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Brandon Jonesc9610c52014-08-25 17:02:59 -07001//
2// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
3// Use of this source code is governed by a BSD-style license that can be
4// found in the LICENSE file.
5//
6
7// ProgramD3D.cpp: Defines the rx::ProgramD3D class which implements rx::ProgramImpl.
8
Geoff Lang2b5420c2014-11-19 14:20:15 -05009#include "libANGLE/renderer/d3d/ProgramD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050010
Jamie Madill20e005b2017-04-07 14:19:22 -040011#include "common/bitset_utils.h"
Olli Etuahod2551232017-10-26 20:03:33 +030012#include "common/string_utils.h"
Jamie Madill437d2662014-12-05 14:23:35 -050013#include "common/utilities.h"
Jamie Madillc564c072017-06-01 12:45:42 -040014#include "libANGLE/Context.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050015#include "libANGLE/Framebuffer.h"
16#include "libANGLE/FramebufferAttachment.h"
17#include "libANGLE/Program.h"
Jamie Madill7af0de52017-11-06 17:09:33 -050018#include "libANGLE/ProgramLinkedResources.h"
Jamie Madill53ea9cc2016-05-17 10:12:52 -040019#include "libANGLE/Uniform.h"
Jamie Madilld3dfda22015-07-06 08:28:49 -040020#include "libANGLE/VertexArray.h"
Jamie Madill6df9b372015-02-18 21:28:19 +000021#include "libANGLE/features.h"
Jamie Madill54164b02017-08-28 15:17:37 -040022#include "libANGLE/queryconversions.h"
Jamie Madill8ecf7f92017-01-13 17:29:52 -050023#include "libANGLE/renderer/ContextImpl.h"
Jamie Madill785e8a02018-10-04 17:42:00 -040024#include "libANGLE/renderer/d3d/ContextD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050025#include "libANGLE/renderer/d3d/DynamicHLSL.h"
Jamie Madill85a18042015-03-05 15:41:41 -050026#include "libANGLE/renderer/d3d/FramebufferD3D.h"
Geoff Lang2b5420c2014-11-19 14:20:15 -050027#include "libANGLE/renderer/d3d/ShaderD3D.h"
Geoff Lang359ef262015-01-05 14:42:29 -050028#include "libANGLE/renderer/d3d/ShaderExecutableD3D.h"
Jamie Madill437d2662014-12-05 14:23:35 -050029#include "libANGLE/renderer/d3d/VertexDataManager.h"
Luc Ferron46bcea52018-05-31 09:48:36 -040030#include "libANGLE/renderer/renderer_utils.h"
Geoff Lang22072132014-11-20 15:15:01 -050031
Jamie Madill01074252016-11-28 15:55:51 -050032using namespace angle;
33
Brandon Jonesc9610c52014-08-25 17:02:59 -070034namespace rx
35{
36
Brandon Joneseb994362014-09-24 10:27:28 -070037namespace
38{
39
jchen103fd614d2018-08-13 12:21:58 +080040void GetDefaultInputLayoutFromShader(gl::Shader *vertexShader, gl::InputLayout *inputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070041{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040042 inputLayoutOut->clear();
43
jchen103fd614d2018-08-13 12:21:58 +080044 for (const sh::Attribute &shaderAttr : vertexShader->getActiveAttributes())
Brandon Joneseb994362014-09-24 10:27:28 -070045 {
Brandon Joneseb994362014-09-24 10:27:28 -070046 if (shaderAttr.type != GL_NONE)
47 {
48 GLenum transposedType = gl::TransposeMatrixType(shaderAttr.type);
49
Jamie Madilld3dfda22015-07-06 08:28:49 -040050 for (size_t rowIndex = 0;
Jamie Madill334d6152015-10-22 14:00:28 -040051 static_cast<int>(rowIndex) < gl::VariableRowCount(transposedType); ++rowIndex)
Brandon Joneseb994362014-09-24 10:27:28 -070052 {
Jamie Madilld3dfda22015-07-06 08:28:49 -040053 GLenum componentType = gl::VariableComponentType(transposedType);
Jamie Madill334d6152015-10-22 14:00:28 -040054 GLuint components = static_cast<GLuint>(gl::VariableColumnCount(transposedType));
Xinghua Cao26143fd2017-11-01 18:19:05 +080055 bool pureInt = (componentType != GL_FLOAT);
Jamie Madilldd34b3b2019-01-16 09:59:54 -050056
57 gl::VertexAttribType attribType =
58 gl::FromGLenum<gl::VertexAttribType>(componentType);
59
Frank Henigmand633b152018-10-04 23:34:31 -040060 angle::FormatID defaultID =
Jamie Madilldd34b3b2019-01-16 09:59:54 -050061 gl::GetVertexFormatID(attribType, GL_FALSE, components, pureInt);
Brandon Joneseb994362014-09-24 10:27:28 -070062
Frank Henigmand633b152018-10-04 23:34:31 -040063 inputLayoutOut->push_back(defaultID);
Brandon Joneseb994362014-09-24 10:27:28 -070064 }
65 }
66 }
67}
68
Jamie Madill4c19a8a2017-07-24 11:46:06 -040069void GetDefaultOutputLayoutFromShader(
70 const std::vector<PixelShaderOutputVariable> &shaderOutputVars,
71 std::vector<GLenum> *outputLayoutOut)
Brandon Joneseb994362014-09-24 10:27:28 -070072{
Jamie Madill4c19a8a2017-07-24 11:46:06 -040073 outputLayoutOut->clear();
Brandon Joneseb994362014-09-24 10:27:28 -070074
Jamie Madillb4463142014-12-19 14:56:54 -050075 if (!shaderOutputVars.empty())
76 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -040077 outputLayoutOut->push_back(GL_COLOR_ATTACHMENT0 +
78 static_cast<unsigned int>(shaderOutputVars[0].outputIndex));
Jamie Madillb4463142014-12-19 14:56:54 -050079 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -040080}
Brandon Joneseb994362014-09-24 10:27:28 -070081
Xinghua Caof3179a62018-07-12 16:22:06 +080082void GetDefaultImage2DBindLayoutFromComputeShader(const std::vector<sh::Uniform> &image2DUniforms,
83 gl::ImageUnitTextureTypeMap *image2DBindLayout)
84{
85 image2DBindLayout->clear();
86
87 for (const sh::Uniform &image2D : image2DUniforms)
88 {
89 if (gl::IsImage2DType(image2D.type))
90 {
91 if (image2D.binding == -1)
92 {
93 image2DBindLayout->insert(std::make_pair(0, gl::TextureType::_2D));
94 }
95 else
96 {
97 for (unsigned int index = 0; index < image2D.getArraySizeProduct(); index++)
98 {
99 image2DBindLayout->insert(
100 std::make_pair(image2D.binding + index, gl::TextureType::_2D));
101 }
102 }
103 }
104 }
105}
106
Jamie Madill04796cd2018-05-24 19:52:16 -0400107gl::PrimitiveMode GetGeometryShaderTypeFromDrawMode(gl::PrimitiveMode drawMode)
Jamie Madill4e31ad52015-10-29 10:32:57 -0400108{
109 switch (drawMode)
110 {
111 // Uses the point sprite geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -0400112 case gl::PrimitiveMode::Points:
Jamie Madill04796cd2018-05-24 19:52:16 -0400113 return gl::PrimitiveMode::Points;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400114
115 // All line drawing uses the same geometry shader.
Jamie Madill493f9572018-05-24 19:52:15 -0400116 case gl::PrimitiveMode::Lines:
117 case gl::PrimitiveMode::LineStrip:
118 case gl::PrimitiveMode::LineLoop:
Jamie Madill04796cd2018-05-24 19:52:16 -0400119 return gl::PrimitiveMode::Lines;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400120
121 // The triangle fan primitive is emulated with strips in D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -0400122 case gl::PrimitiveMode::Triangles:
123 case gl::PrimitiveMode::TriangleFan:
Jamie Madill04796cd2018-05-24 19:52:16 -0400124 return gl::PrimitiveMode::Triangles;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400125
126 // Special case for triangle strips.
Jamie Madill493f9572018-05-24 19:52:15 -0400127 case gl::PrimitiveMode::TriangleStrip:
Jamie Madill04796cd2018-05-24 19:52:16 -0400128 return gl::PrimitiveMode::TriangleStrip;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400129
130 default:
131 UNREACHABLE();
Jamie Madill04796cd2018-05-24 19:52:16 -0400132 return gl::PrimitiveMode::InvalidEnum;
Jamie Madill4e31ad52015-10-29 10:32:57 -0400133 }
134}
135
Jiawei Shao467c15f2018-04-24 15:04:26 +0800136bool HasFlatInterpolationVarying(const std::vector<sh::Varying> &varyings)
Jamie Madill192745a2016-12-22 15:58:21 -0500137{
138 // Note: this assumes nested structs can only be packed with one interpolation.
139 for (const auto &varying : varyings)
140 {
141 if (varying.interpolation == sh::INTERPOLATION_FLAT)
142 {
143 return true;
144 }
145 }
146
147 return false;
148}
149
jchen103fd614d2018-08-13 12:21:58 +0800150bool FindFlatInterpolationVaryingPerShader(gl::Shader *shader)
Jiawei Shao467c15f2018-04-24 15:04:26 +0800151{
jchen103fd614d2018-08-13 12:21:58 +0800152 ASSERT(shader);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800153 switch (shader->getType())
154 {
155 case gl::ShaderType::Vertex:
jchen103fd614d2018-08-13 12:21:58 +0800156 return HasFlatInterpolationVarying(shader->getOutputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800157 case gl::ShaderType::Fragment:
jchen103fd614d2018-08-13 12:21:58 +0800158 return HasFlatInterpolationVarying(shader->getInputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800159 case gl::ShaderType::Geometry:
jchen103fd614d2018-08-13 12:21:58 +0800160 return HasFlatInterpolationVarying(shader->getInputVaryings()) ||
161 HasFlatInterpolationVarying(shader->getOutputVaryings());
Jiawei Shao467c15f2018-04-24 15:04:26 +0800162 default:
163 UNREACHABLE();
164 return false;
165 }
166}
167
jchen103fd614d2018-08-13 12:21:58 +0800168bool FindFlatInterpolationVarying(const gl::ShaderMap<gl::Shader *> &shaders)
Jiawei Shao467c15f2018-04-24 15:04:26 +0800169{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800170 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
171 {
172 gl::Shader *shader = shaders[shaderType];
173 if (!shader)
174 {
175 continue;
176 }
177
jchen103fd614d2018-08-13 12:21:58 +0800178 if (FindFlatInterpolationVaryingPerShader(shader))
Jiawei Shao467c15f2018-04-24 15:04:26 +0800179 {
180 return true;
181 }
182 }
183
184 return false;
185}
186
Qin Jiajia3026f112018-10-09 12:13:38 +0800187class InterfaceBlockInfo final : angle::NonCopyable
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500188{
189 public:
Qin Jiajia3026f112018-10-09 12:13:38 +0800190 InterfaceBlockInfo() {}
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500191
Qin Jiajia3026f112018-10-09 12:13:38 +0800192 void getShaderBlockInfo(const std::vector<sh::InterfaceBlock> &interfaceBlocks);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500193
194 bool getBlockSize(const std::string &name, const std::string &mappedName, size_t *sizeOut);
195 bool getBlockMemberInfo(const std::string &name,
196 const std::string &mappedName,
197 sh::BlockMemberInfo *infoOut);
198
199 private:
200 size_t getBlockInfo(const sh::InterfaceBlock &interfaceBlock);
201
202 std::map<std::string, size_t> mBlockSizes;
203 sh::BlockLayoutMap mBlockLayout;
204};
205
Qin Jiajia3026f112018-10-09 12:13:38 +0800206void InterfaceBlockInfo::getShaderBlockInfo(const std::vector<sh::InterfaceBlock> &interfaceBlocks)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500207{
Qin Jiajia3026f112018-10-09 12:13:38 +0800208 for (const sh::InterfaceBlock &interfaceBlock : interfaceBlocks)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500209 {
Olli Etuaho107c7242018-03-20 15:45:35 +0200210 if (!interfaceBlock.active && interfaceBlock.layout == sh::BLOCKLAYOUT_PACKED)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500211 continue;
212
213 if (mBlockSizes.count(interfaceBlock.name) > 0)
214 continue;
215
216 size_t dataSize = getBlockInfo(interfaceBlock);
217 mBlockSizes[interfaceBlock.name] = dataSize;
218 }
219}
220
Qin Jiajia3026f112018-10-09 12:13:38 +0800221size_t InterfaceBlockInfo::getBlockInfo(const sh::InterfaceBlock &interfaceBlock)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500222{
Olli Etuaho107c7242018-03-20 15:45:35 +0200223 ASSERT(interfaceBlock.active || interfaceBlock.layout != sh::BLOCKLAYOUT_PACKED);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500224
225 // define member uniforms
226 sh::Std140BlockEncoder std140Encoder;
Qin Jiajia5df1d282019-01-04 14:22:59 +0800227 sh::Std430BlockEncoder std430Encoder;
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500228 sh::HLSLBlockEncoder hlslEncoder(sh::HLSLBlockEncoder::ENCODE_PACKED, false);
229 sh::BlockLayoutEncoder *encoder = nullptr;
230
231 if (interfaceBlock.layout == sh::BLOCKLAYOUT_STD140)
232 {
233 encoder = &std140Encoder;
234 }
Qin Jiajia5df1d282019-01-04 14:22:59 +0800235 else if (interfaceBlock.layout == sh::BLOCKLAYOUT_STD430)
236 {
237 encoder = &std430Encoder;
238 }
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500239 else
240 {
241 encoder = &hlslEncoder;
242 }
243
Qin Jiajia3026f112018-10-09 12:13:38 +0800244 sh::GetInterfaceBlockInfo(interfaceBlock.fields, interfaceBlock.fieldPrefix(), encoder,
245 &mBlockLayout);
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500246
Jamie Madill4e712be2019-01-03 13:53:59 -0500247 return encoder->getCurrentOffset();
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500248}
249
Qin Jiajia3026f112018-10-09 12:13:38 +0800250bool InterfaceBlockInfo::getBlockSize(const std::string &name,
251 const std::string &mappedName,
252 size_t *sizeOut)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500253{
254 size_t nameLengthWithoutArrayIndex;
255 gl::ParseArrayIndex(name, &nameLengthWithoutArrayIndex);
256 std::string baseName = name.substr(0u, nameLengthWithoutArrayIndex);
257 auto sizeIter = mBlockSizes.find(baseName);
258 if (sizeIter == mBlockSizes.end())
259 {
260 *sizeOut = 0;
261 return false;
262 }
263
264 *sizeOut = sizeIter->second;
265 return true;
266};
267
Qin Jiajia3026f112018-10-09 12:13:38 +0800268bool InterfaceBlockInfo::getBlockMemberInfo(const std::string &name,
269 const std::string &mappedName,
270 sh::BlockMemberInfo *infoOut)
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500271{
272 auto infoIter = mBlockLayout.find(name);
273 if (infoIter == mBlockLayout.end())
274 {
Jamie Madill04ea03e2019-01-01 15:14:25 -0500275 *infoOut = sh::kDefaultBlockMemberInfo;
Jamie Madill6db1c2e2017-11-08 09:17:40 -0500276 return false;
277 }
278
279 *infoOut = infoIter->second;
280 return true;
281};
Jamie Madill8c78ce42018-12-16 19:14:58 -0500282
283// Helper class that gathers uniform info from the default uniform block.
284class UniformEncodingVisitorD3D : public sh::BlockEncoderVisitor
285{
286 public:
287 UniformEncodingVisitorD3D(gl::ShaderType shaderType,
288 HLSLRegisterType registerType,
289 sh::BlockLayoutEncoder *encoder,
290 D3DUniformMap *uniformMapOut)
291 : sh::BlockEncoderVisitor("", "", encoder),
292 mShaderType(shaderType),
293 mRegisterType(registerType),
294 mUniformMapOut(uniformMapOut)
295 {}
296
297 void visitNamedSampler(const sh::ShaderVariable &sampler,
298 const std::string &name,
299 const std::string &mappedName) override
300 {
301 auto uniformMapEntry = mUniformMapOut->find(name);
302 if (uniformMapEntry == mUniformMapOut->end())
303 {
304 (*mUniformMapOut)[name] =
305 new D3DUniform(sampler.type, mRegisterType, name, sampler.arraySizes, true);
306 }
307 }
308
309 void encodeVariable(const sh::ShaderVariable &variable,
310 const sh::BlockMemberInfo &variableInfo,
311 const std::string &name,
312 const std::string &mappedName) override
313 {
314 auto uniformMapEntry = mUniformMapOut->find(name);
315 D3DUniform *d3dUniform = nullptr;
316
317 if (uniformMapEntry != mUniformMapOut->end())
318 {
319 d3dUniform = uniformMapEntry->second;
320 }
321 else
322 {
323 d3dUniform =
324 new D3DUniform(variable.type, mRegisterType, name, variable.arraySizes, true);
325 (*mUniformMapOut)[name] = d3dUniform;
326 }
327
328 d3dUniform->registerElement = static_cast<unsigned int>(
329 sh::BlockLayoutEncoder::GetBlockRegisterElement(variableInfo));
330 unsigned int reg =
331 static_cast<unsigned int>(sh::BlockLayoutEncoder::GetBlockRegister(variableInfo));
332
333 ASSERT(mShaderType != gl::ShaderType::InvalidEnum);
334 d3dUniform->mShaderRegisterIndexes[mShaderType] = reg;
335 }
336
337 private:
338 gl::ShaderType mShaderType;
339 HLSLRegisterType mRegisterType;
340 D3DUniformMap *mUniformMapOut;
341};
Jamie Madillada9ecc2015-08-17 12:53:37 -0400342} // anonymous namespace
343
Jamie Madill28afae52015-11-09 15:07:57 -0500344// D3DUniform Implementation
345
Jamie Madill33bb7c42017-09-09 23:32:51 -0400346D3DUniform::D3DUniform(GLenum type,
Xinghua Cao26143fd2017-11-01 18:19:05 +0800347 HLSLRegisterType reg,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400348 const std::string &nameIn,
Olli Etuaho465835d2017-09-26 13:34:10 +0300349 const std::vector<unsigned int> &arraySizesIn,
Jamie Madill62d31cb2015-09-11 13:25:51 -0400350 bool defaultBlock)
Jamie Madill33bb7c42017-09-09 23:32:51 -0400351 : typeInfo(gl::GetUniformTypeInfo(type)),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400352 name(nameIn),
Olli Etuaho465835d2017-09-26 13:34:10 +0300353 arraySizes(arraySizesIn),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800354 mShaderData({}),
Xinghua Cao26143fd2017-11-01 18:19:05 +0800355 regType(reg),
Jamie Madill62d31cb2015-09-11 13:25:51 -0400356 registerCount(0),
357 registerElement(0)
358{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800359 mShaderRegisterIndexes.fill(GL_INVALID_INDEX);
360
Jamie Madill62d31cb2015-09-11 13:25:51 -0400361 // We use data storage for default block uniforms to cache values that are sent to D3D during
362 // rendering
363 // Uniform blocks/buffers are treated separately by the Renderer (ES3 path only)
364 if (defaultBlock)
365 {
Jamie Madillcc2ed612017-03-14 15:59:00 -0400366 // Use the row count as register count, will work for non-square matrices.
