blob: 89cefe0d12a37da36bf99c1606934784dc2259fc [file] [log] [blame]
Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy03d58522012-02-24 17:54:07 -080024#include <SkPathMeasure.h>
Romain Guy694b5192010-07-21 21:33:20 -070025#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070026
Romain Guye4d01122010-06-16 18:44:05 -070027#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070028#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070029
Romain Guy08aa2cb2011-03-17 11:06:57 -070030#include <private/hwui/DrawGlInfo.h>
31
Romain Guy5b3b3522010-10-27 18:57:51 -070032#include <ui/Rect.h>
33
Romain Guy85bf02f2010-06-22 13:11:24 -070034#include "OpenGLRenderer.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Chris Craik710f46d2012-09-17 17:25:49 -070036#include "PathRenderer.h"
Romain Guy87e2f7572012-09-24 11:37:12 -070037#include "Properties.h"
Romain Guya957eea2010-12-08 18:34:42 -080038#include "Vector.h"
Romain Guye4d01122010-06-16 18:44:05 -070039
40namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070041namespace uirenderer {
42
43///////////////////////////////////////////////////////////////////////////////
44// Defines
45///////////////////////////////////////////////////////////////////////////////
46
Romain Guy759ea802010-09-16 20:49:46 -070047#define RAD_TO_DEG (180.0f / 3.14159265f)
48#define MIN_ANGLE 0.001f
49
Romain Guyf8773082012-07-12 18:01:00 -070050#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070051
Romain Guyd21b6e12011-11-30 20:21:23 -080052#define FILTER(paint) (paint && paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
53
Romain Guy9d5316e2010-06-24 19:30:36 -070054///////////////////////////////////////////////////////////////////////////////
55// Globals
56///////////////////////////////////////////////////////////////////////////////
57
Romain Guy889f8d12010-07-29 14:37:42 -070058/**
59 * Structure mapping Skia xfermodes to OpenGL blending factors.
60 */
61struct Blender {
62 SkXfermode::Mode mode;
63 GLenum src;
64 GLenum dst;
65}; // struct Blender
66
Romain Guy026c5e162010-06-28 17:12:22 -070067// In this array, the index of each Blender equals the value of the first
68// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
69static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070070 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
71 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
72 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
73 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
74 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
75 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
76 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
77 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
78 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
79 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
80 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
81 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
82 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
83 { SkXfermode::kMultiply_Mode, GL_ZERO, GL_SRC_COLOR },
84 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070085};
Romain Guye4d01122010-06-16 18:44:05 -070086
Romain Guy87a76572010-09-13 18:11:21 -070087// This array contains the swapped version of each SkXfermode. For instance
88// this array's SrcOver blending mode is actually DstOver. You can refer to
89// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070090static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070091 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
92 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
93 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
94 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
95 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
96 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
97 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
98 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
99 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
100 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
101 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
102 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
103 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
104 { SkXfermode::kMultiply_Mode, GL_DST_COLOR, GL_ZERO },
105 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700106};
107
Romain Guyf6a11b82010-06-23 17:47:49 -0700108///////////////////////////////////////////////////////////////////////////////
109// Constructors/destructor
110///////////////////////////////////////////////////////////////////////////////
111
Romain Guyfb8b7632010-08-23 21:05:08 -0700112OpenGLRenderer::OpenGLRenderer(): mCaches(Caches::getInstance()) {
Romain Guy06f96e22010-07-30 19:18:16 -0700113 mShader = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -0700114 mColorFilter = NULL;
Romain Guy1e45aae2010-08-13 19:39:53 -0700115 mHasShadow = false;
Romain Guy5ff9df62012-01-23 17:09:05 -0800116 mHasDrawFilter = false;
Romain Guy026c5e162010-06-28 17:12:22 -0700117
Romain Guyac670c02010-07-27 17:39:27 -0700118 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
119
Romain Guyae5575b2010-07-29 18:48:04 -0700120 mFirstSnapshot = new Snapshot;
Romain Guy87e2f7572012-09-24 11:37:12 -0700121
122 mScissorOptimizationDisabled = false;
Romain Guye4d01122010-06-16 18:44:05 -0700123}
124
Romain Guy85bf02f2010-06-22 13:11:24 -0700125OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700126 // The context has already been destroyed at this point, do not call
127 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700128}
129
Romain Guy87e2f7572012-09-24 11:37:12 -0700130void OpenGLRenderer::initProperties() {
131 char property[PROPERTY_VALUE_MAX];
132 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
133 mScissorOptimizationDisabled = !strcasecmp(property, "true");
134 INIT_LOGD(" Scissor optimization %s",
135 mScissorOptimizationDisabled ? "disabled" : "enabled");
136 } else {
137 INIT_LOGD(" Scissor optimization enabled");
138 }
Romain Guy13631f32012-01-30 17:41:55 -0800139}
140
141///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700142// Setup
143///////////////////////////////////////////////////////////////////////////////
144
Romain Guy49c5fc02012-05-15 11:10:01 -0700145bool OpenGLRenderer::isDeferred() {
146 return false;
147}
148
Romain Guy85bf02f2010-06-22 13:11:24 -0700149void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy35643dd2012-09-18 15:40:58 -0700150 initViewport(width, height);
151
152 glDisable(GL_DITHER);
153 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
154
155 glEnableVertexAttribArray(Program::kBindingPosition);
156}
157
158void OpenGLRenderer::initViewport(int width, int height) {
Romain Guy260e1022010-07-12 14:41:06 -0700159 mOrthoMatrix.loadOrtho(0, width, height, 0, -1, 1);
Romain Guybb9524b2010-06-22 18:56:38 -0700160
161 mWidth = width;
162 mHeight = height;
Romain Guyeb993562010-10-05 18:14:38 -0700163
164 mFirstSnapshot->height = height;
165 mFirstSnapshot->viewport.set(0, 0, width, height);
Romain Guye4d01122010-06-16 18:44:05 -0700166}
167
Chet Haase44b2fe32012-06-06 19:03:58 -0700168int OpenGLRenderer::prepare(bool opaque) {
169 return prepareDirty(0.0f, 0.0f, mWidth, mHeight, opaque);
Romain Guy7d7b5492011-01-24 16:33:45 -0800170}
171
Chet Haase44b2fe32012-06-06 19:03:58 -0700172int OpenGLRenderer::prepareDirty(float left, float top, float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800173 mCaches.clearGarbage();
174
Romain Guy8aef54f2010-09-01 15:13:49 -0700175 mSnapshot = new Snapshot(mFirstSnapshot,
176 SkCanvas::kMatrix_SaveFlag | SkCanvas::kClip_SaveFlag);
Romain Guy84962f22011-03-02 15:43:44 -0800177 mSnapshot->fbo = getTargetFbo();
Romain Guy8fb95422010-08-17 18:38:51 -0700178 mSaveCount = 1;
Romain Guyf6a11b82010-06-23 17:47:49 -0700179
Romain Guy7d7b5492011-01-24 16:33:45 -0800180 mSnapshot->setClip(left, top, right, bottom);
Romain Guy57b52682012-09-20 17:38:46 -0700181 mDirtyClip = opaque;
Romain Guyddf74372012-05-22 14:07:07 -0700182
Romain Guy11cb6422012-09-21 00:39:43 -0700183 updateLayers();
184
Romain Guy45e4c3d2012-09-11 17:17:07 -0700185 // If we know that we are going to redraw the entire framebuffer,
186 // perform a discard to let the driver know we don't need to preserve
187 // the back buffer for this frame.
188 if (mCaches.extensions.hasDiscardFramebuffer() &&
189 left <= 0.0f && top <= 0.0f && right >= mWidth && bottom >= mHeight) {
190 const GLenum attachments[] = { getTargetFbo() == 0 ? GL_COLOR_EXT : GL_COLOR_ATTACHMENT0 };
191 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
192 }
193
Romain Guyddf74372012-05-22 14:07:07 -0700194 syncState();
Romain Guy7d7b5492011-01-24 16:33:45 -0800195
Romain Guy54c1a642012-09-27 17:55:46 -0700196 // Functors break the tiling extension in pretty spectacular ways
197 // This ensures we don't use tiling when a functor is going to be
198 // invoked during the frame
199 mSuppressTiling = mCaches.hasRegisteredFunctors();
200
Romain Guy2b7028e2012-09-19 17:25:38 -0700201 mTilingSnapshot = mSnapshot;
Romain Guy57b52682012-09-20 17:38:46 -0700202 startTiling(mTilingSnapshot, true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700203
Romain Guy7c450aa2012-09-21 19:15:00 -0700204 debugOverdraw(true, true);
205
Romain Guy6b7bd242010-10-06 19:49:23 -0700206 if (!opaque) {
Romain Guy586cae32012-07-13 15:28:31 -0700207 mCaches.enableScissor();
Romain Guyddf74372012-05-22 14:07:07 -0700208 mCaches.setScissor(left, mSnapshot->height - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700209 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700210 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700211 } else {
212 mCaches.resetScissor();
213 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700214
215 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700216}
217
218void OpenGLRenderer::syncState() {
219 glViewport(0, 0, mWidth, mHeight);
220
221 if (mCaches.blend) {
222 glEnable(GL_BLEND);
223 } else {
224 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700225 }
Romain Guybb9524b2010-06-22 18:56:38 -0700226}
227
Romain Guy57b52682012-09-20 17:38:46 -0700228void OpenGLRenderer::startTiling(const sp<Snapshot>& s, bool opaque) {
Romain Guy54c1a642012-09-27 17:55:46 -0700229 if (!mSuppressTiling) {
230 Rect* clip = mTilingSnapshot->clipRect;
231 if (s->flags & Snapshot::kFlagIsFboLayer) {
232 clip = s->clipRect;
233 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700234
Romain Guy54c1a642012-09-27 17:55:46 -0700235 mCaches.startTiling(clip->left, s->height - clip->bottom,
236 clip->right - clip->left, clip->bottom - clip->top, opaque);
237 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700238}
239
240void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700241 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700242}
243
Romain Guyb025b9c2010-09-16 14:16:48 -0700244void OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700245 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700246 endTiling();
247
Romain Guy11cb6422012-09-21 00:39:43 -0700248 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700249#if DEBUG_OPENGL
Romain Guy11cb6422012-09-21 00:39:43 -0700250 GLenum status = GL_NO_ERROR;
251 while ((status = glGetError()) != GL_NO_ERROR) {
252 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
253 switch (status) {
254 case GL_INVALID_ENUM:
255 ALOGE(" GL_INVALID_ENUM");
256 break;
257 case GL_INVALID_VALUE:
258 ALOGE(" GL_INVALID_VALUE");
259 break;
260 case GL_INVALID_OPERATION:
261 ALOGE(" GL_INVALID_OPERATION");
262 break;
263 case GL_OUT_OF_MEMORY:
264 ALOGE(" Out of memory!");
265 break;
266 }
Romain Guya07105b2011-01-10 21:14:18 -0800267 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700268#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700269
Romain Guyc15008e2010-11-10 11:59:15 -0800270#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800271 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700272#else
273 if (mCaches.getDebugLevel() & kDebugMemory) {
274 mCaches.dumpMemoryUsage();
275 }
Romain Guyc15008e2010-11-10 11:59:15 -0800276#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700277 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700278}
279
Romain Guy6c319ca2011-01-11 14:29:25 -0800280void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700281 if (mCaches.currentProgram) {
282 if (mCaches.currentProgram->isInUse()) {
283 mCaches.currentProgram->remove();
284 mCaches.currentProgram = NULL;
285 }
286 }
Romain Guy50c0f092010-10-19 11:42:22 -0700287 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800288 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800289 mCaches.resetVertexPointers();
Romain Guy15bc6432011-12-13 13:11:32 -0800290 mCaches.disbaleTexCoordsVertexArray();
Romain Guy7c450aa2012-09-21 19:15:00 -0700291 debugOverdraw(false, false);
Romain Guyda8532c2010-08-31 11:50:35 -0700292}
293
Romain Guy6c319ca2011-01-11 14:29:25 -0800294void OpenGLRenderer::resume() {
Chet Haase08837c22011-11-28 11:53:21 -0800295 sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
Chet Haase08837c22011-11-28 11:53:21 -0800296 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
Romain Guy35643dd2012-09-18 15:40:58 -0700297 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700298 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700299
Romain Guy3e263fa2011-12-12 16:47:48 -0800300 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
301
Chet Haase80250612012-08-15 13:46:54 -0700302 mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
Romain Guy586cae32012-07-13 15:28:31 -0700303 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800304 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700305 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700306
Romain Guya1d3c912011-12-13 14:55:06 -0800307 mCaches.activeTexture(0);
Romain Guyf607bdc2010-09-10 19:20:06 -0700308
Romain Guy50c0f092010-10-19 11:42:22 -0700309 mCaches.blend = true;
310 glEnable(GL_BLEND);
311 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
312 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700313}
314
Romain Guy35643dd2012-09-18 15:40:58 -0700315void OpenGLRenderer::resumeAfterLayer() {
316 sp<Snapshot> snapshot = (mSnapshot != NULL) ? mSnapshot : mFirstSnapshot;
317 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
318 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700319 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700320
321 mCaches.resetScissor();
322 dirtyClip();
323}
324
Romain Guyba6be8a2012-04-23 18:22:09 -0700325void OpenGLRenderer::detachFunctor(Functor* functor) {
Chris Craik932b7f62012-06-06 13:59:33 -0700326 mFunctors.remove(functor);
Romain Guyba6be8a2012-04-23 18:22:09 -0700327}
328
329void OpenGLRenderer::attachFunctor(Functor* functor) {
330 mFunctors.add(functor);
331}
332
Romain Guy8f3b8e32012-03-27 16:33:45 -0700333status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
334 status_t result = DrawGlInfo::kStatusDone;
Romain Guy3d745c02012-04-23 20:36:17 -0700335 size_t count = mFunctors.size();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700336
Romain Guyba6be8a2012-04-23 18:22:09 -0700337 if (count > 0) {
338 SortedVector<Functor*> functors(mFunctors);
339 mFunctors.clear();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700340
Romain Guyba6be8a2012-04-23 18:22:09 -0700341 DrawGlInfo info;
342 info.clipLeft = 0;
343 info.clipTop = 0;
344 info.clipRight = 0;
345 info.clipBottom = 0;
346 info.isLayer = false;
347 info.width = 0;
348 info.height = 0;
349 memset(info.transform, 0, sizeof(float) * 16);
350
351 for (size_t i = 0; i < count; i++) {
352 Functor* f = functors.itemAt(i);
353 result |= (*f)(DrawGlInfo::kModeProcess, &info);
354
Chris Craikc2c95432012-04-25 15:13:52 -0700355 if (result & DrawGlInfo::kStatusDraw) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700356 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
357 dirty.unionWith(localDirty);
Chris Craikc2c95432012-04-25 15:13:52 -0700358 }
Romain Guyba6be8a2012-04-23 18:22:09 -0700359
Chris Craikc2c95432012-04-25 15:13:52 -0700360 if (result & DrawGlInfo::kStatusInvoke) {
361 mFunctors.add(f);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700362 }
363 }
Chet Haasebeb8bd02012-09-09 16:13:26 -0700364 // protect against functors binding to other buffers
365 mCaches.unbindMeshBuffer();
366 mCaches.unbindIndicesBuffer();
367 mCaches.activeTexture(0);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700368 }
369
370 return result;
371}
372
373status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chet Haasedaf98e92011-01-10 14:10:36 -0800374 interrupt();
Chris Craik932b7f62012-06-06 13:59:33 -0700375 detachFunctor(functor);
Chris Craikc8538ade2012-05-22 11:54:06 -0700376
Romain Guy8a4ac612012-07-17 17:32:48 -0700377 mCaches.enableScissor();
Romain Guyf90f8172011-01-25 22:53:24 -0800378 if (mDirtyClip) {
379 setScissorFromClip();
380 }
Romain Guyd643bb52011-03-01 14:55:21 -0800381
Romain Guy80911b82011-03-16 15:30:12 -0700382 Rect clip(*mSnapshot->clipRect);
383 clip.snapToPixelBoundaries();
384
Romain Guyd643bb52011-03-01 14:55:21 -0800385 // Since we don't know what the functor will draw, let's dirty
386 // tne entire clip region
387 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800388 dirtyLayerUnchecked(clip, getRegion());
389 }
Romain Guyd643bb52011-03-01 14:55:21 -0800390
Romain Guy08aa2cb2011-03-17 11:06:57 -0700391 DrawGlInfo info;
392 info.clipLeft = clip.left;
393 info.clipTop = clip.top;
394 info.clipRight = clip.right;
395 info.clipBottom = clip.bottom;
396 info.isLayer = hasLayer();
Chet Haase7b6a7582012-04-11 14:32:02 -0700397 info.width = getSnapshot()->viewport.getWidth();
398 info.height = getSnapshot()->height;
Romain Guy08aa2cb2011-03-17 11:06:57 -0700399 getSnapshot()->transform->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700400
Chet Haase48659092012-05-31 15:21:51 -0700401 status_t result = (*functor)(DrawGlInfo::kModeDraw, &info) | DrawGlInfo::kStatusDrew;
Romain Guycabfcc12011-03-07 18:06:46 -0800402
Romain Guy8f3b8e32012-03-27 16:33:45 -0700403 if (result != DrawGlInfo::kStatusDone) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700404 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800405 dirty.unionWith(localDirty);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700406
Chris Craik65924a32012-04-05 17:52:11 -0700407 if (result & DrawGlInfo::kStatusInvoke) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700408 mFunctors.add(functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700409 }
Romain Guycabfcc12011-03-07 18:06:46 -0800410 }
411
Chet Haasedaf98e92011-01-10 14:10:36 -0800412 resume();
Romain Guy65549432012-03-26 16:45:05 -0700413 return result;
Chet Haasedaf98e92011-01-10 14:10:36 -0800414}
