blob: 5712c52aba1066a3178adbd2e9829baea16a8aa1 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
Geoff Langeeba6e12014-02-03 13:12:30 -05003// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
Jamie Madille261b442014-06-25 12:42:21 -040019#include "libGLESv2/FramebufferAttachment.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000020#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000021#include "libGLESv2/Program.h"
22#include "libGLESv2/ProgramBinary.h"
23#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000024#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000025#include "libGLESv2/ResourceManager.h"
Brandon Jonesc7a41042014-06-23 12:03:25 -070026#include "libGLESv2/renderer/d3d/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000027#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000028#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040029#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040030#include "libGLESv2/Sampler.h"
Jamie Madill1fc7e2c2014-01-21 16:47:10 -050031#include "libGLESv2/validationES.h"
Geoff Langc8058452014-02-03 12:04:11 -050032#include "libGLESv2/TransformFeedback.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000033
34#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000035
36#undef near
37#undef far
38
39namespace gl
40{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000041
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000042Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000043{
44 ASSERT(robustAccess == false); // Unimplemented
45
Jamie Madill33dc8432013-07-26 11:55:05 -040046 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000047
48 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
49
Geoff Langc0b9ef42014-07-02 10:02:37 -040050 mCaps = mRenderer->getRendererCaps();
51 mTextureCaps = mRenderer->getRendererTextureCaps();
52 mExtensions = mRenderer->getRendererExtensions();
53
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000054 mClientVersion = clientVersion;
55
apatrick@chromium.org144f2802012-07-12 01:42:34 +000056 mState.depthClearValue = 1.0f;
57 mState.stencilClearValue = 0;
58
Geoff Lang0550d032014-01-30 11:29:07 -050059 mState.rasterizer.rasterizerDiscard = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000060 mState.rasterizer.cullFace = false;
61 mState.rasterizer.cullMode = GL_BACK;
62 mState.rasterizer.frontFace = GL_CCW;
63 mState.rasterizer.polygonOffsetFill = false;
64 mState.rasterizer.polygonOffsetFactor = 0.0f;
65 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000066 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040067 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000068 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000069 mState.scissor.x = 0;
70 mState.scissor.y = 0;
71 mState.scissor.width = 0;
72 mState.scissor.height = 0;
73
74 mState.blend.blend = false;
75 mState.blend.sourceBlendRGB = GL_ONE;
76 mState.blend.sourceBlendAlpha = GL_ONE;
77 mState.blend.destBlendRGB = GL_ZERO;
78 mState.blend.destBlendAlpha = GL_ZERO;
79 mState.blend.blendEquationRGB = GL_FUNC_ADD;
80 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
81 mState.blend.sampleAlphaToCoverage = false;
82 mState.blend.dither = true;
83
apatrick@chromium.org144f2802012-07-12 01:42:34 +000084 mState.blendColor.red = 0;
85 mState.blendColor.green = 0;
86 mState.blendColor.blue = 0;
87 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000088
89 mState.depthStencil.depthTest = false;
90 mState.depthStencil.depthFunc = GL_LESS;
91 mState.depthStencil.depthMask = true;
92 mState.depthStencil.stencilTest = false;
93 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000094 mState.depthStencil.stencilMask = -1;
95 mState.depthStencil.stencilWritemask = -1;
96 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000097 mState.depthStencil.stencilBackMask = - 1;
98 mState.depthStencil.stencilBackWritemask = -1;
99 mState.depthStencil.stencilFail = GL_KEEP;
100 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
101 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
102 mState.depthStencil.stencilBackFail = GL_KEEP;
103 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
104 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
105
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000106 mState.stencilRef = 0;
107 mState.stencilBackRef = 0;
108
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000109 mState.sampleCoverage = false;
110 mState.sampleCoverageValue = 1.0f;
111 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000112 mState.generateMipmapHint = GL_DONT_CARE;
113 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
114
115 mState.lineWidth = 1.0f;
116
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000117 mState.viewport.x = 0;
118 mState.viewport.y = 0;
119 mState.viewport.width = 0;
120 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000121 mState.zNear = 0.0f;
122 mState.zFar = 1.0f;
123
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000124 mState.blend.colorMaskRed = true;
125 mState.blend.colorMaskGreen = true;
126 mState.blend.colorMaskBlue = true;
127 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000128
Geoff Lang7dca1862013-07-30 16:30:46 -0400129 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
130 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
131 {
132 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
133 }
134
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000135 if (shareContext != NULL)
136 {
137 mResourceManager = shareContext->mResourceManager;
138 mResourceManager->addRef();
139 }
140 else
141 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000142 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000143 }
144
145 // [OpenGL ES 2.0.24] section 3.7 page 83:
146 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
147 // and cube map texture state vectors respectively associated with them.
148 // In order that access to these initial textures not be lost, they are treated as texture
149 // objects all of whose names are 0.
150
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000151 mTexture2DZero.set(new Texture2D(mRenderer, 0));
152 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000153 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000154 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000155
Jamie Madilldc356042013-07-19 16:36:57 -0400156 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
157 {
158 mState.samplers[textureUnit] = 0;
159 }
160
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000161 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400162 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000163 bindArrayBuffer(0);
164 bindElementArrayBuffer(0);
165 bindTextureCubeMap(0);
166 bindTexture2D(0);
167 bindReadFramebuffer(0);
168 bindDrawFramebuffer(0);
169 bindRenderbuffer(0);
170
Geoff Lang37dde692014-01-31 16:34:54 -0500171 mState.activeQueries[GL_ANY_SAMPLES_PASSED].set(NULL);
172 mState.activeQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(NULL);
173 mState.activeQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(NULL);
174
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000175 bindGenericUniformBuffer(0);
176 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
177 {
178 bindIndexedUniformBuffer(0, i, 0, -1);
179 }
180
181 bindGenericTransformFeedbackBuffer(0);
182 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
183 {
184 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
185 }
186
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000187 bindCopyReadBuffer(0);
188 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000189 bindPixelPackBuffer(0);
190 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000191
Geoff Langc8058452014-02-03 12:04:11 -0500192 // [OpenGL ES 3.0.2] section 2.14.1 pg 85:
193 // In the initial state, a default transform feedback object is bound and treated as
194 // a transform feedback object with a name of zero. That object is bound any time
195 // BindTransformFeedback is called with id of zero
196 mTransformFeedbackZero.set(new TransformFeedback(0));
197 bindTransformFeedback(0);
198
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000199 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000200 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000201
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000202 mInvalidEnum = false;
203 mInvalidValue = false;
204 mInvalidOperation = false;
205 mOutOfMemory = false;
206 mInvalidFramebufferOperation = false;
207
208 mHasBeenCurrent = false;
209 mContextLost = false;
210 mResetStatus = GL_NO_ERROR;
211 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
212 mRobustAccess = robustAccess;
213
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000214 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000215}
216
217Context::~Context()
218{
219 if (mState.currentProgram != 0)
220 {
221 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
222 if (programObject)
223 {
224 programObject->release();
225 }
226 mState.currentProgram = 0;
227 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000228 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000229
230 while (!mFramebufferMap.empty())
231 {
232 deleteFramebuffer(mFramebufferMap.begin()->first);
233 }
234
Jamie Madill33dc8432013-07-26 11:55:05 -0400235 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000236 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400237 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000238 }
239
240 while (!mQueryMap.empty())
241 {
242 deleteQuery(mQueryMap.begin()->first);
243 }
244
Jamie Madill57a89722013-07-02 11:57:03 -0400245 while (!mVertexArrayMap.empty())
246 {
247 deleteVertexArray(mVertexArrayMap.begin()->first);
248 }
249
Geoff Langc8058452014-02-03 12:04:11 -0500250 mTransformFeedbackZero.set(NULL);
251 while (!mTransformFeedbackMap.empty())
252 {
253 deleteTransformFeedback(mTransformFeedbackMap.begin()->first);
254 }
255
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000256 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
257 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000258 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000259 {
260 mState.samplerTexture[type][sampler].set(NULL);
261 }
262 }
263
264 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
265 {
266 mIncompleteTextures[type].set(NULL);
267 }
268
Jamie Madilla857c362013-07-02 11:57:02 -0400269 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
270 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000271 {
Jamie Madilla857c362013-07-02 11:57:02 -0400272 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000273 }
274
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000275 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000276 mState.renderbuffer.set(NULL);
277
Geoff Langc8058452014-02-03 12:04:11 -0500278 mState.transformFeedback.set(NULL);
279
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000280 mTexture2DZero.set(NULL);
281 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000282 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000283 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000284
Geoff Lang37dde692014-01-31 16:34:54 -0500285 for (State::ActiveQueryMap::iterator i = mState.activeQueries.begin(); i != mState.activeQueries.end(); i++)
286 {
287 i->second.set(NULL);
288 }
289
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000290 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000291 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
292 {
293 mState.uniformBuffers[i].set(NULL);
294 }
295
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000296 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000297 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
298 {
299 mState.transformFeedbackBuffers[i].set(NULL);
300 }
301
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000302 mState.copyReadBuffer.set(NULL);
303 mState.copyWriteBuffer.set(NULL);
304
Jamie Madill950a7752013-09-18 14:36:18 -0400305 mState.pack.pixelBuffer.set(NULL);
306 mState.unpack.pixelBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000307
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000308 mResourceManager->release();
309}
310
daniel@transgaming.comad629872012-11-28 19:32:06 +0000311void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000312{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000313 if (!mHasBeenCurrent)
314 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000315 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000316 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000317
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000318 mNumCompressedTextureFormats = 0;
Geoff Langc0b9ef42014-07-02 10:02:37 -0400319 if (mExtensions.textureCompressionDXT1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000320 {
321 mNumCompressedTextureFormats += 2;
322 }
Geoff Langc0b9ef42014-07-02 10:02:37 -0400323 if (mExtensions.textureCompressionDXT3)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000324 {
325 mNumCompressedTextureFormats += 1;
326 }
Geoff Langc0b9ef42014-07-02 10:02:37 -0400327 if (mExtensions.textureCompressionDXT5)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000328 {
329 mNumCompressedTextureFormats += 1;
330 }
331
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000332 initRendererString();
Geoff Langcec35902014-04-16 10:52:36 -0400333 initExtensionStrings();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000334
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000335 mState.viewport.x = 0;
336 mState.viewport.y = 0;
337 mState.viewport.width = surface->getWidth();
338 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000339
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000340 mState.scissor.x = 0;
341 mState.scissor.y = 0;
342 mState.scissor.width = surface->getWidth();
343 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000344
345 mHasBeenCurrent = true;
346 }
347
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000348 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000349 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000350
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000351 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
352 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000353 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000354
355 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000356
357 // Store the current client version in the renderer
358 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000359}
360
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000361// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000362void Context::markContextLost()
363{
364 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
365 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
366 mContextLost = true;
367}
368
369bool Context::isContextLost()
370{
371 return mContextLost;
372}
373
Geoff Lang0550d032014-01-30 11:29:07 -0500374void Context::setCap(GLenum cap, bool enabled)
375{
376 switch (cap)
377 {
378 case GL_CULL_FACE: setCullFace(enabled); break;
379 case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
380 case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
381 case GL_SAMPLE_COVERAGE: setSampleCoverage(enabled); break;
382 case GL_SCISSOR_TEST: setScissorTest(enabled); break;
383 case GL_STENCIL_TEST: setStencilTest(enabled); break;
384 case GL_DEPTH_TEST: setDepthTest(enabled); break;
385 case GL_BLEND: setBlend(enabled); break;
386 case GL_DITHER: setDither(enabled); break;
387 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); break;
388 case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
389 default: UNREACHABLE();
390 }
391}
392
393bool Context::getCap(GLenum cap)
394{
395 switch (cap)
396 {
397 case GL_CULL_FACE: return isCullFaceEnabled();
398 case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
399 case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
400 case GL_SAMPLE_COVERAGE: return isSampleCoverageEnabled();
401 case GL_SCISSOR_TEST: return isScissorTestEnabled();
402 case GL_STENCIL_TEST: return isStencilTestEnabled();
403 case GL_DEPTH_TEST: return isDepthTestEnabled();
404 case GL_BLEND: return isBlendEnabled();
405 case GL_DITHER: return isDitherEnabled();
406 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); return false;
407 case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
408 default: UNREACHABLE(); return false;
409 }
410}
411
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000412void Context::setClearColor(float red, float green, float blue, float alpha)
413{
414 mState.colorClearValue.red = red;
415 mState.colorClearValue.green = green;
416 mState.colorClearValue.blue = blue;
417 mState.colorClearValue.alpha = alpha;
418}
419
420void Context::setClearDepth(float depth)
421{
422 mState.depthClearValue = depth;
423}
424
425void Context::setClearStencil(int stencil)
426{
427 mState.stencilClearValue = stencil;
428}
429
Geoff Lang0550d032014-01-30 11:29:07 -0500430void Context::setRasterizerDiscard(bool enabled)
431{
432 mState.rasterizer.rasterizerDiscard = enabled;
433}
434
435bool Context::isRasterizerDiscardEnabled() const
436{
437 return mState.rasterizer.rasterizerDiscard;
438}
439
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000440void Context::setCullFace(bool enabled)
441{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000442 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000443}
444
445bool Context::isCullFaceEnabled() const
446{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000447 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000448}
449
450void Context::setCullMode(GLenum mode)
451{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000452 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000453}
454
455void Context::setFrontFace(GLenum front)
456{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000457 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000458}
459
460void Context::setDepthTest(bool enabled)
461{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000462 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000463}
464
465bool Context::isDepthTestEnabled() const
466{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000467 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000468}
469
470void Context::setDepthFunc(GLenum depthFunc)
471{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000472 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000473}
474
475void Context::setDepthRange(float zNear, float zFar)
476{
477 mState.zNear = zNear;
478 mState.zFar = zFar;
479}
480
481void Context::setBlend(bool enabled)
482{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000483 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000484}
485
486bool Context::isBlendEnabled() const
487{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000488 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000489}
490
491void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
492{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000493 mState.blend.sourceBlendRGB = sourceRGB;
494 mState.blend.destBlendRGB = destRGB;
495 mState.blend.sourceBlendAlpha = sourceAlpha;
496 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000497}
498
499void Context::setBlendColor(float red, float green, float blue, float alpha)
500{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000501 mState.blendColor.red = red;
502 mState.blendColor.green = green;
503 mState.blendColor.blue = blue;
504 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000505}
506
507void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
508{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000509 mState.blend.blendEquationRGB = rgbEquation;
510 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000511}
512
513void Context::setStencilTest(bool enabled)
514{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000515 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000516}
517
518bool Context::isStencilTestEnabled() const
519{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000520 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000521}
522
523void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
524{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000525 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000526 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000527 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000528}
529
530void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
531{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000532 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000533 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000534 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000535}
536
537void Context::setStencilWritemask(GLuint stencilWritemask)
538{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000539 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000540}
541
542void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
543{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000544 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000545}
546
547void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
548{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000549 mState.depthStencil.stencilFail = stencilFail;
550 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
551 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000552}
553
554void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
555{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000556 mState.depthStencil.stencilBackFail = stencilBackFail;
557 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
558 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000559}
560
Jamie Madillac528012014-06-20 13:21:23 -0400561const gl::DepthStencilState &Context::getDepthStencilState() const
562{
563 return mState.depthStencil;
564}
565
566GLint Context::getStencilRef() const
567{
568 return mState.stencilRef;
569}
570
571GLint Context::getStencilBackRef() const
572{
573 return mState.stencilBackRef;
574}
575
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000576void Context::setPolygonOffsetFill(bool enabled)
577{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000578 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000579}
580
581bool Context::isPolygonOffsetFillEnabled() const
582{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000583 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000584}
585
586void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
587{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000588 // An application can pass NaN values here, so handle this gracefully
589 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
590 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000591}
592
593void Context::setSampleAlphaToCoverage(bool enabled)
594{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000595 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000596}
597
598bool Context::isSampleAlphaToCoverageEnabled() const
599{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000600 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000601}
602
603void Context::setSampleCoverage(bool enabled)
604{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000605 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000606}
607
608bool Context::isSampleCoverageEnabled() const
609{
610 return mState.sampleCoverage;
611}
612
613void Context::setSampleCoverageParams(GLclampf value, bool invert)
614{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000615 mState.sampleCoverageValue = value;
616 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000617}
618
619void Context::setScissorTest(bool enabled)
620{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000621 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000622}
623
624bool Context::isScissorTestEnabled() const
625{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000626 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000627}
628
629void Context::setDither(bool enabled)
630{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000631 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000632}
633
634bool Context::isDitherEnabled() const
635{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000636 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000637}
638
639void Context::setLineWidth(GLfloat width)
640{
641 mState.lineWidth = width;
642}
643
644void Context::setGenerateMipmapHint(GLenum hint)
645{
646 mState.generateMipmapHint = hint;
647}
648
649void Context::setFragmentShaderDerivativeHint(GLenum hint)
650{
651 mState.fragmentShaderDerivativeHint = hint;
652 // TODO: Propagate the hint to shader translator so we can write
653 // ddx, ddx_coarse, or ddx_fine depending on the hint.
