blob: 8c1cd3c61f271f299d4cb0c10f3e3cb7168a91a3 [file] [log] [blame]
shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040029#include "libGLESv2/Sampler.h"
Jamie Madill1fc7e2c2014-01-21 16:47:10 -050030#include "libGLESv2/validationES.h"
Geoff Langc8058452014-02-03 12:04:11 -050031#include "libGLESv2/TransformFeedback.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000032
33#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000034
35#undef near
36#undef far
37
38namespace gl
39{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000040static const char* makeStaticString(const std::string& str)
41{
42 static std::set<std::string> strings;
43 std::set<std::string>::iterator it = strings.find(str);
44 if (it != strings.end())
45 return it->c_str();
46
47 return strings.insert(str).first->c_str();
48}
49
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000050Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000051{
52 ASSERT(robustAccess == false); // Unimplemented
53
Jamie Madill33dc8432013-07-26 11:55:05 -040054 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000055
56 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
57
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000058 mClientVersion = clientVersion;
59
apatrick@chromium.org144f2802012-07-12 01:42:34 +000060 mState.depthClearValue = 1.0f;
61 mState.stencilClearValue = 0;
62
Geoff Lang0550d032014-01-30 11:29:07 -050063 mState.rasterizer.rasterizerDiscard = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000064 mState.rasterizer.cullFace = false;
65 mState.rasterizer.cullMode = GL_BACK;
66 mState.rasterizer.frontFace = GL_CCW;
67 mState.rasterizer.polygonOffsetFill = false;
68 mState.rasterizer.polygonOffsetFactor = 0.0f;
69 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000070 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040071 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000072 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000073 mState.scissor.x = 0;
74 mState.scissor.y = 0;
75 mState.scissor.width = 0;
76 mState.scissor.height = 0;
77
78 mState.blend.blend = false;
79 mState.blend.sourceBlendRGB = GL_ONE;
80 mState.blend.sourceBlendAlpha = GL_ONE;
81 mState.blend.destBlendRGB = GL_ZERO;
82 mState.blend.destBlendAlpha = GL_ZERO;
83 mState.blend.blendEquationRGB = GL_FUNC_ADD;
84 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
85 mState.blend.sampleAlphaToCoverage = false;
86 mState.blend.dither = true;
87
apatrick@chromium.org144f2802012-07-12 01:42:34 +000088 mState.blendColor.red = 0;
89 mState.blendColor.green = 0;
90 mState.blendColor.blue = 0;
91 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000092
93 mState.depthStencil.depthTest = false;
94 mState.depthStencil.depthFunc = GL_LESS;
95 mState.depthStencil.depthMask = true;
96 mState.depthStencil.stencilTest = false;
97 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000098 mState.depthStencil.stencilMask = -1;
99 mState.depthStencil.stencilWritemask = -1;
100 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000101 mState.depthStencil.stencilBackMask = - 1;
102 mState.depthStencil.stencilBackWritemask = -1;
103 mState.depthStencil.stencilFail = GL_KEEP;
104 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
105 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
106 mState.depthStencil.stencilBackFail = GL_KEEP;
107 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
108 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
109
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000110 mState.stencilRef = 0;
111 mState.stencilBackRef = 0;
112
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000113 mState.sampleCoverage = false;
114 mState.sampleCoverageValue = 1.0f;
115 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000116 mState.generateMipmapHint = GL_DONT_CARE;
117 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
118
119 mState.lineWidth = 1.0f;
120
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000121 mState.viewport.x = 0;
122 mState.viewport.y = 0;
123 mState.viewport.width = 0;
124 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000125 mState.zNear = 0.0f;
126 mState.zFar = 1.0f;
127
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000128 mState.blend.colorMaskRed = true;
129 mState.blend.colorMaskGreen = true;
130 mState.blend.colorMaskBlue = true;
131 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000132
Geoff Lang7dca1862013-07-30 16:30:46 -0400133 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
134 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
135 {
136 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
137 }
138
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000139 if (shareContext != NULL)
140 {
141 mResourceManager = shareContext->mResourceManager;
142 mResourceManager->addRef();
143 }
144 else
145 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000146 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000147 }
148
149 // [OpenGL ES 2.0.24] section 3.7 page 83:
150 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
151 // and cube map texture state vectors respectively associated with them.
152 // In order that access to these initial textures not be lost, they are treated as texture
153 // objects all of whose names are 0.
154
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000155 mTexture2DZero.set(new Texture2D(mRenderer, 0));
156 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000157 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000158 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000159
Jamie Madilldc356042013-07-19 16:36:57 -0400160 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
161 {
162 mState.samplers[textureUnit] = 0;
163 }
164
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000165 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400166 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000167 bindArrayBuffer(0);
168 bindElementArrayBuffer(0);
169 bindTextureCubeMap(0);
170 bindTexture2D(0);
171 bindReadFramebuffer(0);
172 bindDrawFramebuffer(0);
173 bindRenderbuffer(0);
174
Geoff Lang37dde692014-01-31 16:34:54 -0500175 mState.activeQueries[GL_ANY_SAMPLES_PASSED].set(NULL);
176 mState.activeQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(NULL);
177 mState.activeQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(NULL);
178
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000179 bindGenericUniformBuffer(0);
180 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
181 {
182 bindIndexedUniformBuffer(0, i, 0, -1);
183 }
184
185 bindGenericTransformFeedbackBuffer(0);
186 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
187 {
188 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
189 }
190
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000191 bindCopyReadBuffer(0);
192 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000193 bindPixelPackBuffer(0);
194 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000195
Geoff Langc8058452014-02-03 12:04:11 -0500196 // [OpenGL ES 3.0.2] section 2.14.1 pg 85:
197 // In the initial state, a default transform feedback object is bound and treated as
198 // a transform feedback object with a name of zero. That object is bound any time
199 // BindTransformFeedback is called with id of zero
200 mTransformFeedbackZero.set(new TransformFeedback(0));
201 bindTransformFeedback(0);
202
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000203 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000204 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000205
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000206 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000207 mRendererString = NULL;
208
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000209 mInvalidEnum = false;
210 mInvalidValue = false;
211 mInvalidOperation = false;
212 mOutOfMemory = false;
213 mInvalidFramebufferOperation = false;
214
215 mHasBeenCurrent = false;
216 mContextLost = false;
217 mResetStatus = GL_NO_ERROR;
218 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
219 mRobustAccess = robustAccess;
220
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000221 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000222 mSupportsDXT1Textures = false;
223 mSupportsDXT3Textures = false;
224 mSupportsDXT5Textures = false;
225 mSupportsEventQueries = false;
226 mSupportsOcclusionQueries = false;
227 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000228}
229
230Context::~Context()
231{
232 if (mState.currentProgram != 0)
233 {
234 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
235 if (programObject)
236 {
237 programObject->release();
238 }
239 mState.currentProgram = 0;
240 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000241 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000242
243 while (!mFramebufferMap.empty())
244 {
245 deleteFramebuffer(mFramebufferMap.begin()->first);
246 }
247
Jamie Madill33dc8432013-07-26 11:55:05 -0400248 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000249 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400250 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000251 }
252
253 while (!mQueryMap.empty())
254 {
255 deleteQuery(mQueryMap.begin()->first);
256 }
257
Jamie Madill57a89722013-07-02 11:57:03 -0400258 while (!mVertexArrayMap.empty())
259 {
260 deleteVertexArray(mVertexArrayMap.begin()->first);
261 }
262
Geoff Langc8058452014-02-03 12:04:11 -0500263 mTransformFeedbackZero.set(NULL);
264 while (!mTransformFeedbackMap.empty())
265 {
266 deleteTransformFeedback(mTransformFeedbackMap.begin()->first);
267 }
268
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000269 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
270 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000271 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000272 {
273 mState.samplerTexture[type][sampler].set(NULL);
274 }
275 }
276
277 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
278 {
279 mIncompleteTextures[type].set(NULL);
280 }
281
Jamie Madilla857c362013-07-02 11:57:02 -0400282 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
283 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000284 {
Jamie Madilla857c362013-07-02 11:57:02 -0400285 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000286 }
287
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000288 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000289 mState.renderbuffer.set(NULL);
290
Geoff Langc8058452014-02-03 12:04:11 -0500291 mState.transformFeedback.set(NULL);
292
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000293 mTexture2DZero.set(NULL);
294 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000295 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000296 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000297
Geoff Lang37dde692014-01-31 16:34:54 -0500298 for (State::ActiveQueryMap::iterator i = mState.activeQueries.begin(); i != mState.activeQueries.end(); i++)
299 {
300 i->second.set(NULL);
301 }
302
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000303 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000304 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
305 {
306 mState.uniformBuffers[i].set(NULL);
307 }
308
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000309 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000310 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
311 {
312 mState.transformFeedbackBuffers[i].set(NULL);
313 }
314
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000315 mState.copyReadBuffer.set(NULL);
316 mState.copyWriteBuffer.set(NULL);
317
Jamie Madill950a7752013-09-18 14:36:18 -0400318 mState.pack.pixelBuffer.set(NULL);
319 mState.unpack.pixelBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000320
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000321 mResourceManager->release();
322}
323
daniel@transgaming.comad629872012-11-28 19:32:06 +0000324void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000325{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000326 if (!mHasBeenCurrent)
327 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000328 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000329 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000330 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
331 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
332 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000333
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000334 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000335 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
336 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
337 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
338 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
339 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000340 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000341 mMaxRenderbufferDimension = mMax2DTextureDimension;
Geoff Langce635692013-09-24 13:56:32 -0400342 mMax2DTextureLevel = log2(mMax2DTextureDimension) + 1;
343 mMaxCubeTextureLevel = log2(mMaxCubeTextureDimension) + 1;
344 mMax3DTextureLevel = log2(mMax3DTextureDimension) + 1;
345 mMax2DArrayTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000346 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000347 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
Geoff Langce635692013-09-24 13:56:32 -0400348 "Max2DTextureLevel=%d, MaxCubeTextureLevel=%d, Max3DTextureLevel=%d, Max2DArrayTextureLevel=%d, "
349 "MaxRenderbufferDimension=%d, MaxTextureAnisotropy=%f",
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000350 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
Geoff Langce635692013-09-24 13:56:32 -0400351 mMax2DTextureLevel, mMaxCubeTextureLevel, mMax3DTextureLevel, mMax2DArrayTextureLevel,
352 mMaxRenderbufferDimension, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000353
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000354 mSupportsEventQueries = mRenderer->getEventQuerySupport();
355 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000356 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000357 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
358 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
359 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000360 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
361 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
362 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
363 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
364 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
365 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000366 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
367 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
Geoff Lang632192d2013-10-04 13:40:46 -0400368 mSupportsRGTextures = mRenderer->getRGTextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000369 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000370 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000371 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000372
373 mNumCompressedTextureFormats = 0;
374 if (supportsDXT1Textures())
375 {
376 mNumCompressedTextureFormats += 2;
377 }
378 if (supportsDXT3Textures())
379 {
380 mNumCompressedTextureFormats += 1;
381 }
382 if (supportsDXT5Textures())
383 {
384 mNumCompressedTextureFormats += 1;
385 }
386
387 initExtensionString();
388 initRendererString();
389
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000390 mState.viewport.x = 0;
391 mState.viewport.y = 0;
392 mState.viewport.width = surface->getWidth();
393 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000394
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000395 mState.scissor.x = 0;
396 mState.scissor.y = 0;
397 mState.scissor.width = surface->getWidth();
398 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000399
400 mHasBeenCurrent = true;
401 }
402
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000403 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000404 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000405
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000406 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
407 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000408 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000409
410 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000411
412 // Store the current client version in the renderer
413 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000414}
415
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000416// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000417void Context::markContextLost()
418{
419 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
420 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
421 mContextLost = true;
422}
423
424bool Context::isContextLost()
425{
426 return mContextLost;
427}
428
Geoff Lang0550d032014-01-30 11:29:07 -0500429void Context::setCap(GLenum cap, bool enabled)
430{
431 switch (cap)
432 {
433 case GL_CULL_FACE: setCullFace(enabled); break;
434 case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
435 case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
436 case GL_SAMPLE_COVERAGE: setSampleCoverage(enabled); break;
437 case GL_SCISSOR_TEST: setScissorTest(enabled); break;
438 case GL_STENCIL_TEST: setStencilTest(enabled); break;
439 case GL_DEPTH_TEST: setDepthTest(enabled); break;
440 case GL_BLEND: setBlend(enabled); break;
441 case GL_DITHER: setDither(enabled); break;
442 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); break;
443 case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
444 default: UNREACHABLE();
445 }
446}
447
448bool Context::getCap(GLenum cap)
449{
450 switch (cap)
451 {
452 case GL_CULL_FACE: return isCullFaceEnabled();
453 case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
454 case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