415
Romain Guyf6a11b82010-06-23 17:47:49 -0700416///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700417// Debug
418///////////////////////////////////////////////////////////////////////////////
419
420void OpenGLRenderer::startMark(const char* name) const {
421 mCaches.startMark(0, name);
422}
423
424void OpenGLRenderer::endMark() const {
425 mCaches.endMark();
426}
427
428void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
429 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
430 if (clear) {
431 mCaches.disableScissor();
432 mCaches.stencil.clear();
433 }
434 if (enable) {
435 mCaches.stencil.enableDebugWrite();
436 } else {
437 mCaches.stencil.disable();
438 }
439 }
440}
441
442void OpenGLRenderer::renderOverdraw() {
443 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
444 const Rect* clip = mTilingSnapshot->clipRect;
445
446 mCaches.enableScissor();
447 mCaches.setScissor(clip->left, mTilingSnapshot->height - clip->bottom,
448 clip->right - clip->left, clip->bottom - clip->top);
449
450 mCaches.stencil.enableDebugTest(2);
451 drawColor(0x2f0000ff, SkXfermode::kSrcOver_Mode);
452 mCaches.stencil.enableDebugTest(3);
453 drawColor(0x2f00ff00, SkXfermode::kSrcOver_Mode);
454 mCaches.stencil.enableDebugTest(4);
455 drawColor(0x3fff0000, SkXfermode::kSrcOver_Mode);
456 mCaches.stencil.enableDebugTest(4, true);
457 drawColor(0x7fff0000, SkXfermode::kSrcOver_Mode);
458 mCaches.stencil.disable();
459 }
460}
461
462///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700463// Layers
464///////////////////////////////////////////////////////////////////////////////
465
466bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
467 if (layer->deferredUpdateScheduled && layer->renderer && layer->displayList) {
468 OpenGLRenderer* renderer = layer->renderer;
469 Rect& dirty = layer->dirtyRect;
470
Romain Guy7c450aa2012-09-21 19:15:00 -0700471 if (inFrame) {
472 endTiling();
473 debugOverdraw(false, false);
474 }
Romain Guy11cb6422012-09-21 00:39:43 -0700475
476 renderer->setViewport(layer->layer.getWidth(), layer->layer.getHeight());
477 renderer->prepareDirty(dirty.left, dirty.top, dirty.right, dirty.bottom, !layer->isBlend());
478 renderer->drawDisplayList(layer->displayList, dirty, DisplayList::kReplayFlag_ClipChildren);
479 renderer->finish();
480
481 if (inFrame) {
482 resumeAfterLayer();
483 startTiling(mSnapshot);
484 }
485
486 dirty.setEmpty();
487 layer->deferredUpdateScheduled = false;
488 layer->renderer = NULL;
489 layer->displayList = NULL;
490
491 return true;
492 }
493
494 return false;
495}
496
497void OpenGLRenderer::updateLayers() {
498 int count = mLayerUpdates.size();
499 if (count > 0) {
500 startMark("Layer Updates");
501
502 // Note: it is very important to update the layers in reverse order
503 for (int i = count - 1; i >= 0; i--) {
504 Layer* layer = mLayerUpdates.itemAt(i);
505 updateLayer(layer, false);
506 mCaches.resourceCache.decrementRefcount(layer);
507 }
508 mLayerUpdates.clear();
509
510 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
511 endMark();
512 }
513}
514
515void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
516 if (layer) {
517 mLayerUpdates.push_back(layer);
518 mCaches.resourceCache.incrementRefcount(layer);
519 }
520}
521
522void OpenGLRenderer::clearLayerUpdates() {
523 size_t count = mLayerUpdates.size();
524 if (count > 0) {
525 mCaches.resourceCache.lock();
526 for (size_t i = 0; i < count; i++) {
527 mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
528 }
529 mCaches.resourceCache.unlock();
530 mLayerUpdates.clear();
531 }
532}
533
534///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700535// State management
536///////////////////////////////////////////////////////////////////////////////
537
Romain Guybb9524b2010-06-22 18:56:38 -0700538int OpenGLRenderer::getSaveCount() const {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700539 return mSaveCount;
Romain Guybb9524b2010-06-22 18:56:38 -0700540}
541
542int OpenGLRenderer::save(int flags) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700543 return saveSnapshot(flags);
Romain Guybb9524b2010-06-22 18:56:38 -0700544}
545
546void OpenGLRenderer::restore() {
Romain Guy2542d192010-08-18 11:47:12 -0700547 if (mSaveCount > 1) {
548 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700549 }
Romain Guybb9524b2010-06-22 18:56:38 -0700550}
551
552void OpenGLRenderer::restoreToCount(int saveCount) {
Romain Guy8fb95422010-08-17 18:38:51 -0700553 if (saveCount < 1) saveCount = 1;
Romain Guybb9524b2010-06-22 18:56:38 -0700554
Romain Guy8fb95422010-08-17 18:38:51 -0700555 while (mSaveCount > saveCount) {
Romain Guy2542d192010-08-18 11:47:12 -0700556 restoreSnapshot();
Romain Guy7ae7ac42010-06-25 13:46:18 -0700557 }
Romain Guybb9524b2010-06-22 18:56:38 -0700558}
559
Romain Guy8aef54f2010-09-01 15:13:49 -0700560int OpenGLRenderer::saveSnapshot(int flags) {
561 mSnapshot = new Snapshot(mSnapshot, flags);
Romain Guy8fb95422010-08-17 18:38:51 -0700562 return mSaveCount++;
Romain Guybb9524b2010-06-22 18:56:38 -0700563}
564
565bool OpenGLRenderer::restoreSnapshot() {
Romain Guy7ae7ac42010-06-25 13:46:18 -0700566 bool restoreClip = mSnapshot->flags & Snapshot::kFlagClipSet;
Romain Guybd6b79b2010-06-26 00:13:53 -0700567 bool restoreLayer = mSnapshot->flags & Snapshot::kFlagIsLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700568 bool restoreOrtho = mSnapshot->flags & Snapshot::kFlagDirtyOrtho;
Romain Guybb9524b2010-06-22 18:56:38 -0700569
Romain Guybd6b79b2010-06-26 00:13:53 -0700570 sp<Snapshot> current = mSnapshot;
571 sp<Snapshot> previous = mSnapshot->previous;
572
Romain Guyeb993562010-10-05 18:14:38 -0700573 if (restoreOrtho) {
574 Rect& r = previous->viewport;
575 glViewport(r.left, r.top, r.right, r.bottom);
576 mOrthoMatrix.load(current->orthoMatrix);
577 }
578
Romain Guy8b55f372010-08-18 17:10:07 -0700579 mSaveCount--;
580 mSnapshot = previous;
581
Romain Guy2542d192010-08-18 11:47:12 -0700582 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700583 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700584 }
Romain Guy2542d192010-08-18 11:47:12 -0700585
Romain Guy5ec99242010-11-03 16:19:08 -0700586 if (restoreLayer) {
587 composeLayer(current, previous);
588 }
589
Romain Guy2542d192010-08-18 11:47:12 -0700590 return restoreClip;
Romain Guybb9524b2010-06-22 18:56:38 -0700591}
592
Romain Guyf6a11b82010-06-23 17:47:49 -0700593///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700594// Layers
595///////////////////////////////////////////////////////////////////////////////
596
597int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chet Haase5c13d892010-10-08 08:37:55 -0700598 SkPaint* p, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700599 const GLuint previousFbo = mSnapshot->fbo;
600 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700601
Romain Guyaf636eb2010-12-09 17:47:21 -0800602 if (!mSnapshot->isIgnored()) {
Romain Guye45362c2010-11-03 19:58:32 -0700603 int alpha = 255;
604 SkXfermode::Mode mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700605
Romain Guye45362c2010-11-03 19:58:32 -0700606 if (p) {
607 alpha = p->getAlpha();
Chris Craik710f46d2012-09-17 17:25:49 -0700608 mode = getXfermode(p->getXfermode());
Romain Guya5aed0d2010-09-09 14:42:43 -0700609 } else {
Romain Guye45362c2010-11-03 19:58:32 -0700610 mode = SkXfermode::kSrcOver_Mode;
Romain Guyd55a8612010-06-28 17:42:46 -0700611 }
Romain Guyd55a8612010-06-28 17:42:46 -0700612
Chet Haased48885a2012-08-28 17:43:28 -0700613 createLayer(left, top, right, bottom, alpha, mode, flags, previousFbo);
Romain Guydbc26d22010-10-11 17:58:29 -0700614 }
Romain Guyd55a8612010-06-28 17:42:46 -0700615
616 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700617}
618
619int OpenGLRenderer::saveLayerAlpha(float left, float top, float right, float bottom,
620 int alpha, int flags) {
Romain Guyf8773082012-07-12 18:01:00 -0700621 if (alpha >= 255) {
Romain Guy8aef54f2010-09-01 15:13:49 -0700622 return saveLayer(left, top, right, bottom, NULL, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700623 } else {
Romain Guy8aef54f2010-09-01 15:13:49 -0700624 SkPaint paint;
625 paint.setAlpha(alpha);
626 return saveLayer(left, top, right, bottom, &paint, flags);
Romain Guy8b55f372010-08-18 17:10:07 -0700627 }
Romain Guyd55a8612010-06-28 17:42:46 -0700628}
Romain Guybd6b79b2010-06-26 00:13:53 -0700629
Romain Guy1c740bc2010-09-13 18:00:09 -0700630/**
631 * Layers are viewed by Skia are slightly different than layers in image editing
632 * programs (for instance.) When a layer is created, previously created layers
633 * and the frame buffer still receive every drawing command. For instance, if a
634 * layer is created and a shape intersecting the bounds of the layers and the
635 * framebuffer is draw, the shape will be drawn on both (unless the layer was
636 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
637 *
638 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
639 * texture. Unfortunately, this is inefficient as it requires every primitive to
640 * be drawn n + 1 times, where n is the number of active layers. In practice this
641 * means, for every primitive:
642 * - Switch active frame buffer
643 * - Change viewport, clip and projection matrix
644 * - Issue the drawing
645 *
646 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700647 * To avoid this, layers are implemented in a different way here, at least in the
648 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
649 * is set. When this flag is set we can redirect all drawing operations into a
650 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700651 *
652 * This implementation relies on the frame buffer being at least RGBA 8888. When
653 * a layer is created, only a texture is created, not an FBO. The content of the
654 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700655 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700656 * buffer and drawing continues as normal. This technique therefore treats the
657 * frame buffer as a scratch buffer for the layers.
658 *
659 * To compose the layers back onto the frame buffer, each layer texture
660 * (containing the original frame buffer data) is drawn as a simple quad over
661 * the frame buffer. The trick is that the quad is set as the composition
662 * destination in the blending equation, and the frame buffer becomes the source
663 * of the composition.
664 *
665 * Drawing layers with an alpha value requires an extra step before composition.
666 * An empty quad is drawn over the layer's region in the frame buffer. This quad
667 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
668 * quad is used to multiply the colors in the frame buffer. This is achieved by
669 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
670 * GL_ZERO, GL_SRC_ALPHA.
671 *
672 * Because glCopyTexImage2D() can be slow, an alternative implementation might
673 * be use to draw a single clipped layer. The implementation described above
674 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700675 *
676 * (1) The frame buffer is actually not cleared right away. To allow the GPU
677 * to potentially optimize series of calls to glCopyTexImage2D, the frame
678 * buffer is left untouched until the first drawing operation. Only when
679 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700680 */
Chet Haased48885a2012-08-28 17:43:28 -0700681bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
682 int alpha, SkXfermode::Mode mode, int flags, GLuint previousFbo) {
Romain Guyeb993562010-10-05 18:14:38 -0700683 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700684 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700685
Romain Guyeb993562010-10-05 18:14:38 -0700686 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
687
Romain Guyf607bdc2010-09-10 19:20:06 -0700688 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700689 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700690 Rect bounds(left, top, right, bottom);
Chet Haased48885a2012-08-28 17:43:28 -0700691 Rect untransformedBounds(bounds);
692 mSnapshot->transform->mapRect(bounds);
Romain Guyae517592010-10-22 10:40:27 -0700693
Chet Haased48885a2012-08-28 17:43:28 -0700694 // Layers only make sense if they are in the framebuffer's bounds
695 if (bounds.intersect(*mSnapshot->clipRect)) {
696 // We cannot work with sub-pixels in this case
697 bounds.snapToPixelBoundaries();
Romain Guyae517592010-10-22 10:40:27 -0700698
Chet Haased48885a2012-08-28 17:43:28 -0700699 // When the layer is not an FBO, we may use glCopyTexImage so we
700 // need to make sure the layer does not extend outside the bounds
701 // of the framebuffer
702 if (!bounds.intersect(mSnapshot->previous->viewport)) {
Romain Guyad37cd32011-03-15 11:12:25 -0700703 bounds.setEmpty();
Chet Haased48885a2012-08-28 17:43:28 -0700704 } else if (fboLayer) {
705 clip.set(bounds);
706 mat4 inverse;
707 inverse.loadInverse(*mSnapshot->transform);
708 inverse.mapRect(clip);
709 clip.snapToPixelBoundaries();
710 if (clip.intersect(untransformedBounds)) {
711 clip.translate(-left, -top);
712 bounds.set(untransformedBounds);
713 } else {
714 clip.setEmpty();
715 }
Romain Guyad37cd32011-03-15 11:12:25 -0700716 }
Chet Haased48885a2012-08-28 17:43:28 -0700717 } else {
718 bounds.setEmpty();
Romain Guyeb993562010-10-05 18:14:38 -0700719 }
Romain Guybf434112010-09-16 14:40:17 -0700720
Romain Guy746b7402010-10-26 16:27:31 -0700721 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
Chet Haased48885a2012-08-28 17:43:28 -0700722 bounds.getHeight() > mCaches.maxTextureSize ||
723 (fboLayer && clip.isEmpty())) {
724 mSnapshot->empty = fboLayer;
Romain Guydbc26d22010-10-11 17:58:29 -0700725 } else {
Chet Haased48885a2012-08-28 17:43:28 -0700726 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
Romain Guydbc26d22010-10-11 17:58:29 -0700727 }
728
729 // Bail out if we won't draw in this snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700730 if (mSnapshot->invisible || mSnapshot->empty) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700731 return false;
732 }
Romain Guyf18fd992010-07-08 11:45:51 -0700733
Romain Guya1d3c912011-12-13 14:55:06 -0800734 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700735 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700736 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700737 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700738 }
739
Romain Guy9ace8f52011-07-07 20:50:11 -0700740 layer->setAlpha(alpha, mode);
Romain Guy8aef54f2010-09-01 15:13:49 -0700741 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700742 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
743 bounds.getWidth() / float(layer->getWidth()), 0.0f);
744 layer->setColorFilter(mColorFilter);
Chet Haasea23eed82012-04-12 15:19:04 -0700745 layer->setBlend(true);
Romain Guydda57022010-07-06 11:39:32 -0700746
Romain Guy8fb95422010-08-17 18:38:51 -0700747 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700748 mSnapshot->flags |= Snapshot::kFlagIsLayer;
749 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700750
Romain Guyeb993562010-10-05 18:14:38 -0700751 if (fboLayer) {
Chet Haased48885a2012-08-28 17:43:28 -0700752 return createFboLayer(layer, bounds, clip, previousFbo);
Romain Guyeb993562010-10-05 18:14:38 -0700753 } else {
754 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700755 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800756 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700757 if (layer->isEmpty()) {
758 glCopyTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA,
Chet Haased48885a2012-08-28 17:43:28 -0700759 bounds.left, mSnapshot->height - bounds.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700760 layer->getWidth(), layer->getHeight(), 0);
761 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800762 } else {
763 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
Chet Haased48885a2012-08-28 17:43:28 -0700764 mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
Romain Guy514fb182011-01-19 14:38:29 -0800765 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700766
Romain Guy54be1cd2011-06-13 19:04:27 -0700767 // Enqueue the buffer coordinates to clear the corresponding region later
768 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700769 }
Romain Guyeb993562010-10-05 18:14:38 -0700770 }
Romain Guyf86ef572010-07-01 11:05:42 -0700771
Romain Guyd55a8612010-06-28 17:42:46 -0700772 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700773}
774
Chet Haased48885a2012-08-28 17:43:28 -0700775bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip, GLuint previousFbo) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700776 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700777
Chet Haased48885a2012-08-28 17:43:28 -0700778 mSnapshot->region = &mSnapshot->layer->region;
779 mSnapshot->flags |= Snapshot::kFlagFboTarget;
Romain Guy5b3b3522010-10-27 18:57:51 -0700780
Chet Haased48885a2012-08-28 17:43:28 -0700781 mSnapshot->flags |= Snapshot::kFlagIsFboLayer;
782 mSnapshot->fbo = layer->getFbo();
783 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
784 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
785 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
786 mSnapshot->height = bounds.getHeight();
787 mSnapshot->flags |= Snapshot::kFlagDirtyOrtho;
788 mSnapshot->orthoMatrix.load(mOrthoMatrix);
Romain Guy5b3b3522010-10-27 18:57:51 -0700789
Romain Guy2b7028e2012-09-19 17:25:38 -0700790 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700791 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700792 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700793 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
794 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700795
796 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700797 if (layer->isEmpty()) {
798 layer->allocateTexture(GL_RGBA, GL_UNSIGNED_BYTE);
799 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700800 }
801
802 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700803 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700804
Romain Guy2b7028e2012-09-19 17:25:38 -0700805 startTiling(mSnapshot);
Romain Guy5b3b3522010-10-27 18:57:51 -0700806
807 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700808 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800809 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700810 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700811 glClear(GL_COLOR_BUFFER_BIT);
812
813 dirtyClip();
814
815 // Change the ortho projection
816 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
817 mOrthoMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
818
819 return true;
820}
821
Romain Guy1c740bc2010-09-13 18:00:09 -0700822/**
823 * Read the documentation of createLayer() before doing anything in this method.
