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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy08aa2cb2011-03-17 11:06:57 -070029#include <private/hwui/DrawGlInfo.h>
30
Romain Guy5b3b3522010-10-27 18:57:51 -070031#include <ui/Rect.h>
32
Romain Guy85bf02f2010-06-22 13:11:24 -070033#include "OpenGLRenderer.h"
Chris Craikc3566d02013-02-04 16:16:33 -080034#include "DeferredDisplayList.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Romain Guy40543602013-06-12 15:31:28 -070036#include "Fence.h"
Chris Craik65cd6122012-12-10 17:56:27 -080037#include "PathTessellator.h"
Romain Guy87e2f7572012-09-24 11:37:12 -070038#include "Properties.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080039#include "ShadowTessellator.h"
Romain Guya957eea2010-12-08 18:34:42 -080040#include "Vector.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080041#include "VertexBuffer.h"
Romain Guye4d01122010-06-16 18:44:05 -070042
43namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070044namespace uirenderer {
45
46///////////////////////////////////////////////////////////////////////////////
47// Defines
48///////////////////////////////////////////////////////////////////////////////
49
Romain Guy759ea802010-09-16 20:49:46 -070050#define RAD_TO_DEG (180.0f / 3.14159265f)
51#define MIN_ANGLE 0.001f
52
Romain Guyf8773082012-07-12 18:01:00 -070053#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070054
Romain Guy713e1bb2012-10-16 18:44:09 -070055#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
Romain Guyd21b6e12011-11-30 20:21:23 -080056
Romain Guy9d5316e2010-06-24 19:30:36 -070057///////////////////////////////////////////////////////////////////////////////
58// Globals
59///////////////////////////////////////////////////////////////////////////////
60
Romain Guy889f8d12010-07-29 14:37:42 -070061/**
62 * Structure mapping Skia xfermodes to OpenGL blending factors.
63 */
64struct Blender {
65 SkXfermode::Mode mode;
66 GLenum src;
67 GLenum dst;
68}; // struct Blender
69
Romain Guy026c5e162010-06-28 17:12:22 -070070// In this array, the index of each Blender equals the value of the first
71// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
72static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070073 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
74 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
75 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
76 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
77 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
78 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
79 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
80 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
81 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
82 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
83 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
84 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
85 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -050086 { SkXfermode::kModulate_Mode, GL_ZERO, GL_SRC_COLOR },
Romain Guy2ffefd42011-09-08 15:33:03 -070087 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070088};
Romain Guye4d01122010-06-16 18:44:05 -070089
Romain Guy87a76572010-09-13 18:11:21 -070090// This array contains the swapped version of each SkXfermode. For instance
91// this array's SrcOver blending mode is actually DstOver. You can refer to
92// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070093static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070094 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
95 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
96 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
97 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
98 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
99 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
100 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
101 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
102 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
103 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
104 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
105 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
106 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -0500107 { SkXfermode::kModulate_Mode, GL_DST_COLOR, GL_ZERO },
Romain Guy2ffefd42011-09-08 15:33:03 -0700108 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700109};
110
Romain Guyf6a11b82010-06-23 17:47:49 -0700111///////////////////////////////////////////////////////////////////////////////
Romain Guy448455f2013-07-22 13:57:50 -0700112// Functions
113///////////////////////////////////////////////////////////////////////////////
114
115template<typename T>
116static inline T min(T a, T b) {
117 return a < b ? a : b;
118}
119
120///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700121// Constructors/destructor
122///////////////////////////////////////////////////////////////////////////////
123
Romain Guy3bbacf22013-02-06 16:51:04 -0800124OpenGLRenderer::OpenGLRenderer():
125 mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800126 // *set* draw modifiers to be 0
127 memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
Chris Craik16ecda52013-03-29 10:59:59 -0700128 mDrawModifiers.mOverrideLayerAlpha = 1.0f;
Romain Guy026c5e162010-06-28 17:12:22 -0700129
Romain Guyac670c02010-07-27 17:39:27 -0700130 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
131
Romain Guy96885eb2013-03-26 15:05:58 -0700132 mFrameStarted = false;
Romain Guy78dd96d2013-05-03 14:24:16 -0700133 mCountOverdraw = false;
Romain Guy87e2f7572012-09-24 11:37:12 -0700134
135 mScissorOptimizationDisabled = false;
Romain Guye4d01122010-06-16 18:44:05 -0700136}
137
Romain Guy85bf02f2010-06-22 13:11:24 -0700138OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700139 // The context has already been destroyed at this point, do not call
140 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700141}
142
Romain Guy87e2f7572012-09-24 11:37:12 -0700143void OpenGLRenderer::initProperties() {
144 char property[PROPERTY_VALUE_MAX];
145 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
146 mScissorOptimizationDisabled = !strcasecmp(property, "true");
147 INIT_LOGD(" Scissor optimization %s",
148 mScissorOptimizationDisabled ? "disabled" : "enabled");
149 } else {
150 INIT_LOGD(" Scissor optimization enabled");
151 }
Romain Guy13631f32012-01-30 17:41:55 -0800152}
153
154///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700155// Setup
156///////////////////////////////////////////////////////////////////////////////
157
Romain Guy85bf02f2010-06-22 13:11:24 -0700158void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy35643dd2012-09-18 15:40:58 -0700159 initViewport(width, height);
160
161 glDisable(GL_DITHER);
162 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
163
164 glEnableVertexAttribArray(Program::kBindingPosition);
165}
166
167void OpenGLRenderer::initViewport(int width, int height) {
Chris Craikba9b6132013-12-15 17:10:19 -0800168 if (mCaches.propertyEnable3d) {
Chris Craikf57776b2013-10-25 18:30:17 -0700169 // TODO: make view proj app configurable
Chris Craikba9b6132013-12-15 17:10:19 -0800170 float dist = std::max(width, height) * 1.5;
171 dist *= mCaches.propertyCameraDistance;
Chris Craikf57776b2013-10-25 18:30:17 -0700172 Matrix4 projection;
173 projection.loadFrustum(-width / 2, -height / 2, width / 2, height / 2, dist, 0);
174 Matrix4 view;
175 view.loadLookAt(0, 0, dist,
176 0, 0, 0,
177 0, 1, 0);
178 mViewProjMatrix.loadMultiply(projection, view);
179 mViewProjMatrix.translate(-width/2, -height/2);
180 } else {
181 mViewProjMatrix.loadOrtho(0, width, height, 0, -1, 1);
182 }
Romain Guybb9524b2010-06-22 18:56:38 -0700183
Chris Craik14e51302013-12-30 15:32:54 -0800184 initializeViewport(width, height);
Romain Guye4d01122010-06-16 18:44:05 -0700185}
186
Romain Guy96885eb2013-03-26 15:05:58 -0700187void OpenGLRenderer::setupFrameState(float left, float top,
Romain Guyc3fedaf2013-01-29 17:26:25 -0800188 float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800189 mCaches.clearGarbage();
190
Chris Craik14e51302013-12-30 15:32:54 -0800191 initializeSaveStack(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700192 mOpaque = opaque;
Chris Craik5f803622013-03-21 14:39:04 -0700193 mTilingClip.set(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700194}
195
196status_t OpenGLRenderer::startFrame() {
197 if (mFrameStarted) return DrawGlInfo::kStatusDone;
198 mFrameStarted = true;
199
Romain Guy41308e22012-10-22 20:02:43 -0700200 mDirtyClip = true;
Romain Guyddf74372012-05-22 14:07:07 -0700201
Romain Guy96885eb2013-03-26 15:05:58 -0700202 discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
Romain Guy11cb6422012-09-21 00:39:43 -0700203
Chris Craik14e51302013-12-30 15:32:54 -0800204 glViewport(0, 0, getWidth(), getHeight());
Romain Guy7d7b5492011-01-24 16:33:45 -0800205
Romain Guy54c1a642012-09-27 17:55:46 -0700206 // Functors break the tiling extension in pretty spectacular ways
207 // This ensures we don't use tiling when a functor is going to be
208 // invoked during the frame
209 mSuppressTiling = mCaches.hasRegisteredFunctors();
210
Chris Craikd6b65f62014-01-01 14:45:21 -0800211 startTilingCurrentClip(true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700212
Romain Guy7c450aa2012-09-21 19:15:00 -0700213 debugOverdraw(true, true);
214
Romain Guy96885eb2013-03-26 15:05:58 -0700215 return clear(mTilingClip.left, mTilingClip.top,
216 mTilingClip.right, mTilingClip.bottom, mOpaque);
217}
218
Romain Guy96885eb2013-03-26 15:05:58 -0700219status_t OpenGLRenderer::prepareDirty(float left, float top,
220 float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700221
Romain Guy96885eb2013-03-26 15:05:58 -0700222 setupFrameState(left, top, right, bottom, opaque);
223
224 // Layer renderers will start the frame immediately
225 // The framebuffer renderer will first defer the display list
226 // for each layer and wait until the first drawing command
227 // to start the frame
Chris Craikd6b65f62014-01-01 14:45:21 -0800228 if (currentSnapshot()->fbo == 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700229 syncState();
230 updateLayers();
231 } else {
232 return startFrame();
233 }
234
235 return DrawGlInfo::kStatusDone;
Romain Guy7c25aab2012-10-18 15:05:02 -0700236}
237
Romain Guydcfc8362013-01-03 13:08:57 -0800238void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
239 // If we know that we are going to redraw the entire framebuffer,
240 // perform a discard to let the driver know we don't need to preserve
241 // the back buffer for this frame.
Romain Guy3bbacf22013-02-06 16:51:04 -0800242 if (mExtensions.hasDiscardFramebuffer() &&
Chris Craik14e51302013-12-30 15:32:54 -0800243 left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
Romain Guyf1581982013-01-31 17:20:30 -0800244 const bool isFbo = getTargetFbo() == 0;
245 const GLenum attachments[] = {
246 isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
247 isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
Romain Guydcfc8362013-01-03 13:08:57 -0800248 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
249 }
250}
251
Romain Guy7c25aab2012-10-18 15:05:02 -0700252status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700253 if (!opaque || mCountOverdraw) {
Romain Guy586cae32012-07-13 15:28:31 -0700254 mCaches.enableScissor();
Chris Craikd6b65f62014-01-01 14:45:21 -0800255 mCaches.setScissor(left, currentSnapshot()->height - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700256 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700257 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700258 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700259
Romain Guy7c25aab2012-10-18 15:05:02 -0700260 mCaches.resetScissor();
Chet Haase44b2fe32012-06-06 19:03:58 -0700261 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700262}
263
264void OpenGLRenderer::syncState() {
Romain Guyddf74372012-05-22 14:07:07 -0700265 if (mCaches.blend) {
266 glEnable(GL_BLEND);
267 } else {
268 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700269 }
Romain Guybb9524b2010-06-22 18:56:38 -0700270}
271
Chris Craikd6b65f62014-01-01 14:45:21 -0800272void OpenGLRenderer::startTilingCurrentClip(bool opaque) {
Romain Guy54c1a642012-09-27 17:55:46 -0700273 if (!mSuppressTiling) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800274 const Snapshot* snapshot = currentSnapshot();
275
Chris Craik14e51302013-12-30 15:32:54 -0800276 const Rect* clip = &mTilingClip;
Chris Craikd6b65f62014-01-01 14:45:21 -0800277 if (snapshot->flags & Snapshot::kFlagFboTarget) {
278 clip = &(snapshot->layer->clipRect);
Romain Guy54c1a642012-09-27 17:55:46 -0700279 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700280
Chris Craikd6b65f62014-01-01 14:45:21 -0800281 startTiling(*clip, snapshot->height, opaque);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800282 }
283}
284
285void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
286 if (!mSuppressTiling) {
287 mCaches.startTiling(clip.left, windowHeight - clip.bottom,
Romain Guy52036b12013-02-14 18:03:37 -0800288 clip.right - clip.left, clip.bottom - clip.top, opaque);
Romain Guy54c1a642012-09-27 17:55:46 -0700289 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700290}
291
292void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700293 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700294}
295
Romain Guyb025b9c2010-09-16 14:16:48 -0700296void OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700297 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700298 endTiling();
299
Romain Guyca89e2a2013-03-08 17:44:20 -0800300 // When finish() is invoked on FBO 0 we've reached the end
301 // of the current frame
302 if (getTargetFbo() == 0) {
303 mCaches.pathCache.trim();
304 }
305
Romain Guy11cb6422012-09-21 00:39:43 -0700306 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700307#if DEBUG_OPENGL
Romain Guy11cb6422012-09-21 00:39:43 -0700308 GLenum status = GL_NO_ERROR;
309 while ((status = glGetError()) != GL_NO_ERROR) {
310 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
311 switch (status) {
312 case GL_INVALID_ENUM:
313 ALOGE(" GL_INVALID_ENUM");
314 break;
315 case GL_INVALID_VALUE:
316 ALOGE(" GL_INVALID_VALUE");
317 break;
318 case GL_INVALID_OPERATION:
319 ALOGE(" GL_INVALID_OPERATION");
320 break;
321 case GL_OUT_OF_MEMORY:
322 ALOGE(" Out of memory!");
323 break;
324 }
Romain Guya07105b2011-01-10 21:14:18 -0800325 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700326#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700327
Romain Guyc15008e2010-11-10 11:59:15 -0800328#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800329 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700330#else
331 if (mCaches.getDebugLevel() & kDebugMemory) {
332 mCaches.dumpMemoryUsage();
333 }
Romain Guyc15008e2010-11-10 11:59:15 -0800334#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700335 }
Romain Guy96885eb2013-03-26 15:05:58 -0700336
Romain Guy78dd96d2013-05-03 14:24:16 -0700337 if (mCountOverdraw) {
338 countOverdraw();
339 }
340
Romain Guy96885eb2013-03-26 15:05:58 -0700341 mFrameStarted = false;
Romain Guyb025b9c2010-09-16 14:16:48 -0700342}
343
Romain Guy6c319ca2011-01-11 14:29:25 -0800344void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700345 if (mCaches.currentProgram) {
346 if (mCaches.currentProgram->isInUse()) {
347 mCaches.currentProgram->remove();
348 mCaches.currentProgram = NULL;
349 }
350 }
Chris Craik9ab2d182013-07-22 16:16:06 -0700351 mCaches.resetActiveTexture();
Romain Guy50c0f092010-10-19 11:42:22 -0700352 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800353 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800354 mCaches.resetVertexPointers();
Romain Guyff316ec2013-02-13 18:39:43 -0800355 mCaches.disableTexCoordsVertexArray();
Romain Guy7c450aa2012-09-21 19:15:00 -0700356 debugOverdraw(false, false);
Romain Guyda8532c2010-08-31 11:50:35 -0700357}
358
Romain Guy6c319ca2011-01-11 14:29:25 -0800359void OpenGLRenderer::resume() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800360 const Snapshot* snapshot = currentSnapshot();
361 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
362 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700363 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700364
Romain Guy3e263fa2011-12-12 16:47:48 -0800365 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
366
Chet Haase80250612012-08-15 13:46:54 -0700367 mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
Romain Guy586cae32012-07-13 15:28:31 -0700368 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800369 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700370 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700371
Romain Guya1d3c912011-12-13 14:55:06 -0800372 mCaches.activeTexture(0);
Romain Guy8aa195d2013-06-04 18:00:09 -0700373 mCaches.resetBoundTextures();
Romain Guyf607bdc2010-09-10 19:20:06 -0700374
Romain Guy50c0f092010-10-19 11:42:22 -0700375 mCaches.blend = true;
376 glEnable(GL_BLEND);
377 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
378 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700379}
380
Romain Guy35643dd2012-09-18 15:40:58 -0700381void OpenGLRenderer::resumeAfterLayer() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800382 const Snapshot* snapshot = currentSnapshot();
383 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
384 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700385 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700386
387 mCaches.resetScissor();
388 dirtyClip();
389}
390
Romain Guyba6be8a2012-04-23 18:22:09 -0700391void OpenGLRenderer::detachFunctor(Functor* functor) {
Chris Craik932b7f62012-06-06 13:59:33 -0700392 mFunctors.remove(functor);
Romain Guyba6be8a2012-04-23 18:22:09 -0700393}
394
395void OpenGLRenderer::attachFunctor(Functor* functor) {
396 mFunctors.add(functor);
397}
398
Romain Guy8f3b8e32012-03-27 16:33:45 -0700399status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
400 status_t result = DrawGlInfo::kStatusDone;
Romain Guy3d745c02012-04-23 20:36:17 -0700401 size_t count = mFunctors.size();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700402
Romain Guyba6be8a2012-04-23 18:22:09 -0700403 if (count > 0) {
Chris Craikd15321b2012-11-28 14:45:04 -0800404 interrupt();
Romain Guyba6be8a2012-04-23 18:22:09 -0700405 SortedVector<Functor*> functors(mFunctors);
406 mFunctors.clear();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700407
Romain Guyba6be8a2012-04-23 18:22:09 -0700408 DrawGlInfo info;
409 info.clipLeft = 0;
410 info.clipTop = 0;
411 info.clipRight = 0;
412 info.clipBottom = 0;
413 info.isLayer = false;
414 info.width = 0;
415 info.height = 0;
416 memset(info.transform, 0, sizeof(float) * 16);
417
418 for (size_t i = 0; i < count; i++) {
419 Functor* f = functors.itemAt(i);
420 result |= (*f)(DrawGlInfo::kModeProcess, &info);
421
Chris Craikc2c95432012-04-25 15:13:52 -0700422 if (result & DrawGlInfo::kStatusDraw) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700423 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
424 dirty.unionWith(localDirty);
Chris Craikc2c95432012-04-25 15:13:52 -0700425 }
Romain Guyba6be8a2012-04-23 18:22:09 -0700426
Chris Craikc2c95432012-04-25 15:13:52 -0700427 if (result & DrawGlInfo::kStatusInvoke) {
