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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Olli Etuahod2551232017-10-26 20:03:33 +030012#include "common/string_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050013#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040014#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050015#include "libANGLE/Framebuffer.h"
16#include "libANGLE/FramebufferAttachment.h"
17#include "libANGLE/Program.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050018#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040019#include "libANGLE/Uniform.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040020#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000021#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040022#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050023#include "libANGLE/renderer/ContextImpl.h"
Jamie Madill785e8a02018-10-04 17:42:00 -040024#include "libANGLE/renderer/d3d/ContextD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050025#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050026#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050027#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050028#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050029#include "libANGLE/renderer/d3d/VertexDataManager.h"
Luc Ferron46bcea52018-05-31 09:48:36 -040030#include "libANGLE/renderer/renderer_utils.h"
Geoff Lang22072132014-11-20 15:15:01 -050031
Jamie Madill01074252016-11-28 15:55:51 -050032using namespace angle;
33
Brandon Jonesc9610c52014-08-25 17:02:59 -070034namespace rx
35{
36
Brandon Joneseb994362014-09-24 10:27:28 -070037namespace
38{
39
jchen103fd614d2018-08-13 12:21:58 +080040void GetDefaultInputLayoutFromShader(gl::Shader *vertexShader, gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070041{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040042 inputLayoutOut->clear();
43
jchen103fd614d2018-08-13 12:21:58 +080044 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes())
Brandon Joneseb994362014-09-24 10:27:28 -070045 {
Brandon Joneseb994362014-09-24 10:27:28 -070046 if (shaderAttr.type != GL_NONE)
47 {
48 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
49
Jamie Madilld3dfda22015-07-06 08:28:49 -040050 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040051 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070052 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040053 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040054 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Xinghua Cao26143fd2017-11-01 18:19:05 +080055 bool pureInt = (componentType != GL_FLOAT);
Frank Henigmand633b152018-10-04 23:34:31 -040056 angle::FormatID defaultID =
57 gl::GetVertexFormatID(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070058
Frank Henigmand633b152018-10-04 23:34:31 -040059 inputLayoutOut->push_back(defaultID);
Brandon Joneseb994362014-09-24 10:27:28 -070060 }
61 }
62 }
63}
64
Jamie Madill4c19a8a2017-07-24 11:46:06 -040065void GetDefaultOutputLayoutFromShader(
66 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
67 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070068{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040069 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070070
Jamie Madillb4463142014-12-19 14:56:54 -050071 if (!shaderOutputVars.empty())
72 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040073 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
74 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050075 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040076}
Brandon Joneseb994362014-09-24 10:27:28 -070077
Jamie Madill04796cd2018-05-24 19:52:16 -040078gl::PrimitiveMode GetGeometryShaderTypeFromDrawMode(gl::PrimitiveMode drawMode)
Jamie Madill4e31ad52015-10-29 10:32:57 -040079{
80 switch (drawMode)
81 {
82 // Uses the point sprite geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040083 case gl::PrimitiveMode::Points:
Jamie Madill04796cd2018-05-24 19:52:16 -040084 return gl::PrimitiveMode::Points;
Jamie Madill4e31ad52015-10-29 10:32:57 -040085
86 // All line drawing uses the same geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040087 case gl::PrimitiveMode::Lines:
88 case gl::PrimitiveMode::LineStrip:
89 case gl::PrimitiveMode::LineLoop:
Jamie Madill04796cd2018-05-24 19:52:16 -040090 return gl::PrimitiveMode::Lines;
Jamie Madill4e31ad52015-10-29 10:32:57 -040091
92 // The triangle fan primitive is emulated with strips in D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -040093 case gl::PrimitiveMode::Triangles:
94 case gl::PrimitiveMode::TriangleFan:
Jamie Madill04796cd2018-05-24 19:52:16 -040095 return gl::PrimitiveMode::Triangles;
Jamie Madill4e31ad52015-10-29 10:32:57 -040096
97 // Special case for triangle strips.
Jamie Madill493f9572018-05-24 19:52:15 -040098 case gl::PrimitiveMode::TriangleStrip:
Jamie Madill04796cd2018-05-24 19:52:16 -040099 return gl::PrimitiveMode::TriangleStrip;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400100
101 default:
102 UNREACHABLE();
Jamie Madill04796cd2018-05-24 19:52:16 -0400103 return gl::PrimitiveMode::InvalidEnum;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400104 }
105}
106
Jiawei Shao467c15f2018-04-24 15:04:26 +0800107bool HasFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
Jamie Madill192745a2016-12-22 15:58:21 -0500108{
109 // Note: this assumes nested structs can only be packed with one interpolation.
110 for (const auto &varying : varyings)
111 {
112 if (varying.interpolation == sh::INTERPOLATION_FLAT)
113 {
114 return true;
115 }
116 }
117
118 return false;
119}
120
jchen103fd614d2018-08-13 12:21:58 +0800121bool FindFlatInterpolationVaryingPerShader(gl::Shader *shader)
Jiawei Shao467c15f2018-04-24 15:04:26 +0800122{
jchen103fd614d2018-08-13 12:21:58 +0800123 ASSERT(shader);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800124 switch (shader->getType())
125 {
126 case gl::ShaderType::Vertex:
jchen103fd614d2018-08-13 12:21:58 +0800127 return HasFlatInterpolationVarying(shader->getOutputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800128 case gl::ShaderType::Fragment:
jchen103fd614d2018-08-13 12:21:58 +0800129 return HasFlatInterpolationVarying(shader->getInputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800130 case gl::ShaderType::Geometry:
jchen103fd614d2018-08-13 12:21:58 +0800131 return HasFlatInterpolationVarying(shader->getInputVaryings()) ||
132 HasFlatInterpolationVarying(shader->getOutputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800133 default:
134 UNREACHABLE();
135 return false;
136 }
137}
138
jchen103fd614d2018-08-13 12:21:58 +0800139bool FindFlatInterpolationVarying(const gl::ShaderMap<gl::Shader *> &shaders)
Jiawei Shao467c15f2018-04-24 15:04:26 +0800140{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800141 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
142 {
143 gl::Shader *shader = shaders[shaderType];
144 if (!shader)
145 {
146 continue;
147 }
148
jchen103fd614d2018-08-13 12:21:58 +0800149 if (FindFlatInterpolationVaryingPerShader(shader))
Jiawei Shao467c15f2018-04-24 15:04:26 +0800150 {
151 return true;
152 }
153 }
154
155 return false;
156}
157
Qin Jiajia3026f112018-10-09 12:13:38 +0800158class InterfaceBlockInfo final : angle::NonCopyable
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500159{
160 public:
Qin Jiajia3026f112018-10-09 12:13:38 +0800161 InterfaceBlockInfo() {}
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500162
Qin Jiajia3026f112018-10-09 12:13:38 +0800163 void getShaderBlockInfo(const std::vector<sh::InterfaceBlock> &interfaceBlocks);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500164
165 bool getBlockSize(const std::string &name, const std::string &mappedName, size_t *sizeOut);
166 bool getBlockMemberInfo(const std::string &name,
167 const std::string &mappedName,
168 sh::BlockMemberInfo *infoOut);
169
170 private:
171 size_t getBlockInfo(const sh::InterfaceBlock &interfaceBlock);
172
173 std::map<std::string, size_t> mBlockSizes;
174 sh::BlockLayoutMap mBlockLayout;
175};
176
Qin Jiajia3026f112018-10-09 12:13:38 +0800177void InterfaceBlockInfo::getShaderBlockInfo(const std::vector<sh::InterfaceBlock> &interfaceBlocks)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500178{
Qin Jiajia3026f112018-10-09 12:13:38 +0800179 for (const sh::InterfaceBlock &interfaceBlock : interfaceBlocks)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500180 {
Olli Etuaho107c7242018-03-20 15:45:35 +0200181 if (!interfaceBlock.active && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500182 continue;
183
184 if (mBlockSizes.count(interfaceBlock.name) > 0)
185 continue;
186
187 size_t dataSize = getBlockInfo(interfaceBlock);
188 mBlockSizes[interfaceBlock.name] = dataSize;
189 }
190}
191
Qin Jiajia3026f112018-10-09 12:13:38 +0800192size_t InterfaceBlockInfo::getBlockInfo(const sh::InterfaceBlock &interfaceBlock)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500193{
Olli Etuaho107c7242018-03-20 15:45:35 +0200194 ASSERT(interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500195
196 // define member uniforms
197 sh::Std140BlockEncoder std140Encoder;
198 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
199 sh::BlockLayoutEncoder *encoder = nullptr;
200
201 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STD140)
202 {
203 encoder = &std140Encoder;
204 }
205 else
206 {
207 encoder = &hlslEncoder;
208 }
209
Qin Jiajia3026f112018-10-09 12:13:38 +0800210 sh::GetInterfaceBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
211 &mBlockLayout);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500212
213 return encoder->getBlockSize();
214}
215
Qin Jiajia3026f112018-10-09 12:13:38 +0800216bool InterfaceBlockInfo::getBlockSize(const std::string &name,
217 const std::string &mappedName,
218 size_t *sizeOut)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500219{
220 size_t nameLengthWithoutArrayIndex;
221 gl::ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
222 std::string baseName = name.substr(0u, nameLengthWithoutArrayIndex);
223 auto sizeIter = mBlockSizes.find(baseName);
224 if (sizeIter == mBlockSizes.end())
225 {
226 *sizeOut = 0;
227 return false;
228 }
229
230 *sizeOut = sizeIter->second;
231 return true;
232};
233
Qin Jiajia3026f112018-10-09 12:13:38 +0800234bool InterfaceBlockInfo::getBlockMemberInfo(const std::string &name,
235 const std::string &mappedName,
236 sh::BlockMemberInfo *infoOut)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500237{
238 auto infoIter = mBlockLayout.find(name);
239 if (infoIter == mBlockLayout.end())
240 {
241 *infoOut = sh::BlockMemberInfo::getDefaultBlockInfo();
242 return false;
243 }
244
245 *infoOut = infoIter->second;
246 return true;
247};
Jamie Madill8c78ce42018-12-16 19:14:58 -0500248
249// Helper class that gathers uniform info from the default uniform block.
250class UniformEncodingVisitorD3D : public sh::BlockEncoderVisitor
251{
252 public:
253 UniformEncodingVisitorD3D(gl::ShaderType shaderType,
254 HLSLRegisterType registerType,
255 sh::BlockLayoutEncoder *encoder,
256 D3DUniformMap *uniformMapOut)
257 : sh::BlockEncoderVisitor("", "", encoder),
258 mShaderType(shaderType),
259 mRegisterType(registerType),
260 mUniformMapOut(uniformMapOut)
261 {}
262
263 void visitNamedSampler(const sh::ShaderVariable &sampler,
264 const std::string &name,
265 const std::string &mappedName) override
266 {
267 auto uniformMapEntry = mUniformMapOut->find(name);
268 if (uniformMapEntry == mUniformMapOut->end())
269 {
270 (*mUniformMapOut)[name] =
271 new D3DUniform(sampler.type, mRegisterType, name, sampler.arraySizes, true);
272 }
273 }
274
275 void encodeVariable(const sh::ShaderVariable &variable,
276 const sh::BlockMemberInfo &variableInfo,
277 const std::string &name,
278 const std::string &mappedName) override
279 {
280 auto uniformMapEntry = mUniformMapOut->find(name);
281 D3DUniform *d3dUniform = nullptr;
282
283 if (uniformMapEntry != mUniformMapOut->end())
284 {
285 d3dUniform = uniformMapEntry->second;
286 }
287 else
288 {
289 d3dUniform =
290 new D3DUniform(variable.type, mRegisterType, name, variable.arraySizes, true);
291 (*mUniformMapOut)[name] = d3dUniform;
292 }
293
294 d3dUniform->registerElement = static_cast<unsigned int>(
295 sh::BlockLayoutEncoder::GetBlockRegisterElement(variableInfo));
296 unsigned int reg =
297 static_cast<unsigned int>(sh::BlockLayoutEncoder::GetBlockRegister(variableInfo));
298
299 ASSERT(mShaderType != gl::ShaderType::InvalidEnum);
300 d3dUniform->mShaderRegisterIndexes[mShaderType] = reg;
301 }
302
303 private:
304 gl::ShaderType mShaderType;
305 HLSLRegisterType mRegisterType;
306 D3DUniformMap *mUniformMapOut;
307};
Jamie Madillada9ecc2015-08-17 12:53:37 -0400308} // anonymous namespace
309
Jamie Madill28afae52015-11-09 15:07:57 -0500310// D3DUniform Implementation
311
Jamie Madill33bb7c42017-09-09 23:32:51 -0400312D3DUniform::D3DUniform(GLenum type,
Xinghua Cao26143fd2017-11-01 18:19:05 +0800313 HLSLRegisterType reg,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400314 const std::string &nameIn,
Olli Etuaho465835d2017-09-26 13:34:10 +0300315 const std::vector<unsigned int> &arraySizesIn,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400316 bool defaultBlock)
Jamie Madill33bb7c42017-09-09 23:32:51 -0400317 : typeInfo(gl::GetUniformTypeInfo(type)),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400318 name(nameIn),
Olli Etuaho465835d2017-09-26 13:34:10 +0300319 arraySizes(arraySizesIn),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800320 mShaderData({}),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800321 regType(reg),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400322 registerCount(0),
323 registerElement(0)
324{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800325 mShaderRegisterIndexes.fill(GL_INVALID_INDEX);
326
Jamie Madill62d31cb2015-09-11 13:25:51 -0400327 // We use data storage for default block uniforms to cache values that are sent to D3D during
328 // rendering
329 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
330 if (defaultBlock)
331 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400332 // Use the row count as register count, will work for non-square matrices.