654 // Ignore for now. It is valid for implementations to ignore hint.
655}
656
657void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
658{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000659 mState.viewport.x = x;
660 mState.viewport.y = y;
661 mState.viewport.width = width;
662 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000663}
664
665void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
666{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000667 mState.scissor.x = x;
668 mState.scissor.y = y;
669 mState.scissor.width = width;
670 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000671}
672
Geoff Langc8325162013-08-09 13:26:56 -0400673void Context::getScissorParams(GLint *x, GLint *y, GLsizei *width, GLsizei *height)
674{
675 *x = mState.scissor.x;
676 *y = mState.scissor.y;
677 *width = mState.scissor.width;
678 *height = mState.scissor.height;
679}
680
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000681void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
682{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000683 mState.blend.colorMaskRed = red;
684 mState.blend.colorMaskGreen = green;
685 mState.blend.colorMaskBlue = blue;
686 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000687}
688
689void Context::setDepthMask(bool mask)
690{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000691 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000692}
693
694void Context::setActiveSampler(unsigned int active)
695{
696 mState.activeSampler = active;
697}
698
699GLuint Context::getReadFramebufferHandle() const
700{
701 return mState.readFramebuffer;
702}
703
704GLuint Context::getDrawFramebufferHandle() const
705{
706 return mState.drawFramebuffer;
707}
708
709GLuint Context::getRenderbufferHandle() const
710{
711 return mState.renderbuffer.id();
712}
713
Jamie Madilld8db8662013-07-02 11:57:04 -0400714GLuint Context::getVertexArrayHandle() const
715{
716 return mState.vertexArray;
717}
718
Jamie Madilldc356042013-07-19 16:36:57 -0400719GLuint Context::getSamplerHandle(GLuint textureUnit) const
720{
721 ASSERT(textureUnit < ArraySize(mState.samplers));
722 return mState.samplers[textureUnit];
723}
724
Jamie Madill893ab082014-05-16 16:56:10 -0400725unsigned int Context::getActiveSampler() const
726{
727 return mState.activeSampler;
728}
729
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000730GLuint Context::getArrayBufferHandle() const
731{
732 return mState.arrayBuffer.id();
733}
734
Jamie Madilldb2f14c2014-05-13 13:56:30 -0400735bool Context::isQueryActive() const
736{
737 for (State::ActiveQueryMap::const_iterator i = mState.activeQueries.begin();
738 i != mState.activeQueries.end(); i++)
739 {
740 if (i->second.get() != NULL)
741 {
742 return true;
743 }
744 }
745
746 return false;
747}
748
Jamie Madill45c785d2014-05-13 14:09:34 -0400749const Query *Context::getActiveQuery(GLenum target) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000750{
Geoff Lang37dde692014-01-31 16:34:54 -0500751 // All query types should already exist in the activeQueries map
752 ASSERT(mState.activeQueries.find(target) != mState.activeQueries.end());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000753
Jamie Madill45c785d2014-05-13 14:09:34 -0400754 return mState.activeQueries.at(target).get();
755}
756
757GLuint Context::getActiveQueryId(GLenum target) const
758{
759 const Query *query = getActiveQuery(target);
760 return (query ? query->id() : 0u);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000761}
762
763void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
764{
Jamie Madill57a89722013-07-02 11:57:03 -0400765 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000766}
767
Jamie Madilla857c362013-07-02 11:57:02 -0400768const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000769{
Jamie Madill57a89722013-07-02 11:57:03 -0400770 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000771}
772
Jamie Madilla857c362013-07-02 11:57:02 -0400773const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
774{
775 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
776 return mState.vertexAttribCurrentValues[attribNum];
777}
778
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000779void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000780 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000781{
Jamie Madill57a89722013-07-02 11:57:03 -0400782 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000783}
784
785const void *Context::getVertexAttribPointer(unsigned int attribNum) const
786{
Brandon Jones5bf98292014-06-06 17:19:38 -0700787 return getCurrentVertexArray()->getVertexAttribute(attribNum).pointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000788}
789
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000790void Context::setPackAlignment(GLint alignment)
791{
Jamie Madill950a7752013-09-18 14:36:18 -0400792 mState.pack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000793}
794
795GLint Context::getPackAlignment() const
796{
Jamie Madill950a7752013-09-18 14:36:18 -0400797 return mState.pack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000798}
799
800void Context::setUnpackAlignment(GLint alignment)
801{
Jamie Madill950a7752013-09-18 14:36:18 -0400802 mState.unpack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000803}
804
805GLint Context::getUnpackAlignment() const
806{
Jamie Madill950a7752013-09-18 14:36:18 -0400807 return mState.unpack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000808}
809
810void Context::setPackReverseRowOrder(bool reverseRowOrder)
811{
Jamie Madill950a7752013-09-18 14:36:18 -0400812 mState.pack.reverseRowOrder = reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000813}
814
815bool Context::getPackReverseRowOrder() const
816{
Jamie Madill950a7752013-09-18 14:36:18 -0400817 return mState.pack.reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000818}
819
Jamie Madill88f18f42013-09-18 14:36:19 -0400820const PixelUnpackState &Context::getUnpackState() const
821{
822 return mState.unpack;
823}
824
825const PixelPackState &Context::getPackState() const
826{
827 return mState.pack;
828}
829
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000830GLuint Context::createBuffer()
831{
832 return mResourceManager->createBuffer();
833}
834
835GLuint Context::createProgram()
836{
837 return mResourceManager->createProgram();
838}
839
840GLuint Context::createShader(GLenum type)
841{
842 return mResourceManager->createShader(type);
843}
844
845GLuint Context::createTexture()
846{
847 return mResourceManager->createTexture();
848}
849
850GLuint Context::createRenderbuffer()
851{
852 return mResourceManager->createRenderbuffer();
853}
854
Jamie Madillcd055f82013-07-26 11:55:15 -0400855GLsync Context::createFenceSync(GLenum condition)
856{
857 GLuint handle = mResourceManager->createFenceSync();
858
859 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
860 ASSERT(fenceSync);
861
862 fenceSync->set(condition);
863
864 return reinterpret_cast<GLsync>(handle);
865}
866
Jamie Madill57a89722013-07-02 11:57:03 -0400867GLuint Context::createVertexArray()
868{
869 GLuint handle = mVertexArrayHandleAllocator.allocate();
870
Jamie Madilld1028542013-07-02 11:57:04 -0400871 // Although the spec states VAO state is not initialized until the object is bound,
872 // we create it immediately. The resulting behaviour is transparent to the application,
873 // since it's not currently possible to access the state until the object is bound.
Brandon Jones5bf98292014-06-06 17:19:38 -0700874 mVertexArrayMap[handle] = new VertexArray(mRenderer->createVertexArray(), handle, MAX_VERTEX_ATTRIBS);
Jamie Madill57a89722013-07-02 11:57:03 -0400875
876 return handle;
877}
878
Jamie Madilldc356042013-07-19 16:36:57 -0400879GLuint Context::createSampler()
880{
881 return mResourceManager->createSampler();
882}
883
Geoff Langc8058452014-02-03 12:04:11 -0500884GLuint Context::createTransformFeedback()
885{
886 GLuint handle = mTransformFeedbackAllocator.allocate();
887 TransformFeedback *transformFeedback = new TransformFeedback(handle);
888 transformFeedback->addRef();
889 mTransformFeedbackMap[handle] = transformFeedback;
890 return handle;
891}
892
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000893// Returns an unused framebuffer name
894GLuint Context::createFramebuffer()
895{
896 GLuint handle = mFramebufferHandleAllocator.allocate();
897
898 mFramebufferMap[handle] = NULL;
899
900 return handle;
901}
902
Jamie Madill33dc8432013-07-26 11:55:05 -0400903GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000904{
Jamie Madill33dc8432013-07-26 11:55:05 -0400905 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000906
Jamie Madill33dc8432013-07-26 11:55:05 -0400907 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000908
909 return handle;
910}
911
912// Returns an unused query name
913GLuint Context::createQuery()
914{
915 GLuint handle = mQueryHandleAllocator.allocate();
916
917 mQueryMap[handle] = NULL;
918
919 return handle;
920}
921
922void Context::deleteBuffer(GLuint buffer)
923{
924 if (mResourceManager->getBuffer(buffer))
925 {
926 detachBuffer(buffer);
927 }
Jamie Madill893ab082014-05-16 16:56:10 -0400928
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000929 mResourceManager->deleteBuffer(buffer);
930}
931
932void Context::deleteShader(GLuint shader)
933{
934 mResourceManager->deleteShader(shader);
935}
936
937void Context::deleteProgram(GLuint program)
938{
939 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000940}
941
942void Context::deleteTexture(GLuint texture)
943{
944 if (mResourceManager->getTexture(texture))
945 {
946 detachTexture(texture);
947 }
948
949 mResourceManager->deleteTexture(texture);
950}
951
952void Context::deleteRenderbuffer(GLuint renderbuffer)
953{
954 if (mResourceManager->getRenderbuffer(renderbuffer))
955 {
956 detachRenderbuffer(renderbuffer);
957 }
Jamie Madill893ab082014-05-16 16:56:10 -0400958
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000959 mResourceManager->deleteRenderbuffer(renderbuffer);
960}
961
Jamie Madillcd055f82013-07-26 11:55:15 -0400962void Context::deleteFenceSync(GLsync fenceSync)
963{
964 // The spec specifies the underlying Fence object is not deleted until all current
965 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
966 // and since our API is currently designed for being called from a single thread, we can delete
967 // the fence immediately.
