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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Olli Etuahod2551232017-10-26 20:03:33 +030012#include "common/string_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050013#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040014#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050015#include "libANGLE/Framebuffer.h"
16#include "libANGLE/FramebufferAttachment.h"
17#include "libANGLE/Program.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050018#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040019#include "libANGLE/Uniform.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040020#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000021#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040022#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050023#include "libANGLE/renderer/ContextImpl.h"
Jamie Madill785e8a02018-10-04 17:42:00 -040024#include "libANGLE/renderer/d3d/ContextD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050025#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050026#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050027#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050028#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050029#include "libANGLE/renderer/d3d/VertexDataManager.h"
Luc Ferron46bcea52018-05-31 09:48:36 -040030#include "libANGLE/renderer/renderer_utils.h"
Geoff Lang22072132014-11-20 15:15:01 -050031
Jamie Madill01074252016-11-28 15:55:51 -050032using namespace angle;
33
Brandon Jonesc9610c52014-08-25 17:02:59 -070034namespace rx
35{
36
Brandon Joneseb994362014-09-24 10:27:28 -070037namespace
38{
39
jchen103fd614d2018-08-13 12:21:58 +080040void GetDefaultInputLayoutFromShader(gl::Shader *vertexShader, gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070041{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040042 inputLayoutOut->clear();
43
jchen103fd614d2018-08-13 12:21:58 +080044 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes())
Brandon Joneseb994362014-09-24 10:27:28 -070045 {
Brandon Joneseb994362014-09-24 10:27:28 -070046 if (shaderAttr.type != GL_NONE)
47 {
48 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
49
Jamie Madilld3dfda22015-07-06 08:28:49 -040050 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040051 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070052 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040053 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040054 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Xinghua Cao26143fd2017-11-01 18:19:05 +080055 bool pureInt = (componentType != GL_FLOAT);
Frank Henigmand633b152018-10-04 23:34:31 -040056 angle::FormatID defaultID =
57 gl::GetVertexFormatID(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070058
Frank Henigmand633b152018-10-04 23:34:31 -040059 inputLayoutOut->push_back(defaultID);
Brandon Joneseb994362014-09-24 10:27:28 -070060 }
61 }
62 }
63}
64
Jamie Madill4c19a8a2017-07-24 11:46:06 -040065void GetDefaultOutputLayoutFromShader(
66 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
67 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070068{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040069 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070070
Jamie Madillb4463142014-12-19 14:56:54 -050071 if (!shaderOutputVars.empty())
72 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040073 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
74 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050075 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040076}
Brandon Joneseb994362014-09-24 10:27:28 -070077
Jamie Madill04796cd2018-05-24 19:52:16 -040078gl::PrimitiveMode GetGeometryShaderTypeFromDrawMode(gl::PrimitiveMode drawMode)
Jamie Madill4e31ad52015-10-29 10:32:57 -040079{
80 switch (drawMode)
81 {
82 // Uses the point sprite geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040083 case gl::PrimitiveMode::Points:
Jamie Madill04796cd2018-05-24 19:52:16 -040084 return gl::PrimitiveMode::Points;
Jamie Madill4e31ad52015-10-29 10:32:57 -040085
86 // All line drawing uses the same geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040087 case gl::PrimitiveMode::Lines:
88 case gl::PrimitiveMode::LineStrip:
89 case gl::PrimitiveMode::LineLoop:
Jamie Madill04796cd2018-05-24 19:52:16 -040090 return gl::PrimitiveMode::Lines;
Jamie Madill4e31ad52015-10-29 10:32:57 -040091
92 // The triangle fan primitive is emulated with strips in D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -040093 case gl::PrimitiveMode::Triangles:
94 case gl::PrimitiveMode::TriangleFan:
Jamie Madill04796cd2018-05-24 19:52:16 -040095 return gl::PrimitiveMode::Triangles;
Jamie Madill4e31ad52015-10-29 10:32:57 -040096
97 // Special case for triangle strips.
Jamie Madill493f9572018-05-24 19:52:15 -040098 case gl::PrimitiveMode::TriangleStrip:
Jamie Madill04796cd2018-05-24 19:52:16 -040099 return gl::PrimitiveMode::TriangleStrip;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400100
101 default:
102 UNREACHABLE();
Jamie Madill04796cd2018-05-24 19:52:16 -0400103 return gl::PrimitiveMode::InvalidEnum;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400104 }
105}
106
Jiawei Shao467c15f2018-04-24 15:04:26 +0800107bool HasFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
Jamie Madill192745a2016-12-22 15:58:21 -0500108{
109 // Note: this assumes nested structs can only be packed with one interpolation.
110 for (const auto &varying : varyings)
111 {
112 if (varying.interpolation == sh::INTERPOLATION_FLAT)
113 {
114 return true;
115 }
116 }
117
118 return false;
119}
120
jchen103fd614d2018-08-13 12:21:58 +0800121bool FindFlatInterpolationVaryingPerShader(gl::Shader *shader)
Jiawei Shao467c15f2018-04-24 15:04:26 +0800122{
jchen103fd614d2018-08-13 12:21:58 +0800123 ASSERT(shader);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800124 switch (shader->getType())
125 {
126 case gl::ShaderType::Vertex:
jchen103fd614d2018-08-13 12:21:58 +0800127 return HasFlatInterpolationVarying(shader->getOutputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800128 case gl::ShaderType::Fragment:
jchen103fd614d2018-08-13 12:21:58 +0800129 return HasFlatInterpolationVarying(shader->getInputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800130 case gl::ShaderType::Geometry:
jchen103fd614d2018-08-13 12:21:58 +0800131 return HasFlatInterpolationVarying(shader->getInputVaryings()) ||
132 HasFlatInterpolationVarying(shader->getOutputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800133 default:
134 UNREACHABLE();
135 return false;
136 }
137}
138
jchen103fd614d2018-08-13 12:21:58 +0800139bool FindFlatInterpolationVarying(const gl::ShaderMap<gl::Shader *> &shaders)
Jiawei Shao467c15f2018-04-24 15:04:26 +0800140{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800141 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
142 {
143 gl::Shader *shader = shaders[shaderType];
144 if (!shader)
145 {
146 continue;
147 }
148
jchen103fd614d2018-08-13 12:21:58 +0800149 if (FindFlatInterpolationVaryingPerShader(shader))
Jiawei Shao467c15f2018-04-24 15:04:26 +0800150 {
151 return true;
152 }
153 }
154
155 return false;
156}
157
Qin Jiajia3026f112018-10-09 12:13:38 +0800158class InterfaceBlockInfo final : angle::NonCopyable
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500159{
160 public:
Qin Jiajia3026f112018-10-09 12:13:38 +0800161 InterfaceBlockInfo() {}
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500162
Qin Jiajia3026f112018-10-09 12:13:38 +0800163 void getShaderBlockInfo(const std::vector<sh::InterfaceBlock> &interfaceBlocks);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500164
165 bool getBlockSize(const std::string &name, const std::string &mappedName, size_t *sizeOut);
166 bool getBlockMemberInfo(const std::string &name,
167 const std::string &mappedName,
168 sh::BlockMemberInfo *infoOut);
169
170 private:
171 size_t getBlockInfo(const sh::InterfaceBlock &interfaceBlock);
172
173 std::map<std::string, size_t> mBlockSizes;
174 sh::BlockLayoutMap mBlockLayout;
175};
176
Qin Jiajia3026f112018-10-09 12:13:38 +0800177void InterfaceBlockInfo::getShaderBlockInfo(const std::vector<sh::InterfaceBlock> &interfaceBlocks)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500178{
Qin Jiajia3026f112018-10-09 12:13:38 +0800179 for (const sh::InterfaceBlock &interfaceBlock : interfaceBlocks)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500180 {
Olli Etuaho107c7242018-03-20 15:45:35 +0200181 if (!interfaceBlock.active && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500182 continue;
183
184 if (mBlockSizes.count(interfaceBlock.name) > 0)
185 continue;
186
187 size_t dataSize = getBlockInfo(interfaceBlock);
188 mBlockSizes[interfaceBlock.name] = dataSize;
189 }
190}
191
Qin Jiajia3026f112018-10-09 12:13:38 +0800192size_t InterfaceBlockInfo::getBlockInfo(const sh::InterfaceBlock &interfaceBlock)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500193{
Olli Etuaho107c7242018-03-20 15:45:35 +0200194 ASSERT(interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500195
196 // define member uniforms
197 sh::Std140BlockEncoder std140Encoder;
198 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
199 sh::BlockLayoutEncoder *encoder = nullptr;
200
201 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STD140)
202 {
203 encoder = &std140Encoder;
204 }
205 else
206 {
207 encoder = &hlslEncoder;
208 }
209
Qin Jiajia3026f112018-10-09 12:13:38 +0800210 sh::GetInterfaceBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
211 &mBlockLayout);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500212
213 return encoder->getBlockSize();
214}
215
Qin Jiajia3026f112018-10-09 12:13:38 +0800216bool InterfaceBlockInfo::getBlockSize(const std::string &name,
217 const std::string &mappedName,
218 size_t *sizeOut)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500219{
220 size_t nameLengthWithoutArrayIndex;
221 gl::ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
222 std::string baseName = name.substr(0u, nameLengthWithoutArrayIndex);
223 auto sizeIter = mBlockSizes.find(baseName);
224 if (sizeIter == mBlockSizes.end())
225 {
226 *sizeOut = 0;
227 return false;
228 }
229
230 *sizeOut = sizeIter->second;
231 return true;
232};
233
Qin Jiajia3026f112018-10-09 12:13:38 +0800234bool InterfaceBlockInfo::getBlockMemberInfo(const std::string &name,
235 const std::string &mappedName,
236 sh::BlockMemberInfo *infoOut)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500237{
238 auto infoIter = mBlockLayout.find(name);
239 if (infoIter == mBlockLayout.end())
240 {
241 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
242 return false;
243 }
244
245 *infoOut = infoIter->second;
246 return true;
247};
Jamie Madillada9ecc2015-08-17 12:53:37 -0400248} // anonymous namespace
249
Jamie Madill28afae52015-11-09 15:07:57 -0500250// D3DUniform Implementation
251
Jamie Madill33bb7c42017-09-09 23:32:51 -0400252D3DUniform::D3DUniform(GLenum type,
Xinghua Cao26143fd2017-11-01 18:19:05 +0800253 HLSLRegisterType reg,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400254 const std::string &nameIn,
Olli Etuaho465835d2017-09-26 13:34:10 +0300255 const std::vector<unsigned int> &arraySizesIn,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400256 bool defaultBlock)
Jamie Madill33bb7c42017-09-09 23:32:51 -0400257 : typeInfo(gl::GetUniformTypeInfo(type)),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400258 name(nameIn),
Olli Etuaho465835d2017-09-26 13:34:10 +0300259 arraySizes(arraySizesIn),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800260 mShaderData({}),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800261 regType(reg),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400262 registerCount(0),
263 registerElement(0)
264{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800265 mShaderRegisterIndexes.fill(GL_INVALID_INDEX);
266
Jamie Madill62d31cb2015-09-11 13:25:51 -0400267 // We use data storage for default block uniforms to cache values that are sent to D3D during
268 // rendering
269 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
270 if (defaultBlock)
271 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400272 // Use the row count as register count, will work for non-square matrices.
Olli Etuaho465835d2017-09-26 13:34:10 +0300273 registerCount = typeInfo.rowCount * getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400274 }
275}
276
277D3DUniform::~D3DUniform()
278{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400279}
280
Olli Etuaho465835d2017-09-26 13:34:10 +0300281unsigned int D3DUniform::getArraySizeProduct() const
282{
283 return gl::ArraySizeProduct(arraySizes);
284}
285
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400286const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
287{
Olli Etuaho465835d2017-09-26 13:34:10 +0300288 ASSERT((!isArray() && elementIndex == 0) ||
289 (isArray() && elementIndex < getArraySizeProduct()));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400290
291 if (isSampler())
292 {
293 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
294 }
295
Jamie Madill33bb7c42017-09-09 23:32:51 -0400296 return firstNonNullData() + (elementIndex > 0 ? (typeInfo.internalSize * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400297}
298
299bool D3DUniform::isSampler() const
300{
Jamie Madill33bb7c42017-09-09 23:32:51 -0400301 return typeInfo.isSampler;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400302}
303
Xinghua Cao26143fd2017-11-01 18:19:05 +0800304bool D3DUniform::isImage() const
305{
306 return typeInfo.isImageType;
307}
308
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800309bool D3DUniform::isReferencedByShader(gl::ShaderType shaderType) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400310{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800311 return mShaderRegisterIndexes[shaderType] != GL_INVALID_INDEX;
Xinghua Caob1239382016-12-13 15:07:05 +0800312}
313
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400314const uint8_t *D3DUniform::firstNonNullData() const
315{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400316 if (!mSamplerData.empty())
317 {
318 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
319 }
320
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800321 for (gl::ShaderType shaderType : gl::AllShaderTypes())
322 {
323 if (mShaderData[shaderType])
324 {
325 return mShaderData[shaderType];
326 }
327 }
328
329 UNREACHABLE();
330 return nullptr;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400331}
332
Jamie Madill28afae52015-11-09 15:07:57 -0500333// D3DVarying Implementation
334
Jamie Madill9fc36822015-11-18 13:08:07 -0500335D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0)
Jamie Madill28afae52015-11-09 15:07:57 -0500336{
337}
338
Jamie Madill9fc36822015-11-18 13:08:07 -0500339D3DVarying::D3DVarying(const std::string &semanticNameIn,
340 unsigned int semanticIndexIn,
341 unsigned int componentCountIn,
342 unsigned int outputSlotIn)
343 : semanticName(semanticNameIn),
344 semanticIndex(semanticIndexIn),
345 componentCount(componentCountIn),
346 outputSlot(outputSlotIn)
Jamie Madill28afae52015-11-09 15:07:57 -0500347{
348}
349
Jamie Madille39a3f02015-11-17 20:42:15 -0500350// ProgramD3DMetadata Implementation
351
Jamie Madillc9bde922016-07-24 17:58:50 -0400352ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800353 const gl::ShaderMap<const ShaderD3D *> &attachedShaders)
Jamie Madillc9bde922016-07-24 17:58:50 -0400354 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
355 mShaderModelSuffix(renderer->getShaderModelSuffix()),
356 mUsesInstancedPointSpriteEmulation(
357 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
358 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radevc1d4e552017-08-21 12:01:10 +0300359 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800360 mAttachedShaders(attachedShaders)
Jamie Madille39a3f02015-11-17 20:42:15 -0500361{
362}
363
364int ProgramD3DMetadata::getRendererMajorShaderModel() const
365{
366 return mRendererMajorShaderModel;
367}
368
Jamie Madill9082b982016-04-27 15:21:51 -0400369bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500370{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800371 return (mAttachedShaders[gl::ShaderType::Fragment]->usesFragColor() &&
372 mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets() &&
Corentin Wallezc084de12017-06-05 14:28:52 -0700373 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500374}
375
Jamie Madill48ef11b2016-04-27 15:21:52 -0400376bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500377{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800378 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500379}
380
381bool ProgramD3DMetadata::usesPointCoord() const
382{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800383 return mAttachedShaders[gl::ShaderType::Fragment]->usesPointCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500384}
385
386bool ProgramD3DMetadata::usesFragCoord() const
387{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800388 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500389}
390
391bool ProgramD3DMetadata::usesPointSize() const
392{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800393 return mAttachedShaders[gl::ShaderType::Vertex]->usesPointSize();
Jamie Madille39a3f02015-11-17 20:42:15 -0500394}
395
396bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
397{
Jamie Madillc9bde922016-07-24 17:58:50 -0400398 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
399 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500400}
401
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800402bool ProgramD3DMetadata::usesViewScale() const
403{
404 return mUsesViewScale;
405}
406
Martin Radev41ac68e2017-06-06 12:16:58 +0300407bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
408{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800409 return mAttachedShaders[gl::ShaderType::Vertex]->hasANGLEMultiviewEnabled();
Martin Radev41ac68e2017-06-06 12:16:58 +0300410}
411
412bool ProgramD3DMetadata::usesViewID() const
413{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800414 return mAttachedShaders[gl::ShaderType::Fragment]->usesViewID();
Martin Radev41ac68e2017-06-06 12:16:58 +0300415}
416
Martin Radevc1d4e552017-08-21 12:01:10 +0300417bool ProgramD3DMetadata::canSelectViewInVertexShader() const
418{
419 return mCanSelectViewInVertexShader;
420}
421
Jamie Madille39a3f02015-11-17 20:42:15 -0500422bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
423{
Jamie Madillc9bde922016-07-24 17:58:50 -0400424 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500425 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400426 // Even with a geometry shader, the app can render triangles or lines and reference
427 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
428 // simplicity, we always add this to the vertex shader when the fragment shader
429 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500430 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
431 usesInsertedPointCoordValue();
432}
433
434bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
435{
436 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
437 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
438 // the vertex shader in this case. This saves us 1 output vector.
