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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Olli Etuahod2551232017-10-26 20:03:33 +030012#include "common/string_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050013#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040014#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050015#include "libANGLE/Framebuffer.h"
16#include "libANGLE/FramebufferAttachment.h"
17#include "libANGLE/Program.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050018#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040019#include "libANGLE/Uniform.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040020#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000021#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040022#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050023#include "libANGLE/renderer/ContextImpl.h"
Jamie Madill785e8a02018-10-04 17:42:00 -040024#include "libANGLE/renderer/d3d/ContextD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050025#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050026#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050027#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050028#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050029#include "libANGLE/renderer/d3d/VertexDataManager.h"
Luc Ferron46bcea52018-05-31 09:48:36 -040030#include "libANGLE/renderer/renderer_utils.h"
Geoff Lang22072132014-11-20 15:15:01 -050031
Jamie Madill01074252016-11-28 15:55:51 -050032using namespace angle;
33
Brandon Jonesc9610c52014-08-25 17:02:59 -070034namespace rx
35{
36
Brandon Joneseb994362014-09-24 10:27:28 -070037namespace
38{
39
jchen103fd614d2018-08-13 12:21:58 +080040void GetDefaultInputLayoutFromShader(gl::Shader *vertexShader, gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070041{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040042 inputLayoutOut->clear();
43
jchen103fd614d2018-08-13 12:21:58 +080044 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes())
Brandon Joneseb994362014-09-24 10:27:28 -070045 {
Brandon Joneseb994362014-09-24 10:27:28 -070046 if (shaderAttr.type != GL_NONE)
47 {
48 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
49
Jamie Madilld3dfda22015-07-06 08:28:49 -040050 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040051 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070052 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040053 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040054 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Xinghua Cao26143fd2017-11-01 18:19:05 +080055 bool pureInt = (componentType != GL_FLOAT);
Frank Henigmand633b152018-10-04 23:34:31 -040056 angle::FormatID defaultID =
57 gl::GetVertexFormatID(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070058
Frank Henigmand633b152018-10-04 23:34:31 -040059 inputLayoutOut->push_back(defaultID);
Brandon Joneseb994362014-09-24 10:27:28 -070060 }
61 }
62 }
63}
64
Jamie Madill4c19a8a2017-07-24 11:46:06 -040065void GetDefaultOutputLayoutFromShader(
66 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
67 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070068{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040069 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070070
Jamie Madillb4463142014-12-19 14:56:54 -050071 if (!shaderOutputVars.empty())
72 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040073 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
74 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050075 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040076}
Brandon Joneseb994362014-09-24 10:27:28 -070077
Jamie Madill04796cd2018-05-24 19:52:16 -040078gl::PrimitiveMode GetGeometryShaderTypeFromDrawMode(gl::PrimitiveMode drawMode)
Jamie Madill4e31ad52015-10-29 10:32:57 -040079{
80 switch (drawMode)
81 {
82 // Uses the point sprite geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040083 case gl::PrimitiveMode::Points:
Jamie Madill04796cd2018-05-24 19:52:16 -040084 return gl::PrimitiveMode::Points;
Jamie Madill4e31ad52015-10-29 10:32:57 -040085
86 // All line drawing uses the same geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040087 case gl::PrimitiveMode::Lines:
88 case gl::PrimitiveMode::LineStrip:
89 case gl::PrimitiveMode::LineLoop:
Jamie Madill04796cd2018-05-24 19:52:16 -040090 return gl::PrimitiveMode::Lines;
Jamie Madill4e31ad52015-10-29 10:32:57 -040091
92 // The triangle fan primitive is emulated with strips in D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -040093 case gl::PrimitiveMode::Triangles:
94 case gl::PrimitiveMode::TriangleFan:
Jamie Madill04796cd2018-05-24 19:52:16 -040095 return gl::PrimitiveMode::Triangles;
Jamie Madill4e31ad52015-10-29 10:32:57 -040096
97 // Special case for triangle strips.
Jamie Madill493f9572018-05-24 19:52:15 -040098 case gl::PrimitiveMode::TriangleStrip:
Jamie Madill04796cd2018-05-24 19:52:16 -040099 return gl::PrimitiveMode::TriangleStrip;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400100
101 default:
102 UNREACHABLE();
Jamie Madill04796cd2018-05-24 19:52:16 -0400103 return gl::PrimitiveMode::InvalidEnum;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400104 }
105}
106
Jiawei Shao467c15f2018-04-24 15:04:26 +0800107bool HasFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
Jamie Madill192745a2016-12-22 15:58:21 -0500108{
109 // Note: this assumes nested structs can only be packed with one interpolation.
110 for (const auto &varying : varyings)
111 {
112 if (varying.interpolation == sh::INTERPOLATION_FLAT)
113 {
114 return true;
115 }
116 }
117
118 return false;
119}
120
jchen103fd614d2018-08-13 12:21:58 +0800121bool FindFlatInterpolationVaryingPerShader(gl::Shader *shader)
Jiawei Shao467c15f2018-04-24 15:04:26 +0800122{
jchen103fd614d2018-08-13 12:21:58 +0800123 ASSERT(shader);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800124 switch (shader->getType())
125 {
126 case gl::ShaderType::Vertex:
jchen103fd614d2018-08-13 12:21:58 +0800127 return HasFlatInterpolationVarying(shader->getOutputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800128 case gl::ShaderType::Fragment:
jchen103fd614d2018-08-13 12:21:58 +0800129 return HasFlatInterpolationVarying(shader->getInputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800130 case gl::ShaderType::Geometry:
jchen103fd614d2018-08-13 12:21:58 +0800131 return HasFlatInterpolationVarying(shader->getInputVaryings()) ||
132 HasFlatInterpolationVarying(shader->getOutputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800133 default:
134 UNREACHABLE();
135 return false;
136 }
137}
138
jchen103fd614d2018-08-13 12:21:58 +0800139bool FindFlatInterpolationVarying(const gl::ShaderMap<gl::Shader *> &shaders)
Jiawei Shao467c15f2018-04-24 15:04:26 +0800140{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800141 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
142 {
143 gl::Shader *shader = shaders[shaderType];
144 if (!shader)
145 {
146 continue;
147 }
148
jchen103fd614d2018-08-13 12:21:58 +0800149 if (FindFlatInterpolationVaryingPerShader(shader))
Jiawei Shao467c15f2018-04-24 15:04:26 +0800150 {
151 return true;
152 }
153 }
154
155 return false;
156}
157
Qin Jiajia3026f112018-10-09 12:13:38 +0800158class InterfaceBlockInfo final : angle::NonCopyable
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500159{
160 public:
Qin Jiajia3026f112018-10-09 12:13:38 +0800161 InterfaceBlockInfo() {}
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500162
Qin Jiajia3026f112018-10-09 12:13:38 +0800163 void getShaderBlockInfo(const std::vector<sh::InterfaceBlock> &interfaceBlocks);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500164
165 bool getBlockSize(const std::string &name, const std::string &mappedName, size_t *sizeOut);
166 bool getBlockMemberInfo(const std::string &name,
167 const std::string &mappedName,
168 sh::BlockMemberInfo *infoOut);
169
170 private:
171 size_t getBlockInfo(const sh::InterfaceBlock &interfaceBlock);
172
173 std::map<std::string, size_t> mBlockSizes;
174 sh::BlockLayoutMap mBlockLayout;
175};
176
Qin Jiajia3026f112018-10-09 12:13:38 +0800177void InterfaceBlockInfo::getShaderBlockInfo(const std::vector<sh::InterfaceBlock> &interfaceBlocks)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500178{
Qin Jiajia3026f112018-10-09 12:13:38 +0800179 for (const sh::InterfaceBlock &interfaceBlock : interfaceBlocks)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500180 {
Olli Etuaho107c7242018-03-20 15:45:35 +0200181 if (!interfaceBlock.active && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500182 continue;
183
184 if (mBlockSizes.count(interfaceBlock.name) > 0)
185 continue;
186
187 size_t dataSize = getBlockInfo(interfaceBlock);
188 mBlockSizes[interfaceBlock.name] = dataSize;
189 }
190}
191
Qin Jiajia3026f112018-10-09 12:13:38 +0800192size_t InterfaceBlockInfo::getBlockInfo(const sh::InterfaceBlock &interfaceBlock)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500193{
Olli Etuaho107c7242018-03-20 15:45:35 +0200194 ASSERT(interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500195
196 // define member uniforms
197 sh::Std140BlockEncoder std140Encoder;
198 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
199 sh::BlockLayoutEncoder *encoder = nullptr;
200
201 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STD140)
202 {
203 encoder = &std140Encoder;
204 }
205 else
206 {
207 encoder = &hlslEncoder;
208 }
209
Qin Jiajia3026f112018-10-09 12:13:38 +0800210 sh::GetInterfaceBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
211 &mBlockLayout);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500212
213 return encoder->getBlockSize();
214}
215
Qin Jiajia3026f112018-10-09 12:13:38 +0800216bool InterfaceBlockInfo::getBlockSize(const std::string &name,
217 const std::string &mappedName,
218 size_t *sizeOut)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500219{
220 size_t nameLengthWithoutArrayIndex;
221 gl::ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
222 std::string baseName = name.substr(0u, nameLengthWithoutArrayIndex);
223 auto sizeIter = mBlockSizes.find(baseName);
224 if (sizeIter == mBlockSizes.end())
225 {
226 *sizeOut = 0;
227 return false;
228 }
229
230 *sizeOut = sizeIter->second;
231 return true;
232};
233
Qin Jiajia3026f112018-10-09 12:13:38 +0800234bool InterfaceBlockInfo::getBlockMemberInfo(const std::string &name,
235 const std::string &mappedName,
236 sh::BlockMemberInfo *infoOut)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500237{
238 auto infoIter = mBlockLayout.find(name);
239 if (infoIter == mBlockLayout.end())
240 {
241 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
242 return false;
243 }
244
245 *infoOut = infoIter->second;
246 return true;
247};
Jamie Madillada9ecc2015-08-17 12:53:37 -0400248} // anonymous namespace
249
Jamie Madill28afae52015-11-09 15:07:57 -0500250// D3DUniform Implementation
251
Jamie Madill33bb7c42017-09-09 23:32:51 -0400252D3DUniform::D3DUniform(GLenum type,
Xinghua Cao26143fd2017-11-01 18:19:05 +0800253 HLSLRegisterType reg,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400254 const std::string &nameIn,
Olli Etuaho465835d2017-09-26 13:34:10 +0300255 const std::vector<unsigned int> &arraySizesIn,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400256 bool defaultBlock)
Jamie Madill33bb7c42017-09-09 23:32:51 -0400257 : typeInfo(gl::GetUniformTypeInfo(type)),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400258 name(nameIn),
Olli Etuaho465835d2017-09-26 13:34:10 +0300259 arraySizes(arraySizesIn),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800260 mShaderData({}),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800261 regType(reg),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400262 registerCount(0),
263 registerElement(0)
264{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800265 mShaderRegisterIndexes.fill(GL_INVALID_INDEX);
266
Jamie Madill62d31cb2015-09-11 13:25:51 -0400267 // We use data storage for default block uniforms to cache values that are sent to D3D during
268 // rendering
269 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
270 if (defaultBlock)
271 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400272 // Use the row count as register count, will work for non-square matrices.
Olli Etuaho465835d2017-09-26 13:34:10 +0300273 registerCount = typeInfo.rowCount * getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400274 }
275}
276
Jamie Madillb980c562018-11-27 11:34:27 -0500277D3DUniform::~D3DUniform() {}
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400278
Olli Etuaho465835d2017-09-26 13:34:10 +0300279unsigned int D3DUniform::getArraySizeProduct() const
280{
281 return gl::ArraySizeProduct(arraySizes);
282}
283
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400284const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
285{
Olli Etuaho465835d2017-09-26 13:34:10 +0300286 ASSERT((!isArray() && elementIndex == 0) ||
287 (isArray() && elementIndex < getArraySizeProduct()));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400288
289 if (isSampler())
290 {
291 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
292 }
293
Jamie Madill33bb7c42017-09-09 23:32:51 -0400294 return firstNonNullData() + (elementIndex > 0 ? (typeInfo.internalSize * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400295}
296
297bool D3DUniform::isSampler() const
298{
Jamie Madill33bb7c42017-09-09 23:32:51 -0400299 return typeInfo.isSampler;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400300}
301
Xinghua Cao26143fd2017-11-01 18:19:05 +0800302bool D3DUniform::isImage() const
303{
304 return typeInfo.isImageType;
305}
306
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800307bool D3DUniform::isReferencedByShader(gl::ShaderType shaderType) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400308{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800309 return mShaderRegisterIndexes[shaderType] != GL_INVALID_INDEX;
Xinghua Caob1239382016-12-13 15:07:05 +0800310}
311
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400312const uint8_t *D3DUniform::firstNonNullData() const
313{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400314 if (!mSamplerData.empty())
315 {
316 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
317 }
318
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800319 for (gl::ShaderType shaderType : gl::AllShaderTypes())
320 {
321 if (mShaderData[shaderType])
322 {
323 return mShaderData[shaderType];
324 }
325 }
326
327 UNREACHABLE();
328 return nullptr;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400329}
330
Jamie Madill28afae52015-11-09 15:07:57 -0500331// D3DVarying Implementation
332
Jamie Madillb980c562018-11-27 11:34:27 -0500333D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0) {}
Jamie Madill28afae52015-11-09 15:07:57 -0500334
Jamie Madill9fc36822015-11-18 13:08:07 -0500335D3DVarying::D3DVarying(const std::string &semanticNameIn,
336 unsigned int semanticIndexIn,
337 unsigned int componentCountIn,
338 unsigned int outputSlotIn)
339 : semanticName(semanticNameIn),
340 semanticIndex(semanticIndexIn),
341 componentCount(componentCountIn),
342 outputSlot(outputSlotIn)
Jamie Madillb980c562018-11-27 11:34:27 -0500343{}
Jamie Madill28afae52015-11-09 15:07:57 -0500344
Jamie Madille39a3f02015-11-17 20:42:15 -0500345// ProgramD3DMetadata Implementation
346
Jamie Madillc9bde922016-07-24 17:58:50 -0400347ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800348 const gl::ShaderMap<const ShaderD3D *> &attachedShaders)
Jamie Madillc9bde922016-07-24 17:58:50 -0400349 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
350 mShaderModelSuffix(renderer->getShaderModelSuffix()),
351 mUsesInstancedPointSpriteEmulation(
352 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
353 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radevc1d4e552017-08-21 12:01:10 +0300354 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800355 mAttachedShaders(attachedShaders)
Jamie Madillb980c562018-11-27 11:34:27 -0500356{}
Jamie Madille39a3f02015-11-17 20:42:15 -0500357
358int ProgramD3DMetadata::getRendererMajorShaderModel() const
359{
360 return mRendererMajorShaderModel;
361}
362
Jamie Madill9082b982016-04-27 15:21:51 -0400363bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500364{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800365 return (mAttachedShaders[gl::ShaderType::Fragment]->usesFragColor() &&
366 mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets() &&
Corentin Wallezc084de12017-06-05 14:28:52 -0700367 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500368}
369
Jamie Madill48ef11b2016-04-27 15:21:52 -0400370bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500371{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800372 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500373}
374
375bool ProgramD3DMetadata::usesPointCoord() const
376{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800377 return mAttachedShaders[gl::ShaderType::Fragment]->usesPointCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500378}
379
380bool ProgramD3DMetadata::usesFragCoord() const
381{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800382 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500383}
384
385bool ProgramD3DMetadata::usesPointSize() const
386{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800387 return mAttachedShaders[gl::ShaderType::Vertex]->usesPointSize();
Jamie Madille39a3f02015-11-17 20:42:15 -0500388}
389
390bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
391{
Jamie Madillc9bde922016-07-24 17:58:50 -0400392 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
393 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500394}
395
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800396bool ProgramD3DMetadata::usesViewScale() const
397{
398 return mUsesViewScale;
399}
400
Martin Radev41ac68e2017-06-06 12:16:58 +0300401bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
402{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800403 return mAttachedShaders[gl::ShaderType::Vertex]->hasANGLEMultiviewEnabled();
Martin Radev41ac68e2017-06-06 12:16:58 +0300404}
405
406bool ProgramD3DMetadata::usesViewID() const
407{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800408 return mAttachedShaders[gl::ShaderType::Fragment]->usesViewID();
Martin Radev41ac68e2017-06-06 12:16:58 +0300409}
410
Martin Radevc1d4e552017-08-21 12:01:10 +0300411bool ProgramD3DMetadata::canSelectViewInVertexShader() const
412{
413 return mCanSelectViewInVertexShader;
414}
415
Jamie Madille39a3f02015-11-17 20:42:15 -0500416bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
417{
Jamie Madillc9bde922016-07-24 17:58:50 -0400418 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500419 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400420 // Even with a geometry shader, the app can render triangles or lines and reference
421 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
422 // simplicity, we always add this to the vertex shader when the fragment shader
423 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500424 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
425 usesInsertedPointCoordValue();
426}
427
428bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
429{
430 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
431 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
432 // the vertex shader in this case. This saves us 1 output vector.
