shannon.woods@transgaming.com | bdf2d80 | 2013-02-28 23:16:20 +0000 | [diff] [blame] | 1 | #include "precompiled.h" |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2 | // |
Geoff Lang | eeba6e1 | 2014-02-03 13:12:30 -0500 | [diff] [blame] | 3 | // Copyright (c) 2012-2014 The ANGLE Project Authors. All rights reserved. |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 4 | // Use of this source code is governed by a BSD-style license that can be |
| 5 | // found in the LICENSE file. |
| 6 | // |
| 7 | |
| 8 | // Renderer11.cpp: Implements a back-end specific class for the D3D11 renderer. |
| 9 | |
daniel@transgaming.com | 5503fd0 | 2012-11-28 19:38:57 +0000 | [diff] [blame] | 10 | #include "libGLESv2/main.h" |
shannonwoods@chromium.org | a2ecfcc | 2013-05-30 00:11:59 +0000 | [diff] [blame] | 11 | #include "common/utilities.h" |
daniel@transgaming.com | 18adad0 | 2012-11-28 21:04:03 +0000 | [diff] [blame] | 12 | #include "libGLESv2/Buffer.h" |
Jamie Madill | e261b44 | 2014-06-25 12:42:21 -0400 | [diff] [blame] | 13 | #include "libGLESv2/FramebufferAttachment.h" |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 14 | #include "libGLESv2/ProgramBinary.h" |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 15 | #include "libGLESv2/Framebuffer.h" |
Brandon Jones | c7a4104 | 2014-06-23 12:03:25 -0700 | [diff] [blame] | 16 | #include "libGLESv2/renderer/d3d/d3d11/Renderer11.h" |
| 17 | #include "libGLESv2/renderer/d3d/d3d11/RenderTarget11.h" |
| 18 | #include "libGLESv2/renderer/d3d/d3d11/renderer11_utils.h" |
| 19 | #include "libGLESv2/renderer/d3d/d3d11/formatutils11.h" |
| 20 | #include "libGLESv2/renderer/d3d/d3d11/ShaderExecutable11.h" |
| 21 | #include "libGLESv2/renderer/d3d/d3d11/SwapChain11.h" |
| 22 | #include "libGLESv2/renderer/d3d/d3d11/Image11.h" |
| 23 | #include "libGLESv2/renderer/d3d/d3d11/VertexBuffer11.h" |
| 24 | #include "libGLESv2/renderer/d3d/d3d11/IndexBuffer11.h" |
| 25 | #include "libGLESv2/renderer/d3d/d3d11/BufferStorage11.h" |
| 26 | #include "libGLESv2/renderer/d3d/VertexDataManager.h" |
| 27 | #include "libGLESv2/renderer/d3d/IndexDataManager.h" |
| 28 | #include "libGLESv2/renderer/d3d/d3d11/TextureStorage11.h" |
| 29 | #include "libGLESv2/renderer/d3d/d3d11/Query11.h" |
| 30 | #include "libGLESv2/renderer/d3d/d3d11/Fence11.h" |
| 31 | #include "libGLESv2/renderer/d3d/d3d11/Blit11.h" |
| 32 | #include "libGLESv2/renderer/d3d/d3d11/Clear11.h" |
| 33 | #include "libGLESv2/renderer/d3d/d3d11/PixelTransfer11.h" |
| 34 | #include "libGLESv2/renderer/d3d/d3d11/VertexArray11.h" |
shannon.woods@transgaming.com | 486d9e9 | 2013-02-28 23:15:41 +0000 | [diff] [blame] | 35 | #include "libEGL/Display.h" |
| 36 | |
Geoff Lang | 94a9089 | 2014-02-18 17:14:19 -0500 | [diff] [blame] | 37 | // Enable ANGLE_SKIP_DXGI_1_2_CHECK if there is not a possibility of using cross-process |
| 38 | // HWNDs or the Windows 7 Platform Update (KB2670838) is expected to be installed. |
| 39 | #ifndef ANGLE_SKIP_DXGI_1_2_CHECK |
| 40 | #define ANGLE_SKIP_DXGI_1_2_CHECK 0 |
| 41 | #endif |
| 42 | |
shannon.woods@transgaming.com | 236be77 | 2013-02-28 23:18:15 +0000 | [diff] [blame] | 43 | #ifdef _DEBUG |
| 44 | // this flag enables suppressing some spurious warnings that pop up in certain WebGL samples |
| 45 | // and conformance tests. to enable all warnings, remove this define. |
| 46 | #define ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS 1 |
| 47 | #endif |
| 48 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 49 | namespace rx |
| 50 | { |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 51 | static const DXGI_FORMAT RenderTargetFormats[] = |
| 52 | { |
shannon.woods@transgaming.com | c60c521 | 2013-01-25 21:54:01 +0000 | [diff] [blame] | 53 | DXGI_FORMAT_B8G8R8A8_UNORM, |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 54 | DXGI_FORMAT_R8G8B8A8_UNORM |
| 55 | }; |
| 56 | |
| 57 | static const DXGI_FORMAT DepthStencilFormats[] = |
| 58 | { |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 59 | DXGI_FORMAT_UNKNOWN, |
| 60 | DXGI_FORMAT_D24_UNORM_S8_UINT, |
| 61 | DXGI_FORMAT_D16_UNORM |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 62 | }; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 63 | |
shannon.woods@transgaming.com | 233fe95 | 2013-01-25 21:51:57 +0000 | [diff] [blame] | 64 | enum |
| 65 | { |
| 66 | MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 = 16 |
| 67 | }; |
| 68 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 69 | Renderer11::Renderer11(egl::Display *display, HDC hDc) : Renderer(display), mDc(hDc) |
| 70 | { |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 71 | mVertexDataManager = NULL; |
| 72 | mIndexDataManager = NULL; |
| 73 | |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 74 | mLineLoopIB = NULL; |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 75 | mTriangleFanIB = NULL; |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 76 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 77 | mBlit = NULL; |
Jamie Madill | a21eea3 | 2013-09-18 14:36:25 -0400 | [diff] [blame] | 78 | mPixelTransfer = NULL; |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 79 | |
Geoff Lang | da507fe | 2013-08-20 12:01:42 -0400 | [diff] [blame] | 80 | mClear = NULL; |
shannon.woods@transgaming.com | 34f507c | 2013-01-25 21:52:15 +0000 | [diff] [blame] | 81 | |
daniel@transgaming.com | bdf787f | 2013-02-01 03:20:36 +0000 | [diff] [blame] | 82 | mSyncQuery = NULL; |
| 83 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 84 | mD3d11Module = NULL; |
| 85 | mDxgiModule = NULL; |
| 86 | |
daniel@transgaming.com | b9bb279 | 2012-11-28 19:36:49 +0000 | [diff] [blame] | 87 | mDeviceLost = false; |
| 88 | |
shannon.woods@transgaming.com | df2fd57 | 2013-02-28 23:05:40 +0000 | [diff] [blame] | 89 | mMaxSupportedSamples = 0; |
| 90 | |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 91 | mDevice = NULL; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 92 | mDeviceContext = NULL; |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 93 | mDxgiAdapter = NULL; |
| 94 | mDxgiFactory = NULL; |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 95 | |
| 96 | mDriverConstantBufferVS = NULL; |
| 97 | mDriverConstantBufferPS = NULL; |
shannon.woods@transgaming.com | bec04bf | 2013-01-25 21:53:52 +0000 | [diff] [blame] | 98 | |
Jamie Madill | 6246dc8 | 2014-01-29 09:26:47 -0500 | [diff] [blame] | 99 | mAppliedVertexShader = NULL; |
| 100 | mAppliedGeometryShader = NULL; |
Geoff Lang | 4c5c6bb | 2014-02-05 16:32:46 -0500 | [diff] [blame] | 101 | mCurPointGeometryShader = NULL; |
Jamie Madill | 6246dc8 | 2014-01-29 09:26:47 -0500 | [diff] [blame] | 102 | mAppliedPixelShader = NULL; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 103 | } |
| 104 | |
| 105 | Renderer11::~Renderer11() |
| 106 | { |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 107 | release(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 108 | } |
| 109 | |
daniel@transgaming.com | b64ed28 | 2012-11-28 20:54:02 +0000 | [diff] [blame] | 110 | Renderer11 *Renderer11::makeRenderer11(Renderer *renderer) |
| 111 | { |
apatrick@chromium.org | 8b400b1 | 2013-01-30 21:53:40 +0000 | [diff] [blame] | 112 | ASSERT(HAS_DYNAMIC_TYPE(rx::Renderer11*, renderer)); |
daniel@transgaming.com | b64ed28 | 2012-11-28 20:54:02 +0000 | [diff] [blame] | 113 | return static_cast<rx::Renderer11*>(renderer); |
| 114 | } |
| 115 | |
shannon.woods%transgaming.com@gtempaccount.com | f9686c2 | 2013-04-13 03:33:45 +0000 | [diff] [blame] | 116 | #ifndef __d3d11_1_h__ |
| 117 | #define D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET ((D3D11_MESSAGE_ID)3146081) |
| 118 | #endif |
| 119 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 120 | EGLint Renderer11::initialize() |
| 121 | { |
Geoff Lang | dad5ed3 | 2014-02-10 12:59:17 -0500 | [diff] [blame] | 122 | if (!mCompiler.initialize()) |
daniel@transgaming.com | 25e16af | 2012-11-28 21:05:57 +0000 | [diff] [blame] | 123 | { |
| 124 | return EGL_NOT_INITIALIZED; |
| 125 | } |
| 126 | |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 127 | mDxgiModule = LoadLibrary(TEXT("dxgi.dll")); |
| 128 | mD3d11Module = LoadLibrary(TEXT("d3d11.dll")); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 129 | |
| 130 | if (mD3d11Module == NULL || mDxgiModule == NULL) |
| 131 | { |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 132 | ERR("Could not load D3D11 or DXGI library - aborting!\n"); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 133 | return EGL_NOT_INITIALIZED; |
| 134 | } |
| 135 | |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 136 | // create the D3D11 device |
| 137 | ASSERT(mDevice == NULL); |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 138 | PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice"); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 139 | |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 140 | if (D3D11CreateDevice == NULL) |
| 141 | { |
| 142 | ERR("Could not retrieve D3D11CreateDevice address - aborting!\n"); |
| 143 | return EGL_NOT_INITIALIZED; |
| 144 | } |
shannon.woods@transgaming.com | df2fd57 | 2013-02-28 23:05:40 +0000 | [diff] [blame] | 145 | |
shannon.woods@transgaming.com | d438fd4 | 2013-02-28 23:17:45 +0000 | [diff] [blame] | 146 | D3D_FEATURE_LEVEL featureLevels[] = |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 147 | { |
| 148 | D3D_FEATURE_LEVEL_11_0, |
| 149 | D3D_FEATURE_LEVEL_10_1, |
| 150 | D3D_FEATURE_LEVEL_10_0, |
| 151 | }; |
shannon.woods@transgaming.com | df2fd57 | 2013-02-28 23:05:40 +0000 | [diff] [blame] | 152 | |
shannonwoods@chromium.org | c3419c1 | 2013-05-30 00:02:01 +0000 | [diff] [blame] | 153 | HRESULT result = S_OK; |
| 154 | |
| 155 | #ifdef _DEBUG |
| 156 | result = D3D11CreateDevice(NULL, |
| 157 | D3D_DRIVER_TYPE_HARDWARE, |
| 158 | NULL, |
| 159 | D3D11_CREATE_DEVICE_DEBUG, |
| 160 | featureLevels, |
| 161 | ArraySize(featureLevels), |
| 162 | D3D11_SDK_VERSION, |
| 163 | &mDevice, |
| 164 | &mFeatureLevel, |
| 165 | &mDeviceContext); |
shannon.woods@transgaming.com | df2fd57 | 2013-02-28 23:05:40 +0000 | [diff] [blame] | 166 | |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 167 | if (!mDevice || FAILED(result)) |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 168 | { |
shannonwoods@chromium.org | c3419c1 | 2013-05-30 00:02:01 +0000 | [diff] [blame] | 169 | ERR("Failed creating Debug D3D11 device - falling back to release runtime.\n"); |
| 170 | } |
| 171 | |
| 172 | if (!mDevice || FAILED(result)) |
| 173 | #endif |
| 174 | { |
| 175 | result = D3D11CreateDevice(NULL, |
| 176 | D3D_DRIVER_TYPE_HARDWARE, |
| 177 | NULL, |
| 178 | 0, |
| 179 | featureLevels, |
| 180 | ArraySize(featureLevels), |
| 181 | D3D11_SDK_VERSION, |
| 182 | &mDevice, |
| 183 | &mFeatureLevel, |
| 184 | &mDeviceContext); |
| 185 | |
| 186 | if (!mDevice || FAILED(result)) |
| 187 | { |
| 188 | ERR("Could not create D3D11 device - aborting!\n"); |
| 189 | return EGL_NOT_INITIALIZED; // Cleanup done by destructor through glDestroyRenderer |
| 190 | } |
daniel@transgaming.com | c1e2634 | 2012-11-28 19:31:16 +0000 | [diff] [blame] | 191 | } |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 192 | |
Geoff Lang | 94a9089 | 2014-02-18 17:14:19 -0500 | [diff] [blame] | 193 | #if !ANGLE_SKIP_DXGI_1_2_CHECK |
| 194 | // In order to create a swap chain for an HWND owned by another process, DXGI 1.2 is required. |
| 195 | // The easiest way to check is to query for a IDXGIDevice2. |
| 196 | bool requireDXGI1_2 = false; |
| 197 | HWND hwnd = WindowFromDC(mDc); |
| 198 | if (hwnd) |
| 199 | { |
| 200 | DWORD currentProcessId = GetCurrentProcessId(); |
| 201 | DWORD wndProcessId; |
| 202 | GetWindowThreadProcessId(hwnd, &wndProcessId); |
| 203 | requireDXGI1_2 = (currentProcessId != wndProcessId); |
| 204 | } |
| 205 | else |
| 206 | { |
| 207 | requireDXGI1_2 = true; |
| 208 | } |
| 209 | |
| 210 | if (requireDXGI1_2) |
| 211 | { |
| 212 | IDXGIDevice2 *dxgiDevice2 = NULL; |
| 213 | result = mDevice->QueryInterface(__uuidof(IDXGIDevice2), (void**)&dxgiDevice2); |
| 214 | if (FAILED(result)) |
| 215 | { |
| 216 | ERR("DXGI 1.2 required to present to HWNDs owned by another process.\n"); |
| 217 | return EGL_NOT_INITIALIZED; |
| 218 | } |
| 219 | SafeRelease(dxgiDevice2); |
| 220 | } |
| 221 | #endif |
| 222 | |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 223 | IDXGIDevice *dxgiDevice = NULL; |
| 224 | result = mDevice->QueryInterface(__uuidof(IDXGIDevice), (void**)&dxgiDevice); |
| 225 | |
| 226 | if (FAILED(result)) |
| 227 | { |
| 228 | ERR("Could not query DXGI device - aborting!\n"); |
| 229 | return EGL_NOT_INITIALIZED; |
| 230 | } |
| 231 | |
| 232 | result = dxgiDevice->GetParent(__uuidof(IDXGIAdapter), (void**)&mDxgiAdapter); |
| 233 | |
| 234 | if (FAILED(result)) |
| 235 | { |
| 236 | ERR("Could not retrieve DXGI adapter - aborting!\n"); |
| 237 | return EGL_NOT_INITIALIZED; |
| 238 | } |
| 239 | |
Geoff Lang | ea22863 | 2013-07-30 15:17:12 -0400 | [diff] [blame] | 240 | SafeRelease(dxgiDevice); |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 241 | |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 242 | mDxgiAdapter->GetDesc(&mAdapterDescription); |
| 243 | memset(mDescription, 0, sizeof(mDescription)); |
| 244 | wcstombs(mDescription, mAdapterDescription.Description, sizeof(mDescription) - 1); |
| 245 | |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 246 | result = mDxgiAdapter->GetParent(__uuidof(IDXGIFactory), (void**)&mDxgiFactory); |
| 247 | |
| 248 | if (!mDxgiFactory || FAILED(result)) |
| 249 | { |
| 250 | ERR("Could not create DXGI factory - aborting!\n"); |
| 251 | return EGL_NOT_INITIALIZED; |
| 252 | } |
| 253 | |
shannon.woods@transgaming.com | 236be77 | 2013-02-28 23:18:15 +0000 | [diff] [blame] | 254 | // Disable some spurious D3D11 debug warnings to prevent them from flooding the output log |
| 255 | #if defined(ANGLE_SUPPRESS_D3D11_HAZARD_WARNINGS) && defined(_DEBUG) |
| 256 | ID3D11InfoQueue *infoQueue; |
| 257 | result = mDevice->QueryInterface(__uuidof(ID3D11InfoQueue), (void **)&infoQueue); |
| 258 | |
| 259 | if (SUCCEEDED(result)) |
| 260 | { |
| 261 | D3D11_MESSAGE_ID hideMessages[] = |
| 262 | { |
shannon.woods%transgaming.com@gtempaccount.com | f9686c2 | 2013-04-13 03:33:45 +0000 | [diff] [blame] | 263 | D3D11_MESSAGE_ID_DEVICE_DRAW_RENDERTARGETVIEW_NOT_SET |
shannon.woods@transgaming.com | 236be77 | 2013-02-28 23:18:15 +0000 | [diff] [blame] | 264 | }; |
| 265 | |
| 266 | D3D11_INFO_QUEUE_FILTER filter = {0}; |
| 267 | filter.DenyList.NumIDs = ArraySize(hideMessages); |
| 268 | filter.DenyList.pIDList = hideMessages; |
| 269 | |
| 270 | infoQueue->AddStorageFilterEntries(&filter); |
Geoff Lang | ea22863 | 2013-07-30 15:17:12 -0400 | [diff] [blame] | 271 | SafeRelease(infoQueue); |
shannon.woods@transgaming.com | 236be77 | 2013-02-28 23:18:15 +0000 | [diff] [blame] | 272 | } |
| 273 | #endif |
| 274 | |
Geoff Lang | 61e49a5 | 2013-05-29 10:22:58 -0400 | [diff] [blame] | 275 | mMaxSupportedSamples = 0; |
| 276 | |
| 277 | const d3d11::DXGIFormatSet &dxgiFormats = d3d11::GetAllUsedDXGIFormats(); |
| 278 | for (d3d11::DXGIFormatSet::const_iterator i = dxgiFormats.begin(); i != dxgiFormats.end(); ++i) |
shannon.woods@transgaming.com | df2fd57 | 2013-02-28 23:05:40 +0000 | [diff] [blame] | 279 | { |
Geoff Lang | 61e49a5 | 2013-05-29 10:22:58 -0400 | [diff] [blame] | 280 | MultisampleSupportInfo support = getMultisampleSupportInfo(*i); |
| 281 | mMultisampleSupportMap.insert(std::make_pair(*i, support)); |
| 282 | mMaxSupportedSamples = std::max(mMaxSupportedSamples, support.maxSupportedSamples); |
shannon.woods@transgaming.com | df2fd57 | 2013-02-28 23:05:40 +0000 | [diff] [blame] | 283 | } |
shannon.woods@transgaming.com | df2fd57 | 2013-02-28 23:05:40 +0000 | [diff] [blame] | 284 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 285 | initializeDevice(); |
| 286 | |
| 287 | return EGL_SUCCESS; |
| 288 | } |
| 289 | |
| 290 | // do any one-time device initialization |
| 291 | // NOTE: this is also needed after a device lost/reset |
| 292 | // to reset the scene status and ensure the default states are reset. |
| 293 | void Renderer11::initializeDevice() |
| 294 | { |
Geoff Lang | e4a492b | 2014-06-19 14:14:41 -0400 | [diff] [blame^] | 295 | mStateCache.initialize(mDevice); |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 296 | mInputLayoutCache.initialize(mDevice, mDeviceContext); |
| 297 | |
| 298 | ASSERT(!mVertexDataManager && !mIndexDataManager); |
| 299 | mVertexDataManager = new VertexDataManager(this); |
| 300 | mIndexDataManager = new IndexDataManager(this); |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 301 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 302 | ASSERT(!mBlit); |
| 303 | mBlit = new Blit11(this); |
| 304 | |
Geoff Lang | da507fe | 2013-08-20 12:01:42 -0400 | [diff] [blame] | 305 | ASSERT(!mClear); |
| 306 | mClear = new Clear11(this); |
| 307 | |
Jamie Madill | a21eea3 | 2013-09-18 14:36:25 -0400 | [diff] [blame] | 308 | ASSERT(!mPixelTransfer); |
| 309 | mPixelTransfer = new PixelTransfer11(this); |
| 310 | |
daniel@transgaming.com | c43a605 | 2012-11-28 19:41:51 +0000 | [diff] [blame] | 311 | markAllStateDirty(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 312 | } |
| 313 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 314 | int Renderer11::generateConfigs(ConfigDesc **configDescList) |
| 315 | { |
shannon.woods@transgaming.com | d438fd4 | 2013-02-28 23:17:45 +0000 | [diff] [blame] | 316 | unsigned int numRenderFormats = ArraySize(RenderTargetFormats); |
| 317 | unsigned int numDepthFormats = ArraySize(DepthStencilFormats); |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 318 | (*configDescList) = new ConfigDesc[numRenderFormats * numDepthFormats]; |
| 319 | int numConfigs = 0; |
| 320 | |
daniel@transgaming.com | e3e826d | 2012-11-28 19:42:35 +0000 | [diff] [blame] | 321 | for (unsigned int formatIndex = 0; formatIndex < numRenderFormats; formatIndex++) |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 322 | { |
daniel@transgaming.com | e3e826d | 2012-11-28 19:42:35 +0000 | [diff] [blame] | 323 | for (unsigned int depthStencilIndex = 0; depthStencilIndex < numDepthFormats; depthStencilIndex++) |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 324 | { |
| 325 | DXGI_FORMAT renderTargetFormat = RenderTargetFormats[formatIndex]; |
| 326 | |
| 327 | UINT formatSupport = 0; |
| 328 | HRESULT result = mDevice->CheckFormatSupport(renderTargetFormat, &formatSupport); |
shannon.woods@transgaming.com | df2fd57 | 2013-02-28 23:05:40 +0000 | [diff] [blame] | 329 | |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 330 | if (SUCCEEDED(result) && (formatSupport & D3D11_FORMAT_SUPPORT_RENDER_TARGET)) |
| 331 | { |
| 332 | DXGI_FORMAT depthStencilFormat = DepthStencilFormats[depthStencilIndex]; |
| 333 | |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 334 | bool depthStencilFormatOK = true; |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 335 | |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 336 | if (depthStencilFormat != DXGI_FORMAT_UNKNOWN) |
| 337 | { |
Geoff Lang | 5c9a29a | 2014-02-11 10:26:24 -0500 | [diff] [blame] | 338 | UINT depthStencilSupport = 0; |
| 339 | result = mDevice->CheckFormatSupport(depthStencilFormat, &depthStencilSupport); |
| 340 | depthStencilFormatOK = SUCCEEDED(result) && (depthStencilSupport & D3D11_FORMAT_SUPPORT_DEPTH_STENCIL); |
shannon.woods@transgaming.com | eec5c63 | 2013-02-28 23:04:21 +0000 | [diff] [blame] | 341 | } |
| 342 | |
| 343 | if (depthStencilFormatOK) |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 344 | { |
| 345 | ConfigDesc newConfig; |
Geoff Lang | e4a492b | 2014-06-19 14:14:41 -0400 | [diff] [blame^] | 346 | newConfig.renderTargetFormat = d3d11_gl::GetInternalFormat(renderTargetFormat); |
| 347 | newConfig.depthStencilFormat = d3d11_gl::GetInternalFormat(depthStencilFormat); |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 348 | newConfig.multiSample = 0; // FIXME: enumerate multi-sampling |
| 349 | newConfig.fastConfig = true; // Assume all DX11 format conversions to be fast |
shannon.woods%transgaming.com@gtempaccount.com | dcf33d5 | 2013-04-13 03:33:11 +0000 | [diff] [blame] | 350 | newConfig.es3Capable = true; |
daniel@transgaming.com | 65e6537 | 2012-11-28 19:33:50 +0000 | [diff] [blame] | 351 | |
| 352 | (*configDescList)[numConfigs++] = newConfig; |
| 353 | } |
| 354 | } |
| 355 | } |
| 356 | } |
| 357 | |
| 358 | return numConfigs; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 359 | } |
| 360 | |
| 361 | void Renderer11::deleteConfigs(ConfigDesc *configDescList) |
| 362 | { |
| 363 | delete [] (configDescList); |
| 364 | } |
| 365 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 366 | void Renderer11::sync(bool block) |
| 367 | { |
daniel@transgaming.com | bdf787f | 2013-02-01 03:20:36 +0000 | [diff] [blame] | 368 | if (block) |
| 369 | { |
| 370 | HRESULT result; |
| 371 | |
| 372 | if (!mSyncQuery) |
| 373 | { |
| 374 | D3D11_QUERY_DESC queryDesc; |
| 375 | queryDesc.Query = D3D11_QUERY_EVENT; |
| 376 | queryDesc.MiscFlags = 0; |
| 377 | |
| 378 | result = mDevice->CreateQuery(&queryDesc, &mSyncQuery); |
| 379 | ASSERT(SUCCEEDED(result)); |
| 380 | } |
| 381 | |
| 382 | mDeviceContext->End(mSyncQuery); |
| 383 | mDeviceContext->Flush(); |
| 384 | |
| 385 | do |
| 386 | { |
| 387 | result = mDeviceContext->GetData(mSyncQuery, NULL, 0, D3D11_ASYNC_GETDATA_DONOTFLUSH); |
| 388 | |
| 389 | // Keep polling, but allow other threads to do something useful first |
| 390 | Sleep(0); |
| 391 | |
| 392 | if (testDeviceLost(true)) |
| 393 | { |
| 394 | return; |
| 395 | } |
| 396 | } |
| 397 | while (result == S_FALSE); |
| 398 | } |
| 399 | else |
| 400 | { |
| 401 | mDeviceContext->Flush(); |
| 402 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 403 | } |
| 404 | |
daniel@transgaming.com | b9bb279 | 2012-11-28 19:36:49 +0000 | [diff] [blame] | 405 | SwapChain *Renderer11::createSwapChain(HWND window, HANDLE shareHandle, GLenum backBufferFormat, GLenum depthBufferFormat) |
| 406 | { |
daniel@transgaming.com | a60160b | 2012-11-28 19:41:15 +0000 | [diff] [blame] | 407 | return new rx::SwapChain11(this, window, shareHandle, backBufferFormat, depthBufferFormat); |
daniel@transgaming.com | b9bb279 | 2012-11-28 19:36:49 +0000 | [diff] [blame] | 408 | } |
| 409 | |
Geoff Lang | e2e0ce0 | 2013-09-17 17:05:08 -0400 | [diff] [blame] | 410 | void Renderer11::generateSwizzle(gl::Texture *texture) |
| 411 | { |
Geoff Lang | 42477a4 | 2013-09-17 17:07:02 -0400 | [diff] [blame] | 412 | if (texture) |
| 413 | { |
| 414 | TextureStorageInterface *texStorage = texture->getNativeTexture(); |
| 415 | if (texStorage) |
| 416 | { |
| 417 | TextureStorage11 *storage11 = TextureStorage11::makeTextureStorage11(texStorage->getStorageInstance()); |
| 418 | |
| 419 | storage11->generateSwizzles(texture->getSwizzleRed(), texture->getSwizzleGreen(), texture->getSwizzleBlue(), |
| 420 | texture->getSwizzleAlpha()); |
| 421 | } |
| 422 | } |
Geoff Lang | e2e0ce0 | 2013-09-17 17:05:08 -0400 | [diff] [blame] | 423 | } |
| 424 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 425 | void Renderer11::setSamplerState(gl::SamplerType type, int index, const gl::SamplerState &samplerState) |
| 426 | { |
daniel@transgaming.com | 54de24f | 2013-01-11 04:07:59 +0000 | [diff] [blame] | 427 | if (type == gl::SAMPLER_PIXEL) |
| 428 | { |
| 429 | if (index < 0 || index >= gl::MAX_TEXTURE_IMAGE_UNITS) |
| 430 | { |
| 431 | ERR("Pixel shader sampler index %i is not valid.", index); |
| 432 | return; |
| 433 | } |
| 434 | |
| 435 | if (mForceSetPixelSamplerStates[index] || memcmp(&samplerState, &mCurPixelSamplerStates[index], sizeof(gl::SamplerState)) != 0) |
| 436 | { |
| 437 | ID3D11SamplerState *dxSamplerState = mStateCache.getSamplerState(samplerState); |
| 438 | |
| 439 | if (!dxSamplerState) |
| 440 | { |
| 441 | ERR("NULL sampler state returned by RenderStateCache::getSamplerState, setting the default" |
| 442 | "sampler state for pixel shaders at slot %i.", index); |
| 443 | } |
| 444 | |
| 445 | mDeviceContext->PSSetSamplers(index, 1, &dxSamplerState); |
| 446 | |
daniel@transgaming.com | 54de24f | 2013-01-11 04:07:59 +0000 | [diff] [blame] | 447 | mCurPixelSamplerStates[index] = samplerState; |
| 448 | } |
| 449 | |
| 450 | mForceSetPixelSamplerStates[index] = false; |
| 451 | } |
| 452 | else if (type == gl::SAMPLER_VERTEX) |
| 453 | { |
shannon.woods@transgaming.com | 233fe95 | 2013-01-25 21:51:57 +0000 | [diff] [blame] | 454 | if (index < 0 || index >= (int)getMaxVertexTextureImageUnits()) |
daniel@transgaming.com | 54de24f | 2013-01-11 04:07:59 +0000 | [diff] [blame] | 455 | { |
| 456 | ERR("Vertex shader sampler index %i is not valid.", index); |
| 457 | return; |
| 458 | } |
| 459 | |
| 460 | if (mForceSetVertexSamplerStates[index] || memcmp(&samplerState, &mCurVertexSamplerStates[index], sizeof(gl::SamplerState)) != 0) |
| 461 | { |
| 462 | ID3D11SamplerState *dxSamplerState = mStateCache.getSamplerState(samplerState); |
| 463 | |
| 464 | if (!dxSamplerState) |
| 465 | { |
| 466 | ERR("NULL sampler state returned by RenderStateCache::getSamplerState, setting the default" |
| 467 | "sampler state for vertex shaders at slot %i.", index); |
| 468 | } |
| 469 | |
| 470 | mDeviceContext->VSSetSamplers(index, 1, &dxSamplerState); |
| 471 | |
daniel@transgaming.com | 54de24f | 2013-01-11 04:07:59 +0000 | [diff] [blame] | 472 | mCurVertexSamplerStates[index] = samplerState; |
| 473 | } |
| 474 | |
| 475 | mForceSetVertexSamplerStates[index] = false; |
| 476 | } |
| 477 | else UNREACHABLE(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 478 | } |
| 479 | |
| 480 | void Renderer11::setTexture(gl::SamplerType type, int index, gl::Texture *texture) |
| 481 | { |
daniel@transgaming.com | 0785fad | 2013-01-11 04:08:10 +0000 | [diff] [blame] | 482 | ID3D11ShaderResourceView *textureSRV = NULL; |
daniel@transgaming.com | e33c8bf | 2013-01-11 04:11:33 +0000 | [diff] [blame] | 483 | bool forceSetTexture = false; |
daniel@transgaming.com | 0785fad | 2013-01-11 04:08:10 +0000 | [diff] [blame] | 484 | |
| 485 | if (texture) |
| 486 | { |
| 487 | TextureStorageInterface *texStorage = texture->getNativeTexture(); |
| 488 | if (texStorage) |
| 489 | { |
| 490 | TextureStorage11 *storage11 = TextureStorage11::makeTextureStorage11(texStorage->getStorageInstance()); |
Nicolas Capens | a10c1c7 | 2014-03-27 11:20:52 -0400 | [diff] [blame] | 491 | gl::SamplerState samplerState; |
| 492 | texture->getSamplerState(&samplerState); |
| 493 | textureSRV = storage11->getSRV(samplerState); |
daniel@transgaming.com | 0785fad | 2013-01-11 04:08:10 +0000 | [diff] [blame] | 494 | } |
| 495 | |
| 496 | // If we get NULL back from getSRV here, something went wrong in the texture class and we're unexpectedly |
| 497 | // missing the shader resource view |
| 498 | ASSERT(textureSRV != NULL); |
daniel@transgaming.com | e33c8bf | 2013-01-11 04:11:33 +0000 | [diff] [blame] | 499 | |
daniel@transgaming.com | e33c8bf | 2013-01-11 04:11:33 +0000 | [diff] [blame] | 500 | forceSetTexture = texture->hasDirtyImages(); |
daniel@transgaming.com | 0785fad | 2013-01-11 04:08:10 +0000 | [diff] [blame] | 501 | } |
| 502 | |
| 503 | if (type == gl::SAMPLER_PIXEL) |
| 504 | { |
