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shannon.woods@transgaming.combdf2d802013-02-28 23:16:20 +00001#include "precompiled.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002//
Geoff Langeeba6e12014-02-03 13:12:30 -05003// Copyright (c) 2002-2014 The ANGLE Project Authors. All rights reserved.
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004// Use of this source code is governed by a BSD-style license that can be
5// found in the LICENSE file.
6//
7
8// Context.cpp: Implements the gl::Context class, managing all GL state and performing
9// rendering operations. It is the GLES2 specific implementation of EGLContext.
10
11#include "libGLESv2/Context.h"
12
apatrick@chromium.org144f2802012-07-12 01:42:34 +000013#include "libGLESv2/main.h"
shannonwoods@chromium.orga2ecfcc2013-05-30 00:11:59 +000014#include "common/utilities.h"
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +000015#include "libGLESv2/formatutils.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000016#include "libGLESv2/Buffer.h"
17#include "libGLESv2/Fence.h"
daniel@transgaming.com29ab9522012-08-27 16:25:37 +000018#include "libGLESv2/Framebuffer.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000019#include "libGLESv2/Renderbuffer.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000020#include "libGLESv2/Program.h"
21#include "libGLESv2/ProgramBinary.h"
22#include "libGLESv2/Query.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000023#include "libGLESv2/Texture.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000024#include "libGLESv2/ResourceManager.h"
shannon.woods@transgaming.com938ac8d2013-02-28 23:03:06 +000025#include "libGLESv2/renderer/IndexDataManager.h"
shannon.woods@transgaming.comd2811d62013-02-28 23:11:19 +000026#include "libGLESv2/renderer/RenderTarget.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000027#include "libGLESv2/renderer/Renderer.h"
Jamie Madill57a89722013-07-02 11:57:03 -040028#include "libGLESv2/VertexArray.h"
Jamie Madilldc356042013-07-19 16:36:57 -040029#include "libGLESv2/Sampler.h"
Jamie Madill1fc7e2c2014-01-21 16:47:10 -050030#include "libGLESv2/validationES.h"
Geoff Langc8058452014-02-03 12:04:11 -050031#include "libGLESv2/TransformFeedback.h"
shannon.woods@transgaming.com486d9e92013-02-28 23:15:41 +000032
33#include "libEGL/Surface.h"
apatrick@chromium.org144f2802012-07-12 01:42:34 +000034
35#undef near
36#undef far
37
38namespace gl
39{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +000040static const char* makeStaticString(const std::string& str)
41{
42 static std::set<std::string> strings;
43 std::set<std::string>::iterator it = strings.find(str);
44 if (it != strings.end())
45 return it->c_str();
46
47 return strings.insert(str).first->c_str();
48}
49
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000050Context::Context(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess) : mRenderer(renderer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +000051{
52 ASSERT(robustAccess == false); // Unimplemented
53
Jamie Madill33dc8432013-07-26 11:55:05 -040054 mFenceNVHandleAllocator.setBaseHandle(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +000055
56 setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
57
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +000058 mClientVersion = clientVersion;
59
apatrick@chromium.org144f2802012-07-12 01:42:34 +000060 mState.depthClearValue = 1.0f;
61 mState.stencilClearValue = 0;
62
Geoff Lang0550d032014-01-30 11:29:07 -050063 mState.rasterizer.rasterizerDiscard = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000064 mState.rasterizer.cullFace = false;
65 mState.rasterizer.cullMode = GL_BACK;
66 mState.rasterizer.frontFace = GL_CCW;
67 mState.rasterizer.polygonOffsetFill = false;
68 mState.rasterizer.polygonOffsetFactor = 0.0f;
69 mState.rasterizer.polygonOffsetUnits = 0.0f;
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +000070 mState.rasterizer.pointDrawMode = false;
Nicolas Capensfd396552013-06-18 21:41:30 -040071 mState.rasterizer.multiSample = false;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +000072 mState.scissorTest = false;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000073 mState.scissor.x = 0;
74 mState.scissor.y = 0;
75 mState.scissor.width = 0;
76 mState.scissor.height = 0;
77
78 mState.blend.blend = false;
79 mState.blend.sourceBlendRGB = GL_ONE;
80 mState.blend.sourceBlendAlpha = GL_ONE;
81 mState.blend.destBlendRGB = GL_ZERO;
82 mState.blend.destBlendAlpha = GL_ZERO;
83 mState.blend.blendEquationRGB = GL_FUNC_ADD;
84 mState.blend.blendEquationAlpha = GL_FUNC_ADD;
85 mState.blend.sampleAlphaToCoverage = false;
86 mState.blend.dither = true;
87
apatrick@chromium.org144f2802012-07-12 01:42:34 +000088 mState.blendColor.red = 0;
89 mState.blendColor.green = 0;
90 mState.blendColor.blue = 0;
91 mState.blendColor.alpha = 0;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000092
93 mState.depthStencil.depthTest = false;
94 mState.depthStencil.depthFunc = GL_LESS;
95 mState.depthStencil.depthMask = true;
96 mState.depthStencil.stencilTest = false;
97 mState.depthStencil.stencilFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +000098 mState.depthStencil.stencilMask = -1;
99 mState.depthStencil.stencilWritemask = -1;
100 mState.depthStencil.stencilBackFunc = GL_ALWAYS;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000101 mState.depthStencil.stencilBackMask = - 1;
102 mState.depthStencil.stencilBackWritemask = -1;
103 mState.depthStencil.stencilFail = GL_KEEP;
104 mState.depthStencil.stencilPassDepthFail = GL_KEEP;
105 mState.depthStencil.stencilPassDepthPass = GL_KEEP;
106 mState.depthStencil.stencilBackFail = GL_KEEP;
107 mState.depthStencil.stencilBackPassDepthFail = GL_KEEP;
108 mState.depthStencil.stencilBackPassDepthPass = GL_KEEP;
109
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000110 mState.stencilRef = 0;
111 mState.stencilBackRef = 0;
112
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000113 mState.sampleCoverage = false;
114 mState.sampleCoverageValue = 1.0f;
115 mState.sampleCoverageInvert = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000116 mState.generateMipmapHint = GL_DONT_CARE;
117 mState.fragmentShaderDerivativeHint = GL_DONT_CARE;
118
119 mState.lineWidth = 1.0f;
120
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000121 mState.viewport.x = 0;
122 mState.viewport.y = 0;
123 mState.viewport.width = 0;
124 mState.viewport.height = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000125 mState.zNear = 0.0f;
126 mState.zFar = 1.0f;
127
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000128 mState.blend.colorMaskRed = true;
129 mState.blend.colorMaskGreen = true;
130 mState.blend.colorMaskBlue = true;
131 mState.blend.colorMaskAlpha = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000132
Geoff Lang7dca1862013-07-30 16:30:46 -0400133 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
134 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
135 {
136 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
137 }
138
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000139 if (shareContext != NULL)
140 {
141 mResourceManager = shareContext->mResourceManager;
142 mResourceManager->addRef();
143 }
144 else
145 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000146 mResourceManager = new ResourceManager(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000147 }
148
149 // [OpenGL ES 2.0.24] section 3.7 page 83:
150 // In the initial state, TEXTURE_2D and TEXTURE_CUBE_MAP have twodimensional
151 // and cube map texture state vectors respectively associated with them.
152 // In order that access to these initial textures not be lost, they are treated as texture
153 // objects all of whose names are 0.
154
daniel@transgaming.com370482e2012-11-28 19:32:13 +0000155 mTexture2DZero.set(new Texture2D(mRenderer, 0));
156 mTextureCubeMapZero.set(new TextureCubeMap(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000157 mTexture3DZero.set(new Texture3D(mRenderer, 0));
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000158 mTexture2DArrayZero.set(new Texture2DArray(mRenderer, 0));
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000159
Jamie Madilldc356042013-07-19 16:36:57 -0400160 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
161 {
162 mState.samplers[textureUnit] = 0;
163 }
164
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000165 mState.activeSampler = 0;
Jamie Madill57a89722013-07-02 11:57:03 -0400166 bindVertexArray(0);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000167 bindArrayBuffer(0);
168 bindElementArrayBuffer(0);
169 bindTextureCubeMap(0);
170 bindTexture2D(0);
171 bindReadFramebuffer(0);
172 bindDrawFramebuffer(0);
173 bindRenderbuffer(0);
174
Geoff Lang37dde692014-01-31 16:34:54 -0500175 mState.activeQueries[GL_ANY_SAMPLES_PASSED].set(NULL);
176 mState.activeQueries[GL_ANY_SAMPLES_PASSED_CONSERVATIVE].set(NULL);
177 mState.activeQueries[GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN].set(NULL);
178
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000179 bindGenericUniformBuffer(0);
180 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
181 {
182 bindIndexedUniformBuffer(0, i, 0, -1);
183 }
184
185 bindGenericTransformFeedbackBuffer(0);
186 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
187 {
188 bindIndexedTransformFeedbackBuffer(0, i, 0, -1);
189 }
190
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000191 bindCopyReadBuffer(0);
192 bindCopyWriteBuffer(0);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000193 bindPixelPackBuffer(0);
194 bindPixelUnpackBuffer(0);
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000195
Geoff Langc8058452014-02-03 12:04:11 -0500196 // [OpenGL ES 3.0.2] section 2.14.1 pg 85:
197 // In the initial state, a default transform feedback object is bound and treated as
198 // a transform feedback object with a name of zero. That object is bound any time
199 // BindTransformFeedback is called with id of zero
200 mTransformFeedbackZero.set(new TransformFeedback(0));
201 bindTransformFeedback(0);
202
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000203 mState.currentProgram = 0;
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000204 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000205
shannonwoods@chromium.org302df742013-05-30 00:05:54 +0000206 mCombinedExtensionsString = NULL;
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +0000207 mRendererString = NULL;
208
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000209 mInvalidEnum = false;
210 mInvalidValue = false;
211 mInvalidOperation = false;
212 mOutOfMemory = false;
213 mInvalidFramebufferOperation = false;
214
215 mHasBeenCurrent = false;
216 mContextLost = false;
217 mResetStatus = GL_NO_ERROR;
218 mResetStrategy = (notifyResets ? GL_LOSE_CONTEXT_ON_RESET_EXT : GL_NO_RESET_NOTIFICATION_EXT);
219 mRobustAccess = robustAccess;
220
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000221 mSupportsBGRATextures = false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000222 mSupportsDXT1Textures = false;
223 mSupportsDXT3Textures = false;
224 mSupportsDXT5Textures = false;
225 mSupportsEventQueries = false;
226 mSupportsOcclusionQueries = false;
227 mNumCompressedTextureFormats = 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000228}
229
230Context::~Context()
231{
232 if (mState.currentProgram != 0)
233 {
234 Program *programObject = mResourceManager->getProgram(mState.currentProgram);
235 if (programObject)
236 {
237 programObject->release();
238 }
239 mState.currentProgram = 0;
240 }
daniel@transgaming.com989c1c82012-07-24 18:40:38 +0000241 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000242
243 while (!mFramebufferMap.empty())
244 {
245 deleteFramebuffer(mFramebufferMap.begin()->first);
246 }
247
Jamie Madill33dc8432013-07-26 11:55:05 -0400248 while (!mFenceNVMap.empty())
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000249 {
Jamie Madill33dc8432013-07-26 11:55:05 -0400250 deleteFenceNV(mFenceNVMap.begin()->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000251 }
252
253 while (!mQueryMap.empty())
254 {
255 deleteQuery(mQueryMap.begin()->first);
256 }
257
Jamie Madill57a89722013-07-02 11:57:03 -0400258 while (!mVertexArrayMap.empty())
259 {
260 deleteVertexArray(mVertexArrayMap.begin()->first);
261 }
262
Geoff Langc8058452014-02-03 12:04:11 -0500263 mTransformFeedbackZero.set(NULL);
264 while (!mTransformFeedbackMap.empty())
265 {
266 deleteTransformFeedback(mTransformFeedbackMap.begin()->first);
267 }
268
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000269 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
270 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +0000271 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000272 {
273 mState.samplerTexture[type][sampler].set(NULL);
274 }
275 }
276
277 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
278 {
279 mIncompleteTextures[type].set(NULL);
280 }
281
Jamie Madilla857c362013-07-02 11:57:02 -0400282 const GLfloat defaultFloatValues[] = { 0.0f, 0.0f, 0.0f, 1.0f };
283 for (int attribIndex = 0; attribIndex < MAX_VERTEX_ATTRIBS; attribIndex++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000284 {
Jamie Madilla857c362013-07-02 11:57:02 -0400285 mState.vertexAttribCurrentValues[attribIndex].setFloatValues(defaultFloatValues);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000286 }
287
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000288 mState.arrayBuffer.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000289 mState.renderbuffer.set(NULL);
290
Geoff Langc8058452014-02-03 12:04:11 -0500291 mState.transformFeedback.set(NULL);
292
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000293 mTexture2DZero.set(NULL);
294 mTextureCubeMapZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +0000295 mTexture3DZero.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +0000296 mTexture2DArrayZero.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000297
Geoff Lang37dde692014-01-31 16:34:54 -0500298 for (State::ActiveQueryMap::iterator i = mState.activeQueries.begin(); i != mState.activeQueries.end(); i++)
299 {
300 i->second.set(NULL);
301 }
302
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000303 mState.genericUniformBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000304 for (int i = 0; i < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS; i++)
305 {
306 mState.uniformBuffers[i].set(NULL);
307 }
308
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +0000309 mState.genericTransformFeedbackBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +0000310 for (int i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
311 {
312 mState.transformFeedbackBuffers[i].set(NULL);
313 }
314
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +0000315 mState.copyReadBuffer.set(NULL);
316 mState.copyWriteBuffer.set(NULL);
317
Jamie Madill950a7752013-09-18 14:36:18 -0400318 mState.pack.pixelBuffer.set(NULL);
319 mState.unpack.pixelBuffer.set(NULL);
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +0000320
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000321 mResourceManager->release();
322}
323
daniel@transgaming.comad629872012-11-28 19:32:06 +0000324void Context::makeCurrent(egl::Surface *surface)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000325{
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000326 if (!mHasBeenCurrent)
327 {
daniel@transgaming.com9549bea2012-11-28 20:57:23 +0000328 mMajorShaderModel = mRenderer->getMajorShaderModel();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000329 mMaximumPointSize = mRenderer->getMaxPointSize();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000330 mSupportsVertexTexture = mRenderer->getVertexTextureSupport();
331 mSupportsNonPower2Texture = mRenderer->getNonPower2TextureSupport();
332 mSupportsInstancing = mRenderer->getInstancingSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000333
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +0000334 mMaxViewportDimension = mRenderer->getMaxViewportDimension();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000335 mMax2DTextureDimension = std::min(std::min(mRenderer->getMaxTextureWidth(), mRenderer->getMaxTextureHeight()),
336 (int)gl::IMPLEMENTATION_MAX_2D_TEXTURE_SIZE);
337 mMaxCubeTextureDimension = std::min(mMax2DTextureDimension, (int)gl::IMPLEMENTATION_MAX_CUBE_MAP_TEXTURE_SIZE);
338 mMax3DTextureDimension = std::min(std::min(mMax2DTextureDimension, mRenderer->getMaxTextureDepth()),
339 (int)gl::IMPLEMENTATION_MAX_3D_TEXTURE_SIZE);
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000340 mMax2DArrayTextureLayers = mRenderer->getMaxTextureArrayLayers();
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +0000341 mMaxRenderbufferDimension = mMax2DTextureDimension;
Geoff Langce635692013-09-24 13:56:32 -0400342 mMax2DTextureLevel = log2(mMax2DTextureDimension) + 1;
343 mMaxCubeTextureLevel = log2(mMaxCubeTextureDimension) + 1;
344 mMax3DTextureLevel = log2(mMax3DTextureDimension) + 1;
345 mMax2DArrayTextureLevel = log2(mMax2DTextureDimension) + 1;
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000346 mMaxTextureAnisotropy = mRenderer->getTextureMaxAnisotropy();
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000347 TRACE("Max2DTextureDimension=%d, MaxCubeTextureDimension=%d, Max3DTextureDimension=%d, Max2DArrayTextureLayers = %d, "
Geoff Langce635692013-09-24 13:56:32 -0400348 "Max2DTextureLevel=%d, MaxCubeTextureLevel=%d, Max3DTextureLevel=%d, Max2DArrayTextureLevel=%d, "
349 "MaxRenderbufferDimension=%d, MaxTextureAnisotropy=%f",
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +0000350 mMax2DTextureDimension, mMaxCubeTextureDimension, mMax3DTextureDimension, mMax2DArrayTextureLayers,
Geoff Langce635692013-09-24 13:56:32 -0400351 mMax2DTextureLevel, mMaxCubeTextureLevel, mMax3DTextureLevel, mMax2DArrayTextureLevel,
352 mMaxRenderbufferDimension, mMaxTextureAnisotropy);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000353
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000354 mSupportsEventQueries = mRenderer->getEventQuerySupport();
355 mSupportsOcclusionQueries = mRenderer->getOcclusionQuerySupport();
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +0000356 mSupportsBGRATextures = mRenderer->getBGRATextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000357 mSupportsDXT1Textures = mRenderer->getDXT1TextureSupport();
358 mSupportsDXT3Textures = mRenderer->getDXT3TextureSupport();
359 mSupportsDXT5Textures = mRenderer->getDXT5TextureSupport();
shannonwoods@chromium.org89200d92013-05-30 00:07:50 +0000360 mSupportsFloat32Textures = mRenderer->getFloat32TextureSupport();
361 mSupportsFloat32LinearFilter = mRenderer->getFloat32TextureFilteringSupport();
362 mSupportsFloat32RenderableTextures = mRenderer->getFloat32TextureRenderingSupport();
363 mSupportsFloat16Textures = mRenderer->getFloat16TextureSupport();
364 mSupportsFloat16LinearFilter = mRenderer->getFloat16TextureFilteringSupport();
365 mSupportsFloat16RenderableTextures = mRenderer->getFloat16TextureRenderingSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000366 mSupportsLuminanceTextures = mRenderer->getLuminanceTextureSupport();
367 mSupportsLuminanceAlphaTextures = mRenderer->getLuminanceAlphaTextureSupport();
Geoff Lang632192d2013-10-04 13:40:46 -0400368 mSupportsRGTextures = mRenderer->getRGTextureSupport();
daniel@transgaming.com621ce052012-10-31 17:52:29 +0000369 mSupportsDepthTextures = mRenderer->getDepthTextureSupport();
daniel@transgaming.comba0570e2012-10-31 18:07:39 +0000370 mSupportsTextureFilterAnisotropy = mRenderer->getTextureFilterAnisotropySupport();
daniel@transgaming.com5f4c1362012-10-31 18:29:00 +0000371 mSupports32bitIndices = mRenderer->get32BitIndexSupport();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000372
373 mNumCompressedTextureFormats = 0;
374 if (supportsDXT1Textures())
375 {
376 mNumCompressedTextureFormats += 2;
377 }
378 if (supportsDXT3Textures())
379 {
380 mNumCompressedTextureFormats += 1;
381 }
382 if (supportsDXT5Textures())
383 {
384 mNumCompressedTextureFormats += 1;
385 }
386
387 initExtensionString();
388 initRendererString();
389
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000390 mState.viewport.x = 0;
391 mState.viewport.y = 0;
392 mState.viewport.width = surface->getWidth();
393 mState.viewport.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000394
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000395 mState.scissor.x = 0;
396 mState.scissor.y = 0;
397 mState.scissor.width = surface->getWidth();
398 mState.scissor.height = surface->getHeight();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000399
400 mHasBeenCurrent = true;
401 }
402
daniel@transgaming.com024786d2012-10-31 18:42:55 +0000403 // Wrap the existing swapchain resources into GL objects and assign them to the '0' names
daniel@transgaming.com76d3e6e2012-10-31 19:55:33 +0000404 rx::SwapChain *swapchain = surface->getSwapChain();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000405
daniel@transgaming.com70062c92012-11-28 19:32:30 +0000406 Colorbuffer *colorbufferZero = new Colorbuffer(mRenderer, swapchain);
407 DepthStencilbuffer *depthStencilbufferZero = new DepthStencilbuffer(mRenderer, swapchain);
daniel@transgaming.com16418b12012-11-28 19:32:22 +0000408 Framebuffer *framebufferZero = new DefaultFramebuffer(mRenderer, colorbufferZero, depthStencilbufferZero);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000409
410 setFramebufferZero(framebufferZero);
shannon.woods%transgaming.com@gtempaccount.com785f1962013-04-13 03:34:45 +0000411
412 // Store the current client version in the renderer
413 mRenderer->setCurrentClientVersion(mClientVersion);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000414}
415
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +0000416// NOTE: this function should not assume that this context is current!