433 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
434}
435
436bool ProgramD3DMetadata::usesSystemValuePointSize() const
437{
438 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
439}
440
441bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
442{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800443 return mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets();
Jamie Madille39a3f02015-11-17 20:42:15 -0500444}
445
446GLint ProgramD3DMetadata::getMajorShaderVersion() const
447{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800448 return mAttachedShaders[gl::ShaderType::Vertex]->getData().getShaderVersion();
Jamie Madille39a3f02015-11-17 20:42:15 -0500449}
450
451const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
452{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800453 return mAttachedShaders[gl::ShaderType::Fragment];
Jamie Madille39a3f02015-11-17 20:42:15 -0500454}
455
Jamie Madill28afae52015-11-09 15:07:57 -0500456// ProgramD3D Implementation
457
Jamie Madilld3dfda22015-07-06 08:28:49 -0400458ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
459 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500460 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400461 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Jamie Madillb980c562018-11-27 11:34:27 -0500462{}
Brandon Joneseb994362014-09-24 10:27:28 -0700463
464ProgramD3D::VertexExecutable::~VertexExecutable()
465{
466 SafeDelete(mShaderExecutable);
467}
468
Jamie Madilld3dfda22015-07-06 08:28:49 -0400469// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500470ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
471 GLenum type)
472{
473 switch (type)
474 {
475 case GL_INT:
476 return HLSLAttribType::SIGNED_INT;
477 case GL_UNSIGNED_INT:
478 return HLSLAttribType::UNSIGNED_INT;
479 case GL_SIGNED_NORMALIZED:
480 case GL_UNSIGNED_NORMALIZED:
481 case GL_FLOAT:
482 return HLSLAttribType::FLOAT;
483 default:
484 UNREACHABLE();
485 return HLSLAttribType::FLOAT;
486 }
487}
488
489// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400490void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
491 const gl::InputLayout &inputLayout,
492 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700493{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500494 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400495
496 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700497 {
Frank Henigmand633b152018-10-04 23:34:31 -0400498 angle::FormatID vertexFormatID = inputLayout[index];
499 if (vertexFormatID == angle::FormatID::NONE)
Jamie Madillbdec2f42016-03-02 16:35:32 -0500500 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400501
Frank Henigmand633b152018-10-04 23:34:31 -0400502 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatID);
Jamie Madillbdec2f42016-03-02 16:35:32 -0500503 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
504 continue;
505
Frank Henigmand633b152018-10-04 23:34:31 -0400506 GLenum componentType = renderer->getVertexComponentType(vertexFormatID);
Jamie Madillbdec2f42016-03-02 16:35:32 -0500507 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700508 }
Brandon Joneseb994362014-09-24 10:27:28 -0700509}
510
Jamie Madilld3dfda22015-07-06 08:28:49 -0400511bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
512{
Jamie Madillbd136f92015-08-10 14:51:37 -0400513 size_t limit = std::max(mSignature.size(), signature.size());
514 for (size_t index = 0; index < limit; ++index)
515 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500516 // treat undefined indexes as FLOAT
517 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
518 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400519 if (a != b)
520 return false;
521 }
522
523 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400524}
525
526ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
527 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400528 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Jamie Madillb980c562018-11-27 11:34:27 -0500529{}
Brandon Joneseb994362014-09-24 10:27:28 -0700530
531ProgramD3D::PixelExecutable::~PixelExecutable()
532{
533 SafeDelete(mShaderExecutable);
534}
535
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800536ProgramD3D::Sampler::Sampler()
537 : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D)
Jamie Madillb980c562018-11-27 11:34:27 -0500538{}
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700539
Jamie Madillb980c562018-11-27 11:34:27 -0500540ProgramD3D::Image::Image() : active(false), logicalImageUnit(0) {}
Xinghua Cao26143fd2017-11-01 18:19:05 +0800541
Geoff Lang7dd2e102014-11-10 15:19:26 -0500542unsigned int ProgramD3D::mCurrentSerial = 1;
543
Jamie Madill48ef11b2016-04-27 15:21:52 -0400544ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
545 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700546 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800547 mDynamicHLSL(nullptr),
Xinghua Caob1239382016-12-13 15:07:05 +0800548 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700549 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400550 mUsesFlatInterpolation(false),
Jiawei Shao467c15f2018-04-24 15:04:26 +0800551 mUsedShaderSamplerRanges({}),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700552 mDirtySamplerMapping(true),
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800553 mUsedComputeImageRange(0, 0),
554 mUsedComputeReadonlyImageRange(0, 0),
Jiawei Shao3dd8d2912018-03-30 09:39:09 +0800555 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700556{
Brandon Joneseb994362014-09-24 10:27:28 -0700557 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700558}
559
560ProgramD3D::~ProgramD3D()
561{
562 reset();
563 SafeDelete(mDynamicHLSL);
564}
565
Brandon Jones44151a92014-09-10 11:32:25 -0700566bool ProgramD3D::usesPointSpriteEmulation() const
567{
568 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
569}
570
Martin Radev41ac68e2017-06-06 12:16:58 +0300571bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
572{
573 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
574}
575
Jamie Madill493f9572018-05-24 19:52:15 -0400576bool ProgramD3D::usesGeometryShader(gl::PrimitiveMode drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700577{
Martin Radevc1d4e552017-08-21 12:01:10 +0300578 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
Martin Radev41ac68e2017-06-06 12:16:58 +0300579 {
580 return true;
581 }
Jamie Madill493f9572018-05-24 19:52:15 -0400582 if (drawMode != gl::PrimitiveMode::Points)
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400583 {
584 return mUsesFlatInterpolation;
585 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300586 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800587}
588
589bool ProgramD3D::usesInstancedPointSpriteEmulation() const
590{
591 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700592}
593
Xinghua Cao37584b32017-12-01 11:04:03 +0800594GLint ProgramD3D::getSamplerMapping(gl::ShaderType type,
Jamie Madill334d6152015-10-22 14:00:28 -0400595 unsigned int samplerIndex,
596 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700597{
598 GLint logicalTextureUnit = -1;
599
Jiawei Shao467c15f2018-04-24 15:04:26 +0800600 ASSERT(type != gl::ShaderType::InvalidEnum);
601
Jiawei Shao54aafe52018-04-27 14:54:57 +0800602 ASSERT(samplerIndex < caps.maxShaderTextureImageUnits[type]);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800603
604 const auto &samplers = mShaderSamplers[type];
605 if (samplerIndex < samplers.size() && samplers[samplerIndex].active)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700606 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800607 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700608 }
609
Jamie Madill334d6152015-10-22 14:00:28 -0400610 if (logicalTextureUnit >= 0 &&
611 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700612 {
613 return logicalTextureUnit;
614 }
615
616 return -1;
617}
618
619// Returns the texture type for a given Direct3D 9 sampler type and
620// index (0-15 for the pixel shader and 0-3 for the vertex shader).
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800621gl::TextureType ProgramD3D::getSamplerTextureType(gl::ShaderType type,
622 unsigned int samplerIndex) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700623{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800624 ASSERT(type != gl::ShaderType::InvalidEnum);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700625
Jiawei Shao467c15f2018-04-24 15:04:26 +0800626 const auto &samplers = mShaderSamplers[type];
627 ASSERT(samplerIndex < samplers.size());
628 ASSERT(samplers[samplerIndex].active);
629
630 return samplers[samplerIndex].textureType;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700631}
632
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800633gl::RangeUI ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700634{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800635 ASSERT(type != gl::ShaderType::InvalidEnum);
636 return mUsedShaderSamplerRanges[type];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700637}
638
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400639ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700640{
641 if (!mDirtySamplerMapping)
642 {
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400643 return SamplerMapping::WasClean;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700644 }
645
646 mDirtySamplerMapping = false;
647
648 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400649 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700650 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400651 if (!d3dUniform->isSampler())
652 continue;
653
Olli Etuaho465835d2017-09-26 13:34:10 +0300654 int count = d3dUniform->getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400655
Jiawei Shao467c15f2018-04-24 15:04:26 +0800656 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700657 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800658 if (!d3dUniform->isReferencedByShader(shaderType))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700659 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800660 continue;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400661 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700662
Jiawei Shao467c15f2018-04-24 15:04:26 +0800663 unsigned int firstIndex = d3dUniform->mShaderRegisterIndexes[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400664
Jiawei Shao467c15f2018-04-24 15:04:26 +0800665 std::vector<Sampler> &samplers = mShaderSamplers[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400666 for (int i = 0; i < count; i++)
667 {
668 unsigned int samplerIndex = firstIndex + i;
669
Jiawei Shao467c15f2018-04-24 15:04:26 +0800670 if (samplerIndex < samplers.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700671 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800672 ASSERT(samplers[samplerIndex].active);
673 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800674 }
675 }
676 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700677 }
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400678
679 return SamplerMapping::WasDirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700680}
681
Xinghua Cao26143fd2017-11-01 18:19:05 +0800682GLint ProgramD3D::getImageMapping(gl::ShaderType type,
683 unsigned int imageIndex,
684 bool readonly,
685 const gl::Caps &caps) const
686{
687 GLint logicalImageUnit = -1;
688 ASSERT(imageIndex < caps.maxImageUnits);
689 switch (type)
690 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800691 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800692 if (readonly && imageIndex < mReadonlyImagesCS.size() &&
693 mReadonlyImagesCS[imageIndex].active)
694 {
695 logicalImageUnit = mReadonlyImagesCS[imageIndex].logicalImageUnit;
696 }
697 else if (imageIndex < mImagesCS.size() && mImagesCS[imageIndex].active)
698 {
699 logicalImageUnit = mImagesCS[imageIndex].logicalImageUnit;
700 }
701 break;
702 // TODO(xinghua.cao@intel.com): add image mapping for vertex shader and pixel shader.
703 default:
704 UNREACHABLE();
705 }
706
707 if (logicalImageUnit >= 0 && logicalImageUnit < static_cast<GLint>(caps.maxImageUnits))
708 {
709 return logicalImageUnit;
710 }
711
712 return -1;
713}
714
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800715gl::RangeUI ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const
Xinghua Cao26143fd2017-11-01 18:19:05 +0800716{
717 switch (type)
718 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800719 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800720 return readonly ? mUsedComputeReadonlyImageRange : mUsedComputeImageRange;
Qin Jiajia155bfd12018-08-31 17:27:10 +0800721 // TODO(xinghua.cao@intel.com): add real image range of vertex shader and pixel shader.
722 case gl::ShaderType::Vertex:
723 case gl::ShaderType::Fragment:
724 return {0, 0};
Xinghua Cao26143fd2017-11-01 18:19:05 +0800725 default:
726 UNREACHABLE();
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800727 return {0, 0};
Xinghua Cao26143fd2017-11-01 18:19:05 +0800728 }
729}
730
Jamie Madill785e8a02018-10-04 17:42:00 -0400731angle::Result ProgramD3D::load(const gl::Context *context,
732 gl::InfoLog &infoLog,
733 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700734{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500735 // TODO(jmadill): Use Renderer from contextImpl.
