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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Romain Guy694b5192010-07-21 21:33:20 -070024#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070025
Romain Guye4d01122010-06-16 18:44:05 -070026#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070027#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070028
Romain Guy08aa2cb2011-03-17 11:06:57 -070029#include <private/hwui/DrawGlInfo.h>
30
Romain Guy5b3b3522010-10-27 18:57:51 -070031#include <ui/Rect.h>
32
Romain Guy85bf02f2010-06-22 13:11:24 -070033#include "OpenGLRenderer.h"
Chris Craikc3566d02013-02-04 16:16:33 -080034#include "DeferredDisplayList.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080035#include "DisplayListRenderer.h"
Romain Guy40543602013-06-12 15:31:28 -070036#include "Fence.h"
Chris Craik65cd6122012-12-10 17:56:27 -080037#include "PathTessellator.h"
Romain Guy87e2f7572012-09-24 11:37:12 -070038#include "Properties.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080039#include "ShadowTessellator.h"
Chris Craike4aa95e2014-05-08 13:57:05 -070040#include "utils/GLUtils.h"
Romain Guya957eea2010-12-08 18:34:42 -080041#include "Vector.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080042#include "VertexBuffer.h"
Romain Guye4d01122010-06-16 18:44:05 -070043
44namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070045namespace uirenderer {
46
47///////////////////////////////////////////////////////////////////////////////
48// Defines
49///////////////////////////////////////////////////////////////////////////////
50
Romain Guy759ea802010-09-16 20:49:46 -070051#define RAD_TO_DEG (180.0f / 3.14159265f)
52#define MIN_ANGLE 0.001f
53
Romain Guyf8773082012-07-12 18:01:00 -070054#define ALPHA_THRESHOLD 0
Romain Guydbc26d22010-10-11 17:58:29 -070055
Chris Craik678625242014-02-28 12:26:34 -080056static GLenum getFilter(const SkPaint* paint) {
57 if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
58 return GL_LINEAR;
59 }
60 return GL_NEAREST;
61}
Romain Guyd21b6e12011-11-30 20:21:23 -080062
Romain Guy9d5316e2010-06-24 19:30:36 -070063///////////////////////////////////////////////////////////////////////////////
64// Globals
65///////////////////////////////////////////////////////////////////////////////
66
Romain Guy889f8d12010-07-29 14:37:42 -070067/**
68 * Structure mapping Skia xfermodes to OpenGL blending factors.
69 */
70struct Blender {
71 SkXfermode::Mode mode;
72 GLenum src;
73 GLenum dst;
74}; // struct Blender
75
Romain Guy026c5e162010-06-28 17:12:22 -070076// In this array, the index of each Blender equals the value of the first
77// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
78static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070079 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
80 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
81 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
82 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
83 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
84 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
85 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
86 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
87 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
88 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
89 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
90 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
91 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -050092 { SkXfermode::kModulate_Mode, GL_ZERO, GL_SRC_COLOR },
Romain Guy2ffefd42011-09-08 15:33:03 -070093 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070094};
Romain Guye4d01122010-06-16 18:44:05 -070095
Romain Guy87a76572010-09-13 18:11:21 -070096// This array contains the swapped version of each SkXfermode. For instance
97// this array's SrcOver blending mode is actually DstOver. You can refer to
98// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -070099static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -0700100 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
101 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
102 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
103 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
104 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
105 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
106 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
107 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
108 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
109 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
110 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
111 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
112 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -0500113 { SkXfermode::kModulate_Mode, GL_DST_COLOR, GL_ZERO },
Romain Guy2ffefd42011-09-08 15:33:03 -0700114 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700115};
116
Romain Guyf6a11b82010-06-23 17:47:49 -0700117///////////////////////////////////////////////////////////////////////////////
Romain Guy448455f2013-07-22 13:57:50 -0700118// Functions
119///////////////////////////////////////////////////////////////////////////////
120
121template<typename T>
122static inline T min(T a, T b) {
123 return a < b ? a : b;
124}
125
126///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700127// Constructors/destructor
128///////////////////////////////////////////////////////////////////////////////
129
Romain Guy3bbacf22013-02-06 16:51:04 -0800130OpenGLRenderer::OpenGLRenderer():
131 mCaches(Caches::getInstance()), mExtensions(Extensions::getInstance()) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800132 // *set* draw modifiers to be 0
133 memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
Chris Craik16ecda52013-03-29 10:59:59 -0700134 mDrawModifiers.mOverrideLayerAlpha = 1.0f;
Romain Guy026c5e162010-06-28 17:12:22 -0700135
Romain Guyac670c02010-07-27 17:39:27 -0700136 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
137
Romain Guy96885eb2013-03-26 15:05:58 -0700138 mFrameStarted = false;
Romain Guy78dd96d2013-05-03 14:24:16 -0700139 mCountOverdraw = false;
Romain Guy87e2f7572012-09-24 11:37:12 -0700140
141 mScissorOptimizationDisabled = false;
Romain Guye4d01122010-06-16 18:44:05 -0700142}
143
Romain Guy85bf02f2010-06-22 13:11:24 -0700144OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700145 // The context has already been destroyed at this point, do not call
146 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700147}
148
Romain Guy87e2f7572012-09-24 11:37:12 -0700149void OpenGLRenderer::initProperties() {
150 char property[PROPERTY_VALUE_MAX];
151 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
152 mScissorOptimizationDisabled = !strcasecmp(property, "true");
153 INIT_LOGD(" Scissor optimization %s",
154 mScissorOptimizationDisabled ? "disabled" : "enabled");
155 } else {
156 INIT_LOGD(" Scissor optimization enabled");
157 }
Romain Guy13631f32012-01-30 17:41:55 -0800158}
159
160///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700161// Setup
162///////////////////////////////////////////////////////////////////////////////
163
Chris Craik797b95b2014-05-20 18:10:25 -0700164void OpenGLRenderer::onViewportInitialized() {
Romain Guy35643dd2012-09-18 15:40:58 -0700165 glDisable(GL_DITHER);
166 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
167
168 glEnableVertexAttribArray(Program::kBindingPosition);
169}
170
Romain Guy96885eb2013-03-26 15:05:58 -0700171void OpenGLRenderer::setupFrameState(float left, float top,
Romain Guyc3fedaf2013-01-29 17:26:25 -0800172 float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800173 mCaches.clearGarbage();
174
Chris Craik14e51302013-12-30 15:32:54 -0800175 initializeSaveStack(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700176 mOpaque = opaque;
Chris Craik5f803622013-03-21 14:39:04 -0700177 mTilingClip.set(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700178}
179
180status_t OpenGLRenderer::startFrame() {
181 if (mFrameStarted) return DrawGlInfo::kStatusDone;
182 mFrameStarted = true;
183
Romain Guy41308e22012-10-22 20:02:43 -0700184 mDirtyClip = true;
Romain Guyddf74372012-05-22 14:07:07 -0700185
Romain Guy96885eb2013-03-26 15:05:58 -0700186 discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
Romain Guy11cb6422012-09-21 00:39:43 -0700187
Chris Craik14e51302013-12-30 15:32:54 -0800188 glViewport(0, 0, getWidth(), getHeight());
Romain Guy7d7b5492011-01-24 16:33:45 -0800189
Romain Guy54c1a642012-09-27 17:55:46 -0700190 // Functors break the tiling extension in pretty spectacular ways
191 // This ensures we don't use tiling when a functor is going to be
192 // invoked during the frame
193 mSuppressTiling = mCaches.hasRegisteredFunctors();
194
Chris Craikd6b65f62014-01-01 14:45:21 -0800195 startTilingCurrentClip(true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700196
Romain Guy7c450aa2012-09-21 19:15:00 -0700197 debugOverdraw(true, true);
198
Romain Guy96885eb2013-03-26 15:05:58 -0700199 return clear(mTilingClip.left, mTilingClip.top,
200 mTilingClip.right, mTilingClip.bottom, mOpaque);
201}
202
Romain Guy96885eb2013-03-26 15:05:58 -0700203status_t OpenGLRenderer::prepareDirty(float left, float top,
204 float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700205
Romain Guy96885eb2013-03-26 15:05:58 -0700206 setupFrameState(left, top, right, bottom, opaque);
207
208 // Layer renderers will start the frame immediately
209 // The framebuffer renderer will first defer the display list
210 // for each layer and wait until the first drawing command
211 // to start the frame
Chris Craikd6b65f62014-01-01 14:45:21 -0800212 if (currentSnapshot()->fbo == 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700213 syncState();
214 updateLayers();
215 } else {
216 return startFrame();
217 }
218
219 return DrawGlInfo::kStatusDone;
Romain Guy7c25aab2012-10-18 15:05:02 -0700220}
221
Romain Guydcfc8362013-01-03 13:08:57 -0800222void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
223 // If we know that we are going to redraw the entire framebuffer,
224 // perform a discard to let the driver know we don't need to preserve
225 // the back buffer for this frame.
Romain Guy3bbacf22013-02-06 16:51:04 -0800226 if (mExtensions.hasDiscardFramebuffer() &&
Chris Craik14e51302013-12-30 15:32:54 -0800227 left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
Romain Guyf1581982013-01-31 17:20:30 -0800228 const bool isFbo = getTargetFbo() == 0;
229 const GLenum attachments[] = {
230 isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
231 isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
Romain Guydcfc8362013-01-03 13:08:57 -0800232 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
233 }
234}
235
Romain Guy7c25aab2012-10-18 15:05:02 -0700236status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700237 if (!opaque || mCountOverdraw) {
Romain Guy586cae32012-07-13 15:28:31 -0700238 mCaches.enableScissor();
Chris Craika64a2be2014-05-14 14:17:01 -0700239 mCaches.setScissor(left, getViewportHeight() - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700240 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700241 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700242 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700243
Romain Guy7c25aab2012-10-18 15:05:02 -0700244 mCaches.resetScissor();
Chet Haase44b2fe32012-06-06 19:03:58 -0700245 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700246}
247
248void OpenGLRenderer::syncState() {
Romain Guyddf74372012-05-22 14:07:07 -0700249 if (mCaches.blend) {
250 glEnable(GL_BLEND);
251 } else {
252 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700253 }
Romain Guybb9524b2010-06-22 18:56:38 -0700254}
255
Chris Craikd6b65f62014-01-01 14:45:21 -0800256void OpenGLRenderer::startTilingCurrentClip(bool opaque) {
Romain Guy54c1a642012-09-27 17:55:46 -0700257 if (!mSuppressTiling) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800258 const Snapshot* snapshot = currentSnapshot();
259
Chris Craik14e51302013-12-30 15:32:54 -0800260 const Rect* clip = &mTilingClip;
Chris Craikd6b65f62014-01-01 14:45:21 -0800261 if (snapshot->flags & Snapshot::kFlagFboTarget) {
262 clip = &(snapshot->layer->clipRect);
Romain Guy54c1a642012-09-27 17:55:46 -0700263 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700264
Chris Craika64a2be2014-05-14 14:17:01 -0700265 startTiling(*clip, getViewportHeight(), opaque);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800266 }
267}
268
269void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque) {
270 if (!mSuppressTiling) {
271 mCaches.startTiling(clip.left, windowHeight - clip.bottom,
Romain Guy52036b12013-02-14 18:03:37 -0800272 clip.right - clip.left, clip.bottom - clip.top, opaque);
Romain Guy54c1a642012-09-27 17:55:46 -0700273 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700274}
275
276void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700277 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700278}
279
Romain Guyb025b9c2010-09-16 14:16:48 -0700280void OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700281 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700282 endTiling();
283
Romain Guyca89e2a2013-03-08 17:44:20 -0800284 // When finish() is invoked on FBO 0 we've reached the end
285 // of the current frame
286 if (getTargetFbo() == 0) {
287 mCaches.pathCache.trim();
288 }
289
Romain Guy11cb6422012-09-21 00:39:43 -0700290 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700291#if DEBUG_OPENGL
Chris Craike4aa95e2014-05-08 13:57:05 -0700292 GLUtils::dumpGLErrors();
Romain Guyb025b9c2010-09-16 14:16:48 -0700293#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700294
Romain Guyc15008e2010-11-10 11:59:15 -0800295#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800296 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700297#else
298 if (mCaches.getDebugLevel() & kDebugMemory) {
299 mCaches.dumpMemoryUsage();
300 }
Romain Guyc15008e2010-11-10 11:59:15 -0800301#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700302 }
Romain Guy96885eb2013-03-26 15:05:58 -0700303
Romain Guy78dd96d2013-05-03 14:24:16 -0700304 if (mCountOverdraw) {
305 countOverdraw();
306 }
307
Romain Guy96885eb2013-03-26 15:05:58 -0700308 mFrameStarted = false;
Romain Guyb025b9c2010-09-16 14:16:48 -0700309}
310
Romain Guy6c319ca2011-01-11 14:29:25 -0800311void OpenGLRenderer::interrupt() {
Romain Guyda8532c2010-08-31 11:50:35 -0700312 if (mCaches.currentProgram) {
313 if (mCaches.currentProgram->isInUse()) {
314 mCaches.currentProgram->remove();
315 mCaches.currentProgram = NULL;
316 }
317 }
Chris Craik9ab2d182013-07-22 16:16:06 -0700318 mCaches.resetActiveTexture();
Romain Guy50c0f092010-10-19 11:42:22 -0700319 mCaches.unbindMeshBuffer();
Romain Guy15bc6432011-12-13 13:11:32 -0800320 mCaches.unbindIndicesBuffer();
Romain Guyf3a910b42011-12-12 20:35:21 -0800321 mCaches.resetVertexPointers();
Romain Guyff316ec2013-02-13 18:39:43 -0800322 mCaches.disableTexCoordsVertexArray();
Romain Guy7c450aa2012-09-21 19:15:00 -0700323 debugOverdraw(false, false);
Romain Guyda8532c2010-08-31 11:50:35 -0700324}
325
Romain Guy6c319ca2011-01-11 14:29:25 -0800326void OpenGLRenderer::resume() {
Chris Craikd6b65f62014-01-01 14:45:21 -0800327 const Snapshot* snapshot = currentSnapshot();
Chris Craika64a2be2014-05-14 14:17:01 -0700328 glViewport(0, 0, getViewportWidth(), getViewportHeight());
Chris Craikd6b65f62014-01-01 14:45:21 -0800329 glBindFramebuffer(GL_FRAMEBUFFER, snapshot->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700330 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700331
Romain Guy3e263fa2011-12-12 16:47:48 -0800332 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
333
Chet Haase80250612012-08-15 13:46:54 -0700334 mCaches.scissorEnabled = glIsEnabled(GL_SCISSOR_TEST);
Romain Guy586cae32012-07-13 15:28:31 -0700335 mCaches.enableScissor();
Romain Guy82bc7a72012-01-03 14:13:39 -0800336 mCaches.resetScissor();
Romain Guy746b7402010-10-26 16:27:31 -0700337 dirtyClip();
Romain Guyda8532c2010-08-31 11:50:35 -0700338
Romain Guya1d3c912011-12-13 14:55:06 -0800339 mCaches.activeTexture(0);
Romain Guy8aa195d2013-06-04 18:00:09 -0700340 mCaches.resetBoundTextures();
Romain Guyf607bdc2010-09-10 19:20:06 -0700341
Romain Guy50c0f092010-10-19 11:42:22 -0700342 mCaches.blend = true;
343 glEnable(GL_BLEND);
344 glBlendFunc(mCaches.lastSrcMode, mCaches.lastDstMode);
345 glBlendEquation(GL_FUNC_ADD);
Romain Guyda8532c2010-08-31 11:50:35 -0700346}
347
Romain Guy35643dd2012-09-18 15:40:58 -0700348void OpenGLRenderer::resumeAfterLayer() {
Chris Craika64a2be2014-05-14 14:17:01 -0700349 glViewport(0, 0, getViewportWidth(), getViewportHeight());
350 glBindFramebuffer(GL_FRAMEBUFFER, currentSnapshot()->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700351 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700352
353 mCaches.resetScissor();
354 dirtyClip();
355}
356
Romain Guy8f3b8e32012-03-27 16:33:45 -0700357status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800358 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craik408eb122013-03-26 18:55:15 -0700359
Chris Craikd6b65f62014-01-01 14:45:21 -0800360 Rect clip(*currentClipRect());
Romain Guy80911b82011-03-16 15:30:12 -0700361 clip.snapToPixelBoundaries();
362
Romain Guyd643bb52011-03-01 14:55:21 -0800363 // Since we don't know what the functor will draw, let's dirty
Chris Craikd6b65f62014-01-01 14:45:21 -0800364 // the entire clip region
Romain Guyd643bb52011-03-01 14:55:21 -0800365 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800366 dirtyLayerUnchecked(clip, getRegion());
367 }
Romain Guyd643bb52011-03-01 14:55:21 -0800368
Romain Guy08aa2cb2011-03-17 11:06:57 -0700369 DrawGlInfo info;
370 info.clipLeft = clip.left;
371 info.clipTop = clip.top;
372 info.clipRight = clip.right;
373 info.clipBottom = clip.bottom;
374 info.isLayer = hasLayer();
Chris Craika64a2be2014-05-14 14:17:01 -0700375 info.width = getViewportWidth();
376 info.height = getViewportHeight();
Chris Craikd6b65f62014-01-01 14:45:21 -0800377 currentTransform()->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700378
John Reck25d2f7b2013-09-10 13:12:09 -0700379 bool dirtyClip = mDirtyClip;
Chris Craik54f574a2013-08-26 11:23:46 -0700380 // setup GL state for functor
381 if (mDirtyClip) {
Chris Craik54f574a2013-08-26 11:23:46 -0700382 setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
383 }
John Reck25d2f7b2013-09-10 13:12:09 -0700384 if (mCaches.enableScissor() || dirtyClip) {
385 setScissorFromClip();
386 }
Chris Craik54f574a2013-08-26 11:23:46 -0700387 interrupt();
388
389 // call functor immediately after GL state setup
John Reck750ca6d2014-03-28 16:33:18 -0700390 (*functor)(DrawGlInfo::kModeDraw, &info);
Romain Guycabfcc12011-03-07 18:06:46 -0800391
Chet Haasedaf98e92011-01-10 14:10:36 -0800392 resume();
John Reck750ca6d2014-03-28 16:33:18 -0700393 return DrawGlInfo::kStatusDrew;
Chet Haasedaf98e92011-01-10 14:10:36 -0800394}
395
Romain Guyf6a11b82010-06-23 17:47:49 -0700396///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700397// Debug
398///////////////////////////////////////////////////////////////////////////////
399
Romain Guy0f667532013-03-01 14:31:04 -0800400void OpenGLRenderer::eventMark(const char* name) const {
401 mCaches.eventMark(0, name);
402}
403
Romain Guy87e2f7572012-09-24 11:37:12 -0700404void OpenGLRenderer::startMark(const char* name) const {
405 mCaches.startMark(0, name);
406}
407
408void OpenGLRenderer::endMark() const {
409 mCaches.endMark();
410}
411
412void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
413 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
414 if (clear) {
415 mCaches.disableScissor();
416 mCaches.stencil.clear();
417 }
418 if (enable) {
419 mCaches.stencil.enableDebugWrite();
420 } else {
421 mCaches.stencil.disable();
422 }
423 }
424}
425
426void OpenGLRenderer::renderOverdraw() {
427 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
Chris Craik5f803622013-03-21 14:39:04 -0700428 const Rect* clip = &mTilingClip;
Romain Guy87e2f7572012-09-24 11:37:12 -0700429
430 mCaches.enableScissor();
Chris Craika64a2be2014-05-14 14:17:01 -0700431 mCaches.setScissor(clip->left, firstSnapshot()->getViewportHeight() - clip->bottom,
Romain Guy87e2f7572012-09-24 11:37:12 -0700432 clip->right - clip->left, clip->bottom - clip->top);
433
Romain Guy627c6fd2013-08-21 11:53:18 -0700434 // 1x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700435 mCaches.stencil.enableDebugTest(2);
Romain Guy627c6fd2013-08-21 11:53:18 -0700436 drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
437
438 // 2x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700439 mCaches.stencil.enableDebugTest(3);
Romain Guy627c6fd2013-08-21 11:53:18 -0700440 drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
441
442 // 3x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700443 mCaches.stencil.enableDebugTest(4);
Romain Guy627c6fd2013-08-21 11:53:18 -0700444 drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
445
446 // 4x overdraw and higher
Romain Guy87e2f7572012-09-24 11:37:12 -0700447 mCaches.stencil.enableDebugTest(4, true);
Romain Guy627c6fd2013-08-21 11:53:18 -0700448 drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
449
Romain Guy87e2f7572012-09-24 11:37:12 -0700450 mCaches.stencil.disable();
451 }
452}
453
Romain Guy78dd96d2013-05-03 14:24:16 -0700454void OpenGLRenderer::countOverdraw() {
Chris Craik14e51302013-12-30 15:32:54 -0800455 size_t count = getWidth() * getHeight();
Romain Guy78dd96d2013-05-03 14:24:16 -0700456 uint32_t* buffer = new uint32_t[count];
Chris Craik14e51302013-12-30 15:32:54 -0800457 glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
Romain Guy78dd96d2013-05-03 14:24:16 -0700458
459 size_t total = 0;
460 for (size_t i = 0; i < count; i++) {
461 total += buffer[i] & 0xff;
462 }
463
464 mOverdraw = total / float(count);
465
466 delete[] buffer;
467}
468
Romain Guy87e2f7572012-09-24 11:37:12 -0700469///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700470// Layers
471///////////////////////////////////////////////////////////////////////////////
472
473bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
Romain Guy96885eb2013-03-26 15:05:58 -0700474 if (layer->deferredUpdateScheduled && layer->renderer &&
John Reck087bc0c2014-04-04 16:20:08 -0700475 layer->displayList.get() && layer->displayList->isRenderable()) {
Romain Guy40543602013-06-12 15:31:28 -0700476 ATRACE_CALL();
477
Romain Guy11cb6422012-09-21 00:39:43 -0700478 Rect& dirty = layer->dirtyRect;
479
Romain Guy7c450aa2012-09-21 19:15:00 -0700480 if (inFrame) {
481 endTiling();
482 debugOverdraw(false, false);
483 }
Romain Guy11cb6422012-09-21 00:39:43 -0700484
Romain Guy96885eb2013-03-26 15:05:58 -0700485 if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
Romain Guy02b49b72013-03-29 12:37:16 -0700486 layer->render();
Romain Guy96885eb2013-03-26 15:05:58 -0700487 } else {
488 layer->defer();
489 }
Romain Guy11cb6422012-09-21 00:39:43 -0700490
491 if (inFrame) {
492 resumeAfterLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800493 startTilingCurrentClip();
Romain Guy11cb6422012-09-21 00:39:43 -0700494 }
495
Romain Guy5bb3c732012-11-29 17:52:58 -0800496 layer->debugDrawUpdate = mCaches.debugLayersUpdates;
Chris Craik34416ea2013-04-15 16:08:28 -0700497 layer->hasDrawnSinceUpdate = false;
Romain Guy11cb6422012-09-21 00:39:43 -0700498
499 return true;
500 }
501
502 return false;
503}
504
505void OpenGLRenderer::updateLayers() {
Romain Guy96885eb2013-03-26 15:05:58 -0700506 // If draw deferring is enabled this method will simply defer
507 // the display list of each individual layer. The layers remain
508 // in the layer updates list which will be cleared by flushLayers().