824 */
Romain Guy1d83e192010-08-17 11:37:00 -0700825void OpenGLRenderer::composeLayer(sp<Snapshot> current, sp<Snapshot> previous) {
826 if (!current->layer) {
Steve Block3762c312012-01-06 19:20:56 +0000827 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700828 return;
829 }
830
Romain Guy5b3b3522010-10-27 18:57:51 -0700831 const bool fboLayer = current->flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700832
833 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700834 endTiling();
835
Romain Guye0aa84b2012-04-03 19:30:26 -0700836 // Detach the texture from the FBO
837 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guyeb993562010-10-05 18:14:38 -0700838 // Unbind current FBO and restore previous one
839 glBindFramebuffer(GL_FRAMEBUFFER, previous->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700840 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700841
842 startTiling(previous);
Romain Guyeb993562010-10-05 18:14:38 -0700843 }
844
Romain Guy1d83e192010-08-17 11:37:00 -0700845 Layer* layer = current->layer;
846 const Rect& rect = layer->layer;
847
Romain Guy9ace8f52011-07-07 20:50:11 -0700848 if (!fboLayer && layer->getAlpha() < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -0700849 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -0700850 layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700851 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700852 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700853 }
854
Romain Guy03750a02010-10-18 14:06:08 -0700855 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700856
Romain Guya1d3c912011-12-13 14:55:06 -0800857 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700858
Romain Guy5b3b3522010-10-27 18:57:51 -0700859 // When the layer is stored in an FBO, we can save a bit of fillrate by
860 // drawing only the dirty region
861 if (fboLayer) {
862 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *previous->transform);
Romain Guy9ace8f52011-07-07 20:50:11 -0700863 if (layer->getColorFilter()) {
864 setupColorFilter(layer->getColorFilter());
Romain Guy171c5922011-01-06 10:04:23 -0800865 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700866 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700867 if (layer->getColorFilter()) {
Romain Guy171c5922011-01-06 10:04:23 -0800868 resetColorFilter();
869 }
Romain Guy9ace8f52011-07-07 20:50:11 -0700870 } else if (!rect.isEmpty()) {
871 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
872 composeLayerRect(layer, rect, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700873 }
Romain Guy8b55f372010-08-18 17:10:07 -0700874
Romain Guyeb993562010-10-05 18:14:38 -0700875 if (fboLayer) {
Romain Guy9c4b79a2011-11-10 19:23:58 -0800876 // Note: No need to use glDiscardFramebufferEXT() since we never
877 // create/compose layers that are not on screen with this
878 // code path
879 // See LayerRenderer::destroyLayer(Layer*)
880
Romain Guyeb993562010-10-05 18:14:38 -0700881 // Put the FBO name back in the cache, if it doesn't fit, it will be destroyed
882 mCaches.fboCache.put(current->fbo);
Romain Guy5c88fc72012-04-02 17:43:05 -0700883 layer->setFbo(0);
Romain Guyeb993562010-10-05 18:14:38 -0700884 }
885
Romain Guy746b7402010-10-26 16:27:31 -0700886 dirtyClip();
887
Romain Guyeb993562010-10-05 18:14:38 -0700888 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -0700889 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700890 LAYER_LOGD("Deleting layer");
Chet Haase603f6de2012-09-14 15:31:25 -0700891 Caches::getInstance().resourceCache.decrementRefcount(layer);
Romain Guy1d83e192010-08-17 11:37:00 -0700892 }
893}
894
Romain Guyaa6c24c2011-04-28 18:40:04 -0700895void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700896 float alpha = layer->getAlpha() / 255.0f;
Romain Guyaa6c24c2011-04-28 18:40:04 -0700897
Romain Guy302a9df2011-08-16 13:55:02 -0700898 mat4& transform = layer->getTransform();
899 if (!transform.isIdentity()) {
900 save(0);
901 mSnapshot->transform->multiply(transform);
902 }
903
Romain Guyaa6c24c2011-04-28 18:40:04 -0700904 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700905 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700906 setupDrawWithTexture();
907 } else {
908 setupDrawWithExternalTexture();
909 }
910 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700911 setupDrawColor(alpha, alpha, alpha, alpha);
912 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -0700913 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700914 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700915 setupDrawPureColorUniforms();
916 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -0700917 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
918 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700919 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700920 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700921 }
Romain Guyec19b4a2011-07-07 21:05:04 -0700922 if (mSnapshot->transform->isPureTranslate() &&
923 layer->getWidth() == (uint32_t) rect.getWidth() &&
924 layer->getHeight() == (uint32_t) rect.getHeight()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700925 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
926 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
927
Romain Guyd21b6e12011-11-30 20:21:23 -0800928 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -0700929 setupDrawModelView(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
930 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800931 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -0700932 setupDrawModelView(rect.left, rect.top, rect.right, rect.bottom);
933 }
934 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guyaa6c24c2011-04-28 18:40:04 -0700935 setupDrawMesh(&mMeshVertices[0].position[0], &mMeshVertices[0].texture[0]);
936
937 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
938
939 finishDrawTexture();
Romain Guy302a9df2011-08-16 13:55:02 -0700940
941 if (!transform.isIdentity()) {
942 restore();
943 }
Romain Guyaa6c24c2011-04-28 18:40:04 -0700944}
945
Romain Guy5b3b3522010-10-27 18:57:51 -0700946void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700947 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700948 const Rect& texCoords = layer->texCoords;
949 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
950 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -0700951
Romain Guy9ace8f52011-07-07 20:50:11 -0700952 float x = rect.left;
953 float y = rect.top;
Romain Guyb2479152011-07-08 11:57:29 -0700954 bool simpleTransform = mSnapshot->transform->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700955 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -0700956 layer->getHeight() == (uint32_t) rect.getHeight();
957
958 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700959 // When we're swapping, the layer is already in screen coordinates
960 if (!swap) {
961 x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
962 y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
963 }
964
Romain Guyd21b6e12011-11-30 20:21:23 -0800965 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700966 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800967 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700968 }
969
970 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
971 layer->getTexture(), layer->getAlpha() / 255.0f,
972 layer->getMode(), layer->isBlend(),
973 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
974 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700975
Romain Guyaa6c24c2011-04-28 18:40:04 -0700976 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
977 } else {
978 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
979 drawTextureLayer(layer, rect);
980 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
981 }
Romain Guy5b3b3522010-10-27 18:57:51 -0700982}
983
984void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700985 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -0700986 layer->setRegionAsRect();
987
Romain Guy40667672011-03-18 14:34:03 -0700988 composeLayerRect(layer, layer->regionRect);
Romain Guy9fc27812011-04-27 14:21:41 -0700989
Romain Guy5b3b3522010-10-27 18:57:51 -0700990 layer->region.clear();
991 return;
992 }
993
Romain Guy8a3957d2011-09-07 17:55:15 -0700994 // TODO: See LayerRenderer.cpp::generateMesh() for important
995 // information about this implementation
Romain Guy211370f2012-02-01 16:10:55 -0800996 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guy5b3b3522010-10-27 18:57:51 -0700997 size_t count;
998 const android::Rect* rects = layer->region.getArray(&count);
999
Romain Guy9ace8f52011-07-07 20:50:11 -07001000 const float alpha = layer->getAlpha() / 255.0f;
1001 const float texX = 1.0f / float(layer->getWidth());
1002 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -08001003 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001004
1005 TextureVertex* mesh = mCaches.getRegionMesh();
1006 GLsizei numQuads = 0;
1007
Romain Guy7230a742011-01-10 22:26:16 -08001008 setupDraw();
1009 setupDrawWithTexture();
1010 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -08001011 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07001012 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
Romain Guy7230a742011-01-10 22:26:16 -08001013 setupDrawProgram();
1014 setupDrawDirtyRegionsDisabled();
1015 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -08001016 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07001017 setupDrawTexture(layer->getTexture());
1018 if (mSnapshot->transform->isPureTranslate()) {
1019 const float x = (int) floorf(rect.left + mSnapshot->transform->getTranslateX() + 0.5f);
1020 const float y = (int) floorf(rect.top + mSnapshot->transform->getTranslateY() + 0.5f);
1021
Romain Guyd21b6e12011-11-30 20:21:23 -08001022 layer->setFilter(GL_NEAREST);
Romain Guy9ace8f52011-07-07 20:50:11 -07001023 setupDrawModelViewTranslate(x, y, x + rect.getWidth(), y + rect.getHeight(), true);
1024 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001025 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -07001026 setupDrawModelViewTranslate(rect.left, rect.top, rect.right, rect.bottom);
1027 }
Romain Guy15bc6432011-12-13 13:11:32 -08001028 setupDrawMeshIndices(&mesh[0].position[0], &mesh[0].texture[0]);
Romain Guy5b3b3522010-10-27 18:57:51 -07001029
1030 for (size_t i = 0; i < count; i++) {
1031 const android::Rect* r = &rects[i];
1032
1033 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -08001034 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001035 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -08001036 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001037
1038 // TODO: Reject quads outside of the clip
1039 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1040 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1041 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1042 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
1043
1044 numQuads++;
1045
1046 if (numQuads >= REGION_MESH_QUAD_COUNT) {
1047 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
1048 numQuads = 0;
1049 mesh = mCaches.getRegionMesh();
1050 }
1051 }
1052
1053 if (numQuads > 0) {
1054 glDrawElements(GL_TRIANGLES, numQuads * 6, GL_UNSIGNED_SHORT, NULL);
1055 }
1056
Romain Guy7230a742011-01-10 22:26:16 -08001057 finishDrawTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -07001058
1059#if DEBUG_LAYERS_AS_REGIONS
Romain Guy3a3133d2011-02-01 22:59:58 -08001060 drawRegionRects(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001061#endif
1062
1063 layer->region.clear();
1064 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001065}
1066
Romain Guy3a3133d2011-02-01 22:59:58 -08001067void OpenGLRenderer::drawRegionRects(const Region& region) {
1068#if DEBUG_LAYERS_AS_REGIONS
1069 size_t count;
1070 const android::Rect* rects = region.getArray(&count);
1071
1072 uint32_t colors[] = {
1073 0x7fff0000, 0x7f00ff00,
1074 0x7f0000ff, 0x7fff00ff,
1075 };
1076
1077 int offset = 0;
1078 int32_t top = rects[0].top;
1079
1080 for (size_t i = 0; i < count; i++) {
1081 if (top != rects[i].top) {
1082 offset ^= 0x2;
1083 top = rects[i].top;
1084 }
1085
1086 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
1087 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
1088 SkXfermode::kSrcOver_Mode);
1089 }
1090#endif
1091}
1092
Romain Guy5b3b3522010-10-27 18:57:51 -07001093void OpenGLRenderer::dirtyLayer(const float left, const float top,
1094 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001095 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001096 Rect bounds(left, top, right, bottom);
1097 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001098 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001099 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001100}
1101
1102void OpenGLRenderer::dirtyLayer(const float left, const float top,
1103 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001104 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001105 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001106 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001107 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001108}
1109
1110void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001111 if (bounds.intersect(*mSnapshot->clipRect)) {
1112 bounds.snapToPixelBoundaries();
1113 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1114 if (!dirty.isEmpty()) {
1115 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001116 }
1117 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001118}
1119
Romain Guy54be1cd2011-06-13 19:04:27 -07001120void OpenGLRenderer::clearLayerRegions() {
1121 const size_t count = mLayers.size();
1122 if (count == 0) return;
1123
1124 if (!mSnapshot->isIgnored()) {
1125 // Doing several glScissor/glClear here can negatively impact
1126 // GPUs with a tiler architecture, instead we draw quads with
1127 // the Clear blending mode
1128
1129 // The list contains bounds that have already been clipped
1130 // against their initial clip rect, and the current clip
1131 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -07001132 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001133
1134 Vertex mesh[count * 6];
1135 Vertex* vertex = mesh;
1136
1137 for (uint32_t i = 0; i < count; i++) {
1138 Rect* bounds = mLayers.itemAt(i);
1139
1140 Vertex::set(vertex++, bounds->left, bounds->bottom);
1141 Vertex::set(vertex++, bounds->left, bounds->top);
1142 Vertex::set(vertex++, bounds->right, bounds->top);
1143 Vertex::set(vertex++, bounds->left, bounds->bottom);
1144 Vertex::set(vertex++, bounds->right, bounds->top);
1145 Vertex::set(vertex++, bounds->right, bounds->bottom);
1146
1147 delete bounds;
1148 }
1149
1150 setupDraw(false);
1151 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
1152 setupDrawBlending(true, SkXfermode::kClear_Mode);
1153 setupDrawProgram();
1154 setupDrawPureColorUniforms();
1155 setupDrawModelViewTranslate(0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy39d252a2011-12-12 18:14:06 -08001156 setupDrawVertices(&mesh[0].position[0]);
Romain Guy54be1cd2011-06-13 19:04:27 -07001157
Romain Guy54be1cd2011-06-13 19:04:27 -07001158 glDrawArrays(GL_TRIANGLES, 0, count * 6);
Romain Guy8a4ac612012-07-17 17:32:48 -07001159
1160 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001161 } else {
1162 for (uint32_t i = 0; i < count; i++) {
1163 delete mLayers.itemAt(i);
1164 }
1165 }
1166
1167 mLayers.clear();
1168}
1169
Romain Guybd6b79b2010-06-26 00:13:53 -07001170///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001171// Transforms
1172///////////////////////////////////////////////////////////////////////////////
1173
1174void OpenGLRenderer::translate(float dx, float dy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001175 mSnapshot->transform->translate(dx, dy, 0.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001176}
1177
1178void OpenGLRenderer::rotate(float degrees) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001179 mSnapshot->transform->rotate(degrees, 0.0f, 0.0f, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001180}
1181
1182void OpenGLRenderer::scale(float sx, float sy) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001183 mSnapshot->transform->scale(sx, sy, 1.0f);
Romain Guyf6a11b82010-06-23 17:47:49 -07001184}
1185
Romain Guy807daf72011-01-18 11:19:19 -08001186void OpenGLRenderer::skew(float sx, float sy) {
1187 mSnapshot->transform->skew(sx, sy);
1188}
1189
Romain Guyf6a11b82010-06-23 17:47:49 -07001190void OpenGLRenderer::setMatrix(SkMatrix* matrix) {
Romain Guye7078592011-10-28 14:32:20 -07001191 if (matrix) {
1192 mSnapshot->transform->load(*matrix);
1193 } else {
1194 mSnapshot->transform->loadIdentity();
1195 }
Romain Guyf6a11b82010-06-23 17:47:49 -07001196}
1197
1198void OpenGLRenderer::getMatrix(SkMatrix* matrix) {
Romain Guy8aef54f2010-09-01 15:13:49 -07001199 mSnapshot->transform->copyTo(*matrix);
Romain Guyf6a11b82010-06-23 17:47:49 -07001200}
1201
1202void OpenGLRenderer::concatMatrix(SkMatrix* matrix) {
Romain Guye5ebcb02010-10-15 13:57:28 -07001203 SkMatrix transform;
1204 mSnapshot->transform->copyTo(transform);
1205 transform.preConcat(*matrix);
1206 mSnapshot->transform->load(transform);
Romain Guyf6a11b82010-06-23 17:47:49 -07001207}
1208
1209///////////////////////////////////////////////////////////////////////////////
1210// Clipping
1211///////////////////////////////////////////////////////////////////////////////
1212
Romain Guybb9524b2010-06-22 18:56:38 -07001213void OpenGLRenderer::setScissorFromClip() {
Romain Guye5ebcb02010-10-15 13:57:28 -07001214 Rect clip(*mSnapshot->clipRect);
1215 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001216
Romain Guy8a4ac612012-07-17 17:32:48 -07001217 if (mCaches.setScissor(clip.left, mSnapshot->height - clip.bottom,
1218 clip.getWidth(), clip.getHeight())) {
1219 mDirtyClip = false;
1220 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001221}
1222
1223const Rect& OpenGLRenderer::getClipBounds() {
Romain Guy079ba2c2010-07-16 14:12:24 -07001224 return mSnapshot->getLocalClip();
Romain Guybb9524b2010-06-22 18:56:38 -07001225}
1226
Romain Guy8a4ac612012-07-17 17:32:48 -07001227bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom) {
1228 if (mSnapshot->isIgnored()) {
1229 return true;
1230 }
1231
1232 Rect r(left, top, right, bottom);
1233 mSnapshot->transform->mapRect(r);
1234 r.snapToPixelBoundaries();
1235
1236 Rect clipRect(*mSnapshot->clipRect);
1237 clipRect.snapToPixelBoundaries();
1238
1239 return !clipRect.intersects(r);
1240}
1241
Romain Guy35643dd2012-09-18 15:40:58 -07001242bool OpenGLRenderer::quickRejectNoScissor(float left, float top, float right, float bottom,
1243 Rect& transformed, Rect& clip) {
1244 if (mSnapshot->isIgnored()) {
1245 return true;
1246 }
1247
1248 transformed.set(left, top, right, bottom);
1249 mSnapshot->transform->mapRect(transformed);
1250 transformed.snapToPixelBoundaries();
1251
1252 clip.set(*mSnapshot->clipRect);
1253 clip.snapToPixelBoundaries();
1254
1255 return !clip.intersects(transformed);
1256}
1257
Chris Craikcb4d6002012-09-25 12:00:29 -07001258bool OpenGLRenderer::quickRejectPreStroke(float left, float top, float right, float bottom, SkPaint* paint) {
1259 if (paint->getStyle() != SkPaint::kFill_Style) {
1260 float outset = paint->getStrokeWidth() * 0.5f;
1261 return quickReject(left - outset, top - outset, right + outset, bottom + outset);
1262 } else {
1263 return quickReject(left, top, right, bottom);
1264 }
1265}
1266
Romain Guyc7d53492010-06-25 13:41:57 -07001267bool OpenGLRenderer::quickReject(float left, float top, float right, float bottom) {
Chris Craikbf09ffb2012-10-01 13:50:37 -07001268 if (mSnapshot->isIgnored() || bottom <= top || right <= left) {
Romain Guydbc26d22010-10-11 17:58:29 -07001269 return true;
1270 }
1271
Romain Guy1d83e192010-08-17 11:37:00 -07001272 Rect r(left, top, right, bottom);
Romain Guy8aef54f2010-09-01 15:13:49 -07001273 mSnapshot->transform->mapRect(r);
Romain Guyd2a1ff02010-10-14 14:46:44 -07001274 r.snapToPixelBoundaries();
1275
1276 Rect clipRect(*mSnapshot->clipRect);
1277 clipRect.snapToPixelBoundaries();
1278
Romain Guy586cae32012-07-13 15:28:31 -07001279 bool rejected = !clipRect.intersects(r);
1280 if (!isDeferred() && !rejected) {
