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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
daniel@transgaming.comb37cd2d2013-01-11 04:10:31 +00003// Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040029#include "libGLESv2/Sampler.h"
Jamie Madill1fc7e2c2014-01-21 16:47:10 -050030#include "libGLESv2/validationES.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000031
32#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000033
34#undef near
35#undef far
36
37namespace gl
38{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000039static const char* makeStaticString(const std::string& str)
40{
41 static std::set<std::string> strings;
42 std::set<std::string>::iterator it = strings.find(str);
43 if (it != strings.end())
44 return it->c_str();
45
46 return strings.insert(str).first->c_str();
47}
48
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000049Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000050{
51 ASSERT(robustAccess == false); // Unimplemented
52
Jamie Madill33dc8432013-07-26 11:55:05 -040053 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000054
55 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
56
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000057 mClientVersion = clientVersion;
58
apatrick@chromium.org144f2802012-07-12 01:42:34 +000059 mState.depthClearValue = 1.0f;
60 mState.stencilClearValue = 0;
61
Geoff Lang0550d032014-01-30 11:29:07 -050062 mState.rasterizer.rasterizerDiscard = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000063 mState.rasterizer.cullFace = false;
64 mState.rasterizer.cullMode = GL_BACK;
65 mState.rasterizer.frontFace = GL_CCW;
66 mState.rasterizer.polygonOffsetFill = false;
67 mState.rasterizer.polygonOffsetFactor = 0.0f;
68 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000069 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040070 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000071 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000072 mState.scissor.x = 0;
73 mState.scissor.y = 0;
74 mState.scissor.width = 0;
75 mState.scissor.height = 0;
76
77 mState.blend.blend = false;
78 mState.blend.sourceBlendRGB = GL_ONE;
79 mState.blend.sourceBlendAlpha = GL_ONE;
80 mState.blend.destBlendRGB = GL_ZERO;
81 mState.blend.destBlendAlpha = GL_ZERO;
82 mState.blend.blendEquationRGB = GL_FUNC_ADD;
83 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
84 mState.blend.sampleAlphaToCoverage = false;
85 mState.blend.dither = true;
86
apatrick@chromium.org144f2802012-07-12 01:42:34 +000087 mState.blendColor.red = 0;
88 mState.blendColor.green = 0;
89 mState.blendColor.blue = 0;
90 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000091
92 mState.depthStencil.depthTest = false;
93 mState.depthStencil.depthFunc = GL_LESS;
94 mState.depthStencil.depthMask = true;
95 mState.depthStencil.stencilTest = false;
96 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000097 mState.depthStencil.stencilMask = -1;
98 mState.depthStencil.stencilWritemask = -1;
99 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000100 mState.depthStencil.stencilBackMask = - 1;
101 mState.depthStencil.stencilBackWritemask = -1;
102 mState.depthStencil.stencilFail = GL_KEEP;
103 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
104 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
105 mState.depthStencil.stencilBackFail = GL_KEEP;
106 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
107 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
108
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000109 mState.stencilRef = 0;
110 mState.stencilBackRef = 0;
111
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000112 mState.sampleCoverage = false;
113 mState.sampleCoverageValue = 1.0f;
114 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000115 mState.generateMipmapHint = GL_DONT_CARE;
116 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
117
118 mState.lineWidth = 1.0f;
119
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000120 mState.viewport.x = 0;
121 mState.viewport.y = 0;
122 mState.viewport.width = 0;
123 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000124 mState.zNear = 0.0f;
125 mState.zFar = 1.0f;
126
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000127 mState.blend.colorMaskRed = true;
128 mState.blend.colorMaskGreen = true;
129 mState.blend.colorMaskBlue = true;
130 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000131
Geoff Lang7dca1862013-07-30 16:30:46 -0400132 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
133 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
134 {
135 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
136 }
137
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000138 if (shareContext != NULL)
139 {
140 mResourceManager = shareContext->mResourceManager;
141 mResourceManager->addRef();
142 }
143 else
144 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000145 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000146 }
147
148 // [OpenGL ES 2.0.24] section 3.7 page 83:
149 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
150 // and cube map texture state vectors respectively associated with them.
151 // In order that access to these initial textures not be lost, they are treated as texture
152 // objects all of whose names are 0.
153
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000154 mTexture2DZero.set(new Texture2D(mRenderer, 0));
155 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000156 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000157 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000158
Jamie Madilldc356042013-07-19 16:36:57 -0400159 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
160 {
161 mState.samplers[textureUnit] = 0;
162 }
163
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000164 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400165 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000166 bindArrayBuffer(0);
167 bindElementArrayBuffer(0);
168 bindTextureCubeMap(0);
169 bindTexture2D(0);
170 bindReadFramebuffer(0);
171 bindDrawFramebuffer(0);
172 bindRenderbuffer(0);
173
Geoff Lang37dde692014-01-31 16:34:54 -0500174 mState.activeQueries[GL_ANY_SAMPLES_PASSED].set(NULL);
175 mState.activeQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(NULL);
176 mState.activeQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(NULL);
177
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000178 bindGenericUniformBuffer(0);
179 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
180 {
181 bindIndexedUniformBuffer(0, i, 0, -1);
182 }
183
184 bindGenericTransformFeedbackBuffer(0);
185 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
186 {
187 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
188 }
189
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000190 bindCopyReadBuffer(0);
191 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000192 bindPixelPackBuffer(0);
193 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000194
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000195 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000196 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000197
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000198 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000199 mRendererString = NULL;
200
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000201 mInvalidEnum = false;
202 mInvalidValue = false;
203 mInvalidOperation = false;
204 mOutOfMemory = false;
205 mInvalidFramebufferOperation = false;
206
207 mHasBeenCurrent = false;
208 mContextLost = false;
209 mResetStatus = GL_NO_ERROR;
210 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
211 mRobustAccess = robustAccess;
212
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000213 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000214 mSupportsDXT1Textures = false;
215 mSupportsDXT3Textures = false;
216 mSupportsDXT5Textures = false;
217 mSupportsEventQueries = false;
218 mSupportsOcclusionQueries = false;
219 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000220}
221
222Context::~Context()
223{
224 if (mState.currentProgram != 0)
225 {
226 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
227 if (programObject)
228 {
229 programObject->release();
230 }
231 mState.currentProgram = 0;
232 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000233 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000234
235 while (!mFramebufferMap.empty())
236 {
237 deleteFramebuffer(mFramebufferMap.begin()->first);
238 }
239
Jamie Madill33dc8432013-07-26 11:55:05 -0400240 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000241 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400242 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000243 }
244
245 while (!mQueryMap.empty())
246 {
247 deleteQuery(mQueryMap.begin()->first);
248 }
249
Jamie Madill57a89722013-07-02 11:57:03 -0400250 while (!mVertexArrayMap.empty())
251 {
252 deleteVertexArray(mVertexArrayMap.begin()->first);
253 }
254
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000255 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
256 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000257 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000258 {
259 mState.samplerTexture[type][sampler].set(NULL);
260 }
261 }
262
263 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
264 {
265 mIncompleteTextures[type].set(NULL);
266 }
267
Jamie Madilla857c362013-07-02 11:57:02 -0400268 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
269 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000270 {
Jamie Madilla857c362013-07-02 11:57:02 -0400271 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000272 }
273
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000274 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000275 mState.renderbuffer.set(NULL);
276
277 mTexture2DZero.set(NULL);
278 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000279 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000280 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000281
Geoff Lang37dde692014-01-31 16:34:54 -0500282 for (State::ActiveQueryMap::iterator i = mState.activeQueries.begin(); i != mState.activeQueries.end(); i++)
283 {
284 i->second.set(NULL);
285 }
286
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000287 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000288 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
289 {
290 mState.uniformBuffers[i].set(NULL);
291 }
292
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000293 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000294 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
295 {
296 mState.transformFeedbackBuffers[i].set(NULL);
297 }
298
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000299 mState.copyReadBuffer.set(NULL);
300 mState.copyWriteBuffer.set(NULL);
301
Jamie Madill950a7752013-09-18 14:36:18 -0400302 mState.pack.pixelBuffer.set(NULL);
303 mState.unpack.pixelBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000304
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000305 mResourceManager->release();
306}
307
daniel@transgaming.comad629872012-11-28 19:32:06 +0000308void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000309{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000310 if (!mHasBeenCurrent)
311 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000312 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000313 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000314 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
315 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
316 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000317
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000318 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000319 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
320 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
321 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
322 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
323 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000324 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000325 mMaxRenderbufferDimension = mMax2DTextureDimension;
Geoff Langce635692013-09-24 13:56:32 -0400326 mMax2DTextureLevel = log2(mMax2DTextureDimension) + 1;
327 mMaxCubeTextureLevel = log2(mMaxCubeTextureDimension) + 1;
328 mMax3DTextureLevel = log2(mMax3DTextureDimension) + 1;
329 mMax2DArrayTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000330 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000331 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
Geoff Langce635692013-09-24 13:56:32 -0400332 "Max2DTextureLevel=%d, MaxCubeTextureLevel=%d, Max3DTextureLevel=%d, Max2DArrayTextureLevel=%d, "
333 "MaxRenderbufferDimension=%d, MaxTextureAnisotropy=%f",
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000334 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
Geoff Langce635692013-09-24 13:56:32 -0400335 mMax2DTextureLevel, mMaxCubeTextureLevel, mMax3DTextureLevel, mMax2DArrayTextureLevel,
336 mMaxRenderbufferDimension, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000337
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000338 mSupportsEventQueries = mRenderer->getEventQuerySupport();
339 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000340 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000341 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
342 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
343 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000344 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
345 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
346 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
347 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
348 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
349 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000350 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
351 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
Geoff Lang632192d2013-10-04 13:40:46 -0400352 mSupportsRGTextures = mRenderer->getRGTextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000353 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000354 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000355 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000356
357 mNumCompressedTextureFormats = 0;
358 if (supportsDXT1Textures())
359 {
360 mNumCompressedTextureFormats += 2;
361 }
362 if (supportsDXT3Textures())
363 {
364 mNumCompressedTextureFormats += 1;
365 }
366 if (supportsDXT5Textures())
367 {
368 mNumCompressedTextureFormats += 1;
369 }
370
371 initExtensionString();
372 initRendererString();
373
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000374 mState.viewport.x = 0;
375 mState.viewport.y = 0;
376 mState.viewport.width = surface->getWidth();
377 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000378
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000379 mState.scissor.x = 0;
380 mState.scissor.y = 0;
381 mState.scissor.width = surface->getWidth();
382 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000383
384 mHasBeenCurrent = true;
385 }
386
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000387 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000388 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000389
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000390 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
391 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000392 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000393
394 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000395
396 // Store the current client version in the renderer
397 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000398}
399
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000400// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000401void Context::markContextLost()
402{
403 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
404 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
405 mContextLost = true;
406}
407
408bool Context::isContextLost()
409{
410 return mContextLost;
411}
412
Geoff Lang0550d032014-01-30 11:29:07 -0500413void Context::setCap(GLenum cap, bool enabled)
414{
415 switch (cap)
416 {
417 case GL_CULL_FACE: setCullFace(enabled); break;
418 case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
419 case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
420 case GL_SAMPLE_COVERAGE: setSampleCoverage(enabled); break;
421 case GL_SCISSOR_TEST: setScissorTest(enabled); break;
422 case GL_STENCIL_TEST: setStencilTest(enabled); break;
423 case GL_DEPTH_TEST: setDepthTest(enabled); break;
424 case GL_BLEND: setBlend(enabled); break;
425 case GL_DITHER: setDither(enabled); break;
426 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); break;
427 case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
428 default: UNREACHABLE();
429 }
430}
431
432bool Context::getCap(GLenum cap)
433{
434 switch (cap)
435 {
436 case GL_CULL_FACE: return isCullFaceEnabled();
437 case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
438 case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
439 case GL_SAMPLE_COVERAGE: return isSampleCoverageEnabled();
440 case GL_SCISSOR_TEST: return isScissorTestEnabled();
441 case GL_STENCIL_TEST: return isStencilTestEnabled();
442 case GL_DEPTH_TEST: return isDepthTestEnabled();
443 case GL_BLEND: return isBlendEnabled();
444 case GL_DITHER: return isDitherEnabled();
445 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); return false;
446 case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
447 default: UNREACHABLE(); return false;
448 }
449}
450
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000451void Context::setClearColor(float red, float green, float blue, float alpha)
452{
453 mState.colorClearValue.red = red;
454 mState.colorClearValue.green = green;
455 mState.colorClearValue.blue = blue;
456 mState.colorClearValue.alpha = alpha;
457}
458
459void Context::setClearDepth(float depth)
460{
461 mState.depthClearValue = depth;
462}
463
464void Context::setClearStencil(int stencil)
465{
466 mState.stencilClearValue = stencil;
467}
468
Geoff Lang0550d032014-01-30 11:29:07 -0500469void Context::setRasterizerDiscard(bool enabled)
470{
471 mState.rasterizer.rasterizerDiscard = enabled;
472}
473
474bool Context::isRasterizerDiscardEnabled() const
475{
476 return mState.rasterizer.rasterizerDiscard;
477}
478
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000479void Context::setCullFace(bool enabled)
480{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000481 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000482}
483
484bool Context::isCullFaceEnabled() const
485{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000486 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000487}
488
489void Context::setCullMode(GLenum mode)
490{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000491 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000492}
493
494void Context::setFrontFace(GLenum front)
495{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000496 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000497}
498
499void Context::setDepthTest(bool enabled)
500{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000501 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000502}
503
504bool Context::isDepthTestEnabled() const
505{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000506 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000507}
508
509void Context::setDepthFunc(GLenum depthFunc)
510{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000511 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000512}
513
514void Context::setDepthRange(float zNear, float zFar)
515{
516 mState.zNear = zNear;
517 mState.zFar = zFar;
518}
519
520void Context::setBlend(bool enabled)
521{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000522 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000523}
524
525bool Context::isBlendEnabled() const
526{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000527 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000528}
529
530void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
531{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000532 mState.blend.sourceBlendRGB = sourceRGB;
533 mState.blend.destBlendRGB = destRGB;
534 mState.blend.sourceBlendAlpha = sourceAlpha;
535 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000536}
537
538void Context::setBlendColor(float red, float green, float blue, float alpha)
539{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000540 mState.blendColor.red = red;
541 mState.blendColor.green = green;
542 mState.blendColor.blue = blue;
543 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000544}
545
546void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
547{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000548 mState.blend.blendEquationRGB = rgbEquation;
549 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000550}
551
552void Context::setStencilTest(bool enabled)
553{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000554 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000555}
556
557bool Context::isStencilTestEnabled() const
558{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000559 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000560}
561
562void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
563{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000564 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000565 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000566 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000567}
568
569void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
570{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000571 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000572 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000573 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000574}
575
576void Context::setStencilWritemask(GLuint stencilWritemask)
577{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000578 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000579}
580
581void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
582{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000583 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000584}
585
586void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
587{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000588 mState.depthStencil.stencilFail = stencilFail;
589 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
590 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000591}
592
593void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
594{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000595 mState.depthStencil.stencilBackFail = stencilBackFail;
596 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
597 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000598}
599
600void Context::setPolygonOffsetFill(bool enabled)
601{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000602 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000603}
604
605bool Context::isPolygonOffsetFillEnabled() const
606{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000607 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000608}
609
610void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
611{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000612 // An application can pass NaN values here, so handle this gracefully
613 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
614 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000615}
616
617void Context::setSampleAlphaToCoverage(bool enabled)
618{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000619 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000620}
621
622bool Context::isSampleAlphaToCoverageEnabled() const
623{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000624 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000625}
626
627void Context::setSampleCoverage(bool enabled)
628{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000629 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000630}
631
632bool Context::isSampleCoverageEnabled() const
633{
634 return mState.sampleCoverage;
635}
636
637void Context::setSampleCoverageParams(GLclampf value, bool invert)
638{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000639 mState.sampleCoverageValue = value;
640 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000641}
642
643void Context::setScissorTest(bool enabled)
644{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000645 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000646}
647
648bool Context::isScissorTestEnabled() const
649{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000650 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000651}
652
653void Context::setDither(bool enabled)
654{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000655 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000656}
657
658bool Context::isDitherEnabled() const
659{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000660 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000661}
662
663void Context::setLineWidth(GLfloat width)
664{
665 mState.lineWidth = width;
666}
667
668void Context::setGenerateMipmapHint(GLenum hint)
669{
670 mState.generateMipmapHint = hint;
671}
672
673void Context::setFragmentShaderDerivativeHint(GLenum hint)
674{
675 mState.fragmentShaderDerivativeHint = hint;
676 // TODO: Propagate the hint to shader translator so we can write
677 // ddx, ddx_coarse, or ddx_fine depending on the hint.