| 505 | if (index < 0 || index >= gl::MAX_TEXTURE_IMAGE_UNITS) |
| 506 | { |
| 507 | ERR("Pixel shader sampler index %i is not valid.", index); |
| 508 | return; |
| 509 | } |
| 510 | |
Geoff Lang | 91382e5 | 2014-01-07 16:16:30 -0500 | [diff] [blame] | 511 | if (forceSetTexture || mCurPixelSRVs[index] != textureSRV) |
daniel@transgaming.com | e33c8bf | 2013-01-11 04:11:33 +0000 | [diff] [blame] | 512 | { |
| 513 | mDeviceContext->PSSetShaderResources(index, 1, &textureSRV); |
| 514 | } |
| 515 | |
Geoff Lang | 91382e5 | 2014-01-07 16:16:30 -0500 | [diff] [blame] | 516 | mCurPixelSRVs[index] = textureSRV; |
daniel@transgaming.com | 0785fad | 2013-01-11 04:08:10 +0000 | [diff] [blame] | 517 | } |
| 518 | else if (type == gl::SAMPLER_VERTEX) |
| 519 | { |
shannon.woods@transgaming.com | 233fe95 | 2013-01-25 21:51:57 +0000 | [diff] [blame] | 520 | if (index < 0 || index >= (int)getMaxVertexTextureImageUnits()) |
daniel@transgaming.com | 0785fad | 2013-01-11 04:08:10 +0000 | [diff] [blame] | 521 | { |
| 522 | ERR("Vertex shader sampler index %i is not valid.", index); |
| 523 | return; |
| 524 | } |
| 525 | |
Geoff Lang | 91382e5 | 2014-01-07 16:16:30 -0500 | [diff] [blame] | 526 | if (forceSetTexture || mCurVertexSRVs[index] != textureSRV) |
daniel@transgaming.com | e33c8bf | 2013-01-11 04:11:33 +0000 | [diff] [blame] | 527 | { |
| 528 | mDeviceContext->VSSetShaderResources(index, 1, &textureSRV); |
| 529 | } |
| 530 | |
Geoff Lang | 91382e5 | 2014-01-07 16:16:30 -0500 | [diff] [blame] | 531 | mCurVertexSRVs[index] = textureSRV; |
daniel@transgaming.com | 0785fad | 2013-01-11 04:08:10 +0000 | [diff] [blame] | 532 | } |
| 533 | else UNREACHABLE(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 534 | } |
| 535 | |
shannonwoods@chromium.org | 1bddfb9 | 2013-05-30 00:11:29 +0000 | [diff] [blame] | 536 | bool Renderer11::setUniformBuffers(const gl::Buffer *vertexUniformBuffers[], const gl::Buffer *fragmentUniformBuffers[]) |
| 537 | { |
shannonwoods@chromium.org | 1bddfb9 | 2013-05-30 00:11:29 +0000 | [diff] [blame] | 538 | for (unsigned int uniformBufferIndex = 0; uniformBufferIndex < gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS; uniformBufferIndex++) |
| 539 | { |
| 540 | const gl::Buffer *uniformBuffer = vertexUniformBuffers[uniformBufferIndex]; |
| 541 | if (uniformBuffer) |
| 542 | { |
| 543 | BufferStorage11 *bufferStorage = BufferStorage11::makeBufferStorage11(uniformBuffer->getStorage()); |
Geoff Lang | 9c53f1e | 2014-01-08 13:41:47 -0500 | [diff] [blame] | 544 | ID3D11Buffer *constantBuffer = bufferStorage->getBuffer(BUFFER_USAGE_UNIFORM); |
shannonwoods@chromium.org | 1bddfb9 | 2013-05-30 00:11:29 +0000 | [diff] [blame] | 545 | |
| 546 | if (!constantBuffer) |
| 547 | { |
| 548 | return false; |
| 549 | } |
| 550 | |
Geoff Lang | c6354ee | 2013-07-22 10:40:07 -0400 | [diff] [blame] | 551 | if (mCurrentConstantBufferVS[uniformBufferIndex] != bufferStorage->getSerial()) |
| 552 | { |
| 553 | mDeviceContext->VSSetConstantBuffers(getReservedVertexUniformBuffers() + uniformBufferIndex, |
| 554 | 1, &constantBuffer); |
| 555 | mCurrentConstantBufferVS[uniformBufferIndex] = bufferStorage->getSerial(); |
| 556 | } |
shannonwoods@chromium.org | 1bddfb9 | 2013-05-30 00:11:29 +0000 | [diff] [blame] | 557 | } |
| 558 | } |
| 559 | |
| 560 | for (unsigned int uniformBufferIndex = 0; uniformBufferIndex < gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS; uniformBufferIndex++) |
| 561 | { |
| 562 | const gl::Buffer *uniformBuffer = fragmentUniformBuffers[uniformBufferIndex]; |
| 563 | if (uniformBuffer) |
| 564 | { |
| 565 | BufferStorage11 *bufferStorage = BufferStorage11::makeBufferStorage11(uniformBuffer->getStorage()); |
Geoff Lang | 9c53f1e | 2014-01-08 13:41:47 -0500 | [diff] [blame] | 566 | ID3D11Buffer *constantBuffer = bufferStorage->getBuffer(BUFFER_USAGE_UNIFORM); |
shannonwoods@chromium.org | 1bddfb9 | 2013-05-30 00:11:29 +0000 | [diff] [blame] | 567 | |
| 568 | if (!constantBuffer) |
| 569 | { |
| 570 | return false; |
| 571 | } |
| 572 | |
Geoff Lang | c6354ee | 2013-07-22 10:40:07 -0400 | [diff] [blame] | 573 | if (mCurrentConstantBufferPS[uniformBufferIndex] != bufferStorage->getSerial()) |
| 574 | { |
| 575 | mDeviceContext->PSSetConstantBuffers(getReservedFragmentUniformBuffers() + uniformBufferIndex, |
| 576 | 1, &constantBuffer); |
| 577 | mCurrentConstantBufferPS[uniformBufferIndex] = bufferStorage->getSerial(); |
| 578 | } |
shannonwoods@chromium.org | 1bddfb9 | 2013-05-30 00:11:29 +0000 | [diff] [blame] | 579 | } |
| 580 | } |
| 581 | |
shannonwoods@chromium.org | 1bddfb9 | 2013-05-30 00:11:29 +0000 | [diff] [blame] | 582 | return true; |
| 583 | } |
| 584 | |
daniel@transgaming.com | 237bc7e | 2012-11-28 21:01:06 +0000 | [diff] [blame] | 585 | void Renderer11::setRasterizerState(const gl::RasterizerState &rasterState) |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 586 | { |
daniel@transgaming.com | 237bc7e | 2012-11-28 21:01:06 +0000 | [diff] [blame] | 587 | if (mForceSetRasterState || memcmp(&rasterState, &mCurRasterState, sizeof(gl::RasterizerState)) != 0) |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 588 | { |
Nicolas Capens | aea8e94 | 2014-05-09 19:14:08 -0400 | [diff] [blame] | 589 | ID3D11RasterizerState *dxRasterState = mStateCache.getRasterizerState(rasterState, mScissorEnabled); |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 590 | if (!dxRasterState) |
| 591 | { |
daniel@transgaming.com | 0f9b320 | 2013-01-11 04:08:05 +0000 | [diff] [blame] | 592 | ERR("NULL rasterizer state returned by RenderStateCache::getRasterizerState, setting the default" |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 593 | "rasterizer state."); |
| 594 | } |
| 595 | |
| 596 | mDeviceContext->RSSetState(dxRasterState); |
| 597 | |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 598 | mCurRasterState = rasterState; |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 599 | } |
| 600 | |
| 601 | mForceSetRasterState = false; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 602 | } |
| 603 | |
Geoff Lang | c142e9d | 2013-09-30 15:19:47 -0400 | [diff] [blame] | 604 | void Renderer11::setBlendState(gl::Framebuffer *framebuffer, const gl::BlendState &blendState, const gl::ColorF &blendColor, |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 605 | unsigned int sampleMask) |
| 606 | { |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 607 | if (mForceSetBlendState || |
| 608 | memcmp(&blendState, &mCurBlendState, sizeof(gl::BlendState)) != 0 || |
Geoff Lang | 2a64ee4 | 2013-05-31 11:22:40 -0400 | [diff] [blame] | 609 | memcmp(&blendColor, &mCurBlendColor, sizeof(gl::ColorF)) != 0 || |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 610 | sampleMask != mCurSampleMask) |
| 611 | { |
Geoff Lang | c142e9d | 2013-09-30 15:19:47 -0400 | [diff] [blame] | 612 | ID3D11BlendState *dxBlendState = mStateCache.getBlendState(framebuffer, blendState); |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 613 | if (!dxBlendState) |
| 614 | { |
| 615 | ERR("NULL blend state returned by RenderStateCache::getBlendState, setting the default " |
| 616 | "blend state."); |
| 617 | } |
| 618 | |
shannonwoods@chromium.org | 568c82e | 2013-05-30 00:13:15 +0000 | [diff] [blame] | 619 | float blendColors[4] = {0.0f}; |
| 620 | if (blendState.sourceBlendRGB != GL_CONSTANT_ALPHA && blendState.sourceBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA && |
| 621 | blendState.destBlendRGB != GL_CONSTANT_ALPHA && blendState.destBlendRGB != GL_ONE_MINUS_CONSTANT_ALPHA) |
| 622 | { |
| 623 | blendColors[0] = blendColor.red; |
| 624 | blendColors[1] = blendColor.green; |
| 625 | blendColors[2] = blendColor.blue; |
| 626 | blendColors[3] = blendColor.alpha; |
| 627 | } |
| 628 | else |
| 629 | { |
| 630 | blendColors[0] = blendColor.alpha; |
| 631 | blendColors[1] = blendColor.alpha; |
| 632 | blendColors[2] = blendColor.alpha; |
| 633 | blendColors[3] = blendColor.alpha; |
| 634 | } |
| 635 | |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 636 | mDeviceContext->OMSetBlendState(dxBlendState, blendColors, sampleMask); |
| 637 | |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 638 | mCurBlendState = blendState; |
| 639 | mCurBlendColor = blendColor; |
| 640 | mCurSampleMask = sampleMask; |
| 641 | } |
| 642 | |
| 643 | mForceSetBlendState = false; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 644 | } |
| 645 | |
daniel@transgaming.com | 08c331d | 2012-11-28 19:38:39 +0000 | [diff] [blame] | 646 | void Renderer11::setDepthStencilState(const gl::DepthStencilState &depthStencilState, int stencilRef, |
daniel@transgaming.com | 3a0ef48 | 2012-11-28 21:01:20 +0000 | [diff] [blame] | 647 | int stencilBackRef, bool frontFaceCCW) |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 648 | { |
daniel@transgaming.com | 5503fd0 | 2012-11-28 19:38:57 +0000 | [diff] [blame] | 649 | if (mForceSetDepthStencilState || |
| 650 | memcmp(&depthStencilState, &mCurDepthStencilState, sizeof(gl::DepthStencilState)) != 0 || |
| 651 | stencilRef != mCurStencilRef || stencilBackRef != mCurStencilBackRef) |
| 652 | { |
Jamie Madill | ac52801 | 2014-06-20 13:21:23 -0400 | [diff] [blame] | 653 | ASSERT(depthStencilState.stencilWritemask == depthStencilState.stencilBackWritemask); |
| 654 | ASSERT(stencilRef == stencilBackRef); |
| 655 | ASSERT(depthStencilState.stencilMask == depthStencilState.stencilBackMask); |
daniel@transgaming.com | 5503fd0 | 2012-11-28 19:38:57 +0000 | [diff] [blame] | 656 | |
| 657 | ID3D11DepthStencilState *dxDepthStencilState = mStateCache.getDepthStencilState(depthStencilState); |
| 658 | if (!dxDepthStencilState) |
| 659 | { |
| 660 | ERR("NULL depth stencil state returned by RenderStateCache::getDepthStencilState, " |
| 661 | "setting the default depth stencil state."); |
| 662 | } |
| 663 | |
Jamie Madill | ec91cd3 | 2014-01-21 16:38:12 -0500 | [diff] [blame] | 664 | // Max D3D11 stencil reference value is 0xFF, corresponding to the max 8 bits in a stencil buffer |
| 665 | // GL specifies we should clamp the ref value to the nearest bit depth when doing stencil ops |
| 666 | META_ASSERT(D3D11_DEFAULT_STENCIL_READ_MASK == 0xFF); |
| 667 | META_ASSERT(D3D11_DEFAULT_STENCIL_WRITE_MASK == 0xFF); |
Geoff Lang | 0bf3a98 | 2014-02-11 09:40:48 -0500 | [diff] [blame] | 668 | UINT dxStencilRef = std::min<UINT>(stencilRef, 0xFFu); |
Jamie Madill | ec91cd3 | 2014-01-21 16:38:12 -0500 | [diff] [blame] | 669 | |
Geoff Lang | 0bf3a98 | 2014-02-11 09:40:48 -0500 | [diff] [blame] | 670 | mDeviceContext->OMSetDepthStencilState(dxDepthStencilState, dxStencilRef); |
daniel@transgaming.com | 5503fd0 | 2012-11-28 19:38:57 +0000 | [diff] [blame] | 671 | |
daniel@transgaming.com | 5503fd0 | 2012-11-28 19:38:57 +0000 | [diff] [blame] | 672 | mCurDepthStencilState = depthStencilState; |
| 673 | mCurStencilRef = stencilRef; |
| 674 | mCurStencilBackRef = stencilBackRef; |
| 675 | } |
| 676 | |
| 677 | mForceSetDepthStencilState = false; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 678 | } |
| 679 | |
daniel@transgaming.com | d55e8c1 | 2012-11-28 21:07:02 +0000 | [diff] [blame] | 680 | void Renderer11::setScissorRectangle(const gl::Rectangle &scissor, bool enabled) |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 681 | { |
daniel@transgaming.com | d55e8c1 | 2012-11-28 21:07:02 +0000 | [diff] [blame] | 682 | if (mForceSetScissor || memcmp(&scissor, &mCurScissor, sizeof(gl::Rectangle)) != 0 || |
| 683 | enabled != mScissorEnabled) |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 684 | { |
daniel@transgaming.com | d55e8c1 | 2012-11-28 21:07:02 +0000 | [diff] [blame] | 685 | if (enabled) |
| 686 | { |
| 687 | D3D11_RECT rect; |
shannon.woods@transgaming.com | 8ce2f8f | 2013-02-28 23:07:10 +0000 | [diff] [blame] | 688 | rect.left = std::max(0, scissor.x); |
| 689 | rect.top = std::max(0, scissor.y); |
| 690 | rect.right = scissor.x + std::max(0, scissor.width); |
| 691 | rect.bottom = scissor.y + std::max(0, scissor.height); |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 692 | |
daniel@transgaming.com | d55e8c1 | 2012-11-28 21:07:02 +0000 | [diff] [blame] | 693 | mDeviceContext->RSSetScissorRects(1, &rect); |
| 694 | } |
| 695 | |
| 696 | if (enabled != mScissorEnabled) |
| 697 | { |
| 698 | mForceSetRasterState = true; |
| 699 | } |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 700 | |
| 701 | mCurScissor = scissor; |
daniel@transgaming.com | d55e8c1 | 2012-11-28 21:07:02 +0000 | [diff] [blame] | 702 | mScissorEnabled = enabled; |
daniel@transgaming.com | dcf1e67 | 2012-11-28 19:38:19 +0000 | [diff] [blame] | 703 | } |
| 704 | |
| 705 | mForceSetScissor = false; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 706 | } |
| 707 | |
daniel@transgaming.com | 1298518 | 2012-12-20 20:56:31 +0000 | [diff] [blame] | 708 | bool Renderer11::setViewport(const gl::Rectangle &viewport, float zNear, float zFar, GLenum drawMode, GLenum frontFace, |
shannon.woods@transgaming.com | 0b236e2 | 2013-01-25 21:57:07 +0000 | [diff] [blame] | 709 | bool ignoreViewport) |
daniel@transgaming.com | 83e80ee | 2012-11-28 19:40:53 +0000 | [diff] [blame] | 710 | { |
daniel@transgaming.com | 4c4ce23 | 2012-11-28 21:01:40 +0000 | [diff] [blame] | 711 | gl::Rectangle actualViewport = viewport; |
| 712 | float actualZNear = gl::clamp01(zNear); |
| 713 | float actualZFar = gl::clamp01(zFar); |
| 714 | if (ignoreViewport) |
| 715 | { |
| 716 | actualViewport.x = 0; |
| 717 | actualViewport.y = 0; |
| 718 | actualViewport.width = mRenderTargetDesc.width; |
| 719 | actualViewport.height = mRenderTargetDesc.height; |
| 720 | actualZNear = 0.0f; |
| 721 | actualZFar = 1.0f; |
| 722 | } |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 723 | |
shannon.woods@transgaming.com | 8ce2f8f | 2013-02-28 23:07:10 +0000 | [diff] [blame] | 724 | // Get D3D viewport bounds, which depends on the feature level |
| 725 | const Range& viewportBounds = getViewportBounds(); |
| 726 | |
| 727 | // Clamp width and height first to the gl maximum, then clamp further if we extend past the D3D maximum bounds |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 728 | D3D11_VIEWPORT dxViewport; |
shannon.woods@transgaming.com | 8ce2f8f | 2013-02-28 23:07:10 +0000 | [diff] [blame] | 729 | dxViewport.TopLeftX = gl::clamp(actualViewport.x, viewportBounds.start, viewportBounds.end); |
| 730 | dxViewport.TopLeftY = gl::clamp(actualViewport.y, viewportBounds.start, viewportBounds.end); |
| 731 | dxViewport.Width = gl::clamp(actualViewport.width, 0, getMaxViewportDimension()); |
| 732 | dxViewport.Height = gl::clamp(actualViewport.height, 0, getMaxViewportDimension()); |
| 733 | dxViewport.Width = std::min((int)dxViewport.Width, viewportBounds.end - static_cast<int>(dxViewport.TopLeftX)); |
| 734 | dxViewport.Height = std::min((int)dxViewport.Height, viewportBounds.end - static_cast<int>(dxViewport.TopLeftY)); |
daniel@transgaming.com | 4c4ce23 | 2012-11-28 21:01:40 +0000 | [diff] [blame] | 735 | dxViewport.MinDepth = actualZNear; |
| 736 | dxViewport.MaxDepth = actualZFar; |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 737 | |
| 738 | if (dxViewport.Width <= 0 || dxViewport.Height <= 0) |
| 739 | { |
| 740 | return false; // Nothing to render |
| 741 | } |
| 742 | |
daniel@transgaming.com | ed36abd | 2013-01-11 21:15:58 +0000 | [diff] [blame] | 743 | bool viewportChanged = mForceSetViewport || memcmp(&actualViewport, &mCurViewport, sizeof(gl::Rectangle)) != 0 || |
| 744 | actualZNear != mCurNear || actualZFar != mCurFar; |
daniel@transgaming.com | 4c4ce23 | 2012-11-28 21:01:40 +0000 | [diff] [blame] | 745 | |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 746 | if (viewportChanged) |
| 747 | { |
| 748 | mDeviceContext->RSSetViewports(1, &dxViewport); |
| 749 | |
daniel@transgaming.com | 4c4ce23 | 2012-11-28 21:01:40 +0000 | [diff] [blame] | 750 | mCurViewport = actualViewport; |
| 751 | mCurNear = actualZNear; |
| 752 | mCurFar = actualZFar; |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 753 | |
shannon.woods@transgaming.com | a14ecf3 | 2013-02-28 23:09:42 +0000 | [diff] [blame] | 754 | mPixelConstants.viewCoords[0] = actualViewport.width * 0.5f; |
| 755 | mPixelConstants.viewCoords[1] = actualViewport.height * 0.5f; |
| 756 | mPixelConstants.viewCoords[2] = actualViewport.x + (actualViewport.width * 0.5f); |
| 757 | mPixelConstants.viewCoords[3] = actualViewport.y + (actualViewport.height * 0.5f); |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 758 | |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 759 | mPixelConstants.depthFront[0] = (actualZFar - actualZNear) * 0.5f; |
| 760 | mPixelConstants.depthFront[1] = (actualZNear + actualZFar) * 0.5f; |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 761 | |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 762 | mVertexConstants.depthRange[0] = actualZNear; |
| 763 | mVertexConstants.depthRange[1] = actualZFar; |
| 764 | mVertexConstants.depthRange[2] = actualZFar - actualZNear; |
daniel@transgaming.com | ed36abd | 2013-01-11 21:15:58 +0000 | [diff] [blame] | 765 | |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 766 | mPixelConstants.depthRange[0] = actualZNear; |
| 767 | mPixelConstants.depthRange[1] = actualZFar; |
| 768 | mPixelConstants.depthRange[2] = actualZFar - actualZNear; |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 769 | } |
| 770 | |
| 771 | mForceSetViewport = false; |
daniel@transgaming.com | 83e80ee | 2012-11-28 19:40:53 +0000 | [diff] [blame] | 772 | return true; |
| 773 | } |
| 774 | |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 775 | bool Renderer11::applyPrimitiveType(GLenum mode, GLsizei count) |
| 776 | { |
daniel@transgaming.com | c52be63 | 2012-11-28 21:04:28 +0000 | [diff] [blame] | 777 | D3D11_PRIMITIVE_TOPOLOGY primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 778 | |
Geoff Lang | 57e713e | 2013-07-31 17:01:58 -0400 | [diff] [blame] | 779 | GLsizei minCount = 0; |
| 780 | |
daniel@transgaming.com | 0b03b06 | 2012-11-28 21:03:49 +0000 | [diff] [blame] | 781 | switch (mode) |
| 782 | { |
Geoff Lang | 57e713e | 2013-07-31 17:01:58 -0400 | [diff] [blame] | 783 | case GL_POINTS: primitiveTopology = D3D11_PRIMITIVE_TOPOLOGY_POINTLIST; minCount = 1; break; |
| 784 | case GL_LINES: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINELIST; minCount = 2; break; |
| 785 | case GL_LINE_LOOP: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; minCount = 2; break; |
| 786 | case GL_LINE_STRIP: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; minCount = 2; break; |
| 787 | case GL_TRIANGLES: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; minCount = 3; break; |
| 788 | case GL_TRIANGLE_STRIP: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; minCount = 3; break; |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 789 | // emulate fans via rewriting index buffer |
Geoff Lang | 57e713e | 2013-07-31 17:01:58 -0400 | [diff] [blame] | 790 | case GL_TRIANGLE_FAN: primitiveTopology = D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; minCount = 3; break; |
daniel@transgaming.com | 0b03b06 | 2012-11-28 21:03:49 +0000 | [diff] [blame] | 791 | default: |
Jamie Madill | 1aeb131 | 2014-06-20 13:21:25 -0400 | [diff] [blame] | 792 | UNREACHABLE(); |
| 793 | return false; |
daniel@transgaming.com | 0b03b06 | 2012-11-28 21:03:49 +0000 | [diff] [blame] | 794 | } |
| 795 | |
Geoff Lang | 4c09586 | 2013-07-22 10:43:36 -0400 | [diff] [blame] | 796 | if (primitiveTopology != mCurrentPrimitiveTopology) |
| 797 | { |
| 798 | mDeviceContext->IASetPrimitiveTopology(primitiveTopology); |
| 799 | mCurrentPrimitiveTopology = primitiveTopology; |
| 800 | } |
daniel@transgaming.com | 0b03b06 | 2012-11-28 21:03:49 +0000 | [diff] [blame] | 801 | |
Geoff Lang | 57e713e | 2013-07-31 17:01:58 -0400 | [diff] [blame] | 802 | return count >= minCount; |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 803 | } |
| 804 | |
| 805 | bool Renderer11::applyRenderTarget(gl::Framebuffer *framebuffer) |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 806 | { |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 807 | // Get the color render buffer and serial |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 808 | // Also extract the render target dimensions and view |
| 809 | unsigned int renderTargetWidth = 0; |
| 810 | unsigned int renderTargetHeight = 0; |
| 811 | GLenum renderTargetFormat = 0; |
| 812 | unsigned int renderTargetSerials[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS] = {0}; |
| 813 | ID3D11RenderTargetView* framebufferRTVs[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS] = {NULL}; |
| 814 | bool missingColorRenderTarget = true; |
| 815 | |
| 816 | for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 817 | { |
shannon.woods%transgaming.com@gtempaccount.com | 4059a38 | 2013-04-13 03:31:16 +0000 | [diff] [blame] | 818 | const GLenum drawBufferState = framebuffer->getDrawBufferState(colorAttachment); |
| 819 | |
| 820 | if (framebuffer->getColorbufferType(colorAttachment) != GL_NONE && drawBufferState != GL_NONE) |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 821 | { |
shannon.woods%transgaming.com@gtempaccount.com | 4059a38 | 2013-04-13 03:31:16 +0000 | [diff] [blame] | 822 | // the draw buffer must be either "none", "back" for the default buffer or the same index as this color (in order) |
| 823 | ASSERT(drawBufferState == GL_BACK || drawBufferState == (GL_COLOR_ATTACHMENT0_EXT + colorAttachment)); |
| 824 | |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 825 | gl::FramebufferAttachment *colorbuffer = framebuffer->getColorbuffer(colorAttachment); |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 826 | |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 827 | if (!colorbuffer) |
| 828 | { |
| 829 | ERR("render target pointer unexpectedly null."); |
| 830 | return false; |
| 831 | } |
shannon.woods@transgaming.com | 3e3da58 | 2013-02-28 23:09:03 +0000 | [diff] [blame] | 832 | |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 833 | // check for zero-sized default framebuffer, which is a special case. |
| 834 | // in this case we do not wish to modify any state and just silently return false. |
| 835 | // this will not report any gl error but will cause the calling method to return. |
| 836 | if (colorbuffer->getWidth() == 0 || colorbuffer->getHeight() == 0) |
| 837 | { |
| 838 | return false; |
| 839 | } |
| 840 | |
| 841 | renderTargetSerials[colorAttachment] = colorbuffer->getSerial(); |
| 842 | |
| 843 | // Extract the render target dimensions and view |
| 844 | RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget()); |
| 845 | if (!renderTarget) |
| 846 | { |
| 847 | ERR("render target pointer unexpectedly null."); |
| 848 | return false; |
| 849 | } |
| 850 | |
| 851 | framebufferRTVs[colorAttachment] = renderTarget->getRenderTargetView(); |
| 852 | if (!framebufferRTVs[colorAttachment]) |
| 853 | { |
| 854 | ERR("render target view pointer unexpectedly null."); |
| 855 | return false; |
| 856 | } |
| 857 | |
| 858 | if (missingColorRenderTarget) |
| 859 | { |
| 860 | renderTargetWidth = colorbuffer->getWidth(); |
| 861 | renderTargetHeight = colorbuffer->getHeight(); |
| 862 | renderTargetFormat = colorbuffer->getActualFormat(); |
| 863 | missingColorRenderTarget = false; |
| 864 | } |
Jamie Madill | ba597af | 2013-10-22 13:12:15 -0400 | [diff] [blame] | 865 | |
Geoff Lang | 91382e5 | 2014-01-07 16:16:30 -0500 | [diff] [blame] | 866 | // TODO: Detect if this color buffer is already bound as a texture and unbind it first to prevent |
| 867 | // D3D11 warnings. |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 868 | } |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 869 | } |
| 870 | |
| 871 | // Get the depth stencil render buffer and serials |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 872 | gl::FramebufferAttachment *depthStencil = NULL; |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 873 | unsigned int depthbufferSerial = 0; |
| 874 | unsigned int stencilbufferSerial = 0; |
| 875 | if (framebuffer->getDepthbufferType() != GL_NONE) |
| 876 | { |
| 877 | depthStencil = framebuffer->getDepthbuffer(); |
| 878 | if (!depthStencil) |
| 879 | { |
| 880 | ERR("Depth stencil pointer unexpectedly null."); |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 881 | SafeRelease(framebufferRTVs); |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 882 | return false; |
| 883 | } |
| 884 | |
| 885 | depthbufferSerial = depthStencil->getSerial(); |
| 886 | } |
| 887 | else if (framebuffer->getStencilbufferType() != GL_NONE) |
| 888 | { |
| 889 | depthStencil = framebuffer->getStencilbuffer(); |
| 890 | if (!depthStencil) |
| 891 | { |
| 892 | ERR("Depth stencil pointer unexpectedly null."); |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 893 | SafeRelease(framebufferRTVs); |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 894 | return false; |
| 895 | } |
| 896 | |
| 897 | stencilbufferSerial = depthStencil->getSerial(); |
| 898 | } |
| 899 | |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 900 | ID3D11DepthStencilView* framebufferDSV = NULL; |
| 901 | if (depthStencil) |
| 902 | { |
| 903 | RenderTarget11 *depthStencilRenderTarget = RenderTarget11::makeRenderTarget11(depthStencil->getDepthStencil()); |
| 904 | if (!depthStencilRenderTarget) |
| 905 | { |
| 906 | ERR("render target pointer unexpectedly null."); |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 907 | SafeRelease(framebufferRTVs); |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 908 | return false; |
| 909 | } |
| 910 | |
| 911 | framebufferDSV = depthStencilRenderTarget->getDepthStencilView(); |
| 912 | if (!framebufferDSV) |
| 913 | { |
| 914 | ERR("depth stencil view pointer unexpectedly null."); |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 915 | SafeRelease(framebufferRTVs); |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 916 | return false; |
| 917 | } |
| 918 | |
| 919 | // If there is no render buffer, the width, height and format values come from |
| 920 | // the depth stencil |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 921 | if (missingColorRenderTarget) |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 922 | { |
| 923 | renderTargetWidth = depthStencil->getWidth(); |
| 924 | renderTargetHeight = depthStencil->getHeight(); |
| 925 | renderTargetFormat = depthStencil->getActualFormat(); |
| 926 | } |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 927 | } |
| 928 | |
| 929 | // Apply the render target and depth stencil |
| 930 | if (!mRenderTargetDescInitialized || !mDepthStencilInitialized || |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 931 | memcmp(renderTargetSerials, mAppliedRenderTargetSerials, sizeof(renderTargetSerials)) != 0 || |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 932 | depthbufferSerial != mAppliedDepthbufferSerial || |
| 933 | stencilbufferSerial != mAppliedStencilbufferSerial) |
| 934 | { |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 935 | mDeviceContext->OMSetRenderTargets(getMaxRenderTargets(), framebufferRTVs, framebufferDSV); |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 936 | |
| 937 | mRenderTargetDesc.width = renderTargetWidth; |
| 938 | mRenderTargetDesc.height = renderTargetHeight; |
| 939 | mRenderTargetDesc.format = renderTargetFormat; |
