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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Olli Etuahod2551232017-10-26 20:03:33 +030012#include "common/string_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050013#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040014#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050015#include "libANGLE/Framebuffer.h"
16#include "libANGLE/FramebufferAttachment.h"
17#include "libANGLE/Program.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050018#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040019#include "libANGLE/Uniform.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040020#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000021#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040022#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050023#include "libANGLE/renderer/ContextImpl.h"
Jamie Madill785e8a02018-10-04 17:42:00 -040024#include "libANGLE/renderer/d3d/ContextD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050025#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050026#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050027#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050028#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050029#include "libANGLE/renderer/d3d/VertexDataManager.h"
Luc Ferron46bcea52018-05-31 09:48:36 -040030#include "libANGLE/renderer/renderer_utils.h"
Geoff Lang22072132014-11-20 15:15:01 -050031
Jamie Madill01074252016-11-28 15:55:51 -050032using namespace angle;
33
Brandon Jonesc9610c52014-08-25 17:02:59 -070034namespace rx
35{
36
Brandon Joneseb994362014-09-24 10:27:28 -070037namespace
38{
39
jchen103fd614d2018-08-13 12:21:58 +080040void GetDefaultInputLayoutFromShader(gl::Shader *vertexShader, gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070041{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040042 inputLayoutOut->clear();
43
jchen103fd614d2018-08-13 12:21:58 +080044 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes())
Brandon Joneseb994362014-09-24 10:27:28 -070045 {
Brandon Joneseb994362014-09-24 10:27:28 -070046 if (shaderAttr.type != GL_NONE)
47 {
48 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
49
Jamie Madilld3dfda22015-07-06 08:28:49 -040050 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040051 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070052 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040053 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040054 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Xinghua Cao26143fd2017-11-01 18:19:05 +080055 bool pureInt = (componentType != GL_FLOAT);
Frank Henigmand633b152018-10-04 23:34:31 -040056 angle::FormatID defaultID =
57 gl::GetVertexFormatID(componentType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070058
Frank Henigmand633b152018-10-04 23:34:31 -040059 inputLayoutOut->push_back(defaultID);
Brandon Joneseb994362014-09-24 10:27:28 -070060 }
61 }
62 }
63}
64
Jamie Madill4c19a8a2017-07-24 11:46:06 -040065void GetDefaultOutputLayoutFromShader(
66 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
67 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070068{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040069 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070070
Jamie Madillb4463142014-12-19 14:56:54 -050071 if (!shaderOutputVars.empty())
72 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040073 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
74 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050075 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040076}
Brandon Joneseb994362014-09-24 10:27:28 -070077
Jamie Madill04796cd2018-05-24 19:52:16 -040078gl::PrimitiveMode GetGeometryShaderTypeFromDrawMode(gl::PrimitiveMode drawMode)
Jamie Madill4e31ad52015-10-29 10:32:57 -040079{
80 switch (drawMode)
81 {
82 // Uses the point sprite geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040083 case gl::PrimitiveMode::Points:
Jamie Madill04796cd2018-05-24 19:52:16 -040084 return gl::PrimitiveMode::Points;
Jamie Madill4e31ad52015-10-29 10:32:57 -040085
86 // All line drawing uses the same geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -040087 case gl::PrimitiveMode::Lines:
88 case gl::PrimitiveMode::LineStrip:
89 case gl::PrimitiveMode::LineLoop:
Jamie Madill04796cd2018-05-24 19:52:16 -040090 return gl::PrimitiveMode::Lines;
Jamie Madill4e31ad52015-10-29 10:32:57 -040091
92 // The triangle fan primitive is emulated with strips in D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -040093 case gl::PrimitiveMode::Triangles:
94 case gl::PrimitiveMode::TriangleFan:
Jamie Madill04796cd2018-05-24 19:52:16 -040095 return gl::PrimitiveMode::Triangles;
Jamie Madill4e31ad52015-10-29 10:32:57 -040096
97 // Special case for triangle strips.
Jamie Madill493f9572018-05-24 19:52:15 -040098 case gl::PrimitiveMode::TriangleStrip:
Jamie Madill04796cd2018-05-24 19:52:16 -040099 return gl::PrimitiveMode::TriangleStrip;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400100
101 default:
102 UNREACHABLE();
Jamie Madill04796cd2018-05-24 19:52:16 -0400103 return gl::PrimitiveMode::InvalidEnum;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400104 }
105}
106
Jiawei Shao467c15f2018-04-24 15:04:26 +0800107bool HasFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
Jamie Madill192745a2016-12-22 15:58:21 -0500108{
109 // Note: this assumes nested structs can only be packed with one interpolation.
110 for (const auto &varying : varyings)
111 {
112 if (varying.interpolation == sh::INTERPOLATION_FLAT)
113 {
114 return true;
115 }
116 }
117
118 return false;
119}
120
jchen103fd614d2018-08-13 12:21:58 +0800121bool FindFlatInterpolationVaryingPerShader(gl::Shader *shader)
Jiawei Shao467c15f2018-04-24 15:04:26 +0800122{
jchen103fd614d2018-08-13 12:21:58 +0800123 ASSERT(shader);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800124 switch (shader->getType())
125 {
126 case gl::ShaderType::Vertex:
jchen103fd614d2018-08-13 12:21:58 +0800127 return HasFlatInterpolationVarying(shader->getOutputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800128 case gl::ShaderType::Fragment:
jchen103fd614d2018-08-13 12:21:58 +0800129 return HasFlatInterpolationVarying(shader->getInputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800130 case gl::ShaderType::Geometry:
jchen103fd614d2018-08-13 12:21:58 +0800131 return HasFlatInterpolationVarying(shader->getInputVaryings()) ||
132 HasFlatInterpolationVarying(shader->getOutputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800133 default:
134 UNREACHABLE();
135 return false;
136 }
137}
138
jchen103fd614d2018-08-13 12:21:58 +0800139bool FindFlatInterpolationVarying(const gl::ShaderMap<gl::Shader *> &shaders)
Jiawei Shao467c15f2018-04-24 15:04:26 +0800140{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800141 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
142 {
143 gl::Shader *shader = shaders[shaderType];
144 if (!shader)
145 {
146 continue;
147 }
148
jchen103fd614d2018-08-13 12:21:58 +0800149 if (FindFlatInterpolationVaryingPerShader(shader))
Jiawei Shao467c15f2018-04-24 15:04:26 +0800150 {
151 return true;
152 }
153 }
154
155 return false;
156}
157
Qin Jiajia3026f112018-10-09 12:13:38 +0800158class InterfaceBlockInfo final : angle::NonCopyable
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500159{
160 public:
Qin Jiajia3026f112018-10-09 12:13:38 +0800161 InterfaceBlockInfo() {}
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500162
Qin Jiajia3026f112018-10-09 12:13:38 +0800163 void getShaderBlockInfo(const std::vector<sh::InterfaceBlock> &interfaceBlocks);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500164
165 bool getBlockSize(const std::string &name, const std::string &mappedName, size_t *sizeOut);
166 bool getBlockMemberInfo(const std::string &name,
167 const std::string &mappedName,
168 sh::BlockMemberInfo *infoOut);
169
170 private:
171 size_t getBlockInfo(const sh::InterfaceBlock &interfaceBlock);
172
173 std::map<std::string, size_t> mBlockSizes;
174 sh::BlockLayoutMap mBlockLayout;
175};
176
Qin Jiajia3026f112018-10-09 12:13:38 +0800177void InterfaceBlockInfo::getShaderBlockInfo(const std::vector<sh::InterfaceBlock> &interfaceBlocks)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500178{
Qin Jiajia3026f112018-10-09 12:13:38 +0800179 for (const sh::InterfaceBlock &interfaceBlock : interfaceBlocks)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500180 {
Olli Etuaho107c7242018-03-20 15:45:35 +0200181 if (!interfaceBlock.active && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500182 continue;
183
184 if (mBlockSizes.count(interfaceBlock.name) > 0)
185 continue;
186
187 size_t dataSize = getBlockInfo(interfaceBlock);
188 mBlockSizes[interfaceBlock.name] = dataSize;
189 }
190}
191
Qin Jiajia3026f112018-10-09 12:13:38 +0800192size_t InterfaceBlockInfo::getBlockInfo(const sh::InterfaceBlock &interfaceBlock)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500193{
Olli Etuaho107c7242018-03-20 15:45:35 +0200194 ASSERT(interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500195
196 // define member uniforms
197 sh::Std140BlockEncoder std140Encoder;
Qin Jiajia5df1d282019-01-04 14:22:59 +0800198 sh::Std430BlockEncoder std430Encoder;
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500199 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
200 sh::BlockLayoutEncoder *encoder = nullptr;
201
202 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STD140)
203 {
204 encoder = &std140Encoder;
205 }
Qin Jiajia5df1d282019-01-04 14:22:59 +0800206 else if (interfaceBlock.layout == sh::BLOCKLAYOUT_STD430)
207 {
208 encoder = &std430Encoder;
209 }
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500210 else
211 {
212 encoder = &hlslEncoder;
213 }
214
Qin Jiajia3026f112018-10-09 12:13:38 +0800215 sh::GetInterfaceBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
216 &mBlockLayout);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500217
Jamie Madill4e712be2019-01-03 13:53:59 -0500218 return encoder->getCurrentOffset();
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500219}
220
Qin Jiajia3026f112018-10-09 12:13:38 +0800221bool InterfaceBlockInfo::getBlockSize(const std::string &name,
222 const std::string &mappedName,
223 size_t *sizeOut)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500224{
225 size_t nameLengthWithoutArrayIndex;
226 gl::ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
227 std::string baseName = name.substr(0u, nameLengthWithoutArrayIndex);
228 auto sizeIter = mBlockSizes.find(baseName);
229 if (sizeIter == mBlockSizes.end())
230 {
231 *sizeOut = 0;
232 return false;
233 }
234
235 *sizeOut = sizeIter->second;
236 return true;
237};
238
Qin Jiajia3026f112018-10-09 12:13:38 +0800239bool InterfaceBlockInfo::getBlockMemberInfo(const std::string &name,
240 const std::string &mappedName,
241 sh::BlockMemberInfo *infoOut)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500242{
243 auto infoIter = mBlockLayout.find(name);
244 if (infoIter == mBlockLayout.end())
245 {
Jamie Madill04ea03e2019-01-01 15:14:25 -0500246 *infoOut = sh::kDefaultBlockMemberInfo;
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500247 return false;
248 }
249
250 *infoOut = infoIter->second;
251 return true;
252};
Jamie Madill8c78ce42018-12-16 19:14:58 -0500253
254// Helper class that gathers uniform info from the default uniform block.
255class UniformEncodingVisitorD3D : public sh::BlockEncoderVisitor
256{
257 public:
258 UniformEncodingVisitorD3D(gl::ShaderType shaderType,
259 HLSLRegisterType registerType,
260 sh::BlockLayoutEncoder *encoder,
261 D3DUniformMap *uniformMapOut)
262 : sh::BlockEncoderVisitor("", "", encoder),
263 mShaderType(shaderType),
264 mRegisterType(registerType),
265 mUniformMapOut(uniformMapOut)
266 {}
267
268 void visitNamedSampler(const sh::ShaderVariable &sampler,
269 const std::string &name,
270 const std::string &mappedName) override
271 {
272 auto uniformMapEntry = mUniformMapOut->find(name);
273 if (uniformMapEntry == mUniformMapOut->end())
274 {
275 (*mUniformMapOut)[name] =
276 new D3DUniform(sampler.type, mRegisterType, name, sampler.arraySizes, true);
277 }
278 }
279
280 void encodeVariable(const sh::ShaderVariable &variable,
281 const sh::BlockMemberInfo &variableInfo,
282 const std::string &name,
283 const std::string &mappedName) override
284 {
285 auto uniformMapEntry = mUniformMapOut->find(name);
286 D3DUniform *d3dUniform = nullptr;
287
288 if (uniformMapEntry != mUniformMapOut->end())
289 {
290 d3dUniform = uniformMapEntry->second;
291 }
292 else
293 {
294 d3dUniform =
295 new D3DUniform(variable.type, mRegisterType, name, variable.arraySizes, true);
296 (*mUniformMapOut)[name] = d3dUniform;
297 }
298
299 d3dUniform->registerElement = static_cast<unsigned int>(
300 sh::BlockLayoutEncoder::GetBlockRegisterElement(variableInfo));
301 unsigned int reg =
302 static_cast<unsigned int>(sh::BlockLayoutEncoder::GetBlockRegister(variableInfo));
303
304 ASSERT(mShaderType != gl::ShaderType::InvalidEnum);
305 d3dUniform->mShaderRegisterIndexes[mShaderType] = reg;
306 }
307
308 private:
309 gl::ShaderType mShaderType;
310 HLSLRegisterType mRegisterType;
311 D3DUniformMap *mUniformMapOut;
312};
Jamie Madillada9ecc2015-08-17 12:53:37 -0400313} // anonymous namespace
314
Jamie Madill28afae52015-11-09 15:07:57 -0500315// D3DUniform Implementation
316
Jamie Madill33bb7c42017-09-09 23:32:51 -0400317D3DUniform::D3DUniform(GLenum type,
Xinghua Cao26143fd2017-11-01 18:19:05 +0800318 HLSLRegisterType reg,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400319 const std::string &nameIn,
Olli Etuaho465835d2017-09-26 13:34:10 +0300320 const std::vector<unsigned int> &arraySizesIn,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400321 bool defaultBlock)
Jamie Madill33bb7c42017-09-09 23:32:51 -0400322 : typeInfo(gl::GetUniformTypeInfo(type)),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400323 name(nameIn),
Olli Etuaho465835d2017-09-26 13:34:10 +0300324 arraySizes(arraySizesIn),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800325 mShaderData({}),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800326 regType(reg),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400327 registerCount(0),
328 registerElement(0)
329{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800330 mShaderRegisterIndexes.fill(GL_INVALID_INDEX);
331
Jamie Madill62d31cb2015-09-11 13:25:51 -0400332 // We use data storage for default block uniforms to cache values that are sent to D3D during
333 // rendering
334 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
335 if (defaultBlock)
336 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400337 // Use the row count as register count, will work for non-square matrices.