678 // Ignore for now. It is valid for implementations to ignore hint.
679}
680
681void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
682{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000683 mState.viewport.x = x;
684 mState.viewport.y = y;
685 mState.viewport.width = width;
686 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000687}
688
689void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
690{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000691 mState.scissor.x = x;
692 mState.scissor.y = y;
693 mState.scissor.width = width;
694 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000695}
696
Geoff Langc8325162013-08-09 13:26:56 -0400697void Context::getScissorParams(GLint *x, GLint *y, GLsizei *width, GLsizei *height)
698{
699 *x = mState.scissor.x;
700 *y = mState.scissor.y;
701 *width = mState.scissor.width;
702 *height = mState.scissor.height;
703}
704
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000705void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
706{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000707 mState.blend.colorMaskRed = red;
708 mState.blend.colorMaskGreen = green;
709 mState.blend.colorMaskBlue = blue;
710 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000711}
712
713void Context::setDepthMask(bool mask)
714{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000715 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000716}
717
718void Context::setActiveSampler(unsigned int active)
719{
720 mState.activeSampler = active;
721}
722
723GLuint Context::getReadFramebufferHandle() const
724{
725 return mState.readFramebuffer;
726}
727
728GLuint Context::getDrawFramebufferHandle() const
729{
730 return mState.drawFramebuffer;
731}
732
733GLuint Context::getRenderbufferHandle() const
734{
735 return mState.renderbuffer.id();
736}
737
Jamie Madilld8db8662013-07-02 11:57:04 -0400738GLuint Context::getVertexArrayHandle() const
739{
740 return mState.vertexArray;
741}
742
Jamie Madilldc356042013-07-19 16:36:57 -0400743GLuint Context::getSamplerHandle(GLuint textureUnit) const
744{
745 ASSERT(textureUnit < ArraySize(mState.samplers));
746 return mState.samplers[textureUnit];
747}
748
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000749GLuint Context::getArrayBufferHandle() const
750{
751 return mState.arrayBuffer.id();
752}
753
754GLuint Context::getActiveQuery(GLenum target) const
755{
Geoff Lang37dde692014-01-31 16:34:54 -0500756 // All query types should already exist in the activeQueries map
757 ASSERT(mState.activeQueries.find(target) != mState.activeQueries.end());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000758
Geoff Lang37dde692014-01-31 16:34:54 -0500759 const Query *queryObject = mState.activeQueries.at(target).get();
760 return queryObject ? queryObject->id() : 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000761}
762
763void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
764{
Jamie Madill57a89722013-07-02 11:57:03 -0400765 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000766}
767
Jamie Madilla857c362013-07-02 11:57:02 -0400768const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000769{
Jamie Madill57a89722013-07-02 11:57:03 -0400770 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000771}
772
Jamie Madilla857c362013-07-02 11:57:02 -0400773const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
774{
775 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
776 return mState.vertexAttribCurrentValues[attribNum];
777}
778
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000779void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000780 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000781{
Jamie Madill57a89722013-07-02 11:57:03 -0400782 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000783}
784
785const void *Context::getVertexAttribPointer(unsigned int attribNum) const
786{
Jamie Madill57a89722013-07-02 11:57:03 -0400787 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000788}
789
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000790void Context::setPackAlignment(GLint alignment)
791{
Jamie Madill950a7752013-09-18 14:36:18 -0400792 mState.pack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000793}
794
795GLint Context::getPackAlignment() const
796{
Jamie Madill950a7752013-09-18 14:36:18 -0400797 return mState.pack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000798}
799
800void Context::setUnpackAlignment(GLint alignment)
801{
Jamie Madill950a7752013-09-18 14:36:18 -0400802 mState.unpack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000803}
804
805GLint Context::getUnpackAlignment() const
806{
Jamie Madill950a7752013-09-18 14:36:18 -0400807 return mState.unpack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000808}
809
810void Context::setPackReverseRowOrder(bool reverseRowOrder)
811{
Jamie Madill950a7752013-09-18 14:36:18 -0400812 mState.pack.reverseRowOrder = reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000813}
814
815bool Context::getPackReverseRowOrder() const
816{
Jamie Madill950a7752013-09-18 14:36:18 -0400817 return mState.pack.reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000818}
819
Jamie Madill88f18f42013-09-18 14:36:19 -0400820const PixelUnpackState &Context::getUnpackState() const
821{
822 return mState.unpack;
823}
824
825const PixelPackState &Context::getPackState() const
826{
827 return mState.pack;
828}
829
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000830GLuint Context::createBuffer()
831{
832 return mResourceManager->createBuffer();
833}
834
835GLuint Context::createProgram()
836{
837 return mResourceManager->createProgram();
838}
839
840GLuint Context::createShader(GLenum type)
841{
842 return mResourceManager->createShader(type);
843}
844
845GLuint Context::createTexture()
846{
847 return mResourceManager->createTexture();
848}
849
850GLuint Context::createRenderbuffer()
851{
852 return mResourceManager->createRenderbuffer();
853}
854
Jamie Madillcd055f82013-07-26 11:55:15 -0400855GLsync Context::createFenceSync(GLenum condition)
856{
857 GLuint handle = mResourceManager->createFenceSync();
858
859 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
860 ASSERT(fenceSync);
861
862 fenceSync->set(condition);
863
864 return reinterpret_cast<GLsync>(handle);
865}
866
Jamie Madill57a89722013-07-02 11:57:03 -0400867GLuint Context::createVertexArray()
868{
869 GLuint handle = mVertexArrayHandleAllocator.allocate();
870
Jamie Madilld1028542013-07-02 11:57:04 -0400871 // Although the spec states VAO state is not initialized until the object is bound,
872 // we create it immediately. The resulting behaviour is transparent to the application,
873 // since it's not currently possible to access the state until the object is bound.
Jamie Madill57a89722013-07-02 11:57:03 -0400874 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
875
876 return handle;
877}
878
Jamie Madilldc356042013-07-19 16:36:57 -0400879GLuint Context::createSampler()
880{
881 return mResourceManager->createSampler();
882}
883
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000884// Returns an unused framebuffer name
885GLuint Context::createFramebuffer()
886{
887 GLuint handle = mFramebufferHandleAllocator.allocate();
888
889 mFramebufferMap[handle] = NULL;
890
891 return handle;
892}
893
Jamie Madill33dc8432013-07-26 11:55:05 -0400894GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000895{
Jamie Madill33dc8432013-07-26 11:55:05 -0400896 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000897
Jamie Madill33dc8432013-07-26 11:55:05 -0400898 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000899
900 return handle;
901}
902
903// Returns an unused query name
904GLuint Context::createQuery()
905{
906 GLuint handle = mQueryHandleAllocator.allocate();
907
908 mQueryMap[handle] = NULL;
909
910 return handle;
911}
912
913void Context::deleteBuffer(GLuint buffer)
914{
915 if (mResourceManager->getBuffer(buffer))
916 {
917 detachBuffer(buffer);
918 }
919
920 mResourceManager->deleteBuffer(buffer);
921}
922
923void Context::deleteShader(GLuint shader)
924{
925 mResourceManager->deleteShader(shader);
926}
927
928void Context::deleteProgram(GLuint program)
929{
930 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000931}
932
933void Context::deleteTexture(GLuint texture)
934{
935 if (mResourceManager->getTexture(texture))
936 {
937 detachTexture(texture);
938 }
939
940 mResourceManager->deleteTexture(texture);
941}
942
943void Context::deleteRenderbuffer(GLuint renderbuffer)
944{
945 if (mResourceManager->getRenderbuffer(renderbuffer))
946 {
947 detachRenderbuffer(renderbuffer);
948 }
949
950 mResourceManager->deleteRenderbuffer(renderbuffer);
951}
952
Jamie Madillcd055f82013-07-26 11:55:15 -0400953void Context::deleteFenceSync(GLsync fenceSync)
954{
955 // The spec specifies the underlying Fence object is not deleted until all current
956 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
957 // and since our API is currently designed for being called from a single thread, we can delete
958 // the fence immediately.