Romain Guy87e2f7572012-09-24 11:37:12 -07001281 mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clipRect.contains(r));
Romain Guy586cae32012-07-13 15:28:31 -07001282 }
1283
1284 return rejected;
Romain Guyc7d53492010-06-25 13:41:57 -07001285}
1286
Romain Guy079ba2c2010-07-16 14:12:24 -07001287bool OpenGLRenderer::clipRect(float left, float top, float right, float bottom, SkRegion::Op op) {
1288 bool clipped = mSnapshot->clip(left, top, right, bottom, op);
Romain Guy7ae7ac42010-06-25 13:46:18 -07001289 if (clipped) {
Romain Guy746b7402010-10-26 16:27:31 -07001290 dirtyClip();
Romain Guy7ae7ac42010-06-25 13:46:18 -07001291 }
Romain Guy8aef54f2010-09-01 15:13:49 -07001292 return !mSnapshot->clipRect->isEmpty();
Romain Guye4d01122010-06-16 18:44:05 -07001293}
1294
Chet Haasea23eed82012-04-12 15:19:04 -07001295Rect* OpenGLRenderer::getClipRect() {
1296 return mSnapshot->clipRect;
1297}
1298
Romain Guyf6a11b82010-06-23 17:47:49 -07001299///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001300// Drawing commands
1301///////////////////////////////////////////////////////////////////////////////
1302
Romain Guy54be1cd2011-06-13 19:04:27 -07001303void OpenGLRenderer::setupDraw(bool clear) {
Romain Guy8a4ac612012-07-17 17:32:48 -07001304 // TODO: It would be best if we could do this before quickReject()
1305 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001306 if (clear) clearLayerRegions();
Romain Guy70ca14e2010-12-13 18:24:33 -08001307 if (mDirtyClip) {
1308 setScissorFromClip();
1309 }
1310 mDescription.reset();
1311 mSetShaderColor = false;
1312 mColorSet = false;
1313 mColorA = mColorR = mColorG = mColorB = 0.0f;
1314 mTextureUnit = 0;
1315 mTrackDirtyRegions = true;
1316}
1317
1318void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1319 mDescription.hasTexture = true;
1320 mDescription.hasAlpha8Texture = isAlpha8;
1321}
1322
Romain Guyaa6c24c2011-04-28 18:40:04 -07001323void OpenGLRenderer::setupDrawWithExternalTexture() {
1324 mDescription.hasExternalTexture = true;
1325}
1326
Romain Guy15bc6432011-12-13 13:11:32 -08001327void OpenGLRenderer::setupDrawNoTexture() {
1328 mCaches.disbaleTexCoordsVertexArray();
1329}
1330
Chris Craik710f46d2012-09-17 17:25:49 -07001331void OpenGLRenderer::setupDrawAA() {
Chet Haase99585ad2011-05-02 15:00:16 -07001332 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001333}
1334
Chris Craik710f46d2012-09-17 17:25:49 -07001335void OpenGLRenderer::setupDrawVertexShape() {
1336 mDescription.isVertexShape = true;
Chris Craik6ebdc112012-08-31 18:24:33 -07001337}
1338
Romain Guyed6fcb02011-03-21 13:11:28 -07001339void OpenGLRenderer::setupDrawPoint(float pointSize) {
1340 mDescription.isPoint = true;
1341 mDescription.pointSize = pointSize;
1342}
1343
Romain Guy70ca14e2010-12-13 18:24:33 -08001344void OpenGLRenderer::setupDrawColor(int color) {
Romain Guy8d0d4782010-12-14 20:13:35 -08001345 setupDrawColor(color, (color >> 24) & 0xFF);
1346}
1347
1348void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1349 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001350 // Second divide of a by 255 is an optimization, allowing us to simply multiply
1351 // the rgb values by a instead of also dividing by 255
Romain Guy70ca14e2010-12-13 18:24:33 -08001352 const float a = mColorA / 255.0f;
Romain Guyfa7952d2010-12-14 13:45:54 -08001353 mColorR = a * ((color >> 16) & 0xFF);
1354 mColorG = a * ((color >> 8) & 0xFF);
1355 mColorB = a * ((color ) & 0xFF);
Romain Guy70ca14e2010-12-13 18:24:33 -08001356 mColorSet = true;
1357 mSetShaderColor = mDescription.setColor(mColorR, mColorG, mColorB, mColorA);
1358}
1359
Romain Guy86568192010-12-14 15:55:39 -08001360void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1361 mColorA = alpha / 255.0f;
Chet Haase6cfdf452011-04-22 16:42:10 -07001362 // Double-divide of a by 255 is an optimization, allowing us to simply multiply
1363 // the rgb values by a instead of also dividing by 255
Romain Guy86568192010-12-14 15:55:39 -08001364 const float a = mColorA / 255.0f;
1365 mColorR = a * ((color >> 16) & 0xFF);
1366 mColorG = a * ((color >> 8) & 0xFF);
1367 mColorB = a * ((color ) & 0xFF);
1368 mColorSet = true;
1369 mSetShaderColor = mDescription.setAlpha8Color(mColorR, mColorG, mColorB, mColorA);
1370}
1371
Romain Guy41210632012-07-16 17:04:24 -07001372void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1373 mCaches.fontRenderer->describe(mDescription, paint);
1374}
1375
Romain Guy70ca14e2010-12-13 18:24:33 -08001376void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1377 mColorA = a;
1378 mColorR = r;
1379 mColorG = g;
1380 mColorB = b;
1381 mColorSet = true;
1382 mSetShaderColor = mDescription.setColor(r, g, b, a);
1383}
1384
1385void OpenGLRenderer::setupDrawShader() {
1386 if (mShader) {
1387 mShader->describe(mDescription, mCaches.extensions);
1388 }
1389}
1390
1391void OpenGLRenderer::setupDrawColorFilter() {
1392 if (mColorFilter) {
1393 mColorFilter->describe(mDescription, mCaches.extensions);
1394 }
1395}
1396
Romain Guyf09ef512011-05-27 11:43:46 -07001397void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1398 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1399 mColorA = 1.0f;
1400 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001401 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001402 }
1403}
1404
Romain Guy70ca14e2010-12-13 18:24:33 -08001405void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001406 // When the blending mode is kClear_Mode, we need to use a modulate color
1407 // argb=1,0,0,0
1408 accountForClear(mode);
Romain Guy70ca14e2010-12-13 18:24:33 -08001409 chooseBlending((mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()), mode,
1410 mDescription, swapSrcDst);
1411}
1412
1413void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001414 // When the blending mode is kClear_Mode, we need to use a modulate color
1415 // argb=1,0,0,0
1416 accountForClear(mode);
Romain Guye83221c2012-09-24 16:01:35 -07001417 chooseBlending(blend || (mColorSet && mColorA < 1.0f) || (mShader && mShader->blend()) ||
1418 (mColorFilter && mColorFilter->blend()), mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001419}
1420
1421void OpenGLRenderer::setupDrawProgram() {
1422 useProgram(mCaches.programCache.get(mDescription));
1423}
1424
1425void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1426 mTrackDirtyRegions = false;
1427}
1428
1429void OpenGLRenderer::setupDrawModelViewTranslate(float left, float top, float right, float bottom,
1430 bool ignoreTransform) {
1431 mModelView.loadTranslate(left, top, 0.0f);
1432 if (!ignoreTransform) {
1433 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1434 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1435 } else {
1436 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1437 if (mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
1438 }
1439}
1440
Chet Haase8a5cc922011-04-26 07:28:09 -07001441void OpenGLRenderer::setupDrawModelViewIdentity(bool offset) {
1442 mCaches.currentProgram->set(mOrthoMatrix, mIdentity, *mSnapshot->transform, offset);
Romain Guy8d0d4782010-12-14 20:13:35 -08001443}
1444
Romain Guy70ca14e2010-12-13 18:24:33 -08001445void OpenGLRenderer::setupDrawModelView(float left, float top, float right, float bottom,
1446 bool ignoreTransform, bool ignoreModelView) {
1447 if (!ignoreModelView) {
1448 mModelView.loadTranslate(left, top, 0.0f);
1449 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001450 } else {
1451 mModelView.loadIdentity();
1452 }
Romain Guy86568192010-12-14 15:55:39 -08001453 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1454 if (!ignoreTransform) {
1455 mCaches.currentProgram->set(mOrthoMatrix, mModelView, *mSnapshot->transform);
1456 if (mTrackDirtyRegions && dirty) {
1457 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1458 }
1459 } else {
1460 mCaches.currentProgram->set(mOrthoMatrix, mModelView, mIdentity);
1461 if (mTrackDirtyRegions && dirty) dirtyLayer(left, top, right, bottom);
1462 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001463}
1464
Romain Guyed6fcb02011-03-21 13:11:28 -07001465void OpenGLRenderer::setupDrawPointUniforms() {
1466 int slot = mCaches.currentProgram->getUniform("pointSize");
1467 glUniform1f(slot, mDescription.pointSize);
1468}
1469
Romain Guy70ca14e2010-12-13 18:24:33 -08001470void OpenGLRenderer::setupDrawColorUniforms() {
Romain Guy55fd2c92012-03-09 17:36:01 -08001471 if ((mColorSet && !mShader) || (mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001472 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1473 }
1474}
1475
Romain Guy86568192010-12-14 15:55:39 -08001476void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001477 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001478 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001479 }
1480}
1481
Romain Guy70ca14e2010-12-13 18:24:33 -08001482void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
1483 if (mShader) {
1484 if (ignoreTransform) {
1485 mModelView.loadInverse(*mSnapshot->transform);
1486 }
1487 mShader->setupProgram(mCaches.currentProgram, mModelView, *mSnapshot, &mTextureUnit);
1488 }
1489}
1490
Romain Guy8d0d4782010-12-14 20:13:35 -08001491void OpenGLRenderer::setupDrawShaderIdentityUniforms() {
1492 if (mShader) {
1493 mShader->setupProgram(mCaches.currentProgram, mIdentity, *mSnapshot, &mTextureUnit);
1494 }
1495}
1496
Romain Guy70ca14e2010-12-13 18:24:33 -08001497void OpenGLRenderer::setupDrawColorFilterUniforms() {
1498 if (mColorFilter) {
1499 mColorFilter->setupProgram(mCaches.currentProgram);
1500 }
1501}
1502
Romain Guy41210632012-07-16 17:04:24 -07001503void OpenGLRenderer::setupDrawTextGammaUniforms() {
1504 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1505}
1506
Romain Guy70ca14e2010-12-13 18:24:33 -08001507void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001508 bool force = mCaches.bindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001509 mCaches.bindPositionVertexPointer(force, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001510 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001511}
1512
1513void OpenGLRenderer::setupDrawTexture(GLuint texture) {
1514 bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001515 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001516 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001517}
1518
Romain Guyaa6c24c2011-04-28 18:40:04 -07001519void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1520 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001521 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001522 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001523}
1524
Romain Guy8f0095c2011-05-02 17:24:22 -07001525void OpenGLRenderer::setupDrawTextureTransform() {
1526 mDescription.hasTextureTransform = true;
1527}
1528
1529void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001530 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1531 GL_FALSE, &transform.data[0]);
1532}
1533
Romain Guy70ca14e2010-12-13 18:24:33 -08001534void OpenGLRenderer::setupDrawMesh(GLvoid* vertices, GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001535 bool force = false;
Romain Guy70ca14e2010-12-13 18:24:33 -08001536 if (!vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001537 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001538 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001539 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001540 }
Romain Guyd71dd362011-12-12 19:03:35 -08001541
Chris Craikcb4d6002012-09-25 12:00:29 -07001542 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001543 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001544 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001545 }
1546
1547 mCaches.unbindIndicesBuffer();
1548}
1549
1550void OpenGLRenderer::setupDrawMeshIndices(GLvoid* vertices, GLvoid* texCoords) {
1551 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001552 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001553 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001554 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001555 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001556}
1557
Chet Haase5b0200b2011-04-13 17:58:08 -07001558void OpenGLRenderer::setupDrawVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001559 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001560 mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
Romain Guy15bc6432011-12-13 13:11:32 -08001561 mCaches.unbindIndicesBuffer();
Chet Haase5b0200b2011-04-13 17:58:08 -07001562}
1563
1564/**
1565 * Sets up the shader to draw an AA line. We draw AA lines with quads, where there is an
Chet Haase99585ad2011-05-02 15:00:16 -07001566 * outer boundary that fades out to 0. The variables set in the shader define the proportion of
1567 * the width and length of the primitive occupied by the AA region. The vtxWidth and vtxLength
1568 * attributes (one per vertex) are values from zero to one that tells the fragment
1569 * shader where the fragment is in relation to the line width/length overall; these values are
1570 * then used to compute the proper color, based on whether the fragment lies in the fading AA
1571 * region of the line.
1572 * Note that we only pass down the width values in this setup function. The length coordinates
1573 * are set up for each individual segment.
Chet Haase5b0200b2011-04-13 17:58:08 -07001574 */
Chet Haase99585ad2011-05-02 15:00:16 -07001575void OpenGLRenderer::setupDrawAALine(GLvoid* vertices, GLvoid* widthCoords,
Romain Guy7b631422012-04-04 11:38:54 -07001576 GLvoid* lengthCoords, float boundaryWidthProportion, int& widthSlot, int& lengthSlot) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001577 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001578 mCaches.bindPositionVertexPointer(force, vertices, gAAVertexStride);
Romain Guyf3a910b42011-12-12 20:35:21 -08001579 mCaches.resetTexCoordsVertexPointer();
Romain Guy15bc6432011-12-13 13:11:32 -08001580 mCaches.unbindIndicesBuffer();
Romain Guyd71dd362011-12-12 19:03:35 -08001581
Romain Guy7b631422012-04-04 11:38:54 -07001582 widthSlot = mCaches.currentProgram->getAttrib("vtxWidth");
Chet Haase99585ad2011-05-02 15:00:16 -07001583 glEnableVertexAttribArray(widthSlot);
1584 glVertexAttribPointer(widthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, widthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001585
Romain Guy7b631422012-04-04 11:38:54 -07001586 lengthSlot = mCaches.currentProgram->getAttrib("vtxLength");
Chet Haase99585ad2011-05-02 15:00:16 -07001587 glEnableVertexAttribArray(lengthSlot);
1588 glVertexAttribPointer(lengthSlot, 1, GL_FLOAT, GL_FALSE, gAAVertexStride, lengthCoords);
Romain Guyd71dd362011-12-12 19:03:35 -08001589
Chet Haase5b0200b2011-04-13 17:58:08 -07001590 int boundaryWidthSlot = mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07001591 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Romain Guy7b631422012-04-04 11:38:54 -07001592}
1593
1594void OpenGLRenderer::finishDrawAALine(const int widthSlot, const int lengthSlot) {
1595 glDisableVertexAttribArray(widthSlot);
1596 glDisableVertexAttribArray(lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07001597}
1598
Romain Guy70ca14e2010-12-13 18:24:33 -08001599void OpenGLRenderer::finishDrawTexture() {
Romain Guy70ca14e2010-12-13 18:24:33 -08001600}
1601
1602///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001603// Drawing
1604///////////////////////////////////////////////////////////////////////////////
1605
Chet Haase1271e2c2012-04-20 09:54:27 -07001606status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList,
Romain Guy33f6beb2012-02-16 19:24:51 -08001607 Rect& dirty, int32_t flags, uint32_t level) {
Chet Haaseb85967b2012-03-26 14:37:51 -07001608
Romain Guy0fe478e2010-11-08 12:08:41 -08001609 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1610 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001611 if (displayList && displayList->isRenderable()) {
Chet Haase1271e2c2012-04-20 09:54:27 -07001612 return displayList->replay(*this, dirty, flags, level);
Romain Guy0fe478e2010-11-08 12:08:41 -08001613 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001614
Romain Guy65549432012-03-26 16:45:05 -07001615 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001616}
1617
Chet Haaseed30fd82011-04-22 16:18:45 -07001618void OpenGLRenderer::outputDisplayList(DisplayList* displayList, uint32_t level) {
1619 if (displayList) {
1620 displayList->output(*this, level);
1621 }
1622}
1623
Romain Guya168d732011-03-18 16:50:13 -07001624void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, SkPaint* paint) {
1625 int alpha;
1626 SkXfermode::Mode mode;
1627 getAlphaAndMode(paint, &alpha, &mode);
1628
Romain Guya168d732011-03-18 16:50:13 -07001629 float x = left;
1630 float y = top;
1631
Romain Guye3c26852011-07-25 16:36:01 -07001632 GLenum filter = GL_LINEAR;
Romain Guya168d732011-03-18 16:50:13 -07001633 bool ignoreTransform = false;
1634 if (mSnapshot->transform->isPureTranslate()) {
1635 x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1636 y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1637 ignoreTransform = true;
Romain Guye3c26852011-07-25 16:36:01 -07001638 filter = GL_NEAREST;
Romain Guyd21b6e12011-11-30 20:21:23 -08001639 } else {
1640 filter = FILTER(paint);
Romain Guya168d732011-03-18 16:50:13 -07001641 }
1642
1643 setupDraw();
1644 setupDrawWithTexture(true);
Romain Guy5b7a3152011-03-23 17:15:38 -07001645 if (paint) {
1646 setupDrawAlpha8Color(paint->getColor(), alpha);
1647 }
Romain Guya168d732011-03-18 16:50:13 -07001648 setupDrawColorFilter();
1649 setupDrawShader();
1650 setupDrawBlending(true, mode);
1651 setupDrawProgram();
1652 setupDrawModelView(x, y, x + texture->width, y + texture->height, ignoreTransform);
Romain Guye3c26852011-07-25 16:36:01 -07001653
Romain Guya168d732011-03-18 16:50:13 -07001654 setupDrawTexture(texture->id);
Romain Guyd21b6e12011-11-30 20:21:23 -08001655 texture->setWrap(GL_CLAMP_TO_EDGE);
1656 texture->setFilter(filter);
Romain Guye3c26852011-07-25 16:36:01 -07001657
Romain Guya168d732011-03-18 16:50:13 -07001658 setupDrawPureColorUniforms();
1659 setupDrawColorFilterUniforms();
1660 setupDrawShaderUniforms();
1661 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
1662
1663 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
1664
1665 finishDrawTexture();
1666}
1667
Chet Haase48659092012-05-31 15:21:51 -07001668status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001669 const float right = left + bitmap->width();
1670 const float bottom = top + bitmap->height();
1671
1672 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001673 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001674 }
1675
Romain Guya1d3c912011-12-13 14:55:06 -08001676 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001677 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001678 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001679 const AutoTexture autoCleanup(texture);
1680
Romain Guy211370f2012-02-01 16:10:55 -08001681 if (CC_UNLIKELY(bitmap->getConfig() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07001682 drawAlphaBitmap(texture, left, top, paint);
1683 } else {
1684 drawTextureRect(left, top, right, bottom, texture, paint);
1685 }
Chet Haase48659092012-05-31 15:21:51 -07001686
1687 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07001688}
1689
Chet Haase48659092012-05-31 15:21:51 -07001690status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap, SkMatrix* matrix, SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001691 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1692 const mat4 transform(*matrix);
1693 transform.mapRect(r);
1694
Romain Guy6926c722010-07-12 20:20:03 -07001695 if (quickReject(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001696 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001697 }
1698
Romain Guya1d3c912011-12-13 14:55:06 -08001699 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001700 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001701 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001702 const AutoTexture autoCleanup(texture);
1703
Romain Guy5b3b3522010-10-27 18:57:51 -07001704 // This could be done in a cheaper way, all we need is pass the matrix
1705 // to the vertex shader. The save/restore is a bit overkill.