439 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
440}
441
442bool ProgramD3DMetadata::usesSystemValuePointSize() const
443{
444 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
445}
446
447bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
448{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800449 return mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets();
Jamie Madille39a3f02015-11-17 20:42:15 -0500450}
451
452GLint ProgramD3DMetadata::getMajorShaderVersion() const
453{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800454 return mAttachedShaders[gl::ShaderType::Vertex]->getData().getShaderVersion();
Jamie Madille39a3f02015-11-17 20:42:15 -0500455}
456
457const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
458{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800459 return mAttachedShaders[gl::ShaderType::Fragment];
Jamie Madille39a3f02015-11-17 20:42:15 -0500460}
461
Jamie Madill28afae52015-11-09 15:07:57 -0500462// ProgramD3D Implementation
463
Jamie Madilld3dfda22015-07-06 08:28:49 -0400464ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
465 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500466 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400467 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700468{
Brandon Joneseb994362014-09-24 10:27:28 -0700469}
470
471ProgramD3D::VertexExecutable::~VertexExecutable()
472{
473 SafeDelete(mShaderExecutable);
474}
475
Jamie Madilld3dfda22015-07-06 08:28:49 -0400476// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500477ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
478 GLenum type)
479{
480 switch (type)
481 {
482 case GL_INT:
483 return HLSLAttribType::SIGNED_INT;
484 case GL_UNSIGNED_INT:
485 return HLSLAttribType::UNSIGNED_INT;
486 case GL_SIGNED_NORMALIZED:
487 case GL_UNSIGNED_NORMALIZED:
488 case GL_FLOAT:
489 return HLSLAttribType::FLOAT;
490 default:
491 UNREACHABLE();
492 return HLSLAttribType::FLOAT;
493 }
494}
495
496// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400497void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
498 const gl::InputLayout &inputLayout,
499 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700500{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500501 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400502
503 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700504 {
Frank Henigmand633b152018-10-04 23:34:31 -0400505 angle::FormatID vertexFormatID = inputLayout[index];
506 if (vertexFormatID == angle::FormatID::NONE)
Jamie Madillbdec2f42016-03-02 16:35:32 -0500507 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400508
Frank Henigmand633b152018-10-04 23:34:31 -0400509 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatID);
Jamie Madillbdec2f42016-03-02 16:35:32 -0500510 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
511 continue;
512
Frank Henigmand633b152018-10-04 23:34:31 -0400513 GLenum componentType = renderer->getVertexComponentType(vertexFormatID);
Jamie Madillbdec2f42016-03-02 16:35:32 -0500514 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700515 }
Brandon Joneseb994362014-09-24 10:27:28 -0700516}
517
Jamie Madilld3dfda22015-07-06 08:28:49 -0400518bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
519{
Jamie Madillbd136f92015-08-10 14:51:37 -0400520 size_t limit = std::max(mSignature.size(), signature.size());
521 for (size_t index = 0; index < limit; ++index)
522 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500523 // treat undefined indexes as FLOAT
524 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
525 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400526 if (a != b)
527 return false;
528 }
529
530 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400531}
532
533ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
534 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400535 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -0700536{
537}
538
539ProgramD3D::PixelExecutable::~PixelExecutable()
540{
541 SafeDelete(mShaderExecutable);
542}
543
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800544ProgramD3D::Sampler::Sampler()
545 : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700546{
547}
548
Xinghua Cao26143fd2017-11-01 18:19:05 +0800549ProgramD3D::Image::Image() : active(false), logicalImageUnit(0)
550{
551}
552
Geoff Lang7dd2e102014-11-10 15:19:26 -0500553unsigned int ProgramD3D::mCurrentSerial = 1;
554
Jamie Madill48ef11b2016-04-27 15:21:52 -0400555ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
556 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700557 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800558 mDynamicHLSL(nullptr),
Xinghua Caob1239382016-12-13 15:07:05 +0800559 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700560 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400561 mUsesFlatInterpolation(false),
Jiawei Shao467c15f2018-04-24 15:04:26 +0800562 mUsedShaderSamplerRanges({}),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700563 mDirtySamplerMapping(true),
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800564 mUsedComputeImageRange(0, 0),
565 mUsedComputeReadonlyImageRange(0, 0),
Jiawei Shao3dd8d2912018-03-30 09:39:09 +0800566 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700567{
Brandon Joneseb994362014-09-24 10:27:28 -0700568 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700569}
570
571ProgramD3D::~ProgramD3D()
572{
573 reset();
574 SafeDelete(mDynamicHLSL);
575}
576
Brandon Jones44151a92014-09-10 11:32:25 -0700577bool ProgramD3D::usesPointSpriteEmulation() const
578{
579 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
580}
581
Martin Radev41ac68e2017-06-06 12:16:58 +0300582bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
583{
584 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
585}
586
Jamie Madill493f9572018-05-24 19:52:15 -0400587bool ProgramD3D::usesGeometryShader(gl::PrimitiveMode drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700588{
Martin Radevc1d4e552017-08-21 12:01:10 +0300589 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
Martin Radev41ac68e2017-06-06 12:16:58 +0300590 {
591 return true;
592 }
Jamie Madill493f9572018-05-24 19:52:15 -0400593 if (drawMode != gl::PrimitiveMode::Points)
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400594 {
595 return mUsesFlatInterpolation;
596 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300597 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800598}
599
600bool ProgramD3D::usesInstancedPointSpriteEmulation() const
601{
602 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700603}
604
Xinghua Cao37584b32017-12-01 11:04:03 +0800605GLint ProgramD3D::getSamplerMapping(gl::ShaderType type,
Jamie Madill334d6152015-10-22 14:00:28 -0400606 unsigned int samplerIndex,
607 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700608{
609 GLint logicalTextureUnit = -1;
610
Jiawei Shao467c15f2018-04-24 15:04:26 +0800611 ASSERT(type != gl::ShaderType::InvalidEnum);
612
Jiawei Shao54aafe52018-04-27 14:54:57 +0800613 ASSERT(samplerIndex < caps.maxShaderTextureImageUnits[type]);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800614
615 const auto &samplers = mShaderSamplers[type];
616 if (samplerIndex < samplers.size() && samplers[samplerIndex].active)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700617 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800618 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700619 }
620
Jamie Madill334d6152015-10-22 14:00:28 -0400621 if (logicalTextureUnit >= 0 &&
622 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700623 {
624 return logicalTextureUnit;
625 }
626
627 return -1;
628}
629
630// Returns the texture type for a given Direct3D 9 sampler type and
631// index (0-15 for the pixel shader and 0-3 for the vertex shader).
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800632gl::TextureType ProgramD3D::getSamplerTextureType(gl::ShaderType type,
633 unsigned int samplerIndex) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700634{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800635 ASSERT(type != gl::ShaderType::InvalidEnum);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700636
Jiawei Shao467c15f2018-04-24 15:04:26 +0800637 const auto &samplers = mShaderSamplers[type];
638 ASSERT(samplerIndex < samplers.size());
639 ASSERT(samplers[samplerIndex].active);
640
641 return samplers[samplerIndex].textureType;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700642}
643
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800644gl::RangeUI ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700645{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800646 ASSERT(type != gl::ShaderType::InvalidEnum);
647 return mUsedShaderSamplerRanges[type];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700648}
649
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400650ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700651{
652 if (!mDirtySamplerMapping)
653 {
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400654 return SamplerMapping::WasClean;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700655 }
656
657 mDirtySamplerMapping = false;
658
659 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400660 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700661 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400662 if (!d3dUniform->isSampler())
663 continue;
664
Olli Etuaho465835d2017-09-26 13:34:10 +0300665 int count = d3dUniform->getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400666
Jiawei Shao467c15f2018-04-24 15:04:26 +0800667 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700668 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800669 if (!d3dUniform->isReferencedByShader(shaderType))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700670 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800671 continue;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400672 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700673
Jiawei Shao467c15f2018-04-24 15:04:26 +0800674 unsigned int firstIndex = d3dUniform->mShaderRegisterIndexes[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400675
Jiawei Shao467c15f2018-04-24 15:04:26 +0800676 std::vector<Sampler> &samplers = mShaderSamplers[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400677 for (int i = 0; i < count; i++)
678 {
679 unsigned int samplerIndex = firstIndex + i;
680
Jiawei Shao467c15f2018-04-24 15:04:26 +0800681 if (samplerIndex < samplers.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700682 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800683 ASSERT(samplers[samplerIndex].active);
684 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800685 }
686 }
687 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700688 }
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400689
690 return SamplerMapping::WasDirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700691}
692
Xinghua Cao26143fd2017-11-01 18:19:05 +0800693GLint ProgramD3D::getImageMapping(gl::ShaderType type,
694 unsigned int imageIndex,
695 bool readonly,
696 const gl::Caps &caps) const
697{
698 GLint logicalImageUnit = -1;
699 ASSERT(imageIndex < caps.maxImageUnits);
700 switch (type)
701 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800702 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800703 if (readonly && imageIndex < mReadonlyImagesCS.size() &&
704 mReadonlyImagesCS[imageIndex].active)
705 {
706 logicalImageUnit = mReadonlyImagesCS[imageIndex].logicalImageUnit;
707 }
708 else if (imageIndex < mImagesCS.size() && mImagesCS[imageIndex].active)
709 {
710 logicalImageUnit = mImagesCS[imageIndex].logicalImageUnit;
711 }
712 break;
713 // TODO(xinghua.cao@intel.com): add image mapping for vertex shader and pixel shader.
714 default:
715 UNREACHABLE();
716 }
717
718 if (logicalImageUnit >= 0 && logicalImageUnit < static_cast<GLint>(caps.maxImageUnits))
719 {
720 return logicalImageUnit;
721 }
722
723 return -1;
724}
725
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800726gl::RangeUI ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const
Xinghua Cao26143fd2017-11-01 18:19:05 +0800727{
728 switch (type)
729 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800730 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800731 return readonly ? mUsedComputeReadonlyImageRange : mUsedComputeImageRange;
Qin Jiajia155bfd12018-08-31 17:27:10 +0800732 // TODO(xinghua.cao@intel.com): add real image range of vertex shader and pixel shader.
733 case gl::ShaderType::Vertex:
734 case gl::ShaderType::Fragment:
735 return {0, 0};
Xinghua Cao26143fd2017-11-01 18:19:05 +0800736 default:
737 UNREACHABLE();
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800738 return {0, 0};
Xinghua Cao26143fd2017-11-01 18:19:05 +0800739 }
740}
741
Jamie Madill785e8a02018-10-04 17:42:00 -0400742angle::Result ProgramD3D::load(const gl::Context *context,
743 gl::InfoLog &infoLog,
744 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700745{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500746 // TODO(jmadill): Use Renderer from contextImpl.