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000417void Context::markContextLost()
418{
419 if (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT)
420 mResetStatus = GL_UNKNOWN_CONTEXT_RESET_EXT;
421 mContextLost = true;
422}
423
424bool Context::isContextLost()
425{
426 return mContextLost;
427}
428
Geoff Lang0550d032014-01-30 11:29:07 -0500429void Context::setCap(GLenum cap, bool enabled)
430{
431 switch (cap)
432 {
433 case GL_CULL_FACE: setCullFace(enabled); break;
434 case GL_POLYGON_OFFSET_FILL: setPolygonOffsetFill(enabled); break;
435 case GL_SAMPLE_ALPHA_TO_COVERAGE: setSampleAlphaToCoverage(enabled); break;
436 case GL_SAMPLE_COVERAGE: setSampleCoverage(enabled); break;
437 case GL_SCISSOR_TEST: setScissorTest(enabled); break;
438 case GL_STENCIL_TEST: setStencilTest(enabled); break;
439 case GL_DEPTH_TEST: setDepthTest(enabled); break;
440 case GL_BLEND: setBlend(enabled); break;
441 case GL_DITHER: setDither(enabled); break;
442 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); break;
443 case GL_RASTERIZER_DISCARD: setRasterizerDiscard(enabled); break;
444 default: UNREACHABLE();
445 }
446}
447
448bool Context::getCap(GLenum cap)
449{
450 switch (cap)
451 {
452 case GL_CULL_FACE: return isCullFaceEnabled();
453 case GL_POLYGON_OFFSET_FILL: return isPolygonOffsetFillEnabled();
454 case GL_SAMPLE_ALPHA_TO_COVERAGE: return isSampleAlphaToCoverageEnabled();
455 case GL_SAMPLE_COVERAGE: return isSampleCoverageEnabled();
456 case GL_SCISSOR_TEST: return isScissorTestEnabled();
457 case GL_STENCIL_TEST: return isStencilTestEnabled();
458 case GL_DEPTH_TEST: return isDepthTestEnabled();
459 case GL_BLEND: return isBlendEnabled();
460 case GL_DITHER: return isDitherEnabled();
461 case GL_PRIMITIVE_RESTART_FIXED_INDEX: UNIMPLEMENTED(); return false;
462 case GL_RASTERIZER_DISCARD: return isRasterizerDiscardEnabled();
463 default: UNREACHABLE(); return false;
464 }
465}
466
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000467void Context::setClearColor(float red, float green, float blue, float alpha)
468{
469 mState.colorClearValue.red = red;
470 mState.colorClearValue.green = green;
471 mState.colorClearValue.blue = blue;
472 mState.colorClearValue.alpha = alpha;
473}
474
475void Context::setClearDepth(float depth)
476{
477 mState.depthClearValue = depth;
478}
479
480void Context::setClearStencil(int stencil)
481{
482 mState.stencilClearValue = stencil;
483}
484
Geoff Lang0550d032014-01-30 11:29:07 -0500485void Context::setRasterizerDiscard(bool enabled)
486{
487 mState.rasterizer.rasterizerDiscard = enabled;
488}
489
490bool Context::isRasterizerDiscardEnabled() const
491{
492 return mState.rasterizer.rasterizerDiscard;
493}
494
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000495void Context::setCullFace(bool enabled)
496{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000497 mState.rasterizer.cullFace = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000498}
499
500bool Context::isCullFaceEnabled() const
501{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000502 return mState.rasterizer.cullFace;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000503}
504
505void Context::setCullMode(GLenum mode)
506{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000507 mState.rasterizer.cullMode = mode;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000508}
509
510void Context::setFrontFace(GLenum front)
511{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000512 mState.rasterizer.frontFace = front;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000513}
514
515void Context::setDepthTest(bool enabled)
516{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000517 mState.depthStencil.depthTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000518}
519
520bool Context::isDepthTestEnabled() const
521{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000522 return mState.depthStencil.depthTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000523}
524
525void Context::setDepthFunc(GLenum depthFunc)
526{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000527 mState.depthStencil.depthFunc = depthFunc;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000528}
529
530void Context::setDepthRange(float zNear, float zFar)
531{
532 mState.zNear = zNear;
533 mState.zFar = zFar;
534}
535
536void Context::setBlend(bool enabled)
537{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000538 mState.blend.blend = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000539}
540
541bool Context::isBlendEnabled() const
542{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000543 return mState.blend.blend;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000544}
545
546void Context::setBlendFactors(GLenum sourceRGB, GLenum destRGB, GLenum sourceAlpha, GLenum destAlpha)
547{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000548 mState.blend.sourceBlendRGB = sourceRGB;
549 mState.blend.destBlendRGB = destRGB;
550 mState.blend.sourceBlendAlpha = sourceAlpha;
551 mState.blend.destBlendAlpha = destAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000552}
553
554void Context::setBlendColor(float red, float green, float blue, float alpha)
555{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000556 mState.blendColor.red = red;
557 mState.blendColor.green = green;
558 mState.blendColor.blue = blue;
559 mState.blendColor.alpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000560}
561
562void Context::setBlendEquation(GLenum rgbEquation, GLenum alphaEquation)
563{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000564 mState.blend.blendEquationRGB = rgbEquation;
565 mState.blend.blendEquationAlpha = alphaEquation;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000566}
567
568void Context::setStencilTest(bool enabled)
569{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000570 mState.depthStencil.stencilTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000571}
572
573bool Context::isStencilTestEnabled() const
574{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000575 return mState.depthStencil.stencilTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000576}
577
578void Context::setStencilParams(GLenum stencilFunc, GLint stencilRef, GLuint stencilMask)
579{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000580 mState.depthStencil.stencilFunc = stencilFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000581 mState.stencilRef = (stencilRef > 0) ? stencilRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000582 mState.depthStencil.stencilMask = stencilMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000583}
584
585void Context::setStencilBackParams(GLenum stencilBackFunc, GLint stencilBackRef, GLuint stencilBackMask)
586{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000587 mState.depthStencil.stencilBackFunc = stencilBackFunc;
daniel@transgaming.com08c331d2012-11-28 19:38:39 +0000588 mState.stencilBackRef = (stencilBackRef > 0) ? stencilBackRef : 0;
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000589 mState.depthStencil.stencilBackMask = stencilBackMask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000590}
591
592void Context::setStencilWritemask(GLuint stencilWritemask)
593{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000594 mState.depthStencil.stencilWritemask = stencilWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000595}
596
597void Context::setStencilBackWritemask(GLuint stencilBackWritemask)
598{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000599 mState.depthStencil.stencilBackWritemask = stencilBackWritemask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000600}
601
602void Context::setStencilOperations(GLenum stencilFail, GLenum stencilPassDepthFail, GLenum stencilPassDepthPass)
603{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000604 mState.depthStencil.stencilFail = stencilFail;
605 mState.depthStencil.stencilPassDepthFail = stencilPassDepthFail;
606 mState.depthStencil.stencilPassDepthPass = stencilPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000607}
608
609void Context::setStencilBackOperations(GLenum stencilBackFail, GLenum stencilBackPassDepthFail, GLenum stencilBackPassDepthPass)
610{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000611 mState.depthStencil.stencilBackFail = stencilBackFail;
612 mState.depthStencil.stencilBackPassDepthFail = stencilBackPassDepthFail;
613 mState.depthStencil.stencilBackPassDepthPass = stencilBackPassDepthPass;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000614}
615
616void Context::setPolygonOffsetFill(bool enabled)
617{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000618 mState.rasterizer.polygonOffsetFill = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000619}
620
621bool Context::isPolygonOffsetFillEnabled() const
622{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000623 return mState.rasterizer.polygonOffsetFill;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000624}
625
626void Context::setPolygonOffsetParams(GLfloat factor, GLfloat units)
627{
shannon.woods@transgaming.com31c4f232013-02-28 23:14:18 +0000628 // An application can pass NaN values here, so handle this gracefully
629 mState.rasterizer.polygonOffsetFactor = factor != factor ? 0.0f : factor;
630 mState.rasterizer.polygonOffsetUnits = units != units ? 0.0f : units;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000631}
632
633void Context::setSampleAlphaToCoverage(bool enabled)
634{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000635 mState.blend.sampleAlphaToCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000636}
637
638bool Context::isSampleAlphaToCoverageEnabled() const
639{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000640 return mState.blend.sampleAlphaToCoverage;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000641}
642
643void Context::setSampleCoverage(bool enabled)
644{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000645 mState.sampleCoverage = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000646}
647
648bool Context::isSampleCoverageEnabled() const
649{
650 return mState.sampleCoverage;
651}
652
653void Context::setSampleCoverageParams(GLclampf value, bool invert)
654{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000655 mState.sampleCoverageValue = value;
656 mState.sampleCoverageInvert = invert;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000657}
658
659void Context::setScissorTest(bool enabled)
660{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000661 mState.scissorTest = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000662}
663
664bool Context::isScissorTestEnabled() const
665{
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +0000666 return mState.scissorTest;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000667}
668
669void Context::setDither(bool enabled)
670{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000671 mState.blend.dither = enabled;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000672}
673
674bool Context::isDitherEnabled() const
675{
daniel@transgaming.comf39967e2012-11-28 19:35:56 +0000676 return mState.blend.dither;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000677}
678
679void Context::setLineWidth(GLfloat width)
680{
681 mState.lineWidth = width;
682}
683
684void Context::setGenerateMipmapHint(GLenum hint)
685{
686 mState.generateMipmapHint = hint;
687}
688
689void Context::setFragmentShaderDerivativeHint(GLenum hint)
690{
691 mState.fragmentShaderDerivativeHint = hint;
692 // TODO: Propagate the hint to shader translator so we can write
693 // ddx, ddx_coarse, or ddx_fine depending on the hint.
694 // Ignore for now. It is valid for implementations to ignore hint.
695}
696
697void Context::setViewportParams(GLint x, GLint y, GLsizei width, GLsizei height)
698{
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +0000699 mState.viewport.x = x;
700 mState.viewport.y = y;
701 mState.viewport.width = width;
702 mState.viewport.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000703}
704
705void Context::setScissorParams(GLint x, GLint y, GLsizei width, GLsizei height)
706{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000707 mState.scissor.x = x;
708 mState.scissor.y = y;
709 mState.scissor.width = width;
710 mState.scissor.height = height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000711}
712
Geoff Langc8325162013-08-09 13:26:56 -0400713void Context::getScissorParams(GLint *x, GLint *y, GLsizei *width, GLsizei *height)
714{
715 *x = mState.scissor.x;
716 *y = mState.scissor.y;
717 *width = mState.scissor.width;
718 *height = mState.scissor.height;
719}
720
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000721void Context::setColorMask(bool red, bool green, bool blue, bool alpha)
722{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000723 mState.blend.colorMaskRed = red;
724 mState.blend.colorMaskGreen = green;
725 mState.blend.colorMaskBlue = blue;
726 mState.blend.colorMaskAlpha = alpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000727}
728
729void Context::setDepthMask(bool mask)
730{
daniel@transgaming.com2e258642012-11-28 19:36:18 +0000731 mState.depthStencil.depthMask = mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000732}
733
734void Context::setActiveSampler(unsigned int active)
735{
736 mState.activeSampler = active;
737}
738
739GLuint Context::getReadFramebufferHandle() const
740{
741 return mState.readFramebuffer;
742}
743
744GLuint Context::getDrawFramebufferHandle() const
745{
746 return mState.drawFramebuffer;
747}
748
749GLuint Context::getRenderbufferHandle() const
750{
751 return mState.renderbuffer.id();
752}
753
Jamie Madilld8db8662013-07-02 11:57:04 -0400754GLuint Context::getVertexArrayHandle() const
755{
756 return mState.vertexArray;
757}
758
Jamie Madilldc356042013-07-19 16:36:57 -0400759GLuint Context::getSamplerHandle(GLuint textureUnit) const
760{
761 ASSERT(textureUnit < ArraySize(mState.samplers));
762 return mState.samplers[textureUnit];
763}
764
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000765GLuint Context::getArrayBufferHandle() const
766{
767 return mState.arrayBuffer.id();
768}
769
770GLuint Context::getActiveQuery(GLenum target) const
771{
Geoff Lang37dde692014-01-31 16:34:54 -0500772 // All query types should already exist in the activeQueries map
773 ASSERT(mState.activeQueries.find(target) != mState.activeQueries.end());
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000774
Geoff Lang37dde692014-01-31 16:34:54 -0500775 const Query *queryObject = mState.activeQueries.at(target).get();
776 return queryObject ? queryObject->id() : 0;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000777}
778
779void Context::setEnableVertexAttribArray(unsigned int attribNum, bool enabled)
780{
Jamie Madill57a89722013-07-02 11:57:03 -0400781 getCurrentVertexArray()->enableAttribute(attribNum, enabled);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000782}
783
Jamie Madilla857c362013-07-02 11:57:02 -0400784const VertexAttribute &Context::getVertexAttribState(unsigned int attribNum) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000785{
Jamie Madill57a89722013-07-02 11:57:03 -0400786 return getCurrentVertexArray()->getVertexAttribute(attribNum);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000787}
788
Jamie Madilla857c362013-07-02 11:57:02 -0400789const VertexAttribCurrentValueData &Context::getVertexAttribCurrentValue(unsigned int attribNum) const
790{
791 ASSERT(attribNum < MAX_VERTEX_ATTRIBS);
792 return mState.vertexAttribCurrentValues[attribNum];
793}
794
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000795void Context::setVertexAttribState(unsigned int attribNum, Buffer *boundBuffer, GLint size, GLenum type, bool normalized,
shannon.woods%transgaming.com@gtempaccount.com8de4e6a2013-04-13 03:37:44 +0000796 bool pureInteger, GLsizei stride, const void *pointer)
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000797{
Jamie Madill57a89722013-07-02 11:57:03 -0400798 getCurrentVertexArray()->setAttributeState(attribNum, boundBuffer, size, type, normalized, pureInteger, stride, pointer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000799}
800
801const void *Context::getVertexAttribPointer(unsigned int attribNum) const
802{
Jamie Madill57a89722013-07-02 11:57:03 -0400803 return getCurrentVertexArray()->getVertexAttribute(attribNum).mPointer;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000804}
805
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000806void Context::setPackAlignment(GLint alignment)
807{
Jamie Madill950a7752013-09-18 14:36:18 -0400808 mState.pack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000809}
810
811GLint Context::getPackAlignment() const
812{
Jamie Madill950a7752013-09-18 14:36:18 -0400813 return mState.pack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000814}
815
816void Context::setUnpackAlignment(GLint alignment)
817{
Jamie Madill950a7752013-09-18 14:36:18 -0400818 mState.unpack.alignment = alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000819}
820
821GLint Context::getUnpackAlignment() const
822{
Jamie Madill950a7752013-09-18 14:36:18 -0400823 return mState.unpack.alignment;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000824}
825
826void Context::setPackReverseRowOrder(bool reverseRowOrder)
827{
Jamie Madill950a7752013-09-18 14:36:18 -0400828 mState.pack.reverseRowOrder = reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000829}
830
831bool Context::getPackReverseRowOrder() const
832{
Jamie Madill950a7752013-09-18 14:36:18 -0400833 return mState.pack.reverseRowOrder;
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000834}
835
Jamie Madill88f18f42013-09-18 14:36:19 -0400836const PixelUnpackState &Context::getUnpackState() const
837{
838 return mState.unpack;
839}
840
841const PixelPackState &Context::getPackState() const
842{
843 return mState.pack;
844}
845
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000846GLuint Context::createBuffer()
847{
848 return mResourceManager->createBuffer();
849}
850
851GLuint Context::createProgram()
852{
853 return mResourceManager->createProgram();
854}
855
856GLuint Context::createShader(GLenum type)
857{
858 return mResourceManager->createShader(type);
859}
860
861GLuint Context::createTexture()
862{
863 return mResourceManager->createTexture();
864}
865
866GLuint Context::createRenderbuffer()
867{
868 return mResourceManager->createRenderbuffer();
869}
870
Jamie Madillcd055f82013-07-26 11:55:15 -0400871GLsync Context::createFenceSync(GLenum condition)
872{
873 GLuint handle = mResourceManager->createFenceSync();
874
875 gl::FenceSync *fenceSync = mResourceManager->getFenceSync(handle);
876 ASSERT(fenceSync);
877
878 fenceSync->set(condition);
879
880 return reinterpret_cast<GLsync>(handle);
881}
882
Jamie Madill57a89722013-07-02 11:57:03 -0400883GLuint Context::createVertexArray()
884{
885 GLuint handle = mVertexArrayHandleAllocator.allocate();
886
Jamie Madilld1028542013-07-02 11:57:04 -0400887 // Although the spec states VAO state is not initialized until the object is bound,
888 // we create it immediately. The resulting behaviour is transparent to the application,
889 // since it's not currently possible to access the state until the object is bound.
Jamie Madill57a89722013-07-02 11:57:03 -0400890 mVertexArrayMap[handle] = new VertexArray(mRenderer, handle);
891
892 return handle;
893}
894
Jamie Madilldc356042013-07-19 16:36:57 -0400895GLuint Context::createSampler()
896{
897 return mResourceManager->createSampler();
898}
899
Geoff Langc8058452014-02-03 12:04:11 -0500900GLuint Context::createTransformFeedback()
901{
902 GLuint handle = mTransformFeedbackAllocator.allocate();
903 TransformFeedback *transformFeedback = new TransformFeedback(handle);
904 transformFeedback->addRef();
905 mTransformFeedbackMap[handle] = transformFeedback;
906 return handle;
907}
908
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000909// Returns an unused framebuffer name
910GLuint Context::createFramebuffer()
911{
912 GLuint handle = mFramebufferHandleAllocator.allocate();
913
914 mFramebufferMap[handle] = NULL;
915
916 return handle;
917}
918
Jamie Madill33dc8432013-07-26 11:55:05 -0400919GLuint Context::createFenceNV()
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000920{
Jamie Madill33dc8432013-07-26 11:55:05 -0400921 GLuint handle = mFenceNVHandleAllocator.allocate();
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000922
Jamie Madill33dc8432013-07-26 11:55:05 -0400923 mFenceNVMap[handle] = new FenceNV(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000924
925 return handle;
926}
927
928// Returns an unused query name
929GLuint Context::createQuery()
930{
931 GLuint handle = mQueryHandleAllocator.allocate();
932
933 mQueryMap[handle] = NULL;
934
935 return handle;
936}
937
938void Context::deleteBuffer(GLuint buffer)
939{
940 if (mResourceManager->getBuffer(buffer))
941 {
942 detachBuffer(buffer);
943 }
944
945 mResourceManager->deleteBuffer(buffer);
946}
947
948void Context::deleteShader(GLuint shader)
949{
950 mResourceManager->deleteShader(shader);
951}
952
953void Context::deleteProgram(GLuint program)
954{
955 mResourceManager->deleteProgram(program);
apatrick@chromium.org144f2802012-07-12 01:42:34 +0000956}
957
958void Context::deleteTexture(GLuint texture)
959{
960 if (mResourceManager->getTexture(texture))
961 {
962 detachTexture(texture);
963 }
964
965 mResourceManager->deleteTexture(texture);
966}
967
968void Context::deleteRenderbuffer(GLuint renderbuffer)
969{
970 if (mResourceManager->getRenderbuffer(renderbuffer))
971 {
972 detachRenderbuffer(renderbuffer);
973 }
974
975 mResourceManager->deleteRenderbuffer(renderbuffer);
976}
977
Jamie Madillcd055f82013-07-26 11:55:15 -0400978void Context::deleteFenceSync(GLsync fenceSync)
979{
980 // The spec specifies the underlying Fence object is not deleted until all current
981 // wait commands finish. However, since the name becomes invalid, we cannot query the fence,
982 // and since our API is currently designed for being called from a single thread, we can delete
983 // the fence immediately.
