26143fd2017-11-01 18:19:05 +08002168 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, &encoder,
2169 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002170}
2171
Jamie Madill62d31cb2015-09-11 13:25:51 -04002172D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2173{
2174 for (D3DUniform *d3dUniform : mD3DUniforms)
2175 {
2176 if (d3dUniform->name == name)
2177 {
2178 return d3dUniform;
2179 }
2180 }
2181
2182 return nullptr;
2183}
2184
Jiawei Shao385b3e02018-03-21 09:43:28 +08002185void ProgramD3D::defineStructUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002186 const std::vector<sh::ShaderVariable> &fields,
2187 const std::string &namePrefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002188 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002189 sh::HLSLBlockEncoder *encoder,
2190 D3DUniformMap *uniformMap)
2191{
2192 if (encoder)
2193 encoder->enterAggregateType();
2194
2195 for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
2196 {
2197 const sh::ShaderVariable &field = fields[fieldIndex];
2198 const std::string &fieldFullName = (namePrefix + "." + field.name);
2199
2200 // Samplers get their registers assigned in assignAllSamplerRegisters.
2201 // Also they couldn't use the same encoder as the rest of the struct, since they are
2202 // extracted out of the struct by the shader translator.
2203 if (gl::IsSamplerType(field.type))
2204 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002205 defineUniform(shaderType, field, fieldFullName, regType, nullptr, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002206 }
2207 else
2208 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002209 defineUniform(shaderType, field, fieldFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002210 }
2211 }
2212
2213 if (encoder)
2214 encoder->exitAggregateType();
2215}
2216
Jiawei Shao385b3e02018-03-21 09:43:28 +08002217void ProgramD3D::defineArrayOfStructsUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002218 const sh::ShaderVariable &uniform,
2219 unsigned int arrayNestingIndex,
2220 const std::string &prefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002221 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002222 sh::HLSLBlockEncoder *encoder,
2223 D3DUniformMap *uniformMap)
2224{
2225 // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
2226 // innermost.
2227 const unsigned int currentArraySize = uniform.getNestedArraySize(arrayNestingIndex);
2228 for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
2229 {
2230 const std::string &elementString = prefix + ArrayString(arrayElement);
2231 if (arrayNestingIndex + 1u < uniform.arraySizes.size())
2232 {
2233 defineArrayOfStructsUniformFields(shaderType, uniform, arrayNestingIndex + 1u,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002234 elementString, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002235 }
2236 else
2237 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002238 defineStructUniformFields(shaderType, uniform.fields, elementString, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002239 uniformMap);
2240 }
2241 }
2242}
2243
Jiawei Shao385b3e02018-03-21 09:43:28 +08002244void ProgramD3D::defineArrayUniformElements(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002245 const sh::ShaderVariable &uniform,
2246 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002247 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002248 sh::HLSLBlockEncoder *encoder,
2249 D3DUniformMap *uniformMap)
2250{
2251 if (encoder)
2252 encoder->enterAggregateType();
2253
2254 sh::ShaderVariable uniformElement = uniform;
2255 uniformElement.arraySizes.pop_back();
2256 for (unsigned int arrayIndex = 0u; arrayIndex < uniform.getOutermostArraySize(); ++arrayIndex)
2257 {
2258 std::string elementFullName = fullName + ArrayString(arrayIndex);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002259 defineUniform(shaderType, uniformElement, elementFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002260 }
2261
2262 if (encoder)
2263 encoder->exitAggregateType();
2264}
2265
Jiawei Shao385b3e02018-03-21 09:43:28 +08002266void ProgramD3D::defineUniform(gl::ShaderType shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002267 const sh::ShaderVariable &uniform,
2268 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002269 const HLSLRegisterType regType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002270 sh::HLSLBlockEncoder *encoder,
2271 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002272{
2273 if (uniform.isStruct())
2274 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002275 if (uniform.isArray())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002276 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002277 defineArrayOfStructsUniformFields(shaderType, uniform, 0u, fullName, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002278 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002279 }
Olli Etuaho465835d2017-09-26 13:34:10 +03002280 else
2281 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002282 defineStructUniformFields(shaderType, uniform.fields, fullName, regType, encoder,
2283 uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002284 }
2285 return;
2286 }
2287 if (uniform.isArrayOfArrays())
2288 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002289 defineArrayUniformElements(shaderType, uniform, fullName, regType, encoder, uniformMap);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002290 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002291 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002292
2293 // Not a struct. Arrays are treated as aggregate types.