Olli Etuaho465835d2017-09-26 13:34:10 +0300367 registerCount = typeInfo.rowCount * getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400368 }
369}
370
Jamie Madillb980c562018-11-27 11:34:27 -0500371D3DUniform::~D3DUniform() {}
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400372
Olli Etuaho465835d2017-09-26 13:34:10 +0300373unsigned int D3DUniform::getArraySizeProduct() const
374{
375 return gl::ArraySizeProduct(arraySizes);
376}
377
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400378const uint8_t *D3DUniform::getDataPtrToElement(size_t elementIndex) const
379{
Olli Etuaho465835d2017-09-26 13:34:10 +0300380 ASSERT((!isArray() && elementIndex == 0) ||
381 (isArray() && elementIndex < getArraySizeProduct()));
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400382
383 if (isSampler())
384 {
385 return reinterpret_cast<const uint8_t *>(&mSamplerData[elementIndex]);
386 }
387
Jamie Madill33bb7c42017-09-09 23:32:51 -0400388 return firstNonNullData() + (elementIndex > 0 ? (typeInfo.internalSize * elementIndex) : 0u);
Jamie Madill62d31cb2015-09-11 13:25:51 -0400389}
390
391bool D3DUniform::isSampler() const
392{
Jamie Madill33bb7c42017-09-09 23:32:51 -0400393 return typeInfo.isSampler;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400394}
395
Xinghua Cao26143fd2017-11-01 18:19:05 +0800396bool D3DUniform::isImage() const
397{
398 return typeInfo.isImageType;
399}
400
Xinghua Caof3179a62018-07-12 16:22:06 +0800401bool D3DUniform::isImage2D() const
402{
403 return gl::IsImage2DType(typeInfo.type);
404}
405
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800406bool D3DUniform::isReferencedByShader(gl::ShaderType shaderType) const
Jamie Madill62d31cb2015-09-11 13:25:51 -0400407{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800408 return mShaderRegisterIndexes[shaderType] != GL_INVALID_INDEX;
Xinghua Caob1239382016-12-13 15:07:05 +0800409}
410
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400411const uint8_t *D3DUniform::firstNonNullData() const
412{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400413 if (!mSamplerData.empty())
414 {
415 return reinterpret_cast<const uint8_t *>(mSamplerData.data());
416 }
417
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800418 for (gl::ShaderType shaderType : gl::AllShaderTypes())
419 {
420 if (mShaderData[shaderType])
421 {
422 return mShaderData[shaderType];
423 }
424 }
425
426 UNREACHABLE();
427 return nullptr;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -0400428}
429
Jamie Madillab2bfa82019-01-15 19:06:47 -0500430// D3DInterfaceBlock Implementation
431D3DInterfaceBlock::D3DInterfaceBlock()
432{
433 mShaderRegisterIndexes.fill(GL_INVALID_INDEX);
434}
435
436D3DInterfaceBlock::D3DInterfaceBlock(const D3DInterfaceBlock &other) = default;
437
Jamie Madill28afae52015-11-09 15:07:57 -0500438// D3DVarying Implementation
439
Jamie Madillb980c562018-11-27 11:34:27 -0500440D3DVarying::D3DVarying() : semanticIndex(0), componentCount(0), outputSlot(0) {}
Jamie Madill28afae52015-11-09 15:07:57 -0500441
Jamie Madill9fc36822015-11-18 13:08:07 -0500442D3DVarying::D3DVarying(const std::string &semanticNameIn,
443 unsigned int semanticIndexIn,
444 unsigned int componentCountIn,
445 unsigned int outputSlotIn)
446 : semanticName(semanticNameIn),
447 semanticIndex(semanticIndexIn),
448 componentCount(componentCountIn),
449 outputSlot(outputSlotIn)
Jamie Madillb980c562018-11-27 11:34:27 -0500450{}
Jamie Madill28afae52015-11-09 15:07:57 -0500451
Jamie Madille39a3f02015-11-17 20:42:15 -0500452// ProgramD3DMetadata Implementation
453
Jamie Madillc9bde922016-07-24 17:58:50 -0400454ProgramD3DMetadata::ProgramD3DMetadata(RendererD3D *renderer,
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800455 const gl::ShaderMap<const ShaderD3D *> &attachedShaders)
Jamie Madillc9bde922016-07-24 17:58:50 -0400456 : mRendererMajorShaderModel(renderer->getMajorShaderModel()),
457 mShaderModelSuffix(renderer->getShaderModelSuffix()),
458 mUsesInstancedPointSpriteEmulation(
459 renderer->getWorkarounds().useInstancedPointSpriteEmulation),
460 mUsesViewScale(renderer->presentPathFastEnabled()),
Martin Radevc1d4e552017-08-21 12:01:10 +0300461 mCanSelectViewInVertexShader(renderer->canSelectViewInVertexShader()),
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800462 mAttachedShaders(attachedShaders)
Jamie Madillb980c562018-11-27 11:34:27 -0500463{}
Jamie Madille39a3f02015-11-17 20:42:15 -0500464
Jamie Madillab2bfa82019-01-15 19:06:47 -0500465ProgramD3DMetadata::~ProgramD3DMetadata() = default;
466
Jamie Madille39a3f02015-11-17 20:42:15 -0500467int ProgramD3DMetadata::getRendererMajorShaderModel() const
468{
469 return mRendererMajorShaderModel;
470}
471
Jamie Madillc3dc5d42018-12-30 12:12:04 -0500472bool ProgramD3DMetadata::usesBroadcast(const gl::State &data) const
Jamie Madille39a3f02015-11-17 20:42:15 -0500473{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800474 return (mAttachedShaders[gl::ShaderType::Fragment]->usesFragColor() &&
475 mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets() &&
Corentin Wallezc084de12017-06-05 14:28:52 -0700476 data.getClientMajorVersion() < 3);
Jamie Madille39a3f02015-11-17 20:42:15 -0500477}
478
Jamie Madill48ef11b2016-04-27 15:21:52 -0400479bool ProgramD3DMetadata::usesFragDepth() const
Jamie Madille39a3f02015-11-17 20:42:15 -0500480{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800481 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragDepth();
Jamie Madille39a3f02015-11-17 20:42:15 -0500482}
483
484bool ProgramD3DMetadata::usesPointCoord() const
485{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800486 return mAttachedShaders[gl::ShaderType::Fragment]->usesPointCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500487}
488
489bool ProgramD3DMetadata::usesFragCoord() const
490{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800491 return mAttachedShaders[gl::ShaderType::Fragment]->usesFragCoord();
Jamie Madille39a3f02015-11-17 20:42:15 -0500492}
493
494bool ProgramD3DMetadata::usesPointSize() const
495{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800496 return mAttachedShaders[gl::ShaderType::Vertex]->usesPointSize();
Jamie Madille39a3f02015-11-17 20:42:15 -0500497}
498
499bool ProgramD3DMetadata::usesInsertedPointCoordValue() const
500{
Jamie Madillc9bde922016-07-24 17:58:50 -0400501 return (!usesPointSize() || !mUsesInstancedPointSpriteEmulation) && usesPointCoord() &&
502 mRendererMajorShaderModel >= 4;
Jamie Madille39a3f02015-11-17 20:42:15 -0500503}
504
Austin Kinross2a63b3f2016-02-08 12:29:08 -0800505bool ProgramD3DMetadata::usesViewScale() const
506{
507 return mUsesViewScale;
508}
509
Martin Radev41ac68e2017-06-06 12:16:58 +0300510bool ProgramD3DMetadata::hasANGLEMultiviewEnabled() const
511{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800512 return mAttachedShaders[gl::ShaderType::Vertex]->hasANGLEMultiviewEnabled();
Martin Radev41ac68e2017-06-06 12:16:58 +0300513}
514
515bool ProgramD3DMetadata::usesViewID() const
516{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800517 return mAttachedShaders[gl::ShaderType::Fragment]->usesViewID();
Martin Radev41ac68e2017-06-06 12:16:58 +0300518}
519
Martin Radevc1d4e552017-08-21 12:01:10 +0300520bool ProgramD3DMetadata::canSelectViewInVertexShader() const
521{
522 return mCanSelectViewInVertexShader;
523}
524
Jamie Madille39a3f02015-11-17 20:42:15 -0500525bool ProgramD3DMetadata::addsPointCoordToVertexShader() const
526{
Jamie Madillc9bde922016-07-24 17:58:50 -0400527 // PointSprite emulation requiress that gl_PointCoord is present in the vertex shader
Jamie Madille39a3f02015-11-17 20:42:15 -0500528 // VS_OUTPUT structure to ensure compatibility with the generated PS_INPUT of the pixel shader.
Jamie Madillc9bde922016-07-24 17:58:50 -0400529 // Even with a geometry shader, the app can render triangles or lines and reference
530 // gl_PointCoord in the fragment shader, requiring us to provide a dummy value. For
531 // simplicity, we always add this to the vertex shader when the fragment shader
532 // references gl_PointCoord, even if we could skip it in the geometry shader.
Jamie Madille39a3f02015-11-17 20:42:15 -0500533 return (mUsesInstancedPointSpriteEmulation && usesPointCoord()) ||
534 usesInsertedPointCoordValue();
535}
536
537bool ProgramD3DMetadata::usesTransformFeedbackGLPosition() const
538{
539 // gl_Position only needs to be outputted from the vertex shader if transform feedback is
540 // active. This isn't supported on D3D11 Feature Level 9_3, so we don't output gl_Position from
541 // the vertex shader in this case. This saves us 1 output vector.
542 return !(mRendererMajorShaderModel >= 4 && mShaderModelSuffix != "");
543}
544
545bool ProgramD3DMetadata::usesSystemValuePointSize() const
546{
547 return !mUsesInstancedPointSpriteEmulation && usesPointSize();
548}
549
550bool ProgramD3DMetadata::usesMultipleFragmentOuts() const
551{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800552 return mAttachedShaders[gl::ShaderType::Fragment]->usesMultipleRenderTargets();
Jamie Madille39a3f02015-11-17 20:42:15 -0500553}
554
555GLint ProgramD3DMetadata::getMajorShaderVersion() const
556{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800557 return mAttachedShaders[gl::ShaderType::Vertex]->getData().getShaderVersion();
Jamie Madille39a3f02015-11-17 20:42:15 -0500558}
559
560const ShaderD3D *ProgramD3DMetadata::getFragmentShader() const
561{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800562 return mAttachedShaders[gl::ShaderType::Fragment];
Jamie Madille39a3f02015-11-17 20:42:15 -0500563}
564
Jamie Madill28afae52015-11-09 15:07:57 -0500565// ProgramD3D Implementation
566
Jamie Madilld3dfda22015-07-06 08:28:49 -0400567ProgramD3D::VertexExecutable::VertexExecutable(const gl::InputLayout &inputLayout,
568 const Signature &signature,
Geoff Lang359ef262015-01-05 14:42:29 -0500569 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400570 : mInputs(inputLayout), mSignature(signature), mShaderExecutable(shaderExecutable)
Jamie Madillb980c562018-11-27 11:34:27 -0500571{}
Brandon Joneseb994362014-09-24 10:27:28 -0700572
573ProgramD3D::VertexExecutable::~VertexExecutable()
574{
575 SafeDelete(mShaderExecutable);
576}
577
Jamie Madilld3dfda22015-07-06 08:28:49 -0400578// static
Jamie Madillbdec2f42016-03-02 16:35:32 -0500579ProgramD3D::VertexExecutable::HLSLAttribType ProgramD3D::VertexExecutable::GetAttribType(
580 GLenum type)
581{
582 switch (type)
583 {
584 case GL_INT:
585 return HLSLAttribType::SIGNED_INT;
586 case GL_UNSIGNED_INT:
587 return HLSLAttribType::UNSIGNED_INT;
588 case GL_SIGNED_NORMALIZED:
589 case GL_UNSIGNED_NORMALIZED:
590 case GL_FLOAT:
591 return HLSLAttribType::FLOAT;
592 default:
593 UNREACHABLE();
594 return HLSLAttribType::FLOAT;
595 }
596}
597
598// static
Jamie Madilld3dfda22015-07-06 08:28:49 -0400599void ProgramD3D::VertexExecutable::getSignature(RendererD3D *renderer,
600 const gl::InputLayout &inputLayout,
601 Signature *signatureOut)
Brandon Joneseb994362014-09-24 10:27:28 -0700602{
Jamie Madillbdec2f42016-03-02 16:35:32 -0500603 signatureOut->assign(inputLayout.size(), HLSLAttribType::FLOAT);
Jamie Madilld3dfda22015-07-06 08:28:49 -0400604
605 for (size_t index = 0; index < inputLayout.size(); ++index)
Brandon Joneseb994362014-09-24 10:27:28 -0700606 {
Frank Henigmand633b152018-10-04 23:34:31 -0400607 angle::FormatID vertexFormatID = inputLayout[index];
608 if (vertexFormatID == angle::FormatID::NONE)
Jamie Madillbdec2f42016-03-02 16:35:32 -0500609 continue;
Jamie Madillbd136f92015-08-10 14:51:37 -0400610
Frank Henigmand633b152018-10-04 23:34:31 -0400611 VertexConversionType conversionType = renderer->getVertexConversionType(vertexFormatID);
Jamie Madillbdec2f42016-03-02 16:35:32 -0500612 if ((conversionType & VERTEX_CONVERT_GPU) == 0)
613 continue;
614
Frank Henigmand633b152018-10-04 23:34:31 -0400615 GLenum componentType = renderer->getVertexComponentType(vertexFormatID);
Jamie Madillbdec2f42016-03-02 16:35:32 -0500616 (*signatureOut)[index] = GetAttribType(componentType);
Brandon Joneseb994362014-09-24 10:27:28 -0700617 }
Brandon Joneseb994362014-09-24 10:27:28 -0700618}
619
Jamie Madilld3dfda22015-07-06 08:28:49 -0400620bool ProgramD3D::VertexExecutable::matchesSignature(const Signature &signature) const
621{
Jamie Madillbd136f92015-08-10 14:51:37 -0400622 size_t limit = std::max(mSignature.size(), signature.size());
623 for (size_t index = 0; index < limit; ++index)
624 {
Jamie Madillbdec2f42016-03-02 16:35:32 -0500625 // treat undefined indexes as FLOAT
626 auto a = index < signature.size() ? signature[index] : HLSLAttribType::FLOAT;
627 auto b = index < mSignature.size() ? mSignature[index] : HLSLAttribType::FLOAT;
Jamie Madillbd136f92015-08-10 14:51:37 -0400628 if (a != b)
629 return false;
630 }
631
632 return true;
Jamie Madilld3dfda22015-07-06 08:28:49 -0400633}
634
635ProgramD3D::PixelExecutable::PixelExecutable(const std::vector<GLenum> &outputSignature,
636 ShaderExecutableD3D *shaderExecutable)
Jamie Madill334d6152015-10-22 14:00:28 -0400637 : mOutputSignature(outputSignature), mShaderExecutable(shaderExecutable)
Jamie Madillb980c562018-11-27 11:34:27 -0500638{}
Brandon Joneseb994362014-09-24 10:27:28 -0700639
640ProgramD3D::PixelExecutable::~PixelExecutable()
641{
642 SafeDelete(mShaderExecutable);
643}
644
Xinghua Caof3179a62018-07-12 16:22:06 +0800645ProgramD3D::ComputeExecutable::ComputeExecutable(
646 const gl::ImageUnitTextureTypeMap &signature,
647 std::unique_ptr<ShaderExecutableD3D> shaderExecutable)
648 : mSignature(signature), mShaderExecutable(std::move(shaderExecutable))
649{}
650
651ProgramD3D::ComputeExecutable::~ComputeExecutable() {}
652
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800653ProgramD3D::Sampler::Sampler()
654 : active(false), logicalTextureUnit(0), textureType(gl::TextureType::_2D)
Jamie Madillb980c562018-11-27 11:34:27 -0500655{}
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700656
Jamie Madillb980c562018-11-27 11:34:27 -0500657ProgramD3D::Image::Image() : active(false), logicalImageUnit(0) {}
Xinghua Cao26143fd2017-11-01 18:19:05 +0800658
Geoff Lang7dd2e102014-11-10 15:19:26 -0500659unsigned int ProgramD3D::mCurrentSerial = 1;
660
Jamie Madill48ef11b2016-04-27 15:21:52 -0400661ProgramD3D::ProgramD3D(const gl::ProgramState &state, RendererD3D *renderer)
662 : ProgramImpl(state),
Brandon Jonesc9610c52014-08-25 17:02:59 -0700663 mRenderer(renderer),
Xinghua Caob1239382016-12-13 15:07:05 +0800664 mDynamicHLSL(nullptr),
Brandon Jones44151a92014-09-10 11:32:25 -0700665 mUsesPointSize(false),
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400666 mUsesFlatInterpolation(false),
Jiawei Shao467c15f2018-04-24 15:04:26 +0800667 mUsedShaderSamplerRanges({}),
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700668 mDirtySamplerMapping(true),
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800669 mUsedComputeImageRange(0, 0),
670 mUsedComputeReadonlyImageRange(0, 0),
Jiawei Shao3dd8d2912018-03-30 09:39:09 +0800671 mSerial(issueSerial())
Brandon Jonesc9610c52014-08-25 17:02:59 -0700672{
Brandon Joneseb994362014-09-24 10:27:28 -0700673 mDynamicHLSL = new DynamicHLSL(renderer);
Brandon Jonesc9610c52014-08-25 17:02:59 -0700674}
675
676ProgramD3D::~ProgramD3D()
677{
678 reset();
679 SafeDelete(mDynamicHLSL);
680}
681
Brandon Jones44151a92014-09-10 11:32:25 -0700682bool ProgramD3D::usesPointSpriteEmulation() const
683{
684 return mUsesPointSize && mRenderer->getMajorShaderModel() >= 4;
685}
686
Martin Radev41ac68e2017-06-06 12:16:58 +0300687bool ProgramD3D::usesGeometryShaderForPointSpriteEmulation() const
688{
689 return usesPointSpriteEmulation() && !usesInstancedPointSpriteEmulation();
690}
691
Jamie Madill493f9572018-05-24 19:52:15 -0400692bool ProgramD3D::usesGeometryShader(gl::PrimitiveMode drawMode) const
Brandon Jones44151a92014-09-10 11:32:25 -0700693{
Martin Radevc1d4e552017-08-21 12:01:10 +0300694 if (mHasANGLEMultiviewEnabled && !mRenderer->canSelectViewInVertexShader())
Martin Radev41ac68e2017-06-06 12:16:58 +0300695 {
696 return true;
697 }
Jamie Madill493f9572018-05-24 19:52:15 -0400698 if (drawMode != gl::PrimitiveMode::Points)
Jamie Madill3e14e2b2015-10-29 14:38:53 -0400699 {
700 return mUsesFlatInterpolation;
701 }
Martin Radev41ac68e2017-06-06 12:16:58 +0300702 return usesGeometryShaderForPointSpriteEmulation();
Cooper Partine6664f02015-01-09 16:22:24 -0800703}
704
705bool ProgramD3D::usesInstancedPointSpriteEmulation() const
706{
707 return mRenderer->getWorkarounds().useInstancedPointSpriteEmulation;
Brandon Jones44151a92014-09-10 11:32:25 -0700708}
709
Xinghua Cao37584b32017-12-01 11:04:03 +0800710GLint ProgramD3D::getSamplerMapping(gl::ShaderType type,
Jamie Madill334d6152015-10-22 14:00:28 -0400711 unsigned int samplerIndex,
712 const gl::Caps &caps) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700713{
714 GLint logicalTextureUnit = -1;
715
Jiawei Shao467c15f2018-04-24 15:04:26 +0800716 ASSERT(type != gl::ShaderType::InvalidEnum);
717
Jiawei Shao54aafe52018-04-27 14:54:57 +0800718 ASSERT(samplerIndex < caps.maxShaderTextureImageUnits[type]);
Jiawei Shao467c15f2018-04-24 15:04:26 +0800719
720 const auto &samplers = mShaderSamplers[type];
721 if (samplerIndex < samplers.size() && samplers[samplerIndex].active)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700722 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800723 logicalTextureUnit = samplers[samplerIndex].logicalTextureUnit;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700724 }
725
Jamie Madill334d6152015-10-22 14:00:28 -0400726 if (logicalTextureUnit >= 0 &&
727 logicalTextureUnit < static_cast<GLint>(caps.maxCombinedTextureImageUnits))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700728 {
729 return logicalTextureUnit;
730 }
731
732 return -1;
733}
734
735// Returns the texture type for a given Direct3D 9 sampler type and
736// index (0-15 for the pixel shader and 0-3 for the vertex shader).
Corentin Wallezf0e89be2017-11-08 14:00:32 -0800737gl::TextureType ProgramD3D::getSamplerTextureType(gl::ShaderType type,
738 unsigned int samplerIndex) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700739{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800740 ASSERT(type != gl::ShaderType::InvalidEnum);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700741
Jiawei Shao467c15f2018-04-24 15:04:26 +0800742 const auto &samplers = mShaderSamplers[type];
743 ASSERT(samplerIndex < samplers.size());
744 ASSERT(samplers[samplerIndex].active);
745
746 return samplers[samplerIndex].textureType;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700747}
748
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800749gl::RangeUI ProgramD3D::getUsedSamplerRange(gl::ShaderType type) const
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700750{
Jiawei Shao467c15f2018-04-24 15:04:26 +0800751 ASSERT(type != gl::ShaderType::InvalidEnum);
752 return mUsedShaderSamplerRanges[type];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700753}
754
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400755ProgramD3D::SamplerMapping ProgramD3D::updateSamplerMapping()
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700756{
757 if (!mDirtySamplerMapping)
758 {
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400759 return SamplerMapping::WasClean;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700760 }
761
762 mDirtySamplerMapping = false;
763
764 // Retrieve sampler uniform values
Jamie Madill62d31cb2015-09-11 13:25:51 -0400765 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700766 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400767 if (!d3dUniform->isSampler())
768 continue;
769
Olli Etuaho465835d2017-09-26 13:34:10 +0300770 int count = d3dUniform->getArraySizeProduct();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400771
Jiawei Shao467c15f2018-04-24 15:04:26 +0800772 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700773 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800774 if (!d3dUniform->isReferencedByShader(shaderType))
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700775 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800776 continue;
Jamie Madill62d31cb2015-09-11 13:25:51 -0400777 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700778
Jiawei Shao467c15f2018-04-24 15:04:26 +0800779 unsigned int firstIndex = d3dUniform->mShaderRegisterIndexes[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400780
Jiawei Shao467c15f2018-04-24 15:04:26 +0800781 std::vector<Sampler> &samplers = mShaderSamplers[shaderType];
Jamie Madill62d31cb2015-09-11 13:25:51 -0400782 for (int i = 0; i < count; i++)
783 {
784 unsigned int samplerIndex = firstIndex + i;
785
Jiawei Shao467c15f2018-04-24 15:04:26 +0800786 if (samplerIndex < samplers.size())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700787 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800788 ASSERT(samplers[samplerIndex].active);
789 samplers[samplerIndex].logicalTextureUnit = d3dUniform->mSamplerData[i];
Xinghua Caob1239382016-12-13 15:07:05 +0800790 }
791 }
792 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700793 }
Jamie Madillaf4ffe02017-09-09 23:32:48 -0400794
795 return SamplerMapping::WasDirty;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700796}
797
Xinghua Cao26143fd2017-11-01 18:19:05 +0800798GLint ProgramD3D::getImageMapping(gl::ShaderType type,
799 unsigned int imageIndex,
800 bool readonly,
801 const gl::Caps &caps) const
802{
803 GLint logicalImageUnit = -1;
804 ASSERT(imageIndex < caps.maxImageUnits);
805 switch (type)
806 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800807 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800808 if (readonly && imageIndex < mReadonlyImagesCS.size() &&
809 mReadonlyImagesCS[imageIndex].active)
810 {
811 logicalImageUnit = mReadonlyImagesCS[imageIndex].logicalImageUnit;
812 }
813 else if (imageIndex < mImagesCS.size() && mImagesCS[imageIndex].active)
814 {
815 logicalImageUnit = mImagesCS[imageIndex].logicalImageUnit;
816 }
817 break;
818 // TODO(xinghua.cao@intel.com): add image mapping for vertex shader and pixel shader.