Olli Etuaho465835d2017-09-26 13:34:10 +0300333 registerCount = typeInfo.rowCount * getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400334 }
335}
336
Jamie Madillb980c562018-11-27 11:34:27 -0500337D3DUniform::~D3DUniform() {}
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400338
Olli Etuaho465835d2017-09-26 13:34:10 +0300339unsigned int D3DUniform::getArraySizeProduct() const
340{
341 return gl::ArraySizeProduct(arraySizes);
342}
343
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400344const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
345{
Olli Etuaho465835d2017-09-26 13:34:10 +0300346 ASSERT((!isArray() && elementIndex == 0) ||
347 (isArray() && elementIndex < getArraySizeProduct()));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400348
349 if (isSampler())
350 {
351 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
352 }
353
Jamie Madill33bb7c42017-09-09 23:32:51 -0400354 return firstNonNullData() + (elementIndex > 0 ? (typeInfo.internalSize * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400355}
356
357bool D3DUniform::isSampler() const
358{
Jamie Madill33bb7c42017-09-09 23:32:51 -0400359 return typeInfo.isSampler;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400360}
361
Xinghua Cao26143fd2017-11-01 18:19:05 +0800362bool D3DUniform::isImage() const
363{
364 return typeInfo.isImageType;
365}
366
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800367bool D3DUniform::isReferencedByShader(gl::ShaderType shaderType) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400368{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800369 return mShaderRegisterIndexes[shaderType] != GL_INVALID_INDEX;
Xinghua Caob1239382016-12-13 15:07:05 +0800370}
371
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400372const uint8_t *D3DUniform::firstNonNullData() const
373{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400374 if (!mSamplerData.empty())
375 {
376 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
377 }
378
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800379 for (gl::ShaderType shaderType : gl::AllShaderTypes())
380 {
381 if (mShaderData[shaderType])
382 {
383 return mShaderData[shaderType];
384 }
385 }
386
387 UNREACHABLE();
388 return nullptr;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400389}
390
Jamie Madill28afae52015-11-09 15:07:57 -0500391// D3DVarying Implementation
392
Jamie Madillb980c562018-11-27 11:34:27 -0500393D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0) {}
Jamie Madill28afae52015-11-09 15:07:57 -0500394
Jamie Madill9fc36822015-11-18 13:08:07 -0500395D3DVarying::D3DVarying(const std::string &semanticNameIn,
396 unsigned int semanticIndexIn,
397 unsigned int componentCountIn,
398 unsigned int outputSlotIn)
399 : semanticName(semanticNameIn),
400 semanticIndex(semanticIndexIn),
401 componentCount(componentCountIn),
402 outputSlot(outputSlotIn)
Jamie Madillb980c562018-11-27 11:34:27 -0500403{}
Jamie Madill28afae52015-11-09 15:07:57 -0500404
Jamie Madille39a3f02015-11-17 20:42:15 -0500405// ProgramD3DMetadata Implementation
406
Jamie Madillc9bde922016-07-24 17:58:50 -0400407ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800408 const gl::ShaderMap<const ShaderD3D *> &attachedShaders)
Jamie Madillc9bde922016-07-24 17:58:50 -0400409 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
410 mShaderModelSuffix(renderer->getShaderModelSuffix()),
411 mUsesInstancedPointSpriteEmulation(
412 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
413 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radevc1d4e552017-08-21 12:01:10 +0300414 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800415 mAttachedShaders(attachedShaders)
Jamie Madillb980c562018-11-27 11:34:27 -0500416{}
Jamie Madille39a3f02015-11-17 20:42:15 -0500417
418int ProgramD3DMetadata::getRendererMajorShaderModel() const
419{
420 return mRendererMajorShaderModel;
421}
422
Jamie Madill9082b982016-04-27 15:21:51 -0400423bool ProgramD3DMetadata::usesBroadcast(const gl::ContextState &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500424{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800425 return (mAttachedShaders[gl::ShaderType::Fragment]->usesFragColor() &&
426 mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets() &&
Corentin Wallezc084de12017-06-05 14:28:52 -0700427 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500428}
429
Jamie Madill48ef11b2016-04-27 15:21:52 -0400430bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500431{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800432 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500433}
434
435bool ProgramD3DMetadata::usesPointCoord() const
436{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800437 return mAttachedShaders[gl::ShaderType::Fragment]->usesPointCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500438}
439
440bool ProgramD3DMetadata::usesFragCoord() const
441{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800442 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500443}
444
445bool ProgramD3DMetadata::usesPointSize() const
446{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800447 return mAttachedShaders[gl::ShaderType::Vertex]->usesPointSize();
Jamie Madille39a3f02015-11-17 20:42:15 -0500448}
449
450bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
451{
Jamie Madillc9bde922016-07-24 17:58:50 -0400452 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
453 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500454}
455
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800456bool ProgramD3DMetadata::usesViewScale() const
457{
458 return mUsesViewScale;
459}
460
Martin Radev41ac68e2017-06-06 12:16:58 +0300461bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
462{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800463 return mAttachedShaders[gl::ShaderType::Vertex]->hasANGLEMultiviewEnabled();
Martin Radev41ac68e2017-06-06 12:16:58 +0300464}
465
466bool ProgramD3DMetadata::usesViewID() const
467{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800468 return mAttachedShaders[gl::ShaderType::Fragment]->usesViewID();
Martin Radev41ac68e2017-06-06 12:16:58 +0300469}
470
Martin Radevc1d4e552017-08-21 12:01:10 +0300471bool ProgramD3DMetadata::canSelectViewInVertexShader() const
472{
473 return mCanSelectViewInVertexShader;
474}
475
Jamie Madille39a3f02015-11-17 20:42:15 -0500476bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
477{
Jamie Madillc9bde922016-07-24 17:58:50 -0400478 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500479 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400480 // Even with a geometry shader, the app can render triangles or lines and reference
481 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
482 // simplicity, we always add this to the vertex shader when the fragment shader
483 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500484 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
485 usesInsertedPointCoordValue();
486}
487
488bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
489{
490 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
491 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
492 // the vertex shader in this case. This saves us 1 output vector.
493 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
494}
495
496bool ProgramD3DMetadata::usesSystemValuePointSize() const
497{
498 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
499}
500
501bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
502{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800503 return mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets();
Jamie Madille39a3f02015-11-17 20:42:15 -0500504}
505
506GLint ProgramD3DMetadata::getMajorShaderVersion() const
507{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800508 return mAttachedShaders[gl::ShaderType::Vertex]->getData().getShaderVersion();
Jamie Madille39a3f02015-11-17 20:42:15 -0500509}
510
511const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
512{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800513 return mAttachedShaders[gl::ShaderType::Fragment];
Jamie Madille39a3f02015-11-17 20:42:15 -0500514}
515
Jamie Madill28afae52015-11-09 15:07:57 -0500516// ProgramD3D Implementation
517
Jamie Madilld3dfda22015-07-06 08:28:49 -0400518ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
519 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500520 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400521 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Jamie Madillb980c562018-11-27 11:34:27 -0500522{}
Brandon Joneseb994362014-09-24 10:27:28 -0700523
524ProgramD3D::VertexExecutable::~VertexExecutable()
525{
526 SafeDelete(mShaderExecutable);
527}
528
Jamie Madilld3dfda22015-07-06 08:28:49 -0400529// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500530ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
531 GLenum type)
532{
533 switch (type)
534 {
535 case GL_INT:
536 return HLSLAttribType::SIGNED_INT;
537 case GL_UNSIGNED_INT:
538 return HLSLAttribType::UNSIGNED_INT;
539 case GL_SIGNED_NORMALIZED:
540 case GL_UNSIGNED_NORMALIZED:
541 case GL_FLOAT:
542 return HLSLAttribType::FLOAT;
543 default:
544 UNREACHABLE();
545 return HLSLAttribType::FLOAT;
546 }
547}
548
549// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400550void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
551 const gl::InputLayout &inputLayout,
552 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700553{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500554 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400555
556 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700557 {
Frank Henigmand633b152018-10-04 23:34:31 -0400558 angle::FormatID vertexFormatID = inputLayout[index];
559 if (vertexFormatID == angle::FormatID::NONE)
Jamie Madillbdec2f42016-03-02 16:35:32 -0500560 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400561
Frank Henigmand633b152018-10-04 23:34:31 -0400562 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatID);
Jamie Madillbdec2f42016-03-02 16:35:32 -0500563 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
564 continue;
565
Frank Henigmand633b152018-10-04 23:34:31 -0400566 GLenum componentType = renderer->getVertexComponentType(vertexFormatID);
Jamie Madillbdec2f42016-03-02 16:35:32 -0500567 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700568 }
Brandon Joneseb994362014-09-24 10:27:28 -0700569}
570
Jamie Madilld3dfda22015-07-06 08:28:49 -0400571bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
572{
Jamie Madillbd136f92015-08-10 14:51:37 -0400573 size_t limit = std::max(mSignature.size(), signature.size());
574 for (size_t index = 0; index < limit; ++index)
575 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500576 // treat undefined indexes as FLOAT
577 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
578 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400579 if (a != b)
580 return false;
581 }
582
583 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400584}
585
586ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
587 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400588 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Jamie Madillb980c562018-11-27 11:34:27 -0500589{}
Brandon Joneseb994362014-09-24 10:27:28 -0700590
591ProgramD3D::PixelExecutable::~PixelExecutable()
592{
593 SafeDelete(mShaderExecutable);
594}
595
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800596ProgramD3D::Sampler::Sampler()
597 : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D)
Jamie Madillb980c562018-11-27 11:34:27 -0500598{}
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700599
Jamie Madillb980c562018-11-27 11:34:27 -0500600ProgramD3D::Image::Image() : active(false), logicalImageUnit(0) {}
Xinghua Cao26143fd2017-11-01 18:19:05 +0800601
Geoff Lang7dd2e102014-11-10 15:19:26 -0500602unsigned int ProgramD3D::mCurrentSerial = 1;
603
Jamie Madill48ef11b2016-04-27 15:21:52 -0400604ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
605 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700606 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800607 mDynamicHLSL(nullptr),
Xinghua Caob1239382016-12-13 15:07:05 +0800608 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700609 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400610 mUsesFlatInterpolation(false),
Jiawei Shao467c15f2018-04-24 15:04:26 +0800611 mUsedShaderSamplerRanges({}),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700612 mDirtySamplerMapping(true),
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800613 mUsedComputeImageRange(0, 0),
614 mUsedComputeReadonlyImageRange(0, 0),
Jiawei Shao3dd8d2912018-03-30 09:39:09 +0800615 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700616{
Brandon Joneseb994362014-09-24 10:27:28 -0700617 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700618}
619
620ProgramD3D::~ProgramD3D()
621{
622 reset();
623 SafeDelete(mDynamicHLSL);
624}
625
Brandon Jones44151a92014-09-10 11:32:25 -0700626bool ProgramD3D::usesPointSpriteEmulation() const
627{
628 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
629}
630
Martin Radev41ac68e2017-06-06 12:16:58 +0300631bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
632{
633 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
634}
635
Jamie Madill493f9572018-05-24 19:52:15 -0400636bool ProgramD3D::usesGeometryShader(gl::PrimitiveMode drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700637{
Martin Radevc1d4e552017-08-21 12:01:10 +0300638 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
Martin Radev41ac68e2017-06-06 12:16:58 +0300639 {
640 return true;
641 }
Jamie Madill493f9572018-05-24 19:52:15 -0400642 if (drawMode != gl::PrimitiveMode::Points)
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400643 {
644 return mUsesFlatInterpolation;
645 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300646 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800647}
648
649bool ProgramD3D::usesInstancedPointSpriteEmulation() const
650{
651 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700652}
653
Xinghua Cao37584b32017-12-01 11:04:03 +0800654GLint ProgramD3D::getSamplerMapping(gl::ShaderType type,
Jamie Madill334d6152015-10-22 14:00:28 -0400655 unsigned int samplerIndex,
656 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700657{
658 GLint logicalTextureUnit = -1;
659
Jiawei Shao467c15f2018-04-24 15:04:26 +0800660 ASSERT(type != gl::ShaderType::InvalidEnum);
661
Jiawei Shao54aafe52018-04-27 14:54:57 +0800662 ASSERT(samplerIndex < caps.maxShaderTextureImageUnits[type]);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800663
664 const auto &samplers = mShaderSamplers[type];
665 if (samplerIndex < samplers.size() && samplers[samplerIndex].active)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700666 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800667 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700668 }
669
Jamie Madill334d6152015-10-22 14:00:28 -0400670 if (logicalTextureUnit >= 0 &&
671 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700672 {
673 return logicalTextureUnit;
674 }
675
676 return -1;
677}
678
679// Returns the texture type for a given Direct3D 9 sampler type and
680// index (0-15 for the pixel shader and 0-3 for the vertex shader).
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800681gl::TextureType ProgramD3D::getSamplerTextureType(gl::ShaderType type,
682 unsigned int samplerIndex) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700683{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800684 ASSERT(type != gl::ShaderType::InvalidEnum);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700685
Jiawei Shao467c15f2018-04-24 15:04:26 +0800686 const auto &samplers = mShaderSamplers[type];
687 ASSERT(samplerIndex < samplers.size());
688 ASSERT(samplers[samplerIndex].active);
689
690 return samplers[samplerIndex].textureType;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700691}
692
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800693gl::RangeUI ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700694{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800695 ASSERT(type != gl::ShaderType::InvalidEnum);
696 return mUsedShaderSamplerRanges[type];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700697}
698
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400699ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700700{
701 if (!mDirtySamplerMapping)
702 {
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400703 return SamplerMapping::WasClean;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700704 }
705
706 mDirtySamplerMapping = false;
707
708 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400709 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700710 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400711 if (!d3dUniform->isSampler())
712 continue;
713
Olli Etuaho465835d2017-09-26 13:34:10 +0300714 int count = d3dUniform->getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400715
Jiawei Shao467c15f2018-04-24 15:04:26 +0800716 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700717 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800718 if (!d3dUniform->isReferencedByShader(shaderType))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700719 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800720 continue;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400721 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700722
Jiawei Shao467c15f2018-04-24 15:04:26 +0800723 unsigned int firstIndex = d3dUniform->mShaderRegisterIndexes[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400724
Jiawei Shao467c15f2018-04-24 15:04:26 +0800725 std::vector<Sampler> &samplers = mShaderSamplers[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400726 for (int i = 0; i < count; i++)
727 {
728 unsigned int samplerIndex = firstIndex + i;
729
Jiawei Shao467c15f2018-04-24 15:04:26 +0800730 if (samplerIndex < samplers.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700731 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800732 ASSERT(samplers[samplerIndex].active);
733 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800734 }
735 }
736 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700737 }
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400738
739 return SamplerMapping::WasDirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700740}
741
Xinghua Cao26143fd2017-11-01 18:19:05 +0800742GLint ProgramD3D::getImageMapping(gl::ShaderType type,
743 unsigned int imageIndex,
744 bool readonly,
745 const gl::Caps &caps) const
746{
747 GLint logicalImageUnit = -1;
748 ASSERT(imageIndex < caps.maxImageUnits);
749 switch (type)
750 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800751 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800752 if (readonly && imageIndex < mReadonlyImagesCS.size() &&
753 mReadonlyImagesCS[imageIndex].active)
754 {
755 logicalImageUnit = mReadonlyImagesCS[imageIndex].logicalImageUnit;
756 }
757 else if (imageIndex < mImagesCS.size() && mImagesCS[imageIndex].active)
758 {
759 logicalImageUnit = mImagesCS[imageIndex].logicalImageUnit;
760 }
761 break;
762 // TODO(xinghua.cao@intel.com): add image mapping for vertex shader and pixel shader.
763 default:
764 UNREACHABLE();
765 }
766
767 if (logicalImageUnit >= 0 && logicalImageUnit < static_cast<GLint>(caps.maxImageUnits))
768 {
769 return logicalImageUnit;
770 }
771
772 return -1;
773}
774
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800775gl::RangeUI ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const
Xinghua Cao26143fd2017-11-01 18:19:05 +0800776{
777 switch (type)
778 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800779 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800780 return readonly ? mUsedComputeReadonlyImageRange : mUsedComputeImageRange;
Qin Jiajia155bfd12018-08-31 17:27:10 +0800781 // TODO(xinghua.cao@intel.com): add real image range of vertex shader and pixel shader.