984 mResourceManager->deleteFenceSync(reinterpret_cast<GLuint>(fenceSync));
985}
986
Jamie Madill57a89722013-07-02 11:57:03 -0400987void Context::deleteVertexArray(GLuint vertexArray)
988{
989 auto vertexArrayObject = mVertexArrayMap.find(vertexArray);
990
991 if (vertexArrayObject != mVertexArrayMap.end())
992 {
993 detachVertexArray(vertexArray);
994
995 mVertexArrayHandleAllocator.release(vertexArrayObject->first);
996 delete vertexArrayObject->second;
997 mVertexArrayMap.erase(vertexArrayObject);
998 }
999}
1000
Jamie Madilldc356042013-07-19 16:36:57 -04001001void Context::deleteSampler(GLuint sampler)
1002{
1003 if (mResourceManager->getSampler(sampler))
1004 {
1005 detachSampler(sampler);
1006 }
1007
1008 mResourceManager->deleteSampler(sampler);
1009}
1010
Geoff Langc8058452014-02-03 12:04:11 -05001011void Context::deleteTransformFeedback(GLuint transformFeedback)
1012{
1013 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(transformFeedback);
1014 if (iter != mTransformFeedbackMap.end())
1015 {
1016 detachTransformFeedback(transformFeedback);
1017 mTransformFeedbackAllocator.release(transformFeedback);
1018 iter->second->release();
1019 mTransformFeedbackMap.erase(iter);
1020 }
1021}
1022
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001023void Context::deleteFramebuffer(GLuint framebuffer)
1024{
1025 FramebufferMap::iterator framebufferObject = mFramebufferMap.find(framebuffer);
1026
1027 if (framebufferObject != mFramebufferMap.end())
1028 {
1029 detachFramebuffer(framebuffer);
1030
1031 mFramebufferHandleAllocator.release(framebufferObject->first);
1032 delete framebufferObject->second;
1033 mFramebufferMap.erase(framebufferObject);
1034 }
1035}
1036
Jamie Madill33dc8432013-07-26 11:55:05 -04001037void Context::deleteFenceNV(GLuint fence)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001038{
Jamie Madill33dc8432013-07-26 11:55:05 -04001039 FenceNVMap::iterator fenceObject = mFenceNVMap.find(fence);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001040
Jamie Madill33dc8432013-07-26 11:55:05 -04001041 if (fenceObject != mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001042 {
Jamie Madill33dc8432013-07-26 11:55:05 -04001043 mFenceNVHandleAllocator.release(fenceObject->first);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001044 delete fenceObject->second;
Jamie Madill33dc8432013-07-26 11:55:05 -04001045 mFenceNVMap.erase(fenceObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001046 }
1047}
1048
1049void Context::deleteQuery(GLuint query)
1050{
1051 QueryMap::iterator queryObject = mQueryMap.find(query);
1052 if (queryObject != mQueryMap.end())
1053 {
1054 mQueryHandleAllocator.release(queryObject->first);
1055 if (queryObject->second)
1056 {
1057 queryObject->second->release();
1058 }
1059 mQueryMap.erase(queryObject);
1060 }
1061}
1062
1063Buffer *Context::getBuffer(GLuint handle)
1064{
1065 return mResourceManager->getBuffer(handle);
1066}
1067
1068Shader *Context::getShader(GLuint handle)
1069{
1070 return mResourceManager->getShader(handle);
1071}
1072
1073Program *Context::getProgram(GLuint handle)
1074{
1075 return mResourceManager->getProgram(handle);
1076}
1077
1078Texture *Context::getTexture(GLuint handle)
1079{
1080 return mResourceManager->getTexture(handle);
1081}
1082
1083Renderbuffer *Context::getRenderbuffer(GLuint handle)
1084{
1085 return mResourceManager->getRenderbuffer(handle);
1086}
1087
Jamie Madillcd055f82013-07-26 11:55:15 -04001088FenceSync *Context::getFenceSync(GLsync handle) const
1089{
1090 return mResourceManager->getFenceSync(reinterpret_cast<GLuint>(handle));
1091}
1092
Jamie Madill57a89722013-07-02 11:57:03 -04001093VertexArray *Context::getVertexArray(GLuint handle) const
1094{
1095 auto vertexArray = mVertexArrayMap.find(handle);
1096
1097 if (vertexArray == mVertexArrayMap.end())
1098 {
1099 return NULL;
1100 }
1101 else
1102 {
1103 return vertexArray->second;
1104 }
1105}
1106
Jamie Madilldc356042013-07-19 16:36:57 -04001107Sampler *Context::getSampler(GLuint handle) const
1108{
1109 return mResourceManager->getSampler(handle);
1110}
1111
Geoff Langc8058452014-02-03 12:04:11 -05001112TransformFeedback *Context::getTransformFeedback(GLuint handle) const
1113{
1114 if (handle == 0)
1115 {
1116 return mTransformFeedbackZero.get();
1117 }
1118 else
1119 {
1120 TransformFeedbackMap::const_iterator iter = mTransformFeedbackMap.find(handle);
1121 return (iter != mTransformFeedbackMap.end()) ? iter->second : NULL;
1122 }
1123}
1124
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001125Framebuffer *Context::getReadFramebuffer()
1126{
1127 return getFramebuffer(mState.readFramebuffer);
1128}
1129
1130Framebuffer *Context::getDrawFramebuffer()
1131{
1132 return mBoundDrawFramebuffer;
1133}
1134
Jamie Madill57a89722013-07-02 11:57:03 -04001135VertexArray *Context::getCurrentVertexArray() const
1136{
1137 VertexArray *vao = getVertexArray(mState.vertexArray);
1138 ASSERT(vao != NULL);
1139 return vao;
1140}
1141
Geoff Langc8058452014-02-03 12:04:11 -05001142TransformFeedback *Context::getCurrentTransformFeedback() const
1143{
1144 return mState.transformFeedback.get();
1145}
1146
Jamie Madilldc356042013-07-19 16:36:57 -04001147bool Context::isSampler(GLuint samplerName) const
1148{
1149 return mResourceManager->isSampler(samplerName);
1150}
1151
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001152void Context::bindArrayBuffer(unsigned int buffer)
1153{
1154 mResourceManager->checkBufferAllocation(buffer);
1155
1156 mState.arrayBuffer.set(getBuffer(buffer));
1157}
1158
1159void Context::bindElementArrayBuffer(unsigned int buffer)
1160{
1161 mResourceManager->checkBufferAllocation(buffer);
1162
Jamie Madill57a89722013-07-02 11:57:03 -04001163 getCurrentVertexArray()->setElementArrayBuffer(getBuffer(buffer));
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001164}
1165
1166void Context::bindTexture2D(GLuint texture)
1167{
1168 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D);
1169
1170 mState.samplerTexture[TEXTURE_2D][mState.activeSampler].set(getTexture(texture));
1171}
1172
1173void Context::bindTextureCubeMap(GLuint texture)
1174{
1175 mResourceManager->checkTextureAllocation(texture, TEXTURE_CUBE);
1176
1177 mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].set(getTexture(texture));
1178}
1179
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001180void Context::bindTexture3D(GLuint texture)
1181{
1182 mResourceManager->checkTextureAllocation(texture, TEXTURE_3D);
1183
1184 mState.samplerTexture[TEXTURE_3D][mState.activeSampler].set(getTexture(texture));
1185}
1186
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001187void Context::bindTexture2DArray(GLuint texture)
1188{
1189 mResourceManager->checkTextureAllocation(texture, TEXTURE_2D_ARRAY);
1190
1191 mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].set(getTexture(texture));
1192}
1193
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001194void Context::bindReadFramebuffer(GLuint framebuffer)
1195{
1196 if (!getFramebuffer(framebuffer))
1197 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001198 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001199 }
1200
1201 mState.readFramebuffer = framebuffer;
1202}
1203
1204void Context::bindDrawFramebuffer(GLuint framebuffer)
1205{
1206 if (!getFramebuffer(framebuffer))
1207 {
daniel@transgaming.com16418b12012-11-28 19:32:22 +00001208 mFramebufferMap[framebuffer] = new Framebuffer(mRenderer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001209 }
1210
1211 mState.drawFramebuffer = framebuffer;
1212
1213 mBoundDrawFramebuffer = getFramebuffer(framebuffer);
1214}
1215
1216void Context::bindRenderbuffer(GLuint renderbuffer)
1217{
1218 mResourceManager->checkRenderbufferAllocation(renderbuffer);
1219
1220 mState.renderbuffer.set(getRenderbuffer(renderbuffer));
1221}
1222
Jamie Madill57a89722013-07-02 11:57:03 -04001223void Context::bindVertexArray(GLuint vertexArray)
1224{
1225 if (!getVertexArray(vertexArray))
1226 {
1227 mVertexArrayMap[vertexArray] = new VertexArray(mRenderer, vertexArray);
1228 }
1229
1230 mState.vertexArray = vertexArray;
1231}
1232
Jamie Madilldc356042013-07-19 16:36:57 -04001233void Context::bindSampler(GLuint textureUnit, GLuint sampler)
1234{
1235 ASSERT(textureUnit < ArraySize(mState.samplers));
1236 mResourceManager->checkSamplerAllocation(sampler);
1237
1238 mState.samplers[textureUnit] = sampler;
1239}
1240
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001241void Context::bindGenericUniformBuffer(GLuint buffer)
1242{
1243 mResourceManager->checkBufferAllocation(buffer);
1244
1245 mState.genericUniformBuffer.set(getBuffer(buffer));
1246}
1247
1248void Context::bindIndexedUniformBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001249{
1250 mResourceManager->checkBufferAllocation(buffer);
1251
1252 mState.uniformBuffers[index].set(getBuffer(buffer), offset, size);
1253}
1254
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001255void Context::bindGenericTransformFeedbackBuffer(GLuint buffer)
1256{
1257 mResourceManager->checkBufferAllocation(buffer);
1258
1259 mState.genericTransformFeedbackBuffer.set(getBuffer(buffer));
1260}
1261
1262void Context::bindIndexedTransformFeedbackBuffer(GLuint buffer, GLuint index, GLintptr offset, GLsizeiptr size)
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00001263{
1264 mResourceManager->checkBufferAllocation(buffer);
1265
1266 mState.transformFeedbackBuffers[index].set(getBuffer(buffer), offset, size);
1267}
1268
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001269void Context::bindCopyReadBuffer(GLuint buffer)
1270{
1271 mResourceManager->checkBufferAllocation(buffer);
1272
1273 mState.copyReadBuffer.set(getBuffer(buffer));
1274}
1275
1276void Context::bindCopyWriteBuffer(GLuint buffer)
1277{
1278 mResourceManager->checkBufferAllocation(buffer);
1279
1280 mState.copyWriteBuffer.set(getBuffer(buffer));
1281}
1282
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001283void Context::bindPixelPackBuffer(GLuint buffer)
1284{
1285 mResourceManager->checkBufferAllocation(buffer);
1286
Jamie Madill950a7752013-09-18 14:36:18 -04001287 mState.pack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001288}
1289
1290void Context::bindPixelUnpackBuffer(GLuint buffer)
1291{
1292 mResourceManager->checkBufferAllocation(buffer);
1293
Jamie Madill950a7752013-09-18 14:36:18 -04001294 mState.unpack.pixelBuffer.set(getBuffer(buffer));
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001295}
1296
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001297void Context::useProgram(GLuint program)
1298{
1299 GLuint priorProgram = mState.currentProgram;
1300 mState.currentProgram = program; // Must switch before trying to delete, otherwise it only gets flagged.
1301
1302 if (priorProgram != program)
1303 {
1304 Program *newProgram = mResourceManager->getProgram(program);
1305 Program *oldProgram = mResourceManager->getProgram(priorProgram);
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001306 mCurrentProgramBinary.set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001307
1308 if (newProgram)
1309 {
1310 newProgram->addRef();
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001311 mCurrentProgramBinary.set(newProgram->getProgramBinary());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001312 }
1313
1314 if (oldProgram)
1315 {
1316 oldProgram->release();
1317 }
1318 }
1319}
1320
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001321void Context::linkProgram(GLuint program)
1322{
1323 Program *programObject = mResourceManager->getProgram(program);
1324
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001325 bool linked = programObject->link();
1326
1327 // if the current program was relinked successfully we
1328 // need to install the new executables
1329 if (linked && program == mState.currentProgram)
1330 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001331 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001332 }
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001333}
1334
1335void Context::setProgramBinary(GLuint program, const void *binary, GLint length)
1336{
1337 Program *programObject = mResourceManager->getProgram(program);
1338
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001339 bool loaded = programObject->setProgramBinary(binary, length);
1340
1341 // if the current program was reloaded successfully we
1342 // need to install the new executables
1343 if (loaded && program == mState.currentProgram)
1344 {
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001345 mCurrentProgramBinary.set(programObject->getProgramBinary());
daniel@transgaming.com12394cf2012-07-24 18:37:59 +00001346 }
1347
daniel@transgaming.com95d29422012-07-24 18:36:10 +00001348}
1349
Geoff Langc8058452014-02-03 12:04:11 -05001350void Context::bindTransformFeedback(GLuint transformFeedback)
1351{
1352 TransformFeedback *transformFeedbackObject = getTransformFeedback(transformFeedback);
1353 mState.transformFeedback.set(transformFeedbackObject);
1354}
1355
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001356void Context::beginQuery(GLenum target, GLuint query)
1357{
1358 // From EXT_occlusion_query_boolean: If BeginQueryEXT is called with an <id>
1359 // of zero, if the active query object name for <target> is non-zero (for the
1360 // targets ANY_SAMPLES_PASSED_EXT and ANY_SAMPLES_PASSED_CONSERVATIVE_EXT, if
1361 // the active query for either target is non-zero), if <id> is the name of an
1362 // existing query object whose type does not match <target>, or if <id> is the
1363 // active query object name for any query type, the error INVALID_OPERATION is
1364 // generated.
1365
1366 // Ensure no other queries are active
1367 // NOTE: If other queries than occlusion are supported, we will need to check
1368 // separately that:
1369 // a) The query ID passed is not the current active query for any target/type
1370 // b) There are no active queries for the requested target (and in the case
1371 // of GL_ANY_SAMPLES_PASSED_EXT and GL_ANY_SAMPLES_PASSED_CONSERVATIVE_EXT,
1372 // no query may be active for either if glBeginQuery targets either.
Geoff Lang37dde692014-01-31 16:34:54 -05001373 for (State::ActiveQueryMap::iterator i = mState.activeQueries.begin(); i != mState.activeQueries.end(); i++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001374 {
Geoff Lang37dde692014-01-31 16:34:54 -05001375 if (i->second.get() != NULL)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001376 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001377 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001378 }
1379 }
1380
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001381 Query *queryObject = getQuery(query, true, target);
1382
1383 // check that name was obtained with glGenQueries
1384 if (!queryObject)
1385 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001386 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001387 }
1388
1389 // check for type mismatch
1390 if (queryObject->getType() != target)
1391 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001392 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001393 }
1394
1395 // set query as active for specified target
Geoff Lang37dde692014-01-31 16:34:54 -05001396 mState.activeQueries[target].set(queryObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001397
1398 // begin query
1399 queryObject->begin();
1400}
1401
1402void Context::endQuery(GLenum target)
1403{
Geoff Lang37dde692014-01-31 16:34:54 -05001404 Query *queryObject = mState.activeQueries[target].get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001405
1406 if (queryObject == NULL)
1407 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001408 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001409 }
1410
1411 queryObject->end();
1412
Geoff Lang37dde692014-01-31 16:34:54 -05001413 mState.activeQueries[target].set(NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001414}
1415
1416void Context::setFramebufferZero(Framebuffer *buffer)
1417{
1418 delete mFramebufferMap[0];
1419 mFramebufferMap[0] = buffer;
1420 if (mState.drawFramebuffer == 0)
1421 {
1422 mBoundDrawFramebuffer = buffer;
1423 }
1424}
1425
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001426void Context::setRenderbufferStorage(GLsizei width, GLsizei height, GLenum internalformat, GLsizei samples)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001427{
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001428 const bool color = gl::IsColorRenderingSupported(internalformat, this);
1429 const bool depth = gl::IsDepthRenderingSupported(internalformat, this);
1430 const bool stencil = gl::IsStencilRenderingSupported(internalformat, this);
1431
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001432 RenderbufferStorage *renderbuffer = NULL;
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001433
1434 if (color)
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001435 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001436 renderbuffer = new gl::Colorbuffer(mRenderer,width, height, internalformat, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001437 }
1438 else if (depth && stencil)
1439 {
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001440 renderbuffer = new gl::DepthStencilbuffer(mRenderer, width, height, samples);
Geoff Lang2e1dcd52013-05-29 10:34:08 -04001441 }
1442 else if (depth)
1443 {
1444 renderbuffer = new gl::Depthbuffer(mRenderer, width, height, samples);
1445 }
1446 else if (stencil)
1447 {
1448 renderbuffer = new gl::Stencilbuffer(mRenderer, width, height, samples);
1449 }
1450 else
1451 {
1452 UNREACHABLE();
1453 return;
daniel@transgaming.com70062c92012-11-28 19:32:30 +00001454 }
1455
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001456 Renderbuffer *renderbufferObject = mState.renderbuffer.get();
1457 renderbufferObject->setStorage(renderbuffer);
1458}
1459
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001460Framebuffer *Context::getFramebuffer(unsigned int handle) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001461{
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001462 FramebufferMap::const_iterator framebuffer = mFramebufferMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001463
1464 if (framebuffer == mFramebufferMap.end())
1465 {
1466 return NULL;
1467 }
1468 else
1469 {
1470 return framebuffer->second;
1471 }
1472}
1473
Jamie Madill33dc8432013-07-26 11:55:05 -04001474FenceNV *Context::getFenceNV(unsigned int handle)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001475{
Jamie Madill33dc8432013-07-26 11:55:05 -04001476 FenceNVMap::iterator fence = mFenceNVMap.find(handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001477
Jamie Madill33dc8432013-07-26 11:55:05 -04001478 if (fence == mFenceNVMap.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001479 {
1480 return NULL;
1481 }
1482 else
1483 {
1484 return fence->second;
1485 }
1486}
1487
1488Query *Context::getQuery(unsigned int handle, bool create, GLenum type)
1489{
1490 QueryMap::iterator query = mQueryMap.find(handle);
1491
1492 if (query == mQueryMap.end())
1493 {
1494 return NULL;
1495 }
1496 else
1497 {
1498 if (!query->second && create)
1499 {
shannon.woods@transgaming.comb32e1982013-02-28 23:02:59 +00001500 query->second = new Query(mRenderer, type, handle);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001501 query->second->addRef();
1502 }
1503 return query->second;
1504 }
1505}
1506
Jamie Madill8c96d582014-03-05 15:01:23 -05001507Buffer *Context::getTargetBuffer(GLenum target) const
1508{
1509 switch (target)
1510 {
1511 case GL_ARRAY_BUFFER: return mState.arrayBuffer.get();
1512 case GL_COPY_READ_BUFFER: return mState.copyReadBuffer.get();
1513 case GL_COPY_WRITE_BUFFER: return mState.copyWriteBuffer.get();
1514 case GL_ELEMENT_ARRAY_BUFFER: return getCurrentVertexArray()->getElementArrayBuffer();
1515 case GL_PIXEL_PACK_BUFFER: return mState.pack.pixelBuffer.get();
1516 case GL_PIXEL_UNPACK_BUFFER: return mState.unpack.pixelBuffer.get();
1517 case GL_TRANSFORM_FEEDBACK_BUFFER: return mState.genericTransformFeedbackBuffer.get();
1518 case GL_UNIFORM_BUFFER: return mState.genericUniformBuffer.get();
1519 default: UNREACHABLE(); return NULL;
1520 }
1521}
1522
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001523Buffer *Context::getArrayBuffer()
1524{
1525 return mState.arrayBuffer.get();
1526}
1527
Jamie Madill7a5f7382014-03-05 15:01:24 -05001528Buffer *Context::getElementArrayBuffer() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001529{
Jamie Madill57a89722013-07-02 11:57:03 -04001530 return getCurrentVertexArray()->getElementArrayBuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001531}
1532
daniel@transgaming.com62a28462012-07-24 18:33:59 +00001533ProgramBinary *Context::getCurrentProgramBinary()
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001534{
daniel@transgaming.com989c1c82012-07-24 18:40:38 +00001535 return mCurrentProgramBinary.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001536}
1537
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001538Texture *Context::getTargetTexture(GLenum target) const
1539{
1540 if (!ValidTextureTarget(this, target))
1541 {
1542 return NULL;
1543 }
1544
1545 switch (target)
1546 {
1547 case GL_TEXTURE_2D: return getTexture2D();
1548 case GL_TEXTURE_CUBE_MAP: return getTextureCubeMap();
1549 case GL_TEXTURE_3D: return getTexture3D();
1550 case GL_TEXTURE_2D_ARRAY: return getTexture2DArray();
1551 default: return NULL;
1552 }
1553}
1554
1555GLuint Context::getTargetFramebufferHandle(GLenum target) const
1556{
1557 if (!ValidFramebufferTarget(target))
1558 {
1559 return GL_INVALID_INDEX;
1560 }
1561
1562 if (target == GL_READ_FRAMEBUFFER_ANGLE)
1563 {
1564 return mState.readFramebuffer;
1565 }
1566 else
1567 {
1568 return mState.drawFramebuffer;
1569 }
1570}
1571
1572Framebuffer *Context::getTargetFramebuffer(GLenum target) const
1573{
1574 GLuint framebufferHandle = getTargetFramebufferHandle(target);
1575 return (framebufferHandle == GL_INVALID_INDEX ? NULL : getFramebuffer(framebufferHandle));
1576}
1577
1578Texture2D *Context::getTexture2D() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001579{
1580 return static_cast<Texture2D*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D));
1581}
1582
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001583TextureCubeMap *Context::getTextureCubeMap() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001584{
1585 return static_cast<TextureCubeMap*>(getSamplerTexture(mState.activeSampler, TEXTURE_CUBE));
1586}
1587
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001588Texture3D *Context::getTexture3D() const
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001589{
1590 return static_cast<Texture3D*>(getSamplerTexture(mState.activeSampler, TEXTURE_3D));
1591}
1592
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001593Texture2DArray *Context::getTexture2DArray() const
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001594{
1595 return static_cast<Texture2DArray*>(getSamplerTexture(mState.activeSampler, TEXTURE_2D_ARRAY));
1596}
1597
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00001598Buffer *Context::getGenericUniformBuffer()
1599{
1600 return mState.genericUniformBuffer.get();
1601}
1602
1603Buffer *Context::getGenericTransformFeedbackBuffer()
1604{
1605 return mState.genericTransformFeedbackBuffer.get();
1606}
1607
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00001608Buffer *Context::getCopyReadBuffer()
1609{
1610 return mState.copyReadBuffer.get();
1611}
1612
1613Buffer *Context::getCopyWriteBuffer()
1614{
1615 return mState.copyWriteBuffer.get();
1616}
1617
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001618Buffer *Context::getPixelPackBuffer()
1619{
Jamie Madill950a7752013-09-18 14:36:18 -04001620 return mState.pack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001621}
1622
1623Buffer *Context::getPixelUnpackBuffer()
1624{
Jamie Madill950a7752013-09-18 14:36:18 -04001625 return mState.unpack.pixelBuffer.get();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00001626}
1627
Jamie Madill1fc7e2c2014-01-21 16:47:10 -05001628Texture *Context::getSamplerTexture(unsigned int sampler, TextureType type) const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001629{
1630 GLuint texid = mState.samplerTexture[type][sampler].id();
1631
1632 if (texid == 0) // Special case: 0 refers to different initial textures based on the target
1633 {
1634 switch (type)
1635 {
1636 default: UNREACHABLE();
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00001637 case TEXTURE_2D: return mTexture2DZero.get();
1638 case TEXTURE_CUBE: return mTextureCubeMapZero.get();
1639 case TEXTURE_3D: return mTexture3DZero.get();
1640 case TEXTURE_2D_ARRAY: return mTexture2DArrayZero.get();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001641 }
1642 }
1643
1644 return mState.samplerTexture[type][sampler].get();
1645}
1646
1647bool Context::getBooleanv(GLenum pname, GLboolean *params)
1648{
1649 switch (pname)
1650 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001651 case GL_SHADER_COMPILER: *params = GL_TRUE; break;
1652 case GL_SAMPLE_COVERAGE_INVERT: *params = mState.sampleCoverageInvert; break;
1653 case GL_DEPTH_WRITEMASK: *params = mState.depthStencil.depthMask; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001654 case GL_COLOR_WRITEMASK:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001655 params[0] = mState.blend.colorMaskRed;
1656 params[1] = mState.blend.colorMaskGreen;
1657 params[2] = mState.blend.colorMaskBlue;
1658 params[3] = mState.blend.colorMaskAlpha;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001659 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001660 case GL_CULL_FACE: *params = mState.rasterizer.cullFace; break;
1661 case GL_POLYGON_OFFSET_FILL: *params = mState.rasterizer.polygonOffsetFill; break;
1662 case GL_SAMPLE_ALPHA_TO_COVERAGE: *params = mState.blend.sampleAlphaToCoverage; break;
1663 case GL_SAMPLE_COVERAGE: *params = mState.sampleCoverage; break;
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00001664 case GL_SCISSOR_TEST: *params = mState.scissorTest; break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001665 case GL_STENCIL_TEST: *params = mState.depthStencil.stencilTest; break;
1666 case GL_DEPTH_TEST: *params = mState.depthStencil.depthTest; break;
1667 case GL_BLEND: *params = mState.blend.blend; break;
1668 case GL_DITHER: *params = mState.blend.dither; break;
1669 case GL_CONTEXT_ROBUST_ACCESS_EXT: *params = mRobustAccess ? GL_TRUE : GL_FALSE; break;
shannonwoods@chromium.orgabf14cc2013-05-30 00:20:58 +00001670 case GL_TRANSFORM_FEEDBACK_ACTIVE: *params = GL_FALSE; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001671 default:
1672 return false;
1673 }
1674
1675 return true;
1676}
1677
1678bool Context::getFloatv(GLenum pname, GLfloat *params)
1679{
1680 // Please note: DEPTH_CLEAR_VALUE is included in our internal getFloatv implementation
1681 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1682 // GetIntegerv as its native query function. As it would require conversion in any
1683 // case, this should make no difference to the calling application.