428 mFunctors.add(f);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700429 }
430 }
Chris Craikd15321b2012-11-28 14:45:04 -0800431 resume();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700432 }
433
434 return result;
435}
436
437status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800438 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craik408eb122013-03-26 18:55:15 -0700439
Chris Craik932b7f62012-06-06 13:59:33 -0700440 detachFunctor(functor);
Chris Craikc8538ade2012-05-22 11:54:06 -0700441
Romain Guyd643bb52011-03-01 14:55:21 -0800442
Chris Craikd6b65f62014-01-01 14:45:21 -0800443 Rect clip(*currentClipRect());
Romain Guy80911b82011-03-16 15:30:12 -0700444 clip.snapToPixelBoundaries();
445
Romain Guyd643bb52011-03-01 14:55:21 -0800446 // Since we don't know what the functor will draw, let's dirty
Chris Craikd6b65f62014-01-01 14:45:21 -0800447 // the entire clip region
Romain Guyd643bb52011-03-01 14:55:21 -0800448 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800449 dirtyLayerUnchecked(clip, getRegion());
450 }
Romain Guyd643bb52011-03-01 14:55:21 -0800451
Romain Guy08aa2cb2011-03-17 11:06:57 -0700452 DrawGlInfo info;
453 info.clipLeft = clip.left;
454 info.clipTop = clip.top;
455 info.clipRight = clip.right;
456 info.clipBottom = clip.bottom;
457 info.isLayer = hasLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800458 info.width = currentSnapshot()->viewport.getWidth();
459 info.height = currentSnapshot()->height;
460 currentTransform()->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700461
John Reck25d2f7b2013-09-10 13:12:09 -0700462 bool dirtyClip = mDirtyClip;
Chris Craik54f574a2013-08-26 11:23:46 -0700463 // setup GL state for functor
464 if (mDirtyClip) {
Chris Craik54f574a2013-08-26 11:23:46 -0700465 setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
466 }
John Reck25d2f7b2013-09-10 13:12:09 -0700467 if (mCaches.enableScissor() || dirtyClip) {
468 setScissorFromClip();
469 }
Chris Craik54f574a2013-08-26 11:23:46 -0700470 interrupt();
471
472 // call functor immediately after GL state setup
Chris Craik4a2bff72013-04-16 13:50:16 -0700473 status_t result = (*functor)(DrawGlInfo::kModeDraw, &info);
Romain Guycabfcc12011-03-07 18:06:46 -0800474
Romain Guy8f3b8e32012-03-27 16:33:45 -0700475 if (result != DrawGlInfo::kStatusDone) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700476 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800477 dirty.unionWith(localDirty);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700478
Chris Craik65924a32012-04-05 17:52:11 -0700479 if (result & DrawGlInfo::kStatusInvoke) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700480 mFunctors.add(functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700481 }
Romain Guycabfcc12011-03-07 18:06:46 -0800482 }
483
Chet Haasedaf98e92011-01-10 14:10:36 -0800484 resume();
Chris Craik4a2bff72013-04-16 13:50:16 -0700485 return result | DrawGlInfo::kStatusDrew;
Chet Haasedaf98e92011-01-10 14:10:36 -0800486}
487
Romain Guyf6a11b82010-06-23 17:47:49 -0700488///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700489// Debug
490///////////////////////////////////////////////////////////////////////////////
491
Romain Guy0f667532013-03-01 14:31:04 -0800492void OpenGLRenderer::eventMark(const char* name) const {
493 mCaches.eventMark(0, name);
494}
495
Romain Guy87e2f7572012-09-24 11:37:12 -0700496void OpenGLRenderer::startMark(const char* name) const {
497 mCaches.startMark(0, name);
498}
499
500void OpenGLRenderer::endMark() const {
501 mCaches.endMark();
502}
503
504void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
505 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
506 if (clear) {
507 mCaches.disableScissor();
508 mCaches.stencil.clear();
509 }
510 if (enable) {
511 mCaches.stencil.enableDebugWrite();
512 } else {
513 mCaches.stencil.disable();
514 }
515 }
516}
517
518void OpenGLRenderer::renderOverdraw() {
519 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
Chris Craik5f803622013-03-21 14:39:04 -0700520 const Rect* clip = &mTilingClip;
Romain Guy87e2f7572012-09-24 11:37:12 -0700521
522 mCaches.enableScissor();
Chris Craikd6b65f62014-01-01 14:45:21 -0800523 mCaches.setScissor(clip->left, firstSnapshot()->height - clip->bottom,
Romain Guy87e2f7572012-09-24 11:37:12 -0700524 clip->right - clip->left, clip->bottom - clip->top);
525
Romain Guy627c6fd2013-08-21 11:53:18 -0700526 // 1x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700527 mCaches.stencil.enableDebugTest(2);
Romain Guy627c6fd2013-08-21 11:53:18 -0700528 drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
529
530 // 2x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700531 mCaches.stencil.enableDebugTest(3);
Romain Guy627c6fd2013-08-21 11:53:18 -0700532 drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
533
534 // 3x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700535 mCaches.stencil.enableDebugTest(4);
Romain Guy627c6fd2013-08-21 11:53:18 -0700536 drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
537
538 // 4x overdraw and higher
Romain Guy87e2f7572012-09-24 11:37:12 -0700539 mCaches.stencil.enableDebugTest(4, true);
Romain Guy627c6fd2013-08-21 11:53:18 -0700540 drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
541
Romain Guy87e2f7572012-09-24 11:37:12 -0700542 mCaches.stencil.disable();
543 }
544}
545
Romain Guy78dd96d2013-05-03 14:24:16 -0700546void OpenGLRenderer::countOverdraw() {
Chris Craik14e51302013-12-30 15:32:54 -0800547 size_t count = getWidth() * getHeight();
Romain Guy78dd96d2013-05-03 14:24:16 -0700548 uint32_t* buffer = new uint32_t[count];
Chris Craik14e51302013-12-30 15:32:54 -0800549 glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
Romain Guy78dd96d2013-05-03 14:24:16 -0700550
551 size_t total = 0;
552 for (size_t i = 0; i < count; i++) {
553 total += buffer[i] & 0xff;
554 }
555
556 mOverdraw = total / float(count);
557
558 delete[] buffer;
559}
560
Romain Guy87e2f7572012-09-24 11:37:12 -0700561///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700562// Layers
563///////////////////////////////////////////////////////////////////////////////
564
565bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
Romain Guy96885eb2013-03-26 15:05:58 -0700566 if (layer->deferredUpdateScheduled && layer->renderer &&
567 layer->displayList && layer->displayList->isRenderable()) {
Romain Guy40543602013-06-12 15:31:28 -0700568 ATRACE_CALL();
569
Romain Guy11cb6422012-09-21 00:39:43 -0700570 Rect& dirty = layer->dirtyRect;
571
Romain Guy7c450aa2012-09-21 19:15:00 -0700572 if (inFrame) {
573 endTiling();
574 debugOverdraw(false, false);
575 }
Romain Guy11cb6422012-09-21 00:39:43 -0700576
Romain Guy96885eb2013-03-26 15:05:58 -0700577 if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
Romain Guy02b49b72013-03-29 12:37:16 -0700578 layer->render();
Romain Guy96885eb2013-03-26 15:05:58 -0700579 } else {
580 layer->defer();
581 }
Romain Guy11cb6422012-09-21 00:39:43 -0700582
583 if (inFrame) {
584 resumeAfterLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800585 startTilingCurrentClip();
Romain Guy11cb6422012-09-21 00:39:43 -0700586 }
587
Romain Guy5bb3c732012-11-29 17:52:58 -0800588 layer->debugDrawUpdate = mCaches.debugLayersUpdates;
Chris Craik34416ea2013-04-15 16:08:28 -0700589 layer->hasDrawnSinceUpdate = false;
Romain Guy11cb6422012-09-21 00:39:43 -0700590
591 return true;
592 }
593
594 return false;
595}
596
597void OpenGLRenderer::updateLayers() {
Romain Guy96885eb2013-03-26 15:05:58 -0700598 // If draw deferring is enabled this method will simply defer
599 // the display list of each individual layer. The layers remain
600 // in the layer updates list which will be cleared by flushLayers().
Romain Guy11cb6422012-09-21 00:39:43 -0700601 int count = mLayerUpdates.size();
602 if (count > 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700603 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
604 startMark("Layer Updates");
605 } else {
606 startMark("Defer Layer Updates");
607 }
Romain Guy11cb6422012-09-21 00:39:43 -0700608
Chris Craik1206b9b2013-04-04 14:46:24 -0700609 // Note: it is very important to update the layers in order
610 for (int i = 0; i < count; i++) {
Romain Guy11cb6422012-09-21 00:39:43 -0700611 Layer* layer = mLayerUpdates.itemAt(i);
612 updateLayer(layer, false);
Romain Guy96885eb2013-03-26 15:05:58 -0700613 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
614 mCaches.resourceCache.decrementRefcount(layer);
615 }
Romain Guy11cb6422012-09-21 00:39:43 -0700616 }
Romain Guy11cb6422012-09-21 00:39:43 -0700617
Romain Guy96885eb2013-03-26 15:05:58 -0700618 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
619 mLayerUpdates.clear();
620 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
621 }
622 endMark();
623 }
624}
625
626void OpenGLRenderer::flushLayers() {
627 int count = mLayerUpdates.size();
628 if (count > 0) {
629 startMark("Apply Layer Updates");
630 char layerName[12];
631
Chris Craik1206b9b2013-04-04 14:46:24 -0700632 // Note: it is very important to update the layers in order
633 for (int i = 0; i < count; i++) {
Romain Guy96885eb2013-03-26 15:05:58 -0700634 sprintf(layerName, "Layer #%d", i);
Romain Guy02b49b72013-03-29 12:37:16 -0700635 startMark(layerName);
636
Romain Guy40543602013-06-12 15:31:28 -0700637 ATRACE_BEGIN("flushLayer");
Romain Guy02b49b72013-03-29 12:37:16 -0700638 Layer* layer = mLayerUpdates.itemAt(i);
639 layer->flush();
Romain Guy40543602013-06-12 15:31:28 -0700640 ATRACE_END();
641
Romain Guy02b49b72013-03-29 12:37:16 -0700642 mCaches.resourceCache.decrementRefcount(layer);
643
Romain Guy96885eb2013-03-26 15:05:58 -0700644 endMark();
645 }
646
647 mLayerUpdates.clear();
Romain Guy11cb6422012-09-21 00:39:43 -0700648 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700649
Romain Guy11cb6422012-09-21 00:39:43 -0700650 endMark();
651 }
652}
653
654void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
655 if (layer) {
Romain Guy02b49b72013-03-29 12:37:16 -0700656 // Make sure we don't introduce duplicates.
657 // SortedVector would do this automatically but we need to respect
658 // the insertion order. The linear search is not an issue since
659 // this list is usually very short (typically one item, at most a few)
660 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
661 if (mLayerUpdates.itemAt(i) == layer) {
662 return;
663 }
664 }
Romain Guy11cb6422012-09-21 00:39:43 -0700665 mLayerUpdates.push_back(layer);
666 mCaches.resourceCache.incrementRefcount(layer);
667 }
668}
669
Romain Guye93482f2013-06-17 13:14:51 -0700670void OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
671 if (layer) {
672 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
673 if (mLayerUpdates.itemAt(i) == layer) {
674 mLayerUpdates.removeAt(i);
675 mCaches.resourceCache.decrementRefcount(layer);
676 break;
677 }
678 }
679 }
680}
681
Romain Guy11cb6422012-09-21 00:39:43 -0700682void OpenGLRenderer::clearLayerUpdates() {
683 size_t count = mLayerUpdates.size();
684 if (count > 0) {
685 mCaches.resourceCache.lock();
686 for (size_t i = 0; i < count; i++) {
687 mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
688 }
689 mCaches.resourceCache.unlock();
690 mLayerUpdates.clear();
691 }
692}
693
Romain Guy40543602013-06-12 15:31:28 -0700694void OpenGLRenderer::flushLayerUpdates() {
695 syncState();
696 updateLayers();
697 flushLayers();
698 // Wait for all the layer updates to be executed
699 AutoFence fence;
700}
701
Romain Guy11cb6422012-09-21 00:39:43 -0700702///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700703// State management
704///////////////////////////////////////////////////////////////////////////////
705
Chris Craik14e51302013-12-30 15:32:54 -0800706void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
707 bool restoreOrtho = removed.flags & Snapshot::kFlagDirtyOrtho;
708 bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
709 bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
Romain Guybd6b79b2010-06-26 00:13:53 -0700710
Romain Guyeb993562010-10-05 18:14:38 -0700711 if (restoreOrtho) {
Chris Craik14e51302013-12-30 15:32:54 -0800712 const Rect& r = restored.viewport;
Romain Guyeb993562010-10-05 18:14:38 -0700713 glViewport(r.left, r.top, r.right, r.bottom);
Chris Craikd6b65f62014-01-01 14:45:21 -0800714 mViewProjMatrix.load(removed.orthoMatrix); // TODO: should ortho be stored in 'restored'?
Romain Guyeb993562010-10-05 18:14:38 -0700715 }
716
Romain Guy2542d192010-08-18 11:47:12 -0700717 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700718 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700719 }
Romain Guy2542d192010-08-18 11:47:12 -0700720
Romain Guy5ec99242010-11-03 16:19:08 -0700721 if (restoreLayer) {
Chris Craik7273daa2013-03-28 11:25:24 -0700722 endMark(); // Savelayer
723 startMark("ComposeLayer");
Chris Craik14e51302013-12-30 15:32:54 -0800724 composeLayer(removed, restored);
Chris Craik7273daa2013-03-28 11:25:24 -0700725 endMark();
Romain Guy5ec99242010-11-03 16:19:08 -0700726 }
Romain Guybb9524b2010-06-22 18:56:38 -0700727}
728
Romain Guyf6a11b82010-06-23 17:47:49 -0700729///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700730// Layers
731///////////////////////////////////////////////////////////////////////////////
732
733int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chris Craikff785832013-03-08 13:12:16 -0800734 int alpha, SkXfermode::Mode mode, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700735 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700736
Chris Craikd6b65f62014-01-01 14:45:21 -0800737 if (!currentSnapshot()->isIgnored()) {
Chris Craike63f7c622013-10-17 10:30:55 -0700738 createLayer(left, top, right, bottom, alpha, mode, flags);
Romain Guydbc26d22010-10-11 17:58:29 -0700739 }
Romain Guyd55a8612010-06-28 17:42:46 -0700740
741 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700742}
743
Chris Craikd90144d2013-03-19 15:03:48 -0700744void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
745 const Rect untransformedBounds(bounds);
746
Chris Craikd6b65f62014-01-01 14:45:21 -0800747 currentTransform()->mapRect(bounds);
Chris Craikd90144d2013-03-19 15:03:48 -0700748
749 // Layers only make sense if they are in the framebuffer's bounds
Chris Craikd6b65f62014-01-01 14:45:21 -0800750 if (bounds.intersect(*currentClipRect())) {
Chris Craikd90144d2013-03-19 15:03:48 -0700751 // We cannot work with sub-pixels in this case
752 bounds.snapToPixelBoundaries();
753
754 // When the layer is not an FBO, we may use glCopyTexImage so we
755 // need to make sure the layer does not extend outside the bounds
756 // of the framebuffer
Chris Craikd6b65f62014-01-01 14:45:21 -0800757 if (!bounds.intersect(currentSnapshot()->previous->viewport)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700758 bounds.setEmpty();
759 } else if (fboLayer) {
760 clip.set(bounds);
761 mat4 inverse;
Chris Craikd6b65f62014-01-01 14:45:21 -0800762 inverse.loadInverse(*currentTransform());
Chris Craikd90144d2013-03-19 15:03:48 -0700763 inverse.mapRect(clip);
764 clip.snapToPixelBoundaries();
765 if (clip.intersect(untransformedBounds)) {
766 clip.translate(-untransformedBounds.left, -untransformedBounds.top);
767 bounds.set(untransformedBounds);
768 } else {
769 clip.setEmpty();
770 }
771 }
772 } else {
773 bounds.setEmpty();
774 }
775}
776
Chris Craik408eb122013-03-26 18:55:15 -0700777void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
778 bool fboLayer, int alpha) {
779 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
780 bounds.getHeight() > mCaches.maxTextureSize ||
781 (fboLayer && clip.isEmpty())) {
782 mSnapshot->empty = fboLayer;
783 } else {
784 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
785 }
786}
787
Chris Craikd90144d2013-03-19 15:03:48 -0700788int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
789 int alpha, SkXfermode::Mode mode, int flags) {
Chris Craikd90144d2013-03-19 15:03:48 -0700790 const int count = saveSnapshot(flags);
791
Chris Craikd6b65f62014-01-01 14:45:21 -0800792 if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700793 // initialize the snapshot as though it almost represents an FBO layer so deferred draw
794 // operations will be able to store and restore the current clip and transform info, and
795 // quick rejection will be correct (for display lists)
796
797 Rect bounds(left, top, right, bottom);
798 Rect clip;
799 calculateLayerBoundsAndClip(bounds, clip, true);
Chris Craik408eb122013-03-26 18:55:15 -0700800 updateSnapshotIgnoreForLayer(bounds, clip, true, alpha);
Chris Craikd90144d2013-03-19 15:03:48 -0700801
Chris Craikd6b65f62014-01-01 14:45:21 -0800802 if (!currentSnapshot()->isIgnored()) {
Chris Craikd90144d2013-03-19 15:03:48 -0700803 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
804 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
Chris Craik0e87f002013-06-19 16:54:59 -0700805 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
Chris Craikd90144d2013-03-19 15:03:48 -0700806 }
807 }
808
809 return count;
810}
811
812
Romain Guy1c740bc2010-09-13 18:00:09 -0700813/**
814 * Layers are viewed by Skia are slightly different than layers in image editing
815 * programs (for instance.) When a layer is created, previously created layers
816 * and the frame buffer still receive every drawing command. For instance, if a
817 * layer is created and a shape intersecting the bounds of the layers and the
818 * framebuffer is draw, the shape will be drawn on both (unless the layer was
819 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
820 *
821 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
822 * texture. Unfortunately, this is inefficient as it requires every primitive to
823 * be drawn n + 1 times, where n is the number of active layers. In practice this
824 * means, for every primitive:
825 * - Switch active frame buffer
826 * - Change viewport, clip and projection matrix
827 * - Issue the drawing
828 *
829 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700830 * To avoid this, layers are implemented in a different way here, at least in the
831 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
832 * is set. When this flag is set we can redirect all drawing operations into a
833 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700834 *
835 * This implementation relies on the frame buffer being at least RGBA 8888. When
836 * a layer is created, only a texture is created, not an FBO. The content of the
837 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700838 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700839 * buffer and drawing continues as normal. This technique therefore treats the
840 * frame buffer as a scratch buffer for the layers.
841 *
842 * To compose the layers back onto the frame buffer, each layer texture
843 * (containing the original frame buffer data) is drawn as a simple quad over
844 * the frame buffer. The trick is that the quad is set as the composition
845 * destination in the blending equation, and the frame buffer becomes the source
846 * of the composition.
847 *
848 * Drawing layers with an alpha value requires an extra step before composition.
849 * An empty quad is drawn over the layer's region in the frame buffer. This quad
850 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
851 * quad is used to multiply the colors in the frame buffer. This is achieved by
852 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
853 * GL_ZERO, GL_SRC_ALPHA.