819 default:
820 UNREACHABLE();
821 }
822
823 if (logicalImageUnit >= 0 && logicalImageUnit < static_cast<GLint>(caps.maxImageUnits))
824 {
825 return logicalImageUnit;
826 }
827
828 return -1;
829}
830
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800831gl::RangeUI ProgramD3D::getUsedImageRange(gl::ShaderType type, bool readonly) const
Xinghua Cao26143fd2017-11-01 18:19:05 +0800832{
833 switch (type)
834 {
Jiawei Shao385b3e02018-03-21 09:43:28 +0800835 case gl::ShaderType::Compute:
Xinghua Cao26143fd2017-11-01 18:19:05 +0800836 return readonly ? mUsedComputeReadonlyImageRange : mUsedComputeImageRange;
Qin Jiajia155bfd12018-08-31 17:27:10 +0800837 // TODO(xinghua.cao@intel.com): add real image range of vertex shader and pixel shader.
838 case gl::ShaderType::Vertex:
839 case gl::ShaderType::Fragment:
840 return {0, 0};
Xinghua Cao26143fd2017-11-01 18:19:05 +0800841 default:
842 UNREACHABLE();
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800843 return {0, 0};
Xinghua Cao26143fd2017-11-01 18:19:05 +0800844 }
845}
846
Jamie Madill785e8a02018-10-04 17:42:00 -0400847angle::Result ProgramD3D::load(const gl::Context *context,
848 gl::InfoLog &infoLog,
849 gl::BinaryInputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -0700850{
Jamie Madilla7d12dc2016-12-13 15:08:19 -0500851 // TODO(jmadill): Use Renderer from contextImpl.
852
Jamie Madill62d31cb2015-09-11 13:25:51 -0400853 reset();
854
Jamie Madill334d6152015-10-22 14:00:28 -0400855 DeviceIdentifier binaryDeviceIdentifier = {0};
856 stream->readBytes(reinterpret_cast<unsigned char *>(&binaryDeviceIdentifier),
857 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -0700858
859 DeviceIdentifier identifier = mRenderer->getAdapterIdentifier();
860 if (memcmp(&identifier, &binaryDeviceIdentifier, sizeof(DeviceIdentifier)) != 0)
861 {
862 infoLog << "Invalid program binary, device configuration has changed.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500863 return angle::Result::Incomplete;
Austin Kinross137b1512015-06-17 16:14:53 -0700864 }
865
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500866 int compileFlags = stream->readInt<int>();
867 if (compileFlags != ANGLE_COMPILE_OPTIMIZATION_LEVEL)
868 {
Jamie Madillf6113162015-05-07 11:49:21 -0400869 infoLog << "Mismatched compilation flags.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500870 return angle::Result::Incomplete;
Jamie Madill2db1fbb2014-12-03 10:58:55 -0500871 }
872
Jamie Madill8047c0d2016-03-07 13:02:12 -0500873 for (int &index : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -0400874 {
Jamie Madill8047c0d2016-03-07 13:02:12 -0500875 stream->readInt(&index);
Jamie Madill63805b42015-08-25 13:17:39 -0400876 }
877
Jiawei Shao467c15f2018-04-24 15:04:26 +0800878 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700879 {
Jiawei Shao467c15f2018-04-24 15:04:26 +0800880 const unsigned int samplerCount = stream->readInt<unsigned int>();
881 for (unsigned int i = 0; i < samplerCount; ++i)
882 {
883 Sampler sampler;
884 stream->readBool(&sampler.active);
885 stream->readInt(&sampler.logicalTextureUnit);
886 stream->readEnum(&sampler.textureType);
887 mShaderSamplers[shaderType].push_back(sampler);
888 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700889
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800890 unsigned int samplerRangeLow, samplerRangeHigh;
891 stream->readInt(&samplerRangeLow);
892 stream->readInt(&samplerRangeHigh);
893 mUsedShaderSamplerRanges[shaderType] = gl::RangeUI(samplerRangeLow, samplerRangeHigh);
Xinghua Caob1239382016-12-13 15:07:05 +0800894 }
895
Xinghua Cao26143fd2017-11-01 18:19:05 +0800896 const unsigned int csImageCount = stream->readInt<unsigned int>();
897 for (unsigned int i = 0; i < csImageCount; ++i)
898 {
899 Image image;
900 stream->readBool(&image.active);
901 stream->readInt(&image.logicalImageUnit);
902 mImagesCS.push_back(image);
903 }
904
905 const unsigned int csReadonlyImageCount = stream->readInt<unsigned int>();
906 for (unsigned int i = 0; i < csReadonlyImageCount; ++i)
907 {
908 Image image;
909 stream->readBool(&image.active);
910 stream->readInt(&image.logicalImageUnit);
911 mReadonlyImagesCS.push_back(image);
912 }
913
Xinghua Cao6dfdca82018-08-03 17:10:55 +0800914 unsigned int computeImageRangeLow, computeImageRangeHigh, computeReadonlyImageRangeLow,
915 computeReadonlyImageRangeHigh;
916 stream->readInt(&computeImageRangeLow);
917 stream->readInt(&computeImageRangeHigh);
918 stream->readInt(&computeReadonlyImageRangeLow);
919 stream->readInt(&computeReadonlyImageRangeHigh);
920 mUsedComputeImageRange = gl::RangeUI(computeImageRangeLow, computeImageRangeHigh);
921 mUsedComputeReadonlyImageRange =
922 gl::RangeUI(computeReadonlyImageRangeLow, computeReadonlyImageRangeHigh);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700923
Qin Jiajiaa602f902018-09-11 14:40:24 +0800924 const unsigned int shaderStorageBlockCount = stream->readInt<unsigned int>();
925 if (stream->error())
926 {
927 infoLog << "Invalid program binary.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500928 return angle::Result::Incomplete;
Qin Jiajiaa602f902018-09-11 14:40:24 +0800929 }
930
931 ASSERT(mD3DShaderStorageBlocks.empty());
932 for (unsigned int blockIndex = 0; blockIndex < shaderStorageBlockCount; ++blockIndex)
933 {
934 D3DInterfaceBlock shaderStorageBlock;
935 for (gl::ShaderType shaderType : gl::AllShaderTypes())
936 {
937 stream->readInt(&shaderStorageBlock.mShaderRegisterIndexes[shaderType]);
938 }
939 mD3DShaderStorageBlocks.push_back(shaderStorageBlock);
940 }
941
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700942 const unsigned int uniformCount = stream->readInt<unsigned int>();
943 if (stream->error())
944 {
Jamie Madillf6113162015-05-07 11:49:21 -0400945 infoLog << "Invalid program binary.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500946 return angle::Result::Incomplete;
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700947 }
948
Jamie Madill48ef11b2016-04-27 15:21:52 -0400949 const auto &linkedUniforms = mState.getUniforms();
Jamie Madill62d31cb2015-09-11 13:25:51 -0400950 ASSERT(mD3DUniforms.empty());
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700951 for (unsigned int uniformIndex = 0; uniformIndex < uniformCount; uniformIndex++)
952 {
Jamie Madill62d31cb2015-09-11 13:25:51 -0400953 const gl::LinkedUniform &linkedUniform = linkedUniforms[uniformIndex];
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700954
Jamie Madill62d31cb2015-09-11 13:25:51 -0400955 D3DUniform *d3dUniform =
Xinghua Cao26143fd2017-11-01 18:19:05 +0800956 new D3DUniform(linkedUniform.type, HLSLRegisterType::None, linkedUniform.name,
957 linkedUniform.arraySizes, linkedUniform.isInDefaultBlock());
958 stream->readInt<HLSLRegisterType>(&d3dUniform->regType);
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800959 for (gl::ShaderType shaderType : gl::AllShaderTypes())
960 {
961 stream->readInt(&d3dUniform->mShaderRegisterIndexes[shaderType]);
962 }
Jamie Madill62d31cb2015-09-11 13:25:51 -0400963 stream->readInt(&d3dUniform->registerCount);
964 stream->readInt(&d3dUniform->registerElement);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700965
Jamie Madill62d31cb2015-09-11 13:25:51 -0400966 mD3DUniforms.push_back(d3dUniform);
Brandon Jones1a8a7e32014-10-01 12:49:30 -0700967 }
968
Jamie Madill4a3c2342015-10-08 12:58:45 -0400969 const unsigned int blockCount = stream->readInt<unsigned int>();
970 if (stream->error())
971 {
972 infoLog << "Invalid program binary.";
Jamie Madill7c985f52018-11-29 18:16:17 -0500973 return angle::Result::Incomplete;
Jamie Madill4a3c2342015-10-08 12:58:45 -0400974 }
975
976 ASSERT(mD3DUniformBlocks.empty());
977 for (unsigned int blockIndex = 0; blockIndex < blockCount; ++blockIndex)
978 {
Qin Jiajiaa602f902018-09-11 14:40:24 +0800979 D3DInterfaceBlock uniformBlock;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +0800980 for (gl::ShaderType shaderType : gl::AllShaderTypes())
981 {
982 stream->readInt(&uniformBlock.mShaderRegisterIndexes[shaderType]);
983 }
Jamie Madill4a3c2342015-10-08 12:58:45 -0400984 mD3DUniformBlocks.push_back(uniformBlock);
985 }
986
Jamie Madill9fc36822015-11-18 13:08:07 -0500987 const unsigned int streamOutVaryingCount = stream->readInt<unsigned int>();
988 mStreamOutVaryings.resize(streamOutVaryingCount);
989 for (unsigned int varyingIndex = 0; varyingIndex < streamOutVaryingCount; ++varyingIndex)
Brandon Joneseb994362014-09-24 10:27:28 -0700990 {
Jamie Madill9fc36822015-11-18 13:08:07 -0500991 D3DVarying *varying = &mStreamOutVaryings[varyingIndex];
Brandon Joneseb994362014-09-24 10:27:28 -0700992
Jamie Madill28afae52015-11-09 15:07:57 -0500993 stream->readString(&varying->semanticName);
994 stream->readInt(&varying->semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -0500995 stream->readInt(&varying->componentCount);
996 stream->readInt(&varying->outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -0700997 }
998
Jiawei Shao467c15f2018-04-24 15:04:26 +0800999 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1000 {
1001 stream->readString(&mShaderHLSL[shaderType]);
1002 stream->readBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
1003 sizeof(angle::CompilerWorkaroundsD3D));
1004 }
1005
Brandon Jones22502d52014-08-29 16:58:36 -07001006 stream->readBool(&mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001007 stream->readBool(&mHasANGLEMultiviewEnabled);
1008 stream->readBool(&mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001009 stream->readBool(&mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001010 stream->readBool(&mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001011
1012 const size_t pixelShaderKeySize = stream->readInt<unsigned int>();
1013 mPixelShaderKey.resize(pixelShaderKeySize);
Jamie Madill334d6152015-10-22 14:00:28 -04001014 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKeySize;
1015 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001016 {
1017 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].type);
1018 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].name);
1019 stream->readString(&mPixelShaderKey[pixelShaderKeyIndex].source);
1020 stream->readInt(&mPixelShaderKey[pixelShaderKeyIndex].outputIndex);
1021 }
1022
Jamie Madill4e31ad52015-10-29 10:32:57 -04001023 stream->readString(&mGeometryShaderPreamble);
1024
Jamie Madill334d6152015-10-22 14:00:28 -04001025 const unsigned char *binary = reinterpret_cast<const unsigned char *>(stream->data());
Brandon Joneseb994362014-09-24 10:27:28 -07001026
Jamie Madillb0a838b2016-11-13 20:02:12 -05001027 bool separateAttribs = (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS);
1028
Jamie Madill785e8a02018-10-04 17:42:00 -04001029 d3d::Context *contextD3D = GetImplAs<ContextD3D>(context);
1030
Brandon Joneseb994362014-09-24 10:27:28 -07001031 const unsigned int vertexShaderCount = stream->readInt<unsigned int>();
Jamie Madill334d6152015-10-22 14:00:28 -04001032 for (unsigned int vertexShaderIndex = 0; vertexShaderIndex < vertexShaderCount;
1033 vertexShaderIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001034 {
Jamie Madilld3dfda22015-07-06 08:28:49 -04001035 size_t inputLayoutSize = stream->readInt<size_t>();
Frank Henigmand633b152018-10-04 23:34:31 -04001036 gl::InputLayout inputLayout(inputLayoutSize, angle::FormatID::NONE);
Brandon Joneseb994362014-09-24 10:27:28 -07001037
Jamie Madilld3dfda22015-07-06 08:28:49 -04001038 for (size_t inputIndex = 0; inputIndex < inputLayoutSize; inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001039 {
Frank Henigmand633b152018-10-04 23:34:31 -04001040 inputLayout[inputIndex] = stream->readInt<angle::FormatID>();
Brandon Joneseb994362014-09-24 10:27:28 -07001041 }
1042
Jamie Madill334d6152015-10-22 14:00:28 -04001043 unsigned int vertexShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -07001044 const unsigned char *vertexShaderFunction = binary + stream->offset();
Geoff Langb543aff2014-09-30 14:52:54 -04001045
Jamie Madillada9ecc2015-08-17 12:53:37 -04001046 ShaderExecutableD3D *shaderExecutable = nullptr;
1047
Jamie Madill785e8a02018-10-04 17:42:00 -04001048 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, vertexShaderFunction, vertexShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001049 gl::ShaderType::Vertex, mStreamOutVaryings,
1050 separateAttribs, &shaderExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001051
Brandon Joneseb994362014-09-24 10:27:28 -07001052 if (!shaderExecutable)
1053 {
Jamie Madillf6113162015-05-07 11:49:21 -04001054 infoLog << "Could not create vertex shader.";
Jamie Madill7c985f52018-11-29 18:16:17 -05001055 return angle::Result::Incomplete;
Brandon Joneseb994362014-09-24 10:27:28 -07001056 }
1057
1058 // generated converted input layout
Jamie Madilld3dfda22015-07-06 08:28:49 -04001059 VertexExecutable::Signature signature;
1060 VertexExecutable::getSignature(mRenderer, inputLayout, &signature);
Brandon Joneseb994362014-09-24 10:27:28 -07001061
1062 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +08001063 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
1064 new VertexExecutable(inputLayout, signature, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001065
1066 stream->skip(vertexShaderSize);
1067 }
1068
1069 const size_t pixelShaderCount = stream->readInt<unsigned int>();
1070 for (size_t pixelShaderIndex = 0; pixelShaderIndex < pixelShaderCount; pixelShaderIndex++)
1071 {
1072 const size_t outputCount = stream->readInt<unsigned int>();
1073 std::vector<GLenum> outputs(outputCount);
1074 for (size_t outputIndex = 0; outputIndex < outputCount; outputIndex++)
1075 {
1076 stream->readInt(&outputs[outputIndex]);
1077 }
1078
Jamie Madill334d6152015-10-22 14:00:28 -04001079 const size_t pixelShaderSize = stream->readInt<unsigned int>();
Brandon Joneseb994362014-09-24 10:27:28 -07001080 const unsigned char *pixelShaderFunction = binary + stream->offset();
Jamie Madillada9ecc2015-08-17 12:53:37 -04001081 ShaderExecutableD3D *shaderExecutable = nullptr;
1082
Jamie Madill785e8a02018-10-04 17:42:00 -04001083 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, pixelShaderFunction, pixelShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001084 gl::ShaderType::Fragment, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +08001085 separateAttribs, &shaderExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001086
1087 if (!shaderExecutable)
1088 {
Jamie Madillf6113162015-05-07 11:49:21 -04001089 infoLog << "Could not create pixel shader.";
Jamie Madill7c985f52018-11-29 18:16:17 -05001090 return angle::Result::Incomplete;
Brandon Joneseb994362014-09-24 10:27:28 -07001091 }
1092
1093 // add new binary
Xinghua Caob1239382016-12-13 15:07:05 +08001094 mPixelExecutables.push_back(
1095 std::unique_ptr<PixelExecutable>(new PixelExecutable(outputs, shaderExecutable)));
Brandon Joneseb994362014-09-24 10:27:28 -07001096
1097 stream->skip(pixelShaderSize);
1098 }
1099
Jamie Madill04796cd2018-05-24 19:52:16 -04001100 for (auto &geometryExe : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001101 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001102 unsigned int geometryShaderSize = stream->readInt<unsigned int>();
1103 if (geometryShaderSize == 0)
1104 {
Jamie Madill4e31ad52015-10-29 10:32:57 -04001105 continue;
1106 }
1107
Brandon Joneseb994362014-09-24 10:27:28 -07001108 const unsigned char *geometryShaderFunction = binary + stream->offset();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001109
Xinghua Caob1239382016-12-13 15:07:05 +08001110 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madill785e8a02018-10-04 17:42:00 -04001111 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, geometryShaderFunction, geometryShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001112 gl::ShaderType::Geometry, mStreamOutVaryings,
Yunchao He85072e82017-11-14 15:43:28 +08001113 separateAttribs, &geometryExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001114
Xinghua Caob1239382016-12-13 15:07:05 +08001115 if (!geometryExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001116 {
Jamie Madillf6113162015-05-07 11:49:21 -04001117 infoLog << "Could not create geometry shader.";
Jamie Madill7c985f52018-11-29 18:16:17 -05001118 return angle::Result::Incomplete;
Brandon Joneseb994362014-09-24 10:27:28 -07001119 }
Xinghua Caob1239382016-12-13 15:07:05 +08001120
Jamie Madill04796cd2018-05-24 19:52:16 -04001121 geometryExe.reset(geometryExecutable);
Xinghua Caob1239382016-12-13 15:07:05 +08001122
Brandon Joneseb994362014-09-24 10:27:28 -07001123 stream->skip(geometryShaderSize);
1124 }
1125
Xinghua Caof3179a62018-07-12 16:22:06 +08001126 const size_t computeShaderCount = stream->readInt<unsigned int>();
1127 for (size_t computeShaderIndex = 0; computeShaderIndex < computeShaderCount;
1128 computeShaderIndex++)
Xinghua Caob1239382016-12-13 15:07:05 +08001129 {
Xinghua Caof3179a62018-07-12 16:22:06 +08001130 const size_t signatureCount = stream->readInt<unsigned int>();
1131 gl::ImageUnitTextureTypeMap signatures;
1132 for (size_t signatureIndex = 0; signatureIndex < signatureCount; signatureIndex++)
1133 {
1134 unsigned int imageUint;
1135 gl::TextureType textureType;
1136 stream->readInt<unsigned int>(&imageUint);
1137 stream->readInt<gl::TextureType>(&textureType);
1138 signatures.insert(std::pair<unsigned int, gl::TextureType>(imageUint, textureType));
1139 }
1140
1141 const size_t computeShaderSize = stream->readInt<unsigned int>();
Xinghua Caob1239382016-12-13 15:07:05 +08001142 const unsigned char *computeShaderFunction = binary + stream->offset();
1143
1144 ShaderExecutableD3D *computeExecutable = nullptr;
Jamie Madill785e8a02018-10-04 17:42:00 -04001145 ANGLE_TRY(mRenderer->loadExecutable(contextD3D, computeShaderFunction, computeShaderSize,
Jiawei Shao385b3e02018-03-21 09:43:28 +08001146 gl::ShaderType::Compute, std::vector<D3DVarying>(),
1147 false, &computeExecutable));
Xinghua Caob1239382016-12-13 15:07:05 +08001148
1149 if (!computeExecutable)
1150 {
1151 infoLog << "Could not create compute shader.";
Jamie Madill7c985f52018-11-29 18:16:17 -05001152 return angle::Result::Incomplete;
Xinghua Caob1239382016-12-13 15:07:05 +08001153 }
1154
Xinghua Caof3179a62018-07-12 16:22:06 +08001155 // add new binary
1156 mComputeExecutables.push_back(std::unique_ptr<ComputeExecutable>(new ComputeExecutable(
1157 signatures, std::unique_ptr<ShaderExecutableD3D>(computeExecutable))));
1158
1159 stream->skip(computeShaderSize);
1160 }
1161
1162 const size_t bindLayoutCount = stream->readInt<unsigned int>();
1163 for (size_t bindLayoutIndex = 0; bindLayoutIndex < bindLayoutCount; bindLayoutIndex++)
1164 {
1165 mComputeShaderImage2DBindLayoutCache.insert(std::pair<unsigned int, gl::TextureType>(
1166 stream->readInt<unsigned int>(), gl::TextureType::_2D));
Xinghua Caob1239382016-12-13 15:07:05 +08001167 }
1168
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001169 initializeUniformStorage(mState.getLinkedShaderStages());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001170
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001171 dirtyAllUniforms();
1172
Jamie Madill7c985f52018-11-29 18:16:17 -05001173 return angle::Result::Continue;
Brandon Jones22502d52014-08-29 16:58:36 -07001174}
1175
Jamie Madill27a60632017-06-30 15:12:01 -04001176void ProgramD3D::save(const gl::Context *context, gl::BinaryOutputStream *stream)
Brandon Jones22502d52014-08-29 16:58:36 -07001177{
Austin Kinross137b1512015-06-17 16:14:53 -07001178 // Output the DeviceIdentifier before we output any shader code
Jamie Madill334d6152015-10-22 14:00:28 -04001179 // When we load the binary again later, we can validate the device identifier before trying to
1180 // compile any HLSL
Austin Kinross137b1512015-06-17 16:14:53 -07001181 DeviceIdentifier binaryIdentifier = mRenderer->getAdapterIdentifier();
Jamie Madill334d6152015-10-22 14:00:28 -04001182 stream->writeBytes(reinterpret_cast<unsigned char *>(&binaryIdentifier),
1183 sizeof(DeviceIdentifier));
Austin Kinross137b1512015-06-17 16:14:53 -07001184
Jamie Madill2db1fbb2014-12-03 10:58:55 -05001185 stream->writeInt(ANGLE_COMPILE_OPTIMIZATION_LEVEL);
1186
Jamie Madill8047c0d2016-03-07 13:02:12 -05001187 for (int d3dSemantic : mAttribLocationToD3DSemantic)
Jamie Madill63805b42015-08-25 13:17:39 -04001188 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05001189 stream->writeInt(d3dSemantic);
Jamie Madill63805b42015-08-25 13:17:39 -04001190 }
1191
Jiawei Shao467c15f2018-04-24 15:04:26 +08001192 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001193 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08001194 stream->writeInt(mShaderSamplers[shaderType].size());
1195 for (unsigned int i = 0; i < mShaderSamplers[shaderType].size(); ++i)
1196 {
1197 stream->writeInt(mShaderSamplers[shaderType][i].active);
1198 stream->writeInt(mShaderSamplers[shaderType][i].logicalTextureUnit);
1199 stream->writeEnum(mShaderSamplers[shaderType][i].textureType);
1200 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001201
Xinghua Cao6dfdca82018-08-03 17:10:55 +08001202 stream->writeInt(mUsedShaderSamplerRanges[shaderType].low());
1203 stream->writeInt(mUsedShaderSamplerRanges[shaderType].high());
Xinghua Caob1239382016-12-13 15:07:05 +08001204 }
1205
Xinghua Cao26143fd2017-11-01 18:19:05 +08001206 stream->writeInt(mImagesCS.size());
1207 for (unsigned int i = 0; i < mImagesCS.size(); ++i)
1208 {
1209 stream->writeInt(mImagesCS[i].active);
1210 stream->writeInt(mImagesCS[i].logicalImageUnit);
1211 }
1212
1213 stream->writeInt(mReadonlyImagesCS.size());
1214 for (unsigned int i = 0; i < mReadonlyImagesCS.size(); ++i)
1215 {
1216 stream->writeInt(mReadonlyImagesCS[i].active);
1217 stream->writeInt(mReadonlyImagesCS[i].logicalImageUnit);
1218 }
1219
Xinghua Cao6dfdca82018-08-03 17:10:55 +08001220 stream->writeInt(mUsedComputeImageRange.low());
1221 stream->writeInt(mUsedComputeImageRange.high());
1222 stream->writeInt(mUsedComputeReadonlyImageRange.low());
1223 stream->writeInt(mUsedComputeReadonlyImageRange.high());
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001224
Qin Jiajiaa602f902018-09-11 14:40:24 +08001225 stream->writeInt(mD3DShaderStorageBlocks.size());
1226 for (const D3DInterfaceBlock &shaderStorageBlock : mD3DShaderStorageBlocks)
1227 {
1228 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1229 {
1230 stream->writeIntOrNegOne(shaderStorageBlock.mShaderRegisterIndexes[shaderType]);
1231 }
1232 }
1233
Jamie Madill62d31cb2015-09-11 13:25:51 -04001234 stream->writeInt(mD3DUniforms.size());
Jamie Madill4a3c2342015-10-08 12:58:45 -04001235 for (const D3DUniform *uniform : mD3DUniforms)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001236 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04001237 // Type, name and arraySize are redundant, so aren't stored in the binary.