2294 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002295 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002296 encoder->enterAggregateType();
2297 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002298
Jamie Madill62d31cb2015-09-11 13:25:51 -04002299 // Advance the uniform offset, to track registers allocation for structs
2300 sh::BlockMemberInfo blockInfo =
Olli Etuaho465835d2017-09-26 13:34:10 +03002301 encoder ? encoder->encodeType(uniform.type, uniform.arraySizes, false)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002302 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002303
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002304 auto uniformMapEntry = uniformMap->find(fullName);
2305 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002306
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002307 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002308 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002309 d3dUniform = uniformMapEntry->second;
2310 }
2311 else
2312 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002313 d3dUniform = new D3DUniform(uniform.type, regType, fullName, uniform.arraySizes, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002314 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002315 }
2316
2317 if (encoder)
2318 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002319 d3dUniform->registerElement =
2320 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002321 unsigned int reg =
2322 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jiawei Shao385b3e02018-03-21 09:43:28 +08002323
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002324 ASSERT(shaderType != gl::ShaderType::InvalidEnum);
2325 d3dUniform->mShaderRegisterIndexes[shaderType] = reg;
Jamie Madillfb536032015-09-11 13:19:49 -04002326
2327 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002328 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002329 {
2330 encoder->exitAggregateType();
2331 }
2332 }
2333}
2334
Jamie Madill134f93d2017-08-31 17:11:00 -04002335// Assume count is already clamped.
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002336template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002337void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
Jamie Madill134f93d2017-08-31 17:11:00 -04002338 GLsizei count,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002339 const T *v,
2340 uint8_t *targetData,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002341 GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002342{
Jamie Madill493f9572018-05-24 19:52:15 -04002343 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2344 const int components = targetUniform->typeInfo.componentCount;
Olli Etuaho1734e172017-10-27 15:30:27 +03002345 const unsigned int arrayElementOffset = locationInfo.arrayIndex;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002346
Jamie Madill33bb7c42017-09-09 23:32:51 -04002347 if (targetUniform->typeInfo.type == uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002348 {
Olli Etuahoc8538042017-09-27 11:20:15 +03002349 T *dest = reinterpret_cast<T *>(targetData) + arrayElementOffset * 4;
Jamie Madill33bb7c42017-09-09 23:32:51 -04002350 const T *source = v;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002351
Jamie Madill33bb7c42017-09-09 23:32:51 -04002352 for (GLint i = 0; i < count; i++, dest += 4, source += components)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002353 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002354 memcpy(dest, source, components * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002355 }
2356 }
Jamie Madill33bb7c42017-09-09 23:32:51 -04002357 else
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002358 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002359 ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType));
Olli Etuahoc8538042017-09-27 11:20:15 +03002360 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElementOffset * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002361
Jamie Madill134f93d2017-08-31 17:11:00 -04002362 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002363 {
Jamie Madill334d6152015-10-22 14:00:28 -04002364 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002365 const T *source = v + (i * components);
2366
2367 for (int c = 0; c < components; c++)
2368 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002369 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002370 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002371 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002372 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002373}
2374
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002375template <typename T>
Jamie Madill33bb7c42017-09-09 23:32:51 -04002376void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002377{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002378 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2379 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2380
Jamie Madill33bb7c42017-09-09 23:32:51 -04002381 if (targetUniform->typeInfo.isSampler)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002382 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002383 ASSERT(uniformType == GL_INT);
Jamie Madill80823cc2017-09-14 15:46:21 -04002384 size_t size = count * sizeof(T);
Jamie Madillacf2f3a2017-11-21 19:22:44 -05002385 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex];
Jamie Madill80823cc2017-09-14 15:46:21 -04002386 if (memcmp(dest, v, size) != 0)
2387 {
2388 memcpy(dest, v, size);
2389 mDirtySamplerMapping = true;
2390 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002391 return;
2392 }
2393
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002394 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002395 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002396 if (targetUniform->mShaderData[shaderType])
2397 {
2398 setUniformImpl(locationInfo, count, v, targetUniform->mShaderData[shaderType],
2399 uniformType);
2400 mShaderUniformsDirty.set(shaderType);
2401 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002402 }
2403}
2404
2405template <int cols, int rows>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002406void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2407 GLsizei countIn,