1684 switch (pname)
1685 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001686 case GL_LINE_WIDTH: *params = mState.lineWidth; break;
1687 case GL_SAMPLE_COVERAGE_VALUE: *params = mState.sampleCoverageValue; break;
1688 case GL_DEPTH_CLEAR_VALUE: *params = mState.depthClearValue; break;
1689 case GL_POLYGON_OFFSET_FACTOR: *params = mState.rasterizer.polygonOffsetFactor; break;
1690 case GL_POLYGON_OFFSET_UNITS: *params = mState.rasterizer.polygonOffsetUnits; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001691 case GL_ALIASED_LINE_WIDTH_RANGE:
1692 params[0] = gl::ALIASED_LINE_WIDTH_RANGE_MIN;
1693 params[1] = gl::ALIASED_LINE_WIDTH_RANGE_MAX;
1694 break;
1695 case GL_ALIASED_POINT_SIZE_RANGE:
1696 params[0] = gl::ALIASED_POINT_SIZE_RANGE_MIN;
1697 params[1] = getMaximumPointSize();
1698 break;
1699 case GL_DEPTH_RANGE:
1700 params[0] = mState.zNear;
1701 params[1] = mState.zFar;
1702 break;
1703 case GL_COLOR_CLEAR_VALUE:
1704 params[0] = mState.colorClearValue.red;
1705 params[1] = mState.colorClearValue.green;
1706 params[2] = mState.colorClearValue.blue;
1707 params[3] = mState.colorClearValue.alpha;
1708 break;
1709 case GL_BLEND_COLOR:
1710 params[0] = mState.blendColor.red;
1711 params[1] = mState.blendColor.green;
1712 params[2] = mState.blendColor.blue;
1713 params[3] = mState.blendColor.alpha;
1714 break;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00001715 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
1716 if (!supportsTextureFilterAnisotropy())
1717 {
1718 return false;
1719 }
1720 *params = mMaxTextureAnisotropy;
1721 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001722 default:
1723 return false;
1724 }
1725
1726 return true;
1727}
1728
1729bool Context::getIntegerv(GLenum pname, GLint *params)
1730{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00001731 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
1732 {
1733 unsigned int colorAttachment = (pname - GL_DRAW_BUFFER0_EXT);
1734
1735 if (colorAttachment >= mRenderer->getMaxRenderTargets())
1736 {
1737 // return true to stop further operation in the parent call
1738 return gl::error(GL_INVALID_OPERATION, true);
1739 }
1740
1741 Framebuffer *framebuffer = getDrawFramebuffer();
1742
1743 *params = framebuffer->getDrawBufferState(colorAttachment);
1744 return true;
1745 }
1746
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001747 // Please note: DEPTH_CLEAR_VALUE is not included in our internal getIntegerv implementation
1748 // because it is stored as a float, despite the fact that the GL ES 2.0 spec names
1749 // GetIntegerv as its native query function. As it would require conversion in any
1750 // case, this should make no difference to the calling application. You may find it in
1751 // Context::getFloatv.
1752 switch (pname)
1753 {
Jamie Madill1caff072013-07-19 16:36:56 -04001754 case GL_MAX_VERTEX_ATTRIBS: *params = gl::MAX_VERTEX_ATTRIBS; break;
1755 case GL_MAX_VERTEX_UNIFORM_VECTORS: *params = mRenderer->getMaxVertexUniformVectors(); break;
1756 case GL_MAX_VERTEX_UNIFORM_COMPONENTS: *params = mRenderer->getMaxVertexUniformVectors() * 4; break;
1757 case GL_MAX_VARYING_VECTORS: *params = mRenderer->getMaxVaryingVectors(); break;
1758 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxCombinedTextureImageUnits(); break;
1759 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS: *params = mRenderer->getMaxVertexTextureImageUnits(); break;
1760 case GL_MAX_TEXTURE_IMAGE_UNITS: *params = gl::MAX_TEXTURE_IMAGE_UNITS; break;
1761 case GL_MAX_FRAGMENT_UNIFORM_VECTORS: *params = mRenderer->getMaxFragmentUniformVectors(); break;
1762 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS: *params = mRenderer->getMaxFragmentUniformVectors() * 4; break;
1763 case GL_MAX_RENDERBUFFER_SIZE: *params = getMaximumRenderbufferDimension(); break;
1764 case GL_MAX_COLOR_ATTACHMENTS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1765 case GL_MAX_DRAW_BUFFERS_EXT: *params = mRenderer->getMaxRenderTargets(); break;
1766 case GL_NUM_SHADER_BINARY_FORMATS: *params = 0; break;
1767 case GL_SHADER_BINARY_FORMATS: /* no shader binary formats are supported */ break;
1768 case GL_ARRAY_BUFFER_BINDING: *params = mState.arrayBuffer.id(); break;
1769 case GL_ELEMENT_ARRAY_BUFFER_BINDING: *params = getCurrentVertexArray()->getElementArrayBufferId(); break;
1770 //case GL_FRAMEBUFFER_BINDING: // now equivalent to GL_DRAW_FRAMEBUFFER_BINDING_ANGLE
1771 case GL_DRAW_FRAMEBUFFER_BINDING_ANGLE: *params = mState.drawFramebuffer; break;
1772 case GL_READ_FRAMEBUFFER_BINDING_ANGLE: *params = mState.readFramebuffer; break;
1773 case GL_RENDERBUFFER_BINDING: *params = mState.renderbuffer.id(); break;
1774 case GL_VERTEX_ARRAY_BINDING: *params = mState.vertexArray; break;
1775 case GL_CURRENT_PROGRAM: *params = mState.currentProgram; break;
Jamie Madill950a7752013-09-18 14:36:18 -04001776 case GL_PACK_ALIGNMENT: *params = mState.pack.alignment; break;
1777 case GL_PACK_REVERSE_ROW_ORDER_ANGLE: *params = mState.pack.reverseRowOrder; break;
1778 case GL_UNPACK_ALIGNMENT: *params = mState.unpack.alignment; break;
Jamie Madill1caff072013-07-19 16:36:56 -04001779 case GL_GENERATE_MIPMAP_HINT: *params = mState.generateMipmapHint; break;
1780 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES: *params = mState.fragmentShaderDerivativeHint; break;
1781 case GL_ACTIVE_TEXTURE: *params = (mState.activeSampler + GL_TEXTURE0); break;
1782 case GL_STENCIL_FUNC: *params = mState.depthStencil.stencilFunc; break;
1783 case GL_STENCIL_REF: *params = mState.stencilRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001784 case GL_STENCIL_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001785 case GL_STENCIL_BACK_FUNC: *params = mState.depthStencil.stencilBackFunc; break;
1786 case GL_STENCIL_BACK_REF: *params = mState.stencilBackRef; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001787 case GL_STENCIL_BACK_VALUE_MASK: *params = clampToInt(mState.depthStencil.stencilBackMask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001788 case GL_STENCIL_FAIL: *params = mState.depthStencil.stencilFail; break;
1789 case GL_STENCIL_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilPassDepthFail; break;
1790 case GL_STENCIL_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilPassDepthPass; break;
1791 case GL_STENCIL_BACK_FAIL: *params = mState.depthStencil.stencilBackFail; break;
1792 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.depthStencil.stencilBackPassDepthFail; break;
1793 case GL_STENCIL_BACK_PASS_DEPTH_PASS: *params = mState.depthStencil.stencilBackPassDepthPass; break;
1794 case GL_DEPTH_FUNC: *params = mState.depthStencil.depthFunc; break;
1795 case GL_BLEND_SRC_RGB: *params = mState.blend.sourceBlendRGB; break;
1796 case GL_BLEND_SRC_ALPHA: *params = mState.blend.sourceBlendAlpha; break;
1797 case GL_BLEND_DST_RGB: *params = mState.blend.destBlendRGB; break;
1798 case GL_BLEND_DST_ALPHA: *params = mState.blend.destBlendAlpha; break;
1799 case GL_BLEND_EQUATION_RGB: *params = mState.blend.blendEquationRGB; break;
1800 case GL_BLEND_EQUATION_ALPHA: *params = mState.blend.blendEquationAlpha; break;
Jamie Madillb155bbc2014-01-13 09:51:03 -05001801 case GL_STENCIL_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilWritemask); break;
1802 case GL_STENCIL_BACK_WRITEMASK: *params = clampToInt(mState.depthStencil.stencilBackWritemask); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001803 case GL_STENCIL_CLEAR_VALUE: *params = mState.stencilClearValue; break;
1804 case GL_SUBPIXEL_BITS: *params = 4; break;
1805 case GL_MAX_TEXTURE_SIZE: *params = getMaximum2DTextureDimension(); break;
1806 case GL_MAX_CUBE_MAP_TEXTURE_SIZE: *params = getMaximumCubeTextureDimension(); break;
1807 case GL_MAX_3D_TEXTURE_SIZE: *params = getMaximum3DTextureDimension(); break;
1808 case GL_MAX_ARRAY_TEXTURE_LAYERS: *params = getMaximum2DArrayTextureLayers(); break;
1809 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: *params = getUniformBufferOffsetAlignment(); break;
1810 case GL_MAX_UNIFORM_BUFFER_BINDINGS: *params = getMaximumCombinedUniformBufferBindings(); break;
1811 case GL_MAX_VERTEX_UNIFORM_BLOCKS: *params = mRenderer->getMaxVertexShaderUniformBuffers(); break;
1812 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS: *params = mRenderer->getMaxFragmentShaderUniformBuffers(); break;
1813 case GL_MAX_COMBINED_UNIFORM_BLOCKS: *params = getMaximumCombinedUniformBufferBindings(); break;
Jamie Madillee7010d2013-10-17 10:45:47 -04001814 case GL_MAJOR_VERSION: *params = mClientVersion; break;
1815 case GL_MINOR_VERSION: *params = 0; break;
Jamie Madill13a2f852013-12-11 16:35:08 -05001816 case GL_MAX_ELEMENTS_INDICES: *params = mRenderer->getMaxRecommendedElementsIndices(); break;
1817 case GL_MAX_ELEMENTS_VERTICES: *params = mRenderer->getMaxRecommendedElementsVertices(); break;
Jamie Madill1caff072013-07-19 16:36:56 -04001818 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS: *params = 0; UNIMPLEMENTED(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001819 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
1820 params[0] = mNumCompressedTextureFormats;
1821 break;
1822 case GL_MAX_SAMPLES_ANGLE:
1823 {
1824 GLsizei maxSamples = getMaxSupportedSamples();
1825 if (maxSamples != 0)
1826 {
1827 *params = maxSamples;
1828 }
1829 else
1830 {
1831 return false;
1832 }
1833
1834 break;
1835 }
1836 case GL_SAMPLE_BUFFERS:
1837 case GL_SAMPLES:
1838 {
1839 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1840 if (framebuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
1841 {
1842 switch (pname)
1843 {
1844 case GL_SAMPLE_BUFFERS:
1845 if (framebuffer->getSamples() != 0)
1846 {
1847 *params = 1;
1848 }
1849 else
1850 {
1851 *params = 0;
1852 }
1853 break;
1854 case GL_SAMPLES:
1855 *params = framebuffer->getSamples();
1856 break;
1857 }
1858 }
1859 else
1860 {
1861 *params = 0;
1862 }
1863 }
1864 break;
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001865 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
1866 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
1867 {
Geoff Lang005df412013-10-16 14:12:50 -04001868 GLenum internalFormat, format, type;
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00001869 if (getCurrentReadFormatType(&internalFormat, &format, &type))
daniel@transgaming.com42944b02012-09-27 17:45:57 +00001870 {
1871 if (pname == GL_IMPLEMENTATION_COLOR_READ_FORMAT)
1872 *params = format;
1873 else
1874 *params = type;
1875 }
1876 }
1877 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001878 case GL_MAX_VIEWPORT_DIMS:
1879 {
shannon.woods@transgaming.com8ce2f8f2013-02-28 23:07:10 +00001880 params[0] = mMaxViewportDimension;
1881 params[1] = mMaxViewportDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001882 }
1883 break;
1884 case GL_COMPRESSED_TEXTURE_FORMATS:
1885 {
1886 if (supportsDXT1Textures())
1887 {
1888 *params++ = GL_COMPRESSED_RGB_S3TC_DXT1_EXT;
1889 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT1_EXT;
1890 }
1891 if (supportsDXT3Textures())
1892 {
1893 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE;
1894 }
1895 if (supportsDXT5Textures())
1896 {
1897 *params++ = GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE;
1898 }
1899 }
1900 break;
1901 case GL_VIEWPORT:
daniel@transgaming.com3884e2c2012-11-28 19:41:00 +00001902 params[0] = mState.viewport.x;
1903 params[1] = mState.viewport.y;
1904 params[2] = mState.viewport.width;
1905 params[3] = mState.viewport.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001906 break;
1907 case GL_SCISSOR_BOX:
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001908 params[0] = mState.scissor.x;
1909 params[1] = mState.scissor.y;
1910 params[2] = mState.scissor.width;
1911 params[3] = mState.scissor.height;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001912 break;
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001913 case GL_CULL_FACE_MODE: *params = mState.rasterizer.cullMode; break;
1914 case GL_FRONT_FACE: *params = mState.rasterizer.frontFace; break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001915 case GL_RED_BITS:
1916 case GL_GREEN_BITS:
1917 case GL_BLUE_BITS:
1918 case GL_ALPHA_BITS:
1919 {
1920 gl::Framebuffer *framebuffer = getDrawFramebuffer();
shannon.woods%transgaming.com@gtempaccount.com882434c2013-04-13 03:34:14 +00001921 gl::Renderbuffer *colorbuffer = framebuffer->getFirstColorbuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001922
1923 if (colorbuffer)
1924 {
1925 switch (pname)
1926 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00001927 case GL_RED_BITS: *params = colorbuffer->getRedSize(); break;
1928 case GL_GREEN_BITS: *params = colorbuffer->getGreenSize(); break;
1929 case GL_BLUE_BITS: *params = colorbuffer->getBlueSize(); break;
1930 case GL_ALPHA_BITS: *params = colorbuffer->getAlphaSize(); break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001931 }
1932 }
1933 else
1934 {
1935 *params = 0;
1936 }
1937 }
1938 break;
1939 case GL_DEPTH_BITS:
1940 {
1941 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1942 gl::Renderbuffer *depthbuffer = framebuffer->getDepthbuffer();
1943
1944 if (depthbuffer)
1945 {
1946 *params = depthbuffer->getDepthSize();
1947 }
1948 else
1949 {
1950 *params = 0;
1951 }
1952 }
1953 break;
1954 case GL_STENCIL_BITS:
1955 {
1956 gl::Framebuffer *framebuffer = getDrawFramebuffer();
1957 gl::Renderbuffer *stencilbuffer = framebuffer->getStencilbuffer();
1958
1959 if (stencilbuffer)
1960 {
1961 *params = stencilbuffer->getStencilSize();
1962 }
1963 else
1964 {
1965 *params = 0;
1966 }
1967 }
1968 break;
1969 case GL_TEXTURE_BINDING_2D:
1970 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001971 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001972 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001973 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001974 return false;
1975 }
1976
1977 *params = mState.samplerTexture[TEXTURE_2D][mState.activeSampler].id();
1978 }
1979 break;
1980 case GL_TEXTURE_BINDING_CUBE_MAP:
1981 {
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00001982 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001983 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00001984 gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00001985 return false;
1986 }
1987
1988 *params = mState.samplerTexture[TEXTURE_CUBE][mState.activeSampler].id();
1989 }
1990 break;
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00001991 case GL_TEXTURE_BINDING_3D:
1992 {
1993 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
1994 {
1995 gl::error(GL_INVALID_OPERATION);
1996 return false;
1997 }
1998
1999 *params = mState.samplerTexture[TEXTURE_3D][mState.activeSampler].id();
2000 }
2001 break;
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002002 case GL_TEXTURE_BINDING_2D_ARRAY:
2003 {
2004 if (mState.activeSampler > mRenderer->getMaxCombinedTextureImageUnits() - 1)
2005 {
2006 gl::error(GL_INVALID_OPERATION);
2007 return false;
2008 }
2009
2010 *params = mState.samplerTexture[TEXTURE_2D_ARRAY][mState.activeSampler].id();
2011 }
2012 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002013 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2014 *params = mResetStrategy;
2015 break;
2016 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2017 *params = 1;
2018 break;
2019 case GL_PROGRAM_BINARY_FORMATS_OES:
2020 *params = GL_PROGRAM_BINARY_ANGLE;
2021 break;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002022 case GL_UNIFORM_BUFFER_BINDING:
2023 *params = mState.genericUniformBuffer.id();
2024 break;
2025 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2026 *params = mState.genericTransformFeedbackBuffer.id();
2027 break;
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002028 case GL_COPY_READ_BUFFER_BINDING:
2029 *params = mState.copyReadBuffer.id();
2030 break;
2031 case GL_COPY_WRITE_BUFFER_BINDING:
2032 *params = mState.copyWriteBuffer.id();
2033 break;
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002034 case GL_PIXEL_PACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04002035 *params = mState.pack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002036 break;
2037 case GL_PIXEL_UNPACK_BUFFER_BINDING:
Jamie Madill950a7752013-09-18 14:36:18 -04002038 *params = mState.unpack.pixelBuffer.id();
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002039 break;
Geoff Lang23c81692013-08-12 10:46:58 -04002040 case GL_NUM_EXTENSIONS:
2041 *params = static_cast<GLint>(getNumExtensions());
2042 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002043 default:
2044 return false;
2045 }
2046
2047 return true;
2048}
2049
Jamie Madill0fda9862013-07-19 16:36:55 -04002050bool Context::getInteger64v(GLenum pname, GLint64 *params)
2051{
2052 switch (pname)
2053 {
2054 case GL_MAX_ELEMENT_INDEX:
2055 *params = static_cast<GLint64>(std::numeric_limits<unsigned int>::max());
2056 break;
2057 case GL_MAX_UNIFORM_BLOCK_SIZE:
2058 *params = static_cast<GLint64>(mRenderer->getMaxUniformBufferSize());
2059 break;
2060 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2061 {
2062 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
2063 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
2064 *params = uniformBufferComponents + defaultBufferComponents;
2065 }
2066 break;
2067 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2068 {
2069 GLint64 uniformBufferComponents = static_cast<GLint64>(mRenderer->getMaxFragmentShaderUniformBuffers()) * static_cast<GLint64>(mRenderer->getMaxUniformBufferSize() / 4);
2070 GLint64 defaultBufferComponents = static_cast<GLint64>(mRenderer->getMaxVertexUniformVectors() * 4);
2071 *params = uniformBufferComponents + defaultBufferComponents;
2072 }
2073 break;
2074 case GL_MAX_SERVER_WAIT_TIMEOUT:
Jamie Madill5215e1a2013-07-26 11:55:19 -04002075 // We do not wait for server fence objects internally, so report a max timeout of zero.