shannon.woods@transgaming.com | 8ce2f8f | 2013-02-28 23:07:10 +0000 | [diff] [blame] | 940 | mForceSetViewport = true; |
| 941 | mForceSetScissor = true; |
Geoff Lang | c142e9d | 2013-09-30 15:19:47 -0400 | [diff] [blame] | 942 | mForceSetBlendState = true; |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 943 | |
Nicolas Capens | aea8e94 | 2014-05-09 19:14:08 -0400 | [diff] [blame] | 944 | if (!mDepthStencilInitialized) |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 945 | { |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 946 | mForceSetRasterState = true; |
| 947 | } |
| 948 | |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 949 | for (unsigned int rtIndex = 0; rtIndex < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; rtIndex++) |
| 950 | { |
| 951 | mAppliedRenderTargetSerials[rtIndex] = renderTargetSerials[rtIndex]; |
| 952 | } |
daniel@transgaming.com | 80fc332 | 2012-11-28 21:02:13 +0000 | [diff] [blame] | 953 | mAppliedDepthbufferSerial = depthbufferSerial; |
| 954 | mAppliedStencilbufferSerial = stencilbufferSerial; |
| 955 | mRenderTargetDescInitialized = true; |
| 956 | mDepthStencilInitialized = true; |
| 957 | } |
| 958 | |
Geoff Lang | 42477a4 | 2013-09-17 17:07:02 -0400 | [diff] [blame] | 959 | invalidateFramebufferSwizzles(framebuffer); |
| 960 | |
daniel@transgaming.com | ae39ee2 | 2012-11-28 19:42:02 +0000 | [diff] [blame] | 961 | return true; |
daniel@transgaming.com | 493d4f8 | 2012-11-28 19:35:45 +0000 | [diff] [blame] | 962 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 963 | |
Jamie Madill | 57a8972 | 2013-07-02 11:57:03 -0400 | [diff] [blame] | 964 | GLenum Renderer11::applyVertexBuffer(gl::ProgramBinary *programBinary, const gl::VertexAttribute vertexAttributes[], gl::VertexAttribCurrentValueData currentValues[], |
Jamie Madill | a857c36 | 2013-07-02 11:57:02 -0400 | [diff] [blame] | 965 | GLint first, GLsizei count, GLsizei instances) |
daniel@transgaming.com | def9f0f | 2012-11-28 20:53:20 +0000 | [diff] [blame] | 966 | { |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 967 | TranslatedAttribute attributes[gl::MAX_VERTEX_ATTRIBS]; |
Jamie Madill | a857c36 | 2013-07-02 11:57:02 -0400 | [diff] [blame] | 968 | GLenum err = mVertexDataManager->prepareVertexData(vertexAttributes, currentValues, programBinary, first, count, attributes, instances); |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 969 | if (err != GL_NO_ERROR) |
daniel@transgaming.com | da495a1 | 2012-11-28 21:03:56 +0000 | [diff] [blame] | 970 | { |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 971 | return err; |
| 972 | } |
daniel@transgaming.com | da495a1 | 2012-11-28 21:03:56 +0000 | [diff] [blame] | 973 | |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 974 | return mInputLayoutCache.applyVertexBuffers(attributes, programBinary); |
daniel@transgaming.com | def9f0f | 2012-11-28 20:53:20 +0000 | [diff] [blame] | 975 | } |
| 976 | |
daniel@transgaming.com | 3124048 | 2012-11-28 21:06:41 +0000 | [diff] [blame] | 977 | GLenum Renderer11::applyIndexBuffer(const GLvoid *indices, gl::Buffer *elementArrayBuffer, GLsizei count, GLenum mode, GLenum type, TranslatedIndexData *indexInfo) |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 978 | { |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 979 | GLenum err = mIndexDataManager->prepareIndexData(type, count, elementArrayBuffer, indices, indexInfo); |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 980 | |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 981 | if (err == GL_NO_ERROR) |
| 982 | { |
Geoff Lang | 7840b17 | 2014-03-13 11:20:44 -0400 | [diff] [blame] | 983 | IndexBuffer11* indexBuffer = IndexBuffer11::makeIndexBuffer11(indexInfo->indexBuffer); |
| 984 | |
| 985 | ID3D11Buffer *buffer = NULL; |
| 986 | DXGI_FORMAT bufferFormat = indexBuffer->getIndexFormat(); |
| 987 | |
shannon.woods@transgaming.com | a1229a3 | 2013-02-28 23:08:40 +0000 | [diff] [blame] | 988 | if (indexInfo->storage) |
| 989 | { |
Geoff Lang | 7840b17 | 2014-03-13 11:20:44 -0400 | [diff] [blame] | 990 | BufferStorage11 *storage = BufferStorage11::makeBufferStorage11(indexInfo->storage); |
| 991 | buffer = storage->getBuffer(BUFFER_USAGE_INDEX); |
shannon.woods@transgaming.com | a1229a3 | 2013-02-28 23:08:40 +0000 | [diff] [blame] | 992 | } |
Geoff Lang | 7840b17 | 2014-03-13 11:20:44 -0400 | [diff] [blame] | 993 | else |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 994 | { |
Geoff Lang | 7840b17 | 2014-03-13 11:20:44 -0400 | [diff] [blame] | 995 | buffer = indexBuffer->getBuffer(); |
| 996 | } |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 997 | |
Geoff Lang | 7840b17 | 2014-03-13 11:20:44 -0400 | [diff] [blame] | 998 | if (buffer != mAppliedIB || bufferFormat != mAppliedIBFormat || indexInfo->startOffset != mAppliedIBOffset) |
| 999 | { |
| 1000 | mDeviceContext->IASetIndexBuffer(buffer, bufferFormat, indexInfo->startOffset); |
shannon.woods@transgaming.com | a1229a3 | 2013-02-28 23:08:40 +0000 | [diff] [blame] | 1001 | |
Geoff Lang | 7840b17 | 2014-03-13 11:20:44 -0400 | [diff] [blame] | 1002 | mAppliedIB = buffer; |
| 1003 | mAppliedIBFormat = bufferFormat; |
daniel@transgaming.com | 7fbf486 | 2013-01-11 04:09:22 +0000 | [diff] [blame] | 1004 | mAppliedIBOffset = indexInfo->startOffset; |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 1005 | } |
| 1006 | } |
| 1007 | |
| 1008 | return err; |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 1009 | } |
| 1010 | |
Geoff Lang | eeba6e1 | 2014-02-03 13:12:30 -0500 | [diff] [blame] | 1011 | void Renderer11::applyTransformFeedbackBuffers(gl::Buffer *transformFeedbackBuffers[], GLintptr offsets[]) |
| 1012 | { |
| 1013 | ID3D11Buffer* d3dBuffers[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; |
| 1014 | UINT d3dOffsets[gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS]; |
| 1015 | bool requiresUpdate = false; |
| 1016 | for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++) |
| 1017 | { |
| 1018 | if (transformFeedbackBuffers[i]) |
| 1019 | { |
| 1020 | BufferStorage11 *storage = BufferStorage11::makeBufferStorage11(transformFeedbackBuffers[i]->getStorage()); |
| 1021 | ID3D11Buffer *buffer = storage->getBuffer(BUFFER_USAGE_VERTEX_OR_TRANSFORM_FEEDBACK); |
| 1022 | |
| 1023 | d3dBuffers[i] = buffer; |
| 1024 | d3dOffsets[i] = (mAppliedTFBuffers[i] != buffer) ? static_cast<UINT>(offsets[i]) : -1; |
| 1025 | } |
| 1026 | else |
| 1027 | { |
| 1028 | d3dBuffers[i] = NULL; |
| 1029 | d3dOffsets[i] = 0; |
| 1030 | } |
| 1031 | |
| 1032 | if (d3dBuffers[i] != mAppliedTFBuffers[i] || offsets[i] != mAppliedTFOffsets[i]) |
| 1033 | { |
| 1034 | requiresUpdate = true; |
| 1035 | } |
| 1036 | } |
| 1037 | |
| 1038 | if (requiresUpdate) |
| 1039 | { |
| 1040 | mDeviceContext->SOSetTargets(ArraySize(d3dBuffers), d3dBuffers, d3dOffsets); |
| 1041 | for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++) |
| 1042 | { |
| 1043 | mAppliedTFBuffers[i] = d3dBuffers[i]; |
| 1044 | mAppliedTFOffsets[i] = offsets[i]; |
| 1045 | } |
| 1046 | } |
| 1047 | } |
| 1048 | |
Geoff Lang | 4c5c6bb | 2014-02-05 16:32:46 -0500 | [diff] [blame] | 1049 | void Renderer11::drawArrays(GLenum mode, GLsizei count, GLsizei instances, bool transformFeedbackActive) |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 1050 | { |
Geoff Lang | 4c5c6bb | 2014-02-05 16:32:46 -0500 | [diff] [blame] | 1051 | if (mode == GL_POINTS && transformFeedbackActive) |
| 1052 | { |
| 1053 | // Since point sprites are generated with a geometry shader, too many vertices will |
| 1054 | // be written if transform feedback is active. To work around this, draw only the points |
| 1055 | // with the stream out shader and no pixel shader to feed the stream out buffers and then |
| 1056 | // draw again with the point sprite geometry shader to rasterize the point sprites. |
| 1057 | |
| 1058 | mDeviceContext->PSSetShader(NULL, NULL, 0); |
| 1059 | |
| 1060 | if (instances > 0) |
| 1061 | { |
| 1062 | mDeviceContext->DrawInstanced(count, instances, 0, 0); |
| 1063 | } |
| 1064 | else |
| 1065 | { |
| 1066 | mDeviceContext->Draw(count, 0); |
| 1067 | } |
| 1068 | |
| 1069 | mDeviceContext->GSSetShader(mCurPointGeometryShader, NULL, 0); |
| 1070 | mDeviceContext->PSSetShader(mAppliedPixelShader, NULL, 0); |
| 1071 | |
| 1072 | if (instances > 0) |
| 1073 | { |
| 1074 | mDeviceContext->DrawInstanced(count, instances, 0, 0); |
| 1075 | } |
| 1076 | else |
| 1077 | { |
| 1078 | mDeviceContext->Draw(count, 0); |
| 1079 | } |
| 1080 | |
| 1081 | mDeviceContext->GSSetShader(mAppliedGeometryShader, NULL, 0); |
| 1082 | } |
| 1083 | else if (mode == GL_LINE_LOOP) |
daniel@transgaming.com | 1ef0967 | 2013-01-11 04:10:37 +0000 | [diff] [blame] | 1084 | { |
| 1085 | drawLineLoop(count, GL_NONE, NULL, 0, NULL); |
| 1086 | } |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1087 | else if (mode == GL_TRIANGLE_FAN) |
| 1088 | { |
shannon.woods@transgaming.com | 00032cb | 2013-01-25 21:56:30 +0000 | [diff] [blame] | 1089 | drawTriangleFan(count, GL_NONE, NULL, 0, NULL, instances); |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1090 | } |
daniel@transgaming.com | 1ef0967 | 2013-01-11 04:10:37 +0000 | [diff] [blame] | 1091 | else if (instances > 0) |
| 1092 | { |
shannon.woods@transgaming.com | 00032cb | 2013-01-25 21:56:30 +0000 | [diff] [blame] | 1093 | mDeviceContext->DrawInstanced(count, instances, 0, 0); |
daniel@transgaming.com | 1ef0967 | 2013-01-11 04:10:37 +0000 | [diff] [blame] | 1094 | } |
| 1095 | else |
| 1096 | { |
| 1097 | mDeviceContext->Draw(count, 0); |
| 1098 | } |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 1099 | } |
| 1100 | |
Geoff Lang | 4c5c6bb | 2014-02-05 16:32:46 -0500 | [diff] [blame] | 1101 | void Renderer11::drawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, |
| 1102 | gl::Buffer *elementArrayBuffer, const TranslatedIndexData &indexInfo, GLsizei instances) |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 1103 | { |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1104 | if (mode == GL_LINE_LOOP) |
| 1105 | { |
| 1106 | drawLineLoop(count, type, indices, indexInfo.minIndex, elementArrayBuffer); |
| 1107 | } |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1108 | else if (mode == GL_TRIANGLE_FAN) |
| 1109 | { |
shannon.woods@transgaming.com | 00032cb | 2013-01-25 21:56:30 +0000 | [diff] [blame] | 1110 | drawTriangleFan(count, type, indices, indexInfo.minIndex, elementArrayBuffer, instances); |
| 1111 | } |
| 1112 | else if (instances > 0) |
| 1113 | { |
| 1114 | mDeviceContext->DrawIndexedInstanced(count, instances, 0, -static_cast<int>(indexInfo.minIndex), 0); |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1115 | } |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1116 | else |
| 1117 | { |
daniel@transgaming.com | 9f7ede6 | 2013-01-11 04:07:06 +0000 | [diff] [blame] | 1118 | mDeviceContext->DrawIndexed(count, 0, -static_cast<int>(indexInfo.minIndex)); |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1119 | } |
| 1120 | } |
| 1121 | |
| 1122 | void Renderer11::drawLineLoop(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer) |
| 1123 | { |
| 1124 | // Get the raw indices for an indexed draw |
| 1125 | if (type != GL_NONE && elementArrayBuffer) |
| 1126 | { |
| 1127 | gl::Buffer *indexBuffer = elementArrayBuffer; |
shannon.woods@transgaming.com | 7665541 | 2013-02-28 23:08:09 +0000 | [diff] [blame] | 1128 | BufferStorage *storage = indexBuffer->getStorage(); |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1129 | intptr_t offset = reinterpret_cast<intptr_t>(indices); |
shannon.woods@transgaming.com | 7665541 | 2013-02-28 23:08:09 +0000 | [diff] [blame] | 1130 | indices = static_cast<const GLubyte*>(storage->getData()) + offset; |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1131 | } |
| 1132 | |
| 1133 | if (!mLineLoopIB) |
| 1134 | { |
| 1135 | mLineLoopIB = new StreamingIndexBufferInterface(this); |
| 1136 | if (!mLineLoopIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT)) |
| 1137 | { |
| 1138 | delete mLineLoopIB; |
| 1139 | mLineLoopIB = NULL; |
| 1140 | |
| 1141 | ERR("Could not create a 32-bit looping index buffer for GL_LINE_LOOP."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 1142 | return gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1143 | } |
| 1144 | } |
| 1145 | |
Geoff Lang | 57e713e | 2013-07-31 17:01:58 -0400 | [diff] [blame] | 1146 | // Checked by Renderer11::applyPrimitiveType |
| 1147 | ASSERT(count >= 0); |
| 1148 | |
| 1149 | if (static_cast<unsigned int>(count) + 1 > (std::numeric_limits<unsigned int>::max() / sizeof(unsigned int))) |
Geoff Lang | eadfd57 | 2013-07-09 15:55:07 -0400 | [diff] [blame] | 1150 | { |
| 1151 | ERR("Could not create a 32-bit looping index buffer for GL_LINE_LOOP, too many indices required."); |
| 1152 | return gl::error(GL_OUT_OF_MEMORY); |
| 1153 | } |
| 1154 | |
Geoff Lang | 57e713e | 2013-07-31 17:01:58 -0400 | [diff] [blame] | 1155 | const unsigned int spaceNeeded = (static_cast<unsigned int>(count) + 1) * sizeof(unsigned int); |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1156 | if (!mLineLoopIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT)) |
| 1157 | { |
| 1158 | ERR("Could not reserve enough space in looping index buffer for GL_LINE_LOOP."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 1159 | return gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1160 | } |
| 1161 | |
| 1162 | void* mappedMemory = NULL; |
Geoff Lang | a36ead4 | 2013-08-02 11:54:08 -0400 | [diff] [blame] | 1163 | unsigned int offset; |
| 1164 | if (!mLineLoopIB->mapBuffer(spaceNeeded, &mappedMemory, &offset)) |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1165 | { |
| 1166 | ERR("Could not map index buffer for GL_LINE_LOOP."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 1167 | return gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1168 | } |
| 1169 | |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1170 | unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory); |
Geoff Lang | a36ead4 | 2013-08-02 11:54:08 -0400 | [diff] [blame] | 1171 | unsigned int indexBufferOffset = offset; |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1172 | |
| 1173 | switch (type) |
| 1174 | { |
| 1175 | case GL_NONE: // Non-indexed draw |
| 1176 | for (int i = 0; i < count; i++) |
| 1177 | { |
| 1178 | data[i] = i; |
| 1179 | } |
| 1180 | data[count] = 0; |
| 1181 | break; |
| 1182 | case GL_UNSIGNED_BYTE: |
| 1183 | for (int i = 0; i < count; i++) |
| 1184 | { |
| 1185 | data[i] = static_cast<const GLubyte*>(indices)[i]; |
| 1186 | } |
| 1187 | data[count] = static_cast<const GLubyte*>(indices)[0]; |
| 1188 | break; |
| 1189 | case GL_UNSIGNED_SHORT: |
| 1190 | for (int i = 0; i < count; i++) |
| 1191 | { |
| 1192 | data[i] = static_cast<const GLushort*>(indices)[i]; |
| 1193 | } |
| 1194 | data[count] = static_cast<const GLushort*>(indices)[0]; |
| 1195 | break; |
| 1196 | case GL_UNSIGNED_INT: |
| 1197 | for (int i = 0; i < count; i++) |
| 1198 | { |
| 1199 | data[i] = static_cast<const GLuint*>(indices)[i]; |
| 1200 | } |
| 1201 | data[count] = static_cast<const GLuint*>(indices)[0]; |
| 1202 | break; |
| 1203 | default: UNREACHABLE(); |
| 1204 | } |
| 1205 | |
| 1206 | if (!mLineLoopIB->unmapBuffer()) |
| 1207 | { |
| 1208 | ERR("Could not unmap index buffer for GL_LINE_LOOP."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 1209 | return gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1210 | } |
| 1211 | |
Geoff Lang | 7840b17 | 2014-03-13 11:20:44 -0400 | [diff] [blame] | 1212 | IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mLineLoopIB->getIndexBuffer()); |
| 1213 | ID3D11Buffer *d3dIndexBuffer = indexBuffer->getBuffer(); |
| 1214 | DXGI_FORMAT indexFormat = indexBuffer->getIndexFormat(); |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1215 | |
Geoff Lang | 7840b17 | 2014-03-13 11:20:44 -0400 | [diff] [blame] | 1216 | if (mAppliedIB != d3dIndexBuffer || mAppliedIBFormat != indexFormat || mAppliedIBOffset != indexBufferOffset) |
| 1217 | { |
daniel@transgaming.com | 7fbf486 | 2013-01-11 04:09:22 +0000 | [diff] [blame] | 1218 | mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexBufferOffset); |
Geoff Lang | 7840b17 | 2014-03-13 11:20:44 -0400 | [diff] [blame] | 1219 | mAppliedIB = d3dIndexBuffer; |
| 1220 | mAppliedIBFormat = indexFormat; |
daniel@transgaming.com | 7fbf486 | 2013-01-11 04:09:22 +0000 | [diff] [blame] | 1221 | mAppliedIBOffset = indexBufferOffset; |
daniel@transgaming.com | c511430 | 2012-12-20 21:11:36 +0000 | [diff] [blame] | 1222 | } |
| 1223 | |
daniel@transgaming.com | 1ef0967 | 2013-01-11 04:10:37 +0000 | [diff] [blame] | 1224 | mDeviceContext->DrawIndexed(count + 1, 0, -minIndex); |
daniel@transgaming.com | 91207b7 | 2012-11-28 20:56:43 +0000 | [diff] [blame] | 1225 | } |
| 1226 | |
shannon.woods@transgaming.com | 00032cb | 2013-01-25 21:56:30 +0000 | [diff] [blame] | 1227 | void Renderer11::drawTriangleFan(GLsizei count, GLenum type, const GLvoid *indices, int minIndex, gl::Buffer *elementArrayBuffer, int instances) |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1228 | { |
| 1229 | // Get the raw indices for an indexed draw |
| 1230 | if (type != GL_NONE && elementArrayBuffer) |
| 1231 | { |
| 1232 | gl::Buffer *indexBuffer = elementArrayBuffer; |
shannon.woods@transgaming.com | 7665541 | 2013-02-28 23:08:09 +0000 | [diff] [blame] | 1233 | BufferStorage *storage = indexBuffer->getStorage(); |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1234 | intptr_t offset = reinterpret_cast<intptr_t>(indices); |
shannon.woods@transgaming.com | 7665541 | 2013-02-28 23:08:09 +0000 | [diff] [blame] | 1235 | indices = static_cast<const GLubyte*>(storage->getData()) + offset; |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1236 | } |
| 1237 | |
| 1238 | if (!mTriangleFanIB) |
| 1239 | { |
| 1240 | mTriangleFanIB = new StreamingIndexBufferInterface(this); |
| 1241 | if (!mTriangleFanIB->reserveBufferSpace(INITIAL_INDEX_BUFFER_SIZE, GL_UNSIGNED_INT)) |
| 1242 | { |
| 1243 | delete mTriangleFanIB; |
| 1244 | mTriangleFanIB = NULL; |
| 1245 | |
| 1246 | ERR("Could not create a scratch index buffer for GL_TRIANGLE_FAN."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 1247 | return gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1248 | } |
| 1249 | } |
| 1250 | |
Geoff Lang | 57e713e | 2013-07-31 17:01:58 -0400 | [diff] [blame] | 1251 | // Checked by Renderer11::applyPrimitiveType |
| 1252 | ASSERT(count >= 3); |
| 1253 | |
Geoff Lang | eadfd57 | 2013-07-09 15:55:07 -0400 | [diff] [blame] | 1254 | const unsigned int numTris = count - 2; |
| 1255 | |
Geoff Lang | 57e713e | 2013-07-31 17:01:58 -0400 | [diff] [blame] | 1256 | if (numTris > (std::numeric_limits<unsigned int>::max() / (sizeof(unsigned int) * 3))) |
Geoff Lang | eadfd57 | 2013-07-09 15:55:07 -0400 | [diff] [blame] | 1257 | { |
| 1258 | ERR("Could not create a scratch index buffer for GL_TRIANGLE_FAN, too many indices required."); |
| 1259 | return gl::error(GL_OUT_OF_MEMORY); |
| 1260 | } |
| 1261 | |
| 1262 | const unsigned int spaceNeeded = (numTris * 3) * sizeof(unsigned int); |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1263 | if (!mTriangleFanIB->reserveBufferSpace(spaceNeeded, GL_UNSIGNED_INT)) |
| 1264 | { |
| 1265 | ERR("Could not reserve enough space in scratch index buffer for GL_TRIANGLE_FAN."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 1266 | return gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1267 | } |
| 1268 | |
| 1269 | void* mappedMemory = NULL; |
Geoff Lang | a36ead4 | 2013-08-02 11:54:08 -0400 | [diff] [blame] | 1270 | unsigned int offset; |
| 1271 | if (!mTriangleFanIB->mapBuffer(spaceNeeded, &mappedMemory, &offset)) |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1272 | { |
| 1273 | ERR("Could not map scratch index buffer for GL_TRIANGLE_FAN."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 1274 | return gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1275 | } |
| 1276 | |
| 1277 | unsigned int *data = reinterpret_cast<unsigned int*>(mappedMemory); |
Geoff Lang | a36ead4 | 2013-08-02 11:54:08 -0400 | [diff] [blame] | 1278 | unsigned int indexBufferOffset = offset; |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1279 | |
| 1280 | switch (type) |
| 1281 | { |
| 1282 | case GL_NONE: // Non-indexed draw |
Geoff Lang | eadfd57 | 2013-07-09 15:55:07 -0400 | [diff] [blame] | 1283 | for (unsigned int i = 0; i < numTris; i++) |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1284 | { |
| 1285 | data[i*3 + 0] = 0; |
| 1286 | data[i*3 + 1] = i + 1; |
| 1287 | data[i*3 + 2] = i + 2; |
| 1288 | } |
| 1289 | break; |
| 1290 | case GL_UNSIGNED_BYTE: |
Geoff Lang | eadfd57 | 2013-07-09 15:55:07 -0400 | [diff] [blame] | 1291 | for (unsigned int i = 0; i < numTris; i++) |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1292 | { |
| 1293 | data[i*3 + 0] = static_cast<const GLubyte*>(indices)[0]; |
| 1294 | data[i*3 + 1] = static_cast<const GLubyte*>(indices)[i + 1]; |
| 1295 | data[i*3 + 2] = static_cast<const GLubyte*>(indices)[i + 2]; |
| 1296 | } |
| 1297 | break; |
| 1298 | case GL_UNSIGNED_SHORT: |
Geoff Lang | eadfd57 | 2013-07-09 15:55:07 -0400 | [diff] [blame] | 1299 | for (unsigned int i = 0; i < numTris; i++) |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1300 | { |
| 1301 | data[i*3 + 0] = static_cast<const GLushort*>(indices)[0]; |
| 1302 | data[i*3 + 1] = static_cast<const GLushort*>(indices)[i + 1]; |
| 1303 | data[i*3 + 2] = static_cast<const GLushort*>(indices)[i + 2]; |
| 1304 | } |
| 1305 | break; |
| 1306 | case GL_UNSIGNED_INT: |
Geoff Lang | eadfd57 | 2013-07-09 15:55:07 -0400 | [diff] [blame] | 1307 | for (unsigned int i = 0; i < numTris; i++) |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1308 | { |
| 1309 | data[i*3 + 0] = static_cast<const GLuint*>(indices)[0]; |
| 1310 | data[i*3 + 1] = static_cast<const GLuint*>(indices)[i + 1]; |
| 1311 | data[i*3 + 2] = static_cast<const GLuint*>(indices)[i + 2]; |
| 1312 | } |
| 1313 | break; |
| 1314 | default: UNREACHABLE(); |
| 1315 | } |
| 1316 | |
| 1317 | if (!mTriangleFanIB->unmapBuffer()) |
| 1318 | { |
| 1319 | ERR("Could not unmap scratch index buffer for GL_TRIANGLE_FAN."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 1320 | return gl::error(GL_OUT_OF_MEMORY); |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1321 | } |
| 1322 | |
Geoff Lang | 7840b17 | 2014-03-13 11:20:44 -0400 | [diff] [blame] | 1323 | IndexBuffer11 *indexBuffer = IndexBuffer11::makeIndexBuffer11(mTriangleFanIB->getIndexBuffer()); |
| 1324 | ID3D11Buffer *d3dIndexBuffer = indexBuffer->getBuffer(); |
| 1325 | DXGI_FORMAT indexFormat = indexBuffer->getIndexFormat(); |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1326 | |
Geoff Lang | 7840b17 | 2014-03-13 11:20:44 -0400 | [diff] [blame] | 1327 | if (mAppliedIB != d3dIndexBuffer || mAppliedIBFormat != indexFormat || mAppliedIBOffset != indexBufferOffset) |
| 1328 | { |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1329 | mDeviceContext->IASetIndexBuffer(indexBuffer->getBuffer(), indexBuffer->getIndexFormat(), indexBufferOffset); |
Geoff Lang | 7840b17 | 2014-03-13 11:20:44 -0400 | [diff] [blame] | 1330 | mAppliedIB = d3dIndexBuffer; |
| 1331 | mAppliedIBFormat = indexFormat; |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1332 | mAppliedIBOffset = indexBufferOffset; |
| 1333 | } |
| 1334 | |
shannon.woods@transgaming.com | 00032cb | 2013-01-25 21:56:30 +0000 | [diff] [blame] | 1335 | if (instances > 0) |
| 1336 | { |
| 1337 | mDeviceContext->DrawIndexedInstanced(numTris * 3, instances, 0, -minIndex, 0); |
| 1338 | } |
| 1339 | else |
| 1340 | { |
| 1341 | mDeviceContext->DrawIndexed(numTris * 3, 0, -minIndex); |
| 1342 | } |
daniel@transgaming.com | 4fd1f98 | 2013-01-11 04:12:58 +0000 | [diff] [blame] | 1343 | } |
| 1344 | |
Geoff Lang | 04fb89a | 2014-06-09 15:05:36 -0400 | [diff] [blame] | 1345 | void Renderer11::applyShaders(gl::ProgramBinary *programBinary, const gl::VertexFormat inputLayout[], const gl::Framebuffer *framebuffer, |
| 1346 | bool rasterizerDiscard, bool transformFeedbackActive) |
daniel@transgaming.com | 5fbf177 | 2012-11-28 20:54:43 +0000 | [diff] [blame] | 1347 | { |
Jamie Madill | c5a8300 | 2014-02-14 16:41:25 -0500 | [diff] [blame] | 1348 | ShaderExecutable *vertexExe = programBinary->getVertexExecutableForInputLayout(inputLayout); |
Geoff Lang | 04fb89a | 2014-06-09 15:05:36 -0400 | [diff] [blame] | 1349 | ShaderExecutable *pixelExe = programBinary->getPixelExecutableForFramebuffer(framebuffer); |
Jamie Madill | 6246dc8 | 2014-01-29 09:26:47 -0500 | [diff] [blame] | 1350 | ShaderExecutable *geometryExe = programBinary->getGeometryExecutable(); |
shannon.woods@transgaming.com | 43ccf3f | 2013-02-28 23:07:19 +0000 | [diff] [blame] | 1351 | |
Jamie Madill | 6246dc8 | 2014-01-29 09:26:47 -0500 | [diff] [blame] | 1352 | ID3D11VertexShader *vertexShader = (vertexExe ? ShaderExecutable11::makeShaderExecutable11(vertexExe)->getVertexShader() : NULL); |
Jamie Madill | 6246dc8 | 2014-01-29 09:26:47 -0500 | [diff] [blame] | 1353 | |
Geoff Lang | 4c5c6bb | 2014-02-05 16:32:46 -0500 | [diff] [blame] | 1354 | ID3D11PixelShader *pixelShader = NULL; |
| 1355 | // Skip pixel shader if we're doing rasterizer discard. |
| 1356 | if (!rasterizerDiscard) |
daniel@transgaming.com | e499141 | 2012-12-20 20:55:34 +0000 | [diff] [blame] | 1357 | { |
Geoff Lang | 4c5c6bb | 2014-02-05 16:32:46 -0500 | [diff] [blame] | 1358 | pixelShader = (pixelExe ? ShaderExecutable11::makeShaderExecutable11(pixelExe)->getPixelShader() : NULL); |
shannon.woods@transgaming.com | dd2524c | 2013-02-28 23:04:33 +0000 | [diff] [blame] | 1359 | } |
| 1360 | |
Geoff Lang | 4c5c6bb | 2014-02-05 16:32:46 -0500 | [diff] [blame] | 1361 | ID3D11GeometryShader *geometryShader = NULL; |
| 1362 | if (transformFeedbackActive) |
Geoff Lang | 0550d03 | 2014-01-30 11:29:07 -0500 | [diff] [blame] | 1363 | { |
Geoff Lang | 4c5c6bb | 2014-02-05 16:32:46 -0500 | [diff] [blame] | 1364 | geometryShader = (vertexExe ? ShaderExecutable11::makeShaderExecutable11(vertexExe)->getStreamOutShader() : NULL); |
| 1365 | } |
| 1366 | else if (mCurRasterState.pointDrawMode) |
| 1367 | { |
| 1368 | geometryShader = (geometryExe ? ShaderExecutable11::makeShaderExecutable11(geometryExe)->getGeometryShader() : NULL); |
Geoff Lang | 0550d03 | 2014-01-30 11:29:07 -0500 | [diff] [blame] | 1369 | } |
| 1370 | |
Jamie Madill | 6246dc8 | 2014-01-29 09:26:47 -0500 | [diff] [blame] | 1371 | bool dirtyUniforms = false; |
shannon.woods@transgaming.com | dd2524c | 2013-02-28 23:04:33 +0000 | [diff] [blame] | 1372 | |
Jamie Madill | 6246dc8 | 2014-01-29 09:26:47 -0500 | [diff] [blame] | 1373 | if (vertexShader != mAppliedVertexShader) |
shannon.woods@transgaming.com | dd2524c | 2013-02-28 23:04:33 +0000 | [diff] [blame] | 1374 | { |
Jamie Madill | 6246dc8 | 2014-01-29 09:26:47 -0500 | [diff] [blame] | 1375 | mDeviceContext->VSSetShader(vertexShader, NULL, 0); |
| 1376 | mAppliedVertexShader = vertexShader; |
| 1377 | dirtyUniforms = true; |
| 1378 | } |
shannon.woods@transgaming.com | 3e773bb | 2013-01-25 21:55:47 +0000 | [diff] [blame] | 1379 | |
Jamie Madill | 6246dc8 | 2014-01-29 09:26:47 -0500 | [diff] [blame] | 1380 | if (geometryShader != mAppliedGeometryShader) |
