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Romain Guye4d01122010-06-16 18:44:05 -07001/*
2 * Copyright (C) 2010 The Android Open Source Project
3 *
4 * Licensed under the Apache License, Version 2.0 (the "License");
5 * you may not use this file except in compliance with the License.
6 * You may obtain a copy of the License at
7 *
8 * http://www.apache.org/licenses/LICENSE-2.0
9 *
10 * Unless required by applicable law or agreed to in writing, software
11 * distributed under the License is distributed on an "AS IS" BASIS,
12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
13 * See the License for the specific language governing permissions and
14 * limitations under the License.
15 */
16
Romain Guy85bf02f2010-06-22 13:11:24 -070017#define LOG_TAG "OpenGLRenderer"
Romain Guye4d01122010-06-16 18:44:05 -070018
19#include <stdlib.h>
20#include <stdint.h>
21#include <sys/types.h>
22
Romain Guy5cbbce52010-06-27 22:59:20 -070023#include <SkCanvas.h>
Chris Craik98d608d2014-07-17 12:25:11 -070024#include <SkColor.h>
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040025#include <SkShader.h>
Romain Guy694b5192010-07-21 21:33:20 -070026#include <SkTypeface.h>
Romain Guy5cbbce52010-06-27 22:59:20 -070027
Romain Guye4d01122010-06-16 18:44:05 -070028#include <utils/Log.h>
Romain Guye2d345e2010-09-24 18:39:22 -070029#include <utils/StopWatch.h>
Romain Guye4d01122010-06-16 18:44:05 -070030
Romain Guy08aa2cb2011-03-17 11:06:57 -070031#include <private/hwui/DrawGlInfo.h>
32
Romain Guy5b3b3522010-10-27 18:57:51 -070033#include <ui/Rect.h>
34
Romain Guy85bf02f2010-06-22 13:11:24 -070035#include "OpenGLRenderer.h"
Chris Craikc3566d02013-02-04 16:16:33 -080036#include "DeferredDisplayList.h"
Romain Guy0fe478e2010-11-08 12:08:41 -080037#include "DisplayListRenderer.h"
Romain Guy40543602013-06-12 15:31:28 -070038#include "Fence.h"
John Reck3b202512014-06-23 13:13:08 -070039#include "RenderState.h"
Chris Craik65cd6122012-12-10 17:56:27 -080040#include "PathTessellator.h"
Romain Guy87e2f7572012-09-24 11:37:12 -070041#include "Properties.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080042#include "ShadowTessellator.h"
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -040043#include "SkiaShader.h"
Chris Craike4aa95e2014-05-08 13:57:05 -070044#include "utils/GLUtils.h"
Romain Guya957eea2010-12-08 18:34:42 -080045#include "Vector.h"
ztenghui55bfb4e2013-12-03 10:38:55 -080046#include "VertexBuffer.h"
Romain Guye4d01122010-06-16 18:44:05 -070047
Chris Craik62d307c2014-07-29 10:35:13 -070048#if DEBUG_DETAILED_EVENTS
49 #define EVENT_LOGD(...) eventMarkDEBUG(__VA_ARGS__)
50#else
51 #define EVENT_LOGD(...)
52#endif
53
Romain Guye4d01122010-06-16 18:44:05 -070054namespace android {
Romain Guy9d5316e2010-06-24 19:30:36 -070055namespace uirenderer {
56
Chris Craik678625242014-02-28 12:26:34 -080057static GLenum getFilter(const SkPaint* paint) {
58 if (!paint || paint->getFilterLevel() != SkPaint::kNone_FilterLevel) {
59 return GL_LINEAR;
60 }
61 return GL_NEAREST;
62}
Romain Guyd21b6e12011-11-30 20:21:23 -080063
Romain Guy9d5316e2010-06-24 19:30:36 -070064///////////////////////////////////////////////////////////////////////////////
65// Globals
66///////////////////////////////////////////////////////////////////////////////
67
Romain Guy889f8d12010-07-29 14:37:42 -070068/**
69 * Structure mapping Skia xfermodes to OpenGL blending factors.
70 */
71struct Blender {
72 SkXfermode::Mode mode;
73 GLenum src;
74 GLenum dst;
75}; // struct Blender
76
Romain Guy026c5e162010-06-28 17:12:22 -070077// In this array, the index of each Blender equals the value of the first
78// entry. For instance, gBlends[1] == gBlends[SkXfermode::kSrc_Mode]
79static const Blender gBlends[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -070080 { SkXfermode::kClear_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
81 { SkXfermode::kSrc_Mode, GL_ONE, GL_ZERO },
82 { SkXfermode::kDst_Mode, GL_ZERO, GL_ONE },
83 { SkXfermode::kSrcOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
84 { SkXfermode::kDstOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
85 { SkXfermode::kSrcIn_Mode, GL_DST_ALPHA, GL_ZERO },
86 { SkXfermode::kDstIn_Mode, GL_ZERO, GL_SRC_ALPHA },
87 { SkXfermode::kSrcOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
88 { SkXfermode::kDstOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
89 { SkXfermode::kSrcATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
90 { SkXfermode::kDstATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
91 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
92 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -050093 { SkXfermode::kModulate_Mode, GL_ZERO, GL_SRC_COLOR },
Romain Guy2ffefd42011-09-08 15:33:03 -070094 { SkXfermode::kScreen_Mode, GL_ONE, GL_ONE_MINUS_SRC_COLOR }
Romain Guy026c5e162010-06-28 17:12:22 -070095};
Romain Guye4d01122010-06-16 18:44:05 -070096
Romain Guy87a76572010-09-13 18:11:21 -070097// This array contains the swapped version of each SkXfermode. For instance
98// this array's SrcOver blending mode is actually DstOver. You can refer to
99// createLayer() for more information on the purpose of this array.
Romain Guyf607bdc2010-09-10 19:20:06 -0700100static const Blender gBlendsSwap[] = {
Romain Guy2ffefd42011-09-08 15:33:03 -0700101 { SkXfermode::kClear_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
102 { SkXfermode::kSrc_Mode, GL_ZERO, GL_ONE },
103 { SkXfermode::kDst_Mode, GL_ONE, GL_ZERO },
104 { SkXfermode::kSrcOver_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE },
105 { SkXfermode::kDstOver_Mode, GL_ONE, GL_ONE_MINUS_SRC_ALPHA },
106 { SkXfermode::kSrcIn_Mode, GL_ZERO, GL_SRC_ALPHA },
107 { SkXfermode::kDstIn_Mode, GL_DST_ALPHA, GL_ZERO },
108 { SkXfermode::kSrcOut_Mode, GL_ZERO, GL_ONE_MINUS_SRC_ALPHA },
109 { SkXfermode::kDstOut_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ZERO },
110 { SkXfermode::kSrcATop_Mode, GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA },
111 { SkXfermode::kDstATop_Mode, GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
112 { SkXfermode::kXor_Mode, GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA },
113 { SkXfermode::kPlus_Mode, GL_ONE, GL_ONE },
Derek Sollenbergerd81ec452013-02-04 15:42:26 -0500114 { SkXfermode::kModulate_Mode, GL_DST_COLOR, GL_ZERO },
Romain Guy2ffefd42011-09-08 15:33:03 -0700115 { SkXfermode::kScreen_Mode, GL_ONE_MINUS_DST_COLOR, GL_ONE }
Romain Guyf607bdc2010-09-10 19:20:06 -0700116};
117
Romain Guyf6a11b82010-06-23 17:47:49 -0700118///////////////////////////////////////////////////////////////////////////////
Romain Guy448455f2013-07-22 13:57:50 -0700119// Functions
120///////////////////////////////////////////////////////////////////////////////
121
122template<typename T>
123static inline T min(T a, T b) {
124 return a < b ? a : b;
125}
126
127///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700128// Constructors/destructor
129///////////////////////////////////////////////////////////////////////////////
130
John Reck3b202512014-06-23 13:13:08 -0700131OpenGLRenderer::OpenGLRenderer(RenderState& renderState)
Chris Craik058fc642014-07-23 18:19:28 -0700132 : mFrameStarted(false)
133 , mCaches(Caches::getInstance())
John Reck3b202512014-06-23 13:13:08 -0700134 , mExtensions(Extensions::getInstance())
Chris Craik058fc642014-07-23 18:19:28 -0700135 , mRenderState(renderState)
136 , mScissorOptimizationDisabled(false)
137 , mCountOverdraw(false)
John Reck1aa5d2d2014-07-24 13:38:28 -0700138 , mLightCenter((Vector3){FLT_MIN, FLT_MIN, FLT_MIN})
Chris Craik058fc642014-07-23 18:19:28 -0700139 , mLightRadius(FLT_MIN)
140 , mAmbientShadowAlpha(0)
141 , mSpotShadowAlpha(0) {
Chris Craik527a3aa2013-03-04 10:19:31 -0800142 // *set* draw modifiers to be 0
143 memset(&mDrawModifiers, 0, sizeof(mDrawModifiers));
Chris Craik16ecda52013-03-29 10:59:59 -0700144 mDrawModifiers.mOverrideLayerAlpha = 1.0f;
Romain Guy026c5e162010-06-28 17:12:22 -0700145
Romain Guyac670c02010-07-27 17:39:27 -0700146 memcpy(mMeshVertices, gMeshVertices, sizeof(gMeshVertices));
Romain Guye4d01122010-06-16 18:44:05 -0700147}
148
Romain Guy85bf02f2010-06-22 13:11:24 -0700149OpenGLRenderer::~OpenGLRenderer() {
Romain Guy29d89972010-09-22 16:10:57 -0700150 // The context has already been destroyed at this point, do not call
151 // GL APIs. All GL state should be kept in Caches.h
Romain Guye4d01122010-06-16 18:44:05 -0700152}
153
Romain Guy87e2f7572012-09-24 11:37:12 -0700154void OpenGLRenderer::initProperties() {
155 char property[PROPERTY_VALUE_MAX];
156 if (property_get(PROPERTY_DISABLE_SCISSOR_OPTIMIZATION, property, "false")) {
157 mScissorOptimizationDisabled = !strcasecmp(property, "true");
158 INIT_LOGD(" Scissor optimization %s",
159 mScissorOptimizationDisabled ? "disabled" : "enabled");
160 } else {
161 INIT_LOGD(" Scissor optimization enabled");
162 }
Romain Guy13631f32012-01-30 17:41:55 -0800163}
164
Chris Craik058fc642014-07-23 18:19:28 -0700165void OpenGLRenderer::initLight(const Vector3& lightCenter, float lightRadius,
166 uint8_t ambientShadowAlpha, uint8_t spotShadowAlpha) {
167 mLightCenter = lightCenter;
168 mLightRadius = lightRadius;
169 mAmbientShadowAlpha = ambientShadowAlpha;
170 mSpotShadowAlpha = spotShadowAlpha;
171}
172
Romain Guy13631f32012-01-30 17:41:55 -0800173///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700174// Setup
175///////////////////////////////////////////////////////////////////////////////
176
Chris Craik797b95b2014-05-20 18:10:25 -0700177void OpenGLRenderer::onViewportInitialized() {
Romain Guy35643dd2012-09-18 15:40:58 -0700178 glDisable(GL_DITHER);
179 glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
180
181 glEnableVertexAttribArray(Program::kBindingPosition);
182}
183
Romain Guy96885eb2013-03-26 15:05:58 -0700184void OpenGLRenderer::setupFrameState(float left, float top,
Romain Guyc3fedaf2013-01-29 17:26:25 -0800185 float right, float bottom, bool opaque) {
Romain Guyfe48f652010-11-11 15:36:56 -0800186 mCaches.clearGarbage();
Chris Craik69e5adf2014-08-14 13:34:01 -0700187 initializeSaveStack(left, top, right, bottom, mLightCenter);
Romain Guy96885eb2013-03-26 15:05:58 -0700188 mOpaque = opaque;
Chris Craik5f803622013-03-21 14:39:04 -0700189 mTilingClip.set(left, top, right, bottom);
Romain Guy96885eb2013-03-26 15:05:58 -0700190}
191
192status_t OpenGLRenderer::startFrame() {
193 if (mFrameStarted) return DrawGlInfo::kStatusDone;
194 mFrameStarted = true;
195
Romain Guy41308e22012-10-22 20:02:43 -0700196 mDirtyClip = true;
Romain Guyddf74372012-05-22 14:07:07 -0700197
Romain Guy96885eb2013-03-26 15:05:58 -0700198 discardFramebuffer(mTilingClip.left, mTilingClip.top, mTilingClip.right, mTilingClip.bottom);
Romain Guy11cb6422012-09-21 00:39:43 -0700199
John Reck3b202512014-06-23 13:13:08 -0700200 mRenderState.setViewport(getWidth(), getHeight());
Romain Guy7d7b5492011-01-24 16:33:45 -0800201
Romain Guy54c1a642012-09-27 17:55:46 -0700202 // Functors break the tiling extension in pretty spectacular ways
203 // This ensures we don't use tiling when a functor is going to be
204 // invoked during the frame
205 mSuppressTiling = mCaches.hasRegisteredFunctors();
206
Chris Craikd6b65f62014-01-01 14:45:21 -0800207 startTilingCurrentClip(true);
Romain Guy2b7028e2012-09-19 17:25:38 -0700208
Romain Guy7c450aa2012-09-21 19:15:00 -0700209 debugOverdraw(true, true);
210
Romain Guy96885eb2013-03-26 15:05:58 -0700211 return clear(mTilingClip.left, mTilingClip.top,
212 mTilingClip.right, mTilingClip.bottom, mOpaque);
213}
214
Romain Guy96885eb2013-03-26 15:05:58 -0700215status_t OpenGLRenderer::prepareDirty(float left, float top,
216 float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700217
Romain Guy96885eb2013-03-26 15:05:58 -0700218 setupFrameState(left, top, right, bottom, opaque);
219
220 // Layer renderers will start the frame immediately
221 // The framebuffer renderer will first defer the display list
222 // for each layer and wait until the first drawing command
223 // to start the frame
Chris Craikd6b65f62014-01-01 14:45:21 -0800224 if (currentSnapshot()->fbo == 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700225 syncState();
226 updateLayers();
227 } else {
228 return startFrame();
229 }
230
231 return DrawGlInfo::kStatusDone;
Romain Guy7c25aab2012-10-18 15:05:02 -0700232}
233
Romain Guydcfc8362013-01-03 13:08:57 -0800234void OpenGLRenderer::discardFramebuffer(float left, float top, float right, float bottom) {
235 // If we know that we are going to redraw the entire framebuffer,
236 // perform a discard to let the driver know we don't need to preserve
237 // the back buffer for this frame.
Romain Guy3bbacf22013-02-06 16:51:04 -0800238 if (mExtensions.hasDiscardFramebuffer() &&
Chris Craik14e51302013-12-30 15:32:54 -0800239 left <= 0.0f && top <= 0.0f && right >= getWidth() && bottom >= getHeight()) {
Romain Guyf1581982013-01-31 17:20:30 -0800240 const bool isFbo = getTargetFbo() == 0;
241 const GLenum attachments[] = {
242 isFbo ? (const GLenum) GL_COLOR_EXT : (const GLenum) GL_COLOR_ATTACHMENT0,
243 isFbo ? (const GLenum) GL_STENCIL_EXT : (const GLenum) GL_STENCIL_ATTACHMENT };
Romain Guydcfc8362013-01-03 13:08:57 -0800244 glDiscardFramebufferEXT(GL_FRAMEBUFFER, 1, attachments);
245 }
246}
247
Romain Guy7c25aab2012-10-18 15:05:02 -0700248status_t OpenGLRenderer::clear(float left, float top, float right, float bottom, bool opaque) {
Romain Guy78dd96d2013-05-03 14:24:16 -0700249 if (!opaque || mCountOverdraw) {
Romain Guy586cae32012-07-13 15:28:31 -0700250 mCaches.enableScissor();
Chris Craika64a2be2014-05-14 14:17:01 -0700251 mCaches.setScissor(left, getViewportHeight() - bottom, right - left, bottom - top);
Romain Guy6b7bd242010-10-06 19:49:23 -0700252 glClear(GL_COLOR_BUFFER_BIT);
Chet Haase44b2fe32012-06-06 19:03:58 -0700253 return DrawGlInfo::kStatusDrew;
Romain Guyddf74372012-05-22 14:07:07 -0700254 }
Chet Haase44b2fe32012-06-06 19:03:58 -0700255
Romain Guy7c25aab2012-10-18 15:05:02 -0700256 mCaches.resetScissor();
Chet Haase44b2fe32012-06-06 19:03:58 -0700257 return DrawGlInfo::kStatusDone;
Romain Guyddf74372012-05-22 14:07:07 -0700258}
259
260void OpenGLRenderer::syncState() {
Romain Guyddf74372012-05-22 14:07:07 -0700261 if (mCaches.blend) {
262 glEnable(GL_BLEND);
263 } else {
264 glDisable(GL_BLEND);
Romain Guy6b7bd242010-10-06 19:49:23 -0700265 }
Romain Guybb9524b2010-06-22 18:56:38 -0700266}
267
henry.uh_chen33f5a592014-07-02 19:36:56 +0800268void OpenGLRenderer::startTilingCurrentClip(bool opaque, bool expand) {
Romain Guy54c1a642012-09-27 17:55:46 -0700269 if (!mSuppressTiling) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800270 const Snapshot* snapshot = currentSnapshot();
271
Chris Craik14e51302013-12-30 15:32:54 -0800272 const Rect* clip = &mTilingClip;
Chris Craikd6b65f62014-01-01 14:45:21 -0800273 if (snapshot->flags & Snapshot::kFlagFboTarget) {
274 clip = &(snapshot->layer->clipRect);
Romain Guy54c1a642012-09-27 17:55:46 -0700275 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700276
henry.uh_chen33f5a592014-07-02 19:36:56 +0800277 startTiling(*clip, getViewportHeight(), opaque, expand);
Romain Guyc3fedaf2013-01-29 17:26:25 -0800278 }
279}
280
henry.uh_chen33f5a592014-07-02 19:36:56 +0800281void OpenGLRenderer::startTiling(const Rect& clip, int windowHeight, bool opaque, bool expand) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800282 if (!mSuppressTiling) {
henry.uh_chen33f5a592014-07-02 19:36:56 +0800283 if(expand) {
284 // Expand the startTiling region by 1
285 int leftNotZero = (clip.left > 0) ? 1 : 0;
286 int topNotZero = (windowHeight - clip.bottom > 0) ? 1 : 0;
287
288 mCaches.startTiling(
289 clip.left - leftNotZero,
290 windowHeight - clip.bottom - topNotZero,
291 clip.right - clip.left + leftNotZero + 1,
292 clip.bottom - clip.top + topNotZero + 1,
293 opaque);
294 } else {
295 mCaches.startTiling(clip.left, windowHeight - clip.bottom,
Romain Guy52036b12013-02-14 18:03:37 -0800296 clip.right - clip.left, clip.bottom - clip.top, opaque);
henry.uh_chen33f5a592014-07-02 19:36:56 +0800297 }
Romain Guy54c1a642012-09-27 17:55:46 -0700298 }
Romain Guy2b7028e2012-09-19 17:25:38 -0700299}
300
301void OpenGLRenderer::endTiling() {
Romain Guy54c1a642012-09-27 17:55:46 -0700302 if (!mSuppressTiling) mCaches.endTiling();
Romain Guy2b7028e2012-09-19 17:25:38 -0700303}
304
Romain Guyb025b9c2010-09-16 14:16:48 -0700305void OpenGLRenderer::finish() {
Romain Guy7c450aa2012-09-21 19:15:00 -0700306 renderOverdraw();
Romain Guy2b7028e2012-09-19 17:25:38 -0700307 endTiling();
308
Romain Guyca89e2a2013-03-08 17:44:20 -0800309 // When finish() is invoked on FBO 0 we've reached the end
310 // of the current frame
311 if (getTargetFbo() == 0) {
312 mCaches.pathCache.trim();
Chris Craik05f3d6e2014-06-02 16:27:04 -0700313 mCaches.tessellationCache.trim();
Romain Guyca89e2a2013-03-08 17:44:20 -0800314 }
315
Romain Guy11cb6422012-09-21 00:39:43 -0700316 if (!suppressErrorChecks()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700317#if DEBUG_OPENGL
Chris Craike4aa95e2014-05-08 13:57:05 -0700318 GLUtils::dumpGLErrors();
Romain Guyb025b9c2010-09-16 14:16:48 -0700319#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700320
Romain Guyc15008e2010-11-10 11:59:15 -0800321#if DEBUG_MEMORY_USAGE
Romain Guye190aa62010-11-10 19:01:29 -0800322 mCaches.dumpMemoryUsage();
Romain Guy11cb6422012-09-21 00:39:43 -0700323#else
324 if (mCaches.getDebugLevel() & kDebugMemory) {
325 mCaches.dumpMemoryUsage();
326 }
Romain Guyc15008e2010-11-10 11:59:15 -0800327#endif
Romain Guy11cb6422012-09-21 00:39:43 -0700328 }
Romain Guy96885eb2013-03-26 15:05:58 -0700329
Romain Guy78dd96d2013-05-03 14:24:16 -0700330 if (mCountOverdraw) {
331 countOverdraw();
332 }
333
Romain Guy96885eb2013-03-26 15:05:58 -0700334 mFrameStarted = false;
Romain Guyb025b9c2010-09-16 14:16:48 -0700335}
336
Romain Guy35643dd2012-09-18 15:40:58 -0700337void OpenGLRenderer::resumeAfterLayer() {
John Reck3b202512014-06-23 13:13:08 -0700338 mRenderState.setViewport(getViewportWidth(), getViewportHeight());
339 mRenderState.bindFramebuffer(currentSnapshot()->fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700340 debugOverdraw(true, false);
Romain Guy35643dd2012-09-18 15:40:58 -0700341
342 mCaches.resetScissor();
343 dirtyClip();
344}
345
Romain Guy8f3b8e32012-03-27 16:33:45 -0700346status_t OpenGLRenderer::callDrawGLFunction(Functor* functor, Rect& dirty) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800347 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craik408eb122013-03-26 18:55:15 -0700348
Chris Craikd6b65f62014-01-01 14:45:21 -0800349 Rect clip(*currentClipRect());
Romain Guy80911b82011-03-16 15:30:12 -0700350 clip.snapToPixelBoundaries();
351
Romain Guyd643bb52011-03-01 14:55:21 -0800352 // Since we don't know what the functor will draw, let's dirty
Chris Craikd6b65f62014-01-01 14:45:21 -0800353 // the entire clip region
Romain Guyd643bb52011-03-01 14:55:21 -0800354 if (hasLayer()) {
Romain Guyd643bb52011-03-01 14:55:21 -0800355 dirtyLayerUnchecked(clip, getRegion());
356 }
Romain Guyd643bb52011-03-01 14:55:21 -0800357
Romain Guy08aa2cb2011-03-17 11:06:57 -0700358 DrawGlInfo info;
359 info.clipLeft = clip.left;
360 info.clipTop = clip.top;
361 info.clipRight = clip.right;
362 info.clipBottom = clip.bottom;
363 info.isLayer = hasLayer();
Chris Craika64a2be2014-05-14 14:17:01 -0700364 info.width = getViewportWidth();
365 info.height = getViewportHeight();
Chris Craikd6b65f62014-01-01 14:45:21 -0800366 currentTransform()->copyTo(&info.transform[0]);
Romain Guy80911b82011-03-16 15:30:12 -0700367
John Reck3b202512014-06-23 13:13:08 -0700368 bool prevDirtyClip = mDirtyClip;
Chris Craik54f574a2013-08-26 11:23:46 -0700369 // setup GL state for functor
370 if (mDirtyClip) {
Chris Craik54f574a2013-08-26 11:23:46 -0700371 setStencilFromClip(); // can issue draws, so must precede enableScissor()/interrupt()
372 }
John Reck3b202512014-06-23 13:13:08 -0700373 if (mCaches.enableScissor() || prevDirtyClip) {
John Reck25d2f7b2013-09-10 13:12:09 -0700374 setScissorFromClip();
375 }
Chris Craik54f574a2013-08-26 11:23:46 -0700376
John Reck3b202512014-06-23 13:13:08 -0700377 mRenderState.invokeFunctor(functor, DrawGlInfo::kModeDraw, &info);
378 // Scissor may have been modified, reset dirty clip
379 dirtyClip();
Romain Guycabfcc12011-03-07 18:06:46 -0800380
John Reck750ca6d2014-03-28 16:33:18 -0700381 return DrawGlInfo::kStatusDrew;
Chet Haasedaf98e92011-01-10 14:10:36 -0800382}
383
Romain Guyf6a11b82010-06-23 17:47:49 -0700384///////////////////////////////////////////////////////////////////////////////
Romain Guy87e2f7572012-09-24 11:37:12 -0700385// Debug
386///////////////////////////////////////////////////////////////////////////////
387
Chris Craik62d307c2014-07-29 10:35:13 -0700388void OpenGLRenderer::eventMarkDEBUG(const char* fmt, ...) const {
389#if DEBUG_DETAILED_EVENTS
390 const int BUFFER_SIZE = 256;
391 va_list ap;
392 char buf[BUFFER_SIZE];
393
394 va_start(ap, fmt);
395 vsnprintf(buf, BUFFER_SIZE, fmt, ap);
396 va_end(ap);
397
398 eventMark(buf);
399#endif
400}
401
402
Romain Guy0f667532013-03-01 14:31:04 -0800403void OpenGLRenderer::eventMark(const char* name) const {
404 mCaches.eventMark(0, name);
405}
406
Romain Guy87e2f7572012-09-24 11:37:12 -0700407void OpenGLRenderer::startMark(const char* name) const {
408 mCaches.startMark(0, name);
409}
410
411void OpenGLRenderer::endMark() const {
412 mCaches.endMark();
413}
414
415void OpenGLRenderer::debugOverdraw(bool enable, bool clear) {
John Reck3b202512014-06-23 13:13:08 -0700416 mRenderState.debugOverdraw(enable, clear);
Romain Guy87e2f7572012-09-24 11:37:12 -0700417}
418
419void OpenGLRenderer::renderOverdraw() {
420 if (mCaches.debugOverdraw && getTargetFbo() == 0) {
Chris Craik5f803622013-03-21 14:39:04 -0700421 const Rect* clip = &mTilingClip;
Romain Guy87e2f7572012-09-24 11:37:12 -0700422
423 mCaches.enableScissor();
Chris Craika64a2be2014-05-14 14:17:01 -0700424 mCaches.setScissor(clip->left, firstSnapshot()->getViewportHeight() - clip->bottom,
Romain Guy87e2f7572012-09-24 11:37:12 -0700425 clip->right - clip->left, clip->bottom - clip->top);
426
Romain Guy627c6fd2013-08-21 11:53:18 -0700427 // 1x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700428 mCaches.stencil.enableDebugTest(2);
Romain Guy627c6fd2013-08-21 11:53:18 -0700429 drawColor(mCaches.getOverdrawColor(1), SkXfermode::kSrcOver_Mode);
430
431 // 2x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700432 mCaches.stencil.enableDebugTest(3);
Romain Guy627c6fd2013-08-21 11:53:18 -0700433 drawColor(mCaches.getOverdrawColor(2), SkXfermode::kSrcOver_Mode);
434
435 // 3x overdraw
Romain Guy87e2f7572012-09-24 11:37:12 -0700436 mCaches.stencil.enableDebugTest(4);
Romain Guy627c6fd2013-08-21 11:53:18 -0700437 drawColor(mCaches.getOverdrawColor(3), SkXfermode::kSrcOver_Mode);
438
439 // 4x overdraw and higher
Romain Guy87e2f7572012-09-24 11:37:12 -0700440 mCaches.stencil.enableDebugTest(4, true);
Romain Guy627c6fd2013-08-21 11:53:18 -0700441 drawColor(mCaches.getOverdrawColor(4), SkXfermode::kSrcOver_Mode);
442
Romain Guy87e2f7572012-09-24 11:37:12 -0700443 mCaches.stencil.disable();
444 }
445}
446
Romain Guy78dd96d2013-05-03 14:24:16 -0700447void OpenGLRenderer::countOverdraw() {
Chris Craik14e51302013-12-30 15:32:54 -0800448 size_t count = getWidth() * getHeight();
Romain Guy78dd96d2013-05-03 14:24:16 -0700449 uint32_t* buffer = new uint32_t[count];
Chris Craik14e51302013-12-30 15:32:54 -0800450 glReadPixels(0, 0, getWidth(), getHeight(), GL_RGBA, GL_UNSIGNED_BYTE, &buffer[0]);
Romain Guy78dd96d2013-05-03 14:24:16 -0700451
452 size_t total = 0;
453 for (size_t i = 0; i < count; i++) {
454 total += buffer[i] & 0xff;
455 }
456
457 mOverdraw = total / float(count);
458
459 delete[] buffer;
460}
461
Romain Guy87e2f7572012-09-24 11:37:12 -0700462///////////////////////////////////////////////////////////////////////////////
Romain Guy11cb6422012-09-21 00:39:43 -0700463// Layers
464///////////////////////////////////////////////////////////////////////////////
465
466bool OpenGLRenderer::updateLayer(Layer* layer, bool inFrame) {
Chris Craika7090e02014-06-20 16:01:00 -0700467 if (layer->deferredUpdateScheduled && layer->renderer
468 && layer->renderNode.get() && layer->renderNode->isRenderable()) {
Romain Guy40543602013-06-12 15:31:28 -0700469 ATRACE_CALL();
470
Romain Guy11cb6422012-09-21 00:39:43 -0700471 Rect& dirty = layer->dirtyRect;
472
Romain Guy7c450aa2012-09-21 19:15:00 -0700473 if (inFrame) {
474 endTiling();
475 debugOverdraw(false, false);
476 }
Romain Guy11cb6422012-09-21 00:39:43 -0700477
Romain Guy96885eb2013-03-26 15:05:58 -0700478 if (CC_UNLIKELY(inFrame || mCaches.drawDeferDisabled)) {
Chris Craik69e5adf2014-08-14 13:34:01 -0700479 layer->render(*this);
Romain Guy96885eb2013-03-26 15:05:58 -0700480 } else {
Chris Craik69e5adf2014-08-14 13:34:01 -0700481 layer->defer(*this);
Romain Guy96885eb2013-03-26 15:05:58 -0700482 }
Romain Guy11cb6422012-09-21 00:39:43 -0700483
484 if (inFrame) {
485 resumeAfterLayer();
Chris Craikd6b65f62014-01-01 14:45:21 -0800486 startTilingCurrentClip();
Romain Guy11cb6422012-09-21 00:39:43 -0700487 }
488
Romain Guy5bb3c732012-11-29 17:52:58 -0800489 layer->debugDrawUpdate = mCaches.debugLayersUpdates;
Chris Craik34416ea2013-04-15 16:08:28 -0700490 layer->hasDrawnSinceUpdate = false;
Romain Guy11cb6422012-09-21 00:39:43 -0700491
492 return true;
493 }
494
495 return false;
496}
497
498void OpenGLRenderer::updateLayers() {
Romain Guy96885eb2013-03-26 15:05:58 -0700499 // If draw deferring is enabled this method will simply defer
500 // the display list of each individual layer. The layers remain
501 // in the layer updates list which will be cleared by flushLayers().