Xinghua Cao26143fd2017-11-01 18:19:05 +08001238 stream->writeInt(static_cast<unsigned int>(uniform->regType));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001239 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1240 {
1241 stream->writeIntOrNegOne(uniform->mShaderRegisterIndexes[shaderType]);
1242 }
Jamie Madill4a3c2342015-10-08 12:58:45 -04001243 stream->writeInt(uniform->registerCount);
1244 stream->writeInt(uniform->registerElement);
1245 }
1246
1247 stream->writeInt(mD3DUniformBlocks.size());
Qin Jiajiaa602f902018-09-11 14:40:24 +08001248 for (const D3DInterfaceBlock &uniformBlock : mD3DUniformBlocks)
Jamie Madill4a3c2342015-10-08 12:58:45 -04001249 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001250 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1251 {
1252 stream->writeIntOrNegOne(uniformBlock.mShaderRegisterIndexes[shaderType]);
1253 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07001254 }
1255
Jamie Madill9fc36822015-11-18 13:08:07 -05001256 stream->writeInt(mStreamOutVaryings.size());
1257 for (const auto &varying : mStreamOutVaryings)
Brandon Joneseb994362014-09-24 10:27:28 -07001258 {
Brandon Joneseb994362014-09-24 10:27:28 -07001259 stream->writeString(varying.semanticName);
1260 stream->writeInt(varying.semanticIndex);
Jamie Madill9fc36822015-11-18 13:08:07 -05001261 stream->writeInt(varying.componentCount);
1262 stream->writeInt(varying.outputSlot);
Brandon Joneseb994362014-09-24 10:27:28 -07001263 }
1264
Jiawei Shao467c15f2018-04-24 15:04:26 +08001265 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1266 {
1267 stream->writeString(mShaderHLSL[shaderType]);
1268 stream->writeBytes(reinterpret_cast<unsigned char *>(&mShaderWorkarounds[shaderType]),
1269 sizeof(angle::CompilerWorkaroundsD3D));
1270 }
1271
Brandon Jones22502d52014-08-29 16:58:36 -07001272 stream->writeInt(mUsesFragDepth);
Martin Radev41ac68e2017-06-06 12:16:58 +03001273 stream->writeInt(mHasANGLEMultiviewEnabled);
1274 stream->writeInt(mUsesViewID);
Brandon Jones44151a92014-09-10 11:32:25 -07001275 stream->writeInt(mUsesPointSize);
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001276 stream->writeInt(mUsesFlatInterpolation);
Brandon Jones22502d52014-08-29 16:58:36 -07001277
Brandon Joneseb994362014-09-24 10:27:28 -07001278 const std::vector<PixelShaderOutputVariable> &pixelShaderKey = mPixelShaderKey;
Brandon Jones22502d52014-08-29 16:58:36 -07001279 stream->writeInt(pixelShaderKey.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001280 for (size_t pixelShaderKeyIndex = 0; pixelShaderKeyIndex < pixelShaderKey.size();
1281 pixelShaderKeyIndex++)
Brandon Jones22502d52014-08-29 16:58:36 -07001282 {
Brandon Joneseb994362014-09-24 10:27:28 -07001283 const PixelShaderOutputVariable &variable = pixelShaderKey[pixelShaderKeyIndex];
Brandon Jones22502d52014-08-29 16:58:36 -07001284 stream->writeInt(variable.type);
1285 stream->writeString(variable.name);
1286 stream->writeString(variable.source);
1287 stream->writeInt(variable.outputIndex);
1288 }
1289
Jamie Madill4e31ad52015-10-29 10:32:57 -04001290 stream->writeString(mGeometryShaderPreamble);
1291
Brandon Joneseb994362014-09-24 10:27:28 -07001292 stream->writeInt(mVertexExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001293 for (size_t vertexExecutableIndex = 0; vertexExecutableIndex < mVertexExecutables.size();
1294 vertexExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001295 {
Xinghua Caob1239382016-12-13 15:07:05 +08001296 VertexExecutable *vertexExecutable = mVertexExecutables[vertexExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001297
Jamie Madilld3dfda22015-07-06 08:28:49 -04001298 const auto &inputLayout = vertexExecutable->inputs();
1299 stream->writeInt(inputLayout.size());
1300
1301 for (size_t inputIndex = 0; inputIndex < inputLayout.size(); inputIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001302 {
Jamie Madille2e406c2016-06-02 13:04:10 -04001303 stream->writeInt(static_cast<unsigned int>(inputLayout[inputIndex]));
Brandon Joneseb994362014-09-24 10:27:28 -07001304 }
1305
1306 size_t vertexShaderSize = vertexExecutable->shaderExecutable()->getLength();
1307 stream->writeInt(vertexShaderSize);
1308
1309 const uint8_t *vertexBlob = vertexExecutable->shaderExecutable()->getFunction();
1310 stream->writeBytes(vertexBlob, vertexShaderSize);
1311 }
1312
1313 stream->writeInt(mPixelExecutables.size());
Jamie Madill334d6152015-10-22 14:00:28 -04001314 for (size_t pixelExecutableIndex = 0; pixelExecutableIndex < mPixelExecutables.size();
1315 pixelExecutableIndex++)
Brandon Joneseb994362014-09-24 10:27:28 -07001316 {
Xinghua Caob1239382016-12-13 15:07:05 +08001317 PixelExecutable *pixelExecutable = mPixelExecutables[pixelExecutableIndex].get();
Brandon Joneseb994362014-09-24 10:27:28 -07001318
1319 const std::vector<GLenum> outputs = pixelExecutable->outputSignature();
1320 stream->writeInt(outputs.size());
1321 for (size_t outputIndex = 0; outputIndex < outputs.size(); outputIndex++)
1322 {
1323 stream->writeInt(outputs[outputIndex]);
1324 }
1325
1326 size_t pixelShaderSize = pixelExecutable->shaderExecutable()->getLength();
1327 stream->writeInt(pixelShaderSize);
1328
1329 const uint8_t *pixelBlob = pixelExecutable->shaderExecutable()->getFunction();
1330 stream->writeBytes(pixelBlob, pixelShaderSize);
1331 }
1332
Xinghua Caob1239382016-12-13 15:07:05 +08001333 for (auto const &geometryExecutable : mGeometryExecutables)
Brandon Joneseb994362014-09-24 10:27:28 -07001334 {
Xinghua Caob1239382016-12-13 15:07:05 +08001335 if (!geometryExecutable)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001336 {
1337 stream->writeInt(0);
1338 continue;
1339 }
1340
Xinghua Caob1239382016-12-13 15:07:05 +08001341 size_t geometryShaderSize = geometryExecutable->getLength();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001342 stream->writeInt(geometryShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001343 stream->writeBytes(geometryExecutable->getFunction(), geometryShaderSize);
1344 }
1345
Xinghua Caof3179a62018-07-12 16:22:06 +08001346 stream->writeInt(mComputeExecutables.size());
1347 for (size_t computeExecutableIndex = 0; computeExecutableIndex < mComputeExecutables.size();
1348 computeExecutableIndex++)
Xinghua Caob1239382016-12-13 15:07:05 +08001349 {
Xinghua Caof3179a62018-07-12 16:22:06 +08001350 ComputeExecutable *computeExecutable = mComputeExecutables[computeExecutableIndex].get();
1351
1352 const gl::ImageUnitTextureTypeMap signatures = computeExecutable->signature();
1353 stream->writeInt(signatures.size());
1354 for (const auto &signature : signatures)
1355 {
1356 stream->writeInt(signature.first);
1357 stream->writeInt(static_cast<unsigned int>(signature.second));
1358 }
1359
1360 size_t computeShaderSize = computeExecutable->shaderExecutable()->getLength();
Xinghua Caob1239382016-12-13 15:07:05 +08001361 stream->writeInt(computeShaderSize);
Xinghua Caof3179a62018-07-12 16:22:06 +08001362
1363 const uint8_t *computeBlob = computeExecutable->shaderExecutable()->getFunction();
1364 stream->writeBytes(computeBlob, computeShaderSize);
Xinghua Caob1239382016-12-13 15:07:05 +08001365 }
Xinghua Caof3179a62018-07-12 16:22:06 +08001366
1367 stream->writeInt(mComputeShaderImage2DBindLayoutCache.size());
1368 for (auto &image2DBindLayout : mComputeShaderImage2DBindLayoutCache)
Xinghua Caob1239382016-12-13 15:07:05 +08001369 {
Xinghua Caof3179a62018-07-12 16:22:06 +08001370 stream->writeInt(image2DBindLayout.first);
Brandon Joneseb994362014-09-24 10:27:28 -07001371 }
Brandon Jones22502d52014-08-29 16:58:36 -07001372}
1373
Jamie Madillb980c562018-11-27 11:34:27 -05001374void ProgramD3D::setBinaryRetrievableHint(bool /* retrievable */) {}
Geoff Langc5629752015-12-07 16:29:04 -05001375
Jamie Madillb980c562018-11-27 11:34:27 -05001376void ProgramD3D::setSeparable(bool /* separable */) {}
Yunchao He61afff12017-03-14 15:34:03 +08001377
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001378angle::Result ProgramD3D::getPixelExecutableForCachedOutputLayout(
Jamie Madill785e8a02018-10-04 17:42:00 -04001379 d3d::Context *context,
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001380 ShaderExecutableD3D **outExecutable,
1381 gl::InfoLog *infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001382{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001383 if (mCachedPixelExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001384 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001385 *outExecutable = mPixelExecutables[mCachedPixelExecutableIndex.value()]->shaderExecutable();
Jamie Madill7c985f52018-11-29 18:16:17 -05001386 return angle::Result::Continue;
Brandon Joneseb994362014-09-24 10:27:28 -07001387 }
1388
Jamie Madill334d6152015-10-22 14:00:28 -04001389 std::string finalPixelHLSL = mDynamicHLSL->generatePixelShaderForOutputSignature(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001390 mShaderHLSL[gl::ShaderType::Fragment], mPixelShaderKey, mUsesFragDepth,
1391 mPixelShaderOutputLayoutCache);
Brandon Jones22502d52014-08-29 16:58:36 -07001392
1393 // Generate new pixel executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001394 ShaderExecutableD3D *pixelExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001395
1396 gl::InfoLog tempInfoLog;
1397 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1398
Jamie Madill01074252016-11-28 15:55:51 -05001399 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001400 context, *currentInfoLog, finalPixelHLSL, gl::ShaderType::Fragment, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001401 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1402 mShaderWorkarounds[gl::ShaderType::Fragment], &pixelExecutable));
Brandon Joneseb994362014-09-24 10:27:28 -07001403
Jamie Madill97399232014-12-23 12:31:15 -05001404 if (pixelExecutable)
1405 {
Xinghua Caob1239382016-12-13 15:07:05 +08001406 mPixelExecutables.push_back(std::unique_ptr<PixelExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001407 new PixelExecutable(mPixelShaderOutputLayoutCache, pixelExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001408 mCachedPixelExecutableIndex = mPixelExecutables.size() - 1;
Jamie Madill97399232014-12-23 12:31:15 -05001409 }
1410 else if (!infoLog)
Brandon Joneseb994362014-09-24 10:27:28 -07001411 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001412 ERR() << "Error compiling dynamic pixel executable:" << std::endl
1413 << tempInfoLog.str() << std::endl;
Brandon Joneseb994362014-09-24 10:27:28 -07001414 }
Brandon Jones22502d52014-08-29 16:58:36 -07001415
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001416 *outExecutable = pixelExecutable;
Jamie Madill7c985f52018-11-29 18:16:17 -05001417 return angle::Result::Continue;
Brandon Jones22502d52014-08-29 16:58:36 -07001418}
1419
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001420angle::Result ProgramD3D::getVertexExecutableForCachedInputLayout(
Jamie Madill785e8a02018-10-04 17:42:00 -04001421 d3d::Context *context,
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001422 ShaderExecutableD3D **outExectuable,
1423 gl::InfoLog *infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001424{
Jamie Madill0e7f1732017-09-09 23:32:50 -04001425 if (mCachedVertexExecutableIndex.valid())
Brandon Joneseb994362014-09-24 10:27:28 -07001426 {
Jamie Madill0e7f1732017-09-09 23:32:50 -04001427 *outExectuable =
1428 mVertexExecutables[mCachedVertexExecutableIndex.value()]->shaderExecutable();
Jamie Madill7c985f52018-11-29 18:16:17 -05001429 return angle::Result::Continue;
Brandon Joneseb994362014-09-24 10:27:28 -07001430 }
1431
Brandon Jones22502d52014-08-29 16:58:36 -07001432 // Generate new dynamic layout with attribute conversions
Jamie Madillc349ec02015-08-21 16:53:12 -04001433 std::string finalVertexHLSL = mDynamicHLSL->generateVertexShaderForInputLayout(
Jiawei Shao467c15f2018-04-24 15:04:26 +08001434 mShaderHLSL[gl::ShaderType::Vertex], mCachedInputLayout, mState.getAttributes());
Brandon Jones22502d52014-08-29 16:58:36 -07001435
1436 // Generate new vertex executable
Yunchao Hed7297bf2017-04-19 15:27:10 +08001437 ShaderExecutableD3D *vertexExecutable = nullptr;
Jamie Madill97399232014-12-23 12:31:15 -05001438
1439 gl::InfoLog tempInfoLog;
1440 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1441
Jamie Madill01074252016-11-28 15:55:51 -05001442 ANGLE_TRY(mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001443 context, *currentInfoLog, finalVertexHLSL, gl::ShaderType::Vertex, mStreamOutVaryings,
Jiawei Shao467c15f2018-04-24 15:04:26 +08001444 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
1445 mShaderWorkarounds[gl::ShaderType::Vertex], &vertexExecutable));
Geoff Langb543aff2014-09-30 14:52:54 -04001446
Jamie Madill97399232014-12-23 12:31:15 -05001447 if (vertexExecutable)
Brandon Joneseb994362014-09-24 10:27:28 -07001448 {
Xinghua Caob1239382016-12-13 15:07:05 +08001449 mVertexExecutables.push_back(std::unique_ptr<VertexExecutable>(
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001450 new VertexExecutable(mCachedInputLayout, mCachedVertexSignature, vertexExecutable)));
Jamie Madill0e7f1732017-09-09 23:32:50 -04001451 mCachedVertexExecutableIndex = mVertexExecutables.size() - 1;
Brandon Joneseb994362014-09-24 10:27:28 -07001452 }
Jamie Madill97399232014-12-23 12:31:15 -05001453 else if (!infoLog)
1454 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001455 ERR() << "Error compiling dynamic vertex executable:" << std::endl
1456 << tempInfoLog.str() << std::endl;
Jamie Madill97399232014-12-23 12:31:15 -05001457 }
Brandon Jones22502d52014-08-29 16:58:36 -07001458
Geoff Langb543aff2014-09-30 14:52:54 -04001459 *outExectuable = vertexExecutable;
Jamie Madill7c985f52018-11-29 18:16:17 -05001460 return angle::Result::Continue;
Brandon Jones22502d52014-08-29 16:58:36 -07001461}
1462
Jamie Madill785e8a02018-10-04 17:42:00 -04001463angle::Result ProgramD3D::getGeometryExecutableForPrimitiveType(d3d::Context *context,
1464 const gl::Caps &caps,
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001465 gl::PrimitiveMode drawMode,
1466 ShaderExecutableD3D **outExecutable,
1467 gl::InfoLog *infoLog)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001468{
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001469 if (outExecutable)
1470 {
1471 *outExecutable = nullptr;
1472 }
1473
Austin Kinross88829e82016-01-12 13:04:41 -08001474 // Return a null shader if the current rendering doesn't use a geometry shader
1475 if (!usesGeometryShader(drawMode))
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001476 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001477 return angle::Result::Continue;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04001478 }
1479
Jamie Madill04796cd2018-05-24 19:52:16 -04001480 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001481
Xinghua Caob1239382016-12-13 15:07:05 +08001482 if (mGeometryExecutables[geometryShaderType])
Jamie Madill4e31ad52015-10-29 10:32:57 -04001483 {
1484 if (outExecutable)
1485 {
Xinghua Caob1239382016-12-13 15:07:05 +08001486 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001487 }
Jamie Madill7c985f52018-11-29 18:16:17 -05001488 return angle::Result::Continue;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001489 }
1490
1491 std::string geometryHLSL = mDynamicHLSL->generateGeometryShaderHLSL(
Jamie Madill785e8a02018-10-04 17:42:00 -04001492 caps, geometryShaderType, mState, mRenderer->presentPathFastEnabled(),
Martin Radevc1d4e552017-08-21 12:01:10 +03001493 mHasANGLEMultiviewEnabled, mRenderer->canSelectViewInVertexShader(),
1494 usesGeometryShaderForPointSpriteEmulation(), mGeometryShaderPreamble);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001495
1496 gl::InfoLog tempInfoLog;
1497 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1498
Xinghua Caob1239382016-12-13 15:07:05 +08001499 ShaderExecutableD3D *geometryExecutable = nullptr;
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001500 angle::Result result = mRenderer->compileToExecutable(
Jamie Madillb1565902018-07-27 08:12:48 -04001501 context, *currentInfoLog, geometryHLSL, gl::ShaderType::Geometry, mStreamOutVaryings,
Jamie Madill408293f2016-12-20 10:11:45 -05001502 (mState.getTransformFeedbackBufferMode() == GL_SEPARATE_ATTRIBS),
Xinghua Caob1239382016-12-13 15:07:05 +08001503 angle::CompilerWorkaroundsD3D(), &geometryExecutable);
Jamie Madill4e31ad52015-10-29 10:32:57 -04001504
Jamie Madill7c985f52018-11-29 18:16:17 -05001505 if (!infoLog && result == angle::Result::Stop)
Jamie Madill4e31ad52015-10-29 10:32:57 -04001506 {
Yuly Novikovd73f8522017-01-13 17:48:57 -05001507 ERR() << "Error compiling dynamic geometry executable:" << std::endl
1508 << tempInfoLog.str() << std::endl;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001509 }
1510
Xinghua Caob1239382016-12-13 15:07:05 +08001511 if (geometryExecutable != nullptr)
1512 {
1513 mGeometryExecutables[geometryShaderType].reset(geometryExecutable);
1514 }
1515
Jamie Madill4e31ad52015-10-29 10:32:57 -04001516 if (outExecutable)
1517 {
Xinghua Caob1239382016-12-13 15:07:05 +08001518 *outExecutable = mGeometryExecutables[geometryShaderType].get();
Jamie Madill4e31ad52015-10-29 10:32:57 -04001519 }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001520 return result;
Jamie Madill4e31ad52015-10-29 10:32:57 -04001521}
1522
Jamie Madill785e8a02018-10-04 17:42:00 -04001523class ProgramD3D::GetExecutableTask : public Closure, public d3d::Context
Brandon Jones44151a92014-09-10 11:32:25 -07001524{
Jamie Madill01074252016-11-28 15:55:51 -05001525 public:
Jamie Madill785e8a02018-10-04 17:42:00 -04001526 GetExecutableTask(ProgramD3D *program) : mProgram(program) {}
Brandon Joneseb994362014-09-24 10:27:28 -07001527
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001528 virtual angle::Result run() = 0;
Jamie Madill01074252016-11-28 15:55:51 -05001529
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001530 void operator()() override { mResult = run(); }
Jamie Madill01074252016-11-28 15:55:51 -05001531
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001532 angle::Result getResult() const { return mResult; }
Jamie Madill01074252016-11-28 15:55:51 -05001533 const gl::InfoLog &getInfoLog() const { return mInfoLog; }
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001534 ShaderExecutableD3D *getExecutable() { return mExecutable; }
Jamie Madill01074252016-11-28 15:55:51 -05001535
Jamie Madillc1fd7372018-10-26 22:48:39 -04001536 void handleResult(HRESULT hr,
1537 const char *message,
1538 const char *file,
1539 const char *function,
1540 unsigned int line) override
Jamie Madill785e8a02018-10-04 17:42:00 -04001541 {
1542 mStoredHR = hr;
1543 mStoredMessage = message;
1544 mStoredFile = file;
1545 mStoredFunction = function;
1546 mStoredLine = line;
1547 }
1548
1549 void popError(d3d::Context *context)
1550 {
Jamie Madillc1fd7372018-10-26 22:48:39 -04001551 context->handleResult(mStoredHR, mStoredMessage, mStoredFile, mStoredFunction, mStoredLine);
Jamie Madill785e8a02018-10-04 17:42:00 -04001552 }
1553
Jamie Madill01074252016-11-28 15:55:51 -05001554 protected:
Jamie Madill785e8a02018-10-04 17:42:00 -04001555 ProgramD3D *mProgram = nullptr;
Jamie Madill7c985f52018-11-29 18:16:17 -05001556 angle::Result mResult = angle::Result::Continue;
Jamie Madill01074252016-11-28 15:55:51 -05001557 gl::InfoLog mInfoLog;
Jamie Madill785e8a02018-10-04 17:42:00 -04001558 ShaderExecutableD3D *mExecutable = nullptr;
1559 HRESULT mStoredHR = S_OK;
1560 const char *mStoredMessage = nullptr;
1561 const char *mStoredFile = nullptr;
1562 const char *mStoredFunction = nullptr;
1563 unsigned int mStoredLine = 0;
Jamie Madill01074252016-11-28 15:55:51 -05001564};
1565
1566class ProgramD3D::GetVertexExecutableTask : public ProgramD3D::GetExecutableTask
1567{
1568 public:
Jamie Madill785e8a02018-10-04 17:42:00 -04001569 GetVertexExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001570 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001571 {
jchen103fd614d2018-08-13 12:21:58 +08001572 mProgram->updateCachedInputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001573
Jamie Madill785e8a02018-10-04 17:42:00 -04001574 ANGLE_TRY(mProgram->getVertexExecutableForCachedInputLayout(this, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001575
Jamie Madill7c985f52018-11-29 18:16:17 -05001576 return angle::Result::Continue;
Jamie Madill01074252016-11-28 15:55:51 -05001577 }
1578};
1579
jchen103fd614d2018-08-13 12:21:58 +08001580void ProgramD3D::updateCachedInputLayoutFromShader()
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001581{
jchen103fd614d2018-08-13 12:21:58 +08001582 GetDefaultInputLayoutFromShader(mState.getAttachedShader(gl::ShaderType::Vertex),
Jiawei Shao385b3e02018-03-21 09:43:28 +08001583 &mCachedInputLayout);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001584 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001585 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001586}
1587
Jamie Madill01074252016-11-28 15:55:51 -05001588class ProgramD3D::GetPixelExecutableTask : public ProgramD3D::GetExecutableTask
1589{
1590 public:
Jamie Madill785e8a02018-10-04 17:42:00 -04001591 GetPixelExecutableTask(ProgramD3D *program) : GetExecutableTask(program) {}
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001592 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001593 {
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001594 mProgram->updateCachedOutputLayoutFromShader();
Jamie Madill01074252016-11-28 15:55:51 -05001595
Jamie Madill785e8a02018-10-04 17:42:00 -04001596 ANGLE_TRY(mProgram->getPixelExecutableForCachedOutputLayout(this, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001597
Jamie Madill7c985f52018-11-29 18:16:17 -05001598 return angle::Result::Continue;
Jamie Madill01074252016-11-28 15:55:51 -05001599 }
1600};
1601
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001602void ProgramD3D::updateCachedOutputLayoutFromShader()
1603{
1604 GetDefaultOutputLayoutFromShader(mPixelShaderKey, &mPixelShaderOutputLayoutCache);
Jamie Madill0e7f1732017-09-09 23:32:50 -04001605 updateCachedPixelExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04001606}
1607
Xinghua Caof3179a62018-07-12 16:22:06 +08001608void ProgramD3D::updateCachedImage2DBindLayoutFromComputeShader()
1609{
1610 GetDefaultImage2DBindLayoutFromComputeShader(mImage2DUniforms,
1611 &mComputeShaderImage2DBindLayoutCache);
1612 updateCachedComputeExecutableIndex();
1613}
1614
Jamie Madill01074252016-11-28 15:55:51 -05001615class ProgramD3D::GetGeometryExecutableTask : public ProgramD3D::GetExecutableTask
1616{
1617 public:
Jamie Madill785e8a02018-10-04 17:42:00 -04001618 GetGeometryExecutableTask(ProgramD3D *program, const gl::Caps &caps)
1619 : GetExecutableTask(program), mCaps(caps)
Jamie Madillb980c562018-11-27 11:34:27 -05001620 {}
Jamie Madill01074252016-11-28 15:55:51 -05001621
Jamie Madillec1fe5b2018-08-10 10:05:52 -04001622 angle::Result run() override
Jamie Madill01074252016-11-28 15:55:51 -05001623 {
1624 // Auto-generate the geometry shader here, if we expect to be using point rendering in
1625 // D3D11.