1706 save(SkCanvas::kMatrix_SaveFlag);
1707 concatMatrix(matrix);
1708 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
1709 restore();
Chet Haase48659092012-05-31 15:21:51 -07001710
1711 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07001712}
1713
Chet Haase48659092012-05-31 15:21:51 -07001714status_t OpenGLRenderer::drawBitmapData(SkBitmap* bitmap, float left, float top, SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07001715 const float right = left + bitmap->width();
1716 const float bottom = top + bitmap->height();
1717
1718 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001719 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07001720 }
1721
1722 mCaches.activeTexture(0);
1723 Texture* texture = mCaches.textureCache.getTransient(bitmap);
1724 const AutoTexture autoCleanup(texture);
1725
1726 drawTextureRect(left, top, right, bottom, texture, paint);
Chet Haase48659092012-05-31 15:21:51 -07001727
1728 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07001729}
1730
Chet Haase48659092012-05-31 15:21:51 -07001731status_t OpenGLRenderer::drawBitmapMesh(SkBitmap* bitmap, int meshWidth, int meshHeight,
Romain Guy5a7b4662011-01-20 19:09:30 -08001732 float* vertices, int* colors, SkPaint* paint) {
Romain Guy5a7b4662011-01-20 19:09:30 -08001733 if (!vertices || mSnapshot->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07001734 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08001735 }
1736
Romain Guya92bb4d2012-10-16 11:08:44 -07001737 // TODO: We should compute the bounding box when recording the display list
Romain Guyb18d2d02011-02-10 15:52:54 -08001738 float left = FLT_MAX;
1739 float top = FLT_MAX;
1740 float right = FLT_MIN;
1741 float bottom = FLT_MIN;
1742
Romain Guya92bb4d2012-10-16 11:08:44 -07001743 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08001744
Romain Guya566b7c2011-01-23 16:36:11 -08001745 // TODO: Support the colors array
1746 TextureVertex mesh[count];
Romain Guy5a7b4662011-01-20 19:09:30 -08001747 TextureVertex* vertex = mesh;
Romain Guya92bb4d2012-10-16 11:08:44 -07001748
Romain Guy5a7b4662011-01-20 19:09:30 -08001749 for (int32_t y = 0; y < meshHeight; y++) {
1750 for (int32_t x = 0; x < meshWidth; x++) {
1751 uint32_t i = (y * (meshWidth + 1) + x) * 2;
1752
1753 float u1 = float(x) / meshWidth;
1754 float u2 = float(x + 1) / meshWidth;
1755 float v1 = float(y) / meshHeight;
1756 float v2 = float(y + 1) / meshHeight;
1757
1758 int ax = i + (meshWidth + 1) * 2;
1759 int ay = ax + 1;
1760 int bx = i;
1761 int by = bx + 1;
1762 int cx = i + 2;
1763 int cy = cx + 1;
1764 int dx = i + (meshWidth + 1) * 2 + 2;
1765 int dy = dx + 1;
1766
1767 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1768 TextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1);
1769 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1770
1771 TextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2);
1772 TextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1);
1773 TextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2);
Romain Guyb18d2d02011-02-10 15:52:54 -08001774
Romain Guya92bb4d2012-10-16 11:08:44 -07001775 // TODO: This could be optimized to avoid unnecessary ops
1776 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
1777 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
1778 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
1779 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08001780 }
1781 }
1782
Romain Guya92bb4d2012-10-16 11:08:44 -07001783 if (quickReject(left, top, right, bottom)) {
1784 return DrawGlInfo::kStatusDone;
1785 }
1786
1787 mCaches.activeTexture(0);
1788 Texture* texture = mCaches.textureCache.get(bitmap);
1789 if (!texture) return DrawGlInfo::kStatusDone;
1790 const AutoTexture autoCleanup(texture);
1791
1792 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1793 texture->setFilter(FILTER(paint), true);
1794
1795 int alpha;
1796 SkXfermode::Mode mode;
1797 getAlphaAndMode(paint, &alpha, &mode);
1798
1799 if (hasLayer()) {
Romain Guyb18d2d02011-02-10 15:52:54 -08001800 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
1801 }
Romain Guyb18d2d02011-02-10 15:52:54 -08001802
Romain Guy5a7b4662011-01-20 19:09:30 -08001803 drawTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
1804 mode, texture->blend, &mesh[0].position[0], &mesh[0].texture[0],
Romain Guyb18d2d02011-02-10 15:52:54 -08001805 GL_TRIANGLES, count, false, false, 0, false, false);
Chet Haase48659092012-05-31 15:21:51 -07001806
1807 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08001808}
1809
Chet Haase48659092012-05-31 15:21:51 -07001810status_t OpenGLRenderer::drawBitmap(SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07001811 float srcLeft, float srcTop, float srcRight, float srcBottom,
1812 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chet Haase5c13d892010-10-08 08:37:55 -07001813 SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001814 if (quickReject(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001815 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001816 }
1817
Romain Guya1d3c912011-12-13 14:55:06 -08001818 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001819 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001820 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001821 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07001822
Romain Guy8ba548f2010-06-30 19:21:21 -07001823 const float width = texture->width;
1824 const float height = texture->height;
1825
Romain Guy68169722011-08-22 17:33:33 -07001826 const float u1 = fmax(0.0f, srcLeft / width);
1827 const float v1 = fmax(0.0f, srcTop / height);
1828 const float u2 = fmin(1.0f, srcRight / width);
1829 const float v2 = fmin(1.0f, srcBottom / height);
Romain Guy8ba548f2010-06-30 19:21:21 -07001830
Romain Guy03750a02010-10-18 14:06:08 -07001831 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07001832 resetDrawTextureTexCoords(u1, v1, u2, v2);
1833
Romain Guy03750a02010-10-18 14:06:08 -07001834 int alpha;
1835 SkXfermode::Mode mode;
1836 getAlphaAndMode(paint, &alpha, &mode);
1837
Romain Guyd21b6e12011-11-30 20:21:23 -08001838 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1839
Romain Guy211370f2012-02-01 16:10:55 -08001840 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001841 const float x = (int) floorf(dstLeft + mSnapshot->transform->getTranslateX() + 0.5f);
1842 const float y = (int) floorf(dstTop + mSnapshot->transform->getTranslateY() + 0.5f);
1843
Romain Guyb5014982011-07-28 15:39:12 -07001844 GLenum filter = GL_NEAREST;
Romain Guy631582f2011-08-24 11:51:35 -07001845 // Enable linear filtering if the source rectangle is scaled
1846 if (srcRight - srcLeft != dstRight - dstLeft || srcBottom - srcTop != dstBottom - dstTop) {
Romain Guyd21b6e12011-11-30 20:21:23 -08001847 filter = FILTER(paint);
Romain Guyb5014982011-07-28 15:39:12 -07001848 }
Romain Guyb5014982011-07-28 15:39:12 -07001849
Romain Guyd21b6e12011-11-30 20:21:23 -08001850 texture->setFilter(filter, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001851 drawTextureMesh(x, y, x + (dstRight - dstLeft), y + (dstBottom - dstTop),
1852 texture->id, alpha / 255.0f, mode, texture->blend,
1853 &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1854 GL_TRIANGLE_STRIP, gMeshCount, false, true);
1855 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001856 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08001857 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom, texture->id, alpha / 255.0f,
1858 mode, texture->blend, &mMeshVertices[0].position[0], &mMeshVertices[0].texture[0],
1859 GL_TRIANGLE_STRIP, gMeshCount);
1860 }
Romain Guy8ba548f2010-06-30 19:21:21 -07001861
1862 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07001863
1864 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07001865}
1866
Chet Haase48659092012-05-31 15:21:51 -07001867status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
Romain Guy4bb94202010-10-12 15:59:26 -07001868 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
Chet Haase5c13d892010-10-08 08:37:55 -07001869 float left, float top, float right, float bottom, SkPaint* paint) {
Romain Guybe6f9dc2012-07-16 12:41:17 -07001870 int alpha;
1871 SkXfermode::Mode mode;
1872 getAlphaAndModeDirect(paint, &alpha, &mode);
1873
1874 return drawPatch(bitmap, xDivs, yDivs, colors, width, height, numColors,
1875 left, top, right, bottom, alpha, mode);
1876}
1877
1878status_t OpenGLRenderer::drawPatch(SkBitmap* bitmap, const int32_t* xDivs, const int32_t* yDivs,
1879 const uint32_t* colors, uint32_t width, uint32_t height, int8_t numColors,
1880 float left, float top, float right, float bottom, int alpha, SkXfermode::Mode mode) {
Romain Guy6926c722010-07-12 20:20:03 -07001881 if (quickReject(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001882 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001883 }
1884
Romain Guybe6f9dc2012-07-16 12:41:17 -07001885 alpha *= mSnapshot->alpha;
1886
Romain Guya1d3c912011-12-13 14:55:06 -08001887 mCaches.activeTexture(0);
Romain Guy8164c2d2010-10-25 18:03:28 -07001888 Texture* texture = mCaches.textureCache.get(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001889 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001890 const AutoTexture autoCleanup(texture);
Romain Guyd21b6e12011-11-30 20:21:23 -08001891 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1892 texture->setFilter(GL_LINEAR, true);
Romain Guyf7f93552010-07-08 19:17:03 -07001893
Romain Guy2728f962010-10-08 18:36:15 -07001894 const Patch* mesh = mCaches.patchCache.get(bitmap->width(), bitmap->height(),
Romain Guy4bb94202010-10-12 15:59:26 -07001895 right - left, bottom - top, xDivs, yDivs, colors, width, height, numColors);
Romain Guyf7f93552010-07-08 19:17:03 -07001896
Romain Guy211370f2012-02-01 16:10:55 -08001897 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001898 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07001899 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08001900 if (hasLayer() && mesh->hasEmptyQuads) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001901 const float offsetX = left + mSnapshot->transform->getTranslateX();
1902 const float offsetY = top + mSnapshot->transform->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07001903 const size_t count = mesh->quads.size();
1904 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08001905 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08001906 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08001907 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
1908 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
1909 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08001910 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08001911 dirtyLayer(left + bounds.left, top + bounds.top,
1912 left + bounds.right, top + bounds.bottom, *mSnapshot->transform);
Romain Guy6620c6d2010-12-06 18:07:02 -08001913 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001914 }
1915 }
1916
Romain Guy211370f2012-02-01 16:10:55 -08001917 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08001918 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
1919 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
1920
1921 drawTextureMesh(x, y, x + right - left, y + bottom - top, texture->id, alpha / 255.0f,
1922 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1923 GL_TRIANGLES, mesh->verticesCount, false, true, mesh->meshBuffer,
1924 true, !mesh->hasEmptyQuads);
1925 } else {
1926 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
1927 mode, texture->blend, (GLvoid*) 0, (GLvoid*) gMeshTextureOffset,
1928 GL_TRIANGLES, mesh->verticesCount, false, false, mesh->meshBuffer,
1929 true, !mesh->hasEmptyQuads);
1930 }
Romain Guy054dc182010-10-15 17:55:25 -07001931 }
Chet Haase48659092012-05-31 15:21:51 -07001932
1933 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07001934}
1935
Chet Haase99ecdc42011-05-06 12:06:34 -07001936/**
Chris Craikcb4d6002012-09-25 12:00:29 -07001937 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
1938 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
1939 * screen space in all directions. However, instead of using a fragment shader to compute the
1940 * translucency of the color from its position, we simply use a varying parameter to define how far
1941 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
1942 *
1943 * Doesn't yet support joins, caps, or path effects.
Chet Haase858aa932011-05-12 09:06:00 -07001944 */
Chris Craikcb4d6002012-09-25 12:00:29 -07001945void OpenGLRenderer::drawConvexPath(const SkPath& path, SkPaint* paint) {
1946 int color = paint->getColor();
1947 SkPaint::Style style = paint->getStyle();
1948 SkXfermode::Mode mode = getXfermode(paint->getXfermode());
1949 bool isAA = paint->isAntiAlias();
1950
Chris Craik710f46d2012-09-17 17:25:49 -07001951 VertexBuffer vertexBuffer;
1952 // TODO: try clipping large paths to viewport
Chris Craikcb4d6002012-09-25 12:00:29 -07001953 PathRenderer::convexPathVertices(path, paint, mSnapshot->transform, vertexBuffer);
Romain Guy04299382012-07-18 17:15:41 -07001954
Chris Craikbf09ffb2012-10-01 13:50:37 -07001955 if (!vertexBuffer.getSize()) {
1956 // no vertices to draw
1957 return;
1958 }
1959
Chris Craik710f46d2012-09-17 17:25:49 -07001960 setupDraw();
1961 setupDrawNoTexture();
1962 if (isAA) setupDrawAA();
1963 setupDrawVertexShape();
1964 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
1965 setupDrawColorFilter();
1966 setupDrawShader();
1967 setupDrawBlending(isAA, mode);
1968 setupDrawProgram();
Chris Craikcb4d6002012-09-25 12:00:29 -07001969 setupDrawModelViewIdentity();
Chris Craik710f46d2012-09-17 17:25:49 -07001970 setupDrawColorUniforms();
1971 setupDrawColorFilterUniforms();
1972 setupDrawShaderIdentityUniforms();
Chet Haase858aa932011-05-12 09:06:00 -07001973
Chris Craik710f46d2012-09-17 17:25:49 -07001974 void* vertices = vertexBuffer.getBuffer();
1975 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001976 mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
Chris Craik710f46d2012-09-17 17:25:49 -07001977 mCaches.resetTexCoordsVertexPointer();
1978 mCaches.unbindIndicesBuffer();
Chet Haase858aa932011-05-12 09:06:00 -07001979
Chris Craik710f46d2012-09-17 17:25:49 -07001980 int alphaSlot = -1;
1981 if (isAA) {
1982 void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
1983 alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
Chris Craik6ebdc112012-08-31 18:24:33 -07001984
Chris Craik710f46d2012-09-17 17:25:49 -07001985 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07001986 glEnableVertexAttribArray(alphaSlot);
1987 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07001988 }
Romain Guy04299382012-07-18 17:15:41 -07001989
Chris Craikcb4d6002012-09-25 12:00:29 -07001990 SkRect bounds = PathRenderer::computePathBounds(path, paint);
Chris Craik710f46d2012-09-17 17:25:49 -07001991 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *mSnapshot->transform);
Romain Guy04299382012-07-18 17:15:41 -07001992
Chris Craik710f46d2012-09-17 17:25:49 -07001993 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getSize());
Romain Guy04299382012-07-18 17:15:41 -07001994
Chris Craik710f46d2012-09-17 17:25:49 -07001995 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07001996 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07001997 }
Chet Haase858aa932011-05-12 09:06:00 -07001998}
1999
2000/**
Chet Haase99ecdc42011-05-06 12:06:34 -07002001 * We draw lines as quads (tristrips). Using GL_LINES can be difficult because the rasterization
2002 * rules for those lines produces some unexpected results, and may vary between hardware devices.
2003 * The basics of lines-as-quads is easy; we simply find the normal to the line and position the
2004 * corners of the quads on either side of each line endpoint, separated by the strokeWidth
2005 * of the line. Hairlines are more involved because we need to account for transform scaling
2006 * to end up with a one-pixel-wide line in screen space..
2007 * Anti-aliased lines add another factor to the approach. We use a specialized fragment shader
2008 * in combination with values that we calculate and pass down in this method. The basic approach
2009 * is that the quad we create contains both the core line area plus a bounding area in which
2010 * the translucent/AA pixels are drawn. The values we calculate tell the shader what
2011 * proportion of the width and the length of a given segment is represented by the boundary
2012 * region. The quad ends up being exactly .5 pixel larger in all directions than the non-AA quad.
2013 * The bounding region is actually 1 pixel wide on all sides (half pixel on the outside, half pixel
2014 * on the inside). This ends up giving the result we want, with pixels that are completely
2015 * 'inside' the line area being filled opaquely and the other pixels being filled according to
2016 * how far into the boundary region they are, which is determined by shader interpolation.
2017 */
Chet Haase48659092012-05-31 15:21:51 -07002018status_t OpenGLRenderer::drawLines(float* points, int count, SkPaint* paint) {
2019 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07002020
2021 const bool isAA = paint->isAntiAlias();
Chet Haase99ecdc42011-05-06 12:06:34 -07002022 // We use half the stroke width here because we're going to position the quad
2023 // corner vertices half of the width away from the line endpoints
2024 float halfStrokeWidth = paint->getStrokeWidth() * 0.5f;
Chet Haase8a5cc922011-04-26 07:28:09 -07002025 // A stroke width of 0 has a special meaning in Skia:
2026 // it draws a line 1 px wide regardless of current transform
2027 bool isHairLine = paint->getStrokeWidth() == 0.0f;
Romain Guy7b631422012-04-04 11:38:54 -07002028
Chet Haase99ecdc42011-05-06 12:06:34 -07002029 float inverseScaleX = 1.0f;
2030 float inverseScaleY = 1.0f;
2031 bool scaled = false;
Romain Guy7b631422012-04-04 11:38:54 -07002032
Chet Haase8a5cc922011-04-26 07:28:09 -07002033 int alpha;
2034 SkXfermode::Mode mode;
Romain Guy7b631422012-04-04 11:38:54 -07002035
Chet Haase8a5cc922011-04-26 07:28:09 -07002036 int generatedVerticesCount = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07002037 int verticesCount = count;
2038 if (count > 4) {
Chet Haasec54ed962011-05-06 14:13:05 -07002039 // Polyline: account for extra vertices needed for continuous tri-strip
Chet Haase99ecdc42011-05-06 12:06:34 -07002040 verticesCount += (count - 4);
2041 }
2042
2043 if (isHairLine || isAA) {
2044 // The quad that we use for AA and hairlines needs to account for scaling. For hairlines
2045 // the line on the screen should always be one pixel wide regardless of scale. For
2046 // AA lines, we only want one pixel of translucent boundary around the quad.
