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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy03d58522012-02-24 17:54:07 -080024#include <SkPathMeasure.h>
Romain Guy694b5192010-07-21 21:33:20 -070025#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070026
Romain Guye4d01122010-06-16 18:44:05 -070027#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070028#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guy08aa2cb2011-03-17 11:06:57 -070030#include <private/hwui/DrawGlInfo.h>
31
Romain Guy5b3b3522010-10-27 18:57:51 -070032#include <ui/Rect.h>
33
Romain Guy85bf02f2010-06-22 13:11:24 -070034#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Chris Craik710f46d2012-09-17 17:25:49 -070036#include "PathRenderer.h"
Romain Guya957eea2010-12-08 18:34:42 -080037#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070038
39namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070040namespace uirenderer {
41
42///////////////////////////////////////////////////////////////////////////////
43// Defines
44///////////////////////////////////////////////////////////////////////////////
45
Romain Guy759ea802010-09-16 20:49:46 -070046#define RAD_TO_DEG (180.0f / 3.14159265f)
47#define MIN_ANGLE 0.001f
48
Romain Guyf8773082012-07-12 18:01:00 -070049#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070050
Romain Guyd21b6e12011-11-30 20:21:23 -080051#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
52
Romain Guy9d5316e2010-06-24 19:30:36 -070053///////////////////////////////////////////////////////////////////////////////
54// Globals
55///////////////////////////////////////////////////////////////////////////////
56
Romain Guy889f8d12010-07-29 14:37:42 -070057/**
58 * Structure mapping Skia xfermodes to OpenGL blending factors.
59 */
60struct Blender {
61 SkXfermode::Mode mode;
62 GLenum src;
63 GLenum dst;
64}; // struct Blender
65
Romain Guy026c5e162010-06-28 17:12:22 -070066// In this array, the index of each Blender equals the value of the first
67// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
68static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070069 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
70 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
71 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
72 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
73 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
74 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
75 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
76 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
77 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
78 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
79 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
80 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
81 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
82 { SkXfermode::kMultiply_Mode, GL_ZERO, GL_SRC_COLOR },
83 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070084};
Romain Guye4d01122010-06-16 18:44:05 -070085
Romain Guy87a76572010-09-13 18:11:21 -070086// This array contains the swapped version of each SkXfermode. For instance
87// this array's SrcOver blending mode is actually DstOver. You can refer to
88// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070089static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070090 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
91 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
92 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
93 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
94 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
95 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
96 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
97 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
98 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
99 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
100 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
101 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
102 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
103 { SkXfermode::kMultiply_Mode, GL_DST_COLOR, GL_ZERO },
104 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700105};
106
Romain Guyf6a11b82010-06-23 17:47:49 -0700107///////////////////////////////////////////////////////////////////////////////
108// Constructors/destructor
109///////////////////////////////////////////////////////////////////////////////
110
Romain Guyfb8b7632010-08-23 21:05:08 -0700111OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700112 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700113 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700114 mHasShadow = false;
Romain Guy5ff9df62012-01-23 17:09:05 -0800115 mHasDrawFilter = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700116
Romain Guyac670c02010-07-27 17:39:27 -0700117 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
118
Romain Guyae5575b2010-07-29 18:48:04 -0700119 mFirstSnapshot = new Snapshot;
Romain Guye4d01122010-06-16 18:44:05 -0700120}
121
Romain Guy85bf02f2010-06-22 13:11:24 -0700122OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700123 // The context has already been destroyed at this point, do not call
124 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700125}
126
Romain Guyf6a11b82010-06-23 17:47:49 -0700127///////////////////////////////////////////////////////////////////////////////
Romain Guy13631f32012-01-30 17:41:55 -0800128// Debug
129///////////////////////////////////////////////////////////////////////////////
130
131void OpenGLRenderer::startMark(const char* name) const {
132 mCaches.startMark(0, name);
133}
134
135void OpenGLRenderer::endMark() const {
136 mCaches.endMark();
137}
138
139///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700140// Setup
141///////////////////////////////////////////////////////////////////////////////
142
Romain Guy49c5fc02012-05-15 11:10:01 -0700143bool OpenGLRenderer::isDeferred() {
144 return false;
145}
146
Romain Guy85bf02f2010-06-22 13:11:24 -0700147void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy35643dd2012-09-18 15:40:58 -0700148 initViewport(width, height);
149
150 glDisable(GL_DITHER);
151 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
152
153 glEnableVertexAttribArray(Program::kBindingPosition);
154}
155
156void OpenGLRenderer::initViewport(int width, int height) {
Romain Guy260e1022010-07-12 14:41:06 -0700157 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700158
159 mWidth = width;
160 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700161
162 mFirstSnapshot->height = height;
163 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guye4d01122010-06-16 18:44:05 -0700164}
165
Chet Haase44b2fe32012-06-06 19:03:58 -0700166int OpenGLRenderer::prepare(bool opaque) {
167 return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
Romain Guy7d7b5492011-01-24 16:33:45 -0800168}
169
Chet Haase44b2fe32012-06-06 19:03:58 -0700170int OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800171 mCaches.clearGarbage();
172
Romain Guy8aef54f2010-09-01 15:13:49 -0700173 mSnapshot = new Snapshot(mFirstSnapshot,
174 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy84962f22011-03-02 15:43:44 -0800175 mSnapshot->fbo = getTargetFbo();
Romain Guy8fb95422010-08-17 18:38:51 -0700176 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700177
Romain Guy7d7b5492011-01-24 16:33:45 -0800178 mSnapshot->setClip(left, top, right, bottom);
Romain Guy2b7028e2012-09-19 17:25:38 -0700179 mDirtyClip = mOpaqueFrame = opaque;
Romain Guyddf74372012-05-22 14:07:07 -0700180
Romain Guy45e4c3d2012-09-11 17:17:07 -0700181 // If we know that we are going to redraw the entire framebuffer,
182 // perform a discard to let the driver know we don't need to preserve
183 // the back buffer for this frame.
184 if (mCaches.extensions.hasDiscardFramebuffer() &&
185 left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
186 const GLenum attachments[] = { getTargetFbo() == 0 ? GL_COLOR_EXT : GL_COLOR_ATTACHMENT0 };
187 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
188 }
189
Romain Guyddf74372012-05-22 14:07:07 -0700190 syncState();
Romain Guy7d7b5492011-01-24 16:33:45 -0800191
Romain Guy2b7028e2012-09-19 17:25:38 -0700192 mTilingSnapshot = mSnapshot;
193 startTiling();
194
Romain Guy6b7bd242010-10-06 19:49:23 -0700195 if (!opaque) {
Romain Guy586cae32012-07-13 15:28:31 -0700196 mCaches.enableScissor();
Romain Guyddf74372012-05-22 14:07:07 -0700197 mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700198 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700199 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700200 } else {
201 mCaches.resetScissor();
202 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700203
204 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700205}
206
207void OpenGLRenderer::syncState() {
208 glViewport(0, 0, mWidth, mHeight);
209
210 if (mCaches.blend) {
211 glEnable(GL_BLEND);
212 } else {
213 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700214 }
Romain Guybb9524b2010-06-22 18:56:38 -0700215}
216
Romain Guy2b7028e2012-09-19 17:25:38 -0700217void OpenGLRenderer::startTiling() {
218 startTiling(mTilingSnapshot);
219}
220
221void OpenGLRenderer::startTiling(const sp<Snapshot>& s) {
222 bool opaque = mOpaqueFrame;
223 Rect* clip = mTilingSnapshot->clipRect;
224
225 if (s->flags & Snapshot::kFlagIsFboLayer) {
226 opaque = !s->layer->isBlend();
227 clip = s->clipRect;
228 }
229
230 mCaches.startTiling(clip->left, s->height - clip->bottom,
231 clip->right - clip->left, clip->bottom - clip->top, opaque);
232}
233
234void OpenGLRenderer::endTiling() {
235 mCaches.endTiling();
236}
237
Romain Guyb025b9c2010-09-16 14:16:48 -0700238void OpenGLRenderer::finish() {
Romain Guy2b7028e2012-09-19 17:25:38 -0700239 endTiling();
240
Romain Guyb025b9c2010-09-16 14:16:48 -0700241#if DEBUG_OPENGL
242 GLenum status = GL_NO_ERROR;
243 while ((status = glGetError()) != GL_NO_ERROR) {
Steve Block5baa3a62011-12-20 16:23:08 +0000244 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
Romain Guya07105b2011-01-10 21:14:18 -0800245 switch (status) {
Romain Guya44a63a2012-04-26 14:05:02 -0700246 case GL_INVALID_ENUM:
247 ALOGE(" GL_INVALID_ENUM");
248 break;
249 case GL_INVALID_VALUE:
250 ALOGE(" GL_INVALID_VALUE");
251 break;
252 case GL_INVALID_OPERATION:
253 ALOGE(" GL_INVALID_OPERATION");
254 break;
Romain Guya07105b2011-01-10 21:14:18 -0800255 case GL_OUT_OF_MEMORY:
Romain Guya44a63a2012-04-26 14:05:02 -0700256 ALOGE(" Out of memory!");
Romain Guya07105b2011-01-10 21:14:18 -0800257 break;
258 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700259 }
260#endif
Romain Guyc15008e2010-11-10 11:59:15 -0800261#if DEBUG_MEMORY_USAGE
262 mCaches.dumpMemoryUsage();
Romain Guye190aa62010-11-10 19:01:29 -0800263#else
264 if (mCaches.getDebugLevel() & kDebugMemory) {
265 mCaches.dumpMemoryUsage();
266 }
Romain Guyc15008e2010-11-10 11:59:15 -0800267#endif
Romain Guyb025b9c2010-09-16 14:16:48 -0700268}
269
Romain Guy6c319ca2011-01-11 14:29:25 -0800270void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700271 if (mCaches.currentProgram) {
272 if (mCaches.currentProgram->isInUse()) {
273 mCaches.currentProgram->remove();
274 mCaches.currentProgram = NULL;
275 }
276 }
Romain Guy50c0f092010-10-19 11:42:22 -0700277 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800278 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800279 mCaches.resetVertexPointers();
Romain Guy15bc6432011-12-13 13:11:32 -0800280 mCaches.disbaleTexCoordsVertexArray();
Romain Guyda8532c2010-08-31 11:50:35 -0700281}
282
Romain Guy6c319ca2011-01-11 14:29:25 -0800283void OpenGLRenderer::resume() {
Chet Haase08837c22011-11-28 11:53:21 -0800284 sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
Chet Haase08837c22011-11-28 11:53:21 -0800285 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
Romain Guy35643dd2012-09-18 15:40:58 -0700286 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
287
Romain Guy3e263fa2011-12-12 16:47:48 -0800288 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
289
Chet Haase80250612012-08-15 13:46:54 -0700290 mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
Romain Guy586cae32012-07-13 15:28:31 -0700291 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800292 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700293 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700294
Romain Guya1d3c912011-12-13 14:55:06 -0800295 mCaches.activeTexture(0);
Romain Guyf607bdc2010-09-10 19:20:06 -0700296
Romain Guy50c0f092010-10-19 11:42:22 -0700297 mCaches.blend = true;
298 glEnable(GL_BLEND);
299 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
300 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700301}
302
Romain Guy35643dd2012-09-18 15:40:58 -0700303void OpenGLRenderer::resumeAfterLayer() {
304 sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
305 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
306 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
307
308 mCaches.resetScissor();
309 dirtyClip();
310}
311
Romain Guyba6be8a2012-04-23 18:22:09 -0700312void OpenGLRenderer::detachFunctor(Functor* functor) {
Chris Craik932b7f62012-06-06 13:59:33 -0700313 mFunctors.remove(functor);
Romain Guyba6be8a2012-04-23 18:22:09 -0700314}
315
316void OpenGLRenderer::attachFunctor(Functor* functor) {
317 mFunctors.add(functor);
318}
319
Romain Guy8f3b8e32012-03-27 16:33:45 -0700320status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
321 status_t result = DrawGlInfo::kStatusDone;
Romain Guy3d745c02012-04-23 20:36:17 -0700322 size_t count = mFunctors.size();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700323
Romain Guyba6be8a2012-04-23 18:22:09 -0700324 if (count > 0) {
325 SortedVector<Functor*> functors(mFunctors);
326 mFunctors.clear();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700327
Romain Guyba6be8a2012-04-23 18:22:09 -0700328 DrawGlInfo info;
329 info.clipLeft = 0;
330 info.clipTop = 0;
331 info.clipRight = 0;
332 info.clipBottom = 0;
333 info.isLayer = false;
334 info.width = 0;
335 info.height = 0;
336 memset(info.transform, 0, sizeof(float) * 16);
337
338 for (size_t i = 0; i < count; i++) {
339 Functor* f = functors.itemAt(i);
340 result |= (*f)(DrawGlInfo::kModeProcess, &info);
341
Chris Craikc2c95432012-04-25 15:13:52 -0700342 if (result & DrawGlInfo::kStatusDraw) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700343 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
344 dirty.unionWith(localDirty);
Chris Craikc2c95432012-04-25 15:13:52 -0700345 }
Romain Guyba6be8a2012-04-23 18:22:09 -0700346
Chris Craikc2c95432012-04-25 15:13:52 -0700347 if (result & DrawGlInfo::kStatusInvoke) {
348 mFunctors.add(f);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700349 }
350 }
Chet Haasebeb8bd02012-09-09 16:13:26 -0700351 // protect against functors binding to other buffers
352 mCaches.unbindMeshBuffer();
353 mCaches.unbindIndicesBuffer();
354 mCaches.activeTexture(0);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700355 }
356
357 return result;
358}
359
360status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chet Haasedaf98e92011-01-10 14:10:36 -0800361 interrupt();
Chris Craik932b7f62012-06-06 13:59:33 -0700362 detachFunctor(functor);
Chris Craikc8538ade2012-05-22 11:54:06 -0700363
Romain Guy8a4ac612012-07-17 17:32:48 -0700364 mCaches.enableScissor();
Romain Guyf90f8172011-01-25 22:53:24 -0800365 if (mDirtyClip) {
366 setScissorFromClip();
367 }
Romain Guyd643bb52011-03-01 14:55:21 -0800368
Romain Guy80911b82011-03-16 15:30:12 -0700369 Rect clip(*mSnapshot->clipRect);
370 clip.snapToPixelBoundaries();
371
Romain Guyd643bb52011-03-01 14:55:21 -0800372 // Since we don't know what the functor will draw, let's dirty
373 // tne entire clip region
374 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800375 dirtyLayerUnchecked(clip, getRegion());