Romain Guy11cb6422012-09-21 00:39:43 -0700502 int count = mLayerUpdates.size();
503 if (count > 0) {
Romain Guy96885eb2013-03-26 15:05:58 -0700504 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
505 startMark("Layer Updates");
506 } else {
507 startMark("Defer Layer Updates");
508 }
Romain Guy11cb6422012-09-21 00:39:43 -0700509
Chris Craik1206b9b2013-04-04 14:46:24 -0700510 // Note: it is very important to update the layers in order
511 for (int i = 0; i < count; i++) {
Romain Guy11cb6422012-09-21 00:39:43 -0700512 Layer* layer = mLayerUpdates.itemAt(i);
513 updateLayer(layer, false);
Romain Guy96885eb2013-03-26 15:05:58 -0700514 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
515 mCaches.resourceCache.decrementRefcount(layer);
516 }
Romain Guy11cb6422012-09-21 00:39:43 -0700517 }
Romain Guy11cb6422012-09-21 00:39:43 -0700518
Romain Guy96885eb2013-03-26 15:05:58 -0700519 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
520 mLayerUpdates.clear();
John Reck3b202512014-06-23 13:13:08 -0700521 mRenderState.bindFramebuffer(getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700522 }
523 endMark();
524 }
525}
526
527void OpenGLRenderer::flushLayers() {
528 int count = mLayerUpdates.size();
529 if (count > 0) {
530 startMark("Apply Layer Updates");
531 char layerName[12];
532
Chris Craik1206b9b2013-04-04 14:46:24 -0700533 // Note: it is very important to update the layers in order
534 for (int i = 0; i < count; i++) {
Romain Guy96885eb2013-03-26 15:05:58 -0700535 sprintf(layerName, "Layer #%d", i);
Romain Guy02b49b72013-03-29 12:37:16 -0700536 startMark(layerName);
537
Romain Guy40543602013-06-12 15:31:28 -0700538 ATRACE_BEGIN("flushLayer");
Romain Guy02b49b72013-03-29 12:37:16 -0700539 Layer* layer = mLayerUpdates.itemAt(i);
540 layer->flush();
Romain Guy40543602013-06-12 15:31:28 -0700541 ATRACE_END();
542
Romain Guy02b49b72013-03-29 12:37:16 -0700543 mCaches.resourceCache.decrementRefcount(layer);
544
Romain Guy96885eb2013-03-26 15:05:58 -0700545 endMark();
546 }
547
548 mLayerUpdates.clear();
John Reck3b202512014-06-23 13:13:08 -0700549 mRenderState.bindFramebuffer(getTargetFbo());
Romain Guy96885eb2013-03-26 15:05:58 -0700550
Romain Guy11cb6422012-09-21 00:39:43 -0700551 endMark();
552 }
553}
554
555void OpenGLRenderer::pushLayerUpdate(Layer* layer) {
556 if (layer) {
Romain Guy02b49b72013-03-29 12:37:16 -0700557 // Make sure we don't introduce duplicates.
558 // SortedVector would do this automatically but we need to respect
559 // the insertion order. The linear search is not an issue since
560 // this list is usually very short (typically one item, at most a few)
561 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
562 if (mLayerUpdates.itemAt(i) == layer) {
563 return;
564 }
565 }
Romain Guy11cb6422012-09-21 00:39:43 -0700566 mLayerUpdates.push_back(layer);
567 mCaches.resourceCache.incrementRefcount(layer);
568 }
569}
570
Romain Guye93482f2013-06-17 13:14:51 -0700571void OpenGLRenderer::cancelLayerUpdate(Layer* layer) {
572 if (layer) {
573 for (int i = mLayerUpdates.size() - 1; i >= 0; i--) {
574 if (mLayerUpdates.itemAt(i) == layer) {
575 mLayerUpdates.removeAt(i);
576 mCaches.resourceCache.decrementRefcount(layer);
577 break;
578 }
579 }
580 }
581}
582
Romain Guy11cb6422012-09-21 00:39:43 -0700583void OpenGLRenderer::clearLayerUpdates() {
584 size_t count = mLayerUpdates.size();
585 if (count > 0) {
586 mCaches.resourceCache.lock();
587 for (size_t i = 0; i < count; i++) {
588 mCaches.resourceCache.decrementRefcountLocked(mLayerUpdates.itemAt(i));
589 }
590 mCaches.resourceCache.unlock();
591 mLayerUpdates.clear();
592 }
593}
594
Romain Guy40543602013-06-12 15:31:28 -0700595void OpenGLRenderer::flushLayerUpdates() {
John Recka7c2ea22014-08-08 13:21:00 -0700596 ATRACE_CALL();
Romain Guy40543602013-06-12 15:31:28 -0700597 syncState();
598 updateLayers();
599 flushLayers();
600 // Wait for all the layer updates to be executed
601 AutoFence fence;
602}
603
John Reck443a7142014-09-04 17:40:05 -0700604void OpenGLRenderer::markLayersAsBuildLayers() {
605 for (size_t i = 0; i < mLayerUpdates.size(); i++) {
606 mLayerUpdates[i]->wasBuildLayered = true;
607 }
608}
609
Romain Guy11cb6422012-09-21 00:39:43 -0700610///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -0700611// State management
612///////////////////////////////////////////////////////////////////////////////
613
Chris Craik14e51302013-12-30 15:32:54 -0800614void OpenGLRenderer::onSnapshotRestored(const Snapshot& removed, const Snapshot& restored) {
Chris Craika64a2be2014-05-14 14:17:01 -0700615 bool restoreViewport = removed.flags & Snapshot::kFlagIsFboLayer;
Chris Craik14e51302013-12-30 15:32:54 -0800616 bool restoreClip = removed.flags & Snapshot::kFlagClipSet;
617 bool restoreLayer = removed.flags & Snapshot::kFlagIsLayer;
Romain Guybd6b79b2010-06-26 00:13:53 -0700618
Chris Craika64a2be2014-05-14 14:17:01 -0700619 if (restoreViewport) {
John Reck3b202512014-06-23 13:13:08 -0700620 mRenderState.setViewport(getViewportWidth(), getViewportHeight());
Romain Guyeb993562010-10-05 18:14:38 -0700621 }
622
Romain Guy2542d192010-08-18 11:47:12 -0700623 if (restoreClip) {
Romain Guy746b7402010-10-26 16:27:31 -0700624 dirtyClip();
Romain Guy8fb95422010-08-17 18:38:51 -0700625 }
Romain Guy2542d192010-08-18 11:47:12 -0700626
Romain Guy5ec99242010-11-03 16:19:08 -0700627 if (restoreLayer) {
Chris Craik7273daa2013-03-28 11:25:24 -0700628 endMark(); // Savelayer
629 startMark("ComposeLayer");
Chris Craik14e51302013-12-30 15:32:54 -0800630 composeLayer(removed, restored);
Chris Craik7273daa2013-03-28 11:25:24 -0700631 endMark();
Romain Guy5ec99242010-11-03 16:19:08 -0700632 }
Romain Guybb9524b2010-06-22 18:56:38 -0700633}
634
Romain Guyf6a11b82010-06-23 17:47:49 -0700635///////////////////////////////////////////////////////////////////////////////
Romain Guybd6b79b2010-06-26 00:13:53 -0700636// Layers
637///////////////////////////////////////////////////////////////////////////////
638
639int OpenGLRenderer::saveLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700640 const SkPaint* paint, int flags, const SkPath* convexMask) {
Chris Craik4ace7302014-09-14 15:49:54 -0700641 // force matrix/clip isolation for layer
642 flags |= SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag;
643
Romain Guyeb993562010-10-05 18:14:38 -0700644 const int count = saveSnapshot(flags);
Romain Guyd55a8612010-06-28 17:42:46 -0700645
Chris Craikd6b65f62014-01-01 14:45:21 -0800646 if (!currentSnapshot()->isIgnored()) {
Chris Craik3f0854292014-04-15 16:18:08 -0700647 createLayer(left, top, right, bottom, paint, flags, convexMask);
Romain Guydbc26d22010-10-11 17:58:29 -0700648 }
Romain Guyd55a8612010-06-28 17:42:46 -0700649
650 return count;
Romain Guybd6b79b2010-06-26 00:13:53 -0700651}
652
Chris Craikd90144d2013-03-19 15:03:48 -0700653void OpenGLRenderer::calculateLayerBoundsAndClip(Rect& bounds, Rect& clip, bool fboLayer) {
654 const Rect untransformedBounds(bounds);
655
Chris Craikd6b65f62014-01-01 14:45:21 -0800656 currentTransform()->mapRect(bounds);
Chris Craikd90144d2013-03-19 15:03:48 -0700657
658 // Layers only make sense if they are in the framebuffer's bounds
Chris Craikd6b65f62014-01-01 14:45:21 -0800659 if (bounds.intersect(*currentClipRect())) {
Chris Craikd90144d2013-03-19 15:03:48 -0700660 // We cannot work with sub-pixels in this case
661 bounds.snapToPixelBoundaries();
662
663 // When the layer is not an FBO, we may use glCopyTexImage so we
664 // need to make sure the layer does not extend outside the bounds
665 // of the framebuffer
Chris Craik92419752014-05-15 13:21:28 -0700666 const Snapshot& previous = *(currentSnapshot()->previous);
667 Rect previousViewport(0, 0, previous.getViewportWidth(), previous.getViewportHeight());
668 if (!bounds.intersect(previousViewport)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700669 bounds.setEmpty();
670 } else if (fboLayer) {
671 clip.set(bounds);
672 mat4 inverse;
Chris Craikd6b65f62014-01-01 14:45:21 -0800673 inverse.loadInverse(*currentTransform());
Chris Craikd90144d2013-03-19 15:03:48 -0700674 inverse.mapRect(clip);
675 clip.snapToPixelBoundaries();
676 if (clip.intersect(untransformedBounds)) {
677 clip.translate(-untransformedBounds.left, -untransformedBounds.top);
678 bounds.set(untransformedBounds);
679 } else {
680 clip.setEmpty();
681 }
682 }
683 } else {
684 bounds.setEmpty();
685 }
686}
687
Chris Craik408eb122013-03-26 18:55:15 -0700688void OpenGLRenderer::updateSnapshotIgnoreForLayer(const Rect& bounds, const Rect& clip,
689 bool fboLayer, int alpha) {
690 if (bounds.isEmpty() || bounds.getWidth() > mCaches.maxTextureSize ||
691 bounds.getHeight() > mCaches.maxTextureSize ||
692 (fboLayer && clip.isEmpty())) {
693 mSnapshot->empty = fboLayer;
694 } else {
Chris Craik74cf7e62014-08-07 14:34:46 -0700695 mSnapshot->invisible = mSnapshot->invisible || (alpha <= 0 && fboLayer);
Chris Craik408eb122013-03-26 18:55:15 -0700696 }
697}
698
Chris Craikd90144d2013-03-19 15:03:48 -0700699int OpenGLRenderer::saveLayerDeferred(float left, float top, float right, float bottom,
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500700 const SkPaint* paint, int flags) {
Chris Craikd90144d2013-03-19 15:03:48 -0700701 const int count = saveSnapshot(flags);
702
Chris Craikd6b65f62014-01-01 14:45:21 -0800703 if (!currentSnapshot()->isIgnored() && (flags & SkCanvas::kClipToLayer_SaveFlag)) {
Chris Craikd90144d2013-03-19 15:03:48 -0700704 // initialize the snapshot as though it almost represents an FBO layer so deferred draw
705 // operations will be able to store and restore the current clip and transform info, and
706 // quick rejection will be correct (for display lists)
707
708 Rect bounds(left, top, right, bottom);
709 Rect clip;
710 calculateLayerBoundsAndClip(bounds, clip, true);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500711 updateSnapshotIgnoreForLayer(bounds, clip, true, getAlphaDirect(paint));
Chris Craikd90144d2013-03-19 15:03:48 -0700712
Chris Craikd6b65f62014-01-01 14:45:21 -0800713 if (!currentSnapshot()->isIgnored()) {
Chris Craikd90144d2013-03-19 15:03:48 -0700714 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
715 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
Chris Craika64a2be2014-05-14 14:17:01 -0700716 mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
Chris Craikdeeda3d2014-05-05 19:09:33 -0700717 mSnapshot->roundRectClipState = NULL;
Chris Craikd90144d2013-03-19 15:03:48 -0700718 }
719 }
720
721 return count;
722}
723
Romain Guy1c740bc2010-09-13 18:00:09 -0700724/**
725 * Layers are viewed by Skia are slightly different than layers in image editing
726 * programs (for instance.) When a layer is created, previously created layers
727 * and the frame buffer still receive every drawing command. For instance, if a
728 * layer is created and a shape intersecting the bounds of the layers and the
729 * framebuffer is draw, the shape will be drawn on both (unless the layer was
730 * created with the SkCanvas::kClipToLayer_SaveFlag flag.)
731 *
732 * A way to implement layers is to create an FBO for each layer, backed by an RGBA
733 * texture. Unfortunately, this is inefficient as it requires every primitive to
734 * be drawn n + 1 times, where n is the number of active layers. In practice this
735 * means, for every primitive:
736 * - Switch active frame buffer
737 * - Change viewport, clip and projection matrix
738 * - Issue the drawing
739 *
740 * Switching rendering target n + 1 times per drawn primitive is extremely costly.
Romain Guy6b7bd242010-10-06 19:49:23 -0700741 * To avoid this, layers are implemented in a different way here, at least in the
742 * general case. FBOs are used, as an optimization, when the "clip to layer" flag
743 * is set. When this flag is set we can redirect all drawing operations into a
744 * single FBO.
Romain Guy1c740bc2010-09-13 18:00:09 -0700745 *
746 * This implementation relies on the frame buffer being at least RGBA 8888. When
747 * a layer is created, only a texture is created, not an FBO. The content of the
748 * frame buffer contained within the layer's bounds is copied into this texture
Romain Guy87a76572010-09-13 18:11:21 -0700749 * using glCopyTexImage2D(). The layer's region is then cleared(1) in the frame
Romain Guy1c740bc2010-09-13 18:00:09 -0700750 * buffer and drawing continues as normal. This technique therefore treats the
751 * frame buffer as a scratch buffer for the layers.
752 *
753 * To compose the layers back onto the frame buffer, each layer texture
754 * (containing the original frame buffer data) is drawn as a simple quad over
755 * the frame buffer. The trick is that the quad is set as the composition
756 * destination in the blending equation, and the frame buffer becomes the source
757 * of the composition.
758 *
759 * Drawing layers with an alpha value requires an extra step before composition.
760 * An empty quad is drawn over the layer's region in the frame buffer. This quad
761 * is drawn with the rgba color (0,0,0,alpha). The alpha value offered by the
762 * quad is used to multiply the colors in the frame buffer. This is achieved by
763 * changing the GL blend functions for the GL_FUNC_ADD blend equation to
764 * GL_ZERO, GL_SRC_ALPHA.
765 *
766 * Because glCopyTexImage2D() can be slow, an alternative implementation might
767 * be use to draw a single clipped layer. The implementation described above
768 * is correct in every case.
Romain Guy87a76572010-09-13 18:11:21 -0700769 *
770 * (1) The frame buffer is actually not cleared right away. To allow the GPU
771 * to potentially optimize series of calls to glCopyTexImage2D, the frame
772 * buffer is left untouched until the first drawing operation. Only when
773 * something actually gets drawn are the layers regions cleared.
Romain Guy1c740bc2010-09-13 18:00:09 -0700774 */
Chet Haased48885a2012-08-28 17:43:28 -0700775bool OpenGLRenderer::createLayer(float left, float top, float right, float bottom,
Chris Craik3f0854292014-04-15 16:18:08 -0700776 const SkPaint* paint, int flags, const SkPath* convexMask) {
Romain Guyeb993562010-10-05 18:14:38 -0700777 LAYER_LOGD("Requesting layer %.2fx%.2f", right - left, bottom - top);
Romain Guyfb8b7632010-08-23 21:05:08 -0700778 LAYER_LOGD("Layer cache size = %d", mCaches.layerCache.getSize());
Romain Guy8ba548f2010-06-30 19:21:21 -0700779
Romain Guyeb993562010-10-05 18:14:38 -0700780 const bool fboLayer = flags & SkCanvas::kClipToLayer_SaveFlag;
781
Romain Guyf607bdc2010-09-10 19:20:06 -0700782 // Window coordinates of the layer
Chet Haased48885a2012-08-28 17:43:28 -0700783 Rect clip;
Romain Guy8aef54f2010-09-01 15:13:49 -0700784 Rect bounds(left, top, right, bottom);
Chris Craikd90144d2013-03-19 15:03:48 -0700785 calculateLayerBoundsAndClip(bounds, clip, fboLayer);
Derek Sollenberger674554f2014-02-19 16:47:32 +0000786 updateSnapshotIgnoreForLayer(bounds, clip, fboLayer, getAlphaDirect(paint));
Romain Guydbc26d22010-10-11 17:58:29 -0700787
788 // Bail out if we won't draw in this snapshot
Chris Craikd6b65f62014-01-01 14:45:21 -0800789 if (currentSnapshot()->isIgnored()) {
Romain Guyb025b9c2010-09-16 14:16:48 -0700790 return false;
791 }
Romain Guyf18fd992010-07-08 11:45:51 -0700792
Romain Guya1d3c912011-12-13 14:55:06 -0800793 mCaches.activeTexture(0);
John Reck3b202512014-06-23 13:13:08 -0700794 Layer* layer = mCaches.layerCache.get(mRenderState, bounds.getWidth(), bounds.getHeight());
Romain Guydda57022010-07-06 11:39:32 -0700795 if (!layer) {
Romain Guyf18fd992010-07-08 11:45:51 -0700796 return false;
Romain Guybd6b79b2010-06-26 00:13:53 -0700797 }
798
Derek Sollenberger674554f2014-02-19 16:47:32 +0000799 layer->setPaint(paint);
Romain Guy8aef54f2010-09-01 15:13:49 -0700800 layer->layer.set(bounds);
Romain Guy9ace8f52011-07-07 20:50:11 -0700801 layer->texCoords.set(0.0f, bounds.getHeight() / float(layer->getHeight()),
802 bounds.getWidth() / float(layer->getWidth()), 0.0f);
Derek Sollenbergerd44fbe52014-02-05 16:47:00 -0500803
Chet Haasea23eed82012-04-12 15:19:04 -0700804 layer->setBlend(true);
Romain Guy7c25aab2012-10-18 15:05:02 -0700805 layer->setDirty(false);
Chris Craik3f0854292014-04-15 16:18:08 -0700806 layer->setConvexMask(convexMask); // note: the mask must be cleared before returning to the cache
Romain Guydda57022010-07-06 11:39:32 -0700807
Romain Guy8fb95422010-08-17 18:38:51 -0700808 // Save the layer in the snapshot
Chet Haased48885a2012-08-28 17:43:28 -0700809 mSnapshot->flags |= Snapshot::kFlagIsLayer;
810 mSnapshot->layer = layer;
Romain Guy1d83e192010-08-17 11:37:00 -0700811
Chris Craik7273daa2013-03-28 11:25:24 -0700812 startMark("SaveLayer");
Romain Guyeb993562010-10-05 18:14:38 -0700813 if (fboLayer) {
Chris Craike63f7c622013-10-17 10:30:55 -0700814 return createFboLayer(layer, bounds, clip);
Romain Guyeb993562010-10-05 18:14:38 -0700815 } else {
816 // Copy the framebuffer into the layer
Romain Guy9ace8f52011-07-07 20:50:11 -0700817 layer->bindTexture();
Romain Guy514fb182011-01-19 14:38:29 -0800818 if (!bounds.isEmpty()) {
Romain Guy9ace8f52011-07-07 20:50:11 -0700819 if (layer->isEmpty()) {
Romain Guyb254c242013-06-27 17:15:24 -0700820 // Workaround for some GL drivers. When reading pixels lying outside
821 // of the window we should get undefined values for those pixels.
822 // Unfortunately some drivers will turn the entire target texture black
823 // when reading outside of the window.
824 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, layer->getWidth(), layer->getHeight(),
825 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL);
Romain Guy9ace8f52011-07-07 20:50:11 -0700826 layer->setEmpty(false);
Romain Guy514fb182011-01-19 14:38:29 -0800827 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -0700828
Chris Craika64a2be2014-05-14 14:17:01 -0700829 glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0,
830 bounds.left, getViewportHeight() - bounds.bottom,
831 bounds.getWidth(), bounds.getHeight());
Romain Guyb254c242013-06-27 17:15:24 -0700832
Romain Guy54be1cd2011-06-13 19:04:27 -0700833 // Enqueue the buffer coordinates to clear the corresponding region later
834 mLayers.push(new Rect(bounds));
Romain Guyae88e5e2010-10-22 17:49:18 -0700835 }
Romain Guyeb993562010-10-05 18:14:38 -0700836 }
Romain Guyf86ef572010-07-01 11:05:42 -0700837
Romain Guyd55a8612010-06-28 17:42:46 -0700838 return true;
Romain Guybd6b79b2010-06-26 00:13:53 -0700839}
840
Chris Craike63f7c622013-10-17 10:30:55 -0700841bool OpenGLRenderer::createFboLayer(Layer* layer, Rect& bounds, Rect& clip) {
Romain Guyc3fedaf2013-01-29 17:26:25 -0800842 layer->clipRect.set(clip);
Romain Guy9ace8f52011-07-07 20:50:11 -0700843 layer->setFbo(mCaches.fboCache.get());
Romain Guy5b3b3522010-10-27 18:57:51 -0700844
Chet Haased48885a2012-08-28 17:43:28 -0700845 mSnapshot->region = &mSnapshot->layer->region;
Chris Craika64a2be2014-05-14 14:17:01 -0700846 mSnapshot->flags |= Snapshot::kFlagFboTarget | Snapshot::kFlagIsFboLayer;
Chet Haased48885a2012-08-28 17:43:28 -0700847 mSnapshot->fbo = layer->getFbo();
848 mSnapshot->resetTransform(-bounds.left, -bounds.top, 0.0f);
849 mSnapshot->resetClip(clip.left, clip.top, clip.right, clip.bottom);
Chris Craika64a2be2014-05-14 14:17:01 -0700850 mSnapshot->initializeViewport(bounds.getWidth(), bounds.getHeight());
Chris Craikdeeda3d2014-05-05 19:09:33 -0700851 mSnapshot->roundRectClipState = NULL;
Romain Guy5b3b3522010-10-27 18:57:51 -0700852
Romain Guy2b7028e2012-09-19 17:25:38 -0700853 endTiling();
Romain Guy7c450aa2012-09-21 19:15:00 -0700854 debugOverdraw(false, false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700855 // Bind texture to FBO
John Reck3b202512014-06-23 13:13:08 -0700856 mRenderState.bindFramebuffer(layer->getFbo());
Romain Guy9ace8f52011-07-07 20:50:11 -0700857 layer->bindTexture();
Romain Guy5b3b3522010-10-27 18:57:51 -0700858
859 // Initialize the texture if needed
Romain Guy9ace8f52011-07-07 20:50:11 -0700860 if (layer->isEmpty()) {
Romain Guy09087642013-04-04 12:27:54 -0700861 layer->allocateTexture();
Romain Guy9ace8f52011-07-07 20:50:11 -0700862 layer->setEmpty(false);
Romain Guy5b3b3522010-10-27 18:57:51 -0700863 }
864
865 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D,
Romain Guy9ace8f52011-07-07 20:50:11 -0700866 layer->getTexture(), 0);
Romain Guy5b3b3522010-10-27 18:57:51 -0700867
henry.uh_chen33f5a592014-07-02 19:36:56 +0800868 // Expand the startTiling region by 1
869 startTilingCurrentClip(true, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700870
871 // Clear the FBO, expand the clear region by 1 to get nice bilinear filtering
Romain Guy586cae32012-07-13 15:28:31 -0700872 mCaches.enableScissor();
Romain Guy8f85e802011-12-14 19:23:32 -0800873 mCaches.setScissor(clip.left - 1.0f, bounds.getHeight() - clip.bottom - 1.0f,
Romain Guy5b3b3522010-10-27 18:57:51 -0700874 clip.getWidth() + 2.0f, clip.getHeight() + 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -0700875 glClear(GL_COLOR_BUFFER_BIT);
876
877 dirtyClip();
878
879 // Change the ortho projection
John Reck3b202512014-06-23 13:13:08 -0700880 mRenderState.setViewport(bounds.getWidth(), bounds.getHeight());
Romain Guy5b3b3522010-10-27 18:57:51 -0700881 return true;
882}
883
Romain Guy1c740bc2010-09-13 18:00:09 -0700884/**
885 * Read the documentation of createLayer() before doing anything in this method.