Olli Etuaho465835d2017-09-26 13:34:10 +0300338 registerCount = typeInfo.rowCount * getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400339 }
340}
341
Jamie Madillb980c562018-11-27 11:34:27 -0500342D3DUniform::~D3DUniform() {}
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400343
Olli Etuaho465835d2017-09-26 13:34:10 +0300344unsigned int D3DUniform::getArraySizeProduct() const
345{
346 return gl::ArraySizeProduct(arraySizes);
347}
348
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400349const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
350{
Olli Etuaho465835d2017-09-26 13:34:10 +0300351 ASSERT((!isArray() && elementIndex == 0) ||
352 (isArray() && elementIndex < getArraySizeProduct()));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400353
354 if (isSampler())
355 {
356 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
357 }
358
Jamie Madill33bb7c42017-09-09 23:32:51 -0400359 return firstNonNullData() + (elementIndex > 0 ? (typeInfo.internalSize * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400360}
361
362bool D3DUniform::isSampler() const
363{
Jamie Madill33bb7c42017-09-09 23:32:51 -0400364 return typeInfo.isSampler;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400365}
366
Xinghua Cao26143fd2017-11-01 18:19:05 +0800367bool D3DUniform::isImage() const
368{
369 return typeInfo.isImageType;
370}
371
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800372bool D3DUniform::isReferencedByShader(gl::ShaderType shaderType) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400373{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800374 return mShaderRegisterIndexes[shaderType] != GL_INVALID_INDEX;
Xinghua Caob1239382016-12-13 15:07:05 +0800375}
376
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400377const uint8_t *D3DUniform::firstNonNullData() const
378{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400379 if (!mSamplerData.empty())
380 {
381 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
382 }
383
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800384 for (gl::ShaderType shaderType : gl::AllShaderTypes())
385 {
386 if (mShaderData[shaderType])
387 {
388 return mShaderData[shaderType];
389 }
390 }
391
392 UNREACHABLE();
393 return nullptr;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400394}
395
Jamie Madill28afae52015-11-09 15:07:57 -0500396// D3DVarying Implementation
397
Jamie Madillb980c562018-11-27 11:34:27 -0500398D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0) {}
Jamie Madill28afae52015-11-09 15:07:57 -0500399
Jamie Madill9fc36822015-11-18 13:08:07 -0500400D3DVarying::D3DVarying(const std::string &semanticNameIn,
401 unsigned int semanticIndexIn,
402 unsigned int componentCountIn,
403 unsigned int outputSlotIn)
404 : semanticName(semanticNameIn),
405 semanticIndex(semanticIndexIn),
406 componentCount(componentCountIn),
407 outputSlot(outputSlotIn)
Jamie Madillb980c562018-11-27 11:34:27 -0500408{}
Jamie Madill28afae52015-11-09 15:07:57 -0500409
Jamie Madille39a3f02015-11-17 20:42:15 -0500410// ProgramD3DMetadata Implementation
411
Jamie Madillc9bde922016-07-24 17:58:50 -0400412ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800413 const gl::ShaderMap<const ShaderD3D *> &attachedShaders)
Jamie Madillc9bde922016-07-24 17:58:50 -0400414 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
415 mShaderModelSuffix(renderer->getShaderModelSuffix()),
416 mUsesInstancedPointSpriteEmulation(
417 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
418 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radevc1d4e552017-08-21 12:01:10 +0300419 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800420 mAttachedShaders(attachedShaders)
Jamie Madillb980c562018-11-27 11:34:27 -0500421{}
Jamie Madille39a3f02015-11-17 20:42:15 -0500422
423int ProgramD3DMetadata::getRendererMajorShaderModel() const
424{
425 return mRendererMajorShaderModel;
426}
427
Jamie Madillc3dc5d42018-12-30 12:12:04 -0500428bool ProgramD3DMetadata::usesBroadcast(const gl::State &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500429{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800430 return (mAttachedShaders[gl::ShaderType::Fragment]->usesFragColor() &&
431 mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets() &&
Corentin Wallezc084de12017-06-05 14:28:52 -0700432 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500433}
434
Jamie Madill48ef11b2016-04-27 15:21:52 -0400435bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500436{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800437 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500438}
439
440bool ProgramD3DMetadata::usesPointCoord() const
441{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800442 return mAttachedShaders[gl::ShaderType::Fragment]->usesPointCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500443}
444
445bool ProgramD3DMetadata::usesFragCoord() const
446{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800447 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500448}
449
450bool ProgramD3DMetadata::usesPointSize() const
451{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800452 return mAttachedShaders[gl::ShaderType::Vertex]->usesPointSize();
Jamie Madille39a3f02015-11-17 20:42:15 -0500453}
454
455bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
456{
Jamie Madillc9bde922016-07-24 17:58:50 -0400457 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
458 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500459}
460
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800461bool ProgramD3DMetadata::usesViewScale() const
462{
463 return mUsesViewScale;
464}
465
Martin Radev41ac68e2017-06-06 12:16:58 +0300466bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
467{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800468 return mAttachedShaders[gl::ShaderType::Vertex]->hasANGLEMultiviewEnabled();
Martin Radev41ac68e2017-06-06 12:16:58 +0300469}
470
471bool ProgramD3DMetadata::usesViewID() const
472{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800473 return mAttachedShaders[gl::ShaderType::Fragment]->usesViewID();
Martin Radev41ac68e2017-06-06 12:16:58 +0300474}
475
Martin Radevc1d4e552017-08-21 12:01:10 +0300476bool ProgramD3DMetadata::canSelectViewInVertexShader() const
477{
478 return mCanSelectViewInVertexShader;
479}
480
Jamie Madille39a3f02015-11-17 20:42:15 -0500481bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
482{
Jamie Madillc9bde922016-07-24 17:58:50 -0400483 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500484 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400485 // Even with a geometry shader, the app can render triangles or lines and reference
486 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
487 // simplicity, we always add this to the vertex shader when the fragment shader
488 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500489 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
490 usesInsertedPointCoordValue();
491}
492
493bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
494{
495 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
496 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
497 // the vertex shader in this case. This saves us 1 output vector.
498 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
499}
500
501bool ProgramD3DMetadata::usesSystemValuePointSize() const
502{
503 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
504}
505
506bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
507{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800508 return mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets();
Jamie Madille39a3f02015-11-17 20:42:15 -0500509}
510
511GLint ProgramD3DMetadata::getMajorShaderVersion() const
512{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800513 return mAttachedShaders[gl::ShaderType::Vertex]->getData().getShaderVersion();
Jamie Madille39a3f02015-11-17 20:42:15 -0500514}
515
516const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
517{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800518 return mAttachedShaders[gl::ShaderType::Fragment];
Jamie Madille39a3f02015-11-17 20:42:15 -0500519}
520
Jamie Madill28afae52015-11-09 15:07:57 -0500521// ProgramD3D Implementation
522
Jamie Madilld3dfda22015-07-06 08:28:49 -0400523ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
524 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500525 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400526 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Jamie Madillb980c562018-11-27 11:34:27 -0500527{}
Brandon Joneseb994362014-09-24 10:27:28 -0700528
529ProgramD3D::VertexExecutable::~VertexExecutable()
530{
531 SafeDelete(mShaderExecutable);
532}
533
Jamie Madilld3dfda22015-07-06 08:28:49 -0400534// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500535ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
536 GLenum type)
537{
538 switch (type)
539 {
540 case GL_INT:
541 return HLSLAttribType::SIGNED_INT;
542 case GL_UNSIGNED_INT:
543 return HLSLAttribType::UNSIGNED_INT;
544 case GL_SIGNED_NORMALIZED:
545 case GL_UNSIGNED_NORMALIZED:
546 case GL_FLOAT:
547 return HLSLAttribType::FLOAT;
548 default:
549 UNREACHABLE();
550 return HLSLAttribType::FLOAT;
551 }
552}
553
554// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400555void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
556 const gl::InputLayout &inputLayout,
557 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700558{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500559 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400560
561 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700562 {
Frank Henigmand633b152018-10-04 23:34:31 -0400563 angle::FormatID vertexFormatID = inputLayout[index];
564 if (vertexFormatID == angle::FormatID::NONE)
Jamie Madillbdec2f42016-03-02 16:35:32 -0500565 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400566
Frank Henigmand633b152018-10-04 23:34:31 -0400567 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatID);
Jamie Madillbdec2f42016-03-02 16:35:32 -0500568 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
569 continue;
570
Frank Henigmand633b152018-10-04 23:34:31 -0400571 GLenum componentType = renderer->getVertexComponentType(vertexFormatID);
Jamie Madillbdec2f42016-03-02 16:35:32 -0500572 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700573 }
Brandon Joneseb994362014-09-24 10:27:28 -0700574}
575
Jamie Madilld3dfda22015-07-06 08:28:49 -0400576bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
577{
Jamie Madillbd136f92015-08-10 14:51:37 -0400578 size_t limit = std::max(mSignature.size(), signature.size());
579 for (size_t index = 0; index < limit; ++index)
580 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500581 // treat undefined indexes as FLOAT
582 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
583 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400584 if (a != b)
585 return false;
586 }
587
588 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400589}
590
591ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
592 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400593 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Jamie Madillb980c562018-11-27 11:34:27 -0500594{}
Brandon Joneseb994362014-09-24 10:27:28 -0700595
596ProgramD3D::PixelExecutable::~PixelExecutable()
597{
598 SafeDelete(mShaderExecutable);
599}
600
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800601ProgramD3D::Sampler::Sampler()
602 : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D)
Jamie Madillb980c562018-11-27 11:34:27 -0500603{}
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700604
Jamie Madillb980c562018-11-27 11:34:27 -0500605ProgramD3D::Image::Image() : active(false), logicalImageUnit(0) {}
Xinghua Cao26143fd2017-11-01 18:19:05 +0800606
Geoff Lang7dd2e102014-11-10 15:19:26 -0500607unsigned int ProgramD3D::mCurrentSerial = 1;
608
Jamie Madill48ef11b2016-04-27 15:21:52 -0400609ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
610 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700611 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800612 mDynamicHLSL(nullptr),
Xinghua Caob1239382016-12-13 15:07:05 +0800613 mComputeExecutable(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700614 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400615 mUsesFlatInterpolation(false),
Jiawei Shao467c15f2018-04-24 15:04:26 +0800616 mUsedShaderSamplerRanges({}),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700617 mDirtySamplerMapping(true),
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800618 mUsedComputeImageRange(0, 0),
619 mUsedComputeReadonlyImageRange(0, 0),
Jiawei Shao3dd8d2912018-03-30 09:39:09 +0800620 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700621{
Brandon Joneseb994362014-09-24 10:27:28 -0700622 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700623}
624
625ProgramD3D::~ProgramD3D()
626{
627 reset();
628 SafeDelete(mDynamicHLSL);
629}
630
Brandon Jones44151a92014-09-10 11:32:25 -0700631bool ProgramD3D::usesPointSpriteEmulation() const
632{
633 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
634}
635
Martin Radev41ac68e2017-06-06 12:16:58 +0300636bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
637{
638 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
639}
640
Jamie Madill493f9572018-05-24 19:52:15 -0400641bool ProgramD3D::usesGeometryShader(gl::PrimitiveMode drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700642{
Martin Radevc1d4e552017-08-21 12:01:10 +0300643 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
Martin Radev41ac68e2017-06-06 12:16:58 +0300644 {
645 return true;
646 }
Jamie Madill493f9572018-05-24 19:52:15 -0400647 if (drawMode != gl::PrimitiveMode::Points)
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400648 {
649 return mUsesFlatInterpolation;
650 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300651 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800652}
653
654bool ProgramD3D::usesInstancedPointSpriteEmulation() const
655{
656 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700657}
658
Xinghua Cao37584b32017-12-01 11:04:03 +0800659GLint ProgramD3D::getSamplerMapping(gl::ShaderType type,
Jamie Madill334d6152015-10-22 14:00:28 -0400660 unsigned int samplerIndex,
661 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700662{
663 GLint logicalTextureUnit = -1;
664
Jiawei Shao467c15f2018-04-24 15:04:26 +0800665 ASSERT(type != gl::ShaderType::InvalidEnum);
666
Jiawei Shao54aafe52018-04-27 14:54:57 +0800667 ASSERT(samplerIndex < caps.maxShaderTextureImageUnits[type]);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800668
669 const auto &samplers = mShaderSamplers[type];
670 if (samplerIndex < samplers.size() && samplers[samplerIndex].active)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700671 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800672 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700673 }
674
Jamie Madill334d6152015-10-22 14:00:28 -0400675 if (logicalTextureUnit >= 0 &&
676 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700677 {
678 return logicalTextureUnit;
679 }
680
681 return -1;
682}
683
684// Returns the texture type for a given Direct3D 9 sampler type and
685// index (0-15 for the pixel shader and 0-3 for the vertex shader).
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800686gl::TextureType ProgramD3D::getSamplerTextureType(gl::ShaderType type,
687 unsigned int samplerIndex) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700688{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800689 ASSERT(type != gl::ShaderType::InvalidEnum);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700690
Jiawei Shao467c15f2018-04-24 15:04:26 +0800691 const auto &samplers = mShaderSamplers[type];
692 ASSERT(samplerIndex < samplers.size());
693 ASSERT(samplers[samplerIndex].active);
694
695 return samplers[samplerIndex].textureType;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700696}
697
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800698gl::RangeUI ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700699{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800700 ASSERT(type != gl::ShaderType::InvalidEnum);
701 return mUsedShaderSamplerRanges[type];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700702}
703
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400704ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700705{
706 if (!mDirtySamplerMapping)
707 {
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400708 return SamplerMapping::WasClean;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700709 }
710
711 mDirtySamplerMapping = false;
712
713 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400714 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700715 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400716 if (!d3dUniform->isSampler())
717 continue;
718
Olli Etuaho465835d2017-09-26 13:34:10 +0300719 int count = d3dUniform->getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400720
Jiawei Shao467c15f2018-04-24 15:04:26 +0800721 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700722 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800723 if (!d3dUniform->isReferencedByShader(shaderType))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700724 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800725 continue;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400726 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700727
Jiawei Shao467c15f2018-04-24 15:04:26 +0800728 unsigned int firstIndex = d3dUniform->mShaderRegisterIndexes[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400729
Jiawei Shao467c15f2018-04-24 15:04:26 +0800730 std::vector<Sampler> &samplers = mShaderSamplers[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400731 for (int i = 0; i < count; i++)
732 {
733 unsigned int samplerIndex = firstIndex + i;
734
Jiawei Shao467c15f2018-04-24 15:04:26 +0800735 if (samplerIndex < samplers.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700736 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800737 ASSERT(samplers[samplerIndex].active);
738 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800739 }
740 }
741 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700742 }
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400743
744 return SamplerMapping::WasDirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700745}
746
Xinghua Cao26143fd2017-11-01 18:19:05 +0800747GLint ProgramD3D::getImageMapping(gl::ShaderType type,
748 unsigned int imageIndex,
749 bool readonly,
750 const gl::Caps &caps) const
751{
752 GLint logicalImageUnit = -1;
753 ASSERT(imageIndex < caps.maxImageUnits);
754 switch (type)
755 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800756 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800757 if (readonly && imageIndex < mReadonlyImagesCS.size() &&
758 mReadonlyImagesCS[imageIndex].active)
759 {
760 logicalImageUnit = mReadonlyImagesCS[imageIndex].logicalImageUnit;
761 }
762 else if (imageIndex < mImagesCS.size() && mImagesCS[imageIndex].active)
763 {
764 logicalImageUnit = mImagesCS[imageIndex].logicalImageUnit;
765 }
766 break;
767 // TODO(xinghua.cao@intel.com): add image mapping for vertex shader and pixel shader.
768 default:
769 UNREACHABLE();
770 }
771
772 if (logicalImageUnit >= 0 && logicalImageUnit < static_cast<GLint>(caps.maxImageUnits))
773 {
774 return logicalImageUnit;
775 }
776
777 return -1;
778}
779
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800780gl::RangeUI ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const
Xinghua Cao26143fd2017-11-01 18:19:05 +0800781{
782 switch (type)
783 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800784 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800785 return readonly ? mUsedComputeReadonlyImageRange : mUsedComputeImageRange;
Qin Jiajia155bfd12018-08-31 17:27:10 +0800786 // TODO(xinghua.cao@intel.com): add real image range of vertex shader and pixel shader.