Romain Guy211370f2012-02-01 16:10:55 -08002047 if (CC_UNLIKELY(!mSnapshot->transform->isPureTranslate())) {
Chet Haase99ecdc42011-05-06 12:06:34 -07002048 Matrix4 *mat = mSnapshot->transform;
2049 float m00 = mat->data[Matrix4::kScaleX];
2050 float m01 = mat->data[Matrix4::kSkewY];
Chet Haase99ecdc42011-05-06 12:06:34 -07002051 float m10 = mat->data[Matrix4::kSkewX];
Chris Craik9147cd42012-09-06 16:44:51 -07002052 float m11 = mat->data[Matrix4::kScaleY];
Romain Guy7b631422012-04-04 11:38:54 -07002053
Romain Guy211370f2012-02-01 16:10:55 -08002054 float scaleX = sqrtf(m00 * m00 + m01 * m01);
2055 float scaleY = sqrtf(m10 * m10 + m11 * m11);
Romain Guy7b631422012-04-04 11:38:54 -07002056
Chet Haase99ecdc42011-05-06 12:06:34 -07002057 inverseScaleX = (scaleX != 0) ? (inverseScaleX / scaleX) : 0;
2058 inverseScaleY = (scaleY != 0) ? (inverseScaleY / scaleY) : 0;
Romain Guy7b631422012-04-04 11:38:54 -07002059
Chet Haase99ecdc42011-05-06 12:06:34 -07002060 if (inverseScaleX != 1.0f || inverseScaleY != 1.0f) {
2061 scaled = true;
2062 }
2063 }
Chet Haase5b0200b2011-04-13 17:58:08 -07002064 }
Chet Haase8a5cc922011-04-26 07:28:09 -07002065
2066 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy04299382012-07-18 17:15:41 -07002067
2068 mCaches.enableScissor();
2069
Chet Haase8a5cc922011-04-26 07:28:09 -07002070 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002071 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07002072 if (isAA) {
Chris Craik710f46d2012-09-17 17:25:49 -07002073 setupDrawAA();
Chet Haase8a5cc922011-04-26 07:28:09 -07002074 }
2075 setupDrawColor(paint->getColor(), alpha);
2076 setupDrawColorFilter();
2077 setupDrawShader();
Romain Guy211370f2012-02-01 16:10:55 -08002078 setupDrawBlending(isAA, mode);
Chet Haase8a5cc922011-04-26 07:28:09 -07002079 setupDrawProgram();
Chris Craikb30cb102012-10-05 19:11:37 -07002080 setupDrawModelViewIdentity(true);
Chet Haase8a5cc922011-04-26 07:28:09 -07002081 setupDrawColorUniforms();
2082 setupDrawColorFilterUniforms();
2083 setupDrawShaderIdentityUniforms();
2084
2085 if (isHairLine) {
2086 // Set a real stroke width to be used in quad construction
Chet Haase99ecdc42011-05-06 12:06:34 -07002087 halfStrokeWidth = isAA? 1 : .5;
2088 } else if (isAA && !scaled) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002089 // Expand boundary to enable AA calculations on the quad border
Chet Haase99ecdc42011-05-06 12:06:34 -07002090 halfStrokeWidth += .5f;
Chet Haase5b0200b2011-04-13 17:58:08 -07002091 }
Romain Guy7b631422012-04-04 11:38:54 -07002092
2093 int widthSlot;
2094 int lengthSlot;
2095
Chet Haase5b0200b2011-04-13 17:58:08 -07002096 Vertex lines[verticesCount];
2097 Vertex* vertices = &lines[0];
Romain Guy7b631422012-04-04 11:38:54 -07002098
Chet Haase99585ad2011-05-02 15:00:16 -07002099 AAVertex wLines[verticesCount];
2100 AAVertex* aaVertices = &wLines[0];
Romain Guy7b631422012-04-04 11:38:54 -07002101
Romain Guy211370f2012-02-01 16:10:55 -08002102 if (CC_UNLIKELY(!isAA)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002103 setupDrawVertices(vertices);
2104 } else {
Chet Haase99585ad2011-05-02 15:00:16 -07002105 void* widthCoords = ((GLbyte*) aaVertices) + gVertexAAWidthOffset;
2106 void* lengthCoords = ((GLbyte*) aaVertices) + gVertexAALengthOffset;
Chet Haase99ecdc42011-05-06 12:06:34 -07002107 // innerProportion is the ratio of the inner (non-AA) part of the line to the total
Chet Haase5b0200b2011-04-13 17:58:08 -07002108 // AA stroke width (the base stroke width expanded by a half pixel on either side).
2109 // This value is used in the fragment shader to determine how to fill fragments.
Chet Haase99ecdc42011-05-06 12:06:34 -07002110 // We will need to calculate the actual width proportion on each segment for
2111 // scaled non-hairlines, since the boundary proportion may differ per-axis when scaled.
Chris Craik8f5ad762012-09-04 14:35:19 -07002112 float boundaryWidthProportion = .5 - 1 / (2 * halfStrokeWidth);
Romain Guy7b631422012-04-04 11:38:54 -07002113 setupDrawAALine((void*) aaVertices, widthCoords, lengthCoords,
2114 boundaryWidthProportion, widthSlot, lengthSlot);
Chet Haase5b0200b2011-04-13 17:58:08 -07002115 }
2116
Chet Haase99ecdc42011-05-06 12:06:34 -07002117 AAVertex* prevAAVertex = NULL;
2118 Vertex* prevVertex = NULL;
Romain Guy740bf2b2011-04-26 15:33:10 -07002119
Chet Haase99585ad2011-05-02 15:00:16 -07002120 int boundaryLengthSlot = -1;
Chet Haase99ecdc42011-05-06 12:06:34 -07002121 int boundaryWidthSlot = -1;
Romain Guy7b631422012-04-04 11:38:54 -07002122
Chet Haase5b0200b2011-04-13 17:58:08 -07002123 for (int i = 0; i < count; i += 4) {
2124 // a = start point, b = end point
2125 vec2 a(points[i], points[i + 1]);
2126 vec2 b(points[i + 2], points[i + 3]);
Romain Guy7b631422012-04-04 11:38:54 -07002127
Chet Haase99585ad2011-05-02 15:00:16 -07002128 float length = 0;
Chet Haase99ecdc42011-05-06 12:06:34 -07002129 float boundaryLengthProportion = 0;
2130 float boundaryWidthProportion = 0;
Chet Haase5b0200b2011-04-13 17:58:08 -07002131
Chet Haase5b0200b2011-04-13 17:58:08 -07002132 // Find the normal to the line
Chet Haase99ecdc42011-05-06 12:06:34 -07002133 vec2 n = (b - a).copyNormalized() * halfStrokeWidth;
Chris Craik75040f82012-09-07 13:56:43 -07002134 float x = n.x;
2135 n.x = -n.y;
2136 n.y = x;
2137
Chet Haase8a5cc922011-04-26 07:28:09 -07002138 if (isHairLine) {
Chet Haase8a5cc922011-04-26 07:28:09 -07002139 if (isAA) {
2140 float wideningFactor;
2141 if (fabs(n.x) >= fabs(n.y)) {
2142 wideningFactor = fabs(1.0f / n.x);
2143 } else {
2144 wideningFactor = fabs(1.0f / n.y);
2145 }
2146 n *= wideningFactor;
Chet Haase5b0200b2011-04-13 17:58:08 -07002147 }
Romain Guy7b631422012-04-04 11:38:54 -07002148
Chet Haase99ecdc42011-05-06 12:06:34 -07002149 if (scaled) {
2150 n.x *= inverseScaleX;
2151 n.y *= inverseScaleY;
2152 }
2153 } else if (scaled) {
2154 // Extend n by .5 pixel on each side, post-transform
2155 vec2 extendedN = n.copyNormalized();
2156 extendedN /= 2;
2157 extendedN.x *= inverseScaleX;
2158 extendedN.y *= inverseScaleY;
Romain Guy7b631422012-04-04 11:38:54 -07002159
Chet Haase99ecdc42011-05-06 12:06:34 -07002160 float extendedNLength = extendedN.length();
2161 // We need to set this value on the shader prior to drawing
Chris Craik75040f82012-09-07 13:56:43 -07002162 boundaryWidthProportion = .5 - extendedNLength / (halfStrokeWidth + extendedNLength);
Chet Haase99ecdc42011-05-06 12:06:34 -07002163 n += extendedN;
Chet Haase5b0200b2011-04-13 17:58:08 -07002164 }
Romain Guy7b631422012-04-04 11:38:54 -07002165
Chet Haase99585ad2011-05-02 15:00:16 -07002166 // aa lines expand the endpoint vertices to encompass the AA boundary
2167 if (isAA) {
2168 vec2 abVector = (b - a);
2169 length = abVector.length();
2170 abVector.normalize();
Romain Guy7b631422012-04-04 11:38:54 -07002171
Chet Haase99ecdc42011-05-06 12:06:34 -07002172 if (scaled) {
2173 abVector.x *= inverseScaleX;
2174 abVector.y *= inverseScaleY;
2175 float abLength = abVector.length();
Chris Craik8f5ad762012-09-04 14:35:19 -07002176 boundaryLengthProportion = .5 - abLength / (length + abLength);
Chet Haase99ecdc42011-05-06 12:06:34 -07002177 } else {
Chris Craik8f5ad762012-09-04 14:35:19 -07002178 boundaryLengthProportion = .5 - .5 / (length + 1);
Chet Haase99ecdc42011-05-06 12:06:34 -07002179 }
Romain Guy7b631422012-04-04 11:38:54 -07002180
Chet Haase99ecdc42011-05-06 12:06:34 -07002181 abVector /= 2;
Chet Haase99585ad2011-05-02 15:00:16 -07002182 a -= abVector;
2183 b += abVector;
2184 }
2185
Chet Haase5b0200b2011-04-13 17:58:08 -07002186 // Four corners of the rectangle defining a thick line
2187 vec2 p1 = a - n;
2188 vec2 p2 = a + n;
2189 vec2 p3 = b + n;
2190 vec2 p4 = b - n;
2191
Chet Haase99585ad2011-05-02 15:00:16 -07002192
Chet Haase5b0200b2011-04-13 17:58:08 -07002193 const float left = fmin(p1.x, fmin(p2.x, fmin(p3.x, p4.x)));
2194 const float right = fmax(p1.x, fmax(p2.x, fmax(p3.x, p4.x)));
2195 const float top = fmin(p1.y, fmin(p2.y, fmin(p3.y, p4.y)));
2196 const float bottom = fmax(p1.y, fmax(p2.y, fmax(p3.y, p4.y)));
2197
Romain Guy04299382012-07-18 17:15:41 -07002198 if (!quickRejectNoScissor(left, top, right, bottom)) {
Chet Haase5b0200b2011-04-13 17:58:08 -07002199 if (!isAA) {
2200 if (prevVertex != NULL) {
2201 // Issue two repeat vertices to create degenerate triangles to bridge
2202 // between the previous line and the new one. This is necessary because
2203 // we are creating a single triangle_strip which will contain
2204 // potentially discontinuous line segments.
2205 Vertex::set(vertices++, prevVertex->position[0], prevVertex->position[1]);
2206 Vertex::set(vertices++, p1.x, p1.y);
2207 generatedVerticesCount += 2;
2208 }
Romain Guy7b631422012-04-04 11:38:54 -07002209
Chet Haase5b0200b2011-04-13 17:58:08 -07002210 Vertex::set(vertices++, p1.x, p1.y);
2211 Vertex::set(vertices++, p2.x, p2.y);
2212 Vertex::set(vertices++, p4.x, p4.y);
2213 Vertex::set(vertices++, p3.x, p3.y);
Romain Guy7b631422012-04-04 11:38:54 -07002214
Chet Haase5b0200b2011-04-13 17:58:08 -07002215 prevVertex = vertices - 1;
2216 generatedVerticesCount += 4;
2217 } else {
Chet Haase99ecdc42011-05-06 12:06:34 -07002218 if (!isHairLine && scaled) {
2219 // Must set width proportions per-segment for scaled non-hairlines to use the
2220 // correct AA boundary dimensions
2221 if (boundaryWidthSlot < 0) {
2222 boundaryWidthSlot =
2223 mCaches.currentProgram->getUniform("boundaryWidth");
Chet Haase99ecdc42011-05-06 12:06:34 -07002224 }
Romain Guy7b631422012-04-04 11:38:54 -07002225
Chet Haase99ecdc42011-05-06 12:06:34 -07002226 glUniform1f(boundaryWidthSlot, boundaryWidthProportion);
Chet Haase99ecdc42011-05-06 12:06:34 -07002227 }
Romain Guy7b631422012-04-04 11:38:54 -07002228
Chet Haase99585ad2011-05-02 15:00:16 -07002229 if (boundaryLengthSlot < 0) {
2230 boundaryLengthSlot = mCaches.currentProgram->getUniform("boundaryLength");
Chet Haase99585ad2011-05-02 15:00:16 -07002231 }
Romain Guy7b631422012-04-04 11:38:54 -07002232
Chet Haase99ecdc42011-05-06 12:06:34 -07002233 glUniform1f(boundaryLengthSlot, boundaryLengthProportion);
Chet Haase99585ad2011-05-02 15:00:16 -07002234
Chet Haase5b0200b2011-04-13 17:58:08 -07002235 if (prevAAVertex != NULL) {
2236 // Issue two repeat vertices to create degenerate triangles to bridge
2237 // between the previous line and the new one. This is necessary because
2238 // we are creating a single triangle_strip which will contain
2239 // potentially discontinuous line segments.
Chet Haase99585ad2011-05-02 15:00:16 -07002240 AAVertex::set(aaVertices++,prevAAVertex->position[0],
2241 prevAAVertex->position[1], prevAAVertex->width, prevAAVertex->length);
2242 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
Chet Haase5b0200b2011-04-13 17:58:08 -07002243 generatedVerticesCount += 2;
2244 }
Romain Guy7b631422012-04-04 11:38:54 -07002245
Chet Haase99585ad2011-05-02 15:00:16 -07002246 AAVertex::set(aaVertices++, p4.x, p4.y, 1, 1);
2247 AAVertex::set(aaVertices++, p1.x, p1.y, 1, 0);
2248 AAVertex::set(aaVertices++, p3.x, p3.y, 0, 1);
2249 AAVertex::set(aaVertices++, p2.x, p2.y, 0, 0);
Romain Guy7b631422012-04-04 11:38:54 -07002250
Chet Haase5b0200b2011-04-13 17:58:08 -07002251 prevAAVertex = aaVertices - 1;
2252 generatedVerticesCount += 4;
2253 }
Romain Guy7b631422012-04-04 11:38:54 -07002254
Chet Haase99585ad2011-05-02 15:00:16 -07002255 dirtyLayer(a.x == b.x ? left - 1 : left, a.y == b.y ? top - 1 : top,
2256 a.x == b.x ? right: right, a.y == b.y ? bottom: bottom,
2257 *mSnapshot->transform);
Chet Haase5b0200b2011-04-13 17:58:08 -07002258 }
2259 }
Romain Guy7b631422012-04-04 11:38:54 -07002260
Chet Haase5b0200b2011-04-13 17:58:08 -07002261 if (generatedVerticesCount > 0) {
2262 glDrawArrays(GL_TRIANGLE_STRIP, 0, generatedVerticesCount);
2263 }
Romain Guy7b631422012-04-04 11:38:54 -07002264
2265 if (isAA) {
2266 finishDrawAALine(widthSlot, lengthSlot);
2267 }
Chet Haase48659092012-05-31 15:21:51 -07002268
2269 return DrawGlInfo::kStatusDrew;
Chet Haase5b0200b2011-04-13 17:58:08 -07002270}
2271
Chet Haase48659092012-05-31 15:21:51 -07002272status_t OpenGLRenderer::drawPoints(float* points, int count, SkPaint* paint) {
2273 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002274
2275 // TODO: The paint's cap style defines whether the points are square or circular
2276 // TODO: Handle AA for round points
2277
Chet Haase5b0200b2011-04-13 17:58:08 -07002278 // A stroke width of 0 has a special meaning in Skia:
Romain Guyed6fcb02011-03-21 13:11:28 -07002279 // it draws an unscaled 1px point
Chet Haase8a5cc922011-04-26 07:28:09 -07002280 float strokeWidth = paint->getStrokeWidth();
Romain Guyed6fcb02011-03-21 13:11:28 -07002281 const bool isHairLine = paint->getStrokeWidth() == 0.0f;
Chet Haase8a5cc922011-04-26 07:28:09 -07002282 if (isHairLine) {
2283 // Now that we know it's hairline, we can set the effective width, to be used later
2284 strokeWidth = 1.0f;
2285 }
2286 const float halfWidth = strokeWidth / 2;
Romain Guyed6fcb02011-03-21 13:11:28 -07002287 int alpha;
2288 SkXfermode::Mode mode;
2289 getAlphaAndMode(paint, &alpha, &mode);
2290
2291 int verticesCount = count >> 1;
2292 int generatedVerticesCount = 0;
2293
2294 TextureVertex pointsData[verticesCount];
2295 TextureVertex* vertex = &pointsData[0];
2296
Romain Guy04299382012-07-18 17:15:41 -07002297 // TODO: We should optimize this method to not generate vertices for points
2298 // that lie outside of the clip.