455 case GL_SAMPLE_COVERAGE: return isSampleCoverageEnabled();
456 case GL_SCISSOR_TEST: return isScissorTestEnabled();
457 case GL_STENCIL_TEST: return isStencilTestEnabled();
458 case GL_DEPTH_TEST: return isDepthTestEnabled();
459 case GL_BLEND: return isBlendEnabled();
460 case GL_DITHER: return isDitherEnabled();
461 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); return false;
462 case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
463 default: UNREACHABLE(); return false;
464 }
465}
466
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000467void Context::setClearColor(float red, float green, float blue, float alpha)
468{
469 mState.colorClearValue.red = red;
470 mState.colorClearValue.green = green;
471 mState.colorClearValue.blue = blue;
472 mState.colorClearValue.alpha = alpha;
473}
474
475void Context::setClearDepth(float depth)
476{
477 mState.depthClearValue = depth;
478}
479
480void Context::setClearStencil(int stencil)
481{
482 mState.stencilClearValue = stencil;
483}
484
Geoff Lang0550d032014-01-30 11:29:07 -0500485void Context::setRasterizerDiscard(bool enabled)
486{
487 mState.rasterizer.rasterizerDiscard = enabled;
488}
489
490bool Context::isRasterizerDiscardEnabled() const
491{
492 return mState.rasterizer.rasterizerDiscard;
493}
494
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000495void Context::setCullFace(bool enabled)
496{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000497 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000498}
499
500bool Context::isCullFaceEnabled() const
501{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000502 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000503}
504
505void Context::setCullMode(GLenum mode)
506{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000507 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000508}
509
510void Context::setFrontFace(GLenum front)
511{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000512 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000513}
514
515void Context::setDepthTest(bool enabled)
516{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000517 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000518}
519
520bool Context::isDepthTestEnabled() const
521{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000522 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000523}
524
525void Context::setDepthFunc(GLenum depthFunc)
526{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000527 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000528}
529
530void Context::setDepthRange(float zNear, float zFar)
531{
532 mState.zNear = zNear;
533 mState.zFar = zFar;
534}
535
536void Context::setBlend(bool enabled)
537{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000538 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000539}
540
541bool Context::isBlendEnabled() const
542{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000543 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000544}
545
546void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
547{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000548 mState.blend.sourceBlendRGB = sourceRGB;
549 mState.blend.destBlendRGB = destRGB;
550 mState.blend.sourceBlendAlpha = sourceAlpha;
551 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000552}
553
554void Context::setBlendColor(float red, float green, float blue, float alpha)
555{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000556 mState.blendColor.red = red;
557 mState.blendColor.green = green;
558 mState.blendColor.blue = blue;
559 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000560}
561
562void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
563{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000564 mState.blend.blendEquationRGB = rgbEquation;
565 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000566}
567
568void Context::setStencilTest(bool enabled)
569{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000570 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000571}
572
573bool Context::isStencilTestEnabled() const
574{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000575 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000576}
577
578void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
579{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000580 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000581 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000582 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000583}
584
585void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
586{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000587 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000588 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000589 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000590}
591
592void Context::setStencilWritemask(GLuint stencilWritemask)
593{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000594 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000595}
596
597void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
598{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000599 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000600}
601
602void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
603{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000604 mState.depthStencil.stencilFail = stencilFail;
605 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
606 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000607}
608
609void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
610{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000611 mState.depthStencil.stencilBackFail = stencilBackFail;
612 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
613 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000614}
615
616void Context::setPolygonOffsetFill(bool enabled)
617{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000618 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000619}
620
621bool Context::isPolygonOffsetFillEnabled() const
622{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000623 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000624}
625
626void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
627{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000628 // An application can pass NaN values here, so handle this gracefully
629 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
630 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000631}
632
633void Context::setSampleAlphaToCoverage(bool enabled)
634{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000635 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000636}
637
638bool Context::isSampleAlphaToCoverageEnabled() const
639{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000640 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000641}
642
643void Context::setSampleCoverage(bool enabled)
644{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000645 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000646}
647
648bool Context::isSampleCoverageEnabled() const
649{
650 return mState.sampleCoverage;
651}
652
653void Context::setSampleCoverageParams(GLclampf value, bool invert)
654{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000655 mState.sampleCoverageValue = value;
656 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000657}
658
659void Context::setScissorTest(bool enabled)
660{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000661 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000662}
663
664bool Context::isScissorTestEnabled() const
665{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000666 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000667}
668
669void Context::setDither(bool enabled)
670{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000671 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000672}
673
674bool Context::isDitherEnabled() const
675{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000676 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000677}
678
679void Context::setLineWidth(GLfloat width)
680{
681 mState.lineWidth = width;
682}
683
684void Context::setGenerateMipmapHint(GLenum hint)
685{
686 mState.generateMipmapHint = hint;
687}
688
689void Context::setFragmentShaderDerivativeHint(GLenum hint)
690{
691 mState.fragmentShaderDerivativeHint = hint;
692 // TODO: Propagate the hint to shader translator so we can write
693 // ddx, ddx_coarse, or ddx_fine depending on the hint.
694 // Ignore for now. It is valid for implementations to ignore hint.
695}
696
697void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
698{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000699 mState.viewport.x = x;
700 mState.viewport.y = y;
701 mState.viewport.width = width;
702 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000703}
704
705void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
706{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000707 mState.scissor.x = x;
708 mState.scissor.y = y;
709 mState.scissor.width = width;
710 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000711}
712
Geoff Langc8325162013-08-09 13:26:56 -0400713void Context::getScissorParams(GLint *x, GLint *y, GLsizei *width, GLsizei *height)
714{
715 *x = mState.scissor.x;
716 *y = mState.scissor.y;
717 *width = mState.scissor.width;
718 *height = mState.scissor.height;
719}
720
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000721void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
722{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000723 mState.blend.colorMaskRed = red;
724 mState.blend.colorMaskGreen = green;
725 mState.blend.colorMaskBlue = blue;
726 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000727}
728
729void Context::setDepthMask(bool mask)
730{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000731 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000732}
733
734void Context::setActiveSampler(unsigned int active)
735{
736 mState.activeSampler = active;
737}
738
739GLuint Context::getReadFramebufferHandle() const
740{
741 return mState.readFramebuffer;
742}
743
744GLuint Context::getDrawFramebufferHandle() const
745{
746 return mState.drawFramebuffer;
747}
748
749GLuint Context::getRenderbufferHandle() const
750{
751 return mState.renderbuffer.id();
752}
753
Jamie Madilld8db8662013-07-02 11:57:04 -0400754GLuint Context::getVertexArrayHandle() const
755{
756 return mState.vertexArray;
757}
758
Jamie Madilldc356042013-07-19 16:36:57 -0400759GLuint Context::getSamplerHandle(GLuint textureUnit) const
760{
761 ASSERT(textureUnit < ArraySize(mState.samplers));
762 return mState.samplers[textureUnit];
763}
764
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000765GLuint Context::getArrayBufferHandle() const
766{
767 return mState.arrayBuffer.id();
768}
769
770GLuint Context::getActiveQuery(GLenum target) const
771{
Geoff Lang37dde692014-01-31 16:34:54 -0500772 // All query types should already exist in the activeQueries map
773 ASSERT(mState.activeQueries.find(target) != mState.activeQueries.end());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000774
Geoff Lang37dde692014-01-31 16:34:54 -0500775 const Query *queryObject = mState.activeQueries.at(target).get();
776 return queryObject ? queryObject->id() : 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000777}
778
779void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
780{
Jamie Madill57a89722013-07-02 11:57:03 -0400781 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000782}
783
Jamie Madilla857c362013-07-02 11:57:02 -0400784const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000785{
Jamie Madill57a89722013-07-02 11:57:03 -0400786 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000787}
788
Jamie Madilla857c362013-07-02 11:57:02 -0400789const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
790{
791 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
792 return mState.vertexAttribCurrentValues[attribNum];
793}
794
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000795void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000796 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000797{
Jamie Madill57a89722013-07-02 11:57:03 -0400798 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000799}
800
801const void *Context::getVertexAttribPointer(unsigned int attribNum) const
802{
Jamie Madill57a89722013-07-02 11:57:03 -0400803 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000804}
805
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000806void Context::setPackAlignment(GLint alignment)
807{
Jamie Madill950a7752013-09-18 14:36:18 -0400808 mState.pack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000809}
810
811GLint Context::getPackAlignment() const
812{
Jamie Madill950a7752013-09-18 14:36:18 -0400813 return mState.pack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000814}
815
816void Context::setUnpackAlignment(GLint alignment)
817{
Jamie Madill950a7752013-09-18 14:36:18 -0400818 mState.unpack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000819}
820
821GLint Context::getUnpackAlignment() const
822{
Jamie Madill950a7752013-09-18 14:36:18 -0400823 return mState.unpack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000824}
825
826void Context::setPackReverseRowOrder(bool reverseRowOrder)
827{
Jamie Madill950a7752013-09-18 14:36:18 -0400828 mState.pack.reverseRowOrder = reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000829}
830
831bool Context::getPackReverseRowOrder() const
832{
Jamie Madill950a7752013-09-18 14:36:18 -0400833 return mState.pack.reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000834}
835
Jamie Madill88f18f42013-09-18 14:36:19 -0400836const PixelUnpackState &Context::getUnpackState() const
837{
838 return mState.unpack;
839}
840
841const PixelPackState &Context::getPackState() const
842{
843 return mState.pack;
844}
845
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000846GLuint Context::createBuffer()
847{
848 return mResourceManager->createBuffer();
849}
850
851GLuint Context::createProgram()
852{
853 return mResourceManager->createProgram();
854}
855
856GLuint Context::createShader(GLenum type)
857{
858 return mResourceManager->createShader(type);
859}
860
861GLuint Context::createTexture()
862{
863 return mResourceManager->createTexture();
864}
865
866GLuint Context::createRenderbuffer()
867{
868 return mResourceManager->createRenderbuffer();
869}
870
Jamie Madillcd055f82013-07-26 11:55:15 -0400871GLsync Context::createFenceSync(GLenum condition)
872{
873 GLuint handle = mResourceManager->createFenceSync();
874
875 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
876 ASSERT(fenceSync);
877
878 fenceSync->set(condition);
879
880 return reinterpret_cast<GLsync>(handle);
881}
882
Jamie Madill57a89722013-07-02 11:57:03 -0400883GLuint Context::createVertexArray()
884{
885 GLuint handle = mVertexArrayHandleAllocator.allocate();
886
Jamie Madilld1028542013-07-02 11:57:04 -0400887 // Although the spec states VAO state is not initialized until the object is bound,
888 // we create it immediately. The resulting behaviour is transparent to the application,
889 // since it's not currently possible to access the state until the object is bound.
Jamie Madill57a89722013-07-02 11:57:03 -0400890 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
891
892 return handle;
893}
894
Jamie Madilldc356042013-07-19 16:36:57 -0400895GLuint Context::createSampler()
896{
897 return mResourceManager->createSampler();
898}
899
Geoff Langc8058452014-02-03 12:04:11 -0500900GLuint Context::createTransformFeedback()
901{
902 GLuint handle = mTransformFeedbackAllocator.allocate();
903 TransformFeedback *transformFeedback = new TransformFeedback(handle);
904 transformFeedback->addRef();
905 mTransformFeedbackMap[handle] = transformFeedback;
906 return handle;
907}
908
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000909// Returns an unused framebuffer name
910GLuint Context::createFramebuffer()
911{
912 GLuint handle = mFramebufferHandleAllocator.allocate();
913
914 mFramebufferMap[handle] = NULL;
915
916 return handle;
917}
918
Jamie Madill33dc8432013-07-26 11:55:05 -0400919GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000920{
Jamie Madill33dc8432013-07-26 11:55:05 -0400921 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000922
Jamie Madill33dc8432013-07-26 11:55:05 -0400923 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000924
925 return handle;
926}
927
928// Returns an unused query name
929GLuint Context::createQuery()
930{
931 GLuint handle = mQueryHandleAllocator.allocate();
932
933 mQueryMap[handle] = NULL;
934
935 return handle;
936}
937
938void Context::deleteBuffer(GLuint buffer)
939{
940 if (mResourceManager->getBuffer(buffer))
941 {
942 detachBuffer(buffer);
943 }
944
945 mResourceManager->deleteBuffer(buffer);
946}
947
948void Context::deleteShader(GLuint shader)
949{
950 mResourceManager->deleteShader(shader);
951}
952
953void Context::deleteProgram(GLuint program)
954{
955 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000956}
957
958void Context::deleteTexture(GLuint texture)
959{
960 if (mResourceManager->getTexture(texture))
961 {
962 detachTexture(texture);
963 }
964
965 mResourceManager->deleteTexture(texture);
966}
967
968void Context::deleteRenderbuffer(GLuint renderbuffer)
969{
970 if (mResourceManager->getRenderbuffer(renderbuffer))
971 {
972 detachRenderbuffer(renderbuffer);
973 }
974
975 mResourceManager->deleteRenderbuffer(renderbuffer);
976}
977
Jamie Madillcd055f82013-07-26 11:55:15 -0400978void Context::deleteFenceSync(GLsync fenceSync)
979{
980 // The spec specifies the underlying Fence object is not deleted until all current
981 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
982 // and since our API is currently designed for being called from a single thread, we can delete
983 // the fence immediately.