886 */
Chris Craik14e51302013-12-30 15:32:54 -0800887void OpenGLRenderer::composeLayer(const Snapshot& removed, const Snapshot& restored) {
888 if (!removed.layer) {
Steve Block3762c312012-01-06 19:20:56 +0000889 ALOGE("Attempting to compose a layer that does not exist");
Romain Guy1d83e192010-08-17 11:37:00 -0700890 return;
891 }
892
Chris Craik14e51302013-12-30 15:32:54 -0800893 Layer* layer = removed.layer;
Romain Guy8ce00302013-01-15 18:51:42 -0800894 const Rect& rect = layer->layer;
Chris Craik14e51302013-12-30 15:32:54 -0800895 const bool fboLayer = removed.flags & Snapshot::kFlagIsFboLayer;
Romain Guyeb993562010-10-05 18:14:38 -0700896
Chris Craik39a908c2013-06-13 14:39:01 -0700897 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -0800898 calculateQuickRejectForScissor(rect.left, rect.top, rect.right, rect.bottom,
Chris Craikdeeda3d2014-05-05 19:09:33 -0700899 &clipRequired, NULL, false); // safely ignore return, should never be rejected
Chris Craik39a908c2013-06-13 14:39:01 -0700900 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
901
Romain Guyeb993562010-10-05 18:14:38 -0700902 if (fboLayer) {
Romain Guy2b7028e2012-09-19 17:25:38 -0700903 endTiling();
904
Romain Guye0aa84b2012-04-03 19:30:26 -0700905 // Detach the texture from the FBO
906 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, 0, 0);
Romain Guy8ce00302013-01-15 18:51:42 -0800907
908 layer->removeFbo(false);
909
Romain Guyeb993562010-10-05 18:14:38 -0700910 // Unbind current FBO and restore previous one
John Reck3b202512014-06-23 13:13:08 -0700911 mRenderState.bindFramebuffer(restored.fbo);
Romain Guy7c450aa2012-09-21 19:15:00 -0700912 debugOverdraw(true, false);
Romain Guy2b7028e2012-09-19 17:25:38 -0700913
Chris Craikd6b65f62014-01-01 14:45:21 -0800914 startTilingCurrentClip();
Romain Guyeb993562010-10-05 18:14:38 -0700915 }
916
Romain Guy9ace8f52011-07-07 20:50:11 -0700917 if (!fboLayer && layer->getAlpha() < 255) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500918 SkPaint layerPaint;
919 layerPaint.setAlpha(layer->getAlpha());
920 layerPaint.setXfermodeMode(SkXfermode::kDstIn_Mode);
921 layerPaint.setColorFilter(layer->getColorFilter());
922
923 drawColorRect(rect.left, rect.top, rect.right, rect.bottom, &layerPaint, true);
Romain Guy5b3b3522010-10-27 18:57:51 -0700924 // Required below, composeLayerRect() will divide by 255
Romain Guy9ace8f52011-07-07 20:50:11 -0700925 layer->setAlpha(255);
Romain Guyf607bdc2010-09-10 19:20:06 -0700926 }
927
Romain Guy03750a02010-10-18 14:06:08 -0700928 mCaches.unbindMeshBuffer();
Romain Guy8b55f372010-08-18 17:10:07 -0700929
Romain Guya1d3c912011-12-13 14:55:06 -0800930 mCaches.activeTexture(0);
Romain Guy1d83e192010-08-17 11:37:00 -0700931
Romain Guy5b3b3522010-10-27 18:57:51 -0700932 // When the layer is stored in an FBO, we can save a bit of fillrate by
933 // drawing only the dirty region
934 if (fboLayer) {
Chris Craik14e51302013-12-30 15:32:54 -0800935 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom, *restored.transform);
Romain Guy5b3b3522010-10-27 18:57:51 -0700936 composeLayerRegion(layer, rect);
Romain Guy9ace8f52011-07-07 20:50:11 -0700937 } else if (!rect.isEmpty()) {
938 dirtyLayer(rect.left, rect.top, rect.right, rect.bottom);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530939
940 save(0);
941 // the layer contains screen buffer content that shouldn't be alpha modulated
942 // (and any necessary alpha modulation was handled drawing into the layer)
943 mSnapshot->alpha = 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -0700944 composeLayerRect(layer, rect, true);
Digish Pandyaa5ff7392013-11-04 06:30:25 +0530945 restore();
Romain Guy5b3b3522010-10-27 18:57:51 -0700946 }
Romain Guy8b55f372010-08-18 17:10:07 -0700947
Romain Guy746b7402010-10-26 16:27:31 -0700948 dirtyClip();
949
Romain Guyeb993562010-10-05 18:14:38 -0700950 // Failing to add the layer to the cache should happen only if the layer is too large
Chris Craik3f0854292014-04-15 16:18:08 -0700951 layer->setConvexMask(NULL);
Romain Guy8550c4c2010-10-08 15:49:53 -0700952 if (!mCaches.layerCache.put(layer)) {
Romain Guy1d83e192010-08-17 11:37:00 -0700953 LAYER_LOGD("Deleting layer");
Chet Haase603f6de2012-09-14 15:31:25 -0700954 Caches::getInstance().resourceCache.decrementRefcount(layer);
Romain Guy1d83e192010-08-17 11:37:00 -0700955 }
956}
957
Romain Guyaa6c24c2011-04-28 18:40:04 -0700958void OpenGLRenderer::drawTextureLayer(Layer* layer, const Rect& rect) {
Romain Guy24589392013-06-19 12:17:01 -0700959 float alpha = getLayerAlpha(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700960
961 setupDraw();
Romain Guy9ace8f52011-07-07 20:50:11 -0700962 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
Romain Guy8f0095c2011-05-02 17:24:22 -0700963 setupDrawWithTexture();
964 } else {
965 setupDrawWithExternalTexture();
966 }
967 setupDrawTextureTransform();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700968 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500969 setupDrawColorFilter(layer->getColorFilter());
970 setupDrawBlending(layer);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700971 setupDrawProgram();
Romain Guyaa6c24c2011-04-28 18:40:04 -0700972 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -0500973 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -0700974 if (layer->getRenderTarget() == GL_TEXTURE_2D) {
975 setupDrawTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700976 } else {
Romain Guy9ace8f52011-07-07 20:50:11 -0700977 setupDrawExternalTexture(layer->getTexture());
Romain Guy8f0095c2011-05-02 17:24:22 -0700978 }
Chris Craikd6b65f62014-01-01 14:45:21 -0800979 if (currentTransform()->isPureTranslate() &&
Chris Craik9757ac02014-02-25 18:50:17 -0800980 !layer->getForceFilter() &&
Romain Guyec19b4a2011-07-07 21:05:04 -0700981 layer->getWidth() == (uint32_t) rect.getWidth() &&
982 layer->getHeight() == (uint32_t) rect.getHeight()) {
Chris Craikd6b65f62014-01-01 14:45:21 -0800983 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
984 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -0700985
Romain Guyd21b6e12011-11-30 20:21:23 -0800986 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -0800987 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
988 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -0700989 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -0800990 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -0800991 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
992 rect.left, rect.top, rect.right, rect.bottom);
Romain Guy9ace8f52011-07-07 20:50:11 -0700993 }
994 setupDrawTextureTransformUniforms(layer->getTexTransform());
Romain Guy3380cfd2013-08-15 16:57:57 -0700995 setupDrawMesh(&mMeshVertices[0].x, &mMeshVertices[0].u);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700996
997 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guyaa6c24c2011-04-28 18:40:04 -0700998}
999
Romain Guy5b3b3522010-10-27 18:57:51 -07001000void OpenGLRenderer::composeLayerRect(Layer* layer, const Rect& rect, bool swap) {
Chris Craik62d307c2014-07-29 10:35:13 -07001001 if (layer->isTextureLayer()) {
1002 EVENT_LOGD("composeTextureLayerRect");
1003 resetDrawTextureTexCoords(0.0f, 1.0f, 1.0f, 0.0f);
1004 drawTextureLayer(layer, rect);
1005 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
1006 } else {
1007 EVENT_LOGD("composeHardwareLayerRect");
Romain Guyaa6c24c2011-04-28 18:40:04 -07001008 const Rect& texCoords = layer->texCoords;
1009 resetDrawTextureTexCoords(texCoords.left, texCoords.top,
1010 texCoords.right, texCoords.bottom);
Romain Guy5b3b3522010-10-27 18:57:51 -07001011
Romain Guy9ace8f52011-07-07 20:50:11 -07001012 float x = rect.left;
1013 float y = rect.top;
Chris Craikd6b65f62014-01-01 14:45:21 -08001014 bool simpleTransform = currentTransform()->isPureTranslate() &&
Romain Guyec19b4a2011-07-07 21:05:04 -07001015 layer->getWidth() == (uint32_t) rect.getWidth() &&
Romain Guyb2479152011-07-08 11:57:29 -07001016 layer->getHeight() == (uint32_t) rect.getHeight();
1017
1018 if (simpleTransform) {
Romain Guy9ace8f52011-07-07 20:50:11 -07001019 // When we're swapping, the layer is already in screen coordinates
1020 if (!swap) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001021 x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1022 y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001023 }
1024
Romain Guyd21b6e12011-11-30 20:21:23 -08001025 layer->setFilter(GL_NEAREST, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001026 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08001027 layer->setFilter(GL_LINEAR, true);
Romain Guy9ace8f52011-07-07 20:50:11 -07001028 }
1029
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001030 SkPaint layerPaint;
1031 layerPaint.setAlpha(getLayerAlpha(layer) * 255);
1032 layerPaint.setXfermodeMode(layer->getMode());
1033 layerPaint.setColorFilter(layer->getColorFilter());
1034
1035 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f;
Romain Guy9ace8f52011-07-07 20:50:11 -07001036 drawTextureMesh(x, y, x + rect.getWidth(), y + rect.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001037 layer->getTexture(), &layerPaint, blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07001038 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy9ace8f52011-07-07 20:50:11 -07001039 GL_TRIANGLE_STRIP, gMeshCount, swap, swap || simpleTransform);
Romain Guy5b3b3522010-10-27 18:57:51 -07001040
Romain Guyaa6c24c2011-04-28 18:40:04 -07001041 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guyaa6c24c2011-04-28 18:40:04 -07001042 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001043}
1044
Chris Craik34416ea2013-04-15 16:08:28 -07001045/**
1046 * Issues the command X, and if we're composing a save layer to the fbo or drawing a newly updated
1047 * hardware layer with overdraw debug on, draws again to the stencil only, so that these draw
1048 * operations are correctly counted twice for overdraw. NOTE: assumes composeLayerRegion only used
1049 * by saveLayer's restore
1050 */
1051#define DRAW_DOUBLE_STENCIL_IF(COND, DRAW_COMMAND) { \
1052 DRAW_COMMAND; \
1053 if (CC_UNLIKELY(mCaches.debugOverdraw && getTargetFbo() == 0 && COND)) { \
1054 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); \
1055 DRAW_COMMAND; \
1056 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE); \
1057 } \
1058 }
1059
1060#define DRAW_DOUBLE_STENCIL(DRAW_COMMAND) DRAW_DOUBLE_STENCIL_IF(true, DRAW_COMMAND)
1061
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001062// This class is purely for inspection. It inherits from SkShader, but Skia does not know how to
1063// use it. The OpenGLRenderer will look at it to find its Layer and whether it is opaque.
1064class LayerShader : public SkShader {
1065public:
1066 LayerShader(Layer* layer, const SkMatrix* localMatrix)
1067 : INHERITED(localMatrix)
1068 , mLayer(layer) {
1069 }
1070
1071 virtual bool asACustomShader(void** data) const {
1072 if (data) {
1073 *data = static_cast<void*>(mLayer);
1074 }
1075 return true;
1076 }
1077
1078 virtual bool isOpaque() const {
1079 return !mLayer->isBlend();
1080 }
1081
1082protected:
1083 virtual void shadeSpan(int x, int y, SkPMColor[], int count) {
1084 LOG_ALWAYS_FATAL("LayerShader should never be drawn with raster backend.");
1085 }
1086
1087 virtual void flatten(SkWriteBuffer&) const {
1088 LOG_ALWAYS_FATAL("LayerShader should never be flattened.");
1089 }
1090
1091 virtual Factory getFactory() const {
1092 LOG_ALWAYS_FATAL("LayerShader should never be created from a stream.");
1093 return NULL;
1094 }
1095private:
1096 // Unowned.
1097 Layer* mLayer;
1098 typedef SkShader INHERITED;
1099};
1100
Romain Guy5b3b3522010-10-27 18:57:51 -07001101void OpenGLRenderer::composeLayerRegion(Layer* layer, const Rect& rect) {
Chris Craik3f0854292014-04-15 16:18:08 -07001102 if (CC_UNLIKELY(layer->region.isEmpty())) return; // nothing to draw
1103
1104 if (layer->getConvexMask()) {
1105 save(SkCanvas::kClip_SaveFlag | SkCanvas::kMatrix_SaveFlag);
1106
1107 // clip to the area of the layer the mask can be larger
1108 clipRect(rect.left, rect.top, rect.right, rect.bottom, SkRegion::kIntersect_Op);
1109
1110 SkPaint paint;
1111 paint.setAntiAlias(true);
1112 paint.setColor(SkColorSetARGB(int(getLayerAlpha(layer) * 255), 0, 0, 0));
1113
Chris Craik3f0854292014-04-15 16:18:08 -07001114 // create LayerShader to map SaveLayer content into subsequent draw
1115 SkMatrix shaderMatrix;
1116 shaderMatrix.setTranslate(rect.left, rect.bottom);
1117 shaderMatrix.preScale(1, -1);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001118 LayerShader layerShader(layer, &shaderMatrix);
1119 paint.setShader(&layerShader);
Chris Craik3f0854292014-04-15 16:18:08 -07001120
1121 // Since the drawing primitive is defined in local drawing space,
1122 // we don't need to modify the draw matrix
1123 const SkPath* maskPath = layer->getConvexMask();
1124 DRAW_DOUBLE_STENCIL(drawConvexPath(*maskPath, &paint));
1125
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001126 paint.setShader(NULL);
Chris Craik3f0854292014-04-15 16:18:08 -07001127 restore();
1128
1129 return;
1130 }
1131
Romain Guy5b3b3522010-10-27 18:57:51 -07001132 if (layer->region.isRect()) {
Romain Guy9fc27812011-04-27 14:21:41 -07001133 layer->setRegionAsRect();
1134
Chris Craik34416ea2013-04-15 16:08:28 -07001135 DRAW_DOUBLE_STENCIL(composeLayerRect(layer, layer->regionRect));
Romain Guy9fc27812011-04-27 14:21:41 -07001136
Romain Guy5b3b3522010-10-27 18:57:51 -07001137 layer->region.clear();
1138 return;
1139 }
1140
Chris Craik62d307c2014-07-29 10:35:13 -07001141 EVENT_LOGD("composeLayerRegion");
Chris Craik3f0854292014-04-15 16:18:08 -07001142 // standard Region based draw
1143 size_t count;
1144 const android::Rect* rects;
1145 Region safeRegion;
1146 if (CC_LIKELY(hasRectToRectTransform())) {
1147 rects = layer->region.getArray(&count);
1148 } else {
1149 safeRegion = Region::createTJunctionFreeRegion(layer->region);
1150 rects = safeRegion.getArray(&count);
1151 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001152
Chris Craik3f0854292014-04-15 16:18:08 -07001153 const float alpha = getLayerAlpha(layer);
1154 const float texX = 1.0f / float(layer->getWidth());
1155 const float texY = 1.0f / float(layer->getHeight());
1156 const float height = rect.getHeight();
Romain Guy5b3b3522010-10-27 18:57:51 -07001157
Chris Craik3f0854292014-04-15 16:18:08 -07001158 setupDraw();
Romain Guy8ce00302013-01-15 18:51:42 -08001159
Chris Craik3f0854292014-04-15 16:18:08 -07001160 // We must get (and therefore bind) the region mesh buffer
1161 // after we setup drawing in case we need to mess with the
1162 // stencil buffer in setupDraw()
1163 TextureVertex* mesh = mCaches.getRegionMesh();
1164 uint32_t numQuads = 0;
Romain Guy5b3b3522010-10-27 18:57:51 -07001165
Chris Craik3f0854292014-04-15 16:18:08 -07001166 setupDrawWithTexture();
1167 setupDrawColor(alpha, alpha, alpha, alpha);
1168 setupDrawColorFilter(layer->getColorFilter());
1169 setupDrawBlending(layer);
1170 setupDrawProgram();
1171 setupDrawDirtyRegionsDisabled();
1172 setupDrawPureColorUniforms();
1173 setupDrawColorFilterUniforms(layer->getColorFilter());
1174 setupDrawTexture(layer->getTexture());
1175 if (currentTransform()->isPureTranslate()) {
1176 const float x = (int) floorf(rect.left + currentTransform()->getTranslateX() + 0.5f);
1177 const float y = (int) floorf(rect.top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07001178
Chris Craik3f0854292014-04-15 16:18:08 -07001179 layer->setFilter(GL_NEAREST);
1180 setupDrawModelView(kModelViewMode_Translate, false,
1181 x, y, x + rect.getWidth(), y + rect.getHeight(), true);
1182 } else {
1183 layer->setFilter(GL_LINEAR);
1184 setupDrawModelView(kModelViewMode_Translate, false,
1185 rect.left, rect.top, rect.right, rect.bottom);
1186 }
1187 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy5b3b3522010-10-27 18:57:51 -07001188
Chris Craik3f0854292014-04-15 16:18:08 -07001189 for (size_t i = 0; i < count; i++) {
1190 const android::Rect* r = &rects[i];
Romain Guy5b3b3522010-10-27 18:57:51 -07001191
Chris Craik3f0854292014-04-15 16:18:08 -07001192 const float u1 = r->left * texX;
1193 const float v1 = (height - r->top) * texY;
1194 const float u2 = r->right * texX;
1195 const float v2 = (height - r->bottom) * texY;
Romain Guy5b3b3522010-10-27 18:57:51 -07001196
Chris Craik3f0854292014-04-15 16:18:08 -07001197 // TODO: Reject quads outside of the clip
1198 TextureVertex::set(mesh++, r->left, r->top, u1, v1);
1199 TextureVertex::set(mesh++, r->right, r->top, u2, v1);
1200 TextureVertex::set(mesh++, r->left, r->bottom, u1, v2);
1201 TextureVertex::set(mesh++, r->right, r->bottom, u2, v2);
Romain Guy5b3b3522010-10-27 18:57:51 -07001202
Chris Craik3f0854292014-04-15 16:18:08 -07001203 numQuads++;
Romain Guy5b3b3522010-10-27 18:57:51 -07001204
Chris Craik3f0854292014-04-15 16:18:08 -07001205 if (numQuads >= gMaxNumberOfQuads) {
Chris Craik34416ea2013-04-15 16:08:28 -07001206 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1207 GL_UNSIGNED_SHORT, NULL));
Chris Craik3f0854292014-04-15 16:18:08 -07001208 numQuads = 0;
1209 mesh = mCaches.getRegionMesh();
Romain Guy5b3b3522010-10-27 18:57:51 -07001210 }
Chris Craik3f0854292014-04-15 16:18:08 -07001211 }
1212
1213 if (numQuads > 0) {
1214 DRAW_DOUBLE_STENCIL(glDrawElements(GL_TRIANGLES, numQuads * 6,
1215 GL_UNSIGNED_SHORT, NULL));
1216 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001217
Romain Guy5b3b3522010-10-27 18:57:51 -07001218#if DEBUG_LAYERS_AS_REGIONS
Chris Craik3f0854292014-04-15 16:18:08 -07001219 drawRegionRectsDebug(layer->region);
Romain Guy5b3b3522010-10-27 18:57:51 -07001220#endif
1221
Chris Craik3f0854292014-04-15 16:18:08 -07001222 layer->region.clear();
Romain Guy5b3b3522010-10-27 18:57:51 -07001223}
1224
Romain Guy3a3133d2011-02-01 22:59:58 -08001225#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07001226void OpenGLRenderer::drawRegionRectsDebug(const Region& region) {
Romain Guy3a3133d2011-02-01 22:59:58 -08001227 size_t count;
1228 const android::Rect* rects = region.getArray(&count);
1229
1230 uint32_t colors[] = {
1231 0x7fff0000, 0x7f00ff00,
1232 0x7f0000ff, 0x7fff00ff,
1233 };
1234
1235 int offset = 0;
1236 int32_t top = rects[0].top;
1237
1238 for (size_t i = 0; i < count; i++) {
1239 if (top != rects[i].top) {
1240 offset ^= 0x2;
1241 top = rects[i].top;
1242 }
1243
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001244 SkPaint paint;
1245 paint.setColor(colors[offset + (i & 0x1)]);
Romain Guy3a3133d2011-02-01 22:59:58 -08001246 Rect r(rects[i].left, rects[i].top, rects[i].right, rects[i].bottom);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001247 drawColorRect(r.left, r.top, r.right, r.bottom, paint);
Romain Guy3a3133d2011-02-01 22:59:58 -08001248 }
Romain Guy3a3133d2011-02-01 22:59:58 -08001249}
Chris Craike63f7c622013-10-17 10:30:55 -07001250#endif
Romain Guy3a3133d2011-02-01 22:59:58 -08001251
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001252void OpenGLRenderer::drawRegionRects(const SkRegion& region, const SkPaint& paint, bool dirty) {
Romain Guy8ce00302013-01-15 18:51:42 -08001253 Vector<float> rects;
1254
1255 SkRegion::Iterator it(region);
1256 while (!it.done()) {
1257 const SkIRect& r = it.rect();
1258 rects.push(r.fLeft);
1259 rects.push(r.fTop);
1260 rects.push(r.fRight);
1261 rects.push(r.fBottom);
Romain Guy8ce00302013-01-15 18:51:42 -08001262 it.next();
1263 }
1264
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001265 drawColorRects(rects.array(), rects.size(), &paint, true, dirty, false);
Romain Guy8ce00302013-01-15 18:51:42 -08001266}
1267
Romain Guy5b3b3522010-10-27 18:57:51 -07001268void OpenGLRenderer::dirtyLayer(const float left, const float top,
1269 const float right, const float bottom, const mat4 transform) {
Romain Guyf219da52011-01-16 12:54:25 -08001270 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001271 Rect bounds(left, top, right, bottom);
1272 transform.mapRect(bounds);
Romain Guyf219da52011-01-16 12:54:25 -08001273 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07001274 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001275}
1276
1277void OpenGLRenderer::dirtyLayer(const float left, const float top,
1278 const float right, const float bottom) {
Romain Guyf219da52011-01-16 12:54:25 -08001279 if (hasLayer()) {
Romain Guy5b3b3522010-10-27 18:57:51 -07001280 Rect bounds(left, top, right, bottom);
Romain Guyf219da52011-01-16 12:54:25 -08001281 dirtyLayerUnchecked(bounds, getRegion());
Romain Guy1bd1bad2011-01-14 20:07:20 -08001282 }
Romain Guy1bd1bad2011-01-14 20:07:20 -08001283}
1284
1285void OpenGLRenderer::dirtyLayerUnchecked(Rect& bounds, Region* region) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001286 if (bounds.intersect(*currentClipRect())) {
Romain Guy1bd1bad2011-01-14 20:07:20 -08001287 bounds.snapToPixelBoundaries();
1288 android::Rect dirty(bounds.left, bounds.top, bounds.right, bounds.bottom);
1289 if (!dirty.isEmpty()) {
1290 region->orSelf(dirty);
Romain Guy5b3b3522010-10-27 18:57:51 -07001291 }
1292 }
Romain Guy5b3b3522010-10-27 18:57:51 -07001293}
1294
Chris Craik4063a0e2013-11-15 16:06:56 -08001295void OpenGLRenderer::issueIndexedQuadDraw(Vertex* mesh, GLsizei quadsCount) {
Romain Guy448455f2013-07-22 13:57:50 -07001296 GLsizei elementsCount = quadsCount * 6;
1297 while (elementsCount > 0) {
1298 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
1299
Romain Guy3380cfd2013-08-15 16:57:57 -07001300 setupDrawIndexedVertices(&mesh[0].x);
Romain Guy448455f2013-07-22 13:57:50 -07001301 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL);
1302
1303 elementsCount -= drawCount;
1304 // Though there are 4 vertices in a quad, we use 6 indices per
1305 // quad to draw with GL_TRIANGLES
1306 mesh += (drawCount / 6) * 4;
1307 }
1308}
1309
Romain Guy54be1cd2011-06-13 19:04:27 -07001310void OpenGLRenderer::clearLayerRegions() {
1311 const size_t count = mLayers.size();
1312 if (count == 0) return;
1313
Chris Craikd6b65f62014-01-01 14:45:21 -08001314 if (!currentSnapshot()->isIgnored()) {
Chris Craik62d307c2014-07-29 10:35:13 -07001315 EVENT_LOGD("clearLayerRegions");
Romain Guy54be1cd2011-06-13 19:04:27 -07001316 // Doing several glScissor/glClear here can negatively impact
1317 // GPUs with a tiler architecture, instead we draw quads with
1318 // the Clear blending mode
1319
1320 // The list contains bounds that have already been clipped
1321 // against their initial clip rect, and the current clip
1322 // is likely different so we need to disable clipping here
Romain Guy8a4ac612012-07-17 17:32:48 -07001323 bool scissorChanged = mCaches.disableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001324
Romain Guy448455f2013-07-22 13:57:50 -07001325 Vertex mesh[count * 4];
Romain Guy54be1cd2011-06-13 19:04:27 -07001326 Vertex* vertex = mesh;
1327
1328 for (uint32_t i = 0; i < count; i++) {
1329 Rect* bounds = mLayers.itemAt(i);
1330
Romain Guy54be1cd2011-06-13 19:04:27 -07001331 Vertex::set(vertex++, bounds->left, bounds->top);
1332 Vertex::set(vertex++, bounds->right, bounds->top);
1333 Vertex::set(vertex++, bounds->left, bounds->bottom);
Romain Guy54be1cd2011-06-13 19:04:27 -07001334 Vertex::set(vertex++, bounds->right, bounds->bottom);
1335
1336 delete bounds;
1337 }
Romain Guye67307c2013-02-11 18:01:20 -08001338 // We must clear the list of dirty rects before we
1339 // call setupDraw() to prevent stencil setup to do
1340 // the same thing again
1341 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001342
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001343 SkPaint clearPaint;
1344 clearPaint.setXfermodeMode(SkXfermode::kClear_Mode);
1345
Romain Guy54be1cd2011-06-13 19:04:27 -07001346 setupDraw(false);
1347 setupDrawColor(0.0f, 0.0f, 0.0f, 1.0f);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001348 setupDrawBlending(&clearPaint, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001349 setupDrawProgram();
1350 setupDrawPureColorUniforms();
Chris Craik4063a0e2013-11-15 16:06:56 -08001351 setupDrawModelView(kModelViewMode_Translate, false,
1352 0.0f, 0.0f, 0.0f, 0.0f, true);
Romain Guy54be1cd2011-06-13 19:04:27 -07001353
Chris Craik4063a0e2013-11-15 16:06:56 -08001354 issueIndexedQuadDraw(&mesh[0], count);
Romain Guy8a4ac612012-07-17 17:32:48 -07001355
1356 if (scissorChanged) mCaches.enableScissor();
Romain Guy54be1cd2011-06-13 19:04:27 -07001357 } else {
1358 for (uint32_t i = 0; i < count; i++) {
1359 delete mLayers.itemAt(i);
1360 }
Romain Guye67307c2013-02-11 18:01:20 -08001361 mLayers.clear();
Romain Guy54be1cd2011-06-13 19:04:27 -07001362 }
Romain Guy54be1cd2011-06-13 19:04:27 -07001363}
1364
Romain Guybd6b79b2010-06-26 00:13:53 -07001365///////////////////////////////////////////////////////////////////////////////
Chris Craikc3566d02013-02-04 16:16:33 -08001366// State Deferral
1367///////////////////////////////////////////////////////////////////////////////
1368
Chris Craikff785832013-03-08 13:12:16 -08001369bool OpenGLRenderer::storeDisplayState(DeferredDisplayState& state, int stateDeferFlags) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001370 const Rect* currentClip = currentClipRect();
1371 const mat4* currentMatrix = currentTransform();
Chris Craikc3566d02013-02-04 16:16:33 -08001372
Chris Craikff785832013-03-08 13:12:16 -08001373 if (stateDeferFlags & kStateDeferFlag_Draw) {
1374 // state has bounds initialized in local coordinates
1375 if (!state.mBounds.isEmpty()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001376 currentMatrix->mapRect(state.mBounds);
Chris Craik28ce94a2013-05-31 11:38:03 -07001377 Rect clippedBounds(state.mBounds);
Chris Craik5e49b302013-07-30 19:05:20 -07001378 // NOTE: if we ever want to use this clipping info to drive whether the scissor
1379 // is used, it should more closely duplicate the quickReject logic (in how it uses
1380 // snapToPixelBoundaries)
1381
Chris Craikd6b65f62014-01-01 14:45:21 -08001382 if(!clippedBounds.intersect(*currentClip)) {
Chris Craikff785832013-03-08 13:12:16 -08001383 // quick rejected
1384 return true;
1385 }
Chris Craik28ce94a2013-05-31 11:38:03 -07001386
Chris Craika02c4ed2013-06-14 13:43:58 -07001387 state.mClipSideFlags = kClipSide_None;
Chris Craikd6b65f62014-01-01 14:45:21 -08001388 if (!currentClip->contains(state.mBounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001389 int& flags = state.mClipSideFlags;
1390 // op partially clipped, so record which sides are clipped for clip-aware merging
Chris Craikd6b65f62014-01-01 14:45:21 -08001391 if (currentClip->left > state.mBounds.left) flags |= kClipSide_Left;
1392 if (currentClip->top > state.mBounds.top) flags |= kClipSide_Top;
1393 if (currentClip->right < state.mBounds.right) flags |= kClipSide_Right;
1394 if (currentClip->bottom < state.mBounds.bottom) flags |= kClipSide_Bottom;
Chris Craik28ce94a2013-05-31 11:38:03 -07001395 }
1396 state.mBounds.set(clippedBounds);
Chris Craikff785832013-03-08 13:12:16 -08001397 } else {
Chris Craikd72b73c2013-06-17 13:52:06 -07001398 // Empty bounds implies size unknown. Label op as conservatively clipped to disable
1399 // overdraw avoidance (since we don't know what it overlaps)
1400 state.mClipSideFlags = kClipSide_ConservativeFull;
Chris Craikd6b65f62014-01-01 14:45:21 -08001401 state.mBounds.set(*currentClip);
Chris Craikc3566d02013-02-04 16:16:33 -08001402 }
1403 }
1404
Chris Craik527a3aa2013-03-04 10:19:31 -08001405 state.mClipValid = (stateDeferFlags & kStateDeferFlag_Clip);
1406 if (state.mClipValid) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001407 state.mClip.set(*currentClip);
Chris Craikff785832013-03-08 13:12:16 -08001408 }
1409
Chris Craik7273daa2013-03-28 11:25:24 -07001410 // Transform, drawModifiers, and alpha always deferred, since they are used by state operations
1411 // (Note: saveLayer/restore use colorFilter and alpha, so we just save restore everything)
Chris Craikd6b65f62014-01-01 14:45:21 -08001412 state.mMatrix.load(*currentMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001413 state.mDrawModifiers = mDrawModifiers;
Chris Craikd6b65f62014-01-01 14:45:21 -08001414 state.mAlpha = currentSnapshot()->alpha;
Chris Craikdeeda3d2014-05-05 19:09:33 -07001415
1416 // always store/restore, since it's just a pointer
1417 state.mRoundRectClipState = currentSnapshot()->roundRectClipState;
Chris Craikc3566d02013-02-04 16:16:33 -08001418 return false;
1419}
1420
Chris Craik527a3aa2013-03-04 10:19:31 -08001421void OpenGLRenderer::restoreDisplayState(const DeferredDisplayState& state, bool skipClipRestore) {
Chris Craik14e51302013-12-30 15:32:54 -08001422 setMatrix(state.mMatrix);
Chris Craik7273daa2013-03-28 11:25:24 -07001423 mSnapshot->alpha = state.mAlpha;
Chris Craik14e51302013-12-30 15:32:54 -08001424 mDrawModifiers = state.mDrawModifiers;
Chris Craikdeeda3d2014-05-05 19:09:33 -07001425 mSnapshot->roundRectClipState = state.mRoundRectClipState;
Chris Craikff785832013-03-08 13:12:16 -08001426
Chris Craik527a3aa2013-03-04 10:19:31 -08001427 if (state.mClipValid && !skipClipRestore) {
Chris Craik28ce94a2013-05-31 11:38:03 -07001428 mSnapshot->setClip(state.mClip.left, state.mClip.top,
1429 state.mClip.right, state.mClip.bottom);
Chris Craikff785832013-03-08 13:12:16 -08001430 dirtyClip();
1431 }
Chris Craikc3566d02013-02-04 16:16:33 -08001432}
1433
Chris Craik28ce94a2013-05-31 11:38:03 -07001434/**
1435 * Merged multidraw (such as in drawText and drawBitmaps rely on the fact that no clipping is done
1436 * in the draw path. Instead, clipping is done ahead of time - either as a single clip rect (when at
1437 * least one op is clipped), or disabled entirely (because no merged op is clipped)
1438 *
1439 * This method should be called when restoreDisplayState() won't be restoring the clip
1440 */
1441void OpenGLRenderer::setupMergedMultiDraw(const Rect* clipRect) {
1442 if (clipRect != NULL) {
1443 mSnapshot->setClip(clipRect->left, clipRect->top, clipRect->right, clipRect->bottom);
1444 } else {
Chris Craik14e51302013-12-30 15:32:54 -08001445 mSnapshot->setClip(0, 0, getWidth(), getHeight());
Chris Craik28ce94a2013-05-31 11:38:03 -07001446 }
Chris Craik527a3aa2013-03-04 10:19:31 -08001447 dirtyClip();
Chris Craik28ce94a2013-05-31 11:38:03 -07001448 mCaches.setScissorEnabled(clipRect != NULL || mScissorOptimizationDisabled);
Chris Craik527a3aa2013-03-04 10:19:31 -08001449}
1450
Chris Craikc3566d02013-02-04 16:16:33 -08001451///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001452// Clipping
1453///////////////////////////////////////////////////////////////////////////////
1454
Romain Guybb9524b2010-06-22 18:56:38 -07001455void OpenGLRenderer::setScissorFromClip() {
Chris Craikd6b65f62014-01-01 14:45:21 -08001456 Rect clip(*currentClipRect());
Romain Guye5ebcb02010-10-15 13:57:28 -07001457 clip.snapToPixelBoundaries();
Romain Guy8f85e802011-12-14 19:23:32 -08001458
Chris Craika64a2be2014-05-14 14:17:01 -07001459 if (mCaches.setScissor(clip.left, getViewportHeight() - clip.bottom,
Romain Guy8a4ac612012-07-17 17:32:48 -07001460 clip.getWidth(), clip.getHeight())) {
1461 mDirtyClip = false;
1462 }
Romain Guy9d5316e2010-06-24 19:30:36 -07001463}
1464
Romain Guy8ce00302013-01-15 18:51:42 -08001465void OpenGLRenderer::ensureStencilBuffer() {
1466 // Thanks to the mismatch between EGL and OpenGL ES FBO we
1467 // cannot attach a stencil buffer to fbo0 dynamically. Let's
1468 // just hope we have one when hasLayer() returns false.