2299 mCaches.enableScissor();
2300
Romain Guyed6fcb02011-03-21 13:11:28 -07002301 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08002302 setupDrawNoTexture();
Chet Haase8a5cc922011-04-26 07:28:09 -07002303 setupDrawPoint(strokeWidth);
Romain Guyed6fcb02011-03-21 13:11:28 -07002304 setupDrawColor(paint->getColor(), alpha);
2305 setupDrawColorFilter();
2306 setupDrawShader();
2307 setupDrawBlending(mode);
2308 setupDrawProgram();
Chet Haase8a5cc922011-04-26 07:28:09 -07002309 setupDrawModelViewIdentity(true);
Romain Guyed6fcb02011-03-21 13:11:28 -07002310 setupDrawColorUniforms();
2311 setupDrawColorFilterUniforms();
2312 setupDrawPointUniforms();
2313 setupDrawShaderIdentityUniforms();
2314 setupDrawMesh(vertex);
2315
2316 for (int i = 0; i < count; i += 2) {
2317 TextureVertex::set(vertex++, points[i], points[i + 1], 0.0f, 0.0f);
2318 generatedVerticesCount++;
Romain Guy7b631422012-04-04 11:38:54 -07002319
Chet Haase8a5cc922011-04-26 07:28:09 -07002320 float left = points[i] - halfWidth;
2321 float right = points[i] + halfWidth;
2322 float top = points[i + 1] - halfWidth;
2323 float bottom = points [i + 1] + halfWidth;
Romain Guy7b631422012-04-04 11:38:54 -07002324
Chet Haase8a5cc922011-04-26 07:28:09 -07002325 dirtyLayer(left, top, right, bottom, *mSnapshot->transform);
Romain Guyed6fcb02011-03-21 13:11:28 -07002326 }
2327
2328 glDrawArrays(GL_POINTS, 0, generatedVerticesCount);
Chet Haase48659092012-05-31 15:21:51 -07002329
2330 return DrawGlInfo::kStatusDrew;
Romain Guyed6fcb02011-03-21 13:11:28 -07002331}
2332
Chet Haase48659092012-05-31 15:21:51 -07002333status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002334 // No need to check against the clip, we fill the clip region
Chet Haase48659092012-05-31 15:21:51 -07002335 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002336
Romain Guyae88e5e2010-10-22 17:49:18 -07002337 Rect& clip(*mSnapshot->clipRect);
2338 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002339
Romain Guy3d58c032010-07-14 16:34:53 -07002340 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Chet Haase48659092012-05-31 15:21:51 -07002341
2342 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002343}
Romain Guy9d5316e2010-06-24 19:30:36 -07002344
Chet Haase48659092012-05-31 15:21:51 -07002345status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
2346 SkPaint* paint) {
2347 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002348 const AutoTexture autoCleanup(texture);
2349
2350 const float x = left + texture->left - texture->offset;
2351 const float y = top + texture->top - texture->offset;
2352
2353 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002354
2355 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002356}
2357
Chet Haase48659092012-05-31 15:21:51 -07002358status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craik710f46d2012-09-17 17:25:49 -07002359 float rx, float ry, SkPaint* p) {
Chris Craikcb4d6002012-09-25 12:00:29 -07002360 if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002361 return DrawGlInfo::kStatusDone;
2362 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002363
Chris Craikcb4d6002012-09-25 12:00:29 -07002364 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002365 mCaches.activeTexture(0);
2366 const PathTexture* texture = mCaches.roundRectShapeCache.getRoundRect(
2367 right - left, bottom - top, rx, ry, p);
2368 return drawShape(left, top, texture, p);
2369 }
2370
2371 SkPath path;
2372 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002373 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2374 float outset = p->getStrokeWidth() / 2;
2375 rect.outset(outset, outset);
2376 rx += outset;
2377 ry += outset;
2378 }
Chris Craik710f46d2012-09-17 17:25:49 -07002379 path.addRoundRect(rect, rx, ry);
Chris Craikcb4d6002012-09-25 12:00:29 -07002380 drawConvexPath(path, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002381
2382 return DrawGlInfo::kStatusDrew;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002383}
2384
Chris Craik710f46d2012-09-17 17:25:49 -07002385status_t OpenGLRenderer::drawCircle(float x, float y, float radius, SkPaint* p) {
Chris Craikcb4d6002012-09-25 12:00:29 -07002386 if (mSnapshot->isIgnored() || quickRejectPreStroke(x - radius, y - radius,
2387 x + radius, y + radius, p)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002388 return DrawGlInfo::kStatusDone;
2389 }
Chris Craikcb4d6002012-09-25 12:00:29 -07002390 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002391 mCaches.activeTexture(0);
2392 const PathTexture* texture = mCaches.circleShapeCache.getCircle(radius, p);
2393 return drawShape(x - radius, y - radius, texture, p);
2394 }
2395
2396 SkPath path;
Chris Craikcb4d6002012-09-25 12:00:29 -07002397 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2398 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2399 } else {
2400 path.addCircle(x, y, radius);
2401 }
2402 drawConvexPath(path, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002403
2404 return DrawGlInfo::kStatusDrew;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002405}
Romain Guy01d58e42011-01-19 21:54:02 -08002406
Chet Haase48659092012-05-31 15:21:51 -07002407status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craik710f46d2012-09-17 17:25:49 -07002408 SkPaint* p) {
Chris Craikcb4d6002012-09-25 12:00:29 -07002409 if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002410 return DrawGlInfo::kStatusDone;
2411 }
Romain Guy01d58e42011-01-19 21:54:02 -08002412
Chris Craikcb4d6002012-09-25 12:00:29 -07002413 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002414 mCaches.activeTexture(0);
2415 const PathTexture* texture = mCaches.ovalShapeCache.getOval(right - left, bottom - top, p);
2416 return drawShape(left, top, texture, p);
2417 }
2418
2419 SkPath path;
2420 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002421 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2422 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2423 }
Chris Craik710f46d2012-09-17 17:25:49 -07002424 path.addOval(rect);
Chris Craikcb4d6002012-09-25 12:00:29 -07002425 drawConvexPath(path, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002426
2427 return DrawGlInfo::kStatusDrew;
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002428}
2429
Chet Haase48659092012-05-31 15:21:51 -07002430status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craik780c1282012-10-04 14:10:49 -07002431 float startAngle, float sweepAngle, bool useCenter, SkPaint* p) {
2432 if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
2433 return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002434 }
2435
Chris Craik780c1282012-10-04 14:10:49 -07002436 if (fabs(sweepAngle) >= 360.0f) {
2437 return drawOval(left, top, right, bottom, p);
2438 }
2439
2440 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
2441 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || p->getStrokeCap() != SkPaint::kButt_Cap) {
2442 mCaches.activeTexture(0);
2443 const PathTexture* texture = mCaches.arcShapeCache.getArc(right - left, bottom - top,
2444 startAngle, sweepAngle, useCenter, p);
2445 return drawShape(left, top, texture, p);
2446 }
2447
2448 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2449 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2450 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2451 }
2452
2453 SkPath path;
2454 if (useCenter) {
2455 path.moveTo(rect.centerX(), rect.centerY());
2456 }
2457 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2458 if (useCenter) {
2459 path.close();
2460 }
2461 drawConvexPath(path, p);
2462
2463 return DrawGlInfo::kStatusDrew;
Romain Guy8b2f5262011-01-23 16:15:02 -08002464}
2465
Romain Guycf8675e2012-10-02 12:32:25 -07002466// See SkPaintDefaults.h
2467#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2468
Chet Haase48659092012-05-31 15:21:51 -07002469status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom, SkPaint* p) {
Chris Craikcb4d6002012-09-25 12:00:29 -07002470 if (mSnapshot->isIgnored() || quickRejectPreStroke(left, top, right, bottom, p)) {
Chet Haase48659092012-05-31 15:21:51 -07002471 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002472 }
2473
Chris Craik710f46d2012-09-17 17:25:49 -07002474 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002475 // only fill style is supported by drawConvexPath, since others have to handle joins
2476 if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2477 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2478 mCaches.activeTexture(0);
2479 const PathTexture* texture =
2480 mCaches.rectShapeCache.getRect(right - left, bottom - top, p);
2481 return drawShape(left, top, texture, p);
2482 }
2483
2484 SkPath path;
2485 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2486 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2487 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2488 }
2489 path.addRect(rect);
2490 drawConvexPath(path, p);
2491
2492 return DrawGlInfo::kStatusDrew;
Romain Guy026c5e162010-06-28 17:12:22 -07002493 }
2494
Romain Guy181d0a62011-06-09 18:52:38 -07002495 if (p->isAntiAlias() && !mSnapshot->transform->isSimple()) {
Chris Craik710f46d2012-09-17 17:25:49 -07002496 SkPath path;
2497 path.addRect(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002498 drawConvexPath(path, p);
Chet Haase858aa932011-05-12 09:06:00 -07002499 } else {
Chris Craik710f46d2012-09-17 17:25:49 -07002500 drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
Chet Haase858aa932011-05-12 09:06:00 -07002501 }
Chet Haase48659092012-05-31 15:21:51 -07002502
2503 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002504}
Romain Guy9d5316e2010-06-24 19:30:36 -07002505
Raph Levien416a8472012-07-19 22:48:17 -07002506void OpenGLRenderer::drawTextShadow(SkPaint* paint, const char* text, int bytesCount, int count,
2507 const float* positions, FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode,
2508 float x, float y) {
2509 mCaches.activeTexture(0);
2510
2511 // NOTE: The drop shadow will not perform gamma correction
2512 // if shader-based correction is enabled
2513 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2514 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
2515 paint, text, bytesCount, count, mShadowRadius, positions);
2516 const AutoTexture autoCleanup(shadow);
2517
2518 const float sx = x - shadow->left + mShadowDx;
2519 const float sy = y - shadow->top + mShadowDy;
2520
2521 const int shadowAlpha = ((mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2522 int shadowColor = mShadowColor;
2523 if (mShader) {
2524 shadowColor = 0xffffffff;
2525 }
2526
2527 setupDraw();
2528 setupDrawWithTexture(true);
2529 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2530 setupDrawColorFilter();
2531 setupDrawShader();
2532 setupDrawBlending(true, mode);
2533 setupDrawProgram();
2534 setupDrawModelView(sx, sy, sx + shadow->width, sy + shadow->height);
2535 setupDrawTexture(shadow->id);
2536 setupDrawPureColorUniforms();
2537 setupDrawColorFilterUniforms();
2538 setupDrawShaderUniforms();
2539 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2540
2541 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2542}
2543
Chet Haase48659092012-05-31 15:21:51 -07002544status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Romain Guyeb9a5362012-01-17 17:39:26 -08002545 const float* positions, SkPaint* paint) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002546 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002547 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002548 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002549 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002550
Romain Guy671d6cf2012-01-18 12:39:17 -08002551 // NOTE: Skia does not support perspective transform on drawPosText yet
2552 if (!mSnapshot->transform->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002553 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002554 }
2555
2556 float x = 0.0f;
2557 float y = 0.0f;
2558 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
2559 if (pureTranslate) {
2560 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2561 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2562 }
2563
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002564 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002565 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2566 paint->getTextSize());
2567
2568 int alpha;
2569 SkXfermode::Mode mode;
2570 getAlphaAndMode(paint, &alpha, &mode);
2571
Raph Levien416a8472012-07-19 22:48:17 -07002572 if (CC_UNLIKELY(mHasShadow)) {
2573 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2574 0.0f, 0.0f);
2575 }
2576
Romain Guy671d6cf2012-01-18 12:39:17 -08002577 // Pick the appropriate texture filtering
2578 bool linearFilter = mSnapshot->transform->changesBounds();
2579 if (pureTranslate && !linearFilter) {
2580 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2581 }
2582
2583 mCaches.activeTexture(0);
2584 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002585 setupDrawTextGamma(paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002586 setupDrawDirtyRegionsDisabled();
2587 setupDrawWithTexture(true);
2588 setupDrawAlpha8Color(paint->getColor(), alpha);
2589 setupDrawColorFilter();
2590 setupDrawShader();
2591 setupDrawBlending(true, mode);
2592 setupDrawProgram();
2593 setupDrawModelView(x, y, x, y, pureTranslate, true);
2594 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2595 setupDrawPureColorUniforms();
2596 setupDrawColorFilterUniforms();
2597 setupDrawShaderUniforms(pureTranslate);
Romain Guy41210632012-07-16 17:04:24 -07002598 setupDrawTextGammaUniforms();
Romain Guy671d6cf2012-01-18 12:39:17 -08002599
2600 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2601 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2602
Romain Guy211370f2012-02-01 16:10:55 -08002603 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002604
2605 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
2606 positions, hasActiveLayer ? &bounds : NULL)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002607 if (hasActiveLayer) {
2608 if (!pureTranslate) {
2609 mSnapshot->transform->mapRect(bounds);
2610 }
2611 dirtyLayerUnchecked(bounds, getRegion());
2612 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002613 }
Chet Haase48659092012-05-31 15:21:51 -07002614
2615 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002616}
2617
Romain Guyc2525952012-07-27 16:41:22 -07002618status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count,
Raph Levien996e57c2012-07-23 15:22:52 -07002619 float x, float y, const float* positions, SkPaint* paint, float length) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002620 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
Romain Guy9c0b1882012-07-13 12:13:07 -07002621 (paint->getAlpha() * mSnapshot->alpha == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002622 return DrawGlInfo::kStatusDone;
Romain Guye8e62a42010-07-23 18:55:21 -07002623 }
2624
Chet Haasea1cff502012-02-21 13:43:44 -08002625 if (length < 0.0f) length = paint->measureText(text, bytesCount);
Romain Guye8e62a42010-07-23 18:55:21 -07002626 switch (paint->getTextAlign()) {
2627 case SkPaint::kCenter_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002628 x -= length / 2.0f;
2629 break;
2630 case SkPaint::kRight_Align:
Romain Guye8e62a42010-07-23 18:55:21 -07002631 x -= length;
2632 break;
2633 default:
2634 break;
2635 }
2636
Romain Guycac5fd32011-12-01 20:08:50 -08002637 SkPaint::FontMetrics metrics;
2638 paint->getFontMetrics(&metrics, 0.0f);
Romain Guy33f6beb2012-02-16 19:24:51 -08002639 if (quickReject(x, y + metrics.fTop, x + length, y + metrics.fBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002640 return DrawGlInfo::kStatusDone;
Romain Guycac5fd32011-12-01 20:08:50 -08002641 }
2642
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002643 const float oldX = x;
2644 const float oldY = y;
Romain Guy6620c6d2010-12-06 18:07:02 -08002645 const bool pureTranslate = mSnapshot->transform->isPureTranslate();
Romain Guy211370f2012-02-01 16:10:55 -08002646 if (CC_LIKELY(pureTranslate)) {
Romain Guy6620c6d2010-12-06 18:07:02 -08002647 x = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2648 y = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
2649 }
2650
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002651#if DEBUG_GLYPHS
Romain Guyc2525952012-07-27 16:41:22 -07002652 ALOGD("OpenGLRenderer drawText() with FontID=%d",
Raph Levien996e57c2012-07-23 15:22:52 -07002653 SkTypeface::UniqueID(paint->getTypeface()));
Fabrice Di Meglioef9bb3c2011-10-17 11:06:46 -07002654#endif
Romain Guyeb9a5362012-01-17 17:39:26 -08002655
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002656 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyb45c0c92010-08-26 20:35:23 -07002657 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
Romain Guyfb8b7632010-08-23 21:05:08 -07002658 paint->getTextSize());
Romain Guye2d345e2010-09-24 18:39:22 -07002659
Romain Guy86568192010-12-14 15:55:39 -08002660 int alpha;
2661 SkXfermode::Mode mode;
2662 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002663
Romain Guy211370f2012-02-01 16:10:55 -08002664 if (CC_UNLIKELY(mHasShadow)) {
Raph Levien996e57c2012-07-23 15:22:52 -07002665 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer, alpha, mode,
2666 oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002667 }
2668
Romain Guy6620c6d2010-12-06 18:07:02 -08002669 // Pick the appropriate texture filtering
2670 bool linearFilter = mSnapshot->transform->changesBounds();
2671 if (pureTranslate && !linearFilter) {
2672 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2673 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002674
Romain Guy16c88082012-06-11 16:03:47 -07002675 // The font renderer will always use texture unit 0
Romain Guya1d3c912011-12-13 14:55:06 -08002676 mCaches.activeTexture(0);
Romain Guy86568192010-12-14 15:55:39 -08002677 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002678 setupDrawTextGamma(paint);
Romain Guy86568192010-12-14 15:55:39 -08002679 setupDrawDirtyRegionsDisabled();
2680 setupDrawWithTexture(true);
2681 setupDrawAlpha8Color(paint->getColor(), alpha);
2682 setupDrawColorFilter();
2683 setupDrawShader();
2684 setupDrawBlending(true, mode);
2685 setupDrawProgram();
2686 setupDrawModelView(x, y, x, y, pureTranslate, true);
Romain Guy16c88082012-06-11 16:03:47 -07002687 // See comment above; the font renderer must use texture unit 0
2688 // assert(mTextureUnit == 0)
Romain Guy86568192010-12-14 15:55:39 -08002689 setupDrawTexture(fontRenderer.getTexture(linearFilter));
2690 setupDrawPureColorUniforms();
2691 setupDrawColorFilterUniforms();
2692 setupDrawShaderUniforms(pureTranslate);
Romain Guy41210632012-07-16 17:04:24 -07002693 setupDrawTextGammaUniforms();
Romain Guy06f96e22010-07-30 19:18:16 -07002694
Romain Guya3dc55f2012-09-28 13:55:44 -07002695 const Rect* clip = pureTranslate ? mSnapshot->clipRect :
2696 (mSnapshot->hasPerspectiveTransform() ? NULL : &mSnapshot->getLocalClip());
Romain Guy5b3b3522010-10-27 18:57:51 -07002697 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2698
Romain Guy211370f2012-02-01 16:10:55 -08002699 const bool hasActiveLayer = hasLayer();
Alex Sakhartchouk894df172011-02-17 16:45:37 -08002700
Raph Levien996e57c2012-07-23 15:22:52 -07002701 bool status;
Romain Guya3dc55f2012-09-28 13:55:44 -07002702 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002703 SkPaint paintCopy(*paint);
2704 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2705 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Romain Guya3dc55f2012-09-28 13:55:44 -07002706 positions, hasActiveLayer ? &bounds : NULL);
Raph Levien996e57c2012-07-23 15:22:52 -07002707 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002708 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guya3dc55f2012-09-28 13:55:44 -07002709 positions, hasActiveLayer ? &bounds : NULL);
Raph Levien996e57c2012-07-23 15:22:52 -07002710 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002711
2712 if (status && hasActiveLayer) {
2713 if (!pureTranslate) {
2714 mSnapshot->transform->mapRect(bounds);
Romain Guy5b3b3522010-10-27 18:57:51 -07002715 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002716 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002717 }
Romain Guy694b5192010-07-21 21:33:20 -07002718
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002719 drawTextDecorations(text, bytesCount, length, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002720
2721 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002722}
2723
Chet Haase48659092012-05-31 15:21:51 -07002724status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count, SkPath* path,
Romain Guy325740f2012-02-24 16:48:34 -08002725 float hOffset, float vOffset, SkPaint* paint) {
Romain Guy03d58522012-02-24 17:54:07 -08002726 if (text == NULL || count == 0 || mSnapshot->isIgnored() ||
2727 (paint->getAlpha() == 0 && paint->getXfermode() == NULL)) {