959 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
960}
961
Jamie Madill57a89722013-07-02 11:57:03 -0400962void Context::deleteVertexArray(GLuint vertexArray)
963{
964 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
965
966 if (vertexArrayObject != mVertexArrayMap.end())
967 {
968 detachVertexArray(vertexArray);
969
970 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
971 delete vertexArrayObject->second;
972 mVertexArrayMap.erase(vertexArrayObject);
973 }
974}
975
Jamie Madilldc356042013-07-19 16:36:57 -0400976void Context::deleteSampler(GLuint sampler)
977{
978 if (mResourceManager->getSampler(sampler))
979 {
980 detachSampler(sampler);
981 }
982
983 mResourceManager->deleteSampler(sampler);
984}
985
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000986void Context::deleteFramebuffer(GLuint framebuffer)
987{
988 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
989
990 if (framebufferObject != mFramebufferMap.end())
991 {
992 detachFramebuffer(framebuffer);
993
994 mFramebufferHandleAllocator.release(framebufferObject->first);
995 delete framebufferObject->second;
996 mFramebufferMap.erase(framebufferObject);
997 }
998}
999
Jamie Madill33dc8432013-07-26 11:55:05 -04001000void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001001{
Jamie Madill33dc8432013-07-26 11:55:05 -04001002 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001003
Jamie Madill33dc8432013-07-26 11:55:05 -04001004 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001005 {
Jamie Madill33dc8432013-07-26 11:55:05 -04001006 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001007 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -04001008 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001009 }
1010}
1011
1012void Context::deleteQuery(GLuint query)
1013{
1014 QueryMap::iterator queryObject = mQueryMap.find(query);
1015 if (queryObject != mQueryMap.end())
1016 {
1017 mQueryHandleAllocator.release(queryObject->first);
1018 if (queryObject->second)
1019 {
1020 queryObject->second->release();
1021 }
1022 mQueryMap.erase(queryObject);
1023 }
1024}
1025
1026Buffer *Context::getBuffer(GLuint handle)
1027{
1028 return mResourceManager->getBuffer(handle);
1029}
1030
1031Shader *Context::getShader(GLuint handle)
1032{
1033 return mResourceManager->getShader(handle);
1034}
1035
1036Program *Context::getProgram(GLuint handle)
1037{
1038 return mResourceManager->getProgram(handle);
1039}
1040
1041Texture *Context::getTexture(GLuint handle)
1042{
1043 return mResourceManager->getTexture(handle);
1044}
1045
1046Renderbuffer *Context::getRenderbuffer(GLuint handle)
1047{
1048 return mResourceManager->getRenderbuffer(handle);
1049}
1050
Jamie Madillcd055f82013-07-26 11:55:15 -04001051FenceSync *Context::getFenceSync(GLsync handle) const
1052{
1053 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
1054}
1055
Jamie Madill57a89722013-07-02 11:57:03 -04001056VertexArray *Context::getVertexArray(GLuint handle) const
1057{
1058 auto vertexArray = mVertexArrayMap.find(handle);
1059
1060 if (vertexArray == mVertexArrayMap.end())
1061 {
1062 return NULL;
1063 }
1064 else
1065 {
1066 return vertexArray->second;
1067 }
1068}
1069
Jamie Madilldc356042013-07-19 16:36:57 -04001070Sampler *Context::getSampler(GLuint handle) const
1071{
1072 return mResourceManager->getSampler(handle);
1073}
1074
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001075Framebuffer *Context::getReadFramebuffer()
1076{
1077 return getFramebuffer(mState.readFramebuffer);
1078}
1079
1080Framebuffer *Context::getDrawFramebuffer()
1081{
1082 return mBoundDrawFramebuffer;
1083}
1084
Jamie Madill57a89722013-07-02 11:57:03 -04001085VertexArray *Context::getCurrentVertexArray() const
1086{
1087 VertexArray *vao = getVertexArray(mState.vertexArray);
1088 ASSERT(vao != NULL);
1089 return vao;
1090}
1091
Jamie Madilldc356042013-07-19 16:36:57 -04001092bool Context::isSampler(GLuint samplerName) const
1093{
1094 return mResourceManager->isSampler(samplerName);
1095}
1096
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001097void Context::bindArrayBuffer(unsigned int buffer)
1098{
1099 mResourceManager->checkBufferAllocation(buffer);
1100
1101 mState.arrayBuffer.set(getBuffer(buffer));
1102}
1103
1104void Context::bindElementArrayBuffer(unsigned int buffer)
1105{
1106 mResourceManager->checkBufferAllocation(buffer);
1107
Jamie Madill57a89722013-07-02 11:57:03 -04001108 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001109}
1110
1111void Context::bindTexture2D(GLuint texture)
1112{
1113 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1114
1115 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1116}
1117
1118void Context::bindTextureCubeMap(GLuint texture)
1119{
1120 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1121
1122 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1123}
1124
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001125void Context::bindTexture3D(GLuint texture)
1126{
1127 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1128
1129 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1130}
1131
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001132void Context::bindTexture2DArray(GLuint texture)
1133{
1134 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1135
1136 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1137}
1138
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001139void Context::bindReadFramebuffer(GLuint framebuffer)
1140{
1141 if (!getFramebuffer(framebuffer))
1142 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001143 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001144 }
1145
1146 mState.readFramebuffer = framebuffer;
1147}
1148
1149void Context::bindDrawFramebuffer(GLuint framebuffer)
1150{
1151 if (!getFramebuffer(framebuffer))
1152 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001153 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001154 }
1155
1156 mState.drawFramebuffer = framebuffer;
1157
1158 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1159}
1160
1161void Context::bindRenderbuffer(GLuint renderbuffer)
1162{
1163 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1164
1165 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1166}
1167
Jamie Madill57a89722013-07-02 11:57:03 -04001168void Context::bindVertexArray(GLuint vertexArray)
1169{
1170 if (!getVertexArray(vertexArray))
1171 {
1172 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray);
1173 }
1174
1175 mState.vertexArray = vertexArray;
1176}
1177
Jamie Madilldc356042013-07-19 16:36:57 -04001178void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1179{
1180 ASSERT(textureUnit < ArraySize(mState.samplers));
1181 mResourceManager->checkSamplerAllocation(sampler);
1182
1183 mState.samplers[textureUnit] = sampler;
1184}
1185
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001186void Context::bindGenericUniformBuffer(GLuint buffer)
1187{
1188 mResourceManager->checkBufferAllocation(buffer);
1189
1190 mState.genericUniformBuffer.set(getBuffer(buffer));
1191}
1192
1193void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001194{
1195 mResourceManager->checkBufferAllocation(buffer);
1196
1197 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1198}
1199
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001200void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1201{
1202 mResourceManager->checkBufferAllocation(buffer);
1203
1204 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1205}
1206
1207void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001208{
1209 mResourceManager->checkBufferAllocation(buffer);
1210
1211 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1212}
1213
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001214void Context::bindCopyReadBuffer(GLuint buffer)
1215{
1216 mResourceManager->checkBufferAllocation(buffer);
1217
1218 mState.copyReadBuffer.set(getBuffer(buffer));
1219}
1220
1221void Context::bindCopyWriteBuffer(GLuint buffer)
1222{
1223 mResourceManager->checkBufferAllocation(buffer);
1224
1225 mState.copyWriteBuffer.set(getBuffer(buffer));
1226}
1227
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001228void Context::bindPixelPackBuffer(GLuint buffer)
1229{
1230 mResourceManager->checkBufferAllocation(buffer);
1231
Jamie Madill950a7752013-09-18 14:36:18 -04001232 mState.pack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001233}
1234
1235void Context::bindPixelUnpackBuffer(GLuint buffer)
1236{
1237 mResourceManager->checkBufferAllocation(buffer);
1238
Jamie Madill950a7752013-09-18 14:36:18 -04001239 mState.unpack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001240}
1241
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001242void Context::useProgram(GLuint program)
1243{
1244 GLuint priorProgram = mState.currentProgram;
1245 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1246
1247 if (priorProgram != program)
1248 {
1249 Program *newProgram = mResourceManager->getProgram(program);
1250 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001251 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001252
1253 if (newProgram)
1254 {
1255 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001256 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001257 }
1258
1259 if (oldProgram)
1260 {
1261 oldProgram->release();
1262 }
1263 }
1264}
1265
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001266void Context::linkProgram(GLuint program)
1267{
1268 Program *programObject = mResourceManager->getProgram(program);
1269
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001270 bool linked = programObject->link();
1271
1272 // if the current program was relinked successfully we
1273 // need to install the new executables
1274 if (linked && program == mState.currentProgram)
1275 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001276 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001277 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001278}
1279
1280void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1281{
1282 Program *programObject = mResourceManager->getProgram(program);
1283
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001284 bool loaded = programObject->setProgramBinary(binary, length);
1285
1286 // if the current program was reloaded successfully we
1287 // need to install the new executables
1288 if (loaded && program == mState.currentProgram)
1289 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001290 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001291 }
1292
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001293}
1294
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001295void Context::beginQuery(GLenum target, GLuint query)
1296{
1297 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1298 // of zero, if the active query object name for <target> is non-zero (for the
1299 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1300 // the active query for either target is non-zero), if <id> is the name of an
1301 // existing query object whose type does not match <target>, or if <id> is the
1302 // active query object name for any query type, the error INVALID_OPERATION is
1303 // generated.
1304
1305 // Ensure no other queries are active
1306 // NOTE: If other queries than occlusion are supported, we will need to check
1307 // separately that:
1308 // a) The query ID passed is not the current active query for any target/type
1309 // b) There are no active queries for the requested target (and in the case
1310 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1311 // no query may be active for either if glBeginQuery targets either.
Geoff Lang37dde692014-01-31 16:34:54 -05001312 for (State::ActiveQueryMap::iterator i = mState.activeQueries.begin(); i != mState.activeQueries.end(); i++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001313 {
Geoff Lang37dde692014-01-31 16:34:54 -05001314 if (i->second.get() != NULL)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001315 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001316 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001317 }
1318 }
1319
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001320 Query *queryObject = getQuery(query, true, target);
1321
1322 // check that name was obtained with glGenQueries
1323 if (!queryObject)
1324 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001325 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001326 }
1327
1328 // check for type mismatch
1329 if (queryObject->getType() != target)
1330 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001331 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001332 }
1333
1334 // set query as active for specified target
Geoff Lang37dde692014-01-31 16:34:54 -05001335 mState.activeQueries[target].set(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001336
1337 // begin query
1338 queryObject->begin();
1339}
1340
1341void Context::endQuery(GLenum target)
1342{
Geoff Lang37dde692014-01-31 16:34:54 -05001343 Query *queryObject = mState.activeQueries[target].get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001344
1345 if (queryObject == NULL)
1346 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001347 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001348 }
1349
1350 queryObject->end();
1351
Geoff Lang37dde692014-01-31 16:34:54 -05001352 mState.activeQueries[target].set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001353}
1354
1355void Context::setFramebufferZero(Framebuffer *buffer)
1356{
1357 delete mFramebufferMap[0];
1358 mFramebufferMap[0] = buffer;
1359 if (mState.drawFramebuffer == 0)
1360 {
1361 mBoundDrawFramebuffer = buffer;
1362 }
1363}
1364
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001365void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001366{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001367 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1368 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1369 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1370
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001371 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001372
1373 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001374 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001375 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001376 }
1377 else if (depth && stencil)
1378 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001379 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001380 }
1381 else if (depth)
1382 {
1383 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1384 }
1385 else if (stencil)
1386 {
1387 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1388 }
1389 else
1390 {
1391 UNREACHABLE();
1392 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001393 }
1394
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001395 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1396 renderbufferObject->setStorage(renderbuffer);
1397}
1398
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001399Framebuffer *Context::getFramebuffer(unsigned int handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001400{
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001401 FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001402
1403 if (framebuffer == mFramebufferMap.end())
1404 {
1405 return NULL;
1406 }
1407 else
1408 {
1409 return framebuffer->second;
1410 }
1411}
1412
Jamie Madill33dc8432013-07-26 11:55:05 -04001413FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001414{
Jamie Madill33dc8432013-07-26 11:55:05 -04001415 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001416
Jamie Madill33dc8432013-07-26 11:55:05 -04001417 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001418 {
1419 return NULL;
1420 }
1421 else
1422 {
1423 return fence->second;
1424 }
1425}
1426
1427Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1428{
1429 QueryMap::iterator query = mQueryMap.find(handle);
1430
1431 if (query == mQueryMap.end())
1432 {
1433 return NULL;
1434 }
1435 else
1436 {
1437 if (!query->second && create)
1438 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001439 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001440 query->second->addRef();
1441 }
1442 return query->second;
1443 }
1444}
1445
1446Buffer *Context::getArrayBuffer()
1447{
1448 return mState.arrayBuffer.get();
1449}
1450
1451Buffer *Context::getElementArrayBuffer()
1452{
Jamie Madill57a89722013-07-02 11:57:03 -04001453 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001454}
1455
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001456ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001457{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001458 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001459}
1460
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001461Texture *Context::getTargetTexture(GLenum target) const
1462{
1463 if (!ValidTextureTarget(this, target))
1464 {
1465 return NULL;
1466 }
1467
1468 switch (target)
1469 {
1470 case GL_TEXTURE_2D: return getTexture2D();
1471 case GL_TEXTURE_CUBE_MAP: return getTextureCubeMap();
1472 case GL_TEXTURE_3D: return getTexture3D();
1473 case GL_TEXTURE_2D_ARRAY: return getTexture2DArray();
1474 default: return NULL;
1475 }
1476}
1477
1478GLuint Context::getTargetFramebufferHandle(GLenum target) const
1479{
1480 if (!ValidFramebufferTarget(target))
1481 {
1482 return GL_INVALID_INDEX;
1483 }
1484
1485 if (target == GL_READ_FRAMEBUFFER_ANGLE)
1486 {
1487 return mState.readFramebuffer;
1488 }
1489 else
1490 {
1491 return mState.drawFramebuffer;
1492 }
1493}
1494
1495Framebuffer *Context::getTargetFramebuffer(GLenum target) const
1496{
1497 GLuint framebufferHandle = getTargetFramebufferHandle(target);
1498 return (framebufferHandle == GL_INVALID_INDEX ? NULL : getFramebuffer(framebufferHandle));
1499}
1500
1501Texture2D *Context::getTexture2D() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001502{
1503 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1504}
1505
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001506TextureCubeMap *Context::getTextureCubeMap() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001507{
1508 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1509}
1510
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001511Texture3D *Context::getTexture3D() const
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001512{
1513 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1514}
1515
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001516Texture2DArray *Context::getTexture2DArray() const
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001517{
1518 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1519}
1520
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001521Buffer *Context::getGenericUniformBuffer()
1522{
1523 return mState.genericUniformBuffer.get();
1524}
1525
1526Buffer *Context::getGenericTransformFeedbackBuffer()
1527{
1528 return mState.genericTransformFeedbackBuffer.get();
1529}
1530
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001531Buffer *Context::getCopyReadBuffer()
1532{
1533 return mState.copyReadBuffer.get();
1534}
1535
1536Buffer *Context::getCopyWriteBuffer()
1537{
1538 return mState.copyWriteBuffer.get();
1539}
1540
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001541Buffer *Context::getPixelPackBuffer()
1542{
Jamie Madill950a7752013-09-18 14:36:18 -04001543 return mState.pack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001544}
1545
1546Buffer *Context::getPixelUnpackBuffer()
1547{
Jamie Madill950a7752013-09-18 14:36:18 -04001548 return mState.unpack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001549}
1550
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001551Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001552{
1553 GLuint texid = mState.samplerTexture[type][sampler].id();
1554
1555 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1556 {
1557 switch (type)
1558 {
1559 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001560 case TEXTURE_2D: return mTexture2DZero.get();
1561 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1562 case TEXTURE_3D: return mTexture3DZero.get();
1563 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001564 }
1565 }
1566
1567 return mState.samplerTexture[type][sampler].get();
1568}
1569
1570bool Context::getBooleanv(GLenum pname, GLboolean *params)
1571{
1572 switch (pname)
1573 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001574 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1575 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1576 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001577 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001578 params[0] = mState.blend.colorMaskRed;
1579 params[1] = mState.blend.colorMaskGreen;
1580 params[2] = mState.blend.colorMaskBlue;
1581 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001582 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001583 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1584 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1585 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1586 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001587 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001588 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1589 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1590 case GL_BLEND: *params = mState.blend.blend; break;
1591 case GL_DITHER: *params = mState.blend.dither; break;
1592 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001593 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = GL_FALSE; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001594 default:
1595 return false;
1596 }
1597
1598 return true;
1599}
1600
1601bool Context::getFloatv(GLenum pname, GLfloat *params)
1602{
1603 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1604 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1605 // GetIntegerv as its native query function. As it would require conversion in any
1606 // case, this should make no difference to the calling application.