782 case gl::ShaderType::Vertex:
783 case gl::ShaderType::Fragment:
784 return {0, 0};
Xinghua Cao26143fd2017-11-01 18:19:05 +0800785 default:
786 UNREACHABLE();
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800787 return {0, 0};
Xinghua Cao26143fd2017-11-01 18:19:05 +0800788 }
789}
790
Jamie Madill785e8a02018-10-04 17:42:00 -0400791angle::Result ProgramD3D::load(const gl::Context *context,
792 gl::InfoLog &infoLog,
793 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700794{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500795 // TODO(jmadill): Use Renderer from contextImpl.
796
Jamie Madill62d31cb2015-09-11 13:25:51 -0400797 reset();
798
Jamie Madill334d6152015-10-22 14:00:28 -0400799 DeviceIdentifier binaryDeviceIdentifier = {0};
800 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
801 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700802
803 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
804 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
805 {
806 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500807 return angle::Result::Incomplete;
Austin Kinross137b1512015-06-17 16:14:53 -0700808 }
809
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500810 int compileFlags = stream->readInt<int>();
811 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
812 {
Jamie Madillf6113162015-05-07 11:49:21 -0400813 infoLog << "Mismatched compilation flags.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500814 return angle::Result::Incomplete;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500815 }
816
Jamie Madill8047c0d2016-03-07 13:02:12 -0500817 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400818 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500819 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400820 }
821
Jiawei Shao467c15f2018-04-24 15:04:26 +0800822 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700823 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800824 const unsigned int samplerCount = stream->readInt<unsigned int>();
825 for (unsigned int i = 0; i < samplerCount; ++i)
826 {
827 Sampler sampler;
828 stream->readBool(&sampler.active);
829 stream->readInt(&sampler.logicalTextureUnit);
830 stream->readEnum(&sampler.textureType);
831 mShaderSamplers[shaderType].push_back(sampler);
832 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700833
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800834 unsigned int samplerRangeLow, samplerRangeHigh;
835 stream->readInt(&samplerRangeLow);
836 stream->readInt(&samplerRangeHigh);
837 mUsedShaderSamplerRanges[shaderType] = gl::RangeUI(samplerRangeLow, samplerRangeHigh);
Xinghua Caob1239382016-12-13 15:07:05 +0800838 }
839
Xinghua Cao26143fd2017-11-01 18:19:05 +0800840 const unsigned int csImageCount = stream->readInt<unsigned int>();
841 for (unsigned int i = 0; i < csImageCount; ++i)
842 {
843 Image image;
844 stream->readBool(&image.active);
845 stream->readInt(&image.logicalImageUnit);
846 mImagesCS.push_back(image);
847 }
848
849 const unsigned int csReadonlyImageCount = stream->readInt<unsigned int>();
850 for (unsigned int i = 0; i < csReadonlyImageCount; ++i)
851 {
852 Image image;
853 stream->readBool(&image.active);
854 stream->readInt(&image.logicalImageUnit);
855 mReadonlyImagesCS.push_back(image);
856 }
857
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800858 unsigned int computeImageRangeLow, computeImageRangeHigh, computeReadonlyImageRangeLow,
859 computeReadonlyImageRangeHigh;
860 stream->readInt(&computeImageRangeLow);
861 stream->readInt(&computeImageRangeHigh);
862 stream->readInt(&computeReadonlyImageRangeLow);
863 stream->readInt(&computeReadonlyImageRangeHigh);
864 mUsedComputeImageRange = gl::RangeUI(computeImageRangeLow, computeImageRangeHigh);
865 mUsedComputeReadonlyImageRange =
866 gl::RangeUI(computeReadonlyImageRangeLow, computeReadonlyImageRangeHigh);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700867
Qin Jiajiaa602f902018-09-11 14:40:24 +0800868 const unsigned int shaderStorageBlockCount = stream->readInt<unsigned int>();
869 if (stream->error())
870 {
871 infoLog << "Invalid program binary.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500872 return angle::Result::Incomplete;
Qin Jiajiaa602f902018-09-11 14:40:24 +0800873 }
874
875 ASSERT(mD3DShaderStorageBlocks.empty());
876 for (unsigned int blockIndex = 0; blockIndex < shaderStorageBlockCount; ++blockIndex)
877 {
878 D3DInterfaceBlock shaderStorageBlock;
879 for (gl::ShaderType shaderType : gl::AllShaderTypes())
880 {
881 stream->readInt(&shaderStorageBlock.mShaderRegisterIndexes[shaderType]);
882 }
883 mD3DShaderStorageBlocks.push_back(shaderStorageBlock);
884 }
885
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700886 const unsigned int uniformCount = stream->readInt<unsigned int>();
887 if (stream->error())
888 {
Jamie Madillf6113162015-05-07 11:49:21 -0400889 infoLog << "Invalid program binary.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500890 return angle::Result::Incomplete;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700891 }
892
Jamie Madill48ef11b2016-04-27 15:21:52 -0400893 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400894 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700895 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
896 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400897 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700898
Jamie Madill62d31cb2015-09-11 13:25:51 -0400899 D3DUniform *d3dUniform =
Xinghua Cao26143fd2017-11-01 18:19:05 +0800900 new D3DUniform(linkedUniform.type, HLSLRegisterType::None, linkedUniform.name,
901 linkedUniform.arraySizes, linkedUniform.isInDefaultBlock());
902 stream->readInt<HLSLRegisterType>(&d3dUniform->regType);
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800903 for (gl::ShaderType shaderType : gl::AllShaderTypes())
904 {
905 stream->readInt(&d3dUniform->mShaderRegisterIndexes[shaderType]);
906 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400907 stream->readInt(&d3dUniform->registerCount);
908 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700909
Jamie Madill62d31cb2015-09-11 13:25:51 -0400910 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700911 }
912
Jamie Madill4a3c2342015-10-08 12:58:45 -0400913 const unsigned int blockCount = stream->readInt<unsigned int>();
914 if (stream->error())
915 {
916 infoLog << "Invalid program binary.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500917 return angle::Result::Incomplete;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400918 }
919
920 ASSERT(mD3DUniformBlocks.empty());
921 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
922 {
Qin Jiajiaa602f902018-09-11 14:40:24 +0800923 D3DInterfaceBlock uniformBlock;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800924 for (gl::ShaderType shaderType : gl::AllShaderTypes())
925 {
926 stream->readInt(&uniformBlock.mShaderRegisterIndexes[shaderType]);
927 }
Jamie Madill4a3c2342015-10-08 12:58:45 -0400928 mD3DUniformBlocks.push_back(uniformBlock);
929 }
930
Jamie Madill9fc36822015-11-18 13:08:07 -0500931 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
932 mStreamOutVaryings.resize(streamOutVaryingCount);
933 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700934 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500935 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700936
Jamie Madill28afae52015-11-09 15:07:57 -0500937 stream->readString(&varying->semanticName);
938 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500939 stream->readInt(&varying->componentCount);
940 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700941 }
942
Jiawei Shao467c15f2018-04-24 15:04:26 +0800943 for (gl::ShaderType shaderType : gl::AllShaderTypes())
944 {
945 stream->readString(&mShaderHLSL[shaderType]);
946 stream->readBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
947 sizeof(angle::CompilerWorkaroundsD3D));
948 }
949
Brandon Jones22502d52014-08-29 16:58:36 -0700950 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +0300951 stream->readBool(&mHasANGLEMultiviewEnabled);
952 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -0700953 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400954 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700955
956 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
957 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400958 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
959 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700960 {
961 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
962 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
963 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
964 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
965 }
966
Jamie Madill4e31ad52015-10-29 10:32:57 -0400967 stream->readString(&mGeometryShaderPreamble);
968
Jamie Madill334d6152015-10-22 14:00:28 -0400969 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700970
Jamie Madillb0a838b2016-11-13 20:02:12 -0500971 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
972
Jamie Madill785e8a02018-10-04 17:42:00 -0400973 d3d::Context *contextD3D = GetImplAs<ContextD3D>(context);
974
Brandon Joneseb994362014-09-24 10:27:28 -0700975 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400976 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
977 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700978 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400979 size_t inputLayoutSize = stream->readInt<size_t>();
Frank Henigmand633b152018-10-04 23:34:31 -0400980 gl::InputLayout inputLayout(inputLayoutSize, angle::FormatID::NONE);
Brandon Joneseb994362014-09-24 10:27:28 -0700981
Jamie Madilld3dfda22015-07-06 08:28:49 -0400982 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700983 {
Frank Henigmand633b152018-10-04 23:34:31 -0400984 inputLayout[inputIndex] = stream->readInt<angle::FormatID>();
Brandon Joneseb994362014-09-24 10:27:28 -0700985 }
986
Jamie Madill334d6152015-10-22 14:00:28 -0400987 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700988 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400989
Jamie Madillada9ecc2015-08-17 12:53:37 -0400990 ShaderExecutableD3D *shaderExecutable = nullptr;
991
Jamie Madill785e8a02018-10-04 17:42:00 -0400992 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, vertexShaderFunction, vertexShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800993 gl::ShaderType::Vertex, mStreamOutVaryings,
994 separateAttribs, &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -0400995
Brandon Joneseb994362014-09-24 10:27:28 -0700996 if (!shaderExecutable)
997 {
Jamie Madillf6113162015-05-07 11:49:21 -0400998 infoLog << "Could not create vertex shader.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500999 return angle::Result::Incomplete;
Brandon Joneseb994362014-09-24 10:27:28 -07001000 }
1001
1002 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -04001003 VertexExecutable::Signature signature;
1004 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -07001005
1006 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +08001007 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
1008 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001009
1010 stream->skip(vertexShaderSize);
1011 }
1012
1013 const size_t pixelShaderCount = stream->readInt<unsigned int>();
1014 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
1015 {
1016 const size_t outputCount = stream->readInt<unsigned int>();
1017 std::vector<GLenum> outputs(outputCount);
1018 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
1019 {
1020 stream->readInt(&outputs[outputIndex]);
1021 }
1022
Jamie Madill334d6152015-10-22 14:00:28 -04001023 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -07001024 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -04001025 ShaderExecutableD3D *shaderExecutable = nullptr;
1026
Jamie Madill785e8a02018-10-04 17:42:00 -04001027 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, pixelShaderFunction, pixelShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001028 gl::ShaderType::Fragment, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +08001029 separateAttribs, &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001030
1031 if (!shaderExecutable)
1032 {
Jamie Madillf6113162015-05-07 11:49:21 -04001033 infoLog << "Could not create pixel shader.";
Jamie Madill7c985f52018-11-29 18:16:17 -05001034 return angle::Result::Incomplete;
Brandon Joneseb994362014-09-24 10:27:28 -07001035 }
1036
1037 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +08001038 mPixelExecutables.push_back(
1039 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001040
1041 stream->skip(pixelShaderSize);
1042 }
1043
Jamie Madill04796cd2018-05-24 19:52:16 -04001044 for (auto &geometryExe : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001045 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001046 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
1047 if (geometryShaderSize == 0)
1048 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001049 continue;
1050 }
1051
Brandon Joneseb994362014-09-24 10:27:28 -07001052 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001053
Xinghua Caob1239382016-12-13 15:07:05 +08001054 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madill785e8a02018-10-04 17:42:00 -04001055 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, geometryShaderFunction, geometryShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001056 gl::ShaderType::Geometry, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +08001057 separateAttribs, &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001058
Xinghua Caob1239382016-12-13 15:07:05 +08001059 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001060 {
Jamie Madillf6113162015-05-07 11:49:21 -04001061 infoLog << "Could not create geometry shader.";
Jamie Madill7c985f52018-11-29 18:16:17 -05001062 return angle::Result::Incomplete;
Brandon Joneseb994362014-09-24 10:27:28 -07001063 }
Xinghua Caob1239382016-12-13 15:07:05 +08001064
Jamie Madill04796cd2018-05-24 19:52:16 -04001065 geometryExe.reset(geometryExecutable);
Xinghua Caob1239382016-12-13 15:07:05 +08001066
Brandon Joneseb994362014-09-24 10:27:28 -07001067 stream->skip(geometryShaderSize);
1068 }
1069
Xinghua Caob1239382016-12-13 15:07:05 +08001070 unsigned int computeShaderSize = stream->readInt<unsigned int>();
1071 if (computeShaderSize > 0)
1072 {
1073 const unsigned char *computeShaderFunction = binary + stream->offset();
1074
1075 ShaderExecutableD3D *computeExecutable = nullptr;
Jamie Madill785e8a02018-10-04 17:42:00 -04001076 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, computeShaderFunction, computeShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001077 gl::ShaderType::Compute, std::vector<D3DVarying>(),
1078 false, &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001079
1080 if (!computeExecutable)
1081 {
1082 infoLog << "Could not create compute shader.";
Jamie Madill7c985f52018-11-29 18:16:17 -05001083 return angle::Result::Incomplete;
Xinghua Caob1239382016-12-13 15:07:05 +08001084 }
1085
1086 mComputeExecutable.reset(computeExecutable);
1087 }
1088
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001089 initializeUniformStorage(mState.getLinkedShaderStages());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001090
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001091 dirtyAllUniforms();
1092
Jamie Madill7c985f52018-11-29 18:16:17 -05001093 return angle::Result::Continue;
Brandon Jones22502d52014-08-29 16:58:36 -07001094}
1095
Jamie Madill27a60632017-06-30 15:12:01 -04001096void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001097{
Austin Kinross137b1512015-06-17 16:14:53 -07001098 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001099 // When we load the binary again later, we can validate the device identifier before trying to
1100 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001101 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001102 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1103 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001104
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001105 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1106
Jamie Madill8047c0d2016-03-07 13:02:12 -05001107 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001108 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001109 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001110 }
1111
Jiawei Shao467c15f2018-04-24 15:04:26 +08001112 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001113 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08001114 stream->writeInt(mShaderSamplers[shaderType].size());
1115 for (unsigned int i = 0; i < mShaderSamplers[shaderType].size(); ++i)
1116 {
1117 stream->writeInt(mShaderSamplers[shaderType][i].active);
1118 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit);
1119 stream->writeEnum(mShaderSamplers[shaderType][i].textureType);
1120 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001121
Xinghua Cao6dfdca82018-08-03 17:10:55 +08001122 stream->writeInt(mUsedShaderSamplerRanges[shaderType].low());
1123 stream->writeInt(mUsedShaderSamplerRanges[shaderType].high());
Xinghua Caob1239382016-12-13 15:07:05 +08001124 }
1125
Xinghua Cao26143fd2017-11-01 18:19:05 +08001126 stream->writeInt(mImagesCS.size());
1127 for (unsigned int i = 0; i < mImagesCS.size(); ++i)
1128 {
1129 stream->writeInt(mImagesCS[i].active);
1130 stream->writeInt(mImagesCS[i].logicalImageUnit);
1131 }
1132
1133 stream->writeInt(mReadonlyImagesCS.size());
1134 for (unsigned int i = 0; i < mReadonlyImagesCS.size(); ++i)
1135 {
1136 stream->writeInt(mReadonlyImagesCS[i].active);
1137 stream->writeInt(mReadonlyImagesCS[i].logicalImageUnit);
1138 }
1139
Xinghua Cao6dfdca82018-08-03 17:10:55 +08001140 stream->writeInt(mUsedComputeImageRange.low());
1141 stream->writeInt(mUsedComputeImageRange.high());
1142 stream->writeInt(mUsedComputeReadonlyImageRange.low());
1143 stream->writeInt(mUsedComputeReadonlyImageRange.high());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001144
Qin Jiajiaa602f902018-09-11 14:40:24 +08001145 stream->writeInt(mD3DShaderStorageBlocks.size());
1146 for (const D3DInterfaceBlock &shaderStorageBlock : mD3DShaderStorageBlocks)
1147 {
1148 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1149 {
1150 stream->writeIntOrNegOne(shaderStorageBlock.mShaderRegisterIndexes[shaderType]);
1151 }
1152 }
1153
Jamie Madill62d31cb2015-09-11 13:25:51 -04001154 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001155 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001156 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001157 // Type, name and arraySize are redundant, so aren't stored in the binary.