376 }
Romain Guyd643bb52011-03-01 14:55:21 -0800377
Romain Guy08aa2cb2011-03-17 11:06:57 -0700378 DrawGlInfo info;
379 info.clipLeft = clip.left;
380 info.clipTop = clip.top;
381 info.clipRight = clip.right;
382 info.clipBottom = clip.bottom;
383 info.isLayer = hasLayer();
Chet Haase7b6a7582012-04-11 14:32:02 -0700384 info.width = getSnapshot()->viewport.getWidth();
385 info.height = getSnapshot()->height;
Romain Guy08aa2cb2011-03-17 11:06:57 -0700386 getSnapshot()->transform->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700387
Chet Haase48659092012-05-31 15:21:51 -0700388 status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
Romain Guycabfcc12011-03-07 18:06:46 -0800389
Romain Guy8f3b8e32012-03-27 16:33:45 -0700390 if (result != DrawGlInfo::kStatusDone) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700391 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800392 dirty.unionWith(localDirty);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700393
Chris Craik65924a32012-04-05 17:52:11 -0700394 if (result & DrawGlInfo::kStatusInvoke) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700395 mFunctors.add(functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700396 }
Romain Guycabfcc12011-03-07 18:06:46 -0800397 }
398
Chet Haasedaf98e92011-01-10 14:10:36 -0800399 resume();
Romain Guy65549432012-03-26 16:45:05 -0700400 return result;
Chet Haasedaf98e92011-01-10 14:10:36 -0800401}
402
Romain Guyf6a11b82010-06-23 17:47:49 -0700403///////////////////////////////////////////////////////////////////////////////
404// State management
405///////////////////////////////////////////////////////////////////////////////
406
Romain Guybb9524b2010-06-22 18:56:38 -0700407int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700408 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700409}
410
411int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700412 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700413}
414
415void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700416 if (mSaveCount > 1) {
417 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700418 }
Romain Guybb9524b2010-06-22 18:56:38 -0700419}
420
421void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700422 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700423
Romain Guy8fb95422010-08-17 18:38:51 -0700424 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700425 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700426 }
Romain Guybb9524b2010-06-22 18:56:38 -0700427}
428
Romain Guy8aef54f2010-09-01 15:13:49 -0700429int OpenGLRenderer::saveSnapshot(int flags) {
430 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700431 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700432}
433
434bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700435 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700436 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700437 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700438
Romain Guybd6b79b2010-06-26 00:13:53 -0700439 sp<Snapshot> current = mSnapshot;
440 sp<Snapshot> previous = mSnapshot->previous;
441
Romain Guyeb993562010-10-05 18:14:38 -0700442 if (restoreOrtho) {
443 Rect& r = previous->viewport;
444 glViewport(r.left, r.top, r.right, r.bottom);
445 mOrthoMatrix.load(current->orthoMatrix);
446 }
447
Romain Guy8b55f372010-08-18 17:10:07 -0700448 mSaveCount--;
449 mSnapshot = previous;
450
Romain Guy2542d192010-08-18 11:47:12 -0700451 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700452 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700453 }
Romain Guy2542d192010-08-18 11:47:12 -0700454
Romain Guy5ec99242010-11-03 16:19:08 -0700455 if (restoreLayer) {
456 composeLayer(current, previous);
457 }
458
Romain Guy2542d192010-08-18 11:47:12 -0700459 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700460}
461
Romain Guyf6a11b82010-06-23 17:47:49 -0700462///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700463// Layers
464///////////////////////////////////////////////////////////////////////////////
465
466int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700467 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700468 const GLuint previousFbo = mSnapshot->fbo;
469 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700470
Romain Guyaf636eb2010-12-09 17:47:21 -0800471 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700472 int alpha = 255;
473 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700474
Romain Guye45362c2010-11-03 19:58:32 -0700475 if (p) {
476 alpha = p->getAlpha();
Chris Craik710f46d2012-09-17 17:25:49 -0700477 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700478 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700479 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700480 }
Romain Guyd55a8612010-06-28 17:42:46 -0700481
Chet Haased48885a2012-08-28 17:43:28 -0700482 createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
Romain Guydbc26d22010-10-11 17:58:29 -0700483 }
Romain Guyd55a8612010-06-28 17:42:46 -0700484
485 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700486}
487
488int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
489 int alpha, int flags) {
Romain Guyf8773082012-07-12 18:01:00 -0700490 if (alpha >= 255) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700491 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700492 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700493 SkPaint paint;
494 paint.setAlpha(alpha);
495 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700496 }
Romain Guyd55a8612010-06-28 17:42:46 -0700497}
Romain Guybd6b79b2010-06-26 00:13:53 -0700498
Romain Guy1c740bc2010-09-13 18:00:09 -0700499/**
500 * Layers are viewed by Skia are slightly different than layers in image editing
501 * programs (for instance.) When a layer is created, previously created layers
502 * and the frame buffer still receive every drawing command. For instance, if a
503 * layer is created and a shape intersecting the bounds of the layers and the
504 * framebuffer is draw, the shape will be drawn on both (unless the layer was
505 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
506 *
507 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
508 * texture. Unfortunately, this is inefficient as it requires every primitive to
509 * be drawn n + 1 times, where n is the number of active layers. In practice this
510 * means, for every primitive:
511 * - Switch active frame buffer
512 * - Change viewport, clip and projection matrix
513 * - Issue the drawing
514 *
515 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700516 * To avoid this, layers are implemented in a different way here, at least in the
517 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
518 * is set. When this flag is set we can redirect all drawing operations into a
519 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700520 *
521 * This implementation relies on the frame buffer being at least RGBA 8888. When
522 * a layer is created, only a texture is created, not an FBO. The content of the
523 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700524 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700525 * buffer and drawing continues as normal. This technique therefore treats the
526 * frame buffer as a scratch buffer for the layers.
527 *
528 * To compose the layers back onto the frame buffer, each layer texture
529 * (containing the original frame buffer data) is drawn as a simple quad over
530 * the frame buffer. The trick is that the quad is set as the composition
531 * destination in the blending equation, and the frame buffer becomes the source
532 * of the composition.
533 *
534 * Drawing layers with an alpha value requires an extra step before composition.
535 * An empty quad is drawn over the layer's region in the frame buffer. This quad
536 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
537 * quad is used to multiply the colors in the frame buffer. This is achieved by
538 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
539 * GL_ZERO, GL_SRC_ALPHA.
540 *
541 * Because glCopyTexImage2D() can be slow, an alternative implementation might
542 * be use to draw a single clipped layer. The implementation described above
543 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700544 *
545 * (1) The frame buffer is actually not cleared right away. To allow the GPU
546 * to potentially optimize series of calls to glCopyTexImage2D, the frame
547 * buffer is left untouched until the first drawing operation. Only when
548 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700549 */
Chet Haased48885a2012-08-28 17:43:28 -0700550bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
551 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
Romain Guyeb993562010-10-05 18:14:38 -0700552 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700553 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700554
Romain Guyeb993562010-10-05 18:14:38 -0700555 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
556
Romain Guyf607bdc2010-09-10 19:20:06 -0700557 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700558 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700559 Rect bounds(left, top, right, bottom);
Chet Haased48885a2012-08-28 17:43:28 -0700560 Rect untransformedBounds(bounds);
561 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700562
Chet Haased48885a2012-08-28 17:43:28 -0700563 // Layers only make sense if they are in the framebuffer's bounds
564 if (bounds.intersect(*mSnapshot->clipRect)) {
565 // We cannot work with sub-pixels in this case
566 bounds.snapToPixelBoundaries();
Romain Guyae517592010-10-22 10:40:27 -0700567
Chet Haased48885a2012-08-28 17:43:28 -0700568 // When the layer is not an FBO, we may use glCopyTexImage so we
569 // need to make sure the layer does not extend outside the bounds
570 // of the framebuffer
571 if (!bounds.intersect(mSnapshot->previous->viewport)) {
Romain Guyad37cd32011-03-15 11:12:25 -0700572 bounds.setEmpty();
Chet Haased48885a2012-08-28 17:43:28 -0700573 } else if (fboLayer) {
574 clip.set(bounds);
575 mat4 inverse;
576 inverse.loadInverse(*mSnapshot->transform);
577 inverse.mapRect(clip);
578 clip.snapToPixelBoundaries();
579 if (clip.intersect(untransformedBounds)) {
580 clip.translate(-left, -top);
581 bounds.set(untransformedBounds);
582 } else {
583 clip.setEmpty();
584 }
Romain Guyad37cd32011-03-15 11:12:25 -0700585 }
Chet Haased48885a2012-08-28 17:43:28 -0700586 } else {
587 bounds.setEmpty();
Romain Guyeb993562010-10-05 18:14:38 -0700588 }
Romain Guybf434112010-09-16 14:40:17 -0700589
Romain Guy746b7402010-10-26 16:27:31 -0700590 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
Chet Haased48885a2012-08-28 17:43:28 -0700591 bounds.getHeight() > mCaches.maxTextureSize ||
592 (fboLayer && clip.isEmpty())) {
593 mSnapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700594 } else {
Chet Haased48885a2012-08-28 17:43:28 -0700595 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700596 }
597
598 // Bail out if we won't draw in this snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700599 if (mSnapshot->invisible || mSnapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700600 return false;
601 }
Romain Guyf18fd992010-07-08 11:45:51 -0700602
Romain Guya1d3c912011-12-13 14:55:06 -0800603 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700604 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700605 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700606 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700607 }
608
Romain Guy9ace8f52011-07-07 20:50:11 -0700609 layer->setAlpha(alpha, mode);
Romain Guy8aef54f2010-09-01 15:13:49 -0700610 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700611 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
612 bounds.getWidth() / float(layer->getWidth()), 0.0f);
613 layer->setColorFilter(mColorFilter);
Chet Haasea23eed82012-04-12 15:19:04 -0700614 layer->setBlend(true);
Romain Guydda57022010-07-06 11:39:32 -0700615
Romain Guy8fb95422010-08-17 18:38:51 -0700616 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700617 mSnapshot->flags |= Snapshot::kFlagIsLayer;
618 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700619
Romain Guyeb993562010-10-05 18:14:38 -0700620 if (fboLayer) {
Chet Haased48885a2012-08-28 17:43:28 -0700621 return createFboLayer(layer, bounds, clip, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700622 } else {
623 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700624 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800625 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700626 if (layer->isEmpty()) {
627 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
Chet Haased48885a2012-08-28 17:43:28 -0700628 bounds.left, mSnapshot->height - bounds.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700629 layer->getWidth(), layer->getHeight(), 0);
630 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800631 } else {
632 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
Chet Haased48885a2012-08-28 17:43:28 -0700633 mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
Romain Guy514fb182011-01-19 14:38:29 -0800634 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700635
Romain Guy54be1cd2011-06-13 19:04:27 -0700636 // Enqueue the buffer coordinates to clear the corresponding region later
637 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700638 }
Romain Guyeb993562010-10-05 18:14:38 -0700639 }
Romain Guyf86ef572010-07-01 11:05:42 -0700640
Romain Guyd55a8612010-06-28 17:42:46 -0700641 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700642}
643
Chet Haased48885a2012-08-28 17:43:28 -0700644bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700645 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700646
Chet Haased48885a2012-08-28 17:43:28 -0700647 mSnapshot->region = &mSnapshot->layer->region;
648 mSnapshot->flags |= Snapshot::kFlagFboTarget;
Romain Guy5b3b3522010-10-27 18:57:51 -0700649
Chet Haased48885a2012-08-28 17:43:28 -0700650 mSnapshot->flags |= Snapshot::kFlagIsFboLayer;
651 mSnapshot->fbo = layer->getFbo();
652 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
653 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
654 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
655 mSnapshot->height = bounds.getHeight();
656 mSnapshot->flags |= Snapshot::kFlagDirtyOrtho;
657 mSnapshot->orthoMatrix.load(mOrthoMatrix);
Romain Guy5b3b3522010-10-27 18:57:51 -0700658
Romain Guy2b7028e2012-09-19 17:25:38 -0700659 endTiling();
Romain Guy5b3b3522010-10-27 18:57:51 -0700660 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700661 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
662 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700663
664 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700665 if (layer->isEmpty()) {
666 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
667 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700668 }
669
670 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700671 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700672
Romain Guy2b7028e2012-09-19 17:25:38 -0700673 startTiling(mSnapshot);
Romain Guy5b3b3522010-10-27 18:57:51 -0700674
675 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700676 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800677 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700678 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700679 glClear(GL_COLOR_BUFFER_BIT);
680
681 dirtyClip();
682
683 // Change the ortho projection
684 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
685 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
686
687 return true;
688}
689
Romain Guy1c740bc2010-09-13 18:00:09 -0700690/**
691 * Read the documentation of createLayer() before doing anything in this method.