2076 *params = 0;
Jamie Madill0fda9862013-07-19 16:36:55 -04002077 break;
2078 default:
2079 return false;
2080 }
2081
2082 return true;
2083}
2084
Shannon Woods1b2fb852013-08-19 14:28:48 -04002085bool Context::getIndexedIntegerv(GLenum target, GLuint index, GLint *data)
2086{
2087 switch (target)
2088 {
2089 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2090 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2091 {
2092 *data = mState.transformFeedbackBuffers[index].id();
2093 }
2094 break;
2095 case GL_UNIFORM_BUFFER_BINDING:
2096 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2097 {
2098 *data = mState.uniformBuffers[index].id();
2099 }
2100 break;
2101 default:
2102 return false;
2103 }
2104
2105 return true;
2106}
2107
2108bool Context::getIndexedInteger64v(GLenum target, GLuint index, GLint64 *data)
2109{
2110 switch (target)
2111 {
2112 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2113 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2114 {
2115 *data = mState.transformFeedbackBuffers[index].getOffset();
2116 }
2117 break;
2118 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2119 if (index < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS)
2120 {
2121 *data = mState.transformFeedbackBuffers[index].getSize();
2122 }
2123 break;
2124 case GL_UNIFORM_BUFFER_START:
2125 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2126 {
2127 *data = mState.uniformBuffers[index].getOffset();
2128 }
2129 break;
2130 case GL_UNIFORM_BUFFER_SIZE:
2131 if (index < IMPLEMENTATION_MAX_COMBINED_SHADER_UNIFORM_BUFFERS)
2132 {
2133 *data = mState.uniformBuffers[index].getSize();
2134 }
2135 break;
2136 default:
2137 return false;
2138 }
2139
2140 return true;
2141}
2142
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002143bool Context::getQueryParameterInfo(GLenum pname, GLenum *type, unsigned int *numParams)
2144{
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002145 if (pname >= GL_DRAW_BUFFER0_EXT && pname <= GL_DRAW_BUFFER15_EXT)
2146 {
2147 *type = GL_INT;
2148 *numParams = 1;
2149 return true;
2150 }
2151
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002152 // Please note: the query type returned for DEPTH_CLEAR_VALUE in this implementation
2153 // is FLOAT rather than INT, as would be suggested by the GL ES 2.0 spec. This is due
2154 // to the fact that it is stored internally as a float, and so would require conversion
2155 // if returned from Context::getIntegerv. Since this conversion is already implemented
2156 // in the case that one calls glGetIntegerv to retrieve a float-typed state variable, we
2157 // place DEPTH_CLEAR_VALUE with the floats. This should make no difference to the calling
2158 // application.
2159 switch (pname)
2160 {
2161 case GL_COMPRESSED_TEXTURE_FORMATS:
2162 {
2163 *type = GL_INT;
2164 *numParams = mNumCompressedTextureFormats;
2165 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002166 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002167 case GL_SHADER_BINARY_FORMATS:
2168 {
2169 *type = GL_INT;
2170 *numParams = 0;
2171 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002172 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002173 case GL_MAX_VERTEX_ATTRIBS:
2174 case GL_MAX_VERTEX_UNIFORM_VECTORS:
2175 case GL_MAX_VARYING_VECTORS:
2176 case GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS:
2177 case GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS:
2178 case GL_MAX_TEXTURE_IMAGE_UNITS:
2179 case GL_MAX_FRAGMENT_UNIFORM_VECTORS:
2180 case GL_MAX_RENDERBUFFER_SIZE:
shannon.woods%transgaming.com@gtempaccount.com9790c472013-04-13 03:28:23 +00002181 case GL_MAX_COLOR_ATTACHMENTS_EXT:
shannon.woods%transgaming.com@gtempaccount.combc373e52013-04-13 03:31:23 +00002182 case GL_MAX_DRAW_BUFFERS_EXT:
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002183 case GL_NUM_SHADER_BINARY_FORMATS:
2184 case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
2185 case GL_ARRAY_BUFFER_BINDING:
2186 case GL_FRAMEBUFFER_BINDING:
2187 case GL_RENDERBUFFER_BINDING:
2188 case GL_CURRENT_PROGRAM:
2189 case GL_PACK_ALIGNMENT:
2190 case GL_PACK_REVERSE_ROW_ORDER_ANGLE:
2191 case GL_UNPACK_ALIGNMENT:
2192 case GL_GENERATE_MIPMAP_HINT:
2193 case GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES:
2194 case GL_RED_BITS:
2195 case GL_GREEN_BITS:
2196 case GL_BLUE_BITS:
2197 case GL_ALPHA_BITS:
2198 case GL_DEPTH_BITS:
2199 case GL_STENCIL_BITS:
2200 case GL_ELEMENT_ARRAY_BUFFER_BINDING:
2201 case GL_CULL_FACE_MODE:
2202 case GL_FRONT_FACE:
2203 case GL_ACTIVE_TEXTURE:
2204 case GL_STENCIL_FUNC:
2205 case GL_STENCIL_VALUE_MASK:
2206 case GL_STENCIL_REF:
2207 case GL_STENCIL_FAIL:
2208 case GL_STENCIL_PASS_DEPTH_FAIL:
2209 case GL_STENCIL_PASS_DEPTH_PASS:
2210 case GL_STENCIL_BACK_FUNC:
2211 case GL_STENCIL_BACK_VALUE_MASK:
2212 case GL_STENCIL_BACK_REF:
2213 case GL_STENCIL_BACK_FAIL:
2214 case GL_STENCIL_BACK_PASS_DEPTH_FAIL:
2215 case GL_STENCIL_BACK_PASS_DEPTH_PASS:
2216 case GL_DEPTH_FUNC:
2217 case GL_BLEND_SRC_RGB:
2218 case GL_BLEND_SRC_ALPHA:
2219 case GL_BLEND_DST_RGB:
2220 case GL_BLEND_DST_ALPHA:
2221 case GL_BLEND_EQUATION_RGB:
2222 case GL_BLEND_EQUATION_ALPHA:
2223 case GL_STENCIL_WRITEMASK:
2224 case GL_STENCIL_BACK_WRITEMASK:
2225 case GL_STENCIL_CLEAR_VALUE:
2226 case GL_SUBPIXEL_BITS:
2227 case GL_MAX_TEXTURE_SIZE:
2228 case GL_MAX_CUBE_MAP_TEXTURE_SIZE:
2229 case GL_SAMPLE_BUFFERS:
2230 case GL_SAMPLES:
2231 case GL_IMPLEMENTATION_COLOR_READ_TYPE:
2232 case GL_IMPLEMENTATION_COLOR_READ_FORMAT:
2233 case GL_TEXTURE_BINDING_2D:
2234 case GL_TEXTURE_BINDING_CUBE_MAP:
2235 case GL_RESET_NOTIFICATION_STRATEGY_EXT:
2236 case GL_NUM_PROGRAM_BINARY_FORMATS_OES:
2237 case GL_PROGRAM_BINARY_FORMATS_OES:
2238 {
2239 *type = GL_INT;
2240 *numParams = 1;
2241 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002242 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002243 case GL_MAX_SAMPLES_ANGLE:
2244 {
2245 if (getMaxSupportedSamples() != 0)
2246 {
2247 *type = GL_INT;
2248 *numParams = 1;
2249 }
2250 else
2251 {
2252 return false;
2253 }
2254 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002255 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002256 case GL_MAX_VIEWPORT_DIMS:
2257 {
2258 *type = GL_INT;
2259 *numParams = 2;
2260 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002261 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002262 case GL_VIEWPORT:
2263 case GL_SCISSOR_BOX:
2264 {
2265 *type = GL_INT;
2266 *numParams = 4;
2267 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002268 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002269 case GL_SHADER_COMPILER:
2270 case GL_SAMPLE_COVERAGE_INVERT:
2271 case GL_DEPTH_WRITEMASK:
2272 case GL_CULL_FACE: // CULL_FACE through DITHER are natural to IsEnabled,
2273 case GL_POLYGON_OFFSET_FILL: // but can be retrieved through the Get{Type}v queries.
2274 case GL_SAMPLE_ALPHA_TO_COVERAGE: // For this purpose, they are treated here as bool-natural
2275 case GL_SAMPLE_COVERAGE:
2276 case GL_SCISSOR_TEST:
2277 case GL_STENCIL_TEST:
2278 case GL_DEPTH_TEST:
2279 case GL_BLEND:
2280 case GL_DITHER:
2281 case GL_CONTEXT_ROBUST_ACCESS_EXT:
2282 {
2283 *type = GL_BOOL;
2284 *numParams = 1;
2285 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002286 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002287 case GL_COLOR_WRITEMASK:
2288 {
2289 *type = GL_BOOL;
2290 *numParams = 4;
2291 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002292 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002293 case GL_POLYGON_OFFSET_FACTOR:
2294 case GL_POLYGON_OFFSET_UNITS:
2295 case GL_SAMPLE_COVERAGE_VALUE:
2296 case GL_DEPTH_CLEAR_VALUE:
2297 case GL_LINE_WIDTH:
2298 {
2299 *type = GL_FLOAT;
2300 *numParams = 1;
2301 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002302 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002303 case GL_ALIASED_LINE_WIDTH_RANGE:
2304 case GL_ALIASED_POINT_SIZE_RANGE:
2305 case GL_DEPTH_RANGE:
2306 {
2307 *type = GL_FLOAT;
2308 *numParams = 2;
2309 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002310 return true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002311 case GL_COLOR_CLEAR_VALUE:
2312 case GL_BLEND_COLOR:
2313 {
2314 *type = GL_FLOAT;
2315 *numParams = 4;
2316 }
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002317 return true;
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00002318 case GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT:
2319 if (!supportsTextureFilterAnisotropy())
2320 {
2321 return false;
2322 }
2323 *type = GL_FLOAT;
2324 *numParams = 1;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002325 return true;
2326 }
2327
2328 if (mClientVersion < 3)
2329 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002330 return false;
2331 }
2332
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002333 // Check for ES3.0+ parameter names
2334 switch (pname)
2335 {
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00002336 case GL_MAX_UNIFORM_BUFFER_BINDINGS:
2337 case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002338 case GL_UNIFORM_BUFFER_BINDING:
2339 case GL_TRANSFORM_FEEDBACK_BINDING:
shannon.woods%transgaming.com@gtempaccount.com51171882013-04-13 03:39:10 +00002340 case GL_COPY_READ_BUFFER_BINDING:
2341 case GL_COPY_WRITE_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc926e5f2013-04-13 03:39:18 +00002342 case GL_PIXEL_PACK_BUFFER_BINDING:
2343 case GL_PIXEL_UNPACK_BUFFER_BINDING:
shannon.woods%transgaming.com@gtempaccount.comc416e1c2013-04-13 03:45:05 +00002344 case GL_TEXTURE_BINDING_3D:
shannon.woods%transgaming.com@gtempaccount.com90dbc442013-04-13 03:46:14 +00002345 case GL_TEXTURE_BINDING_2D_ARRAY:
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00002346 case GL_MAX_3D_TEXTURE_SIZE:
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00002347 case GL_MAX_ARRAY_TEXTURE_LAYERS:
shannonwoods@chromium.orgf2d76f82013-05-30 00:06:32 +00002348 case GL_MAX_VERTEX_UNIFORM_BLOCKS:
2349 case GL_MAX_FRAGMENT_UNIFORM_BLOCKS:
2350 case GL_MAX_COMBINED_UNIFORM_BLOCKS:
Jamie Madillefb3bd12013-07-02 11:57:05 -04002351 case GL_VERTEX_ARRAY_BINDING:
Jamie Madill38850df2013-07-19 16:36:55 -04002352 case GL_MAX_VERTEX_UNIFORM_COMPONENTS:
2353 case GL_MAX_FRAGMENT_UNIFORM_COMPONENTS:
Geoff Lang23c81692013-08-12 10:46:58 -04002354 case GL_NUM_EXTENSIONS:
Jamie Madillee7010d2013-10-17 10:45:47 -04002355 case GL_MAJOR_VERSION:
2356 case GL_MINOR_VERSION:
Jamie Madill13a2f852013-12-11 16:35:08 -05002357 case GL_MAX_ELEMENTS_INDICES:
2358 case GL_MAX_ELEMENTS_VERTICES:
Jamie Madill2e503552013-12-19 13:48:34 -05002359 case GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS:
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002360 {
2361 *type = GL_INT;
2362 *numParams = 1;
2363 }
2364 return true;
Jamie Madill0fda9862013-07-19 16:36:55 -04002365
2366 case GL_MAX_ELEMENT_INDEX:
2367 case GL_MAX_UNIFORM_BLOCK_SIZE:
2368 case GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS:
2369 case GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS:
2370 case GL_MAX_SERVER_WAIT_TIMEOUT:
2371 {
2372 *type = GL_INT_64_ANGLEX;
2373 *numParams = 1;
2374 }
2375 return true;
Jamie Madill2e503552013-12-19 13:48:34 -05002376
2377 case GL_TRANSFORM_FEEDBACK_ACTIVE:
2378 {
2379 *type = GL_BOOL;
2380 *numParams = 1;
2381 }
2382 return true;
shannon.woods%transgaming.com@gtempaccount.com667a29c2013-04-13 03:39:04 +00002383 }
2384
2385 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002386}
2387
Shannon Woods1b2fb852013-08-19 14:28:48 -04002388bool Context::getIndexedQueryParameterInfo(GLenum target, GLenum *type, unsigned int *numParams)
2389{
2390 if (mClientVersion < 3)
2391 {
2392 return false;
2393 }
2394
2395 switch (target)
2396 {
2397 case GL_TRANSFORM_FEEDBACK_BUFFER_BINDING:
2398 case GL_UNIFORM_BUFFER_BINDING:
2399 {
2400 *type = GL_INT;
2401 *numParams = 1;
2402 }
2403 return true;
2404 case GL_TRANSFORM_FEEDBACK_BUFFER_START:
2405 case GL_TRANSFORM_FEEDBACK_BUFFER_SIZE:
2406 case GL_UNIFORM_BUFFER_START:
2407 case GL_UNIFORM_BUFFER_SIZE:
2408 {
2409 *type = GL_INT_64_ANGLEX;
2410 *numParams = 1;
2411 }
2412 }
2413
2414 return false;
2415}
2416
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002417// Applies the render target surface, depth stencil surface, viewport rectangle and
daniel@transgaming.com12985182012-12-20 20:56:31 +00002418// scissor rectangle to the renderer
2419bool Context::applyRenderTarget(GLenum drawMode, bool ignoreViewport)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002420{
2421 Framebuffer *framebufferObject = getDrawFramebuffer();
2422
2423 if (!framebufferObject || framebufferObject->completeness() != GL_FRAMEBUFFER_COMPLETE)
2424 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002425 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION, false);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002426 }
2427
daniel@transgaming.com8a8b24c2012-11-28 19:36:26 +00002428 mRenderer->applyRenderTarget(framebufferObject);
2429
daniel@transgaming.com12985182012-12-20 20:56:31 +00002430 if (!mRenderer->setViewport(mState.viewport, mState.zNear, mState.zFar, drawMode, mState.rasterizer.frontFace,
shannon.woods@transgaming.com0b236e22013-01-25 21:57:07 +00002431 ignoreViewport))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002432 {
daniel@transgaming.com3ca082c2012-11-28 19:41:07 +00002433 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002434 }
2435
daniel@transgaming.comd55e8c12012-11-28 21:07:02 +00002436 mRenderer->setScissorRectangle(mState.scissor, mState.scissorTest);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002437
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002438 return true;
2439}
2440
2441// Applies the fixed-function state (culling, depth test, alpha blending, stenciling, etc) to the Direct3D 9 device
2442void Context::applyState(GLenum drawMode)
2443{
Nicolas Capensfd396552013-06-18 21:41:30 -04002444 Framebuffer *framebufferObject = getDrawFramebuffer();
2445 int samples = framebufferObject->getSamples();
2446
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002447 mState.rasterizer.pointDrawMode = (drawMode == GL_POINTS);
Nicolas Capensfd396552013-06-18 21:41:30 -04002448 mState.rasterizer.multiSample = (samples != 0);
shannon.woods@transgaming.comdd2524c2013-02-28 23:04:33 +00002449 mRenderer->setRasterizerState(mState.rasterizer);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002450
2451 unsigned int mask = 0;
2452 if (mState.sampleCoverage)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002453 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002454 if (mState.sampleCoverageValue != 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002455 {
Nicolas Capensfd396552013-06-18 21:41:30 -04002456
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002457 float threshold = 0.5f;
2458
Nicolas Capensfd396552013-06-18 21:41:30 -04002459 for (int i = 0; i < samples; ++i)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002460 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002461 mask <<= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002462
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002463 if ((i + 1) * mState.sampleCoverageValue >= threshold)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002464 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002465 threshold += 1.0f;
2466 mask |= 1;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002467 }
2468 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002469 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002470
2471 if (mState.sampleCoverageInvert)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002472 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002473 mask = ~mask;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002474 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002475 }
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002476 else
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002477 {
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002478 mask = 0xFFFFFFFF;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002479 }
Geoff Langc142e9d2013-09-30 15:19:47 -04002480 mRenderer->setBlendState(framebufferObject, mState.blend, mState.blendColor, mask);
daniel@transgaming.com2e258642012-11-28 19:36:18 +00002481
daniel@transgaming.com08c331d2012-11-28 19:38:39 +00002482 mRenderer->setDepthStencilState(mState.depthStencil, mState.stencilRef, mState.stencilBackRef,
daniel@transgaming.com3a0ef482012-11-28 21:01:20 +00002483 mState.rasterizer.frontFace == GL_CCW);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002484}
2485
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002486// Applies the shaders and shader constants to the Direct3D 9 device
Jamie Madillc5a83002014-02-14 16:41:25 -05002487void Context::applyShaders(ProgramBinary *programBinary)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002488{
Jamie Madillc5a83002014-02-14 16:41:25 -05002489 const VertexAttribute *vertexAttributes = getCurrentVertexArray()->getVertexAttributes();
2490
2491 VertexFormat inputLayout[gl::MAX_VERTEX_ATTRIBS];
2492 VertexFormat::GetInputLayout(inputLayout, programBinary, vertexAttributes, mState.vertexAttribCurrentValues);
2493
2494 mRenderer->applyShaders(programBinary, mState.rasterizer.rasterizerDiscard, inputLayout);
Geoff Lang0550d032014-01-30 11:29:07 -05002495
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002496 programBinary->applyUniforms();
2497}
2498
Geoff Lange2e0ce02013-09-17 17:05:08 -04002499bool Context::getCurrentTextureAndSamplerState(ProgramBinary *programBinary, SamplerType type, int index, Texture **outTexture,
2500 TextureType *outTextureType, SamplerState *outSampler)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002501{
Geoff Lange2e0ce02013-09-17 17:05:08 -04002502 int textureUnit = programBinary->getSamplerMapping(type, index); // OpenGL texture image unit index
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002503
Geoff Lange2e0ce02013-09-17 17:05:08 -04002504 if (textureUnit != -1)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002505 {
Geoff Lange2e0ce02013-09-17 17:05:08 -04002506 TextureType textureType = programBinary->getSamplerTextureType(type, index);
2507 Texture *texture = getSamplerTexture(textureUnit, textureType);
2508
2509 SamplerState samplerState;
2510 texture->getSamplerState(&samplerState);
2511
2512 if (mState.samplers[textureUnit] != 0)
2513 {
2514 Sampler *samplerObject = getSampler(mState.samplers[textureUnit]);
2515 samplerObject->getState(&samplerState);
2516 }
2517
2518 *outTexture = texture;
2519 *outTextureType = textureType;
2520 *outSampler = samplerState;
2521
2522 return true;
2523 }
2524 else
2525 {
2526 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002527 }
2528}
2529
Geoff Lange2e0ce02013-09-17 17:05:08 -04002530void Context::generateSwizzles(ProgramBinary *programBinary)
2531{
2532 generateSwizzles(programBinary, SAMPLER_PIXEL);
2533
2534 if (mSupportsVertexTexture)
2535 {
2536 generateSwizzles(programBinary, SAMPLER_VERTEX);
2537 }
2538}
2539
2540void Context::generateSwizzles(ProgramBinary *programBinary, SamplerType type)
2541{
2542 // Range of Direct3D samplers of given sampler type
2543 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
2544 int samplerRange = programBinary->getUsedSamplerRange(type);
2545
2546 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2547 {
2548 Texture *texture = NULL;
2549 TextureType textureType;
2550 SamplerState samplerState;
2551 if (getCurrentTextureAndSamplerState(programBinary, type, samplerIndex, &texture, &textureType, &samplerState) && texture->isSwizzled())
2552 {
2553 mRenderer->generateSwizzle(texture);
2554 }
2555 }
2556}
2557
2558// Applies the textures and sampler states to the Direct3D 9 device
2559void Context::applyTextures(ProgramBinary *programBinary)
2560{
2561 applyTextures(programBinary, SAMPLER_PIXEL);
2562
2563 if (mSupportsVertexTexture)
2564 {
2565 applyTextures(programBinary, SAMPLER_VERTEX);
2566 }
2567}
2568
2569// For each Direct3D sampler of either the pixel or vertex stage,
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002570// looks up the corresponding OpenGL texture image unit and texture type,
2571// and sets the texture and its addressing/filtering state (or NULL when inactive).