736
Jamie Madill62d31cb2015-09-11 13:25:51 -0400737 reset();
738
Jamie Madill334d6152015-10-22 14:00:28 -0400739 DeviceIdentifier binaryDeviceIdentifier = {0};
740 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
741 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700742
743 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
744 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
745 {
746 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500747 return angle::Result::Incomplete;
Austin Kinross137b1512015-06-17 16:14:53 -0700748 }
749
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500750 int compileFlags = stream->readInt<int>();
751 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
752 {
Jamie Madillf6113162015-05-07 11:49:21 -0400753 infoLog << "Mismatched compilation flags.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500754 return angle::Result::Incomplete;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500755 }
756
Jamie Madill8047c0d2016-03-07 13:02:12 -0500757 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400758 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500759 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400760 }
761
Jiawei Shao467c15f2018-04-24 15:04:26 +0800762 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700763 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800764 const unsigned int samplerCount = stream->readInt<unsigned int>();
765 for (unsigned int i = 0; i < samplerCount; ++i)
766 {
767 Sampler sampler;
768 stream->readBool(&sampler.active);
769 stream->readInt(&sampler.logicalTextureUnit);
770 stream->readEnum(&sampler.textureType);
771 mShaderSamplers[shaderType].push_back(sampler);
772 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700773
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800774 unsigned int samplerRangeLow, samplerRangeHigh;
775 stream->readInt(&samplerRangeLow);
776 stream->readInt(&samplerRangeHigh);
777 mUsedShaderSamplerRanges[shaderType] = gl::RangeUI(samplerRangeLow, samplerRangeHigh);
Xinghua Caob1239382016-12-13 15:07:05 +0800778 }
779
Xinghua Cao26143fd2017-11-01 18:19:05 +0800780 const unsigned int csImageCount = stream->readInt<unsigned int>();
781 for (unsigned int i = 0; i < csImageCount; ++i)
782 {
783 Image image;
784 stream->readBool(&image.active);
785 stream->readInt(&image.logicalImageUnit);
786 mImagesCS.push_back(image);
787 }
788
789 const unsigned int csReadonlyImageCount = stream->readInt<unsigned int>();
790 for (unsigned int i = 0; i < csReadonlyImageCount; ++i)
791 {
792 Image image;
793 stream->readBool(&image.active);
794 stream->readInt(&image.logicalImageUnit);
795 mReadonlyImagesCS.push_back(image);
796 }
797
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800798 unsigned int computeImageRangeLow, computeImageRangeHigh, computeReadonlyImageRangeLow,
799 computeReadonlyImageRangeHigh;
800 stream->readInt(&computeImageRangeLow);
801 stream->readInt(&computeImageRangeHigh);
802 stream->readInt(&computeReadonlyImageRangeLow);
803 stream->readInt(&computeReadonlyImageRangeHigh);
804 mUsedComputeImageRange = gl::RangeUI(computeImageRangeLow, computeImageRangeHigh);
805 mUsedComputeReadonlyImageRange =
806 gl::RangeUI(computeReadonlyImageRangeLow, computeReadonlyImageRangeHigh);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700807
Qin Jiajiaa602f902018-09-11 14:40:24 +0800808 const unsigned int shaderStorageBlockCount = stream->readInt<unsigned int>();
809 if (stream->error())
810 {
811 infoLog << "Invalid program binary.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500812 return angle::Result::Incomplete;
Qin Jiajiaa602f902018-09-11 14:40:24 +0800813 }
814
815 ASSERT(mD3DShaderStorageBlocks.empty());
816 for (unsigned int blockIndex = 0; blockIndex < shaderStorageBlockCount; ++blockIndex)
817 {
818 D3DInterfaceBlock shaderStorageBlock;
819 for (gl::ShaderType shaderType : gl::AllShaderTypes())
820 {
821 stream->readInt(&shaderStorageBlock.mShaderRegisterIndexes[shaderType]);
822 }
823 mD3DShaderStorageBlocks.push_back(shaderStorageBlock);
824 }
825
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700826 const unsigned int uniformCount = stream->readInt<unsigned int>();
827 if (stream->error())
828 {
Jamie Madillf6113162015-05-07 11:49:21 -0400829 infoLog << "Invalid program binary.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500830 return angle::Result::Incomplete;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700831 }
832
Jamie Madill48ef11b2016-04-27 15:21:52 -0400833 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400834 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700835 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
836 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400837 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700838
Jamie Madill62d31cb2015-09-11 13:25:51 -0400839 D3DUniform *d3dUniform =
Xinghua Cao26143fd2017-11-01 18:19:05 +0800840 new D3DUniform(linkedUniform.type, HLSLRegisterType::None, linkedUniform.name,
841 linkedUniform.arraySizes, linkedUniform.isInDefaultBlock());
842 stream->readInt<HLSLRegisterType>(&d3dUniform->regType);
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800843 for (gl::ShaderType shaderType : gl::AllShaderTypes())
844 {
845 stream->readInt(&d3dUniform->mShaderRegisterIndexes[shaderType]);
846 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400847 stream->readInt(&d3dUniform->registerCount);
848 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700849
Jamie Madill62d31cb2015-09-11 13:25:51 -0400850 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700851 }
852
Jamie Madill4a3c2342015-10-08 12:58:45 -0400853 const unsigned int blockCount = stream->readInt<unsigned int>();
854 if (stream->error())
855 {
856 infoLog << "Invalid program binary.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500857 return angle::Result::Incomplete;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400858 }
859
860 ASSERT(mD3DUniformBlocks.empty());
861 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
862 {
Qin Jiajiaa602f902018-09-11 14:40:24 +0800863 D3DInterfaceBlock uniformBlock;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800864 for (gl::ShaderType shaderType : gl::AllShaderTypes())
865 {
866 stream->readInt(&uniformBlock.mShaderRegisterIndexes[shaderType]);
867 }
Jamie Madill4a3c2342015-10-08 12:58:45 -0400868 mD3DUniformBlocks.push_back(uniformBlock);
869 }
870
Jamie Madill9fc36822015-11-18 13:08:07 -0500871 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
872 mStreamOutVaryings.resize(streamOutVaryingCount);
873 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700874 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500875 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700876
Jamie Madill28afae52015-11-09 15:07:57 -0500877 stream->readString(&varying->semanticName);
878 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500879 stream->readInt(&varying->componentCount);
880 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700881 }
882
Jiawei Shao467c15f2018-04-24 15:04:26 +0800883 for (gl::ShaderType shaderType : gl::AllShaderTypes())
884 {
885 stream->readString(&mShaderHLSL[shaderType]);
886 stream->readBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
887 sizeof(angle::CompilerWorkaroundsD3D));
888 }
889
Brandon Jones22502d52014-08-29 16:58:36 -0700890 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +0300891 stream->readBool(&mHasANGLEMultiviewEnabled);
892 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -0700893 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400894 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700895
896 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
897 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400898 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
899 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700900 {
901 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
902 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
903 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
904 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
905 }
906
Jamie Madill4e31ad52015-10-29 10:32:57 -0400907 stream->readString(&mGeometryShaderPreamble);
908
Jamie Madill334d6152015-10-22 14:00:28 -0400909 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700910
Jamie Madillb0a838b2016-11-13 20:02:12 -0500911 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
912
Jamie Madill785e8a02018-10-04 17:42:00 -0400913 d3d::Context *contextD3D = GetImplAs<ContextD3D>(context);
914
Brandon Joneseb994362014-09-24 10:27:28 -0700915 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400916 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
917 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700918 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400919 size_t inputLayoutSize = stream->readInt<size_t>();
Frank Henigmand633b152018-10-04 23:34:31 -0400920 gl::InputLayout inputLayout(inputLayoutSize, angle::FormatID::NONE);
Brandon Joneseb994362014-09-24 10:27:28 -0700921
Jamie Madilld3dfda22015-07-06 08:28:49 -0400922 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700923 {
Frank Henigmand633b152018-10-04 23:34:31 -0400924 inputLayout[inputIndex] = stream->readInt<angle::FormatID>();
Brandon Joneseb994362014-09-24 10:27:28 -0700925 }
926
Jamie Madill334d6152015-10-22 14:00:28 -0400927 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700928 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400929
Jamie Madillada9ecc2015-08-17 12:53:37 -0400930 ShaderExecutableD3D *shaderExecutable = nullptr;
931
Jamie Madill785e8a02018-10-04 17:42:00 -0400932 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, vertexShaderFunction, vertexShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800933 gl::ShaderType::Vertex, mStreamOutVaryings,
934 separateAttribs, &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400935
Brandon Joneseb994362014-09-24 10:27:28 -0700936 if (!shaderExecutable)
937 {
Jamie Madillf6113162015-05-07 11:49:21 -0400938 infoLog << "Could not create vertex shader.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500939 return angle::Result::Incomplete;
Brandon Joneseb994362014-09-24 10:27:28 -0700940 }
941
942 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -0400943 VertexExecutable::Signature signature;
944 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -0700945
946 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800947 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
948 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700949
950 stream->skip(vertexShaderSize);
951 }
952
953 const size_t pixelShaderCount = stream->readInt<unsigned int>();
954 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
955 {
956 const size_t outputCount = stream->readInt<unsigned int>();
957 std::vector<GLenum> outputs(outputCount);
958 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
959 {
960 stream->readInt(&outputs[outputIndex]);
961 }
962
Jamie Madill334d6152015-10-22 14:00:28 -0400963 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700964 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -0400965 ShaderExecutableD3D *shaderExecutable = nullptr;
966
Jamie Madill785e8a02018-10-04 17:42:00 -0400967 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, pixelShaderFunction, pixelShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800968 gl::ShaderType::Fragment, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +0800969 separateAttribs, &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700970
971 if (!shaderExecutable)
972 {
Jamie Madillf6113162015-05-07 11:49:21 -0400973 infoLog << "Could not create pixel shader.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500974 return angle::Result::Incomplete;
Brandon Joneseb994362014-09-24 10:27:28 -0700975 }
976
977 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +0800978 mPixelExecutables.push_back(
979 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -0700980
981 stream->skip(pixelShaderSize);
982 }
983
Jamie Madill04796cd2018-05-24 19:52:16 -0400984 for (auto &geometryExe : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -0700985 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400986 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
987 if (geometryShaderSize == 0)
988 {
Jamie Madill4e31ad52015-10-29 10:32:57 -0400989 continue;
990 }
991
Brandon Joneseb994362014-09-24 10:27:28 -0700992 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -0400993
Xinghua Caob1239382016-12-13 15:07:05 +0800994 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madill785e8a02018-10-04 17:42:00 -0400995 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, geometryShaderFunction, geometryShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800996 gl::ShaderType::Geometry, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +0800997 separateAttribs, &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -0700998
Xinghua Caob1239382016-12-13 15:07:05 +0800999 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001000 {
Jamie Madillf6113162015-05-07 11:49:21 -04001001 infoLog << "Could not create geometry shader.";
Jamie Madill7c985f52018-11-29 18:16:17 -05001002 return angle::Result::Incomplete;
Brandon Joneseb994362014-09-24 10:27:28 -07001003 }
Xinghua Caob1239382016-12-13 15:07:05 +08001004
Jamie Madill04796cd2018-05-24 19:52:16 -04001005 geometryExe.reset(geometryExecutable);
Xinghua Caob1239382016-12-13 15:07:05 +08001006
Brandon Joneseb994362014-09-24 10:27:28 -07001007 stream->skip(geometryShaderSize);
1008 }
1009
Xinghua Caob1239382016-12-13 15:07:05 +08001010 unsigned int computeShaderSize = stream->readInt<unsigned int>();
1011 if (computeShaderSize > 0)
1012 {
1013 const unsigned char *computeShaderFunction = binary + stream->offset();
1014
1015 ShaderExecutableD3D *computeExecutable = nullptr;
Jamie Madill785e8a02018-10-04 17:42:00 -04001016 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, computeShaderFunction, computeShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001017 gl::ShaderType::Compute, std::vector<D3DVarying>(),
1018 false, &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001019
1020 if (!computeExecutable)
1021 {
1022 infoLog << "Could not create compute shader.";
Jamie Madill7c985f52018-11-29 18:16:17 -05001023 return angle::Result::Incomplete;
Xinghua Caob1239382016-12-13 15:07:05 +08001024 }
1025
1026 mComputeExecutable.reset(computeExecutable);
1027 }
1028
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001029 initializeUniformStorage(mState.getLinkedShaderStages());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001030
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001031 dirtyAllUniforms();
1032
Jamie Madill7c985f52018-11-29 18:16:17 -05001033 return angle::Result::Continue;
Brandon Jones22502d52014-08-29 16:58:36 -07001034}
1035
Jamie Madill27a60632017-06-30 15:12:01 -04001036void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001037{
Austin Kinross137b1512015-06-17 16:14:53 -07001038 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001039 // When we load the binary again later, we can validate the device identifier before trying to
1040 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001041 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001042 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1043 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001044
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001045 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1046
Jamie Madill8047c0d2016-03-07 13:02:12 -05001047 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001048 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001049 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001050 }
1051
Jiawei Shao467c15f2018-04-24 15:04:26 +08001052 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001053 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08001054 stream->writeInt(mShaderSamplers[shaderType].size());
1055 for (unsigned int i = 0; i < mShaderSamplers[shaderType].size(); ++i)
1056 {
1057 stream->writeInt(mShaderSamplers[shaderType][i].active);
1058 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit);
1059 stream->writeEnum(mShaderSamplers[shaderType][i].textureType);
1060 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001061
Xinghua Cao6dfdca82018-08-03 17:10:55 +08001062 stream->writeInt(mUsedShaderSamplerRanges[shaderType].low());
1063 stream->writeInt(mUsedShaderSamplerRanges[shaderType].high());
Xinghua Caob1239382016-12-13 15:07:05 +08001064 }
1065
Xinghua Cao26143fd2017-11-01 18:19:05 +08001066 stream->writeInt(mImagesCS.size());
1067 for (unsigned int i = 0; i < mImagesCS.size(); ++i)
1068 {
1069 stream->writeInt(mImagesCS[i].active);
1070 stream->writeInt(mImagesCS[i].logicalImageUnit);
1071 }
1072
1073 stream->writeInt(mReadonlyImagesCS.size());
1074 for (unsigned int i = 0; i < mReadonlyImagesCS.size(); ++i)
1075 {
1076 stream->writeInt(mReadonlyImagesCS[i].active);
1077 stream->writeInt(mReadonlyImagesCS[i].logicalImageUnit);
1078 }
1079
Xinghua Cao6dfdca82018-08-03 17:10:55 +08001080 stream->writeInt(mUsedComputeImageRange.low());
1081 stream->writeInt(mUsedComputeImageRange.high());
1082 stream->writeInt(mUsedComputeReadonlyImageRange.low());
1083 stream->writeInt(mUsedComputeReadonlyImageRange.high());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001084
Qin Jiajiaa602f902018-09-11 14:40:24 +08001085 stream->writeInt(mD3DShaderStorageBlocks.size());
1086 for (const D3DInterfaceBlock &shaderStorageBlock : mD3DShaderStorageBlocks)
1087 {
1088 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1089 {
1090 stream->writeIntOrNegOne(shaderStorageBlock.mShaderRegisterIndexes[shaderType]);
1091 }
1092 }
1093
Jamie Madill62d31cb2015-09-11 13:25:51 -04001094 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001095 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001096 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001097 // Type, name and arraySize are redundant, so aren't stored in the binary.