747
Jamie Madill62d31cb2015-09-11 13:25:51 -0400748 reset();
749
Jamie Madill334d6152015-10-22 14:00:28 -0400750 DeviceIdentifier binaryDeviceIdentifier = {0};
751 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
752 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700753
754 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
755 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
756 {
757 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madill785e8a02018-10-04 17:42:00 -0400758 return angle::Result::Incomplete();
Austin Kinross137b1512015-06-17 16:14:53 -0700759 }
760
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500761 int compileFlags = stream->readInt<int>();
762 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
763 {
Jamie Madillf6113162015-05-07 11:49:21 -0400764 infoLog << "Mismatched compilation flags.";
Jamie Madill785e8a02018-10-04 17:42:00 -0400765 return angle::Result::Incomplete();
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500766 }
767
Jamie Madill8047c0d2016-03-07 13:02:12 -0500768 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400769 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500770 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400771 }
772
Jiawei Shao467c15f2018-04-24 15:04:26 +0800773 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700774 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800775 const unsigned int samplerCount = stream->readInt<unsigned int>();
776 for (unsigned int i = 0; i < samplerCount; ++i)
777 {
778 Sampler sampler;
779 stream->readBool(&sampler.active);
780 stream->readInt(&sampler.logicalTextureUnit);
781 stream->readEnum(&sampler.textureType);
782 mShaderSamplers[shaderType].push_back(sampler);
783 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700784
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800785 unsigned int samplerRangeLow, samplerRangeHigh;
786 stream->readInt(&samplerRangeLow);
787 stream->readInt(&samplerRangeHigh);
788 mUsedShaderSamplerRanges[shaderType] = gl::RangeUI(samplerRangeLow, samplerRangeHigh);
Xinghua Caob1239382016-12-13 15:07:05 +0800789 }
790
Xinghua Cao26143fd2017-11-01 18:19:05 +0800791 const unsigned int csImageCount = stream->readInt<unsigned int>();
792 for (unsigned int i = 0; i < csImageCount; ++i)
793 {
794 Image image;
795 stream->readBool(&image.active);
796 stream->readInt(&image.logicalImageUnit);
797 mImagesCS.push_back(image);
798 }
799
800 const unsigned int csReadonlyImageCount = stream->readInt<unsigned int>();
801 for (unsigned int i = 0; i < csReadonlyImageCount; ++i)
802 {
803 Image image;
804 stream->readBool(&image.active);
805 stream->readInt(&image.logicalImageUnit);
806 mReadonlyImagesCS.push_back(image);
807 }
808
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800809 unsigned int computeImageRangeLow, computeImageRangeHigh, computeReadonlyImageRangeLow,
810 computeReadonlyImageRangeHigh;
811 stream->readInt(&computeImageRangeLow);
812 stream->readInt(&computeImageRangeHigh);
813 stream->readInt(&computeReadonlyImageRangeLow);
814 stream->readInt(&computeReadonlyImageRangeHigh);
815 mUsedComputeImageRange = gl::RangeUI(computeImageRangeLow, computeImageRangeHigh);
816 mUsedComputeReadonlyImageRange =
817 gl::RangeUI(computeReadonlyImageRangeLow, computeReadonlyImageRangeHigh);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700818
Qin Jiajiaa602f902018-09-11 14:40:24 +0800819 const unsigned int shaderStorageBlockCount = stream->readInt<unsigned int>();
820 if (stream->error())
821 {
822 infoLog << "Invalid program binary.";
Jamie Madill785e8a02018-10-04 17:42:00 -0400823 return angle::Result::Incomplete();
Qin Jiajiaa602f902018-09-11 14:40:24 +0800824 }
825
826 ASSERT(mD3DShaderStorageBlocks.empty());
827 for (unsigned int blockIndex = 0; blockIndex < shaderStorageBlockCount; ++blockIndex)
828 {
829 D3DInterfaceBlock shaderStorageBlock;
830 for (gl::ShaderType shaderType : gl::AllShaderTypes())
831 {
832 stream->readInt(&shaderStorageBlock.mShaderRegisterIndexes[shaderType]);
833 }
834 mD3DShaderStorageBlocks.push_back(shaderStorageBlock);
835 }
836
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700837 const unsigned int uniformCount = stream->readInt<unsigned int>();
838 if (stream->error())
839 {
Jamie Madillf6113162015-05-07 11:49:21 -0400840 infoLog << "Invalid program binary.";
Jamie Madill785e8a02018-10-04 17:42:00 -0400841 return angle::Result::Incomplete();
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700842 }
843
Jamie Madill48ef11b2016-04-27 15:21:52 -0400844 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400845 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700846 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
847 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400848 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700849
Jamie Madill62d31cb2015-09-11 13:25:51 -0400850 D3DUniform *d3dUniform =
Xinghua Cao26143fd2017-11-01 18:19:05 +0800851 new D3DUniform(linkedUniform.type, HLSLRegisterType::None, linkedUniform.name,
852 linkedUniform.arraySizes, linkedUniform.isInDefaultBlock());
853 stream->readInt<HLSLRegisterType>(&d3dUniform->regType);
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800854 for (gl::ShaderType shaderType : gl::AllShaderTypes())
855 {
856 stream->readInt(&d3dUniform->mShaderRegisterIndexes[shaderType]);
857 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400858 stream->readInt(&d3dUniform->registerCount);
859 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700860
Jamie Madill62d31cb2015-09-11 13:25:51 -0400861 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700862 }
863
Jamie Madill4a3c2342015-10-08 12:58:45 -0400864 const unsigned int blockCount = stream->readInt<unsigned int>();
865 if (stream->error())
866 {
867 infoLog << "Invalid program binary.";
Jamie Madill785e8a02018-10-04 17:42:00 -0400868 return angle::Result::Incomplete();
Jamie Madill4a3c2342015-10-08 12:58:45 -0400869 }
870
871 ASSERT(mD3DUniformBlocks.empty());
872 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
873 {
Qin Jiajiaa602f902018-09-11 14:40:24 +0800874 D3DInterfaceBlock uniformBlock;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800875 for (gl::ShaderType shaderType : gl::AllShaderTypes())
876 {
877 stream->readInt(&uniformBlock.mShaderRegisterIndexes[shaderType]);
878 }
Jamie Madill4a3c2342015-10-08 12:58:45 -0400879 mD3DUniformBlocks.push_back(uniformBlock);
880 }
881
Jamie Madill9fc36822015-11-18 13:08:07 -0500882 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
883 mStreamOutVaryings.resize(streamOutVaryingCount);
884 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700885 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500886 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700887
Jamie Madill28afae52015-11-09 15:07:57 -0500888 stream->readString(&varying->semanticName);
889 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500890 stream->readInt(&varying->componentCount);
891 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700892 }
893
Jiawei Shao467c15f2018-04-24 15:04:26 +0800894 for (gl::ShaderType shaderType : gl::AllShaderTypes())
895 {
896 stream->readString(&mShaderHLSL[shaderType]);
897 stream->readBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
898 sizeof(angle::CompilerWorkaroundsD3D));
899 }
900
Brandon Jones22502d52014-08-29 16:58:36 -0700901 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +0300902 stream->readBool(&mHasANGLEMultiviewEnabled);
903 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -0700904 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400905 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700906
907 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
908 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400909 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
910 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700911 {
912 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
913 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
914 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
915 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
916 }
917
Jamie Madill4e31ad52015-10-29 10:32:57 -0400918 stream->readString(&mGeometryShaderPreamble);
919
Jamie Madill334d6152015-10-22 14:00:28 -0400920 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700921
Jamie Madillb0a838b2016-11-13 20:02:12 -0500922 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
923
Jamie Madill785e8a02018-10-04 17:42:00 -0400924 d3d::Context *contextD3D = GetImplAs<ContextD3D>(context);
925
Brandon Joneseb994362014-09-24 10:27:28 -0700926 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400927 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
928 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700929 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400930 size_t inputLayoutSize = stream->readInt<size_t>();
Frank Henigmand633b152018-10-04 23:34:31 -0400931 gl::InputLayout inputLayout(inputLayoutSize, angle::FormatID::NONE);
Brandon Joneseb994362014-09-24 10:27:28 -0700932
Jamie Madilld3dfda22015-07-06 08:28:49 -0400933 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700934 {
Frank Henigmand633b152018-10-04 23:34:31 -0400935 inputLayout[inputIndex] = stream->readInt<angle::FormatID>();
Brandon Joneseb994362014-09-24 10:27:28 -0700936 }
937
Jamie Madill334d6152015-10-22 14:00:28 -0400938 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700939 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400940
Jamie Madillada9ecc2015-08-17 12:53:37 -0400941 ShaderExecutableD3D *shaderExecutable = nullptr;
942
Jamie Madill785e8a02018-10-04 17:42:00 -0400943 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, vertexShaderFunction, vertexShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800944 gl::ShaderType::Vertex, mStreamOutVaryings,
945 separateAttribs, &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400946
Brandon Joneseb994362014-09-24 10:27:28 -0700947 if (!shaderExecutable)
948 {
Jamie Madillf6113162015-05-07 11:49:21 -0400949 infoLog << "Could not create vertex shader.";
Jamie Madill785e8a02018-10-04 17:42:00 -0400950 return angle::Result::Incomplete();
Brandon Joneseb994362014-09-24 10:27:28 -0700951 }
952
953 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400954 VertexExecutable::Signature signature;
955 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700956
957 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800958 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
959 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700960
961 stream->skip(vertexShaderSize);
962 }
963
964 const size_t pixelShaderCount = stream->readInt<unsigned int>();
965 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
966 {
967 const size_t outputCount = stream->readInt<unsigned int>();
968 std::vector<GLenum> outputs(outputCount);
969 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
970 {
971 stream->readInt(&outputs[outputIndex]);
972 }
973
Jamie Madill334d6152015-10-22 14:00:28 -0400974 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700975 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400976 ShaderExecutableD3D *shaderExecutable = nullptr;
977
Jamie Madill785e8a02018-10-04 17:42:00 -0400978 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, pixelShaderFunction, pixelShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800979 gl::ShaderType::Fragment, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +0800980 separateAttribs, &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700981
982 if (!shaderExecutable)
983 {
Jamie Madillf6113162015-05-07 11:49:21 -0400984 infoLog << "Could not create pixel shader.";
Jamie Madill785e8a02018-10-04 17:42:00 -0400985 return angle::Result::Incomplete();
Brandon Joneseb994362014-09-24 10:27:28 -0700986 }
987
988 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800989 mPixelExecutables.push_back(
990 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700991
992 stream->skip(pixelShaderSize);
993 }
994
Jamie Madill04796cd2018-05-24 19:52:16 -0400995 for (auto &geometryExe : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -0700996 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400997 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
998 if (geometryShaderSize == 0)
999 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001000 continue;
1001 }
1002
Brandon Joneseb994362014-09-24 10:27:28 -07001003 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001004
Xinghua Caob1239382016-12-13 15:07:05 +08001005 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madill785e8a02018-10-04 17:42:00 -04001006 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, geometryShaderFunction, geometryShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001007 gl::ShaderType::Geometry, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +08001008 separateAttribs, &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001009
Xinghua Caob1239382016-12-13 15:07:05 +08001010 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001011 {
Jamie Madillf6113162015-05-07 11:49:21 -04001012 infoLog << "Could not create geometry shader.";
Jamie Madill785e8a02018-10-04 17:42:00 -04001013 return angle::Result::Incomplete();
Brandon Joneseb994362014-09-24 10:27:28 -07001014 }
Xinghua Caob1239382016-12-13 15:07:05 +08001015
Jamie Madill04796cd2018-05-24 19:52:16 -04001016 geometryExe.reset(geometryExecutable);
Xinghua Caob1239382016-12-13 15:07:05 +08001017
Brandon Joneseb994362014-09-24 10:27:28 -07001018 stream->skip(geometryShaderSize);
1019 }
1020
Xinghua Caob1239382016-12-13 15:07:05 +08001021 unsigned int computeShaderSize = stream->readInt<unsigned int>();
1022 if (computeShaderSize > 0)
1023 {
1024 const unsigned char *computeShaderFunction = binary + stream->offset();
1025
1026 ShaderExecutableD3D *computeExecutable = nullptr;
Jamie Madill785e8a02018-10-04 17:42:00 -04001027 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, computeShaderFunction, computeShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001028 gl::ShaderType::Compute, std::vector<D3DVarying>(),
1029 false, &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001030
1031 if (!computeExecutable)
1032 {
1033 infoLog << "Could not create compute shader.";
Jamie Madill785e8a02018-10-04 17:42:00 -04001034 return angle::Result::Incomplete();
Xinghua Caob1239382016-12-13 15:07:05 +08001035 }
1036
1037 mComputeExecutable.reset(computeExecutable);
1038 }
1039
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001040 initializeUniformStorage(mState.getLinkedShaderStages());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001041
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001042 dirtyAllUniforms();
1043
Jamie Madill785e8a02018-10-04 17:42:00 -04001044 return angle::Result::Continue();
Brandon Jones22502d52014-08-29 16:58:36 -07001045}
1046
Jamie Madill27a60632017-06-30 15:12:01 -04001047void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001048{
Austin Kinross137b1512015-06-17 16:14:53 -07001049 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001050 // When we load the binary again later, we can validate the device identifier before trying to
1051 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001052 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001053 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1054 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001055
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001056 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1057
Jamie Madill8047c0d2016-03-07 13:02:12 -05001058 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001059 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001060 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001061 }
1062
Jiawei Shao467c15f2018-04-24 15:04:26 +08001063 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001064 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08001065 stream->writeInt(mShaderSamplers[shaderType].size());
1066 for (unsigned int i = 0; i < mShaderSamplers[shaderType].size(); ++i)
1067 {
1068 stream->writeInt(mShaderSamplers[shaderType][i].active);
1069 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit);
1070 stream->writeEnum(mShaderSamplers[shaderType][i].textureType);
1071 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001072
Xinghua Cao6dfdca82018-08-03 17:10:55 +08001073 stream->writeInt(mUsedShaderSamplerRanges[shaderType].low());
1074 stream->writeInt(mUsedShaderSamplerRanges[shaderType].high());
Xinghua Caob1239382016-12-13 15:07:05 +08001075 }
1076
Xinghua Cao26143fd2017-11-01 18:19:05 +08001077 stream->writeInt(mImagesCS.size());
1078 for (unsigned int i = 0; i < mImagesCS.size(); ++i)
1079 {
1080 stream->writeInt(mImagesCS[i].active);
1081 stream->writeInt(mImagesCS[i].logicalImageUnit);
1082 }
1083
1084 stream->writeInt(mReadonlyImagesCS.size());
1085 for (unsigned int i = 0; i < mReadonlyImagesCS.size(); ++i)
1086 {
1087 stream->writeInt(mReadonlyImagesCS[i].active);
1088 stream->writeInt(mReadonlyImagesCS[i].logicalImageUnit);
1089 }
1090
Xinghua Cao6dfdca82018-08-03 17:10:55 +08001091 stream->writeInt(mUsedComputeImageRange.low());
1092 stream->writeInt(mUsedComputeImageRange.high());
1093 stream->writeInt(mUsedComputeReadonlyImageRange.low());
1094 stream->writeInt(mUsedComputeReadonlyImageRange.high());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001095
Qin Jiajiaa602f902018-09-11 14:40:24 +08001096 stream->writeInt(mD3DShaderStorageBlocks.size());
1097 for (const D3DInterfaceBlock &shaderStorageBlock : mD3DShaderStorageBlocks)
1098 {
1099 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1100 {
1101 stream->writeIntOrNegOne(shaderStorageBlock.mShaderRegisterIndexes[shaderType]);
1102 }
1103 }
1104
Jamie Madill62d31cb2015-09-11 13:25:51 -04001105 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001106 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001107 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001108 // Type, name and arraySize are redundant, so aren't stored in the binary.