Geoff Lange2e0ce02013-09-17 17:05:08 -04002572void Context::applyTextures(ProgramBinary *programBinary, SamplerType type)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002573{
Geoff Langcdf22f92013-10-31 10:38:23 -04002574 FramebufferTextureSerialSet boundFramebufferTextures = getBoundFramebufferTextureSerials();
2575
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00002576 // Range of Direct3D samplers of given sampler type
2577 int samplerCount = (type == SAMPLER_PIXEL) ? MAX_TEXTURE_IMAGE_UNITS : mRenderer->getMaxVertexTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002578 int samplerRange = programBinary->getUsedSamplerRange(type);
2579
2580 for (int samplerIndex = 0; samplerIndex < samplerRange; samplerIndex++)
2581 {
Geoff Lange2e0ce02013-09-17 17:05:08 -04002582 Texture *texture = NULL;
2583 TextureType textureType;
2584 SamplerState samplerState;
2585 if (getCurrentTextureAndSamplerState(programBinary, type, samplerIndex, &texture, &textureType, &samplerState))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002586 {
Geoff Lange2e0ce02013-09-17 17:05:08 -04002587 if (texture->isSamplerComplete(samplerState) &&
2588 boundFramebufferTextures.find(texture->getTextureSerial()) == boundFramebufferTextures.end())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002589 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002590 mRenderer->setSamplerState(type, samplerIndex, samplerState);
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002591 mRenderer->setTexture(type, samplerIndex, texture);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002592 texture->resetDirty();
2593 }
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002594 else
2595 {
2596 mRenderer->setTexture(type, samplerIndex, getIncompleteTexture(textureType));
2597 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002598 }
2599 else
2600 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002601 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002602 }
2603 }
2604
2605 for (int samplerIndex = samplerRange; samplerIndex < samplerCount; samplerIndex++)
2606 {
daniel@transgaming.come33c8bf2013-01-11 04:11:33 +00002607 mRenderer->setTexture(type, samplerIndex, NULL);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002608 }
2609}
2610
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00002611bool Context::applyUniformBuffers()
2612{
2613 Program *programObject = getProgram(mState.currentProgram);
2614 ProgramBinary *programBinary = programObject->getProgramBinary();
2615
2616 std::vector<gl::Buffer*> boundBuffers;
2617
2618 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < programBinary->getActiveUniformBlockCount(); uniformBlockIndex++)
2619 {
2620 GLuint blockBinding = programObject->getUniformBlockBinding(uniformBlockIndex);
2621 const OffsetBindingPointer<Buffer>& boundBuffer = mState.uniformBuffers[blockBinding];
2622 if (boundBuffer.id() == 0)
2623 {
2624 // undefined behaviour
2625 return false;
2626 }
2627 else
2628 {
2629 gl::Buffer *uniformBuffer = boundBuffer.get();
2630 ASSERT(uniformBuffer);
2631 boundBuffers.push_back(uniformBuffer);
2632 }
2633 }
2634
2635 return programBinary->applyUniformBuffers(boundBuffers);
2636}
2637
Geoff Langeeba6e12014-02-03 13:12:30 -05002638bool Context::applyTransformFeedbackBuffers()
2639{
2640 TransformFeedback *curTransformFeedback = getCurrentTransformFeedback();
2641 if (curTransformFeedback && curTransformFeedback->isStarted() && !curTransformFeedback->isPaused())
2642 {
2643 Buffer *transformFeedbackBuffers[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2644 GLintptr transformFeedbackOffsets[IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS];
2645 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2646 {
2647 transformFeedbackBuffers[i] = mState.transformFeedbackBuffers[i].get();
2648 transformFeedbackOffsets[i] = mState.transformFeedbackBuffers[i].getOffset();
2649 }
2650 mRenderer->applyTransformFeedbackBuffers(transformFeedbackBuffers, transformFeedbackOffsets);
2651 return true;
2652 }
2653 else
2654 {
2655 return false;
2656 }
2657}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002658
Geoff Langeeba6e12014-02-03 13:12:30 -05002659void Context::markTransformFeedbackUsage()
2660{
2661 for (size_t i = 0; i < IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++)
2662 {
2663 Buffer *buffer = mState.transformFeedbackBuffers[i].get();
2664 if (buffer)
2665 {
2666 buffer->markTransformFeedbackUsage();
2667 }
2668 }
2669}
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002670
2671void Context::clear(GLbitfield mask)
2672{
Geoff Lang0550d032014-01-30 11:29:07 -05002673 if (isRasterizerDiscardEnabled())
2674 {
2675 return;
2676 }
2677
Geoff Langda507fe2013-08-20 12:01:42 -04002678 ClearParameters clearParams = { 0 };
Geoff Langda507fe2013-08-20 12:01:42 -04002679 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2680 {
2681 clearParams.clearColor[i] = false;
2682 }
2683 clearParams.colorFClearValue = mState.colorClearValue;
2684 clearParams.colorClearType = GL_FLOAT;
2685 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2686 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2687 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2688 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2689 clearParams.clearDepth = false;
2690 clearParams.depthClearValue = mState.depthClearValue;
2691 clearParams.clearStencil = false;
2692 clearParams.stencilClearValue = mState.stencilClearValue;
2693 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2694 clearParams.scissorEnabled = mState.scissorTest;
2695 clearParams.scissor = mState.scissor;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002696
Geoff Lang0b833232013-08-21 10:13:29 -04002697 Framebuffer *framebufferObject = getDrawFramebuffer();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002698 if (mask & GL_COLOR_BUFFER_BIT)
2699 {
shannon.woods%transgaming.com@gtempaccount.comdae24092013-04-13 03:31:31 +00002700 if (framebufferObject->hasEnabledColorAttachment())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002701 {
Geoff Langda507fe2013-08-20 12:01:42 -04002702 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2703 {
2704 clearParams.clearColor[i] = true;
2705 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002706 }
2707 }
2708
2709 if (mask & GL_DEPTH_BUFFER_BIT)
2710 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00002711 if (mState.depthStencil.depthMask && framebufferObject->getDepthbufferType() != GL_NONE)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002712 {
Geoff Langda507fe2013-08-20 12:01:42 -04002713 clearParams.clearDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002714 }
2715 }
2716
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002717 if (mask & GL_STENCIL_BUFFER_BIT)
2718 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002719 if (framebufferObject->getStencilbufferType() != GL_NONE)
2720 {
daniel@transgaming.comd62d7142012-11-28 19:40:28 +00002721 rx::RenderTarget *depthStencil = framebufferObject->getStencilbuffer()->getDepthStencil();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002722 if (!depthStencil)
2723 {
2724 ERR("Depth stencil pointer unexpectedly null.");
2725 return;
2726 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002727
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00002728 if (gl::GetStencilBits(depthStencil->getActualFormat(), mClientVersion) > 0)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002729 {
Geoff Langda507fe2013-08-20 12:01:42 -04002730 clearParams.clearStencil = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002731 }
2732 }
2733 }
2734
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002735
daniel@transgaming.com12985182012-12-20 20:56:31 +00002736 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002737 {
2738 return;
2739 }
2740
daniel@transgaming.com084a2572012-11-28 20:55:17 +00002741 mRenderer->clear(clearParams, framebufferObject);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002742}
2743
Geoff Lang42359ca2013-08-21 13:25:17 -04002744void Context::clearBufferfv(GLenum buffer, int drawbuffer, const float *values)
2745{
Geoff Lang0550d032014-01-30 11:29:07 -05002746 if (isRasterizerDiscardEnabled())
2747 {
2748 return;
2749 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002750
Geoff Lang0550d032014-01-30 11:29:07 -05002751 // glClearBufferfv can be called to clear the color buffer or depth buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002752 ClearParameters clearParams = { 0 };
2753
2754 if (buffer == GL_COLOR)
2755 {
2756 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2757 {
2758 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2759 }
2760 clearParams.colorFClearValue = ColorF(values[0], values[1], values[2], values[3]);
2761 clearParams.colorClearType = GL_FLOAT;
2762 }
2763 else
2764 {
2765 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2766 {
2767 clearParams.clearColor[i] = false;
2768 }
2769 clearParams.colorFClearValue = mState.colorClearValue;
2770 clearParams.colorClearType = GL_FLOAT;
2771 }
2772
2773 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2774 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2775 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2776 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2777
2778 if (buffer == GL_DEPTH)
2779 {
2780 clearParams.clearDepth = true;
2781 clearParams.depthClearValue = values[0];
2782 }
2783 else
2784 {
2785 clearParams.clearDepth = false;
2786 clearParams.depthClearValue = mState.depthClearValue;
2787 }
2788
2789 clearParams.clearStencil = false;
2790 clearParams.stencilClearValue = mState.stencilClearValue;
2791 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2792 clearParams.scissorEnabled = mState.scissorTest;
2793 clearParams.scissor = mState.scissor;
2794
2795 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2796 {
2797 return;
2798 }
2799
2800 mRenderer->clear(clearParams, getDrawFramebuffer());
2801}
2802
2803void Context::clearBufferuiv(GLenum buffer, int drawbuffer, const unsigned int *values)
2804{
Geoff Lang0550d032014-01-30 11:29:07 -05002805 if (isRasterizerDiscardEnabled())
2806 {
2807 return;
2808 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002809
Geoff Lang0550d032014-01-30 11:29:07 -05002810 // glClearBufferuv can only be called to clear a color buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002811 ClearParameters clearParams = { 0 };
2812 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2813 {
2814 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2815 }
2816 clearParams.colorUIClearValue = ColorUI(values[0], values[1], values[2], values[3]);
2817 clearParams.colorClearType = GL_UNSIGNED_INT;
2818 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2819 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2820 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2821 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2822 clearParams.clearDepth = false;
2823 clearParams.depthClearValue = mState.depthClearValue;
2824 clearParams.clearStencil = false;
2825 clearParams.stencilClearValue = mState.stencilClearValue;
2826 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2827 clearParams.scissorEnabled = mState.scissorTest;
2828 clearParams.scissor = mState.scissor;
2829
2830 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2831 {
2832 return;
2833 }
2834
2835 mRenderer->clear(clearParams, getDrawFramebuffer());
2836}
2837
2838void Context::clearBufferiv(GLenum buffer, int drawbuffer, const int *values)
2839{
Geoff Lang0550d032014-01-30 11:29:07 -05002840 if (isRasterizerDiscardEnabled())
2841 {
2842 return;
2843 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002844
Geoff Lang0550d032014-01-30 11:29:07 -05002845 // glClearBufferfv can be called to clear the color buffer or stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002846 ClearParameters clearParams = { 0 };
2847
2848 if (buffer == GL_COLOR)
2849 {
2850 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2851 {
2852 clearParams.clearColor[i] = (drawbuffer == static_cast<int>(i));
2853 }
2854 clearParams.colorIClearValue = ColorI(values[0], values[1], values[2], values[3]);
2855 clearParams.colorClearType = GL_INT;
2856 }
2857 else
2858 {
2859 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2860 {
2861 clearParams.clearColor[i] = false;
2862 }
2863 clearParams.colorFClearValue = mState.colorClearValue;
2864 clearParams.colorClearType = GL_FLOAT;
2865 }
2866
2867 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2868 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2869 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2870 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2871
2872 clearParams.clearDepth = false;
2873 clearParams.depthClearValue = mState.depthClearValue;
2874
2875 if (buffer == GL_STENCIL)
2876 {
2877 clearParams.clearStencil = true;
2878 clearParams.stencilClearValue = values[1];
2879 }
2880 else
2881 {
2882 clearParams.clearStencil = false;
2883 clearParams.stencilClearValue = mState.stencilClearValue;
2884 }
2885 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2886
2887 clearParams.scissorEnabled = mState.scissorTest;
2888 clearParams.scissor = mState.scissor;
2889
2890 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2891 {
2892 return;
2893 }
2894
2895 mRenderer->clear(clearParams, getDrawFramebuffer());
2896}
2897
2898void Context::clearBufferfi(GLenum buffer, int drawbuffer, float depth, int stencil)
2899{
Geoff Lang0550d032014-01-30 11:29:07 -05002900 if (isRasterizerDiscardEnabled())
2901 {
2902 return;
2903 }
Geoff Lang42359ca2013-08-21 13:25:17 -04002904
Geoff Lang0550d032014-01-30 11:29:07 -05002905 // glClearBufferfi can only be called to clear a depth stencil buffer
Geoff Lang42359ca2013-08-21 13:25:17 -04002906 ClearParameters clearParams = { 0 };
2907 for (unsigned int i = 0; i < ArraySize(clearParams.clearColor); i++)
2908 {
2909 clearParams.clearColor[i] = false;
2910 }
2911 clearParams.colorFClearValue = mState.colorClearValue;
2912 clearParams.colorClearType = GL_FLOAT;
2913 clearParams.colorMaskRed = mState.blend.colorMaskRed;
2914 clearParams.colorMaskGreen = mState.blend.colorMaskGreen;
2915 clearParams.colorMaskBlue = mState.blend.colorMaskBlue;
2916 clearParams.colorMaskAlpha = mState.blend.colorMaskAlpha;
2917 clearParams.clearDepth = true;
2918 clearParams.depthClearValue = depth;
2919 clearParams.clearStencil = true;
2920 clearParams.stencilClearValue = stencil;
2921 clearParams.stencilWriteMask = mState.depthStencil.stencilWritemask;
2922 clearParams.scissorEnabled = mState.scissorTest;
2923 clearParams.scissor = mState.scissor;
2924
2925 if (!applyRenderTarget(GL_TRIANGLES, true)) // Clips the clear to the scissor rectangle but not the viewport
2926 {
2927 return;
2928 }
2929
2930 mRenderer->clear(clearParams, getDrawFramebuffer());
2931}
2932
2933void Context::readPixels(GLint x, GLint y, GLsizei width, GLsizei height,
2934 GLenum format, GLenum type, GLsizei *bufSize, void* pixels)
2935{
2936 Framebuffer *framebuffer = getReadFramebuffer();
2937
2938 if (framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
2939 {
2940 return gl::error(GL_INVALID_FRAMEBUFFER_OPERATION);
2941 }
2942
2943 if (getReadFramebufferHandle() != 0 && framebuffer->getSamples() != 0)
2944 {
2945 return gl::error(GL_INVALID_OPERATION);
2946 }
2947
Geoff Lang005df412013-10-16 14:12:50 -04002948 GLenum sizedInternalFormat = IsSizedInternalFormat(format, mClientVersion) ? format
2949 : GetSizedInternalFormat(format, type, mClientVersion);
Geoff Lang42359ca2013-08-21 13:25:17 -04002950
2951 GLsizei outputPitch = GetRowPitch(sizedInternalFormat, type, mClientVersion, width, getPackAlignment());
2952 // sized query sanity check
2953 if (bufSize)
2954 {
2955 int requiredSize = outputPitch * height;
2956 if (requiredSize > *bufSize)
2957 {
2958 return gl::error(GL_INVALID_OPERATION);
2959 }
2960 }
2961
2962 mRenderer->readPixels(framebuffer, x, y, width, height, format, type, outputPitch, getPackReverseRowOrder(), getPackAlignment(), pixels);
2963}
2964
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002965void Context::drawArrays(GLenum mode, GLint first, GLsizei count, GLsizei instances)
2966{
2967 if (!mState.currentProgram)
2968 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002969 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002970 }
2971
Geoff Lange2e0ce02013-09-17 17:05:08 -04002972 ProgramBinary *programBinary = getCurrentProgramBinary();
2973 programBinary->applyUniforms();
2974
2975 generateSwizzles(programBinary);
2976
daniel@transgaming.com91207b72012-11-28 20:56:43 +00002977 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002978 {
2979 return;
2980 }
2981
daniel@transgaming.com12985182012-12-20 20:56:31 +00002982 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002983 {
2984 return;
2985 }
2986
2987 applyState(mode);
2988
Jamie Madill57a89722013-07-02 11:57:03 -04002989 GLenum err = mRenderer->applyVertexBuffer(programBinary, getCurrentVertexArray()->getVertexAttributes(), mState.vertexAttribCurrentValues, first, count, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002990 if (err != GL_NO_ERROR)
2991 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00002992 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002993 }
2994
Geoff Langeeba6e12014-02-03 13:12:30 -05002995 bool transformFeedbackActive = applyTransformFeedbackBuffers();
2996
Jamie Madillc5a83002014-02-14 16:41:25 -05002997 applyShaders(programBinary);
Geoff Lange2e0ce02013-09-17 17:05:08 -04002998 applyTextures(programBinary);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00002999
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00003000 if (!applyUniformBuffers())
3001 {
3002 return;
3003 }
3004
daniel@transgaming.com92025f52012-11-28 20:52:54 +00003005 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003006 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003007 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003008 }
3009
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003010 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003011 {
daniel@transgaming.com91207b72012-11-28 20:56:43 +00003012 mRenderer->drawArrays(mode, count, instances);
Geoff Langeeba6e12014-02-03 13:12:30 -05003013
3014 if (transformFeedbackActive)
3015 {
3016 markTransformFeedbackUsage();
3017 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003018 }
3019}
3020
3021void Context::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instances)
3022{
3023 if (!mState.currentProgram)
3024 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003025 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003026 }
3027
Jamie Madill57a89722013-07-02 11:57:03 -04003028 VertexArray *vao = getCurrentVertexArray();
3029 if (!indices && !vao->getElementArrayBuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003030 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003031 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003032 }
Geoff Lange2e0ce02013-09-17 17:05:08 -04003033
3034 ProgramBinary *programBinary = getCurrentProgramBinary();
3035 programBinary->applyUniforms();
3036
3037 generateSwizzles(programBinary);
3038
daniel@transgaming.com91207b72012-11-28 20:56:43 +00003039 if (!mRenderer->applyPrimitiveType(mode, count))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003040 {
3041 return;
3042 }
3043
daniel@transgaming.com12985182012-12-20 20:56:31 +00003044 if (!applyRenderTarget(mode, false))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003045 {
3046 return;
3047 }
3048
3049 applyState(mode);
3050
daniel@transgaming.com31240482012-11-28 21:06:41 +00003051 rx::TranslatedIndexData indexInfo;
Jamie Madill57a89722013-07-02 11:57:03 -04003052 GLenum err = mRenderer->applyIndexBuffer(indices, vao->getElementArrayBuffer(), count, mode, type, &indexInfo);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003053 if (err != GL_NO_ERROR)
3054 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003055 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003056 }
3057
3058 GLsizei vertexCount = indexInfo.maxIndex - indexInfo.minIndex + 1;
Jamie Madill57a89722013-07-02 11:57:03 -04003059 err = mRenderer->applyVertexBuffer(programBinary, vao->getVertexAttributes(), mState.vertexAttribCurrentValues, indexInfo.minIndex, vertexCount, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003060 if (err != GL_NO_ERROR)
3061 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003062 return gl::error(err);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003063 }
3064
Geoff Langeeba6e12014-02-03 13:12:30 -05003065 bool transformFeedbackActive = applyTransformFeedbackBuffers();
3066 // Transform feedback is not allowed for DrawElements, this error should have been caught at the API validation
3067 // layer.