Xinghua Cao26143fd2017-11-01 18:19:05 +08001098 stream->writeInt(static_cast<unsigned int>(uniform->regType));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001099 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1100 {
1101 stream->writeIntOrNegOne(uniform->mShaderRegisterIndexes[shaderType]);
1102 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001103 stream->writeInt(uniform->registerCount);
1104 stream->writeInt(uniform->registerElement);
1105 }
1106
1107 stream->writeInt(mD3DUniformBlocks.size());
Qin Jiajiaa602f902018-09-11 14:40:24 +08001108 for (const D3DInterfaceBlock &uniformBlock : mD3DUniformBlocks)
Jamie Madill4a3c2342015-10-08 12:58:45 -04001109 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001110 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1111 {
1112 stream->writeIntOrNegOne(uniformBlock.mShaderRegisterIndexes[shaderType]);
1113 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001114 }
1115
Jamie Madill9fc36822015-11-18 13:08:07 -05001116 stream->writeInt(mStreamOutVaryings.size());
1117 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001118 {
Brandon Joneseb994362014-09-24 10:27:28 -07001119 stream->writeString(varying.semanticName);
1120 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001121 stream->writeInt(varying.componentCount);
1122 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001123 }
1124
Jiawei Shao467c15f2018-04-24 15:04:26 +08001125 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1126 {
1127 stream->writeString(mShaderHLSL[shaderType]);
1128 stream->writeBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
1129 sizeof(angle::CompilerWorkaroundsD3D));
1130 }
1131
Brandon Jones22502d52014-08-29 16:58:36 -07001132 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001133 stream->writeInt(mHasANGLEMultiviewEnabled);
1134 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001135 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001136 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001137
Brandon Joneseb994362014-09-24 10:27:28 -07001138 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001139 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001140 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1141 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001142 {
Brandon Joneseb994362014-09-24 10:27:28 -07001143 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001144 stream->writeInt(variable.type);
1145 stream->writeString(variable.name);
1146 stream->writeString(variable.source);
1147 stream->writeInt(variable.outputIndex);
1148 }
1149
Jamie Madill4e31ad52015-10-29 10:32:57 -04001150 stream->writeString(mGeometryShaderPreamble);
1151
Brandon Joneseb994362014-09-24 10:27:28 -07001152 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001153 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1154 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001155 {
Xinghua Caob1239382016-12-13 15:07:05 +08001156 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001157
Jamie Madilld3dfda22015-07-06 08:28:49 -04001158 const auto &inputLayout = vertexExecutable->inputs();
1159 stream->writeInt(inputLayout.size());
1160
1161 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001162 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001163 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001164 }
1165
1166 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1167 stream->writeInt(vertexShaderSize);
1168
1169 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1170 stream->writeBytes(vertexBlob, vertexShaderSize);
1171 }
1172
1173 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001174 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1175 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001176 {
Xinghua Caob1239382016-12-13 15:07:05 +08001177 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001178
1179 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1180 stream->writeInt(outputs.size());
1181 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1182 {
1183 stream->writeInt(outputs[outputIndex]);
1184 }
1185
1186 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1187 stream->writeInt(pixelShaderSize);
1188
1189 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1190 stream->writeBytes(pixelBlob, pixelShaderSize);
1191 }
1192
Xinghua Caob1239382016-12-13 15:07:05 +08001193 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001194 {
Xinghua Caob1239382016-12-13 15:07:05 +08001195 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001196 {
1197 stream->writeInt(0);
1198 continue;
1199 }
1200
Xinghua Caob1239382016-12-13 15:07:05 +08001201 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001202 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001203 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1204 }
1205
1206 if (mComputeExecutable)
1207 {
1208 size_t computeShaderSize = mComputeExecutable->getLength();
1209 stream->writeInt(computeShaderSize);
1210 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1211 }
1212 else
1213 {
1214 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001215 }
Brandon Jones22502d52014-08-29 16:58:36 -07001216}
1217
Jamie Madillb980c562018-11-27 11:34:27 -05001218void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */) {}
Geoff Langc5629752015-12-07 16:29:04 -05001219
Jamie Madillb980c562018-11-27 11:34:27 -05001220void ProgramD3D::setSeparable(bool /* separable */) {}
Yunchao He61afff12017-03-14 15:34:03 +08001221
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001222angle::Result ProgramD3D::getPixelExecutableForCachedOutputLayout(
Jamie Madill785e8a02018-10-04 17:42:00 -04001223 d3d::Context *context,
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001224 ShaderExecutableD3D **outExecutable,
1225 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001226{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001227 if (mCachedPixelExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001228 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001229 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable();
Jamie Madill7c985f52018-11-29 18:16:17 -05001230 return angle::Result::Continue;
Brandon Joneseb994362014-09-24 10:27:28 -07001231 }
1232
Jamie Madill334d6152015-10-22 14:00:28 -04001233 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001234 mShaderHLSL[gl::ShaderType::Fragment], mPixelShaderKey, mUsesFragDepth,
1235 mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001236
1237 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001238 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001239
1240 gl::InfoLog tempInfoLog;
1241 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1242
Jamie Madill01074252016-11-28 15:55:51 -05001243 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001244 context, *currentInfoLog, finalPixelHLSL, gl::ShaderType::Fragment, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001245 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1246 mShaderWorkarounds[gl::ShaderType::Fragment], &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001247
Jamie Madill97399232014-12-23 12:31:15 -05001248 if (pixelExecutable)
1249 {
Xinghua Caob1239382016-12-13 15:07:05 +08001250 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001251 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001252 mCachedPixelExecutableIndex = mPixelExecutables.size() - 1;
Jamie Madill97399232014-12-23 12:31:15 -05001253 }
1254 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001255 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001256 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1257 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001258 }
Brandon Jones22502d52014-08-29 16:58:36 -07001259
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001260 *outExecutable = pixelExecutable;
Jamie Madill7c985f52018-11-29 18:16:17 -05001261 return angle::Result::Continue;
Brandon Jones22502d52014-08-29 16:58:36 -07001262}
1263
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001264angle::Result ProgramD3D::getVertexExecutableForCachedInputLayout(
Jamie Madill785e8a02018-10-04 17:42:00 -04001265 d3d::Context *context,
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001266 ShaderExecutableD3D **outExectuable,
1267 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001268{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001269 if (mCachedVertexExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001270 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001271 *outExectuable =
1272 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable();
Jamie Madill7c985f52018-11-29 18:16:17 -05001273 return angle::Result::Continue;
Brandon Joneseb994362014-09-24 10:27:28 -07001274 }
1275
Brandon Jones22502d52014-08-29 16:58:36 -07001276 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001277 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001278 mShaderHLSL[gl::ShaderType::Vertex], mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001279
1280 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001281 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001282
1283 gl::InfoLog tempInfoLog;
1284 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1285
Jamie Madill01074252016-11-28 15:55:51 -05001286 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001287 context, *currentInfoLog, finalVertexHLSL, gl::ShaderType::Vertex, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001288 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1289 mShaderWorkarounds[gl::ShaderType::Vertex], &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001290
Jamie Madill97399232014-12-23 12:31:15 -05001291 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001292 {
Xinghua Caob1239382016-12-13 15:07:05 +08001293 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001294 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001295 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1;
Brandon Joneseb994362014-09-24 10:27:28 -07001296 }
Jamie Madill97399232014-12-23 12:31:15 -05001297 else if (!infoLog)
1298 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001299 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1300 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001301 }
Brandon Jones22502d52014-08-29 16:58:36 -07001302
Geoff Langb543aff2014-09-30 14:52:54 -04001303 *outExectuable = vertexExecutable;
Jamie Madill7c985f52018-11-29 18:16:17 -05001304 return angle::Result::Continue;
Brandon Jones22502d52014-08-29 16:58:36 -07001305}
1306
Jamie Madill785e8a02018-10-04 17:42:00 -04001307angle::Result ProgramD3D::getGeometryExecutableForPrimitiveType(d3d::Context *context,
1308 const gl::Caps &caps,
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001309 gl::PrimitiveMode drawMode,
1310 ShaderExecutableD3D **outExecutable,
1311 gl::InfoLog *infoLog)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001312{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001313 if (outExecutable)
1314 {
1315 *outExecutable = nullptr;
1316 }
1317
Austin Kinross88829e82016-01-12 13:04:41 -08001318 // Return a null shader if the current rendering doesn't use a geometry shader
1319 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001320 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001321 return angle::Result::Continue;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001322 }
1323
Jamie Madill04796cd2018-05-24 19:52:16 -04001324 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001325
Xinghua Caob1239382016-12-13 15:07:05 +08001326 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001327 {
1328 if (outExecutable)
1329 {
Xinghua Caob1239382016-12-13 15:07:05 +08001330 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001331 }
Jamie Madill7c985f52018-11-29 18:16:17 -05001332 return angle::Result::Continue;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001333 }
1334
1335 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madill785e8a02018-10-04 17:42:00 -04001336 caps, geometryShaderType, mState, mRenderer->presentPathFastEnabled(),
Martin Radevc1d4e552017-08-21 12:01:10 +03001337 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
1338 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001339
1340 gl::InfoLog tempInfoLog;
1341 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1342
Xinghua Caob1239382016-12-13 15:07:05 +08001343 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001344 angle::Result result = mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001345 context, *currentInfoLog, geometryHLSL, gl::ShaderType::Geometry, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001346 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001347 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001348
Jamie Madill7c985f52018-11-29 18:16:17 -05001349 if (!infoLog && result == angle::Result::Stop)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001350 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001351 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1352 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001353 }
1354
Xinghua Caob1239382016-12-13 15:07:05 +08001355 if (geometryExecutable != nullptr)
1356 {
1357 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1358 }
1359
Jamie Madill4e31ad52015-10-29 10:32:57 -04001360 if (outExecutable)
1361 {
Xinghua Caob1239382016-12-13 15:07:05 +08001362 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001363 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001364 return result;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001365}
1366
Jamie Madill785e8a02018-10-04 17:42:00 -04001367class ProgramD3D::GetExecutableTask : public Closure, public d3d::Context
Brandon Jones44151a92014-09-10 11:32:25 -07001368{
Jamie Madill01074252016-11-28 15:55:51 -05001369 public:
Jamie Madill785e8a02018-10-04 17:42:00 -04001370 GetExecutableTask(ProgramD3D *program) : mProgram(program) {}
Brandon Joneseb994362014-09-24 10:27:28 -07001371
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001372 virtual angle::Result run() = 0;
Jamie Madill01074252016-11-28 15:55:51 -05001373
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001374 void operator()() override { mResult = run(); }
Jamie Madill01074252016-11-28 15:55:51 -05001375
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001376 angle::Result getResult() const { return mResult; }
Jamie Madill01074252016-11-28 15:55:51 -05001377 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001378 ShaderExecutableD3D *getExecutable() { return mExecutable; }
Jamie Madill01074252016-11-28 15:55:51 -05001379
Jamie Madillc1fd7372018-10-26 22:48:39 -04001380 void handleResult(HRESULT hr,
1381 const char *message,
1382 const char *file,
1383 const char *function,
1384 unsigned int line) override
Jamie Madill785e8a02018-10-04 17:42:00 -04001385 {
1386 mStoredHR = hr;
1387 mStoredMessage = message;
1388 mStoredFile = file;
1389 mStoredFunction = function;
1390 mStoredLine = line;
1391 }
1392
1393 void popError(d3d::Context *context)
1394 {
Jamie Madillc1fd7372018-10-26 22:48:39 -04001395 context->handleResult(mStoredHR, mStoredMessage, mStoredFile, mStoredFunction, mStoredLine);
Jamie Madill785e8a02018-10-04 17:42:00 -04001396 }
1397
Jamie Madill01074252016-11-28 15:55:51 -05001398 protected:
Jamie Madill785e8a02018-10-04 17:42:00 -04001399 ProgramD3D *mProgram = nullptr;
Jamie Madill7c985f52018-11-29 18:16:17 -05001400 angle::Result mResult = angle::Result::Continue;
Jamie Madill01074252016-11-28 15:55:51 -05001401 gl::InfoLog mInfoLog;
Jamie Madill785e8a02018-10-04 17:42:00 -04001402 ShaderExecutableD3D *mExecutable = nullptr;
1403 HRESULT mStoredHR = S_OK;
1404 const char *mStoredMessage = nullptr;
1405 const char *mStoredFile = nullptr;
1406 const char *mStoredFunction = nullptr;
1407 unsigned int mStoredLine = 0;
Jamie Madill01074252016-11-28 15:55:51 -05001408};
1409
1410class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1411{
1412 public:
Jamie Madill785e8a02018-10-04 17:42:00 -04001413 GetVertexExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001414 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001415 {
jchen103fd614d2018-08-13 12:21:58 +08001416 mProgram->updateCachedInputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001417
Jamie Madill785e8a02018-10-04 17:42:00 -04001418 ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(this, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001419
Jamie Madill7c985f52018-11-29 18:16:17 -05001420 return angle::Result::Continue;
Jamie Madill01074252016-11-28 15:55:51 -05001421 }
1422};
1423
jchen103fd614d2018-08-13 12:21:58 +08001424void ProgramD3D::updateCachedInputLayoutFromShader()
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001425{
jchen103fd614d2018-08-13 12:21:58 +08001426 GetDefaultInputLayoutFromShader(mState.getAttachedShader(gl::ShaderType::Vertex),
Jiawei Shao385b3e02018-03-21 09:43:28 +08001427 &mCachedInputLayout);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001428 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001429 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001430}
1431
Jamie Madill01074252016-11-28 15:55:51 -05001432class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1433{
1434 public:
Jamie Madill785e8a02018-10-04 17:42:00 -04001435 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001436 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001437 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001438 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001439
Jamie Madill785e8a02018-10-04 17:42:00 -04001440 ANGLE_TRY(mProgram->getPixelExecutableForCachedOutputLayout(this, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001441
Jamie Madill7c985f52018-11-29 18:16:17 -05001442 return angle::Result::Continue;
Jamie Madill01074252016-11-28 15:55:51 -05001443 }
1444};
1445
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001446void ProgramD3D::updateCachedOutputLayoutFromShader()
1447{
1448 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001449 updateCachedPixelExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001450}
1451
Jamie Madill01074252016-11-28 15:55:51 -05001452class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1453{
1454 public:
Jamie Madill785e8a02018-10-04 17:42:00 -04001455 GetGeometryExecutableTask(ProgramD3D *program, const gl::Caps &caps)
1456 : GetExecutableTask(program), mCaps(caps)
Jamie Madillb980c562018-11-27 11:34:27 -05001457 {}
Jamie Madill01074252016-11-28 15:55:51 -05001458
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001459 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001460 {
1461 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1462 // D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -04001463 if (mProgram->usesGeometryShader(gl::PrimitiveMode::Points))
Jamie Madill01074252016-11-28 15:55:51 -05001464 {
Jamie Madill493f9572018-05-24 19:52:15 -04001465 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(
Jamie Madill785e8a02018-10-04 17:42:00 -04001466 this, mCaps, gl::PrimitiveMode::Points, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001467 }
1468
Jamie Madill7c985f52018-11-29 18:16:17 -05001469 return angle::Result::Continue;
Jamie Madill01074252016-11-28 15:55:51 -05001470 }
Jamie Madill785e8a02018-10-04 17:42:00 -04001471
1472 private:
1473 const gl::Caps &mCaps;
Jamie Madill01074252016-11-28 15:55:51 -05001474};
1475
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001476angle::Result ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
Xinghua Cao73badc02017-03-29 19:14:53 +08001477{
1478 if (outExecutable)
1479 {
1480 *outExecutable = mComputeExecutable.get();
1481 }
1482
Jamie Madill7c985f52018-11-29 18:16:17 -05001483 return angle::Result::Continue;
Xinghua Cao73badc02017-03-29 19:14:53 +08001484}
1485
jchen107ae70d82018-07-06 13:47:01 +08001486// The LinkEvent implementation for linking a rendering(VS, FS, GS) program.
1487class ProgramD3D::GraphicsProgramLinkEvent final : public LinkEvent
1488{
1489 public:
1490 GraphicsProgramLinkEvent(gl::InfoLog &infoLog,
1491 std::shared_ptr<WorkerThreadPool> workerPool,
1492 std::shared_ptr<ProgramD3D::GetVertexExecutableTask> vertexTask,
1493 std::shared_ptr<ProgramD3D::GetPixelExecutableTask> pixelTask,
1494 std::shared_ptr<ProgramD3D::GetGeometryExecutableTask> geometryTask,
1495 bool useGS,
1496 const ShaderD3D *vertexShader,
1497 const ShaderD3D *fragmentShader)
1498 : mInfoLog(infoLog),
1499 mWorkerPool(workerPool),
1500 mVertexTask(vertexTask),
1501 mPixelTask(pixelTask),
1502 mGeometryTask(geometryTask),
1503 mWaitEvents(
1504 {{std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mVertexTask)),
1505 std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mPixelTask)),
1506 std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mGeometryTask))}}),
1507 mUseGS(useGS),
1508 mVertexShader(vertexShader),
1509 mFragmentShader(fragmentShader)
Jamie Madillb980c562018-11-27 11:34:27 -05001510 {}
jchen107ae70d82018-07-06 13:47:01 +08001511
Jamie Madill785e8a02018-10-04 17:42:00 -04001512 angle::Result wait(const gl::Context *context) override
jchen107ae70d82018-07-06 13:47:01 +08001513 {
1514 WaitableEvent::WaitMany(&mWaitEvents);
1515
Jamie Madill785e8a02018-10-04 17:42:00 -04001516 ANGLE_TRY(checkTask(context, mVertexTask.get()));
1517 ANGLE_TRY(checkTask(context, mPixelTask.get()));
1518 ANGLE_TRY(checkTask(context, mGeometryTask.get()));
1519
Jamie Madill7c985f52018-11-29 18:16:17 -05001520 if (mVertexTask.get()->getResult() == angle::Result::Incomplete ||
1521 mPixelTask.get()->getResult() == angle::Result::Incomplete ||
1522 mGeometryTask.get()->getResult() == angle::Result::Incomplete)
jchen107ae70d82018-07-06 13:47:01 +08001523 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001524 return angle::Result::Incomplete;
jchen107ae70d82018-07-06 13:47:01 +08001525 }
1526
1527 ShaderExecutableD3D *defaultVertexExecutable = mVertexTask->getExecutable();
1528 ShaderExecutableD3D *defaultPixelExecutable = mPixelTask->getExecutable();
1529 ShaderExecutableD3D *pointGS = mGeometryTask->getExecutable();
1530
1531 if (mUseGS && pointGS)
1532 {
1533 // Geometry shaders are currently only used internally, so there is no corresponding
1534 // shader object at the interface level. For now the geometry shader debug info is
1535 // prepended to the vertex shader.