2408 GLboolean transpose,
Luc Ferron46bcea52018-05-31 09:48:36 -04002409 const GLfloat *value)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002410{
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002411 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Luc Ferron46bcea52018-05-31 09:48:36 -04002412 const gl::VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2413 unsigned int arrayElementOffset = uniformLocation.arrayIndex;
2414 unsigned int elementCount = targetUniform->getArraySizeProduct();
2415
2416 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2417 transpose = !transpose;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002418
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002419 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002420 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002421 if (targetUniform->mShaderData[shaderType])
Jamie Madill80823cc2017-09-14 15:46:21 -04002422 {
Luc Ferron46bcea52018-05-31 09:48:36 -04002423 if (SetFloatUniformMatrix<cols, rows>(arrayElementOffset, elementCount, countIn,
2424 transpose, value,
2425 targetUniform->mShaderData[shaderType]))
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002426 {
2427 mShaderUniformsDirty.set(shaderType);
2428 }
Jamie Madill80823cc2017-09-14 15:46:21 -04002429 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002430 }
2431}
2432
Jamie Madill62d31cb2015-09-11 13:25:51 -04002433void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002434{
Olli Etuaho465835d2017-09-26 13:34:10 +03002435 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002436 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002437 if (mD3DUniforms[uniformIndex]->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002438 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002439 assignSamplerRegisters(uniformIndex);
Jamie Madillfb536032015-09-11 13:19:49 -04002440 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002441 }
2442}
2443
Olli Etuaho465835d2017-09-26 13:34:10 +03002444void ProgramD3D::assignSamplerRegisters(size_t uniformIndex)
Jamie Madillfb536032015-09-11 13:19:49 -04002445{
Olli Etuaho465835d2017-09-26 13:34:10 +03002446 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002447 ASSERT(d3dUniform->isSampler());
Olli Etuaho465835d2017-09-26 13:34:10 +03002448 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2449 // mD3DUniforms. However, the sampler register info is stored in the shader only for the
2450 // outermost array.
2451 std::vector<unsigned int> subscripts;
2452 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2453 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2454 d3dUniform->getArraySizeProduct();
2455
Jiawei Shao467c15f2018-04-24 15:04:26 +08002456 bool hasUniform = false;
2457 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillfb536032015-09-11 13:19:49 -04002458 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002459 if (!mState.getAttachedShader(shaderType))
Xinghua Caob1239382016-12-13 15:07:05 +08002460 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002461 continue;
Xinghua Caob1239382016-12-13 15:07:05 +08002462 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002463
2464 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
2465 if (shaderD3D->hasUniform(baseName))
Xinghua Caob1239382016-12-13 15:07:05 +08002466 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002467 d3dUniform->mShaderRegisterIndexes[shaderType] =
2468 shaderD3D->getUniformRegister(baseName) + registerOffset;
2469 ASSERT(d3dUniform->mShaderRegisterIndexes[shaderType] != GL_INVALID_VALUE);
2470
2471 AssignSamplers(d3dUniform->mShaderRegisterIndexes[shaderType], d3dUniform->typeInfo,
2472 d3dUniform->getArraySizeProduct(), mShaderSamplers[shaderType],
2473 &mUsedShaderSamplerRanges[shaderType]);
2474 hasUniform = true;
Xinghua Caob1239382016-12-13 15:07:05 +08002475 }
Jamie Madillfb536032015-09-11 13:19:49 -04002476 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002477
2478 ASSERT(hasUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002479}
2480
Jamie Madill62d31cb2015-09-11 13:25:51 -04002481// static
2482void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002483 const gl::UniformTypeInfo &typeInfo,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002484 unsigned int samplerCount,
2485 std::vector<Sampler> &outSamplers,
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002486 gl::RangeUI *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002487{
2488 unsigned int samplerIndex = startSamplerIndex;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002489 unsigned int low = outUsedRange->low();
2490 unsigned int high = outUsedRange->high();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002491
2492 do
2493 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002494 ASSERT(samplerIndex < outSamplers.size());
2495 Sampler *sampler = &outSamplers[samplerIndex];
2496 sampler->active = true;
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002497 sampler->textureType = gl::FromGLenum<gl::TextureType>(typeInfo.textureType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002498 sampler->logicalTextureUnit = 0;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002499 low = std::min(samplerIndex, low);
2500 high = std::max(samplerIndex + 1, high);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002501 samplerIndex++;
2502 } while (samplerIndex < startSamplerIndex + samplerCount);
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002503
2504 ASSERT(low < high);
2505 *outUsedRange = gl::RangeUI(low, high);
Brandon Jones18bd4102014-09-22 14:21:44 -07002506}
2507
Xinghua Cao26143fd2017-11-01 18:19:05 +08002508void ProgramD3D::assignAllImageRegisters()
2509{
2510 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
2511 {
2512 if (mD3DUniforms[uniformIndex]->isImage())
2513 {
2514 assignImageRegisters(uniformIndex);
2515 }
2516 }
2517}
2518
2519void ProgramD3D::assignImageRegisters(size_t uniformIndex)
2520{
2521 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
2522 ASSERT(d3dUniform->isImage());
2523 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2524 // mD3DUniforms. However, the image register info is stored in the shader only for the
2525 // outermost array.
