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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy08aa2cb2011-03-17 11:06:57 -070029#include <private/hwui/DrawGlInfo.h>
30
Romain Guy5b3b3522010-10-27 18:57:51 -070031#include <ui/Rect.h>
32
Romain Guy85bf02f2010-06-22 13:11:24 -070033#include "OpenGLRenderer.h"
Chris Craikc3566d02013-02-04 16:16:33 -080034#include "DeferredDisplayList.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Romain Guy40543602013-06-12 15:31:28 -070036#include "Fence.h"
Chris Craik65cd6122012-12-10 17:56:27 -080037#include "PathTessellator.h"
Romain Guy87e2f7572012-09-24 11:37:12 -070038#include "Properties.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080039#include "ShadowTessellator.h"
Romain Guya957eea2010-12-08 18:34:42 -080040#include "Vector.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080041#include "VertexBuffer.h"
Romain Guye4d01122010-06-16 18:44:05 -070042
43namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070044namespace uirenderer {
45
46///////////////////////////////////////////////////////////////////////////////
47// Defines
48///////////////////////////////////////////////////////////////////////////////
49
Romain Guy759ea802010-09-16 20:49:46 -070050#define RAD_TO_DEG (180.0f / 3.14159265f)
51#define MIN_ANGLE 0.001f
52
Romain Guyf8773082012-07-12 18:01:00 -070053#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070054
Romain Guy713e1bb2012-10-16 18:44:09 -070055#define FILTER(paint) (!paint || paint->isFilterBitmap() ? GL_LINEAR : GL_NEAREST)
Romain Guyd21b6e12011-11-30 20:21:23 -080056
Romain Guy9d5316e2010-06-24 19:30:36 -070057///////////////////////////////////////////////////////////////////////////////
58// Globals
59///////////////////////////////////////////////////////////////////////////////
60
Romain Guy889f8d12010-07-29 14:37:42 -070061/**
62 * Structure mapping Skia xfermodes to OpenGL blending factors.
63 */
64struct Blender {
65 SkXfermode::Mode mode;
66 GLenum src;
67 GLenum dst;
68}; // struct Blender
69
Romain Guy026c5e162010-06-28 17:12:22 -070070// In this array, the index of each Blender equals the value of the first
71// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
72static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070073 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
74 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
75 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
76 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
77 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
78 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
79 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
80 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
81 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
82 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
83 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
84 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
85 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -050086 { SkXfermode::kModulate_Mode, GL_ZERO, GL_SRC_COLOR },
Romain Guy2ffefd42011-09-08 15:33:03 -070087 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070088};
Romain Guye4d01122010-06-16 18:44:05 -070089
Romain Guy87a76572010-09-13 18:11:21 -070090// This array contains the swapped version of each SkXfermode. For instance
91// this array's SrcOver blending mode is actually DstOver. You can refer to
92// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070093static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070094 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
95 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
96 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
97 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
98 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
99 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
100 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
101 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
102 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
103 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
104 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
105 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
106 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -0500107 { SkXfermode::kModulate_Mode, GL_DST_COLOR, GL_ZERO },
Romain Guy2ffefd42011-09-08 15:33:03 -0700108 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700109};
110
Romain Guyf6a11b82010-06-23 17:47:49 -0700111///////////////////////////////////////////////////////////////////////////////
Romain Guy448455f2013-07-22 13:57:50 -0700112// Functions
113///////////////////////////////////////////////////////////////////////////////
114
115template<typename T>
116static inline T min(T a, T b) {
117 return a < b ? a : b;
118}
119
120///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700121// Constructors/destructor
122///////////////////////////////////////////////////////////////////////////////
123
Romain Guy3bbacf22013-02-06 16:51:04 -0800124OpenGLRenderer::OpenGLRenderer():
125 mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800126 // *set* draw modifiers to be 0
127 memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
Chris Craik16ecda52013-03-29 10:59:59 -0700128 mDrawModifiers.mOverrideLayerAlpha = 1.0f;
Romain Guy026c5e162010-06-28 17:12:22 -0700129
Romain Guyac670c02010-07-27 17:39:27 -0700130 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
131
Romain Guy96885eb2013-03-26 15:05:58 -0700132 mFrameStarted = false;
Romain Guy78dd96d2013-05-03 14:24:16 -0700133 mCountOverdraw = false;
Romain Guy87e2f7572012-09-24 11:37:12 -0700134
135 mScissorOptimizationDisabled = false;
Romain Guye4d01122010-06-16 18:44:05 -0700136}
137
Romain Guy85bf02f2010-06-22 13:11:24 -0700138OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700139 // The context has already been destroyed at this point, do not call
140 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700141}
142
Romain Guy87e2f7572012-09-24 11:37:12 -0700143void OpenGLRenderer::initProperties() {
144 char property[PROPERTY_VALUE_MAX];
145 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
146 mScissorOptimizationDisabled = !strcasecmp(property, "true");
147 INIT_LOGD(" Scissor optimization %s",
148 mScissorOptimizationDisabled ? "disabled" : "enabled");
149 } else {
150 INIT_LOGD(" Scissor optimization enabled");
151 }
Romain Guy13631f32012-01-30 17:41:55 -0800152}
153
154///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700155// Setup
156///////////////////////////////////////////////////////////////////////////////
157
Romain Guy85bf02f2010-06-22 13:11:24 -0700158void OpenGLRenderer::setViewport(int width, int height) {
Romain Guy35643dd2012-09-18 15:40:58 -0700159 initViewport(width, height);
160
161 glDisable(GL_DITHER);
162 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
163
164 glEnableVertexAttribArray(Program::kBindingPosition);
165}
166
167void OpenGLRenderer::initViewport(int width, int height) {
Chris Craikba9b6132013-12-15 17:10:19 -0800168 if (mCaches.propertyEnable3d) {
Chris Craikf57776b2013-10-25 18:30:17 -0700169 // TODO: make view proj app configurable
Chris Craikba9b6132013-12-15 17:10:19 -0800170 float dist = std::max(width, height) * 1.5;
171 dist *= mCaches.propertyCameraDistance;
Chris Craikf57776b2013-10-25 18:30:17 -0700172 Matrix4 projection;
173 projection.loadFrustum(-width / 2, -height / 2, width / 2, height / 2, dist, 0);
174 Matrix4 view;
175 view.loadLookAt(0, 0, dist,
176 0, 0, 0,
177 0, 1, 0);
178 mViewProjMatrix.loadMultiply(projection, view);
179 mViewProjMatrix.translate(-width/2, -height/2);
180 } else {
181 mViewProjMatrix.loadOrtho(0, width, height, 0, -1, 1);
182 }
Romain Guybb9524b2010-06-22 18:56:38 -0700183
Chris Craik14e51302013-12-30 15:32:54 -0800184 initializeViewport(width, height);
Romain Guye4d01122010-06-16 18:44:05 -0700185}
186
Romain Guy96885eb2013-03-26 15:05:58 -0700187void OpenGLRenderer::setupFrameState(float left, float top,
Romain Guyc3fedaf2013-01-29 17:26:25 -0800188 float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800189 mCaches.clearGarbage();
190
Chris Craik14e51302013-12-30 15:32:54 -0800191 initializeSaveStack(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700192 mOpaque = opaque;
Chris Craik5f803622013-03-21 14:39:04 -0700193 mTilingClip.set(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700194}
195
196status_t OpenGLRenderer::startFrame() {
197 if (mFrameStarted) return DrawGlInfo::kStatusDone;
198 mFrameStarted = true;
199
Romain Guy41308e22012-10-22 20:02:43 -0700200 mDirtyClip = true;
Romain Guyddf74372012-05-22 14:07:07 -0700201
Romain Guy96885eb2013-03-26 15:05:58 -0700202 discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
Romain Guy11cb6422012-09-21 00:39:43 -0700203
Chris Craik14e51302013-12-30 15:32:54 -0800204 glViewport(0, 0, getWidth(), getHeight());
Romain Guy7d7b5492011-01-24 16:33:45 -0800205
Romain Guy54c1a642012-09-27 17:55:46 -0700206 // Functors break the tiling extension in pretty spectacular ways
207 // This ensures we don't use tiling when a functor is going to be
208 // invoked during the frame
209 mSuppressTiling = mCaches.hasRegisteredFunctors();
210
Chris Craikd6b65f62014-01-01 14:45:21 -0800211 startTilingCurrentClip(true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700212
Romain Guy7c450aa2012-09-21 19:15:00 -0700213 debugOverdraw(true, true);
214
Romain Guy96885eb2013-03-26 15:05:58 -0700215 return clear(mTilingClip.left, mTilingClip.top,
216 mTilingClip.right, mTilingClip.bottom, mOpaque);
217}
218
Romain Guy96885eb2013-03-26 15:05:58 -0700219status_t OpenGLRenderer::prepareDirty(float left, float top,
220 float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700221
Romain Guy96885eb2013-03-26 15:05:58 -0700222 setupFrameState(left, top, right, bottom, opaque);
223
224 // Layer renderers will start the frame immediately
225 // The framebuffer renderer will first defer the display list
226 // for each layer and wait until the first drawing command
227 // to start the frame
Chris Craikd6b65f62014-01-01 14:45:21 -0800228 if (currentSnapshot()->fbo == 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700229 syncState();
230 updateLayers();
231 } else {
232 return startFrame();
233 }
234
235 return DrawGlInfo::kStatusDone;
Romain Guy7c25aab2012-10-18 15:05:02 -0700236}
237
Romain Guydcfc8362013-01-03 13:08:57 -0800238void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
239 // If we know that we are going to redraw the entire framebuffer,
240 // perform a discard to let the driver know we don't need to preserve
241 // the back buffer for this frame.
Romain Guy3bbacf22013-02-06 16:51:04 -0800242 if (mExtensions.hasDiscardFramebuffer() &&
Chris Craik14e51302013-12-30 15:32:54 -0800243 left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
Romain Guyf1581982013-01-31 17:20:30 -0800244 const bool isFbo = getTargetFbo() == 0;
245 const GLenum attachments[] = {
246 isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
247 isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
Romain Guydcfc8362013-01-03 13:08:57 -0800248 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
249 }
250}
251
Romain Guy7c25aab2012-10-18 15:05:02 -0700252status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700253 if (!opaque || mCountOverdraw) {
Romain Guy586cae32012-07-13 15:28:31 -0700254 mCaches.enableScissor();
Chris Craikd6b65f62014-01-01 14:45:21 -0800255 mCaches.setScissor(left, currentSnapshot()->height - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700256 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700257 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700258 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700259
Romain Guy7c25aab2012-10-18 15:05:02 -0700260 mCaches.resetScissor();
Chet Haase44b2fe32012-06-06 19:03:58 -0700261 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700262}
263
264void OpenGLRenderer::syncState() {
Romain Guyddf74372012-05-22 14:07:07 -0700265 if (mCaches.blend) {
266 glEnable(GL_BLEND);
267 } else {
268 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700269 }
Romain Guybb9524b2010-06-22 18:56:38 -0700270}
271
Chris Craikd6b65f62014-01-01 14:45:21 -0800272void OpenGLRenderer::startTilingCurrentClip(bool opaque) {
Romain Guy54c1a642012-09-27 17:55:46 -0700273 if (!mSuppressTiling) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800274 const Snapshot* snapshot = currentSnapshot();
275
Chris Craik14e51302013-12-30 15:32:54 -0800276 const Rect* clip = &mTilingClip;
Chris Craikd6b65f62014-01-01 14:45:21 -0800277 if (snapshot->flags & Snapshot::kFlagFboTarget) {
278 clip = &(snapshot->layer->clipRect);
Romain Guy54c1a642012-09-27 17:55:46 -0700279 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700280
Chris Craikd6b65f62014-01-01 14:45:21 -0800281 startTiling(*clip, snapshot->height, opaque);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800282 }
283}
284
285void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
286 if (!mSuppressTiling) {
287 mCaches.startTiling(clip.left, windowHeight - clip.bottom,
Romain Guy52036b12013-02-14 18:03:37 -0800288 clip.right - clip.left, clip.bottom - clip.top, opaque);
Romain Guy54c1a642012-09-27 17:55:46 -0700289 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700290}
291
292void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700293 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700294}
295
Romain Guyb025b9c2010-09-16 14:16:48 -0700296void OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700297 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700298 endTiling();
299
Romain Guyca89e2a2013-03-08 17:44:20 -0800300 // When finish() is invoked on FBO 0 we've reached the end
301 // of the current frame
302 if (getTargetFbo() == 0) {
303 mCaches.pathCache.trim();
304 }
305
Romain Guy11cb6422012-09-21 00:39:43 -0700306 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700307#if DEBUG_OPENGL
Romain Guy11cb6422012-09-21 00:39:43 -0700308 GLenum status = GL_NO_ERROR;
309 while ((status = glGetError()) != GL_NO_ERROR) {
310 ALOGD("GL error from OpenGLRenderer: 0x%x", status);
311 switch (status) {
312 case GL_INVALID_ENUM:
313 ALOGE(" GL_INVALID_ENUM");
314 break;
315 case GL_INVALID_VALUE:
316 ALOGE(" GL_INVALID_VALUE");
317 break;
318 case GL_INVALID_OPERATION:
319 ALOGE(" GL_INVALID_OPERATION");
320 break;
321 case GL_OUT_OF_MEMORY:
322 ALOGE(" Out of memory!");
323 break;
324 }
Romain Guya07105b2011-01-10 21:14:18 -0800325 }
Romain Guyb025b9c2010-09-16 14:16:48 -0700326#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700327
Romain Guyc15008e2010-11-10 11:59:15 -0800328#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800329 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700330#else
331 if (mCaches.getDebugLevel() & kDebugMemory) {
332 mCaches.dumpMemoryUsage();
333 }
Romain Guyc15008e2010-11-10 11:59:15 -0800334#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700335 }
Romain Guy96885eb2013-03-26 15:05:58 -0700336
Romain Guy78dd96d2013-05-03 14:24:16 -0700337 if (mCountOverdraw) {
338 countOverdraw();
339 }
340
Romain Guy96885eb2013-03-26 15:05:58 -0700341 mFrameStarted = false;
Romain Guyb025b9c2010-09-16 14:16:48 -0700342}
343
Romain Guy6c319ca2011-01-11 14:29:25 -0800344void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700345 if (mCaches.currentProgram) {
346 if (mCaches.currentProgram->isInUse()) {
347 mCaches.currentProgram->remove();
348 mCaches.currentProgram = NULL;
349 }
350 }
Chris Craik9ab2d182013-07-22 16:16:06 -0700351 mCaches.resetActiveTexture();
Romain Guy50c0f092010-10-19 11:42:22 -0700352 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800353 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800354 mCaches.resetVertexPointers();
Romain Guyff316ec2013-02-13 18:39:43 -0800355 mCaches.disableTexCoordsVertexArray();
Romain Guy7c450aa2012-09-21 19:15:00 -0700356 debugOverdraw(false, false);
Romain Guyda8532c2010-08-31 11:50:35 -0700357}
358
Romain Guy6c319ca2011-01-11 14:29:25 -0800359void OpenGLRenderer::resume() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800360 const Snapshot* snapshot = currentSnapshot();
361 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
362 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700363 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700364
Romain Guy3e263fa2011-12-12 16:47:48 -0800365 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
366
Chet Haase80250612012-08-15 13:46:54 -0700367 mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
Romain Guy586cae32012-07-13 15:28:31 -0700368 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800369 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700370 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700371
Romain Guya1d3c912011-12-13 14:55:06 -0800372 mCaches.activeTexture(0);
Romain Guy8aa195d2013-06-04 18:00:09 -0700373 mCaches.resetBoundTextures();
Romain Guyf607bdc2010-09-10 19:20:06 -0700374
Romain Guy50c0f092010-10-19 11:42:22 -0700375 mCaches.blend = true;
376 glEnable(GL_BLEND);
377 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
378 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700379}
380
Romain Guy35643dd2012-09-18 15:40:58 -0700381void OpenGLRenderer::resumeAfterLayer() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800382 const Snapshot* snapshot = currentSnapshot();
383 glViewport(0, 0, snapshot->viewport.getWidth(), snapshot->viewport.getHeight());
384 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700385 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700386
387 mCaches.resetScissor();
388 dirtyClip();
389}
390
Romain Guyba6be8a2012-04-23 18:22:09 -0700391void OpenGLRenderer::detachFunctor(Functor* functor) {
Chris Craik932b7f62012-06-06 13:59:33 -0700392 mFunctors.remove(functor);
Romain Guyba6be8a2012-04-23 18:22:09 -0700393}
394
395void OpenGLRenderer::attachFunctor(Functor* functor) {
396 mFunctors.add(functor);
397}
398
Romain Guy8f3b8e32012-03-27 16:33:45 -0700399status_t OpenGLRenderer::invokeFunctors(Rect& dirty) {
400 status_t result = DrawGlInfo::kStatusDone;
Romain Guy3d745c02012-04-23 20:36:17 -0700401 size_t count = mFunctors.size();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700402
Romain Guyba6be8a2012-04-23 18:22:09 -0700403 if (count > 0) {
Chris Craikd15321b2012-11-28 14:45:04 -0800404 interrupt();
Romain Guyba6be8a2012-04-23 18:22:09 -0700405 SortedVector<Functor*> functors(mFunctors);
406 mFunctors.clear();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700407
Romain Guyba6be8a2012-04-23 18:22:09 -0700408 DrawGlInfo info;
409 info.clipLeft = 0;
410 info.clipTop = 0;
411 info.clipRight = 0;
412 info.clipBottom = 0;
413 info.isLayer = false;
414 info.width = 0;
415 info.height = 0;
416 memset(info.transform, 0, sizeof(float) * 16);
417
418 for (size_t i = 0; i < count; i++) {
419 Functor* f = functors.itemAt(i);
420 result |= (*f)(DrawGlInfo::kModeProcess, &info);
421
Chris Craikc2c95432012-04-25 15:13:52 -0700422 if (result & DrawGlInfo::kStatusDraw) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700423 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
424 dirty.unionWith(localDirty);
Chris Craikc2c95432012-04-25 15:13:52 -0700425 }
Romain Guyba6be8a2012-04-23 18:22:09 -0700426
Chris Craikc2c95432012-04-25 15:13:52 -0700427 if (result & DrawGlInfo::kStatusInvoke) {
428 mFunctors.add(f);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700429 }
430 }
Chris Craikd15321b2012-11-28 14:45:04 -0800431 resume();
Romain Guy8f3b8e32012-03-27 16:33:45 -0700432 }
433
434 return result;
435}
436
437status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800438 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craik408eb122013-03-26 18:55:15 -0700439
Chris Craik932b7f62012-06-06 13:59:33 -0700440 detachFunctor(functor);
Chris Craikc8538ade2012-05-22 11:54:06 -0700441
Romain Guyd643bb52011-03-01 14:55:21 -0800442
Chris Craikd6b65f62014-01-01 14:45:21 -0800443 Rect clip(*currentClipRect());
Romain Guy80911b82011-03-16 15:30:12 -0700444 clip.snapToPixelBoundaries();
445
Romain Guyd643bb52011-03-01 14:55:21 -0800446 // Since we don't know what the functor will draw, let's dirty
Chris Craikd6b65f62014-01-01 14:45:21 -0800447 // the entire clip region
Romain Guyd643bb52011-03-01 14:55:21 -0800448 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800449 dirtyLayerUnchecked(clip, getRegion());
450 }
Romain Guyd643bb52011-03-01 14:55:21 -0800451
Romain Guy08aa2cb2011-03-17 11:06:57 -0700452 DrawGlInfo info;
453 info.clipLeft = clip.left;
454 info.clipTop = clip.top;
455 info.clipRight = clip.right;
456 info.clipBottom = clip.bottom;
457 info.isLayer = hasLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800458 info.width = currentSnapshot()->viewport.getWidth();
459 info.height = currentSnapshot()->height;
460 currentTransform()->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700461
John Reck25d2f7b2013-09-10 13:12:09 -0700462 bool dirtyClip = mDirtyClip;
Chris Craik54f574a2013-08-26 11:23:46 -0700463 // setup GL state for functor
464 if (mDirtyClip) {
Chris Craik54f574a2013-08-26 11:23:46 -0700465 setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