1469 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001470 attachStencilBufferToLayer(currentSnapshot()->layer);
Romain Guy8ce00302013-01-15 18:51:42 -08001471 }
1472}
1473
1474void OpenGLRenderer::attachStencilBufferToLayer(Layer* layer) {
1475 // The layer's FBO is already bound when we reach this stage
1476 if (!layer->getStencilRenderBuffer()) {
Romain Guyc3fedaf2013-01-29 17:26:25 -08001477 // GL_QCOM_tiled_rendering doesn't like it if a renderbuffer
1478 // is attached after we initiated tiling. We must turn it off,
1479 // attach the new render buffer then turn tiling back on
1480 endTiling();
1481
Romain Guy8d4aeb72013-02-12 16:08:55 -08001482 RenderBuffer* buffer = mCaches.renderBufferCache.get(
Romain Guy3bbacf22013-02-06 16:51:04 -08001483 Stencil::getSmallestStencilFormat(), layer->getWidth(), layer->getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001484 layer->setStencilRenderBuffer(buffer);
Romain Guyc3fedaf2013-01-29 17:26:25 -08001485
Romain Guyf735c8e2013-01-31 17:45:55 -08001486 startTiling(layer->clipRect, layer->layer.getHeight());
Romain Guy8ce00302013-01-15 18:51:42 -08001487 }
1488}
1489
1490void OpenGLRenderer::setStencilFromClip() {
1491 if (!mCaches.debugOverdraw) {
Chris Craikd6b65f62014-01-01 14:45:21 -08001492 if (!currentSnapshot()->clipRegion->isEmpty()) {
Chris Craik62d307c2014-07-29 10:35:13 -07001493 EVENT_LOGD("setStencilFromClip - enabling");
1494
Romain Guy8ce00302013-01-15 18:51:42 -08001495 // NOTE: The order here is important, we must set dirtyClip to false
1496 // before any draw call to avoid calling back into this method
1497 mDirtyClip = false;
1498
1499 ensureStencilBuffer();
1500
1501 mCaches.stencil.enableWrite();
1502
Chris Craikdeeda3d2014-05-05 19:09:33 -07001503 // Clear and update the stencil, but first make sure we restrict drawing
Romain Guy8ce00302013-01-15 18:51:42 -08001504 // to the region's bounds
1505 bool resetScissor = mCaches.enableScissor();
1506 if (resetScissor) {
1507 // The scissor was not set so we now need to update it
1508 setScissorFromClip();
1509 }
1510 mCaches.stencil.clear();
Chris Craikdeeda3d2014-05-05 19:09:33 -07001511
1512 // stash and disable the outline clip state, since stencil doesn't account for outline
1513 bool storedSkipOutlineClip = mSkipOutlineClip;
1514 mSkipOutlineClip = true;
Romain Guy8ce00302013-01-15 18:51:42 -08001515
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001516 SkPaint paint;
Chris Craik98d608d2014-07-17 12:25:11 -07001517 paint.setColor(SK_ColorBLACK);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001518 paint.setXfermodeMode(SkXfermode::kSrc_Mode);
1519
Romain Guy8ce00302013-01-15 18:51:42 -08001520 // NOTE: We could use the region contour path to generate a smaller mesh
1521 // Since we are using the stencil we could use the red book path
1522 // drawing technique. It might increase bandwidth usage though.
1523
1524 // The last parameter is important: we are not drawing in the color buffer
1525 // so we don't want to dirty the current layer, if any
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001526 drawRegionRects(*(currentSnapshot()->clipRegion), paint, false);
Chris Craikdeeda3d2014-05-05 19:09:33 -07001527 if (resetScissor) mCaches.disableScissor();
1528 mSkipOutlineClip = storedSkipOutlineClip;
Romain Guy8ce00302013-01-15 18:51:42 -08001529
1530 mCaches.stencil.enableTest();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001531
1532 // Draw the region used to generate the stencil if the appropriate debug
1533 // mode is enabled
1534 if (mCaches.debugStencilClip == Caches::kStencilShowRegion) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001535 paint.setColor(0x7f0000ff);
1536 paint.setXfermodeMode(SkXfermode::kSrcOver_Mode);
1537 drawRegionRects(*(currentSnapshot()->clipRegion), paint);
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001538 }
Romain Guy8ce00302013-01-15 18:51:42 -08001539 } else {
Chris Craik62d307c2014-07-29 10:35:13 -07001540 EVENT_LOGD("setStencilFromClip - disabling");
Romain Guy8ce00302013-01-15 18:51:42 -08001541 mCaches.stencil.disable();
1542 }
1543 }
1544}
1545
Chris Craikf0a59072013-11-19 18:00:46 -08001546/**
1547 * Returns false and sets scissor enable based upon bounds if drawing won't be clipped out.
1548 *
1549 * @param paint if not null, the bounds will be expanded to account for stroke depending on paint
1550 * style, and tessellated AA ramp
1551 */
1552bool OpenGLRenderer::quickRejectSetupScissor(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08001553 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08001554 bool snapOut = paint && paint->isAntiAlias();
1555
1556 if (paint && paint->getStyle() != SkPaint::kFill_Style) {
1557 float outset = paint->getStrokeWidth() * 0.5f;
1558 left -= outset;
1559 top -= outset;
1560 right += outset;
1561 bottom += outset;
1562 }
1563
Chris Craikdeeda3d2014-05-05 19:09:33 -07001564 bool clipRequired = false;
1565 bool roundRectClipRequired = false;
1566 if (calculateQuickRejectForScissor(left, top, right, bottom,
1567 &clipRequired, &roundRectClipRequired, snapOut)) {
Romain Guydbc26d22010-10-11 17:58:29 -07001568 return true;
1569 }
1570
Chris Craikf23b25a2014-06-26 15:46:20 -07001571 // not quick rejected, so enable the scissor if clipRequired
1572 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
1573 mSkipOutlineClip = !roundRectClipRequired;
Chris Craik39a908c2013-06-13 14:39:01 -07001574 return false;
Romain Guyc7d53492010-06-25 13:41:57 -07001575}
1576
Romain Guy8ce00302013-01-15 18:51:42 -08001577void OpenGLRenderer::debugClip() {
1578#if DEBUG_CLIP_REGIONS
Chris Craikf23b25a2014-06-26 15:46:20 -07001579 if (!currentSnapshot()->clipRegion->isEmpty()) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001580 SkPaint paint;
1581 paint.setColor(0x7f00ff00);
1582 drawRegionRects(*(currentSnapshot()->clipRegion, paint);
1583
Romain Guy8ce00302013-01-15 18:51:42 -08001584 }
1585#endif
1586}
1587
Romain Guyf6a11b82010-06-23 17:47:49 -07001588///////////////////////////////////////////////////////////////////////////////
Romain Guy70ca14e2010-12-13 18:24:33 -08001589// Drawing commands
1590///////////////////////////////////////////////////////////////////////////////
1591
Chris Craik62d307c2014-07-29 10:35:13 -07001592void OpenGLRenderer::setupDraw(bool clearLayer) {
Chris Craikf0a59072013-11-19 18:00:46 -08001593 // TODO: It would be best if we could do this before quickRejectSetupScissor()
Romain Guy8a4ac612012-07-17 17:32:48 -07001594 // changes the scissor test state
Chris Craik62d307c2014-07-29 10:35:13 -07001595 if (clearLayer) clearLayerRegions();
Romain Guy8ce00302013-01-15 18:51:42 -08001596 // Make sure setScissor & setStencil happen at the beginning of
1597 // this method
Chris Craikb98a0162013-02-21 11:30:22 -08001598 if (mDirtyClip) {
1599 if (mCaches.scissorEnabled) {
1600 setScissorFromClip();
1601 }
Chris Craik62d307c2014-07-29 10:35:13 -07001602
1603 if (clearLayer) {
1604 setStencilFromClip();
1605 } else {
1606 // While clearing layer, force disable stencil buffer, since
1607 // it's invalid to stencil-clip *during* the layer clear
1608 mCaches.stencil.disable();
1609 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001610 }
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001611
Romain Guy70ca14e2010-12-13 18:24:33 -08001612 mDescription.reset();
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001613
Romain Guy70ca14e2010-12-13 18:24:33 -08001614 mSetShaderColor = false;
1615 mColorSet = false;
1616 mColorA = mColorR = mColorG = mColorB = 0.0f;
1617 mTextureUnit = 0;
1618 mTrackDirtyRegions = true;
Romain Guy3ff0bfd2013-02-25 14:15:37 -08001619
1620 // Enable debug highlight when what we're about to draw is tested against
1621 // the stencil buffer and if stencil highlight debugging is on
1622 mDescription.hasDebugHighlight = !mCaches.debugOverdraw &&
1623 mCaches.debugStencilClip == Caches::kStencilShowHighlight &&
1624 mCaches.stencil.isTestEnabled();
Romain Guy78dd96d2013-05-03 14:24:16 -07001625
1626 mDescription.emulateStencil = mCountOverdraw;
Romain Guy70ca14e2010-12-13 18:24:33 -08001627}
1628
1629void OpenGLRenderer::setupDrawWithTexture(bool isAlpha8) {
1630 mDescription.hasTexture = true;
1631 mDescription.hasAlpha8Texture = isAlpha8;
1632}
1633
Romain Guyff316ec2013-02-13 18:39:43 -08001634void OpenGLRenderer::setupDrawWithTextureAndColor(bool isAlpha8) {
1635 mDescription.hasTexture = true;
1636 mDescription.hasColors = true;
1637 mDescription.hasAlpha8Texture = isAlpha8;
1638}
1639
Romain Guyaa6c24c2011-04-28 18:40:04 -07001640void OpenGLRenderer::setupDrawWithExternalTexture() {
1641 mDescription.hasExternalTexture = true;
1642}
1643
Romain Guy15bc6432011-12-13 13:11:32 -08001644void OpenGLRenderer::setupDrawNoTexture() {
Romain Guyff316ec2013-02-13 18:39:43 -08001645 mCaches.disableTexCoordsVertexArray();
Romain Guy15bc6432011-12-13 13:11:32 -08001646}
1647
Chris Craik91a8c7c2014-08-12 14:31:35 -07001648void OpenGLRenderer::setupDrawVertexAlpha(bool useShadowAlphaInterp) {
1649 mDescription.hasVertexAlpha = true;
1650 mDescription.useShadowAlphaInterp = useShadowAlphaInterp;
Chet Haase5b0200b2011-04-13 17:58:08 -07001651}
1652
Romain Guy8d0d4782010-12-14 20:13:35 -08001653void OpenGLRenderer::setupDrawColor(int color, int alpha) {
1654 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001655 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1656 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1657 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy70ca14e2010-12-13 18:24:33 -08001658 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001659 mSetShaderColor = mDescription.setColorModulate(mColorA);
Romain Guy70ca14e2010-12-13 18:24:33 -08001660}
1661
Romain Guy86568192010-12-14 15:55:39 -08001662void OpenGLRenderer::setupDrawAlpha8Color(int color, int alpha) {
1663 mColorA = alpha / 255.0f;
Romain Guy886b2752013-01-04 12:26:18 -08001664 mColorR = mColorA * ((color >> 16) & 0xFF) / 255.0f;
1665 mColorG = mColorA * ((color >> 8) & 0xFF) / 255.0f;
1666 mColorB = mColorA * ((color ) & 0xFF) / 255.0f;
Romain Guy86568192010-12-14 15:55:39 -08001667 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001668 mSetShaderColor = mDescription.setAlpha8ColorModulate(mColorR, mColorG, mColorB, mColorA);
Romain Guy86568192010-12-14 15:55:39 -08001669}
1670
Romain Guy41210632012-07-16 17:04:24 -07001671void OpenGLRenderer::setupDrawTextGamma(const SkPaint* paint) {
1672 mCaches.fontRenderer->describe(mDescription, paint);
1673}
1674
Romain Guy70ca14e2010-12-13 18:24:33 -08001675void OpenGLRenderer::setupDrawColor(float r, float g, float b, float a) {
1676 mColorA = a;
1677 mColorR = r;
1678 mColorG = g;
1679 mColorB = b;
1680 mColorSet = true;
Chris Craike63f7c622013-10-17 10:30:55 -07001681 mSetShaderColor = mDescription.setColorModulate(a);
Romain Guy70ca14e2010-12-13 18:24:33 -08001682}
1683
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001684void OpenGLRenderer::setupDrawShader(const SkShader* shader) {
1685 if (shader != NULL) {
1686 SkiaShader::describe(&mCaches, mDescription, mExtensions, *shader);
Romain Guy70ca14e2010-12-13 18:24:33 -08001687 }
1688}
1689
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001690void OpenGLRenderer::setupDrawColorFilter(const SkColorFilter* filter) {
1691 if (filter == NULL) {
1692 return;
1693 }
1694
1695 SkXfermode::Mode mode;
1696 if (filter->asColorMode(NULL, &mode)) {
1697 mDescription.colorOp = ProgramDescription::kColorBlend;
1698 mDescription.colorMode = mode;
1699 } else if (filter->asColorMatrix(NULL)) {
1700 mDescription.colorOp = ProgramDescription::kColorMatrix;
Romain Guy70ca14e2010-12-13 18:24:33 -08001701 }
1702}
1703
Romain Guyf09ef512011-05-27 11:43:46 -07001704void OpenGLRenderer::accountForClear(SkXfermode::Mode mode) {
1705 if (mColorSet && mode == SkXfermode::kClear_Mode) {
1706 mColorA = 1.0f;
1707 mColorR = mColorG = mColorB = 0.0f;
Romain Guy54be1cd2011-06-13 19:04:27 -07001708 mSetShaderColor = mDescription.modulate = true;
Romain Guyf09ef512011-05-27 11:43:46 -07001709 }
1710}
1711
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001712static bool isBlendedColorFilter(const SkColorFilter* filter) {
1713 if (filter == NULL) {
1714 return false;
1715 }
1716 return (filter->getFlags() & SkColorFilter::kAlphaUnchanged_Flag) == 0;
1717}
1718
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001719void OpenGLRenderer::setupDrawBlending(const Layer* layer, bool swapSrcDst) {
1720 SkXfermode::Mode mode = layer->getMode();
Romain Guyf09ef512011-05-27 11:43:46 -07001721 // When the blending mode is kClear_Mode, we need to use a modulate color
1722 // argb=1,0,0,0
1723 accountForClear(mode);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001724 // TODO: check shader blending, once we have shader drawing support for layers.
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001725 bool blend = layer->isBlend() || getLayerAlpha(layer) < 1.0f ||
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001726 (mColorSet && mColorA < 1.0f) || isBlendedColorFilter(layer->getColorFilter());
Chris Craikc3566d02013-02-04 16:16:33 -08001727 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001728}
1729
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001730void OpenGLRenderer::setupDrawBlending(const SkPaint* paint, bool blend, bool swapSrcDst) {
1731 SkXfermode::Mode mode = getXfermodeDirect(paint);
Romain Guyf09ef512011-05-27 11:43:46 -07001732 // When the blending mode is kClear_Mode, we need to use a modulate color
1733 // argb=1,0,0,0
1734 accountForClear(mode);
Chris Craikc3566d02013-02-04 16:16:33 -08001735 blend |= (mColorSet && mColorA < 1.0f) ||
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001736 (getShader(paint) && !getShader(paint)->isOpaque()) ||
1737 isBlendedColorFilter(getColorFilter(paint));
Chris Craikc3566d02013-02-04 16:16:33 -08001738 chooseBlending(blend, mode, mDescription, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08001739}
1740
1741void OpenGLRenderer::setupDrawProgram() {
1742 useProgram(mCaches.programCache.get(mDescription));
Chris Craikdeeda3d2014-05-05 19:09:33 -07001743 if (mDescription.hasRoundRectClip) {
1744 // TODO: avoid doing this repeatedly, stashing state pointer in program
1745 const RoundRectClipState* state = mSnapshot->roundRectClipState;
Chris Craikaf4d04c2014-07-29 12:50:14 -07001746 const Rect& innerRect = state->innerRect;
Chris Craikdeeda3d2014-05-05 19:09:33 -07001747 glUniform4f(mCaches.currentProgram->getUniform("roundRectInnerRectLTRB"),
Chris Craikaf4d04c2014-07-29 12:50:14 -07001748 innerRect.left, innerRect.top,
1749 innerRect.right, innerRect.bottom);
Chris Craikdeeda3d2014-05-05 19:09:33 -07001750 glUniform1f(mCaches.currentProgram->getUniform("roundRectRadius"),
Chris Craikaf4d04c2014-07-29 12:50:14 -07001751 state->radius);
Chris Craikdeeda3d2014-05-05 19:09:33 -07001752 glUniformMatrix4fv(mCaches.currentProgram->getUniform("roundRectInvTransform"),
1753 1, GL_FALSE, &state->matrix.data[0]);
1754 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001755}
1756
1757void OpenGLRenderer::setupDrawDirtyRegionsDisabled() {
1758 mTrackDirtyRegions = false;
1759}
1760
Chris Craik4063a0e2013-11-15 16:06:56 -08001761void OpenGLRenderer::setupDrawModelView(ModelViewMode mode, bool offset,
1762 float left, float top, float right, float bottom, bool ignoreTransform) {
Chris Craike10e8272014-05-08 14:28:26 -07001763 mModelViewMatrix.loadTranslate(left, top, 0.0f);
Chris Craik4063a0e2013-11-15 16:06:56 -08001764 if (mode == kModelViewMode_TranslateAndScale) {
Chris Craike10e8272014-05-08 14:28:26 -07001765 mModelViewMatrix.scale(right - left, bottom - top, 1.0f);
Romain Guy70ca14e2010-12-13 18:24:33 -08001766 }
Chris Craik4063a0e2013-11-15 16:06:56 -08001767
Romain Guy86568192010-12-14 15:55:39 -08001768 bool dirty = right - left > 0.0f && bottom - top > 0.0f;
Chris Craika64a2be2014-05-14 14:17:01 -07001769 const Matrix4& transformMatrix = ignoreTransform ? Matrix4::identity() : *currentTransform();
1770 mCaches.currentProgram->set(mSnapshot->getOrthoMatrix(), mModelViewMatrix, transformMatrix, offset);
1771 if (dirty && mTrackDirtyRegions) {
1772 if (!ignoreTransform) {
1773 dirtyLayer(left, top, right, bottom, *currentTransform());
1774 } else {
1775 dirtyLayer(left, top, right, bottom);
1776 }
Romain Guy86568192010-12-14 15:55:39 -08001777 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001778}
1779
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001780void OpenGLRenderer::setupDrawColorUniforms(bool hasShader) {
1781 if ((mColorSet && !hasShader) || (hasShader && mSetShaderColor)) {
Romain Guy70ca14e2010-12-13 18:24:33 -08001782 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
1783 }
1784}
1785
Romain Guy86568192010-12-14 15:55:39 -08001786void OpenGLRenderer::setupDrawPureColorUniforms() {
Romain Guy55368412010-12-14 10:59:41 -08001787 if (mSetShaderColor) {
Romain Guy86568192010-12-14 15:55:39 -08001788 mCaches.currentProgram->setColor(mColorR, mColorG, mColorB, mColorA);
Romain Guy55368412010-12-14 10:59:41 -08001789 }
1790}
1791
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001792void OpenGLRenderer::setupDrawShaderUniforms(const SkShader* shader, bool ignoreTransform) {
1793 if (shader == NULL) {
1794 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001795 }
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04001796
1797 if (ignoreTransform) {
1798 // if ignoreTransform=true was passed to setupDrawModelView, undo currentTransform()
1799 // because it was built into modelView / the geometry, and the description needs to
1800 // compensate.