1607 switch (pname)
1608 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001609 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1610 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1611 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1612 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1613 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001614 case GL_ALIASED_LINE_WIDTH_RANGE:
1615 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1616 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1617 break;
1618 case GL_ALIASED_POINT_SIZE_RANGE:
1619 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1620 params[1] = getMaximumPointSize();
1621 break;
1622 case GL_DEPTH_RANGE:
1623 params[0] = mState.zNear;
1624 params[1] = mState.zFar;
1625 break;
1626 case GL_COLOR_CLEAR_VALUE:
1627 params[0] = mState.colorClearValue.red;
1628 params[1] = mState.colorClearValue.green;
1629 params[2] = mState.colorClearValue.blue;
1630 params[3] = mState.colorClearValue.alpha;
1631 break;
1632 case GL_BLEND_COLOR:
1633 params[0] = mState.blendColor.red;
1634 params[1] = mState.blendColor.green;
1635 params[2] = mState.blendColor.blue;
1636 params[3] = mState.blendColor.alpha;
1637 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001638 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1639 if (!supportsTextureFilterAnisotropy())
1640 {
1641 return false;
1642 }
1643 *params = mMaxTextureAnisotropy;
1644 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001645 default:
1646 return false;
1647 }
1648
1649 return true;
1650}
1651
1652bool Context::getIntegerv(GLenum pname, GLint *params)
1653{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001654 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1655 {
1656 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1657
1658 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1659 {
1660 // return true to stop further operation in the parent call
1661 return gl::error(GL_INVALID_OPERATION, true);
1662 }
1663
1664 Framebuffer *framebuffer = getDrawFramebuffer();
1665
1666 *params = framebuffer->getDrawBufferState(colorAttachment);
1667 return true;
1668 }
1669
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001670 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1671 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1672 // GetIntegerv as its native query function. As it would require conversion in any
1673 // case, this should make no difference to the calling application. You may find it in
1674 // Context::getFloatv.
1675 switch (pname)
1676 {
Jamie Madill1caff072013-07-19 16:36:56 -04001677 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1678 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1679 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1680 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1681 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1682 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1683 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1684 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1685 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
1686 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1687 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1688 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1689 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1690 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1691 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1692 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1693 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1694 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1695 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1696 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1697 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1698 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
Jamie Madill950a7752013-09-18 14:36:18 -04001699 case GL_PACK_ALIGNMENT: *params = mState.pack.alignment; break;
1700 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.pack.reverseRowOrder; break;
1701 case GL_UNPACK_ALIGNMENT: *params = mState.unpack.alignment; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001702 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1703 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1704 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1705 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1706 case GL_STENCIL_REF: *params = mState.stencilRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001707 case GL_STENCIL_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001708 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1709 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001710 case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilBackMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001711 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1712 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1713 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1714 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1715 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1716 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1717 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1718 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1719 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1720 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1721 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1722 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1723 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001724 case GL_STENCIL_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilWritemask); break;
1725 case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilBackWritemask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001726 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1727 case GL_SUBPIXEL_BITS: *params = 4; break;
1728 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1729 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1730 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1731 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1732 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1733 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1734 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1735 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1736 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
Jamie Madillee7010d2013-10-17 10:45:47 -04001737 case GL_MAJOR_VERSION: *params = mClientVersion; break;
1738 case GL_MINOR_VERSION: *params = 0; break;
Jamie Madill13a2f852013-12-11 16:35:08 -05001739 case GL_MAX_ELEMENTS_INDICES: *params = mRenderer->getMaxRecommendedElementsIndices(); break;
1740 case GL_MAX_ELEMENTS_VERTICES: *params = mRenderer->getMaxRecommendedElementsVertices(); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001741 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = 0; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001742 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1743 params[0] = mNumCompressedTextureFormats;
1744 break;
1745 case GL_MAX_SAMPLES_ANGLE:
1746 {
1747 GLsizei maxSamples = getMaxSupportedSamples();
1748 if (maxSamples != 0)
1749 {
1750 *params = maxSamples;
1751 }
1752 else
1753 {
1754 return false;
1755 }
1756
1757 break;
1758 }
1759 case GL_SAMPLE_BUFFERS:
1760 case GL_SAMPLES:
1761 {
1762 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1763 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1764 {
1765 switch (pname)
1766 {
1767 case GL_SAMPLE_BUFFERS:
1768 if (framebuffer->getSamples() != 0)
1769 {
1770 *params = 1;
1771 }
1772 else
1773 {
1774 *params = 0;
1775 }
1776 break;
1777 case GL_SAMPLES:
1778 *params = framebuffer->getSamples();
1779 break;
1780 }
1781 }
1782 else
1783 {
1784 *params = 0;
1785 }
1786 }
1787 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001788 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1789 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1790 {
Geoff Lang005df412013-10-16 14:12:50 -04001791 GLenum internalFormat, format, type;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001792 if (getCurrentReadFormatType(&internalFormat, &format, &type))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001793 {
1794 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1795 *params = format;
1796 else
1797 *params = type;
1798 }
1799 }
1800 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001801 case GL_MAX_VIEWPORT_DIMS:
1802 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001803 params[0] = mMaxViewportDimension;
1804 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001805 }
1806 break;
1807 case GL_COMPRESSED_TEXTURE_FORMATS:
1808 {
1809 if (supportsDXT1Textures())
1810 {
1811 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1812 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1813 }
1814 if (supportsDXT3Textures())
1815 {
1816 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1817 }
1818 if (supportsDXT5Textures())
1819 {
1820 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1821 }
1822 }
1823 break;
1824 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001825 params[0] = mState.viewport.x;
1826 params[1] = mState.viewport.y;
1827 params[2] = mState.viewport.width;
1828 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001829 break;
1830 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001831 params[0] = mState.scissor.x;
1832 params[1] = mState.scissor.y;
1833 params[2] = mState.scissor.width;
1834 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001835 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001836 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1837 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001838 case GL_RED_BITS:
1839 case GL_GREEN_BITS:
1840 case GL_BLUE_BITS:
1841 case GL_ALPHA_BITS:
1842 {
1843 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001844 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001845
1846 if (colorbuffer)
1847 {
1848 switch (pname)
1849 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001850 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1851 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1852 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1853 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001854 }
1855 }
1856 else
1857 {
1858 *params = 0;
1859 }
1860 }
1861 break;
1862 case GL_DEPTH_BITS:
1863 {
1864 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1865 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1866
1867 if (depthbuffer)
1868 {
1869 *params = depthbuffer->getDepthSize();
1870 }
1871 else
1872 {
1873 *params = 0;
1874 }
1875 }
1876 break;
1877 case GL_STENCIL_BITS:
1878 {
1879 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1880 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1881
1882 if (stencilbuffer)
1883 {
1884 *params = stencilbuffer->getStencilSize();
1885 }
1886 else
1887 {
1888 *params = 0;
1889 }
1890 }
1891 break;
1892 case GL_TEXTURE_BINDING_2D:
1893 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001894 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001895 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001896 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001897 return false;
1898 }
1899
1900 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1901 }
1902 break;
1903 case GL_TEXTURE_BINDING_CUBE_MAP:
1904 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001905 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001906 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001907 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001908 return false;
1909 }
1910
1911 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1912 }
1913 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001914 case GL_TEXTURE_BINDING_3D:
1915 {
1916 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1917 {
1918 gl::error(GL_INVALID_OPERATION);
1919 return false;
1920 }
1921
1922 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
1923 }
1924 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001925 case GL_TEXTURE_BINDING_2D_ARRAY:
1926 {
1927 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1928 {
1929 gl::error(GL_INVALID_OPERATION);
1930 return false;
1931 }
1932
1933 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
1934 }
1935 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001936 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
1937 *params = mResetStrategy;
1938 break;
1939 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
1940 *params = 1;
1941 break;
1942 case GL_PROGRAM_BINARY_FORMATS_OES:
1943 *params = GL_PROGRAM_BINARY_ANGLE;
1944 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001945 case GL_UNIFORM_BUFFER_BINDING:
1946 *params = mState.genericUniformBuffer.id();
1947 break;
1948 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
1949 *params = mState.genericTransformFeedbackBuffer.id();
1950 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001951 case GL_COPY_READ_BUFFER_BINDING:
1952 *params = mState.copyReadBuffer.id();
1953 break;
1954 case GL_COPY_WRITE_BUFFER_BINDING:
1955 *params = mState.copyWriteBuffer.id();
1956 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001957 case GL_PIXEL_PACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001958 *params = mState.pack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001959 break;
1960 case GL_PIXEL_UNPACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04001961 *params = mState.unpack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001962 break;
Geoff Lang23c81692013-08-12 10:46:58 -04001963 case GL_NUM_EXTENSIONS:
1964 *params = static_cast<GLint>(getNumExtensions());
1965 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001966 default:
1967 return false;
1968 }
1969
1970 return true;
1971}
1972
Jamie Madill0fda9862013-07-19 16:36:55 -04001973bool Context::getInteger64v(GLenum pname, GLint64 *params)
1974{
1975 switch (pname)
1976 {
1977 case GL_MAX_ELEMENT_INDEX:
1978 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
1979 break;
1980 case GL_MAX_UNIFORM_BLOCK_SIZE:
1981 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
1982 break;
1983 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
1984 {
1985 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1986 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1987 *params = uniformBufferComponents + defaultBufferComponents;
1988 }
1989 break;
1990 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
1991 {
1992 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
1993 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
1994 *params = uniformBufferComponents + defaultBufferComponents;
1995 }
1996 break;
1997 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04001998 // We do not wait for server fence objects internally, so report a max timeout of zero.