Xinghua Cao26143fd2017-11-01 18:19:05 +08001109 stream->writeInt(static_cast<unsigned int>(uniform->regType));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001110 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1111 {
1112 stream->writeIntOrNegOne(uniform->mShaderRegisterIndexes[shaderType]);
1113 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001114 stream->writeInt(uniform->registerCount);
1115 stream->writeInt(uniform->registerElement);
1116 }
1117
1118 stream->writeInt(mD3DUniformBlocks.size());
Qin Jiajiaa602f902018-09-11 14:40:24 +08001119 for (const D3DInterfaceBlock &uniformBlock : mD3DUniformBlocks)
Jamie Madill4a3c2342015-10-08 12:58:45 -04001120 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001121 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1122 {
1123 stream->writeIntOrNegOne(uniformBlock.mShaderRegisterIndexes[shaderType]);
1124 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001125 }
1126
Jamie Madill9fc36822015-11-18 13:08:07 -05001127 stream->writeInt(mStreamOutVaryings.size());
1128 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001129 {
Brandon Joneseb994362014-09-24 10:27:28 -07001130 stream->writeString(varying.semanticName);
1131 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001132 stream->writeInt(varying.componentCount);
1133 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001134 }
1135
Jiawei Shao467c15f2018-04-24 15:04:26 +08001136 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1137 {
1138 stream->writeString(mShaderHLSL[shaderType]);
1139 stream->writeBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
1140 sizeof(angle::CompilerWorkaroundsD3D));
1141 }
1142
Brandon Jones22502d52014-08-29 16:58:36 -07001143 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001144 stream->writeInt(mHasANGLEMultiviewEnabled);
1145 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001146 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001147 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001148
Brandon Joneseb994362014-09-24 10:27:28 -07001149 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001150 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001151 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1152 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001153 {
Brandon Joneseb994362014-09-24 10:27:28 -07001154 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001155 stream->writeInt(variable.type);
1156 stream->writeString(variable.name);
1157 stream->writeString(variable.source);
1158 stream->writeInt(variable.outputIndex);
1159 }
1160
Jamie Madill4e31ad52015-10-29 10:32:57 -04001161 stream->writeString(mGeometryShaderPreamble);
1162
Brandon Joneseb994362014-09-24 10:27:28 -07001163 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001164 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1165 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001166 {
Xinghua Caob1239382016-12-13 15:07:05 +08001167 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001168
Jamie Madilld3dfda22015-07-06 08:28:49 -04001169 const auto &inputLayout = vertexExecutable->inputs();
1170 stream->writeInt(inputLayout.size());
1171
1172 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001173 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001174 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001175 }
1176
1177 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1178 stream->writeInt(vertexShaderSize);
1179
1180 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1181 stream->writeBytes(vertexBlob, vertexShaderSize);
1182 }
1183
1184 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001185 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1186 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001187 {
Xinghua Caob1239382016-12-13 15:07:05 +08001188 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001189
1190 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1191 stream->writeInt(outputs.size());
1192 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1193 {
1194 stream->writeInt(outputs[outputIndex]);
1195 }
1196
1197 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1198 stream->writeInt(pixelShaderSize);
1199
1200 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1201 stream->writeBytes(pixelBlob, pixelShaderSize);
1202 }
1203
Xinghua Caob1239382016-12-13 15:07:05 +08001204 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001205 {
Xinghua Caob1239382016-12-13 15:07:05 +08001206 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001207 {
1208 stream->writeInt(0);
1209 continue;
1210 }
1211
Xinghua Caob1239382016-12-13 15:07:05 +08001212 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001213 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001214 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1215 }
1216
1217 if (mComputeExecutable)
1218 {
1219 size_t computeShaderSize = mComputeExecutable->getLength();
1220 stream->writeInt(computeShaderSize);
1221 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1222 }
1223 else
1224 {
1225 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001226 }
Brandon Jones22502d52014-08-29 16:58:36 -07001227}
1228
Geoff Langc5629752015-12-07 16:29:04 -05001229void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */)
1230{
1231}
1232
Yunchao He61afff12017-03-14 15:34:03 +08001233void ProgramD3D::setSeparable(bool /* separable */)
1234{
1235}
1236
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001237angle::Result ProgramD3D::getPixelExecutableForCachedOutputLayout(
Jamie Madill785e8a02018-10-04 17:42:00 -04001238 d3d::Context *context,
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001239 ShaderExecutableD3D **outExecutable,
1240 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001241{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001242 if (mCachedPixelExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001243 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001244 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable();
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001245 return angle::Result::Continue();
Brandon Joneseb994362014-09-24 10:27:28 -07001246 }
1247
Jamie Madill334d6152015-10-22 14:00:28 -04001248 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001249 mShaderHLSL[gl::ShaderType::Fragment], mPixelShaderKey, mUsesFragDepth,
1250 mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001251
1252 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001253 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001254
1255 gl::InfoLog tempInfoLog;
1256 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1257
Jamie Madill01074252016-11-28 15:55:51 -05001258 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001259 context, *currentInfoLog, finalPixelHLSL, gl::ShaderType::Fragment, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001260 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1261 mShaderWorkarounds[gl::ShaderType::Fragment], &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001262
Jamie Madill97399232014-12-23 12:31:15 -05001263 if (pixelExecutable)
1264 {
Xinghua Caob1239382016-12-13 15:07:05 +08001265 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001266 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001267 mCachedPixelExecutableIndex = mPixelExecutables.size() - 1;
Jamie Madill97399232014-12-23 12:31:15 -05001268 }
1269 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001270 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001271 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1272 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001273 }
Brandon Jones22502d52014-08-29 16:58:36 -07001274
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001275 *outExecutable = pixelExecutable;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001276 return angle::Result::Continue();
Brandon Jones22502d52014-08-29 16:58:36 -07001277}
1278
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001279angle::Result ProgramD3D::getVertexExecutableForCachedInputLayout(
Jamie Madill785e8a02018-10-04 17:42:00 -04001280 d3d::Context *context,
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001281 ShaderExecutableD3D **outExectuable,
1282 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001283{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001284 if (mCachedVertexExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001285 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001286 *outExectuable =
1287 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable();
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001288 return angle::Result::Continue();
Brandon Joneseb994362014-09-24 10:27:28 -07001289 }
1290
Brandon Jones22502d52014-08-29 16:58:36 -07001291 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001292 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001293 mShaderHLSL[gl::ShaderType::Vertex], mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001294
1295 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001296 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001297
1298 gl::InfoLog tempInfoLog;
1299 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1300
Jamie Madill01074252016-11-28 15:55:51 -05001301 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001302 context, *currentInfoLog, finalVertexHLSL, gl::ShaderType::Vertex, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001303 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1304 mShaderWorkarounds[gl::ShaderType::Vertex], &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001305
Jamie Madill97399232014-12-23 12:31:15 -05001306 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001307 {
Xinghua Caob1239382016-12-13 15:07:05 +08001308 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001309 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001310 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1;
Brandon Joneseb994362014-09-24 10:27:28 -07001311 }
Jamie Madill97399232014-12-23 12:31:15 -05001312 else if (!infoLog)
1313 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001314 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1315 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001316 }
Brandon Jones22502d52014-08-29 16:58:36 -07001317
Geoff Langb543aff2014-09-30 14:52:54 -04001318 *outExectuable = vertexExecutable;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001319 return angle::Result::Continue();
Brandon Jones22502d52014-08-29 16:58:36 -07001320}
1321
Jamie Madill785e8a02018-10-04 17:42:00 -04001322angle::Result ProgramD3D::getGeometryExecutableForPrimitiveType(d3d::Context *context,
1323 const gl::Caps &caps,
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001324 gl::PrimitiveMode drawMode,
1325 ShaderExecutableD3D **outExecutable,
1326 gl::InfoLog *infoLog)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001327{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001328 if (outExecutable)
1329 {
1330 *outExecutable = nullptr;
1331 }
1332
Austin Kinross88829e82016-01-12 13:04:41 -08001333 // Return a null shader if the current rendering doesn't use a geometry shader
1334 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001335 {
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001336 return angle::Result::Continue();
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001337 }
1338
Jamie Madill04796cd2018-05-24 19:52:16 -04001339 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001340
Xinghua Caob1239382016-12-13 15:07:05 +08001341 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001342 {
1343 if (outExecutable)
1344 {
Xinghua Caob1239382016-12-13 15:07:05 +08001345 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001346 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001347 return angle::Result::Continue();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001348 }
1349
1350 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madill785e8a02018-10-04 17:42:00 -04001351 caps, geometryShaderType, mState, mRenderer->presentPathFastEnabled(),
Martin Radevc1d4e552017-08-21 12:01:10 +03001352 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
1353 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001354
1355 gl::InfoLog tempInfoLog;
1356 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1357
Xinghua Caob1239382016-12-13 15:07:05 +08001358 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001359 angle::Result result = mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001360 context, *currentInfoLog, geometryHLSL, gl::ShaderType::Geometry, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001361 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001362 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001363
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001364 if (!infoLog && result == angle::Result::Stop())
Jamie Madill4e31ad52015-10-29 10:32:57 -04001365 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001366 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1367 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001368 }
1369
Xinghua Caob1239382016-12-13 15:07:05 +08001370 if (geometryExecutable != nullptr)
1371 {
1372 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1373 }
1374
Jamie Madill4e31ad52015-10-29 10:32:57 -04001375 if (outExecutable)
1376 {
Xinghua Caob1239382016-12-13 15:07:05 +08001377 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001378 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001379 return result;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001380}
1381
Jamie Madill785e8a02018-10-04 17:42:00 -04001382class ProgramD3D::GetExecutableTask : public Closure, public d3d::Context
Brandon Jones44151a92014-09-10 11:32:25 -07001383{
Jamie Madill01074252016-11-28 15:55:51 -05001384 public:
Jamie Madill785e8a02018-10-04 17:42:00 -04001385 GetExecutableTask(ProgramD3D *program) : mProgram(program) {}
Brandon Joneseb994362014-09-24 10:27:28 -07001386
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001387 virtual angle::Result run() = 0;
Jamie Madill01074252016-11-28 15:55:51 -05001388
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001389 void operator()() override { mResult = run(); }
Jamie Madill01074252016-11-28 15:55:51 -05001390
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001391 angle::Result getResult() const { return mResult; }
Jamie Madill01074252016-11-28 15:55:51 -05001392 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001393 ShaderExecutableD3D *getExecutable() { return mExecutable; }
Jamie Madill01074252016-11-28 15:55:51 -05001394
Jamie Madillc1fd7372018-10-26 22:48:39 -04001395 void handleResult(HRESULT hr,
1396 const char *message,
1397 const char *file,
1398 const char *function,
1399 unsigned int line) override
Jamie Madill785e8a02018-10-04 17:42:00 -04001400 {
1401 mStoredHR = hr;
1402 mStoredMessage = message;
1403 mStoredFile = file;
1404 mStoredFunction = function;
1405 mStoredLine = line;
1406 }
1407
1408 void popError(d3d::Context *context)
1409 {
Jamie Madillc1fd7372018-10-26 22:48:39 -04001410 context->handleResult(mStoredHR, mStoredMessage, mStoredFile, mStoredFunction, mStoredLine);
Jamie Madill785e8a02018-10-04 17:42:00 -04001411 }
1412
Jamie Madill01074252016-11-28 15:55:51 -05001413 protected:
Jamie Madill785e8a02018-10-04 17:42:00 -04001414 ProgramD3D *mProgram = nullptr;
1415 angle::Result mResult = angle::Result::Continue();
Jamie Madill01074252016-11-28 15:55:51 -05001416 gl::InfoLog mInfoLog;
Jamie Madill785e8a02018-10-04 17:42:00 -04001417 ShaderExecutableD3D *mExecutable = nullptr;
1418 HRESULT mStoredHR = S_OK;
1419 const char *mStoredMessage = nullptr;
1420 const char *mStoredFile = nullptr;
1421 const char *mStoredFunction = nullptr;
1422 unsigned int mStoredLine = 0;
Jamie Madill01074252016-11-28 15:55:51 -05001423};
1424
1425class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1426{
1427 public:
Jamie Madill785e8a02018-10-04 17:42:00 -04001428 GetVertexExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001429 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001430 {
jchen103fd614d2018-08-13 12:21:58 +08001431 mProgram->updateCachedInputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001432
Jamie Madill785e8a02018-10-04 17:42:00 -04001433 ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(this, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001434
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001435 return angle::Result::Continue();
Jamie Madill01074252016-11-28 15:55:51 -05001436 }
1437};
1438
jchen103fd614d2018-08-13 12:21:58 +08001439void ProgramD3D::updateCachedInputLayoutFromShader()
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001440{
jchen103fd614d2018-08-13 12:21:58 +08001441 GetDefaultInputLayoutFromShader(mState.getAttachedShader(gl::ShaderType::Vertex),
Jiawei Shao385b3e02018-03-21 09:43:28 +08001442 &mCachedInputLayout);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001443 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001444 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001445}
1446
Jamie Madill01074252016-11-28 15:55:51 -05001447class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1448{
1449 public:
Jamie Madill785e8a02018-10-04 17:42:00 -04001450 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001451 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001452 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001453 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001454
Jamie Madill785e8a02018-10-04 17:42:00 -04001455 ANGLE_TRY(mProgram->getPixelExecutableForCachedOutputLayout(this, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001456
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001457 return angle::Result::Continue();
Jamie Madill01074252016-11-28 15:55:51 -05001458 }
1459};
1460
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001461void ProgramD3D::updateCachedOutputLayoutFromShader()
1462{
1463 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001464 updateCachedPixelExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001465}
1466
Jamie Madill01074252016-11-28 15:55:51 -05001467class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1468{
1469 public:
Jamie Madill785e8a02018-10-04 17:42:00 -04001470 GetGeometryExecutableTask(ProgramD3D *program, const gl::Caps &caps)
1471 : GetExecutableTask(program), mCaps(caps)
Jamie Madill01074252016-11-28 15:55:51 -05001472 {
1473 }
1474
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001475 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001476 {
1477 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1478 // D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -04001479 if (mProgram->usesGeometryShader(gl::PrimitiveMode::Points))
Jamie Madill01074252016-11-28 15:55:51 -05001480 {
Jamie Madill493f9572018-05-24 19:52:15 -04001481 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(
Jamie Madill785e8a02018-10-04 17:42:00 -04001482 this, mCaps, gl::PrimitiveMode::Points, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001483 }
1484
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001485 return angle::Result::Continue();
Jamie Madill01074252016-11-28 15:55:51 -05001486 }
Jamie Madill785e8a02018-10-04 17:42:00 -04001487
1488 private:
1489 const gl::Caps &mCaps;
Jamie Madill01074252016-11-28 15:55:51 -05001490};
1491
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001492angle::Result ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
Xinghua Cao73badc02017-03-29 19:14:53 +08001493{
1494 if (outExecutable)
1495 {
1496 *outExecutable = mComputeExecutable.get();
1497 }
1498
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001499 return angle::Result::Continue();
Xinghua Cao73badc02017-03-29 19:14:53 +08001500}
1501
jchen107ae70d82018-07-06 13:47:01 +08001502// The LinkEvent implementation for linking a rendering(VS, FS, GS) program.