968 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
969}
970
Jamie Madill57a89722013-07-02 11:57:03 -0400971void Context::deleteVertexArray(GLuint vertexArray)
972{
973 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
974
975 if (vertexArrayObject != mVertexArrayMap.end())
976 {
977 detachVertexArray(vertexArray);
978
979 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
980 delete vertexArrayObject->second;
981 mVertexArrayMap.erase(vertexArrayObject);
982 }
983}
984
Jamie Madilldc356042013-07-19 16:36:57 -0400985void Context::deleteSampler(GLuint sampler)
986{
987 if (mResourceManager->getSampler(sampler))
988 {
989 detachSampler(sampler);
990 }
991
992 mResourceManager->deleteSampler(sampler);
993}
994
Geoff Langc8058452014-02-03 12:04:11 -0500995void Context::deleteTransformFeedback(GLuint transformFeedback)
996{
997 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(transformFeedback);
998 if (iter != mTransformFeedbackMap.end())
999 {
1000 detachTransformFeedback(transformFeedback);
1001 mTransformFeedbackAllocator.release(transformFeedback);
1002 iter->second->release();
1003 mTransformFeedbackMap.erase(iter);
1004 }
1005}
1006
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001007void Context::deleteFramebuffer(GLuint framebuffer)
1008{
1009 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
1010
1011 if (framebufferObject != mFramebufferMap.end())
1012 {
1013 detachFramebuffer(framebuffer);
1014
1015 mFramebufferHandleAllocator.release(framebufferObject->first);
1016 delete framebufferObject->second;
1017 mFramebufferMap.erase(framebufferObject);
1018 }
1019}
1020
Jamie Madill33dc8432013-07-26 11:55:05 -04001021void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001022{
Jamie Madill33dc8432013-07-26 11:55:05 -04001023 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001024
Jamie Madill33dc8432013-07-26 11:55:05 -04001025 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001026 {
Jamie Madill33dc8432013-07-26 11:55:05 -04001027 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001028 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -04001029 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001030 }
1031}
1032
1033void Context::deleteQuery(GLuint query)
1034{
1035 QueryMap::iterator queryObject = mQueryMap.find(query);
1036 if (queryObject != mQueryMap.end())
1037 {
1038 mQueryHandleAllocator.release(queryObject->first);
1039 if (queryObject->second)
1040 {
1041 queryObject->second->release();
1042 }
1043 mQueryMap.erase(queryObject);
1044 }
1045}
1046
1047Buffer *Context::getBuffer(GLuint handle)
1048{
1049 return mResourceManager->getBuffer(handle);
1050}
1051
Geoff Lang48dcae72014-02-05 16:28:24 -05001052Shader *Context::getShader(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001053{
1054 return mResourceManager->getShader(handle);
1055}
1056
Geoff Lang48dcae72014-02-05 16:28:24 -05001057Program *Context::getProgram(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001058{
1059 return mResourceManager->getProgram(handle);
1060}
1061
Jamie Madill570f7c82014-07-03 10:38:54 -04001062Texture *Context::getTexture(GLuint handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001063{
1064 return mResourceManager->getTexture(handle);
1065}
1066
Jamie Madill6c7b4ad2014-06-16 10:33:59 -04001067Renderbuffer *Context::getRenderbuffer(GLuint handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001068{
1069 return mResourceManager->getRenderbuffer(handle);
1070}
1071
Jamie Madillcd055f82013-07-26 11:55:15 -04001072FenceSync *Context::getFenceSync(GLsync handle) const
1073{
1074 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
1075}
1076
Jamie Madill57a89722013-07-02 11:57:03 -04001077VertexArray *Context::getVertexArray(GLuint handle) const
1078{
1079 auto vertexArray = mVertexArrayMap.find(handle);
1080
1081 if (vertexArray == mVertexArrayMap.end())
1082 {
1083 return NULL;
1084 }
1085 else
1086 {
1087 return vertexArray->second;
1088 }
1089}
1090
Jamie Madilldc356042013-07-19 16:36:57 -04001091Sampler *Context::getSampler(GLuint handle) const
1092{
1093 return mResourceManager->getSampler(handle);
1094}
1095
Geoff Langc8058452014-02-03 12:04:11 -05001096TransformFeedback *Context::getTransformFeedback(GLuint handle) const
1097{
1098 if (handle == 0)
1099 {
1100 return mTransformFeedbackZero.get();
1101 }
1102 else
1103 {
1104 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(handle);
1105 return (iter != mTransformFeedbackMap.end()) ? iter->second : NULL;
1106 }
1107}
1108
Jamie Madill570f7c82014-07-03 10:38:54 -04001109Framebuffer *Context::getReadFramebuffer() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001110{
1111 return getFramebuffer(mState.readFramebuffer);
1112}
1113
1114Framebuffer *Context::getDrawFramebuffer()
1115{
1116 return mBoundDrawFramebuffer;
1117}
1118
Jamie Madill13f7d7d2014-06-20 13:21:27 -04001119const Framebuffer *Context::getDrawFramebuffer() const
1120{
1121 return mBoundDrawFramebuffer;
1122}
1123
Jamie Madill57a89722013-07-02 11:57:03 -04001124VertexArray *Context::getCurrentVertexArray() const
1125{
1126 VertexArray *vao = getVertexArray(mState.vertexArray);
1127 ASSERT(vao != NULL);
1128 return vao;
1129}
1130
Geoff Langc8058452014-02-03 12:04:11 -05001131TransformFeedback *Context::getCurrentTransformFeedback() const
1132{
1133 return mState.transformFeedback.get();
1134}
1135
Jamie Madilldc356042013-07-19 16:36:57 -04001136bool Context::isSampler(GLuint samplerName) const
1137{
1138 return mResourceManager->isSampler(samplerName);
1139}
1140
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001141void Context::bindArrayBuffer(unsigned int buffer)
1142{
1143 mResourceManager->checkBufferAllocation(buffer);
1144
1145 mState.arrayBuffer.set(getBuffer(buffer));
1146}
1147
1148void Context::bindElementArrayBuffer(unsigned int buffer)
1149{
1150 mResourceManager->checkBufferAllocation(buffer);
1151
Jamie Madill57a89722013-07-02 11:57:03 -04001152 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001153}
1154
1155void Context::bindTexture2D(GLuint texture)
1156{
1157 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1158
1159 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1160}
1161
1162void Context::bindTextureCubeMap(GLuint texture)
1163{
1164 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1165
1166 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1167}
1168
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001169void Context::bindTexture3D(GLuint texture)
1170{
1171 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1172
1173 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1174}
1175
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001176void Context::bindTexture2DArray(GLuint texture)
1177{
1178 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1179
1180 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1181}
1182
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001183void Context::bindReadFramebuffer(GLuint framebuffer)
1184{
1185 if (!getFramebuffer(framebuffer))
1186 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001187 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001188 }
1189
1190 mState.readFramebuffer = framebuffer;
1191}
1192
1193void Context::bindDrawFramebuffer(GLuint framebuffer)
1194{
1195 if (!getFramebuffer(framebuffer))
1196 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001197 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001198 }
1199
1200 mState.drawFramebuffer = framebuffer;
1201
1202 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1203}
1204
1205void Context::bindRenderbuffer(GLuint renderbuffer)
1206{
1207 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1208
1209 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1210}
1211
Jamie Madill57a89722013-07-02 11:57:03 -04001212void Context::bindVertexArray(GLuint vertexArray)
1213{
1214 if (!getVertexArray(vertexArray))
1215 {
Brandon Jones5bf98292014-06-06 17:19:38 -07001216 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer->createVertexArray(), vertexArray, MAX_VERTEX_ATTRIBS);
Jamie Madill57a89722013-07-02 11:57:03 -04001217 }
1218
1219 mState.vertexArray = vertexArray;
1220}
1221
Jamie Madilldc356042013-07-19 16:36:57 -04001222void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1223{
1224 ASSERT(textureUnit < ArraySize(mState.samplers));
1225 mResourceManager->checkSamplerAllocation(sampler);
1226
1227 mState.samplers[textureUnit] = sampler;
1228}
1229
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001230void Context::bindGenericUniformBuffer(GLuint buffer)
1231{
1232 mResourceManager->checkBufferAllocation(buffer);
1233
1234 mState.genericUniformBuffer.set(getBuffer(buffer));
1235}
1236
1237void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001238{
1239 mResourceManager->checkBufferAllocation(buffer);
1240
1241 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1242}
1243
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001244void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1245{
1246 mResourceManager->checkBufferAllocation(buffer);
1247
1248 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1249}
1250
1251void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001252{
1253 mResourceManager->checkBufferAllocation(buffer);
1254
1255 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1256}
1257
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001258void Context::bindCopyReadBuffer(GLuint buffer)
1259{
1260 mResourceManager->checkBufferAllocation(buffer);
1261
1262 mState.copyReadBuffer.set(getBuffer(buffer));
1263}
1264
1265void Context::bindCopyWriteBuffer(GLuint buffer)
1266{
1267 mResourceManager->checkBufferAllocation(buffer);
1268
1269 mState.copyWriteBuffer.set(getBuffer(buffer));
1270}
1271
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001272void Context::bindPixelPackBuffer(GLuint buffer)
1273{
1274 mResourceManager->checkBufferAllocation(buffer);
1275
Jamie Madill950a7752013-09-18 14:36:18 -04001276 mState.pack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001277}
1278
1279void Context::bindPixelUnpackBuffer(GLuint buffer)
1280{
1281 mResourceManager->checkBufferAllocation(buffer);
1282
Jamie Madill950a7752013-09-18 14:36:18 -04001283 mState.unpack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001284}
1285
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001286void Context::useProgram(GLuint program)
1287{
1288 GLuint priorProgram = mState.currentProgram;
1289 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1290
1291 if (priorProgram != program)
1292 {
1293 Program *newProgram = mResourceManager->getProgram(program);
1294 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001295 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001296
1297 if (newProgram)
1298 {
1299 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001300 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001301 }
Jamie Madill893ab082014-05-16 16:56:10 -04001302
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001303 if (oldProgram)
1304 {
1305 oldProgram->release();
1306 }
1307 }
1308}
1309
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001310void Context::linkProgram(GLuint program)
1311{
1312 Program *programObject = mResourceManager->getProgram(program);
1313
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001314 bool linked = programObject->link();
1315
1316 // if the current program was relinked successfully we
1317 // need to install the new executables
1318 if (linked && program == mState.currentProgram)
1319 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001320 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001321 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001322}
1323
1324void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1325{
1326 Program *programObject = mResourceManager->getProgram(program);
1327
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001328 bool loaded = programObject->setProgramBinary(binary, length);
1329
1330 // if the current program was reloaded successfully we
1331 // need to install the new executables
1332 if (loaded && program == mState.currentProgram)
1333 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001334 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001335 }
1336
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001337}
1338
Jamie Madilld4cfa572014-07-08 10:00:32 -04001339GLuint Context::getCurrentProgram() const
1340{
1341 return mState.currentProgram;
1342}
1343
Geoff Langc8058452014-02-03 12:04:11 -05001344void Context::bindTransformFeedback(GLuint transformFeedback)
1345{
1346 TransformFeedback *transformFeedbackObject = getTransformFeedback(transformFeedback);
1347 mState.transformFeedback.set(transformFeedbackObject);
1348}
1349
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001350void Context::beginQuery(GLenum target, GLuint query)
1351{
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001352 Query *queryObject = getQuery(query, true, target);
Jamie Madilldb2f14c2014-05-13 13:56:30 -04001353 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001354
1355 // set query as active for specified target
Geoff Lang37dde692014-01-31 16:34:54 -05001356 mState.activeQueries[target].set(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001357
1358 // begin query
1359 queryObject->begin();
1360}
1361
1362void Context::endQuery(GLenum target)
1363{
Geoff Lang37dde692014-01-31 16:34:54 -05001364 Query *queryObject = mState.activeQueries[target].get();
Jamie Madill45c785d2014-05-13 14:09:34 -04001365 ASSERT(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001366
1367 queryObject->end();
1368
Geoff Lang37dde692014-01-31 16:34:54 -05001369 mState.activeQueries[target].set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001370}
1371
1372void Context::setFramebufferZero(Framebuffer *buffer)
1373{
1374 delete mFramebufferMap[0];
1375 mFramebufferMap[0] = buffer;
1376 if (mState.drawFramebuffer == 0)
1377 {
1378 mBoundDrawFramebuffer = buffer;
1379 }
1380}
1381
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001382void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001383{
Geoff Langc0b9ef42014-07-02 10:02:37 -04001384 const TextureCaps &formatCaps = getTextureCaps().get(internalformat);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001385
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001386 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001387
Geoff Langcec35902014-04-16 10:52:36 -04001388 if (formatCaps.colorRendering)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001389 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001390 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001391 }
Geoff Langcec35902014-04-16 10:52:36 -04001392 else if (formatCaps.depthRendering && formatCaps.stencilRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001393 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001394 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001395 }
Geoff Langcec35902014-04-16 10:52:36 -04001396 else if (formatCaps.depthRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001397 {
1398 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1399 }
Geoff Langcec35902014-04-16 10:52:36 -04001400 else if (formatCaps.stencilRendering)
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001401 {
1402 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1403 }
1404 else
1405 {
1406 UNREACHABLE();
1407 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001408 }
1409
Jamie Madill6c7b4ad2014-06-16 10:33:59 -04001410 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001411 renderbufferObject->setStorage(renderbuffer);
1412}
1413
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001414Framebuffer *Context::getFramebuffer(unsigned int handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001415{
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001416 FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001417
1418 if (framebuffer == mFramebufferMap.end())
1419 {
1420 return NULL;
1421 }
1422 else
1423 {
1424 return framebuffer->second;
1425 }
1426}
1427
Jamie Madill33dc8432013-07-26 11:55:05 -04001428FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001429{
Jamie Madill33dc8432013-07-26 11:55:05 -04001430 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001431
Jamie Madill33dc8432013-07-26 11:55:05 -04001432 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001433 {
1434 return NULL;
1435 }
1436 else
1437 {
1438 return fence->second;
1439 }
1440}
1441
1442Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1443{
1444 QueryMap::iterator query = mQueryMap.find(handle);
1445
1446 if (query == mQueryMap.end())
1447 {
1448 return NULL;
1449 }
1450 else
1451 {
1452 if (!query->second && create)
1453 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001454 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001455 query->second->addRef();
1456 }
1457 return query->second;
1458 }
1459}
1460
Jamie Madill8c96d582014-03-05 15:01:23 -05001461Buffer *Context::getTargetBuffer(GLenum target) const
1462{
1463 switch (target)
1464 {
1465 case GL_ARRAY_BUFFER: return mState.arrayBuffer.get();
1466 case GL_COPY_READ_BUFFER: return mState.copyReadBuffer.get();
1467 case GL_COPY_WRITE_BUFFER: return mState.copyWriteBuffer.get();
1468 case GL_ELEMENT_ARRAY_BUFFER: return getCurrentVertexArray()->getElementArrayBuffer();
1469 case GL_PIXEL_PACK_BUFFER: return mState.pack.pixelBuffer.get();
1470 case GL_PIXEL_UNPACK_BUFFER: return mState.unpack.pixelBuffer.get();
1471 case GL_TRANSFORM_FEEDBACK_BUFFER: return mState.genericTransformFeedbackBuffer.get();
1472 case GL_UNIFORM_BUFFER: return mState.genericUniformBuffer.get();
1473 default: UNREACHABLE(); return NULL;
1474 }
1475}
1476
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001477Buffer *Context::getArrayBuffer()
1478{
1479 return mState.arrayBuffer.get();
1480}
1481
Jamie Madill7a5f7382014-03-05 15:01:24 -05001482Buffer *Context::getElementArrayBuffer() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001483{
Jamie Madill57a89722013-07-02 11:57:03 -04001484 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001485}
1486
Jamie Madilld4cfa572014-07-08 10:00:32 -04001487ProgramBinary *Context::getCurrentProgramBinary() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001488{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001489 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001490}
1491
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001492Texture *Context::getTargetTexture(GLenum target) const
1493{
1494 if (!ValidTextureTarget(this, target))
1495 {
1496 return NULL;
1497 }
1498
1499 switch (target)
1500 {
1501 case GL_TEXTURE_2D: return getTexture2D();
1502 case GL_TEXTURE_CUBE_MAP: return getTextureCubeMap();
1503 case GL_TEXTURE_3D: return getTexture3D();
1504 case GL_TEXTURE_2D_ARRAY: return getTexture2DArray();
1505 default: return NULL;
1506 }
1507}
1508
1509GLuint Context::getTargetFramebufferHandle(GLenum target) const
1510{
1511 if (!ValidFramebufferTarget(target))
1512 {
1513 return GL_INVALID_INDEX;
1514 }
1515
1516 if (target == GL_READ_FRAMEBUFFER_ANGLE)
1517 {
1518 return mState.readFramebuffer;
1519 }
1520 else
1521 {
1522 return mState.drawFramebuffer;
1523 }
1524}
1525
1526Framebuffer *Context::getTargetFramebuffer(GLenum target) const
1527{
1528 GLuint framebufferHandle = getTargetFramebufferHandle(target);
1529 return (framebufferHandle == GL_INVALID_INDEX ? NULL : getFramebuffer(framebufferHandle));
1530}
1531
1532Texture2D *Context::getTexture2D() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001533{
1534 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1535}
1536
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001537TextureCubeMap *Context::getTextureCubeMap() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001538{
1539 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1540}
1541
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001542Texture3D *Context::getTexture3D() const
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001543{
1544 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1545}
1546
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001547Texture2DArray *Context::getTexture2DArray() const
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001548{
1549 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1550}
1551
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001552Buffer *Context::getGenericUniformBuffer()
1553{
1554 return mState.genericUniformBuffer.get();
1555}
1556
1557Buffer *Context::getGenericTransformFeedbackBuffer()
1558{
1559 return mState.genericTransformFeedbackBuffer.get();
1560}
1561
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001562Buffer *Context::getCopyReadBuffer()
1563{
1564 return mState.copyReadBuffer.get();
1565}
1566
1567Buffer *Context::getCopyWriteBuffer()
1568{
1569 return mState.copyWriteBuffer.get();
1570}
1571
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001572Buffer *Context::getPixelPackBuffer()
1573{
Jamie Madill950a7752013-09-18 14:36:18 -04001574 return mState.pack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001575}
1576
1577Buffer *Context::getPixelUnpackBuffer()
1578{
Jamie Madill950a7752013-09-18 14:36:18 -04001579 return mState.unpack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001580}
1581
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001582Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001583{
1584 GLuint texid = mState.samplerTexture[type][sampler].id();
1585
1586 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1587 {
1588 switch (type)
1589 {
1590 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001591 case TEXTURE_2D: return mTexture2DZero.get();
1592 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1593 case TEXTURE_3D: return mTexture3DZero.get();
1594 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001595 }
1596 }
1597
1598 return mState.samplerTexture[type][sampler].get();
1599}
1600
Jamie Madill893ab082014-05-16 16:56:10 -04001601void Context::getBooleanv(GLenum pname, GLboolean *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001602{
1603 switch (pname)
1604 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001605 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1606 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1607 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001608 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001609 params[0] = mState.blend.colorMaskRed;
1610 params[1] = mState.blend.colorMaskGreen;
1611 params[2] = mState.blend.colorMaskBlue;
1612 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001613 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001614 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1615 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1616 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1617 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001618 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001619 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1620 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1621 case GL_BLEND: *params = mState.blend.blend; break;
1622 case GL_DITHER: *params = mState.blend.dither; break;
1623 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001624 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = getCurrentTransformFeedback()->isStarted(); break;
1625 case GL_TRANSFORM_FEEDBACK_PAUSED: *params = getCurrentTransformFeedback()->isPaused(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001626 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001627 UNREACHABLE();
1628 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001629 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001630}
1631
Jamie Madill893ab082014-05-16 16:56:10 -04001632void Context::getFloatv(GLenum pname, GLfloat *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001633{
1634 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1635 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1636 // GetIntegerv as its native query function. As it would require conversion in any
1637 // case, this should make no difference to the calling application.