1536 mVertexShader->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
1537 mVertexShader->appendDebugInfo(pointGS->getDebugInfo());
1538 mVertexShader->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1539 }
1540
1541 if (defaultVertexExecutable)
1542 {
1543 mVertexShader->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1544 }
1545
1546 if (defaultPixelExecutable)
1547 {
1548 mFragmentShader->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1549 }
1550
1551 bool isLinked = (defaultVertexExecutable && defaultPixelExecutable && (!mUseGS || pointGS));
1552 if (!isLinked)
1553 {
1554 mInfoLog << "Failed to create D3D Shaders";
1555 }
Jamie Madill7c985f52018-11-29 18:16:17 -05001556 return isLinked ? angle::Result::Continue : angle::Result::Incomplete;
jchen107ae70d82018-07-06 13:47:01 +08001557 }
1558
1559 bool isLinking() override
1560 {
1561 for (auto &event : mWaitEvents)
1562 {
1563 if (!event->isReady())
1564 {
1565 return true;
1566 }
1567 }
1568 return false;
1569 }
1570
1571 private:
Jamie Madill785e8a02018-10-04 17:42:00 -04001572 angle::Result checkTask(const gl::Context *context, ProgramD3D::GetExecutableTask *task)
jchen107ae70d82018-07-06 13:47:01 +08001573 {
1574 if (!task->getInfoLog().empty())
1575 {
1576 mInfoLog << task->getInfoLog().str();
1577 }
Jamie Madill785e8a02018-10-04 17:42:00 -04001578
1579 // Continue and Incomplete are not errors. For Stop, pass the error to the ContextD3D.
Jamie Madill7c985f52018-11-29 18:16:17 -05001580 if (task->getResult() != angle::Result::Stop)
jchen107ae70d82018-07-06 13:47:01 +08001581 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001582 return angle::Result::Continue;
jchen107ae70d82018-07-06 13:47:01 +08001583 }
Jamie Madill785e8a02018-10-04 17:42:00 -04001584
1585 ContextD3D *contextD3D = GetImplAs<ContextD3D>(context);
1586 task->popError(contextD3D);
Jamie Madill7c985f52018-11-29 18:16:17 -05001587 return angle::Result::Stop;
jchen107ae70d82018-07-06 13:47:01 +08001588 }
1589
1590 gl::InfoLog &mInfoLog;
1591 std::shared_ptr<WorkerThreadPool> mWorkerPool;
1592 std::shared_ptr<ProgramD3D::GetVertexExecutableTask> mVertexTask;
1593 std::shared_ptr<ProgramD3D::GetPixelExecutableTask> mPixelTask;
1594 std::shared_ptr<ProgramD3D::GetGeometryExecutableTask> mGeometryTask;
1595 std::array<std::shared_ptr<WaitableEvent>, 3> mWaitEvents;
1596 bool mUseGS;
1597 const ShaderD3D *mVertexShader;
1598 const ShaderD3D *mFragmentShader;
1599};
1600
1601std::unique_ptr<LinkEvent> ProgramD3D::compileProgramExecutables(const gl::Context *context,
1602 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001603{
1604 // Ensure the compiler is initialized to avoid race conditions.
Jamie Madill785e8a02018-10-04 17:42:00 -04001605 angle::Result result = mRenderer->ensureHLSLCompilerInitialized(GetImplAs<ContextD3D>(context));
Jamie Madill7c985f52018-11-29 18:16:17 -05001606 if (result != angle::Result::Continue)
Jiawei Shao02f15232017-12-27 10:10:28 +08001607 {
jchen107ae70d82018-07-06 13:47:01 +08001608 return std::make_unique<LinkEventDone>(result);
Jiawei Shao02f15232017-12-27 10:10:28 +08001609 }
Jamie Madill01074252016-11-28 15:55:51 -05001610
Jamie Madill785e8a02018-10-04 17:42:00 -04001611 auto vertexTask = std::make_shared<GetVertexExecutableTask>(this);
1612 auto pixelTask = std::make_shared<GetPixelExecutableTask>(this);
1613 auto geometryTask = std::make_shared<GetGeometryExecutableTask>(this, context->getCaps());
jchen107ae70d82018-07-06 13:47:01 +08001614 bool useGS = usesGeometryShader(gl::PrimitiveMode::Points);
Jiawei Shao385b3e02018-03-21 09:43:28 +08001615 const ShaderD3D *vertexShaderD3D =
1616 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Vertex));
jchen107ae70d82018-07-06 13:47:01 +08001617 const ShaderD3D *fragmentShaderD3D =
1618 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Fragment));
Jamie Madill847638a2015-11-20 13:01:41 -05001619
jchen107ae70d82018-07-06 13:47:01 +08001620 return std::make_unique<GraphicsProgramLinkEvent>(infoLog, context->getWorkerThreadPool(),
1621 vertexTask, pixelTask, geometryTask, useGS,
1622 vertexShaderD3D, fragmentShaderD3D);
Brandon Jones18bd4102014-09-22 14:21:44 -07001623}
1624
Jamie Madill785e8a02018-10-04 17:42:00 -04001625angle::Result ProgramD3D::compileComputeExecutable(d3d::Context *context, gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001626{
1627 // Ensure the compiler is initialized to avoid race conditions.
Jamie Madillb1565902018-07-27 08:12:48 -04001628 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized(context));
Xinghua Caob1239382016-12-13 15:07:05 +08001629
Jiawei Shao203b26f2018-07-25 10:30:43 +08001630 gl::Shader *computeShaderGL = mState.getAttachedShader(gl::ShaderType::Compute);
1631 ASSERT(computeShaderGL);
jchen103fd614d2018-08-13 12:21:58 +08001632 std::string computeShader = computeShaderGL->getTranslatedSource();
Xinghua Caob1239382016-12-13 15:07:05 +08001633
1634 ShaderExecutableD3D *computeExecutable = nullptr;
Jamie Madillb1565902018-07-27 08:12:48 -04001635 ANGLE_TRY(mRenderer->compileToExecutable(
1636 context, infoLog, computeShader, gl::ShaderType::Compute, std::vector<D3DVarying>(), false,
1637 angle::CompilerWorkaroundsD3D(), &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001638
1639 if (computeExecutable == nullptr)
1640 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001641 ERR() << "Error compiling dynamic compute executable:" << std::endl
1642 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001643 }
1644 else
1645 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001646 const ShaderD3D *computeShaderD3D =
1647 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Caob1239382016-12-13 15:07:05 +08001648 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1649 mComputeExecutable.reset(computeExecutable);
1650 }
1651
Jamie Madill7c985f52018-11-29 18:16:17 -05001652 return mComputeExecutable.get() ? angle::Result::Continue : angle::Result::Incomplete;
Xinghua Caob1239382016-12-13 15:07:05 +08001653}
1654
jchen107ae70d82018-07-06 13:47:01 +08001655std::unique_ptr<LinkEvent> ProgramD3D::link(const gl::Context *context,
1656 const gl::ProgramLinkedResources &resources,
1657 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001658{
Jamie Madillc564c072017-06-01 12:45:42 -04001659 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001660
Jamie Madill62d31cb2015-09-11 13:25:51 -04001661 reset();
1662
Jiawei Shao385b3e02018-03-21 09:43:28 +08001663 gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Caob1239382016-12-13 15:07:05 +08001664 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001665 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08001666 mShaderSamplers[gl::ShaderType::Compute].resize(
1667 data.getCaps().maxShaderTextureImageUnits[gl::ShaderType::Compute]);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001668 mImagesCS.resize(data.getCaps().maxImageUnits);
1669 mReadonlyImagesCS.resize(data.getCaps().maxImageUnits);
Xinghua Caob1239382016-12-13 15:07:05 +08001670
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001671 mShaderUniformsDirty.set(gl::ShaderType::Compute);
jchen103fd614d2018-08-13 12:21:58 +08001672 defineUniformsAndAssignRegisters();
Xinghua Caob1239382016-12-13 15:07:05 +08001673
jchen103fd614d2018-08-13 12:21:58 +08001674 linkResources(resources);
jchen107ae70d82018-07-06 13:47:01 +08001675
Jamie Madill785e8a02018-10-04 17:42:00 -04001676 angle::Result result = compileComputeExecutable(GetImplAs<ContextD3D>(context), infoLog);
Jamie Madill7c985f52018-11-29 18:16:17 -05001677 if (result != angle::Result::Continue)
Xinghua Caob1239382016-12-13 15:07:05 +08001678 {
1679 infoLog << "Failed to create D3D compute shader.";
Xinghua Caob1239382016-12-13 15:07:05 +08001680 }
jchen107ae70d82018-07-06 13:47:01 +08001681 return std::make_unique<LinkEventDone>(result);
Xinghua Caob1239382016-12-13 15:07:05 +08001682 }
1683 else
1684 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001685 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
Jiawei Shao467c15f2018-04-24 15:04:26 +08001686 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
1687 {
1688 if (mState.getAttachedShader(shaderType))
1689 {
1690 shadersD3D[shaderType] = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
Xinghua Caob1239382016-12-13 15:07:05 +08001691
Jiawei Shao467c15f2018-04-24 15:04:26 +08001692 mShaderSamplers[shaderType].resize(
Jiawei Shao54aafe52018-04-27 14:54:57 +08001693 data.getCaps().maxShaderTextureImageUnits[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +08001694
Jiawei Shao467c15f2018-04-24 15:04:26 +08001695 shadersD3D[shaderType]->generateWorkarounds(&mShaderWorkarounds[shaderType]);
1696
1697 mShaderUniformsDirty.set(shaderType);
1698 }
1699 }
Xinghua Caob1239382016-12-13 15:07:05 +08001700
1701 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1702 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001703 if (shadersD3D[gl::ShaderType::Fragment]->usesFrontFacing())
Xinghua Caob1239382016-12-13 15:07:05 +08001704 {
1705 infoLog << "The current renderer doesn't support gl_FrontFacing";
Jamie Madill7c985f52018-11-29 18:16:17 -05001706 return std::make_unique<LinkEventDone>(angle::Result::Incomplete);
Xinghua Caob1239382016-12-13 15:07:05 +08001707 }
1708 }
1709
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001710 ProgramD3DMetadata metadata(mRenderer, shadersD3D);
Jamie Madillc9727f32017-11-07 12:37:07 -05001711 BuiltinVaryingsD3D builtins(metadata, resources.varyingPacking);
Xinghua Caob1239382016-12-13 15:07:05 +08001712
jchen103fd614d2018-08-13 12:21:58 +08001713 mDynamicHLSL->generateShaderLinkHLSL(context->getCaps(), mState, metadata,
1714 resources.varyingPacking, builtins, &mShaderHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001715
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001716 mUsesPointSize = shadersD3D[gl::ShaderType::Vertex]->usesPointSize();
Xinghua Caob1239382016-12-13 15:07:05 +08001717 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001718 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001719 mUsesViewID = metadata.usesViewID();
1720 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001721
1722 // Cache if we use flat shading
jchen103fd614d2018-08-13 12:21:58 +08001723 mUsesFlatInterpolation = FindFlatInterpolationVarying(mState.getAttachedShaders());
Xinghua Caob1239382016-12-13 15:07:05 +08001724
1725 if (mRenderer->getMajorShaderModel() >= 4)
1726 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001727 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Jamie Madillc9727f32017-11-07 12:37:07 -05001728 resources.varyingPacking, builtins, mHasANGLEMultiviewEnabled,
Martin Radevc1d4e552017-08-21 12:01:10 +03001729 metadata.canSelectViewInVertexShader());
Xinghua Caob1239382016-12-13 15:07:05 +08001730 }
1731
jchen103fd614d2018-08-13 12:21:58 +08001732 initAttribLocationsToD3DSemantic();
Xinghua Caob1239382016-12-13 15:07:05 +08001733
jchen103fd614d2018-08-13 12:21:58 +08001734 defineUniformsAndAssignRegisters();
Xinghua Caob1239382016-12-13 15:07:05 +08001735
Jiawei Shao385b3e02018-03-21 09:43:28 +08001736 gatherTransformFeedbackVaryings(resources.varyingPacking, builtins[gl::ShaderType::Vertex]);
Xinghua Caob1239382016-12-13 15:07:05 +08001737
jchen103fd614d2018-08-13 12:21:58 +08001738 linkResources(resources);
jchen107ae70d82018-07-06 13:47:01 +08001739
1740 return compileProgramExecutables(context, infoLog);
Austin Kinross02df7962015-07-01 10:03:42 -07001741 }
Brandon Jones22502d52014-08-29 16:58:36 -07001742}
1743
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001744GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001745{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001746 // TODO(jmadill): Do something useful here?
1747 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001748}
1749
Qin Jiajiaa602f902018-09-11 14:40:24 +08001750void ProgramD3D::initializeShaderStorageBlocks()
1751{
1752 if (mState.getShaderStorageBlocks().empty())
1753 {
1754 return;
1755 }
1756
1757 ASSERT(mD3DShaderStorageBlocks.empty());
1758
1759 // Assign registers and update sizes.
1760 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1761 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1762 {
1763 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
1764 }
1765
1766 for (const gl::InterfaceBlock &shaderStorageBlock : mState.getShaderStorageBlocks())
1767 {
1768 unsigned int shaderStorageBlockElement =
1769 shaderStorageBlock.isArray ? shaderStorageBlock.arrayElement : 0;
1770
1771 D3DInterfaceBlock d3dShaderStorageBlock;
1772
1773 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1774 {
1775 if (shaderStorageBlock.isActive(shaderType))
1776 {
1777 ASSERT(shadersD3D[shaderType]);
1778 unsigned int baseRegister =
1779 shadersD3D[shaderType]->getShaderStorageBlockRegister(shaderStorageBlock.name);
1780 d3dShaderStorageBlock.mShaderRegisterIndexes[shaderType] =
1781 baseRegister + shaderStorageBlockElement;
1782 }
1783 }
1784
1785 mD3DShaderStorageBlocks.push_back(d3dShaderStorageBlock);
1786 }
1787}
1788
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001789void ProgramD3D::initializeUniformBlocks()
Jamie Madill62d31cb2015-09-11 13:25:51 -04001790{
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001791 if (mState.getUniformBlocks().empty())
Jamie Madill51f522f2016-12-21 15:10:55 -05001792 {
1793 return;
1794 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001795
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001796 ASSERT(mD3DUniformBlocks.empty());
1797
Jamie Madill62d31cb2015-09-11 13:25:51 -04001798 // Assign registers and update sizes.