1503class ProgramD3D::GraphicsProgramLinkEvent final : public LinkEvent
1504{
1505 public:
1506 GraphicsProgramLinkEvent(gl::InfoLog &infoLog,
1507 std::shared_ptr<WorkerThreadPool> workerPool,
1508 std::shared_ptr<ProgramD3D::GetVertexExecutableTask> vertexTask,
1509 std::shared_ptr<ProgramD3D::GetPixelExecutableTask> pixelTask,
1510 std::shared_ptr<ProgramD3D::GetGeometryExecutableTask> geometryTask,
1511 bool useGS,
1512 const ShaderD3D *vertexShader,
1513 const ShaderD3D *fragmentShader)
1514 : mInfoLog(infoLog),
1515 mWorkerPool(workerPool),
1516 mVertexTask(vertexTask),
1517 mPixelTask(pixelTask),
1518 mGeometryTask(geometryTask),
1519 mWaitEvents(
1520 {{std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mVertexTask)),
1521 std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mPixelTask)),
1522 std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mGeometryTask))}}),
1523 mUseGS(useGS),
1524 mVertexShader(vertexShader),
1525 mFragmentShader(fragmentShader)
1526 {
1527 }
1528
Jamie Madill785e8a02018-10-04 17:42:00 -04001529 angle::Result wait(const gl::Context *context) override
jchen107ae70d82018-07-06 13:47:01 +08001530 {
1531 WaitableEvent::WaitMany(&mWaitEvents);
1532
Jamie Madill785e8a02018-10-04 17:42:00 -04001533 ANGLE_TRY(checkTask(context, mVertexTask.get()));
1534 ANGLE_TRY(checkTask(context, mPixelTask.get()));
1535 ANGLE_TRY(checkTask(context, mGeometryTask.get()));
1536
1537 if (mVertexTask.get()->getResult() == angle::Result::Incomplete() ||
1538 mPixelTask.get()->getResult() == angle::Result::Incomplete() ||
1539 mGeometryTask.get()->getResult() == angle::Result::Incomplete())
jchen107ae70d82018-07-06 13:47:01 +08001540 {
Jamie Madill785e8a02018-10-04 17:42:00 -04001541 return angle::Result::Incomplete();
jchen107ae70d82018-07-06 13:47:01 +08001542 }
1543
1544 ShaderExecutableD3D *defaultVertexExecutable = mVertexTask->getExecutable();
1545 ShaderExecutableD3D *defaultPixelExecutable = mPixelTask->getExecutable();
1546 ShaderExecutableD3D *pointGS = mGeometryTask->getExecutable();
1547
1548 if (mUseGS && pointGS)
1549 {
1550 // Geometry shaders are currently only used internally, so there is no corresponding
1551 // shader object at the interface level. For now the geometry shader debug info is
1552 // prepended to the vertex shader.
1553 mVertexShader->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
1554 mVertexShader->appendDebugInfo(pointGS->getDebugInfo());
1555 mVertexShader->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1556 }
1557
1558 if (defaultVertexExecutable)
1559 {
1560 mVertexShader->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1561 }
1562
1563 if (defaultPixelExecutable)
1564 {
1565 mFragmentShader->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1566 }
1567
1568 bool isLinked = (defaultVertexExecutable && defaultPixelExecutable && (!mUseGS || pointGS));
1569 if (!isLinked)
1570 {
1571 mInfoLog << "Failed to create D3D Shaders";
1572 }
Jamie Madill785e8a02018-10-04 17:42:00 -04001573 return isLinked ? angle::Result::Continue() : angle::Result::Incomplete();
jchen107ae70d82018-07-06 13:47:01 +08001574 }
1575
1576 bool isLinking() override
1577 {
1578 for (auto &event : mWaitEvents)
1579 {
1580 if (!event->isReady())
1581 {
1582 return true;
1583 }
1584 }
1585 return false;
1586 }
1587
1588 private:
Jamie Madill785e8a02018-10-04 17:42:00 -04001589 angle::Result checkTask(const gl::Context *context, ProgramD3D::GetExecutableTask *task)
jchen107ae70d82018-07-06 13:47:01 +08001590 {
1591 if (!task->getInfoLog().empty())
1592 {
1593 mInfoLog << task->getInfoLog().str();
1594 }
Jamie Madill785e8a02018-10-04 17:42:00 -04001595
1596 // Continue and Incomplete are not errors. For Stop, pass the error to the ContextD3D.
1597 if (task->getResult() != angle::Result::Stop())
jchen107ae70d82018-07-06 13:47:01 +08001598 {
Jamie Madill785e8a02018-10-04 17:42:00 -04001599 return angle::Result::Continue();
jchen107ae70d82018-07-06 13:47:01 +08001600 }
Jamie Madill785e8a02018-10-04 17:42:00 -04001601
1602 ContextD3D *contextD3D = GetImplAs<ContextD3D>(context);
1603 task->popError(contextD3D);
1604 return angle::Result::Stop();
jchen107ae70d82018-07-06 13:47:01 +08001605 }
1606
1607 gl::InfoLog &mInfoLog;
1608 std::shared_ptr<WorkerThreadPool> mWorkerPool;
1609 std::shared_ptr<ProgramD3D::GetVertexExecutableTask> mVertexTask;
1610 std::shared_ptr<ProgramD3D::GetPixelExecutableTask> mPixelTask;
1611 std::shared_ptr<ProgramD3D::GetGeometryExecutableTask> mGeometryTask;
1612 std::array<std::shared_ptr<WaitableEvent>, 3> mWaitEvents;
1613 bool mUseGS;
1614 const ShaderD3D *mVertexShader;
1615 const ShaderD3D *mFragmentShader;
1616};
1617
1618std::unique_ptr<LinkEvent> ProgramD3D::compileProgramExecutables(const gl::Context *context,
1619 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001620{
1621 // Ensure the compiler is initialized to avoid race conditions.
Jamie Madill785e8a02018-10-04 17:42:00 -04001622 angle::Result result = mRenderer->ensureHLSLCompilerInitialized(GetImplAs<ContextD3D>(context));
jchen107ae70d82018-07-06 13:47:01 +08001623 if (result.isError())
Jiawei Shao02f15232017-12-27 10:10:28 +08001624 {
jchen107ae70d82018-07-06 13:47:01 +08001625 return std::make_unique<LinkEventDone>(result);
Jiawei Shao02f15232017-12-27 10:10:28 +08001626 }
Jamie Madill01074252016-11-28 15:55:51 -05001627
Jamie Madill785e8a02018-10-04 17:42:00 -04001628 auto vertexTask = std::make_shared<GetVertexExecutableTask>(this);
1629 auto pixelTask = std::make_shared<GetPixelExecutableTask>(this);
1630 auto geometryTask = std::make_shared<GetGeometryExecutableTask>(this, context->getCaps());
jchen107ae70d82018-07-06 13:47:01 +08001631 bool useGS = usesGeometryShader(gl::PrimitiveMode::Points);
Jiawei Shao385b3e02018-03-21 09:43:28 +08001632 const ShaderD3D *vertexShaderD3D =
1633 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Vertex));
jchen107ae70d82018-07-06 13:47:01 +08001634 const ShaderD3D *fragmentShaderD3D =
1635 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Fragment));
Jamie Madill847638a2015-11-20 13:01:41 -05001636
jchen107ae70d82018-07-06 13:47:01 +08001637 return std::make_unique<GraphicsProgramLinkEvent>(infoLog, context->getWorkerThreadPool(),
1638 vertexTask, pixelTask, geometryTask, useGS,
1639 vertexShaderD3D, fragmentShaderD3D);
Brandon Jones18bd4102014-09-22 14:21:44 -07001640}
1641
Jamie Madill785e8a02018-10-04 17:42:00 -04001642angle::Result ProgramD3D::compileComputeExecutable(d3d::Context *context, gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001643{
1644 // Ensure the compiler is initialized to avoid race conditions.
Jamie Madillb1565902018-07-27 08:12:48 -04001645 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized(context));
Xinghua Caob1239382016-12-13 15:07:05 +08001646
Jiawei Shao203b26f2018-07-25 10:30:43 +08001647 gl::Shader *computeShaderGL = mState.getAttachedShader(gl::ShaderType::Compute);
1648 ASSERT(computeShaderGL);
jchen103fd614d2018-08-13 12:21:58 +08001649 std::string computeShader = computeShaderGL->getTranslatedSource();
Xinghua Caob1239382016-12-13 15:07:05 +08001650
1651 ShaderExecutableD3D *computeExecutable = nullptr;
Jamie Madillb1565902018-07-27 08:12:48 -04001652 ANGLE_TRY(mRenderer->compileToExecutable(
1653 context, infoLog, computeShader, gl::ShaderType::Compute, std::vector<D3DVarying>(), false,
1654 angle::CompilerWorkaroundsD3D(), &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001655
1656 if (computeExecutable == nullptr)
1657 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001658 ERR() << "Error compiling dynamic compute executable:" << std::endl
1659 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001660 }
1661 else
1662 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001663 const ShaderD3D *computeShaderD3D =
1664 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Caob1239382016-12-13 15:07:05 +08001665 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1666 mComputeExecutable.reset(computeExecutable);
1667 }
1668
Jamie Madill785e8a02018-10-04 17:42:00 -04001669 return mComputeExecutable.get() ? angle::Result::Continue() : angle::Result::Incomplete();
Xinghua Caob1239382016-12-13 15:07:05 +08001670}
1671
jchen107ae70d82018-07-06 13:47:01 +08001672std::unique_ptr<LinkEvent> ProgramD3D::link(const gl::Context *context,
1673 const gl::ProgramLinkedResources &resources,
1674 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001675{
Jamie Madillc564c072017-06-01 12:45:42 -04001676 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001677
Jamie Madill62d31cb2015-09-11 13:25:51 -04001678 reset();
1679
Jiawei Shao385b3e02018-03-21 09:43:28 +08001680 gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Caob1239382016-12-13 15:07:05 +08001681 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001682 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08001683 mShaderSamplers[gl::ShaderType::Compute].resize(
1684 data.getCaps().maxShaderTextureImageUnits[gl::ShaderType::Compute]);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001685 mImagesCS.resize(data.getCaps().maxImageUnits);
1686 mReadonlyImagesCS.resize(data.getCaps().maxImageUnits);
Xinghua Caob1239382016-12-13 15:07:05 +08001687
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001688 mShaderUniformsDirty.set(gl::ShaderType::Compute);
jchen103fd614d2018-08-13 12:21:58 +08001689 defineUniformsAndAssignRegisters();
Xinghua Caob1239382016-12-13 15:07:05 +08001690
jchen103fd614d2018-08-13 12:21:58 +08001691 linkResources(resources);
jchen107ae70d82018-07-06 13:47:01 +08001692
Jamie Madill785e8a02018-10-04 17:42:00 -04001693 angle::Result result = compileComputeExecutable(GetImplAs<ContextD3D>(context), infoLog);
1694 if (result != angle::Result::Continue())
Xinghua Caob1239382016-12-13 15:07:05 +08001695 {
1696 infoLog << "Failed to create D3D compute shader.";
Xinghua Caob1239382016-12-13 15:07:05 +08001697 }
jchen107ae70d82018-07-06 13:47:01 +08001698 return std::make_unique<LinkEventDone>(result);
Xinghua Caob1239382016-12-13 15:07:05 +08001699 }
1700 else
1701 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001702 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
Jiawei Shao467c15f2018-04-24 15:04:26 +08001703 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
1704 {
1705 if (mState.getAttachedShader(shaderType))
1706 {
1707 shadersD3D[shaderType] = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
Xinghua Caob1239382016-12-13 15:07:05 +08001708
Jiawei Shao467c15f2018-04-24 15:04:26 +08001709 mShaderSamplers[shaderType].resize(
Jiawei Shao54aafe52018-04-27 14:54:57 +08001710 data.getCaps().maxShaderTextureImageUnits[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +08001711
Jiawei Shao467c15f2018-04-24 15:04:26 +08001712 shadersD3D[shaderType]->generateWorkarounds(&mShaderWorkarounds[shaderType]);
1713
1714 mShaderUniformsDirty.set(shaderType);
1715 }
1716 }
Xinghua Caob1239382016-12-13 15:07:05 +08001717
1718 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1719 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001720 if (shadersD3D[gl::ShaderType::Fragment]->usesFrontFacing())
Xinghua Caob1239382016-12-13 15:07:05 +08001721 {
1722 infoLog << "The current renderer doesn't support gl_FrontFacing";
Jamie Madill785e8a02018-10-04 17:42:00 -04001723 return std::make_unique<LinkEventDone>(angle::Result::Incomplete());
Xinghua Caob1239382016-12-13 15:07:05 +08001724 }
1725 }
1726
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001727 ProgramD3DMetadata metadata(mRenderer, shadersD3D);
Jamie Madillc9727f32017-11-07 12:37:07 -05001728 BuiltinVaryingsD3D builtins(metadata, resources.varyingPacking);
Xinghua Caob1239382016-12-13 15:07:05 +08001729
jchen103fd614d2018-08-13 12:21:58 +08001730 mDynamicHLSL->generateShaderLinkHLSL(context->getCaps(), mState, metadata,
1731 resources.varyingPacking, builtins, &mShaderHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001732
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001733 mUsesPointSize = shadersD3D[gl::ShaderType::Vertex]->usesPointSize();
Xinghua Caob1239382016-12-13 15:07:05 +08001734 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001735 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001736 mUsesViewID = metadata.usesViewID();
1737 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001738
1739 // Cache if we use flat shading
jchen103fd614d2018-08-13 12:21:58 +08001740 mUsesFlatInterpolation = FindFlatInterpolationVarying(mState.getAttachedShaders());
Xinghua Caob1239382016-12-13 15:07:05 +08001741
1742 if (mRenderer->getMajorShaderModel() >= 4)
1743 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001744 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Jamie Madillc9727f32017-11-07 12:37:07 -05001745 resources.varyingPacking, builtins, mHasANGLEMultiviewEnabled,
Martin Radevc1d4e552017-08-21 12:01:10 +03001746 metadata.canSelectViewInVertexShader());
Xinghua Caob1239382016-12-13 15:07:05 +08001747 }
1748
jchen103fd614d2018-08-13 12:21:58 +08001749 initAttribLocationsToD3DSemantic();
Xinghua Caob1239382016-12-13 15:07:05 +08001750
jchen103fd614d2018-08-13 12:21:58 +08001751 defineUniformsAndAssignRegisters();
Xinghua Caob1239382016-12-13 15:07:05 +08001752
Jiawei Shao385b3e02018-03-21 09:43:28 +08001753 gatherTransformFeedbackVaryings(resources.varyingPacking, builtins[gl::ShaderType::Vertex]);
Xinghua Caob1239382016-12-13 15:07:05 +08001754
jchen103fd614d2018-08-13 12:21:58 +08001755 linkResources(resources);
jchen107ae70d82018-07-06 13:47:01 +08001756
1757 return compileProgramExecutables(context, infoLog);
Austin Kinross02df7962015-07-01 10:03:42 -07001758 }
Brandon Jones22502d52014-08-29 16:58:36 -07001759}
1760
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001761GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001762{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001763 // TODO(jmadill): Do something useful here?
1764 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001765}
1766
Qin Jiajiaa602f902018-09-11 14:40:24 +08001767void ProgramD3D::initializeShaderStorageBlocks()
1768{
1769 if (mState.getShaderStorageBlocks().empty())
1770 {
1771 return;
1772 }
1773
1774 ASSERT(mD3DShaderStorageBlocks.empty());
1775
1776 // Assign registers and update sizes.