Jamie Madill493f9572018-05-24 19:52:15 -04001626 if (mProgram->usesGeometryShader(gl::PrimitiveMode::Points))
Jamie Madill01074252016-11-28 15:55:51 -05001627 {
Jamie Madill493f9572018-05-24 19:52:15 -04001628 ANGLE_TRY(mProgram->getGeometryExecutableForPrimitiveType(
Jamie Madill785e8a02018-10-04 17:42:00 -04001629 this, mCaps, gl::PrimitiveMode::Points, &mExecutable, &mInfoLog));
Jamie Madill01074252016-11-28 15:55:51 -05001630 }
1631
Jamie Madill7c985f52018-11-29 18:16:17 -05001632 return angle::Result::Continue;
Jamie Madill01074252016-11-28 15:55:51 -05001633 }
Jamie Madill785e8a02018-10-04 17:42:00 -04001634
1635 private:
1636 const gl::Caps &mCaps;
Jamie Madill01074252016-11-28 15:55:51 -05001637};
1638
jchen107ae70d82018-07-06 13:47:01 +08001639// The LinkEvent implementation for linking a rendering(VS, FS, GS) program.
1640class ProgramD3D::GraphicsProgramLinkEvent final : public LinkEvent
1641{
1642 public:
1643 GraphicsProgramLinkEvent(gl::InfoLog &infoLog,
1644 std::shared_ptr<WorkerThreadPool> workerPool,
1645 std::shared_ptr<ProgramD3D::GetVertexExecutableTask> vertexTask,
1646 std::shared_ptr<ProgramD3D::GetPixelExecutableTask> pixelTask,
1647 std::shared_ptr<ProgramD3D::GetGeometryExecutableTask> geometryTask,
1648 bool useGS,
1649 const ShaderD3D *vertexShader,
1650 const ShaderD3D *fragmentShader)
1651 : mInfoLog(infoLog),
1652 mWorkerPool(workerPool),
1653 mVertexTask(vertexTask),
1654 mPixelTask(pixelTask),
1655 mGeometryTask(geometryTask),
1656 mWaitEvents(
1657 {{std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mVertexTask)),
1658 std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mPixelTask)),
1659 std::shared_ptr<WaitableEvent>(workerPool->postWorkerTask(mGeometryTask))}}),
1660 mUseGS(useGS),
1661 mVertexShader(vertexShader),
1662 mFragmentShader(fragmentShader)
Jamie Madillb980c562018-11-27 11:34:27 -05001663 {}
jchen107ae70d82018-07-06 13:47:01 +08001664
Jamie Madill785e8a02018-10-04 17:42:00 -04001665 angle::Result wait(const gl::Context *context) override
jchen107ae70d82018-07-06 13:47:01 +08001666 {
1667 WaitableEvent::WaitMany(&mWaitEvents);
1668
Jamie Madill785e8a02018-10-04 17:42:00 -04001669 ANGLE_TRY(checkTask(context, mVertexTask.get()));
1670 ANGLE_TRY(checkTask(context, mPixelTask.get()));
1671 ANGLE_TRY(checkTask(context, mGeometryTask.get()));
1672
Jamie Madill7c985f52018-11-29 18:16:17 -05001673 if (mVertexTask.get()->getResult() == angle::Result::Incomplete ||
1674 mPixelTask.get()->getResult() == angle::Result::Incomplete ||
1675 mGeometryTask.get()->getResult() == angle::Result::Incomplete)
jchen107ae70d82018-07-06 13:47:01 +08001676 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001677 return angle::Result::Incomplete;
jchen107ae70d82018-07-06 13:47:01 +08001678 }
1679
1680 ShaderExecutableD3D *defaultVertexExecutable = mVertexTask->getExecutable();
1681 ShaderExecutableD3D *defaultPixelExecutable = mPixelTask->getExecutable();
1682 ShaderExecutableD3D *pointGS = mGeometryTask->getExecutable();
1683
1684 if (mUseGS && pointGS)
1685 {
1686 // Geometry shaders are currently only used internally, so there is no corresponding
1687 // shader object at the interface level. For now the geometry shader debug info is
1688 // prepended to the vertex shader.
1689 mVertexShader->appendDebugInfo("// GEOMETRY SHADER BEGIN\n\n");
1690 mVertexShader->appendDebugInfo(pointGS->getDebugInfo());
1691 mVertexShader->appendDebugInfo("\nGEOMETRY SHADER END\n\n\n");
1692 }
1693
1694 if (defaultVertexExecutable)
1695 {
1696 mVertexShader->appendDebugInfo(defaultVertexExecutable->getDebugInfo());
1697 }
1698
1699 if (defaultPixelExecutable)
1700 {
1701 mFragmentShader->appendDebugInfo(defaultPixelExecutable->getDebugInfo());
1702 }
1703
1704 bool isLinked = (defaultVertexExecutable && defaultPixelExecutable && (!mUseGS || pointGS));
1705 if (!isLinked)
1706 {
1707 mInfoLog << "Failed to create D3D Shaders";
1708 }
Jamie Madill7c985f52018-11-29 18:16:17 -05001709 return isLinked ? angle::Result::Continue : angle::Result::Incomplete;
jchen107ae70d82018-07-06 13:47:01 +08001710 }
1711
1712 bool isLinking() override
1713 {
1714 for (auto &event : mWaitEvents)
1715 {
1716 if (!event->isReady())
1717 {
1718 return true;
1719 }
1720 }
1721 return false;
1722 }
1723
1724 private:
Jamie Madill785e8a02018-10-04 17:42:00 -04001725 angle::Result checkTask(const gl::Context *context, ProgramD3D::GetExecutableTask *task)
jchen107ae70d82018-07-06 13:47:01 +08001726 {
1727 if (!task->getInfoLog().empty())
1728 {
1729 mInfoLog << task->getInfoLog().str();
1730 }
Jamie Madill785e8a02018-10-04 17:42:00 -04001731
1732 // Continue and Incomplete are not errors. For Stop, pass the error to the ContextD3D.
Jamie Madill7c985f52018-11-29 18:16:17 -05001733 if (task->getResult() != angle::Result::Stop)
jchen107ae70d82018-07-06 13:47:01 +08001734 {
Jamie Madill7c985f52018-11-29 18:16:17 -05001735 return angle::Result::Continue;
jchen107ae70d82018-07-06 13:47:01 +08001736 }
Jamie Madill785e8a02018-10-04 17:42:00 -04001737
1738 ContextD3D *contextD3D = GetImplAs<ContextD3D>(context);
1739 task->popError(contextD3D);
Jamie Madill7c985f52018-11-29 18:16:17 -05001740 return angle::Result::Stop;
jchen107ae70d82018-07-06 13:47:01 +08001741 }
1742
1743 gl::InfoLog &mInfoLog;
1744 std::shared_ptr<WorkerThreadPool> mWorkerPool;
1745 std::shared_ptr<ProgramD3D::GetVertexExecutableTask> mVertexTask;
1746 std::shared_ptr<ProgramD3D::GetPixelExecutableTask> mPixelTask;
1747 std::shared_ptr<ProgramD3D::GetGeometryExecutableTask> mGeometryTask;
1748 std::array<std::shared_ptr<WaitableEvent>, 3> mWaitEvents;
1749 bool mUseGS;
1750 const ShaderD3D *mVertexShader;
1751 const ShaderD3D *mFragmentShader;
1752};
1753
1754std::unique_ptr<LinkEvent> ProgramD3D::compileProgramExecutables(const gl::Context *context,
1755 gl::InfoLog &infoLog)
Jamie Madill01074252016-11-28 15:55:51 -05001756{
1757 // Ensure the compiler is initialized to avoid race conditions.
Jamie Madill785e8a02018-10-04 17:42:00 -04001758 angle::Result result = mRenderer->ensureHLSLCompilerInitialized(GetImplAs<ContextD3D>(context));
Jamie Madill7c985f52018-11-29 18:16:17 -05001759 if (result != angle::Result::Continue)
Jiawei Shao02f15232017-12-27 10:10:28 +08001760 {
jchen107ae70d82018-07-06 13:47:01 +08001761 return std::make_unique<LinkEventDone>(result);
Jiawei Shao02f15232017-12-27 10:10:28 +08001762 }
Jamie Madill01074252016-11-28 15:55:51 -05001763
Jamie Madill785e8a02018-10-04 17:42:00 -04001764 auto vertexTask = std::make_shared<GetVertexExecutableTask>(this);
1765 auto pixelTask = std::make_shared<GetPixelExecutableTask>(this);
1766 auto geometryTask = std::make_shared<GetGeometryExecutableTask>(this, context->getCaps());
jchen107ae70d82018-07-06 13:47:01 +08001767 bool useGS = usesGeometryShader(gl::PrimitiveMode::Points);
Jiawei Shao385b3e02018-03-21 09:43:28 +08001768 const ShaderD3D *vertexShaderD3D =
1769 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Vertex));
jchen107ae70d82018-07-06 13:47:01 +08001770 const ShaderD3D *fragmentShaderD3D =
1771 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Fragment));
Jamie Madill847638a2015-11-20 13:01:41 -05001772
jchen107ae70d82018-07-06 13:47:01 +08001773 return std::make_unique<GraphicsProgramLinkEvent>(infoLog, context->getWorkerThreadPool(),
1774 vertexTask, pixelTask, geometryTask, useGS,
1775 vertexShaderD3D, fragmentShaderD3D);
Brandon Jones18bd4102014-09-22 14:21:44 -07001776}
1777
Xinghua Caof3179a62018-07-12 16:22:06 +08001778angle::Result ProgramD3D::getComputeExecutableForImage2DBindLayout(
1779 d3d::Context *context,
1780 ShaderExecutableD3D **outExecutable,
1781 gl::InfoLog *infoLog)
1782{
1783 if (mCachedComputeExecutableIndex.valid())
1784 {
1785 *outExecutable =
1786 mComputeExecutables[mCachedComputeExecutableIndex.value()]->shaderExecutable();
1787 return angle::Result::Continue;
1788 }
1789
1790 std::string finalComputeHLSL = mDynamicHLSL->generateComputeShaderForImage2DBindSignature(
1791 context, *this, mState, mImage2DUniforms, mComputeShaderImage2DBindLayoutCache);
1792
1793 // Generate new compute executable
1794 ShaderExecutableD3D *computeExecutable = nullptr;
1795
1796 gl::InfoLog tempInfoLog;
1797 gl::InfoLog *currentInfoLog = infoLog ? infoLog : &tempInfoLog;
1798
1799 ANGLE_TRY(mRenderer->compileToExecutable(
1800 context, *currentInfoLog, finalComputeHLSL, gl::ShaderType::Compute,
1801 std::vector<D3DVarying>(), false, angle::CompilerWorkaroundsD3D(), &computeExecutable));
1802
1803 if (computeExecutable)
1804 {
1805 mComputeExecutables.push_back(std::unique_ptr<ComputeExecutable>(
1806 new ComputeExecutable(mComputeShaderImage2DBindLayoutCache,
1807 std::unique_ptr<ShaderExecutableD3D>(computeExecutable))));
1808 mCachedComputeExecutableIndex = mComputeExecutables.size() - 1;
1809 }
1810 else if (!infoLog)
1811 {
1812 ERR() << "Error compiling dynamic compute executable:" << std::endl
1813 << tempInfoLog.str() << std::endl;
1814 }
1815 *outExecutable = computeExecutable;
1816
1817 return angle::Result::Continue;
1818}
1819
Jamie Madill785e8a02018-10-04 17:42:00 -04001820angle::Result ProgramD3D::compileComputeExecutable(d3d::Context *context, gl::InfoLog &infoLog)
Xinghua Caob1239382016-12-13 15:07:05 +08001821{
1822 // Ensure the compiler is initialized to avoid race conditions.
Jamie Madillb1565902018-07-27 08:12:48 -04001823 ANGLE_TRY(mRenderer->ensureHLSLCompilerInitialized(context));
Xinghua Caob1239382016-12-13 15:07:05 +08001824
Xinghua Caof3179a62018-07-12 16:22:06 +08001825 updateCachedImage2DBindLayoutFromComputeShader();
Xinghua Caob1239382016-12-13 15:07:05 +08001826
1827 ShaderExecutableD3D *computeExecutable = nullptr;
Xinghua Caof3179a62018-07-12 16:22:06 +08001828 ANGLE_TRY(getComputeExecutableForImage2DBindLayout(context, &computeExecutable, &infoLog));
Xinghua Caob1239382016-12-13 15:07:05 +08001829
Xinghua Caof3179a62018-07-12 16:22:06 +08001830 return computeExecutable ? angle::Result::Continue : angle::Result::Incomplete;
Xinghua Caob1239382016-12-13 15:07:05 +08001831}
1832
jchen107ae70d82018-07-06 13:47:01 +08001833std::unique_ptr<LinkEvent> ProgramD3D::link(const gl::Context *context,
1834 const gl::ProgramLinkedResources &resources,
1835 gl::InfoLog &infoLog)
Brandon Jones22502d52014-08-29 16:58:36 -07001836{
Jamie Madillc3dc5d42018-12-30 12:12:04 -05001837 const auto &data = context->getState();
Jamie Madill8ecf7f92017-01-13 17:29:52 -05001838
Jamie Madill62d31cb2015-09-11 13:25:51 -04001839 reset();
1840
Jiawei Shao385b3e02018-03-21 09:43:28 +08001841 gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Caob1239382016-12-13 15:07:05 +08001842 if (computeShader)
Austin Kinross02df7962015-07-01 10:03:42 -07001843 {
Jiawei Shao54aafe52018-04-27 14:54:57 +08001844 mShaderSamplers[gl::ShaderType::Compute].resize(
1845 data.getCaps().maxShaderTextureImageUnits[gl::ShaderType::Compute]);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001846 mImagesCS.resize(data.getCaps().maxImageUnits);
1847 mReadonlyImagesCS.resize(data.getCaps().maxImageUnits);
Xinghua Caob1239382016-12-13 15:07:05 +08001848
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08001849 mShaderUniformsDirty.set(gl::ShaderType::Compute);
Xinghua Caob1239382016-12-13 15:07:05 +08001850
jchen103fd614d2018-08-13 12:21:58 +08001851 linkResources(resources);
jchen107ae70d82018-07-06 13:47:01 +08001852
Xinghua Caof3179a62018-07-12 16:22:06 +08001853 for (const sh::Uniform &uniform : computeShader->getUniforms())
1854 {
1855 if (gl::IsImageType(uniform.type) && gl::IsImage2DType(uniform.type))
1856 {
1857 mImage2DUniforms.push_back(uniform);
1858 }
1859 }
1860
1861 defineUniformsAndAssignRegisters();
1862
Jamie Madill785e8a02018-10-04 17:42:00 -04001863 angle::Result result = compileComputeExecutable(GetImplAs<ContextD3D>(context), infoLog);
Jamie Madill7c985f52018-11-29 18:16:17 -05001864 if (result != angle::Result::Continue)
Xinghua Caob1239382016-12-13 15:07:05 +08001865 {
1866 infoLog << "Failed to create D3D compute shader.";
Xinghua Caob1239382016-12-13 15:07:05 +08001867 }
jchen107ae70d82018-07-06 13:47:01 +08001868 return std::make_unique<LinkEventDone>(result);
Xinghua Caob1239382016-12-13 15:07:05 +08001869 }
1870 else
1871 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001872 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
Jiawei Shao467c15f2018-04-24 15:04:26 +08001873 for (gl::ShaderType shaderType : gl::kAllGraphicsShaderTypes)
1874 {
1875 if (mState.getAttachedShader(shaderType))
1876 {
1877 shadersD3D[shaderType] = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
Xinghua Caob1239382016-12-13 15:07:05 +08001878
Jiawei Shao467c15f2018-04-24 15:04:26 +08001879 mShaderSamplers[shaderType].resize(
Jiawei Shao54aafe52018-04-27 14:54:57 +08001880 data.getCaps().maxShaderTextureImageUnits[shaderType]);
Xinghua Caob1239382016-12-13 15:07:05 +08001881
Jiawei Shao467c15f2018-04-24 15:04:26 +08001882 shadersD3D[shaderType]->generateWorkarounds(&mShaderWorkarounds[shaderType]);
1883
1884 mShaderUniformsDirty.set(shaderType);
1885 }
1886 }
Xinghua Caob1239382016-12-13 15:07:05 +08001887
1888 if (mRenderer->getNativeLimitations().noFrontFacingSupport)
1889 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001890 if (shadersD3D[gl::ShaderType::Fragment]->usesFrontFacing())
Xinghua Caob1239382016-12-13 15:07:05 +08001891 {
1892 infoLog << "The current renderer doesn't support gl_FrontFacing";
Jamie Madill7c985f52018-11-29 18:16:17 -05001893 return std::make_unique<LinkEventDone>(angle::Result::Incomplete);
Xinghua Caob1239382016-12-13 15:07:05 +08001894 }
1895 }
1896
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001897 ProgramD3DMetadata metadata(mRenderer, shadersD3D);
Jamie Madillc9727f32017-11-07 12:37:07 -05001898 BuiltinVaryingsD3D builtins(metadata, resources.varyingPacking);
Xinghua Caob1239382016-12-13 15:07:05 +08001899
jchen103fd614d2018-08-13 12:21:58 +08001900 mDynamicHLSL->generateShaderLinkHLSL(context->getCaps(), mState, metadata,
1901 resources.varyingPacking, builtins, &mShaderHLSL);
Xinghua Caob1239382016-12-13 15:07:05 +08001902
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001903 mUsesPointSize = shadersD3D[gl::ShaderType::Vertex]->usesPointSize();
Xinghua Caob1239382016-12-13 15:07:05 +08001904 mDynamicHLSL->getPixelShaderOutputKey(data, mState, metadata, &mPixelShaderKey);
Xinghua Cao26143fd2017-11-01 18:19:05 +08001905 mUsesFragDepth = metadata.usesFragDepth();
Martin Radev41ac68e2017-06-06 12:16:58 +03001906 mUsesViewID = metadata.usesViewID();
1907 mHasANGLEMultiviewEnabled = metadata.hasANGLEMultiviewEnabled();
Xinghua Caob1239382016-12-13 15:07:05 +08001908
1909 // Cache if we use flat shading
jchen103fd614d2018-08-13 12:21:58 +08001910 mUsesFlatInterpolation = FindFlatInterpolationVarying(mState.getAttachedShaders());
Xinghua Caob1239382016-12-13 15:07:05 +08001911
1912 if (mRenderer->getMajorShaderModel() >= 4)
1913 {
Martin Radev41ac68e2017-06-06 12:16:58 +03001914 mGeometryShaderPreamble = mDynamicHLSL->generateGeometryShaderPreamble(
Jamie Madillc9727f32017-11-07 12:37:07 -05001915 resources.varyingPacking, builtins, mHasANGLEMultiviewEnabled,
Martin Radevc1d4e552017-08-21 12:01:10 +03001916 metadata.canSelectViewInVertexShader());
Xinghua Caob1239382016-12-13 15:07:05 +08001917 }
1918
jchen103fd614d2018-08-13 12:21:58 +08001919 initAttribLocationsToD3DSemantic();
Xinghua Caob1239382016-12-13 15:07:05 +08001920
jchen103fd614d2018-08-13 12:21:58 +08001921 defineUniformsAndAssignRegisters();
Xinghua Caob1239382016-12-13 15:07:05 +08001922
Jiawei Shao385b3e02018-03-21 09:43:28 +08001923 gatherTransformFeedbackVaryings(resources.varyingPacking, builtins[gl::ShaderType::Vertex]);
Xinghua Caob1239382016-12-13 15:07:05 +08001924
jchen103fd614d2018-08-13 12:21:58 +08001925 linkResources(resources);
jchen107ae70d82018-07-06 13:47:01 +08001926
1927 return compileProgramExecutables(context, infoLog);
Austin Kinross02df7962015-07-01 10:03:42 -07001928 }
Brandon Jones22502d52014-08-29 16:58:36 -07001929}
1930
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001931GLboolean ProgramD3D::validate(const gl::Caps & /*caps*/, gl::InfoLog * /*infoLog*/)
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001932{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04001933 // TODO(jmadill): Do something useful here?