| 1381 | { |
| 1382 | mDeviceContext->GSSetShader(geometryShader, NULL, 0); |
| 1383 | mAppliedGeometryShader = geometryShader; |
| 1384 | dirtyUniforms = true; |
| 1385 | } |
| 1386 | |
Geoff Lang | 4c5c6bb | 2014-02-05 16:32:46 -0500 | [diff] [blame] | 1387 | if (geometryExe && mCurRasterState.pointDrawMode) |
| 1388 | { |
| 1389 | mCurPointGeometryShader = ShaderExecutable11::makeShaderExecutable11(geometryExe)->getGeometryShader(); |
| 1390 | } |
| 1391 | else |
| 1392 | { |
| 1393 | mCurPointGeometryShader = NULL; |
| 1394 | } |
| 1395 | |
Jamie Madill | 6246dc8 | 2014-01-29 09:26:47 -0500 | [diff] [blame] | 1396 | if (pixelShader != mAppliedPixelShader) |
| 1397 | { |
| 1398 | mDeviceContext->PSSetShader(pixelShader, NULL, 0); |
| 1399 | mAppliedPixelShader = pixelShader; |
| 1400 | dirtyUniforms = true; |
| 1401 | } |
| 1402 | |
| 1403 | if (dirtyUniforms) |
| 1404 | { |
| 1405 | programBinary->dirtyAllUniforms(); |
daniel@transgaming.com | e499141 | 2012-12-20 20:55:34 +0000 | [diff] [blame] | 1406 | } |
daniel@transgaming.com | 5fbf177 | 2012-11-28 20:54:43 +0000 | [diff] [blame] | 1407 | } |
| 1408 | |
Jamie Madill | 8ff21ae | 2014-02-04 16:04:05 -0500 | [diff] [blame] | 1409 | void Renderer11::applyUniforms(const gl::ProgramBinary &programBinary) |
daniel@transgaming.com | ab1c146 | 2012-12-20 21:08:30 +0000 | [diff] [blame] | 1410 | { |
Jamie Madill | 834e8b7 | 2014-04-11 13:33:58 -0400 | [diff] [blame] | 1411 | const std::vector<gl::LinkedUniform*> &uniformArray = programBinary.getUniforms(); |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1412 | |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1413 | unsigned int totalRegisterCountVS = 0; |
| 1414 | unsigned int totalRegisterCountPS = 0; |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1415 | |
shannon.woods@transgaming.com | 21ba647 | 2013-01-25 21:53:32 +0000 | [diff] [blame] | 1416 | bool vertexUniformsDirty = false; |
| 1417 | bool pixelUniformsDirty = false; |
| 1418 | |
Jamie Madill | 8ff21ae | 2014-02-04 16:04:05 -0500 | [diff] [blame] | 1419 | for (size_t uniformIndex = 0; uniformIndex < uniformArray.size(); uniformIndex++) |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1420 | { |
Jamie Madill | 834e8b7 | 2014-04-11 13:33:58 -0400 | [diff] [blame] | 1421 | const gl::LinkedUniform &uniform = *uniformArray[uniformIndex]; |
shannon.woods@transgaming.com | 46a5b87 | 2013-01-25 21:52:57 +0000 | [diff] [blame] | 1422 | |
Jamie Madill | 8ff21ae | 2014-02-04 16:04:05 -0500 | [diff] [blame] | 1423 | if (uniform.isReferencedByVertexShader() && !uniform.isSampler()) |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1424 | { |
Jamie Madill | 8ff21ae | 2014-02-04 16:04:05 -0500 | [diff] [blame] | 1425 | totalRegisterCountVS += uniform.registerCount; |
| 1426 | vertexUniformsDirty = (vertexUniformsDirty || uniform.dirty); |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1427 | } |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1428 | |
Jamie Madill | 8ff21ae | 2014-02-04 16:04:05 -0500 | [diff] [blame] | 1429 | if (uniform.isReferencedByFragmentShader() && !uniform.isSampler()) |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1430 | { |
Jamie Madill | 8ff21ae | 2014-02-04 16:04:05 -0500 | [diff] [blame] | 1431 | totalRegisterCountPS += uniform.registerCount; |
| 1432 | pixelUniformsDirty = (pixelUniformsDirty || uniform.dirty); |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1433 | } |
| 1434 | } |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1435 | |
Jamie Madill | 8ff21ae | 2014-02-04 16:04:05 -0500 | [diff] [blame] | 1436 | const UniformStorage11 *vertexUniformStorage = UniformStorage11::makeUniformStorage11(&programBinary.getVertexUniformStorage()); |
| 1437 | const UniformStorage11 *fragmentUniformStorage = UniformStorage11::makeUniformStorage11(&programBinary.getFragmentUniformStorage()); |
| 1438 | ASSERT(vertexUniformStorage); |
| 1439 | ASSERT(fragmentUniformStorage); |
| 1440 | |
| 1441 | ID3D11Buffer *vertexConstantBuffer = vertexUniformStorage->getConstantBuffer(); |
| 1442 | ID3D11Buffer *pixelConstantBuffer = fragmentUniformStorage->getConstantBuffer(); |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1443 | |
shannon.woods@transgaming.com | 09bf2a7 | 2013-02-28 23:12:54 +0000 | [diff] [blame] | 1444 | float (*mapVS)[4] = NULL; |
| 1445 | float (*mapPS)[4] = NULL; |
| 1446 | |
Shannon Woods | 5ab33c8 | 2013-06-26 15:31:09 -0400 | [diff] [blame] | 1447 | if (totalRegisterCountVS > 0 && vertexUniformsDirty) |
| 1448 | { |
| 1449 | D3D11_MAPPED_SUBRESOURCE map = {0}; |
| 1450 | HRESULT result = mDeviceContext->Map(vertexConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map); |
Geoff Lang | 9cd1915 | 2014-05-28 15:54:34 -0400 | [diff] [blame] | 1451 | UNUSED_ASSERTION_VARIABLE(result); |
Shannon Woods | 5ab33c8 | 2013-06-26 15:31:09 -0400 | [diff] [blame] | 1452 | ASSERT(SUCCEEDED(result)); |
| 1453 | mapVS = (float(*)[4])map.pData; |
| 1454 | } |
shannon.woods@transgaming.com | 09bf2a7 | 2013-02-28 23:12:54 +0000 | [diff] [blame] | 1455 | |
Shannon Woods | 5ab33c8 | 2013-06-26 15:31:09 -0400 | [diff] [blame] | 1456 | if (totalRegisterCountPS > 0 && pixelUniformsDirty) |
| 1457 | { |
| 1458 | D3D11_MAPPED_SUBRESOURCE map = {0}; |
| 1459 | HRESULT result = mDeviceContext->Map(pixelConstantBuffer, 0, D3D11_MAP_WRITE_DISCARD, 0, &map); |
Geoff Lang | 9cd1915 | 2014-05-28 15:54:34 -0400 | [diff] [blame] | 1460 | UNUSED_ASSERTION_VARIABLE(result); |
Shannon Woods | 5ab33c8 | 2013-06-26 15:31:09 -0400 | [diff] [blame] | 1461 | ASSERT(SUCCEEDED(result)); |
| 1462 | mapPS = (float(*)[4])map.pData; |
| 1463 | } |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1464 | |
Jamie Madill | 8ff21ae | 2014-02-04 16:04:05 -0500 | [diff] [blame] | 1465 | for (size_t uniformIndex = 0; uniformIndex < uniformArray.size(); uniformIndex++) |
daniel@transgaming.com | ab1c146 | 2012-12-20 21:08:30 +0000 | [diff] [blame] | 1466 | { |
Jamie Madill | 834e8b7 | 2014-04-11 13:33:58 -0400 | [diff] [blame] | 1467 | gl::LinkedUniform *uniform = uniformArray[uniformIndex]; |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1468 | |
Jamie Madill | 8ff21ae | 2014-02-04 16:04:05 -0500 | [diff] [blame] | 1469 | if (!uniform->isSampler()) |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1470 | { |
Jamie Madill | 5b085dc | 2013-08-30 13:21:11 -0400 | [diff] [blame] | 1471 | unsigned int componentCount = (4 - uniform->registerElement); |
| 1472 | |
Jamie Madill | 71cc91f | 2013-09-18 12:51:22 -0400 | [diff] [blame] | 1473 | // we assume that uniforms from structs are arranged in struct order in our uniforms list. otherwise we would |
Jamie Madill | 5b085dc | 2013-08-30 13:21:11 -0400 | [diff] [blame] | 1474 | // overwrite previously written regions of memory. |
Jamie Madill | 5b085dc | 2013-08-30 13:21:11 -0400 | [diff] [blame] | 1475 | |
shannonwoods@chromium.org | 38676dc | 2013-05-30 00:06:52 +0000 | [diff] [blame] | 1476 | if (uniform->isReferencedByVertexShader() && mapVS) |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1477 | { |
Jamie Madill | 5b085dc | 2013-08-30 13:21:11 -0400 | [diff] [blame] | 1478 | memcpy(&mapVS[uniform->vsRegisterIndex][uniform->registerElement], uniform->data, uniform->registerCount * sizeof(float) * componentCount); |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1479 | } |
shannon.woods@transgaming.com | 13979a6 | 2013-02-28 23:10:18 +0000 | [diff] [blame] | 1480 | |
shannonwoods@chromium.org | 38676dc | 2013-05-30 00:06:52 +0000 | [diff] [blame] | 1481 | if (uniform->isReferencedByFragmentShader() && mapPS) |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1482 | { |
Jamie Madill | 5b085dc | 2013-08-30 13:21:11 -0400 | [diff] [blame] | 1483 | memcpy(&mapPS[uniform->psRegisterIndex][uniform->registerElement], uniform->data, uniform->registerCount * sizeof(float) * componentCount); |
daniel@transgaming.com | e76b64b | 2013-01-11 04:10:08 +0000 | [diff] [blame] | 1484 | } |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1485 | } |
daniel@transgaming.com | ab1c146 | 2012-12-20 21:08:30 +0000 | [diff] [blame] | 1486 | } |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1487 | |
shannon.woods@transgaming.com | 09bf2a7 | 2013-02-28 23:12:54 +0000 | [diff] [blame] | 1488 | if (mapVS) |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1489 | { |
shannon.woods@transgaming.com | 09bf2a7 | 2013-02-28 23:12:54 +0000 | [diff] [blame] | 1490 | mDeviceContext->Unmap(vertexConstantBuffer, 0); |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1491 | } |
| 1492 | |
shannon.woods@transgaming.com | 09bf2a7 | 2013-02-28 23:12:54 +0000 | [diff] [blame] | 1493 | if (mapPS) |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1494 | { |
shannon.woods@transgaming.com | 09bf2a7 | 2013-02-28 23:12:54 +0000 | [diff] [blame] | 1495 | mDeviceContext->Unmap(pixelConstantBuffer, 0); |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1496 | } |
Geoff Lang | c6354ee | 2013-07-22 10:40:07 -0400 | [diff] [blame] | 1497 | |
| 1498 | if (mCurrentVertexConstantBuffer != vertexConstantBuffer) |
| 1499 | { |
| 1500 | mDeviceContext->VSSetConstantBuffers(0, 1, &vertexConstantBuffer); |
| 1501 | mCurrentVertexConstantBuffer = vertexConstantBuffer; |
| 1502 | } |
| 1503 | |
| 1504 | if (mCurrentPixelConstantBuffer != pixelConstantBuffer) |
| 1505 | { |
| 1506 | mDeviceContext->PSSetConstantBuffers(0, 1, &pixelConstantBuffer); |
| 1507 | mCurrentPixelConstantBuffer = pixelConstantBuffer; |
| 1508 | } |
shannon.woods@transgaming.com | 3e773bb | 2013-01-25 21:55:47 +0000 | [diff] [blame] | 1509 | |
daniel@transgaming.com | a390e1e | 2013-01-11 04:09:39 +0000 | [diff] [blame] | 1510 | // Driver uniforms |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 1511 | if (!mDriverConstantBufferVS) |
| 1512 | { |
| 1513 | D3D11_BUFFER_DESC constantBufferDescription = {0}; |
| 1514 | constantBufferDescription.ByteWidth = sizeof(dx_VertexConstants); |
| 1515 | constantBufferDescription.Usage = D3D11_USAGE_DEFAULT; |
| 1516 | constantBufferDescription.BindFlags = D3D11_BIND_CONSTANT_BUFFER; |
| 1517 | constantBufferDescription.CPUAccessFlags = 0; |
| 1518 | constantBufferDescription.MiscFlags = 0; |
| 1519 | constantBufferDescription.StructureByteStride = 0; |
daniel@transgaming.com | a390e1e | 2013-01-11 04:09:39 +0000 | [diff] [blame] | 1520 | |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1521 | HRESULT result = mDevice->CreateBuffer(&constantBufferDescription, NULL, &mDriverConstantBufferVS); |
Geoff Lang | 9cd1915 | 2014-05-28 15:54:34 -0400 | [diff] [blame] | 1522 | UNUSED_ASSERTION_VARIABLE(result); |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 1523 | ASSERT(SUCCEEDED(result)); |
daniel@transgaming.com | 873f28a | 2012-12-20 21:12:42 +0000 | [diff] [blame] | 1524 | |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 1525 | mDeviceContext->VSSetConstantBuffers(1, 1, &mDriverConstantBufferVS); |
| 1526 | } |
shannon.woods@transgaming.com | 46a5b87 | 2013-01-25 21:52:57 +0000 | [diff] [blame] | 1527 | |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 1528 | if (!mDriverConstantBufferPS) |
| 1529 | { |
| 1530 | D3D11_BUFFER_DESC constantBufferDescription = {0}; |
| 1531 | constantBufferDescription.ByteWidth = sizeof(dx_PixelConstants); |
| 1532 | constantBufferDescription.Usage = D3D11_USAGE_DEFAULT; |
| 1533 | constantBufferDescription.BindFlags = D3D11_BIND_CONSTANT_BUFFER; |
| 1534 | constantBufferDescription.CPUAccessFlags = 0; |
| 1535 | constantBufferDescription.MiscFlags = 0; |
| 1536 | constantBufferDescription.StructureByteStride = 0; |
shannon.woods@transgaming.com | 46a5b87 | 2013-01-25 21:52:57 +0000 | [diff] [blame] | 1537 | |
shannon.woods@transgaming.com | 5929ef2 | 2013-01-25 21:53:24 +0000 | [diff] [blame] | 1538 | HRESULT result = mDevice->CreateBuffer(&constantBufferDescription, NULL, &mDriverConstantBufferPS); |
Geoff Lang | 9cd1915 | 2014-05-28 15:54:34 -0400 | [diff] [blame] | 1539 | UNUSED_ASSERTION_VARIABLE(result); |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 1540 | ASSERT(SUCCEEDED(result)); |
shannon.woods@transgaming.com | 46a5b87 | 2013-01-25 21:52:57 +0000 | [diff] [blame] | 1541 | |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 1542 | mDeviceContext->PSSetConstantBuffers(1, 1, &mDriverConstantBufferPS); |
| 1543 | } |
shannon.woods@transgaming.com | 46a5b87 | 2013-01-25 21:52:57 +0000 | [diff] [blame] | 1544 | |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 1545 | if (memcmp(&mVertexConstants, &mAppliedVertexConstants, sizeof(dx_VertexConstants)) != 0) |
| 1546 | { |
| 1547 | mDeviceContext->UpdateSubresource(mDriverConstantBufferVS, 0, NULL, &mVertexConstants, 16, 0); |
| 1548 | memcpy(&mAppliedVertexConstants, &mVertexConstants, sizeof(dx_VertexConstants)); |
| 1549 | } |
shannon.woods@transgaming.com | 46a5b87 | 2013-01-25 21:52:57 +0000 | [diff] [blame] | 1550 | |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 1551 | if (memcmp(&mPixelConstants, &mAppliedPixelConstants, sizeof(dx_PixelConstants)) != 0) |
| 1552 | { |
| 1553 | mDeviceContext->UpdateSubresource(mDriverConstantBufferPS, 0, NULL, &mPixelConstants, 16, 0); |
| 1554 | memcpy(&mAppliedPixelConstants, &mPixelConstants, sizeof(dx_PixelConstants)); |
| 1555 | } |
shannon.woods@transgaming.com | 3e773bb | 2013-01-25 21:55:47 +0000 | [diff] [blame] | 1556 | |
| 1557 | // needed for the point sprite geometry shader |
Geoff Lang | c6354ee | 2013-07-22 10:40:07 -0400 | [diff] [blame] | 1558 | if (mCurrentGeometryConstantBuffer != mDriverConstantBufferPS) |
| 1559 | { |
| 1560 | mDeviceContext->GSSetConstantBuffers(0, 1, &mDriverConstantBufferPS); |
| 1561 | mCurrentGeometryConstantBuffer = mDriverConstantBufferPS; |
| 1562 | } |
daniel@transgaming.com | ab1c146 | 2012-12-20 21:08:30 +0000 | [diff] [blame] | 1563 | } |
| 1564 | |
daniel@transgaming.com | 084a257 | 2012-11-28 20:55:17 +0000 | [diff] [blame] | 1565 | void Renderer11::clear(const gl::ClearParameters &clearParams, gl::Framebuffer *frameBuffer) |
daniel@transgaming.com | d084c62 | 2012-11-28 19:36:05 +0000 | [diff] [blame] | 1566 | { |
Geoff Lang | da507fe | 2013-08-20 12:01:42 -0400 | [diff] [blame] | 1567 | mClear->clearFramebuffer(clearParams, frameBuffer); |
Geoff Lang | 42477a4 | 2013-09-17 17:07:02 -0400 | [diff] [blame] | 1568 | invalidateFramebufferSwizzles(frameBuffer); |
shannon.woods@transgaming.com | 34f507c | 2013-01-25 21:52:15 +0000 | [diff] [blame] | 1569 | } |
| 1570 | |
daniel@transgaming.com | c43a605 | 2012-11-28 19:41:51 +0000 | [diff] [blame] | 1571 | void Renderer11::markAllStateDirty() |
| 1572 | { |
shannon.woods%transgaming.com@gtempaccount.com | f4fe710 | 2013-04-13 03:30:26 +0000 | [diff] [blame] | 1573 | for (unsigned int rtIndex = 0; rtIndex < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; rtIndex++) |
| 1574 | { |
| 1575 | mAppliedRenderTargetSerials[rtIndex] = 0; |
| 1576 | } |
daniel@transgaming.com | 9a06737 | 2012-12-20 20:55:24 +0000 | [diff] [blame] | 1577 | mAppliedDepthbufferSerial = 0; |
| 1578 | mAppliedStencilbufferSerial = 0; |
daniel@transgaming.com | 7b6b83e | 2012-11-28 21:00:30 +0000 | [diff] [blame] | 1579 | mDepthStencilInitialized = false; |
| 1580 | mRenderTargetDescInitialized = false; |
| 1581 | |
shannon.woods@transgaming.com | 233fe95 | 2013-01-25 21:51:57 +0000 | [diff] [blame] | 1582 | for (int i = 0; i < gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS; i++) |
daniel@transgaming.com | 54de24f | 2013-01-11 04:07:59 +0000 | [diff] [blame] | 1583 | { |
| 1584 | mForceSetVertexSamplerStates[i] = true; |
Geoff Lang | 91382e5 | 2014-01-07 16:16:30 -0500 | [diff] [blame] | 1585 | mCurVertexSRVs[i] = NULL; |
daniel@transgaming.com | 54de24f | 2013-01-11 04:07:59 +0000 | [diff] [blame] | 1586 | } |
| 1587 | for (int i = 0; i < gl::MAX_TEXTURE_IMAGE_UNITS; i++) |
| 1588 | { |
| 1589 | mForceSetPixelSamplerStates[i] = true; |
Geoff Lang | 91382e5 | 2014-01-07 16:16:30 -0500 | [diff] [blame] | 1590 | mCurPixelSRVs[i] = NULL; |
daniel@transgaming.com | 54de24f | 2013-01-11 04:07:59 +0000 | [diff] [blame] | 1591 | } |
| 1592 | |
daniel@transgaming.com | c43a605 | 2012-11-28 19:41:51 +0000 | [diff] [blame] | 1593 | mForceSetBlendState = true; |
| 1594 | mForceSetRasterState = true; |
| 1595 | mForceSetDepthStencilState = true; |
| 1596 | mForceSetScissor = true; |
daniel@transgaming.com | 5367004 | 2012-11-28 20:55:51 +0000 | [diff] [blame] | 1597 | mForceSetViewport = true; |
daniel@transgaming.com | e499141 | 2012-12-20 20:55:34 +0000 | [diff] [blame] | 1598 | |
Geoff Lang | 7840b17 | 2014-03-13 11:20:44 -0400 | [diff] [blame] | 1599 | mAppliedIB = NULL; |
| 1600 | mAppliedIBFormat = DXGI_FORMAT_UNKNOWN; |
daniel@transgaming.com | 7fbf486 | 2013-01-11 04:09:22 +0000 | [diff] [blame] | 1601 | mAppliedIBOffset = 0; |
| 1602 | |
Jamie Madill | 6246dc8 | 2014-01-29 09:26:47 -0500 | [diff] [blame] | 1603 | mAppliedVertexShader = NULL; |
| 1604 | mAppliedGeometryShader = NULL; |
Geoff Lang | 4c5c6bb | 2014-02-05 16:32:46 -0500 | [diff] [blame] | 1605 | mCurPointGeometryShader = NULL; |
Jamie Madill | 6246dc8 | 2014-01-29 09:26:47 -0500 | [diff] [blame] | 1606 | mAppliedPixelShader = NULL; |
Geoff Lang | eeba6e1 | 2014-02-03 13:12:30 -0500 | [diff] [blame] | 1607 | |
| 1608 | for (size_t i = 0; i < gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS; i++) |
| 1609 | { |
| 1610 | mAppliedTFBuffers[i] = NULL; |
| 1611 | mAppliedTFOffsets[i] = 0; |
| 1612 | } |
| 1613 | |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 1614 | memset(&mAppliedVertexConstants, 0, sizeof(dx_VertexConstants)); |
| 1615 | memset(&mAppliedPixelConstants, 0, sizeof(dx_PixelConstants)); |
Geoff Lang | 1f53cab | 2013-07-22 10:37:22 -0400 | [diff] [blame] | 1616 | |
| 1617 | mInputLayoutCache.markDirty(); |
Geoff Lang | c6354ee | 2013-07-22 10:40:07 -0400 | [diff] [blame] | 1618 | |
| 1619 | for (unsigned int i = 0; i < gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS; i++) |
| 1620 | { |
| 1621 | mCurrentConstantBufferVS[i] = -1; |
| 1622 | mCurrentConstantBufferPS[i] = -1; |
| 1623 | } |
| 1624 | |
| 1625 | mCurrentVertexConstantBuffer = NULL; |
| 1626 | mCurrentPixelConstantBuffer = NULL; |
| 1627 | mCurrentGeometryConstantBuffer = NULL; |
Geoff Lang | 4c09586 | 2013-07-22 10:43:36 -0400 | [diff] [blame] | 1628 | |
| 1629 | mCurrentPrimitiveTopology = D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; |
daniel@transgaming.com | c43a605 | 2012-11-28 19:41:51 +0000 | [diff] [blame] | 1630 | } |
| 1631 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1632 | void Renderer11::releaseDeviceResources() |
| 1633 | { |
daniel@transgaming.com | f8ba109 | 2012-11-28 19:37:53 +0000 | [diff] [blame] | 1634 | mStateCache.clear(); |
daniel@transgaming.com | c5431eb | 2012-12-20 21:10:15 +0000 | [diff] [blame] | 1635 | mInputLayoutCache.clear(); |
| 1636 | |
Geoff Lang | ea22863 | 2013-07-30 15:17:12 -0400 | [diff] [blame] | 1637 | SafeDelete(mVertexDataManager); |
| 1638 | SafeDelete(mIndexDataManager); |
| 1639 | SafeDelete(mLineLoopIB); |
| 1640 | SafeDelete(mTriangleFanIB); |
| 1641 | SafeDelete(mBlit); |
Geoff Lang | da507fe | 2013-08-20 12:01:42 -0400 | [diff] [blame] | 1642 | SafeDelete(mClear); |
Jamie Madill | a21eea3 | 2013-09-18 14:36:25 -0400 | [diff] [blame] | 1643 | SafeDelete(mPixelTransfer); |
shannon.woods@transgaming.com | 5fb979d | 2013-01-25 21:53:04 +0000 | [diff] [blame] | 1644 | |
shannonwoods@chromium.org | 894b324 | 2013-05-30 00:01:44 +0000 | [diff] [blame] | 1645 | SafeRelease(mDriverConstantBufferVS); |
| 1646 | SafeRelease(mDriverConstantBufferPS); |
| 1647 | SafeRelease(mSyncQuery); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1648 | } |
| 1649 | |
shannon.woods@transgaming.com | eb049e2 | 2013-02-28 23:04:49 +0000 | [diff] [blame] | 1650 | void Renderer11::notifyDeviceLost() |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1651 | { |
| 1652 | mDeviceLost = true; |
shannon.woods@transgaming.com | eb049e2 | 2013-02-28 23:04:49 +0000 | [diff] [blame] | 1653 | mDisplay->notifyDeviceLost(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1654 | } |
| 1655 | |
| 1656 | bool Renderer11::isDeviceLost() |
| 1657 | { |
| 1658 | return mDeviceLost; |
| 1659 | } |
| 1660 | |
| 1661 | // set notify to true to broadcast a message to all contexts of the device loss |
| 1662 | bool Renderer11::testDeviceLost(bool notify) |
| 1663 | { |
| 1664 | bool isLost = false; |
| 1665 | |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 1666 | // GetRemovedReason is used to test if the device is removed |
| 1667 | HRESULT result = mDevice->GetDeviceRemovedReason(); |
| 1668 | isLost = d3d11::isDeviceLostError(result); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1669 | |
| 1670 | if (isLost) |
| 1671 | { |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 1672 | // Log error if this is a new device lost event |
| 1673 | if (mDeviceLost == false) |
| 1674 | { |
| 1675 | ERR("The D3D11 device was removed: 0x%08X", result); |
| 1676 | } |
| 1677 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1678 | // ensure we note the device loss -- |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 1679 | // we'll probably get this done again by notifyDeviceLost |
| 1680 | // but best to remember it! |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1681 | // Note that we don't want to clear the device loss status here |
| 1682 | // -- this needs to be done by resetDevice |
| 1683 | mDeviceLost = true; |
| 1684 | if (notify) |
| 1685 | { |
shannon.woods@transgaming.com | eb049e2 | 2013-02-28 23:04:49 +0000 | [diff] [blame] | 1686 | notifyDeviceLost(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1687 | } |
| 1688 | } |
| 1689 | |
| 1690 | return isLost; |
| 1691 | } |
| 1692 | |
| 1693 | bool Renderer11::testDeviceResettable() |
| 1694 | { |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 1695 | // determine if the device is resettable by creating a dummy device |
| 1696 | PFN_D3D11_CREATE_DEVICE D3D11CreateDevice = (PFN_D3D11_CREATE_DEVICE)GetProcAddress(mD3d11Module, "D3D11CreateDevice"); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1697 | |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 1698 | if (D3D11CreateDevice == NULL) |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1699 | { |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1700 | return false; |
| 1701 | } |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 1702 | |
shannon.woods@transgaming.com | d438fd4 | 2013-02-28 23:17:45 +0000 | [diff] [blame] | 1703 | D3D_FEATURE_LEVEL featureLevels[] = |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 1704 | { |
| 1705 | D3D_FEATURE_LEVEL_11_0, |
| 1706 | D3D_FEATURE_LEVEL_10_1, |
| 1707 | D3D_FEATURE_LEVEL_10_0, |
| 1708 | }; |
| 1709 | |
| 1710 | ID3D11Device* dummyDevice; |
| 1711 | D3D_FEATURE_LEVEL dummyFeatureLevel; |
| 1712 | ID3D11DeviceContext* dummyContext; |
| 1713 | |
| 1714 | HRESULT result = D3D11CreateDevice(NULL, |
| 1715 | D3D_DRIVER_TYPE_HARDWARE, |
| 1716 | NULL, |
| 1717 | #if defined(_DEBUG) |
| 1718 | D3D11_CREATE_DEVICE_DEBUG, |
| 1719 | #else |
| 1720 | 0, |
| 1721 | #endif |
shannon.woods@transgaming.com | d438fd4 | 2013-02-28 23:17:45 +0000 | [diff] [blame] | 1722 | featureLevels, |
| 1723 | ArraySize(featureLevels), |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 1724 | D3D11_SDK_VERSION, |
| 1725 | &dummyDevice, |
| 1726 | &dummyFeatureLevel, |
| 1727 | &dummyContext); |
| 1728 | |
| 1729 | if (!mDevice || FAILED(result)) |
| 1730 | { |
| 1731 | return false; |
| 1732 | } |
| 1733 | |
Geoff Lang | ea22863 | 2013-07-30 15:17:12 -0400 | [diff] [blame] | 1734 | SafeRelease(dummyContext); |
| 1735 | SafeRelease(dummyDevice); |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 1736 | |
| 1737 | return true; |
| 1738 | } |
| 1739 | |
| 1740 | void Renderer11::release() |
| 1741 | { |
| 1742 | releaseDeviceResources(); |
| 1743 | |
Geoff Lang | ea22863 | 2013-07-30 15:17:12 -0400 | [diff] [blame] | 1744 | SafeRelease(mDxgiFactory); |
| 1745 | SafeRelease(mDxgiAdapter); |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 1746 | |
| 1747 | if (mDeviceContext) |
| 1748 | { |
| 1749 | mDeviceContext->ClearState(); |
| 1750 | mDeviceContext->Flush(); |
Geoff Lang | ea22863 | 2013-07-30 15:17:12 -0400 | [diff] [blame] | 1751 | SafeRelease(mDeviceContext); |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 1752 | } |
| 1753 | |
Geoff Lang | ea22863 | 2013-07-30 15:17:12 -0400 | [diff] [blame] | 1754 | SafeRelease(mDevice); |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 1755 | |
| 1756 | if (mD3d11Module) |
| 1757 | { |
| 1758 | FreeLibrary(mD3d11Module); |
| 1759 | mD3d11Module = NULL; |
| 1760 | } |
| 1761 | |
| 1762 | if (mDxgiModule) |
| 1763 | { |
| 1764 | FreeLibrary(mDxgiModule); |
| 1765 | mDxgiModule = NULL; |
| 1766 | } |
Geoff Lang | dad5ed3 | 2014-02-10 12:59:17 -0500 | [diff] [blame] | 1767 | |
| 1768 | mCompiler.release(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1769 | } |
| 1770 | |
| 1771 | bool Renderer11::resetDevice() |
| 1772 | { |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 1773 | // recreate everything |
| 1774 | release(); |
| 1775 | EGLint result = initialize(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1776 | |
shannon.woods@transgaming.com | ddd6c80 | 2013-02-28 23:05:14 +0000 | [diff] [blame] | 1777 | if (result != EGL_SUCCESS) |
| 1778 | { |
| 1779 | ERR("Could not reinitialize D3D11 device: %08X", result); |
| 1780 | return false; |
| 1781 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1782 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1783 | mDeviceLost = false; |
| 1784 | |
| 1785 | return true; |
| 1786 | } |
| 1787 | |
| 1788 | DWORD Renderer11::getAdapterVendor() const |
| 1789 | { |
daniel@transgaming.com | 1f811f5 | 2012-11-28 20:57:39 +0000 | [diff] [blame] | 1790 | return mAdapterDescription.VendorId; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1791 | } |
| 1792 | |
daniel@transgaming.com | ca1ac1f | 2013-01-11 04:13:05 +0000 | [diff] [blame] | 1793 | std::string Renderer11::getRendererDescription() const |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1794 | { |
daniel@transgaming.com | ca1ac1f | 2013-01-11 04:13:05 +0000 | [diff] [blame] | 1795 | std::ostringstream rendererString; |
| 1796 | |
| 1797 | rendererString << mDescription; |
| 1798 | rendererString << " Direct3D11"; |
| 1799 | |
| 1800 | rendererString << " vs_" << getMajorShaderModel() << "_" << getMinorShaderModel(); |
| 1801 | rendererString << " ps_" << getMajorShaderModel() << "_" << getMinorShaderModel(); |
| 1802 | |
| 1803 | return rendererString.str(); |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1804 | } |
| 1805 | |
| 1806 | GUID Renderer11::getAdapterIdentifier() const |
| 1807 | { |
shannon.woods@transgaming.com | 43db795 | 2013-02-28 23:04:28 +0000 | [diff] [blame] | 1808 | // Use the adapter LUID as our adapter ID |
| 1809 | // This number is local to a machine is only guaranteed to be unique between restarts |
| 1810 | META_ASSERT(sizeof(LUID) <= sizeof(GUID)); |
| 1811 | GUID adapterId = {0}; |
| 1812 | memcpy(&adapterId, &mAdapterDescription.AdapterLuid, sizeof(LUID)); |
| 1813 | return adapterId; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1814 | } |
| 1815 | |