1638 switch (pname)
1639 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001640 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1641 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1642 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1643 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1644 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001645 case GL_ALIASED_LINE_WIDTH_RANGE:
Geoff Langc0b9ef42014-07-02 10:02:37 -04001646 params[0] = mCaps.minAliasedLineWidth;
1647 params[1] = mCaps.maxAliasedLineWidth;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001648 break;
1649 case GL_ALIASED_POINT_SIZE_RANGE:
Geoff Langc0b9ef42014-07-02 10:02:37 -04001650 params[0] = mCaps.minAliasedPointSize;
1651 params[1] = mCaps.maxAliasedPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001652 break;
1653 case GL_DEPTH_RANGE:
1654 params[0] = mState.zNear;
1655 params[1] = mState.zFar;
1656 break;
1657 case GL_COLOR_CLEAR_VALUE:
1658 params[0] = mState.colorClearValue.red;
1659 params[1] = mState.colorClearValue.green;
1660 params[2] = mState.colorClearValue.blue;
1661 params[3] = mState.colorClearValue.alpha;
1662 break;
1663 case GL_BLEND_COLOR:
1664 params[0] = mState.blendColor.red;
1665 params[1] = mState.blendColor.green;
1666 params[2] = mState.blendColor.blue;
1667 params[3] = mState.blendColor.alpha;
1668 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001669 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
Geoff Langc0b9ef42014-07-02 10:02:37 -04001670 ASSERT(mExtensions.textureFilterAnisotropic);
1671 *params = mExtensions.maxTextureAnisotropy;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001672 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001673 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001674 UNREACHABLE();
1675 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001676 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001677}
1678
Jamie Madill893ab082014-05-16 16:56:10 -04001679void Context::getIntegerv(GLenum pname, GLint *params)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001680{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001681 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1682 {
1683 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
Geoff Langc0b9ef42014-07-02 10:02:37 -04001684 ASSERT(colorAttachment < mCaps.maxDrawBuffers);
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001685 Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001686 *params = framebuffer->getDrawBufferState(colorAttachment);
Jamie Madill893ab082014-05-16 16:56:10 -04001687 return;
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001688 }
1689
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001690 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1691 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1692 // GetIntegerv as its native query function. As it would require conversion in any
Jamie Madill893ab082014-05-16 16:56:10 -04001693 // case, this should make no difference to the calling application. You may find it in
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001694 // Context::getFloatv.
1695 switch (pname)
1696 {
Jamie Madill1caff072013-07-19 16:36:56 -04001697 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1698 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1699 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1700 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
Geoff Langd3ff9002014-05-08 11:19:27 -04001701 case GL_MAX_VARYING_COMPONENTS: *params = mRenderer->getMaxVaryingVectors() * 4; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001702 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1703 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1704 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1705 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1706 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
Geoff Langc0b9ef42014-07-02 10:02:37 -04001707 case GL_MAX_RENDERBUFFER_SIZE: *params = mCaps.maxRenderbufferSize; break;
1708 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mCaps.maxColorAttachments; break;
1709 case GL_MAX_DRAW_BUFFERS_EXT: *params = mCaps.maxDrawBuffers; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001710 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1711 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1712 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1713 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1714 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1715 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1716 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1717 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1718 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1719 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
Jamie Madill950a7752013-09-18 14:36:18 -04001720 case GL_PACK_ALIGNMENT: *params = mState.pack.alignment; break;
1721 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.pack.reverseRowOrder; break;
1722 case GL_UNPACK_ALIGNMENT: *params = mState.unpack.alignment; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001723 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1724 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1725 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1726 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1727 case GL_STENCIL_REF: *params = mState.stencilRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001728 case GL_STENCIL_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001729 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1730 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001731 case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilBackMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001732 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1733 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1734 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1735 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1736 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1737 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1738 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1739 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1740 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1741 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1742 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1743 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1744 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001745 case GL_STENCIL_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilWritemask); break;
1746 case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilBackWritemask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001747 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1748 case GL_SUBPIXEL_BITS: *params = 4; break;
Geoff Langc0b9ef42014-07-02 10:02:37 -04001749 case GL_MAX_TEXTURE_SIZE: *params = mCaps.max2DTextureSize; break;
1750 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = mCaps.maxCubeMapTextureSize; break;
1751 case GL_MAX_3D_TEXTURE_SIZE: *params = mCaps.max3DTextureSize; break;
1752 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = mCaps.maxArrayTextureLayers; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001753 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1754 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1755 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1756 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1757 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
Jamie Madillee7010d2013-10-17 10:45:47 -04001758 case GL_MAJOR_VERSION: *params = mClientVersion; break;
1759 case GL_MINOR_VERSION: *params = 0; break;
Jamie Madill13a2f852013-12-11 16:35:08 -05001760 case GL_MAX_ELEMENTS_INDICES: *params = mRenderer->getMaxRecommendedElementsIndices(); break;
1761 case GL_MAX_ELEMENTS_VERTICES: *params = mRenderer->getMaxRecommendedElementsVertices(); break;
Geoff Lang1b6edcb2014-02-03 14:27:56 -05001762 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackInterleavedComponents(); break;
1763 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = mRenderer->getMaxTransformFeedbackBuffers(); break;
1764 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS: *params = mRenderer->getMaxTransformFeedbackSeparateComponents(); break;
Jamie Madill893ab082014-05-16 16:56:10 -04001765 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001766 params[0] = mNumCompressedTextureFormats;
1767 break;
1768 case GL_MAX_SAMPLES_ANGLE:
Jamie Madill893ab082014-05-16 16:56:10 -04001769 *params = static_cast<GLint>(getMaxSupportedSamples());
1770 break;
1771 case GL_SAMPLE_BUFFERS:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001772 case GL_SAMPLES:
1773 {
1774 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1775 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1776 {
1777 switch (pname)
1778 {
1779 case GL_SAMPLE_BUFFERS:
1780 if (framebuffer->getSamples() != 0)
1781 {
1782 *params = 1;
1783 }
1784 else
1785 {
1786 *params = 0;
1787 }
1788 break;
1789 case GL_SAMPLES:
1790 *params = framebuffer->getSamples();
1791 break;
1792 }
1793 }
Jamie Madill893ab082014-05-16 16:56:10 -04001794 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001795 {
1796 *params = 0;
1797 }
1798 }
1799 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001800 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1801 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1802 {
Geoff Lang005df412013-10-16 14:12:50 -04001803 GLenum internalFormat, format, type;
Jamie Madill893ab082014-05-16 16:56:10 -04001804 getCurrentReadFormatType(&internalFormat, &format, &type);
1805 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1806 *params = format;
1807 else
1808 *params = type;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001809 }
1810 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001811 case GL_MAX_VIEWPORT_DIMS:
1812 {
Geoff Langc0b9ef42014-07-02 10:02:37 -04001813 params[0] = mCaps.maxViewportWidth;
1814 params[1] = mCaps.maxViewportHeight;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001815 }
1816 break;
1817 case GL_COMPRESSED_TEXTURE_FORMATS:
1818 {
Geoff Langc0b9ef42014-07-02 10:02:37 -04001819 if (mExtensions.textureCompressionDXT1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001820 {
1821 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1822 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1823 }
Geoff Langc0b9ef42014-07-02 10:02:37 -04001824 if (mExtensions.textureCompressionDXT3)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001825 {
1826 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1827 }
Geoff Langc0b9ef42014-07-02 10:02:37 -04001828 if (mExtensions.textureCompressionDXT5)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001829 {
1830 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1831 }
1832 }
1833 break;
1834 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001835 params[0] = mState.viewport.x;
1836 params[1] = mState.viewport.y;
1837 params[2] = mState.viewport.width;
1838 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001839 break;
1840 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001841 params[0] = mState.scissor.x;
1842 params[1] = mState.scissor.y;
1843 params[2] = mState.scissor.width;
1844 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001845 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001846 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1847 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001848 case GL_RED_BITS:
1849 case GL_GREEN_BITS:
1850 case GL_BLUE_BITS:
1851 case GL_ALPHA_BITS:
1852 {
1853 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001854 gl::FramebufferAttachment *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001855
1856 if (colorbuffer)
1857 {
1858 switch (pname)
1859 {
Geoff Lange4a492b2014-06-19 14:14:41 -04001860 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1861 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1862 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1863 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001864 }
1865 }
1866 else
1867 {
1868 *params = 0;
1869 }
1870 }
1871 break;
1872 case GL_DEPTH_BITS:
1873 {
1874 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001875 gl::FramebufferAttachment *depthbuffer = framebuffer->getDepthbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001876
1877 if (depthbuffer)
1878 {
Geoff Lange4a492b2014-06-19 14:14:41 -04001879 *params = depthbuffer->getDepthSize();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001880 }
1881 else
1882 {
1883 *params = 0;
1884 }
1885 }
1886 break;
1887 case GL_STENCIL_BITS:
1888 {
1889 gl::Framebuffer *framebuffer = getDrawFramebuffer();
Jamie Madill3c7fa222014-06-05 13:08:51 -04001890 gl::FramebufferAttachment *stencilbuffer = framebuffer->getStencilbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001891
1892 if (stencilbuffer)
1893 {
Geoff Lange4a492b2014-06-19 14:14:41 -04001894 *params = stencilbuffer->getStencilSize();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001895 }
1896 else
1897 {
1898 *params = 0;
1899 }
1900 }
1901 break;
1902 case GL_TEXTURE_BINDING_2D:
Jamie Madill893ab082014-05-16 16:56:10 -04001903 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1904 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001905 break;
1906 case GL_TEXTURE_BINDING_CUBE_MAP:
Jamie Madill893ab082014-05-16 16:56:10 -04001907 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1908 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001909 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001910 case GL_TEXTURE_BINDING_3D:
Jamie Madill893ab082014-05-16 16:56:10 -04001911 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1912 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001913 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001914 case GL_TEXTURE_BINDING_2D_ARRAY:
Jamie Madill893ab082014-05-16 16:56:10 -04001915 ASSERT(mState.activeSampler < mRenderer->getMaxCombinedTextureImageUnits());
1916 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001917 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001918 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1919 *params = mResetStrategy;
1920 break;
1921 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1922 *params = 1;
1923 break;
1924 case GL_PROGRAM_BINARY_FORMATS_OES:
1925 *params = GL_PROGRAM_BINARY_ANGLE;
1926 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001927 case GL_UNIFORM_BUFFER_BINDING:
1928 *params = mState.genericUniformBuffer.id();
1929 break;
1930 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1931 *params = mState.genericTransformFeedbackBuffer.id();
1932 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001933 case GL_COPY_READ_BUFFER_BINDING:
1934 *params = mState.copyReadBuffer.id();
1935 break;
1936 case GL_COPY_WRITE_BUFFER_BINDING:
1937 *params = mState.copyWriteBuffer.id();
1938 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001939 case GL_PIXEL_PACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001940 *params = mState.pack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001941 break;
1942 case GL_PIXEL_UNPACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001943 *params = mState.unpack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001944 break;
Geoff Lang23c81692013-08-12 10:46:58 -04001945 case GL_NUM_EXTENSIONS:
Geoff Langcec35902014-04-16 10:52:36 -04001946 *params = static_cast<GLint>(mExtensionStrings.size());
Geoff Lang23c81692013-08-12 10:46:58 -04001947 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001948 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001949 UNREACHABLE();
1950 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001951 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001952}
1953
Jamie Madill893ab082014-05-16 16:56:10 -04001954void Context::getInteger64v(GLenum pname, GLint64 *params)
Jamie Madill0fda9862013-07-19 16:36:55 -04001955{
1956 switch (pname)
1957 {
1958 case GL_MAX_ELEMENT_INDEX:
Geoff Langc0b9ef42014-07-02 10:02:37 -04001959 *params = mCaps.maxElementIndex;
Jamie Madill0fda9862013-07-19 16:36:55 -04001960 break;
1961 case GL_MAX_UNIFORM_BLOCK_SIZE:
1962 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
1963 break;
1964 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
1965 {
1966 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1967 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1968 *params = uniformBufferComponents + defaultBufferComponents;
1969 }
1970 break;
1971 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
1972 {
1973 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1974 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1975 *params = uniformBufferComponents + defaultBufferComponents;
1976 }
1977 break;
1978 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04001979 // We do not wait for server fence objects internally, so report a max timeout of zero.