466 }
John Reck25d2f7b2013-09-10 13:12:09 -0700467 if (mCaches.enableScissor() || dirtyClip) {
468 setScissorFromClip();
469 }
Chris Craik54f574a2013-08-26 11:23:46 -0700470 interrupt();
471
472 // call functor immediately after GL state setup
Chris Craik4a2bff72013-04-16 13:50:16 -0700473 status_t result = (*functor)(DrawGlInfo::kModeDraw, &info);
Romain Guycabfcc12011-03-07 18:06:46 -0800474
Romain Guy8f3b8e32012-03-27 16:33:45 -0700475 if (result != DrawGlInfo::kStatusDone) {
Romain Guy08aa2cb2011-03-17 11:06:57 -0700476 Rect localDirty(info.dirtyLeft, info.dirtyTop, info.dirtyRight, info.dirtyBottom);
Romain Guycabfcc12011-03-07 18:06:46 -0800477 dirty.unionWith(localDirty);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700478
Chris Craik65924a32012-04-05 17:52:11 -0700479 if (result & DrawGlInfo::kStatusInvoke) {
Romain Guyba6be8a2012-04-23 18:22:09 -0700480 mFunctors.add(functor);
Romain Guy8f3b8e32012-03-27 16:33:45 -0700481 }
Romain Guycabfcc12011-03-07 18:06:46 -0800482 }
483
Chet Haasedaf98e92011-01-10 14:10:36 -0800484 resume();
Chris Craik4a2bff72013-04-16 13:50:16 -0700485 return result | DrawGlInfo::kStatusDrew;
Chet Haasedaf98e92011-01-10 14:10:36 -0800486}
487
Romain Guyf6a11b82010-06-23 17:47:49 -0700488///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700489// Debug
490///////////////////////////////////////////////////////////////////////////////
491
Romain Guy0f667532013-03-01 14:31:04 -0800492void OpenGLRenderer::eventMark(const char* name) const {
493 mCaches.eventMark(0, name);
494}
495
Romain Guy87e2f7572012-09-24 11:37:12 -0700496void OpenGLRenderer::startMark(const char* name) const {
497 mCaches.startMark(0, name);
498}
499
500void OpenGLRenderer::endMark() const {
501 mCaches.endMark();
502}
503
504void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
505 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
506 if (clear) {
507 mCaches.disableScissor();
508 mCaches.stencil.clear();
509 }
510 if (enable) {
511 mCaches.stencil.enableDebugWrite();
512 } else {
513 mCaches.stencil.disable();
514 }
515 }
516}
517
518void OpenGLRenderer::renderOverdraw() {
519 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
Chris Craik5f803622013-03-21 14:39:04 -0700520 const Rect* clip = &mTilingClip;
Romain Guy87e2f7572012-09-24 11:37:12 -0700521
522 mCaches.enableScissor();
Chris Craikd6b65f62014-01-01 14:45:21 -0800523 mCaches.setScissor(clip->left, firstSnapshot()->height - clip->bottom,
Romain Guy87e2f7572012-09-24 11:37:12 -0700524 clip->right - clip->left, clip->bottom - clip->top);
525
Romain Guy627c6fd2013-08-21 11:53:18 -0700526 // 1x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700527 mCaches.stencil.enableDebugTest(2);
Romain Guy627c6fd2013-08-21 11:53:18 -0700528 drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
529
530 // 2x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700531 mCaches.stencil.enableDebugTest(3);
Romain Guy627c6fd2013-08-21 11:53:18 -0700532 drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
533
534 // 3x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700535 mCaches.stencil.enableDebugTest(4);
Romain Guy627c6fd2013-08-21 11:53:18 -0700536 drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
537
538 // 4x overdraw and higher
Romain Guy87e2f7572012-09-24 11:37:12 -0700539 mCaches.stencil.enableDebugTest(4, true);
Romain Guy627c6fd2013-08-21 11:53:18 -0700540 drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
541
Romain Guy87e2f7572012-09-24 11:37:12 -0700542 mCaches.stencil.disable();
543 }
544}
545
Romain Guy78dd96d2013-05-03 14:24:16 -0700546void OpenGLRenderer::countOverdraw() {
Chris Craik14e51302013-12-30 15:32:54 -0800547 size_t count = getWidth() * getHeight();
Romain Guy78dd96d2013-05-03 14:24:16 -0700548 uint32_t* buffer = new uint32_t[count];
Chris Craik14e51302013-12-30 15:32:54 -0800549 glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
Romain Guy78dd96d2013-05-03 14:24:16 -0700550
551 size_t total = 0;
552 for (size_t i = 0; i < count; i++) {
553 total += buffer[i] & 0xff;
554 }
555
556 mOverdraw = total / float(count);
557
558 delete[] buffer;
559}
560
Romain Guy87e2f7572012-09-24 11:37:12 -0700561///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700562// Layers
563///////////////////////////////////////////////////////////////////////////////
564
565bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
Romain Guy96885eb2013-03-26 15:05:58 -0700566 if (layer->deferredUpdateScheduled && layer->renderer &&
567 layer->displayList && layer->displayList->isRenderable()) {
Romain Guy40543602013-06-12 15:31:28 -0700568 ATRACE_CALL();
569
Romain Guy11cb6422012-09-21 00:39:43 -0700570 Rect& dirty = layer->dirtyRect;
571
Romain Guy7c450aa2012-09-21 19:15:00 -0700572 if (inFrame) {
573 endTiling();
574 debugOverdraw(false, false);
575 }
Romain Guy11cb6422012-09-21 00:39:43 -0700576
Romain Guy96885eb2013-03-26 15:05:58 -0700577 if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
Romain Guy02b49b72013-03-29 12:37:16 -0700578 layer->render();
Romain Guy96885eb2013-03-26 15:05:58 -0700579 } else {
580 layer->defer();
581 }
Romain Guy11cb6422012-09-21 00:39:43 -0700582
583 if (inFrame) {
584 resumeAfterLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800585 startTilingCurrentClip();
Romain Guy11cb6422012-09-21 00:39:43 -0700586 }
587
Romain Guy5bb3c732012-11-29 17:52:58 -0800588 layer->debugDrawUpdate = mCaches.debugLayersUpdates;
Chris Craik34416ea2013-04-15 16:08:28 -0700589 layer->hasDrawnSinceUpdate = false;
Romain Guy11cb6422012-09-21 00:39:43 -0700590
591 return true;
592 }
593
594 return false;
595}
596
597void OpenGLRenderer::updateLayers() {
Romain Guy96885eb2013-03-26 15:05:58 -0700598 // If draw deferring is enabled this method will simply defer
599 // the display list of each individual layer. The layers remain
600 // in the layer updates list which will be cleared by flushLayers().
Romain Guy11cb6422012-09-21 00:39:43 -0700601 int count = mLayerUpdates.size();
602 if (count > 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700603 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
604 startMark("Layer Updates");
605 } else {
606 startMark("Defer Layer Updates");
607 }
Romain Guy11cb6422012-09-21 00:39:43 -0700608
Chris Craik1206b9b2013-04-04 14:46:24 -0700609 // Note: it is very important to update the layers in order
610 for (int i = 0; i < count; i++) {
Romain Guy11cb6422012-09-21 00:39:43 -0700611 Layer* layer = mLayerUpdates.itemAt(i);
612 updateLayer(layer, false);
Romain Guy96885eb2013-03-26 15:05:58 -0700613 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
614 mCaches.resourceCache.decrementRefcount(layer);
615 }
Romain Guy11cb6422012-09-21 00:39:43 -0700616 }
Romain Guy11cb6422012-09-21 00:39:43 -0700617
Romain Guy96885eb2013-03-26 15:05:58 -0700618 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
619 mLayerUpdates.clear();
620 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
621 }
622 endMark();
623 }
624}
625
626void OpenGLRenderer::flushLayers() {
627 int count = mLayerUpdates.size();
628 if (count > 0) {
629 startMark("Apply Layer Updates");
630 char layerName[12];
631
Chris Craik1206b9b2013-04-04 14:46:24 -0700632 // Note: it is very important to update the layers in order
633 for (int i = 0; i < count; i++) {
Romain Guy96885eb2013-03-26 15:05:58 -0700634 sprintf(layerName, "Layer #%d", i);
Romain Guy02b49b72013-03-29 12:37:16 -0700635 startMark(layerName);
636
Romain Guy40543602013-06-12 15:31:28 -0700637 ATRACE_BEGIN("flushLayer");
Romain Guy02b49b72013-03-29 12:37:16 -0700638 Layer* layer = mLayerUpdates.itemAt(i);
639 layer->flush();
Romain Guy40543602013-06-12 15:31:28 -0700640 ATRACE_END();
641
Romain Guy02b49b72013-03-29 12:37:16 -0700642 mCaches.resourceCache.decrementRefcount(layer);
643
Romain Guy96885eb2013-03-26 15:05:58 -0700644 endMark();
645 }
646
647 mLayerUpdates.clear();
Romain Guy11cb6422012-09-21 00:39:43 -0700648 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700649
Romain Guy11cb6422012-09-21 00:39:43 -0700650 endMark();
651 }
652}
653
654void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
655 if (layer) {
Romain Guy02b49b72013-03-29 12:37:16 -0700656 // Make sure we don't introduce duplicates.
657 // SortedVector would do this automatically but we need to respect
658 // the insertion order. The linear search is not an issue since
659 // this list is usually very short (typically one item, at most a few)
660 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
661 if (mLayerUpdates.itemAt(i) == layer) {
662 return;
663 }
664 }
Romain Guy11cb6422012-09-21 00:39:43 -0700665 mLayerUpdates.push_back(layer);
666 mCaches.resourceCache.incrementRefcount(layer);
667 }
668}
669
Romain Guye93482f2013-06-17 13:14:51 -0700670void OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
671 if (layer) {
672 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
673 if (mLayerUpdates.itemAt(i) == layer) {
674 mLayerUpdates.removeAt(i);
675 mCaches.resourceCache.decrementRefcount(layer);
676 break;
677 }
678 }
679 }
680}
681
Romain Guy11cb6422012-09-21 00:39:43 -0700682void OpenGLRenderer::clearLayerUpdates() {
683 size_t count = mLayerUpdates.size();
684 if (count > 0) {
685 mCaches.resourceCache.lock();
686 for (size_t i = 0; i < count; i++) {
687 mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
688 }
689 mCaches.resourceCache.unlock();
690 mLayerUpdates.clear();
691 }
692}
693
Romain Guy40543602013-06-12 15:31:28 -0700694void OpenGLRenderer::flushLayerUpdates() {
695 syncState();
696 updateLayers();
697 flushLayers();
698 // Wait for all the layer updates to be executed
699 AutoFence fence;
700}
701
Romain Guy11cb6422012-09-21 00:39:43 -0700702///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700703// State management
704///////////////////////////////////////////////////////////////////////////////
705
Chris Craik14e51302013-12-30 15:32:54 -0800706void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
707 bool restoreOrtho = removed.flags & Snapshot::kFlagDirtyOrtho;
708 bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
709 bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
Romain Guybd6b79b2010-06-26 00:13:53 -0700710
Romain Guyeb993562010-10-05 18:14:38 -0700711 if (restoreOrtho) {
Chris Craik14e51302013-12-30 15:32:54 -0800712 const Rect& r = restored.viewport;
Romain Guyeb993562010-10-05 18:14:38 -0700713 glViewport(r.left, r.top, r.right, r.bottom);
Chris Craikd6b65f62014-01-01 14:45:21 -0800714 mViewProjMatrix.load(removed.orthoMatrix); // TODO: should ortho be stored in 'restored'?
Romain Guyeb993562010-10-05 18:14:38 -0700715 }
716
Romain Guy2542d192010-08-18 11:47:12 -0700717 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700718 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700719 }
Romain Guy2542d192010-08-18 11:47:12 -0700720
Romain Guy5ec99242010-11-03 16:19:08 -0700721 if (restoreLayer) {
Chris Craik7273daa2013-03-28 11:25:24 -0700722 endMark(); // Savelayer
723 startMark("ComposeLayer");
Chris Craik14e51302013-12-30 15:32:54 -0800724 composeLayer(removed, restored);
Chris Craik7273daa2013-03-28 11:25:24 -0700725 endMark();
Romain Guy5ec99242010-11-03 16:19:08 -0700726 }
Romain Guybb9524b2010-06-22 18:56:38 -0700727}
728
Romain Guyf6a11b82010-06-23 17:47:49 -0700729///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700730// Layers
731///////////////////////////////////////////////////////////////////////////////
732
733int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500734 const SkPaint* paint, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700735 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700736
Chris Craikd6b65f62014-01-01 14:45:21 -0800737 if (!currentSnapshot()->isIgnored()) {
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500738 createLayer(left, top, right, bottom, paint, flags);
Romain Guydbc26d22010-10-11 17:58:29 -0700739 }
Romain Guyd55a8612010-06-28 17:42:46 -0700740
741 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700742}
743
Chris Craikd90144d2013-03-19 15:03:48 -0700744void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
745 const Rect untransformedBounds(bounds);
746
Chris Craikd6b65f62014-01-01 14:45:21 -0800747 currentTransform()->mapRect(bounds);
Chris Craikd90144d2013-03-19 15:03:48 -0700748
749 // Layers only make sense if they are in the framebuffer's bounds
Chris Craikd6b65f62014-01-01 14:45:21 -0800750 if (bounds.intersect(*currentClipRect())) {
Chris Craikd90144d2013-03-19 15:03:48 -0700751 // We cannot work with sub-pixels in this case
752 bounds.snapToPixelBoundaries();
753
754 // When the layer is not an FBO, we may use glCopyTexImage so we
755 // need to make sure the layer does not extend outside the bounds
756 // of the framebuffer
Chris Craikd6b65f62014-01-01 14:45:21 -0800757 if (!bounds.intersect(currentSnapshot()->previous->viewport)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700758 bounds.setEmpty();
759 } else if (fboLayer) {
760 clip.set(bounds);
761 mat4 inverse;
Chris Craikd6b65f62014-01-01 14:45:21 -0800762 inverse.loadInverse(*currentTransform());
Chris Craikd90144d2013-03-19 15:03:48 -0700763 inverse.mapRect(clip);
764 clip.snapToPixelBoundaries();
765 if (clip.intersect(untransformedBounds)) {
766 clip.translate(-untransformedBounds.left, -untransformedBounds.top);
767 bounds.set(untransformedBounds);
768 } else {
769 clip.setEmpty();
770 }
771 }
772 } else {
773 bounds.setEmpty();
774 }
775}
776
Chris Craik408eb122013-03-26 18:55:15 -0700777void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
778 bool fboLayer, int alpha) {
779 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
780 bounds.getHeight() > mCaches.maxTextureSize ||
781 (fboLayer && clip.isEmpty())) {
782 mSnapshot->empty = fboLayer;
783 } else {
784 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
785 }
786}
787
Chris Craikd90144d2013-03-19 15:03:48 -0700788int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500789 const SkPaint* paint, int flags) {
Chris Craikd90144d2013-03-19 15:03:48 -0700790 const int count = saveSnapshot(flags);
791
Chris Craikd6b65f62014-01-01 14:45:21 -0800792 if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700793 // initialize the snapshot as though it almost represents an FBO layer so deferred draw
794 // operations will be able to store and restore the current clip and transform info, and
795 // quick rejection will be correct (for display lists)
796
797 Rect bounds(left, top, right, bottom);
798 Rect clip;
799 calculateLayerBoundsAndClip(bounds, clip, true);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500800 updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
Chris Craikd90144d2013-03-19 15:03:48 -0700801
Chris Craikd6b65f62014-01-01 14:45:21 -0800802 if (!currentSnapshot()->isIgnored()) {
Chris Craikd90144d2013-03-19 15:03:48 -0700803 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
804 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
Chris Craik0e87f002013-06-19 16:54:59 -0700805 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
Chris Craikd90144d2013-03-19 15:03:48 -0700806 }
807 }
808
809 return count;
810}
811
812
Romain Guy1c740bc2010-09-13 18:00:09 -0700813/**
814 * Layers are viewed by Skia are slightly different than layers in image editing
815 * programs (for instance.) When a layer is created, previously created layers
816 * and the frame buffer still receive every drawing command. For instance, if a
817 * layer is created and a shape intersecting the bounds of the layers and the
818 * framebuffer is draw, the shape will be drawn on both (unless the layer was
819 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
820 *
821 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
822 * texture. Unfortunately, this is inefficient as it requires every primitive to
823 * be drawn n + 1 times, where n is the number of active layers. In practice this
824 * means, for every primitive:
825 * - Switch active frame buffer
826 * - Change viewport, clip and projection matrix
827 * - Issue the drawing
828 *
829 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700830 * To avoid this, layers are implemented in a different way here, at least in the
831 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
832 * is set. When this flag is set we can redirect all drawing operations into a
833 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700834 *
835 * This implementation relies on the frame buffer being at least RGBA 8888. When
836 * a layer is created, only a texture is created, not an FBO. The content of the
837 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700838 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700839 * buffer and drawing continues as normal. This technique therefore treats the
840 * frame buffer as a scratch buffer for the layers.
841 *
842 * To compose the layers back onto the frame buffer, each layer texture
843 * (containing the original frame buffer data) is drawn as a simple quad over
844 * the frame buffer. The trick is that the quad is set as the composition
845 * destination in the blending equation, and the frame buffer becomes the source
846 * of the composition.
847 *
848 * Drawing layers with an alpha value requires an extra step before composition.
849 * An empty quad is drawn over the layer's region in the frame buffer. This quad
850 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
851 * quad is used to multiply the colors in the frame buffer. This is achieved by
852 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
853 * GL_ZERO, GL_SRC_ALPHA.
854 *
855 * Because glCopyTexImage2D() can be slow, an alternative implementation might
856 * be use to draw a single clipped layer. The implementation described above
857 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700858 *
859 * (1) The frame buffer is actually not cleared right away. To allow the GPU
860 * to potentially optimize series of calls to glCopyTexImage2D, the frame
861 * buffer is left untouched until the first drawing operation. Only when
862 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700863 */
Chet Haased48885a2012-08-28 17:43:28 -0700864bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500865 const SkPaint* paint, int flags) {
Romain Guyeb993562010-10-05 18:14:38 -0700866 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700867 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700868
Romain Guyeb993562010-10-05 18:14:38 -0700869 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
870
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500871 SkXfermode::Mode mode = getXfermodeDirect(paint);
872 int alpha = getAlphaDirect(paint);
873
Romain Guyf607bdc2010-09-10 19:20:06 -0700874 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700875 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700876 Rect bounds(left, top, right, bottom);
Chris Craikd90144d2013-03-19 15:03:48 -0700877 calculateLayerBoundsAndClip(bounds, clip, fboLayer);
Chris Craik408eb122013-03-26 18:55:15 -0700878 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, alpha);
Romain Guydbc26d22010-10-11 17:58:29 -0700879
880 // Bail out if we won't draw in this snapshot
Chris Craikd6b65f62014-01-01 14:45:21 -0800881 if (currentSnapshot()->isIgnored()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700882 return false;
883 }
Romain Guyf18fd992010-07-08 11:45:51 -0700884
Romain Guya1d3c912011-12-13 14:55:06 -0800885 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700886 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700887 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700888 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700889 }
890
Romain Guy9ace8f52011-07-07 20:50:11 -0700891 layer->setAlpha(alpha, mode);
Romain Guy8aef54f2010-09-01 15:13:49 -0700892 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700893 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
894 bounds.getWidth() / float(layer->getWidth()), 0.0f);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500895
Chris Craikc3566d02013-02-04 16:16:33 -0800896 layer->setColorFilter(mDrawModifiers.mColorFilter);
Chet Haasea23eed82012-04-12 15:19:04 -0700897 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700898 layer->setDirty(false);
Romain Guydda57022010-07-06 11:39:32 -0700899
Romain Guy8fb95422010-08-17 18:38:51 -0700900 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700901 mSnapshot->flags |= Snapshot::kFlagIsLayer;
902 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700903
Chris Craik7273daa2013-03-28 11:25:24 -0700904 startMark("SaveLayer");
Romain Guyeb993562010-10-05 18:14:38 -0700905 if (fboLayer) {
Chris Craike63f7c622013-10-17 10:30:55 -0700906 return createFboLayer(layer, bounds, clip);
Romain Guyeb993562010-10-05 18:14:38 -0700907 } else {
908 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700909 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800910 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700911 if (layer->isEmpty()) {
Romain Guyb254c242013-06-27 17:15:24 -0700912 // Workaround for some GL drivers. When reading pixels lying outside
913 // of the window we should get undefined values for those pixels.