1999 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04002000 break;
2001 default:
2002 return false;
2003 }
2004
2005 return true;
2006}
2007
Shannon Woods1b2fb852013-08-19 14:28:48 -04002008bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
2009{
2010 switch (target)
2011 {
2012 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2013 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2014 {
2015 *data = mState.transformFeedbackBuffers[index].id();
2016 }
2017 break;
2018 case GL_UNIFORM_BUFFER_BINDING:
2019 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2020 {
2021 *data = mState.uniformBuffers[index].id();
2022 }
2023 break;
2024 default:
2025 return false;
2026 }
2027
2028 return true;
2029}
2030
2031bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
2032{
2033 switch (target)
2034 {
2035 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2036 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2037 {
2038 *data = mState.transformFeedbackBuffers[index].getOffset();
2039 }
2040 break;
2041 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2042 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2043 {
2044 *data = mState.transformFeedbackBuffers[index].getSize();
2045 }
2046 break;
2047 case GL_UNIFORM_BUFFER_START:
2048 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2049 {
2050 *data = mState.uniformBuffers[index].getOffset();
2051 }
2052 break;
2053 case GL_UNIFORM_BUFFER_SIZE:
2054 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2055 {
2056 *data = mState.uniformBuffers[index].getSize();
2057 }
2058 break;
2059 default:
2060 return false;
2061 }
2062
2063 return true;
2064}
2065
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002066bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
2067{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002068 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
2069 {
2070 *type = GL_INT;
2071 *numParams = 1;
2072 return true;
2073 }
2074
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002075 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2076 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2077 // to the fact that it is stored internally as a float, and so would require conversion
2078 // if returned from Context::getIntegerv. Since this conversion is already implemented
2079 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2080 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2081 // application.
2082 switch (pname)
2083 {
2084 case GL_COMPRESSED_TEXTURE_FORMATS:
2085 {
2086 *type = GL_INT;
2087 *numParams = mNumCompressedTextureFormats;
2088 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002089 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002090 case GL_SHADER_BINARY_FORMATS:
2091 {
2092 *type = GL_INT;
2093 *numParams = 0;
2094 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002095 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002096 case GL_MAX_VERTEX_ATTRIBS:
2097 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2098 case GL_MAX_VARYING_VECTORS:
2099 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2100 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2101 case GL_MAX_TEXTURE_IMAGE_UNITS:
2102 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2103 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002104 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002105 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002106 case GL_NUM_SHADER_BINARY_FORMATS:
2107 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2108 case GL_ARRAY_BUFFER_BINDING:
2109 case GL_FRAMEBUFFER_BINDING:
2110 case GL_RENDERBUFFER_BINDING:
2111 case GL_CURRENT_PROGRAM:
2112 case GL_PACK_ALIGNMENT:
2113 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2114 case GL_UNPACK_ALIGNMENT:
2115 case GL_GENERATE_MIPMAP_HINT:
2116 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2117 case GL_RED_BITS:
2118 case GL_GREEN_BITS:
2119 case GL_BLUE_BITS:
2120 case GL_ALPHA_BITS:
2121 case GL_DEPTH_BITS:
2122 case GL_STENCIL_BITS:
2123 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2124 case GL_CULL_FACE_MODE:
2125 case GL_FRONT_FACE:
2126 case GL_ACTIVE_TEXTURE:
2127 case GL_STENCIL_FUNC:
2128 case GL_STENCIL_VALUE_MASK:
2129 case GL_STENCIL_REF:
2130 case GL_STENCIL_FAIL:
2131 case GL_STENCIL_PASS_DEPTH_FAIL:
2132 case GL_STENCIL_PASS_DEPTH_PASS:
2133 case GL_STENCIL_BACK_FUNC:
2134 case GL_STENCIL_BACK_VALUE_MASK:
2135 case GL_STENCIL_BACK_REF:
2136 case GL_STENCIL_BACK_FAIL:
2137 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2138 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2139 case GL_DEPTH_FUNC:
2140 case GL_BLEND_SRC_RGB:
2141 case GL_BLEND_SRC_ALPHA:
2142 case GL_BLEND_DST_RGB:
2143 case GL_BLEND_DST_ALPHA:
2144 case GL_BLEND_EQUATION_RGB:
2145 case GL_BLEND_EQUATION_ALPHA:
2146 case GL_STENCIL_WRITEMASK:
2147 case GL_STENCIL_BACK_WRITEMASK:
2148 case GL_STENCIL_CLEAR_VALUE:
2149 case GL_SUBPIXEL_BITS:
2150 case GL_MAX_TEXTURE_SIZE:
2151 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2152 case GL_SAMPLE_BUFFERS:
2153 case GL_SAMPLES:
2154 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2155 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2156 case GL_TEXTURE_BINDING_2D:
2157 case GL_TEXTURE_BINDING_CUBE_MAP:
2158 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2159 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2160 case GL_PROGRAM_BINARY_FORMATS_OES:
2161 {
2162 *type = GL_INT;
2163 *numParams = 1;
2164 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002165 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002166 case GL_MAX_SAMPLES_ANGLE:
2167 {
2168 if (getMaxSupportedSamples() != 0)
2169 {
2170 *type = GL_INT;
2171 *numParams = 1;
2172 }
2173 else
2174 {
2175 return false;
2176 }
2177 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002178 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002179 case GL_MAX_VIEWPORT_DIMS:
2180 {
2181 *type = GL_INT;
2182 *numParams = 2;
2183 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002184 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002185 case GL_VIEWPORT:
2186 case GL_SCISSOR_BOX:
2187 {
2188 *type = GL_INT;
2189 *numParams = 4;
2190 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002191 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002192 case GL_SHADER_COMPILER:
2193 case GL_SAMPLE_COVERAGE_INVERT:
2194 case GL_DEPTH_WRITEMASK:
2195 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2196 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2197 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2198 case GL_SAMPLE_COVERAGE:
2199 case GL_SCISSOR_TEST:
2200 case GL_STENCIL_TEST:
2201 case GL_DEPTH_TEST:
2202 case GL_BLEND:
2203 case GL_DITHER:
2204 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2205 {
2206 *type = GL_BOOL;
2207 *numParams = 1;
2208 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002209 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002210 case GL_COLOR_WRITEMASK:
2211 {
2212 *type = GL_BOOL;
2213 *numParams = 4;
2214 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002215 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002216 case GL_POLYGON_OFFSET_FACTOR:
2217 case GL_POLYGON_OFFSET_UNITS:
2218 case GL_SAMPLE_COVERAGE_VALUE:
2219 case GL_DEPTH_CLEAR_VALUE:
2220 case GL_LINE_WIDTH:
2221 {
2222 *type = GL_FLOAT;
2223 *numParams = 1;
2224 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002225 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002226 case GL_ALIASED_LINE_WIDTH_RANGE:
2227 case GL_ALIASED_POINT_SIZE_RANGE:
2228 case GL_DEPTH_RANGE:
2229 {
2230 *type = GL_FLOAT;
2231 *numParams = 2;
2232 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002233 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002234 case GL_COLOR_CLEAR_VALUE:
2235 case GL_BLEND_COLOR:
2236 {
2237 *type = GL_FLOAT;
2238 *numParams = 4;
2239 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002240 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002241 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
2242 if (!supportsTextureFilterAnisotropy())
2243 {
2244 return false;
2245 }
2246 *type = GL_FLOAT;
2247 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002248 return true;
2249 }
2250
2251 if (mClientVersion < 3)
2252 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002253 return false;
2254 }
2255
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002256 // Check for ES3.0+ parameter names
2257 switch (pname)
2258 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002259 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2260 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002261 case GL_UNIFORM_BUFFER_BINDING:
2262 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002263 case GL_COPY_READ_BUFFER_BINDING:
2264 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002265 case GL_PIXEL_PACK_BUFFER_BINDING:
2266 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002267 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002268 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002269 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002270 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002271 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2272 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2273 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002274 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002275 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2276 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002277 case GL_NUM_EXTENSIONS:
Jamie Madillee7010d2013-10-17 10:45:47 -04002278 case GL_MAJOR_VERSION:
2279 case GL_MINOR_VERSION:
Jamie Madill13a2f852013-12-11 16:35:08 -05002280 case GL_MAX_ELEMENTS_INDICES:
2281 case GL_MAX_ELEMENTS_VERTICES:
Jamie Madill2e503552013-12-19 13:48:34 -05002282 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002283 {
2284 *type = GL_INT;
2285 *numParams = 1;
2286 }
2287 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002288
2289 case GL_MAX_ELEMENT_INDEX:
2290 case GL_MAX_UNIFORM_BLOCK_SIZE:
2291 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2292 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2293 case GL_MAX_SERVER_WAIT_TIMEOUT:
2294 {
2295 *type = GL_INT_64_ANGLEX;
2296 *numParams = 1;
2297 }
2298 return true;
Jamie Madill2e503552013-12-19 13:48:34 -05002299
2300 case GL_TRANSFORM_FEEDBACK_ACTIVE:
2301 {
2302 *type = GL_BOOL;
2303 *numParams = 1;
2304 }
2305 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002306 }
2307
2308 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002309}
2310
Shannon Woods1b2fb852013-08-19 14:28:48 -04002311bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2312{
2313 if (mClientVersion < 3)
2314 {
2315 return false;
2316 }
2317
2318 switch (target)
2319 {
2320 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2321 case GL_UNIFORM_BUFFER_BINDING:
2322 {
2323 *type = GL_INT;
2324 *numParams = 1;
2325 }
2326 return true;
2327 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2328 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2329 case GL_UNIFORM_BUFFER_START:
2330 case GL_UNIFORM_BUFFER_SIZE:
2331 {
2332 *type = GL_INT_64_ANGLEX;
2333 *numParams = 1;
2334 }
2335 }
2336
2337 return false;
2338}
2339
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002340// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002341// scissor rectangle to the renderer
2342bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002343{
2344 Framebuffer *framebufferObject = getDrawFramebuffer();
2345
2346 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2347 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002348 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002349 }
2350
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002351 mRenderer->applyRenderTarget(framebufferObject);
2352
daniel@transgaming.com12985182012-12-20 20:56:31 +00002353 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002354 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002355 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002356 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002357 }
2358
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002359 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002360
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002361 return true;
2362}
2363
2364// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2365void Context::applyState(GLenum drawMode)
2366{
Nicolas Capensfd396552013-06-18 21:41:30 -04002367 Framebuffer *framebufferObject = getDrawFramebuffer();
2368 int samples = framebufferObject->getSamples();
2369
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002370 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002371 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002372 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002373
2374 unsigned int mask = 0;
2375 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002376 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002377 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002378 {
Nicolas Capensfd396552013-06-18 21:41:30 -04002379
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002380 float threshold = 0.5f;
2381
Nicolas Capensfd396552013-06-18 21:41:30 -04002382 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002383 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002384 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002385
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002386 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002387 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002388 threshold += 1.0f;
2389 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002390 }
2391 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002392 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002393
2394 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002395 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002396 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002397 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002398 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002399 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002400 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002401 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002402 }
Geoff Langc142e9d2013-09-30 15:19:47 -04002403 mRenderer->setBlendState(framebufferObject, mState.blend, mState.blendColor, mask);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002404
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002405 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002406 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002407}
2408
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002409// Applies the shaders and shader constants to the Direct3D 9 device
Jamie Madillc5a83002014-02-14 16:41:25 -05002410void Context::applyShaders(ProgramBinary *programBinary)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002411{
Jamie Madillc5a83002014-02-14 16:41:25 -05002412 const VertexAttribute *vertexAttributes = getCurrentVertexArray()->getVertexAttributes();
2413
2414 VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS];
2415 VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.vertexAttribCurrentValues);
2416
2417 mRenderer->applyShaders(programBinary, mState.rasterizer.rasterizerDiscard, inputLayout);
Geoff Lang0550d032014-01-30 11:29:07 -05002418
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002419 programBinary->applyUniforms();
2420}
2421
Geoff Lange2e0ce02013-09-17 17:05:08 -04002422bool Context::getCurrentTextureAndSamplerState(ProgramBinary *programBinary, SamplerType type, int index, Texture **outTexture,
2423 TextureType *outTextureType, SamplerState *outSampler)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002424{
Geoff Lange2e0ce02013-09-17 17:05:08 -04002425 int textureUnit = programBinary->getSamplerMapping(type, index); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002426
Geoff Lange2e0ce02013-09-17 17:05:08 -04002427 if (textureUnit != -1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002428 {
Geoff Lange2e0ce02013-09-17 17:05:08 -04002429 TextureType textureType = programBinary->getSamplerTextureType(type, index);
2430 Texture *texture = getSamplerTexture(textureUnit, textureType);
2431
2432 SamplerState samplerState;
2433 texture->getSamplerState(&samplerState);
2434
2435 if (mState.samplers[textureUnit] != 0)
2436 {
2437 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2438 samplerObject->getState(&samplerState);
2439 }
2440
2441 *outTexture = texture;
2442 *outTextureType = textureType;
2443 *outSampler = samplerState;
2444
2445 return true;
2446 }
2447 else
2448 {
2449 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002450 }
2451}
2452
Geoff Lange2e0ce02013-09-17 17:05:08 -04002453void Context::generateSwizzles(ProgramBinary *programBinary)
2454{
2455 generateSwizzles(programBinary, SAMPLER_PIXEL);
2456
2457 if (mSupportsVertexTexture)
2458 {
2459 generateSwizzles(programBinary, SAMPLER_VERTEX);
2460 }
2461}
2462
2463void Context::generateSwizzles(ProgramBinary *programBinary, SamplerType type)
2464{
2465 // Range of Direct3D samplers of given sampler type
2466 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
2467 int samplerRange = programBinary->getUsedSamplerRange(type);
2468
2469 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2470 {
2471 Texture *texture = NULL;
2472 TextureType textureType;
2473 SamplerState samplerState;
2474 if (getCurrentTextureAndSamplerState(programBinary, type, samplerIndex, &texture, &textureType, &samplerState) && texture->isSwizzled())
2475 {
2476 mRenderer->generateSwizzle(texture);
2477 }
2478 }
2479}
2480
2481// Applies the textures and sampler states to the Direct3D 9 device
2482void Context::applyTextures(ProgramBinary *programBinary)
2483{
2484 applyTextures(programBinary, SAMPLER_PIXEL);
2485
2486 if (mSupportsVertexTexture)
2487 {
2488 applyTextures(programBinary, SAMPLER_VERTEX);
2489 }
2490}
2491
2492// For each Direct3D sampler of either the pixel or vertex stage,
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002493// looks up the corresponding OpenGL texture image unit and texture type,
2494// and sets the texture and its addressing/filtering state (or NULL when inactive).