1980 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04001981 break;
1982 default:
Jamie Madill893ab082014-05-16 16:56:10 -04001983 UNREACHABLE();
1984 break;
Jamie Madill0fda9862013-07-19 16:36:55 -04001985 }
Jamie Madill0fda9862013-07-19 16:36:55 -04001986}
1987
Shannon Woods1b2fb852013-08-19 14:28:48 -04001988bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
1989{
1990 switch (target)
1991 {
1992 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1993 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
1994 {
1995 *data = mState.transformFeedbackBuffers[index].id();
1996 }
1997 break;
1998 case GL_UNIFORM_BUFFER_BINDING:
1999 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2000 {
2001 *data = mState.uniformBuffers[index].id();
2002 }
2003 break;
2004 default:
2005 return false;
2006 }
2007
2008 return true;
2009}
2010
2011bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
2012{
2013 switch (target)
2014 {
2015 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2016 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2017 {
2018 *data = mState.transformFeedbackBuffers[index].getOffset();
2019 }
2020 break;
2021 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2022 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2023 {
2024 *data = mState.transformFeedbackBuffers[index].getSize();
2025 }
2026 break;
2027 case GL_UNIFORM_BUFFER_START:
2028 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2029 {
2030 *data = mState.uniformBuffers[index].getOffset();
2031 }
2032 break;
2033 case GL_UNIFORM_BUFFER_SIZE:
2034 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2035 {
2036 *data = mState.uniformBuffers[index].getSize();
2037 }
2038 break;
2039 default:
2040 return false;
2041 }
2042
2043 return true;
2044}
2045
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002046bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
2047{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002048 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
2049 {
2050 *type = GL_INT;
2051 *numParams = 1;
2052 return true;
2053 }
2054
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002055 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2056 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2057 // to the fact that it is stored internally as a float, and so would require conversion
Jamie Madill893ab082014-05-16 16:56:10 -04002058 // if returned from Context::getIntegerv. Since this conversion is already implemented
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002059 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2060 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2061 // application.
2062 switch (pname)
2063 {
2064 case GL_COMPRESSED_TEXTURE_FORMATS:
2065 {
2066 *type = GL_INT;
2067 *numParams = mNumCompressedTextureFormats;
2068 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002069 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002070 case GL_SHADER_BINARY_FORMATS:
2071 {
2072 *type = GL_INT;
2073 *numParams = 0;
2074 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002075 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002076 case GL_MAX_VERTEX_ATTRIBS:
2077 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2078 case GL_MAX_VARYING_VECTORS:
2079 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2080 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2081 case GL_MAX_TEXTURE_IMAGE_UNITS:
2082 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2083 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002084 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002085 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002086 case GL_NUM_SHADER_BINARY_FORMATS:
2087 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2088 case GL_ARRAY_BUFFER_BINDING:
Vladimir Vukicevic1e514352014-05-13 15:53:06 -07002089 //case GL_FRAMEBUFFER_BINDING: // equivalent to DRAW_FRAMEBUFFER_BINDING_ANGLE
2090 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE:
2091 case GL_READ_FRAMEBUFFER_BINDING_ANGLE:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002092 case GL_RENDERBUFFER_BINDING:
2093 case GL_CURRENT_PROGRAM:
2094 case GL_PACK_ALIGNMENT:
2095 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2096 case GL_UNPACK_ALIGNMENT:
2097 case GL_GENERATE_MIPMAP_HINT:
2098 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2099 case GL_RED_BITS:
2100 case GL_GREEN_BITS:
2101 case GL_BLUE_BITS:
2102 case GL_ALPHA_BITS:
2103 case GL_DEPTH_BITS:
2104 case GL_STENCIL_BITS:
2105 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2106 case GL_CULL_FACE_MODE:
2107 case GL_FRONT_FACE:
2108 case GL_ACTIVE_TEXTURE:
2109 case GL_STENCIL_FUNC:
2110 case GL_STENCIL_VALUE_MASK:
2111 case GL_STENCIL_REF:
2112 case GL_STENCIL_FAIL:
2113 case GL_STENCIL_PASS_DEPTH_FAIL:
2114 case GL_STENCIL_PASS_DEPTH_PASS:
2115 case GL_STENCIL_BACK_FUNC:
2116 case GL_STENCIL_BACK_VALUE_MASK:
2117 case GL_STENCIL_BACK_REF:
2118 case GL_STENCIL_BACK_FAIL:
2119 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2120 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2121 case GL_DEPTH_FUNC:
2122 case GL_BLEND_SRC_RGB:
2123 case GL_BLEND_SRC_ALPHA:
2124 case GL_BLEND_DST_RGB:
2125 case GL_BLEND_DST_ALPHA:
2126 case GL_BLEND_EQUATION_RGB:
2127 case GL_BLEND_EQUATION_ALPHA:
2128 case GL_STENCIL_WRITEMASK:
2129 case GL_STENCIL_BACK_WRITEMASK:
2130 case GL_STENCIL_CLEAR_VALUE:
2131 case GL_SUBPIXEL_BITS:
2132 case GL_MAX_TEXTURE_SIZE:
2133 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2134 case GL_SAMPLE_BUFFERS:
2135 case GL_SAMPLES:
2136 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2137 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2138 case GL_TEXTURE_BINDING_2D:
2139 case GL_TEXTURE_BINDING_CUBE_MAP:
2140 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2141 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2142 case GL_PROGRAM_BINARY_FORMATS_OES:
2143 {
2144 *type = GL_INT;
2145 *numParams = 1;
2146 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002147 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002148 case GL_MAX_SAMPLES_ANGLE:
2149 {
Geoff Langc0b9ef42014-07-02 10:02:37 -04002150 if (mExtensions.framebufferMultisample)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002151 {
2152 *type = GL_INT;
2153 *numParams = 1;
2154 }
2155 else
2156 {
2157 return false;
2158 }
2159 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002160 return true;
Shannon Woods158c4382014-05-06 13:00:07 -04002161 case GL_PIXEL_PACK_BUFFER_BINDING:
2162 case GL_PIXEL_UNPACK_BUFFER_BINDING:
2163 {
Geoff Langc0b9ef42014-07-02 10:02:37 -04002164 if (mExtensions.pixelBufferObject)
Shannon Woods158c4382014-05-06 13:00:07 -04002165 {
2166 *type = GL_INT;
2167 *numParams = 1;
2168 }
2169 else
2170 {
2171 return false;
2172 }
2173 }
2174 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002175 case GL_MAX_VIEWPORT_DIMS:
2176 {
2177 *type = GL_INT;
2178 *numParams = 2;
2179 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002180 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002181 case GL_VIEWPORT:
2182 case GL_SCISSOR_BOX:
2183 {
2184 *type = GL_INT;
2185 *numParams = 4;
2186 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002187 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002188 case GL_SHADER_COMPILER:
2189 case GL_SAMPLE_COVERAGE_INVERT:
2190 case GL_DEPTH_WRITEMASK:
2191 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2192 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2193 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2194 case GL_SAMPLE_COVERAGE:
2195 case GL_SCISSOR_TEST:
2196 case GL_STENCIL_TEST:
2197 case GL_DEPTH_TEST:
2198 case GL_BLEND:
2199 case GL_DITHER:
2200 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2201 {
2202 *type = GL_BOOL;
2203 *numParams = 1;
2204 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002205 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002206 case GL_COLOR_WRITEMASK:
2207 {
2208 *type = GL_BOOL;
2209 *numParams = 4;
2210 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002211 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002212 case GL_POLYGON_OFFSET_FACTOR:
2213 case GL_POLYGON_OFFSET_UNITS:
2214 case GL_SAMPLE_COVERAGE_VALUE:
2215 case GL_DEPTH_CLEAR_VALUE:
2216 case GL_LINE_WIDTH:
2217 {
2218 *type = GL_FLOAT;
2219 *numParams = 1;
2220 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002221 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002222 case GL_ALIASED_LINE_WIDTH_RANGE:
2223 case GL_ALIASED_POINT_SIZE_RANGE:
2224 case GL_DEPTH_RANGE:
2225 {
2226 *type = GL_FLOAT;
2227 *numParams = 2;
2228 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002229 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002230 case GL_COLOR_CLEAR_VALUE:
2231 case GL_BLEND_COLOR:
2232 {
2233 *type = GL_FLOAT;
2234 *numParams = 4;
2235 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002236 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002237 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
Geoff Langc0b9ef42014-07-02 10:02:37 -04002238 if (!mExtensions.maxTextureAnisotropy)
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002239 {
2240 return false;
2241 }
2242 *type = GL_FLOAT;
2243 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002244 return true;
2245 }
2246
2247 if (mClientVersion < 3)
2248 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002249 return false;
2250 }
2251
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002252 // Check for ES3.0+ parameter names
2253 switch (pname)
2254 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002255 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2256 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002257 case GL_UNIFORM_BUFFER_BINDING:
2258 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002259 case GL_COPY_READ_BUFFER_BINDING:
2260 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002261 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002262 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002263 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002264 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002265 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2266 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2267 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Geoff Langd3ff9002014-05-08 11:19:27 -04002268 case GL_MAX_VARYING_COMPONENTS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002269 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002270 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2271 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002272 case GL_NUM_EXTENSIONS:
Jamie Madillee7010d2013-10-17 10:45:47 -04002273 case GL_MAJOR_VERSION:
2274 case GL_MINOR_VERSION:
Jamie Madill13a2f852013-12-11 16:35:08 -05002275 case GL_MAX_ELEMENTS_INDICES:
2276 case GL_MAX_ELEMENTS_VERTICES:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002277 case GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS:
Jamie Madill2e503552013-12-19 13:48:34 -05002278 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002279 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002280 {
2281 *type = GL_INT;
2282 *numParams = 1;
2283 }
2284 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002285
2286 case GL_MAX_ELEMENT_INDEX:
2287 case GL_MAX_UNIFORM_BLOCK_SIZE:
2288 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2289 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2290 case GL_MAX_SERVER_WAIT_TIMEOUT:
2291 {
2292 *type = GL_INT_64_ANGLEX;
2293 *numParams = 1;
2294 }
2295 return true;
Jamie Madill2e503552013-12-19 13:48:34 -05002296
2297 case GL_TRANSFORM_FEEDBACK_ACTIVE:
Geoff Lang1b6edcb2014-02-03 14:27:56 -05002298 case GL_TRANSFORM_FEEDBACK_PAUSED:
Jamie Madill2e503552013-12-19 13:48:34 -05002299 {
2300 *type = GL_BOOL;
2301 *numParams = 1;
2302 }
2303 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002304 }
2305
2306 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002307}
2308
Shannon Woods1b2fb852013-08-19 14:28:48 -04002309bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2310{
2311 if (mClientVersion < 3)
2312 {
2313 return false;
2314 }
2315
2316 switch (target)
2317 {
2318 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2319 case GL_UNIFORM_BUFFER_BINDING:
2320 {
2321 *type = GL_INT;
2322 *numParams = 1;
2323 }
2324 return true;
2325 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2326 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2327 case GL_UNIFORM_BUFFER_START:
2328 case GL_UNIFORM_BUFFER_SIZE:
2329 {
2330 *type = GL_INT_64_ANGLEX;
2331 *numParams = 1;
2332 }
2333 }
2334
2335 return false;
2336}
2337
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002338// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002339// scissor rectangle to the renderer
2340bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002341{
2342 Framebuffer *framebufferObject = getDrawFramebuffer();
Jamie Madill13f7d7d2014-06-20 13:21:27 -04002343 ASSERT(framebufferObject && framebufferObject->completeness() == GL_FRAMEBUFFER_COMPLETE);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002344
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002345 mRenderer->applyRenderTarget(framebufferObject);
2346
daniel@transgaming.com12985182012-12-20 20:56:31 +00002347 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002348 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002349 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002350 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002351 }
2352
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002353 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002354
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002355 return true;
2356}
2357
2358// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2359void Context::applyState(GLenum drawMode)
2360{
Nicolas Capensfd396552013-06-18 21:41:30 -04002361 Framebuffer *framebufferObject = getDrawFramebuffer();
2362 int samples = framebufferObject->getSamples();
2363
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002364 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002365 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002366 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002367
2368 unsigned int mask = 0;
2369 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002370 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002371 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002372 {
Jamie Madill893ab082014-05-16 16:56:10 -04002373
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002374 float threshold = 0.5f;
2375
Nicolas Capensfd396552013-06-18 21:41:30 -04002376 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002377 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002378 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002379
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002380 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002381 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002382 threshold += 1.0f;
2383 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002384 }
2385 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002386 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002387
2388 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002389 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002390 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002391 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002392 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002393 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002394 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002395 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002396 }
Geoff Langc142e9d2013-09-30 15:19:47 -04002397 mRenderer->setBlendState(framebufferObject, mState.blend, mState.blendColor, mask);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002398
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002399 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002400 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002401}
2402
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002403// Applies the shaders and shader constants to the Direct3D 9 device
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002404void Context::applyShaders(ProgramBinary *programBinary, bool transformFeedbackActive)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002405{
Jamie Madillc5a83002014-02-14 16:41:25 -05002406 const VertexAttribute *vertexAttributes = getCurrentVertexArray()->getVertexAttributes();
2407
2408 VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS];
2409 VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.vertexAttribCurrentValues);
2410
Geoff Lang04fb89a2014-06-09 15:05:36 -04002411 const Framebuffer *fbo = getDrawFramebuffer();
2412
2413 mRenderer->applyShaders(programBinary, inputLayout, fbo, mState.rasterizer.rasterizerDiscard, transformFeedbackActive);
Geoff Lang0550d032014-01-30 11:29:07 -05002414
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002415 programBinary->applyUniforms();
2416}
2417
Geoff Lang43b00422014-05-12 16:28:07 -04002418size_t Context::getCurrentTexturesAndSamplerStates(ProgramBinary *programBinary, SamplerType type, Texture **outTextures,
2419 TextureType *outTextureTypes, SamplerState *outSamplers)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002420{
Geoff Lang43b00422014-05-12 16:28:07 -04002421 size_t samplerRange = programBinary->getUsedSamplerRange(type);
2422 for (size_t i = 0; i < samplerRange; i++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002423 {
Geoff Lang43b00422014-05-12 16:28:07 -04002424 outTextureTypes[i] = programBinary->getSamplerTextureType(type, i);
2425 GLint textureUnit = programBinary->getSamplerMapping(type, i); // OpenGL texture image unit index
2426 if (textureUnit != -1)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002427 {
Geoff Lang43b00422014-05-12 16:28:07 -04002428 outTextures[i] = getSamplerTexture(textureUnit, outTextureTypes[i]);
Brandon Jonesa328d562014-07-01 13:52:40 -07002429 outTextures[i]->getSamplerStateWithNativeOffset(&outSamplers[i]);
Geoff Lang43b00422014-05-12 16:28:07 -04002430 if (mState.samplers[textureUnit] != 0)
2431 {
2432 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2433 samplerObject->getState(&outSamplers[i]);
2434 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002435 }
Geoff Lang43b00422014-05-12 16:28:07 -04002436 else
Geoff Lange2e0ce02013-09-17 17:05:08 -04002437 {
Geoff Lang43b00422014-05-12 16:28:07 -04002438 outTextures[i] = NULL;
Geoff Lange2e0ce02013-09-17 17:05:08 -04002439 }
2440 }
Geoff Lang43b00422014-05-12 16:28:07 -04002441
2442 return samplerRange;
Geoff Lange2e0ce02013-09-17 17:05:08 -04002443}
2444
Geoff Lang43b00422014-05-12 16:28:07 -04002445void Context::generateSwizzles(Texture *textures[], size_t count)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002446{
Geoff Lang43b00422014-05-12 16:28:07 -04002447 for (size_t i = 0; i < count; i++)
Geoff Lange2e0ce02013-09-17 17:05:08 -04002448 {
Brandon Jonesa328d562014-07-01 13:52:40 -07002449 if (textures[i] && textures[i]->getSamplerState().swizzleRequired())
Geoff Lang43b00422014-05-12 16:28:07 -04002450 {
2451 mRenderer->generateSwizzle(textures[i]);
2452 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002453 }
2454}
2455
2456// For each Direct3D sampler of either the pixel or vertex stage,
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002457// looks up the corresponding OpenGL texture image unit and texture type,
2458// and sets the texture and its addressing/filtering state (or NULL when inactive).