787 case gl::ShaderType::Vertex:
788 case gl::ShaderType::Fragment:
789 return {0, 0};
Xinghua Cao26143fd2017-11-01 18:19:05 +0800790 default:
791 UNREACHABLE();
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800792 return {0, 0};
Xinghua Cao26143fd2017-11-01 18:19:05 +0800793 }
794}
795
Jamie Madill785e8a02018-10-04 17:42:00 -0400796angle::Result ProgramD3D::load(const gl::Context *context,
797 gl::InfoLog &infoLog,
798 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700799{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500800 // TODO(jmadill): Use Renderer from contextImpl.
801
Jamie Madill62d31cb2015-09-11 13:25:51 -0400802 reset();
803
Jamie Madill334d6152015-10-22 14:00:28 -0400804 DeviceIdentifier binaryDeviceIdentifier = {0};
805 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
806 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700807
808 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
809 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
810 {
811 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500812 return angle::Result::Incomplete;
Austin Kinross137b1512015-06-17 16:14:53 -0700813 }
814
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500815 int compileFlags = stream->readInt<int>();
816 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
817 {
Jamie Madillf6113162015-05-07 11:49:21 -0400818 infoLog << "Mismatched compilation flags.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500819 return angle::Result::Incomplete;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500820 }
821
Jamie Madill8047c0d2016-03-07 13:02:12 -0500822 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400823 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500824 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400825 }
826
Jiawei Shao467c15f2018-04-24 15:04:26 +0800827 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700828 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800829 const unsigned int samplerCount = stream->readInt<unsigned int>();
830 for (unsigned int i = 0; i < samplerCount; ++i)
831 {
832 Sampler sampler;
833 stream->readBool(&sampler.active);
834 stream->readInt(&sampler.logicalTextureUnit);
835 stream->readEnum(&sampler.textureType);
836 mShaderSamplers[shaderType].push_back(sampler);
837 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700838
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800839 unsigned int samplerRangeLow, samplerRangeHigh;
840 stream->readInt(&samplerRangeLow);
841 stream->readInt(&samplerRangeHigh);
842 mUsedShaderSamplerRanges[shaderType] = gl::RangeUI(samplerRangeLow, samplerRangeHigh);
Xinghua Caob1239382016-12-13 15:07:05 +0800843 }
844
Xinghua Cao26143fd2017-11-01 18:19:05 +0800845 const unsigned int csImageCount = stream->readInt<unsigned int>();
846 for (unsigned int i = 0; i < csImageCount; ++i)
847 {
848 Image image;
849 stream->readBool(&image.active);
850 stream->readInt(&image.logicalImageUnit);
851 mImagesCS.push_back(image);
852 }
853
854 const unsigned int csReadonlyImageCount = stream->readInt<unsigned int>();
855 for (unsigned int i = 0; i < csReadonlyImageCount; ++i)
856 {
857 Image image;
858 stream->readBool(&image.active);
859 stream->readInt(&image.logicalImageUnit);
860 mReadonlyImagesCS.push_back(image);
861 }
862
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800863 unsigned int computeImageRangeLow, computeImageRangeHigh, computeReadonlyImageRangeLow,
864 computeReadonlyImageRangeHigh;
865 stream->readInt(&computeImageRangeLow);
866 stream->readInt(&computeImageRangeHigh);
867 stream->readInt(&computeReadonlyImageRangeLow);
868 stream->readInt(&computeReadonlyImageRangeHigh);
869 mUsedComputeImageRange = gl::RangeUI(computeImageRangeLow, computeImageRangeHigh);
870 mUsedComputeReadonlyImageRange =
871 gl::RangeUI(computeReadonlyImageRangeLow, computeReadonlyImageRangeHigh);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700872
Qin Jiajiaa602f902018-09-11 14:40:24 +0800873 const unsigned int shaderStorageBlockCount = stream->readInt<unsigned int>();
874 if (stream->error())
875 {
876 infoLog << "Invalid program binary.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500877 return angle::Result::Incomplete;
Qin Jiajiaa602f902018-09-11 14:40:24 +0800878 }
879
880 ASSERT(mD3DShaderStorageBlocks.empty());
881 for (unsigned int blockIndex = 0; blockIndex < shaderStorageBlockCount; ++blockIndex)
882 {
883 D3DInterfaceBlock shaderStorageBlock;
884 for (gl::ShaderType shaderType : gl::AllShaderTypes())
885 {
886 stream->readInt(&shaderStorageBlock.mShaderRegisterIndexes[shaderType]);
887 }
888 mD3DShaderStorageBlocks.push_back(shaderStorageBlock);
889 }
890
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700891 const unsigned int uniformCount = stream->readInt<unsigned int>();
892 if (stream->error())
893 {
Jamie Madillf6113162015-05-07 11:49:21 -0400894 infoLog << "Invalid program binary.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500895 return angle::Result::Incomplete;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700896 }
897
Jamie Madill48ef11b2016-04-27 15:21:52 -0400898 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400899 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700900 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
901 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400902 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700903
Jamie Madill62d31cb2015-09-11 13:25:51 -0400904 D3DUniform *d3dUniform =
Xinghua Cao26143fd2017-11-01 18:19:05 +0800905 new D3DUniform(linkedUniform.type, HLSLRegisterType::None, linkedUniform.name,
906 linkedUniform.arraySizes, linkedUniform.isInDefaultBlock());
907 stream->readInt<HLSLRegisterType>(&d3dUniform->regType);
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800908 for (gl::ShaderType shaderType : gl::AllShaderTypes())
909 {
910 stream->readInt(&d3dUniform->mShaderRegisterIndexes[shaderType]);
911 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400912 stream->readInt(&d3dUniform->registerCount);
913 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700914
Jamie Madill62d31cb2015-09-11 13:25:51 -0400915 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700916 }
917
Jamie Madill4a3c2342015-10-08 12:58:45 -0400918 const unsigned int blockCount = stream->readInt<unsigned int>();
919 if (stream->error())
920 {
921 infoLog << "Invalid program binary.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500922 return angle::Result::Incomplete;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400923 }
924
925 ASSERT(mD3DUniformBlocks.empty());
926 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
927 {
Qin Jiajiaa602f902018-09-11 14:40:24 +0800928 D3DInterfaceBlock uniformBlock;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800929 for (gl::ShaderType shaderType : gl::AllShaderTypes())
930 {
931 stream->readInt(&uniformBlock.mShaderRegisterIndexes[shaderType]);
932 }
Jamie Madill4a3c2342015-10-08 12:58:45 -0400933 mD3DUniformBlocks.push_back(uniformBlock);
934 }
935
Jamie Madill9fc36822015-11-18 13:08:07 -0500936 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
937 mStreamOutVaryings.resize(streamOutVaryingCount);
938 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700939 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500940 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700941
Jamie Madill28afae52015-11-09 15:07:57 -0500942 stream->readString(&varying->semanticName);
943 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500944 stream->readInt(&varying->componentCount);
945 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700946 }
947
Jiawei Shao467c15f2018-04-24 15:04:26 +0800948 for (gl::ShaderType shaderType : gl::AllShaderTypes())
949 {
950 stream->readString(&mShaderHLSL[shaderType]);
951 stream->readBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
952 sizeof(angle::CompilerWorkaroundsD3D));
953 }
954
Brandon Jones22502d52014-08-29 16:58:36 -0700955 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +0300956 stream->readBool(&mHasANGLEMultiviewEnabled);
957 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -0700958 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400959 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -0700960
961 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
962 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -0400963 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
964 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -0700965 {
966 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
967 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
968 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
969 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
970 }
971
Jamie Madill4e31ad52015-10-29 10:32:57 -0400972 stream->readString(&mGeometryShaderPreamble);
973
Jamie Madill334d6152015-10-22 14:00:28 -0400974 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -0700975
Jamie Madillb0a838b2016-11-13 20:02:12 -0500976 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
977
Jamie Madill785e8a02018-10-04 17:42:00 -0400978 d3d::Context *contextD3D = GetImplAs<ContextD3D>(context);
979
Brandon Joneseb994362014-09-24 10:27:28 -0700980 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -0400981 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
982 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700983 {
Jamie Madilld3dfda22015-07-06 08:28:49 -0400984 size_t inputLayoutSize = stream->readInt<size_t>();
Frank Henigmand633b152018-10-04 23:34:31 -0400985 gl::InputLayout inputLayout(inputLayoutSize, angle::FormatID::NONE);
Brandon Joneseb994362014-09-24 10:27:28 -0700986
Jamie Madilld3dfda22015-07-06 08:28:49 -0400987 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -0700988 {
Frank Henigmand633b152018-10-04 23:34:31 -0400989 inputLayout[inputIndex] = stream->readInt<angle::FormatID>();
Brandon Joneseb994362014-09-24 10:27:28 -0700990 }
991
Jamie Madill334d6152015-10-22 14:00:28 -0400992 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -0700993 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -0400994
Jamie Madillada9ecc2015-08-17 12:53:37 -0400995 ShaderExecutableD3D *shaderExecutable = nullptr;
996
Jamie Madill785e8a02018-10-04 17:42:00 -0400997 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, vertexShaderFunction, vertexShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +0800998 gl::ShaderType::Vertex, mStreamOutVaryings,
999 separateAttribs, &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001000
Brandon Joneseb994362014-09-24 10:27:28 -07001001 if (!shaderExecutable)
1002 {
Jamie Madillf6113162015-05-07 11:49:21 -04001003 infoLog << "Could not create vertex shader.";
Jamie Madill7c985f52018-11-29 18:16:17 -05001004 return angle::Result::Incomplete;
Brandon Joneseb994362014-09-24 10:27:28 -07001005 }
1006
1007 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -04001008 VertexExecutable::Signature signature;
1009 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -07001010
1011 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +08001012 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
1013 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001014
1015 stream->skip(vertexShaderSize);
1016 }
1017
1018 const size_t pixelShaderCount = stream->readInt<unsigned int>();
1019 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
1020 {
1021 const size_t outputCount = stream->readInt<unsigned int>();
1022 std::vector<GLenum> outputs(outputCount);
1023 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
1024 {
1025 stream->readInt(&outputs[outputIndex]);
1026 }
1027
Jamie Madill334d6152015-10-22 14:00:28 -04001028 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -07001029 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -04001030 ShaderExecutableD3D *shaderExecutable = nullptr;
1031
Jamie Madill785e8a02018-10-04 17:42:00 -04001032 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, pixelShaderFunction, pixelShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001033 gl::ShaderType::Fragment, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +08001034 separateAttribs, &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001035
1036 if (!shaderExecutable)
1037 {
Jamie Madillf6113162015-05-07 11:49:21 -04001038 infoLog << "Could not create pixel shader.";
Jamie Madill7c985f52018-11-29 18:16:17 -05001039 return angle::Result::Incomplete;
Brandon Joneseb994362014-09-24 10:27:28 -07001040 }
1041
1042 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +08001043 mPixelExecutables.push_back(
1044 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001045
1046 stream->skip(pixelShaderSize);
1047 }
1048
Jamie Madill04796cd2018-05-24 19:52:16 -04001049 for (auto &geometryExe : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001050 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001051 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
1052 if (geometryShaderSize == 0)
1053 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001054 continue;
1055 }
1056
Brandon Joneseb994362014-09-24 10:27:28 -07001057 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001058
Xinghua Caob1239382016-12-13 15:07:05 +08001059 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madill785e8a02018-10-04 17:42:00 -04001060 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, geometryShaderFunction, geometryShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001061 gl::ShaderType::Geometry, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +08001062 separateAttribs, &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001063
Xinghua Caob1239382016-12-13 15:07:05 +08001064 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001065 {
Jamie Madillf6113162015-05-07 11:49:21 -04001066 infoLog << "Could not create geometry shader.";
Jamie Madill7c985f52018-11-29 18:16:17 -05001067 return angle::Result::Incomplete;
Brandon Joneseb994362014-09-24 10:27:28 -07001068 }
Xinghua Caob1239382016-12-13 15:07:05 +08001069
Jamie Madill04796cd2018-05-24 19:52:16 -04001070 geometryExe.reset(geometryExecutable);
Xinghua Caob1239382016-12-13 15:07:05 +08001071
Brandon Joneseb994362014-09-24 10:27:28 -07001072 stream->skip(geometryShaderSize);
1073 }
1074
Xinghua Caob1239382016-12-13 15:07:05 +08001075 unsigned int computeShaderSize = stream->readInt<unsigned int>();
1076 if (computeShaderSize > 0)
1077 {
1078 const unsigned char *computeShaderFunction = binary + stream->offset();
1079
1080 ShaderExecutableD3D *computeExecutable = nullptr;
Jamie Madill785e8a02018-10-04 17:42:00 -04001081 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, computeShaderFunction, computeShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001082 gl::ShaderType::Compute, std::vector<D3DVarying>(),
1083 false, &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001084
1085 if (!computeExecutable)
1086 {
1087 infoLog << "Could not create compute shader.";
Jamie Madill7c985f52018-11-29 18:16:17 -05001088 return angle::Result::Incomplete;
Xinghua Caob1239382016-12-13 15:07:05 +08001089 }
1090
1091 mComputeExecutable.reset(computeExecutable);
1092 }
1093
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001094 initializeUniformStorage(mState.getLinkedShaderStages());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001095
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001096 dirtyAllUniforms();
1097
Jamie Madill7c985f52018-11-29 18:16:17 -05001098 return angle::Result::Continue;
Brandon Jones22502d52014-08-29 16:58:36 -07001099}
1100
Jamie Madill27a60632017-06-30 15:12:01 -04001101void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001102{
Austin Kinross137b1512015-06-17 16:14:53 -07001103 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001104 // When we load the binary again later, we can validate the device identifier before trying to
1105 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001106 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001107 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1108 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001109
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001110 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1111
Jamie Madill8047c0d2016-03-07 13:02:12 -05001112 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001113 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001114 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001115 }
1116
Jiawei Shao467c15f2018-04-24 15:04:26 +08001117 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001118 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08001119 stream->writeInt(mShaderSamplers[shaderType].size());
1120 for (unsigned int i = 0; i < mShaderSamplers[shaderType].size(); ++i)
1121 {
1122 stream->writeInt(mShaderSamplers[shaderType][i].active);
1123 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit);
1124 stream->writeEnum(mShaderSamplers[shaderType][i].textureType);
1125 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001126
Xinghua Cao6dfdca82018-08-03 17:10:55 +08001127 stream->writeInt(mUsedShaderSamplerRanges[shaderType].low());
1128 stream->writeInt(mUsedShaderSamplerRanges[shaderType].high());
Xinghua Caob1239382016-12-13 15:07:05 +08001129 }
1130
Xinghua Cao26143fd2017-11-01 18:19:05 +08001131 stream->writeInt(mImagesCS.size());
1132 for (unsigned int i = 0; i < mImagesCS.size(); ++i)
1133 {
1134 stream->writeInt(mImagesCS[i].active);
1135 stream->writeInt(mImagesCS[i].logicalImageUnit);
1136 }
1137
1138 stream->writeInt(mReadonlyImagesCS.size());
1139 for (unsigned int i = 0; i < mReadonlyImagesCS.size(); ++i)
1140 {
1141 stream->writeInt(mReadonlyImagesCS[i].active);
1142 stream->writeInt(mReadonlyImagesCS[i].logicalImageUnit);
1143 }
1144
Xinghua Cao6dfdca82018-08-03 17:10:55 +08001145 stream->writeInt(mUsedComputeImageRange.low());
1146 stream->writeInt(mUsedComputeImageRange.high());
1147 stream->writeInt(mUsedComputeReadonlyImageRange.low());
1148 stream->writeInt(mUsedComputeReadonlyImageRange.high());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001149
Qin Jiajiaa602f902018-09-11 14:40:24 +08001150 stream->writeInt(mD3DShaderStorageBlocks.size());
1151 for (const D3DInterfaceBlock &shaderStorageBlock : mD3DShaderStorageBlocks)
1152 {
1153 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1154 {
1155 stream->writeIntOrNegOne(shaderStorageBlock.mShaderRegisterIndexes[shaderType]);
1156 }
1157 }
1158
Jamie Madill62d31cb2015-09-11 13:25:51 -04001159 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001160 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001161 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001162 // Type, name and arraySize are redundant, so aren't stored in the binary.