914 // Unfortunately some drivers will turn the entire target texture black
915 // when reading outside of the window.
916 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
917 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
Romain Guy9ace8f52011-07-07 20:50:11 -0700918 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800919 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700920
Romain Guyb254c242013-06-27 17:15:24 -0700921 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, bounds.left,
922 mSnapshot->height - bounds.bottom, bounds.getWidth(), bounds.getHeight());
923
Romain Guy54be1cd2011-06-13 19:04:27 -0700924 // Enqueue the buffer coordinates to clear the corresponding region later
925 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700926 }
Romain Guyeb993562010-10-05 18:14:38 -0700927 }
Romain Guyf86ef572010-07-01 11:05:42 -0700928
Romain Guyd55a8612010-06-28 17:42:46 -0700929 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700930}
931
Chris Craike63f7c622013-10-17 10:30:55 -0700932bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800933 layer->clipRect.set(clip);
Romain Guy9ace8f52011-07-07 20:50:11 -0700934 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700935
Chet Haased48885a2012-08-28 17:43:28 -0700936 mSnapshot->region = &mSnapshot->layer->region;
Romain Guyc3fedaf2013-01-29 17:26:25 -0800937 mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer |
938 Snapshot::kFlagDirtyOrtho;
Chet Haased48885a2012-08-28 17:43:28 -0700939 mSnapshot->fbo = layer->getFbo();
940 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
941 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
942 mSnapshot->viewport.set(0.0f, 0.0f, bounds.getWidth(), bounds.getHeight());
943 mSnapshot->height = bounds.getHeight();
Chris Craikf57776b2013-10-25 18:30:17 -0700944 mSnapshot->orthoMatrix.load(mViewProjMatrix);
Romain Guy5b3b3522010-10-27 18:57:51 -0700945
Romain Guy2b7028e2012-09-19 17:25:38 -0700946 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700947 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700948 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700949 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
950 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700951
952 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700953 if (layer->isEmpty()) {
Romain Guy09087642013-04-04 12:27:54 -0700954 layer->allocateTexture();
Romain Guy9ace8f52011-07-07 20:50:11 -0700955 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700956 }
957
958 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700959 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700960
Chris Craikd6b65f62014-01-01 14:45:21 -0800961 startTilingCurrentClip(true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700962
963 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700964 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800965 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700966 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700967 glClear(GL_COLOR_BUFFER_BIT);
968
969 dirtyClip();
970
971 // Change the ortho projection
972 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
Chris Craikf57776b2013-10-25 18:30:17 -0700973
974 // TODO: determine best way to support 3d drawing within HW layers
975 mViewProjMatrix.loadOrtho(0.0f, bounds.getWidth(), bounds.getHeight(), 0.0f, -1.0f, 1.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700976
977 return true;
978}
979
Romain Guy1c740bc2010-09-13 18:00:09 -0700980/**
981 * Read the documentation of createLayer() before doing anything in this method.
982 */
Chris Craik14e51302013-12-30 15:32:54 -0800983void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
984 if (!removed.layer) {
Steve Block3762c312012-01-06 19:20:56 +0000985 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700986 return;
987 }
988
Chris Craik14e51302013-12-30 15:32:54 -0800989 Layer* layer = removed.layer;
Romain Guy8ce00302013-01-15 18:51:42 -0800990 const Rect& rect = layer->layer;
Chris Craik14e51302013-12-30 15:32:54 -0800991 const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700992
Chris Craik39a908c2013-06-13 14:39:01 -0700993 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -0800994 calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
995 &clipRequired, false); // safely ignore return, should never be rejected
Chris Craik39a908c2013-06-13 14:39:01 -0700996 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
997
Romain Guyeb993562010-10-05 18:14:38 -0700998 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700999 endTiling();
1000
Romain Guye0aa84b2012-04-03 19:30:26 -07001001 // Detach the texture from the FBO
1002 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guy8ce00302013-01-15 18:51:42 -08001003
1004 layer->removeFbo(false);
1005
Romain Guyeb993562010-10-05 18:14:38 -07001006 // Unbind current FBO and restore previous one
Chris Craik14e51302013-12-30 15:32:54 -08001007 glBindFramebuffer(GL_FRAMEBUFFER, restored.fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -07001008 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -07001009
Chris Craikd6b65f62014-01-01 14:45:21 -08001010 startTilingCurrentClip();
Romain Guyeb993562010-10-05 18:14:38 -07001011 }
1012
Romain Guy9ace8f52011-07-07 20:50:11 -07001013 if (!fboLayer && layer->getAlpha() < 255) {
Romain Guyf607bdc2010-09-10 19:20:06 -07001014 drawColorRect(rect.left, rect.top, rect.right, rect.bottom,
Romain Guy9ace8f52011-07-07 20:50:11 -07001015 layer->getAlpha() << 24, SkXfermode::kDstIn_Mode, true);
Romain Guy5b3b3522010-10-27 18:57:51 -07001016 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -07001017 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -07001018 }
1019
Romain Guy03750a02010-10-18 14:06:08 -07001020 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -07001021
Romain Guya1d3c912011-12-13 14:55:06 -08001022 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -07001023
Romain Guy5b3b3522010-10-27 18:57:51 -07001024 // When the layer is stored in an FBO, we can save a bit of fillrate by
1025 // drawing only the dirty region
1026 if (fboLayer) {
Chris Craik14e51302013-12-30 15:32:54 -08001027 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
Romain Guy9ace8f52011-07-07 20:50:11 -07001028 if (layer->getColorFilter()) {
1029 setupColorFilter(layer->getColorFilter());
Romain Guy171c5922011-01-06 10:04:23 -08001030 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001031 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -07001032 if (layer->getColorFilter()) {
Romain Guy171c5922011-01-06 10:04:23 -08001033 resetColorFilter();
1034 }
Romain Guy9ace8f52011-07-07 20:50:11 -07001035 } else if (!rect.isEmpty()) {
1036 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
Digish Pandyaa5ff7392013-11-04 06:30:25 +05301037
1038 save(0);
1039 // the layer contains screen buffer content that shouldn't be alpha modulated
1040 // (and any necessary alpha modulation was handled drawing into the layer)
1041 mSnapshot->alpha = 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -07001042 composeLayerRect(layer, rect, true);
Digish Pandyaa5ff7392013-11-04 06:30:25 +05301043 restore();
Romain Guy5b3b3522010-10-27 18:57:51 -07001044 }
Romain Guy8b55f372010-08-18 17:10:07 -07001045
Romain Guy746b7402010-10-26 16:27:31 -07001046 dirtyClip();
1047
Romain Guyeb993562010-10-05 18:14:38 -07001048 // Failing to add the layer to the cache should happen only if the layer is too large
Romain Guy8550c4c2010-10-08 15:49:53 -07001049 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -07001050 LAYER_LOGD("Deleting layer");
Chet Haase603f6de2012-09-14 15:31:25 -07001051 Caches::getInstance().resourceCache.decrementRefcount(layer);
Romain Guy1d83e192010-08-17 11:37:00 -07001052 }
1053}
1054
Romain Guyaa6c24c2011-04-28 18:40:04 -07001055void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy24589392013-06-19 12:17:01 -07001056 float alpha = getLayerAlpha(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001057
1058 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -07001059 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -07001060 setupDrawWithTexture();
1061 } else {
1062 setupDrawWithExternalTexture();
1063 }
1064 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001065 setupDrawColor(alpha, alpha, alpha, alpha);
1066 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07001067 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode());
Romain Guyaa6c24c2011-04-28 18:40:04 -07001068 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001069 setupDrawPureColorUniforms();
1070 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07001071 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
1072 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -07001073 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -07001074 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -07001075 }
Chris Craikd6b65f62014-01-01 14:45:21 -08001076 if (currentTransform()->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -07001077 layer->getWidth() == (uint32_t) rect.getWidth() &&
1078 layer->getHeight() == (uint32_t) rect.getHeight()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001079 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1080 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001081
Romain Guyd21b6e12011-11-30 20:21:23 -08001082 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08001083 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
1084 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001085 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001086 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08001087 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
1088 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -07001089 }
1090 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guy3380cfd2013-08-15 16:57:57 -07001091 setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001092
1093 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001094}
1095
Romain Guy5b3b3522010-10-27 18:57:51 -07001096void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -07001097 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001098 const Rect& texCoords = layer->texCoords;
1099 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1100 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -07001101
Romain Guy9ace8f52011-07-07 20:50:11 -07001102 float x = rect.left;
1103 float y = rect.top;
Chris Craikd6b65f62014-01-01 14:45:21 -08001104 bool simpleTransform = currentTransform()->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -07001105 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -07001106 layer->getHeight() == (uint32_t) rect.getHeight();
1107
1108 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -07001109 // When we're swapping, the layer is already in screen coordinates
1110 if (!swap) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001111 x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1112 y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001113 }
1114
Romain Guyd21b6e12011-11-30 20:21:23 -08001115 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001116 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001117 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001118 }
1119
Chris Craik16ecda52013-03-29 10:59:59 -07001120 float alpha = getLayerAlpha(layer);
Chris Craike83569c2013-03-20 16:57:09 -07001121 bool blend = layer->isBlend() || alpha < 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -07001122 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
Chris Craike83569c2013-03-20 16:57:09 -07001123 layer->getTexture(), alpha, layer->getMode(), blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07001124 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy9ace8f52011-07-07 20:50:11 -07001125 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001126
Romain Guyaa6c24c2011-04-28 18:40:04 -07001127 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1128 } else {
1129 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1130 drawTextureLayer(layer, rect);
1131 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1132 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001133}
1134
Chris Craik34416ea2013-04-15 16:08:28 -07001135/**
1136 * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
1137 * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
1138 * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
1139 * by saveLayer's restore
1140 */
1141#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
1142 DRAW_COMMAND; \
1143 if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
1144 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
1145 DRAW_COMMAND; \
1146 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
1147 } \
1148 }
1149
1150#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
1151
Romain Guy5b3b3522010-10-27 18:57:51 -07001152void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001153 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -07001154 layer->setRegionAsRect();
1155
Chris Craik34416ea2013-04-15 16:08:28 -07001156 DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
Romain Guy9fc27812011-04-27 14:21:41 -07001157
Romain Guy5b3b3522010-10-27 18:57:51 -07001158 layer->region.clear();
1159 return;
1160 }
1161
Romain Guy211370f2012-02-01 16:10:55 -08001162 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001163 size_t count;
Chris Craik6c5b9be2013-02-27 14:03:19 -08001164 const android::Rect* rects;
1165 Region safeRegion;
1166 if (CC_LIKELY(hasRectToRectTransform())) {
1167 rects = layer->region.getArray(&count);
1168 } else {
1169 safeRegion = Region::createTJunctionFreeRegion(layer->region);
1170 rects = safeRegion.getArray(&count);
1171 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001172
Chris Craik16ecda52013-03-29 10:59:59 -07001173 const float alpha = getLayerAlpha(layer);
Romain Guy9ace8f52011-07-07 20:50:11 -07001174 const float texX = 1.0f / float(layer->getWidth());
1175 const float texY = 1.0f / float(layer->getHeight());
Romain Guyf219da52011-01-16 12:54:25 -08001176 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001177
Romain Guy8ce00302013-01-15 18:51:42 -08001178 setupDraw();
1179
1180 // We must get (and therefore bind) the region mesh buffer
1181 // after we setup drawing in case we need to mess with the
1182 // stencil buffer in setupDraw()
Romain Guy5b3b3522010-10-27 18:57:51 -07001183 TextureVertex* mesh = mCaches.getRegionMesh();
Romain Guy03c00b52013-06-20 18:30:28 -07001184 uint32_t numQuads = 0;
Romain Guy5b3b3522010-10-27 18:57:51 -07001185
Romain Guy7230a742011-01-10 22:26:16 -08001186 setupDrawWithTexture();
1187 setupDrawColor(alpha, alpha, alpha, alpha);
Romain Guyada830f2011-01-13 12:13:20 -08001188 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07001189 setupDrawBlending(layer->isBlend() || alpha < 1.0f, layer->getMode(), false);
Romain Guy7230a742011-01-10 22:26:16 -08001190 setupDrawProgram();
1191 setupDrawDirtyRegionsDisabled();
1192 setupDrawPureColorUniforms();
Romain Guyada830f2011-01-13 12:13:20 -08001193 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07001194 setupDrawTexture(layer->getTexture());
Chris Craikd6b65f62014-01-01 14:45:21 -08001195 if (currentTransform()->isPureTranslate()) {
1196 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1197 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001198
Romain Guyd21b6e12011-11-30 20:21:23 -08001199 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08001200 setupDrawModelView(kModelViewMode_Translate, false,
1201 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001202 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001203 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08001204 setupDrawModelView(kModelViewMode_Translate, false,
1205 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -07001206 }
Romain Guy3380cfd2013-08-15 16:57:57 -07001207 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy5b3b3522010-10-27 18:57:51 -07001208
1209 for (size_t i = 0; i < count; i++) {
1210 const android::Rect* r = &rects[i];
1211
1212 const float u1 = r->left * texX;
Romain Guyf219da52011-01-16 12:54:25 -08001213 const float v1 = (height - r->top) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001214 const float u2 = r->right * texX;
Romain Guyf219da52011-01-16 12:54:25 -08001215 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001216
1217 // TODO: Reject quads outside of the clip
1218 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1219 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1220 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1221 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
1222
1223 numQuads++;
1224
Romain Guy31e08e92013-06-18 15:53:53 -07001225 if (numQuads >= gMaxNumberOfQuads) {
Chris Craik34416ea2013-04-15 16:08:28 -07001226 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1227 GL_UNSIGNED_SHORT, NULL));
Romain Guy5b3b3522010-10-27 18:57:51 -07001228 numQuads = 0;
1229 mesh = mCaches.getRegionMesh();
1230 }
1231 }
1232
1233 if (numQuads > 0) {
Chris Craik34416ea2013-04-15 16:08:28 -07001234 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1235 GL_UNSIGNED_SHORT, NULL));
Romain Guy5b3b3522010-10-27 18:57:51 -07001236 }
1237
Romain Guy5b3b3522010-10-27 18:57:51 -07001238#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001239 drawRegionRectsDebug(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001240#endif
1241
1242 layer->region.clear();
1243 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001244}
1245
Romain Guy3a3133d2011-02-01 22:59:58 -08001246#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001247void OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
Romain Guy3a3133d2011-02-01 22:59:58 -08001248 size_t count;
1249 const android::Rect* rects = region.getArray(&count);
1250
1251 uint32_t colors[] = {
1252 0x7fff0000, 0x7f00ff00,
1253 0x7f0000ff, 0x7fff00ff,
1254 };
1255
1256 int offset = 0;
1257 int32_t top = rects[0].top;
1258
1259 for (size_t i = 0; i < count; i++) {
1260 if (top != rects[i].top) {
1261 offset ^= 0x2;
1262 top = rects[i].top;
1263 }
1264
1265 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
1266 drawColorRect(r.left, r.top, r.right, r.bottom, colors[offset + (i & 0x1)],
1267 SkXfermode::kSrcOver_Mode);
1268 }
Romain Guy3a3133d2011-02-01 22:59:58 -08001269}
Chris Craike63f7c622013-10-17 10:30:55 -07001270#endif
Romain Guy3a3133d2011-02-01 22:59:58 -08001271
Romain Guy8ce00302013-01-15 18:51:42 -08001272void OpenGLRenderer::drawRegionRects(const SkRegion& region, int color,
1273 SkXfermode::Mode mode, bool dirty) {
Romain Guy8ce00302013-01-15 18:51:42 -08001274 Vector<float> rects;
1275
1276 SkRegion::Iterator it(region);
1277 while (!it.done()) {
1278 const SkIRect& r = it.rect();
1279 rects.push(r.fLeft);
1280 rects.push(r.fTop);
1281 rects.push(r.fRight);
1282 rects.push(r.fBottom);
Romain Guy8ce00302013-01-15 18:51:42 -08001283 it.next();
1284 }
1285
Romain Guy448455f2013-07-22 13:57:50 -07001286 drawColorRects(rects.array(), rects.size(), color, mode, true, dirty, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001287}
1288
Romain Guy5b3b3522010-10-27 18:57:51 -07001289void OpenGLRenderer::dirtyLayer(const float left, const float top,
1290 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001291 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001292 Rect bounds(left, top, right, bottom);
1293 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001294 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001295 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001296}
1297
1298void OpenGLRenderer::dirtyLayer(const float left, const float top,
1299 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001300 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001301 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001302 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001303 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001304}
1305
1306void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001307 if (bounds.intersect(*currentClipRect())) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001308 bounds.snapToPixelBoundaries();
1309 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1310 if (!dirty.isEmpty()) {
1311 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001312 }
1313 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001314}
1315
Chris Craik4063a0e2013-11-15 16:06:56 -08001316void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
Romain Guy448455f2013-07-22 13:57:50 -07001317 GLsizei elementsCount = quadsCount * 6;
1318 while (elementsCount > 0) {
1319 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1320
Romain Guy3380cfd2013-08-15 16:57:57 -07001321 setupDrawIndexedVertices(&mesh[0].x);
Romain Guy448455f2013-07-22 13:57:50 -07001322 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1323
1324 elementsCount -= drawCount;
1325 // Though there are 4 vertices in a quad, we use 6 indices per
1326 // quad to draw with GL_TRIANGLES
1327 mesh += (drawCount / 6) * 4;
1328 }
1329}
1330
Romain Guy54be1cd2011-06-13 19:04:27 -07001331void OpenGLRenderer::clearLayerRegions() {
1332 const size_t count = mLayers.size();
1333 if (count == 0) return;
1334
Chris Craikd6b65f62014-01-01 14:45:21 -08001335 if (!currentSnapshot()->isIgnored()) {
Romain Guy54be1cd2011-06-13 19:04:27 -07001336 // Doing several glScissor/glClear here can negatively impact