Geoff Lang43b00422014-05-12 16:28:07 -04002459void Context::applyTextures(SamplerType shaderType, Texture *textures[], TextureType *textureTypes, SamplerState *samplers,
2460 size_t textureCount, const FramebufferTextureSerialArray& framebufferSerials,
2461 size_t framebufferSerialCount)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002462{
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002463 // Range of Direct3D samplers of given sampler type
Geoff Lang43b00422014-05-12 16:28:07 -04002464 size_t samplerCount = (shaderType == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS
2465 : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002466
Geoff Lang43b00422014-05-12 16:28:07 -04002467 for (size_t samplerIndex = 0; samplerIndex < textureCount; samplerIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002468 {
Geoff Lang43b00422014-05-12 16:28:07 -04002469 Texture *texture = textures[samplerIndex];
2470 const SamplerState &sampler = samplers[samplerIndex];
2471 TextureType textureType = textureTypes[samplerIndex];
2472
2473 if (texture)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002474 {
Geoff Lang43b00422014-05-12 16:28:07 -04002475 // TODO: std::binary_search may become unavailable using older versions of GCC
2476 if (texture->isSamplerComplete(sampler) &&
2477 !std::binary_search(framebufferSerials.begin(), framebufferSerials.begin() + framebufferSerialCount, texture->getTextureSerial()))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002478 {
Geoff Lang43b00422014-05-12 16:28:07 -04002479 mRenderer->setSamplerState(shaderType, samplerIndex, sampler);
2480 mRenderer->setTexture(shaderType, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002481 texture->resetDirty();
2482 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002483 else
2484 {
Geoff Lang43b00422014-05-12 16:28:07 -04002485 Texture *incompleteTexture = getIncompleteTexture(textureType);
2486 mRenderer->setTexture(shaderType, samplerIndex, incompleteTexture);
2487 incompleteTexture->resetDirty();
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002488 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002489 }
2490 else
2491 {
Geoff Lang43b00422014-05-12 16:28:07 -04002492 mRenderer->setTexture(shaderType, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002493 }
2494 }
2495
Geoff Lang43b00422014-05-12 16:28:07 -04002496 for (size_t samplerIndex = textureCount; samplerIndex < samplerCount; samplerIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002497 {
Geoff Lang43b00422014-05-12 16:28:07 -04002498 mRenderer->setTexture(shaderType, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002499 }
2500}
2501
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002502bool Context::applyUniformBuffers()
2503{
2504 Program *programObject = getProgram(mState.currentProgram);
2505 ProgramBinary *programBinary = programObject->getProgramBinary();
2506
2507 std::vector<gl::Buffer*> boundBuffers;
2508
2509 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2510 {
2511 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2512 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2513 if (boundBuffer.id() == 0)
2514 {
2515 // undefined behaviour
2516 return false;
2517 }
2518 else
2519 {
2520 gl::Buffer *uniformBuffer = boundBuffer.get();
2521 ASSERT(uniformBuffer);
2522 boundBuffers.push_back(uniformBuffer);
2523 }
2524 }
2525
2526 return programBinary->applyUniformBuffers(boundBuffers);
2527}
2528
Geoff Langeeba6e12014-02-03 13:12:30 -05002529bool Context::applyTransformFeedbackBuffers()
2530{
2531 TransformFeedback *curTransformFeedback = getCurrentTransformFeedback();
2532 if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
2533 {
2534 Buffer *transformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2535 GLintptr transformFeedbackOffsets[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2536 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2537 {
2538 transformFeedbackBuffers[i] = mState.transformFeedbackBuffers[i].get();
2539 transformFeedbackOffsets[i] = mState.transformFeedbackBuffers[i].getOffset();
2540 }
2541 mRenderer->applyTransformFeedbackBuffers(transformFeedbackBuffers, transformFeedbackOffsets);
2542 return true;
2543 }
2544 else
2545 {
2546 return false;
2547 }
2548}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002549
Geoff Langeeba6e12014-02-03 13:12:30 -05002550void Context::markTransformFeedbackUsage()
2551{
2552 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2553 {
2554 Buffer *buffer = mState.transformFeedbackBuffers[i].get();
2555 if (buffer)
2556 {
2557 buffer->markTransformFeedbackUsage();
2558 }
2559 }
2560}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002561
2562void Context::clear(GLbitfield mask)
2563{
Geoff Lang0550d032014-01-30 11:29:07 -05002564 if (isRasterizerDiscardEnabled())
2565 {
2566 return;
2567 }
2568
Geoff Langda507fe2013-08-20 12:01:42 -04002569 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002570 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2571 {
2572 clearParams.clearColor[i] = false;
2573 }
2574 clearParams.colorFClearValue = mState.colorClearValue;
2575 clearParams.colorClearType = GL_FLOAT;
2576 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2577 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2578 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2579 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2580 clearParams.clearDepth = false;
2581 clearParams.depthClearValue = mState.depthClearValue;
2582 clearParams.clearStencil = false;
2583 clearParams.stencilClearValue = mState.stencilClearValue;
2584 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2585 clearParams.scissorEnabled = mState.scissorTest;
2586 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002587
Geoff Lang0b833232013-08-21 10:13:29 -04002588 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002589 if (mask & GL_COLOR_BUFFER_BIT)
2590 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002591 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002592 {
Geoff Langda507fe2013-08-20 12:01:42 -04002593 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2594 {
2595 clearParams.clearColor[i] = true;
2596 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002597 }
2598 }
2599
2600 if (mask & GL_DEPTH_BUFFER_BIT)
2601 {
Jamie Madille92a3542014-07-03 10:38:58 -04002602 if (mState.depthStencil.depthMask && framebufferObject->getDepthbuffer() != NULL)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002603 {
Geoff Langda507fe2013-08-20 12:01:42 -04002604 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002605 }
2606 }
2607
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002608 if (mask & GL_STENCIL_BUFFER_BIT)
2609 {
Jamie Madille92a3542014-07-03 10:38:58 -04002610 if (framebufferObject->getStencilbuffer() != NULL)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002611 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002612 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002613 if (!depthStencil)
2614 {
2615 ERR("Depth stencil pointer unexpectedly null.");
2616 return;
2617 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002618
Geoff Lange4a492b2014-06-19 14:14:41 -04002619 if (gl::GetStencilBits(depthStencil->getActualFormat()) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002620 {
Geoff Langda507fe2013-08-20 12:01:42 -04002621 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002622 }
2623 }
2624 }
2625
daniel@transgaming.com12985182012-12-20 20:56:31 +00002626 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002627 {
2628 return;
2629 }
2630
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002631 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002632}
2633
Geoff Lang42359ca2013-08-21 13:25:17 -04002634void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2635{
Geoff Lang0550d032014-01-30 11:29:07 -05002636 if (isRasterizerDiscardEnabled())
2637 {
2638 return;
2639 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002640
Geoff Lang0550d032014-01-30 11:29:07 -05002641 // glClearBufferfv can be called to clear the color buffer or depth buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002642 ClearParameters clearParams = { 0 };
2643
2644 if (buffer == GL_COLOR)
2645 {
2646 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2647 {
2648 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2649 }
2650 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2651 clearParams.colorClearType = GL_FLOAT;
2652 }
2653 else
2654 {
2655 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2656 {
2657 clearParams.clearColor[i] = false;
2658 }
2659 clearParams.colorFClearValue = mState.colorClearValue;
2660 clearParams.colorClearType = GL_FLOAT;
2661 }
2662
2663 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2664 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2665 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2666 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2667
2668 if (buffer == GL_DEPTH)
2669 {
2670 clearParams.clearDepth = true;
2671 clearParams.depthClearValue = values[0];
2672 }
2673 else
2674 {
2675 clearParams.clearDepth = false;
2676 clearParams.depthClearValue = mState.depthClearValue;
2677 }
2678
2679 clearParams.clearStencil = false;
2680 clearParams.stencilClearValue = mState.stencilClearValue;
2681 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2682 clearParams.scissorEnabled = mState.scissorTest;
2683 clearParams.scissor = mState.scissor;
2684
2685 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2686 {
2687 return;
2688 }
2689
2690 mRenderer->clear(clearParams, getDrawFramebuffer());
2691}
2692
2693void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2694{
Geoff Lang0550d032014-01-30 11:29:07 -05002695 if (isRasterizerDiscardEnabled())
2696 {
2697 return;
2698 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002699
Geoff Lang0550d032014-01-30 11:29:07 -05002700 // glClearBufferuv can only be called to clear a color buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002701 ClearParameters clearParams = { 0 };
2702 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2703 {
2704 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2705 }
2706 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2707 clearParams.colorClearType = GL_UNSIGNED_INT;
2708 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2709 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2710 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2711 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2712 clearParams.clearDepth = false;
2713 clearParams.depthClearValue = mState.depthClearValue;
2714 clearParams.clearStencil = false;
2715 clearParams.stencilClearValue = mState.stencilClearValue;
2716 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2717 clearParams.scissorEnabled = mState.scissorTest;
2718 clearParams.scissor = mState.scissor;
2719
2720 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2721 {
2722 return;
2723 }
2724
2725 mRenderer->clear(clearParams, getDrawFramebuffer());
2726}
2727
2728void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2729{
Geoff Lang0550d032014-01-30 11:29:07 -05002730 if (isRasterizerDiscardEnabled())
2731 {
2732 return;
2733 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002734
Geoff Lang0550d032014-01-30 11:29:07 -05002735 // glClearBufferfv can be called to clear the color buffer or stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002736 ClearParameters clearParams = { 0 };
2737
2738 if (buffer == GL_COLOR)
2739 {
2740 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2741 {
2742 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2743 }
2744 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2745 clearParams.colorClearType = GL_INT;
2746 }
2747 else
2748 {
2749 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2750 {
2751 clearParams.clearColor[i] = false;
2752 }
2753 clearParams.colorFClearValue = mState.colorClearValue;
2754 clearParams.colorClearType = GL_FLOAT;
2755 }
2756
2757 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2758 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2759 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2760 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2761
2762 clearParams.clearDepth = false;
2763 clearParams.depthClearValue = mState.depthClearValue;
2764
2765 if (buffer == GL_STENCIL)
2766 {
2767 clearParams.clearStencil = true;
2768 clearParams.stencilClearValue = values[1];
2769 }
2770 else
2771 {
2772 clearParams.clearStencil = false;
2773 clearParams.stencilClearValue = mState.stencilClearValue;
2774 }
2775 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2776
2777 clearParams.scissorEnabled = mState.scissorTest;
2778 clearParams.scissor = mState.scissor;
2779
2780 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2781 {
2782 return;
2783 }
2784
2785 mRenderer->clear(clearParams, getDrawFramebuffer());
2786}
2787
2788void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2789{
Geoff Lang0550d032014-01-30 11:29:07 -05002790 if (isRasterizerDiscardEnabled())
2791 {
2792 return;
2793 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002794
Geoff Lang0550d032014-01-30 11:29:07 -05002795 // glClearBufferfi can only be called to clear a depth stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002796 ClearParameters clearParams = { 0 };
2797 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2798 {
2799 clearParams.clearColor[i] = false;
2800 }
2801 clearParams.colorFClearValue = mState.colorClearValue;
2802 clearParams.colorClearType = GL_FLOAT;
2803 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2804 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2805 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2806 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2807 clearParams.clearDepth = true;
2808 clearParams.depthClearValue = depth;
2809 clearParams.clearStencil = true;
2810 clearParams.stencilClearValue = stencil;
2811 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2812 clearParams.scissorEnabled = mState.scissorTest;
2813 clearParams.scissor = mState.scissor;
2814
2815 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2816 {
2817 return;
2818 }
2819
2820 mRenderer->clear(clearParams, getDrawFramebuffer());
2821}
2822
2823void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2824 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2825{
Jamie Madill26e91952014-03-05 15:01:27 -05002826 gl::Framebuffer *framebuffer = getReadFramebuffer();
Geoff Lang42359ca2013-08-21 13:25:17 -04002827
Geoff Lange4a492b2014-06-19 14:14:41 -04002828 bool isSized = IsSizedInternalFormat(format);
2829 GLenum sizedInternalFormat = (isSized ? format : GetSizedInternalFormat(format, type));
2830 GLuint outputPitch = GetRowPitch(sizedInternalFormat, type, width, mState.pack.alignment);
Geoff Lang42359ca2013-08-21 13:25:17 -04002831
Jamie Madilleb9baab2014-03-24 13:19:43 -04002832 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, mState.pack, pixels);