984 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
985}
986
Jamie Madill57a89722013-07-02 11:57:03 -0400987void Context::deleteVertexArray(GLuint vertexArray)
988{
989 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
990
991 if (vertexArrayObject != mVertexArrayMap.end())
992 {
993 detachVertexArray(vertexArray);
994
995 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
996 delete vertexArrayObject->second;
997 mVertexArrayMap.erase(vertexArrayObject);
998 }
999}
1000
Jamie Madilldc356042013-07-19 16:36:57 -04001001void Context::deleteSampler(GLuint sampler)
1002{
1003 if (mResourceManager->getSampler(sampler))
1004 {
1005 detachSampler(sampler);
1006 }
1007
1008 mResourceManager->deleteSampler(sampler);
1009}
1010
Geoff Langc8058452014-02-03 12:04:11 -05001011void Context::deleteTransformFeedback(GLuint transformFeedback)
1012{
1013 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(transformFeedback);
1014 if (iter != mTransformFeedbackMap.end())
1015 {
1016 detachTransformFeedback(transformFeedback);
1017 mTransformFeedbackAllocator.release(transformFeedback);
1018 iter->second->release();
1019 mTransformFeedbackMap.erase(iter);
1020 }
1021}
1022
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001023void Context::deleteFramebuffer(GLuint framebuffer)
1024{
1025 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
1026
1027 if (framebufferObject != mFramebufferMap.end())
1028 {
1029 detachFramebuffer(framebuffer);
1030
1031 mFramebufferHandleAllocator.release(framebufferObject->first);
1032 delete framebufferObject->second;
1033 mFramebufferMap.erase(framebufferObject);
1034 }
1035}
1036
Jamie Madill33dc8432013-07-26 11:55:05 -04001037void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001038{
Jamie Madill33dc8432013-07-26 11:55:05 -04001039 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001040
Jamie Madill33dc8432013-07-26 11:55:05 -04001041 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001042 {
Jamie Madill33dc8432013-07-26 11:55:05 -04001043 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001044 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -04001045 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001046 }
1047}
1048
1049void Context::deleteQuery(GLuint query)
1050{
1051 QueryMap::iterator queryObject = mQueryMap.find(query);
1052 if (queryObject != mQueryMap.end())
1053 {
1054 mQueryHandleAllocator.release(queryObject->first);
1055 if (queryObject->second)
1056 {
1057 queryObject->second->release();
1058 }
1059 mQueryMap.erase(queryObject);
1060 }
1061}
1062
1063Buffer *Context::getBuffer(GLuint handle)
1064{
1065 return mResourceManager->getBuffer(handle);
1066}
1067
1068Shader *Context::getShader(GLuint handle)
1069{
1070 return mResourceManager->getShader(handle);
1071}
1072
1073Program *Context::getProgram(GLuint handle)
1074{
1075 return mResourceManager->getProgram(handle);
1076}
1077
1078Texture *Context::getTexture(GLuint handle)
1079{
1080 return mResourceManager->getTexture(handle);
1081}
1082
1083Renderbuffer *Context::getRenderbuffer(GLuint handle)
1084{
1085 return mResourceManager->getRenderbuffer(handle);
1086}
1087
Jamie Madillcd055f82013-07-26 11:55:15 -04001088FenceSync *Context::getFenceSync(GLsync handle) const
1089{
1090 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
1091}
1092
Jamie Madill57a89722013-07-02 11:57:03 -04001093VertexArray *Context::getVertexArray(GLuint handle) const
1094{
1095 auto vertexArray = mVertexArrayMap.find(handle);
1096
1097 if (vertexArray == mVertexArrayMap.end())
1098 {
1099 return NULL;
1100 }
1101 else
1102 {
1103 return vertexArray->second;
1104 }
1105}
1106
Jamie Madilldc356042013-07-19 16:36:57 -04001107Sampler *Context::getSampler(GLuint handle) const
1108{
1109 return mResourceManager->getSampler(handle);
1110}
1111
Geoff Langc8058452014-02-03 12:04:11 -05001112TransformFeedback *Context::getTransformFeedback(GLuint handle) const
1113{
1114 if (handle == 0)
1115 {
1116 return mTransformFeedbackZero.get();
1117 }
1118 else
1119 {
1120 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(handle);
1121 return (iter != mTransformFeedbackMap.end()) ? iter->second : NULL;
1122 }
1123}
1124
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001125Framebuffer *Context::getReadFramebuffer()
1126{
1127 return getFramebuffer(mState.readFramebuffer);
1128}
1129
1130Framebuffer *Context::getDrawFramebuffer()
1131{
1132 return mBoundDrawFramebuffer;
1133}
1134
Jamie Madill57a89722013-07-02 11:57:03 -04001135VertexArray *Context::getCurrentVertexArray() const
1136{
1137 VertexArray *vao = getVertexArray(mState.vertexArray);
1138 ASSERT(vao != NULL);
1139 return vao;
1140}
1141
Geoff Langc8058452014-02-03 12:04:11 -05001142TransformFeedback *Context::getCurrentTransformFeedback() const
1143{
1144 return mState.transformFeedback.get();
1145}
1146
Jamie Madilldc356042013-07-19 16:36:57 -04001147bool Context::isSampler(GLuint samplerName) const
1148{
1149 return mResourceManager->isSampler(samplerName);
1150}
1151
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001152void Context::bindArrayBuffer(unsigned int buffer)
1153{
1154 mResourceManager->checkBufferAllocation(buffer);
1155
1156 mState.arrayBuffer.set(getBuffer(buffer));
1157}
1158
1159void Context::bindElementArrayBuffer(unsigned int buffer)
1160{
1161 mResourceManager->checkBufferAllocation(buffer);
1162
Jamie Madill57a89722013-07-02 11:57:03 -04001163 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001164}
1165
1166void Context::bindTexture2D(GLuint texture)
1167{
1168 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1169
1170 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1171}
1172
1173void Context::bindTextureCubeMap(GLuint texture)
1174{
1175 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1176
1177 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1178}
1179
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001180void Context::bindTexture3D(GLuint texture)
1181{
1182 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1183
1184 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1185}
1186
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001187void Context::bindTexture2DArray(GLuint texture)
1188{
1189 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1190
1191 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1192}
1193
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001194void Context::bindReadFramebuffer(GLuint framebuffer)
1195{
1196 if (!getFramebuffer(framebuffer))
1197 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001198 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001199 }
1200
1201 mState.readFramebuffer = framebuffer;
1202}
1203
1204void Context::bindDrawFramebuffer(GLuint framebuffer)
1205{
1206 if (!getFramebuffer(framebuffer))
1207 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001208 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001209 }
1210
1211 mState.drawFramebuffer = framebuffer;
1212
1213 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1214}
1215
1216void Context::bindRenderbuffer(GLuint renderbuffer)
1217{
1218 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1219
1220 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1221}
1222
Jamie Madill57a89722013-07-02 11:57:03 -04001223void Context::bindVertexArray(GLuint vertexArray)
1224{
1225 if (!getVertexArray(vertexArray))
1226 {
1227 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray);
1228 }
1229
1230 mState.vertexArray = vertexArray;
1231}
1232
Jamie Madilldc356042013-07-19 16:36:57 -04001233void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1234{
1235 ASSERT(textureUnit < ArraySize(mState.samplers));
1236 mResourceManager->checkSamplerAllocation(sampler);
1237
1238 mState.samplers[textureUnit] = sampler;
1239}
1240
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001241void Context::bindGenericUniformBuffer(GLuint buffer)
1242{
1243 mResourceManager->checkBufferAllocation(buffer);
1244
1245 mState.genericUniformBuffer.set(getBuffer(buffer));
1246}
1247
1248void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001249{
1250 mResourceManager->checkBufferAllocation(buffer);
1251
1252 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1253}
1254
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001255void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1256{
1257 mResourceManager->checkBufferAllocation(buffer);
1258
1259 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1260}
1261
1262void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001263{
1264 mResourceManager->checkBufferAllocation(buffer);
1265
1266 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1267}
1268
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001269void Context::bindCopyReadBuffer(GLuint buffer)
1270{
1271 mResourceManager->checkBufferAllocation(buffer);
1272
1273 mState.copyReadBuffer.set(getBuffer(buffer));
1274}
1275
1276void Context::bindCopyWriteBuffer(GLuint buffer)
1277{
1278 mResourceManager->checkBufferAllocation(buffer);
1279
1280 mState.copyWriteBuffer.set(getBuffer(buffer));
1281}
1282
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001283void Context::bindPixelPackBuffer(GLuint buffer)
1284{
1285 mResourceManager->checkBufferAllocation(buffer);
1286
Jamie Madill950a7752013-09-18 14:36:18 -04001287 mState.pack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001288}
1289
1290void Context::bindPixelUnpackBuffer(GLuint buffer)
1291{
1292 mResourceManager->checkBufferAllocation(buffer);
1293
Jamie Madill950a7752013-09-18 14:36:18 -04001294 mState.unpack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001295}
1296
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001297void Context::useProgram(GLuint program)
1298{
1299 GLuint priorProgram = mState.currentProgram;
1300 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1301
1302 if (priorProgram != program)
1303 {
1304 Program *newProgram = mResourceManager->getProgram(program);
1305 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001306 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001307
1308 if (newProgram)
1309 {
1310 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001311 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001312 }
1313
1314 if (oldProgram)
1315 {
1316 oldProgram->release();
1317 }
1318 }
1319}
1320
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001321void Context::linkProgram(GLuint program)
1322{
1323 Program *programObject = mResourceManager->getProgram(program);
1324
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001325 bool linked = programObject->link();
1326
1327 // if the current program was relinked successfully we
1328 // need to install the new executables
1329 if (linked && program == mState.currentProgram)
1330 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001331 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001332 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001333}
1334
1335void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1336{
1337 Program *programObject = mResourceManager->getProgram(program);
1338
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001339 bool loaded = programObject->setProgramBinary(binary, length);
1340
1341 // if the current program was reloaded successfully we
1342 // need to install the new executables
1343 if (loaded && program == mState.currentProgram)
1344 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001345 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001346 }
1347
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001348}
1349
Geoff Langc8058452014-02-03 12:04:11 -05001350void Context::bindTransformFeedback(GLuint transformFeedback)
1351{
1352 TransformFeedback *transformFeedbackObject = getTransformFeedback(transformFeedback);
1353 mState.transformFeedback.set(transformFeedbackObject);
1354}
1355
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001356void Context::beginQuery(GLenum target, GLuint query)
1357{
1358 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1359 // of zero, if the active query object name for <target> is non-zero (for the
1360 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1361 // the active query for either target is non-zero), if <id> is the name of an
1362 // existing query object whose type does not match <target>, or if <id> is the
1363 // active query object name for any query type, the error INVALID_OPERATION is
1364 // generated.
1365
1366 // Ensure no other queries are active
1367 // NOTE: If other queries than occlusion are supported, we will need to check
1368 // separately that:
1369 // a) The query ID passed is not the current active query for any target/type
1370 // b) There are no active queries for the requested target (and in the case
1371 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1372 // no query may be active for either if glBeginQuery targets either.