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001799 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1800 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1801 {
1802 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
1803 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001804
Jiajia Qin729b2c62017-08-14 09:36:11 +08001805 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001806 {
1807 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1808
Qin Jiajiaa602f902018-09-11 14:40:24 +08001809 D3DInterfaceBlock d3dUniformBlock;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001810
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001811 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001812 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001813 if (uniformBlock.isActive(shaderType))
1814 {
1815 ASSERT(shadersD3D[shaderType]);
1816 unsigned int baseRegister =
1817 shadersD3D[shaderType]->getUniformBlockRegister(uniformBlock.name);
1818 d3dUniformBlock.mShaderRegisterIndexes[shaderType] =
1819 baseRegister + uniformBlockElement;
1820 }
Xinghua Caob1239382016-12-13 15:07:05 +08001821 }
1822
Jamie Madill4a3c2342015-10-08 12:58:45 -04001823 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001824 }
1825}
1826
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001827void ProgramD3D::initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001828{
1829 // Compute total default block size
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001830 gl::ShaderMap<unsigned int> shaderRegisters = {};
Jamie Madill62d31cb2015-09-11 13:25:51 -04001831 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001832 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001833 if (d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001834 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001835 continue;
1836 }
1837
Jiawei Shao0661eb82018-06-13 10:51:54 +08001838 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001839 {
1840 if (d3dUniform->isReferencedByShader(shaderType))
Brandon Jonesc9610c52014-08-25 17:02:59 -07001841 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001842 shaderRegisters[shaderType] = std::max(
1843 shaderRegisters[shaderType],
1844 d3dUniform->mShaderRegisterIndexes[shaderType] + d3dUniform->registerCount);
Xinghua Caob1239382016-12-13 15:07:05 +08001845 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001846 }
1847 }
1848
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001849 // We only reset uniform storages for the shader stages available in the program (attached
1850 // shaders in ProgramD3D::link() and linkedShaderStages in ProgramD3D::load()).
Jiawei Shao0661eb82018-06-13 10:51:54 +08001851 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001852 {
Jiawei Shao0661eb82018-06-13 10:51:54 +08001853 mShaderUniformStorages[shaderType].reset(
1854 mRenderer->createUniformStorage(shaderRegisters[shaderType] * 16u));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001855 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001856
1857 // Iterate the uniforms again to assign data pointers to default block uniforms.
1858 for (D3DUniform *d3dUniform : mD3DUniforms)
1859 {
1860 if (d3dUniform->isSampler())
1861 {
Olli Etuaho465835d2017-09-26 13:34:10 +03001862 d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001863 continue;
1864 }
1865
Jiawei Shao0661eb82018-06-13 10:51:54 +08001866 for (gl::ShaderType shaderType : availableShaderStages)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001867 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001868 if (d3dUniform->isReferencedByShader(shaderType))
1869 {
1870 d3dUniform->mShaderData[shaderType] =
1871 mShaderUniformStorages[shaderType]->getDataPointer(
1872 d3dUniform->mShaderRegisterIndexes[shaderType],
1873 d3dUniform->registerElement);
1874 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001875 }
1876 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001877}
1878
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001879void ProgramD3D::updateUniformBufferCache(
1880 const gl::Caps &caps,
1881 const gl::ShaderMap<unsigned int> &reservedShaderRegisterIndexes)
Brandon Jones18bd4102014-09-22 14:21:44 -07001882{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001883 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001884 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001885 return;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001886 }
1887
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001888 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1889 {
1890 mShaderUBOCaches[shaderType].clear();
1891 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001892
Jamie Madill4a3c2342015-10-08 12:58:45 -04001893 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001894 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001895 {
Qin Jiajiaa602f902018-09-11 14:40:24 +08001896 const D3DInterfaceBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madillb980c562018-11-27 11:34:27 -05001897 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001898
Brandon Jones18bd4102014-09-22 14:21:44 -07001899 // Unnecessary to apply an unreferenced standard or shared UBO
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001900 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones18bd4102014-09-22 14:21:44 -07001901 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001902 if (!uniformBlock.activeInShader(shaderType))
1903 {
1904 continue;
1905 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001906
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001907 unsigned int registerIndex = uniformBlock.mShaderRegisterIndexes[shaderType] -
1908 reservedShaderRegisterIndexes[shaderType];
Jiawei Shao54aafe52018-04-27 14:54:57 +08001909 ASSERT(registerIndex < caps.maxShaderUniformBlocks[shaderType]);
Jamie Madill03260fa2015-06-22 13:57:22 -04001910
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001911 std::vector<int> &shaderUBOcache = mShaderUBOCaches[shaderType];
1912 if (shaderUBOcache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001913 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001914 shaderUBOcache.resize(registerIndex + 1, -1);
Jamie Madill03260fa2015-06-22 13:57:22 -04001915 }
1916
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001917 ASSERT(shaderUBOcache[registerIndex] == -1);
1918 shaderUBOcache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001919 }
1920 }
Jamie Madilld63961d2017-09-12 15:22:57 -04001921}
Brandon Jones18bd4102014-09-22 14:21:44 -07001922
Qin Jiajiaa602f902018-09-11 14:40:24 +08001923unsigned int ProgramD3D::getShaderStorageBufferRegisterIndex(GLuint blockIndex,
1924 gl::ShaderType shaderType) const
1925{
1926 return mD3DShaderStorageBlocks[blockIndex].mShaderRegisterIndexes[shaderType];
1927}
1928
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001929const std::vector<GLint> &ProgramD3D::getShaderUniformBufferCache(gl::ShaderType shaderType) const
Jamie Madilld63961d2017-09-12 15:22:57 -04001930{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001931 return mShaderUBOCaches[shaderType];
Brandon Jones18bd4102014-09-22 14:21:44 -07001932}
1933
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001934void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001935{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001936 mShaderUniformsDirty = mState.getLinkedShaderStages();
Jamie Madill4148fd72017-09-14 15:46:20 -04001937}
1938
1939void ProgramD3D::markUniformsClean()
1940{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001941 mShaderUniformsDirty.reset();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001942}
1943
Jamie Madill334d6152015-10-22 14:00:28 -04001944void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001945{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001946 setUniformInternal(location, count, v, GL_FLOAT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001947}
1948
1949void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
1950{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001951 setUniformInternal(location, count, v, GL_FLOAT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001952}
1953
1954void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
1955{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001956 setUniformInternal(location, count, v, GL_FLOAT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001957}
1958
1959void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
1960{
Jamie Madill33bb7c42017-09-09 23:32:51 -04001961 setUniformInternal(location, count, v, GL_FLOAT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001962}
1963
Jamie Madill334d6152015-10-22 14:00:28 -04001964void ProgramD3D::setUniformMatrix2fv(GLint location,
1965 GLsizei count,
1966 GLboolean transpose,
1967 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001968{
Luc Ferron46bcea52018-05-31 09:48:36 -04001969 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001970}
1971
Jamie Madill334d6152015-10-22 14:00:28 -04001972void ProgramD3D::setUniformMatrix3fv(GLint location,
1973 GLsizei count,
1974 GLboolean transpose,
1975 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001976{
Luc Ferron46bcea52018-05-31 09:48:36 -04001977 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001978}
1979
Jamie Madill334d6152015-10-22 14:00:28 -04001980void ProgramD3D::setUniformMatrix4fv(GLint location,
1981 GLsizei count,
1982 GLboolean transpose,
1983 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001984{
Luc Ferron46bcea52018-05-31 09:48:36 -04001985 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001986}
1987
Jamie Madill334d6152015-10-22 14:00:28 -04001988void ProgramD3D::setUniformMatrix2x3fv(GLint location,
1989 GLsizei count,
1990 GLboolean transpose,
1991 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001992{
Luc Ferron46bcea52018-05-31 09:48:36 -04001993 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001994}
1995
Jamie Madill334d6152015-10-22 14:00:28 -04001996void ProgramD3D::setUniformMatrix3x2fv(GLint location,
1997 GLsizei count,
1998 GLboolean transpose,
1999 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002000{
Luc Ferron46bcea52018-05-31 09:48:36 -04002001 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002002}
2003
Jamie Madill334d6152015-10-22 14:00:28 -04002004void ProgramD3D::setUniformMatrix2x4fv(GLint location,
2005 GLsizei count,
2006 GLboolean transpose,
2007 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002008{
Luc Ferron46bcea52018-05-31 09:48:36 -04002009 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002010}
2011
Jamie Madill334d6152015-10-22 14:00:28 -04002012void ProgramD3D::setUniformMatrix4x2fv(GLint location,
2013 GLsizei count,
2014 GLboolean transpose,
2015 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002016{
Luc Ferron46bcea52018-05-31 09:48:36 -04002017 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002018}
2019
Jamie Madill334d6152015-10-22 14:00:28 -04002020void ProgramD3D::setUniformMatrix3x4fv(GLint location,
2021 GLsizei count,
2022 GLboolean transpose,
2023 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002024{
Luc Ferron46bcea52018-05-31 09:48:36 -04002025 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002026}
2027
Jamie Madill334d6152015-10-22 14:00:28 -04002028void ProgramD3D::setUniformMatrix4x3fv(GLint location,
2029 GLsizei count,
2030 GLboolean transpose,
2031 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002032{
Luc Ferron46bcea52018-05-31 09:48:36 -04002033 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002034}
2035
2036void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
2037{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002038 setUniformInternal(location, count, v, GL_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002039}
2040
2041void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
2042{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002043 setUniformInternal(location, count, v, GL_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002044}
2045
2046void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
2047{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002048 setUniformInternal(location, count, v, GL_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002049}
2050
2051void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
2052{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002053 setUniformInternal(location, count, v, GL_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002054}
2055
2056void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
2057{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002058 setUniformInternal(location, count, v, GL_UNSIGNED_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002059}
2060
2061void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
2062{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002063 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002064}
2065
2066void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
2067{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002068 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002069}
2070
2071void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
2072{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002073 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002074}
2075
jchen103fd614d2018-08-13 12:21:58 +08002076void ProgramD3D::defineUniformsAndAssignRegisters()
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002077{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002078 D3DUniformMap uniformMap;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002079
2080 gl::ShaderBitSet attachedShaders;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002081 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill417df922017-01-12 09:23:07 -05002082 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002083 gl::Shader *shader = mState.getAttachedShader(shaderType);
2084 if (shader)
Jamie Madillfb536032015-09-11 13:19:49 -04002085 {
jchen103fd614d2018-08-13 12:21:58 +08002086 for (const sh::Uniform &uniform : shader->getUniforms())
Xinghua Caob1239382016-12-13 15:07:05 +08002087 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002088 if (uniform.active)
2089 {
2090 defineUniformBase(shader, uniform, &uniformMap);
2091 }
Xinghua Caob1239382016-12-13 15:07:05 +08002092 }
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002093
2094 attachedShaders.set(shader->getType());
Jamie Madillfb536032015-09-11 13:19:49 -04002095 }
2096 }
2097
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002098 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002099 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002100 {
2101 if (!glUniform.isInDefaultBlock())
2102 continue;
2103
Olli Etuahod2551232017-10-26 20:03:33 +03002104 std::string name = glUniform.name;
2105 if (glUniform.isArray())
2106 {
2107 // In the program state, array uniform names include [0] as in the program resource
2108 // spec. Here we don't include it.
2109 // TODO(oetuaho@nvidia.com): consider using the same uniform naming here as in the GL
2110 // layer.
2111 ASSERT(angle::EndsWith(name, "[0]"));
2112 name.resize(name.length() - 3);
2113 }
2114 auto mapEntry = uniformMap.find(name);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002115 ASSERT(mapEntry != uniformMap.end());
2116 mD3DUniforms.push_back(mapEntry->second);
2117 }
2118
Jamie Madill62d31cb2015-09-11 13:25:51 -04002119 assignAllSamplerRegisters();
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002120 // Samplers and readonly images share shader input resource slot, adjust low value of
2121 // readonly image range.
2122 mUsedComputeReadonlyImageRange =
2123 gl::RangeUI(mUsedShaderSamplerRanges[gl::ShaderType::Compute].high(),
2124 mUsedShaderSamplerRanges[gl::ShaderType::Compute].high());
Xinghua Cao26143fd2017-11-01 18:19:05 +08002125 assignAllImageRegisters();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002126 initializeUniformStorage(attachedShaders);
Jamie Madillfb536032015-09-11 13:19:49 -04002127}
2128
Jamie Madill91445bc2015-09-23 16:47:53 -04002129void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002130 const sh::Uniform &uniform,
2131 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04002132{
Xinghua Cao26143fd2017-11-01 18:19:05 +08002133 // Samplers get their registers assigned in assignAllSamplerRegisters, and images get their
2134 // registers assigned in assignAllImageRegisters.
2135 if (gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002136 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002137 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture, nullptr,
2138 uniformMap);
2139 return;
2140 }
2141 else if (gl::IsImageType(uniform.type))
2142 {
2143 if (uniform.readonly)
2144 {
2145 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::Texture,
2146 nullptr, uniformMap);
2147 }
2148 else
2149 {
2150 defineUniform(shader->getType(), uniform, uniform.name,
2151 HLSLRegisterType::UnorderedAccessView, nullptr, uniformMap);
2152 }
2153 mImageBindingMap[uniform.name] = uniform.binding;
2154 return;
2155 }
Austin Eng1bf18ce2018-10-19 15:34:02 -07002156 else if (uniform.isBuiltIn() && !uniform.isEmulatedBuiltIn())
Xinghua Cao26143fd2017-11-01 18:19:05 +08002157 {
2158 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, nullptr,
2159 uniformMap);
Jamie Madill55def582015-05-04 11:24:57 -04002160 return;
2161 }
2162
Jamie Madill91445bc2015-09-23 16:47:53 -04002163 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
Jamie Madill91445bc2015-09-23 16:47:53 -04002164 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002165 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002166 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002167 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002168
Xinghua Cao26143fd2017-11-01 18:19:05 +08002169 defineUniform(shader->getType(), uniform, uniform.name, HLSLRegisterType::None, &encoder,
2170 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002171}
2172
Jamie Madill62d31cb2015-09-11 13:25:51 -04002173D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2174{
2175 for (D3DUniform *d3dUniform : mD3DUniforms)
2176 {
2177 if (d3dUniform->name == name)
2178 {
2179 return d3dUniform;
2180 }
2181 }
2182
2183 return nullptr;
2184}
2185
Jiawei Shao385b3e02018-03-21 09:43:28 +08002186void ProgramD3D::defineStructUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002187 const std::vector<sh::ShaderVariable> &fields,
2188 const std::string &namePrefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002189 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002190 sh::HLSLBlockEncoder *encoder,
2191 D3DUniformMap *uniformMap)
2192{
2193 if (encoder)
2194 encoder->enterAggregateType();
2195
2196 for (size_t fieldIndex = 0; fieldIndex < fields.size(); fieldIndex++)
2197 {
2198 const sh::ShaderVariable &field = fields[fieldIndex];
2199 const std::string &fieldFullName = (namePrefix + "." + field.name);
2200
2201 // Samplers get their registers assigned in assignAllSamplerRegisters.