692 */
Romain Guy1d83e192010-08-17 11:37:00 -0700693void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
694 if (!current->layer) {
Steve Block3762c312012-01-06 19:20:56 +0000695 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700696 return;
697 }
698
Romain Guy5b3b3522010-10-27 18:57:51 -0700699 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700700
701 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700702 endTiling();
703
Romain Guye0aa84b2012-04-03 19:30:26 -0700704 // Detach the texture from the FBO
705 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guyeb993562010-10-05 18:14:38 -0700706 // Unbind current FBO and restore previous one
707 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
Romain Guy2b7028e2012-09-19 17:25:38 -0700708
709 startTiling(previous);
Romain Guyeb993562010-10-05 18:14:38 -0700710 }
711
Romain Guy1d83e192010-08-17 11:37:00 -0700712 Layer* layer = current->layer;
713 const Rect& rect = layer->layer;
714
Romain Guy9ace8f52011-07-07 20:50:11 -0700715 if (!fboLayer && layer->getAlpha() < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700716 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700717 layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700718 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700719 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700720 }
721
Romain Guy03750a02010-10-18 14:06:08 -0700722 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700723
Romain Guya1d3c912011-12-13 14:55:06 -0800724 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700725
Romain Guy5b3b3522010-10-27 18:57:51 -0700726 // When the layer is stored in an FBO, we can save a bit of fillrate by
727 // drawing only the dirty region
728 if (fboLayer) {
729 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy9ace8f52011-07-07 20:50:11 -0700730 if (layer->getColorFilter()) {
731 setupColorFilter(layer->getColorFilter());
Romain Guy171c5922011-01-06 10:04:23 -0800732 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700733 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700734 if (layer->getColorFilter()) {
Romain Guy171c5922011-01-06 10:04:23 -0800735 resetColorFilter();
736 }
Romain Guy9ace8f52011-07-07 20:50:11 -0700737 } else if (!rect.isEmpty()) {
738 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
739 composeLayerRect(layer, rect, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700740 }
Romain Guy8b55f372010-08-18 17:10:07 -0700741
Romain Guyeb993562010-10-05 18:14:38 -0700742 if (fboLayer) {
Romain Guy9c4b79a2011-11-10 19:23:58 -0800743 // Note: No need to use glDiscardFramebufferEXT() since we never
744 // create/compose layers that are not on screen with this
745 // code path
746 // See LayerRenderer::destroyLayer(Layer*)
747
Romain Guyeb993562010-10-05 18:14:38 -0700748 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
749 mCaches.fboCache.put(current->fbo);
Romain Guy5c88fc72012-04-02 17:43:05 -0700750 layer->setFbo(0);
Romain Guyeb993562010-10-05 18:14:38 -0700751 }
752
Romain Guy746b7402010-10-26 16:27:31 -0700753 dirtyClip();
754
Romain Guyeb993562010-10-05 18:14:38 -0700755 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700756 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700757 LAYER_LOGD("Deleting layer");
Chet Haase603f6de2012-09-14 15:31:25 -0700758 Caches::getInstance().resourceCache.decrementRefcount(layer);
Romain Guy1d83e192010-08-17 11:37:00 -0700759 }
760}
761
Romain Guyaa6c24c2011-04-28 18:40:04 -0700762void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700763 float alpha = layer->getAlpha() / 255.0f;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700764
Romain Guy302a9df2011-08-16 13:55:02 -0700765 mat4& transform = layer->getTransform();
766 if (!transform.isIdentity()) {
767 save(0);
768 mSnapshot->transform->multiply(transform);
769 }
770
Romain Guyaa6c24c2011-04-28 18:40:04 -0700771 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700772 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700773 setupDrawWithTexture();
774 } else {
775 setupDrawWithExternalTexture();
776 }
777 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700778 setupDrawColor(alpha, alpha, alpha, alpha);
779 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700780 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700781 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700782 setupDrawPureColorUniforms();
783 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700784 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
785 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700786 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700787 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700788 }
Romain Guyec19b4a2011-07-07 21:05:04 -0700789 if (mSnapshot->transform->isPureTranslate() &&
790 layer->getWidth() == (uint32_t) rect.getWidth() &&
791 layer->getHeight() == (uint32_t) rect.getHeight()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700792 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
793 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
794
Romain Guyd21b6e12011-11-30 20:21:23 -0800795 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700796 setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
797 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800798 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700799 setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
800 }
801 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700802 setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
803
804 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
805
806 finishDrawTexture();
Romain Guy302a9df2011-08-16 13:55:02 -0700807
808 if (!transform.isIdentity()) {
809 restore();
810 }
Romain Guyaa6c24c2011-04-28 18:40:04 -0700811}
812
Romain Guy5b3b3522010-10-27 18:57:51 -0700813void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700814 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700815 const Rect& texCoords = layer->texCoords;
816 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
817 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700818
Romain Guy9ace8f52011-07-07 20:50:11 -0700819 float x = rect.left;
820 float y = rect.top;
Romain Guyb2479152011-07-08 11:57:29 -0700821 bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700822 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -0700823 layer->getHeight() == (uint32_t) rect.getHeight();
824
825 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700826 // When we're swapping, the layer is already in screen coordinates
827 if (!swap) {
828 x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
829 y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
830 }
831
Romain Guyd21b6e12011-11-30 20:21:23 -0800832 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700833 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800834 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700835 }
836
837 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
838 layer->getTexture(), layer->getAlpha() / 255.0f,
839 layer->getMode(), layer->isBlend(),
840 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
841 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700842
Romain Guyaa6c24c2011-04-28 18:40:04 -0700843 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
844 } else {
845 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
846 drawTextureLayer(layer, rect);
847 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
848 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700849}
850
851void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700852 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -0700853 layer->setRegionAsRect();
854
Romain Guy40667672011-03-18 14:34:03 -0700855 composeLayerRect(layer, layer->regionRect);
Romain Guy9fc27812011-04-27 14:21:41 -0700856
Romain Guy5b3b3522010-10-27 18:57:51 -0700857 layer->region.clear();
858 return;
859 }
860
Romain Guy8a3957d2011-09-07 17:55:15 -0700861 // TODO: See LayerRenderer.cpp::generateMesh() for important
862 // information about this implementation
Romain Guy211370f2012-02-01 16:10:55 -0800863 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700864 size_t count;
865 const android::Rect* rects = layer->region.getArray(&count);
866
Romain Guy9ace8f52011-07-07 20:50:11 -0700867 const float alpha = layer->getAlpha() / 255.0f;
868 const float texX = 1.0f / float(layer->getWidth());
869 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -0800870 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -0700871
872 TextureVertex* mesh = mCaches.getRegionMesh();
873 GLsizei numQuads = 0;
874
Romain Guy7230a742011-01-10 22:26:16 -0800875 setupDraw();
876 setupDrawWithTexture();
877 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -0800878 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700879 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
Romain Guy7230a742011-01-10 22:26:16 -0800880 setupDrawProgram();
881 setupDrawDirtyRegionsDisabled();
882 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -0800883 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700884 setupDrawTexture(layer->getTexture());
885 if (mSnapshot->transform->isPureTranslate()) {
886 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
887 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
888
Romain Guyd21b6e12011-11-30 20:21:23 -0800889 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700890 setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
891 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800892 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700893 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
894 }
Romain Guy15bc6432011-12-13 13:11:32 -0800895 setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -0700896
897 for (size_t i = 0; i < count; i++) {
898 const android::Rect* r = &rects[i];
899
900 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800901 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700902 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -0800903 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -0700904
905 // TODO: Reject quads outside of the clip
906 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
907 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
908 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
909 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
910
911 numQuads++;
912
913 if (numQuads >= REGION_MESH_QUAD_COUNT) {
914 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
915 numQuads = 0;
916 mesh = mCaches.getRegionMesh();
917 }
918 }
919
920 if (numQuads > 0) {
921 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
922 }
923
Romain Guy7230a742011-01-10 22:26:16 -0800924 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700925
926#if DEBUG_LAYERS_AS_REGIONS
Romain Guy3a3133d2011-02-01 22:59:58 -0800927 drawRegionRects(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -0700928#endif
929
930 layer->region.clear();
931 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700932}
933
Romain Guy3a3133d2011-02-01 22:59:58 -0800934void OpenGLRenderer::drawRegionRects(const Region& region) {
935#if DEBUG_LAYERS_AS_REGIONS
936 size_t count;
937 const android::Rect* rects = region.getArray(&count);
938
939 uint32_t colors[] = {
940 0x7fff0000, 0x7f00ff00,
941 0x7f0000ff, 0x7fff00ff,
942 };
943
944 int offset = 0;
945 int32_t top = rects[0].top;
946
947 for (size_t i = 0; i < count; i++) {
948 if (top != rects[i].top) {
949 offset ^= 0x2;
950 top = rects[i].top;
951 }
952
953 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
954 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
955 SkXfermode::kSrcOver_Mode);
956 }
957#endif
958}
959
Romain Guy5b3b3522010-10-27 18:57:51 -0700960void OpenGLRenderer::dirtyLayer(const float left, const float top,
961 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -0800962 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700963 Rect bounds(left, top, right, bottom);
964 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -0800965 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -0700966 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700967}
968
969void OpenGLRenderer::dirtyLayer(const float left, const float top,
970 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -0800971 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700972 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -0800973 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -0800974 }
Romain Guy1bd1bad2011-01-14 20:07:20 -0800975}
976
977void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Romain Guy1bd1bad2011-01-14 20:07:20 -0800978 if (bounds.intersect(*mSnapshot->clipRect)) {
979 bounds.snapToPixelBoundaries();
980 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
981 if (!dirty.isEmpty()) {
982 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -0700983 }
984 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700985}
986
Romain Guy54be1cd2011-06-13 19:04:27 -0700987void OpenGLRenderer::clearLayerRegions() {
988 const size_t count = mLayers.size();
989 if (count == 0) return;
990
991 if (!mSnapshot->isIgnored()) {
992 // Doing several glScissor/glClear here can negatively impact
993 // GPUs with a tiler architecture, instead we draw quads with
994 // the Clear blending mode
995
996 // The list contains bounds that have already been clipped
997 // against their initial clip rect, and the current clip
998 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -0700999 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001000
1001 Vertex mesh[count * 6];
1002 Vertex* vertex = mesh;
1003
1004 for (uint32_t i = 0; i < count; i++) {
1005 Rect* bounds = mLayers.itemAt(i);
1006
1007 Vertex::set(vertex++, bounds->left, bounds->bottom);
1008 Vertex::set(vertex++, bounds->left, bounds->top);
1009 Vertex::set(vertex++, bounds->right, bounds->top);
1010 Vertex::set(vertex++, bounds->left, bounds->bottom);
1011 Vertex::set(vertex++, bounds->right, bounds->top);
1012 Vertex::set(vertex++, bounds->right, bounds->bottom);
1013
1014 delete bounds;
1015 }
1016
1017 setupDraw(false);
1018 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
1019 setupDrawBlending(true, SkXfermode::kClear_Mode);
1020 setupDrawProgram();
1021 setupDrawPureColorUniforms();
1022 setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy39d252a2011-12-12 18:14:06 -08001023 setupDrawVertices(&mesh[0].position[0]);
Romain Guy54be1cd2011-06-13 19:04:27 -07001024
Romain Guy54be1cd2011-06-13 19:04:27 -07001025 glDrawArrays(GL_TRIANGLES, 0, count * 6);
Romain Guy8a4ac612012-07-17 17:32:48 -07001026
1027 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001028 } else {
1029 for (uint32_t i = 0; i < count; i++) {
1030 delete mLayers.itemAt(i);
1031 }
1032 }
1033
1034 mLayers.clear();
1035}
1036
Romain Guybd6b79b2010-06-26 00:13:53 -07001037///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001038// Transforms
1039///////////////////////////////////////////////////////////////////////////////
1040
1041void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001042 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001043}
1044
1045void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001046 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001047}
1048
1049void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001050 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001051}
1052
Romain Guy807daf72011-01-18 11:19:19 -08001053void OpenGLRenderer::skew(float sx, float sy) {
1054 mSnapshot->transform->skew(sx, sy);
1055}
1056
Romain Guyf6a11b82010-06-23 17:47:49 -07001057void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guye7078592011-10-28 14:32:20 -07001058 if (matrix) {
1059 mSnapshot->transform->load(*matrix);
1060 } else {
1061 mSnapshot->transform->loadIdentity();
1062 }
Romain Guyf6a11b82010-06-23 17:47:49 -07001063}
1064
1065void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001066 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -07001067}
1068
1069void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -07001070 SkMatrix transform;
1071 mSnapshot->transform->copyTo(transform);
1072 transform.preConcat(*matrix);
1073 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -07001074}
1075
1076///////////////////////////////////////////////////////////////////////////////
1077// Clipping
1078///////////////////////////////////////////////////////////////////////////////
1079
Romain Guybb9524b2010-06-22 18:56:38 -07001080void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -07001081 Rect clip(*mSnapshot->clipRect);
1082 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001083
Romain Guy8a4ac612012-07-17 17:32:48 -07001084 if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
1085 clip.getWidth(), clip.getHeight())) {
1086 mDirtyClip = false;
1087 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001088}
1089
1090const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -07001091 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -07001092}
1093
Romain Guy8a4ac612012-07-17 17:32:48 -07001094bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
1095 if (mSnapshot->isIgnored()) {
1096 return true;
1097 }
1098
1099 Rect r(left, top, right, bottom);
1100 mSnapshot->transform->mapRect(r);
1101 r.snapToPixelBoundaries();
1102
1103 Rect clipRect(*mSnapshot->clipRect);
1104 clipRect.snapToPixelBoundaries();
1105
1106 return !clipRect.intersects(r);
1107}
1108
Romain Guy35643dd2012-09-18 15:40:58 -07001109bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom,
1110 Rect& transformed, Rect& clip) {
1111 if (mSnapshot->isIgnored()) {
1112 return true;
1113 }
1114
1115 transformed.set(left, top, right, bottom);
1116 mSnapshot->transform->mapRect(transformed);
1117 transformed.snapToPixelBoundaries();
1118
1119 clip.set(*mSnapshot->clipRect);
1120 clip.snapToPixelBoundaries();
1121
1122 return !clip.intersects(transformed);
1123}
1124
Romain Guyc7d53492010-06-25 13:41:57 -07001125bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Romain Guyaf636eb2010-12-09 17:47:21 -08001126 if (mSnapshot->isIgnored()) {
Romain Guydbc26d22010-10-11 17:58:29 -07001127 return true;
1128 }
1129
Romain Guy1d83e192010-08-17 11:37:00 -07001130 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -07001131 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -07001132 r.snapToPixelBoundaries();
1133
1134 Rect clipRect(*mSnapshot->clipRect);
1135 clipRect.snapToPixelBoundaries();
1136
Romain Guy586cae32012-07-13 15:28:31 -07001137 bool rejected = !clipRect.intersects(r);
1138 if (!isDeferred() && !rejected) {
1139 mCaches.setScissorEnabled(!clipRect.contains(r));
1140 }
1141
1142 return rejected;
Romain Guyc7d53492010-06-25 13:41:57 -07001143}