Xinghua Cao26143fd2017-11-01 18:19:05 +08001163 stream->writeInt(static_cast<unsigned int>(uniform->regType));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001164 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1165 {
1166 stream->writeIntOrNegOne(uniform->mShaderRegisterIndexes[shaderType]);
1167 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001168 stream->writeInt(uniform->registerCount);
1169 stream->writeInt(uniform->registerElement);
1170 }
1171
1172 stream->writeInt(mD3DUniformBlocks.size());
Qin Jiajiaa602f902018-09-11 14:40:24 +08001173 for (const D3DInterfaceBlock &uniformBlock : mD3DUniformBlocks)
Jamie Madill4a3c2342015-10-08 12:58:45 -04001174 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001175 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1176 {
1177 stream->writeIntOrNegOne(uniformBlock.mShaderRegisterIndexes[shaderType]);
1178 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001179 }
1180
Jamie Madill9fc36822015-11-18 13:08:07 -05001181 stream->writeInt(mStreamOutVaryings.size());
1182 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001183 {
Brandon Joneseb994362014-09-24 10:27:28 -07001184 stream->writeString(varying.semanticName);
1185 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001186 stream->writeInt(varying.componentCount);
1187 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001188 }
1189
Jiawei Shao467c15f2018-04-24 15:04:26 +08001190 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1191 {
1192 stream->writeString(mShaderHLSL[shaderType]);
1193 stream->writeBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
1194 sizeof(angle::CompilerWorkaroundsD3D));
1195 }
1196
Brandon Jones22502d52014-08-29 16:58:36 -07001197 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001198 stream->writeInt(mHasANGLEMultiviewEnabled);
1199 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001200 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001201 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001202
Brandon Joneseb994362014-09-24 10:27:28 -07001203 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001204 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001205 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1206 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001207 {
Brandon Joneseb994362014-09-24 10:27:28 -07001208 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001209 stream->writeInt(variable.type);
1210 stream->writeString(variable.name);
1211 stream->writeString(variable.source);
1212 stream->writeInt(variable.outputIndex);
1213 }
1214
Jamie Madill4e31ad52015-10-29 10:32:57 -04001215 stream->writeString(mGeometryShaderPreamble);
1216
Brandon Joneseb994362014-09-24 10:27:28 -07001217 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001218 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1219 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001220 {
Xinghua Caob1239382016-12-13 15:07:05 +08001221 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001222
Jamie Madilld3dfda22015-07-06 08:28:49 -04001223 const auto &inputLayout = vertexExecutable->inputs();
1224 stream->writeInt(inputLayout.size());
1225
1226 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001227 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001228 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001229 }
1230
1231 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1232 stream->writeInt(vertexShaderSize);
1233
1234 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1235 stream->writeBytes(vertexBlob, vertexShaderSize);
1236 }
1237
1238 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001239 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1240 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001241 {
Xinghua Caob1239382016-12-13 15:07:05 +08001242 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001243
1244 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1245 stream->writeInt(outputs.size());
1246 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1247 {
1248 stream->writeInt(outputs[outputIndex]);
1249 }
1250
1251 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1252 stream->writeInt(pixelShaderSize);
1253
1254 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1255 stream->writeBytes(pixelBlob, pixelShaderSize);
1256 }
1257
Xinghua Caob1239382016-12-13 15:07:05 +08001258 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001259 {
Xinghua Caob1239382016-12-13 15:07:05 +08001260 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001261 {
1262 stream->writeInt(0);
1263 continue;
1264 }
1265
Xinghua Caob1239382016-12-13 15:07:05 +08001266 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001267 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001268 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1269 }
1270
1271 if (mComputeExecutable)
1272 {
1273 size_t computeShaderSize = mComputeExecutable->getLength();
1274 stream->writeInt(computeShaderSize);
1275 stream->writeBytes(mComputeExecutable->getFunction(), computeShaderSize);
1276 }
1277 else
1278 {
1279 stream->writeInt(0);
Brandon Joneseb994362014-09-24 10:27:28 -07001280 }
Brandon Jones22502d52014-08-29 16:58:36 -07001281}
1282
Jamie Madillb980c562018-11-27 11:34:27 -05001283void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */) {}
Geoff Langc5629752015-12-07 16:29:04 -05001284
Jamie Madillb980c562018-11-27 11:34:27 -05001285void ProgramD3D::setSeparable(bool /* separable */) {}
Yunchao He61afff12017-03-14 15:34:03 +08001286
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001287angle::Result ProgramD3D::getPixelExecutableForCachedOutputLayout(
Jamie Madill785e8a02018-10-04 17:42:00 -04001288 d3d::Context *context,
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001289 ShaderExecutableD3D **outExecutable,
1290 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001291{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001292 if (mCachedPixelExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001293 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001294 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable();
Jamie Madill7c985f52018-11-29 18:16:17 -05001295 return angle::Result::Continue;
Brandon Joneseb994362014-09-24 10:27:28 -07001296 }
1297
Jamie Madill334d6152015-10-22 14:00:28 -04001298 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001299 mShaderHLSL[gl::ShaderType::Fragment], mPixelShaderKey, mUsesFragDepth,
1300 mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001301
1302 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001303 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001304
1305 gl::InfoLog tempInfoLog;
1306 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1307
Jamie Madill01074252016-11-28 15:55:51 -05001308 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001309 context, *currentInfoLog, finalPixelHLSL, gl::ShaderType::Fragment, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001310 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1311 mShaderWorkarounds[gl::ShaderType::Fragment], &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001312
Jamie Madill97399232014-12-23 12:31:15 -05001313 if (pixelExecutable)
1314 {
Xinghua Caob1239382016-12-13 15:07:05 +08001315 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001316 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001317 mCachedPixelExecutableIndex = mPixelExecutables.size() - 1;
Jamie Madill97399232014-12-23 12:31:15 -05001318 }
1319 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001320 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001321 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1322 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001323 }
Brandon Jones22502d52014-08-29 16:58:36 -07001324
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001325 *outExecutable = pixelExecutable;
Jamie Madill7c985f52018-11-29 18:16:17 -05001326 return angle::Result::Continue;
Brandon Jones22502d52014-08-29 16:58:36 -07001327}
1328
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001329angle::Result ProgramD3D::getVertexExecutableForCachedInputLayout(
Jamie Madill785e8a02018-10-04 17:42:00 -04001330 d3d::Context *context,
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001331 ShaderExecutableD3D **outExectuable,
1332 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001333{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001334 if (mCachedVertexExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001335 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001336 *outExectuable =
1337 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable();
Jamie Madill7c985f52018-11-29 18:16:17 -05001338 return angle::Result::Continue;
Brandon Joneseb994362014-09-24 10:27:28 -07001339 }
1340
Brandon Jones22502d52014-08-29 16:58:36 -07001341 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001342 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001343 mShaderHLSL[gl::ShaderType::Vertex], mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001344
1345 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001346 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001347
1348 gl::InfoLog tempInfoLog;
1349 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1350
Jamie Madill01074252016-11-28 15:55:51 -05001351 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001352 context, *currentInfoLog, finalVertexHLSL, gl::ShaderType::Vertex, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001353 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1354 mShaderWorkarounds[gl::ShaderType::Vertex], &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001355
Jamie Madill97399232014-12-23 12:31:15 -05001356 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001357 {
Xinghua Caob1239382016-12-13 15:07:05 +08001358 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001359 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001360 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1;
Brandon Joneseb994362014-09-24 10:27:28 -07001361 }
Jamie Madill97399232014-12-23 12:31:15 -05001362 else if (!infoLog)
1363 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001364 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1365 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001366 }
Brandon Jones22502d52014-08-29 16:58:36 -07001367
Geoff Langb543aff2014-09-30 14:52:54 -04001368 *outExectuable = vertexExecutable;
Jamie Madill7c985f52018-11-29 18:16:17 -05001369 return angle::Result::Continue;
Brandon Jones22502d52014-08-29 16:58:36 -07001370}
1371
Jamie Madill785e8a02018-10-04 17:42:00 -04001372angle::Result ProgramD3D::getGeometryExecutableForPrimitiveType(d3d::Context *context,
1373 const gl::Caps &caps,
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001374 gl::PrimitiveMode drawMode,
1375 ShaderExecutableD3D **outExecutable,
1376 gl::InfoLog *infoLog)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001377{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001378 if (outExecutable)
1379 {
1380 *outExecutable = nullptr;
1381 }
1382
Austin Kinross88829e82016-01-12 13:04:41 -08001383 // Return a null shader if the current rendering doesn't use a geometry shader
1384 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001385 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001386 return angle::Result::Continue;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001387 }
1388
Jamie Madill04796cd2018-05-24 19:52:16 -04001389 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001390
Xinghua Caob1239382016-12-13 15:07:05 +08001391 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001392 {
1393 if (outExecutable)
1394 {
Xinghua Caob1239382016-12-13 15:07:05 +08001395 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001396 }
Jamie Madill7c985f52018-11-29 18:16:17 -05001397 return angle::Result::Continue;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001398 }
1399
1400 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madill785e8a02018-10-04 17:42:00 -04001401 caps, geometryShaderType, mState, mRenderer->presentPathFastEnabled(),
Martin Radevc1d4e552017-08-21 12:01:10 +03001402 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
1403 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001404
1405 gl::InfoLog tempInfoLog;
1406 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1407
Xinghua Caob1239382016-12-13 15:07:05 +08001408 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001409 angle::Result result = mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001410 context, *currentInfoLog, geometryHLSL, gl::ShaderType::Geometry, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001411 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001412 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001413
Jamie Madill7c985f52018-11-29 18:16:17 -05001414 if (!infoLog && result == angle::Result::Stop)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001415 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001416 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1417 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001418 }
1419
Xinghua Caob1239382016-12-13 15:07:05 +08001420 if (geometryExecutable != nullptr)
1421 {
1422 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1423 }
1424
Jamie Madill4e31ad52015-10-29 10:32:57 -04001425 if (outExecutable)
1426 {
Xinghua Caob1239382016-12-13 15:07:05 +08001427 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001428 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001429 return result;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001430}
1431
Jamie Madill785e8a02018-10-04 17:42:00 -04001432class ProgramD3D::GetExecutableTask : public Closure, public d3d::Context
Brandon Jones44151a92014-09-10 11:32:25 -07001433{
Jamie Madill01074252016-11-28 15:55:51 -05001434 public:
Jamie Madill785e8a02018-10-04 17:42:00 -04001435 GetExecutableTask(ProgramD3D *program) : mProgram(program) {}
Brandon Joneseb994362014-09-24 10:27:28 -07001436
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001437 virtual angle::Result run() = 0;
Jamie Madill01074252016-11-28 15:55:51 -05001438
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001439 void operator()() override { mResult = run(); }
Jamie Madill01074252016-11-28 15:55:51 -05001440
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001441 angle::Result getResult() const { return mResult; }
Jamie Madill01074252016-11-28 15:55:51 -05001442 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001443 ShaderExecutableD3D *getExecutable() { return mExecutable; }
Jamie Madill01074252016-11-28 15:55:51 -05001444
Jamie Madillc1fd7372018-10-26 22:48:39 -04001445 void handleResult(HRESULT hr,
1446 const char *message,
1447 const char *file,
1448 const char *function,
1449 unsigned int line) override
Jamie Madill785e8a02018-10-04 17:42:00 -04001450 {
1451 mStoredHR = hr;
1452 mStoredMessage = message;
1453 mStoredFile = file;
1454 mStoredFunction = function;
1455 mStoredLine = line;
1456 }
1457
1458 void popError(d3d::Context *context)
1459 {
Jamie Madillc1fd7372018-10-26 22:48:39 -04001460 context->handleResult(mStoredHR, mStoredMessage, mStoredFile, mStoredFunction, mStoredLine);
Jamie Madill785e8a02018-10-04 17:42:00 -04001461 }
1462
Jamie Madill01074252016-11-28 15:55:51 -05001463 protected:
Jamie Madill785e8a02018-10-04 17:42:00 -04001464 ProgramD3D *mProgram = nullptr;
Jamie Madill7c985f52018-11-29 18:16:17 -05001465 angle::Result mResult = angle::Result::Continue;
Jamie Madill01074252016-11-28 15:55:51 -05001466 gl::InfoLog mInfoLog;
Jamie Madill785e8a02018-10-04 17:42:00 -04001467 ShaderExecutableD3D *mExecutable = nullptr;
1468 HRESULT mStoredHR = S_OK;
1469 const char *mStoredMessage = nullptr;
1470 const char *mStoredFile = nullptr;
1471 const char *mStoredFunction = nullptr;
1472 unsigned int mStoredLine = 0;
Jamie Madill01074252016-11-28 15:55:51 -05001473};
1474
1475class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1476{
1477 public:
Jamie Madill785e8a02018-10-04 17:42:00 -04001478 GetVertexExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001479 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001480 {
jchen103fd614d2018-08-13 12:21:58 +08001481 mProgram->updateCachedInputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001482
Jamie Madill785e8a02018-10-04 17:42:00 -04001483 ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(this, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001484
Jamie Madill7c985f52018-11-29 18:16:17 -05001485 return angle::Result::Continue;
Jamie Madill01074252016-11-28 15:55:51 -05001486 }
1487};
1488
jchen103fd614d2018-08-13 12:21:58 +08001489void ProgramD3D::updateCachedInputLayoutFromShader()
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001490{
jchen103fd614d2018-08-13 12:21:58 +08001491 GetDefaultInputLayoutFromShader(mState.getAttachedShader(gl::ShaderType::Vertex),
Jiawei Shao385b3e02018-03-21 09:43:28 +08001492 &mCachedInputLayout);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001493 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001494 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001495}
1496
Jamie Madill01074252016-11-28 15:55:51 -05001497class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1498{
1499 public:
Jamie Madill785e8a02018-10-04 17:42:00 -04001500 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001501 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001502 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001503 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001504
Jamie Madill785e8a02018-10-04 17:42:00 -04001505 ANGLE_TRY(mProgram->getPixelExecutableForCachedOutputLayout(this, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001506
Jamie Madill7c985f52018-11-29 18:16:17 -05001507 return angle::Result::Continue;
Jamie Madill01074252016-11-28 15:55:51 -05001508 }
1509};
1510
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001511void ProgramD3D::updateCachedOutputLayoutFromShader()
1512{
1513 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001514 updateCachedPixelExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001515}
1516
Jamie Madill01074252016-11-28 15:55:51 -05001517class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1518{
1519 public:
Jamie Madill785e8a02018-10-04 17:42:00 -04001520 GetGeometryExecutableTask(ProgramD3D *program, const gl::Caps &caps)
1521 : GetExecutableTask(program), mCaps(caps)
Jamie Madillb980c562018-11-27 11:34:27 -05001522 {}
Jamie Madill01074252016-11-28 15:55:51 -05001523
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001524 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001525 {
1526 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1527 // D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -04001528 if (mProgram->usesGeometryShader(gl::PrimitiveMode::Points))
Jamie Madill01074252016-11-28 15:55:51 -05001529 {
Jamie Madill493f9572018-05-24 19:52:15 -04001530 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(
Jamie Madill785e8a02018-10-04 17:42:00 -04001531 this, mCaps, gl::PrimitiveMode::Points, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001532 }
1533
Jamie Madill7c985f52018-11-29 18:16:17 -05001534 return angle::Result::Continue;
Jamie Madill01074252016-11-28 15:55:51 -05001535 }
Jamie Madill785e8a02018-10-04 17:42:00 -04001536
1537 private:
1538 const gl::Caps &mCaps;
Jamie Madill01074252016-11-28 15:55:51 -05001539};
1540
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001541angle::Result ProgramD3D::getComputeExecutable(ShaderExecutableD3D **outExecutable)
Xinghua Cao73badc02017-03-29 19:14:53 +08001542{
1543 if (outExecutable)
1544 {
1545 *outExecutable = mComputeExecutable.get();
1546 }
1547
Jamie Madill7c985f52018-11-29 18:16:17 -05001548 return angle::Result::Continue;
Xinghua Cao73badc02017-03-29 19:14:53 +08001549}
1550
jchen107ae70d82018-07-06 13:47:01 +08001551// The LinkEvent implementation for linking a rendering(VS, FS, GS) program.