854 *
855 * Because glCopyTexImage2D() can be slow, an alternative implementation might
856 * be use to draw a single clipped layer. The implementation described above
857 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700858 *
859 * (1) The frame buffer is actually not cleared right away. To allow the GPU
860 * to potentially optimize series of calls to glCopyTexImage2D, the frame
861 * buffer is left untouched until the first drawing operation. Only when
862 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700863 */
Chet Haased48885a2012-08-28 17:43:28 -0700864bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
Chris Craike63f7c622013-10-17 10:30:55 -0700865 int alpha, SkXfermode::Mode mode, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700866 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700867 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700868
Romain Guyeb993562010-10-05 18:14:38 -0700869 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
870
Romain Guyf607bdc2010-09-10 19:20:06 -0700871 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700872 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700873 Rect bounds(left, top, right, bottom);
Chris Craikd90144d2013-03-19 15:03:48 -0700874 calculateLayerBoundsAndClip(bounds, clip, fboLayer);
Chris Craik408eb122013-03-26 18:55:15 -0700875 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, alpha);
Romain Guydbc26d22010-10-11 17:58:29 -0700876
877 // Bail out if we won't draw in this snapshot
Chris Craikd6b65f62014-01-01 14:45:21 -0800878 if (currentSnapshot()->isIgnored()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700879 return false;
880 }
Romain Guyf18fd992010-07-08 11:45:51 -0700881
Romain Guya1d3c912011-12-13 14:55:06 -0800882 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700883 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700884 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700885 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700886 }
887
Romain Guy9ace8f52011-07-07 20:50:11 -0700888 layer->setAlpha(alpha, mode);
Romain Guy8aef54f2010-09-01 15:13:49 -0700889 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700890 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
891 bounds.getWidth() / float(layer->getWidth()), 0.0f);
Chris Craikc3566d02013-02-04 16:16:33 -0800892 layer->setColorFilter(mDrawModifiers.mColorFilter);
Chet Haasea23eed82012-04-12 15:19:04 -0700893 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700894 layer->setDirty(false);
Romain Guydda57022010-07-06 11:39:32 -0700895
Romain Guy8fb95422010-08-17 18:38:51 -0700896 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700897 mSnapshot->flags |= Snapshot::kFlagIsLayer;
898 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700899
Chris Craik7273daa2013-03-28 11:25:24 -0700900 startMark("SaveLayer");
Romain Guyeb993562010-10-05 18:14:38 -0700901 if (fboLayer) {
Chris Craike63f7c622013-10-17 10:30:55 -0700902 return createFboLayer(layer, bounds, clip);
Romain Guyeb993562010-10-05 18:14:38 -0700903 } else {
904 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700905 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800906 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700907 if (layer->isEmpty()) {
Romain Guyb254c242013-06-27 17:15:24 -0700908 // Workaround for some GL drivers. When reading pixels lying outside
909 // of the window we should get undefined values for those pixels.
910 // Unfortunately some drivers will turn the entire target texture black
911 // when reading outside of the window.
912 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
913 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
Romain Guy9ace8f52011-07-07 20:50:11 -0700914 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800915 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700916
Romain Guyb254c242013-06-27 17:15:24 -0700917 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
918 mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
919
Romain Guy54be1cd2011-06-13 19:04:27 -0700920 // Enqueue the buffer coordinates to clear the corresponding region later
921 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700922 }
Romain Guyeb993562010-10-05 18:14:38 -0700923 }
Romain Guyf86ef572010-07-01 11:05:42 -0700924
Romain Guyd55a8612010-06-28 17:42:46 -0700925 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700926}
927
Chris Craike63f7c622013-10-17 10:30:55 -0700928bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800929 layer->clipRect.set(clip);
Romain Guy9ace8f52011-07-07 20:50:11 -0700930 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700931
Chet Haased48885a2012-08-28 17:43:28 -0700932 mSnapshot->region = &mSnapshot->layer->region;
Romain Guyc3fedaf2013-01-29 17:26:25 -0800933 mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer |
934 Snapshot::kFlagDirtyOrtho;
Chet Haased48885a2012-08-28 17:43:28 -0700935 mSnapshot->fbo = layer->getFbo();
936 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
937 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
938 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
939 mSnapshot->height = bounds.getHeight();
Chris Craikf57776b2013-10-25 18:30:17 -0700940 mSnapshot->orthoMatrix.load(mViewProjMatrix);
Romain Guy5b3b3522010-10-27 18:57:51 -0700941
Romain Guy2b7028e2012-09-19 17:25:38 -0700942 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700943 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700944 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700945 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
946 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700947
948 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700949 if (layer->isEmpty()) {
Romain Guy09087642013-04-04 12:27:54 -0700950 layer->allocateTexture();
Romain Guy9ace8f52011-07-07 20:50:11 -0700951 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700952 }
953
954 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700955 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700956
Chris Craikd6b65f62014-01-01 14:45:21 -0800957 startTilingCurrentClip(true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700958
959 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700960 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800961 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700962 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700963 glClear(GL_COLOR_BUFFER_BIT);
964
965 dirtyClip();
966
967 // Change the ortho projection
968 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
Chris Craikf57776b2013-10-25 18:30:17 -0700969
970 // TODO: determine best way to support 3d drawing within HW layers
971 mViewProjMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700972
973 return true;
974}
975
Romain Guy1c740bc2010-09-13 18:00:09 -0700976/**
977 * Read the documentation of createLayer() before doing anything in this method.
978 */
Chris Craik14e51302013-12-30 15:32:54 -0800979void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
980 if (!removed.layer) {
Steve Block3762c312012-01-06 19:20:56 +0000981 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700982 return;
983 }
984
Chris Craik14e51302013-12-30 15:32:54 -0800985 Layer* layer = removed.layer;
Romain Guy8ce00302013-01-15 18:51:42 -0800986 const Rect& rect = layer->layer;
Chris Craik14e51302013-12-30 15:32:54 -0800987 const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700988
Chris Craik39a908c2013-06-13 14:39:01 -0700989 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -0800990 calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
991 &clipRequired, false); // safely ignore return, should never be rejected
Chris Craik39a908c2013-06-13 14:39:01 -0700992 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
993
Romain Guyeb993562010-10-05 18:14:38 -0700994 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700995 endTiling();
996
Romain Guye0aa84b2012-04-03 19:30:26 -0700997 // Detach the texture from the FBO
998 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guy8ce00302013-01-15 18:51:42 -0800999
1000 layer->removeFbo(false);
1001
Romain Guyeb993562010-10-05 18:14:38 -07001002 // Unbind current FBO and restore previous one
Chris Craik14e51302013-12-30 15:32:54 -08001003 glBindFramebuffer(GL_FRAMEBUFFER, restored.fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -07001004 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -07001005
Chris Craikd6b65f62014-01-01 14:45:21 -08001006 startTilingCurrentClip();
Romain Guyeb993562010-10-05 18:14:38 -07001007 }
1008
Romain Guy9ace8f52011-07-07 20:50:11 -07001009 if (!fboLayer && layer->getAlpha() < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -07001010 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -07001011 layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -07001012 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -07001013 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -07001014 }
1015
Romain Guy03750a02010-10-18 14:06:08 -07001016 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -07001017
Romain Guya1d3c912011-12-13 14:55:06 -08001018 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -07001019
Romain Guy5b3b3522010-10-27 18:57:51 -07001020 // When the layer is stored in an FBO, we can save a bit of fillrate by
1021 // drawing only the dirty region
1022 if (fboLayer) {
Chris Craik14e51302013-12-30 15:32:54 -08001023 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
Romain Guy9ace8f52011-07-07 20:50:11 -07001024 if (layer->getColorFilter()) {
1025 setupColorFilter(layer->getColorFilter());
Romain Guy171c5922011-01-06 10:04:23 -08001026 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001027 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -07001028 if (layer->getColorFilter()) {
Romain Guy171c5922011-01-06 10:04:23 -08001029 resetColorFilter();
1030 }
Romain Guy9ace8f52011-07-07 20:50:11 -07001031 } else if (!rect.isEmpty()) {
1032 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
Digish Pandyaa5ff7392013-11-04 06:30:25 +05301033
1034 save(0);
1035 // the layer contains screen buffer content that shouldn't be alpha modulated
1036 // (and any necessary alpha modulation was handled drawing into the layer)
1037 mSnapshot->alpha = 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -07001038 composeLayerRect(layer, rect, true);
Digish Pandyaa5ff7392013-11-04 06:30:25 +05301039 restore();
Romain Guy5b3b3522010-10-27 18:57:51 -07001040 }
Romain Guy8b55f372010-08-18 17:10:07 -07001041
Romain Guy746b7402010-10-26 16:27:31 -07001042 dirtyClip();
1043
Romain Guyeb993562010-10-05 18:14:38 -07001044 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -07001045 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -07001046 LAYER_LOGD("Deleting layer");
Chet Haase603f6de2012-09-14 15:31:25 -07001047 Caches::getInstance().resourceCache.decrementRefcount(layer);
Romain Guy1d83e192010-08-17 11:37:00 -07001048 }
1049}
1050
Romain Guyaa6c24c2011-04-28 18:40:04 -07001051void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy24589392013-06-19 12:17:01 -07001052 float alpha = getLayerAlpha(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001053
1054 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -07001055 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -07001056 setupDrawWithTexture();
1057 } else {
1058 setupDrawWithExternalTexture();
1059 }
1060 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001061 setupDrawColor(alpha, alpha, alpha, alpha);
1062 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07001063 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
Romain Guyaa6c24c2011-04-28 18:40:04 -07001064 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001065 setupDrawPureColorUniforms();
1066 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07001067 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
1068 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -07001069 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -07001070 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -07001071 }
Chris Craikd6b65f62014-01-01 14:45:21 -08001072 if (currentTransform()->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -07001073 layer->getWidth() == (uint32_t) rect.getWidth() &&
1074 layer->getHeight() == (uint32_t) rect.getHeight()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001075 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1076 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001077
Romain Guyd21b6e12011-11-30 20:21:23 -08001078 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08001079 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
1080 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001081 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001082 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08001083 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
1084 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -07001085 }
1086 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guy3380cfd2013-08-15 16:57:57 -07001087 setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001088
1089 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001090}
1091
Romain Guy5b3b3522010-10-27 18:57:51 -07001092void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -07001093 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001094 const Rect& texCoords = layer->texCoords;
1095 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1096 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -07001097
Romain Guy9ace8f52011-07-07 20:50:11 -07001098 float x = rect.left;
1099 float y = rect.top;
Chris Craikd6b65f62014-01-01 14:45:21 -08001100 bool simpleTransform = currentTransform()->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -07001101 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -07001102 layer->getHeight() == (uint32_t) rect.getHeight();
1103
1104 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -07001105 // When we're swapping, the layer is already in screen coordinates
1106 if (!swap) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001107 x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1108 y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001109 }
1110
Romain Guyd21b6e12011-11-30 20:21:23 -08001111 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001112 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001113 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001114 }
1115
Chris Craik16ecda52013-03-29 10:59:59 -07001116 float alpha = getLayerAlpha(layer);
Chris Craike83569c2013-03-20 16:57:09 -07001117 bool blend = layer->isBlend() || alpha < 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -07001118 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
Chris Craike83569c2013-03-20 16:57:09 -07001119 layer->getTexture(), alpha, layer->getMode(), blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07001120 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy9ace8f52011-07-07 20:50:11 -07001121 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001122
Romain Guyaa6c24c2011-04-28 18:40:04 -07001123 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1124 } else {
1125 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1126 drawTextureLayer(layer, rect);
1127 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1128 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001129}
1130
Chris Craik34416ea2013-04-15 16:08:28 -07001131/**
1132 * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
1133 * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
1134 * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
1135 * by saveLayer's restore
1136 */
1137#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
1138 DRAW_COMMAND; \
1139 if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
1140 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
1141 DRAW_COMMAND; \
1142 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
1143 } \
1144 }
1145
1146#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
1147
Romain Guy5b3b3522010-10-27 18:57:51 -07001148void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001149 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -07001150 layer->setRegionAsRect();
1151
Chris Craik34416ea2013-04-15 16:08:28 -07001152 DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
Romain Guy9fc27812011-04-27 14:21:41 -07001153
Romain Guy5b3b3522010-10-27 18:57:51 -07001154 layer->region.clear();
1155 return;
1156 }
1157
Romain Guy211370f2012-02-01 16:10:55 -08001158 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001159 size_t count;
Chris Craik6c5b9be2013-02-27 14:03:19 -08001160 const android::Rect* rects;
1161 Region safeRegion;
1162 if (CC_LIKELY(hasRectToRectTransform())) {
1163 rects = layer->region.getArray(&count);
1164 } else {
1165 safeRegion = Region::createTJunctionFreeRegion(layer->region);
1166 rects = safeRegion.getArray(&count);
1167 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001168
Chris Craik16ecda52013-03-29 10:59:59 -07001169 const float alpha = getLayerAlpha(layer);
Romain Guy9ace8f52011-07-07 20:50:11 -07001170 const float texX = 1.0f / float(layer->getWidth());
1171 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -08001172 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001173
Romain Guy8ce00302013-01-15 18:51:42 -08001174 setupDraw();
1175
1176 // We must get (and therefore bind) the region mesh buffer
1177 // after we setup drawing in case we need to mess with the
1178 // stencil buffer in setupDraw()
Romain Guy5b3b3522010-10-27 18:57:51 -07001179 TextureVertex* mesh = mCaches.getRegionMesh();
Romain Guy03c00b52013-06-20 18:30:28 -07001180 uint32_t numQuads = 0;
Romain Guy5b3b3522010-10-27 18:57:51 -07001181
Romain Guy7230a742011-01-10 22:26:16 -08001182 setupDrawWithTexture();
1183 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -08001184 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07001185 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
Romain Guy7230a742011-01-10 22:26:16 -08001186 setupDrawProgram();
1187 setupDrawDirtyRegionsDisabled();
1188 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -08001189 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07001190 setupDrawTexture(layer->getTexture());
Chris Craikd6b65f62014-01-01 14:45:21 -08001191 if (currentTransform()->isPureTranslate()) {
1192 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1193 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001194
Romain Guyd21b6e12011-11-30 20:21:23 -08001195 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08001196 setupDrawModelView(kModelViewMode_Translate, false,
1197 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001198 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001199 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08001200 setupDrawModelView(kModelViewMode_Translate, false,
1201 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -07001202 }
Romain Guy3380cfd2013-08-15 16:57:57 -07001203 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy5b3b3522010-10-27 18:57:51 -07001204
1205 for (size_t i = 0; i < count; i++) {
1206 const android::Rect* r = &rects[i];
1207
1208 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -08001209 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001210 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -08001211 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001212
1213 // TODO: Reject quads outside of the clip
1214 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1215 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1216 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1217 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
1218
1219 numQuads++;
1220
Romain Guy31e08e92013-06-18 15:53:53 -07001221 if (numQuads >= gMaxNumberOfQuads) {
Chris Craik34416ea2013-04-15 16:08:28 -07001222 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1223 GL_UNSIGNED_SHORT, NULL));
Romain Guy5b3b3522010-10-27 18:57:51 -07001224 numQuads = 0;
1225 mesh = mCaches.getRegionMesh();
1226 }
1227 }
1228
1229 if (numQuads > 0) {
Chris Craik34416ea2013-04-15 16:08:28 -07001230 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1231 GL_UNSIGNED_SHORT, NULL));
Romain Guy5b3b3522010-10-27 18:57:51 -07001232 }
1233
Romain Guy5b3b3522010-10-27 18:57:51 -07001234#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001235 drawRegionRectsDebug(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001236#endif
1237
1238 layer->region.clear();
1239 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001240}
1241
Romain Guy3a3133d2011-02-01 22:59:58 -08001242#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001243void OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
Romain Guy3a3133d2011-02-01 22:59:58 -08001244 size_t count;
1245 const android::Rect* rects = region.getArray(&count);
1246
1247 uint32_t colors[] = {
1248 0x7fff0000, 0x7f00ff00,
1249 0x7f0000ff, 0x7fff00ff,
1250 };
1251
1252 int offset = 0;
1253 int32_t top = rects[0].top;
1254
1255 for (size_t i = 0; i < count; i++) {
1256 if (top != rects[i].top) {
1257 offset ^= 0x2;
1258 top = rects[i].top;
1259 }
1260
1261 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
1262 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
1263 SkXfermode::kSrcOver_Mode);
1264 }
Romain Guy3a3133d2011-02-01 22:59:58 -08001265}
Chris Craike63f7c622013-10-17 10:30:55 -07001266#endif
Romain Guy3a3133d2011-02-01 22:59:58 -08001267
Romain Guy8ce00302013-01-15 18:51:42 -08001268void OpenGLRenderer::drawRegionRects(const SkRegion& region, int color,
1269 SkXfermode::Mode mode, bool dirty) {
Romain Guy8ce00302013-01-15 18:51:42 -08001270 Vector<float> rects;
1271
1272 SkRegion::Iterator it(region);
1273 while (!it.done()) {
1274 const SkIRect& r = it.rect();
1275 rects.push(r.fLeft);
1276 rects.push(r.fTop);
1277 rects.push(r.fRight);
1278 rects.push(r.fBottom);
Romain Guy8ce00302013-01-15 18:51:42 -08001279 it.next();
1280 }
1281
Romain Guy448455f2013-07-22 13:57:50 -07001282 drawColorRects(rects.array(), rects.size(), color, mode, true, dirty, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001283}
1284
Romain Guy5b3b3522010-10-27 18:57:51 -07001285void OpenGLRenderer::dirtyLayer(const float left, const float top,
1286 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001287 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001288 Rect bounds(left, top, right, bottom);
1289 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001290 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001291 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001292}
1293
1294void OpenGLRenderer::dirtyLayer(const float left, const float top,
1295 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001296 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001297 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001298 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001299 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001300}