2526 std::vector<unsigned int> subscripts;
2527 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2528 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2529 d3dUniform->getArraySizeProduct();
2530
Jiawei Shao385b3e02018-03-21 09:43:28 +08002531 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002532 if (computeShader)
2533 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002534 const ShaderD3D *computeShaderD3D =
2535 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Cao26143fd2017-11-01 18:19:05 +08002536 ASSERT(computeShaderD3D->hasUniform(baseName));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002537 d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] =
Xinghua Cao26143fd2017-11-01 18:19:05 +08002538 computeShaderD3D->getUniformRegister(baseName) + registerOffset;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002539 ASSERT(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] != GL_INVALID_INDEX);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002540 auto bindingIter = mImageBindingMap.find(baseName);
2541 ASSERT(bindingIter != mImageBindingMap.end());
2542 if (d3dUniform->regType == HLSLRegisterType::Texture)
2543 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002544 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2545 bindingIter->second, d3dUniform->getArraySizeProduct(), mReadonlyImagesCS,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002546 &mUsedComputeReadonlyImageRange);
2547 }
2548 else if (d3dUniform->regType == HLSLRegisterType::UnorderedAccessView)
2549 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002550 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2551 bindingIter->second, d3dUniform->getArraySizeProduct(), mImagesCS,
2552 &mUsedComputeImageRange);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002553 }
2554 else
2555 {
2556 UNREACHABLE();
2557 }
2558 }
2559 else
2560 {
2561 // TODO(xinghua.cao@intel.com): Implement image variables in vertex shader and pixel shader.
2562 UNIMPLEMENTED();
2563 }
2564}
2565
2566// static
2567void ProgramD3D::AssignImages(unsigned int startImageIndex,
2568 int startLogicalImageUnit,
2569 unsigned int imageCount,
2570 std::vector<Image> &outImages,
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002571 gl::RangeUI *outUsedRange)
Xinghua Cao26143fd2017-11-01 18:19:05 +08002572{
2573 unsigned int imageIndex = startImageIndex;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002574 unsigned int low = outUsedRange->low();
2575 unsigned int high = outUsedRange->high();
2576
Xinghua Cao26143fd2017-11-01 18:19:05 +08002577 // If declare without a binding qualifier, any uniform image variable (include all elements of
2578 // unbound image array) shoud be bound to unit zero.