Xinghua Cao26143fd2017-11-01 18:19:05 +08001158 stream->writeInt(static_cast<unsigned int>(uniform->regType));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001159 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1160 {
1161 stream->writeIntOrNegOne(uniform->mShaderRegisterIndexes[shaderType]);
1162 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001163 stream->writeInt(uniform->registerCount);
1164 stream->writeInt(uniform->registerElement);
1165 }
1166
1167 stream->writeInt(mD3DUniformBlocks.size());
Qin Jiajiaa602f902018-09-11 14:40:24 +08001168 for (const D3DInterfaceBlock &uniformBlock : mD3DUniformBlocks)
Jamie Madill4a3c2342015-10-08 12:58:45 -04001169 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001170 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1171 {
1172 stream->writeIntOrNegOne(uniformBlock.mShaderRegisterIndexes[shaderType]);
1173 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001174 }
1175
Jamie Madill9fc36822015-11-18 13:08:07 -05001176 stream->writeInt(mStreamOutVaryings.size());
1177 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001178 {
Brandon Joneseb994362014-09-24 10:27:28 -07001179 stream->writeString(varying.semanticName);
1180 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001181 stream->writeInt(varying.componentCount);
1182 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001183 }
1184
Jiawei Shao467c15f2018-04-24 15:04:26 +08001185 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1186 {
1187 stream->writeString(mShaderHLSL[shaderType]);
1188 stream->writeBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
1189 sizeof(angle::CompilerWorkaroundsD3D));
1190 }
1191
Brandon Jones22502d52014-08-29 16:58:36 -07001192 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001193 stream->writeInt(mHasANGLEMultiviewEnabled);
1194 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001195 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001196 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001197
Brandon Joneseb994362014-09-24 10:27:28 -07001198 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001199 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001200 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1201 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001202 {
Brandon Joneseb994362014-09-24 10:27:28 -07001203 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001204 stream->writeInt(variable.type);
1205 stream->writeString(variable.name);
1206 stream->writeString(variable.source);
1207 stream->writeInt(variable.outputIndex);
1208 }
1209
Jamie Madill4e31ad52015-10-29 10:32:57 -04001210 stream->writeString(mGeometryShaderPreamble);
1211
Brandon Joneseb994362014-09-24 10:27:28 -07001212 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001213 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1214 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001215 {
Xinghua Caob1239382016-12-13 15:07:05 +08001216 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001217
Jamie Madilld3dfda22015-07-06 08:28:49 -04001218 const auto &inputLayout = vertexExecutable->inputs();
1219 stream->writeInt(inputLayout.size());
1220
1221 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001222 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001223 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001224 }
1225
1226 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1227 stream->writeInt(vertexShaderSize);
1228
1229 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1230 stream->writeBytes(vertexBlob, vertexShaderSize);
1231 }
1232
1233 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001234 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1235 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001236 {
Xinghua Caob1239382016-12-13 15:07:05 +08001237 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001238
1239 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1240 stream->writeInt(outputs.size());
1241 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1242 {
1243 stream->writeInt(outputs[outputIndex]);
1244 }
1245
1246 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1247 stream->writeInt(pixelShaderSize);
1248
1249 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1250 stream->writeBytes(pixelBlob, pixelShaderSize);
1251 }
1252
Xinghua Caob1239382016-12-13 15:07:05 +08001253 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001254 {
Xinghua Caob1239382016-12-13 15:07:05 +08001255 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001256 {
1257 stream->writeInt(0);
1258 continue;
1259 }
1260
Xinghua Caob1239382016-12-13 15:07:05 +08001261 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001262 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001263 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1264 }
1265
1266 if (mComputeExecutable)
1267 {
1268 size_t computeShaderSize = mComputeExecutable->getLength();
1269 stream->writeInt(computeShaderSize);
1270 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1271 }
1272 else
1273 {
1274 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001275 }
Brandon Jones22502d52014-08-29 16:58:36 -07001276}
1277
Jamie Madillb980c562018-11-27 11:34:27 -05001278void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */) {}
Geoff Langc5629752015-12-07 16:29:04 -05001279
Jamie Madillb980c562018-11-27 11:34:27 -05001280void ProgramD3D::setSeparable(bool /* separable */) {}
Yunchao He61afff12017-03-14 15:34:03 +08001281
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001282angle::Result ProgramD3D::getPixelExecutableForCachedOutputLayout(
Jamie Madill785e8a02018-10-04 17:42:00 -04001283 d3d::Context *context,
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001284 ShaderExecutableD3D **outExecutable,
1285 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001286{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001287 if (mCachedPixelExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001288 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001289 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable();
Jamie Madill7c985f52018-11-29 18:16:17 -05001290 return angle::Result::Continue;
Brandon Joneseb994362014-09-24 10:27:28 -07001291 }
1292
Jamie Madill334d6152015-10-22 14:00:28 -04001293 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001294 mShaderHLSL[gl::ShaderType::Fragment], mPixelShaderKey, mUsesFragDepth,
1295 mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001296
1297 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001298 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001299
1300 gl::InfoLog tempInfoLog;
1301 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1302
Jamie Madill01074252016-11-28 15:55:51 -05001303 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001304 context, *currentInfoLog, finalPixelHLSL, gl::ShaderType::Fragment, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001305 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1306 mShaderWorkarounds[gl::ShaderType::Fragment], &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001307
Jamie Madill97399232014-12-23 12:31:15 -05001308 if (pixelExecutable)
1309 {
Xinghua Caob1239382016-12-13 15:07:05 +08001310 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001311 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001312 mCachedPixelExecutableIndex = mPixelExecutables.size() - 1;
Jamie Madill97399232014-12-23 12:31:15 -05001313 }
1314 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001315 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001316 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1317 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001318 }
Brandon Jones22502d52014-08-29 16:58:36 -07001319
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001320 *outExecutable = pixelExecutable;
Jamie Madill7c985f52018-11-29 18:16:17 -05001321 return angle::Result::Continue;
Brandon Jones22502d52014-08-29 16:58:36 -07001322}
1323
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001324angle::Result ProgramD3D::getVertexExecutableForCachedInputLayout(
Jamie Madill785e8a02018-10-04 17:42:00 -04001325 d3d::Context *context,
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001326 ShaderExecutableD3D **outExectuable,
1327 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001328{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001329 if (mCachedVertexExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001330 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001331 *outExectuable =
1332 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable();
Jamie Madill7c985f52018-11-29 18:16:17 -05001333 return angle::Result::Continue;
Brandon Joneseb994362014-09-24 10:27:28 -07001334 }
1335
Brandon Jones22502d52014-08-29 16:58:36 -07001336 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001337 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001338 mShaderHLSL[gl::ShaderType::Vertex], mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001339
1340 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001341 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001342
1343 gl::InfoLog tempInfoLog;
1344 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1345
Jamie Madill01074252016-11-28 15:55:51 -05001346 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001347 context, *currentInfoLog, finalVertexHLSL, gl::ShaderType::Vertex, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001348 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1349 mShaderWorkarounds[gl::ShaderType::Vertex], &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001350
Jamie Madill97399232014-12-23 12:31:15 -05001351 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001352 {
Xinghua Caob1239382016-12-13 15:07:05 +08001353 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001354 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001355 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1;
Brandon Joneseb994362014-09-24 10:27:28 -07001356 }
Jamie Madill97399232014-12-23 12:31:15 -05001357 else if (!infoLog)
1358 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001359 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1360 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001361 }
Brandon Jones22502d52014-08-29 16:58:36 -07001362
Geoff Langb543aff2014-09-30 14:52:54 -04001363 *outExectuable = vertexExecutable;
Jamie Madill7c985f52018-11-29 18:16:17 -05001364 return angle::Result::Continue;
Brandon Jones22502d52014-08-29 16:58:36 -07001365}
1366
Jamie Madill785e8a02018-10-04 17:42:00 -04001367angle::Result ProgramD3D::getGeometryExecutableForPrimitiveType(d3d::Context *context,
1368 const gl::Caps &caps,
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001369 gl::PrimitiveMode drawMode,
1370 ShaderExecutableD3D **outExecutable,
1371 gl::InfoLog *infoLog)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001372{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001373 if (outExecutable)
1374 {
1375 *outExecutable = nullptr;
1376 }
1377
Austin Kinross88829e82016-01-12 13:04:41 -08001378 // Return a null shader if the current rendering doesn't use a geometry shader
1379 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001380 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001381 return angle::Result::Continue;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001382 }
1383
Jamie Madill04796cd2018-05-24 19:52:16 -04001384 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001385
Xinghua Caob1239382016-12-13 15:07:05 +08001386 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001387 {
1388 if (outExecutable)
1389 {
Xinghua Caob1239382016-12-13 15:07:05 +08001390 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001391 }
Jamie Madill7c985f52018-11-29 18:16:17 -05001392 return angle::Result::Continue;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001393 }
1394
1395 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madill785e8a02018-10-04 17:42:00 -04001396 caps, geometryShaderType, mState, mRenderer->presentPathFastEnabled(),
Martin Radevc1d4e552017-08-21 12:01:10 +03001397 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
1398 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001399
1400 gl::InfoLog tempInfoLog;
1401 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1402
Xinghua Caob1239382016-12-13 15:07:05 +08001403 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001404 angle::Result result = mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001405 context, *currentInfoLog, geometryHLSL, gl::ShaderType::Geometry, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001406 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001407 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001408
Jamie Madill7c985f52018-11-29 18:16:17 -05001409 if (!infoLog && result == angle::Result::Stop)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001410 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001411 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1412 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001413 }
1414
Xinghua Caob1239382016-12-13 15:07:05 +08001415 if (geometryExecutable != nullptr)
1416 {
1417 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1418 }
1419
Jamie Madill4e31ad52015-10-29 10:32:57 -04001420 if (outExecutable)
1421 {
Xinghua Caob1239382016-12-13 15:07:05 +08001422 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001423 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001424 return result;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001425}
1426
Jamie Madill785e8a02018-10-04 17:42:00 -04001427class ProgramD3D::GetExecutableTask : public Closure, public d3d::Context
Brandon Jones44151a92014-09-10 11:32:25 -07001428{
Jamie Madill01074252016-11-28 15:55:51 -05001429 public:
Jamie Madill785e8a02018-10-04 17:42:00 -04001430 GetExecutableTask(ProgramD3D *program) : mProgram(program) {}
Brandon Joneseb994362014-09-24 10:27:28 -07001431
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001432 virtual angle::Result run() = 0;
Jamie Madill01074252016-11-28 15:55:51 -05001433
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001434 void operator()() override { mResult = run(); }
Jamie Madill01074252016-11-28 15:55:51 -05001435
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001436 angle::Result getResult() const { return mResult; }
Jamie Madill01074252016-11-28 15:55:51 -05001437 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001438 ShaderExecutableD3D *getExecutable() { return mExecutable; }
Jamie Madill01074252016-11-28 15:55:51 -05001439
Jamie Madillc1fd7372018-10-26 22:48:39 -04001440 void handleResult(HRESULT hr,
1441 const char *message,
1442 const char *file,
1443 const char *function,
1444 unsigned int line) override
Jamie Madill785e8a02018-10-04 17:42:00 -04001445 {
1446 mStoredHR = hr;
1447 mStoredMessage = message;
1448 mStoredFile = file;
1449 mStoredFunction = function;
1450 mStoredLine = line;
1451 }
1452
1453 void popError(d3d::Context *context)
1454 {
Jamie Madillc1fd7372018-10-26 22:48:39 -04001455 context->handleResult(mStoredHR, mStoredMessage, mStoredFile, mStoredFunction, mStoredLine);
Jamie Madill785e8a02018-10-04 17:42:00 -04001456 }
1457
Jamie Madill01074252016-11-28 15:55:51 -05001458 protected:
Jamie Madill785e8a02018-10-04 17:42:00 -04001459 ProgramD3D *mProgram = nullptr;
Jamie Madill7c985f52018-11-29 18:16:17 -05001460 angle::Result mResult = angle::Result::Continue;
Jamie Madill01074252016-11-28 15:55:51 -05001461 gl::InfoLog mInfoLog;
Jamie Madill785e8a02018-10-04 17:42:00 -04001462 ShaderExecutableD3D *mExecutable = nullptr;
1463 HRESULT mStoredHR = S_OK;
1464 const char *mStoredMessage = nullptr;
1465 const char *mStoredFile = nullptr;
1466 const char *mStoredFunction = nullptr;
1467 unsigned int mStoredLine = 0;
Jamie Madill01074252016-11-28 15:55:51 -05001468};
1469
1470class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1471{
1472 public:
Jamie Madill785e8a02018-10-04 17:42:00 -04001473 GetVertexExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001474 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001475 {
jchen103fd614d2018-08-13 12:21:58 +08001476 mProgram->updateCachedInputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001477
Jamie Madill785e8a02018-10-04 17:42:00 -04001478 ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(this, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001479
Jamie Madill7c985f52018-11-29 18:16:17 -05001480 return angle::Result::Continue;
Jamie Madill01074252016-11-28 15:55:51 -05001481 }
1482};
1483
jchen103fd614d2018-08-13 12:21:58 +08001484void ProgramD3D::updateCachedInputLayoutFromShader()
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001485{
jchen103fd614d2018-08-13 12:21:58 +08001486 GetDefaultInputLayoutFromShader(mState.getAttachedShader(gl::ShaderType::Vertex),
Jiawei Shao385b3e02018-03-21 09:43:28 +08001487 &mCachedInputLayout);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001488 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001489 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001490}
1491
Jamie Madill01074252016-11-28 15:55:51 -05001492class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1493{
1494 public:
Jamie Madill785e8a02018-10-04 17:42:00 -04001495 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001496 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001497 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001498 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001499
Jamie Madill785e8a02018-10-04 17:42:00 -04001500 ANGLE_TRY(mProgram->getPixelExecutableForCachedOutputLayout(this, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001501
Jamie Madill7c985f52018-11-29 18:16:17 -05001502 return angle::Result::Continue;
Jamie Madill01074252016-11-28 15:55:51 -05001503 }
1504};
1505
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001506void ProgramD3D::updateCachedOutputLayoutFromShader()
1507{
1508 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001509 updateCachedPixelExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001510}
1511
Jamie Madill01074252016-11-28 15:55:51 -05001512class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1513{
1514 public:
Jamie Madill785e8a02018-10-04 17:42:00 -04001515 GetGeometryExecutableTask(ProgramD3D *program, const gl::Caps &caps)
1516 : GetExecutableTask(program), mCaps(caps)
Jamie Madillb980c562018-11-27 11:34:27 -05001517 {}
Jamie Madill01074252016-11-28 15:55:51 -05001518
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001519 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001520 {
1521 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1522 // D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -04001523 if (mProgram->usesGeometryShader(gl::PrimitiveMode::Points))
Jamie Madill01074252016-11-28 15:55:51 -05001524 {
Jamie Madill493f9572018-05-24 19:52:15 -04001525 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(
Jamie Madill785e8a02018-10-04 17:42:00 -04001526 this, mCaps, gl::PrimitiveMode::Points, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001527 }
1528
Jamie Madill7c985f52018-11-29 18:16:17 -05001529 return angle::Result::Continue;
Jamie Madill01074252016-11-28 15:55:51 -05001530 }
Jamie Madill785e8a02018-10-04 17:42:00 -04001531
1532 private:
1533 const gl::Caps &mCaps;
Jamie Madill01074252016-11-28 15:55:51 -05001534};
1535
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001536angle::Result ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
Xinghua Cao73badc02017-03-29 19:14:53 +08001537{
1538 if (outExecutable)
1539 {
1540 *outExecutable = mComputeExecutable.get();
1541 }
1542
Jamie Madill7c985f52018-11-29 18:16:17 -05001543 return angle::Result::Continue;
Xinghua Cao73badc02017-03-29 19:14:53 +08001544}
1545
jchen107ae70d82018-07-06 13:47:01 +08001546// The LinkEvent implementation for linking a rendering(VS, FS, GS) program.