Geoff Lang37dde692014-01-31 16:34:54 -05001373 for (State::ActiveQueryMap::iterator i = mState.activeQueries.begin(); i != mState.activeQueries.end(); i++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001374 {
Geoff Lang37dde692014-01-31 16:34:54 -05001375 if (i->second.get() != NULL)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001376 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001377 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001378 }
1379 }
1380
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001381 Query *queryObject = getQuery(query, true, target);
1382
1383 // check that name was obtained with glGenQueries
1384 if (!queryObject)
1385 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001386 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001387 }
1388
1389 // check for type mismatch
1390 if (queryObject->getType() != target)
1391 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001392 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001393 }
1394
1395 // set query as active for specified target
Geoff Lang37dde692014-01-31 16:34:54 -05001396 mState.activeQueries[target].set(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001397
1398 // begin query
1399 queryObject->begin();
1400}
1401
1402void Context::endQuery(GLenum target)
1403{
Geoff Lang37dde692014-01-31 16:34:54 -05001404 Query *queryObject = mState.activeQueries[target].get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001405
1406 if (queryObject == NULL)
1407 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001408 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001409 }
1410
1411 queryObject->end();
1412
Geoff Lang37dde692014-01-31 16:34:54 -05001413 mState.activeQueries[target].set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001414}
1415
1416void Context::setFramebufferZero(Framebuffer *buffer)
1417{
1418 delete mFramebufferMap[0];
1419 mFramebufferMap[0] = buffer;
1420 if (mState.drawFramebuffer == 0)
1421 {
1422 mBoundDrawFramebuffer = buffer;
1423 }
1424}
1425
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001426void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001427{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001428 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1429 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1430 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1431
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001432 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001433
1434 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001435 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001436 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001437 }
1438 else if (depth && stencil)
1439 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001440 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001441 }
1442 else if (depth)
1443 {
1444 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1445 }
1446 else if (stencil)
1447 {
1448 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1449 }
1450 else
1451 {
1452 UNREACHABLE();
1453 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001454 }
1455
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001456 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1457 renderbufferObject->setStorage(renderbuffer);
1458}
1459
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001460Framebuffer *Context::getFramebuffer(unsigned int handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001461{
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001462 FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001463
1464 if (framebuffer == mFramebufferMap.end())
1465 {
1466 return NULL;
1467 }
1468 else
1469 {
1470 return framebuffer->second;
1471 }
1472}
1473
Jamie Madill33dc8432013-07-26 11:55:05 -04001474FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001475{
Jamie Madill33dc8432013-07-26 11:55:05 -04001476 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001477
Jamie Madill33dc8432013-07-26 11:55:05 -04001478 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001479 {
1480 return NULL;
1481 }
1482 else
1483 {
1484 return fence->second;
1485 }
1486}
1487
1488Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1489{
1490 QueryMap::iterator query = mQueryMap.find(handle);
1491
1492 if (query == mQueryMap.end())
1493 {
1494 return NULL;
1495 }
1496 else
1497 {
1498 if (!query->second && create)
1499 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001500 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001501 query->second->addRef();
1502 }
1503 return query->second;
1504 }
1505}
1506
1507Buffer *Context::getArrayBuffer()
1508{
1509 return mState.arrayBuffer.get();
1510}
1511
1512Buffer *Context::getElementArrayBuffer()
1513{
Jamie Madill57a89722013-07-02 11:57:03 -04001514 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001515}
1516
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001517ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001518{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001519 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001520}
1521
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001522Texture *Context::getTargetTexture(GLenum target) const
1523{
1524 if (!ValidTextureTarget(this, target))
1525 {
1526 return NULL;
1527 }
1528
1529 switch (target)
1530 {
1531 case GL_TEXTURE_2D: return getTexture2D();
1532 case GL_TEXTURE_CUBE_MAP: return getTextureCubeMap();
1533 case GL_TEXTURE_3D: return getTexture3D();
1534 case GL_TEXTURE_2D_ARRAY: return getTexture2DArray();
1535 default: return NULL;
1536 }
1537}
1538
1539GLuint Context::getTargetFramebufferHandle(GLenum target) const
1540{
1541 if (!ValidFramebufferTarget(target))
1542 {
1543 return GL_INVALID_INDEX;
1544 }
1545
1546 if (target == GL_READ_FRAMEBUFFER_ANGLE)
1547 {
1548 return mState.readFramebuffer;
1549 }
1550 else
1551 {
1552 return mState.drawFramebuffer;
1553 }
1554}
1555
1556Framebuffer *Context::getTargetFramebuffer(GLenum target) const
1557{
1558 GLuint framebufferHandle = getTargetFramebufferHandle(target);
1559 return (framebufferHandle == GL_INVALID_INDEX ? NULL : getFramebuffer(framebufferHandle));
1560}
1561
1562Texture2D *Context::getTexture2D() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001563{
1564 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1565}
1566
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001567TextureCubeMap *Context::getTextureCubeMap() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001568{
1569 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1570}
1571
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001572Texture3D *Context::getTexture3D() const
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001573{
1574 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1575}
1576
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001577Texture2DArray *Context::getTexture2DArray() const
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001578{
1579 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1580}
1581
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001582Buffer *Context::getGenericUniformBuffer()
1583{
1584 return mState.genericUniformBuffer.get();
1585}
1586
1587Buffer *Context::getGenericTransformFeedbackBuffer()
1588{
1589 return mState.genericTransformFeedbackBuffer.get();
1590}
1591
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001592Buffer *Context::getCopyReadBuffer()
1593{
1594 return mState.copyReadBuffer.get();
1595}
1596
1597Buffer *Context::getCopyWriteBuffer()
1598{
1599 return mState.copyWriteBuffer.get();
1600}
1601
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001602Buffer *Context::getPixelPackBuffer()
1603{
Jamie Madill950a7752013-09-18 14:36:18 -04001604 return mState.pack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001605}
1606
1607Buffer *Context::getPixelUnpackBuffer()
1608{
Jamie Madill950a7752013-09-18 14:36:18 -04001609 return mState.unpack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001610}
1611
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001612Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001613{
1614 GLuint texid = mState.samplerTexture[type][sampler].id();
1615
1616 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1617 {
1618 switch (type)
1619 {
1620 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001621 case TEXTURE_2D: return mTexture2DZero.get();
1622 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1623 case TEXTURE_3D: return mTexture3DZero.get();
1624 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001625 }
1626 }
1627
1628 return mState.samplerTexture[type][sampler].get();
1629}
1630
1631bool Context::getBooleanv(GLenum pname, GLboolean *params)
1632{
1633 switch (pname)
1634 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001635 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1636 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1637 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001638 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001639 params[0] = mState.blend.colorMaskRed;
1640 params[1] = mState.blend.colorMaskGreen;
1641 params[2] = mState.blend.colorMaskBlue;
1642 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001643 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001644 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1645 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1646 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1647 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001648 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001649 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1650 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1651 case GL_BLEND: *params = mState.blend.blend; break;
1652 case GL_DITHER: *params = mState.blend.dither; break;
1653 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001654 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = GL_FALSE; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001655 default:
1656 return false;
1657 }
1658
1659 return true;
1660}
1661
1662bool Context::getFloatv(GLenum pname, GLfloat *params)
1663{
1664 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1665 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1666 // GetIntegerv as its native query function. As it would require conversion in any
1667 // case, this should make no difference to the calling application.
1668 switch (pname)
1669 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001670 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1671 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1672 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1673 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1674 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001675 case GL_ALIASED_LINE_WIDTH_RANGE:
1676 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1677 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1678 break;
1679 case GL_ALIASED_POINT_SIZE_RANGE:
1680 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1681 params[1] = getMaximumPointSize();
1682 break;
1683 case GL_DEPTH_RANGE:
1684 params[0] = mState.zNear;
1685 params[1] = mState.zFar;
1686 break;
1687 case GL_COLOR_CLEAR_VALUE:
1688 params[0] = mState.colorClearValue.red;
1689 params[1] = mState.colorClearValue.green;
1690 params[2] = mState.colorClearValue.blue;
1691 params[3] = mState.colorClearValue.alpha;
1692 break;
1693 case GL_BLEND_COLOR:
1694 params[0] = mState.blendColor.red;
1695 params[1] = mState.blendColor.green;
1696 params[2] = mState.blendColor.blue;
1697 params[3] = mState.blendColor.alpha;
1698 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001699 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1700 if (!supportsTextureFilterAnisotropy())
1701 {
1702 return false;
1703 }
1704 *params = mMaxTextureAnisotropy;
1705 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001706 default:
1707 return false;
1708 }
1709
1710 return true;
1711}
1712
1713bool Context::getIntegerv(GLenum pname, GLint *params)
1714{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001715 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1716 {
1717 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1718
1719 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1720 {
1721 // return true to stop further operation in the parent call
1722 return gl::error(GL_INVALID_OPERATION, true);
1723 }
1724
1725 Framebuffer *framebuffer = getDrawFramebuffer();
1726
1727 *params = framebuffer->getDrawBufferState(colorAttachment);
1728 return true;
1729 }
1730
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001731 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1732 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1733 // GetIntegerv as its native query function. As it would require conversion in any
1734 // case, this should make no difference to the calling application. You may find it in
1735 // Context::getFloatv.
1736 switch (pname)
1737 {
Jamie Madill1caff072013-07-19 16:36:56 -04001738 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1739 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1740 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1741 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1742 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1743 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1744 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1745 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1746 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
1747 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1748 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1749 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1750 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1751 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1752 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1753 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1754 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1755 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1756 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1757 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1758 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1759 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
Jamie Madill950a7752013-09-18 14:36:18 -04001760 case GL_PACK_ALIGNMENT: *params = mState.pack.alignment; break;
1761 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.pack.reverseRowOrder; break;
1762 case GL_UNPACK_ALIGNMENT: *params = mState.unpack.alignment; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001763 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1764 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1765 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1766 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1767 case GL_STENCIL_REF: *params = mState.stencilRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001768 case GL_STENCIL_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001769 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1770 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001771 case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilBackMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001772 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1773 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1774 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1775 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1776 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1777 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1778 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1779 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1780 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1781 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1782 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1783 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1784 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001785 case GL_STENCIL_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilWritemask); break;
1786 case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilBackWritemask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001787 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1788 case GL_SUBPIXEL_BITS: *params = 4; break;
1789 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1790 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1791 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1792 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1793 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1794 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1795 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1796 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1797 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
Jamie Madillee7010d2013-10-17 10:45:47 -04001798 case GL_MAJOR_VERSION: *params = mClientVersion; break;
1799 case GL_MINOR_VERSION: *params = 0; break;
Jamie Madill13a2f852013-12-11 16:35:08 -05001800 case GL_MAX_ELEMENTS_INDICES: *params = mRenderer->getMaxRecommendedElementsIndices(); break;
1801 case GL_MAX_ELEMENTS_VERTICES: *params = mRenderer->getMaxRecommendedElementsVertices(); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001802 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = 0; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001803 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1804 params[0] = mNumCompressedTextureFormats;
1805 break;
1806 case GL_MAX_SAMPLES_ANGLE:
1807 {
1808 GLsizei maxSamples = getMaxSupportedSamples();
1809 if (maxSamples != 0)
1810 {
1811 *params = maxSamples;
1812 }
1813 else
1814 {
1815 return false;
1816 }
1817
1818 break;
1819 }
1820 case GL_SAMPLE_BUFFERS:
1821 case GL_SAMPLES:
1822 {
1823 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1824 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1825 {
1826 switch (pname)
1827 {
1828 case GL_SAMPLE_BUFFERS:
1829 if (framebuffer->getSamples() != 0)
1830 {
1831 *params = 1;
1832 }
1833 else
1834 {
1835 *params = 0;
1836 }
1837 break;
1838 case GL_SAMPLES:
1839 *params = framebuffer->getSamples();
1840 break;
1841 }
1842 }
1843 else
1844 {
1845 *params = 0;
1846 }
1847 }
1848 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001849 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1850 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1851 {
Geoff Lang005df412013-10-16 14:12:50 -04001852 GLenum internalFormat, format, type;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001853 if (getCurrentReadFormatType(&internalFormat, &format, &type))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001854 {
1855 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1856 *params = format;
1857 else
1858 *params = type;
1859 }
1860 }
1861 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001862 case GL_MAX_VIEWPORT_DIMS:
1863 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001864 params[0] = mMaxViewportDimension;
1865 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001866 }
1867 break;
1868 case GL_COMPRESSED_TEXTURE_FORMATS:
1869 {
1870 if (supportsDXT1Textures())
1871 {
1872 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1873 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1874 }
1875 if (supportsDXT3Textures())
1876 {
1877 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1878 }
1879 if (supportsDXT5Textures())
1880 {
1881 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1882 }
1883 }
1884 break;
1885 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001886 params[0] = mState.viewport.x;
1887 params[1] = mState.viewport.y;
1888 params[2] = mState.viewport.width;
1889 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001890 break;
1891 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001892 params[0] = mState.scissor.x;
1893 params[1] = mState.scissor.y;
1894 params[2] = mState.scissor.width;
1895 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001896 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001897 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1898 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001899 case GL_RED_BITS:
1900 case GL_GREEN_BITS:
1901 case GL_BLUE_BITS:
1902 case GL_ALPHA_BITS:
1903 {
1904 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001905 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001906
1907 if (colorbuffer)
1908 {
1909 switch (pname)
1910 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001911 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1912 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1913 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1914 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001915 }
1916 }
1917 else
1918 {
1919 *params = 0;
1920 }
1921 }
1922 break;
1923 case GL_DEPTH_BITS:
1924 {
1925 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1926 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1927
1928 if (depthbuffer)
1929 {
1930 *params = depthbuffer->getDepthSize();
1931 }
1932 else
1933 {
1934 *params = 0;
1935 }
1936 }
1937 break;
1938 case GL_STENCIL_BITS:
1939 {
1940 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1941 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1942
1943 if (stencilbuffer)
1944 {
1945 *params = stencilbuffer->getStencilSize();
1946 }
1947 else
1948 {
1949 *params = 0;
1950 }
1951 }
1952 break;
1953 case GL_TEXTURE_BINDING_2D:
1954 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001955 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001956 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001957 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001958 return false;
1959 }
1960
1961 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1962 }
1963 break;
1964 case GL_TEXTURE_BINDING_CUBE_MAP:
1965 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001966 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001967 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001968 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001969 return false;
1970 }
1971
1972 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1973 }
1974 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001975 case GL_TEXTURE_BINDING_3D:
1976 {
1977 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1978 {
1979 gl::error(GL_INVALID_OPERATION);
1980 return false;
1981 }
1982
1983 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1984 }
1985 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001986 case GL_TEXTURE_BINDING_2D_ARRAY:
1987 {
1988 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1989 {
1990 gl::error(GL_INVALID_OPERATION);
1991 return false;
1992 }
1993
1994 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1995 }
1996 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001997 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1998 *params = mResetStrategy;
1999 break;
2000 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2001 *params = 1;
2002 break;
2003 case GL_PROGRAM_BINARY_FORMATS_OES:
2004 *params = GL_PROGRAM_BINARY_ANGLE;
2005 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002006 case GL_UNIFORM_BUFFER_BINDING:
2007 *params = mState.genericUniformBuffer.id();
2008 break;
2009 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2010 *params = mState.genericTransformFeedbackBuffer.id();
2011 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002012 case GL_COPY_READ_BUFFER_BINDING:
2013 *params = mState.copyReadBuffer.id();
2014 break;
2015 case GL_COPY_WRITE_BUFFER_BINDING:
2016 *params = mState.copyWriteBuffer.id();
2017 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002018 case GL_PIXEL_PACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04002019 *params = mState.pack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002020 break;
2021 case GL_PIXEL_UNPACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04002022 *params = mState.unpack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002023 break;
Geoff Lang23c81692013-08-12 10:46:58 -04002024 case GL_NUM_EXTENSIONS:
2025 *params = static_cast<GLint>(getNumExtensions());
2026 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002027 default:
2028 return false;
2029 }
2030
2031 return true;
2032}
2033
Jamie Madill0fda9862013-07-19 16:36:55 -04002034bool Context::getInteger64v(GLenum pname, GLint64 *params)
2035{
2036 switch (pname)
2037 {
2038 case GL_MAX_ELEMENT_INDEX:
2039 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
2040 break;
2041 case GL_MAX_UNIFORM_BLOCK_SIZE:
2042 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
2043 break;
2044 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2045 {
2046 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
2047 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
2048 *params = uniformBufferComponents + defaultBufferComponents;
2049 }
2050 break;
2051 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2052 {
2053 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
2054 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
2055 *params = uniformBufferComponents + defaultBufferComponents;
2056 }
2057 break;
2058 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04002059 // We do not wait for server fence objects internally, so report a max timeout of zero.