2579 if (startLogicalImageUnit == -1)
2580 {
2581 ASSERT(imageIndex < outImages.size());
2582 Image *image = &outImages[imageIndex];
2583 image->active = true;
2584 image->logicalImageUnit = 0;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002585 low = std::min(imageIndex, low);
2586 high = std::max(imageIndex + 1, high);
2587 ASSERT(low < high);
2588 *outUsedRange = gl::RangeUI(low, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002589 return;
2590 }
2591
2592 unsigned int logcalImageUnit = startLogicalImageUnit;
2593 do
2594 {
2595 ASSERT(imageIndex < outImages.size());
2596 Image *image = &outImages[imageIndex];
2597 image->active = true;
2598 image->logicalImageUnit = logcalImageUnit;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002599 low = std::min(imageIndex, low);
2600 high = std::max(imageIndex + 1, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002601 imageIndex++;
2602 logcalImageUnit++;
2603 } while (imageIndex < startImageIndex + imageCount);
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002604
2605 ASSERT(low < high);
2606 *outUsedRange = gl::RangeUI(low, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002607}
2608
Brandon Jonesc9610c52014-08-25 17:02:59 -07002609void ProgramD3D::reset()
2610{
Xinghua Caob1239382016-12-13 15:07:05 +08002611 mVertexExecutables.clear();
2612 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002613
Xinghua Caob1239382016-12-13 15:07:05 +08002614 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002615 {
Xinghua Caob1239382016-12-13 15:07:05 +08002616 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002617 }
Brandon Joneseb994362014-09-24 10:27:28 -07002618
Xinghua Caob1239382016-12-13 15:07:05 +08002619 mComputeExecutable.reset(nullptr);
2620
Jiawei Shao467c15f2018-04-24 15:04:26 +08002621 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2622 {
2623 mShaderHLSL[shaderType].clear();
2624 mShaderWorkarounds[shaderType] = CompilerWorkaroundsD3D();
2625 }
Brandon Jones22502d52014-08-29 16:58:36 -07002626
Xinghua Cao26143fd2017-11-01 18:19:05 +08002627 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002628 mHasANGLEMultiviewEnabled = false;
2629 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002630 mPixelShaderKey.clear();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002631 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002632 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002633
Jamie Madill62d31cb2015-09-11 13:25:51 -04002634 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002635 mD3DUniformBlocks.clear();
Qin Jiajiaa602f902018-09-11 14:40:24 +08002636 mD3DShaderStorageBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002637
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002638 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2639 {
2640 mShaderUniformStorages[shaderType].reset();
Jiawei Shao467c15f2018-04-24 15:04:26 +08002641 mShaderSamplers[shaderType].clear();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002642 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002643
Xinghua Cao26143fd2017-11-01 18:19:05 +08002644 mImagesCS.clear();
2645 mReadonlyImagesCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002646
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002647 mUsedShaderSamplerRanges.fill({0, 0});
Xinghua Cao26143fd2017-11-01 18:19:05 +08002648 mDirtySamplerMapping = true;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002649 mUsedComputeImageRange = {0, 0};
2650 mUsedComputeReadonlyImageRange = {0, 0};
Jamie Madill437d2662014-12-05 14:23:35 -05002651
Jamie Madill8047c0d2016-03-07 13:02:12 -05002652 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002653
Jamie Madill9fc36822015-11-18 13:08:07 -05002654 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002655
2656 mGeometryShaderPreamble.clear();
Jamie Madill561ed3a2017-08-31 16:48:09 -04002657
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002658 markUniformsClean();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002659
2660 mCachedPixelExecutableIndex.reset();
2661 mCachedVertexExecutableIndex.reset();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002662}
2663
Geoff Lang7dd2e102014-11-10 15:19:26 -05002664unsigned int ProgramD3D::getSerial() const
2665{
2666 return mSerial;
2667}
2668
2669unsigned int ProgramD3D::issueSerial()
2670{
2671 return mCurrentSerial++;
2672}
2673
jchen103fd614d2018-08-13 12:21:58 +08002674void ProgramD3D::initAttribLocationsToD3DSemantic()
Jamie Madill63805b42015-08-25 13:17:39 -04002675{
Jiawei Shao385b3e02018-03-21 09:43:28 +08002676 gl::Shader *vertexShader = mState.getAttachedShader(gl::ShaderType::Vertex);
Jamie Madill63805b42015-08-25 13:17:39 -04002677 ASSERT(vertexShader != nullptr);
2678
2679 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002680 int semanticIndex = 0;
jchen103fd614d2018-08-13 12:21:58 +08002681 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes())
Jamie Madill63805b42015-08-25 13:17:39 -04002682 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002683 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002684 GLuint location = mState.getAttributeLocation(attribute.name);
2685 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002686
Jamie Madill8047c0d2016-03-07 13:02:12 -05002687 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002688 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002689 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002690 }
2691 }
Jamie Madill437d2662014-12-05 14:23:35 -05002692}
2693
Jamie Madilla779b612017-07-24 11:46:05 -04002694void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002695{
Jamie Madilla779b612017-07-24 11:46:05 -04002696 if (mCurrentVertexArrayStateSerial == associatedSerial)
2697 {
2698 return;
2699 }
2700
2701 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002702 mCachedInputLayout.clear();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002703
Jamie Madilld3dfda22015-07-06 08:28:49 -04002704 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002705
Jamie Madill6de51852017-04-12 09:53:01 -04002706 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002707 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002708 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002709