Chet Haase48659092012-05-31 15:21:51 -07002728 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002729 }
2730
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002731 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guy03d58522012-02-24 17:54:07 -08002732 fontRenderer.setFont(paint, SkTypeface::UniqueID(paint->getTypeface()),
2733 paint->getTextSize());
2734
2735 int alpha;
2736 SkXfermode::Mode mode;
2737 getAlphaAndMode(paint, &alpha, &mode);
2738
2739 mCaches.activeTexture(0);
2740 setupDraw();
Romain Guy41210632012-07-16 17:04:24 -07002741 setupDrawTextGamma(paint);
Romain Guy03d58522012-02-24 17:54:07 -08002742 setupDrawDirtyRegionsDisabled();
2743 setupDrawWithTexture(true);
2744 setupDrawAlpha8Color(paint->getColor(), alpha);
2745 setupDrawColorFilter();
2746 setupDrawShader();
2747 setupDrawBlending(true, mode);
2748 setupDrawProgram();
Romain Guy97771732012-02-28 18:17:02 -08002749 setupDrawModelView(0.0f, 0.0f, 0.0f, 0.0f, false, true);
Romain Guy03d58522012-02-24 17:54:07 -08002750 setupDrawTexture(fontRenderer.getTexture(true));
2751 setupDrawPureColorUniforms();
2752 setupDrawColorFilterUniforms();
Romain Guy97771732012-02-28 18:17:02 -08002753 setupDrawShaderUniforms(false);
Romain Guy41210632012-07-16 17:04:24 -07002754 setupDrawTextGammaUniforms();
Romain Guy03d58522012-02-24 17:54:07 -08002755
Romain Guy97771732012-02-28 18:17:02 -08002756 const Rect* clip = &mSnapshot->getLocalClip();
2757 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002758
Romain Guy97771732012-02-28 18:17:02 -08002759 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002760
2761 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
2762 hOffset, vOffset, hasActiveLayer ? &bounds : NULL)) {
Romain Guy97771732012-02-28 18:17:02 -08002763 if (hasActiveLayer) {
2764 mSnapshot->transform->mapRect(bounds);
2765 dirtyLayerUnchecked(bounds, getRegion());
2766 }
Romain Guy97771732012-02-28 18:17:02 -08002767 }
Chet Haase48659092012-05-31 15:21:51 -07002768
2769 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002770}
2771
Chet Haase48659092012-05-31 15:21:51 -07002772status_t OpenGLRenderer::drawPath(SkPath* path, SkPaint* paint) {
2773 if (mSnapshot->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002774
Romain Guya1d3c912011-12-13 14:55:06 -08002775 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002776
Romain Guy33f6beb2012-02-16 19:24:51 -08002777 // TODO: Perform early clip test before we rasterize the path
Romain Guyfb8b7632010-08-23 21:05:08 -07002778 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002779 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002780 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002781
Romain Guy8b55f372010-08-18 17:10:07 -07002782 const float x = texture->left - texture->offset;
2783 const float y = texture->top - texture->offset;
2784
Romain Guy01d58e42011-01-19 21:54:02 -08002785 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002786
2787 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002788}
2789
Chet Haase48659092012-05-31 15:21:51 -07002790status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y, SkPaint* paint) {
Romain Guy35643dd2012-09-18 15:40:58 -07002791 if (!layer) {
2792 return DrawGlInfo::kStatusDone;
2793 }
2794
2795 Rect transformed;
2796 Rect clip;
2797 const bool rejected = quickRejectNoScissor(x, y,
2798 x + layer->layer.getWidth(), y + layer->layer.getHeight(), transformed, clip);
2799
2800 if (rejected) {
Chet Haase48659092012-05-31 15:21:51 -07002801 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002802 }
2803
Romain Guy4ff0cf42012-08-06 14:51:10 -07002804 bool debugLayerUpdate = false;
Romain Guy11cb6422012-09-21 00:39:43 -07002805 if (updateLayer(layer, true)) {
Romain Guy4ff0cf42012-08-06 14:51:10 -07002806 debugLayerUpdate = mCaches.debugLayersUpdates;
Romain Guy2bf68f02012-03-02 13:37:47 -08002807 }
2808
Romain Guy87e2f7572012-09-24 11:37:12 -07002809 mCaches.setScissorEnabled(mScissorOptimizationDisabled || !clip.contains(transformed));
Romain Guya1d3c912011-12-13 14:55:06 -08002810 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002811
Romain Guy211370f2012-02-01 16:10:55 -08002812 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guye529ece2012-09-26 11:23:17 -07002813 SkiaColorFilter* oldFilter = mColorFilter;
2814 mColorFilter = layer->getColorFilter();
2815
Romain Guyc88e3572011-01-22 00:32:12 -08002816 if (layer->region.isRect()) {
Romain Guy40667672011-03-18 14:34:03 -07002817 composeLayerRect(layer, layer->regionRect);
Romain Guyc88e3572011-01-22 00:32:12 -08002818 } else if (layer->mesh) {
Chet Haased15ebf22012-09-05 11:40:29 -07002819 const float a = layer->getAlpha() / 255.0f;
Romain Guyc88e3572011-01-22 00:32:12 -08002820 setupDraw();
2821 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002822 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08002823 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07002824 setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
Romain Guyc88e3572011-01-22 00:32:12 -08002825 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002826 setupDrawPureColorUniforms();
2827 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07002828 setupDrawTexture(layer->getTexture());
Romain Guy211370f2012-02-01 16:10:55 -08002829 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy4ff0cf42012-08-06 14:51:10 -07002830 int tx = (int) floorf(x + mSnapshot->transform->getTranslateX() + 0.5f);
2831 int ty = (int) floorf(y + mSnapshot->transform->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002832
Romain Guyd21b6e12011-11-30 20:21:23 -08002833 layer->setFilter(GL_NEAREST);
Romain Guy4ff0cf42012-08-06 14:51:10 -07002834 setupDrawModelViewTranslate(tx, ty,
2835 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07002836 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002837 layer->setFilter(GL_LINEAR);
Romain Guy9ace8f52011-07-07 20:50:11 -07002838 setupDrawModelViewTranslate(x, y,
2839 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2840 }
Romain Guyc88e3572011-01-22 00:32:12 -08002841 setupDrawMesh(&layer->mesh[0].position[0], &layer->mesh[0].texture[0]);
Romain Guyf219da52011-01-16 12:54:25 -08002842
Romain Guyc88e3572011-01-22 00:32:12 -08002843 glDrawElements(GL_TRIANGLES, layer->meshElementCount,
2844 GL_UNSIGNED_SHORT, layer->meshIndices);
Romain Guyf219da52011-01-16 12:54:25 -08002845
Romain Guyc88e3572011-01-22 00:32:12 -08002846 finishDrawTexture();
Romain Guy3a3133d2011-02-01 22:59:58 -08002847
2848#if DEBUG_LAYERS_AS_REGIONS
2849 drawRegionRects(layer->region);
2850#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002851 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002852
Romain Guye529ece2012-09-26 11:23:17 -07002853 mColorFilter = oldFilter;
2854
Romain Guy4ff0cf42012-08-06 14:51:10 -07002855 if (debugLayerUpdate) {
2856 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
2857 0x7f00ff00, SkXfermode::kSrcOver_Mode);
2858 }
Romain Guyf219da52011-01-16 12:54:25 -08002859 }
Chet Haase48659092012-05-31 15:21:51 -07002860
2861 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08002862}
2863
Romain Guy6926c722010-07-12 20:20:03 -07002864///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07002865// Shaders
2866///////////////////////////////////////////////////////////////////////////////
2867
2868void OpenGLRenderer::resetShader() {
Romain Guy06f96e22010-07-30 19:18:16 -07002869 mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07002870}
2871
Romain Guy06f96e22010-07-30 19:18:16 -07002872void OpenGLRenderer::setupShader(SkiaShader* shader) {
2873 mShader = shader;
2874 if (mShader) {
Romain Guyfb8b7632010-08-23 21:05:08 -07002875 mShader->set(&mCaches.textureCache, &mCaches.gradientCache);
Romain Guy06f96e22010-07-30 19:18:16 -07002876 }
Romain Guy7fac2e12010-07-16 17:10:13 -07002877}
2878
Romain Guyd27977d2010-07-14 19:18:51 -07002879///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07002880// Color filters
2881///////////////////////////////////////////////////////////////////////////////
2882
2883void OpenGLRenderer::resetColorFilter() {
2884 mColorFilter = NULL;
2885}
2886
2887void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
2888 mColorFilter = filter;
2889}
2890
2891///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07002892// Drop shadow
2893///////////////////////////////////////////////////////////////////////////////
2894
2895void OpenGLRenderer::resetShadow() {
2896 mHasShadow = false;
2897}
2898
2899void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
2900 mHasShadow = true;
2901 mShadowRadius = radius;
2902 mShadowDx = dx;
2903 mShadowDy = dy;
2904 mShadowColor = color;
2905}
2906
2907///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08002908// Draw filters
2909///////////////////////////////////////////////////////////////////////////////
2910
2911void OpenGLRenderer::resetPaintFilter() {
2912 mHasDrawFilter = false;
2913}
2914
2915void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
2916 mHasDrawFilter = true;
2917 mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
2918 mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
2919}
2920
2921SkPaint* OpenGLRenderer::filterPaint(SkPaint* paint) {
Romain Guydd7c8e4c2012-03-01 12:08:38 -08002922 if (CC_LIKELY(!mHasDrawFilter || !paint)) return paint;
Romain Guy5ff9df62012-01-23 17:09:05 -08002923
2924 uint32_t flags = paint->getFlags();
2925
2926 mFilteredPaint = *paint;
2927 mFilteredPaint.setFlags((flags & ~mPaintFilterClearBits) | mPaintFilterSetBits);
2928
2929 return &mFilteredPaint;
2930}
2931
2932///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07002933// Drawing implementation
2934///////////////////////////////////////////////////////////////////////////////
2935
Romain Guy01d58e42011-01-19 21:54:02 -08002936void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
2937 float x, float y, SkPaint* paint) {
2938 if (quickReject(x, y, x + texture->width, y + texture->height)) {
2939 return;
2940 }
2941
2942 int alpha;
2943 SkXfermode::Mode mode;
2944 getAlphaAndMode(paint, &alpha, &mode);
2945
2946 setupDraw();
2947 setupDrawWithTexture(true);
2948 setupDrawAlpha8Color(paint->getColor(), alpha);
2949 setupDrawColorFilter();
2950 setupDrawShader();
2951 setupDrawBlending(true, mode);
2952 setupDrawProgram();
2953 setupDrawModelView(x, y, x + texture->width, y + texture->height);
2954 setupDrawTexture(texture->id);
2955 setupDrawPureColorUniforms();
2956 setupDrawColorFilterUniforms();
2957 setupDrawShaderUniforms();
2958 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2959
2960 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2961
2962 finishDrawTexture();
2963}
2964
Romain Guyf607bdc2010-09-10 19:20:06 -07002965// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07002966#define kStdStrikeThru_Offset (-6.0f / 21.0f)
2967#define kStdUnderline_Offset (1.0f / 9.0f)
2968#define kStdUnderline_Thickness (1.0f / 18.0f)
2969
2970void OpenGLRenderer::drawTextDecorations(const char* text, int bytesCount, float length,
2971 float x, float y, SkPaint* paint) {
2972 // Handle underline and strike-through
2973 uint32_t flags = paint->getFlags();
2974 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002975 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07002976 float underlineWidth = length;
2977 // If length is > 0.0f, we already measured the text for the text alignment
2978 if (length <= 0.0f) {
Romain Guy726aeba2011-06-01 14:52:00 -07002979 underlineWidth = paintCopy.measureText(text, bytesCount);
Romain Guy0a417492010-08-16 20:26:20 -07002980 }
2981
Romain Guy211370f2012-02-01 16:10:55 -08002982 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07002983 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08002984 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07002985
Raph Levien8b4072d2012-07-30 15:50:00 -07002986 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07002987 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07002988
Romain Guyf6834472011-01-23 13:32:12 -08002989 int linesCount = 0;
2990 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
2991 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
2992
2993 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07002994 float points[pointsCount];
2995 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07002996
2997 if (flags & SkPaint::kUnderlineText_Flag) {
2998 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07002999 points[currentPoint++] = left;
3000 points[currentPoint++] = top;
3001 points[currentPoint++] = left + underlineWidth;
3002 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003003 }
3004
3005 if (flags & SkPaint::kStrikeThruText_Flag) {
3006 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003007 points[currentPoint++] = left;
3008 points[currentPoint++] = top;
3009 points[currentPoint++] = left + underlineWidth;
3010 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003011 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003012
Romain Guy726aeba2011-06-01 14:52:00 -07003013 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003014
Romain Guy726aeba2011-06-01 14:52:00 -07003015 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003016 }
3017 }
3018}
3019
Romain Guy026c5e162010-06-28 17:12:22 -07003020void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07003021 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07003022 // If a shader is set, preserve only the alpha
Romain Guy06f96e22010-07-30 19:18:16 -07003023 if (mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07003024 color |= 0x00ffffff;
3025 }
3026
Romain Guy70ca14e2010-12-13 18:24:33 -08003027 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003028 setupDrawNoTexture();
Romain Guy9c0b1882012-07-13 12:13:07 -07003029 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08003030 setupDrawShader();
3031 setupDrawColorFilter();
3032 setupDrawBlending(mode);
3033 setupDrawProgram();
3034 setupDrawModelView(left, top, right, bottom, ignoreTransform);
3035 setupDrawColorUniforms();
3036 setupDrawShaderUniforms(ignoreTransform);
3037 setupDrawColorFilterUniforms();
3038 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003039
Romain Guyc95c8d62010-09-17 15:31:32 -07003040 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3041}
3042
Romain Guy82ba8142010-07-09 13:25:56 -07003043void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guy8164c2d2010-10-25 18:03:28 -07003044 Texture* texture, SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07003045 int alpha;
3046 SkXfermode::Mode mode;
3047 getAlphaAndMode(paint, &alpha, &mode);
3048
Romain Guyd21b6e12011-11-30 20:21:23 -08003049 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003050
Romain Guy211370f2012-02-01 16:10:55 -08003051 if (CC_LIKELY(mSnapshot->transform->isPureTranslate())) {
Romain Guy6620c6d2010-12-06 18:07:02 -08003052 const float x = (int) floorf(left + mSnapshot->transform->getTranslateX() + 0.5f);
3053 const float y = (int) floorf(top + mSnapshot->transform->getTranslateY() + 0.5f);
3054
Romain Guyd21b6e12011-11-30 20:21:23 -08003055 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003056 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
3057 alpha / 255.0f, mode, texture->blend, (GLvoid*) NULL,
3058 (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount, false, true);
3059 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08003060 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003061 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
3062 texture->blend, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
3063 GL_TRIANGLE_STRIP, gMeshCount);
3064 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003065}
3066
Romain Guybd6b79b2010-06-26 00:13:53 -07003067void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07003068 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
3069 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07003070 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07003071}
3072
3073void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07003074 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003075 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Romain Guy5b3b3522010-10-27 18:57:51 -07003076 bool swapSrcDst, bool ignoreTransform, GLuint vbo, bool ignoreScale, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003077
Romain Guy746b7402010-10-26 16:27:31 -07003078 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003079 setupDrawWithTexture();
3080 setupDrawColor(alpha, alpha, alpha, alpha);
3081 setupDrawColorFilter();
3082 setupDrawBlending(blend, mode, swapSrcDst);
3083 setupDrawProgram();
3084 if (!dirty) {
3085 setupDrawDirtyRegionsDisabled();
Romain Guydb1938e2010-08-02 18:50:22 -07003086 }
Romain Guy5b3b3522010-10-27 18:57:51 -07003087 if (!ignoreScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003088 setupDrawModelView(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07003089 } else {
Romain Guy70ca14e2010-12-13 18:24:33 -08003090 setupDrawModelViewTranslate(left, top, right, bottom, ignoreTransform);
Romain Guyf607bdc2010-09-10 19:20:06 -07003091 }
Romain Guy86568192010-12-14 15:55:39 -08003092 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08003093 setupDrawColorFilterUniforms();
3094 setupDrawTexture(texture);
3095 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003096
Romain Guy6820ac82010-09-15 18:11:50 -07003097 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy70ca14e2010-12-13 18:24:33 -08003098
3099 finishDrawTexture();
Romain Guy82ba8142010-07-09 13:25:56 -07003100}
3101
Romain Guya5aed0d2010-09-09 14:42:43 -07003102void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003103 ProgramDescription& description, bool swapSrcDst) {
Romain Guy82ba8142010-07-09 13:25:56 -07003104 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003105
Romain Guy82ba8142010-07-09 13:25:56 -07003106 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003107 // These blend modes are not supported by OpenGL directly and have
3108 // to be implemented using shaders. Since the shader will perform
3109 // the blending, turn blending off here
3110 // If the blend mode cannot be implemented using shaders, fall
3111 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003112 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy211370f2012-02-01 16:10:55 -08003113 if (CC_UNLIKELY(mCaches.extensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003114 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003115 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003116
Romain Guy82bc7a72012-01-03 14:13:39 -08003117 if (mCaches.blend) {
3118 glDisable(GL_BLEND);
3119 mCaches.blend = false;
3120 }
3121
3122 return;
3123 } else {
3124 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003125 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003126 }
3127
3128 if (!mCaches.blend) {
3129 glEnable(GL_BLEND);
3130 }
3131
3132 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
3133 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
3134
3135 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
3136 glBlendFunc(sourceMode, destMode);
3137 mCaches.lastSrcMode = sourceMode;
3138 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07003139 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003140 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07003141 glDisable(GL_BLEND);
3142 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003143 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07003144}
3145
Romain Guy889f8d12010-07-29 14:37:42 -07003146bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07003147 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07003148 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07003149 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07003150 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07003151 return false;
Romain Guy260e1022010-07-12 14:41:06 -07003152 }
Romain Guy6926c722010-07-12 20:20:03 -07003153 return true;
Romain Guy260e1022010-07-12 14:41:06 -07003154}
3155
Romain Guy026c5e162010-06-28 17:12:22 -07003156void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003157 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003158 TextureVertex::setUV(v++, u1, v1);
3159 TextureVertex::setUV(v++, u2, v1);
3160 TextureVertex::setUV(v++, u1, v2);
3161 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003162}
3163
Chet Haase5c13d892010-10-08 08:37:55 -07003164void OpenGLRenderer::getAlphaAndMode(SkPaint* paint, int* alpha, SkXfermode::Mode* mode) {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003165 getAlphaAndModeDirect(paint, alpha, mode);
Chet Haasedb8c9a62012-03-21 18:54:18 -07003166 *alpha *= mSnapshot->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003167}
3168
Romain Guy9d5316e2010-06-24 19:30:36 -07003169}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003170}; // namespace android