2060 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04002061 break;
2062 default:
2063 return false;
2064 }
2065
2066 return true;
2067}
2068
Shannon Woods1b2fb852013-08-19 14:28:48 -04002069bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
2070{
2071 switch (target)
2072 {
2073 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2074 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2075 {
2076 *data = mState.transformFeedbackBuffers[index].id();
2077 }
2078 break;
2079 case GL_UNIFORM_BUFFER_BINDING:
2080 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2081 {
2082 *data = mState.uniformBuffers[index].id();
2083 }
2084 break;
2085 default:
2086 return false;
2087 }
2088
2089 return true;
2090}
2091
2092bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
2093{
2094 switch (target)
2095 {
2096 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2097 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2098 {
2099 *data = mState.transformFeedbackBuffers[index].getOffset();
2100 }
2101 break;
2102 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2103 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2104 {
2105 *data = mState.transformFeedbackBuffers[index].getSize();
2106 }
2107 break;
2108 case GL_UNIFORM_BUFFER_START:
2109 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2110 {
2111 *data = mState.uniformBuffers[index].getOffset();
2112 }
2113 break;
2114 case GL_UNIFORM_BUFFER_SIZE:
2115 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2116 {
2117 *data = mState.uniformBuffers[index].getSize();
2118 }
2119 break;
2120 default:
2121 return false;
2122 }
2123
2124 return true;
2125}
2126
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002127bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
2128{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002129 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
2130 {
2131 *type = GL_INT;
2132 *numParams = 1;
2133 return true;
2134 }
2135
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002136 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2137 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2138 // to the fact that it is stored internally as a float, and so would require conversion
2139 // if returned from Context::getIntegerv. Since this conversion is already implemented
2140 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2141 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2142 // application.
2143 switch (pname)
2144 {
2145 case GL_COMPRESSED_TEXTURE_FORMATS:
2146 {
2147 *type = GL_INT;
2148 *numParams = mNumCompressedTextureFormats;
2149 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002150 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002151 case GL_SHADER_BINARY_FORMATS:
2152 {
2153 *type = GL_INT;
2154 *numParams = 0;
2155 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002156 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002157 case GL_MAX_VERTEX_ATTRIBS:
2158 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2159 case GL_MAX_VARYING_VECTORS:
2160 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2161 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2162 case GL_MAX_TEXTURE_IMAGE_UNITS:
2163 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2164 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002165 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002166 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002167 case GL_NUM_SHADER_BINARY_FORMATS:
2168 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2169 case GL_ARRAY_BUFFER_BINDING:
2170 case GL_FRAMEBUFFER_BINDING:
2171 case GL_RENDERBUFFER_BINDING:
2172 case GL_CURRENT_PROGRAM:
2173 case GL_PACK_ALIGNMENT:
2174 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2175 case GL_UNPACK_ALIGNMENT:
2176 case GL_GENERATE_MIPMAP_HINT:
2177 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2178 case GL_RED_BITS:
2179 case GL_GREEN_BITS:
2180 case GL_BLUE_BITS:
2181 case GL_ALPHA_BITS:
2182 case GL_DEPTH_BITS:
2183 case GL_STENCIL_BITS:
2184 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2185 case GL_CULL_FACE_MODE:
2186 case GL_FRONT_FACE:
2187 case GL_ACTIVE_TEXTURE:
2188 case GL_STENCIL_FUNC:
2189 case GL_STENCIL_VALUE_MASK:
2190 case GL_STENCIL_REF:
2191 case GL_STENCIL_FAIL:
2192 case GL_STENCIL_PASS_DEPTH_FAIL:
2193 case GL_STENCIL_PASS_DEPTH_PASS:
2194 case GL_STENCIL_BACK_FUNC:
2195 case GL_STENCIL_BACK_VALUE_MASK:
2196 case GL_STENCIL_BACK_REF:
2197 case GL_STENCIL_BACK_FAIL:
2198 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2199 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2200 case GL_DEPTH_FUNC:
2201 case GL_BLEND_SRC_RGB:
2202 case GL_BLEND_SRC_ALPHA:
2203 case GL_BLEND_DST_RGB:
2204 case GL_BLEND_DST_ALPHA:
2205 case GL_BLEND_EQUATION_RGB:
2206 case GL_BLEND_EQUATION_ALPHA:
2207 case GL_STENCIL_WRITEMASK:
2208 case GL_STENCIL_BACK_WRITEMASK:
2209 case GL_STENCIL_CLEAR_VALUE:
2210 case GL_SUBPIXEL_BITS:
2211 case GL_MAX_TEXTURE_SIZE:
2212 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2213 case GL_SAMPLE_BUFFERS:
2214 case GL_SAMPLES:
2215 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2216 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2217 case GL_TEXTURE_BINDING_2D:
2218 case GL_TEXTURE_BINDING_CUBE_MAP:
2219 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2220 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2221 case GL_PROGRAM_BINARY_FORMATS_OES:
2222 {
2223 *type = GL_INT;
2224 *numParams = 1;
2225 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002226 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002227 case GL_MAX_SAMPLES_ANGLE:
2228 {
2229 if (getMaxSupportedSamples() != 0)
2230 {
2231 *type = GL_INT;
2232 *numParams = 1;
2233 }
2234 else
2235 {
2236 return false;
2237 }
2238 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002239 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002240 case GL_MAX_VIEWPORT_DIMS:
2241 {
2242 *type = GL_INT;
2243 *numParams = 2;
2244 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002245 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002246 case GL_VIEWPORT:
2247 case GL_SCISSOR_BOX:
2248 {
2249 *type = GL_INT;
2250 *numParams = 4;
2251 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002252 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002253 case GL_SHADER_COMPILER:
2254 case GL_SAMPLE_COVERAGE_INVERT:
2255 case GL_DEPTH_WRITEMASK:
2256 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2257 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2258 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2259 case GL_SAMPLE_COVERAGE:
2260 case GL_SCISSOR_TEST:
2261 case GL_STENCIL_TEST:
2262 case GL_DEPTH_TEST:
2263 case GL_BLEND:
2264 case GL_DITHER:
2265 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2266 {
2267 *type = GL_BOOL;
2268 *numParams = 1;
2269 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002270 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002271 case GL_COLOR_WRITEMASK:
2272 {
2273 *type = GL_BOOL;
2274 *numParams = 4;
2275 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002276 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002277 case GL_POLYGON_OFFSET_FACTOR:
2278 case GL_POLYGON_OFFSET_UNITS:
2279 case GL_SAMPLE_COVERAGE_VALUE:
2280 case GL_DEPTH_CLEAR_VALUE:
2281 case GL_LINE_WIDTH:
2282 {
2283 *type = GL_FLOAT;
2284 *numParams = 1;
2285 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002286 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002287 case GL_ALIASED_LINE_WIDTH_RANGE:
2288 case GL_ALIASED_POINT_SIZE_RANGE:
2289 case GL_DEPTH_RANGE:
2290 {
2291 *type = GL_FLOAT;
2292 *numParams = 2;
2293 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002294 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002295 case GL_COLOR_CLEAR_VALUE:
2296 case GL_BLEND_COLOR:
2297 {
2298 *type = GL_FLOAT;
2299 *numParams = 4;
2300 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002301 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002302 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
2303 if (!supportsTextureFilterAnisotropy())
2304 {
2305 return false;
2306 }
2307 *type = GL_FLOAT;
2308 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002309 return true;
2310 }
2311
2312 if (mClientVersion < 3)
2313 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002314 return false;
2315 }
2316
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002317 // Check for ES3.0+ parameter names
2318 switch (pname)
2319 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002320 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2321 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002322 case GL_UNIFORM_BUFFER_BINDING:
2323 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002324 case GL_COPY_READ_BUFFER_BINDING:
2325 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002326 case GL_PIXEL_PACK_BUFFER_BINDING:
2327 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002328 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002329 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002330 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002331 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002332 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2333 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2334 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002335 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002336 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2337 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002338 case GL_NUM_EXTENSIONS:
Jamie Madillee7010d2013-10-17 10:45:47 -04002339 case GL_MAJOR_VERSION:
2340 case GL_MINOR_VERSION:
Jamie Madill13a2f852013-12-11 16:35:08 -05002341 case GL_MAX_ELEMENTS_INDICES:
2342 case GL_MAX_ELEMENTS_VERTICES:
Jamie Madill2e503552013-12-19 13:48:34 -05002343 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002344 {
2345 *type = GL_INT;
2346 *numParams = 1;
2347 }
2348 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002349
2350 case GL_MAX_ELEMENT_INDEX:
2351 case GL_MAX_UNIFORM_BLOCK_SIZE:
2352 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2353 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2354 case GL_MAX_SERVER_WAIT_TIMEOUT:
2355 {
2356 *type = GL_INT_64_ANGLEX;
2357 *numParams = 1;
2358 }
2359 return true;
Jamie Madill2e503552013-12-19 13:48:34 -05002360
2361 case GL_TRANSFORM_FEEDBACK_ACTIVE:
2362 {
2363 *type = GL_BOOL;
2364 *numParams = 1;
2365 }
2366 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002367 }
2368
2369 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002370}
2371
Shannon Woods1b2fb852013-08-19 14:28:48 -04002372bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2373{
2374 if (mClientVersion < 3)
2375 {
2376 return false;
2377 }
2378
2379 switch (target)
2380 {
2381 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2382 case GL_UNIFORM_BUFFER_BINDING:
2383 {
2384 *type = GL_INT;
2385 *numParams = 1;
2386 }
2387 return true;
2388 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2389 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2390 case GL_UNIFORM_BUFFER_START:
2391 case GL_UNIFORM_BUFFER_SIZE:
2392 {
2393 *type = GL_INT_64_ANGLEX;
2394 *numParams = 1;
2395 }
2396 }
2397
2398 return false;
2399}
2400
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002401// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002402// scissor rectangle to the renderer
2403bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002404{
2405 Framebuffer *framebufferObject = getDrawFramebuffer();
2406
2407 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2408 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002409 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002410 }
2411
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002412 mRenderer->applyRenderTarget(framebufferObject);
2413
daniel@transgaming.com12985182012-12-20 20:56:31 +00002414 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002415 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002416 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002417 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002418 }
2419
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002420 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002421
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002422 return true;
2423}
2424
2425// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2426void Context::applyState(GLenum drawMode)
2427{
Nicolas Capensfd396552013-06-18 21:41:30 -04002428 Framebuffer *framebufferObject = getDrawFramebuffer();
2429 int samples = framebufferObject->getSamples();
2430
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002431 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002432 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002433 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002434
2435 unsigned int mask = 0;
2436 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002437 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002438 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002439 {
Nicolas Capensfd396552013-06-18 21:41:30 -04002440
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002441 float threshold = 0.5f;
2442
Nicolas Capensfd396552013-06-18 21:41:30 -04002443 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002444 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002445 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002446
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002447 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002448 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002449 threshold += 1.0f;
2450 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002451 }
2452 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002453 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002454
2455 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002456 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002457 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002458 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002459 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002460 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002461 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002462 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002463 }
Geoff Langc142e9d2013-09-30 15:19:47 -04002464 mRenderer->setBlendState(framebufferObject, mState.blend, mState.blendColor, mask);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002465
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002466 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002467 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002468}
2469
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002470// Applies the shaders and shader constants to the Direct3D 9 device
Jamie Madillc5a83002014-02-14 16:41:25 -05002471void Context::applyShaders(ProgramBinary *programBinary)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002472{
Jamie Madillc5a83002014-02-14 16:41:25 -05002473 const VertexAttribute *vertexAttributes = getCurrentVertexArray()->getVertexAttributes();
2474
2475 VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS];
2476 VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.vertexAttribCurrentValues);
2477
2478 mRenderer->applyShaders(programBinary, mState.rasterizer.rasterizerDiscard, inputLayout);
Geoff Lang0550d032014-01-30 11:29:07 -05002479
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002480 programBinary->applyUniforms();
2481}
2482
Geoff Lange2e0ce02013-09-17 17:05:08 -04002483bool Context::getCurrentTextureAndSamplerState(ProgramBinary *programBinary, SamplerType type, int index, Texture **outTexture,
2484 TextureType *outTextureType, SamplerState *outSampler)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002485{
Geoff Lange2e0ce02013-09-17 17:05:08 -04002486 int textureUnit = programBinary->getSamplerMapping(type, index); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002487
Geoff Lange2e0ce02013-09-17 17:05:08 -04002488 if (textureUnit != -1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002489 {
Geoff Lange2e0ce02013-09-17 17:05:08 -04002490 TextureType textureType = programBinary->getSamplerTextureType(type, index);
2491 Texture *texture = getSamplerTexture(textureUnit, textureType);
2492
2493 SamplerState samplerState;
2494 texture->getSamplerState(&samplerState);
2495
2496 if (mState.samplers[textureUnit] != 0)
2497 {
2498 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2499 samplerObject->getState(&samplerState);
2500 }
2501
2502 *outTexture = texture;
2503 *outTextureType = textureType;
2504 *outSampler = samplerState;
2505
2506 return true;
2507 }
2508 else
2509 {
2510 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002511 }
2512}
2513
Geoff Lange2e0ce02013-09-17 17:05:08 -04002514void Context::generateSwizzles(ProgramBinary *programBinary)
2515{
2516 generateSwizzles(programBinary, SAMPLER_PIXEL);
2517
2518 if (mSupportsVertexTexture)
2519 {
2520 generateSwizzles(programBinary, SAMPLER_VERTEX);
2521 }
2522}
2523
2524void Context::generateSwizzles(ProgramBinary *programBinary, SamplerType type)
2525{
2526 // Range of Direct3D samplers of given sampler type
2527 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
2528 int samplerRange = programBinary->getUsedSamplerRange(type);
2529
2530 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2531 {
2532 Texture *texture = NULL;
2533 TextureType textureType;
2534 SamplerState samplerState;
2535 if (getCurrentTextureAndSamplerState(programBinary, type, samplerIndex, &texture, &textureType, &samplerState) && texture->isSwizzled())
2536 {
2537 mRenderer->generateSwizzle(texture);
2538 }
2539 }
2540}
2541
2542// Applies the textures and sampler states to the Direct3D 9 device
2543void Context::applyTextures(ProgramBinary *programBinary)
2544{
2545 applyTextures(programBinary, SAMPLER_PIXEL);
2546
2547 if (mSupportsVertexTexture)
2548 {
2549 applyTextures(programBinary, SAMPLER_VERTEX);
2550 }
2551}
2552
2553// For each Direct3D sampler of either the pixel or vertex stage,
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002554// looks up the corresponding OpenGL texture image unit and texture type,
2555// and sets the texture and its addressing/filtering state (or NULL when inactive).