1801 mat4 modelViewWithoutTransform;
1802 modelViewWithoutTransform.loadInverse(*currentTransform());
1803 modelViewWithoutTransform.multiply(mModelViewMatrix);
1804 mModelViewMatrix.load(modelViewWithoutTransform);
1805 }
1806
1807 SkiaShader::setupProgram(&mCaches, mModelViewMatrix, &mTextureUnit, mExtensions, *shader);
Romain Guy70ca14e2010-12-13 18:24:33 -08001808}
1809
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001810void OpenGLRenderer::setupDrawColorFilterUniforms(const SkColorFilter* filter) {
1811 if (NULL == filter) {
1812 return;
Romain Guy70ca14e2010-12-13 18:24:33 -08001813 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05001814
1815 SkColor color;
1816 SkXfermode::Mode mode;
1817 if (filter->asColorMode(&color, &mode)) {
1818 const int alpha = SkColorGetA(color);
1819 const GLfloat a = alpha / 255.0f;
1820 const GLfloat r = a * SkColorGetR(color) / 255.0f;
1821 const GLfloat g = a * SkColorGetG(color) / 255.0f;
1822 const GLfloat b = a * SkColorGetB(color) / 255.0f;
1823 glUniform4f(mCaches.currentProgram->getUniform("colorBlend"), r, g, b, a);
1824 return;
1825 }
1826
1827 SkScalar srcColorMatrix[20];
1828 if (filter->asColorMatrix(srcColorMatrix)) {
1829
1830 float colorMatrix[16];
1831 memcpy(colorMatrix, srcColorMatrix, 4 * sizeof(float));
1832 memcpy(&colorMatrix[4], &srcColorMatrix[5], 4 * sizeof(float));
1833 memcpy(&colorMatrix[8], &srcColorMatrix[10], 4 * sizeof(float));
1834 memcpy(&colorMatrix[12], &srcColorMatrix[15], 4 * sizeof(float));
1835
1836 // Skia uses the range [0..255] for the addition vector, but we need
1837 // the [0..1] range to apply the vector in GLSL
1838 float colorVector[4];
1839 colorVector[0] = srcColorMatrix[4] / 255.0f;
1840 colorVector[1] = srcColorMatrix[9] / 255.0f;
1841 colorVector[2] = srcColorMatrix[14] / 255.0f;
1842 colorVector[3] = srcColorMatrix[19] / 255.0f;
1843
1844 glUniformMatrix4fv(mCaches.currentProgram->getUniform("colorMatrix"), 1,
1845 GL_FALSE, colorMatrix);
1846 glUniform4fv(mCaches.currentProgram->getUniform("colorMatrixVector"), 1, colorVector);
1847 return;
1848 }
1849
1850 // it is an error if we ever get here
Romain Guy70ca14e2010-12-13 18:24:33 -08001851}
1852
Romain Guy41210632012-07-16 17:04:24 -07001853void OpenGLRenderer::setupDrawTextGammaUniforms() {
1854 mCaches.fontRenderer->setupProgram(mDescription, mCaches.currentProgram);
1855}
1856
Romain Guy70ca14e2010-12-13 18:24:33 -08001857void OpenGLRenderer::setupDrawSimpleMesh() {
Romain Guyf3a910b42011-12-12 20:35:21 -08001858 bool force = mCaches.bindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001859 mCaches.bindPositionVertexPointer(force, 0);
Romain Guy15bc6432011-12-13 13:11:32 -08001860 mCaches.unbindIndicesBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001861}
1862
1863void OpenGLRenderer::setupDrawTexture(GLuint texture) {
Romain Guy257ae352013-03-20 16:31:12 -07001864 if (texture) bindTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001865 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001866 mCaches.enableTexCoordsVertexArray();
Romain Guy70ca14e2010-12-13 18:24:33 -08001867}
1868
Romain Guyaa6c24c2011-04-28 18:40:04 -07001869void OpenGLRenderer::setupDrawExternalTexture(GLuint texture) {
1870 bindExternalTexture(texture);
Romain Guy2d4fd362011-12-13 22:00:19 -08001871 mTextureUnit++;
Romain Guy15bc6432011-12-13 13:11:32 -08001872 mCaches.enableTexCoordsVertexArray();
Romain Guyaa6c24c2011-04-28 18:40:04 -07001873}
1874
Romain Guy8f0095c2011-05-02 17:24:22 -07001875void OpenGLRenderer::setupDrawTextureTransform() {
1876 mDescription.hasTextureTransform = true;
1877}
1878
1879void OpenGLRenderer::setupDrawTextureTransformUniforms(mat4& transform) {
Romain Guyaa6c24c2011-04-28 18:40:04 -07001880 glUniformMatrix4fv(mCaches.currentProgram->getUniform("mainTextureTransform"), 1,
1881 GL_FALSE, &transform.data[0]);
1882}
1883
Chris Craik564acf72014-01-02 16:46:18 -08001884void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1885 const GLvoid* texCoords, GLuint vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001886 bool force = false;
Romain Guy3b748a42013-04-17 18:54:38 -07001887 if (!vertices || vbo) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001888 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
Romain Guy70ca14e2010-12-13 18:24:33 -08001889 } else {
Romain Guyf3a910b42011-12-12 20:35:21 -08001890 force = mCaches.unbindMeshBuffer();
Romain Guy70ca14e2010-12-13 18:24:33 -08001891 }
Romain Guyd71dd362011-12-12 19:03:35 -08001892
Chris Craikcb4d6002012-09-25 12:00:29 -07001893 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001894 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001895 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy15bc6432011-12-13 13:11:32 -08001896 }
1897
1898 mCaches.unbindIndicesBuffer();
1899}
1900
Chris Craik564acf72014-01-02 16:46:18 -08001901void OpenGLRenderer::setupDrawMesh(const GLvoid* vertices,
1902 const GLvoid* texCoords, const GLvoid* colors) {
Romain Guyff316ec2013-02-13 18:39:43 -08001903 bool force = mCaches.unbindMeshBuffer();
1904 GLsizei stride = sizeof(ColorTextureVertex);
1905
1906 mCaches.bindPositionVertexPointer(force, vertices, stride);
1907 if (mCaches.currentProgram->texCoords >= 0) {
1908 mCaches.bindTexCoordsVertexPointer(force, texCoords, stride);
1909 }
1910 int slot = mCaches.currentProgram->getAttrib("colors");
1911 if (slot >= 0) {
1912 glEnableVertexAttribArray(slot);
1913 glVertexAttribPointer(slot, 4, GL_FLOAT, GL_FALSE, stride, colors);
1914 }
1915
1916 mCaches.unbindIndicesBuffer();
1917}
1918
Chris Craik564acf72014-01-02 16:46:18 -08001919void OpenGLRenderer::setupDrawMeshIndices(const GLvoid* vertices,
1920 const GLvoid* texCoords, GLuint vbo) {
Romain Guy3b748a42013-04-17 18:54:38 -07001921 bool force = false;
1922 // If vbo is != 0 we want to treat the vertices parameter as an offset inside
1923 // a VBO. However, if vertices is set to NULL and vbo == 0 then we want to
1924 // use the default VBO found in Caches
1925 if (!vertices || vbo) {
1926 force = mCaches.bindMeshBuffer(vbo == 0 ? mCaches.meshBuffer : vbo);
1927 } else {
1928 force = mCaches.unbindMeshBuffer();
1929 }
ztenghui63d41ab2014-02-14 13:13:41 -08001930 mCaches.bindQuadIndicesBuffer();
Romain Guy3b748a42013-04-17 18:54:38 -07001931
Chris Craikcb4d6002012-09-25 12:00:29 -07001932 mCaches.bindPositionVertexPointer(force, vertices);
Romain Guy15bc6432011-12-13 13:11:32 -08001933 if (mCaches.currentProgram->texCoords >= 0) {
Chris Craikcb4d6002012-09-25 12:00:29 -07001934 mCaches.bindTexCoordsVertexPointer(force, texCoords);
Romain Guy8d0d4782010-12-14 20:13:35 -08001935 }
Romain Guy70ca14e2010-12-13 18:24:33 -08001936}
1937
Romain Guy448455f2013-07-22 13:57:50 -07001938void OpenGLRenderer::setupDrawIndexedVertices(GLvoid* vertices) {
Romain Guyf3a910b42011-12-12 20:35:21 -08001939 bool force = mCaches.unbindMeshBuffer();
ztenghui63d41ab2014-02-14 13:13:41 -08001940 mCaches.bindQuadIndicesBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07001941 mCaches.bindPositionVertexPointer(force, vertices, gVertexStride);
Chet Haase5b0200b2011-04-13 17:58:08 -07001942}
1943
Romain Guy70ca14e2010-12-13 18:24:33 -08001944///////////////////////////////////////////////////////////////////////////////
Romain Guyf6a11b82010-06-23 17:47:49 -07001945// Drawing
1946///////////////////////////////////////////////////////////////////////////////
1947
Chris Craika7090e02014-06-20 16:01:00 -07001948status_t OpenGLRenderer::drawRenderNode(RenderNode* renderNode, Rect& dirty, int32_t replayFlags) {
Chet Haase58d110a2013-04-10 07:43:29 -07001949 status_t status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001950 // All the usual checks and setup operations (quickReject, setupDraw, etc.)
1951 // will be performed by the display list itself
Chris Craika7090e02014-06-20 16:01:00 -07001952 if (renderNode && renderNode->isRenderable()) {
Chris Craikf57776b2013-10-25 18:30:17 -07001953 // compute 3d ordering
Chris Craika7090e02014-06-20 16:01:00 -07001954 renderNode->computeOrdering();
Chris Craikd90144d2013-03-19 15:03:48 -07001955 if (CC_UNLIKELY(mCaches.drawDeferDisabled)) {
Chet Haase58d110a2013-04-10 07:43:29 -07001956 status = startFrame();
Chris Craikff785832013-03-08 13:12:16 -08001957 ReplayStateStruct replayStruct(*this, dirty, replayFlags);
Chris Craika7090e02014-06-20 16:01:00 -07001958 renderNode->replay(replayStruct, 0);
Chet Haase58d110a2013-04-10 07:43:29 -07001959 return status | replayStruct.mDrawGlStatus;
Chris Craikc3566d02013-02-04 16:16:33 -08001960 }
1961
Chris Craik28ce94a2013-05-31 11:38:03 -07001962 bool avoidOverdraw = !mCaches.debugOverdraw && !mCountOverdraw; // shh, don't tell devs!
Chris Craikd6b65f62014-01-01 14:45:21 -08001963 DeferredDisplayList deferredList(*currentClipRect(), avoidOverdraw);
Chris Craikff785832013-03-08 13:12:16 -08001964 DeferStateStruct deferStruct(deferredList, *this, replayFlags);
Chris Craika7090e02014-06-20 16:01:00 -07001965 renderNode->defer(deferStruct, 0);
Romain Guy96885eb2013-03-26 15:05:58 -07001966
1967 flushLayers();
Chet Haase58d110a2013-04-10 07:43:29 -07001968 status = startFrame();
Romain Guy96885eb2013-03-26 15:05:58 -07001969
Chris Craikf57776b2013-10-25 18:30:17 -07001970 return deferredList.flush(*this, dirty) | status;
Romain Guy0fe478e2010-11-08 12:08:41 -08001971 }
Romain Guy7b5b6ab2011-03-14 18:05:08 -07001972
henry.uh_chen3a1bffa2014-07-03 18:01:37 +08001973 // Even if there is no drawing command(Ex: invisible),
1974 // it still needs startFrame to clear buffer and start tiling.
1975 return startFrame();
Romain Guy0fe478e2010-11-08 12:08:41 -08001976}
1977
Chris Craikd218a922014-01-02 17:13:34 -08001978void OpenGLRenderer::drawAlphaBitmap(Texture* texture, float left, float top, const SkPaint* paint) {
Romain Guy886b2752013-01-04 12:26:18 -08001979 int color = paint != NULL ? paint->getColor() : 0;
1980
Romain Guya168d732011-03-18 16:50:13 -07001981 float x = left;
1982 float y = top;
1983
Romain Guy886b2752013-01-04 12:26:18 -08001984 texture->setWrap(GL_CLAMP_TO_EDGE, true);
1985
Romain Guya168d732011-03-18 16:50:13 -07001986 bool ignoreTransform = false;
Chris Craikd6b65f62014-01-01 14:45:21 -08001987 if (currentTransform()->isPureTranslate()) {
1988 x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
1989 y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guya168d732011-03-18 16:50:13 -07001990 ignoreTransform = true;
Romain Guy886b2752013-01-04 12:26:18 -08001991
1992 texture->setFilter(GL_NEAREST, true);
Romain Guyd21b6e12011-11-30 20:21:23 -08001993 } else {
Chris Craik678625242014-02-28 12:26:34 -08001994 texture->setFilter(getFilter(paint), true);
Romain Guya168d732011-03-18 16:50:13 -07001995 }
1996
Romain Guy3b748a42013-04-17 18:54:38 -07001997 // No need to check for a UV mapper on the texture object, only ARGB_8888
1998 // bitmaps get packed in the atlas
Romain Guy886b2752013-01-04 12:26:18 -08001999 drawAlpha8TextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002000 paint, (GLvoid*) NULL, (GLvoid*) gMeshTextureOffset,
Romain Guy3b748a42013-04-17 18:54:38 -07002001 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
Romain Guya168d732011-03-18 16:50:13 -07002002}
2003
Romain Guy03c00b52013-06-20 18:30:28 -07002004/**
2005 * Important note: this method is intended to draw batches of bitmaps and
2006 * will not set the scissor enable or dirty the current layer, if any.
2007 * The caller is responsible for properly dirtying the current layer.
2008 */
Chris Craikd218a922014-01-02 17:13:34 -08002009status_t OpenGLRenderer::drawBitmaps(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2010 int bitmapCount, TextureVertex* vertices, bool pureTranslate,
2011 const Rect& bounds, const SkPaint* paint) {
Chris Craik527a3aa2013-03-04 10:19:31 -08002012 mCaches.activeTexture(0);
Romain Guy55b6f952013-06-27 15:27:09 -07002013 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Chris Craik527a3aa2013-03-04 10:19:31 -08002014 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy3b748a42013-04-17 18:54:38 -07002015
Chris Craik527a3aa2013-03-04 10:19:31 -08002016 const AutoTexture autoCleanup(texture);
2017
Chris Craik527a3aa2013-03-04 10:19:31 -08002018 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik678625242014-02-28 12:26:34 -08002019 texture->setFilter(pureTranslate ? GL_NEAREST : getFilter(paint), true);
Chris Craik527a3aa2013-03-04 10:19:31 -08002020
2021 const float x = (int) floorf(bounds.left + 0.5f);
2022 const float y = (int) floorf(bounds.top + 0.5f);
Mike Reed1103b322014-07-08 12:36:44 -04002023 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Chris Craik527a3aa2013-03-04 10:19:31 -08002024 drawAlpha8TextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002025 texture->id, paint, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002026 GL_TRIANGLES, bitmapCount * 6, true,
2027 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08002028 } else {
2029 drawTextureMesh(x, y, x + bounds.getWidth(), y + bounds.getHeight(),
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002030 texture->id, paint, texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002031 GL_TRIANGLES, bitmapCount * 6, false, true, 0,
2032 kModelViewMode_Translate, false);
Chris Craik527a3aa2013-03-04 10:19:31 -08002033 }
2034
2035 return DrawGlInfo::kStatusDrew;
2036}
2037
Chris Craik79647502014-08-06 13:42:24 -07002038status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap, const SkPaint* paint) {
2039 if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
Chet Haase48659092012-05-31 15:21:51 -07002040 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002041 }
2042
Romain Guya1d3c912011-12-13 14:55:06 -08002043 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002044 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002045 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002046 const AutoTexture autoCleanup(texture);
2047
Mike Reed1103b322014-07-08 12:36:44 -04002048 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Chris Craik79647502014-08-06 13:42:24 -07002049 drawAlphaBitmap(texture, 0, 0, paint);
Romain Guya168d732011-03-18 16:50:13 -07002050 } else {
Chris Craik79647502014-08-06 13:42:24 -07002051 drawTextureRect(0, 0, bitmap->width(), bitmap->height(), texture, paint);
Romain Guya168d732011-03-18 16:50:13 -07002052 }
Chet Haase48659092012-05-31 15:21:51 -07002053
2054 return DrawGlInfo::kStatusDrew;
Romain Guyce0537b2010-06-29 21:05:21 -07002055}
2056
Chris Craik79647502014-08-06 13:42:24 -07002057status_t OpenGLRenderer::drawBitmapData(const SkBitmap* bitmap, const SkPaint* paint) {
2058 if (quickRejectSetupScissor(0, 0, bitmap->width(), bitmap->height())) {
Chet Haase48659092012-05-31 15:21:51 -07002059 return DrawGlInfo::kStatusDone;
Romain Guye651cc62012-05-14 19:44:40 -07002060 }
2061
2062 mCaches.activeTexture(0);
2063 Texture* texture = mCaches.textureCache.getTransient(bitmap);
2064 const AutoTexture autoCleanup(texture);
2065
Mike Reed1103b322014-07-08 12:36:44 -04002066 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Chris Craik79647502014-08-06 13:42:24 -07002067 drawAlphaBitmap(texture, 0, 0, paint);
Romain Guy886b2752013-01-04 12:26:18 -08002068 } else {
Chris Craik79647502014-08-06 13:42:24 -07002069 drawTextureRect(0, 0, bitmap->width(), bitmap->height(), texture, paint);
Romain Guy886b2752013-01-04 12:26:18 -08002070 }
Chet Haase48659092012-05-31 15:21:51 -07002071
2072 return DrawGlInfo::kStatusDrew;
Romain Guye651cc62012-05-14 19:44:40 -07002073}
2074
Chris Craikd218a922014-01-02 17:13:34 -08002075status_t OpenGLRenderer::drawBitmapMesh(const SkBitmap* bitmap, int meshWidth, int meshHeight,
2076 const float* vertices, const int* colors, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002077 if (!vertices || currentSnapshot()->isIgnored()) {
Chet Haase48659092012-05-31 15:21:51 -07002078 return DrawGlInfo::kStatusDone;
Romain Guy5a7b4662011-01-20 19:09:30 -08002079 }
2080
Chris Craik39a908c2013-06-13 14:39:01 -07002081 // TODO: use quickReject on bounds from vertices
2082 mCaches.enableScissor();
2083
Romain Guyb18d2d02011-02-10 15:52:54 -08002084 float left = FLT_MAX;
2085 float top = FLT_MAX;
2086 float right = FLT_MIN;
2087 float bottom = FLT_MIN;
2088
Romain Guya92bb4d2012-10-16 11:08:44 -07002089 const uint32_t count = meshWidth * meshHeight * 6;
Romain Guyb18d2d02011-02-10 15:52:54 -08002090
Chris Craik564acf72014-01-02 16:46:18 -08002091 Vector<ColorTextureVertex> mesh; // TODO: use C++11 unique_ptr
2092 mesh.setCapacity(count);
2093 ColorTextureVertex* vertex = mesh.editArray();
Romain Guyff316ec2013-02-13 18:39:43 -08002094
2095 bool cleanupColors = false;
2096 if (!colors) {
2097 uint32_t colorsCount = (meshWidth + 1) * (meshHeight + 1);
Chris Craikd218a922014-01-02 17:13:34 -08002098 int* newColors = new int[colorsCount];
2099 memset(newColors, 0xff, colorsCount * sizeof(int));
2100 colors = newColors;
Romain Guyff316ec2013-02-13 18:39:43 -08002101 cleanupColors = true;
2102 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002103
Romain Guy3b748a42013-04-17 18:54:38 -07002104 mCaches.activeTexture(0);
2105 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
2106 const UvMapper& mapper(getMapper(texture));
2107
Romain Guy5a7b4662011-01-20 19:09:30 -08002108 for (int32_t y = 0; y < meshHeight; y++) {
2109 for (int32_t x = 0; x < meshWidth; x++) {
2110 uint32_t i = (y * (meshWidth + 1) + x) * 2;
2111
2112 float u1 = float(x) / meshWidth;
2113 float u2 = float(x + 1) / meshWidth;
2114 float v1 = float(y) / meshHeight;
2115 float v2 = float(y + 1) / meshHeight;
2116
Romain Guy3b748a42013-04-17 18:54:38 -07002117 mapper.map(u1, v1, u2, v2);
2118
Romain Guy5a7b4662011-01-20 19:09:30 -08002119 int ax = i + (meshWidth + 1) * 2;
2120 int ay = ax + 1;
2121 int bx = i;
2122 int by = bx + 1;
2123 int cx = i + 2;
2124 int cy = cx + 1;
2125 int dx = i + (meshWidth + 1) * 2 + 2;
2126 int dy = dx + 1;
2127
Romain Guyff316ec2013-02-13 18:39:43 -08002128 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2129 ColorTextureVertex::set(vertex++, vertices[ax], vertices[ay], u1, v2, colors[ax / 2]);
2130 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
Romain Guy5a7b4662011-01-20 19:09:30 -08002131
Romain Guyff316ec2013-02-13 18:39:43 -08002132 ColorTextureVertex::set(vertex++, vertices[dx], vertices[dy], u2, v2, colors[dx / 2]);
2133 ColorTextureVertex::set(vertex++, vertices[bx], vertices[by], u1, v1, colors[bx / 2]);
2134 ColorTextureVertex::set(vertex++, vertices[cx], vertices[cy], u2, v1, colors[cx / 2]);
Romain Guyb18d2d02011-02-10 15:52:54 -08002135
Romain Guya92bb4d2012-10-16 11:08:44 -07002136 left = fminf(left, fminf(vertices[ax], fminf(vertices[bx], vertices[cx])));
2137 top = fminf(top, fminf(vertices[ay], fminf(vertices[by], vertices[cy])));
2138 right = fmaxf(right, fmaxf(vertices[ax], fmaxf(vertices[bx], vertices[cx])));
2139 bottom = fmaxf(bottom, fmaxf(vertices[ay], fmaxf(vertices[by], vertices[cy])));
Romain Guy5a7b4662011-01-20 19:09:30 -08002140 }
2141 }
2142
Chris Craikf0a59072013-11-19 18:00:46 -08002143 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guyff316ec2013-02-13 18:39:43 -08002144 if (cleanupColors) delete[] colors;
Romain Guya92bb4d2012-10-16 11:08:44 -07002145 return DrawGlInfo::kStatusDone;
2146 }
2147
Romain Guyff316ec2013-02-13 18:39:43 -08002148 if (!texture) {
Romain Guy3b748a42013-04-17 18:54:38 -07002149 texture = mCaches.textureCache.get(bitmap);
2150 if (!texture) {
2151 if (cleanupColors) delete[] colors;
2152 return DrawGlInfo::kStatusDone;
2153 }
Romain Guyff316ec2013-02-13 18:39:43 -08002154 }
Romain Guya92bb4d2012-10-16 11:08:44 -07002155 const AutoTexture autoCleanup(texture);
2156
2157 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Chris Craik678625242014-02-28 12:26:34 -08002158 texture->setFilter(getFilter(paint), true);
Romain Guya92bb4d2012-10-16 11:08:44 -07002159
2160 int alpha;
2161 SkXfermode::Mode mode;
2162 getAlphaAndMode(paint, &alpha, &mode);
2163
Romain Guyff316ec2013-02-13 18:39:43 -08002164 float a = alpha / 255.0f;
2165
Romain Guya92bb4d2012-10-16 11:08:44 -07002166 if (hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002167 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guyb18d2d02011-02-10 15:52:54 -08002168 }
Romain Guyb18d2d02011-02-10 15:52:54 -08002169
Romain Guyff316ec2013-02-13 18:39:43 -08002170 setupDraw();
2171 setupDrawWithTextureAndColor();
2172 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002173 setupDrawColorFilter(getColorFilter(paint));
2174 setupDrawBlending(paint, true);
Romain Guyff316ec2013-02-13 18:39:43 -08002175 setupDrawProgram();
2176 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08002177 setupDrawModelView(kModelViewMode_TranslateAndScale, false, 0.0f, 0.0f, 1.0f, 1.0f);
Romain Guyff316ec2013-02-13 18:39:43 -08002178 setupDrawTexture(texture->id);
2179 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002180 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3380cfd2013-08-15 16:57:57 -07002181 setupDrawMesh(&mesh[0].x, &mesh[0].u, &mesh[0].r);
Romain Guyff316ec2013-02-13 18:39:43 -08002182
2183 glDrawArrays(GL_TRIANGLES, 0, count);
2184
Romain Guyff316ec2013-02-13 18:39:43 -08002185 int slot = mCaches.currentProgram->getAttrib("colors");
2186 if (slot >= 0) {
2187 glDisableVertexAttribArray(slot);
2188 }
2189
2190 if (cleanupColors) delete[] colors;
Chet Haase48659092012-05-31 15:21:51 -07002191
2192 return DrawGlInfo::kStatusDrew;
Romain Guy5a7b4662011-01-20 19:09:30 -08002193}
2194
Chris Craikd218a922014-01-02 17:13:34 -08002195status_t OpenGLRenderer::drawBitmap(const SkBitmap* bitmap,
Romain Guy8ba548f2010-06-30 19:21:21 -07002196 float srcLeft, float srcTop, float srcRight, float srcBottom,
2197 float dstLeft, float dstTop, float dstRight, float dstBottom,
Chris Craikd218a922014-01-02 17:13:34 -08002198 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002199 if (quickRejectSetupScissor(dstLeft, dstTop, dstRight, dstBottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002200 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002201 }
2202
Romain Guya1d3c912011-12-13 14:55:06 -08002203 mCaches.activeTexture(0);
Romain Guy3b748a42013-04-17 18:54:38 -07002204 Texture* texture = getTexture(bitmap);
Chet Haase48659092012-05-31 15:21:51 -07002205 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002206 const AutoTexture autoCleanup(texture);
Romain Guy8ba548f2010-06-30 19:21:21 -07002207
Romain Guy8ba548f2010-06-30 19:21:21 -07002208 const float width = texture->width;
2209 const float height = texture->height;
2210
Romain Guy3b748a42013-04-17 18:54:38 -07002211 float u1 = fmax(0.0f, srcLeft / width);
2212 float v1 = fmax(0.0f, srcTop / height);
2213 float u2 = fmin(1.0f, srcRight / width);
2214 float v2 = fmin(1.0f, srcBottom / height);
2215
2216 getMapper(texture).map(u1, v1, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07002217
Romain Guy03750a02010-10-18 14:06:08 -07002218 mCaches.unbindMeshBuffer();
Romain Guy8ba548f2010-06-30 19:21:21 -07002219 resetDrawTextureTexCoords(u1, v1, u2, v2);
2220
Romain Guyd21b6e12011-11-30 20:21:23 -08002221 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2222
Romain Guy886b2752013-01-04 12:26:18 -08002223 float scaleX = (dstRight - dstLeft) / (srcRight - srcLeft);
2224 float scaleY = (dstBottom - dstTop) / (srcBottom - srcTop);
Romain Guy6620c6d2010-12-06 18:07:02 -08002225
Romain Guy886b2752013-01-04 12:26:18 -08002226 bool scaled = scaleX != 1.0f || scaleY != 1.0f;
2227 // Apply a scale transform on the canvas only when a shader is in use
2228 // Skia handles the ratio between the dst and src rects as a scale factor
2229 // when a shader is set
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002230 bool useScaleTransform = getShader(paint) && scaled;
Romain Guy886b2752013-01-04 12:26:18 -08002231 bool ignoreTransform = false;
Romain Guyb5014982011-07-28 15:39:12 -07002232
Chris Craikd6b65f62014-01-01 14:45:21 -08002233 if (CC_LIKELY(currentTransform()->isPureTranslate() && !useScaleTransform)) {
2234 float x = (int) floorf(dstLeft + currentTransform()->getTranslateX() + 0.5f);
2235 float y = (int) floorf(dstTop + currentTransform()->getTranslateY() + 0.5f);
Romain Guy886b2752013-01-04 12:26:18 -08002236
2237 dstRight = x + (dstRight - dstLeft);
2238 dstBottom = y + (dstBottom - dstTop);
2239
2240 dstLeft = x;
2241 dstTop = y;
2242
Chris Craik678625242014-02-28 12:26:34 -08002243 texture->setFilter(scaled ? getFilter(paint) : GL_NEAREST, true);
Romain Guy886b2752013-01-04 12:26:18 -08002244 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002245 } else {
Chris Craik678625242014-02-28 12:26:34 -08002246 texture->setFilter(getFilter(paint), true);
Romain Guy886b2752013-01-04 12:26:18 -08002247 }
2248
2249 if (CC_UNLIKELY(useScaleTransform)) {
2250 save(SkCanvas::kMatrix_SaveFlag);
2251 translate(dstLeft, dstTop);
2252 scale(scaleX, scaleY);
2253
2254 dstLeft = 0.0f;
2255 dstTop = 0.0f;
2256
2257 dstRight = srcRight - srcLeft;
2258 dstBottom = srcBottom - srcTop;
2259 }
2260
Mike Reed1103b322014-07-08 12:36:44 -04002261 if (CC_UNLIKELY(bitmap->colorType() == kAlpha_8_SkColorType)) {
Romain Guy886b2752013-01-04 12:26:18 -08002262 drawAlpha8TextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002263 texture->id, paint,
Romain Guy3380cfd2013-08-15 16:57:57 -07002264 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002265 GL_TRIANGLE_STRIP, gMeshCount, ignoreTransform);
2266 } else {
2267 drawTextureMesh(dstLeft, dstTop, dstRight, dstBottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002268 texture->id, paint, texture->blend,
Romain Guy3380cfd2013-08-15 16:57:57 -07002269 &mMeshVertices[0].x, &mMeshVertices[0].u,
Romain Guy886b2752013-01-04 12:26:18 -08002270 GL_TRIANGLE_STRIP, gMeshCount, false, ignoreTransform);
2271 }
2272
2273 if (CC_UNLIKELY(useScaleTransform)) {
2274 restore();
Romain Guy6620c6d2010-12-06 18:07:02 -08002275 }
Romain Guy8ba548f2010-06-30 19:21:21 -07002276
2277 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Chet Haase48659092012-05-31 15:21:51 -07002278
2279 return DrawGlInfo::kStatusDrew;
Romain Guy8ba548f2010-06-30 19:21:21 -07002280}
2281
Chris Craikd218a922014-01-02 17:13:34 -08002282status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Res_png_9patch* patch,
2283 float left, float top, float right, float bottom, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002284 if (quickRejectSetupScissor(left, top, right, bottom)) {
Chet Haase48659092012-05-31 15:21:51 -07002285 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002286 }
2287
Romain Guy4c2547f2013-06-11 16:19:24 -07002288 AssetAtlas::Entry* entry = mCaches.assetAtlas.getEntry(bitmap);
Romain Guy3b748a42013-04-17 18:54:38 -07002289 const Patch* mesh = mCaches.patchCache.get(entry, bitmap->width(), bitmap->height(),
2290 right - left, bottom - top, patch);
Romain Guyf7f93552010-07-08 19:17:03 -07002291
Romain Guy03c00b52013-06-20 18:30:28 -07002292 return drawPatch(bitmap, mesh, entry, left, top, right, bottom, paint);
Romain Guy4c2547f2013-06-11 16:19:24 -07002293}
2294
Chris Craikd218a922014-01-02 17:13:34 -08002295status_t OpenGLRenderer::drawPatch(const SkBitmap* bitmap, const Patch* mesh,
2296 AssetAtlas::Entry* entry, float left, float top, float right, float bottom,
2297 const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08002298 if (quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guy4c2547f2013-06-11 16:19:24 -07002299 return DrawGlInfo::kStatusDone;
2300 }
2301
Romain Guy211370f2012-02-01 16:10:55 -08002302 if (CC_LIKELY(mesh && mesh->verticesCount > 0)) {
Romain Guya4adcf02013-02-28 12:15:35 -08002303 mCaches.activeTexture(0);
Romain Guya404e162013-05-24 16:19:19 -07002304 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
Romain Guya4adcf02013-02-28 12:15:35 -08002305 if (!texture) return DrawGlInfo::kStatusDone;
2306 const AutoTexture autoCleanup(texture);
Romain Guy3b748a42013-04-17 18:54:38 -07002307
Romain Guya4adcf02013-02-28 12:15:35 -08002308 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2309 texture->setFilter(GL_LINEAR, true);
2310
Chris Craikd6b65f62014-01-01 14:45:21 -08002311 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy5b3b3522010-10-27 18:57:51 -07002312 // Mark the current layer dirty where we are going to draw the patch
Romain Guy81683962011-01-24 20:40:18 -08002313 if (hasLayer() && mesh->hasEmptyQuads) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002314 const float offsetX = left + currentTransform()->getTranslateX();
2315 const float offsetY = top + currentTransform()->getTranslateY();
Romain Guy5b3b3522010-10-27 18:57:51 -07002316 const size_t count = mesh->quads.size();
2317 for (size_t i = 0; i < count; i++) {
Romain Guy8ab40792010-12-07 13:30:10 -08002318 const Rect& bounds = mesh->quads.itemAt(i);
Romain Guy211370f2012-02-01 16:10:55 -08002319 if (CC_LIKELY(pureTranslate)) {
Romain Guyc78b5d52011-02-04 14:00:42 -08002320 const float x = (int) floorf(bounds.left + offsetX + 0.5f);
2321 const float y = (int) floorf(bounds.top + offsetY + 0.5f);
2322 dirtyLayer(x, y, x + bounds.getWidth(), y + bounds.getHeight());
Romain Guy6620c6d2010-12-06 18:07:02 -08002323 } else {
Romain Guyc78b5d52011-02-04 14:00:42 -08002324 dirtyLayer(left + bounds.left, top + bounds.top,
Chris Craikd6b65f62014-01-01 14:45:21 -08002325 left + bounds.right, top + bounds.bottom, *currentTransform());
Romain Guy6620c6d2010-12-06 18:07:02 -08002326 }
Romain Guy5b3b3522010-10-27 18:57:51 -07002327 }
2328 }
2329
Chris Craik4063a0e2013-11-15 16:06:56 -08002330 bool ignoreTransform = false;
Romain Guy211370f2012-02-01 16:10:55 -08002331 if (CC_LIKELY(pureTranslate)) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002332 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
2333 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002334
Romain Guy3b748a42013-04-17 18:54:38 -07002335 right = x + right - left;
2336 bottom = y + bottom - top;
Chris Craik4063a0e2013-11-15 16:06:56 -08002337 left = x;
2338 top = y;
2339 ignoreTransform = true;
Romain Guy6620c6d2010-12-06 18:07:02 -08002340 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002341 drawIndexedTextureMesh(left, top, right, bottom, texture->id, paint,
2342 texture->blend, (GLvoid*) mesh->offset, (GLvoid*) mesh->textureOffset,
Chris Craik4063a0e2013-11-15 16:06:56 -08002343 GL_TRIANGLES, mesh->indexCount, false, ignoreTransform,
2344 mCaches.patchCache.getMeshBuffer(), kModelViewMode_Translate, !mesh->hasEmptyQuads);
Romain Guy054dc182010-10-15 17:55:25 -07002345 }
Chet Haase48659092012-05-31 15:21:51 -07002346
2347 return DrawGlInfo::kStatusDrew;
Romain Guyf7f93552010-07-08 19:17:03 -07002348}
2349
Romain Guy03c00b52013-06-20 18:30:28 -07002350/**
2351 * Important note: this method is intended to draw batches of 9-patch objects and
2352 * will not set the scissor enable or dirty the current layer, if any.