1337 // GPUs with a tiler architecture, instead we draw quads with
1338 // the Clear blending mode
1339
1340 // The list contains bounds that have already been clipped
1341 // against their initial clip rect, and the current clip
1342 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -07001343 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001344
Romain Guy448455f2013-07-22 13:57:50 -07001345 Vertex mesh[count * 4];
Romain Guy54be1cd2011-06-13 19:04:27 -07001346 Vertex* vertex = mesh;
1347
1348 for (uint32_t i = 0; i < count; i++) {
1349 Rect* bounds = mLayers.itemAt(i);
1350
Romain Guy54be1cd2011-06-13 19:04:27 -07001351 Vertex::set(vertex++, bounds->left, bounds->top);
1352 Vertex::set(vertex++, bounds->right, bounds->top);
1353 Vertex::set(vertex++, bounds->left, bounds->bottom);
Romain Guy54be1cd2011-06-13 19:04:27 -07001354 Vertex::set(vertex++, bounds->right, bounds->bottom);
1355
1356 delete bounds;
1357 }
Romain Guye67307c2013-02-11 18:01:20 -08001358 // We must clear the list of dirty rects before we
1359 // call setupDraw() to prevent stencil setup to do
1360 // the same thing again
1361 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001362
1363 setupDraw(false);
1364 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
1365 setupDrawBlending(true, SkXfermode::kClear_Mode);
1366 setupDrawProgram();
1367 setupDrawPureColorUniforms();
Chris Craik4063a0e2013-11-15 16:06:56 -08001368 setupDrawModelView(kModelViewMode_Translate, false,
1369 0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001370
Chris Craik4063a0e2013-11-15 16:06:56 -08001371 issueIndexedQuadDraw(&mesh[0], count);
Romain Guy8a4ac612012-07-17 17:32:48 -07001372
1373 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001374 } else {
1375 for (uint32_t i = 0; i < count; i++) {
1376 delete mLayers.itemAt(i);
1377 }
Romain Guye67307c2013-02-11 18:01:20 -08001378 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001379 }
Romain Guy54be1cd2011-06-13 19:04:27 -07001380}
1381
Romain Guybd6b79b2010-06-26 00:13:53 -07001382///////////////////////////////////////////////////////////////////////////////
Chris Craikc3566d02013-02-04 16:16:33 -08001383// State Deferral
1384///////////////////////////////////////////////////////////////////////////////
1385
Chris Craikff785832013-03-08 13:12:16 -08001386bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001387 const Rect* currentClip = currentClipRect();
1388 const mat4* currentMatrix = currentTransform();
Chris Craikc3566d02013-02-04 16:16:33 -08001389
Chris Craikff785832013-03-08 13:12:16 -08001390 if (stateDeferFlags & kStateDeferFlag_Draw) {
1391 // state has bounds initialized in local coordinates
1392 if (!state.mBounds.isEmpty()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001393 currentMatrix->mapRect(state.mBounds);
Chris Craik28ce94a2013-05-31 11:38:03 -07001394 Rect clippedBounds(state.mBounds);
Chris Craik5e49b302013-07-30 19:05:20 -07001395 // NOTE: if we ever want to use this clipping info to drive whether the scissor
1396 // is used, it should more closely duplicate the quickReject logic (in how it uses
1397 // snapToPixelBoundaries)
1398
Chris Craikd6b65f62014-01-01 14:45:21 -08001399 if(!clippedBounds.intersect(*currentClip)) {
Chris Craikff785832013-03-08 13:12:16 -08001400 // quick rejected
1401 return true;
1402 }
Chris Craik28ce94a2013-05-31 11:38:03 -07001403
Chris Craika02c4ed2013-06-14 13:43:58 -07001404 state.mClipSideFlags = kClipSide_None;
Chris Craikd6b65f62014-01-01 14:45:21 -08001405 if (!currentClip->contains(state.mBounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001406 int& flags = state.mClipSideFlags;
1407 // op partially clipped, so record which sides are clipped for clip-aware merging
Chris Craikd6b65f62014-01-01 14:45:21 -08001408 if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1409 if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1410 if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1411 if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
Chris Craik28ce94a2013-05-31 11:38:03 -07001412 }
1413 state.mBounds.set(clippedBounds);
Chris Craikff785832013-03-08 13:12:16 -08001414 } else {
Chris Craikd72b73c2013-06-17 13:52:06 -07001415 // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1416 // overdraw avoidance (since we don't know what it overlaps)
1417 state.mClipSideFlags = kClipSide_ConservativeFull;
Chris Craikd6b65f62014-01-01 14:45:21 -08001418 state.mBounds.set(*currentClip);
Chris Craikc3566d02013-02-04 16:16:33 -08001419 }
1420 }
1421
Chris Craik527a3aa2013-03-04 10:19:31 -08001422 state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1423 if (state.mClipValid) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001424 state.mClip.set(*currentClip);
Chris Craikff785832013-03-08 13:12:16 -08001425 }
1426
Chris Craik7273daa2013-03-28 11:25:24 -07001427 // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
1428 // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
Chris Craikd6b65f62014-01-01 14:45:21 -08001429 state.mMatrix.load(*currentMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001430 state.mDrawModifiers = mDrawModifiers;
Chris Craikd6b65f62014-01-01 14:45:21 -08001431 state.mAlpha = currentSnapshot()->alpha;
Chris Craikc3566d02013-02-04 16:16:33 -08001432 return false;
1433}
1434
Chris Craik527a3aa2013-03-04 10:19:31 -08001435void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
Chris Craik14e51302013-12-30 15:32:54 -08001436 setMatrix(state.mMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001437 mSnapshot->alpha = state.mAlpha;
Chris Craik14e51302013-12-30 15:32:54 -08001438 mDrawModifiers = state.mDrawModifiers;
Chris Craikff785832013-03-08 13:12:16 -08001439
Chris Craik527a3aa2013-03-04 10:19:31 -08001440 if (state.mClipValid && !skipClipRestore) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001441 mSnapshot->setClip(state.mClip.left, state.mClip.top,
1442 state.mClip.right, state.mClip.bottom);
Chris Craikff785832013-03-08 13:12:16 -08001443 dirtyClip();
1444 }
Chris Craikc3566d02013-02-04 16:16:33 -08001445}
1446
Chris Craik28ce94a2013-05-31 11:38:03 -07001447/**
1448 * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
1449 * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
1450 * least one op is clipped), or disabled entirely (because no merged op is clipped)
1451 *
1452 * This method should be called when restoreDisplayState() won't be restoring the clip
1453 */
1454void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
1455 if (clipRect != NULL) {
1456 mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
1457 } else {
Chris Craik14e51302013-12-30 15:32:54 -08001458 mSnapshot->setClip(0, 0, getWidth(), getHeight());
Chris Craik28ce94a2013-05-31 11:38:03 -07001459 }
Chris Craik527a3aa2013-03-04 10:19:31 -08001460 dirtyClip();
Chris Craik28ce94a2013-05-31 11:38:03 -07001461 mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
Chris Craik527a3aa2013-03-04 10:19:31 -08001462}
1463
Chris Craikc3566d02013-02-04 16:16:33 -08001464///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001465// Clipping
1466///////////////////////////////////////////////////////////////////////////////
1467
Romain Guybb9524b2010-06-22 18:56:38 -07001468void OpenGLRenderer::setScissorFromClip() {
Chris Craikd6b65f62014-01-01 14:45:21 -08001469 Rect clip(*currentClipRect());
Romain Guye5ebcb02010-10-15 13:57:28 -07001470 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001471
Chris Craikd6b65f62014-01-01 14:45:21 -08001472 if (mCaches.setScissor(clip.left, currentSnapshot()->height - clip.bottom,
Romain Guy8a4ac612012-07-17 17:32:48 -07001473 clip.getWidth(), clip.getHeight())) {
1474 mDirtyClip = false;
1475 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001476}
1477
Romain Guy8ce00302013-01-15 18:51:42 -08001478void OpenGLRenderer::ensureStencilBuffer() {
1479 // Thanks to the mismatch between EGL and OpenGL ES FBO we
1480 // cannot attach a stencil buffer to fbo0 dynamically. Let's
1481 // just hope we have one when hasLayer() returns false.
1482 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001483 attachStencilBufferToLayer(currentSnapshot()->layer);
Romain Guy8ce00302013-01-15 18:51:42 -08001484 }
1485}
1486
1487void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
1488 // The layer's FBO is already bound when we reach this stage
1489 if (!layer->getStencilRenderBuffer()) {
Romain Guyc3fedaf2013-01-29 17:26:25 -08001490 // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1491 // is attached after we initiated tiling. We must turn it off,
1492 // attach the new render buffer then turn tiling back on
1493 endTiling();
1494
Romain Guy8d4aeb72013-02-12 16:08:55 -08001495 RenderBuffer* buffer = mCaches.renderBufferCache.get(
Romain Guy3bbacf22013-02-06 16:51:04 -08001496 Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001497 layer->setStencilRenderBuffer(buffer);
Romain Guyc3fedaf2013-01-29 17:26:25 -08001498
Romain Guyf735c8e2013-01-31 17:45:55 -08001499 startTiling(layer->clipRect, layer->layer.getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001500 }
1501}
1502
1503void OpenGLRenderer::setStencilFromClip() {
1504 if (!mCaches.debugOverdraw) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001505 if (!currentSnapshot()->clipRegion->isEmpty()) {
Romain Guy8ce00302013-01-15 18:51:42 -08001506 // NOTE: The order here is important, we must set dirtyClip to false
1507 // before any draw call to avoid calling back into this method
1508 mDirtyClip = false;
1509
1510 ensureStencilBuffer();
1511
1512 mCaches.stencil.enableWrite();
1513
1514 // Clear the stencil but first make sure we restrict drawing
1515 // to the region's bounds
1516 bool resetScissor = mCaches.enableScissor();
1517 if (resetScissor) {
1518 // The scissor was not set so we now need to update it
1519 setScissorFromClip();
1520 }
1521 mCaches.stencil.clear();
1522 if (resetScissor) mCaches.disableScissor();
1523
1524 // NOTE: We could use the region contour path to generate a smaller mesh
1525 // Since we are using the stencil we could use the red book path
1526 // drawing technique. It might increase bandwidth usage though.
1527
1528 // The last parameter is important: we are not drawing in the color buffer
1529 // so we don't want to dirty the current layer, if any
Chris Craikd6b65f62014-01-01 14:45:21 -08001530 drawRegionRects(*(currentSnapshot()->clipRegion),
Chris Craik14e51302013-12-30 15:32:54 -08001531 0xff000000, SkXfermode::kSrc_Mode, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001532
1533 mCaches.stencil.enableTest();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001534
1535 // Draw the region used to generate the stencil if the appropriate debug
1536 // mode is enabled
1537 if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001538 drawRegionRects(*(currentSnapshot()->clipRegion),
Chris Craik14e51302013-12-30 15:32:54 -08001539 0x7f0000ff, SkXfermode::kSrcOver_Mode);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001540 }
Romain Guy8ce00302013-01-15 18:51:42 -08001541 } else {
1542 mCaches.stencil.disable();
1543 }
1544 }
1545}
1546
Chris Craikf0a59072013-11-19 18:00:46 -08001547/**
1548 * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1549 *
1550 * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1551 * style, and tessellated AA ramp
1552 */
1553bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001554 const SkPaint* paint) {
Chris Craik39a908c2013-06-13 14:39:01 -07001555 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08001556 bool snapOut = paint && paint->isAntiAlias();
1557
1558 if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1559 float outset = paint->getStrokeWidth() * 0.5f;
1560 left -= outset;
1561 top -= outset;
1562 right += outset;
1563 bottom += outset;
1564 }
1565
1566 if (calculateQuickRejectForScissor(left, top, right, bottom, &clipRequired, snapOut)) {
Romain Guydbc26d22010-10-11 17:58:29 -07001567 return true;
1568 }
1569
Chris Craikb4589422013-12-26 15:13:13 -08001570 if (!isRecording()) {
Chris Craikf0a59072013-11-19 18:00:46 -08001571 // not quick rejected, so enable the scissor if clipRequired
Chris Craik39a908c2013-06-13 14:39:01 -07001572 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guy586cae32012-07-13 15:28:31 -07001573 }
Chris Craik39a908c2013-06-13 14:39:01 -07001574 return false;
Romain Guyc7d53492010-06-25 13:41:57 -07001575}
1576
Romain Guy8ce00302013-01-15 18:51:42 -08001577void OpenGLRenderer::debugClip() {
1578#if DEBUG_CLIP_REGIONS
Chris Craikd6b65f62014-01-01 14:45:21 -08001579 if (!isRecording() && !currentSnapshot()->clipRegion->isEmpty()) {
1580 drawRegionRects(*(currentSnapshot()->clipRegion), 0x7f00ff00, SkXfermode::kSrcOver_Mode);
Romain Guy8ce00302013-01-15 18:51:42 -08001581 }
1582#endif
1583}
1584
Romain Guyf6a11b82010-06-23 17:47:49 -07001585///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001586// Drawing commands
1587///////////////////////////////////////////////////////////////////////////////
1588
Romain Guy54be1cd2011-06-13 19:04:27 -07001589void OpenGLRenderer::setupDraw(bool clear) {
Chris Craikf0a59072013-11-19 18:00:46 -08001590 // TODO: It would be best if we could do this before quickRejectSetupScissor()
Romain Guy8a4ac612012-07-17 17:32:48 -07001591 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001592 if (clear) clearLayerRegions();
Romain Guy8ce00302013-01-15 18:51:42 -08001593 // Make sure setScissor & setStencil happen at the beginning of
1594 // this method
Chris Craikb98a0162013-02-21 11:30:22 -08001595 if (mDirtyClip) {
1596 if (mCaches.scissorEnabled) {
1597 setScissorFromClip();
1598 }
Romain Guy8ce00302013-01-15 18:51:42 -08001599 setStencilFromClip();
Romain Guy70ca14e2010-12-13 18:24:33 -08001600 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001601
Romain Guy70ca14e2010-12-13 18:24:33 -08001602 mDescription.reset();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001603
Romain Guy70ca14e2010-12-13 18:24:33 -08001604 mSetShaderColor = false;
1605 mColorSet = false;
1606 mColorA = mColorR = mColorG = mColorB = 0.0f;
1607 mTextureUnit = 0;
1608 mTrackDirtyRegions = true;
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001609
1610 // Enable debug highlight when what we're about to draw is tested against
1611 // the stencil buffer and if stencil highlight debugging is on
1612 mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
1613 mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
1614 mCaches.stencil.isTestEnabled();
Romain Guy78dd96d2013-05-03 14:24:16 -07001615
1616 mDescription.emulateStencil = mCountOverdraw;
Romain Guy70ca14e2010-12-13 18:24:33 -08001617}
1618
1619void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1620 mDescription.hasTexture = true;
1621 mDescription.hasAlpha8Texture = isAlpha8;
1622}
1623
Romain Guyff316ec2013-02-13 18:39:43 -08001624void OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1625 mDescription.hasTexture = true;
1626 mDescription.hasColors = true;
1627 mDescription.hasAlpha8Texture = isAlpha8;
1628}
1629
Romain Guyaa6c24c2011-04-28 18:40:04 -07001630void OpenGLRenderer::setupDrawWithExternalTexture() {
1631 mDescription.hasExternalTexture = true;
1632}
1633
Romain Guy15bc6432011-12-13 13:11:32 -08001634void OpenGLRenderer::setupDrawNoTexture() {
Romain Guyff316ec2013-02-13 18:39:43 -08001635 mCaches.disableTexCoordsVertexArray();
Romain Guy15bc6432011-12-13 13:11:32 -08001636}
1637
Chris Craik710f46d2012-09-17 17:25:49 -07001638void OpenGLRenderer::setupDrawAA() {
Chet Haase99585ad2011-05-02 15:00:16 -07001639 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001640}
1641
Romain Guy8d0d4782010-12-14 20:13:35 -08001642void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1643 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001644 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1645 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1646 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001647 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001648 mSetShaderColor = mDescription.setColorModulate(mColorA);
Romain Guy70ca14e2010-12-13 18:24:33 -08001649}
1650
Romain Guy86568192010-12-14 15:55:39 -08001651void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1652 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001653 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1654 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1655 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy86568192010-12-14 15:55:39 -08001656 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001657 mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
Romain Guy86568192010-12-14 15:55:39 -08001658}
1659
Romain Guy41210632012-07-16 17:04:24 -07001660void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1661 mCaches.fontRenderer->describe(mDescription, paint);
1662}
1663
Romain Guy70ca14e2010-12-13 18:24:33 -08001664void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1665 mColorA = a;
1666 mColorR = r;
1667 mColorG = g;
1668 mColorB = b;
1669 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001670 mSetShaderColor = mDescription.setColorModulate(a);
Romain Guy70ca14e2010-12-13 18:24:33 -08001671}
1672
1673void OpenGLRenderer::setupDrawShader() {
Chris Craikc3566d02013-02-04 16:16:33 -08001674 if (mDrawModifiers.mShader) {
1675 mDrawModifiers.mShader->describe(mDescription, mExtensions);
Romain Guy70ca14e2010-12-13 18:24:33 -08001676 }
1677}
1678
1679void OpenGLRenderer::setupDrawColorFilter() {
Chris Craikc3566d02013-02-04 16:16:33 -08001680 if (mDrawModifiers.mColorFilter) {
1681 mDrawModifiers.mColorFilter->describe(mDescription, mExtensions);
Romain Guy70ca14e2010-12-13 18:24:33 -08001682 }
1683}
1684
Romain Guyf09ef512011-05-27 11:43:46 -07001685void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1686 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1687 mColorA = 1.0f;
1688 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001689 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001690 }
1691}
1692
Romain Guy70ca14e2010-12-13 18:24:33 -08001693void OpenGLRenderer::setupDrawBlending(SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001694 // When the blending mode is kClear_Mode, we need to use a modulate color
1695 // argb=1,0,0,0
1696 accountForClear(mode);
Chris Craikc3566d02013-02-04 16:16:33 -08001697 bool blend = (mColorSet && mColorA < 1.0f) ||
1698 (mDrawModifiers.mShader && mDrawModifiers.mShader->blend());
1699 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001700}
1701
1702void OpenGLRenderer::setupDrawBlending(bool blend, SkXfermode::Mode mode, bool swapSrcDst) {
Romain Guyf09ef512011-05-27 11:43:46 -07001703 // When the blending mode is kClear_Mode, we need to use a modulate color
1704 // argb=1,0,0,0
1705 accountForClear(mode);
Chris Craikc3566d02013-02-04 16:16:33 -08001706 blend |= (mColorSet && mColorA < 1.0f) ||
1707 (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
1708 (mDrawModifiers.mColorFilter && mDrawModifiers.mColorFilter->blend());
1709 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001710}
1711
1712void OpenGLRenderer::setupDrawProgram() {
1713 useProgram(mCaches.programCache.get(mDescription));
1714}
1715
1716void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1717 mTrackDirtyRegions = false;
1718}
1719
Chris Craik4063a0e2013-11-15 16:06:56 -08001720void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
1721 float left, float top, float right, float bottom, bool ignoreTransform) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001722 mModelView.loadTranslate(left, top, 0.0f);
Chris Craik4063a0e2013-11-15 16:06:56 -08001723 if (mode == kModelViewMode_TranslateAndScale) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001724 mModelView.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001725 }
Chris Craik4063a0e2013-11-15 16:06:56 -08001726
Romain Guy86568192010-12-14 15:55:39 -08001727 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
1728 if (!ignoreTransform) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001729 mCaches.currentProgram->set(mViewProjMatrix, mModelView, *currentTransform(), offset);
1730 if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy86568192010-12-14 15:55:39 -08001731 } else {
Chris Craikf57776b2013-10-25 18:30:17 -07001732 mCaches.currentProgram->set(mViewProjMatrix, mModelView, mat4::identity(), offset);
Chris Craik4063a0e2013-11-15 16:06:56 -08001733 if (dirty && mTrackDirtyRegions) dirtyLayer(left, top, right, bottom);
Romain Guy86568192010-12-14 15:55:39 -08001734 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001735}
1736
1737void OpenGLRenderer::setupDrawColorUniforms() {
Chris Craikc3566d02013-02-04 16:16:33 -08001738 if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001739 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1740 }
1741}
1742
Romain Guy86568192010-12-14 15:55:39 -08001743void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001744 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001745 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001746 }
1747}
1748
Romain Guy70ca14e2010-12-13 18:24:33 -08001749void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
Chris Craikc3566d02013-02-04 16:16:33 -08001750 if (mDrawModifiers.mShader) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001751 if (ignoreTransform) {
Chris Craik4063a0e2013-11-15 16:06:56 -08001752 // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1753 // because it was built into modelView / the geometry, and the SkiaShader needs to
1754 // compensate.