1301
1302void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001303 if (bounds.intersect(*currentClipRect())) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001304 bounds.snapToPixelBoundaries();
1305 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1306 if (!dirty.isEmpty()) {
1307 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001308 }
1309 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001310}
1311
Chris Craik4063a0e2013-11-15 16:06:56 -08001312void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
Romain Guy448455f2013-07-22 13:57:50 -07001313 GLsizei elementsCount = quadsCount * 6;
1314 while (elementsCount > 0) {
1315 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1316
Romain Guy3380cfd2013-08-15 16:57:57 -07001317 setupDrawIndexedVertices(&mesh[0].x);
Romain Guy448455f2013-07-22 13:57:50 -07001318 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1319
1320 elementsCount -= drawCount;
1321 // Though there are 4 vertices in a quad, we use 6 indices per
1322 // quad to draw with GL_TRIANGLES
1323 mesh += (drawCount / 6) * 4;
1324 }
1325}
1326
Romain Guy54be1cd2011-06-13 19:04:27 -07001327void OpenGLRenderer::clearLayerRegions() {
1328 const size_t count = mLayers.size();
1329 if (count == 0) return;
1330
Chris Craikd6b65f62014-01-01 14:45:21 -08001331 if (!currentSnapshot()->isIgnored()) {
Romain Guy54be1cd2011-06-13 19:04:27 -07001332 // Doing several glScissor/glClear here can negatively impact
1333 // GPUs with a tiler architecture, instead we draw quads with
1334 // the Clear blending mode
1335
1336 // The list contains bounds that have already been clipped
1337 // against their initial clip rect, and the current clip
1338 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -07001339 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001340
Romain Guy448455f2013-07-22 13:57:50 -07001341 Vertex mesh[count * 4];
Romain Guy54be1cd2011-06-13 19:04:27 -07001342 Vertex* vertex = mesh;
1343
1344 for (uint32_t i = 0; i < count; i++) {
1345 Rect* bounds = mLayers.itemAt(i);
1346
Romain Guy54be1cd2011-06-13 19:04:27 -07001347 Vertex::set(vertex++, bounds->left, bounds->top);
1348 Vertex::set(vertex++, bounds->right, bounds->top);
1349 Vertex::set(vertex++, bounds->left, bounds->bottom);
Romain Guy54be1cd2011-06-13 19:04:27 -07001350 Vertex::set(vertex++, bounds->right, bounds->bottom);
1351
1352 delete bounds;
1353 }
Romain Guye67307c2013-02-11 18:01:20 -08001354 // We must clear the list of dirty rects before we
1355 // call setupDraw() to prevent stencil setup to do
1356 // the same thing again
1357 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001358
1359 setupDraw(false);
1360 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
1361 setupDrawBlending(true, SkXfermode::kClear_Mode);
1362 setupDrawProgram();
1363 setupDrawPureColorUniforms();
Chris Craik4063a0e2013-11-15 16:06:56 -08001364 setupDrawModelView(kModelViewMode_Translate, false,
1365 0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001366
Chris Craik4063a0e2013-11-15 16:06:56 -08001367 issueIndexedQuadDraw(&mesh[0], count);
Romain Guy8a4ac612012-07-17 17:32:48 -07001368
1369 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001370 } else {
1371 for (uint32_t i = 0; i < count; i++) {
1372 delete mLayers.itemAt(i);
1373 }
Romain Guye67307c2013-02-11 18:01:20 -08001374 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001375 }
Romain Guy54be1cd2011-06-13 19:04:27 -07001376}
1377
Romain Guybd6b79b2010-06-26 00:13:53 -07001378///////////////////////////////////////////////////////////////////////////////
Chris Craikc3566d02013-02-04 16:16:33 -08001379// State Deferral
1380///////////////////////////////////////////////////////////////////////////////
1381
Chris Craikff785832013-03-08 13:12:16 -08001382bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001383 const Rect* currentClip = currentClipRect();
1384 const mat4* currentMatrix = currentTransform();
Chris Craikc3566d02013-02-04 16:16:33 -08001385
Chris Craikff785832013-03-08 13:12:16 -08001386 if (stateDeferFlags & kStateDeferFlag_Draw) {
1387 // state has bounds initialized in local coordinates
1388 if (!state.mBounds.isEmpty()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001389 currentMatrix->mapRect(state.mBounds);
Chris Craik28ce94a2013-05-31 11:38:03 -07001390 Rect clippedBounds(state.mBounds);
Chris Craik5e49b302013-07-30 19:05:20 -07001391 // NOTE: if we ever want to use this clipping info to drive whether the scissor
1392 // is used, it should more closely duplicate the quickReject logic (in how it uses
1393 // snapToPixelBoundaries)
1394
Chris Craikd6b65f62014-01-01 14:45:21 -08001395 if(!clippedBounds.intersect(*currentClip)) {
Chris Craikff785832013-03-08 13:12:16 -08001396 // quick rejected
1397 return true;
1398 }
Chris Craik28ce94a2013-05-31 11:38:03 -07001399
Chris Craika02c4ed2013-06-14 13:43:58 -07001400 state.mClipSideFlags = kClipSide_None;
Chris Craikd6b65f62014-01-01 14:45:21 -08001401 if (!currentClip->contains(state.mBounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001402 int& flags = state.mClipSideFlags;
1403 // op partially clipped, so record which sides are clipped for clip-aware merging
Chris Craikd6b65f62014-01-01 14:45:21 -08001404 if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1405 if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1406 if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1407 if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
Chris Craik28ce94a2013-05-31 11:38:03 -07001408 }
1409 state.mBounds.set(clippedBounds);
Chris Craikff785832013-03-08 13:12:16 -08001410 } else {
Chris Craikd72b73c2013-06-17 13:52:06 -07001411 // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1412 // overdraw avoidance (since we don't know what it overlaps)
1413 state.mClipSideFlags = kClipSide_ConservativeFull;
Chris Craikd6b65f62014-01-01 14:45:21 -08001414 state.mBounds.set(*currentClip);
Chris Craikc3566d02013-02-04 16:16:33 -08001415 }
1416 }
1417
Chris Craik527a3aa2013-03-04 10:19:31 -08001418 state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1419 if (state.mClipValid) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001420 state.mClip.set(*currentClip);
Chris Craikff785832013-03-08 13:12:16 -08001421 }
1422
Chris Craik7273daa2013-03-28 11:25:24 -07001423 // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
1424 // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
Chris Craikd6b65f62014-01-01 14:45:21 -08001425 state.mMatrix.load(*currentMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001426 state.mDrawModifiers = mDrawModifiers;
Chris Craikd6b65f62014-01-01 14:45:21 -08001427 state.mAlpha = currentSnapshot()->alpha;
Chris Craikc3566d02013-02-04 16:16:33 -08001428 return false;
1429}
1430
Chris Craik527a3aa2013-03-04 10:19:31 -08001431void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
Chris Craik14e51302013-12-30 15:32:54 -08001432 setMatrix(state.mMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001433 mSnapshot->alpha = state.mAlpha;
Chris Craik14e51302013-12-30 15:32:54 -08001434 mDrawModifiers = state.mDrawModifiers;
Chris Craikff785832013-03-08 13:12:16 -08001435
Chris Craik527a3aa2013-03-04 10:19:31 -08001436 if (state.mClipValid && !skipClipRestore) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001437 mSnapshot->setClip(state.mClip.left, state.mClip.top,
1438 state.mClip.right, state.mClip.bottom);
Chris Craikff785832013-03-08 13:12:16 -08001439 dirtyClip();
1440 }
Chris Craikc3566d02013-02-04 16:16:33 -08001441}
1442
Chris Craik28ce94a2013-05-31 11:38:03 -07001443/**
1444 * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
1445 * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
1446 * least one op is clipped), or disabled entirely (because no merged op is clipped)
1447 *
1448 * This method should be called when restoreDisplayState() won't be restoring the clip
1449 */
1450void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
1451 if (clipRect != NULL) {
1452 mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
1453 } else {
Chris Craik14e51302013-12-30 15:32:54 -08001454 mSnapshot->setClip(0, 0, getWidth(), getHeight());
Chris Craik28ce94a2013-05-31 11:38:03 -07001455 }
Chris Craik527a3aa2013-03-04 10:19:31 -08001456 dirtyClip();
Chris Craik28ce94a2013-05-31 11:38:03 -07001457 mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
Chris Craik527a3aa2013-03-04 10:19:31 -08001458}
1459
Chris Craikc3566d02013-02-04 16:16:33 -08001460///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001461// Clipping
1462///////////////////////////////////////////////////////////////////////////////
1463
Romain Guybb9524b2010-06-22 18:56:38 -07001464void OpenGLRenderer::setScissorFromClip() {
Chris Craikd6b65f62014-01-01 14:45:21 -08001465 Rect clip(*currentClipRect());
Romain Guye5ebcb02010-10-15 13:57:28 -07001466 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001467
Chris Craikd6b65f62014-01-01 14:45:21 -08001468 if (mCaches.setScissor(clip.left, currentSnapshot()->height - clip.bottom,
Romain Guy8a4ac612012-07-17 17:32:48 -07001469 clip.getWidth(), clip.getHeight())) {
1470 mDirtyClip = false;
1471 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001472}
1473
Romain Guy8ce00302013-01-15 18:51:42 -08001474void OpenGLRenderer::ensureStencilBuffer() {
1475 // Thanks to the mismatch between EGL and OpenGL ES FBO we
1476 // cannot attach a stencil buffer to fbo0 dynamically. Let's
1477 // just hope we have one when hasLayer() returns false.
1478 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001479 attachStencilBufferToLayer(currentSnapshot()->layer);
Romain Guy8ce00302013-01-15 18:51:42 -08001480 }
1481}
1482
1483void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
1484 // The layer's FBO is already bound when we reach this stage
1485 if (!layer->getStencilRenderBuffer()) {
Romain Guyc3fedaf2013-01-29 17:26:25 -08001486 // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1487 // is attached after we initiated tiling. We must turn it off,
1488 // attach the new render buffer then turn tiling back on
1489 endTiling();
1490
Romain Guy8d4aeb72013-02-12 16:08:55 -08001491 RenderBuffer* buffer = mCaches.renderBufferCache.get(
Romain Guy3bbacf22013-02-06 16:51:04 -08001492 Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001493 layer->setStencilRenderBuffer(buffer);
Romain Guyc3fedaf2013-01-29 17:26:25 -08001494
Romain Guyf735c8e2013-01-31 17:45:55 -08001495 startTiling(layer->clipRect, layer->layer.getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001496 }
1497}
1498
1499void OpenGLRenderer::setStencilFromClip() {
1500 if (!mCaches.debugOverdraw) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001501 if (!currentSnapshot()->clipRegion->isEmpty()) {
Romain Guy8ce00302013-01-15 18:51:42 -08001502 // NOTE: The order here is important, we must set dirtyClip to false
1503 // before any draw call to avoid calling back into this method
1504 mDirtyClip = false;
1505
1506 ensureStencilBuffer();
1507
1508 mCaches.stencil.enableWrite();
1509
1510 // Clear the stencil but first make sure we restrict drawing
1511 // to the region's bounds
1512 bool resetScissor = mCaches.enableScissor();
1513 if (resetScissor) {
1514 // The scissor was not set so we now need to update it
1515 setScissorFromClip();
1516 }
1517 mCaches.stencil.clear();
1518 if (resetScissor) mCaches.disableScissor();
1519
1520 // NOTE: We could use the region contour path to generate a smaller mesh
1521 // Since we are using the stencil we could use the red book path
1522 // drawing technique. It might increase bandwidth usage though.
1523
1524 // The last parameter is important: we are not drawing in the color buffer
1525 // so we don't want to dirty the current layer, if any
Chris Craikd6b65f62014-01-01 14:45:21 -08001526 drawRegionRects(*(currentSnapshot()->clipRegion),
Chris Craik14e51302013-12-30 15:32:54 -08001527 0xff000000, SkXfermode::kSrc_Mode, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001528
1529 mCaches.stencil.enableTest();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001530
1531 // Draw the region used to generate the stencil if the appropriate debug
1532 // mode is enabled
1533 if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001534 drawRegionRects(*(currentSnapshot()->clipRegion),
Chris Craik14e51302013-12-30 15:32:54 -08001535 0x7f0000ff, SkXfermode::kSrcOver_Mode);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001536 }
Romain Guy8ce00302013-01-15 18:51:42 -08001537 } else {
1538 mCaches.stencil.disable();
1539 }
1540 }
1541}
1542
Chris Craikf0a59072013-11-19 18:00:46 -08001543/**
1544 * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1545 *
1546 * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1547 * style, and tessellated AA ramp
1548 */
1549bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001550 const SkPaint* paint) {
Chris Craik39a908c2013-06-13 14:39:01 -07001551 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08001552 bool snapOut = paint && paint->isAntiAlias();
1553
1554 if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1555 float outset = paint->getStrokeWidth() * 0.5f;
1556 left -= outset;
1557 top -= outset;
1558 right += outset;
1559 bottom += outset;
1560 }
1561
1562 if (calculateQuickRejectForScissor(left, top, right, bottom, &clipRequired, snapOut)) {
Romain Guydbc26d22010-10-11 17:58:29 -07001563 return true;
1564 }
1565
Chris Craikb4589422013-12-26 15:13:13 -08001566 if (!isRecording()) {
Chris Craikf0a59072013-11-19 18:00:46 -08001567 // not quick rejected, so enable the scissor if clipRequired
Chris Craik39a908c2013-06-13 14:39:01 -07001568 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guy586cae32012-07-13 15:28:31 -07001569 }
Chris Craik39a908c2013-06-13 14:39:01 -07001570 return false;
Romain Guyc7d53492010-06-25 13:41:57 -07001571}
1572
Romain Guy8ce00302013-01-15 18:51:42 -08001573void OpenGLRenderer::debugClip() {
1574#if DEBUG_CLIP_REGIONS
Chris Craikd6b65f62014-01-01 14:45:21 -08001575 if (!isRecording() && !currentSnapshot()->clipRegion->isEmpty()) {
1576 drawRegionRects(*(currentSnapshot()->clipRegion), 0x7f00ff00, SkXfermode::kSrcOver_Mode);
Romain Guy8ce00302013-01-15 18:51:42 -08001577 }
1578#endif
1579}
1580
Romain Guyf6a11b82010-06-23 17:47:49 -07001581///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001582// Drawing commands
1583///////////////////////////////////////////////////////////////////////////////
1584
Romain Guy54be1cd2011-06-13 19:04:27 -07001585void OpenGLRenderer::setupDraw(bool clear) {
Chris Craikf0a59072013-11-19 18:00:46 -08001586 // TODO: It would be best if we could do this before quickRejectSetupScissor()
Romain Guy8a4ac612012-07-17 17:32:48 -07001587 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001588 if (clear) clearLayerRegions();
Romain Guy8ce00302013-01-15 18:51:42 -08001589 // Make sure setScissor & setStencil happen at the beginning of
1590 // this method
Chris Craikb98a0162013-02-21 11:30:22 -08001591 if (mDirtyClip) {
1592 if (mCaches.scissorEnabled) {
1593 setScissorFromClip();
1594 }
Romain Guy8ce00302013-01-15 18:51:42 -08001595 setStencilFromClip();
Romain Guy70ca14e2010-12-13 18:24:33 -08001596 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001597
Romain Guy70ca14e2010-12-13 18:24:33 -08001598 mDescription.reset();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001599
Romain Guy70ca14e2010-12-13 18:24:33 -08001600 mSetShaderColor = false;
1601 mColorSet = false;
1602 mColorA = mColorR = mColorG = mColorB = 0.0f;
1603 mTextureUnit = 0;
1604 mTrackDirtyRegions = true;
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001605
1606 // Enable debug highlight when what we're about to draw is tested against
1607 // the stencil buffer and if stencil highlight debugging is on
1608 mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
1609 mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
1610 mCaches.stencil.isTestEnabled();
Romain Guy78dd96d2013-05-03 14:24:16 -07001611
1612 mDescription.emulateStencil = mCountOverdraw;
Romain Guy70ca14e2010-12-13 18:24:33 -08001613}
1614
1615void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1616 mDescription.hasTexture = true;
1617 mDescription.hasAlpha8Texture = isAlpha8;
1618}
1619
Romain Guyff316ec2013-02-13 18:39:43 -08001620void OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1621 mDescription.hasTexture = true;
1622 mDescription.hasColors = true;
1623 mDescription.hasAlpha8Texture = isAlpha8;
1624}
1625
Romain Guyaa6c24c2011-04-28 18:40:04 -07001626void OpenGLRenderer::setupDrawWithExternalTexture() {
1627 mDescription.hasExternalTexture = true;
1628}
1629
Romain Guy15bc6432011-12-13 13:11:32 -08001630void OpenGLRenderer::setupDrawNoTexture() {
Romain Guyff316ec2013-02-13 18:39:43 -08001631 mCaches.disableTexCoordsVertexArray();
Romain Guy15bc6432011-12-13 13:11:32 -08001632}
1633
Chris Craik710f46d2012-09-17 17:25:49 -07001634void OpenGLRenderer::setupDrawAA() {
Chet Haase99585ad2011-05-02 15:00:16 -07001635 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001636}
1637
Romain Guy8d0d4782010-12-14 20:13:35 -08001638void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1639 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001640 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1641 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1642 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001643 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001644 mSetShaderColor = mDescription.setColorModulate(mColorA);
Romain Guy70ca14e2010-12-13 18:24:33 -08001645}
1646
Romain Guy86568192010-12-14 15:55:39 -08001647void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1648 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001649 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1650 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1651 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy86568192010-12-14 15:55:39 -08001652 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001653 mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
Romain Guy86568192010-12-14 15:55:39 -08001654}
1655
Romain Guy41210632012-07-16 17:04:24 -07001656void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1657 mCaches.fontRenderer->describe(mDescription, paint);
1658}
1659
Romain Guy70ca14e2010-12-13 18:24:33 -08001660void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1661 mColorA = a;
1662 mColorR = r;
1663 mColorG = g;
1664 mColorB = b;
1665 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001666 mSetShaderColor = mDescription.setColorModulate(a);
Romain Guy70ca14e2010-12-13 18:24:33 -08001667}
1668
1669void OpenGLRenderer::setupDrawShader() {
Chris Craikc3566d02013-02-04 16:16:33 -08001670 if (mDrawModifiers.mShader) {
1671 mDrawModifiers.mShader->describe(mDescription, mExtensions);
Romain Guy70ca14e2010-12-13 18:24:33 -08001672 }
1673}
1674
1675void OpenGLRenderer::setupDrawColorFilter() {
Chris Craikc3566d02013-02-04 16:16:33 -08001676 if (mDrawModifiers.mColorFilter) {
1677 mDrawModifiers.mColorFilter->describe(mDescription, mExtensions);
Romain Guy70ca14e2010-12-13 18:24:33 -08001678 }
1679}
1680
Romain Guyf09ef512011-05-27 11:43:46 -07001681void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1682 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1683 mColorA = 1.0f;
1684 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001685 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001686 }
1687}
1688
Romain Guy70ca14e2010-12-13 18:24:33 -08001689void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001690 // When the blending mode is kClear_Mode, we need to use a modulate color
1691 // argb=1,0,0,0
1692 accountForClear(mode);
Chris Craikc3566d02013-02-04 16:16:33 -08001693 bool blend = (mColorSet && mColorA < 1.0f) ||
1694 (mDrawModifiers.mShader && mDrawModifiers.mShader->blend());
1695 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001696}
1697
1698void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001699 // When the blending mode is kClear_Mode, we need to use a modulate color
1700 // argb=1,0,0,0
1701 accountForClear(mode);
Chris Craikc3566d02013-02-04 16:16:33 -08001702 blend |= (mColorSet && mColorA < 1.0f) ||
1703 (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
1704 (mDrawModifiers.mColorFilter && mDrawModifiers.mColorFilter->blend());
1705 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001706}
1707
1708void OpenGLRenderer::setupDrawProgram() {
1709 useProgram(mCaches.programCache.get(mDescription));
1710}
1711
1712void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1713 mTrackDirtyRegions = false;
1714}
1715
Chris Craik4063a0e2013-11-15 16:06:56 -08001716void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
1717 float left, float top, float right, float bottom, bool ignoreTransform) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001718 mModelView.loadTranslate(left, top, 0.0f);
Chris Craik4063a0e2013-11-15 16:06:56 -08001719 if (mode == kModelViewMode_TranslateAndScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001720 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001721 }
Chris Craik4063a0e2013-11-15 16:06:56 -08001722
Romain Guy86568192010-12-14 15:55:39 -08001723 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1724 if (!ignoreTransform) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001725 mCaches.currentProgram->set(mViewProjMatrix, mModelView, *currentTransform(), offset);
1726 if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy86568192010-12-14 15:55:39 -08001727 } else {
Chris Craikf57776b2013-10-25 18:30:17 -07001728 mCaches.currentProgram->set(mViewProjMatrix, mModelView, mat4::identity(), offset);
Chris Craik4063a0e2013-11-15 16:06:56 -08001729 if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
Romain Guy86568192010-12-14 15:55:39 -08001730 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001731}
1732
1733void OpenGLRenderer::setupDrawColorUniforms() {
Chris Craikc3566d02013-02-04 16:16:33 -08001734 if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001735 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1736 }
1737}
1738
Romain Guy86568192010-12-14 15:55:39 -08001739void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001740 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001741 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001742 }
1743}
1744
Romain Guy70ca14e2010-12-13 18:24:33 -08001745void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
Chris Craikc3566d02013-02-04 16:16:33 -08001746 if (mDrawModifiers.mShader) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001747 if (ignoreTransform) {
Chris Craik4063a0e2013-11-15 16:06:56 -08001748 // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1749 // because it was built into modelView / the geometry, and the SkiaShader needs to
1750 // compensate.