shannon.woods@transgaming.com | 8ce2f8f | 2013-02-28 23:07:10 +0000 | [diff] [blame] | 1816 | Range Renderer11::getViewportBounds() const |
| 1817 | { |
| 1818 | switch (mFeatureLevel) |
| 1819 | { |
| 1820 | case D3D_FEATURE_LEVEL_11_0: |
| 1821 | return Range(D3D11_VIEWPORT_BOUNDS_MIN, D3D11_VIEWPORT_BOUNDS_MAX); |
| 1822 | case D3D_FEATURE_LEVEL_10_1: |
| 1823 | case D3D_FEATURE_LEVEL_10_0: |
| 1824 | return Range(D3D10_VIEWPORT_BOUNDS_MIN, D3D10_VIEWPORT_BOUNDS_MAX); |
| 1825 | default: UNREACHABLE(); |
| 1826 | return Range(0, 0); |
| 1827 | } |
| 1828 | } |
| 1829 | |
shannon.woods@transgaming.com | 233fe95 | 2013-01-25 21:51:57 +0000 | [diff] [blame] | 1830 | unsigned int Renderer11::getMaxVertexTextureImageUnits() const |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1831 | { |
shannon.woods@transgaming.com | 233fe95 | 2013-01-25 21:51:57 +0000 | [diff] [blame] | 1832 | META_ASSERT(MAX_TEXTURE_IMAGE_UNITS_VTF_SM4 <= gl::IMPLEMENTATION_MAX_VERTEX_TEXTURE_IMAGE_UNITS); |
| 1833 | switch (mFeatureLevel) |
| 1834 | { |
| 1835 | case D3D_FEATURE_LEVEL_11_0: |
| 1836 | case D3D_FEATURE_LEVEL_10_1: |
| 1837 | case D3D_FEATURE_LEVEL_10_0: |
| 1838 | return MAX_TEXTURE_IMAGE_UNITS_VTF_SM4; |
| 1839 | default: UNREACHABLE(); |
| 1840 | return 0; |
| 1841 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 1842 | } |
| 1843 | |
shannon.woods@transgaming.com | 76cd88c | 2013-01-25 21:54:36 +0000 | [diff] [blame] | 1844 | unsigned int Renderer11::getMaxCombinedTextureImageUnits() const |
| 1845 | { |
| 1846 | return gl::MAX_TEXTURE_IMAGE_UNITS + getMaxVertexTextureImageUnits(); |
| 1847 | } |
| 1848 | |
shannon.woods@transgaming.com | d8136cb | 2013-02-28 23:14:44 +0000 | [diff] [blame] | 1849 | unsigned int Renderer11::getReservedVertexUniformVectors() const |
| 1850 | { |
Shannon Woods | 5ab33c8 | 2013-06-26 15:31:09 -0400 | [diff] [blame] | 1851 | return 0; // Driver uniforms are stored in a separate constant buffer |
shannon.woods@transgaming.com | d8136cb | 2013-02-28 23:14:44 +0000 | [diff] [blame] | 1852 | } |
| 1853 | |
| 1854 | unsigned int Renderer11::getReservedFragmentUniformVectors() const |
| 1855 | { |
Shannon Woods | 5ab33c8 | 2013-06-26 15:31:09 -0400 | [diff] [blame] | 1856 | return 0; // Driver uniforms are stored in a separate constant buffer |
shannon.woods@transgaming.com | d8136cb | 2013-02-28 23:14:44 +0000 | [diff] [blame] | 1857 | } |
| 1858 | |
| 1859 | unsigned int Renderer11::getMaxVertexUniformVectors() const |
shannon.woods@transgaming.com | 254317d | 2013-01-25 21:54:09 +0000 | [diff] [blame] | 1860 | { |
shannon.woods@transgaming.com | 4e48204 | 2013-01-25 21:54:18 +0000 | [diff] [blame] | 1861 | META_ASSERT(MAX_VERTEX_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT); |
| 1862 | ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_10_0); |
| 1863 | return MAX_VERTEX_UNIFORM_VECTORS_D3D11; |
shannon.woods@transgaming.com | 254317d | 2013-01-25 21:54:09 +0000 | [diff] [blame] | 1864 | } |
| 1865 | |
shannon.woods@transgaming.com | d8136cb | 2013-02-28 23:14:44 +0000 | [diff] [blame] | 1866 | unsigned int Renderer11::getMaxFragmentUniformVectors() const |
shannon.woods@transgaming.com | 254317d | 2013-01-25 21:54:09 +0000 | [diff] [blame] | 1867 | { |
shannon.woods@transgaming.com | 4e48204 | 2013-01-25 21:54:18 +0000 | [diff] [blame] | 1868 | META_ASSERT(MAX_FRAGMENT_UNIFORM_VECTORS_D3D11 <= D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT); |
| 1869 | ASSERT(mFeatureLevel >= D3D_FEATURE_LEVEL_10_0); |
| 1870 | return MAX_FRAGMENT_UNIFORM_VECTORS_D3D11; |
shannon.woods@transgaming.com | 254317d | 2013-01-25 21:54:09 +0000 | [diff] [blame] | 1871 | } |
| 1872 | |
shannon.woods@transgaming.com | d8136cb | 2013-02-28 23:14:44 +0000 | [diff] [blame] | 1873 | unsigned int Renderer11::getMaxVaryingVectors() const |
shannon.woods@transgaming.com | 28d268e | 2013-01-25 21:54:26 +0000 | [diff] [blame] | 1874 | { |
| 1875 | META_ASSERT(gl::IMPLEMENTATION_MAX_VARYING_VECTORS == D3D11_VS_OUTPUT_REGISTER_COUNT); |
shannonwoods@chromium.org | 74b86cf | 2013-05-30 00:02:58 +0000 | [diff] [blame] | 1876 | META_ASSERT(D3D11_VS_OUTPUT_REGISTER_COUNT <= D3D11_PS_INPUT_REGISTER_COUNT); |
| 1877 | META_ASSERT(D3D10_VS_OUTPUT_REGISTER_COUNT <= D3D10_PS_INPUT_REGISTER_COUNT); |
shannon.woods@transgaming.com | 28d268e | 2013-01-25 21:54:26 +0000 | [diff] [blame] | 1878 | switch (mFeatureLevel) |
| 1879 | { |
| 1880 | case D3D_FEATURE_LEVEL_11_0: |
Geoff Lang | 1b6edcb | 2014-02-03 14:27:56 -0500 | [diff] [blame] | 1881 | return D3D11_VS_OUTPUT_REGISTER_COUNT - getReservedVaryings(); |
shannon.woods@transgaming.com | 28d268e | 2013-01-25 21:54:26 +0000 | [diff] [blame] | 1882 | case D3D_FEATURE_LEVEL_10_1: |
Geoff Lang | 1b6edcb | 2014-02-03 14:27:56 -0500 | [diff] [blame] | 1883 | return D3D10_1_VS_OUTPUT_REGISTER_COUNT - getReservedVaryings(); |
shannon.woods@transgaming.com | 28d268e | 2013-01-25 21:54:26 +0000 | [diff] [blame] | 1884 | case D3D_FEATURE_LEVEL_10_0: |
Geoff Lang | 1b6edcb | 2014-02-03 14:27:56 -0500 | [diff] [blame] | 1885 | return D3D10_VS_OUTPUT_REGISTER_COUNT - getReservedVaryings(); |
shannon.woods@transgaming.com | 28d268e | 2013-01-25 21:54:26 +0000 | [diff] [blame] | 1886 | default: UNREACHABLE(); |
| 1887 | return 0; |
| 1888 | } |
| 1889 | } |
| 1890 | |
shannon.woods%transgaming.com@gtempaccount.com | 3f72ce3 | 2013-04-13 03:36:43 +0000 | [diff] [blame] | 1891 | unsigned int Renderer11::getMaxVertexShaderUniformBuffers() const |
| 1892 | { |
shannon.woods%transgaming.com@gtempaccount.com | 3408935 | 2013-04-13 03:36:57 +0000 | [diff] [blame] | 1893 | META_ASSERT(gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS >= D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT && |
| 1894 | gl::IMPLEMENTATION_MAX_VERTEX_SHADER_UNIFORM_BUFFERS >= D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT); |
| 1895 | |
shannon.woods%transgaming.com@gtempaccount.com | 3f72ce3 | 2013-04-13 03:36:43 +0000 | [diff] [blame] | 1896 | switch (mFeatureLevel) |
| 1897 | { |
| 1898 | case D3D_FEATURE_LEVEL_11_0: |
shannonwoods@chromium.org | 2b54422 | 2013-05-30 00:11:12 +0000 | [diff] [blame] | 1899 | return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - getReservedVertexUniformBuffers(); |
shannon.woods%transgaming.com@gtempaccount.com | 3f72ce3 | 2013-04-13 03:36:43 +0000 | [diff] [blame] | 1900 | case D3D_FEATURE_LEVEL_10_1: |
| 1901 | case D3D_FEATURE_LEVEL_10_0: |
shannonwoods@chromium.org | 2b54422 | 2013-05-30 00:11:12 +0000 | [diff] [blame] | 1902 | return D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - getReservedVertexUniformBuffers(); |
shannon.woods%transgaming.com@gtempaccount.com | 3f72ce3 | 2013-04-13 03:36:43 +0000 | [diff] [blame] | 1903 | default: UNREACHABLE(); |
| 1904 | return 0; |
| 1905 | } |
| 1906 | } |
| 1907 | |
| 1908 | unsigned int Renderer11::getMaxFragmentShaderUniformBuffers() const |
| 1909 | { |
shannon.woods%transgaming.com@gtempaccount.com | 3408935 | 2013-04-13 03:36:57 +0000 | [diff] [blame] | 1910 | META_ASSERT(gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS >= D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT && |
| 1911 | gl::IMPLEMENTATION_MAX_FRAGMENT_SHADER_UNIFORM_BUFFERS >= D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT); |
| 1912 | |
shannon.woods%transgaming.com@gtempaccount.com | 3f72ce3 | 2013-04-13 03:36:43 +0000 | [diff] [blame] | 1913 | switch (mFeatureLevel) |
| 1914 | { |
| 1915 | case D3D_FEATURE_LEVEL_11_0: |
shannonwoods@chromium.org | 2b54422 | 2013-05-30 00:11:12 +0000 | [diff] [blame] | 1916 | return D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - getReservedFragmentUniformBuffers(); |
shannon.woods%transgaming.com@gtempaccount.com | 3f72ce3 | 2013-04-13 03:36:43 +0000 | [diff] [blame] | 1917 | case D3D_FEATURE_LEVEL_10_1: |
| 1918 | case D3D_FEATURE_LEVEL_10_0: |
shannonwoods@chromium.org | 2b54422 | 2013-05-30 00:11:12 +0000 | [diff] [blame] | 1919 | return D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT - getReservedFragmentUniformBuffers(); |
shannon.woods%transgaming.com@gtempaccount.com | 3f72ce3 | 2013-04-13 03:36:43 +0000 | [diff] [blame] | 1920 | default: UNREACHABLE(); |
| 1921 | return 0; |
| 1922 | } |
| 1923 | } |
| 1924 | |
shannonwoods@chromium.org | 2b54422 | 2013-05-30 00:11:12 +0000 | [diff] [blame] | 1925 | unsigned int Renderer11::getReservedVertexUniformBuffers() const |
| 1926 | { |
| 1927 | // we reserve one buffer for the application uniforms, and one for driver uniforms |
| 1928 | return 2; |
| 1929 | } |
| 1930 | |
| 1931 | unsigned int Renderer11::getReservedFragmentUniformBuffers() const |
| 1932 | { |
| 1933 | // we reserve one buffer for the application uniforms, and one for driver uniforms |
| 1934 | return 2; |
| 1935 | } |
| 1936 | |
Geoff Lang | 1b6edcb | 2014-02-03 14:27:56 -0500 | [diff] [blame] | 1937 | unsigned int Renderer11::getReservedVaryings() const |
| 1938 | { |
Jamie Madill | 2bf8b37 | 2014-06-16 17:18:51 -0400 | [diff] [blame] | 1939 | // We potentially reserve varyings for gl_Position, dx_Position, gl_FragCoord and gl_PointSize |
Geoff Lang | 1b6edcb | 2014-02-03 14:27:56 -0500 | [diff] [blame] | 1940 | return 4; |
| 1941 | } |
| 1942 | |
| 1943 | |
shannon.woods%transgaming.com@gtempaccount.com | 3f72ce3 | 2013-04-13 03:36:43 +0000 | [diff] [blame] | 1944 | unsigned int Renderer11::getMaxTransformFeedbackBuffers() const |
| 1945 | { |
shannon.woods%transgaming.com@gtempaccount.com | 3408935 | 2013-04-13 03:36:57 +0000 | [diff] [blame] | 1946 | META_ASSERT(gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS >= D3D11_SO_BUFFER_SLOT_COUNT && |
| 1947 | gl::IMPLEMENTATION_MAX_TRANSFORM_FEEDBACK_BUFFERS >= D3D10_SO_BUFFER_SLOT_COUNT); |
| 1948 | |
shannon.woods%transgaming.com@gtempaccount.com | 3f72ce3 | 2013-04-13 03:36:43 +0000 | [diff] [blame] | 1949 | switch (mFeatureLevel) |
| 1950 | { |
| 1951 | case D3D_FEATURE_LEVEL_11_0: |
| 1952 | return D3D11_SO_BUFFER_SLOT_COUNT; |
| 1953 | case D3D_FEATURE_LEVEL_10_1: |
Geoff Lang | 1b6edcb | 2014-02-03 14:27:56 -0500 | [diff] [blame] | 1954 | return D3D10_1_SO_BUFFER_SLOT_COUNT; |
shannon.woods%transgaming.com@gtempaccount.com | 3f72ce3 | 2013-04-13 03:36:43 +0000 | [diff] [blame] | 1955 | case D3D_FEATURE_LEVEL_10_0: |
| 1956 | return D3D10_SO_BUFFER_SLOT_COUNT; |
| 1957 | default: UNREACHABLE(); |
| 1958 | return 0; |
| 1959 | } |
| 1960 | } |
| 1961 | |
Geoff Lang | 1b6edcb | 2014-02-03 14:27:56 -0500 | [diff] [blame] | 1962 | unsigned int Renderer11::getMaxTransformFeedbackSeparateComponents() const |
| 1963 | { |
| 1964 | switch (mFeatureLevel) |
| 1965 | { |
| 1966 | case D3D_FEATURE_LEVEL_11_0: |
| 1967 | return getMaxTransformFeedbackInterleavedComponents() / getMaxTransformFeedbackBuffers(); |
| 1968 | case D3D_FEATURE_LEVEL_10_1: |
| 1969 | case D3D_FEATURE_LEVEL_10_0: |
| 1970 | // D3D 10 and 10.1 only allow one output per output slot if an output slot other than zero |
| 1971 | // is used. |
| 1972 | return 4; |
| 1973 | default: UNREACHABLE(); |
| 1974 | return 0; |
| 1975 | } |
| 1976 | } |
| 1977 | |
| 1978 | unsigned int Renderer11::getMaxTransformFeedbackInterleavedComponents() const |
| 1979 | { |
| 1980 | return (getMaxVaryingVectors() * 4); |
| 1981 | } |
| 1982 | |
shannonwoods@chromium.org | 33e798f | 2013-05-30 00:05:05 +0000 | [diff] [blame] | 1983 | unsigned int Renderer11::getMaxUniformBufferSize() const |
| 1984 | { |
| 1985 | // Each component is a 4-element vector of 4-byte units (floats) |
| 1986 | const unsigned int bytesPerComponent = 4 * sizeof(float); |
| 1987 | |
| 1988 | switch (mFeatureLevel) |
| 1989 | { |
| 1990 | case D3D_FEATURE_LEVEL_11_0: |
| 1991 | return D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent; |
| 1992 | case D3D_FEATURE_LEVEL_10_1: |
| 1993 | case D3D_FEATURE_LEVEL_10_0: |
| 1994 | return D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT * bytesPerComponent; |
| 1995 | default: UNREACHABLE(); |
| 1996 | return 0; |
| 1997 | } |
| 1998 | } |
| 1999 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2000 | bool Renderer11::getShareHandleSupport() const |
| 2001 | { |
shannon.woods@transgaming.com | c60c521 | 2013-01-25 21:54:01 +0000 | [diff] [blame] | 2002 | // We only currently support share handles with BGRA surfaces, because |
| 2003 | // chrome needs BGRA. Once chrome fixes this, we should always support them. |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2004 | // PIX doesn't seem to support using share handles, so disable them. |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 2005 | return getCaps().extensions.textureFormatBGRA8888 && !gl::perfActive(); |
daniel@transgaming.com | 7629bb6 | 2013-01-11 04:12:28 +0000 | [diff] [blame] | 2006 | } |
| 2007 | |
shannon.woods@transgaming.com | 8d2f086 | 2013-02-28 23:09:19 +0000 | [diff] [blame] | 2008 | bool Renderer11::getPostSubBufferSupport() const |
| 2009 | { |
| 2010 | // D3D11 does not support present with dirty rectangles until D3D11.1 and DXGI 1.2. |
| 2011 | return false; |
| 2012 | } |
| 2013 | |
Jamie Madill | 13a2f85 | 2013-12-11 16:35:08 -0500 | [diff] [blame] | 2014 | int Renderer11::getMaxRecommendedElementsIndices() const |
| 2015 | { |
| 2016 | META_ASSERT(D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP == 32); |
| 2017 | META_ASSERT(D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP == 32); |
| 2018 | |
| 2019 | // D3D11 allows up to 2^32 elements, but we report max signed int for convenience. |
| 2020 | return std::numeric_limits<GLint>::max(); |
| 2021 | } |
| 2022 | |
| 2023 | int Renderer11::getMaxRecommendedElementsVertices() const |
| 2024 | { |
| 2025 | META_ASSERT(D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP == 32); |
| 2026 | META_ASSERT(D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP == 32); |
| 2027 | |
| 2028 | // D3D11 allows up to 2^32 elements, but we report max signed int for convenience. |
| 2029 | return std::numeric_limits<GLint>::max(); |
| 2030 | } |
| 2031 | |
Geoff Lang | 05b0502 | 2014-06-11 15:31:45 -0400 | [diff] [blame] | 2032 | bool Renderer11::getSRGBTextureSupport() const |
| 2033 | { |
| 2034 | return true; |
| 2035 | } |
| 2036 | |
daniel@transgaming.com | 9549bea | 2012-11-28 20:57:23 +0000 | [diff] [blame] | 2037 | int Renderer11::getMajorShaderModel() const |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2038 | { |
daniel@transgaming.com | 9549bea | 2012-11-28 20:57:23 +0000 | [diff] [blame] | 2039 | switch (mFeatureLevel) |
| 2040 | { |
| 2041 | case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MAJOR_VERSION; // 5 |
daniel@transgaming.com | ca1ac1f | 2013-01-11 04:13:05 +0000 | [diff] [blame] | 2042 | case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MAJOR_VERSION; // 4 |
daniel@transgaming.com | 9549bea | 2012-11-28 20:57:23 +0000 | [diff] [blame] | 2043 | case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MAJOR_VERSION; // 4 |
| 2044 | default: UNREACHABLE(); return 0; |
| 2045 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2046 | } |
| 2047 | |
daniel@transgaming.com | ca1ac1f | 2013-01-11 04:13:05 +0000 | [diff] [blame] | 2048 | int Renderer11::getMinorShaderModel() const |
| 2049 | { |
| 2050 | switch (mFeatureLevel) |
| 2051 | { |
| 2052 | case D3D_FEATURE_LEVEL_11_0: return D3D11_SHADER_MINOR_VERSION; // 0 |
| 2053 | case D3D_FEATURE_LEVEL_10_1: return D3D10_1_SHADER_MINOR_VERSION; // 1 |
| 2054 | case D3D_FEATURE_LEVEL_10_0: return D3D10_SHADER_MINOR_VERSION; // 0 |
| 2055 | default: UNREACHABLE(); return 0; |
| 2056 | } |
| 2057 | } |
| 2058 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2059 | float Renderer11::getMaxPointSize() const |
| 2060 | { |
shannon.woods@transgaming.com | 3e773bb | 2013-01-25 21:55:47 +0000 | [diff] [blame] | 2061 | // choose a reasonable maximum. we enforce this in the shader. |
| 2062 | // (nb: on a Radeon 2600xt, DX9 reports a 256 max point size) |
| 2063 | return 1024.0f; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2064 | } |
| 2065 | |
shannon.woods@transgaming.com | 8ce2f8f | 2013-02-28 23:07:10 +0000 | [diff] [blame] | 2066 | int Renderer11::getMaxViewportDimension() const |
| 2067 | { |
shannon.woods@transgaming.com | fd86c2c | 2013-02-28 23:13:07 +0000 | [diff] [blame] | 2068 | // Maximum viewport size must be at least as large as the largest render buffer (or larger). |
| 2069 | // In our case return the maximum texture size, which is the maximum render buffer size. |
| 2070 | META_ASSERT(D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2 - 1 <= D3D11_VIEWPORT_BOUNDS_MAX); |
| 2071 | META_ASSERT(D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION * 2 - 1 <= D3D10_VIEWPORT_BOUNDS_MAX); |
| 2072 | |
shannon.woods@transgaming.com | 8ce2f8f | 2013-02-28 23:07:10 +0000 | [diff] [blame] | 2073 | switch (mFeatureLevel) |
| 2074 | { |
| 2075 | case D3D_FEATURE_LEVEL_11_0: |
shannon.woods@transgaming.com | fd86c2c | 2013-02-28 23:13:07 +0000 | [diff] [blame] | 2076 | return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384 |
shannon.woods@transgaming.com | 8ce2f8f | 2013-02-28 23:07:10 +0000 | [diff] [blame] | 2077 | case D3D_FEATURE_LEVEL_10_1: |
| 2078 | case D3D_FEATURE_LEVEL_10_0: |
shannon.woods@transgaming.com | fd86c2c | 2013-02-28 23:13:07 +0000 | [diff] [blame] | 2079 | return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192 |
shannon.woods@transgaming.com | 8ce2f8f | 2013-02-28 23:07:10 +0000 | [diff] [blame] | 2080 | default: UNREACHABLE(); |
| 2081 | return 0; |
| 2082 | } |
| 2083 | } |
| 2084 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2085 | int Renderer11::getMaxTextureWidth() const |
| 2086 | { |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 2087 | switch (mFeatureLevel) |
| 2088 | { |
| 2089 | case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384 |
| 2090 | case D3D_FEATURE_LEVEL_10_1: |
| 2091 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192 |
| 2092 | default: UNREACHABLE(); return 0; |
| 2093 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2094 | } |
| 2095 | |
| 2096 | int Renderer11::getMaxTextureHeight() const |
| 2097 | { |
daniel@transgaming.com | 25072f6 | 2012-11-28 19:31:32 +0000 | [diff] [blame] | 2098 | switch (mFeatureLevel) |
| 2099 | { |
| 2100 | case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 16384 |
| 2101 | case D3D_FEATURE_LEVEL_10_1: |
| 2102 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION; // 8192 |
| 2103 | default: UNREACHABLE(); return 0; |
| 2104 | } |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2105 | } |
| 2106 | |
shannon.woods%transgaming.com@gtempaccount.com | c1fdf6b | 2013-04-13 03:44:41 +0000 | [diff] [blame] | 2107 | int Renderer11::getMaxTextureDepth() const |
| 2108 | { |
| 2109 | switch (mFeatureLevel) |
| 2110 | { |
| 2111 | case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION; // 2048 |
| 2112 | case D3D_FEATURE_LEVEL_10_1: |
| 2113 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION; // 2048 |
| 2114 | default: UNREACHABLE(); return 0; |
| 2115 | } |
| 2116 | } |
| 2117 | |
shannon.woods%transgaming.com@gtempaccount.com | a98a811 | 2013-04-13 03:45:57 +0000 | [diff] [blame] | 2118 | int Renderer11::getMaxTextureArrayLayers() const |
| 2119 | { |
| 2120 | switch (mFeatureLevel) |
| 2121 | { |
| 2122 | case D3D_FEATURE_LEVEL_11_0: return D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION; // 2048 |
| 2123 | case D3D_FEATURE_LEVEL_10_1: |
| 2124 | case D3D_FEATURE_LEVEL_10_0: return D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION; // 512 |
| 2125 | default: UNREACHABLE(); return 0; |
| 2126 | } |
| 2127 | } |
| 2128 | |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2129 | int Renderer11::getMinSwapInterval() const |
| 2130 | { |
daniel@transgaming.com | 8c7b1a9 | 2012-11-28 19:34:06 +0000 | [diff] [blame] | 2131 | return 0; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2132 | } |
| 2133 | |
| 2134 | int Renderer11::getMaxSwapInterval() const |
| 2135 | { |
daniel@transgaming.com | 8c7b1a9 | 2012-11-28 19:34:06 +0000 | [diff] [blame] | 2136 | return 4; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2137 | } |
| 2138 | |
| 2139 | int Renderer11::getMaxSupportedSamples() const |
| 2140 | { |
shannon.woods@transgaming.com | df2fd57 | 2013-02-28 23:05:40 +0000 | [diff] [blame] | 2141 | return mMaxSupportedSamples; |
daniel@transgaming.com | 1d6aff2 | 2012-11-28 19:30:42 +0000 | [diff] [blame] | 2142 | } |
| 2143 | |
Geoff Lang | 005df41 | 2013-10-16 14:12:50 -0400 | [diff] [blame] | 2144 | GLsizei Renderer11::getMaxSupportedFormatSamples(GLenum internalFormat) const |
Geoff Lang | 0e120e3 | 2013-05-29 10:23:55 -0400 | [diff] [blame] | 2145 | { |
Geoff Lang | e4a492b | 2014-06-19 14:14:41 -0400 | [diff] [blame^] | 2146 | DXGI_FORMAT format = gl_d3d11::GetRenderableFormat(internalFormat); |
Geoff Lang | 0e120e3 | 2013-05-29 10:23:55 -0400 | [diff] [blame] | 2147 | MultisampleSupportMap::const_iterator iter = mMultisampleSupportMap.find(format); |
| 2148 | return (iter != mMultisampleSupportMap.end()) ? iter->second.maxSupportedSamples : 0; |
| 2149 | } |
| 2150 | |
Geoff Lang | 005df41 | 2013-10-16 14:12:50 -0400 | [diff] [blame] | 2151 | GLsizei Renderer11::getNumSampleCounts(GLenum internalFormat) const |
Shannon Woods | 52f1e7e | 2013-07-08 10:32:17 -0400 | [diff] [blame] | 2152 | { |
| 2153 | unsigned int numCounts = 0; |
| 2154 | |
| 2155 | // D3D11 supports multisampling for signed and unsigned format, but ES 3.0 does not |
Geoff Lang | e4a492b | 2014-06-19 14:14:41 -0400 | [diff] [blame^] | 2156 | GLenum componentType = gl::GetComponentType(internalFormat); |
Geoff Lang | b2f3d05 | 2013-08-13 12:49:27 -0400 | [diff] [blame] | 2157 | if (componentType != GL_INT && componentType != GL_UNSIGNED_INT) |
Shannon Woods | 52f1e7e | 2013-07-08 10:32:17 -0400 | [diff] [blame] | 2158 | { |
Geoff Lang | e4a492b | 2014-06-19 14:14:41 -0400 | [diff] [blame^] | 2159 | DXGI_FORMAT format = gl_d3d11::GetRenderableFormat(internalFormat); |
Shannon Woods | 52f1e7e | 2013-07-08 10:32:17 -0400 | [diff] [blame] | 2160 | MultisampleSupportMap::const_iterator iter = mMultisampleSupportMap.find(format); |
| 2161 | |
| 2162 | if (iter != mMultisampleSupportMap.end()) |
| 2163 | { |
| 2164 | const MultisampleSupportInfo& info = iter->second; |
| 2165 | for (int i = 0; i < D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; i++) |
| 2166 | { |
| 2167 | if (info.qualityLevels[i] > 0) |
| 2168 | { |
| 2169 | numCounts++; |
| 2170 | } |
| 2171 | } |
| 2172 | } |
| 2173 | } |
| 2174 | |
| 2175 | return numCounts; |
| 2176 | } |
| 2177 | |
Geoff Lang | 005df41 | 2013-10-16 14:12:50 -0400 | [diff] [blame] | 2178 | void Renderer11::getSampleCounts(GLenum internalFormat, GLsizei bufSize, GLint *params) const |
Shannon Woods | 52f1e7e | 2013-07-08 10:32:17 -0400 | [diff] [blame] | 2179 | { |
| 2180 | // D3D11 supports multisampling for signed and unsigned format, but ES 3.0 does not |
Geoff Lang | e4a492b | 2014-06-19 14:14:41 -0400 | [diff] [blame^] | 2181 | GLenum componentType = gl::GetComponentType(internalFormat); |
Geoff Lang | b2f3d05 | 2013-08-13 12:49:27 -0400 | [diff] [blame] | 2182 | if (componentType == GL_INT || componentType == GL_UNSIGNED_INT) |
| 2183 | { |
Shannon Woods | 52f1e7e | 2013-07-08 10:32:17 -0400 | [diff] [blame] | 2184 | return; |
Geoff Lang | b2f3d05 | 2013-08-13 12:49:27 -0400 | [diff] [blame] | 2185 | } |
Shannon Woods | 52f1e7e | 2013-07-08 10:32:17 -0400 | [diff] [blame] | 2186 | |
Geoff Lang | e4a492b | 2014-06-19 14:14:41 -0400 | [diff] [blame^] | 2187 | DXGI_FORMAT format = gl_d3d11::GetRenderableFormat(internalFormat); |
Shannon Woods | 52f1e7e | 2013-07-08 10:32:17 -0400 | [diff] [blame] | 2188 | MultisampleSupportMap::const_iterator iter = mMultisampleSupportMap.find(format); |
| 2189 | |
| 2190 | if (iter != mMultisampleSupportMap.end()) |
| 2191 | { |
| 2192 | const MultisampleSupportInfo& info = iter->second; |
| 2193 | int bufPos = 0; |
| 2194 | for (int i = D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT - 1; i >= 0 && bufPos < bufSize; i--) |
| 2195 | { |
| 2196 | if (info.qualityLevels[i] > 0) |
| 2197 | { |
| 2198 | params[bufPos++] = i + 1; |
| 2199 | } |
| 2200 | } |
| 2201 | } |
| 2202 | } |
| 2203 | |
shannon.woods@transgaming.com | 88fbd0f | 2013-02-28 23:05:46 +0000 | [diff] [blame] | 2204 | int Renderer11::getNearestSupportedSamples(DXGI_FORMAT format, unsigned int requested) const |
| 2205 | { |
| 2206 | if (requested == 0) |
| 2207 | { |
| 2208 | return 0; |
| 2209 | } |
| 2210 | |
| 2211 | MultisampleSupportMap::const_iterator iter = mMultisampleSupportMap.find(format); |
| 2212 | if (iter != mMultisampleSupportMap.end()) |
| 2213 | { |
| 2214 | const MultisampleSupportInfo& info = iter->second; |
| 2215 | for (unsigned int i = requested - 1; i < D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; i++) |
| 2216 | { |
| 2217 | if (info.qualityLevels[i] > 0) |
| 2218 | { |
| 2219 | return i + 1; |
| 2220 | } |
| 2221 | } |
| 2222 | } |
| 2223 | |
| 2224 | return -1; |
| 2225 | } |
| 2226 | |
shannon.woods%transgaming.com@gtempaccount.com | b290ac1 | 2013-04-13 03:28:15 +0000 | [diff] [blame] | 2227 | unsigned int Renderer11::getMaxRenderTargets() const |
| 2228 | { |
Geoff Lang | 4ace423 | 2014-06-18 19:12:48 -0400 | [diff] [blame] | 2229 | return d3d11::GetMaximumSimultaneousRenderTargets(mFeatureLevel); |
shannon.woods%transgaming.com@gtempaccount.com | b290ac1 | 2013-04-13 03:28:15 +0000 | [diff] [blame] | 2230 | } |
| 2231 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 2232 | bool Renderer11::copyToRenderTarget(TextureStorageInterface2D *dest, TextureStorageInterface2D *source) |
daniel@transgaming.com | ad6aee7 | 2012-11-28 19:33:42 +0000 | [diff] [blame] | 2233 | { |
daniel@transgaming.com | b1c208f | 2013-01-11 04:06:49 +0000 | [diff] [blame] | 2234 | if (source && dest) |
| 2235 | { |
| 2236 | TextureStorage11_2D *source11 = TextureStorage11_2D::makeTextureStorage11_2D(source->getStorageInstance()); |
| 2237 | TextureStorage11_2D *dest11 = TextureStorage11_2D::makeTextureStorage11_2D(dest->getStorageInstance()); |
| 2238 | |
Nicolas Capens | 76b258f | 2014-04-03 10:59:42 -0400 | [diff] [blame] | 2239 | mDeviceContext->CopyResource(dest11->getResource(), source11->getResource()); |
Geoff Lang | 42477a4 | 2013-09-17 17:07:02 -0400 | [diff] [blame] | 2240 | |
| 2241 | dest11->invalidateSwizzleCache(); |
| 2242 | |
daniel@transgaming.com | b1c208f | 2013-01-11 04:06:49 +0000 | [diff] [blame] | 2243 | return true; |
| 2244 | } |
| 2245 | |
daniel@transgaming.com | ad6aee7 | 2012-11-28 19:33:42 +0000 | [diff] [blame] | 2246 | return false; |
| 2247 | } |
| 2248 | |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 2249 | bool Renderer11::copyToRenderTarget(TextureStorageInterfaceCube *dest, TextureStorageInterfaceCube *source) |
daniel@transgaming.com | ad6aee7 | 2012-11-28 19:33:42 +0000 | [diff] [blame] | 2250 | { |
daniel@transgaming.com | b1c208f | 2013-01-11 04:06:49 +0000 | [diff] [blame] | 2251 | if (source && dest) |
| 2252 | { |
daniel@transgaming.com | e9cf5e7 | 2013-01-11 04:06:55 +0000 | [diff] [blame] | 2253 | TextureStorage11_Cube *source11 = TextureStorage11_Cube::makeTextureStorage11_Cube(source->getStorageInstance()); |
| 2254 | TextureStorage11_Cube *dest11 = TextureStorage11_Cube::makeTextureStorage11_Cube(dest->getStorageInstance()); |