Romain Guy11cb6422012-09-21 00:39:43 -0700509 int count = mLayerUpdates.size();
510 if (count > 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700511 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
512 startMark("Layer Updates");
513 } else {
514 startMark("Defer Layer Updates");
515 }
Romain Guy11cb6422012-09-21 00:39:43 -0700516
Chris Craik1206b9b2013-04-04 14:46:24 -0700517 // Note: it is very important to update the layers in order
518 for (int i = 0; i < count; i++) {
Romain Guy11cb6422012-09-21 00:39:43 -0700519 Layer* layer = mLayerUpdates.itemAt(i);
520 updateLayer(layer, false);
Romain Guy96885eb2013-03-26 15:05:58 -0700521 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
522 mCaches.resourceCache.decrementRefcount(layer);
523 }
Romain Guy11cb6422012-09-21 00:39:43 -0700524 }
Romain Guy11cb6422012-09-21 00:39:43 -0700525
Romain Guy96885eb2013-03-26 15:05:58 -0700526 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
527 mLayerUpdates.clear();
528 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
529 }
530 endMark();
531 }
532}
533
534void OpenGLRenderer::flushLayers() {
535 int count = mLayerUpdates.size();
536 if (count > 0) {
537 startMark("Apply Layer Updates");
538 char layerName[12];
539
Chris Craik1206b9b2013-04-04 14:46:24 -0700540 // Note: it is very important to update the layers in order
541 for (int i = 0; i < count; i++) {
Romain Guy96885eb2013-03-26 15:05:58 -0700542 sprintf(layerName, "Layer #%d", i);
Romain Guy02b49b72013-03-29 12:37:16 -0700543 startMark(layerName);
544
Romain Guy40543602013-06-12 15:31:28 -0700545 ATRACE_BEGIN("flushLayer");
Romain Guy02b49b72013-03-29 12:37:16 -0700546 Layer* layer = mLayerUpdates.itemAt(i);
547 layer->flush();
Romain Guy40543602013-06-12 15:31:28 -0700548 ATRACE_END();
549
Romain Guy02b49b72013-03-29 12:37:16 -0700550 mCaches.resourceCache.decrementRefcount(layer);
551
Romain Guy96885eb2013-03-26 15:05:58 -0700552 endMark();
553 }
554
555 mLayerUpdates.clear();
Romain Guy11cb6422012-09-21 00:39:43 -0700556 glBindFramebuffer(GL_FRAMEBUFFER, getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700557
Romain Guy11cb6422012-09-21 00:39:43 -0700558 endMark();
559 }
560}
561
562void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
563 if (layer) {
Romain Guy02b49b72013-03-29 12:37:16 -0700564 // Make sure we don't introduce duplicates.
565 // SortedVector would do this automatically but we need to respect
566 // the insertion order. The linear search is not an issue since
567 // this list is usually very short (typically one item, at most a few)
568 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
569 if (mLayerUpdates.itemAt(i) == layer) {
570 return;
571 }
572 }
Romain Guy11cb6422012-09-21 00:39:43 -0700573 mLayerUpdates.push_back(layer);
574 mCaches.resourceCache.incrementRefcount(layer);
575 }
576}
577
Romain Guye93482f2013-06-17 13:14:51 -0700578void OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
579 if (layer) {
580 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
581 if (mLayerUpdates.itemAt(i) == layer) {
582 mLayerUpdates.removeAt(i);
583 mCaches.resourceCache.decrementRefcount(layer);
584 break;
585 }
586 }
587 }
588}
589
Romain Guy11cb6422012-09-21 00:39:43 -0700590void OpenGLRenderer::clearLayerUpdates() {
591 size_t count = mLayerUpdates.size();
592 if (count > 0) {
593 mCaches.resourceCache.lock();
594 for (size_t i = 0; i < count; i++) {
595 mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
596 }
597 mCaches.resourceCache.unlock();
598 mLayerUpdates.clear();
599 }
600}
601
Romain Guy40543602013-06-12 15:31:28 -0700602void OpenGLRenderer::flushLayerUpdates() {
603 syncState();
604 updateLayers();
605 flushLayers();
606 // Wait for all the layer updates to be executed
607 AutoFence fence;
608}
609
Romain Guy11cb6422012-09-21 00:39:43 -0700610///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700611// State management
612///////////////////////////////////////////////////////////////////////////////
613
Chris Craik14e51302013-12-30 15:32:54 -0800614void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
Chris Craika64a2be2014-05-14 14:17:01 -0700615 bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
Chris Craik14e51302013-12-30 15:32:54 -0800616 bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
617 bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
Romain Guybd6b79b2010-06-26 00:13:53 -0700618
Chris Craika64a2be2014-05-14 14:17:01 -0700619 if (restoreViewport) {
620 glViewport(0, 0, getViewportWidth(), getViewportHeight());
Romain Guyeb993562010-10-05 18:14:38 -0700621 }
622
Romain Guy2542d192010-08-18 11:47:12 -0700623 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700624 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700625 }
Romain Guy2542d192010-08-18 11:47:12 -0700626
Romain Guy5ec99242010-11-03 16:19:08 -0700627 if (restoreLayer) {
Chris Craik7273daa2013-03-28 11:25:24 -0700628 endMark(); // Savelayer
629 startMark("ComposeLayer");
Chris Craik14e51302013-12-30 15:32:54 -0800630 composeLayer(removed, restored);
Chris Craik7273daa2013-03-28 11:25:24 -0700631 endMark();
Romain Guy5ec99242010-11-03 16:19:08 -0700632 }
Romain Guybb9524b2010-06-22 18:56:38 -0700633}
634
Romain Guyf6a11b82010-06-23 17:47:49 -0700635///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700636// Layers
637///////////////////////////////////////////////////////////////////////////////
638
639int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700640 const SkPaint* paint, int flags, const SkPath* convexMask) {
Romain Guyeb993562010-10-05 18:14:38 -0700641 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700642
Chris Craikd6b65f62014-01-01 14:45:21 -0800643 if (!currentSnapshot()->isIgnored()) {
Chris Craik3f0854292014-04-15 16:18:08 -0700644 createLayer(left, top, right, bottom, paint, flags, convexMask);
Romain Guydbc26d22010-10-11 17:58:29 -0700645 }
Romain Guyd55a8612010-06-28 17:42:46 -0700646
647 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700648}
649
Chris Craikd90144d2013-03-19 15:03:48 -0700650void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
651 const Rect untransformedBounds(bounds);
652
Chris Craikd6b65f62014-01-01 14:45:21 -0800653 currentTransform()->mapRect(bounds);
Chris Craikd90144d2013-03-19 15:03:48 -0700654
655 // Layers only make sense if they are in the framebuffer's bounds
Chris Craikd6b65f62014-01-01 14:45:21 -0800656 if (bounds.intersect(*currentClipRect())) {
Chris Craikd90144d2013-03-19 15:03:48 -0700657 // We cannot work with sub-pixels in this case
658 bounds.snapToPixelBoundaries();
659
660 // When the layer is not an FBO, we may use glCopyTexImage so we
661 // need to make sure the layer does not extend outside the bounds
662 // of the framebuffer
Chris Craik92419752014-05-15 13:21:28 -0700663 const Snapshot& previous = *(currentSnapshot()->previous);
664 Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
665 if (!bounds.intersect(previousViewport)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700666 bounds.setEmpty();
667 } else if (fboLayer) {
668 clip.set(bounds);
669 mat4 inverse;
Chris Craikd6b65f62014-01-01 14:45:21 -0800670 inverse.loadInverse(*currentTransform());
Chris Craikd90144d2013-03-19 15:03:48 -0700671 inverse.mapRect(clip);
672 clip.snapToPixelBoundaries();
673 if (clip.intersect(untransformedBounds)) {
674 clip.translate(-untransformedBounds.left, -untransformedBounds.top);
675 bounds.set(untransformedBounds);
676 } else {
677 clip.setEmpty();
678 }
679 }
680 } else {
681 bounds.setEmpty();
682 }
683}
684
Chris Craik408eb122013-03-26 18:55:15 -0700685void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
686 bool fboLayer, int alpha) {
687 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
688 bounds.getHeight() > mCaches.maxTextureSize ||
689 (fboLayer && clip.isEmpty())) {
690 mSnapshot->empty = fboLayer;
691 } else {
692 mSnapshot->invisible = mSnapshot->invisible || (alpha <= ALPHA_THRESHOLD && fboLayer);
693 }
694}
695
Chris Craikd90144d2013-03-19 15:03:48 -0700696int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500697 const SkPaint* paint, int flags) {
Chris Craikd90144d2013-03-19 15:03:48 -0700698 const int count = saveSnapshot(flags);
699
Chris Craikd6b65f62014-01-01 14:45:21 -0800700 if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700701 // initialize the snapshot as though it almost represents an FBO layer so deferred draw
702 // operations will be able to store and restore the current clip and transform info, and
703 // quick rejection will be correct (for display lists)
704
705 Rect bounds(left, top, right, bottom);
706 Rect clip;
707 calculateLayerBoundsAndClip(bounds, clip, true);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500708 updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
Chris Craikd90144d2013-03-19 15:03:48 -0700709
Chris Craikd6b65f62014-01-01 14:45:21 -0800710 if (!currentSnapshot()->isIgnored()) {
Chris Craikd90144d2013-03-19 15:03:48 -0700711 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
712 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
Chris Craika64a2be2014-05-14 14:17:01 -0700713 mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
Chris Craikdeeda3d2014-05-05 19:09:33 -0700714 mSnapshot->roundRectClipState = NULL;
Chris Craikd90144d2013-03-19 15:03:48 -0700715 }
716 }
717
718 return count;
719}
720
Romain Guy1c740bc2010-09-13 18:00:09 -0700721/**
722 * Layers are viewed by Skia are slightly different than layers in image editing
723 * programs (for instance.) When a layer is created, previously created layers
724 * and the frame buffer still receive every drawing command. For instance, if a
725 * layer is created and a shape intersecting the bounds of the layers and the
726 * framebuffer is draw, the shape will be drawn on both (unless the layer was
727 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
728 *
729 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
730 * texture. Unfortunately, this is inefficient as it requires every primitive to
731 * be drawn n + 1 times, where n is the number of active layers. In practice this
732 * means, for every primitive:
733 * - Switch active frame buffer
734 * - Change viewport, clip and projection matrix
735 * - Issue the drawing
736 *
737 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700738 * To avoid this, layers are implemented in a different way here, at least in the
739 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
740 * is set. When this flag is set we can redirect all drawing operations into a
741 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700742 *
743 * This implementation relies on the frame buffer being at least RGBA 8888. When
744 * a layer is created, only a texture is created, not an FBO. The content of the
745 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700746 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700747 * buffer and drawing continues as normal. This technique therefore treats the
748 * frame buffer as a scratch buffer for the layers.
749 *
750 * To compose the layers back onto the frame buffer, each layer texture
751 * (containing the original frame buffer data) is drawn as a simple quad over
752 * the frame buffer. The trick is that the quad is set as the composition
753 * destination in the blending equation, and the frame buffer becomes the source
754 * of the composition.
755 *
756 * Drawing layers with an alpha value requires an extra step before composition.
757 * An empty quad is drawn over the layer's region in the frame buffer. This quad
758 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
759 * quad is used to multiply the colors in the frame buffer. This is achieved by
760 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
761 * GL_ZERO, GL_SRC_ALPHA.
762 *
763 * Because glCopyTexImage2D() can be slow, an alternative implementation might
764 * be use to draw a single clipped layer. The implementation described above
765 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700766 *
767 * (1) The frame buffer is actually not cleared right away. To allow the GPU
768 * to potentially optimize series of calls to glCopyTexImage2D, the frame
769 * buffer is left untouched until the first drawing operation. Only when
770 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700771 */
Chet Haased48885a2012-08-28 17:43:28 -0700772bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700773 const SkPaint* paint, int flags, const SkPath* convexMask) {
Romain Guyeb993562010-10-05 18:14:38 -0700774 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700775 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700776
Romain Guyeb993562010-10-05 18:14:38 -0700777 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
778
Romain Guyf607bdc2010-09-10 19:20:06 -0700779 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700780 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700781 Rect bounds(left, top, right, bottom);
Chris Craikd90144d2013-03-19 15:03:48 -0700782 calculateLayerBoundsAndClip(bounds, clip, fboLayer);
Derek Sollenberger674554f2014-02-19 16:47:32 +0000783 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
Romain Guydbc26d22010-10-11 17:58:29 -0700784
785 // Bail out if we won't draw in this snapshot
Chris Craikd6b65f62014-01-01 14:45:21 -0800786 if (currentSnapshot()->isIgnored()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700787 return false;
788 }
Romain Guyf18fd992010-07-08 11:45:51 -0700789
Romain Guya1d3c912011-12-13 14:55:06 -0800790 mCaches.activeTexture(0);
Romain Guy8550c4c2010-10-08 15:49:53 -0700791 Layer* layer = mCaches.layerCache.get(bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700792 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700793 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700794 }
795
Derek Sollenberger674554f2014-02-19 16:47:32 +0000796 layer->setPaint(paint);
Romain Guy8aef54f2010-09-01 15:13:49 -0700797 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700798 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
799 bounds.getWidth() / float(layer->getWidth()), 0.0f);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500800
Chet Haasea23eed82012-04-12 15:19:04 -0700801 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700802 layer->setDirty(false);
Chris Craik3f0854292014-04-15 16:18:08 -0700803 layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
Romain Guydda57022010-07-06 11:39:32 -0700804
Romain Guy8fb95422010-08-17 18:38:51 -0700805 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700806 mSnapshot->flags |= Snapshot::kFlagIsLayer;
807 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700808
Chris Craik7273daa2013-03-28 11:25:24 -0700809 startMark("SaveLayer");
Romain Guyeb993562010-10-05 18:14:38 -0700810 if (fboLayer) {
Chris Craike63f7c622013-10-17 10:30:55 -0700811 return createFboLayer(layer, bounds, clip);
Romain Guyeb993562010-10-05 18:14:38 -0700812 } else {
813 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700814 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800815 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700816 if (layer->isEmpty()) {
Romain Guyb254c242013-06-27 17:15:24 -0700817 // Workaround for some GL drivers. When reading pixels lying outside
818 // of the window we should get undefined values for those pixels.
819 // Unfortunately some drivers will turn the entire target texture black
820 // when reading outside of the window.
821 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
822 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
Romain Guy9ace8f52011-07-07 20:50:11 -0700823 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800824 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700825
Chris Craika64a2be2014-05-14 14:17:01 -0700826 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
827 bounds.left, getViewportHeight() - bounds.bottom,
828 bounds.getWidth(), bounds.getHeight());
Romain Guyb254c242013-06-27 17:15:24 -0700829
Romain Guy54be1cd2011-06-13 19:04:27 -0700830 // Enqueue the buffer coordinates to clear the corresponding region later
831 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700832 }
Romain Guyeb993562010-10-05 18:14:38 -0700833 }
Romain Guyf86ef572010-07-01 11:05:42 -0700834
Romain Guyd55a8612010-06-28 17:42:46 -0700835 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700836}
837
Chris Craike63f7c622013-10-17 10:30:55 -0700838bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800839 layer->clipRect.set(clip);
Romain Guy9ace8f52011-07-07 20:50:11 -0700840 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700841
Chet Haased48885a2012-08-28 17:43:28 -0700842 mSnapshot->region = &mSnapshot->layer->region;
Chris Craika64a2be2014-05-14 14:17:01 -0700843 mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
Chet Haased48885a2012-08-28 17:43:28 -0700844 mSnapshot->fbo = layer->getFbo();
845 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
846 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
Chris Craika64a2be2014-05-14 14:17:01 -0700847 mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
Chris Craikdeeda3d2014-05-05 19:09:33 -0700848 mSnapshot->roundRectClipState = NULL;
Romain Guy5b3b3522010-10-27 18:57:51 -0700849
Romain Guy2b7028e2012-09-19 17:25:38 -0700850 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700851 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700852 // Bind texture to FBO
Romain Guy9ace8f52011-07-07 20:50:11 -0700853 glBindFramebuffer(GL_FRAMEBUFFER, layer->getFbo());
854 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700855
856 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700857 if (layer->isEmpty()) {
Romain Guy09087642013-04-04 12:27:54 -0700858 layer->allocateTexture();
Romain Guy9ace8f52011-07-07 20:50:11 -0700859 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700860 }
861
862 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700863 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700864
Chris Craikd6b65f62014-01-01 14:45:21 -0800865 startTilingCurrentClip(true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700866
867 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700868 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800869 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700870 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700871 glClear(GL_COLOR_BUFFER_BIT);
872
873 dirtyClip();
874
875 // Change the ortho projection
876 glViewport(0, 0, bounds.getWidth(), bounds.getHeight());
Romain Guy5b3b3522010-10-27 18:57:51 -0700877 return true;
878}
879
Romain Guy1c740bc2010-09-13 18:00:09 -0700880/**
881 * Read the documentation of createLayer() before doing anything in this method.