Geoff Lange2e0ce02013-09-17 17:05:08 -04002495void Context::applyTextures(ProgramBinary *programBinary, SamplerType type)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002496{
Geoff Langcdf22f92013-10-31 10:38:23 -04002497 FramebufferTextureSerialSet boundFramebufferTextures = getBoundFramebufferTextureSerials();
2498
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002499 // Range of Direct3D samplers of given sampler type
2500 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002501 int samplerRange = programBinary->getUsedSamplerRange(type);
2502
2503 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2504 {
Geoff Lange2e0ce02013-09-17 17:05:08 -04002505 Texture *texture = NULL;
2506 TextureType textureType;
2507 SamplerState samplerState;
2508 if (getCurrentTextureAndSamplerState(programBinary, type, samplerIndex, &texture, &textureType, &samplerState))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002509 {
Geoff Lange2e0ce02013-09-17 17:05:08 -04002510 if (texture->isSamplerComplete(samplerState) &&
2511 boundFramebufferTextures.find(texture->getTextureSerial()) == boundFramebufferTextures.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002512 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002513 mRenderer->setSamplerState(type, samplerIndex, samplerState);
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002514 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002515 texture->resetDirty();
2516 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002517 else
2518 {
2519 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2520 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002521 }
2522 else
2523 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002524 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002525 }
2526 }
2527
2528 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2529 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002530 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002531 }
2532}
2533
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002534bool Context::applyUniformBuffers()
2535{
2536 Program *programObject = getProgram(mState.currentProgram);
2537 ProgramBinary *programBinary = programObject->getProgramBinary();
2538
2539 std::vector<gl::Buffer*> boundBuffers;
2540
2541 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2542 {
2543 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2544 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2545 if (boundBuffer.id() == 0)
2546 {
2547 // undefined behaviour
2548 return false;
2549 }
2550 else
2551 {
2552 gl::Buffer *uniformBuffer = boundBuffer.get();
2553 ASSERT(uniformBuffer);
2554 boundBuffers.push_back(uniformBuffer);
2555 }
2556 }
2557
2558 return programBinary->applyUniformBuffers(boundBuffers);
2559}
2560
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002561
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002562
2563void Context::clear(GLbitfield mask)
2564{
Geoff Lang0550d032014-01-30 11:29:07 -05002565 if (isRasterizerDiscardEnabled())
2566 {
2567 return;
2568 }
2569
Geoff Langda507fe2013-08-20 12:01:42 -04002570 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002571 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2572 {
2573 clearParams.clearColor[i] = false;
2574 }
2575 clearParams.colorFClearValue = mState.colorClearValue;
2576 clearParams.colorClearType = GL_FLOAT;
2577 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2578 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2579 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2580 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2581 clearParams.clearDepth = false;
2582 clearParams.depthClearValue = mState.depthClearValue;
2583 clearParams.clearStencil = false;
2584 clearParams.stencilClearValue = mState.stencilClearValue;
2585 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2586 clearParams.scissorEnabled = mState.scissorTest;
2587 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002588
Geoff Lang0b833232013-08-21 10:13:29 -04002589 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002590 if (mask & GL_COLOR_BUFFER_BIT)
2591 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002592 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002593 {
Geoff Langda507fe2013-08-20 12:01:42 -04002594 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2595 {
2596 clearParams.clearColor[i] = true;
2597 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002598 }
2599 }
2600
2601 if (mask & GL_DEPTH_BUFFER_BIT)
2602 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002603 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002604 {
Geoff Langda507fe2013-08-20 12:01:42 -04002605 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002606 }
2607 }
2608
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002609 if (mask & GL_STENCIL_BUFFER_BIT)
2610 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002611 if (framebufferObject->getStencilbufferType() != GL_NONE)
2612 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002613 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002614 if (!depthStencil)
2615 {
2616 ERR("Depth stencil pointer unexpectedly null.");
2617 return;
2618 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002619
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002620 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002621 {
Geoff Langda507fe2013-08-20 12:01:42 -04002622 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002623 }
2624 }
2625 }
2626
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002627
daniel@transgaming.com12985182012-12-20 20:56:31 +00002628 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002629 {
2630 return;
2631 }
2632
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002633 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002634}
2635
Geoff Lang42359ca2013-08-21 13:25:17 -04002636void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2637{
Geoff Lang0550d032014-01-30 11:29:07 -05002638 if (isRasterizerDiscardEnabled())
2639 {
2640 return;
2641 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002642
Geoff Lang0550d032014-01-30 11:29:07 -05002643 // glClearBufferfv can be called to clear the color buffer or depth buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002644 ClearParameters clearParams = { 0 };
2645
2646 if (buffer == GL_COLOR)
2647 {
2648 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2649 {
2650 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2651 }
2652 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2653 clearParams.colorClearType = GL_FLOAT;
2654 }
2655 else
2656 {
2657 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2658 {
2659 clearParams.clearColor[i] = false;
2660 }
2661 clearParams.colorFClearValue = mState.colorClearValue;
2662 clearParams.colorClearType = GL_FLOAT;
2663 }
2664
2665 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2666 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2667 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2668 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2669
2670 if (buffer == GL_DEPTH)
2671 {
2672 clearParams.clearDepth = true;
2673 clearParams.depthClearValue = values[0];
2674 }
2675 else
2676 {
2677 clearParams.clearDepth = false;
2678 clearParams.depthClearValue = mState.depthClearValue;
2679 }
2680
2681 clearParams.clearStencil = false;
2682 clearParams.stencilClearValue = mState.stencilClearValue;
2683 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2684 clearParams.scissorEnabled = mState.scissorTest;
2685 clearParams.scissor = mState.scissor;
2686
2687 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2688 {
2689 return;
2690 }
2691
2692 mRenderer->clear(clearParams, getDrawFramebuffer());
2693}
2694
2695void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2696{
Geoff Lang0550d032014-01-30 11:29:07 -05002697 if (isRasterizerDiscardEnabled())
2698 {
2699 return;
2700 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002701
Geoff Lang0550d032014-01-30 11:29:07 -05002702 // glClearBufferuv can only be called to clear a color buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002703 ClearParameters clearParams = { 0 };
2704 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2705 {
2706 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2707 }
2708 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2709 clearParams.colorClearType = GL_UNSIGNED_INT;
2710 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2711 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2712 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2713 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2714 clearParams.clearDepth = false;
2715 clearParams.depthClearValue = mState.depthClearValue;
2716 clearParams.clearStencil = false;
2717 clearParams.stencilClearValue = mState.stencilClearValue;
2718 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2719 clearParams.scissorEnabled = mState.scissorTest;
2720 clearParams.scissor = mState.scissor;
2721
2722 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2723 {
2724 return;
2725 }
2726
2727 mRenderer->clear(clearParams, getDrawFramebuffer());
2728}
2729
2730void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2731{
Geoff Lang0550d032014-01-30 11:29:07 -05002732 if (isRasterizerDiscardEnabled())
2733 {
2734 return;
2735 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002736
Geoff Lang0550d032014-01-30 11:29:07 -05002737 // glClearBufferfv can be called to clear the color buffer or stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002738 ClearParameters clearParams = { 0 };
2739
2740 if (buffer == GL_COLOR)
2741 {
2742 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2743 {
2744 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2745 }
2746 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2747 clearParams.colorClearType = GL_INT;
2748 }
2749 else
2750 {
2751 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2752 {
2753 clearParams.clearColor[i] = false;
2754 }
2755 clearParams.colorFClearValue = mState.colorClearValue;
2756 clearParams.colorClearType = GL_FLOAT;
2757 }
2758
2759 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2760 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2761 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2762 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2763
2764 clearParams.clearDepth = false;
2765 clearParams.depthClearValue = mState.depthClearValue;
2766
2767 if (buffer == GL_STENCIL)
2768 {
2769 clearParams.clearStencil = true;
2770 clearParams.stencilClearValue = values[1];
2771 }
2772 else
2773 {
2774 clearParams.clearStencil = false;
2775 clearParams.stencilClearValue = mState.stencilClearValue;
2776 }
2777 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2778
2779 clearParams.scissorEnabled = mState.scissorTest;
2780 clearParams.scissor = mState.scissor;
2781
2782 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2783 {
2784 return;
2785 }
2786
2787 mRenderer->clear(clearParams, getDrawFramebuffer());
2788}
2789
2790void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2791{
Geoff Lang0550d032014-01-30 11:29:07 -05002792 if (isRasterizerDiscardEnabled())
2793 {
2794 return;
2795 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002796
Geoff Lang0550d032014-01-30 11:29:07 -05002797 // glClearBufferfi can only be called to clear a depth stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002798 ClearParameters clearParams = { 0 };
2799 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2800 {
2801 clearParams.clearColor[i] = false;
2802 }
2803 clearParams.colorFClearValue = mState.colorClearValue;
2804 clearParams.colorClearType = GL_FLOAT;
2805 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2806 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2807 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2808 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2809 clearParams.clearDepth = true;
2810 clearParams.depthClearValue = depth;
2811 clearParams.clearStencil = true;
2812 clearParams.stencilClearValue = stencil;
2813 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2814 clearParams.scissorEnabled = mState.scissorTest;
2815 clearParams.scissor = mState.scissor;
2816
2817 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2818 {
2819 return;
2820 }
2821
2822 mRenderer->clear(clearParams, getDrawFramebuffer());
2823}
2824
2825void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2826 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2827{
2828 Framebuffer *framebuffer = getReadFramebuffer();
2829
2830 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2831 {
2832 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
2833 }
2834
2835 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2836 {
2837 return gl::error(GL_INVALID_OPERATION);
2838 }
2839
Geoff Lang005df412013-10-16 14:12:50 -04002840 GLenum sizedInternalFormat = IsSizedInternalFormat(format, mClientVersion) ? format
2841 : GetSizedInternalFormat(format, type, mClientVersion);
Geoff Lang42359ca2013-08-21 13:25:17 -04002842
2843 GLsizei outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, getPackAlignment());
2844 // sized query sanity check
2845 if (bufSize)
2846 {
2847 int requiredSize = outputPitch * height;
2848 if (requiredSize > *bufSize)
2849 {
2850 return gl::error(GL_INVALID_OPERATION);
2851 }
2852 }
2853
2854 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
2855}
2856
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002857void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2858{
2859 if (!mState.currentProgram)
2860 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002861 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002862 }
2863
Geoff Lange2e0ce02013-09-17 17:05:08 -04002864 ProgramBinary *programBinary = getCurrentProgramBinary();
2865 programBinary->applyUniforms();
2866
2867 generateSwizzles(programBinary);
2868
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002869 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002870 {
2871 return;
2872 }
2873
daniel@transgaming.com12985182012-12-20 20:56:31 +00002874 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002875 {
2876 return;
2877 }
2878
2879 applyState(mode);
2880
Jamie Madill57a89722013-07-02 11:57:03 -04002881 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002882 if (err != GL_NO_ERROR)
2883 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002884 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002885 }
2886
Jamie Madillc5a83002014-02-14 16:41:25 -05002887 applyShaders(programBinary);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002888 applyTextures(programBinary);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002889
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002890 if (!applyUniformBuffers())
2891 {
2892 return;
2893 }
2894
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002895 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002896 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002897 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002898 }
2899
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002900 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002901 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002902 mRenderer->drawArrays(mode, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002903 }
2904}
2905
2906void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
2907{
2908 if (!mState.currentProgram)
2909 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002910 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002911 }
2912
Jamie Madill57a89722013-07-02 11:57:03 -04002913 VertexArray *vao = getCurrentVertexArray();
2914 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002915 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002916 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002917 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04002918
2919 ProgramBinary *programBinary = getCurrentProgramBinary();
2920 programBinary->applyUniforms();
2921
2922 generateSwizzles(programBinary);
2923
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002924 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002925 {
2926 return;
2927 }
2928
daniel@transgaming.com12985182012-12-20 20:56:31 +00002929 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002930 {
2931 return;
2932 }
2933
2934 applyState(mode);
2935
daniel@transgaming.com31240482012-11-28 21:06:41 +00002936 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04002937 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002938 if (err != GL_NO_ERROR)
2939 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002940 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002941 }
2942
2943 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04002944 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002945 if (err != GL_NO_ERROR)
2946 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002947 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002948 }
2949
Jamie Madillc5a83002014-02-14 16:41:25 -05002950 applyShaders(programBinary);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002951 applyTextures(programBinary);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002952
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002953 if (!applyUniformBuffers())
2954 {
2955 return;
2956 }
2957
daniel@transgaming.com92025f52012-11-28 20:52:54 +00002958 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002959 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002960 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002961 }
2962
daniel@transgaming.com087e5782012-09-17 21:28:47 +00002963 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002964 {
Jamie Madill57a89722013-07-02 11:57:03 -04002965 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002966 }
2967}
2968
2969// Implements glFlush when block is false, glFinish when block is true
2970void Context::sync(bool block)
2971{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00002972 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002973}
2974
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002975void Context::recordInvalidEnum()
2976{
2977 mInvalidEnum = true;
2978}
2979
2980void Context::recordInvalidValue()
2981{
2982 mInvalidValue = true;
2983}
2984
2985void Context::recordInvalidOperation()
2986{
2987 mInvalidOperation = true;
2988}
2989
2990void Context::recordOutOfMemory()
2991{
2992 mOutOfMemory = true;
2993}
2994
2995void Context::recordInvalidFramebufferOperation()
2996{
2997 mInvalidFramebufferOperation = true;
2998}
2999
3000// Get one of the recorded errors and clear its flag, if any.