2353 * The caller is responsible for properly dirtying the current layer.
2354 */
Chris Craikd218a922014-01-02 17:13:34 -08002355status_t OpenGLRenderer::drawPatches(const SkBitmap* bitmap, AssetAtlas::Entry* entry,
2356 TextureVertex* vertices, uint32_t indexCount, const SkPaint* paint) {
Romain Guy03c00b52013-06-20 18:30:28 -07002357 mCaches.activeTexture(0);
2358 Texture* texture = entry ? entry->texture : mCaches.textureCache.get(bitmap);
2359 if (!texture) return DrawGlInfo::kStatusDone;
2360 const AutoTexture autoCleanup(texture);
2361
2362 texture->setWrap(GL_CLAMP_TO_EDGE, true);
2363 texture->setFilter(GL_LINEAR, true);
2364
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002365 drawIndexedTextureMesh(0.0f, 0.0f, 1.0f, 1.0f, texture->id, paint,
2366 texture->blend, &vertices[0].x, &vertices[0].u,
Chris Craik4063a0e2013-11-15 16:06:56 -08002367 GL_TRIANGLES, indexCount, false, true, 0, kModelViewMode_Translate, false);
Romain Guy03c00b52013-06-20 18:30:28 -07002368
2369 return DrawGlInfo::kStatusDrew;
2370}
2371
Chris Craik05f3d6e2014-06-02 16:27:04 -07002372status_t OpenGLRenderer::drawVertexBuffer(float translateX, float translateY,
Chris Craikbf759452014-08-11 16:00:44 -07002373 const VertexBuffer& vertexBuffer, const SkPaint* paint, int displayFlags) {
Chris Craik4063a0e2013-11-15 16:06:56 -08002374 // not missing call to quickReject/dirtyLayer, always done at a higher level
Chris Craik6d29c8d2013-05-08 18:35:44 -07002375 if (!vertexBuffer.getVertexCount()) {
Chris Craik65cd6122012-12-10 17:56:27 -08002376 // no vertices to draw
2377 return DrawGlInfo::kStatusDone;
2378 }
2379
Chris Craik0d5ac952014-07-15 13:01:02 -07002380 Rect bounds(vertexBuffer.getBounds());
2381 bounds.translate(translateX, translateY);
Chris Craik05f3d6e2014-06-02 16:27:04 -07002382 dirtyLayer(bounds.left, bounds.top, bounds.right, bounds.bottom, *currentTransform());
2383
Chris Craikcb4d6002012-09-25 12:00:29 -07002384 int color = paint->getColor();
Chris Craikcb4d6002012-09-25 12:00:29 -07002385 bool isAA = paint->isAntiAlias();
2386
Chris Craik710f46d2012-09-17 17:25:49 -07002387 setupDraw();
2388 setupDrawNoTexture();
Chris Craik91a8c7c2014-08-12 14:31:35 -07002389 if (isAA) setupDrawVertexAlpha((displayFlags & kVertexBuffer_ShadowInterp));
Chris Craik710f46d2012-09-17 17:25:49 -07002390 setupDrawColor(color, ((color >> 24) & 0xFF) * mSnapshot->alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002391 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002392 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002393 setupDrawBlending(paint, isAA);
Chris Craik710f46d2012-09-17 17:25:49 -07002394 setupDrawProgram();
Chris Craikbf759452014-08-11 16:00:44 -07002395 setupDrawModelView(kModelViewMode_Translate, (displayFlags & kVertexBuffer_Offset),
2396 translateX, translateY, 0, 0);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002397 setupDrawColorUniforms(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002398 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002399 setupDrawShaderUniforms(getShader(paint));
Chet Haase858aa932011-05-12 09:06:00 -07002400
ztenghui55bfb4e2013-12-03 10:38:55 -08002401 const void* vertices = vertexBuffer.getBuffer();
Chris Craik710f46d2012-09-17 17:25:49 -07002402 bool force = mCaches.unbindMeshBuffer();
Chris Craikcb4d6002012-09-25 12:00:29 -07002403 mCaches.bindPositionVertexPointer(true, vertices, isAA ? gAlphaVertexStride : gVertexStride);
Chris Craik710f46d2012-09-17 17:25:49 -07002404 mCaches.resetTexCoordsVertexPointer();
ztenghui63d41ab2014-02-14 13:13:41 -08002405
Chris Craik710f46d2012-09-17 17:25:49 -07002406 int alphaSlot = -1;
2407 if (isAA) {
2408 void* alphaCoords = ((GLbyte*) vertices) + gVertexAlphaOffset;
2409 alphaSlot = mCaches.currentProgram->getAttrib("vtxAlpha");
Chris Craik710f46d2012-09-17 17:25:49 -07002410 // TODO: avoid enable/disable in back to back uses of the alpha attribute
Chris Craik6ebdc112012-08-31 18:24:33 -07002411 glEnableVertexAttribArray(alphaSlot);
2412 glVertexAttribPointer(alphaSlot, 1, GL_FLOAT, GL_FALSE, gAlphaVertexStride, alphaCoords);
Chris Craik710f46d2012-09-17 17:25:49 -07002413 }
Romain Guy04299382012-07-18 17:15:41 -07002414
Chris Craik05f3d6e2014-06-02 16:27:04 -07002415 const VertexBuffer::Mode mode = vertexBuffer.getMode();
2416 if (mode == VertexBuffer::kStandard) {
ztenghui63d41ab2014-02-14 13:13:41 -08002417 mCaches.unbindIndicesBuffer();
2418 glDrawArrays(GL_TRIANGLE_STRIP, 0, vertexBuffer.getVertexCount());
Chris Craik05f3d6e2014-06-02 16:27:04 -07002419 } else if (mode == VertexBuffer::kOnePolyRingShadow) {
ztenghui63d41ab2014-02-14 13:13:41 -08002420 mCaches.bindShadowIndicesBuffer();
ztenghui50ecf842014-03-11 16:52:30 -07002421 glDrawElements(GL_TRIANGLE_STRIP, ONE_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
Chris Craik05f3d6e2014-06-02 16:27:04 -07002422 } else if (mode == VertexBuffer::kTwoPolyRingShadow) {
ztenghui50ecf842014-03-11 16:52:30 -07002423 mCaches.bindShadowIndicesBuffer();
2424 glDrawElements(GL_TRIANGLE_STRIP, TWO_POLY_RING_SHADOW_INDEX_COUNT, GL_UNSIGNED_SHORT, 0);
ztenghuid5e8ade2014-08-13 15:48:02 -07002425 } else if (mode == VertexBuffer::kIndices) {
2426 mCaches.unbindIndicesBuffer();
2427 glDrawElements(GL_TRIANGLE_STRIP, vertexBuffer.getIndexCount(), GL_UNSIGNED_SHORT,
2428 vertexBuffer.getIndices());
ztenghui63d41ab2014-02-14 13:13:41 -08002429 }
Romain Guy04299382012-07-18 17:15:41 -07002430
Chris Craik710f46d2012-09-17 17:25:49 -07002431 if (isAA) {
Chris Craik6ebdc112012-08-31 18:24:33 -07002432 glDisableVertexAttribArray(alphaSlot);
Romain Guy04299382012-07-18 17:15:41 -07002433 }
Chris Craik65cd6122012-12-10 17:56:27 -08002434
2435 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002436}
2437
2438/**
Chris Craik65cd6122012-12-10 17:56:27 -08002439 * Renders a convex path via tessellation. For AA paths, this function uses a similar approach to
2440 * that of AA lines in the drawLines() function. We expand the convex path by a half pixel in
2441 * screen space in all directions. However, instead of using a fragment shader to compute the
2442 * translucency of the color from its position, we simply use a varying parameter to define how far
2443 * a given pixel is from the edge. For non-AA paths, the expansion and alpha varying are not used.
2444 *
2445 * Doesn't yet support joins, caps, or path effects.
2446 */
Chris Craikd218a922014-01-02 17:13:34 -08002447status_t OpenGLRenderer::drawConvexPath(const SkPath& path, const SkPaint* paint) {
Chris Craik65cd6122012-12-10 17:56:27 -08002448 VertexBuffer vertexBuffer;
2449 // TODO: try clipping large paths to viewport
Chris Craikd6b65f62014-01-01 14:45:21 -08002450 PathTessellator::tessellatePath(path, paint, *currentTransform(), vertexBuffer);
Chris Craik05f3d6e2014-06-02 16:27:04 -07002451 return drawVertexBuffer(vertexBuffer, paint);
Chris Craik65cd6122012-12-10 17:56:27 -08002452}
2453
2454/**
2455 * We create tristrips for the lines much like shape stroke tessellation, using a per-vertex alpha
2456 * and additional geometry for defining an alpha slope perimeter.
2457 *
2458 * Using GL_LINES can be difficult because the rasterization rules for those lines produces some
2459 * unexpected results, and may vary between hardware devices. Previously we used a varying-base
2460 * in-shader alpha region, but found it to be taxing on some GPUs.
2461 *
2462 * TODO: try using a fixed input buffer for non-capped lines as in text rendering. this may reduce
2463 * memory transfer by removing need for degenerate vertices.
Chet Haase99ecdc42011-05-06 12:06:34 -07002464 */
Chris Craikd218a922014-01-02 17:13:34 -08002465status_t OpenGLRenderer::drawLines(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002466 if (currentSnapshot()->isIgnored() || count < 4) return DrawGlInfo::kStatusDone;
Chet Haase8a5cc922011-04-26 07:28:09 -07002467
Chris Craik65cd6122012-12-10 17:56:27 -08002468 count &= ~0x3; // round down to nearest four
Romain Guy7b631422012-04-04 11:38:54 -07002469
Chris Craik65cd6122012-12-10 17:56:27 -08002470 VertexBuffer buffer;
Chris Craik05f3d6e2014-06-02 16:27:04 -07002471 PathTessellator::tessellateLines(points, count, paint, *currentTransform(), buffer);
2472 const Rect& bounds = buffer.getBounds();
Romain Guyd71ff91d2013-02-08 13:46:40 -08002473
Chris Craik05f3d6e2014-06-02 16:27:04 -07002474 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
Romain Guyd71ff91d2013-02-08 13:46:40 -08002475 return DrawGlInfo::kStatusDone;
2476 }
2477
Chris Craikbf759452014-08-11 16:00:44 -07002478 int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
2479 return drawVertexBuffer(buffer, paint, displayFlags);
Chet Haase5b0200b2011-04-13 17:58:08 -07002480}
2481
Chris Craikd218a922014-01-02 17:13:34 -08002482status_t OpenGLRenderer::drawPoints(const float* points, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002483 if (currentSnapshot()->isIgnored() || count < 2) return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002484
Chris Craik6d29c8d2013-05-08 18:35:44 -07002485 count &= ~0x1; // round down to nearest two
Romain Guyed6fcb02011-03-21 13:11:28 -07002486
Chris Craik6d29c8d2013-05-08 18:35:44 -07002487 VertexBuffer buffer;
Chris Craik05f3d6e2014-06-02 16:27:04 -07002488 PathTessellator::tessellatePoints(points, count, paint, *currentTransform(), buffer);
Romain Guyd71ff91d2013-02-08 13:46:40 -08002489
Chris Craik05f3d6e2014-06-02 16:27:04 -07002490 const Rect& bounds = buffer.getBounds();
2491 if (quickRejectSetupScissor(bounds.left, bounds.top, bounds.right, bounds.bottom)) {
Chris Craik6d29c8d2013-05-08 18:35:44 -07002492 return DrawGlInfo::kStatusDone;
Romain Guyed6fcb02011-03-21 13:11:28 -07002493 }
2494
Chris Craikbf759452014-08-11 16:00:44 -07002495 int displayFlags = paint->isAntiAlias() ? 0 : kVertexBuffer_Offset;
2496 return drawVertexBuffer(buffer, paint, displayFlags);
Romain Guyed6fcb02011-03-21 13:11:28 -07002497}
2498
Chet Haase48659092012-05-31 15:21:51 -07002499status_t OpenGLRenderer::drawColor(int color, SkXfermode::Mode mode) {
Romain Guye45362c2010-11-03 19:58:32 -07002500 // No need to check against the clip, we fill the clip region
Chris Craikd6b65f62014-01-01 14:45:21 -08002501 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guye45362c2010-11-03 19:58:32 -07002502
Chris Craikd6b65f62014-01-01 14:45:21 -08002503 Rect clip(*currentClipRect());
Romain Guyae88e5e2010-10-22 17:49:18 -07002504 clip.snapToPixelBoundaries();
Romain Guy70ca14e2010-12-13 18:24:33 -08002505
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002506 SkPaint paint;
2507 paint.setColor(color);
2508 paint.setXfermodeMode(mode);
2509
2510 drawColorRect(clip.left, clip.top, clip.right, clip.bottom, &paint, true);
Chet Haase48659092012-05-31 15:21:51 -07002511
2512 return DrawGlInfo::kStatusDrew;
Romain Guyc7d53492010-06-25 13:41:57 -07002513}
Romain Guy9d5316e2010-06-24 19:30:36 -07002514
Chet Haase48659092012-05-31 15:21:51 -07002515status_t OpenGLRenderer::drawShape(float left, float top, const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08002516 const SkPaint* paint) {
Chet Haase48659092012-05-31 15:21:51 -07002517 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy01d58e42011-01-19 21:54:02 -08002518 const AutoTexture autoCleanup(texture);
2519
2520 const float x = left + texture->left - texture->offset;
2521 const float y = top + texture->top - texture->offset;
2522
2523 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002524
2525 return DrawGlInfo::kStatusDrew;
Romain Guy01d58e42011-01-19 21:54:02 -08002526}
2527
Chet Haase48659092012-05-31 15:21:51 -07002528status_t OpenGLRenderer::drawRoundRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002529 float rx, float ry, const SkPaint* p) {
Chris Craik947eabf2014-08-19 10:21:12 -07002530 if (currentSnapshot()->isIgnored()
2531 || quickRejectSetupScissor(left, top, right, bottom, p)
2532 || paintWillNotDraw(*p)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002533 return DrawGlInfo::kStatusDone;
2534 }
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002535
Chris Craikcb4d6002012-09-25 12:00:29 -07002536 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002537 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002538 const PathTexture* texture = mCaches.pathCache.getRoundRect(
Chris Craik710f46d2012-09-17 17:25:49 -07002539 right - left, bottom - top, rx, ry, p);
2540 return drawShape(left, top, texture, p);
2541 }
2542
Chris Craik6ac174b2014-06-17 13:47:05 -07002543 const VertexBuffer* vertexBuffer = mCaches.tessellationCache.getRoundRect(
2544 *currentTransform(), *p, right - left, bottom - top, rx, ry);
Chris Craik05f3d6e2014-06-02 16:27:04 -07002545 return drawVertexBuffer(left, top, *vertexBuffer, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002546}
2547
Chris Craikd218a922014-01-02 17:13:34 -08002548status_t OpenGLRenderer::drawCircle(float x, float y, float radius, const SkPaint* p) {
Chris Craik947eabf2014-08-19 10:21:12 -07002549 if (currentSnapshot()->isIgnored()
2550 || quickRejectSetupScissor(x - radius, y - radius, x + radius, y + radius, p)
2551 || paintWillNotDraw(*p)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002552 return DrawGlInfo::kStatusDone;
2553 }
Chris Craikcb4d6002012-09-25 12:00:29 -07002554 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002555 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002556 const PathTexture* texture = mCaches.pathCache.getCircle(radius, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002557 return drawShape(x - radius, y - radius, texture, p);
2558 }
2559
2560 SkPath path;
Chris Craikcb4d6002012-09-25 12:00:29 -07002561 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2562 path.addCircle(x, y, radius + p->getStrokeWidth() / 2);
2563 } else {
2564 path.addCircle(x, y, radius);
2565 }
Chris Craik65cd6122012-12-10 17:56:27 -08002566 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002567}
Romain Guy01d58e42011-01-19 21:54:02 -08002568
Chet Haase48659092012-05-31 15:21:51 -07002569status_t OpenGLRenderer::drawOval(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002570 const SkPaint* p) {
Chris Craik947eabf2014-08-19 10:21:12 -07002571 if (currentSnapshot()->isIgnored()
2572 || quickRejectSetupScissor(left, top, right, bottom, p)
2573 || paintWillNotDraw(*p)) {
Chris Craik710f46d2012-09-17 17:25:49 -07002574 return DrawGlInfo::kStatusDone;
2575 }
Romain Guy01d58e42011-01-19 21:54:02 -08002576
Chris Craikcb4d6002012-09-25 12:00:29 -07002577 if (p->getPathEffect() != 0) {
Chris Craik710f46d2012-09-17 17:25:49 -07002578 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002579 const PathTexture* texture = mCaches.pathCache.getOval(right - left, bottom - top, p);
Chris Craik710f46d2012-09-17 17:25:49 -07002580 return drawShape(left, top, texture, p);
2581 }
2582
2583 SkPath path;
2584 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
Chris Craikcb4d6002012-09-25 12:00:29 -07002585 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2586 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2587 }
Chris Craik710f46d2012-09-17 17:25:49 -07002588 path.addOval(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002589 return drawConvexPath(path, p);
Romain Guyc1cd9ba32011-01-23 14:18:41 -08002590}
2591
Chet Haase48659092012-05-31 15:21:51 -07002592status_t OpenGLRenderer::drawArc(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08002593 float startAngle, float sweepAngle, bool useCenter, const SkPaint* p) {
Chris Craik947eabf2014-08-19 10:21:12 -07002594 if (currentSnapshot()->isIgnored()
2595 || quickRejectSetupScissor(left, top, right, bottom, p)
2596 || paintWillNotDraw(*p)) {
Chris Craik780c1282012-10-04 14:10:49 -07002597 return DrawGlInfo::kStatusDone;
Romain Guy8b2f5262011-01-23 16:15:02 -08002598 }
2599
Chris Craik780c1282012-10-04 14:10:49 -07002600 // TODO: support fills (accounting for concavity if useCenter && sweepAngle > 180)
Chris Craik65cd6122012-12-10 17:56:27 -08002601 if (p->getStyle() != SkPaint::kStroke_Style || p->getPathEffect() != 0 || useCenter) {
Chris Craik780c1282012-10-04 14:10:49 -07002602 mCaches.activeTexture(0);
Romain Guyc46d07a2013-03-15 19:06:39 -07002603 const PathTexture* texture = mCaches.pathCache.getArc(right - left, bottom - top,
Chris Craik780c1282012-10-04 14:10:49 -07002604 startAngle, sweepAngle, useCenter, p);
2605 return drawShape(left, top, texture, p);
2606 }
2607
2608 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2609 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2610 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2611 }
2612
2613 SkPath path;
2614 if (useCenter) {
2615 path.moveTo(rect.centerX(), rect.centerY());
2616 }
2617 path.arcTo(rect, startAngle, sweepAngle, !useCenter);
2618 if (useCenter) {
2619 path.close();
2620 }
Chris Craik65cd6122012-12-10 17:56:27 -08002621 return drawConvexPath(path, p);
Romain Guy8b2f5262011-01-23 16:15:02 -08002622}
2623
Romain Guycf8675e2012-10-02 12:32:25 -07002624// See SkPaintDefaults.h
2625#define SkPaintDefaults_MiterLimit SkIntToScalar(4)
2626
Chris Craikd218a922014-01-02 17:13:34 -08002627status_t OpenGLRenderer::drawRect(float left, float top, float right, float bottom,
2628 const SkPaint* p) {
Chris Craik947eabf2014-08-19 10:21:12 -07002629 if (currentSnapshot()->isIgnored()
2630 || quickRejectSetupScissor(left, top, right, bottom, p)
2631 || paintWillNotDraw(*p)) {
Chet Haase48659092012-05-31 15:21:51 -07002632 return DrawGlInfo::kStatusDone;
Romain Guy6926c722010-07-12 20:20:03 -07002633 }
2634
Chris Craik710f46d2012-09-17 17:25:49 -07002635 if (p->getStyle() != SkPaint::kFill_Style) {
Romain Guycf8675e2012-10-02 12:32:25 -07002636 // only fill style is supported by drawConvexPath, since others have to handle joins
2637 if (p->getPathEffect() != 0 || p->getStrokeJoin() != SkPaint::kMiter_Join ||
2638 p->getStrokeMiter() != SkPaintDefaults_MiterLimit) {
2639 mCaches.activeTexture(0);
2640 const PathTexture* texture =
Romain Guyc46d07a2013-03-15 19:06:39 -07002641 mCaches.pathCache.getRect(right - left, bottom - top, p);
Romain Guycf8675e2012-10-02 12:32:25 -07002642 return drawShape(left, top, texture, p);
2643 }
2644
2645 SkPath path;
2646 SkRect rect = SkRect::MakeLTRB(left, top, right, bottom);
2647 if (p->getStyle() == SkPaint::kStrokeAndFill_Style) {
2648 rect.outset(p->getStrokeWidth() / 2, p->getStrokeWidth() / 2);
2649 }
2650 path.addRect(rect);
Chris Craik65cd6122012-12-10 17:56:27 -08002651 return drawConvexPath(path, p);
Romain Guy026c5e162010-06-28 17:12:22 -07002652 }
2653
Chris Craikd6b65f62014-01-01 14:45:21 -08002654 if (p->isAntiAlias() && !currentTransform()->isSimple()) {
Chris Craik710f46d2012-09-17 17:25:49 -07002655 SkPath path;
2656 path.addRect(left, top, right, bottom);
Chris Craik65cd6122012-12-10 17:56:27 -08002657 return drawConvexPath(path, p);
Chet Haase858aa932011-05-12 09:06:00 -07002658 } else {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002659 drawColorRect(left, top, right, bottom, p);
Chris Craik65cd6122012-12-10 17:56:27 -08002660 return DrawGlInfo::kStatusDrew;
Chet Haase858aa932011-05-12 09:06:00 -07002661 }
Romain Guyc7d53492010-06-25 13:41:57 -07002662}
Romain Guy9d5316e2010-06-24 19:30:36 -07002663
Chris Craikd218a922014-01-02 17:13:34 -08002664void OpenGLRenderer::drawTextShadow(const SkPaint* paint, const char* text,
2665 int bytesCount, int count, const float* positions,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002666 FontRenderer& fontRenderer, int alpha, float x, float y) {
Raph Levien416a8472012-07-19 22:48:17 -07002667 mCaches.activeTexture(0);
2668
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002669 TextShadow textShadow;
2670 if (!getTextShadow(paint, &textShadow)) {
2671 LOG_ALWAYS_FATAL("failed to query shadow attributes");
2672 }
2673
Raph Levien416a8472012-07-19 22:48:17 -07002674 // NOTE: The drop shadow will not perform gamma correction
2675 // if shader-based correction is enabled
2676 mCaches.dropShadowCache.setFontRenderer(fontRenderer);
2677 const ShadowTexture* shadow = mCaches.dropShadowCache.get(
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002678 paint, text, bytesCount, count, textShadow.radius, positions);
Romain Guycf51a412013-04-08 19:40:31 -07002679 // If the drop shadow exceeds the max texture size or couldn't be
2680 // allocated, skip drawing
2681 if (!shadow) return;
Raph Levien416a8472012-07-19 22:48:17 -07002682 const AutoTexture autoCleanup(shadow);
2683
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002684 const float sx = x - shadow->left + textShadow.dx;
2685 const float sy = y - shadow->top + textShadow.dy;
Raph Levien416a8472012-07-19 22:48:17 -07002686
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002687 const int shadowAlpha = ((textShadow.color >> 24) & 0xFF) * mSnapshot->alpha;
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002688 if (getShader(paint)) {
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002689 textShadow.color = SK_ColorWHITE;
Raph Levien416a8472012-07-19 22:48:17 -07002690 }
2691
2692 setupDraw();
2693 setupDrawWithTexture(true);
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002694 setupDrawAlpha8Color(textShadow.color, shadowAlpha < 255 ? shadowAlpha : alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002695 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002696 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002697 setupDrawBlending(paint, true);
Raph Levien416a8472012-07-19 22:48:17 -07002698 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08002699 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
2700 sx, sy, sx + shadow->width, sy + shadow->height);
Raph Levien416a8472012-07-19 22:48:17 -07002701 setupDrawTexture(shadow->id);
2702 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002703 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04002704 setupDrawShaderUniforms(getShader(paint));
Raph Levien416a8472012-07-19 22:48:17 -07002705 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
2706
2707 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
2708}
2709
Romain Guy768bffc2013-02-27 13:50:45 -08002710bool OpenGLRenderer::canSkipText(const SkPaint* paint) const {
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002711 float alpha = (hasTextShadow(paint) ? 1.0f : paint->getAlpha()) * mSnapshot->alpha;
Romain Guy768bffc2013-02-27 13:50:45 -08002712 return alpha == 0.0f && getXfermode(paint->getXfermode()) == SkXfermode::kSrcOver_Mode;
2713}
2714
Chet Haase48659092012-05-31 15:21:51 -07002715status_t OpenGLRenderer::drawPosText(const char* text, int bytesCount, int count,
Chris Craikd218a922014-01-02 17:13:34 -08002716 const float* positions, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002717 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002718 return DrawGlInfo::kStatusDone;
Romain Guyeb9a5362012-01-17 17:39:26 -08002719 }
Romain Guyeb9a5362012-01-17 17:39:26 -08002720
Romain Guy671d6cf2012-01-18 12:39:17 -08002721 // NOTE: Skia does not support perspective transform on drawPosText yet
Chris Craikd6b65f62014-01-01 14:45:21 -08002722 if (!currentTransform()->isSimple()) {
Chet Haase48659092012-05-31 15:21:51 -07002723 return DrawGlInfo::kStatusDone;
Romain Guy671d6cf2012-01-18 12:39:17 -08002724 }
2725
Chris Craik39a908c2013-06-13 14:39:01 -07002726 mCaches.enableScissor();
2727
Romain Guy671d6cf2012-01-18 12:39:17 -08002728 float x = 0.0f;
2729 float y = 0.0f;
Chris Craikd6b65f62014-01-01 14:45:21 -08002730 const bool pureTranslate = currentTransform()->isPureTranslate();
Romain Guy671d6cf2012-01-18 12:39:17 -08002731 if (pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002732 x = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2733 y = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy671d6cf2012-01-18 12:39:17 -08002734 }
2735
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002736 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Chris Craik59744b72014-07-01 17:56:52 -07002737 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guy671d6cf2012-01-18 12:39:17 -08002738
2739 int alpha;
2740 SkXfermode::Mode mode;
2741 getAlphaAndMode(paint, &alpha, &mode);
2742
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002743 if (CC_UNLIKELY(hasTextShadow(paint))) {
Romain Guye3a9b242013-01-08 11:15:30 -08002744 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002745 alpha, 0.0f, 0.0f);
Raph Levien416a8472012-07-19 22:48:17 -07002746 }
2747
Romain Guy671d6cf2012-01-18 12:39:17 -08002748 // Pick the appropriate texture filtering
Chris Craikd6b65f62014-01-01 14:45:21 -08002749 bool linearFilter = currentTransform()->changesBounds();
Romain Guy671d6cf2012-01-18 12:39:17 -08002750 if (pureTranslate && !linearFilter) {
2751 linearFilter = fabs(y - (int) y) > 0.0f || fabs(x - (int) x) > 0.0f;
2752 }
Romain Guy257ae352013-03-20 16:31:12 -07002753 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy671d6cf2012-01-18 12:39:17 -08002754
2755 const Rect* clip = pureTranslate ? mSnapshot->clipRect : &mSnapshot->getLocalClip();
2756 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
2757
Romain Guy211370f2012-02-01 16:10:55 -08002758 const bool hasActiveLayer = hasLayer();
Romain Guy671d6cf2012-01-18 12:39:17 -08002759
Victoria Lease1e546812013-06-25 14:25:17 -07002760 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Romain Guy671d6cf2012-01-18 12:39:17 -08002761 if (fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Romain Guy257ae352013-03-20 16:31:12 -07002762 positions, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy671d6cf2012-01-18 12:39:17 -08002763 if (hasActiveLayer) {
2764 if (!pureTranslate) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002765 currentTransform()->mapRect(bounds);
Romain Guy671d6cf2012-01-18 12:39:17 -08002766 }
2767 dirtyLayerUnchecked(bounds, getRegion());
2768 }
Romain Guy671d6cf2012-01-18 12:39:17 -08002769 }
Chet Haase48659092012-05-31 15:21:51 -07002770
2771 return DrawGlInfo::kStatusDrew;
Romain Guyeb9a5362012-01-17 17:39:26 -08002772}
2773
Chris Craik59744b72014-07-01 17:56:52 -07002774bool OpenGLRenderer::findBestFontTransform(const mat4& transform, SkMatrix* outMatrix) const {
Romain Guy624234f2013-03-05 16:43:31 -08002775 if (CC_LIKELY(transform.isPureTranslate())) {
Chris Craik59744b72014-07-01 17:56:52 -07002776 outMatrix->setIdentity();
2777 return false;
2778 } else if (CC_UNLIKELY(transform.isPerspective())) {
2779 outMatrix->setIdentity();
2780 return true;
Romain Guy624234f2013-03-05 16:43:31 -08002781 }
Chris Craik59744b72014-07-01 17:56:52 -07002782
2783 /**
Chris Craika736cd92014-08-04 13:18:38 -07002784 * Input is a non-perspective, scaling transform. Generate a scale-only transform,
2785 * with values rounded to the nearest int.