882 */
Chris Craik14e51302013-12-30 15:32:54 -0800883void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
884 if (!removed.layer) {
Steve Block3762c312012-01-06 19:20:56 +0000885 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700886 return;
887 }
888
Chris Craik14e51302013-12-30 15:32:54 -0800889 Layer* layer = removed.layer;
Romain Guy8ce00302013-01-15 18:51:42 -0800890 const Rect& rect = layer->layer;
Chris Craik14e51302013-12-30 15:32:54 -0800891 const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700892
Chris Craik39a908c2013-06-13 14:39:01 -0700893 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -0800894 calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
Chris Craikdeeda3d2014-05-05 19:09:33 -0700895 &clipRequired, NULL, false); // safely ignore return, should never be rejected
Chris Craik39a908c2013-06-13 14:39:01 -0700896 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
897
Romain Guyeb993562010-10-05 18:14:38 -0700898 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700899 endTiling();
900
Romain Guye0aa84b2012-04-03 19:30:26 -0700901 // Detach the texture from the FBO
902 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guy8ce00302013-01-15 18:51:42 -0800903
904 layer->removeFbo(false);
905
Romain Guyeb993562010-10-05 18:14:38 -0700906 // Unbind current FBO and restore previous one
Chris Craik14e51302013-12-30 15:32:54 -0800907 glBindFramebuffer(GL_FRAMEBUFFER, restored.fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700908 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700909
Chris Craikd6b65f62014-01-01 14:45:21 -0800910 startTilingCurrentClip();
Romain Guyeb993562010-10-05 18:14:38 -0700911 }
912
Romain Guy9ace8f52011-07-07 20:50:11 -0700913 if (!fboLayer && layer->getAlpha() < 255) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500914 SkPaint layerPaint;
915 layerPaint.setAlpha(layer->getAlpha());
916 layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
917 layerPaint.setColorFilter(layer->getColorFilter());
918
919 drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700920 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700921 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700922 }
923
Romain Guy03750a02010-10-18 14:06:08 -0700924 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700925
Romain Guya1d3c912011-12-13 14:55:06 -0800926 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700927
Romain Guy5b3b3522010-10-27 18:57:51 -0700928 // When the layer is stored in an FBO, we can save a bit of fillrate by
929 // drawing only the dirty region
930 if (fboLayer) {
Chris Craik14e51302013-12-30 15:32:54 -0800931 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700932 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700933 } else if (!rect.isEmpty()) {
934 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530935
936 save(0);
937 // the layer contains screen buffer content that shouldn't be alpha modulated
938 // (and any necessary alpha modulation was handled drawing into the layer)
939 mSnapshot->alpha = 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -0700940 composeLayerRect(layer, rect, true);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530941 restore();
Romain Guy5b3b3522010-10-27 18:57:51 -0700942 }
Romain Guy8b55f372010-08-18 17:10:07 -0700943
Romain Guy746b7402010-10-26 16:27:31 -0700944 dirtyClip();
945
Romain Guyeb993562010-10-05 18:14:38 -0700946 // Failing to add the layer to the cache should happen only if the layer is too large
Chris Craik3f0854292014-04-15 16:18:08 -0700947 layer->setConvexMask(NULL);
Romain Guy8550c4c2010-10-08 15:49:53 -0700948 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700949 LAYER_LOGD("Deleting layer");
Chet Haase603f6de2012-09-14 15:31:25 -0700950 Caches::getInstance().resourceCache.decrementRefcount(layer);
Romain Guy1d83e192010-08-17 11:37:00 -0700951 }
952}
953
Romain Guyaa6c24c2011-04-28 18:40:04 -0700954void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy24589392013-06-19 12:17:01 -0700955 float alpha = getLayerAlpha(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700956
957 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700958 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700959 setupDrawWithTexture();
960 } else {
961 setupDrawWithExternalTexture();
962 }
963 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700964 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500965 setupDrawColorFilter(layer->getColorFilter());
966 setupDrawBlending(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700967 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700968 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500969 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -0700970 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
971 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700972 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700973 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700974 }
Chris Craikd6b65f62014-01-01 14:45:21 -0800975 if (currentTransform()->isPureTranslate() &&
Chris Craik9757ac02014-02-25 18:50:17 -0800976 !layer->getForceFilter() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700977 layer->getWidth() == (uint32_t) rect.getWidth() &&
978 layer->getHeight() == (uint32_t) rect.getHeight()) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800979 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
980 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -0700981
Romain Guyd21b6e12011-11-30 20:21:23 -0800982 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -0800983 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
984 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700985 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800986 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -0800987 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
988 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -0700989 }
990 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guy3380cfd2013-08-15 16:57:57 -0700991 setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700992
993 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700994}
995
Romain Guy5b3b3522010-10-27 18:57:51 -0700996void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700997 if (!layer->isTextureLayer()) {
Romain Guyaa6c24c2011-04-28 18:40:04 -0700998 const Rect& texCoords = layer->texCoords;
999 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1000 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -07001001
Romain Guy9ace8f52011-07-07 20:50:11 -07001002 float x = rect.left;
1003 float y = rect.top;
Chris Craikd6b65f62014-01-01 14:45:21 -08001004 bool simpleTransform = currentTransform()->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -07001005 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -07001006 layer->getHeight() == (uint32_t) rect.getHeight();
1007
1008 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -07001009 // When we're swapping, the layer is already in screen coordinates
1010 if (!swap) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001011 x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1012 y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001013 }
1014
Romain Guyd21b6e12011-11-30 20:21:23 -08001015 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001016 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001017 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001018 }
1019
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001020 SkPaint layerPaint;
1021 layerPaint.setAlpha(getLayerAlpha(layer) * 255);
1022 layerPaint.setXfermodeMode(layer->getMode());
1023 layerPaint.setColorFilter(layer->getColorFilter());
1024
1025 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -07001026 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001027 layer->getTexture(), &layerPaint, blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07001028 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy9ace8f52011-07-07 20:50:11 -07001029 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001030
Romain Guyaa6c24c2011-04-28 18:40:04 -07001031 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1032 } else {
1033 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1034 drawTextureLayer(layer, rect);
1035 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1036 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001037}
1038
Chris Craik34416ea2013-04-15 16:08:28 -07001039/**
1040 * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
1041 * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
1042 * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
1043 * by saveLayer's restore
1044 */
1045#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
1046 DRAW_COMMAND; \
1047 if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
1048 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
1049 DRAW_COMMAND; \
1050 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
1051 } \
1052 }
1053
1054#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
1055
Romain Guy5b3b3522010-10-27 18:57:51 -07001056void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Chris Craik3f0854292014-04-15 16:18:08 -07001057 if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
1058
1059 if (layer->getConvexMask()) {
1060 save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
1061
1062 // clip to the area of the layer the mask can be larger
1063 clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
1064
1065 SkPaint paint;
1066 paint.setAntiAlias(true);
1067 paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
1068
1069 SkiaShader* oldShader = mDrawModifiers.mShader;
1070
1071 // create LayerShader to map SaveLayer content into subsequent draw
1072 SkMatrix shaderMatrix;
1073 shaderMatrix.setTranslate(rect.left, rect.bottom);
1074 shaderMatrix.preScale(1, -1);
1075 SkiaLayerShader layerShader(layer, &shaderMatrix);
1076 mDrawModifiers.mShader = &layerShader;
1077
1078 // Since the drawing primitive is defined in local drawing space,
1079 // we don't need to modify the draw matrix
1080 const SkPath* maskPath = layer->getConvexMask();
1081 DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
1082
1083 mDrawModifiers.mShader = oldShader;
1084 restore();
1085
1086 return;
1087 }
1088
Romain Guy5b3b3522010-10-27 18:57:51 -07001089 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -07001090 layer->setRegionAsRect();
1091
Chris Craik34416ea2013-04-15 16:08:28 -07001092 DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
Romain Guy9fc27812011-04-27 14:21:41 -07001093
Romain Guy5b3b3522010-10-27 18:57:51 -07001094 layer->region.clear();
1095 return;
1096 }
1097
Chris Craik3f0854292014-04-15 16:18:08 -07001098 // standard Region based draw
1099 size_t count;
1100 const android::Rect* rects;
1101 Region safeRegion;
1102 if (CC_LIKELY(hasRectToRectTransform())) {
1103 rects = layer->region.getArray(&count);
1104 } else {
1105 safeRegion = Region::createTJunctionFreeRegion(layer->region);
1106 rects = safeRegion.getArray(&count);
1107 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001108
Chris Craik3f0854292014-04-15 16:18:08 -07001109 const float alpha = getLayerAlpha(layer);
1110 const float texX = 1.0f / float(layer->getWidth());
1111 const float texY = 1.0f / float(layer->getHeight());
1112 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001113
Chris Craik3f0854292014-04-15 16:18:08 -07001114 setupDraw();
Romain Guy8ce00302013-01-15 18:51:42 -08001115
Chris Craik3f0854292014-04-15 16:18:08 -07001116 // We must get (and therefore bind) the region mesh buffer
1117 // after we setup drawing in case we need to mess with the
1118 // stencil buffer in setupDraw()
1119 TextureVertex* mesh = mCaches.getRegionMesh();
1120 uint32_t numQuads = 0;
Romain Guy5b3b3522010-10-27 18:57:51 -07001121
Chris Craik3f0854292014-04-15 16:18:08 -07001122 setupDrawWithTexture();
1123 setupDrawColor(alpha, alpha, alpha, alpha);
1124 setupDrawColorFilter(layer->getColorFilter());
1125 setupDrawBlending(layer);
1126 setupDrawProgram();
1127 setupDrawDirtyRegionsDisabled();
1128 setupDrawPureColorUniforms();
1129 setupDrawColorFilterUniforms(layer->getColorFilter());
1130 setupDrawTexture(layer->getTexture());
1131 if (currentTransform()->isPureTranslate()) {
1132 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1133 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001134
Chris Craik3f0854292014-04-15 16:18:08 -07001135 layer->setFilter(GL_NEAREST);
1136 setupDrawModelView(kModelViewMode_Translate, false,
1137 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
1138 } else {
1139 layer->setFilter(GL_LINEAR);
1140 setupDrawModelView(kModelViewMode_Translate, false,
1141 rect.left, rect.top, rect.right, rect.bottom);
1142 }
1143 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy5b3b3522010-10-27 18:57:51 -07001144
Chris Craik3f0854292014-04-15 16:18:08 -07001145 for (size_t i = 0; i < count; i++) {
1146 const android::Rect* r = &rects[i];
Romain Guy5b3b3522010-10-27 18:57:51 -07001147
Chris Craik3f0854292014-04-15 16:18:08 -07001148 const float u1 = r->left * texX;
1149 const float v1 = (height - r->top) * texY;
1150 const float u2 = r->right * texX;
1151 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001152
Chris Craik3f0854292014-04-15 16:18:08 -07001153 // TODO: Reject quads outside of the clip
1154 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1155 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1156 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1157 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
Romain Guy5b3b3522010-10-27 18:57:51 -07001158
Chris Craik3f0854292014-04-15 16:18:08 -07001159 numQuads++;
Romain Guy5b3b3522010-10-27 18:57:51 -07001160
Chris Craik3f0854292014-04-15 16:18:08 -07001161 if (numQuads >= gMaxNumberOfQuads) {
Chris Craik34416ea2013-04-15 16:08:28 -07001162 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1163 GL_UNSIGNED_SHORT, NULL));
Chris Craik3f0854292014-04-15 16:18:08 -07001164 numQuads = 0;
1165 mesh = mCaches.getRegionMesh();
Romain Guy5b3b3522010-10-27 18:57:51 -07001166 }
Chris Craik3f0854292014-04-15 16:18:08 -07001167 }
1168
1169 if (numQuads > 0) {
1170 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1171 GL_UNSIGNED_SHORT, NULL));
1172 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001173
Romain Guy5b3b3522010-10-27 18:57:51 -07001174#if DEBUG_LAYERS_AS_REGIONS
Chris Craik3f0854292014-04-15 16:18:08 -07001175 drawRegionRectsDebug(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001176#endif
1177
Chris Craik3f0854292014-04-15 16:18:08 -07001178 layer->region.clear();
Romain Guy5b3b3522010-10-27 18:57:51 -07001179}
1180
Romain Guy3a3133d2011-02-01 22:59:58 -08001181#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001182void OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
Romain Guy3a3133d2011-02-01 22:59:58 -08001183 size_t count;
1184 const android::Rect* rects = region.getArray(&count);
1185
1186 uint32_t colors[] = {
1187 0x7fff0000, 0x7f00ff00,
1188 0x7f0000ff, 0x7fff00ff,
1189 };
1190
1191 int offset = 0;
1192 int32_t top = rects[0].top;
1193
1194 for (size_t i = 0; i < count; i++) {
1195 if (top != rects[i].top) {
1196 offset ^= 0x2;
1197 top = rects[i].top;
1198 }
1199
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001200 SkPaint paint;
1201 paint.setColor(colors[offset + (i & 0x1)]);
Romain Guy3a3133d2011-02-01 22:59:58 -08001202 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001203 drawColorRect(r.left, r.top, r.right, r.bottom, paint);
Romain Guy3a3133d2011-02-01 22:59:58 -08001204 }
Romain Guy3a3133d2011-02-01 22:59:58 -08001205}
Chris Craike63f7c622013-10-17 10:30:55 -07001206#endif
Romain Guy3a3133d2011-02-01 22:59:58 -08001207
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001208void OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
Romain Guy8ce00302013-01-15 18:51:42 -08001209 Vector<float> rects;
1210
1211 SkRegion::Iterator it(region);
1212 while (!it.done()) {
1213 const SkIRect& r = it.rect();
1214 rects.push(r.fLeft);
1215 rects.push(r.fTop);
1216 rects.push(r.fRight);
1217 rects.push(r.fBottom);
Romain Guy8ce00302013-01-15 18:51:42 -08001218 it.next();
1219 }
1220
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001221 drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001222}
1223
Romain Guy5b3b3522010-10-27 18:57:51 -07001224void OpenGLRenderer::dirtyLayer(const float left, const float top,
1225 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001226 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001227 Rect bounds(left, top, right, bottom);
1228 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001229 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001230 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001231}
1232
1233void OpenGLRenderer::dirtyLayer(const float left, const float top,
1234 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001235 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001236 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001237 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001238 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001239}
1240
1241void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001242 if (bounds.intersect(*currentClipRect())) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001243 bounds.snapToPixelBoundaries();
1244 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1245 if (!dirty.isEmpty()) {
1246 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001247 }
1248 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001249}
1250
Chris Craik4063a0e2013-11-15 16:06:56 -08001251void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
Romain Guy448455f2013-07-22 13:57:50 -07001252 GLsizei elementsCount = quadsCount * 6;
1253 while (elementsCount > 0) {
1254 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1255
Romain Guy3380cfd2013-08-15 16:57:57 -07001256 setupDrawIndexedVertices(&mesh[0].x);
Romain Guy448455f2013-07-22 13:57:50 -07001257 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1258
1259 elementsCount -= drawCount;
1260 // Though there are 4 vertices in a quad, we use 6 indices per
1261 // quad to draw with GL_TRIANGLES
1262 mesh += (drawCount / 6) * 4;
1263 }
1264}
1265
Romain Guy54be1cd2011-06-13 19:04:27 -07001266void OpenGLRenderer::clearLayerRegions() {
1267 const size_t count = mLayers.size();
1268 if (count == 0) return;
1269
Chris Craikd6b65f62014-01-01 14:45:21 -08001270 if (!currentSnapshot()->isIgnored()) {
Romain Guy54be1cd2011-06-13 19:04:27 -07001271 // Doing several glScissor/glClear here can negatively impact
1272 // GPUs with a tiler architecture, instead we draw quads with
1273 // the Clear blending mode
1274
1275 // The list contains bounds that have already been clipped
1276 // against their initial clip rect, and the current clip
1277 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -07001278 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001279
Romain Guy448455f2013-07-22 13:57:50 -07001280 Vertex mesh[count * 4];
Romain Guy54be1cd2011-06-13 19:04:27 -07001281 Vertex* vertex = mesh;
1282
1283 for (uint32_t i = 0; i < count; i++) {
1284 Rect* bounds = mLayers.itemAt(i);
1285
Romain Guy54be1cd2011-06-13 19:04:27 -07001286 Vertex::set(vertex++, bounds->left, bounds->top);
1287 Vertex::set(vertex++, bounds->right, bounds->top);
1288 Vertex::set(vertex++, bounds->left, bounds->bottom);
Romain Guy54be1cd2011-06-13 19:04:27 -07001289 Vertex::set(vertex++, bounds->right, bounds->bottom);
1290
1291 delete bounds;
1292 }
Romain Guye67307c2013-02-11 18:01:20 -08001293 // We must clear the list of dirty rects before we
1294 // call setupDraw() to prevent stencil setup to do
1295 // the same thing again
1296 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001297
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001298 SkPaint clearPaint;
1299 clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
1300
Romain Guy54be1cd2011-06-13 19:04:27 -07001301 setupDraw(false);
1302 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001303 setupDrawBlending(&clearPaint, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001304 setupDrawProgram();
1305 setupDrawPureColorUniforms();
Chris Craik4063a0e2013-11-15 16:06:56 -08001306 setupDrawModelView(kModelViewMode_Translate, false,
1307 0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001308
Chris Craik4063a0e2013-11-15 16:06:56 -08001309 issueIndexedQuadDraw(&mesh[0], count);
Romain Guy8a4ac612012-07-17 17:32:48 -07001310
1311 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001312 } else {
1313 for (uint32_t i = 0; i < count; i++) {
1314 delete mLayers.itemAt(i);
1315 }
Romain Guye67307c2013-02-11 18:01:20 -08001316 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001317 }
Romain Guy54be1cd2011-06-13 19:04:27 -07001318}
1319
Romain Guybd6b79b2010-06-26 00:13:53 -07001320///////////////////////////////////////////////////////////////////////////////
Chris Craikc3566d02013-02-04 16:16:33 -08001321// State Deferral
1322///////////////////////////////////////////////////////////////////////////////
1323
Chris Craikff785832013-03-08 13:12:16 -08001324bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001325 const Rect* currentClip = currentClipRect();
1326 const mat4* currentMatrix = currentTransform();
Chris Craikc3566d02013-02-04 16:16:33 -08001327
Chris Craikff785832013-03-08 13:12:16 -08001328 if (stateDeferFlags & kStateDeferFlag_Draw) {
1329 // state has bounds initialized in local coordinates
1330 if (!state.mBounds.isEmpty()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001331 currentMatrix->mapRect(state.mBounds);
Chris Craik28ce94a2013-05-31 11:38:03 -07001332 Rect clippedBounds(state.mBounds);
Chris Craik5e49b302013-07-30 19:05:20 -07001333 // NOTE: if we ever want to use this clipping info to drive whether the scissor
1334 // is used, it should more closely duplicate the quickReject logic (in how it uses
1335 // snapToPixelBoundaries)
1336
Chris Craikd6b65f62014-01-01 14:45:21 -08001337 if(!clippedBounds.intersect(*currentClip)) {
Chris Craikff785832013-03-08 13:12:16 -08001338 // quick rejected
1339 return true;
1340 }
Chris Craik28ce94a2013-05-31 11:38:03 -07001341
Chris Craika02c4ed2013-06-14 13:43:58 -07001342 state.mClipSideFlags = kClipSide_None;
Chris Craikd6b65f62014-01-01 14:45:21 -08001343 if (!currentClip->contains(state.mBounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001344 int& flags = state.mClipSideFlags;
1345 // op partially clipped, so record which sides are clipped for clip-aware merging
Chris Craikd6b65f62014-01-01 14:45:21 -08001346 if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1347 if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1348 if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1349 if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
Chris Craik28ce94a2013-05-31 11:38:03 -07001350 }
1351 state.mBounds.set(clippedBounds);
Chris Craikff785832013-03-08 13:12:16 -08001352 } else {
Chris Craikd72b73c2013-06-17 13:52:06 -07001353 // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1354 // overdraw avoidance (since we don't know what it overlaps)
1355 state.mClipSideFlags = kClipSide_ConservativeFull;
Chris Craikd6b65f62014-01-01 14:45:21 -08001356 state.mBounds.set(*currentClip);
Chris Craikc3566d02013-02-04 16:16:33 -08001357 }
1358 }
1359
Chris Craik527a3aa2013-03-04 10:19:31 -08001360 state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1361 if (state.mClipValid) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001362 state.mClip.set(*currentClip);
Chris Craikff785832013-03-08 13:12:16 -08001363 }
1364
Chris Craik7273daa2013-03-28 11:25:24 -07001365 // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
1366 // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
Chris Craikd6b65f62014-01-01 14:45:21 -08001367 state.mMatrix.load(*currentMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001368 state.mDrawModifiers = mDrawModifiers;
Chris Craikd6b65f62014-01-01 14:45:21 -08001369 state.mAlpha = currentSnapshot()->alpha;
Chris Craikdeeda3d2014-05-05 19:09:33 -07001370
1371 // always store/restore, since it's just a pointer
1372 state.mRoundRectClipState = currentSnapshot()->roundRectClipState;
Chris Craikc3566d02013-02-04 16:16:33 -08001373 return false;
1374}
1375
Chris Craik527a3aa2013-03-04 10:19:31 -08001376void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
Chris Craik14e51302013-12-30 15:32:54 -08001377 setMatrix(state.mMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001378 mSnapshot->alpha = state.mAlpha;
Chris Craik14e51302013-12-30 15:32:54 -08001379 mDrawModifiers = state.mDrawModifiers;
Chris Craikdeeda3d2014-05-05 19:09:33 -07001380 mSnapshot->roundRectClipState = state.mRoundRectClipState;
Chris Craikff785832013-03-08 13:12:16 -08001381
Chris Craik527a3aa2013-03-04 10:19:31 -08001382 if (state.mClipValid && !skipClipRestore) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001383 mSnapshot->setClip(state.mClip.left, state.mClip.top,
1384 state.mClip.right, state.mClip.bottom);
Chris Craikff785832013-03-08 13:12:16 -08001385 dirtyClip();
1386 }
Chris Craikc3566d02013-02-04 16:16:33 -08001387}
1388
Chris Craik28ce94a2013-05-31 11:38:03 -07001389/**
1390 * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
1391 * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
1392 * least one op is clipped), or disabled entirely (because no merged op is clipped)
1393 *
1394 * This method should be called when restoreDisplayState() won't be restoring the clip
1395 */
1396void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
1397 if (clipRect != NULL) {
1398 mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
1399 } else {
Chris Craik14e51302013-12-30 15:32:54 -08001400 mSnapshot->setClip(0, 0, getWidth(), getHeight());
Chris Craik28ce94a2013-05-31 11:38:03 -07001401 }
Chris Craik527a3aa2013-03-04 10:19:31 -08001402 dirtyClip();
Chris Craik28ce94a2013-05-31 11:38:03 -07001403 mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
Chris Craik527a3aa2013-03-04 10:19:31 -08001404}
1405
Chris Craikc3566d02013-02-04 16:16:33 -08001406///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001407// Clipping
1408///////////////////////////////////////////////////////////////////////////////
1409
Romain Guybb9524b2010-06-22 18:56:38 -07001410void OpenGLRenderer::setScissorFromClip() {
Chris Craikd6b65f62014-01-01 14:45:21 -08001411 Rect clip(*currentClipRect());
Romain Guye5ebcb02010-10-15 13:57:28 -07001412 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001413
Chris Craika64a2be2014-05-14 14:17:01 -07001414 if (mCaches.setScissor(clip.left, getViewportHeight() - clip.bottom,
Romain Guy8a4ac612012-07-17 17:32:48 -07001415 clip.getWidth(), clip.getHeight())) {
1416 mDirtyClip = false;
1417 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001418}
1419
Romain Guy8ce00302013-01-15 18:51:42 -08001420void OpenGLRenderer::ensureStencilBuffer() {
1421 // Thanks to the mismatch between EGL and OpenGL ES FBO we
1422 // cannot attach a stencil buffer to fbo0 dynamically. Let's
1423 // just hope we have one when hasLayer() returns false.