Geoff Lange2e0ce02013-09-17 17:05:08 -04002556void Context::applyTextures(ProgramBinary *programBinary, SamplerType type)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002557{
Geoff Langcdf22f92013-10-31 10:38:23 -04002558 FramebufferTextureSerialSet boundFramebufferTextures = getBoundFramebufferTextureSerials();
2559
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002560 // Range of Direct3D samplers of given sampler type
2561 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002562 int samplerRange = programBinary->getUsedSamplerRange(type);
2563
2564 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2565 {
Geoff Lange2e0ce02013-09-17 17:05:08 -04002566 Texture *texture = NULL;
2567 TextureType textureType;
2568 SamplerState samplerState;
2569 if (getCurrentTextureAndSamplerState(programBinary, type, samplerIndex, &texture, &textureType, &samplerState))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002570 {
Geoff Lange2e0ce02013-09-17 17:05:08 -04002571 if (texture->isSamplerComplete(samplerState) &&
2572 boundFramebufferTextures.find(texture->getTextureSerial()) == boundFramebufferTextures.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002573 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002574 mRenderer->setSamplerState(type, samplerIndex, samplerState);
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002575 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002576 texture->resetDirty();
2577 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002578 else
2579 {
2580 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2581 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002582 }
2583 else
2584 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002585 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002586 }
2587 }
2588
2589 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2590 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002591 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002592 }
2593}
2594
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002595bool Context::applyUniformBuffers()
2596{
2597 Program *programObject = getProgram(mState.currentProgram);
2598 ProgramBinary *programBinary = programObject->getProgramBinary();
2599
2600 std::vector<gl::Buffer*> boundBuffers;
2601
2602 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2603 {
2604 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2605 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2606 if (boundBuffer.id() == 0)
2607 {
2608 // undefined behaviour
2609 return false;
2610 }
2611 else
2612 {
2613 gl::Buffer *uniformBuffer = boundBuffer.get();
2614 ASSERT(uniformBuffer);
2615 boundBuffers.push_back(uniformBuffer);
2616 }
2617 }
2618
2619 return programBinary->applyUniformBuffers(boundBuffers);
2620}
2621
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002622
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002623
2624void Context::clear(GLbitfield mask)
2625{
Geoff Lang0550d032014-01-30 11:29:07 -05002626 if (isRasterizerDiscardEnabled())
2627 {
2628 return;
2629 }
2630
Geoff Langda507fe2013-08-20 12:01:42 -04002631 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002632 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2633 {
2634 clearParams.clearColor[i] = false;
2635 }
2636 clearParams.colorFClearValue = mState.colorClearValue;
2637 clearParams.colorClearType = GL_FLOAT;
2638 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2639 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2640 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2641 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2642 clearParams.clearDepth = false;
2643 clearParams.depthClearValue = mState.depthClearValue;
2644 clearParams.clearStencil = false;
2645 clearParams.stencilClearValue = mState.stencilClearValue;
2646 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2647 clearParams.scissorEnabled = mState.scissorTest;
2648 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002649
Geoff Lang0b833232013-08-21 10:13:29 -04002650 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002651 if (mask & GL_COLOR_BUFFER_BIT)
2652 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002653 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002654 {
Geoff Langda507fe2013-08-20 12:01:42 -04002655 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2656 {
2657 clearParams.clearColor[i] = true;
2658 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002659 }
2660 }
2661
2662 if (mask & GL_DEPTH_BUFFER_BIT)
2663 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002664 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002665 {
Geoff Langda507fe2013-08-20 12:01:42 -04002666 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002667 }
2668 }
2669
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002670 if (mask & GL_STENCIL_BUFFER_BIT)
2671 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002672 if (framebufferObject->getStencilbufferType() != GL_NONE)
2673 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002674 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002675 if (!depthStencil)
2676 {
2677 ERR("Depth stencil pointer unexpectedly null.");
2678 return;
2679 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002680
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002681 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002682 {
Geoff Langda507fe2013-08-20 12:01:42 -04002683 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002684 }
2685 }
2686 }
2687
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002688
daniel@transgaming.com12985182012-12-20 20:56:31 +00002689 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002690 {
2691 return;
2692 }
2693
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002694 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002695}
2696
Geoff Lang42359ca2013-08-21 13:25:17 -04002697void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2698{
Geoff Lang0550d032014-01-30 11:29:07 -05002699 if (isRasterizerDiscardEnabled())
2700 {
2701 return;
2702 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002703
Geoff Lang0550d032014-01-30 11:29:07 -05002704 // glClearBufferfv can be called to clear the color buffer or depth buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002705 ClearParameters clearParams = { 0 };
2706
2707 if (buffer == GL_COLOR)
2708 {
2709 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2710 {
2711 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2712 }
2713 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2714 clearParams.colorClearType = GL_FLOAT;
2715 }
2716 else
2717 {
2718 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2719 {
2720 clearParams.clearColor[i] = false;
2721 }
2722 clearParams.colorFClearValue = mState.colorClearValue;
2723 clearParams.colorClearType = GL_FLOAT;
2724 }
2725
2726 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2727 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2728 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2729 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2730
2731 if (buffer == GL_DEPTH)
2732 {
2733 clearParams.clearDepth = true;
2734 clearParams.depthClearValue = values[0];
2735 }
2736 else
2737 {
2738 clearParams.clearDepth = false;
2739 clearParams.depthClearValue = mState.depthClearValue;
2740 }
2741
2742 clearParams.clearStencil = false;
2743 clearParams.stencilClearValue = mState.stencilClearValue;
2744 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2745 clearParams.scissorEnabled = mState.scissorTest;
2746 clearParams.scissor = mState.scissor;
2747
2748 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2749 {
2750 return;
2751 }
2752
2753 mRenderer->clear(clearParams, getDrawFramebuffer());
2754}
2755
2756void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2757{
Geoff Lang0550d032014-01-30 11:29:07 -05002758 if (isRasterizerDiscardEnabled())
2759 {
2760 return;
2761 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002762
Geoff Lang0550d032014-01-30 11:29:07 -05002763 // glClearBufferuv can only be called to clear a color buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002764 ClearParameters clearParams = { 0 };
2765 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2766 {
2767 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2768 }
2769 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2770 clearParams.colorClearType = GL_UNSIGNED_INT;
2771 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2772 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2773 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2774 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2775 clearParams.clearDepth = false;
2776 clearParams.depthClearValue = mState.depthClearValue;
2777 clearParams.clearStencil = false;
2778 clearParams.stencilClearValue = mState.stencilClearValue;
2779 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2780 clearParams.scissorEnabled = mState.scissorTest;
2781 clearParams.scissor = mState.scissor;
2782
2783 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2784 {
2785 return;
2786 }
2787
2788 mRenderer->clear(clearParams, getDrawFramebuffer());
2789}
2790
2791void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2792{
Geoff Lang0550d032014-01-30 11:29:07 -05002793 if (isRasterizerDiscardEnabled())
2794 {
2795 return;
2796 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002797
Geoff Lang0550d032014-01-30 11:29:07 -05002798 // glClearBufferfv can be called to clear the color buffer or stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002799 ClearParameters clearParams = { 0 };
2800
2801 if (buffer == GL_COLOR)
2802 {
2803 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2804 {
2805 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2806 }
2807 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2808 clearParams.colorClearType = GL_INT;
2809 }
2810 else
2811 {
2812 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2813 {
2814 clearParams.clearColor[i] = false;
2815 }
2816 clearParams.colorFClearValue = mState.colorClearValue;
2817 clearParams.colorClearType = GL_FLOAT;
2818 }
2819
2820 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2821 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2822 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2823 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2824
2825 clearParams.clearDepth = false;
2826 clearParams.depthClearValue = mState.depthClearValue;
2827
2828 if (buffer == GL_STENCIL)
2829 {
2830 clearParams.clearStencil = true;
2831 clearParams.stencilClearValue = values[1];
2832 }
2833 else
2834 {
2835 clearParams.clearStencil = false;
2836 clearParams.stencilClearValue = mState.stencilClearValue;
2837 }
2838 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2839
2840 clearParams.scissorEnabled = mState.scissorTest;
2841 clearParams.scissor = mState.scissor;
2842
2843 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2844 {
2845 return;
2846 }
2847
2848 mRenderer->clear(clearParams, getDrawFramebuffer());
2849}
2850
2851void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2852{
Geoff Lang0550d032014-01-30 11:29:07 -05002853 if (isRasterizerDiscardEnabled())
2854 {
2855 return;
2856 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002857
Geoff Lang0550d032014-01-30 11:29:07 -05002858 // glClearBufferfi can only be called to clear a depth stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002859 ClearParameters clearParams = { 0 };
2860 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2861 {
2862 clearParams.clearColor[i] = false;
2863 }
2864 clearParams.colorFClearValue = mState.colorClearValue;
2865 clearParams.colorClearType = GL_FLOAT;
2866 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2867 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2868 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2869 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2870 clearParams.clearDepth = true;
2871 clearParams.depthClearValue = depth;
2872 clearParams.clearStencil = true;
2873 clearParams.stencilClearValue = stencil;
2874 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2875 clearParams.scissorEnabled = mState.scissorTest;
2876 clearParams.scissor = mState.scissor;
2877
2878 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2879 {
2880 return;
2881 }
2882
2883 mRenderer->clear(clearParams, getDrawFramebuffer());
2884}
2885
2886void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2887 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2888{
2889 Framebuffer *framebuffer = getReadFramebuffer();
2890
2891 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2892 {
2893 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
2894 }
2895
2896 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2897 {
2898 return gl::error(GL_INVALID_OPERATION);
2899 }
2900
Geoff Lang005df412013-10-16 14:12:50 -04002901 GLenum sizedInternalFormat = IsSizedInternalFormat(format, mClientVersion) ? format
2902 : GetSizedInternalFormat(format, type, mClientVersion);
Geoff Lang42359ca2013-08-21 13:25:17 -04002903
2904 GLsizei outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, getPackAlignment());
2905 // sized query sanity check
2906 if (bufSize)
2907 {
2908 int requiredSize = outputPitch * height;
2909 if (requiredSize > *bufSize)
2910 {
2911 return gl::error(GL_INVALID_OPERATION);
2912 }
2913 }
2914
2915 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
2916}
2917
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002918void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2919{
2920 if (!mState.currentProgram)
2921 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002922 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002923 }
2924
Geoff Lange2e0ce02013-09-17 17:05:08 -04002925 ProgramBinary *programBinary = getCurrentProgramBinary();
2926 programBinary->applyUniforms();
2927
2928 generateSwizzles(programBinary);
2929
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002930 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002931 {
2932 return;
2933 }
2934
daniel@transgaming.com12985182012-12-20 20:56:31 +00002935 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002936 {
2937 return;
2938 }
2939
2940 applyState(mode);
2941
Jamie Madill57a89722013-07-02 11:57:03 -04002942 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002943 if (err != GL_NO_ERROR)
2944 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002945 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002946 }
2947
Jamie Madillc5a83002014-02-14 16:41:25 -05002948 applyShaders(programBinary);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002949 applyTextures(programBinary);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002950
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002951 if (!applyUniformBuffers())
2952 {
2953 return;
2954 }
2955
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002956 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002957 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002958 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002959 }
2960
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002961 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002962 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002963 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002964 }
2965}
2966
2967void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2968{
2969 if (!mState.currentProgram)
2970 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002971 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002972 }
2973
Jamie Madill57a89722013-07-02 11:57:03 -04002974 VertexArray *vao = getCurrentVertexArray();
2975 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002976 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002977 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002978 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002979
2980 ProgramBinary *programBinary = getCurrentProgramBinary();
2981 programBinary->applyUniforms();
2982
2983 generateSwizzles(programBinary);
2984
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002985 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002986 {
2987 return;
2988 }
2989
daniel@transgaming.com12985182012-12-20 20:56:31 +00002990 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002991 {
2992 return;
2993 }
2994
2995 applyState(mode);
2996
daniel@transgaming.com31240482012-11-28 21:06:41 +00002997 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002998 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002999 if (err != GL_NO_ERROR)
3000 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003001 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003002 }
3003
3004 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04003005 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003006 if (err != GL_NO_ERROR)
3007 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003008 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003009 }
3010
Jamie Madillc5a83002014-02-14 16:41:25 -05003011 applyShaders(programBinary);
Geoff Lange2e0ce02013-09-17 17:05:08 -04003012 applyTextures(programBinary);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003013
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00003014 if (!applyUniformBuffers())
3015 {
3016 return;
3017 }
3018
daniel@transgaming.com92025f52012-11-28 20:52:54 +00003019 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003020 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003021 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003022 }
3023
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003024 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003025 {
Jamie Madill57a89722013-07-02 11:57:03 -04003026 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003027 }
3028}
3029
3030// Implements glFlush when block is false, glFinish when block is true
3031void Context::sync(bool block)
3032{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00003033 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003034}
3035
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003036void Context::recordInvalidEnum()
3037{
3038 mInvalidEnum = true;
3039}
3040
3041void Context::recordInvalidValue()
3042{
3043 mInvalidValue = true;
3044}
3045
3046void Context::recordInvalidOperation()
3047{
3048 mInvalidOperation = true;
3049}
3050
3051void Context::recordOutOfMemory()
3052{
3053 mOutOfMemory = true;
3054}
3055
3056void Context::recordInvalidFramebufferOperation()
3057{
3058 mInvalidFramebufferOperation = true;
3059}
3060
3061// Get one of the recorded errors and clear its flag, if any.