Geoff Lang42359ca2013-08-21 13:25:17 -04002833}
2834
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002835void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2836{
Jamie Madilld4cfa572014-07-08 10:00:32 -04002837 ASSERT(mState.currentProgram);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002838
Geoff Lange2e0ce02013-09-17 17:05:08 -04002839 ProgramBinary *programBinary = getCurrentProgramBinary();
Jamie Madilld4cfa572014-07-08 10:00:32 -04002840 programBinary->updateSamplerMapping();
Geoff Lange2e0ce02013-09-17 17:05:08 -04002841
Geoff Lang43b00422014-05-12 16:28:07 -04002842 Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2843 TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2844 SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2845 size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
2846
2847 Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
2848 TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
2849 SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
2850 size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
2851
2852 generateSwizzles(vsTextures, vsTextureCount);
2853 generateSwizzles(psTextures, psTextureCount);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002854
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002855 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002856 {
2857 return;
2858 }
2859
daniel@transgaming.com12985182012-12-20 20:56:31 +00002860 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002861 {
2862 return;
2863 }
2864
2865 applyState(mode);
2866
Jamie Madill57a89722013-07-02 11:57:03 -04002867 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002868 if (err != GL_NO_ERROR)
2869 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002870 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002871 }
2872
Geoff Langeeba6e12014-02-03 13:12:30 -05002873 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2874
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002875 applyShaders(programBinary, transformFeedbackActive);
Geoff Lang43b00422014-05-12 16:28:07 -04002876
2877 FramebufferTextureSerialArray frameBufferSerials;
2878 size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
2879
2880 applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
2881 applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002882
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002883 if (!applyUniformBuffers())
2884 {
2885 return;
2886 }
2887
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002888 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002889 {
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002890 mRenderer->drawArrays(mode, count, instances, transformFeedbackActive);
Geoff Langeeba6e12014-02-03 13:12:30 -05002891
2892 if (transformFeedbackActive)
2893 {
2894 markTransformFeedbackUsage();
2895 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002896 }
2897}
2898
2899void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2900{
Jamie Madilld4cfa572014-07-08 10:00:32 -04002901 ASSERT(mState.currentProgram);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002902
2903 ProgramBinary *programBinary = getCurrentProgramBinary();
Jamie Madilld4cfa572014-07-08 10:00:32 -04002904 programBinary->updateSamplerMapping();
Geoff Lange2e0ce02013-09-17 17:05:08 -04002905
Geoff Lang43b00422014-05-12 16:28:07 -04002906 Texture *vsTextures[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2907 TextureType vsTextureTypes[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2908 SamplerState vsSamplers[IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS];
2909 size_t vsTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers);
2910
2911 Texture *psTextures[MAX_TEXTURE_IMAGE_UNITS];
2912 TextureType psTextureTypes[MAX_TEXTURE_IMAGE_UNITS];
2913 SamplerState psSamplers[MAX_TEXTURE_IMAGE_UNITS];
2914 size_t psTextureCount = getCurrentTexturesAndSamplerStates(programBinary, SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers);
2915
2916 generateSwizzles(vsTextures, vsTextureCount);
2917 generateSwizzles(psTextures, psTextureCount);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002918
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002919 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002920 {
2921 return;
2922 }
2923
daniel@transgaming.com12985182012-12-20 20:56:31 +00002924 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002925 {
2926 return;
2927 }
2928
2929 applyState(mode);
2930
Jamie Madilld4cfa572014-07-08 10:00:32 -04002931 VertexArray *vao = getCurrentVertexArray();
daniel@transgaming.com31240482012-11-28 21:06:41 +00002932 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002933 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002934 if (err != GL_NO_ERROR)
2935 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002936 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002937 }
2938
2939 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002940 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002941 if (err != GL_NO_ERROR)
2942 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002943 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002944 }
2945
Geoff Langeeba6e12014-02-03 13:12:30 -05002946 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2947 // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation
2948 // layer.
2949 ASSERT(!transformFeedbackActive);
2950
Geoff Lang4c5c6bb2014-02-05 16:32:46 -05002951 applyShaders(programBinary, transformFeedbackActive);
Geoff Lang43b00422014-05-12 16:28:07 -04002952
2953 FramebufferTextureSerialArray frameBufferSerials;
2954 size_t framebufferSerialCount = getBoundFramebufferTextureSerials(&frameBufferSerials);
2955
2956 applyTextures(SAMPLER_VERTEX, vsTextures, vsTextureTypes, vsSamplers, vsTextureCount, frameBufferSerials, framebufferSerialCount);
2957 applyTextures(SAMPLER_PIXEL, psTextures, psTextureTypes, psSamplers, psTextureCount, frameBufferSerials, framebufferSerialCount);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002958
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002959 if (!applyUniformBuffers())
2960 {
2961 return;
2962 }
2963
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002964 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002965 {
Jamie Madill57a89722013-07-02 11:57:03 -04002966 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002967 }
2968}
2969
2970// Implements glFlush when block is false, glFinish when block is true
2971void Context::sync(bool block)
2972{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002973 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002974}
2975
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002976void Context::recordInvalidEnum()
2977{
2978 mInvalidEnum = true;
2979}
2980
2981void Context::recordInvalidValue()
2982{
2983 mInvalidValue = true;
2984}
2985
2986void Context::recordInvalidOperation()
2987{
2988 mInvalidOperation = true;
2989}
2990
2991void Context::recordOutOfMemory()
2992{
2993 mOutOfMemory = true;
2994}
2995
2996void Context::recordInvalidFramebufferOperation()
2997{
2998 mInvalidFramebufferOperation = true;
2999}
3000
3001// Get one of the recorded errors and clear its flag, if any.
3002// [OpenGL ES 2.0.24] section 2.5 page 13.
3003GLenum Context::getError()
3004{
3005 if (mInvalidEnum)
3006 {
3007 mInvalidEnum = false;
3008
3009 return GL_INVALID_ENUM;
3010 }
3011
3012 if (mInvalidValue)
3013 {
3014 mInvalidValue = false;
3015
3016 return GL_INVALID_VALUE;
3017 }
3018
3019 if (mInvalidOperation)
3020 {
3021 mInvalidOperation = false;
3022
3023 return GL_INVALID_OPERATION;
3024 }
3025
3026 if (mOutOfMemory)
3027 {
3028 mOutOfMemory = false;
3029
3030 return GL_OUT_OF_MEMORY;
3031 }
3032
3033 if (mInvalidFramebufferOperation)
3034 {
3035 mInvalidFramebufferOperation = false;
3036
3037 return GL_INVALID_FRAMEBUFFER_OPERATION;
3038 }
3039
3040 return GL_NO_ERROR;
3041}
3042
3043GLenum Context::getResetStatus()
3044{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003045 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003046 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00003047 // mResetStatus will be set by the markContextLost callback
3048 // in the case a notification is sent
3049 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003050 }
3051
3052 GLenum status = mResetStatus;
3053
3054 if (mResetStatus != GL_NO_ERROR)
3055 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003056 ASSERT(mContextLost);
3057
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003058 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003059 {
3060 mResetStatus = GL_NO_ERROR;
3061 }
3062 }
Jamie Madill893ab082014-05-16 16:56:10 -04003063
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003064 return status;
3065}
3066
3067bool Context::isResetNotificationEnabled()
3068{
3069 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
3070}
3071
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003072int Context::getClientVersion() const
3073{
3074 return mClientVersion;
3075}
3076
Geoff Langcec35902014-04-16 10:52:36 -04003077const Caps &Context::getCaps() const
3078{
Geoff Langc0b9ef42014-07-02 10:02:37 -04003079 return mCaps;
3080}
3081
3082const TextureCapsMap &Context::getTextureCaps() const
3083{
3084 return mTextureCaps;
3085}
3086
3087const Extensions &Context::getExtensions() const
3088{
3089 return mExtensions;
Geoff Langcec35902014-04-16 10:52:36 -04003090}
3091
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003092int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003093{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003094 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003095}
3096
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003097unsigned int Context::getMaximumCombinedTextureImageUnits() const
3098{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00003099 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003100}
3101
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003102unsigned int Context::getMaximumCombinedUniformBufferBindings() const
3103{
3104 return mRenderer->getMaxVertexShaderUniformBuffers() +
3105 mRenderer->getMaxFragmentShaderUniformBuffers();
3106}
3107
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003108int Context::getMaxSupportedSamples() const
3109{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00003110 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003111}
3112
Geoff Lang005df412013-10-16 14:12:50 -04003113GLsizei Context::getMaxSupportedFormatSamples(GLenum internalFormat) const
Geoff Lang0e120e32013-05-29 10:23:55 -04003114{
3115 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
3116}
3117
Geoff Lang005df412013-10-16 14:12:50 -04003118GLsizei Context::getNumSampleCounts(GLenum internalFormat) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003119{
3120 return mRenderer->getNumSampleCounts(internalFormat);
3121}
3122
Geoff Lang005df412013-10-16 14:12:50 -04003123void Context::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003124{
3125 mRenderer->getSampleCounts(internalFormat, bufSize, params);
3126}
3127
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003128unsigned int Context::getMaxTransformFeedbackBufferBindings() const
3129{
3130 return mRenderer->getMaxTransformFeedbackBuffers();
3131}
3132
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00003133GLintptr Context::getUniformBufferOffsetAlignment() const
3134{
3135 // setting a large alignment forces uniform buffers to bind with zero offset
3136 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
3137}
3138
Jamie Madill893ab082014-05-16 16:56:10 -04003139void Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003140{
3141 Framebuffer *framebuffer = getReadFramebuffer();
Jamie Madill893ab082014-05-16 16:56:10 -04003142 ASSERT(framebuffer && framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003143
Jamie Madill3c7fa222014-06-05 13:08:51 -04003144 FramebufferAttachment *attachment = framebuffer->getReadColorbuffer();
3145 ASSERT(attachment);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003146
Jamie Madill3c7fa222014-06-05 13:08:51 -04003147 *internalFormat = attachment->getActualFormat();
Geoff Lange4a492b2014-06-19 14:14:41 -04003148 *format = gl::GetFormat(attachment->getActualFormat());
3149 *type = gl::GetType(attachment->getActualFormat());
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003150}
3151
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003152void Context::detachBuffer(GLuint buffer)
3153{
3154 // [OpenGL ES 2.0.24] section 2.9 page 22:
3155 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3156 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3157
3158 if (mState.arrayBuffer.id() == buffer)
3159 {
3160 mState.arrayBuffer.set(NULL);
3161 }
3162
Jamie Madill57a89722013-07-02 11:57:03 -04003163 // mark as freed among the vertex array objects
3164 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003165 {
Jamie Madill57a89722013-07-02 11:57:03 -04003166 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003167 }
3168}
3169
3170void Context::detachTexture(GLuint texture)
3171{
3172 // [OpenGL ES 2.0.24] section 3.8 page 84:
3173 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3174 // rebound to texture object zero
3175
3176 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3177 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003178 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003179 {
3180 if (mState.samplerTexture[type][sampler].id() == texture)
3181 {
3182 mState.samplerTexture[type][sampler].set(NULL);
3183 }
3184 }
3185 }
3186
3187 // [OpenGL ES 2.0.24] section 4.4 page 112:
3188 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
Jamie Madill3c7fa222014-06-05 13:08:51 -04003189 // as if Texture2DAttachment had been called, with a texture of 0, for each attachment point to which this
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003190 // image was attached in the currently bound framebuffer.
3191
3192 Framebuffer *readFramebuffer = getReadFramebuffer();
3193 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3194
3195 if (readFramebuffer)
3196 {
3197 readFramebuffer->detachTexture(texture);
3198 }
3199
3200 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3201 {
3202 drawFramebuffer->detachTexture(texture);
3203 }
3204}
3205
3206void Context::detachFramebuffer(GLuint framebuffer)
3207{
3208 // [OpenGL ES 2.0.24] section 4.4 page 107:
3209 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3210 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3211
3212 if (mState.readFramebuffer == framebuffer)
3213 {
3214 bindReadFramebuffer(0);
3215 }
3216
3217 if (mState.drawFramebuffer == framebuffer)
3218 {
3219 bindDrawFramebuffer(0);
3220 }
3221}
3222
3223void Context::detachRenderbuffer(GLuint renderbuffer)
3224{
3225 // [OpenGL ES 2.0.24] section 4.4 page 109:
3226 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3227 // had been executed with the target RENDERBUFFER and name of zero.