1144
Romain Guy079ba2c2010-07-16 14:12:24 -07001145bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1146 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -07001147 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -07001148 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -07001149 }
Romain Guy8aef54f2010-09-01 15:13:49 -07001150 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -07001151}
1152
Chet Haasea23eed82012-04-12 15:19:04 -07001153Rect* OpenGLRenderer::getClipRect() {
1154 return mSnapshot->clipRect;
1155}
1156
Romain Guyf6a11b82010-06-23 17:47:49 -07001157///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001158// Drawing commands
1159///////////////////////////////////////////////////////////////////////////////
1160
Romain Guy54be1cd2011-06-13 19:04:27 -07001161void OpenGLRenderer::setupDraw(bool clear) {
Romain Guy8a4ac612012-07-17 17:32:48 -07001162 // TODO: It would be best if we could do this before quickReject()
1163 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001164 if (clear) clearLayerRegions();
Romain Guy70ca14e2010-12-13 18:24:33 -08001165 if (mDirtyClip) {
1166 setScissorFromClip();
1167 }
1168 mDescription.reset();
1169 mSetShaderColor = false;
1170 mColorSet = false;
1171 mColorA = mColorR = mColorG = mColorB = 0.0f;
1172 mTextureUnit = 0;
1173 mTrackDirtyRegions = true;
1174}
1175
1176void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1177 mDescription.hasTexture = true;
1178 mDescription.hasAlpha8Texture = isAlpha8;
1179}
1180
Romain Guyaa6c24c2011-04-28 18:40:04 -07001181void OpenGLRenderer::setupDrawWithExternalTexture() {
1182 mDescription.hasExternalTexture = true;
1183}
1184
Romain Guy15bc6432011-12-13 13:11:32 -08001185void OpenGLRenderer::setupDrawNoTexture() {
1186 mCaches.disbaleTexCoordsVertexArray();
1187}
1188
Chris Craik710f46d2012-09-17 17:25:49 -07001189void OpenGLRenderer::setupDrawAA() {
Chet Haase99585ad2011-05-02 15:00:16 -07001190 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001191}
1192
Chris Craik710f46d2012-09-17 17:25:49 -07001193void OpenGLRenderer::setupDrawVertexShape() {
1194 mDescription.isVertexShape = true;
Chris Craik6ebdc112012-08-31 18:24:33 -07001195}
1196
Romain Guyed6fcb02011-03-21 13:11:28 -07001197void OpenGLRenderer::setupDrawPoint(float pointSize) {
1198 mDescription.isPoint = true;
1199 mDescription.pointSize = pointSize;
1200}
1201
Romain Guy70ca14e2010-12-13 18:24:33 -08001202void OpenGLRenderer::setupDrawColor(int color) {
Romain Guy8d0d4782010-12-14 20:13:35 -08001203 setupDrawColor(color, (color >> 24) & 0xFF);
1204}
1205
1206void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1207 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001208 // Second divide of a by 255 is an optimization, allowing us to simply multiply
1209 // the rgb values by a instead of also dividing by 255
Romain Guy70ca14e2010-12-13 18:24:33 -08001210 const float a = mColorA / 255.0f;
Romain Guyfa7952d2010-12-14 13:45:54 -08001211 mColorR = a * ((color >> 16) & 0xFF);
1212 mColorG = a * ((color >> 8) & 0xFF);
1213 mColorB = a * ((color ) & 0xFF);
Romain Guy70ca14e2010-12-13 18:24:33 -08001214 mColorSet = true;
1215 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
1216}
1217
Romain Guy86568192010-12-14 15:55:39 -08001218void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1219 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001220 // Double-divide of a by 255 is an optimization, allowing us to simply multiply
1221 // the rgb values by a instead of also dividing by 255
Romain Guy86568192010-12-14 15:55:39 -08001222 const float a = mColorA / 255.0f;
1223 mColorR = a * ((color >> 16) & 0xFF);
1224 mColorG = a * ((color >> 8) & 0xFF);
1225 mColorB = a * ((color ) & 0xFF);
1226 mColorSet = true;
1227 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
1228}
1229
Romain Guy41210632012-07-16 17:04:24 -07001230void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1231 mCaches.fontRenderer->describe(mDescription, paint);
1232}
1233
Romain Guy70ca14e2010-12-13 18:24:33 -08001234void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1235 mColorA = a;
1236 mColorR = r;
1237 mColorG = g;
1238 mColorB = b;
1239 mColorSet = true;
1240 mSetShaderColor = mDescription.setColor(r, g, b, a);
1241}
1242
1243void OpenGLRenderer::setupDrawShader() {
1244 if (mShader) {
1245 mShader->describe(mDescription, mCaches.extensions);
1246 }
1247}
1248
1249void OpenGLRenderer::setupDrawColorFilter() {
1250 if (mColorFilter) {
1251 mColorFilter->describe(mDescription, mCaches.extensions);
1252 }
1253}
1254
Romain Guyf09ef512011-05-27 11:43:46 -07001255void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1256 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1257 mColorA = 1.0f;
1258 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001259 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001260 }
1261}
1262
Romain Guy70ca14e2010-12-13 18:24:33 -08001263void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001264 // When the blending mode is kClear_Mode, we need to use a modulate color
1265 // argb=1,0,0,0
1266 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001267 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1268 mDescription, swapSrcDst);
1269}
1270
1271void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001272 // When the blending mode is kClear_Mode, we need to use a modulate color
1273 // argb=1,0,0,0
1274 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001275 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1276 mDescription, swapSrcDst);
1277}
1278
1279void OpenGLRenderer::setupDrawProgram() {
1280 useProgram(mCaches.programCache.get(mDescription));
1281}
1282
1283void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1284 mTrackDirtyRegions = false;
1285}
1286
1287void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
1288 bool ignoreTransform) {
1289 mModelView.loadTranslate(left, top, 0.0f);
1290 if (!ignoreTransform) {
1291 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1292 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1293 } else {
1294 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1295 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
1296 }
1297}
1298
Chet Haase8a5cc922011-04-26 07:28:09 -07001299void OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
1300 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
Romain Guy8d0d4782010-12-14 20:13:35 -08001301}
1302
Romain Guy70ca14e2010-12-13 18:24:33 -08001303void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
1304 bool ignoreTransform, bool ignoreModelView) {
1305 if (!ignoreModelView) {
1306 mModelView.loadTranslate(left, top, 0.0f);
1307 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001308 } else {
1309 mModelView.loadIdentity();
1310 }
Romain Guy86568192010-12-14 15:55:39 -08001311 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1312 if (!ignoreTransform) {
1313 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1314 if (mTrackDirtyRegions && dirty) {
1315 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1316 }
1317 } else {
1318 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1319 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
1320 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001321}
1322
Romain Guyed6fcb02011-03-21 13:11:28 -07001323void OpenGLRenderer::setupDrawPointUniforms() {
1324 int slot = mCaches.currentProgram->getUniform("pointSize");
1325 glUniform1f(slot, mDescription.pointSize);
1326}
1327
Romain Guy70ca14e2010-12-13 18:24:33 -08001328void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55fd2c92012-03-09 17:36:01 -08001329 if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001330 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1331 }
1332}
1333
Romain Guy86568192010-12-14 15:55:39 -08001334void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001335 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001336 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001337 }
1338}
1339
Romain Guy70ca14e2010-12-13 18:24:33 -08001340void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1341 if (mShader) {
1342 if (ignoreTransform) {
1343 mModelView.loadInverse(*mSnapshot->transform);
1344 }
1345 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
1346 }
1347}
1348
Romain Guy8d0d4782010-12-14 20:13:35 -08001349void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1350 if (mShader) {
1351 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
1352 }
1353}
1354
Romain Guy70ca14e2010-12-13 18:24:33 -08001355void OpenGLRenderer::setupDrawColorFilterUniforms() {
1356 if (mColorFilter) {
1357 mColorFilter->setupProgram(mCaches.currentProgram);
1358 }
1359}
1360
Romain Guy41210632012-07-16 17:04:24 -07001361void OpenGLRenderer::setupDrawTextGammaUniforms() {
1362 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1363}
1364
Romain Guy70ca14e2010-12-13 18:24:33 -08001365void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001366 bool force = mCaches.bindMeshBuffer();
1367 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001368 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001369}
1370
1371void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1372 bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001373 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001374 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001375}
1376
Romain Guyaa6c24c2011-04-28 18:40:04 -07001377void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1378 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001379 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001380 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001381}
1382
Romain Guy8f0095c2011-05-02 17:24:22 -07001383void OpenGLRenderer::setupDrawTextureTransform() {
1384 mDescription.hasTextureTransform = true;
1385}
1386
1387void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001388 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1389 GL_FALSE, &transform.data[0]);
1390}
1391
Romain Guy70ca14e2010-12-13 18:24:33 -08001392void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001393 bool force = false;
Romain Guy70ca14e2010-12-13 18:24:33 -08001394 if (!vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001395 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001396 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001397 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001398 }
Romain Guyd71dd362011-12-12 19:03:35 -08001399
Romain Guyf3a910b42011-12-12 20:35:21 -08001400 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001401 if (mCaches.currentProgram->texCoords >= 0) {
1402 mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
1403 }
1404
1405 mCaches.unbindIndicesBuffer();
1406}
1407
1408void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
1409 bool force = mCaches.unbindMeshBuffer();
1410 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position, vertices);
1411 if (mCaches.currentProgram->texCoords >= 0) {
1412 mCaches.bindTexCoordsVertexPointer(force, mCaches.currentProgram->texCoords, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001413 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001414}
1415
Chet Haase5b0200b2011-04-13 17:58:08 -07001416void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001417 bool force = mCaches.unbindMeshBuffer();
1418 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1419 vertices, gVertexStride);
Romain Guy15bc6432011-12-13 13:11:32 -08001420 mCaches.unbindIndicesBuffer();
Chet Haase5b0200b2011-04-13 17:58:08 -07001421}
1422
1423/**
1424 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
Chet Haase99585ad2011-05-02 15:00:16 -07001425 * outer boundary that fades out to 0. The variables set in the shader define the proportion of
1426 * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
1427 * attributes (one per vertex) are values from zero to one that tells the fragment
1428 * shader where the fragment is in relation to the line width/length overall; these values are
1429 * then used to compute the proper color, based on whether the fragment lies in the fading AA
1430 * region of the line.
1431 * Note that we only pass down the width values in this setup function. The length coordinates
1432 * are set up for each individual segment.
Chet Haase5b0200b2011-04-13 17:58:08 -07001433 */
Chet Haase99585ad2011-05-02 15:00:16 -07001434void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
Romain Guy7b631422012-04-04 11:38:54 -07001435 GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001436 bool force = mCaches.unbindMeshBuffer();
1437 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1438 vertices, gAAVertexStride);
1439 mCaches.resetTexCoordsVertexPointer();
Romain Guy15bc6432011-12-13 13:11:32 -08001440 mCaches.unbindIndicesBuffer();
Romain Guyd71dd362011-12-12 19:03:35 -08001441
Romain Guy7b631422012-04-04 11:38:54 -07001442 widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
Chet Haase99585ad2011-05-02 15:00:16 -07001443 glEnableVertexAttribArray(widthSlot);
1444 glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001445
Romain Guy7b631422012-04-04 11:38:54 -07001446 lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
Chet Haase99585ad2011-05-02 15:00:16 -07001447 glEnableVertexAttribArray(lengthSlot);
1448 glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001449
Chet Haase5b0200b2011-04-13 17:58:08 -07001450 int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001451 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Romain Guy7b631422012-04-04 11:38:54 -07001452}
1453
1454void OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
1455 glDisableVertexAttribArray(widthSlot);
1456 glDisableVertexAttribArray(lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07001457}
1458
Romain Guy70ca14e2010-12-13 18:24:33 -08001459void OpenGLRenderer::finishDrawTexture() {
Romain Guy70ca14e2010-12-13 18:24:33 -08001460}
1461
1462///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001463// Drawing
1464///////////////////////////////////////////////////////////////////////////////
1465
Chet Haase1271e2c2012-04-20 09:54:27 -07001466status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
Romain Guy33f6beb2012-02-16 19:24:51 -08001467 Rect& dirty, int32_t flags, uint32_t level) {
Chet Haaseb85967b2012-03-26 14:37:51 -07001468
Romain Guy0fe478e2010-11-08 12:08:41 -08001469 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1470 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001471 if (displayList && displayList->isRenderable()) {
Chet Haase1271e2c2012-04-20 09:54:27 -07001472 return displayList->replay(*this, dirty, flags, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001473 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001474
Romain Guy65549432012-03-26 16:45:05 -07001475 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001476}
1477
Chet Haaseed30fd82011-04-22 16:18:45 -07001478void OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1479 if (displayList) {
1480 displayList->output(*this, level);
1481 }
1482}
1483
Romain Guya168d732011-03-18 16:50:13 -07001484void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1485 int alpha;
1486 SkXfermode::Mode mode;
1487 getAlphaAndMode(paint, &alpha, &mode);
1488
Romain Guya168d732011-03-18 16:50:13 -07001489 float x = left;
1490 float y = top;
1491
Romain Guye3c26852011-07-25 16:36:01 -07001492 GLenum filter = GL_LINEAR;
Romain Guya168d732011-03-18 16:50:13 -07001493 bool ignoreTransform = false;
1494 if (mSnapshot->transform->isPureTranslate()) {
1495 x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1496 y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1497 ignoreTransform = true;
Romain Guye3c26852011-07-25 16:36:01 -07001498 filter = GL_NEAREST;
Romain Guyd21b6e12011-11-30 20:21:23 -08001499 } else {
1500 filter = FILTER(paint);
Romain Guya168d732011-03-18 16:50:13 -07001501 }
1502
1503 setupDraw();
1504 setupDrawWithTexture(true);
Romain Guy5b7a3152011-03-23 17:15:38 -07001505 if (paint) {
1506 setupDrawAlpha8Color(paint->getColor(), alpha);
1507 }
Romain Guya168d732011-03-18 16:50:13 -07001508 setupDrawColorFilter();
1509 setupDrawShader();
1510 setupDrawBlending(true, mode);
1511 setupDrawProgram();
1512 setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
Romain Guye3c26852011-07-25 16:36:01 -07001513
Romain Guya168d732011-03-18 16:50:13 -07001514 setupDrawTexture(texture->id);
Romain Guyd21b6e12011-11-30 20:21:23 -08001515 texture->setWrap(GL_CLAMP_TO_EDGE);
1516 texture->setFilter(filter);
Romain Guye3c26852011-07-25 16:36:01 -07001517
Romain Guya168d732011-03-18 16:50:13 -07001518 setupDrawPureColorUniforms();
1519 setupDrawColorFilterUniforms();
1520 setupDrawShaderUniforms();
1521 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1522
1523 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1524
1525 finishDrawTexture();
1526}
1527
Chet Haase48659092012-05-31 15:21:51 -07001528status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001529 const float right = left + bitmap->width();
1530 const float bottom = top + bitmap->height();
1531
1532 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001533 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001534 }
1535
Romain Guya1d3c912011-12-13 14:55:06 -08001536 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001537 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001538 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001539 const AutoTexture autoCleanup(texture);
1540
Romain Guy211370f2012-02-01 16:10:55 -08001541 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07001542 drawAlphaBitmap(texture, left, top, paint);
1543 } else {
1544 drawTextureRect(left, top, right, bottom, texture, paint);
1545 }
Chet Haase48659092012-05-31 15:21:51 -07001546
1547 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07001548}
1549
Chet Haase48659092012-05-31 15:21:51 -07001550status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001551 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1552 const mat4 transform(*matrix);
1553 transform.mapRect(r);
1554
Romain Guy6926c722010-07-12 20:20:03 -07001555 if (quickReject(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001556 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001557 }
1558
Romain Guya1d3c912011-12-13 14:55:06 -08001559 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001560 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001561 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001562 const AutoTexture autoCleanup(texture);
1563
Romain Guy5b3b3522010-10-27 18:57:51 -07001564 // This could be done in a cheaper way, all we need is pass the matrix
1565 // to the vertex shader. The save/restore is a bit overkill.