1755 mat4 modelViewWithoutTransform;
Chris Craikd6b65f62014-01-01 14:45:21 -08001756 modelViewWithoutTransform.loadInverse(*currentTransform());
Chris Craik4063a0e2013-11-15 16:06:56 -08001757 modelViewWithoutTransform.multiply(mModelView);
1758 mModelView.load(modelViewWithoutTransform);
Romain Guy70ca14e2010-12-13 18:24:33 -08001759 }
Chris Craikc3566d02013-02-04 16:16:33 -08001760 mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
1761 mModelView, *mSnapshot, &mTextureUnit);
Romain Guy70ca14e2010-12-13 18:24:33 -08001762 }
1763}
1764
1765void OpenGLRenderer::setupDrawColorFilterUniforms() {
Chris Craikc3566d02013-02-04 16:16:33 -08001766 if (mDrawModifiers.mColorFilter) {
1767 mDrawModifiers.mColorFilter->setupProgram(mCaches.currentProgram);
Romain Guy70ca14e2010-12-13 18:24:33 -08001768 }
1769}
1770
Romain Guy41210632012-07-16 17:04:24 -07001771void OpenGLRenderer::setupDrawTextGammaUniforms() {
1772 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1773}
1774
Romain Guy70ca14e2010-12-13 18:24:33 -08001775void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001776 bool force = mCaches.bindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001777 mCaches.bindPositionVertexPointer(force, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001778 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001779}
1780
1781void OpenGLRenderer::setupDrawTexture(GLuint texture) {
Romain Guy257ae352013-03-20 16:31:12 -07001782 if (texture) bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001783 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001784 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001785}
1786
Romain Guyaa6c24c2011-04-28 18:40:04 -07001787void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1788 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001789 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001790 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001791}
1792
Romain Guy8f0095c2011-05-02 17:24:22 -07001793void OpenGLRenderer::setupDrawTextureTransform() {
1794 mDescription.hasTextureTransform = true;
1795}
1796
1797void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001798 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1799 GL_FALSE, &transform.data[0]);
1800}
1801
Chris Craik564acf72014-01-02 16:46:18 -08001802void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1803 const GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001804 bool force = false;
Romain Guy3b748a42013-04-17 18:54:38 -07001805 if (!vertices || vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001806 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001807 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001808 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001809 }
Romain Guyd71dd362011-12-12 19:03:35 -08001810
Chris Craikcb4d6002012-09-25 12:00:29 -07001811 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001812 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001813 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001814 }
1815
1816 mCaches.unbindIndicesBuffer();
1817}
1818
Chris Craik564acf72014-01-02 16:46:18 -08001819void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1820 const GLvoid* texCoords, const GLvoid* colors) {
Romain Guyff316ec2013-02-13 18:39:43 -08001821 bool force = mCaches.unbindMeshBuffer();
1822 GLsizei stride = sizeof(ColorTextureVertex);
1823
1824 mCaches.bindPositionVertexPointer(force, vertices, stride);
1825 if (mCaches.currentProgram->texCoords >= 0) {
1826 mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1827 }
1828 int slot = mCaches.currentProgram->getAttrib("colors");
1829 if (slot >= 0) {
1830 glEnableVertexAttribArray(slot);
1831 glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1832 }
1833
1834 mCaches.unbindIndicesBuffer();
1835}
1836
Chris Craik564acf72014-01-02 16:46:18 -08001837void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1838 const GLvoid* texCoords, GLuint vbo) {
Romain Guy3b748a42013-04-17 18:54:38 -07001839 bool force = false;
1840 // If vbo is != 0 we want to treat the vertices parameter as an offset inside
1841 // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
1842 // use the default VBO found in Caches
1843 if (!vertices || vbo) {
1844 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1845 } else {
1846 force = mCaches.unbindMeshBuffer();
1847 }
1848 mCaches.bindIndicesBuffer();
1849
Chris Craikcb4d6002012-09-25 12:00:29 -07001850 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001851 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001852 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001853 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001854}
1855
Romain Guy448455f2013-07-22 13:57:50 -07001856void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001857 bool force = mCaches.unbindMeshBuffer();
Romain Guy448455f2013-07-22 13:57:50 -07001858 mCaches.bindIndicesBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001859 mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
Chet Haase5b0200b2011-04-13 17:58:08 -07001860}
1861
Romain Guy70ca14e2010-12-13 18:24:33 -08001862///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001863// Drawing
1864///////////////////////////////////////////////////////////////////////////////
1865
Chris Craikff785832013-03-08 13:12:16 -08001866status_t OpenGLRenderer::drawDisplayList(DisplayList* displayList, Rect& dirty,
1867 int32_t replayFlags) {
Chet Haase58d110a2013-04-10 07:43:29 -07001868 status_t status;
Chris Craikf57776b2013-10-25 18:30:17 -07001869
Chris Craikba9b6132013-12-15 17:10:19 -08001870 if (mCaches.propertyDirtyViewport) {
1871 // force recalc of view/proj matrices
Chris Craik14e51302013-12-30 15:32:54 -08001872 setViewport(getWidth(), getHeight());
Chris Craikba9b6132013-12-15 17:10:19 -08001873 mCaches.propertyDirtyViewport = false;
1874 }
1875
Romain Guy0fe478e2010-11-08 12:08:41 -08001876 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1877 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001878 if (displayList && displayList->isRenderable()) {
Chris Craikf57776b2013-10-25 18:30:17 -07001879 // compute 3d ordering
1880 displayList->computeOrdering();
Chris Craikd90144d2013-03-19 15:03:48 -07001881 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
Chet Haase58d110a2013-04-10 07:43:29 -07001882 status = startFrame();
Chris Craikff785832013-03-08 13:12:16 -08001883 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
1884 displayList->replay(replayStruct, 0);
Chet Haase58d110a2013-04-10 07:43:29 -07001885 return status | replayStruct.mDrawGlStatus;
Chris Craikc3566d02013-02-04 16:16:33 -08001886 }
1887
Chris Craik28ce94a2013-05-31 11:38:03 -07001888 bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
Chris Craikd6b65f62014-01-01 14:45:21 -08001889 DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
Chris Craikff785832013-03-08 13:12:16 -08001890 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
1891 displayList->defer(deferStruct, 0);
Romain Guy96885eb2013-03-26 15:05:58 -07001892
1893 flushLayers();
Chet Haase58d110a2013-04-10 07:43:29 -07001894 status = startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -07001895
Chris Craikf57776b2013-10-25 18:30:17 -07001896 return deferredList.flush(*this, dirty) | status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001897 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001898
Romain Guy65549432012-03-26 16:45:05 -07001899 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001900}
1901
Chris Craikd218a922014-01-02 17:13:34 -08001902void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
Romain Guya168d732011-03-18 16:50:13 -07001903 int alpha;
1904 SkXfermode::Mode mode;
1905 getAlphaAndMode(paint, &alpha, &mode);
1906
Romain Guy886b2752013-01-04 12:26:18 -08001907 int color = paint != NULL ? paint->getColor() : 0;
1908
Romain Guya168d732011-03-18 16:50:13 -07001909 float x = left;
1910 float y = top;
1911
Romain Guy886b2752013-01-04 12:26:18 -08001912 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1913
Romain Guya168d732011-03-18 16:50:13 -07001914 bool ignoreTransform = false;
Chris Craikd6b65f62014-01-01 14:45:21 -08001915 if (currentTransform()->isPureTranslate()) {
1916 x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1917 y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guya168d732011-03-18 16:50:13 -07001918 ignoreTransform = true;
Romain Guy886b2752013-01-04 12:26:18 -08001919
1920 texture->setFilter(GL_NEAREST, true);
Romain Guyd21b6e12011-11-30 20:21:23 -08001921 } else {
Romain Guy886b2752013-01-04 12:26:18 -08001922 texture->setFilter(FILTER(paint), true);
Romain Guya168d732011-03-18 16:50:13 -07001923 }
1924
Romain Guy3b748a42013-04-17 18:54:38 -07001925 // No need to check for a UV mapper on the texture object, only ARGB_8888
1926 // bitmaps get packed in the atlas
Romain Guy886b2752013-01-04 12:26:18 -08001927 drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Romain Guy3b748a42013-04-17 18:54:38 -07001928 paint != NULL, color, alpha, mode, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
1929 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
Romain Guya168d732011-03-18 16:50:13 -07001930}
1931
Romain Guy03c00b52013-06-20 18:30:28 -07001932/**
1933 * Important note: this method is intended to draw batches of bitmaps and
1934 * will not set the scissor enable or dirty the current layer, if any.
1935 * The caller is responsible for properly dirtying the current layer.
1936 */
Chris Craikd218a922014-01-02 17:13:34 -08001937status_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1938 int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1939 const Rect& bounds, const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -08001940 mCaches.activeTexture(0);
Romain Guy55b6f952013-06-27 15:27:09 -07001941 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Chris Craik527a3aa2013-03-04 10:19:31 -08001942 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy3b748a42013-04-17 18:54:38 -07001943
Chris Craik527a3aa2013-03-04 10:19:31 -08001944 const AutoTexture autoCleanup(texture);
1945
1946 int alpha;
1947 SkXfermode::Mode mode;
1948 getAlphaAndMode(paint, &alpha, &mode);
1949
1950 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik996fe652013-09-20 17:13:18 -07001951 texture->setFilter(pureTranslate ? GL_NEAREST : FILTER(paint), true);
Chris Craik527a3aa2013-03-04 10:19:31 -08001952
1953 const float x = (int) floorf(bounds.left + 0.5f);
1954 const float y = (int) floorf(bounds.top + 0.5f);
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05001955 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Chris Craik527a3aa2013-03-04 10:19:31 -08001956 int color = paint != NULL ? paint->getColor() : 0;
1957 drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
1958 texture->id, paint != NULL, color, alpha, mode,
Romain Guy3380cfd2013-08-15 16:57:57 -07001959 &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08001960 GL_TRIANGLES, bitmapCount * 6, true,
1961 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08001962 } else {
1963 drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
1964 texture->id, alpha / 255.0f, mode, texture->blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07001965 &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08001966 GL_TRIANGLES, bitmapCount * 6, false, true, 0,
1967 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08001968 }
1969
1970 return DrawGlInfo::kStatusDrew;
1971}
1972
Chris Craikd218a922014-01-02 17:13:34 -08001973status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
1974 const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001975 const float right = left + bitmap->width();
1976 const float bottom = top + bitmap->height();
1977
Chris Craikf0a59072013-11-19 18:00:46 -08001978 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001979 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001980 }
1981
Romain Guya1d3c912011-12-13 14:55:06 -08001982 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07001983 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001984 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001985 const AutoTexture autoCleanup(texture);
1986
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05001987 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07001988 drawAlphaBitmap(texture, left, top, paint);
1989 } else {
1990 drawTextureRect(left, top, right, bottom, texture, paint);
1991 }
Chet Haase48659092012-05-31 15:21:51 -07001992
1993 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07001994}
1995
Chris Craikd218a922014-01-02 17:13:34 -08001996status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
1997 const SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07001998 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
1999 const mat4 transform(*matrix);
2000 transform.mapRect(r);
2001
Chris Craikf0a59072013-11-19 18:00:46 -08002002 if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002003 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002004 }
2005
Romain Guya1d3c912011-12-13 14:55:06 -08002006 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002007 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002008 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002009 const AutoTexture autoCleanup(texture);
2010
Romain Guy5b3b3522010-10-27 18:57:51 -07002011 // This could be done in a cheaper way, all we need is pass the matrix
2012 // to the vertex shader. The save/restore is a bit overkill.
2013 save(SkCanvas::kMatrix_SaveFlag);
2014 concatMatrix(matrix);
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002015 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002016 drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2017 } else {
2018 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2019 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002020 restore();
Chet Haase48659092012-05-31 15:21:51 -07002021
2022 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07002023}
2024
Chris Craikd218a922014-01-02 17:13:34 -08002025status_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
2026 const SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07002027 const float right = left + bitmap->width();
2028 const float bottom = top + bitmap->height();
2029
Chris Craikf0a59072013-11-19 18:00:46 -08002030 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002031 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07002032 }
2033
2034 mCaches.activeTexture(0);
2035 Texture* texture = mCaches.textureCache.getTransient(bitmap);
2036 const AutoTexture autoCleanup(texture);
2037
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002038 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002039 drawAlphaBitmap(texture, left, top, paint);
2040 } else {
2041 drawTextureRect(left, top, right, bottom, texture, paint);
2042 }
Chet Haase48659092012-05-31 15:21:51 -07002043
2044 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07002045}
2046
Chris Craikd218a922014-01-02 17:13:34 -08002047status_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2048 const float* vertices, const int* colors, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002049 if (!vertices || currentSnapshot()->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07002050 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08002051 }
2052
Chris Craik39a908c2013-06-13 14:39:01 -07002053 // TODO: use quickReject on bounds from vertices
2054 mCaches.enableScissor();
2055
Romain Guyb18d2d02011-02-10 15:52:54 -08002056 float left = FLT_MAX;
2057 float top = FLT_MAX;
2058 float right = FLT_MIN;
2059 float bottom = FLT_MIN;
2060
Romain Guya92bb4d2012-10-16 11:08:44 -07002061 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08002062
Chris Craik564acf72014-01-02 16:46:18 -08002063 Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2064 mesh.setCapacity(count);
2065 ColorTextureVertex* vertex = mesh.editArray();
Romain Guyff316ec2013-02-13 18:39:43 -08002066
2067 bool cleanupColors = false;
2068 if (!colors) {
2069 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
Chris Craikd218a922014-01-02 17:13:34 -08002070 int* newColors = new int[colorsCount];
2071 memset(newColors, 0xff, colorsCount * sizeof(int));
2072 colors = newColors;
Romain Guyff316ec2013-02-13 18:39:43 -08002073 cleanupColors = true;
2074 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002075
Romain Guy3b748a42013-04-17 18:54:38 -07002076 mCaches.activeTexture(0);
2077 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
2078 const UvMapper& mapper(getMapper(texture));
2079
Romain Guy5a7b4662011-01-20 19:09:30 -08002080 for (int32_t y = 0; y < meshHeight; y++) {
2081 for (int32_t x = 0; x < meshWidth; x++) {
2082 uint32_t i = (y * (meshWidth + 1) + x) * 2;
2083
2084 float u1 = float(x) / meshWidth;
2085 float u2 = float(x + 1) / meshWidth;
2086 float v1 = float(y) / meshHeight;
2087 float v2 = float(y + 1) / meshHeight;
2088
Romain Guy3b748a42013-04-17 18:54:38 -07002089 mapper.map(u1, v1, u2, v2);
2090
Romain Guy5a7b4662011-01-20 19:09:30 -08002091 int ax = i + (meshWidth + 1) * 2;
2092 int ay = ax + 1;
2093 int bx = i;
2094 int by = bx + 1;
2095 int cx = i + 2;
2096 int cy = cx + 1;
2097 int dx = i + (meshWidth + 1) * 2 + 2;
2098 int dy = dx + 1;
2099
Romain Guyff316ec2013-02-13 18:39:43 -08002100 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2101 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2102 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
Romain Guy5a7b4662011-01-20 19:09:30 -08002103
Romain Guyff316ec2013-02-13 18:39:43 -08002104 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2105 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2106 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
Romain Guyb18d2d02011-02-10 15:52:54 -08002107
Romain Guya92bb4d2012-10-16 11:08:44 -07002108 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2109 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2110 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2111 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08002112 }
2113 }
2114
Chris Craikf0a59072013-11-19 18:00:46 -08002115 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guyff316ec2013-02-13 18:39:43 -08002116 if (cleanupColors) delete[] colors;
Romain Guya92bb4d2012-10-16 11:08:44 -07002117 return DrawGlInfo::kStatusDone;
2118 }
2119
Romain Guyff316ec2013-02-13 18:39:43 -08002120 if (!texture) {
Romain Guy3b748a42013-04-17 18:54:38 -07002121 texture = mCaches.textureCache.get(bitmap);
2122 if (!texture) {
2123 if (cleanupColors) delete[] colors;
2124 return DrawGlInfo::kStatusDone;
2125 }
Romain Guyff316ec2013-02-13 18:39:43 -08002126 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002127 const AutoTexture autoCleanup(texture);
2128
2129 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2130 texture->setFilter(FILTER(paint), true);
2131
2132 int alpha;
2133 SkXfermode::Mode mode;
2134 getAlphaAndMode(paint, &alpha, &mode);
2135
Romain Guyff316ec2013-02-13 18:39:43 -08002136 float a = alpha / 255.0f;
2137
Romain Guya92bb4d2012-10-16 11:08:44 -07002138 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002139 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guyb18d2d02011-02-10 15:52:54 -08002140 }
Romain Guyb18d2d02011-02-10 15:52:54 -08002141
Romain Guyff316ec2013-02-13 18:39:43 -08002142 setupDraw();
2143 setupDrawWithTextureAndColor();
2144 setupDrawColor(a, a, a, a);
2145 setupDrawColorFilter();
2146 setupDrawBlending(true, mode, false);
2147 setupDrawProgram();
2148 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08002149 setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
Romain Guyff316ec2013-02-13 18:39:43 -08002150 setupDrawTexture(texture->id);
2151 setupDrawPureColorUniforms();
2152 setupDrawColorFilterUniforms();
Romain Guy3380cfd2013-08-15 16:57:57 -07002153 setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
Romain Guyff316ec2013-02-13 18:39:43 -08002154
2155 glDrawArrays(GL_TRIANGLES, 0, count);
2156
Romain Guyff316ec2013-02-13 18:39:43 -08002157 int slot = mCaches.currentProgram->getAttrib("colors");
2158 if (slot >= 0) {
2159 glDisableVertexAttribArray(slot);
2160 }
2161
2162 if (cleanupColors) delete[] colors;
Chet Haase48659092012-05-31 15:21:51 -07002163
2164 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08002165}
2166
Chris Craikd218a922014-01-02 17:13:34 -08002167status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07002168 float srcLeft, float srcTop, float srcRight, float srcBottom,
2169 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chris Craikd218a922014-01-02 17:13:34 -08002170 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002171 if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002172 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002173 }
2174
Romain Guya1d3c912011-12-13 14:55:06 -08002175 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002176 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002177 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002178 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07002179
Romain Guy8ba548f2010-06-30 19:21:21 -07002180 const float width = texture->width;
2181 const float height = texture->height;
2182
Romain Guy3b748a42013-04-17 18:54:38 -07002183 float u1 = fmax(0.0f, srcLeft / width);
2184 float v1 = fmax(0.0f, srcTop / height);
2185 float u2 = fmin(1.0f, srcRight / width);
2186 float v2 = fmin(1.0f, srcBottom / height);
2187
2188 getMapper(texture).map(u1, v1, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002189
Romain Guy03750a02010-10-18 14:06:08 -07002190 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07002191 resetDrawTextureTexCoords(u1, v1, u2, v2);
2192
Romain Guy03750a02010-10-18 14:06:08 -07002193 int alpha;
2194 SkXfermode::Mode mode;
2195 getAlphaAndMode(paint, &alpha, &mode);
2196
Romain Guyd21b6e12011-11-30 20:21:23 -08002197 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2198
Romain Guy886b2752013-01-04 12:26:18 -08002199 float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2200 float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
Romain Guy6620c6d2010-12-06 18:07:02 -08002201
Romain Guy886b2752013-01-04 12:26:18 -08002202 bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2203 // Apply a scale transform on the canvas only when a shader is in use
2204 // Skia handles the ratio between the dst and src rects as a scale factor
2205 // when a shader is set
Chris Craikc3566d02013-02-04 16:16:33 -08002206 bool useScaleTransform = mDrawModifiers.mShader && scaled;
Romain Guy886b2752013-01-04 12:26:18 -08002207 bool ignoreTransform = false;
Romain Guyb5014982011-07-28 15:39:12 -07002208
Chris Craikd6b65f62014-01-01 14:45:21 -08002209 if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2210 float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2211 float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
Romain Guy886b2752013-01-04 12:26:18 -08002212
2213 dstRight = x + (dstRight - dstLeft);
2214 dstBottom = y + (dstBottom - dstTop);
2215
2216 dstLeft = x;
2217 dstTop = y;
2218
2219 texture->setFilter(scaled ? FILTER(paint) : GL_NEAREST, true);
2220 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002221 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002222 texture->setFilter(FILTER(paint), true);
Romain Guy886b2752013-01-04 12:26:18 -08002223 }
2224
2225 if (CC_UNLIKELY(useScaleTransform)) {
2226 save(SkCanvas::kMatrix_SaveFlag);
2227 translate(dstLeft, dstTop);
2228 scale(scaleX, scaleY);
2229
2230 dstLeft = 0.0f;
2231 dstTop = 0.0f;
2232
2233 dstRight = srcRight - srcLeft;
2234 dstBottom = srcBottom - srcTop;
2235 }
2236
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002237 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002238 int color = paint ? paint->getColor() : 0;
2239 drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2240 texture->id, paint != NULL, color, alpha, mode,
Romain Guy3380cfd2013-08-15 16:57:57 -07002241 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002242 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2243 } else {
2244 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
2245 texture->id, alpha / 255.0f, mode, texture->blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07002246 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002247 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2248 }
2249
2250 if (CC_UNLIKELY(useScaleTransform)) {
2251 restore();
Romain Guy6620c6d2010-12-06 18:07:02 -08002252 }
Romain Guy8ba548f2010-06-30 19:21:21 -07002253
2254 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07002255
2256 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07002257}
2258
Chris Craikd218a922014-01-02 17:13:34 -08002259status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2260 float left, float top, float right, float bottom, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002261 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002262 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002263 }
2264
Romain Guy4c2547f2013-06-11 16:19:24 -07002265 AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07002266 const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
2267 right - left, bottom - top, patch);
Romain Guyf7f93552010-07-08 19:17:03 -07002268
Romain Guy03c00b52013-06-20 18:30:28 -07002269 return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
Romain Guy4c2547f2013-06-11 16:19:24 -07002270}
2271
Chris Craikd218a922014-01-02 17:13:34 -08002272status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2273 AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2274 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002275 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guy4c2547f2013-06-11 16:19:24 -07002276 return DrawGlInfo::kStatusDone;
2277 }
2278
Romain Guy211370f2012-02-01 16:10:55 -08002279 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guya4adcf02013-02-28 12:15:35 -08002280 mCaches.activeTexture(0);
Romain Guya404e162013-05-24 16:19:19 -07002281 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Romain Guya4adcf02013-02-28 12:15:35 -08002282 if (!texture) return DrawGlInfo::kStatusDone;
2283 const AutoTexture autoCleanup(texture);
Romain Guy3b748a42013-04-17 18:54:38 -07002284
Romain Guya4adcf02013-02-28 12:15:35 -08002285 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2286 texture->setFilter(GL_LINEAR, true);
2287
Romain Guy03c00b52013-06-20 18:30:28 -07002288 int alpha;
2289 SkXfermode::Mode mode;
2290 getAlphaAndMode(paint, &alpha, &mode);
2291
Chris Craikd6b65f62014-01-01 14:45:21 -08002292 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07002293 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08002294 if (hasLayer() && mesh->hasEmptyQuads) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002295 const float offsetX = left + currentTransform()->getTranslateX();
2296 const float offsetY = top + currentTransform()->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07002297 const size_t count = mesh->quads.size();
2298 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08002299 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08002300 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08002301 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2302 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2303 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08002304 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08002305 dirtyLayer(left + bounds.left, top + bounds.top,
Chris Craikd6b65f62014-01-01 14:45:21 -08002306 left + bounds.right, top + bounds.bottom, *currentTransform());
Romain Guy6620c6d2010-12-06 18:07:02 -08002307 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002308 }
2309 }
2310
Chris Craik4063a0e2013-11-15 16:06:56 -08002311 bool ignoreTransform = false;
Romain Guy211370f2012-02-01 16:10:55 -08002312 if (CC_LIKELY(pureTranslate)) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002313 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2314 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002315
Romain Guy3b748a42013-04-17 18:54:38 -07002316 right = x + right - left;
2317 bottom = y + bottom - top;
Chris Craik4063a0e2013-11-15 16:06:56 -08002318 left = x;
2319 top = y;
2320 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002321 }
Chris Craik4063a0e2013-11-15 16:06:56 -08002322 drawIndexedTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f,
2323 mode, texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
2324 GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
2325 mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
Romain Guy054dc182010-10-15 17:55:25 -07002326 }
Chet Haase48659092012-05-31 15:21:51 -07002327
2328 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07002329}
2330
Romain Guy03c00b52013-06-20 18:30:28 -07002331/**
2332 * Important note: this method is intended to draw batches of 9-patch objects and
2333 * will not set the scissor enable or dirty the current layer, if any.