Jamie Madill8047c0d2016-03-07 13:02:12 -05002710 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002711 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002712 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002713 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002714 mCachedInputLayout.resize(d3dSemantic + 1, gl::VERTEX_FORMAT_INVALID);
Jamie Madillbd136f92015-08-10 14:51:37 -04002715 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002716 mCachedInputLayout[d3dSemantic] =
2717 GetVertexFormatType(vertexAttributes[locationIndex],
2718 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002719 }
2720 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002721
2722 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04002723
2724 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002725}
2726
2727void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2728 const gl::Framebuffer *framebuffer)
2729{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002730 mPixelShaderOutputLayoutCache.clear();
2731
2732 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
2733 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
2734
2735 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
2736 {
2737 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
2738
2739 if (colorbuffer)
2740 {
2741 auto binding = colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
2742 : colorbuffer->getBinding();
2743 mPixelShaderOutputLayoutCache.push_back(binding);
2744 }
2745 else
2746 {
2747 mPixelShaderOutputLayoutCache.push_back(GL_NONE);
2748 }
2749 }
2750
2751 updateCachedPixelExecutableIndex();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002752}
2753
Jamie Madill192745a2016-12-22 15:58:21 -05002754void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2755 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002756{
Jamie Madill9fc36822015-11-18 13:08:07 -05002757 const std::string &varyingSemantic =
2758 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2759
Jamie Madillccdf74b2015-08-18 10:46:12 -04002760 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002761 mStreamOutVaryings.clear();
2762
Jamie Madill48ef11b2016-04-27 15:21:52 -04002763 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002764 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2765 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002766 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002767 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2768 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002769 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002770 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002771 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002772 mStreamOutVaryings.emplace_back(builtins.glPosition.semantic,
2773 builtins.glPosition.index, 4, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002774 }
2775 }
2776 else if (tfVaryingName == "gl_FragCoord")
2777 {
2778 if (builtins.glFragCoord.enabled)
2779 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002780 mStreamOutVaryings.emplace_back(builtins.glFragCoord.semantic,
2781 builtins.glFragCoord.index, 4, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002782 }
2783 }
2784 else if (tfVaryingName == "gl_PointSize")
2785 {
2786 if (builtins.glPointSize.enabled)
2787 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002788 mStreamOutVaryings.emplace_back("PSIZE", 0, 1, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002789 }
2790 }
2791 else
2792 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002793 const auto &registerInfos = varyingPacking.getRegisterList();
2794 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex)
Jamie Madill9fc36822015-11-18 13:08:07 -05002795 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002796 const auto &registerInfo = registerInfos[registerIndex];
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002797 const auto &varying = *registerInfo.packedVarying->varying;
2798 GLenum transposedType = gl::TransposeMatrixType(varying.type);
2799 int componentCount = gl::VariableColumnCount(transposedType);
jchen108225e732017-11-14 16:29:03 +08002800 ASSERT(!varying.isBuiltIn() && !varying.isStruct());
Jamie Madill55c25d02015-11-18 13:08:08 -05002801
Jamie Madill9fc36822015-11-18 13:08:07 -05002802 // There can be more than one register assigned to a particular varying, and each
2803 // register needs its own stream out entry.
jchen108225e732017-11-14 16:29:03 +08002804 if (registerInfo.tfVaryingName() == tfVaryingName)
Jamie Madill9fc36822015-11-18 13:08:07 -05002805 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002806 mStreamOutVaryings.emplace_back(varyingSemantic, registerIndex, componentCount,
2807 outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002808 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002809 }
2810 }
2811 }
2812}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002813
2814D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2815{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002816 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002817}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002818
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002819const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2820{
2821 return mD3DUniforms[mState.getUniformLocations()[location].index];
2822}
2823
Sami Väisänen46eaa942016-06-29 10:26:37 +03002824void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2825 GLenum genMode,
2826 GLint components,
2827 const GLfloat *coeffs)
2828{
2829 UNREACHABLE();
2830}
2831
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002832bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2833{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002834 return mCachedVertexExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002835}
2836
Jamie Madill493f9572018-05-24 19:52:15 -04002837bool ProgramD3D::hasGeometryExecutableForPrimitiveType(gl::PrimitiveMode drawMode)
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002838{
2839 if (!usesGeometryShader(drawMode))
2840 {
2841 // No shader necessary mean we have the required (null) executable.