3001// [OpenGL ES 2.0.24] section 2.5 page 13.
3002GLenum Context::getError()
3003{
3004 if (mInvalidEnum)
3005 {
3006 mInvalidEnum = false;
3007
3008 return GL_INVALID_ENUM;
3009 }
3010
3011 if (mInvalidValue)
3012 {
3013 mInvalidValue = false;
3014
3015 return GL_INVALID_VALUE;
3016 }
3017
3018 if (mInvalidOperation)
3019 {
3020 mInvalidOperation = false;
3021
3022 return GL_INVALID_OPERATION;
3023 }
3024
3025 if (mOutOfMemory)
3026 {
3027 mOutOfMemory = false;
3028
3029 return GL_OUT_OF_MEMORY;
3030 }
3031
3032 if (mInvalidFramebufferOperation)
3033 {
3034 mInvalidFramebufferOperation = false;
3035
3036 return GL_INVALID_FRAMEBUFFER_OPERATION;
3037 }
3038
3039 return GL_NO_ERROR;
3040}
3041
3042GLenum Context::getResetStatus()
3043{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003044 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003045 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00003046 // mResetStatus will be set by the markContextLost callback
3047 // in the case a notification is sent
3048 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003049 }
3050
3051 GLenum status = mResetStatus;
3052
3053 if (mResetStatus != GL_NO_ERROR)
3054 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003055 ASSERT(mContextLost);
3056
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003057 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003058 {
3059 mResetStatus = GL_NO_ERROR;
3060 }
3061 }
3062
3063 return status;
3064}
3065
3066bool Context::isResetNotificationEnabled()
3067{
3068 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
3069}
3070
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003071int Context::getClientVersion() const
3072{
3073 return mClientVersion;
3074}
3075
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003076int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003077{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003078 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003079}
3080
3081float Context::getMaximumPointSize() const
3082{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00003083 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003084}
3085
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003086unsigned int Context::getMaximumCombinedTextureImageUnits() const
3087{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00003088 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003089}
3090
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003091unsigned int Context::getMaximumCombinedUniformBufferBindings() const
3092{
3093 return mRenderer->getMaxVertexShaderUniformBuffers() +
3094 mRenderer->getMaxFragmentShaderUniformBuffers();
3095}
3096
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003097int Context::getMaxSupportedSamples() const
3098{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00003099 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003100}
3101
Geoff Lang005df412013-10-16 14:12:50 -04003102GLsizei Context::getMaxSupportedFormatSamples(GLenum internalFormat) const
Geoff Lang0e120e32013-05-29 10:23:55 -04003103{
3104 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
3105}
3106
Geoff Lang005df412013-10-16 14:12:50 -04003107GLsizei Context::getNumSampleCounts(GLenum internalFormat) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003108{
3109 return mRenderer->getNumSampleCounts(internalFormat);
3110}
3111
Geoff Lang005df412013-10-16 14:12:50 -04003112void Context::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003113{
3114 mRenderer->getSampleCounts(internalFormat, bufSize, params);
3115}
3116
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003117unsigned int Context::getMaxTransformFeedbackBufferBindings() const
3118{
3119 return mRenderer->getMaxTransformFeedbackBuffers();
3120}
3121
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00003122GLintptr Context::getUniformBufferOffsetAlignment() const
3123{
3124 // setting a large alignment forces uniform buffers to bind with zero offset
3125 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
3126}
3127
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003128unsigned int Context::getMaximumRenderTargets() const
3129{
3130 return mRenderer->getMaxRenderTargets();
3131}
3132
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003133bool Context::supportsEventQueries() const
3134{
3135 return mSupportsEventQueries;
3136}
3137
3138bool Context::supportsOcclusionQueries() const
3139{
3140 return mSupportsOcclusionQueries;
3141}
3142
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00003143bool Context::supportsBGRATextures() const
3144{
3145 return mSupportsBGRATextures;
3146}
3147
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003148bool Context::supportsDXT1Textures() const
3149{
3150 return mSupportsDXT1Textures;
3151}
3152
3153bool Context::supportsDXT3Textures() const
3154{
3155 return mSupportsDXT3Textures;
3156}
3157
3158bool Context::supportsDXT5Textures() const
3159{
3160 return mSupportsDXT5Textures;
3161}
3162
3163bool Context::supportsFloat32Textures() const
3164{
3165 return mSupportsFloat32Textures;
3166}
3167
3168bool Context::supportsFloat32LinearFilter() const
3169{
3170 return mSupportsFloat32LinearFilter;
3171}
3172
3173bool Context::supportsFloat32RenderableTextures() const
3174{
3175 return mSupportsFloat32RenderableTextures;
3176}
3177
3178bool Context::supportsFloat16Textures() const
3179{
3180 return mSupportsFloat16Textures;
3181}
3182
3183bool Context::supportsFloat16LinearFilter() const
3184{
3185 return mSupportsFloat16LinearFilter;
3186}
3187
3188bool Context::supportsFloat16RenderableTextures() const
3189{
3190 return mSupportsFloat16RenderableTextures;
3191}
3192
3193int Context::getMaximumRenderbufferDimension() const
3194{
3195 return mMaxRenderbufferDimension;
3196}
3197
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003198int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003199{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003200 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003201}
3202
3203int Context::getMaximumCubeTextureDimension() const
3204{
3205 return mMaxCubeTextureDimension;
3206}
3207
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003208int Context::getMaximum3DTextureDimension() const
3209{
3210 return mMax3DTextureDimension;
3211}
3212
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00003213int Context::getMaximum2DArrayTextureLayers() const
3214{
3215 return mMax2DArrayTextureLayers;
3216}
3217
Geoff Langce635692013-09-24 13:56:32 -04003218int Context::getMaximum2DTextureLevel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003219{
Geoff Langce635692013-09-24 13:56:32 -04003220 return mMax2DTextureLevel;
3221}
3222
3223int Context::getMaximumCubeTextureLevel() const
3224{
3225 return mMaxCubeTextureLevel;
3226}
3227
3228int Context::getMaximum3DTextureLevel() const
3229{
3230 return mMax3DTextureLevel;
3231}
3232
3233int Context::getMaximum2DArrayTextureLevel() const
3234{
3235 return mMax2DArrayTextureLevel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003236}
3237
3238bool Context::supportsLuminanceTextures() const
3239{
3240 return mSupportsLuminanceTextures;
3241}
3242
3243bool Context::supportsLuminanceAlphaTextures() const
3244{
3245 return mSupportsLuminanceAlphaTextures;
3246}
3247
Geoff Lang632192d2013-10-04 13:40:46 -04003248bool Context::supportsRGTextures() const
3249{
3250 return mSupportsRGTextures;
3251}
3252
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003253bool Context::supportsDepthTextures() const
3254{
3255 return mSupportsDepthTextures;
3256}
3257
3258bool Context::supports32bitIndices() const
3259{
3260 return mSupports32bitIndices;
3261}
3262
3263bool Context::supportsNonPower2Texture() const
3264{
3265 return mSupportsNonPower2Texture;
3266}
3267
3268bool Context::supportsInstancing() const
3269{
3270 return mSupportsInstancing;
3271}
3272
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003273bool Context::supportsTextureFilterAnisotropy() const
3274{
3275 return mSupportsTextureFilterAnisotropy;
3276}
3277
3278float Context::getTextureMaxAnisotropy() const
3279{
3280 return mMaxTextureAnisotropy;
3281}
3282
Geoff Lang005df412013-10-16 14:12:50 -04003283bool Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003284{
3285 Framebuffer *framebuffer = getReadFramebuffer();
3286 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3287 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003288 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003289 }
3290
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003291 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003292 if (!renderbuffer)
3293 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003294 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003295 }
3296
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00003297 *internalFormat = renderbuffer->getActualFormat();
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00003298 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
3299 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003300
3301 return true;
3302}
3303
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003304void Context::detachBuffer(GLuint buffer)
3305{
3306 // [OpenGL ES 2.0.24] section 2.9 page 22:
3307 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3308 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3309
3310 if (mState.arrayBuffer.id() == buffer)
3311 {
3312 mState.arrayBuffer.set(NULL);
3313 }
3314
Jamie Madill57a89722013-07-02 11:57:03 -04003315 // mark as freed among the vertex array objects
3316 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003317 {
Jamie Madill57a89722013-07-02 11:57:03 -04003318 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003319 }
3320}
3321
3322void Context::detachTexture(GLuint texture)
3323{
3324 // [OpenGL ES 2.0.24] section 3.8 page 84:
3325 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3326 // rebound to texture object zero
3327
3328 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3329 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003330 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003331 {
3332 if (mState.samplerTexture[type][sampler].id() == texture)
3333 {
3334 mState.samplerTexture[type][sampler].set(NULL);
3335 }
3336 }
3337 }
3338
3339 // [OpenGL ES 2.0.24] section 4.4 page 112:
3340 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
3341 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
3342 // image was attached in the currently bound framebuffer.
3343
3344 Framebuffer *readFramebuffer = getReadFramebuffer();
3345 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3346
3347 if (readFramebuffer)
3348 {
3349 readFramebuffer->detachTexture(texture);
3350 }
3351
3352 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3353 {
3354 drawFramebuffer->detachTexture(texture);
3355 }
3356}
3357
3358void Context::detachFramebuffer(GLuint framebuffer)
3359{
3360 // [OpenGL ES 2.0.24] section 4.4 page 107:
3361 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3362 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3363
3364 if (mState.readFramebuffer == framebuffer)
3365 {
3366 bindReadFramebuffer(0);
3367 }
3368
3369 if (mState.drawFramebuffer == framebuffer)
3370 {
3371 bindDrawFramebuffer(0);
3372 }
3373}
3374
3375void Context::detachRenderbuffer(GLuint renderbuffer)
3376{
3377 // [OpenGL ES 2.0.24] section 4.4 page 109:
3378 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3379 // had been executed with the target RENDERBUFFER and name of zero.
3380
3381 if (mState.renderbuffer.id() == renderbuffer)
3382 {
3383 bindRenderbuffer(0);
3384 }
3385
3386 // [OpenGL ES 2.0.24] section 4.4 page 111:
3387 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3388 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3389 // point to which this image was attached in the currently bound framebuffer.
3390
3391 Framebuffer *readFramebuffer = getReadFramebuffer();
3392 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3393
3394 if (readFramebuffer)
3395 {
3396 readFramebuffer->detachRenderbuffer(renderbuffer);
3397 }
3398
3399 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3400 {
3401 drawFramebuffer->detachRenderbuffer(renderbuffer);
3402 }
3403}
3404
Jamie Madill57a89722013-07-02 11:57:03 -04003405void Context::detachVertexArray(GLuint vertexArray)
3406{
3407 // [OpenGL ES 3.0.2] section 2.10 page 43:
3408 // If a vertex array object that is currently bound is deleted, the binding
3409 // for that object reverts to zero and the default vertex array becomes current.