1566 save(SkCanvas::kMatrix_SaveFlag);
1567 concatMatrix(matrix);
1568 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1569 restore();
Chet Haase48659092012-05-31 15:21:51 -07001570
1571 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07001572}
1573
Chet Haase48659092012-05-31 15:21:51 -07001574status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07001575 const float right = left + bitmap->width();
1576 const float bottom = top + bitmap->height();
1577
1578 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001579 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07001580 }
1581
1582 mCaches.activeTexture(0);
1583 Texture* texture = mCaches.textureCache.getTransient(bitmap);
1584 const AutoTexture autoCleanup(texture);
1585
1586 drawTextureRect(left, top, right, bottom, texture, paint);
Chet Haase48659092012-05-31 15:21:51 -07001587
1588 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07001589}
1590
Chet Haase48659092012-05-31 15:21:51 -07001591status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -08001592 float* vertices, int* colors, SkPaint* paint) {
1593 // TODO: Do a quickReject
1594 if (!vertices || mSnapshot->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07001595 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08001596 }
1597
Romain Guya1d3c912011-12-13 14:55:06 -08001598 mCaches.activeTexture(0);
Romain Guy5a7b4662011-01-20 19:09:30 -08001599 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001600 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08001601 const AutoTexture autoCleanup(texture);
Romain Guye3c26852011-07-25 16:36:01 -07001602
Romain Guyd21b6e12011-11-30 20:21:23 -08001603 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1604 texture->setFilter(FILTER(paint), true);
Romain Guy5a7b4662011-01-20 19:09:30 -08001605
1606 int alpha;
1607 SkXfermode::Mode mode;
1608 getAlphaAndMode(paint, &alpha, &mode);
1609
Romain Guy5a7b4662011-01-20 19:09:30 -08001610 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guy5a7b4662011-01-20 19:09:30 -08001611
Romain Guyb18d2d02011-02-10 15:52:54 -08001612 float left = FLT_MAX;
1613 float top = FLT_MAX;
1614 float right = FLT_MIN;
1615 float bottom = FLT_MIN;
1616
Romain Guy211370f2012-02-01 16:10:55 -08001617 const bool hasActiveLayer = hasLayer();
Romain Guyb18d2d02011-02-10 15:52:54 -08001618
Romain Guya566b7c2011-01-23 16:36:11 -08001619 // TODO: Support the colors array
1620 TextureVertex mesh[count];
Romain Guy5a7b4662011-01-20 19:09:30 -08001621 TextureVertex* vertex = mesh;
1622 for (int32_t y = 0; y < meshHeight; y++) {
1623 for (int32_t x = 0; x < meshWidth; x++) {
1624 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1625
1626 float u1 = float(x) / meshWidth;
1627 float u2 = float(x + 1) / meshWidth;
1628 float v1 = float(y) / meshHeight;
1629 float v2 = float(y + 1) / meshHeight;
1630
1631 int ax = i + (meshWidth + 1) * 2;
1632 int ay = ax + 1;
1633 int bx = i;
1634 int by = bx + 1;
1635 int cx = i + 2;
1636 int cy = cx + 1;
1637 int dx = i + (meshWidth + 1) * 2 + 2;
1638 int dy = dx + 1;
1639
1640 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1641 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1642 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1643
1644 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1645 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1646 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
Romain Guyb18d2d02011-02-10 15:52:54 -08001647
Romain Guyb18d2d02011-02-10 15:52:54 -08001648 if (hasActiveLayer) {
1649 // TODO: This could be optimized to avoid unnecessary ops
1650 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1651 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1652 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1653 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
1654 }
Romain Guy5a7b4662011-01-20 19:09:30 -08001655 }
1656 }
1657
Romain Guyb18d2d02011-02-10 15:52:54 -08001658 if (hasActiveLayer) {
1659 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1660 }
Romain Guyb18d2d02011-02-10 15:52:54 -08001661
Romain Guy5a7b4662011-01-20 19:09:30 -08001662 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1663 mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
Romain Guyb18d2d02011-02-10 15:52:54 -08001664 GL_TRIANGLES, count, false, false, 0, false, false);
Chet Haase48659092012-05-31 15:21:51 -07001665
1666 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08001667}
1668
Chet Haase48659092012-05-31 15:21:51 -07001669status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07001670 float srcLeft, float srcTop, float srcRight, float srcBottom,
1671 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001672 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001673 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001674 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001675 }
1676
Romain Guya1d3c912011-12-13 14:55:06 -08001677 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001678 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001679 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001680 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07001681
Romain Guy8ba548f2010-06-30 19:21:21 -07001682 const float width = texture->width;
1683 const float height = texture->height;
1684
Romain Guy68169722011-08-22 17:33:33 -07001685 const float u1 = fmax(0.0f, srcLeft / width);
1686 const float v1 = fmax(0.0f, srcTop / height);
1687 const float u2 = fmin(1.0f, srcRight / width);
1688 const float v2 = fmin(1.0f, srcBottom / height);
Romain Guy8ba548f2010-06-30 19:21:21 -07001689
Romain Guy03750a02010-10-18 14:06:08 -07001690 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001691 resetDrawTextureTexCoords(u1, v1, u2, v2);
1692
Romain Guy03750a02010-10-18 14:06:08 -07001693 int alpha;
1694 SkXfermode::Mode mode;
1695 getAlphaAndMode(paint, &alpha, &mode);
1696
Romain Guyd21b6e12011-11-30 20:21:23 -08001697 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1698
Romain Guy211370f2012-02-01 16:10:55 -08001699 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001700 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1701 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1702
Romain Guyb5014982011-07-28 15:39:12 -07001703 GLenum filter = GL_NEAREST;
Romain Guy631582f2011-08-24 11:51:35 -07001704 // Enable linear filtering if the source rectangle is scaled
1705 if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
Romain Guyd21b6e12011-11-30 20:21:23 -08001706 filter = FILTER(paint);
Romain Guyb5014982011-07-28 15:39:12 -07001707 }
Romain Guyb5014982011-07-28 15:39:12 -07001708
Romain Guyd21b6e12011-11-30 20:21:23 -08001709 texture->setFilter(filter, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001710 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1711 texture->id, alpha / 255.0f, mode, texture->blend,
1712 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1713 GL_TRIANGLE_STRIP, gMeshCount, false, true);
1714 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001715 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001716 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1717 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1718 GL_TRIANGLE_STRIP, gMeshCount);
1719 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001720
1721 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07001722
1723 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07001724}
1725
Chet Haase48659092012-05-31 15:21:51 -07001726status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001727 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001728 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guybe6f9dc2012-07-16 12:41:17 -07001729 int alpha;
1730 SkXfermode::Mode mode;
1731 getAlphaAndModeDirect(paint, &alpha, &mode);
1732
1733 return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
1734 left, top, right, bottom, alpha, mode);
1735}
1736
1737status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1738 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1739 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
Romain Guy6926c722010-07-12 20:20:03 -07001740 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001741 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001742 }
1743
Romain Guybe6f9dc2012-07-16 12:41:17 -07001744 alpha *= mSnapshot->alpha;
1745
Romain Guya1d3c912011-12-13 14:55:06 -08001746 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001747 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001748 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001749 const AutoTexture autoCleanup(texture);
Romain Guyd21b6e12011-11-30 20:21:23 -08001750 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1751 texture->setFilter(GL_LINEAR, true);
Romain Guyf7f93552010-07-08 19:17:03 -07001752
Romain Guy2728f962010-10-08 18:36:15 -07001753 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001754 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001755
Romain Guy211370f2012-02-01 16:10:55 -08001756 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001757 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07001758 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08001759 if (hasLayer() && mesh->hasEmptyQuads) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001760 const float offsetX = left + mSnapshot->transform->getTranslateX();
1761 const float offsetY = top + mSnapshot->transform->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07001762 const size_t count = mesh->quads.size();
1763 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001764 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08001765 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001766 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1767 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1768 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08001769 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08001770 dirtyLayer(left + bounds.left, top + bounds.top,
1771 left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
Romain Guy6620c6d2010-12-06 18:07:02 -08001772 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001773 }
1774 }
1775
Romain Guy211370f2012-02-01 16:10:55 -08001776 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001777 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1778 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1779
1780 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1781 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1782 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1783 true, !mesh->hasEmptyQuads);
1784 } else {
1785 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1786 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1787 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1788 true, !mesh->hasEmptyQuads);
1789 }
Romain Guy054dc182010-10-15 17:55:25 -07001790 }
Chet Haase48659092012-05-31 15:21:51 -07001791
1792 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07001793}
1794
Chet Haase99ecdc42011-05-06 12:06:34 -07001795/**
Chet Haase858aa932011-05-12 09:06:00 -07001796 * This function uses a similar approach to that of AA lines in the drawLines() function.
Chris Craik6ebdc112012-08-31 18:24:33 -07001797 * We expand the rectangle by a half pixel in screen space on all sides. However, instead of using
1798 * a fragment shader to compute the translucency of the color from its position, we simply use a
1799 * varying parameter to define how far a given pixel is into the region.
Chet Haase858aa932011-05-12 09:06:00 -07001800 */
Chris Craik710f46d2012-09-17 17:25:49 -07001801void OpenGLRenderer::drawConvexPath(const SkPath& path, int color, SkXfermode::Mode mode, bool isAA) {
1802 VertexBuffer vertexBuffer;
1803 // TODO: try clipping large paths to viewport
1804 PathRenderer::convexPathFillVertices(path, mSnapshot->transform, vertexBuffer, isAA);
Romain Guy04299382012-07-18 17:15:41 -07001805
Chris Craik710f46d2012-09-17 17:25:49 -07001806 setupDraw();
1807 setupDrawNoTexture();
1808 if (isAA) setupDrawAA();
1809 setupDrawVertexShape();
1810 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
1811 setupDrawColorFilter();
1812 setupDrawShader();
1813 setupDrawBlending(isAA, mode);
1814 setupDrawProgram();
1815 setupDrawModelViewIdentity(true);
1816 setupDrawColorUniforms();
1817 setupDrawColorFilterUniforms();
1818 setupDrawShaderIdentityUniforms();
Chet Haase858aa932011-05-12 09:06:00 -07001819
Chris Craik710f46d2012-09-17 17:25:49 -07001820 void* vertices = vertexBuffer.getBuffer();
1821 bool force = mCaches.unbindMeshBuffer();
1822 mCaches.bindPositionVertexPointer(force, mCaches.currentProgram->position,
1823 vertices, isAA ? gAlphaVertexStride : gVertexStride);
1824 mCaches.resetTexCoordsVertexPointer();
1825 mCaches.unbindIndicesBuffer();
Chet Haase858aa932011-05-12 09:06:00 -07001826
Chris Craik710f46d2012-09-17 17:25:49 -07001827 int alphaSlot = -1;
1828 if (isAA) {
1829 void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
1830 alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
Chris Craik6ebdc112012-08-31 18:24:33 -07001831
Chris Craik710f46d2012-09-17 17:25:49 -07001832 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07001833 glEnableVertexAttribArray(alphaSlot);
1834 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07001835 }
Romain Guy04299382012-07-18 17:15:41 -07001836
Chris Craik710f46d2012-09-17 17:25:49 -07001837 SkRect bounds = path.getBounds();
1838 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *mSnapshot->transform);
Romain Guy04299382012-07-18 17:15:41 -07001839
Chris Craik710f46d2012-09-17 17:25:49 -07001840 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getSize());
Romain Guy04299382012-07-18 17:15:41 -07001841
Chris Craik710f46d2012-09-17 17:25:49 -07001842 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07001843 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07001844 }
Chet Haase858aa932011-05-12 09:06:00 -07001845}
1846
1847/**
Chet Haase99ecdc42011-05-06 12:06:34 -07001848 * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
1849 * rules for those lines produces some unexpected results, and may vary between hardware devices.
1850 * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
1851 * corners of the quads on either side of each line endpoint, separated by the strokeWidth
1852 * of the line. Hairlines are more involved because we need to account for transform scaling
1853 * to end up with a one-pixel-wide line in screen space..
1854 * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
1855 * in combination with values that we calculate and pass down in this method. The basic approach
1856 * is that the quad we create contains both the core line area plus a bounding area in which
1857 * the translucent/AA pixels are drawn. The values we calculate tell the shader what
1858 * proportion of the width and the length of a given segment is represented by the boundary
1859 * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
1860 * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
1861 * on the inside). This ends up giving the result we want, with pixels that are completely
1862 * 'inside' the line area being filled opaquely and the other pixels being filled according to
1863 * how far into the boundary region they are, which is determined by shader interpolation.
1864 */
Chet Haase48659092012-05-31 15:21:51 -07001865status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
1866 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07001867
1868 const bool isAA = paint->isAntiAlias();
Chet Haase99ecdc42011-05-06 12:06:34 -07001869 // We use half the stroke width here because we're going to position the quad
1870 // corner vertices half of the width away from the line endpoints
1871 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
Chet Haase8a5cc922011-04-26 07:28:09 -07001872 // A stroke width of 0 has a special meaning in Skia:
1873 // it draws a line 1 px wide regardless of current transform
1874 bool isHairLine = paint->getStrokeWidth() == 0.0f;
Romain Guy7b631422012-04-04 11:38:54 -07001875
Chet Haase99ecdc42011-05-06 12:06:34 -07001876 float inverseScaleX = 1.0f;
1877 float inverseScaleY = 1.0f;
1878 bool scaled = false;
Romain Guy7b631422012-04-04 11:38:54 -07001879
Chet Haase8a5cc922011-04-26 07:28:09 -07001880 int alpha;
1881 SkXfermode::Mode mode;
Romain Guy7b631422012-04-04 11:38:54 -07001882
Chet Haase8a5cc922011-04-26 07:28:09 -07001883 int generatedVerticesCount = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001884 int verticesCount = count;
1885 if (count > 4) {
Chet Haasec54ed962011-05-06 14:13:05 -07001886 // Polyline: account for extra vertices needed for continuous tri-strip
Chet Haase99ecdc42011-05-06 12:06:34 -07001887 verticesCount += (count - 4);
1888 }
1889
1890 if (isHairLine || isAA) {
1891 // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
1892 // the line on the screen should always be one pixel wide regardless of scale. For
1893 // AA lines, we only want one pixel of translucent boundary around the quad.
Romain Guy211370f2012-02-01 16:10:55 -08001894 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase99ecdc42011-05-06 12:06:34 -07001895 Matrix4 *mat = mSnapshot->transform;
1896 float m00 = mat->data[Matrix4::kScaleX];
1897 float m01 = mat->data[Matrix4::kSkewY];
Chet Haase99ecdc42011-05-06 12:06:34 -07001898 float m10 = mat->data[Matrix4::kSkewX];
Chris Craik9147cd42012-09-06 16:44:51 -07001899 float m11 = mat->data[Matrix4::kScaleY];
Romain Guy7b631422012-04-04 11:38:54 -07001900
Romain Guy211370f2012-02-01 16:10:55 -08001901 float scaleX = sqrtf(m00 * m00 + m01 * m01);
1902 float scaleY = sqrtf(m10 * m10 + m11 * m11);
Romain Guy7b631422012-04-04 11:38:54 -07001903
Chet Haase99ecdc42011-05-06 12:06:34 -07001904 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
1905 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
Romain Guy7b631422012-04-04 11:38:54 -07001906
Chet Haase99ecdc42011-05-06 12:06:34 -07001907 if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
1908 scaled = true;
1909 }
1910 }
Chet Haase5b0200b2011-04-13 17:58:08 -07001911 }
Chet Haase8a5cc922011-04-26 07:28:09 -07001912
1913 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy04299382012-07-18 17:15:41 -07001914
1915 mCaches.enableScissor();
1916
Chet Haase8a5cc922011-04-26 07:28:09 -07001917 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08001918 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07001919 if (isAA) {
Chris Craik710f46d2012-09-17 17:25:49 -07001920 setupDrawAA();
Chet Haase8a5cc922011-04-26 07:28:09 -07001921 }
1922 setupDrawColor(paint->getColor(), alpha);
1923 setupDrawColorFilter();
1924 setupDrawShader();
Romain Guy211370f2012-02-01 16:10:55 -08001925 setupDrawBlending(isAA, mode);
Chet Haase8a5cc922011-04-26 07:28:09 -07001926 setupDrawProgram();
1927 setupDrawModelViewIdentity(true);
1928 setupDrawColorUniforms();
1929 setupDrawColorFilterUniforms();
1930 setupDrawShaderIdentityUniforms();
1931
1932 if (isHairLine) {
1933 // Set a real stroke width to be used in quad construction
Chet Haase99ecdc42011-05-06 12:06:34 -07001934 halfStrokeWidth = isAA? 1 : .5;
1935 } else if (isAA && !scaled) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001936 // Expand boundary to enable AA calculations on the quad border
Chet Haase99ecdc42011-05-06 12:06:34 -07001937 halfStrokeWidth += .5f;
Chet Haase5b0200b2011-04-13 17:58:08 -07001938 }
Romain Guy7b631422012-04-04 11:38:54 -07001939
1940 int widthSlot;
1941 int lengthSlot;
1942
Chet Haase5b0200b2011-04-13 17:58:08 -07001943 Vertex lines[verticesCount];
1944 Vertex* vertices = &lines[0];
Romain Guy7b631422012-04-04 11:38:54 -07001945
Chet Haase99585ad2011-05-02 15:00:16 -07001946 AAVertex wLines[verticesCount];
1947 AAVertex* aaVertices = &wLines[0];
Romain Guy7b631422012-04-04 11:38:54 -07001948
Romain Guy211370f2012-02-01 16:10:55 -08001949 if (CC_UNLIKELY(!isAA)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07001950 setupDrawVertices(vertices);
1951 } else {
Chet Haase99585ad2011-05-02 15:00:16 -07001952 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
1953 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
Chet Haase99ecdc42011-05-06 12:06:34 -07001954 // innerProportion is the ratio of the inner (non-AA) part of the line to the total
Chet Haase5b0200b2011-04-13 17:58:08 -07001955 // AA stroke width (the base stroke width expanded by a half pixel on either side).