1751 mat4 modelViewWithoutTransform;
Chris Craikd6b65f62014-01-01 14:45:21 -08001752 modelViewWithoutTransform.loadInverse(*currentTransform());
Chris Craik4063a0e2013-11-15 16:06:56 -08001753 modelViewWithoutTransform.multiply(mModelView);
1754 mModelView.load(modelViewWithoutTransform);
Romain Guy70ca14e2010-12-13 18:24:33 -08001755 }
Chris Craikc3566d02013-02-04 16:16:33 -08001756 mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1757 mModelView, *mSnapshot, &mTextureUnit);
Romain Guy70ca14e2010-12-13 18:24:33 -08001758 }
1759}
1760
1761void OpenGLRenderer::setupDrawColorFilterUniforms() {
Chris Craikc3566d02013-02-04 16:16:33 -08001762 if (mDrawModifiers.mColorFilter) {
1763 mDrawModifiers.mColorFilter->setupProgram(mCaches.currentProgram);
Romain Guy70ca14e2010-12-13 18:24:33 -08001764 }
1765}
1766
Romain Guy41210632012-07-16 17:04:24 -07001767void OpenGLRenderer::setupDrawTextGammaUniforms() {
1768 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1769}
1770
Romain Guy70ca14e2010-12-13 18:24:33 -08001771void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001772 bool force = mCaches.bindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001773 mCaches.bindPositionVertexPointer(force, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001774 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001775}
1776
1777void OpenGLRenderer::setupDrawTexture(GLuint texture) {
Romain Guy257ae352013-03-20 16:31:12 -07001778 if (texture) bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001779 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001780 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001781}
1782
Romain Guyaa6c24c2011-04-28 18:40:04 -07001783void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1784 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001785 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001786 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001787}
1788
Romain Guy8f0095c2011-05-02 17:24:22 -07001789void OpenGLRenderer::setupDrawTextureTransform() {
1790 mDescription.hasTextureTransform = true;
1791}
1792
1793void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001794 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1795 GL_FALSE, &transform.data[0]);
1796}
1797
Chris Craik564acf72014-01-02 16:46:18 -08001798void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1799 const GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001800 bool force = false;
Romain Guy3b748a42013-04-17 18:54:38 -07001801 if (!vertices || vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001802 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001803 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001804 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001805 }
Romain Guyd71dd362011-12-12 19:03:35 -08001806
Chris Craikcb4d6002012-09-25 12:00:29 -07001807 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001808 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001809 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001810 }
1811
1812 mCaches.unbindIndicesBuffer();
1813}
1814
Chris Craik564acf72014-01-02 16:46:18 -08001815void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1816 const GLvoid* texCoords, const GLvoid* colors) {
Romain Guyff316ec2013-02-13 18:39:43 -08001817 bool force = mCaches.unbindMeshBuffer();
1818 GLsizei stride = sizeof(ColorTextureVertex);
1819
1820 mCaches.bindPositionVertexPointer(force, vertices, stride);
1821 if (mCaches.currentProgram->texCoords >= 0) {
1822 mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1823 }
1824 int slot = mCaches.currentProgram->getAttrib("colors");
1825 if (slot >= 0) {
1826 glEnableVertexAttribArray(slot);
1827 glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1828 }
1829
1830 mCaches.unbindIndicesBuffer();
1831}
1832
Chris Craik564acf72014-01-02 16:46:18 -08001833void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1834 const GLvoid* texCoords, GLuint vbo) {
Romain Guy3b748a42013-04-17 18:54:38 -07001835 bool force = false;
1836 // If vbo is != 0 we want to treat the vertices parameter as an offset inside
1837 // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
1838 // use the default VBO found in Caches
1839 if (!vertices || vbo) {
1840 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1841 } else {
1842 force = mCaches.unbindMeshBuffer();
1843 }
1844 mCaches.bindIndicesBuffer();
1845
Chris Craikcb4d6002012-09-25 12:00:29 -07001846 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001847 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001848 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001849 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001850}
1851
Romain Guy448455f2013-07-22 13:57:50 -07001852void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001853 bool force = mCaches.unbindMeshBuffer();
Romain Guy448455f2013-07-22 13:57:50 -07001854 mCaches.bindIndicesBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001855 mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
Chet Haase5b0200b2011-04-13 17:58:08 -07001856}
1857
Romain Guy70ca14e2010-12-13 18:24:33 -08001858///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001859// Drawing
1860///////////////////////////////////////////////////////////////////////////////
1861
Chris Craikff785832013-03-08 13:12:16 -08001862status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
1863 int32_t replayFlags) {
Chet Haase58d110a2013-04-10 07:43:29 -07001864 status_t status;
Chris Craikf57776b2013-10-25 18:30:17 -07001865
Chris Craikba9b6132013-12-15 17:10:19 -08001866 if (mCaches.propertyDirtyViewport) {
1867 // force recalc of view/proj matrices
Chris Craik14e51302013-12-30 15:32:54 -08001868 setViewport(getWidth(), getHeight());
Chris Craikba9b6132013-12-15 17:10:19 -08001869 mCaches.propertyDirtyViewport = false;
1870 }
1871
Romain Guy0fe478e2010-11-08 12:08:41 -08001872 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1873 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001874 if (displayList && displayList->isRenderable()) {
Chris Craikf57776b2013-10-25 18:30:17 -07001875 // compute 3d ordering
1876 displayList->computeOrdering();
Chris Craikd90144d2013-03-19 15:03:48 -07001877 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
Chet Haase58d110a2013-04-10 07:43:29 -07001878 status = startFrame();
Chris Craikff785832013-03-08 13:12:16 -08001879 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1880 displayList->replay(replayStruct, 0);
Chet Haase58d110a2013-04-10 07:43:29 -07001881 return status | replayStruct.mDrawGlStatus;
Chris Craikc3566d02013-02-04 16:16:33 -08001882 }
1883
Chris Craik28ce94a2013-05-31 11:38:03 -07001884 bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
Chris Craikd6b65f62014-01-01 14:45:21 -08001885 DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
Chris Craikff785832013-03-08 13:12:16 -08001886 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1887 displayList->defer(deferStruct, 0);
Romain Guy96885eb2013-03-26 15:05:58 -07001888
1889 flushLayers();
Chet Haase58d110a2013-04-10 07:43:29 -07001890 status = startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -07001891
Chris Craikf57776b2013-10-25 18:30:17 -07001892 return deferredList.flush(*this, dirty) | status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001893 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001894
Romain Guy65549432012-03-26 16:45:05 -07001895 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001896}
1897
Chris Craikd218a922014-01-02 17:13:34 -08001898void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
Romain Guya168d732011-03-18 16:50:13 -07001899 int alpha;
1900 SkXfermode::Mode mode;
1901 getAlphaAndMode(paint, &alpha, &mode);
1902
Romain Guy886b2752013-01-04 12:26:18 -08001903 int color = paint != NULL ? paint->getColor() : 0;
1904
Romain Guya168d732011-03-18 16:50:13 -07001905 float x = left;
1906 float y = top;
1907
Romain Guy886b2752013-01-04 12:26:18 -08001908 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1909
Romain Guya168d732011-03-18 16:50:13 -07001910 bool ignoreTransform = false;
Chris Craikd6b65f62014-01-01 14:45:21 -08001911 if (currentTransform()->isPureTranslate()) {
1912 x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1913 y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guya168d732011-03-18 16:50:13 -07001914 ignoreTransform = true;
Romain Guy886b2752013-01-04 12:26:18 -08001915
1916 texture->setFilter(GL_NEAREST, true);
Romain Guyd21b6e12011-11-30 20:21:23 -08001917 } else {
Romain Guy886b2752013-01-04 12:26:18 -08001918 texture->setFilter(FILTER(paint), true);
Romain Guya168d732011-03-18 16:50:13 -07001919 }
1920
Romain Guy3b748a42013-04-17 18:54:38 -07001921 // No need to check for a UV mapper on the texture object, only ARGB_8888
1922 // bitmaps get packed in the atlas
Romain Guy886b2752013-01-04 12:26:18 -08001923 drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Romain Guy3b748a42013-04-17 18:54:38 -07001924 paint != NULL, color, alpha, mode, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
1925 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
Romain Guya168d732011-03-18 16:50:13 -07001926}
1927
Romain Guy03c00b52013-06-20 18:30:28 -07001928/**
1929 * Important note: this method is intended to draw batches of bitmaps and
1930 * will not set the scissor enable or dirty the current layer, if any.
1931 * The caller is responsible for properly dirtying the current layer.
1932 */
Chris Craikd218a922014-01-02 17:13:34 -08001933status_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1934 int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1935 const Rect& bounds, const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -08001936 mCaches.activeTexture(0);
Romain Guy55b6f952013-06-27 15:27:09 -07001937 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Chris Craik527a3aa2013-03-04 10:19:31 -08001938 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy3b748a42013-04-17 18:54:38 -07001939
Chris Craik527a3aa2013-03-04 10:19:31 -08001940 const AutoTexture autoCleanup(texture);
1941
1942 int alpha;
1943 SkXfermode::Mode mode;
1944 getAlphaAndMode(paint, &alpha, &mode);
1945
1946 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik996fe652013-09-20 17:13:18 -07001947 texture->setFilter(pureTranslate ? GL_NEAREST : FILTER(paint), true);
Chris Craik527a3aa2013-03-04 10:19:31 -08001948
1949 const float x = (int) floorf(bounds.left + 0.5f);
1950 const float y = (int) floorf(bounds.top + 0.5f);
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05001951 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Chris Craik527a3aa2013-03-04 10:19:31 -08001952 int color = paint != NULL ? paint->getColor() : 0;
1953 drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
1954 texture->id, paint != NULL, color, alpha, mode,
Romain Guy3380cfd2013-08-15 16:57:57 -07001955 &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08001956 GL_TRIANGLES, bitmapCount * 6, true,
1957 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08001958 } else {
1959 drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
1960 texture->id, alpha / 255.0f, mode, texture->blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07001961 &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08001962 GL_TRIANGLES, bitmapCount * 6, false, true, 0,
1963 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08001964 }
1965
1966 return DrawGlInfo::kStatusDrew;
1967}
1968
Chris Craikd218a922014-01-02 17:13:34 -08001969status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
1970 const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001971 const float right = left + bitmap->width();
1972 const float bottom = top + bitmap->height();
1973
Chris Craikf0a59072013-11-19 18:00:46 -08001974 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001975 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001976 }
1977
Romain Guya1d3c912011-12-13 14:55:06 -08001978 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07001979 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001980 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001981 const AutoTexture autoCleanup(texture);
1982
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05001983 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07001984 drawAlphaBitmap(texture, left, top, paint);
1985 } else {
1986 drawTextureRect(left, top, right, bottom, texture, paint);
1987 }
Chet Haase48659092012-05-31 15:21:51 -07001988
1989 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07001990}
1991
Chris Craikd218a922014-01-02 17:13:34 -08001992status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
1993 const SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001994 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1995 const mat4 transform(*matrix);
1996 transform.mapRect(r);
1997
Chris Craikf0a59072013-11-19 18:00:46 -08001998 if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001999 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002000 }
2001
Romain Guya1d3c912011-12-13 14:55:06 -08002002 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002003 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002004 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002005 const AutoTexture autoCleanup(texture);
2006
Romain Guy5b3b3522010-10-27 18:57:51 -07002007 // This could be done in a cheaper way, all we need is pass the matrix
2008 // to the vertex shader. The save/restore is a bit overkill.
2009 save(SkCanvas::kMatrix_SaveFlag);
2010 concatMatrix(matrix);
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002011 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002012 drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2013 } else {
2014 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2015 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002016 restore();
Chet Haase48659092012-05-31 15:21:51 -07002017
2018 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07002019}
2020
Chris Craikd218a922014-01-02 17:13:34 -08002021status_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
2022 const SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07002023 const float right = left + bitmap->width();
2024 const float bottom = top + bitmap->height();
2025
Chris Craikf0a59072013-11-19 18:00:46 -08002026 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002027 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07002028 }
2029
2030 mCaches.activeTexture(0);
2031 Texture* texture = mCaches.textureCache.getTransient(bitmap);
2032 const AutoTexture autoCleanup(texture);
2033
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002034 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002035 drawAlphaBitmap(texture, left, top, paint);
2036 } else {
2037 drawTextureRect(left, top, right, bottom, texture, paint);
2038 }
Chet Haase48659092012-05-31 15:21:51 -07002039
2040 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07002041}
2042
Chris Craikd218a922014-01-02 17:13:34 -08002043status_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2044 const float* vertices, const int* colors, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002045 if (!vertices || currentSnapshot()->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07002046 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08002047 }
2048
Chris Craik39a908c2013-06-13 14:39:01 -07002049 // TODO: use quickReject on bounds from vertices
2050 mCaches.enableScissor();
2051
Romain Guyb18d2d02011-02-10 15:52:54 -08002052 float left = FLT_MAX;
2053 float top = FLT_MAX;
2054 float right = FLT_MIN;
2055 float bottom = FLT_MIN;
2056
Romain Guya92bb4d2012-10-16 11:08:44 -07002057 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08002058
Chris Craik564acf72014-01-02 16:46:18 -08002059 Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2060 mesh.setCapacity(count);
2061 ColorTextureVertex* vertex = mesh.editArray();
Romain Guyff316ec2013-02-13 18:39:43 -08002062
2063 bool cleanupColors = false;
2064 if (!colors) {
2065 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
Chris Craikd218a922014-01-02 17:13:34 -08002066 int* newColors = new int[colorsCount];
2067 memset(newColors, 0xff, colorsCount * sizeof(int));
2068 colors = newColors;
Romain Guyff316ec2013-02-13 18:39:43 -08002069 cleanupColors = true;
2070 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002071
Romain Guy3b748a42013-04-17 18:54:38 -07002072 mCaches.activeTexture(0);
2073 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
2074 const UvMapper& mapper(getMapper(texture));
2075
Romain Guy5a7b4662011-01-20 19:09:30 -08002076 for (int32_t y = 0; y < meshHeight; y++) {
2077 for (int32_t x = 0; x < meshWidth; x++) {
2078 uint32_t i = (y * (meshWidth + 1) + x) * 2;
2079
2080 float u1 = float(x) / meshWidth;
2081 float u2 = float(x + 1) / meshWidth;
2082 float v1 = float(y) / meshHeight;
2083 float v2 = float(y + 1) / meshHeight;
2084
Romain Guy3b748a42013-04-17 18:54:38 -07002085 mapper.map(u1, v1, u2, v2);
2086
Romain Guy5a7b4662011-01-20 19:09:30 -08002087 int ax = i + (meshWidth + 1) * 2;
2088 int ay = ax + 1;
2089 int bx = i;
2090 int by = bx + 1;
2091 int cx = i + 2;
2092 int cy = cx + 1;
2093 int dx = i + (meshWidth + 1) * 2 + 2;
2094 int dy = dx + 1;
2095
Romain Guyff316ec2013-02-13 18:39:43 -08002096 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2097 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2098 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
Romain Guy5a7b4662011-01-20 19:09:30 -08002099
Romain Guyff316ec2013-02-13 18:39:43 -08002100 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2101 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2102 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
Romain Guyb18d2d02011-02-10 15:52:54 -08002103
Romain Guya92bb4d2012-10-16 11:08:44 -07002104 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2105 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2106 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2107 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08002108 }
2109 }
2110
Chris Craikf0a59072013-11-19 18:00:46 -08002111 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guyff316ec2013-02-13 18:39:43 -08002112 if (cleanupColors) delete[] colors;
Romain Guya92bb4d2012-10-16 11:08:44 -07002113 return DrawGlInfo::kStatusDone;
2114 }
2115
Romain Guyff316ec2013-02-13 18:39:43 -08002116 if (!texture) {
Romain Guy3b748a42013-04-17 18:54:38 -07002117 texture = mCaches.textureCache.get(bitmap);
2118 if (!texture) {
2119 if (cleanupColors) delete[] colors;
2120 return DrawGlInfo::kStatusDone;
2121 }
Romain Guyff316ec2013-02-13 18:39:43 -08002122 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002123 const AutoTexture autoCleanup(texture);
2124
2125 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2126 texture->setFilter(FILTER(paint), true);
2127
2128 int alpha;
2129 SkXfermode::Mode mode;
2130 getAlphaAndMode(paint, &alpha, &mode);
2131
Romain Guyff316ec2013-02-13 18:39:43 -08002132 float a = alpha / 255.0f;
2133
Romain Guya92bb4d2012-10-16 11:08:44 -07002134 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002135 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guyb18d2d02011-02-10 15:52:54 -08002136 }
Romain Guyb18d2d02011-02-10 15:52:54 -08002137
Romain Guyff316ec2013-02-13 18:39:43 -08002138 setupDraw();
2139 setupDrawWithTextureAndColor();
2140 setupDrawColor(a, a, a, a);
2141 setupDrawColorFilter();
2142 setupDrawBlending(true, mode, false);
2143 setupDrawProgram();
2144 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08002145 setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
Romain Guyff316ec2013-02-13 18:39:43 -08002146 setupDrawTexture(texture->id);
2147 setupDrawPureColorUniforms();
2148 setupDrawColorFilterUniforms();
Romain Guy3380cfd2013-08-15 16:57:57 -07002149 setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
Romain Guyff316ec2013-02-13 18:39:43 -08002150
2151 glDrawArrays(GL_TRIANGLES, 0, count);
2152
Romain Guyff316ec2013-02-13 18:39:43 -08002153 int slot = mCaches.currentProgram->getAttrib("colors");
2154 if (slot >= 0) {
2155 glDisableVertexAttribArray(slot);
2156 }
2157
2158 if (cleanupColors) delete[] colors;
Chet Haase48659092012-05-31 15:21:51 -07002159
2160 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08002161}
2162
Chris Craikd218a922014-01-02 17:13:34 -08002163status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07002164 float srcLeft, float srcTop, float srcRight, float srcBottom,
2165 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chris Craikd218a922014-01-02 17:13:34 -08002166 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002167 if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002168 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002169 }
2170
Romain Guya1d3c912011-12-13 14:55:06 -08002171 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002172 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002173 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002174 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07002175
Romain Guy8ba548f2010-06-30 19:21:21 -07002176 const float width = texture->width;
2177 const float height = texture->height;
2178
Romain Guy3b748a42013-04-17 18:54:38 -07002179 float u1 = fmax(0.0f, srcLeft / width);
2180 float v1 = fmax(0.0f, srcTop / height);
2181 float u2 = fmin(1.0f, srcRight / width);
2182 float v2 = fmin(1.0f, srcBottom / height);
2183
2184 getMapper(texture).map(u1, v1, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002185
Romain Guy03750a02010-10-18 14:06:08 -07002186 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07002187 resetDrawTextureTexCoords(u1, v1, u2, v2);
2188
Romain Guy03750a02010-10-18 14:06:08 -07002189 int alpha;
2190 SkXfermode::Mode mode;
2191 getAlphaAndMode(paint, &alpha, &mode);
2192
Romain Guyd21b6e12011-11-30 20:21:23 -08002193 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2194
Romain Guy886b2752013-01-04 12:26:18 -08002195 float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2196 float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
Romain Guy6620c6d2010-12-06 18:07:02 -08002197
Romain Guy886b2752013-01-04 12:26:18 -08002198 bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2199 // Apply a scale transform on the canvas only when a shader is in use
2200 // Skia handles the ratio between the dst and src rects as a scale factor
2201 // when a shader is set
Chris Craikc3566d02013-02-04 16:16:33 -08002202 bool useScaleTransform = mDrawModifiers.mShader && scaled;
Romain Guy886b2752013-01-04 12:26:18 -08002203 bool ignoreTransform = false;
Romain Guyb5014982011-07-28 15:39:12 -07002204
Chris Craikd6b65f62014-01-01 14:45:21 -08002205 if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2206 float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2207 float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
Romain Guy886b2752013-01-04 12:26:18 -08002208
2209 dstRight = x + (dstRight - dstLeft);
2210 dstBottom = y + (dstBottom - dstTop);
2211
2212 dstLeft = x;
2213 dstTop = y;
2214
2215 texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true);
2216 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002217 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002218 texture->setFilter(FILTER(paint), true);
Romain Guy886b2752013-01-04 12:26:18 -08002219 }
2220
2221 if (CC_UNLIKELY(useScaleTransform)) {
2222 save(SkCanvas::kMatrix_SaveFlag);
2223 translate(dstLeft, dstTop);
2224 scale(scaleX, scaleY);
2225
2226 dstLeft = 0.0f;
2227 dstTop = 0.0f;
2228
2229 dstRight = srcRight - srcLeft;
2230 dstBottom = srcBottom - srcTop;
2231 }
2232
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002233 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002234 int color = paint ? paint->getColor() : 0;
2235 drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2236 texture->id, paint != NULL, color, alpha, mode,
Romain Guy3380cfd2013-08-15 16:57:57 -07002237 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002238 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2239 } else {
2240 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2241 texture->id, alpha / 255.0f, mode, texture->blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07002242 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002243 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2244 }
2245
2246 if (CC_UNLIKELY(useScaleTransform)) {
2247 restore();
Romain Guy6620c6d2010-12-06 18:07:02 -08002248 }
Romain Guy8ba548f2010-06-30 19:21:21 -07002249
2250 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07002251
2252 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07002253}
2254
Chris Craikd218a922014-01-02 17:13:34 -08002255status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2256 float left, float top, float right, float bottom, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002257 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002258 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002259 }
2260
Romain Guy4c2547f2013-06-11 16:19:24 -07002261 AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07002262 const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
2263 right - left, bottom - top, patch);
Romain Guyf7f93552010-07-08 19:17:03 -07002264
Romain Guy03c00b52013-06-20 18:30:28 -07002265 return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
Romain Guy4c2547f2013-06-11 16:19:24 -07002266}
2267
Chris Craikd218a922014-01-02 17:13:34 -08002268status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2269 AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2270 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002271 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guy4c2547f2013-06-11 16:19:24 -07002272 return DrawGlInfo::kStatusDone;
2273 }
2274
Romain Guy211370f2012-02-01 16:10:55 -08002275 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guya4adcf02013-02-28 12:15:35 -08002276 mCaches.activeTexture(0);
Romain Guya404e162013-05-24 16:19:19 -07002277 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Romain Guya4adcf02013-02-28 12:15:35 -08002278 if (!texture) return DrawGlInfo::kStatusDone;
2279 const AutoTexture autoCleanup(texture);
Romain Guy3b748a42013-04-17 18:54:38 -07002280
Romain Guya4adcf02013-02-28 12:15:35 -08002281 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2282 texture->setFilter(GL_LINEAR, true);
2283
Romain Guy03c00b52013-06-20 18:30:28 -07002284 int alpha;
2285 SkXfermode::Mode mode;
2286 getAlphaAndMode(paint, &alpha, &mode);
2287
Chris Craikd6b65f62014-01-01 14:45:21 -08002288 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07002289 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08002290 if (hasLayer() && mesh->hasEmptyQuads) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002291 const float offsetX = left + currentTransform()->getTranslateX();
2292 const float offsetY = top + currentTransform()->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07002293 const size_t count = mesh->quads.size();
2294 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08002295 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08002296 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08002297 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2298 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2299 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08002300 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08002301 dirtyLayer(left + bounds.left, top + bounds.top,
Chris Craikd6b65f62014-01-01 14:45:21 -08002302 left + bounds.right, top + bounds.bottom, *currentTransform());
Romain Guy6620c6d2010-12-06 18:07:02 -08002303 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002304 }
2305 }
2306
Chris Craik4063a0e2013-11-15 16:06:56 -08002307 bool ignoreTransform = false;
Romain Guy211370f2012-02-01 16:10:55 -08002308 if (CC_LIKELY(pureTranslate)) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002309 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2310 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002311
Romain Guy3b748a42013-04-17 18:54:38 -07002312 right = x + right - left;
2313 bottom = y + bottom - top;
Chris Craik4063a0e2013-11-15 16:06:56 -08002314 left = x;
2315 top = y;
2316 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002317 }
Chris Craik4063a0e2013-11-15 16:06:56 -08002318 drawIndexedTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
2319 mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
2320 GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
2321 mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
Romain Guy054dc182010-10-15 17:55:25 -07002322 }
Chet Haase48659092012-05-31 15:21:51 -07002323
2324 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07002325}
2326
Romain Guy03c00b52013-06-20 18:30:28 -07002327/**
2328 * Important note: this method is intended to draw batches of 9-patch objects and
2329 * will not set the scissor enable or dirty the current layer, if any.