1777 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1778 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1779 {
1780 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
1781 }
1782
1783 for (const gl::InterfaceBlock &shaderStorageBlock : mState.getShaderStorageBlocks())
1784 {
1785 unsigned int shaderStorageBlockElement =
1786 shaderStorageBlock.isArray ? shaderStorageBlock.arrayElement : 0;
1787
1788 D3DInterfaceBlock d3dShaderStorageBlock;
1789
1790 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1791 {
1792 if (shaderStorageBlock.isActive(shaderType))
1793 {
1794 ASSERT(shadersD3D[shaderType]);
1795 unsigned int baseRegister =
1796 shadersD3D[shaderType]->getShaderStorageBlockRegister(shaderStorageBlock.name);
1797 d3dShaderStorageBlock.mShaderRegisterIndexes[shaderType] =
1798 baseRegister + shaderStorageBlockElement;
1799 }
1800 }
1801
1802 mD3DShaderStorageBlocks.push_back(d3dShaderStorageBlock);
1803 }
1804}
1805
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001806void ProgramD3D::initializeUniformBlocks()
Jamie Madill62d31cb2015-09-11 13:25:51 -04001807{
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001808 if (mState.getUniformBlocks().empty())
Jamie Madill51f522f2016-12-21 15:10:55 -05001809 {
1810 return;
1811 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001812
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001813 ASSERT(mD3DUniformBlocks.empty());
1814
Jamie Madill62d31cb2015-09-11 13:25:51 -04001815 // Assign registers and update sizes.
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001816 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1817 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1818 {
1819 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
1820 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001821
Jiajia Qin729b2c62017-08-14 09:36:11 +08001822 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001823 {
1824 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1825
Qin Jiajiaa602f902018-09-11 14:40:24 +08001826 D3DInterfaceBlock d3dUniformBlock;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001827
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001828 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001829 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001830 if (uniformBlock.isActive(shaderType))
1831 {
1832 ASSERT(shadersD3D[shaderType]);
1833 unsigned int baseRegister =
1834 shadersD3D[shaderType]->getUniformBlockRegister(uniformBlock.name);
1835 d3dUniformBlock.mShaderRegisterIndexes[shaderType] =
1836 baseRegister + uniformBlockElement;
1837 }
Xinghua Caob1239382016-12-13 15:07:05 +08001838 }
1839
Jamie Madill4a3c2342015-10-08 12:58:45 -04001840 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001841 }
1842}
1843
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001844void ProgramD3D::initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001845{
1846 // Compute total default block size
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001847 gl::ShaderMap<unsigned int> shaderRegisters = {};
Jamie Madill62d31cb2015-09-11 13:25:51 -04001848 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001849 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001850 if (d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001851 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001852 continue;
1853 }
1854
Jiawei Shao0661eb82018-06-13 10:51:54 +08001855 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001856 {
1857 if (d3dUniform->isReferencedByShader(shaderType))
Brandon Jonesc9610c52014-08-25 17:02:59 -07001858 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001859 shaderRegisters[shaderType] = std::max(
1860 shaderRegisters[shaderType],
1861 d3dUniform->mShaderRegisterIndexes[shaderType] + d3dUniform->registerCount);
Xinghua Caob1239382016-12-13 15:07:05 +08001862 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001863 }
1864 }
1865
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001866 // We only reset uniform storages for the shader stages available in the program (attached
1867 // shaders in ProgramD3D::link() and linkedShaderStages in ProgramD3D::load()).
Jiawei Shao0661eb82018-06-13 10:51:54 +08001868 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001869 {
Jiawei Shao0661eb82018-06-13 10:51:54 +08001870 mShaderUniformStorages[shaderType].reset(
1871 mRenderer->createUniformStorage(shaderRegisters[shaderType] * 16u));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001872 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001873
1874 // Iterate the uniforms again to assign data pointers to default block uniforms.
1875 for (D3DUniform *d3dUniform : mD3DUniforms)
1876 {
1877 if (d3dUniform->isSampler())
1878 {
Olli Etuaho465835d2017-09-26 13:34:10 +03001879 d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001880 continue;
1881 }
1882
Jiawei Shao0661eb82018-06-13 10:51:54 +08001883 for (gl::ShaderType shaderType : availableShaderStages)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001884 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001885 if (d3dUniform->isReferencedByShader(shaderType))
1886 {
1887 d3dUniform->mShaderData[shaderType] =
1888 mShaderUniformStorages[shaderType]->getDataPointer(
1889 d3dUniform->mShaderRegisterIndexes[shaderType],
1890 d3dUniform->registerElement);
1891 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001892 }
1893 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001894}
1895
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001896void ProgramD3D::updateUniformBufferCache(
1897 const gl::Caps &caps,
1898 const gl::ShaderMap<unsigned int> &reservedShaderRegisterIndexes)
Brandon Jones18bd4102014-09-22 14:21:44 -07001899{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001900 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001901 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001902 return;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001903 }
1904
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001905 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1906 {
1907 mShaderUBOCaches[shaderType].clear();
1908 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001909
Jamie Madill4a3c2342015-10-08 12:58:45 -04001910 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001911 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001912 {
Qin Jiajiaa602f902018-09-11 14:40:24 +08001913 const D3DInterfaceBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madill48ef11b2016-04-27 15:21:52 -04001914 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001915
Brandon Jones18bd4102014-09-22 14:21:44 -07001916 // Unnecessary to apply an unreferenced standard or shared UBO
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001917 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones18bd4102014-09-22 14:21:44 -07001918 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001919 if (!uniformBlock.activeInShader(shaderType))
1920 {
1921 continue;
1922 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001923
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001924 unsigned int registerIndex = uniformBlock.mShaderRegisterIndexes[shaderType] -
1925 reservedShaderRegisterIndexes[shaderType];
Jiawei Shao54aafe52018-04-27 14:54:57 +08001926 ASSERT(registerIndex < caps.maxShaderUniformBlocks[shaderType]);
Jamie Madill03260fa2015-06-22 13:57:22 -04001927
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001928 std::vector<int> &shaderUBOcache = mShaderUBOCaches[shaderType];
1929 if (shaderUBOcache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001930 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001931 shaderUBOcache.resize(registerIndex + 1, -1);
Jamie Madill03260fa2015-06-22 13:57:22 -04001932 }
1933
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001934 ASSERT(shaderUBOcache[registerIndex] == -1);
1935 shaderUBOcache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001936 }
1937 }
Jamie Madilld63961d2017-09-12 15:22:57 -04001938}
Brandon Jones18bd4102014-09-22 14:21:44 -07001939
Qin Jiajiaa602f902018-09-11 14:40:24 +08001940unsigned int ProgramD3D::getShaderStorageBufferRegisterIndex(GLuint blockIndex,
1941 gl::ShaderType shaderType) const
1942{
1943 return mD3DShaderStorageBlocks[blockIndex].mShaderRegisterIndexes[shaderType];
1944}
1945
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001946const std::vector<GLint> &ProgramD3D::getShaderUniformBufferCache(gl::ShaderType shaderType) const
Jamie Madilld63961d2017-09-12 15:22:57 -04001947{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001948 return mShaderUBOCaches[shaderType];
Brandon Jones18bd4102014-09-22 14:21:44 -07001949}
1950
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001951void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001952{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001953 mShaderUniformsDirty = mState.getLinkedShaderStages();
Jamie Madill4148fd72017-09-14 15:46:20 -04001954}
1955
1956void ProgramD3D::markUniformsClean()
1957{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001958 mShaderUniformsDirty.reset();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001959}
1960
Jamie Madill334d6152015-10-22 14:00:28 -04001961void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001962{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001963 setUniformInternal(location, count, v, GL_FLOAT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001964}
1965
1966void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1967{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001968 setUniformInternal(location, count, v, GL_FLOAT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001969}
1970
1971void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1972{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001973 setUniformInternal(location, count, v, GL_FLOAT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001974}
1975
1976void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1977{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001978 setUniformInternal(location, count, v, GL_FLOAT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001979}
1980
Jamie Madill334d6152015-10-22 14:00:28 -04001981void ProgramD3D::setUniformMatrix2fv(GLint location,
1982 GLsizei count,
1983 GLboolean transpose,
1984 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001985{
Luc Ferron46bcea52018-05-31 09:48:36 -04001986 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001987}
1988
Jamie Madill334d6152015-10-22 14:00:28 -04001989void ProgramD3D::setUniformMatrix3fv(GLint location,
1990 GLsizei count,
1991 GLboolean transpose,
1992 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001993{
Luc Ferron46bcea52018-05-31 09:48:36 -04001994 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001995}
1996
Jamie Madill334d6152015-10-22 14:00:28 -04001997void ProgramD3D::setUniformMatrix4fv(GLint location,
1998 GLsizei count,
1999 GLboolean transpose,
2000 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002001{
Luc Ferron46bcea52018-05-31 09:48:36 -04002002 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002003}
2004
Jamie Madill334d6152015-10-22 14:00:28 -04002005void ProgramD3D::setUniformMatrix2x3fv(GLint location,
2006 GLsizei count,
2007 GLboolean transpose,
2008 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002009{
Luc Ferron46bcea52018-05-31 09:48:36 -04002010 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002011}
2012
Jamie Madill334d6152015-10-22 14:00:28 -04002013void ProgramD3D::setUniformMatrix3x2fv(GLint location,
2014 GLsizei count,
2015 GLboolean transpose,
2016 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002017{
Luc Ferron46bcea52018-05-31 09:48:36 -04002018 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002019}
2020
Jamie Madill334d6152015-10-22 14:00:28 -04002021void ProgramD3D::setUniformMatrix2x4fv(GLint location,
2022 GLsizei count,
2023 GLboolean transpose,
2024 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002025{
Luc Ferron46bcea52018-05-31 09:48:36 -04002026 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002027}
2028
Jamie Madill334d6152015-10-22 14:00:28 -04002029void ProgramD3D::setUniformMatrix4x2fv(GLint location,
2030 GLsizei count,
2031 GLboolean transpose,
2032 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002033{
Luc Ferron46bcea52018-05-31 09:48:36 -04002034 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002035}
2036
Jamie Madill334d6152015-10-22 14:00:28 -04002037void ProgramD3D::setUniformMatrix3x4fv(GLint location,
2038 GLsizei count,
2039 GLboolean transpose,
2040 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002041{
Luc Ferron46bcea52018-05-31 09:48:36 -04002042 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002043}
2044
Jamie Madill334d6152015-10-22 14:00:28 -04002045void ProgramD3D::setUniformMatrix4x3fv(GLint location,
2046 GLsizei count,
2047 GLboolean transpose,
2048 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002049{
Luc Ferron46bcea52018-05-31 09:48:36 -04002050 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002051}
2052
2053void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
2054{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002055 setUniformInternal(location, count, v, GL_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002056}
2057
2058void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
2059{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002060 setUniformInternal(location, count, v, GL_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002061}
2062
2063void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
2064{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002065 setUniformInternal(location, count, v, GL_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002066}
2067
2068void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
2069{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002070 setUniformInternal(location, count, v, GL_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002071}
2072
2073void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
2074{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002075 setUniformInternal(location, count, v, GL_UNSIGNED_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002076}
2077
2078void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
2079{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002080 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002081}
2082
2083void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
2084{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002085 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002086}
2087
2088void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
2089{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002090 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002091}
2092
jchen103fd614d2018-08-13 12:21:58 +08002093void ProgramD3D::defineUniformsAndAssignRegisters()
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002094{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002095 D3DUniformMap uniformMap;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002096
2097 gl::ShaderBitSet attachedShaders;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002098 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill417df922017-01-12 09:23:07 -05002099 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002100 gl::Shader *shader = mState.getAttachedShader(shaderType);
2101 if (shader)
Jamie Madillfb536032015-09-11 13:19:49 -04002102 {
jchen103fd614d2018-08-13 12:21:58 +08002103 for (const sh::Uniform &uniform : shader->getUniforms())
Xinghua Caob1239382016-12-13 15:07:05 +08002104 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002105 if (uniform.active)
2106 {
2107 defineUniformBase(shader, uniform, &uniformMap);
2108 }
Xinghua Caob1239382016-12-13 15:07:05 +08002109 }
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002110
2111 attachedShaders.set(shader->getType());
Jamie Madillfb536032015-09-11 13:19:49 -04002112 }
2113 }
2114
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002115 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002116 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002117 {
2118 if (!glUniform.isInDefaultBlock())
2119 continue;
2120
Olli Etuahod2551232017-10-26 20:03:33 +03002121 std::string name = glUniform.name;
2122 if (glUniform.isArray())
2123 {
2124 // In the program state, array uniform names include [0] as in the program resource
2125 // spec. Here we don't include it.
2126 // TODO(oetuaho@nvidia.com): consider using the same uniform naming here as in the GL
2127 // layer.
2128 ASSERT(angle::EndsWith(name, "[0]"));
2129 name.resize(name.length() - 3);
2130 }
2131 auto mapEntry = uniformMap.find(name);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002132 ASSERT(mapEntry != uniformMap.end());
2133 mD3DUniforms.push_back(mapEntry->second);
2134 }
2135
Jamie Madill62d31cb2015-09-11 13:25:51 -04002136 assignAllSamplerRegisters();
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002137 // Samplers and readonly images share shader input resource slot, adjust low value of
2138 // readonly image range.
2139 mUsedComputeReadonlyImageRange =
2140 gl::RangeUI(mUsedShaderSamplerRanges[gl::ShaderType::Compute].high(),
2141 mUsedShaderSamplerRanges[gl::ShaderType::Compute].high());
Xinghua Cao26143fd2017-11-01 18:19:05 +08002142 assignAllImageRegisters();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002143 initializeUniformStorage(attachedShaders);
Jamie Madillfb536032015-09-11 13:19:49 -04002144}
2145
Jamie Madill91445bc2015-09-23 16:47:53 -04002146void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002147 const sh::Uniform &uniform,
2148 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04002149{
Xinghua Cao26143fd2017-11-01 18:19:05 +08002150 // Samplers get their registers assigned in assignAllSamplerRegisters, and images get their
2151 // registers assigned in assignAllImageRegisters.
2152 if (gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002153 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002154 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture, nullptr,
2155 uniformMap);
2156 return;
2157 }
2158 else if (gl::IsImageType(uniform.type))
2159 {
2160 if (uniform.readonly)
2161 {
2162 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture,
2163 nullptr, uniformMap);
2164 }
2165 else
2166 {
2167 defineUniform(shader->getType(), uniform, uniform.name,
2168 HLSLRegisterType::UnorderedAccessView, nullptr, uniformMap);
2169 }
2170 mImageBindingMap[uniform.name] = uniform.binding;
2171 return;
2172 }
2173 else if (uniform.isBuiltIn())
2174 {
2175 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, nullptr,
2176 uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04002177 return;
2178 }
2179
Jamie Madill91445bc2015-09-23 16:47:53 -04002180 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
Jamie Madill91445bc2015-09-23 16:47:53 -04002181 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002182 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002183 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002184 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002185
Xinghua Cao26143fd2017-11-01 18:19:05 +08002186 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, &encoder,
2187 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002188}
2189
Jamie Madill62d31cb2015-09-11 13:25:51 -04002190D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2191{
2192 for (D3DUniform *d3dUniform : mD3DUniforms)
2193 {
2194 if (d3dUniform->name == name)
2195 {
2196 return d3dUniform;
2197 }
2198 }
2199
2200 return nullptr;
2201}
2202
Jiawei Shao385b3e02018-03-21 09:43:28 +08002203void ProgramD3D::defineStructUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002204 const std::vector<sh::ShaderVariable> &fields,
2205 const std::string &namePrefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002206 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002207 sh::HLSLBlockEncoder *encoder,
2208 D3DUniformMap *uniformMap)
2209{
2210 if (encoder)
2211 encoder->enterAggregateType();
2212
2213 for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
2214 {
2215 const sh::ShaderVariable &field = fields[fieldIndex];
2216 const std::string &fieldFullName = (namePrefix + "." + field.name);
2217
2218 // Samplers get their registers assigned in assignAllSamplerRegisters.