Chris Craik59744b72014-07-01 17:56:52 -07002786 */
2787 float sx, sy;
2788 transform.decomposeScale(sx, sy);
Chris Craika736cd92014-08-04 13:18:38 -07002789 outMatrix->setScale(
2790 roundf(fmaxf(1.0f, sx)),
2791 roundf(fmaxf(1.0f, sy)));
2792 return true;
Romain Guy624234f2013-03-05 16:43:31 -08002793}
2794
Chris Craik41541822013-05-03 16:35:54 -07002795status_t OpenGLRenderer::drawText(const char* text, int bytesCount, int count, float x, float y,
Chris Craikd218a922014-01-02 17:13:34 -08002796 const float* positions, const SkPaint* paint, float totalAdvance, const Rect& bounds,
Chris Craik527a3aa2013-03-04 10:19:31 -08002797 DrawOpMode drawOpMode) {
2798
Chris Craik527a3aa2013-03-04 10:19:31 -08002799 if (drawOpMode == kDrawOpMode_Immediate) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002800 // The checks for corner-case ignorable text and quick rejection is only done for immediate
2801 // drawing as ops from DeferredDisplayList are already filtered for these
Chris Craikd6b65f62014-01-01 14:45:21 -08002802 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint) ||
Chris Craikf0a59072013-11-19 18:00:46 -08002803 quickRejectSetupScissor(bounds)) {
Chris Craik28ce94a2013-05-31 11:38:03 -07002804 return DrawGlInfo::kStatusDone;
2805 }
Romain Guycac5fd32011-12-01 20:08:50 -08002806 }
2807
Romain Guy3a3fa1b2010-12-06 18:47:50 -08002808 const float oldX = x;
2809 const float oldY = y;
Romain Guy624234f2013-03-05 16:43:31 -08002810
Chris Craikd6b65f62014-01-01 14:45:21 -08002811 const mat4& transform = *currentTransform();
Romain Guy624234f2013-03-05 16:43:31 -08002812 const bool pureTranslate = transform.isPureTranslate();
Romain Guyc74f45a2013-02-26 19:10:14 -08002813
Romain Guy211370f2012-02-01 16:10:55 -08002814 if (CC_LIKELY(pureTranslate)) {
Romain Guy624234f2013-03-05 16:43:31 -08002815 x = (int) floorf(x + transform.getTranslateX() + 0.5f);
2816 y = (int) floorf(y + transform.getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08002817 }
2818
Romain Guy86568192010-12-14 15:55:39 -08002819 int alpha;
2820 SkXfermode::Mode mode;
2821 getAlphaAndMode(paint, &alpha, &mode);
Romain Guy9d13fe252010-10-15 16:06:03 -07002822
Romain Guyc74f45a2013-02-26 19:10:14 -08002823 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
2824
Derek Sollenbergerc29a0a42014-03-31 13:52:39 -04002825 if (CC_UNLIKELY(hasTextShadow(paint))) {
Chris Craik59744b72014-07-01 17:56:52 -07002826 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guyc74f45a2013-02-26 19:10:14 -08002827 drawTextShadow(paint, text, bytesCount, count, positions, fontRenderer,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002828 alpha, oldX, oldY);
Romain Guy1e45aae2010-08-13 19:39:53 -07002829 }
2830
Romain Guy19d4dd82013-03-04 11:14:26 -08002831 const bool hasActiveLayer = hasLayer();
2832
Romain Guy624234f2013-03-05 16:43:31 -08002833 // We only pass a partial transform to the font renderer. That partial
2834 // matrix defines how glyphs are rasterized. Typically we want glyphs
2835 // to be rasterized at their final size on screen, which means the partial
2836 // matrix needs to take the scale factor into account.
2837 // When a partial matrix is used to transform glyphs during rasterization,
2838 // the mesh is generated with the inverse transform (in the case of scale,
2839 // the mesh is generated at 1.0 / scale for instance.) This allows us to
2840 // apply the full transform matrix at draw time in the vertex shader.
2841 // Applying the full matrix in the shader is the easiest way to handle
2842 // rotation and perspective and allows us to always generated quads in the
2843 // font renderer which greatly simplifies the code, clipping in particular.
Chris Craik59744b72014-07-01 17:56:52 -07002844 SkMatrix fontTransform;
2845 bool linearFilter = findBestFontTransform(transform, &fontTransform)
2846 || fabs(y - (int) y) > 0.0f
2847 || fabs(x - (int) x) > 0.0f;
Romain Guy3b753822013-03-05 10:27:35 -08002848 fontRenderer.setFont(paint, fontTransform);
Romain Guy257ae352013-03-20 16:31:12 -07002849 fontRenderer.setTextureFiltering(linearFilter);
Romain Guy06f96e22010-07-30 19:18:16 -07002850
Romain Guy624234f2013-03-05 16:43:31 -08002851 // TODO: Implement better clipping for scaled/rotated text
Chris Craikd6b65f62014-01-01 14:45:21 -08002852 const Rect* clip = !pureTranslate ? NULL : currentClipRect();
Chris Craik41541822013-05-03 16:35:54 -07002853 Rect layerBounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy5b3b3522010-10-27 18:57:51 -07002854
Raph Levien996e57c2012-07-23 15:22:52 -07002855 bool status;
Victoria Lease1e546812013-06-25 14:25:17 -07002856 TextSetupFunctor functor(this, x, y, pureTranslate, alpha, mode, paint);
Chris Craik527a3aa2013-03-04 10:19:31 -08002857
2858 // don't call issuedrawcommand, do it at end of batch
2859 bool forceFinish = (drawOpMode != kDrawOpMode_Defer);
Romain Guya3dc55f2012-09-28 13:55:44 -07002860 if (CC_UNLIKELY(paint->getTextAlign() != SkPaint::kLeft_Align)) {
Raph Levien8b4072d2012-07-30 15:50:00 -07002861 SkPaint paintCopy(*paint);
2862 paintCopy.setTextAlign(SkPaint::kLeft_Align);
2863 status = fontRenderer.renderPosText(&paintCopy, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002864 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002865 } else {
Raph Levien8b4072d2012-07-30 15:50:00 -07002866 status = fontRenderer.renderPosText(paint, clip, text, 0, bytesCount, count, x, y,
Chris Craik41541822013-05-03 16:35:54 -07002867 positions, hasActiveLayer ? &layerBounds : NULL, &functor, forceFinish);
Raph Levien996e57c2012-07-23 15:22:52 -07002868 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07002869
Chris Craik527a3aa2013-03-04 10:19:31 -08002870 if ((status || drawOpMode != kDrawOpMode_Immediate) && hasActiveLayer) {
Romain Guy624234f2013-03-05 16:43:31 -08002871 if (!pureTranslate) {
Chris Craik41541822013-05-03 16:35:54 -07002872 transform.mapRect(layerBounds);
Romain Guya4adcf02013-02-28 12:15:35 -08002873 }
Chris Craik41541822013-05-03 16:35:54 -07002874 dirtyLayerUnchecked(layerBounds, getRegion());
Romain Guy5b3b3522010-10-27 18:57:51 -07002875 }
Romain Guy694b5192010-07-21 21:33:20 -07002876
Chris Craike63f7c622013-10-17 10:30:55 -07002877 drawTextDecorations(totalAdvance, oldX, oldY, paint);
Chet Haase48659092012-05-31 15:21:51 -07002878
2879 return DrawGlInfo::kStatusDrew;
Romain Guy694b5192010-07-21 21:33:20 -07002880}
2881
Chris Craikd218a922014-01-02 17:13:34 -08002882status_t OpenGLRenderer::drawTextOnPath(const char* text, int bytesCount, int count,
2883 const SkPath* path, float hOffset, float vOffset, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002884 if (text == NULL || count == 0 || currentSnapshot()->isIgnored() || canSkipText(paint)) {
Chet Haase48659092012-05-31 15:21:51 -07002885 return DrawGlInfo::kStatusDone;
Romain Guy03d58522012-02-24 17:54:07 -08002886 }
2887
Chris Craik39a908c2013-06-13 14:39:01 -07002888 // TODO: avoid scissor by calculating maximum bounds using path bounds + font metrics
2889 mCaches.enableScissor();
2890
Romain Guyb1d0a4e2012-07-13 18:25:35 -07002891 FontRenderer& fontRenderer = mCaches.fontRenderer->getFontRenderer(paint);
Chris Craik59744b72014-07-01 17:56:52 -07002892 fontRenderer.setFont(paint, SkMatrix::I());
Romain Guy257ae352013-03-20 16:31:12 -07002893 fontRenderer.setTextureFiltering(true);
Romain Guy03d58522012-02-24 17:54:07 -08002894
2895 int alpha;
2896 SkXfermode::Mode mode;
2897 getAlphaAndMode(paint, &alpha, &mode);
Victoria Lease1e546812013-06-25 14:25:17 -07002898 TextSetupFunctor functor(this, 0.0f, 0.0f, false, alpha, mode, paint);
Romain Guy03d58522012-02-24 17:54:07 -08002899
Romain Guy97771732012-02-28 18:17:02 -08002900 const Rect* clip = &mSnapshot->getLocalClip();
2901 Rect bounds(FLT_MAX / 2.0f, FLT_MAX / 2.0f, FLT_MIN / 2.0f, FLT_MIN / 2.0f);
Romain Guy03d58522012-02-24 17:54:07 -08002902
Romain Guy97771732012-02-28 18:17:02 -08002903 const bool hasActiveLayer = hasLayer();
Romain Guy97771732012-02-28 18:17:02 -08002904
2905 if (fontRenderer.renderTextOnPath(paint, clip, text, 0, bytesCount, count, path,
Victoria Lease1e546812013-06-25 14:25:17 -07002906 hOffset, vOffset, hasActiveLayer ? &bounds : NULL, &functor)) {
Romain Guy97771732012-02-28 18:17:02 -08002907 if (hasActiveLayer) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002908 currentTransform()->mapRect(bounds);
Romain Guy97771732012-02-28 18:17:02 -08002909 dirtyLayerUnchecked(bounds, getRegion());
2910 }
Romain Guy97771732012-02-28 18:17:02 -08002911 }
Chet Haase48659092012-05-31 15:21:51 -07002912
2913 return DrawGlInfo::kStatusDrew;
Romain Guy325740f2012-02-24 16:48:34 -08002914}
2915
Chris Craikd218a922014-01-02 17:13:34 -08002916status_t OpenGLRenderer::drawPath(const SkPath* path, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08002917 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Romain Guydbc26d22010-10-11 17:58:29 -07002918
Romain Guya1d3c912011-12-13 14:55:06 -08002919 mCaches.activeTexture(0);
Romain Guy7fbcc042010-08-04 15:40:07 -07002920
Romain Guyfb8b7632010-08-23 21:05:08 -07002921 const PathTexture* texture = mCaches.pathCache.get(path, paint);
Chet Haase48659092012-05-31 15:21:51 -07002922 if (!texture) return DrawGlInfo::kStatusDone;
Romain Guy22158e12010-08-06 11:18:34 -07002923 const AutoTexture autoCleanup(texture);
Romain Guy7fbcc042010-08-04 15:40:07 -07002924
Romain Guy8b55f372010-08-18 17:10:07 -07002925 const float x = texture->left - texture->offset;
2926 const float y = texture->top - texture->offset;
2927
Romain Guy01d58e42011-01-19 21:54:02 -08002928 drawPathTexture(texture, x, y, paint);
Chet Haase48659092012-05-31 15:21:51 -07002929
2930 return DrawGlInfo::kStatusDrew;
Romain Guy7fbcc042010-08-04 15:40:07 -07002931}
2932
Chris Craika08f95c2013-03-15 17:24:33 -07002933status_t OpenGLRenderer::drawLayer(Layer* layer, float x, float y) {
Romain Guy35643dd2012-09-18 15:40:58 -07002934 if (!layer) {
2935 return DrawGlInfo::kStatusDone;
2936 }
2937
Romain Guyb2e2f242012-10-17 18:18:35 -07002938 mat4* transform = NULL;
2939 if (layer->isTextureLayer()) {
2940 transform = &layer->getTransform();
2941 if (!transform->isIdentity()) {
Chris Craik3f0854292014-04-15 16:18:08 -07002942 save(SkCanvas::kMatrix_SaveFlag);
Chris Craik14e51302013-12-30 15:32:54 -08002943 concatMatrix(*transform);
Romain Guyb2e2f242012-10-17 18:18:35 -07002944 }
2945 }
2946
Chris Craik39a908c2013-06-13 14:39:01 -07002947 bool clipRequired = false;
Chris Craikf0a59072013-11-19 18:00:46 -08002948 const bool rejected = calculateQuickRejectForScissor(x, y,
Chris Craikdeeda3d2014-05-05 19:09:33 -07002949 x + layer->layer.getWidth(), y + layer->layer.getHeight(), &clipRequired, NULL, false);
Romain Guy35643dd2012-09-18 15:40:58 -07002950
2951 if (rejected) {
Romain Guyb2e2f242012-10-17 18:18:35 -07002952 if (transform && !transform->isIdentity()) {
2953 restore();
2954 }
Chet Haase48659092012-05-31 15:21:51 -07002955 return DrawGlInfo::kStatusDone;
Romain Guy6c319ca2011-01-11 14:29:25 -08002956 }
2957
Chris Craik62d307c2014-07-29 10:35:13 -07002958 EVENT_LOGD("drawLayer," RECT_STRING ", clipRequired %d", x, y,
2959 x + layer->layer.getWidth(), y + layer->layer.getHeight(), clipRequired);
2960
Romain Guy5bb3c732012-11-29 17:52:58 -08002961 updateLayer(layer, true);
Romain Guy2bf68f02012-03-02 13:37:47 -08002962
Chris Craik39a908c2013-06-13 14:39:01 -07002963 mCaches.setScissorEnabled(mScissorOptimizationDisabled || clipRequired);
Romain Guya1d3c912011-12-13 14:55:06 -08002964 mCaches.activeTexture(0);
Romain Guy6c319ca2011-01-11 14:29:25 -08002965
Romain Guy211370f2012-02-01 16:10:55 -08002966 if (CC_LIKELY(!layer->region.isEmpty())) {
Romain Guyc88e3572011-01-22 00:32:12 -08002967 if (layer->region.isRect()) {
Chris Craik34416ea2013-04-15 16:08:28 -07002968 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
2969 composeLayerRect(layer, layer->regionRect));
Romain Guyc88e3572011-01-22 00:32:12 -08002970 } else if (layer->mesh) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002971
Chris Craik16ecda52013-03-29 10:59:59 -07002972 const float a = getLayerAlpha(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002973 setupDraw();
2974 setupDrawWithTexture();
Romain Guy81683962011-01-24 20:40:18 -08002975 setupDrawColor(a, a, a, a);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002976 setupDrawColorFilter(layer->getColorFilter());
2977 setupDrawBlending(layer);
Romain Guyc88e3572011-01-22 00:32:12 -08002978 setupDrawProgram();
Romain Guyc88e3572011-01-22 00:32:12 -08002979 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05002980 setupDrawColorFilterUniforms(layer->getColorFilter());
Romain Guy9ace8f52011-07-07 20:50:11 -07002981 setupDrawTexture(layer->getTexture());
Chris Craikd6b65f62014-01-01 14:45:21 -08002982 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
2983 int tx = (int) floorf(x + currentTransform()->getTranslateX() + 0.5f);
2984 int ty = (int) floorf(y + currentTransform()->getTranslateY() + 0.5f);
Romain Guy9ace8f52011-07-07 20:50:11 -07002985
Romain Guyd21b6e12011-11-30 20:21:23 -08002986 layer->setFilter(GL_NEAREST);
Chris Craik4063a0e2013-11-15 16:06:56 -08002987 setupDrawModelView(kModelViewMode_Translate, false, tx, ty,
Romain Guy4ff0cf42012-08-06 14:51:10 -07002988 tx + layer->layer.getWidth(), ty + layer->layer.getHeight(), true);
Romain Guy9ace8f52011-07-07 20:50:11 -07002989 } else {
Romain Guyd21b6e12011-11-30 20:21:23 -08002990 layer->setFilter(GL_LINEAR);
Chris Craik4063a0e2013-11-15 16:06:56 -08002991 setupDrawModelView(kModelViewMode_Translate, false, x, y,
Romain Guy9ace8f52011-07-07 20:50:11 -07002992 x + layer->layer.getWidth(), y + layer->layer.getHeight());
2993 }
Romain Guyf219da52011-01-16 12:54:25 -08002994
Romain Guy448455f2013-07-22 13:57:50 -07002995 TextureVertex* mesh = &layer->mesh[0];
2996 GLsizei elementsCount = layer->meshElementCount;
2997
2998 while (elementsCount > 0) {
2999 GLsizei drawCount = min(elementsCount, (GLsizei) gMaxNumberOfQuads * 6);
3000
Romain Guy3380cfd2013-08-15 16:57:57 -07003001 setupDrawMeshIndices(&mesh[0].x, &mesh[0].u);
Romain Guy448455f2013-07-22 13:57:50 -07003002 DRAW_DOUBLE_STENCIL_IF(!layer->hasDrawnSinceUpdate,
3003 glDrawElements(GL_TRIANGLES, drawCount, GL_UNSIGNED_SHORT, NULL));
3004
3005 elementsCount -= drawCount;
3006 // Though there are 4 vertices in a quad, we use 6 indices per
3007 // quad to draw with GL_TRIANGLES
3008 mesh += (drawCount / 6) * 4;
3009 }
Romain Guyf219da52011-01-16 12:54:25 -08003010
Romain Guy3a3133d2011-02-01 22:59:58 -08003011#if DEBUG_LAYERS_AS_REGIONS
Chris Craike63f7c622013-10-17 10:30:55 -07003012 drawRegionRectsDebug(layer->region);
Romain Guy3a3133d2011-02-01 22:59:58 -08003013#endif
Romain Guyc88e3572011-01-22 00:32:12 -08003014 }
Romain Guy4ff0cf42012-08-06 14:51:10 -07003015
Romain Guy5bb3c732012-11-29 17:52:58 -08003016 if (layer->debugDrawUpdate) {
3017 layer->debugDrawUpdate = false;
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003018
3019 SkPaint paint;
3020 paint.setColor(0x7f00ff00);
3021 drawColorRect(x, y, x + layer->layer.getWidth(), y + layer->layer.getHeight(), &paint);
Romain Guy4ff0cf42012-08-06 14:51:10 -07003022 }
Romain Guyf219da52011-01-16 12:54:25 -08003023 }
Chris Craik34416ea2013-04-15 16:08:28 -07003024 layer->hasDrawnSinceUpdate = true;
Chet Haase48659092012-05-31 15:21:51 -07003025
Romain Guyb2e2f242012-10-17 18:18:35 -07003026 if (transform && !transform->isIdentity()) {
3027 restore();
3028 }
3029
Chet Haase48659092012-05-31 15:21:51 -07003030 return DrawGlInfo::kStatusDrew;
Romain Guy6c319ca2011-01-11 14:29:25 -08003031}
3032
Romain Guy6926c722010-07-12 20:20:03 -07003033///////////////////////////////////////////////////////////////////////////////
Romain Guy5ff9df62012-01-23 17:09:05 -08003034// Draw filters
3035///////////////////////////////////////////////////////////////////////////////
3036
3037void OpenGLRenderer::resetPaintFilter() {
Chris Craik527a3aa2013-03-04 10:19:31 -08003038 // when clearing the PaintFilter, the masks should also be cleared for simple DrawModifier
3039 // comparison, see MergingDrawBatch::canMergeWith
Chris Craikc3566d02013-02-04 16:16:33 -08003040 mDrawModifiers.mHasDrawFilter = false;
Chris Craik527a3aa2013-03-04 10:19:31 -08003041 mDrawModifiers.mPaintFilterClearBits = 0;
3042 mDrawModifiers.mPaintFilterSetBits = 0;
Romain Guy5ff9df62012-01-23 17:09:05 -08003043}
3044
3045void OpenGLRenderer::setupPaintFilter(int clearBits, int setBits) {
Chris Craik591be6c2014-09-11 11:09:34 -07003046 // TODO: don't bother with boolean, it's redundant with clear/set bits
Chris Craikc3566d02013-02-04 16:16:33 -08003047 mDrawModifiers.mHasDrawFilter = true;
3048 mDrawModifiers.mPaintFilterClearBits = clearBits & SkPaint::kAllFlags;
3049 mDrawModifiers.mPaintFilterSetBits = setBits & SkPaint::kAllFlags;
Romain Guy5ff9df62012-01-23 17:09:05 -08003050}
3051
Chris Craikd218a922014-01-02 17:13:34 -08003052const SkPaint* OpenGLRenderer::filterPaint(const SkPaint* paint) {
Chris Craik591be6c2014-09-11 11:09:34 -07003053 // TODO: use CompatFlagsDrawFilter here, and combine logic with android/graphics/DrawFilter.cpp
3054 // to avoid clobbering 0x02 paint flag
3055
3056 // Equivalent to the Java Paint's FILTER_BITMAP_FLAG.