3062// [OpenGL ES 2.0.24] section 2.5 page 13.
3063GLenum Context::getError()
3064{
3065 if (mInvalidEnum)
3066 {
3067 mInvalidEnum = false;
3068
3069 return GL_INVALID_ENUM;
3070 }
3071
3072 if (mInvalidValue)
3073 {
3074 mInvalidValue = false;
3075
3076 return GL_INVALID_VALUE;
3077 }
3078
3079 if (mInvalidOperation)
3080 {
3081 mInvalidOperation = false;
3082
3083 return GL_INVALID_OPERATION;
3084 }
3085
3086 if (mOutOfMemory)
3087 {
3088 mOutOfMemory = false;
3089
3090 return GL_OUT_OF_MEMORY;
3091 }
3092
3093 if (mInvalidFramebufferOperation)
3094 {
3095 mInvalidFramebufferOperation = false;
3096
3097 return GL_INVALID_FRAMEBUFFER_OPERATION;
3098 }
3099
3100 return GL_NO_ERROR;
3101}
3102
3103GLenum Context::getResetStatus()
3104{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003105 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003106 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00003107 // mResetStatus will be set by the markContextLost callback
3108 // in the case a notification is sent
3109 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003110 }
3111
3112 GLenum status = mResetStatus;
3113
3114 if (mResetStatus != GL_NO_ERROR)
3115 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003116 ASSERT(mContextLost);
3117
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003118 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003119 {
3120 mResetStatus = GL_NO_ERROR;
3121 }
3122 }
3123
3124 return status;
3125}
3126
3127bool Context::isResetNotificationEnabled()
3128{
3129 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
3130}
3131
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003132int Context::getClientVersion() const
3133{
3134 return mClientVersion;
3135}
3136
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003137int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003138{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003139 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003140}
3141
3142float Context::getMaximumPointSize() const
3143{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00003144 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003145}
3146
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003147unsigned int Context::getMaximumCombinedTextureImageUnits() const
3148{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00003149 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003150}
3151
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003152unsigned int Context::getMaximumCombinedUniformBufferBindings() const
3153{
3154 return mRenderer->getMaxVertexShaderUniformBuffers() +
3155 mRenderer->getMaxFragmentShaderUniformBuffers();
3156}
3157
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003158int Context::getMaxSupportedSamples() const
3159{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00003160 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003161}
3162
Geoff Lang005df412013-10-16 14:12:50 -04003163GLsizei Context::getMaxSupportedFormatSamples(GLenum internalFormat) const
Geoff Lang0e120e32013-05-29 10:23:55 -04003164{
3165 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
3166}
3167
Geoff Lang005df412013-10-16 14:12:50 -04003168GLsizei Context::getNumSampleCounts(GLenum internalFormat) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003169{
3170 return mRenderer->getNumSampleCounts(internalFormat);
3171}
3172
Geoff Lang005df412013-10-16 14:12:50 -04003173void Context::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003174{
3175 mRenderer->getSampleCounts(internalFormat, bufSize, params);
3176}
3177
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003178unsigned int Context::getMaxTransformFeedbackBufferBindings() const
3179{
3180 return mRenderer->getMaxTransformFeedbackBuffers();
3181}
3182
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00003183GLintptr Context::getUniformBufferOffsetAlignment() const
3184{
3185 // setting a large alignment forces uniform buffers to bind with zero offset
3186 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
3187}
3188
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003189unsigned int Context::getMaximumRenderTargets() const
3190{
3191 return mRenderer->getMaxRenderTargets();
3192}
3193
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003194bool Context::supportsEventQueries() const
3195{
3196 return mSupportsEventQueries;
3197}
3198
3199bool Context::supportsOcclusionQueries() const
3200{
3201 return mSupportsOcclusionQueries;
3202}
3203
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00003204bool Context::supportsBGRATextures() const
3205{
3206 return mSupportsBGRATextures;
3207}
3208
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003209bool Context::supportsDXT1Textures() const
3210{
3211 return mSupportsDXT1Textures;
3212}
3213
3214bool Context::supportsDXT3Textures() const
3215{
3216 return mSupportsDXT3Textures;
3217}
3218
3219bool Context::supportsDXT5Textures() const
3220{
3221 return mSupportsDXT5Textures;
3222}
3223
3224bool Context::supportsFloat32Textures() const
3225{
3226 return mSupportsFloat32Textures;
3227}
3228
3229bool Context::supportsFloat32LinearFilter() const
3230{
3231 return mSupportsFloat32LinearFilter;
3232}
3233
3234bool Context::supportsFloat32RenderableTextures() const
3235{
3236 return mSupportsFloat32RenderableTextures;
3237}
3238
3239bool Context::supportsFloat16Textures() const
3240{
3241 return mSupportsFloat16Textures;
3242}
3243
3244bool Context::supportsFloat16LinearFilter() const
3245{
3246 return mSupportsFloat16LinearFilter;
3247}
3248
3249bool Context::supportsFloat16RenderableTextures() const
3250{
3251 return mSupportsFloat16RenderableTextures;
3252}
3253
3254int Context::getMaximumRenderbufferDimension() const
3255{
3256 return mMaxRenderbufferDimension;
3257}
3258
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003259int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003260{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003261 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003262}
3263
3264int Context::getMaximumCubeTextureDimension() const
3265{
3266 return mMaxCubeTextureDimension;
3267}
3268
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003269int Context::getMaximum3DTextureDimension() const
3270{
3271 return mMax3DTextureDimension;
3272}
3273
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00003274int Context::getMaximum2DArrayTextureLayers() const
3275{
3276 return mMax2DArrayTextureLayers;
3277}
3278
Geoff Langce635692013-09-24 13:56:32 -04003279int Context::getMaximum2DTextureLevel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003280{
Geoff Langce635692013-09-24 13:56:32 -04003281 return mMax2DTextureLevel;
3282}
3283
3284int Context::getMaximumCubeTextureLevel() const
3285{
3286 return mMaxCubeTextureLevel;
3287}
3288
3289int Context::getMaximum3DTextureLevel() const
3290{
3291 return mMax3DTextureLevel;
3292}
3293
3294int Context::getMaximum2DArrayTextureLevel() const
3295{
3296 return mMax2DArrayTextureLevel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003297}
3298
3299bool Context::supportsLuminanceTextures() const
3300{
3301 return mSupportsLuminanceTextures;
3302}
3303
3304bool Context::supportsLuminanceAlphaTextures() const
3305{
3306 return mSupportsLuminanceAlphaTextures;
3307}
3308
Geoff Lang632192d2013-10-04 13:40:46 -04003309bool Context::supportsRGTextures() const
3310{
3311 return mSupportsRGTextures;
3312}
3313
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003314bool Context::supportsDepthTextures() const
3315{
3316 return mSupportsDepthTextures;
3317}
3318
3319bool Context::supports32bitIndices() const
3320{
3321 return mSupports32bitIndices;
3322}
3323
3324bool Context::supportsNonPower2Texture() const
3325{
3326 return mSupportsNonPower2Texture;
3327}
3328
3329bool Context::supportsInstancing() const
3330{
3331 return mSupportsInstancing;
3332}
3333
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003334bool Context::supportsTextureFilterAnisotropy() const
3335{
3336 return mSupportsTextureFilterAnisotropy;
3337}
3338
3339float Context::getTextureMaxAnisotropy() const
3340{
3341 return mMaxTextureAnisotropy;
3342}
3343
Geoff Lang005df412013-10-16 14:12:50 -04003344bool Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003345{
3346 Framebuffer *framebuffer = getReadFramebuffer();
3347 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3348 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003349 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003350 }
3351
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003352 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003353 if (!renderbuffer)
3354 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003355 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003356 }
3357
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00003358 *internalFormat = renderbuffer->getActualFormat();
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00003359 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
3360 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003361
3362 return true;
3363}
3364
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003365void Context::detachBuffer(GLuint buffer)
3366{
3367 // [OpenGL ES 2.0.24] section 2.9 page 22:
3368 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3369 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3370
3371 if (mState.arrayBuffer.id() == buffer)
3372 {
3373 mState.arrayBuffer.set(NULL);
3374 }
3375
Jamie Madill57a89722013-07-02 11:57:03 -04003376 // mark as freed among the vertex array objects
3377 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003378 {
Jamie Madill57a89722013-07-02 11:57:03 -04003379 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003380 }
3381}
3382
3383void Context::detachTexture(GLuint texture)
3384{
3385 // [OpenGL ES 2.0.24] section 3.8 page 84:
3386 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3387 // rebound to texture object zero
3388
3389 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3390 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003391 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003392 {
3393 if (mState.samplerTexture[type][sampler].id() == texture)
3394 {
3395 mState.samplerTexture[type][sampler].set(NULL);
3396 }
3397 }
3398 }
3399
3400 // [OpenGL ES 2.0.24] section 4.4 page 112:
3401 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
3402 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
3403 // image was attached in the currently bound framebuffer.
3404
3405 Framebuffer *readFramebuffer = getReadFramebuffer();
3406 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3407
3408 if (readFramebuffer)
3409 {
3410 readFramebuffer->detachTexture(texture);
3411 }
3412
3413 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3414 {
3415 drawFramebuffer->detachTexture(texture);
3416 }
3417}
3418
3419void Context::detachFramebuffer(GLuint framebuffer)
3420{
3421 // [OpenGL ES 2.0.24] section 4.4 page 107:
3422 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3423 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3424
3425 if (mState.readFramebuffer == framebuffer)
3426 {
3427 bindReadFramebuffer(0);
3428 }
3429
3430 if (mState.drawFramebuffer == framebuffer)
3431 {
3432 bindDrawFramebuffer(0);
3433 }
3434}
3435
3436void Context::detachRenderbuffer(GLuint renderbuffer)
3437{
3438 // [OpenGL ES 2.0.24] section 4.4 page 109:
3439 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3440 // had been executed with the target RENDERBUFFER and name of zero.
3441
3442 if (mState.renderbuffer.id() == renderbuffer)
3443 {
3444 bindRenderbuffer(0);
3445 }
3446
3447 // [OpenGL ES 2.0.24] section 4.4 page 111:
3448 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3449 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3450 // point to which this image was attached in the currently bound framebuffer.
3451
3452 Framebuffer *readFramebuffer = getReadFramebuffer();
3453 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3454
3455 if (readFramebuffer)
3456 {
3457 readFramebuffer->detachRenderbuffer(renderbuffer);
3458 }
3459
3460 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3461 {
3462 drawFramebuffer->detachRenderbuffer(renderbuffer);
3463 }
3464}
3465
Jamie Madill57a89722013-07-02 11:57:03 -04003466void Context::detachVertexArray(GLuint vertexArray)
3467{
3468 // [OpenGL ES 3.0.2] section 2.10 page 43:
3469 // If a vertex array object that is currently bound is deleted, the binding
3470 // for that object reverts to zero and the default vertex array becomes current.