3410 if (mState.vertexArray == vertexArray)
3411 {
3412 bindVertexArray(0);
3413 }
3414}
3415
Jamie Madilldc356042013-07-19 16:36:57 -04003416void Context::detachSampler(GLuint sampler)
3417{
3418 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3419 // If a sampler object that is currently bound to one or more texture units is
3420 // deleted, it is as though BindSampler is called once for each texture unit to
3421 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3422 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3423 {
3424 if (mState.samplers[textureUnit] == sampler)
3425 {
3426 mState.samplers[textureUnit] = 0;
3427 }
3428 }
3429}
3430
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003431Texture *Context::getIncompleteTexture(TextureType type)
3432{
3433 Texture *t = mIncompleteTextures[type].get();
3434
3435 if (t == NULL)
3436 {
Jamie Madill88f18f42013-09-18 14:36:19 -04003437 const GLubyte color[] = { 0, 0, 0, 255 };
3438 const PixelUnpackState incompleteUnpackState(1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003439
3440 switch (type)
3441 {
3442 default:
3443 UNREACHABLE();
3444 // default falls through to TEXTURE_2D
3445
3446 case TEXTURE_2D:
3447 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003448 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003449 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003450 t = incomplete2d;
3451 }
3452 break;
3453
3454 case TEXTURE_CUBE:
3455 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003456 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003457
Jamie Madill88f18f42013-09-18 14:36:19 -04003458 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3459 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3460 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3461 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3462 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3463 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003464
3465 t = incompleteCube;
3466 }
3467 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003468
3469 case TEXTURE_3D:
3470 {
3471 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003472 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003473
3474 t = incomplete3d;
3475 }
3476 break;
3477
3478 case TEXTURE_2D_ARRAY:
3479 {
3480 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003481 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003482
3483 t = incomplete2darray;
3484 }
3485 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003486 }
3487
3488 mIncompleteTextures[type].set(t);
3489 }
3490
3491 return t;
3492}
3493
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003494bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003495{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003496 if (drawMode == GL_POINTS)
3497 {
3498 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3499 // which affects varying interpolation. Since the value of gl_PointSize is
3500 // undefined when not written, just skip drawing to avoid unexpected results.
3501 if (!getCurrentProgramBinary()->usesPointSize())
3502 {
3503 // This is stictly speaking not an error, but developers should be
3504 // notified of risking undefined behavior.
3505 ERR("Point rendering without writing to gl_PointSize.");
3506
3507 return true;
3508 }
3509 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003510 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003511 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003512 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003513 {
3514 return true;
3515 }
3516 }
3517
3518 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003519}
3520
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003521void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003522{
3523 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003524 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003525}
3526
3527void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3528{
3529 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003530 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003531}
3532
3533void Context::setVertexAttribi(GLuint index, const GLint values[4])
3534{
3535 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003536 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003537}
3538
3539void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3540{
Jamie Madill57a89722013-07-02 11:57:03 -04003541 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003542}
3543
Jamie Madille29d1672013-07-19 16:36:57 -04003544void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3545{
3546 mResourceManager->checkSamplerAllocation(sampler);
3547
3548 Sampler *samplerObject = getSampler(sampler);
3549 ASSERT(samplerObject);
3550
3551 switch (pname)
3552 {
3553 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3554 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3555 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3556 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3557 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3558 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3559 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3560 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3561 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3562 default: UNREACHABLE(); break;
3563 }
3564}
3565
3566void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3567{
3568 mResourceManager->checkSamplerAllocation(sampler);
3569
3570 Sampler *samplerObject = getSampler(sampler);
3571 ASSERT(samplerObject);
3572
3573 switch (pname)
3574 {
Jamie Madill9675b802013-07-19 16:36:59 -04003575 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3576 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3577 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3578 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3579 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003580 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3581 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003582 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3583 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003584 default: UNREACHABLE(); break;
3585 }
3586}
3587
Jamie Madill9675b802013-07-19 16:36:59 -04003588GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3589{
3590 mResourceManager->checkSamplerAllocation(sampler);
3591
3592 Sampler *samplerObject = getSampler(sampler);
3593 ASSERT(samplerObject);
3594
3595 switch (pname)
3596 {
3597 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3598 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3599 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3600 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3601 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3602 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3603 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3604 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3605 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3606 default: UNREACHABLE(); return 0;
3607 }
3608}
3609
3610GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3611{
3612 mResourceManager->checkSamplerAllocation(sampler);
3613
3614 Sampler *samplerObject = getSampler(sampler);
3615 ASSERT(samplerObject);
3616
3617 switch (pname)
3618 {
3619 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3620 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3621 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3622 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3623 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3624 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3625 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3626 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3627 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3628 default: UNREACHABLE(); return 0;
3629 }
3630}
3631
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003632// keep list sorted in following order
3633// OES extensions
3634// EXT extensions
3635// Vendor extensions
3636void Context::initExtensionString()
3637{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003638 // Do not report extension in GLES 3 contexts for now
3639 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003640 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003641 // OES extensions
3642 if (supports32bitIndices())
3643 {
3644 mExtensionStringList.push_back("GL_OES_element_index_uint");
3645 }
3646
3647 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
3648 mExtensionStringList.push_back("GL_OES_get_program_binary");
3649 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
3650 if (mRenderer->getDerivativeInstructionSupport())
3651 {
3652 mExtensionStringList.push_back("GL_OES_standard_derivatives");
3653 }
3654
3655 if (supportsFloat16Textures())
3656 {
3657 mExtensionStringList.push_back("GL_OES_texture_half_float");
3658 }
3659 if (supportsFloat16LinearFilter())
3660 {
3661 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
3662 }
3663 if (supportsFloat32Textures())
3664 {
3665 mExtensionStringList.push_back("GL_OES_texture_float");
3666 }
3667 if (supportsFloat32LinearFilter())
3668 {
3669 mExtensionStringList.push_back("GL_OES_texture_float_linear");
3670 }
3671
Geoff Lang632192d2013-10-04 13:40:46 -04003672 if (supportsRGTextures())
3673 {
3674 mExtensionStringList.push_back("GL_EXT_texture_rg");
3675 }
3676
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003677 if (supportsNonPower2Texture())
3678 {
3679 mExtensionStringList.push_back("GL_OES_texture_npot");
3680 }
3681
3682 // Multi-vendor (EXT) extensions
3683 if (supportsOcclusionQueries())
3684 {
3685 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
3686 }
3687
3688 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
3689 mExtensionStringList.push_back("GL_EXT_robustness");
3690
3691 if (supportsDXT1Textures())
3692 {
3693 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
3694 }
3695
3696 if (supportsTextureFilterAnisotropy())
3697 {
3698 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
3699 }
3700
3701 if (supportsBGRATextures())
3702 {
3703 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3704 }
3705
3706 if (mRenderer->getMaxRenderTargets() > 1)
3707 {
3708 mExtensionStringList.push_back("GL_EXT_draw_buffers");
3709 }
3710
3711 mExtensionStringList.push_back("GL_EXT_texture_storage");
Jamie Madill2aeb26a2013-07-08 14:02:55 -04003712 mExtensionStringList.push_back("GL_EXT_frag_depth");
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003713
3714 // ANGLE-specific extensions
3715 if (supportsDepthTextures())
3716 {
3717 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
3718 }
3719
3720 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
3721 if (getMaxSupportedSamples() != 0)
3722 {
3723 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
3724 }
3725
3726 if (supportsInstancing())
3727 {
3728 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
3729 }
3730
3731 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
3732
3733 if (supportsDXT3Textures())
3734 {
3735 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
3736 }
3737 if (supportsDXT5Textures())
3738 {
3739 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
3740 }
3741
3742 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
3743 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
3744
3745 // Other vendor-specific extensions
3746 if (supportsEventQueries())
3747 {
3748 mExtensionStringList.push_back("GL_NV_fence");
3749 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003750 }
3751
Geoff Lang1ec57f82013-10-16 11:43:23 -04003752 if (mClientVersion == 3)
3753 {
3754 mExtensionStringList.push_back("GL_EXT_color_buffer_float");
3755 }
3756
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003757 // Join the extension strings to one long string for use with GetString
3758 std::stringstream strstr;
3759 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003760 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003761 strstr << mExtensionStringList[extensionIndex];
3762 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003763 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003764
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003765 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003766}
3767
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003768const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003769{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003770 return mCombinedExtensionsString;
3771}
3772
3773const char *Context::getExtensionString(const GLuint index) const
3774{
3775 ASSERT(index < mExtensionStringList.size());
3776 return mExtensionStringList[index].c_str();
3777}
3778
3779unsigned int Context::getNumExtensions() const
3780{
3781 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003782}
3783
3784void Context::initRendererString()
3785{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003786 std::ostringstream rendererString;
3787 rendererString << "ANGLE (";
3788 rendererString << mRenderer->getRendererDescription();
3789 rendererString << ")";
3790
3791 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003792}
3793
3794const char *Context::getRendererString() const
3795{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003796 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003797}
3798
Geoff Langcdf22f92013-10-31 10:38:23 -04003799Context::FramebufferTextureSerialSet Context::getBoundFramebufferTextureSerials()
3800{
3801 FramebufferTextureSerialSet set;
3802
3803 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3804 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
3805 {
3806 Renderbuffer *renderBuffer = drawFramebuffer->getColorbuffer(i);
3807 if (renderBuffer && renderBuffer->getTextureSerial() != 0)
3808 {
3809 set.insert(renderBuffer->getTextureSerial());
3810 }
3811 }
3812
3813 Renderbuffer *depthStencilBuffer = drawFramebuffer->getDepthOrStencilbuffer();
3814 if (depthStencilBuffer && depthStencilBuffer->getTextureSerial() != 0)
3815 {
3816 set.insert(depthStencilBuffer->getTextureSerial());
3817 }
3818
3819 return set;
3820}
3821
Geoff Lang758d5b22013-06-11 11:42:50 -04003822void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3823 GLbitfield mask, GLenum filter)
3824{
3825 Framebuffer *readFramebuffer = getReadFramebuffer();
3826 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3827
3828 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003829 bool blitDepth = false;
3830 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003831 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003832 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003833 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003834 }
3835 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3836 {
Geoff Lang685806d2013-06-12 11:16:36 -04003837 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003838 }
3839 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3840 {
Geoff Lang685806d2013-06-12 11:16:36 -04003841 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003842 }
3843
Geoff Lang125deab2013-08-09 13:34:16 -04003844 gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
3845 gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
Geoff Lang685806d2013-06-12 11:16:36 -04003846 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003847 {
Geoff Lang125deab2013-08-09 13:34:16 -04003848 const gl::Rectangle *scissor = mState.scissorTest ? &mState.scissor : NULL;
3849 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
Geoff Lang685806d2013-06-12 11:16:36 -04003850 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003851 }
3852}
3853
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003854void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3855 GLint x, GLint y, GLsizei width, GLsizei height)
3856{
3857 Framebuffer *frameBuffer = NULL;
3858 switch (target)
3859 {
3860 case GL_FRAMEBUFFER:
3861 case GL_DRAW_FRAMEBUFFER:
3862 frameBuffer = getDrawFramebuffer();
3863 break;
3864 case GL_READ_FRAMEBUFFER:
3865 frameBuffer = getReadFramebuffer();
3866 break;
3867 default:
3868 UNREACHABLE();
3869 }
3870
3871 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
3872 {
3873 for (int i = 0; i < numAttachments; ++i)
3874 {
3875 rx::RenderTarget *renderTarget = NULL;
3876
3877 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
3878 {
3879 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
3880 if (renderBuffer)
3881 {
3882 renderTarget = renderBuffer->getRenderTarget();
3883 }
3884 }
3885 else if (attachments[i] == GL_COLOR)
3886 {
3887 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
3888 if (renderBuffer)
3889 {
3890 renderTarget = renderBuffer->getRenderTarget();
3891 }
3892 }
3893 else
3894 {
3895 gl::Renderbuffer *renderBuffer = NULL;
3896 switch (attachments[i])
3897 {
3898 case GL_DEPTH_ATTACHMENT:
3899 case GL_DEPTH:
3900 renderBuffer = frameBuffer->getDepthbuffer();
3901 break;
3902 case GL_STENCIL_ATTACHMENT:
3903 case GL_STENCIL:
3904 renderBuffer = frameBuffer->getStencilbuffer();
3905 break;
3906 case GL_DEPTH_STENCIL_ATTACHMENT:
3907 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
3908 break;
3909 default:
3910 UNREACHABLE();
3911 }
3912
3913 if (renderBuffer)
3914 {
3915 renderTarget = renderBuffer->getDepthStencil();
3916 }
3917 }
3918
3919 if (renderTarget)
3920 {
3921 renderTarget->invalidate(x, y, width, height);
3922 }
3923 }
3924 }
3925}
3926
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003927}
3928
3929extern "C"
3930{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003931gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003932{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003933 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003934}
3935
3936void glDestroyContext(gl::Context *context)
3937{
3938 delete context;
3939
3940 if (context == gl::getContext())
3941 {
3942 gl::makeCurrent(NULL, NULL, NULL);
3943 }
3944}
3945
3946void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
3947{
3948 gl::makeCurrent(context, display, surface);
3949}
3950
3951gl::Context *glGetCurrentContext()
3952{
3953 return gl::getContext();
3954}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003955
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003956}