2219 // Also they couldn't use the same encoder as the rest of the struct, since they are
2220 // extracted out of the struct by the shader translator.
2221 if (gl::IsSamplerType(field.type))
2222 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002223 defineUniform(shaderType, field, fieldFullName, regType, nullptr, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002224 }
2225 else
2226 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002227 defineUniform(shaderType, field, fieldFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002228 }
2229 }
2230
2231 if (encoder)
2232 encoder->exitAggregateType();
2233}
2234
Jiawei Shao385b3e02018-03-21 09:43:28 +08002235void ProgramD3D::defineArrayOfStructsUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002236 const sh::ShaderVariable &uniform,
2237 unsigned int arrayNestingIndex,
2238 const std::string &prefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002239 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002240 sh::HLSLBlockEncoder *encoder,
2241 D3DUniformMap *uniformMap)
2242{
2243 // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
2244 // innermost.
2245 const unsigned int currentArraySize = uniform.getNestedArraySize(arrayNestingIndex);
2246 for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
2247 {
2248 const std::string &elementString = prefix + ArrayString(arrayElement);
2249 if (arrayNestingIndex + 1u < uniform.arraySizes.size())
2250 {
2251 defineArrayOfStructsUniformFields(shaderType, uniform, arrayNestingIndex + 1u,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002252 elementString, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002253 }
2254 else
2255 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002256 defineStructUniformFields(shaderType, uniform.fields, elementString, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002257 uniformMap);
2258 }
2259 }
2260}
2261
Jiawei Shao385b3e02018-03-21 09:43:28 +08002262void ProgramD3D::defineArrayUniformElements(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002263 const sh::ShaderVariable &uniform,
2264 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002265 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002266 sh::HLSLBlockEncoder *encoder,
2267 D3DUniformMap *uniformMap)
2268{
2269 if (encoder)
2270 encoder->enterAggregateType();
2271
2272 sh::ShaderVariable uniformElement = uniform;
2273 uniformElement.arraySizes.pop_back();
2274 for (unsigned int arrayIndex = 0u; arrayIndex < uniform.getOutermostArraySize(); ++arrayIndex)
2275 {
2276 std::string elementFullName = fullName + ArrayString(arrayIndex);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002277 defineUniform(shaderType, uniformElement, elementFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002278 }
2279
2280 if (encoder)
2281 encoder->exitAggregateType();
2282}
2283
Jiawei Shao385b3e02018-03-21 09:43:28 +08002284void ProgramD3D::defineUniform(gl::ShaderType shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002285 const sh::ShaderVariable &uniform,
2286 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002287 const HLSLRegisterType regType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002288 sh::HLSLBlockEncoder *encoder,
2289 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002290{
2291 if (uniform.isStruct())
2292 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002293 if (uniform.isArray())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002294 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002295 defineArrayOfStructsUniformFields(shaderType, uniform, 0u, fullName, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002296 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002297 }
Olli Etuaho465835d2017-09-26 13:34:10 +03002298 else
2299 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002300 defineStructUniformFields(shaderType, uniform.fields, fullName, regType, encoder,
2301 uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002302 }
2303 return;
2304 }
2305 if (uniform.isArrayOfArrays())
2306 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002307 defineArrayUniformElements(shaderType, uniform, fullName, regType, encoder, uniformMap);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002308 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002309 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002310
2311 // Not a struct. Arrays are treated as aggregate types.
2312 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002313 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002314 encoder->enterAggregateType();
2315 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002316
Jamie Madill62d31cb2015-09-11 13:25:51 -04002317 // Advance the uniform offset, to track registers allocation for structs
2318 sh::BlockMemberInfo blockInfo =
Olli Etuaho465835d2017-09-26 13:34:10 +03002319 encoder ? encoder->encodeType(uniform.type, uniform.arraySizes, false)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002320 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002321
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002322 auto uniformMapEntry = uniformMap->find(fullName);
2323 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002324
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002325 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002326 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002327 d3dUniform = uniformMapEntry->second;
2328 }
2329 else
2330 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002331 d3dUniform = new D3DUniform(uniform.type, regType, fullName, uniform.arraySizes, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002332 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002333 }
2334
2335 if (encoder)
2336 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002337 d3dUniform->registerElement =
2338 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002339 unsigned int reg =
2340 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jiawei Shao385b3e02018-03-21 09:43:28 +08002341
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002342 ASSERT(shaderType != gl::ShaderType::InvalidEnum);
2343 d3dUniform->mShaderRegisterIndexes[shaderType] = reg;
Jamie Madillfb536032015-09-11 13:19:49 -04002344
2345 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002346 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002347 {
2348 encoder->exitAggregateType();
2349 }
2350 }
2351}
2352
Jamie Madill134f93d2017-08-31 17:11:00 -04002353// Assume count is already clamped.
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002354template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002355void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
Jamie Madill134f93d2017-08-31 17:11:00 -04002356 GLsizei count,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002357 const T *v,
2358 uint8_t *targetData,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002359 GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002360{
Jamie Madill493f9572018-05-24 19:52:15 -04002361 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2362 const int components = targetUniform->typeInfo.componentCount;
Olli Etuaho1734e172017-10-27 15:30:27 +03002363 const unsigned int arrayElementOffset = locationInfo.arrayIndex;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002364
Jamie Madill33bb7c42017-09-09 23:32:51 -04002365 if (targetUniform->typeInfo.type == uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002366 {
Olli Etuahoc8538042017-09-27 11:20:15 +03002367 T *dest = reinterpret_cast<T *>(targetData) + arrayElementOffset * 4;
Jamie Madill33bb7c42017-09-09 23:32:51 -04002368 const T *source = v;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002369
Jamie Madill33bb7c42017-09-09 23:32:51 -04002370 for (GLint i = 0; i < count; i++, dest += 4, source += components)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002371 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002372 memcpy(dest, source, components * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002373 }
2374 }
Jamie Madill33bb7c42017-09-09 23:32:51 -04002375 else
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002376 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002377 ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType));
Olli Etuahoc8538042017-09-27 11:20:15 +03002378 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElementOffset * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002379
Jamie Madill134f93d2017-08-31 17:11:00 -04002380 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002381 {
Jamie Madill334d6152015-10-22 14:00:28 -04002382 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002383 const T *source = v + (i * components);
2384
2385 for (int c = 0; c < components; c++)
2386 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002387 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002388 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002389 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002390 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002391}
2392
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002393template <typename T>
Jamie Madill33bb7c42017-09-09 23:32:51 -04002394void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002395{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002396 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2397 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2398
Jamie Madill33bb7c42017-09-09 23:32:51 -04002399 if (targetUniform->typeInfo.isSampler)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002400 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002401 ASSERT(uniformType == GL_INT);
Jamie Madill80823cc2017-09-14 15:46:21 -04002402 size_t size = count * sizeof(T);
Jamie Madillacf2f3a2017-11-21 19:22:44 -05002403 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex];
Jamie Madill80823cc2017-09-14 15:46:21 -04002404 if (memcmp(dest, v, size) != 0)
2405 {
2406 memcpy(dest, v, size);
2407 mDirtySamplerMapping = true;
2408 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002409 return;
2410 }
2411
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002412 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002413 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002414 if (targetUniform->mShaderData[shaderType])
2415 {
2416 setUniformImpl(locationInfo, count, v, targetUniform->mShaderData[shaderType],
2417 uniformType);
2418 mShaderUniformsDirty.set(shaderType);
2419 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002420 }
2421}
2422
2423template <int cols, int rows>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002424void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2425 GLsizei countIn,
2426 GLboolean transpose,
Luc Ferron46bcea52018-05-31 09:48:36 -04002427 const GLfloat *value)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002428{
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002429 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Luc Ferron46bcea52018-05-31 09:48:36 -04002430 const gl::VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2431 unsigned int arrayElementOffset = uniformLocation.arrayIndex;
2432 unsigned int elementCount = targetUniform->getArraySizeProduct();
2433
2434 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2435 transpose = !transpose;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002436
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002437 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002438 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002439 if (targetUniform->mShaderData[shaderType])
Jamie Madill80823cc2017-09-14 15:46:21 -04002440 {
Luc Ferron46bcea52018-05-31 09:48:36 -04002441 if (SetFloatUniformMatrix<cols, rows>(arrayElementOffset, elementCount, countIn,
2442 transpose, value,
2443 targetUniform->mShaderData[shaderType]))
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002444 {
2445 mShaderUniformsDirty.set(shaderType);
2446 }
Jamie Madill80823cc2017-09-14 15:46:21 -04002447 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002448 }
2449}
2450
Jamie Madill62d31cb2015-09-11 13:25:51 -04002451void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002452{
Olli Etuaho465835d2017-09-26 13:34:10 +03002453 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002454 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002455 if (mD3DUniforms[uniformIndex]->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002456 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002457 assignSamplerRegisters(uniformIndex);
Jamie Madillfb536032015-09-11 13:19:49 -04002458 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002459 }
2460}
2461
Olli Etuaho465835d2017-09-26 13:34:10 +03002462void ProgramD3D::assignSamplerRegisters(size_t uniformIndex)
Jamie Madillfb536032015-09-11 13:19:49 -04002463{
Olli Etuaho465835d2017-09-26 13:34:10 +03002464 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002465 ASSERT(d3dUniform->isSampler());
Olli Etuaho465835d2017-09-26 13:34:10 +03002466 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2467 // mD3DUniforms. However, the sampler register info is stored in the shader only for the
2468 // outermost array.
2469 std::vector<unsigned int> subscripts;
2470 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2471 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2472 d3dUniform->getArraySizeProduct();
2473
Jiawei Shao467c15f2018-04-24 15:04:26 +08002474 bool hasUniform = false;
2475 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillfb536032015-09-11 13:19:49 -04002476 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002477 if (!mState.getAttachedShader(shaderType))
Xinghua Caob1239382016-12-13 15:07:05 +08002478 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002479 continue;
Xinghua Caob1239382016-12-13 15:07:05 +08002480 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002481
2482 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
2483 if (shaderD3D->hasUniform(baseName))
Xinghua Caob1239382016-12-13 15:07:05 +08002484 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002485 d3dUniform->mShaderRegisterIndexes[shaderType] =
2486 shaderD3D->getUniformRegister(baseName) + registerOffset;
2487 ASSERT(d3dUniform->mShaderRegisterIndexes[shaderType] != GL_INVALID_VALUE);
2488
2489 AssignSamplers(d3dUniform->mShaderRegisterIndexes[shaderType], d3dUniform->typeInfo,
2490 d3dUniform->getArraySizeProduct(), mShaderSamplers[shaderType],
2491 &mUsedShaderSamplerRanges[shaderType]);
2492 hasUniform = true;
Xinghua Caob1239382016-12-13 15:07:05 +08002493 }
Jamie Madillfb536032015-09-11 13:19:49 -04002494 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002495
2496 ASSERT(hasUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002497}
2498
Jamie Madill62d31cb2015-09-11 13:25:51 -04002499// static
2500void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002501 const gl::UniformTypeInfo &typeInfo,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002502 unsigned int samplerCount,
2503 std::vector<Sampler> &outSamplers,
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002504 gl::RangeUI *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002505{
2506 unsigned int samplerIndex = startSamplerIndex;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002507 unsigned int low = outUsedRange->low();
2508 unsigned int high = outUsedRange->high();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002509
2510 do
2511 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002512 ASSERT(samplerIndex < outSamplers.size());
2513 Sampler *sampler = &outSamplers[samplerIndex];
2514 sampler->active = true;
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002515 sampler->textureType = gl::FromGLenum<gl::TextureType>(typeInfo.textureType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002516 sampler->logicalTextureUnit = 0;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002517 low = std::min(samplerIndex, low);
2518 high = std::max(samplerIndex + 1, high);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002519 samplerIndex++;
2520 } while (samplerIndex < startSamplerIndex + samplerCount);
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002521
2522 ASSERT(low < high);
2523 *outUsedRange = gl::RangeUI(low, high);
Brandon Jones18bd4102014-09-22 14:21:44 -07002524}
2525
Xinghua Cao26143fd2017-11-01 18:19:05 +08002526void ProgramD3D::assignAllImageRegisters()
2527{
2528 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
2529 {
2530 if (mD3DUniforms[uniformIndex]->isImage())
2531 {
2532 assignImageRegisters(uniformIndex);
2533 }
2534 }
2535}
2536
2537void ProgramD3D::assignImageRegisters(size_t uniformIndex)
2538{
2539 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
2540 ASSERT(d3dUniform->isImage());
2541 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2542 // mD3DUniforms. However, the image register info is stored in the shader only for the
2543 // outermost array.
2544 std::vector<unsigned int> subscripts;
2545 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2546 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2547 d3dUniform->getArraySizeProduct();
2548
Jiawei Shao385b3e02018-03-21 09:43:28 +08002549 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002550 if (computeShader)
2551 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002552 const ShaderD3D *computeShaderD3D =
2553 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Cao26143fd2017-11-01 18:19:05 +08002554 ASSERT(computeShaderD3D->hasUniform(baseName));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002555 d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] =
Xinghua Cao26143fd2017-11-01 18:19:05 +08002556 computeShaderD3D->getUniformRegister(baseName) + registerOffset;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002557 ASSERT(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] != GL_INVALID_INDEX);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002558 auto bindingIter = mImageBindingMap.find(baseName);
2559 ASSERT(bindingIter != mImageBindingMap.end());
2560 if (d3dUniform->regType == HLSLRegisterType::Texture)
2561 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002562 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2563 bindingIter->second, d3dUniform->getArraySizeProduct(), mReadonlyImagesCS,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002564 &mUsedComputeReadonlyImageRange);
2565 }
2566 else if (d3dUniform->regType == HLSLRegisterType::UnorderedAccessView)
2567 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002568 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2569 bindingIter->second, d3dUniform->getArraySizeProduct(), mImagesCS,
2570 &mUsedComputeImageRange);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002571 }
2572 else
2573 {
2574 UNREACHABLE();
2575 }
2576 }
2577 else
2578 {
2579 // TODO(xinghua.cao@intel.com): Implement image variables in vertex shader and pixel shader.