1424 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001425 attachStencilBufferToLayer(currentSnapshot()->layer);
Romain Guy8ce00302013-01-15 18:51:42 -08001426 }
1427}
1428
1429void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
1430 // The layer's FBO is already bound when we reach this stage
1431 if (!layer->getStencilRenderBuffer()) {
Romain Guyc3fedaf2013-01-29 17:26:25 -08001432 // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1433 // is attached after we initiated tiling. We must turn it off,
1434 // attach the new render buffer then turn tiling back on
1435 endTiling();
1436
Romain Guy8d4aeb72013-02-12 16:08:55 -08001437 RenderBuffer* buffer = mCaches.renderBufferCache.get(
Romain Guy3bbacf22013-02-06 16:51:04 -08001438 Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001439 layer->setStencilRenderBuffer(buffer);
Romain Guyc3fedaf2013-01-29 17:26:25 -08001440
Romain Guyf735c8e2013-01-31 17:45:55 -08001441 startTiling(layer->clipRect, layer->layer.getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001442 }
1443}
1444
1445void OpenGLRenderer::setStencilFromClip() {
1446 if (!mCaches.debugOverdraw) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001447 if (!currentSnapshot()->clipRegion->isEmpty()) {
Romain Guy8ce00302013-01-15 18:51:42 -08001448 // NOTE: The order here is important, we must set dirtyClip to false
1449 // before any draw call to avoid calling back into this method
1450 mDirtyClip = false;
1451
1452 ensureStencilBuffer();
1453
1454 mCaches.stencil.enableWrite();
1455
Chris Craikdeeda3d2014-05-05 19:09:33 -07001456 // Clear and update the stencil, but first make sure we restrict drawing
Romain Guy8ce00302013-01-15 18:51:42 -08001457 // to the region's bounds
1458 bool resetScissor = mCaches.enableScissor();
1459 if (resetScissor) {
1460 // The scissor was not set so we now need to update it
1461 setScissorFromClip();
1462 }
1463 mCaches.stencil.clear();
Chris Craikdeeda3d2014-05-05 19:09:33 -07001464
1465 // stash and disable the outline clip state, since stencil doesn't account for outline
1466 bool storedSkipOutlineClip = mSkipOutlineClip;
1467 mSkipOutlineClip = true;
Romain Guy8ce00302013-01-15 18:51:42 -08001468
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001469 SkPaint paint;
1470 paint.setColor(0xff000000);
1471 paint.setXfermodeMode(SkXfermode::kSrc_Mode);
1472
Romain Guy8ce00302013-01-15 18:51:42 -08001473 // NOTE: We could use the region contour path to generate a smaller mesh
1474 // Since we are using the stencil we could use the red book path
1475 // drawing technique. It might increase bandwidth usage though.
1476
1477 // The last parameter is important: we are not drawing in the color buffer
1478 // so we don't want to dirty the current layer, if any
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001479 drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
Chris Craikdeeda3d2014-05-05 19:09:33 -07001480 if (resetScissor) mCaches.disableScissor();
1481 mSkipOutlineClip = storedSkipOutlineClip;
Romain Guy8ce00302013-01-15 18:51:42 -08001482
1483 mCaches.stencil.enableTest();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001484
1485 // Draw the region used to generate the stencil if the appropriate debug
1486 // mode is enabled
1487 if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001488 paint.setColor(0x7f0000ff);
1489 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
1490 drawRegionRects(*(currentSnapshot()->clipRegion), paint);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001491 }
Romain Guy8ce00302013-01-15 18:51:42 -08001492 } else {
1493 mCaches.stencil.disable();
1494 }
1495 }
1496}
1497
Chris Craikf0a59072013-11-19 18:00:46 -08001498/**
1499 * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1500 *
1501 * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1502 * style, and tessellated AA ramp
1503 */
1504bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001505 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08001506 bool snapOut = paint && paint->isAntiAlias();
1507
1508 if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1509 float outset = paint->getStrokeWidth() * 0.5f;
1510 left -= outset;
1511 top -= outset;
1512 right += outset;
1513 bottom += outset;
1514 }
1515
Chris Craikdeeda3d2014-05-05 19:09:33 -07001516 bool clipRequired = false;
1517 bool roundRectClipRequired = false;
1518 if (calculateQuickRejectForScissor(left, top, right, bottom,
1519 &clipRequired, &roundRectClipRequired, snapOut)) {
Romain Guydbc26d22010-10-11 17:58:29 -07001520 return true;
1521 }
1522
Chris Craikb4589422013-12-26 15:13:13 -08001523 if (!isRecording()) {
Chris Craikf0a59072013-11-19 18:00:46 -08001524 // not quick rejected, so enable the scissor if clipRequired
Chris Craik39a908c2013-06-13 14:39:01 -07001525 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Chris Craikdeeda3d2014-05-05 19:09:33 -07001526 mSkipOutlineClip = !roundRectClipRequired;
Romain Guy586cae32012-07-13 15:28:31 -07001527 }
Chris Craik39a908c2013-06-13 14:39:01 -07001528 return false;
Romain Guyc7d53492010-06-25 13:41:57 -07001529}
1530
Romain Guy8ce00302013-01-15 18:51:42 -08001531void OpenGLRenderer::debugClip() {
1532#if DEBUG_CLIP_REGIONS
Chris Craikd6b65f62014-01-01 14:45:21 -08001533 if (!isRecording() && !currentSnapshot()->clipRegion->isEmpty()) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001534 SkPaint paint;
1535 paint.setColor(0x7f00ff00);
1536 drawRegionRects(*(currentSnapshot()->clipRegion, paint);
1537
Romain Guy8ce00302013-01-15 18:51:42 -08001538 }
1539#endif
1540}
1541
Romain Guyf6a11b82010-06-23 17:47:49 -07001542///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001543// Drawing commands
1544///////////////////////////////////////////////////////////////////////////////
1545
Romain Guy54be1cd2011-06-13 19:04:27 -07001546void OpenGLRenderer::setupDraw(bool clear) {
Chris Craikf0a59072013-11-19 18:00:46 -08001547 // TODO: It would be best if we could do this before quickRejectSetupScissor()
Romain Guy8a4ac612012-07-17 17:32:48 -07001548 // changes the scissor test state
Romain Guy54be1cd2011-06-13 19:04:27 -07001549 if (clear) clearLayerRegions();
Romain Guy8ce00302013-01-15 18:51:42 -08001550 // Make sure setScissor & setStencil happen at the beginning of
1551 // this method
Chris Craikb98a0162013-02-21 11:30:22 -08001552 if (mDirtyClip) {
1553 if (mCaches.scissorEnabled) {
1554 setScissorFromClip();
1555 }
Romain Guy8ce00302013-01-15 18:51:42 -08001556 setStencilFromClip();
Romain Guy70ca14e2010-12-13 18:24:33 -08001557 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001558
Romain Guy70ca14e2010-12-13 18:24:33 -08001559 mDescription.reset();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001560
Romain Guy70ca14e2010-12-13 18:24:33 -08001561 mSetShaderColor = false;
1562 mColorSet = false;
1563 mColorA = mColorR = mColorG = mColorB = 0.0f;
1564 mTextureUnit = 0;
1565 mTrackDirtyRegions = true;
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001566
1567 // Enable debug highlight when what we're about to draw is tested against
1568 // the stencil buffer and if stencil highlight debugging is on
1569 mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
1570 mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
1571 mCaches.stencil.isTestEnabled();
Romain Guy78dd96d2013-05-03 14:24:16 -07001572
1573 mDescription.emulateStencil = mCountOverdraw;
Romain Guy70ca14e2010-12-13 18:24:33 -08001574}
1575
1576void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1577 mDescription.hasTexture = true;
1578 mDescription.hasAlpha8Texture = isAlpha8;
1579}
1580
Romain Guyff316ec2013-02-13 18:39:43 -08001581void OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1582 mDescription.hasTexture = true;
1583 mDescription.hasColors = true;
1584 mDescription.hasAlpha8Texture = isAlpha8;
1585}
1586
Romain Guyaa6c24c2011-04-28 18:40:04 -07001587void OpenGLRenderer::setupDrawWithExternalTexture() {
1588 mDescription.hasExternalTexture = true;
1589}
1590
Romain Guy15bc6432011-12-13 13:11:32 -08001591void OpenGLRenderer::setupDrawNoTexture() {
Romain Guyff316ec2013-02-13 18:39:43 -08001592 mCaches.disableTexCoordsVertexArray();
Romain Guy15bc6432011-12-13 13:11:32 -08001593}
1594
Chris Craik710f46d2012-09-17 17:25:49 -07001595void OpenGLRenderer::setupDrawAA() {
Chet Haase99585ad2011-05-02 15:00:16 -07001596 mDescription.isAA = true;
Chet Haase5b0200b2011-04-13 17:58:08 -07001597}
1598
Romain Guy8d0d4782010-12-14 20:13:35 -08001599void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1600 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001601 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1602 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1603 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001604 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001605 mSetShaderColor = mDescription.setColorModulate(mColorA);
Romain Guy70ca14e2010-12-13 18:24:33 -08001606}
1607
Romain Guy86568192010-12-14 15:55:39 -08001608void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1609 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001610 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1611 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1612 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy86568192010-12-14 15:55:39 -08001613 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001614 mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
Romain Guy86568192010-12-14 15:55:39 -08001615}
1616
Romain Guy41210632012-07-16 17:04:24 -07001617void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1618 mCaches.fontRenderer->describe(mDescription, paint);
1619}
1620
Romain Guy70ca14e2010-12-13 18:24:33 -08001621void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1622 mColorA = a;
1623 mColorR = r;
1624 mColorG = g;
1625 mColorB = b;
1626 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001627 mSetShaderColor = mDescription.setColorModulate(a);
Romain Guy70ca14e2010-12-13 18:24:33 -08001628}
1629
1630void OpenGLRenderer::setupDrawShader() {
Chris Craikc3566d02013-02-04 16:16:33 -08001631 if (mDrawModifiers.mShader) {
1632 mDrawModifiers.mShader->describe(mDescription, mExtensions);
Romain Guy70ca14e2010-12-13 18:24:33 -08001633 }
1634}
1635
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001636void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
1637 if (filter == NULL) {
1638 return;
1639 }
1640
1641 SkXfermode::Mode mode;
1642 if (filter->asColorMode(NULL, &mode)) {
1643 mDescription.colorOp = ProgramDescription::kColorBlend;
1644 mDescription.colorMode = mode;
1645 } else if (filter->asColorMatrix(NULL)) {
1646 mDescription.colorOp = ProgramDescription::kColorMatrix;
Romain Guy70ca14e2010-12-13 18:24:33 -08001647 }
1648}
1649
Romain Guyf09ef512011-05-27 11:43:46 -07001650void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1651 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1652 mColorA = 1.0f;
1653 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001654 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001655 }
1656}
1657
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001658void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
1659 SkXfermode::Mode mode = layer->getMode();
Romain Guyf09ef512011-05-27 11:43:46 -07001660 // When the blending mode is kClear_Mode, we need to use a modulate color
1661 // argb=1,0,0,0
1662 accountForClear(mode);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001663 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
1664 (mColorSet && mColorA < 1.0f) ||
1665 (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
1666 layer->getColorFilter();
Chris Craikc3566d02013-02-04 16:16:33 -08001667 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001668}
1669
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001670void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
1671 SkXfermode::Mode mode = getXfermodeDirect(paint);
Romain Guyf09ef512011-05-27 11:43:46 -07001672 // When the blending mode is kClear_Mode, we need to use a modulate color
1673 // argb=1,0,0,0
1674 accountForClear(mode);
Chris Craikc3566d02013-02-04 16:16:33 -08001675 blend |= (mColorSet && mColorA < 1.0f) ||
1676 (mDrawModifiers.mShader && mDrawModifiers.mShader->blend()) ||
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001677 (paint && paint->getColorFilter());
Chris Craikc3566d02013-02-04 16:16:33 -08001678 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001679}
1680
1681void OpenGLRenderer::setupDrawProgram() {
1682 useProgram(mCaches.programCache.get(mDescription));
Chris Craikdeeda3d2014-05-05 19:09:33 -07001683 if (mDescription.hasRoundRectClip) {
1684 // TODO: avoid doing this repeatedly, stashing state pointer in program
1685 const RoundRectClipState* state = mSnapshot->roundRectClipState;
1686 const Rect& innerRect = state->outlineInnerRect;
1687 glUniform4f(mCaches.currentProgram->getUniform("roundRectInnerRectLTRB"),
1688 innerRect.left, innerRect.top,
1689 innerRect.right, innerRect.bottom);
1690 glUniform1f(mCaches.currentProgram->getUniform("roundRectRadius"),
1691 state->outlineRadius);
1692 glUniformMatrix4fv(mCaches.currentProgram->getUniform("roundRectInvTransform"),
1693 1, GL_FALSE, &state->matrix.data[0]);
1694 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001695}
1696
1697void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1698 mTrackDirtyRegions = false;
1699}
1700
Chris Craik4063a0e2013-11-15 16:06:56 -08001701void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
1702 float left, float top, float right, float bottom, bool ignoreTransform) {
Chris Craike10e8272014-05-08 14:28:26 -07001703 mModelViewMatrix.loadTranslate(left, top, 0.0f);
Chris Craik4063a0e2013-11-15 16:06:56 -08001704 if (mode == kModelViewMode_TranslateAndScale) {
Chris Craike10e8272014-05-08 14:28:26 -07001705 mModelViewMatrix.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001706 }
Chris Craik4063a0e2013-11-15 16:06:56 -08001707
Romain Guy86568192010-12-14 15:55:39 -08001708 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
Chris Craika64a2be2014-05-14 14:17:01 -07001709 const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
1710 mCaches.currentProgram->set(mSnapshot->getOrthoMatrix(), mModelViewMatrix, transformMatrix, offset);
1711 if (dirty && mTrackDirtyRegions) {
1712 if (!ignoreTransform) {
1713 dirtyLayer(left, top, right, bottom, *currentTransform());
1714 } else {
1715 dirtyLayer(left, top, right, bottom);
1716 }
Romain Guy86568192010-12-14 15:55:39 -08001717 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001718}
1719
1720void OpenGLRenderer::setupDrawColorUniforms() {
Chris Craikc3566d02013-02-04 16:16:33 -08001721 if ((mColorSet && !mDrawModifiers.mShader) || (mDrawModifiers.mShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001722 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1723 }
1724}
1725
Romain Guy86568192010-12-14 15:55:39 -08001726void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001727 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001728 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001729 }
1730}
1731
Romain Guy70ca14e2010-12-13 18:24:33 -08001732void OpenGLRenderer::setupDrawShaderUniforms(bool ignoreTransform) {
Chris Craikc3566d02013-02-04 16:16:33 -08001733 if (mDrawModifiers.mShader) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001734 if (ignoreTransform) {
Chris Craik4063a0e2013-11-15 16:06:56 -08001735 // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1736 // because it was built into modelView / the geometry, and the SkiaShader needs to
1737 // compensate.