2334 * The caller is responsible for properly dirtying the current layer.
2335 */
Chris Craikd218a922014-01-02 17:13:34 -08002336status_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2337 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
Romain Guy03c00b52013-06-20 18:30:28 -07002338 mCaches.activeTexture(0);
2339 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2340 if (!texture) return DrawGlInfo::kStatusDone;
2341 const AutoTexture autoCleanup(texture);
2342
2343 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2344 texture->setFilter(GL_LINEAR, true);
2345
2346 int alpha;
2347 SkXfermode::Mode mode;
2348 getAlphaAndMode(paint, &alpha, &mode);
2349
2350 drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, alpha / 255.0f,
Romain Guy3380cfd2013-08-15 16:57:57 -07002351 mode, texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002352 GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
Romain Guy03c00b52013-06-20 18:30:28 -07002353
2354 return DrawGlInfo::kStatusDrew;
2355}
2356
Chris Craikd218a922014-01-02 17:13:34 -08002357status_t OpenGLRenderer::drawVertexBuffer(const VertexBuffer& vertexBuffer, const SkPaint* paint,
Chris Craik65cd6122012-12-10 17:56:27 -08002358 bool useOffset) {
Chris Craik4063a0e2013-11-15 16:06:56 -08002359 // not missing call to quickReject/dirtyLayer, always done at a higher level
2360
Chris Craik6d29c8d2013-05-08 18:35:44 -07002361 if (!vertexBuffer.getVertexCount()) {
Chris Craik65cd6122012-12-10 17:56:27 -08002362 // no vertices to draw
2363 return DrawGlInfo::kStatusDone;
2364 }
2365
Chris Craikcb4d6002012-09-25 12:00:29 -07002366 int color = paint->getColor();
Chris Craikcb4d6002012-09-25 12:00:29 -07002367 SkXfermode::Mode mode = getXfermode(paint->getXfermode());
2368 bool isAA = paint->isAntiAlias();
2369
Chris Craik710f46d2012-09-17 17:25:49 -07002370 setupDraw();
2371 setupDrawNoTexture();
2372 if (isAA) setupDrawAA();
Chris Craik710f46d2012-09-17 17:25:49 -07002373 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
2374 setupDrawColorFilter();
2375 setupDrawShader();
2376 setupDrawBlending(isAA, mode);
2377 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002378 setupDrawModelView(kModelViewMode_Translate, useOffset, 0, 0, 0, 0);
Chris Craik710f46d2012-09-17 17:25:49 -07002379 setupDrawColorUniforms();
2380 setupDrawColorFilterUniforms();
Chris Craik4063a0e2013-11-15 16:06:56 -08002381 setupDrawShaderUniforms();
Chet Haase858aa932011-05-12 09:06:00 -07002382
ztenghui55bfb4e2013-12-03 10:38:55 -08002383 const void* vertices = vertexBuffer.getBuffer();
Chris Craik710f46d2012-09-17 17:25:49 -07002384 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07002385 mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
Chris Craik710f46d2012-09-17 17:25:49 -07002386 mCaches.resetTexCoordsVertexPointer();
2387 mCaches.unbindIndicesBuffer();
Chet Haase858aa932011-05-12 09:06:00 -07002388
Chris Craik710f46d2012-09-17 17:25:49 -07002389 int alphaSlot = -1;
2390 if (isAA) {
2391 void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2392 alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
Chris Craik6ebdc112012-08-31 18:24:33 -07002393
Chris Craik710f46d2012-09-17 17:25:49 -07002394 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07002395 glEnableVertexAttribArray(alphaSlot);
2396 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07002397 }
Romain Guy04299382012-07-18 17:15:41 -07002398
Chris Craik6d29c8d2013-05-08 18:35:44 -07002399 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
Romain Guy04299382012-07-18 17:15:41 -07002400
Chris Craik710f46d2012-09-17 17:25:49 -07002401 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07002402 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07002403 }
Chris Craik65cd6122012-12-10 17:56:27 -08002404
2405 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002406}
2407
2408/**
Chris Craik65cd6122012-12-10 17:56:27 -08002409 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
2410 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
2411 * screen space in all directions. However, instead of using a fragment shader to compute the
2412 * translucency of the color from its position, we simply use a varying parameter to define how far
2413 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
2414 *
2415 * Doesn't yet support joins, caps, or path effects.
2416 */
Chris Craikd218a922014-01-02 17:13:34 -08002417status_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
Chris Craik65cd6122012-12-10 17:56:27 -08002418 VertexBuffer vertexBuffer;
2419 // TODO: try clipping large paths to viewport
Chris Craikd6b65f62014-01-01 14:45:21 -08002420 PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
Chris Craik65cd6122012-12-10 17:56:27 -08002421
Romain Guyc46d07a2013-03-15 19:06:39 -07002422 if (hasLayer()) {
2423 SkRect bounds = path.getBounds();
Chris Craikf0a59072013-11-19 18:00:46 -08002424 PathTessellator::expandBoundsForStroke(bounds, paint);
Chris Craikd6b65f62014-01-01 14:45:21 -08002425 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Romain Guyc46d07a2013-03-15 19:06:39 -07002426 }
Chris Craik65cd6122012-12-10 17:56:27 -08002427
2428 return drawVertexBuffer(vertexBuffer, paint);
2429}
2430
2431/**
2432 * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
2433 * and additional geometry for defining an alpha slope perimeter.
2434 *
2435 * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
2436 * unexpected results, and may vary between hardware devices. Previously we used a varying-base
2437 * in-shader alpha region, but found it to be taxing on some GPUs.
2438 *
2439 * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
2440 * memory transfer by removing need for degenerate vertices.
Chet Haase99ecdc42011-05-06 12:06:34 -07002441 */
Chris Craikd218a922014-01-02 17:13:34 -08002442status_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002443 if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07002444
Chris Craik65cd6122012-12-10 17:56:27 -08002445 count &= ~0x3; // round down to nearest four
Romain Guy7b631422012-04-04 11:38:54 -07002446
Chris Craik65cd6122012-12-10 17:56:27 -08002447 VertexBuffer buffer;
2448 SkRect bounds;
Chris Craikd6b65f62014-01-01 14:45:21 -08002449 PathTessellator::tessellateLines(points, count, paint, *currentTransform(), bounds, buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002450
Chris Craikf0a59072013-11-19 18:00:46 -08002451 // can't pass paint, since style would be checked for outset. outset done by tessellation.
2452 if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
Romain Guyd71ff91d2013-02-08 13:46:40 -08002453 return DrawGlInfo::kStatusDone;
2454 }
2455
Chris Craikd6b65f62014-01-01 14:45:21 -08002456 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Romain Guy7b631422012-04-04 11:38:54 -07002457
Chris Craik65cd6122012-12-10 17:56:27 -08002458 bool useOffset = !paint->isAntiAlias();
2459 return drawVertexBuffer(buffer, paint, useOffset);
Chet Haase5b0200b2011-04-13 17:58:08 -07002460}
2461
Chris Craikd218a922014-01-02 17:13:34 -08002462status_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002463 if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002464
Chris Craik6d29c8d2013-05-08 18:35:44 -07002465 count &= ~0x1; // round down to nearest two
Romain Guyed6fcb02011-03-21 13:11:28 -07002466
Chris Craik6d29c8d2013-05-08 18:35:44 -07002467 VertexBuffer buffer;
2468 SkRect bounds;
Chris Craikd6b65f62014-01-01 14:45:21 -08002469 PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), bounds, buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002470
Chris Craikf0a59072013-11-19 18:00:46 -08002471 // can't pass paint, since style would be checked for outset. outset done by tessellation.
2472 if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
Chris Craik6d29c8d2013-05-08 18:35:44 -07002473 return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002474 }
2475
Chris Craikd6b65f62014-01-01 14:45:21 -08002476 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Chet Haase48659092012-05-31 15:21:51 -07002477
Chris Craik6d29c8d2013-05-08 18:35:44 -07002478 bool useOffset = !paint->isAntiAlias();
2479 return drawVertexBuffer(buffer, paint, useOffset);
Romain Guyed6fcb02011-03-21 13:11:28 -07002480}
2481
Chet Haase48659092012-05-31 15:21:51 -07002482status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002483 // No need to check against the clip, we fill the clip region
Chris Craikd6b65f62014-01-01 14:45:21 -08002484 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002485
Chris Craikd6b65f62014-01-01 14:45:21 -08002486 Rect clip(*currentClipRect());
Romain Guyae88e5e2010-10-22 17:49:18 -07002487 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002488
Romain Guy3d58c032010-07-14 16:34:53 -07002489 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, color, mode, true);
Chet Haase48659092012-05-31 15:21:51 -07002490
2491 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002492}
Romain Guy9d5316e2010-06-24 19:30:36 -07002493
Chet Haase48659092012-05-31 15:21:51 -07002494status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08002495 const SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002496 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002497 const AutoTexture autoCleanup(texture);
2498
2499 const float x = left + texture->left - texture->offset;
2500 const float y = top + texture->top - texture->offset;
2501
2502 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002503
2504 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002505}
2506
Chet Haase48659092012-05-31 15:21:51 -07002507status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002508 float rx, float ry, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002509 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002510 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002511 return DrawGlInfo::kStatusDone;
2512 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002513
Chris Craikcb4d6002012-09-25 12:00:29 -07002514 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002515 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002516 const PathTexture* texture = mCaches.pathCache.getRoundRect(
Chris Craik710f46d2012-09-17 17:25:49 -07002517 right - left, bottom - top, rx, ry, p);
2518 return drawShape(left, top, texture, p);
2519 }
2520
2521 SkPath path;
2522 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002523 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2524 float outset = p->getStrokeWidth() / 2;
2525 rect.outset(outset, outset);
2526 rx += outset;
2527 ry += outset;
2528 }
Chris Craik710f46d2012-09-17 17:25:49 -07002529 path.addRoundRect(rect, rx, ry);
Chris Craik65cd6122012-12-10 17:56:27 -08002530 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002531}
2532
Chris Craikd218a922014-01-02 17:13:34 -08002533status_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002534 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
Romain Guy257ae352013-03-20 16:31:12 -07002535 x + radius, y + radius, p) ||
2536 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002537 return DrawGlInfo::kStatusDone;
2538 }
Chris Craikcb4d6002012-09-25 12:00:29 -07002539 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002540 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002541 const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002542 return drawShape(x - radius, y - radius, texture, p);
2543 }
2544
2545 SkPath path;
Chris Craikcb4d6002012-09-25 12:00:29 -07002546 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2547 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2548 } else {
2549 path.addCircle(x, y, radius);
2550 }
Chris Craik65cd6122012-12-10 17:56:27 -08002551 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002552}
Romain Guy01d58e42011-01-19 21:54:02 -08002553
Chet Haase48659092012-05-31 15:21:51 -07002554status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002555 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002556 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002557 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002558 return DrawGlInfo::kStatusDone;
2559 }
Romain Guy01d58e42011-01-19 21:54:02 -08002560
Chris Craikcb4d6002012-09-25 12:00:29 -07002561 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002562 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002563 const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002564 return drawShape(left, top, texture, p);
2565 }
2566
2567 SkPath path;
2568 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002569 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2570 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2571 }
Chris Craik710f46d2012-09-17 17:25:49 -07002572 path.addOval(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002573 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002574}
2575
Chet Haase48659092012-05-31 15:21:51 -07002576status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002577 float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002578 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002579 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik780c1282012-10-04 14:10:49 -07002580 return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002581 }
2582
Chris Craik780c1282012-10-04 14:10:49 -07002583 if (fabs(sweepAngle) >= 360.0f) {
2584 return drawOval(left, top, right, bottom, p);
2585 }
2586
2587 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Chris Craik65cd6122012-12-10 17:56:27 -08002588 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
Chris Craik780c1282012-10-04 14:10:49 -07002589 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002590 const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
Chris Craik780c1282012-10-04 14:10:49 -07002591 startAngle, sweepAngle, useCenter, p);
2592 return drawShape(left, top, texture, p);
2593 }
2594
2595 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2596 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2597 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2598 }
2599
2600 SkPath path;
2601 if (useCenter) {
2602 path.moveTo(rect.centerX(), rect.centerY());
2603 }
2604 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2605 if (useCenter) {
2606 path.close();
2607 }
Chris Craik65cd6122012-12-10 17:56:27 -08002608 return drawConvexPath(path, p);
Romain Guy8b2f5262011-01-23 16:15:02 -08002609}
2610
Romain Guycf8675e2012-10-02 12:32:25 -07002611// See SkPaintDefaults.h
2612#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2613
Chris Craikd218a922014-01-02 17:13:34 -08002614status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2615 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002616 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002617 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chet Haase48659092012-05-31 15:21:51 -07002618 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002619 }
2620
Chris Craik710f46d2012-09-17 17:25:49 -07002621 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002622 // only fill style is supported by drawConvexPath, since others have to handle joins
2623 if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2624 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2625 mCaches.activeTexture(0);
2626 const PathTexture* texture =
Romain Guyc46d07a2013-03-15 19:06:39 -07002627 mCaches.pathCache.getRect(right - left, bottom - top, p);
Romain Guycf8675e2012-10-02 12:32:25 -07002628 return drawShape(left, top, texture, p);
2629 }
2630
2631 SkPath path;
2632 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2633 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2634 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2635 }
2636 path.addRect(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002637 return drawConvexPath(path, p);
Romain Guy026c5e162010-06-28 17:12:22 -07002638 }
2639
Chris Craikd6b65f62014-01-01 14:45:21 -08002640 if (p->isAntiAlias() && !currentTransform()->isSimple()) {
Chris Craik710f46d2012-09-17 17:25:49 -07002641 SkPath path;
2642 path.addRect(left, top, right, bottom);
Chris Craik65cd6122012-12-10 17:56:27 -08002643 return drawConvexPath(path, p);
Chet Haase858aa932011-05-12 09:06:00 -07002644 } else {
Chris Craik710f46d2012-09-17 17:25:49 -07002645 drawColorRect(left, top, right, bottom, p->getColor(), getXfermode(p->getXfermode()));
Chris Craik65cd6122012-12-10 17:56:27 -08002646 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002647 }
Romain Guyc7d53492010-06-25 13:41:57 -07002648}
Romain Guy9d5316e2010-06-24 19:30:36 -07002649
Chris Craikd218a922014-01-02 17:13:34 -08002650void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2651 int bytesCount, int count, const float* positions,
2652 FontRenderer& fontRenderer, int alpha, SkXfermode::Mode mode, float x, float y) {
Raph Levien416a8472012-07-19 22:48:17 -07002653 mCaches.activeTexture(0);
2654
2655 // NOTE: The drop shadow will not perform gamma correction
2656 // if shader-based correction is enabled
2657 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2658 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
Chris Craikc3566d02013-02-04 16:16:33 -08002659 paint, text, bytesCount, count, mDrawModifiers.mShadowRadius, positions);
Romain Guycf51a412013-04-08 19:40:31 -07002660 // If the drop shadow exceeds the max texture size or couldn't be
2661 // allocated, skip drawing
2662 if (!shadow) return;
Raph Levien416a8472012-07-19 22:48:17 -07002663 const AutoTexture autoCleanup(shadow);
2664
Chris Craikc3566d02013-02-04 16:16:33 -08002665 const float sx = x - shadow->left + mDrawModifiers.mShadowDx;
2666 const float sy = y - shadow->top + mDrawModifiers.mShadowDy;
Raph Levien416a8472012-07-19 22:48:17 -07002667
Chris Craikc3566d02013-02-04 16:16:33 -08002668 const int shadowAlpha = ((mDrawModifiers.mShadowColor >> 24) & 0xFF) * mSnapshot->alpha;
2669 int shadowColor = mDrawModifiers.mShadowColor;
2670 if (mDrawModifiers.mShader) {
Raph Levien416a8472012-07-19 22:48:17 -07002671 shadowColor = 0xffffffff;
2672 }
2673
2674 setupDraw();
2675 setupDrawWithTexture(true);
2676 setupDrawAlpha8Color(shadowColor, shadowAlpha < 255 ? shadowAlpha : alpha);
2677 setupDrawColorFilter();
2678 setupDrawShader();
2679 setupDrawBlending(true, mode);
2680 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002681 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
2682 sx, sy, sx + shadow->width, sy + shadow->height);
Raph Levien416a8472012-07-19 22:48:17 -07002683 setupDrawTexture(shadow->id);
2684 setupDrawPureColorUniforms();
2685 setupDrawColorFilterUniforms();
2686 setupDrawShaderUniforms();
2687 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2688
2689 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2690}
2691
Romain Guy768bffc2013-02-27 13:50:45 -08002692bool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
2693 float alpha = (mDrawModifiers.mHasShadow ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
2694 return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2695}
2696
Chet Haase48659092012-05-31 15:21:51 -07002697status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08002698 const float* positions, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002699 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002700 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002701 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002702
Romain Guy671d6cf2012-01-18 12:39:17 -08002703 // NOTE: Skia does not support perspective transform on drawPosText yet
Chris Craikd6b65f62014-01-01 14:45:21 -08002704 if (!currentTransform()->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002705 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002706 }
2707
Chris Craik39a908c2013-06-13 14:39:01 -07002708 mCaches.enableScissor();
2709
Romain Guy671d6cf2012-01-18 12:39:17 -08002710 float x = 0.0f;
2711 float y = 0.0f;
Chris Craikd6b65f62014-01-01 14:45:21 -08002712 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy671d6cf2012-01-18 12:39:17 -08002713 if (pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002714 x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2715 y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy671d6cf2012-01-18 12:39:17 -08002716 }
2717
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002718 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyc74f45a2013-02-26 19:10:14 -08002719 fontRenderer.setFont(paint, mat4::identity());
Romain Guy671d6cf2012-01-18 12:39:17 -08002720
2721 int alpha;
2722 SkXfermode::Mode mode;
2723 getAlphaAndMode(paint, &alpha, &mode);
2724
Chris Craikc3566d02013-02-04 16:16:33 -08002725 if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
Romain Guye3a9b242013-01-08 11:15:30 -08002726 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2727 alpha, mode, 0.0f, 0.0f);
Raph Levien416a8472012-07-19 22:48:17 -07002728 }
2729
Romain Guy671d6cf2012-01-18 12:39:17 -08002730 // Pick the appropriate texture filtering
Chris Craikd6b65f62014-01-01 14:45:21 -08002731 bool linearFilter = currentTransform()->changesBounds();
Romain Guy671d6cf2012-01-18 12:39:17 -08002732 if (pureTranslate && !linearFilter) {
2733 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2734 }
Romain Guy257ae352013-03-20 16:31:12 -07002735 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy671d6cf2012-01-18 12:39:17 -08002736
2737 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2738 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2739
Romain Guy211370f2012-02-01 16:10:55 -08002740 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002741
Victoria Lease1e546812013-06-25 14:25:17 -07002742 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002743 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guy257ae352013-03-20 16:31:12 -07002744 positions, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002745 if (hasActiveLayer) {
2746 if (!pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002747 currentTransform()->mapRect(bounds);
Romain Guy671d6cf2012-01-18 12:39:17 -08002748 }
2749 dirtyLayerUnchecked(bounds, getRegion());
2750 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002751 }
Chet Haase48659092012-05-31 15:21:51 -07002752
2753 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002754}
2755
Romain Guy624234f2013-03-05 16:43:31 -08002756mat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2757 mat4 fontTransform;
2758 if (CC_LIKELY(transform.isPureTranslate())) {
2759 fontTransform = mat4::identity();
2760 } else {
2761 if (CC_UNLIKELY(transform.isPerspective())) {
Romain Guyb09f1472013-03-07 17:01:05 -08002762 fontTransform = mat4::identity();
Romain Guy624234f2013-03-05 16:43:31 -08002763 } else {
2764 float sx, sy;