1547class ProgramD3D::GraphicsProgramLinkEvent final : public LinkEvent
1548{
1549 public:
1550 GraphicsProgramLinkEvent(gl::InfoLog &infoLog,
1551 std::shared_ptr<WorkerThreadPool> workerPool,
1552 std::shared_ptr<ProgramD3D::GetVertexExecutableTask> vertexTask,
1553 std::shared_ptr<ProgramD3D::GetPixelExecutableTask> pixelTask,
1554 std::shared_ptr<ProgramD3D::GetGeometryExecutableTask> geometryTask,
1555 bool useGS,
1556 const ShaderD3D *vertexShader,
1557 const ShaderD3D *fragmentShader)
1558 : mInfoLog(infoLog),
1559 mWorkerPool(workerPool),
1560 mVertexTask(vertexTask),
1561 mPixelTask(pixelTask),
1562 mGeometryTask(geometryTask),
1563 mWaitEvents(
1564 {{std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mVertexTask)),
1565 std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mPixelTask)),
1566 std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mGeometryTask))}}),
1567 mUseGS(useGS),
1568 mVertexShader(vertexShader),
1569 mFragmentShader(fragmentShader)
Jamie Madillb980c562018-11-27 11:34:27 -05001570 {}
jchen107ae70d82018-07-06 13:47:01 +08001571
Jamie Madill785e8a02018-10-04 17:42:00 -04001572 angle::Result wait(const gl::Context *context) override
jchen107ae70d82018-07-06 13:47:01 +08001573 {
1574 WaitableEvent::WaitMany(&mWaitEvents);
1575
Jamie Madill785e8a02018-10-04 17:42:00 -04001576 ANGLE_TRY(checkTask(context, mVertexTask.get()));
1577 ANGLE_TRY(checkTask(context, mPixelTask.get()));
1578 ANGLE_TRY(checkTask(context, mGeometryTask.get()));
1579
Jamie Madill7c985f52018-11-29 18:16:17 -05001580 if (mVertexTask.get()->getResult() == angle::Result::Incomplete ||
1581 mPixelTask.get()->getResult() == angle::Result::Incomplete ||
1582 mGeometryTask.get()->getResult() == angle::Result::Incomplete)
jchen107ae70d82018-07-06 13:47:01 +08001583 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001584 return angle::Result::Incomplete;
jchen107ae70d82018-07-06 13:47:01 +08001585 }
1586
1587 ShaderExecutableD3D *defaultVertexExecutable = mVertexTask->getExecutable();
1588 ShaderExecutableD3D *defaultPixelExecutable = mPixelTask->getExecutable();
1589 ShaderExecutableD3D *pointGS = mGeometryTask->getExecutable();
1590
1591 if (mUseGS && pointGS)
1592 {
1593 // Geometry shaders are currently only used internally, so there is no corresponding
1594 // shader object at the interface level. For now the geometry shader debug info is
1595 // prepended to the vertex shader.
1596 mVertexShader->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
1597 mVertexShader->appendDebugInfo(pointGS->getDebugInfo());
1598 mVertexShader->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1599 }
1600
1601 if (defaultVertexExecutable)
1602 {
1603 mVertexShader->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1604 }
1605
1606 if (defaultPixelExecutable)
1607 {
1608 mFragmentShader->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1609 }
1610
1611 bool isLinked = (defaultVertexExecutable && defaultPixelExecutable && (!mUseGS || pointGS));
1612 if (!isLinked)
1613 {
1614 mInfoLog << "Failed to create D3D Shaders";
1615 }
Jamie Madill7c985f52018-11-29 18:16:17 -05001616 return isLinked ? angle::Result::Continue : angle::Result::Incomplete;
jchen107ae70d82018-07-06 13:47:01 +08001617 }
1618
1619 bool isLinking() override
1620 {
1621 for (auto &event : mWaitEvents)
1622 {
1623 if (!event->isReady())
1624 {
1625 return true;
1626 }
1627 }
1628 return false;
1629 }
1630
1631 private:
Jamie Madill785e8a02018-10-04 17:42:00 -04001632 angle::Result checkTask(const gl::Context *context, ProgramD3D::GetExecutableTask *task)
jchen107ae70d82018-07-06 13:47:01 +08001633 {
1634 if (!task->getInfoLog().empty())
1635 {
1636 mInfoLog << task->getInfoLog().str();
1637 }
Jamie Madill785e8a02018-10-04 17:42:00 -04001638
1639 // Continue and Incomplete are not errors. For Stop, pass the error to the ContextD3D.
Jamie Madill7c985f52018-11-29 18:16:17 -05001640 if (task->getResult() != angle::Result::Stop)
jchen107ae70d82018-07-06 13:47:01 +08001641 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001642 return angle::Result::Continue;
jchen107ae70d82018-07-06 13:47:01 +08001643 }
Jamie Madill785e8a02018-10-04 17:42:00 -04001644
1645 ContextD3D *contextD3D = GetImplAs<ContextD3D>(context);
1646 task->popError(contextD3D);
Jamie Madill7c985f52018-11-29 18:16:17 -05001647 return angle::Result::Stop;
jchen107ae70d82018-07-06 13:47:01 +08001648 }
1649
1650 gl::InfoLog &mInfoLog;
1651 std::shared_ptr<WorkerThreadPool> mWorkerPool;
1652 std::shared_ptr<ProgramD3D::GetVertexExecutableTask> mVertexTask;
1653 std::shared_ptr<ProgramD3D::GetPixelExecutableTask> mPixelTask;
1654 std::shared_ptr<ProgramD3D::GetGeometryExecutableTask> mGeometryTask;
1655 std::array<std::shared_ptr<WaitableEvent>, 3> mWaitEvents;
1656 bool mUseGS;
1657 const ShaderD3D *mVertexShader;
1658 const ShaderD3D *mFragmentShader;
1659};
1660
1661std::unique_ptr<LinkEvent> ProgramD3D::compileProgramExecutables(const gl::Context *context,
1662 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001663{
1664 // Ensure the compiler is initialized to avoid race conditions.
Jamie Madill785e8a02018-10-04 17:42:00 -04001665 angle::Result result = mRenderer->ensureHLSLCompilerInitialized(GetImplAs<ContextD3D>(context));
Jamie Madill7c985f52018-11-29 18:16:17 -05001666 if (result != angle::Result::Continue)
Jiawei Shao02f15232017-12-27 10:10:28 +08001667 {
jchen107ae70d82018-07-06 13:47:01 +08001668 return std::make_unique<LinkEventDone>(result);
Jiawei Shao02f15232017-12-27 10:10:28 +08001669 }
Jamie Madill01074252016-11-28 15:55:51 -05001670
Jamie Madill785e8a02018-10-04 17:42:00 -04001671 auto vertexTask = std::make_shared<GetVertexExecutableTask>(this);
1672 auto pixelTask = std::make_shared<GetPixelExecutableTask>(this);
1673 auto geometryTask = std::make_shared<GetGeometryExecutableTask>(this, context->getCaps());
jchen107ae70d82018-07-06 13:47:01 +08001674 bool useGS = usesGeometryShader(gl::PrimitiveMode::Points);
Jiawei Shao385b3e02018-03-21 09:43:28 +08001675 const ShaderD3D *vertexShaderD3D =
1676 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Vertex));
jchen107ae70d82018-07-06 13:47:01 +08001677 const ShaderD3D *fragmentShaderD3D =
1678 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Fragment));
Jamie Madill847638a2015-11-20 13:01:41 -05001679
jchen107ae70d82018-07-06 13:47:01 +08001680 return std::make_unique<GraphicsProgramLinkEvent>(infoLog, context->getWorkerThreadPool(),
1681 vertexTask, pixelTask, geometryTask, useGS,
1682 vertexShaderD3D, fragmentShaderD3D);
Brandon Jones18bd4102014-09-22 14:21:44 -07001683}
1684
Jamie Madill785e8a02018-10-04 17:42:00 -04001685angle::Result ProgramD3D::compileComputeExecutable(d3d::Context *context, gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001686{
1687 // Ensure the compiler is initialized to avoid race conditions.
Jamie Madillb1565902018-07-27 08:12:48 -04001688 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized(context));
Xinghua Caob1239382016-12-13 15:07:05 +08001689
Jiawei Shao203b26f2018-07-25 10:30:43 +08001690 gl::Shader *computeShaderGL = mState.getAttachedShader(gl::ShaderType::Compute);
1691 ASSERT(computeShaderGL);
jchen103fd614d2018-08-13 12:21:58 +08001692 std::string computeShader = computeShaderGL->getTranslatedSource();
Xinghua Caob1239382016-12-13 15:07:05 +08001693
1694 ShaderExecutableD3D *computeExecutable = nullptr;
Jamie Madillb1565902018-07-27 08:12:48 -04001695 ANGLE_TRY(mRenderer->compileToExecutable(
1696 context, infoLog, computeShader, gl::ShaderType::Compute, std::vector<D3DVarying>(), false,
1697 angle::CompilerWorkaroundsD3D(), &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001698
1699 if (computeExecutable == nullptr)
1700 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001701 ERR() << "Error compiling dynamic compute executable:" << std::endl
1702 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001703 }
1704 else
1705 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001706 const ShaderD3D *computeShaderD3D =
1707 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Caob1239382016-12-13 15:07:05 +08001708 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1709 mComputeExecutable.reset(computeExecutable);
1710 }
1711
Jamie Madill7c985f52018-11-29 18:16:17 -05001712 return mComputeExecutable.get() ? angle::Result::Continue : angle::Result::Incomplete;
Xinghua Caob1239382016-12-13 15:07:05 +08001713}
1714
jchen107ae70d82018-07-06 13:47:01 +08001715std::unique_ptr<LinkEvent> ProgramD3D::link(const gl::Context *context,
1716 const gl::ProgramLinkedResources &resources,
1717 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001718{
Jamie Madillc564c072017-06-01 12:45:42 -04001719 const auto &data = context->getContextState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001720
Jamie Madill62d31cb2015-09-11 13:25:51 -04001721 reset();
1722
Jiawei Shao385b3e02018-03-21 09:43:28 +08001723 gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Caob1239382016-12-13 15:07:05 +08001724 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001725 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08001726 mShaderSamplers[gl::ShaderType::Compute].resize(
1727 data.getCaps().maxShaderTextureImageUnits[gl::ShaderType::Compute]);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001728 mImagesCS.resize(data.getCaps().maxImageUnits);
1729 mReadonlyImagesCS.resize(data.getCaps().maxImageUnits);
Xinghua Caob1239382016-12-13 15:07:05 +08001730
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001731 mShaderUniformsDirty.set(gl::ShaderType::Compute);
jchen103fd614d2018-08-13 12:21:58 +08001732 defineUniformsAndAssignRegisters();
Xinghua Caob1239382016-12-13 15:07:05 +08001733
jchen103fd614d2018-08-13 12:21:58 +08001734 linkResources(resources);
jchen107ae70d82018-07-06 13:47:01 +08001735
Jamie Madill785e8a02018-10-04 17:42:00 -04001736 angle::Result result = compileComputeExecutable(GetImplAs<ContextD3D>(context), infoLog);
Jamie Madill7c985f52018-11-29 18:16:17 -05001737 if (result != angle::Result::Continue)
Xinghua Caob1239382016-12-13 15:07:05 +08001738 {
1739 infoLog << "Failed to create D3D compute shader.";
Xinghua Caob1239382016-12-13 15:07:05 +08001740 }
jchen107ae70d82018-07-06 13:47:01 +08001741 return std::make_unique<LinkEventDone>(result);
Xinghua Caob1239382016-12-13 15:07:05 +08001742 }
1743 else
1744 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001745 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
Jiawei Shao467c15f2018-04-24 15:04:26 +08001746 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
1747 {
1748 if (mState.getAttachedShader(shaderType))
1749 {
1750 shadersD3D[shaderType] = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
Xinghua Caob1239382016-12-13 15:07:05 +08001751
Jiawei Shao467c15f2018-04-24 15:04:26 +08001752 mShaderSamplers[shaderType].resize(
Jiawei Shao54aafe52018-04-27 14:54:57 +08001753 data.getCaps().maxShaderTextureImageUnits[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +08001754
Jiawei Shao467c15f2018-04-24 15:04:26 +08001755 shadersD3D[shaderType]->generateWorkarounds(&mShaderWorkarounds[shaderType]);
1756
1757 mShaderUniformsDirty.set(shaderType);
1758 }
1759 }
Xinghua Caob1239382016-12-13 15:07:05 +08001760
1761 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1762 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001763 if (shadersD3D[gl::ShaderType::Fragment]->usesFrontFacing())
Xinghua Caob1239382016-12-13 15:07:05 +08001764 {
1765 infoLog << "The current renderer doesn't support gl_FrontFacing";
Jamie Madill7c985f52018-11-29 18:16:17 -05001766 return std::make_unique<LinkEventDone>(angle::Result::Incomplete);
Xinghua Caob1239382016-12-13 15:07:05 +08001767 }
1768 }
1769
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001770 ProgramD3DMetadata metadata(mRenderer, shadersD3D);
Jamie Madillc9727f32017-11-07 12:37:07 -05001771 BuiltinVaryingsD3D builtins(metadata, resources.varyingPacking);
Xinghua Caob1239382016-12-13 15:07:05 +08001772
jchen103fd614d2018-08-13 12:21:58 +08001773 mDynamicHLSL->generateShaderLinkHLSL(context->getCaps(), mState, metadata,
1774 resources.varyingPacking, builtins, &mShaderHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001775
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001776 mUsesPointSize = shadersD3D[gl::ShaderType::Vertex]->usesPointSize();
Xinghua Caob1239382016-12-13 15:07:05 +08001777 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001778 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001779 mUsesViewID = metadata.usesViewID();
1780 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001781
1782 // Cache if we use flat shading
jchen103fd614d2018-08-13 12:21:58 +08001783 mUsesFlatInterpolation = FindFlatInterpolationVarying(mState.getAttachedShaders());
Xinghua Caob1239382016-12-13 15:07:05 +08001784
1785 if (mRenderer->getMajorShaderModel() >= 4)
1786 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001787 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Jamie Madillc9727f32017-11-07 12:37:07 -05001788 resources.varyingPacking, builtins, mHasANGLEMultiviewEnabled,
Martin Radevc1d4e552017-08-21 12:01:10 +03001789 metadata.canSelectViewInVertexShader());
Xinghua Caob1239382016-12-13 15:07:05 +08001790 }
1791
jchen103fd614d2018-08-13 12:21:58 +08001792 initAttribLocationsToD3DSemantic();
Xinghua Caob1239382016-12-13 15:07:05 +08001793
jchen103fd614d2018-08-13 12:21:58 +08001794 defineUniformsAndAssignRegisters();
Xinghua Caob1239382016-12-13 15:07:05 +08001795
Jiawei Shao385b3e02018-03-21 09:43:28 +08001796 gatherTransformFeedbackVaryings(resources.varyingPacking, builtins[gl::ShaderType::Vertex]);
Xinghua Caob1239382016-12-13 15:07:05 +08001797
jchen103fd614d2018-08-13 12:21:58 +08001798 linkResources(resources);
jchen107ae70d82018-07-06 13:47:01 +08001799
1800 return compileProgramExecutables(context, infoLog);
Austin Kinross02df7962015-07-01 10:03:42 -07001801 }
Brandon Jones22502d52014-08-29 16:58:36 -07001802}
1803
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001804GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001805{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001806 // TODO(jmadill): Do something useful here?