2202 // Also they couldn't use the same encoder as the rest of the struct, since they are
2203 // extracted out of the struct by the shader translator.
2204 if (gl::IsSamplerType(field.type))
2205 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002206 defineUniform(shaderType, field, fieldFullName, regType, nullptr, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002207 }
2208 else
2209 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002210 defineUniform(shaderType, field, fieldFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002211 }
2212 }
2213
2214 if (encoder)
2215 encoder->exitAggregateType();
2216}
2217
Jiawei Shao385b3e02018-03-21 09:43:28 +08002218void ProgramD3D::defineArrayOfStructsUniformFields(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002219 const sh::ShaderVariable &uniform,
2220 unsigned int arrayNestingIndex,
2221 const std::string &prefix,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002222 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002223 sh::HLSLBlockEncoder *encoder,
2224 D3DUniformMap *uniformMap)
2225{
2226 // Nested arrays are processed starting from outermost (arrayNestingIndex 0u) and ending at the
2227 // innermost.
2228 const unsigned int currentArraySize = uniform.getNestedArraySize(arrayNestingIndex);
2229 for (unsigned int arrayElement = 0u; arrayElement < currentArraySize; ++arrayElement)
2230 {
2231 const std::string &elementString = prefix + ArrayString(arrayElement);
2232 if (arrayNestingIndex + 1u < uniform.arraySizes.size())
2233 {
2234 defineArrayOfStructsUniformFields(shaderType, uniform, arrayNestingIndex + 1u,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002235 elementString, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002236 }
2237 else
2238 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002239 defineStructUniformFields(shaderType, uniform.fields, elementString, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002240 uniformMap);
2241 }
2242 }
2243}
2244
Jiawei Shao385b3e02018-03-21 09:43:28 +08002245void ProgramD3D::defineArrayUniformElements(gl::ShaderType shaderType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002246 const sh::ShaderVariable &uniform,
2247 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002248 const HLSLRegisterType regType,
Olli Etuaho465835d2017-09-26 13:34:10 +03002249 sh::HLSLBlockEncoder *encoder,
2250 D3DUniformMap *uniformMap)
2251{
2252 if (encoder)
2253 encoder->enterAggregateType();
2254
2255 sh::ShaderVariable uniformElement = uniform;
2256 uniformElement.arraySizes.pop_back();
2257 for (unsigned int arrayIndex = 0u; arrayIndex < uniform.getOutermostArraySize(); ++arrayIndex)
2258 {
2259 std::string elementFullName = fullName + ArrayString(arrayIndex);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002260 defineUniform(shaderType, uniformElement, elementFullName, regType, encoder, uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002261 }
2262
2263 if (encoder)
2264 encoder->exitAggregateType();
2265}
2266
Jiawei Shao385b3e02018-03-21 09:43:28 +08002267void ProgramD3D::defineUniform(gl::ShaderType shaderType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002268 const sh::ShaderVariable &uniform,
2269 const std::string &fullName,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002270 const HLSLRegisterType regType,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002271 sh::HLSLBlockEncoder *encoder,
2272 D3DUniformMap *uniformMap)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002273{
2274 if (uniform.isStruct())
2275 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002276 if (uniform.isArray())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002277 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002278 defineArrayOfStructsUniformFields(shaderType, uniform, 0u, fullName, regType, encoder,
Olli Etuaho465835d2017-09-26 13:34:10 +03002279 uniformMap);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002280 }
Olli Etuaho465835d2017-09-26 13:34:10 +03002281 else
2282 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002283 defineStructUniformFields(shaderType, uniform.fields, fullName, regType, encoder,
2284 uniformMap);
Olli Etuaho465835d2017-09-26 13:34:10 +03002285 }
2286 return;
2287 }
2288 if (uniform.isArrayOfArrays())
2289 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002290 defineArrayUniformElements(shaderType, uniform, fullName, regType, encoder, uniformMap);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002291 return;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002292 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04002293
2294 // Not a struct. Arrays are treated as aggregate types.
2295 if (uniform.isArray() && encoder)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002296 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002297 encoder->enterAggregateType();
2298 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002299
Jamie Madill62d31cb2015-09-11 13:25:51 -04002300 // Advance the uniform offset, to track registers allocation for structs
2301 sh::BlockMemberInfo blockInfo =
Olli Etuaho465835d2017-09-26 13:34:10 +03002302 encoder ? encoder->encodeType(uniform.type, uniform.arraySizes, false)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002303 : sh::BlockMemberInfo::getDefaultBlockInfo();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002304
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002305 auto uniformMapEntry = uniformMap->find(fullName);
2306 D3DUniform *d3dUniform = nullptr;
Jamie Madill2857f482015-02-09 15:35:29 -05002307
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002308 if (uniformMapEntry != uniformMap->end())
Jamie Madill62d31cb2015-09-11 13:25:51 -04002309 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002310 d3dUniform = uniformMapEntry->second;
2311 }
2312 else
2313 {
Xinghua Cao26143fd2017-11-01 18:19:05 +08002314 d3dUniform = new D3DUniform(uniform.type, regType, fullName, uniform.arraySizes, true);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002315 (*uniformMap)[fullName] = d3dUniform;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002316 }
2317
2318 if (encoder)
2319 {
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002320 d3dUniform->registerElement =
2321 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegisterElement(blockInfo));
Jamie Madill62d31cb2015-09-11 13:25:51 -04002322 unsigned int reg =
2323 static_cast<unsigned int>(sh::HLSLBlockEncoder::getBlockRegister(blockInfo));
Jiawei Shao385b3e02018-03-21 09:43:28 +08002324
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002325 ASSERT(shaderType != gl::ShaderType::InvalidEnum);
2326 d3dUniform->mShaderRegisterIndexes[shaderType] = reg;
Jamie Madillfb536032015-09-11 13:19:49 -04002327
2328 // Arrays are treated as aggregate types
Jamie Madill62d31cb2015-09-11 13:25:51 -04002329 if (uniform.isArray())
Jamie Madillfb536032015-09-11 13:19:49 -04002330 {
2331 encoder->exitAggregateType();
2332 }
2333 }
2334}
2335
Jamie Madill134f93d2017-08-31 17:11:00 -04002336// Assume count is already clamped.
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002337template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002338void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
Jamie Madill134f93d2017-08-31 17:11:00 -04002339 GLsizei count,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002340 const T *v,
2341 uint8_t *targetData,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002342 GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002343{
Jamie Madill493f9572018-05-24 19:52:15 -04002344 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2345 const int components = targetUniform->typeInfo.componentCount;
Olli Etuaho1734e172017-10-27 15:30:27 +03002346 const unsigned int arrayElementOffset = locationInfo.arrayIndex;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002347
Jamie Madill33bb7c42017-09-09 23:32:51 -04002348 if (targetUniform->typeInfo.type == uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002349 {
Olli Etuahoc8538042017-09-27 11:20:15 +03002350 T *dest = reinterpret_cast<T *>(targetData) + arrayElementOffset * 4;
Jamie Madill33bb7c42017-09-09 23:32:51 -04002351 const T *source = v;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002352
Jamie Madill33bb7c42017-09-09 23:32:51 -04002353 for (GLint i = 0; i < count; i++, dest += 4, source += components)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002354 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002355 memcpy(dest, source, components * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002356 }
2357 }
Jamie Madill33bb7c42017-09-09 23:32:51 -04002358 else
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002359 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002360 ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType));
Olli Etuahoc8538042017-09-27 11:20:15 +03002361 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElementOffset * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002362
Jamie Madill134f93d2017-08-31 17:11:00 -04002363 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002364 {
Jamie Madill334d6152015-10-22 14:00:28 -04002365 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002366 const T *source = v + (i * components);
2367
2368 for (int c = 0; c < components; c++)
2369 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002370 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002371 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002372 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002373 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002374}
2375
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002376template <typename T>
Jamie Madill33bb7c42017-09-09 23:32:51 -04002377void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002378{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002379 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2380 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2381
Jamie Madill33bb7c42017-09-09 23:32:51 -04002382 if (targetUniform->typeInfo.isSampler)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002383 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002384 ASSERT(uniformType == GL_INT);
Jamie Madill80823cc2017-09-14 15:46:21 -04002385 size_t size = count * sizeof(T);
Jamie Madillacf2f3a2017-11-21 19:22:44 -05002386 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex];
Jamie Madill80823cc2017-09-14 15:46:21 -04002387 if (memcmp(dest, v, size) != 0)
2388 {
2389 memcpy(dest, v, size);
2390 mDirtySamplerMapping = true;
2391 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002392 return;
2393 }
2394
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002395 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002396 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002397 if (targetUniform->mShaderData[shaderType])
2398 {
2399 setUniformImpl(locationInfo, count, v, targetUniform->mShaderData[shaderType],
2400 uniformType);
2401 mShaderUniformsDirty.set(shaderType);
2402 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002403 }
2404}
2405
2406template <int cols, int rows>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002407void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2408 GLsizei countIn,
2409 GLboolean transpose,
Luc Ferron46bcea52018-05-31 09:48:36 -04002410 const GLfloat *value)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002411{
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002412 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Luc Ferron46bcea52018-05-31 09:48:36 -04002413 const gl::VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2414 unsigned int arrayElementOffset = uniformLocation.arrayIndex;
2415 unsigned int elementCount = targetUniform->getArraySizeProduct();
2416
2417 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2418 transpose = !transpose;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002419
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002420 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002421 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002422 if (targetUniform->mShaderData[shaderType])
Jamie Madill80823cc2017-09-14 15:46:21 -04002423 {
Luc Ferron46bcea52018-05-31 09:48:36 -04002424 if (SetFloatUniformMatrix<cols, rows>(arrayElementOffset, elementCount, countIn,
2425 transpose, value,
2426 targetUniform->mShaderData[shaderType]))
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002427 {
2428 mShaderUniformsDirty.set(shaderType);
2429 }
Jamie Madill80823cc2017-09-14 15:46:21 -04002430 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002431 }
2432}
2433
Jamie Madill62d31cb2015-09-11 13:25:51 -04002434void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002435{
Olli Etuaho465835d2017-09-26 13:34:10 +03002436 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002437 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002438 if (mD3DUniforms[uniformIndex]->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002439 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002440 assignSamplerRegisters(uniformIndex);
Jamie Madillfb536032015-09-11 13:19:49 -04002441 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002442 }
2443}
2444
Olli Etuaho465835d2017-09-26 13:34:10 +03002445void ProgramD3D::assignSamplerRegisters(size_t uniformIndex)
Jamie Madillfb536032015-09-11 13:19:49 -04002446{
Olli Etuaho465835d2017-09-26 13:34:10 +03002447 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002448 ASSERT(d3dUniform->isSampler());
Olli Etuaho465835d2017-09-26 13:34:10 +03002449 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2450 // mD3DUniforms. However, the sampler register info is stored in the shader only for the
2451 // outermost array.
2452 std::vector<unsigned int> subscripts;
2453 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2454 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2455 d3dUniform->getArraySizeProduct();
2456
Jiawei Shao467c15f2018-04-24 15:04:26 +08002457 bool hasUniform = false;
2458 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillfb536032015-09-11 13:19:49 -04002459 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002460 if (!mState.getAttachedShader(shaderType))
Xinghua Caob1239382016-12-13 15:07:05 +08002461 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002462 continue;
Xinghua Caob1239382016-12-13 15:07:05 +08002463 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002464
2465 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
2466 if (shaderD3D->hasUniform(baseName))
Xinghua Caob1239382016-12-13 15:07:05 +08002467 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002468 d3dUniform->mShaderRegisterIndexes[shaderType] =
2469 shaderD3D->getUniformRegister(baseName) + registerOffset;
2470 ASSERT(d3dUniform->mShaderRegisterIndexes[shaderType] != GL_INVALID_VALUE);
2471
2472 AssignSamplers(d3dUniform->mShaderRegisterIndexes[shaderType], d3dUniform->typeInfo,
2473 d3dUniform->getArraySizeProduct(), mShaderSamplers[shaderType],
2474 &mUsedShaderSamplerRanges[shaderType]);
2475 hasUniform = true;
Xinghua Caob1239382016-12-13 15:07:05 +08002476 }
Jamie Madillfb536032015-09-11 13:19:49 -04002477 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002478
2479 ASSERT(hasUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002480}
2481
Jamie Madill62d31cb2015-09-11 13:25:51 -04002482// static
2483void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002484 const gl::UniformTypeInfo &typeInfo,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002485 unsigned int samplerCount,
2486 std::vector<Sampler> &outSamplers,
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002487 gl::RangeUI *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002488{
2489 unsigned int samplerIndex = startSamplerIndex;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002490 unsigned int low = outUsedRange->low();
2491 unsigned int high = outUsedRange->high();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002492
2493 do
2494 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002495 ASSERT(samplerIndex < outSamplers.size());
2496 Sampler *sampler = &outSamplers[samplerIndex];
2497 sampler->active = true;
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002498 sampler->textureType = gl::FromGLenum<gl::TextureType>(typeInfo.textureType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002499 sampler->logicalTextureUnit = 0;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002500 low = std::min(samplerIndex, low);
2501 high = std::max(samplerIndex + 1, high);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002502 samplerIndex++;
2503 } while (samplerIndex < startSamplerIndex + samplerCount);
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002504
2505 ASSERT(low < high);
2506 *outUsedRange = gl::RangeUI(low, high);
Brandon Jones18bd4102014-09-22 14:21:44 -07002507}
2508
Xinghua Cao26143fd2017-11-01 18:19:05 +08002509void ProgramD3D::assignAllImageRegisters()
2510{
2511 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
2512 {
2513 if (mD3DUniforms[uniformIndex]->isImage())
2514 {
2515 assignImageRegisters(uniformIndex);
2516 }
2517 }
2518}
2519
2520void ProgramD3D::assignImageRegisters(size_t uniformIndex)
2521{
2522 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
2523 ASSERT(d3dUniform->isImage());
2524 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2525 // mD3DUniforms. However, the image register info is stored in the shader only for the
2526 // outermost array.
2527 std::vector<unsigned int> subscripts;
2528 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2529 unsigned int registerOffset = mState.getUniforms()[uniformIndex].flattenedOffsetInParentArrays *
2530 d3dUniform->getArraySizeProduct();
2531
Jiawei Shao385b3e02018-03-21 09:43:28 +08002532 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002533 if (computeShader)
2534 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002535 const ShaderD3D *computeShaderD3D =
2536 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Cao26143fd2017-11-01 18:19:05 +08002537 ASSERT(computeShaderD3D->hasUniform(baseName));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002538 d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] =
Xinghua Cao26143fd2017-11-01 18:19:05 +08002539 computeShaderD3D->getUniformRegister(baseName) + registerOffset;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002540 ASSERT(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] != GL_INVALID_INDEX);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002541 auto bindingIter = mImageBindingMap.find(baseName);
2542 ASSERT(bindingIter != mImageBindingMap.end());
2543 if (d3dUniform->regType == HLSLRegisterType::Texture)
2544 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002545 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2546 bindingIter->second, d3dUniform->getArraySizeProduct(), mReadonlyImagesCS,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002547 &mUsedComputeReadonlyImageRange);
2548 }
2549 else if (d3dUniform->regType == HLSLRegisterType::UnorderedAccessView)
2550 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002551 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2552 bindingIter->second, d3dUniform->getArraySizeProduct(), mImagesCS,
2553 &mUsedComputeImageRange);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002554 }
2555 else
2556 {
2557 UNREACHABLE();
2558 }
2559 }
2560 else
2561 {
2562 // TODO(xinghua.cao@intel.com): Implement image variables in vertex shader and pixel shader.