2330 * The caller is responsible for properly dirtying the current layer.
2331 */
Chris Craikd218a922014-01-02 17:13:34 -08002332status_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2333 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
Romain Guy03c00b52013-06-20 18:30:28 -07002334 mCaches.activeTexture(0);
2335 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2336 if (!texture) return DrawGlInfo::kStatusDone;
2337 const AutoTexture autoCleanup(texture);
2338
2339 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2340 texture->setFilter(GL_LINEAR, true);
2341
2342 int alpha;
2343 SkXfermode::Mode mode;
2344 getAlphaAndMode(paint, &alpha, &mode);
2345
2346 drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
Romain Guy3380cfd2013-08-15 16:57:57 -07002347 mode, texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002348 GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
Romain Guy03c00b52013-06-20 18:30:28 -07002349
2350 return DrawGlInfo::kStatusDrew;
2351}
2352
Chris Craikd218a922014-01-02 17:13:34 -08002353status_t OpenGLRenderer::drawVertexBuffer(const VertexBuffer& vertexBuffer, const SkPaint* paint,
Chris Craik65cd6122012-12-10 17:56:27 -08002354 bool useOffset) {
Chris Craik4063a0e2013-11-15 16:06:56 -08002355 // not missing call to quickReject/dirtyLayer, always done at a higher level
2356
Chris Craik6d29c8d2013-05-08 18:35:44 -07002357 if (!vertexBuffer.getVertexCount()) {
Chris Craik65cd6122012-12-10 17:56:27 -08002358 // no vertices to draw
2359 return DrawGlInfo::kStatusDone;
2360 }
2361
Chris Craikcb4d6002012-09-25 12:00:29 -07002362 int color = paint->getColor();
Chris Craikcb4d6002012-09-25 12:00:29 -07002363 SkXfermode::Mode mode = getXfermode(paint->getXfermode());
2364 bool isAA = paint->isAntiAlias();
2365
Chris Craik710f46d2012-09-17 17:25:49 -07002366 setupDraw();
2367 setupDrawNoTexture();
2368 if (isAA) setupDrawAA();
Chris Craik710f46d2012-09-17 17:25:49 -07002369 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
2370 setupDrawColorFilter();
2371 setupDrawShader();
2372 setupDrawBlending(isAA, mode);
2373 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002374 setupDrawModelView(kModelViewMode_Translate, useOffset, 0, 0, 0, 0);
Chris Craik710f46d2012-09-17 17:25:49 -07002375 setupDrawColorUniforms();
2376 setupDrawColorFilterUniforms();
Chris Craik4063a0e2013-11-15 16:06:56 -08002377 setupDrawShaderUniforms();
Chet Haase858aa932011-05-12 09:06:00 -07002378
ztenghui55bfb4e2013-12-03 10:38:55 -08002379 const void* vertices = vertexBuffer.getBuffer();
Chris Craik710f46d2012-09-17 17:25:49 -07002380 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07002381 mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
Chris Craik710f46d2012-09-17 17:25:49 -07002382 mCaches.resetTexCoordsVertexPointer();
2383 mCaches.unbindIndicesBuffer();
Chet Haase858aa932011-05-12 09:06:00 -07002384
Chris Craik710f46d2012-09-17 17:25:49 -07002385 int alphaSlot = -1;
2386 if (isAA) {
2387 void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2388 alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
Chris Craik6ebdc112012-08-31 18:24:33 -07002389
Chris Craik710f46d2012-09-17 17:25:49 -07002390 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07002391 glEnableVertexAttribArray(alphaSlot);
2392 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07002393 }
Romain Guy04299382012-07-18 17:15:41 -07002394
Chris Craik6d29c8d2013-05-08 18:35:44 -07002395 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
Romain Guy04299382012-07-18 17:15:41 -07002396
Chris Craik710f46d2012-09-17 17:25:49 -07002397 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07002398 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07002399 }
Chris Craik65cd6122012-12-10 17:56:27 -08002400
2401 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002402}
2403
2404/**
Chris Craik65cd6122012-12-10 17:56:27 -08002405 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
2406 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
2407 * screen space in all directions. However, instead of using a fragment shader to compute the
2408 * translucency of the color from its position, we simply use a varying parameter to define how far
2409 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
2410 *
2411 * Doesn't yet support joins, caps, or path effects.
2412 */
Chris Craikd218a922014-01-02 17:13:34 -08002413status_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
Chris Craik65cd6122012-12-10 17:56:27 -08002414 VertexBuffer vertexBuffer;
2415 // TODO: try clipping large paths to viewport
Chris Craikd6b65f62014-01-01 14:45:21 -08002416 PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
Chris Craik65cd6122012-12-10 17:56:27 -08002417
Romain Guyc46d07a2013-03-15 19:06:39 -07002418 if (hasLayer()) {
2419 SkRect bounds = path.getBounds();
Chris Craikf0a59072013-11-19 18:00:46 -08002420 PathTessellator::expandBoundsForStroke(bounds, paint);
Chris Craikd6b65f62014-01-01 14:45:21 -08002421 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Romain Guyc46d07a2013-03-15 19:06:39 -07002422 }
Chris Craik65cd6122012-12-10 17:56:27 -08002423
2424 return drawVertexBuffer(vertexBuffer, paint);
2425}
2426
2427/**
2428 * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
2429 * and additional geometry for defining an alpha slope perimeter.
2430 *
2431 * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
2432 * unexpected results, and may vary between hardware devices. Previously we used a varying-base
2433 * in-shader alpha region, but found it to be taxing on some GPUs.
2434 *
2435 * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
2436 * memory transfer by removing need for degenerate vertices.
Chet Haase99ecdc42011-05-06 12:06:34 -07002437 */
Chris Craikd218a922014-01-02 17:13:34 -08002438status_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002439 if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07002440
Chris Craik65cd6122012-12-10 17:56:27 -08002441 count &= ~0x3; // round down to nearest four
Romain Guy7b631422012-04-04 11:38:54 -07002442
Chris Craik65cd6122012-12-10 17:56:27 -08002443 VertexBuffer buffer;
2444 SkRect bounds;
Chris Craikd6b65f62014-01-01 14:45:21 -08002445 PathTessellator::tessellateLines(points, count, paint, *currentTransform(), bounds, buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002446
Chris Craikf0a59072013-11-19 18:00:46 -08002447 // can't pass paint, since style would be checked for outset. outset done by tessellation.
2448 if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
Romain Guyd71ff91d2013-02-08 13:46:40 -08002449 return DrawGlInfo::kStatusDone;
2450 }
2451
Chris Craikd6b65f62014-01-01 14:45:21 -08002452 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Romain Guy7b631422012-04-04 11:38:54 -07002453
Chris Craik65cd6122012-12-10 17:56:27 -08002454 bool useOffset = !paint->isAntiAlias();
2455 return drawVertexBuffer(buffer, paint, useOffset);
Chet Haase5b0200b2011-04-13 17:58:08 -07002456}
2457
Chris Craikd218a922014-01-02 17:13:34 -08002458status_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002459 if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002460
Chris Craik6d29c8d2013-05-08 18:35:44 -07002461 count &= ~0x1; // round down to nearest two
Romain Guyed6fcb02011-03-21 13:11:28 -07002462
Chris Craik6d29c8d2013-05-08 18:35:44 -07002463 VertexBuffer buffer;
2464 SkRect bounds;
Chris Craikd6b65f62014-01-01 14:45:21 -08002465 PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), bounds, buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002466
Chris Craikf0a59072013-11-19 18:00:46 -08002467 // can't pass paint, since style would be checked for outset. outset done by tessellation.
2468 if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
Chris Craik6d29c8d2013-05-08 18:35:44 -07002469 return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002470 }
2471
Chris Craikd6b65f62014-01-01 14:45:21 -08002472 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Chet Haase48659092012-05-31 15:21:51 -07002473
Chris Craik6d29c8d2013-05-08 18:35:44 -07002474 bool useOffset = !paint->isAntiAlias();
2475 return drawVertexBuffer(buffer, paint, useOffset);
Romain Guyed6fcb02011-03-21 13:11:28 -07002476}
2477
Chet Haase48659092012-05-31 15:21:51 -07002478status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002479 // No need to check against the clip, we fill the clip region
Chris Craikd6b65f62014-01-01 14:45:21 -08002480 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002481
Chris Craikd6b65f62014-01-01 14:45:21 -08002482 Rect clip(*currentClipRect());
Romain Guyae88e5e2010-10-22 17:49:18 -07002483 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002484
Romain Guy3d58c032010-07-14 16:34:53 -07002485 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Chet Haase48659092012-05-31 15:21:51 -07002486
2487 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002488}
Romain Guy9d5316e2010-06-24 19:30:36 -07002489
Chet Haase48659092012-05-31 15:21:51 -07002490status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08002491 const SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002492 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002493 const AutoTexture autoCleanup(texture);
2494
2495 const float x = left + texture->left - texture->offset;
2496 const float y = top + texture->top - texture->offset;
2497
2498 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002499
2500 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002501}
2502
Chet Haase48659092012-05-31 15:21:51 -07002503status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002504 float rx, float ry, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002505 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002506 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002507 return DrawGlInfo::kStatusDone;
2508 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002509
Chris Craikcb4d6002012-09-25 12:00:29 -07002510 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002511 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002512 const PathTexture* texture = mCaches.pathCache.getRoundRect(
Chris Craik710f46d2012-09-17 17:25:49 -07002513 right - left, bottom - top, rx, ry, p);
2514 return drawShape(left, top, texture, p);
2515 }
2516
2517 SkPath path;
2518 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002519 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2520 float outset = p->getStrokeWidth() / 2;
2521 rect.outset(outset, outset);
2522 rx += outset;
2523 ry += outset;
2524 }
Chris Craik710f46d2012-09-17 17:25:49 -07002525 path.addRoundRect(rect, rx, ry);
Chris Craik65cd6122012-12-10 17:56:27 -08002526 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002527}
2528
Chris Craikd218a922014-01-02 17:13:34 -08002529status_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002530 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
Romain Guy257ae352013-03-20 16:31:12 -07002531 x + radius, y + radius, p) ||
2532 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002533 return DrawGlInfo::kStatusDone;
2534 }
Chris Craikcb4d6002012-09-25 12:00:29 -07002535 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002536 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002537 const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002538 return drawShape(x - radius, y - radius, texture, p);
2539 }
2540
2541 SkPath path;
Chris Craikcb4d6002012-09-25 12:00:29 -07002542 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2543 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2544 } else {
2545 path.addCircle(x, y, radius);
2546 }
Chris Craik65cd6122012-12-10 17:56:27 -08002547 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002548}
Romain Guy01d58e42011-01-19 21:54:02 -08002549
Chet Haase48659092012-05-31 15:21:51 -07002550status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002551 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002552 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002553 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002554 return DrawGlInfo::kStatusDone;
2555 }
Romain Guy01d58e42011-01-19 21:54:02 -08002556
Chris Craikcb4d6002012-09-25 12:00:29 -07002557 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002558 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002559 const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002560 return drawShape(left, top, texture, p);
2561 }
2562
2563 SkPath path;
2564 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002565 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2566 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2567 }
Chris Craik710f46d2012-09-17 17:25:49 -07002568 path.addOval(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002569 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002570}
2571
Chet Haase48659092012-05-31 15:21:51 -07002572status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002573 float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002574 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002575 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik780c1282012-10-04 14:10:49 -07002576 return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002577 }
2578
Chris Craik780c1282012-10-04 14:10:49 -07002579 if (fabs(sweepAngle) >= 360.0f) {
2580 return drawOval(left, top, right, bottom, p);
2581 }
2582
2583 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Chris Craik65cd6122012-12-10 17:56:27 -08002584 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
Chris Craik780c1282012-10-04 14:10:49 -07002585 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002586 const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
Chris Craik780c1282012-10-04 14:10:49 -07002587 startAngle, sweepAngle, useCenter, p);
2588 return drawShape(left, top, texture, p);
2589 }
2590
2591 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2592 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2593 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2594 }
2595
2596 SkPath path;
2597 if (useCenter) {
2598 path.moveTo(rect.centerX(), rect.centerY());
2599 }
2600 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2601 if (useCenter) {
2602 path.close();
2603 }
Chris Craik65cd6122012-12-10 17:56:27 -08002604 return drawConvexPath(path, p);
Romain Guy8b2f5262011-01-23 16:15:02 -08002605}
2606
Romain Guycf8675e2012-10-02 12:32:25 -07002607// See SkPaintDefaults.h
2608#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2609
Chris Craikd218a922014-01-02 17:13:34 -08002610status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2611 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002612 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002613 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chet Haase48659092012-05-31 15:21:51 -07002614 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002615 }
2616
Chris Craik710f46d2012-09-17 17:25:49 -07002617 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002618 // only fill style is supported by drawConvexPath, since others have to handle joins
2619 if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2620 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2621 mCaches.activeTexture(0);
2622 const PathTexture* texture =
Romain Guyc46d07a2013-03-15 19:06:39 -07002623 mCaches.pathCache.getRect(right - left, bottom - top, p);
Romain Guycf8675e2012-10-02 12:32:25 -07002624 return drawShape(left, top, texture, p);
2625 }
2626
2627 SkPath path;
2628 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2629 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2630 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2631 }
2632 path.addRect(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002633 return drawConvexPath(path, p);
Romain Guy026c5e162010-06-28 17:12:22 -07002634 }
2635
Chris Craikd6b65f62014-01-01 14:45:21 -08002636 if (p->isAntiAlias() && !currentTransform()->isSimple()) {
Chris Craik710f46d2012-09-17 17:25:49 -07002637 SkPath path;
2638 path.addRect(left, top, right, bottom);
Chris Craik65cd6122012-12-10 17:56:27 -08002639 return drawConvexPath(path, p);
Chet Haase858aa932011-05-12 09:06:00 -07002640 } else {
Chris Craik710f46d2012-09-17 17:25:49 -07002641 drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
Chris Craik65cd6122012-12-10 17:56:27 -08002642 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002643 }
Romain Guyc7d53492010-06-25 13:41:57 -07002644}
Romain Guy9d5316e2010-06-24 19:30:36 -07002645
Chris Craikd218a922014-01-02 17:13:34 -08002646void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2647 int bytesCount, int count, const float* positions,
2648 FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode, float x, float y) {
Raph Levien416a8472012-07-19 22:48:17 -07002649 mCaches.activeTexture(0);
2650
2651 // NOTE: The drop shadow will not perform gamma correction
2652 // if shader-based correction is enabled
2653 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2654 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
Chris Craikc3566d02013-02-04 16:16:33 -08002655 paint, text, bytesCount, count, mDrawModifiers.mShadowRadius, positions);
Romain Guycf51a412013-04-08 19:40:31 -07002656 // If the drop shadow exceeds the max texture size or couldn't be
2657 // allocated, skip drawing
2658 if (!shadow) return;
Raph Levien416a8472012-07-19 22:48:17 -07002659 const AutoTexture autoCleanup(shadow);
2660
Chris Craikc3566d02013-02-04 16:16:33 -08002661 const float sx = x - shadow->left + mDrawModifiers.mShadowDx;
2662 const float sy = y - shadow->top + mDrawModifiers.mShadowDy;
Raph Levien416a8472012-07-19 22:48:17 -07002663
Chris Craikc3566d02013-02-04 16:16:33 -08002664 const int shadowAlpha = ((mDrawModifiers.mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2665 int shadowColor = mDrawModifiers.mShadowColor;
2666 if (mDrawModifiers.mShader) {
Raph Levien416a8472012-07-19 22:48:17 -07002667 shadowColor = 0xffffffff;
2668 }
2669
2670 setupDraw();
2671 setupDrawWithTexture(true);
2672 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2673 setupDrawColorFilter();
2674 setupDrawShader();
2675 setupDrawBlending(true, mode);
2676 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002677 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
2678 sx, sy, sx + shadow->width, sy + shadow->height);
Raph Levien416a8472012-07-19 22:48:17 -07002679 setupDrawTexture(shadow->id);
2680 setupDrawPureColorUniforms();
2681 setupDrawColorFilterUniforms();
2682 setupDrawShaderUniforms();
2683 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2684
2685 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2686}
2687
Romain Guy768bffc2013-02-27 13:50:45 -08002688bool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2689 float alpha = (mDrawModifiers.mHasShadow ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2690 return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2691}
2692
Chet Haase48659092012-05-31 15:21:51 -07002693status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08002694 const float* positions, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002695 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002696 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002697 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002698
Romain Guy671d6cf2012-01-18 12:39:17 -08002699 // NOTE: Skia does not support perspective transform on drawPosText yet
Chris Craikd6b65f62014-01-01 14:45:21 -08002700 if (!currentTransform()->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002701 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002702 }
2703
Chris Craik39a908c2013-06-13 14:39:01 -07002704 mCaches.enableScissor();
2705
Romain Guy671d6cf2012-01-18 12:39:17 -08002706 float x = 0.0f;
2707 float y = 0.0f;