2580 UNIMPLEMENTED();
2581 }
2582}
2583
2584// static
2585void ProgramD3D::AssignImages(unsigned int startImageIndex,
2586 int startLogicalImageUnit,
2587 unsigned int imageCount,
2588 std::vector<Image> &outImages,
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002589 gl::RangeUI *outUsedRange)
Xinghua Cao26143fd2017-11-01 18:19:05 +08002590{
2591 unsigned int imageIndex = startImageIndex;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002592 unsigned int low = outUsedRange->low();
2593 unsigned int high = outUsedRange->high();
2594
Xinghua Cao26143fd2017-11-01 18:19:05 +08002595 // If declare without a binding qualifier, any uniform image variable (include all elements of
2596 // unbound image array) shoud be bound to unit zero.
2597 if (startLogicalImageUnit == -1)
2598 {
2599 ASSERT(imageIndex < outImages.size());
2600 Image *image = &outImages[imageIndex];
2601 image->active = true;
2602 image->logicalImageUnit = 0;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002603 low = std::min(imageIndex, low);
2604 high = std::max(imageIndex + 1, high);
2605 ASSERT(low < high);
2606 *outUsedRange = gl::RangeUI(low, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002607 return;
2608 }
2609
2610 unsigned int logcalImageUnit = startLogicalImageUnit;
2611 do
2612 {
2613 ASSERT(imageIndex < outImages.size());
2614 Image *image = &outImages[imageIndex];
2615 image->active = true;
2616 image->logicalImageUnit = logcalImageUnit;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002617 low = std::min(imageIndex, low);
2618 high = std::max(imageIndex + 1, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002619 imageIndex++;
2620 logcalImageUnit++;
2621 } while (imageIndex < startImageIndex + imageCount);
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002622
2623 ASSERT(low < high);
2624 *outUsedRange = gl::RangeUI(low, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002625}
2626
Brandon Jonesc9610c52014-08-25 17:02:59 -07002627void ProgramD3D::reset()
2628{
Xinghua Caob1239382016-12-13 15:07:05 +08002629 mVertexExecutables.clear();
2630 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002631
Xinghua Caob1239382016-12-13 15:07:05 +08002632 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002633 {
Xinghua Caob1239382016-12-13 15:07:05 +08002634 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002635 }
Brandon Joneseb994362014-09-24 10:27:28 -07002636
Xinghua Caob1239382016-12-13 15:07:05 +08002637 mComputeExecutable.reset(nullptr);
2638
Jiawei Shao467c15f2018-04-24 15:04:26 +08002639 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2640 {
2641 mShaderHLSL[shaderType].clear();
2642 mShaderWorkarounds[shaderType] = CompilerWorkaroundsD3D();
2643 }
Brandon Jones22502d52014-08-29 16:58:36 -07002644
Xinghua Cao26143fd2017-11-01 18:19:05 +08002645 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002646 mHasANGLEMultiviewEnabled = false;
2647 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002648 mPixelShaderKey.clear();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002649 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002650 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002651
Jamie Madill62d31cb2015-09-11 13:25:51 -04002652 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002653 mD3DUniformBlocks.clear();
Qin Jiajiaa602f902018-09-11 14:40:24 +08002654 mD3DShaderStorageBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002655
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002656 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2657 {
2658 mShaderUniformStorages[shaderType].reset();
Jiawei Shao467c15f2018-04-24 15:04:26 +08002659 mShaderSamplers[shaderType].clear();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002660 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002661
Xinghua Cao26143fd2017-11-01 18:19:05 +08002662 mImagesCS.clear();
2663 mReadonlyImagesCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002664
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002665 mUsedShaderSamplerRanges.fill({0, 0});
Xinghua Cao26143fd2017-11-01 18:19:05 +08002666 mDirtySamplerMapping = true;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002667 mUsedComputeImageRange = {0, 0};
2668 mUsedComputeReadonlyImageRange = {0, 0};
Jamie Madill437d2662014-12-05 14:23:35 -05002669
Jamie Madill8047c0d2016-03-07 13:02:12 -05002670 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002671
Jamie Madill9fc36822015-11-18 13:08:07 -05002672 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002673
2674 mGeometryShaderPreamble.clear();
Jamie Madill561ed3a2017-08-31 16:48:09 -04002675
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002676 markUniformsClean();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002677
2678 mCachedPixelExecutableIndex.reset();
2679 mCachedVertexExecutableIndex.reset();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002680}
2681
Geoff Lang7dd2e102014-11-10 15:19:26 -05002682unsigned int ProgramD3D::getSerial() const
2683{
2684 return mSerial;
2685}
2686
2687unsigned int ProgramD3D::issueSerial()
2688{
2689 return mCurrentSerial++;
2690}
2691
jchen103fd614d2018-08-13 12:21:58 +08002692void ProgramD3D::initAttribLocationsToD3DSemantic()
Jamie Madill63805b42015-08-25 13:17:39 -04002693{
Jiawei Shao385b3e02018-03-21 09:43:28 +08002694 gl::Shader *vertexShader = mState.getAttachedShader(gl::ShaderType::Vertex);
Jamie Madill63805b42015-08-25 13:17:39 -04002695 ASSERT(vertexShader != nullptr);
2696
2697 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002698 int semanticIndex = 0;
jchen103fd614d2018-08-13 12:21:58 +08002699 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes())
Jamie Madill63805b42015-08-25 13:17:39 -04002700 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002701 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002702 GLuint location = mState.getAttributeLocation(attribute.name);
2703 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002704
Jamie Madill8047c0d2016-03-07 13:02:12 -05002705 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002706 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002707 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002708 }
2709 }
Jamie Madill437d2662014-12-05 14:23:35 -05002710}
2711
Jamie Madilla779b612017-07-24 11:46:05 -04002712void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002713{
Jamie Madilla779b612017-07-24 11:46:05 -04002714 if (mCurrentVertexArrayStateSerial == associatedSerial)
2715 {
2716 return;
2717 }
2718
2719 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002720 mCachedInputLayout.clear();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002721
Jamie Madilld3dfda22015-07-06 08:28:49 -04002722 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002723
Jamie Madill6de51852017-04-12 09:53:01 -04002724 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002725 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002726 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002727
Jamie Madill8047c0d2016-03-07 13:02:12 -05002728 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002729 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002730 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002731 {
Frank Henigmand633b152018-10-04 23:34:31 -04002732 mCachedInputLayout.resize(d3dSemantic + 1, angle::FormatID::NONE);
Jamie Madillbd136f92015-08-10 14:51:37 -04002733 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002734 mCachedInputLayout[d3dSemantic] =
Frank Henigmand633b152018-10-04 23:34:31 -04002735 GetVertexFormatID(vertexAttributes[locationIndex],
2736 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002737 }
2738 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002739
2740 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04002741
2742 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002743}
2744
2745void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2746 const gl::Framebuffer *framebuffer)
2747{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002748 mPixelShaderOutputLayoutCache.clear();
2749
2750 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
2751 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
2752
2753 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
2754 {
2755 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
2756
2757 if (colorbuffer)
2758 {
2759 auto binding = colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
2760 : colorbuffer->getBinding();
2761 mPixelShaderOutputLayoutCache.push_back(binding);
2762 }
2763 else
2764 {
2765 mPixelShaderOutputLayoutCache.push_back(GL_NONE);
2766 }
2767 }
2768
2769 updateCachedPixelExecutableIndex();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002770}
2771
Jamie Madill192745a2016-12-22 15:58:21 -05002772void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2773 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002774{
Jamie Madill9fc36822015-11-18 13:08:07 -05002775 const std::string &varyingSemantic =
2776 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2777
Jamie Madillccdf74b2015-08-18 10:46:12 -04002778 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002779 mStreamOutVaryings.clear();
2780
Jamie Madill48ef11b2016-04-27 15:21:52 -04002781 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002782 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2783 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002784 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002785 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2786 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002787 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002788 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002789 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002790 mStreamOutVaryings.emplace_back(builtins.glPosition.semantic,
2791 builtins.glPosition.index, 4, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002792 }
2793 }
2794 else if (tfVaryingName == "gl_FragCoord")
2795 {
2796 if (builtins.glFragCoord.enabled)
2797 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002798 mStreamOutVaryings.emplace_back(builtins.glFragCoord.semantic,
2799 builtins.glFragCoord.index, 4, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002800 }
2801 }
2802 else if (tfVaryingName == "gl_PointSize")
2803 {
2804 if (builtins.glPointSize.enabled)
2805 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002806 mStreamOutVaryings.emplace_back("PSIZE", 0, 1, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002807 }
2808 }
2809 else
2810 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002811 const auto &registerInfos = varyingPacking.getRegisterList();
2812 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex)
Jamie Madill9fc36822015-11-18 13:08:07 -05002813 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002814 const auto &registerInfo = registerInfos[registerIndex];
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002815 const auto &varying = *registerInfo.packedVarying->varying;
2816 GLenum transposedType = gl::TransposeMatrixType(varying.type);
2817 int componentCount = gl::VariableColumnCount(transposedType);
jchen108225e732017-11-14 16:29:03 +08002818 ASSERT(!varying.isBuiltIn() && !varying.isStruct());
Jamie Madill55c25d02015-11-18 13:08:08 -05002819
Jamie Madill9fc36822015-11-18 13:08:07 -05002820 // There can be more than one register assigned to a particular varying, and each
2821 // register needs its own stream out entry.
jchen108225e732017-11-14 16:29:03 +08002822 if (registerInfo.tfVaryingName() == tfVaryingName)
Jamie Madill9fc36822015-11-18 13:08:07 -05002823 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002824 mStreamOutVaryings.emplace_back(varyingSemantic, registerIndex, componentCount,
2825 outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002826 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002827 }
2828 }
2829 }
2830}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002831
2832D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2833{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002834 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002835}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002836
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002837const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2838{
2839 return mD3DUniforms[mState.getUniformLocations()[location].index];
2840}
2841
Sami Väisänen46eaa942016-06-29 10:26:37 +03002842void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2843 GLenum genMode,
2844 GLint components,
2845 const GLfloat *coeffs)
2846{
2847 UNREACHABLE();
2848}
2849
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002850bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2851{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002852 return mCachedVertexExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002853}
2854
Jamie Madill493f9572018-05-24 19:52:15 -04002855bool ProgramD3D::hasGeometryExecutableForPrimitiveType(gl::PrimitiveMode drawMode)
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002856{
2857 if (!usesGeometryShader(drawMode))
2858 {
2859 // No shader necessary mean we have the required (null) executable.
2860 return true;
2861 }
2862
Jamie Madill04796cd2018-05-24 19:52:16 -04002863 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002864 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2865}
2866
2867bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2868{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002869 return mCachedPixelExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002870}
2871
Jamie Madill54164b02017-08-28 15:17:37 -04002872template <typename DestT>
2873void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2874{
2875 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2876 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2877
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002878 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Olli Etuaho1734e172017-10-27 15:30:27 +03002879 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.arrayIndex);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002880
2881 if (gl::IsMatrixType(uniform.type))
2882 {
Luc Ferron48cdc2e2018-05-31 09:58:34 -04002883 GetMatrixUniform(uniform.type, dataOut, reinterpret_cast<const DestT *>(srcPointer), true);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002884 }
2885 else
2886 {
2887 memcpy(dataOut, srcPointer, uniform.getElementSize());
2888 }
Jamie Madill54164b02017-08-28 15:17:37 -04002889}
2890
2891void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2892{
2893 getUniformInternal(location, params);
2894}
2895
2896void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2897{
2898 getUniformInternal(location, params);
2899}
2900
2901void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2902{
2903 getUniformInternal(location, params);
2904}
2905
Jamie Madill0e7f1732017-09-09 23:32:50 -04002906void ProgramD3D::updateCachedVertexExecutableIndex()
2907{
2908 mCachedVertexExecutableIndex.reset();
2909 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2910 {
2911 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2912 {
2913 mCachedVertexExecutableIndex = executableIndex;
2914 break;
2915 }
2916 }
2917}
2918
2919void ProgramD3D::updateCachedPixelExecutableIndex()
2920{
2921 mCachedPixelExecutableIndex.reset();
2922 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2923 {
2924 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2925 {
2926 mCachedPixelExecutableIndex = executableIndex;
2927 break;
2928 }
2929 }
2930}
2931
jchen103fd614d2018-08-13 12:21:58 +08002932void ProgramD3D::linkResources(const gl::ProgramLinkedResources &resources)
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002933{
Qin Jiajia3026f112018-10-09 12:13:38 +08002934 InterfaceBlockInfo uniformBlockInfo;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002935 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002936 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002937 gl::Shader *shader = mState.getAttachedShader(shaderType);
2938 if (shader)
2939 {
Qin Jiajia3026f112018-10-09 12:13:38 +08002940 uniformBlockInfo.getShaderBlockInfo(shader->getUniformBlocks());
Jiawei Shao385b3e02018-03-21 09:43:28 +08002941 }
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002942 }
2943
2944 // Gather interface block info.
2945 auto getUniformBlockSize = [&uniformBlockInfo](const std::string &name,
2946 const std::string &mappedName, size_t *sizeOut) {
2947 return uniformBlockInfo.getBlockSize(name, mappedName, sizeOut);
2948 };
2949
2950 auto getUniformBlockMemberInfo = [&uniformBlockInfo](const std::string &name,
2951 const std::string &mappedName,
2952 sh::BlockMemberInfo *infoOut) {
2953 return uniformBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
2954 };
2955
2956 resources.uniformBlockLinker.linkBlocks(getUniformBlockSize, getUniformBlockMemberInfo);
2957 initializeUniformBlocks();
2958
Qin Jiajia3026f112018-10-09 12:13:38 +08002959 InterfaceBlockInfo shaderStorageBlockInfo;
2960 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2961 {
2962 gl::Shader *shader = mState.getAttachedShader(shaderType);
2963 if (shader)
2964 {
2965 shaderStorageBlockInfo.getShaderBlockInfo(shader->getShaderStorageBlocks());
2966 }
2967 }
2968 auto getShaderStorageBlockSize = [&shaderStorageBlockInfo](const std::string &name,
2969 const std::string &mappedName,
2970 size_t *sizeOut) {
2971 return shaderStorageBlockInfo.getBlockSize(name, mappedName, sizeOut);
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002972 };
2973
Qin Jiajia3026f112018-10-09 12:13:38 +08002974 auto getShaderStorageBlockMemberInfo = [&shaderStorageBlockInfo](const std::string &name,
2975 const std::string &mappedName,
2976 sh::BlockMemberInfo *infoOut) {
2977 return shaderStorageBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
2978 };
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002979
2980 resources.shaderStorageBlockLinker.linkBlocks(getShaderStorageBlockSize,
2981 getShaderStorageBlockMemberInfo);
Qin Jiajiaa602f902018-09-11 14:40:24 +08002982 initializeShaderStorageBlocks();
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002983}
2984
Jamie Madill8047c0d2016-03-07 13:02:12 -05002985} // namespace rx