2563 UNIMPLEMENTED();
2564 }
2565}
2566
2567// static
2568void ProgramD3D::AssignImages(unsigned int startImageIndex,
2569 int startLogicalImageUnit,
2570 unsigned int imageCount,
2571 std::vector<Image> &outImages,
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002572 gl::RangeUI *outUsedRange)
Xinghua Cao26143fd2017-11-01 18:19:05 +08002573{
2574 unsigned int imageIndex = startImageIndex;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002575 unsigned int low = outUsedRange->low();
2576 unsigned int high = outUsedRange->high();
2577
Xinghua Cao26143fd2017-11-01 18:19:05 +08002578 // If declare without a binding qualifier, any uniform image variable (include all elements of
2579 // unbound image array) shoud be bound to unit zero.
2580 if (startLogicalImageUnit == -1)
2581 {
2582 ASSERT(imageIndex < outImages.size());
2583 Image *image = &outImages[imageIndex];
2584 image->active = true;
2585 image->logicalImageUnit = 0;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002586 low = std::min(imageIndex, low);
2587 high = std::max(imageIndex + 1, high);
2588 ASSERT(low < high);
2589 *outUsedRange = gl::RangeUI(low, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002590 return;
2591 }
2592
2593 unsigned int logcalImageUnit = startLogicalImageUnit;
2594 do
2595 {
2596 ASSERT(imageIndex < outImages.size());
2597 Image *image = &outImages[imageIndex];
2598 image->active = true;
2599 image->logicalImageUnit = logcalImageUnit;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002600 low = std::min(imageIndex, low);
2601 high = std::max(imageIndex + 1, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002602 imageIndex++;
2603 logcalImageUnit++;
2604 } while (imageIndex < startImageIndex + imageCount);
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002605
2606 ASSERT(low < high);
2607 *outUsedRange = gl::RangeUI(low, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002608}
2609
Brandon Jonesc9610c52014-08-25 17:02:59 -07002610void ProgramD3D::reset()
2611{
Xinghua Caob1239382016-12-13 15:07:05 +08002612 mVertexExecutables.clear();
2613 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002614
Xinghua Caob1239382016-12-13 15:07:05 +08002615 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002616 {
Xinghua Caob1239382016-12-13 15:07:05 +08002617 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002618 }
Brandon Joneseb994362014-09-24 10:27:28 -07002619
Xinghua Caob1239382016-12-13 15:07:05 +08002620 mComputeExecutable.reset(nullptr);
2621
Jiawei Shao467c15f2018-04-24 15:04:26 +08002622 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2623 {
2624 mShaderHLSL[shaderType].clear();
2625 mShaderWorkarounds[shaderType] = CompilerWorkaroundsD3D();
2626 }
Brandon Jones22502d52014-08-29 16:58:36 -07002627
Xinghua Cao26143fd2017-11-01 18:19:05 +08002628 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002629 mHasANGLEMultiviewEnabled = false;
2630 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002631 mPixelShaderKey.clear();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002632 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002633 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002634
Jamie Madill62d31cb2015-09-11 13:25:51 -04002635 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002636 mD3DUniformBlocks.clear();
Qin Jiajiaa602f902018-09-11 14:40:24 +08002637 mD3DShaderStorageBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002638
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002639 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2640 {
2641 mShaderUniformStorages[shaderType].reset();
Jiawei Shao467c15f2018-04-24 15:04:26 +08002642 mShaderSamplers[shaderType].clear();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002643 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002644
Xinghua Cao26143fd2017-11-01 18:19:05 +08002645 mImagesCS.clear();
2646 mReadonlyImagesCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002647
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002648 mUsedShaderSamplerRanges.fill({0, 0});
Xinghua Cao26143fd2017-11-01 18:19:05 +08002649 mDirtySamplerMapping = true;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002650 mUsedComputeImageRange = {0, 0};
2651 mUsedComputeReadonlyImageRange = {0, 0};
Jamie Madill437d2662014-12-05 14:23:35 -05002652
Jamie Madill8047c0d2016-03-07 13:02:12 -05002653 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002654
Jamie Madill9fc36822015-11-18 13:08:07 -05002655 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002656
2657 mGeometryShaderPreamble.clear();
Jamie Madill561ed3a2017-08-31 16:48:09 -04002658
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002659 markUniformsClean();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002660
2661 mCachedPixelExecutableIndex.reset();
2662 mCachedVertexExecutableIndex.reset();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002663}
2664
Geoff Lang7dd2e102014-11-10 15:19:26 -05002665unsigned int ProgramD3D::getSerial() const
2666{
2667 return mSerial;
2668}
2669
2670unsigned int ProgramD3D::issueSerial()
2671{
2672 return mCurrentSerial++;
2673}
2674
jchen103fd614d2018-08-13 12:21:58 +08002675void ProgramD3D::initAttribLocationsToD3DSemantic()
Jamie Madill63805b42015-08-25 13:17:39 -04002676{
Jiawei Shao385b3e02018-03-21 09:43:28 +08002677 gl::Shader *vertexShader = mState.getAttachedShader(gl::ShaderType::Vertex);
Jamie Madill63805b42015-08-25 13:17:39 -04002678 ASSERT(vertexShader != nullptr);
2679
2680 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002681 int semanticIndex = 0;
jchen103fd614d2018-08-13 12:21:58 +08002682 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes())
Jamie Madill63805b42015-08-25 13:17:39 -04002683 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002684 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002685 GLuint location = mState.getAttributeLocation(attribute.name);
2686 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002687
Jamie Madill8047c0d2016-03-07 13:02:12 -05002688 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002689 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002690 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002691 }
2692 }
Jamie Madill437d2662014-12-05 14:23:35 -05002693}
2694
Jamie Madilla779b612017-07-24 11:46:05 -04002695void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002696{
Jamie Madilla779b612017-07-24 11:46:05 -04002697 if (mCurrentVertexArrayStateSerial == associatedSerial)
2698 {
2699 return;
2700 }
2701
2702 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002703 mCachedInputLayout.clear();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002704
Jamie Madilld3dfda22015-07-06 08:28:49 -04002705 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002706
Jamie Madill6de51852017-04-12 09:53:01 -04002707 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002708 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002709 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002710
Jamie Madill8047c0d2016-03-07 13:02:12 -05002711 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002712 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002713 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002714 {
Frank Henigmand633b152018-10-04 23:34:31 -04002715 mCachedInputLayout.resize(d3dSemantic + 1, angle::FormatID::NONE);
Jamie Madillbd136f92015-08-10 14:51:37 -04002716 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002717 mCachedInputLayout[d3dSemantic] =
Frank Henigmand633b152018-10-04 23:34:31 -04002718 GetVertexFormatID(vertexAttributes[locationIndex],
2719 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002720 }
2721 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002722
2723 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04002724
2725 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002726}
2727
2728void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2729 const gl::Framebuffer *framebuffer)
2730{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002731 mPixelShaderOutputLayoutCache.clear();
2732
2733 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
2734 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
2735
2736 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
2737 {
2738 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
2739
2740 if (colorbuffer)
2741 {
2742 auto binding = colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
2743 : colorbuffer->getBinding();
2744 mPixelShaderOutputLayoutCache.push_back(binding);
2745 }
2746 else
2747 {
2748 mPixelShaderOutputLayoutCache.push_back(GL_NONE);
2749 }
2750 }
2751
2752 updateCachedPixelExecutableIndex();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002753}
2754
Jamie Madill192745a2016-12-22 15:58:21 -05002755void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2756 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002757{
Jamie Madill9fc36822015-11-18 13:08:07 -05002758 const std::string &varyingSemantic =
2759 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2760
Jamie Madillccdf74b2015-08-18 10:46:12 -04002761 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002762 mStreamOutVaryings.clear();
2763
Jamie Madill48ef11b2016-04-27 15:21:52 -04002764 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002765 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2766 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002767 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002768 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2769 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002770 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002771 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002772 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002773 mStreamOutVaryings.emplace_back(builtins.glPosition.semantic,
2774 builtins.glPosition.index, 4, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002775 }
2776 }
2777 else if (tfVaryingName == "gl_FragCoord")
2778 {
2779 if (builtins.glFragCoord.enabled)
2780 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002781 mStreamOutVaryings.emplace_back(builtins.glFragCoord.semantic,
2782 builtins.glFragCoord.index, 4, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002783 }
2784 }
2785 else if (tfVaryingName == "gl_PointSize")
2786 {
2787 if (builtins.glPointSize.enabled)
2788 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002789 mStreamOutVaryings.emplace_back("PSIZE", 0, 1, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002790 }
2791 }
2792 else
2793 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002794 const auto &registerInfos = varyingPacking.getRegisterList();
2795 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex)
Jamie Madill9fc36822015-11-18 13:08:07 -05002796 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002797 const auto &registerInfo = registerInfos[registerIndex];
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002798 const auto &varying = *registerInfo.packedVarying->varying;
2799 GLenum transposedType = gl::TransposeMatrixType(varying.type);
2800 int componentCount = gl::VariableColumnCount(transposedType);
jchen108225e732017-11-14 16:29:03 +08002801 ASSERT(!varying.isBuiltIn() && !varying.isStruct());
Jamie Madill55c25d02015-11-18 13:08:08 -05002802
Jamie Madill9fc36822015-11-18 13:08:07 -05002803 // There can be more than one register assigned to a particular varying, and each
2804 // register needs its own stream out entry.
jchen108225e732017-11-14 16:29:03 +08002805 if (registerInfo.tfVaryingName() == tfVaryingName)
Jamie Madill9fc36822015-11-18 13:08:07 -05002806 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002807 mStreamOutVaryings.emplace_back(varyingSemantic, registerIndex, componentCount,
2808 outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002809 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002810 }
2811 }
2812 }
2813}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002814
2815D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2816{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002817 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002818}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002819
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002820const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2821{
2822 return mD3DUniforms[mState.getUniformLocations()[location].index];
2823}
2824
Sami Väisänen46eaa942016-06-29 10:26:37 +03002825void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2826 GLenum genMode,
2827 GLint components,
2828 const GLfloat *coeffs)
2829{
2830 UNREACHABLE();
2831}
2832
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002833bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2834{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002835 return mCachedVertexExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002836}
2837
Jamie Madill493f9572018-05-24 19:52:15 -04002838bool ProgramD3D::hasGeometryExecutableForPrimitiveType(gl::PrimitiveMode drawMode)
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002839{
2840 if (!usesGeometryShader(drawMode))
2841 {
2842 // No shader necessary mean we have the required (null) executable.
2843 return true;
2844 }
2845
Jamie Madill04796cd2018-05-24 19:52:16 -04002846 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002847 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2848}
2849
2850bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2851{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002852 return mCachedPixelExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002853}
2854
Jamie Madill54164b02017-08-28 15:17:37 -04002855template <typename DestT>
2856void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2857{
2858 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2859 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2860
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002861 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Olli Etuaho1734e172017-10-27 15:30:27 +03002862 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.arrayIndex);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002863
2864 if (gl::IsMatrixType(uniform.type))
2865 {
Luc Ferron48cdc2e2018-05-31 09:58:34 -04002866 GetMatrixUniform(uniform.type, dataOut, reinterpret_cast<const DestT *>(srcPointer), true);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002867 }
2868 else
2869 {
2870 memcpy(dataOut, srcPointer, uniform.getElementSize());
2871 }
Jamie Madill54164b02017-08-28 15:17:37 -04002872}
2873
2874void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2875{
2876 getUniformInternal(location, params);
2877}
2878
2879void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2880{
2881 getUniformInternal(location, params);
2882}
2883
2884void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2885{
2886 getUniformInternal(location, params);
2887}
2888
Jamie Madill0e7f1732017-09-09 23:32:50 -04002889void ProgramD3D::updateCachedVertexExecutableIndex()
2890{
2891 mCachedVertexExecutableIndex.reset();
2892 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2893 {
2894 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2895 {
2896 mCachedVertexExecutableIndex = executableIndex;
2897 break;
2898 }
2899 }
2900}
2901
2902void ProgramD3D::updateCachedPixelExecutableIndex()
2903{
2904 mCachedPixelExecutableIndex.reset();
2905 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2906 {
2907 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2908 {
2909 mCachedPixelExecutableIndex = executableIndex;
2910 break;
2911 }
2912 }
2913}
2914
jchen103fd614d2018-08-13 12:21:58 +08002915void ProgramD3D::linkResources(const gl::ProgramLinkedResources &resources)
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002916{
Qin Jiajia3026f112018-10-09 12:13:38 +08002917 InterfaceBlockInfo uniformBlockInfo;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002918 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002919 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002920 gl::Shader *shader = mState.getAttachedShader(shaderType);
2921 if (shader)
2922 {
Qin Jiajia3026f112018-10-09 12:13:38 +08002923 uniformBlockInfo.getShaderBlockInfo(shader->getUniformBlocks());
Jiawei Shao385b3e02018-03-21 09:43:28 +08002924 }
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002925 }
2926
2927 // Gather interface block info.
2928 auto getUniformBlockSize = [&uniformBlockInfo](const std::string &name,
2929 const std::string &mappedName, size_t *sizeOut) {
2930 return uniformBlockInfo.getBlockSize(name, mappedName, sizeOut);
2931 };
2932
2933 auto getUniformBlockMemberInfo = [&uniformBlockInfo](const std::string &name,
2934 const std::string &mappedName,
2935 sh::BlockMemberInfo *infoOut) {
2936 return uniformBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
2937 };
2938
2939 resources.uniformBlockLinker.linkBlocks(getUniformBlockSize, getUniformBlockMemberInfo);
2940 initializeUniformBlocks();
2941
Qin Jiajia3026f112018-10-09 12:13:38 +08002942 InterfaceBlockInfo shaderStorageBlockInfo;
2943 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2944 {
2945 gl::Shader *shader = mState.getAttachedShader(shaderType);
2946 if (shader)
2947 {
2948 shaderStorageBlockInfo.getShaderBlockInfo(shader->getShaderStorageBlocks());
2949 }
2950 }
2951 auto getShaderStorageBlockSize = [&shaderStorageBlockInfo](const std::string &name,
2952 const std::string &mappedName,
2953 size_t *sizeOut) {
2954 return shaderStorageBlockInfo.getBlockSize(name, mappedName, sizeOut);
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002955 };
2956
Qin Jiajia3026f112018-10-09 12:13:38 +08002957 auto getShaderStorageBlockMemberInfo = [&shaderStorageBlockInfo](const std::string &name,
2958 const std::string &mappedName,
2959 sh::BlockMemberInfo *infoOut) {
2960 return shaderStorageBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
2961 };
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002962
2963 resources.shaderStorageBlockLinker.linkBlocks(getShaderStorageBlockSize,
2964 getShaderStorageBlockMemberInfo);
Qin Jiajiaa602f902018-09-11 14:40:24 +08002965 initializeShaderStorageBlocks();
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002966}
2967
Jamie Madill8047c0d2016-03-07 13:02:12 -05002968} // namespace rx