daniel@transgaming.com | b1c208f | 2013-01-11 04:06:49 +0000 | [diff] [blame] | 2255 | |
Nicolas Capens | 76b258f | 2014-04-03 10:59:42 -0400 | [diff] [blame] | 2256 | mDeviceContext->CopyResource(dest11->getResource(), source11->getResource()); |
Geoff Lang | 42477a4 | 2013-09-17 17:07:02 -0400 | [diff] [blame] | 2257 | |
| 2258 | dest11->invalidateSwizzleCache(); |
| 2259 | |
daniel@transgaming.com | b1c208f | 2013-01-11 04:06:49 +0000 | [diff] [blame] | 2260 | return true; |
| 2261 | } |
| 2262 | |
daniel@transgaming.com | ad6aee7 | 2012-11-28 19:33:42 +0000 | [diff] [blame] | 2263 | return false; |
| 2264 | } |
| 2265 | |
shannon.woods%transgaming.com@gtempaccount.com | 414e82a | 2013-04-13 03:44:05 +0000 | [diff] [blame] | 2266 | bool Renderer11::copyToRenderTarget(TextureStorageInterface3D *dest, TextureStorageInterface3D *source) |
| 2267 | { |
| 2268 | if (source && dest) |
| 2269 | { |
| 2270 | TextureStorage11_3D *source11 = TextureStorage11_3D::makeTextureStorage11_3D(source->getStorageInstance()); |
| 2271 | TextureStorage11_3D *dest11 = TextureStorage11_3D::makeTextureStorage11_3D(dest->getStorageInstance()); |
| 2272 | |
Nicolas Capens | 76b258f | 2014-04-03 10:59:42 -0400 | [diff] [blame] | 2273 | mDeviceContext->CopyResource(dest11->getResource(), source11->getResource()); |
Geoff Lang | 42477a4 | 2013-09-17 17:07:02 -0400 | [diff] [blame] | 2274 | |
| 2275 | dest11->invalidateSwizzleCache(); |
| 2276 | |
shannon.woods%transgaming.com@gtempaccount.com | 414e82a | 2013-04-13 03:44:05 +0000 | [diff] [blame] | 2277 | return true; |
| 2278 | } |
| 2279 | |
| 2280 | return false; |
| 2281 | } |
| 2282 | |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 2283 | bool Renderer11::copyToRenderTarget(TextureStorageInterface2DArray *dest, TextureStorageInterface2DArray *source) |
| 2284 | { |
| 2285 | if (source && dest) |
| 2286 | { |
| 2287 | TextureStorage11_2DArray *source11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(source->getStorageInstance()); |
| 2288 | TextureStorage11_2DArray *dest11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(dest->getStorageInstance()); |
| 2289 | |
Nicolas Capens | 76b258f | 2014-04-03 10:59:42 -0400 | [diff] [blame] | 2290 | mDeviceContext->CopyResource(dest11->getResource(), source11->getResource()); |
Geoff Lang | 42477a4 | 2013-09-17 17:07:02 -0400 | [diff] [blame] | 2291 | |
| 2292 | dest11->invalidateSwizzleCache(); |
| 2293 | |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 2294 | return true; |
| 2295 | } |
| 2296 | |
| 2297 | return false; |
| 2298 | } |
| 2299 | |
shannon.woods@transgaming.com | 664916b | 2013-01-25 21:50:32 +0000 | [diff] [blame] | 2300 | bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 2301 | GLint xoffset, GLint yoffset, TextureStorageInterface2D *storage, GLint level) |
daniel@transgaming.com | 3838088 | 2012-11-28 19:36:39 +0000 | [diff] [blame] | 2302 | { |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 2303 | gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer(); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2304 | if (!colorbuffer) |
| 2305 | { |
| 2306 | ERR("Failed to retrieve the color buffer from the frame buffer."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2307 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2308 | } |
| 2309 | |
| 2310 | RenderTarget11 *sourceRenderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget()); |
| 2311 | if (!sourceRenderTarget) |
| 2312 | { |
| 2313 | ERR("Failed to retrieve the render target from the frame buffer."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2314 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2315 | } |
| 2316 | |
| 2317 | ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView(); |
| 2318 | if (!source) |
| 2319 | { |
| 2320 | ERR("Failed to retrieve the render target view from the render target."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2321 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2322 | } |
| 2323 | |
| 2324 | TextureStorage11_2D *storage11 = TextureStorage11_2D::makeTextureStorage11_2D(storage->getStorageInstance()); |
| 2325 | if (!storage11) |
| 2326 | { |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2327 | ERR("Failed to retrieve the texture storage from the destination."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2328 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2329 | } |
| 2330 | |
| 2331 | RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTarget(level)); |
| 2332 | if (!destRenderTarget) |
| 2333 | { |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2334 | ERR("Failed to retrieve the render target from the destination storage."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2335 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2336 | } |
| 2337 | |
| 2338 | ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView(); |
| 2339 | if (!dest) |
| 2340 | { |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2341 | ERR("Failed to retrieve the render target view from the destination render target."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2342 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2343 | } |
| 2344 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 2345 | gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1); |
| 2346 | gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2347 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 2348 | gl::Box destArea(xoffset, yoffset, 0, sourceRect.width, sourceRect.height, 1); |
| 2349 | gl::Extents destSize(destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1); |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 2350 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 2351 | // Use nearest filtering because source and destination are the same size for the direct |
| 2352 | // copy |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 2353 | bool ret = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL, |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 2354 | destFormat, GL_NEAREST); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2355 | |
Geoff Lang | 42477a4 | 2013-09-17 17:07:02 -0400 | [diff] [blame] | 2356 | storage11->invalidateSwizzleCacheLevel(level); |
| 2357 | |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2358 | return ret; |
daniel@transgaming.com | 3838088 | 2012-11-28 19:36:39 +0000 | [diff] [blame] | 2359 | } |
| 2360 | |
shannon.woods@transgaming.com | 664916b | 2013-01-25 21:50:32 +0000 | [diff] [blame] | 2361 | bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
daniel@transgaming.com | 87705f8 | 2012-12-20 21:10:45 +0000 | [diff] [blame] | 2362 | GLint xoffset, GLint yoffset, TextureStorageInterfaceCube *storage, GLenum target, GLint level) |
daniel@transgaming.com | 3838088 | 2012-11-28 19:36:39 +0000 | [diff] [blame] | 2363 | { |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 2364 | gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer(); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2365 | if (!colorbuffer) |
| 2366 | { |
| 2367 | ERR("Failed to retrieve the color buffer from the frame buffer."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2368 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2369 | } |
| 2370 | |
| 2371 | RenderTarget11 *sourceRenderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget()); |
| 2372 | if (!sourceRenderTarget) |
| 2373 | { |
| 2374 | ERR("Failed to retrieve the render target from the frame buffer."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2375 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2376 | } |
| 2377 | |
| 2378 | ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView(); |
| 2379 | if (!source) |
| 2380 | { |
| 2381 | ERR("Failed to retrieve the render target view from the render target."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2382 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2383 | } |
| 2384 | |
| 2385 | TextureStorage11_Cube *storage11 = TextureStorage11_Cube::makeTextureStorage11_Cube(storage->getStorageInstance()); |
| 2386 | if (!storage11) |
| 2387 | { |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2388 | ERR("Failed to retrieve the texture storage from the destination."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2389 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2390 | } |
| 2391 | |
Nicolas Capens | b13f866 | 2013-06-04 13:30:19 -0400 | [diff] [blame] | 2392 | RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTargetFace(target, level)); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2393 | if (!destRenderTarget) |
| 2394 | { |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2395 | ERR("Failed to retrieve the render target from the destination storage."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2396 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2397 | } |
| 2398 | |
| 2399 | ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView(); |
| 2400 | if (!dest) |
| 2401 | { |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2402 | ERR("Failed to retrieve the render target view from the destination render target."); |
shannon.woods@transgaming.com | 779aa26 | 2013-02-28 23:04:58 +0000 | [diff] [blame] | 2403 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2404 | } |
| 2405 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 2406 | gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1); |
| 2407 | gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2408 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 2409 | gl::Box destArea(xoffset, yoffset, 0, sourceRect.width, sourceRect.height, 1); |
| 2410 | gl::Extents destSize(destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1); |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 2411 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 2412 | // Use nearest filtering because source and destination are the same size for the direct |
| 2413 | // copy |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 2414 | bool ret = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL, |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 2415 | destFormat, GL_NEAREST); |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2416 | |
Geoff Lang | 42477a4 | 2013-09-17 17:07:02 -0400 | [diff] [blame] | 2417 | storage11->invalidateSwizzleCacheLevel(level); |
| 2418 | |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 2419 | return ret; |
| 2420 | } |
| 2421 | |
shannon.woods%transgaming.com@gtempaccount.com | 414e82a | 2013-04-13 03:44:05 +0000 | [diff] [blame] | 2422 | bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
| 2423 | GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface3D *storage, GLint level) |
| 2424 | { |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 2425 | gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer(); |
shannon.woods%transgaming.com@gtempaccount.com | 414e82a | 2013-04-13 03:44:05 +0000 | [diff] [blame] | 2426 | if (!colorbuffer) |
| 2427 | { |
| 2428 | ERR("Failed to retrieve the color buffer from the frame buffer."); |
| 2429 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2430 | } |
| 2431 | |
| 2432 | RenderTarget11 *sourceRenderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget()); |
| 2433 | if (!sourceRenderTarget) |
| 2434 | { |
| 2435 | ERR("Failed to retrieve the render target from the frame buffer."); |
| 2436 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2437 | } |
| 2438 | |
| 2439 | ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView(); |
| 2440 | if (!source) |
| 2441 | { |
| 2442 | ERR("Failed to retrieve the render target view from the render target."); |
| 2443 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2444 | } |
| 2445 | |
| 2446 | TextureStorage11_3D *storage11 = TextureStorage11_3D::makeTextureStorage11_3D(storage->getStorageInstance()); |
| 2447 | if (!storage11) |
| 2448 | { |
shannon.woods%transgaming.com@gtempaccount.com | 414e82a | 2013-04-13 03:44:05 +0000 | [diff] [blame] | 2449 | ERR("Failed to retrieve the texture storage from the destination."); |
| 2450 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2451 | } |
| 2452 | |
| 2453 | RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTargetLayer(level, zOffset)); |
| 2454 | if (!destRenderTarget) |
| 2455 | { |
shannon.woods%transgaming.com@gtempaccount.com | 414e82a | 2013-04-13 03:44:05 +0000 | [diff] [blame] | 2456 | ERR("Failed to retrieve the render target from the destination storage."); |
| 2457 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2458 | } |
| 2459 | |
| 2460 | ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView(); |
| 2461 | if (!dest) |
| 2462 | { |
shannon.woods%transgaming.com@gtempaccount.com | 414e82a | 2013-04-13 03:44:05 +0000 | [diff] [blame] | 2463 | ERR("Failed to retrieve the render target view from the destination render target."); |
| 2464 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2465 | } |
| 2466 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 2467 | gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1); |
| 2468 | gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1); |
shannon.woods%transgaming.com@gtempaccount.com | 414e82a | 2013-04-13 03:44:05 +0000 | [diff] [blame] | 2469 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 2470 | gl::Box destArea(xoffset, yoffset, 0, sourceRect.width, sourceRect.height, 1); |
| 2471 | gl::Extents destSize(destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1); |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 2472 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 2473 | // Use nearest filtering because source and destination are the same size for the direct |
| 2474 | // copy |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 2475 | bool ret = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL, |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 2476 | destFormat, GL_NEAREST); |
shannon.woods%transgaming.com@gtempaccount.com | 414e82a | 2013-04-13 03:44:05 +0000 | [diff] [blame] | 2477 | |
Geoff Lang | 42477a4 | 2013-09-17 17:07:02 -0400 | [diff] [blame] | 2478 | storage11->invalidateSwizzleCacheLevel(level); |
| 2479 | |
shannon.woods%transgaming.com@gtempaccount.com | 414e82a | 2013-04-13 03:44:05 +0000 | [diff] [blame] | 2480 | return ret; |
| 2481 | } |
| 2482 | |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 2483 | bool Renderer11::copyImage(gl::Framebuffer *framebuffer, const gl::Rectangle &sourceRect, GLenum destFormat, |
| 2484 | GLint xoffset, GLint yoffset, GLint zOffset, TextureStorageInterface2DArray *storage, GLint level) |
| 2485 | { |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 2486 | gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer(); |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 2487 | if (!colorbuffer) |
| 2488 | { |
| 2489 | ERR("Failed to retrieve the color buffer from the frame buffer."); |
| 2490 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2491 | } |
| 2492 | |
| 2493 | RenderTarget11 *sourceRenderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget()); |
| 2494 | if (!sourceRenderTarget) |
| 2495 | { |
| 2496 | ERR("Failed to retrieve the render target from the frame buffer."); |
| 2497 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2498 | } |
| 2499 | |
| 2500 | ID3D11ShaderResourceView *source = sourceRenderTarget->getShaderResourceView(); |
| 2501 | if (!source) |
| 2502 | { |
| 2503 | ERR("Failed to retrieve the render target view from the render target."); |
| 2504 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2505 | } |
| 2506 | |
| 2507 | TextureStorage11_2DArray *storage11 = TextureStorage11_2DArray::makeTextureStorage11_2DArray(storage->getStorageInstance()); |
| 2508 | if (!storage11) |
| 2509 | { |
Geoff Lang | ea22863 | 2013-07-30 15:17:12 -0400 | [diff] [blame] | 2510 | SafeRelease(source); |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 2511 | ERR("Failed to retrieve the texture storage from the destination."); |
| 2512 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2513 | } |
| 2514 | |
| 2515 | RenderTarget11 *destRenderTarget = RenderTarget11::makeRenderTarget11(storage11->getRenderTargetLayer(level, zOffset)); |
| 2516 | if (!destRenderTarget) |
| 2517 | { |
Geoff Lang | ea22863 | 2013-07-30 15:17:12 -0400 | [diff] [blame] | 2518 | SafeRelease(source); |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 2519 | ERR("Failed to retrieve the render target from the destination storage."); |
| 2520 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2521 | } |
| 2522 | |
| 2523 | ID3D11RenderTargetView *dest = destRenderTarget->getRenderTargetView(); |
| 2524 | if (!dest) |
| 2525 | { |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 2526 | ERR("Failed to retrieve the render target view from the destination render target."); |
| 2527 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2528 | } |
| 2529 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 2530 | gl::Box sourceArea(sourceRect.x, sourceRect.y, 0, sourceRect.width, sourceRect.height, 1); |
| 2531 | gl::Extents sourceSize(sourceRenderTarget->getWidth(), sourceRenderTarget->getHeight(), 1); |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 2532 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 2533 | gl::Box destArea(xoffset, yoffset, 0, sourceRect.width, sourceRect.height, 1); |
| 2534 | gl::Extents destSize(destRenderTarget->getWidth(), destRenderTarget->getHeight(), 1); |
shannonwoods@chromium.org | 7b61d5c | 2013-05-30 00:04:12 +0000 | [diff] [blame] | 2535 | |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 2536 | // Use nearest filtering because source and destination are the same size for the direct |
| 2537 | // copy |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 2538 | bool ret = mBlit->copyTexture(source, sourceArea, sourceSize, dest, destArea, destSize, NULL, |
Geoff Lang | b86b979 | 2013-06-04 16:32:05 -0400 | [diff] [blame] | 2539 | destFormat, GL_NEAREST); |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 2540 | |
Geoff Lang | 42477a4 | 2013-09-17 17:07:02 -0400 | [diff] [blame] | 2541 | storage11->invalidateSwizzleCacheLevel(level); |
| 2542 | |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 2543 | return ret; |
| 2544 | } |
| 2545 | |
shannon.woods%transgaming.com@gtempaccount.com | ba2744f | 2013-04-13 03:33:38 +0000 | [diff] [blame] | 2546 | void Renderer11::unapplyRenderTargets() |
| 2547 | { |
| 2548 | setOneTimeRenderTarget(NULL); |
| 2549 | } |
| 2550 | |
| 2551 | void Renderer11::setOneTimeRenderTarget(ID3D11RenderTargetView *renderTargetView) |
| 2552 | { |
| 2553 | ID3D11RenderTargetView *rtvArray[gl::IMPLEMENTATION_MAX_DRAW_BUFFERS] = {NULL}; |
| 2554 | |
| 2555 | rtvArray[0] = renderTargetView; |
| 2556 | |
| 2557 | mDeviceContext->OMSetRenderTargets(getMaxRenderTargets(), rtvArray, NULL); |
| 2558 | |
| 2559 | // Do not preserve the serial for this one-time-use render target |
| 2560 | for (unsigned int rtIndex = 0; rtIndex < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; rtIndex++) |
| 2561 | { |
| 2562 | mAppliedRenderTargetSerials[rtIndex] = 0; |
| 2563 | } |
| 2564 | } |
| 2565 | |
daniel@transgaming.com | f242365 | 2012-11-28 20:53:50 +0000 | [diff] [blame] | 2566 | RenderTarget *Renderer11::createRenderTarget(SwapChain *swapChain, bool depth) |
| 2567 | { |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 2568 | SwapChain11 *swapChain11 = SwapChain11::makeSwapChain11(swapChain); |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 2569 | RenderTarget11 *renderTarget = NULL; |
shannon.woods@transgaming.com | 8c6d9df | 2013-02-28 23:08:57 +0000 | [diff] [blame] | 2570 | |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 2571 | if (depth) |
| 2572 | { |
shannon.woods@transgaming.com | 8c6d9df | 2013-02-28 23:08:57 +0000 | [diff] [blame] | 2573 | // Note: depth stencil may be NULL for 0 sized surfaces |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 2574 | renderTarget = new RenderTarget11(this, swapChain11->getDepthStencil(), |
Geoff Lang | 88f9cbf | 2013-10-18 14:33:37 -0400 | [diff] [blame] | 2575 | swapChain11->getDepthStencilTexture(), |
| 2576 | swapChain11->getDepthStencilShaderResource(), |
shannonwoods@chromium.org | 7faf3ec | 2013-05-30 00:03:45 +0000 | [diff] [blame] | 2577 | swapChain11->getWidth(), swapChain11->getHeight(), 1); |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 2578 | } |
| 2579 | else |
| 2580 | { |
shannon.woods@transgaming.com | 8c6d9df | 2013-02-28 23:08:57 +0000 | [diff] [blame] | 2581 | // Note: render target may be NULL for 0 sized surfaces |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 2582 | renderTarget = new RenderTarget11(this, swapChain11->getRenderTarget(), |
shannon.woods@transgaming.com | 7e23285 | 2013-02-28 23:06:15 +0000 | [diff] [blame] | 2583 | swapChain11->getOffscreenTexture(), |
shannon.woods@transgaming.com | 183408d | 2013-01-25 21:50:07 +0000 | [diff] [blame] | 2584 | swapChain11->getRenderTargetShaderResource(), |
shannonwoods@chromium.org | 7faf3ec | 2013-05-30 00:03:45 +0000 | [diff] [blame] | 2585 | swapChain11->getWidth(), swapChain11->getHeight(), 1); |
daniel@transgaming.com | b6b27bc | 2012-11-28 20:54:30 +0000 | [diff] [blame] | 2586 | } |
| 2587 | return renderTarget; |
daniel@transgaming.com | f242365 | 2012-11-28 20:53:50 +0000 | [diff] [blame] | 2588 | } |
| 2589 | |
Geoff Lang | a2d97f1 | 2013-06-11 11:44:02 -0400 | [diff] [blame] | 2590 | RenderTarget *Renderer11::createRenderTarget(int width, int height, GLenum format, GLsizei samples) |
daniel@transgaming.com | f242365 | 2012-11-28 20:53:50 +0000 | [diff] [blame] | 2591 | { |
Geoff Lang | a2d97f1 | 2013-06-11 11:44:02 -0400 | [diff] [blame] | 2592 | RenderTarget11 *renderTarget = new RenderTarget11(this, width, height, format, samples); |
daniel@transgaming.com | c9a501d | 2013-01-11 04:08:46 +0000 | [diff] [blame] | 2593 | return renderTarget; |
daniel@transgaming.com | f242365 | 2012-11-28 20:53:50 +0000 | [diff] [blame] | 2594 | } |
| 2595 | |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 2596 | ShaderExecutable *Renderer11::loadExecutable(const void *function, size_t length, rx::ShaderType type, |
| 2597 | const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, |
| 2598 | bool separatedOutputBuffers) |
daniel@transgaming.com | 5531890 | 2012-11-28 20:58:58 +0000 | [diff] [blame] | 2599 | { |
daniel@transgaming.com | a2f9fbe | 2012-11-28 21:03:40 +0000 | [diff] [blame] | 2600 | ShaderExecutable11 *executable = NULL; |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 2601 | HRESULT result; |
daniel@transgaming.com | a2f9fbe | 2012-11-28 21:03:40 +0000 | [diff] [blame] | 2602 | |
| 2603 | switch (type) |
| 2604 | { |
shannon.woods@transgaming.com | 69ff776 | 2013-01-25 21:55:24 +0000 | [diff] [blame] | 2605 | case rx::SHADER_VERTEX: |
daniel@transgaming.com | a2f9fbe | 2012-11-28 21:03:40 +0000 | [diff] [blame] | 2606 | { |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 2607 | ID3D11VertexShader *vertexShader = NULL; |
| 2608 | ID3D11GeometryShader *streamOutShader = NULL; |
| 2609 | |
| 2610 | result = mDevice->CreateVertexShader(function, length, NULL, &vertexShader); |
daniel@transgaming.com | a2f9fbe | 2012-11-28 21:03:40 +0000 | [diff] [blame] | 2611 | ASSERT(SUCCEEDED(result)); |
| 2612 | |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 2613 | if (transformFeedbackVaryings.size() > 0) |
daniel@transgaming.com | a2f9fbe | 2012-11-28 21:03:40 +0000 | [diff] [blame] | 2614 | { |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 2615 | std::vector<D3D11_SO_DECLARATION_ENTRY> soDeclaration; |
| 2616 | for (size_t i = 0; i < transformFeedbackVaryings.size(); i++) |
| 2617 | { |
| 2618 | const gl::LinkedVarying &varying = transformFeedbackVaryings[i]; |
Jamie Madill | 6195ef8 | 2014-06-18 10:09:43 -0400 | [diff] [blame] | 2619 | GLenum transposedType = gl::TransposeMatrixType(varying.type); |
| 2620 | |
Geoff Lang | cebb5aa | 2014-04-07 14:13:40 -0400 | [diff] [blame] | 2621 | for (size_t j = 0; j < varying.semanticIndexCount; j++) |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 2622 | { |
| 2623 | D3D11_SO_DECLARATION_ENTRY entry = { 0 }; |
| 2624 | entry.Stream = 0; |
Geoff Lang | cebb5aa | 2014-04-07 14:13:40 -0400 | [diff] [blame] | 2625 | entry.SemanticName = varying.semanticName.c_str(); |
| 2626 | entry.SemanticIndex = varying.semanticIndex + j; |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 2627 | entry.StartComponent = 0; |
Jamie Madill | 6195ef8 | 2014-06-18 10:09:43 -0400 | [diff] [blame] | 2628 | entry.ComponentCount = gl::VariableColumnCount(transposedType); |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 2629 | entry.OutputSlot = (separatedOutputBuffers ? i : 0); |
| 2630 | soDeclaration.push_back(entry); |
| 2631 | } |
| 2632 | } |
| 2633 | |
| 2634 | result = mDevice->CreateGeometryShaderWithStreamOutput(function, length, soDeclaration.data(), soDeclaration.size(), |
| 2635 | NULL, 0, 0, NULL, &streamOutShader); |
| 2636 | ASSERT(SUCCEEDED(result)); |
| 2637 | } |
| 2638 | |
| 2639 | if (vertexShader) |
| 2640 | { |
| 2641 | executable = new ShaderExecutable11(function, length, vertexShader, streamOutShader); |
daniel@transgaming.com | a2f9fbe | 2012-11-28 21:03:40 +0000 | [diff] [blame] | 2642 | } |
| 2643 | } |
| 2644 | break; |
shannon.woods@transgaming.com | 69ff776 | 2013-01-25 21:55:24 +0000 | [diff] [blame] | 2645 | case rx::SHADER_PIXEL: |
daniel@transgaming.com | a2f9fbe | 2012-11-28 21:03:40 +0000 | [diff] [blame] | 2646 | { |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 2647 | ID3D11PixelShader *pixelShader = NULL; |
| 2648 | |
| 2649 | result = mDevice->CreatePixelShader(function, length, NULL, &pixelShader); |
daniel@transgaming.com | a2f9fbe | 2012-11-28 21:03:40 +0000 | [diff] [blame] | 2650 | ASSERT(SUCCEEDED(result)); |
| 2651 | |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 2652 | if (pixelShader) |
daniel@transgaming.com | a2f9fbe | 2012-11-28 21:03:40 +0000 | [diff] [blame] | 2653 | { |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 2654 | executable = new ShaderExecutable11(function, length, pixelShader); |
daniel@transgaming.com | a2f9fbe | 2012-11-28 21:03:40 +0000 | [diff] [blame] | 2655 | } |
| 2656 | } |
| 2657 | break; |
shannon.woods@transgaming.com | 3e773bb | 2013-01-25 21:55:47 +0000 | [diff] [blame] | 2658 | case rx::SHADER_GEOMETRY: |
| 2659 | { |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 2660 | ID3D11GeometryShader *geometryShader = NULL; |
| 2661 | |
| 2662 | result = mDevice->CreateGeometryShader(function, length, NULL, &geometryShader); |
shannon.woods@transgaming.com | 3e773bb | 2013-01-25 21:55:47 +0000 | [diff] [blame] | 2663 | ASSERT(SUCCEEDED(result)); |
| 2664 | |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 2665 | if (geometryShader) |
shannon.woods@transgaming.com | 3e773bb | 2013-01-25 21:55:47 +0000 | [diff] [blame] | 2666 | { |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 2667 | executable = new ShaderExecutable11(function, length, geometryShader); |
shannon.woods@transgaming.com | 3e773bb | 2013-01-25 21:55:47 +0000 | [diff] [blame] | 2668 | } |
| 2669 | } |
| 2670 | break; |