1956 // This value is used in the fragment shader to determine how to fill fragments.
Chet Haase99ecdc42011-05-06 12:06:34 -07001957 // We will need to calculate the actual width proportion on each segment for
1958 // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
Chris Craik8f5ad762012-09-04 14:35:19 -07001959 float boundaryWidthProportion = .5 - 1 / (2 * halfStrokeWidth);
Romain Guy7b631422012-04-04 11:38:54 -07001960 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
1961 boundaryWidthProportion, widthSlot, lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07001962 }
1963
Chet Haase99ecdc42011-05-06 12:06:34 -07001964 AAVertex* prevAAVertex = NULL;
1965 Vertex* prevVertex = NULL;
Romain Guy740bf2b2011-04-26 15:33:10 -07001966
Chet Haase99585ad2011-05-02 15:00:16 -07001967 int boundaryLengthSlot = -1;
Chet Haase99ecdc42011-05-06 12:06:34 -07001968 int boundaryWidthSlot = -1;
Romain Guy7b631422012-04-04 11:38:54 -07001969
Chet Haase5b0200b2011-04-13 17:58:08 -07001970 for (int i = 0; i < count; i += 4) {
1971 // a = start point, b = end point
1972 vec2 a(points[i], points[i + 1]);
1973 vec2 b(points[i + 2], points[i + 3]);
Romain Guy7b631422012-04-04 11:38:54 -07001974
Chet Haase99585ad2011-05-02 15:00:16 -07001975 float length = 0;
Chet Haase99ecdc42011-05-06 12:06:34 -07001976 float boundaryLengthProportion = 0;
1977 float boundaryWidthProportion = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07001978
Chet Haase5b0200b2011-04-13 17:58:08 -07001979 // Find the normal to the line
Chet Haase99ecdc42011-05-06 12:06:34 -07001980 vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
Chris Craik75040f82012-09-07 13:56:43 -07001981 float x = n.x;
1982 n.x = -n.y;
1983 n.y = x;
1984
Chet Haase8a5cc922011-04-26 07:28:09 -07001985 if (isHairLine) {
Chet Haase8a5cc922011-04-26 07:28:09 -07001986 if (isAA) {
1987 float wideningFactor;
1988 if (fabs(n.x) >= fabs(n.y)) {
1989 wideningFactor = fabs(1.0f / n.x);
1990 } else {
1991 wideningFactor = fabs(1.0f / n.y);
1992 }
1993 n *= wideningFactor;
Chet Haase5b0200b2011-04-13 17:58:08 -07001994 }
Romain Guy7b631422012-04-04 11:38:54 -07001995
Chet Haase99ecdc42011-05-06 12:06:34 -07001996 if (scaled) {
1997 n.x *= inverseScaleX;
1998 n.y *= inverseScaleY;
1999 }
2000 } else if (scaled) {
2001 // Extend n by .5 pixel on each side, post-transform
2002 vec2 extendedN = n.copyNormalized();
2003 extendedN /= 2;
2004 extendedN.x *= inverseScaleX;
2005 extendedN.y *= inverseScaleY;
Romain Guy7b631422012-04-04 11:38:54 -07002006
Chet Haase99ecdc42011-05-06 12:06:34 -07002007 float extendedNLength = extendedN.length();
2008 // We need to set this value on the shader prior to drawing
Chris Craik75040f82012-09-07 13:56:43 -07002009 boundaryWidthProportion = .5 - extendedNLength / (halfStrokeWidth + extendedNLength);
Chet Haase99ecdc42011-05-06 12:06:34 -07002010 n += extendedN;
Chet Haase5b0200b2011-04-13 17:58:08 -07002011 }
Romain Guy7b631422012-04-04 11:38:54 -07002012
Chet Haase99585ad2011-05-02 15:00:16 -07002013 // aa lines expand the endpoint vertices to encompass the AA boundary
2014 if (isAA) {
2015 vec2 abVector = (b - a);
2016 length = abVector.length();
2017 abVector.normalize();
Romain Guy7b631422012-04-04 11:38:54 -07002018
Chet Haase99ecdc42011-05-06 12:06:34 -07002019 if (scaled) {
2020 abVector.x *= inverseScaleX;
2021 abVector.y *= inverseScaleY;
2022 float abLength = abVector.length();
Chris Craik8f5ad762012-09-04 14:35:19 -07002023 boundaryLengthProportion = .5 - abLength / (length + abLength);
Chet Haase99ecdc42011-05-06 12:06:34 -07002024 } else {
Chris Craik8f5ad762012-09-04 14:35:19 -07002025 boundaryLengthProportion = .5 - .5 / (length + 1);
Chet Haase99ecdc42011-05-06 12:06:34 -07002026 }
Romain Guy7b631422012-04-04 11:38:54 -07002027
Chet Haase99ecdc42011-05-06 12:06:34 -07002028 abVector /= 2;
Chet Haase99585ad2011-05-02 15:00:16 -07002029 a -= abVector;
2030 b += abVector;
2031 }
2032
Chet Haase5b0200b2011-04-13 17:58:08 -07002033 // Four corners of the rectangle defining a thick line
2034 vec2 p1 = a - n;
2035 vec2 p2 = a + n;
2036 vec2 p3 = b + n;
2037 vec2 p4 = b - n;
2038
Chet Haase99585ad2011-05-02 15:00:16 -07002039
Chet Haase5b0200b2011-04-13 17:58:08 -07002040 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
2041 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
2042 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
2043 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
2044
Romain Guy04299382012-07-18 17:15:41 -07002045 if (!quickRejectNoScissor(left, top, right, bottom)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002046 if (!isAA) {
2047 if (prevVertex != NULL) {
2048 // Issue two repeat vertices to create degenerate triangles to bridge
2049 // between the previous line and the new one. This is necessary because
2050 // we are creating a single triangle_strip which will contain
2051 // potentially discontinuous line segments.
2052 Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
2053 Vertex::set(vertices++, p1.x, p1.y);
2054 generatedVerticesCount += 2;
2055 }
Romain Guy7b631422012-04-04 11:38:54 -07002056
Chet Haase5b0200b2011-04-13 17:58:08 -07002057 Vertex::set(vertices++, p1.x, p1.y);
2058 Vertex::set(vertices++, p2.x, p2.y);
2059 Vertex::set(vertices++, p4.x, p4.y);
2060 Vertex::set(vertices++, p3.x, p3.y);
Romain Guy7b631422012-04-04 11:38:54 -07002061
Chet Haase5b0200b2011-04-13 17:58:08 -07002062 prevVertex = vertices - 1;
2063 generatedVerticesCount += 4;
2064 } else {
Chet Haase99ecdc42011-05-06 12:06:34 -07002065 if (!isHairLine && scaled) {
2066 // Must set width proportions per-segment for scaled non-hairlines to use the
2067 // correct AA boundary dimensions
2068 if (boundaryWidthSlot < 0) {
2069 boundaryWidthSlot =
2070 mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07002071 }
Romain Guy7b631422012-04-04 11:38:54 -07002072
Chet Haase99ecdc42011-05-06 12:06:34 -07002073 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Chet Haase99ecdc42011-05-06 12:06:34 -07002074 }
Romain Guy7b631422012-04-04 11:38:54 -07002075
Chet Haase99585ad2011-05-02 15:00:16 -07002076 if (boundaryLengthSlot < 0) {
2077 boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
Chet Haase99585ad2011-05-02 15:00:16 -07002078 }
Romain Guy7b631422012-04-04 11:38:54 -07002079
Chet Haase99ecdc42011-05-06 12:06:34 -07002080 glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
Chet Haase99585ad2011-05-02 15:00:16 -07002081
Chet Haase5b0200b2011-04-13 17:58:08 -07002082 if (prevAAVertex != NULL) {
2083 // Issue two repeat vertices to create degenerate triangles to bridge
2084 // between the previous line and the new one. This is necessary because
2085 // we are creating a single triangle_strip which will contain
2086 // potentially discontinuous line segments.
Chet Haase99585ad2011-05-02 15:00:16 -07002087 AAVertex::set(aaVertices++,prevAAVertex->position[0],
2088 prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
2089 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
Chet Haase5b0200b2011-04-13 17:58:08 -07002090 generatedVerticesCount += 2;
2091 }
Romain Guy7b631422012-04-04 11:38:54 -07002092
Chet Haase99585ad2011-05-02 15:00:16 -07002093 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
2094 AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
2095 AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
2096 AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
Romain Guy7b631422012-04-04 11:38:54 -07002097
Chet Haase5b0200b2011-04-13 17:58:08 -07002098 prevAAVertex = aaVertices - 1;
2099 generatedVerticesCount += 4;
2100 }
Romain Guy7b631422012-04-04 11:38:54 -07002101
Chet Haase99585ad2011-05-02 15:00:16 -07002102 dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
2103 a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
2104 *mSnapshot->transform);
Chet Haase5b0200b2011-04-13 17:58:08 -07002105 }
2106 }
Romain Guy7b631422012-04-04 11:38:54 -07002107
Chet Haase5b0200b2011-04-13 17:58:08 -07002108 if (generatedVerticesCount > 0) {
2109 glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
2110 }
Romain Guy7b631422012-04-04 11:38:54 -07002111
2112 if (isAA) {
2113 finishDrawAALine(widthSlot, lengthSlot);
2114 }
Chet Haase48659092012-05-31 15:21:51 -07002115
2116 return DrawGlInfo::kStatusDrew;
Chet Haase5b0200b2011-04-13 17:58:08 -07002117}
2118
Chet Haase48659092012-05-31 15:21:51 -07002119status_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2120 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002121
2122 // TODO: The paint's cap style defines whether the points are square or circular
2123 // TODO: Handle AA for round points
2124
Chet Haase5b0200b2011-04-13 17:58:08 -07002125 // A stroke width of 0 has a special meaning in Skia:
Romain Guyed6fcb02011-03-21 13:11:28 -07002126 // it draws an unscaled 1px point
Chet Haase8a5cc922011-04-26 07:28:09 -07002127 float strokeWidth = paint->getStrokeWidth();
Romain Guyed6fcb02011-03-21 13:11:28 -07002128 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase8a5cc922011-04-26 07:28:09 -07002129 if (isHairLine) {
2130 // Now that we know it's hairline, we can set the effective width, to be used later
2131 strokeWidth = 1.0f;
2132 }
2133 const float halfWidth = strokeWidth / 2;
Romain Guyed6fcb02011-03-21 13:11:28 -07002134 int alpha;
2135 SkXfermode::Mode mode;
2136 getAlphaAndMode(paint, &alpha, &mode);
2137
2138 int verticesCount = count >> 1;
2139 int generatedVerticesCount = 0;
2140
2141 TextureVertex pointsData[verticesCount];
2142 TextureVertex* vertex = &pointsData[0];
2143
Romain Guy04299382012-07-18 17:15:41 -07002144 // TODO: We should optimize this method to not generate vertices for points
2145 // that lie outside of the clip.