1807 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001808}
1809
Qin Jiajiaa602f902018-09-11 14:40:24 +08001810void ProgramD3D::initializeShaderStorageBlocks()
1811{
1812 if (mState.getShaderStorageBlocks().empty())
1813 {
1814 return;
1815 }
1816
1817 ASSERT(mD3DShaderStorageBlocks.empty());
1818
1819 // Assign registers and update sizes.
1820 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1821 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1822 {
1823 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
1824 }
1825
1826 for (const gl::InterfaceBlock &shaderStorageBlock : mState.getShaderStorageBlocks())
1827 {
1828 unsigned int shaderStorageBlockElement =
1829 shaderStorageBlock.isArray ? shaderStorageBlock.arrayElement : 0;
1830
1831 D3DInterfaceBlock d3dShaderStorageBlock;
1832
1833 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1834 {
1835 if (shaderStorageBlock.isActive(shaderType))
1836 {
1837 ASSERT(shadersD3D[shaderType]);
1838 unsigned int baseRegister =
1839 shadersD3D[shaderType]->getShaderStorageBlockRegister(shaderStorageBlock.name);
1840 d3dShaderStorageBlock.mShaderRegisterIndexes[shaderType] =
1841 baseRegister + shaderStorageBlockElement;
1842 }
1843 }
1844
1845 mD3DShaderStorageBlocks.push_back(d3dShaderStorageBlock);
1846 }
1847}
1848
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001849void ProgramD3D::initializeUniformBlocks()
Jamie Madill62d31cb2015-09-11 13:25:51 -04001850{
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001851 if (mState.getUniformBlocks().empty())
Jamie Madill51f522f2016-12-21 15:10:55 -05001852 {
1853 return;
1854 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001855
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001856 ASSERT(mD3DUniformBlocks.empty());
1857
Jamie Madill62d31cb2015-09-11 13:25:51 -04001858 // Assign registers and update sizes.
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001859 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1860 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1861 {
1862 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
1863 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001864
Jiajia Qin729b2c62017-08-14 09:36:11 +08001865 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001866 {
1867 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1868
Qin Jiajiaa602f902018-09-11 14:40:24 +08001869 D3DInterfaceBlock d3dUniformBlock;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001870
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001871 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001872 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001873 if (uniformBlock.isActive(shaderType))
1874 {
1875 ASSERT(shadersD3D[shaderType]);
1876 unsigned int baseRegister =
1877 shadersD3D[shaderType]->getUniformBlockRegister(uniformBlock.name);
1878 d3dUniformBlock.mShaderRegisterIndexes[shaderType] =
1879 baseRegister + uniformBlockElement;
1880 }
Xinghua Caob1239382016-12-13 15:07:05 +08001881 }
1882
Jamie Madill4a3c2342015-10-08 12:58:45 -04001883 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001884 }
1885}
1886
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001887void ProgramD3D::initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001888{
1889 // Compute total default block size
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001890 gl::ShaderMap<unsigned int> shaderRegisters = {};
Jamie Madill62d31cb2015-09-11 13:25:51 -04001891 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001892 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001893 if (d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001894 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001895 continue;
1896 }
1897
Jiawei Shao0661eb82018-06-13 10:51:54 +08001898 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001899 {
1900 if (d3dUniform->isReferencedByShader(shaderType))
Brandon Jonesc9610c52014-08-25 17:02:59 -07001901 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001902 shaderRegisters[shaderType] = std::max(
1903 shaderRegisters[shaderType],
1904 d3dUniform->mShaderRegisterIndexes[shaderType] + d3dUniform->registerCount);
Xinghua Caob1239382016-12-13 15:07:05 +08001905 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001906 }
1907 }
1908
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001909 // We only reset uniform storages for the shader stages available in the program (attached
1910 // shaders in ProgramD3D::link() and linkedShaderStages in ProgramD3D::load()).
Jiawei Shao0661eb82018-06-13 10:51:54 +08001911 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001912 {
Jiawei Shao0661eb82018-06-13 10:51:54 +08001913 mShaderUniformStorages[shaderType].reset(
1914 mRenderer->createUniformStorage(shaderRegisters[shaderType] * 16u));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001915 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001916
1917 // Iterate the uniforms again to assign data pointers to default block uniforms.
1918 for (D3DUniform *d3dUniform : mD3DUniforms)
1919 {
1920 if (d3dUniform->isSampler())
1921 {
Olli Etuaho465835d2017-09-26 13:34:10 +03001922 d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001923 continue;
1924 }
1925
Jiawei Shao0661eb82018-06-13 10:51:54 +08001926 for (gl::ShaderType shaderType : availableShaderStages)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001927 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001928 if (d3dUniform->isReferencedByShader(shaderType))
1929 {
1930 d3dUniform->mShaderData[shaderType] =
1931 mShaderUniformStorages[shaderType]->getDataPointer(
1932 d3dUniform->mShaderRegisterIndexes[shaderType],
1933 d3dUniform->registerElement);
1934 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001935 }
1936 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001937}
1938
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001939void ProgramD3D::updateUniformBufferCache(
1940 const gl::Caps &caps,
1941 const gl::ShaderMap<unsigned int> &reservedShaderRegisterIndexes)
Brandon Jones18bd4102014-09-22 14:21:44 -07001942{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001943 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001944 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001945 return;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001946 }
1947
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001948 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1949 {
1950 mShaderUBOCaches[shaderType].clear();
1951 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001952
Jamie Madill4a3c2342015-10-08 12:58:45 -04001953 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001954 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001955 {
Qin Jiajiaa602f902018-09-11 14:40:24 +08001956 const D3DInterfaceBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madillb980c562018-11-27 11:34:27 -05001957 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001958
Brandon Jones18bd4102014-09-22 14:21:44 -07001959 // Unnecessary to apply an unreferenced standard or shared UBO
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001960 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones18bd4102014-09-22 14:21:44 -07001961 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001962 if (!uniformBlock.activeInShader(shaderType))
1963 {
1964 continue;
1965 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001966
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001967 unsigned int registerIndex = uniformBlock.mShaderRegisterIndexes[shaderType] -
1968 reservedShaderRegisterIndexes[shaderType];
Jiawei Shao54aafe52018-04-27 14:54:57 +08001969 ASSERT(registerIndex < caps.maxShaderUniformBlocks[shaderType]);
Jamie Madill03260fa2015-06-22 13:57:22 -04001970
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001971 std::vector<int> &shaderUBOcache = mShaderUBOCaches[shaderType];
1972 if (shaderUBOcache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001973 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001974 shaderUBOcache.resize(registerIndex + 1, -1);
Jamie Madill03260fa2015-06-22 13:57:22 -04001975 }
1976
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001977 ASSERT(shaderUBOcache[registerIndex] == -1);
1978 shaderUBOcache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001979 }
1980 }
Jamie Madilld63961d2017-09-12 15:22:57 -04001981}
Brandon Jones18bd4102014-09-22 14:21:44 -07001982
Qin Jiajiaa602f902018-09-11 14:40:24 +08001983unsigned int ProgramD3D::getShaderStorageBufferRegisterIndex(GLuint blockIndex,
1984 gl::ShaderType shaderType) const
1985{
1986 return mD3DShaderStorageBlocks[blockIndex].mShaderRegisterIndexes[shaderType];
1987}
1988
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001989const std::vector<GLint> &ProgramD3D::getShaderUniformBufferCache(gl::ShaderType shaderType) const
Jamie Madilld63961d2017-09-12 15:22:57 -04001990{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001991 return mShaderUBOCaches[shaderType];
Brandon Jones18bd4102014-09-22 14:21:44 -07001992}
1993
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001994void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07001995{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001996 mShaderUniformsDirty = mState.getLinkedShaderStages();
Jamie Madill4148fd72017-09-14 15:46:20 -04001997}
1998
1999void ProgramD3D::markUniformsClean()
2000{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002001 mShaderUniformsDirty.reset();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002002}
2003
Jamie Madill334d6152015-10-22 14:00:28 -04002004void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002005{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002006 setUniformInternal(location, count, v, GL_FLOAT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002007}
2008
2009void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
2010{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002011 setUniformInternal(location, count, v, GL_FLOAT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002012}
2013
2014void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
2015{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002016 setUniformInternal(location, count, v, GL_FLOAT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002017}
2018
2019void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
2020{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002021 setUniformInternal(location, count, v, GL_FLOAT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002022}
2023
Jamie Madill334d6152015-10-22 14:00:28 -04002024void ProgramD3D::setUniformMatrix2fv(GLint location,
2025 GLsizei count,
2026 GLboolean transpose,
2027 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002028{
Luc Ferron46bcea52018-05-31 09:48:36 -04002029 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002030}
2031
Jamie Madill334d6152015-10-22 14:00:28 -04002032void ProgramD3D::setUniformMatrix3fv(GLint location,
2033 GLsizei count,
2034 GLboolean transpose,
2035 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002036{
Luc Ferron46bcea52018-05-31 09:48:36 -04002037 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002038}
2039
Jamie Madill334d6152015-10-22 14:00:28 -04002040void ProgramD3D::setUniformMatrix4fv(GLint location,
2041 GLsizei count,
2042 GLboolean transpose,
2043 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002044{
Luc Ferron46bcea52018-05-31 09:48:36 -04002045 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002046}
2047
Jamie Madill334d6152015-10-22 14:00:28 -04002048void ProgramD3D::setUniformMatrix2x3fv(GLint location,
2049 GLsizei count,
2050 GLboolean transpose,
2051 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002052{
Luc Ferron46bcea52018-05-31 09:48:36 -04002053 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002054}
2055
Jamie Madill334d6152015-10-22 14:00:28 -04002056void ProgramD3D::setUniformMatrix3x2fv(GLint location,
2057 GLsizei count,
2058 GLboolean transpose,
2059 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002060{
Luc Ferron46bcea52018-05-31 09:48:36 -04002061 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002062}
2063
Jamie Madill334d6152015-10-22 14:00:28 -04002064void ProgramD3D::setUniformMatrix2x4fv(GLint location,
2065 GLsizei count,
2066 GLboolean transpose,
2067 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002068{
Luc Ferron46bcea52018-05-31 09:48:36 -04002069 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002070}
2071
Jamie Madill334d6152015-10-22 14:00:28 -04002072void ProgramD3D::setUniformMatrix4x2fv(GLint location,
2073 GLsizei count,
2074 GLboolean transpose,
2075 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002076{
Luc Ferron46bcea52018-05-31 09:48:36 -04002077 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002078}
2079
Jamie Madill334d6152015-10-22 14:00:28 -04002080void ProgramD3D::setUniformMatrix3x4fv(GLint location,
2081 GLsizei count,
2082 GLboolean transpose,
2083 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002084{
Luc Ferron46bcea52018-05-31 09:48:36 -04002085 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002086}
2087
Jamie Madill334d6152015-10-22 14:00:28 -04002088void ProgramD3D::setUniformMatrix4x3fv(GLint location,
2089 GLsizei count,
2090 GLboolean transpose,
2091 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002092{
Luc Ferron46bcea52018-05-31 09:48:36 -04002093 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002094}
2095
2096void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
2097{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002098 setUniformInternal(location, count, v, GL_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002099}
2100
2101void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
2102{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002103 setUniformInternal(location, count, v, GL_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002104}
2105
2106void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
2107{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002108 setUniformInternal(location, count, v, GL_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002109}
2110
2111void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
2112{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002113 setUniformInternal(location, count, v, GL_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002114}
2115
2116void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
2117{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002118 setUniformInternal(location, count, v, GL_UNSIGNED_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002119}
2120
2121void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
2122{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002123 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002124}
2125
2126void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
2127{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002128 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002129}
2130
2131void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
2132{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002133 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002134}
2135
jchen103fd614d2018-08-13 12:21:58 +08002136void ProgramD3D::defineUniformsAndAssignRegisters()
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002137{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002138 D3DUniformMap uniformMap;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002139
2140 gl::ShaderBitSet attachedShaders;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002141 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill417df922017-01-12 09:23:07 -05002142 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002143 gl::Shader *shader = mState.getAttachedShader(shaderType);
2144 if (shader)
Jamie Madillfb536032015-09-11 13:19:49 -04002145 {
jchen103fd614d2018-08-13 12:21:58 +08002146 for (const sh::Uniform &uniform : shader->getUniforms())
Xinghua Caob1239382016-12-13 15:07:05 +08002147 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002148 if (uniform.active)
2149 {
2150 defineUniformBase(shader, uniform, &uniformMap);
2151 }
Xinghua Caob1239382016-12-13 15:07:05 +08002152 }
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002153
2154 attachedShaders.set(shader->getType());
Jamie Madillfb536032015-09-11 13:19:49 -04002155 }
2156 }
2157
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002158 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002159 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002160 {
2161 if (!glUniform.isInDefaultBlock())
2162 continue;
2163
Olli Etuahod2551232017-10-26 20:03:33 +03002164 std::string name = glUniform.name;
2165 if (glUniform.isArray())
2166 {
2167 // In the program state, array uniform names include [0] as in the program resource
2168 // spec. Here we don't include it.