3057 static const uint32_t sFilterBitmapFlag = 0x02;
3058
Romain Guy758724f2013-02-27 11:53:12 -08003059 if (CC_LIKELY(!mDrawModifiers.mHasDrawFilter || !paint)) {
Romain Guy758724f2013-02-27 11:53:12 -08003060 return paint;
3061 }
Romain Guy5ff9df62012-01-23 17:09:05 -08003062
Chris Craik591be6c2014-09-11 11:09:34 -07003063 const uint32_t clearBits = mDrawModifiers.mPaintFilterClearBits;
3064 const uint32_t setBits = mDrawModifiers.mPaintFilterSetBits;
Romain Guy5ff9df62012-01-23 17:09:05 -08003065
Chris Craik591be6c2014-09-11 11:09:34 -07003066 const uint32_t flags = (paint->getFlags() & ~clearBits) | setBits;
Romain Guy5ff9df62012-01-23 17:09:05 -08003067 mFilteredPaint = *paint;
Chris Craik591be6c2014-09-11 11:09:34 -07003068 mFilteredPaint.setFlags(flags);
3069
3070 // check if paint filter trying to override bitmap filter
3071 if ((clearBits | setBits) & sFilterBitmapFlag) {
3072 mFilteredPaint.setFilterLevel(flags & sFilterBitmapFlag
3073 ? SkPaint::kLow_FilterLevel : SkPaint::kNone_FilterLevel);
3074 }
Romain Guy5ff9df62012-01-23 17:09:05 -08003075
3076 return &mFilteredPaint;
3077}
3078
3079///////////////////////////////////////////////////////////////////////////////
Romain Guy6926c722010-07-12 20:20:03 -07003080// Drawing implementation
3081///////////////////////////////////////////////////////////////////////////////
3082
Chris Craikd218a922014-01-02 17:13:34 -08003083Texture* OpenGLRenderer::getTexture(const SkBitmap* bitmap) {
Romain Guy3b748a42013-04-17 18:54:38 -07003084 Texture* texture = mCaches.assetAtlas.getEntryTexture(bitmap);
3085 if (!texture) {
3086 return mCaches.textureCache.get(bitmap);
3087 }
3088 return texture;
3089}
3090
Romain Guy01d58e42011-01-19 21:54:02 -08003091void OpenGLRenderer::drawPathTexture(const PathTexture* texture,
Chris Craikd218a922014-01-02 17:13:34 -08003092 float x, float y, const SkPaint* paint) {
Chris Craikf0a59072013-11-19 18:00:46 -08003093 if (quickRejectSetupScissor(x, y, x + texture->width, y + texture->height)) {
Romain Guy01d58e42011-01-19 21:54:02 -08003094 return;
3095 }
3096
3097 int alpha;
3098 SkXfermode::Mode mode;
3099 getAlphaAndMode(paint, &alpha, &mode);
3100
3101 setupDraw();
3102 setupDrawWithTexture(true);
3103 setupDrawAlpha8Color(paint->getColor(), alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003104 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003105 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003106 setupDrawBlending(paint, true);
Romain Guy01d58e42011-01-19 21:54:02 -08003107 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003108 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3109 x, y, x + texture->width, y + texture->height);
Romain Guy01d58e42011-01-19 21:54:02 -08003110 setupDrawTexture(texture->id);
3111 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003112 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003113 setupDrawShaderUniforms(getShader(paint));
Romain Guy01d58e42011-01-19 21:54:02 -08003114 setupDrawMesh(NULL, (GLvoid*) gMeshTextureOffset);
3115
3116 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
Romain Guy01d58e42011-01-19 21:54:02 -08003117}
3118
Romain Guyf607bdc2010-09-10 19:20:06 -07003119// Same values used by Skia
Romain Guy0a417492010-08-16 20:26:20 -07003120#define kStdStrikeThru_Offset (-6.0f / 21.0f)
3121#define kStdUnderline_Offset (1.0f / 9.0f)
3122#define kStdUnderline_Thickness (1.0f / 18.0f)
3123
Chris Craikd218a922014-01-02 17:13:34 -08003124void OpenGLRenderer::drawTextDecorations(float underlineWidth, float x, float y,
3125 const SkPaint* paint) {
Romain Guy0a417492010-08-16 20:26:20 -07003126 // Handle underline and strike-through
3127 uint32_t flags = paint->getFlags();
3128 if (flags & (SkPaint::kUnderlineText_Flag | SkPaint::kStrikeThruText_Flag)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003129 SkPaint paintCopy(*paint);
Romain Guy0a417492010-08-16 20:26:20 -07003130
Romain Guy211370f2012-02-01 16:10:55 -08003131 if (CC_LIKELY(underlineWidth > 0.0f)) {
Romain Guy726aeba2011-06-01 14:52:00 -07003132 const float textSize = paintCopy.getTextSize();
Romain Guyf6834472011-01-23 13:32:12 -08003133 const float strokeWidth = fmax(textSize * kStdUnderline_Thickness, 1.0f);
Romain Guy0a417492010-08-16 20:26:20 -07003134
Raph Levien8b4072d2012-07-30 15:50:00 -07003135 const float left = x;
Romain Guy0a417492010-08-16 20:26:20 -07003136 float top = 0.0f;
Romain Guye20ecbd2010-09-22 19:49:04 -07003137
Romain Guyf6834472011-01-23 13:32:12 -08003138 int linesCount = 0;
3139 if (flags & SkPaint::kUnderlineText_Flag) linesCount++;
3140 if (flags & SkPaint::kStrikeThruText_Flag) linesCount++;
3141
3142 const int pointsCount = 4 * linesCount;
Romain Guye20ecbd2010-09-22 19:49:04 -07003143 float points[pointsCount];
3144 int currentPoint = 0;
Romain Guy0a417492010-08-16 20:26:20 -07003145
3146 if (flags & SkPaint::kUnderlineText_Flag) {
3147 top = y + textSize * kStdUnderline_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003148 points[currentPoint++] = left;
3149 points[currentPoint++] = top;
3150 points[currentPoint++] = left + underlineWidth;
3151 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003152 }
3153
3154 if (flags & SkPaint::kStrikeThruText_Flag) {
3155 top = y + textSize * kStdStrikeThru_Offset;
Romain Guye20ecbd2010-09-22 19:49:04 -07003156 points[currentPoint++] = left;
3157 points[currentPoint++] = top;
3158 points[currentPoint++] = left + underlineWidth;
3159 points[currentPoint++] = top;
Romain Guy0a417492010-08-16 20:26:20 -07003160 }
Romain Guye20ecbd2010-09-22 19:49:04 -07003161
Romain Guy726aeba2011-06-01 14:52:00 -07003162 paintCopy.setStrokeWidth(strokeWidth);
Romain Guye20ecbd2010-09-22 19:49:04 -07003163
Romain Guy726aeba2011-06-01 14:52:00 -07003164 drawLines(&points[0], pointsCount, &paintCopy);
Romain Guy0a417492010-08-16 20:26:20 -07003165 }
3166 }
3167}
3168
Chris Craikd218a922014-01-02 17:13:34 -08003169status_t OpenGLRenderer::drawRects(const float* rects, int count, const SkPaint* paint) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003170 if (currentSnapshot()->isIgnored()) {
Romain Guy672433d2013-01-04 19:05:13 -08003171 return DrawGlInfo::kStatusDone;
3172 }
3173
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003174 return drawColorRects(rects, count, paint, false, true, true);
Romain Guy735738c2012-12-03 12:34:51 -08003175}
3176
Chris Craikb79a3e32014-03-11 12:20:17 -07003177static void mapPointFakeZ(Vector3& point, const mat4& transformXY, const mat4& transformZ) {
3178 // map z coordinate with true 3d matrix
3179 point.z = transformZ.mapZ(point);
3180
3181 // map x,y coordinates with draw/Skia matrix
3182 transformXY.mapPoint(point.x, point.y);
3183}
3184
Chris Craik05f3d6e2014-06-02 16:27:04 -07003185status_t OpenGLRenderer::drawShadow(float casterAlpha,
3186 const VertexBuffer* ambientShadowVertexBuffer, const VertexBuffer* spotShadowVertexBuffer) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003187 if (currentSnapshot()->isIgnored()) return DrawGlInfo::kStatusDone;
Chris Craikf57776b2013-10-25 18:30:17 -07003188
Chris Craik15a07a22014-01-26 13:43:53 -08003189 // TODO: use quickRejectWithScissor. For now, always force enable scissor.
Chris Craikf57776b2013-10-25 18:30:17 -07003190 mCaches.enableScissor();
3191
3192 SkPaint paint;
Chris Craikba9b6132013-12-15 17:10:19 -08003193 paint.setAntiAlias(true); // want to use AlphaVertex
Chris Craikf57776b2013-10-25 18:30:17 -07003194
ztenghui14a4e352014-08-13 10:44:39 -07003195 // The caller has made sure casterAlpha > 0.
3196 float ambientShadowAlpha = mAmbientShadowAlpha;
3197 if (CC_UNLIKELY(mCaches.propertyAmbientShadowStrength >= 0)) {
3198 ambientShadowAlpha = mCaches.propertyAmbientShadowStrength;
3199 }
3200 if (ambientShadowVertexBuffer && ambientShadowAlpha > 0) {
3201 paint.setARGB(casterAlpha * ambientShadowAlpha, 0, 0, 0);
Chris Craik91a8c7c2014-08-12 14:31:35 -07003202 drawVertexBuffer(*ambientShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
ztenghuief94c6f2014-02-13 17:09:45 -08003203 }
ztenghui7b4516e2014-01-07 10:42:55 -08003204
ztenghui14a4e352014-08-13 10:44:39 -07003205 float spotShadowAlpha = mSpotShadowAlpha;
3206 if (CC_UNLIKELY(mCaches.propertySpotShadowStrength >= 0)) {
3207 spotShadowAlpha = mCaches.propertySpotShadowStrength;
3208 }
3209 if (spotShadowVertexBuffer && spotShadowAlpha > 0) {
3210 paint.setARGB(casterAlpha * spotShadowAlpha, 0, 0, 0);
Chris Craik91a8c7c2014-08-12 14:31:35 -07003211 drawVertexBuffer(*spotShadowVertexBuffer, &paint, kVertexBuffer_ShadowInterp);
ztenghuief94c6f2014-02-13 17:09:45 -08003212 }
ztenghui7b4516e2014-01-07 10:42:55 -08003213
3214 return DrawGlInfo::kStatusDrew;
Chris Craikf57776b2013-10-25 18:30:17 -07003215}
3216
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003217status_t OpenGLRenderer::drawColorRects(const float* rects, int count, const SkPaint* paint,
3218 bool ignoreTransform, bool dirty, bool clip) {
Romain Guy3b753822013-03-05 10:27:35 -08003219 if (count == 0) {
3220 return DrawGlInfo::kStatusDone;
3221 }
Romain Guy735738c2012-12-03 12:34:51 -08003222
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003223 int color = paint->getColor();
3224 // If a shader is set, preserve only the alpha
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003225 if (getShader(paint)) {
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003226 color |= 0x00ffffff;
3227 }
3228
Romain Guy672433d2013-01-04 19:05:13 -08003229 float left = FLT_MAX;
3230 float top = FLT_MAX;
3231 float right = FLT_MIN;
3232 float bottom = FLT_MIN;
3233
Romain Guy448455f2013-07-22 13:57:50 -07003234 Vertex mesh[count];
Romain Guy672433d2013-01-04 19:05:13 -08003235 Vertex* vertex = mesh;
3236
Chris Craik2af46352012-11-26 18:30:17 -08003237 for (int index = 0; index < count; index += 4) {
Romain Guy672433d2013-01-04 19:05:13 -08003238 float l = rects[index + 0];
3239 float t = rects[index + 1];
3240 float r = rects[index + 2];
3241 float b = rects[index + 3];
3242
Romain Guy3b753822013-03-05 10:27:35 -08003243 Vertex::set(vertex++, l, t);
3244 Vertex::set(vertex++, r, t);
3245 Vertex::set(vertex++, l, b);
Romain Guy3b753822013-03-05 10:27:35 -08003246 Vertex::set(vertex++, r, b);
Romain Guy672433d2013-01-04 19:05:13 -08003247
Romain Guy3b753822013-03-05 10:27:35 -08003248 left = fminf(left, l);
3249 top = fminf(top, t);
3250 right = fmaxf(right, r);
3251 bottom = fmaxf(bottom, b);
Romain Guy672433d2013-01-04 19:05:13 -08003252 }
3253
Chris Craikf0a59072013-11-19 18:00:46 -08003254 if (clip && quickRejectSetupScissor(left, top, right, bottom)) {
Romain Guya362c692013-02-04 13:50:16 -08003255 return DrawGlInfo::kStatusDone;
3256 }
Romain Guy672433d2013-01-04 19:05:13 -08003257
Romain Guy672433d2013-01-04 19:05:13 -08003258 setupDraw();
3259 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003260 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003261 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003262 setupDrawColorFilter(getColorFilter(paint));
3263 setupDrawBlending(paint);
Romain Guy672433d2013-01-04 19:05:13 -08003264 setupDrawProgram();
3265 setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003266 setupDrawModelView(kModelViewMode_Translate, false,
3267 0.0f, 0.0f, 0.0f, 0.0f, ignoreTransform);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003268 setupDrawColorUniforms(getShader(paint));
3269 setupDrawShaderUniforms(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003270 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy672433d2013-01-04 19:05:13 -08003271
Romain Guy8ce00302013-01-15 18:51:42 -08003272 if (dirty && hasLayer()) {
Chris Craikd6b65f62014-01-01 14:45:21 -08003273 dirtyLayer(left, top, right, bottom, *currentTransform());
Romain Guy672433d2013-01-04 19:05:13 -08003274 }
3275
Chris Craik4063a0e2013-11-15 16:06:56 -08003276 issueIndexedQuadDraw(&mesh[0], count / 4);
Romain Guy672433d2013-01-04 19:05:13 -08003277
3278 return DrawGlInfo::kStatusDrew;
3279}
3280
Romain Guy026c5e162010-06-28 17:12:22 -07003281void OpenGLRenderer::drawColorRect(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003282 const SkPaint* paint, bool ignoreTransform) {
3283 int color = paint->getColor();
Romain Guyd27977d2010-07-14 19:18:51 -07003284 // If a shader is set, preserve only the alpha
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003285 if (getShader(paint)) {
Romain Guyd27977d2010-07-14 19:18:51 -07003286 color |= 0x00ffffff;
3287 }
3288
Romain Guy70ca14e2010-12-13 18:24:33 -08003289 setupDraw();
Romain Guy15bc6432011-12-13 13:11:32 -08003290 setupDrawNoTexture();
Chris Craikd6b65f62014-01-01 14:45:21 -08003291 setupDrawColor(color, ((color >> 24) & 0xFF) * currentSnapshot()->alpha);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003292 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003293 setupDrawColorFilter(getColorFilter(paint));
3294 setupDrawBlending(paint);
Romain Guy70ca14e2010-12-13 18:24:33 -08003295 setupDrawProgram();
Chris Craik4063a0e2013-11-15 16:06:56 -08003296 setupDrawModelView(kModelViewMode_TranslateAndScale, false,
3297 left, top, right, bottom, ignoreTransform);
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003298 setupDrawColorUniforms(getShader(paint));
3299 setupDrawShaderUniforms(getShader(paint), ignoreTransform);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003300 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003301 setupDrawSimpleMesh();
Romain Guyc0ac1932010-07-19 18:43:02 -07003302
Romain Guyc95c8d62010-09-17 15:31:32 -07003303 glDrawArrays(GL_TRIANGLE_STRIP, 0, gMeshCount);
3304}
3305
Romain Guy82ba8142010-07-09 13:25:56 -07003306void OpenGLRenderer::drawTextureRect(float left, float top, float right, float bottom,
Chris Craikd218a922014-01-02 17:13:34 -08003307 Texture* texture, const SkPaint* paint) {
Romain Guyd21b6e12011-11-30 20:21:23 -08003308 texture->setWrap(GL_CLAMP_TO_EDGE, true);
Romain Guy8164c2d2010-10-25 18:03:28 -07003309
Romain Guy3b748a42013-04-17 18:54:38 -07003310 GLvoid* vertices = (GLvoid*) NULL;
3311 GLvoid* texCoords = (GLvoid*) gMeshTextureOffset;
3312
3313 if (texture->uvMapper) {
Romain Guy3380cfd2013-08-15 16:57:57 -07003314 vertices = &mMeshVertices[0].x;
3315 texCoords = &mMeshVertices[0].u;
Romain Guy3b748a42013-04-17 18:54:38 -07003316
3317 Rect uvs(0.0f, 0.0f, 1.0f, 1.0f);
3318 texture->uvMapper->map(uvs);
3319
3320 resetDrawTextureTexCoords(uvs.left, uvs.top, uvs.right, uvs.bottom);
3321 }
3322
Chris Craikd6b65f62014-01-01 14:45:21 -08003323 if (CC_LIKELY(currentTransform()->isPureTranslate())) {
3324 const float x = (int) floorf(left + currentTransform()->getTranslateX() + 0.5f);
3325 const float y = (int) floorf(top + currentTransform()->getTranslateY() + 0.5f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003326
Romain Guyd21b6e12011-11-30 20:21:23 -08003327 texture->setFilter(GL_NEAREST, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003328 drawTextureMesh(x, y, x + texture->width, y + texture->height, texture->id,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003329 paint, texture->blend, vertices, texCoords,
Romain Guy3b748a42013-04-17 18:54:38 -07003330 GL_TRIANGLE_STRIP, gMeshCount, false, true);
Romain Guy6620c6d2010-12-06 18:07:02 -08003331 } else {
Chris Craik678625242014-02-28 12:26:34 -08003332 texture->setFilter(getFilter(paint), true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003333 drawTextureMesh(left, top, right, bottom, texture->id, paint,
Romain Guy3b748a42013-04-17 18:54:38 -07003334 texture->blend, vertices, texCoords, GL_TRIANGLE_STRIP, gMeshCount);
3335 }
3336
3337 if (texture->uvMapper) {
3338 resetDrawTextureTexCoords(0.0f, 0.0f, 1.0f, 1.0f);
Romain Guy6620c6d2010-12-06 18:07:02 -08003339 }
Romain Guy85bf02f2010-06-22 13:11:24 -07003340}
3341
Romain Guyf7f93552010-07-08 19:17:03 -07003342void OpenGLRenderer::drawTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003343 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy6820ac82010-09-15 18:11:50 -07003344 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003345 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3346 ModelViewMode modelViewMode, bool dirty) {
Romain Guy70ca14e2010-12-13 18:24:33 -08003347
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003348 int a;
3349 SkXfermode::Mode mode;
3350 getAlphaAndMode(paint, &a, &mode);
3351 const float alpha = a / 255.0f;
3352
Romain Guy746b7402010-10-26 16:27:31 -07003353 setupDraw();
Romain Guy70ca14e2010-12-13 18:24:33 -08003354 setupDrawWithTexture();
3355 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003356 setupDrawColorFilter(getColorFilter(paint));
3357 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy70ca14e2010-12-13 18:24:33 -08003358 setupDrawProgram();
Romain Guy886b2752013-01-04 12:26:18 -08003359 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003360 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003361 setupDrawTexture(texture);
Romain Guy86568192010-12-14 15:55:39 -08003362 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003363 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy70ca14e2010-12-13 18:24:33 -08003364 setupDrawMesh(vertices, texCoords, vbo);
Romain Guydb1938e2010-08-02 18:50:22 -07003365
Romain Guy6820ac82010-09-15 18:11:50 -07003366 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy82ba8142010-07-09 13:25:56 -07003367}
3368
Romain Guy3b748a42013-04-17 18:54:38 -07003369void OpenGLRenderer::drawIndexedTextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003370 GLuint texture, const SkPaint* paint, bool blend,
Romain Guy3b748a42013-04-17 18:54:38 -07003371 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003372 bool swapSrcDst, bool ignoreTransform, GLuint vbo,
3373 ModelViewMode modelViewMode, bool dirty) {
Romain Guy3b748a42013-04-17 18:54:38 -07003374
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003375 int a;
3376 SkXfermode::Mode mode;
3377 getAlphaAndMode(paint, &a, &mode);
3378 const float alpha = a / 255.0f;
3379
Romain Guy3b748a42013-04-17 18:54:38 -07003380 setupDraw();
3381 setupDrawWithTexture();
3382 setupDrawColor(alpha, alpha, alpha, alpha);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003383 setupDrawColorFilter(getColorFilter(paint));
3384 setupDrawBlending(paint, blend, swapSrcDst);
Romain Guy3b748a42013-04-17 18:54:38 -07003385 setupDrawProgram();
3386 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003387 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy3b748a42013-04-17 18:54:38 -07003388 setupDrawTexture(texture);
3389 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003390 setupDrawColorFilterUniforms(getColorFilter(paint));
Romain Guy3b748a42013-04-17 18:54:38 -07003391 setupDrawMeshIndices(vertices, texCoords, vbo);
3392
3393 glDrawElements(drawMode, elementsCount, GL_UNSIGNED_SHORT, NULL);
Romain Guy3b748a42013-04-17 18:54:38 -07003394}
3395
Romain Guy886b2752013-01-04 12:26:18 -08003396void OpenGLRenderer::drawAlpha8TextureMesh(float left, float top, float right, float bottom,
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003397 GLuint texture, const SkPaint* paint,
Romain Guy886b2752013-01-04 12:26:18 -08003398 GLvoid* vertices, GLvoid* texCoords, GLenum drawMode, GLsizei elementsCount,
Chris Craik4063a0e2013-11-15 16:06:56 -08003399 bool ignoreTransform, ModelViewMode modelViewMode, bool dirty) {
Romain Guy886b2752013-01-04 12:26:18 -08003400
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003401 int color = paint != NULL ? paint->getColor() : 0;
3402 int alpha;
3403 SkXfermode::Mode mode;
3404 getAlphaAndMode(paint, &alpha, &mode);
3405
Romain Guy886b2752013-01-04 12:26:18 -08003406 setupDraw();
3407 setupDrawWithTexture(true);
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003408 if (paint != NULL) {
Romain Guy886b2752013-01-04 12:26:18 -08003409 setupDrawAlpha8Color(color, alpha);
3410 }
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003411 setupDrawColorFilter(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003412 setupDrawShader(getShader(paint));
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003413 setupDrawBlending(paint, true);
Romain Guy886b2752013-01-04 12:26:18 -08003414 setupDrawProgram();
3415 if (!dirty) setupDrawDirtyRegionsDisabled();
Chris Craik4063a0e2013-11-15 16:06:56 -08003416 setupDrawModelView(modelViewMode, false, left, top, right, bottom, ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003417 setupDrawTexture(texture);
3418 setupDrawPureColorUniforms();
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003419 setupDrawColorFilterUniforms(getColorFilter(paint));
Leon Scroggins IIId1ad5e62014-05-05 12:50:38 -04003420 setupDrawShaderUniforms(getShader(paint), ignoreTransform);
Romain Guy886b2752013-01-04 12:26:18 -08003421 setupDrawMesh(vertices, texCoords);
3422
3423 glDrawArrays(drawMode, 0, elementsCount);
Romain Guy886b2752013-01-04 12:26:18 -08003424}
3425
Romain Guya5aed0d2010-09-09 14:42:43 -07003426void OpenGLRenderer::chooseBlending(bool blend, SkXfermode::Mode mode,
Romain Guyf607bdc2010-09-10 19:20:06 -07003427 ProgramDescription& description, bool swapSrcDst) {
Chris Craikdeeda3d2014-05-05 19:09:33 -07003428
3429 if (mSnapshot->roundRectClipState != NULL /*&& !mSkipOutlineClip*/) {
3430 blend = true;
3431 mDescription.hasRoundRectClip = true;
3432 }
3433 mSkipOutlineClip = true;
3434
Romain Guy78dd96d2013-05-03 14:24:16 -07003435 if (mCountOverdraw) {
3436 if (!mCaches.blend) glEnable(GL_BLEND);
3437 if (mCaches.lastSrcMode != GL_ONE || mCaches.lastDstMode != GL_ONE) {
3438 glBlendFunc(GL_ONE, GL_ONE);
3439 }
3440
3441 mCaches.blend = true;
3442 mCaches.lastSrcMode = GL_ONE;
3443 mCaches.lastDstMode = GL_ONE;
3444
3445 return;
3446 }
3447
Romain Guy82ba8142010-07-09 13:25:56 -07003448 blend = blend || mode != SkXfermode::kSrcOver_Mode;
Romain Guyc189ef52012-04-25 20:02:53 -07003449
Romain Guy82ba8142010-07-09 13:25:56 -07003450 if (blend) {
Romain Guy82bc7a72012-01-03 14:13:39 -08003451 // These blend modes are not supported by OpenGL directly and have
3452 // to be implemented using shaders. Since the shader will perform
3453 // the blending, turn blending off here
3454 // If the blend mode cannot be implemented using shaders, fall
3455 // back to the default SrcOver blend mode instead
Romain Guy33fa1f72012-08-07 19:09:57 -07003456 if (CC_UNLIKELY(mode > SkXfermode::kScreen_Mode)) {
Romain Guy3bbacf22013-02-06 16:51:04 -08003457 if (CC_UNLIKELY(mExtensions.hasFramebufferFetch())) {
Romain Guya5aed0d2010-09-09 14:42:43 -07003458 description.framebufferMode = mode;
Romain Guyf607bdc2010-09-10 19:20:06 -07003459 description.swapSrcDst = swapSrcDst;
Romain Guya5aed0d2010-09-09 14:42:43 -07003460
Romain Guy82bc7a72012-01-03 14:13:39 -08003461 if (mCaches.blend) {
3462 glDisable(GL_BLEND);
3463 mCaches.blend = false;
3464 }
3465
3466 return;
3467 } else {
3468 mode = SkXfermode::kSrcOver_Mode;
Romain Guya5aed0d2010-09-09 14:42:43 -07003469 }
Romain Guy82bc7a72012-01-03 14:13:39 -08003470 }
3471
3472 if (!mCaches.blend) {
3473 glEnable(GL_BLEND);
3474 }
3475
3476 GLenum sourceMode = swapSrcDst ? gBlendsSwap[mode].src : gBlends[mode].src;
3477 GLenum destMode = swapSrcDst ? gBlendsSwap[mode].dst : gBlends[mode].dst;
3478
3479 if (sourceMode != mCaches.lastSrcMode || destMode != mCaches.lastDstMode) {
3480 glBlendFunc(sourceMode, destMode);
3481 mCaches.lastSrcMode = sourceMode;
3482 mCaches.lastDstMode = destMode;
Romain Guy82ba8142010-07-09 13:25:56 -07003483 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003484 } else if (mCaches.blend) {
Romain Guy82ba8142010-07-09 13:25:56 -07003485 glDisable(GL_BLEND);
3486 }
Romain Guyfb8b7632010-08-23 21:05:08 -07003487 mCaches.blend = blend;
Romain Guybd6b79b2010-06-26 00:13:53 -07003488}
3489
Romain Guy889f8d12010-07-29 14:37:42 -07003490bool OpenGLRenderer::useProgram(Program* program) {
Romain Guyd27977d2010-07-14 19:18:51 -07003491 if (!program->isInUse()) {
Romain Guyfb8b7632010-08-23 21:05:08 -07003492 if (mCaches.currentProgram != NULL) mCaches.currentProgram->remove();
Romain Guyd27977d2010-07-14 19:18:51 -07003493 program->use();
Romain Guyfb8b7632010-08-23 21:05:08 -07003494 mCaches.currentProgram = program;
Romain Guy6926c722010-07-12 20:20:03 -07003495 return false;
Romain Guy260e1022010-07-12 14:41:06 -07003496 }
Romain Guy6926c722010-07-12 20:20:03 -07003497 return true;
Romain Guy260e1022010-07-12 14:41:06 -07003498}
3499
Romain Guy026c5e162010-06-28 17:12:22 -07003500void OpenGLRenderer::resetDrawTextureTexCoords(float u1, float v1, float u2, float v2) {
Romain Guyac670c02010-07-27 17:39:27 -07003501 TextureVertex* v = &mMeshVertices[0];
Romain Guy82ba8142010-07-09 13:25:56 -07003502 TextureVertex::setUV(v++, u1, v1);
3503 TextureVertex::setUV(v++, u2, v1);
3504 TextureVertex::setUV(v++, u1, v2);
3505 TextureVertex::setUV(v++, u2, v2);
Romain Guy8ba548f2010-06-30 19:21:21 -07003506}
3507
Chris Craikd218a922014-01-02 17:13:34 -08003508void OpenGLRenderer::getAlphaAndMode(const SkPaint* paint, int* alpha, SkXfermode::Mode* mode) const {
Romain Guybe6f9dc2012-07-16 12:41:17 -07003509 getAlphaAndModeDirect(paint, alpha, mode);
Chris Craik16ecda52013-03-29 10:59:59 -07003510 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3511 // if drawing a layer, ignore the paint's alpha
Romain Guy87b515c2013-05-03 17:42:27 -07003512 *alpha = mDrawModifiers.mOverrideLayerAlpha * 255;
Chris Craik16ecda52013-03-29 10:59:59 -07003513 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003514 *alpha *= currentSnapshot()->alpha;
Romain Guy026c5e162010-06-28 17:12:22 -07003515}
3516
Derek Sollenberger76d3a1b2013-12-10 12:28:58 -05003517float OpenGLRenderer::getLayerAlpha(const Layer* layer) const {
Chris Craik16ecda52013-03-29 10:59:59 -07003518 float alpha;
3519 if (mDrawModifiers.mOverrideLayerAlpha < 1.0f) {
3520 alpha = mDrawModifiers.mOverrideLayerAlpha;
3521 } else {
3522 alpha = layer->getAlpha() / 255.0f;
3523 }
Chris Craikd6b65f62014-01-01 14:45:21 -08003524 return alpha * currentSnapshot()->alpha;
Chris Craik16ecda52013-03-29 10:59:59 -07003525}
3526
Romain Guy9d5316e2010-06-24 19:30:36 -07003527}; // namespace uirenderer
Romain Guye4d01122010-06-16 18:44:05 -07003528}; // namespace android