daniel@transgaming.com | a2f9fbe | 2012-11-28 21:03:40 +0000 | [diff] [blame] | 2671 | default: |
| 2672 | UNREACHABLE(); |
| 2673 | break; |
| 2674 | } |
| 2675 | |
| 2676 | return executable; |
daniel@transgaming.com | 5531890 | 2012-11-28 20:58:58 +0000 | [diff] [blame] | 2677 | } |
| 2678 | |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 2679 | ShaderExecutable *Renderer11::compileToExecutable(gl::InfoLog &infoLog, const char *shaderHLSL, rx::ShaderType type, |
| 2680 | const std::vector<gl::LinkedVarying> &transformFeedbackVaryings, |
| 2681 | bool separatedOutputBuffers, D3DWorkaroundType workaround) |
daniel@transgaming.com | a9c7142 | 2012-11-28 20:58:45 +0000 | [diff] [blame] | 2682 | { |
Geoff Lang | 6e05c27 | 2014-03-17 10:46:54 -0700 | [diff] [blame] | 2683 | const char *profileType = NULL; |
daniel@transgaming.com | 071ee6a | 2012-11-28 21:03:21 +0000 | [diff] [blame] | 2684 | switch (type) |
| 2685 | { |
shannon.woods@transgaming.com | 69ff776 | 2013-01-25 21:55:24 +0000 | [diff] [blame] | 2686 | case rx::SHADER_VERTEX: |
Geoff Lang | 6e05c27 | 2014-03-17 10:46:54 -0700 | [diff] [blame] | 2687 | profileType = "vs"; |
daniel@transgaming.com | 071ee6a | 2012-11-28 21:03:21 +0000 | [diff] [blame] | 2688 | break; |
shannon.woods@transgaming.com | 69ff776 | 2013-01-25 21:55:24 +0000 | [diff] [blame] | 2689 | case rx::SHADER_PIXEL: |
Geoff Lang | 6e05c27 | 2014-03-17 10:46:54 -0700 | [diff] [blame] | 2690 | profileType = "ps"; |
daniel@transgaming.com | 071ee6a | 2012-11-28 21:03:21 +0000 | [diff] [blame] | 2691 | break; |
shannon.woods@transgaming.com | 3e773bb | 2013-01-25 21:55:47 +0000 | [diff] [blame] | 2692 | case rx::SHADER_GEOMETRY: |
Geoff Lang | 6e05c27 | 2014-03-17 10:46:54 -0700 | [diff] [blame] | 2693 | profileType = "gs"; |
shannon.woods@transgaming.com | 3e773bb | 2013-01-25 21:55:47 +0000 | [diff] [blame] | 2694 | break; |
daniel@transgaming.com | 071ee6a | 2012-11-28 21:03:21 +0000 | [diff] [blame] | 2695 | default: |
| 2696 | UNREACHABLE(); |
| 2697 | return NULL; |
| 2698 | } |
| 2699 | |
Geoff Lang | 6e05c27 | 2014-03-17 10:46:54 -0700 | [diff] [blame] | 2700 | const char *profileVersion = NULL; |
| 2701 | switch (mFeatureLevel) |
| 2702 | { |
| 2703 | case D3D_FEATURE_LEVEL_11_0: |
| 2704 | profileVersion = "5_0"; |
| 2705 | break; |
| 2706 | case D3D_FEATURE_LEVEL_10_1: |
| 2707 | profileVersion = "4_1"; |
| 2708 | break; |
| 2709 | case D3D_FEATURE_LEVEL_10_0: |
| 2710 | profileVersion = "4_0"; |
| 2711 | break; |
| 2712 | default: |
| 2713 | UNREACHABLE(); |
| 2714 | return NULL; |
| 2715 | } |
| 2716 | |
| 2717 | char profile[32]; |
| 2718 | snprintf(profile, ArraySize(profile), "%s_%s", profileType, profileVersion); |
| 2719 | |
Nicolas Capens | 93faad9 | 2014-05-10 12:14:13 -0400 | [diff] [blame] | 2720 | UINT flags = D3DCOMPILE_OPTIMIZATION_LEVEL0; |
| 2721 | |
| 2722 | if (gl::perfActive()) |
| 2723 | { |
| 2724 | #ifndef NDEBUG |
| 2725 | flags = D3DCOMPILE_SKIP_OPTIMIZATION; |
| 2726 | #endif |
| 2727 | |
| 2728 | flags |= D3DCOMPILE_DEBUG; |
| 2729 | |
| 2730 | std::string sourcePath = getTempPath(); |
| 2731 | std::string sourceText = std::string("#line 2 \"") + sourcePath + std::string("\"\n\n") + std::string(shaderHLSL); |
| 2732 | writeFile(sourcePath.c_str(), sourceText.c_str(), sourceText.size()); |
| 2733 | } |
| 2734 | |
| 2735 | // Sometimes D3DCompile will fail with the default compilation flags for complicated shaders when it would otherwise pass with alternative options. |
| 2736 | // Try the default flags first and if compilation fails, try some alternatives. |
| 2737 | const UINT extraFlags[] = |
| 2738 | { |
Nicolas Capens | 1408bae | 2014-05-10 12:18:42 -0400 | [diff] [blame] | 2739 | flags, |
Nicolas Capens | 2c27db6 | 2014-05-10 12:21:11 -0400 | [diff] [blame] | 2740 | flags | D3DCOMPILE_SKIP_VALIDATION, |
| 2741 | flags | D3DCOMPILE_SKIP_OPTIMIZATION |
Nicolas Capens | 93faad9 | 2014-05-10 12:14:13 -0400 | [diff] [blame] | 2742 | }; |
| 2743 | |
| 2744 | const static char *extraFlagNames[] = |
| 2745 | { |
Nicolas Capens | 1408bae | 2014-05-10 12:18:42 -0400 | [diff] [blame] | 2746 | "default", |
Nicolas Capens | 2c27db6 | 2014-05-10 12:21:11 -0400 | [diff] [blame] | 2747 | "skip validation", |
| 2748 | "skip optimization" |
Nicolas Capens | 93faad9 | 2014-05-10 12:14:13 -0400 | [diff] [blame] | 2749 | }; |
| 2750 | |
| 2751 | int attempts = ArraySize(extraFlags); |
| 2752 | |
| 2753 | ID3DBlob *binary = (ID3DBlob*)mCompiler.compileToBinary(infoLog, shaderHLSL, profile, extraFlags, extraFlagNames, attempts); |
daniel@transgaming.com | 071ee6a | 2012-11-28 21:03:21 +0000 | [diff] [blame] | 2754 | if (!binary) |
Geoff Lang | ea22863 | 2013-07-30 15:17:12 -0400 | [diff] [blame] | 2755 | { |
daniel@transgaming.com | 071ee6a | 2012-11-28 21:03:21 +0000 | [diff] [blame] | 2756 | return NULL; |
Geoff Lang | ea22863 | 2013-07-30 15:17:12 -0400 | [diff] [blame] | 2757 | } |
daniel@transgaming.com | 071ee6a | 2012-11-28 21:03:21 +0000 | [diff] [blame] | 2758 | |
Geoff Lang | 48dcae7 | 2014-02-05 16:28:24 -0500 | [diff] [blame] | 2759 | ShaderExecutable *executable = loadExecutable((DWORD *)binary->GetBufferPointer(), binary->GetBufferSize(), type, |
| 2760 | transformFeedbackVaryings, separatedOutputBuffers); |
Geoff Lang | ea22863 | 2013-07-30 15:17:12 -0400 | [diff] [blame] | 2761 | SafeRelease(binary); |
daniel@transgaming.com | 071ee6a | 2012-11-28 21:03:21 +0000 | [diff] [blame] | 2762 | |
| 2763 | return executable; |
| 2764 | } |
| 2765 | |
Jamie Madill | 8ff21ae | 2014-02-04 16:04:05 -0500 | [diff] [blame] | 2766 | rx::UniformStorage *Renderer11::createUniformStorage(size_t storageSize) |
| 2767 | { |
| 2768 | return new UniformStorage11(this, storageSize); |
| 2769 | } |
| 2770 | |
daniel@transgaming.com | 3f255b4 | 2012-12-20 21:07:35 +0000 | [diff] [blame] | 2771 | VertexBuffer *Renderer11::createVertexBuffer() |
| 2772 | { |
daniel@transgaming.com | 2c4d070 | 2012-12-20 21:08:51 +0000 | [diff] [blame] | 2773 | return new VertexBuffer11(this); |
daniel@transgaming.com | 3f255b4 | 2012-12-20 21:07:35 +0000 | [diff] [blame] | 2774 | } |
| 2775 | |
daniel@transgaming.com | 0b6d774 | 2012-12-20 21:09:47 +0000 | [diff] [blame] | 2776 | IndexBuffer *Renderer11::createIndexBuffer() |
| 2777 | { |
daniel@transgaming.com | 11c2af5 | 2012-12-20 21:10:01 +0000 | [diff] [blame] | 2778 | return new IndexBuffer11(this); |
shannon.woods@transgaming.com | cfe787e | 2013-02-28 23:03:35 +0000 | [diff] [blame] | 2779 | } |
| 2780 | |
shannon.woods@transgaming.com | 4e52b63 | 2013-02-28 23:08:01 +0000 | [diff] [blame] | 2781 | BufferStorage *Renderer11::createBufferStorage() |
| 2782 | { |
| 2783 | return new BufferStorage11(this); |
| 2784 | } |
| 2785 | |
Brandon Jones | 5bf9829 | 2014-06-06 17:19:38 -0700 | [diff] [blame] | 2786 | VertexArrayImpl *Renderer11::createVertexArray() |
| 2787 | { |
| 2788 | return new VertexArray11(this); |
| 2789 | } |
| 2790 | |
shannon.woods@transgaming.com | cfe787e | 2013-02-28 23:03:35 +0000 | [diff] [blame] | 2791 | QueryImpl *Renderer11::createQuery(GLenum type) |
| 2792 | { |
shannon.woods@transgaming.com | 8b7606a | 2013-02-28 23:03:47 +0000 | [diff] [blame] | 2793 | return new Query11(this, type); |
shannon.woods@transgaming.com | cfe787e | 2013-02-28 23:03:35 +0000 | [diff] [blame] | 2794 | } |
| 2795 | |
| 2796 | FenceImpl *Renderer11::createFence() |
| 2797 | { |
shannon.woods@transgaming.com | be58aa0 | 2013-02-28 23:03:55 +0000 | [diff] [blame] | 2798 | return new Fence11(this); |
daniel@transgaming.com | 0b6d774 | 2012-12-20 21:09:47 +0000 | [diff] [blame] | 2799 | } |
| 2800 | |
Geoff Lang | 005df41 | 2013-10-16 14:12:50 -0400 | [diff] [blame] | 2801 | bool Renderer11::supportsFastCopyBufferToTexture(GLenum internalFormat) const |
Jamie Madill | 0e0510f | 2013-10-10 15:46:23 -0400 | [diff] [blame] | 2802 | { |
Geoff Lang | 2b31af2 | 2014-05-23 14:45:40 -0400 | [diff] [blame] | 2803 | ASSERT(getCaps().extensions.pixelBufferObject); |
Jamie Madill | 4461f09 | 2013-10-10 15:10:39 -0400 | [diff] [blame] | 2804 | |
Jamie Madill | 4461f09 | 2013-10-10 15:10:39 -0400 | [diff] [blame] | 2805 | // sRGB formats do not work with D3D11 buffer SRVs |
Geoff Lang | e4a492b | 2014-06-19 14:14:41 -0400 | [diff] [blame^] | 2806 | if (gl::GetColorEncoding(internalFormat) == GL_SRGB) |
Jamie Madill | 4461f09 | 2013-10-10 15:10:39 -0400 | [diff] [blame] | 2807 | { |
| 2808 | return false; |
| 2809 | } |
| 2810 | |
| 2811 | // We cannot support direct copies to non-color-renderable formats |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 2812 | if (!getCaps().textureCaps.get(internalFormat).colorRendering) |
Jamie Madill | 4461f09 | 2013-10-10 15:10:39 -0400 | [diff] [blame] | 2813 | { |
| 2814 | return false; |
| 2815 | } |
| 2816 | |
| 2817 | // We skip all 3-channel formats since sometimes format support is missing |
Geoff Lang | e4a492b | 2014-06-19 14:14:41 -0400 | [diff] [blame^] | 2818 | if (gl::GetComponentCount(internalFormat) == 3) |
Jamie Madill | 4461f09 | 2013-10-10 15:10:39 -0400 | [diff] [blame] | 2819 | { |
| 2820 | return false; |
| 2821 | } |
| 2822 | |
| 2823 | // We don't support formats which we can't represent without conversion |
| 2824 | if (getNativeTextureFormat(internalFormat) != internalFormat) |
| 2825 | { |
| 2826 | return false; |
| 2827 | } |
| 2828 | |
| 2829 | return true; |
Jamie Madill | 0e0510f | 2013-10-10 15:46:23 -0400 | [diff] [blame] | 2830 | } |
| 2831 | |
Jamie Madill | a21eea3 | 2013-09-18 14:36:25 -0400 | [diff] [blame] | 2832 | bool Renderer11::fastCopyBufferToTexture(const gl::PixelUnpackState &unpack, unsigned int offset, RenderTarget *destRenderTarget, |
| 2833 | GLenum destinationFormat, GLenum sourcePixelsType, const gl::Box &destArea) |
| 2834 | { |
Jamie Madill | 0e0510f | 2013-10-10 15:46:23 -0400 | [diff] [blame] | 2835 | ASSERT(supportsFastCopyBufferToTexture(destinationFormat)); |
Jamie Madill | a21eea3 | 2013-09-18 14:36:25 -0400 | [diff] [blame] | 2836 | return mPixelTransfer->copyBufferToTexture(unpack, offset, destRenderTarget, destinationFormat, sourcePixelsType, destArea); |
| 2837 | } |
| 2838 | |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 2839 | bool Renderer11::getRenderTargetResource(gl::FramebufferAttachment *colorbuffer, unsigned int *subresourceIndex, ID3D11Texture2D **resource) |
shannon.woods@transgaming.com | fdeacb8 | 2013-01-25 21:52:34 +0000 | [diff] [blame] | 2840 | { |
shannon.woods%transgaming.com@gtempaccount.com | 00e3f0c | 2013-04-13 03:31:02 +0000 | [diff] [blame] | 2841 | ASSERT(colorbuffer != NULL); |
| 2842 | |
| 2843 | RenderTarget11 *renderTarget = RenderTarget11::makeRenderTarget11(colorbuffer->getRenderTarget()); |
| 2844 | if (renderTarget) |
shannon.woods@transgaming.com | fdeacb8 | 2013-01-25 21:52:34 +0000 | [diff] [blame] | 2845 | { |
shannon.woods%transgaming.com@gtempaccount.com | 00e3f0c | 2013-04-13 03:31:02 +0000 | [diff] [blame] | 2846 | *subresourceIndex = renderTarget->getSubresourceIndex(); |
| 2847 | |
| 2848 | ID3D11RenderTargetView *colorBufferRTV = renderTarget->getRenderTargetView(); |
| 2849 | if (colorBufferRTV) |
shannon.woods@transgaming.com | fdeacb8 | 2013-01-25 21:52:34 +0000 | [diff] [blame] | 2850 | { |
shannon.woods%transgaming.com@gtempaccount.com | 00e3f0c | 2013-04-13 03:31:02 +0000 | [diff] [blame] | 2851 | ID3D11Resource *textureResource = NULL; |
| 2852 | colorBufferRTV->GetResource(&textureResource); |
shannon.woods@transgaming.com | fdeacb8 | 2013-01-25 21:52:34 +0000 | [diff] [blame] | 2853 | |
shannon.woods%transgaming.com@gtempaccount.com | 00e3f0c | 2013-04-13 03:31:02 +0000 | [diff] [blame] | 2854 | if (textureResource) |
shannon.woods@transgaming.com | fdeacb8 | 2013-01-25 21:52:34 +0000 | [diff] [blame] | 2855 | { |
Geoff Lang | 8e32884 | 2014-02-10 13:11:20 -0500 | [diff] [blame] | 2856 | HRESULT result = textureResource->QueryInterface(__uuidof(ID3D11Texture2D), (void**)resource); |
Geoff Lang | ea22863 | 2013-07-30 15:17:12 -0400 | [diff] [blame] | 2857 | SafeRelease(textureResource); |
shannon.woods@transgaming.com | fdeacb8 | 2013-01-25 21:52:34 +0000 | [diff] [blame] | 2858 | |
shannon.woods%transgaming.com@gtempaccount.com | 00e3f0c | 2013-04-13 03:31:02 +0000 | [diff] [blame] | 2859 | if (SUCCEEDED(result)) |
shannon.woods@transgaming.com | fdeacb8 | 2013-01-25 21:52:34 +0000 | [diff] [blame] | 2860 | { |
shannon.woods%transgaming.com@gtempaccount.com | 00e3f0c | 2013-04-13 03:31:02 +0000 | [diff] [blame] | 2861 | return true; |
| 2862 | } |
| 2863 | else |
| 2864 | { |
| 2865 | ERR("Failed to extract the ID3D11Texture2D from the render target resource, " |
| 2866 | "HRESULT: 0x%X.", result); |
shannon.woods@transgaming.com | fdeacb8 | 2013-01-25 21:52:34 +0000 | [diff] [blame] | 2867 | } |
| 2868 | } |
| 2869 | } |
| 2870 | } |
| 2871 | |
| 2872 | return false; |
| 2873 | } |
| 2874 | |
shannon.woods@transgaming.com | ea4a0c6 | 2013-02-28 23:06:29 +0000 | [diff] [blame] | 2875 | bool Renderer11::blitRect(gl::Framebuffer *readTarget, const gl::Rectangle &readRect, gl::Framebuffer *drawTarget, const gl::Rectangle &drawRect, |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 2876 | const gl::Rectangle *scissor, bool blitRenderTarget, bool blitDepth, bool blitStencil, GLenum filter) |
daniel@transgaming.com | 6c87217 | 2012-11-28 19:39:33 +0000 | [diff] [blame] | 2877 | { |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 2878 | if (blitRenderTarget) |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 2879 | { |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 2880 | gl::FramebufferAttachment *readBuffer = readTarget->getReadColorbuffer(); |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 2881 | |
| 2882 | if (!readBuffer) |
| 2883 | { |
| 2884 | ERR("Failed to retrieve the read buffer from the read framebuffer."); |
| 2885 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2886 | } |
| 2887 | |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 2888 | RenderTarget *readRenderTarget = readBuffer->getRenderTarget(); |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 2889 | |
shannon.woods%transgaming.com@gtempaccount.com | f6863e0 | 2013-04-13 03:34:00 +0000 | [diff] [blame] | 2890 | for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 2891 | { |
shannon.woods%transgaming.com@gtempaccount.com | f6863e0 | 2013-04-13 03:34:00 +0000 | [diff] [blame] | 2892 | if (drawTarget->isEnabledColorAttachment(colorAttachment)) |
| 2893 | { |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 2894 | gl::FramebufferAttachment *drawBuffer = drawTarget->getColorbuffer(colorAttachment); |
shannon.woods%transgaming.com@gtempaccount.com | f6863e0 | 2013-04-13 03:34:00 +0000 | [diff] [blame] | 2895 | |
| 2896 | if (!drawBuffer) |
| 2897 | { |
| 2898 | ERR("Failed to retrieve the draw buffer from the draw framebuffer."); |
| 2899 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2900 | } |
| 2901 | |
| 2902 | RenderTarget *drawRenderTarget = drawBuffer->getRenderTarget(); |
| 2903 | |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 2904 | if (!blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, filter, scissor, |
Geoff Lang | 685806d | 2013-06-12 11:16:36 -0400 | [diff] [blame] | 2905 | blitRenderTarget, false, false)) |
shannon.woods%transgaming.com@gtempaccount.com | f6863e0 | 2013-04-13 03:34:00 +0000 | [diff] [blame] | 2906 | { |
| 2907 | return false; |
| 2908 | } |
| 2909 | } |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 2910 | } |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 2911 | } |
| 2912 | |
Geoff Lang | 685806d | 2013-06-12 11:16:36 -0400 | [diff] [blame] | 2913 | if (blitDepth || blitStencil) |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 2914 | { |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 2915 | gl::FramebufferAttachment *readBuffer = readTarget->getDepthOrStencilbuffer(); |
| 2916 | gl::FramebufferAttachment *drawBuffer = drawTarget->getDepthOrStencilbuffer(); |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 2917 | |
| 2918 | if (!readBuffer) |
| 2919 | { |
| 2920 | ERR("Failed to retrieve the read depth-stencil buffer from the read framebuffer."); |
| 2921 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2922 | } |
| 2923 | |
| 2924 | if (!drawBuffer) |
| 2925 | { |
| 2926 | ERR("Failed to retrieve the draw depth-stencil buffer from the draw framebuffer."); |
| 2927 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 2928 | } |
| 2929 | |
| 2930 | RenderTarget *readRenderTarget = readBuffer->getDepthStencil(); |
| 2931 | RenderTarget *drawRenderTarget = drawBuffer->getDepthStencil(); |
| 2932 | |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 2933 | if (!blitRenderbufferRect(readRect, drawRect, readRenderTarget, drawRenderTarget, filter, scissor, |
Geoff Lang | 685806d | 2013-06-12 11:16:36 -0400 | [diff] [blame] | 2934 | false, blitDepth, blitStencil)) |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 2935 | { |
| 2936 | return false; |
| 2937 | } |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 2938 | } |
| 2939 | |
Geoff Lang | 42477a4 | 2013-09-17 17:07:02 -0400 | [diff] [blame] | 2940 | invalidateFramebufferSwizzles(drawTarget); |
| 2941 | |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 2942 | return true; |
daniel@transgaming.com | 6c87217 | 2012-11-28 19:39:33 +0000 | [diff] [blame] | 2943 | } |
| 2944 | |
Jamie Madill | eb9baab | 2014-03-24 13:19:43 -0400 | [diff] [blame] | 2945 | void Renderer11::readPixels(gl::Framebuffer *framebuffer, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, |
| 2946 | GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, void* pixels) |
daniel@transgaming.com | 6c87217 | 2012-11-28 19:39:33 +0000 | [diff] [blame] | 2947 | { |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 2948 | ID3D11Texture2D *colorBufferTexture = NULL; |
daniel@transgaming.com | 2eb7ab7 | 2013-01-11 04:10:21 +0000 | [diff] [blame] | 2949 | unsigned int subresourceIndex = 0; |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 2950 | |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 2951 | gl::FramebufferAttachment *colorbuffer = framebuffer->getReadColorbuffer(); |
shannon.woods%transgaming.com@gtempaccount.com | 00e3f0c | 2013-04-13 03:31:02 +0000 | [diff] [blame] | 2952 | |
| 2953 | if (colorbuffer && getRenderTargetResource(colorbuffer, &subresourceIndex, &colorBufferTexture)) |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 2954 | { |
| 2955 | gl::Rectangle area; |
| 2956 | area.x = x; |
| 2957 | area.y = y; |
| 2958 | area.width = width; |
| 2959 | area.height = height; |
| 2960 | |
Jamie Madill | 1ef6fe7 | 2014-05-01 14:51:05 -0400 | [diff] [blame] | 2961 | if (pack.pixelBuffer.get() != NULL) |
| 2962 | { |
| 2963 | rx::BufferStorage11 *packBufferStorage = BufferStorage11::makeBufferStorage11(pack.pixelBuffer.get()->getStorage()); |
| 2964 | PackPixelsParams packParams(area, format, type, outputPitch, pack, reinterpret_cast<ptrdiff_t>(pixels)); |
| 2965 | packBufferStorage->packPixels(colorBufferTexture, subresourceIndex, packParams); |
| 2966 | } |
| 2967 | else |
| 2968 | { |
| 2969 | readTextureData(colorBufferTexture, subresourceIndex, area, format, type, outputPitch, pack, pixels); |
| 2970 | } |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 2971 | |
Geoff Lang | ea22863 | 2013-07-30 15:17:12 -0400 | [diff] [blame] | 2972 | SafeRelease(colorBufferTexture); |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 2973 | } |
daniel@transgaming.com | 6c87217 | 2012-11-28 19:39:33 +0000 | [diff] [blame] | 2974 | } |
| 2975 | |
daniel@transgaming.com | 244e183 | 2012-12-20 20:52:35 +0000 | [diff] [blame] | 2976 | Image *Renderer11::createImage() |
| 2977 | { |
daniel@transgaming.com | a8aac67 | 2012-12-20 21:08:00 +0000 | [diff] [blame] | 2978 | return new Image11(); |
daniel@transgaming.com | 244e183 | 2012-12-20 20:52:35 +0000 | [diff] [blame] | 2979 | } |
| 2980 | |
daniel@transgaming.com | f721fdb | 2012-12-20 20:53:11 +0000 | [diff] [blame] | 2981 | void Renderer11::generateMipmap(Image *dest, Image *src) |
| 2982 | { |
shannon.woods@transgaming.com | 2b132f4 | 2013-01-25 21:52:47 +0000 | [diff] [blame] | 2983 | Image11 *dest11 = Image11::makeImage11(dest); |
| 2984 | Image11 *src11 = Image11::makeImage11(src); |
Geoff Lang | e4a492b | 2014-06-19 14:14:41 -0400 | [diff] [blame^] | 2985 | Image11::generateMipmap(dest11, src11); |
daniel@transgaming.com | f721fdb | 2012-12-20 20:53:11 +0000 | [diff] [blame] | 2986 | } |
| 2987 | |
daniel@transgaming.com | 413d271 | 2012-12-20 21:11:04 +0000 | [diff] [blame] | 2988 | TextureStorage *Renderer11::createTextureStorage2D(SwapChain *swapChain) |
| 2989 | { |
daniel@transgaming.com | 36670db | 2013-01-11 04:08:22 +0000 | [diff] [blame] | 2990 | SwapChain11 *swapChain11 = SwapChain11::makeSwapChain11(swapChain); |
| 2991 | return new TextureStorage11_2D(this, swapChain11); |
daniel@transgaming.com | 413d271 | 2012-12-20 21:11:04 +0000 | [diff] [blame] | 2992 | } |
| 2993 | |
Nicolas Capens | bf712d0 | 2014-03-31 14:23:35 -0400 | [diff] [blame] | 2994 | TextureStorage *Renderer11::createTextureStorage2D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, int levels) |
daniel@transgaming.com | 413d271 | 2012-12-20 21:11:04 +0000 | [diff] [blame] | 2995 | { |
Nicolas Capens | bf712d0 | 2014-03-31 14:23:35 -0400 | [diff] [blame] | 2996 | return new TextureStorage11_2D(this, internalformat, renderTarget, width, height, levels); |
daniel@transgaming.com | 413d271 | 2012-12-20 21:11:04 +0000 | [diff] [blame] | 2997 | } |
| 2998 | |
Nicolas Capens | bf712d0 | 2014-03-31 14:23:35 -0400 | [diff] [blame] | 2999 | TextureStorage *Renderer11::createTextureStorageCube(GLenum internalformat, bool renderTarget, int size, int levels) |
daniel@transgaming.com | 413d271 | 2012-12-20 21:11:04 +0000 | [diff] [blame] | 3000 | { |
Nicolas Capens | bf712d0 | 2014-03-31 14:23:35 -0400 | [diff] [blame] | 3001 | return new TextureStorage11_Cube(this, internalformat, renderTarget, size, levels); |
daniel@transgaming.com | 413d271 | 2012-12-20 21:11:04 +0000 | [diff] [blame] | 3002 | } |
| 3003 | |
Nicolas Capens | bf712d0 | 2014-03-31 14:23:35 -0400 | [diff] [blame] | 3004 | TextureStorage *Renderer11::createTextureStorage3D(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 3005 | { |
Nicolas Capens | bf712d0 | 2014-03-31 14:23:35 -0400 | [diff] [blame] | 3006 | return new TextureStorage11_3D(this, internalformat, renderTarget, width, height, depth, levels); |
shannon.woods%transgaming.com@gtempaccount.com | 2058d64 | 2013-04-13 03:42:50 +0000 | [diff] [blame] | 3007 | } |
| 3008 | |
Nicolas Capens | bf712d0 | 2014-03-31 14:23:35 -0400 | [diff] [blame] | 3009 | TextureStorage *Renderer11::createTextureStorage2DArray(GLenum internalformat, bool renderTarget, GLsizei width, GLsizei height, GLsizei depth, int levels) |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 3010 | { |
Nicolas Capens | bf712d0 | 2014-03-31 14:23:35 -0400 | [diff] [blame] | 3011 | return new TextureStorage11_2DArray(this, internalformat, renderTarget, width, height, depth, levels); |
shannon.woods%transgaming.com@gtempaccount.com | 6c86bd5 | 2013-04-13 03:45:45 +0000 | [diff] [blame] | 3012 | } |
| 3013 | |
Jamie Madill | eb9baab | 2014-03-24 13:19:43 -0400 | [diff] [blame] | 3014 | void Renderer11::readTextureData(ID3D11Texture2D *texture, unsigned int subResource, const gl::Rectangle &area, GLenum format, |
| 3015 | GLenum type, GLuint outputPitch, const gl::PixelPackState &pack, void *pixels) |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3016 | { |
Jamie Madill | 1eb5bd7 | 2014-03-28 10:43:39 -0400 | [diff] [blame] | 3017 | ASSERT(area.width >= 0); |
| 3018 | ASSERT(area.height >= 0); |
| 3019 | |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3020 | D3D11_TEXTURE2D_DESC textureDesc; |
| 3021 | texture->GetDesc(&textureDesc); |
| 3022 | |
Jamie Madill | 1eb5bd7 | 2014-03-28 10:43:39 -0400 | [diff] [blame] | 3023 | // Clamp read region to the defined texture boundaries, preventing out of bounds reads |
| 3024 | // and reads of uninitialized data. |
| 3025 | gl::Rectangle safeArea; |
| 3026 | safeArea.x = gl::clamp(area.x, 0, static_cast<int>(textureDesc.Width)); |
| 3027 | safeArea.y = gl::clamp(area.y, 0, static_cast<int>(textureDesc.Height)); |
| 3028 | safeArea.width = gl::clamp(area.width + std::min(area.x, 0), 0, |
| 3029 | static_cast<int>(textureDesc.Width) - safeArea.x); |
| 3030 | safeArea.height = gl::clamp(area.height + std::min(area.y, 0), 0, |
| 3031 | static_cast<int>(textureDesc.Height) - safeArea.y); |
| 3032 | |
| 3033 | ASSERT(safeArea.x >= 0 && safeArea.y >= 0); |
| 3034 | ASSERT(safeArea.x + safeArea.width <= static_cast<int>(textureDesc.Width)); |
| 3035 | ASSERT(safeArea.y + safeArea.height <= static_cast<int>(textureDesc.Height)); |
| 3036 | |
| 3037 | if (safeArea.width == 0 || safeArea.height == 0) |
| 3038 | { |
| 3039 | // no work to do |
| 3040 | return; |
| 3041 | } |
| 3042 | |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3043 | D3D11_TEXTURE2D_DESC stagingDesc; |
Jamie Madill | 1eb5bd7 | 2014-03-28 10:43:39 -0400 | [diff] [blame] | 3044 | stagingDesc.Width = safeArea.width; |
| 3045 | stagingDesc.Height = safeArea.height; |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3046 | stagingDesc.MipLevels = 1; |
| 3047 | stagingDesc.ArraySize = 1; |
| 3048 | stagingDesc.Format = textureDesc.Format; |
| 3049 | stagingDesc.SampleDesc.Count = 1; |
| 3050 | stagingDesc.SampleDesc.Quality = 0; |
| 3051 | stagingDesc.Usage = D3D11_USAGE_STAGING; |
| 3052 | stagingDesc.BindFlags = 0; |
| 3053 | stagingDesc.CPUAccessFlags = D3D11_CPU_ACCESS_READ; |
| 3054 | stagingDesc.MiscFlags = 0; |
| 3055 | |
| 3056 | ID3D11Texture2D* stagingTex = NULL; |
| 3057 | HRESULT result = mDevice->CreateTexture2D(&stagingDesc, NULL, &stagingTex); |
| 3058 | if (FAILED(result)) |
| 3059 | { |
| 3060 | ERR("Failed to create staging texture for readPixels, HRESULT: 0x%X.", result); |
| 3061 | return; |
| 3062 | } |
| 3063 | |
| 3064 | ID3D11Texture2D* srcTex = NULL; |
| 3065 | if (textureDesc.SampleDesc.Count > 1) |
| 3066 | { |
| 3067 | D3D11_TEXTURE2D_DESC resolveDesc; |
| 3068 | resolveDesc.Width = textureDesc.Width; |
| 3069 | resolveDesc.Height = textureDesc.Height; |
| 3070 | resolveDesc.MipLevels = 1; |
| 3071 | resolveDesc.ArraySize = 1; |
| 3072 | resolveDesc.Format = textureDesc.Format; |
| 3073 | resolveDesc.SampleDesc.Count = 1; |
| 3074 | resolveDesc.SampleDesc.Quality = 0; |
| 3075 | resolveDesc.Usage = D3D11_USAGE_DEFAULT; |
| 3076 | resolveDesc.BindFlags = 0; |
| 3077 | resolveDesc.CPUAccessFlags = 0; |
| 3078 | resolveDesc.MiscFlags = 0; |
| 3079 | |
| 3080 | result = mDevice->CreateTexture2D(&resolveDesc, NULL, &srcTex); |
| 3081 | if (FAILED(result)) |
| 3082 | { |
| 3083 | ERR("Failed to create resolve texture for readPixels, HRESULT: 0x%X.", result); |
Geoff Lang | ea22863 | 2013-07-30 15:17:12 -0400 | [diff] [blame] | 3084 | SafeRelease(stagingTex); |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3085 | return; |
| 3086 | } |
| 3087 | |
| 3088 | mDeviceContext->ResolveSubresource(srcTex, 0, texture, subResource, textureDesc.Format); |
| 3089 | subResource = 0; |
| 3090 | } |
| 3091 | else |
| 3092 | { |
| 3093 | srcTex = texture; |
| 3094 | srcTex->AddRef(); |
| 3095 | } |
| 3096 | |
| 3097 | D3D11_BOX srcBox; |