3068 ASSERT(!transformFeedbackActive);
3069
Jamie Madillc5a83002014-02-14 16:41:25 -05003070 applyShaders(programBinary);
Geoff Lange2e0ce02013-09-17 17:05:08 -04003071 applyTextures(programBinary);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003072
shannonwoods@chromium.org1bddfb92013-05-30 00:11:29 +00003073 if (!applyUniformBuffers())
3074 {
3075 return;
3076 }
3077
daniel@transgaming.com92025f52012-11-28 20:52:54 +00003078 if (!programBinary->validateSamplers(NULL))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003079 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003080 return gl::error(GL_INVALID_OPERATION);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003081 }
3082
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003083 if (!skipDraw(mode))
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003084 {
Jamie Madill57a89722013-07-02 11:57:03 -04003085 mRenderer->drawElements(mode, count, type, indices, vao->getElementArrayBuffer(), indexInfo, instances);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003086 }
3087}
3088
3089// Implements glFlush when block is false, glFinish when block is true
3090void Context::sync(bool block)
3091{
daniel@transgaming.comef21ab22012-10-31 17:52:47 +00003092 mRenderer->sync(block);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003093}
3094
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003095void Context::recordInvalidEnum()
3096{
3097 mInvalidEnum = true;
3098}
3099
3100void Context::recordInvalidValue()
3101{
3102 mInvalidValue = true;
3103}
3104
3105void Context::recordInvalidOperation()
3106{
3107 mInvalidOperation = true;
3108}
3109
3110void Context::recordOutOfMemory()
3111{
3112 mOutOfMemory = true;
3113}
3114
3115void Context::recordInvalidFramebufferOperation()
3116{
3117 mInvalidFramebufferOperation = true;
3118}
3119
3120// Get one of the recorded errors and clear its flag, if any.
3121// [OpenGL ES 2.0.24] section 2.5 page 13.
3122GLenum Context::getError()
3123{
3124 if (mInvalidEnum)
3125 {
3126 mInvalidEnum = false;
3127
3128 return GL_INVALID_ENUM;
3129 }
3130
3131 if (mInvalidValue)
3132 {
3133 mInvalidValue = false;
3134
3135 return GL_INVALID_VALUE;
3136 }
3137
3138 if (mInvalidOperation)
3139 {
3140 mInvalidOperation = false;
3141
3142 return GL_INVALID_OPERATION;
3143 }
3144
3145 if (mOutOfMemory)
3146 {
3147 mOutOfMemory = false;
3148
3149 return GL_OUT_OF_MEMORY;
3150 }
3151
3152 if (mInvalidFramebufferOperation)
3153 {
3154 mInvalidFramebufferOperation = false;
3155
3156 return GL_INVALID_FRAMEBUFFER_OPERATION;
3157 }
3158
3159 return GL_NO_ERROR;
3160}
3161
3162GLenum Context::getResetStatus()
3163{
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003164 if (mResetStatus == GL_NO_ERROR && !mContextLost)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003165 {
daniel@transgaming.comf688c0d2012-10-31 17:52:57 +00003166 // mResetStatus will be set by the markContextLost callback
3167 // in the case a notification is sent
3168 mRenderer->testDeviceLost(true);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003169 }
3170
3171 GLenum status = mResetStatus;
3172
3173 if (mResetStatus != GL_NO_ERROR)
3174 {
shannon.woods@transgaming.comddd6c802013-02-28 23:05:14 +00003175 ASSERT(mContextLost);
3176
daniel@transgaming.com621ce052012-10-31 17:52:29 +00003177 if (mRenderer->testDeviceResettable())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003178 {
3179 mResetStatus = GL_NO_ERROR;
3180 }
3181 }
3182
3183 return status;
3184}
3185
3186bool Context::isResetNotificationEnabled()
3187{
3188 return (mResetStrategy == GL_LOSE_CONTEXT_ON_RESET_EXT);
3189}
3190
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00003191int Context::getClientVersion() const
3192{
3193 return mClientVersion;
3194}
3195
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003196int Context::getMajorShaderModel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003197{
daniel@transgaming.com9549bea2012-11-28 20:57:23 +00003198 return mMajorShaderModel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003199}
3200
3201float Context::getMaximumPointSize() const
3202{
shannon.woods@transgaming.combd8c10c2013-01-25 21:15:03 +00003203 return mMaximumPointSize;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003204}
3205
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003206unsigned int Context::getMaximumCombinedTextureImageUnits() const
3207{
shannon.woods@transgaming.com76cd88c2013-01-25 21:54:36 +00003208 return mRenderer->getMaxCombinedTextureImageUnits();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003209}
3210
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003211unsigned int Context::getMaximumCombinedUniformBufferBindings() const
3212{
3213 return mRenderer->getMaxVertexShaderUniformBuffers() +
3214 mRenderer->getMaxFragmentShaderUniformBuffers();
3215}
3216
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003217int Context::getMaxSupportedSamples() const
3218{
daniel@transgaming.comb7833982012-10-31 18:31:46 +00003219 return mRenderer->getMaxSupportedSamples();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003220}
3221
Geoff Lang005df412013-10-16 14:12:50 -04003222GLsizei Context::getMaxSupportedFormatSamples(GLenum internalFormat) const
Geoff Lang0e120e32013-05-29 10:23:55 -04003223{
3224 return mRenderer->getMaxSupportedFormatSamples(internalFormat);
3225}
3226
Geoff Lang005df412013-10-16 14:12:50 -04003227GLsizei Context::getNumSampleCounts(GLenum internalFormat) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003228{
3229 return mRenderer->getNumSampleCounts(internalFormat);
3230}
3231
Geoff Lang005df412013-10-16 14:12:50 -04003232void Context::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const
Shannon Woods52f1e7e2013-07-08 10:32:17 -04003233{
3234 mRenderer->getSampleCounts(internalFormat, bufSize, params);
3235}
3236
shannon.woods%transgaming.com@gtempaccount.com34089352013-04-13 03:36:57 +00003237unsigned int Context::getMaxTransformFeedbackBufferBindings() const
3238{
3239 return mRenderer->getMaxTransformFeedbackBuffers();
3240}
3241
shannonwoods@chromium.org97c3d502013-05-30 00:04:34 +00003242GLintptr Context::getUniformBufferOffsetAlignment() const
3243{
3244 // setting a large alignment forces uniform buffers to bind with zero offset
3245 return static_cast<GLintptr>(std::numeric_limits<GLint>::max());
3246}
3247
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003248unsigned int Context::getMaximumRenderTargets() const
3249{
3250 return mRenderer->getMaxRenderTargets();
3251}
3252
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003253bool Context::supportsEventQueries() const
3254{
3255 return mSupportsEventQueries;
3256}
3257
3258bool Context::supportsOcclusionQueries() const
3259{
3260 return mSupportsOcclusionQueries;
3261}
3262
shannon.woods@transgaming.combec04bf2013-01-25 21:53:52 +00003263bool Context::supportsBGRATextures() const
3264{
3265 return mSupportsBGRATextures;
3266}
3267
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003268bool Context::supportsDXT1Textures() const
3269{
3270 return mSupportsDXT1Textures;
3271}
3272
3273bool Context::supportsDXT3Textures() const
3274{
3275 return mSupportsDXT3Textures;
3276}
3277
3278bool Context::supportsDXT5Textures() const
3279{
3280 return mSupportsDXT5Textures;
3281}
3282
3283bool Context::supportsFloat32Textures() const
3284{
3285 return mSupportsFloat32Textures;
3286}
3287
3288bool Context::supportsFloat32LinearFilter() const
3289{
3290 return mSupportsFloat32LinearFilter;
3291}
3292
3293bool Context::supportsFloat32RenderableTextures() const
3294{
3295 return mSupportsFloat32RenderableTextures;
3296}
3297
3298bool Context::supportsFloat16Textures() const
3299{
3300 return mSupportsFloat16Textures;
3301}
3302
3303bool Context::supportsFloat16LinearFilter() const
3304{
3305 return mSupportsFloat16LinearFilter;
3306}
3307
3308bool Context::supportsFloat16RenderableTextures() const
3309{
3310 return mSupportsFloat16RenderableTextures;
3311}
3312
3313int Context::getMaximumRenderbufferDimension() const
3314{
3315 return mMaxRenderbufferDimension;
3316}
3317
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003318int Context::getMaximum2DTextureDimension() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003319{
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003320 return mMax2DTextureDimension;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003321}
3322
3323int Context::getMaximumCubeTextureDimension() const
3324{
3325 return mMaxCubeTextureDimension;
3326}
3327
shannon.woods%transgaming.com@gtempaccount.comc1fdf6b2013-04-13 03:44:41 +00003328int Context::getMaximum3DTextureDimension() const
3329{
3330 return mMax3DTextureDimension;
3331}
3332
shannon.woods%transgaming.com@gtempaccount.coma98a8112013-04-13 03:45:57 +00003333int Context::getMaximum2DArrayTextureLayers() const
3334{
3335 return mMax2DArrayTextureLayers;
3336}
3337
Geoff Langce635692013-09-24 13:56:32 -04003338int Context::getMaximum2DTextureLevel() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003339{
Geoff Langce635692013-09-24 13:56:32 -04003340 return mMax2DTextureLevel;
3341}
3342
3343int Context::getMaximumCubeTextureLevel() const
3344{
3345 return mMaxCubeTextureLevel;
3346}
3347
3348int Context::getMaximum3DTextureLevel() const
3349{
3350 return mMax3DTextureLevel;
3351}
3352
3353int Context::getMaximum2DArrayTextureLevel() const
3354{
3355 return mMax2DArrayTextureLevel;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003356}
3357
3358bool Context::supportsLuminanceTextures() const
3359{
3360 return mSupportsLuminanceTextures;
3361}
3362
3363bool Context::supportsLuminanceAlphaTextures() const
3364{
3365 return mSupportsLuminanceAlphaTextures;
3366}
3367
Geoff Lang632192d2013-10-04 13:40:46 -04003368bool Context::supportsRGTextures() const
3369{
3370 return mSupportsRGTextures;
3371}
3372
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003373bool Context::supportsDepthTextures() const
3374{
3375 return mSupportsDepthTextures;
3376}
3377
3378bool Context::supports32bitIndices() const
3379{
3380 return mSupports32bitIndices;
3381}
3382
3383bool Context::supportsNonPower2Texture() const
3384{
3385 return mSupportsNonPower2Texture;
3386}
3387
3388bool Context::supportsInstancing() const
3389{
3390 return mSupportsInstancing;
3391}
3392
daniel@transgaming.com07ab8412012-07-12 15:17:09 +00003393bool Context::supportsTextureFilterAnisotropy() const
3394{
3395 return mSupportsTextureFilterAnisotropy;
3396}
3397
3398float Context::getTextureMaxAnisotropy() const
3399{
3400 return mMaxTextureAnisotropy;
3401}
3402
Geoff Lang005df412013-10-16 14:12:50 -04003403bool Context::getCurrentReadFormatType(GLenum *internalFormat, GLenum *format, GLenum *type)
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003404{
3405 Framebuffer *framebuffer = getReadFramebuffer();
3406 if (!framebuffer || framebuffer->completeness() != GL_FRAMEBUFFER_COMPLETE)
3407 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003408 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003409 }
3410
shannon.woods%transgaming.com@gtempaccount.com89ae1132013-04-13 03:28:43 +00003411 Renderbuffer *renderbuffer = framebuffer->getReadColorbuffer();
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003412 if (!renderbuffer)
3413 {
shannon.woods@transgaming.com779aa262013-02-28 23:04:58 +00003414 return gl::error(GL_INVALID_OPERATION, false);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003415 }
3416
shannonwoods@chromium.org44a4f982013-05-30 00:13:49 +00003417 *internalFormat = renderbuffer->getActualFormat();
shannonwoods@chromium.orgf6fb9592013-05-30 00:09:40 +00003418 *format = gl::GetFormat(renderbuffer->getActualFormat(), mClientVersion);
3419 *type = gl::GetType(renderbuffer->getActualFormat(), mClientVersion);
daniel@transgaming.com42944b02012-09-27 17:45:57 +00003420
3421 return true;
3422}
3423
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003424void Context::detachBuffer(GLuint buffer)
3425{
3426 // [OpenGL ES 2.0.24] section 2.9 page 22:
3427 // If a buffer object is deleted while it is bound, all bindings to that object in the current context
3428 // (i.e. in the thread that called Delete-Buffers) are reset to zero.
3429
3430 if (mState.arrayBuffer.id() == buffer)
3431 {
3432 mState.arrayBuffer.set(NULL);
3433 }
3434
Jamie Madill57a89722013-07-02 11:57:03 -04003435 // mark as freed among the vertex array objects
3436 for (auto vaoIt = mVertexArrayMap.begin(); vaoIt != mVertexArrayMap.end(); vaoIt++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003437 {
Jamie Madill57a89722013-07-02 11:57:03 -04003438 vaoIt->second->detachBuffer(buffer);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003439 }
3440}
3441
3442void Context::detachTexture(GLuint texture)
3443{
3444 // [OpenGL ES 2.0.24] section 3.8 page 84:
3445 // If a texture object is deleted, it is as if all texture units which are bound to that texture object are
3446 // rebound to texture object zero
3447
3448 for (int type = 0; type < TEXTURE_TYPE_COUNT; type++)
3449 {
shannon.woods@transgaming.com233fe952013-01-25 21:51:57 +00003450 for (int sampler = 0; sampler < IMPLEMENTATION_MAX_COMBINED_TEXTURE_IMAGE_UNITS; sampler++)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003451 {
3452 if (mState.samplerTexture[type][sampler].id() == texture)
3453 {
3454 mState.samplerTexture[type][sampler].set(NULL);
3455 }
3456 }
3457 }
3458
3459 // [OpenGL ES 2.0.24] section 4.4 page 112:
3460 // If a texture object is deleted while its image is attached to the currently bound framebuffer, then it is
3461 // as if FramebufferTexture2D had been called, with a texture of 0, for each attachment point to which this
3462 // image was attached in the currently bound framebuffer.
3463
3464 Framebuffer *readFramebuffer = getReadFramebuffer();
3465 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3466
3467 if (readFramebuffer)
3468 {
3469 readFramebuffer->detachTexture(texture);
3470 }
3471
3472 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3473 {
3474 drawFramebuffer->detachTexture(texture);
3475 }
3476}
3477
3478void Context::detachFramebuffer(GLuint framebuffer)
3479{
3480 // [OpenGL ES 2.0.24] section 4.4 page 107:
3481 // If a framebuffer that is currently bound to the target FRAMEBUFFER is deleted, it is as though
3482 // BindFramebuffer had been executed with the target of FRAMEBUFFER and framebuffer of zero.
3483
3484 if (mState.readFramebuffer == framebuffer)
3485 {
3486 bindReadFramebuffer(0);
3487 }
3488
3489 if (mState.drawFramebuffer == framebuffer)
3490 {
3491 bindDrawFramebuffer(0);
3492 }
3493}
3494
3495void Context::detachRenderbuffer(GLuint renderbuffer)
3496{
3497 // [OpenGL ES 2.0.24] section 4.4 page 109:
3498 // If a renderbuffer that is currently bound to RENDERBUFFER is deleted, it is as though BindRenderbuffer
3499 // had been executed with the target RENDERBUFFER and name of zero.
3500
3501 if (mState.renderbuffer.id() == renderbuffer)
3502 {
3503 bindRenderbuffer(0);
3504 }
3505
3506 // [OpenGL ES 2.0.24] section 4.4 page 111:
3507 // If a renderbuffer object is deleted while its image is attached to the currently bound framebuffer,
3508 // then it is as if FramebufferRenderbuffer had been called, with a renderbuffer of 0, for each attachment
3509 // point to which this image was attached in the currently bound framebuffer.
3510
3511 Framebuffer *readFramebuffer = getReadFramebuffer();
3512 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3513
3514 if (readFramebuffer)
3515 {
3516 readFramebuffer->detachRenderbuffer(renderbuffer);
3517 }
3518
3519 if (drawFramebuffer && drawFramebuffer != readFramebuffer)
3520 {
3521 drawFramebuffer->detachRenderbuffer(renderbuffer);
3522 }
3523}
3524
Jamie Madill57a89722013-07-02 11:57:03 -04003525void Context::detachVertexArray(GLuint vertexArray)
3526{
3527 // [OpenGL ES 3.0.2] section 2.10 page 43:
3528 // If a vertex array object that is currently bound is deleted, the binding
3529 // for that object reverts to zero and the default vertex array becomes current.
3530 if (mState.vertexArray == vertexArray)
3531 {
3532 bindVertexArray(0);
3533 }
3534}
3535
Geoff Langc8058452014-02-03 12:04:11 -05003536void Context::detachTransformFeedback(GLuint transformFeedback)
3537{
3538 if (mState.transformFeedback.id() == transformFeedback)
3539 {
3540 bindTransformFeedback(0);
3541 }
3542}
3543
Jamie Madilldc356042013-07-19 16:36:57 -04003544void Context::detachSampler(GLuint sampler)
3545{
3546 // [OpenGL ES 3.0.2] section 3.8.2 pages 123-124:
3547 // If a sampler object that is currently bound to one or more texture units is
3548 // deleted, it is as though BindSampler is called once for each texture unit to
3549 // which the sampler is bound, with unit set to the texture unit and sampler set to zero.
3550 for (unsigned int textureUnit = 0; textureUnit < ArraySize(mState.samplers); textureUnit++)
3551 {
3552 if (mState.samplers[textureUnit] == sampler)
3553 {
3554 mState.samplers[textureUnit] = 0;
3555 }
3556 }
3557}
3558
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003559Texture *Context::getIncompleteTexture(TextureType type)
3560{
3561 Texture *t = mIncompleteTextures[type].get();
3562
3563 if (t == NULL)
3564 {
Jamie Madill88f18f42013-09-18 14:36:19 -04003565 const GLubyte color[] = { 0, 0, 0, 255 };
3566 const PixelUnpackState incompleteUnpackState(1);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003567
3568 switch (type)
3569 {
3570 default:
3571 UNREACHABLE();
3572 // default falls through to TEXTURE_2D
3573
3574 case TEXTURE_2D:
3575 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003576 Texture2D *incomplete2d = new Texture2D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003577 incomplete2d->setImage(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003578 t = incomplete2d;
3579 }
3580 break;
3581
3582 case TEXTURE_CUBE:
3583 {
daniel@transgaming.com370482e2012-11-28 19:32:13 +00003584 TextureCubeMap *incompleteCube = new TextureCubeMap(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003585
Jamie Madill88f18f42013-09-18 14:36:19 -04003586 incompleteCube->setImagePosX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3587 incompleteCube->setImageNegX(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3588 incompleteCube->setImagePosY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3589 incompleteCube->setImageNegY(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3590 incompleteCube->setImagePosZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
3591 incompleteCube->setImageNegZ(0, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003592
3593 t = incompleteCube;
3594 }
3595 break;
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003596
3597 case TEXTURE_3D:
3598 {
3599 Texture3D *incomplete3d = new Texture3D(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003600 incomplete3d->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003601
3602 t = incomplete3d;
3603 }
3604 break;
3605
3606 case TEXTURE_2D_ARRAY:
3607 {
3608 Texture2DArray *incomplete2darray = new Texture2DArray(mRenderer, Texture::INCOMPLETE_TEXTURE_ID);
Jamie Madill88f18f42013-09-18 14:36:19 -04003609 incomplete2darray->setImage(0, 1, 1, 1, GL_RGBA, GL_RGBA, GL_UNSIGNED_BYTE, incompleteUnpackState, color);
shannonwoods@chromium.org18029cd2013-05-30 00:14:06 +00003610
3611 t = incomplete2darray;
3612 }
3613 break;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003614 }
3615
3616 mIncompleteTextures[type].set(t);
3617 }
3618
3619 return t;
3620}
3621
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003622bool Context::skipDraw(GLenum drawMode)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003623{
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003624 if (drawMode == GL_POINTS)
3625 {
3626 // ProgramBinary assumes non-point rendering if gl_PointSize isn't written,
3627 // which affects varying interpolation. Since the value of gl_PointSize is
3628 // undefined when not written, just skip drawing to avoid unexpected results.
3629 if (!getCurrentProgramBinary()->usesPointSize())
3630 {
3631 // This is stictly speaking not an error, but developers should be
3632 // notified of risking undefined behavior.