2169 // TODO(oetuaho@nvidia.com): consider using the same uniform naming here as in the GL
2170 // layer.
2171 ASSERT(angle::EndsWith(name, "[0]"));
2172 name.resize(name.length() - 3);
2173 }
2174 auto mapEntry = uniformMap.find(name);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002175 ASSERT(mapEntry != uniformMap.end());
2176 mD3DUniforms.push_back(mapEntry->second);
2177 }
2178
Jamie Madill62d31cb2015-09-11 13:25:51 -04002179 assignAllSamplerRegisters();
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002180 // Samplers and readonly images share shader input resource slot, adjust low value of
2181 // readonly image range.
2182 mUsedComputeReadonlyImageRange =
2183 gl::RangeUI(mUsedShaderSamplerRanges[gl::ShaderType::Compute].high(),
2184 mUsedShaderSamplerRanges[gl::ShaderType::Compute].high());
Xinghua Cao26143fd2017-11-01 18:19:05 +08002185 assignAllImageRegisters();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002186 initializeUniformStorage(attachedShaders);
Jamie Madillfb536032015-09-11 13:19:49 -04002187}
2188
Jamie Madill91445bc2015-09-23 16:47:53 -04002189void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002190 const sh::Uniform &uniform,
2191 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04002192{
Jamie Madill8c78ce42018-12-16 19:14:58 -05002193 sh::DummyBlockEncoder dummyEncoder;
2194
Xinghua Cao26143fd2017-11-01 18:19:05 +08002195 // Samplers get their registers assigned in assignAllSamplerRegisters, and images get their
2196 // registers assigned in assignAllImageRegisters.
2197 if (gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002198 {
Jamie Madill8c78ce42018-12-16 19:14:58 -05002199 UniformEncodingVisitorD3D visitor(shader->getType(), HLSLRegisterType::Texture,
2200 &dummyEncoder, uniformMap);
2201 sh::TraverseShaderVariable(uniform, false, &visitor);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002202 return;
2203 }
Jamie Madill8c78ce42018-12-16 19:14:58 -05002204
2205 if (gl::IsImageType(uniform.type))
Xinghua Cao26143fd2017-11-01 18:19:05 +08002206 {
2207 if (uniform.readonly)
2208 {
Jamie Madill8c78ce42018-12-16 19:14:58 -05002209 UniformEncodingVisitorD3D visitor(shader->getType(), HLSLRegisterType::Texture,
2210 &dummyEncoder, uniformMap);
2211 sh::TraverseShaderVariable(uniform, false, &visitor);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002212 }
2213 else
2214 {
Jamie Madill8c78ce42018-12-16 19:14:58 -05002215 UniformEncodingVisitorD3D visitor(shader->getType(),
2216 HLSLRegisterType::UnorderedAccessView, &dummyEncoder,
2217 uniformMap);
2218 sh::TraverseShaderVariable(uniform, false, &visitor);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002219 }
2220 mImageBindingMap[uniform.name] = uniform.binding;
2221 return;
2222 }
Jamie Madill8c78ce42018-12-16 19:14:58 -05002223
2224 if (uniform.isBuiltIn() && !uniform.isEmulatedBuiltIn())
Xinghua Cao26143fd2017-11-01 18:19:05 +08002225 {
Jamie Madill8c78ce42018-12-16 19:14:58 -05002226 UniformEncodingVisitorD3D visitor(shader->getType(), HLSLRegisterType::None, &dummyEncoder,
2227 uniformMap);
2228 sh::TraverseShaderVariable(uniform, false, &visitor);
Jamie Madill55def582015-05-04 11:24:57 -04002229 return;
2230 }
2231
Jamie Madill91445bc2015-09-23 16:47:53 -04002232 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
Jamie Madill91445bc2015-09-23 16:47:53 -04002233 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002234 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002235 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002236 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002237
Jamie Madill8c78ce42018-12-16 19:14:58 -05002238 UniformEncodingVisitorD3D visitor(shader->getType(), HLSLRegisterType::None, &encoder,
2239 uniformMap);
2240 sh::TraverseShaderVariable(uniform, false, &visitor);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002241}
2242
Jamie Madill62d31cb2015-09-11 13:25:51 -04002243D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2244{
2245 for (D3DUniform *d3dUniform : mD3DUniforms)
2246 {
2247 if (d3dUniform->name == name)
2248 {
2249 return d3dUniform;
2250 }
2251 }
2252
2253 return nullptr;
2254}
2255
Jamie Madill134f93d2017-08-31 17:11:00 -04002256// Assume count is already clamped.
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002257template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002258void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
Jamie Madill134f93d2017-08-31 17:11:00 -04002259 GLsizei count,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002260 const T *v,
2261 uint8_t *targetData,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002262 GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002263{
Jamie Madill493f9572018-05-24 19:52:15 -04002264 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2265 const int components = targetUniform->typeInfo.componentCount;
Olli Etuaho1734e172017-10-27 15:30:27 +03002266 const unsigned int arrayElementOffset = locationInfo.arrayIndex;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002267
Jamie Madill33bb7c42017-09-09 23:32:51 -04002268 if (targetUniform->typeInfo.type == uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002269 {
Olli Etuahoc8538042017-09-27 11:20:15 +03002270 T *dest = reinterpret_cast<T *>(targetData) + arrayElementOffset * 4;
Jamie Madill33bb7c42017-09-09 23:32:51 -04002271 const T *source = v;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002272
Jamie Madill33bb7c42017-09-09 23:32:51 -04002273 for (GLint i = 0; i < count; i++, dest += 4, source += components)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002274 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002275 memcpy(dest, source, components * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002276 }
2277 }
Jamie Madill33bb7c42017-09-09 23:32:51 -04002278 else
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002279 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002280 ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType));
Olli Etuahoc8538042017-09-27 11:20:15 +03002281 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElementOffset * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002282
Jamie Madill134f93d2017-08-31 17:11:00 -04002283 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002284 {
Jamie Madill334d6152015-10-22 14:00:28 -04002285 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002286 const T *source = v + (i * components);
2287
2288 for (int c = 0; c < components; c++)
2289 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002290 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002291 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002292 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002293 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002294}
2295
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002296template <typename T>
Jamie Madill33bb7c42017-09-09 23:32:51 -04002297void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002298{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002299 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2300 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2301
Jamie Madill33bb7c42017-09-09 23:32:51 -04002302 if (targetUniform->typeInfo.isSampler)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002303 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002304 ASSERT(uniformType == GL_INT);
Jamie Madill80823cc2017-09-14 15:46:21 -04002305 size_t size = count * sizeof(T);
Jamie Madillacf2f3a2017-11-21 19:22:44 -05002306 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex];
Jamie Madill80823cc2017-09-14 15:46:21 -04002307 if (memcmp(dest, v, size) != 0)
2308 {
2309 memcpy(dest, v, size);
2310 mDirtySamplerMapping = true;
2311 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002312 return;
2313 }
2314
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002315 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002316 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002317 if (targetUniform->mShaderData[shaderType])
2318 {
2319 setUniformImpl(locationInfo, count, v, targetUniform->mShaderData[shaderType],
2320 uniformType);
2321 mShaderUniformsDirty.set(shaderType);
2322 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002323 }
2324}
2325
2326template <int cols, int rows>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002327void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2328 GLsizei countIn,
2329 GLboolean transpose,
Luc Ferron46bcea52018-05-31 09:48:36 -04002330 const GLfloat *value)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002331{
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002332 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Luc Ferron46bcea52018-05-31 09:48:36 -04002333 const gl::VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2334 unsigned int arrayElementOffset = uniformLocation.arrayIndex;
2335 unsigned int elementCount = targetUniform->getArraySizeProduct();
2336
2337 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2338 transpose = !transpose;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002339
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002340 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002341 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002342 if (targetUniform->mShaderData[shaderType])
Jamie Madill80823cc2017-09-14 15:46:21 -04002343 {
Luc Ferron46bcea52018-05-31 09:48:36 -04002344 if (SetFloatUniformMatrix<cols, rows>(arrayElementOffset, elementCount, countIn,
2345 transpose, value,
2346 targetUniform->mShaderData[shaderType]))
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002347 {
2348 mShaderUniformsDirty.set(shaderType);
2349 }
Jamie Madill80823cc2017-09-14 15:46:21 -04002350 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002351 }
2352}
2353
Jamie Madill62d31cb2015-09-11 13:25:51 -04002354void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002355{
Olli Etuaho465835d2017-09-26 13:34:10 +03002356 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002357 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002358 if (mD3DUniforms[uniformIndex]->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002359 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002360 assignSamplerRegisters(uniformIndex);
Jamie Madillfb536032015-09-11 13:19:49 -04002361 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002362 }
2363}
2364
Olli Etuaho465835d2017-09-26 13:34:10 +03002365void ProgramD3D::assignSamplerRegisters(size_t uniformIndex)
Jamie Madillfb536032015-09-11 13:19:49 -04002366{
Olli Etuaho465835d2017-09-26 13:34:10 +03002367 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002368 ASSERT(d3dUniform->isSampler());
Olli Etuaho465835d2017-09-26 13:34:10 +03002369 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2370 // mD3DUniforms. However, the sampler register info is stored in the shader only for the
2371 // outermost array.
2372 std::vector<unsigned int> subscripts;
Jamie Madill8c78ce42018-12-16 19:14:58 -05002373 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2374 unsigned int registerOffset =
2375 mState.getUniforms()[uniformIndex].parentArrayIndex() * d3dUniform->getArraySizeProduct();
Olli Etuaho465835d2017-09-26 13:34:10 +03002376
Jiawei Shao467c15f2018-04-24 15:04:26 +08002377 bool hasUniform = false;
2378 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillfb536032015-09-11 13:19:49 -04002379 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002380 if (!mState.getAttachedShader(shaderType))
Xinghua Caob1239382016-12-13 15:07:05 +08002381 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002382 continue;
Xinghua Caob1239382016-12-13 15:07:05 +08002383 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002384
2385 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
2386 if (shaderD3D->hasUniform(baseName))
Xinghua Caob1239382016-12-13 15:07:05 +08002387 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002388 d3dUniform->mShaderRegisterIndexes[shaderType] =
2389 shaderD3D->getUniformRegister(baseName) + registerOffset;
2390 ASSERT(d3dUniform->mShaderRegisterIndexes[shaderType] != GL_INVALID_VALUE);
2391
2392 AssignSamplers(d3dUniform->mShaderRegisterIndexes[shaderType], d3dUniform->typeInfo,
2393 d3dUniform->getArraySizeProduct(), mShaderSamplers[shaderType],
2394 &mUsedShaderSamplerRanges[shaderType]);
2395 hasUniform = true;
Xinghua Caob1239382016-12-13 15:07:05 +08002396 }
Jamie Madillfb536032015-09-11 13:19:49 -04002397 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002398
2399 ASSERT(hasUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002400}
2401
Jamie Madill62d31cb2015-09-11 13:25:51 -04002402// static
2403void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002404 const gl::UniformTypeInfo &typeInfo,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002405 unsigned int samplerCount,
2406 std::vector<Sampler> &outSamplers,
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002407 gl::RangeUI *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002408{
2409 unsigned int samplerIndex = startSamplerIndex;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002410 unsigned int low = outUsedRange->low();
2411 unsigned int high = outUsedRange->high();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002412
2413 do
2414 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002415 ASSERT(samplerIndex < outSamplers.size());
2416 Sampler *sampler = &outSamplers[samplerIndex];
2417 sampler->active = true;
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002418 sampler->textureType = gl::FromGLenum<gl::TextureType>(typeInfo.textureType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002419 sampler->logicalTextureUnit = 0;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002420 low = std::min(samplerIndex, low);
2421 high = std::max(samplerIndex + 1, high);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002422 samplerIndex++;
2423 } while (samplerIndex < startSamplerIndex + samplerCount);
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002424
2425 ASSERT(low < high);
2426 *outUsedRange = gl::RangeUI(low, high);
Brandon Jones18bd4102014-09-22 14:21:44 -07002427}
2428
Xinghua Cao26143fd2017-11-01 18:19:05 +08002429void ProgramD3D::assignAllImageRegisters()
2430{
2431 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
2432 {
2433 if (mD3DUniforms[uniformIndex]->isImage())
2434 {
2435 assignImageRegisters(uniformIndex);
2436 }
2437 }
2438}
2439
2440void ProgramD3D::assignImageRegisters(size_t uniformIndex)
2441{
2442 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
2443 ASSERT(d3dUniform->isImage());
2444 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2445 // mD3DUniforms. However, the image register info is stored in the shader only for the
2446 // outermost array.
2447 std::vector<unsigned int> subscripts;
Jamie Madill8c78ce42018-12-16 19:14:58 -05002448 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2449 unsigned int registerOffset =
2450 mState.getUniforms()[uniformIndex].parentArrayIndex() * d3dUniform->getArraySizeProduct();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002451
Jiawei Shao385b3e02018-03-21 09:43:28 +08002452 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002453 if (computeShader)
2454 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002455 const ShaderD3D *computeShaderD3D =
2456 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Cao26143fd2017-11-01 18:19:05 +08002457 ASSERT(computeShaderD3D->hasUniform(baseName));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002458 d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] =
Xinghua Cao26143fd2017-11-01 18:19:05 +08002459 computeShaderD3D->getUniformRegister(baseName) + registerOffset;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002460 ASSERT(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] != GL_INVALID_INDEX);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002461 auto bindingIter = mImageBindingMap.find(baseName);
2462 ASSERT(bindingIter != mImageBindingMap.end());
2463 if (d3dUniform->regType == HLSLRegisterType::Texture)
2464 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002465 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2466 bindingIter->second, d3dUniform->getArraySizeProduct(), mReadonlyImagesCS,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002467 &mUsedComputeReadonlyImageRange);
2468 }
2469 else if (d3dUniform->regType == HLSLRegisterType::UnorderedAccessView)
2470 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002471 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2472 bindingIter->second, d3dUniform->getArraySizeProduct(), mImagesCS,
2473 &mUsedComputeImageRange);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002474 }
2475 else
2476 {
2477 UNREACHABLE();
2478 }
2479 }
2480 else
2481 {
2482 // TODO(xinghua.cao@intel.com): Implement image variables in vertex shader and pixel shader.