1934 return GL_TRUE;
Jamie Madill36cfd6a2015-08-18 10:46:20 -04001935}
1936
Qin Jiajiaa602f902018-09-11 14:40:24 +08001937void ProgramD3D::initializeShaderStorageBlocks()
1938{
1939 if (mState.getShaderStorageBlocks().empty())
1940 {
1941 return;
1942 }
1943
1944 ASSERT(mD3DShaderStorageBlocks.empty());
1945
1946 // Assign registers and update sizes.
1947 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1948 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1949 {
1950 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
1951 }
1952
1953 for (const gl::InterfaceBlock &shaderStorageBlock : mState.getShaderStorageBlocks())
1954 {
1955 unsigned int shaderStorageBlockElement =
1956 shaderStorageBlock.isArray ? shaderStorageBlock.arrayElement : 0;
1957
1958 D3DInterfaceBlock d3dShaderStorageBlock;
1959
1960 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1961 {
1962 if (shaderStorageBlock.isActive(shaderType))
1963 {
1964 ASSERT(shadersD3D[shaderType]);
1965 unsigned int baseRegister =
1966 shadersD3D[shaderType]->getShaderStorageBlockRegister(shaderStorageBlock.name);
1967 d3dShaderStorageBlock.mShaderRegisterIndexes[shaderType] =
1968 baseRegister + shaderStorageBlockElement;
1969 }
1970 }
1971
1972 mD3DShaderStorageBlocks.push_back(d3dShaderStorageBlock);
1973 }
1974}
1975
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001976void ProgramD3D::initializeUniformBlocks()
Jamie Madill62d31cb2015-09-11 13:25:51 -04001977{
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001978 if (mState.getUniformBlocks().empty())
Jamie Madill51f522f2016-12-21 15:10:55 -05001979 {
1980 return;
1981 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001982
Jamie Madill6db1c2e2017-11-08 09:17:40 -05001983 ASSERT(mD3DUniformBlocks.empty());
1984
Jamie Madill62d31cb2015-09-11 13:25:51 -04001985 // Assign registers and update sizes.
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001986 gl::ShaderMap<const ShaderD3D *> shadersD3D = {};
1987 for (gl::ShaderType shaderType : gl::AllShaderTypes())
1988 {
1989 shadersD3D[shaderType] = SafeGetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
1990 }
Jamie Madill62d31cb2015-09-11 13:25:51 -04001991
Jiajia Qin729b2c62017-08-14 09:36:11 +08001992 for (const gl::InterfaceBlock &uniformBlock : mState.getUniformBlocks())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001993 {
1994 unsigned int uniformBlockElement = uniformBlock.isArray ? uniformBlock.arrayElement : 0;
1995
Qin Jiajiaa602f902018-09-11 14:40:24 +08001996 D3DInterfaceBlock d3dUniformBlock;
Jamie Madill4a3c2342015-10-08 12:58:45 -04001997
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08001998 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill62d31cb2015-09-11 13:25:51 -04001999 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002000 if (uniformBlock.isActive(shaderType))
2001 {
2002 ASSERT(shadersD3D[shaderType]);
2003 unsigned int baseRegister =
2004 shadersD3D[shaderType]->getUniformBlockRegister(uniformBlock.name);
2005 d3dUniformBlock.mShaderRegisterIndexes[shaderType] =
2006 baseRegister + uniformBlockElement;
2007 }
Xinghua Caob1239382016-12-13 15:07:05 +08002008 }
2009
Jamie Madill4a3c2342015-10-08 12:58:45 -04002010 mD3DUniformBlocks.push_back(d3dUniformBlock);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002011 }
2012}
2013
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002014void ProgramD3D::initializeUniformStorage(const gl::ShaderBitSet &availableShaderStages)
Brandon Jonesc9610c52014-08-25 17:02:59 -07002015{
2016 // Compute total default block size
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002017 gl::ShaderMap<unsigned int> shaderRegisters = {};
Jamie Madill62d31cb2015-09-11 13:25:51 -04002018 for (const D3DUniform *d3dUniform : mD3DUniforms)
Brandon Jonesc9610c52014-08-25 17:02:59 -07002019 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002020 if (d3dUniform->isSampler())
Brandon Jonesc9610c52014-08-25 17:02:59 -07002021 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002022 continue;
2023 }
2024
Jiawei Shao0661eb82018-06-13 10:51:54 +08002025 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002026 {
2027 if (d3dUniform->isReferencedByShader(shaderType))
Brandon Jonesc9610c52014-08-25 17:02:59 -07002028 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002029 shaderRegisters[shaderType] = std::max(
2030 shaderRegisters[shaderType],
2031 d3dUniform->mShaderRegisterIndexes[shaderType] + d3dUniform->registerCount);
Xinghua Caob1239382016-12-13 15:07:05 +08002032 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07002033 }
2034 }
2035
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002036 // We only reset uniform storages for the shader stages available in the program (attached
2037 // shaders in ProgramD3D::link() and linkedShaderStages in ProgramD3D::load()).
Jiawei Shao0661eb82018-06-13 10:51:54 +08002038 for (gl::ShaderType shaderType : availableShaderStages)
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002039 {
Jiawei Shao0661eb82018-06-13 10:51:54 +08002040 mShaderUniformStorages[shaderType].reset(
2041 mRenderer->createUniformStorage(shaderRegisters[shaderType] * 16u));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002042 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002043
2044 // Iterate the uniforms again to assign data pointers to default block uniforms.
2045 for (D3DUniform *d3dUniform : mD3DUniforms)
2046 {
2047 if (d3dUniform->isSampler())
2048 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002049 d3dUniform->mSamplerData.resize(d3dUniform->getArraySizeProduct(), 0);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002050 continue;
2051 }
2052
Jiawei Shao0661eb82018-06-13 10:51:54 +08002053 for (gl::ShaderType shaderType : availableShaderStages)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002054 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002055 if (d3dUniform->isReferencedByShader(shaderType))
2056 {
2057 d3dUniform->mShaderData[shaderType] =
2058 mShaderUniformStorages[shaderType]->getDataPointer(
2059 d3dUniform->mShaderRegisterIndexes[shaderType],
2060 d3dUniform->registerElement);
2061 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002062 }
2063 }
Brandon Jonesc9610c52014-08-25 17:02:59 -07002064}
2065
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002066void ProgramD3D::updateUniformBufferCache(
2067 const gl::Caps &caps,
2068 const gl::ShaderMap<unsigned int> &reservedShaderRegisterIndexes)
Brandon Jones18bd4102014-09-22 14:21:44 -07002069{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002070 if (mState.getUniformBlocks().empty())
Jamie Madill4a3c2342015-10-08 12:58:45 -04002071 {
Jamie Madilld63961d2017-09-12 15:22:57 -04002072 return;
Jamie Madill4a3c2342015-10-08 12:58:45 -04002073 }
2074
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002075 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2076 {
2077 mShaderUBOCaches[shaderType].clear();
2078 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002079
Jamie Madill4a3c2342015-10-08 12:58:45 -04002080 for (unsigned int uniformBlockIndex = 0; uniformBlockIndex < mD3DUniformBlocks.size();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002081 uniformBlockIndex++)
Brandon Jones18bd4102014-09-22 14:21:44 -07002082 {
Qin Jiajiaa602f902018-09-11 14:40:24 +08002083 const D3DInterfaceBlock &uniformBlock = mD3DUniformBlocks[uniformBlockIndex];
Jamie Madillb980c562018-11-27 11:34:27 -05002084 GLuint blockBinding = mState.getUniformBlockBinding(uniformBlockIndex);
Brandon Jones18bd4102014-09-22 14:21:44 -07002085
Brandon Jones18bd4102014-09-22 14:21:44 -07002086 // Unnecessary to apply an unreferenced standard or shared UBO
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002087 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Brandon Jones18bd4102014-09-22 14:21:44 -07002088 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002089 if (!uniformBlock.activeInShader(shaderType))
2090 {
2091 continue;
2092 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002093
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002094 unsigned int registerIndex = uniformBlock.mShaderRegisterIndexes[shaderType] -
2095 reservedShaderRegisterIndexes[shaderType];
Jiawei Shao54aafe52018-04-27 14:54:57 +08002096 ASSERT(registerIndex < caps.maxShaderUniformBlocks[shaderType]);
Jamie Madill03260fa2015-06-22 13:57:22 -04002097
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002098 std::vector<int> &shaderUBOcache = mShaderUBOCaches[shaderType];
2099 if (shaderUBOcache.size() <= registerIndex)
Jamie Madill03260fa2015-06-22 13:57:22 -04002100 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002101 shaderUBOcache.resize(registerIndex + 1, -1);
Jamie Madill03260fa2015-06-22 13:57:22 -04002102 }
2103
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002104 ASSERT(shaderUBOcache[registerIndex] == -1);
2105 shaderUBOcache[registerIndex] = blockBinding;
Brandon Jones18bd4102014-09-22 14:21:44 -07002106 }
2107 }
Jamie Madilld63961d2017-09-12 15:22:57 -04002108}
Brandon Jones18bd4102014-09-22 14:21:44 -07002109
Qin Jiajiaa602f902018-09-11 14:40:24 +08002110unsigned int ProgramD3D::getShaderStorageBufferRegisterIndex(GLuint blockIndex,
2111 gl::ShaderType shaderType) const
2112{
2113 return mD3DShaderStorageBlocks[blockIndex].mShaderRegisterIndexes[shaderType];
2114}
2115
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002116const std::vector<GLint> &ProgramD3D::getShaderUniformBufferCache(gl::ShaderType shaderType) const
Jamie Madilld63961d2017-09-12 15:22:57 -04002117{
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002118 return mShaderUBOCaches[shaderType];
Brandon Jones18bd4102014-09-22 14:21:44 -07002119}
2120
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002121void ProgramD3D::dirtyAllUniforms()
Brandon Jones18bd4102014-09-22 14:21:44 -07002122{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002123 mShaderUniformsDirty = mState.getLinkedShaderStages();
Jamie Madill4148fd72017-09-14 15:46:20 -04002124}
2125
2126void ProgramD3D::markUniformsClean()
2127{
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002128 mShaderUniformsDirty.reset();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002129}
2130
Jamie Madill334d6152015-10-22 14:00:28 -04002131void ProgramD3D::setUniform1fv(GLint location, GLsizei count, const GLfloat *v)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002132{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002133 setUniformInternal(location, count, v, GL_FLOAT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002134}
2135
2136void ProgramD3D::setUniform2fv(GLint location, GLsizei count, const GLfloat *v)
2137{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002138 setUniformInternal(location, count, v, GL_FLOAT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002139}
2140
2141void ProgramD3D::setUniform3fv(GLint location, GLsizei count, const GLfloat *v)
2142{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002143 setUniformInternal(location, count, v, GL_FLOAT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002144}
2145
2146void ProgramD3D::setUniform4fv(GLint location, GLsizei count, const GLfloat *v)
2147{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002148 setUniformInternal(location, count, v, GL_FLOAT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002149}
2150
Jamie Madill334d6152015-10-22 14:00:28 -04002151void ProgramD3D::setUniformMatrix2fv(GLint location,
2152 GLsizei count,
2153 GLboolean transpose,
2154 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002155{
Luc Ferron46bcea52018-05-31 09:48:36 -04002156 setUniformMatrixfvInternal<2, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002157}
2158
Jamie Madill334d6152015-10-22 14:00:28 -04002159void ProgramD3D::setUniformMatrix3fv(GLint location,
2160 GLsizei count,
2161 GLboolean transpose,
2162 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002163{
Luc Ferron46bcea52018-05-31 09:48:36 -04002164 setUniformMatrixfvInternal<3, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002165}
2166
Jamie Madill334d6152015-10-22 14:00:28 -04002167void ProgramD3D::setUniformMatrix4fv(GLint location,
2168 GLsizei count,
2169 GLboolean transpose,
2170 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002171{
Luc Ferron46bcea52018-05-31 09:48:36 -04002172 setUniformMatrixfvInternal<4, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002173}
2174
Jamie Madill334d6152015-10-22 14:00:28 -04002175void ProgramD3D::setUniformMatrix2x3fv(GLint location,
2176 GLsizei count,
2177 GLboolean transpose,
2178 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002179{
Luc Ferron46bcea52018-05-31 09:48:36 -04002180 setUniformMatrixfvInternal<2, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002181}
2182
Jamie Madill334d6152015-10-22 14:00:28 -04002183void ProgramD3D::setUniformMatrix3x2fv(GLint location,
2184 GLsizei count,
2185 GLboolean transpose,
2186 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002187{
Luc Ferron46bcea52018-05-31 09:48:36 -04002188 setUniformMatrixfvInternal<3, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002189}
2190
Jamie Madill334d6152015-10-22 14:00:28 -04002191void ProgramD3D::setUniformMatrix2x4fv(GLint location,
2192 GLsizei count,
2193 GLboolean transpose,
2194 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002195{
Luc Ferron46bcea52018-05-31 09:48:36 -04002196 setUniformMatrixfvInternal<2, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002197}
2198
Jamie Madill334d6152015-10-22 14:00:28 -04002199void ProgramD3D::setUniformMatrix4x2fv(GLint location,
2200 GLsizei count,
2201 GLboolean transpose,
2202 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002203{
Luc Ferron46bcea52018-05-31 09:48:36 -04002204 setUniformMatrixfvInternal<4, 2>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002205}
2206
Jamie Madill334d6152015-10-22 14:00:28 -04002207void ProgramD3D::setUniformMatrix3x4fv(GLint location,
2208 GLsizei count,
2209 GLboolean transpose,
2210 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002211{
Luc Ferron46bcea52018-05-31 09:48:36 -04002212 setUniformMatrixfvInternal<3, 4>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002213}
2214
Jamie Madill334d6152015-10-22 14:00:28 -04002215void ProgramD3D::setUniformMatrix4x3fv(GLint location,
2216 GLsizei count,
2217 GLboolean transpose,
2218 const GLfloat *value)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002219{
Luc Ferron46bcea52018-05-31 09:48:36 -04002220 setUniformMatrixfvInternal<4, 3>(location, count, transpose, value);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002221}
2222
2223void ProgramD3D::setUniform1iv(GLint location, GLsizei count, const GLint *v)
2224{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002225 setUniformInternal(location, count, v, GL_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002226}
2227
2228void ProgramD3D::setUniform2iv(GLint location, GLsizei count, const GLint *v)
2229{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002230 setUniformInternal(location, count, v, GL_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002231}
2232
2233void ProgramD3D::setUniform3iv(GLint location, GLsizei count, const GLint *v)
2234{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002235 setUniformInternal(location, count, v, GL_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002236}
2237
2238void ProgramD3D::setUniform4iv(GLint location, GLsizei count, const GLint *v)
2239{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002240 setUniformInternal(location, count, v, GL_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002241}
2242
2243void ProgramD3D::setUniform1uiv(GLint location, GLsizei count, const GLuint *v)
2244{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002245 setUniformInternal(location, count, v, GL_UNSIGNED_INT);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002246}
2247
2248void ProgramD3D::setUniform2uiv(GLint location, GLsizei count, const GLuint *v)
2249{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002250 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC2);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002251}
2252
2253void ProgramD3D::setUniform3uiv(GLint location, GLsizei count, const GLuint *v)
2254{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002255 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC3);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002256}
2257
2258void ProgramD3D::setUniform4uiv(GLint location, GLsizei count, const GLuint *v)
2259{
Jamie Madill33bb7c42017-09-09 23:32:51 -04002260 setUniformInternal(location, count, v, GL_UNSIGNED_INT_VEC4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002261}
2262
jchen103fd614d2018-08-13 12:21:58 +08002263void ProgramD3D::defineUniformsAndAssignRegisters()
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002264{
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002265 D3DUniformMap uniformMap;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002266
2267 gl::ShaderBitSet attachedShaders;
Jiawei Shao385b3e02018-03-21 09:43:28 +08002268 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill417df922017-01-12 09:23:07 -05002269 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002270 gl::Shader *shader = mState.getAttachedShader(shaderType);
2271 if (shader)
Jamie Madillfb536032015-09-11 13:19:49 -04002272 {
jchen103fd614d2018-08-13 12:21:58 +08002273 for (const sh::Uniform &uniform : shader->getUniforms())
Xinghua Caob1239382016-12-13 15:07:05 +08002274 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002275 if (uniform.active)
2276 {
2277 defineUniformBase(shader, uniform, &uniformMap);
2278 }
Xinghua Caob1239382016-12-13 15:07:05 +08002279 }
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002280
2281 attachedShaders.set(shader->getType());
Jamie Madillfb536032015-09-11 13:19:49 -04002282 }
2283 }
2284
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002285 // Initialize the D3DUniform list to mirror the indexing of the GL layer.
Jamie Madill48ef11b2016-04-27 15:21:52 -04002286 for (const gl::LinkedUniform &glUniform : mState.getUniforms())
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002287 {
2288 if (!glUniform.isInDefaultBlock())
2289 continue;
2290
Olli Etuahod2551232017-10-26 20:03:33 +03002291 std::string name = glUniform.name;
2292 if (glUniform.isArray())
2293 {
2294 // In the program state, array uniform names include [0] as in the program resource
2295 // spec. Here we don't include it.
2296 // TODO(oetuaho@nvidia.com): consider using the same uniform naming here as in the GL
2297 // layer.
2298 ASSERT(angle::EndsWith(name, "[0]"));
2299 name.resize(name.length() - 3);
2300 }
2301 auto mapEntry = uniformMap.find(name);
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002302 ASSERT(mapEntry != uniformMap.end());
2303 mD3DUniforms.push_back(mapEntry->second);
2304 }
2305
Jamie Madill62d31cb2015-09-11 13:25:51 -04002306 assignAllSamplerRegisters();
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002307 // Samplers and readonly images share shader input resource slot, adjust low value of
2308 // readonly image range.