3633 ERR("Point rendering without writing to gl_PointSize.");
3634
3635 return true;
3636 }
3637 }
daniel@transgaming.com97c852b2012-12-20 20:56:23 +00003638 else if (IsTriangleMode(drawMode))
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003639 {
daniel@transgaming.comf39967e2012-11-28 19:35:56 +00003640 if (mState.rasterizer.cullFace && mState.rasterizer.cullMode == GL_FRONT_AND_BACK)
daniel@transgaming.com087e5782012-09-17 21:28:47 +00003641 {
3642 return true;
3643 }
3644 }
3645
3646 return false;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003647}
3648
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003649void Context::setVertexAttribf(GLuint index, const GLfloat values[4])
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003650{
3651 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003652 mState.vertexAttribCurrentValues[index].setFloatValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003653}
3654
3655void Context::setVertexAttribu(GLuint index, const GLuint values[4])
3656{
3657 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003658 mState.vertexAttribCurrentValues[index].setUnsignedIntValues(values);
shannon.woods%transgaming.com@gtempaccount.coma8885862013-04-13 03:37:53 +00003659}
3660
3661void Context::setVertexAttribi(GLuint index, const GLint values[4])
3662{
3663 ASSERT(index < gl::MAX_VERTEX_ATTRIBS);
Jamie Madilla857c362013-07-02 11:57:02 -04003664 mState.vertexAttribCurrentValues[index].setIntValues(values);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003665}
3666
3667void Context::setVertexAttribDivisor(GLuint index, GLuint divisor)
3668{
Jamie Madill57a89722013-07-02 11:57:03 -04003669 getCurrentVertexArray()->setVertexAttribDivisor(index, divisor);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003670}
3671
Jamie Madille29d1672013-07-19 16:36:57 -04003672void Context::samplerParameteri(GLuint sampler, GLenum pname, GLint param)
3673{
3674 mResourceManager->checkSamplerAllocation(sampler);
3675
3676 Sampler *samplerObject = getSampler(sampler);
3677 ASSERT(samplerObject);
3678
3679 switch (pname)
3680 {
3681 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(static_cast<GLenum>(param)); break;
3682 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(static_cast<GLenum>(param)); break;
3683 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(static_cast<GLenum>(param)); break;
3684 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(static_cast<GLenum>(param)); break;
3685 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(static_cast<GLenum>(param)); break;
3686 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(static_cast<GLfloat>(param)); break;
3687 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(static_cast<GLfloat>(param)); break;
3688 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(static_cast<GLenum>(param)); break;
3689 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(static_cast<GLenum>(param)); break;
3690 default: UNREACHABLE(); break;
3691 }
3692}
3693
3694void Context::samplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
3695{
3696 mResourceManager->checkSamplerAllocation(sampler);
3697
3698 Sampler *samplerObject = getSampler(sampler);
3699 ASSERT(samplerObject);
3700
3701 switch (pname)
3702 {
Jamie Madill9675b802013-07-19 16:36:59 -04003703 case GL_TEXTURE_MIN_FILTER: samplerObject->setMinFilter(uiround<GLenum>(param)); break;
3704 case GL_TEXTURE_MAG_FILTER: samplerObject->setMagFilter(uiround<GLenum>(param)); break;
3705 case GL_TEXTURE_WRAP_S: samplerObject->setWrapS(uiround<GLenum>(param)); break;
3706 case GL_TEXTURE_WRAP_T: samplerObject->setWrapT(uiround<GLenum>(param)); break;
3707 case GL_TEXTURE_WRAP_R: samplerObject->setWrapR(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003708 case GL_TEXTURE_MIN_LOD: samplerObject->setMinLod(param); break;
3709 case GL_TEXTURE_MAX_LOD: samplerObject->setMaxLod(param); break;
Jamie Madill9675b802013-07-19 16:36:59 -04003710 case GL_TEXTURE_COMPARE_MODE: samplerObject->setComparisonMode(uiround<GLenum>(param)); break;
3711 case GL_TEXTURE_COMPARE_FUNC: samplerObject->setComparisonFunc(uiround<GLenum>(param)); break;
Jamie Madille29d1672013-07-19 16:36:57 -04003712 default: UNREACHABLE(); break;
3713 }
3714}
3715
Jamie Madill9675b802013-07-19 16:36:59 -04003716GLint Context::getSamplerParameteri(GLuint sampler, GLenum pname)
3717{
3718 mResourceManager->checkSamplerAllocation(sampler);
3719
3720 Sampler *samplerObject = getSampler(sampler);
3721 ASSERT(samplerObject);
3722
3723 switch (pname)
3724 {
3725 case GL_TEXTURE_MIN_FILTER: return static_cast<GLint>(samplerObject->getMinFilter());
3726 case GL_TEXTURE_MAG_FILTER: return static_cast<GLint>(samplerObject->getMagFilter());
3727 case GL_TEXTURE_WRAP_S: return static_cast<GLint>(samplerObject->getWrapS());
3728 case GL_TEXTURE_WRAP_T: return static_cast<GLint>(samplerObject->getWrapT());
3729 case GL_TEXTURE_WRAP_R: return static_cast<GLint>(samplerObject->getWrapR());
3730 case GL_TEXTURE_MIN_LOD: return uiround<GLint>(samplerObject->getMinLod());
3731 case GL_TEXTURE_MAX_LOD: return uiround<GLint>(samplerObject->getMaxLod());
3732 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLint>(samplerObject->getComparisonMode());
3733 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLint>(samplerObject->getComparisonFunc());
3734 default: UNREACHABLE(); return 0;
3735 }
3736}
3737
3738GLfloat Context::getSamplerParameterf(GLuint sampler, GLenum pname)
3739{
3740 mResourceManager->checkSamplerAllocation(sampler);
3741
3742 Sampler *samplerObject = getSampler(sampler);
3743 ASSERT(samplerObject);
3744
3745 switch (pname)
3746 {
3747 case GL_TEXTURE_MIN_FILTER: return static_cast<GLfloat>(samplerObject->getMinFilter());
3748 case GL_TEXTURE_MAG_FILTER: return static_cast<GLfloat>(samplerObject->getMagFilter());
3749 case GL_TEXTURE_WRAP_S: return static_cast<GLfloat>(samplerObject->getWrapS());
3750 case GL_TEXTURE_WRAP_T: return static_cast<GLfloat>(samplerObject->getWrapT());
3751 case GL_TEXTURE_WRAP_R: return static_cast<GLfloat>(samplerObject->getWrapR());
3752 case GL_TEXTURE_MIN_LOD: return samplerObject->getMinLod();
3753 case GL_TEXTURE_MAX_LOD: return samplerObject->getMaxLod();
3754 case GL_TEXTURE_COMPARE_MODE: return static_cast<GLfloat>(samplerObject->getComparisonMode());
3755 case GL_TEXTURE_COMPARE_FUNC: return static_cast<GLfloat>(samplerObject->getComparisonFunc());
3756 default: UNREACHABLE(); return 0;
3757 }
3758}
3759
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003760// keep list sorted in following order
3761// OES extensions
3762// EXT extensions
3763// Vendor extensions
3764void Context::initExtensionString()
3765{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003766 // Do not report extension in GLES 3 contexts for now
3767 if (mClientVersion == 2)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003768 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003769 // OES extensions
3770 if (supports32bitIndices())
3771 {
3772 mExtensionStringList.push_back("GL_OES_element_index_uint");
3773 }
3774
3775 mExtensionStringList.push_back("GL_OES_packed_depth_stencil");
3776 mExtensionStringList.push_back("GL_OES_get_program_binary");
3777 mExtensionStringList.push_back("GL_OES_rgb8_rgba8");
3778 if (mRenderer->getDerivativeInstructionSupport())
3779 {
3780 mExtensionStringList.push_back("GL_OES_standard_derivatives");
3781 }
3782
3783 if (supportsFloat16Textures())
3784 {
3785 mExtensionStringList.push_back("GL_OES_texture_half_float");
3786 }
3787 if (supportsFloat16LinearFilter())
3788 {
3789 mExtensionStringList.push_back("GL_OES_texture_half_float_linear");
3790 }
3791 if (supportsFloat32Textures())
3792 {
3793 mExtensionStringList.push_back("GL_OES_texture_float");
3794 }
3795 if (supportsFloat32LinearFilter())
3796 {
3797 mExtensionStringList.push_back("GL_OES_texture_float_linear");
3798 }
3799
Geoff Lang632192d2013-10-04 13:40:46 -04003800 if (supportsRGTextures())
3801 {
3802 mExtensionStringList.push_back("GL_EXT_texture_rg");
3803 }
3804
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003805 if (supportsNonPower2Texture())
3806 {
3807 mExtensionStringList.push_back("GL_OES_texture_npot");
3808 }
3809
3810 // Multi-vendor (EXT) extensions
3811 if (supportsOcclusionQueries())
3812 {
3813 mExtensionStringList.push_back("GL_EXT_occlusion_query_boolean");
3814 }
3815
3816 mExtensionStringList.push_back("GL_EXT_read_format_bgra");
3817 mExtensionStringList.push_back("GL_EXT_robustness");
3818
3819 if (supportsDXT1Textures())
3820 {
3821 mExtensionStringList.push_back("GL_EXT_texture_compression_dxt1");
3822 }
3823
3824 if (supportsTextureFilterAnisotropy())
3825 {
3826 mExtensionStringList.push_back("GL_EXT_texture_filter_anisotropic");
3827 }
3828
3829 if (supportsBGRATextures())
3830 {
3831 mExtensionStringList.push_back("GL_EXT_texture_format_BGRA8888");
3832 }
3833
3834 if (mRenderer->getMaxRenderTargets() > 1)
3835 {
3836 mExtensionStringList.push_back("GL_EXT_draw_buffers");
3837 }
3838
3839 mExtensionStringList.push_back("GL_EXT_texture_storage");
Jamie Madill2aeb26a2013-07-08 14:02:55 -04003840 mExtensionStringList.push_back("GL_EXT_frag_depth");
Geoff Lang496123f2014-02-12 11:33:51 -05003841 mExtensionStringList.push_back("GL_EXT_blend_minmax");
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003842
3843 // ANGLE-specific extensions
3844 if (supportsDepthTextures())
3845 {
3846 mExtensionStringList.push_back("GL_ANGLE_depth_texture");
3847 }
3848
3849 mExtensionStringList.push_back("GL_ANGLE_framebuffer_blit");
3850 if (getMaxSupportedSamples() != 0)
3851 {
3852 mExtensionStringList.push_back("GL_ANGLE_framebuffer_multisample");
3853 }
3854
3855 if (supportsInstancing())
3856 {
3857 mExtensionStringList.push_back("GL_ANGLE_instanced_arrays");
3858 }
3859
3860 mExtensionStringList.push_back("GL_ANGLE_pack_reverse_row_order");
3861
3862 if (supportsDXT3Textures())
3863 {
3864 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt3");
3865 }
3866 if (supportsDXT5Textures())
3867 {
3868 mExtensionStringList.push_back("GL_ANGLE_texture_compression_dxt5");
3869 }
3870
3871 mExtensionStringList.push_back("GL_ANGLE_texture_usage");
3872 mExtensionStringList.push_back("GL_ANGLE_translated_shader_source");
3873
3874 // Other vendor-specific extensions
3875 if (supportsEventQueries())
3876 {
3877 mExtensionStringList.push_back("GL_NV_fence");
3878 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003879 }
3880
Geoff Lang1ec57f82013-10-16 11:43:23 -04003881 if (mClientVersion == 3)
3882 {
3883 mExtensionStringList.push_back("GL_EXT_color_buffer_float");
3884 }
3885
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003886 // Join the extension strings to one long string for use with GetString
3887 std::stringstream strstr;
3888 for (unsigned int extensionIndex = 0; extensionIndex < mExtensionStringList.size(); extensionIndex++)
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003889 {
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003890 strstr << mExtensionStringList[extensionIndex];
3891 strstr << " ";
daniel@transgaming.com7629bb62013-01-11 04:12:28 +00003892 }
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003893
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003894 mCombinedExtensionsString = makeStaticString(strstr.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003895}
3896
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003897const char *Context::getCombinedExtensionsString() const
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003898{
shannonwoods@chromium.org302df742013-05-30 00:05:54 +00003899 return mCombinedExtensionsString;
3900}
3901
3902const char *Context::getExtensionString(const GLuint index) const
3903{
3904 ASSERT(index < mExtensionStringList.size());
3905 return mExtensionStringList[index].c_str();
3906}
3907
3908unsigned int Context::getNumExtensions() const
3909{
3910 return mExtensionStringList.size();
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003911}
3912
3913void Context::initRendererString()
3914{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003915 std::ostringstream rendererString;
3916 rendererString << "ANGLE (";
3917 rendererString << mRenderer->getRendererDescription();
3918 rendererString << ")";
3919
3920 mRendererString = makeStaticString(rendererString.str());
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003921}
3922
3923const char *Context::getRendererString() const
3924{
daniel@transgaming.comca1ac1f2013-01-11 04:13:05 +00003925 return mRendererString;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003926}
3927
Geoff Langcdf22f92013-10-31 10:38:23 -04003928Context::FramebufferTextureSerialSet Context::getBoundFramebufferTextureSerials()
3929{
3930 FramebufferTextureSerialSet set;
3931
3932 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3933 for (unsigned int i = 0; i < IMPLEMENTATION_MAX_DRAW_BUFFERS; i++)
3934 {
3935 Renderbuffer *renderBuffer = drawFramebuffer->getColorbuffer(i);
3936 if (renderBuffer && renderBuffer->getTextureSerial() != 0)
3937 {
3938 set.insert(renderBuffer->getTextureSerial());
3939 }
3940 }
3941
3942 Renderbuffer *depthStencilBuffer = drawFramebuffer->getDepthOrStencilbuffer();
3943 if (depthStencilBuffer && depthStencilBuffer->getTextureSerial() != 0)
3944 {
3945 set.insert(depthStencilBuffer->getTextureSerial());
3946 }
3947
3948 return set;
3949}
3950
Geoff Lang758d5b22013-06-11 11:42:50 -04003951void Context::blitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
3952 GLbitfield mask, GLenum filter)
3953{
3954 Framebuffer *readFramebuffer = getReadFramebuffer();
3955 Framebuffer *drawFramebuffer = getDrawFramebuffer();
3956
3957 bool blitRenderTarget = false;
Geoff Lang685806d2013-06-12 11:16:36 -04003958 bool blitDepth = false;
3959 bool blitStencil = false;
Geoff Lang758d5b22013-06-11 11:42:50 -04003960 if ((mask & GL_COLOR_BUFFER_BIT) && readFramebuffer->getReadColorbuffer() && drawFramebuffer->getFirstColorbuffer())
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003961 {
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003962 blitRenderTarget = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003963 }
3964 if ((mask & GL_STENCIL_BUFFER_BIT) && readFramebuffer->getStencilbuffer() && drawFramebuffer->getStencilbuffer())
3965 {
Geoff Lang685806d2013-06-12 11:16:36 -04003966 blitStencil = true;
Geoff Lang758d5b22013-06-11 11:42:50 -04003967 }
3968 if ((mask & GL_DEPTH_BUFFER_BIT) && readFramebuffer->getDepthbuffer() && drawFramebuffer->getDepthbuffer())
3969 {
Geoff Lang685806d2013-06-12 11:16:36 -04003970 blitDepth = true;
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003971 }
3972
Geoff Lang125deab2013-08-09 13:34:16 -04003973 gl::Rectangle srcRect(srcX0, srcY0, srcX1 - srcX0, srcY1 - srcY0);
3974 gl::Rectangle dstRect(dstX0, dstY0, dstX1 - dstX0, dstY1 - dstY0);
Geoff Lang685806d2013-06-12 11:16:36 -04003975 if (blitRenderTarget || blitDepth || blitStencil)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003976 {
Geoff Lang125deab2013-08-09 13:34:16 -04003977 const gl::Rectangle *scissor = mState.scissorTest ? &mState.scissor : NULL;
3978 mRenderer->blitRect(readFramebuffer, srcRect, drawFramebuffer, dstRect, scissor,
Geoff Lang685806d2013-06-12 11:16:36 -04003979 blitRenderTarget, blitDepth, blitStencil, filter);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00003980 }
3981}
3982
shannonwoods@chromium.orgd63ef892013-05-30 00:10:56 +00003983void Context::invalidateFrameBuffer(GLenum target, GLsizei numAttachments, const GLenum* attachments,
3984 GLint x, GLint y, GLsizei width, GLsizei height)
3985{
3986 Framebuffer *frameBuffer = NULL;
3987 switch (target)
3988 {
3989 case GL_FRAMEBUFFER:
3990 case GL_DRAW_FRAMEBUFFER:
3991 frameBuffer = getDrawFramebuffer();
3992 break;
3993 case GL_READ_FRAMEBUFFER:
3994 frameBuffer = getReadFramebuffer();
3995 break;
3996 default:
3997 UNREACHABLE();
3998 }
3999
4000 if (frameBuffer && frameBuffer->completeness() == GL_FRAMEBUFFER_COMPLETE)
4001 {
4002 for (int i = 0; i < numAttachments; ++i)
4003 {
4004 rx::RenderTarget *renderTarget = NULL;
4005
4006 if (attachments[i] >= GL_COLOR_ATTACHMENT0 && attachments[i] <= GL_COLOR_ATTACHMENT15)
4007 {
4008 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(attachments[i] - GL_COLOR_ATTACHMENT0);
4009 if (renderBuffer)
4010 {
4011 renderTarget = renderBuffer->getRenderTarget();
4012 }
4013 }
4014 else if (attachments[i] == GL_COLOR)
4015 {
4016 gl::Renderbuffer *renderBuffer = frameBuffer->getColorbuffer(0);
4017 if (renderBuffer)
4018 {
4019 renderTarget = renderBuffer->getRenderTarget();
4020 }
4021 }
4022 else
4023 {
4024 gl::Renderbuffer *renderBuffer = NULL;
4025 switch (attachments[i])
4026 {
4027 case GL_DEPTH_ATTACHMENT:
4028 case GL_DEPTH:
4029 renderBuffer = frameBuffer->getDepthbuffer();
4030 break;
4031 case GL_STENCIL_ATTACHMENT:
4032 case GL_STENCIL:
4033 renderBuffer = frameBuffer->getStencilbuffer();
4034 break;
4035 case GL_DEPTH_STENCIL_ATTACHMENT:
4036 renderBuffer = frameBuffer->getDepthOrStencilbuffer();
4037 break;
4038 default:
4039 UNREACHABLE();
4040 }
4041
4042 if (renderBuffer)
4043 {
4044 renderTarget = renderBuffer->getDepthStencil();
4045 }
4046 }
4047
4048 if (renderTarget)
4049 {
4050 renderTarget->invalidate(x, y, width, height);
4051 }
4052 }
4053 }
4054}
4055
Jamie Madill7a5f7382014-03-05 15:01:24 -05004056bool Context::hasMappedBuffer(GLenum target) const
4057{
4058 if (target == GL_ARRAY_BUFFER)
4059 {
4060 for (unsigned int attribIndex = 0; attribIndex < gl::MAX_VERTEX_ATTRIBS; attribIndex++)
4061 {
4062 const gl::VertexAttribute &vertexAttrib = getVertexAttribState(attribIndex);
4063 gl::Buffer *boundBuffer = vertexAttrib.mBoundBuffer.get();
4064 if (vertexAttrib.mArrayEnabled && boundBuffer && boundBuffer->mapped())
4065 {
4066 return true;
4067 }
4068 }
4069 }
4070 else if (target == GL_ELEMENT_ARRAY_BUFFER)
4071 {
4072 Buffer *elementBuffer = getElementArrayBuffer();
4073 return (elementBuffer && elementBuffer->mapped());
4074 }
4075 else if (target == GL_TRANSFORM_FEEDBACK_BUFFER)
4076 {
4077 UNIMPLEMENTED();
4078 }
4079 else UNREACHABLE();
4080 return false;
4081}
4082
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004083}
4084
4085extern "C"
4086{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00004087gl::Context *glCreateContext(int clientVersion, const gl::Context *shareContext, rx::Renderer *renderer, bool notifyResets, bool robustAccess)
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004088{
shannon.woods%transgaming.com@gtempaccount.comdaea4b42013-04-13 03:28:54 +00004089 return new gl::Context(clientVersion, shareContext, renderer, notifyResets, robustAccess);
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004090}
4091
4092void glDestroyContext(gl::Context *context)
4093{
4094 delete context;
4095
4096 if (context == gl::getContext())
4097 {
4098 gl::makeCurrent(NULL, NULL, NULL);
4099 }
4100}
4101
4102void glMakeCurrent(gl::Context *context, egl::Display *display, egl::Surface *surface)
4103{
4104 gl::makeCurrent(context, display, surface);
4105}
4106
4107gl::Context *glGetCurrentContext()
4108{
4109 return gl::getContext();
4110}
daniel@transgaming.com621ce052012-10-31 17:52:29 +00004111
apatrick@chromium.org144f2802012-07-12 01:42:34 +00004112}