3471 if (mState.vertexArray == vertexArray)
3472 {
3473 bindVertexArray(0);
3474 }
3475}
3476
Geoff Langc8058452014-02-03 12:04:11 -05003477void Context::detachTransformFeedback(GLuint transformFeedback)
3478{
3479 if (mState.transformFeedback.id() == transformFeedback)
3480 {
3481 bindTransformFeedback(0);
3482 }
3483}
3484
Jamie Madilldc356042013-07-19 16:36:57 -04003485void Context::detachSampler(GLuint sampler)
3486{
3487 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3488 // If a sampler object that is currently bound to one or more texture units is
3489 // deleted, it is as though BindSampler is called once for each texture unit to
3490 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3491 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3492 {
3493 if (mState.samplers[textureUnit] == sampler)
3494 {
3495 mState.samplers[textureUnit] = 0;
3496 }
3497 }
3498}
3499
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003500Texture *Context::getIncompleteTexture(TextureType type)
3501{
3502 Texture *t = mIncompleteTextures[type].get();
3503
3504 if (t == NULL)
3505 {
Jamie Madill88f18f42013-09-18 14:36:19 -04003506 const GLubyte color[] = { 0, 0, 0, 255 };
3507 const PixelUnpackState incompleteUnpackState(1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003508
3509 switch (type)
3510 {
3511 default:
3512 UNREACHABLE();
3513 // default falls through to TEXTURE_2D
3514
3515 case TEXTURE_2D:
3516 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003517 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003518 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003519 t = incomplete2d;
3520 }
3521 break;
3522
3523 case TEXTURE_CUBE:
3524 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003525 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003526
Jamie Madill88f18f42013-09-18 14:36:19 -04003527 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3528 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3529 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3530 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3531 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3532 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003533
3534 t = incompleteCube;
3535 }
3536 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003537
3538 case TEXTURE_3D:
3539 {
3540 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003541 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003542
3543 t = incomplete3d;
3544 }
3545 break;
3546
3547 case TEXTURE_2D_ARRAY:
3548 {
3549 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003550 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003551
3552 t = incomplete2darray;
3553 }
3554 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003555 }
3556
3557 mIncompleteTextures[type].set(t);
3558 }
3559
3560 return t;
3561}
3562
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003563bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003564{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003565 if (drawMode == GL_POINTS)
3566 {
3567 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3568 // which affects varying interpolation. Since the value of gl_PointSize is
3569 // undefined when not written, just skip drawing to avoid unexpected results.
3570 if (!getCurrentProgramBinary()->usesPointSize())
3571 {
3572 // This is stictly speaking not an error, but developers should be
3573 // notified of risking undefined behavior.
3574 ERR("Point rendering without writing to gl_PointSize.");
3575
3576 return true;
3577 }
3578 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003579 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003580 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003581 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003582 {
3583 return true;
3584 }
3585 }
3586
3587 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003588}
3589
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003590void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003591{
3592 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003593 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003594}
3595
3596void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3597{
3598 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003599 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003600}
3601
3602void Context::setVertexAttribi(GLuint index, const GLint values[4])
3603{
3604 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003605 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003606}
3607
3608void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3609{
Jamie Madill57a89722013-07-02 11:57:03 -04003610 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003611}
3612
Jamie Madille29d1672013-07-19 16:36:57 -04003613void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3614{
3615 mResourceManager->checkSamplerAllocation(sampler);
3616
3617 Sampler *samplerObject = getSampler(sampler);
3618 ASSERT(samplerObject);
3619
3620 switch (pname)
3621 {
3622 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3623 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3624 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3625 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3626 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3627 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3628 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3629 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3630 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3631 default: UNREACHABLE(); break;
3632 }
3633}
3634
3635void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3636{
3637 mResourceManager->checkSamplerAllocation(sampler);
3638
3639 Sampler *samplerObject = getSampler(sampler);
3640 ASSERT(samplerObject);
3641
3642 switch (pname)
3643 {
Jamie Madill9675b802013-07-19 16:36:59 -04003644 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3645 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3646 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3647 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3648 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003649 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3650 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003651 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3652 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003653 default: UNREACHABLE(); break;
3654 }
3655}
3656
Jamie Madill9675b802013-07-19 16:36:59 -04003657GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3658{
3659 mResourceManager->checkSamplerAllocation(sampler);
3660
3661 Sampler *samplerObject = getSampler(sampler);
3662 ASSERT(samplerObject);
3663
3664 switch (pname)
3665 {
3666 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3667 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3668 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3669 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3670 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3671 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3672 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3673 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3674 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3675 default: UNREACHABLE(); return 0;
3676 }
3677}
3678
3679GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3680{
3681 mResourceManager->checkSamplerAllocation(sampler);
3682
3683 Sampler *samplerObject = getSampler(sampler);
3684 ASSERT(samplerObject);
3685
3686 switch (pname)
3687 {
3688 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3689 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3690 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3691 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3692 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3693 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3694 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3695 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3696 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3697 default: UNREACHABLE(); return 0;
3698 }
3699}
3700
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003701// keep list sorted in following order
3702// OES extensions
3703// EXT extensions
3704// Vendor extensions
3705void Context::initExtensionString()
3706{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003707 // Do not report extension in GLES 3 contexts for now
3708 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003709 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003710 // OES extensions
3711 if (supports32bitIndices())
3712 {
3713 mExtensionStringList.push_back("GL_OES_element_index_uint");
3714 }
3715
3716 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
3717 mExtensionStringList.push_back("GL_OES_get_program_binary");
3718 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
3719 if (mRenderer->getDerivativeInstructionSupport())
3720 {
3721 mExtensionStringList.push_back("GL_OES_standard_derivatives");
3722 }
3723
3724 if (supportsFloat16Textures())
3725 {
3726 mExtensionStringList.push_back("GL_OES_texture_half_float");
3727 }
3728 if (supportsFloat16LinearFilter())
3729 {
3730 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
3731 }
3732 if (supportsFloat32Textures())
3733 {
3734 mExtensionStringList.push_back("GL_OES_texture_float");
3735 }
3736 if (supportsFloat32LinearFilter())
3737 {
3738 mExtensionStringList.push_back("GL_OES_texture_float_linear");
3739 }
3740
Geoff Lang632192d2013-10-04 13:40:46 -04003741 if (supportsRGTextures())
3742 {
3743 mExtensionStringList.push_back("GL_EXT_texture_rg");
3744 }
3745
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003746 if (supportsNonPower2Texture())
3747 {
3748 mExtensionStringList.push_back("GL_OES_texture_npot");
3749 }
3750
3751 // Multi-vendor (EXT) extensions
3752 if (supportsOcclusionQueries())
3753 {
3754 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
3755 }
3756
3757 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
3758 mExtensionStringList.push_back("GL_EXT_robustness");
3759
3760 if (supportsDXT1Textures())
3761 {
3762 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
3763 }
3764
3765 if (supportsTextureFilterAnisotropy())
3766 {
3767 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
3768 }
3769
3770 if (supportsBGRATextures())
3771 {
3772 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3773 }
3774
3775 if (mRenderer->getMaxRenderTargets() > 1)
3776 {
3777 mExtensionStringList.push_back("GL_EXT_draw_buffers");
3778 }
3779
3780 mExtensionStringList.push_back("GL_EXT_texture_storage");
Jamie Madill2aeb26a2013-07-08 14:02:55 -04003781 mExtensionStringList.push_back("GL_EXT_frag_depth");
Geoff Lang496123f2014-02-12 11:33:51 -05003782 mExtensionStringList.push_back("GL_EXT_blend_minmax");
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003783
3784 // ANGLE-specific extensions
3785 if (supportsDepthTextures())
3786 {
3787 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
3788 }
3789
3790 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
3791 if (getMaxSupportedSamples() != 0)
3792 {
3793 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
3794 }
3795
3796 if (supportsInstancing())
3797 {
3798 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
3799 }
3800
3801 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
3802
3803 if (supportsDXT3Textures())
3804 {
3805 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
3806 }
3807 if (supportsDXT5Textures())
3808 {
3809 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
3810 }
3811
3812 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
3813 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
3814
3815 // Other vendor-specific extensions
3816 if (supportsEventQueries())
3817 {
3818 mExtensionStringList.push_back("GL_NV_fence");
3819 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003820 }
3821
Geoff Lang1ec57f82013-10-16 11:43:23 -04003822 if (mClientVersion == 3)
3823 {
3824 mExtensionStringList.push_back("GL_EXT_color_buffer_float");
3825 }
3826
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003827 // Join the extension strings to one long string for use with GetString
3828 std::stringstream strstr;
3829 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003830 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003831 strstr << mExtensionStringList[extensionIndex];
3832 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003833 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003834
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003835 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003836}
3837
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003838const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003839{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003840 return mCombinedExtensionsString;
3841}
3842
3843const char *Context::getExtensionString(const GLuint index) const
3844{
3845 ASSERT(index < mExtensionStringList.size());
3846 return mExtensionStringList[index].c_str();
3847}
3848
3849unsigned int Context::getNumExtensions() const
3850{
3851 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003852}
3853
3854void Context::initRendererString()
3855{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003856 std::ostringstream rendererString;
3857 rendererString << "ANGLE (";
3858 rendererString << mRenderer->getRendererDescription();
3859 rendererString << ")";
3860
3861 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003862}
3863
3864const char *Context::getRendererString() const
3865{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003866 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003867}
3868
Geoff Langcdf22f92013-10-31 10:38:23 -04003869Context::FramebufferTextureSerialSet Context::getBoundFramebufferTextureSerials()
3870{
3871 FramebufferTextureSerialSet set;
3872
3873 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3874 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
3875 {
3876 Renderbuffer *renderBuffer = drawFramebuffer->getColorbuffer(i);
3877 if (renderBuffer && renderBuffer->getTextureSerial() != 0)
3878 {
3879 set.insert(renderBuffer->getTextureSerial());
3880 }
3881 }
3882
3883 Renderbuffer *depthStencilBuffer = drawFramebuffer->getDepthOrStencilbuffer();
3884 if (depthStencilBuffer && depthStencilBuffer->getTextureSerial() != 0)
3885 {
3886 set.insert(depthStencilBuffer->getTextureSerial());
3887 }
3888
3889 return set;
3890}
3891
Geoff Lang758d5b22013-06-11 11:42:50 -04003892void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3893 GLbitfield mask, GLenum filter)
3894{
3895 Framebuffer *readFramebuffer = getReadFramebuffer();
3896 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3897
3898 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003899 bool blitDepth = false;
3900 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003901 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003902 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003903 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003904 }
3905 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3906 {
Geoff Lang685806d2013-06-12 11:16:36 -04003907 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003908 }
3909 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3910 {
Geoff Lang685806d2013-06-12 11:16:36 -04003911 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003912 }
3913
Geoff Lang125deab2013-08-09 13:34:16 -04003914 gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
3915 gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
Geoff Lang685806d2013-06-12 11:16:36 -04003916 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003917 {
Geoff Lang125deab2013-08-09 13:34:16 -04003918 const gl::Rectangle *scissor = mState.scissorTest ? &mState.scissor : NULL;
3919 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
Geoff Lang685806d2013-06-12 11:16:36 -04003920 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003921 }
3922}
3923
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003924void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3925 GLint x, GLint y, GLsizei width, GLsizei height)
3926{
3927 Framebuffer *frameBuffer = NULL;
3928 switch (target)
3929 {
3930 case GL_FRAMEBUFFER:
3931 case GL_DRAW_FRAMEBUFFER:
3932 frameBuffer = getDrawFramebuffer();
3933 break;
3934 case GL_READ_FRAMEBUFFER:
3935 frameBuffer = getReadFramebuffer();
3936 break;
3937 default:
3938 UNREACHABLE();
3939 }
3940
3941 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3942 {
3943 for (int i = 0; i < numAttachments; ++i)
3944 {
3945 rx::RenderTarget *renderTarget = NULL;
3946
3947 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3948 {
3949 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3950 if (renderBuffer)
3951 {
3952 renderTarget = renderBuffer->getRenderTarget();
3953 }
3954 }
3955 else if (attachments[i] == GL_COLOR)
3956 {
3957 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
3958 if (renderBuffer)
3959 {
3960 renderTarget = renderBuffer->getRenderTarget();
3961 }
3962 }
3963 else
3964 {
3965 gl::Renderbuffer *renderBuffer = NULL;
3966 switch (attachments[i])
3967 {
3968 case GL_DEPTH_ATTACHMENT:
3969 case GL_DEPTH:
3970 renderBuffer = frameBuffer->getDepthbuffer();
3971 break;
3972 case GL_STENCIL_ATTACHMENT:
3973 case GL_STENCIL:
3974 renderBuffer = frameBuffer->getStencilbuffer();
3975 break;
3976 case GL_DEPTH_STENCIL_ATTACHMENT:
3977 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
3978 break;
3979 default:
3980 UNREACHABLE();
3981 }
3982
3983 if (renderBuffer)
3984 {
3985 renderTarget = renderBuffer->getDepthStencil();
3986 }
3987 }
3988
3989 if (renderTarget)
3990 {
3991 renderTarget->invalidate(x, y, width, height);
3992 }
3993 }
3994 }
3995}
3996
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003997}
3998
3999extern "C"
4000{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00004001gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004002{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00004003 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004004}
4005
4006void glDestroyContext(gl::Context *context)
4007{
4008 delete context;
4009
4010 if (context == gl::getContext())
4011 {
4012 gl::makeCurrent(NULL, NULL, NULL);
4013 }
4014}
4015
4016void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
4017{
4018 gl::makeCurrent(context, display, surface);
4019}
4020
4021gl::Context *glGetCurrentContext()
4022{
4023 return gl::getContext();
4024}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00004025
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004026}