2146 mCaches.enableScissor();
2147
Romain Guyed6fcb02011-03-21 13:11:28 -07002148 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002149 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07002150 setupDrawPoint(strokeWidth);
Romain Guyed6fcb02011-03-21 13:11:28 -07002151 setupDrawColor(paint->getColor(), alpha);
2152 setupDrawColorFilter();
2153 setupDrawShader();
2154 setupDrawBlending(mode);
2155 setupDrawProgram();
Chet Haase8a5cc922011-04-26 07:28:09 -07002156 setupDrawModelViewIdentity(true);
Romain Guyed6fcb02011-03-21 13:11:28 -07002157 setupDrawColorUniforms();
2158 setupDrawColorFilterUniforms();
2159 setupDrawPointUniforms();
2160 setupDrawShaderIdentityUniforms();
2161 setupDrawMesh(vertex);
2162
2163 for (int i = 0; i < count; i += 2) {
2164 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2165 generatedVerticesCount++;
Romain Guy7b631422012-04-04 11:38:54 -07002166
Chet Haase8a5cc922011-04-26 07:28:09 -07002167 float left = points[i] - halfWidth;
2168 float right = points[i] + halfWidth;
2169 float top = points[i + 1] - halfWidth;
2170 float bottom = points [i + 1] + halfWidth;
Romain Guy7b631422012-04-04 11:38:54 -07002171
Chet Haase8a5cc922011-04-26 07:28:09 -07002172 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyed6fcb02011-03-21 13:11:28 -07002173 }
2174
2175 glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
Chet Haase48659092012-05-31 15:21:51 -07002176
2177 return DrawGlInfo::kStatusDrew;
Romain Guyed6fcb02011-03-21 13:11:28 -07002178}
2179
Chet Haase48659092012-05-31 15:21:51 -07002180status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002181 // No need to check against the clip, we fill the clip region
Chet Haase48659092012-05-31 15:21:51 -07002182 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002183
Romain Guyae88e5e2010-10-22 17:49:18 -07002184 Rect& clip(*mSnapshot->clipRect);
2185 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002186
Romain Guy3d58c032010-07-14 16:34:53 -07002187 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Chet Haase48659092012-05-31 15:21:51 -07002188
2189 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002190}
Romain Guy9d5316e2010-06-24 19:30:36 -07002191
Chet Haase48659092012-05-31 15:21:51 -07002192status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2193 SkPaint* paint) {
2194 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002195 const AutoTexture autoCleanup(texture);
2196
2197 const float x = left + texture->left - texture->offset;
2198 const float y = top + texture->top - texture->offset;
2199
2200 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002201
2202 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002203}
2204
Chet Haase48659092012-05-31 15:21:51 -07002205status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craik710f46d2012-09-17 17:25:49 -07002206 float rx, float ry, SkPaint* p) {
2207 if (mSnapshot->isIgnored() || quickReject(left, top, right, bottom)) {
2208 return DrawGlInfo::kStatusDone;
2209 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002210
Chris Craik710f46d2012-09-17 17:25:49 -07002211 if (p->getStyle() != SkPaint::kFill_Style) {
2212 mCaches.activeTexture(0);
2213 const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2214 right - left, bottom - top, rx, ry, p);
2215 return drawShape(left, top, texture, p);
2216 }
2217
2218 SkPath path;
2219 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2220 path.addRoundRect(rect, rx, ry);
2221 drawConvexPath(path, p->getColor(), getXfermode(p->getXfermode()), p->isAntiAlias());
2222
2223 return DrawGlInfo::kStatusDrew;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002224}
2225
Chris Craik710f46d2012-09-17 17:25:49 -07002226status_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) {
2227 if (mSnapshot->isIgnored() || quickReject(x - radius, y - radius, x + radius, y + radius)) {
2228 return DrawGlInfo::kStatusDone;
2229 }
Romain Guy01d58e42011-01-19 21:54:02 -08002230
Chris Craik710f46d2012-09-17 17:25:49 -07002231 if (p->getStyle() != SkPaint::kFill_Style) {
2232 mCaches.activeTexture(0);
2233 const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, p);
2234 return drawShape(x - radius, y - radius, texture, p);
2235 }
2236
2237 SkPath path;
2238 path.addCircle(x, y, radius);
2239 drawConvexPath(path, p->getColor(), getXfermode(p->getXfermode()), p->isAntiAlias());
2240
2241 return DrawGlInfo::kStatusDrew;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002242}
Romain Guy01d58e42011-01-19 21:54:02 -08002243
Chet Haase48659092012-05-31 15:21:51 -07002244status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craik710f46d2012-09-17 17:25:49 -07002245 SkPaint* p) {
2246 if (mSnapshot->isIgnored() || quickReject(left, top, right, bottom)) {
2247 return DrawGlInfo::kStatusDone;
2248 }
Romain Guy01d58e42011-01-19 21:54:02 -08002249
Chris Craik710f46d2012-09-17 17:25:49 -07002250 if (p->getStyle() != SkPaint::kFill_Style) {
2251 mCaches.activeTexture(0);
2252 const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, p);
2253 return drawShape(left, top, texture, p);
2254 }
2255
2256 SkPath path;
2257 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2258 path.addOval(rect);
2259 drawConvexPath(path, p->getColor(), getXfermode(p->getXfermode()), p->isAntiAlias());
2260
2261 return DrawGlInfo::kStatusDrew;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002262}
2263
Chet Haase48659092012-05-31 15:21:51 -07002264status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Romain Guy8b2f5262011-01-23 16:15:02 -08002265 float startAngle, float sweepAngle, bool useCenter, SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002266 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002267
2268 if (fabs(sweepAngle) >= 360.0f) {
Chet Haase48659092012-05-31 15:21:51 -07002269 return drawOval(left, top, right, bottom, paint);
Romain Guy8b2f5262011-01-23 16:15:02 -08002270 }
2271
Romain Guya1d3c912011-12-13 14:55:06 -08002272 mCaches.activeTexture(0);
Romain Guy8b2f5262011-01-23 16:15:02 -08002273 const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
2274 startAngle, sweepAngle, useCenter, paint);
Chet Haase48659092012-05-31 15:21:51 -07002275 return drawShape(left, top, texture, paint);
Romain Guy8b2f5262011-01-23 16:15:02 -08002276}
2277
Chet Haase48659092012-05-31 15:21:51 -07002278status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Chris Craik710f46d2012-09-17 17:25:49 -07002279 if (mSnapshot->isIgnored() || quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002280 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002281 }
2282
Chris Craik710f46d2012-09-17 17:25:49 -07002283 if (p->getStyle() != SkPaint::kFill_Style) {
2284 mCaches.activeTexture(0);
2285 const PathTexture* texture = mCaches.rectShapeCache.getRect(right - left, bottom - top, p);
2286 return drawShape(left, top, texture, p);
Romain Guy026c5e162010-06-28 17:12:22 -07002287 }
2288
Romain Guy181d0a62011-06-09 18:52:38 -07002289 if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
Chris Craik710f46d2012-09-17 17:25:49 -07002290 SkPath path;
2291 path.addRect(left, top, right, bottom);
2292 drawConvexPath(path, p->getColor(), getXfermode(p->getXfermode()), true);
Chet Haase858aa932011-05-12 09:06:00 -07002293 } else {
Chris Craik710f46d2012-09-17 17:25:49 -07002294 drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
Chet Haase858aa932011-05-12 09:06:00 -07002295 }
Chet Haase48659092012-05-31 15:21:51 -07002296
2297 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002298}
Romain Guy9d5316e2010-06-24 19:30:36 -07002299
Raph Levien416a8472012-07-19 22:48:17 -07002300void OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2301 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2302 float x, float y) {
2303 mCaches.activeTexture(0);
2304
2305 // NOTE: The drop shadow will not perform gamma correction
2306 // if shader-based correction is enabled
2307 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2308 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2309 paint, text, bytesCount, count, mShadowRadius, positions);
2310 const AutoTexture autoCleanup(shadow);
2311
2312 const float sx = x - shadow->left + mShadowDx;
2313 const float sy = y - shadow->top + mShadowDy;
2314
2315 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2316 int shadowColor = mShadowColor;
2317 if (mShader) {
2318 shadowColor = 0xffffffff;
2319 }
2320
2321 setupDraw();
2322 setupDrawWithTexture(true);
2323 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2324 setupDrawColorFilter();
2325 setupDrawShader();
2326 setupDrawBlending(true, mode);
2327 setupDrawProgram();
2328 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2329 setupDrawTexture(shadow->id);
2330 setupDrawPureColorUniforms();
2331 setupDrawColorFilterUniforms();
2332 setupDrawShaderUniforms();
2333 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2334
2335 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2336}
2337
Chet Haase48659092012-05-31 15:21:51 -07002338status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Romain Guyeb9a5362012-01-17 17:39:26 -08002339 const float* positions, SkPaint* paint) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002340 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002341 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002342 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002343 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002344
Romain Guy671d6cf2012-01-18 12:39:17 -08002345 // NOTE: Skia does not support perspective transform on drawPosText yet
2346 if (!mSnapshot->transform->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002347 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002348 }
2349
2350 float x = 0.0f;
2351 float y = 0.0f;
2352 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2353 if (pureTranslate) {
2354 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2355 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2356 }
2357
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002358 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002359 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2360 paint->getTextSize());
2361
2362 int alpha;
2363 SkXfermode::Mode mode;
2364 getAlphaAndMode(paint, &alpha, &mode);
2365
Raph Levien416a8472012-07-19 22:48:17 -07002366 if (CC_UNLIKELY(mHasShadow)) {
2367 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2368 0.0f, 0.0f);
2369 }
2370
Romain Guy671d6cf2012-01-18 12:39:17 -08002371 // Pick the appropriate texture filtering
2372 bool linearFilter = mSnapshot->transform->changesBounds();
2373 if (pureTranslate && !linearFilter) {
2374 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2375 }
2376
2377 mCaches.activeTexture(0);
2378 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002379 setupDrawTextGamma(paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002380 setupDrawDirtyRegionsDisabled();
2381 setupDrawWithTexture(true);
2382 setupDrawAlpha8Color(paint->getColor(), alpha);
2383 setupDrawColorFilter();
2384 setupDrawShader();
2385 setupDrawBlending(true, mode);
2386 setupDrawProgram();
2387 setupDrawModelView(x, y, x, y, pureTranslate, true);
2388 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2389 setupDrawPureColorUniforms();
2390 setupDrawColorFilterUniforms();
2391 setupDrawShaderUniforms(pureTranslate);
Romain Guy41210632012-07-16 17:04:24 -07002392 setupDrawTextGammaUniforms();
Romain Guy671d6cf2012-01-18 12:39:17 -08002393
2394 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2395 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2396
Romain Guy211370f2012-02-01 16:10:55 -08002397 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002398
2399 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2400 positions, hasActiveLayer ? &bounds : NULL)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002401 if (hasActiveLayer) {
2402 if (!pureTranslate) {
2403 mSnapshot->transform->mapRect(bounds);
2404 }
2405 dirtyLayerUnchecked(bounds, getRegion());
2406 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002407 }
Chet Haase48659092012-05-31 15:21:51 -07002408
2409 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002410}
2411
Romain Guyc2525952012-07-27 16:41:22 -07002412status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
Raph Levien996e57c2012-07-23 15:22:52 -07002413 float x, float y, const float* positions, SkPaint* paint, float length) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002414 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002415 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002416 return DrawGlInfo::kStatusDone;
Romain Guye8e62a42010-07-23 18:55:21 -07002417 }
2418
Chet Haasea1cff502012-02-21 13:43:44 -08002419 if (length < 0.0f) length = paint->measureText(text, bytesCount);
Romain Guye8e62a42010-07-23 18:55:21 -07002420 switch (paint->getTextAlign()) {
2421 case SkPaint::kCenter_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002422 x -= length / 2.0f;
2423 break;
2424 case SkPaint::kRight_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002425 x -= length;
2426 break;
2427 default:
2428 break;
2429 }
2430
Romain Guycac5fd32011-12-01 20:08:50 -08002431 SkPaint::FontMetrics metrics;
2432 paint->getFontMetrics(&metrics, 0.0f);
Romain Guy33f6beb2012-02-16 19:24:51 -08002433 if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002434 return DrawGlInfo::kStatusDone;
Romain Guycac5fd32011-12-01 20:08:50 -08002435 }
2436
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002437 const float oldX = x;
2438 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08002439 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy211370f2012-02-01 16:10:55 -08002440 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002441 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2442 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2443 }
2444
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002445#if DEBUG_GLYPHS
Romain Guyc2525952012-07-27 16:41:22 -07002446 ALOGD("OpenGLRenderer drawText() with FontID=%d",
Raph Levien996e57c2012-07-23 15:22:52 -07002447 SkTypeface::UniqueID(paint->getTypeface()));
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002448#endif
Romain Guyeb9a5362012-01-17 17:39:26 -08002449
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002450 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyb45c0c92010-08-26 20:35:23 -07002451 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07002452 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07002453
Romain Guy86568192010-12-14 15:55:39 -08002454 int alpha;
2455 SkXfermode::Mode mode;
2456 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002457
Romain Guy211370f2012-02-01 16:10:55 -08002458 if (CC_UNLIKELY(mHasShadow)) {
Raph Levien996e57c2012-07-23 15:22:52 -07002459 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2460 oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002461 }
2462
Romain Guy6620c6d2010-12-06 18:07:02 -08002463 // Pick the appropriate texture filtering
2464 bool linearFilter = mSnapshot->transform->changesBounds();
2465 if (pureTranslate && !linearFilter) {
2466 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2467 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002468
Romain Guy16c88082012-06-11 16:03:47 -07002469 // The font renderer will always use texture unit 0
Romain Guya1d3c912011-12-13 14:55:06 -08002470 mCaches.activeTexture(0);
Romain Guy86568192010-12-14 15:55:39 -08002471 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002472 setupDrawTextGamma(paint);
Romain Guy86568192010-12-14 15:55:39 -08002473 setupDrawDirtyRegionsDisabled();
2474 setupDrawWithTexture(true);
2475 setupDrawAlpha8Color(paint->getColor(), alpha);
2476 setupDrawColorFilter();
2477 setupDrawShader();
2478 setupDrawBlending(true, mode);
2479 setupDrawProgram();
2480 setupDrawModelView(x, y, x, y, pureTranslate, true);
Romain Guy16c88082012-06-11 16:03:47 -07002481 // See comment above; the font renderer must use texture unit 0
2482 // assert(mTextureUnit == 0)
Romain Guy86568192010-12-14 15:55:39 -08002483 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2484 setupDrawPureColorUniforms();
2485 setupDrawColorFilterUniforms();
2486 setupDrawShaderUniforms(pureTranslate);
Romain Guy41210632012-07-16 17:04:24 -07002487 setupDrawTextGammaUniforms();
Romain Guy06f96e22010-07-30 19:18:16 -07002488
Romain Guy6620c6d2010-12-06 18:07:02 -08002489 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
Romain Guy5b3b3522010-10-27 18:57:51 -07002490 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2491
Romain Guy211370f2012-02-01 16:10:55 -08002492 const bool hasActiveLayer = hasLayer();
Alex Sakhartchouk894df172011-02-17 16:45:37 -08002493
Raph Levien996e57c2012-07-23 15:22:52 -07002494 bool status;
Raph Levien8b4072d2012-07-30 15:50:00 -07002495 if (paint->getTextAlign() != SkPaint::kLeft_Align) {
2496 SkPaint paintCopy(*paint);
2497 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2498 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Raph Levien996e57c2012-07-23 15:22:52 -07002499 positions, hasActiveLayer ? &bounds : NULL);
2500 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002501 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2502 positions, hasActiveLayer ? &bounds : NULL);
Raph Levien996e57c2012-07-23 15:22:52 -07002503 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002504
2505 if (status && hasActiveLayer) {
2506 if (!pureTranslate) {
2507 mSnapshot->transform->mapRect(bounds);
Romain Guy5b3b3522010-10-27 18:57:51 -07002508 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002509 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002510 }
Romain Guy694b5192010-07-21 21:33:20 -07002511
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002512 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002513
2514 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002515}
2516
Chet Haase48659092012-05-31 15:21:51 -07002517status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -08002518 float hOffset, float vOffset, SkPaint* paint) {
Romain Guy03d58522012-02-24 17:54:07 -08002519 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2520 (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002521 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002522 }
2523
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002524 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guy03d58522012-02-24 17:54:07 -08002525 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2526 paint->getTextSize());
2527
2528 int alpha;
2529 SkXfermode::Mode mode;
2530 getAlphaAndMode(paint, &alpha, &mode);
2531
2532 mCaches.activeTexture(0);
2533 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002534 setupDrawTextGamma(paint);
Romain Guy03d58522012-02-24 17:54:07 -08002535 setupDrawDirtyRegionsDisabled();
2536 setupDrawWithTexture(true);
2537 setupDrawAlpha8Color(paint->getColor(), alpha);
2538 setupDrawColorFilter();
2539 setupDrawShader();
2540 setupDrawBlending(true, mode);
2541 setupDrawProgram();
Romain Guy97771732012-02-28 18:17:02 -08002542 setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
Romain Guy03d58522012-02-24 17:54:07 -08002543 setupDrawTexture(fontRenderer.getTexture(true));
2544 setupDrawPureColorUniforms();
2545 setupDrawColorFilterUniforms();
Romain Guy97771732012-02-28 18:17:02 -08002546 setupDrawShaderUniforms(false);
Romain Guy41210632012-07-16 17:04:24 -07002547 setupDrawTextGammaUniforms();
Romain Guy03d58522012-02-24 17:54:07 -08002548