Jamie Madill | 1eb5bd7 | 2014-03-28 10:43:39 -0400 | [diff] [blame] | 3098 | srcBox.left = static_cast<UINT>(safeArea.x); |
| 3099 | srcBox.right = static_cast<UINT>(safeArea.x + safeArea.width); |
| 3100 | srcBox.top = static_cast<UINT>(safeArea.y); |
| 3101 | srcBox.bottom = static_cast<UINT>(safeArea.y + safeArea.height); |
| 3102 | srcBox.front = 0; |
| 3103 | srcBox.back = 1; |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3104 | |
| 3105 | mDeviceContext->CopySubresourceRegion(stagingTex, 0, 0, 0, 0, srcTex, subResource, &srcBox); |
| 3106 | |
Geoff Lang | ea22863 | 2013-07-30 15:17:12 -0400 | [diff] [blame] | 3107 | SafeRelease(srcTex); |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3108 | |
Jamie Madill | 7538f7f | 2014-04-17 11:53:39 -0400 | [diff] [blame] | 3109 | PackPixelsParams packParams(safeArea, format, type, outputPitch, pack, 0); |
| 3110 | packPixels(stagingTex, packParams, pixels); |
| 3111 | |
| 3112 | SafeRelease(stagingTex); |
| 3113 | } |
| 3114 | |
| 3115 | void Renderer11::packPixels(ID3D11Texture2D *readTexture, const PackPixelsParams ¶ms, void *pixelsOut) |
| 3116 | { |
| 3117 | D3D11_TEXTURE2D_DESC textureDesc; |
| 3118 | readTexture->GetDesc(&textureDesc); |
| 3119 | |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3120 | D3D11_MAPPED_SUBRESOURCE mapping; |
Jamie Madill | 7538f7f | 2014-04-17 11:53:39 -0400 | [diff] [blame] | 3121 | HRESULT hr = mDeviceContext->Map(readTexture, 0, D3D11_MAP_READ, 0, &mapping); |
Geoff Lang | 9cd1915 | 2014-05-28 15:54:34 -0400 | [diff] [blame] | 3122 | UNUSED_ASSERTION_VARIABLE(hr); |
Jamie Madill | 7538f7f | 2014-04-17 11:53:39 -0400 | [diff] [blame] | 3123 | ASSERT(SUCCEEDED(hr)); |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3124 | |
| 3125 | unsigned char *source; |
| 3126 | int inputPitch; |
Jamie Madill | 7538f7f | 2014-04-17 11:53:39 -0400 | [diff] [blame] | 3127 | if (params.pack.reverseRowOrder) |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3128 | { |
Jamie Madill | 7538f7f | 2014-04-17 11:53:39 -0400 | [diff] [blame] | 3129 | source = static_cast<unsigned char*>(mapping.pData) + mapping.RowPitch * (params.area.height - 1); |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3130 | inputPitch = -static_cast<int>(mapping.RowPitch); |
| 3131 | } |
| 3132 | else |
| 3133 | { |
| 3134 | source = static_cast<unsigned char*>(mapping.pData); |
| 3135 | inputPitch = static_cast<int>(mapping.RowPitch); |
| 3136 | } |
| 3137 | |
Geoff Lang | e4a492b | 2014-06-19 14:14:41 -0400 | [diff] [blame^] | 3138 | GLenum sourceInternalFormat = d3d11_gl::GetInternalFormat(textureDesc.Format); |
| 3139 | GLenum sourceFormat = gl::GetFormat(sourceInternalFormat); |
| 3140 | GLenum sourceType = gl::GetType(sourceInternalFormat); |
shannon.woods%transgaming.com@gtempaccount.com | 676dc8f | 2013-04-13 03:35:13 +0000 | [diff] [blame] | 3141 | |
Geoff Lang | e4a492b | 2014-06-19 14:14:41 -0400 | [diff] [blame^] | 3142 | GLuint sourcePixelSize = gl::GetPixelBytes(sourceInternalFormat); |
Geoff Lang | 697ad3e | 2013-06-04 10:11:28 -0400 | [diff] [blame] | 3143 | |
Jamie Madill | 7538f7f | 2014-04-17 11:53:39 -0400 | [diff] [blame] | 3144 | if (sourceFormat == params.format && sourceType == params.type) |
Geoff Lang | 697ad3e | 2013-06-04 10:11:28 -0400 | [diff] [blame] | 3145 | { |
Jamie Madill | 7538f7f | 2014-04-17 11:53:39 -0400 | [diff] [blame] | 3146 | unsigned char *dest = static_cast<unsigned char*>(pixelsOut) + params.offset; |
| 3147 | for (int y = 0; y < params.area.height; y++) |
shannon.woods%transgaming.com@gtempaccount.com | 676dc8f | 2013-04-13 03:35:13 +0000 | [diff] [blame] | 3148 | { |
Jamie Madill | 7538f7f | 2014-04-17 11:53:39 -0400 | [diff] [blame] | 3149 | memcpy(dest + y * params.outputPitch, source + y * inputPitch, params.area.width * sourcePixelSize); |
shannon.woods%transgaming.com@gtempaccount.com | 676dc8f | 2013-04-13 03:35:13 +0000 | [diff] [blame] | 3150 | } |
| 3151 | } |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3152 | else |
| 3153 | { |
Geoff Lang | e4a492b | 2014-06-19 14:14:41 -0400 | [diff] [blame^] | 3154 | GLenum destInternalFormat = gl::GetSizedInternalFormat(params.format, params.type); |
| 3155 | GLuint destPixelSize = gl::GetPixelBytes(destInternalFormat); |
Geoff Lang | 697ad3e | 2013-06-04 10:11:28 -0400 | [diff] [blame] | 3156 | |
Jamie Madill | 7538f7f | 2014-04-17 11:53:39 -0400 | [diff] [blame] | 3157 | ColorCopyFunction fastCopyFunc = d3d11::GetFastCopyFunction(textureDesc.Format, params.format, params.type); |
Geoff Lang | 697ad3e | 2013-06-04 10:11:28 -0400 | [diff] [blame] | 3158 | if (fastCopyFunc) |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3159 | { |
Geoff Lang | 697ad3e | 2013-06-04 10:11:28 -0400 | [diff] [blame] | 3160 | // Fast copy is possible through some special function |
Jamie Madill | 7538f7f | 2014-04-17 11:53:39 -0400 | [diff] [blame] | 3161 | for (int y = 0; y < params.area.height; y++) |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3162 | { |
Jamie Madill | 7538f7f | 2014-04-17 11:53:39 -0400 | [diff] [blame] | 3163 | for (int x = 0; x < params.area.width; x++) |
Geoff Lang | 697ad3e | 2013-06-04 10:11:28 -0400 | [diff] [blame] | 3164 | { |
Jamie Madill | 7538f7f | 2014-04-17 11:53:39 -0400 | [diff] [blame] | 3165 | void *dest = static_cast<unsigned char*>(pixelsOut) + params.offset + y * params.outputPitch + x * destPixelSize; |
Geoff Lang | 697ad3e | 2013-06-04 10:11:28 -0400 | [diff] [blame] | 3166 | void *src = static_cast<unsigned char*>(source) + y * inputPitch + x * sourcePixelSize; |
| 3167 | |
| 3168 | fastCopyFunc(src, dest); |
| 3169 | } |
| 3170 | } |
| 3171 | } |
| 3172 | else |
| 3173 | { |
Jamie Madill | 9eeecfc | 2014-01-29 09:26:48 -0500 | [diff] [blame] | 3174 | ColorReadFunction readFunc = d3d11::GetColorReadFunction(textureDesc.Format); |
Geoff Lang | e4a492b | 2014-06-19 14:14:41 -0400 | [diff] [blame^] | 3175 | ColorWriteFunction writeFunc = gl::GetColorWriteFunction(params.format, params.type); |
Geoff Lang | 697ad3e | 2013-06-04 10:11:28 -0400 | [diff] [blame] | 3176 | |
| 3177 | unsigned char temp[16]; // Maximum size of any Color<T> type used. |
| 3178 | META_ASSERT(sizeof(temp) >= sizeof(gl::ColorF) && |
| 3179 | sizeof(temp) >= sizeof(gl::ColorUI) && |
| 3180 | sizeof(temp) >= sizeof(gl::ColorI)); |
| 3181 | |
Jamie Madill | 7538f7f | 2014-04-17 11:53:39 -0400 | [diff] [blame] | 3182 | for (int y = 0; y < params.area.height; y++) |
Geoff Lang | 697ad3e | 2013-06-04 10:11:28 -0400 | [diff] [blame] | 3183 | { |
Jamie Madill | 7538f7f | 2014-04-17 11:53:39 -0400 | [diff] [blame] | 3184 | for (int x = 0; x < params.area.width; x++) |
Geoff Lang | 697ad3e | 2013-06-04 10:11:28 -0400 | [diff] [blame] | 3185 | { |
Jamie Madill | 7538f7f | 2014-04-17 11:53:39 -0400 | [diff] [blame] | 3186 | void *dest = static_cast<unsigned char*>(pixelsOut) + params.offset + y * params.outputPitch + x * destPixelSize; |
Geoff Lang | 697ad3e | 2013-06-04 10:11:28 -0400 | [diff] [blame] | 3187 | void *src = static_cast<unsigned char*>(source) + y * inputPitch + x * sourcePixelSize; |
| 3188 | |
| 3189 | // readFunc and writeFunc will be using the same type of color, CopyTexImage |
| 3190 | // will not allow the copy otherwise. |
| 3191 | readFunc(src, temp); |
| 3192 | writeFunc(temp, dest); |
| 3193 | } |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3194 | } |
| 3195 | } |
| 3196 | } |
| 3197 | |
Jamie Madill | 7538f7f | 2014-04-17 11:53:39 -0400 | [diff] [blame] | 3198 | mDeviceContext->Unmap(readTexture, 0); |
daniel@transgaming.com | ee42a0a | 2013-01-11 04:09:15 +0000 | [diff] [blame] | 3199 | } |
| 3200 | |
Geoff Lang | 758d5b2 | 2013-06-11 11:42:50 -0400 | [diff] [blame] | 3201 | bool Renderer11::blitRenderbufferRect(const gl::Rectangle &readRect, const gl::Rectangle &drawRect, RenderTarget *readRenderTarget, |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 3202 | RenderTarget *drawRenderTarget, GLenum filter, const gl::Rectangle *scissor, |
| 3203 | bool colorBlit, bool depthBlit, bool stencilBlit) |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3204 | { |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 3205 | // Since blitRenderbufferRect is called for each render buffer that needs to be blitted, |
| 3206 | // it should never be the case that both color and depth/stencil need to be blitted at |
| 3207 | // at the same time. |
| 3208 | ASSERT(colorBlit != (depthBlit || stencilBlit)); |
| 3209 | |
Geoff Lang | c1f51be | 2013-06-11 11:49:14 -0400 | [diff] [blame] | 3210 | bool result = true; |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3211 | |
Geoff Lang | 4d78273 | 2013-07-22 10:44:18 -0400 | [diff] [blame] | 3212 | RenderTarget11 *drawRenderTarget11 = RenderTarget11::makeRenderTarget11(drawRenderTarget); |
| 3213 | if (!drawRenderTarget) |
| 3214 | { |
| 3215 | ERR("Failed to retrieve the draw render target from the draw framebuffer."); |
| 3216 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 3217 | } |
| 3218 | |
| 3219 | ID3D11Resource *drawTexture = drawRenderTarget11->getTexture(); |
| 3220 | unsigned int drawSubresource = drawRenderTarget11->getSubresourceIndex(); |
| 3221 | ID3D11RenderTargetView *drawRTV = drawRenderTarget11->getRenderTargetView(); |
| 3222 | ID3D11DepthStencilView *drawDSV = drawRenderTarget11->getDepthStencilView(); |
| 3223 | |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3224 | RenderTarget11 *readRenderTarget11 = RenderTarget11::makeRenderTarget11(readRenderTarget); |
| 3225 | if (!readRenderTarget) |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3226 | { |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3227 | ERR("Failed to retrieve the read render target from the read framebuffer."); |
shannon.woods@transgaming.com | ea4a0c6 | 2013-02-28 23:06:29 +0000 | [diff] [blame] | 3228 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3229 | } |
| 3230 | |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame] | 3231 | ID3D11Resource *readTexture = NULL; |
Geoff Lang | c1f51be | 2013-06-11 11:49:14 -0400 | [diff] [blame] | 3232 | ID3D11ShaderResourceView *readSRV = NULL; |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3233 | unsigned int readSubresource = 0; |
| 3234 | if (readRenderTarget->getSamples() > 0) |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3235 | { |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame] | 3236 | ID3D11Resource *unresolvedResource = readRenderTarget11->getTexture(); |
| 3237 | ID3D11Texture2D *unresolvedTexture = d3d11::DynamicCastComObject<ID3D11Texture2D>(unresolvedResource); |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3238 | |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame] | 3239 | if (unresolvedTexture) |
| 3240 | { |
| 3241 | readTexture = resolveMultisampledTexture(unresolvedTexture, readRenderTarget11->getSubresourceIndex()); |
| 3242 | readSubresource = 0; |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3243 | |
Geoff Lang | ea22863 | 2013-07-30 15:17:12 -0400 | [diff] [blame] | 3244 | SafeRelease(unresolvedTexture); |
Geoff Lang | c1f51be | 2013-06-11 11:49:14 -0400 | [diff] [blame] | 3245 | |
Geoff Lang | 5c9a29a | 2014-02-11 10:26:24 -0500 | [diff] [blame] | 3246 | HRESULT hresult = mDevice->CreateShaderResourceView(readTexture, NULL, &readSRV); |
| 3247 | if (FAILED(hresult)) |
Geoff Lang | c1f51be | 2013-06-11 11:49:14 -0400 | [diff] [blame] | 3248 | { |
Geoff Lang | ea22863 | 2013-07-30 15:17:12 -0400 | [diff] [blame] | 3249 | SafeRelease(readTexture); |
Geoff Lang | c1f51be | 2013-06-11 11:49:14 -0400 | [diff] [blame] | 3250 | return gl::error(GL_OUT_OF_MEMORY, false); |
| 3251 | } |
shannon.woods%transgaming.com@gtempaccount.com | 27ac40e | 2013-04-13 03:43:17 +0000 | [diff] [blame] | 3252 | } |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3253 | } |
| 3254 | else |
| 3255 | { |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3256 | readTexture = readRenderTarget11->getTexture(); |
Geoff Lang | 4d78273 | 2013-07-22 10:44:18 -0400 | [diff] [blame] | 3257 | readTexture->AddRef(); |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3258 | readSubresource = readRenderTarget11->getSubresourceIndex(); |
Geoff Lang | c1f51be | 2013-06-11 11:49:14 -0400 | [diff] [blame] | 3259 | readSRV = readRenderTarget11->getShaderResourceView(); |
Geoff Lang | 4d78273 | 2013-07-22 10:44:18 -0400 | [diff] [blame] | 3260 | readSRV->AddRef(); |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3261 | } |
| 3262 | |
Geoff Lang | 4d78273 | 2013-07-22 10:44:18 -0400 | [diff] [blame] | 3263 | if (!readTexture || !readSRV) |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3264 | { |
Geoff Lang | 4d78273 | 2013-07-22 10:44:18 -0400 | [diff] [blame] | 3265 | SafeRelease(readTexture); |
| 3266 | SafeRelease(readSRV); |
shannon.woods%transgaming.com@gtempaccount.com | 1d64b62 | 2013-04-13 03:33:53 +0000 | [diff] [blame] | 3267 | ERR("Failed to retrieve the read render target view from the read render target."); |
shannon.woods@transgaming.com | ea4a0c6 | 2013-02-28 23:06:29 +0000 | [diff] [blame] | 3268 | return gl::error(GL_OUT_OF_MEMORY, false); |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3269 | } |
| 3270 | |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 3271 | gl::Extents readSize(readRenderTarget->getWidth(), readRenderTarget->getHeight(), 1); |
| 3272 | gl::Extents drawSize(drawRenderTarget->getWidth(), drawRenderTarget->getHeight(), 1); |
| 3273 | |
| 3274 | bool scissorNeeded = scissor && gl::ClipRectangle(drawRect, *scissor, NULL); |
| 3275 | |
| 3276 | bool wholeBufferCopy = !scissorNeeded && |
| 3277 | readRect.x == 0 && readRect.width == readSize.width && |
| 3278 | readRect.y == 0 && readRect.height == readSize.height && |
| 3279 | drawRect.x == 0 && drawRect.width == drawSize.width && |
| 3280 | drawRect.y == 0 && drawRect.height == drawSize.height; |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3281 | |
Geoff Lang | c1f51be | 2013-06-11 11:49:14 -0400 | [diff] [blame] | 3282 | bool stretchRequired = readRect.width != drawRect.width || readRect.height != drawRect.height; |
Geoff Lang | 758d5b2 | 2013-06-11 11:42:50 -0400 | [diff] [blame] | 3283 | |
Geoff Lang | 1cd1b21 | 2014-02-11 09:42:27 -0500 | [diff] [blame] | 3284 | bool flipRequired = readRect.width < 0 || readRect.height < 0 || drawRect.width < 0 || drawRect.height < 0; |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 3285 | |
| 3286 | bool outOfBounds = readRect.x < 0 || readRect.x + readRect.width > readSize.width || |
| 3287 | readRect.y < 0 || readRect.y + readRect.height > readSize.height || |
| 3288 | drawRect.x < 0 || drawRect.x + drawRect.width > drawSize.width || |
| 3289 | drawRect.y < 0 || drawRect.y + drawRect.height > drawSize.height; |
| 3290 | |
Geoff Lang | e4a492b | 2014-06-19 14:14:41 -0400 | [diff] [blame^] | 3291 | bool hasDepth = gl::GetDepthBits(drawRenderTarget11->getActualFormat()) > 0; |
| 3292 | bool hasStencil = gl::GetStencilBits(drawRenderTarget11->getActualFormat()) > 0; |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 3293 | bool partialDSBlit = (hasDepth && depthBlit) != (hasStencil && stencilBlit); |
| 3294 | |
Geoff Lang | c1f51be | 2013-06-11 11:49:14 -0400 | [diff] [blame] | 3295 | if (readRenderTarget11->getActualFormat() == drawRenderTarget->getActualFormat() && |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 3296 | !stretchRequired && !outOfBounds && !flipRequired && !partialDSBlit && |
| 3297 | (!(depthBlit || stencilBlit) || wholeBufferCopy)) |
Geoff Lang | c1f51be | 2013-06-11 11:49:14 -0400 | [diff] [blame] | 3298 | { |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 3299 | UINT dstX = drawRect.x; |
| 3300 | UINT dstY = drawRect.y; |
| 3301 | |
Geoff Lang | c1f51be | 2013-06-11 11:49:14 -0400 | [diff] [blame] | 3302 | D3D11_BOX readBox; |
| 3303 | readBox.left = readRect.x; |
| 3304 | readBox.right = readRect.x + readRect.width; |
| 3305 | readBox.top = readRect.y; |
| 3306 | readBox.bottom = readRect.y + readRect.height; |
| 3307 | readBox.front = 0; |
| 3308 | readBox.back = 1; |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3309 | |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 3310 | if (scissorNeeded) |
| 3311 | { |
| 3312 | // drawRect is guaranteed to have positive width and height because stretchRequired is false. |
| 3313 | ASSERT(drawRect.width >= 0 || drawRect.height >= 0); |
| 3314 | |
| 3315 | if (drawRect.x < scissor->x) |
| 3316 | { |
| 3317 | dstX = scissor->x; |
| 3318 | readBox.left += (scissor->x - drawRect.x); |
| 3319 | } |
| 3320 | if (drawRect.y < scissor->y) |
| 3321 | { |
| 3322 | dstY = scissor->y; |
| 3323 | readBox.top += (scissor->y - drawRect.y); |
| 3324 | } |
| 3325 | if (drawRect.x + drawRect.width > scissor->x + scissor->width) |
| 3326 | { |
| 3327 | readBox.right -= ((drawRect.x + drawRect.width) - (scissor->x + scissor->width)); |
| 3328 | } |
| 3329 | if (drawRect.y + drawRect.height > scissor->y + scissor->height) |
| 3330 | { |
| 3331 | readBox.bottom -= ((drawRect.y + drawRect.height) - (scissor->y + scissor->height)); |
| 3332 | } |
| 3333 | } |
| 3334 | |
Geoff Lang | c1f51be | 2013-06-11 11:49:14 -0400 | [diff] [blame] | 3335 | // D3D11 needs depth-stencil CopySubresourceRegions to have a NULL pSrcBox |
| 3336 | // We also require complete framebuffer copies for depth-stencil blit. |
| 3337 | D3D11_BOX *pSrcBox = wholeBufferCopy ? NULL : &readBox; |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3338 | |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 3339 | mDeviceContext->CopySubresourceRegion(drawTexture, drawSubresource, dstX, dstY, 0, |
Geoff Lang | c1f51be | 2013-06-11 11:49:14 -0400 | [diff] [blame] | 3340 | readTexture, readSubresource, pSrcBox); |
| 3341 | result = true; |
| 3342 | } |
| 3343 | else |
| 3344 | { |
| 3345 | gl::Box readArea(readRect.x, readRect.y, 0, readRect.width, readRect.height, 1); |
Geoff Lang | c1f51be | 2013-06-11 11:49:14 -0400 | [diff] [blame] | 3346 | gl::Box drawArea(drawRect.x, drawRect.y, 0, drawRect.width, drawRect.height, 1); |
Geoff Lang | c1f51be | 2013-06-11 11:49:14 -0400 | [diff] [blame] | 3347 | |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 3348 | if (depthBlit && stencilBlit) |
Geoff Lang | c1f51be | 2013-06-11 11:49:14 -0400 | [diff] [blame] | 3349 | { |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 3350 | result = mBlit->copyDepthStencil(readTexture, readSubresource, readArea, readSize, |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 3351 | drawTexture, drawSubresource, drawArea, drawSize, |
| 3352 | scissor); |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 3353 | } |
| 3354 | else if (depthBlit) |
| 3355 | { |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 3356 | result = mBlit->copyDepth(readSRV, readArea, readSize, drawDSV, drawArea, drawSize, |
| 3357 | scissor); |
Geoff Lang | 975af37 | 2013-06-12 11:19:22 -0400 | [diff] [blame] | 3358 | } |
| 3359 | else if (stencilBlit) |
| 3360 | { |
| 3361 | result = mBlit->copyStencil(readTexture, readSubresource, readArea, readSize, |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 3362 | drawTexture, drawSubresource, drawArea, drawSize, |
| 3363 | scissor); |
Geoff Lang | c1f51be | 2013-06-11 11:49:14 -0400 | [diff] [blame] | 3364 | } |
| 3365 | else |
| 3366 | { |
Geoff Lang | e4a492b | 2014-06-19 14:14:41 -0400 | [diff] [blame^] | 3367 | GLenum format = gl::GetFormat(drawRenderTarget->getInternalFormat()); |
Geoff Lang | 125deab | 2013-08-09 13:34:16 -0400 | [diff] [blame] | 3368 | result = mBlit->copyTexture(readSRV, readArea, readSize, drawRTV, drawArea, drawSize, |
| 3369 | scissor, format, filter); |
Geoff Lang | c1f51be | 2013-06-11 11:49:14 -0400 | [diff] [blame] | 3370 | } |
| 3371 | } |
| 3372 | |
| 3373 | SafeRelease(readTexture); |
| 3374 | SafeRelease(readSRV); |
Geoff Lang | c1f51be | 2013-06-11 11:49:14 -0400 | [diff] [blame] | 3375 | |
| 3376 | return result; |
shannon.woods@transgaming.com | 1e1deda | 2013-02-28 23:06:23 +0000 | [diff] [blame] | 3377 | } |
| 3378 | |
shannon.woods@transgaming.com | d67f9ce | 2013-02-28 23:06:09 +0000 | [diff] [blame] | 3379 | ID3D11Texture2D *Renderer11::resolveMultisampledTexture(ID3D11Texture2D *source, unsigned int subresource) |
| 3380 | { |
| 3381 | D3D11_TEXTURE2D_DESC textureDesc; |
| 3382 | source->GetDesc(&textureDesc); |
| 3383 | |
| 3384 | if (textureDesc.SampleDesc.Count > 1) |
| 3385 | { |
| 3386 | D3D11_TEXTURE2D_DESC resolveDesc; |
| 3387 | resolveDesc.Width = textureDesc.Width; |
| 3388 | resolveDesc.Height = textureDesc.Height; |
| 3389 | resolveDesc.MipLevels = 1; |
| 3390 | resolveDesc.ArraySize = 1; |
| 3391 | resolveDesc.Format = textureDesc.Format; |
| 3392 | resolveDesc.SampleDesc.Count = 1; |
| 3393 | resolveDesc.SampleDesc.Quality = 0; |
| 3394 | resolveDesc.Usage = textureDesc.Usage; |
| 3395 | resolveDesc.BindFlags = textureDesc.BindFlags; |
| 3396 | resolveDesc.CPUAccessFlags = 0; |
| 3397 | resolveDesc.MiscFlags = 0; |
| 3398 | |
| 3399 | ID3D11Texture2D *resolveTexture = NULL; |
| 3400 | HRESULT result = mDevice->CreateTexture2D(&resolveDesc, NULL, &resolveTexture); |
| 3401 | if (FAILED(result)) |
| 3402 | { |
| 3403 | ERR("Failed to create a multisample resolve texture, HRESULT: 0x%X.", result); |
| 3404 | return NULL; |
| 3405 | } |
| 3406 | |
| 3407 | mDeviceContext->ResolveSubresource(resolveTexture, 0, source, subresource, textureDesc.Format); |
| 3408 | return resolveTexture; |
| 3409 | } |
| 3410 | else |
| 3411 | { |
| 3412 | source->AddRef(); |
| 3413 | return source; |
| 3414 | } |
| 3415 | } |
| 3416 | |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 3417 | void Renderer11::invalidateFBOAttachmentSwizzles(gl::FramebufferAttachment *attachment, int mipLevel) |
Geoff Lang | 42477a4 | 2013-09-17 17:07:02 -0400 | [diff] [blame] | 3418 | { |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 3419 | ASSERT(attachment->isTexture()); |
| 3420 | TextureStorage *texStorage = attachment->getTextureStorage(); |
Geoff Lang | 42477a4 | 2013-09-17 17:07:02 -0400 | [diff] [blame] | 3421 | if (texStorage) |
| 3422 | { |
| 3423 | TextureStorage11 *texStorage11 = TextureStorage11::makeTextureStorage11(texStorage); |
| 3424 | if (!texStorage11) |
| 3425 | { |
| 3426 | ERR("texture storage pointer unexpectedly null."); |
| 3427 | return; |
| 3428 | } |
| 3429 | |
| 3430 | texStorage11->invalidateSwizzleCacheLevel(mipLevel); |
| 3431 | } |
| 3432 | } |
| 3433 | |
| 3434 | void Renderer11::invalidateFramebufferSwizzles(gl::Framebuffer *framebuffer) |
| 3435 | { |
| 3436 | for (unsigned int colorAttachment = 0; colorAttachment < gl::IMPLEMENTATION_MAX_DRAW_BUFFERS; colorAttachment++) |
| 3437 | { |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 3438 | gl::FramebufferAttachment *attachment = framebuffer->getColorbuffer(colorAttachment); |
| 3439 | if (attachment && attachment->isTexture()) |
Geoff Lang | 42477a4 | 2013-09-17 17:07:02 -0400 | [diff] [blame] | 3440 | { |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 3441 | invalidateFBOAttachmentSwizzles(attachment, framebuffer->getColorbufferMipLevel(colorAttachment)); |
Geoff Lang | 42477a4 | 2013-09-17 17:07:02 -0400 | [diff] [blame] | 3442 | } |
| 3443 | } |
| 3444 | |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 3445 | gl::FramebufferAttachment *depthAttachment = framebuffer->getDepthbuffer(); |
| 3446 | if (depthAttachment && depthAttachment->isTexture()) |
Geoff Lang | 42477a4 | 2013-09-17 17:07:02 -0400 | [diff] [blame] | 3447 | { |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 3448 | invalidateFBOAttachmentSwizzles(depthAttachment, framebuffer->getDepthbufferMipLevel()); |
Geoff Lang | 42477a4 | 2013-09-17 17:07:02 -0400 | [diff] [blame] | 3449 | } |
| 3450 | |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 3451 | gl::FramebufferAttachment *stencilAttachment = framebuffer->getStencilbuffer(); |
| 3452 | if (stencilAttachment && stencilAttachment->isTexture()) |
Geoff Lang | 42477a4 | 2013-09-17 17:07:02 -0400 | [diff] [blame] | 3453 | { |
Jamie Madill | 3c7fa22 | 2014-06-05 13:08:51 -0400 | [diff] [blame] | 3454 | invalidateFBOAttachmentSwizzles(stencilAttachment, framebuffer->getStencilbufferMipLevel()); |
Geoff Lang | 42477a4 | 2013-09-17 17:07:02 -0400 | [diff] [blame] | 3455 | } |
| 3456 | } |
| 3457 | |
shannonwoods@chromium.org | 6e4f2a6 | 2013-05-30 00:15:19 +0000 | [diff] [blame] | 3458 | bool Renderer11::getLUID(LUID *adapterLuid) const |
| 3459 | { |
| 3460 | adapterLuid->HighPart = 0; |
| 3461 | adapterLuid->LowPart = 0; |
| 3462 | |
| 3463 | if (!mDxgiAdapter) |
| 3464 | { |
| 3465 | return false; |
| 3466 | } |
| 3467 | |
| 3468 | DXGI_ADAPTER_DESC adapterDesc; |
| 3469 | if (FAILED(mDxgiAdapter->GetDesc(&adapterDesc))) |
| 3470 | { |
| 3471 | return false; |
| 3472 | } |
| 3473 | |
| 3474 | *adapterLuid = adapterDesc.AdapterLuid; |
| 3475 | return true; |
| 3476 | } |
| 3477 | |
Geoff Lang | 005df41 | 2013-10-16 14:12:50 -0400 | [diff] [blame] | 3478 | GLenum Renderer11::getNativeTextureFormat(GLenum internalFormat) const |
Jamie Madill | c8c102b | 2013-10-10 15:10:24 -0400 | [diff] [blame] | 3479 | { |
Geoff Lang | e4a492b | 2014-06-19 14:14:41 -0400 | [diff] [blame^] | 3480 | return d3d11_gl::GetInternalFormat(gl_d3d11::GetTexFormat(internalFormat)); |
Jamie Madill | c8c102b | 2013-10-10 15:10:24 -0400 | [diff] [blame] | 3481 | } |
| 3482 | |
Jamie Madill | 95ffb86 | 2014-01-29 09:26:59 -0500 | [diff] [blame] | 3483 | rx::VertexConversionType Renderer11::getVertexConversionType(const gl::VertexFormat &vertexFormat) const |
| 3484 | { |
| 3485 | return gl_d3d11::GetVertexConversionType(vertexFormat); |
| 3486 | } |
| 3487 | |
| 3488 | GLenum Renderer11::getVertexComponentType(const gl::VertexFormat &vertexFormat) const |
| 3489 | { |
| 3490 | return d3d11::GetComponentType(gl_d3d11::GetNativeVertexFormat(vertexFormat)); |
| 3491 | } |
| 3492 | |
Geoff Lang | 61e49a5 | 2013-05-29 10:22:58 -0400 | [diff] [blame] | 3493 | Renderer11::MultisampleSupportInfo Renderer11::getMultisampleSupportInfo(DXGI_FORMAT format) |
| 3494 | { |
| 3495 | MultisampleSupportInfo supportInfo = { 0 }; |
| 3496 | |
| 3497 | UINT formatSupport; |
| 3498 | HRESULT result; |
| 3499 | |
| 3500 | result = mDevice->CheckFormatSupport(format, &formatSupport); |
| 3501 | if (SUCCEEDED(result) && (formatSupport & D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET)) |
| 3502 | { |
| 3503 | for (unsigned int i = 1; i <= D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT; i++) |
| 3504 | { |
| 3505 | result = mDevice->CheckMultisampleQualityLevels(format, i, &supportInfo.qualityLevels[i - 1]); |
| 3506 | if (SUCCEEDED(result) && supportInfo.qualityLevels[i - 1] > 0) |
| 3507 | { |
| 3508 | supportInfo.maxSupportedSamples = std::max(supportInfo.maxSupportedSamples, i); |
| 3509 | } |
| 3510 | else |
| 3511 | { |
| 3512 | supportInfo.qualityLevels[i - 1] = 0; |
| 3513 | } |
| 3514 | } |
| 3515 | } |
| 3516 | |
| 3517 | return supportInfo; |
| 3518 | } |
| 3519 | |
Geoff Lang | cec3590 | 2014-04-16 10:52:36 -0400 | [diff] [blame] | 3520 | gl::Caps Renderer11::generateCaps() const |
| 3521 | { |
| 3522 | return d3d11_gl::GenerateCaps(mDevice); |
| 3523 | } |
| 3524 | |
shannon.woods@transgaming.com | 9d971ff | 2013-01-25 21:50:53 +0000 | [diff] [blame] | 3525 | } |