1552class ProgramD3D::GraphicsProgramLinkEvent final : public LinkEvent
1553{
1554 public:
1555 GraphicsProgramLinkEvent(gl::InfoLog &infoLog,
1556 std::shared_ptr<WorkerThreadPool> workerPool,
1557 std::shared_ptr<ProgramD3D::GetVertexExecutableTask> vertexTask,
1558 std::shared_ptr<ProgramD3D::GetPixelExecutableTask> pixelTask,
1559 std::shared_ptr<ProgramD3D::GetGeometryExecutableTask> geometryTask,
1560 bool useGS,
1561 const ShaderD3D *vertexShader,
1562 const ShaderD3D *fragmentShader)
1563 : mInfoLog(infoLog),
1564 mWorkerPool(workerPool),
1565 mVertexTask(vertexTask),
1566 mPixelTask(pixelTask),
1567 mGeometryTask(geometryTask),
1568 mWaitEvents(
1569 {{std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mVertexTask)),
1570 std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mPixelTask)),
1571 std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mGeometryTask))}}),
1572 mUseGS(useGS),
1573 mVertexShader(vertexShader),
1574 mFragmentShader(fragmentShader)
Jamie Madillb980c562018-11-27 11:34:27 -05001575 {}
jchen107ae70d82018-07-06 13:47:01 +08001576
Jamie Madill785e8a02018-10-04 17:42:00 -04001577 angle::Result wait(const gl::Context *context) override
jchen107ae70d82018-07-06 13:47:01 +08001578 {
1579 WaitableEvent::WaitMany(&mWaitEvents);
1580
Jamie Madill785e8a02018-10-04 17:42:00 -04001581 ANGLE_TRY(checkTask(context, mVertexTask.get()));
1582 ANGLE_TRY(checkTask(context, mPixelTask.get()));
1583 ANGLE_TRY(checkTask(context, mGeometryTask.get()));
1584
Jamie Madill7c985f52018-11-29 18:16:17 -05001585 if (mVertexTask.get()->getResult() == angle::Result::Incomplete ||
1586 mPixelTask.get()->getResult() == angle::Result::Incomplete ||
1587 mGeometryTask.get()->getResult() == angle::Result::Incomplete)
jchen107ae70d82018-07-06 13:47:01 +08001588 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001589 return angle::Result::Incomplete;
jchen107ae70d82018-07-06 13:47:01 +08001590 }
1591
1592 ShaderExecutableD3D *defaultVertexExecutable = mVertexTask->getExecutable();
1593 ShaderExecutableD3D *defaultPixelExecutable = mPixelTask->getExecutable();
1594 ShaderExecutableD3D *pointGS = mGeometryTask->getExecutable();
1595
1596 if (mUseGS && pointGS)
1597 {
1598 // Geometry shaders are currently only used internally, so there is no corresponding
1599 // shader object at the interface level. For now the geometry shader debug info is
1600 // prepended to the vertex shader.
1601 mVertexShader->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
1602 mVertexShader->appendDebugInfo(pointGS->getDebugInfo());
1603 mVertexShader->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1604 }
1605
1606 if (defaultVertexExecutable)
1607 {
1608 mVertexShader->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1609 }
1610
1611 if (defaultPixelExecutable)
1612 {
1613 mFragmentShader->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1614 }
1615
1616 bool isLinked = (defaultVertexExecutable && defaultPixelExecutable && (!mUseGS || pointGS));
1617 if (!isLinked)
1618 {
1619 mInfoLog << "Failed to create D3D Shaders";
1620 }
Jamie Madill7c985f52018-11-29 18:16:17 -05001621 return isLinked ? angle::Result::Continue : angle::Result::Incomplete;
jchen107ae70d82018-07-06 13:47:01 +08001622 }
1623
1624 bool isLinking() override
1625 {
1626 for (auto &event : mWaitEvents)
1627 {
1628 if (!event->isReady())
1629 {
1630 return true;
1631 }
1632 }
1633 return false;
1634 }
1635
1636 private:
Jamie Madill785e8a02018-10-04 17:42:00 -04001637 angle::Result checkTask(const gl::Context *context, ProgramD3D::GetExecutableTask *task)
jchen107ae70d82018-07-06 13:47:01 +08001638 {
1639 if (!task->getInfoLog().empty())
1640 {
1641 mInfoLog << task->getInfoLog().str();
1642 }
Jamie Madill785e8a02018-10-04 17:42:00 -04001643
1644 // Continue and Incomplete are not errors. For Stop, pass the error to the ContextD3D.
Jamie Madill7c985f52018-11-29 18:16:17 -05001645 if (task->getResult() != angle::Result::Stop)
jchen107ae70d82018-07-06 13:47:01 +08001646 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001647 return angle::Result::Continue;
jchen107ae70d82018-07-06 13:47:01 +08001648 }
Jamie Madill785e8a02018-10-04 17:42:00 -04001649
1650 ContextD3D *contextD3D = GetImplAs<ContextD3D>(context);
1651 task->popError(contextD3D);
Jamie Madill7c985f52018-11-29 18:16:17 -05001652 return angle::Result::Stop;
jchen107ae70d82018-07-06 13:47:01 +08001653 }
1654
1655 gl::InfoLog &mInfoLog;
1656 std::shared_ptr<WorkerThreadPool> mWorkerPool;
1657 std::shared_ptr<ProgramD3D::GetVertexExecutableTask> mVertexTask;
1658 std::shared_ptr<ProgramD3D::GetPixelExecutableTask> mPixelTask;
1659 std::shared_ptr<ProgramD3D::GetGeometryExecutableTask> mGeometryTask;
1660 std::array<std::shared_ptr<WaitableEvent>, 3> mWaitEvents;
1661 bool mUseGS;
1662 const ShaderD3D *mVertexShader;
1663 const ShaderD3D *mFragmentShader;
1664};
1665
1666std::unique_ptr<LinkEvent> ProgramD3D::compileProgramExecutables(const gl::Context *context,
1667 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001668{
1669 // Ensure the compiler is initialized to avoid race conditions.
Jamie Madill785e8a02018-10-04 17:42:00 -04001670 angle::Result result = mRenderer->ensureHLSLCompilerInitialized(GetImplAs<ContextD3D>(context));
Jamie Madill7c985f52018-11-29 18:16:17 -05001671 if (result != angle::Result::Continue)
Jiawei Shao02f15232017-12-27 10:10:28 +08001672 {
jchen107ae70d82018-07-06 13:47:01 +08001673 return std::make_unique<LinkEventDone>(result);
Jiawei Shao02f15232017-12-27 10:10:28 +08001674 }
Jamie Madill01074252016-11-28 15:55:51 -05001675
Jamie Madill785e8a02018-10-04 17:42:00 -04001676 auto vertexTask = std::make_shared<GetVertexExecutableTask>(this);
1677 auto pixelTask = std::make_shared<GetPixelExecutableTask>(this);
1678 auto geometryTask = std::make_shared<GetGeometryExecutableTask>(this, context->getCaps());
jchen107ae70d82018-07-06 13:47:01 +08001679 bool useGS = usesGeometryShader(gl::PrimitiveMode::Points);
Jiawei Shao385b3e02018-03-21 09:43:28 +08001680 const ShaderD3D *vertexShaderD3D =
1681 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Vertex));
jchen107ae70d82018-07-06 13:47:01 +08001682 const ShaderD3D *fragmentShaderD3D =
1683 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Fragment));
Jamie Madill847638a2015-11-20 13:01:41 -05001684
jchen107ae70d82018-07-06 13:47:01 +08001685 return std::make_unique<GraphicsProgramLinkEvent>(infoLog, context->getWorkerThreadPool(),
1686 vertexTask, pixelTask, geometryTask, useGS,
1687 vertexShaderD3D, fragmentShaderD3D);
Brandon Jones18bd4102014-09-22 14:21:44 -07001688}
1689
Jamie Madill785e8a02018-10-04 17:42:00 -04001690angle::Result ProgramD3D::compileComputeExecutable(d3d::Context *context, gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001691{
1692 // Ensure the compiler is initialized to avoid race conditions.
Jamie Madillb1565902018-07-27 08:12:48 -04001693 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized(context));
Xinghua Caob1239382016-12-13 15:07:05 +08001694
Jiawei Shao203b26f2018-07-25 10:30:43 +08001695 gl::Shader *computeShaderGL = mState.getAttachedShader(gl::ShaderType::Compute);
1696 ASSERT(computeShaderGL);
jchen103fd614d2018-08-13 12:21:58 +08001697 std::string computeShader = computeShaderGL->getTranslatedSource();
Xinghua Caob1239382016-12-13 15:07:05 +08001698
1699 ShaderExecutableD3D *computeExecutable = nullptr;
Jamie Madillb1565902018-07-27 08:12:48 -04001700 ANGLE_TRY(mRenderer->compileToExecutable(
1701 context, infoLog, computeShader, gl::ShaderType::Compute, std::vector<D3DVarying>(), false,
1702 angle::CompilerWorkaroundsD3D(), &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001703
1704 if (computeExecutable == nullptr)
1705 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001706 ERR() << "Error compiling dynamic compute executable:" << std::endl
1707 << infoLog.str() << std::endl;
Xinghua Caob1239382016-12-13 15:07:05 +08001708 }
1709 else
1710 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08001711 const ShaderD3D *computeShaderD3D =
1712 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Caob1239382016-12-13 15:07:05 +08001713 computeShaderD3D->appendDebugInfo(computeExecutable->getDebugInfo());
1714 mComputeExecutable.reset(computeExecutable);
1715 }
1716
Jamie Madill7c985f52018-11-29 18:16:17 -05001717 return mComputeExecutable.get() ? angle::Result::Continue : angle::Result::Incomplete;
Xinghua Caob1239382016-12-13 15:07:05 +08001718}
1719
jchen107ae70d82018-07-06 13:47:01 +08001720std::unique_ptr<LinkEvent> ProgramD3D::link(const gl::Context *context,
1721 const gl::ProgramLinkedResources &resources,
1722 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001723{
Jamie Madillc3dc5d42018-12-30 12:12:04 -05001724 const auto &data = context->getState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001725
Jamie Madill62d31cb2015-09-11 13:25:51 -04001726 reset();
1727
Jiawei Shao385b3e02018-03-21 09:43:28 +08001728 gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Caob1239382016-12-13 15:07:05 +08001729 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001730 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08001731 mShaderSamplers[gl::ShaderType::Compute].resize(
1732 data.getCaps().maxShaderTextureImageUnits[gl::ShaderType::Compute]);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001733 mImagesCS.resize(data.getCaps().maxImageUnits);
1734 mReadonlyImagesCS.resize(data.getCaps().maxImageUnits);
Xinghua Caob1239382016-12-13 15:07:05 +08001735
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001736 mShaderUniformsDirty.set(gl::ShaderType::Compute);
jchen103fd614d2018-08-13 12:21:58 +08001737 defineUniformsAndAssignRegisters();
Xinghua Caob1239382016-12-13 15:07:05 +08001738
jchen103fd614d2018-08-13 12:21:58 +08001739 linkResources(resources);
jchen107ae70d82018-07-06 13:47:01 +08001740
Jamie Madill785e8a02018-10-04 17:42:00 -04001741 angle::Result result = compileComputeExecutable(GetImplAs<ContextD3D>(context), infoLog);
Jamie Madill7c985f52018-11-29 18:16:17 -05001742 if (result != angle::Result::Continue)
Xinghua Caob1239382016-12-13 15:07:05 +08001743 {
1744 infoLog << "Failed to create D3D compute shader.";
Xinghua Caob1239382016-12-13 15:07:05 +08001745 }
jchen107ae70d82018-07-06 13:47:01 +08001746 return std::make_unique<LinkEventDone>(result);
Xinghua Caob1239382016-12-13 15:07:05 +08001747 }
1748 else
1749 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001750 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
Jiawei Shao467c15f2018-04-24 15:04:26 +08001751 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
1752 {
1753 if (mState.getAttachedShader(shaderType))
1754 {
1755 shadersD3D[shaderType] = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
Xinghua Caob1239382016-12-13 15:07:05 +08001756
Jiawei Shao467c15f2018-04-24 15:04:26 +08001757 mShaderSamplers[shaderType].resize(
Jiawei Shao54aafe52018-04-27 14:54:57 +08001758 data.getCaps().maxShaderTextureImageUnits[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +08001759
Jiawei Shao467c15f2018-04-24 15:04:26 +08001760 shadersD3D[shaderType]->generateWorkarounds(&mShaderWorkarounds[shaderType]);
1761
1762 mShaderUniformsDirty.set(shaderType);
1763 }
1764 }
Xinghua Caob1239382016-12-13 15:07:05 +08001765
1766 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1767 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001768 if (shadersD3D[gl::ShaderType::Fragment]->usesFrontFacing())
Xinghua Caob1239382016-12-13 15:07:05 +08001769 {
1770 infoLog << "The current renderer doesn't support gl_FrontFacing";
Jamie Madill7c985f52018-11-29 18:16:17 -05001771 return std::make_unique<LinkEventDone>(angle::Result::Incomplete);
Xinghua Caob1239382016-12-13 15:07:05 +08001772 }
1773 }
1774
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001775 ProgramD3DMetadata metadata(mRenderer, shadersD3D);
Jamie Madillc9727f32017-11-07 12:37:07 -05001776 BuiltinVaryingsD3D builtins(metadata, resources.varyingPacking);
Xinghua Caob1239382016-12-13 15:07:05 +08001777
jchen103fd614d2018-08-13 12:21:58 +08001778 mDynamicHLSL->generateShaderLinkHLSL(context->getCaps(), mState, metadata,
1779 resources.varyingPacking, builtins, &mShaderHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001780
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001781 mUsesPointSize = shadersD3D[gl::ShaderType::Vertex]->usesPointSize();
Xinghua Caob1239382016-12-13 15:07:05 +08001782 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001783 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001784 mUsesViewID = metadata.usesViewID();
1785 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001786
1787 // Cache if we use flat shading
jchen103fd614d2018-08-13 12:21:58 +08001788 mUsesFlatInterpolation = FindFlatInterpolationVarying(mState.getAttachedShaders());
Xinghua Caob1239382016-12-13 15:07:05 +08001789
1790 if (mRenderer->getMajorShaderModel() >= 4)
1791 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001792 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Jamie Madillc9727f32017-11-07 12:37:07 -05001793 resources.varyingPacking, builtins, mHasANGLEMultiviewEnabled,
Martin Radevc1d4e552017-08-21 12:01:10 +03001794 metadata.canSelectViewInVertexShader());
Xinghua Caob1239382016-12-13 15:07:05 +08001795 }
1796
jchen103fd614d2018-08-13 12:21:58 +08001797 initAttribLocationsToD3DSemantic();
Xinghua Caob1239382016-12-13 15:07:05 +08001798
jchen103fd614d2018-08-13 12:21:58 +08001799 defineUniformsAndAssignRegisters();
Xinghua Caob1239382016-12-13 15:07:05 +08001800
Jiawei Shao385b3e02018-03-21 09:43:28 +08001801 gatherTransformFeedbackVaryings(resources.varyingPacking, builtins[gl::ShaderType::Vertex]);
Xinghua Caob1239382016-12-13 15:07:05 +08001802
jchen103fd614d2018-08-13 12:21:58 +08001803 linkResources(resources);
jchen107ae70d82018-07-06 13:47:01 +08001804
1805 return compileProgramExecutables(context, infoLog);
Austin Kinross02df7962015-07-01 10:03:42 -07001806 }
Brandon Jones22502d52014-08-29 16:58:36 -07001807}
1808
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001809GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001810{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001811 // TODO(jmadill): Do something useful here?