2309 mUsedComputeReadonlyImageRange =
2310 gl::RangeUI(mUsedShaderSamplerRanges[gl::ShaderType::Compute].high(),
2311 mUsedShaderSamplerRanges[gl::ShaderType::Compute].high());
Xinghua Cao26143fd2017-11-01 18:19:05 +08002312 assignAllImageRegisters();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002313 initializeUniformStorage(attachedShaders);
Jamie Madillfb536032015-09-11 13:19:49 -04002314}
2315
Jamie Madill91445bc2015-09-23 16:47:53 -04002316void ProgramD3D::defineUniformBase(const gl::Shader *shader,
Jamie Madill3d3d2f22015-09-23 16:47:51 -04002317 const sh::Uniform &uniform,
2318 D3DUniformMap *uniformMap)
Jamie Madillfb536032015-09-11 13:19:49 -04002319{
Jamie Madill8c78ce42018-12-16 19:14:58 -05002320 sh::DummyBlockEncoder dummyEncoder;
2321
Xinghua Cao26143fd2017-11-01 18:19:05 +08002322 // Samplers get their registers assigned in assignAllSamplerRegisters, and images get their
2323 // registers assigned in assignAllImageRegisters.
2324 if (gl::IsSamplerType(uniform.type))
Jamie Madillfb536032015-09-11 13:19:49 -04002325 {
Jamie Madill8c78ce42018-12-16 19:14:58 -05002326 UniformEncodingVisitorD3D visitor(shader->getType(), HLSLRegisterType::Texture,
2327 &dummyEncoder, uniformMap);
2328 sh::TraverseShaderVariable(uniform, false, &visitor);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002329 return;
2330 }
Jamie Madill8c78ce42018-12-16 19:14:58 -05002331
2332 if (gl::IsImageType(uniform.type))
Xinghua Cao26143fd2017-11-01 18:19:05 +08002333 {
2334 if (uniform.readonly)
2335 {
Jamie Madill8c78ce42018-12-16 19:14:58 -05002336 UniformEncodingVisitorD3D visitor(shader->getType(), HLSLRegisterType::Texture,
2337 &dummyEncoder, uniformMap);
2338 sh::TraverseShaderVariable(uniform, false, &visitor);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002339 }
2340 else
2341 {
Jamie Madill8c78ce42018-12-16 19:14:58 -05002342 UniformEncodingVisitorD3D visitor(shader->getType(),
2343 HLSLRegisterType::UnorderedAccessView, &dummyEncoder,
2344 uniformMap);
2345 sh::TraverseShaderVariable(uniform, false, &visitor);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002346 }
2347 mImageBindingMap[uniform.name] = uniform.binding;
2348 return;
2349 }
Jamie Madill8c78ce42018-12-16 19:14:58 -05002350
2351 if (uniform.isBuiltIn() && !uniform.isEmulatedBuiltIn())
Xinghua Cao26143fd2017-11-01 18:19:05 +08002352 {
Jamie Madill8c78ce42018-12-16 19:14:58 -05002353 UniformEncodingVisitorD3D visitor(shader->getType(), HLSLRegisterType::None, &dummyEncoder,
2354 uniformMap);
2355 sh::TraverseShaderVariable(uniform, false, &visitor);
Jamie Madill55def582015-05-04 11:24:57 -04002356 return;
2357 }
2358
Jamie Madill91445bc2015-09-23 16:47:53 -04002359 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(shader);
Jamie Madill91445bc2015-09-23 16:47:53 -04002360 unsigned int startRegister = shaderD3D->getUniformRegister(uniform.name);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002361 ShShaderOutput outputType = shaderD3D->getCompilerOutputType();
Jamie Madillcc2ed612017-03-14 15:59:00 -04002362 sh::HLSLBlockEncoder encoder(sh::HLSLBlockEncoder::GetStrategyFor(outputType), true);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002363 encoder.skipRegisters(startRegister);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002364
Jamie Madill8c78ce42018-12-16 19:14:58 -05002365 UniformEncodingVisitorD3D visitor(shader->getType(), HLSLRegisterType::None, &encoder,
2366 uniformMap);
2367 sh::TraverseShaderVariable(uniform, false, &visitor);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002368}
2369
Xinghua Caof3179a62018-07-12 16:22:06 +08002370bool ProgramD3D::hasNamedUniform(const std::string &name)
Jamie Madill62d31cb2015-09-11 13:25:51 -04002371{
2372 for (D3DUniform *d3dUniform : mD3DUniforms)
2373 {
2374 if (d3dUniform->name == name)
2375 {
Xinghua Caof3179a62018-07-12 16:22:06 +08002376 return true;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002377 }
2378 }
2379
Xinghua Caof3179a62018-07-12 16:22:06 +08002380 return false;
Jamie Madill62d31cb2015-09-11 13:25:51 -04002381}
2382
Jamie Madill134f93d2017-08-31 17:11:00 -04002383// Assume count is already clamped.
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002384template <typename T>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002385void ProgramD3D::setUniformImpl(const gl::VariableLocation &locationInfo,
Jamie Madill134f93d2017-08-31 17:11:00 -04002386 GLsizei count,
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002387 const T *v,
2388 uint8_t *targetData,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002389 GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002390{
Jamie Madill493f9572018-05-24 19:52:15 -04002391 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2392 const int components = targetUniform->typeInfo.componentCount;
Olli Etuaho1734e172017-10-27 15:30:27 +03002393 const unsigned int arrayElementOffset = locationInfo.arrayIndex;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002394
Jamie Madill33bb7c42017-09-09 23:32:51 -04002395 if (targetUniform->typeInfo.type == uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002396 {
Olli Etuahoc8538042017-09-27 11:20:15 +03002397 T *dest = reinterpret_cast<T *>(targetData) + arrayElementOffset * 4;
Jamie Madill33bb7c42017-09-09 23:32:51 -04002398 const T *source = v;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002399
Jamie Madill33bb7c42017-09-09 23:32:51 -04002400 for (GLint i = 0; i < count; i++, dest += 4, source += components)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002401 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002402 memcpy(dest, source, components * sizeof(T));
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002403 }
2404 }
Jamie Madill33bb7c42017-09-09 23:32:51 -04002405 else
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002406 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002407 ASSERT(targetUniform->typeInfo.type == gl::VariableBoolVectorType(uniformType));
Olli Etuahoc8538042017-09-27 11:20:15 +03002408 GLint *boolParams = reinterpret_cast<GLint *>(targetData) + arrayElementOffset * 4;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002409
Jamie Madill134f93d2017-08-31 17:11:00 -04002410 for (GLint i = 0; i < count; i++)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002411 {
Jamie Madill334d6152015-10-22 14:00:28 -04002412 GLint *dest = boolParams + (i * 4);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002413 const T *source = v + (i * components);
2414
2415 for (int c = 0; c < components; c++)
2416 {
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002417 dest[c] = (source[c] == static_cast<T>(0)) ? GL_FALSE : GL_TRUE;
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002418 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002419 }
Brandon Jones18bd4102014-09-22 14:21:44 -07002420 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002421}
2422
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002423template <typename T>
Jamie Madill33bb7c42017-09-09 23:32:51 -04002424void ProgramD3D::setUniformInternal(GLint location, GLsizei count, const T *v, GLenum uniformType)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002425{
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002426 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2427 D3DUniform *targetUniform = mD3DUniforms[locationInfo.index];
2428
Jamie Madill33bb7c42017-09-09 23:32:51 -04002429 if (targetUniform->typeInfo.isSampler)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002430 {
Jamie Madill33bb7c42017-09-09 23:32:51 -04002431 ASSERT(uniformType == GL_INT);
Jamie Madill80823cc2017-09-14 15:46:21 -04002432 size_t size = count * sizeof(T);
Jamie Madillacf2f3a2017-11-21 19:22:44 -05002433 GLint *dest = &targetUniform->mSamplerData[locationInfo.arrayIndex];
Jamie Madill80823cc2017-09-14 15:46:21 -04002434 if (memcmp(dest, v, size) != 0)
2435 {
2436 memcpy(dest, v, size);
2437 mDirtySamplerMapping = true;
2438 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002439 return;
2440 }
2441
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002442 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002443 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002444 if (targetUniform->mShaderData[shaderType])
2445 {
2446 setUniformImpl(locationInfo, count, v, targetUniform->mShaderData[shaderType],
2447 uniformType);
2448 mShaderUniformsDirty.set(shaderType);
2449 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002450 }
2451}
2452
2453template <int cols, int rows>
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002454void ProgramD3D::setUniformMatrixfvInternal(GLint location,
2455 GLsizei countIn,
2456 GLboolean transpose,
Luc Ferron46bcea52018-05-31 09:48:36 -04002457 const GLfloat *value)
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002458{
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002459 D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Luc Ferron46bcea52018-05-31 09:48:36 -04002460 const gl::VariableLocation &uniformLocation = mState.getUniformLocations()[location];
2461 unsigned int arrayElementOffset = uniformLocation.arrayIndex;
2462 unsigned int elementCount = targetUniform->getArraySizeProduct();
2463
2464 // Internally store matrices as transposed versions to accomodate HLSL matrix indexing
2465 transpose = !transpose;
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002466
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002467 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002468 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002469 if (targetUniform->mShaderData[shaderType])
Jamie Madill80823cc2017-09-14 15:46:21 -04002470 {
Luc Ferron46bcea52018-05-31 09:48:36 -04002471 if (SetFloatUniformMatrix<cols, rows>(arrayElementOffset, elementCount, countIn,
2472 transpose, value,
2473 targetUniform->mShaderData[shaderType]))
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002474 {
2475 mShaderUniformsDirty.set(shaderType);
2476 }
Jamie Madill80823cc2017-09-14 15:46:21 -04002477 }
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002478 }
2479}
2480
Jamie Madill62d31cb2015-09-11 13:25:51 -04002481void ProgramD3D::assignAllSamplerRegisters()
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002482{
Olli Etuaho465835d2017-09-26 13:34:10 +03002483 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002484 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002485 if (mD3DUniforms[uniformIndex]->isSampler())
Jamie Madillfb536032015-09-11 13:19:49 -04002486 {
Olli Etuaho465835d2017-09-26 13:34:10 +03002487 assignSamplerRegisters(uniformIndex);
Jamie Madillfb536032015-09-11 13:19:49 -04002488 }
Jamie Madilla2eb02c2015-09-11 12:31:41 +00002489 }
2490}
2491
Olli Etuaho465835d2017-09-26 13:34:10 +03002492void ProgramD3D::assignSamplerRegisters(size_t uniformIndex)
Jamie Madillfb536032015-09-11 13:19:49 -04002493{
Olli Etuaho465835d2017-09-26 13:34:10 +03002494 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002495 ASSERT(d3dUniform->isSampler());
Olli Etuaho465835d2017-09-26 13:34:10 +03002496 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2497 // mD3DUniforms. However, the sampler register info is stored in the shader only for the
2498 // outermost array.
2499 std::vector<unsigned int> subscripts;
Jamie Madill8c78ce42018-12-16 19:14:58 -05002500 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2501 unsigned int registerOffset =
2502 mState.getUniforms()[uniformIndex].parentArrayIndex() * d3dUniform->getArraySizeProduct();
Olli Etuaho465835d2017-09-26 13:34:10 +03002503
Jiawei Shao467c15f2018-04-24 15:04:26 +08002504 bool hasUniform = false;
2505 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madillfb536032015-09-11 13:19:49 -04002506 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002507 if (!mState.getAttachedShader(shaderType))
Xinghua Caob1239382016-12-13 15:07:05 +08002508 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002509 continue;
Xinghua Caob1239382016-12-13 15:07:05 +08002510 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002511
2512 const ShaderD3D *shaderD3D = GetImplAs<ShaderD3D>(mState.getAttachedShader(shaderType));
2513 if (shaderD3D->hasUniform(baseName))
Xinghua Caob1239382016-12-13 15:07:05 +08002514 {
Jiawei Shao467c15f2018-04-24 15:04:26 +08002515 d3dUniform->mShaderRegisterIndexes[shaderType] =
2516 shaderD3D->getUniformRegister(baseName) + registerOffset;
2517 ASSERT(d3dUniform->mShaderRegisterIndexes[shaderType] != GL_INVALID_VALUE);
2518
2519 AssignSamplers(d3dUniform->mShaderRegisterIndexes[shaderType], d3dUniform->typeInfo,
2520 d3dUniform->getArraySizeProduct(), mShaderSamplers[shaderType],
2521 &mUsedShaderSamplerRanges[shaderType]);
2522 hasUniform = true;
Xinghua Caob1239382016-12-13 15:07:05 +08002523 }
Jamie Madillfb536032015-09-11 13:19:49 -04002524 }
Jiawei Shao467c15f2018-04-24 15:04:26 +08002525
2526 ASSERT(hasUniform);
Jamie Madillfb536032015-09-11 13:19:49 -04002527}
2528
Jamie Madill62d31cb2015-09-11 13:25:51 -04002529// static
2530void ProgramD3D::AssignSamplers(unsigned int startSamplerIndex,
Jamie Madill33bb7c42017-09-09 23:32:51 -04002531 const gl::UniformTypeInfo &typeInfo,
Jamie Madilld3dfda22015-07-06 08:28:49 -04002532 unsigned int samplerCount,
2533 std::vector<Sampler> &outSamplers,
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002534 gl::RangeUI *outUsedRange)
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002535{
2536 unsigned int samplerIndex = startSamplerIndex;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002537 unsigned int low = outUsedRange->low();
2538 unsigned int high = outUsedRange->high();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002539
2540 do
2541 {
Jamie Madill62d31cb2015-09-11 13:25:51 -04002542 ASSERT(samplerIndex < outSamplers.size());
2543 Sampler *sampler = &outSamplers[samplerIndex];
2544 sampler->active = true;
Corentin Wallezf0e89be2017-11-08 14:00:32 -08002545 sampler->textureType = gl::FromGLenum<gl::TextureType>(typeInfo.textureType);
Jamie Madill62d31cb2015-09-11 13:25:51 -04002546 sampler->logicalTextureUnit = 0;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002547 low = std::min(samplerIndex, low);
2548 high = std::max(samplerIndex + 1, high);
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002549 samplerIndex++;
2550 } while (samplerIndex < startSamplerIndex + samplerCount);
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002551
2552 ASSERT(low < high);
2553 *outUsedRange = gl::RangeUI(low, high);
Brandon Jones18bd4102014-09-22 14:21:44 -07002554}
2555
Xinghua Cao26143fd2017-11-01 18:19:05 +08002556void ProgramD3D::assignAllImageRegisters()
2557{
2558 for (size_t uniformIndex = 0; uniformIndex < mD3DUniforms.size(); ++uniformIndex)
2559 {
Xinghua Caof3179a62018-07-12 16:22:06 +08002560 if (mD3DUniforms[uniformIndex]->isImage() && !mD3DUniforms[uniformIndex]->isImage2D())
Xinghua Cao26143fd2017-11-01 18:19:05 +08002561 {
2562 assignImageRegisters(uniformIndex);
2563 }
2564 }
2565}
2566
2567void ProgramD3D::assignImageRegisters(size_t uniformIndex)
2568{
2569 D3DUniform *d3dUniform = mD3DUniforms[uniformIndex];
2570 ASSERT(d3dUniform->isImage());
2571 // If the uniform is an array of arrays, then we have separate entries for each inner array in
2572 // mD3DUniforms. However, the image register info is stored in the shader only for the
2573 // outermost array.
2574 std::vector<unsigned int> subscripts;
Jamie Madill8c78ce42018-12-16 19:14:58 -05002575 const std::string baseName = gl::ParseResourceName(d3dUniform->name, &subscripts);
2576 unsigned int registerOffset =
2577 mState.getUniforms()[uniformIndex].parentArrayIndex() * d3dUniform->getArraySizeProduct();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002578
Jiawei Shao385b3e02018-03-21 09:43:28 +08002579 const gl::Shader *computeShader = mState.getAttachedShader(gl::ShaderType::Compute);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002580 if (computeShader)
2581 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08002582 const ShaderD3D *computeShaderD3D =
2583 GetImplAs<ShaderD3D>(mState.getAttachedShader(gl::ShaderType::Compute));
Xinghua Cao26143fd2017-11-01 18:19:05 +08002584 ASSERT(computeShaderD3D->hasUniform(baseName));
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002585 d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] =
Xinghua Cao26143fd2017-11-01 18:19:05 +08002586 computeShaderD3D->getUniformRegister(baseName) + registerOffset;
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002587 ASSERT(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute] != GL_INVALID_INDEX);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002588 auto bindingIter = mImageBindingMap.find(baseName);
2589 ASSERT(bindingIter != mImageBindingMap.end());
2590 if (d3dUniform->regType == HLSLRegisterType::Texture)
2591 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002592 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2593 bindingIter->second, d3dUniform->getArraySizeProduct(), mReadonlyImagesCS,
Xinghua Cao26143fd2017-11-01 18:19:05 +08002594 &mUsedComputeReadonlyImageRange);
2595 }
2596 else if (d3dUniform->regType == HLSLRegisterType::UnorderedAccessView)
2597 {
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002598 AssignImages(d3dUniform->mShaderRegisterIndexes[gl::ShaderType::Compute],
2599 bindingIter->second, d3dUniform->getArraySizeProduct(), mImagesCS,
2600 &mUsedComputeImageRange);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002601 }
2602 else
2603 {
2604 UNREACHABLE();
2605 }
2606 }
2607 else
2608 {
2609 // TODO(xinghua.cao@intel.com): Implement image variables in vertex shader and pixel shader.
2610 UNIMPLEMENTED();
2611 }
2612}
2613
2614// static
2615void ProgramD3D::AssignImages(unsigned int startImageIndex,
2616 int startLogicalImageUnit,
2617 unsigned int imageCount,
2618 std::vector<Image> &outImages,
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002619 gl::RangeUI *outUsedRange)
Xinghua Cao26143fd2017-11-01 18:19:05 +08002620{
2621 unsigned int imageIndex = startImageIndex;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002622 unsigned int low = outUsedRange->low();
2623 unsigned int high = outUsedRange->high();
2624
Xinghua Cao26143fd2017-11-01 18:19:05 +08002625 // If declare without a binding qualifier, any uniform image variable (include all elements of
2626 // unbound image array) shoud be bound to unit zero.