2483 UNIMPLEMENTED();
2484 }
2485}
2486
2487// static
2488void ProgramD3D::AssignImages(unsigned int startImageIndex,
2489 int startLogicalImageUnit,
2490 unsigned int imageCount,
2491 std::vector<Image> &outImages,
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002492 gl::RangeUI *outUsedRange)
Xinghua Cao26143fd2017-11-01 18:19:05 +08002493{
2494 unsigned int imageIndex = startImageIndex;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002495 unsigned int low = outUsedRange->low();
2496 unsigned int high = outUsedRange->high();
2497
Xinghua Cao26143fd2017-11-01 18:19:05 +08002498 // If declare without a binding qualifier, any uniform image variable (include all elements of
2499 // unbound image array) shoud be bound to unit zero.
2500 if (startLogicalImageUnit == -1)
2501 {
2502 ASSERT(imageIndex < outImages.size());
2503 Image *image = &outImages[imageIndex];
2504 image->active = true;
2505 image->logicalImageUnit = 0;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002506 low = std::min(imageIndex, low);
2507 high = std::max(imageIndex + 1, high);
2508 ASSERT(low < high);
2509 *outUsedRange = gl::RangeUI(low, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002510 return;
2511 }
2512
2513 unsigned int logcalImageUnit = startLogicalImageUnit;
2514 do
2515 {
2516 ASSERT(imageIndex < outImages.size());
2517 Image *image = &outImages[imageIndex];
2518 image->active = true;
2519 image->logicalImageUnit = logcalImageUnit;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002520 low = std::min(imageIndex, low);
2521 high = std::max(imageIndex + 1, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002522 imageIndex++;
2523 logcalImageUnit++;
2524 } while (imageIndex < startImageIndex + imageCount);
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002525
2526 ASSERT(low < high);
2527 *outUsedRange = gl::RangeUI(low, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002528}
2529
Brandon Jonesc9610c52014-08-25 17:02:59 -07002530void ProgramD3D::reset()
2531{
Xinghua Caob1239382016-12-13 15:07:05 +08002532 mVertexExecutables.clear();
2533 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002534
Xinghua Caob1239382016-12-13 15:07:05 +08002535 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002536 {
Xinghua Caob1239382016-12-13 15:07:05 +08002537 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002538 }
Brandon Joneseb994362014-09-24 10:27:28 -07002539
Xinghua Caob1239382016-12-13 15:07:05 +08002540 mComputeExecutable.reset(nullptr);
2541
Jiawei Shao467c15f2018-04-24 15:04:26 +08002542 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2543 {
2544 mShaderHLSL[shaderType].clear();
2545 mShaderWorkarounds[shaderType] = CompilerWorkaroundsD3D();
2546 }
Brandon Jones22502d52014-08-29 16:58:36 -07002547
Xinghua Cao26143fd2017-11-01 18:19:05 +08002548 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002549 mHasANGLEMultiviewEnabled = false;
2550 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002551 mPixelShaderKey.clear();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002552 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002553 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002554
Jamie Madill62d31cb2015-09-11 13:25:51 -04002555 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002556 mD3DUniformBlocks.clear();
Qin Jiajiaa602f902018-09-11 14:40:24 +08002557 mD3DShaderStorageBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002558
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002559 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2560 {
2561 mShaderUniformStorages[shaderType].reset();
Jiawei Shao467c15f2018-04-24 15:04:26 +08002562 mShaderSamplers[shaderType].clear();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002563 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002564
Xinghua Cao26143fd2017-11-01 18:19:05 +08002565 mImagesCS.clear();
2566 mReadonlyImagesCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002567
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002568 mUsedShaderSamplerRanges.fill({0, 0});
Xinghua Cao26143fd2017-11-01 18:19:05 +08002569 mDirtySamplerMapping = true;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002570 mUsedComputeImageRange = {0, 0};
2571 mUsedComputeReadonlyImageRange = {0, 0};
Jamie Madill437d2662014-12-05 14:23:35 -05002572
Jamie Madill8047c0d2016-03-07 13:02:12 -05002573 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002574
Jamie Madill9fc36822015-11-18 13:08:07 -05002575 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002576
2577 mGeometryShaderPreamble.clear();
Jamie Madill561ed3a2017-08-31 16:48:09 -04002578
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002579 markUniformsClean();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002580
2581 mCachedPixelExecutableIndex.reset();
2582 mCachedVertexExecutableIndex.reset();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002583}
2584
Geoff Lang7dd2e102014-11-10 15:19:26 -05002585unsigned int ProgramD3D::getSerial() const
2586{
2587 return mSerial;
2588}
2589
2590unsigned int ProgramD3D::issueSerial()
2591{
2592 return mCurrentSerial++;
2593}
2594
jchen103fd614d2018-08-13 12:21:58 +08002595void ProgramD3D::initAttribLocationsToD3DSemantic()
Jamie Madill63805b42015-08-25 13:17:39 -04002596{
Jiawei Shao385b3e02018-03-21 09:43:28 +08002597 gl::Shader *vertexShader = mState.getAttachedShader(gl::ShaderType::Vertex);
Jamie Madill63805b42015-08-25 13:17:39 -04002598 ASSERT(vertexShader != nullptr);
2599
2600 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002601 int semanticIndex = 0;
jchen103fd614d2018-08-13 12:21:58 +08002602 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes())
Jamie Madill63805b42015-08-25 13:17:39 -04002603 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002604 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002605 GLuint location = mState.getAttributeLocation(attribute.name);
2606 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002607
Jamie Madill8047c0d2016-03-07 13:02:12 -05002608 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002609 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002610 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002611 }
2612 }
Jamie Madill437d2662014-12-05 14:23:35 -05002613}
2614
Jamie Madilla779b612017-07-24 11:46:05 -04002615void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002616{
Jamie Madilla779b612017-07-24 11:46:05 -04002617 if (mCurrentVertexArrayStateSerial == associatedSerial)
2618 {
2619 return;
2620 }
2621
2622 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002623 mCachedInputLayout.clear();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002624
Jamie Madilld3dfda22015-07-06 08:28:49 -04002625 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002626
Jamie Madill6de51852017-04-12 09:53:01 -04002627 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002628 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002629 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002630
Jamie Madill8047c0d2016-03-07 13:02:12 -05002631 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002632 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002633 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002634 {
Frank Henigmand633b152018-10-04 23:34:31 -04002635 mCachedInputLayout.resize(d3dSemantic + 1, angle::FormatID::NONE);
Jamie Madillbd136f92015-08-10 14:51:37 -04002636 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002637 mCachedInputLayout[d3dSemantic] =
Frank Henigmand633b152018-10-04 23:34:31 -04002638 GetVertexFormatID(vertexAttributes[locationIndex],
2639 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002640 }
2641 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002642
2643 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04002644
2645 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002646}
2647
2648void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2649 const gl::Framebuffer *framebuffer)
2650{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002651 mPixelShaderOutputLayoutCache.clear();
2652
2653 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
2654 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
2655
2656 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
2657 {
2658 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
2659
2660 if (colorbuffer)
2661 {
2662 auto binding = colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
2663 : colorbuffer->getBinding();
2664 mPixelShaderOutputLayoutCache.push_back(binding);
2665 }
2666 else
2667 {
2668 mPixelShaderOutputLayoutCache.push_back(GL_NONE);
2669 }
2670 }
2671
2672 updateCachedPixelExecutableIndex();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002673}
2674
Jamie Madill192745a2016-12-22 15:58:21 -05002675void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2676 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002677{
Jamie Madill9fc36822015-11-18 13:08:07 -05002678 const std::string &varyingSemantic =
2679 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2680
Jamie Madillccdf74b2015-08-18 10:46:12 -04002681 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002682 mStreamOutVaryings.clear();
2683
Jamie Madill48ef11b2016-04-27 15:21:52 -04002684 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002685 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2686 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002687 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002688 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2689 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002690 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002691 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002692 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002693 mStreamOutVaryings.emplace_back(builtins.glPosition.semantic,
2694 builtins.glPosition.index, 4, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002695 }
2696 }
2697 else if (tfVaryingName == "gl_FragCoord")
2698 {
2699 if (builtins.glFragCoord.enabled)
2700 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002701 mStreamOutVaryings.emplace_back(builtins.glFragCoord.semantic,
2702 builtins.glFragCoord.index, 4, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002703 }
2704 }
2705 else if (tfVaryingName == "gl_PointSize")
2706 {
2707 if (builtins.glPointSize.enabled)
2708 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002709 mStreamOutVaryings.emplace_back("PSIZE", 0, 1, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002710 }
2711 }
2712 else
2713 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002714 const auto &registerInfos = varyingPacking.getRegisterList();
2715 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex)
Jamie Madill9fc36822015-11-18 13:08:07 -05002716 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002717 const auto &registerInfo = registerInfos[registerIndex];
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002718 const auto &varying = *registerInfo.packedVarying->varying;
2719 GLenum transposedType = gl::TransposeMatrixType(varying.type);
2720 int componentCount = gl::VariableColumnCount(transposedType);
jchen108225e732017-11-14 16:29:03 +08002721 ASSERT(!varying.isBuiltIn() && !varying.isStruct());
Jamie Madill55c25d02015-11-18 13:08:08 -05002722
Jamie Madill9fc36822015-11-18 13:08:07 -05002723 // There can be more than one register assigned to a particular varying, and each
2724 // register needs its own stream out entry.
jchen108225e732017-11-14 16:29:03 +08002725 if (registerInfo.tfVaryingName() == tfVaryingName)
Jamie Madill9fc36822015-11-18 13:08:07 -05002726 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002727 mStreamOutVaryings.emplace_back(varyingSemantic, registerIndex, componentCount,
2728 outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002729 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002730 }
2731 }
2732 }
2733}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002734
2735D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2736{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002737 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002738}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002739
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002740const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2741{
2742 return mD3DUniforms[mState.getUniformLocations()[location].index];
2743}
2744
Sami Väisänen46eaa942016-06-29 10:26:37 +03002745void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2746 GLenum genMode,
2747 GLint components,
2748 const GLfloat *coeffs)
2749{
2750 UNREACHABLE();
2751}
2752
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002753bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2754{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002755 return mCachedVertexExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002756}
2757
Jamie Madill493f9572018-05-24 19:52:15 -04002758bool ProgramD3D::hasGeometryExecutableForPrimitiveType(gl::PrimitiveMode drawMode)
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002759{
2760 if (!usesGeometryShader(drawMode))
2761 {
2762 // No shader necessary mean we have the required (null) executable.
2763 return true;
2764 }
2765
Jamie Madill04796cd2018-05-24 19:52:16 -04002766 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002767 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2768}
2769
2770bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2771{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002772 return mCachedPixelExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002773}
2774
Jamie Madill54164b02017-08-28 15:17:37 -04002775template <typename DestT>
2776void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2777{
2778 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2779 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2780
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002781 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Olli Etuaho1734e172017-10-27 15:30:27 +03002782 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.arrayIndex);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002783
2784 if (gl::IsMatrixType(uniform.type))
2785 {
Luc Ferron48cdc2e2018-05-31 09:58:34 -04002786 GetMatrixUniform(uniform.type, dataOut, reinterpret_cast<const DestT *>(srcPointer), true);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002787 }
2788 else
2789 {
2790 memcpy(dataOut, srcPointer, uniform.getElementSize());
2791 }
Jamie Madill54164b02017-08-28 15:17:37 -04002792}
2793
2794void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2795{
2796 getUniformInternal(location, params);
2797}
2798
2799void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2800{
2801 getUniformInternal(location, params);
2802}
2803
2804void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2805{
2806 getUniformInternal(location, params);
2807}
2808
Jamie Madill0e7f1732017-09-09 23:32:50 -04002809void ProgramD3D::updateCachedVertexExecutableIndex()
2810{
2811 mCachedVertexExecutableIndex.reset();
2812 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2813 {
2814 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2815 {
2816 mCachedVertexExecutableIndex = executableIndex;
2817 break;
2818 }
2819 }
2820}
2821
2822void ProgramD3D::updateCachedPixelExecutableIndex()
2823{
2824 mCachedPixelExecutableIndex.reset();
2825 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2826 {
2827 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2828 {
2829 mCachedPixelExecutableIndex = executableIndex;
2830 break;
2831 }
2832 }
2833}
2834
jchen103fd614d2018-08-13 12:21:58 +08002835void ProgramD3D::linkResources(const gl::ProgramLinkedResources &resources)
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002836{
Qin Jiajia3026f112018-10-09 12:13:38 +08002837 InterfaceBlockInfo uniformBlockInfo;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002838 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002839 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002840 gl::Shader *shader = mState.getAttachedShader(shaderType);
2841 if (shader)
2842 {
Qin Jiajia3026f112018-10-09 12:13:38 +08002843 uniformBlockInfo.getShaderBlockInfo(shader->getUniformBlocks());
Jiawei Shao385b3e02018-03-21 09:43:28 +08002844 }
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002845 }
2846
2847 // Gather interface block info.
2848 auto getUniformBlockSize = [&uniformBlockInfo](const std::string &name,
2849 const std::string &mappedName, size_t *sizeOut) {
2850 return uniformBlockInfo.getBlockSize(name, mappedName, sizeOut);
2851 };
2852
2853 auto getUniformBlockMemberInfo = [&uniformBlockInfo](const std::string &name,
2854 const std::string &mappedName,
2855 sh::BlockMemberInfo *infoOut) {
2856 return uniformBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
2857 };
2858
2859 resources.uniformBlockLinker.linkBlocks(getUniformBlockSize, getUniformBlockMemberInfo);
2860 initializeUniformBlocks();
2861
Qin Jiajia3026f112018-10-09 12:13:38 +08002862 InterfaceBlockInfo shaderStorageBlockInfo;
2863 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2864 {
2865 gl::Shader *shader = mState.getAttachedShader(shaderType);
2866 if (shader)
2867 {
2868 shaderStorageBlockInfo.getShaderBlockInfo(shader->getShaderStorageBlocks());
2869 }
2870 }
2871 auto getShaderStorageBlockSize = [&shaderStorageBlockInfo](const std::string &name,
2872 const std::string &mappedName,
2873 size_t *sizeOut) {
2874 return shaderStorageBlockInfo.getBlockSize(name, mappedName, sizeOut);
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002875 };
2876
Qin Jiajia3026f112018-10-09 12:13:38 +08002877 auto getShaderStorageBlockMemberInfo = [&shaderStorageBlockInfo](const std::string &name,
2878 const std::string &mappedName,
2879 sh::BlockMemberInfo *infoOut) {
2880 return shaderStorageBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
2881 };
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002882
2883 resources.shaderStorageBlockLinker.linkBlocks(getShaderStorageBlockSize,
2884 getShaderStorageBlockMemberInfo);
Qin Jiajiaa602f902018-09-11 14:40:24 +08002885 initializeShaderStorageBlocks();
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002886}
2887
Jamie Madill8047c0d2016-03-07 13:02:12 -05002888} // namespace rx