1738 mat4 modelViewWithoutTransform;
Chris Craikd6b65f62014-01-01 14:45:21 -08001739 modelViewWithoutTransform.loadInverse(*currentTransform());
Chris Craike10e8272014-05-08 14:28:26 -07001740 modelViewWithoutTransform.multiply(mModelViewMatrix);
1741 mModelViewMatrix.load(modelViewWithoutTransform);
Romain Guy70ca14e2010-12-13 18:24:33 -08001742 }
Chris Craikc3566d02013-02-04 16:16:33 -08001743 mDrawModifiers.mShader->setupProgram(mCaches.currentProgram,
Chris Craike10e8272014-05-08 14:28:26 -07001744 mModelViewMatrix, *mSnapshot, &mTextureUnit);
Romain Guy70ca14e2010-12-13 18:24:33 -08001745 }
1746}
1747
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001748void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
1749 if (NULL == filter) {
1750 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001751 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001752
1753 SkColor color;
1754 SkXfermode::Mode mode;
1755 if (filter->asColorMode(&color, &mode)) {
1756 const int alpha = SkColorGetA(color);
1757 const GLfloat a = alpha / 255.0f;
1758 const GLfloat r = a * SkColorGetR(color) / 255.0f;
1759 const GLfloat g = a * SkColorGetG(color) / 255.0f;
1760 const GLfloat b = a * SkColorGetB(color) / 255.0f;
1761 glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
1762 return;
1763 }
1764
1765 SkScalar srcColorMatrix[20];
1766 if (filter->asColorMatrix(srcColorMatrix)) {
1767
1768 float colorMatrix[16];
1769 memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
1770 memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
1771 memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
1772 memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
1773
1774 // Skia uses the range [0..255] for the addition vector, but we need
1775 // the [0..1] range to apply the vector in GLSL
1776 float colorVector[4];
1777 colorVector[0] = srcColorMatrix[4] / 255.0f;
1778 colorVector[1] = srcColorMatrix[9] / 255.0f;
1779 colorVector[2] = srcColorMatrix[14] / 255.0f;
1780 colorVector[3] = srcColorMatrix[19] / 255.0f;
1781
1782 glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
1783 GL_FALSE, colorMatrix);
1784 glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
1785 return;
1786 }
1787
1788 // it is an error if we ever get here
Romain Guy70ca14e2010-12-13 18:24:33 -08001789}
1790
Romain Guy41210632012-07-16 17:04:24 -07001791void OpenGLRenderer::setupDrawTextGammaUniforms() {
1792 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1793}
1794
Romain Guy70ca14e2010-12-13 18:24:33 -08001795void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001796 bool force = mCaches.bindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001797 mCaches.bindPositionVertexPointer(force, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001798 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001799}
1800
1801void OpenGLRenderer::setupDrawTexture(GLuint texture) {
Romain Guy257ae352013-03-20 16:31:12 -07001802 if (texture) bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001803 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001804 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001805}
1806
Romain Guyaa6c24c2011-04-28 18:40:04 -07001807void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1808 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001809 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001810 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001811}
1812
Romain Guy8f0095c2011-05-02 17:24:22 -07001813void OpenGLRenderer::setupDrawTextureTransform() {
1814 mDescription.hasTextureTransform = true;
1815}
1816
1817void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001818 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1819 GL_FALSE, &transform.data[0]);
1820}
1821
Chris Craik564acf72014-01-02 16:46:18 -08001822void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1823 const GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001824 bool force = false;
Romain Guy3b748a42013-04-17 18:54:38 -07001825 if (!vertices || vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001826 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001827 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001828 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001829 }
Romain Guyd71dd362011-12-12 19:03:35 -08001830
Chris Craikcb4d6002012-09-25 12:00:29 -07001831 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001832 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001833 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001834 }
1835
1836 mCaches.unbindIndicesBuffer();
1837}
1838
Chris Craik564acf72014-01-02 16:46:18 -08001839void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1840 const GLvoid* texCoords, const GLvoid* colors) {
Romain Guyff316ec2013-02-13 18:39:43 -08001841 bool force = mCaches.unbindMeshBuffer();
1842 GLsizei stride = sizeof(ColorTextureVertex);
1843
1844 mCaches.bindPositionVertexPointer(force, vertices, stride);
1845 if (mCaches.currentProgram->texCoords >= 0) {
1846 mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1847 }
1848 int slot = mCaches.currentProgram->getAttrib("colors");
1849 if (slot >= 0) {
1850 glEnableVertexAttribArray(slot);
1851 glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1852 }
1853
1854 mCaches.unbindIndicesBuffer();
1855}
1856
Chris Craik564acf72014-01-02 16:46:18 -08001857void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1858 const GLvoid* texCoords, GLuint vbo) {
Romain Guy3b748a42013-04-17 18:54:38 -07001859 bool force = false;
1860 // If vbo is != 0 we want to treat the vertices parameter as an offset inside
1861 // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
1862 // use the default VBO found in Caches
1863 if (!vertices || vbo) {
1864 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1865 } else {
1866 force = mCaches.unbindMeshBuffer();
1867 }
ztenghui63d41ab2014-02-14 13:13:41 -08001868 mCaches.bindQuadIndicesBuffer();
Romain Guy3b748a42013-04-17 18:54:38 -07001869
Chris Craikcb4d6002012-09-25 12:00:29 -07001870 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001871 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001872 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001873 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001874}
1875
Romain Guy448455f2013-07-22 13:57:50 -07001876void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001877 bool force = mCaches.unbindMeshBuffer();
ztenghui63d41ab2014-02-14 13:13:41 -08001878 mCaches.bindQuadIndicesBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001879 mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
Chet Haase5b0200b2011-04-13 17:58:08 -07001880}
1881
Romain Guy70ca14e2010-12-13 18:24:33 -08001882///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001883// Drawing
1884///////////////////////////////////////////////////////////////////////////////
1885
John Recke18264b2014-03-12 13:56:30 -07001886status_t OpenGLRenderer::drawDisplayList(RenderNode* displayList, Rect& dirty,
Chris Craikff785832013-03-08 13:12:16 -08001887 int32_t replayFlags) {
Chet Haase58d110a2013-04-10 07:43:29 -07001888 status_t status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001889 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1890 // will be performed by the display list itself
Romain Guy04c9d8c2011-08-25 14:01:48 -07001891 if (displayList && displayList->isRenderable()) {
Chris Craikf57776b2013-10-25 18:30:17 -07001892 // compute 3d ordering
1893 displayList->computeOrdering();
Chris Craikd90144d2013-03-19 15:03:48 -07001894 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
Chet Haase58d110a2013-04-10 07:43:29 -07001895 status = startFrame();
Chris Craikff785832013-03-08 13:12:16 -08001896 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
Chris Craikb265e2c2014-03-27 15:50:09 -07001897 displayList->replayNodeTree(replayStruct);
Chet Haase58d110a2013-04-10 07:43:29 -07001898 return status | replayStruct.mDrawGlStatus;
Chris Craikc3566d02013-02-04 16:16:33 -08001899 }
1900
Chris Craik28ce94a2013-05-31 11:38:03 -07001901 bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
Chris Craikd6b65f62014-01-01 14:45:21 -08001902 DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
Chris Craikff785832013-03-08 13:12:16 -08001903 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
Chris Craikb265e2c2014-03-27 15:50:09 -07001904 displayList->deferNodeTree(deferStruct);
Romain Guy96885eb2013-03-26 15:05:58 -07001905
1906 flushLayers();
Chet Haase58d110a2013-04-10 07:43:29 -07001907 status = startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -07001908
Chris Craikf57776b2013-10-25 18:30:17 -07001909 return deferredList.flush(*this, dirty) | status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001910 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001911
Romain Guy65549432012-03-26 16:45:05 -07001912 return DrawGlInfo::kStatusDone;
Romain Guy0fe478e2010-11-08 12:08:41 -08001913}
1914
Chris Craikd218a922014-01-02 17:13:34 -08001915void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
Romain Guy886b2752013-01-04 12:26:18 -08001916 int color = paint != NULL ? paint->getColor() : 0;
1917
Romain Guya168d732011-03-18 16:50:13 -07001918 float x = left;
1919 float y = top;
1920
Romain Guy886b2752013-01-04 12:26:18 -08001921 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1922
Romain Guya168d732011-03-18 16:50:13 -07001923 bool ignoreTransform = false;
Chris Craikd6b65f62014-01-01 14:45:21 -08001924 if (currentTransform()->isPureTranslate()) {
1925 x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1926 y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guya168d732011-03-18 16:50:13 -07001927 ignoreTransform = true;
Romain Guy886b2752013-01-04 12:26:18 -08001928
1929 texture->setFilter(GL_NEAREST, true);
Romain Guyd21b6e12011-11-30 20:21:23 -08001930 } else {
Chris Craik678625242014-02-28 12:26:34 -08001931 texture->setFilter(getFilter(paint), true);
Romain Guya168d732011-03-18 16:50:13 -07001932 }
1933
Romain Guy3b748a42013-04-17 18:54:38 -07001934 // No need to check for a UV mapper on the texture object, only ARGB_8888
1935 // bitmaps get packed in the atlas
Romain Guy886b2752013-01-04 12:26:18 -08001936 drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001937 paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
Romain Guy3b748a42013-04-17 18:54:38 -07001938 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
Romain Guya168d732011-03-18 16:50:13 -07001939}
1940
Romain Guy03c00b52013-06-20 18:30:28 -07001941/**
1942 * Important note: this method is intended to draw batches of bitmaps and
1943 * will not set the scissor enable or dirty the current layer, if any.
1944 * The caller is responsible for properly dirtying the current layer.
1945 */
Chris Craikd218a922014-01-02 17:13:34 -08001946status_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
1947 int bitmapCount, TextureVertex* vertices, bool pureTranslate,
1948 const Rect& bounds, const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -08001949 mCaches.activeTexture(0);
Romain Guy55b6f952013-06-27 15:27:09 -07001950 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Chris Craik527a3aa2013-03-04 10:19:31 -08001951 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy3b748a42013-04-17 18:54:38 -07001952
Chris Craik527a3aa2013-03-04 10:19:31 -08001953 const AutoTexture autoCleanup(texture);
1954
Chris Craik527a3aa2013-03-04 10:19:31 -08001955 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik678625242014-02-28 12:26:34 -08001956 texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
Chris Craik527a3aa2013-03-04 10:19:31 -08001957
1958 const float x = (int) floorf(bounds.left + 0.5f);
1959 const float y = (int) floorf(bounds.top + 0.5f);
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05001960 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Chris Craik527a3aa2013-03-04 10:19:31 -08001961 drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001962 texture->id, paint, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08001963 GL_TRIANGLES, bitmapCount * 6, true,
1964 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08001965 } else {
1966 drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001967 texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08001968 GL_TRIANGLES, bitmapCount * 6, false, true, 0,
1969 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08001970 }
1971
1972 return DrawGlInfo::kStatusDrew;
1973}
1974
Chris Craikd218a922014-01-02 17:13:34 -08001975status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, float left, float top,
1976 const SkPaint* paint) {
Romain Guy6926c722010-07-12 20:20:03 -07001977 const float right = left + bitmap->width();
1978 const float bottom = top + bitmap->height();
1979
Chris Craikf0a59072013-11-19 18:00:46 -08001980 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07001981 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07001982 }
1983
Romain Guya1d3c912011-12-13 14:55:06 -08001984 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07001985 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07001986 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07001987 const AutoTexture autoCleanup(texture);
1988
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05001989 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guya168d732011-03-18 16:50:13 -07001990 drawAlphaBitmap(texture, left, top, paint);
1991 } else {
1992 drawTextureRect(left, top, right, bottom, texture, paint);
1993 }
Chet Haase48659092012-05-31 15:21:51 -07001994
1995 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07001996}
1997
Chris Craikd218a922014-01-02 17:13:34 -08001998status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkMatrix* matrix,
1999 const SkPaint* paint) {
Romain Guyf86ef572010-07-01 11:05:42 -07002000 Rect r(0.0f, 0.0f, bitmap->width(), bitmap->height());
2001 const mat4 transform(*matrix);
2002 transform.mapRect(r);
2003
Chris Craikf0a59072013-11-19 18:00:46 -08002004 if (quickRejectSetupScissor(r.left, r.top, r.right, r.bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002005 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002006 }
2007
Romain Guya1d3c912011-12-13 14:55:06 -08002008 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002009 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002010 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002011 const AutoTexture autoCleanup(texture);
2012
Romain Guy5b3b3522010-10-27 18:57:51 -07002013 // This could be done in a cheaper way, all we need is pass the matrix
2014 // to the vertex shader. The save/restore is a bit overkill.
2015 save(SkCanvas::kMatrix_SaveFlag);
2016 concatMatrix(matrix);
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002017 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002018 drawAlphaBitmap(texture, 0.0f, 0.0f, paint);
2019 } else {
2020 drawTextureRect(0.0f, 0.0f, bitmap->width(), bitmap->height(), texture, paint);
2021 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002022 restore();
Chet Haase48659092012-05-31 15:21:51 -07002023
2024 return DrawGlInfo::kStatusDrew;
Romain Guyf86ef572010-07-01 11:05:42 -07002025}
2026
Chris Craikd218a922014-01-02 17:13:34 -08002027status_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, float left, float top,
2028 const SkPaint* paint) {
Romain Guye651cc62012-05-14 19:44:40 -07002029 const float right = left + bitmap->width();
2030 const float bottom = top + bitmap->height();
2031
Chris Craikf0a59072013-11-19 18:00:46 -08002032 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002033 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07002034 }
2035
2036 mCaches.activeTexture(0);
2037 Texture* texture = mCaches.textureCache.getTransient(bitmap);
2038 const AutoTexture autoCleanup(texture);
2039
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002040 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002041 drawAlphaBitmap(texture, left, top, paint);
2042 } else {
2043 drawTextureRect(left, top, right, bottom, texture, paint);
2044 }
Chet Haase48659092012-05-31 15:21:51 -07002045
2046 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07002047}
2048
Chris Craikd218a922014-01-02 17:13:34 -08002049status_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2050 const float* vertices, const int* colors, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002051 if (!vertices || currentSnapshot()->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07002052 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08002053 }
2054
Chris Craik39a908c2013-06-13 14:39:01 -07002055 // TODO: use quickReject on bounds from vertices
2056 mCaches.enableScissor();
2057
Romain Guyb18d2d02011-02-10 15:52:54 -08002058 float left = FLT_MAX;
2059 float top = FLT_MAX;
2060 float right = FLT_MIN;
2061 float bottom = FLT_MIN;
2062
Romain Guya92bb4d2012-10-16 11:08:44 -07002063 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08002064
Chris Craik564acf72014-01-02 16:46:18 -08002065 Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2066 mesh.setCapacity(count);
2067 ColorTextureVertex* vertex = mesh.editArray();
Romain Guyff316ec2013-02-13 18:39:43 -08002068
2069 bool cleanupColors = false;
2070 if (!colors) {
2071 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
Chris Craikd218a922014-01-02 17:13:34 -08002072 int* newColors = new int[colorsCount];
2073 memset(newColors, 0xff, colorsCount * sizeof(int));
2074 colors = newColors;
Romain Guyff316ec2013-02-13 18:39:43 -08002075 cleanupColors = true;
2076 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002077
Romain Guy3b748a42013-04-17 18:54:38 -07002078 mCaches.activeTexture(0);
2079 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
2080 const UvMapper& mapper(getMapper(texture));
2081
Romain Guy5a7b4662011-01-20 19:09:30 -08002082 for (int32_t y = 0; y < meshHeight; y++) {
2083 for (int32_t x = 0; x < meshWidth; x++) {
2084 uint32_t i = (y * (meshWidth + 1) + x) * 2;
2085
2086 float u1 = float(x) / meshWidth;
2087 float u2 = float(x + 1) / meshWidth;
2088 float v1 = float(y) / meshHeight;
2089 float v2 = float(y + 1) / meshHeight;
2090
Romain Guy3b748a42013-04-17 18:54:38 -07002091 mapper.map(u1, v1, u2, v2);
2092
Romain Guy5a7b4662011-01-20 19:09:30 -08002093 int ax = i + (meshWidth + 1) * 2;
2094 int ay = ax + 1;
2095 int bx = i;
2096 int by = bx + 1;
2097 int cx = i + 2;
2098 int cy = cx + 1;
2099 int dx = i + (meshWidth + 1) * 2 + 2;
2100 int dy = dx + 1;
2101
Romain Guyff316ec2013-02-13 18:39:43 -08002102 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2103 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2104 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
Romain Guy5a7b4662011-01-20 19:09:30 -08002105
Romain Guyff316ec2013-02-13 18:39:43 -08002106 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2107 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2108 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
Romain Guyb18d2d02011-02-10 15:52:54 -08002109
Romain Guya92bb4d2012-10-16 11:08:44 -07002110 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2111 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2112 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2113 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08002114 }
2115 }
2116
Chris Craikf0a59072013-11-19 18:00:46 -08002117 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guyff316ec2013-02-13 18:39:43 -08002118 if (cleanupColors) delete[] colors;
Romain Guya92bb4d2012-10-16 11:08:44 -07002119 return DrawGlInfo::kStatusDone;
2120 }
2121
Romain Guyff316ec2013-02-13 18:39:43 -08002122 if (!texture) {
Romain Guy3b748a42013-04-17 18:54:38 -07002123 texture = mCaches.textureCache.get(bitmap);
2124 if (!texture) {
2125 if (cleanupColors) delete[] colors;
2126 return DrawGlInfo::kStatusDone;
2127 }
Romain Guyff316ec2013-02-13 18:39:43 -08002128 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002129 const AutoTexture autoCleanup(texture);
2130
2131 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik678625242014-02-28 12:26:34 -08002132 texture->setFilter(getFilter(paint), true);
Romain Guya92bb4d2012-10-16 11:08:44 -07002133
2134 int alpha;
2135 SkXfermode::Mode mode;
2136 getAlphaAndMode(paint, &alpha, &mode);
2137
Romain Guyff316ec2013-02-13 18:39:43 -08002138 float a = alpha / 255.0f;
2139
Romain Guya92bb4d2012-10-16 11:08:44 -07002140 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002141 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guyb18d2d02011-02-10 15:52:54 -08002142 }
Romain Guyb18d2d02011-02-10 15:52:54 -08002143
Romain Guyff316ec2013-02-13 18:39:43 -08002144 setupDraw();
2145 setupDrawWithTextureAndColor();
2146 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002147 setupDrawColorFilter(getColorFilter(paint));
2148 setupDrawBlending(paint, true);
Romain Guyff316ec2013-02-13 18:39:43 -08002149 setupDrawProgram();
2150 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08002151 setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
Romain Guyff316ec2013-02-13 18:39:43 -08002152 setupDrawTexture(texture->id);
2153 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002154 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3380cfd2013-08-15 16:57:57 -07002155 setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
Romain Guyff316ec2013-02-13 18:39:43 -08002156
2157 glDrawArrays(GL_TRIANGLES, 0, count);
2158
Romain Guyff316ec2013-02-13 18:39:43 -08002159 int slot = mCaches.currentProgram->getAttrib("colors");
2160 if (slot >= 0) {
2161 glDisableVertexAttribArray(slot);
2162 }
2163
2164 if (cleanupColors) delete[] colors;
Chet Haase48659092012-05-31 15:21:51 -07002165
2166 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08002167}
2168
Chris Craikd218a922014-01-02 17:13:34 -08002169status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07002170 float srcLeft, float srcTop, float srcRight, float srcBottom,
2171 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chris Craikd218a922014-01-02 17:13:34 -08002172 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002173 if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002174 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002175 }
2176
Romain Guya1d3c912011-12-13 14:55:06 -08002177 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002178 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002179 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002180 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07002181
Romain Guy8ba548f2010-06-30 19:21:21 -07002182 const float width = texture->width;
2183 const float height = texture->height;
2184
Romain Guy3b748a42013-04-17 18:54:38 -07002185 float u1 = fmax(0.0f, srcLeft / width);
2186 float v1 = fmax(0.0f, srcTop / height);
2187 float u2 = fmin(1.0f, srcRight / width);
2188 float v2 = fmin(1.0f, srcBottom / height);
2189
2190 getMapper(texture).map(u1, v1, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002191
Romain Guy03750a02010-10-18 14:06:08 -07002192 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07002193 resetDrawTextureTexCoords(u1, v1, u2, v2);
2194
Romain Guyd21b6e12011-11-30 20:21:23 -08002195 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2196
Romain Guy886b2752013-01-04 12:26:18 -08002197 float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2198 float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
Romain Guy6620c6d2010-12-06 18:07:02 -08002199
Romain Guy886b2752013-01-04 12:26:18 -08002200 bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2201 // Apply a scale transform on the canvas only when a shader is in use
2202 // Skia handles the ratio between the dst and src rects as a scale factor
2203 // when a shader is set
Chris Craikc3566d02013-02-04 16:16:33 -08002204 bool useScaleTransform = mDrawModifiers.mShader && scaled;
Romain Guy886b2752013-01-04 12:26:18 -08002205 bool ignoreTransform = false;
Romain Guyb5014982011-07-28 15:39:12 -07002206
Chris Craikd6b65f62014-01-01 14:45:21 -08002207 if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2208 float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2209 float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
Romain Guy886b2752013-01-04 12:26:18 -08002210
2211 dstRight = x + (dstRight - dstLeft);
2212 dstBottom = y + (dstBottom - dstTop);
2213
2214 dstLeft = x;
2215 dstTop = y;
2216
Chris Craik678625242014-02-28 12:26:34 -08002217 texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
Romain Guy886b2752013-01-04 12:26:18 -08002218 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002219 } else {
Chris Craik678625242014-02-28 12:26:34 -08002220 texture->setFilter(getFilter(paint), true);
Romain Guy886b2752013-01-04 12:26:18 -08002221 }
2222
2223 if (CC_UNLIKELY(useScaleTransform)) {
2224 save(SkCanvas::kMatrix_SaveFlag);
2225 translate(dstLeft, dstTop);
2226 scale(scaleX, scaleY);
2227
2228 dstLeft = 0.0f;
2229 dstTop = 0.0f;
2230
2231 dstRight = srcRight - srcLeft;
2232 dstBottom = srcBottom - srcTop;
2233 }
2234
Leon Scroggins III4b9a19a2013-12-03 15:06:30 -05002235 if (CC_UNLIKELY(bitmap->config() == SkBitmap::kA8_Config)) {
Romain Guy886b2752013-01-04 12:26:18 -08002236 drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002237 texture->id, paint,
Romain Guy3380cfd2013-08-15 16:57:57 -07002238 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002239 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2240 } else {
2241 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002242 texture->id, paint, texture->blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07002243 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002244 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2245 }
2246
2247 if (CC_UNLIKELY(useScaleTransform)) {
2248 restore();
Romain Guy6620c6d2010-12-06 18:07:02 -08002249 }
Romain Guy8ba548f2010-06-30 19:21:21 -07002250
2251 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07002252
2253 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07002254}
2255
Chris Craikd218a922014-01-02 17:13:34 -08002256status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2257 float left, float top, float right, float bottom, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002258 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002259 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002260 }
2261
Romain Guy4c2547f2013-06-11 16:19:24 -07002262 AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07002263 const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
2264 right - left, bottom - top, patch);
Romain Guyf7f93552010-07-08 19:17:03 -07002265
Romain Guy03c00b52013-06-20 18:30:28 -07002266 return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
Romain Guy4c2547f2013-06-11 16:19:24 -07002267}
2268
Chris Craikd218a922014-01-02 17:13:34 -08002269status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2270 AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2271 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002272 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guy4c2547f2013-06-11 16:19:24 -07002273 return DrawGlInfo::kStatusDone;
2274 }
2275
Romain Guy211370f2012-02-01 16:10:55 -08002276 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guya4adcf02013-02-28 12:15:35 -08002277 mCaches.activeTexture(0);
Romain Guya404e162013-05-24 16:19:19 -07002278 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Romain Guya4adcf02013-02-28 12:15:35 -08002279 if (!texture) return DrawGlInfo::kStatusDone;
2280 const AutoTexture autoCleanup(texture);
Romain Guy3b748a42013-04-17 18:54:38 -07002281
Romain Guya4adcf02013-02-28 12:15:35 -08002282 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2283 texture->setFilter(GL_LINEAR, true);
2284
Chris Craikd6b65f62014-01-01 14:45:21 -08002285 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07002286 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08002287 if (hasLayer() && mesh->hasEmptyQuads) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002288 const float offsetX = left + currentTransform()->getTranslateX();
2289 const float offsetY = top + currentTransform()->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07002290 const size_t count = mesh->quads.size();
2291 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08002292 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08002293 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08002294 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2295 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2296 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08002297 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08002298 dirtyLayer(left + bounds.left, top + bounds.top,
Chris Craikd6b65f62014-01-01 14:45:21 -08002299 left + bounds.right, top + bounds.bottom, *currentTransform());
Romain Guy6620c6d2010-12-06 18:07:02 -08002300 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002301 }
2302 }
2303
Chris Craik4063a0e2013-11-15 16:06:56 -08002304 bool ignoreTransform = false;
Romain Guy211370f2012-02-01 16:10:55 -08002305 if (CC_LIKELY(pureTranslate)) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002306 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2307 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002308
Romain Guy3b748a42013-04-17 18:54:38 -07002309 right = x + right - left;
2310 bottom = y + bottom - top;
Chris Craik4063a0e2013-11-15 16:06:56 -08002311 left = x;
2312 top = y;
2313 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002314 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002315 drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
2316 texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
Chris Craik4063a0e2013-11-15 16:06:56 -08002317 GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
2318 mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
Romain Guy054dc182010-10-15 17:55:25 -07002319 }
Chet Haase48659092012-05-31 15:21:51 -07002320
2321 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07002322}
2323
Romain Guy03c00b52013-06-20 18:30:28 -07002324/**
2325 * Important note: this method is intended to draw batches of 9-patch objects and
2326 * will not set the scissor enable or dirty the current layer, if any.