3228
3229 if (mState.renderbuffer.id() == renderbuffer)
3230 {
3231 bindRenderbuffer(0);
3232 }
3233
3234 // [OpenGL ES 2.0.24] section 4.4 page 111:
3235 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3236 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3237 // point to which this image was attached in the currently bound framebuffer.
3238
3239 Framebuffer *readFramebuffer = getReadFramebuffer();
3240 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3241
3242 if (readFramebuffer)
3243 {
3244 readFramebuffer->detachRenderbuffer(renderbuffer);
3245 }
3246
3247 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3248 {
3249 drawFramebuffer->detachRenderbuffer(renderbuffer);
3250 }
3251}
3252
Jamie Madill57a89722013-07-02 11:57:03 -04003253void Context::detachVertexArray(GLuint vertexArray)
3254{
3255 // [OpenGL ES 3.0.2] section 2.10 page 43:
3256 // If a vertex array object that is currently bound is deleted, the binding
3257 // for that object reverts to zero and the default vertex array becomes current.
3258 if (mState.vertexArray == vertexArray)
3259 {
3260 bindVertexArray(0);
3261 }
3262}
3263
Geoff Langc8058452014-02-03 12:04:11 -05003264void Context::detachTransformFeedback(GLuint transformFeedback)
3265{
3266 if (mState.transformFeedback.id() == transformFeedback)
3267 {
3268 bindTransformFeedback(0);
3269 }
3270}
3271
Jamie Madilldc356042013-07-19 16:36:57 -04003272void Context::detachSampler(GLuint sampler)
3273{
3274 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3275 // If a sampler object that is currently bound to one or more texture units is
3276 // deleted, it is as though BindSampler is called once for each texture unit to
3277 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3278 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3279 {
3280 if (mState.samplers[textureUnit] == sampler)
3281 {
3282 mState.samplers[textureUnit] = 0;
3283 }
3284 }
3285}
3286
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003287Texture *Context::getIncompleteTexture(TextureType type)
3288{
3289 Texture *t = mIncompleteTextures[type].get();
3290
3291 if (t == NULL)
3292 {
Jamie Madill88f18f42013-09-18 14:36:19 -04003293 const GLubyte color[] = { 0, 0, 0, 255 };
3294 const PixelUnpackState incompleteUnpackState(1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003295
3296 switch (type)
3297 {
3298 default:
3299 UNREACHABLE();
3300 // default falls through to TEXTURE_2D
3301
3302 case TEXTURE_2D:
3303 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003304 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003305 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003306 t = incomplete2d;
3307 }
3308 break;
3309
3310 case TEXTURE_CUBE:
3311 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003312 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003313
Jamie Madill88f18f42013-09-18 14:36:19 -04003314 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3315 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3316 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3317 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3318 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3319 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003320
3321 t = incompleteCube;
3322 }
3323 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003324
3325 case TEXTURE_3D:
3326 {
3327 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003328 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003329
3330 t = incomplete3d;
3331 }
3332 break;
3333
3334 case TEXTURE_2D_ARRAY:
3335 {
3336 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003337 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003338
3339 t = incomplete2darray;
3340 }
3341 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003342 }
3343
3344 mIncompleteTextures[type].set(t);
3345 }
3346
3347 return t;
3348}
3349
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003350bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003351{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003352 if (drawMode == GL_POINTS)
3353 {
3354 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3355 // which affects varying interpolation. Since the value of gl_PointSize is
3356 // undefined when not written, just skip drawing to avoid unexpected results.
3357 if (!getCurrentProgramBinary()->usesPointSize())
3358 {
Jamie Madill893ab082014-05-16 16:56:10 -04003359 // This is stictly speaking not an error, but developers should be
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003360 // notified of risking undefined behavior.
3361 ERR("Point rendering without writing to gl_PointSize.");
3362
3363 return true;
3364 }
3365 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003366 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003367 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003368 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003369 {
3370 return true;
3371 }
3372 }
3373
3374 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003375}
3376
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003377void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003378{
3379 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003380 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003381}
3382
3383void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3384{
3385 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003386 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003387}
3388
3389void Context::setVertexAttribi(GLuint index, const GLint values[4])
3390{
3391 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003392 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003393}
3394
3395void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3396{
Jamie Madill57a89722013-07-02 11:57:03 -04003397 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003398}
3399
Jamie Madille29d1672013-07-19 16:36:57 -04003400void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3401{
3402 mResourceManager->checkSamplerAllocation(sampler);
3403
3404 Sampler *samplerObject = getSampler(sampler);
3405 ASSERT(samplerObject);
3406
3407 switch (pname)
3408 {
3409 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3410 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3411 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3412 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3413 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3414 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3415 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3416 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3417 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3418 default: UNREACHABLE(); break;
3419 }
3420}
3421
3422void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3423{
3424 mResourceManager->checkSamplerAllocation(sampler);
3425
3426 Sampler *samplerObject = getSampler(sampler);
3427 ASSERT(samplerObject);
3428
3429 switch (pname)
3430 {
Jamie Madill9675b802013-07-19 16:36:59 -04003431 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3432 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3433 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3434 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3435 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003436 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3437 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003438 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3439 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003440 default: UNREACHABLE(); break;
3441 }
3442}
3443
Jamie Madill9675b802013-07-19 16:36:59 -04003444GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3445{
3446 mResourceManager->checkSamplerAllocation(sampler);
3447
3448 Sampler *samplerObject = getSampler(sampler);
3449 ASSERT(samplerObject);
3450
3451 switch (pname)
3452 {
3453 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3454 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3455 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3456 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3457 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3458 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3459 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3460 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3461 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3462 default: UNREACHABLE(); return 0;
3463 }
3464}
3465
3466GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3467{
3468 mResourceManager->checkSamplerAllocation(sampler);
3469
3470 Sampler *samplerObject = getSampler(sampler);
3471 ASSERT(samplerObject);
3472
3473 switch (pname)
3474 {
3475 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3476 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3477 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3478 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3479 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3480 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3481 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3482 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3483 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3484 default: UNREACHABLE(); return 0;
3485 }
3486}
3487
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003488void Context::initRendererString()
3489{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003490 std::ostringstream rendererString;
3491 rendererString << "ANGLE (";
3492 rendererString << mRenderer->getRendererDescription();
3493 rendererString << ")";
3494
Geoff Langcec35902014-04-16 10:52:36 -04003495 mRendererString = MakeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003496}
3497
Geoff Langc0b9ef42014-07-02 10:02:37 -04003498const std::string &Context::getRendererString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003499{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003500 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003501}
3502
Geoff Langcec35902014-04-16 10:52:36 -04003503void Context::initExtensionStrings()
3504{
Geoff Langc0b9ef42014-07-02 10:02:37 -04003505 mExtensionStrings = mExtensions.getStrings(mClientVersion);
Geoff Langcec35902014-04-16 10:52:36 -04003506
Geoff Langc0b9ef42014-07-02 10:02:37 -04003507 std::ostringstream combinedStringStream;
3508 std::copy(mExtensionStrings.begin(), mExtensionStrings.end(), std::ostream_iterator<std::string>(combinedStringStream, " "));
3509 mExtensionString = combinedStringStream.str();
Geoff Langcec35902014-04-16 10:52:36 -04003510}
3511
Geoff Langc0b9ef42014-07-02 10:02:37 -04003512const std::string &Context::getExtensionString() const
Geoff Langcec35902014-04-16 10:52:36 -04003513{
3514 return mExtensionString;
3515}
3516
Geoff Langc0b9ef42014-07-02 10:02:37 -04003517const std::string &Context::getExtensionString(size_t idx) const
Geoff Langcec35902014-04-16 10:52:36 -04003518{
3519 return mExtensionStrings[idx];
3520}
3521
3522size_t Context::getExtensionStringCount() const
3523{
3524 return mExtensionStrings.size();
3525}
3526
Geoff Lang43b00422014-05-12 16:28:07 -04003527size_t Context::getBoundFramebufferTextureSerials(FramebufferTextureSerialArray *outSerialArray)
Geoff Langcdf22f92013-10-31 10:38:23 -04003528{
Geoff Lang43b00422014-05-12 16:28:07 -04003529 size_t serialCount = 0;
Geoff Langcdf22f92013-10-31 10:38:23 -04003530
3531 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3532 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
3533 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003534 FramebufferAttachment *attachment = drawFramebuffer->getColorbuffer(i);
3535 if (attachment && attachment->isTexture())
Geoff Langcdf22f92013-10-31 10:38:23 -04003536 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003537 (*outSerialArray)[serialCount++] = attachment->getTextureSerial();
Geoff Langcdf22f92013-10-31 10:38:23 -04003538 }
3539 }
3540
Jamie Madill3c7fa222014-06-05 13:08:51 -04003541 FramebufferAttachment *depthStencilAttachment = drawFramebuffer->getDepthOrStencilbuffer();
3542 if (depthStencilAttachment && depthStencilAttachment->isTexture())
Geoff Langcdf22f92013-10-31 10:38:23 -04003543 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003544 (*outSerialArray)[serialCount++] = depthStencilAttachment->getTextureSerial();
Geoff Langcdf22f92013-10-31 10:38:23 -04003545 }
3546
Geoff Lang43b00422014-05-12 16:28:07 -04003547 std::sort(outSerialArray->begin(), outSerialArray->begin() + serialCount);
3548
3549 return serialCount;
Geoff Langcdf22f92013-10-31 10:38:23 -04003550}
3551
Geoff Lang758d5b22013-06-11 11:42:50 -04003552void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3553 GLbitfield mask, GLenum filter)
3554{
3555 Framebuffer *readFramebuffer = getReadFramebuffer();
3556 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3557
3558 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003559 bool blitDepth = false;
3560 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003561 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003562 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003563 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003564 }
3565 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3566 {
Geoff Lang685806d2013-06-12 11:16:36 -04003567 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003568 }
3569 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3570 {
Geoff Lang685806d2013-06-12 11:16:36 -04003571 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003572 }
3573
Geoff Lang125deab2013-08-09 13:34:16 -04003574 gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
3575 gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
Geoff Lang685806d2013-06-12 11:16:36 -04003576 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003577 {
Geoff Lang125deab2013-08-09 13:34:16 -04003578 const gl::Rectangle *scissor = mState.scissorTest ? &mState.scissor : NULL;
3579 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
Geoff Lang685806d2013-06-12 11:16:36 -04003580 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003581 }
3582}
3583
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003584void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3585 GLint x, GLint y, GLsizei width, GLsizei height)
3586{
3587 Framebuffer *frameBuffer = NULL;
3588 switch (target)
3589 {
3590 case GL_FRAMEBUFFER:
3591 case GL_DRAW_FRAMEBUFFER:
3592 frameBuffer = getDrawFramebuffer();
3593 break;
3594 case GL_READ_FRAMEBUFFER:
3595 frameBuffer = getReadFramebuffer();
3596 break;
3597 default:
3598 UNREACHABLE();
3599 }
3600
3601 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3602 {
3603 for (int i = 0; i < numAttachments; ++i)
3604 {
3605 rx::RenderTarget *renderTarget = NULL;
3606
3607 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3608 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003609 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3610 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003611 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003612 renderTarget = attachment->getRenderTarget();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003613 }
3614 }
3615 else if (attachments[i] == GL_COLOR)
3616 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003617 gl::FramebufferAttachment *attachment = frameBuffer->getColorbuffer(0);
3618 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003619 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003620 renderTarget = attachment->getRenderTarget();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003621 }
3622 }
3623 else
3624 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003625 gl::FramebufferAttachment *attachment = NULL;
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003626 switch (attachments[i])
3627 {
3628 case GL_DEPTH_ATTACHMENT:
3629 case GL_DEPTH:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003630 attachment = frameBuffer->getDepthbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003631 break;
3632 case GL_STENCIL_ATTACHMENT:
3633 case GL_STENCIL:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003634 attachment = frameBuffer->getStencilbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003635 break;
3636 case GL_DEPTH_STENCIL_ATTACHMENT:
Jamie Madill3c7fa222014-06-05 13:08:51 -04003637 attachment = frameBuffer->getDepthOrStencilbuffer();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003638 break;
3639 default:
3640 UNREACHABLE();
3641 }
3642
Jamie Madill3c7fa222014-06-05 13:08:51 -04003643 if (attachment)
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003644 {
Jamie Madill3c7fa222014-06-05 13:08:51 -04003645 renderTarget = attachment->getDepthStencil();
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003646 }
3647 }
3648
3649 if (renderTarget)
3650 {
3651 renderTarget->invalidate(x, y, width, height);
3652 }
3653 }
3654 }
3655}
3656
Jamie Madill7a5f7382014-03-05 15:01:24 -05003657bool Context::hasMappedBuffer(GLenum target) const
3658{
3659 if (target == GL_ARRAY_BUFFER)
3660 {
3661 for (unsigned int attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++)
3662 {
3663 const gl::VertexAttribute &vertexAttrib = getVertexAttribState(attribIndex);
Brandon Jones5bf98292014-06-06 17:19:38 -07003664 gl::Buffer *boundBuffer = vertexAttrib.buffer.get();
Brandon Jonesd38f9262014-06-18 16:26:45 -07003665 if (vertexAttrib.enabled && boundBuffer && boundBuffer->isMapped())
Jamie Madill7a5f7382014-03-05 15:01:24 -05003666 {
3667 return true;
3668 }
3669 }
3670 }
3671 else if (target == GL_ELEMENT_ARRAY_BUFFER)
3672 {
3673 Buffer *elementBuffer = getElementArrayBuffer();
Brandon Jonesd38f9262014-06-18 16:26:45 -07003674 return (elementBuffer && elementBuffer->isMapped());
Jamie Madill7a5f7382014-03-05 15:01:24 -05003675 }
3676 else if (target == GL_TRANSFORM_FEEDBACK_BUFFER)
3677 {
3678 UNIMPLEMENTED();
3679 }
3680 else UNREACHABLE();
3681 return false;
3682}
3683
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003684}
3685
3686extern "C"
3687{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003688gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003689{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003690 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003691}
3692
3693void glDestroyContext(gl::Context *context)
3694{
3695 delete context;
3696
3697 if (context == gl::getContext())
3698 {
3699 gl::makeCurrent(NULL, NULL, NULL);
3700 }
3701}
3702
3703void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3704{
3705 gl::makeCurrent(context, display, surface);
3706}
3707
3708gl::Context *glGetCurrentContext()
3709{
3710 return gl::getContext();
3711}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003712
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003713}