2627 if (startLogicalImageUnit == -1)
2628 {
2629 ASSERT(imageIndex < outImages.size());
2630 Image *image = &outImages[imageIndex];
2631 image->active = true;
2632 image->logicalImageUnit = 0;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002633 low = std::min(imageIndex, low);
2634 high = std::max(imageIndex + 1, high);
2635 ASSERT(low < high);
2636 *outUsedRange = gl::RangeUI(low, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002637 return;
2638 }
2639
2640 unsigned int logcalImageUnit = startLogicalImageUnit;
2641 do
2642 {
2643 ASSERT(imageIndex < outImages.size());
2644 Image *image = &outImages[imageIndex];
2645 image->active = true;
2646 image->logicalImageUnit = logcalImageUnit;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002647 low = std::min(imageIndex, low);
2648 high = std::max(imageIndex + 1, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002649 imageIndex++;
2650 logcalImageUnit++;
2651 } while (imageIndex < startImageIndex + imageCount);
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002652
2653 ASSERT(low < high);
2654 *outUsedRange = gl::RangeUI(low, high);
Xinghua Cao26143fd2017-11-01 18:19:05 +08002655}
2656
Xinghua Caof3179a62018-07-12 16:22:06 +08002657void ProgramD3D::assignImage2DRegisters(unsigned int startImageIndex,
2658 int startLogicalImageUnit,
2659 bool readonly)
2660{
2661 if (readonly)
2662 {
2663 AssignImages(startImageIndex, startLogicalImageUnit, 1, mReadonlyImagesCS,
2664 &mUsedComputeReadonlyImageRange);
2665 }
2666 else
2667 {
2668 AssignImages(startImageIndex, startLogicalImageUnit, 1, mImagesCS, &mUsedComputeImageRange);
2669 }
2670}
2671
Brandon Jonesc9610c52014-08-25 17:02:59 -07002672void ProgramD3D::reset()
2673{
Xinghua Caob1239382016-12-13 15:07:05 +08002674 mVertexExecutables.clear();
2675 mPixelExecutables.clear();
Xinghua Caof3179a62018-07-12 16:22:06 +08002676 mComputeExecutables.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002677
Xinghua Caob1239382016-12-13 15:07:05 +08002678 for (auto &geometryExecutable : mGeometryExecutables)
Jamie Madill4e31ad52015-10-29 10:32:57 -04002679 {
Xinghua Caob1239382016-12-13 15:07:05 +08002680 geometryExecutable.reset(nullptr);
Jamie Madill4e31ad52015-10-29 10:32:57 -04002681 }
Brandon Joneseb994362014-09-24 10:27:28 -07002682
Jiawei Shao467c15f2018-04-24 15:04:26 +08002683 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2684 {
2685 mShaderHLSL[shaderType].clear();
2686 mShaderWorkarounds[shaderType] = CompilerWorkaroundsD3D();
2687 }
Brandon Jones22502d52014-08-29 16:58:36 -07002688
Xinghua Cao26143fd2017-11-01 18:19:05 +08002689 mUsesFragDepth = false;
Martin Radev41ac68e2017-06-06 12:16:58 +03002690 mHasANGLEMultiviewEnabled = false;
2691 mUsesViewID = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002692 mPixelShaderKey.clear();
Xinghua Cao26143fd2017-11-01 18:19:05 +08002693 mUsesPointSize = false;
Jamie Madill3e14e2b2015-10-29 14:38:53 -04002694 mUsesFlatInterpolation = false;
Brandon Jones22502d52014-08-29 16:58:36 -07002695
Jamie Madill62d31cb2015-09-11 13:25:51 -04002696 SafeDeleteContainer(mD3DUniforms);
Jamie Madill4a3c2342015-10-08 12:58:45 -04002697 mD3DUniformBlocks.clear();
Qin Jiajiaa602f902018-09-11 14:40:24 +08002698 mD3DShaderStorageBlocks.clear();
Jamie Madill62d31cb2015-09-11 13:25:51 -04002699
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002700 for (gl::ShaderType shaderType : gl::AllShaderTypes())
2701 {
2702 mShaderUniformStorages[shaderType].reset();
Jiawei Shao467c15f2018-04-24 15:04:26 +08002703 mShaderSamplers[shaderType].clear();
Jiawei Shaoaf2b33b2018-04-19 10:01:52 +08002704 }
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002705
Xinghua Cao26143fd2017-11-01 18:19:05 +08002706 mImagesCS.clear();
2707 mReadonlyImagesCS.clear();
Brandon Jones1a8a7e32014-10-01 12:49:30 -07002708
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002709 mUsedShaderSamplerRanges.fill({0, 0});
Xinghua Cao26143fd2017-11-01 18:19:05 +08002710 mDirtySamplerMapping = true;
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002711 mUsedComputeImageRange = {0, 0};
2712 mUsedComputeReadonlyImageRange = {0, 0};
Jamie Madill437d2662014-12-05 14:23:35 -05002713
Jamie Madill8047c0d2016-03-07 13:02:12 -05002714 mAttribLocationToD3DSemantic.fill(-1);
Jamie Madillccdf74b2015-08-18 10:46:12 -04002715
Jamie Madill9fc36822015-11-18 13:08:07 -05002716 mStreamOutVaryings.clear();
Jamie Madill4e31ad52015-10-29 10:32:57 -04002717
2718 mGeometryShaderPreamble.clear();
Jamie Madill561ed3a2017-08-31 16:48:09 -04002719
Jiawei Shao3dd8d2912018-03-30 09:39:09 +08002720 markUniformsClean();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002721
2722 mCachedPixelExecutableIndex.reset();
2723 mCachedVertexExecutableIndex.reset();
Brandon Jonesc9610c52014-08-25 17:02:59 -07002724}
2725
Geoff Lang7dd2e102014-11-10 15:19:26 -05002726unsigned int ProgramD3D::getSerial() const
2727{
2728 return mSerial;
2729}
2730
2731unsigned int ProgramD3D::issueSerial()
2732{
2733 return mCurrentSerial++;
2734}
2735
jchen103fd614d2018-08-13 12:21:58 +08002736void ProgramD3D::initAttribLocationsToD3DSemantic()
Jamie Madill63805b42015-08-25 13:17:39 -04002737{
Jiawei Shao385b3e02018-03-21 09:43:28 +08002738 gl::Shader *vertexShader = mState.getAttachedShader(gl::ShaderType::Vertex);
Jamie Madill63805b42015-08-25 13:17:39 -04002739 ASSERT(vertexShader != nullptr);
2740
2741 // Init semantic index
Jamie Madill34ca4f52017-06-13 11:49:39 -04002742 int semanticIndex = 0;
jchen103fd614d2018-08-13 12:21:58 +08002743 for (const sh::Attribute &attribute : vertexShader->getActiveAttributes())
Jamie Madill63805b42015-08-25 13:17:39 -04002744 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002745 int regCount = gl::VariableRegisterCount(attribute.type);
Jamie Madill34ca4f52017-06-13 11:49:39 -04002746 GLuint location = mState.getAttributeLocation(attribute.name);
2747 ASSERT(location != std::numeric_limits<GLuint>::max());
Jamie Madill63805b42015-08-25 13:17:39 -04002748
Jamie Madill8047c0d2016-03-07 13:02:12 -05002749 for (int reg = 0; reg < regCount; ++reg)
Jamie Madill63805b42015-08-25 13:17:39 -04002750 {
Jamie Madill34ca4f52017-06-13 11:49:39 -04002751 mAttribLocationToD3DSemantic[location + reg] = semanticIndex++;
Jamie Madill63805b42015-08-25 13:17:39 -04002752 }
2753 }
Jamie Madill437d2662014-12-05 14:23:35 -05002754}
2755
Jamie Madilla779b612017-07-24 11:46:05 -04002756void ProgramD3D::updateCachedInputLayout(Serial associatedSerial, const gl::State &state)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002757{
Jamie Madilla779b612017-07-24 11:46:05 -04002758 if (mCurrentVertexArrayStateSerial == associatedSerial)
2759 {
2760 return;
2761 }
2762
2763 mCurrentVertexArrayStateSerial = associatedSerial;
Jamie Madillbd136f92015-08-10 14:51:37 -04002764 mCachedInputLayout.clear();
Jamie Madill0e7f1732017-09-09 23:32:50 -04002765
Jamie Madilld3dfda22015-07-06 08:28:49 -04002766 const auto &vertexAttributes = state.getVertexArray()->getVertexAttributes();
Jamie Madillf8dd7b12015-08-05 13:50:08 -04002767
Jamie Madill6de51852017-04-12 09:53:01 -04002768 for (size_t locationIndex : mState.getActiveAttribLocationsMask())
Jamie Madilld3dfda22015-07-06 08:28:49 -04002769 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002770 int d3dSemantic = mAttribLocationToD3DSemantic[locationIndex];
Jamie Madilld3dfda22015-07-06 08:28:49 -04002771
Jamie Madill8047c0d2016-03-07 13:02:12 -05002772 if (d3dSemantic != -1)
Jamie Madilld3dfda22015-07-06 08:28:49 -04002773 {
Jamie Madill8047c0d2016-03-07 13:02:12 -05002774 if (mCachedInputLayout.size() < static_cast<size_t>(d3dSemantic + 1))
Jamie Madillbd136f92015-08-10 14:51:37 -04002775 {
Frank Henigmand633b152018-10-04 23:34:31 -04002776 mCachedInputLayout.resize(d3dSemantic + 1, angle::FormatID::NONE);
Jamie Madillbd136f92015-08-10 14:51:37 -04002777 }
Jamie Madill8047c0d2016-03-07 13:02:12 -05002778 mCachedInputLayout[d3dSemantic] =
Frank Henigmand633b152018-10-04 23:34:31 -04002779 GetVertexFormatID(vertexAttributes[locationIndex],
2780 state.getVertexAttribCurrentValue(locationIndex).Type);
Jamie Madilld3dfda22015-07-06 08:28:49 -04002781 }
2782 }
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002783
2784 VertexExecutable::getSignature(mRenderer, mCachedInputLayout, &mCachedVertexSignature);
Jamie Madill0e7f1732017-09-09 23:32:50 -04002785
2786 updateCachedVertexExecutableIndex();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002787}
2788
2789void ProgramD3D::updateCachedOutputLayout(const gl::Context *context,
2790 const gl::Framebuffer *framebuffer)
2791{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002792 mPixelShaderOutputLayoutCache.clear();
2793
2794 FramebufferD3D *fboD3D = GetImplAs<FramebufferD3D>(framebuffer);
2795 const auto &colorbuffers = fboD3D->getColorAttachmentsForRender(context);
2796
2797 for (size_t colorAttachment = 0; colorAttachment < colorbuffers.size(); ++colorAttachment)
2798 {
2799 const gl::FramebufferAttachment *colorbuffer = colorbuffers[colorAttachment];
2800
2801 if (colorbuffer)
2802 {
2803 auto binding = colorbuffer->getBinding() == GL_BACK ? GL_COLOR_ATTACHMENT0
2804 : colorbuffer->getBinding();
2805 mPixelShaderOutputLayoutCache.push_back(binding);
2806 }
2807 else
2808 {
2809 mPixelShaderOutputLayoutCache.push_back(GL_NONE);
2810 }
2811 }
2812
2813 updateCachedPixelExecutableIndex();
Jamie Madilld3dfda22015-07-06 08:28:49 -04002814}
2815
Xinghua Caof3179a62018-07-12 16:22:06 +08002816void ProgramD3D::updateCachedComputeImage2DBindLayout(const gl::Context *context)
2817{
2818 const auto &glState = context->getState();
2819 for (auto &image2DBindLayout : mComputeShaderImage2DBindLayoutCache)
2820 {
2821 const gl::ImageUnit &imageUnit = glState.getImageUnit(image2DBindLayout.first);
2822 if (imageUnit.texture.get())
2823 {
2824 image2DBindLayout.second = imageUnit.texture->getType();
2825 }
2826 else
2827 {
2828 image2DBindLayout.second = gl::TextureType::_2D;
2829 }
2830 }
2831
2832 updateCachedComputeExecutableIndex();
2833}
2834
Jamie Madill192745a2016-12-22 15:58:21 -05002835void ProgramD3D::gatherTransformFeedbackVaryings(const gl::VaryingPacking &varyingPacking,
2836 const BuiltinInfo &builtins)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002837{
Jamie Madill9fc36822015-11-18 13:08:07 -05002838 const std::string &varyingSemantic =
2839 GetVaryingSemantic(mRenderer->getMajorShaderModel(), usesPointSize());
2840
Jamie Madillccdf74b2015-08-18 10:46:12 -04002841 // Gather the linked varyings that are used for transform feedback, they should all exist.
Jamie Madill9fc36822015-11-18 13:08:07 -05002842 mStreamOutVaryings.clear();
2843
Jamie Madill48ef11b2016-04-27 15:21:52 -04002844 const auto &tfVaryingNames = mState.getTransformFeedbackVaryingNames();
Jamie Madill9fc36822015-11-18 13:08:07 -05002845 for (unsigned int outputSlot = 0; outputSlot < static_cast<unsigned int>(tfVaryingNames.size());
2846 ++outputSlot)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002847 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002848 const auto &tfVaryingName = tfVaryingNames[outputSlot];
2849 if (tfVaryingName == "gl_Position")
Jamie Madillccdf74b2015-08-18 10:46:12 -04002850 {
Jamie Madill9fc36822015-11-18 13:08:07 -05002851 if (builtins.glPosition.enabled)
Jamie Madillccdf74b2015-08-18 10:46:12 -04002852 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002853 mStreamOutVaryings.emplace_back(builtins.glPosition.semantic,
2854 builtins.glPosition.index, 4, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002855 }
2856 }
2857 else if (tfVaryingName == "gl_FragCoord")
2858 {
2859 if (builtins.glFragCoord.enabled)
2860 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002861 mStreamOutVaryings.emplace_back(builtins.glFragCoord.semantic,
2862 builtins.glFragCoord.index, 4, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002863 }
2864 }
2865 else if (tfVaryingName == "gl_PointSize")
2866 {
2867 if (builtins.glPointSize.enabled)
2868 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002869 mStreamOutVaryings.emplace_back("PSIZE", 0, 1, outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002870 }
2871 }
2872 else
2873 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002874 const auto &registerInfos = varyingPacking.getRegisterList();
2875 for (GLuint registerIndex = 0u; registerIndex < registerInfos.size(); ++registerIndex)
Jamie Madill9fc36822015-11-18 13:08:07 -05002876 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002877 const auto &registerInfo = registerInfos[registerIndex];
Xinghua Cao6dfdca82018-08-03 17:10:55 +08002878 const auto &varying = *registerInfo.packedVarying->varying;
2879 GLenum transposedType = gl::TransposeMatrixType(varying.type);
2880 int componentCount = gl::VariableColumnCount(transposedType);
jchen108225e732017-11-14 16:29:03 +08002881 ASSERT(!varying.isBuiltIn() && !varying.isStruct());
Jamie Madill55c25d02015-11-18 13:08:08 -05002882
Jamie Madill9fc36822015-11-18 13:08:07 -05002883 // There can be more than one register assigned to a particular varying, and each
2884 // register needs its own stream out entry.
jchen108225e732017-11-14 16:29:03 +08002885 if (registerInfo.tfVaryingName() == tfVaryingName)
Jamie Madill9fc36822015-11-18 13:08:07 -05002886 {
Jiawei Shaoda92a472018-07-02 15:55:19 +08002887 mStreamOutVaryings.emplace_back(varyingSemantic, registerIndex, componentCount,
2888 outputSlot);
Jamie Madill9fc36822015-11-18 13:08:07 -05002889 }
Jamie Madillccdf74b2015-08-18 10:46:12 -04002890 }
2891 }
2892 }
2893}
Jamie Madill62d31cb2015-09-11 13:25:51 -04002894
2895D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location)
2896{
Jamie Madill48ef11b2016-04-27 15:21:52 -04002897 return mD3DUniforms[mState.getUniformLocations()[location].index];
Jamie Madill62d31cb2015-09-11 13:25:51 -04002898}
Jamie Madill4a3c2342015-10-08 12:58:45 -04002899
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002900const D3DUniform *ProgramD3D::getD3DUniformFromLocation(GLint location) const
2901{
2902 return mD3DUniforms[mState.getUniformLocations()[location].index];
2903}
2904
Sami Väisänen46eaa942016-06-29 10:26:37 +03002905void ProgramD3D::setPathFragmentInputGen(const std::string &inputName,
2906 GLenum genMode,
2907 GLint components,
2908 const GLfloat *coeffs)
2909{
2910 UNREACHABLE();
2911}
2912
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002913bool ProgramD3D::hasVertexExecutableForCachedInputLayout()
2914{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002915 return mCachedVertexExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002916}
2917
Jamie Madill493f9572018-05-24 19:52:15 -04002918bool ProgramD3D::hasGeometryExecutableForPrimitiveType(gl::PrimitiveMode drawMode)
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002919{
2920 if (!usesGeometryShader(drawMode))
2921 {
2922 // No shader necessary mean we have the required (null) executable.
2923 return true;
2924 }
2925
Jamie Madill04796cd2018-05-24 19:52:16 -04002926 gl::PrimitiveMode geometryShaderType = GetGeometryShaderTypeFromDrawMode(drawMode);
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002927 return mGeometryExecutables[geometryShaderType].get() != nullptr;
2928}
2929
2930bool ProgramD3D::hasPixelExecutableForCachedOutputLayout()
2931{
Jamie Madill0e7f1732017-09-09 23:32:50 -04002932 return mCachedPixelExecutableIndex.valid();
Jamie Madill4c19a8a2017-07-24 11:46:06 -04002933}
2934
Xinghua Caof3179a62018-07-12 16:22:06 +08002935bool ProgramD3D::hasComputeExecutableForCachedImage2DBindLayout()
2936{
2937 return mCachedComputeExecutableIndex.valid();
2938}
2939
Jamie Madill54164b02017-08-28 15:17:37 -04002940template <typename DestT>
2941void ProgramD3D::getUniformInternal(GLint location, DestT *dataOut) const
2942{
2943 const gl::VariableLocation &locationInfo = mState.getUniformLocations()[location];
2944 const gl::LinkedUniform &uniform = mState.getUniforms()[locationInfo.index];
2945
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002946 const D3DUniform *targetUniform = getD3DUniformFromLocation(location);
Olli Etuaho1734e172017-10-27 15:30:27 +03002947 const uint8_t *srcPointer = targetUniform->getDataPtrToElement(locationInfo.arrayIndex);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002948
2949 if (gl::IsMatrixType(uniform.type))
2950 {
Luc Ferron48cdc2e2018-05-31 09:58:34 -04002951 GetMatrixUniform(uniform.type, dataOut, reinterpret_cast<const DestT *>(srcPointer), true);
Jamie Madillbe5e2ec2017-08-31 13:28:28 -04002952 }
2953 else
2954 {
2955 memcpy(dataOut, srcPointer, uniform.getElementSize());
2956 }
Jamie Madill54164b02017-08-28 15:17:37 -04002957}
2958
2959void ProgramD3D::getUniformfv(const gl::Context *context, GLint location, GLfloat *params) const
2960{
2961 getUniformInternal(location, params);
2962}
2963
2964void ProgramD3D::getUniformiv(const gl::Context *context, GLint location, GLint *params) const
2965{
2966 getUniformInternal(location, params);
2967}
2968
2969void ProgramD3D::getUniformuiv(const gl::Context *context, GLint location, GLuint *params) const
2970{
2971 getUniformInternal(location, params);
2972}
2973
Jamie Madill0e7f1732017-09-09 23:32:50 -04002974void ProgramD3D::updateCachedVertexExecutableIndex()
2975{
2976 mCachedVertexExecutableIndex.reset();
2977 for (size_t executableIndex = 0; executableIndex < mVertexExecutables.size(); executableIndex++)
2978 {
2979 if (mVertexExecutables[executableIndex]->matchesSignature(mCachedVertexSignature))
2980 {
2981 mCachedVertexExecutableIndex = executableIndex;
2982 break;
2983 }
2984 }
2985}
2986
2987void ProgramD3D::updateCachedPixelExecutableIndex()
2988{
2989 mCachedPixelExecutableIndex.reset();
2990 for (size_t executableIndex = 0; executableIndex < mPixelExecutables.size(); executableIndex++)
2991 {
2992 if (mPixelExecutables[executableIndex]->matchesSignature(mPixelShaderOutputLayoutCache))
2993 {
2994 mCachedPixelExecutableIndex = executableIndex;
2995 break;
2996 }
2997 }
2998}
2999
Xinghua Caof3179a62018-07-12 16:22:06 +08003000void ProgramD3D::updateCachedComputeExecutableIndex()
3001{
3002 mCachedComputeExecutableIndex.reset();
3003 for (size_t executableIndex = 0; executableIndex < mComputeExecutables.size();
3004 executableIndex++)
3005 {
3006 if (mComputeExecutables[executableIndex]->matchesSignature(
3007 mComputeShaderImage2DBindLayoutCache))
3008 {
3009 mCachedComputeExecutableIndex = executableIndex;
3010 break;
3011 }
3012 }
3013}
3014
jchen103fd614d2018-08-13 12:21:58 +08003015void ProgramD3D::linkResources(const gl::ProgramLinkedResources &resources)
Jamie Madill6db1c2e2017-11-08 09:17:40 -05003016{
Qin Jiajia3026f112018-10-09 12:13:38 +08003017 InterfaceBlockInfo uniformBlockInfo;
Jiawei Shao385b3e02018-03-21 09:43:28 +08003018 for (gl::ShaderType shaderType : gl::AllShaderTypes())
Jamie Madill6db1c2e2017-11-08 09:17:40 -05003019 {
Jiawei Shao385b3e02018-03-21 09:43:28 +08003020 gl::Shader *shader = mState.getAttachedShader(shaderType);
3021 if (shader)
3022 {
Qin Jiajia3026f112018-10-09 12:13:38 +08003023 uniformBlockInfo.getShaderBlockInfo(shader->getUniformBlocks());
Jiawei Shao385b3e02018-03-21 09:43:28 +08003024 }
Jamie Madill6db1c2e2017-11-08 09:17:40 -05003025 }
3026
3027 // Gather interface block info.
3028 auto getUniformBlockSize = [&uniformBlockInfo](const std::string &name,
3029 const std::string &mappedName, size_t *sizeOut) {
3030 return uniformBlockInfo.getBlockSize(name, mappedName, sizeOut);
3031 };
3032
3033 auto getUniformBlockMemberInfo = [&uniformBlockInfo](const std::string &name,
3034 const std::string &mappedName,
3035 sh::BlockMemberInfo *infoOut) {
3036 return uniformBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
3037 };
3038
3039 resources.uniformBlockLinker.linkBlocks(getUniformBlockSize, getUniformBlockMemberInfo);
3040 initializeUniformBlocks();
3041
Qin Jiajia3026f112018-10-09 12:13:38 +08003042 InterfaceBlockInfo shaderStorageBlockInfo;
3043 for (gl::ShaderType shaderType : gl::AllShaderTypes())
3044 {
3045 gl::Shader *shader = mState.getAttachedShader(shaderType);
3046 if (shader)
3047 {
3048 shaderStorageBlockInfo.getShaderBlockInfo(shader->getShaderStorageBlocks());
3049 }
3050 }
3051 auto getShaderStorageBlockSize = [&shaderStorageBlockInfo](const std::string &name,
3052 const std::string &mappedName,
3053 size_t *sizeOut) {
3054 return shaderStorageBlockInfo.getBlockSize(name, mappedName, sizeOut);
Jamie Madill6db1c2e2017-11-08 09:17:40 -05003055 };
3056
Qin Jiajia3026f112018-10-09 12:13:38 +08003057 auto getShaderStorageBlockMemberInfo = [&shaderStorageBlockInfo](const std::string &name,
3058 const std::string &mappedName,
3059 sh::BlockMemberInfo *infoOut) {
3060 return shaderStorageBlockInfo.getBlockMemberInfo(name, mappedName, infoOut);
3061 };
Jamie Madill6db1c2e2017-11-08 09:17:40 -05003062
3063 resources.shaderStorageBlockLinker.linkBlocks(getShaderStorageBlockSize,
3064 getShaderStorageBlockMemberInfo);
Qin Jiajiaa602f902018-09-11 14:40:24 +08003065 initializeShaderStorageBlocks();
Enrico Gallia3b2e712018-12-08 16:46:48 -08003066
3067 std::map<int, unsigned int> sizeMap;
3068 getAtomicCounterBufferSizeMap(sizeMap);
3069 resources.atomicCounterBufferLinker.link(sizeMap);
3070}
3071
3072void ProgramD3D::getAtomicCounterBufferSizeMap(std::map<int, unsigned int> &sizeMapOut) const
3073{
3074 for (unsigned int index : mState.getAtomicCounterUniformRange())
3075 {
3076 const gl::LinkedUniform &glUniform = mState.getUniforms()[index];
3077
3078 auto &bufferDataSize = sizeMapOut[glUniform.binding];
3079
3080 // Calculate the size of the buffer by finding the end of the last uniform with the same
3081 // binding. The end of the uniform is calculated by finding the initial offset of the
3082 // uniform and adding size of the uniform. For arrays, the size is the number of elements
3083 // times the element size (should always by 4 for atomic_units).
3084 unsigned dataOffset =
3085 glUniform.offset + (glUniform.getBasicTypeElementCount() * glUniform.getElementSize());
3086 if (dataOffset > bufferDataSize)
3087 {
3088 bufferDataSize = dataOffset;
3089 }
3090 }
Jamie Madill6db1c2e2017-11-08 09:17:40 -05003091}
3092
Jamie Madill8047c0d2016-03-07 13:02:12 -05003093} // namespace rx