2842 return true;
2843 }
2844
Jamie Madill04796cd2018-05-24 19:52:16 -04002845 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002846 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2847}
2848
2849bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2850{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002851 return mCachedPixelExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002852}
2853
Jamie Madill54164b02017-08-28 15:17:37 -04002854template <typename DestT>
2855void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2856{
2857 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2858 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2859
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002860 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Olli Etuaho1734e172017-10-27 15:30:27 +03002861 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.arrayIndex);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002862
2863 if (gl::IsMatrixType(uniform.type))
2864 {
Luc Ferron48cdc2e2018-05-31 09:58:34 -04002865 GetMatrixUniform(uniform.type, dataOut, reinterpret_cast<const DestT *>(srcPointer), true);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002866 }
2867 else
2868 {
2869 memcpy(dataOut, srcPointer, uniform.getElementSize());
2870 }
Jamie Madill54164b02017-08-28 15:17:37 -04002871}
2872
2873void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2874{
2875 getUniformInternal(location, params);
2876}
2877
2878void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2879{
2880 getUniformInternal(location, params);
2881}
2882
2883void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2884{
2885 getUniformInternal(location, params);
2886}
2887
Jamie Madill0e7f1732017-09-09 23:32:50 -04002888void ProgramD3D::updateCachedVertexExecutableIndex()
2889{
2890 mCachedVertexExecutableIndex.reset();
2891 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2892 {
2893 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2894 {
2895 mCachedVertexExecutableIndex = executableIndex;
2896 break;
2897 }
2898 }
2899}
2900
2901void ProgramD3D::updateCachedPixelExecutableIndex()
2902{
2903 mCachedPixelExecutableIndex.reset();
2904 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2905 {
2906 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2907 {
2908 mCachedPixelExecutableIndex = executableIndex;
2909 break;
2910 }
2911 }
2912}
2913
jchen103fd614d2018-08-13 12:21:58 +08002914void ProgramD3D::linkResources(const gl::ProgramLinkedResources &resources)
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002915{
2916 UniformBlockInfo uniformBlockInfo;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002917 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002918 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002919 gl::Shader *shader = mState.getAttachedShader(shaderType);
2920 if (shader)
2921 {
jchen103fd614d2018-08-13 12:21:58 +08002922 uniformBlockInfo.getShaderBlockInfo(shader);
Jiawei Shao385b3e02018-03-21 09:43:28 +08002923 }
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002924 }
2925
2926 // Gather interface block info.
2927 auto getUniformBlockSize = [&uniformBlockInfo](const std::string &name,
2928 const std::string &mappedName, size_t *sizeOut) {
2929 return uniformBlockInfo.getBlockSize(name, mappedName, sizeOut);
2930 };
2931
2932 auto getUniformBlockMemberInfo = [&uniformBlockInfo](const std::string &name,
2933 const std::string &mappedName,
2934 sh::BlockMemberInfo *infoOut) {
2935 return uniformBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
2936 };
2937
2938 resources.uniformBlockLinker.linkBlocks(getUniformBlockSize, getUniformBlockMemberInfo);
2939 initializeUniformBlocks();
2940
2941 // TODO(jiajia.qin@intel.com): Determine correct shader storage block info.
2942 auto getShaderStorageBlockSize = [](const std::string &name, const std::string &mappedName,
2943 size_t *sizeOut) {
2944 *sizeOut = 0;
2945 return true;
2946 };
2947
2948 auto getShaderStorageBlockMemberInfo =
2949 [](const std::string &name, const std::string &mappedName, sh::BlockMemberInfo *infoOut) {
2950 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
2951 return true;
2952 };
2953
2954 resources.shaderStorageBlockLinker.linkBlocks(getShaderStorageBlockSize,
2955 getShaderStorageBlockMemberInfo);
Qin Jiajiaa602f902018-09-11 14:40:24 +08002956 initializeShaderStorageBlocks();
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002957}
2958
Jamie Madill8047c0d2016-03-07 13:02:12 -05002959} // namespace rx