1812 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001813}
1814
Qin Jiajiaa602f902018-09-11 14:40:24 +08001815void ProgramD3D::initializeShaderStorageBlocks()
1816{
1817 if (mState.getShaderStorageBlocks().empty())
1818 {
1819 return;
1820 }
1821
1822 ASSERT(mD3DShaderStorageBlocks.empty());
1823
1824 // Assign registers and update sizes.
1825 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1826 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1827 {
1828 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
1829 }
1830
1831 for (const gl::InterfaceBlock &shaderStorageBlock : mState.getShaderStorageBlocks())
1832 {
1833 unsigned int shaderStorageBlockElement =
1834 shaderStorageBlock.isArray ? shaderStorageBlock.arrayElement : 0;
1835
1836 D3DInterfaceBlock d3dShaderStorageBlock;
1837
1838 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1839 {
1840 if (shaderStorageBlock.isActive(shaderType))
1841 {
1842 ASSERT(shadersD3D[shaderType]);
1843 unsigned int baseRegister =
1844 shadersD3D[shaderType]->getShaderStorageBlockRegister(shaderStorageBlock.name);
1845 d3dShaderStorageBlock.mShaderRegisterIndexes[shaderType] =
1846 baseRegister + shaderStorageBlockElement;
1847 }
1848 }
1849
1850 mD3DShaderStorageBlocks.push_back(d3dShaderStorageBlock);
1851 }
1852}
1853
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001854void ProgramD3D::initializeUniformBlocks()
Jamie Madill62d31cb2015-09-11 13:25:51 -04001855{
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001856 if (mState.getUniformBlocks().empty())
Jamie Madill51f522f2016-12-21 15:10:55 -05001857 {
1858 return;
1859 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001860
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001861 ASSERT(mD3DUniformBlocks.empty());
1862
Jamie Madill62d31cb2015-09-11 13:25:51 -04001863 // Assign registers and update sizes.
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001864 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1865 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1866 {
1867 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
1868 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001869
Jiajia Qin729b2c62017-08-14 09:36:11 +08001870 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001871 {
1872 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1873
Qin Jiajiaa602f902018-09-11 14:40:24 +08001874 D3DInterfaceBlock d3dUniformBlock;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001875
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001876 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001877 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001878 if (uniformBlock.isActive(shaderType))
1879 {
1880 ASSERT(shadersD3D[shaderType]);
1881 unsigned int baseRegister =
1882 shadersD3D[shaderType]->getUniformBlockRegister(uniformBlock.name);
1883 d3dUniformBlock.mShaderRegisterIndexes[shaderType] =
1884 baseRegister + uniformBlockElement;
1885 }
Xinghua Caob1239382016-12-13 15:07:05 +08001886 }
1887
Jamie Madill4a3c2342015-10-08 12:58:45 -04001888 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04001889 }
1890}
1891
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001892void ProgramD3D::initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001893{
1894 // Compute total default block size
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001895 gl::ShaderMap<unsigned int> shaderRegisters = {};
Jamie Madill62d31cb2015-09-11 13:25:51 -04001896 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07001897 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001898 if (d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07001899 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001900 continue;
1901 }
1902
Jiawei Shao0661eb82018-06-13 10:51:54 +08001903 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001904 {
1905 if (d3dUniform->isReferencedByShader(shaderType))
Brandon Jonesc9610c52014-08-25 17:02:59 -07001906 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001907 shaderRegisters[shaderType] = std::max(
1908 shaderRegisters[shaderType],
1909 d3dUniform->mShaderRegisterIndexes[shaderType] + d3dUniform->registerCount);
Xinghua Caob1239382016-12-13 15:07:05 +08001910 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001911 }
1912 }
1913
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001914 // We only reset uniform storages for the shader stages available in the program (attached
1915 // shaders in ProgramD3D::link() and linkedShaderStages in ProgramD3D::load()).
Jiawei Shao0661eb82018-06-13 10:51:54 +08001916 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001917 {
Jiawei Shao0661eb82018-06-13 10:51:54 +08001918 mShaderUniformStorages[shaderType].reset(
1919 mRenderer->createUniformStorage(shaderRegisters[shaderType] * 16u));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001920 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001921
1922 // Iterate the uniforms again to assign data pointers to default block uniforms.
1923 for (D3DUniform *d3dUniform : mD3DUniforms)
1924 {
1925 if (d3dUniform->isSampler())
1926 {
Olli Etuaho465835d2017-09-26 13:34:10 +03001927 d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001928 continue;
1929 }
1930
Jiawei Shao0661eb82018-06-13 10:51:54 +08001931 for (gl::ShaderType shaderType : availableShaderStages)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001932 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001933 if (d3dUniform->isReferencedByShader(shaderType))
1934 {
1935 d3dUniform->mShaderData[shaderType] =
1936 mShaderUniformStorages[shaderType]->getDataPointer(
1937 d3dUniform->mShaderRegisterIndexes[shaderType],
1938 d3dUniform->registerElement);
1939 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04001940 }
1941 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07001942}
1943
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001944void ProgramD3D::updateUniformBufferCache(
1945 const gl::Caps &caps,
1946 const gl::ShaderMap<unsigned int> &reservedShaderRegisterIndexes)
Brandon Jones18bd4102014-09-22 14:21:44 -07001947{
Jamie Madill48ef11b2016-04-27 15:21:52 -04001948 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04001949 {
Jamie Madilld63961d2017-09-12 15:22:57 -04001950 return;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001951 }
1952
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001953 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1954 {
1955 mShaderUBOCaches[shaderType].clear();
1956 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001957
Jamie Madill4a3c2342015-10-08 12:58:45 -04001958 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04001959 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07001960 {
Qin Jiajiaa602f902018-09-11 14:40:24 +08001961 const D3DInterfaceBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madillb980c562018-11-27 11:34:27 -05001962 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07001963
Brandon Jones18bd4102014-09-22 14:21:44 -07001964 // Unnecessary to apply an unreferenced standard or shared UBO
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001965 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones18bd4102014-09-22 14:21:44 -07001966 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001967 if (!uniformBlock.activeInShader(shaderType))
1968 {
1969 continue;
1970 }
Brandon Jones18bd4102014-09-22 14:21:44 -07001971
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001972 unsigned int registerIndex = uniformBlock.mShaderRegisterIndexes[shaderType] -
1973 reservedShaderRegisterIndexes[shaderType];
Jiawei Shao54aafe52018-04-27 14:54:57 +08001974 ASSERT(registerIndex < caps.maxShaderUniformBlocks[shaderType]);
Jamie Madill03260fa2015-06-22 13:57:22 -04001975
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001976 std::vector<int> &shaderUBOcache = mShaderUBOCaches[shaderType];
1977 if (shaderUBOcache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04001978 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001979 shaderUBOcache.resize(registerIndex + 1, -1);
Jamie Madill03260fa2015-06-22 13:57:22 -04001980 }
1981
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001982 ASSERT(shaderUBOcache[registerIndex] == -1);
1983 shaderUBOcache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07001984 }
1985 }
Jamie Madilld63961d2017-09-12 15:22:57 -04001986}
Brandon Jones18bd4102014-09-22 14:21:44 -07001987
Qin Jiajiaa602f902018-09-11 14:40:24 +08001988unsigned int ProgramD3D::getShaderStorageBufferRegisterIndex(GLuint blockIndex,
1989 gl::ShaderType shaderType) const
1990{
1991 return mD3DShaderStorageBlocks[blockIndex].mShaderRegisterIndexes[shaderType];
1992}
1993
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001994const std::vector<GLint> &ProgramD3D::getShaderUniformBufferCache(gl::ShaderType shaderType) const
Jamie Madilld63961d2017-09-12 15:22:57 -04001995{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001996 return mShaderUBOCaches[shaderType];
Brandon Jones18bd4102014-09-22 14:21:44 -07001997}
1998
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001999void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07002000{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002001 mShaderUniformsDirty = mState.getLinkedShaderStages();
Jamie Madill4148fd72017-09-14 15:46:20 -04002002}
2003
2004void ProgramD3D::markUniformsClean()
2005{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002006 mShaderUniformsDirty.reset();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002007}
2008
Jamie Madill334d6152015-10-22 14:00:28 -04002009void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002010{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002011 setUniformInternal(location, count, v, GL_FLOAT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002012}
2013
2014void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
2015{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002016 setUniformInternal(location, count, v, GL_FLOAT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002017}
2018
2019void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
2020{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002021 setUniformInternal(location, count, v, GL_FLOAT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002022}
2023
2024void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
2025{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002026 setUniformInternal(location, count, v, GL_FLOAT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002027}
2028
Jamie Madill334d6152015-10-22 14:00:28 -04002029void ProgramD3D::setUniformMatrix2fv(GLint location,
2030 GLsizei count,
2031 GLboolean transpose,
2032 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002033{
Luc Ferron46bcea52018-05-31 09:48:36 -04002034 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002035}
2036
Jamie Madill334d6152015-10-22 14:00:28 -04002037void ProgramD3D::setUniformMatrix3fv(GLint location,
2038 GLsizei count,
2039 GLboolean transpose,
2040 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002041{
Luc Ferron46bcea52018-05-31 09:48:36 -04002042 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002043}
2044
Jamie Madill334d6152015-10-22 14:00:28 -04002045void ProgramD3D::setUniformMatrix4fv(GLint location,
2046 GLsizei count,
2047 GLboolean transpose,
2048 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002049{
Luc Ferron46bcea52018-05-31 09:48:36 -04002050 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002051}
2052
Jamie Madill334d6152015-10-22 14:00:28 -04002053void ProgramD3D::setUniformMatrix2x3fv(GLint location,
2054 GLsizei count,
2055 GLboolean transpose,
2056 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002057{
Luc Ferron46bcea52018-05-31 09:48:36 -04002058 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002059}
2060
Jamie Madill334d6152015-10-22 14:00:28 -04002061void ProgramD3D::setUniformMatrix3x2fv(GLint location,
2062 GLsizei count,
2063 GLboolean transpose,
2064 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002065{
Luc Ferron46bcea52018-05-31 09:48:36 -04002066 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002067}
2068
Jamie Madill334d6152015-10-22 14:00:28 -04002069void ProgramD3D::setUniformMatrix2x4fv(GLint location,
2070 GLsizei count,
2071 GLboolean transpose,
2072 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002073{
Luc Ferron46bcea52018-05-31 09:48:36 -04002074 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002075}
2076
Jamie Madill334d6152015-10-22 14:00:28 -04002077void ProgramD3D::setUniformMatrix4x2fv(GLint location,
2078 GLsizei count,
2079 GLboolean transpose,
2080 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002081{
Luc Ferron46bcea52018-05-31 09:48:36 -04002082 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002083}
2084
Jamie Madill334d6152015-10-22 14:00:28 -04002085void ProgramD3D::setUniformMatrix3x4fv(GLint location,
2086 GLsizei count,
2087 GLboolean transpose,
2088 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002089{
Luc Ferron46bcea52018-05-31 09:48:36 -04002090 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002091}
2092
Jamie Madill334d6152015-10-22 14:00:28 -04002093void ProgramD3D::setUniformMatrix4x3fv(GLint location,
2094 GLsizei count,
2095 GLboolean transpose,
2096 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002097{
Luc Ferron46bcea52018-05-31 09:48:36 -04002098 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002099}
2100
2101void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
2102{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002103 setUniformInternal(location, count, v, GL_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002104}
2105
2106void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
2107{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002108 setUniformInternal(location, count, v, GL_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002109}
2110
2111void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
2112{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002113 setUniformInternal(location, count, v, GL_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002114}
2115
2116void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
2117{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002118 setUniformInternal(location, count, v, GL_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002119}
2120
2121void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
2122{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002123 setUniformInternal(location, count, v, GL_UNSIGNED_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002124}
2125
2126void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
2127{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002128 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002129}
2130
2131void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
2132{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002133 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002134}
2135
2136void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
2137{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002138 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002139}
2140
jchen103fd614d2018-08-13 12:21:58 +08002141void ProgramD3D::defineUniformsAndAssignRegisters()
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002142{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002143 D3DUniformMap uniformMap;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002144
2145 gl::ShaderBitSet attachedShaders;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002146 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill417df922017-01-12 09:23:07 -05002147 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002148 gl::Shader *shader = mState.getAttachedShader(shaderType);
2149 if (shader)
Jamie Madillfb536032015-09-11 13:19:49 -04002150 {
jchen103fd614d2018-08-13 12:21:58 +08002151 for (const sh::Uniform &uniform : shader->getUniforms())
Xinghua Caob1239382016-12-13 15:07:05 +08002152 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002153 if (uniform.active)
2154 {
2155 defineUniformBase(shader, uniform, &uniformMap);
2156 }
Xinghua Caob1239382016-12-13 15:07:05 +08002157 }
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002158
2159 attachedShaders.set(shader->getType());
Jamie Madillfb536032015-09-11 13:19:49 -04002160 }
2161 }
2162
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002163 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002164 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002165 {
2166 if (!glUniform.isInDefaultBlock())
2167 continue;
2168
Olli Etuahod2551232017-10-26 20:03:33 +03002169 std::string name = glUniform.name;
2170 if (glUniform.isArray())
2171 {
2172 // In the program state, array uniform names include [0] as in the program resource
2173 // spec. Here we don't include it.