Chris Craikd6b65f62014-01-01 14:45:21 -08002708 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy671d6cf2012-01-18 12:39:17 -08002709 if (pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002710 x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2711 y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy671d6cf2012-01-18 12:39:17 -08002712 }
2713
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002714 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyc74f45a2013-02-26 19:10:14 -08002715 fontRenderer.setFont(paint, mat4::identity());
Romain Guy671d6cf2012-01-18 12:39:17 -08002716
2717 int alpha;
2718 SkXfermode::Mode mode;
2719 getAlphaAndMode(paint, &alpha, &mode);
2720
Chris Craikc3566d02013-02-04 16:16:33 -08002721 if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
Romain Guye3a9b242013-01-08 11:15:30 -08002722 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2723 alpha, mode, 0.0f, 0.0f);
Raph Levien416a8472012-07-19 22:48:17 -07002724 }
2725
Romain Guy671d6cf2012-01-18 12:39:17 -08002726 // Pick the appropriate texture filtering
Chris Craikd6b65f62014-01-01 14:45:21 -08002727 bool linearFilter = currentTransform()->changesBounds();
Romain Guy671d6cf2012-01-18 12:39:17 -08002728 if (pureTranslate && !linearFilter) {
2729 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2730 }
Romain Guy257ae352013-03-20 16:31:12 -07002731 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy671d6cf2012-01-18 12:39:17 -08002732
2733 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2734 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2735
Romain Guy211370f2012-02-01 16:10:55 -08002736 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002737
Victoria Lease1e546812013-06-25 14:25:17 -07002738 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002739 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guy257ae352013-03-20 16:31:12 -07002740 positions, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002741 if (hasActiveLayer) {
2742 if (!pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002743 currentTransform()->mapRect(bounds);
Romain Guy671d6cf2012-01-18 12:39:17 -08002744 }
2745 dirtyLayerUnchecked(bounds, getRegion());
2746 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002747 }
Chet Haase48659092012-05-31 15:21:51 -07002748
2749 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002750}
2751
Romain Guy624234f2013-03-05 16:43:31 -08002752mat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2753 mat4 fontTransform;
2754 if (CC_LIKELY(transform.isPureTranslate())) {
2755 fontTransform = mat4::identity();
2756 } else {
2757 if (CC_UNLIKELY(transform.isPerspective())) {
Romain Guyb09f1472013-03-07 17:01:05 -08002758 fontTransform = mat4::identity();
Romain Guy624234f2013-03-05 16:43:31 -08002759 } else {
2760 float sx, sy;
Chris Craikd6b65f62014-01-01 14:45:21 -08002761 currentTransform()->decomposeScale(sx, sy);
Romain Guy624234f2013-03-05 16:43:31 -08002762 fontTransform.loadScale(sx, sy, 1.0f);
2763 }
2764 }
2765 return fontTransform;
2766}
2767
Chris Craik41541822013-05-03 16:35:54 -07002768status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -08002769 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -08002770 DrawOpMode drawOpMode) {
2771
Chris Craik527a3aa2013-03-04 10:19:31 -08002772 if (drawOpMode == kDrawOpMode_Immediate) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002773 // The checks for corner-case ignorable text and quick rejection is only done for immediate
2774 // drawing as ops from DeferredDisplayList are already filtered for these
Chris Craikd6b65f62014-01-01 14:45:21 -08002775 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
Chris Craikf0a59072013-11-19 18:00:46 -08002776 quickRejectSetupScissor(bounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002777 return DrawGlInfo::kStatusDone;
2778 }
Romain Guycac5fd32011-12-01 20:08:50 -08002779 }
2780
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002781 const float oldX = x;
2782 const float oldY = y;
Romain Guy624234f2013-03-05 16:43:31 -08002783
Chris Craikd6b65f62014-01-01 14:45:21 -08002784 const mat4& transform = *currentTransform();
Romain Guy624234f2013-03-05 16:43:31 -08002785 const bool pureTranslate = transform.isPureTranslate();
Romain Guyc74f45a2013-02-26 19:10:14 -08002786
Romain Guy211370f2012-02-01 16:10:55 -08002787 if (CC_LIKELY(pureTranslate)) {
Romain Guy624234f2013-03-05 16:43:31 -08002788 x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2789 y = (int) floorf(y + transform.getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002790 }
2791
Romain Guy86568192010-12-14 15:55:39 -08002792 int alpha;
2793 SkXfermode::Mode mode;
2794 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002795
Romain Guyc74f45a2013-02-26 19:10:14 -08002796 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2797
Chris Craikc3566d02013-02-04 16:16:33 -08002798 if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
Romain Guyc74f45a2013-02-26 19:10:14 -08002799 fontRenderer.setFont(paint, mat4::identity());
2800 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2801 alpha, mode, oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002802 }
2803
Romain Guy19d4dd82013-03-04 11:14:26 -08002804 const bool hasActiveLayer = hasLayer();
2805
Romain Guy624234f2013-03-05 16:43:31 -08002806 // We only pass a partial transform to the font renderer. That partial
2807 // matrix defines how glyphs are rasterized. Typically we want glyphs
2808 // to be rasterized at their final size on screen, which means the partial
2809 // matrix needs to take the scale factor into account.
2810 // When a partial matrix is used to transform glyphs during rasterization,
2811 // the mesh is generated with the inverse transform (in the case of scale,
2812 // the mesh is generated at 1.0 / scale for instance.) This allows us to
2813 // apply the full transform matrix at draw time in the vertex shader.
2814 // Applying the full matrix in the shader is the easiest way to handle
2815 // rotation and perspective and allows us to always generated quads in the
2816 // font renderer which greatly simplifies the code, clipping in particular.
2817 mat4 fontTransform = findBestFontTransform(transform);
Romain Guy3b753822013-03-05 10:27:35 -08002818 fontRenderer.setFont(paint, fontTransform);
Romain Guyc74f45a2013-02-26 19:10:14 -08002819
Romain Guy6620c6d2010-12-06 18:07:02 -08002820 // Pick the appropriate texture filtering
Romain Guya4adcf02013-02-28 12:15:35 -08002821 bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
Romain Guy257ae352013-03-20 16:31:12 -07002822 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy06f96e22010-07-30 19:18:16 -07002823
Romain Guy624234f2013-03-05 16:43:31 -08002824 // TODO: Implement better clipping for scaled/rotated text
Chris Craikd6b65f62014-01-01 14:45:21 -08002825 const Rect* clip = !pureTranslate ? NULL : currentClipRect();
Chris Craik41541822013-05-03 16:35:54 -07002826 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -07002827
Raph Levien996e57c2012-07-23 15:22:52 -07002828 bool status;
Victoria Lease1e546812013-06-25 14:25:17 -07002829 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Chris Craik527a3aa2013-03-04 10:19:31 -08002830
2831 // don't call issuedrawcommand, do it at end of batch
2832 bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
Romain Guya3dc55f2012-09-28 13:55:44 -07002833 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002834 SkPaint paintCopy(*paint);
2835 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2836 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002837 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002838 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002839 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002840 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002841 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002842
Chris Craik527a3aa2013-03-04 10:19:31 -08002843 if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
Romain Guy624234f2013-03-05 16:43:31 -08002844 if (!pureTranslate) {
Chris Craik41541822013-05-03 16:35:54 -07002845 transform.mapRect(layerBounds);
Romain Guya4adcf02013-02-28 12:15:35 -08002846 }
Chris Craik41541822013-05-03 16:35:54 -07002847 dirtyLayerUnchecked(layerBounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002848 }
Romain Guy694b5192010-07-21 21:33:20 -07002849
Chris Craike63f7c622013-10-17 10:30:55 -07002850 drawTextDecorations(totalAdvance, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002851
2852 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002853}
2854
Chris Craikd218a922014-01-02 17:13:34 -08002855status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2856 const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002857 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002858 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002859 }
2860
Chris Craik39a908c2013-06-13 14:39:01 -07002861 // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
2862 mCaches.enableScissor();
2863
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002864 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyc74f45a2013-02-26 19:10:14 -08002865 fontRenderer.setFont(paint, mat4::identity());
Romain Guy257ae352013-03-20 16:31:12 -07002866 fontRenderer.setTextureFiltering(true);
Romain Guy03d58522012-02-24 17:54:07 -08002867
2868 int alpha;
2869 SkXfermode::Mode mode;
2870 getAlphaAndMode(paint, &alpha, &mode);
Victoria Lease1e546812013-06-25 14:25:17 -07002871 TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
Romain Guy03d58522012-02-24 17:54:07 -08002872
Romain Guy97771732012-02-28 18:17:02 -08002873 const Rect* clip = &mSnapshot->getLocalClip();
2874 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002875
Romain Guy97771732012-02-28 18:17:02 -08002876 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002877
2878 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
Victoria Lease1e546812013-06-25 14:25:17 -07002879 hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy97771732012-02-28 18:17:02 -08002880 if (hasActiveLayer) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002881 currentTransform()->mapRect(bounds);
Romain Guy97771732012-02-28 18:17:02 -08002882 dirtyLayerUnchecked(bounds, getRegion());
2883 }
Romain Guy97771732012-02-28 18:17:02 -08002884 }
Chet Haase48659092012-05-31 15:21:51 -07002885
2886 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002887}
2888
Chris Craikd218a922014-01-02 17:13:34 -08002889status_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002890 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002891
Romain Guya1d3c912011-12-13 14:55:06 -08002892 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002893
Romain Guyfb8b7632010-08-23 21:05:08 -07002894 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002895 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002896 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002897
Romain Guy8b55f372010-08-18 17:10:07 -07002898 const float x = texture->left - texture->offset;
2899 const float y = texture->top - texture->offset;
2900
Romain Guy01d58e42011-01-19 21:54:02 -08002901 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002902
2903 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002904}
2905
Chris Craika08f95c2013-03-15 17:24:33 -07002906status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
Romain Guy35643dd2012-09-18 15:40:58 -07002907 if (!layer) {
2908 return DrawGlInfo::kStatusDone;
2909 }
2910
Romain Guyb2e2f242012-10-17 18:18:35 -07002911 mat4* transform = NULL;
2912 if (layer->isTextureLayer()) {
2913 transform = &layer->getTransform();
2914 if (!transform->isIdentity()) {
2915 save(0);
Chris Craik14e51302013-12-30 15:32:54 -08002916 concatMatrix(*transform);
Romain Guyb2e2f242012-10-17 18:18:35 -07002917 }
2918 }
2919
Chris Craik39a908c2013-06-13 14:39:01 -07002920 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08002921 const bool rejected = calculateQuickRejectForScissor(x, y,
2922 x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, false);
Romain Guy35643dd2012-09-18 15:40:58 -07002923
2924 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07002925 if (transform && !transform->isIdentity()) {
2926 restore();
2927 }
Chet Haase48659092012-05-31 15:21:51 -07002928 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002929 }
2930
Romain Guy5bb3c732012-11-29 17:52:58 -08002931 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08002932
Chris Craik39a908c2013-06-13 14:39:01 -07002933 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guya1d3c912011-12-13 14:55:06 -08002934 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002935
Romain Guy211370f2012-02-01 16:10:55 -08002936 if (CC_LIKELY(!layer->region.isEmpty())) {
Chris Craikc3566d02013-02-04 16:16:33 -08002937 SkiaColorFilter* oldFilter = mDrawModifiers.mColorFilter;
2938 mDrawModifiers.mColorFilter = layer->getColorFilter();
Romain Guye529ece2012-09-26 11:23:17 -07002939
Romain Guyc88e3572011-01-22 00:32:12 -08002940 if (layer->region.isRect()) {
Chris Craik34416ea2013-04-15 16:08:28 -07002941 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2942 composeLayerRect(layer, layer->regionRect));
Romain Guyc88e3572011-01-22 00:32:12 -08002943 } else if (layer->mesh) {
Chris Craik16ecda52013-03-29 10:59:59 -07002944 const float a = getLayerAlpha(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002945 setupDraw();
2946 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002947 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08002948 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07002949 setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
Romain Guyc88e3572011-01-22 00:32:12 -08002950 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002951 setupDrawPureColorUniforms();
2952 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07002953 setupDrawTexture(layer->getTexture());
Chris Craikd6b65f62014-01-01 14:45:21 -08002954 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2955 int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2956 int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002957
Romain Guyd21b6e12011-11-30 20:21:23 -08002958 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08002959 setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
Romain Guy4ff0cf42012-08-06 14:51:10 -07002960 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07002961 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002962 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08002963 setupDrawModelView(kModelViewMode_Translate, false, x, y,
Romain Guy9ace8f52011-07-07 20:50:11 -07002964 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2965 }
Romain Guyf219da52011-01-16 12:54:25 -08002966
Romain Guy448455f2013-07-22 13:57:50 -07002967 TextureVertex* mesh = &layer->mesh[0];
2968 GLsizei elementsCount = layer->meshElementCount;
2969
2970 while (elementsCount > 0) {
2971 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
2972
Romain Guy3380cfd2013-08-15 16:57:57 -07002973 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy448455f2013-07-22 13:57:50 -07002974 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2975 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
2976
2977 elementsCount -= drawCount;
2978 // Though there are 4 vertices in a quad, we use 6 indices per
2979 // quad to draw with GL_TRIANGLES
2980 mesh += (drawCount / 6) * 4;
2981 }
Romain Guyf219da52011-01-16 12:54:25 -08002982
Romain Guy3a3133d2011-02-01 22:59:58 -08002983#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07002984 drawRegionRectsDebug(layer->region);
Romain Guy3a3133d2011-02-01 22:59:58 -08002985#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002986 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002987
Chris Craikc3566d02013-02-04 16:16:33 -08002988 mDrawModifiers.mColorFilter = oldFilter;
Romain Guye529ece2012-09-26 11:23:17 -07002989
Romain Guy5bb3c732012-11-29 17:52:58 -08002990 if (layer->debugDrawUpdate) {
2991 layer->debugDrawUpdate = false;
Romain Guy4ff0cf42012-08-06 14:51:10 -07002992 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
2993 0x7f00ff00, SkXfermode::kSrcOver_Mode);
2994 }
Romain Guyf219da52011-01-16 12:54:25 -08002995 }
Chris Craik34416ea2013-04-15 16:08:28 -07002996 layer->hasDrawnSinceUpdate = true;
Chet Haase48659092012-05-31 15:21:51 -07002997
Romain Guyb2e2f242012-10-17 18:18:35 -07002998 if (transform && !transform->isIdentity()) {
2999 restore();
3000 }
3001
Chet Haase48659092012-05-31 15:21:51 -07003002 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08003003}
3004
Romain Guy6926c722010-07-12 20:20:03 -07003005///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07003006// Shaders
3007///////////////////////////////////////////////////////////////////////////////
3008
3009void OpenGLRenderer::resetShader() {
Chris Craikc3566d02013-02-04 16:16:33 -08003010 mDrawModifiers.mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07003011}
3012
Romain Guy06f96e22010-07-30 19:18:16 -07003013void OpenGLRenderer::setupShader(SkiaShader* shader) {
Chris Craikc3566d02013-02-04 16:16:33 -08003014 mDrawModifiers.mShader = shader;
3015 if (mDrawModifiers.mShader) {
Romain Guy8aa195d2013-06-04 18:00:09 -07003016 mDrawModifiers.mShader->setCaches(mCaches);
Romain Guy06f96e22010-07-30 19:18:16 -07003017 }
Romain Guy7fac2e12010-07-16 17:10:13 -07003018}
3019
Romain Guyd27977d2010-07-14 19:18:51 -07003020///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07003021// Color filters
3022///////////////////////////////////////////////////////////////////////////////
3023
3024void OpenGLRenderer::resetColorFilter() {
Chris Craikc3566d02013-02-04 16:16:33 -08003025 mDrawModifiers.mColorFilter = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -07003026}
3027
3028void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
Chris Craikc3566d02013-02-04 16:16:33 -08003029 mDrawModifiers.mColorFilter = filter;
Romain Guydb1938e2010-08-02 18:50:22 -07003030}
3031
3032///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07003033// Drop shadow
3034///////////////////////////////////////////////////////////////////////////////
3035
3036void OpenGLRenderer::resetShadow() {
Chris Craikc3566d02013-02-04 16:16:33 -08003037 mDrawModifiers.mHasShadow = false;
Romain Guy1e45aae2010-08-13 19:39:53 -07003038}
3039
3040void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
Chris Craikc3566d02013-02-04 16:16:33 -08003041 mDrawModifiers.mHasShadow = true;
3042 mDrawModifiers.mShadowRadius = radius;
3043 mDrawModifiers.mShadowDx = dx;
3044 mDrawModifiers.mShadowDy = dy;
3045 mDrawModifiers.mShadowColor = color;
Romain Guy1e45aae2010-08-13 19:39:53 -07003046}
3047
3048///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08003049// Draw filters
3050///////////////////////////////////////////////////////////////////////////////
3051
3052void OpenGLRenderer::resetPaintFilter() {
Chris Craik527a3aa2013-03-04 10:19:31 -08003053 // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3054 // comparison, see MergingDrawBatch::canMergeWith
Chris Craikc3566d02013-02-04 16:16:33 -08003055 mDrawModifiers.mHasDrawFilter = false;
Chris Craik527a3aa2013-03-04 10:19:31 -08003056 mDrawModifiers.mPaintFilterClearBits = 0;
3057 mDrawModifiers.mPaintFilterSetBits = 0;
Romain Guy5ff9df62012-01-23 17:09:05 -08003058}
3059
3060void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
Chris Craikc3566d02013-02-04 16:16:33 -08003061 mDrawModifiers.mHasDrawFilter = true;
3062 mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3063 mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
Romain Guy5ff9df62012-01-23 17:09:05 -08003064}
3065
Chris Craikd218a922014-01-02 17:13:34 -08003066const SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
Romain Guy758724f2013-02-27 11:53:12 -08003067 if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
Romain Guy758724f2013-02-27 11:53:12 -08003068 return paint;
3069 }
Romain Guy5ff9df62012-01-23 17:09:05 -08003070
3071 uint32_t flags = paint->getFlags();
3072
3073 mFilteredPaint = *paint;