2327 * The caller is responsible for properly dirtying the current layer.
2328 */
Chris Craikd218a922014-01-02 17:13:34 -08002329status_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2330 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
Romain Guy03c00b52013-06-20 18:30:28 -07002331 mCaches.activeTexture(0);
2332 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2333 if (!texture) return DrawGlInfo::kStatusDone;
2334 const AutoTexture autoCleanup(texture);
2335
2336 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2337 texture->setFilter(GL_LINEAR, true);
2338
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002339 drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
2340 texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002341 GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
Romain Guy03c00b52013-06-20 18:30:28 -07002342
2343 return DrawGlInfo::kStatusDrew;
2344}
2345
ztenghui63d41ab2014-02-14 13:13:41 -08002346status_t OpenGLRenderer::drawVertexBuffer(VertexBufferMode mode,
2347 const VertexBuffer& vertexBuffer, const SkPaint* paint, bool useOffset) {
Chris Craik4063a0e2013-11-15 16:06:56 -08002348 // not missing call to quickReject/dirtyLayer, always done at a higher level
Chris Craik6d29c8d2013-05-08 18:35:44 -07002349 if (!vertexBuffer.getVertexCount()) {
Chris Craik65cd6122012-12-10 17:56:27 -08002350 // no vertices to draw
2351 return DrawGlInfo::kStatusDone;
2352 }
2353
Chris Craikcb4d6002012-09-25 12:00:29 -07002354 int color = paint->getColor();
Chris Craikcb4d6002012-09-25 12:00:29 -07002355 bool isAA = paint->isAntiAlias();
2356
Chris Craik710f46d2012-09-17 17:25:49 -07002357 setupDraw();
2358 setupDrawNoTexture();
2359 if (isAA) setupDrawAA();
Chris Craik710f46d2012-09-17 17:25:49 -07002360 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002361 setupDrawColorFilter(getColorFilter(paint));
Chris Craik710f46d2012-09-17 17:25:49 -07002362 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002363 setupDrawBlending(paint, isAA);
Chris Craik710f46d2012-09-17 17:25:49 -07002364 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002365 setupDrawModelView(kModelViewMode_Translate, useOffset, 0, 0, 0, 0);
Chris Craik710f46d2012-09-17 17:25:49 -07002366 setupDrawColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002367 setupDrawColorFilterUniforms(getColorFilter(paint));
Chris Craik4063a0e2013-11-15 16:06:56 -08002368 setupDrawShaderUniforms();
Chet Haase858aa932011-05-12 09:06:00 -07002369
ztenghui55bfb4e2013-12-03 10:38:55 -08002370 const void* vertices = vertexBuffer.getBuffer();
Chris Craik710f46d2012-09-17 17:25:49 -07002371 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07002372 mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
Chris Craik710f46d2012-09-17 17:25:49 -07002373 mCaches.resetTexCoordsVertexPointer();
ztenghui63d41ab2014-02-14 13:13:41 -08002374
Chet Haase858aa932011-05-12 09:06:00 -07002375
Chris Craik710f46d2012-09-17 17:25:49 -07002376 int alphaSlot = -1;
2377 if (isAA) {
2378 void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2379 alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
Chris Craik710f46d2012-09-17 17:25:49 -07002380 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07002381 glEnableVertexAttribArray(alphaSlot);
2382 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07002383 }
Romain Guy04299382012-07-18 17:15:41 -07002384
ztenghui63d41ab2014-02-14 13:13:41 -08002385 if (mode == kVertexBufferMode_Standard) {
2386 mCaches.unbindIndicesBuffer();
2387 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
ztenghui50ecf842014-03-11 16:52:30 -07002388 } else if (mode == kVertexBufferMode_OnePolyRingShadow) {
ztenghui63d41ab2014-02-14 13:13:41 -08002389 mCaches.bindShadowIndicesBuffer();
ztenghui50ecf842014-03-11 16:52:30 -07002390 glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
2391 } else if (mode == kVertexBufferMode_TwoPolyRingShadow) {
2392 mCaches.bindShadowIndicesBuffer();
2393 glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
ztenghui63d41ab2014-02-14 13:13:41 -08002394 }
Romain Guy04299382012-07-18 17:15:41 -07002395
Chris Craik710f46d2012-09-17 17:25:49 -07002396 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07002397 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07002398 }
Chris Craik65cd6122012-12-10 17:56:27 -08002399
2400 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002401}
2402
2403/**
Chris Craik65cd6122012-12-10 17:56:27 -08002404 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
2405 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
2406 * screen space in all directions. However, instead of using a fragment shader to compute the
2407 * translucency of the color from its position, we simply use a varying parameter to define how far
2408 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
2409 *
2410 * Doesn't yet support joins, caps, or path effects.
2411 */
Chris Craikd218a922014-01-02 17:13:34 -08002412status_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
Chris Craik65cd6122012-12-10 17:56:27 -08002413 VertexBuffer vertexBuffer;
2414 // TODO: try clipping large paths to viewport
Chris Craikd6b65f62014-01-01 14:45:21 -08002415 PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
Chris Craik65cd6122012-12-10 17:56:27 -08002416
Romain Guyc46d07a2013-03-15 19:06:39 -07002417 if (hasLayer()) {
2418 SkRect bounds = path.getBounds();
Chris Craikf0a59072013-11-19 18:00:46 -08002419 PathTessellator::expandBoundsForStroke(bounds, paint);
Chris Craikd6b65f62014-01-01 14:45:21 -08002420 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Romain Guyc46d07a2013-03-15 19:06:39 -07002421 }
Chris Craik65cd6122012-12-10 17:56:27 -08002422
ztenghui63d41ab2014-02-14 13:13:41 -08002423 return drawVertexBuffer(kVertexBufferMode_Standard, vertexBuffer, paint);
Chris Craik65cd6122012-12-10 17:56:27 -08002424}
2425
2426/**
2427 * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
2428 * and additional geometry for defining an alpha slope perimeter.
2429 *
2430 * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
2431 * unexpected results, and may vary between hardware devices. Previously we used a varying-base
2432 * in-shader alpha region, but found it to be taxing on some GPUs.
2433 *
2434 * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
2435 * memory transfer by removing need for degenerate vertices.
Chet Haase99ecdc42011-05-06 12:06:34 -07002436 */
Chris Craikd218a922014-01-02 17:13:34 -08002437status_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002438 if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07002439
Chris Craik65cd6122012-12-10 17:56:27 -08002440 count &= ~0x3; // round down to nearest four
Romain Guy7b631422012-04-04 11:38:54 -07002441
Chris Craik65cd6122012-12-10 17:56:27 -08002442 VertexBuffer buffer;
2443 SkRect bounds;
Chris Craikd6b65f62014-01-01 14:45:21 -08002444 PathTessellator::tessellateLines(points, count, paint, *currentTransform(), bounds, buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002445
Chris Craikf0a59072013-11-19 18:00:46 -08002446 // can't pass paint, since style would be checked for outset. outset done by tessellation.
2447 if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
Romain Guyd71ff91d2013-02-08 13:46:40 -08002448 return DrawGlInfo::kStatusDone;
2449 }
2450
Chris Craikd6b65f62014-01-01 14:45:21 -08002451 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Romain Guy7b631422012-04-04 11:38:54 -07002452
Chris Craik65cd6122012-12-10 17:56:27 -08002453 bool useOffset = !paint->isAntiAlias();
ztenghui63d41ab2014-02-14 13:13:41 -08002454 return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
Chet Haase5b0200b2011-04-13 17:58:08 -07002455}
2456
Chris Craikd218a922014-01-02 17:13:34 -08002457status_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002458 if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002459
Chris Craik6d29c8d2013-05-08 18:35:44 -07002460 count &= ~0x1; // round down to nearest two
Romain Guyed6fcb02011-03-21 13:11:28 -07002461
Chris Craik6d29c8d2013-05-08 18:35:44 -07002462 VertexBuffer buffer;
2463 SkRect bounds;
Chris Craikd6b65f62014-01-01 14:45:21 -08002464 PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), bounds, buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002465
Chris Craikf0a59072013-11-19 18:00:46 -08002466 // can't pass paint, since style would be checked for outset. outset done by tessellation.
2467 if (quickRejectSetupScissor(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom)) {
Chris Craik6d29c8d2013-05-08 18:35:44 -07002468 return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002469 }
2470
Chris Craikd6b65f62014-01-01 14:45:21 -08002471 dirtyLayer(bounds.fLeft, bounds.fTop, bounds.fRight, bounds.fBottom, *currentTransform());
Chet Haase48659092012-05-31 15:21:51 -07002472
Chris Craik6d29c8d2013-05-08 18:35:44 -07002473 bool useOffset = !paint->isAntiAlias();
ztenghui63d41ab2014-02-14 13:13:41 -08002474 return drawVertexBuffer(kVertexBufferMode_Standard, buffer, paint, useOffset);
Romain Guyed6fcb02011-03-21 13:11:28 -07002475}
2476
Chet Haase48659092012-05-31 15:21:51 -07002477status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002478 // No need to check against the clip, we fill the clip region
Chris Craikd6b65f62014-01-01 14:45:21 -08002479 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002480
Chris Craikd6b65f62014-01-01 14:45:21 -08002481 Rect clip(*currentClipRect());
Romain Guyae88e5e2010-10-22 17:49:18 -07002482 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002483
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002484 SkPaint paint;
2485 paint.setColor(color);
2486 paint.setXfermodeMode(mode);
2487
2488 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
Chet Haase48659092012-05-31 15:21:51 -07002489
2490 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002491}
Romain Guy9d5316e2010-06-24 19:30:36 -07002492
Chet Haase48659092012-05-31 15:21:51 -07002493status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08002494 const SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002495 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002496 const AutoTexture autoCleanup(texture);
2497
2498 const float x = left + texture->left - texture->offset;
2499 const float y = top + texture->top - texture->offset;
2500
2501 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002502
2503 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002504}
2505
Chet Haase48659092012-05-31 15:21:51 -07002506status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002507 float rx, float ry, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002508 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002509 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002510 return DrawGlInfo::kStatusDone;
2511 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002512
Chris Craikcb4d6002012-09-25 12:00:29 -07002513 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002514 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002515 const PathTexture* texture = mCaches.pathCache.getRoundRect(
Chris Craik710f46d2012-09-17 17:25:49 -07002516 right - left, bottom - top, rx, ry, p);
2517 return drawShape(left, top, texture, p);
2518 }
2519
2520 SkPath path;
2521 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002522 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2523 float outset = p->getStrokeWidth() / 2;
2524 rect.outset(outset, outset);
2525 rx += outset;
2526 ry += outset;
2527 }
Chris Craik710f46d2012-09-17 17:25:49 -07002528 path.addRoundRect(rect, rx, ry);
Chris Craik65cd6122012-12-10 17:56:27 -08002529 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002530}
2531
Chris Craikd218a922014-01-02 17:13:34 -08002532status_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002533 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(x - radius, y - radius,
Romain Guy257ae352013-03-20 16:31:12 -07002534 x + radius, y + radius, p) ||
2535 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002536 return DrawGlInfo::kStatusDone;
2537 }
Chris Craikcb4d6002012-09-25 12:00:29 -07002538 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002539 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002540 const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002541 return drawShape(x - radius, y - radius, texture, p);
2542 }
2543
2544 SkPath path;
Chris Craikcb4d6002012-09-25 12:00:29 -07002545 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2546 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2547 } else {
2548 path.addCircle(x, y, radius);
2549 }
Chris Craik65cd6122012-12-10 17:56:27 -08002550 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002551}
Romain Guy01d58e42011-01-19 21:54:02 -08002552
Chet Haase48659092012-05-31 15:21:51 -07002553status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002554 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002555 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002556 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002557 return DrawGlInfo::kStatusDone;
2558 }
Romain Guy01d58e42011-01-19 21:54:02 -08002559
Chris Craikcb4d6002012-09-25 12:00:29 -07002560 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002561 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002562 const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002563 return drawShape(left, top, texture, p);
2564 }
2565
2566 SkPath path;
2567 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002568 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2569 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2570 }
Chris Craik710f46d2012-09-17 17:25:49 -07002571 path.addOval(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002572 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002573}
2574
Chet Haase48659092012-05-31 15:21:51 -07002575status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002576 float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002577 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002578 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chris Craik780c1282012-10-04 14:10:49 -07002579 return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002580 }
2581
Chris Craik780c1282012-10-04 14:10:49 -07002582 if (fabs(sweepAngle) >= 360.0f) {
2583 return drawOval(left, top, right, bottom, p);
2584 }
2585
2586 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Chris Craik65cd6122012-12-10 17:56:27 -08002587 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
Chris Craik780c1282012-10-04 14:10:49 -07002588 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002589 const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
Chris Craik780c1282012-10-04 14:10:49 -07002590 startAngle, sweepAngle, useCenter, p);
2591 return drawShape(left, top, texture, p);
2592 }
2593
2594 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2595 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2596 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2597 }
2598
2599 SkPath path;
2600 if (useCenter) {
2601 path.moveTo(rect.centerX(), rect.centerY());
2602 }
2603 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2604 if (useCenter) {
2605 path.close();
2606 }
Chris Craik65cd6122012-12-10 17:56:27 -08002607 return drawConvexPath(path, p);
Romain Guy8b2f5262011-01-23 16:15:02 -08002608}
2609
Romain Guycf8675e2012-10-02 12:32:25 -07002610// See SkPaintDefaults.h
2611#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2612
Chris Craikd218a922014-01-02 17:13:34 -08002613status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2614 const SkPaint* p) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002615 if (currentSnapshot()->isIgnored() || quickRejectSetupScissor(left, top, right, bottom, p) ||
Romain Guy257ae352013-03-20 16:31:12 -07002616 (p->getAlpha() == 0 && getXfermode(p->getXfermode()) != SkXfermode::kClear_Mode)) {
Chet Haase48659092012-05-31 15:21:51 -07002617 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002618 }
2619
Chris Craik710f46d2012-09-17 17:25:49 -07002620 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002621 // only fill style is supported by drawConvexPath, since others have to handle joins
2622 if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2623 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2624 mCaches.activeTexture(0);
2625 const PathTexture* texture =
Romain Guyc46d07a2013-03-15 19:06:39 -07002626 mCaches.pathCache.getRect(right - left, bottom - top, p);
Romain Guycf8675e2012-10-02 12:32:25 -07002627 return drawShape(left, top, texture, p);
2628 }
2629
2630 SkPath path;
2631 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2632 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2633 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2634 }
2635 path.addRect(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002636 return drawConvexPath(path, p);
Romain Guy026c5e162010-06-28 17:12:22 -07002637 }
2638
Chris Craikd6b65f62014-01-01 14:45:21 -08002639 if (p->isAntiAlias() && !currentTransform()->isSimple()) {
Chris Craik710f46d2012-09-17 17:25:49 -07002640 SkPath path;
2641 path.addRect(left, top, right, bottom);
Chris Craik65cd6122012-12-10 17:56:27 -08002642 return drawConvexPath(path, p);
Chet Haase858aa932011-05-12 09:06:00 -07002643 } else {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002644 drawColorRect(left, top, right, bottom, p);
Chris Craik65cd6122012-12-10 17:56:27 -08002645 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002646 }
Romain Guyc7d53492010-06-25 13:41:57 -07002647}
Romain Guy9d5316e2010-06-24 19:30:36 -07002648
Chris Craikd218a922014-01-02 17:13:34 -08002649void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2650 int bytesCount, int count, const float* positions,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002651 FontRenderer& fontRenderer, int alpha, float x, float y) {
Raph Levien416a8472012-07-19 22:48:17 -07002652 mCaches.activeTexture(0);
2653
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002654 TextShadow textShadow;
2655 if (!getTextShadow(paint, &textShadow)) {
2656 LOG_ALWAYS_FATAL("failed to query shadow attributes");
2657 }
2658
Raph Levien416a8472012-07-19 22:48:17 -07002659 // NOTE: The drop shadow will not perform gamma correction
2660 // if shader-based correction is enabled
2661 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2662 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002663 paint, text, bytesCount, count, textShadow.radius, positions);
Romain Guycf51a412013-04-08 19:40:31 -07002664 // If the drop shadow exceeds the max texture size or couldn't be
2665 // allocated, skip drawing
2666 if (!shadow) return;
Raph Levien416a8472012-07-19 22:48:17 -07002667 const AutoTexture autoCleanup(shadow);
2668
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002669 const float sx = x - shadow->left + textShadow.dx;
2670 const float sy = y - shadow->top + textShadow.dy;
Raph Levien416a8472012-07-19 22:48:17 -07002671
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002672 const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha;
Chris Craikc3566d02013-02-04 16:16:33 -08002673 if (mDrawModifiers.mShader) {
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002674 textShadow.color = SK_ColorWHITE;
Raph Levien416a8472012-07-19 22:48:17 -07002675 }
2676
2677 setupDraw();
2678 setupDrawWithTexture(true);
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002679 setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002680 setupDrawColorFilter(getColorFilter(paint));
Raph Levien416a8472012-07-19 22:48:17 -07002681 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002682 setupDrawBlending(paint, true);
Raph Levien416a8472012-07-19 22:48:17 -07002683 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002684 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
2685 sx, sy, sx + shadow->width, sy + shadow->height);
Raph Levien416a8472012-07-19 22:48:17 -07002686 setupDrawTexture(shadow->id);
2687 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002688 setupDrawColorFilterUniforms(getColorFilter(paint));
Raph Levien416a8472012-07-19 22:48:17 -07002689 setupDrawShaderUniforms();
2690 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2691
2692 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2693}
2694
Romain Guy768bffc2013-02-27 13:50:45 -08002695bool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002696 float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
Romain Guy768bffc2013-02-27 13:50:45 -08002697 return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2698}
2699
Chet Haase48659092012-05-31 15:21:51 -07002700status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08002701 const float* positions, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002702 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002703 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002704 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002705
Romain Guy671d6cf2012-01-18 12:39:17 -08002706 // NOTE: Skia does not support perspective transform on drawPosText yet
Chris Craikd6b65f62014-01-01 14:45:21 -08002707 if (!currentTransform()->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002708 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002709 }
2710
Chris Craik39a908c2013-06-13 14:39:01 -07002711 mCaches.enableScissor();
2712
Romain Guy671d6cf2012-01-18 12:39:17 -08002713 float x = 0.0f;
2714 float y = 0.0f;
Chris Craikd6b65f62014-01-01 14:45:21 -08002715 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy671d6cf2012-01-18 12:39:17 -08002716 if (pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002717 x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2718 y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy671d6cf2012-01-18 12:39:17 -08002719 }
2720
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002721 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyc74f45a2013-02-26 19:10:14 -08002722 fontRenderer.setFont(paint, mat4::identity());
Romain Guy671d6cf2012-01-18 12:39:17 -08002723
2724 int alpha;
2725 SkXfermode::Mode mode;
2726 getAlphaAndMode(paint, &alpha, &mode);
2727
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002728 if (CC_UNLIKELY(hasTextShadow(paint))) {
Romain Guye3a9b242013-01-08 11:15:30 -08002729 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002730 alpha, 0.0f, 0.0f);
Raph Levien416a8472012-07-19 22:48:17 -07002731 }
2732
Romain Guy671d6cf2012-01-18 12:39:17 -08002733 // Pick the appropriate texture filtering
Chris Craikd6b65f62014-01-01 14:45:21 -08002734 bool linearFilter = currentTransform()->changesBounds();
Romain Guy671d6cf2012-01-18 12:39:17 -08002735 if (pureTranslate && !linearFilter) {
2736 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2737 }
Romain Guy257ae352013-03-20 16:31:12 -07002738 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy671d6cf2012-01-18 12:39:17 -08002739
2740 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2741 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2742
Romain Guy211370f2012-02-01 16:10:55 -08002743 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002744
Victoria Lease1e546812013-06-25 14:25:17 -07002745 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002746 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guy257ae352013-03-20 16:31:12 -07002747 positions, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002748 if (hasActiveLayer) {
2749 if (!pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002750 currentTransform()->mapRect(bounds);
Romain Guy671d6cf2012-01-18 12:39:17 -08002751 }
2752 dirtyLayerUnchecked(bounds, getRegion());
2753 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002754 }
Chet Haase48659092012-05-31 15:21:51 -07002755
2756 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002757}
2758
Romain Guy624234f2013-03-05 16:43:31 -08002759mat4 OpenGLRenderer::findBestFontTransform(const mat4& transform) const {
2760 mat4 fontTransform;
2761 if (CC_LIKELY(transform.isPureTranslate())) {
2762 fontTransform = mat4::identity();
2763 } else {
2764 if (CC_UNLIKELY(transform.isPerspective())) {
Romain Guyb09f1472013-03-07 17:01:05 -08002765 fontTransform = mat4::identity();
Romain Guy624234f2013-03-05 16:43:31 -08002766 } else {
2767 float sx, sy;
Chris Craikd6b65f62014-01-01 14:45:21 -08002768 currentTransform()->decomposeScale(sx, sy);
Romain Guy624234f2013-03-05 16:43:31 -08002769 fontTransform.loadScale(sx, sy, 1.0f);
2770 }
2771 }
2772 return fontTransform;
2773}
2774
Chris Craik41541822013-05-03 16:35:54 -07002775status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -08002776 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -08002777 DrawOpMode drawOpMode) {
2778
Chris Craik527a3aa2013-03-04 10:19:31 -08002779 if (drawOpMode == kDrawOpMode_Immediate) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002780 // The checks for corner-case ignorable text and quick rejection is only done for immediate
2781 // drawing as ops from DeferredDisplayList are already filtered for these
Chris Craikd6b65f62014-01-01 14:45:21 -08002782 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
Chris Craikf0a59072013-11-19 18:00:46 -08002783 quickRejectSetupScissor(bounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002784 return DrawGlInfo::kStatusDone;
2785 }
Romain Guycac5fd32011-12-01 20:08:50 -08002786 }
2787
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002788 const float oldX = x;
2789 const float oldY = y;
Romain Guy624234f2013-03-05 16:43:31 -08002790
Chris Craikd6b65f62014-01-01 14:45:21 -08002791 const mat4& transform = *currentTransform();
Romain Guy624234f2013-03-05 16:43:31 -08002792 const bool pureTranslate = transform.isPureTranslate();
Romain Guyc74f45a2013-02-26 19:10:14 -08002793
Romain Guy211370f2012-02-01 16:10:55 -08002794 if (CC_LIKELY(pureTranslate)) {
Romain Guy624234f2013-03-05 16:43:31 -08002795 x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2796 y = (int) floorf(y + transform.getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002797 }
2798
Romain Guy86568192010-12-14 15:55:39 -08002799 int alpha;
2800 SkXfermode::Mode mode;
2801 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002802
Romain Guyc74f45a2013-02-26 19:10:14 -08002803 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2804
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002805 if (CC_UNLIKELY(hasTextShadow(paint))) {
Romain Guyc74f45a2013-02-26 19:10:14 -08002806 fontRenderer.setFont(paint, mat4::identity());
2807 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002808 alpha, oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002809 }
2810
Romain Guy19d4dd82013-03-04 11:14:26 -08002811 const bool hasActiveLayer = hasLayer();
2812
Romain Guy624234f2013-03-05 16:43:31 -08002813 // We only pass a partial transform to the font renderer. That partial
2814 // matrix defines how glyphs are rasterized. Typically we want glyphs
2815 // to be rasterized at their final size on screen, which means the partial
2816 // matrix needs to take the scale factor into account.