2174 // TODO(oetuaho@nvidia.com): consider using the same uniform naming here as in the GL
2175 // layer.
2176 ASSERT(angle::EndsWith(name, "[0]"));
2177 name.resize(name.length() - 3);
2178 }
2179 auto mapEntry = uniformMap.find(name);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002180 ASSERT(mapEntry != uniformMap.end());
2181 mD3DUniforms.push_back(mapEntry->second);
2182 }
2183
Jamie Madill62d31cb2015-09-11 13:25:51 -04002184 assignAllSamplerRegisters();
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002185 // Samplers and readonly images share shader input resource slot, adjust low value of
2186 // readonly image range.
2187 mUsedComputeReadonlyImageRange =
2188 gl::RangeUI(mUsedShaderSamplerRanges[gl::ShaderType::Compute].high(),
2189 mUsedShaderSamplerRanges[gl::ShaderType::Compute].high());
Xinghua Cao26143fd2017-11-01 18:19:05 +08002190 assignAllImageRegisters();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002191 initializeUniformStorage(attachedShaders);
Jamie Madillfb536032015-09-11 13:19:49 -04002192}
2193
Jamie Madill91445bc2015-09-23 16:47:53 -04002194void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002195 const sh::Uniform &uniform,
2196 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04002197{
Jamie Madill8c78ce42018-12-16 19:14:58 -05002198 sh::DummyBlockEncoder dummyEncoder;
2199
Xinghua Cao26143fd2017-11-01 18:19:05 +08002200 // Samplers get their registers assigned in assignAllSamplerRegisters, and images get their
2201 // registers assigned in assignAllImageRegisters.
2202 if (gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002203 {
Jamie Madill8c78ce42018-12-16 19:14:58 -05002204 UniformEncodingVisitorD3D visitor(shader->getType(), HLSLRegisterType::Texture,
2205 &dummyEncoder, uniformMap);
2206 sh::TraverseShaderVariable(uniform, false, &visitor);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002207 return;
2208 }
Jamie Madill8c78ce42018-12-16 19:14:58 -05002209
2210 if (gl::IsImageType(uniform.type))
Xinghua Cao26143fd2017-11-01 18:19:05 +08002211 {
2212 if (uniform.readonly)
2213 {
Jamie Madill8c78ce42018-12-16 19:14:58 -05002214 UniformEncodingVisitorD3D visitor(shader->getType(), HLSLRegisterType::Texture,
2215 &dummyEncoder, uniformMap);
2216 sh::TraverseShaderVariable(uniform, false, &visitor);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002217 }
2218 else
2219 {
Jamie Madill8c78ce42018-12-16 19:14:58 -05002220 UniformEncodingVisitorD3D visitor(shader->getType(),
2221 HLSLRegisterType::UnorderedAccessView, &dummyEncoder,
2222 uniformMap);
2223 sh::TraverseShaderVariable(uniform, false, &visitor);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002224 }
2225 mImageBindingMap[uniform.name] = uniform.binding;
2226 return;
2227 }
Jamie Madill8c78ce42018-12-16 19:14:58 -05002228
2229 if (uniform.isBuiltIn() && !uniform.isEmulatedBuiltIn())
Xinghua Cao26143fd2017-11-01 18:19:05 +08002230 {
Jamie Madill8c78ce42018-12-16 19:14:58 -05002231 UniformEncodingVisitorD3D visitor(shader->getType(), HLSLRegisterType::None, &dummyEncoder,
2232 uniformMap);
2233 sh::TraverseShaderVariable(uniform, false, &visitor);
Jamie Madill55def582015-05-04 11:24:57 -04002234 return;
2235 }
2236
Jamie Madill91445bc2015-09-23 16:47:53 -04002237 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
Jamie Madill91445bc2015-09-23 16:47:53 -04002238 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002239 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002240 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002241 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002242
Jamie Madill8c78ce42018-12-16 19:14:58 -05002243 UniformEncodingVisitorD3D visitor(shader->getType(), HLSLRegisterType::None, &encoder,
2244 uniformMap);
2245 sh::TraverseShaderVariable(uniform, false, &visitor);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002246}
2247
Jamie Madill62d31cb2015-09-11 13:25:51 -04002248D3DUniform *ProgramD3D::getD3DUniformByName(const std::string &name)
2249{
2250 for (D3DUniform *d3dUniform : mD3DUniforms)
2251 {
2252 if (d3dUniform->name == name)
2253 {
2254 return d3dUniform;
2255 }
2256 }
2257
2258 return nullptr;
2259}
2260
Jamie Madill134f93d2017-08-31 17:11:00 -04002261// Assume count is already clamped.
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002262template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002263void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
Jamie Madill134f93d2017-08-31 17:11:00 -04002264 GLsizei count,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002265 const T *v,
2266 uint8_t *targetData,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002267 GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002268{
Jamie Madill493f9572018-05-24 19:52:15 -04002269 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2270 const int components = targetUniform->typeInfo.componentCount;
Olli Etuaho1734e172017-10-27 15:30:27 +03002271 const unsigned int arrayElementOffset = locationInfo.arrayIndex;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002272
Jamie Madill33bb7c42017-09-09 23:32:51 -04002273 if (targetUniform->typeInfo.type == uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002274 {
Olli Etuahoc8538042017-09-27 11:20:15 +03002275 T *dest = reinterpret_cast<T *>(targetData) + arrayElementOffset * 4;
Jamie Madill33bb7c42017-09-09 23:32:51 -04002276 const T *source = v;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002277
Jamie Madill33bb7c42017-09-09 23:32:51 -04002278 for (GLint i = 0; i < count; i++, dest += 4, source += components)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002279 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002280 memcpy(dest, source, components * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002281 }
2282 }
Jamie Madill33bb7c42017-09-09 23:32:51 -04002283 else
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002284 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002285 ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType));
Olli Etuahoc8538042017-09-27 11:20:15 +03002286 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElementOffset * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002287
Jamie Madill134f93d2017-08-31 17:11:00 -04002288 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002289 {
Jamie Madill334d6152015-10-22 14:00:28 -04002290 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002291 const T *source = v + (i * components);
2292
2293 for (int c = 0; c < components; c++)
2294 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002295 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002296 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002297 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002298 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002299}
2300
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002301template <typename T>
Jamie Madill33bb7c42017-09-09 23:32:51 -04002302void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002303{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002304 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2305 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2306
Jamie Madill33bb7c42017-09-09 23:32:51 -04002307 if (targetUniform->typeInfo.isSampler)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002308 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002309 ASSERT(uniformType == GL_INT);
Jamie Madill80823cc2017-09-14 15:46:21 -04002310 size_t size = count * sizeof(T);
Jamie Madillacf2f3a2017-11-21 19:22:44 -05002311 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex];
Jamie Madill80823cc2017-09-14 15:46:21 -04002312 if (memcmp(dest, v, size) != 0)
2313 {
2314 memcpy(dest, v, size);
2315 mDirtySamplerMapping = true;
2316 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002317 return;
2318 }
2319
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002320 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002321 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002322 if (targetUniform->mShaderData[shaderType])
2323 {
2324 setUniformImpl(locationInfo, count, v, targetUniform->mShaderData[shaderType],
2325 uniformType);
2326 mShaderUniformsDirty.set(shaderType);
2327 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002328 }
2329}
2330
2331template <int cols, int rows>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002332void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2333 GLsizei countIn,
2334 GLboolean transpose,
Luc Ferron46bcea52018-05-31 09:48:36 -04002335 const GLfloat *value)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002336{
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002337 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Luc Ferron46bcea52018-05-31 09:48:36 -04002338 const gl::VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2339 unsigned int arrayElementOffset = uniformLocation.arrayIndex;
2340 unsigned int elementCount = targetUniform->getArraySizeProduct();
2341
2342 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2343 transpose = !transpose;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002344
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002345 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002346 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002347 if (targetUniform->mShaderData[shaderType])
Jamie Madill80823cc2017-09-14 15:46:21 -04002348 {
Luc Ferron46bcea52018-05-31 09:48:36 -04002349 if (SetFloatUniformMatrix<cols, rows>(arrayElementOffset, elementCount, countIn,
2350 transpose, value,
2351 targetUniform->mShaderData[shaderType]))
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002352 {
2353 mShaderUniformsDirty.set(shaderType);
2354 }
Jamie Madill80823cc2017-09-14 15:46:21 -04002355 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002356 }
2357}
2358
Jamie Madill62d31cb2015-09-11 13:25:51 -04002359void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002360{
Olli Etuaho465835d2017-09-26 13:34:10 +03002361 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002362 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002363 if (mD3DUniforms[uniformIndex]->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002364 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002365 assignSamplerRegisters(uniformIndex);
Jamie Madillfb536032015-09-11 13:19:49 -04002366 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002367 }
2368}
2369
Olli Etuaho465835d2017-09-26 13:34:10 +03002370void ProgramD3D::assignSamplerRegisters(size_t uniformIndex)
Jamie Madillfb536032015-09-11 13:19:49 -04002371{
Olli Etuaho465835d2017-09-26 13:34:10 +03002372 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002373 ASSERT(d3dUniform->isSampler());
Olli Etuaho465835d2017-09-26 13:34:10 +03002374 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2375 // mD3DUniforms. However, the sampler register info is stored in the shader only for the
2376 // outermost array.
2377 std::vector<unsigned int> subscripts;
Jamie Madill8c78ce42018-12-16 19:14:58 -05002378 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2379 unsigned int registerOffset =
2380 mState.getUniforms()[uniformIndex].parentArrayIndex() * d3dUniform->getArraySizeProduct();
Olli Etuaho465835d2017-09-26 13:34:10 +03002381
Jiawei Shao467c15f2018-04-24 15:04:26 +08002382 bool hasUniform = false;
2383 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillfb536032015-09-11 13:19:49 -04002384 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002385 if (!mState.getAttachedShader(shaderType))
Xinghua Caob1239382016-12-13 15:07:05 +08002386 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002387 continue;
Xinghua Caob1239382016-12-13 15:07:05 +08002388 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002389
2390 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
2391 if (shaderD3D->hasUniform(baseName))
Xinghua Caob1239382016-12-13 15:07:05 +08002392 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002393 d3dUniform->mShaderRegisterIndexes[shaderType] =
2394 shaderD3D->getUniformRegister(baseName) + registerOffset;
2395 ASSERT(d3dUniform->mShaderRegisterIndexes[shaderType] != GL_INVALID_VALUE);
2396
2397 AssignSamplers(d3dUniform->mShaderRegisterIndexes[shaderType], d3dUniform->typeInfo,
2398 d3dUniform->getArraySizeProduct(), mShaderSamplers[shaderType],
2399 &mUsedShaderSamplerRanges[shaderType]);
2400 hasUniform = true;
Xinghua Caob1239382016-12-13 15:07:05 +08002401 }
Jamie Madillfb536032015-09-11 13:19:49 -04002402 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002403
2404 ASSERT(hasUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002405}
2406
Jamie Madill62d31cb2015-09-11 13:25:51 -04002407// static
2408void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002409 const gl::UniformTypeInfo &typeInfo,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002410 unsigned int samplerCount,
2411 std::vector<Sampler> &outSamplers,
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002412 gl::RangeUI *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002413{
2414 unsigned int samplerIndex = startSamplerIndex;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002415 unsigned int low = outUsedRange->low();
2416 unsigned int high = outUsedRange->high();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002417
2418 do
2419 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002420 ASSERT(samplerIndex < outSamplers.size());
2421 Sampler *sampler = &outSamplers[samplerIndex];
2422 sampler->active = true;
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002423 sampler->textureType = gl::FromGLenum<gl::TextureType>(typeInfo.textureType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002424 sampler->logicalTextureUnit = 0;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002425 low = std::min(samplerIndex, low);
2426 high = std::max(samplerIndex + 1, high);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002427 samplerIndex++;
2428 } while (samplerIndex < startSamplerIndex + samplerCount);
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002429
2430 ASSERT(low < high);
2431 *outUsedRange = gl::RangeUI(low, high);
Brandon Jones18bd4102014-09-22 14:21:44 -07002432}
2433
Xinghua Cao26143fd2017-11-01 18:19:05 +08002434void ProgramD3D::assignAllImageRegisters()
2435{
2436 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
2437 {
2438 if (mD3DUniforms[uniformIndex]->isImage())
2439 {
2440 assignImageRegisters(uniformIndex);
2441 }
2442 }
2443}
2444
2445void ProgramD3D::assignImageRegisters(size_t uniformIndex)
2446{
2447 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
2448 ASSERT(d3dUniform->isImage());
2449 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2450 // mD3DUniforms. However, the image register info is stored in the shader only for the
2451 // outermost array.
2452 std::vector<unsigned int> subscripts;
Jamie Madill8c78ce42018-12-16 19:14:58 -05002453 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2454 unsigned int registerOffset =
2455 mState.getUniforms()[uniformIndex].parentArrayIndex() * d3dUniform->getArraySizeProduct();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002456
Jiawei Shao385b3e02018-03-21 09:43:28 +08002457 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002458 if (computeShader)
2459 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002460 const ShaderD3D *computeShaderD3D =
2461 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Cao26143fd2017-11-01 18:19:05 +08002462 ASSERT(computeShaderD3D->hasUniform(baseName));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002463 d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] =
Xinghua Cao26143fd2017-11-01 18:19:05 +08002464 computeShaderD3D->getUniformRegister(baseName) + registerOffset;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002465 ASSERT(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] != GL_INVALID_INDEX);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002466 auto bindingIter = mImageBindingMap.find(baseName);
2467 ASSERT(bindingIter != mImageBindingMap.end());
2468 if (d3dUniform->regType == HLSLRegisterType::Texture)
2469 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002470 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2471 bindingIter->second, d3dUniform->getArraySizeProduct(), mReadonlyImagesCS,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002472 &mUsedComputeReadonlyImageRange);
2473 }
2474 else if (d3dUniform->regType == HLSLRegisterType::UnorderedAccessView)
2475 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002476 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2477 bindingIter->second, d3dUniform->getArraySizeProduct(), mImagesCS,
2478 &mUsedComputeImageRange);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002479 }
2480 else
2481 {
2482 UNREACHABLE();
2483 }
2484 }
2485 else
2486 {
2487 // TODO(xinghua.cao@intel.com): Implement image variables in vertex shader and pixel shader.
2488 UNIMPLEMENTED();
2489 }
2490}
2491
2492// static
2493void ProgramD3D::AssignImages(unsigned int startImageIndex,
2494 int startLogicalImageUnit,
2495 unsigned int imageCount,
2496 std::vector<Image> &outImages,
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002497 gl::RangeUI *outUsedRange)
Xinghua Cao26143fd2017-11-01 18:19:05 +08002498{
2499 unsigned int imageIndex = startImageIndex;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002500 unsigned int low = outUsedRange->low();
2501 unsigned int high = outUsedRange->high();
2502
Xinghua Cao26143fd2017-11-01 18:19:05 +08002503 // If declare without a binding qualifier, any uniform image variable (include all elements of
2504 // unbound image array) shoud be bound to unit zero.