Chris Craikc3566d02013-02-04 16:16:33 -08003074 mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3075 mDrawModifiers.mPaintFilterSetBits);
Romain Guy5ff9df62012-01-23 17:09:05 -08003076
3077 return &mFilteredPaint;
3078}
3079
3080///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07003081// Drawing implementation
3082///////////////////////////////////////////////////////////////////////////////
3083
Chris Craikd218a922014-01-02 17:13:34 -08003084Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
Romain Guy3b748a42013-04-17 18:54:38 -07003085 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
3086 if (!texture) {
3087 return mCaches.textureCache.get(bitmap);
3088 }
3089 return texture;
3090}
3091
Romain Guy01d58e42011-01-19 21:54:02 -08003092void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08003093 float x, float y, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08003094 if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
Romain Guy01d58e42011-01-19 21:54:02 -08003095 return;
3096 }
3097
3098 int alpha;
3099 SkXfermode::Mode mode;
3100 getAlphaAndMode(paint, &alpha, &mode);
3101
3102 setupDraw();
3103 setupDrawWithTexture(true);
3104 setupDrawAlpha8Color(paint->getColor(), alpha);
3105 setupDrawColorFilter();
3106 setupDrawShader();
3107 setupDrawBlending(true, mode);
3108 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003109 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3110 x, y, x + texture->width, y + texture->height);
Romain Guy01d58e42011-01-19 21:54:02 -08003111 setupDrawTexture(texture->id);
3112 setupDrawPureColorUniforms();
3113 setupDrawColorFilterUniforms();
3114 setupDrawShaderUniforms();
3115 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
3116
3117 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy01d58e42011-01-19 21:54:02 -08003118}
3119
Romain Guyf607bdc2010-09-10 19:20:06 -07003120// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07003121#define kStdStrikeThru_Offset (-6.0f / 21.0f)
3122#define kStdUnderline_Offset (1.0f / 9.0f)
3123#define kStdUnderline_Thickness (1.0f / 18.0f)
3124
Chris Craikd218a922014-01-02 17:13:34 -08003125void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3126 const SkPaint* paint) {
Romain Guy0a417492010-08-16 20:26:20 -07003127 // Handle underline and strike-through
3128 uint32_t flags = paint->getFlags();
3129 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003130 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07003131
Romain Guy211370f2012-02-01 16:10:55 -08003132 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003133 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08003134 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07003135
Raph Levien8b4072d2012-07-30 15:50:00 -07003136 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07003137 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07003138
Romain Guyf6834472011-01-23 13:32:12 -08003139 int linesCount = 0;
3140 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3141 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3142
3143 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07003144 float points[pointsCount];
3145 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07003146
3147 if (flags & SkPaint::kUnderlineText_Flag) {
3148 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003149 points[currentPoint++] = left;
3150 points[currentPoint++] = top;
3151 points[currentPoint++] = left + underlineWidth;
3152 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003153 }
3154
3155 if (flags & SkPaint::kStrikeThruText_Flag) {
3156 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003157 points[currentPoint++] = left;
3158 points[currentPoint++] = top;
3159 points[currentPoint++] = left + underlineWidth;
3160 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003161 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003162
Romain Guy726aeba2011-06-01 14:52:00 -07003163 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003164
Romain Guy726aeba2011-06-01 14:52:00 -07003165 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003166 }
3167 }
3168}
3169
Chris Craikd218a922014-01-02 17:13:34 -08003170status_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003171 if (currentSnapshot()->isIgnored()) {
Romain Guy672433d2013-01-04 19:05:13 -08003172 return DrawGlInfo::kStatusDone;
3173 }
3174
Romain Guy735738c2012-12-03 12:34:51 -08003175 int color = paint->getColor();
3176 // If a shader is set, preserve only the alpha
Chris Craikc3566d02013-02-04 16:16:33 -08003177 if (mDrawModifiers.mShader) {
Romain Guy735738c2012-12-03 12:34:51 -08003178 color |= 0x00ffffff;
3179 }
3180 SkXfermode::Mode mode = getXfermode(paint->getXfermode());
3181
3182 return drawColorRects(rects, count, color, mode);
3183}
3184
Chris Craikf57776b2013-10-25 18:30:17 -07003185status_t OpenGLRenderer::drawShadow(const mat4& casterTransform, float casterAlpha,
3186 float width, float height) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003187 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craikf57776b2013-10-25 18:30:17 -07003188
3189 // For now, always and scissor
3190 // TODO: use quickReject
3191 mCaches.enableScissor();
3192
3193 SkPaint paint;
Chris Craikba9b6132013-12-15 17:10:19 -08003194 paint.setColor(mCaches.propertyShadowStrength << 24);
3195 paint.setAntiAlias(true); // want to use AlphaVertex
Chris Craikf57776b2013-10-25 18:30:17 -07003196
ztenghui7b4516e2014-01-07 10:42:55 -08003197 VertexBuffer ambientShadowVertexBuffer;
ztenghui55bfb4e2013-12-03 10:38:55 -08003198 ShadowTessellator::tessellateAmbientShadow(width, height, casterTransform,
ztenghui7b4516e2014-01-07 10:42:55 -08003199 ambientShadowVertexBuffer);
3200 drawVertexBuffer(ambientShadowVertexBuffer, &paint);
3201
3202 VertexBuffer spotShadowVertexBuffer;
3203 ShadowTessellator::tessellateSpotShadow(width, height,
3204 getWidth(), getHeight(), casterTransform,
3205 spotShadowVertexBuffer);
3206 drawVertexBuffer(spotShadowVertexBuffer, &paint);
3207
3208 return DrawGlInfo::kStatusDrew;
Chris Craikf57776b2013-10-25 18:30:17 -07003209}
3210
Romain Guy735738c2012-12-03 12:34:51 -08003211status_t OpenGLRenderer::drawColorRects(const float* rects, int count, int color,
Romain Guy3bbacf22013-02-06 16:51:04 -08003212 SkXfermode::Mode mode, bool ignoreTransform, bool dirty, bool clip) {
Romain Guy3b753822013-03-05 10:27:35 -08003213 if (count == 0) {
3214 return DrawGlInfo::kStatusDone;
3215 }
Romain Guy735738c2012-12-03 12:34:51 -08003216
Romain Guy672433d2013-01-04 19:05:13 -08003217 float left = FLT_MAX;
3218 float top = FLT_MAX;
3219 float right = FLT_MIN;
3220 float bottom = FLT_MIN;
3221
Romain Guy448455f2013-07-22 13:57:50 -07003222 Vertex mesh[count];
Romain Guy672433d2013-01-04 19:05:13 -08003223 Vertex* vertex = mesh;
3224
Chris Craik2af46352012-11-26 18:30:17 -08003225 for (int index = 0; index < count; index += 4) {
Romain Guy672433d2013-01-04 19:05:13 -08003226 float l = rects[index + 0];
3227 float t = rects[index + 1];
3228 float r = rects[index + 2];
3229 float b = rects[index + 3];
3230
Romain Guy3b753822013-03-05 10:27:35 -08003231 Vertex::set(vertex++, l, t);
3232 Vertex::set(vertex++, r, t);
3233 Vertex::set(vertex++, l, b);
Romain Guy3b753822013-03-05 10:27:35 -08003234 Vertex::set(vertex++, r, b);
Romain Guy672433d2013-01-04 19:05:13 -08003235
Romain Guy3b753822013-03-05 10:27:35 -08003236 left = fminf(left, l);
3237 top = fminf(top, t);
3238 right = fmaxf(right, r);
3239 bottom = fmaxf(bottom, b);
Romain Guy672433d2013-01-04 19:05:13 -08003240 }
3241
Chris Craikf0a59072013-11-19 18:00:46 -08003242 if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guya362c692013-02-04 13:50:16 -08003243 return DrawGlInfo::kStatusDone;
3244 }
Romain Guy672433d2013-01-04 19:05:13 -08003245
Romain Guy672433d2013-01-04 19:05:13 -08003246 setupDraw();
3247 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003248 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Romain Guy672433d2013-01-04 19:05:13 -08003249 setupDrawShader();
3250 setupDrawColorFilter();
3251 setupDrawBlending(mode);
3252 setupDrawProgram();
3253 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003254 setupDrawModelView(kModelViewMode_Translate, false,
3255 0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
Romain Guy672433d2013-01-04 19:05:13 -08003256 setupDrawColorUniforms();
3257 setupDrawShaderUniforms();
3258 setupDrawColorFilterUniforms();
Romain Guy672433d2013-01-04 19:05:13 -08003259
Romain Guy8ce00302013-01-15 18:51:42 -08003260 if (dirty && hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003261 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy672433d2013-01-04 19:05:13 -08003262 }
3263
Chris Craik4063a0e2013-11-15 16:06:56 -08003264 issueIndexedQuadDraw(&mesh[0], count / 4);
Romain Guy672433d2013-01-04 19:05:13 -08003265
3266 return DrawGlInfo::kStatusDrew;
3267}
3268
Romain Guy026c5e162010-06-28 17:12:22 -07003269void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07003270 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07003271 // If a shader is set, preserve only the alpha
Chris Craikc3566d02013-02-04 16:16:33 -08003272 if (mDrawModifiers.mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07003273 color |= 0x00ffffff;
3274 }
3275
Romain Guy70ca14e2010-12-13 18:24:33 -08003276 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003277 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003278 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08003279 setupDrawShader();
3280 setupDrawColorFilter();
3281 setupDrawBlending(mode);
3282 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003283 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3284 left, top, right, bottom, ignoreTransform);
Romain Guy70ca14e2010-12-13 18:24:33 -08003285 setupDrawColorUniforms();
3286 setupDrawShaderUniforms(ignoreTransform);
3287 setupDrawColorFilterUniforms();
3288 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003289
Romain Guyc95c8d62010-09-17 15:31:32 -07003290 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3291}
3292
Romain Guy82ba8142010-07-09 13:25:56 -07003293void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08003294 Texture* texture, const SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07003295 int alpha;
3296 SkXfermode::Mode mode;
3297 getAlphaAndMode(paint, &alpha, &mode);
3298
Romain Guyd21b6e12011-11-30 20:21:23 -08003299 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003300
Romain Guy3b748a42013-04-17 18:54:38 -07003301 GLvoid* vertices = (GLvoid*) NULL;
3302 GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
3303
3304 if (texture->uvMapper) {
Romain Guy3380cfd2013-08-15 16:57:57 -07003305 vertices = &mMeshVertices[0].x;
3306 texCoords = &mMeshVertices[0].u;
Romain Guy3b748a42013-04-17 18:54:38 -07003307
3308 Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
3309 texture->uvMapper->map(uvs);
3310
3311 resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
3312 }
3313
Chris Craikd6b65f62014-01-01 14:45:21 -08003314 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3315 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3316 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003317
Romain Guyd21b6e12011-11-30 20:21:23 -08003318 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003319 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Romain Guy3b748a42013-04-17 18:54:38 -07003320 alpha / 255.0f, mode, texture->blend, vertices, texCoords,
3321 GL_TRIANGLE_STRIP, gMeshCount, false, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003322 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08003323 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003324 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
Romain Guy3b748a42013-04-17 18:54:38 -07003325 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
3326 }
3327
3328 if (texture->uvMapper) {
3329 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003330 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003331}
3332
Romain Guybd6b79b2010-06-26 00:13:53 -07003333void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07003334 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
3335 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07003336 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07003337}
3338
3339void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07003340 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003341 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003342 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3343 ModelViewMode modelViewMode, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003344
Romain Guy746b7402010-10-26 16:27:31 -07003345 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003346 setupDrawWithTexture();
3347 setupDrawColor(alpha, alpha, alpha, alpha);
3348 setupDrawColorFilter();
3349 setupDrawBlending(blend, mode, swapSrcDst);
3350 setupDrawProgram();
Romain Guy886b2752013-01-04 12:26:18 -08003351 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003352 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003353 setupDrawTexture(texture);
Romain Guy86568192010-12-14 15:55:39 -08003354 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08003355 setupDrawColorFilterUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08003356 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003357
Romain Guy6820ac82010-09-15 18:11:50 -07003358 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy82ba8142010-07-09 13:25:56 -07003359}
3360
Romain Guy3b748a42013-04-17 18:54:38 -07003361void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
3362 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
3363 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003364 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3365 ModelViewMode modelViewMode, bool dirty) {
Romain Guy3b748a42013-04-17 18:54:38 -07003366
3367 setupDraw();
3368 setupDrawWithTexture();
3369 setupDrawColor(alpha, alpha, alpha, alpha);
3370 setupDrawColorFilter();
3371 setupDrawBlending(blend, mode, swapSrcDst);
3372 setupDrawProgram();
3373 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003374 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy3b748a42013-04-17 18:54:38 -07003375 setupDrawTexture(texture);
3376 setupDrawPureColorUniforms();
3377 setupDrawColorFilterUniforms();
3378 setupDrawMeshIndices(vertices, texCoords, vbo);
3379
3380 glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
Romain Guy3b748a42013-04-17 18:54:38 -07003381}
3382
Romain Guy886b2752013-01-04 12:26:18 -08003383void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
3384 GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
3385 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003386 bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
Romain Guy886b2752013-01-04 12:26:18 -08003387
3388 setupDraw();
3389 setupDrawWithTexture(true);
3390 if (hasColor) {
3391 setupDrawAlpha8Color(color, alpha);
3392 }
3393 setupDrawColorFilter();
3394 setupDrawShader();
3395 setupDrawBlending(true, mode);
3396 setupDrawProgram();
3397 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003398 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003399 setupDrawTexture(texture);
3400 setupDrawPureColorUniforms();
3401 setupDrawColorFilterUniforms();
Chris Craik4063a0e2013-11-15 16:06:56 -08003402 setupDrawShaderUniforms(ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003403 setupDrawMesh(vertices, texCoords);
3404
3405 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy886b2752013-01-04 12:26:18 -08003406}
3407
Romain Guya5aed0d2010-09-09 14:42:43 -07003408void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003409 ProgramDescription& description, bool swapSrcDst) {
Romain Guy78dd96d2013-05-03 14:24:16 -07003410 if (mCountOverdraw) {
3411 if (!mCaches.blend) glEnable(GL_BLEND);
3412 if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
3413 glBlendFunc(GL_ONE, GL_ONE);
3414 }
3415
3416 mCaches.blend = true;
3417 mCaches.lastSrcMode = GL_ONE;
3418 mCaches.lastDstMode = GL_ONE;
3419
3420 return;
3421 }
3422
Romain Guy82ba8142010-07-09 13:25:56 -07003423 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003424
Romain Guy82ba8142010-07-09 13:25:56 -07003425 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003426 // These blend modes are not supported by OpenGL directly and have
3427 // to be implemented using shaders. Since the shader will perform
3428 // the blending, turn blending off here
3429 // If the blend mode cannot be implemented using shaders, fall
3430 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003431 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy3bbacf22013-02-06 16:51:04 -08003432 if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003433 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003434 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003435
Romain Guy82bc7a72012-01-03 14:13:39 -08003436 if (mCaches.blend) {
3437 glDisable(GL_BLEND);
3438 mCaches.blend = false;
3439 }
3440
3441 return;
3442 } else {
3443 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003444 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003445 }
3446
3447 if (!mCaches.blend) {
3448 glEnable(GL_BLEND);
3449 }
3450
3451 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
3452 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
3453
3454 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
3455 glBlendFunc(sourceMode, destMode);
3456 mCaches.lastSrcMode = sourceMode;
3457 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07003458 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003459 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07003460 glDisable(GL_BLEND);
3461 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003462 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07003463}
3464
Romain Guy889f8d12010-07-29 14:37:42 -07003465bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07003466 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07003467 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07003468 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07003469 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07003470 return false;
Romain Guy260e1022010-07-12 14:41:06 -07003471 }
Romain Guy6926c722010-07-12 20:20:03 -07003472 return true;
Romain Guy260e1022010-07-12 14:41:06 -07003473}
3474
Romain Guy026c5e162010-06-28 17:12:22 -07003475void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003476 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003477 TextureVertex::setUV(v++, u1, v1);
3478 TextureVertex::setUV(v++, u2, v1);
3479 TextureVertex::setUV(v++, u1, v2);
3480 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003481}
3482
Chris Craikd218a922014-01-02 17:13:34 -08003483void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003484 getAlphaAndModeDirect(paint, alpha, mode);
Chris Craik16ecda52013-03-29 10:59:59 -07003485 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3486 // if drawing a layer, ignore the paint's alpha
Romain Guy87b515c2013-05-03 17:42:27 -07003487 *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
Chris Craik16ecda52013-03-29 10:59:59 -07003488 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003489 *alpha *= currentSnapshot()->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003490}
3491
Chris Craik16ecda52013-03-29 10:59:59 -07003492float OpenGLRenderer::getLayerAlpha(Layer* layer) const {
3493 float alpha;
3494 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3495 alpha = mDrawModifiers.mOverrideLayerAlpha;
3496 } else {
3497 alpha = layer->getAlpha() / 255.0f;
3498 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003499 return alpha * currentSnapshot()->alpha;
Chris Craik16ecda52013-03-29 10:59:59 -07003500}
3501
Romain Guy9d5316e2010-06-24 19:30:36 -07003502}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003503}; // namespace android