2817 // When a partial matrix is used to transform glyphs during rasterization,
2818 // the mesh is generated with the inverse transform (in the case of scale,
2819 // the mesh is generated at 1.0 / scale for instance.) This allows us to
2820 // apply the full transform matrix at draw time in the vertex shader.
2821 // Applying the full matrix in the shader is the easiest way to handle
2822 // rotation and perspective and allows us to always generated quads in the
2823 // font renderer which greatly simplifies the code, clipping in particular.
2824 mat4 fontTransform = findBestFontTransform(transform);
Romain Guy3b753822013-03-05 10:27:35 -08002825 fontRenderer.setFont(paint, fontTransform);
Romain Guyc74f45a2013-02-26 19:10:14 -08002826
Romain Guy6620c6d2010-12-06 18:07:02 -08002827 // Pick the appropriate texture filtering
Romain Guya4adcf02013-02-28 12:15:35 -08002828 bool linearFilter = !pureTranslate || fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
Romain Guy257ae352013-03-20 16:31:12 -07002829 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy06f96e22010-07-30 19:18:16 -07002830
Romain Guy624234f2013-03-05 16:43:31 -08002831 // TODO: Implement better clipping for scaled/rotated text
Chris Craikd6b65f62014-01-01 14:45:21 -08002832 const Rect* clip = !pureTranslate ? NULL : currentClipRect();
Chris Craik41541822013-05-03 16:35:54 -07002833 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -07002834
Raph Levien996e57c2012-07-23 15:22:52 -07002835 bool status;
Victoria Lease1e546812013-06-25 14:25:17 -07002836 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Chris Craik527a3aa2013-03-04 10:19:31 -08002837
2838 // don't call issuedrawcommand, do it at end of batch
2839 bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
Romain Guya3dc55f2012-09-28 13:55:44 -07002840 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002841 SkPaint paintCopy(*paint);
2842 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2843 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002844 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002845 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002846 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002847 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002848 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002849
Chris Craik527a3aa2013-03-04 10:19:31 -08002850 if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
Romain Guy624234f2013-03-05 16:43:31 -08002851 if (!pureTranslate) {
Chris Craik41541822013-05-03 16:35:54 -07002852 transform.mapRect(layerBounds);
Romain Guya4adcf02013-02-28 12:15:35 -08002853 }
Chris Craik41541822013-05-03 16:35:54 -07002854 dirtyLayerUnchecked(layerBounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002855 }
Romain Guy694b5192010-07-21 21:33:20 -07002856
Chris Craike63f7c622013-10-17 10:30:55 -07002857 drawTextDecorations(totalAdvance, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002858
2859 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002860}
2861
Chris Craikd218a922014-01-02 17:13:34 -08002862status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2863 const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002864 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002865 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002866 }
2867
Chris Craik39a908c2013-06-13 14:39:01 -07002868 // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
2869 mCaches.enableScissor();
2870
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002871 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Romain Guyc74f45a2013-02-26 19:10:14 -08002872 fontRenderer.setFont(paint, mat4::identity());
Romain Guy257ae352013-03-20 16:31:12 -07002873 fontRenderer.setTextureFiltering(true);
Romain Guy03d58522012-02-24 17:54:07 -08002874
2875 int alpha;
2876 SkXfermode::Mode mode;
2877 getAlphaAndMode(paint, &alpha, &mode);
Victoria Lease1e546812013-06-25 14:25:17 -07002878 TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
Romain Guy03d58522012-02-24 17:54:07 -08002879
Romain Guy97771732012-02-28 18:17:02 -08002880 const Rect* clip = &mSnapshot->getLocalClip();
2881 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002882
Romain Guy97771732012-02-28 18:17:02 -08002883 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002884
2885 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
Victoria Lease1e546812013-06-25 14:25:17 -07002886 hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy97771732012-02-28 18:17:02 -08002887 if (hasActiveLayer) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002888 currentTransform()->mapRect(bounds);
Romain Guy97771732012-02-28 18:17:02 -08002889 dirtyLayerUnchecked(bounds, getRegion());
2890 }
Romain Guy97771732012-02-28 18:17:02 -08002891 }
Chet Haase48659092012-05-31 15:21:51 -07002892
2893 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002894}
2895
Chris Craikd218a922014-01-02 17:13:34 -08002896status_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002897 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002898
Romain Guya1d3c912011-12-13 14:55:06 -08002899 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002900
Romain Guyfb8b7632010-08-23 21:05:08 -07002901 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002902 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002903 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002904
Romain Guy8b55f372010-08-18 17:10:07 -07002905 const float x = texture->left - texture->offset;
2906 const float y = texture->top - texture->offset;
2907
Romain Guy01d58e42011-01-19 21:54:02 -08002908 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002909
2910 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002911}
2912
Chris Craika08f95c2013-03-15 17:24:33 -07002913status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
Romain Guy35643dd2012-09-18 15:40:58 -07002914 if (!layer) {
2915 return DrawGlInfo::kStatusDone;
2916 }
2917
Romain Guyb2e2f242012-10-17 18:18:35 -07002918 mat4* transform = NULL;
2919 if (layer->isTextureLayer()) {
2920 transform = &layer->getTransform();
2921 if (!transform->isIdentity()) {
Chris Craik3f0854292014-04-15 16:18:08 -07002922 save(SkCanvas::kMatrix_SaveFlag);
Chris Craik14e51302013-12-30 15:32:54 -08002923 concatMatrix(*transform);
Romain Guyb2e2f242012-10-17 18:18:35 -07002924 }
2925 }
2926
Chris Craik39a908c2013-06-13 14:39:01 -07002927 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08002928 const bool rejected = calculateQuickRejectForScissor(x, y,
Chris Craikdeeda3d2014-05-05 19:09:33 -07002929 x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, NULL, false);
Romain Guy35643dd2012-09-18 15:40:58 -07002930
2931 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07002932 if (transform && !transform->isIdentity()) {
2933 restore();
2934 }
Chet Haase48659092012-05-31 15:21:51 -07002935 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002936 }
2937
Romain Guy5bb3c732012-11-29 17:52:58 -08002938 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08002939
Chris Craik39a908c2013-06-13 14:39:01 -07002940 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guya1d3c912011-12-13 14:55:06 -08002941 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002942
Romain Guy211370f2012-02-01 16:10:55 -08002943 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002944 if (layer->region.isRect()) {
Chris Craik34416ea2013-04-15 16:08:28 -07002945 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2946 composeLayerRect(layer, layer->regionRect));
Romain Guyc88e3572011-01-22 00:32:12 -08002947 } else if (layer->mesh) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002948
Chris Craik16ecda52013-03-29 10:59:59 -07002949 const float a = getLayerAlpha(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002950 setupDraw();
2951 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002952 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002953 setupDrawColorFilter(layer->getColorFilter());
2954 setupDrawBlending(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002955 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002956 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002957 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07002958 setupDrawTexture(layer->getTexture());
Chris Craikd6b65f62014-01-01 14:45:21 -08002959 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2960 int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2961 int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002962
Romain Guyd21b6e12011-11-30 20:21:23 -08002963 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08002964 setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
Romain Guy4ff0cf42012-08-06 14:51:10 -07002965 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07002966 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002967 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08002968 setupDrawModelView(kModelViewMode_Translate, false, x, y,
Romain Guy9ace8f52011-07-07 20:50:11 -07002969 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2970 }
Romain Guyf219da52011-01-16 12:54:25 -08002971
Romain Guy448455f2013-07-22 13:57:50 -07002972 TextureVertex* mesh = &layer->mesh[0];
2973 GLsizei elementsCount = layer->meshElementCount;
2974
2975 while (elementsCount > 0) {
2976 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
2977
Romain Guy3380cfd2013-08-15 16:57:57 -07002978 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy448455f2013-07-22 13:57:50 -07002979 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2980 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
2981
2982 elementsCount -= drawCount;
2983 // Though there are 4 vertices in a quad, we use 6 indices per
2984 // quad to draw with GL_TRIANGLES
2985 mesh += (drawCount / 6) * 4;
2986 }
Romain Guyf219da52011-01-16 12:54:25 -08002987
Romain Guy3a3133d2011-02-01 22:59:58 -08002988#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07002989 drawRegionRectsDebug(layer->region);
Romain Guy3a3133d2011-02-01 22:59:58 -08002990#endif
Romain Guyc88e3572011-01-22 00:32:12 -08002991 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002992
Romain Guy5bb3c732012-11-29 17:52:58 -08002993 if (layer->debugDrawUpdate) {
2994 layer->debugDrawUpdate = false;
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002995
2996 SkPaint paint;
2997 paint.setColor(0x7f00ff00);
2998 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
Romain Guy4ff0cf42012-08-06 14:51:10 -07002999 }
Romain Guyf219da52011-01-16 12:54:25 -08003000 }
Chris Craik34416ea2013-04-15 16:08:28 -07003001 layer->hasDrawnSinceUpdate = true;
Chet Haase48659092012-05-31 15:21:51 -07003002
Romain Guyb2e2f242012-10-17 18:18:35 -07003003 if (transform && !transform->isIdentity()) {
3004 restore();
3005 }
3006
Chet Haase48659092012-05-31 15:21:51 -07003007 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08003008}
3009
Romain Guy6926c722010-07-12 20:20:03 -07003010///////////////////////////////////////////////////////////////////////////////
Romain Guyd27977d2010-07-14 19:18:51 -07003011// Shaders
3012///////////////////////////////////////////////////////////////////////////////
3013
3014void OpenGLRenderer::resetShader() {
Chris Craikc3566d02013-02-04 16:16:33 -08003015 mDrawModifiers.mShader = NULL;
Romain Guyd27977d2010-07-14 19:18:51 -07003016}
3017
Romain Guy06f96e22010-07-30 19:18:16 -07003018void OpenGLRenderer::setupShader(SkiaShader* shader) {
Chris Craikc3566d02013-02-04 16:16:33 -08003019 mDrawModifiers.mShader = shader;
3020 if (mDrawModifiers.mShader) {
Romain Guy8aa195d2013-06-04 18:00:09 -07003021 mDrawModifiers.mShader->setCaches(mCaches);
Romain Guy06f96e22010-07-30 19:18:16 -07003022 }
Romain Guy7fac2e12010-07-16 17:10:13 -07003023}
3024
Romain Guyd27977d2010-07-14 19:18:51 -07003025///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08003026// Draw filters
3027///////////////////////////////////////////////////////////////////////////////
3028
3029void OpenGLRenderer::resetPaintFilter() {
Chris Craik527a3aa2013-03-04 10:19:31 -08003030 // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3031 // comparison, see MergingDrawBatch::canMergeWith
Chris Craikc3566d02013-02-04 16:16:33 -08003032 mDrawModifiers.mHasDrawFilter = false;
Chris Craik527a3aa2013-03-04 10:19:31 -08003033 mDrawModifiers.mPaintFilterClearBits = 0;
3034 mDrawModifiers.mPaintFilterSetBits = 0;
Romain Guy5ff9df62012-01-23 17:09:05 -08003035}
3036
3037void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
Chris Craikc3566d02013-02-04 16:16:33 -08003038 mDrawModifiers.mHasDrawFilter = true;
3039 mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3040 mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
Romain Guy5ff9df62012-01-23 17:09:05 -08003041}
3042
Chris Craikd218a922014-01-02 17:13:34 -08003043const SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
Romain Guy758724f2013-02-27 11:53:12 -08003044 if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
Romain Guy758724f2013-02-27 11:53:12 -08003045 return paint;
3046 }
Romain Guy5ff9df62012-01-23 17:09:05 -08003047
3048 uint32_t flags = paint->getFlags();
3049
3050 mFilteredPaint = *paint;
Chris Craikc3566d02013-02-04 16:16:33 -08003051 mFilteredPaint.setFlags((flags & ~mDrawModifiers.mPaintFilterClearBits) |
3052 mDrawModifiers.mPaintFilterSetBits);
Romain Guy5ff9df62012-01-23 17:09:05 -08003053
3054 return &mFilteredPaint;
3055}
3056
3057///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07003058// Drawing implementation
3059///////////////////////////////////////////////////////////////////////////////
3060
Chris Craikd218a922014-01-02 17:13:34 -08003061Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
Romain Guy3b748a42013-04-17 18:54:38 -07003062 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
3063 if (!texture) {
3064 return mCaches.textureCache.get(bitmap);
3065 }
3066 return texture;
3067}
3068
Romain Guy01d58e42011-01-19 21:54:02 -08003069void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08003070 float x, float y, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08003071 if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
Romain Guy01d58e42011-01-19 21:54:02 -08003072 return;
3073 }
3074
3075 int alpha;
3076 SkXfermode::Mode mode;
3077 getAlphaAndMode(paint, &alpha, &mode);
3078
3079 setupDraw();
3080 setupDrawWithTexture(true);
3081 setupDrawAlpha8Color(paint->getColor(), alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003082 setupDrawColorFilter(getColorFilter(paint));
Romain Guy01d58e42011-01-19 21:54:02 -08003083 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003084 setupDrawBlending(paint, true);
Romain Guy01d58e42011-01-19 21:54:02 -08003085 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003086 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3087 x, y, x + texture->width, y + texture->height);
Romain Guy01d58e42011-01-19 21:54:02 -08003088 setupDrawTexture(texture->id);
3089 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003090 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy01d58e42011-01-19 21:54:02 -08003091 setupDrawShaderUniforms();
3092 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
3093
3094 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy01d58e42011-01-19 21:54:02 -08003095}
3096
Romain Guyf607bdc2010-09-10 19:20:06 -07003097// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07003098#define kStdStrikeThru_Offset (-6.0f / 21.0f)
3099#define kStdUnderline_Offset (1.0f / 9.0f)
3100#define kStdUnderline_Thickness (1.0f / 18.0f)
3101
Chris Craikd218a922014-01-02 17:13:34 -08003102void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3103 const SkPaint* paint) {
Romain Guy0a417492010-08-16 20:26:20 -07003104 // Handle underline and strike-through
3105 uint32_t flags = paint->getFlags();
3106 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003107 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07003108
Romain Guy211370f2012-02-01 16:10:55 -08003109 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003110 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08003111 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07003112
Raph Levien8b4072d2012-07-30 15:50:00 -07003113 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07003114 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07003115
Romain Guyf6834472011-01-23 13:32:12 -08003116 int linesCount = 0;
3117 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3118 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3119
3120 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07003121 float points[pointsCount];
3122 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07003123
3124 if (flags & SkPaint::kUnderlineText_Flag) {
3125 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003126 points[currentPoint++] = left;
3127 points[currentPoint++] = top;
3128 points[currentPoint++] = left + underlineWidth;
3129 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003130 }
3131
3132 if (flags & SkPaint::kStrikeThruText_Flag) {
3133 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003134 points[currentPoint++] = left;
3135 points[currentPoint++] = top;
3136 points[currentPoint++] = left + underlineWidth;
3137 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003138 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003139
Romain Guy726aeba2011-06-01 14:52:00 -07003140 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003141
Romain Guy726aeba2011-06-01 14:52:00 -07003142 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003143 }
3144 }
3145}
3146
Chris Craikd218a922014-01-02 17:13:34 -08003147status_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003148 if (currentSnapshot()->isIgnored()) {
Romain Guy672433d2013-01-04 19:05:13 -08003149 return DrawGlInfo::kStatusDone;
3150 }
3151
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003152 return drawColorRects(rects, count, paint, false, true, true);
Romain Guy735738c2012-12-03 12:34:51 -08003153}
3154
Chris Craikb79a3e32014-03-11 12:20:17 -07003155static void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) {
3156 // map z coordinate with true 3d matrix
3157 point.z = transformZ.mapZ(point);
3158
3159 // map x,y coordinates with draw/Skia matrix
3160 transformXY.mapPoint(point.x, point.y);
3161}
3162
3163status_t OpenGLRenderer::drawShadow(const mat4& casterTransformXY, const mat4& casterTransformZ,
Chris Craik024433f2014-03-26 13:19:14 -07003164 float casterAlpha, bool casterUnclipped, const SkPath* casterPerimeter) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003165 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craikf57776b2013-10-25 18:30:17 -07003166
Chris Craik15a07a22014-01-26 13:43:53 -08003167 // TODO: use quickRejectWithScissor. For now, always force enable scissor.