2505 if (startLogicalImageUnit == -1)
2506 {
2507 ASSERT(imageIndex < outImages.size());
2508 Image *image = &outImages[imageIndex];
2509 image->active = true;
2510 image->logicalImageUnit = 0;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002511 low = std::min(imageIndex, low);
2512 high = std::max(imageIndex + 1, high);
2513 ASSERT(low < high);
2514 *outUsedRange = gl::RangeUI(low, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002515 return;
2516 }
2517
2518 unsigned int logcalImageUnit = startLogicalImageUnit;
2519 do
2520 {
2521 ASSERT(imageIndex < outImages.size());
2522 Image *image = &outImages[imageIndex];
2523 image->active = true;
2524 image->logicalImageUnit = logcalImageUnit;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002525 low = std::min(imageIndex, low);
2526 high = std::max(imageIndex + 1, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002527 imageIndex++;
2528 logcalImageUnit++;
2529 } while (imageIndex < startImageIndex + imageCount);
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002530
2531 ASSERT(low < high);
2532 *outUsedRange = gl::RangeUI(low, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002533}
2534
Brandon Jonesc9610c52014-08-25 17:02:59 -07002535void ProgramD3D::reset()
2536{
Xinghua Caob1239382016-12-13 15:07:05 +08002537 mVertexExecutables.clear();
2538 mPixelExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002539
Xinghua Caob1239382016-12-13 15:07:05 +08002540 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002541 {
Xinghua Caob1239382016-12-13 15:07:05 +08002542 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002543 }
Brandon Joneseb994362014-09-24 10:27:28 -07002544
Xinghua Caob1239382016-12-13 15:07:05 +08002545 mComputeExecutable.reset(nullptr);
2546
Jiawei Shao467c15f2018-04-24 15:04:26 +08002547 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2548 {
2549 mShaderHLSL[shaderType].clear();
2550 mShaderWorkarounds[shaderType] = CompilerWorkaroundsD3D();
2551 }
Brandon Jones22502d52014-08-29 16:58:36 -07002552
Xinghua Cao26143fd2017-11-01 18:19:05 +08002553 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002554 mHasANGLEMultiviewEnabled = false;
2555 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002556 mPixelShaderKey.clear();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002557 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002558 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002559
Jamie Madill62d31cb2015-09-11 13:25:51 -04002560 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002561 mD3DUniformBlocks.clear();
Qin Jiajiaa602f902018-09-11 14:40:24 +08002562 mD3DShaderStorageBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002563
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002564 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2565 {
2566 mShaderUniformStorages[shaderType].reset();
Jiawei Shao467c15f2018-04-24 15:04:26 +08002567 mShaderSamplers[shaderType].clear();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002568 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002569
Xinghua Cao26143fd2017-11-01 18:19:05 +08002570 mImagesCS.clear();
2571 mReadonlyImagesCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002572
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002573 mUsedShaderSamplerRanges.fill({0, 0});
Xinghua Cao26143fd2017-11-01 18:19:05 +08002574 mDirtySamplerMapping = true;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002575 mUsedComputeImageRange = {0, 0};
2576 mUsedComputeReadonlyImageRange = {0, 0};
Jamie Madill437d2662014-12-05 14:23:35 -05002577
Jamie Madill8047c0d2016-03-07 13:02:12 -05002578 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002579
Jamie Madill9fc36822015-11-18 13:08:07 -05002580 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002581
2582 mGeometryShaderPreamble.clear();
Jamie Madill561ed3a2017-08-31 16:48:09 -04002583
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002584 markUniformsClean();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002585
2586 mCachedPixelExecutableIndex.reset();
2587 mCachedVertexExecutableIndex.reset();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002588}
2589
Geoff Lang7dd2e102014-11-10 15:19:26 -05002590unsigned int ProgramD3D::getSerial() const
2591{
2592 return mSerial;
2593}
2594
2595unsigned int ProgramD3D::issueSerial()
2596{
2597 return mCurrentSerial++;
2598}
2599
jchen103fd614d2018-08-13 12:21:58 +08002600void ProgramD3D::initAttribLocationsToD3DSemantic()
Jamie Madill63805b42015-08-25 13:17:39 -04002601{
Jiawei Shao385b3e02018-03-21 09:43:28 +08002602 gl::Shader *vertexShader = mState.getAttachedShader(gl::ShaderType::Vertex);
Jamie Madill63805b42015-08-25 13:17:39 -04002603 ASSERT(vertexShader != nullptr);
2604
2605 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002606 int semanticIndex = 0;
jchen103fd614d2018-08-13 12:21:58 +08002607 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes())
Jamie Madill63805b42015-08-25 13:17:39 -04002608 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002609 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002610 GLuint location = mState.getAttributeLocation(attribute.name);
2611 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002612
Jamie Madill8047c0d2016-03-07 13:02:12 -05002613 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002614 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002615 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002616 }
2617 }
Jamie Madill437d2662014-12-05 14:23:35 -05002618}
2619
Jamie Madilla779b612017-07-24 11:46:05 -04002620void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002621{
Jamie Madilla779b612017-07-24 11:46:05 -04002622 if (mCurrentVertexArrayStateSerial == associatedSerial)
2623 {
2624 return;
2625 }
2626
2627 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002628 mCachedInputLayout.clear();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002629
Jamie Madilld3dfda22015-07-06 08:28:49 -04002630 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002631
Jamie Madill6de51852017-04-12 09:53:01 -04002632 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002633 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002634 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002635
Jamie Madill8047c0d2016-03-07 13:02:12 -05002636 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002637 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002638 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002639 {
Frank Henigmand633b152018-10-04 23:34:31 -04002640 mCachedInputLayout.resize(d3dSemantic + 1, angle::FormatID::NONE);
Jamie Madillbd136f92015-08-10 14:51:37 -04002641 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002642 mCachedInputLayout[d3dSemantic] =
Frank Henigmand633b152018-10-04 23:34:31 -04002643 GetVertexFormatID(vertexAttributes[locationIndex],
2644 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002645 }
2646 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002647
2648 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04002649
2650 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002651}
2652
2653void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2654 const gl::Framebuffer *framebuffer)
2655{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002656 mPixelShaderOutputLayoutCache.clear();
2657
2658 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
2659 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
2660
2661 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
2662 {
2663 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
2664
2665 if (colorbuffer)
2666 {
2667 auto binding = colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
2668 : colorbuffer->getBinding();
2669 mPixelShaderOutputLayoutCache.push_back(binding);
2670 }
2671 else
2672 {
2673 mPixelShaderOutputLayoutCache.push_back(GL_NONE);
2674 }
2675 }
2676
2677 updateCachedPixelExecutableIndex();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002678}
2679
Jamie Madill192745a2016-12-22 15:58:21 -05002680void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2681 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002682{
Jamie Madill9fc36822015-11-18 13:08:07 -05002683 const std::string &varyingSemantic =
2684 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2685
Jamie Madillccdf74b2015-08-18 10:46:12 -04002686 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002687 mStreamOutVaryings.clear();
2688
Jamie Madill48ef11b2016-04-27 15:21:52 -04002689 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002690 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2691 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002692 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002693 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2694 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002695 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002696 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002697 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002698 mStreamOutVaryings.emplace_back(builtins.glPosition.semantic,
2699 builtins.glPosition.index, 4, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002700 }
2701 }
2702 else if (tfVaryingName == "gl_FragCoord")
2703 {
2704 if (builtins.glFragCoord.enabled)
2705 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002706 mStreamOutVaryings.emplace_back(builtins.glFragCoord.semantic,
2707 builtins.glFragCoord.index, 4, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002708 }
2709 }
2710 else if (tfVaryingName == "gl_PointSize")
2711 {
2712 if (builtins.glPointSize.enabled)
2713 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002714 mStreamOutVaryings.emplace_back("PSIZE", 0, 1, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002715 }
2716 }
2717 else
2718 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002719 const auto &registerInfos = varyingPacking.getRegisterList();
2720 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex)
Jamie Madill9fc36822015-11-18 13:08:07 -05002721 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002722 const auto &registerInfo = registerInfos[registerIndex];
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002723 const auto &varying = *registerInfo.packedVarying->varying;
2724 GLenum transposedType = gl::TransposeMatrixType(varying.type);
2725 int componentCount = gl::VariableColumnCount(transposedType);
jchen108225e732017-11-14 16:29:03 +08002726 ASSERT(!varying.isBuiltIn() && !varying.isStruct());
Jamie Madill55c25d02015-11-18 13:08:08 -05002727
Jamie Madill9fc36822015-11-18 13:08:07 -05002728 // There can be more than one register assigned to a particular varying, and each
2729 // register needs its own stream out entry.
jchen108225e732017-11-14 16:29:03 +08002730 if (registerInfo.tfVaryingName() == tfVaryingName)
Jamie Madill9fc36822015-11-18 13:08:07 -05002731 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002732 mStreamOutVaryings.emplace_back(varyingSemantic, registerIndex, componentCount,
2733 outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002734 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002735 }
2736 }
2737 }
2738}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002739
2740D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2741{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002742 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002743}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002744
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002745const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2746{
2747 return mD3DUniforms[mState.getUniformLocations()[location].index];
2748}
2749
Sami Väisänen46eaa942016-06-29 10:26:37 +03002750void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2751 GLenum genMode,
2752 GLint components,
2753 const GLfloat *coeffs)
2754{
2755 UNREACHABLE();
2756}
2757
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002758bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2759{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002760 return mCachedVertexExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002761}
2762
Jamie Madill493f9572018-05-24 19:52:15 -04002763bool ProgramD3D::hasGeometryExecutableForPrimitiveType(gl::PrimitiveMode drawMode)
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002764{
2765 if (!usesGeometryShader(drawMode))
2766 {
2767 // No shader necessary mean we have the required (null) executable.
2768 return true;
2769 }
2770
Jamie Madill04796cd2018-05-24 19:52:16 -04002771 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002772 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2773}
2774
2775bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2776{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002777 return mCachedPixelExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002778}
2779
Jamie Madill54164b02017-08-28 15:17:37 -04002780template <typename DestT>
2781void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2782{
2783 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2784 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2785
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002786 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Olli Etuaho1734e172017-10-27 15:30:27 +03002787 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.arrayIndex);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002788
2789 if (gl::IsMatrixType(uniform.type))
2790 {
Luc Ferron48cdc2e2018-05-31 09:58:34 -04002791 GetMatrixUniform(uniform.type, dataOut, reinterpret_cast<const DestT *>(srcPointer), true);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002792 }
2793 else
2794 {
2795 memcpy(dataOut, srcPointer, uniform.getElementSize());
2796 }
Jamie Madill54164b02017-08-28 15:17:37 -04002797}
2798
2799void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2800{
2801 getUniformInternal(location, params);
2802}
2803
2804void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2805{
2806 getUniformInternal(location, params);
2807}
2808
2809void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2810{
2811 getUniformInternal(location, params);
2812}
2813
Jamie Madill0e7f1732017-09-09 23:32:50 -04002814void ProgramD3D::updateCachedVertexExecutableIndex()
2815{
2816 mCachedVertexExecutableIndex.reset();
2817 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2818 {
2819 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2820 {
2821 mCachedVertexExecutableIndex = executableIndex;
2822 break;
2823 }
2824 }
2825}
2826
2827void ProgramD3D::updateCachedPixelExecutableIndex()
2828{
2829 mCachedPixelExecutableIndex.reset();
2830 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2831 {
2832 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2833 {
2834 mCachedPixelExecutableIndex = executableIndex;
2835 break;
2836 }
2837 }
2838}
2839
jchen103fd614d2018-08-13 12:21:58 +08002840void ProgramD3D::linkResources(const gl::ProgramLinkedResources &resources)
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002841{
Qin Jiajia3026f112018-10-09 12:13:38 +08002842 InterfaceBlockInfo uniformBlockInfo;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002843 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002844 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002845 gl::Shader *shader = mState.getAttachedShader(shaderType);
2846 if (shader)
2847 {
Qin Jiajia3026f112018-10-09 12:13:38 +08002848 uniformBlockInfo.getShaderBlockInfo(shader->getUniformBlocks());
Jiawei Shao385b3e02018-03-21 09:43:28 +08002849 }
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002850 }
2851
2852 // Gather interface block info.
2853 auto getUniformBlockSize = [&uniformBlockInfo](const std::string &name,
2854 const std::string &mappedName, size_t *sizeOut) {
2855 return uniformBlockInfo.getBlockSize(name, mappedName, sizeOut);
2856 };
2857
2858 auto getUniformBlockMemberInfo = [&uniformBlockInfo](const std::string &name,
2859 const std::string &mappedName,
2860 sh::BlockMemberInfo *infoOut) {
2861 return uniformBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
2862 };
2863
2864 resources.uniformBlockLinker.linkBlocks(getUniformBlockSize, getUniformBlockMemberInfo);
2865 initializeUniformBlocks();
2866
Qin Jiajia3026f112018-10-09 12:13:38 +08002867 InterfaceBlockInfo shaderStorageBlockInfo;
2868 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2869 {
2870 gl::Shader *shader = mState.getAttachedShader(shaderType);
2871 if (shader)
2872 {
2873 shaderStorageBlockInfo.getShaderBlockInfo(shader->getShaderStorageBlocks());
2874 }
2875 }
2876 auto getShaderStorageBlockSize = [&shaderStorageBlockInfo](const std::string &name,
2877 const std::string &mappedName,
2878 size_t *sizeOut) {
2879 return shaderStorageBlockInfo.getBlockSize(name, mappedName, sizeOut);
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002880 };
2881
Qin Jiajia3026f112018-10-09 12:13:38 +08002882 auto getShaderStorageBlockMemberInfo = [&shaderStorageBlockInfo](const std::string &name,
2883 const std::string &mappedName,
2884 sh::BlockMemberInfo *infoOut) {
2885 return shaderStorageBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
2886 };
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002887
2888 resources.shaderStorageBlockLinker.linkBlocks(getShaderStorageBlockSize,
2889 getShaderStorageBlockMemberInfo);
Qin Jiajiaa602f902018-09-11 14:40:24 +08002890 initializeShaderStorageBlocks();
Enrico Gallia3b2e712018-12-08 16:46:48 -08002891
2892 std::map<int, unsigned int> sizeMap;
2893 getAtomicCounterBufferSizeMap(sizeMap);
2894 resources.atomicCounterBufferLinker.link(sizeMap);
2895}
2896
2897void ProgramD3D::getAtomicCounterBufferSizeMap(std::map<int, unsigned int> &sizeMapOut) const
2898{
2899 for (unsigned int index : mState.getAtomicCounterUniformRange())
2900 {
2901 const gl::LinkedUniform &glUniform = mState.getUniforms()[index];
2902
2903 auto &bufferDataSize = sizeMapOut[glUniform.binding];
2904
2905 // Calculate the size of the buffer by finding the end of the last uniform with the same
2906 // binding. The end of the uniform is calculated by finding the initial offset of the
2907 // uniform and adding size of the uniform. For arrays, the size is the number of elements
2908 // times the element size (should always by 4 for atomic_units).
2909 unsigned dataOffset =
2910 glUniform.offset + (glUniform.getBasicTypeElementCount() * glUniform.getElementSize());
2911 if (dataOffset > bufferDataSize)
2912 {
2913 bufferDataSize = dataOffset;
2914 }
2915 }
Jamie Madill6db1c2e2017-11-08 09:17:40 -05002916}
2917
Jamie Madill8047c0d2016-03-07 13:02:12 -05002918} // namespace rx