Chris Craikd6b65f62014-01-01 14:45:21 -08002765 currentTransform()->decomposeScale(sx, sy);
Romain Guy624234f2013-03-05 16:43:31 -08002766 fontTransform.loadScale(sx, sy, 1.0f);
2767 }
2768 }
2769 return fontTransform;
2770}
2771
Chris Craik41541822013-05-03 16:35:54 -07002772status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -08002773 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -08002774 DrawOpMode drawOpMode) {
2775
Chris Craik527a3aa2013-03-04 10:19:31 -08002776 if (drawOpMode == kDrawOpMode_Immediate) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002777 // The checks for corner-case ignorable text and quick rejection is only done for immediate
2778 // drawing as ops from DeferredDisplayList are already filtered for these
Chris Craikd6b65f62014-01-01 14:45:21 -08002779 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
Chris Craikf0a59072013-11-19 18:00:46 -08002780 quickRejectSetupScissor(bounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002781 return DrawGlInfo::kStatusDone;
2782 }
Romain Guycac5fd32011-12-01 20:08:50 -08002783 }
2784
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002785 const float oldX = x;
2786 const float oldY = y;
Romain Guy624234f2013-03-05 16:43:31 -08002787
Chris Craikd6b65f62014-01-01 14:45:21 -08002788 const mat4& transform = *currentTransform();
Romain Guy624234f2013-03-05 16:43:31 -08002789 const bool pureTranslate = transform.isPureTranslate();
Romain Guyc74f45a2013-02-26 19:10:14 -08002790
Romain Guy211370f2012-02-01 16:10:55 -08002791 if (CC_LIKELY(pureTranslate)) {
Romain Guy624234f2013-03-05 16:43:31 -08002792 x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2793 y = (int) floorf(y + transform.getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002794 }
2795
Romain Guy86568192010-12-14 15:55:39 -08002796 int alpha;
2797 SkXfermode::Mode mode;
2798 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002799
Romain Guyc74f45a2013-02-26 19:10:14 -08002800 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2801
Chris Craikc3566d02013-02-04 16:16:33 -08002802 if (CC_UNLIKELY(mDrawModifiers.mHasShadow)) {
Romain Guyc74f45a2013-02-26 19:10:14 -08002803 fontRenderer.setFont(paint, mat4::identity());
2804 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
2805 alpha, mode, oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002806 }
2807
Romain Guy19d4dd82013-03-04 11:14:26 -08002808 const bool hasActiveLayer = hasLayer();
2809
Romain Guy624234f2013-03-05 16:43:31 -08002810 // We only pass a partial transform to the font renderer. That partial
2811 // matrix defines how glyphs are rasterized. Typically we want glyphs
2812 // to be rasterized at their final size on screen, which means the partial
2813 // matrix needs to take the scale factor into account.
2814 // When a partial matrix is used to transform glyphs during rasterization,
2815 // the mesh is generated with the inverse transform (in the case of scale,
2816 // the mesh is generated at 1.0 / scale for instance.) This allows us to
2817 // apply the full transform matrix at draw time in the vertex shader.
2818 // Applying the full matrix in the shader is the easiest way to handle
2819 // rotation and perspective and allows us to always generated quads in the
2820 // font renderer which greatly simplifies the code, clipping in particular.
2821 mat4 fontTransform = findBestFontTransform(transform);
Romain Guy3b753822013-03-05 10:27:35 -08002822 fontRenderer.setFont(paint, fontTransform);
Romain Guyc74f45a2013-02-26 19:10:14 -08002823
Romain Guy6620c6d2010-12-06 18:07:02 -08002824 // Pick the appropriate texture filtering
Romain Guya4adcf02013-02-28 12:15:35 -08002825 bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
Romain Guy257ae352013-03-20 16:31:12 -07002826 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy06f96e22010-07-30 19:18:16 -07002827
Romain Guy624234f2013-03-05 16:43:31 -08002828 // TODO: Implement better clipping for scaled/rotated text
Chris Craikd6b65f62014-01-01 14:45:21 -08002829 const Rect* clip = !pureTranslate ? NULL : currentClipRect();
Chris Craik41541822013-05-03 16:35:54 -07002830 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -07002831
Raph Levien996e57c2012-07-23 15:22:52 -07002832 bool status;
Victoria Lease1e546812013-06-25 14:25:17 -07002833 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Chris Craik527a3aa2013-03-04 10:19:31 -08002834
2835 // don't call issuedrawcommand, do it at end of batch
2836 bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
Romain Guya3dc55f2012-09-28 13:55:44 -07002837 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002838 SkPaint paintCopy(*paint);
2839 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2840 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002841 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002842 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002843 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002844 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002845 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002846
Chris Craik527a3aa2013-03-04 10:19:31 -08002847 if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
Romain Guy624234f2013-03-05 16:43:31 -08002848 if (!pureTranslate) {
Chris Craik41541822013-05-03 16:35:54 -07002849 transform.mapRect(layerBounds);
Romain Guya4adcf02013-02-28 12:15:35 -08002850 }
Chris Craik41541822013-05-03 16:35:54 -07002851 dirtyLayerUnchecked(layerBounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002852 }
Romain Guy694b5192010-07-21 21:33:20 -07002853
Chris Craike63f7c622013-10-17 10:30:55 -07002854 drawTextDecorations(totalAdvance, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002855
2856 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002857}
2858
Chris Craikd218a922014-01-02 17:13:34 -08002859status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2860 const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002861 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002862 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002863 }
2864
Chris Craik39a908c2013-06-13 14:39:01 -07002865 // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
2866 mCaches.enableScissor();
2867
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002868 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyc74f45a2013-02-26 19:10:14 -08002869 fontRenderer.setFont(paint, mat4::identity());
Romain Guy257ae352013-03-20 16:31:12 -07002870 fontRenderer.setTextureFiltering(true);
Romain Guy03d58522012-02-24 17:54:07 -08002871
2872 int alpha;
2873 SkXfermode::Mode mode;
2874 getAlphaAndMode(paint, &alpha, &mode);
Victoria Lease1e546812013-06-25 14:25:17 -07002875 TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
Romain Guy03d58522012-02-24 17:54:07 -08002876
Romain Guy97771732012-02-28 18:17:02 -08002877 const Rect* clip = &mSnapshot->getLocalClip();
2878 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002879
Romain Guy97771732012-02-28 18:17:02 -08002880 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002881
2882 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
Victoria Lease1e546812013-06-25 14:25:17 -07002883 hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy97771732012-02-28 18:17:02 -08002884 if (hasActiveLayer) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002885 currentTransform()->mapRect(bounds);
Romain Guy97771732012-02-28 18:17:02 -08002886 dirtyLayerUnchecked(bounds, getRegion());
2887 }
Romain Guy97771732012-02-28 18:17:02 -08002888 }
Chet Haase48659092012-05-31 15:21:51 -07002889
2890 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002891}
2892
Chris Craikd218a922014-01-02 17:13:34 -08002893status_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002894 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002895
Romain Guya1d3c912011-12-13 14:55:06 -08002896 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002897
Romain Guyfb8b7632010-08-23 21:05:08 -07002898 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002899 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002900 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002901
Romain Guy8b55f372010-08-18 17:10:07 -07002902 const float x = texture->left - texture->offset;
2903 const float y = texture->top - texture->offset;
2904
Romain Guy01d58e42011-01-19 21:54:02 -08002905 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002906
2907 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002908}
2909
Chris Craika08f95c2013-03-15 17:24:33 -07002910status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
Romain Guy35643dd2012-09-18 15:40:58 -07002911 if (!layer) {
2912 return DrawGlInfo::kStatusDone;
2913 }
2914
Romain Guyb2e2f242012-10-17 18:18:35 -07002915 mat4* transform = NULL;
2916 if (layer->isTextureLayer()) {
2917 transform = &layer->getTransform();
2918 if (!transform->isIdentity()) {
2919 save(0);
Chris Craik14e51302013-12-30 15:32:54 -08002920 concatMatrix(*transform);
Romain Guyb2e2f242012-10-17 18:18:35 -07002921 }
2922 }
2923
Chris Craik39a908c2013-06-13 14:39:01 -07002924 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08002925 const bool rejected = calculateQuickRejectForScissor(x, y,
2926 x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, false);
Romain Guy35643dd2012-09-18 15:40:58 -07002927
2928 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07002929 if (transform && !transform->isIdentity()) {
2930 restore();
2931 }
Chet Haase48659092012-05-31 15:21:51 -07002932 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002933 }
2934
Romain Guy5bb3c732012-11-29 17:52:58 -08002935 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08002936
Chris Craik39a908c2013-06-13 14:39:01 -07002937 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guya1d3c912011-12-13 14:55:06 -08002938 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002939
Romain Guy211370f2012-02-01 16:10:55 -08002940 if (CC_LIKELY(!layer->region.isEmpty())) {
Chris Craikc3566d02013-02-04 16:16:33 -08002941 SkiaColorFilter* oldFilter = mDrawModifiers.mColorFilter;
2942 mDrawModifiers.mColorFilter = layer->getColorFilter();
Romain Guye529ece2012-09-26 11:23:17 -07002943
Romain Guyc88e3572011-01-22 00:32:12 -08002944 if (layer->region.isRect()) {
Chris Craik34416ea2013-04-15 16:08:28 -07002945 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2946 composeLayerRect(layer, layer->regionRect));
Romain Guyc88e3572011-01-22 00:32:12 -08002947 } else if (layer->mesh) {
Chris Craik16ecda52013-03-29 10:59:59 -07002948 const float a = getLayerAlpha(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002949 setupDraw();
2950 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002951 setupDrawColor(a, a, a, a);
Romain Guyc88e3572011-01-22 00:32:12 -08002952 setupDrawColorFilter();
Romain Guy9ace8f52011-07-07 20:50:11 -07002953 setupDrawBlending(layer->isBlend() || a < 1.0f, layer->getMode(), false);
Romain Guyc88e3572011-01-22 00:32:12 -08002954 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002955 setupDrawPureColorUniforms();
2956 setupDrawColorFilterUniforms();
Romain Guy9ace8f52011-07-07 20:50:11 -07002957 setupDrawTexture(layer->getTexture());
Chris Craikd6b65f62014-01-01 14:45:21 -08002958 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2959 int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2960 int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002961
Romain Guyd21b6e12011-11-30 20:21:23 -08002962 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08002963 setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
Romain Guy4ff0cf42012-08-06 14:51:10 -07002964 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07002965 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002966 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08002967 setupDrawModelView(kModelViewMode_Translate, false, x, y,
Romain Guy9ace8f52011-07-07 20:50:11 -07002968 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2969 }
Romain Guyf219da52011-01-16 12:54:25 -08002970
Romain Guy448455f2013-07-22 13:57:50 -07002971 TextureVertex* mesh = &layer->mesh[0];
2972 GLsizei elementsCount = layer->meshElementCount;
2973
2974 while (elementsCount > 0) {
2975 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
2976
Romain Guy3380cfd2013-08-15 16:57:57 -07002977 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy448455f2013-07-22 13:57:50 -07002978 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2979 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
2980
2981 elementsCount -= drawCount;
2982 // Though there are 4 vertices in a quad, we use 6 indices per
2983 // quad to draw with GL_TRIANGLES
2984 mesh += (drawCount / 6) * 4;
2985 }
Romain Guyf219da52011-01-16 12:54:25 -08002986
Romain Guy3a3133d2011-02-01 22:59:58 -08002987#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07002988 drawRegionRectsDebug(layer->region);
Romain Guy3a3133d2011-02-01 22:59:58 -08002989#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002990 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002991
Chris Craikc3566d02013-02-04 16:16:33 -08002992 mDrawModifiers.mColorFilter = oldFilter;
Romain Guye529ece2012-09-26 11:23:17 -07002993
Romain Guy5bb3c732012-11-29 17:52:58 -08002994 if (layer->debugDrawUpdate) {
2995 layer->debugDrawUpdate = false;
Romain Guy4ff0cf42012-08-06 14:51:10 -07002996 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(),
2997 0x7f00ff00, SkXfermode::kSrcOver_Mode);
2998 }
Romain Guyf219da52011-01-16 12:54:25 -08002999 }
Chris Craik34416ea2013-04-15 16:08:28 -07003000 layer->hasDrawnSinceUpdate = true;
Chet Haase48659092012-05-31 15:21:51 -07003001
Romain Guyb2e2f242012-10-17 18:18:35 -07003002 if (transform && !transform->isIdentity()) {
3003 restore();
3004 }
3005
Chet Haase48659092012-05-31 15:21:51 -07003006 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08003007}
3008
Romain Guy6926c722010-07-12 20:20:03 -07003009///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07003010// Shaders
3011///////////////////////////////////////////////////////////////////////////////
3012
3013void OpenGLRenderer::resetShader() {
Chris Craikc3566d02013-02-04 16:16:33 -08003014 mDrawModifiers.mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07003015}
3016
Romain Guy06f96e22010-07-30 19:18:16 -07003017void OpenGLRenderer::setupShader(SkiaShader* shader) {
Chris Craikc3566d02013-02-04 16:16:33 -08003018 mDrawModifiers.mShader = shader;
3019 if (mDrawModifiers.mShader) {
Romain Guy8aa195d2013-06-04 18:00:09 -07003020 mDrawModifiers.mShader->setCaches(mCaches);
Romain Guy06f96e22010-07-30 19:18:16 -07003021 }
Romain Guy7fac2e12010-07-16 17:10:13 -07003022}
3023
Romain Guyd27977d2010-07-14 19:18:51 -07003024///////////////////////////////////////////////////////////////////////////////
Romain Guydb1938e2010-08-02 18:50:22 -07003025// Color filters
3026///////////////////////////////////////////////////////////////////////////////
3027
3028void OpenGLRenderer::resetColorFilter() {
Chris Craikc3566d02013-02-04 16:16:33 -08003029 mDrawModifiers.mColorFilter = NULL;
Romain Guydb1938e2010-08-02 18:50:22 -07003030}
3031
3032void OpenGLRenderer::setupColorFilter(SkiaColorFilter* filter) {
Chris Craikc3566d02013-02-04 16:16:33 -08003033 mDrawModifiers.mColorFilter = filter;
Romain Guydb1938e2010-08-02 18:50:22 -07003034}
3035
3036///////////////////////////////////////////////////////////////////////////////
Romain Guy1e45aae2010-08-13 19:39:53 -07003037// Drop shadow
3038///////////////////////////////////////////////////////////////////////////////
3039
3040void OpenGLRenderer::resetShadow() {
Chris Craikc3566d02013-02-04 16:16:33 -08003041 mDrawModifiers.mHasShadow = false;
Romain Guy1e45aae2010-08-13 19:39:53 -07003042}
3043
3044void OpenGLRenderer::setupShadow(float radius, float dx, float dy, int color) {
Chris Craikc3566d02013-02-04 16:16:33 -08003045 mDrawModifiers.mHasShadow = true;
3046 mDrawModifiers.mShadowRadius = radius;
3047 mDrawModifiers.mShadowDx = dx;
3048 mDrawModifiers.mShadowDy = dy;
3049 mDrawModifiers.mShadowColor = color;
Romain Guy1e45aae2010-08-13 19:39:53 -07003050}
3051
3052///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08003053// Draw filters
3054///////////////////////////////////////////////////////////////////////////////
3055
3056void OpenGLRenderer::resetPaintFilter() {
Chris Craik527a3aa2013-03-04 10:19:31 -08003057 // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3058 // comparison, see MergingDrawBatch::canMergeWith
Chris Craikc3566d02013-02-04 16:16:33 -08003059 mDrawModifiers.mHasDrawFilter = false;
Chris Craik527a3aa2013-03-04 10:19:31 -08003060 mDrawModifiers.mPaintFilterClearBits = 0;
3061 mDrawModifiers.mPaintFilterSetBits = 0;
Romain Guy5ff9df62012-01-23 17:09:05 -08003062}
3063
3064void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
Chris Craikc3566d02013-02-04 16:16:33 -08003065 mDrawModifiers.mHasDrawFilter = true;
3066 mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3067 mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
Romain Guy5ff9df62012-01-23 17:09:05 -08003068}
3069
Chris Craikd218a922014-01-02 17:13:34 -08003070const SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
Romain Guy758724f2013-02-27 11:53:12 -08003071 if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
Romain Guy758724f2013-02-27 11:53:12 -08003072 return paint;
3073 }
Romain Guy5ff9df62012-01-23 17:09:05 -08003074
3075 uint32_t flags = paint->getFlags();
3076
3077 mFilteredPaint = *paint;
Chris Craikc3566d02013-02-04 16:16:33 -08003078 mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3079 mDrawModifiers.mPaintFilterSetBits);
Romain Guy5ff9df62012-01-23 17:09:05 -08003080
3081 return &mFilteredPaint;
3082}
3083
3084///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07003085// Drawing implementation
3086///////////////////////////////////////////////////////////////////////////////
3087
Chris Craikd218a922014-01-02 17:13:34 -08003088Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
Romain Guy3b748a42013-04-17 18:54:38 -07003089 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
3090 if (!texture) {
3091 return mCaches.textureCache.get(bitmap);
3092 }
3093 return texture;
3094}
3095
Romain Guy01d58e42011-01-19 21:54:02 -08003096void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08003097 float x, float y, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08003098 if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
Romain Guy01d58e42011-01-19 21:54:02 -08003099 return;
3100 }
3101
3102 int alpha;
3103 SkXfermode::Mode mode;
3104 getAlphaAndMode(paint, &alpha, &mode);
3105
3106 setupDraw();
3107 setupDrawWithTexture(true);
3108 setupDrawAlpha8Color(paint->getColor(), alpha);
3109 setupDrawColorFilter();
3110 setupDrawShader();
3111 setupDrawBlending(true, mode);
3112 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003113 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3114 x, y, x + texture->width, y + texture->height);
Romain Guy01d58e42011-01-19 21:54:02 -08003115 setupDrawTexture(texture->id);
3116 setupDrawPureColorUniforms();
3117 setupDrawColorFilterUniforms();
3118 setupDrawShaderUniforms();
3119 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
3120
3121 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy01d58e42011-01-19 21:54:02 -08003122}
3123
Romain Guyf607bdc2010-09-10 19:20:06 -07003124// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07003125#define kStdStrikeThru_Offset (-6.0f / 21.0f)
3126#define kStdUnderline_Offset (1.0f / 9.0f)
3127#define kStdUnderline_Thickness (1.0f / 18.0f)
3128
Chris Craikd218a922014-01-02 17:13:34 -08003129void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3130 const SkPaint* paint) {
Romain Guy0a417492010-08-16 20:26:20 -07003131 // Handle underline and strike-through
3132 uint32_t flags = paint->getFlags();
3133 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003134 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07003135
Romain Guy211370f2012-02-01 16:10:55 -08003136 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003137 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08003138 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07003139
Raph Levien8b4072d2012-07-30 15:50:00 -07003140 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07003141 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07003142
Romain Guyf6834472011-01-23 13:32:12 -08003143 int linesCount = 0;
3144 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3145 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3146
3147 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07003148 float points[pointsCount];
3149 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07003150
3151 if (flags & SkPaint::kUnderlineText_Flag) {
3152 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003153 points[currentPoint++] = left;
3154 points[currentPoint++] = top;
3155 points[currentPoint++] = left + underlineWidth;
3156 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003157 }
3158
3159 if (flags & SkPaint::kStrikeThruText_Flag) {
3160 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003161 points[currentPoint++] = left;
3162 points[currentPoint++] = top;
3163 points[currentPoint++] = left + underlineWidth;
3164 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003165 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003166
Romain Guy726aeba2011-06-01 14:52:00 -07003167 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003168
Romain Guy726aeba2011-06-01 14:52:00 -07003169 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003170 }
3171 }
3172}
3173
Chris Craikd218a922014-01-02 17:13:34 -08003174status_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003175 if (currentSnapshot()->isIgnored()) {
Romain Guy672433d2013-01-04 19:05:13 -08003176 return DrawGlInfo::kStatusDone;
3177 }
3178
Romain Guy735738c2012-12-03 12:34:51 -08003179 int color = paint->getColor();
3180 // If a shader is set, preserve only the alpha
Chris Craikc3566d02013-02-04 16:16:33 -08003181 if (mDrawModifiers.mShader) {
Romain Guy735738c2012-12-03 12:34:51 -08003182 color |= 0x00ffffff;
3183 }
3184 SkXfermode::Mode mode = getXfermode(paint->getXfermode());
3185
3186 return drawColorRects(rects, count, color, mode);
3187}
3188
Chris Craikf57776b2013-10-25 18:30:17 -07003189status_t OpenGLRenderer::drawShadow(const mat4& casterTransform, float casterAlpha,
Chris Craik15a07a22014-01-26 13:43:53 -08003190 const SkPath* casterOutline) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003191 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craikf57776b2013-10-25 18:30:17 -07003192
Chris Craik15a07a22014-01-26 13:43:53 -08003193 // TODO: use quickRejectWithScissor. For now, always force enable scissor.