Chris Craikf57776b2013-10-25 18:30:17 -07003168 mCaches.enableScissor();
3169
3170 SkPaint paint;
Chris Craikba9b6132013-12-15 17:10:19 -08003171 paint.setAntiAlias(true); // want to use AlphaVertex
Chris Craikf57776b2013-10-25 18:30:17 -07003172
Chris Craik15a07a22014-01-26 13:43:53 -08003173 // tessellate caster outline into a 2d polygon
3174 Vector<Vertex> casterVertices2d;
3175 const float casterRefinementThresholdSquared = 20.0f; // TODO: experiment with this value
Chris Craik8c271ca2014-03-25 10:33:01 -07003176 PathTessellator::approximatePathOutlineVertices(*casterPerimeter,
Chris Craik15a07a22014-01-26 13:43:53 -08003177 casterRefinementThresholdSquared, casterVertices2d);
ztenghui2e023f32014-04-28 16:43:13 -07003178 if (!ShadowTessellator::isClockwisePath(*casterPerimeter)) {
3179 ShadowTessellator::reverseVertexArray(casterVertices2d.editArray(),
3180 casterVertices2d.size());
3181 }
Chris Craik15a07a22014-01-26 13:43:53 -08003182
Chris Craika2fe7af2014-01-28 17:25:06 -08003183 if (casterVertices2d.size() == 0) {
3184 // empty caster polygon computed from path
3185 return DrawGlInfo::kStatusDone;
3186 }
3187
Chris Craik15a07a22014-01-26 13:43:53 -08003188 // map 2d caster poly into 3d
3189 const int casterVertexCount = casterVertices2d.size();
3190 Vector3 casterPolygon[casterVertexCount];
Chris Craikb98f2112014-03-11 17:42:29 -07003191 float minZ = FLT_MAX;
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003192 float maxZ = -FLT_MAX;
Chris Craik15a07a22014-01-26 13:43:53 -08003193 for (int i = 0; i < casterVertexCount; i++) {
3194 const Vertex& point2d = casterVertices2d[i];
3195 casterPolygon[i] = Vector3(point2d.x, point2d.y, 0);
Chris Craikb79a3e32014-03-11 12:20:17 -07003196 mapPointFakeZ(casterPolygon[i], casterTransformXY, casterTransformZ);
Chris Craikb98f2112014-03-11 17:42:29 -07003197 minZ = fmin(minZ, casterPolygon[i].z);
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003198 maxZ = fmax(maxZ, casterPolygon[i].z);
Chris Craik15a07a22014-01-26 13:43:53 -08003199 }
3200
ztenghui63d41ab2014-02-14 13:13:41 -08003201 // map the centroid of the caster into 3d
3202 Vector2 centroid = ShadowTessellator::centroid2d(
3203 reinterpret_cast<const Vector2*>(casterVertices2d.array()),
3204 casterVertexCount);
3205 Vector3 centroid3d(centroid.x, centroid.y, 0);
Chris Craikb79a3e32014-03-11 12:20:17 -07003206 mapPointFakeZ(centroid3d, casterTransformXY, casterTransformZ);
ztenghui63d41ab2014-02-14 13:13:41 -08003207
Chris Craikb98f2112014-03-11 17:42:29 -07003208 // if the caster intersects the z=0 plane, lift it in Z so it doesn't
3209 if (minZ < SHADOW_MIN_CASTER_Z) {
3210 float casterLift = SHADOW_MIN_CASTER_Z - minZ;
3211 for (int i = 0; i < casterVertexCount; i++) {
3212 casterPolygon[i].z += casterLift;
3213 }
3214 centroid3d.z += casterLift;
3215 }
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003216
3217 // Check whether we want to draw the shadow at all by checking the caster's
3218 // bounds against clip.
3219 // We only have ortho projection, so we can just ignore the Z in caster for
3220 // simple rejection calculation.
3221 Rect localClip = mSnapshot->getLocalClip();
Chris Craik8c271ca2014-03-25 10:33:01 -07003222 Rect casterBounds(casterPerimeter->getBounds());
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003223 casterTransformXY.mapRect(casterBounds);
3224
Chris Craik024433f2014-03-26 13:19:14 -07003225 bool isCasterOpaque = (casterAlpha == 1.0f) && casterUnclipped;
Chris Craik15a07a22014-01-26 13:43:53 -08003226 // draw caster's shadows
ztenghuief94c6f2014-02-13 17:09:45 -08003227 if (mCaches.propertyAmbientShadowStrength > 0) {
Chris Craik919e95c2014-02-21 17:13:45 -08003228 paint.setARGB(casterAlpha * mCaches.propertyAmbientShadowStrength, 0, 0, 0);
ztenghuief94c6f2014-02-13 17:09:45 -08003229 VertexBuffer ambientShadowVertexBuffer;
ztenghui50ecf842014-03-11 16:52:30 -07003230 VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateAmbientShadow(
3231 isCasterOpaque, casterPolygon, casterVertexCount, centroid3d,
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003232 casterBounds, localClip, maxZ, ambientShadowVertexBuffer);
ztenghui50ecf842014-03-11 16:52:30 -07003233 drawVertexBuffer(vertexBufferMode, ambientShadowVertexBuffer, &paint);
ztenghuief94c6f2014-02-13 17:09:45 -08003234 }
ztenghui7b4516e2014-01-07 10:42:55 -08003235
ztenghuief94c6f2014-02-13 17:09:45 -08003236 if (mCaches.propertySpotShadowStrength > 0) {
Chris Craik919e95c2014-02-21 17:13:45 -08003237 paint.setARGB(casterAlpha * mCaches.propertySpotShadowStrength, 0, 0, 0);
ztenghuief94c6f2014-02-13 17:09:45 -08003238 VertexBuffer spotShadowVertexBuffer;
ztenghui50ecf842014-03-11 16:52:30 -07003239 VertexBufferMode vertexBufferMode = ShadowTessellator::tessellateSpotShadow(
Chris Craikf5be3ca2014-04-30 18:20:03 -07003240 isCasterOpaque, casterPolygon, casterVertexCount,
Chris Craik797b95b2014-05-20 18:10:25 -07003241 *currentTransform(), mLightCenter, mLightRadius, casterBounds, localClip,
ztenghuiaf6f7ed2014-03-18 17:25:49 -07003242 spotShadowVertexBuffer);
ztenghui50ecf842014-03-11 16:52:30 -07003243 drawVertexBuffer(vertexBufferMode, spotShadowVertexBuffer, &paint);
ztenghuief94c6f2014-02-13 17:09:45 -08003244 }
ztenghui7b4516e2014-01-07 10:42:55 -08003245
3246 return DrawGlInfo::kStatusDrew;
Chris Craikf57776b2013-10-25 18:30:17 -07003247}
3248
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003249status_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
3250 bool ignoreTransform, bool dirty, bool clip) {
Romain Guy3b753822013-03-05 10:27:35 -08003251 if (count == 0) {
3252 return DrawGlInfo::kStatusDone;
3253 }
Romain Guy735738c2012-12-03 12:34:51 -08003254
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003255 int color = paint->getColor();
3256 // If a shader is set, preserve only the alpha
3257 if (mDrawModifiers.mShader) {
3258 color |= 0x00ffffff;
3259 }
3260
Romain Guy672433d2013-01-04 19:05:13 -08003261 float left = FLT_MAX;
3262 float top = FLT_MAX;
3263 float right = FLT_MIN;
3264 float bottom = FLT_MIN;
3265
Romain Guy448455f2013-07-22 13:57:50 -07003266 Vertex mesh[count];
Romain Guy672433d2013-01-04 19:05:13 -08003267 Vertex* vertex = mesh;
3268
Chris Craik2af46352012-11-26 18:30:17 -08003269 for (int index = 0; index < count; index += 4) {
Romain Guy672433d2013-01-04 19:05:13 -08003270 float l = rects[index + 0];
3271 float t = rects[index + 1];
3272 float r = rects[index + 2];
3273 float b = rects[index + 3];
3274
Romain Guy3b753822013-03-05 10:27:35 -08003275 Vertex::set(vertex++, l, t);
3276 Vertex::set(vertex++, r, t);
3277 Vertex::set(vertex++, l, b);
Romain Guy3b753822013-03-05 10:27:35 -08003278 Vertex::set(vertex++, r, b);
Romain Guy672433d2013-01-04 19:05:13 -08003279
Romain Guy3b753822013-03-05 10:27:35 -08003280 left = fminf(left, l);
3281 top = fminf(top, t);
3282 right = fmaxf(right, r);
3283 bottom = fmaxf(bottom, b);
Romain Guy672433d2013-01-04 19:05:13 -08003284 }
3285
Chris Craikf0a59072013-11-19 18:00:46 -08003286 if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guya362c692013-02-04 13:50:16 -08003287 return DrawGlInfo::kStatusDone;
3288 }
Romain Guy672433d2013-01-04 19:05:13 -08003289
Romain Guy672433d2013-01-04 19:05:13 -08003290 setupDraw();
3291 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003292 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Romain Guy672433d2013-01-04 19:05:13 -08003293 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003294 setupDrawColorFilter(getColorFilter(paint));
3295 setupDrawBlending(paint);
Romain Guy672433d2013-01-04 19:05:13 -08003296 setupDrawProgram();
3297 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003298 setupDrawModelView(kModelViewMode_Translate, false,
3299 0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
Romain Guy672433d2013-01-04 19:05:13 -08003300 setupDrawColorUniforms();
3301 setupDrawShaderUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003302 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy672433d2013-01-04 19:05:13 -08003303
Romain Guy8ce00302013-01-15 18:51:42 -08003304 if (dirty && hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003305 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy672433d2013-01-04 19:05:13 -08003306 }
3307
Chris Craik4063a0e2013-11-15 16:06:56 -08003308 issueIndexedQuadDraw(&mesh[0], count / 4);
Romain Guy672433d2013-01-04 19:05:13 -08003309
3310 return DrawGlInfo::kStatusDrew;
3311}
3312
Romain Guy026c5e162010-06-28 17:12:22 -07003313void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003314 const SkPaint* paint, bool ignoreTransform) {
3315 int color = paint->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07003316 // If a shader is set, preserve only the alpha
Chris Craikc3566d02013-02-04 16:16:33 -08003317 if (mDrawModifiers.mShader) {
Romain Guyd27977d2010-07-14 19:18:51 -07003318 color |= 0x00ffffff;
3319 }
3320
Romain Guy70ca14e2010-12-13 18:24:33 -08003321 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003322 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003323 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Romain Guy70ca14e2010-12-13 18:24:33 -08003324 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003325 setupDrawColorFilter(getColorFilter(paint));
3326 setupDrawBlending(paint);
Romain Guy70ca14e2010-12-13 18:24:33 -08003327 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003328 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3329 left, top, right, bottom, ignoreTransform);
Romain Guy70ca14e2010-12-13 18:24:33 -08003330 setupDrawColorUniforms();
3331 setupDrawShaderUniforms(ignoreTransform);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003332 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003333 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003334
Romain Guyc95c8d62010-09-17 15:31:32 -07003335 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3336}
3337
Romain Guy82ba8142010-07-09 13:25:56 -07003338void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08003339 Texture* texture, const SkPaint* paint) {
Romain Guyd21b6e12011-11-30 20:21:23 -08003340 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003341
Romain Guy3b748a42013-04-17 18:54:38 -07003342 GLvoid* vertices = (GLvoid*) NULL;
3343 GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
3344
3345 if (texture->uvMapper) {
Romain Guy3380cfd2013-08-15 16:57:57 -07003346 vertices = &mMeshVertices[0].x;
3347 texCoords = &mMeshVertices[0].u;
Romain Guy3b748a42013-04-17 18:54:38 -07003348
3349 Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
3350 texture->uvMapper->map(uvs);
3351
3352 resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
3353 }
3354
Chris Craikd6b65f62014-01-01 14:45:21 -08003355 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3356 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3357 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003358
Romain Guyd21b6e12011-11-30 20:21:23 -08003359 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003360 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003361 paint, texture->blend, vertices, texCoords,
Romain Guy3b748a42013-04-17 18:54:38 -07003362 GL_TRIANGLE_STRIP, gMeshCount, false, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003363 } else {
Chris Craik678625242014-02-28 12:26:34 -08003364 texture->setFilter(getFilter(paint), true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003365 drawTextureMesh(left, top, right, bottom, texture->id, paint,
Romain Guy3b748a42013-04-17 18:54:38 -07003366 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
3367 }
3368
3369 if (texture->uvMapper) {
3370 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003371 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003372}
3373
Romain Guyf7f93552010-07-08 19:17:03 -07003374void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003375 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003376 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003377 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3378 ModelViewMode modelViewMode, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003379
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003380 int a;
3381 SkXfermode::Mode mode;
3382 getAlphaAndMode(paint, &a, &mode);
3383 const float alpha = a / 255.0f;
3384
Romain Guy746b7402010-10-26 16:27:31 -07003385 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003386 setupDrawWithTexture();
3387 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003388 setupDrawColorFilter(getColorFilter(paint));
3389 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08003390 setupDrawProgram();
Romain Guy886b2752013-01-04 12:26:18 -08003391 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003392 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003393 setupDrawTexture(texture);
Romain Guy86568192010-12-14 15:55:39 -08003394 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003395 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003396 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003397
Romain Guy6820ac82010-09-15 18:11:50 -07003398 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy82ba8142010-07-09 13:25:56 -07003399}
3400
Romain Guy3b748a42013-04-17 18:54:38 -07003401void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003402 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -07003403 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003404 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3405 ModelViewMode modelViewMode, bool dirty) {
Romain Guy3b748a42013-04-17 18:54:38 -07003406
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003407 int a;
3408 SkXfermode::Mode mode;
3409 getAlphaAndMode(paint, &a, &mode);
3410 const float alpha = a / 255.0f;
3411
Romain Guy3b748a42013-04-17 18:54:38 -07003412 setupDraw();
3413 setupDrawWithTexture();
3414 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003415 setupDrawColorFilter(getColorFilter(paint));
3416 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy3b748a42013-04-17 18:54:38 -07003417 setupDrawProgram();
3418 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003419 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy3b748a42013-04-17 18:54:38 -07003420 setupDrawTexture(texture);
3421 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003422 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3b748a42013-04-17 18:54:38 -07003423 setupDrawMeshIndices(vertices, texCoords, vbo);
3424
3425 glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
Romain Guy3b748a42013-04-17 18:54:38 -07003426}
3427
Romain Guy886b2752013-01-04 12:26:18 -08003428void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003429 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -08003430 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003431 bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
Romain Guy886b2752013-01-04 12:26:18 -08003432
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003433 int color = paint != NULL ? paint->getColor() : 0;
3434 int alpha;
3435 SkXfermode::Mode mode;
3436 getAlphaAndMode(paint, &alpha, &mode);
3437
Romain Guy886b2752013-01-04 12:26:18 -08003438 setupDraw();
3439 setupDrawWithTexture(true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003440 if (paint != NULL) {
Romain Guy886b2752013-01-04 12:26:18 -08003441 setupDrawAlpha8Color(color, alpha);
3442 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003443 setupDrawColorFilter(getColorFilter(paint));
Romain Guy886b2752013-01-04 12:26:18 -08003444 setupDrawShader();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003445 setupDrawBlending(paint, true);
Romain Guy886b2752013-01-04 12:26:18 -08003446 setupDrawProgram();
3447 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003448 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003449 setupDrawTexture(texture);
3450 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003451 setupDrawColorFilterUniforms(getColorFilter(paint));
Chris Craik4063a0e2013-11-15 16:06:56 -08003452 setupDrawShaderUniforms(ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003453 setupDrawMesh(vertices, texCoords);
3454
3455 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy886b2752013-01-04 12:26:18 -08003456}
3457
Romain Guya5aed0d2010-09-09 14:42:43 -07003458void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003459 ProgramDescription& description, bool swapSrcDst) {
Chris Craikdeeda3d2014-05-05 19:09:33 -07003460
3461 if (mSnapshot->roundRectClipState != NULL /*&& !mSkipOutlineClip*/) {
3462 blend = true;
3463 mDescription.hasRoundRectClip = true;
3464 }
3465 mSkipOutlineClip = true;
3466
Romain Guy78dd96d2013-05-03 14:24:16 -07003467 if (mCountOverdraw) {
3468 if (!mCaches.blend) glEnable(GL_BLEND);
3469 if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
3470 glBlendFunc(GL_ONE, GL_ONE);
3471 }
3472
3473 mCaches.blend = true;
3474 mCaches.lastSrcMode = GL_ONE;
3475 mCaches.lastDstMode = GL_ONE;
3476
3477 return;
3478 }
3479
Romain Guy82ba8142010-07-09 13:25:56 -07003480 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003481
Romain Guy82ba8142010-07-09 13:25:56 -07003482 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003483 // These blend modes are not supported by OpenGL directly and have
3484 // to be implemented using shaders. Since the shader will perform
3485 // the blending, turn blending off here
3486 // If the blend mode cannot be implemented using shaders, fall
3487 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003488 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy3bbacf22013-02-06 16:51:04 -08003489 if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003490 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003491 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003492
Romain Guy82bc7a72012-01-03 14:13:39 -08003493 if (mCaches.blend) {
3494 glDisable(GL_BLEND);
3495 mCaches.blend = false;
3496 }
3497
3498 return;
3499 } else {
3500 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003501 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003502 }
3503
3504 if (!mCaches.blend) {
3505 glEnable(GL_BLEND);
3506 }
3507
3508 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
3509 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
3510
3511 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
3512 glBlendFunc(sourceMode, destMode);
3513 mCaches.lastSrcMode = sourceMode;
3514 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07003515 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003516 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07003517 glDisable(GL_BLEND);
3518 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003519 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07003520}
3521
Romain Guy889f8d12010-07-29 14:37:42 -07003522bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07003523 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07003524 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07003525 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07003526 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07003527 return false;
Romain Guy260e1022010-07-12 14:41:06 -07003528 }
Romain Guy6926c722010-07-12 20:20:03 -07003529 return true;
Romain Guy260e1022010-07-12 14:41:06 -07003530}
3531
Romain Guy026c5e162010-06-28 17:12:22 -07003532void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003533 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003534 TextureVertex::setUV(v++, u1, v1);
3535 TextureVertex::setUV(v++, u2, v1);
3536 TextureVertex::setUV(v++, u1, v2);
3537 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003538}
3539
Chris Craikd218a922014-01-02 17:13:34 -08003540void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003541 getAlphaAndModeDirect(paint, alpha, mode);
Chris Craik16ecda52013-03-29 10:59:59 -07003542 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3543 // if drawing a layer, ignore the paint's alpha
Romain Guy87b515c2013-05-03 17:42:27 -07003544 *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
Chris Craik16ecda52013-03-29 10:59:59 -07003545 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003546 *alpha *= currentSnapshot()->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003547}
3548
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003549float OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
Chris Craik16ecda52013-03-29 10:59:59 -07003550 float alpha;
3551 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3552 alpha = mDrawModifiers.mOverrideLayerAlpha;
3553 } else {
3554 alpha = layer->getAlpha() / 255.0f;
3555 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003556 return alpha * currentSnapshot()->alpha;
Chris Craik16ecda52013-03-29 10:59:59 -07003557}
3558
Romain Guy9d5316e2010-06-24 19:30:36 -07003559}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003560}; // namespace android