Romain Guy97771732012-02-28 18:17:02 -08002549 const Rect* clip = &mSnapshot->getLocalClip();
2550 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002551
Romain Guy97771732012-02-28 18:17:02 -08002552 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002553
2554 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
2555 hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
Romain Guy97771732012-02-28 18:17:02 -08002556 if (hasActiveLayer) {
2557 mSnapshot->transform->mapRect(bounds);
2558 dirtyLayerUnchecked(bounds, getRegion());
2559 }
Romain Guy97771732012-02-28 18:17:02 -08002560 }
Chet Haase48659092012-05-31 15:21:51 -07002561
2562 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002563}
2564
Chet Haase48659092012-05-31 15:21:51 -07002565status_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2566 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002567
Romain Guya1d3c912011-12-13 14:55:06 -08002568 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002569
Romain Guy33f6beb2012-02-16 19:24:51 -08002570 // TODO: Perform early clip test before we rasterize the path
Romain Guyfb8b7632010-08-23 21:05:08 -07002571 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002572 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002573 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002574
Romain Guy8b55f372010-08-18 17:10:07 -07002575 const float x = texture->left - texture->offset;
2576 const float y = texture->top - texture->offset;
2577
Romain Guy01d58e42011-01-19 21:54:02 -08002578 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002579
2580 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002581}
2582
Chet Haase48659092012-05-31 15:21:51 -07002583status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
Romain Guy35643dd2012-09-18 15:40:58 -07002584 if (!layer) {
2585 return DrawGlInfo::kStatusDone;
2586 }
2587
2588 Rect transformed;
2589 Rect clip;
2590 const bool rejected = quickRejectNoScissor(x, y,
2591 x + layer->layer.getWidth(), y + layer->layer.getHeight(), transformed, clip);
2592
2593 if (rejected) {
Chet Haase48659092012-05-31 15:21:51 -07002594 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002595 }
2596
Romain Guy4ff0cf42012-08-06 14:51:10 -07002597 bool debugLayerUpdate = false;
Romain Guy2bf68f02012-03-02 13:37:47 -08002598 if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
2599 OpenGLRenderer* renderer = layer->renderer;
2600 Rect& dirty = layer->dirtyRect;
2601
Romain Guy2b7028e2012-09-19 17:25:38 -07002602 endTiling();
2603
Romain Guy2bf68f02012-03-02 13:37:47 -08002604 renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
2605 renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
Chet Haase1271e2c2012-04-20 09:54:27 -07002606 renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
Romain Guy2bf68f02012-03-02 13:37:47 -08002607 renderer->finish();
Romain Guy35643dd2012-09-18 15:40:58 -07002608
2609 resumeAfterLayer();
Romain Guy2b7028e2012-09-19 17:25:38 -07002610 startTiling(mSnapshot);
Romain Guy2bf68f02012-03-02 13:37:47 -08002611
2612 dirty.setEmpty();
2613 layer->deferredUpdateScheduled = false;
2614 layer->renderer = NULL;
2615 layer->displayList = NULL;
Romain Guy4ff0cf42012-08-06 14:51:10 -07002616
2617 debugLayerUpdate = mCaches.debugLayersUpdates;
Romain Guy2bf68f02012-03-02 13:37:47 -08002618 }
2619
Romain Guy35643dd2012-09-18 15:40:58 -07002620 mCaches.setScissorEnabled(!clip.contains(transformed));
Romain Guya1d3c912011-12-13 14:55:06 -08002621 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002622
Romain Guy211370f2012-02-01 16:10:55 -08002623 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002624 if (layer->region.isRect()) {
Romain Guy40667672011-03-18 14:34:03 -07002625 composeLayerRect(layer, layer->regionRect);
Romain Guyc88e3572011-01-22 00:32:12 -08002626 } else if (layer->mesh) {
Chet Haased15ebf22012-09-05 11:40:29 -07002627 const float a = layer->getAlpha() / 255.0f;
2628 SkiaColorFilter *oldFilter = mColorFilter;
2629 mColorFilter = layer->getColorFilter();
Romain Guyf219da52011-01-16 12:54:25 -08002630
Romain Guyc88e3572011-01-22 00:32:12 -08002631 setupDraw();
2632 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002633 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08002634 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07002635 setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
Romain Guyc88e3572011-01-22 00:32:12 -08002636 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002637 setupDrawPureColorUniforms();
2638 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07002639 setupDrawTexture(layer->getTexture());
Romain Guy211370f2012-02-01 16:10:55 -08002640 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy4ff0cf42012-08-06 14:51:10 -07002641 int tx = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2642 int ty = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002643
Romain Guyd21b6e12011-11-30 20:21:23 -08002644 layer->setFilter(GL_NEAREST);
Romain Guy4ff0cf42012-08-06 14:51:10 -07002645 setupDrawModelViewTranslate(tx, ty,
2646 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07002647 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002648 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -07002649 setupDrawModelViewTranslate(x, y,
2650 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2651 }
Romain Guyc88e3572011-01-22 00:32:12 -08002652 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
Romain Guyf219da52011-01-16 12:54:25 -08002653
Romain Guyc88e3572011-01-22 00:32:12 -08002654 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2655 GL_UNSIGNED_SHORT, layer->meshIndices);
Romain Guyf219da52011-01-16 12:54:25 -08002656
Romain Guyc88e3572011-01-22 00:32:12 -08002657 finishDrawTexture();
Romain Guy3a3133d2011-02-01 22:59:58 -08002658
Chet Haased15ebf22012-09-05 11:40:29 -07002659 mColorFilter = oldFilter;
2660
Romain Guy3a3133d2011-02-01 22:59:58 -08002661#if DEBUG_LAYERS_AS_REGIONS
2662 drawRegionRects(layer->region);
2663#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002664 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002665
2666 if (debugLayerUpdate) {
2667 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
2668 0x7f00ff00, SkXfermode::kSrcOver_Mode);
2669 }
Romain Guyf219da52011-01-16 12:54:25 -08002670 }
Chet Haase48659092012-05-31 15:21:51 -07002671
2672 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08002673}
2674
Romain Guy6926c722010-07-12 20:20:03 -07002675///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07002676// Shaders
2677///////////////////////////////////////////////////////////////////////////////
2678
2679void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07002680 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07002681}
2682
Romain Guy06f96e22010-07-30 19:18:16 -07002683void OpenGLRenderer::setupShader(SkiaShader* shader) {
2684 mShader = shader;
2685 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002686 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07002687 }
Romain Guy7fac2e12010-07-16 17:10:13 -07002688}
2689
Romain Guyd27977d2010-07-14 19:18:51 -07002690///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07002691// Color filters
2692///////////////////////////////////////////////////////////////////////////////
2693
2694void OpenGLRenderer::resetColorFilter() {
2695 mColorFilter = NULL;
2696}
2697
2698void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2699 mColorFilter = filter;
2700}
2701
2702///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07002703// Drop shadow
2704///////////////////////////////////////////////////////////////////////////////
2705
2706void OpenGLRenderer::resetShadow() {
2707 mHasShadow = false;
2708}
2709
2710void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
2711 mHasShadow = true;
2712 mShadowRadius = radius;
2713 mShadowDx = dx;
2714 mShadowDy = dy;
2715 mShadowColor = color;
2716}
2717
2718///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08002719// Draw filters
2720///////////////////////////////////////////////////////////////////////////////
2721
2722void OpenGLRenderer::resetPaintFilter() {
2723 mHasDrawFilter = false;
2724}
2725
2726void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
2727 mHasDrawFilter = true;
2728 mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
2729 mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
2730}
2731
2732SkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
Romain Guydd7c8e4c2012-03-01 12:08:38 -08002733 if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
Romain Guy5ff9df62012-01-23 17:09:05 -08002734
2735 uint32_t flags = paint->getFlags();
2736
2737 mFilteredPaint = *paint;
2738 mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
2739
2740 return &mFilteredPaint;
2741}
2742
2743///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07002744// Drawing implementation
2745///////////////////////////////////////////////////////////////////////////////
2746
Romain Guy01d58e42011-01-19 21:54:02 -08002747void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
2748 float x, float y, SkPaint* paint) {
2749 if (quickReject(x, y, x + texture->width, y + texture->height)) {
2750 return;
2751 }
2752
2753 int alpha;
2754 SkXfermode::Mode mode;
2755 getAlphaAndMode(paint, &alpha, &mode);
2756
2757 setupDraw();
2758 setupDrawWithTexture(true);
2759 setupDrawAlpha8Color(paint->getColor(), alpha);
2760 setupDrawColorFilter();
2761 setupDrawShader();
2762 setupDrawBlending(true, mode);
2763 setupDrawProgram();
2764 setupDrawModelView(x, y, x + texture->width, y + texture->height);
2765 setupDrawTexture(texture->id);
2766 setupDrawPureColorUniforms();
2767 setupDrawColorFilterUniforms();
2768 setupDrawShaderUniforms();
2769 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2770
2771 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2772
2773 finishDrawTexture();
2774}
2775
Romain Guyf607bdc2010-09-10 19:20:06 -07002776// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07002777#define kStdStrikeThru_Offset (-6.0f / 21.0f)
2778#define kStdUnderline_Offset (1.0f / 9.0f)
2779#define kStdUnderline_Thickness (1.0f / 18.0f)
2780
2781void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
2782 float x, float y, SkPaint* paint) {
2783 // Handle underline and strike-through
2784 uint32_t flags = paint->getFlags();
2785 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002786 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07002787 float underlineWidth = length;
2788 // If length is > 0.0f, we already measured the text for the text alignment
2789 if (length <= 0.0f) {
Romain Guy726aeba2011-06-01 14:52:00 -07002790 underlineWidth = paintCopy.measureText(text, bytesCount);
Romain Guy0a417492010-08-16 20:26:20 -07002791 }
2792
Romain Guy211370f2012-02-01 16:10:55 -08002793 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002794 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08002795 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07002796
Raph Levien8b4072d2012-07-30 15:50:00 -07002797 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07002798 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07002799
Romain Guyf6834472011-01-23 13:32:12 -08002800 int linesCount = 0;
2801 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2802 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2803
2804 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07002805 float points[pointsCount];
2806 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07002807
2808 if (flags & SkPaint::kUnderlineText_Flag) {
2809 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002810 points[currentPoint++] = left;
2811 points[currentPoint++] = top;
2812 points[currentPoint++] = left + underlineWidth;
2813 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002814 }
2815
2816 if (flags & SkPaint::kStrikeThruText_Flag) {
2817 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002818 points[currentPoint++] = left;
2819 points[currentPoint++] = top;
2820 points[currentPoint++] = left + underlineWidth;
2821 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07002822 }
Romain Guye20ecbd2010-09-22 19:49:04 -07002823
Romain Guy726aeba2011-06-01 14:52:00 -07002824 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07002825
Romain Guy726aeba2011-06-01 14:52:00 -07002826 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07002827 }
2828 }
2829}
2830
Romain Guy026c5e162010-06-28 17:12:22 -07002831void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07002832 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07002833 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07002834 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07002835 color |= 0x00ffffff;
2836 }
2837
Romain Guy70ca14e2010-12-13 18:24:33 -08002838 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002839 setupDrawNoTexture();
Romain Guy9c0b1882012-07-13 12:13:07 -07002840 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08002841 setupDrawShader();
2842 setupDrawColorFilter();
2843 setupDrawBlending(mode);
2844 setupDrawProgram();
2845 setupDrawModelView(left, top, right, bottom, ignoreTransform);
2846 setupDrawColorUniforms();
2847 setupDrawShaderUniforms(ignoreTransform);
2848 setupDrawColorFilterUniforms();
2849 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07002850
Romain Guyc95c8d62010-09-17 15:31:32 -07002851 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2852}
2853
Romain Guy82ba8142010-07-09 13:25:56 -07002854void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07002855 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07002856 int alpha;
2857 SkXfermode::Mode mode;
2858 getAlphaAndMode(paint, &alpha, &mode);
2859
Romain Guyd21b6e12011-11-30 20:21:23 -08002860 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07002861
Romain Guy211370f2012-02-01 16:10:55 -08002862 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002863 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
2864 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
2865
Romain Guyd21b6e12011-11-30 20:21:23 -08002866 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002867 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
2868 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
2869 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
2870 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002871 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08002872 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
2873 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
2874 GL_TRIANGLE_STRIP, gMeshCount);
2875 }
Romain Guy85bf02f2010-06-22 13:11:24 -07002876}
2877
Romain Guybd6b79b2010-06-26 00:13:53 -07002878void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002879 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
2880 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07002881 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07002882}
2883
2884void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07002885 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07002886 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07002887 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002888
Romain Guy746b7402010-10-26 16:27:31 -07002889 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08002890 setupDrawWithTexture();
2891 setupDrawColor(alpha, alpha, alpha, alpha);
2892 setupDrawColorFilter();
2893 setupDrawBlending(blend, mode, swapSrcDst);
2894 setupDrawProgram();
2895 if (!dirty) {
2896 setupDrawDirtyRegionsDisabled();
Romain Guydb1938e2010-08-02 18:50:22 -07002897 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002898 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08002899 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002900 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08002901 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07002902 }
Romain Guy86568192010-12-14 15:55:39 -08002903 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08002904 setupDrawColorFilterUniforms();
2905 setupDrawTexture(texture);
2906 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07002907
Romain Guy6820ac82010-09-15 18:11:50 -07002908 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08002909
2910 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07002911}
2912
Romain Guya5aed0d2010-09-09 14:42:43 -07002913void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07002914 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07002915 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07002916
Romain Guy82ba8142010-07-09 13:25:56 -07002917 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08002918 // These blend modes are not supported by OpenGL directly and have
2919 // to be implemented using shaders. Since the shader will perform
2920 // the blending, turn blending off here
2921 // If the blend mode cannot be implemented using shaders, fall
2922 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07002923 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy211370f2012-02-01 16:10:55 -08002924 if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07002925 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07002926 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07002927
Romain Guy82bc7a72012-01-03 14:13:39 -08002928 if (mCaches.blend) {
2929 glDisable(GL_BLEND);
2930 mCaches.blend = false;
2931 }
2932
2933 return;
2934 } else {
2935 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07002936 }
Romain Guy82bc7a72012-01-03 14:13:39 -08002937 }
2938
2939 if (!mCaches.blend) {
2940 glEnable(GL_BLEND);
2941 }
2942
2943 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
2944 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
2945
2946 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
2947 glBlendFunc(sourceMode, destMode);
2948 mCaches.lastSrcMode = sourceMode;
2949 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07002950 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002951 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07002952 glDisable(GL_BLEND);
2953 }
Romain Guyfb8b7632010-08-23 21:05:08 -07002954 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07002955}
2956
Romain Guy889f8d12010-07-29 14:37:42 -07002957bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07002958 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002959 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07002960 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07002961 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07002962 return false;
Romain Guy260e1022010-07-12 14:41:06 -07002963 }
Romain Guy6926c722010-07-12 20:20:03 -07002964 return true;
Romain Guy260e1022010-07-12 14:41:06 -07002965}
2966
Romain Guy026c5e162010-06-28 17:12:22 -07002967void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07002968 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07002969 TextureVertex::setUV(v++, u1, v1);
2970 TextureVertex::setUV(v++, u2, v1);
2971 TextureVertex::setUV(v++, u1, v2);
2972 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002973}
2974
Chet Haase5c13d892010-10-08 08:37:55 -07002975void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guybe6f9dc2012-07-16 12:41:17 -07002976 getAlphaAndModeDirect(paint, alpha, mode);
Chet Haasedb8c9a62012-03-21 18:54:18 -07002977 *alpha *= mSnapshot->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07002978}
2979
Romain Guy9d5316e2010-06-24 19:30:36 -07002980}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07002981}; // namespace android