Chris Craikf57776b2013-10-25 18:30:17 -07003194 mCaches.enableScissor();
3195
3196 SkPaint paint;
Chris Craik15a07a22014-01-26 13:43:53 -08003197 paint.setARGB(mCaches.propertyShadowStrength, 0, 0, 0);
Chris Craikba9b6132013-12-15 17:10:19 -08003198 paint.setAntiAlias(true); // want to use AlphaVertex
Chris Craikf57776b2013-10-25 18:30:17 -07003199
Chris Craik15a07a22014-01-26 13:43:53 -08003200 // tessellate caster outline into a 2d polygon
3201 Vector<Vertex> casterVertices2d;
3202 const float casterRefinementThresholdSquared = 20.0f; // TODO: experiment with this value
3203 PathTessellator::approximatePathOutlineVertices(*casterOutline,
3204 casterRefinementThresholdSquared, casterVertices2d);
3205
Chris Craika2fe7af2014-01-28 17:25:06 -08003206 if (casterVertices2d.size() == 0) {
3207 // empty caster polygon computed from path
3208 return DrawGlInfo::kStatusDone;
3209 }
3210
Chris Craik15a07a22014-01-26 13:43:53 -08003211 // map 2d caster poly into 3d
3212 const int casterVertexCount = casterVertices2d.size();
3213 Vector3 casterPolygon[casterVertexCount];
3214 for (int i = 0; i < casterVertexCount; i++) {
3215 const Vertex& point2d = casterVertices2d[i];
3216 casterPolygon[i] = Vector3(point2d.x, point2d.y, 0);
3217 casterTransform.mapPoint3d(casterPolygon[i]);
3218 }
3219
3220 // draw caster's shadows
ztenghui7b4516e2014-01-07 10:42:55 -08003221 VertexBuffer ambientShadowVertexBuffer;
Chris Craik15a07a22014-01-26 13:43:53 -08003222 ShadowTessellator::tessellateAmbientShadow(casterPolygon, casterVertexCount,
ztenghui7b4516e2014-01-07 10:42:55 -08003223 ambientShadowVertexBuffer);
3224 drawVertexBuffer(ambientShadowVertexBuffer, &paint);
3225
3226 VertexBuffer spotShadowVertexBuffer;
ztenghuicc3c2562014-01-17 10:34:10 -08003227 Vector3 lightPosScale(mCaches.propertyLightPosXScale,
3228 mCaches.propertyLightPosYScale, mCaches.propertyLightPosZScale);
Chris Craik15a07a22014-01-26 13:43:53 -08003229 ShadowTessellator::tessellateSpotShadow(casterPolygon, casterVertexCount,
3230 lightPosScale, *currentTransform(), getWidth(), getHeight(),
3231 spotShadowVertexBuffer);
ztenghuicc3c2562014-01-17 10:34:10 -08003232
ztenghui7b4516e2014-01-07 10:42:55 -08003233 drawVertexBuffer(spotShadowVertexBuffer, &paint);
3234
3235 return DrawGlInfo::kStatusDrew;
Chris Craikf57776b2013-10-25 18:30:17 -07003236}
3237
Romain Guy735738c2012-12-03 12:34:51 -08003238status_t OpenGLRenderer::drawColorRects(const float* rects, int count, int color,
Romain Guy3bbacf22013-02-06 16:51:04 -08003239 SkXfermode::Mode mode, bool ignoreTransform, bool dirty, bool clip) {
Romain Guy3b753822013-03-05 10:27:35 -08003240 if (count == 0) {
3241 return DrawGlInfo::kStatusDone;
3242 }
Romain Guy735738c2012-12-03 12:34:51 -08003243
Romain Guy672433d2013-01-04 19:05:13 -08003244 float left = FLT_MAX;
3245 float top = FLT_MAX;
3246 float right = FLT_MIN;
3247 float bottom = FLT_MIN;
3248
Romain Guy448455f2013-07-22 13:57:50 -07003249 Vertex mesh[count];
Romain Guy672433d2013-01-04 19:05:13 -08003250 Vertex* vertex = mesh;
3251
Chris Craik2af46352012-11-26 18:30:17 -08003252 for (int index = 0; index < count; index += 4) {
Romain Guy672433d2013-01-04 19:05:13 -08003253 float l = rects[index + 0];
3254 float t = rects[index + 1];
3255 float r = rects[index + 2];
3256 float b = rects[index + 3];
3257
Romain Guy3b753822013-03-05 10:27:35 -08003258 Vertex::set(vertex++, l, t);
3259 Vertex::set(vertex++, r, t);
3260 Vertex::set(vertex++, l, b);
Romain Guy3b753822013-03-05 10:27:35 -08003261 Vertex::set(vertex++, r, b);
Romain Guy672433d2013-01-04 19:05:13 -08003262
Romain Guy3b753822013-03-05 10:27:35 -08003263 left = fminf(left, l);
3264 top = fminf(top, t);
3265 right = fmaxf(right, r);
3266 bottom = fmaxf(bottom, b);
Romain Guy672433d2013-01-04 19:05:13 -08003267 }
3268
Chris Craikf0a59072013-11-19 18:00:46 -08003269 if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guya362c692013-02-04 13:50:16 -08003270 return DrawGlInfo::kStatusDone;
3271 }
Romain Guy672433d2013-01-04 19:05:13 -08003272
Romain Guy672433d2013-01-04 19:05:13 -08003273 setupDraw();
3274 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003275 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Romain Guy672433d2013-01-04 19:05:13 -08003276 setupDrawShader();
3277 setupDrawColorFilter();
3278 setupDrawBlending(mode);
3279 setupDrawProgram();
3280 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003281 setupDrawModelView(kModelViewMode_Translate, false,
3282 0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
Romain Guy672433d2013-01-04 19:05:13 -08003283 setupDrawColorUniforms();
3284 setupDrawShaderUniforms();
3285 setupDrawColorFilterUniforms();
Romain Guy672433d2013-01-04 19:05:13 -08003286
Romain Guy8ce00302013-01-15 18:51:42 -08003287 if (dirty && hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003288 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy672433d2013-01-04 19:05:13 -08003289 }
3290
Chris Craik4063a0e2013-11-15 16:06:56 -08003291 issueIndexedQuadDraw(&mesh[0], count / 4);
Romain Guy672433d2013-01-04 19:05:13 -08003292
3293 return DrawGlInfo::kStatusDrew;
3294}
3295
Romain Guy026c5e162010-06-28 17:12:22 -07003296void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Romain Guy1c740bc2010-09-13 18:00:09 -07003297 int color, SkXfermode::Mode mode, bool ignoreTransform) {
Romain Guyd27977d2010-07-14 19:18:51 -07003298 // If a shader is set, preserve only the alpha
Chris Craikc3566d02013-02-04 16:16:33 -08003299 if (mDrawModifiers.mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07003300 color |= 0x00ffffff;
3301 }
3302
Romain Guy70ca14e2010-12-13 18:24:33 -08003303 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003304 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003305 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08003306 setupDrawShader();
3307 setupDrawColorFilter();
3308 setupDrawBlending(mode);
3309 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003310 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3311 left, top, right, bottom, ignoreTransform);
Romain Guy70ca14e2010-12-13 18:24:33 -08003312 setupDrawColorUniforms();
3313 setupDrawShaderUniforms(ignoreTransform);
3314 setupDrawColorFilterUniforms();
3315 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003316
Romain Guyc95c8d62010-09-17 15:31:32 -07003317 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3318}
3319
Romain Guy82ba8142010-07-09 13:25:56 -07003320void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08003321 Texture* texture, const SkPaint* paint) {
Romain Guy82ba8142010-07-09 13:25:56 -07003322 int alpha;
3323 SkXfermode::Mode mode;
3324 getAlphaAndMode(paint, &alpha, &mode);
3325
Romain Guyd21b6e12011-11-30 20:21:23 -08003326 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003327
Romain Guy3b748a42013-04-17 18:54:38 -07003328 GLvoid* vertices = (GLvoid*) NULL;
3329 GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
3330
3331 if (texture->uvMapper) {
Romain Guy3380cfd2013-08-15 16:57:57 -07003332 vertices = &mMeshVertices[0].x;
3333 texCoords = &mMeshVertices[0].u;
Romain Guy3b748a42013-04-17 18:54:38 -07003334
3335 Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
3336 texture->uvMapper->map(uvs);
3337
3338 resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
3339 }
3340
Chris Craikd6b65f62014-01-01 14:45:21 -08003341 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3342 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3343 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003344
Romain Guyd21b6e12011-11-30 20:21:23 -08003345 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003346 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Romain Guy3b748a42013-04-17 18:54:38 -07003347 alpha / 255.0f, mode, texture->blend, vertices, texCoords,
3348 GL_TRIANGLE_STRIP, gMeshCount, false, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003349 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08003350 texture->setFilter(FILTER(paint), true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003351 drawTextureMesh(left, top, right, bottom, texture->id, alpha / 255.0f, mode,
Romain Guy3b748a42013-04-17 18:54:38 -07003352 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
3353 }
3354
3355 if (texture->uvMapper) {
3356 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003357 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003358}
3359
Romain Guybd6b79b2010-06-26 00:13:53 -07003360void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07003361 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend) {
3362 drawTextureMesh(left, top, right, bottom, texture, alpha, mode, blend,
Romain Guy03750a02010-10-18 14:06:08 -07003363 (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset, GL_TRIANGLE_STRIP, gMeshCount);
Romain Guyf7f93552010-07-08 19:17:03 -07003364}
3365
3366void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Romain Guya9794742010-07-13 11:37:54 -07003367 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003368 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003369 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3370 ModelViewMode modelViewMode, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003371
Romain Guy746b7402010-10-26 16:27:31 -07003372 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003373 setupDrawWithTexture();
3374 setupDrawColor(alpha, alpha, alpha, alpha);
3375 setupDrawColorFilter();
3376 setupDrawBlending(blend, mode, swapSrcDst);
3377 setupDrawProgram();
Romain Guy886b2752013-01-04 12:26:18 -08003378 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003379 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003380 setupDrawTexture(texture);
Romain Guy86568192010-12-14 15:55:39 -08003381 setupDrawPureColorUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08003382 setupDrawColorFilterUniforms();
Romain Guy70ca14e2010-12-13 18:24:33 -08003383 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003384
Romain Guy6820ac82010-09-15 18:11:50 -07003385 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy82ba8142010-07-09 13:25:56 -07003386}
3387
Romain Guy3b748a42013-04-17 18:54:38 -07003388void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
3389 GLuint texture, float alpha, SkXfermode::Mode mode, bool blend,
3390 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003391 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3392 ModelViewMode modelViewMode, bool dirty) {
Romain Guy3b748a42013-04-17 18:54:38 -07003393
3394 setupDraw();
3395 setupDrawWithTexture();
3396 setupDrawColor(alpha, alpha, alpha, alpha);
3397 setupDrawColorFilter();
3398 setupDrawBlending(blend, mode, swapSrcDst);
3399 setupDrawProgram();
3400 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003401 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy3b748a42013-04-17 18:54:38 -07003402 setupDrawTexture(texture);
3403 setupDrawPureColorUniforms();
3404 setupDrawColorFilterUniforms();
3405 setupDrawMeshIndices(vertices, texCoords, vbo);
3406
3407 glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
Romain Guy3b748a42013-04-17 18:54:38 -07003408}
3409
Romain Guy886b2752013-01-04 12:26:18 -08003410void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
3411 GLuint texture, bool hasColor, int color, int alpha, SkXfermode::Mode mode,
3412 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003413 bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
Romain Guy886b2752013-01-04 12:26:18 -08003414
3415 setupDraw();
3416 setupDrawWithTexture(true);
3417 if (hasColor) {
3418 setupDrawAlpha8Color(color, alpha);
3419 }
3420 setupDrawColorFilter();
3421 setupDrawShader();
3422 setupDrawBlending(true, mode);
3423 setupDrawProgram();
3424 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003425 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003426 setupDrawTexture(texture);
3427 setupDrawPureColorUniforms();
3428 setupDrawColorFilterUniforms();
Chris Craik4063a0e2013-11-15 16:06:56 -08003429 setupDrawShaderUniforms(ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003430 setupDrawMesh(vertices, texCoords);
3431
3432 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy886b2752013-01-04 12:26:18 -08003433}
3434
Romain Guya5aed0d2010-09-09 14:42:43 -07003435void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003436 ProgramDescription& description, bool swapSrcDst) {
Romain Guy78dd96d2013-05-03 14:24:16 -07003437 if (mCountOverdraw) {
3438 if (!mCaches.blend) glEnable(GL_BLEND);
3439 if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
3440 glBlendFunc(GL_ONE, GL_ONE);
3441 }
3442
3443 mCaches.blend = true;
3444 mCaches.lastSrcMode = GL_ONE;
3445 mCaches.lastDstMode = GL_ONE;
3446
3447 return;
3448 }
3449
Romain Guy82ba8142010-07-09 13:25:56 -07003450 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003451
Romain Guy82ba8142010-07-09 13:25:56 -07003452 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003453 // These blend modes are not supported by OpenGL directly and have
3454 // to be implemented using shaders. Since the shader will perform
3455 // the blending, turn blending off here
3456 // If the blend mode cannot be implemented using shaders, fall
3457 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003458 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy3bbacf22013-02-06 16:51:04 -08003459 if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003460 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003461 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003462
Romain Guy82bc7a72012-01-03 14:13:39 -08003463 if (mCaches.blend) {
3464 glDisable(GL_BLEND);
3465 mCaches.blend = false;
3466 }
3467
3468 return;
3469 } else {
3470 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003471 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003472 }
3473
3474 if (!mCaches.blend) {
3475 glEnable(GL_BLEND);
3476 }
3477
3478 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
3479 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
3480
3481 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
3482 glBlendFunc(sourceMode, destMode);
3483 mCaches.lastSrcMode = sourceMode;
3484 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07003485 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003486 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07003487 glDisable(GL_BLEND);
3488 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003489 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07003490}
3491
Romain Guy889f8d12010-07-29 14:37:42 -07003492bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07003493 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07003494 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07003495 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07003496 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07003497 return false;
Romain Guy260e1022010-07-12 14:41:06 -07003498 }
Romain Guy6926c722010-07-12 20:20:03 -07003499 return true;
Romain Guy260e1022010-07-12 14:41:06 -07003500}
3501
Romain Guy026c5e162010-06-28 17:12:22 -07003502void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003503 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003504 TextureVertex::setUV(v++, u1, v1);
3505 TextureVertex::setUV(v++, u2, v1);
3506 TextureVertex::setUV(v++, u1, v2);
3507 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003508}
3509
Chris Craikd218a922014-01-02 17:13:34 -08003510void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003511 getAlphaAndModeDirect(paint, alpha, mode);
Chris Craik16ecda52013-03-29 10:59:59 -07003512 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3513 // if drawing a layer, ignore the paint's alpha
Romain Guy87b515c2013-05-03 17:42:27 -07003514 *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
Chris Craik16ecda52013-03-29 10:59:59 -07003515 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003516 *alpha *= currentSnapshot()->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003517}
3518
Chris Craik16ecda52013-03-29 10:59:59 -07003519float OpenGLRenderer::getLayerAlpha(Layer* layer) const {
3520 float alpha;
3521 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3522 alpha = mDrawModifiers.mOverrideLayerAlpha;
3523 } else {
3524 alpha = layer->getAlpha() / 255.0f;
3525 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003526 return alpha * currentSnapshot()->alpha;
Chris Craik16ecda52013-03-29 10:59:59 -07003527}
3528
Romain Guy9d5316e2010-06-24 19:30:36 -07003529}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003530}; // namespace android